Doom III

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196374 downloads

Uploaded:03-05-2007

DOOM 3 Patch

doom31.3.1.exe | 18.74 MB

console commands are not supported by Activision(R). This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com[/i] Have a look at what awaits you... [b]Some of the other features included are:[/b] Fix rendering Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls [b]Fixes for modding/SDK:[/b] Fix RevBitFieldSwap issue (affected only big endian platforms) Fix ReadBindFromSnapshot Pass lastPredictFrame to the game (client prediction) Pass HandleMainMenuCommands to the game Allow game to override gui load menu For additional technical help with Doom 3, please see the Help system that came with the game, or visit the DOOM 3 web site: http://www.doom3.com [u]A few notes about Vista:[/u] We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line. If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact. The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation. Refer to the readme for more information.

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57441 downloads

Uploaded:10-09-2007

Classic Doom 3 | EXE

classic_doom_3.1.3.1.exe | 202.6 MB

bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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15529 downloads

Uploaded:12-17-2005

Classic DOOM 3 Original Mod Soundtrack

cdoom3_music.zip | 41.8 MB

credit goes to Thumpmonk. Running Time: 30'48"

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42152 downloads

Uploaded:05-29-2007

OpenCoop

opencoop2.0alpha.exe | 327.76 MB

it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it\'s done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps. Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information.

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10660 downloads

Uploaded:03-22-2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu1.00b.zip | 31.72 MB

the main menu and such? If you just answered 'yes', then you're in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! [b]Some of the changes in this version include:[/b] Fix the no music "bug". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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33508 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_10.zip | 818.48 MB

the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

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85360 downloads

Uploaded:05-25-2005

DOOM 3 Update for Windows

d3_1_3.exe | 32.41 MB

information since version 1.0 ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download [file="40149"]the latest Creative Beta Drivers[/file] for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------- Changes relevant to mod developers (SDK): ------------------------------------------------------------- - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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3309 downloads

Uploaded:08-31-2010

Doom 3 Patch v1.3.1 RUS(1C)

doom3_1.3.1_rus1c.zip | 16.66 MB

Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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8639 downloads

Uploaded:08-16-2010

Perfected Doom 3

perfecteddoom3v5.0.0.zip | 236.73 MB

were reported to me by other users. I hope you all enjoy it.

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22286 downloads

Uploaded:04-13-2005

DOOM 3 Theme

doom3_theme.zip | 2.46 MB

have this and might wish to use it in a video they want to make or anything like that... or maybe just to listen to seeing as it is a very cool hard rocking tune. :) All I did was go into my Doom III base diretory and rename the file \"pak003.pk4\" to \"pak003.zip\" and therefore gave me access to all the ingame sounds, If there is a certain sound you do not like..I recommend using this method to delete it. NOTE: After renaming the file \"pak003.zip\" YOU MUST rename it BACK to \"pak003.pk4\" and you also NEED Winamp to listen to the files and after you copy them to your desktop or something you can convert them into mp3 or something. :)

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1585332 downloads

Uploaded:08-19-2004

Trent Reznor Sound Pack

trentreznorsounds.zip | 8.2 MB

pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that\'s it!

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6433 downloads

Uploaded:04-12-2008

Enhanced Doom 3 models

enhanced_doom3_models_v10a.zip | 7.72 MB

III[/i] gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended :) ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. [i]"I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before."[/i] This can only mean good things for your [i]Doom III[/i] adventure! [b]Some features of this downlaod include:[/b] polycount on the whole mesh [u]not[/u] increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information.

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19626 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_update_10_11.zip | 111.12 MB

performance). For ATI owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom For NVIDIA owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom - Relief + Brilliant bloom Again, this mod is compatible with both DOOM 3 and Resurrection of Evil.

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22526 downloads

Uploaded:04-11-2005

DOOM 3 Savegames

d3_saves.zip | 28.72 MB

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8928 downloads

Uploaded:09-05-2005

SABot

sabot_alpha7.zip | 3.2 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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32114 downloads

Uploaded:03-30-2006

OpenCoop

opencoop1.1.exe | 181.58 MB

reworked, so that the game is playable over the internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. Further releases will include a new gamemode and new levels. 05.03.2k6 Update -- OpenCoop Map Pack ready for download; it includes 29 maps created by Doomi (In Hell), Warmachine (Teh_Base), The Slayer (P.A.R.S.) and Zombi (Final_Key). You may download it [url="http://files.filefront.com/oc+mappack1v10/;5032670;;/fileinfo.html"]from this page.[/url] ----------------- What's new: ----------------- We added a bunch of new features: new gamemode, cinematics updated, new scoreboard, q4 style network code, new monster synchronisation code, etc. See for yourself: - A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup. - Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2 - A polished mainmenu: The mainmenu has a new color theme and now displays all the custom maps installed plus a few information about them. This is truly to pay tribute to their authors. These maps will be released shortly. - Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure. The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics too many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player. - Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now. - Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom 3. This was a great challenge and took some time, but it results in a better online gaming experience. - AI enhancements: The network synchronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside running of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select its closest target. We also fixed some bugs present in the AI projectile code which caused the game to crash. - A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian. - A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled). - OpenCoop 1.0 Features included: Are you new to OpenCoop ? Check out [url="http://www.d3opencoop.com/forum/viewtopic.php?t=58"]the feature list[/url] of OpenCoop 1.0. ------------ Support: ------------ OpenCoop 1.1 FAQ http://www.d3opencoop.com/forum/viewtopic.php?t=5 OpenCoop 1.1 Install Instructions http://www.d3opencoop.com/forum/viewtopic.php?t=4 OpenCoop 1.1 Bugtracker http://www.d3opencoop.com/forum/viewtopic.php?t=203 OpenCoop 1.1 Screenshots http://mods.moddb.com/6902/image-gallery/OpenCoop

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1272 downloads

Uploaded:07-09-2009

Super Weapons

super_weapons.zip | 50.57 KB

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4439 downloads

Uploaded:04-09-2005

VariLight

varilight_v1_3.rar | 82.06 KB

is tight. VariLight addresses those points by binding a flashlight to more weapons and extending the light beam radius. It also gives the pistol a laser sight! There will be updates to this mod, so don\'t hesitate to post comments about it. -Bluehair

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15239 downloads

Uploaded:03-30-2008

Last Man Standing Coop

lastmanstandingcoop4windows.exe | 298.32 MB

and we have it here to fill your downloading needs! If you haven't read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! This is the Windows release, for the MultiPlatform version, [file=""]Click Here[/file]. Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don't get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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10239 downloads

Uploaded:04-08-2008

Duct Tape NoObEvEr

duct_tape_v12_full_fixed.zip | 3.63 MB

After almost a month, he has once again updated [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. [b]Some of the changes in this version include:[/b] Fixed muzzleflash FX bugs Also added a \'lite\' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds. Refer to the readme for more information.

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1995043 downloads

Uploaded:08-19-2004

Doom 3 Retail Gore Mod by *Nitro*Clan

nitrogore.zip | 1.3 MB

and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves :D In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired. [b]So:[/b] - Increased amount of gore and blood a bit - Removed "burnaway" and "vaporization" effect - Fixed a small bug in the PDA of 'Mark T. Caseon' [b]Changes since Beta 2:[/b] - Removed pk4 version because of MP bugs - Player now bleeds if attacked (Singleplayer) - Increased amount of Cyberdemon's blood a bit - Some small bugfixes [b]Installation:[/b] - Extract content into your Doom3 directory - Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually

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579 downloads

Uploaded:09-04-2011

RWM Pack B

rwm_pack_b.zip | 16.98 MB

.pk4 file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod. jONNY=[ReWiRE]=

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7077 downloads

Uploaded:08-24-2008

Allied Marine Squadmates

ams_v.7.1ufo.zip | 20.58 MB

present to you, the Doom community, his newest [i]unofficial[/i] version of the popular mod: Allied Marine Squadmates! This update is based on the [file="30377"]Allied Marine Squadmates (0.31A)[/file], originally developed by [b][url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url][/b]. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received [b]=AMS= v.6uu[/b] and [b]v.7.1.ufo[/b] debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat [quote] To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [list] [b]Some of the changes in this version include:[/b] [*]Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. [*]Fixed the code error "debugweapon.script" Bug. [*]Fixed the "No Animation / Crash to Main Menu" Bug. [*]=UAC= BFG Campbell" from version 1.1. to version 1.2. [*]=AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. [/list] [i]When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty![/i] Refer to the readme for a whole plethora of information.

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97846 downloads

Uploaded:07-28-2006

Classic Doom 3 for Windows

classic_doom_3_v1.1.exe | 193.49 MB

the Classic Doom 3 team, but proves to be a great one with a HUGE list of bug fixes and changes (found below in the readme).

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8857 downloads

Uploaded:06-14-2005

Ultimate

ultimate_v1beta.zip | 50.77 MB

these into a test mod for me to see if they could be used in the EOC mod. You are about to download a Beta version of that mod, many features aren't finished while others need further testing. Please post your gameplay experiences! Have fun with the Ultimate Mod Test Release! ------------- Features: ------------- - Added night vision. - Added force field/shield (The shield is dynamic and non-stationary as it acts as a personal shield for its wearer. Lasts half a minute then needs two minutes of recharging). - Added a marine buddy. - Added texture optimizations to many creatures, weapons and architectual textures. - Added 3 new weapons and made many weapon optimizations. - Added a balanced 'flare' system, many zombies will carry flashlights that drop flare ammo. To use a flare simply press the fire button while holding the flashlight. Flares will selfdestruct after a short amount of time. - Added many, many gameplay tweaks for faster gameplay. ------------------------------------------------- Weaponry Changes/New Weapons: ------------------------------------------------- - Hands/Fists: [i]Upgraded texture resolution.[/i] - Pistol: [i]New model/animations. Instead of carrying 1 pistol, you now carry two. Twice the damage and speed, twice the ammo usage.. very powerful, twice the reload time.[/i] - Shotgun: [i]Upgraded speed and spread.[/i] - Machine gun: [i]New sounds, upgraded speed and spread.[/i] - Chaingun: [i]Upgraded speed, sounds.[/i] - Grenades: [i]Grenades now spread into six projectiles (Great kudos to: The Clusternade mod).[/i] - Plasma gun: [i]Customised weapon that uses combined nanotechnology and BFG technology to feed medical support back to its user.[/i] - Rocket launcher: [i]Increased damage.[/i] - Plasma hands: [i]Due to plasma poisening and as a side effect of having the soul cube, you can now control small amounts of plasma merely by concentrating.[/i] - Flares: [i]Throw them with your flashlight selected.[/i] - Gravity gun: [i]See [file="32525"]my gravity gun mod.[/file][/i] - Railgun: [i]Fires mini-BFG projectiles extreme speeds. Projectiles travel so fast they are nearly invisible to the naked eye.[/i] ------------------ Known bugs: ------------------ - Some monster skins are too bright, working on that. - There's no way yet to pick up the new weaponry in game. I am working on that in the form of new scripts and such for the current maps.

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8338 downloads

Uploaded:10-14-2007

[Fixed] | In Hell - Directors Cut

in_hell_directors_cut_fixed.exe | 375.65 MB

on this has been rather difficult. I have also been busier then usual IRL, which didn't help at all! In any case, here it is now: For those of you that have enjoyed the super popular previous release from Doomi, [file="55089"]In Hell[/file], which saw 8,000+ downloads from this site alone, have a serious reason to throw your hands in the air and dance with joy! With the release of In Hell - Directors Cut, comes a whole new experience that will increase your [b]Doom III[/b] gaming enjoyment! Doomi has done some great work on this new [b][i]In Hell[/i][/b] release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod...what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? [b]Some of the changes in this version include:[/b] Weapon sounds Weapon characteristics Player attributes Changes to the Deathmatch Mod ...And much more! Once you have completed playing In Hell - Directors Cut the first time, it is strongly suggested that you play again a second time, as the game never plays the same way twice, and you will not get the full impact of this mod the first time through! The second time you play, you will notice much more, and be in a better position to appreciate all that the [b][i]In Hell[/i][/b] Mod has to offer, along with a gratefulness and understanding for the amount of time and work that has gone into this release! The bar has been raised by Doomi with the release of this mod, now every Doom III developer will have to work that much harder! [b]Some of the features of this mod are:[/b] 21 SP-Levels 4 MP-Levels Four Difficulty Settings New Sounds New Music New Graphics The perormance has been optimized (Now all the middle-of-the-road systems can enjoy this mod as well!) Compatible to all Doom 3 versions Refer to the readme for more information.

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6029 downloads

Uploaded:11-04-2007

Last Man Standing Coop

lastmanstandingcoop35windows.exe | 291 MB

work) an extremely highly sought after download! With the previous release topping over 36,000 downloads, this one is guaranteed to be a crowd-pleaser! It is important to note that this mod is compatible with [b]D3 patch 1.3.1[/b], as well as the [b]Steam Version of Doom 3[/b]! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! [b]Some of the features of this version include:[/b] New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock! All of the zombies will now ragdoll Faster Map Loading Speeds! Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks! Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let them know what you think! Old LMS favorite Prog_Doomship is back with many fixes! Colors on players nametags now reflect armor amount. Fortcomp has recieved some tweaking! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin...

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14790 downloads

Uploaded:09-18-2004

Advanced Weapons Mod

advweap.zip | 72.93 KB

and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.

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7675 downloads

Uploaded:03-21-2008

1024x Textures

1024x_textures_v12_full.zip | 173.22 MB

[file="86224"]1024x Textures & Models (v1.2 Base | RoE)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was riginally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, 1024x Textures will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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1734 downloads

Uploaded:09-06-2010

Doom 3 Patch v1.3.1 RUS(1C) v2

doom3_1.3.1_rus1cv2.zip | 16.66 MB

Russian Released: September 2010 Author: Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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2565 downloads

Uploaded:04-21-2009

UAC station locked Screensaver

uac_station_locked_screensaver_2.6.zip | 8.41 MB

Static / Devil Star transparency / Fade occurrence can be changed in settings - Fits all Resolutions (4:3, 16:9, 16:10) //Install notes Contains installer executable - Contins Flash 10 active X component - Writes files to "%windir%" and "%windir%/System32/Macromed" //Known bugs Windows 7 is NOT fully supported. - there have been reports that the screensaver interferes with audio playback. I believe this is a flash/Instant Storm issue. //Verion History 2.6 [condensed update] - Cleaned up internal code - Added transparency options - Reduced file size - Reduced number and size of textures 2.2 - Fixed Vista not detecting flash glitch 2.1 - Fixed sizing issues bellow 1024*789 resolutions - Fixed static position issue on large resolutions above 1440*900 //Permissions - You can email me for the source files if you want them at Yuuki_Minoru@live.com.au //By Yuuki_Minoru - Yuuki Studios Anim. Dept. All Graphical and coding components made by Yuuki_Minoru Flash 10 - Adobe Software. Credit to ID software for DooM 3.

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11870 downloads

Uploaded:04-08-2008

HighRes Textures D3

highres_textures_d3_v14_full.zip | 175.26 MB

version was [file="88186"]1024x Textures (v1.3)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. [b]Some of the changes in this version include:[/b] Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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7272 downloads

Uploaded:10-04-2004

Xios Skin Pack

xiossp5.1.zip | 85.51 MB

bumpmapping and textures, look at Machinegun screenshot for example. -Uses Pistol and commando sounds from trent reznors pack. -New main menu music and loadup screen. -Uses Enhanced Gore v3 -Only bigger monsters gib. Known Problem: Imps seem to not burnaway, They will just dissapear.

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36422 downloads

Uploaded:09-22-2005

Doom 3 Macintosh Demo

doom3macdemo.dmg | 463.49 MB

sent to protect the facility, your duty seemed simple enough…until the invasion. Download the DOOM 3 demo to begin your assignment at the UAC Mars research facility. Explore and battle through the first chapter. Includes 3 levels.

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6202 downloads

Uploaded:07-24-2005

DOOM II for DOOM 3

d2ford3_alpha2_fixed.exe | 36.78 MB

them. This mod is comprised of: 1/. "Entryway" by PhantomL0rd 2/. "Underhalls" by Lemming 3/. "The Gantlet" by mybrainhurtz 4/. "The Focus" by PhantomL0rd 5/. "The Waste Tunnels" by Lemming/PhantomL0rd 6/. "The Crusher" by PhantomL0rd 7/. "Dead Simple" by mybrainhurtz 8/. "The Pit" by Lemming 9/. "Refueling Base" by Lemming All Maps Optimized by OmegaSupremeX2k4. ------------- Features: ------------- - Remake of the first 10 of the original Doom2 levels (Re-optimized) - Each map has the original skill levels, ie. monster counts (I'm too young to die all the way to Nightmare) - End of Level Stats are Back (Kills, Items, Secrets, Time) - Beloved Double Barrel Shotgun - Remake of the Original Doom II menu (somewhat modernized) - Health Vials, which give the player +1 health upto 200 - Original Doom Armor behaviour, Green Armor picked up only if less than 100 Armor - Invulnerability Powerup - Mega-Sphere Powerup, 200 Armor, 200 Health - SuperCharge Powerup, +100 Health - Chaingun and pistol share ammo - BFG and Plasma Gun share ammo - Original Weapon ammo counts, and pickup ammo counts (even by skill level) - Falling Damage and Stamina eliminated - Player moves faster, now. (Walk and Run) - Cyberdemon is a tad faster, and more powerful - Zombie's drop clips not pistols - A modified trite, to serve as an arachnatron (in hopes of getting a modellor someday) -------------- Changes: -------------- Some skins and models have been changed to suit the original Doom II game better. Here is a list of who and what got changed: [i]Monsters:[/i] - Imp: Brown skin now - Revenant: White and red as he is in Doom II - Mancubus: Changed to a more brown colour - Lost Soul: White Skull coloured and all mechanical details removed - Hell Knight: Brown skin and fur on legs - Hell HK is now red to represent the Barons [i]Weapons:[/i] - Chaingun: Brown body [i]Misc Def file changes:[/i] - Chaingun now holds 99 ammo before reload is necessary - Shotgun can hold 50 shells, spread decreased to 8 and power decreased to 8 (was 14) - Plasma gun can hold 300 cells, power increased to 20 (was 16) - Cyberdemon is no longer a 'boss' and can be killed be normal means. Although his health has lowered to 3000 - All weapons except the BFG will not gib any character, all demons wait 30 seconds before burning up as well -------------- Remarks: -------------- The release is only for windows, and you must have the expansion pack (Resurection of Evil) installed, as we use the shotgun and lost souls from it. The package is an install package, it will allow you to select your Doom 3 directory, and will handle the details of installing the mod. To start the mod you must use the desktop shortcut (Doom 3 - Doom ][) that is created by the installer. This is due to the expansion assets, so you cannot load this mod from the mods menu inside Doom 3. After installing you must copy your DoomConfig.cfg file from the base directory to your d2ford3 directory. Also you must bring down the console and type 'bind mouse2 _impulse21' (no quotes), this is the use key, you must have this key bound otherwise you can't open doors or interact with guis.

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26573 downloads

Uploaded:05-25-2005

DOOM 3 Demo for Windows

d3demo.exe | 461.2 MB

Demo_Mc_underground. A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to hell and back, in an epic clash against pure evil. Built on id's revolutionary new 3D graphics engine, DOOM 3 draws you into the most frightening and gripping 3D gaming experience ever created.

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15650 downloads

Uploaded:04-09-2005

Falken\'s Light Mod

falkens_light_mod_v12.zip | 381.53 KB

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321 downloads

Uploaded:10-04-2009

Blue Cloaked Launcher

blue_cloaked_launcher.zip | 137.55 KB

default one, why not give it a try?

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12888 downloads

Uploaded:03-17-2007

Denton's Enhanced Doom3

dentons_enhanced_doom3_2.02.zip | 19.43 MB

returned with an even better, updated version of the popular [i]Denton's Enhanced Doom3[/i] mod! Due to the constructive critisism and feedback that was received from earlier versions, some issues were fixed, and changes made plus many new features have been added. [b]Some changes in this version include:[/b] New blood splat and blood pool decals system. Whenever you shoot a monster, there is a blood pool decal below his feet. Improved behavior of exploding and burning barrels. Fixed issue where exploding barrels did not apply splash damage correctly in some situations. Added alternate fire key for weapons. Added two new boolean variables to weapon_base.scripts And more. Refer to the [u]Info.txt[/u] contained in the zip for more information. Be sure to check out the Extras folder as well! [b]Some ixes included are:[/b] Added support for Doom 3 v1.3.1 as well as v1.3.0 (DLL related change) Fixed bug where shotgun reloaded 8 shells in one go (DLL related change, see info.txt for details) Fixed bug where plasma-rail consumed 19 projectiles where as it should consume only 10. Fixed a bug where william banks' pda showed as default pda in admin lab. And more. Be prepared for a whole new Doom3 appreciation...[b]Denton's Enhanced Doom3[/b] mod will take your gaming experience to a whole new level, and have you coming back with only one word on your mind..."more?" Check out the readme for a smorgusborg of [i]need to read[/i] information!

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7190 downloads

Uploaded:10-12-2006

Doom3 Demon Expansion Pack

revilityd3demonxp.zip | 14.3 MB

Demons include the baron of hell, pain elemental (fires lost souls!), impling, implord, nightmare imp and old school lost soul (dead soul).

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1927 downloads

Uploaded:09-13-2010

Tested

tested.rar | 663.29 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you\'re looking for a challenge, and want to be \'tested\', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the desing Fixed many details Added two new level Added new music four months of hard work went into all 711 megas of Tested (v7.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you\'re now looking at approximately 20 hours to completion!

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7910 downloads

Uploaded:06-18-2005

DOOM II for DOOM 3

doomii_for_doom3_fixed.zip | 9.51 MB

them. This mod is comprised of: 1/. [b]Entryway[/b] by PhantomL0rd 2/. [b]Underhalls[/b] by Lemming 3/. [b]The Gantlet[/b] by mybrainhurtz 4/. [b]The Focus[/b] by PhantomL0rd 5/. [b]The Waste Tunnels[/b] by Lemming/PhantomL0rd 6/. [b]The Crusher[/b] by PhantomL0rd 7/. [b]Dead Simple[/b] by mybrainhurtz 8/. [b]The Pit[/b] by Lemming 9/. [b]Refueling Base[/b] by Lemming Please Note: Due to specific hardware limitations you will notice that when you enter a room there are fewer enemies that are in the original Doom II game. But be warned that as you kill enemies, more will spawn in jsut around the corner or behind you. Also these spawns are instantaneous as they do not have the red glow and star effect when teleporting and instantly appear, this may look strange if you happen to see it happening but it cannot be helped without putting them all in at the very begining and watching your PC explode. Report any bugs encountered over there: [url="http://s6.invisionfree.com/Disposable_Heroes/index.php?showtopic=46"]Bug and Error Reports Thread[/url]

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4115 downloads

Uploaded:03-14-2007

Parallax Mapping Mod

d3_parallax_v20.zip | 10.04 MB

available for Quake IV Doom3 v1.0. [b]Dafama2K7[/b] has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much [u]better[/u] Parallax effect for your Doom3 experience! Sequel to the popular Doom3 [url=\"http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475\"]Parallax Mapping v1.0[/url], this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author\'s proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3\'s graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they\'re actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. [b][u]NOTE:[/u][/b] This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX

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11463 downloads

Uploaded:03-08-2007

Ultimate Mod

ultmod.zip | 125.71 MB

version is a little more then doubled from his last version...In essence, this means that this release has twice the Doom3 goodness over the last release! The \'ultimate\' purpose of this modification was to make the gamestyle of Doom3 a bit more massive and multiplayer like than the slower original. The [b]Ultimate[/b] mod features an \'intelligent\' respawning system that throws players in a frenzy of action and surprises. Many of the new features are woven \'in\' to the game, try reading those PDA\'s again to see if you can\'t find some new information in some of them. In order to defeat the forces of hell you will get some nifty new items that can help you. [b]Some of these items are:[/b] [i]Forcefeld[/i] Worn on the belt, this small device places a temporary forcefield around you. [i]Flamethrower[/i] Manipulates molecules in a range of 3 feet, then propells it forward. [i]Time Dilation Device[/i] Placed directly into the brain, this implant allows you to perceive time more quickly, slowing your enemies down before your eyes. [i]Dual Barrel Plasmagun[/i] Heavy caliber UAC edition eagles...great for butt kicking! This is a must have for any and every Doom 3 fan, Don\'t wait...and avoid any possible long lineups, start your download now and get your [i]Ultimate[/i] mod now and start playing! Refer to the readme for more information.

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2972 downloads

Uploaded:06-24-2006

A Smashing Good Time

smashing.zip | 5.66 MB

goes to the original creators for everything that is in this mod. The only new weapon that is actually mine is the machine shotgun. Check the Readme for the full list of features.

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9754 downloads

Uploaded:08-22-2004

Doom 3 Minimizer

doom_3_minimizer_v1_2.rar | 43.63 KB

that you start Doom 3 through this tool; fortunately, it can pass any command-line parameters supported by the latter. -Bluehair

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1310 downloads

Uploaded:08-08-2010

Alpha Labs - Sector 5

sh3_v_1_2.zip | 4.81 MB

bullseye has fixed that with adding many portals to the map. This greatful map is now totally playable and enjoyable with this version!

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2598 downloads

Uploaded:03-14-2008

Enhanced Gore 3

enhancedgore3final_fixed.zip | 11.52 MB

know-how into it and improved it so that it has surpassed it\'s former state! Some of you may remember [file=\"30993\"]Enhanced Gore 3 (final)[/file], originally developed by Tets, and some of you may remember that it had some small bugs as well as one [u]big[/u] bug that prevented players from loading any saved game...well, the good news is that these have been fixed, along with a few other minor issues. Some of the fixes included are:[/b] Flash Time on all weapons fixed. Textures & models for LostSoul, for decals and particles fixed (both .DDS & .TGA textures). Clip size increassed for Chaingun weapon to 120. Fixed start screen, now it runs for both compressed and uncompressed textures. Increassed damage on shotgun. Fixed HUD GUI, now it shows NPC names. And more Enhanced Gore 3 (v3.1 | Final FIXED) is not a reworked mod, and you\'ll notice that it does not carry the [b]\"NG\"[/b] tag, this is because the essence of this mod has not been changed, it is as it was when it was originally released...it\'s just fixed now. Dafama2K7 has stated that he may do more at a later time and add to this mod, but for now, this is just a \'fixed\' version. Refer to the readme for additional information.

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5759 downloads

Uploaded:05-25-2005

DOOM 3 SDK for Windows

d3_1.3_sdk.exe | 5.21 MB

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3623 downloads

Uploaded:04-09-2005

Re-authored Lights mod

reauthored_light_system_maglight_system_v11.0.rar | 226.24 KB

you don\'t like these points ither: 1 I could not handle the tunnel vision I encountered when in a room totally in the dark. 2 Then I did not like when in a room that’s lit up I still saw the light from the gun 3 By having a light on all the guns, I found no reason to use the flashlight. 4 The flashlight never looked real enough for me. then this mod is for you -FliX

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1385 downloads

Uploaded:06-27-2009

FullShadows

fullshadows_d3_and_roe_full_v14a.zip | 51.54 MB

simple led to the lights on Mars surface ! D3XP (ROE) FullShadows v1.4...: This mod makes Doom 3 ROE do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack. Now, all lights will have shadows..., from a simple led to the lights on Mars surface !

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1398 downloads

Uploaded:06-18-2005

New DOOM 3 Sounds and Defs

d3_sounds_and_defs_v1.zip | 5.56 MB

can\'t customize it the way you can with DOOM 3). In my opinion, I feel these are the sounds that SHOULD have been used by id. Maybe id purposely put in cheap sounds just so they could see who could make the better sounds. I created most of the sounds myself using my expert mixing skills - you can\'t even tell some of the sounds were even mixed from other sounds. Some of the sounds I included in this mod are from other mods (such as the pistol\'s reloading and cocking sounds, which are from the SOF2 Gun Sounds mod, and the shotgun\'s cocking sounds are from eXim Works\' AwesomeSauce mod). The sounds are also more dynamic, too. id was supposed to fix this problem with their DOOM 3 1.1 patch update - I had to fix that myself. I guess id never figured that out (and it\'s their own game, too...).

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8650 downloads

Uploaded:04-19-2005

Flashlight Mod

roe_flashlight_mod.zip | 24.63 KB

tighter patterns.

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7743 downloads

Uploaded:10-23-2004

Unlimited Ammo

unlimited_ammo_v11.zip | 998.3 KB

Download

710805 downloads

Uploaded:08-05-2004

Ungibbable

ungibbable.zip | 119.55 KB

or view the realistic carnage. With this mod, players who are not satisfied with Doom3's sudden gibbings will find their singleplayer experience more realistic and enjoyable

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905 downloads

Uploaded:05-31-2008

Co-Op Guns

coopguns.zip | 7.61 MB

huge, and are not mind-boggling, but they are enough to slightly change your Doom adventure! Some of you that have survival, and other sort of important information on your mind may enjoy and need the visual changes included, such as on the grenade...the instructions for use are now printed on the side. [b]Some of the changes included are:[/b] Pistols are Akimbo Machine gun fire rates and damage are changed Shotgun reloads one shell at a time Chainsaw now requires Fuel and reloads to run Chaingun fire rates and damage are changed Shotgun sprays alot more pellets but do less damage Slight visual changes made to some weapons Some overall changes made include: Max ammo counts Damages inflicted The developer has also stated that Co-Op Guns [u]does not[/u] make the game Co-Op; The name of this download was orinially chosen for use with open-coop. Refer to the readme for more information.

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10039 downloads

Uploaded:10-10-2007

Classic Doom 3 | ZIP

classic_doom_3_1.3.1.zip | 202.49 MB

Flaming Sheep Software has produced this [i]Final[/i] version of their super popular mod to appease those who have recently bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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5924 downloads

Uploaded:06-25-2007

DungeonDoom

dungeondoom82.rar | 72.27 MB

largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. To gain experience and gold more quickly, look for challenges offered by npcs in the overworld. Satisfy their requests by meeting the objective in the indicated dungenlevel. Retrieve your reward by returning to the questgiver. Depending on the gameplay variant (Short, Medium or Long) teleporters will be available at certain levels (for example at every forth level in the short gameplay variant). The teleporter will transport you back to the overworld, where items can be stocked up for further progression through the dungeon. Be sure to prepare yourself well when you descend into the dungeon. Take enough ammo and potions to survive to get to the next teleporter. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]Some features available in DungeonDOOM include:[/b] Extensive role-playing game features including: Character development Story-line progression Optional quests Good vs evil alignment and more Three alternative game modes for optional instant action or extended adventure gameplay experiences. Traditional first-person and optional overhead third-person camera modes. Four adjustable light levels with optional ambient lighting. We also have, for your viewing pleasure, a trailer featuring this awesome mod! DungeonDoom.wmv [b]Some of the changes in this version include:[/b] Two new monsters: rocket zsecs and jetpack fatty zombies More variability in wilderness Improved villager AI Instant carnage reports Refer to the readme for more information.

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4052 downloads

Uploaded:02-21-2006

DOOM 3 Update for Mac OSX

doom3mac13a.dmg | 12.69 MB

an ATI graphics board. However, the game now requires Mac OS X v10.3.9. ----------------- What\'s new: ----------------- - This Patch includes a Universal Binary which allows operation on the new Intel Macintosh. - Improved performance on PowerPC Macs with ATi graphics cards - The minimum supported operating system is now OS 10.3.9 - OpenAL will not function in OS 10.3.9. It will disable itself if you try enabling it. --------- Notes: --------- - Using this update will reset your progress in whatever map you are currently saved in. When loading a saved game, the player starts at the begining of that map with their inventory intact. - Using this update may reset the Nightmare skill setting. If you are playing in Nightmare mode before applying this update, you may to re-enable it in the console (g_nightmare 1). After enabling it in the console, the game must be relaunched in order for nightmare mode to show up as a selectable option. - This update implements a preview version of Open AL support that provides full 5.1 surround sound. Use this feature ONLY with an Open AL compliant 5.1 sound card. To activate the OpenAL preview support, hold down the Command (?) key as you launch the game, then check the box next to the \"Use OpenAL\" in the Doom 3 Preferences dialog. You should also select \"surround\" sound from the in-game options menu. NOTE OpenAL is now only supported in OS 10.4. ** Users may experience sound glitches or sound drops while using the preview Open AL option.

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6085 downloads

Uploaded:02-08-2006

Logitech Gamepad DOOM 3 Profile

doom_3wgp.zip | 51.24 KB

trying to tighten up the directional controls, but otherwise it works pretty good. The button layout is just my own preferences, so set the keys however you like. I've included almost all of the keys as settable commands, and included quite a few of the cheats as well.

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3696 downloads

Uploaded:09-03-2004

Railgun

railgun_mod.rar | 177.14 KB

override the default ones ... -Bluehair

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1080088 downloads

Uploaded:08-08-2004

Doom 3 Duct Tape Mod

ducttape0003.zip | 27.07 KB

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301 downloads

Uploaded:05-20-2012

RWM Pack C

rwm_pack_.zip | 35.2 MB

folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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7004 downloads

Uploaded:06-20-2008

Event Horizon XV

event_horizon_xv_1.3.zip | 103.63 MB

coming, but after two years, [i]bladeghost[/i] has released an updated version of his super-popular mod that is a remake of the movie. Among other changes/fixes, this version comes complete with: New models New textures New sounds Get ready for a Doom III adventure like no other, the combination of a great spooky movie with an awesome scary game can only mean great things for your Doom gaming experience...be sure to go to the bathroom before firing up your game, why waste precious playing time explaining [i]accidents[/i]? Don't be the only one in your neighborhood without your very own copy...start your download now and begin enjoying Event Horizon XV (v1.3)! Refer to the readme for more information.

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2959 downloads

Uploaded:06-12-2008

Abandon All Hope DooM III

abandon_all_hope_doom_3.zip | 454.21 MB

and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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2266 downloads

Uploaded:07-29-2007

D3 Alpha Mod | Update

d3_alpha_v13_update.rar | 452.15 MB

Mod! This update will work with [b][i]Doom III Base[/i][/b] only! This mod is for anyone that enjoys Doom III, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some fixes in this version include:[/b] Fixed Bernie, they now has a new fireball. Fixed Char_Sentry; smarter and doesn't stop at random places like before. Fixed Enpro bridge. Fixed Double-Shotgun. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]Some changes included are:[/b] New SFX sounds for many weapons, npcs, doors and environment. New Weapons: BFG: will be more like the weapon_DMG from Quake IV Shotgun: Similar to the one from Fear. Machinegun: Now has a better skin, more accurate and optimized, similar to the one from Fear, but better sound. Chaingun: Like the one from Fear with better sound. New A.I. for all monsters Refer to the readme for additional information.

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339 downloads

Uploaded:03-12-2006

Aero Chili Waffle Gun

wafflegun0.9.zip | 2.28 MB

smoke will rise out of the waffles instead of more waffles. Known glitches: - Waffles rise out of the already shot waffles. - Still looks like a plasma ball before it hits anything. - Anything that uses plasma gun decals for anything will look like waffles. Any additional bug info should be sent to darkchili DOT tim AT gmail DOT com

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115011 downloads

Uploaded:08-05-2004

Doom 3 Upgrade Pack Revelation

doom_3_upgrade_packrvl.zip | 923.37 KB

weapons: + clip size increased + fire rate increased + damage increased

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1367 downloads

Uploaded:08-10-2009

HUDS Pack

huds_d3_full_v135.zip | 10.86 MB

small mod, i have updated, fixed bugs if any, enhanced and updated to make it even better. I will of course, mention all the original authors and include all of they're respective documentations.

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577 downloads

Uploaded:12-07-2008

E3-ALPHA 2k2 SP Demo

e3alpha_2k2_sp_demo_beta_maps_d3_v12_update.zip | 13.43 MB

Demo (v1.2) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want a smaller download, with less bells and whistles contained in the maps (ie: smaller maps) then you will want to make your way over to [file="96197"]E3-ALPHA 2k2 SP Demo (v1.2 | Lite)[/file]. Enjoy. Refer to the readme for more information.

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3168 downloads

Uploaded:09-03-2005

SABot XP

sabot_roe_alpha7.zip | 10.38 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - RoE Expansion: Bot can play capture the flag (not well mind you, but better than not at all). - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. [quote]I will have another version for vanilla - non expansion doom3 in a day or so.[/quote] ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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1916 downloads

Uploaded:04-09-2005

Stupid Gunlights

stupid_gunlights_11.0.zip | 14.96 KB

much better than having no light at all. He has also altered the muzzleflashes, but the Importance of them is minimal at best with the added light. It\'s good to have in those badly lit areas, which is just about all of them. Reccomended for those of you that are afraid of the dark, and don\'t like feeling vulunerable with nothing but a flashlight in their hands. ~Lt_Commander

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3672 downloads

Uploaded:02-07-2005

TinMan Squad

tinman_squad_alpha4.zip | 1.99 MB

Like a good boy scout. - Ally can have pistol, machine gun, chain gun and plasma gun. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - "Talking" to an ally while there are no enemies will do several things: -- Toggle whether he follows you or not. -- Print status information to the console. -- Heal him 50Hp. -- Give him more ammo and make him switch to best weapon. There is a release featuring the first few SP maps modified to allow complete AI navigation: [file="32567"]TinMan Squad Maps (0.3 beta)[/file]

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1967 downloads

Uploaded:11-18-2004

Fatal1ty's DOOM 3 Config

fatal1ty_doom3_config.zip | 1.99 KB

deathmatch championship @ QuakeCon 2004. This file? Oh this is nothing but the config file he uses when playing DOOM 3! -Bluehair

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1427960 downloads

Uploaded:08-05-2004

Ultra-Extreme-Quality-MOD (U-E-Q-MOD)

ueqmod.zip | 250.06 KB

graphics! [b]Features:[/b] - Enables self-shadowing for all doom³ characters and monsters - Fixed playershadows on weapons in first person (when g_showplayershadow "1") [b]Installation:[/b] Unzip the u-e-q-mod.pk4 file to your "doom 3\base" folder and ENJOY !!! I hope you have a phat gaming rig :D

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261 downloads

Uploaded:04-16-2012

Doom 3 - 3 - Beta 3

doom33beta3.zip | 31.68 MB

reiterations that are rather messy though - i\'m sorry ! There are changes in scripts and defs and guis and such as well to indicate the way i play even doom 3 base copy myself . . . email any questions unto airon@d00m.com ! Thank you and have a nice day ! ! !

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600 downloads

Uploaded:04-17-2011

UAC Station Locked Screensaver v4.01

uac_station_locked_screensaver_installer.exe | 24.51 MB

background static and toggle-able scan-lines.

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1550 downloads

Uploaded:05-29-2010

Doom 3:Evolution

doom3evolution_v091.zip | 23.24 MB

as well as Weapon and Augment upgrade system. In a couple of words- this mod will give Doom 3 the depth it deserves, by introducing various new tools and skills, and a great variety of possible characters.

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795 downloads

Uploaded:05-21-2010

Super Allies

doom_3_super_allies.zip | 454.02 MB

alone. Okay, this is a mod for children (especially) and adults like me who love to play Doom for its wonderful graphics and audio but who do not want the "Jeepers" scared out of us. Why not play on "God" mode, you ask? Well, you cannot die on that mode (as far as I know), which makes the game really boring. With this mod, can still die and you will, in 27 levels, at least die once, if only from "friendly fire." So what are you waiting for? Download now!

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1945 downloads

Uploaded:12-11-2009

TweakeDoom

tweakedoom_v45_d3_full.zip | 76.04 MB

today! [quote] -Updated shaders. -Fixed materials, particles and fx. -Fixed sounds and shakes. -Enhanced and fixed weapons. -Auto Grenade with the press of a key, thanks to TRSGM for the idea. -Auto Fists, also inspired by TRSGM DentonMod3 auto-grenade weapon. -Fixed & Enhanced optional patches. -Player starts with the pistol because Fists are auto. -Increased Cacodemon turn rate a little from 150 to 180, much better now. -Removed unused Radar code (yet) from Plasmagun weapon. -There may be Monsters and Zombies per level, now ! -More. [/quote]

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181 downloads

Uploaded:06-21-2009

Frying Pan Rampage

neuro_pan_d3.zip | 2.44 MB

kitchen to wallop some zombies with. Under the request and suggestion of Subatomic (from d3files) this mod add a frying pan as weapon. It include both first and thirdperson models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level on the table of the kitchen. The mod doesn't overwrite any of the standard weapons. NOTE: Again, this is intended to be a silly mod.

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4331 downloads

Uploaded:10-15-2008

Perfected Doom 3

perfecteddoom3v3.0.0.zip | 28.94 MB

add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this! [list] [b]Some of the changes to the map include:[/b] [*]Changes were made to several of the maps to include the new double barrel shotgun weapon pickup. That way you don't have to use a cheat to get it. [*]The developer has added several bot characters into Alphalabs 3 [/list] According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. [i]"This version will improve on everything that sucked about version 2.5"[/i] and just goes to show you that developers often listen to feedback. [b]Some of the general changes made are:[/b] Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better. And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray. The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more! Refer to the readme for more information.

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737 downloads

Uploaded:07-08-2008

Dragon-Head

dragonheadweapon0.5beta.pk4 | 5.56 MB

his new more powerful weapon that will rock your Doom universe and set all the baddies back on their heels! To give you a better understanding of this weapons mod, here is a teaser trailer of what to expect: This mod is definitely interesting, and it does well in sprucing up this ol' game, your Doom universe will thank you! Prepare for a new spin on an old gaming adventure! Download Dragon-Head and enjoy blasting anything that moves! Refer to the readme for additional information.

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6100 downloads

Uploaded:05-31-2007

OpenCoop Mappack

oc_mappackv2.0.zip | 367.94 MB

It aims to provide the feel of the original single player maps in multiplayer. Maps that were already included in Mappack1.0 have been updated. The maps contained in this mappack, along with a brief description of each, include: [b]InHell[/b], Episode with 19 maps, by Doomi In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in! [b]Final Key[/b], Single Map, by Zombie For centuries the red planet had alluded the feet of mankind and drummed up strange fables of alien civilizations. In the early part of the 21st century several research missions were sent to explore the possibilities of alien life on Mars but something else was found instead... [b]Teh Base[/b], Single Map, by wARmAcH1n3 You are a security guard on one of multiple mars stations. You are just enjoying a holiday, when you get an emergency signal from one of your neighbour stations, which works on a secret project. Your mates are already on their way out there and you start to move your ass to this station to do your job. [b]Sigma Core[/b], Single Map by Quaker-X The Sigma Core extends the story of the game and offers up unique gameplay and visuals. There are plenty of enemies, and a long journey to keep you on your toes at all times. [b]Lost Facility[/b], 2 Maps, by Robert "BJA" Hodri This map is not ROE compatible and there are no plans for a conversion. The map is split into three parts: [list][*] "bja_lostfacility_intro" [*]"bja_lostfacility_part1" [*]"bja_lostfacility_part2"[/list] You can load each part seperately by just typing the mapnames in the console. [b]Evacuation Protocol[/b], Single Map by Guy Burkhart (bucket/bkt) You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn't quite feel right. It was colder than usual, & there was a strange feel to the air... [b]Place of Malice[/b], RoE Single Map by Zombie Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [b]Once upon a time[/b], Single Map, by Thomas Creutzenberg A different time, a different world ... There you are. In the middle of nowhere. Your jeep just broke down next to the old complex which was invaded by enemy forces a long time before the eighth war. You need a new vehicle to escape ... and they know you're here ... [b]Tutorial 1-4[/b], Tutorialmaps for OpenCoop mapping OpenCoop is a co-operative based mod for the popular id Software Game 'Doom 3'. It aims to provide the feel of the original single player maps in multiplayer. The complete information for each map is contained within the download, along with credits. Refer to the readme for more information.

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2535 downloads

Uploaded:05-09-2006

eCoop

ecoop.zip | 920.97 KB

getting the true Coop feeling !) - Adds the UEQ mod which enables self-shadows for all characters and objects - Fixes the bad muzzleflash lights (removed shadowing) - Replaces weapon sounds (making the guns sound actually more powerful) - Enhances bullet impact effects (bullets now again create sparks and smoke on impact) - Enhances the marines\' model skin (making them look \"rougher\" ;))

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3629 downloads

Uploaded:03-12-2006

Mycelo\'s Weapon Enhancement

mycelo_v1.08.zip | 25.23 MB

sound and feel more powerful, however, the overall difficult level wasn\'t changed too much. There\'s no magic powers, super weapons or exaggerated dramatizations. Nothing seems out-of-place. All weapons keep their original behaviour along with newer features. All parameters were cautiously tested and adjusted to keep the general balance. This is a single-player mod, intended to be played with the original levels. It doesn\'t work properly in multiplayer. It may not work properly combined with other mods and expansions (official or not). It requires DooM3 1.3 for Windows and may not work on other versions. ------------- Features: ------------- - New weapon sounds. - New weapon skins. - New visual effects. - Secondary trigger (AKA alt-fire). - Super Shotgun. - Plasma Railgun. - Target locking rockets. - Proximity mines. - Remotely-detonated mines. - Motion-detection radar. - Increased muzzle flash. - Chambering pistol with flashlight. - Fire modes for machinegun. - Light actually glued to machinegun. - Sniper with view zooming. - Accelerating chaingun. - Increased kickback. - True Recoil (TM). - Interruptible reloading. - Brighter flashlight. - Cabined codes in the PDA. ----------------- What\'s new: ----------------- - A flashlight model was attached to machinegun\'s barrel, emiting a narrow light beam (custom muzzle flash). - Increased flashlight\'s light beam radius and brightness. - Flashlight\'s light texture modified with \"rainbow\" effect. - Flashlight lights up player\'s surroudings, eliminating the tunnel effect. - Removed pistol\'s flashlight. - Chaingun alt-fire fires one round in a semi-auto fashion. - Player won\'t begin with the Boomstick anymore. - The boomstick was added to three stock single-player maps (Delta, Hell, Mars City Underground). - Text messages added to player\'s PDA with all cabinet and door codes. - Fists are back, selectable only by cycling weapons. - Tightened the spread of the shotgun, alt-fire fires like the old one. - Fixed muzzleflash lights that weren\'t being cleaned up from memory. - Many other changes and improvements that I won\'t remember.

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2064 downloads

Uploaded:12-25-2005

BFG Vortex

bfgvortex_v2.zip | 16.45 KB

Simply put, unless you have some sort of mod pack installed, anything more powerful than a hellknight will NOT be sucked into the vortex. This of course means the problems with the vortex ragdolling boss monsters has been fixed :).

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1196 downloads

Uploaded:09-11-2005

OpenCoop

opencoop_beta4.zip | 82.53 MB

from complete, untested and probably won't run like you'd want it to. It also comes with the SP map [file="36536"]Final Key.[/file] -------------- Changes: -------------- - Network traffic cut down by about 40% in normal areas and 90% in special ones. Yet, in some places, it still looks laggy and especially if the player is interacting with a moving object (lift, monorail). This will be fixed in later versions, hopefully. - You are now able to "save" your inventory in multiplayer. If you press the multiplayer save button, all your inventory will be saved. If you die, you will respawn with the saved inventory. The multiplayer save button can be configured via the options menu. But be aware: saving costs health! - Default weapon loadout provided to players having just joined a map. Now you can start playing the maps from anywhere! - Two new skill levels: uberHard and pureEvil (g_skill 4 and g_skill 5): [i]uberHard:[/i] Same like hard + the damage done by the players to a monster will decrease if more players are on the server. Consequence: monsters live longer + more cooperation is needed to get one each of them down. [i]pureEvil:[/i] Same like uberHard + the damage done by the monsters to a player will increase if more players are on the server. - 10 singleplayer levels modified especially for coop: alphalabs1, alphalabs2, alphalabs3, alphlabs4, enpro and monorail - More singleplayer-style gameplay: falldamage & stamina are working like in singleplayer. --------- Fixes: --------- - Inventory now stays when switching to another level. - T-pose bug fixed (wrong start animation for monsters and NPCs). - Clientside prediction of bullets: the player's shotgun gets now predicted on the client (no data will be send anymore). - Clientside prediction of revenant rockets: now they're flying correctly, no lag anymore. - Big machines animate correctly: due to errors in the original network code some things weren't moving correctly. - Many game objects have been updated for synchronisation. - All characters with lights display it correctly now. - Some GUIs didn't synchronize correctly on dedicated servers. Over 30! They have been fixed. -------- Links: -------- - [url="http://lms.d3files.com/forum/viewtopic.php?t=598"]Install Instructions[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=597"]FAQ[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=596"]Bugs and Features List[/url]

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5607 downloads

Uploaded:06-02-2005

SABot

sabot_alpha6_fixed.zip | 2.32 MB

stupid. -------------- Changes: -------------- - Bot pretty much rewritten, bot AI and game code. So everything. - Multiplayer integration: Scoring, teamplay. Should be playable over internet and lan (largely untested). [b]If you have downloaded SABot prior to 06/02/2k5 and gotten a "couldn't download dynamic library" error, please download it again.[/b]

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27911 downloads

Uploaded:04-09-2005

Duct Tape NoObEvEr

duct_tape_n00b_ever_v1.zip | 3.06 MB

realistic (not more easy, but more realistic). - All sound of weapons is modified by more realistic sound. - The dead body, stay on the floor.

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9630 downloads

Uploaded:04-06-2005

DOOM 3 EAX Patch

sba2_betadrv_us_2_05_0000.exe | 18.84 MB

hardware based audio anti-aliasing...Doom 3 has never sounded so sweet! With the latest DOOM 3 patch you get full support for all the above, thanks to a custom OpenAL based audio engine. [u]Creative sound card owners[/u] can now experience the thrills and chills of this awesome game with fully immersive audio, and with no frame rate hit! Run Doom 3 in 7.1 mode at just the same framerate as the software based 2 speaker mode!

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4331 downloads

Uploaded:11-24-2004

Demonic Powers

demonic_powers_v1.zip | 20.35 KB

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6140 downloads

Uploaded:08-27-2004

Alpha Team

alpha_team_mod.zip | 105.46 KB

but it didn\'t work, I was brought back to the main screen immediately. If you can make it work, I would appreciate your feedback! -Bluehair

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7795 downloads

Uploaded:08-13-2004

Doom 3 Realism Mod

doom_realism_v03.rar | 1.79 MB

most doing more damage... [QUOTE]I am also upgrading the way most of the weapons fire (This is the year 2145, you know). The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)! I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future.... As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons). Most of this might have to wait for the release of the SDK... I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game...It keeps crashing when I load it. I am completely open for suggestions from the community when making this mod. I realise that there are many perceptions of the word \"Realism\" And I plan on making all futur versions based on what the community has suggested and asked for... I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can\'t do). If you are interested in helping, please e-mail me at: Cody_B64@hotmail.com[/QUOTE]

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352 downloads

Uploaded:01-07-2012

Advanced Doom3 v1.1

advanced_doom3_v1.1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. ABOUT v1.1 V1.1 is really only a \"quick fix\" as it only includes a couple changes, one being a very critical change to BFG damage. More to come in v1.2 Fellow modders can use whatever they wish from this mod without permission or credit.

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401 downloads

Uploaded:08-09-2011

D3 Duct Tape

duct_tape_v13_full_fixed.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

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1642 downloads

Uploaded:06-01-2010

BFG_Guns

bfg_guns.zip | 16.72 KB

download now!

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444 downloads

Uploaded:02-25-2010

True Survival

dts_plus_full_v11.zip | 5.01 MB

(dafama2k7@gmail.com) ===================================== INTRODUCTION: While I (like many others) enjoyed Doom3 immensely, I felt that something wasn't quite "right" in the gameplay experience. Too often I was passing up armor and ammunition because I was already loaded down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armoury. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor. ===================================== NEW UPDATE by Dafama: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). =====================================

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2208 downloads

Uploaded:10-30-2008

=AMS= Thunderbolt Squad XP

ams_thunderbolt_squad_xp.zip | 11.92 MB

experience...all the while adding to the [i]drool-factor[/i] of your adventure! Just like his previous release, this download can be used as a stand alone mod, or you can team it up with the [i][file="93363"]Allied Marine Squadmates (v.7.1.ufo)[/file][/i] to increase the fun and throw a whole new look into this classic game! The =AMS= Thunderbolt Squad XP (v.1.0) will supply a fully functional marine wearing the standard soldier uniform...how cool is that?! Imagine the possibilities now! A little history on how the =AMS= Thunderbolt Squad XP (v.1.0)...this mod came about mainly because some of the community members wanted a standard soldier, and being the conscientious developer that Murph is, he came back to provide you with eight (that's right, I said eight!) additional new soldiers! [i]"Some =AMS= fans wrote in requesting I build some more =AMS= Marines wearing the standard soldier uniform as opposed to the "MarSec / Z-Sec / Nivelexe" stlye! They want the original standard soldier uniform period! Tough to please customers these =AMS= fans are! So, I went back to work and built these 8 additional new soldiers to appease these particular =AMS= fans!"[/i] =AMS= Thunderbolt and his squad are based off of this developer's "=UAC= BFG: Campbell" mod. As far as he knows, this is the only mod to supply a fully functional marine wearing the standard soldier uniform! It looks a it like the "BFG Buddy" just got some stiff competion as Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" are Hybrid Mutants and their newly acquired Squadmates come packing some serious heat! These new Squadmates are re-skinned and sport converted machineguns which will be handling all of the different projectile options available! However, Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" do not require any special weapons... They are the weapon!!! I can almost hear the eyebrows raising :D [i]When looking for a little back-up in an un-forgiving world... =AMS= Thunderbolt Squad is reporting for duty![/i] Refer to the readme for more information.

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4181 downloads

Uploaded:06-12-2008

Abandon All Hope In Hell

abandon_all_hope_in_hell.zip | 806.64 MB

[u]No additional download is necessary[/u]. If you wish to experience IN_HELL unmodded, simply remove all paks with a "Z".[/i] Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience! Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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3199 downloads

Uploaded:04-04-2008

The Gatehouse

evilartist001.pk4 | 30.5 MB

suit this environment well (courtesy of findsounds.com). The Gatehouse takes place two decades after the events in Doom II. In rural Europe, there have been reports of horrifying stuff going on in some "cursed" castle (something about monsters, chanting, and growling). In light of the recent events involving Hell, Humanity took the initiative and made the first move. A strike team of hardcore marines have been sent in to neutralize whatever it is that is going on in there. At any moment now, you can start regretting choosing this line of work, the only good thing is that you're assigned to cover the entrance... For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls. Guard duty sucks. Suddenly, you hear pistols firing off in the Gatehouse nearby.... Refer to the readme for additional information. [b][i]NOTE TO ALL MEDIEVAL MAPPERS:[/b] I am giving full permission to everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled "evilartist001.txt". You need to read ALL of those instructions.[/i]

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1528 downloads

Uploaded:02-24-2008

Coop Doom 3 Mod Last Man Standing Heavy Metal Soundtrack

coopdoom3modlastmanstandingsoundtrack.zip | 56.47 MB

new LMS theme song and the music from the trailer! For those of you that are not in the know, Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multi Player modification that aims to bring back the classic Doom experience. The LMS Mod gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. TheLMS mod team also fully support SP Coop, ROE Coop, and Classic Doom for Doom 3 Coop. [b]Who are the featured artists? ...Read on:[/b] [url="http://www.neurosphere.it"]Neurosphere[/url] Lost Angel's Last Flight We Just do as we Want The Bonestorm Last Man Standing (Updated Theme) Last Man Standing (Original Theme) [url="http://www.futurecrew.com/skaven/"]Skaven[/url] They Crave Cannon Angel Past The Chase Legacy of Rust Corruptor (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) [url="http://www.myspace.com/switchblademasquerade"]Switchblade Masquerade -- (formerly Opaque)[/url] Never Again Track1 (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) Refer to the readme for additional information.

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1772 downloads

Uploaded:01-15-2008

GoW-style Blood Spatter

gowspatter.rar | 1.32 MB

\"...Damn, how cool would [u]that[/u] look if it were in Doom??\" Well, now you don\'t have to wonder, TheRealSceneGraphManager has taken it upon himself to answer the question! The GoW-style Blood Spatter mod is designed to give you the identical blood spatter that is found in [i]Gears of War[/i], and since Doom does a similar thing when you get hit, the developer figured he\'d take the ball that ID dropped and run with it. So, after a bit of tweaking and fiddling, the result is ready for you to download! Unfortunately, there is no spatter from you shooting or chainsawing enemies at close range; TheRealSceneGraphManager also stated that the imp getting shotgunned was thrown in because it looked really badass, not because it demonstrated how you can get blood n\' guts on your face in close quarters. Refer to the readme for more information.

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3963 downloads

Uploaded:03-22-2007

Alpha Mod

d3_alpha_mod.zip | 478.44 MB

full of Doom goodness and some serious [i]good time-adventures[/i]! The [b]Alpha Mod[/b] contains many new items, such as: Textures Sounds guis And more It is the claim of [i]Dafama2K7[/i] that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, find out for yourself. Keep in mind that, as with many initial releases, this mod is not perfect, however, any issues that have been identified, or reported will be sorted and fixed in following versions. Download and enjoy; At 490 megs, the download may take a bit of time, but it is well worth it! Go grab a coffee, or a have a lollipop, the time will pass quickly... Refer to the readme for more information.

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1589 downloads

Uploaded:02-17-2007

Make It To Morning 5: Alcatraz

mitm5.zip | 32.09 MB

shotgun and grabber; But don\'t fret...you\'ll be able to collect more weapons as you move around the former prison. Your task, during the time that you spend on the [i]\'Rock\'[/i], is to kill any and all Demons that are now calling this place home...with extreme predudice! If you find things are getting to hot for you, you can exit at any time, hwever, your score is based on the length of time you stay and the number of demons you face plus a bonus for making it to morning and a skill level multiplier. [b]Gameplay tips:[/b] Most Doom 3 monsters fire straight at you - learn to dodge by side-stepping or ducking. Use the best weapon for the situation: Shotgun is good short range, bad long range; Rockets are good medium range vs walkers, bad vs fliers. Avoid reloading in the middle of a fight - instead, change to another gun. When there is a lull, reload all your weapons. Be ruthless and efficient - kill demons promptly and you will never have too many to handle. Use the BFG! That\'s what its there for! See the readme for more information.

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5689 downloads

Uploaded:11-04-2006

Phantasm D3

phantasm_d3_1.2.zip | 42.77 MB

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6072 downloads

Uploaded:07-30-2006

UAC: Lost Facility

bja_lostfacility.zip | 57.82 MB

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13316 downloads

Uploaded:07-11-2006

Hell Island

hellislandus.zip | 302.77 MB

out something... I don't wanna tell more, because you'll see in the Mod. Features: - a lot of different maps - weapons-settings changed - new textures - the Marine is able to speak, there are dia- and monologs in the game - Soundtrack - new background-music/sounds - water for DX8 cards - the story of Doom 3 will be continued - new cutscenes - 4 difficulties - works on windows and on linux - some new models - 2 outros - new medkit system (some medkits heal, some increase the armor or maybe both, depent on the chosen difficulty) - etc.

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6465 downloads

Uploaded:06-07-2006

Duck Nukem: Four Feathers

trepaningsducknukemfourfeathers060606.rar | 336.6 MB

to fly anywhere. Then, one day without warning, the outside world came crashing back into your life. It was not a good time to be a duck. Play as Howard the Duck across 20 levels of intense action. Your mission? Take him to Heaven! [b]Warning: This Total Conversion contains characters with no clothes at all. Do not download if you think this is going to shock you.[/b] -------------------------- Features highlight: -------------------------- - ~20 levels - Custom weapons, monsters, power-ups and sounds - Enhanced ragdoll physics for death sequences

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4587 downloads

Uploaded:03-13-2006

Cabinet Locker Codes

cab_codes_v1.zip | 55.04 KB

fun! ----------------- What\'s new: ----------------- - Fixed bug where locker 003 appeard three times instead of one time - Added Plasma Storge, jct5 site2 airlock, and M. Abrams door numbers. I also created an installer for those of you who emailed me and asked how to get it working. You can use this in your mod BUT!! you have to ask me at [url=\"mailto:rgstever@comcast.net\"]rgstever AT comcast.net[/url]

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7644 downloads

Uploaded:01-19-2006

Ambient Light

ambientlight_d3.zip | 1.31 MB

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2308 downloads

Uploaded:11-26-2005

Back to DOOM

backtodoom1st.wmv | 34.66 MB

soundtrack. Summary:       Video compression: WMV9       Image resolution: 640x480       Length: 3\'32\"       Audio: Yes       Quality: 5/5

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5347 downloads

Uploaded:11-21-2005

DOOM 3 Bloom

doom3bloom.zip | 383.97 KB

finished! --------------------- Requirements: --------------------- At least Geforce 4 Ti+; on my cheap GeforceFX 5200 it lags down a little, so anything above that will be good. ATI video cards are not supported.

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2114 downloads

Uploaded:10-11-2005

1024x1024 Jumbo Size Monster Skins

1024x1024_monsters.zip | 14.94 MB

You will LOVE the amount of detail possible. Included: Archvile, Bruiser, Cherub, Forgotten, Hellknight, Imp, Lost Soul, Maggot, Mancubus, Pinky, Revenant, Trite, Vagary, Wraith, Zsec, Bernie, Boney, Commando, Fatty, Hazmat, Morgue, Sawyer, Zombies. Missing: Cacodemon & Tick are not included. Doom3 didn\'t like increased Caco size, and I didn\'t care enough about Ticks to mess with them.

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615 downloads

Uploaded:09-24-2005

Bogz Dollox DOOM

bogz_dollox_doom_v2fixed.zip | 208.81 KB

document. This mod is intended to make Doom 3 more immersive and enjoyable by heightening the realism and by making monsters smarter. The game is more difficult as a result, but not stupidly so. Please note that NO DAMAGE OR HEALTH VALUES HAVE BEEN CHANGED in this mod. The player and the monsters deal and take exactly the same amounts of damage as they did before. This mod will make Doom 3 look better and run slower - you have been warned. ------------------- Modifications: ------------------- Player Weapon Changes - Brass and decals stay indefinitely (achieved by including bugfixed "Decals Mod" by boglito - with a bug fix). - The Flashlight beam has been altered to look more realistic and allow the player to see a bit better with it. - The Shotgun is now much more realistic. It's a 12 guage instead of 13 and has 33% less spread, so it's effective at medium range. It also reloads 1 shell at a time instead of 2, and cannot miraculously jump from the middle of a reload to being fired. - The Plasma Rifle fire rate has been reduced a tiny bit, but The plasma blasts move faster. They also have a realistic looking glow (they illuminate the place, casting shadows and so on). - The Rocket Launcher and Hand Grenades have been tweaked for greater realism. The blast strength and radius of both have been altered to get much more realistic explosions (remember that the damage is the same as before). In addition the Grenades don't bounce around like rubber balls and don't explode when they touch an enemy. - The BFG now lights the place up like it should! :) - When cycling through weapons only the Shotgun, Machinegun, Chaingun, Hand Grenades and Rocket Launcher can be selected. All other weapons are skipped, so you'll need to assign shortcut keys (or use the default keys) for the Plasma Rifle, BFG and Soul Cube. This change means you don't have to cycle through crap you don't need (Fists, Pistol, Chainsaw, Flashlight - though you can shortcut to them if you really like) and you can have the three "power weapons" on hand quickly with shortcut keys that are close to your main controls. Monster Changes - Zombies only gib when hit by plasma (Plasma Rifle or BFG) or by rockets (direct hit only) and demons don't burn away, ever... so you get huge piles of (ragdoll!) bodies. :) Note that this can cause problems in certain parts of the game. For example, when a body falls in a place where it prevents a lift from moving. I'm working on it... - Self-shadowing is enabled for all monsters. This is like "UEQ" by Oneofthe8devilz, except that in this mod dead bodies are also shadowed, and non-monster characters (such as Swann and Betruger) remain unchanged so that there are no nasty graphical artifacts during cutscenes. - Monsters have had what I call procrastination code removed from their AI's. The way they "think" is all that has changed - I've not made them move faster or anything like that. They will now attack/dodge/leap/charge/etc whenever they can instead of casually ambling towards you while you mow them down. This is perhaps the most significant change, and it results in a dramatic improvement in gameplay. The changes for each monster are as follows: ZSEC ZOMBIES: They will fire at you whenever they can and dodge whenever you fire back. The ones with shotguns now fire at the same rate as your shotgun does. IMPS: They will leap whenever they get a chance and will fire at you non-stop the rest of the time. MAGGOTS, TRITES, TICKS and CHERUBS: They will dodge whenever you fire at them, and will attack ruthlessly once they get within leaping range. PINKIES: They will not bother to roar or dodge. They'll just charge right at you and not stop until one of you is dead. Kiss goodbye to those valuable seconds you used to gain when they stopped to have a yawn and a stretch... WRAITHS: They won't go invisible anymore. This is because when they go invisible you just have to aim down 45 degrees with the shotgun, wait for them to conveniently appear in your crosshair and then pull the trigger, which is so easy it's boring. Wraiths actually move very fast while visible (this is not something I've changed, they were like that before) and are much more challenging that way. Deal with them quickly or suffer the consequences. LOST SOULS: They will charge at you from miles away, and once they start attacking they won't stop. Make sure you take them out before they get close! TENTACLE COMMANDOS and CACODEMONS: They will not pause between shots. CHAINGUN COMMANDOS and ARCHVILES: They will fire at you whenever they can and dodge whenever you fire back. HELLKNIGHTS, REVENANTS and MANCUBI: They have had their attack AI tweaked. Basically they are a bit more aggressive (they were pretty damn aggressive already so not much need for change there).

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2081 downloads

Uploaded:08-04-2005

Dust2dust

dust2dust.zip | 32.92 MB

being hurt. So you always run faster than the vanilla d3 (you don't need to sprint anymore). I made these maps to become familiar with the D3 engine and I had a great time working on them. :D Have fun !!

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2262 downloads

Uploaded:08-02-2005

Escape from Deimos

kaiser_3d3.zip | 19.02 MB

allows the marine to carry additional medkits and other items. ------------- Storyline: ------------- You are a marine sent to investigate a strange signal coming from a facility near the Deimos Lab complex. As you and your comrades arrive at the area, you are quickly ambushed by a unknown force. Your comrades drop like flies and you quickly run out of firepower, leaving you with just a pistol. You escape the attack only to find yourself alone and defenseless. You must escape and find a way to return back to headquarters and warn UAC about the invasion or die trying. ------------- Features: ------------- This mod has three new controls for the inventory. You can set the keys though the main menu. Go to options>control>inventory. The inventory will be displayed on the lower right of the player's hud. You are only allowed to carry three items at a time. When picking up medkits, they are automatically stored if the player's health is equal or above 100%. Otherwise the player uses the medkit when he picks it up. Other items can be customized to be stored in the carry inventory. You can use the cursor to select what item is in the inventory slot. Another feature is a improved monster reaction AI. Monsters will no longer attack its own kind if its rank is higher than the other. Instead monsters will attack its own kind if it gets hit by a monster, regardless of its rank. Monsters of the same type/class will not respond. ------------ Remark: ------------ This mod does not support Mac and Unix versions of Doom3. Please read "important.txt" for more information.

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4703 downloads

Uploaded:05-29-2005

Alice's DOOM Enhancements

alices_doom_enhancer_v02.zip | 38.71 KB

Project Brian V014). The idea is to add little enhancements that basically should've been in the game to begin with but still keep the Doom3 experience that ID intended. Both mods that I used gave permission in their respective notes files that their content can be used as long as they are credited. All changes are credited to the original mod they came from. Also see my notes at the end of the readme. -------------- Changes: -------------- -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) (Project Brian) [i]Shotgun:[/i] -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. (Project Brian) -Increased the shotgun damage slightly. (Project Brian) -Shotgun loads only one shell at a time as per the reload animation instead of seeing one shell loaded but having 2-at-a-time appear in the gun. Shotgun basically takes twice as long to reload. Done for realism. (Alice) [i]Machinegun:[/i] -Added a small light on the gun. Cannot be turned off. I felt that a futuristic assault rifle would come with some kind of tactical light so I took this directly out of the DuctTape mod. The light has a small beam so it definitely does not replace the flashlight. It just helps you keep track of what you are shooting at. (Duct Tape mod) [i]Chaingun:[/i] -Increased the clip size for the Chaingun from 60 to 200. (Project Brian) Quote: "60 just didn't seem to justify a "chain"." [i]Grenades:[/i] -Halved the bounciness of the grenades so they don't act like a "superfunball." (Project Brian) [i]BFG:[/i] -explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) (Project Brian). [i]Plasmagun:[/i] -Added a blue aura eminating from the Plasma Rifle extending about 5ft. (Project Brian)

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610 downloads

Uploaded:04-09-2005

Baphomet Flashlight

baphometflash.zip | 296.63 KB

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14394 downloads

Uploaded:08-28-2004

Super-DOOM3 MOD

superdoom3.zip | 6.38 MB

can make a more scary experience, Like zombie flims you need to hit into the head for kill!.

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5192 downloads

Uploaded:08-26-2004

Church of Ruins

church_of_ruins_v1_1.zip | 2.28 MB

events: surprising! I haven't completely beaten it though... 'got dead before reaching the finishing line :/ I have been annoyed by the dropped fence at the beginning of the level: it blocks the player and in practice I like holding enemies at distance. At last, in future maps, it would be a good thing to evolve this formula: one room -> many enemies. It becomes too predictable eventually. *Good map* yet. You will want to play it in its entirety. -Bluehair

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2649 downloads

Uploaded:08-25-2004

PK4Scape

pk4scape_beta1b.zip | 419.26 KB

fixing - improved stability: can build very large files without any problem - faster compression engine PS: - you made a tiny mistake in the \'Save As\' dialog: \'Quake 3 Pak (*.pk4)\' instead of \'Doom 3 Archives (*.pk4)\' - suggestions: 1/. adding support for the \'F2\' key like in Windows Explorer to edit files/folders name instead of the more awkward single mouse click 2/. duplicating commands of the \'Object\' menu into the toolbar -Bluehair

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20251 downloads

Uploaded:08-23-2004

Cam\'s DOOM³ Weapon Modification

camsdoommod.zip | 204.51 KB

chain + muzzleflash radius doubled. - Less bouncyness for the Handgranade. - 120 bullets in every clip of the Machinegun. - More damage, more mass (=enemy kickback) for the Pistol! Watch melee zombies get thrown back by some Pistol rounds! - The Shotgun\'s spread rate is a lil\' decreased, it has more power in it and lots of mass >:D ! - No gib for Pistol, Shotgun, Machinegun and Chaingun. - Playershadows enabled. - Nightmare-Mode enabled. - Toggle Third-Person-View with \"p\".

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6824 downloads

Uploaded:08-20-2004

Trap And Death

trapanddeath.zip | 959.63 KB

(you cannot see the floor also there\'s many pit) 3rd Stage = Run B#TCH Run by monsters 4th Stage = The Machines Zone (Hard) 5th Stage = Unknow zone (You\'ll find out)

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41273 downloads

Uploaded:08-19-2004

Parallax Mapping Mod v1.0

parallaxmappingmod.zip | 9.93 MB

that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX

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275 downloads

Uploaded:08-16-2002

Carmack Style *Wallpaper*

bradwallpaper.bmp | 469.8 KB

with the whip! :mad:

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118 downloads

Uploaded:06-11-2012

DoomIII wallpaper

doomnbsp3.jpg | 495.32 KB

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260 downloads

Uploaded:07-25-2011

RWM_Pack A

rwm_pack_a.zip | 20.25 MB

file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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1265 downloads

Uploaded:06-22-2011

Viktor\'s Upgraded Weapons

viktors_weapons.zip | 299.75 KB

was meant to be. No more bull, this is Modern Warfare 2 style of weapons. While they are stronger, THEY ARE NOT SUPER WEAPONS. They DO NOT break Doom 3. Just play on a harder difficulty and you\'ll be fine. Tweaks are generally like: - Slightly more damage per bullet - Faster rate of fire (For some guns) - Increased clip size (For Some guns) - Faster projectile velocity - Wrake\'s Ultra Realistic Tactical Lights AND MORE!!! Check readme.txt for full info

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1170 downloads

Uploaded:01-26-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_q4_d3_prey_v23_full.zip | 3.78 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look can be noticed with easy, look at the screenshots i made too and try it !

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803 downloads

Uploaded:01-22-2011

Doomguy

doomguy.rar | 633.37 KB

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314 downloads

Uploaded:12-08-2010

zForceAmbientLight

zforceambientlight.zip | 63.77 KB

huge, so everything lits up. If you have any suggestions contact me at lbr @ lbr.id.lv

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1421 downloads

Uploaded:12-17-2009

Tested

tested.rar | 586.35 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 623 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 19 hours to completion!

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426 downloads

Uploaded:10-23-2009

Fancy Weapons

whiteweaponmod.pk4 | 2.75 MB

This isnt really a full mod, just a minor something i slapped together from the TC im making. Try out the BFG. (IT ROLLS!) Try out the Plasmagun. (HEADSHOTS!)

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1776 downloads

Uploaded:10-10-2009

Hardcore Double Barrel Shotgun

hardcore_double_barrel_shotgun.zip | 446.99 KB

Shotgun Mod! This file not just has a dds skin it has remarkable sounds too! The Skin contains: Black And Red Wooden Handles And Flame's At the Tip! The Sounds contains: All new Sounds To The weapon! Who's The Badboy Now?! Readme's been updated and I have been able to get around HTML So My Presentations Look Good! Bye!, Darkydude

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1524 downloads

Uploaded:07-23-2009

Doom 3 Tweaker

doom3tweaker1.6.1.zip | 4.08 MB

manage a lot of doom 3 settings (there are far more settings than in the game menu), and save those settings into a config file! The TweakerCreator framework allows you to save presets, import config files, download new language files, translate the tweaker with the included language editor, etc... enjoy! The settings: # Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! # Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings # Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. # Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands # And many other settings! Presets: 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics, and audio to the highest level. Note: if your sound card supports OpenAL, and EAX 4.0, don't forget to enable them also. Set everything to default.prs This preset sets every setting to it's default value. Doom 2 style.prs This preset gives Doom 1-2 like gameplay. It will incrase the running and walking speed, speed up the time by 10%, and incrase the brightness. The gun will be showed in the middle also.

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1207 downloads

Uploaded:12-07-2008

New Shaders Pack

new_shaders_pack_v20_full_mod_for_d3_27112k8.zip | 56.45 MB

serious time and effort to produce some quality content for you, the Prey gamer! The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! This pack contains the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on... [b]This package is comprised of:[/b] NG Shaders In the past Dafama2K7 used and considered this as his first and foremost standard shaders. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a 2008 actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed. Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. Also for the Parallax Shaders, Dafama2K7 has made the update based on the ETQW shaders that removes the brilliant effect and adds a more natural look. Now, a bad bug has been fixed and the developer has placed the BHMod_NG + Parallax Extreme mix as the first priority shader in Parallax and the NG + Parallax Extreme as the secondary shader...not as good as the invincible latest Relief Extreme shaders, but it needs far less FPS power and after removing an old bug that caused artifacts in the past, now looks very, very good ! Relief Extreme shaders - (Notice that this time this Relief shaders are an UPDATE ONLY !, (Except on PREY game, that Dafama2K7 has been able to included the FULL Relief Extreme mod), you will need to install the latest full version available FIRST !) This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [i]"For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But, since the depth maps were created from the game normal maps this is not guaranteed. Now, a very bad old bug that was even on the original Relief shaders mod, so, it was a bug not introduced by me, and now with that bug fixed and the Relief Extreme shaders updated to the max, it's easily the BEST of the BEST shaders, with more relief on all textures and models and this time without artifacts, with all the NG + Relief Extreme features included, really, go, try this, seeing in action this marvel it's addictive, it's gorgeous, it's real !!!"[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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2432 downloads

Uploaded:10-30-2008

=AMS= Real Weapons XP

ams_real_weapons_xp.zip | 10.42 MB

gaming! He has released a custom weapon mod that gives you twice the bang for your buck..err...download! You may be asking yourself: [i]"What the heck is he going on about?"[/i]...Well, you can 'Lock and Load' these custom [b]Doom III[/b] weapons to the [file="93363"][i]Allied Marine Squadmates v.7.1.ufo[/i][/file] or if you prefer, you can use it as a "Stand-Alone" mod, or better yet, use this file both ways! The =AMS= Real Weapons XP ( v.1.0) mod essentially adds the "real" Plasmagun, Chaingun, Rocketlauncher and BFG models to the =AMS= Marines. In the previous versions of the "Allied Marine Squadmates" these weapons were represented through the use of the standard Machinegun model and skin. With some successful tweaking and changing of the =AMS= Marines model skin, the "real" weapons were successfully added to the =AMS= Marines! The Chaingun, Rocketlauncher and BFG models are now added to the =AMS= Marines and includes 24 new =AMS= Marines outfitted with these weapons for your spawn-in enjoyment! The new weapons =AMS= Marines offered here will not over-ride or replace the original =AMS= Marines. They are still available with the machinegun model if, for some reason you wanted to keep them! Murph has attached these weapons to the new =AMS= Marines as best he can and even though some are not a perfect fit, he is satisfied with the overall outcome of this new alternative spawn-in option now made available to you! So upgrade your =AMS= Marines! [quote]Lock and Load "=AMS= Real Weapons XP."... Trust me, it's the "Real" deal! ..Good Luck and Enjoy! = Murph =[/quote] Refer to the readme for more information.

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2287 downloads

Uploaded:08-22-2008

= Alternate Monster Squad .XP =

ams.xp.1.zip | 7.58 MB

up with Dafama2K7 and his "Dark" side, as well as Altroth Akenzie, they have provided new zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys are not nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands! In this updated version of =AMS.XP= v1.1 the "Skeleton Zombies Typo-bug" has been corrected! In the earlier version of this mod, Murph mistakenly left the old beta spawn-in codes in place for spawning in the "Skeleton Zombies" and they no longer work. The developer expresses his apologies, it's now been corrected with in the new spawn-in codes shown below! While back in this mod for the "bug" repair, this developer is offering another two monsters that he had made earlier but not released; These are: [list] [*]The "Knight Stalker" Hellknight [*]The "Dark of Night" Maggot [/list] These will test your sight and skills in dimly lit areas, as they become nearly invisible while in this type of setting! They are both exclusive to this mod alone and [b]Murph[/b] has made them available to you as an added bonus! The = Alternate Monster Squad .XP = Mod also has a nasty villain, "Bernie the Demon" is twice as strong as the zombie version and puts on quite a fiery show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain! [b]Some of the changes in this version include:[/b] The "Skeleton Zombies Typo-bug" has been corrected New spawn-in codes for the "Skeleton Zombies" The addition of two new monsters The developer has put together two differently tweaked pak files for the friendly attackers, have a look: Pak106_Monsters_OnSight.PK4 file This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course! Pak105_Monsters_OnPatrol.PK4 file If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the 'monster-in-the-closet' out of the equation as many people have complained about this type of scenario being over board in "Doom3" Refer to the readme for a whole plethora of information.

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340 downloads

Uploaded:02-18-2008

Ambient D3 & ROE

ambient_v11_d3_roe_full.zip | 262.58 KB

2 or Delta 3, you will notice that the normally full black darkness is replaced by a almost dark, but not black ambient, creating a more realistic environment light in my humble opinion, the mod is not a perfect solution to eradicate the 100% black darkness, but it\'s worth a try, doesn\'t it ?

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1045 downloads

Uploaded:12-19-2007

Serengrove

serengrove.rar | 42.26 MB

looking to play something a little different, and have some of the best Doom fun you\'ve had in awhile, then continue on... Serengrove is a great single player map with an engaging story that will keep you on your toes as you attempt to make it to the final stage...[i]\"The night has grown dark and cold by the time you arrive at the fortress city of Serengrove. Wind and dark shadows are all that occupy the empty streets in absence of the usual bustling activity. The fortress walls stand unguarded, merchant\'s wares lie abandoned at the Western Gates, and the foul stench of decay lingers in the cool midnight breeze.\"[/i] If you think you have what it takes to make it to the end, and do the victory dance, then don\'t hesitate, start your download now! [b]This download includes:[/b] Lots of custom models Custom textures Custom animations Custom sounds Nasty surprises Refer to the readme for more information.

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2884 downloads

Uploaded:08-19-2007

D3 FullShadows

d3fullshadows_base_v13.zip | 190.27 MB

FullShadows changes your game so that [i]all[/i] of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed bugs Updated shaders. [b][i]Note:[/b][/i] - This version is for D3 Base only, for the RoE version, [file="82133"]click here[/file]. Refer to the readme for additional information.

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1833 downloads

Uploaded:03-21-2007

D3 Parallax Mod

d3_parallax.zip | 184.7 KB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple instalations of Doom 3, and have both [i]Parallax Mods[/i] installed.) to enhance this already awesome game! Basically, the [b]Parallax Mapping Mod[/b] is designed to give the game an authentic and lifelike adventure; This mod will draw you in even more then the original stock game does, and will heighten your perception of the [i]cyber-surroundings[/i] around you. For the more technical minded, this mod is a new technology that simulates physical displacements on surfaces. As a result surfaces looks more three dimensional, it increases metal gloss, and the game looks more realistic. ...In short, it's sweet, and a [u]must have[/u]! Download and enjoy Doom 3 in a whole new light!

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9461 downloads

Uploaded:03-20-2007

Classic Doom 3

cdoom_131_update.zip | 1.01 MB

3 for Windows[/url] so that it is compatible with the 1.3.1 Patch for Doom3. This download does not offer any additional changes or features, and at this time, only the Windows version is available. In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, [i]Classic Doom 3[/i] is just what the title implies...a return to the Classic Doom! It's good to see that this conversion is still alive and kicking! Also, as promised, the [url="http://doom3.filefront.com/file/;76949"]Classic Doom 3 | Sourcecode (v1.2)[/url] is now available as well...Can it get any better then this?! [i][u]Developer's Note[/u]: If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at: snoopjedi AT gmail DOT com[/i] Refer to the readme for a whole plethora of information.

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851 downloads

Uploaded:03-16-2006

Unlimited Stamina

unlimited_stamina_v1.1.zip | 8.04 KB

Stamina All the Time.

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4508 downloads

Uploaded:12-08-2005

The Ultimate Hell Campaign

sp_hc_final.zip | 108.71 MB

mini maps. The third is called Escape from Hell and has 5 mini maps. The fourth is one large map and is the Return to Hell map. There had been issues with missing textures and missing waves files and survival map in the Journey episode not working after the archvile is killed. Now all the maps are in series and if the files are placed in the right folders, hopefully everything will work. Please let me know is there are any missing sounds (the symptom is the annoying whining pitch in the background) or missing textures (symptom is black walls, floor and such) or missing models or monsters (symptom is a small black box sitting there in the map). Or if you get stuck in any level (esp. hell museum or survival). PLEASE rate the map and if it is crap say so, if you like some parts say so, CONSTRUCTIVE criticism is HUGELY appreciated. -------------- Changes: -------------- - More enemies (hence the Hardcore label) - A bit less ammo, still more then enough to get the job done - Optimized and retextured and redone the sounds and connected all the maps. - It should work for everyone now - Total playtime is 3-4 hours depending on how one plays NOTE: A patch is available for this file. Download it [file="53646"]here[/file].

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1353 downloads

Uploaded:08-27-2005

DOOM 3 Weapons Mod

d3_weapons_mod_v1.zip | 44.51 KB

automatic rifle and carry 100 rounds - BFG carries 12 rounds damage decreased - Increased run speed - Increased armor capacity - Shotgun fires 20 pellets now instead of 13 - Shotgun carries 10 shells instead of 8 - Pistol carries 20 rounds instead of 12 - Custom ammo in MP and SP as well

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2718 downloads

Uploaded:08-13-2005

After the War

after_the_war_v1.zip | 54.5 MB

for team games. See the readme for more information and check the credits, a lot of people made this a lot better than it would be otherwise. -------------- Remarks: -------------- This level is very demanding on the hardware and a DX9-level card (ATI Radeon 9500/nVidia GeForce 5200 or above) is required to see the proper water and all the other special effects. DX9-level cards have been available since August 2002 so come on, join the party. On the other side of the spectrum, and if you have computer power to burn, you can type \"r_bloom 1\" or \"r_bloom 2\" at the console to enable light blooms.

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5181 downloads

Uploaded:08-01-2005

Narcoza\'s DOOM 3 Enhanced

narcoza_d3_enhanced_v1.zip | 18.16 MB

would sacrifice something else to compensate (some of the material I used for this was from other mods, most of which are on this site). -------------- Changes: -------------- [i]Weapon stats:[/i] Firing rates on many weapons have been changed along with magazine capacity. E.g. The shotgun now has less spread making it do alot more damage but covering a smaller area, it chambers only 7 rounds but fires slightly faster. Also there is only 9 pellets per cartridge instead of 18 and I feel all these changes have made it more realistic. [i]Impact effects:[/i] Most of the weapons now let off a rather impressive display of sparks when the projectile impacts with something solid (thanks to NO F.E.A.R. mod). In addition to this, wounds have also been enhanced as with the blood and gore effects (Enhanced gore mod). [i]New skins:[/i] Mostly thanks to Mycelo\'s Mod/Ultimate Doom/classic shotgun, which favor the SMG, Pistol, shotgun and chaingun particularly. [i]Dynamic lighting:[/i] Scared of the dark? You won\'t be anymore. Light dynamics have been altered for all weapons meaning when you fire it will illuminate the surrounding area, how much depends on the type and calibre of the weapon. For example, the shotgun now lights up the entire room. Also the BFG and Plasma gun emanate a healthy glowing effect (BFG green, Plasma gun Blue). [i]Pistol:[/i] Now has a small flashlight built-in; didn\'t put flashlights on all weapons tho\' as Doom is ment to be dark and scarry. [i]Monsters:[/i] Will only disappear if hit by grenade or other explosive type weapon; this gives the game a bloodbath massacre feel when bodies remain to litter the corridors. [i]Sound effects:[/i] What the Hell was ID thinking?!? I have changed all the weapon sound effects to considerably manlier ones. So now, you are in no danger of your enemies laughing at you hysterically when you open fire (mostly mine some from other mods). I made numerous other tweaks and script changes, but that was at 2 in the morning so i don\'t really remember details. Feel free to post Comments as feedback is always appreciated.

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858 downloads

Uploaded:07-06-2005

Classic Shotgun Skin

classic_shotgun_skin_v11.zip | 1.59 MB

is much more vibrant than before. I also redid the specular maps of both the view model and world model. However, since I don't have Photoshop, I could not create a new local map for either model without making it look unprofessional (I noticed that when you shine the flashlight directly on a moveable shotgun, you'll notice where the original texture used to be because of the unedited bump map - just ignore it for now. I do intend on editing the local maps to make this mod more professional - it'll take some doing (especially since I don't have the luxery of using Photoshop), but I know I can do it. So don't expect another release of this mod for a while.

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3774 downloads

Uploaded:06-28-2005

Crucifix of Shit

daikatana2_cosfinalrelease.rar | 98.97 MB

it's not quite as "robust and full-flavoured" as the actual mod ([i]ed. unreleased, [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=9247"]see this thread),[/url][/i] rather it enhances the original "Daikatana 2" and renews the love we all have for good design and solid gameplay. [b]See John Romero and Fatty like never before![/b] ------------------- Testimonies: ------------------- [b]Renzatic:[/b] "Brain Trepaning, I'm not afraid to say that I think you're the greatest person to have ever lived....EVER! Your mod will bring the universe together in a way Wyld Stallions never could." [b]Brain Trepaning:[/b] "Scientists the world over have tried to find it, Creationists have done their best to be blind to it, but the riddle is now so close to being solved, there can no longer be any denying it: this mod will once and for all prove the existence of GUD, aka the "Grand Unifying Daikatana". I believe our work has paved the way for a new truth to soon reveal itself to all..." [b]Gazado:[/b] "That was so damn funny , I was cracking up so much with the seseme street music , then I walked behind the bus and fell on the floor laughing (well not THAT bad but you get the picture). I havnt had so much fun playing a FPS in such a long time. Well done people" [b]Goblin:[/b] "Very fun game...best final boss ever. I also like the extra level you added in there..you rule Brian." [b]modern:[/b] "My brain has imploded, and my internal organs have sprouted limbs and run away. My arse is now in control!" [b]Get Your FREE Copy Now![/b]

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1891 downloads

Uploaded:04-08-2005

Faiakes Hand-Gloves

faiakes_hand_gloves_v1.zip | 357.69 KB

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4081 downloads

Uploaded:11-28-2004

Classic Colors Skin Pack

classiccolors12.zip | 9.85 MB

one - the readme isn't clear on it!I like the idea here; bringing back some classic Doom can never hurt and they do look good, particularly the flying heads looking like skulls now. The pinky however I think has now took on the cute look which, while I thought that about him when I played it through originally, I'm definately at the "I want one" stage now. Overall a good skin mod that will make the classic Doom veterans happy! [i]Reviewed by: WadeV1589[/i]

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24183 downloads

Uploaded:11-08-2004

Gravity Gun

gravmod.zip | 2.85 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made weaponive ever seen for a game. Version 2 makes loads of GOOD improvements, that just make the weapon feel more homely in Doom3! If you liked version 1, you will love version2! Updates since version 1.0: - Removed beam effect for faster gameplay and better visibility - Enhanced weapon effects - Remodelled the viewmodel and added a lot of eyecandy: - Added gauges which show enemies' health - Added gauges which show how much power and item uses - Added nice glass effects - Made new animations for all actions, added reload animation - Added extra 'idle' animations which play from time to time - Added a 'throw' function (Press you reload button to launch anything that you are holding with the gun) - Add player worldmodel definition and included fixed collisionmodel (_emptyname bug fixed) - Fixed small bugs in the gravity_gun.script file - Rebalanced gameplay - Added ammunition system, the gun now runs on ammo_cells - Damage definitions are more balanced. - Propably more, but i've forgotten.

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20919 downloads

Uploaded:10-29-2004

Classic DOOM Shotgun

shotgun.zip | 7.6 KB

significantly, and the pellet spread is reduced from a 22(!) degree cone to a 7 degree cone. To help keep the weapon balanced, the number of pellets the shotgun fires is reduced to 7 from 13, and the reload time is doubled (one shell is loaded per reload animation instead of two). Zombies can readily be killed in one good hit, or 2-3 average hits (depending on zombie type), while it usually takes 2-3 solid body hits to take down an imp, though a good headshot will take them down in one. The shotgun zombies also had their shotguns tweaked to act more like yours in terms of spread (damage is unchanged). (Interestingly, their shotguns already fired 7 pellets in a 5 degree cone. They now fire them in a 7 degree cone.)

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3984 downloads

Uploaded:10-20-2004

Autoshotgun

autoshotgun.zip | 4.77 KB

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2645 downloads

Uploaded:10-19-2004

ShellStay

shellstay.zip | 277.22 KB

because there's one thing that's always disappointed me about first person shooters, the shells disappear. Sure, in old games like Half-Life, this helped to reduce the strain on the player's PC, but in modern games like Doom III, why is it necessary? My old ATI 9600SE can run Doom III fine, even with this mod on. Yes, there's other mods out there that increase the shell disappear time, but they often brought along a lot of extra things that personally, I didn't want (such as the super zombies in BattleReady). Thus, I present to you, ShellStay![/quote]

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18088 downloads

Uploaded:09-25-2004

Enhanced Gore 3

enhanced_gore_v3_final.zip | 10.72 MB

for NPC´s 2) More Blood - Blood Stays Enhanced Gore Effects Different Gib Effects Improved Decals Blood Gushes out of Wounds Endboss bleeds more 3) TrentReznor Sounds (OPTIONAL) 4) DoomHUD (OPTIONAL) 5) New Skin for LostSouls (OPTIONAL) 6) Butcher Splash-Screen (OPTIONAL)[/quote]

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13933 downloads

Uploaded:09-09-2004

Doom3 Weapon Upgrade

doom3weaponupgrade01.zip | 395.86 KB

D !!! Feedback, suggestions, or questions on the Mod would be nice.

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2944 downloads

Uploaded:09-08-2004

New Blood

newblood.zip | 2.48 MB

Download

567 downloads

Uploaded:09-06-2004

Offworld

offworldv0.2_090604.zip | 38.25 KB

the weapons, a burst effect when you use the pistol and hand-grenades that henceforth follow physics rules more realistically. Offworld v0.2 is just in its inception. Storyline and custom contents will be added to it in the next iterations. -Bluehair

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8991 downloads

Uploaded:09-04-2004

Xio Skinpack

xiosp4.4.zip | 55.99 MB

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8381 downloads

Uploaded:09-04-2004

Allied Marine Squadmates

amsmod3.zip | 46.6 KB

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1621 downloads

Uploaded:08-28-2004

Christ Sound Pack

christssonudpack.rar | 1.84 MB

and reload sound

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8937 downloads

Uploaded:08-23-2004

Doom 3 BloodyMess

doom_3_bloodymess_v1_0.zip | 87.83 KB

sound cheesy here :)). To add more realism, it also make bullet holes remain on the walls, presumably at the cost of a few fps though. -Bluehair

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2898 downloads

Uploaded:08-18-2004

Playstation Sounds Soundpack

playstation_sounds_soundpack.zip | 3.09 MB

port of the original Doom game. As with \"Classic Sounds Soundpack\", don\'t expect a high audio quality. It is worth the try though :) -Bluehair

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24247 downloads

Uploaded:08-09-2004

Doom3 Mod Manager

d3_mod_database_1.2.zip | 1.64 MB

cleanup, Installer removed.[/quote] I still find it a little superfluous, because the game engine allows for easy install/uninstall, but that\'s just me.

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4107 downloads

Uploaded:08-08-2004

Cel Shader Mod

celshader.zip | 4.07 KB

Doom3. NOTE: This mod requires at least a Radeon 9500 or GeForce FX.

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1204 downloads

Uploaded:08-05-2004

Sentry Minion

sentry_minion.zip | 22.06 KB

handle :p To get this to work extact the contents into you Doom Directory, EG: C:\Program Files\Doom3\ Then activate the Co-Op mod through the main menu and open your saved game or start fresh, then once ingame type the following into the console: spawn char_sentry_flashlight ...and u will now have a sentry robot with a flashlight mounted on its head to help u out :p Also this Mod includes the Flashlight on both the Handgun and the Machine Gun for your convenience, aswell as another nice suprise that I think you guys will find useful :)

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18734 downloads

Uploaded:07-25-2004

Doom3 Audio Theme

doom3theme.zip | 2.46 MB

Download

243 downloads

Uploaded:11-17-2010

Do2oM Mod

d2m_0.2.pk4 | 6.73 MB

defects. P.S. If you want to use it for your mod or map, please type in your map\'s (mod\'s) readme text file - Thanks to ThE FoREVERror for Do2oM (Doom II Gameplay Mod) and send e-mail message to me (Andreyxxxforever@rambler.ru)

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611 downloads

Uploaded:08-26-2010

Carpet Tape

doom3_carpet_tape.zip | 122.52 KB

Helpful hints to modify weapon stats are in the ReadMe below.

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1460 downloads

Uploaded:04-20-2010

Self Shadows for IdTech4

zzz_selfshadowsv2_d3_roe_q4_prey.pk4 | 3.6 KB

simply Self Shadows for all textures and models, now also its all the same but DYNAMIC, so it means that not only self shadows, but also i have update it so the colours for both shadowed or unshadowed environment, objects, models, textures, all this are dynamical changed depending on your Point of View, really, i have tested and works 100% on D3, ROE, Q4 and Prey with NO need for any change, also i have made a version for Enemy Territory Quake Wars that is amazing, but well this is another mod i will upload on another place, by now, common, try this great Graphics Enhancement small MOD, NOW !!! A small mod that adds a NEW feature; SELF SHADOWS, on generic ambientlights.vfp glprogram Shader to enhance all the textures and models of all IdTech4 based games, like Doom 3, ROE, Quake 4 and even Prey.

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658 downloads

Uploaded:04-06-2010

N.G.S (New Gun Sounds)

doom_ngs.zip | 4.07 MB

below: Pistol Shotgun Machinegun Chaingun Grenades Rocket Launcher I have also put in new main menu music :)

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508 downloads

Uploaded:02-23-2010

Alpha Labs - Sector 5

d3_sh3_v11a_full.zip | 8.96 MB

Nightmare Email- Sasha_Shaman@mail.ru Compile Machine- PC Pentium 2.6 Ghz HT Compile Time- 6 min. Build Time- 4 weeks Tools Used- DOOM3Editor Thanks to: Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3

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553 downloads

Uploaded:11-05-2009

Cramped Waste 01

cw01.zip | 28.47 MB

guns (from the chainsaw to the BFG), tons of demons, and a happy ride through a green goo tunnel.

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204 downloads

Uploaded:10-26-2009

Vulgar hell (final)

vulgarhell3.zip | 11.87 MB

monster New cinematic New sounds Enjoy!

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282 downloads

Uploaded:09-20-2009

House of pain (q3dm2)

q3dm2.zip | 12.46 MB

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5768 downloads

Uploaded:04-14-2009

Perfected Doom 3

perfecteddoom3v4.0.0.zip | 23.26 MB

Mod will add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this updated version! John Carrizales has stated that he has looked into every complaint and glitch that was revealed to him here at [b]D3Files[/b] and through emails. He has fixed them all and made changes where they were needed all to enhance your [i]Doom III[/i] gaming adventure. [b]The changes in this version include:[/b] Even more small changes to flaws that were overlooked. Monsters damage given by their attacks have been rebalanced to keep the game hard but not impossible. Particle FX toned down for certain weapons and monster attacks to allow better frame rates. Gravity Gun removed due to crashes and graphical glitches caused by the weapon. You may remember that John Carrizales stated that v3.0.0 was to be the final release...I for one am glad that he decided to improve upon it and release an updated version with fixes! The developer has also stated that with the downloading of Perfected Doom 3 (v4.0.0), no earlier versions are needed; If you still have v3.0.0, all that's needed is to replace that version with this one. [list] [b]The features of this modification include:[/b] [*]Weapon Tweaks. [*]Monster Tweaks. [*]Added Deadly Attacks. [*]General Tweaks. [*]Blood and Gore Tweaks. [*]Ragdoll Tweaks [*]Sound Tweaks. [*]Graphics Tweaks. [*]Map tweaks [/list] Refer to the readme for a whole plethora of information.

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691 downloads

Uploaded:04-08-2009

NG Shaders Pack

new_shaders_pack_v31_full_mod_d3_642k9.zip | 13.98 MB

important bugs to all shaders ! This package is comprised of...: NG shaders - In the past i use and consider this as my first and foremost standard shaders. Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights mod shaders - Now, this are the shaders i use as standard, sure a 2009 actual good look shaders. This surely are the best shaders never made. Fixed an odd bug introduced by me that added very bad looking shadows !!! Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights alternative style mod shaders - Not as good as the BHNGMod shaders, but i wanted to at least make the surely the last version of this shaders, this are a shaders that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Now, a NEW Parallax without artifacts have been added as standard.

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378 downloads

Uploaded:02-15-2009

BattleReady

battleready_v2_full_d3.zip | 11.08 MB

action! BattleReady (v2.0) has not seen an update, for close to a year, and this version will go a long ways to putting a smile on your face! Originally crafted by [url="http://doom3.filefront.com/developer/Trojanman190;9027"]Trojanman190[/url], this mod will make several changes to your Doom installation, with an end result being a much harder game to beat, and a totally new and fun Doom adventure! [b]Some of the features of this mod include:[/b] Much harder gaming experience. Stronger monsters that deal more damage. New particle effects for most weapons. Shotgun and Chaingun [now AutoCannon] smoke after use. Wounds inflicted by AutoCannon smoke for about 2 minutes. BFG explosion looks amazing! Seems to rip apart time and space. New GUI! A realistic remix of the original doom hud. New Chainsaw decal. No gibbing at all. Monsters stay Much longer. By implementing a few fixes, Dafama2k7 has made this awesome mod even better then before...don't believe me? Download and play it for yourself! [b]The changes made in this version are:[/b] Added new shaders based on BHNG, this are on a separate .pk4 file and aren't required by the mod (optional). Enhanced all weapons. Bettered a little the A.I. for all monsters. Fixed bugs. Refer to the reame for more information.

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1072 downloads

Uploaded:08-06-2008

The Texas Chainsaw Massacre

leatherface.rar | 7.18 MB

to enjoy that same feeling again, only this time in front of your monitor...and ready for it; If you don't remember, then shame on you! However, you to can still enjoy this Single Player game submitted by douglas_quaid! [i]This is a single player sound mod that gives you the chance to become Sawyer or as I like to call him, Leatherface![/i] The Texas Chainsaw Massacre (Final) is the perfect choice to pass the time if you are a fan of the [i]run-and-gun[/i] & [i]slice and dice[/i] tactic of first person shooters! [b]Some of the features of this mod include:[/b] Player's sounds are now the chainsaw zombie sounds Faster Walk/Run No gibbing for chainsaw Shotgun, Chaingun and Chainsaw all have new sounds to compliment Leatherface's tools Menu theme tunes changed Refer to the readme for more information.

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734 downloads

Uploaded:07-24-2008

E3-2k2 maps

aaa_e32k2_maps_plus.pk4 | 167.28 MB

possible experience possible! E3-2k2 maps (v1.0) are maps originally three custom Single Player maps fully designed by the genius minds at Id Software; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more: [b]Some of these changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts There are also some recommendations made by this developer so that your gaming adventure is optimum, such as running these maps with the latest release of his Alpha Mod and more... Refer to the readme for more information.

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875 downloads

Uploaded:07-07-2008

Conscientious Objector

conscientiousobjector.zip | 90.03 MB

pushed a new bill through world government to use maximum security prisoners on missions with high casualty rates. Ex-marines, especially those who have refused to bear arms, are seen as the best men for the job: they've been well trained, and no-one cares if they don't make it back. You're going to need some firepower, but don't expect it to be anything other than non-lethal force. There's a shotgun down there somewhere, but it's only loaded with rubber bullets. To make things even more uncomfortable, you've been sent down with a direct radio transmitter to an embittered, crippled marine whose supposed to get you out in one piece, but is happy to remind you every step of the way that he's rooting for the zombies. Being a covict, the UAC wanted some way to ensure obedience...it's no good to send you on a mission, only to have you go AWOL, how did they accomplish this? It's simple, there's a bomb wired to your brain in case you don't do as you're told. Refer to the readme for additional information.

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717 downloads

Uploaded:06-17-2008

NewFlashlight

newflashlight_v10_d3_full.zip | 10.42 MB

and brought, for your Doom III gaming experience, a mod which will spruce up your most important piece of equipment for this (typically) dark game...thats right, your flashlight! The reason for his creating the NewFlashlight mod is due to the fact that he wanted something more then what is offered in the stock version, although, this handy piece of gear is useful in it's original state with the visual effects of the shadows, and the fact that it adds to the [i]scary-ness[/i] of the game; The change that Dafama2K7 has in mind for the flashlight is changing it with a better one! The biggest change will be with the light and shadows it casts and the way it moves is much more realistic, specifically, the shadows move when you are running or walking, like in the real world. [b]The features of this mod include:[/b] First public release. This mod is based on the fantastic and already modified by Dafama, ai_player.script from Ambient mod that is based on the global flashlight used on the latest Trey CCSM mod that is based on the fixed and tweaked by me great YAFM-HL mod originally made by CHaSE! This mod also uses parts of the very good URTL mod made originally by Wrake's. This mod also uses some very good sounds from the latest Trey CCSM mod made originally by Ice Trey. Refer to the readme for more information.

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2312 downloads

Uploaded:06-03-2008

MaxGFX

maxgfx_ng_v191_full_d3.zip | 94.5 MB

[b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGFX and start enjoying Doom all over again! [b]Some of the changes in this version include:[/b] Enhanced the weapon skins with Metal FX by Mausus Atlas! Enhanced the Plasma, BFG, grenade and Rocket weapons with sticky lights FX. Fixed Soul Cube bug introduced by me with the added custom ambient light mod. Enhanced various Demons, ZSecs & ZCommandos FX with added sticky lightning. Updated the config files, gamma and light radius has been increased. Refer to the readme for more information.

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1376 downloads

Uploaded:06-01-2008

Annihilation X NG

annihilation_x_ng_v18_update.zip | 143.77 MB

coma, [file="82680"]Annihilation X[/file] (tweaked by [i]Team Annihilation {TA}[/i]) is a very enhanced version of [i]Spunky's[/i] [file="63037"]Annihilation 4.0[/file]. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely one of the greatest pieces of work that you, the D3 gamer, will download. With it's highly anticipated release by it's fans, this latest and greatest release of the Annihilation modification is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! [b]A few features of Annihilation X are:[/b] The monsters now look more realistic. Enhanced gore. New bullet holes and sparks. New monsters. New pets and AI. There have been a few changes/additions/fixes since the last version was released, but the most important change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know, this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! [b]Some of the changes/tweaks in this version include:[/b] Updated Chromatic Dispersion shaders by TheRealSceneGraphManager. Updated Parallax Extreme shaders. Optimized memory usage, now Shotgun and Shotgun_Double uses the same script. Updated Plasmagun, BFG, Handgrenade and Rocketlauncher FX for player and NPC's. Fixed ZCommando BFG, Plasmagun and FlameThrower, fire rate is faster now. Better A.I. for ZCommandos and ZSecs that uses BFG, Plasmagun or Flamethrower weapons. Muzzleflashes and more Flashlights that casts full shadows. Fixed debris and brass sounds. Better impact effects with lights that casts shadows on explosions, burning fire, flashing lights and similars. Optimized memory making Fists plasma and Hand grenade to be handled by one script only. Very needed because the Pets scripts eats too many memory. Refer to the readme for more information.

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786 downloads

Uploaded:05-01-2008

Rotoscope Cartoon Shader

rotoscope131.zip | 1.03 MB

v1.3.1; The Rotoscope Cartoon Shader creates a highly stylized depiction of the Doom3 world. [b]Features of this map include:[/b] Added the fightsim map Monster_type_1 acts as ally Monster_type_2 is hostile And more This new version includes an additional test map, which allows spawning of two competing teams of monsters. This map was originally made to test pathfinding performance with many units, however, large entity numbers will slow down gameplay. Refer to the readme for more information.

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1667 downloads

Uploaded:04-04-2008

The Omega Labs

omegalabs.zip | 14.32 MB

already, then you should consider getting a refund on those thoughts, you don't want to miss out on the first [i]finished[/i] map by Viktor A Lundberg; This map is the result of work which has spanned a couple months, and it shows...there is nothing 'slapped together' here, this is a great map for some great fun and action! The Omega Labs were one of the first military installations on Mars that was built by the UAC. Recent meteoric activity has caused a number of strange and unexplainable incidents. You have no idea how long you've been out but something has gone terribly, terribly wrong. Now that you are conscience again, you have only one major priority...find a way off the station without becoming dead. Can you do it? Do you think you have what it takes to see this mission to to the end? Refer to the readme for more information.

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3148 downloads

Uploaded:03-31-2008

Last Man Standing Coop

lastmanstandingcoop4multiplatform.zip | 295.42 MB

Standing Coop Mod has released their final version (v4.0) of their popular mod for Doom III, and we have it here to fill your downloading needs! If you haven\'t read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don\'t get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn\'t your thing, then don\'t fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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1261 downloads

Uploaded:03-26-2008

Next Generation Shaders

ng_shaders_d3_v15.zip | 1.17 MB

If you\'re in the market for some serious looking graphics, then this download is for you! Dafama2K7 makes his return, to provide a small update to the [file=\"88073\"]Next Generation Shaders (v1.4 | update)[/file] mod, which will bring some new eye candy to your Doom III gaming experience! Next Generation Shaders will push your copy of Doom beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. [b]The changes in this version include:[/b] Better lightning, specially for ATI/Generic version this time Don\'t get left behind, start your download now and make your own decision on this mod. Refer to the readme for more information.

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837 downloads

Uploaded:03-24-2008

The Skeletal Passage | Full

the_skeletal_passage_fullv1.1.zip | 4.27 MB

[b]Doom III[/b] in the only way that a superbly made Single Player campaign can. As with the previous Full version release, he has also edited Parts 1 and 2, which means, this is a whole new experience! Another bonus with this download is that, aside from receiving the re-worked versions of the first two released maps and the base map (where you will start from), you also get the third part, which finishes off The Skeletal Passage adventure. This whole adventure starts off with your trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person... With the ending of the first part, you start off the second by venturing through another portal...the only thought that occupies your mind at this time is: [i]when you will escape this place?[/i] Taking a moment to gather yourself, and prepare for the worse, you notice that there is a gate in front of you...and a second thought then emerges...[i]\"I wonder what lies beyond?\"[/i] Sadly, the only way to know for sure is to wait for your download to finish, and fire up The Skeletal Passage | Full (v1.1)! Changes in this version include:[/b] Fixed error: You can now access all maps in order with no problems Refer to the readme for more information.

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2258 downloads

Uploaded:03-24-2008

Parallax Extreme

47parallax_extreme_d3_v18_full.zip | 13.71 MB

Although there are a number of mods out there that can accomplish this, it all boils down to choice. Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use... (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed.) ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This release is larger then previous versions, as this download is a [u]Full[/u] version of the mod. This mod tweaks the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]What\'s different in this version?[/b] Specially, but not limited to, enhanced NVidia version, better lightning Refer to the readme for more information.

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3083 downloads

Uploaded:03-16-2008

Brilliant Bloom

bbloom_r1_1.3.1.zip | 1.97 MB

The update to this mod is a simple one, the most important aspect is that it is reworked to be compatible with the latest patch release: Patch v1.3.1 [b]Some of the tweaks include:[/b] HDR style shifting sensitivity (not quite the same tough) Blooms only on very bright surfaces and reduces the foggy feel Refer to the readme for more information.

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1163 downloads

Uploaded:03-16-2008

5.56mm Full Metal Jacket | MultiPlatform

fmj_all_os_non_installer_v095.rar | 507 MB

tactical-driven style of game play. If you are looking for the [b]Windows version[/b], [file="87926"]click here[/file]. If your memory doesn't reach all the way back to 2005, which is when the last release of this modification appeared on Doom3Files, 5.56mm Full Metal Jacket is a Multiplayer Total Conversion which takes place in fictitious environments all over the world in the year 2020 where the two remaining superpowers (West and East) send their best men to outplay the enemy and be first to dominate the area of operation. The special forces teams consisting of battlefront experienced marines, skilled engineers and expert scientists fight it out on a great variation of different maps which range from huge deserted outdoor complexes to the narrow spaced metallic stations of the 22nd century (time travel). Although 5.56mm Full Metal Jacket is considered a first person shooter it provides the player a third person view to help you get a better overview during intense firefights or just to enjoy the virtual world from a different perspective. Accordingly to your team, you receive the full weapon-arsenal available supported by your side. [b]There are 7 classes of weapons[/b] Fists/Flashlight Pistols Shotguns Sub-Machineguns Assault Rifles Sniper Rifles

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1151 downloads

Uploaded:03-15-2008

Duct Tape NoObEvEr

duct_tape_fixed.zip | 3.06 MB

better then it was previously. After three years, and 28,000+ downloads, [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], created by Nighty, has become somewhat outdated with the release of patches, as well as new ideas...and now, released for your Doom3 gaming enjoyment, is the updated version! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. with that said, he has indicated that this mod may see another release sometime soon as an [b]NG[/b] mod with some other changes/improvements made. [b]Some of the changes in this version include:[/b] Added independant muzzleflash to all weapons. Fixed flicker on all mounted flashlights. Updated materials and lights. All weapon mounted flashlights casts shadows. Flashlight on hand have increassed long radius. Refer to the readme for more information.

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685 downloads

Uploaded:12-19-2007

DoomChronicles

dc_v0.20.zip | 84.8 MB

mod is all about, then read on: DoomChronicles is a modification for [b]Doom3[/b] that revamps the multiplayer experience with the addition of many features; This mod aims to provide an improved multiplayer experience by bringing a mix of classic and new gameplay elements and improved technical aspects to Doom3, and is more centered on creating a solid gameplay than having high customization abilities. [b]Some of the fixes in this version include:[/b] Fixed the powerup timer not resetting for the local client on a listen server. Fixed the speed of the run animation to match the increased movement speed. Fixed several issues related to items respawn times. Fixed a bug causing increased bandwidth usage. Improved the weapons pickup trigger size. Fixed some issues with projectiles impact effects. The bots support all of DoomChronicles features including the alternate fire of weapons and are capable of using elevators, jumppads and teleporters to navigate the maps; this release also improves network performance by fixing an issue causing excessive bandwidth usage. [img]http://screenshots.filesnetwork.com/18/others/00.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/01.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/02.jpg[/img] [b]Some of the changes included are:[/b] Revamped the pre-game warmup, now it can be truly disabled and the HUD displays more info such the count down timer and player names in tourney games. Removed the spawn effects “shake” due performance and gameplay issues. Removed the player spawn animation due visual and gameplay issues [b][i]Note:[/b] If you currently have v0.10, you need to [file="85158"]go here for the update patch[/file]. Linux and Mac support is planned and will be ready shortly after initial release.[/i] Refer to the readme for more information.

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688 downloads

Uploaded:11-10-2007

E2M4 -Deimos Lab

e2m4v1.0.zip | 24.44 MB

map episode 2 level 4, and it´s for all of you Doom³ RoE fanatics! Everything included in this map is made by the developer, TBB, except for the music, which is free for the downloading, and has no copyright attached. (See the link below) TBB has made a number of edits to some of the assets contained in this download, such as: [*]Some monster [*]Weapon defs [*]Player stats [*]Secrets in the level [*]New music [*]New graphics With the new graphics, and all of the other features of this map, you are sure to have one helluva time in the Doom universe, there is some wicked good action just waiting to happen. If you think you have what it takes to reign supreme in E2M4 -Deimos Lab, then there is only one question to ask...have you clicked on download yet?? [b][i]Important Developer note:[/b] In order to play you must start the game with the e2m4.bat![/i] [url="http://www.musopen.com/"]Click here for the music used in this map[/url] Refer to the readme for more information.

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597 downloads

Uploaded:08-02-2007

Make It To Morning 6: Maggot Wood

d3sproe_mitm6.zip | 17.48 MB

threshhold for heebee-jeebees! Originally developed as a test enviroment, this map is not a true [i]Make It To Morning[/i] type map, as among other things, it does not come with a Day/Night cycle, but the developer does include it in the series, as it is a fun map to play, and will keep you on the edge of your seat! He considers it a [i]bonus[/i] level... Enter Maggot Wood if you dare. The deeper you go into this world of scariness, the more dangerous it gets. If you can't handle it, you can leave at any time but your score is based on number of monsters plus how deeply you have penetrated the woods... Good luck. Refer to the readme for more infolrmation.

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1790 downloads

Uploaded:08-01-2007

D3 Alpha Mod | Patch

d3_alphav131update.rar | 53.45 MB

available a small patch to act as a fix. [b]Some of the fixes included in this patch are:[/b] Fixed A.I. for Wraith, now are very dangerous. Fixed weapon sounds. Some other minor fixes. [b]Some enhancements made at the same time include:[/b] Better Skins. Smart A.I. for Monsters that jump. Better Cherubs, Trites, Ticks and Maggots A.I. This patch needs to be ied on top of the [file="81485"]D3 Alpha Mod | Update (v1.3)[/file], once done, the current version of the Alpha Mod will be v1.3.1. If you already downloaded the Ressurection of Evil version: [file="81538"]D3 Alpha RoE | Update (v1.3)[/file], then there is no need to download this patch, as it is included.

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886 downloads

Uploaded:07-31-2007

D3 Alpha RoE | Update

d3_alpha_roe_v13_update.zip | 496.38 MB

[file="81485"]D3 Alpha Mod | Update (v1.3)[/file] release, we have what all of you RoE enthusiasts are waiting for! What do you get when you take some hard work, combine it with dedication, and toss in some community spirit? You get D3 Alpha ROE (v1.3)! For those of you just tuning in, this is the [b]D3 Alpha Mod (v1.3)[/b] reworked for you D3: Resurrection of Evil lovers! This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. [b]Some changes included in this version are:[/b] Balanced some weapons and monsters Added better white particles for smoke, like in E3. Added better & smart A.I., specially for Wraith and any jumping monster. Next Generation GFX for D3 thanks to Brilliant Highlights by [i]Maha-x[/i] and improved by [i]Dafama2K7[/i]. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself! [b]Some additions made in this version include:[/b] New weapons: Machine gun - better skin, more accurate and optimized. Rocket launcher - changed sound for missiles. Pistol - more accurate, better skin, better sound. Chainsaw - reduced the light radius. Chain-gun - like the Fear one and better sound. Fixed Bernie, they now have a new fireball. Fixed Char_Sentry, they are smarter and don't stop at random places like before. New Ragdolls for the Forgottens and LostSouls And more! Refer to the readme for more information. [b][i]This download also contains an important, small update for [u]D3 Alpha Mod (v1.3)[/u], which will bring that version up to v1.3.1[/i] If you want to get this file separately from this download, be patient, it will be available soon.[/b]

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2867 downloads

Uploaded:07-07-2007

Doom 3 to Doom 2

doom3todoom2_v0.5.zip | 338.14 MB

version of his popular mod [b]Doom 3 to Doom 2[/b]; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. With this mod, the talanted mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. Some of the changes in this version include: The player is faster Slower animation for all weapons Pistol and shotgun are more fast No reload needed for any weapons Different skins for the commando_tentacle and commando_chaingun Some of the fixes in this version include: Fixed the powerup_megahealth and powerup_invisibility head error Fixed the error in the "enpro/enwall15.tga" black area Fixed the "black texture" error in the player arms Fixed the errors in cabinet legs Fixed the "washroom mirror" texture Fixed the marine skins errors (in multiplayer) Fixed the "transparents helements" bug Refer to the readme for more information.

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491 downloads

Uploaded:07-02-2007

Unpredictable D3NewAi Total

tweake_dfm_baseroe.rar | 79.77 MB

enjoyment, the much anticipated Unpredictable D3NewAi v.1.77! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely [i]Unpredictable[/i]! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some of the changes included in this version are:[/b] Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated Fixed ZCommandos attacking Betruger. Better A.I. for Archivile, can run now, Trites & Ticks, can run now, Imps, Vulgars, Cherubs, Trites, Ticks and Maggots, better attacks from Jumping now, better invisibility A.I. for Wraith now ! Lowered a little the weapon_chainsaw motor sound when idle ! Added a RED light with dynamic shadows to the chainsaw weapon, creepy !!! More moveable objects in the Caverns2 and Hellhole SP maps, now. Another Shaders based on Prey Shaders (no plastic like monsters/npcs skins) ! A couple of bug fixes...

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3515 downloads

Uploaded:06-19-2007

Omega Research Facility

icey_sp1.zip | 56.16 MB

by and dropped off his sweet new singleplayer map for your fragging enjoyment! Once you find yourself in Omega Research Facility, you will be put to the test as you dispatch the vermin that have become a mainstay of the Doom Franchise! How did you get tov be in this location to begin with? Right before the disastrous invasion of the UAC\'s Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter. UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose... Refer to the readme for more details including installation instructions.

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1253 downloads

Uploaded:04-17-2007

D3 In the Dark

d3_inthedark_v20_full_base_roe_pack.zip | 134.36 MB

With [b]D3 In the Dark v2.0[/b], a lot of changes have been made, the most notable, being the fact that it is not so dark. As with previous versions of this mappack, you will get: [i]D3 inthedark[/i] Changes your Single player gaming experience in the DooM³ Retail game. [i]D3XP inthedark[/i] Changes your Single player gaming experience in the RoE expansion. [i]D3 InTheDark LMS[/i] Changes your Single player gaming experience with the LMS action For those of you just tuning in, and are wondering what the [u]D3 In The Dark[/u] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b][i]D3 In the Dark v2.0[/i][/b] is not as dark as previous versions, however, it remains on the [i]spooky[/i] side of the scale. Dafama2K7 has removed all sources of light that are not textured lights, all of the [i]actual[/i] lights remain. The light scale is raised about 2.5%. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Refer to the readme for more information.

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1939 downloads

Uploaded:03-31-2007

Skin Pack Add-on for Classic DOOM

skin_pack_addon_for_classic_doom_3.0.zip | 34.85 MB

colours so that they more closely match what you played against in Doom and Doom2; It's good to see that [i][u]Santiago Rocha[/u][/i] is continuing his work on this pack! Want to know what has been changed in this pack? Here's a sample: archvile -(updated) cacodemon -(updated) cherub -(updated) zsec-pistol -(updated) zsec-shield -(updated) zsec-shotgun -(updated) mancubus -(updated) pinky -(updated) revenant -(updated) zombie bernie zombie boney -skull-look zombie commando -(updated) -two skins zsec-machinegun -(updated) The download will give the Doom3 baddies to have a more classic look, however, to fully enjoy this pack, you should also consider downloading [url="http://doom3.filefront.com/file/;55259"]Ambient Light[/url] by [i]GunRunner[/i] (Ingo) as the stock Doom3 game is rather dark, and [url="http://doom3.filefront.com/file/;29624"]Classic Sounds Soundpack (1.0)[/url] by [i]Revenant100[/i], for a more nostalgic feel. Santiago Rocha has also stated that a possible remake may be in the future for this 'total conversion', to more accurately depict the original monsters. This is a excellent pack to have if you long for the [i]old school[/i] zombies, with the gameplay of Doom3! Definitely worth the price of a free download!! Refer to the readme for more information.

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2574 downloads

Uploaded:03-20-2007

Unpredictable D3NewAi

unpredictable_d3newai_total_v1_75_full.zip | 490.18 MB

follows v.1.75, unless otherwise specified, will be an update for this version. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated [i]Unpredictable D3NewAi v.1.75[/i]! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some good news coming for v2.0:[/b] A change for health regeneration for monsters and player. Monsters that can walk and run in any direction Better sound and SFX And more. Refer to the readme for more information.

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4115 downloads

Uploaded:03-06-2007

Commander Doom

commander_doom12.zip | 36.84 MB

[url=\"http://doom3.filefront.com/file/Commander_Doom;76497\"]Commander Doom (v1.2 | Update)[/url], which will update v1.1 to v1.2. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered \'yes\', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It\'s a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called \"The Maze\" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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1277 downloads

Uploaded:02-17-2007

Commander Doom

commander_doomv11.zip | 30.98 MB

be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered 'yes', boy, are you going to be surprised! You can choose from two different maps with four different difficulty settings: [b]Map1:[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map2:[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Some changes in this version include:[/b] Improved GUIs Improved tactical control Less predictable and more coordinated enemy spawning Refer to the readme for more information.

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5374 downloads

Uploaded:10-15-2006

Doom 3 Reborn

doom_reborn_alpha0.35.zip | 145.26 MB

an alpha version. This means it is far from complete, untested and probably won't run like you'd want it to.

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2321 downloads

Uploaded:09-14-2006

Vorses-Doom3-Skins

vorsesdoom3skinsfinal1.zip | 67.47 MB

i have included more screenshots of more of the monsters for those of you that were not satisfied with the limited amount that were shown on this portion of D3files. I hope you enjoy the addition screens In addition, I must remind the downloaders that this is for Ultra Quality. The skins will not show up below Ultra Quality. The bump-maps will be seen, but the same default skin as in color will not be shown. Therefore, in order to really use these skins, you must enable Ultra Quality within the Doom 3 options in-game to get the full effect.

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2104 downloads

Uploaded:06-01-2006

Trite Breeding Facility Plus

kiltron_d31plus.zip | 25.29 MB

there for the sake of making the facility look larger. Now you can explore this area, which also extends the gameplay to somewhen between 45' ~ 1hr depending on your gaming skills. Also, if you are curious as to what my current venture is in modding, look for a secret within the level ... :)

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3448 downloads

Uploaded:04-12-2006

Pet Mod

petmodbeta_04122k6.zip | 56.95 KB

or follow/stay - Pets can carry flashlights or have mounted lights - Pets can be teleported to a new location if they become stuck - You can check your pets status by placing the crosshair over them Special Pet: Archvile as a Pet - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets - Archviles can be commanded to Automatically Respawn selected pets This mod is now compatible with the RoE expansion. ----------------- What\'s new: ----------------- - Archviles would respawn respawn pets even though the archvile was dead --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - In single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won\'t listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly - Playing this mod with ROE expansion will reset your controls (Not my fault, just the way Doom3 does stuff) If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.

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28020 downloads

Uploaded:12-10-2005

Classic DOOM 3 for Windows

classic_doom3_version1.zip | 159.87 MB

playing it and we look forward to hearing your feedback. Feel free to post all your thoughts, bugs, and encouragements [url="http://cdoom.d3files.com/forums/"]on our official forums.[/url] Happy Fraggin! Alongside the inclusion of maps E1M6, E1M7 and E1M8, these maps are also deathmatch enabled. With our custom menu system, you will be able to join any deathmatch server that is running version 1.0 of Classic Doom 3. You will also be able to create your own deathmatch servers for internet play. For those of you who wish to play through Classic Doom 3 in Co-Op, the Last Man Standing modification will be releasing the mod shortly. We urge everyone to download both versions of the mod when they become available. Unfortunately we have been unable to compile a new DLL for linux and mac users, however the final, bug free, release of 1.1 will be available for all platforms in due course. -------------- Changes: -------------- ::Version 1.0 Public Release:: - Added deathmatch support to all maps - Improved weapon placement for deatmatch mode - Modified play-area for E1M6 (deathmatch mode) - Modified play-area for E1M7 (deathmatch mode) - Added E1M9 music to replace Classic Doom 3 theme - Added multiplayer menu's to custom menu - Fixed many bugs in all aspects of the mod - All music remastered for higher quality sound - Fixed many bugs related to cinematic playback - Added custom Doom player model for cinematics & deathmatch - Added custom skins for Doom player model in deathmatch ::Beta 0.9 Internal Release:: - Added E1M6 - Added E1M7 - Added E1M8 - Added E1M4 Remake - Added E1M6 Music - Added E1M7 Music - Added E1M8 Music - Added intro cinematic - Added ending cinematic - Increased chaingun fire rate - Decreased chaingun damage per bullet - Decreased shotgun damage per pellet - Added custom sounds for weapons - Added custom sounds for item pickups - Added deathmatch support via DLL NOTE: A patch was released for this file. Download it [file="52673"]here.[/file]

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998 downloads

Uploaded:10-30-2005

View

d3roe_view_v15.zip | 63.34 MB

itself! ----------------------- Target audience: ----------------------- This mod is for people who want to play a hard game with more realism, no unlimited ammo here, with laser sights you can lose your aim at rapid fire. I didn't like how the flash light mods were made, then I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals). -------------- Changes: -------------- - Added visual effects into the game (ideas came from “GTX mod”) - Works with patch 1.3 - Increased the resolution of the laser sightings - Added a radar on the BFG (some ideas from mind_killer) - Removed thirds person from mod (hey it is a first person shooter)

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2703 downloads

Uploaded:10-18-2005

Evacuation Protocol

sp1_evacuation_protocol.zip | 11.46 MB

R&R after four weeks overtime. It\'s a long way from Marscity, let alone Earth, but it\'s a start. You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn\'t quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels. Finally asleep, your dreams weren\'t about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead. The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different. Suddenly, you awake. It wasn\'t a dream.

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2325 downloads

Uploaded:10-01-2005

Cleaner

cleaner.zip | 23.85 MB

either. --------------------------------- Changes : --------------------------------- - Changed weapon's properties - Some new special effects (Imp's, cacodemon's and Hellknight's fireballs changed). - BLOOD. Particle effect of bleeding looks prettier. Now blood pours like a fountain! - Players health and armor were increased.

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1704 downloads

Uploaded:09-29-2005

DungeonDOOM for Mac OSX

dungeondoom5.2for_mac.zip | 28.19 MB

with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. ------------- Features: ------------- - 20-100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games. - 10 different magical spells with 3 different skill levels each. - Fighters can use experience to improve weapon usage. - Ammunition, Potions, Scrolls and various light sources are available in shops. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or Level transitions (Trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.Spells and Items are activated using a menu built into the player hud. Use the T and G keys to scroll through available spells. At the beginning only one spell is available, but more spells can be learned at higher levels. USe the Y and H keys to scroll through available items bought in the shop. A maximum of 15 items can be stacked. Use the B key to use/cast the selected item/spell, or use the V key and sussequently one of the hotkeys (Q, E, Z or X) to assign the item/spell to this hotkey. By killing enemies you will earn experience, which will enable advances in character level. You will earn two ability points at each level advance. Use the tab key to enter the ability development gui. Select an available spell or ability using the arrow and enter keys. More spells/abilities and higher levels will become available later in the game. At higher spell levels, casting is more likely to succeed and costs less mana. Higher ability levels improve weapon efficiency.

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936 downloads

Uploaded:09-11-2005

OpenCoop

opencoop_beta3.zip | 40.63 MB

from complete, untested and probably won't run like you'd want it to. -------------------- New Features: -------------------- - ported to Doom3 v1.3. - modified mainmenu with the opencoop logo. - added new custom map. - added synchronsation for "replay" guis, like those in mars_city1. - framecommands can now be called serverside only using the flag svOnly. - added preaching of clip/tracemodels with the key/value pair "toclipmodel" "1". - added sys.getClosestPlayer( vector position ), for getting the closest nonspectating player. - added script command startNetSndShader for entities to play sound shaders via network. - added script command setNetShader for setting shader parameters via network. - mars_city1, mc_underground, mars_city2 and admin are now opencoop compatible. - reduced the network traffic for ai characters. - godmode works in multiplayer now. - notarget works in multiplayer now. - Damagescale in gamemode "coop" is now like singleplayer. - Added a new gamemode "coop". - Spawns can be enabled/disabled using the script commands enable()/disable() - Multiple guis from an entity can now be synchronised. - triggerFirst Key/Value for barrels added. If set, barrels must be triggered before the can explode. - Teleporters can now teleport multiple players if they have teleporters as targets. - If you talk with an AI character the chat icons is displayed above your head. - new script command for sys: sys.getskill returns the current skill level which is usefull for creating skill specific events/monsters actions - new script command for sys: You can check how many nonspectating players are currently playing by using sys.numPlayers() - new script command for info_locations: You can check how many nonspectating players are currently in a location using $info_location_XXX.numPlayers(). - added info_player_coop as a spawnspot for cooperative games. - Clientside smoothing of monstermovement. The mod also includes the SP map [file="36536"]Final Key.[/file] -------- Links: -------- - [url="http://lms.d3files.com/forum/viewtopic.php?t=598"]Install Instructions[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=597"]FAQ[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=596"]Bugs and Features List[/url]

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5401 downloads

Uploaded:09-11-2005

OpenCoop

opencoop_v1.exe | 183.98 MB

modifying the maps was, that they should be 'as close to singleplayer as possible'. With Klonsemann's map modifications we clearly archived this task. Now you are able to play from mars to hell and back in one game, making it a great co-op experience. [i]OpenCoop is now playable under Linux.[/i] [i]Audio fixes:[/i] Air sounds and various other looping sounds are now disappearing correctly. The intro music is now playing on the client and the sentry weapons sounds are now playing on the client as well. [i]Hud fixes:[/i] The radio button is now displayed as long as the radio sound plays. The audio log button now disappears correctly when an audio log is finished. When picking up security cards they get displayed on the hud correctly. Also we improved the quality of the objective images. Most of them are displayed correctly on the client now. [i]In-game graphics:[/i] The outside areas at the monorail level aren't black anymore. (thanks Brian) We fixed the bug where serveral outside areas on the client weren't visible to the client. The security cameras are working now in multiplayer aswell. (There is only one camera display per PVS supported) Debris of exploding barrels is displayed on the client aswell. All health stations are now working correctly. [i]Fixed physics:[/i] We fixed a bug with the physics not being properly synced, which caused the monorail and it's driver apear laggy. Now the monorail is running as smooth as in single player. Also there was a bug which caused rotating items which were binded to a master not beiing able to respawn properly. Security cameras are now falling to the floor correctly. This was a bug which occured in single player as well. [i]General enhancements:[/i] The console command 'noclip' is now working in multiplayer. The fov may be changed in multiplayer if cheats are enabled. We modified g_skill 4 and 5 ( uberHard and pureEvil ) to make it a bit harder when more players are on the server. For g_skill 5 team damage is always enabled. The soulcube is not available by default in uberHard and pureEvil anymore. In nightmare the soulcube returns health correctly now. We disabled the console variables 'g_dragEntity' and 'g_editEntityMode' for multiplayer. The demonic influence affects all players now. Previously only one player was affected. Also we added the new console variable 'g_dropGibs' which allows disabling gibs as well as barrel debris. This makes internet gaming smoother. The coop teleporter now allows teleporting more than two players without telefragging. ------------ Support: ------------ OpenCoop - F.A.Q. http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=5 OpenCoop - Install instructions http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=4 OpenCoop 1.0 - New features and bugfixes http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=58 Opencoop 1.0 - Report the bugs you encountered! http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=60

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2622 downloads

Uploaded:08-01-2005

Capri\'s D3XP Mod

capri_d3xp_mod_v12.zip | 155.86 KB

PDA.

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1439 downloads

Uploaded:07-15-2005

DOOM 3 Update for Mac OSX

doom3mac13.dmg | 9.81 MB

a preview of the OpenAL sound support, a couple of crash and bug fixes, and a few other tweaks. -------------------------- General Changes: -------------------------- - Punkbuster support - server provides pk4 file download URLS ( http/ftp ), client has internal download - new class of pk4 files: 'addon paks' are only referenced when the map is loaded in - pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code - fixed ragdoll bouncyness - fix how D3 detects LAN client vs internet clients - LZW compression of render demos - fix command line parameter passing --------------------------------- MAC-Specific Changes: --------------------------------- - Preview OpenAL support ( 5.1 Sound + External sound cards ) - Keypad keys are correctly handled - Fixed Creator Code - French Keyboard Fix - Fixed crash when restarting using custom mods - Fixed crash with vid_restart - Fixed crash on 10.4 when canceling the startup dialog

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4854 downloads

Uploaded:05-19-2005

Once Upon a Time

once_upon_a_time.zip | 35.52 MB

You need a new vehicle to escape... and they know you're here... -------------- Remarks: -------------- There are quite a few marines running around the level with a riot shield to protect themselves against gunfire. Use your wits to deal with them, hitting their shields won't hurt them! The level also supports different difficulty settings which affect ammo, health and armour lying around. There is always enough, just look around a little bit. And don't forget to sprint when it's necessary! If you look around carefully you may find secrets in both in Singleplayer and Multiplayer. This level is not ROE compatible, but I'm planning to do a RoE conversion there, especially because of multiplayer. The multiplayer version came first. It was always planned as a multiplayer level. The singleplayer mission was meant to be a bonus, a training mission so you could get used to the layout. It turned out quite well.

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426 downloads

Uploaded:05-09-2005

Faiakes Alt-Extended

faiakes_alt_extended_v25.rar | 33.85 MB

Faiakes Mod - Personalised Weapon Names & Hud=> Faiakes Mod - New Weapon Skins=> various mods - New Monster Skins=> various mods - Semi-Auto Pistol=> JAPM Mod - Semi-Auto Shotgun=> Faiakes Mod - Mine/Flare/Homing Grenade=> MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun=> PlasmaShotgun Mod - Plasma RailGun=> AwesomeSauce Mod - Homing rocket=> Carnage Mod - BFG SafetyValve=> Cougar Mod - BFG Homing=> Faiakes Mod - Extra Friendly NPCs=> TinMan Squad Mod - Double Barrel ShotGun=> DB Shotgun Mod - Transluscent Monsters=> Invisible Pinky Mod ---------------------------- Changes since v2.4: ---------------------------- - Improved the focus of the double barrel light. - Improved the flashlight target for all weapons. - Improved the weapons' flashlight. It's more intense. - Increased the radius of the flashlight. - Increased the BFG blast radious by 100% to original. - Removed the smoke trail of monsters'projectiles (better view, more fps). - Removed the smoke trail from the Lost Souls (better view, more fps). - Removed blast animation/smoke of monsters'projectiles (better view, more fps). - Each weapon can now carry (essentially) unlimited ammo.

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1707 downloads

Uploaded:04-11-2005

Resurrection of Evil Savegames

d3roe_saves.zip | 17.01 MB

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228 downloads

Uploaded:04-09-2005

Pentagram Flashlight

pentagram_flashlight.zip | 50.72 KB

just cool-looking.

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545 downloads

Uploaded:02-28-2005

Senses

senses_v1.zip | 1.39 MB

data which are generated by player and gameengine during the game in interaction. From these game data metadata are generated. These metadata will be represent in different ways. Aim is making game data accessible to the human player, which aren't revealed to him in the initial game course. This game data represent additional game relevant information which makes the game easier for the human player on the one hand, on the other hand shall contribute to the atmosphere of the game however also, changed into representation forms which harmonize with the game event. The mod should increase the fun at gaming!!!

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289 downloads

Uploaded:02-04-2005

Jet Pack

jet_pack_v1.zip | 1.12 KB

button to add thrust - Press reload to return to fist weapon

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3158 downloads

Uploaded:01-22-2005

A Strange Awakening

a_strange_awakening.zip | 1.08 MB

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276 downloads

Uploaded:12-26-2004

Muzzle Flash mod

ghob_guardsentry_normalnade_increasedmuzzleflash_mod.zip | 30.66 KB

[/quote] Really usefull when in a dark room ;) -Loky

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1202 downloads

Uploaded:12-15-2004

Cobolt\'s Mod

cobolts_mod_v2.zip | 1.36 MB

has changed [url=\"http://doom3.filefront.com/file/;32492\"]since version 1:[/url] [quote]- Tweaked almost every dynamic light effects and especially the flashlight to look & perform better. - Weapon flashlights have narrower beams and shorter ranges - this balances gameplay - Removed the FPS configs as some users had some issues with it.. - Tweaked bullet trajectories and speeds a bit[/quote]

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1376 downloads

Uploaded:10-20-2004

Perfected Doom 3

perfecteddoom3v2.5.0.zip | 7.51 MB

Tweaks. 4. Blood and Gore Tweaks. 5. Ragdoll Tweaks 6. Sound Tweaks.

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4471 downloads

Uploaded:10-18-2004

PK4Scape

pk4scape.zip | 522.25 KB

need a tool for handling (.PK4) files, PK4Scape is very easy to use, fast, stable and provides with a complete tool to edit/create (.PK4) files. Main Features: * Multiple Document Interface. * Stability and low system resources use. * Explorer-like UI. * Compression Options. * Drag & Drop. * Import/Export files and directories.

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1250 downloads

Uploaded:10-12-2004

Psych0s D00M³ Weapon Modification

psych0s_weapon_mod_v_1_0.zip | 91.54 KB

for you! -FliX

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5050 downloads

Uploaded:10-10-2004

Plasma Sentry Bot

plasma_sentry_bot_v11.zip | 703.04 KB

\"GuardSentry\" by Nivelxe. AI system originally by Nivelxe, used under permission.[/quote] And now the changes since version 1.0: [quote]Both Plasmaguns (player & Sentry Bot) have now lilac-red plasma. The sounds of the plasmagun of the Sentry uses the classic sounds from Doom 1&2.[/quote]

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668 downloads

Uploaded:10-09-2004

DM Old Base

dm_oldbase.zip | 4.02 MB

beginning mapper. Simple to use !Next thingy i first worked with are the Terrain Option (Simple Patch Mesh) what was also realy easy to use and looks realy good.

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3191416 downloads

Uploaded:10-03-2004

DOOM 3 Update for Windows

d3_1_1.exe | 17.41 MB

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3876 downloads

Uploaded:10-03-2004

Demoniac Discord (aka MONSTERS FIGHT!)

discord_v08beta.zip | 61.72 KB

ensues.[/quote]

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12439 downloads

Uploaded:10-03-2004

Arena

arena_v11.zip | 7.88 MB

main originality of this level arranged in a series of trials: there is one arena in which you have to defeat several waves of enemies of increasing difficulty. These waves stand for missions that you are responsible to trigger on once you have gotten over one of them. In between the missions, you can drift along the corridors of the building to redo your weaponry, treat your wounds and you can also see how you perform: yep, there is a kill board! Actually, this level has several surprises in store but I will let them for your discoveries. And yet, this level isn't perfect. Here is the lowdown on what I noticed: - Bad FPS - Graphics glitches here and there - The missions' script can get stuck - The player is moving more slowly than usual (I think?) - You must complete the missions one after the other (no selection) Even so, this is one of the most original SP map I have ever played and I really advice you to give it a try. Besides, I have a hunch that a mod team will get in touch with Jooo shortly :) OK, I'm just doing voodoo here LOL -Bluehair

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6176 downloads

Uploaded:09-19-2004

DOOM 3 Config File Creator

doom3_config_file_creator_beta.zip | 15.75 MB

again Mark!

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9579 downloads

Uploaded:09-18-2004

Barista 3

barista3.zip | 2.19 MB

vision care plans are provided for employees and dependents.

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5001 downloads

Uploaded:08-20-2004

Anti-Gravity Room

antigravityroom.rar | 794.47 KB

some fun. It's a small room with no gravity, as you've probably figured it out by the name. You start on a high platform with a strange friend on your side, who has a nice shotgun for you at his feet. :D After the zombie on the ground kicks some barrels, there will be no gravity, so you can jump and roam on the air freely (well.... not so freely because of those bugging zombies ;)). As the author says in the readme, you'll have a little surprise when you kill the last respawn of one of the enemies. If you want to have some fun, definately go for this. - Reviewed by N3CR0

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11729 downloads

Uploaded:08-20-2004

Plasmagun Radar

plasma_radar_v1_0.zip | 22.93 KB

file even includes a story outline for it.

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5511 downloads

Uploaded:08-18-2004

Classic Sounds Soundpack

classic_sounds_soundpack.zip | 2.31 MB

feel nostalgic of the original Doom games. However, as you can guess, the audio quality will be lowered since those have more than 10 tens years of age. -Bluehair

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92641 downloads

Uploaded:08-14-2004

Super-Doom 3 Mod

sitwulfsm.zip | 2.36 MB

Right \"N\"= x+ \"M\"= x- -Working thirdPerson View with AIM Scope: Press \"X\". This has two bugs in the camera. But Works. -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) -Restricted gibbing to only the Shotgun, RL, Plas Rifle, BFG, and Chainsaw. -All melee zombies (Not demons or commando zombies.) come back to life after a short period of time unless gibbed. (Which means to keep them dead after shooting them you have to pull out the chainsaw and dismember them. :D ) -Doubled the refire rate for the pistol and machine gun. (Didn\'t double the ammo pickup for them so use short bursts with the machine gun.) -Increased the clip size for the Chaingun from 60 to 120. (60 just didn\'t seem to justify a \"chain\") -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. -Increased the shotgun damage slightly. -Halved the bounciness of the grenades so they don\'t act like a \"superfunball.\" -Added a blue aura eminating from the Plasma Rifle extending about 5ft. -BFG explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn\'t brighten at all.) -Flashlight for Pistol, Shotgun, Machinegun and Chaingun. -New sounds more realistic for Pistol, Showgun, Machinegun. -Remove the BEEP from Multiplayer Games. -A new SentryBot for help player, for call him press \"E\" -Preliminary version of COOP (not the official COOP!) -New AI for a few commando zombies. -Now you can see the bullets but is too fast!.

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2937 downloads

Uploaded:08-13-2004

Real Guns Mod

real_guns.zip | 80.07 KB

it. Shotgun: somewhat stronger, more projectiles, spread decreased, rate of fire increased, it now holds 10 shells instead of 8, the reloading is faster and a flashlight attached to it as well, but i did not make it to strong it is balanced out perfectly. Machinegun: stronger, rate of fire increased, it no longer shoots in short bursts, but the clip was decreased to 30 shots instead of 60, i made it so the longer you hold down the trigger the worse the accurcy gets but it doesn\'t get real bad the spread on it was 2 normaly but i changed it to 3 but if you hold the trigger down longer than 3 secs it goes to 4. Chaingun: a little stronger VERY LITTLE but the Rate Of Fire was increased, it FIRES EXTREMLY FAST, it\'s just a little less accurate than before. Handgrenades: it doesn\'t bounce around every where when you throw it, it bounces once or twice and thats it, and the explosion radius is a little bigger, and the damage was increased a little. Plasmagun: No Changes yet Rocketlauncher: damage increased a little and explosion radius a little bigger. BFG: No Changes Yet Chainsaw: No Changes Yet SoulCube: NONE

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1276 downloads

Uploaded:08-11-2004

Vestux Bodymod

vestux_bodymod.zip | 1.36 MB

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22831 downloads

Uploaded:08-11-2004

Mega Sound Pack

mega_sound_pack_v0.2.zip | 4.01 MB

tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3Base directory. This will create a new folder named \"Sound\" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them. To Uninstall, delete the \"Sound\" directory that was originally created (located under Doom3Base) What\'s New V0.2: -Machine Gun replaced sound from v0.1, added echo,lowered volume slightly -Chaingun increased volume -Shotgun Changed the higher pitched blast to a deeper one, added echo and deep rumble effect, slightly higher volume -Pistol replaced sound from v0.1, added echo, lowered volume -Resampled all sounds to 44100htz, and made them all stereo (Original sounds were 22050htz and Mono). NOTE: Anything lower than 22050htz and Doom 3 fails to play the sound at all.

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6606 downloads

Uploaded:08-09-2004

UAC Plasma Gun - a.k.a. Lightbender

plasmagun_lb.zip | 312.49 KB

weapon. The modification changes the firing rate and velocity of the plasma projectiles. Damage remains the same, clip size has been increased to 75. New sound effects have been enabled giving the gun a more vicious sound. Unpack, copy the pak005.pk4 to your /base directory, and run Doom3. Note that previously saved games will be started at the beginning of the level they were saved in after adding this mod. To uninstall this mod just delete the pak005.pk4. If you already have a pak005.pk4,just rename it to pak006.pk4 or higher.

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5218 downloads

Uploaded:08-09-2004

Modified Handcannon

handcannon.zip | 216.63 KB

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37580 downloads

Uploaded:08-08-2004

Xio\'s Skin Pack Final

xiospv1final.zip | 2.5 MB

Eyes(updated in V.1 FINAL). Archvile: More tan, Satanic Symbol on head, more deep red bruises. Lost Soul: Not much changed here, instead of orange flames coming out of the back they are now Green, Face is alittle tinted to blue(updated in V.1 Final) Chainsaw guy: Has mask nailed to his face leaving blood marks, bad bruise on the lower left chestside. Special Effects: Different disinigration colors.

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52362 downloads

Uploaded:08-07-2004

Doom 3 Minimizer

d3minimizer.rar | 77.83 KB

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41594 downloads

Uploaded:08-05-2004

Fireball Fists

soulusfireballs.zip | 3.46 KB

shoot more than one or two, you may experience some lag due to tyhe fact that it creates realtime lighting, (see screenshot) and the smoke trail makes it hard to see when you lob off mutliple shots. (not that you need to.) Origional and fun to play, I reccomend a download to people that have played the game at least once. Good work. ~Lt_Commander

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131 downloads

Uploaded:08-05-2012

VelociREAL_1.5

velocireal_1.5.zip | 17.32 MB

work check it out here: http://www.youtube.com/watch?v=PKgHp0njPwE&list=UUHJY_hzKroK8cLIIf9DM-bQ&index=0&feature=plcp

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209 downloads

Uploaded:12-20-2011

Advanced Doom 3 v1.0

killpixel_advanced_doom3_v1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. There are still a few more things I\'d like to ad, so keep and eye out for v1.1! Fellow modders can use whatever they wish from this mod without permission or credit.

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167 downloads

Uploaded:12-14-2011

True Survival mod

dts_plus_full_v14.zip | 7.74 MB

Dafama2k7 (dafama2k7@gmail.com) Doom 3: True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.4...: - Bugs fixed. - Added at last the Fluffy sounds used by Paul :D - Added Empty animation script support for pistol !

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464 downloads

Uploaded:03-14-2011

Perfected Doom 3 version 5.1.0 Patch

perfecteddoom3v5.1.0_patch.zip | 3.83 KB

mod folder and you\'re set. Sorry to all for the distortion.

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312 downloads

Uploaded:12-02-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v21_full.zip | 5.57 MB

Manager and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.1 - New enhanced & Fixed bugs, bring new life to IdTech4 games look, is cool, try it and see for ourselves... Updated the shader to be more compatible with newer gfx cards. Added to use exactly the same style as the original shaders in the NG shaders, so now are a little less brighter and more metallic realistic look for metal, and fully removed plastic look on human skin and the like. As for BHM shaders, i added also that semi-HDR feature, but now well done and more realistic look, so, is not all look brighter and super amazing, it depends on many things like in real life. Increassed a little the amount of Parallax applied and added as much as i can of all this to ETQW too, just try all of them, all versions included from D3 & Q4 to ETQW & even Prey.

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491 downloads

Uploaded:10-18-2010

Coeptis

coeptis.zip | 5.74 MB

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51 downloads

Uploaded:09-01-2010

Fatality

d3fatality.rar | 1.78 MB

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776 downloads

Uploaded:08-22-2010

Beneath Hell\'s Sky

doom3_beneathhellssky.zip | 51.74 MB

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1052 downloads

Uploaded:07-05-2010

NewDoom3 v 1.2 (FINAL)

newdoom3_v1.2.zip | 1.91 MB

quickly download this mod and play it without worrying about the long download time (i did have to take out SOME stuff though) but the graphics is still very good if you have it on your highest resolution.....this mod is only compatible with doom 3 v 1.3.1 and also im not actually getting 0 fps or whatever it sais in the screenshots i was just getting that fps for a split second while i was taking the screenshot...plus this is supposed to be v 1.3 but i allready realeased v 1.1 and forgot that i allready had a patch out for v 1.1 but oh well anywho before you hurt your eyes reading all this go download the mod now! :)

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1120 downloads

Uploaded:06-21-2010

dbz3-Lasthope

lasthope.rar | 48.26 MB

Download

109 downloads

Uploaded:06-17-2010

Disaster

disaster_by_sergiroth.zip | 1.78 MB

features. DM: Yes TDM: Yes LMS: Yes Tourney: Yes New Textures: Yes ( the sky... lol ) New Sounds: No New Models: No

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391 downloads

Uploaded:04-21-2010

True Survival + PK-Sound mods

dts_plus_full_v12.zip | 5.1 MB

Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.2...: - Fixed bugs. - Lowered Imps too powerful. - Pinkyes and other medium sized demons can now pass throgh doors. - Overall enhancement, smart demons, fixed RocketLauncher weapon. - Added optional GFX shaders enhancement, including better Self Shadows v2.1 v1.1...: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). ===================================== PK Sound mod v2.0 by Slade_EXE Hello there, my name is Slade EXE and this is the PK sound mod. First off, the mod has only changes 5 things: -The boss in the level CPU Boss, demonic voice -The Sarge taunts in both CPU levels, demonicmetalic voice -The marine's voices at the start of the Enpro level, edited and made it sound like they have helmets on them -Cooling Rod sound effect, added alarm sound from Quake 4, stereo echo -Betruger's voice in the Hell level, demonic voice Later on I will add to this mod, but for now you have this to use. Installation: Open up the zip file and drag the sound folder into your Doom 3 base folder. Requierments: Nothing, works with all curent patches. The Rights: -You are allowed to modify this mod but if you want to make it public, send it to me. -Permision is needed if you add this to a mod of your own. Email: slade_exe@yahoo.ca

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1181 downloads

Uploaded:04-01-2010

Resident Evil Labs

residentevillab.pk4 | 4.42 MB

Decoration) and there is one Single Player Start , so this map can be made into/converted a MP/SP map very easily.I Know alot of gamers are into or maybe were into Resident Evil , so I Hope You Enjoy.Any comments/feedback will be appreciated.

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292 downloads

Uploaded:03-21-2010

Coloured Weapons Skins

z_alt_tga_models_textures_colors.pk4 | 7.73 MB

root folder and create a folder, name it as you want, for example coloured_weapons and put the .pk4 here, that's it. Later i will release the ROE different Coloured Skin textures for its added Weapons models, well, at least if people like it.

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537 downloads

Uploaded:02-20-2010

Arena Gate

arena_gate.rar | 12.66 MB

Download

1086 downloads

Uploaded:01-28-2010

Stolen Night Vision

d3_night_vision.zip | 236.29 KB

night. They are by far the coolest mod for those who aren't playing vanilla Doom 3. Double thanks to Bloodrayne for pointing me in the right direction over at Doom3World. (P.S: It doesn't ruin the game like weapon flashlights, space marines would totally have night vision. End of. And yes, I do love the original flashlight for all it's scare value...) Enjoy!

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480 downloads

Uploaded:01-09-2010

Reincarnation of Jesus

reincarnation_of_jesus.zip | 84.34 MB

machinegun,the gs shotgun, the red tiger skin mod and the weapons have had tweakings done by myself. New MONSTERS ALERT!!! The revelity demons are back for some action including the painelemental and the devastating baronofhell(this monster is not just an enemy, it is a warrior in a league of its own). BUllET-TIME-EFFECT Slow down time with the push of the "v" key and watch everything slow down while you move at a faster pace reset time with the "b" key. Recreate dragonball z by pressing the "n" (this mode is not recomended as your movement speed is distorted only use fists and beserk while standing) LOADS MORE to ENJOY!!!

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1551 downloads

Uploaded:01-03-2010

Horror At Home

djgrapes_hah.zip | 58.62 MB

them all. If you have any problems with it, write a comment or a mail to me djgrapeshu@freemail.hu. Thanks for other people for models, textures, skins and sounds. Have fun! By Djgrapes

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140 downloads

Uploaded:10-19-2009

Vulgar hell (part 2)

vulgarhell2.zip | 1.13 MB

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507 downloads

Uploaded:10-04-2009

Doom 3 Marine Flashlight (Full Edited Flashlight)

marine_flashlight.zip | 250.7 KB

blues! The flash has changed to a neat blueish-green color! Bye!, Darkydude [/quote]

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716 downloads

Uploaded:09-15-2009

Quake 1 monsters

quake_1_monsters.zip | 11.38 MB

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757 downloads

Uploaded:09-05-2009

Annihilation X

annihilation_x_full.zip | 622.62 MB

and the team. Alright so this is the Final version of the beta updates I last posted and I must say it has come together really nicely and performs outstandingly! Dafama and I have put a lot of time into revamping AX, fixing bugs, adding some stuff, changing things, re-working some scripts and defs, all for you, the loyal fans of Annihilation X! This mod contains everything, Annihilation X + All of it's updates so no need to go back and download multiple files!! YAAAY! (Thanks to WHairston for that idea, cause i never thought of it) [/quote] What are you waiting for? Download it, NOW!

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70 downloads

Uploaded:09-04-2009

Horizonmapping Techdemo

horizon.zip | 225.45 KB

longer or shorter.This is when horizonmapping becomes handy which allows us to draw a correct shadow which gets longer and shorter. Although horizonmapping is normally done with additional textures , I decided that a heightmap (stored in the Normalmaps Bluechannel) should be enough to generate these "shadows".The Shader simply traces a ray from the current pixelposition back to the light and checks if hit intersects another pixel, if it does so , the currentpixel must be in the shadowvolume.

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743 downloads

Uploaded:09-03-2009

Bosses (icon of sin)

bosses.zip | 6 MB

demons. Benjamin Pulido.

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389 downloads

Uploaded:08-31-2009

Doom2 Sounds

doom_sounds.zip | 2.31 MB

Download

756 downloads

Uploaded:08-24-2009

Doom 3 Turbo

doom_3_turbo.zip | 73.22 MB

and stressful, by adding new features. The default parameters makes the game as hard as possible without to be impossible to play. You must always run and kill to survive because the monsters never appear at the same place. The game now is more tense and more scary, just to taste the strongest adrenalin ecstasy moment during playing. Of course, for trainning, the parameter values can be changed to play this mod easier, making it completely customizable. -- The mod only work at all in "ultra quality" mode --

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531 downloads

Uploaded:08-23-2009

Cool Shaders

cool_shaders_pack_v11_d3_q4_prey_full.zip | 2.31 MB

more graphically impressive game.

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486 downloads

Uploaded:08-22-2009

ID-Halo

idhalo.zip | 25.17 MB

but will get better with time.

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174 downloads

Uploaded:08-09-2009

cannonfoddermod

ice_trey_cannonfoddermod.zip | 368.14 KB

Download

204 downloads

Uploaded:08-03-2009

Muerte Subita

muerte_subita.zip | 11.34 MB

Download

264 downloads

Uploaded:07-29-2009

Mind-Killer

mindkiller20.zip | 46.6 MB

Download

96 downloads

Uploaded:06-17-2009

Signal Weapon

neuro_signal_d3.zip | 1.84 MB

time to beat some zombies down. It includes both first and third person models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level in the Marine HQ weapon storage, outside of the code locked weapon room. There is also a new PDA near the weapon explaining how this signal arrived on Mars. The mod doesn't overwrite any of the standard weapons. NOTE: This is intended to be a silly mod.

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464 downloads

Uploaded:03-14-2009

Fragging Free

ff_patch1.1.zip | 92.64 MB

complaints were centered around the difficulty of the game; Apparently, there was a bug that saw the [i]'Rookie'[/i] mode harder and the [i]'Pro'[/i] mode easier. Other issues were brought forward and addressed in Fragging Free (v1.1 | Patch). [b]Some of the changes in this patch are:[/b] Fixed a bug related to difficulty settings. Now 'Rookie' is easier and 'Pro' is harder, as they were meant to be. Improved Bullet Time. Now the player is not slowed down by it, while the world around him is even slower. Controllable demons can pick up souls to gain health. Improved aiming system for controllable demons. Improved allied marines AI. 'god' and 'give health' cheats now work also with demons and vehicles. Also fixed a bug related to 'noclip' cheat. Added an 'Extra' section to the main menu to load custom maps. Added 2 new firemodes to the secret sabaoth :) Added jetpack sounds. Fixed Helltime teleporting out of the map bug. Many fixes for maps and scripts. Improved precaching. For those of you that are not in the know, Fragging Free is a Single-Player mod for [i]Doom3: Resurrection of Evil[/i], that aims to bring the classic gameplay of this great tale to the maximum. With this download, created by the talented and first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. Refer to the readme for more information.

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250 downloads

Uploaded:02-15-2009

Bassein_2

bassein_2.zip | 24.06 MB

that would dare to oppose you! Bassein_2 is all about making sure you do onto them before they do it to you, and if you're in the mood to kick some serious tail, then this map is the perfect setting! Get ready for a fragging good time. Enjoy.

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1251 downloads

Uploaded:01-30-2009

AwesomeSauce

awesomesauce_v2_full_d3.zip | 10.65 MB

serious time and effort to produce some quality content for you, the D3 gamer! Suping up your stock version of this awesome game, Dafama2K7 has once again visited that super popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and after working his magic, has done an even better job at fixing it to be beyond what it was originally! A definite must-have! [b]Some of the features in this version are:[/b] New full version update by Dafama2k7 Q4-like mounted flashlights for pistol, machinegun and shotgun. (When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.) Added F.E.A.R.-like muzzleflashes for all weapons, done in a Q4 style. Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, although actually this BHNG based shaders are the best ! Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features ! Added faster and better walk and run anims to Imp demon, increassed his health x2 ! A little smart A.I. made by me that affects behaviour of all monsters. The new FX are awesome. Decreassed the overpowered health for most zombies. Fixed various other bugs. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v2.0) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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401 downloads

Uploaded:12-15-2008

UAC Desktop

uacdesktop.zip | 138.82 KB

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1223 downloads

Uploaded:11-18-2008

Kings Cemetery

kings_cemetery.zip | 12.15 MB

intentions of it being both beautiful and terrible...a tough combination to pull off, if you ask me! however, I think that he has done a fine job of it! Kings Cemetery brings you a little closer to Hell, and keeps you there for the duration...your only chance for survival is to use your head, rely on your smarts, and keep your wits about you...having the ability to hit what you aim at won't hurt either :) Be sure to check all of the dead bodies that you come across for anything of value, such as ammo; You will also be able to obtain new weapons and the much sought after med-kits, making the Marines valuable, even in death. Every room has the potential to yield something of importance. Pay special attention to the Pentagrams and any other elements of the environment...they can be very important to your survival! As with any developer, WarlorD69 is interested in what you have to say and what you think of this map, and with any luck...maybe we'll see a part 2 at some point... Refer to the readme for the developers notes.

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431 downloads

Uploaded:11-04-2008

Doom 3 TWEAKER

d3tweak.zip | 2.88 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some other features are:[/b] After saving a config file, You can import back into the tweaker Language file system (soon an editor will be avaliable) Preset saving system Doom 3 TWEAKER is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [list] [b]Whats new in this version?[/b] [*]Some bug fixes [/list] Refer to the readme for more information.

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1134 downloads

Uploaded:11-04-2008

INSOMNIA

insonmia.rar | 19.91 MB

the nightmare. WarlorD69 has supplied the mappack that will have you laying awake at night wondering how you can get through all four levels when they are laden with monsters, all done in the [i]hellish[/i] style. The design of this pack is very well done and the quality is there, however, if your machine is at the lower end of the scale, you may want to sacrifice quality for playability. The number of monsters found in INSOMNIA is high, so the possibility for some serious fragging is equally high! If you think you have what it takes to walk away with bragging rights, then all you need to do is start your download now! refer to the readme for the developer's notes.

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515 downloads

Uploaded:10-15-2008

Gunman's Mod 1.06 Patch

gunman_mod_v1.06.zip | 1020.4 KB

download fixes a slight miss that was made while zipping the mod before uploading. Apparently the developer found out that he forgot to include the pak99.pk4 file and the z_gunman_mod_106.pk4 which are both needed by the mod to work. This download has that missing DLL that the users should just extract to their 'gunman_mod' directory in order to make the mod work! You will still need the actual Gunman's Mod which can be found [file="94633"]here[/file]. For those of you that are [i]not in the know[/i], and thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a [i]Doom 3: Resurrection of Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. Refer to the readme for more information.

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1474 downloads

Uploaded:10-01-2008

City Of Zombies

city3.zip | 9.49 MB

and have a want for some kind of stress reliever, then are you ever in luck! RobertDoom has sent in this city-themed Single-Player map that comes complete with a few buildings, but not much else...with the exception of the sheer number of Zombies. The only downside to City Of Zombies is that with the large number of baddies found within, your framerate may take a beating, depending on what you run for a gaming rig; Taking the bloodshed to the max, only a good time can be had ventilating the undead! Refer to the readme for installation instructions.

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3721 downloads

Uploaded:10-01-2008

Fragging Free

fraggingfree_v1.0.zip | 657.65 MB

first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. A note from the Developer: [i]"After a long development process that took more than 3 years, the journey has come to the end. It has been a really fun experience and we have no regrets: we added all we wanted to do and all turned out in the best possible way, better than we could imagine at the beginning."[/i] Refer to the readme for more information.

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1107 downloads

Uploaded:09-12-2008

Legend of Doom | DEMO LEVEL

lod_demo.zip | 26.94 MB

straight to the point, fight the demons that are defending the fortress! Once you load up Legend of Doom | DEMO LEVEL, you will take on the persona of Sgt. Dyne, and you are in charge of a squad of three; General Patton IV has commanded that you and your company investigate a strange obelisk found at a dig site near the southern pole of Mars. Once your toothpaste, extra ammo and clean socks are packed, you are to report to the shuttle bay for immediate departure.Your company is sent there via space shuttle. The members of your squad are: Private Radford Private Connoly Private Bradly Like his other mappack [file="88347"]The Skeletal Passage | Full (v1.1)[/file], this will be released one map at a time, this way, you don;t have to wait for the whole thing to be complete...you can enjoy it as it comes available; Once the last map is released, the developer will release a complete pack with all of the map...which will number at about 7 or 8. Refer to the readme for more information.

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639 downloads

Uploaded:08-10-2008

Allied Marine Squadmates

ams_v.7ufo.zip | 19.9 MB

with another exceptional [i]unofficial[/i] update by [b]Murph[/b]...Allied Marine Squadmates (v7.ufo) is an unofficial update to [file="30377"]Allied Marine Squadmates (0.31A)[/file, originally developed by [url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url]. After checking around, this developer had found that interest in this [i]old[/i] Mod was still active, and because there were no new updates by the original developer since the last known release, he decided to rectify the situation...once again. [i]Squadmates are Back with a Vengence! ... Locked, Loaded and Ready for Action![/i] Allied Marine Squadmates (v7.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.ufo" combines the talent and skill of some premier "Doom3" modders who lent their support and contributions to this latest =AMS= effort! After the well received "=AMS= v.6uu" debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement. Aiming to please =AMS= fans, I went back to work on the new mod upgrade! [quote]To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat Refer to the readme for a whole plethora of information.

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2914 downloads

Uploaded:07-24-2008

Relief Extreme Shaders

relief_extreme_v19_full_d3_roe.zip | 234.33 MB

with this in mind, Dafama2K7 aims to deliver! He does this by providing this brand new [b][u]FULL[/u][/b] version of his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Full release including all textures and with all the latest advancements present on all Dafama's other shaders, and now for Relief Shaders edition. Specific enhancements for both ATI/Generic & NVidia only shaders. Removed some characters & zombies xxx_s.tga textures because they show it as bizarrely deformed! Fixed configuration files. Improved the lightning and shadows. Fixed both small & big bugs. Enough with the reading, you should be using your time more wisely...like gaming! Start your download now and begin enjoying Relief Extreme Shaders (v1.9)! [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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1157 downloads

Uploaded:07-09-2008

Beyond Shaders

beyond_shaders_d3_v11_full.zip | 1.3 MB

HL2 Source engine alike and [i]beyond[/i]; This new shader has the latest improvements of Dafama2K7 latest shaders, and in his words, "it's different, it's original, and... Try it. :D " [b]Some of the features of this mod include:[/b] All updated to use from TEX changed to TXB or TXL. Some small bugs fixed. Much intense & brilliant light, better metallic effect. ATI/NVidia & NVidia only specific versions, optimized for both Higher quality and speed but all very good balanced. Updated ambientlight.vfp, environment.vfp, bumpyenvironment.vfp, shadow.vfp, colorprocess.vfp, interaction.vfp and test.vfp. Refer to the readme for more information.

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853 downloads

Uploaded:07-09-2008

Ambient Shaders

ambient_shaders_v10a_d3_full.zip | 1.26 MB

facelift; Ambient Shaders (v1.0a) is the initial release by Dafama based on [i]Rebb[/i]'s version 2e_test8, so expect some craftsmenship here. [b]Some of the original features include:[/b] This should make using Ambient Lights much more viable This is a more optimized Version of what was essentially the default Doom3 interaction.vfp A few changes and additions that improve the way ambient lighting is handled in the Game Ambient Shaders (v1.0a), as done by Dafama2K7, comes with some bug fixes to make this great mod even greater! Don't believe me, then download it and check it out yourself, you won't be disappointed. Refer to the readme for more information.

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1369 downloads

Uploaded:07-07-2008

Z-Hunter Modification

zhunter_v1.zip | 109.11 MB

8 maps, 2 unique weapons, unique player animations, over 20 enemies custom designed for this style off play. [b]Some of the other features of this mod include:[/b] A full custom soundtrack by the band "Desecrative Phoneticism" All new artwork from Hellscafe of LiveBoulevard Design. Combine gfx power with old school top down gameplay. Classic run and gun style of play, hordes of undead constantly advancing on you. You as a Z-hunter will not be required to find pick up's or need to reload your gun, there are no PDA's to read and NO flashlight! You start each level with 100 amour and 150 health, can u make it to the end? It has been a few years since the UAC incident on mars, since the portal to hell was presumed shut, shere have been scattered reports of Hellish beings appearing across the know universe. You are a zombie hunter Z-hunter, you will need to make your way from a low level gas platform through your base to the portal to hell! Advances in UAC weaponry require you to not reload, nor need any resupply in these hot spots, although you will have no medical support once you are out in the theater of combat. This aint no place for maggots or pansies, so get yours and get out! As a Z-Hunter, you will blast the crap out of every damn thing you see without prejudice and YOU WILL bloddy well enjoy doing so! The whole world is counting on you! Lock and Load! Refer to the readme for more information.

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1245 downloads

Uploaded:06-17-2008

HUDs PACK

huds_d3_full_v11.zip | 10.8 MB

enhanced and updated to make it even better. Get your copy of HUDs PACK and start enjoying Doom III in a whole new light. [b]Changes in this version include:[/b] Fixed and added support for all standard weapons on Doom 3 Refer to the readme for more information.

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1957 downloads

Uploaded:06-01-2008

GTX Mod

gtx_v18_full_unofficial_d3.zip | 37.36 MB

original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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141 downloads

Uploaded:05-11-2008

Cold Breath

cold_breath_v07_full.zip | 24.44 MB

the Energizer Bunny, he just keeps going and going and going...(you get the idea) , and it would appear that that description still holds true! :) This time, he has improved upon this popular Doom3 mod, last made available by port66 in 2004, and has supplied it here to the masses! And now, what you've all been waiting for...We have here, for your immediate D3 enjoyment, an update to the D3 mod: [file="30719"]Cold Breath (0.6)[/file]! This mod makes several adjustments to your stock version of D3, such as: player, sounds, weapons, monsters and a few graphics elements. Its ultimate goal being [i]"to make doom feel more like doom."[/i] Cold Breath (v0.7 | Full) comes with a whole plethora of changes, and guarantees to increase the [i]fun-factor[/i] of your Doom III gaming experience! [b]Some of these changes include:[/b] Made the console transparent for a good looking touch. Added paths for official MP maps, so the npc can use them. Enhanced Plasma, BFG, Grenade and RocketLauncher weapons. Added Predator ChainGun weapon. Better texture models for many weapons. Enhanced skins for some zombies. Better sounds for official level Hell map. Enhanced a little A.I. for all kind of Demons and ZSecs. Increased fire rate a little on shotgun. Increased damage a little on MG, SG, CG, PG and BFG. [b]Some of the fies made in this version include:[/b] Fixed old bug with monsters sounds. Updated materials; Better muzzleflash on the weapons, all flashlights casts shadows. Updated FX; Enhanced muzzleflashes, better spawn teleports used by most demons. Fixed unrealistic Shotgun weapon, so now reloads shells one by one. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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852 downloads

Uploaded:05-06-2008

Bubba Lego Tep starring Lego Elvis

briantrepanierpresentsbubba_legotep.zip | 80.11 MB

download will put a smile on your face! Brian Trepanier has submitted his mod that brings the world of Lego, as well as your fond memories of playing with them, to the forefront of your [b]Doom III[/b] gaming experience! We have, for your Doom adventure, Bubba Lego Tep starring Lego Elvis! This mod brings together three of the worlds greatest past times: Lego, Elvis and Doom III; you\'ll have more fun then you dreamed possible with this download! This is all about you, in the role of Elvis, hiding out in, of all places, an old folks home! If that wasn\'t challenge enough, you have a soul sucking mummy to contend with... and the fun is just beginning! Refer to the readme for more information.

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1071 downloads

Uploaded:05-06-2008

AwesomeSauce

awesomesauce_v11_fixed_full_d3.zip | 8.58 MB

taking the super-popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and fixing it to be beyond what it was originally! [b]Changes in this version include:[/b] Updated by Dafama2k7. Added .dds compressed textures. Fixed and enhanced weapons particles, fx and lights. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v1.1 - Fixed) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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746 downloads

Uploaded:05-01-2008

Ninja Tournament

ninja_tournament_12.zip | 22.41 MB

sword, the quality of the weapon is the most important factor (just remember what a Hatori Hanzo sword can do...), so, you should take proper care to select your weapon (i.e. the mouse), as bad weapons either don't have a good grip, or don't react very well to quick swings... Also, if you want to excel at sword fighting, you should learn to maximize your skill: a good swing with the katana involves speed, accuracy and the proper movement direction. In the singleplayer game, two challenges are included and some original Doom3 maps are available. In the challenges you need to fight against a series of monsters that spawn into the tournament. The single player game plays similar to standard Doom3. Note that Hellborg has stated that the original Doom3 maps were extensively, but not fully tested. The multiplayer game includes two original and the 5 standard Doom3 multiplayer maps. [i]Developer's Note: - please report any bugs to: leif[AT]gravity-music[DOT]net.[/i] Refer to the readme for more information.

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632 downloads

Uploaded:04-24-2008

A little level of doom 3

objectives.map | 32.69 KB

site (Italian) and I have understood everything

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854 downloads

Uploaded:03-24-2008

Brilliant Highlights NG

brilliant_highlights_ng_v13_d3.zip | 1.16 MB

grown to enjoy! This download is an updated version of [file="85710"]Brilliant Highlights NG (v1.2)[/file] mod, which is based on the original [file="63923"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights NG is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhances the 3D look of the surfaces. [b]Some of the features of the [i]Brilliant Highlights NG[/i] download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Updated the ambient light and bumpy environment a little. Added the TheRealSceneGraphManager Chromatic Dispersion Heat Haze shaders. Added Maha-X new techniques. [i][b]A note by Dafama2K7 concerning this update:[/b] This is not to be confused with the recent release by Maha_x, (which is the original developer) concerning [file="87540"]Brilliant Highlights (v0.3.1b)[/file], as this download is still based on the previous release the mod.[/bi] Refer to the readme for more information.

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1478 downloads

Uploaded:03-22-2008

6th Venom\'s D3 HQ Mainmenu | ROE

6thvenomhqmainmenuroe1.00b.zip | 32.11 MB

a stand alone version and [u]does not[/u] require the need for having [file=\"88226\"]6th Venom\'s Doom 3 HQ Mainmenu (v1.00b)\"[/file] installed. With that, this pack will do the same with RoE that it\'s counter-part does with D3 Base; Ever wish, with all of the new improved, sweet-looking content coming out, that someone would take it upon themselves to dress up the main menu and such? If you just answered \'yes\', then you\'re in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom\'s D3 HQ Mainmenu | ROE also comes equipped with some snazzy new features. In the words of the developer: [i]\"This Pack is my attempt to update the Doom 3: Resurrection of Evil\'s mainmenu (gui) to something more 2008-ish\"[/i], and that it does...it\'s must nicer to look at and use then the stock version. With 6th Venom\'s D3 HQ Mainmenu | ROE, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it\'s fully compatible with virtually any mod that doesn\'t change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll\'s As a bonus, an IconLibrary has been added And a lot more! [b]Some of the changes in this version include:[/b] Fix the no music \"bug\". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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1539 downloads

Uploaded:03-16-2008

5.56mm Full Metal Jacket | Windows

fmj_w32_installer_v095.rar | 512.47 MB

tactical-driven style of game play. If you are looking for the [b]MultiPlatform version[/b], [file="87929"]click here[/file]. If your memory doesn't reach all the way back to 2005, which is when the last release of this modification appeared on Doom3Files, 5.56mm Full Metal Jacket is a Multiplayer Total Conversion which takes place in fictitious environments all over the world in the year 2020 where the two remaining superpowers (West and East) send their best men to outplay the enemy and be first to dominate the area of operation. The special forces teams consisting of battlefront experienced marines, skilled engineers and expert scientists fight it out on a great variation of different maps which range from huge deserted outdoor complexes to the narrow spaced metallic stations of the 22nd century (time travel). Although 5.56mm Full Metal Jacket is considered a first person shooter it provides the player a third person view to help you get a better overview during intense firefights or just to enjoy the virtual world from a different perspective. Accordingly to your team, you receive the full weapon-arsenal available supported by your side. [b]There are 7 classes of weapons[/b] Fists/Flashlight Pistols Shotguns Sub-Machineguns Assault Rifles Sniper Rifles

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417 downloads

Uploaded:03-16-2008

Brilliant Bloom SOURCE

bbloom_r1_1.3.1_src.zip | 21.55 KB

will bring a few smiles on some Doom-fanatic-faces! In his infinite wisdom, Maha_x has decided to release the source code for his Brilliant Bloom Mod! He hopes (as do [u]alot[/u] of us Doom fans) that someone, or a bunch of someones, will pick up where he left off and continue what he started. [i]\"This is it. The source for brilliant bloom. Now it\'ll be out of my hands and mayby there will eventually be 1.31 version too. I\'m sure the community will do some amazing stuff with it.\"[/i] He also states that he hopes someone will try their hand at that as well! If you\'re curious on what the [file=\"57612\"]Brilliant Bloom (1.0)[/file] is, it is a graphics tweak where it employs HDR style shifting sensitivity (not quite the same though). Blooms only on very bright surfaces and reduces the foggy feel. Good luck to any of the talented people out there that take this on, and I look forward to seeing your finished product! And a big thanks goes out to Maha_x for releasing this Source to the general public! Kudos. Refer to the readme for more information.

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630 downloads

Uploaded:03-07-2008

My Devil RPG

mydevil_beta_1.zip | 125.4 MB

working with the Doom 3 engine, Jizaboz is releasing this public beta; He has stated that it should be relatively stable. Being the first release, it does not include everything he and the rest of the team had hoped to have functioning in the planning stages...which can be good news for us, the Doom III gamer, as this means more versions to look forward to! Hopefully, some in the community will be interested in this and at least find the examples in it and source code useful for their own work. [i]"I certainly welcome anyone to contribute, or to merge my mod with their own. I will continue to support and expand upon the mod so long as you and others downloading this have interest. Thank you for giving MyDevil a try!"[/i] [b]Following are some of the features that would like to implement, if there are any members of the community willing to lend a hand:[/b] Adding a flying horse vehicle with a collision map and physics, for "jousting" in the "Arena" area, which now sits bare. New weapon models and weapon/spell modifications Hit point and other stat rewards for gaining levels A way to save persistent "character sheets" to a server, like the old "King of the Server" mod for quake 2 that would be loaded every time a client connects. Character rewards DO rollover on map change at present though. More guis such as an inventory or stat sheet New NPC skins And more! Refer to the readme for more information.

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1195 downloads

Uploaded:03-07-2008

E3 Look

e3_look_v11_full.zip | 124.22 MB

you that enjoyed the look of the classic E3 Alpha demo, then rejoice...we have, for your Doom3 gaming enjoyment, a mod that will achieve this! E3 Look mod will not only change the overall look of your Doom3 game, but there are a few other 'updates' and other changes or tweaks made to your game This mod also contains the latest and greatest shaders available, that will make your whole Doom 3 experience amazing! [b]Some of the changes in this version include:[/b] Update. Added .DDS files versions for easy of use and faster rate FPS. Updated the Shaders with latest version for both ATI & NVidia gfx cards. Added Chromatic Dispersion shaders by TheRealSceneGraphManager. Updated A.I. Updated weapons. Fixed some small bugs. Don't be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy. Refer to the readme for more information.

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809 downloads

Uploaded:03-03-2008

Demon Zoo

demon_zoo.zip | 510.78 KB

Zoo for your gaming pleasure. If you are looking for something different in your Doom universe, then look no further... [i]'You have been invited to come visit UAC's own demon zoo! Just be safe and remember that cake is awesome...'[/i] and if you think you have what it takes to enjoy the show and see what UAC has to offer to entertain you...and walk out in one piece, then prepare for some serious Doom III fun! If this is something you are interested in, then the only thing you need to do is pay the price of admission...which just happens to be a successful click of the download link...simple, eh? See you inside... Refer to the readme for more information.

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531 downloads

Uploaded:02-19-2008

Ambient Alternate

ambient_alt_v11_d3_roe_full.zip | 1.28 MB

2 or Delta 3, you will notice that the normally full black darkness is replaced by a almost dark, but not black ambient, creating a more realistic environment light in my humble opinion, the mod is not a perfect solution to eradicate the 100% black darkness, but it\'s worth a try, doesn\'t it ? This is the alternate (non-scripted) version.

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107 downloads

Uploaded:02-19-2008

Ambient alternate

ambient_alt_v10_full.zip | 1.27 MB

2 or Delta 3, you will notice that the normally full black darkness is replaced by a almost dark, but not black ambient, creating a more realistic environment light in my humble opinion, the mod is not a perfect solution to eradicate the 100% black darkness, but it\'s worth a try, doesn\'t it ? This is the alternate version without using scripts, but still is not perfect...

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15558 downloads

Uploaded:02-19-2008

TinMan NG full

tinman_ng_v28_full.zip | 110.59 MB

follows you and fight at your side. Can be used in both sp and mp maps, includes npc\'s path navigation for the default mp maps for both D3 & ROE.

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135 downloads

Uploaded:02-17-2008

Ambient_D3

ambient_v10_d3_full.zip | 116.77 KB

2 or Delta 3, you will notice that the normally full black darkness is replaced by a almost dark, but not black ambient, creating a more realistic environment light in my humble opinion, the mod is not a perfect solution to eradicate the 100% black darkness, but it\'s worth a try, doesn\'t it ?

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2379 downloads

Uploaded:02-12-2008

Allied Marine Squadmates | FIXED

ams_v.6uu_2.zip | 9.49 MB

once again with an [i]unofficial[/i] update by [url="http://doom3.filefront.com/developer/Murph;20436"]Murph[/url]...Allied Marine Squadmates (v.6uu) is an unofficial update to [file="30377"]Allied Marine Squadmates (0.31A)[/file] originally developed by [url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url]. After checking around, this developer had found that interest in this [i]old[/i] Mod was still active, and to his surprise, there were no new updates by the original developer since the last known release, so he decided to rectify the situation. This new mod adds 12 much needed upgrades and has a [u]Bonus Mini-Mod[/u]!... [url="http://doom3.filefront.com/developer/Murph;20436"]Murph[/url] took this opportunity to build some new styles of Marines and added them to the now extended [i]'Allied Marine Squadmates v.6uu family'[/i]! There are the Marines of the "Hybrid Elite: Team" who come on board with a new "Team" weapon and also the Marines of "Bravo Team - Melee Warriors" ready for some real action packed fun! There is a whole plethora of information for this mod, the following are just some of the highlights... [b]StoryLine 1: The "Re-Claimed Marines" make up the "Hybrid Elite: Team"![/b] We have Kane, Voss, Strauss and Rutger reporting for duty,! Names look a bit familiar?... Well they should...In a nod to "Stroggified Kane" from "Quake4", an experimental syrum shot known as the "Re-Claimer" has salvaged these very fortunate Marines! The shot must be administered as early as possible before the horrible affects, caused by the notorious "UAC Science Dept." become permanent, not only losing your mind, but your soul as well! Kane = Machinegun Voss = Plasmagun Strauss = Shotgun Rutger = SoulCube-Gun [b]StoryLine 2: Bravo Team Survivors![/b] After the ill-fated raid on Enpro Plant, initial reports had all the brave marines of "Bravo Team" down as lost! This certainly would have been true if not for the fast action taken by Dr.Rogers and Master Mechanic Sinclair. Fortunately for four lucky marines, Dr.Rogers and Sinclair were working on the Oxygen Siphons close by when the fierce battle broke out! These marines were blown unconscience and left for dead by the ambushing Imps. Dr.Rogers and Sinclair dragged the unconscience marines to a nearby supply room in Storage Hall and barricaded themselves in! Dr.Rogers injected all the men with some type of shot which was suppose to make them stronger, but by the time a marine from "Fire Team 2" rescued them, the zombification process had taken root. All "Bravo Team" character names and settings are from "Doom3". Team Leader: Sam Lane UAC Marine: S.Holmes UAC Marine: K.Miller 3. UAC Marine: M.Marak UAC Mechanic: Ian Sinclair UAC Medic: Dr.Pierce M. Rogers [i]This is a fixed copy as the first one gave out crc errors; I had considered just replacing the original file with this one, rather then re-mirroring it, however, I believe that, in the end, it would confuse some of the member after reading the comments on the other file, so, here is a clean download! ~Hfx-Rebel[/i] Refer to the readme for the complete information on this download.

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219 downloads

Uploaded:02-03-2008

D3 In the Dark

d3xp_inthedark_v275_full.zip | 120.78 MB

with this return, he has made this great mod even better! What we have here is his newest [u]Full[/u] version of D3 In the Dark, any previous version you may have must be removed before installing v2.75; This release is for [u]Resurrection of Evil only[/u]. For those of you just tuning in, and are wondering what the D3 In the Dark mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] Doors and similar opens and closes when they want. Latest BHNG shaders. Fixed bugs on the chainsaw blood and light radius and click sound ! Use of Chromatic Dispersion shaders by TheRealSceneGraphManager,. Better Plasmagun plasma imapact fx. Full mod, do not install into the old one, remove the old mod folder first Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it\'s a paralyzing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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1550 downloads

Uploaded:01-29-2008

1024x Textures & Models

1024x_textures_v12.zip | 207.12 MB

1024x textures & models will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2k7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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1243 downloads

Uploaded:01-22-2008

Hell Over Here

hell3.zip | 60.86 MB

This download follows the story line set out in [file=\"79395\"]Hell Over Here[/file] and [file=\"79840\"]Hell Over Here (Part 2)[/file], the story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you\'re the top dog, or maybe it\'s because you\'re on somebodies naughty list, you\'re the one that is sent to investigate... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival! Part 3 begins once you load up the map,as the hero, you find yourself back on outpost 172, in the Delta section; Betruger is still insane, as usual, and, true to form, he wants to take over the world...but that\'s not your concern right now, you just need to get out of there! That is, if you can... Refer to the readme for more information.

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564 downloads

Uploaded:01-18-2008

Doom Realism

doom_realism_v10_update.zip | 67.74 MB

crowd-pleaser! For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes/fixes in this version are:[/b] Fixed some weapons sound volume that was set too high. Fixed ammo and weapons bugs. Fixed ragdoll body parts. Updated the shaders to latest NG version. Added Dispersion shaders by [i]TheRealSceneGraphManager[/i]. Refer to the readme for more information.

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1283 downloads

Uploaded:01-15-2008

Thy Flesh Consumed DOOM3 version

thy_flesh_consumed_doom3version.zip | 16.83 MB

Consumed[/i] which made it\'s appearance in the gaming world after the first Doom, but before the release of Doom II, around April, 1995. For those of you wondering what exactly this download is all about, here is the best explanation I can find that paints an accurate picture what this mod is based on: \"Story-wise, the episode is both a sequel to Doom and a prequel to Doom II. It chronicles the Doomguy\'s battles against the legions of demons that the Spider Mastermind had sent through the doorway between Hell and Earth, the very same gateway that the player had earlier used to return to his home planet. (It is presumed that that there are two distinct regions of \"Hell\". The first is what the Deimos moon floats over and where Episode 3: Inferno takes place. The second is the marine\'s home of Earth which will undergo terraformation at the hands of demons and become a Hell in is own right.) Ultimately, though the player is victorious and avenges the death of his pet rabbit Daisy, it turns out to be a Pyrrhic victory as the demons eventually overrun the major cities and the stage is set for Hell on Earth.\" -[url=\"http://doom.wikia.com/wiki/Entryway\"]Source[/url] If you\'re into the retro scene, or if you want to reminisce...or maby you just want to play the kind of game that your father played back in the day...whatever your reasons are, this is definately worth the price of a free download! Get in the non-existent line up now and start enjoying yesterday\'s look! Refer to the readme for more information.

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653 downloads

Uploaded:01-14-2008

Assets of the Alone Mod

2klicksaloneassetpack.rar | 197.92 MB

features semi-tactical gameplay with two teams to choose from and multiple classes for each team. The concept of the gameplay for this mod is based on two teams available are [i]Alive Team[/i] and [i]Dead Team[/i]. The Alive team's objective is to survive the round and pickup items while the Dead team must eliminate the alive team, once a member of the alive team is dead, they cannot respawn. An alive team member must be healed by the medic, there are no health pickups. [b]Some of the features of this download include:[/b] Tons of new textures with bump maps and spec maps New weapon models New character models New Weapon and combat sound effects New map objects and particle effects Submitted by JackRammsdell of the Alone Development Team has also included two maps in this download, to add to your Doom gaming experience...these are [i]Alone[/i] and [i]Mansion[/i]. Although all of the work is mostly WIP, it is still usable, so start enjoying a whole new Doom III adventure! [b]The Dev Team consistes of:[/b] Josh "Jack Rammsdell" Greenburg Map and 3d/2d art creation creation, material defs and scripts. Peter_86 Character and Weapon model creation Voldemort Map, Texture, Def, material, and Script Creation Arkibator Map creation MacBeth Sound Creation Stephan Texture Creation Refer to the readme for more information.

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536 downloads

Uploaded:01-14-2008

Pet Mod NG

petmod_ng_v27_update_d3.zip | 24.16 MB

kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never played with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Updated BFG & Plasmagun. Added better zmaint skins. Updated some Pets. Fixed bugs. Refer to the readme for more information.

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520 downloads

Uploaded:01-11-2008

Brilliant Highlights NG

brilliant_highlights_ng_v12_d3.zip | 3.31 MB

[file="63923"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights NG is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhances the 3D look of the surfaces. [b]Some of the features included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Added latest NG shaders techniques Removed a bug Improved the BH code a little Refer to the readme for more information.

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570 downloads

Uploaded:01-04-2008

Christmas Mod

xmas_mod_d3_v11.zip | 51.64 MB

released Christmas Mod. [b]Some features of this mod include:[/b] Special Christmas [i]'stuff'[/i]. New updated NG Shaders. Monsters and weapons have some New FX, particles and decals. Chromatic Heat Haze effect thanks to TheRealSceneGraphManager's good work. Changed A.I. on some demons and zombies. Scary effects; this mod is scary and will take more then one of you by surprise. Different sounds. Other things that you will need to discover yourself... This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some surprises that the developer wants you to find for yourselves. The Christmas Mod may be named for the season, but it is only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it's time for some fragging good action, with some laughs along the way... [b]The changes to this version include:[/b] Updated & fixed second release. Fixed some zombies ragdolls problems that can crash the computer. Updated some zombies skins and lights for Fat, Maint, Maint_Flashlight, Bernie and Boney. Newer weapon chainsaw with light ON/OFF. Doom music added on weapon chainsaw. Replaced the weapon shotgun with (a enhanced) weapon_shotgun_double. This mod uses Xena and Simpson fire lights. Corpses and Body parts stay more, uses better models and with better sounds. And more! This mod is a must have and is fun to play, no matter what time of the year it is! be sure to get your copy of the Christmas Mod now and start enjoying a unique Doom 3 experience! Refer to the readme for more information.

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154 downloads

Uploaded:12-19-2007

DoomChronicles

dc_v0.10_v0.20.zip | 19.56 MB

the [file="85157"]full version[/file]. After what must seem like forever, the team that is developing DoomChronicles is here to to deliver! For those of you that have been in a coma, or living in a commune, and are wondering what this mod is all about, then read on: DoomChronicles is a modification for [b]Doom3[/b] that revamps the multiplayer experience with the addition of many features; This mod aims to provide an improved multiplayer experience by bringing a mix of classic and new gameplay elements and improved technical aspects to Doom3, and is more centered on creating a solid gameplay than having high customization abilities. [b]Some of the fixes in this version include:[/b] Fixed the powerup timer not resetting for the local client on a listen server. Fixed the speed of the run animation to match the increased movement speed. Fixed several issues related to items respawn times. Fixed a bug causing increased bandwidth usage. Improved the weapons pickup trigger size. Fixed some issues with projectiles impact effects. The bots support all of DoomChronicles features including the alternate fire of weapons and are capable of using elevators, jumppads and teleporters to navigate the maps; this release also improves network performance by fixing an issue causing excessive bandwidth usage. [img]http://screenshots.filesnetwork.com/18/others/00.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/01.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/02.jpg[/img] [b]Some of the changes included are:[/b] Revamped the pre-game warmup, now it can be truly disabled and the HUD displays more info such the count down timer and player names in tourney games. Removed the spawn effects “shake” due performance and gameplay issues. Removed the player spawn animation due visual and gameplay issues [b][i]Note:[/b] If you do not currently have v0.10, you need to [file="85157"]go here for the full version[/file]. Linux and Mac support is planned and will be ready shortly after initial release.[/i] Refer to the readme for more information.

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1662 downloads

Uploaded:12-15-2007

Chromatic Dispersion Special FX

dispersion.zip | 920.26 KB

tweak your graphics in such a way, that new aspects are brought into the Doom cyber-universe, essentially, it will make some changes to the heat haze fragment programs, or pixel shaders, in order to simulate the effects of [i]chromatic dispersion[/i]; If you're not sure what this is, then read on: [i]"It's the faint rainbow-y effect you get whenever light is bent somehow, usually through glass and the like. Drastic changes in air temperature also fiddle with how light gets absorbed, which is why you get that 'bendy' effect above a fire and the reasoning behind bullet trails in those kinds of movies/games. Anyways, as you may have learned in physics classes, (if you've taken them) not all wavelengths/colors are bent the same way. In fact, the different bands kind of fan out, resulting in the rainbow effect."[/i] This mod is definately worth the price of a free download if you're in the market for a new twist on a graphical tweak for this game, Chromatic Dispersion Special FX delivers some extraordinary visual eye candy that will change the face of your gaming experience! Refer to the readme for more information.

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198 downloads

Uploaded:12-06-2007

PK Sound mod

pk_sound.zip | 1.75 MB

unique. The PK Sound mod will not overwhelm you with all of it's changes though, as it will only effects five objects in total, but it's the subtle differences from the norm that is apealing. [b]The changes you can expec are:[/b] The boss in the level CPU Boss, demonic voice The Sarge taunts in both CPU levels, demonic\metalic voice The marine's voices at the start of the Enpro level, edited and made it sound like they have helmets on them Cooling Rod sound effect, added alarm sound from Quake 4, stereo echo Betruger's voice in the Hell level, demonic voice Refer to the readme for more information.

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1006 downloads

Uploaded:11-24-2007

Reaper\'s Marines Corp

reapers_marines_corp.zip | 6.84 MB

look and feel of Doom 3 for the better...change is always good, right? ...Especially if you\'re like me, and tend to lean more for the singleplayer side of the games, as opposed to multiplayer...don\'t get me wrong, I play them both, but I get waaaay more enjoyment out of playing the story and following a timeline of a game. Reaper\'s Marines Corp mod makes a few changes to the stock version, and Reaper has included two formats of the textures, they come in .dds and .tga, and mainly make changes to the marines, although, there is a fiolder for weapons. [b]The changes listed include:[/b] campbell female_npc male_npc player sarge2 weapons Enjoy all that this mod has to offer. Refer to the readme for more information.

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1255 downloads

Uploaded:11-15-2007

1024x textures & models

zzz_pak_1024x1024_dds.pk4 | 268.85 MB

models will increase the size of all textures & models to 1024 X 1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2k7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] Refer to the readme for installation instructions.

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810 downloads

Uploaded:11-01-2007

TinMan NG

tinman_ng_v27.zip | 107.79 MB

comes with a small fix, the zombies are able to resurrect. For those of you that have not yet played this mod, you don\'t know what you\'re missing! How many of you prefer to play single-player maps, but miss the backup that teamates offer in those hairy battles? What if you could have that kind of help in a single-player mod? Well, with TinMan NG you can! This mod originally created by [b]The Gamer[/b], has been given a face lift by Dafama2k7 and released for your Doom III gaming enjoyment. [b]Some of the features of this mod are:[/b] A spawned ally will follow you by default and attack enemies. Ally will get out of the way if you push into him. Ally will retreat if an enemy gets too close. This mod will allow you to enjoy the single-player atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead... [list] [b]Some new features of this mod include:[/b] [*]ZSecs with Bravo Team models & skins. [*]Fixed decals for many weapons not showing correctly. [*]Updates to weapons on both players and monsters. [*]Added smart demons. [*]Small Fixes. [/list] Refer to the readme for more information.

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361 downloads

Uploaded:10-19-2007

Mind-Killer NG

mindkiller_ng_update_v19.zip | 83.69 MB

experience! With this, all of you [b]Doom III Base[/b] lovers out there now have cause to celebrate! This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features / changes of this version include:[/b] Added smart A.I. for Imps, Vulgars, Maggots, Trites, Cherubs... Fixed blood decals for Plasmagun weapons. Added Generic ON/OFF switch for weapons with flashlight mounted, so now the weapon won't reset his light state when changing between weapons. Now the handgrenade has another mode of use when pressing the Reload key can be used like a mine, and also can be fired to explode them !!! ...And more! The Mind-Killer NG mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

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323 downloads

Uploaded:10-19-2007

View NG | RoE

view_ng_v17_d3xp.zip | 129.05 MB

click [file="83775"]here[/file]...it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. [b]Some fixes/changes of this vedrsion include:[/b] Added smart A.I. for Imps, Vulgars, Maggots, Trites, Cherubs... Fixed Blood decals for Plasmagun. Fixed CrossHair & balanced Laser Sights size. Added Predator feature to the chaingun! Fixed small & big bugs. You'll notice that there are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information.

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1057 downloads

Uploaded:10-18-2007

Tested

tested4.0.rar | 435.91 MB

other...this version comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be [i]'tested'[/i], (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ;) ) [b]Some of the changes in this version include:[/b] Addes a new section, and secret areas for each map Added new monsters for another packs mprove the balance Added a short intro Added more ammo and life Fixed many details in the textures Added one new level Five months of hard work went into all 455 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This [i]Doom3: Resurrection of Evil[/i] Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 15 hours to completion! Refer to the readme for more information.

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231 downloads

Uploaded:10-14-2007

Double NG | RoE

d3_double_roe_ng_v27.zip | 150.84 MB

of his free time improving upon existing mods, Dafama2K7 returns with the newest updated version of this awesome single-player mod! Be prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the Base version, click [file="83633"]here[/file]! [b]Some of the changes made in this version include:[/b] ChainSaw has less light radius now and the light color is green. Fixed Scary spawn random light colors. The flashlight and Grabber (RoE only) has a larger light radius. Much better shaders. Fixed the Double_Weapon_Control_Loss_Effect. Now, the Double_Weapon_Control_Loss_Effect when enabled doesn't disable the weapon only hides this and the HUD at random intervals when player is static much time. Alot of various bug fixes. ...And more! Refer to the readme for more information.

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1807 downloads

Uploaded:10-07-2007

Zakyrus Ultra-Scary Sound Mod

zakyrus_ultra_scary_hd_sound_mod_v10.zip | 219.47 MB

tad-bit misleading, as it is responsible for a number of changes and enhansements..not all of them dealing with sounds...more on that later. The last update this mod saw was in June of 2006, when [b]Zakyrus[/b] came out with [file="66876"]Zakyrus's High-Definition Sound MOD (666B)[/file], since then, Zakyrus has revisited it, and made a few changes / tweaks to it and released an updated version. [b]Some of the canges to this mod include:[/b] Reduced volume for player metal steps! Added a .efx file for Hell1.map! (Better environmental fx sound!) The main change Zakyrus Ultra-Scary Sound Mod (v1.0) will be responsible for is that it will enhance the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you'll notice that some have been [i]replaced[/i] with silence. [b]Some of the features of this mod include:[/b] All voice sound effects are converted from mono to stereo. (You might not always notice the difference, but it's there.) In Mars_City1 you can hear the guards' reaction to the flailing zombie in the infirmiry. Imps won't scream at you EVERY time they throw a fireball. (YAY! THE ANNOYANCE IS GONE!) Zombie sound effects are replaced with Resident Evil 2 zombie sounds. Headless zombie sound effects have a gross gurgling sounds (thanks to my mic. and Mt. Dew!) Anytime you hear someone getting brutally torn apart, I mixed in monster sounds, monster attack sounds, bloodsplat sounds, and corpse being dropped on the ground.... and more screaming of course! [b]Other changes contained in this mod include:[/b] The scary jump animation (jumps upwards instead of diving at you) Imps don't play "scream" sound everytime they throw a fireball. Imp stats tweaked. The imps will crawl_run on the floor when far away and stand up and fight when in close range. The rest of the models are just enhancements that change how fast the imp moves for each particular animation. English Voices Pack - enhanced way beyond the originals! Many, many sounds mixed into them, scary as hell! This is definately a [u]must have[/u] for any Doom III fan! Get your copy now, and avoid the long line ups! Thanks to Dafama2K7 for his work in getting this to us! Refer to the readme for more information.

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1280 downloads

Uploaded:10-07-2007

Parallax Extreme

parallax_extreme_d3_v13.zip | 74.04 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweakes the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]The features that come with this mod include:[/b] Enhanced, faster & quality shaders. Now compatible with both ATI & NVidia gfx cards. Fixed config files.. Download and experience Doom 3 in a whole new light! Refer to the readme for more information.

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6540 downloads

Uploaded:09-15-2007

Doom 3 Reborn

doom_reborn_alpha0.80.zip | 144.64 MB

fact that the modeller / texture artist [b]APZ_Freak[/b] has done an amazing new revamp of all the textures. [b]There have been many changes and additions since the last release, such as:[/b] New models New monster skins More levels New code Many fixes And more! In case you have been stuck in a vortex, or just recovering from a coma, and have no idea what this mod is, the DOOM Reborn Dev Team ave created a mod which allows you to play with the original Doom and Doom 2 look, using the Doom 3 engine with all of the Doom 3 engine eye candy! The classic Doom player will remember and enjoy the memories of Doom 1 and 2 in a modernized way, but keeping the old Doom spirit well in the game! Refer to the readme for additional information.

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322 downloads

Uploaded:09-10-2007

Mind-Killer NG | RoE

mindkiller_d3xp.zip | 141.23 MB

again...this time to make some additional changes to enhance your Doom3 gaming experience. This mod is based on [b][i]MrBigMr\'s[/i][/b] 2005 release of his original work [file=\"41876\"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features of this version include:[/b] RocketLauncher capable of destroying many movable objects, doors, and open them. First reload button can: Open doors Take objects Open/close lights Call elevators Faster PlasmaGun, enjoy this weapon. Off-Set changed in all weapon (Point of View). Way better Shadders. Fixed Sentry, now they are smarter! This mod\'s claim to fame was that it doesn\'t invent the wheel again, it just makes it little better and \'[i]realistic[/i]\' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

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1381 downloads

Uploaded:08-25-2007

Chex Trek: Beyond the Quest

chextrek_beta_052.zip | 93.16 MB

CHEX TREK: Beyond the Quest is based on an old TC for the original DOOM called 'Chex Quest', the developers aimed to create a [i]run 'n gun fps[/i] that even the tiniest of tots could play. It was released for free in specially marked packages for in in 'Chex brand cereal'. Now ten years later it's getting a story re-telling. Keeping true to the original, there is no killing whatsoever. In fact there's not even any blood. The enemies are slime based, cereal eating aliens, called Flemoids that are from the 'Milk Dimension' with a nasty habit of sliming you to the floor. Possibly led by an inside traitor, the Flemoids get access to the most secure places to create havoc. You are sent to investigate. Try not to get stuck! [b]Some new features since the last release include:[/b] Many custom item models Custom HUD 90% new textures, all of high quality A new beginning story map (sf_923) Voice acting Custom main menu with theme song written and played by Emil Nasti Messy slime trails, slime splats, and footprints that stay forever Custom sounds for enemies and "Mini Zorcher" (Pistol) And more. Sadly, this will be their last release for [i]Chex Trek[/i], but there is a good possibility that a more clear and focused version of the "cereal world" will show up on a more up-to-date engine in the next few years. The team's website will still be up at www.chextrek.com for any issues and/or discussions. The developers are also looking to add to their ranks, refer to the readme for additional information on this mod as well as open positions.

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632 downloads

Uploaded:08-02-2007

Doom 3 Museum

doom3museum.exe | 395.5 KB

to put any images that you have on your computer and put them in the game. This application will not just replace in-game pictures, it will replace walls, ceilings, floors, and/or anything you choose with the pictures you select to use. Doom 3 Museum could be just what you need to spruce up the Doom 3 rooms, hallways, etc...or maby you just want to personalize your map, whatever the reason, this is a great download...get yours now! Refer to the readme for more information.

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1044 downloads

Uploaded:07-28-2007

Doom3 Remix

doom3_remix.zip | 209.36 MB

creatures you face will be more vicious, resilliant, and fearsome than before, and some possess new abilities to catch you off-guard and keep you on your toes. Doom3 Remix is designed around experienced and veteran players. New players should start on Recruit difficulty and give the Beginner's Monster Guide a read-through as some of the monsters are now very tough challenges. Enemies have little or no slowdown to their reaction time, meaning they'll dodge when shot at, and attack relentlessly and without warning when they have a chance. All returning monsters do damage on par with their classic Doom counterparts (ie: Imps do 24 damage with their slashes instead of their previous 8) and all new monsters have had their damage upped to similar levels. [b]Some weapon changes include:[/b] [u]Shotgun:[/u] The shotgun reloads one shell at a time now, and must be cocked before leaving the reload state Choose your reload time carefully. [u]Rockets and Grenades:[/u] To compensate for the effects of full locational damage, rockets and grenades now do around 260 damage for direct and splash damage, the ctach is they also do this full damage to you if they blow-up anywhere nearby. Use them with caution. [u]Plasma gun: [/u]The fire-rate has been increased somewhat, but there's a catch: the plasma projectiles now have a small radius damage. Damage zones have been implemented for all NPCs, enemies, and even you, so do your best to avoid taking headshots, but do your best t dish them out. Limb shots will do less than full damage, and some enemies have locations (like the Pinky's hindquarters) which take no damage at all, so you'll have to be precisce about your aim if you want to drop your targets quickly. The developer also suggests the following mod to increase the 'Doom III funness!' [file="57612"]Brilliant Bloom (1.0)[/file] by [i]Maha_x[/i] [file="63923"]Brilliant Highlights (0.60b)[/file] by [i]Maha_x[/i] Ultra-Extreme Quality mod by one of the eight devils The developer also expressed a fondness for: [file="71744"]D3 Fullshadows part 1 of 2[/file] & [file="71474"]Doom 3 Fullshadows Part 2 of 2[/file] by [i]Dafama2K7[/i] [i][b]"Most of these mods can and probably will lower your framerate to a certain degree, so use at your discretion."[/b][/i] Refer to the readme for a whole plethora of information.

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347 downloads

Uploaded:07-25-2007

Bunker

mp_bunker_v1.3.zip | 1.03 MB

in: sirjj has created a small multiplayer map that is intended for Deathmatch use, although it is suitable for all game-modes. The battles can be fierce in this map as, due to it\'s size, you will always be bumping into other players, as long as the numbers are greater then one. This is one map where your skills at ducking and weaving need to be polished, and you\'ll have to turn them corners fast if you want to be walking away with bragging rights when it\'s over with. Refer to the readme for additional information.

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1447 downloads

Uploaded:06-19-2007

Megatexture Technology Mod

megatexture_d3_v2.zip | 91.66 MB

Technology Mod showcases John Carmack's early version of the Megatexture technology which lies hidden in the DooM³ engine based games. This mod willwork with Doom 3 / Quake 4 and Prey, but the developer has added some DooM³ specific vehicles. Some of the changes/additions since the last version are: A crude attempt at making the ET: Quake Wars Valley map! Objects cast shadow on megatexture. Blending between Megatexture levels. More than halved the Megatexture render program size by using a different approach (original file still in the glprogs folder). Detail texture, effectively adding another Megatexture level. Added vehicles and water. press [b]F[/b] to enter vehicles press [b]G[/b] to toggle third person View the development log by [url="http://www.gamedev.no/megatexture_valley/valley.html"]clicking here[/url]. A custom program was made to create the Megatexture, you may download the Megagen tool by [url="http://www.mapsbytron.com/files/doom3_stuff/valley-d3-final/megagen%20-%20FOR%20RELEASE.zip"]clicking here[/url]. Refer to the readme for more information.

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889 downloads

Uploaded:06-09-2007

Hell Over Here

hell2.zip | 829.61 KB

picks up where the previous map leaves off... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself [i]in[/i] Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for [u]your[/u] survival! Will you make it out without becoming dead? Refer to the readme for more information.

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1497 downloads

Uploaded:05-25-2007

Hell Over Here

helloh.zip | 3.24 MB

story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you're the top dog, or maybe it's because you're on somebodies naughty list, you're the one that is sent to investigate. If you are the optimistic kind of person, you'll pack some party favors and look forward to some good times...if you're smart, you'll go prepared and take a little something that will liven the place up in case you happen to run into some baddies.

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1633 downloads

Uploaded:05-17-2007

The Focus

the_focus.rar | 9.84 MB

download it to! You won't be disappointed....) This is the fourth map for Doom II remade for the Doom III player. Kev_Boy sat back, and thought...[i]"If I'd had this technology back then, what might the map have been like?" I'm glad to say I'm probably not to far off :)[/i] I would have to say that he is right... The Focus is a well done remake of the classic map that made [u]Doom[/u] finatics out of a lot of gamers, and keeps the fun-factor alive in yesterday's map rebuilt with todays tools. [b]Some features of this download include:[/b] All Areas Have Been Added A Purpose: a CPU Room, an Extraction Well, Crew Quarters, A Delivery Corridor, etc... Modern Version Which Plays More Like Doom 3. Classic Version Which Plays More Like Doom 2. [b]The classic version includes 'nostalgic-novelties' such as:[/b] Monster infighting. Corresponding difficulty levels. (Including Respawning enemies in Hard difficulty ala Nightmare!) No fall damage. No stamina (You won't get tired by running) The same weapons and monsters in the same locations in the map. Old-skool Keycards. The music track. (In Doomguy's PDA - Making it optional) Only one objective... Find The Exit! This download also returns you to the way difficulty levels were listed... [*][b]The classic version's difficulty levels:[/b] Easy = "Hey, Not To Rough." Medium = "Ultra-Violence." Hard = "Nightmare!" Nightmare = 'Ultra Nightmare!!!' (Doom II's Nightmare! Plus Doom 3's Nightmare! = Ultra Nightmare!!!) WARNING: Hard & Nightmare! modes require a seriously powerful computer. Refer to the readme for more information.

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1407 downloads

Uploaded:05-08-2007

D3 Alpha ROE

d3_alpha_roe_v1.2.rar | 667.85 MB

tuning in, this is the [url="http://doom3.filefront.com/file/D3_Alpha_Mod;78723"]D3 Alpha Mod (v1.2)[/url] reworked for you [i]D3: Ressurection of Evil[/i] lovers! This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. [b]Some features found in this download include:[/b] Textures Sounds guis And more [b]Some changes include:[/b] Some of the SP maps changed to feel similar to the E3 demo Some monsters have been switched in the maps New, more agressive A.I. for jumping Demons Many bug fixes Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself! Refer to the readme for more information.

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5570 downloads

Uploaded:04-29-2007

Shamblers Castle

d3sp_quakemod.zip | 87.09 MB

times back? Well you probably can't get but don't worry, there will always be something which will bring those memories back and give you more of that original quake. heXum and his team have made a brilliant doom3 map called Shamblers Castle. It really respects the old quake feel and they really have successfully managed to bring quake to doom3 engine. All new content is really professional quality. Environment is a bit of medieval and gothic, and also it is really detailed . New models are really top notch quality also featuring fluent and smooth new animations. Music is fast paced heavy metal ( :rock: ) which you unfortunately can't turn off. There is nothing wrong about heavy metal, but I would like to hear some ambient which would perfectly fit to quake atmosphere. New weapons include all of the old quake tools of slaughter! However, you can't obtain lighting gun anywhere at map but it is still included in this mod. It took me approximately 30minutes to finish this map, the ending is kind of dull or unfinished would be better word to describe it. But in wholeness this is probably one of the most best single player maps for doom3. So what you are still waiting for? Grab your old quake battle axe and spill some Shambler's blood dear fellow. - Lord Zurra -

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2386 downloads

Uploaded:04-05-2007

Alpha Mod

d3_alpha_update_v1_1.zip | 288.23 MB

the Doom 3 community is this download of D3 hugeness, chalk ram full of Doom goodness and some serious good time-adventures! [list] [b]What makes the Alpha Mod unique is that it contains many new items, such as:[/b] [*]Textures [*]Sounds [*]guis [*]And more [/list] It is the claim of Dafama2K7 that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, download it and find out for yourself. [b]What does this update do?[/b] Fixed some missing and damaged files. Fixed monsters. Fixed thud sounds. Better use of the textures of some new models. Refer to the readme for more information.

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612 downloads

Uploaded:03-12-2007

Tested

tested.rar | 372.4 MB

die-hard Doom3 gamer a run for thei money...however, if you're looking for a challenge, and want to be [i]'tested'[/i], (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ;) ) [b]Some changes in this version include:[/b] Added 6 new levels plus one secret Added new music Improved balance and design Added bruiser, more powerful You are also sure to enjoy the new textures that have gone into this map, and the fact that the estimated play time for this version is doubled...you're looking at approximately 10 hours to completion! Eight months of hard work went into all 372 megs of [b]Tested (v3.0)[/b], and it shows, the wait time for the download to complete is well worth it! This [i]Doom3: Resurrection of Evil[/i] Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend March Break? Refer to the readme for more information.

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692 downloads

Uploaded:01-21-2007

D3 In the Dark

d3_inthedark_v18_base_roe_pack.zip | 68.57 MB

just tuning in, and are wondering what the [i]D3 In The Dark[/i] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you instal this mod! A word of caution, if you have a fear of the dark, or a dislike for dark games, this mod may not be for you. See the readme for more information.

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1622 downloads

Uploaded:12-22-2006

Make it to Morning

mitm.zip | 129.99 MB

dark.... Presenting to you, Make it to Morning. A RoE gameplay mod.

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886 downloads

Uploaded:11-29-2006

Monkey\'s of DooM

monkeysofdoomv01b.zip | 9.15 MB

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2930 downloads

Uploaded:11-22-2006

Into Cerberon

intocerberon_003_quartz.zip | 42.09 MB

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911 downloads

Uploaded:09-29-2006

Annihilation - Update

annihilation_4.0_update.zip | 56.34 MB

your gameplay experience and...just so you can continue to enjoy this mod, he has also provided 3 new multiplayer maps! Refer to the readme for all of the changes/additions, and for the installation instructions.

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2928 downloads

Uploaded:09-17-2006

UAC Specialist Weapons MOD

uac_specialist_mod.zip | 3.17 MB

features of this mod with other mods (instructions inside) or with the original game so that you dont have to start a new game to use them

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340 downloads

Uploaded:09-11-2006

Foreverhood 1.0 Public Beta

foreverhood.zip | 24.84 MB

build on the foreverhood forums at www.foreverhood.com/forum

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616 downloads

Uploaded:09-02-2006

Infernal Death Orgy

idov15.zip | 52.09 MB

game\'s atmosphere. Well, that is unless you choose to use the optional Lewdicrous Pack that is included in the OPTIONAL GOODIES folder. This mod is a good choice for both experts and people about to play Doom3 for the first time. The easy difficulty level (MELLOW) is good for beginners, and the hard difficulty level (MERCILESS) will challenge experienced players who want to replay Doom3 at a higher level. If MERCILESS isn\'t tough enough for you, try using the optional UltraViolence pack for an extremely difficult game.

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325 downloads

Uploaded:07-15-2006

AnDM1

andm1.zip | 8.42 MB

for Tourney or Team Deathmatch. I tried to make the setting take place in an abandoned lab and it worked out somewhat nicely

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535 downloads

Uploaded:07-10-2006

AeroChili Waffle Gun

ac_wafflegun_0.95.zip | 3.71 MB

and syrup will rise out of the waffles instead of more waffles.

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2606 downloads

Uploaded:06-30-2006

In Hell's E1M1 Theme Song

in_hell_mod_e1m1_theme.zip | 3.4 MB

music from E1M1 (from Doom 1/Ultimate Doom). Here it is in the mp3 format and 192 kbps quality. Just extract the zip file and enjoy :) Preview:

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1884 downloads

Uploaded:05-27-2006

DungeonDOOM

dungeondoom81.zip | 74.01 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]This is the Windows version.[/b] ----------------- What's new: ----------------- - Alternate gameplay modes for instant action: -- Arena: fight against a neverending stream of monsters. -- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly. - More details in the wilderness - Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time. - inclusion of larch and insane monsters (comblood). -------------------------- Features highlight: -------------------------- - A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon. - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Alignment influences storyline proceeding. - Refreshment fountains to replenish health or mana. - A final enemy, "The Balrog", with unique properties.

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719 downloads

Uploaded:05-20-2006

Into Cerberon: Descent into DOOM 3

intocerberon_0.0.2_copper.zip | 25.63 MB

Doom³. ----------------- What's new: ----------------- This release ups the ante on 0.0.1 by including a brand-new map (Spectre's "ic_mine"), a functional HUD, new sound effects and music, and tons of bugfixes. Multiplayer is but may suffer in high-lag situations due to incomplete code that we hope to rectify in 0.0.2. Doom 3 1.3 required (RoE not required). This release includes binaries for Windows, Mac, and Linux, and we've even tested that LinuxWindows play works fine! Refer to the readme file for instructions; for bug reports or additional help please check in the [url="http://www.chmodoplusr.com/IntoCerberon/index.php?name=PNphpBB2&file=viewtopic&t=196"]IC 0.0.2 release forums thread[/url]. Thanks for playing Into Cerberon!

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2466 downloads

Uploaded:05-09-2006

DOOM 3 Screen Saver

doom3_screensaver.zip | 12.38 MB

only smooth but also very varied. Besides, it has a built-in random feature which means that every time you run it, you see different screenshots; and as you can guess looking at the file size, there are a lot of them! I think this is the first ever released screen saver for D3 and it is great: what more to ask? -Bluehair

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736 downloads

Uploaded:05-09-2006

DoomSaver

doomsaver.zip | 818.47 KB

to for well over a decade. Bored with 3D fish and wavy lines while your computer isnt doing anything? Give freely moving Imps, Pinky Demons and Lost Souls a try! Currently it is only for Windows, but if there is enough demand for a Mac or even Linux version i\'ll look into porting it over somehow.

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1724 downloads

Uploaded:03-28-2006

Make It to Morning Trilogy

make_it_to_morning_03282k6.zip | 71.49 MB

it to morning? - Episode 2: You trace the infection to Castle Kalt. Purge this holy place of Evil and find out where the beasts are coming from. - (new) Episode 3: Find a way into Monster Mountain. ------------- Features: ------------- - Realtime day/night cycle - Random monsters in random locations - Breakables/movables - Portal sky - Custom models/textures/particles/music - Lots of big guns!

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1412 downloads

Uploaded:03-05-2006

DOOM Reborn

doom_reborn_alpha_0.1.zip | 120.37 MB

neither final nor finished. ------------------ Known bugs: ------------------ - Switch in Map01 for lift does not does not revert to off. - Imp behind fence beside Map01 exit does not attack you. - Health bonus pickup message not displayed. - Bottom of clip model not correct texture and transparent. - Cursor on secret doors flashes and small size. (A use function will be added in future versions) Note: We hope to fix all these bugs in the next release of Doom Reborn. If you find new bugs please report them to the bug report section in the offical Doom Reborn Forums at http://doomreborn.d3files.com/forum/. We hope you enjoy playing DR as much as we have enjoyed making it for and hope you'll play our future releases too.

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30165 downloads

Uploaded:02-23-2006

Last Man Standing Coop feat. Classic Doom Coop

lms_3_win.exe | 301.61 MB

[url="http://doom3coop.com/forum/viewforum.php?f=35"]3.0 Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url="http://doom3coop.com/about.php"]gameplay summary[/url]! We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=http://cdoom.d3files.com]Classic Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players ;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am :) Take care and thanks for everything. -calimer http://doom3coop.com Check out our [url="http://PlatinumArts.NET"]business page[/url] Sign up for our [url="http://doom3coop.com/newsletter.php"]newsletter[/url] Come and talk to us on [url="http://lms.d3files.com/irc.php"]IRC[/url] Visit our [url="http://mods.moddb.com/3871/"]Moddb Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com | PORT = 3848 | PASS = hotlms

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441 downloads

Uploaded:02-15-2006

Hellhole

hellholemod_v0.5.rar | 2.48 MB

much more challenging, and is not recommended to novice players. Changes to Cyberdemon: - Rockets are nearly doubled in speed - Health increased to 5000 - Now vulnerable to all weapons, but the soulcube still remains the most effective and is the recommended way of killing him Changes to Arena: - Imp that teleports in has been replaced by a Hellknight - An additional Hellknight spawnpoint - An additional Mancubus spawnpoint

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2077 downloads

Uploaded:02-11-2006

Crypt2

sp_crypt2.zip | 5.54 MB

parts can be pretty difficult! Just wait till the ending! MAUAHHAHA Anyway, The story goes as thus! A team of scientists went to study a recently uncovered Crypt! However after 2 days of them not being heard from, the authorities go in! Yet they mysteriously disapear! Everyone is too afraid to go in and look to see what happened, But not you! a lone marine sent on a mission to uncover the truth of the disappearances! As you enter the crypt the metal gate slams behind you and wont open! You must now fight your way to freedom! Many undead and demons will try to stop you, but if you play your cards right you may just survive! GG\'s guys! and have fun! PS: The idea and some of the aspects of the level were inspired by the RTCW crypt1 level (DUH) So, to these ideas I give full credit to ID Software, and i thank them for making in my opinion 2 of the ebst games ever, Doom3, and RTCW. Thanks ID

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1270 downloads

Uploaded:02-05-2006

DOOM Chronicles: Chapter One

dcdemo_v2.zip | 87.79 MB

gameplay. The level included was chosen because it shows off many of our new features, but does not give away too many of our \"secrets\", nor the bigger surprises that await with the final release of Chapter One ;)

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335 downloads

Uploaded:02-05-2006

Tested

sp_tested_v11.rar | 108.8 MB

balance and design - Added ambient room music - Added texture files - Added shambler files

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8369 downloads

Uploaded:01-18-2006

In Hell

in_hell_v11.zip | 340.13 MB

is set on the atmosphere. Then and now the previously mentioned versions featured the best atmosphere for a horror shooter. The lugubrious sound has to be mentioned as well, since the atmosphere wouldn't appear half that grotesque and antic without a good sound. This makes those versions even better than the already excellent PC versions. In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in. This will turn out as a hard piece of work but should prod you to fight with all available forces against the creatures of hell and turn their inside out. There are also slight changes in weapon sounds, weapon attributes and player attributes. Same changes apply to the Deathmatch mode, so that you'll not only encounter new maps but also slightly changed weapons. I also changed the cheats - There's a new version for every cheat. It's important to mention that you'll have to play In Hell twice to reach the end level. You won't encounter the full fascination of In Hell unless you've played each episode a second time. But no worries. The second run will be very different from the first run. You'll play the levels in a different direction with different objectives and visit locations which weren't accessible in the first run. There are also changes in the architecture of the buildings and caves. The background music is slightly different in the second run to achieve a different feeling. Each level has its own theme that perfectly fits to it's individual atmosphere. 3D Gamers Edge has reviewed In Hell! Check it out [url="http://www.3dgamersedge.com/doom3/reviews/inhell.html"]over here.[/url] The unofficial hotfix included in this release fixes a nasty bug in the map "Demonic" ("Entity monster_hellknight is targeting itself" ...). An official patch will be issued shortly.

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783 downloads

Uploaded:01-13-2006

DOOM 3 Ultima Preview Pack

d3_ultima_preview_pack.rar | 99.01 MB

the other night for example. But I have not forgotten about the mod. As proof that I am still working on it and to give everyone a little something to look forward to, I have compiled a preview pack for Ultima comprised of video clips and high quality screenshots. The video clips were captured using FRAPS and use DivX 4 compression and the screenshots are in PNG format and were taken with Doom 3 set to HIGH quality with 1280x1024 resolution and 4x anti-aliasing. Please excuse the poor frames. This is because I am running on only a radeon 9600. However everything can still be made out very clear. 56k'ers beware. Within this 100MB RAR file are previews for my upcoming mod compilation Doom 3 Ultima. Screenshots galore to show off graphical detail and upcoming features. As well as video clips to demonstrate features such as the new alpha labs 5, the newly added weapon pickups for the icer in the enpro facility, the modded forcefield which only turns on when your health is 50 or below, the self destruct for the BFG 9550 (you HAVE to watch this one), as well as several other innovations. The mod will be out before soon I promise. I'm not giving an exact release date because something always comes up. But it WILL be out. Stay tuned. And be sure to [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=13862"]visit this page[/url] over at DOOM 3 World often. I post progress updates there as they happen. Take care everyone.

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2225 downloads

Uploaded:01-04-2006

Teh Base

teh_base_v11.zip | 32.49 MB

project. Your mates are already on their way out there and you start to move your ass to this station and do your job. By designing the map i wanted to combine the new technology of Doom 3 with a more action oriented gameplay like in the classic Doom and wanted to create fear through hard but fair gameplay. ------------- Mapdata: ------------- Singleplayer map, playtime ~1.30 - ~3.30 hour, its a big one, you need some time, the difficulty is hard. If you are a medium skilled player, you should choose the recruit-difficulty level, if you are a good skilled, you should choose the marine difficultly level. Believe me!!! Version 1.1 makes the final boss less hard to defeat.

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451 downloads

Uploaded:11-30-2005

The Mine

sp_themine_alpha11.zip | 2.2 MB

you get up and prepare for another boring day, hoping that something interesting will happen. -------------- Changes: -------------- - Faulty GUI fixed. - A few rooms were added; still no real gameplay tho'.

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1574 downloads

Uploaded:10-29-2005

Last Stand

last_stand_v12b2.zip | 9.35 MB

probably notice. To run the new map type "map house" in the console. ------------- Features: ------------- - 3 new weapons (Flak Cannon, Sonic Cannon and Holy Handgrenade) - AvP "stranded" type gameplay - 3 new maps - 3 modified Doom 3 weapons (Pistol, Shotgun, Chaingun)

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433 downloads

Uploaded:10-27-2005

Center Pentagon

dm_pentagon.zip | 337.71 KB

pretty small map, and it's quite basic. But still I hope you will enjoy it...

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1145 downloads

Uploaded:10-26-2005

DOOM: Inferno

doom_inferno_preview.zip | 2.57 MB

time) Another cool feature i included is the ability to have unlimited ammo which will be included in our upcoming doom 3 Doom: Inferno. One change you will notice is that the weapons have a lot more kick as i have edited them. Enjoy!

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109 downloads

Uploaded:10-21-2005

Spectre Skin

spectre_skin.zip | 1.28 KB

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5220 downloads

Uploaded:10-19-2005

NoMercy\'s FlashLight Mod

nomercys_flashlight_mod_v1.zip | 547.94 KB

mod was going to be [url=\"http://www.doom3world.org/phpbb2/viewtopic.php?t=12168\"]much bigger[/url] but I just have no time to finish it so I just released it as is. You are free to use this in your own mods I don\'t care as long as you credit me and let me know your using it, you don\'t have to ask, just let me know. If you would like a flashlight added to another weapon [url=\"mailto:no_mercy5@rogers.com\"]let me know[/url], I will see what I can do.

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480 downloads

Uploaded:10-13-2005

DOOM Chronicles: Chapter One Beta 2

dcdemo_v21_patch.zip | 17.07 MB

well as four new multiplayer DC maps, which all take advantage of the new sniper rifle. Also we have included bug fixes and tweaks, which are listed below. ---------------- New Maps: ---------------- DC Hopeless | Small tournament style map for very fast action. DC LostCause | Medium to large map based indoors and in caves, with many sniping positions. DC Roost | Conversion of {DHC} Roost for Soldier of Fortune 2. It is a very open cave map, built for fast paced action. DC SniperTest | Started as a testing map for our sniper rifle, and was built out to be a fun playable arena. An Anti-camp button has been placed in the center of the map for your convenience. -------------- Changes: -------------- Multiplayer: - Controls for Alt-Fire and Fire-Mode can now be set in MP GUI - Zoom can now be set to be momentary or toggle through the MP GUI - Shotgun Alt-Fire has been limited in MP to 2 shots per clip, to stop spamming and lag - Shotgun fire in Double-Shot and Full-Auto mode may not be audible in MP if fired by another player. - Shotgun Pellet load has been changed to help with Lag in MP - Plasmagun clip size in MP has been increased to 50 - Plasmagun shots may not be heard by other players at times - Due to D3's Net Code, there are some issues with mp. Sometimes, if the PING gets high, particles will stop showing. Also, in general, mp can sometimes have lag. We have found though, that our included maps run extremely smooth. With few exceptions, we have experienced no lag here. Others: - New Mainmenu screen - There is an odd bug that occurs when you load a saved game. You may or may not notice it... It effects your ammo.... ** Not any more! This bug has been fixed. - Sometimes, Moveables act strangely.... ** Still work to be done on D3's Physics - You may or may not see this one... But sometimes, zombies don't gib right.... They'll just "dissapear"... ** Happens in Vanilla game too... Something to do with gibbing more than one zombie at the same time. - This really isn't a bug.... The Gravity Gun needs a MUCH better skin... We had to leave it as is, though... that, or delay the release of the Demo :( ** A new one is in the works... Hopefully will be finished soon. - In the gun room, dont call a monster while holding an object. - Squad may crash if they fight to get through a door - if you see this about to happen, kill 1 of them. ** This issue, we believe, has been fixed. If you experience it, however, please tell us. If you find any more bugs, please report them.... Post anything you find [url="http://www.doomchronicles.com/phpBB2"]on our forums[/url] or if you prefer, you may [url="mailto:Cody_b64@hotmail.com"]email them to us[/url]. ** Please, if you are reporting a bug and are able to, take a screenshot of the bug to send; this would be greatly appreciated **

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14133 downloads

Uploaded:10-10-2005

Doom 3 Mod Last Man Standing Coop 2.0

lms_2_win.exe | 155.33 MB

down to the readme for more information. Take care and I hope you have fun playing the mod! -calimer PLEASE READ OUR FAQ: http://lms.d3files.com/forum/viewtopic.php?t=1442 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://lms.d3files.com/forum/viewtopic.php?t=1443 As a note this LMS 2.0 is Windows, Linux and Mac compatable! Check out the LMS Coop 2.0 Gameplay video!! Download it here: http://doom3.filefront.com/file/;48332

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1841 downloads

Uploaded:09-28-2005

DOOM Cubed Mod

doom_cubed_v1.zip | 31.74 MB

rock themselves but aren't compatible, and this eventually lead to modification of the rest of the game. It's not meant to make the player invincible nor does it grant the demons an overpowering advantage. The goal was to balance the monsters' health and damage between themselves and the player's health and damage as well as the damage between the player's weapons. No one monster should be impossible to beat on its own, nor should any of the player's weapons overpower all the others (for every situation). This mod is meant to make the game more challenging and to force the player to try to make every shot count, and to make the game more enjoyable and realistic look and feel. ------------- Features: ------------- - Many Monsters have new, tastier skins so you are no longer forced to fight everything gray. The cacodemon looks more like the original, one-eyed lightening belching DOOM monster. Imps now have a blood red skin. Pinky is pinkish. and more! - ALL the weapons also have new skins. More metal, not plastic looking. No more green machinegun; the plasmagun now emits a slight blue glow as it should cause it's venting. - Bullet wounds have changed to better represent the different caliber and weapon. Chaingun decals > machine gun. Plasma burns smoke. - Every monster has more health and does more damage, but to different degrees for each. For instance, pinky demon is more than 2x its health because you usually only meet it one on one. - Archvile's fire blast now extremely deadly, like in original doom. - Maggot no longer wimp compared to the imp. - Hellknight even deadlier. Little less health than mancubus but much more damage, especially its bite! - Lost souls and trite/ticks stronger so can't mow them down AS easily. Still shouldn't kill you. - CY is now extremely strong, 10000 health! since player can damage it with any weapon. - Stay away from the chainsaw zombie! - and more!- To counter this the player has more health! 200 armor and health, but only medpacks and soulcube raise you over 100. Now the health stations are for real emergencies! - ALL bodies, bullet casings,and blood stay indefinitely. Only drawback is in the last battle, cause monsters stop spawning, but you can now damage the CY with all weapons. - Decals (gunshots in the walls and such) should also stay. - Zombies have massive health now, but also have times 3 damage to the head. Really aim for the head! - Some monsters, like maggot, have longer melee reaches; some have shorter, like pinky. Keep your distance! - Weapons tweaked considerably. - More ammo capacity for all weapons! - No more killing demons with your fists of chaos or flashlight of spikes. dmg down on both. berserker still works, though isn't one-hit kills for the hellknight. - Pistol damage up from 14 to 15. Clip size down to 10. Shoots faster, like a semi-auto. No longer sounds like a nerf gun. max 400 bullets. - Shotgun damage down to 3 but has 60 pellets in each shell. one shell loading. larger spread. Now really have to be in their face for a oneshot. deeper sound. max 308 shells. - Machinegun dmg down 1pt to 8. Clip size now 50. Faster firerate. max clip 850. wider spread. Less powerful cause reloads so fast. deeper, more "machine" sound. - Chaingun damage down to 13.5 from 20, but now fires very fast with 150 round chain. wider spread. Max ammo belt 1000. much more impactful sound. - Grenade no longer super bouncy fun ball. No detonate on monsters; splash dmg up from 150 to 175. max 65. - Plasmagun faster fire rate. dmg up to 17.5 from 16. max cells 750. - Rocket Launcher dmg up to 185 from 170. larger radius and more splash dmg. max 150. should gib. - BFG now really is a Big F* Gun. dmg 350 from 200. radius and splash dmg up a lot. and energy thread do more damge per second. should gib. blast effect more brilliant and dynamic. - Chainsaw dmg up to 65 from 50. Go ahead and get close! should also gib. - Soulcube soulblast dmg up to 1500 from 1000 to account for the monsters' health boost. That way you can still kill mancubi in one hit.- More blood from everybody. player bleeds. - New email in caseon's pda. - Explosions particles changed. Explosions now more "fireery" not so much a fire cloud. - Several monsters now should try to dodge attacks more. - Less smoke from guns. I've never fired a chaingun but the guns I have fired don't produce that much smoke. Many other tweaks i made while playing the game and several texture, lighting, particle effects, and fx from the source mods.

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919 downloads

Uploaded:09-22-2005

CodeReD

codered.zip | 13.8 MB

the facility.

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733 downloads

Uploaded:09-05-2005

Chemical Weapons Facility

dm_facility_v1.zip | 2.01 MB

rest. Utilizing my acquired mapping skills (which by the way still need a lot of improvement, and I mean A LOT), I achieved what I think is the most accurate recreation of the Facility from the classic N64 FPS title, \"GoldenEye 007\". I know it\'s not very perfect, but it\'s better than the recretions I\'ve seen on D3Files. And this was my first attempt at a detailed map. Anyway, I hope to improve my mapping skills, and I hope you enjoy this little MP map ;)

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1128 downloads

Uploaded:08-28-2005

Aerowalk

aerowalk.zip | 2.23 MB

SG, MG, HG, PG, CG, RL. - Stuff: 10xShards, Armour, MH. NOTE: Megahealth is set to a 60 second respawn, not the default of 3 minutes.

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462 downloads

Uploaded:08-20-2005

Chex Trek... Beyond the Quest for Mac OSX/Linux

chextrek_alpha_01_mac_linux.zip | 3.25 MB

fit a theme that could be released in a cereal box, with the goal of creating a first person shooter that parents would allow their kids to play. Not only was there no killing involved in Chex Quest (that's right, no killing, the enemies are sent back to their own dimension) but there was also an educational value applied to the items. All health and armor items were replaced with bits of food and all sorts of balanced breakfasts. Chex Trek... beyond the quest aims to become a total conversion for Doom 3 that recreates the feel of the original Chex Quest game. Though the only level currently in the mod is a remake of the first level in Chex Quest, called The Landing, no other recreations will be made. All textures will be created to have a brighter happier mood, to fit what the constraints were for Chex Quest. Eventually, all monsters will be re-modelled to look like Chex Quest's counterparts, including weapons and character models. [i]Requirements: [file="43780"]Chex Trek... Beyond the Quest (Alpha 1)[/file] and [file="43806"]its patch.[/file][/i]

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1674 downloads

Uploaded:08-12-2005

Classic DOOM Launcher for Mac OSX

cdoom_launcher.dmg.bz2 | 1.21 MB

choose your Doom 3 Application and have fun with Classic Doom. The mod is Classic Doom for Doom 3, and will feature the first episode of The Ultimate Doom.[/quote]

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6084 downloads

Uploaded:08-10-2005

Quake II: Lost Marine

q2lmdemo.zip | 265.8 MB

DOOM 3 engine. Engage in [b]high combat situations[/b] in [b]all new areas[/b] with [b]all new gameplay[/b]. Fight [b]various Strogg enemies[/b] along your way including Enforcers, Light Guards and Flyers. Take them out with your Blaster, Double Barrel Shotgun, or other arsenal that you come across. Find secrets and secret areas and powerups. Unlock secret extra content, and much more! This is a Single Player Demo only. This is not the full or final polished release of the mod. This is only a test build, for progress showing and bug feedback reporting. There are still things we need to finish, including animations, code, art etc. It's packaged in a Windows Installer and is also ready for burning a backup copy of the mod to CD. Don't forget to grab your CD Labels as well. It's been a tough 4 months developing this demo, but I promised to have something playable by QuakeCon 2005 and I delivered on that promise. Everyone did an excellent job. So without further delay, just click that [b]download[/b] button and go kick some Strogg ass!

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1116 downloads

Uploaded:07-25-2005

Kev\'s 22nd Century Flashlight

kevflashlight_v1.zip | 1.62 MB

screenshots: ------------------------ The first one is of a completely darkened room (in Alpha Labs Sector 2). The second is of the same room with the flashlight in use at maximum intensity. If you look, you can tell that the reflected light dims with distance. The third is of a different location on the same map with the flashlight at maximum intensity. ------------------- Compatibility: ------------------- This mod appears to be compatible with Doom 3 and ROE. However, I\'ve found that there are some custom shader programs, e.g. some generated by [file=\"44692\"]3mood,[/file] that will cause the variable intensity function of this mod to not work properly. It will work properly with the default shader.

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3240 downloads

Uploaded:07-14-2005

Genetic

bja_genetic.zip | 54.12 MB

Special Agent sent out to investigate the UAC building. [quote]Well, the map actually consists of three parts. I only posted the first two to get some feedback. But I don't know when part 3 will be finished since it's only in a very early stage.[/quote]

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4366 downloads

Uploaded:07-10-2005

Executive Quarters

hex_execquart.zip | 20.13 MB

locked door and let yourself in. The vice president of the UAC had just welcomed his family to the UAC base on Mars for a visit when the demonic invasion hit. You find his bloody body along with his PDA in the hallway to the visitor aircraft docking station. You learn that his wife and daughter might still be alive, but they are somewhere in the executive living quarters hiding from the monsters. You decide to take the time and search for them and hopefully send them back to Earth safely. This is where the map begins. ----------- Credits: ----------- - Classic Quake monster "The Shambler" makes an ferocious entrance into Doom III thanks to [b]Obi-Wan[/b] - Misc. props contributed by [b]Chris Buck[/b] - Music and VO written and recorded by [b]Sonic Clang[/b] - GUI Script written by [b]SnoopJeDi[/b]

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113 downloads

Uploaded:06-29-2005

DOOM 3 - The Speed Run Trailer

d3speedrun_trailer.zip | 8.62 MB

Medium quality |- Resolution: 640x480 |- Running Time: 52" |- Sound: Yes / D3 soundtrack

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1182 downloads

Uploaded:06-27-2005

Reise, Reise

reise.zip | 23.56 MB

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1302 downloads

Uploaded:06-22-2005

Tower of Babel Redux

tower_of_babel_redux_v08.zip | 3.82 MB

"E2M8" yet it doesn't really look like it, nor does it play like it. Actually, the real aim was to dispel the general consensus that the Cyderdemon is a wimp as it was in vanilla DOOM 3. -------------------------------- Cyderdemon Changes: -------------------------------- - Firstly, the new Cyb has much more health (I mean MUCH more, a realistic amount for what the demon is supposed to be). See the technical bit at the bottom for more information. - Secondly, it no longer shoots its rubbish little cyb_rockets, instead it now mirrors its original cousin in so much that it shoots the same rockets the player does. If you've played multiplayer, you'll know just how much one hit of these hurts, and it's a lot. In other words, if you get close to the cyb, you're history. - Thirdly, you don't have infinite stamina this time. This presents a tactical problem because when you're out of stamina, the cyb is quicker than you, so be careful and only run when you need to. I hope the above changes make the map a real challenge, but not in a silly way. Anyway, even though the map is finished, it ain't polished so should you have any suggestions about improving its look, let me know! Basically, besides the architecture just about everything can be changed reasonably easily, so any suggestions are more than welcome.

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1230 downloads

Uploaded:06-13-2005

Faiakes RoE-Extended

faiakes_roe_alt_extended_v1.exe | 36.05 MB

Mod - Big Light On All Weapons => Falken/Faiakes Mod - Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud => Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Storing Grabber => DC Grabber Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => MWoody Mod - Plasma RailGun => AwesomeSauce Mod - BFG Safety Valve => Cougar Mod - Friendly NPCs => TinMan Squad Mod - Double Barrel ShotGun => DB Shotgun Mod - Human Monsters Gib when die => PBmax code - Enhanced Monsters => various mods - Permanent Decals => Infernal Death Orgy Mod - Quick Feet Zombies => Ice Tray/Faiakes Mod -------------- Changes: -------------- - Added Alt-Fire modes. - Corrected max ammo readout. When maxed, displays 9999 + full clip.

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455 downloads

Uploaded:06-04-2005

Hell Zone Z1

hell_zone_v1.zip | 17.51 KB

rooms... but the third room is a secret. FIGHT FOR YOUR LIFE!!!!

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4196 downloads

Uploaded:05-27-2005

Last Man Standing Coop for Windows

lms_beta035win.exe | 90.56 MB

tweaked and much more playable -kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included! -kf_lockedin recieved some heavy gameplay tweaks as well, including new waves. -LMS chaingun is fixed (overheating removed) -kf_ancientruins now included. -kf_tunnel included again -Lots of various bugfixes, check the readme for more info IMPORTANT UPDATE: There is a slight error in our file that cycles the maps for the LMS Mod gametype. To correct the error, please download the mapcycle.scriptcfg here: http://lms.d3files.com/mapcycle.scriptcfg and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience. Take care and see you on the servers! -calimer

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489 downloads

Uploaded:05-27-2005

Last Man Standing Coop Multiplatform

lms_beta035.zip | 89.19 MB

here: http://lms.d3files.com/mapcycle.scriptcfg and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience. More than just a compatability with 1.3 release, here are some of the key features we included! Check them out! -SP Coop is now beatable because the soulcube is fully working -prog_hangar tweaked and much more playable -kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included! -kf_lockedin recieved some heavy gameplay tweaks as well, including new waves. -LMS chaingun is fixed (overheating removed) -kf_ancientruins now included. -kf_tunnel included again -Lots of various bugfixes, check the readme for more info Take care and see you on the servers! -calimer PS Please unzip the file in your Doom3/ directory to play!

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781 downloads

Uploaded:05-25-2005

DOOM 3 Update for Linux

doom3linux1.3.1302.x86.run | 16.4 MB

information since version 1.0 The Linux version adds support for Doom III: Resurrection of Evil. See [url=\"http://zerowing.idsoftware.com/linux/doom\"]the Linux FAQ[/url] for installation instructions. ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: \'addon paks\' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the \'pure server mode\' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------ Changes relevant to mod developers (SDK): ------------------------------------------------------------ - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ------------------- Linux specific: ------------------- - ALSA device opened non-blocking to avoid hangs. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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1077 downloads

Uploaded:05-18-2005

DOOM: True Survival

doom_true_survival_v1.zip | 109.01 KB

down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armory. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor.

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2136 downloads

Uploaded:05-16-2005

DOOM 3 Cursors for Windows

doom3_cursors.zip | 8.04 KB

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409 downloads

Uploaded:05-12-2005

Follow Me

follow_me.zip | 3.92 MB

No Gameplay Time: 10 mins. (at least)

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143 downloads

Uploaded:05-12-2005

Demonator (Roe Edition)

roe_demonator.zip | 2.58 KB

or respawn when they are killed. They have the same AI from the single player game. - Items picked up by you are not respawned. - Models sometimes do not load. In that case, reload the map. - There is no monster counter and game does not end when all monsters are dead. Take it for what its worth. I use it for target practice and exploring maps. Compatibility with other mods: This mod alters the weapon fists script. You should be able to run any other mod which doesn\'t use it. You can use my flashlight, DC Guns, or DC Grabber Gun mod.

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954 downloads

Uploaded:05-10-2005

DOOM 3: RoE Commercial

doom3_roe_commercial.rar | 24.12 MB

sp. NOTE: TO BE ABLE TO SEE THIS VIDEO CORRECTLY, YOU MUST TURN UP THE BRIGHNESS IN YOUR MEDIA PLAYER UNTIL YOU CAN SEE THE SPINNING THINGS IN THE BACKROUND OF THE INTRODUCTION ABOUT THE U.A.C. IF YOU DON\'T DO THIS, IT WILL BE VERY DARK, IMPOSSIBLY DARK |- CODEC: Windows Media Video |- Resolution: 640x480 |- Running Time: 4\'04\" |- Sound: Yes (Music)

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665 downloads

Uploaded:05-08-2005

Refueling Station

refueling_station.zip | 16.73 MB

valuable materials such as fuel and plasma. You are a lone marine who survived the attack and now looking for a way to escape the UAC complex. After your battle though the T-Lab complex you made your way into the Refueling Station only to find out that once again you are not alone. ------------ Warning ------------ This map isn\'t for everyone. The theme of this map is non-stop killing and those who never played the oringinal Doom games may not feel right at home here. I\'ve done everything I can to balance everything to make the gameplay enjoyable. Many beta testers have played this map and most of them never had any problems with the gameplay. Again there are some really huge fights in the end of this map and some may find it too difficult, even though there are plenty of items to keep the gameplay fair. I really suggest starting on the lowest difficulty setting when first playing this map.

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642 downloads

Uploaded:05-08-2005

Water Physics Mod

water_physics_mod_v1.zip | 2.38 MB

add a wavey surface that\'s affected by object colliding but I can\'t really think of a fast way to do this so if anyone\'s got any ideas I\'m listening. I\'m still stuck with a DirectX 8 video card so I don\'t see any of the fancy vertex programs or anything but I know there are some good ones out there for anyone interested in looking around. What I\'ve provided is a slightly modified version of someone else\'s work (credits at the bottom). It\'s really only a place holder. ---------------- How to play ---------------- 1. make a a folder Doom3/waterphysics 2. unzip the contents of the zip file into that folder 3. Start doom and choose \"Water Physics\" from the mods menu 4. Go to console (CTRL+ALT+~) and type \"map test_water\" and play around a little I usually play with a key bound to \"toggle g_dragentity 0 1\" to help move stuff around but it\'s up to you.

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531 downloads

Uploaded:04-29-2005

DC Grabber Gun

dc_grabber_gun.zip | 109.63 KB

you can release the ATTACK button as soon as the object is targeted. For some items such as zombie corpses you must hold the ATTACK button until the gun overheats. Try to keep the crosshair centered on the targeted item while you hold the ATTACK button. To shoot an item press the RELOAD button. This mod includes an updated version of the flashlight mod. ------------- Features: ------------- - No gibs and no muzzle smoke. - Most demons corpses will not burn up. - Flashlights added to pistol, shotguns, machinegun, chaingun, plasmagun and rocket launcher. - Grabber gun - no flashlight but with increased weapon lights. - Regular flashlight has been replaced with the chainsaw. - Double barrel shotgun - now fires one barrel at a time. - Grenades - included the grenades from the DC guns mod. - Short fuse - use the quick release method to toss a short fuse grenade. The grenade will explode after it travels a short distance. - Napalm - hold the grenade longer than the quick release time but less than 2 seconds. The grenade will explode shortly after it lands, creating a fire that will burn for 20 seconds. - Laser trip mine - hold the grenade for longer than two seconds and an activation buzzer will sound indicating that the grenade is now a laser trip mine. Throw it and it will activate soon after it lands. It will send out a rotating beam that will cause the grenade to explode if the beam touches a creature. --------------------- Known issues: --------------------- - Fireballs cannot be stored. - Items sometimes get hung up when shot from the gun. - If you store an exploding object in the gun, shoot it and it does not explode, it will probably explode if you try to pick it up again.

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1772 downloads

Uploaded:04-19-2005

Beta Labs Pilot

beta_labs_pilot.zip | 1.71 MB

and it’s scarier to, so enjoy. If you have problems [url=\"mailto:hannityfan@comcast.net\"]e-mail me.[/url] Please don’t spam me. (Blatant self promotion) if you haven’t yet checked out [file=\"39746\"]the beta labs campaign[/file] you might want to do so (not required, but highly recommended) Hard to say when the next one will come out, not soon though. ---------------- Installation: ---------------- Just put the pk4 in doom3/base Load up the game and type \"map beta_labs_pilot\" in the console.

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403 downloads

Uploaded:04-13-2005

Advanced Mapping Tutorials

function_test.zip | 1.11 MB

Attached in the readme is links to tutorials Use however you want.

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463 downloads

Uploaded:04-09-2005

PENTALIGHT

pentalight.zip | 726.47 KB

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360 downloads

Uploaded:04-09-2005

Hello Kitty Flashlight

doom3_hello_kitty_flashlight.zip | 65.25 KB

found here: http://ducttape.glenmurphy.com/ Install instructions: Drop the .pk4 file into your /base directory and fire up doom.

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1319 downloads

Uploaded:04-04-2005

DungeonDOOM

dungeon_doom_v3.zip | 15.86 MB

been extended to by fully functional in version 3.0.

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1544 downloads

Uploaded:03-14-2005

Beta Labs 1

beta_labs1_v1.zip | 1.39 MB

in doom3/base and extract but im not sure) so load it up and enjoy the first of a series of maps by me.

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485 downloads

Uploaded:03-07-2005

Bop Sound Mod

bopsounds_b11.2.zip | 1.48 MB

Doom1 and 2. Enjoy :cya:

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403 downloads

Uploaded:02-27-2005

Rsjrv99\'s Skin Pack

rsjrv99skinpack.rar | 76.79 MB

some really nifty stuff with specular mapping. I have increaseed the bumpmapping with my own special bumpmaps for just about every monster and weapon. I have done it to some items in the world too but those are for you to find out. They\'re easy to notice. All in all have fun with this. Please do not copy any of this and especially the bumpmaps. I am trusting you people to keep it safe. But i mean if you want to steal it feel free. It\'ll be your own fault and you\'ll have to live with it. History: Well i started this in around august. Yea very long time ago. I was supposed to release it in november but family complications kept me away from my computer for a few months. I found out myself how to do these bumpmaps. Its a whole different thing from using filters and thins in photoshop and dont ask me how i did it because its my little secret.

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2015 downloads

Uploaded:02-26-2005

UAC Phobos Facility

uac_phobos_facility.zip | 5.32 MB

invade the facility and a task force is escorted in to clean up the mess.

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1359 downloads

Uploaded:02-22-2005

High Quality Skydome

high_quality_skydome_for_doom3_v11.zip | 4.91 MB

results were astonishing. Yes there are some slight issues: - How to optimize this ? - There is a slight white line at the horizon but this is due to the fact that I wasn\'t to precise when making this. This was just a test. In a production environment I\'ld stick the layers so close to each other that these artefacts will not show up. Now they are kind of apart. - If you walk totally up to the edge of the dome you can see that it\'s not a generated skytexture but actually just moving layers of flat textures. But because the dome is so big, that shouldn\'t happen at all. And poses no problem. This can be tweaked *lots* more. I want to make an extra layer at the horizon which will make it so the clouds seem to stretch into the horizon You should see this in action, it looks lovely as the layers of clouds drift past eachother. More info and the discussion about this: http://www.doom3world.org/phpbb2/viewtopic.php?t=8964 ---- NB: This is not a playable map; it just demonstrates a technique to implement a skydome in a map instead of a skybox.

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540 downloads

Uploaded:02-22-2005

Communication Outpost

comm_outpost_v1.zip | 5.77 MB

more than 70.000 tris per frame, it runs quite ok on my rig (at least when using performance settings ;) Former serving as communication outpost for uac facilities on mars, its now nothing more than an abandon building somewhere in the middle of nowhere. Don´t get doomed ;).

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486 downloads

Uploaded:02-21-2005

Deimos Base

deimos_base.zip | 11.81 KB

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610 downloads

Uploaded:02-17-2005

AKDM2 - Hell's Arena

akdm2.zip | 1.69 MB

was designed to recreate the intense action that you got with earlier ID games (such as quake 3 arena). This map was also designed to run with the included mod. 2-4 people recommended

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5050 downloads

Uploaded:02-16-2005

Doomed

dbz.zip | 38.95 MB

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3391 downloads

Uploaded:02-13-2005

Crypt

crypt.zip | 2.28 MB

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3730 downloads

Uploaded:02-09-2005

T-Lab Complex

sp_tlab_complex_v11.zip | 17.31 MB

made a couple of Quake 2 and Serious Sam maps, but they weren't that all great. I've spent quite a while trying to perfect this map, and since I can't model or animate I was pretty much restricted to making indoor areas. I hope you'll enjoy this map. -------------------------------------- Changes since [file="33269"]version 1.0:[/file] -------------------------------------- 02-06-2005 - Added more ammo and health, fixed typo in splash gui. The slowdown during the hell elevator still needs to be fixed. Just avoid fighting the lost souls while riding the elevator for now.

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887 downloads

Uploaded:01-30-2005

AKDM1 - Mars Outpost

akdm1_mars_outpost.zip | 1.31 MB

first doom3 map, stability is not guaranteed.

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2132 downloads

Uploaded:01-19-2005

Psych0s D00M³ Mega Mod

psych0s_mega_mod_v1.zip | 22.51 MB

loads of mini-mods that i think work great together in, and have included a modified version of my own Psych0s Weapon Modification, which i will relase on its own as well as v1.5 standalone. THis Mod, adds more fun, better gameplay, a bigger challenge, better effects, and a whole lot more! This mod is a reason in itself to play doom all the way through again! Instead of hunting down many individual mods, I have made everyone out there, a convenient, single download. I also thought its easier to give you all an auto-installer that installs it all for you, so i did that to :) So all there is left for you to do, is download this one file, well, what are you waiting for, DOWNLOAD IT! If you already have, please ignore my rambles, and go right ahead with the auto-install.

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3587 downloads

Uploaded:12-24-2004

Dentons Ultra Real Stereo Sound Mod

dentons_ultra_real_stereo_sound_mod_v2.zip | 908.32 KB

features: You can now hear Pistol bolt action while firing, empty Bullets bouncing around & even rolling over for every weapon, cool shotgun fire sound, hear shotgun bolt action with ejecting shell casings & so on. Finally,the most exciting feature of this pack is the modified chaingun! All these weapons now cause greater damages, knock enemies back & they do what they sound like. I have tried a lot to make these sounds make your Doom 3 Experience far more emersive & entertaining than ever. These sounds are modified from the original ones & some (e.g. Chaingun) are taken from the Trent reznor sound pack with some more heavy modifications than version 1. [/quote] The file is really small and worth the download

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238 downloads

Uploaded:12-18-2004

No Music

no_music.zip | 716 B

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278 downloads

Uploaded:12-17-2004

SwitchBlade

switchblade_v311.zip | 917.65 KB

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4170 downloads

Uploaded:12-09-2004

Alpha Labs - Sector 5

alpha_labs_sector_5_v11.zip | 5.24 MB

Nightmare Email - Sasha_Shaman AT mail DOT ru Compile Machine - Pentium 2.6 Ghz HT Compile Time - 6 min. Build Time - 4 weeks Tools Used - DOOM3Editor Thanks - Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3 Installation - Copy this pak.4 file to your_doom3\\base\\ Start Doom 3 and bring down the console. Name - map Sh3 - and Go. Good Luck![/quote]

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673 downloads

Uploaded:12-09-2004

Diffraction

diffraction.zip | 1.77 MB

to be, so you still have to remember the location but you know if there should be a weapon there or not. The map is a series of rooms and corridors that are all quite congested but give you excellent places to hide in meaning you can plan small ambushes as the author hopes you will, the darkness in some places make it ideal for surprise attacks; most notably the rocket launcher where you have to circumvent several objects running down an open area where you can easily be shot at from behind; the reward however is a dark corner where you can 'snipe' (I use the term loosely) people with rockets. The ambundance of fuel barrels also means you can plan to blow people up as they run past without them ever knowing the direction you were in.` Texturing is generally nicely done but does seem repetitious, it makes sense it would be in an environment such as this but you would expect at least some damage due to the fact there is blood on the floors. Very few ambient sounds are in this map however; some people never notice but those of you who like to be immersed into a map while you play will notice the lack of sounds, especially the silent steam pipe! [i]Reviewed by: WadeV1589[/i]

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3346 downloads

Uploaded:12-03-2004

Hell Player

hellplayer.zip | 163.9 KB

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3922 downloads

Uploaded:11-26-2004

Pathways Redux (final)

pathways_redux_final.exe | 13.07 MB

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834 downloads

Uploaded:11-16-2004

Deep Sea Research

deep_sea_research.zip | 6.39 MB

perspective. Pros: - Well constructed geometry with absolutely nothing to clutter your way. Several lifts handily take you through the different floors of the map - Audio setting; while not outstanding, it at least has the merit of being present Cons: - It feels a bit tasteless in the end; this is probably due to its emptiness design: lots of rooms and walking path that all seem to resemble one another -Bluehair

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438 downloads

Uploaded:11-16-2004

Shadow Wraith

shadow_wraith.zip | 7.16 KB

being shot. The shifting effect bursts from the wraith and spills onto the floor in a shower of black dust.[/quote]

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244 downloads

Uploaded:11-12-2004

Run Instead of Walk

run_instead_of_walk.zip | 7.61 KB

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2898 downloads

Uploaded:11-09-2004

TinMan Squad

tinman_squad_v03beta.zip | 98.2 KB

don't have one of them you can hunt them down here: [url="http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods"]http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods[/url][/quote] And now for the features: [quote]- A spawned ally will follow you by default and attack enemies. Like a good boy scout. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - 'Talking' to an ally while there are no enemies will do several things * Toggle whether he follows you or not. * Print status information to the console * Heal him 50Hp.[/quote]

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718 downloads

Uploaded:11-05-2004

Blood Burns 2

blood_burns_2.zip | 1.04 MB

Indeed, unlike the hefty DOOM 3 level design, the one of this map is left to a minimum. But I think Godlike put it well eventually. Pros: - Simple and efficient design: this changes from D3 bulky levels! - Good items placement - Great FPS Cons: - No audio of any kind - Lighting is a bit low -Bluehair

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510 downloads

Uploaded:11-04-2004

Porwany Obledem II

porwany_obledem_2.zip | 2.15 MB

platform-like gameplay - good audio ambience Cons: - medium FPS - too many items scattered here and there? - lifts are more annoying than useful: you have to call/activate them every time - some parts of the map are confusing -Bluehair

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1037 downloads

Uploaded:11-01-2004

A taste of Rsjrv99's upcoming skin pack

skintasteofbumps.zip | 3.79 MB

differences. Mod qualitiy:  » The new bumpmaps realy look very good and much more detailed than the original Doom3 bumpmaps. Summary:  » Well worth the download! Definately worth the wait for the full pack, that will hopefully include all models, monster, items, ect. Realy high quality modwork. Keep it coming! Suggestions:  » I would suggest you change the name of the pk4 file to something more individual, so you don't need to rename it!

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662 downloads

Uploaded:11-01-2004

Deep Underground

deep_underground_v11.zip | 5.18 MB

from D3H8TOURNEY by freilos, an excellent map) The theme for this map is a deep underground facility which is on the brink of being demolished by a volcanic eruption. The ground beneath the facility has broken open, creating a thick grey fog. I am a learner with doom3 maps so I tried to keep this map simple by avoided making detail like support beams and stuff.[/quote] Note: version 1.0 was unfinished and especially unoptimized (serious FPS issues); this is no longer the case with this one. For a review of this map, see [url="http://doom3.filefront.com/file/;31991"]Deep Underground v1.0[/url]

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21741 downloads

Uploaded:10-31-2004

Frankenstein mod Full Install

frankenstein_mod_full_instal_1.0.rar | 88.91 MB

to download one by one file [b] If you are having problems runing the mod itself please read the following [/b] [quote]This error apears if the user doesnt have the updated game or if the file is corrupted . Because the file was ok and i had the updated game i started to wonder ... Then i talked to mulrich15 ( he works at codfiles ) he told me to run the mod and while in the main menu open the console and type : "map church_of_ruins_dshr ". (you need to be in the main menu of the mod not the original game , and type it withour the quote's) I hope i helped with the info above . Oh , i musen't forget ; sometimes (when starting the mod this way ) the mod will start in Nightmare mod big grin:D[/quote] -Loky3000

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194 downloads

Uploaded:10-26-2004

Base Desires

gdlkbase.zip | 1.79 MB

intended as a FFA map, but do with it as you will. Ultimately, this is a deathmatch map, but it should play well for tourney as well.

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906 downloads

Uploaded:10-24-2004

Flare

flare_by_tets.zip | 586.47 KB

be toogled

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697 downloads

Uploaded:10-22-2004

Obi-Wan MAP01

obihb_map01.zip | 14.81 MB

map. You need the \"obihb_shambler.pk4\" file to play this map. Without this file the map will not work properly. To run this map bring down the console and type \"map obihb/obihb01/obihb01.map\".

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1052 downloads

Uploaded:10-21-2004

Subterranean

xpacsubterranean.zip | 11.06 MB

or 4 players.

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1132 downloads

Uploaded:10-20-2004

AKiratima

akiratima.rar | 1.51 MB

the zombie code from the \"TRU ZOMBIE RESURRECT ver0.1b by MAsta_KFC.\" This will cause them to get back up and so on and so forth. I only modified two things on the pistol and those are the skin and the ammo. For that I used Fragger\'s Chrome Pistol mod. I couldn\'t contact him/her to confirm wether or not this could be used, so if you\'re the person who made the mod and you don\'t want me to use it then I\'ll try to get it removed from filefront and I\'ll take the skin out of my mod before I put it back. The Shotgun has a flashlight,thanks to Glen Murphy for this as I had no idea what the tag for it was, a tighter spread and increased ammo. The Machine gun has a flashlight, once again thanks Glen, and increased ammo. The Chaingun has a flashlight, last thanks to Glen..haha, and increased ammo as well as a different bullet impact animation. For the grenade I used the \"advanced sentry\" mod that Sloanbone put out. This basically takes the grenade and turns it into a sentry that you can make anywhere, I really liked this because of it\'s usability. Anywhere you need one, just drop it. There was absolutely no contact information supplied with this mod so if he wants me to take it out of my mod just give me an email and I\'ll take it out. The next thing I modified was my favorite gun in the game...the plasma rifle. This, in my opinion, has come a very long way from the original. I put the radar from MWoody\'s Plasma gun radar mod on it. I also combound that code with that of the DoomXL mod by Headshotfairy. The part I used from that mod is the particle coding for the plasma gun. So now the plasma gun has 3 different firing types: regular, plasma shield, and a rail gun type attack. From here I changed the regular arrack to appear like the Cacodemon...The balancing part of the gun is that it does as much damage as the Cacodemon\'s blast, so...not much...The main driving force on this weapon is the rail gun shot. One or two shots usually kills anything, the balancing effect of this is that you have to charge up, so you can be pummled while you charge. Also instead of putting another flashlight on this gun I wanted to make this gun that much better, so now the natural glow that emitted by the gun will light the room...good stuff. The Rocket launcher fires homing rockets now which is from Brian Wiener homing rocket launcher mod. The BFG 9000 has a higher max ammo capacity. The soul cube and fists I left the same. I also raised the max armor and max health to 999 so that people who take less dammage get to hold more health and armor...They should be rewarded for their gaming ability.

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8130 downloads

Uploaded:10-12-2004

Deep Caves of Mars

deep_caves_of_mars_beta1.zip | 18.39 MB

the base and killing as many monsters as you can. The Ancient boss awaits you![/quote]

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4346 downloads

Uploaded:10-10-2004

Outer Base

kiltron_d3base1.zip | 22.8 MB

2 experience within the DOOM 3 engine. It is also a work in progress still. It has been tested on several Nvidia graphics cards including GeForce 6800 Ultra, GeForce FX 5200 and GeForce 4600 TI. You get ultimate performance in this level using the recommended card for DOOM 3 which is the GeForce 6800 series of cards. Using the other two cards the level played ok, but the FPS was very low in certain areas. There have not been any test\'s with ATI cards, or any other cards. If you run into any issues, please let me know.

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1538 downloads

Uploaded:10-03-2004

Devastating Doom

devastating_doom.zip | 3.41 MB

shotgun now sounds like a shotgun and the enemies finally react to the impact accordingly. The pistol is now more the equivilent of a Desert Eagle at the cost of reduced clip size, and has a flashlight attached. Also the impact of the bullets for the pistol is now a tad more realistic. Once you shoot them in the face or shoulder, youll see what i mean. Speaking of wich, if you can nail the zombies with a clean shot to the forhead, much like RE, they will fall. However, unlike RE, these Zombies will reincarnate SECONDS later, thanks to an enhancment by \"Project Brian 1.4\". Also because its my day off today, i opened up Sound Forge 7 and enhanced the intro music specifically for this mod. I think its a little more enjoyable to listen to now ;) Thank you for your download! Keep watching for future versions! if you have any comments, suggestions, etc, please fell free to email me: ksdarkviper@hotmail.com or go to the DVStudios forum at http://dvstudios.org/mb/

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1960 downloads

Uploaded:10-03-2004

Bath Room

bathroombeta_0.83.rar | 1.25 MB

Player New Textures : No(Coming Soon This Only Beta Map For Now!!!) New Guis : Yes New Sounds : NO(Coming Soon This Only Beta Map For Now!!!) New Music : No(Coming Soon This Only Beta Map For Now!!!) Gameplay Time : 4 mins. (at least)

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466 downloads

Uploaded:09-19-2004

Death For All

dtall.zip | 1.14 MB

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773 downloads

Uploaded:09-18-2004

Marine Face HUDs

marine_face_huds.zip | 1.95 MB

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613 downloads

Uploaded:09-18-2004

RB Colosseum

rb_colosseum.zip | 877.82 KB

battles and 4 man deathmatches.

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627 downloads

Uploaded:09-07-2004

Water Zone

z13d3dm2_beta_1.zip | 7.63 MB

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1754 downloads

Uploaded:09-07-2004

RealWounds for BattleReady

realwounds_for_battleready.zip | 278.13 KB

however: 1. There is no code in the game to have different entry and exit wounds, so I cannot mod both into the game. I need an SDK to do this. 2. Exit wounds are a lot bloodier and cool looking than entry wounds, which is why I chose them in the first place. This expansion pk4 IS NOT FINISHED. I simply want feedback as to if I am going in the right direction or not. A big problem that is noticable right away is the resolution the gunshot wounds. I am working on solving this. All the wound decals are the same resolution as the default wounds textures for the game, so this problem does not seem to have a reason. It should also be noted that this is a side project kinda gig. These \'realistic\' wounds are totally second to the completion of the new hud and BattleReady v1.5. I do hope to include the finished realistic wounds in BR 1.5. I just wana know what you dudes think.

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3224 downloads

Uploaded:09-07-2004

Tets\' Gore and Quality Mod

tets_gore_and_quality_mod_v1_0.zip | 1.5 MB

Ultra-Extreme-Quality-Mod (*can be turned off*) - Modified Grenades (*can be turned off*) !!*NO GAMEPLAY CHANGES*!! -Bluehair

Download

556 downloads

Uploaded:09-06-2004

Deathchamber

deathchamber_v2_0.zip | 166.88 KB

deathmatch Last man standing Tourney

Download

1021 downloads

Uploaded:09-05-2004

Tets Gore & Quality Mod

tgq_mod_v0.8.zip | 1.02 MB

Download

305 downloads

Uploaded:09-05-2004

Rocket Light

rocket_light_v1_0.zip | 947.93 KB

rockets! As usual, use this toy with great care or ... well, I\'m sure you can guess that by yourself! -Bluehair

Download

537 downloads

Uploaded:09-04-2004

Fragalot

fragalot.rar | 4.58 MB

of a prison due to the towers with spot lights. The map is very dark and it could of used some more light in some areas. I was amazed by the map designers ability to put terrain into the map. I haven't seen that before in a map and i've been itching to try to figure it out on my own. The weapon and item placement was very well corriographed making this an over-all well put together design. One thing that bugged me however was the fact that i could jump onto a pipe and look beyond the map. An atmospheric killer but only noticable if you jump on that certain pipe. The textures are well placed with an even mix of them. Over-all I like this map and i'm happy it's in my collection. -- Slathe I rate it the following: Item/Weapon Placement: 9 Texture Use: 8 Design: 8.5 Lighting: 7.5 Creativity: 8 Over-all: 8.2

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3014 downloads

Uploaded:09-04-2004

B.N.L. Pistol

bnl_pistol_v1_0.zip | 2.98 MB

Download

554 downloads

Uploaded:09-03-2004

Discombobulated

discombobulated.rar | 1.27 MB

block of city. So have fun.

Download

1952 downloads

Uploaded:09-03-2004

Aztec

aztec.rar | 938.98 KB

today. With several teleporters and many scattered weapons, you must fight to be named surpreme ruler of all!

Download

2104 downloads

Uploaded:09-03-2004

Death Is Coming

death_is_coming.zip | 302.99 KB

Download

1930 downloads

Uploaded:09-02-2004

classic cyberdemonmod

classic_cyberdemonmod.zip | 5.38 KB

Download

2300 downloads

Uploaded:09-01-2004

MegaEfx

megaefx_v0_9.zip | 417.43 KB

features: ---- WHAT DOES THE MEGAEFX MOD DO? ------------------------------------------------ -makes it much more exciting to play cause of better visual efx -all weapons cause blood splats -'paint the town red' quantities of blood !!!!!!!!!!!!!!! -during and after death blood squirts -all weapons visual efx greatly enhanced i.e. sparks, smoke, explosions, lights, etc -barrel debris stays -barrels visual efx enhanced -almost all decal marks stay (blood, explosions, weapon, etc) -all bodies stay -weapons have more 'punch' but not more damage ---- -Bluehair

Download

701 downloads

Uploaded:08-29-2004

Tal's Mod

tals_mod.zip | 2.41 MB

lazy to download all of them separately. ;) Reviewed by: N3CR0

Download

2912 downloads

Uploaded:08-29-2004

E2M01v1 Doom 2 Remake

e2m01v1.zip | 1.87 MB

and screw all the monsters up :) and get out there danger zone or u\'ll die!

Download

1712 downloads

Uploaded:08-28-2004

Edogy's autoshotgun

autoshotgun.zip | 455.79 KB

to use while keeping it balanced. I have tested it and I admit that I prefer using this new machine gun: it sounds and looks great! -Bluehair NB: there is a small typo in the file's readme (not the one below): Edogy's website is http://2337.org/edogy and not http://2337.com/edogy

Download

625 downloads

Uploaded:08-27-2004

Adding A Second Room

d3rm2.zip | 15.94 MB

Download

585 downloads

Uploaded:08-27-2004

Optimize A Doom 3 Map

d3_map_optimize.zip | 31.66 MB

Download

4679 downloads

Uploaded:08-27-2004

Doom3Cfg

doom3cfg_v2_3.zip | 171.28 KB

build a config file for Doom 3 using a graphics interface! It does the job properly and you can get help for all featured settings by hovering the mouse over them. Here are my observations about it: Inconvenience: --- the main screen is overcrowded by a settlement of check boxes; the author tried to arrange them in logical groups, yet the 'Graphics' and 'Misc' groups remain confusing --- some featured settings in the 'Startup' group are questionable regarding their usefulness Bug: --- go to File/Open, click No, click Cancel; this causes entries in the 'Default Quality Settings' list box to be duplicated Suggestions: --- adding a button that creates a special Doom 3 shortcut on the desktop that basically executes the config file created by this tool --- adding a few config files samples to help non-technical users getting started with it -Bluehair

Download

2418 downloads

Uploaded:08-26-2004

Doom III Custom made single-player map

map1.zip | 416.12 KB

scripting and monsterplacement is prety good, and you will get your time of enjoyment out of the map. -FliX

Download

1078 downloads

Uploaded:08-23-2004

A Slight Edge

a_slight_edge.zip | 476.37 KB

be.

Download

653 downloads

Uploaded:08-21-2004

PakScape (Doom 3 Edition)

pakscape_doom_3_edition_beta1.zip | 105.18 KB

ago (?)). It is true that this tool is definitely a must have for mappers/modders willing to encapsulate their work inside compact files that games can thereafter directly load. However, since year 2000 it didn't know any updates. Nivelxe has taken on the task to update it and make it support Doom 3's PK4 files :) It behaves exactly like the previous version. In a way, this is unfortunate because it has inherited all its defaults, minor but annoying nonetheless: no support for the "F2" key to quickly rename directories/files name, the "Delete" key still doesn't work when you edit them either. Otherwise, this tool would have gained to be installed through an installer program. This way, it would have itself handled the task to make PK4 files be opened by this tool. This can be done pretty easily with Visual Studio. Hopefully, this is just a beta release so the final version may fix this :) Essential tool notwithstanding. -Bluehair

Download

1234 downloads

Uploaded:08-20-2004

BBB

bbb.zip | 2.45 MB

either; however, the .map file is included in the archive. -Bluehair

Download

1034 downloads

Uploaded:08-20-2004

GuardSentry

guardsentry.zip | 102.91 KB

the Sentry Robot has been modified, in the tests has proved to be very good, of course it still cant go up in ladders, pass broken ground or jump obstacles, but it will work for most of the 60-80% of the game, and if the Sentry Robot cant cross a place, just make another in the other side. Also one change from any other version of the robot that follow players, is that the robot will not leave you in a dark ugly corridor full of zombies when it see a monster far from actual location, now the bot will stay much closer to you even if he has to kill some monsters far away, also this is useful for crossing doors. Is not recommended to made more than one Sentry Robot, for two main reasons: 1: A very high performance drop may happen. 2: The AI may get “interleave” between the two and it may happened that both stop moving(Because they are blocking each other way), if this happens you have to shoot one of then and it will move again. Also the Sentry Robot will be blocking the way to the second created robot during all the game, because both try to be at the correct following position. Like I said, is not recommended to make more than one robot. Also the pak002.pk4 file has a full set of modified AI for al the monsters in game, it will not change anything apart from making then a little more smart, some monsters may change a little the behavior, and try to cover from bullets……..if you don’t like it, just remove the pak002.pk4 from the GuardSentry folder.

Download

159504 downloads

Uploaded:08-19-2004

Enhanced Doom 3

edoom01a.zip | 2.02 MB

so. However, bear in mind that there will not be any changes made to the original gameplay that id has intended for players. Remember, this game isn't for the faint hearted. If you're looking for mods that adds flashlights to weapons, or increases clip size or rate of fire, then this isn't the mod for you. This mod basically improves on the game's technicalities. Unzip edoom01a.zip into the Doom 3 folder. For example, if during Setup, I chose to install Doom 3 in C:\Doom3\, then that would be my main Doom 3 folder. To check if it is successful, you should see a folder called Enhanced Doom 3 in your Doom 3 folder. To get it to work, start up Doom 3 and go to Mods at the bottom of the screen, then select Enhanced Doom 3. When you save a game in Enhanced Doom 3 in the original Doom 3 itself. To fix this problem, simply move the files in the "savegames" folder in Enhanced Doom 3 into the base\savegames directory. Enjoy the mod!

Download

4800 downloads

Uploaded:08-18-2004

Battle Ready Mod

battle_ready_v1_2.zip | 2.61 MB

states that the mod will make the game much more difficult: "I thought the original difficulty below nightmare was pie" -> Will you be up for the challenge?

Download

18216 downloads

Uploaded:08-16-2004

Duct Tape

ducttape0005.zip | 73.95 KB

atmosphere, these new lights are much narrower (and a little brighter) than the standard flashlight, and are only available on the basic weapons. The pistol is not equipped with a flashlight, so as to not spoil the early sections of the game.

Download

12715 downloads

Uploaded:08-15-2004

Fluffyinsanity's Sounds

fluffydoom3sounds_v2.zip | 2.49 MB

was changed too was the low ammo sound. When you run out of ammo, you now hear the sound of a robot saying "Low Ammunition". Very nice indeed. I highly recommend this sound mod, as it really improves the original Doom 3 weapon sounds. Two thumbs up! - N3CR0

Download

1457 downloads

Uploaded:08-13-2004

Green Plasma Mod

greenplasma.zip | 431.08 KB

Download

1515 downloads

Uploaded:08-13-2004

Iceworld2k

iceworld2k.zip | 3.15 MB

room is sparcely populated with explosive canisters, which can be blown up to kill an unsuspecting civilian or enemy without wasting too much ammo. There is very little lag on this map which is always good, and there are only two rocket launchers in the center of the map, which is bad for people that love to use excessive force to destroy the opponent. Good for people that hate the flashlight, and for people that don\'t like to be blown to pieces.

Download

11147 downloads

Uploaded:08-13-2004

Flamethrower Addition

flamethrower0.3.zip | 144.46 KB

high end video card, otherwise your FPS will decrease to an unplayable level when you fire the flamethrower (less than 5 FPS). But I believe that will be fixed or improved in newer versions. Another problem that comes to mind is the sound when you hit an enemy with the flames. It's very, very loud and distorted. I believe that will be fixed too. After all, this isn't a final version yet. :) One positive thing about this mod, is the flames. I was really impressed about the quality of the flame effects. Maybe that's one of the reasons why the FPS gets so low. All taken into account, this is a good mod (if you have a good videocard) and definitely one to keep an eye out for new versions. Just be sure to follow the detailed installation instructions provided with the mod. Thumbs up!

Download

67821 downloads

Uploaded:08-13-2004

Cam's Doom 3 Weapon Modification

cam_s_d_m_mod_v11.0.zip | 20.28 KB

bullets in each chain instead of only 60 now and it's also a lil' more powerful! - The Granades don't bounce like balls anymore. - The Machinegun's refire rate increased, it can now save up to 120 bullets per magazine and has a flashlight included! - The Pistol's refire rate is also increased and it also has a light on it. - The Shotgun can now blast enemies away a lot better now (like 15 feet or so)! It also has no gib so that the enemies really fly, and an included flashlight.

Download

933 downloads

Uploaded:08-12-2004

Doomer mod

doomer_v01.1.zip | 437.56 KB

U-E-Q-MOD.

Download

2542 downloads

Uploaded:08-12-2004

Doom3 Realisim Mod

doom_realism.rar | 495.28 KB

slower rate of fire... -Shotgun insanely powerfull (C\'mon, a Military isued shotgun in the year 2145 should at least be more advanced than what we have now) Spread has been reduced... -Machinegun slightly stronger, and has an insane rate of fire (about 30 rps)... Has a 99 round clip....bullets spread alot more though, making it ideal for close quarter combat... -Plasma Rifel now fires much faster, and has a slight spread... -Grenade isn\'t so bouncy... -Rocket Launcher more powerfull.... -BFG slightly stronger.... -Chainsaw stronger... -Fists MUCH Weaker... -Flashlight MUCH weaker... -Chaingun...A little stronger...I\'ve decided to let the community help me decide what else to do with it... -Imp is now is stronger (does more damage) and should make an attempt to dodge your gunshots more often.... -muzzle flashes have been tinkered with, and most explosions make much bigger flashes...[/quote] Good for those of you that thought that the weapons were based around today\'s standards, and that they should be upgraded.

Download

4023 downloads

Uploaded:08-10-2004

Doom 3 MergeMod

d3mergemod.zip | 1012.21 KB

gameplay (namely the pistol and shotgun). Player can now gain EXTRA health and armor beyond the default limits, this is a reward for those who can avoid getting beat up a lot.

Download

4770 downloads

Uploaded:08-08-2004

Plasma Shotgun

plasma_shotgun.zip | 1.27 MB

projectiles emit a slightly stronger than normal glow upon explosion. To get the weapon you will need to do a "give weapon_plasmashotgun" in the console. Installation: Unzip the pk4 file to a folder "Plasma Shotgun" under Doom3/Data. Start doom3, launch the mod. Do a "give weapon_plasmashotgun" in the console, scroll weapons till you get to the plasma shotgun.

Download

981 downloads

Uploaded:08-08-2004

GHOB\'s Combo Mod

ghob_mod.zip | 30.66 KB

room as long as you are firing your weapon. - The hand grenade has been modified so that it no longer acts like a rubber ball. When you throw it, it bounces once and stays still before exploding. - Nothing else has been changed in terms of weapon power or ammo count and the such. - For those interested in Coop, I tried to come up with the next best thing, until the SDK comes out. You can summon a special sentry that will follow you around the game defending you. This sentry is based on the MOD released by Michael Knight (UAC Sentry Robot Mod) as well as information I got from a post by PDQ 7779473 on www.forumplanet.com. The key difference between mine and Michael Knight\'s is that mine doesn\'t affect all the sentries you see in the game. It also does not cause problems with saves and quicksaves. You can summon the sentry by doing the following: (1) Bring down the console by pressing Ctrl+Alt+~ (2) type the following in the console: Bind \"x\" \"spawn char_guardsentry\" Where x can be any key. From this point on, as soon as you press the x button, a guard sentry will appear in front of you, ready to defend you till death.

Download

1825 downloads

Uploaded:08-07-2004

Easy Grenade Toss Mod

easygrenadetoss.rar | 4.96 KB

Download

6481 downloads

Uploaded:08-07-2004

Video Tutorial - Making your first Room!

d3rm11.zip | 30 MB

plan to release, so keep your eyes out for more. Also, visit the new site dedicated to these tutorials that Jdawgg has setup: http://tutorials.d3files.com. There you will find all your Doom 3 mapping needs - from tutorials to forums where you can get tech support, the site plans to be a large resource for mappers!

Download

4250 downloads

Uploaded:08-07-2004

Doom 3 Instagib Mod

instagibbyalienhazard.rar | 14.2 KB

Download

868 downloads

Uploaded:08-06-2004

Grenade Toggle, V1.02

gtoggle_v11.0.2.zip | 8.59 KB

weapon key after I threw a \'nade or two. In my opinion, the default behavior of not toggling, with grenades, is a bug, one that I hope Id fixes; either by just defaulting the setting to on, adding cvars so that players can customize freely without a mod, or better yet, cvars and an ingame menu. (Perhaps part of a weapon priority menu?) In any case, there\'s nothing I\'d like to see more than this mod being made obsolete by Id. :D This mod works with version 1.0.1262 (The version on the CDs) of Doom 3. It may or may not work (properly) with later versions. Version v1.0.2 (August 06, 2004) * Figured out what the problem was. Disregard all below; no bug in Doom 3. - I will never again mod before noon without having had a night\'s sleep first. - It works now. Really. 100% - In case you\'re wondering, I had the wrong file format for the pk4. There you have it folks, enjoy :)

Download

109252 downloads

Uploaded:08-05-2004

Doom 3 MachineGunX-2 Mod

machinegunx2.zip | 765.74 KB

includes flashlight built on.

Download

348080 downloads

Uploaded:08-04-2004

Cvars And Console Commands

cvarsandcmds.zip | 16.54 KB

Download

3057 downloads

Uploaded:08-30-2002

Carmack's Quakecon 2002 speech

carmack.mp3 | 15.55 MB

basically. ;) But it must be downloaded if your an incarnated Doom fan. It has lots of intesting tech talk, and features lots of interesting information on Doom III and it's engine. Thanks to Gamers Ammo for recording it!

Download

300 downloads

Uploaded:03-23-2012

DooM 3X

doom_3x_v1.0.zip | 42.08 MB

weapons are upgraded, specially the Chaingun and Plasmagun. I did this mainly out of boredom, but then I thought \"Oooh, and what if I add...\" and I kept going like that until I suddenly realised that, well, I had a decently large mod. Plus optional custom PDA backgrounds.

Download

165 downloads

Uploaded:03-23-2012

Trains

trains.zip | 51.79 MB

trains are automatic. I hope you will enjoy travelling and discovering the map :) Gergely Szombathelyi szombathelyig@gmail.com

Download

301 downloads

Uploaded:03-23-2012

Zombie Mode

62zombie_mod.zip | 22.24 MB

Download

68 downloads

Uploaded:01-21-2012

Real DOOM 3 Fans

real_doom3_fans.rar | 43.19 MB

credits a la DOOM 3 Cons: - The numerous clips that compose it are too short to be really enjoyed. What a shame! In the end, this video is more akin to a teaser meant to praise DOOM 3 than a video on its own. However, its great production value makes the download worth. Tech details: | CODEC: Windows Media Video 9 | Resolution: 800x600 | Duration: 3'28"

Download

159 downloads

Uploaded:12-14-2011

D3 Reworked Weapons

reworked_weapons_1.0.rar | 250.95 KB

accuracy changes, and visual recoil reduction on a few guns. Credit to Kamikazi Fred for the Pistol Burst Fire mod implemented with the changes I made. ///Enjoy

Download

441 downloads

Uploaded:12-06-2011

Enhanced Shaders D3

ng_bhm_shaders_d3_v28_full.zip | 3.67 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.8 - Exclusive Doom 3 enhancement, more metallic, very small change, but very noticiable, i just changed one .w for one .x in one line, but change a lot ! :D

Download

29 downloads

Uploaded:11-28-2011

Stage 2

stage_2.zip | 12.18 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, RocketLauncher. - Stuff: Medkits, Armor, Backpack. -------------- jONNY=[ReWire]=

Download

43 downloads

Uploaded:11-20-2011

Stage 1

stage_1.zip | 10.39 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, Grenades, RocketLauncher. - Stuff: Medkits. -------------- jONNY=[ReWire]=

Download

73 downloads

Uploaded:10-04-2011

RTS-Cemetery

rtscemetery.zip | 10.4 MB

ShotGun, MachineGun, Grenades, PlasmaGun, ChainGun, RocketLauncher. - Stuff: Shards, Armour, MegaHealth, Medkits. - Secret places: 3 --------------

Download

259 downloads

Uploaded:09-04-2011

Enhanced Weapon Effects

phrozo_weapons_mod2.zip | 7.07 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. Extras include having the sentry buddy, chaingun commando, and all Z-SEC enemies utilize the new particle and lighting effects for weapons. Exploding barrels, air tanks, func_explosions, and the bloodstone also have new particle effects! Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original.* *Debris physics, however, have been modified to make explosive effects look better per version 1.2. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c This video demonstrates the new explosion effects for barrels in version 1.2 The maps in this video are also included and listed in the readme. http://www.youtube.com/watch?v=_REItnTTwIg

Download

89 downloads

Uploaded:08-26-2011

Enhanced Weapon Effects

phrozo_weapons_mod.zip | 6.93 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. As an added bonus, added def files for some of the monsters and the sentry buddy have been included to utilize some of the new particle effects with other changes. Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original. I leave this up to the user to change to their own tastes or to use any assets in this mod to be included into other mods/projects as desired. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c Note: There have been some slight changes to the particle effects in the latest version of 1.1, but overall the effects the same.

Download

855 downloads

Uploaded:08-12-2011

D3 Duct Tape

duct_tape_v13a_full.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3a - Added now start all weapons with mounted flashlights set to ON by default. - Fixed muzzleflashes, now really are like in F.E.A.R., even the colour ! - Activated no ammo, empty fire to pistol weapon. - Optimized all weapons and fixed bugs. v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

Download

469 downloads

Uploaded:08-02-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v27_full.zip | 7 MB

new shaders ideas and implementations ! Very latest features on shaders...: v2.7 - Fixed glasses, mirrors, all reflections now, glasses had a light inside that i added by mistake, now is fixed at last ! :D Is very little, but that change so much and remove that so big problems for the glasses to had an added light (so seek !) and also all reflections get now so awesome, that really i not wanted to wait more to release this, because i want better release later other non graphical mods, but this soon... :D

Download

632 downloads

Uploaded:07-10-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v26_full.zip | 5.42 MB

and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.6 - Added and enhanced some features from latest Sikkpin awesome shaders mods !!! - Fixed a bug in the ambient-light.vfp shader and enhanced the detail. - Fixed lighting problems on Brilliant Highlights shaders. - Fixed some bugs and remove all TXB and use again TEX because is faster and also, like Parallax, is a feature we not need so much, so i can add other better things and improve on speed also, not only on quality !

Download

122 downloads

Uploaded:06-27-2011

RatCage

ratcage.zip | 6.86 MB

includes a couple custom textures and 1 ratcage.ogg sound file of a recording I made using a 7 string Ibanez guitar. The map is based on a real rat cage I made which is actually more ornate in real life as it has gold chain doors & Swarovski crystals through out the cage. I\'ve made two other cages before but this one is my favorite labyrinth design. My inspiration for making the cages in the first place was from playing doom.

Download

110 downloads

Uploaded:06-19-2011

Diplom

diplom_by_valkyr.zip | 25.67 MB

game Doom 3. Type in the console(ctrl + alt + ~) \"map Diplom\". Description: My diploma(\"Development of the input group\"), built in D3Radiant.

Download

227 downloads

Uploaded:05-20-2011

Enhanced Shaders Q4 D3

ng_bhm_shaders_d3_q4_v25_full.zip | 3.23 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.5 - Fixed a lot of dirty bugs, specially on D3 and made better the glasses.

Download

137 downloads

Uploaded:05-20-2011

True Survival

dts_plus_full_v13.zip | 4.87 MB

True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.3...: - Fixed bugs. - Lowered power little for Commandos both Tentacle and ChainGun ones. - Fixed Pinky problem i made myself by mistake. - Pinkys now can really pass through small doors ! :D - Made to be able to fire while in reload, if there is at least 1 rocket charged. - Removed some stupid low ammo sound for the Machinegun weapon. - Added shiny look to all weapons, look even on dark rooms can be seen ! - Added support for D3XP (ROE), just rename the zzz_d-ts_d3xp.pk4.zip to zzz_d-ts_d3xp.pk4, but better is to copy the True Survival mod folder but with another name for example adding d3xp to that new name folder copy and then execute it from it. - Changed Machinegun weapon firing sounds.

Download

66 downloads

Uploaded:04-23-2011

Hell Flower Custom Monster (Modders Resource)

neuro_hellflower.zip | 2.16 MB

but it have a long range attack. This monster come full of custom model/textures, AI, particles and def. When dead unlike vanilla doom 3 monsters the plant doesn\'t go ragdoll, instead it plays a death animation and then disappear with the burn away effect of the other monsters. This is intended as a modder resource. Video Preview: http://www.youtube.com/watch?v=8IPo0OgWpAk&feature=channel_video_title

Download

42 downloads

Uploaded:04-23-2011

Comic Book Style Posters

posters_comic.pk4 | 51.69 MB

3. --------------------------------------------- --------------------------------------------- --------------------------------------------- ---------------------------------------------

Download

87 downloads

Uploaded:04-03-2011

Phantasm D3 Beyond

FirstStrike_v1.5.exe | 1.3 GB

higher-ups and the author to try to work something out. Until something does work out, this file will be unavailable. Please keep submitting files and hopefully they won't be affected by the gremlins running around. -Sent (D3 Files Site Manager) ********************************************************************************* This update is for the Phantasm doom 3 mod from 2006 and has new weapons, characters and levels. Phantasm D3 beyond is based on the movie Phantasm and its 3 sequels. many scenes and locations from the movie have been recreated in a game scenario with doom 3. On a personal note I'd like to thank all that have played the first version, I hope you get to enjoy my new labor of luv : Phantasm D3 beyond 2.0 for doom 3. Thanks everyone! Bladeghost

Download

332 downloads

Uploaded:03-25-2011

Cacodemon Classic DOOM

cacodemon_classic_doom_look_alike.zip | 2.57 MB

cacodemon look.

Download

259 downloads

Uploaded:03-18-2011

Particle Tutorial Asset Pack

particletutorial.zip | 8.08 MB

real time for demonstration purposes, and also some examples of what one can do with a lot of hard work with the particle editor. The most noticeable changes are to the weapons of the bfg, chaingun, and plasmagun. All their particle systems have been completely redone using existing Doom 3 particle textures and also extensive use of new custom made textures. There are also some other particle effects you will notice. Some other details are added decals, glossy weapons, textures for the tutorial room, and some edited/added model textures. Link to my tutorial: http://www.doom3world.org/phpbb2/viewtopic.php?f=4&t=24303

Download

129 downloads

Uploaded:03-15-2011

zz_trey_hud.pk4

ice_trey_hud_mod.zip | 1.67 KB

disabled by the author.

Download

443 downloads

Uploaded:12-27-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v22_full.zip | 7 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look, is cool, try it now. - Changed properties from nicest to fastest again, because is the best for images in movement. - Fixed some lightning bugs. - Made Brilliant Highlights better, fixed bugs, makes it cool and real ! - Better Parallax for both NG & BHM shaders. - Updated all D3, Q4, Prey & ETQW shaders to latest ! - Really im not good explaining but just try it and see...

Download

90 downloads

Uploaded:12-08-2010

Silent Shout Trailer

silent_shout_trailer_01.zip | 43.6 MB

valkyr@land.ru ====================================== Enjoy!:)

Download

807 downloads

Uploaded:11-30-2010

Skyscraper

54d3skyscraper.zip | 29.27 MB

well. The game ends when you see the small room with the \"Exit\"...

Download

84 downloads

Uploaded:11-28-2010

Scratches

scratches.zip | 2.54 MB

sucks. any feed back will be taken suggestions, ect. thank you for checking this out!

Download

106 downloads

Uploaded:11-17-2010

ReMap Stage

rmsdm1.zip | 5.87 MB

Download

164 downloads

Uploaded:11-17-2010

In Da Cemetery 2

in_da_cemetery_2.zip | 1.15 MB

Download

284 downloads

Uploaded:10-18-2010

OldSchool_GamePlay

oldschoolgameplay.zip | 110.32 KB

powerfull. Some pickups give you more, some less than in DooM3

Download

132 downloads

Uploaded:09-24-2010

DM_Temple_Goldeneye-007

dm_temple.zip | 4.92 MB

already existing rooms. Tons of secrets, the password is 235 for the room with the keycode. If any of the textures are missing please report it to me on http://dopaminemachine.com/forums. Read the readme for more detailed description

Download

44 downloads

Uploaded:09-02-2010

Unpredictable D3NewAi

d3newai.rar | 104.79 MB

download is. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Some of the changes in this update include: Lowered a little the weapon_chainsaw motor sound when at idle! Added a red light with dynamic shadows to the chainsaw weapon, making it appear creepy! Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated! Fixed ZCommandos attacking Betruger More moveable objects in the Caverns2 and Hellhole SP maps, now A couple of bug fixes... Refer to the readme for more information.

Download

402 downloads

Uploaded:08-11-2010

Double Long-Barreled Shotgun

db_shotgun_ch.rar | 100.74 KB

file and the def file. Yeah, maybe it\'s badass... but really easy to do. And now, It doesn\'t shoot a s**tload of bullets. It just shoot a single bullet. It also have a low zoomFov, so you can use the shotgun as a Sniper Rifle. ---------------------- INSTALLATION: Just put the \"db_shotgun_ch\" folder on your Doom 3 folder, open it and run \"db_shotgun_ch.bat\". YOU NEED RESURRECTION OF EVIL. You can freely use this for your own Mods ( I mean... your RESURRECTION OF EVIL Mod... ). Just give credits.

Download

223 downloads

Uploaded:08-06-2010

Salvational Temple

zlevel9.zip | 4.19 MB

manuscript. It says that there is an artifact which can cure zombies. This is our last hope, humanity\'s last desperate attempt to recover from disastrous pandemia. Your mission: find this artifact in the ancient temple and activate it. Be aware: long range scans of that place show nasty deathtraps and hideous mutants. Going there is practically a suicide, but we don\'t have any other choice, so prepare yourself well.

Download

353 downloads

Uploaded:07-30-2010

Noah\'s Super Weapons

noahs_super_weapons.zip | 19.07 MB

their skills, so they rely on their weapons.

Download

289 downloads

Uploaded:07-30-2010

NineHammers Shotgun - Pegaso Chronicles Weapon Preview

pegaso_chronicles_nine_hammers_shotgun_weapon_preview.rar | 1.9 MB

related to the weapon ammo going -1, don\'t bother yourself to make me know that because it\'s a DooM 3 bug. Pegaso Chronicles needs RoE to work and you will never find that bug in the mod. The weapon will be in the player inventory when you load a map. HOW IT WORKS: Open the rar file and extract the folder pc_ninehammers in your Doom 3 folder. Then, open the extracted folder and \"double-click\" ( open ) the file \"ninehammers.bat\". Now... play Doom 3. To spawn the weapon just open the console and type: spawn weapon_ninehammers To spawn the moveable instead of the static model type: spawn moveable_item_ninehammers =========================== This is just a preview of a weapon. This weapon can\'t be used in any way or any project ( commercial or not ) without the Author permission. The screenshots are from Pegaso Chronicles.

Download

293 downloads

Uploaded:07-05-2010

NewDoom 3 MINI

newdoom3_mini.zip | 594.6 KB

cant just download the 2 mb version which has a better splash screen and machine gun model but this is just to show how much i can push this "newdoom" graphics down.....ya ive seen other graphic mods for doom 3 either not as good or as good as this but it cant beat my size ^_^ by the way this is not a virus or patch its the full mod :)

Download

696 downloads

Uploaded:07-03-2010

New Doom 3 v1.1

newdoom3_v1.1.zip | 7.8 MB

bugs, bullet markings are now fixed, and other tiny bugs which are annoying) * a bit better graphics (if you have the doom 3 settings pumped to the max including your highest resolution) * Worked on the fps so you'll probably get better frame rates if you were having trouble with v 1.0 kod_113@hotmail.com

Download

346 downloads

Uploaded:05-23-2010

DooM Beta Mod

beta_mod.rar | 2.27 MB

Download

449 downloads

Uploaded:04-18-2010

Confusion

firstmap6.zip | 1.52 MB

I can beat it without cheats so you probably can. It's hard though so you won't beat it on the first try. ;) Of course, you can kill the cyberdemon no matter what you do so if the only monster left is the cyberdemon then you win!

Download

190 downloads

Uploaded:04-12-2010

Self Shadows for IdTech4

zzz_selfshadows_d3_xp_q4_prey.pk4 | 3.38 KB

based games, like Doom 3, ROE, Quake 4 and even Prey. As its name implies this mod adds Self Shadows to all textures resulting in a more detailed ultra realistic for all texture environment and models.

Download

336 downloads

Uploaded:04-06-2010

Gibbable Imp Prototype

neuro_gibimp.zip | 440.29 KB

main model. There is a video available: http://www.youtube.com/watch?v=dJQrCfvSljk

Download

894 downloads

Uploaded:03-26-2010

Shaders Enhancer D3 & ROE PACK

ng_shaders_d3_q4_prey_v20a_full.zip | 1.76 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.0a - Fixed a very small bug on environment.vfp, only a little enhancement. - More detail gained by this, so its important ! v2.0 - Added Self Shadows to ambient lights, very noticiable !!! - Added improved global light. - Fixed bugs on color.vfp, environment.vfp, bumpyenvironment.vfp and ambientlights.vfp - Dead Space style specular style on environment textures, walls and the like. :D

Download

447 downloads

Uploaded:03-16-2010

Mancubus SP

mancubus_v12_d3_full.zip | 4.92 MB

converted to .ZIP the mancubus.pk4 and copied again into .zip file and updated the version to 1.2 for easy understanding, sorry. v1.1 - First update release by Dafama2k7. The NEW Update is actually made by Dafama, yes, I only wanted to fix a minor bug that prevented many people to be able to load this great map. Basically the bug was that the .map file was not 100% compiled a mapname.proc file was not on the .pk4, the original author tell it the users to compile the map, i am sure he wanted to make the .zip file to be as smaller as possible. Now that .proc file is included and also i have added full shadows to all lights. Get this D3 SP map right now and play it, its worth it a lot !!! v1.0 - First original release by Smart333.

Download

1004 downloads

Uploaded:03-14-2010

Clean Doom 3

doomconfig.cfg | 5.34 KB

feel like F.E.A.R

Download

361 downloads

Uploaded:03-13-2010

Cool NG & BHM D3 & ROE Shaders PACK

cool_shaders_pack_v19_d3_full.zip | 680.2 KB

ideas and implementations ! Very latest features on shaders...: v1.9 - Added semi HDR feature on all my shaders. - Added Penumbra effect on all my shaders. - Fixed lights passing through solid objects on BHM, now, this no more. - Enhanced backlights and added clamp Brilliant Highligts Mod. - Removed a couple of bugs, this, take me three full days.

Download

353 downloads

Uploaded:03-13-2010

Eerie Doom3

eeriedoom3.zip | 15.38 MB

setting. i did a pretty good job fitting it in at 15 mb Download and enjoy! :)

Download

669 downloads

Uploaded:02-22-2010

D3XP Bloom

d3xp_bloom_mod_full_v14.zip | 157.59 KB

activates the BLOOM already present but disabled and hidden in the ROE eXPansion for Doom 3 made by Nerve soft. And this is the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy. New Features...: Made a NEW CVAR to make easier for non experienced users to change the amount of bloom. This is done now and the CVAR is named BLOOM !

Download

748 downloads

Uploaded:02-06-2010

NG Cool shaders

ng_shaders_d3_q4_prey_v18.zip | 20.87 MB

change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...

Download

304 downloads

Uploaded:02-03-2010

Gravity Gun ROE

gravmodroe.zip | 3.67 MB

others can have fun with it, Why did I do this well the reason is that the Gravity Gun is very fun to use and I wanted to use it on ROE with the mod "Make it Till Morning" at first it was hard but after a while I figured out how to make it work with ROE by modding a few simple files.

Download

101 downloads

Uploaded:01-31-2010

NG Cool shaders

ng_shaders_d3_v17.zip | 72.65 KB

tweaking the original test.vfp i was found a very good reflection feature, the original shaders was broken and made for Q4 or Prey, not really usable with D3 without changing a couple of lines, i was do it and when i was finally able to run my D3 with that fixed test.vfp shader i was seen an awesome specular and reflections very, very enhanced and pushed up !!! So, work started on new shaders pack called 'Cools shaders' mod. + Shaders Enhancer v1.2 for Doom 3, ROE, Quake 4 and Prey. Description...: Shaders Enhancer unlike other shaders mods available doesn't change this two very important shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhance all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

Download

126 downloads

Uploaded:01-18-2010

Gorka 2

gorka_2.pk4 | 929.67 KB

Download

169 downloads

Uploaded:01-11-2010

The Dark Mod

tdm_update_win.zip | 4.99 MB

Sneak past your enemies, stay in the shadows, avoid fights, shot water arrows to douse torches, use rope arrows to climb, lockpick doors to gain entrance, grab the valuables and safely make your exit again! Installation Install Doom 3, patch it to the latest version, then extract the tdm_updater.exe file into "C:Doom3" (or where you installed Doom 3), then run it. The tdm_updater.exe will download all the necessary files for The Dark Mod, as well as keep your installation up-to-date. The download size is around 1.5 Gbytes. Linux version A Linux version of the installer can be downloaded here: [url]http://www.thedarkmod.com/download_the_mod.php[/url] The mod itself includes all the code and art assets as well as one training mission. Individual fan missions (FMs for short) can be downloaded as well, there are over 10 of them already: [url]http://www.thedarkmod.com/missions.php[/url]

Download

559 downloads

Uploaded:12-20-2009

Quadro - 6000 Futuristic Shotgun

quadro6000_futuristic_shotgun.zip | 2 MB

Nice Green & Black Overlay With Some Blood Drips (Blood Kinda Ruins It) Sounds Are Included Which Really Sound Awesome! Some Of Them WERE Created By Me.[/i] This Is A Must Download For Scifi-Horror Lovers!

Download

171 downloads

Uploaded:12-17-2009

Red Blazing Pistol

burning_red_pistol.zip | 1000.61 KB

Optional But NOT! Mine.[/i] So Please Do Not Hesitate To Download & Enjoy This Mod!

Download

582 downloads

Uploaded:12-05-2009

Burned Yellow Machinegun

burned_yellow_machinegun.zip | 725.52 KB

Machinegun. [i]A nice new trim to the Machinegun with Yellow Bit and bops and burn marks, So you have really been threw Hell! Yours Trustfully, David (Darkydude)[/i]

Download

125 downloads

Uploaded:11-20-2009

ZoomToggle

92autoexec.cfg | 26 B

Download

52 downloads

Uploaded:11-20-2009

Sherk mod for doom 3 (second preview)

sherk_mod.rar | 7.08 MB

Benjamin Pulido

Download

351 downloads

Uploaded:11-20-2009

GraphicFixCFG

autoexec.cfg | 188 B

haze/glossy etc. [/quote]

Download

294 downloads

Uploaded:11-20-2009

ZombiesAltCleanClothsPack

zombies_alt_clean.7z | 15.78 MB

and not so dirty and dingy looking ones. No paint app was used , just copied the clean skins and relabled as dirty. Zombies in Pack Labcoat Maintence Marine(The T-Shirt One). [/quote]

Download

256 downloads

Uploaded:11-05-2009

Sonic the hedgehog for doom 3

sonic.zip | 8.33 MB

Pulido :)

Download

633 downloads

Uploaded:11-05-2009

Tourettes Guy Mod!

tourettes_guy_mod.zip | 3.56 MB

out laughing! Yes Im Very late indeed :( But im not going to submit mods until a while because, I NEED A BREAK! Features: All new completely re-edited player sounds to Tourettes Guy Sounds I even put in Multiplayer Sounds Wasnt that nice of me? New Splash Screen When loading the game. Followed by farting and jumping sounds! There all practically Re-done! IM NOT RESPONSIBLE IF YOU ARE OFFENDED OR SOMEONE AROUND OFFENDED YES THIS HAS CURSE WORDS!!! [/i]

Download

393 downloads

Uploaded:11-05-2009

Blue armor

blue_armor.zip | 2 MB

Download

315 downloads

Uploaded:11-01-2009

Scorchy the Pistol

scorchy.zip | 28.69 KB

knock-back capabilities and does massive damage (think magnum). It's over powered because its been balanced by the slow firing and frequent reloads, but it does a better job against single targets (if you hit).

Download

132 downloads

Uploaded:11-01-2009

CoopLove

love_in_d3_walls.zip | 859.62 KB

wallpapers (1680x1050), dedicated to theme of love in Doom and coop gaming. This wallpapers is result of cooperative play with my girlfriend in original story and RoE expansion both on OpenCoop and LMS Mod. Thanks to my biggest love of my life Irena, and to creators of this stunning mods for cooperative experience. I hope some of you will like it. :)

Download

372 downloads

Uploaded:11-01-2009

Quake II Volcano Episode 1

quake_2_volcano_ep1.zip | 36.68 MB

player seeking history there to know what happens with Quake II Volcano, the first episode contains 3 levels are not so difficult. Enjoy Benjamin Pulido. See the readme for more information. :) :D :beer: Contents of mod: New Sounds New skins of demons New costumes, new music and much more ....

Download

44 downloads

Uploaded:10-30-2009

Sherk mod for doom3

shrek_mod_preview.zip | 61.19 KB

:D

Download

491 downloads

Uploaded:10-30-2009

DooM 3 Happy Halloween 2009!

doom_3_happy_halloween_2009.zip | 252.32 KB

will NEVER want to go the bathroom again![/i] Download Today!

Download

16 downloads

Uploaded:10-28-2009

Man's Darkest Hour Wallpaper

wallpaper.jpg | 40.26 KB

Download

151 downloads

Uploaded:10-27-2009

Man's Darkest Hours

darkest.zip | 198.37 MB

Dark Mod(I can dream). (PS. THE MAPS ARE IN THE LOAD MENU) A TC mod I've been working on. The premise is that Nazis won the war, turned into the evil government called The Trust, and now 200 years later you have to kill them.(still working on story). It uses lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I don't remember who's mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

Download

230 downloads

Uploaded:10-27-2009

Man's Darkest Hour Mod The Trust Replica Soldiers

88mdhm_the_trust_replica_soldiers.zip | 2.06 MB

previous version but it contained a thousand errors. And so I created this one with lots of updates and fixes with new features too! [i]Includes: Security's White Armor Has been Updated With some little white Attachments New Sounds The Old Ones sounded a little to corney for me. So they have been replaced with Combine's Sounds. Which Sound Alot Better And Suits Them. Previous Included: Cool White Armour Skin With Red Bits And Bobs, Armor Plates Have Red Cross Sign On it. Helmets Have Blue Glass, Faces dont look "Zombiefied" Plus Shotgunners Helmet Has "The Trust" Text On It. Shoes Are Not Dirty, Shield Has Cross Sign On It And The Shield Glass Is Red. Update: I Decided To Put In Sounds As In Voice's And They Sound Brilliant! Sometimes They Actually Chat To Each Other! (They Didnt Actually)[/i]

Download

113 downloads

Uploaded:10-23-2009

New Startup Screen for RoE

d3roelaunch.zip | 9.33 MB

Download

227 downloads

Uploaded:10-21-2009

Mans Darkest Hours

1_mans_darkest_hours.jpg | 38.4 KB

lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I dont remember whos mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

Download

240 downloads

Uploaded:10-21-2009

Darkydude's New Death Soundpack

darkydudes_soundpack.zip | 540.01 KB

terrifying Screams! So Break a Leg! Download Today!

Download

123 downloads

Uploaded:10-19-2009

Vulgar hell

vulgarhell.zip | 786.07 KB

Download

138 downloads

Uploaded:10-19-2009

Cinematic example

cinematic.zip | 8.72 KB

Download

78 downloads

Uploaded:10-19-2009

Wrath of DOOM - SuperShort-Demo

wrath_short_demo.zip | 38.64 MB

Theme"MusicPlasmagun has Splash Damage with "Knockback" (Q3A Style) You can use Rocket Jump with the Rocket LauncherSpeeded Up playerMax Health Incresead from 100 to 300Max Armor Incresead from 125 to 150Walk Speed IncreseadRun Speed IncreseadCrouch Speed IncreseadOnly 5 weapons: Fists, Chainsaw, Shotgun, Plasmagun and Rocket Launcher

Download

104 downloads

Uploaded:10-11-2009

Inside the Fortress

zindise_the_fortress.zip | 749.69 KB

"health-drainer-floor". ---By Sergiroth

Download

816 downloads

Uploaded:10-08-2009

F.F (Futuristic Flashlight)

f.flashlight.zip | 626.24 KB

"F.F" into your doom3/ folder and run F.F from the mods list and enjoy your new flashlight! :P if any problems/glitches email me at kod_113@hotmail.com

Download

477 downloads

Uploaded:10-06-2009

NewDoom3 Patch

newdoom3v1.0patch.zip | 3.2 MB

Download

350 downloads

Uploaded:10-06-2009

Modification

mariodoom_v01eng.zip | 38.28 MB

Download

1536 downloads

Uploaded:10-06-2009

NewDoom3 v1.0

newdoom3v1.0.zip | 216.15 MB

Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene backgrund noisse # Ultra realistic weapon sounds [/quote]

Download

1138 downloads

Uploaded:10-06-2009

Demon Genes

demongenes.zip | 14.7 MB

quiet, but that will quickly change. The setting is a Genetic research facility that you have been sent to investigate after communications cease. Whatever, it's a familiar storyline, you've heard it all before... This map incorporates many intricately crafted sequences as well as heavy usage of scripting. [/quote] Sounds fun, no? Downlaod below!

Download

583 downloads

Uploaded:10-05-2009

New Doom3

newdoom3v0.9.zip | 162.11 MB

Better sounds # Better metallic look # Better Special FX # Better models and texture resolutions # Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene background noise # Ultra realistic weapon sounds

Download

475 downloads

Uploaded:10-05-2009

Real Chainsaw

realchainsaw1.0.zip | 742.15 KB

with throttle blips and carburetor burbling, plus better startup and shutdown sounds. The hit sounds have also been changed in an attempt to approximate the sound of a real chainsaw bogging down in material, as was done in the original Doom.

Download

293 downloads

Uploaded:10-04-2009

BloodBust Chainsaw

bloodbust_chainsaw.zip | 154.61 KB

terror! ----------------------------------------------------------------- If theres any problems contact me! davidwbrennan@hotmail.com

Download

168 downloads

Uploaded:10-04-2009

Save Ammo mod

d3saveammo.zip | 32.87 KB

mod is aimed at people who: - think that there is too much ammo in the game or - wants to play a level more difficult than Veteran, but dislikes the Nightmare level for some reason. In this mod the ammo quantity and the capacity of medkits and armors are decreased by about a half. The damage of some weapons was also decreased by 10-20%. In addition, when the game starts your health level is only 25, that makes a sense for numerous medkits at the beginning of the game. Monsters are untouched except the final boss - Cyberdemon - its strength is doubled. [/quote]

Download

663 downloads

Uploaded:10-02-2009

Doom 3 Classic E1M8 Main Menu Theme

classic_doom_3_e1m8_main_menu_music.zip | 898.21 KB

the audio, credit goes to its creator: Sonic Clang. Aka: Brian Kline

Download

526 downloads

Uploaded:10-02-2009

Alpha labs, sector 6

alpha6.zip | 719.17 KB

downlaod below!

Download

165 downloads

Uploaded:09-29-2009

Little hell 2

little_hell_2.zip | 4.74 MB

Download

374 downloads

Uploaded:09-29-2009

Caverns, area 3

caverns.zip | 583.64 KB

hell"!

Download

90 downloads

Uploaded:09-29-2009

Quake 2 Volcano Demo

volcano.zip | 18.85 MB

your mission then becomes to destroy all demons.

Download

149 downloads

Uploaded:09-20-2009

dw_petrified forest

tofdw01.zip | 2.75 MB

getting more and more... Fight them back to hell, where they belong. In this dark map, a forest at night, owls screeching in the treetops, the ground is hardly lit and the tree trunks disapear in the night sky. Every player is followed by a small sphere, lighting the way with a spotlight and helps finding your opponents. Try not to loose it, they don't need a light to find you :D

Download

506 downloads

Uploaded:09-19-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v16_d3_full.zip | 1.97 MB

awesome specular and reflections based, very enhanced and pushed up shaders mod taking as its base the original D3 & ROE GL shaders. - Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. - Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp

Download

214 downloads

Uploaded:09-17-2009

Introduction (q3dm0)

q3dm0.zip | 20.88 MB

Download

107 downloads

Uploaded:09-15-2009

Problem

problem.zip | 160.7 KB

Download

118 downloads

Uploaded:09-13-2009

fmj_stucko

fmjstucko.zip | 41.57 MB

textures, custom models

Download

123 downloads

Uploaded:09-12-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v15_d3_full.zip | 1.78 MB

original D3 & ROE GL shaders. 2- Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. 3--> Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhanced all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

Download

120 downloads

Uploaded:09-12-2009

Bloody fatty

fatty.zip | 399.96 KB

Download

213 downloads

Uploaded:09-10-2009

Trips and traps

d2map08.zip | 7.49 MB

to extract. Music of level 8 of doom2. Many Cacodemons.

Download

249 downloads

Uploaded:09-08-2009

Sigma labs 3

sigma3.zip | 835.67 KB

Download

181 downloads

Uploaded:09-08-2009

Sigma Labs 2

sigma2.zip | 1.13 MB

Download

64 downloads

Uploaded:09-06-2009

Wooden Weapons

wood.zip | 1.57 MB

You're going to need them.

Download

203 downloads

Uploaded:09-05-2009

Sigma Labs Sector 1

sigma_labs_1.zip | 1.15 MB

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384 downloads

Uploaded:09-04-2009

Doom 2 music

doom_2_music.zip | 38.56 MB

No, I have not Rebis but if the replacement. Alphalabs4: On the giant spider. delta4: In part of hellknights. recycling1: In the part where is the revenant. recycling2: In the part where mancubus appear.

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86 downloads

Uploaded:09-03-2009

Color launcher

color_launcher.zip | 948 B

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80 downloads

Uploaded:09-01-2009

Slime mancubus

slime_mancubus.zip | 531.11 KB

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536 downloads

Uploaded:08-31-2009

BHM COOL shaders

bhmod_cool_d3_full_v10.zip | 934.58 KB

specular and reflections very, very enhanced and pushed up !!! Note... Do not confuse with the BHNG mod also originally made by Maha-X and constantly updated by me, both are based on the same techniques but with some very important changes, so i decided to update both on a different mod everyone. Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher. Very Special Thanks to all this great people...: This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager ! This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!! This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X ! This mod uses brilliant Green Bar fix thanks to Langenscheiss !

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729 downloads

Uploaded:08-31-2009

Doom 3: Mind-Killer

doom3mk21.zip | 49.82 MB

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117 downloads

Uploaded:08-29-2009

Ghost pistol

ghost_pistol.zip | 117.5 KB

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102 downloads

Uploaded:08-29-2009

FMJ_mini_base

fmj_mini_base1.1.zip | 2.05 MB

server crash

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159 downloads

Uploaded:08-27-2009

Little Hell

little_hell.zip | 88.48 KB

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31 downloads

Uploaded:08-24-2009

FMJ_mini_base_(ctf)

fmj_mini_base.zip | 2.05 MB

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315 downloads

Uploaded:08-24-2009

Comm Center

d3base3.zip | 5.52 MB

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126 downloads

Uploaded:08-23-2009

The Stonewoods

tofd3dm03b.pk4 | 1.84 MB

small sphere, lighting the way with a spotlight. The light can be shot, but it will return... For the EMZ mod seems to be a bit brighter in general, the main light will be set to a darker color, when the map loads. ================ Changes in v1.1: ================ As in the Original map for fmj, i changed the lights color and the spheres material for a warmer look of it. Added a glow for the sphere. I Altered the script a little.

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168 downloads

Uploaded:08-23-2009

Installation

d3base2.zip | 5.15 MB

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361 downloads

Uploaded:08-23-2009

Blood shotgun

blood_shotgun.zip | 521.33 KB

end up on there.

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70 downloads

Uploaded:08-22-2009

Statue mod

statue_mod_by_benjamin.zip | 11.28 MB

stone. Contents: New Weapons skins. New skins of demons New zombie skins.

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152 downloads

Uploaded:08-18-2009

Subway3

subway3.zip | 81.28 KB

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90 downloads

Uploaded:08-18-2009

Green Archvile

green_archvile.zip | 1.79 MB

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149 downloads

Uploaded:08-18-2009

Subway2

subway2.zip | 124.73 KB

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49 downloads

Uploaded:08-18-2009

The Dark Passage Textures

textures_tdp.rar | 14.9 MB

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197 downloads

Uploaded:08-14-2009

Subway

subway.zip | 157.54 KB

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156 downloads

Uploaded:08-14-2009

Imphell

imphell.zip | 25 KB

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293 downloads

Uploaded:08-10-2009

Infernal Death Orgy

2009_08_05_idov17.zip | 256.64 MB

ramps up the difficulty. It does all this while keeping the original game's atmosphere. It uses, and improves upon Denton's Enhanced Doom 3.

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256 downloads

Uploaded:08-08-2009

Crusher

crusher.zip | 73.13 KB

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157 downloads

Uploaded:08-04-2009

The dark passage

tdp.zip | 183.49 KB

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90 downloads

Uploaded:08-04-2009

torneo

tutorial_tourney.zip | 40.34 KB

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142 downloads

Uploaded:08-03-2009

The Trenched Hill

tof_fmj_02.zip | 5.56 MB

that can be used for cover. In addition to screenshots, [URL=http://www.xfire.com/video/104a0d/]here's[/URL] a video of the map: In this map i altered the concept of how to play CTF a little bit. There are no team bases. The flaggs are placed in the middle of the map close to one another on the lower level. As the one flag is taken, the other one is put on top of the hill... Originally the flags were not supposed to be moved. I intended the flags to be under the hill and the goal to score to be on the hill. The way the bots are controled (brush based) made me change my concept.

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153 downloads

Uploaded:08-02-2009

Puente

puente.zip | 138.39 KB

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148 downloads

Uploaded:08-01-2009

Tumba

tumba.zip | 165.93 KB

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728 downloads

Uploaded:07-30-2009

E3 Alpha Sound lite

e3_alpha_snd_lite_v10_full.zip | 83.18 MB

classical and with a more creepy atmosphere. Monsters, demons, zombies, characters, weapons, machines, even the player sounds different, metal boxes, doors, elevators, everything sounds a lot scarier right now.

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329 downloads

Uploaded:07-18-2009

Skyportal

skyportal.zip | 6.06 MB

assets to help producing contents taking full advantages of this system. 3D Skyboxes are a good alternative to the normal 2D one. With this system you can render real 3D objects as skybox. You have simply to create a room with what you want to show in the skybox, even monsters. Then with some simple steps your little room will be enlarged 16 times on the skybox. What this mean? You can create more detailed even animate skyboxes, with better performance and less pain to create a six side cubemap as included there are skydomes that use 360° seamless sky textures of 1024x512. Included in the zip there is a complete manual on how setup a 3D skybox and the relative entities, with map samples and scripts. It uses a new DLL, so you can't add other mods that have custom DLLs. But the Source code is included in the zip, so you can change it at your pleasure and port it on Mac and Linux.

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148 downloads

Uploaded:07-17-2009

DM HellPit

hellpitsubmission.zip | 5.06 MB

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452 downloads

Uploaded:07-14-2009

Tested (FIXED)

testedrev5.7z | 483.55 MB

comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels linear or sometimes you are gointo to need items to get out of them, some of them are remix levels from doom, doom 2 and doom 64. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (Note: Sorry for the delay in upping this file, the server was eating the file like a broken drink machine eating your last dollar. -Sent)

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363 downloads

Uploaded:07-13-2009

Doom 3 Monorail Easter Egg

shot00002.zip | 253.12 KB

zombieman texture and one of the frozen tentacle man.

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95 downloads

Uploaded:07-10-2009

My Little Hell

mlh.zip | 973.46 KB

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161 downloads

Uploaded:06-27-2009

ROCKY DOOM 3

railgun_mod_golden_gun.rar | 493.84 KB

golden gun! To use the railgun, open console with crtl+alt+~ and type in "give weapon_railgun". The golden gun replaces the pistol.

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36 downloads

Uploaded:06-25-2009

Petrified Forest - FMJ

tof_fmj_01a.zip | 2.58 MB

actually capture the flag. It´s a very dark and atmospheric map, a forest at night, owls screeching in the treetops. The ground is hardly lit and the tree trunks disapear in the night sky. In "tof_petrified forest" every player carries a small light, so the nearer surroundings can be seen properly and the player is seen from far away. "tof_dark petrified forest" After testing the map on our server i added a version of the map without the individual lights, which makes the map even more fun to play - i suggest to play this version of the map, the light makes it too easy to find other players in the map. Team play is recommended in this map or it will be very hard to actually capture the flag.

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74 downloads

Uploaded:06-25-2009

id Tech 4 Baseball

baseball.zip | 65.87 MB

id Tech 4 engine. Id Tech 4 is set to be release under GPL, although not this year as originally announced. I will work on this mod using Doom 3 as a basis until the engine is released, then release a free, standalone baseball game for at least PC, second choice platform is the Playstation 3, because of Unreal Tournament 3 being customizable on it, and because I own one. Please note: this is an EXTREMELY early alpha, and I am not responsible for any damage to your computer, including damage directly related to this mod. While I have done some testing, it was an extremely small amount, and will likely work differently on different hardware configurations. This is the latest video I have of the mod working, all other videos of this mod are "obsolete" because I lost the original data and started over from scratch within the past few days. I just graduated from high school, and will be busy with life in general, I'm starting a band, moving out of my parent's house, and getting ready for my first semester of college. This game is more of a hobby or "side project," than it would have been if I weren't so busy. Because of the amount of time I will have to work on this project is fairly restricted, my first priority related to this mod will be bug fixes, so please report any bugs you encounter. Not much is there, all you'll be able to do is walk along the plane where a field will go, but enjoy!

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731 downloads

Uploaded:06-23-2009

Tested

testedrev5.rar | 481.07 MB

comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds four months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion!

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188 downloads

Uploaded:06-17-2009

Annihilation X (update 2)

annihilation_x_updates_2.zip | 90.42 MB

Annihilation X (update 2) requires the full Annihilation X (final) Modification as well as the first updated version released, Annihilation X (Update) to be installed before this new version.

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264 downloads

Uploaded:06-17-2009

FoREVERror DM 1

frdm1.zip | 13.75 MB

will provide hours of enjoyment for even the most battle-hardened Mars marine! This is a huge map, with many secret rooms, prepare to spend hours just exploring. This map is especially good for using rocket jumping and strafing to gain that tactical advantage.

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348 downloads

Uploaded:04-21-2009

D3XP BLOOM

d3xp_bloom_mod_full_v10.zip | 16.38 KB

the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy.

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462 downloads

Uploaded:04-21-2009

Oldskool Plasmapak

oldskool_v1.1.zip | 598.29 KB

features a cool new glow effect for added immersion and the option to disable those system-hungry pointlights for users on low-end rigs. As always, suggestions are most welcome. Enjoy.

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569 downloads

Uploaded:04-13-2009

Revility Weapons Mod

revilitymod.rar | 8.34 MB

Weapons Mod is the sum of all it's parts...For years Revility has been sitting on a collection of small weapon changes for Doom3; Instead of never releasing them or holding them for future projects, The developer has decided to pack them together and release it to you, the [i]Doom III[/i] gamers. Highlights of the Revility Weapons Mod include a grenade launcher to replace grenades, and Half-Life Rocket Launcher position. The chaingun also functions, is held and uses the same sounds as the one from the movie [i]Predator[/i]. [b]Some of the changes in this version include:[/b] New main menu music added from Doom 64 pc port. Shotgun Updates: Reduced spread Adjusted FPS view position Mmodifired fps model a bit Modified texture color a bit Added new firing sound Changed cocking sound Flash light added with flashlight beam attached to fps model Rocket Launcher Updates: New FPS model position. Similar to Team Fortress 2/ Half-Life RPG position Pistol Updates: Adjusted colors & modified diffuse, and local map a bit Modified fps model, enlarged barrel and body parts Added new firing sound Increased damage from 14 to 16 Flash light added with flashlight beam attached to fps model ChainSaw Updates: Uhanged color from yellow to red (Evil Dead Chainsaw color) Machinegun Updates: Adjusted damage and speed Changed fps model colors Added new firing sounds Flash light added with flashlight beam attached to fps model Chain Gun Updates: Added Predator firing sounds Added new wind up and wind down sounds Modifired specular and diffuse maps Removed a few parts from the fps model Added a hand and hand grip below the barrel on fps model. This is the same holding style as the Predator Chaingun. Changed FPS position Removed bullet sounds, motor loop now replaces it. Lowerd damage amount because of speed increase Increased weapon's speed Modified script file for new wind down sounds, and motorloop. Flash light added with flashlight beam attached to fps model Plasma Rifle Updates: New firing sound. Sound is a modified version of the one from Doom 64 pc port. *This is also the same sound used in the Terminator 1 & 2 movie future war scenes. Nozzle glow increased from 8 to 260. The gun now emits light to see in the dark. Grenade Updates: Made Grenades less bouncy Replaced Grenades with Grenade launcher. There is no priming btw. Lowered grenade damage because grenades fire almost as fast as the rocket launcher. Lowered damage player takes from own grenades Grenade projectiles are now 50% larger Added a red smoke trail to grenades to make them easier to see. And more! (See the readme) So, if you're looking to spruce up your stock version of [i]Doom III[/i] and and a whole new look and feel to your gaming enjoyment, then all thats needed is for you to make your way to the download link and put it to good use! ;) Refer to the readme for a whole plethora of information.

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69 downloads

Uploaded:04-08-2009

The Stonewoods

tofd3dm03.zip | 2.34 MB

atmospheric map, a forest at night, owls screeching in the treetops. The ground is hardly lit and the tree trunks disapear in the night sky. Every player is followed by a small sphere, lighting the way with a spotlight. The light can be shot, but it will return... The teams will start in opposite corners of the forest.

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290 downloads

Uploaded:04-08-2009

Oldskool Plasmapak

oldskool_plasmapak.zip | 1.29 MB

and decided I wanted my plasma gun to look and feel like everyone's favourite turbo-spamming energy rifle from Doom 2. So I've tweaked the Doom 3 weapon colours and weapon behaviour to match its predocessor's (further details in the readme). I've also included real pointlights for plasma and Dan Stockman's awesome plasma impact and fire sounds, but these can be enabled or disabled according to preference (details in the readme).

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298 downloads

Uploaded:03-15-2009

UBAR SHOTI 2

ubar_shoti2.zip | 8.45 MB

revamped version...this bundle of [b]Doom III[/b] goodness comes packed with bonus material as well as updates! With this version, you can destroy more irratating and annoying baddies! Also, with this update, you can now play it in [b]Doom III[/b] [u]and[/u] [b]RoE[/b]! But that's not all, this updated file also comes with a second ubar_shoti pack dubed: ubar_shoti2.pk4...this one contains more sounds. Basically, its mixed sounds from the shotgun with the super shotgun. [b]Some of the new features include:[/b] Higher quality sound effects. Some sounds are different. Added tracer fire. (not included in Ubar_shoti2 and Ubar_shoti2_d3) Added dry fire sound. (not included in Ubar_shoti2 and Ubar_shoti2_d3) When you're in in a fire-fight with some nasty D3 or RoE baddies, and, from a fair distance, you're popping them off while staining the walls and floors with what you can only assume is their entrails, when you notice that, due to their numbers, they are getting closer...As the only weapon you have that is with ample ammo is the shotgun, you're last thought before being overrun is that of having two shotguns may have saved your bacon! If this, or anything close to it has ever happened to you, then UBAR SHOTI 2 is something that you definitely want to download! Slade EXE has dusted off the cobwebs and has devised a solution for this kind of predicament, and this is the result of his work. Once you have installed this Mod, you'll notice a new, mean looking weapon in your hands...your double-barrel shotgun will act like an over-and-under double-barrel shotgun; In short, this Mod will allow you to fire twice before needing to reload! Effectively doubling your damage potential! The fact that you can fire four shots before needing to reload is sweet enough, but it is not all that UBAR SHOTI 2 gives you...you will also get a sharp new black leather grip skin to go with your new deadly weapon and new weapon sounds; If you think that is all, you're wrong...this Mod also comes with a new sounds! If this sounds good to you, then start your download now... Refer to the readme for additional information.

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722 downloads

Uploaded:03-14-2009

Doom 3 Tweaker

doom3tweaker1.5.zip | 4.09 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 Tweaker is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! With this tweaker you can generate configuration files for doom 3. Naturally the Tweaker has much more options (cvars) than you can found in Doom3's main menu! In the tweaker every option has a description, and most of the options have Pictures also, so you'll clearly understand what does that particular setting do!!! If you don't want to examine every option, you can load one fr