Doom III

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6057 downloads

Uploaded:08-31-2010

Doom 3 Patch v1.3.1 RUS(1C)

doom3_1.3.1_rus1c.zip | 16.66 MB

Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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62267 downloads

Uploaded:10-09-2007

Classic Doom 3 | EXE

classic_doom_3.1.3.1.exe | 202.6 MB

bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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37166 downloads

Uploaded:09-22-2005

Doom 3 Macintosh Demo

doom3macdemo.dmg | 463.49 MB

sent to protect the facility, your duty seemed simple enough…until the invasion. Download the DOOM 3 demo to begin your assignment at the UAC Mars research facility. Explore and battle through the first chapter. Includes 3 levels.

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9239 downloads

Uploaded:10-14-2007

[Fixed] | In Hell - Directors Cut

in_hell_directors_cut_fixed.exe | 375.65 MB

on this has been rather difficult. I have also been busier then usual IRL, which didn't help at all! In any case, here it is now: For those of you that have enjoyed the super popular previous release from Doomi, [file="55089"]In Hell[/file], which saw 8,000+ downloads from this site alone, have a serious reason to throw your hands in the air and dance with joy! With the release of In Hell - Directors Cut, comes a whole new experience that will increase your [b]Doom III[/b] gaming enjoyment! Doomi has done some great work on this new [b][i]In Hell[/i][/b] release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod...what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? [b]Some of the changes in this version include:[/b] Weapon sounds Weapon characteristics Player attributes Changes to the Deathmatch Mod ...And much more! Once you have completed playing In Hell - Directors Cut the first time, it is strongly suggested that you play again a second time, as the game never plays the same way twice, and you will not get the full impact of this mod the first time through! The second time you play, you will notice much more, and be in a better position to appreciate all that the [b][i]In Hell[/i][/b] Mod has to offer, along with a gratefulness and understanding for the amount of time and work that has gone into this release! The bar has been raised by Doomi with the release of this mod, now every Doom III developer will have to work that much harder! [b]Some of the features of this mod are:[/b] 21 SP-Levels 4 MP-Levels Four Difficulty Settings New Sounds New Music New Graphics The perormance has been optimized (Now all the middle-of-the-road systems can enjoy this mod as well!) Compatible to all Doom 3 versions Refer to the readme for more information.

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2309 downloads

Uploaded:09-06-2010

Doom 3 Patch v1.3.1 RUS(1C) v2

doom3_1.3.1_rus1cv2.zip | 16.66 MB

Russian Released: September 2010 Author: Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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12823 downloads

Uploaded:03-22-2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu1.00b.zip | 31.72 MB

the main menu and such? If you just answered 'yes', then you're in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! [b]Some of the changes in this version include:[/b] Fix the no music "bug". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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210388 downloads

Uploaded:03-05-2007

DOOM 3 Patch

doom31.3.1.exe | 18.74 MB

console commands are not supported by Activision(R). This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com[/i] Have a look at what awaits you... [b]Some of the other features included are:[/b] Fix rendering Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls [b]Fixes for modding/SDK:[/b] Fix RevBitFieldSwap issue (affected only big endian platforms) Fix ReadBindFromSnapshot Pass lastPredictFrame to the game (client prediction) Pass HandleMainMenuCommands to the game Allow game to override gui load menu For additional technical help with Doom 3, please see the Help system that came with the game, or visit the DOOM 3 web site: http://www.doom3.com [u]A few notes about Vista:[/u] We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line. If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact. The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation. Refer to the readme for more information.

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87467 downloads

Uploaded:05-25-2005

DOOM 3 Update for Windows

d3_1_3.exe | 32.41 MB

information since version 1.0 ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download [file="40149"]the latest Creative Beta Drivers[/file] for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------- Changes relevant to mod developers (SDK): ------------------------------------------------------------- - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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9455 downloads

Uploaded:08-16-2010

Perfected Doom 3

perfecteddoom3v5.0.0.zip | 236.73 MB

were reported to me by other users. I hope you all enjoy it.

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3796 downloads

Uploaded:04-09-2005

Re-authored Lights mod

reauthored_light_system_maglight_system_v11.0.rar | 226.24 KB

you don\'t like these points ither: 1 I could not handle the tunnel vision I encountered when in a room totally in the dark. 2 Then I did not like when in a room that’s lit up I still saw the light from the gun 3 By having a light on all the guns, I found no reason to use the flashlight. 4 The flashlight never looked real enough for me. then this mod is for you -FliX

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806 downloads

Uploaded:04-17-2011

UAC Station Locked Screensaver v4.01

uac_station_locked_screensaver_installer.exe | 24.51 MB

background static and toggle-able scan-lines.

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2312 downloads

Uploaded:09-13-2010

Tested

tested.rar | 663.29 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you\'re looking for a challenge, and want to be \'tested\', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the desing Fixed many details Added two new level Added new music four months of hard work went into all 711 megas of Tested (v7.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you\'re now looking at approximately 20 hours to completion!

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584 downloads

Uploaded:05-20-2008

Fun Gunz

fun_gunz.rar | 485.26 KB

monster? well now you can since the grenades have been transformed into Rocketnades. just pop the top and let it loose to see it shot across the screen or splatter monster pieces everywhere. Some other changes that were made were to the gib system because lets face it outside of berserk mode your fists will not cremate a guy and there is no way a pistol or machine gun will gib something too. The bigger guns of the game such as the Chain gun, rocket launcher and BFG 9000 still gib just because, well the would normally. This mod was pretty much made to break the game to where its really simple and easy to beat but really the only reason it is like that is because this is my first mod and I didnt really have the time to really make everything stand up to it like my next mods will. Let me thank Glen Murphy for the use of his Duct tape mod so that the Shot gun and Machine gun have flash lights on them since i couldn't add them to the gun's myself. Well I hope you all like the mod and hopefully get a few cheap giggles out of the rocketnades spewing monster pieces everywhere, and i'm looking forward to what all of you have to say, be it negative or good.

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10543 downloads

Uploaded:10-10-2007

Classic Doom 3 | ZIP

classic_doom_3_1.3.1.zip | 202.49 MB

Flaming Sheep Software has produced this [i]Final[/i] version of their super popular mod to appease those who have recently bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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1969 downloads

Uploaded:04-08-2005

Faiakes Hand-Gloves

faiakes_hand_gloves_v1.zip | 357.69 KB

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590228 downloads

Uploaded:09-07-2004

DOOM 3 Update for Windows

d3_1_05_beta.exe | 17.33 MB

Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1 - Fixed game freezing if in-game MP menu is opened just after a change map vote Passes and just before the map changes. - Fixed duplicate player names shutting down a server during map changes INTERFACE - Fixed scrolling lists with arrow keys while holding control crashing game - Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down) - Added in_togglecrouch, in_togglerun, & in_togglezoom - Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect - Fixed remote password field only displaying 3-4 characters at a time. - Fixed g_voteFlags so that spectator and nextmap could be individually toggled - Made print screen bindable. - Made Alt-Gr (right alt) bindable separately for European versions. For english versions, right alt and left alt both bind as "alt" so that US users who currently have something bound to right alt don't have their config affected by the update. - Added mouse wheel scrolling to server list (gui list boxes). NETWORKING/MULTIPLAYER - Bumped damage up on rocket jumping in multiplayer - Decreased damage from chaingun to 25 in multiplayer - Exploding barrels to full damage to attacker in multiplayer - Increased height for falling damage in multiplayer - Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected - Made g_fov modifiable in mutiplayer from 90 to 110 - Changed server protocol version from 1.33 to 1.34 - Changed idEntity::SetName to allow entities to be named after startup during network games - Changed idClass:stick out tongueostEventArgs to allow script threads to post events during network games - Changed net_allowCheats to allow cheat commands during network games - Fixed projectile launched from wrong position when player exits teleporter while holding fire - Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2 - Fixed light from flashlight remaining after player is killed. - Fixed frags going negative when over 64. Maxfrags now at 100. - Fixed -1/1 ammo count while dropping weapon in multiplayer - Fixed no rockets in view-model rocket launcher when first picked up - Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer - Fixed chaingun flickering on/off when spectating another player in Tourney - Fixed no "You lose" message being played for loser in Last Man Standing. - Added join messages when players join an MP game. - Fixed players stuck spectating when no spectators vote is passed. - Added chat and connection interrupted icons - Fixed Frag Chamber doors killing player if they're moving towards them just as they open (kill trigger was turned off too late in the script). - Added build for a dedicated server executable (DooM3Ded.exe) on Win32. - Fixed problems with server list: - wrong server being joined when sorting - wrong server being joined when filtering - server list not being sorted initially by ping. - Chat text no longer converts high-ASCII chars to periods - Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating - Fixed Incorrect scoring information appears on scoreboard - Fixed backpack secret exploit on d3dm5 "Lights Out" - Added chat/lag icons - Elevators now return to their home position even if someone is standing on them RENDERING - r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10) - Fixed in-game videos disappearing if you go to the menu and return - Fixed inconsistent worldview of players exiting teleporter. SOUNDS - Fixed weapon sounds always playing the first sound in a sound shader instead of randomly picking one. - Fixed bullet ricochet sound when punching glass. LOCALIZATION - Localized key names in bind menus - Localized multiplayer text * warmup text * spectator text - "QuickSave" name in save / load menu is now localized - Fixed key binding issues with European (Italian, French, Spanish) keyboards * all keys should be bindable now * this includes modifying scan tables - Fixed pickup items not being localized. Not fixed in MP, as this would require including the .map files in the update. Any user maps created with update code should have the correct string id required for localization, however. - Fixed "General Access" not being localized on PDAs. - Added pure exclusions for all files that were causing pure server connection problems between mixed languages. - Localized "Press any key..." in binding menus. - Localized messages that client receives from the server when kicked or the server shuts down. - Localized "Server Full" message. - Fixed Huffman encoding in decl manager so all characters have a minimum frequency of one. This allows an optimal bit code length and fixes a memory overrun assert and crash when loading Russian decls. - Map names in Save / Load menu are now localizable. - Removed hard coded english text from "Player is ready" message in MP. - Fixed Italian accented i showing up as ^ and vice versa

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10015 downloads

Uploaded:08-22-2004

Doom 3 Minimizer

doom_3_minimizer_v1_2.rar | 43.63 KB

that you start Doom 3 through this tool; fortunately, it can pass any command-line parameters supported by the latter. -Bluehair

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41521 downloads

Uploaded:08-19-2004

Parallax Mapping Mod v1.0

parallaxmappingmod.zip | 9.93 MB

that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX

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1586688 downloads

Uploaded:08-19-2004

Trent Reznor Sound Pack

trentreznorsounds.zip | 8.2 MB

pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that\'s it!

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1297 downloads

Uploaded:08-11-2004

Vestux Bodymod

vestux_bodymod.zip | 1.36 MB

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418 downloads

Uploaded:05-20-2012

RWM Pack C

rwm_pack_.zip | 35.2 MB

folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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834 downloads

Uploaded:09-04-2011

RWM Pack B

rwm_pack_b.zip | 16.98 MB

.pk4 file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod. jONNY=[ReWiRE]=

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532 downloads

Uploaded:10-18-2010

Coeptis

coeptis.zip | 5.74 MB

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769 downloads

Uploaded:07-24-2008

E3-2k2 maps

aaa_e32k2_maps_plus.pk4 | 167.28 MB

possible experience possible! E3-2k2 maps (v1.0) are maps originally three custom Single Player maps fully designed by the genius minds at Id Software; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more: [b]Some of these changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts There are also some recommendations made by this developer so that your gaming adventure is optimum, such as running these maps with the latest release of his Alpha Mod and more... Refer to the readme for more information.

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3329 downloads

Uploaded:04-04-2008

The Gatehouse

evilartist001.pk4 | 30.5 MB

suit this environment well (courtesy of findsounds.com). The Gatehouse takes place two decades after the events in Doom II. In rural Europe, there have been reports of horrifying stuff going on in some "cursed" castle (something about monsters, chanting, and growling). In light of the recent events involving Hell, Humanity took the initiative and made the first move. A strike team of hardcore marines have been sent in to neutralize whatever it is that is going on in there. At any moment now, you can start regretting choosing this line of work, the only good thing is that you're assigned to cover the entrance... For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls. Guard duty sucks. Suddenly, you hear pistols firing off in the Gatehouse nearby.... Refer to the readme for additional information. [b][i]NOTE TO ALL MEDIEVAL MAPPERS:[/b] I am giving full permission to everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled "evilartist001.txt". You need to read ALL of those instructions.[/i]

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44659 downloads

Uploaded:05-29-2007

OpenCoop

opencoop2.0alpha.exe | 327.76 MB

it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it\'s done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps. Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information.

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2418 downloads

Uploaded:04-05-2007

Alpha Mod

d3_alpha_update_v1_1.zip | 288.23 MB

the Doom 3 community is this download of D3 hugeness, chalk ram full of Doom goodness and some serious good time-adventures! [list] [b]What makes the Alpha Mod unique is that it contains many new items, such as:[/b] [*]Textures [*]Sounds [*]guis [*]And more [/list] It is the claim of Dafama2K7 that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, download it and find out for yourself. [b]What does this update do?[/b] Fixed some missing and damaged files. Fixed monsters. Fixed thud sounds. Better use of the textures of some new models. Refer to the readme for more information.

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32857 downloads

Uploaded:03-30-2006

OpenCoop

opencoop1.1.exe | 181.58 MB

reworked, so that the game is playable over the internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. Further releases will include a new gamemode and new levels. 05.03.2k6 Update -- OpenCoop Map Pack ready for download; it includes 29 maps created by Doomi (In Hell), Warmachine (Teh_Base), The Slayer (P.A.R.S.) and Zombi (Final_Key). You may download it [url="http://files.filefront.com/oc+mappack1v10/;5032670;;/fileinfo.html"]from this page.[/url] ----------------- What's new: ----------------- We added a bunch of new features: new gamemode, cinematics updated, new scoreboard, q4 style network code, new monster synchronisation code, etc. See for yourself: - A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup. - Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2 - A polished mainmenu: The mainmenu has a new color theme and now displays all the custom maps installed plus a few information about them. This is truly to pay tribute to their authors. These maps will be released shortly. - Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure. The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics too many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player. - Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now. - Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom 3. This was a great challenge and took some time, but it results in a better online gaming experience. - AI enhancements: The network synchronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside running of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select its closest target. We also fixed some bugs present in the AI projectile code which caused the game to crash. - A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian. - A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled). - OpenCoop 1.0 Features included: Are you new to OpenCoop ? Check out [url="http://www.d3opencoop.com/forum/viewtopic.php?t=58"]the feature list[/url] of OpenCoop 1.0. ------------ Support: ------------ OpenCoop 1.1 FAQ http://www.d3opencoop.com/forum/viewtopic.php?t=5 OpenCoop 1.1 Install Instructions http://www.d3opencoop.com/forum/viewtopic.php?t=4 OpenCoop 1.1 Bugtracker http://www.d3opencoop.com/forum/viewtopic.php?t=203 OpenCoop 1.1 Screenshots http://mods.moddb.com/6902/image-gallery/OpenCoop

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1432 downloads

Uploaded:09-15-2005

M-City 4

mcity4.rar | 62.55 MB

coming up soon :) More info: http://www.mapping-tutorials.de/forum/showthread.php?t=6248 ---- English translation

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1765 downloads

Uploaded:09-11-2005

A Place of Malice

temple_sp2.zip | 38.9 MB

happened to the team down there and explore the mysteries of the dig site. -------- Story: -------- [i]~ November 15th 2145 ~[/i] Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [i]~ May 1st 2146 ~[/i] Signal found coming from Site 1 on Mars. [i]~ August 8th 2146 ~[/i] New Mars EnPro facility set up, artifact found resulting in second invasion 57% death rate among researchers and personnel. UAC succeeds in stopping invasion and continues research at the EnPro facility. [i]~ September 8th 2146 ~[/i] EnPro continues to grow and discover new archeological sites. In response the UAC transfers main control of the Mars facility and its resources to the Archeological Division, reducing the number of military personnel by half. [i]~ June 1st 2147 ~[/i] Discoveries on Mars lead to the discovery of a large temple built into the core of Deimos, Mars’ second largest moon. Initial discovery teams were amazed to find that gravity had been simulated in the temple by use of a large gravity well made in the center of Deimos. Excavation of the new temple, code named Site D, begins. [i]~ March 9th 2148 ~[/i] Almost 50% of the believed total structure has been excavated, scientist and archeologists, as well as a small military and maintenance crew, are permanently stationed on Deimos and given their own independence outside of Mars EnPro development.

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2774 downloads

Uploaded:08-13-2005

After the War

after_the_war_v1.zip | 54.5 MB

for team games. See the readme for more information and check the credits, a lot of people made this a lot better than it would be otherwise. -------------- Remarks: -------------- This level is very demanding on the hardware and a DX9-level card (ATI Radeon 9500/nVidia GeForce 5200 or above) is required to see the proper water and all the other special effects. DX9-level cards have been available since August 2002 so come on, join the party. On the other side of the spectrum, and if you have computer power to burn, you can type \"r_bloom 1\" or \"r_bloom 2\" at the console to enable light blooms.

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1471 downloads

Uploaded:07-15-2005

DOOM 3 Update for Mac OSX

doom3mac13.dmg | 9.81 MB

a preview of the OpenAL sound support, a couple of crash and bug fixes, and a few other tweaks. -------------------------- General Changes: -------------------------- - Punkbuster support - server provides pk4 file download URLS ( http/ftp ), client has internal download - new class of pk4 files: 'addon paks' are only referenced when the map is loaded in - pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code - fixed ragdoll bouncyness - fix how D3 detects LAN client vs internet clients - LZW compression of render demos - fix command line parameter passing --------------------------------- MAC-Specific Changes: --------------------------------- - Preview OpenAL support ( 5.1 Sound + External sound cards ) - Keypad keys are correctly handled - Fixed Creator Code - French Keyboard Fix - Fixed crash when restarting using custom mods - Fixed crash with vid_restart - Fixed crash on 10.4 when canceling the startup dialog

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795 downloads

Uploaded:09-18-2004

Marine Face HUDs

marine_face_huds.zip | 1.95 MB

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14070 downloads

Uploaded:09-09-2004

Doom3 Weapon Upgrade

doom3weaponupgrade01.zip | 395.86 KB

D !!! Feedback, suggestions, or questions on the Mod would be nice.

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397 downloads

Uploaded:08-13-2004

Low Ammo Warning Remover

ammolowremover.zip | 3.37 KB

have other mods, the directories are \"sound\\weapons\\machinegun\\lowammo3.wav\") and your ammo warning will return.

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180 downloads

Uploaded:12-17-2009

Red Blazing Pistol

burning_red_pistol.zip | 1000.61 KB

Optional But NOT! Mine.[/i] So Please Do Not Hesitate To Download & Enjoy This Mod!

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497 downloads

Uploaded:10-05-2009

Real Chainsaw

realchainsaw1.0.zip | 742.15 KB

with throttle blips and carburetor burbling, plus better startup and shutdown sounds. The hit sounds have also been changed in an attempt to approximate the sound of a real chainsaw bogging down in material, as was done in the original Doom.

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127 downloads

Uploaded:09-13-2009

fmj_stucko

fmjstucko.zip | 41.57 MB

textures, custom models

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132 downloads

Uploaded:08-23-2009

The Stonewoods

tofd3dm03b.pk4 | 1.84 MB

small sphere, lighting the way with a spotlight. The light can be shot, but it will return... For the EMZ mod seems to be a bit brighter in general, the main light will be set to a darker color, when the map loads. ================ Changes in v1.1: ================ As in the Original map for fmj, i changed the lights color and the spheres material for a warmer look of it. Added a glow for the sphere. I Altered the script a little.

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4445 downloads

Uploaded:06-12-2008

Abandon All Hope In Hell

abandon_all_hope_in_hell.zip | 806.64 MB

[u]No additional download is necessary[/u]. If you wish to experience IN_HELL unmodded, simply remove all paks with a "Z".[/i] Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience! Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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1865 downloads

Uploaded:10-07-2007

Zakyrus Ultra-Scary Sound Mod

zakyrus_ultra_scary_hd_sound_mod_v10.zip | 219.47 MB

tad-bit misleading, as it is responsible for a number of changes and enhansements..not all of them dealing with sounds...more on that later. The last update this mod saw was in June of 2006, when [b]Zakyrus[/b] came out with [file="66876"]Zakyrus's High-Definition Sound MOD (666B)[/file], since then, Zakyrus has revisited it, and made a few changes / tweaks to it and released an updated version. [b]Some of the canges to this mod include:[/b] Reduced volume for player metal steps! Added a .efx file for Hell1.map! (Better environmental fx sound!) The main change Zakyrus Ultra-Scary Sound Mod (v1.0) will be responsible for is that it will enhance the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you'll notice that some have been [i]replaced[/i] with silence. [b]Some of the features of this mod include:[/b] All voice sound effects are converted from mono to stereo. (You might not always notice the difference, but it's there.) In Mars_City1 you can hear the guards' reaction to the flailing zombie in the infirmiry. Imps won't scream at you EVERY time they throw a fireball. (YAY! THE ANNOYANCE IS GONE!) Zombie sound effects are replaced with Resident Evil 2 zombie sounds. Headless zombie sound effects have a gross gurgling sounds (thanks to my mic. and Mt. Dew!) Anytime you hear someone getting brutally torn apart, I mixed in monster sounds, monster attack sounds, bloodsplat sounds, and corpse being dropped on the ground.... and more screaming of course! [b]Other changes contained in this mod include:[/b] The scary jump animation (jumps upwards instead of diving at you) Imps don't play "scream" sound everytime they throw a fireball. Imp stats tweaked. The imps will crawl_run on the floor when far away and stand up and fight when in close range. The rest of the models are just enhancements that change how fast the imp moves for each particular animation. English Voices Pack - enhanced way beyond the originals! Many, many sounds mixed into them, scary as hell! This is definately a [u]must have[/u] for any Doom III fan! Get your copy now, and avoid the long line ups! Thanks to Dafama2K7 for his work in getting this to us! Refer to the readme for more information.

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6577 downloads

Uploaded:09-15-2007

Doom 3 Reborn

doom_reborn_alpha0.80.zip | 144.64 MB

fact that the modeller / texture artist [b]APZ_Freak[/b] has done an amazing new revamp of all the textures. [b]There have been many changes and additions since the last release, such as:[/b] New models New monster skins More levels New code Many fixes And more! In case you have been stuck in a vortex, or just recovering from a coma, and have no idea what this mod is, the DOOM Reborn Dev Team ave created a mod which allows you to play with the original Doom and Doom 2 look, using the Doom 3 engine with all of the Doom 3 engine eye candy! The classic Doom player will remember and enjoy the memories of Doom 1 and 2 in a modernized way, but keeping the old Doom spirit well in the game! Refer to the readme for additional information.

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164 downloads

Uploaded:08-26-2007

Relief Extreme Shaders

relief_extreme_d3.zip | 71.13 MB

...And this is why Dafama2K7 has made a return to D3Files with another updated graphics tweaking mod! The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. Refer to the readme for more information.

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679 downloads

Uploaded:06-07-2006

Ground Zero

groundzero_prototype2.zip | 104.32 MB

map is loaded, you will find a different city in front of you: the size, appearance, and location of structures; the number, strength, and position of enemy fighters; the composition of barricades and furniture; the possibility and distribution of weapons and ammunition. ----------------- What's new: ----------------- Prototype 2's main showcase is a demonstration of our early constructor toolset. Constructors can be placed like brushes in the Doom 3 editor, which at runtime then spawn complex groupings of other entities (such as characters, walls, lights, debris, weapons, other props, and even other constructors). These entities can inherit determinate and randomized attributes from their constructor, but function as discrete objects once spawned. Combined with Doom 3's dynamic capabilities, constructors can be used to generate things as simple as a single wall or randomized items on the floor, to entire cities complete with interactive props and characters. Also new in this release are a number of combat system improvements. The crosshair has been fixed to always indicate precisely where the character is targeting, and there are now visual indications of projectiles that are deflected or absorbed by armor. Most significantly, target visibility now impacts an attacker's chance to hit; even partial cover or simple angling of the body offers some protection. Luckily nearly every object in the environment is moveable, so look both ways before crossing the street and take some cover with you! Lastly we are of course showing some of our new architectural models and designs, sound effects, and music. Please be patient until we replace the Doom Guy and zombies with new, highly customizable characters, which should start to make an appearance in our next release.

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4183 downloads

Uploaded:02-21-2006

DOOM 3 Update for Mac OSX

doom3mac13a.dmg | 12.69 MB

an ATI graphics board. However, the game now requires Mac OS X v10.3.9. ----------------- What\'s new: ----------------- - This Patch includes a Universal Binary which allows operation on the new Intel Macintosh. - Improved performance on PowerPC Macs with ATi graphics cards - The minimum supported operating system is now OS 10.3.9 - OpenAL will not function in OS 10.3.9. It will disable itself if you try enabling it. --------- Notes: --------- - Using this update will reset your progress in whatever map you are currently saved in. When loading a saved game, the player starts at the begining of that map with their inventory intact. - Using this update may reset the Nightmare skill setting. If you are playing in Nightmare mode before applying this update, you may to re-enable it in the console (g_nightmare 1). After enabling it in the console, the game must be relaunched in order for nightmare mode to show up as a selectable option. - This update implements a preview version of Open AL support that provides full 5.1 surround sound. Use this feature ONLY with an Open AL compliant 5.1 sound card. To activate the OpenAL preview support, hold down the Command (?) key as you launch the game, then check the box next to the \"Use OpenAL\" in the Doom 3 Preferences dialog. You should also select \"surround\" sound from the in-game options menu. NOTE OpenAL is now only supported in OS 10.4. ** Users may experience sound glitches or sound drops while using the preview Open AL option.

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275 downloads

Uploaded:02-08-2006

Ground Zero (Combat System Playtest)

groundzero_02062k6.zip | 33.03 MB

and dynamic game framework by placing the RPG within the context of a simple high-level strategy game. Factions, cities, and organizations, are networked with each other and the player such that the world evolves over time with or without the player's intervention. By creatively applying a range of skills and abilities, the player carves a niche for him or herself that may help shape the world after the bomb! The core mechanics of Ground Zero are exploration and the decision making behind your actions. It is a game of chance and consequences, of which combat is only one component. The most significant reason for the character skill/attribute approach is to create a uniform ruleset which is the same for all characters, player and computer-controlled alike. This creates a more consistent and predictable context for a variety of play styles, and instead of having to script out every conceivable option it allows for players to resolve situations in ways we could not necessarily foresee. ----------------- What's new: ----------------- - Linux build. - Bloom shader, courtesy of Use_Less (and SantaClaws). - Rudimentary melee combat: attacks are resolved as a compared check between attacker and defender. If the defender is holding a firearm, the blunt weapons skill is used. Attacker receives a bonus with angle of attack, where being squared off is minimal and being directly behind provides the greatest advantage. If the attacker wins, the defender takes a skill penatly for the remainder of the turn (which will be important for combos and called shots in the future). If the defender wins, the attacker is turned away proportional to the margin of failure. - HUD text is slightly larger. - New load screen and bullet holes should appear with all quality settings. - Monsters wake up at more appropriate times now, and pathing is greatly improved with a little monster_clip hack. Shoould play out smoother. - A couple other weapons can be found throughout the map. You also only receive a small bit of ammunition with this now. - Couple other tweaks and fixes.

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1929 downloads

Uploaded:12-18-2005

Damnatio Memoriae (Episode I: Escape from Prykohn)

damnatio_memoriae_v11.zip | 46.78 MB

requires a type of exotic matter to keep the throat of the hole open. Exotic matter is very difficult to produce, so the supplies are limited. You were sent on a business trip to Prykohn, a small earth-like planet in the constellation of Orion, 650 light-years away from Earth, to buy supplies of exotic matter for SpaceTime Technologies. The Prykohnians are a business-oriented, money-loving society, forcing you to pay for everything. Everything went well until, suddenly, civilians started to disappear. Millions of them. No one knew what was happening. You were taken among them. Most of the planet was destroyed, and its resources exhausted. You wake up in a filthy cell, soon to be terminated. Your memory has been erased, your money and belongings stolen. owever, someone has managed to leave clues to help you escape and discover the terrible truth..." ----------------------------- Ver. 1.1 Change Log: ----------------------------- - Fixed Targ doors problem - A much more clear way to proceed, with more hints - Fixed a few sparklies - More monsters - No more Lost souls attack - You now can exit out of Dreamscape at will - Lots of minor improvements -------------- Remarks: -------------- This mod doesn't focus just on shooting, it's more of an adventure FPS. It is really possible to finish it, in fact quite easily, frankly. Look around, read everything. You can avoid the lost souls attack (find how). Really, it's just a matter of observing and patience. -------- Hints: -------- - Turn lights on if you want to "access" the paintings. (e.g. in the living room sometimes fails, try a few times). - If you turn the antenna back online, then you enter the "Auxiliary Room". Notice the little keyboard in the White Space; the pianola in the "auxiliary office" will give the musical-password for the White Space keyboard.

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17615 downloads

Uploaded:12-17-2005

Classic DOOM 3 Original Mod Soundtrack

cdoom3_music.zip | 41.8 MB

credit goes to Thumpmonk. Running Time: 30'48"

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381 downloads

Uploaded:08-06-2005

DungeonDOOM XP

dungeondoom5xpfixed.rar | 25.36 MB

randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games. - 10 different magical spells with 3 different skill levels each. - Fighters can use experience to improve weapon usage. - Ammunition, Potions, Scrolls and various light sources are available in shops. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or Level transitions (Trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. -------------- Changes: -------------- - Now Linux-compatible (thanks to RIP) - Removed the long gameplay variant, which was not fully functional due to a bug. The short gameplay variant is recomended. - Fixed a bug leading to crashes if petpinky was spawned outside the main dungeon. - Fixed a bug associated with entering the dungeon after using the teleporter.

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6350 downloads

Uploaded:07-24-2005

DOOM II for DOOM 3

d2ford3_alpha2_fixed.exe | 36.78 MB

them. This mod is comprised of: 1/. "Entryway" by PhantomL0rd 2/. "Underhalls" by Lemming 3/. "The Gantlet" by mybrainhurtz 4/. "The Focus" by PhantomL0rd 5/. "The Waste Tunnels" by Lemming/PhantomL0rd 6/. "The Crusher" by PhantomL0rd 7/. "Dead Simple" by mybrainhurtz 8/. "The Pit" by Lemming 9/. "Refueling Base" by Lemming All Maps Optimized by OmegaSupremeX2k4. ------------- Features: ------------- - Remake of the first 10 of the original Doom2 levels (Re-optimized) - Each map has the original skill levels, ie. monster counts (I'm too young to die all the way to Nightmare) - End of Level Stats are Back (Kills, Items, Secrets, Time) - Beloved Double Barrel Shotgun - Remake of the Original Doom II menu (somewhat modernized) - Health Vials, which give the player +1 health upto 200 - Original Doom Armor behaviour, Green Armor picked up only if less than 100 Armor - Invulnerability Powerup - Mega-Sphere Powerup, 200 Armor, 200 Health - SuperCharge Powerup, +100 Health - Chaingun and pistol share ammo - BFG and Plasma Gun share ammo - Original Weapon ammo counts, and pickup ammo counts (even by skill level) - Falling Damage and Stamina eliminated - Player moves faster, now. (Walk and Run) - Cyberdemon is a tad faster, and more powerful - Zombie's drop clips not pistols - A modified trite, to serve as an arachnatron (in hopes of getting a modellor someday) -------------- Changes: -------------- Some skins and models have been changed to suit the original Doom II game better. Here is a list of who and what got changed: [i]Monsters:[/i] - Imp: Brown skin now - Revenant: White and red as he is in Doom II - Mancubus: Changed to a more brown colour - Lost Soul: White Skull coloured and all mechanical details removed - Hell Knight: Brown skin and fur on legs - Hell HK is now red to represent the Barons [i]Weapons:[/i] - Chaingun: Brown body [i]Misc Def file changes:[/i] - Chaingun now holds 99 ammo before reload is necessary - Shotgun can hold 50 shells, spread decreased to 8 and power decreased to 8 (was 14) - Plasma gun can hold 300 cells, power increased to 20 (was 16) - Cyberdemon is no longer a 'boss' and can be killed be normal means. Although his health has lowered to 3000 - All weapons except the BFG will not gib any character, all demons wait 30 seconds before burning up as well -------------- Remarks: -------------- The release is only for windows, and you must have the expansion pack (Resurection of Evil) installed, as we use the shotgun and lost souls from it. The package is an install package, it will allow you to select your Doom 3 directory, and will handle the details of installing the mod. To start the mod you must use the desktop shortcut (Doom 3 - Doom ][) that is created by the installer. This is due to the expansion assets, so you cannot load this mod from the mods menu inside Doom 3. After installing you must copy your DoomConfig.cfg file from the base directory to your d2ford3 directory. Also you must bring down the console and type 'bind mouse2 _impulse21' (no quotes), this is the use key, you must have this key bound otherwise you can't open doors or interact with guis.

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932 downloads

Uploaded:07-06-2005

Classic Shotgun Skin

classic_shotgun_skin_v11.zip | 1.59 MB

is much more vibrant than before. I also redid the specular maps of both the view model and world model. However, since I don't have Photoshop, I could not create a new local map for either model without making it look unprofessional (I noticed that when you shine the flashlight directly on a moveable shotgun, you'll notice where the original texture used to be because of the unedited bump map - just ignore it for now. I do intend on editing the local maps to make this mod more professional - it'll take some doing (especially since I don't have the luxery of using Photoshop), but I know I can do it. So don't expect another release of this mod for a while.

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723 downloads

Uploaded:05-25-2005

DOOM 3 Demo for Linux

doom3linux1.1.1286demo.x86.run | 462.78 MB

sequence! This demo gives you a large bite of the game, not just a taste.

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814 downloads

Uploaded:05-25-2005

DOOM 3 Update for Linux

doom3linux1.3.1302.x86.run | 16.4 MB

information since version 1.0 The Linux version adds support for Doom III: Resurrection of Evil. See [url=\"http://zerowing.idsoftware.com/linux/doom\"]the Linux FAQ[/url] for installation instructions. ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: \'addon paks\' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the \'pure server mode\' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------ Changes relevant to mod developers (SDK): ------------------------------------------------------------ - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ------------------- Linux specific: ------------------- - ALSA device opened non-blocking to avoid hangs. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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8832 downloads

Uploaded:04-19-2005

Flashlight Mod

roe_flashlight_mod.zip | 24.63 KB

tighter patterns.

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23485 downloads

Uploaded:04-11-2005

DOOM 3 Savegames

d3_saves.zip | 28.72 MB

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1965 downloads

Uploaded:04-09-2005

Stupid Gunlights

stupid_gunlights_11.0.zip | 14.96 KB

much better than having no light at all. He has also altered the muzzleflashes, but the Importance of them is minimal at best with the added light. It\'s good to have in those badly lit areas, which is just about all of them. Reccomended for those of you that are afraid of the dark, and don\'t like feeling vulunerable with nothing but a flashlight in their hands. ~Lt_Commander

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9718 downloads

Uploaded:04-06-2005

DOOM 3 EAX Patch

sba2_betadrv_us_2_05_0000.exe | 18.84 MB

hardware based audio anti-aliasing...Doom 3 has never sounded so sweet! With the latest DOOM 3 patch you get full support for all the above, thanks to a custom OpenAL based audio engine. [u]Creative sound card owners[/u] can now experience the thrills and chills of this awesome game with fully immersive audio, and with no frame rate hit! Run Doom 3 in 7.1 mode at just the same framerate as the software based 2 speaker mode!

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1096 downloads

Uploaded:03-14-2010

Clean Doom 3

doomconfig.cfg | 5.34 KB

feel like F.E.A.R

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184 downloads

Uploaded:01-11-2010

The Dark Mod

tdm_update_win.zip | 4.99 MB

Sneak past your enemies, stay in the shadows, avoid fights, shot water arrows to douse torches, use rope arrows to climb, lockpick doors to gain entrance, grab the valuables and safely make your exit again! Installation Install Doom 3, patch it to the latest version, then extract the tdm_updater.exe file into "C:Doom3" (or where you installed Doom 3), then run it. The tdm_updater.exe will download all the necessary files for The Dark Mod, as well as keep your installation up-to-date. The download size is around 1.5 Gbytes. Linux version A Linux version of the installer can be downloaded here: [url]http://www.thedarkmod.com/download_the_mod.php[/url] The mod itself includes all the code and art assets as well as one training mission. Individual fan missions (FMs for short) can be downloaded as well, there are over 10 of them already: [url]http://www.thedarkmod.com/missions.php[/url]

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485 downloads

Uploaded:10-06-2009

NewDoom3 Patch

newdoom3v1.0patch.zip | 3.2 MB

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362 downloads

Uploaded:10-06-2009

Modification

mariodoom_v01eng.zip | 38.28 MB

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790 downloads

Uploaded:09-05-2009

Annihilation X

annihilation_x_full.zip | 622.62 MB

and the team. Alright so this is the Final version of the beta updates I last posted and I must say it has come together really nicely and performs outstandingly! Dafama and I have put a lot of time into revamping AX, fixing bugs, adding some stuff, changing things, re-working some scripts and defs, all for you, the loyal fans of Annihilation X! This mod contains everything, Annihilation X + All of it's updates so no need to go back and download multiple files!! YAAAY! (Thanks to WHairston for that idea, cause i never thought of it) [/quote] What are you waiting for? Download it, NOW!

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34 downloads

Uploaded:08-24-2009

FMJ_mini_base_(ctf)

fmj_mini_base.zip | 2.05 MB

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1589 downloads

Uploaded:07-23-2009

Doom 3 Tweaker

doom3tweaker1.6.1.zip | 4.08 MB

manage a lot of doom 3 settings (there are far more settings than in the game menu), and save those settings into a config file! The TweakerCreator framework allows you to save presets, import config files, download new language files, translate the tweaker with the included language editor, etc... enjoy! The settings: # Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! # Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings # Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. # Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands # And many other settings! Presets: 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics, and audio to the highest level. Note: if your sound card supports OpenAL, and EAX 4.0, don't forget to enable them also. Set everything to default.prs This preset sets every setting to it's default value. Doom 2 style.prs This preset gives Doom 1-2 like gameplay. It will incrase the running and walking speed, speed up the time by 10%, and incrase the brightness. The gun will be showed in the middle also.

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77 downloads

Uploaded:06-25-2009

id Tech 4 Baseball

baseball.zip | 65.87 MB

id Tech 4 engine. Id Tech 4 is set to be release under GPL, although not this year as originally announced. I will work on this mod using Doom 3 as a basis until the engine is released, then release a free, standalone baseball game for at least PC, second choice platform is the Playstation 3, because of Unreal Tournament 3 being customizable on it, and because I own one. Please note: this is an EXTREMELY early alpha, and I am not responsible for any damage to your computer, including damage directly related to this mod. While I have done some testing, it was an extremely small amount, and will likely work differently on different hardware configurations. This is the latest video I have of the mod working, all other videos of this mod are "obsolete" because I lost the original data and started over from scratch within the past few days. I just graduated from high school, and will be busy with life in general, I'm starting a band, moving out of my parent's house, and getting ready for my first semester of college. This game is more of a hobby or "side project," than it would have been if I weren't so busy. Because of the amount of time I will have to work on this project is fairly restricted, my first priority related to this mod will be bug fixes, so please report any bugs you encounter. Not much is there, all you'll be able to do is walk along the plane where a field will go, but enjoy!

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194 downloads

Uploaded:06-17-2009

Annihilation X (update 2)

annihilation_x_updates_2.zip | 90.42 MB

Annihilation X (update 2) requires the full Annihilation X (final) Modification as well as the first updated version released, Annihilation X (Update) to be installed before this new version.

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5801 downloads

Uploaded:04-14-2009

Perfected Doom 3

perfecteddoom3v4.0.0.zip | 23.26 MB

Mod will add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this updated version! John Carrizales has stated that he has looked into every complaint and glitch that was revealed to him here at [b]D3Files[/b] and through emails. He has fixed them all and made changes where they were needed all to enhance your [i]Doom III[/i] gaming adventure. [b]The changes in this version include:[/b] Even more small changes to flaws that were overlooked. Monsters damage given by their attacks have been rebalanced to keep the game hard but not impossible. Particle FX toned down for certain weapons and monster attacks to allow better frame rates. Gravity Gun removed due to crashes and graphical glitches caused by the weapon. You may remember that John Carrizales stated that v3.0.0 was to be the final release...I for one am glad that he decided to improve upon it and release an updated version with fixes! The developer has also stated that with the downloading of Perfected Doom 3 (v4.0.0), no earlier versions are needed; If you still have v3.0.0, all that's needed is to replace that version with this one. [list] [b]The features of this modification include:[/b] [*]Weapon Tweaks. [*]Monster Tweaks. [*]Added Deadly Attacks. [*]General Tweaks. [*]Blood and Gore Tweaks. [*]Ragdoll Tweaks [*]Sound Tweaks. [*]Graphics Tweaks. [*]Map tweaks [/list] Refer to the readme for a whole plethora of information.

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745 downloads

Uploaded:03-14-2009

Doom 3 Tweaker

doom3tweaker1.5.zip | 4.09 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 Tweaker is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! With this tweaker you can generate configuration files for doom 3. Naturally the Tweaker has much more options (cvars) than you can found in Doom3's main menu! In the tweaker every option has a description, and most of the options have Pictures also, so you'll clearly understand what does that particular setting do!!! If you don't want to examine every option, you can load one from the 5 presets. Naturally You can create your own presets also! The Doom 3 tweaker has a language editor (included), so with your help, it can be multilingual. Some of the changes in this version include:[/b] Updated descriptions New settings (5): Subwoofer volume, Show hit percentage (+picture), toggle zoom, toggle run, toggle crouch (+picture) Pictures added (2): Time scale, Bumpmap quality Mono lights option removed, since it only makes difference for GeForce3 cards, which are really rare today. Now you can set Client Prediction to negative values (minimum: -100) Minimum value of r_brightness and r_gamma is now 0.5 (instead of 0.1) because below 0.5 they aren't valid. Refer to the readme for more information.

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522 downloads

Uploaded:01-15-2009

x - MASS Patch

xmass_patch.zip | 4.79 MB

weapon as tribute to Hexen 2. [b]The features of this mod include:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. And more!! The story behind this great download starts off with your car has broken down and you're lost in a fog at some ass-end town. Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]Some of the changes include:[/b] Increased damage on x - MASS Destruction Cannon Now the missiles won't be killed by enemy projectiles Fixed the floating Drum Clip when the boat start moving on map 2 Decreased Remington shotgun damage of 2% Increased damage of the Mace Fixed the playlenght of the main theme where it was stopping after a short time Added addictional medkits on the last room of map 2 Fixed the total dark glitch happening when saving and reloading on the last room on map 2 Adjusted volume on different sounds Added new weapon "Arcane Magic for n00bs" selectable by Q button Various bug fixes Refer to the readme for more information. The final update for x- MASS which inludes This weapon fire hellknight projectile and share the black magic of the Voodoo Dolls. Refer to the readme for the complete changelog.

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707 downloads

Uploaded:12-28-2008

Doom 3 Tweaker

doom3tweaker1.4.zip | 3.62 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 Tweaker is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [b]Some of the new features included are:[/b] 'Doom 1,2 style gameplay' Preset, with incrased game speed, incrased walking/running speed, and with center positioned guns (you Must execute the config file after loading a map)! New options: Vsync and Field of View Some bugfixes New / updated pictures for descriptions Refer to the readme for more information.

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527 downloads

Uploaded:12-15-2008

Doom 3 Tweaker

doom3tweaker1.3.zip | 3.46 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 TWEAKER is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [b]Some of the changes include:[/b] Bugfixes (made in v1.2) New option (made in v1.2) New pictures (made in v1.2) Updated descriptions (made in v1.2) New options (+description): Low quality sounds Third person mode Time scale Walk/Run speed Many bugs fixed Refer to the readme for more information.

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279 downloads

Uploaded:11-11-2008

The muMmy For Doom 3

mummies.zip | 7.3 MB

If you're a big fan of the 1999 smash it [url="http://www.imdb.com/title/tt0120616/"]The Mummy[/url], then this map will be something you are going to want to give a whirl. Taking place in, yup, you guessed it, Egypt, The muMmy For Doom 3 will have you battling powerful mummy's for your very survival! Although this is his first attempt at creating a map, Adolif has stated that he will be improving on this release as his knowledge base expands. [b]Some of the features of this map include:[/b] Mummy AI, replaces imps. An Egyptian map that is not indoors. The mummies are......very healthy, takes a long time to kill just one of them, not to mention 4. Start off with all weapons Have tons of ammo. I'll be interested in seeing what future releases look like, as this is an Okay map to play around in, and the challenge is there, but I can't get past the un-Doom-like colours...Good job though! Refer to the readme for more information.

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270 downloads

Uploaded:10-01-2008

Doom 3 Compatibility Tool Mod

d3_base_roe_compatibility_mod.zip | 17.86 MB

abandoned us! He is still at his geographic location pumping out D3 content for the bestest community out there! At last check, he told me he has approximately 30 mods to share, however, having the time to send them in is proving to be an issue. Anyways, we have a treat for you! We have his latest submission hot off the internetz!! The Doom 3 Compatibility Tool Mod is intended to make life easier for map and mod creators, this tool is aimed at people that have some unofficial .pk4 mods placed in the Base and/or d3xp official folders for the basic game and the RoE expansion respectively. Maybe you want to have this extra .pk4 that, if placed in base automatically, will make new features available to many other mods and maps that are placed in other folders; because all of these .pk4s that are placed in Base will make the features available to any other mods that do not change the same, of course, and the same can be said for all RoE mods affected by the extra .pk4s you place on d3xp folder. This is what Dafama2K7's mod is made for, you can keep the extra .pk4s in your Base and RoE folders and instead develop your mods and make new maps in the new d3_base and d3_roe mod folders. These two mod folders only place the default defs and scripts updated to the full latest patch v3.1, but tweaked so it also keeps compatibility with v3.0...so now standard mods for both D3 Base and RoE can be created without having to uninstall your custom .pk4s that maybe you have placed in the official Base and D3xp folders. Refer to the readme for more information, and stay tuned for more great content from Dafama!

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1124 downloads

Uploaded:09-12-2008

Legend of Doom | DEMO LEVEL

lod_demo.zip | 26.94 MB

straight to the point, fight the demons that are defending the fortress! Once you load up Legend of Doom | DEMO LEVEL, you will take on the persona of Sgt. Dyne, and you are in charge of a squad of three; General Patton IV has commanded that you and your company investigate a strange obelisk found at a dig site near the southern pole of Mars. Once your toothpaste, extra ammo and clean socks are packed, you are to report to the shuttle bay for immediate departure.Your company is sent there via space shuttle. The members of your squad are: Private Radford Private Connoly Private Bradly Like his other mappack [file="88347"]The Skeletal Passage | Full (v1.1)[/file], this will be released one map at a time, this way, you don;t have to wait for the whole thing to be complete...you can enjoy it as it comes available; Once the last map is released, the developer will release a complete pack with all of the map...which will number at about 7 or 8. Refer to the readme for more information.

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672 downloads

Uploaded:08-10-2008

Origin Facility: Revisited

originrevisited.zip | 55.58 MB

Ice Weasel brings you this 55 meg bundle of gaming fun, even if he has a somewhat dismal view on the future of Doom III; He is under the impression that D3 MP is no longer enjoyed by many, (and he is wrong, right? [i]right??[/i] Anyways..) however, he still uses it [i]as a test bed for all sorts of nefarious engine-based tomfoolery.[/i] Because of this, he (as well as D3Files) is happy to present the Origin Facility: Revisited - the big, dirty, unwashed brother of the [b]Origin Facility[/b]. It's dreary, it's derelict, and it's deserted.... This is a very intense map, visually speaking, and was originally intended to look good more than anything else. there are a lot of particle effects and details with brushwork and lighting. as such, older computers might not be wholly up to scratch with running it. Refer to the readme for additional information.

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383 downloads

Uploaded:07-24-2008

E3-ALPHA 2k2 SP Demo Beta Maps

e3alpha_2k2_sp_demo_beta_maps_d3_lite.zip | 8.68 MB

removed some things like Cinematics and some custom animations and more: [b]Some of these changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts There are also some recommendations made by this developer so that your gaming adventure is optimum, such as running these maps with the latest release of his Alpha Mod and more... You'll notice that this file, at 8 megs pales in comparison to it's big brother: [file="92272"]E3-2k2 maps (v1.0)[/file] which weighs in at 167 megs, this is due to the developer removing all of the E3_ALPHA resources used by the old demo SP beta maps; Because of this, you will need a mod that contains the features and resources in order to meet the requirements of this download. [b]You will either need the:[/b] [file="87542"]E3 Look (v1.1)[/file] [b][i]OR[/i][/b] [file="83445"]D3E3 Alpha Feel | Part 1 (v1.0 - Base | RoE)[/file] [file="83446"]D3E3 Alpha Feel | Part 2 (v1.0 - Base | RoE)[/file] [file="84824"]D3E3 Alpha Feel (v1.1 - Base | RoE)[/file] [file="86007"]D3E3 Alpha Feel (v1.2 - Base | RoE)[/file] [file="86145"]D3E3 Alpha Feel (v1.3 - Base | RoE)[/file] Refer to the readme for more information.

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193 downloads

Uploaded:05-20-2008

TKF V3 MaRiNe Mized

68tkf_v3_marinemized.pk4 | 172.66 KB

previous release (v2)...just updated! The developer has stated that he had used the wrong elements. Download and enjoy! [quote] ITALIANO Salve, questa è la parte in italiano. Allora questo file è la successione del vecchio The Killing Field. L'ho creata apposta per divertire gli altri compagni che giocano a Doom 3. Grazie a un mio amico afullo, ho imparato molte cose di doom 3 creando le mappe. Lo ringrazio molto di avermi aiutato e spero che con lui molti si trovino bene. Spero che, come ha fatto prima, metta questo file in filefront. Ciao a tutti spero che prendiate il mio file. Saluti a tutti e a te afullo :) Rough Translation: Then these rows are the succession of the old The Killing Field. L' I have created on purpose in order to amuse the other companions who play to Doom 3. Thanks to a my friend afullo, I have learned many things of doom 3 creating the maps. I very ringrazio to have to me helped and hope that with he many are found well. I hope that, as it has made before, it puts these rows in filefront. Hello to all I hope that you take my rows. Salutes to all and you afullo:)[/quote] Refer to the readme for more information.

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129 downloads

Uploaded:05-20-2008

Team DM Arena

deathmatch.pk4 | 1.54 MB

contains 5 floors. Look for strange things. P.S. there is a sniping post for really crafty people.

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740 downloads

Uploaded:05-10-2008

Unpredictable D3NewAi

unpredictable_d3_v21_update.zip | 40.74 MB

Plasmagun weapons. Enhanced ZCommando Plasmagun and BFG fire rate and FX. Updated materials, particles and FX. Removed weird metallic thing in the weapons, beucase this mod doesn't look good with them. Note...: Believe me, it's updated and fixed much more than it seems, specially try the NEW ZCommandos with a Plasmagun, BFG or FlameThrower weapon. :D

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947 downloads

Uploaded:05-06-2008

Bubba Lego Tep starring Lego Elvis

briantrepanierpresentsbubba_legotep.zip | 80.11 MB

download will put a smile on your face! Brian Trepanier has submitted his mod that brings the world of Lego, as well as your fond memories of playing with them, to the forefront of your [b]Doom III[/b] gaming experience! We have, for your Doom adventure, Bubba Lego Tep starring Lego Elvis! This mod brings together three of the worlds greatest past times: Lego, Elvis and Doom III; you\'ll have more fun then you dreamed possible with this download! This is all about you, in the role of Elvis, hiding out in, of all places, an old folks home! If that wasn\'t challenge enough, you have a soul sucking mummy to contend with... and the fun is just beginning! Refer to the readme for more information.

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774 downloads

Uploaded:05-01-2008

Ninja Tournament

ninja_tournament_12.zip | 22.41 MB

sword, the quality of the weapon is the most important factor (just remember what a Hatori Hanzo sword can do...), so, you should take proper care to select your weapon (i.e. the mouse), as bad weapons either don't have a good grip, or don't react very well to quick swings... Also, if you want to excel at sword fighting, you should learn to maximize your skill: a good swing with the katana involves speed, accuracy and the proper movement direction. In the singleplayer game, two challenges are included and some original Doom3 maps are available. In the challenges you need to fight against a series of monsters that spawn into the tournament. The single player game plays similar to standard Doom3. Note that Hellborg has stated that the original Doom3 maps were extensively, but not fully tested. The multiplayer game includes two original and the 5 standard Doom3 multiplayer maps. [i]Developer's Note: - please report any bugs to: leif[AT]gravity-music[DOT]net.[/i] Refer to the readme for more information.

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162 downloads

Uploaded:05-01-2008

TOFMines

tofmines.zip | 9.43 MB

between open fights and getaway - chasing battles. There are at least three ways out of most rooms. The heart of the map - at least in the test games - is the container area. If you need to frag someone, go there. The pk4 contains two versions of the map, a bigger one for 6+ players and a smaller one for less players.

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655 downloads

Uploaded:04-24-2008

A little level of doom 3

objectives.map | 32.69 KB

site (Italian) and I have understood everything

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275 downloads

Uploaded:04-14-2008

Lock Down

d3castle_dm1.zip | 1.18 MB

you're a fan of the classic Doom III levels, then this download will definitely suit your tastes! We have an older MultiPlayer map released for your enjoyment...actually, Lock Down would be considered [i]older[/i] by the developer only, as he created it a long time ago, however, until today, he had not released it to the public. This map comes from a time in Doom's past when the thought of the day was [i]the darker the better[/i], so this map may not be to every bodies liking, but for a few of you hardcore DOOMers, this will be like a trip down memory lane. Refer to the readme for more information.

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1722 downloads

Uploaded:04-04-2008

The Omega Labs

omegalabs.zip | 14.32 MB

already, then you should consider getting a refund on those thoughts, you don't want to miss out on the first [i]finished[/i] map by Viktor A Lundberg; This map is the result of work which has spanned a couple months, and it shows...there is nothing 'slapped together' here, this is a great map for some great fun and action! The Omega Labs were one of the first military installations on Mars that was built by the UAC. Recent meteoric activity has caused a number of strange and unexplainable incidents. You have no idea how long you've been out but something has gone terribly, terribly wrong. Now that you are conscience again, you have only one major priority...find a way off the station without becoming dead. Can you do it? Do you think you have what it takes to see this mission to to the end? Refer to the readme for more information.

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811 downloads

Uploaded:04-04-2008

Maginot Line Bunker

d3spmaginotbunker.rar | 14.97 MB

started out as a design test, we can be thankful that the developer had decided to release it so that the [b]Doom III[/b] community can enjoy it! Maginot Line Bunker is a resurrection of the World War 2 era Maginot Line bunkers created by the French in defense of the Axis forces; With the exception of the Great Wall of China, the Maginot Line was the greatest system of permanent fortification ever built, and probably the last. In spite of this, it has remained relatively unknown as far as its technical construction and history are concerned. What is known about it is its unenviable reputation for being the greatest White Elephant of all times. [img]http://fortress.wl.dvgu.ru/img/barak-m.jpg[/img] [img]http://fortress.wl.dvgu.ru/img/storm-m.jpg[/img] This is a fun SP map for all to enjoy! Refer to the readme for more information.

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3267 downloads

Uploaded:03-31-2008

Last Man Standing Coop

lastmanstandingcoop4multiplatform.zip | 295.42 MB

Standing Coop Mod has released their final version (v4.0) of their popular mod for Doom III, and we have it here to fill your downloading needs! If you haven\'t read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don\'t get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn\'t your thing, then don\'t fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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15992 downloads

Uploaded:03-30-2008

Last Man Standing Coop

lastmanstandingcoop4windows.exe | 298.32 MB

and we have it here to fill your downloading needs! If you haven't read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! This is the Windows release, for the MultiPlatform version, [file=""]Click Here[/file]. Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don't get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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436 downloads

Uploaded:03-30-2008

Recycling2 Arena1

recycling2arena1.zip | 1.17 MB

[i]Recycling 2[/i], so now you can relive and enjoy once again this map with a few additions/changes made. How cool is that? From the developer's mouth: [i]"This is a scene from the original Doom 3 official SP Map "Recycling 2" plus a lot of bots trying to kill use, it is very re-playable, enjoy killing all kind of demons in this arena :D"[/i] The developer has stated that there are no known bugs in Recycling2 Arena1, which is good news for those of us that like to play a map and not come up against any hiccups...it's always best when things work the way they are supposed to! The most important objective of this map is to [b]survive[/b], if you think you can accomplish this objective, then start your download now! Refer to the readme for additional information.

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843 downloads

Uploaded:03-30-2008

Omicron 1

spomicron1.rar | 4.5 MB

developer, he does have great taste in [b]Doom III[/b] maps! This Single Player map is great for any gamer out there that has an appetite for working alone and doing battle against some AI baddies! [i]Story (kind of)...: Omicron I is an aging facility on the outskirts of the UAC Mars complex. Used primarily for advanced weapons research, its remote location makes it ideal for heavy ordinance and experimental weapons testing. It is accessible from Mars City by a freight loader track that ferries supplies back and forth.[/i] Refer to the readme for installation instructions.

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699 downloads

Uploaded:03-30-2008

HellFun

hellfun.zip | 1.33 MB

of this map. What the developer has done is he played with the hell texture set. HellFun is a good choice for downloading for a bit of good ol' [b]Doom III[/b] action, and is fun to play, and the modifications to some of the baddies throw a bit of 'newness' into the game. [b]Some of the changes made for this map include:[/b] Projectiles are a little faster and more powerful from the imps and cacodemons Some monsters will drop weapons and items The cyberdemon at the end that can be killed by normal weapons It has also been stated by the developer that he has attempted to keep the map balanced for a more enjoyable playing experience, and the only known issue that he has found is[i]"Blue light doesn't break after picking up mega"[/i] For those of you that like some good campaign-fun, phizix also made mention that he is working on another map, and possibly more, that will tie into this one...Sounds good, eh? Refer to the readme for additional information.

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875 downloads

Uploaded:03-24-2008

The Skeletal Passage | Full

the_skeletal_passage_fullv1.1.zip | 4.27 MB

[b]Doom III[/b] in the only way that a superbly made Single Player campaign can. As with the previous Full version release, he has also edited Parts 1 and 2, which means, this is a whole new experience! Another bonus with this download is that, aside from receiving the re-worked versions of the first two released maps and the base map (where you will start from), you also get the third part, which finishes off The Skeletal Passage adventure. This whole adventure starts off with your trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person... With the ending of the first part, you start off the second by venturing through another portal...the only thought that occupies your mind at this time is: [i]when you will escape this place?[/i] Taking a moment to gather yourself, and prepare for the worse, you notice that there is a gate in front of you...and a second thought then emerges...[i]\"I wonder what lies beyond?\"[/i] Sadly, the only way to know for sure is to wait for your download to finish, and fire up The Skeletal Passage | Full (v1.1)! Changes in this version include:[/b] Fixed error: You can now access all maps in order with no problems Refer to the readme for more information.

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986 downloads

Uploaded:03-22-2008

Fight the Swarm 6

sp_art.zip | 6.19 MB

foremost...[u]protect your skin[/u]! If you can't keep yourself alive, it will be extremely hard to finish this map... Fight the Swarm 6 (sp_Art) is waaay long overdue, but, as the saying goes...[i]better later then never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! In this release, the premise remains the same, remain alive while everything around you is killed...but, in this map, you have an ally...there will be a sentry bot to aid you in the [i]remain alive[/i] part! However, he is only activated at a certain part of the map. Once you fire up this map, you will need to choose a weapon before you start the good fight, as you will be Fighting the Swarm for X Number of waves before the level will end. Unlike previous versions you are limited to one weapon in this version, with one additional weapon available as you move on. [b]Some features of this download include:[/b] Compatible with Base and RoE Sentry Bots available The tag line for this map is summed up well by BanalityDUFF, [i]"Shoot. Shoot some more. Don't die."[/i] Have fun! Refer to the readme for more information.

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255 downloads

Uploaded:03-22-2008

Fight the Swarm 1 | Remake

sp_fight1.zip | 964.21 KB

make it [i]Doom III: Resurrection of Evil[/i] compatible, and the result of this re-work is what you are about to download: Fight the Swarm 1 | Remake (sp_Fight1 - D3 / RoE)! We have, for your [b]Doom III[/b] gaming enjoyment, the first (remade map) of seven in the Fight the Swarm series by BanalityDUFF! It is waaay long overdue, but, as the saying goes...[i]better later then never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! This is a remake of the original [i]Fight the Swarm[/i] map (sp_Corridor), Its rather small because it is modeled after the first map that BanalityDUFF has ever released for Doom III, and he was still getting his doom-legs. The object here is a simple one, if you choose to, you can stand around and lay waste to the hordes of Zombies. [b]Changes in the 'Remake' version:[/b] Now compatible with RoE Access to the Double Barrel Shotgun when playing the XP version Small fixes and modifications made The tag line for this map is summed up well by BanalityDUFF, [i]"Shoot. Shoot some more. Don't die."[/i] Have fun! Refer to the readme for more information.

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231 downloads

Uploaded:03-22-2008

Fight the Swarm 1

sp_corridor.zip | 3.44 MB

never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! This is the original [i]Fight the Swarm[/i] map, this is the one that started off the series. Its rather small because it was the first map that BanalityDUFF has ever released for Doom III, and he was still getting his doom-legs. The object here is a simple one, if you choose to, you can stand around and lay waste to the hordes of Zombies. The tag line for this map is summed up well by BanalityDUFF, [i]\"Shoot. Shoot some more. Don\'t die.\"[/i] Have fun! Refer to the readme for more information.

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173 downloads

Uploaded:03-21-2008

The Skeletal Passage | Full

the_skeletal_passage_full.zip | 4.27 MB

download is that, aside from receiving the re-worked versions of the first two released maps and the base map (where you will start from), you also get the third part, which finishes off The Skeletal Passage adventure. This whole adventure starts off with your trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person... With the ending of the first part, you start off the second by venturing through another portal...the only thought that occupies your mind at this time is: [i]when you will escape this place?[/i] Taking a moment to gather yourself, and prepare for the worse, you notice that there is a gate in front of you...and a second thought then emerges...[i]"I wonder what lies beyond?"[/i] Sadly, the only way to know for sure is to wait for your download to finish, and fire up The Skeletal Passage | Full!

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311 downloads

Uploaded:03-21-2008

KingTut

kingtut.zip | 2.66 MB

this download, and has released it with an example file, for ease of learning; It's best to have [url="http://www.adobe.com/products/acrobat/readstep2.html"]Adobe Reader[/url] in order to open this download, as it is in .pdf format. Refer to the readme for installation instructions.

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275 downloads

Uploaded:03-17-2008

The Skeletal Passage - Part 2

the_skeletal_passage_part_2.zip | 1.08 MB

trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person... With the ending of the first part, you start off the second by venturing through another portal...the only thought that occupies your mind at this time is: [i]when you will escape this place?[/i] Taking a moment to gather yourself, and prepare for the worse, you notice that there is a gate in front of you...and a second thought then emerges...[i]"I wonder what lies beyond?"[/i] Sadly, the only way to know for sure is to wait for your download to finish, and fire up The Skeletal Passage - Part 2! benny_jay has stated that this release is small, however, he has also stated that the third part will be bigger. If you feel you have what it takes to make it through this passage, then you have only one thing to do, start your download. Remember, the exit strategy remains the same: You must now journey to the end of this place to return to Mars...hopefully. Getting to the end will not be as easy as you think, there are a lot of baddies that stand between you and the exit sign...including a monster or two. Refer to the readme for more information.

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385 downloads

Uploaded:03-17-2008

Fight the Swarm 7

sp_maze.zip | 4.88 MB

finishes...the developer has stated this this [i]is[/i] the absolute last chapter in this series...there will be no more, unless he decides to make one; So for now, treat Fight the Swarm 7 as the final chapter. ;) After much turmoil to thwart [i]The Swarm[/i], the Marine (you) it seems has been duped. The Marine had followed the doctor's PDA down to the last dotted 'T', and this battle was supposed to be over;[i]The Swarm[/i] had been defeated at every turning point, their invasion halted. After the battle at the 'Art House', the Marine was teleported into the [i]Labyrinth of many Rooms[/i], this labyrinth appeared shockingly like the original location the Marine had engaged the Swarm. Something seems different here though, the air is thicker and blood seeps from the very walls. The corridors are filled with the screams of the dieing as the Marine takes his first quiet steps forward...Welcome to the Mae, will you find your way out? [b]Some spoilers have also been provided:[/b] Each colored area has one secret area. These areas hide new weapons and ammo. (They can be found by the indent in the wall...or if you rub up against it, the wall will open. If you find a white light on the ground and have a lot of ammo, jump on it. Doing this will cause the shift change and cut off any monsters currently in the previous colored areas. The tag line for this map is summed up well by BanalityDUFF, [i]"Same idea. Shoot. Shoot some more. Don't die."[/i] If you think getting out of Fight the Swarm 7will be easy, then think again...good luck, you may not want it, but, you'll need it. Refer to the readme for more information.

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383 downloads

Uploaded:03-16-2008

The Skeletal Passage

the_skeletal_passage.zip | 1.32 MB

story...to add to the sweetness of this release, the developer has added that this download of The Skeletal Passage is the first of three! The story starts off with your trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person...whatever the reason, you stepped into the teleporter and you ended up in this strange place. You must now journey to the end of this place to return to Mars...hopefully. Getting to the end will not be as easy as you think, there are a lot of baddies that stand between you and the exit sign...including a monster or two. Refer to the readme for more information.

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1183 downloads

Uploaded:03-16-2008

5.56mm Full Metal Jacket | MultiPlatform

fmj_all_os_non_installer_v095.rar | 507 MB

tactical-driven style of game play. If you are looking for the [b]Windows version[/b], [file="87926"]click here[/file]. If your memory doesn't reach all the way back to 2005, which is when the last release of this modification appeared on Doom3Files, 5.56mm Full Metal Jacket is a Multiplayer Total Conversion which takes place in fictitious environments all over the world in the year 2020 where the two remaining superpowers (West and East) send their best men to outplay the enemy and be first to dominate the area of operation. The special forces teams consisting of battlefront experienced marines, skilled engineers and expert scientists fight it out on a great variation of different maps which range from huge deserted outdoor complexes to the narrow spaced metallic stations of the 22nd century (time travel). Although 5.56mm Full Metal Jacket is considered a first person shooter it provides the player a third person view to help you get a better overview during intense firefights or just to enjoy the virtual world from a different perspective. Accordingly to your team, you receive the full weapon-arsenal available supported by your side. [b]There are 7 classes of weapons[/b] Fists/Flashlight Pistols Shotguns Sub-Machineguns Assault Rifles Sniper Rifles

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1558 downloads

Uploaded:03-16-2008

5.56mm Full Metal Jacket | Windows

fmj_w32_installer_v095.rar | 512.47 MB

tactical-driven style of game play. If you are looking for the [b]MultiPlatform version[/b], [file="87929"]click here[/file]. If your memory doesn't reach all the way back to 2005, which is when the last release of this modification appeared on Doom3Files, 5.56mm Full Metal Jacket is a Multiplayer Total Conversion which takes place in fictitious environments all over the world in the year 2020 where the two remaining superpowers (West and East) send their best men to outplay the enemy and be first to dominate the area of operation. The special forces teams consisting of battlefront experienced marines, skilled engineers and expert scientists fight it out on a great variation of different maps which range from huge deserted outdoor complexes to the narrow spaced metallic stations of the 22nd century (time travel). Although 5.56mm Full Metal Jacket is considered a first person shooter it provides the player a third person view to help you get a better overview during intense firefights or just to enjoy the virtual world from a different perspective. Accordingly to your team, you receive the full weapon-arsenal available supported by your side. [b]There are 7 classes of weapons[/b] Fists/Flashlight Pistols Shotguns Sub-Machineguns Assault Rifles Sniper Rifles

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230 downloads

Uploaded:03-07-2008

Death Awaits

deathawaits.zip | 1.14 MB

awhile! this Single Player map will have you moving around aimlessly, doing a 'shoot 'em up' style of gameplay. [i]Death Awaits you all! ...with nasty big pointy teeth![/i] This is a fun map to kick back to, while letting the brain cells rest for a bit, so if you want a break from it all, click the download link and enjoy some mindless gun play. Feedback and [u]constructive[/u] criticism is welcomed by phizix, and I look forward to seeing...and playing more of his creations as they are made. Refer to the readme for more information.

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1252 downloads

Uploaded:03-06-2008

Platinum Arts Sandbox | Windows

platinumartssandbox2.1beta.exe | 65.77 MB

worlds, even cooperatively. Through the program kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. In addition it now features cart mode where players can create their own race courses and drive on it with an ogre riding his hovercart! Also, it now features updated particle menus where players can easily create their own particle effects. Platinum Arts Sandbox is a great world/level creation tool for all levels of developers and ages! It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. [b]Some of the new features in this version include:[/b] New eye candy map Village and lots of updates to other maps New md5 Player Model Robochimp! New fish model and improvements to old models Heavily updated source, now with rewritten physics PVS system (enables sandbox to work better on older computers) with an updated map format Many bugfixes Refer to the readme for more information.

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842 downloads

Uploaded:03-03-2008

Demon Zoo

demon_zoo.zip | 510.78 KB

Zoo for your gaming pleasure. If you are looking for something different in your Doom universe, then look no further... [i]'You have been invited to come visit UAC's own demon zoo! Just be safe and remember that cake is awesome...'[/i] and if you think you have what it takes to enjoy the show and see what UAC has to offer to entertain you...and walk out in one piece, then prepare for some serious Doom III fun! If this is something you are interested in, then the only thing you need to do is pay the price of admission...which just happens to be a successful click of the download link...simple, eh? See you inside... Refer to the readme for more information.

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398 downloads

Uploaded:02-19-2008

Doom Realism fix

doom_realism_v12c_update_fix.zip | 56.15 MB

CHANGED!!!!! These Levels now have MORE MONSTERS and WEAPONS, and the gameplay is COMPLETELY different than on regular D3...This Mod is based on one thing....ACTION!!! You will now go through the levels fighting for your life the ENTIRE TIME! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!!!!! It is advised to use quicksave a lot, because this mod is truly difficult.... This version will give you a small peak at what to expect to see in the new sp campaign we will be adding in the future...One noticeable difference between our campaign, and the current one, however, is that ours will be squad based.....The intense combat will be similar though!!!! This Version also includes Two NEW monsters that do not replace ANY Current monsters...They are the Spectre, and the Nightmare Imp (The Spectre has been included into the upgraded, regular SP maps in this mod). I hope that you will all enjoy seeing them in action as much as I do!! Also, to everyone who has been worried that this Mod is not balanced, DON"T BE! You might have more powerful weapons now, but the enemies (ALL OF THEM!!!!) are more powerful now...And some (Such as the mancubus and Hellknight) even have more HP! Overall, this mod makes the Doom3 gameplay MUCH faster, and more intense... You must use all your skill to avoid taking damage, while making precise aiming... The only game I can compare this mod to is Call of duty on the veteran difficulty.

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431 downloads

Uploaded:02-12-2008

Coeptus

coeptus_sp_v4.zip | 3.02 MB

[file="http://doom3.filefront.com/developer/aphexjh;24531"]aphexjh[/file] has released a map of this same name already just this past December, however, that version was the Multi-Player version...this one is the Single-Player version! Coeptus will provide you with some intense SP action that we all long for, so wash your face and put on a clean pair of socks...you're about to earn your pay Marine! For the Multi-Player version, [file="85215"]click here[/file] Refer to the readme for more information.

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282 downloads

Uploaded:02-11-2008

Annihilation X NG

annihilation_x_ng_v16_update.zip | 280.59 MB

most recent version of the super popular modification, Annihilation X NG! For those of you just coming out of a coma, [file="82680"]Annihilation X[/file] (tweaked by [i]Team Annihilation {TA}[/i]) is a very enhanced version of [i]Spunky's[/i] [file="63037"]Annihilation 4.0[/file]. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely one of the greatest pieces of work that you, the D3 gamer, will download. With it's highly anticipated release by it's fans, this latest and greatest release of the Annihilation modification is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! [b]A few features of Annihilation X are:[/b] The monsters now look more realistic. Enhanced gore. New bullet holes and sparks. New monsters. New pets and AI. There have been a few changes/additions/fixes since the last version was released, but the most important change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know, this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! [b]Some of the changes/tweaks/fixes in this version include:[/b] Updated to latest Parallax Extreme shaders. Fixed D3 base version double barrel weapon bug. Added latest updated pets. Uses Chromatic Dispersion shaders thanks to TheRealSceneGraphManager. Fixed aas48 kind of files for all SP maps, so bots (Pets) and NPCS, friendly and unfriendly know and navigate the maps way much better than before! Also added Full Shadows to all SP maps for D3 & ROE in this mod. Added bigger radius for some lights in some of the SP maps. The enemies now try to attack first the Pets and any human people before you ! (So, this mod will be not as easy as was before...) Updated many demons A.I. Refer to the readme for more information.

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1268 downloads

Uploaded:02-09-2008

Junon

junon.zip | 151.53 MB

in the action, and may even get a scare or two out of you! The gameplay of this map is above average with the potential of hooking you into playing it over and over; You'll appreciate the design of Junon, as it is a good indication of the amount of time and hard work that was put into it's development. You'll also enjoy a pretty good framerate with this map as well, which goes to the great playability. Enjoy the action, enjoy the atmosphere...enjoy Junon! Sorry for the readme, I was unable to translate.

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2333 downloads

Uploaded:02-09-2008

Hellgate

hellgate_map_sp.zip | 50.57 MB

heads-up! From the imagination of Tombery comes an extremely well made Single-Player map that that has to be played to be believed...and of coarse, enjoyed. The story of this map is somewhat unique, you are traveling to an unknown destination when you happen across a rather large drifting space faring vessel; You investigate the apparent ghost ship to determine the reason behind the missing crew members, and find what Hellgate is all about... If you think you have what it takes to see this mystery to it's concludion, then lock-n-load Marine...and don't forget to pack some extra underwear, you'll need them! Refer to the readme for more information.

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116 downloads

Uploaded:02-02-2008

Platinum Arts Sandbox | MultiPlatform

platinumartssandboxbeta2.zip | 45.67 MB

kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. This release has many new features over all of the previous version; It has been updated far beyond the 1.2 version in so many ways. [b]Here are the key improvements featured in this version:[/b] Driveable Carts via kartmode complete with a hovercart model New ogre model for 3rd person mode (press 9 to use it!) Codebase significantly updated including md5 support! New menu (still very much WIP, but features lots of cool stuff!!) Many New Maps: Floating Island Castle, House, ParticleShowcase (shows off all the cool particle effects!!), an updated tutorial map and a race track for kartmode! Lots of code cleanup thanks to the hard work of Hirato!! New higher quality texture set including lava! Moving platforms and elevators (featured in the castle map) Refer to the readme for more information.

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480 downloads

Uploaded:02-02-2008

Platinum Arts Sandbox | Windows

platinumartssandboxbeta2.exe | 37.06 MB

kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. This release has many new features over all of the previous version; It has been updated far beyond the 1.2 version in so many ways. [b]Here are the key improvements featured in this version:[/b] Driveable Carts via kartmode complete with a hovercart model New ogre model for 3rd person mode (press 9 to use it!) Codebase significantly updated including md5 support! New menu (still very much WIP, but features lots of cool stuff!!) Many New Maps: Floating Island Castle, House, ParticleShowcase (shows off all the cool particle effects!!), an updated tutorial map and a race track for kartmode! Lots of code cleanup thanks to the hard work of Hirato!! New higher quality texture set including lava! Moving platforms and elevators (featured in the castle map) Refer to the readme for more information.

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1271 downloads

Uploaded:01-22-2008

Hell Over Here

hell3.zip | 60.86 MB

This download follows the story line set out in [file=\"79395\"]Hell Over Here[/file] and [file=\"79840\"]Hell Over Here (Part 2)[/file], the story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you\'re the top dog, or maybe it\'s because you\'re on somebodies naughty list, you\'re the one that is sent to investigate... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival! Part 3 begins once you load up the map,as the hero, you find yourself back on outpost 172, in the Delta section; Betruger is still insane, as usual, and, true to form, he wants to take over the world...but that\'s not your concern right now, you just need to get out of there! That is, if you can... Refer to the readme for more information.

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280 downloads

Uploaded:01-19-2008

veteranD3

veteranmod.zip | 3.62 MB

increase the [i]challenge factor[/i]! veteranD3 is exactly what you want if you found that the stock Doom III adventure no longer holds your attention, so, drop your socks and grab your weapon Marine! It\'s time to lock & load and dispatch those baddies with extreme prejudice! [b]Some of the changes in this mod include:[/b] Most of the enemies are doing more damage Now you can kill the Cyberdemon with any weapon Now you can collect armor up to 200% Security armor now give only 25% armor Armor shards give only 2% armor Cells,clips etc. now giving less ammo Only grenade,rocket launcher, bfg and chainsaw can gib zombies Added new shell casing sounds(hopefully i will replace in the future with a better one) Added new menu music Some weapon sounds and/or skins are changed And more! Refer to the readme for more information.

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1052 downloads

Uploaded:01-01-2008

Doomed by zizz 2

tower.zip | 41.39 MB

more to come! The development team of [url=\"http://recalltohell.d3files.com/\"]Reca|| to He||[/url] have supplied, for your Doom III gaming enjoyment, Doomed by zizz 2 (chapter 1: Tower) which is one of their side projects! With DBZ2 Tower Zizz plans a Doom³ Singleplayer-Map of a somewhat different kind. An eerie mixture of organics and metal rise into the sky like a giant tower. You have to explore it and clear it of fearsome beasts as befits first-person shooter. The map is complete, the enemies are already lurking and the items are set – so you may soon start your journey. If you think you have what it takes to escape the Tower and be victorious, then grab your firearm, your lucky charm and put the \'Do Not Disturb\' sign on the door knob, things are about to get hellish! Refer to the readme for more information.

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92 downloads

Uploaded:12-30-2007

Hell Over Here Part3 - Teaser Trailer

hell_trailer.zip | 6.39 MB

There doesn't seem to be a whole lot of maps being developed, and I am by no means complaining, there is nothing wrong with mods and modifications, but I am a true-blue single-player nut, so I look forward to this release with anticipation! For those of you just tuning in, and have enjoyed this video, then you will definitely want to download and try your skilz at [file="79395"]Hell Over Here[/file] and [file="79840"]Hell Over Here (Part 2)[/file], you won't be sorry! The best part about maps that run in succession, is the story and plotlines, and with the Hell Over Here franchise, this is no different...The story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you're the top dog, or maybe it's because you're on somebodies naughty list, you're the one that is sent to investigate... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival! ...And this is where part 3 begins...

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455 downloads

Uploaded:12-27-2007

Parallax Extreme

parallax_extreme_d3_v16_update.zip | 2.23 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweaks the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]Some of the changes are:[/b] Various bug fixes Added lightning enhancements [b][i]Developer's Note:[/b] [*]This mod requires a Radeon 9500 or GeForce FX or any OpenGL v2.0 or higher gfx card[/i] Refer to the readme for more information.

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592 downloads

Uploaded:12-27-2007

Brilliant Highlights NG

brilliant_highlights_ng_v11_d3.zip | 3.96 MB

a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhaces the 3D look of the surfaces. [b]Some of the features included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look !!! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Added latest Enhanced shader techniques Refer to the readme for more information.

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212 downloads

Uploaded:12-22-2007

Coeptus

coeptus.zip | 2.24 MB

diversion. If this is the case, then you need to look no further, aphexjh has sent in his newly created multiplayer map for your Doom 3 gaming enjoyment! This map will accommodate [u]all[/u] of the multiplayer game modes, so, as long as you're a fan of the MP action, you'll enjoy this! Coeptus is set within ta complex with several directions to choose from, and in the Doom 3 tradition, there are some dark ares...combine that with objects scattered around, and you have a pretty good place to stage an ambush... or an exceptable place with which to reload. All weapons are available, so let the frag-fest begin! Refer to the readme for more information.

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1085 downloads

Uploaded:12-19-2007

Serengrove

serengrove.rar | 42.26 MB

looking to play something a little different, and have some of the best Doom fun you\'ve had in awhile, then continue on... Serengrove is a great single player map with an engaging story that will keep you on your toes as you attempt to make it to the final stage...[i]\"The night has grown dark and cold by the time you arrive at the fortress city of Serengrove. Wind and dark shadows are all that occupy the empty streets in absence of the usual bustling activity. The fortress walls stand unguarded, merchant\'s wares lie abandoned at the Western Gates, and the foul stench of decay lingers in the cool midnight breeze.\"[/i] If you think you have what it takes to make it to the end, and do the victory dance, then don\'t hesitate, start your download now! [b]This download includes:[/b] Lots of custom models Custom textures Custom animations Custom sounds Nasty surprises Refer to the readme for more information.

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684 downloads

Uploaded:12-18-2007

Relief Extreme Shaders

relief_extreme_d3_and_roe_v14_update.zip | 42.54 MB

Dafama2K7 aims to deliver! He does this by providing an updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Removed the BHNG way to the Relief shaders Changed to a Prey normal bump mapping/cube maps technique [b][i]Developer\'s Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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1703 downloads

Uploaded:12-15-2007

Chromatic Dispersion Special FX

dispersion.zip | 920.26 KB

tweak your graphics in such a way, that new aspects are brought into the Doom cyber-universe, essentially, it will make some changes to the heat haze fragment programs, or pixel shaders, in order to simulate the effects of [i]chromatic dispersion[/i]; If you're not sure what this is, then read on: [i]"It's the faint rainbow-y effect you get whenever light is bent somehow, usually through glass and the like. Drastic changes in air temperature also fiddle with how light gets absorbed, which is why you get that 'bendy' effect above a fire and the reasoning behind bullet trails in those kinds of movies/games. Anyways, as you may have learned in physics classes, (if you've taken them) not all wavelengths/colors are bent the same way. In fact, the different bands kind of fan out, resulting in the rainbow effect."[/i] This mod is definately worth the price of a free download if you're in the market for a new twist on a graphical tweak for this game, Chromatic Dispersion Special FX delivers some extraordinary visual eye candy that will change the face of your gaming experience! Refer to the readme for more information.

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451 downloads

Uploaded:12-06-2007

Parallax Extreme

parallax_extreme_d3_v15_update.zip | 16.35 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of the popular Parallax Extreme mod! This mod tweakes the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the changes in this version include:[/b] Metal effect enhanced. Optimized a little, should be much faster now. Fixed various bugs. Refer to the readme for more information.

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6643 downloads

Uploaded:11-04-2007

Last Man Standing Coop

lastmanstandingcoop35windows.exe | 291 MB

work) an extremely highly sought after download! With the previous release topping over 36,000 downloads, this one is guaranteed to be a crowd-pleaser! It is important to note that this mod is compatible with [b]D3 patch 1.3.1[/b], as well as the [b]Steam Version of Doom 3[/b]! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! [b]Some of the features of this version include:[/b] New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock! All of the zombies will now ragdoll Faster Map Loading Speeds! Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks! Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let them know what you think! Old LMS favorite Prog_Doomship is back with many fixes! Colors on players nametags now reflect armor amount. Fortcomp has recieved some tweaking! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin...

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275 downloads

Uploaded:10-19-2007

Mind-Killer NG | RoE

mindkiller_ng_d3xp_update_v19.zip | 79.01 MB

mod [file="83489"]Mind-Killer (v1.8)[/file], Dafama2K7 returns once again...this time to make some additional changes to enhance your Doom3 gaming experience! With this, all of you [b]Resurrection of Evil[/b] lovers out there now have cause to celebrate! This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the additions / changes of this version include:[/b] Added smart A.I. for Imps, Vulgars, Maggots, Trites, Cherubs... Fixed blood decals for Plasmagun weapons. Added Generic ON/OFF switch for weapons with flashlight mounted, so now the weapon won't reset his light state when changing between weapons. Now the handgrenade has another mode of use when pressing the Reload key can be used like a mine, and also can be fired to explode them. ...And more! The Mind-Killer NG | RoE mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

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1082 downloads

Uploaded:10-18-2007

Tested

tested4.0.rar | 435.91 MB

other...this version comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be [i]'tested'[/i], (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ;) ) [b]Some of the changes in this version include:[/b] Addes a new section, and secret areas for each map Added new monsters for another packs mprove the balance Added a short intro Added more ammo and life Fixed many details in the textures Added one new level Five months of hard work went into all 455 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This [i]Doom3: Resurrection of Evil[/i] Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 15 hours to completion! Refer to the readme for more information.

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243 downloads

Uploaded:10-14-2007

Double NG | RoE

d3_double_roe_ng_v27.zip | 150.84 MB

of his free time improving upon existing mods, Dafama2K7 returns with the newest updated version of this awesome single-player mod! Be prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the Base version, click [file="83633"]here[/file]! [b]Some of the changes made in this version include:[/b] ChainSaw has less light radius now and the light color is green. Fixed Scary spawn random light colors. The flashlight and Grabber (RoE only) has a larger light radius. Much better shaders. Fixed the Double_Weapon_Control_Loss_Effect. Now, the Double_Weapon_Control_Loss_Effect when enabled doesn't disable the weapon only hides this and the HUD at random intervals when player is static much time. Alot of various bug fixes. ...And more! Refer to the readme for more information.

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205 downloads

Uploaded:10-09-2007

D3 In the Dark | RoE

d3xp_inthedark_v27.zip | 185.43 MB

this return, he has made this great mod even better! What we have here is his newest version of D3 In the Dark, although this release is for [u]Ressurection of Evil only[/u]. For those of you just tuning in, and are wondering what the [b][i]D3 In The Dark[/i][/b] mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] New skins for Fat & Boney. New FX for all weapons, even increassed size of the particles. New Field of View, but keeping the weapons visible like always New more realistic shaders. Lights that breaks, toggle or explode at any time in any level ! At any time an object can fly or be quicked through the level with no apparent reason ! Elevators and Platforms go crazy some times. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralizing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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38 downloads

Uploaded:10-09-2007

View NG | RoE

view_ng_v16_d3xp.zip | 130.32 MB

click [file="83525"]here[/file]...it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. [b]Some features of this mod include:[/b] Better and much powerfull weapons Double Barrel now supported for both D3 & ROE ! Double Barrel Auto-Reload Now all weapons have MuzzleFlash without lossing the Laser Sights Red brilliant Vulgar skin Added new shaders Fixed bugs You'll notice that tere are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information.

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251 downloads

Uploaded:10-09-2007

D3 In the Dark

d3_inthedark_v27.zip | 221.82 MB

we have here is his newest version of D3 In the Dark, although this release is for [u]Base only[/u], expect the [b][i]Resurrection of Evil[/i][/b] version shortly. For those of you just tuning in, and are wondering what the [b][i]D3 In The Dark[/i][/b] mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] New skins for Fat & Boney. New FX for all weapons, even increassed size of the particles. New Field of View, but keeping the weapons visible like always New more realistic shaders. Lights that breaks, toggle or explode at any time in any level ! At any time an object can fly or be quicked through the level with no apparent reason ! Elevators and Platforms go crazy some times. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralizing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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1290 downloads

Uploaded:10-07-2007

Parallax Extreme

parallax_extreme_d3_v13.zip | 74.04 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweakes the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]The features that come with this mod include:[/b] Enhanced, faster & quality shaders. Now compatible with both ATI & NVidia gfx cards. Fixed config files.. Download and experience Doom 3 in a whole new light! Refer to the readme for more information.

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1286 downloads

Uploaded:09-22-2007

mars_city_upgrade

mars_city_upgrade.zip | 18.88 MB

latter, then you will be happy to know that bullseye has worked his magic once again, and has returned to D3Files to share it with you! This version of mars_city_upgrade will open up some doors for you, the D3 gamer; it will allow you to take a breather in your bedroom, and, in mars_city2, you will see the epilogue of R. Roland, the last mars_city civilian alive... What you get with this download is: [u]mc.map[/u] [*]This is the reworked first level of Doom 3 (Mars_city) where you will see a VIP area with your bedroom, and the ACO offices and administration access (copied from the original third level) . [u]mc2.map[/u] [*]This is the reworked third level of Doom 3 (Mars_city2) where you will still see the previous VIP area, and also the "departure lounge" (copied from the original first level) with a junction between its footbridge and the "reception" room. [b]Some hints for other changes include:[/b] Why could we not visit the ACO offices, and administration access in that level? Is there not any way to come back to the departure lounge? Refer to the readme for additional information.

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424 downloads

Uploaded:09-15-2007

UAC Franchise 666

uac_franchise_666.zip | 22.25 MB

Beta)[/file]. Once you extract this archive, you will notice have (among other items) two pk4 files; One is [b]666.pk4[/b] and the other is [b]6662.pk4[/b], 666 is the actual file needed, and 6662 is the patch for it. (More information on installation is contained in the archives readme) UAC Franchise 666 is this developers first attempt at making any kind of a map, let alone a complete expansion pack. The challenge is present, as well as the scare factor; This is surprisingly a high quality map, that will exercise your brain as well as your trigger finger! The story behind this map is not a unique one, as you are a highly decorated combat tested marine, who just happens to have a problem with authority. Your last mission went badly because of the dumb-ass, green-horn, college-boy desk-jockey Lieutenant that was in charge of your last mission. Your whole squad was KIA during the mission, and you barely made it out alive... If you think you have what it takes to see this mission through, then step up and start your download now, if not, you may be able to find something a little less difficult...perhaps Pokemon? Refer to the readme for more information; Note that the readme below is not complete, as there are two full readme contained in the archive, refer to those for the entire notes.

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82 downloads

Uploaded:09-09-2007

Double NG | RoE

d3_double_roe_ng_v26.zip | 150.43 MB

even more then he has already done, Dafama2K7 returns with the newest updated version of this awesome single-player mod! Be prepared to have your nearves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the D3 Base version, click [file="82728"]here[/file]! [b]Some of the changes made in this version include:[/b] Enabled Weapon Control Loss. Enabled Weapon mounted Flashlights by default (pistol, machinegun & shotgun). Enabled Radars on weapon_BFG & Plasmagun. Better shaders. Fixed missing textures for Flame effect. Some minor bug fixes & updates. Refer to the readme for more information.

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160 downloads

Uploaded:09-08-2007

Double NG

d3_double_ng_v26.zip | 162.79 MB

nearves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the RoE version, click [file="82754"]here[/file]! [b]Some of the changes made in this version include:[/b] Enabled Weapon Control Loss. Enabled Weapon mounted Flashlights by default (pistol, machinegun & shotgun). Enabled Radars on weapon_BFG & Plasmagun. Better shaders. Fixed missing textures for Flame effect. Some minor bug fixes & updates. Refer to the readme for more information.

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773 downloads

Uploaded:09-05-2007

Relief Extreme Shaders

relief_extreme_d3_and_roe_v12.zip | 212.28 MB

Dafama2K7 aims to deliver! He does this by providing an updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this feature include:[/b] Only Models were converted using the Relief mapping technique, this version corrects this, now the textures have been converted as well. This version has been re-worked so that it compatible with ROE, this mod is now a [i]one stop shop[/i] [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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429 downloads

Uploaded:09-03-2007

Holyshit Mod

holyshit.mod.for.doom3.v0.3.final.zip | 21.37 MB

guaranteed to enhance your Doom III adventure! [b]Some these changes include:[/b] Fixed some levels Balanced some weapon sounds Fixed level load-bar Added some performance tweaks Enhanced the installer Balanced imp damage Improved health station. For those of you just tuning in and haven't heard of this mod...or just need a refresher, Freakness was less then impressed with the way this game was made, and with the engine it was delivered with, so he did what any developer with the [i]know-how[/i] would do...he set out to improve it, and have Doom III the way that he, and others, would like to have it played...and so, the Holyshit Mod was born. [b]Some of the features of this mod include:[/b] Added easter eggs and config optimizations Cyberdemon now could be killed with not just the soulcube Health station now gives all remaining health in one click Clicking exit quits the game instantly Removed intro video [you have seen it a million times anyways] Removed half of the badly designed monsters to boost the game-play Removed some lame pentagram decals Revrant now fires not guided rockets and do more damage Vagary doesn't throw objects anymore Decreased stamina drain Removed stupid monster teleportation fx Imps now crawl, do more damage and leap more frequently, do less blur and have no eyes Video/audio options change applied immediately in-game All cabinets are now unlocked so you wont have to listen to those shit stories Refer to the readme for more information.

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570 downloads

Uploaded:08-28-2007

Parallax Extreme

parallax_extreme_d3_v12.zip | 78.07 MB

engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Features of this mod include:[/b] Best Parallax effect thanks to mixing the features of the [b]Brilliant Highlights[/b] shaders and the [b]Parallax shaders[/b] into one shader! Now enhanced with some techniques that Dafama2K7 has learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. Developer's Warning: [i]At the moment this mod only supports [u]NVidia gfx cards[/u] or latest [u]ATI gfx cards[/u] that are able to support OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support.[/i] Refer to the readme for more information.

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130 downloads

Uploaded:08-26-2007

Double NG

d3_double_ng_v25c.zip | 80.62 MB

his permission to update his wildly popular single-player mod: [file="46342"][b][i]Double (2.1 Final)[/i][/b][/file]. [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! [b]Some of the new features now included are:[/b] Optional .zip's that can be renamed to .pk4's to be activated. Enabling alternative optional skins. Black & White old movie look alike. More spectacular but plastic look alike environment. Better monster_demon_base A.I. Bettered weapons (some weapons now are more Q4 like!). Different color GUIS ! Plasma-Gun bounce effect, new blue smoke FX. BFG Double Fire, new green smoke FX. Machine-Gun & Chain-Gun faster fire rate. ChainSAW, Fists and Flashlight quicker fire rate ! Machine-gun, Shotgun & Pistol can enable now a mounted flashlight with Reload key. Action nonstop with Random zombies spawn ! Many small tweaks & in-game improvements. Fixed some small bugs. Refer to the readme for additional information.

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2924 downloads

Uploaded:08-19-2007

D3 FullShadows

d3fullshadows_base_v13.zip | 190.27 MB

FullShadows changes your game so that [i]all[/i] of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed bugs Updated shaders. [b][i]Note:[/b][/i] - This version is for D3 Base only, for the RoE version, [file="82133"]click here[/file]. Refer to the readme for additional information.

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1108 downloads

Uploaded:08-14-2007

Shaders Pack

shaders_pack_d3.zip | 5.29 MB

pack is for [u]both[/u] Doom 3 Base and it\'s popular expansion, Resurrection of Evil! Shaders Pack is essentially a modified shader for Doom 3, that will give you high quality dynamic highlights and it enhaces the 3D look of the surfaces. [b]Some of the tweaks/changes included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! This is a must have for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game! Refer to the readme for more information.

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218 downloads

Uploaded:08-09-2007

Laser

mp_laser_v1.0.zip | 897.63 KB

it is made pretty good, maby not with dazzeling detail or titilating textures, but with the amount of ducking and weaving you'll be doing, stopping to check out the area won't be an option. This three level map will offer you some challenges as you begin your fight for survival on the lowest floor, a definate advantage can be had from the upper levels, however, make sure you have your fill of ammo, as there is none laying around up there. The only way to access the upper levels is by rocket jumping. Just because there are lots of ammo and health packs laying about the lower level, doesn't make it the best place to run around...beware of the laser in the center of the map. Laser is a fun map for you and four or five of your friends to meet in and take out some frustrations, but don't get any ideas about pwning your opposition by fragging them after they spawn, as there are 16 spawn points...will you walk away with bragging rights? Refer to the readme for more information.

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923 downloads

Uploaded:07-31-2007

D3 Alpha RoE | Update

d3_alpha_roe_v13_update.zip | 496.38 MB

[file="81485"]D3 Alpha Mod | Update (v1.3)[/file] release, we have what all of you RoE enthusiasts are waiting for! What do you get when you take some hard work, combine it with dedication, and toss in some community spirit? You get D3 Alpha ROE (v1.3)! For those of you just tuning in, this is the [b]D3 Alpha Mod (v1.3)[/b] reworked for you D3: Resurrection of Evil lovers! This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. [b]Some changes included in this version are:[/b] Balanced some weapons and monsters Added better white particles for smoke, like in E3. Added better & smart A.I., specially for Wraith and any jumping monster. Next Generation GFX for D3 thanks to Brilliant Highlights by [i]Maha-x[/i] and improved by [i]Dafama2K7[/i]. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself! [b]Some additions made in this version include:[/b] New weapons: Machine gun - better skin, more accurate and optimized. Rocket launcher - changed sound for missiles. Pistol - more accurate, better skin, better sound. Chainsaw - reduced the light radius. Chain-gun - like the Fear one and better sound. Fixed Bernie, they now have a new fireball. Fixed Char_Sentry, they are smarter and don't stop at random places like before. New Ragdolls for the Forgottens and LostSouls And more! Refer to the readme for more information. [b][i]This download also contains an important, small update for [u]D3 Alpha Mod (v1.3)[/u], which will bring that version up to v1.3.1[/i] If you want to get this file separately from this download, be patient, it will be available soon.[/b]

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2455 downloads

Uploaded:07-29-2007

D3 Alpha Mod | Update

d3_alpha_v13_update.rar | 452.15 MB

Mod! This update will work with [b][i]Doom III Base[/i][/b] only! This mod is for anyone that enjoys Doom III, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some fixes in this version include:[/b] Fixed Bernie, they now has a new fireball. Fixed Char_Sentry; smarter and doesn't stop at random places like before. Fixed Enpro bridge. Fixed Double-Shotgun. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]Some changes included are:[/b] New SFX sounds for many weapons, npcs, doors and environment. New Weapons: BFG: will be more like the weapon_DMG from Quake IV Shotgun: Similar to the one from Fear. Machinegun: Now has a better skin, more accurate and optimized, similar to the one from Fear, but better sound. Chaingun: Like the one from Fear with better sound. New A.I. for all monsters Refer to the readme for additional information.

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1090 downloads

Uploaded:07-25-2007

TinMan NG

tinman_ng_v25.zip | 35.75 MB

TinMan NG you can! This mod originally created by [i]The Gamer[/i], has been given a facelift by Dafama2k7 and released for your Doom III gaming enjoyment. This mod will allow you to enjoy the singleplayer atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead [b]Some features included of this download are:[/b] A spawned ally will follow you by default and attack enemies. Ally will get out of the way if you push into him. Ally will retreat if an enemy gets too close. Refer to the readme for more information.

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302 downloads

Uploaded:07-24-2007

Unpredictable D3NewAi

d3newai1521.rar | 90.98 MB

(v1.52.1 RoE)[/file], so if you have already downloaded it, there is no need to download this update; The purpose of this update is for those of you that do not play the RoE expansion, and only need content for DooM³. And now, what you\'ve all been waiting for...We have here, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes in this version include:[/b] Fixed Enpro bridge letting them to open/move. Added better & smart A.I., specially for Wraith and any jumping monster. Balanced some weapons and monsters. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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328 downloads

Uploaded:07-24-2007

Unpredictable D3NewAi

unpredictable_d3newai_roe_v1_52_big_update.zip | 295.67 MB

to make available to the masses! Unpredictable D3NewAi v1.52 is an update to the full version [file="80965"]v1.51[/file], no earlier versions are needed; Although, this particular update is only for RoE, it is promised to be a [u]big[/u] update! And now, what you've all been waiting for...We have here, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes in this version include:[/b] Fixed Enpro bridge letting them to open/move. Added better & smart A.I., specially for Wraith and any jumping monster. Balanced some weapons and monsters. [b][i]This download includes the updates for both RoE and Base, if you just play D3 Base, then you will want to download [file="81258"]Unpredictable D3NewAi (v1.52.1 | Update)[/file].[/i][/b] This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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205 downloads

Uploaded:07-18-2007

D3 In the Dark

d3_inthedark2.5.1.rar | 30.82 MB

RoE)[/file], so if you have already downloaded it, there is no need to download this update; The purpose of this update is for those of you that do not play, and only need content for [i]DooM³[/i]. There have been a few fixes made in this update, these include: [list] [*]The first table in the [b][i]AlphaLabs 2 map[/i][/b] is now movable. [*]Changed to a [u]new[/u], smart A.I. for monsters, zombies, npcs and Sentrys. What does this mean? Simply, that they will now hunt [b]you[/b]. [*]Twi imp containers (in [b][i]Delta 2b map[/i][/b] were without lights, this has been fixed. [/list] If you\'re new to D3 In the Dark, and are wondering what it brings to your D3 gaming experience...then wonder no more! Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it\'s a paralizing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now!

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167 downloads

Uploaded:07-18-2007

D3xp In the Dark

d3xp_inthedark_v251.zip | 194.75 MB

Expansion[/i][/u], it also contains the update for the [u]Base version[/u] that will update it from v2.5 to v2.5.1. If you are looking to download the Base version (v2.5) of this mod, [file=\"81072\"]click here[/file]. For those of you just tuning in, and are wondering what the [b][i]D3xp In The Dark[/i][/b] mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some of these changes included in this version are:[/b] Some random scary sounds and Music. New Menu and Launch screen. New Muzzle Flashes for all weapons, independant from Flashlights. [b]Two[/b] SP map packs to choose: One is the Dark version The other is the [i]more[/i] Darker version (...recommended only for brave Marines!) New playability thanks to better Monster A.I. Some of you have thought it, and some have spoken it...whether it\'s a paralizing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Refer to the readme for more information.

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295 downloads

Uploaded:07-17-2007

D3 In the Dark

d3_inthedark_v25.zip | 216.3 MB

is for [u]Base only[/u]. For those of you just tuning in, and are wondering what the [b][i]D3 In The Dark[/i][/b] mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] New playability thanks to better Monster A.I. Sentry & Bernie now fixed New Menu and Launch screen. New Muzzle Flashes for all weapons, independant from Flashlights. Some random scary sounds and Music. [b]Two[/b] SP map packs to choose: One is the Dark version The other is the [i]more[/i] Darker version (...recommended only for brave Marines!) Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralizing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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564 downloads

Uploaded:07-13-2007

Unpredictable D3NewAi

unpredictable_d3newai_v1_52_bigupdate.rar | 317.61 MB

Although, this particular update is [b]only for Base[/b], it is promised to be a [u][i]big[/i][/u] update! And now, what you\'ve all been waiting for...We have here, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes included in this download are:[/b] Removed Allied-Marines from base v1.52 and up, because they eat too much memory for the base version. New A.I. for all monsters, they are smarter and they now don\'t throw fireballs in very close range New pistol, more accurate, better skin, better sound. New bump-maps and normal mapping thanx to D3-Alpha. New shotgun and double shotgun fixed, similar to the Fear one. New SFX sounds for many weapons, npcs, doors and environment. [b]Some fixes included in this version include:[/b] Fixed Char_Sentry, smart and doesn\'t stop on some random places like before. Fixed Bernie, they now have a new fireball. Specialty Imps and Vulgars, faster running, tweaked phisics. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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1280 downloads

Uploaded:07-02-2007

Brilliant Highlights NG

bh_ng.zip | 184.8 KB

the surfaces. [b]Some of the tweaks/changes included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look !!! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game! [i]*The first 14 images are of this mod taken with Base, the remaining 9 images were taken from RoE*[/i] Refer to the readme for more information.

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140 downloads

Uploaded:06-30-2007

Color Textures

color_textures.zip | 440.8 KB

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6179 downloads

Uploaded:06-25-2007

DungeonDoom

dungeondoom82.rar | 72.27 MB

largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. To gain experience and gold more quickly, look for challenges offered by npcs in the overworld. Satisfy their requests by meeting the objective in the indicated dungenlevel. Retrieve your reward by returning to the questgiver. Depending on the gameplay variant (Short, Medium or Long) teleporters will be available at certain levels (for example at every forth level in the short gameplay variant). The teleporter will transport you back to the overworld, where items can be stocked up for further progression through the dungeon. Be sure to prepare yourself well when you descend into the dungeon. Take enough ammo and potions to survive to get to the next teleporter. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]Some features available in DungeonDOOM include:[/b] Extensive role-playing game features including: Character development Story-line progression Optional quests Good vs evil alignment and more Three alternative game modes for optional instant action or extended adventure gameplay experiences. Traditional first-person and optional overhead third-person camera modes. Four adjustable light levels with optional ambient lighting. We also have, for your viewing pleasure, a trailer featuring this awesome mod! DungeonDoom.wmv [b]Some of the changes in this version include:[/b] Two new monsters: rocket zsecs and jetpack fatty zombies More variability in wilderness Improved villager AI Instant carnage reports Refer to the readme for more information.

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663 downloads

Uploaded:06-09-2007

Unpredictable D3NewAi

unpredictable_bugfixes_08062k7.zip | 86.71 MB

previously identified. This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes first being released. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some of the features that are contained in this mod are:[/b] NewAI - This has been changed to make it better with every version, and bugfixes Full Shadows - Now, all the lights in the game maps have Full Shadows Dynamic lights and shadows for all weapons that use it. More Interaction - 90% of objects that have movable versions, now all of these are movable in any past, present and future map. Ammo, weapons and other object now movable (like ROE) Dafama2K7 also included some things from ROE in this mod but kept the style of normal Doom 3 (more scary!) Skills 0 and 1 are Easy, Skills 2 or more are hard and crazy...Choose wisely! The game adapts more things depending on the Skill selected, for example: For Skill lesser than 2, the monsters_demons doesn't resurrect, but zombies... Refer to the readme for more information.

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571 downloads

Uploaded:05-27-2007

D3 Vista Icon

doom3vistaicon.zip | 316.92 KB

on... [b]jvidziunas[/b] was a little bored, so he created a quick 256x256 Vista icon that he made in about 5 mins. This is not a perfect reproduction of the smaller 48x48 one, but the text and logo are pretty good, and something different. [b]Developer's Note:[/b] [i]While I haven't yet verified this, I believe that there's a 48x48 XP icon included in the file. No guarantees as to whether or not it will work, but you're welcome to try if you like the new look.[/i] Refer to the readme for installation instructions.

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703 downloads

Uploaded:05-04-2007

D3 Alpha Mod |Update|

d3_alpha_update_v12.rar | 207.62 MB

Doom3, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some enhancements include:[/b] Textures Sounds guis And more Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]This version comes with these changes:[/b] Some of the SP maps changed to feel similar to the E3 demo Some monsters have been switched in the maps New, more agressive A.I. for jumping Demons Many bug fixes Refer to the readme for more information.

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4100 downloads

Uploaded:03-22-2007

Alpha Mod

d3_alpha_mod.zip | 478.44 MB

full of Doom goodness and some serious [i]good time-adventures[/i]! The [b]Alpha Mod[/b] contains many new items, such as: Textures Sounds guis And more It is the claim of [i]Dafama2K7[/i] that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, find out for yourself. Keep in mind that, as with many initial releases, this mod is not perfect, however, any issues that have been identified, or reported will be sorted and fixed in following versions. Download and enjoy; At 490 megs, the download may take a bit of time, but it is well worth it! Go grab a coffee, or a have a lollipop, the time will pass quickly... Refer to the readme for more information.

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1859 downloads

Uploaded:03-21-2007

D3 Parallax Mod

d3_parallax.zip | 184.7 KB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple instalations of Doom 3, and have both [i]Parallax Mods[/i] installed.) to enhance this already awesome game! Basically, the [b]Parallax Mapping Mod[/b] is designed to give the game an authentic and lifelike adventure; This mod will draw you in even more then the original stock game does, and will heighten your perception of the [i]cyber-surroundings[/i] around you. For the more technical minded, this mod is a new technology that simulates physical displacements on surfaces. As a result surfaces looks more three dimensional, it increases metal gloss, and the game looks more realistic. ...In short, it's sweet, and a [u]must have[/u]! Download and enjoy Doom 3 in a whole new light!

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2600 downloads

Uploaded:03-20-2007

Unpredictable D3NewAi

unpredictable_d3newai_total_v1_75_full.zip | 490.18 MB

follows v.1.75, unless otherwise specified, will be an update for this version. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated [i]Unpredictable D3NewAi v.1.75[/i]! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some good news coming for v2.0:[/b] A change for health regeneration for monsters and player. Monsters that can walk and run in any direction Better sound and SFX And more. Refer to the readme for more information.

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1348 downloads

Uploaded:03-20-2007

Classic Doom 3 | Sourcecode

cdoom1.3.1src.zip | 226.88 KB

are the following:[/b] The intermission/statistics screen displayed between levels (there is an unused key/val combination that would allow mappers to update the GUI graphics depending the sequential progress of the player. This was originally designed to facilitate a map on the intermission screen, but was dropped). Autorun. A very small modification that simply checks the state of ui_autoRun and accordingly either flips input from the run key or leaves it untouched. For a complete picture of what has been changed, cross-reference this code and the untouched 1.3.1 code using diff or a similar program for your operating system. Refer to the readme for more information.

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9631 downloads

Uploaded:03-20-2007

Classic Doom 3

cdoom_131_update.zip | 1.01 MB

3 for Windows[/url] so that it is compatible with the 1.3.1 Patch for Doom3. This download does not offer any additional changes or features, and at this time, only the Windows version is available. In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, [i]Classic Doom 3[/i] is just what the title implies...a return to the Classic Doom! It's good to see that this conversion is still alive and kicking! Also, as promised, the [url="http://doom3.filefront.com/file/;76949"]Classic Doom 3 | Sourcecode (v1.2)[/url] is now available as well...Can it get any better then this?! [i][u]Developer's Note[/u]: If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at: snoopjedi AT gmail DOT com[/i] Refer to the readme for a whole plethora of information.

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305 downloads

Uploaded:03-15-2007

UnpredictablE DooM3XP_ROE v.1.50

unpredictable_d3newai_roe_v1_50_update.zip | 63.2 MB

[b]Resurrection of Evil[/b]! Without further delay, here is what you\'ve all been waiting for...We now have, for your immediate enjoyment, the much anticipated [b]UnpredictablE DooM3 v.1.50[/b]! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of UnpredictablE DooM3 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some changes in this version are:[/b] Optimised & fixed many bugs Weapon_FlameThrower and PlasmaGun are now in one script The Bloom effect is no more And more... This file only contains a small version of the [b]UnpredictablE DooM3[/b] mod, as Dafama2K7 currently does not have internet, he states that as soon as he is able to, he will submit his full version, which weighs in at 450 megs! Now that\'s something to look forward to! [i]From the Developer: This Mod is dedicated to all users that love Doom 3 as it is, and only want more upgrades, because Doom 3 is one of the BEST games in HISTORY (not only for the gfx ,but because they have the best playability ever seen !!!)[/i] Refer to the readme for complete information.

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627 downloads

Uploaded:03-14-2007

UnpredictablE DooM3 v.1.50

unpredictable_d3newai_v1_50_update.zip | 147.14 MB

other changes, optimized and has undergone numerous bug fixes. The true purpose of UnpredictablE DooM3 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some changes in this version are:[/b] Optimised & fixed many bugs Weapon_FlameThrower and PlasmaGun are now in one script The Bloom effect is no more And more... This file only contains a small version of the [b]UnpredictablE DooM3[/b] mod, as Dafama2K7 currently does not have internet, he states that as soon as he is able to, he will submit his full version, which weighs in at 450 megs! Now that\'s something to look forward to! [i]From the Developer: This Mod is dedicated to all users that love Doom 3 as it is, and only want more upgrades, because Doom 3 is one of the BEST games in HISTORY (not only for the gfx ,but because they have the best playability ever seen !!!)[/i] refer to the readme for complete information.

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4631 downloads

Uploaded:03-14-2007

Parallax Mapping Mod

d3_parallax_v20.zip | 10.04 MB

available for Quake IV Doom3 v1.0. [b]Dafama2K7[/b] has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much [u]better[/u] Parallax effect for your Doom3 experience! Sequel to the popular Doom3 [url=\"http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475\"]Parallax Mapping v1.0[/url], this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author\'s proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3\'s graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they\'re actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. [b][u]NOTE:[/u][/b] This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX

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4233 downloads

Uploaded:03-06-2007

Commander Doom

commander_doom12.zip | 36.84 MB

[url=\"http://doom3.filefront.com/file/Commander_Doom;76497\"]Commander Doom (v1.2 | Update)[/url], which will update v1.1 to v1.2. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered \'yes\', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It\'s a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called \"The Maze\" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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636 downloads

Uploaded:03-06-2007

Commander Doom

commander_doom12update.zip | 6.09 MB

newest version released. If you no longer have Commander Doom v1.1, or if this is your first time experiencing this Single player mod, then you should be downloading the [url="http://doom3.filefront.com/file/;76498"]Commander Doom v1.2[/url] Full install. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered 'yes', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It's a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called "The Maze" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

Download

438 downloads

Uploaded:03-06-2007

Mind-Killer

mindkiller_v15e.zip | 33.69 MB

coming out of a coma, or are otherwise new to this mod, Mind-Killer is designed for Doom 3 Single Player only; This mod is a continuation of MrBigMr's single player modding projects that include: [i]Weapon Mod for Soldier of Fortune 2[/i] and [i]Beyond the Call of Duty for Call of Duty[/i]. [b]Some of the features found in this version include:[/b] Player can now have up to 125 health & 150 armour Better particles effects for barrel and tank explosions Made better coloured lights on weapons, for example: machinegun shotgun And more! The object of this mod is to make your gaming experience a little better and a touch more [i]realistic[/i], but maintains the games playability. Enjoy Doom 3 all over again, and get a feel for a whole new challenge! Refer to the readme for more information.

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1289 downloads

Uploaded:02-17-2007

Commander Doom

commander_doomv11.zip | 30.98 MB

be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered 'yes', boy, are you going to be surprised! You can choose from two different maps with four different difficulty settings: [b]Map1:[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map2:[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Some changes in this version include:[/b] Improved GUIs Improved tactical control Less predictable and more coordinated enemy spawning Refer to the readme for more information.

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703 downloads

Uploaded:01-21-2007

D3 In the Dark

d3_inthedark_v18_base_roe_pack.zip | 68.57 MB

just tuning in, and are wondering what the [i]D3 In The Dark[/i] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you instal this mod! A word of caution, if you have a fear of the dark, or a dislike for dark games, this mod may not be for you. See the readme for more information.

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270 downloads

Uploaded:01-21-2007

UnpredictablE DooM3XP_ROE v.1.45

unpredictable_d3newai_roe_v1_45_update.zip | 64.98 MB

playability ever seen !!!)

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1116 downloads

Uploaded:01-21-2007

Unpredictable DooM3 v.1.45

unpredictable_d3newai_v1_45_update.zip | 77.42 MB

big things that I liked very much, I then changed, optimized and bettered (only the .def\'s & .script\'s parts are changed by me) just so can be included in my mod. This files are Materials, models, shaders, textures, that make Doom 3 more Beautiful and spectacular !

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328 downloads

Uploaded:01-13-2007

D3 In The Dark

d3_inthedark_v17.zip | 44.99 MB

games!

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1509 downloads

Uploaded:01-07-2007

Commander Doom

commander_doomv1.0.zip | 5.84 MB

Download

103 downloads

Uploaded:11-29-2006

D3 In The Dark

d3xp_inthedark_v13.zip | 14.9 MB

Download

4 downloads

Uploaded:11-29-2006

D3 In The Dark

d3_inthedark_v13.zip | 30.36 MB

Download

896 downloads

Uploaded:11-29-2006

Monkey\'s of DooM

monkeysofdoomv01b.zip | 9.15 MB

Download

71 downloads

Uploaded:11-26-2006

D3 In The Dark

d3xp_inthedark_v12.zip | 14.83 MB

Download

159 downloads

Uploaded:11-26-2006

D3 In The Dark

d3_inthedark_v12.zip | 30.29 MB

Download

53 downloads

Uploaded:11-23-2006

D3 In The Dark

d3xp_inthedark_v11.zip | 14.61 MB

lamps. If you really want to test your skill, give this a try! Enjoy! Note: No screenshots were added because it\'s pretty straightforward. And it\'s hard to take a screenie of darkness

Download

72 downloads

Uploaded:11-23-2006

D3 In The Dark

d3_inthedark_v11.zip | 30.1 MB

lamps. If you really want to test your skill, give this a try! Enjoy! Note: No screenshots were added because it\'s pretty straightforward. And it\'s hard to take a screenie of darkness

Download

47 downloads

Uploaded:11-23-2006

D3 In The Dark

d3xp_inthedark_v10.zip | 14.61 MB

your skill, give this a try! Enjoy! Note: No screenshots were added because it\'s pretty straightforward. And it\'s hard to take a screenie of darkness :)

Download

59 downloads

Uploaded:11-23-2006

D3 In The Dark

d3_inthedark_v10.zip | 30.1 MB

test your skill, give this a try! Enjoy! Note: No screenshots were added because it\'s pretty straightforward. And it\'s hard to take a screenie of darkness :)

Download

2936 downloads

Uploaded:11-22-2006

Into Cerberon

intocerberon_003_quartz.zip | 42.09 MB

Download

373 downloads

Uploaded:11-07-2006

D3Full Shadows

d3fullshadows_roeonly.zip | 14.47 MB

Download

455 downloads

Uploaded:10-23-2006

Holyshit Mod v0.2

holyshitv0.2.mod.for.doom3.zip | 25.67 MB

pdas with shitty stories about AI that saw a "scary" polygon. No more maps overpopulated with annoying monsters.

Download

576 downloads

Uploaded:09-23-2006

Holyshit Mod for D3

holyshit.mod.for.doom3v0.1.zip | 15.39 MB

push you to the corner and hit your hud, no more boring pda with shitty stories about AI that saw a "scary" polygon. Imagine you're a Sam Fisher and stalk your enemies or use the devastating force to kill them like Rambo.

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668 downloads

Uploaded:08-20-2006

Rotoscope Shader v1.1

rotoscope_for_doom3_v1.1.zip | 968.5 KB

easier to read

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434 downloads

Uploaded:08-20-2006

The Catwalks

thecatwalks_v2.ace | 2.76 MB

see that your in a new place. With a cry of frustration, you pick up the surrounding weapons, take a deep breath, and tell them to bring it on The Catwalks is a sequal to The Maze. 1/4 of this maze put\'s you on a 1x1 grid, with nothing but blackness underneath you. Once you get to the magic door however, things take a slightly less acrobatic turn, and you can then proceed to do the remaining 3/4 of the map killing things. Although slightly more architectual, it still isn\'t very. But if your too busy killing things, it won\'t matter much. I have improved it a lot, including the little radio thing on the bottom to show up when people talk to you, and way more spine chilling sounds. And of course, even worse lighting conditions.

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194 downloads

Uploaded:08-04-2006

The Catwalks

thecatwalks_v1.ace | 1.05 MB

Everything goes black. You wake up to see that your in a new place. With a cry of frustration, you pick up the surrounding weapons, take a deep breath, and tell them to bring it on The Catwalks is a sequal to The Maze. 1/4 of this maze put's you on a 1x1 grid, with nothing but blackness underneath you. Once you get to the magic door however, things take a slightly less acrobatic turn, and you can then proceed to do the remaining 3/4 of the map killing things. Although slightly more architectual, it still isn't very. But if your too busy killing things, it won't matter much. I have improved it a lot, including the little radio thing on the bottom to show up when people talk to you, and way more spine chilling sounds. And of course, even worse lighting conditions. *WARNING* Contains strobe lights and may not be suitable for people with a high seizure risk!

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432 downloads

Uploaded:08-04-2006

The Maze

themaze_v2.ace | 344.47 KB

a job well done. Want to use this map in a mod or edit it? Send an email to fn DOT lethalvirus AT gmail DOT com Thanks for downloading! -=LV=- This is just a scary maze. I wasn't very concerned about the architecture or the amazing visuals. The point of this was to scare the hell out of you and to provide you with a challenge. I wanted you to use your flashlight. The lighting is very bad (either dark colours, or not a lot) to give you a scary feel, along with some zombies, demons, and creepy sounds that play through-out the level. It has A LOT of enemies to fight, most of the demons teleport in, and most of the zombies hide around corners. Plenty of weaponry and health/armour to help you along the way. The map is quite cramped most of the time so you'll have a very hard time taking down some of the bigger fights that occur. Also, this is a maze, so there are a few wrong turns, but they often yield something beneficial (whether it's armour, health, ammo, or weapons). Leave no corner unsearched, because I probably hid something there. All-in-all, I tried to give a classic doom feel (except for the extreme darkness), sort of like the map 'Hunter' from final doom or doom 2, I can't remember. Have fun!

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2170 downloads

Uploaded:07-31-2006

Rotoscope Cartoon Shader

rotoscope.zip | 1.83 MB

Download

6200 downloads

Uploaded:07-30-2006

UAC: Lost Facility

bja_lostfacility.zip | 57.82 MB

Download

438 downloads

Uploaded:07-28-2006

Origin Facility

origin_v3.zip | 3.94 MB

Hidden team for such a cracking mod on their behalf, a big thank you from me, if you will. That said, I hope you enjoy the map!

Download

98097 downloads

Uploaded:07-28-2006

Classic Doom 3 for Windows

classic_doom_3_v1.1.exe | 193.49 MB

the Classic Doom 3 team, but proves to be a great one with a HUGE list of bug fixes and changes (found below in the readme).

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3372 downloads

Uploaded:07-19-2006

DungeonDoom

dungeondoom813xp.exe | 69.97 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... -[b]Feature Overview[/b] - Extensive role-playing game features including character development, story-line progression, optional quests, good vs evil alignment, experience, gold, inventory and regular as well as magically enhanced equipment. - Procedural generation of the DungeonDoom game world and randomized monster spawning makes every adventure unique! You will never know in advance, what you will face in a game of DungeonDoom! - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills or use of magical card decks. - Custom monster types including gelatinous cubes, poison molds, mesmerizing ironmaidens and katana-wielding skeletons. - Numerous monster variations, including enhanced monsters with special abilities such as paralysis, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special effect projectiles. - Three alternative game modes for optional instant action or extended adventure gameplay experiences. - Traditional first-person and optional overhead third-person camera modes. - 4 adjustable light levels with optional ambient lighting.

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1907 downloads

Uploaded:07-19-2006

DungeonDoom

dungeondoom813.exe | 71.02 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... -[b]Feature Overview[/b] - Extensive role-playing game features including character development, story-line progression, optional quests, good vs evil alignment, experience, gold, inventory and regular as well as magically enhanced equipment. - Procedural generation of the DungeonDoom game world and randomized monster spawning makes every adventure unique! You will never know in advance, what you will face in a game of DungeonDoom! - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills or use of magical card decks. - Custom monster types including gelatinous cubes, poison molds, mesmerizing ironmaidens and katana-wielding skeletons. - Numerous monster variations, including enhanced monsters with special abilities such as paralysis, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special effect projectiles. - Three alternative game modes for optional instant action or extended adventure gameplay experiences. - Traditional first-person and optional overhead third-person camera modes. - 4 adjustable light levels with optional ambient lighting.

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337 downloads

Uploaded:07-15-2006

AnDM1

andm1.zip | 8.42 MB

for Tourney or Team Deathmatch. I tried to make the setting take place in an abandoned lab and it worked out somewhat nicely

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13634 downloads

Uploaded:07-11-2006

Hell Island

hellislandus.zip | 302.77 MB

out something... I don't wanna tell more, because you'll see in the Mod. Features: - a lot of different maps - weapons-settings changed - new textures - the Marine is able to speak, there are dia- and monologs in the game - Soundtrack - new background-music/sounds - water for DX8 cards - the story of Doom 3 will be continued - new cutscenes - 4 difficulties - works on windows and on linux - some new models - 2 outros - new medkit system (some medkits heal, some increase the armor or maybe both, depent on the chosen difficulty) - etc.

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276 downloads

Uploaded:07-05-2006

D3 Frag_Fest

d3frag_fest.zip | 5.6 MB

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501 downloads

Uploaded:07-01-2006

D3DM_Maya

d3dm_maya.zip | 25.86 MB

powerfull in the doom³-engine. This map hasn´t any story, step in and kill everything who´s walking through your way :). Cause the Doom³ MP has only place for max. 4 Players - this map isn´t big. Planed places with weapons and items are making a hard deathmatch.

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410 downloads

Uploaded:06-17-2006

DM_Kathedrale

mp_kath08.zip | 2.85 MB

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85 downloads

Uploaded:06-12-2006

DungeonDOOM XP Update

dungeondoom8.0.2patch.zip | 99.59 KB

Resurrection of Evil is needed to play this mod as well as DungeonDOOM XP 8.0.1 for [file="57581"]Windows[/file] or [file="58392"]Linux[/file]. The following issues have been addressed: - Fixed a bug that made the deckbuilder screen unreachable after pressing the TAB key to exit transition screens. - Fixed a bug that depleted the deck contents when the hand was full. - Added a key (press 'G' to activate this feature) to drop a random card, if cardmaster hand is full.

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325 downloads

Uploaded:06-12-2006

DungeonDOOM

dungeondoom812xpfix.zip | 2.68 MB

manual in PDF format Balancing issues: - Deathflash reduced to 2 seconds Fixed bugs: - Monsters do not spawn on top of or inside the wilderness walls anymore - Using low-end graphics card, "invisible" monsters are now detectable - The cardmaster cannot carry over ammo from weapon cards anymore - Deathflash reduced to 2 seconds - Levelup extended - In challenge mode, weapon and gui are now synchronized at startup - Game does not crash anymore due to a bug during hell hound spawning Patches to address rare bugs: - Shop guy should not disappear anymore - Permanent blindness should not occur anymore

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210 downloads

Uploaded:06-12-2006

DungeonDOOM

dungeondoom812fix.zip | 2.7 MB

manual in PDF format Balancing issues: - Deathflash reduced to 2 seconds Fixed bugs: - Monsters do not spawn on top of or inside the wilderness walls anymore - Using low-end graphics card, "invisible" monsters are now detectable - The cardmaster cannot carry over ammo from weapon cards anymore - Deathflash reduced to 2 seconds - Levelup extended - In challenge mode, weapon and gui are now synchronized at startup - Game does not crash anymore due to a bug during hell hound spawning Patches to address rare bugs: - Shop guy should not disappear anymore - Permanent blindness should not occur anymore

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4963 downloads

Uploaded:06-07-2006

Brilliant Highlights

bhmod_d3_60b.zip | 472.24 KB

highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Reflect vector math for true per-pixel result # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - [b](new)[/b] Normalmap filtering reduces specular aliasing # HQ diffuse falloff # - [b](new)[/b] New math based diffuse falloff enhances the contrast and appearance of lighting # Backlights # - [b](new)[/b] New backlights add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. -------------- Remarks: -------------- - The unpleasant \"X-ray\" light has been fixed (from version 0.50) - There seems to be a major incompatibility with the ATI Radeon X1000 series! Sorry guys, but this one I think is up to ATI to fix.. Older models should work fine. - Performance trend has been downward from the first version of BH, and 0.60 is no exception :) Still way playable on my 6800GT @ 1280x720 4xAA 8xAF

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6650 downloads

Uploaded:06-07-2006

Duck Nukem: Four Feathers

trepaningsducknukemfourfeathers060606.rar | 336.6 MB

to fly anywhere. Then, one day without warning, the outside world came crashing back into your life. It was not a good time to be a duck. Play as Howard the Duck across 20 levels of intense action. Your mission? Take him to Heaven! [b]Warning: This Total Conversion contains characters with no clothes at all. Do not download if you think this is going to shock you.[/b] -------------------------- Features highlight: -------------------------- - ~20 levels - Custom weapons, monsters, power-ups and sounds - Enhanced ragdoll physics for death sequences

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2680 downloads

Uploaded:06-02-2006

Damnatio Memoriae

creatio_anulo_v1.zip | 64.43 MB

required. ------------------ Story outline: ------------------ September 29, 2970. You happily arrive in Prykohn after a long trip for a very lucrative bussiness. You work for SpaceTime Technologies, an earth-based corporation exploiting exotic matter for wormhole travelling. Shortly after your arrival the Targs decide to attack the Planet and slaughter most of the population. You are taken among them, kidnapped and put to rot in a filthy cell. But, for some reason, someone wants you to escape, leaving you clues to succeed in your quest. When you finally enter the rocket cabin, you find out the sad truth: you\'ve been used to transport a deadly artifact that may change the face of the Universe: the Creatio Anulo...

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2163 downloads

Uploaded:06-01-2006

Trite Breeding Facility Plus

kiltron_d31plus.zip | 25.29 MB

there for the sake of making the facility look larger. Now you can explore this area, which also extends the gameplay to somewhen between 45' ~ 1hr depending on your gaming skills. Also, if you are curious as to what my current venture is in modding, look for a secret within the level ... :)

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1572 downloads

Uploaded:05-27-2006

DungeonDOOM

dungeondoom81xp.zip | 72.69 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]This version requires DOOM 3: Resurrection of Evil.[/b] ----------------- What's new: ----------------- - Alternate gameplay modes for instant action: -- Arena: fight against a neverending stream of monsters. -- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly. - More details in the wilderness - Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time. - inclusion of larch and insane monsters (comblood). -------------------------- Features highlight: -------------------------- - A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon. - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated 'unique' powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Alignment influences storyline proceeding. - Refreshment fountains to replenish health or mana. - A final enemy, 'The Balrog', with unique properties.

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1890 downloads

Uploaded:05-27-2006

DungeonDOOM

dungeondoom81.zip | 74.01 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]This is the Windows version.[/b] ----------------- What's new: ----------------- - Alternate gameplay modes for instant action: -- Arena: fight against a neverending stream of monsters. -- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly. - More details in the wilderness - Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time. - inclusion of larch and insane monsters (comblood). -------------------------- Features highlight: -------------------------- - A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon. - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Alignment influences storyline proceeding. - Refreshment fountains to replenish health or mana. - A final enemy, "The Balrog", with unique properties.

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2223 downloads

Uploaded:05-19-2006

AlleyWay

alleyway_v1.zip | 65.87 MB

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713 downloads

Uploaded:05-17-2006

Nasty Mod

mean_and_nasty_mod_1.0.zip | 7.26 MB

mod, there is something wrong with you.

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232 downloads

Uploaded:05-16-2006

Brilliant Bloom for Mac OSX

bbloom_r1osx.zip | 11.9 MB

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2510 downloads

Uploaded:05-13-2006

The Worst Place on Earth

twpoe_by_damians.zip | 63.95 MB

textures - New machinegun localmap - New sounds and skins - New imp (skin, sounds, fireballs have been changed)

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780 downloads

Uploaded:05-09-2006

The Evil

the_evil.rar | 364.61 MB

this was orginally released to the core team members and never meant for public consumption. This release was very rushed and as a result the level design and look suffers. Assets used: - Bloodrayne - Skybox - Bernie boy - Some brick textures - Lavaman - Music, textures, models, animation, intro, levels Additional scripting, level design by Enforcer. Skyportal and additional code by Omega Supreme. As far as I remember Zombies can only be shot by head shots in this version, I really cant remember if it was working properly :P There are some more parts of the Evil that arent here. Mainly the labs section and mansion. They were easily the best designs out of the mod and I'll probably release these at a later date. Reminder: The Evil TC was cancelled in March 2006.

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2518 downloads

Uploaded:05-09-2006

DOOM 3 Screen Saver

doom3_screensaver.zip | 12.38 MB

only smooth but also very varied. Besides, it has a built-in random feature which means that every time you run it, you see different screenshots; and as you can guess looking at the file size, there are a lot of them! I think this is the first ever released screen saver for D3 and it is great: what more to ask? -Bluehair

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744 downloads

Uploaded:05-09-2006

DoomSaver

doomsaver.zip | 818.47 KB

to for well over a decade. Bored with 3D fish and wavy lines while your computer isnt doing anything? Give freely moving Imps, Pinky Demons and Lost Souls a try! Currently it is only for Windows, but if there is enough demand for a Mac or even Linux version i\'ll look into porting it over somehow.

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101 downloads

Uploaded:04-18-2006

Ninja Tournament for Mac OSX

ninja_tournament_mac.zip | 24.64 MB

sword, the quality of the weapon is the most important factor (just remember what a Hatori Hanzo sword can do...), so, you should take proper care to select your weapon (i.e. the mouse), as bad weapons either don\'t have a good grip, or don\'t react very well to quick swings... Also, if you want to excel at sword fighting, you should learn to maximize your skill: a good swing with the katana involves speed, acuracy and the proper movement direction. In the singleplayer game, two challenges are included and some original Doom 3 maps are available. In the challenges you need to fight against a series of monsters that spawn into the tournament. The single player game plays similar to standard Doom 3. Note that the original Doom 3 maps were extensively but not fully tested - please report any bugs to: leif AT gravity-music.net. The multiplayer game includes two original and the 5 standard Doom 3 multiplayer maps. ----------------- What\'s new: ----------------- - Revised control scheme makes player easier to control and is more similar to standard doom3 movement controls. - Player movement speed factors into sword damage. - If held in a staight upright position directly in front to the player, the sword can block 95% of frontal damage. The efficiency of blocking (between 50-95%) is indicated by a more or less metallic sound. - Added compatibility with standard doom3 multiplayer maps and standard doom3 single player maps (currently in beta status).

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20499 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_update_10_11.zip | 111.12 MB

performance). For ATI owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom For NVIDIA owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom - Relief + Brilliant bloom Again, this mod is compatible with both DOOM 3 and Resurrection of Evil.

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34957 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_10.zip | 818.48 MB

the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

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3525 downloads

Uploaded:04-12-2006

Pet Mod

petmodbeta_04122k6.zip | 56.95 KB

or follow/stay - Pets can carry flashlights or have mounted lights - Pets can be teleported to a new location if they become stuck - You can check your pets status by placing the crosshair over them Special Pet: Archvile as a Pet - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets - Archviles can be commanded to Automatically Respawn selected pets This mod is now compatible with the RoE expansion. ----------------- What\'s new: ----------------- - Archviles would respawn respawn pets even though the archvile was dead --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - In single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won\'t listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly - Playing this mod with ROE expansion will reset your controls (Not my fault, just the way Doom3 does stuff) If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.

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826 downloads

Uploaded:04-01-2006

Hell Island

hell_island_demoversion.rar | 22.73 MB

completed at 70%. To see screenshots from the other levels, please visit this page: http://david.scholze-wsb.de/screens2.htm You won't be disappointed.

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1877 downloads

Uploaded:03-27-2006

Ninja Tournament for Windows

ninja_tournament1.1.zip | 22.96 MB

sword, the quality of the weapon is the most important factor (just remember what a Hatori Hanzo sword can do...), so, you should take proper care to select your weapon (i.e. the mouse), as bad weapons either don't have a good grip, or don't react very well to quick swings... Also, if you want to excel at sword fighting, you should learn to maximize your skill: a good swing with the katana involves speed, acuracy and the proper movement direction. In the singleplayer game, two challenges are included and some original Doom 3 maps are available. In the challenges you need to fight against a series of monsters that spawn into the tournament. The single player game plays similar to standard Doom 3. Note that the original Doom 3 maps were extensively but not fully tested - please report any bugs to: [url="mailto:leif@gravity-music.net"]leif AT gravity-music.net[/url]. The multiplayer game includes two original and the 5 standard Doom 3 multiplayer maps. ----------------- What's new: ----------------- - Revised control scheme makes player easier to control and is more similar to standard doom3 movement controls. - Player movement speed factors into sword damage. - If held in a staight upright position directly in front to the player, the sword can block 95% of frontal damage. The efficiency of blocking (between 50-95%) is indicated by a more or less metallic sound. - Added compatibility with standard doom3 multiplayer maps and standard doom3 single player maps (currently in beta status).

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1418 downloads

Uploaded:03-13-2006

DungeonDOOM XP for Windows

dungeondoom801xp.zip | 57.66 MB

rogue-like games. In particular, levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... ----------------- What's new: ----------------- - "Endless" wilderness with randomly placed trees and objects. The dungeon is placed below a pyramid, which can be found in the wilderness, at the end of the dark path, south of the gates of the city of Asiris. - New ninja class with dynamic camera, swords and combo system. - Skeletons, gelatinous cubes and virtual soldiers. - Enhanced musical score. - More quests and more background information on the storyline. - Repelling dungeondoors. - Added details in the dungeon. - Some additional cards for the cardmaster. A patch is available for this file - Click here!

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430 downloads

Uploaded:03-13-2006

Ninja Tournament

ninja_tournament.zip | 21.24 MB

sword, the quality of the weapon is the most important factor (just remember what a Hatori Hanzo sword can do...), so, you should take proper care to select your weapon (i.e. the mouse), as bad weapons either don't have a good grip, or don't react very well to quick swings... Also, if you want to excel at swordfighting, you should learn to maximize your skill: a good swing with the katana involves speed, acuracy and the proper movement direction. In the singleplayer game, two maps are included in the current release. In both maps you need to fight against a series of monsters that spawn into the tournament. For most up-to-date information about this mod visit: [url="http://dungeondoom.d3files.com/ninja_tournament/index.htm"]http://dungeondoom.d3files.com/ninja_tournament/index.htm[/url] ------------- Features: ------------- - dynamic sword fighting simulation with full control over sword movement using the mouse - singleplayer and multiplayer game modes - two maps: "The Pit" and Maxim's "Toxic Arena" - tough challenges to proof (or disproof) your fencing skills - ninja character from DungeonDoom (visit the our sister site for news on this Action RPG) ------------------------- Standard controls: ------------------------- - W: forward - S: step back - A: sidestep with turning left - D: sidestep with turning right - mouse x axis: vertical sword movements - mouse y axis: horizontal sword movements

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335 downloads

Uploaded:03-13-2006

DungeonDOOM XP for Linux

dungeondoom801xplinux.zip | 59.41 MB

are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... This Linux version has been found to be functional, but it was not tested extensively. Please report any bugs to [url="mailto:leif@gravity-music.net"]leif AT gravity-music.net[/url] Reminder: Resurrection of Evil is needed to play this mod. ----------------- What's new: ----------------- - "endless" wilderness with randomly placed trees and objects. The dungeon is placed below a pyramid, which can be found in the wilderness, at the end of the dark path, south of the gates of the city of Asiris. - new ninja class with dynamic camera, swords and combo system. - skeletons, gelatinous cubes and virtual soldiers. - enhanced musical score. - more quests and more background information on the storyline. - repelling dungeondoors. - added details in the dungeon. - some additional cards for the cardmaster. NOTE: An incremental update is available for this file. Get it over here.

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513 downloads

Uploaded:03-07-2006

Moth's Prefab Collection

moth_prefabs.rar | 2 MB

impossible to get an idea of how they were constructed because the grid is just full of too many lines (especially side and front views). The solution was to strip the component pieces out so they could be viewed without this 'pollution'. I spent many hours going through the id maps and isolating machinery and scenery. All have been dragged to the 'Z point' for maximum ease when mapping. In-Editor Screenshots have also been included to save even more time. In addition, I've made a few of my own and thrown them in as a gift :-) This originally started out as a personal time-saving measure, but the whole thing generated a huge amount of interest that completely exceeded my expectations. It is for this reason that I decided to go back and do things properly :-) To use those prefabs, load up DOOMEdit and select "Load Prefab" from the "Edit" menu.

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681 downloads

Uploaded:03-07-2006

Mapper's Survival Kit

thematrixertexturepacks.zip | 91.12 MB

the cake, most of them are seamless i.e. tileable. If you use these textures in a project, the author would highly appreciate a mention in the credits.

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418 downloads

Uploaded:03-07-2006

Mobius Prefab Pack

mobiusconstruct_aka_voldemoret_prefabs.rar | 8 MB

several alternative health and explodable objects. For the larger exploding objects you will need to make a collision brush and make it a func_static and assign that brush as the models clipmodel. All entries will be placed under a new menu in your right click options labeld exhale1 (after the last map I worked on). - a light folder Just a few light ideas I played with that you might have some use for. - a texture folder Some of these are necessary for some of the prefabs to look proper. - a materials folder This has a few example of scrolling textures for the conveyor systems and jump pads; they aren't entirely necassary but it wont look right until you replace them with your own scrolling texture (you can use mine as a base to see how). - a prefab folder Included are all the prefabs I've ever made. This includes several classes: -- the cheesy ones I first made when I started mapping for the first time -- more advanced ones like jumpads conveyors candelebras etc some have place holder textures (not many) like the keg until I had chosen a more appropriate texture -- some are examples from some of my tutorials at doom3world.org (under level editing---tutorial listings look in the replies, you will see a bunch by my name there Voldemort); these include: target_setinflunce, scriptless rotating doors, func_phantomobjects etc..... -- the more recent ones include clip brushes to reduce system strain

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101 downloads

Uploaded:03-07-2006

Last Man Standing Coop Featured in 2005 Moddb Award Show

lmsmoddbawardshow06.mp3 | 3.34 MB

voting and included all 3,600+ mods listed at moddb. For more information about the results you can go here: http://features.moddb.com/218/Mods-of-2005/ Take care. -calimer http://doom3coop.com

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18 downloads

Uploaded:03-07-2006

Gamers United Radio Show #17

gsrgu1112006.mp3 | 75.19 MB

distribution program [url="http://vapour-online.com"]Vapour Online[/url] and [url="http://mods.moddb.com/5091"]the Half-Life 2 Mod Nightfall.[/url] As a note the first 5 or so minutes are missing due to a problem in recording. The rest of the show is intact. You can read more about us at http://gamesurgeradio.net Take care and thank you for your time. -calimer http://lms.d3files.com

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34 downloads

Uploaded:03-07-2006

Gamers United Radio Show #16

gsrgamersunited16.mp3 | 110.71 MB

different mod and game related projects. It is hosted by Bluewolf72 and features Chris and me, calimer from the Doom 3 Coop Modification Last Man Standing Coop located at http://lms.d3files.com For more information you can go to http://gamesurgeradio.net Show #16 featured tech news, mod news, and interviews with the Halflife 2 Mod GoldenEye Source, the Battlefield 2 mod Nation at War, and the Halflife 2 Mod Front Line Force 2. -calimer http://lms.d3files.com

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88 downloads

Uploaded:03-07-2006

EGLN Makes Its Show #01

egln_makes_its_show_02012k6.mp3 | 110.08 MB

[url="http://www.egln.net/"]EGLN.net[/url] and can no longer use the Gamers United name due to some copyright conflicts, so we don't have a name yet. Our first show aired on Feb 1st at 10pm EST, and all shows will be at that time on a Wednesday. For our first show the main part featured an interview with Vince Desi, who created the games Postal and Postal 2 and is working on the upcoming Postal movie. After that we did some game news. Take care. -calimer http://lms.d3files.com

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1233 downloads

Uploaded:03-02-2006

Welcome to Hell

sp_welcome_to_hell_mov.zip | 24.98 MB

can see in this teaser: framerate... I decided to go for a release anyway... hope you can overlook these problems ;) have fun! Summary:       Video compression: DivX 6       Image resolution: 640x360       Length: 1\'30\"       Audio: Yes       Quality: 5/5

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4738 downloads

Uploaded:03-01-2006

Event Horizon

event_horizon_1.2.zip | 45.21 MB

put together in a long time. At first when I built this scenario for Aliens vs Predator it was quite interesting, now however with a full set of tools and a better rendering platform for this mod, I am pleased to present you with my newest incarnation of my Event Horizon game level scenario for Doom 3.

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7506 downloads

Uploaded:02-28-2006

Brilliant Bloom

bbloom_r1.zip | 1.87 MB

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281 downloads

Uploaded:02-19-2006

AbiVideo 2006 (kick ass Finnish College video featuring LMS)

abivideo06.zip | 252.31 MB

packed full of action and comedy! As a note it does contain some swearing and mild action. This video was created for a school project in part by Mixa, who is one of the Last Man Standing Coop Beta testers. It is in Finnish but features English subtitles. I hope you enjoy the movie as much as I did, and be on a lookout for the LMS easter egg! Visit irc.IRCNET.net #abivideo06 to give feedback to the creators! Be sure to download this movie, it has lots of exciting action and even features a chase scene! Take care. -calimer http://doom3coop.com IRC NOTE: If you are having trouble connecting to irc.IRCNET.net go in and manually make sure that your IRC program is trying to connect to irc.IRCNET.net as opposed to other servers that are a part of its network.

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155 downloads

Uploaded:02-19-2006

Machinima: Winter Tale

vinter.zip | 3.94 MB

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2106 downloads

Uploaded:02-11-2006

Crypt2

sp_crypt2.zip | 5.54 MB

parts can be pretty difficult! Just wait till the ending! MAUAHHAHA Anyway, The story goes as thus! A team of scientists went to study a recently uncovered Crypt! However after 2 days of them not being heard from, the authorities go in! Yet they mysteriously disapear! Everyone is too afraid to go in and look to see what happened, But not you! a lone marine sent on a mission to uncover the truth of the disappearances! As you enter the crypt the metal gate slams behind you and wont open! You must now fight your way to freedom! Many undead and demons will try to stop you, but if you play your cards right you may just survive! GG\'s guys! and have fun! PS: The idea and some of the aspects of the level were inspired by the RTCW crypt1 level (DUH) So, to these ideas I give full credit to ID Software, and i thank them for making in my opinion 2 of the ebst games ever, Doom3, and RTCW. Thanks ID

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6360 downloads

Uploaded:02-08-2006

Logitech Gamepad DOOM 3 Profile

doom_3wgp.zip | 51.24 KB

trying to tighten up the directional controls, but otherwise it works pretty good. The button layout is just my own preferences, so set the keys however you like. I've included almost all of the keys as settable commands, and included quite a few of the cheats as well.

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572 downloads

Uploaded:01-31-2006

Pet Mod

petmodbeta_01312k6.zip | 33.42 KB

follow/stay. - Pets can carry flashlights or have mounted lights. - Pets can be teleported to a new location if they become stuck. - You can check your pets status by placing the crosshair over them. - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets. - Archviles can be commanded to Automatically Respawn selected pets. ----------------- What's new: ----------------- - Added Archvile Auto-Respawn option --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - in single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won't listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly If there are any bugs or problems, [url="mailto:ultima669@gmail.com"]PLEASE SEND ME AN EMAIL[/url] and I will try and to help you as soon as possible.

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953 downloads

Uploaded:01-25-2006

Brilliant Highlights

bhmod_d3_50b.zip | 471.48 KB

on some different mods for a while. For the 0.50 version I rewrote the lighting, now the used method is reflection vector rather than the previous halfangle vector. This is a much more accurate method as illustrated in the screenshots. Notice that the screens now compare the 0.50 version to 0.40, not the original Doom 3 shader. Other subject discussed in the comments has been the perfomance. I made a quick test running my Geforce 6800GT at 1600x1200 4xAA. The demo1 timedemo score fell 14% for the 0.40 version and 20% for the 0.50 version. The 0.50 has probably doubled the fragment program lenght and yet there is only 20% penalty for performance. The modern GPUs are very efficiently pipelined indeed.

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355 downloads

Uploaded:01-25-2006

DOOM Castle

d3roe_doom_castle.zip | 31.32 MB

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884 downloads

Uploaded:01-23-2006

Infernal Death Orgy

infernal_death_orgy_v14.zip | 43.47 MB

game\'s atmosphere or causing noticeable performance loss. The previous version wasn\'t very popular; since then, I have made changes that address what people didn\'t like (see Readme), I also moved all the silly content into a separate pack which is now completely optional. This mod is a good choice for both experts and people about to play Doom3 for the first time. The easy difficulty level (MELLOW) is good for beginners, and the hard difficulty level (MERCILESS) will challenge experienced players who want to replay Doom3 at a higher level. If MERCILESS isn\'t tough enough for you, try using the optional UltraViolence pack and/or SpeedDemons pack for an extremely difficult game. If you play my mod, please vote for it!

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394 downloads

Uploaded:01-20-2006

Pet Mod

petmodbeta_01202k6.zip | 34.61 KB

follow/stay. - Pets can carry flashlights or have mounted lights. - Pets can be teleported to a new location if they become stuck. - You can check your pets status by placed the crosshair over them. - If your pet is an Archvile, you can command it to respawn your pets, and respawn dead enemies to become new pets. ----------------- What's new: ----------------- - Tweaked alot of things (doesnt seem like it), fixed some bugs. - Added more petsdefs... - Added Archvile respawning abilities (not quite done) --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - In single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won't listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly - Archvile animations get messed up.

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8448 downloads

Uploaded:01-18-2006

In Hell

in_hell_v11.zip | 340.13 MB

is set on the atmosphere. Then and now the previously mentioned versions featured the best atmosphere for a horror shooter. The lugubrious sound has to be mentioned as well, since the atmosphere wouldn't appear half that grotesque and antic without a good sound. This makes those versions even better than the already excellent PC versions. In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in. This will turn out as a hard piece of work but should prod you to fight with all available forces against the creatures of hell and turn their inside out. There are also slight changes in weapon sounds, weapon attributes and player attributes. Same changes apply to the Deathmatch mode, so that you'll not only encounter new maps but also slightly changed weapons. I also changed the cheats - There's a new version for every cheat. It's important to mention that you'll have to play In Hell twice to reach the end level. You won't encounter the full fascination of In Hell unless you've played each episode a second time. But no worries. The second run will be very different from the first run. You'll play the levels in a different direction with different objectives and visit locations which weren't accessible in the first run. There are also changes in the architecture of the buildings and caves. The background music is slightly different in the second run to achieve a different feeling. Each level has its own theme that perfectly fits to it's individual atmosphere. 3D Gamers Edge has reviewed In Hell! Check it out [url="http://www.3dgamersedge.com/doom3/reviews/inhell.html"]over here.[/url] The unofficial hotfix included in this release fixes a nasty bug in the map "Demonic" ("Entity monster_hellknight is targeting itself" ...). An official patch will be issued shortly.

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390 downloads

Uploaded:01-16-2006

Brilliant Highlights

bhmod_d3_40b.zip | 471.32 KB

performance, it favours math power over memory bandwidth as this is the current trend. ------------- Features: ------------- :: Dynamic highlights :: Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. :: Highlight masking :: Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. ----------------- What's new: ----------------- - Redesigned lighting to process the specular highlights separately from the diffuse lighting. This allows the highlight to position differently from the diffuse which can lead to more realism. - Added a new splash screen.

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3232 downloads

Uploaded:01-15-2006

Ultimate DOOM 3

ultimate_doom3_v1.zip | 5.03 MB

fixed that after my BETA) - Bodies never disappear - You can make a bloody mess - Blood wont disappear - Shells wont disappear - Change the power of the shotgun - Changed some of the weapons' sounds - New blood effects - Zombies and other monster have better AI - Added new PDA's - Added bullet trials from HALF LIFE 2 - Improved graphics (you set on ULTRA DETAIL. IT IS ALREADY SET) - Changed visual effects (explosions) - Added Quick Weapon key (Press Q) - it will use you previous used weapon - Loading is a bit faster - Added a new easter-egg in the MONORAIL level - New decals, and bullet hole (TURN ON DECALS) - Added a new monster (find it out yourself IN the level IN HELL)

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344 downloads

Uploaded:01-14-2006

Toilet Scene

map_toilets.zip | 171.35 KB

tried it my self. I'm submitting it because I don't think anyone else has tried to share the toilet scene yet and i thought some people might enjoy it. Oh by the way it's my first mod so it probably has a few bugs. The hardest thing to make was the lightswing.

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314 downloads

Uploaded:01-13-2006

Stalwart Redux

stalwart_v11.zip | 1.01 MB

remake. Version 1.1 fixes the missing particles; see screenshot #2

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197 downloads

Uploaded:01-11-2006

Brilliant Highlights

bhmod_d3.zip | 3.42 KB

performance, it favours math power over memory bandwidth as this is the current trend. ------------- Features: ------------- :: Dynamic highlights :: Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. :: Highlight masking :: Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. A Quake 4 version of this mod is available at [url="http://quake4.filefront.com/file/;54844"]Quake 4 Files.[/url]

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394 downloads

Uploaded:01-10-2006

SP Exhale1

exhale1_map.zip | 23.03 MB

issues since it will help me deal with future issues. Thanks. Main issue is that after a while in the game it gets real jerky and I dont mean low frame rates every couple seconds, your frames may take a dive from 60 to 1 for a split second for no apparent reason. Running into the break room alleviates this temporarily so does noclip but sometimes its not. PS: Feel free to roam, you may go through 2-3 rooms completly unfinished to find the next one done. All the dead ends did have an initial purpose but as you can see its far from finished and the name was to be exhale in reference to an outdoor scene I never got to (not a subtle smoker or toker joke).

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300 downloads

Uploaded:01-09-2006

Pet Mod

petmodbeta_01092k6.zip | 31.95 KB

mounted lights to help you see in the dark. If your pets get stuck you can teleport them to a new location. NOTE: Still working on this, it is still REALLY BUGGY. -------------- Changes: -------------- - Added "All Follow" command - Added more pets: Bernie, ZsecMachinegun, Zombie Sawyer, Commando ... - Updated the HUD

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8032 downloads

Uploaded:01-07-2006

House of Death

mp_houseofdeath.zip | 13.86 MB

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2337 downloads

Uploaded:01-07-2006

Redwill Manor

squill_redwill_v11.rar | 13.9 MB

3. I got my inspiration from the movie Rose Red and the Disney attraction "The Haunted Mansion". I love the feeling of those two and the Doom engine fits perfectly for this type of environments. -------------- Changes: -------------- - Fixed the problem where you could't pick up the weapons after you break the glass with the flashlight. - Reduced the ammount of bullets for the pistol at the beginning. - Added more details in certain area's.

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159 downloads

Uploaded:01-04-2006

Pet Mod

petmodbeta_01042k6.zip | 30.77 KB

mounted lights to help you see in the dark. If your pets get stuck you can teleport them to a new location. NOTE: Still working on this, it is still REALLY BUGGY. -------------- Changes: -------------- - Fixed some of things (again) - Changed the HUD to keep track of your pets (looks ugly: still working on it) - Add teleport command

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2265 downloads

Uploaded:01-04-2006

Teh Base

teh_base_v11.zip | 32.49 MB

project. Your mates are already on their way out there and you start to move your ass to this station and do your job. By designing the map i wanted to combine the new technology of Doom 3 with a more action oriented gameplay like in the classic Doom and wanted to create fear through hard but fair gameplay. ------------- Mapdata: ------------- Singleplayer map, playtime ~1.30 - ~3.30 hour, its a big one, you need some time, the difficulty is hard. If you are a medium skilled player, you should choose the recruit-difficulty level, if you are a good skilled, you should choose the marine difficultly level. Believe me!!! Version 1.1 makes the final boss less hard to defeat.

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128 downloads

Uploaded:12-31-2005

Pet Mod

petmodbeta_12312k5.zip | 29.05 KB

mounted lights to help you see in the dark.

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2130 downloads

Uploaded:12-29-2005

Denton's SDK-Based Enhancement

new_dentons_sdk_based_enhancement.zip | 8.09 MB

dramatically improve single player experience, still does not change the way doom3 was meant to be played. More importantly, this mod does not cause a drop down in frame rate. Rather than introducing bunch of new stuff like alternate fire modes for weapons etc, I have made an effort to polish the original game elements themselves, like, Stereo surround sounds for weapons, tweaked physics behaviour with physics sounds, bodies and objects react realistically to explosions and projectiles, new better looking and high performance particle effects, etc. It also includes super shotgun from Resurrection of Evil along with the support for upto 32 weapons. This mods plays like original game, without increasing the weapons' damages or changing any other gameplay elements. I believe, doom 3 has a state of the art game engine, which has not been put to best possible use. Neither, I claim that I had done it. Although,I have made an effort towards it. I dont intend to change/introduce new skins, bump mapping etc, for mainly two reasons, first, the original art work is perfectly balanced for quality and performance and sencondly, I am more of a programmer than an artist. This mod includes Doom 3 Ultra Quality Tweak by compguru76, which will let you play Doom3 at better frame rates at ultra quality or high quality. The tweak is part of the mod so you dont have to change anything. For whom this mod is useful? - If you are playing Doom 3 for the first time or going for the second run, dont play it without this mod. - If you have downloaded any of the community made single player maps then this mod is for you. - If you are a developer of a single player map you can integrate this mod readily. - If you wish to add your own weapon to doom 3 in a hassle free way, then use this mod. - Any modder who wishes to utilize the new SDK features, can find this mod useful.

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1012 downloads

Uploaded:12-28-2005

Ladder

sp_ladder.zip | 3.98 MB

no big story to tell. The Marine arrives at Delta Labs Level 6 and is going to face the ultimate evil ;) Please read the PDA\'s carefully. They contain vital information on how to complete the Map successfully. Be aware! It\'s tough! Altough there are no difficulty settings at all, this is definately for people who know their skills. Thanks to Raheel for the heads up ;)

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534 downloads

Uploaded:12-26-2005

D3Refrag

d3refrag.zip | 3.99 MB

showing it in action may be downloaded here: http://x402.putfile.com/videos/35704100656.avi (20MB)

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1489 downloads

Uploaded:12-22-2005

UAC Franchise 666

uacfranchise666_v23beta.zip | 8.79 MB

in charge of the mission. Your whole squad was KIA during the mission, and you barely made it out alive. Your punishment for punching out the lieutenant, after you returned to base, was a choice between the stockade, or volunteering for a Mars mission that nobody ever came back from. The UAC was conducting secret research on Mars and the small franchise 666 facility was the end of the line for tired old dogs of war like you. You decided, \"screw these bastards, I\'ll take as many of them out as I can. I\'d rather go out fighting, get busy living or get busy dying and it\'s a good day to die!\". --------- Notes: --------- This is my first attempt at mapping for a game. I\'m learning as I go so bear with me. I would like to hear your ideas and opinions about my maps. All maps were created with the vanilla Doom 3 editor. I have 1 more map in development for the rest of this pack, it is the final \"hell\" level. Hopefully the next release will be the final version of this map.

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476 downloads

Uploaded:12-21-2005

The Maze

themaze_v1.zip | 335.96 KB

to use your flashlight. The lighting is very bad (either dark colours, or not a lot) to give you a scary feel, along with some zombies, demons, and creepy sounds that play through-out the level. It has A LOT of enemies to fight, most of the demons teleport in, and most of the zombies hide around corners. Plenty of weaponry and health/armour to help you along the way. The map is quite cramped most of the time so you'll have a very hard time taking down some of the bigger fights that occur. Also, this is a maze, so there are a few wrong turns, but they often yield something beneficial (whether it's armour, health, ammo, or weapons). Leave no corner unsearched, because I probably hid something there. All-in-all, I tried to give a classic doom feel (except for the extreme darkness), sort of like the map 'Hunter' from final doom or doom 2, I can't remember. Have fun!

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4624 downloads

Uploaded:12-08-2005

The Ultimate Hell Campaign

sp_hc_final.zip | 108.71 MB

mini maps. The third is called Escape from Hell and has 5 mini maps. The fourth is one large map and is the Return to Hell map. There had been issues with missing textures and missing waves files and survival map in the Journey episode not working after the archvile is killed. Now all the maps are in series and if the files are placed in the right folders, hopefully everything will work. Please let me know is there are any missing sounds (the symptom is the annoying whining pitch in the background) or missing textures (symptom is black walls, floor and such) or missing models or monsters (symptom is a small black box sitting there in the map). Or if you get stuck in any level (esp. hell museum or survival). PLEASE rate the map and if it is crap say so, if you like some parts say so, CONSTRUCTIVE criticism is HUGELY appreciated. -------------- Changes: -------------- - More enemies (hence the Hardcore label) - A bit less ammo, still more then enough to get the job done - Optimized and retextured and redone the sounds and connected all the maps. - It should work for everyone now - Total playtime is 3-4 hours depending on how one plays NOTE: A patch is available for this file. Download it [file="53646"]here[/file].

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728 downloads

Uploaded:12-07-2005

Just Another Entryway

just_another_entryway.zip | 1.23 MB

doom3 without doing any major changes... So, there is now an all new Security Checkpoint; I also removed most of classic secrets and made several new ones. The map looks like a small Mars base invaded by hellish forces. You are dropped there to clean it.

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523 downloads

Uploaded:12-06-2005

Make It to Morning

make_it_to_morning_12052k5.zip | 47.23 MB

make it to morning? ::Episode 2:: You trace the infection to Castle Kalt. Purge this holy place of Evil and find out where the beasts are coming from. ------------- Features: ------------- - Realtime day/night cycle - Random monsters in random locations - Breakables/movables - Portal sky - Custom models/textures/particles/music - Lots of big guns! -------------- Changes: -------------- - Added episode 2; map is connected to episode 1 - Added loading screen - Changed sun script - Couple of small lighting optimizations - Better portal sky follower script - Custom music in Ogg format DOOM Wad Station has reviewed Make It to Morning! Check it out [url="http://www.doomwadstation.com/doom3/maps/Morning/"]over here.[/url]

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112 downloads

Uploaded:11-26-2005

DOOM Chronicles Features Teaser

dc_teaser_080205.zip | 23.04 MB

and [url="http://www.doomchronicles.com/phpBB2"]our forums![/url] Thanks, -Cody64 |- CODEC: DivX |- Resolution: 640x480 |- Running Time: 1'42" |- Sound: Music

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5520 downloads

Uploaded:11-21-2005

DOOM 3 Bloom

doom3bloom.zip | 383.97 KB

finished! --------------------- Requirements: --------------------- At least Geforce 4 Ti+; on my cheap GeforceFX 5200 it lags down a little, so anything above that will be good. ATI video cards are not supported.

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2642 downloads

Uploaded:11-20-2005

DungeonDOOM XP

dungeondoom7xp.zip | 41.51 MB

composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system. -------------- Changes: -------------- - Advanced dungeon structure including stairs, platforms and various ceiling heights. - New character class 'cardmaster' based on collectible card gameplay. See specific Instructions for details. - Representation of spells and abilities by graphical icons. Revised control scheme using keys 1-9, right mouse button as shortcut for key 1 and v to replace any spellkey with key 1. - Alignment system and dynamic storyline influenced by player alignment. - NPC's in the dungeon: either killed and looted or rescued by leading them to the stairs leading up - your behavior towards npc's will influence your alignment. - More user-friendly full screen guis - nicer shop representation. - Special objects can be found in the dungeon and can be sold at the shop. The shopkeeper will trade with you -good skills will earn you more gold. - New monsters: obihb's shambler and various particle creatures. - Tough zsecs that toss grenades and instantly kill nearby player at lower levels. - Added slightly revised stamina system. Vitality influences stamina regeneration and dexterity defines speed at exhaustion level. - Various new items. - Removed the 'secret room' feature.

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338 downloads

Uploaded:11-20-2005

Hyper Super Cyberdemon

hyper_super_cyberdemon_v2.zip | 1.97 MB

the CyberDemon quicker and faster animations...

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45388 downloads

Uploaded:11-10-2005

Duck DOOM

duck_doom_deluxe.zip | 6.37 MB

in November 2004. Really, it's a stupid game, one that's sure to get old fast. But if this is your first time playing, more than likely, Duck Doom will be the most satisfying and unwittingly humourous retro gaming throwback you'll download this week. Yeah, so, enjoy. ----------------- What's new: ----------------- - The BFG-9000 - Two difficulty levels, Feathery and Fowl - New sky graphics settings - Introduction and ending sequences - Remixed music - Higher sound quality - New particle effects for some weapons - Minor gameplay tweaks - Hidden "Easter eggs" - And some little improvements like: -- Quit to Menu option -- Sound and message when you earn a new gun -- New top score encryption method

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206 downloads

Uploaded:11-10-2005

Duck DOOM

duckdoom.1.3.zip | 2.42 MB

game is prety well done, and fun to play for a while, just like most games of this style. The graphics are convincing seeing as the game is supposed to feel old. Sound is fun too. Summary: Well if you still think back to the good old Atari days or even use your C64 every now and then, this mini game is definately for YOU! If you think a game needs to have uber graphics to be good, go play Doom3! Suggestions: Obviously the rest of the weapons arsenal would be cool!

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2282 downloads

Uploaded:11-10-2005

iDOOM

idoom.zip | 2.1 MB

iPod-versions that can run iPodlinux. The screenshots show iDoom on iPod 2G, iPod mini and iPod nano respectively. ------------- Features: ------------- - Scaled to your iPod's native resulution. - Full color version (256 colors as in original Doom) - Nicely dithered graphics for grayscale iPod - 10-20 FPS - Ability to use different WAD-files - Configurable controls via config-file ----------------- In the future: ----------------- The development of iDoom will continue and progress will be inversly proportional to how tough our university classes are. This is an unofficial what-we-want-to-add-or-improve list (in no specific order): - Wider support for WAD-files - Controls for changing weapon - Ability to load saved games - Sound - Using the coprocessor to speed things up - Generally increase the frame rate

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187 downloads

Uploaded:11-01-2005

Tough Zsecs

tough_zsecs.zip | 81.54 KB

retreat after throwing grenades. They will seek cover at certain distances. If near to the player, they will try to approach you for an instant kill... However, sometimes they have less bright moments when they blow each other up with their own grenades. The behavior needs to be tweaked based on the design of the level you want to use them in. The provided settings work well in the map game/alphalabs1. If the corridors are larger and wider, the distance settings need to be increased. These settings and other tweaks can be controlled through the entityDef monster_zsec_pistol.

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1584 downloads

Uploaded:10-29-2005

Last Stand

last_stand_v12b2.zip | 9.35 MB

probably notice. To run the new map type "map house" in the console. ------------- Features: ------------- - 3 new weapons (Flak Cannon, Sonic Cannon and Holy Handgrenade) - AvP "stranded" type gameplay - 3 new maps - 3 modified Doom 3 weapons (Pistol, Shotgun, Chaingun)

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608 downloads

Uploaded:10-19-2005

Blade Runner

blade_runner_alpha.rar | 46.86 MB

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2369 downloads

Uploaded:10-02-2005

DungeonDOOM XP

dungeondoom63xp.zip | 35.7 MB

generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system. --------------- Bug Fixes: --------------- - If you tried to enter the dungeon directly after using the teleporter to get back to the overworld, the teleporter stopped working. - Fast punching expoit disabled. -------------- Changes: -------------- - Quests and Storyline. - Player statistics (Strength, Intelligence, Dexterity, etc.) and wearable equipment which conveys special powers (stuff like Superior Plate Armor of the Scout). - Optional third person overhead view with vertical autoaim. - Randomly generated increasingly powerful wizards. - Extended maze configurations (not much visually - just the possibility of circular paths within the maze.) - New scrolls, including whisp scrolls which summon creatures that lead the way out of the dungeon. - Second wave of occasional spawning of enemies after pentagrams are disabled following the first wave. - Tweaked monster AI introducing fleeing and flocking behavior. - Special spells for PSI fighters, including ROE effects such as helltime and psychokinetic manipulation. - New monster abilities. - Improved keyboard customization available from the mainmenu. - Credits included in the mainmenu. - Other stuff I forgot to mention... ------------- Features: ------------- - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Two different player perspectives: Traditional first-person and overhead third-person views. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 5 features: Strength, Intelligence, Dexterity, Wisdom and Vitality. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Refreshment fountains to replenish health or mana. - Hidden doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. - A final enemy, "The Balrog", with unique properties.

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1169 downloads

Uploaded:09-30-2005

Cabinet Codes

cabinet_codes_roe.zip | 2.75 KB

accessible through your pda. Enjoy!

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616 downloads

Uploaded:09-24-2005

Apollodorus

apollodorus_mappack.zip | 82.14 MB

the Flag Maps, sorry. For the People who know my maps i included again some Eastereggs to look for :) This will also be my last Project for Doom 3. I'm completely switching to Quake 4 and Map there. Additional Work for the Fragu Team and their Extinction Mod will continue.

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941 downloads

Uploaded:09-22-2005

CodeReD

codered.zip | 13.8 MB

the facility.

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168 downloads

Uploaded:09-15-2005

VIAVGA DM2 XP

viavga_dm2xp.zip | 5.21 MB

including various performance optimizations and numerous lighting tweaks. The Double Barrel Shotgun and Grabber gun are included, as well as numerous items that can be picked up and thrown by the grabber. There are more weapons and items scattered about and numerous more armor shards. This should help make up for the fact that in general the map is a lot more lethal than it used to be. ------------- Features: ------------- Features: All weapons, including Grabber gun, exploding fuel and slime barrels (slow respawn) and gas tanks. Various scattered weapons (all multiplayer weapons featured) and ammo, 1 megahealth powerup and 1 invisibility powerup. Beware the wall mounted oxygen tanks :D

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159 downloads

Uploaded:09-15-2005

VIAVGA DM1 XP

viavga_dm1xp.zip | 2.51 MB

version including various performance optimizations. The Double Barrel Shotgun and Grabber gun are included, as well as numerous items that can be picked up and thrown by the grabber. There are more weapons and items scattered about and numerous more armor shards. This should help make up for the fact that in general the map is a lot more lethal than it used to be. ------------- Features: ------------- All weapons, including Grabber gun, exploding fuel and slime barrels (slow respawn) and gas tanks, some shootable lights (hanging fluro tubes) deathtrap squisher tunnel (near BFG) that can be activated by 2 nearby switches. Various scattered weapons (all multiplayer weapons featured) and ammo, 1 megahealth powerup and 1 invisibility powerup. Beware the lava :D

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120 downloads

Uploaded:09-15-2005

VIAVGA CTF1 XP

viavga_ctf1_xp.zip | 5.27 MB

obvious CTF flavored lighting and texture changes as well as various repositioning of weapons, items and spawn points to better facilitate CTF matches. -------------- Features: -------------- All weapons except for BFG: Grabber gun, exploding fuel and slime barrels (slow respawn) and gas tanks.

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154 downloads

Uploaded:09-15-2005

Temple of Retribution

dm_temple_of_retribution_v11.zip | 25.05 MB

of the Map has now a Chaingun in it instead of the 3rd Plasmagun. Also, I\'ve added some more Armor shards and adjusted the Ammo layout.

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222 downloads

Uploaded:09-15-2005

SD3CTF1 - Hold The Base

sd3ctf1.zip | 1.89 MB

take team work to capture the flag due to good hiding for people guarding the bases and the flag carriers. I put alot of work into this one and I hope everyone enjoys it. Have fun :)

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17 downloads

Uploaded:09-15-2005

Central Hub

methctf1_beta.zip | 3.77 MB

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131 downloads

Uploaded:09-15-2005

Central Hub

methctf1_final.zip | 2.57 MB

Yet, its similar look and feel might give you the impression of moving around some kind of maze -- not so easy to find one\'s bearings in it indeed.

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169 downloads

Uploaded:09-15-2005

Blood Trail

blood_trail_v1.zip | 7.94 MB

: No (mail me!) Player Count : 2-8 Game Types : Deathmatch, Team DM, Tourney, Last Man Standing NOTE: SMDM2 runs on both, D3 and D3:RoE. When playing it under RoE, there´s a double barrel shotgun waiting for you.

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195 downloads

Uploaded:09-15-2005

Acronium

acronium.zip | 19.03 MB

and it's rendered in very original, amusing ways. Bottom line: this is a great map to play!

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3269 downloads

Uploaded:09-03-2005

SABot XP

sabot_roe_alpha7.zip | 10.38 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - RoE Expansion: Bot can play capture the flag (not well mind you, but better than not at all). - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. [quote]I will have another version for vanilla - non expansion doom3 in a day or so.[/quote] ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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395 downloads

Uploaded:09-03-2005

DOOM 3: Apocalypse - The First Wave

d3apocalypse_imp_test_v010.zip | 2.44 MB

Revenant, Archvile etc...). Marines get to buy guns and equipment. The objective of the game is to complete your team's objective, which is map based. There are four main game scenarios: - [b]Lockdown[/b]: the marines must defend an area and prevent any demons get past their barricade. - [b]Objective[/b]: the marines must complete a series of map specific objectives (eg. turn on the power, release a distress signal) - [b]Capture the Artifact[/b]: both teams must capture the artifact and return it to their base. - [b]Evacuation[/b]: the marines must evacuate a minimum number of hapless civilians. The demons must stop them.

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412 downloads

Uploaded:07-13-2005

Processing Labs

icedm2.zip | 2.82 MB

facility, but the marines cleaned it up and kitted it out to be a training facility for any new recruits that arrived on the base.

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4453 downloads

Uploaded:07-10-2005

Executive Quarters

hex_execquart.zip | 20.13 MB

locked door and let yourself in. The vice president of the UAC had just welcomed his family to the UAC base on Mars for a visit when the demonic invasion hit. You find his bloody body along with his PDA in the hallway to the visitor aircraft docking station. You learn that his wife and daughter might still be alive, but they are somewhere in the executive living quarters hiding from the monsters. You decide to take the time and search for them and hopefully send them back to Earth safely. This is where the map begins. ----------- Credits: ----------- - Classic Quake monster "The Shambler" makes an ferocious entrance into Doom III thanks to [b]Obi-Wan[/b] - Misc. props contributed by [b]Chris Buck[/b] - Music and VO written and recorded by [b]Sonic Clang[/b] - GUI Script written by [b]SnoopJeDi[/b]

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488 downloads

Uploaded:07-06-2005

Station Locked

icedm1_2.zip | 2.75 MB

facility, but the marines cleaned it up and kitted it out to be a training facility for any new recruits that arrived on the base.

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51 downloads

Uploaded:06-27-2005

DungeonDOOM XP

dungeondoom5xp.rar | 22.84 MB

randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games. - 10 different magical spells with 3 different skill levels each. - Fighters can use experience to improve weapon usage. - Ammunition, Potions, Scrolls and various light sources are available in shops. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or Level transitions (Trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. -------------- Changes: -------------- - Special "non-dungeon" levels including an overworld and two distinct boss rooms. - Every few levels, teleporters are available to travel to the "overworld". The shop is only available in the overworld. - Special unique intermediate boss enemies with respawning minions and unique abilities. - Special final boss "The Balrog", with unique properties. - 4 adjustable light levels with optional ambient lighting. - Ambient sound effects - Several minor gameplay fixes and improvements.

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1192 downloads

Uploaded:06-27-2005

Reise, Reise

reise.zip | 23.56 MB

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1354 downloads

Uploaded:06-22-2005

Tower of Babel Redux

tower_of_babel_redux_v08.zip | 3.82 MB

"E2M8" yet it doesn't really look like it, nor does it play like it. Actually, the real aim was to dispel the general consensus that the Cyderdemon is a wimp as it was in vanilla DOOM 3. -------------------------------- Cyderdemon Changes: -------------------------------- - Firstly, the new Cyb has much more health (I mean MUCH more, a realistic amount for what the demon is supposed to be). See the technical bit at the bottom for more information. - Secondly, it no longer shoots its rubbish little cyb_rockets, instead it now mirrors its original cousin in so much that it shoots the same rockets the player does. If you've played multiplayer, you'll know just how much one hit of these hurts, and it's a lot. In other words, if you get close to the cyb, you're history. - Thirdly, you don't have infinite stamina this time. This presents a tactical problem because when you're out of stamina, the cyb is quicker than you, so be careful and only run when you need to. I hope the above changes make the map a real challenge, but not in a silly way. Anyway, even though the map is finished, it ain't polished so should you have any suggestions about improving its look, let me know! Basically, besides the architecture just about everything can be changed reasonably easily, so any suggestions are more than welcome.

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856 downloads

Uploaded:06-20-2005

Urukhai

urukhai_v2.zip | 10.5 MB

"entrances"... Watch out!

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1478 downloads

Uploaded:06-18-2005

New DOOM 3 Sounds and Defs

d3_sounds_and_defs_v1.zip | 5.56 MB

can\'t customize it the way you can with DOOM 3). In my opinion, I feel these are the sounds that SHOULD have been used by id. Maybe id purposely put in cheap sounds just so they could see who could make the better sounds. I created most of the sounds myself using my expert mixing skills - you can\'t even tell some of the sounds were even mixed from other sounds. Some of the sounds I included in this mod are from other mods (such as the pistol\'s reloading and cocking sounds, which are from the SOF2 Gun Sounds mod, and the shotgun\'s cocking sounds are from eXim Works\' AwesomeSauce mod). The sounds are also more dynamic, too. id was supposed to fix this problem with their DOOM 3 1.1 patch update - I had to fix that myself. I guess id never figured that out (and it\'s their own game, too...).

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330 downloads

Uploaded:06-14-2005

Insane DOOM 3 XP

insane_doom3_xp.zip | 35.88 KB

fun! Changes: - monster_hunter_berzerk: 8000 health - monster_hunter_helltime: 2500 health - monster_hunter_invul: 9500 health - monster_demon_pinky: 420 - monster_demon_vulgar: 250 - monster_demon_d3xp_bruiser: 1500 - monster_demon_hellknight: 1200 - all zombies have around 100 to 200 health. Oh wait: - monster_boss_d3xp_maledict: 12000 health. That concludes the changes. Now on the installing method. How to install: 1. make a folder in your d3xp folder called insane_d3xp 2. drop the insane_doom3expansion pk4 inside the folder. 3. select the mod from the menu. 4. HAVE FUN!! This mod works with Doom3: Ressurection of Evil 1.2 ONLY!

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1255 downloads

Uploaded:06-13-2005

Faiakes RoE-Extended

faiakes_roe_alt_extended_v1.exe | 36.05 MB

Mod - Big Light On All Weapons => Falken/Faiakes Mod - Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud => Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Storing Grabber => DC Grabber Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => MWoody Mod - Plasma RailGun => AwesomeSauce Mod - BFG Safety Valve => Cougar Mod - Friendly NPCs => TinMan Squad Mod - Double Barrel ShotGun => DB Shotgun Mod - Human Monsters Gib when die => PBmax code - Enhanced Monsters => various mods - Permanent Decals => Infernal Death Orgy Mod - Quick Feet Zombies => Ice Tray/Faiakes Mod -------------- Changes: -------------- - Added Alt-Fire modes. - Corrected max ammo readout. When maxed, displays 9999 + full clip.

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1096 downloads

Uploaded:06-13-2005

Entrance to Hell

sp_entrance_to_hell_v11.zip | 7.52 MB

hells rooms map has wider corridors and thicker walls (so monsters don't get stuck). The maps' names are: freaky_room, zombie_attack, zsec_surprise, demons_and_zombies, nightmare, hells_defense_base, twin_guardians, hells_rooms and return_to_tower_of_bable, in case someone wants to play the maps individually instead of a campaign. Have fun, if there are any bugs please [url="mailto:raheelshahid@hotmail.com"]let me know[/url] ;)

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330 downloads

Uploaded:06-09-2005

Entrance to Hell

sp_entrance_to_hell.zip | 7.94 MB

cyberdemon. The challange is steep but it can be done with planning. These are simple boxy rooms, no fancy patch meshes or scripts used. I have lots to learn. I have used the Shambler monster made by Henk Bernhardt (Obi-Wan) and full credits to him for this amazing monster. I have also used the classic cyberdemon mode by Brian Wiener and full credits to him for getting old classic boss back. There are total of 9 rooms/maps. I have used vis portals in the large map but is still has low frame rates. some maps I had to use the caulk box to stop the leaks as I couldn't fix the leak. Some use of childish textures (lava and hells bloody textures) for sky and ceiling / floor. I am really looking forward to feedback as I want to get better at this and make maps in the likes of [file="37305"]t-lab,[/file] [file="31823"]sigma core[/file] etc.

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315 downloads

Uploaded:06-04-2005

DungeonDOOM XP

dungeondoom4xp.zip | 15.1 MB

randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games. - 10 different magical spells with 3 different skill levels each. - Fighters can use experience to improve weapon usage. - Ammunition, Potions, Scrolls and various light sources are available in shops. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or Level transitions (Trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. -------------- Changes: -------------- - Ability system for fighters. Weapon efficiency is increased by selecting abilities after level advance. - Selectable game length. In the shorter gametypes, enemy difficulty increases quicker making for a less repetitive and more challenging game. - True random generation of dungeons and enemy/trap placement. Everytime you start a new game the dungeon is generated new. Still, identical dungeon maps are generated by repeated visits to the same dungeonlevel within a game session. - ROE version includes ROE enemies. - Advanced lighting effects. Remember to use torches or lanterns to illuminate the dungeon. Ambient light level is dependent on the selected difficulty level with most light available in "easy" setting.

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437 downloads

Uploaded:05-31-2005

Body Piler

roe_bodypiler.zip | 16.22 KB

where the bodies just disappear after a delay. ------------- Features: ------------- - Monsters no longer gib. - Monsters bodies stay indefinately (until level exit). Flying head type monsters excluded, they disappear normally. Looked pritty lame... - Didn\'t touch boss monsters as they are mostly linked with some cinematics etc.

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258 downloads

Uploaded:05-26-2005

Faiakes RoE-Extended

faiakes_roe_extended_v12.exe | 34.49 MB

PDA => Faiakes Mod - Personalised Weapon Names & Hud => Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Storing Grabber => DC Grabber Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => MWoody Mod - Plasma RailGun => AwesomeSauce Mod - BFG Safety Valve => Cougar Mod - Friendly NPCs => TinMan Squad Mod - Double Barrel ShotGun => DB Shotgun Mod - Human Monsters Gib when die => PBmax code - Enhanced Monsters => various mods - Permanent Decals => Infernal Death Orgy Mod - Quick Feet Zombies => Ice_Trey code ------------------------------ Changes since v1.1b: ------------------------------ - Grabber modified to hold floating items for 9999 seconds. - Removed Gravity Gun 2.0 mod (not needed anymore). - Invisible Pinky mod removed (pinky didn't do any damage). - Zombies gib instantly upon death (better fps), script code by PbMax. - Monsters' Ai improved (UAC Redux mod). - Monsters are faster and more agressive (Infernal Death Orgy mod). - Monsters' projectiles travel faster. - Monsters do more damage. - Oxygen tanks replenish your oxygen completely (Infernal Death Orgy mod). - Permanent decals, bloodstains etc., for real this time (Infernal Death Orgy mod). - BFG blast radious further increased to twice that of the original. - BFG damage is now 50% higher than original. - Zombies move and attack 100% faster.

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205 downloads

Uploaded:05-22-2005

Temple of Retribution

q3templepreviewbig.zip | 20.95 MB

Quake 3 Arena but they work just as fine. The map is for the Doom 3 Mission pack ONLY because of the Jumppads. Release when its done but most of the work is done so far. It wont take long :) |- CODEC: MPEG-2 |- Resolution: 640x480 |- Running Time: 34\" |- Sound: Not really (heartbeats)

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89 downloads

Uploaded:05-17-2005

View

view_for_d3_and_roe_v14.zip | 50.48 MB

mods... This mod is for people who want to play a hard game with more realism, no unlimited ammo here, with laser sights you can lose your aim at rapid fire. I did not like how the flash light mods were made. so I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals). -------------- Changes: -------------- - changed some of the laser sights. - added alot of "Trent Reznor Sound PackTrent Reznor Sound Pack" - removed the music in the menu page - added alot of "Xio's Skin Pack" - added "Rsjrv99's upcoming skin pack" - changed some sounds - working 3rd-person view (problem with the laser sights) "press z to change view"

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23321 downloads

Uploaded:04-13-2005

DOOM 3 Theme

doom3_theme.zip | 2.46 MB

have this and might wish to use it in a video they want to make or anything like that... or maybe just to listen to seeing as it is a very cool hard rocking tune. :) All I did was go into my Doom III base diretory and rename the file \"pak003.pk4\" to \"pak003.zip\" and therefore gave me access to all the ingame sounds, If there is a certain sound you do not like..I recommend using this method to delete it. NOTE: After renaming the file \"pak003.zip\" YOU MUST rename it BACK to \"pak003.pk4\" and you also NEED Winamp to listen to the files and after you copy them to your desktop or something you can convert them into mp3 or something. :)

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287 downloads

Uploaded:04-11-2005

The Stonegrounds

the_stonegrounds_v1.zip | 2.15 MB

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469 downloads

Uploaded:03-30-2005

Pianola

pianola.zip | 1.62 MB

http://www.doom3world.org/phpbb2/viewtopic.php?t=9636

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938 downloads

Uploaded:03-21-2005

Fight the Swarm 5

sp_stunnels.zip | 2.17 MB

Swarm is back to the Swarm been pissed at you and you only, so smoke them all!!

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1048 downloads

Uploaded:03-11-2005

gwdm1

gw_dm1_final.zip | 13.36 MB

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1219 downloads

Uploaded:03-07-2005

Car Sequence (demo)

doom3_car_sequence_demo.zip | 3.78 MB

the tutorial. So, I thought it may be nice to show you the start of my driving sequence. This version is about the first 25% of it and I\'ve since completed about 40%. To be sure, you can\'t drive the car, but I don\'t want to spoil it so have a look. Hope you enjoy it and input would be nice. It will be featured in a level I\'m working on. Vrrrroooommm! ---------------- Installation: ---------------- Drop the PK4 into your \'base\' folder; call up the console and enter \'map car1\'.

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1884 downloads

Uploaded:03-06-2005

Metroid DOOM (preview)

metroid_doom_preview.zip | 2.8 MB

however, it is extremely limited. This is what we currently *don't* have: - Storyline - Character models - Object models - Levels And what we *do* have: - The basics of Samus' Combat Visor - Fully working Energy Tanks (including model) - Fully working Energy bar and correct Little energy tank boxes and stuff - Modified Plasma Gun to shoot power beam bullets instead (simply yellow plasma bullets with unlimted ammo) it *is* however, the power beam noise... - The pistol is now the power beam, model, bullets, sound etc. - Modifed the Rocket Launcher. Its a bit stuffed at the moment. This *should* be correct tommorow - A slightly bigger level. 2 rooms

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340 downloads

Uploaded:02-28-2005

Culvert

culvert.zip | 5.33 MB

all with ammo. The only powerup included is megahealth. Body armour and medkit are also included. The map is suitable for deathmatch, tournament etc. Please feel free to contact me at info AT darkhelmet DOT co DOT uk. I am looking to map with a purpose, so if anyone needs a hand with maps for a mod, drop me a line.

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1373 downloads

Uploaded:02-22-2005

High Quality Skydome

high_quality_skydome_for_doom3_v11.zip | 4.91 MB

results were astonishing. Yes there are some slight issues: - How to optimize this ? - There is a slight white line at the horizon but this is due to the fact that I wasn\'t to precise when making this. This was just a test. In a production environment I\'ld stick the layers so close to each other that these artefacts will not show up. Now they are kind of apart. - If you walk totally up to the edge of the dome you can see that it\'s not a generated skytexture but actually just moving layers of flat textures. But because the dome is so big, that shouldn\'t happen at all. And poses no problem. This can be tweaked *lots* more. I want to make an extra layer at the horizon which will make it so the clouds seem to stretch into the horizon You should see this in action, it looks lovely as the layers of clouds drift past eachother. More info and the discussion about this: http://www.doom3world.org/phpbb2/viewtopic.php?t=8964 ---- NB: This is not a playable map; it just demonstrates a technique to implement a skydome in a map instead of a skybox.

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552 downloads

Uploaded:02-22-2005

Communication Outpost

comm_outpost_v1.zip | 5.77 MB

more than 70.000 tris per frame, it runs quite ok on my rig (at least when using performance settings ;) Former serving as communication outpost for uac facilities on mars, its now nothing more than an abandon building somewhere in the middle of nowhere. Don´t get doomed ;).

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746 downloads

Uploaded:02-20-2005

Moe\'s Weapons

moeweapons.zip | 1.77 MB

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629 downloads

Uploaded:02-17-2005

AKDM2 - Hell's Arena

akdm2.zip | 1.69 MB

was designed to recreate the intense action that you got with earlier ID games (such as quake 3 arena). This map was also designed to run with the included mod. 2-4 people recommended

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304 downloads

Uploaded:02-16-2005

Epic War

epic_war.zip | 1.03 MB

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1021 downloads

Uploaded:02-09-2005

Fight the Swarm 4

sp_rdrain_1.0.zip | 4.79 MB

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353 downloads

Uploaded:02-04-2005

Techno-Imp

techno_imp.zip | 147.97 KB

Download

907 downloads

Uploaded:01-30-2005

AKDM1 - Mars Outpost

akdm1_mars_outpost.zip | 1.31 MB

first doom3 map, stability is not guaranteed.

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493 downloads

Uploaded:01-26-2005

D3C Tabernacle

d3c_tabernacle_v1.zip | 7.82 MB

[i]d3ctabernacle_white[/i]). The black version includes teleporters, the white one has platforms.

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335 downloads

Uploaded:01-26-2005

VIAVGA DM2

viavga_dm2.zip | 5.06 MB

DM1[/file] and it\'s layout and design has been influenced from lessons learned from the original. Unlike the original, the layout and design of this map was built from the ground up to make strong use of [b]DOOM 3[/b] rendering optimization techniques (using vis portals more effectively), allowing for a higher level of lighting and geometric detail without any significant sacrifice on frame rates. It boasts a well lit and open free-flowing feel about it and is fairly simple to learn due to its symetrical layout.

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550 downloads

Uploaded:01-23-2005

Station M

station_m.zip | 2.02 MB

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283 downloads

Uploaded:01-10-2005

Warehouse DM

lavamans_warehouse_dm.zip | 6.02 MB

and TDM supported Music taken from the Quake2 soundtrack, the level just didnt seem right without it. :) Ill probably add the escalator in a later build if anyone bothers to play it. Please somenone do a decent grapple mod, hehehe Deathmatch would be great with it.

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457 downloads

Uploaded:12-29-2004

Cubes

dmcubes10.zip | 10.75 MB

contain the megahealth and invisibility.[/i] which is so clear that I had to read it 5 times to understand it! lol...Don\'t review maps at 0320 when you\'re tired, simple sentences become complex statements that you spend 15 minutes trying to understand until it clicks it\'s a really simple statement! So this map of two floors of 9 rooms and two floors of 1 room (told you it was simple!...blonde me)...although after playing it I was totally confused! The way it is designed really makes you think of sci-fi films set in some weird alien space station; everything is beautifully crisp with strange light patterns - I was in awe of that to be honest when I saw the map; as far as details in the map go, there are none but the simplicity of this map is its greatest feature. You get rooms that are identical in style connected to each other with corridors; each room has a ladder and the separation is done by doors. You can probably see in the screenshots these rooms are big enough in size that if you have 9 of these rooms spread over 2 floors...you\'re going to need a fair few people to be able to frag frequently! Lighting wise while I can see the darkness is part of the map; I think maybe it\'s just a bit too dark; you\'re going to rely a lot on listening to which doors are opening around you to work out where people are coming from so if you have surround sound you\'re in luck! [i]Reviewed by: WadeV1589[/i]

Download

405 downloads

Uploaded:12-28-2004

DM_Crestaverde

dm_crestaverde_v11.zip | 9.27 MB

shots. My only complaint would go towards the FPS which remain steadily choppy on my system and maybe those saturated textures inside a few buildings (with a bright white light). But this is minor regarding the overall good quality of this map ;) [quote]The reason i made a Realworld Map is just i wanted to show that you can do Realistic Maps/Shooters with the Doom 3 Engine, and its not limited to indoor Games. However to made a map like this (alone) its a real pain in the ass. And to think to made a Shooter like Medal of Honor, Call of Duty ect. must be a Horror ;). However i hope you like my little "updated" Version.[/quote]

Download

3636 downloads

Uploaded:12-24-2004

Dentons Ultra Real Stereo Sound Mod

dentons_ultra_real_stereo_sound_mod_v2.zip | 908.32 KB

features: You can now hear Pistol bolt action while firing, empty Bullets bouncing around & even rolling over for every weapon, cool shotgun fire sound, hear shotgun bolt action with ejecting shell casings & so on. Finally,the most exciting feature of this pack is the modified chaingun! All these weapons now cause greater damages, knock enemies back & they do what they sound like. I have tried a lot to make these sounds make your Doom 3 Experience far more emersive & entertaining than ever. These sounds are modified from the original ones & some (e.g. Chaingun) are taken from the Trent reznor sound pack with some more heavy modifications than version 1. [/quote] The file is really small and worth the download

Download

276 downloads

Uploaded:12-18-2004

No Music

no_music.zip | 716 B

Download

370 downloads

Uploaded:11-29-2004

Denton's Stereophonic Sound Pack for Weapons

dentons_stereo_soundpack.zip | 621.38 KB

sampled/converted as stereophonic but they are designed also convey much better effects by making use of Left & right channels. These sounds are modified from the original ones & some (etc. Chaingun) are taken from the Trent reznor sound pack.[/quote]

Download

4137 downloads

Uploaded:11-28-2004

Classic Colors Skin Pack

classiccolors12.zip | 9.85 MB

one - the readme isn't clear on it!I like the idea here; bringing back some classic Doom can never hurt and they do look good, particularly the flying heads looking like skulls now. The pinky however I think has now took on the cute look which, while I thought that about him when I played it through originally, I'm definately at the "I want one" stage now. Overall a good skin mod that will make the classic Doom veterans happy! [i]Reviewed by: WadeV1589[/i]

Download

200 downloads

Uploaded:11-07-2004

Shadow Gun

shadow_gun_v10.zip | 464.87 KB

Download

1043 downloads

Uploaded:11-01-2004

A taste of Rsjrv99's upcoming skin pack

skintasteofbumps.zip | 3.79 MB

differences. Mod qualitiy:  » The new bumpmaps realy look very good and much more detailed than the original Doom3 bumpmaps. Summary:  » Well worth the download! Definately worth the wait for the full pack, that will hopefully include all models, monster, items, ect. Realy high quality modwork. Keep it coming! Suggestions:  » I would suggest you change the name of the pk4 file to something more individual, so you don't need to rename it!

Download

2671 downloads

Uploaded:10-19-2004

ShellStay

shellstay.zip | 277.22 KB

because there's one thing that's always disappointed me about first person shooters, the shells disappear. Sure, in old games like Half-Life, this helped to reduce the strain on the player's PC, but in modern games like Doom III, why is it necessary? My old ATI 9600SE can run Doom III fine, even with this mod on. Yes, there's other mods out there that increase the shell disappear time, but they often brought along a lot of extra things that personally, I didn't want (such as the super zombies in BattleReady). Thus, I present to you, ShellStay![/quote]

Download

866 downloads

Uploaded:10-06-2004

Pistol Skin Pack

pistolskinpack.rar | 121.77 KB

Download

579 downloads

Uploaded:10-04-2004

New Materials

metals_ltcmdr.zip | 2.73 MB

are reflective, have non-smooth surfaces, etc. Included are four textures, three metals and a glass. The glass has a cool engraved design on it, and all of the textures come in tga\'s, for those who can\'t use .dds files. I\'m not rating, mainly because I may be slightly impartial. Comments are welcome.

Download

2320 downloads

Uploaded:10-04-2004

More Gore

moregorev002.rar | 5.25 MB

Download

3191493 downloads

Uploaded:10-03-2004

DOOM 3 Update for Windows

d3_1_1.exe | 17.41 MB

Download

18191 downloads

Uploaded:09-25-2004

Enhanced Gore 3

enhanced_gore_v3_final.zip | 10.72 MB

for NPC´s 2) More Blood - Blood Stays Enhanced Gore Effects Different Gib Effects Improved Decals Blood Gushes out of Wounds Endboss bleeds more 3) TrentReznor Sounds (OPTIONAL) 4) DoomHUD (OPTIONAL) 5) New Skin for LostSouls (OPTIONAL) 6) Butcher Splash-Screen (OPTIONAL)[/quote]

Download

3469 downloads

Uploaded:09-12-2004

Enhanced Gore 3

enhanced_gore_v3_0.zip | 2.06 MB

Corpses Stay - Other Demons Gib - More Blood - Blood Stays - Enhanced Gore Effects - Different Gib Effects - Improved Decals - Blood Gushes out of Wounds - New Skin for LostSouls - Butcher Splash-Screen (optional) -Bluehair

Download

13755 downloads

Uploaded:09-10-2004

Detailed Doom3

detailed_doom3.zip | 23.21 MB

mod/tweak brings greater sharpness and detail to Doom3. The difference looks fantastic and does not seem to have an effect on performance.\" -Bluehair

Download

3087 downloads

Uploaded:09-08-2004

New Blood

newblood.zip | 2.48 MB

Download

3249 downloads

Uploaded:09-08-2004

Enhanced Gore

enhanced_gore_v2_0.zip | 1.25 MB

ALL WOUNDS BLEED - how long and how strong is depending on weapon and enemy - DEMON Corpses stay forever - Blood stays (about an hour) - Better Gib - Gib only when Zombies hit by Chainsaw, Soulcube or DIRECT Grenade, RL and BFG Hits - Every Weapon (including Flashlight) has its own Decal AND Blood Effect - Endboss bleeds More - No Decal and Blood Effect for Fists (for more realism) - \'BUTCHER\' splash-screen with \'ENHANCED GORE\' sign - \'ENHANCED GORE\' sign is on Loading-screens and in Menu -Bluehair PS: this time, I haven\'t deleted the folder from the ZIP file ;)

Download

1757 downloads

Uploaded:09-07-2004

RealWounds for BattleReady

realwounds_for_battleready.zip | 278.13 KB

however: 1. There is no code in the game to have different entry and exit wounds, so I cannot mod both into the game. I need an SDK to do this. 2. Exit wounds are a lot bloodier and cool looking than entry wounds, which is why I chose them in the first place. This expansion pk4 IS NOT FINISHED. I simply want feedback as to if I am going in the right direction or not. A big problem that is noticable right away is the resolution the gunshot wounds. I am working on solving this. All the wound decals are the same resolution as the default wounds textures for the game, so this problem does not seem to have a reason. It should also be noted that this is a side project kinda gig. These \'realistic\' wounds are totally second to the completion of the new hud and BattleReady v1.5. I do hope to include the finished realistic wounds in BR 1.5. I just wana know what you dudes think.

Download

3231 downloads

Uploaded:09-07-2004

Tets\' Gore and Quality Mod

tets_gore_and_quality_mod_v1_0.zip | 1.5 MB

Ultra-Extreme-Quality-Mod (*can be turned off*) - Modified Grenades (*can be turned off*) !!*NO GAMEPLAY CHANGES*!! -Bluehair

Download

1410 downloads

Uploaded:09-07-2004

Enhanced Gore

enhanced_gore_v1_0.zip | 1.4 MB

Download

9049 downloads

Uploaded:09-04-2004

Xio Skinpack

xiosp4.4.zip | 55.99 MB

Download

385 downloads

Uploaded:09-04-2004

Bloody pistol

bloody_pistol_loky.zip | 189.18 KB

Download

120 downloads

Uploaded:09-03-2004

DR - Explosion

d3ed_explosion_audio_tscc.rar | 3.79 MB

Download

180 downloads

Uploaded:09-03-2004

DR - Creating A Skybox

d3ed_skybox_audio_tscc.zip | 3.51 MB

later on.

Download

211 downloads

Uploaded:09-03-2004

DR - Creating Terrain

d3ed_terrain_audio_tscc.zip | 7.11 MB

look really good.

Download

107 downloads

Uploaded:09-03-2004

DR - Create A Mirror

d3ed_mirror_audio_tscc.zip | 4.02 MB

another mirror.

Download

86 downloads

Uploaded:09-03-2004

DR - Create A Handrail

d3ed_patch_railing_audio_tscc.zip | 3.62 MB

most levels.

Download

143 downloads

Uploaded:09-03-2004

DR - Create An Elevator

d3ed_elevator_audio_tscc.zip | 3.24 MB

sound.

Download

96 downloads

Uploaded:09-03-2004

DR - Create A Ladder

d3ed_ladder_audio_tscc.zip | 4.33 MB

pretty slow.

Download

130 downloads

Uploaded:09-03-2004

DR - Breakable Glass

d3ed_breakable_glass_audio_tscc.zip | 5.11 MB

though.

Download

116 downloads

Uploaded:09-03-2004

DR - Triggering Sounds

d3ed_trigger_sound_audio_tscc.zip | 2.8 MB

can\'t find anything.

Download

128 downloads

Uploaded:09-03-2004

DR - Basic Fog

d3ed_basic_fog_tscc.zip | 4.12 MB

Download

55 downloads

Uploaded:09-03-2004

DR - Turkey Game

d3ed_turkey_game_audio_tscc.zip | 1.8 MB

door later on.

Download

75 downloads

Uploaded:09-03-2004

DR - Particle Smoke

d3ed_particle_smoke_audio_tscc.zip | 2.02 MB

at that yet.

Download

114 downloads

Uploaded:09-03-2004

DR - Sliding Door

d3ed_sliding_door_audio_tscc.zip | 5.98 MB

I do at first.

Download

118 downloads

Uploaded:09-03-2004

DR - Basic Room

d3ed_basic_room_audio_tscc.zip | 6.19 MB

Download

2353 downloads

Uploaded:09-01-2004

MegaEfx

megaefx_v0_9.zip | 417.43 KB

features: ---- WHAT DOES THE MEGAEFX MOD DO? ------------------------------------------------ -makes it much more exciting to play cause of better visual efx -all weapons cause blood splats -'paint the town red' quantities of blood !!!!!!!!!!!!!!! -during and after death blood squirts -all weapons visual efx greatly enhanced i.e. sparks, smoke, explosions, lights, etc -barrel debris stays -barrels visual efx enhanced -almost all decal marks stay (blood, explosions, weapon, etc) -all bodies stay -weapons have more 'punch' but not more damage ---- -Bluehair

Download

106 downloads

Uploaded:08-31-2004

My Nightmare wallpaper

mynightmare.zip | 183.39 KB

Download

201 downloads

Uploaded:08-31-2004

the power of BFG wallpaper

thepowerofbfg.zip | 157.1 KB

Download

322 downloads

Uploaded:08-31-2004

UAC Wallpaper

uac_wallpaper.zip | 165.03 KB

coarse. Besides, it is rather darkened but that is not surprising. Size: 1280x1024 Format: JPEG -Bluehair

Download

728 downloads

Uploaded:08-30-2004

Depths of Hell Wallpaper

the_devin_s_wallpaper_1.zip | 686.75 KB

1152x864 Format: JPEG -Bluehair

Download

5737 downloads

Uploaded:08-29-2004

Doom 3 Theme Reloaded

doom3_theme_reloaded.zip | 2.57 MB

Download

1641 downloads

Uploaded:08-28-2004

Christ Sound Pack

christssonudpack.rar | 1.84 MB

and reload sound

Download

692 downloads

Uploaded:08-27-2004

Fixing Leaks

d3_leaks_pointfiles.zip | 30.6 MB

Download

1067 downloads

Uploaded:08-27-2004

Creating A Pk4

d3_pk4_map_selectable.zip | 28.16 MB

and adding your map to the selection list.

Download

415 downloads

Uploaded:08-27-2004

Creating Curves

d3_curves.zip | 32.42 MB

Download

636 downloads

Uploaded:08-27-2004

Adding A Second Room

d3rm2.zip | 15.94 MB

Download

8966 downloads

Uploaded:08-23-2004

Doom 3 BloodyMess

doom_3_bloodymess_v1_0.zip | 87.83 KB

sound cheesy here :)). To add more realism, it also make bullet holes remain on the walls, presumably at the cost of a few fps though. -Bluehair

Download

668 downloads

Uploaded:08-22-2004

Mini Autogauge Shotgun

mini_autogauge_shotgun.zip | 167.44 KB

love to see it in action! -Bluehair

Download

1088 downloads

Uploaded:08-21-2004

Sieben\'s B&W Lazer Pistol

sieben_s_bw_laser_pistol.zip | 262.67 KB

back a bit further - Pistol doesn\'t \"gib\" enemies That sounds interesting, don\'t you? -Bluehair

Download

2931 downloads

Uploaded:08-18-2004

Playstation Sounds Soundpack

playstation_sounds_soundpack.zip | 3.09 MB

port of the original Doom game. As with \"Classic Sounds Soundpack\", don\'t expect a high audio quality. It is worth the try though :) -Bluehair

Download

5601 downloads

Uploaded:08-18-2004

Classic Sounds Soundpack

classic_sounds_soundpack.zip | 2.31 MB

feel nostalgic of the original Doom games. However, as you can guess, the audio quality will be lowered since those have more than 10 tens years of age. -Bluehair

Download

140 downloads

Uploaded:08-16-2004

Cold Breath

cold_breath_0.2.zip | 3.1 MB

Download

494 downloads

Uploaded:08-15-2004

Cold Breath

cold_breath_0.1.zip | 2.88 MB

adding a little bit of wet and small Eq\' in Also adds a better flashlight and mods part of player movement.

Download

481 downloads

Uploaded:08-15-2004

Doom 3 Talker Sounds

d3_talker_sounds.zip | 1.46 MB

with the this feedback folder.

Download

12757 downloads

Uploaded:08-15-2004

Fluffyinsanity's Sounds

fluffydoom3sounds_v2.zip | 2.49 MB

was changed too was the low ammo sound. When you run out of ammo, you now hear the sound of a robot saying "Low Ammunition". Very nice indeed. I highly recommend this sound mod, as it really improves the original Doom 3 weapon sounds. Two thumbs up! - N3CR0

Download

1622 downloads

Uploaded:08-13-2004

Fragger\'s Chaingun Skin

fchaingun.zip | 1.03 MB

Download

6654 downloads

Uploaded:08-11-2004

SOF2 Gun Sounds

sof2_gun_sounds.zip | 1.25 MB

impact sounds. A great download for those of you that thought that the guns needed better sounds.

Download

266 downloads

Uploaded:08-11-2004

Q3A Sarge Sound Mod

vaalpensq3.zip | 178.99 KB

Download

22919 downloads

Uploaded:08-11-2004

Mega Sound Pack

mega_sound_pack_v0.2.zip | 4.01 MB

tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3Base directory. This will create a new folder named \"Sound\" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them. To Uninstall, delete the \"Sound\" directory that was originally created (located under Doom3Base) What\'s New V0.2: -Machine Gun replaced sound from v0.1, added echo,lowered volume slightly -Chaingun increased volume -Shotgun Changed the higher pitched blast to a deeper one, added echo and deep rumble effect, slightly higher volume -Pistol replaced sound from v0.1, added echo, lowered volume -Resampled all sounds to 44100htz, and made them all stereo (Original sounds were 22050htz and Mono). NOTE: Anything lower than 22050htz and Doom 3 fails to play the sound at all.

Download

752 downloads

Uploaded:08-09-2004

Mega Sound Pack

mega_sound_pack_01.zip | 2.12 MB

tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3\Base directory. This will create a new folder named "Sound" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them. To Uninstall, delete the "Sound" directory that was originally created (located under Doom3\Base) I plan to continuously improve upon the sound pack and add even more sounds for the rest of the weapons included in the game.

Download

3402 downloads

Uploaded:08-08-2004

D-Link Sound Mod

dlinksoundmod.zip | 1.22 MB

sound effects for the weapons. So I created my own. I think they give a better \"feeling\" for the punch of the weapons they are for. Thank you for downloading it!

Download

37772 downloads

Uploaded:08-07-2004

Fluffyinsanity\'s Sounds

fluffydoom3sounds_v1.zip | 725.78 KB

powerful sounds into your gameplay. The sounds I have replaced are: Machinegun Firing, Chaingun Firing, Shotgun Firing, Pistol Firing, and Pistol \"Reload\" and \"Arming\" Sounds. I do not promise that these sounds will be the best that you have ever heard, I only promise that they will have much more \"oomph\" than the ones currently in Doom 3.

Download

418 downloads

Uploaded:08-05-2004

The BEEP remover mod

thebeepmod.zip | 3.23 KB

here's the mod for people like me who can't stand the BEEP! [b]Installation:[/b] Simply extract the multibeepremover.pk4 file into your doom3/base directory. If at any time you'd like to remove this mod, delete the file, and ur BEEP will return. Wel godBEEP BEEP this is a nice tiny little mod!

Download

8681 downloads

Uploaded:08-05-2004

UAC Sentry Robot

uac_sentry.zip | 6.79 KB

Download

3190 downloads

Uploaded:08-05-2004

Silver-Blue Pistol

pistolskin.zip | 42.21 KB

directory

Download

62 downloads

Uploaded:11-06-2003

l33

d3x4killsmenu.zip | 426.46 KB

Download

161 downloads

Uploaded:08-05-2012

VelociREAL_1.5

velocireal_1.5.zip | 17.32 MB

work check it out here: http://www.youtube.com/watch?v=PKgHp0njPwE&list=UUHJY_hzKroK8cLIIf9DM-bQ&index=0&feature=plcp

Download

170 downloads

Uploaded:06-11-2012

DoomIII wallpaper

doomnbsp3.jpg | 495.32 KB

Download

310 downloads

Uploaded:04-16-2012

Doom 3 - 3 - Beta 3

doom33beta3.zip | 31.68 MB

reiterations that are rather messy though - i\'m sorry ! There are changes in scripts and defs and guis and such as well to indicate the way i play even doom 3 base copy myself . . . email any questions unto airon@d00m.com ! Thank you and have a nice day ! ! !

Download

342 downloads

Uploaded:03-23-2012

DooM 3X

doom_3x_v1.0.zip | 42.08 MB

weapons are upgraded, specially the Chaingun and Plasmagun. I did this mainly out of boredom, but then I thought \"Oooh, and what if I add...\" and I kept going like that until I suddenly realised that, well, I had a decently large mod. Plus optional custom PDA backgrounds.

Download

183 downloads

Uploaded:03-23-2012

Trains

trains.zip | 51.79 MB

trains are automatic. I hope you will enjoy travelling and discovering the map :) Gergely Szombathelyi szombathelyig@gmail.com

Download

315 downloads

Uploaded:03-23-2012

Zombie Mode

62zombie_mod.zip | 22.24 MB

Download

70 downloads

Uploaded:01-21-2012

Real DOOM 3 Fans

real_doom3_fans.rar | 43.19 MB

credits a la DOOM 3 Cons: - The numerous clips that compose it are too short to be really enjoyed. What a shame! In the end, this video is more akin to a teaser meant to praise DOOM 3 than a video on its own. However, its great production value makes the download worth. Tech details: | CODEC: Windows Media Video 9 | Resolution: 800x600 | Duration: 3'28"

Download

375 downloads

Uploaded:01-07-2012

Advanced Doom3 v1.1

advanced_doom3_v1.1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. ABOUT v1.1 V1.1 is really only a \"quick fix\" as it only includes a couple changes, one being a very critical change to BFG damage. More to come in v1.2 Fellow modders can use whatever they wish from this mod without permission or credit.

Download

215 downloads

Uploaded:12-20-2011

Advanced Doom 3 v1.0

killpixel_advanced_doom3_v1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. There are still a few more things I\'d like to ad, so keep and eye out for v1.1! Fellow modders can use whatever they wish from this mod without permission or credit.

Download

173 downloads

Uploaded:12-14-2011

True Survival mod

dts_plus_full_v14.zip | 7.74 MB

Dafama2k7 (dafama2k7@gmail.com) Doom 3: True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.4...: - Bugs fixed. - Added at last the Fluffy sounds used by Paul :D - Added Empty animation script support for pistol !

Download

172 downloads

Uploaded:12-14-2011

D3 Reworked Weapons

reworked_weapons_1.0.rar | 250.95 KB

accuracy changes, and visual recoil reduction on a few guns. Credit to Kamikazi Fred for the Pistol Burst Fire mod implemented with the changes I made. ///Enjoy

Download

446 downloads

Uploaded:12-06-2011

Enhanced Shaders D3

ng_bhm_shaders_d3_v28_full.zip | 3.67 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.8 - Exclusive Doom 3 enhancement, more metallic, very small change, but very noticiable, i just changed one .w for one .x in one line, but change a lot ! :D

Download

35 downloads

Uploaded:11-28-2011

Stage 2

stage_2.zip | 12.18 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, RocketLauncher. - Stuff: Medkits, Armor, Backpack. -------------- jONNY=[ReWire]=

Download

52 downloads

Uploaded:11-20-2011

Stage 1

stage_1.zip | 10.39 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, Grenades, RocketLauncher. - Stuff: Medkits. -------------- jONNY=[ReWire]=

Download

78 downloads

Uploaded:10-04-2011

RTS-Cemetery

rtscemetery.zip | 10.4 MB

ShotGun, MachineGun, Grenades, PlasmaGun, ChainGun, RocketLauncher. - Stuff: Shards, Armour, MegaHealth, Medkits. - Secret places: 3 --------------

Download

275 downloads

Uploaded:09-04-2011

Enhanced Weapon Effects

phrozo_weapons_mod2.zip | 7.07 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. Extras include having the sentry buddy, chaingun commando, and all Z-SEC enemies utilize the new particle and lighting effects for weapons. Exploding barrels, air tanks, func_explosions, and the bloodstone also have new particle effects! Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original.* *Debris physics, however, have been modified to make explosive effects look better per version 1.2. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c This video demonstrates the new explosion effects for barrels in version 1.2 The maps in this video are also included and listed in the readme. http://www.youtube.com/watch?v=_REItnTTwIg

Download

105 downloads

Uploaded:08-26-2011

Enhanced Weapon Effects

phrozo_weapons_mod.zip | 6.93 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. As an added bonus, added def files for some of the monsters and the sentry buddy have been included to utilize some of the new particle effects with other changes. Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original. I leave this up to the user to change to their own tastes or to use any assets in this mod to be included into other mods/projects as desired. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c Note: There have been some slight changes to the particle effects in the latest version of 1.1, but overall the effects the same.

Download

923 downloads

Uploaded:08-12-2011

D3 Duct Tape

duct_tape_v13a_full.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3a - Added now start all weapons with mounted flashlights set to ON by default. - Fixed muzzleflashes, now really are like in F.E.A.R., even the colour ! - Activated no ammo, empty fire to pistol weapon. - Optimized all weapons and fixed bugs. v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

Download

460 downloads

Uploaded:08-09-2011

D3 Duct Tape

duct_tape_v13_full_fixed.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

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483 downloads

Uploaded:08-02-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v27_full.zip | 7 MB

new shaders ideas and implementations ! Very latest features on shaders...: v2.7 - Fixed glasses, mirrors, all reflections now, glasses had a light inside that i added by mistake, now is fixed at last ! :D Is very little, but that change so much and remove that so big problems for the glasses to had an added light (so seek !) and also all reflections get now so awesome, that really i not wanted to wait more to release this, because i want better release later other non graphical mods, but this soon... :D

Download

362 downloads

Uploaded:07-25-2011

RWM_Pack A

rwm_pack_a.zip | 20.25 MB

file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

Download

656 downloads

Uploaded:07-10-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v26_full.zip | 5.42 MB

and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.6 - Added and enhanced some features from latest Sikkpin awesome shaders mods !!! - Fixed a bug in the ambient-light.vfp shader and enhanced the detail. - Fixed lighting problems on Brilliant Highlights shaders. - Fixed some bugs and remove all TXB and use again TEX because is faster and also, like Parallax, is a feature we not need so much, so i can add other better things and improve on speed also, not only on quality !

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140 downloads

Uploaded:06-27-2011

RatCage

ratcage.zip | 6.86 MB

includes a couple custom textures and 1 ratcage.ogg sound file of a recording I made using a 7 string Ibanez guitar. The map is based on a real rat cage I made which is actually more ornate in real life as it has gold chain doors & Swarovski crystals through out the cage. I\'ve made two other cages before but this one is my favorite labyrinth design. My inspiration for making the cages in the first place was from playing doom.

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1379 downloads

Uploaded:06-22-2011

Viktor\'s Upgraded Weapons

viktors_weapons.zip | 299.75 KB

was meant to be. No more bull, this is Modern Warfare 2 style of weapons. While they are stronger, THEY ARE NOT SUPER WEAPONS. They DO NOT break Doom 3. Just play on a harder difficulty and you\'ll be fine. Tweaks are generally like: - Slightly more damage per bullet - Faster rate of fire (For some guns) - Increased clip size (For Some guns) - Faster projectile velocity - Wrake\'s Ultra Realistic Tactical Lights AND MORE!!! Check readme.txt for full info

Download

120 downloads

Uploaded:06-19-2011

Diplom

diplom_by_valkyr.zip | 25.67 MB

game Doom 3. Type in the console(ctrl + alt + ~) \"map Diplom\". Description: My diploma(\"Development of the input group\"), built in D3Radiant.

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232 downloads

Uploaded:05-20-2011

Enhanced Shaders Q4 D3

ng_bhm_shaders_d3_q4_v25_full.zip | 3.23 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.5 - Fixed a lot of dirty bugs, specially on D3 and made better the glasses.

Download

146 downloads

Uploaded:05-20-2011

True Survival

dts_plus_full_v13.zip | 4.87 MB

True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.3...: - Fixed bugs. - Lowered power little for Commandos both Tentacle and ChainGun ones. - Fixed Pinky problem i made myself by mistake. - Pinkys now can really pass through small doors ! :D - Made to be able to fire while in reload, if there is at least 1 rocket charged. - Removed some stupid low ammo sound for the Machinegun weapon. - Added shiny look to all weapons, look even on dark rooms can be seen ! - Added support for D3XP (ROE), just rename the zzz_d-ts_d3xp.pk4.zip to zzz_d-ts_d3xp.pk4, but better is to copy the True Survival mod folder but with another name for example adding d3xp to that new name folder copy and then execute it from it. - Changed Machinegun weapon firing sounds.

Download

68 downloads

Uploaded:04-23-2011

Hell Flower Custom Monster (Modders Resource)

neuro_hellflower.zip | 2.16 MB

but it have a long range attack. This monster come full of custom model/textures, AI, particles and def. When dead unlike vanilla doom 3 monsters the plant doesn\'t go ragdoll, instead it plays a death animation and then disappear with the burn away effect of the other monsters. This is intended as a modder resource. Video Preview: http://www.youtube.com/watch?v=8IPo0OgWpAk&feature=channel_video_title

Download

44 downloads

Uploaded:04-23-2011

Comic Book Style Posters

posters_comic.pk4 | 51.69 MB

3. --------------------------------------------- --------------------------------------------- --------------------------------------------- ---------------------------------------------

Download

103 downloads

Uploaded:04-03-2011

Phantasm D3 Beyond

FirstStrike_v1.5.exe | 1.3 GB

higher-ups and the author to try to work something out. Until something does work out, this file will be unavailable. Please keep submitting files and hopefully they won't be affected by the gremlins running around. -Sent (D3 Files Site Manager) ********************************************************************************* This update is for the Phantasm doom 3 mod from 2006 and has new weapons, characters and levels. Phantasm D3 beyond is based on the movie Phantasm and its 3 sequels. many scenes and locations from the movie have been recreated in a game scenario with doom 3. On a personal note I'd like to thank all that have played the first version, I hope you get to enjoy my new labor of luv : Phantasm D3 beyond 2.0 for doom 3. Thanks everyone! Bladeghost

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361 downloads

Uploaded:03-25-2011

Cacodemon Classic DOOM

cacodemon_classic_doom_look_alike.zip | 2.57 MB

cacodemon look.

Download

275 downloads

Uploaded:03-18-2011

Particle Tutorial Asset Pack

particletutorial.zip | 8.08 MB

real time for demonstration purposes, and also some examples of what one can do with a lot of hard work with the particle editor. The most noticeable changes are to the weapons of the bfg, chaingun, and plasmagun. All their particle systems have been completely redone using existing Doom 3 particle textures and also extensive use of new custom made textures. There are also some other particle effects you will notice. Some other details are added decals, glossy weapons, textures for the tutorial room, and some edited/added model textures. Link to my tutorial: http://www.doom3world.org/phpbb2/viewtopic.php?f=4&t=24303

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149 downloads

Uploaded:03-15-2011

zz_trey_hud.pk4

ice_trey_hud_mod.zip | 1.67 KB

disabled by the author.

Download

499 downloads

Uploaded:03-14-2011

Perfected Doom 3 version 5.1.0 Patch

perfecteddoom3v5.1.0_patch.zip | 3.83 KB

mod folder and you\'re set. Sorry to all for the distortion.

Download

1199 downloads

Uploaded:01-26-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_q4_d3_prey_v23_full.zip | 3.78 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look can be noticed with easy, look at the screenshots i made too and try it !

Download

869 downloads

Uploaded:01-22-2011

Doomguy

doomguy.rar | 633.37 KB

Download

457 downloads

Uploaded:12-27-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v22_full.zip | 7 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look, is cool, try it now. - Changed properties from nicest to fastest again, because is the best for images in movement. - Fixed some lightning bugs. - Made Brilliant Highlights better, fixed bugs, makes it cool and real ! - Better Parallax for both NG & BHM shaders. - Updated all D3, Q4, Prey & ETQW shaders to latest ! - Really im not good explaining but just try it and see...

Download

356 downloads

Uploaded:12-08-2010

zForceAmbientLight

zforceambientlight.zip | 63.77 KB

huge, so everything lits up. If you have any suggestions contact me at lbr @ lbr.id.lv

Download

108 downloads

Uploaded:12-08-2010

Silent Shout Trailer

silent_shout_trailer_01.zip | 43.6 MB

valkyr@land.ru ====================================== Enjoy!:)

Download

317 downloads

Uploaded:12-02-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v21_full.zip | 5.57 MB

Manager and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.1 - New enhanced & Fixed bugs, bring new life to IdTech4 games look, is cool, try it and see for ourselves... Updated the shader to be more compatible with newer gfx cards. Added to use exactly the same style as the original shaders in the NG shaders, so now are a little less brighter and more metallic realistic look for metal, and fully removed plastic look on human skin and the like. As for BHM shaders, i added also that semi-HDR feature, but now well done and more realistic look, so, is not all look brighter and super amazing, it depends on many things like in real life. Increassed a little the amount of Parallax applied and added as much as i can of all this to ETQW too, just try all of them, all versions included from D3 & Q4 to ETQW & even Prey.

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862 downloads

Uploaded:11-30-2010

Skyscraper

54d3skyscraper.zip | 29.27 MB

well. The game ends when you see the small room with the \"Exit\"...

Download

93 downloads

Uploaded:11-28-2010

Scratches

scratches.zip | 2.54 MB

sucks. any feed back will be taken suggestions, ect. thank you for checking this out!

Download

113 downloads

Uploaded:11-17-2010

ReMap Stage

rmsdm1.zip | 5.87 MB

Download

178 downloads

Uploaded:11-17-2010

In Da Cemetery 2

in_da_cemetery_2.zip | 1.15 MB

Download

262 downloads

Uploaded:11-17-2010

Do2oM Mod

d2m_0.2.pk4 | 6.73 MB

defects. P.S. If you want to use it for your mod or map, please type in your map\'s (mod\'s) readme text file - Thanks to ThE FoREVERror for Do2oM (Doom II Gameplay Mod) and send e-mail message to me (Andreyxxxforever@rambler.ru)

Download

293 downloads

Uploaded:10-18-2010

OldSchool_GamePlay

oldschoolgameplay.zip | 110.32 KB

powerfull. Some pickups give you more, some less than in DooM3

Download

142 downloads

Uploaded:09-24-2010

DM_Temple_Goldeneye-007

dm_temple.zip | 4.92 MB

already existing rooms. Tons of secrets, the password is 235 for the room with the keycode. If any of the textures are missing please report it to me on http://dopaminemachine.com/forums. Read the readme for more detailed description

Download

65 downloads

Uploaded:09-02-2010

Unpredictable D3NewAi

d3newai.rar | 104.79 MB

download is. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Some of the changes in this update include: Lowered a little the weapon_chainsaw motor sound when at idle! Added a red light with dynamic shadows to the chainsaw weapon, making it appear creepy! Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated! Fixed ZCommandos attacking Betruger More moveable objects in the Caverns2 and Hellhole SP maps, now A couple of bug fixes... Refer to the readme for more information.

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69 downloads

Uploaded:09-01-2010

Fatality

d3fatality.rar | 1.78 MB

Download

636 downloads

Uploaded:08-26-2010

Carpet Tape

doom3_carpet_tape.zip | 122.52 KB

Helpful hints to modify weapon stats are in the ReadMe below.

Download

821 downloads

Uploaded:08-22-2010

Beneath Hell\'s Sky

doom3_beneathhellssky.zip | 51.74 MB

Download

481 downloads

Uploaded:08-11-2010

Double Long-Barreled Shotgun

db_shotgun_ch.rar | 100.74 KB

file and the def file. Yeah, maybe it\'s badass... but really easy to do. And now, It doesn\'t shoot a s**tload of bullets. It just shoot a single bullet. It also have a low zoomFov, so you can use the shotgun as a Sniper Rifle. ---------------------- INSTALLATION: Just put the \"db_shotgun_ch\" folder on your Doom 3 folder, open it and run \"db_shotgun_ch.bat\". YOU NEED RESURRECTION OF EVIL. You can freely use this for your own Mods ( I mean... your RESURRECTION OF EVIL Mod... ). Just give credits.

Download

1472 downloads

Uploaded:08-08-2010

Alpha Labs - Sector 5

sh3_v_1_2.zip | 4.81 MB

bullseye has fixed that with adding many portals to the map. This greatful map is now totally playable and enjoyable with this version!

Download

241 downloads

Uploaded:08-06-2010

Salvational Temple

zlevel9.zip | 4.19 MB

manuscript. It says that there is an artifact which can cure zombies. This is our last hope, humanity\'s last desperate attempt to recover from disastrous pandemia. Your mission: find this artifact in the ancient temple and activate it. Be aware: long range scans of that place show nasty deathtraps and hideous mutants. Going there is practically a suicide, but we don\'t have any other choice, so prepare yourself well.

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384 downloads

Uploaded:07-30-2010

Noah\'s Super Weapons

noahs_super_weapons.zip | 19.07 MB

their skills, so they rely on their weapons.

Download

307 downloads

Uploaded:07-30-2010

NineHammers Shotgun - Pegaso Chronicles Weapon Preview

pegaso_chronicles_nine_hammers_shotgun_weapon_preview.rar | 1.9 MB

related to the weapon ammo going -1, don\'t bother yourself to make me know that because it\'s a DooM 3 bug. Pegaso Chronicles needs RoE to work and you will never find that bug in the mod. The weapon will be in the player inventory when you load a map. HOW IT WORKS: Open the rar file and extract the folder pc_ninehammers in your Doom 3 folder. Then, open the extracted folder and \"double-click\" ( open ) the file \"ninehammers.bat\". Now... play Doom 3. To spawn the weapon just open the console and type: spawn weapon_ninehammers To spawn the moveable instead of the static model type: spawn moveable_item_ninehammers =========================== This is just a preview of a weapon. This weapon can\'t be used in any way or any project ( commercial or not ) without the Author permission. The screenshots are from Pegaso Chronicles.

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1079 downloads

Uploaded:07-05-2010

NewDoom3 v 1.2 (FINAL)

newdoom3_v1.2.zip | 1.91 MB

quickly download this mod and play it without worrying about the long download time (i did have to take out SOME stuff though) but the graphics is still very good if you have it on your highest resolution.....this mod is only compatible with doom 3 v 1.3.1 and also im not actually getting 0 fps or whatever it sais in the screenshots i was just getting that fps for a split second while i was taking the screenshot...plus this is supposed to be v 1.3 but i allready realeased v 1.1 and forgot that i allready had a patch out for v 1.1 but oh well anywho before you hurt your eyes reading all this go download the mod now! :)

Download

302 downloads

Uploaded:07-05-2010

NewDoom 3 MINI

newdoom3_mini.zip | 594.6 KB

cant just download the 2 mb version which has a better splash screen and machine gun model but this is just to show how much i can push this "newdoom" graphics down.....ya ive seen other graphic mods for doom 3 either not as good or as good as this but it cant beat my size ^_^ by the way this is not a virus or patch its the full mod :)

Download

705 downloads

Uploaded:07-03-2010

New Doom 3 v1.1

newdoom3_v1.1.zip | 7.8 MB

bugs, bullet markings are now fixed, and other tiny bugs which are annoying) * a bit better graphics (if you have the doom 3 settings pumped to the max including your highest resolution) * Worked on the fps so you'll probably get better frame rates if you were having trouble with v 1.0 kod_113@hotmail.com

Download

1185 downloads

Uploaded:06-21-2010

dbz3-Lasthope

lasthope.rar | 48.26 MB

Download

116 downloads

Uploaded:06-17-2010

Disaster

disaster_by_sergiroth.zip | 1.78 MB

features. DM: Yes TDM: Yes LMS: Yes Tourney: Yes New Textures: Yes ( the sky... lol ) New Sounds: No New Models: No

Download

1751 downloads

Uploaded:06-01-2010

BFG_Guns

bfg_guns.zip | 16.72 KB

download now!

Download

1604 downloads

Uploaded:05-29-2010

Doom 3:Evolution

doom3evolution_v091.zip | 23.24 MB

as well as Weapon and Augment upgrade system. In a couple of words- this mod will give Doom 3 the depth it deserves, by introducing various new tools and skills, and a great variety of possible characters.

Download

365 downloads

Uploaded:05-23-2010

DooM Beta Mod

beta_mod.rar | 2.27 MB

Download

866 downloads

Uploaded:05-21-2010

Super Allies

doom_3_super_allies.zip | 454.02 MB

alone. Okay, this is a mod for children (especially) and adults like me who love to play Doom for its wonderful graphics and audio but who do not want the "Jeepers" scared out of us. Why not play on "God" mode, you ask? Well, you cannot die on that mode (as far as I know), which makes the game really boring. With this mod, can still die and you will, in 27 levels, at least die once, if only from "friendly fire." So what are you waiting for? Download now!

Download

404 downloads

Uploaded:04-21-2010

True Survival + PK-Sound mods

dts_plus_full_v12.zip | 5.1 MB

Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.2...: - Fixed bugs. - Lowered Imps too powerful. - Pinkyes and other medium sized demons can now pass throgh doors. - Overall enhancement, smart demons, fixed RocketLauncher weapon. - Added optional GFX shaders enhancement, including better Self Shadows v2.1 v1.1...: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). ===================================== PK Sound mod v2.0 by Slade_EXE Hello there, my name is Slade EXE and this is the PK sound mod. First off, the mod has only changes 5 things: -The boss in the level CPU Boss, demonic voice -The Sarge taunts in both CPU levels, demonicmetalic voice -The marine's voices at the start of the Enpro level, edited and made it sound like they have helmets on them -Cooling Rod sound effect, added alarm sound from Quake 4, stereo echo -Betruger's voice in the Hell level, demonic voice Later on I will add to this mod, but for now you have this to use. Installation: Open up the zip file and drag the sound folder into your Doom 3 base folder. Requierments: Nothing, works with all curent patches. The Rights: -You are allowed to modify this mod but if you want to make it public, send it to me. -Permision is needed if you add this to a mod of your own. Email: slade_exe@yahoo.ca

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1560 downloads

Uploaded:04-20-2010

Self Shadows for IdTech4

zzz_selfshadowsv2_d3_roe_q4_prey.pk4 | 3.6 KB

simply Self Shadows for all textures and models, now also its all the same but DYNAMIC, so it means that not only self shadows, but also i have update it so the colours for both shadowed or unshadowed environment, objects, models, textures, all this are dynamical changed depending on your Point of View, really, i have tested and works 100% on D3, ROE, Q4 and Prey with NO need for any change, also i have made a version for Enemy Territory Quake Wars that is amazing, but well this is another mod i will upload on another place, by now, common, try this great Graphics Enhancement small MOD, NOW !!! A small mod that adds a NEW feature; SELF SHADOWS, on generic ambientlights.vfp glprogram Shader to enhance all the textures and models of all IdTech4 based games, like Doom 3, ROE, Quake 4 and even Prey.

Download

457 downloads

Uploaded:04-18-2010

Confusion

firstmap6.zip | 1.52 MB

I can beat it without cheats so you probably can. It's hard though so you won't beat it on the first try. ;) Of course, you can kill the cyberdemon no matter what you do so if the only monster left is the cyberdemon then you win!

Download

198 downloads

Uploaded:04-12-2010

Self Shadows for IdTech4

zzz_selfshadows_d3_xp_q4_prey.pk4 | 3.38 KB

based games, like Doom 3, ROE, Quake 4 and even Prey. As its name implies this mod adds Self Shadows to all textures resulting in a more detailed ultra realistic for all texture environment and models.

Download

694 downloads

Uploaded:04-06-2010

N.G.S (New Gun Sounds)

doom_ngs.zip | 4.07 MB

below: Pistol Shotgun Machinegun Chaingun Grenades Rocket Launcher I have also put in new main menu music :)

Download

353 downloads

Uploaded:04-06-2010

Gibbable Imp Prototype

neuro_gibimp.zip | 440.29 KB

main model. There is a video available: http://www.youtube.com/watch?v=dJQrCfvSljk

Download

1227 downloads

Uploaded:04-01-2010

Resident Evil Labs

residentevillab.pk4 | 4.42 MB

Decoration) and there is one Single Player Start , so this map can be made into/converted a MP/SP map very easily.I Know alot of gamers are into or maybe were into Resident Evil , so I Hope You Enjoy.Any comments/feedback will be appreciated.

Download

900 downloads

Uploaded:03-26-2010

Shaders Enhancer D3 & ROE PACK

ng_shaders_d3_q4_prey_v20a_full.zip | 1.76 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.0a - Fixed a very small bug on environment.vfp, only a little enhancement. - More detail gained by this, so its important ! v2.0 - Added Self Shadows to ambient lights, very noticiable !!! - Added improved global light. - Fixed bugs on color.vfp, environment.vfp, bumpyenvironment.vfp and ambientlights.vfp - Dead Space style specular style on environment textures, walls and the like. :D

Download

316 downloads

Uploaded:03-21-2010

Coloured Weapons Skins

z_alt_tga_models_textures_colors.pk4 | 7.73 MB

root folder and create a folder, name it as you want, for example coloured_weapons and put the .pk4 here, that's it. Later i will release the ROE different Coloured Skin textures for its added Weapons models, well, at least if people like it.

Download

468 downloads

Uploaded:03-16-2010

Mancubus SP

mancubus_v12_d3_full.zip | 4.92 MB

converted to .ZIP the mancubus.pk4 and copied again into .zip file and updated the version to 1.2 for easy understanding, sorry. v1.1 - First update release by Dafama2k7. The NEW Update is actually made by Dafama, yes, I only wanted to fix a minor bug that prevented many people to be able to load this great map. Basically the bug was that the .map file was not 100% compiled a mapname.proc file was not on the .pk4, the original author tell it the users to compile the map, i am sure he wanted to make the .zip file to be as smaller as possible. Now that .proc file is included and also i have added full shadows to all lights. Get this D3 SP map right now and play it, its worth it a lot !!! v1.0 - First original release by Smart333.

Download

368 downloads

Uploaded:03-13-2010

Cool NG & BHM D3 & ROE Shaders PACK

cool_shaders_pack_v19_d3_full.zip | 680.2 KB

ideas and implementations ! Very latest features on shaders...: v1.9 - Added semi HDR feature on all my shaders. - Added Penumbra effect on all my shaders. - Fixed lights passing through solid objects on BHM, now, this no more. - Enhanced backlights and added clamp Brilliant Highligts Mod. - Removed a couple of bugs, this, take me three full days.

Download

355 downloads

Uploaded:03-13-2010

Eerie Doom3

eeriedoom3.zip | 15.38 MB

setting. i did a pretty good job fitting it in at 15 mb Download and enjoy! :)

Download

483 downloads

Uploaded:02-25-2010

True Survival

dts_plus_full_v11.zip | 5.01 MB

(dafama2k7@gmail.com) ===================================== INTRODUCTION: While I (like many others) enjoyed Doom3 immensely, I felt that something wasn't quite "right" in the gameplay experience. Too often I was passing up armor and ammunition because I was already loaded down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armoury. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor. ===================================== NEW UPDATE by Dafama: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). =====================================

Download

538 downloads

Uploaded:02-23-2010

Alpha Labs - Sector 5

d3_sh3_v11a_full.zip | 8.96 MB

Nightmare Email- Sasha_Shaman@mail.ru Compile Machine- PC Pentium 2.6 Ghz HT Compile Time- 6 min. Build Time- 4 weeks Tools Used- DOOM3Editor Thanks to: Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3

Download

694 downloads

Uploaded:02-22-2010

D3XP Bloom

d3xp_bloom_mod_full_v14.zip | 157.59 KB

activates the BLOOM already present but disabled and hidden in the ROE eXPansion for Doom 3 made by Nerve soft. And this is the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy. New Features...: Made a NEW CVAR to make easier for non experienced users to change the amount of bloom. This is done now and the CVAR is named BLOOM !

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561 downloads

Uploaded:02-20-2010

Arena Gate

arena_gate.rar | 12.66 MB

Download

812 downloads

Uploaded:02-06-2010

NG Cool shaders

ng_shaders_d3_q4_prey_v18.zip | 20.87 MB

change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...

Download

310 downloads

Uploaded:02-03-2010

Gravity Gun ROE

gravmodroe.zip | 3.67 MB

others can have fun with it, Why did I do this well the reason is that the Gravity Gun is very fun to use and I wanted to use it on ROE with the mod "Make it Till Morning" at first it was hard but after a while I figured out how to make it work with ROE by modding a few simple files.

Download

103 downloads

Uploaded:01-31-2010

NG Cool shaders

ng_shaders_d3_v17.zip | 72.65 KB

tweaking the original test.vfp i was found a very good reflection feature, the original shaders was broken and made for Q4 or Prey, not really usable with D3 without changing a couple of lines, i was do it and when i was finally able to run my D3 with that fixed test.vfp shader i was seen an awesome specular and reflections very, very enhanced and pushed up !!! So, work started on new shaders pack called 'Cools shaders' mod. + Shaders Enhancer v1.2 for Doom 3, ROE, Quake 4 and Prey. Description...: Shaders Enhancer unlike other shaders mods available doesn't change this two very important shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhance all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

Download

1157 downloads

Uploaded:01-28-2010

Stolen Night Vision

d3_night_vision.zip | 236.29 KB

night. They are by far the coolest mod for those who aren't playing vanilla Doom 3. Double thanks to Bloodrayne for pointing me in the right direction over at Doom3World. (P.S: It doesn't ruin the game like weapon flashlights, space marines would totally have night vision. End of. And yes, I do love the original flashlight for all it's scare value...) Enjoy!

Download

135 downloads

Uploaded:01-18-2010

Gorka 2

gorka_2.pk4 | 929.67 KB

Download

494 downloads

Uploaded:01-09-2010

Reincarnation of Jesus

reincarnation_of_jesus.zip | 84.34 MB

machinegun,the gs shotgun, the red tiger skin mod and the weapons have had tweakings done by myself. New MONSTERS ALERT!!! The revelity demons are back for some action including the painelemental and the devastating baronofhell(this monster is not just an enemy, it is a warrior in a league of its own). BUllET-TIME-EFFECT Slow down time with the push of the "v" key and watch everything slow down while you move at a faster pace reset time with the "b" key. Recreate dragonball z by pressing the "n" (this mode is not recomended as your movement speed is distorted only use fists and beserk while standing) LOADS MORE to ENJOY!!!

Download

1589 downloads

Uploaded:01-03-2010

Horror At Home

djgrapes_hah.zip | 58.62 MB

them all. If you have any problems with it, write a comment or a mail to me djgrapeshu@freemail.hu. Thanks for other people for models, textures, skins and sounds. Have fun! By Djgrapes

Download

568 downloads

Uploaded:12-20-2009

Quadro - 6000 Futuristic Shotgun

quadro6000_futuristic_shotgun.zip | 2 MB

Nice Green & Black Overlay With Some Blood Drips (Blood Kinda Ruins It) Sounds Are Included Which Really Sound Awesome! Some Of Them WERE Created By Me.[/i] This Is A Must Download For Scifi-Horror Lovers!

Download

1456 downloads

Uploaded:12-17-2009

Tested

tested.rar | 586.35 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 623 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 19 hours to completion!

Download

1986 downloads

Uploaded:12-11-2009

TweakeDoom

tweakedoom_v45_d3_full.zip | 76.04 MB

today! [quote] -Updated shaders. -Fixed materials, particles and fx. -Fixed sounds and shakes. -Enhanced and fixed weapons. -Auto Grenade with the press of a key, thanks to TRSGM for the idea. -Auto Fists, also inspired by TRSGM DentonMod3 auto-grenade weapon. -Fixed & Enhanced optional patches. -Player starts with the pistol because Fists are auto. -Increased Cacodemon turn rate a little from 150 to 180, much better now. -Removed unused Radar code (yet) from Plasmagun weapon. -There may be Monsters and Zombies per level, now ! -More. [/quote]

Download

594 downloads

Uploaded:12-05-2009

Burned Yellow Machinegun

burned_yellow_machinegun.zip | 725.52 KB

Machinegun. [i]A nice new trim to the Machinegun with Yellow Bit and bops and burn marks, So you have really been threw Hell! Yours Trustfully, David (Darkydude)[/i]

Download

146 downloads

Uploaded:11-20-2009

ZoomToggle

92autoexec.cfg | 26 B

Download

54 downloads

Uploaded:11-20-2009

Sherk mod for doom 3 (second preview)

sherk_mod.rar | 7.08 MB

Benjamin Pulido

Download

401 downloads

Uploaded:11-20-2009

GraphicFixCFG

autoexec.cfg | 188 B

haze/glossy etc. [/quote]

Download

305 downloads

Uploaded:11-20-2009

ZombiesAltCleanClothsPack

zombies_alt_clean.7z | 15.78 MB

and not so dirty and dingy looking ones. No paint app was used , just copied the clean skins and relabled as dirty. Zombies in Pack Labcoat Maintence Marine(The T-Shirt One). [/quote]

Download

262 downloads

Uploaded:11-05-2009

Sonic the hedgehog for doom 3

sonic.zip | 8.33 MB

Pulido :)

Download

660 downloads

Uploaded:11-05-2009

Tourettes Guy Mod!

tourettes_guy_mod.zip | 3.56 MB

out laughing! Yes Im Very late indeed :( But im not going to submit mods until a while because, I NEED A BREAK! Features: All new completely re-edited player sounds to Tourettes Guy Sounds I even put in Multiplayer Sounds Wasnt that nice of me? New Splash Screen When loading the game. Followed by farting and jumping sounds! There all practically Re-done! IM NOT RESPONSIBLE IF YOU ARE OFFENDED OR SOMEONE AROUND OFFENDED YES THIS HAS CURSE WORDS!!! [/i]

Download

417 downloads

Uploaded:11-05-2009

Blue armor

blue_armor.zip | 2 MB

Download

578 downloads

Uploaded:11-05-2009

Cramped Waste 01

cw01.zip | 28.47 MB

guns (from the chainsaw to the BFG), tons of demons, and a happy ride through a green goo tunnel.

Download

320 downloads

Uploaded:11-01-2009

Scorchy the Pistol

scorchy.zip | 28.69 KB

knock-back capabilities and does massive damage (think magnum). It's over powered because its been balanced by the slow firing and frequent reloads, but it does a better job against single targets (if you hit).

Download

134 downloads

Uploaded:11-01-2009

CoopLove

love_in_d3_walls.zip | 859.62 KB

wallpapers (1680x1050), dedicated to theme of love in Doom and coop gaming. This wallpapers is result of cooperative play with my girlfriend in original story and RoE expansion both on OpenCoop and LMS Mod. Thanks to my biggest love of my life Irena, and to creators of this stunning mods for cooperative experience. I hope some of you will like it. :)

Download

389 downloads

Uploaded:11-01-2009

Quake II Volcano Episode 1

quake_2_volcano_ep1.zip | 36.68 MB

player seeking history there to know what happens with Quake II Volcano, the first episode contains 3 levels are not so difficult. Enjoy Benjamin Pulido. See the readme for more information. :) :D :beer: Contents of mod: New Sounds New skins of demons New costumes, new music and much more ....

Download

46 downloads

Uploaded:10-30-2009

Sherk mod for doom3

shrek_mod_preview.zip | 61.19 KB

:D

Download

505 downloads

Uploaded:10-30-2009

DooM 3 Happy Halloween 2009!

doom_3_happy_halloween_2009.zip | 252.32 KB

will NEVER want to go the bathroom again![/i] Download Today!

Download

18 downloads

Uploaded:10-28-2009

Man's Darkest Hour Wallpaper

wallpaper.jpg | 40.26 KB

Download

154 downloads

Uploaded:10-27-2009

Man's Darkest Hours

darkest.zip | 198.37 MB

Dark Mod(I can dream). (PS. THE MAPS ARE IN THE LOAD MENU) A TC mod I've been working on. The premise is that Nazis won the war, turned into the evil government called The Trust, and now 200 years later you have to kill them.(still working on story). It uses lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I don't remember who's mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

Download

234 downloads

Uploaded:10-27-2009

Man's Darkest Hour Mod The Trust Replica Soldiers

88mdhm_the_trust_replica_soldiers.zip | 2.06 MB

previous version but it contained a thousand errors. And so I created this one with lots of updates and fixes with new features too! [i]Includes: Security's White Armor Has been Updated With some little white Attachments New Sounds The Old Ones sounded a little to corney for me. So they have been replaced with Combine's Sounds. Which Sound Alot Better And Suits Them. Previous Included: Cool White Armour Skin With Red Bits And Bobs, Armor Plates Have Red Cross Sign On it. Helmets Have Blue Glass, Faces dont look "Zombiefied" Plus Shotgunners Helmet Has "The Trust" Text On It. Shoes Are Not Dirty, Shield Has Cross Sign On It And The Shield Glass Is Red. Update: I Decided To Put In Sounds As In Voice's And They Sound Brilliant! Sometimes They Actually Chat To Each Other! (They Didnt Actually)[/i]

Download

218 downloads

Uploaded:10-26-2009

Vulgar hell (final)

vulgarhell3.zip | 11.87 MB

monster New cinematic New sounds Enjoy!

Download

122 downloads

Uploaded:10-23-2009

New Startup Screen for RoE

d3roelaunch.zip | 9.33 MB

Download

441 downloads

Uploaded:10-23-2009

Fancy Weapons

whiteweaponmod.pk4 | 2.75 MB

This isnt really a full mod, just a minor something i slapped together from the TC im making. Try out the BFG. (IT ROLLS!) Try out the Plasmagun. (HEADSHOTS!)

Download

229 downloads

Uploaded:10-21-2009

Mans Darkest Hours

1_mans_darkest_hours.jpg | 38.4 KB

lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I dont remember whos mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

Download

245 downloads

Uploaded:10-21-2009

Darkydude's New Death Soundpack

darkydudes_soundpack.zip | 540.01 KB

terrifying Screams! So Break a Leg! Download Today!

Download

129 downloads

Uploaded:10-19-2009

Vulgar hell

vulgarhell.zip | 786.07 KB

Download

147 downloads

Uploaded:10-19-2009

Vulgar hell (part 2)

vulgarhell2.zip | 1.13 MB

Download

146 downloads

Uploaded:10-19-2009

Cinematic example

cinematic.zip | 8.72 KB

Download

81 downloads

Uploaded:10-19-2009

Wrath of DOOM - SuperShort-Demo

wrath_short_demo.zip | 38.64 MB

Theme"MusicPlasmagun has Splash Damage with "Knockback" (Q3A Style) You can use Rocket Jump with the Rocket LauncherSpeeded Up playerMax Health Incresead from 100 to 300Max Armor Incresead from 125 to 150Walk Speed IncreseadRun Speed IncreseadCrouch Speed IncreseadOnly 5 weapons: Fists, Chainsaw, Shotgun, Plasmagun and Rocket Launcher

Download

109 downloads

Uploaded:10-11-2009

Inside the Fortress

zindise_the_fortress.zip | 749.69 KB

"health-drainer-floor". ---By Sergiroth

Download

1837 downloads

Uploaded:10-10-2009

Hardcore Double Barrel Shotgun

hardcore_double_barrel_shotgun.zip | 446.99 KB

Shotgun Mod! This file not just has a dds skin it has remarkable sounds too! The Skin contains: Black And Red Wooden Handles And Flame's At the Tip! The Sounds contains: All new Sounds To The weapon! Who's The Badboy Now?! Readme's been updated and I have been able to get around HTML So My Presentations Look Good! Bye!, Darkydude

Download

831 downloads

Uploaded:10-08-2009

F.F (Futuristic Flashlight)

f.flashlight.zip | 626.24 KB

"F.F" into your doom3/ folder and run F.F from the mods list and enjoy your new flashlight! :P if any problems/glitches email me at kod_113@hotmail.com

Download

1545 downloads

Uploaded:10-06-2009

NewDoom3 v1.0

newdoom3v1.0.zip | 216.15 MB

Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene backgrund noisse # Ultra realistic weapon sounds [/quote]

Download

1171 downloads

Uploaded:10-06-2009

Demon Genes

demongenes.zip | 14.7 MB

quiet, but that will quickly change. The setting is a Genetic research facility that you have been sent to investigate after communications cease. Whatever, it's a familiar storyline, you've heard it all before... This map incorporates many intricately crafted sequences as well as heavy usage of scripting. [/quote] Sounds fun, no? Downlaod below!

Download

585 downloads

Uploaded:10-05-2009

New Doom3

newdoom3v0.9.zip | 162.11 MB

Better sounds # Better metallic look # Better Special FX # Better models and texture resolutions # Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene background noise # Ultra realistic weapon sounds

Download

306 downloads

Uploaded:10-04-2009

BloodBust Chainsaw

bloodbust_chainsaw.zip | 154.61 KB

terror! ----------------------------------------------------------------- If theres any problems contact me! davidwbrennan@hotmail.com

Download

181 downloads

Uploaded:10-04-2009

Save Ammo mod

d3saveammo.zip | 32.87 KB

mod is aimed at people who: - think that there is too much ammo in the game or - wants to play a level more difficult than Veteran, but dislikes the Nightmare level for some reason. In this mod the ammo quantity and the capacity of medkits and armors are decreased by about a half. The damage of some weapons was also decreased by 10-20%. In addition, when the game starts your health level is only 25, that makes a sense for numerous medkits at the beginning of the game. Monsters are untouched except the final boss - Cyberdemon - its strength is doubled. [/quote]

Download

534 downloads

Uploaded:10-04-2009

Doom 3 Marine Flashlight (Full Edited Flashlight)

marine_flashlight.zip | 250.7 KB

blues! The flash has changed to a neat blueish-green color! Bye!, Darkydude [/quote]

Download

403 downloads

Uploaded:10-04-2009

Blue Cloaked Launcher

blue_cloaked_launcher.zip | 137.55 KB

default one, why not give it a try?

Download

675 downloads

Uploaded:10-02-2009

Doom 3 Classic E1M8 Main Menu Theme

classic_doom_3_e1m8_main_menu_music.zip | 898.21 KB

the audio, credit goes to its creator: Sonic Clang. Aka: Brian Kline

Download

553 downloads

Uploaded:10-02-2009

Alpha labs, sector 6

alpha6.zip | 719.17 KB

downlaod below!

Download

174 downloads

Uploaded:09-29-2009

Little hell 2

little_hell_2.zip | 4.74 MB

Download

395 downloads

Uploaded:09-29-2009

Caverns, area 3

caverns.zip | 583.64 KB

hell"!

Download

99 downloads

Uploaded:09-29-2009

Quake 2 Volcano Demo

volcano.zip | 18.85 MB

your mission then becomes to destroy all demons.

Download

154 downloads

Uploaded:09-20-2009

dw_petrified forest

tofdw01.zip | 2.75 MB

getting more and more... Fight them back to hell, where they belong. In this dark map, a forest at night, owls screeching in the treetops, the ground is hardly lit and the tree trunks disapear in the night sky. Every player is followed by a small sphere, lighting the way with a spotlight and helps finding your opponents. Try not to loose it, they don't need a light to find you :D

Download

306 downloads

Uploaded:09-20-2009

House of pain (q3dm2)

q3dm2.zip | 12.46 MB

Download

511 downloads

Uploaded:09-19-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v16_d3_full.zip | 1.97 MB

awesome specular and reflections based, very enhanced and pushed up shaders mod taking as its base the original D3 & ROE GL shaders. - Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. - Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp

Download

220 downloads

Uploaded:09-17-2009

Introduction (q3dm0)

q3dm0.zip | 20.88 MB

Download

734 downloads

Uploaded:09-15-2009

Quake 1 monsters

quake_1_monsters.zip | 11.38 MB

Download

113 downloads

Uploaded:09-15-2009

Problem

problem.zip | 160.7 KB

Download

126 downloads

Uploaded:09-12-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v15_d3_full.zip | 1.78 MB

original D3 & ROE GL shaders. 2- Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. 3--> Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhanced all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

Download

127 downloads

Uploaded:09-12-2009

Bloody fatty

fatty.zip | 399.96 KB

Download

222 downloads

Uploaded:09-10-2009

Trips and traps

d2map08.zip | 7.49 MB

to extract. Music of level 8 of doom2. Many Cacodemons.

Download

259 downloads

Uploaded:09-08-2009

Sigma labs 3

sigma3.zip | 835.67 KB

Download

193 downloads

Uploaded:09-08-2009

Sigma Labs 2

sigma2.zip | 1.13 MB

Download

72 downloads

Uploaded:09-06-2009

Wooden Weapons

wood.zip | 1.57 MB

You're going to need them.

Download

211 downloads

Uploaded:09-05-2009

Sigma Labs Sector 1

sigma_labs_1.zip | 1.15 MB

Download

76 downloads

Uploaded:09-04-2009

Horizonmapping Techdemo

horizon.zip | 225.45 KB

longer or shorter.This is when horizonmapping becomes handy which allows us to draw a correct shadow which gets longer and shorter. Although horizonmapping is normally done with additional textures , I decided that a heightmap (stored in the Normalmaps Bluechannel) should be enough to generate these "shadows".The Shader simply traces a ray from the current pixelposition back to the light and checks if hit intersects another pixel, if it does so , the currentpixel must be in the shadowvolume.

Download

413 downloads

Uploaded:09-04-2009

Doom 2 music

doom_2_music.zip | 38.56 MB

No, I have not Rebis but if the replacement. Alphalabs4: On the giant spider. delta4: In part of hellknights. recycling1: In the part where is the revenant. recycling2: In the part where mancubus appear.

Download

91 downloads

Uploaded:09-03-2009

Color launcher

color_launcher.zip | 948 B

Download

794 downloads

Uploaded:09-03-2009

Bosses (icon of sin)

bosses.zip | 6 MB

demons. Benjamin Pulido.

Download

87 downloads

Uploaded:09-01-2009

Slime mancubus

slime_mancubus.zip | 531.11 KB

Download

541 downloads

Uploaded:08-31-2009

BHM COOL shaders

bhmod_cool_d3_full_v10.zip | 934.58 KB

specular and reflections very, very enhanced and pushed up !!! Note... Do not confuse with the BHNG mod also originally made by Maha-X and constantly updated by me, both are based on the same techniques but with some very important changes, so i decided to update both on a different mod everyone. Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher. Very Special Thanks to all this great people...: This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager ! This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!! This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X ! This mod uses brilliant Green Bar fix thanks to Langenscheiss !

Download

424 downloads

Uploaded:08-31-2009

Doom2 Sounds

doom_sounds.zip | 2.31 MB

Download

747 downloads

Uploaded:08-31-2009

Doom 3: Mind-Killer

doom3mk21.zip | 49.82 MB

Download

119 downloads

Uploaded:08-29-2009

Ghost pistol

ghost_pistol.zip | 117.5 KB

Download

107 downloads

Uploaded:08-29-2009

FMJ_mini_base

fmj_mini_base1.1.zip | 2.05 MB

server crash

Download

169 downloads

Uploaded:08-27-2009

Little Hell

little_hell.zip | 88.48 KB

Download

327 downloads

Uploaded:08-24-2009

Comm Center

d3base3.zip | 5.52 MB

Download

774 downloads

Uploaded:08-24-2009

Doom 3 Turbo

doom_3_turbo.zip | 73.22 MB

and stressful, by adding new features. The default parameters makes the game as hard as possible without to be impossible to play. You must always run and kill to survive because the monsters never appear at the same place. The game now is more tense and more scary, just to taste the strongest adrenalin ecstasy moment during playing. Of course, for trainning, the parameter values can be changed to play this mod easier, making it completely customizable. -- The mod only work at all in "ultra quality" mode --

Download

181 downloads

Uploaded:08-23-2009

Installation

d3base2.zip | 5.15 MB

Download

377 downloads

Uploaded:08-23-2009

Blood shotgun

blood_shotgun.zip | 521.33 KB

end up on there.

Download

537 downloads

Uploaded:08-23-2009

Cool Shaders

cool_shaders_pack_v11_d3_q4_prey_full.zip | 2.31 MB

more graphically impressive game.

Download

502 downloads

Uploaded:08-22-2009

ID-Halo

idhalo.zip | 25.17 MB

but will get better with time.

Download

75 downloads

Uploaded:08-22-2009

Statue mod

statue_mod_by_benjamin.zip | 11.28 MB

stone. Contents: New Weapons skins. New skins of demons New zombie skins.

Download

161 downloads

Uploaded:08-18-2009

Subway3

subway3.zip | 81.28 KB

Download

95 downloads

Uploaded:08-18-2009

Green Archvile

green_archvile.zip | 1.79 MB

Download

159 downloads

Uploaded:08-18-2009

Subway2

subway2.zip | 124.73 KB

Download

59 downloads

Uploaded:08-18-2009

The Dark Passage Textures

textures_tdp.rar | 14.9 MB

Download

213 downloads

Uploaded:08-14-2009

Subway

subway.zip | 157.54 KB

Download

162 downloads

Uploaded:08-14-2009

Imphell

imphell.zip | 25 KB

Download

322 downloads

Uploaded:08-10-2009

Infernal Death Orgy

2009_08_05_idov17.zip | 256.64 MB

ramps up the difficulty. It does all this while keeping the original game's atmosphere. It uses, and improves upon Denton's Enhanced Doom 3.

Download

1529 downloads

Uploaded:08-10-2009

HUDS Pack

huds_d3_full_v135.zip | 10.86 MB

small mod, i have updated, fixed bugs if any, enhanced and updated to make it even better. I will of course, mention all the original authors and include all of they're respective documentations.

Download

181 downloads

Uploaded:08-09-2009

cannonfoddermod

ice_trey_cannonfoddermod.zip | 368.14 KB

Download

265 downloads

Uploaded:08-08-2009

Crusher

crusher.zip | 73.13 KB

Download

166 downloads

Uploaded:08-04-2009

The dark passage

tdp.zip | 183.49 KB

Download

92 downloads

Uploaded:08-04-2009

torneo

tutorial_tourney.zip | 40.34 KB

Download

150 downloads

Uploaded:08-03-2009

The Trenched Hill

tof_fmj_02.zip | 5.56 MB

that can be used for cover. In addition to screenshots, [URL=http://www.xfire.com/video/104a0d/]here's[/URL] a video of the map: In this map i altered the concept of how to play CTF a little bit. There are no team bases. The flaggs are placed in the middle of the map close to one another on the lower level. As the one flag is taken, the other one is put on top of the hill... Originally the flags were not supposed to be moved. I intended the flags to be under the hill and the goal to score to be on the hill. The way the bots are controled (brush based) made me change my concept.

Download

217 downloads

Uploaded:08-03-2009

Muerte Subita

muerte_subita.zip | 11.34 MB

Download

160 downloads

Uploaded:08-02-2009

Puente

puente.zip | 138.39 KB

Download

157 downloads

Uploaded:08-01-2009

Tumba

tumba.zip | 165.93 KB

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836 downloads

Uploaded:07-30-2009

E3 Alpha Sound lite

e3_alpha_snd_lite_v10_full.zip | 83.18 MB

classical and with a more creepy atmosphere. Monsters, demons, zombies, characters, weapons, machines, even the player sounds different, metal boxes, doors, elevators, everything sounds a lot scarier right now.

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283 downloads

Uploaded:07-29-2009

Mind-Killer

mindkiller20.zip | 46.6 MB

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335 downloads

Uploaded:07-18-2009

Skyportal

skyportal.zip | 6.06 MB

assets to help producing contents taking full advantages of this system. 3D Skyboxes are a good alternative to the normal 2D one. With this system you can render real 3D objects as skybox. You have simply to create a room with what you want to show in the skybox, even monsters. Then with some simple steps your little room will be enlarged 16 times on the skybox. What this mean? You can create more detailed even animate skyboxes, with better performance and less pain to create a six side cubemap as included there are skydomes that use 360° seamless sky textures of 1024x512. Included in the zip there is a complete manual on how setup a 3D skybox and the relative entities, with map samples and scripts. It uses a new DLL, so you can't add other mods that have custom DLLs. But the Source code is included in the zip, so you can change it at your pleasure and port it on Mac and Linux.

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154 downloads

Uploaded:07-17-2009

DM HellPit

hellpitsubmission.zip | 5.06 MB

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467 downloads

Uploaded:07-14-2009

Tested (FIXED)

testedrev5.7z | 483.55 MB

comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels linear or sometimes you are gointo to need items to get out of them, some of them are remix levels from doom, doom 2 and doom 64. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (Note: Sorry for the delay in upping this file, the server was eating the file like a broken drink machine eating your last dollar. -Sent)

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368 downloads

Uploaded:07-13-2009

Doom 3 Monorail Easter Egg

shot00002.zip | 253.12 KB

zombieman texture and one of the frozen tentacle man.

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102 downloads

Uploaded:07-10-2009

My Little Hell

mlh.zip | 973.46 KB

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1434 downloads

Uploaded:07-09-2009

Super Weapons

super_weapons.zip | 50.57 KB

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168 downloads

Uploaded:06-27-2009

ROCKY DOOM 3

railgun_mod_golden_gun.rar | 493.84 KB

golden gun! To use the railgun, open console with crtl+alt+~ and type in "give weapon_railgun". The golden gun replaces the pistol.

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1523 downloads

Uploaded:06-27-2009

FullShadows

fullshadows_d3_and_roe_full_v14a.zip | 51.54 MB

simple led to the lights on Mars surface ! D3XP (ROE) FullShadows v1.4...: This mod makes Doom 3 ROE do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack. Now, all lights will have shadows..., from a simple led to the lights on Mars surface !

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41 downloads

Uploaded:06-25-2009

Petrified Forest - FMJ

tof_fmj_01a.zip | 2.58 MB

actually capture the flag. It´s a very dark and atmospheric map, a forest at night, owls screeching in the treetops. The ground is hardly lit and the tree trunks disapear in the night sky. In "tof_petrified forest" every player carries a small light, so the nearer surroundings can be seen properly and the player is seen from far away. "tof_dark petrified forest" After testing the map on our server i added a version of the map without the individual lights, which makes the map even more fun to play - i suggest to play this version of the map, the light makes it too easy to find other players in the map. Team play is recommended in this map or it will be very hard to actually capture the flag.

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738 downloads

Uploaded:06-23-2009

Tested

testedrev5.rar | 481.07 MB

comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds four months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion!

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189 downloads

Uploaded:06-21-2009

Frying Pan Rampage

neuro_pan_d3.zip | 2.44 MB

kitchen to wallop some zombies with. Under the request and suggestion of Subatomic (from d3files) this mod add a frying pan as weapon. It include both first and thirdperson models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level on the table of the kitchen. The mod doesn't overwrite any of the standard weapons. NOTE: Again, this is intended to be a silly mod.

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274 downloads

Uploaded:06-17-2009

FoREVERror DM 1

frdm1.zip | 13.75 MB

will provide hours of enjoyment for even the most battle-hardened Mars marine! This is a huge map, with many secret rooms, prepare to spend hours just exploring. This map is especially good for using rocket jumping and strafing to gain that tactical advantage.

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108 downloads

Uploaded:06-17-2009

Signal Weapon

neuro_signal_d3.zip | 1.84 MB

time to beat some zombies down. It includes both first and third person models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level in the Marine HQ weapon storage, outside of the code locked weapon room. There is also a new PDA near the weapon explaining how this signal arrived on Mars. The mod doesn't overwrite any of the standard weapons. NOTE: This is intended to be a silly mod.

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363 downloads

Uploaded:04-21-2009

D3XP BLOOM

d3xp_bloom_mod_full_v10.zip | 16.38 KB

the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy.

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2788 downloads

Uploaded:04-21-2009

UAC station locked Screensaver

uac_station_locked_screensaver_2.6.zip | 8.41 MB

Static / Devil Star transparency / Fade occurrence can be changed in settings - Fits all Resolutions (4:3, 16:9, 16:10) //Install notes Contains installer executable - Contins Flash 10 active X component - Writes files to "%windir%" and "%windir%/System32/Macromed" //Known bugs Windows 7 is NOT fully supported. - there have been reports that the screensaver interferes with audio playback. I believe this is a flash/Instant Storm issue. //Verion History 2.6 [condensed update] - Cleaned up internal code - Added transparency options - Reduced file size - Reduced number and size of textures 2.2 - Fixed Vista not detecting flash glitch 2.1 - Fixed sizing issues bellow 1024*789 resolutions - Fixed static position issue on large resolutions above 1440*900 //Permissions - You can email me for the source files if you want them at Yuuki_Minoru@live.com.au //By Yuuki_Minoru - Yuuki Studios Anim. Dept. All Graphical and coding components made by Yuuki_Minoru Flash 10 - Adobe Software. Credit to ID software for DooM 3.

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471 downloads

Uploaded:04-21-2009

Oldskool Plasmapak

oldskool_v1.1.zip | 598.29 KB

features a cool new glow effect for added immersion and the option to disable those system-hungry pointlights for users on low-end rigs. As always, suggestions are most welcome. Enjoy.

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599 downloads

Uploaded:04-13-2009

Revility Weapons Mod

revilitymod.rar | 8.34 MB

Weapons Mod is the sum of all it's parts...For years Revility has been sitting on a collection of small weapon changes for Doom3; Instead of never releasing them or holding them for future projects, The developer has decided to pack them together and release it to you, the [i]Doom III[/i] gamers. Highlights of the Revility Weapons Mod include a grenade launcher to replace grenades, and Half-Life Rocket Launcher position. The chaingun also functions, is held and uses the same sounds as the one from the movie [i]Predator[/i]. [b]Some of the changes in this version include:[/b] New main menu music added from Doom 64 pc port. Shotgun Updates: Reduced spread Adjusted FPS view position Mmodifired fps model a bit Modified texture color a bit Added new firing sound Changed cocking sound Flash light added with flashlight beam attached to fps model Rocket Launcher Updates: New FPS model position. Similar to Team Fortress 2/ Half-Life RPG position Pistol Updates: Adjusted colors & modified diffuse, and local map a bit Modified fps model, enlarged barrel and body parts Added new firing sound Increased damage from 14 to 16 Flash light added with flashlight beam attached to fps model ChainSaw Updates: Uhanged color from yellow to red (Evil Dead Chainsaw color) Machinegun Updates: Adjusted damage and speed Changed fps model colors Added new firing sounds Flash light added with flashlight beam attached to fps model Chain Gun Updates: Added Predator firing sounds Added new wind up and wind down sounds Modifired specular and diffuse maps Removed a few parts from the fps model Added a hand and hand grip below the barrel on fps model. This is the same holding style as the Predator Chaingun. Changed FPS position Removed bullet sounds, motor loop now replaces it. Lowerd damage amount because of speed increase Increased weapon's speed Modified script file for new wind down sounds, and motorloop. Flash light added with flashlight beam attached to fps model Plasma Rifle Updates: New firing sound. Sound is a modified version of the one from Doom 64 pc port. *This is also the same sound used in the Terminator 1 & 2 movie future war scenes. Nozzle glow increased from 8 to 260. The gun now emits light to see in the dark. Grenade Updates: Made Grenades less bouncy Replaced Grenades with Grenade launcher. There is no priming btw. Lowered grenade damage because grenades fire almost as fast as the rocket launcher. Lowered damage player takes from own grenades Grenade projectiles are now 50% larger Added a red smoke trail to grenades to make them easier to see. And more! (See the readme) So, if you're looking to spruce up your stock version of [i]Doom III[/i] and and a whole new look and feel to your gaming enjoyment, then all thats needed is for you to make your way to the download link and put it to good use! ;) Refer to the readme for a whole plethora of information.

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727 downloads

Uploaded:04-08-2009

NG Shaders Pack

new_shaders_pack_v31_full_mod_d3_642k9.zip | 13.98 MB

important bugs to all shaders ! This package is comprised of...: NG shaders - In the past i use and consider this as my first and foremost standard shaders. Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights mod shaders - Now, this are the shaders i use as standard, sure a 2009 actual good look shaders. This surely are the best shaders never made. Fixed an odd bug introduced by me that added very bad looking shadows !!! Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights alternative style mod shaders - Not as good as the BHNGMod shaders, but i wanted to at least make the surely the last version of this shaders, this are a shaders that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Now, a NEW Parallax without artifacts have been added as standard.

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73 downloads

Uploaded:04-08-2009

The Stonewoods

tofd3dm03.zip | 2.34 MB

atmospheric map, a forest at night, owls screeching in the treetops. The ground is hardly lit and the tree trunks disapear in the night sky. Every player is followed by a small sphere, lighting the way with a spotlight. The light can be shot, but it will return... The teams will start in opposite corners of the forest.

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306 downloads

Uploaded:04-08-2009

Oldskool Plasmapak

oldskool_plasmapak.zip | 1.29 MB

and decided I wanted my plasma gun to look and feel like everyone's favourite turbo-spamming energy rifle from Doom 2. So I've tweaked the Doom 3 weapon colours and weapon behaviour to match its predocessor's (further details in the readme). I've also included real pointlights for plasma and Dan Stockman's awesome plasma impact and fire sounds, but these can be enabled or disabled according to preference (details in the readme).

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308 downloads

Uploaded:03-15-2009

UBAR SHOTI 2

ubar_shoti2.zip | 8.45 MB

revamped version...this bundle of [b]Doom III[/b] goodness comes packed with bonus material as well as updates! With this version, you can destroy more irratating and annoying baddies! Also, with this update, you can now play it in [b]Doom III[/b] [u]and[/u] [b]RoE[/b]! But that's not all, this updated file also comes with a second ubar_shoti pack dubed: ubar_shoti2.pk4...this one contains more sounds. Basically, its mixed sounds from the shotgun with the super shotgun. [b]Some of the new features include:[/b] Higher quality sound effects. Some sounds are different. Added tracer fire. (not included in Ubar_shoti2 and Ubar_shoti2_d3) Added dry fire sound. (not included in Ubar_shoti2 and Ubar_shoti2_d3) When you're in in a fire-fight with some nasty D3 or RoE baddies, and, from a fair distance, you're popping them off while staining the walls and floors with what you can only assume is their entrails, when you notice that, due to their numbers, they are getting closer...As the only weapon you have that is with ample ammo is the shotgun, you're last thought before being overrun is that of having two shotguns may have saved your bacon! If this, or anything close to it has ever happened to you, then UBAR SHOTI 2 is something that you definitely want to download! Slade EXE has dusted off the cobwebs and has devised a solution for this kind of predicament, and this is the result of his work. Once you have installed this Mod, you'll notice a new, mean looking weapon in your hands...your double-barrel shotgun will act like an over-and-under double-barrel shotgun; In short, this Mod will allow you to fire twice before needing to reload! Effectively doubling your damage potential! The fact that you can fire four shots before needing to reload is sweet enough, but it is not all that UBAR SHOTI 2 gives you...you will also get a sharp new black leather grip skin to go with your new deadly weapon and new weapon sounds; If you think that is all, you're wrong...this Mod also comes with a new sounds! If this sounds good to you, then start your download now... Refer to the readme for additional information.

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481 downloads

Uploaded:03-14-2009

Fragging Free

ff_patch1.1.zip | 92.64 MB

complaints were centered around the difficulty of the game; Apparently, there was a bug that saw the [i]'Rookie'[/i] mode harder and the [i]'Pro'[/i] mode easier. Other issues were brought forward and addressed in Fragging Free (v1.1 | Patch). [b]Some of the changes in this patch are:[/b] Fixed a bug related to difficulty settings. Now 'Rookie' is easier and 'Pro' is harder, as they were meant to be. Improved Bullet Time. Now the player is not slowed down by it, while the world around him is even slower. Controllable demons can pick up souls to gain health. Improved aiming system for controllable demons. Improved allied marines AI. 'god' and 'give health' cheats now work also with demons and vehicles. Also fixed a bug related to 'noclip' cheat. Added an 'Extra' section to the main menu to load custom maps. Added 2 new firemodes to the secret sabaoth :) Added jetpack sounds. Fixed Helltime teleporting out of the map bug. Many fixes for maps and scripts. Improved precaching. For those of you that are not in the know, Fragging Free is a Single-Player mod for [i]Doom3: Resurrection of Evil[/i], that aims to bring the classic gameplay of this great tale to the maximum. With this download, created by the talented and first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. Refer to the readme for more information.

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329 downloads

Uploaded:03-12-2009

Wrathchild Act I

wrathchild_acti_patch1.02.zip | 30.49 MB

installation of the previously released [file="95911"][i]Wrathchild Act I (1.0)[/i][/file]...if you have not played it yet, or if you have played it, but no longer have it, then you will want to download it (or re-download it, whichever is the case) and get it installed before you install Wrathchild Act I (Patch 1.02 | Windows only)! This file includes the previously released patch version 1.01, so no additional patching is required. [b]Some of the changes with this patch include:[/b] Added a clock. Added a location window. Added credts counter and temperature counters. Added a complete new module that includes area specific information. Added the ability of turning the clock, location, stats, weapon inventory, energy, windows on and off. Removed almost all known problems with the PDA (See Known Bugs). And more! [b]Some of the fixes include:[/b] Fixed a bug where you would get stopped when running into the sewercovers. Fixed a bug where the player would retain the pistol ammo after VR. VR weapons are now removed and real ones are given back. Fixed the very buggy armor purchase on the blak market. Buying the armor will have the propper consecuences now. Fixed a bug in the VR chair room where Peter would not turn around and give the green light about entering VR. Now if he doesn't turn around the game automatically plays the sitdown animation and starts the VR segment of the level. Fixed a bug where you could get stuck in the door before the elevator at Peter's Hangar. And more! If you do not remember the popular 2008 release: [b][i]Wrathchild Act I[/i][/b] is a modification that will get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves Free Agents. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. You Are Alexander M. Goodman and nothing depends on you. You are no one, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. Refer to the readme for more information.

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266 downloads

Uploaded:02-15-2009

Bassein_2

bassein_2.zip | 24.06 MB

that would dare to oppose you! Bassein_2 is all about making sure you do onto them before they do it to you, and if you're in the mood to kick some serious tail, then this map is the perfect setting! Get ready for a fragging good time. Enjoy.

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393 downloads

Uploaded:02-15-2009

BattleReady

battleready_v2_full_d3.zip | 11.08 MB

action! BattleReady (v2.0) has not seen an update, for close to a year, and this version will go a long ways to putting a smile on your face! Originally crafted by [url="http://doom3.filefront.com/developer/Trojanman190;9027"]Trojanman190[/url], this mod will make several changes to your Doom installation, with an end result being a much harder game to beat, and a totally new and fun Doom adventure! [b]Some of the features of this mod include:[/b] Much harder gaming experience. Stronger monsters that deal more damage. New particle effects for most weapons. Shotgun and Chaingun [now AutoCannon] smoke after use. Wounds inflicted by AutoCannon smoke for about 2 minutes. BFG explosion looks amazing! Seems to rip apart time and space. New GUI! A realistic remix of the original doom hud. New Chainsaw decal. No gibbing at all. Monsters stay Much longer. By implementing a few fixes, Dafama2k7 has made this awesome mod even better then before...don't believe me? Download and play it for yourself! [b]The changes made in this version are:[/b] Added new shaders based on BHNG, this are on a separate .pk4 file and aren't required by the mod (optional). Enhanced all weapons. Bettered a little the A.I. for all monsters. Fixed bugs. Refer to the reame for more information.

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1278 downloads

Uploaded:01-30-2009

AwesomeSauce

awesomesauce_v2_full_d3.zip | 10.65 MB

serious time and effort to produce some quality content for you, the D3 gamer! Suping up your stock version of this awesome game, Dafama2K7 has once again visited that super popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and after working his magic, has done an even better job at fixing it to be beyond what it was originally! A definite must-have! [b]Some of the features in this version are:[/b] New full version update by Dafama2k7 Q4-like mounted flashlights for pistol, machinegun and shotgun. (When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.) Added F.E.A.R.-like muzzleflashes for all weapons, done in a Q4 style. Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, although actually this BHNG based shaders are the best ! Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features ! Added faster and better walk and run anims to Imp demon, increassed his health x2 ! A little smart A.I. made by me that affects behaviour of all monsters. The new FX are awesome. Decreassed the overpowered health for most zombies. Fixed various other bugs. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v2.0) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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696 downloads

Uploaded:01-17-2009

Oblivion NG

oblivion_ng_v13a_full.zip | 18.86 MB

some more work being done to an an older modification from 2004 getting a much needed face-lift and some new features added, expanding on his v1.1 release of his [i]Oblivion NG[/i] from February of 2008. [b]Some of the features of this mod include:[/b] A new item: the flare grenade, to momentarily light up the darkest corners on Mars... Original weapons and player's capabilities modified for a more balanced gameplay (in both SP and MP). Added various effects, minor graphical tweaks and sound effects. New binds: press "f4" key to toggle the third person view, "'" to show/hide the HUD and "z" to toggle bullet time (1/2 timescale) Oblivion NG (v1.3a) will make enough changes to your stock Doom III game that it will look and sound like a whole new game! Don't delay, start your download now and begin enjoying this mod! This is a must have for every Doom III gamer that is interested in enhancing the already amazing visuals, details and sounds found in this game, so don't waste any more time...start your download now! [b]Some of the changes included with this NG version are:[/b] A new item: the flare grenade, to momentaneously light up the darkest places of Mars... Original weapons and player's capabilities modified for a more balanced gameplay (both SP and MP). Added various effects, like small graphics enhancements and better sound effects. New binds: press "f4" key to toggle the thirdperson view, "'" to show/hide the HUD and "z" to toggle bullet time feature (1/2 time scale !) Refer to the readme for more information.

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377 downloads

Uploaded:01-04-2009

Desolated Demo Patch to 1.3.1

desolateddemopatch131.exe | 2.23 MB

can submit your bandwidth and get a taste of this great demo version of [i]Desolated: The Crying Fate[/i] as well! Quite simply, this is the Patch for those of you running the most up todate version of [b]Doom III[/b]. Although Desolated Demo is a demo, it comes packing with one complete map and two parts of 'catacombs' and 'painfull_death'. Also included is bloom, parallax mapping the money system, a new monster, the firegun and more. This download will keep you busy (and out of trouble :D ) for about an hour...long enough for you to want more! To use this patch, you must first download and install [b]Desolated Demo (v 0.84)[/b], then install this patch, and you're ready to quench your thirst for some Doom III action! Refer to the readme for more information.

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833 downloads

Uploaded:01-04-2009

Desolated Demo

desolateddemo.exe | 224.6 MB

Doom III goodness weighs in at 200+ megs, it is well worth every second you will wait for it to complete it's transfer! Although Desolated Demo is a demo, it comes packing with one complete map and two parts of 'catacombs' and 'painfull_death'. Also included is bloom, parallax mapping the money system, a new monster, the firegun and more. This download will keep you busy (and out of trouble :D ) for about an hour...long enough for you to want more! [b]Some of the features of this download include:[/b] Money: You can find money everywhere, it's a new item, so watch out! To look for money is very important especially in the higher difficulty. Buy-System: With the money you collected you can buy: New weapons Ammo Make sure, that you don't just save money for a new weapon, without ammo you won't make it through the mod. Later there will be a weapon with infinite ammo for the last maps, but that is not included yet. Weapons: Weapons are mainly the same as in the original, only the behavior is changed same as the skins and some sounds (pistol, machinegun, shotgun). There's a new weapon, the firegun which is replacing the plasmagun. When buying weapons make sure you don't buy a weapon you currently already have! Enemies: In the demo is one new enemy called "Skull" replacing the old Lost Soul. Otherwise there are just basic enemies from the main game having a new skin. Health: There are not much health kids anymore, 'cause you can buy them. After the level "desolated_village1" the player learned how to heal himself, so his health will be increase frequently (in the demo since the map "desolated_catacombs"). But in this mode there's no armor anymore, if you pick up an armor item, the armor will be reduced every second. And More!! Downloading and playing Desolated Demo will not only quench that unforgiving thirst for Doom III action, but, it will also prepare you for what is to come...and if the finished product is anything like this, I, for one will be pacing the floor until it's release! Bring it on! Until then though, enjoy what [u]is[/u] available and start your download now! If you are running your copy of [b][i]Doom III[/b] patched to v1.3.1[/i], before you play this demo, you will also need to download and install the [file="96934"]Desolated Demo Patch to 1.3.1 (v 0.86)[/file] file. Refer to the readme for more information.

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831 downloads

Uploaded:01-04-2009

Supershotgun Mod

supershotgun_mod.zip | 783.65 KB

here to deliver! The Supershotgun Mod is all about supplying [i]Doom Guy[/i] with a little more nastiness while dealing with all of the baddies, and doing it with style. This mod will change the stock shotgun that you carry to a sawed-off shotgun! This also comes with a working HUD, however, what itdoes not come with is some working animations for the reload; As such, this mod is a simple mod...although, that is what 'version' numbers are made for...maybe with some time, we'll see another submission that comes complete with these animations...for now, enjoy the look and feel of being a thug :) Refer to the readme for more information.

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208 downloads

Uploaded:12-28-2008

x - MASS Soundtrack

xmass_ost.zip | 21.61 MB

Download

3367 downloads

Uploaded:12-28-2008

x - MASS

xmass_v1.0.zip | 174.93 MB

Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]The features included with this download are:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. New sounds fx. Obiviously, new textures and models. Silly humor. Neurological has also provided a trailer for you to enjoy...this is a must-have for any Doom III collection! I have to give my apologies for not having this file up in time for Christmas, as it was, I became super busy with real life stuff and had no time to get on-line...the good thing about this map is that it is right at home in any winter location...so enjoy nonetheless! Refer to the readme for more information.

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414 downloads

Uploaded:12-15-2008

UAC Desktop

uacdesktop.zip | 138.82 KB

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402 downloads

Uploaded:12-15-2008

Service Rooms

d3srvrooms.zip | 3.14 MB

Rooms is a small but highly detailed Single Player level for Doom III which consists of three zones, each providing a challenge for your very survival. There is no escaping the finer points that will stimulate the olfactory senses as you move about in this level, and equally, there is no escaping the dangers...spending to much time enjoying the 'prettiness' of Service Rooms may prove to be your downfall. [b]The three zones consist of:[/b] Sector A -with entry point and some rooms Sector B -with transport tunnle Sector C -with living and security rooms The downside of this download is that Psimorph has stated that the official Russian version of [b]Doom III[/b] is needed as this file contains some textures with Russian letters...he has also stated that it may work in other official language releases...so if it works for you, drop a line saying so. Refer to the readme for more information.

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186 downloads

Uploaded:12-08-2008

E3-ALPHA 2k2 SP Demo (v1.2 | Lite)

e3alpha_2k2_sp_demo_beta_maps_only_d3_v12_lite.zip | 8.75 MB

note attached to this file for the (v1.2 | Lite) user: The Lite version is much more smaller because all of the E3_ALPHA resources used by the old demo SP beta maps have been removed; To use this package, you will need some mods that brings the features and resources to meet the requirements that this old demo beta SP maps asks for... in other words, you will need these resources to be in the same folder as this download and the best and easy way to be able to play these old but very special maps would be to load it using some of the latest E3 ALPHA based mods, made also by Dafama2k7. E3-ALPHA 2k2 SP Demo (v1.2 | Lite) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want to enjoy this file as it should be, full sized, and with all of the bells and whistles contained in the maps then you will want to make your way over to [file="96196"]E3-ALPHA 2k2 SP Demo (v1.2)[/file]. Enjoy. Refer to the readme for more information.

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650 downloads

Uploaded:12-07-2008

E3-ALPHA 2k2 SP Demo

e3alpha_2k2_sp_demo_beta_maps_d3_v12_update.zip | 13.43 MB

Demo (v1.2) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want a smaller download, with less bells and whistles contained in the maps (ie: smaller maps) then you will want to make your way over to [file="96197"]E3-ALPHA 2k2 SP Demo (v1.2 | Lite)[/file]. Enjoy. Refer to the readme for more information.

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1290 downloads

Uploaded:12-07-2008

New Shaders Pack

new_shaders_pack_v20_full_mod_for_d3_27112k8.zip | 56.45 MB

serious time and effort to produce some quality content for you, the Prey gamer! The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! This pack contains the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on... [b]This package is comprised of:[/b] NG Shaders In the past Dafama2K7 used and considered this as his first and foremost standard shaders. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a 2008 actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed. Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. Also for the Parallax Shaders, Dafama2K7 has made the update based on the ETQW shaders that removes the brilliant effect and adds a more natural look. Now, a bad bug has been fixed and the developer has placed the BHMod_NG + Parallax Extreme mix as the first priority shader in Parallax and the NG + Parallax Extreme as the secondary shader...not as good as the invincible latest Relief Extreme shaders, but it needs far less FPS power and after removing an old bug that caused artifacts in the past, now looks very, very good ! Relief Extreme shaders - (Notice that this time this Relief shaders are an UPDATE ONLY !, (Except on PREY game, that Dafama2K7 has been able to included the FULL Relief Extreme mod), you will need to install the latest full version available FIRST !) This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [i]"For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But, since the depth maps were created from the game normal maps this is not guaranteed. Now, a very bad old bug that was even on the original Relief shaders mod, so, it was a bug not introduced by me, and now with that bug fixed and the Relief Extreme shaders updated to the max, it's easily the BEST of the BEST shaders, with more relief on all textures and models and this time without artifacts, with all the NG + Relief Extreme features included, really, go, try this, seeing in action this marvel it's addictive, it's gorgeous, it's real !!!"[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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1284 downloads

Uploaded:11-25-2008

Wrathchild Act I

wrathchild_acti.zip | 148.17 MB

get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves [i]Free Agents[/i]. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. In this first part, some basic gameplay concepts, which will be the basis for the next acts, are layed as well as background information for the main characters. You Are Alexander M. Goodman and nothing depends on you. You are noone, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. It is a world where you are free in only one place- Anarchia. Being one of the four cities left on Earth, Anarchia is a paradise for free spirited, murderous or suicidal individuals. It is ironic that in this place we start our journey with the Pawn. Alex, as friends call him, is a Free Agent. An individual, that for the right price will do almost anything. What started out as a group of daredevils stalking the ice fields of northern Europe, the deserts of Asia, and the wastelands of Northern America they are now the sole dirty-work caste behind the Big Eleven. Maybe free once, now they are anything but that. Pawns, obeying every command, and in turn earning gratitude. This is what they have become. Maybe the time for a change has come. Maybe it has come and gone, and maybe in this world where survival is a fact of life, you need not care for mankind, but only for yourself. Refer to the readme for more information.

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1288 downloads

Uploaded:11-18-2008

Kings Cemetery

kings_cemetery.zip | 12.15 MB

intentions of it being both beautiful and terrible...a tough combination to pull off, if you ask me! however, I think that he has done a fine job of it! Kings Cemetery brings you a little closer to Hell, and keeps you there for the duration...your only chance for survival is to use your head, rely on your smarts, and keep your wits about you...having the ability to hit what you aim at won't hurt either :) Be sure to check all of the dead bodies that you come across for anything of value, such as ammo; You will also be able to obtain new weapons and the much sought after med-kits, making the Marines valuable, even in death. Every room has the potential to yield something of importance. Pay special attention to the Pentagrams and any other elements of the environment...they can be very important to your survival! As with any developer, WarlorD69 is interested in what you have to say and what you think of this map, and with any luck...maybe we'll see a part 2 at some point... Refer to the readme for the developers notes.

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138 downloads

Uploaded:11-11-2008

Mahloeeh_Alphalabs1

mahloeeh_alphalabs1.pk4 | 7.21 MB

Alphalabs One level; This download will give you the "Alphalabs1" regular map, except that the monsters are different. This developer has changed almost [u]all[/u] of them. For some odd reason, poompoom500 has gone about removing all of the gory stuff (mainly the blood and stains) from view, and I can only imagine that the reason for this is so that you will focus more on the fun of the mod, rather then the cosmetics of the dark ambiance which has become known as the norm in the Doom world. The developer has also supplied a link to an important note, however, it directs you to a 404 - Page not Found error. Aside from this, the mod is pretty fun to play... Refer to the readme for more information.

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476 downloads

Uploaded:11-04-2008

Doom 3 TWEAKER

d3tweak.zip | 2.88 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some other features are:[/b] After saving a config file, You can import back into the tweaker Language file system (soon an editor will be avaliable) Preset saving system Doom 3 TWEAKER is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [list] [b]Whats new in this version?[/b] [*]Some bug fixes [/list] Refer to the readme for more information.

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1235 downloads

Uploaded:11-04-2008

INSOMNIA

insonmia.rar | 19.91 MB

the nightmare. WarlorD69 has supplied the mappack that will have you laying awake at night wondering how you can get through all four levels when they are laden with monsters, all done in the [i]hellish[/i] style. The design of this pack is very well done and the quality is there, however, if your machine is at the lower end of the scale, you may want to sacrifice quality for playability. The number of monsters found in INSOMNIA is high, so the possibility for some serious fragging is equally high! If you think you have what it takes to walk away with bragging rights, then all you need to do is start your download now! refer to the readme for the developer's notes.

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287 downloads

Uploaded:11-04-2008

UAC Station Locked Screensaver - Ultimate Edition For Mac

uac_station_locked_screensaver_for_mac.zip | 6.07 MB

your computer! Once installed, UAC Station Locked Screensaver - Ultimate Edition (OS-X) will display the "Station Locked" screen as seen on the UAC terminals throughout Doom III in Screensaver format for your home enjoyment. For your convenience, Yuuki_Minoru has developed this application so that the Devil Star and static can be disabled in settings page. If you are looking for the Windows version, you will need to look [file="92280"]- here -[/file] [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 Refer to the readme for more information.

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129 downloads

Uploaded:11-04-2008

Just-Doom - Trailer

trailer.zip | 7.26 MB

below, have a look! If you need a refresher on this mod, here is the skinny: After a long time has passed, people went back to Mars and everything has been alright for years, but then it happened! The gateway to Hell opened by itself! But why, you may ask? It becomes evident that the demons now have the technology to open portals to other dimensions.... This is something that nobody knew about on Earth. Because all transmissions have ceased, HQ decided to send a recon team to Mars to get answers. Once the team completed the teleport to Mars, they made two grisly discoveries... Everyone on Mars was dead , and they themselves were about to share that same fate! Just-Doom has you teleported to Mars after the recon team, and from the moment you arrive, you are witness to the horror. Nobody survived. Which leaves only one question...will you share the same fate? Darthshoot has released a trailer of the work so far on this mod, at this time, he is working on level #8, so grab a tissue to catch the drool and enjoy the flick! If you don't have the bandwidth to spare, or if you're just plain lazy =D I have included the embedded version: trailer.wmv The Demos that were previously release are here: Just-Doom Just-Doom (Demo2) Refer to the readme for more information.

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2296 downloads

Uploaded:10-30-2008

=AMS= Thunderbolt Squad XP

ams_thunderbolt_squad_xp.zip | 11.92 MB

experience...all the while adding to the [i]drool-factor[/i] of your adventure! Just like his previous release, this download can be used as a stand alone mod, or you can team it up with the [i][file="93363"]Allied Marine Squadmates (v.7.1.ufo)[/file][/i] to increase the fun and throw a whole new look into this classic game! The =AMS= Thunderbolt Squad XP (v.1.0) will supply a fully functional marine wearing the standard soldier uniform...how cool is that?! Imagine the possibilities now! A little history on how the =AMS= Thunderbolt Squad XP (v.1.0)...this mod came about mainly because some of the community members wanted a standard soldier, and being the conscientious developer that Murph is, he came back to provide you with eight (that's right, I said eight!) additional new soldiers! [i]"Some =AMS= fans wrote in requesting I build some more =AMS= Marines wearing the standard soldier uniform as opposed to the "MarSec / Z-Sec / Nivelexe" stlye! They want the original standard soldier uniform period! Tough to please customers these =AMS= fans are! So, I went back to work and built these 8 additional new soldiers to appease these particular =AMS= fans!"[/i] =AMS= Thunderbolt and his squad are based off of this developer's "=UAC= BFG: Campbell" mod. As far as he knows, this is the only mod to supply a fully functional marine wearing the standard soldier uniform! It looks a it like the "BFG Buddy" just got some stiff competion as Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" are Hybrid Mutants and their newly acquired Squadmates come packing some serious heat! These new Squadmates are re-skinned and sport converted machineguns which will be handling all of the different projectile options available! However, Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" do not require any special weapons... They are the weapon!!! I can almost hear the eyebrows raising :D [i]When looking for a little back-up in an un-forgiving world... =AMS= Thunderbolt Squad is reporting for duty![/i] Refer to the readme for more information.

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2507 downloads

Uploaded:10-30-2008

=AMS= Real Weapons XP

ams_real_weapons_xp.zip | 10.42 MB

gaming! He has released a custom weapon mod that gives you twice the bang for your buck..err...download! You may be asking yourself: [i]"What the heck is he going on about?"[/i]...Well, you can 'Lock and Load' these custom [b]Doom III[/b] weapons to the [file="93363"][i]Allied Marine Squadmates v.7.1.ufo[/i][/file] or if you prefer, you can use it as a "Stand-Alone" mod, or better yet, use this file both ways! The =AMS= Real Weapons XP ( v.1.0) mod essentially adds the "real" Plasmagun, Chaingun, Rocketlauncher and BFG models to the =AMS= Marines. In the previous versions of the "Allied Marine Squadmates" these weapons were represented through the use of the standard Machinegun model and skin. With some successful tweaking and changing of the =AMS= Marines model skin, the "real" weapons were successfully added to the =AMS= Marines! The Chaingun, Rocketlauncher and BFG models are now added to the =AMS= Marines and includes 24 new =AMS= Marines outfitted with these weapons for your spawn-in enjoyment! The new weapons =AMS= Marines offered here will not over-ride or replace the original =AMS= Marines. They are still available with the machinegun model if, for some reason you wanted to keep them! Murph has attached these weapons to the new =AMS= Marines as best he can and even though some are not a perfect fit, he is satisfied with the overall outcome of this new alternative spawn-in option now made available to you! So upgrade your =AMS= Marines! [quote]Lock and Load "=AMS= Real Weapons XP."... Trust me, it's the "Real" deal! ..Good Luck and Enjoy! = Murph =[/quote] Refer to the readme for more information.

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542 downloads

Uploaded:10-15-2008

Gunman's Mod 1.06 Patch

gunman_mod_v1.06.zip | 1020.4 KB

download fixes a slight miss that was made while zipping the mod before uploading. Apparently the developer found out that he forgot to include the pak99.pk4 file and the z_gunman_mod_106.pk4 which are both needed by the mod to work. This download has that missing DLL that the users should just extract to their 'gunman_mod' directory in order to make the mod work! You will still need the actual Gunman's Mod which can be found [file="94633"]here[/file]. For those of you that are [i]not in the know[/i], and thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a [i]Doom 3: Resurrection of Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. Refer to the readme for more information.

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783 downloads

Uploaded:10-15-2008

New Shaders Pack

new_shaders_pack_v16_full_mod_for_d3_etqw_15102k8.zip | 53.82 MB

things, like breathing, blowing bubbles and matching up his socks, he has putting in some serious time and effort to produce some quality content for you, the [b]Doom III[/b] gamer! New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! Be prepared to be blown away as you download this file...just check out what's included: [i]NG Shaders[/i] Considered to be Dafama's standard shader; If you're in the market for some serious looking graphics, then this download is for you, which will bring some new eye candy to your Doom III gaming experience! [*]Dafama made an update based on the ETQW shaders that removes much of the brilliant effect and adds a more natural look ! [i]Brilliant Highlights[/i] This surely is the best Shader never made; This is a must have for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game. [*]Removed the Metallic effect that was exaggerated too much. Relief Extreme Shaders This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [*]Fixed a bug, now it's addictive, it's gorgeous, it's real! [i]Parallax Shaders[/i] If you have the power go for it! This mod tweaks the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. [*]Removed a bad bug There is also a bonus folder, for which Dafama says this: [i]"containing NEW updated shaders for the great game Riddick EFBB, if you have this game, don't wait more, stop reading and try it now !!! If not, i recommend carefully to buy this good game, althougth it's a 2004 title, specially it's 3D engine looks amazing, really ! :D "[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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4340 downloads

Uploaded:10-15-2008

Perfected Doom 3

perfecteddoom3v3.0.0.zip | 28.94 MB

add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this! [list] [b]Some of the changes to the map include:[/b] [*]Changes were made to several of the maps to include the new double barrel shotgun weapon pickup. That way you don't have to use a cheat to get it. [*]The developer has added several bot characters into Alphalabs 3 [/list] According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. [i]"This version will improve on everything that sucked about version 2.5"[/i] and just goes to show you that developers often listen to feedback. [b]Some of the general changes made are:[/b] Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better. And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray. The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more! Refer to the readme for more information.

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134 downloads

Uploaded:10-15-2008

Gunman's Mod v1.05 Patch

gunman_mod_1.05_patch.zip | 1018.65 KB

Apparently the developer found out that he forgot to include the pak99.pk4 file which had a custom DLL in it that was surely needed by the mod to work. This download has that missing DLL that the users should just extract to their 'gunman_mod' directory in order to make the mod work! You will still need the actual Gunman's Mod which can be found [file="94633"]here[/file]. For those of you that are [i]not in the know[/i], and thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a [i]Doom 3: Resurrection of Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. refer to the readme for more information.

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230 downloads

Uploaded:10-15-2008

Castle Clubenstein

castle_clubenstein.pk4 | 3.7 MB

for some Deathmatch-Action will be quenched with the addition of this map, developed by club sandwich to your collection. Not to worry, you won't be reduced to throwing rocks at your opponents, there are weapons located behind most of the doors...the trick is to stop running for your life long enough to collect them. This download is great if you're in the mood for some mindless violence...it's time to lock-n-load and get ready! Enjoy.

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1098 downloads

Uploaded:10-07-2008

Gunman's Mod

gunman_mod_1.0.zip | 41.1 MB

Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! The developer has also stated that with the help from Dafama2K7, it has the right look and feel and is of a good enough quality to be made available to you all! [b]Some of the changes that this modification makes are:[/b] :D Attached a light to it so you can see what monster you are bone-chopping! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. [list] [b]Some of the fetures included are:[/b] [*]TheRealSceneGraphManager's excellent Chromatic Dispersion Special FX shader [*]Some new fonts for guis [*]Custom HUD [*]Bossbar! (now when you face a boss, the bossbar will appear on the HUD so you can know exactly how much health does the boss have) [*]Some tweaked D3 and D3XP maps for the bossbar feature to work [*]Increased player's health, armor and maximum ammo limit [*]Player can absorb 5 instead of 3 souls for the artifact [*]And more! [/list] Following are some videos provided by Gunman_Productions to help give you an idea of what you're in store for... Videos: Gameplay video from the Caverns level: Bossbar in action: Gameplay video from the Erebus level: Refer to the readme for more information.

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206 downloads

Uploaded:10-07-2008

Doom 3 mp_vchat Fix

d3_mp_vchat_fix.zip | 189.11 KB

the person / people you're playing against, right? :) Because the MultiPlayer voice commands never worked fully, even with the latest patch, nedd3h felt the need to come up with a suitable fix! This pack is that suitable fix... [b]Some of the features of this download include:[/b] Works with Resurrection of Evil and most mods Servers do not have to have the files for them to work Will not conflict with Punkbuster Doom III MultiPlayer has the ability to play audio chat lines in-game for purposes of taunting, congratulating, or for team-specific requests and instructions. In order to utilize this function, keys must be bound to them in the console. It is important to note that the Doom 3 mp_vchat Fix requires activating in order to work and bind these keys; to do this, you will need to type: [b][i]exec mp_vchat[/i][/b] into the console. [list] [b]An example of what you will get is:[/b] [*]Keypad Insert = = [i]"Great game"[/i] [*]Keypad Asterisk = = [i]"Hack"[/i] [*]Keypad Del = = [i]"That sucked"[/i] [*]Keypad Slash = = [i]"Die already"[/i] [/list] Refer to the readme for more information, and happy taunting! :)

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2021 downloads

Uploaded:10-07-2008

DentonMod Revision 3 Alpha

doom.rar | 709.24 MB

version will not work if you use an ATi card; The developer has stated that a fix is pending, and will be released shortly. Another important note is that this download is designed for high-end systems only. If you're barely chugging through medium settings the mod really isn't for you at this point. Optimizations, etc. are coming; this is just a testbed and as such they aren't in yet. What you are about to download is an Alpha release of the DentonMod revision 3 the definitive Doom 3 source edit and standalone single player modification. If you think you've played some great Doom III content in the past, then buckle your seatbelt, and prepare for some seriously intense action! [b]Some of the new features included are:[/b] Revised sound attenuation models for more realistic falloff and greater/more effective spatial positioning phenomena Tweaked enemy AI logic and scripts Realistic first-person weapon inertia Rebalanced/modified weaponry designed for maximum enjoyment and utility 3rd-person HUD visibility Revised Gears of War-style 3rd-person camera functionality (customizeable) Procedural visor frost generation while on Mars surface Restored pm_modelView command Projectile launch code fixes, improvements and additional modifications Halo-style grenade usage HeadExplody framework for wider enemy damage possibilities including artist-specifiable gibs/effects And more! There are some 'known issues' contained in DentonMod Revision 3 Alpha (v3.05a), and they are listed in the readme, however, if you happen to locate any that are not already known, then please be sure to let TheRealSceneGraphManager know; if you're looking to get your fill of some Single Player mayhem, then all thats left to do is start the download! Refer to the readme for more information.

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1488 downloads

Uploaded:10-01-2008

City Of Zombies

city3.zip | 9.49 MB

and have a want for some kind of stress reliever, then are you ever in luck! RobertDoom has sent in this city-themed Single-Player map that comes complete with a few buildings, but not much else...with the exception of the sheer number of Zombies. The only downside to City Of Zombies is that with the large number of baddies found within, your framerate may take a beating, depending on what you run for a gaming rig; Taking the bloodshed to the max, only a good time can be had ventilating the undead! Refer to the readme for installation instructions.

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3802 downloads

Uploaded:10-01-2008

Fragging Free

fraggingfree_v1.0.zip | 657.65 MB

first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. A note from the Developer: [i]"After a long development process that took more than 3 years, the journey has come to the end. It has been a really fun experience and we have no regrets: we added all we wanted to do and all turned out in the best possible way, better than we could imagine at the beginning."[/i] Refer to the readme for more information.

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5396 downloads

Uploaded:09-26-2008

Doom 3 to Doom 2

doom3todoom2_v0.7.zip | 462.3 MB

version of his popular mod Doom 3 to Doom 2; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. Some of the fixes in this version include: Fixed the "twosided" error in materials Fixed the black monitors and black controlmonitor error Fixed the error in the "poppyfx" transision ("Theresa M. Chasar" head) (relative to "vertex blend") Fixed "no open door" error Fixed some ragdoll errors Fixed the black-box errors Fixed some multiplayer errors Fixed all "black texture" errors Fixed the 512x512 cubemap error Fixed the archvile skin Fixed the hand-skin of all npc models Fixed the soldier-body skin Fixed the zombie_morgue skin Fixed the models/mapobjects/corpses/hangingman03 Fixed the sabaoth-treads Fixed the eyes of all zombie-commando skins Fixed the lostsoul skins With this mod, the talented mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. [list] [b]Whats new in this version?[/b] [*]New 1024x1024 wraith skin [*]New 1024x1024 revenant skin [*]New 1024x1024 maggot skin [*]New 512x512 bfg-world skin [*]New 512x256 plasmagun-world skin [*]New marine helmets [*]New full-color multiplayer skins (red/blue/yellow/green) [*]New full-color keyskull skins [*]New armor_blue and armor_red in items [*]New multiplayer settings [*]And more! [/list] Refer to the readme for more information.

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1174 downloads

Uploaded:09-21-2008

Red Tiger Skin Weapons

red_tiger.zip | 33.28 MB

thing! Essentially, this mod will change all weapons by adding the [i]Red Tiger Skins[/i], except for the BFG, grenades, and the Rocket Launcher. The weapon characteristics have also been modified by stylezzzjasonxxx, which will add a bit more of the fun to these new skins! [list][b]This mod includes the following features:[/b] [*]Ambient lights [*]Corpses Stay Longer [*]Flashlight Not Washed Out [*]Additional changes by this developer [/list] [b]Some of the changes in this mod include:[/b] Pistol: Red Tiger Skin More powerful sound 10 round capacity Slightly slower fire rate Larger bulletholes Slightly more damage No gibs Shotgun: Red Tiger Skin Better sound Reloads 1 shell at a time Ejects blue shells More pellets Larger spread Less damage per pellet Has more power at close range No gibs Machinegun: Red Tiger Skin 3 bullets per shot Faster fire-rate Lower spread Less damage per bullet No gibs Chaingun: Red Tiger Skin Shotgun sound Ejects blue shotgun shells Sluggish fire-rate Less damage per bullet Fires 5 projectiles at once, at 1 ammo cost No gibs Plasmagun: Red Tiger Skin Hyperfast plasma speed 100 round capacity Less damage Fire-rate slightly slower Gibs And more! Start experiencing a new look for your weapons along with some additional bonuses to spruce up your classic installation of [b]Doom III[/b]! Refer to the readme for more information.

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316 downloads

Uploaded:09-21-2008

New Theme

new_doom3_theme.zip | 5.11 MB

contained will put a fresh face on your Doom III gaming adventure, and is compatible with other mods. Enough reading, start your download of New Theme and enjoy the new main menu music! Refer to the readme for the developer's notes.

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421 downloads

Uploaded:09-14-2008

Punishment Grenades

punishment_grenades.rar | 3.27 MB

the boys at ID software just didn't completely test their equipment.[/i] He was doing some research, and found The Advanced Weapons MoD done by Jonathan "Toaster" Courney. This developer liked the grenades that he used. The grenades are basically an on-contact explosive that is also trip activated, kind of like using proxy mines. He also decided to load the rocketlauncher with Napalm rockets, exploding into a fireball. Humm..... Then the idea hit him... NAPALM TRIP ACTIVATED GRENADES! stylezzzjasonxxx was playing around with photoshop, and completely re-textured the grenades. Now they are black-metallic, with a red band (green and yellow stock? eeewww), and a row of Punisher skulls around them. Now they look like a fun explosive device! The next step was to figure out how to blend together Jonathan "Toaster" Courney's idea of flaming rockets and tripmines. The process didn't take long to do, so i played around with the grenades untill I found the perfect balance between fire and explosion. The fire doesn't do any HUGE damage, but it is great to watch an unsuspecting zombie trample across the mine and get engulfed in flames. The very last thing i did was add an ambient red glow to the grenades. When activated, the grenades have rows of blinking red lights, and i thought they should emit some sort of glow. if anything, it creates an ambient light in dark areas, usefull for spotting things in the dark....just be careful you aren't too close when your grenade explodes. see screenshots for my example of lighting.

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429 downloads

Uploaded:09-12-2008

Theta Labs

theta_labs_by_djgrapes.zip | 255.71 KB

[i]challenge-level[/i] is not 'over the top' or anything, but, on the other hand, you won't be bored and you will have to use a fair amount of skill to keep from becoming dead... The background of Theta Labs (v1.0) is a simple one, an emergency call was received in the military centre, located at the UAC's Theta Research Labs; The scientists calling raised caution flags at the centre, which caused the military brass to decide to send in one of their own to find out exactly what is going on. You are sent in because of this, your mission is a simple one, you need to go in there and examine the facility and find out what happened, should you need to, your secondary mission is to liquidate everything that poses a danger. Refer to the readme for more information.

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7809 downloads

Uploaded:08-24-2008

Allied Marine Squadmates

ams_v.7.1ufo.zip | 20.58 MB

present to you, the Doom community, his newest [i]unofficial[/i] version of the popular mod: Allied Marine Squadmates! This update is based on the [file="30377"]Allied Marine Squadmates (0.31A)[/file], originally developed by [b][url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url][/b]. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received [b]=AMS= v.6uu[/b] and [b]v.7.1.ufo[/b] debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat [quote] To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [list] [b]Some of the changes in this version include:[/b] [*]Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. [*]Fixed the code error "debugweapon.script" Bug. [*]Fixed the "No Animation / Crash to Main Menu" Bug. [*]=UAC= BFG Campbell" from version 1.1. to version 1.2. [*]=AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. [/list] [i]When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty![/i] Refer to the readme for a whole plethora of information.

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1761 downloads

Uploaded:08-22-2008

=UAC= BFG Campbell

uac_bfg_campbell_v.1.2.zip | 15.42 MB

=UAC= BFG Campbell, then you'll be happy to know we think alike! We are happy to present the must anticipated updated version to the popular Single Player mod developed by [b]Murph[/b]. =UAC= BFG Campbell is a [i]Special Edition[/i] mod offering Doom3's own model brought to life by combining some of the contributions of the developers mentioned in the readme. Campbell is a spawn-in "Follower" Marine who comes 'Alert Ready' and once he fires the BFG... KABOOM!!!... Enemy?... What enemy ???? When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty! If you've ever gotten your arse kicked, and said to yourself "...Boy, a little help in here would be nice." then it's time for you to rejoice! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes ready to defend your life, and he'll have your back no matter what the situation. Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. While updating his previously released [i][file="93270"]= Alternate Monster Squad .XP = (v.1.1)[/file][/i], [b]Murph[/b] thought he would make this new version unique and worth the download! [i]"I thought I'd build my BFG Buddy a BFG Buddy, but give him an earlier phase 1 "proto-type" BFG that differs from "Campbell's" BFG!" says Murph! As always, little something different to add to your "Doom3" collection!"[/i] [b]Some of the tweaks included in this version are:[/b] A few upgrades A more stable =UAC= BFG Campbell Made repairs to his BFG script Going from ( v1.0 ) to ( v1.2 ) should provide a little quicker, stonger and much more stable =UAC= BFG Campbell =UAC= BFG Campbell (v1.2) will include the =AMS= "Elite Melee Warrior" script; The "Bravo Team", "Fire Team4" and "=UAC= Hazmat: Dr.Michaels" in nine different variations. All to be on hand and ready for action against an upcoming monster pak to be released shortly! These "Melee Warriors" will be busy as some "Flashlight, Hazmat and Skeleton Zombies" are included here as well to add a lil' fuel to the fire! Refer to the readme for a whole plethora of information.

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2345 downloads

Uploaded:08-22-2008

= Alternate Monster Squad .XP =

ams.xp.1.zip | 7.58 MB

up with Dafama2K7 and his "Dark" side, as well as Altroth Akenzie, they have provided new zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys are not nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands! In this updated version of =AMS.XP= v1.1 the "Skeleton Zombies Typo-bug" has been corrected! In the earlier version of this mod, Murph mistakenly left the old beta spawn-in codes in place for spawning in the "Skeleton Zombies" and they no longer work. The developer expresses his apologies, it's now been corrected with in the new spawn-in codes shown below! While back in this mod for the "bug" repair, this developer is offering another two monsters that he had made earlier but not released; These are: [list] [*]The "Knight Stalker" Hellknight [*]The "Dark of Night" Maggot [/list] These will test your sight and skills in dimly lit areas, as they become nearly invisible while in this type of setting! They are both exclusive to this mod alone and [b]Murph[/b] has made them available to you as an added bonus! The = Alternate Monster Squad .XP = Mod also has a nasty villain, "Bernie the Demon" is twice as strong as the zombie version and puts on quite a fiery show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain! [b]Some of the changes in this version include:[/b] The "Skeleton Zombies Typo-bug" has been corrected New spawn-in codes for the "Skeleton Zombies" The addition of two new monsters The developer has put together two differently tweaked pak files for the friendly attackers, have a look: Pak106_Monsters_OnSight.PK4 file This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course! Pak105_Monsters_OnPatrol.PK4 file If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the 'monster-in-the-closet' out of the equation as many people have complained about this type of scenario being over board in "Doom3" Refer to the readme for a whole plethora of information.

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478 downloads

Uploaded:08-22-2008

New Shaders Pack

new_shafers_pack_d3.rar | 17.55 MB

quality content for you, the [b]Doom III[/b] gamer! New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! Be prepared to be blown away as you download this file...just check out what's included: [i]NG Shaders[/i] Considered to be Dafama's standard shader; If you're in the market for some serious looking graphics, then this download is for you, which will bring some new eye candy to your Doom III gaming experience! [i]Enhanced Shaders[/i] This is the staple Shader that Dafa uses in his 'Alpha Mods'; This mod is for anyone that enjoys Doom III, but want a little more out of the experience! [i]Brilliant Highlights[/i] This surely is the best Shader never made; This is a must have for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game. [i]Parallax Shaders[/i] If you have the power go for it! This mod tweaks the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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631 downloads

Uploaded:08-22-2008

GravityGun NG Mod

gravitygun_doom.rar | 5.91 MB

Evil players first possessed, and were able to enjoy for quite some time...but now, the monopoly has ended, and the typical Doom III gamer can now have fun with this along with even more new and exciting features added to the most interactive and original weapon a game! With the GravityGun NG Mod, you will enjoy taking any object and throwing it at any of the monsters that are trying to kill you, causing damage