Doom III

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202606 downloads

Uploaded:03-05-2007

DOOM 3 Patch

doom31.3.1.exe | 18.74 MB

console commands are not supported by Activision(R). This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com[/i] Have a look at what awaits you... [b]Some of the other features included are:[/b] Fix rendering Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls [b]Fixes for modding/SDK:[/b] Fix RevBitFieldSwap issue (affected only big endian platforms) Fix ReadBindFromSnapshot Pass lastPredictFrame to the game (client prediction) Pass HandleMainMenuCommands to the game Allow game to override gui load menu For additional technical help with Doom 3, please see the Help system that came with the game, or visit the DOOM 3 web site: http://www.doom3.com [u]A few notes about Vista:[/u] We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line. If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact. The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation. Refer to the readme for more information.

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59572 downloads

Uploaded:10-09-2007

Classic Doom 3 | EXE

classic_doom_3.1.3.1.exe | 202.6 MB

bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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3891 downloads

Uploaded:08-31-2010

Doom 3 Patch v1.3.1 RUS(1C)

doom3_1.3.1_rus1c.zip | 16.66 MB

Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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16410 downloads

Uploaded:12-17-2005

Classic DOOM 3 Original Mod Soundtrack

cdoom3_music.zip | 41.8 MB

credit goes to Thumpmonk. Running Time: 30'48"

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43289 downloads

Uploaded:05-29-2007

OpenCoop

opencoop2.0alpha.exe | 327.76 MB

it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it\'s done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps. Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information.

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86339 downloads

Uploaded:05-25-2005

DOOM 3 Update for Windows

d3_1_3.exe | 32.41 MB

information since version 1.0 ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download [file="40149"]the latest Creative Beta Drivers[/file] for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------- Changes relevant to mod developers (SDK): ------------------------------------------------------------- - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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11715 downloads

Uploaded:03-22-2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu1.00b.zip | 31.72 MB

the main menu and such? If you just answered 'yes', then you're in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! [b]Some of the changes in this version include:[/b] Fix the no music "bug". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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1585935 downloads

Uploaded:08-19-2004

Trent Reznor Sound Pack

trentreznorsounds.zip | 8.2 MB

pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that\'s it!

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9374 downloads

Uploaded:09-05-2005

SABot

sabot_alpha7.zip | 3.2 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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34252 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_10.zip | 818.48 MB

the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

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15688 downloads

Uploaded:03-30-2008

Last Man Standing Coop

lastmanstandingcoop4windows.exe | 298.32 MB

and we have it here to fill your downloading needs! If you haven't read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! This is the Windows release, for the MultiPlatform version, [file=""]Click Here[/file]. Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don't get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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9127 downloads

Uploaded:06-14-2005

Ultimate

ultimate_v1beta.zip | 50.77 MB

these into a test mod for me to see if they could be used in the EOC mod. You are about to download a Beta version of that mod, many features aren't finished while others need further testing. Please post your gameplay experiences! Have fun with the Ultimate Mod Test Release! ------------- Features: ------------- - Added night vision. - Added force field/shield (The shield is dynamic and non-stationary as it acts as a personal shield for its wearer. Lasts half a minute then needs two minutes of recharging). - Added a marine buddy. - Added texture optimizations to many creatures, weapons and architectual textures. - Added 3 new weapons and made many weapon optimizations. - Added a balanced 'flare' system, many zombies will carry flashlights that drop flare ammo. To use a flare simply press the fire button while holding the flashlight. Flares will selfdestruct after a short amount of time. - Added many, many gameplay tweaks for faster gameplay. ------------------------------------------------- Weaponry Changes/New Weapons: ------------------------------------------------- - Hands/Fists: [i]Upgraded texture resolution.[/i] - Pistol: [i]New model/animations. Instead of carrying 1 pistol, you now carry two. Twice the damage and speed, twice the ammo usage.. very powerful, twice the reload time.[/i] - Shotgun: [i]Upgraded speed and spread.[/i] - Machine gun: [i]New sounds, upgraded speed and spread.[/i] - Chaingun: [i]Upgraded speed, sounds.[/i] - Grenades: [i]Grenades now spread into six projectiles (Great kudos to: The Clusternade mod).[/i] - Plasma gun: [i]Customised weapon that uses combined nanotechnology and BFG technology to feed medical support back to its user.[/i] - Rocket launcher: [i]Increased damage.[/i] - Plasma hands: [i]Due to plasma poisening and as a side effect of having the soul cube, you can now control small amounts of plasma merely by concentrating.[/i] - Flares: [i]Throw them with your flashlight selected.[/i] - Gravity gun: [i]See [file="32525"]my gravity gun mod.[/file][/i] - Railgun: [i]Fires mini-BFG projectiles extreme speeds. Projectiles travel so fast they are nearly invisible to the naked eye.[/i] ------------------ Known bugs: ------------------ - Some monster skins are too bright, working on that. - There's no way yet to pick up the new weaponry in game. I am working on that in the form of new scripts and such for the current maps.

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22999 downloads

Uploaded:04-11-2005

DOOM 3 Savegames

d3_saves.zip | 28.72 MB

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8745 downloads

Uploaded:10-14-2007

[Fixed] | In Hell - Directors Cut

in_hell_directors_cut_fixed.exe | 375.65 MB

on this has been rather difficult. I have also been busier then usual IRL, which didn't help at all! In any case, here it is now: For those of you that have enjoyed the super popular previous release from Doomi, [file="55089"]In Hell[/file], which saw 8,000+ downloads from this site alone, have a serious reason to throw your hands in the air and dance with joy! With the release of In Hell - Directors Cut, comes a whole new experience that will increase your [b]Doom III[/b] gaming enjoyment! Doomi has done some great work on this new [b][i]In Hell[/i][/b] release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod...what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? [b]Some of the changes in this version include:[/b] Weapon sounds Weapon characteristics Player attributes Changes to the Deathmatch Mod ...And much more! Once you have completed playing In Hell - Directors Cut the first time, it is strongly suggested that you play again a second time, as the game never plays the same way twice, and you will not get the full impact of this mod the first time through! The second time you play, you will notice much more, and be in a better position to appreciate all that the [b][i]In Hell[/i][/b] Mod has to offer, along with a gratefulness and understanding for the amount of time and work that has gone into this release! The bar has been raised by Doomi with the release of this mod, now every Doom III developer will have to work that much harder! [b]Some of the features of this mod are:[/b] 21 SP-Levels 4 MP-Levels Four Difficulty Settings New Sounds New Music New Graphics The perormance has been optimized (Now all the middle-of-the-road systems can enjoy this mod as well!) Compatible to all Doom 3 versions Refer to the readme for more information.

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1900 downloads

Uploaded:09-06-2010

Doom 3 Patch v1.3.1 RUS(1C) v2

doom3_1.3.1_rus1cv2.zip | 16.66 MB

Russian Released: September 2010 Author: Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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20075 downloads

Uploaded:04-14-2006

Extreme Quality Mod

extreme_quality_mod_update_10_11.zip | 111.12 MB

performance). For ATI owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom For NVIDIA owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom - Relief + Brilliant bloom Again, this mod is compatible with both DOOM 3 and Resurrection of Evil.

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1995259 downloads

Uploaded:08-19-2004

Doom 3 Retail Gore Mod by *Nitro*Clan

nitrogore.zip | 1.3 MB

and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves :D In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired. [b]So:[/b] - Increased amount of gore and blood a bit - Removed "burnaway" and "vaporization" effect - Fixed a small bug in the PDA of 'Mark T. Caseon' [b]Changes since Beta 2:[/b] - Removed pk4 version because of MP bugs - Player now bleeds if attacked (Singleplayer) - Increased amount of Cyberdemon's blood a bit - Some small bugfixes [b]Installation:[/b] - Extract content into your Doom3 directory - Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually

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10274 downloads

Uploaded:10-10-2007

Classic Doom 3 | ZIP

classic_doom_3_1.3.1.zip | 202.49 MB

Flaming Sheep Software has produced this [i]Final[/i] version of their super popular mod to appease those who have recently bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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6042 downloads

Uploaded:06-25-2007

DungeonDoom

dungeondoom82.rar | 72.27 MB

largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. To gain experience and gold more quickly, look for challenges offered by npcs in the overworld. Satisfy their requests by meeting the objective in the indicated dungenlevel. Retrieve your reward by returning to the questgiver. Depending on the gameplay variant (Short, Medium or Long) teleporters will be available at certain levels (for example at every forth level in the short gameplay variant). The teleporter will transport you back to the overworld, where items can be stocked up for further progression through the dungeon. Be sure to prepare yourself well when you descend into the dungeon. Take enough ammo and potions to survive to get to the next teleporter. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]Some features available in DungeonDOOM include:[/b] Extensive role-playing game features including: Character development Story-line progression Optional quests Good vs evil alignment and more Three alternative game modes for optional instant action or extended adventure gameplay experiences. Traditional first-person and optional overhead third-person camera modes. Four adjustable light levels with optional ambient lighting. We also have, for your viewing pleasure, a trailer featuring this awesome mod! DungeonDoom.wmv [b]Some of the changes in this version include:[/b] Two new monsters: rocket zsecs and jetpack fatty zombies More variability in wilderness Improved villager AI Instant carnage reports Refer to the readme for more information.

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32441 downloads

Uploaded:03-30-2006

OpenCoop

opencoop1.1.exe | 181.58 MB

reworked, so that the game is playable over the internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. Further releases will include a new gamemode and new levels. 05.03.2k6 Update -- OpenCoop Map Pack ready for download; it includes 29 maps created by Doomi (In Hell), Warmachine (Teh_Base), The Slayer (P.A.R.S.) and Zombi (Final_Key). You may download it [url="http://files.filefront.com/oc+mappack1v10/;5032670;;/fileinfo.html"]from this page.[/url] ----------------- What's new: ----------------- We added a bunch of new features: new gamemode, cinematics updated, new scoreboard, q4 style network code, new monster synchronisation code, etc. See for yourself: - A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup. - Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2 - A polished mainmenu: The mainmenu has a new color theme and now displays all the custom maps installed plus a few information about them. This is truly to pay tribute to their authors. These maps will be released shortly. - Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure. The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics too many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player. - Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now. - Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom 3. This was a great challenge and took some time, but it results in a better online gaming experience. - AI enhancements: The network synchronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside running of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select its closest target. We also fixed some bugs present in the AI projectile code which caused the game to crash. - A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian. - A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled). - OpenCoop 1.0 Features included: Are you new to OpenCoop ? Check out [url="http://www.d3opencoop.com/forum/viewtopic.php?t=58"]the feature list[/url] of OpenCoop 1.0. ------------ Support: ------------ OpenCoop 1.1 FAQ http://www.d3opencoop.com/forum/viewtopic.php?t=5 OpenCoop 1.1 Install Instructions http://www.d3opencoop.com/forum/viewtopic.php?t=4 OpenCoop 1.1 Bugtracker http://www.d3opencoop.com/forum/viewtopic.php?t=203 OpenCoop 1.1 Screenshots http://mods.moddb.com/6902/image-gallery/OpenCoop

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6858 downloads

Uploaded:04-12-2008

Enhanced Doom 3 models

enhanced_doom3_models_v10a.zip | 7.72 MB

III[/i] gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended :) ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. [i]"I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before."[/i] This can only mean good things for your [i]Doom III[/i] adventure! [b]Some features of this downlaod include:[/b] polycount on the whole mesh [u]not[/u] increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information.

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36672 downloads

Uploaded:09-22-2005

Doom 3 Macintosh Demo

doom3macdemo.dmg | 463.49 MB

sent to protect the facility, your duty seemed simple enough…until the invasion. Download the DOOM 3 demo to begin your assignment at the UAC Mars research facility. Explore and battle through the first chapter. Includes 3 levels.

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22663 downloads

Uploaded:04-13-2005

DOOM 3 Theme

doom3_theme.zip | 2.46 MB

have this and might wish to use it in a video they want to make or anything like that... or maybe just to listen to seeing as it is a very cool hard rocking tune. :) All I did was go into my Doom III base diretory and rename the file \"pak003.pk4\" to \"pak003.zip\" and therefore gave me access to all the ingame sounds, If there is a certain sound you do not like..I recommend using this method to delete it. NOTE: After renaming the file \"pak003.zip\" YOU MUST rename it BACK to \"pak003.pk4\" and you also NEED Winamp to listen to the files and after you copy them to your desktop or something you can convert them into mp3 or something. :)

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4873 downloads

Uploaded:04-09-2005

VariLight

varilight_v1_3.rar | 82.06 KB

is tight. VariLight addresses those points by binding a flashlight to more weapons and extending the light beam radius. It also gives the pistol a laser sight! There will be updates to this mod, so don\'t hesitate to post comments about it. -Bluehair

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9142 downloads

Uploaded:08-16-2010

Perfected Doom 3

perfecteddoom3v5.0.0.zip | 236.73 MB

were reported to me by other users. I hope you all enjoy it.

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7454 downloads

Uploaded:08-24-2008

Allied Marine Squadmates

ams_v.7.1ufo.zip | 20.58 MB

present to you, the Doom community, his newest [i]unofficial[/i] version of the popular mod: Allied Marine Squadmates! This update is based on the [file="30377"]Allied Marine Squadmates (0.31A)[/file], originally developed by [b][url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url][/b]. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received [b]=AMS= v.6uu[/b] and [b]v.7.1.ufo[/b] debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat [quote] To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [list] [b]Some of the changes in this version include:[/b] [*]Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. [*]Fixed the code error "debugweapon.script" Bug. [*]Fixed the "No Animation / Crash to Main Menu" Bug. [*]=UAC= BFG Campbell" from version 1.1. to version 1.2. [*]=AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. [/list] [i]When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty![/i] Refer to the readme for a whole plethora of information.

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4314 downloads

Uploaded:06-12-2008

Abandon All Hope In Hell

abandon_all_hope_in_hell.zip | 806.64 MB

[u]No additional download is necessary[/u]. If you wish to experience IN_HELL unmodded, simply remove all paks with a "Z".[/i] Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience! Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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8034 downloads

Uploaded:06-18-2005

DOOM II for DOOM 3

doomii_for_doom3_fixed.zip | 9.51 MB

them. This mod is comprised of: 1/. [b]Entryway[/b] by PhantomL0rd 2/. [b]Underhalls[/b] by Lemming 3/. [b]The Gantlet[/b] by mybrainhurtz 4/. [b]The Focus[/b] by PhantomL0rd 5/. [b]The Waste Tunnels[/b] by Lemming/PhantomL0rd 6/. [b]The Crusher[/b] by PhantomL0rd 7/. [b]Dead Simple[/b] by mybrainhurtz 8/. [b]The Pit[/b] by Lemming 9/. [b]Refueling Base[/b] by Lemming Please Note: Due to specific hardware limitations you will notice that when you enter a room there are fewer enemies that are in the original Doom II game. But be warned that as you kill enemies, more will spawn in jsut around the corner or behind you. Also these spawns are instantaneous as they do not have the red glow and star effect when teleporting and instantly appear, this may look strange if you happen to see it happening but it cannot be helped without putting them all in at the very begining and watching your PC explode. Report any bugs encountered over there: [url="http://s6.invisionfree.com/Disposable_Heroes/index.php?showtopic=46"]Bug and Error Reports Thread[/url]

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7137 downloads

Uploaded:06-20-2008

Event Horizon XV

event_horizon_xv_1.3.zip | 103.63 MB

coming, but after two years, [i]bladeghost[/i] has released an updated version of his super-popular mod that is a remake of the movie. Among other changes/fixes, this version comes complete with: New models New textures New sounds Get ready for a Doom III adventure like no other, the combination of a great spooky movie with an awesome scary game can only mean great things for your Doom gaming experience...be sure to go to the bathroom before firing up your game, why waste precious playing time explaining [i]accidents[/i]? Don't be the only one in your neighborhood without your very own copy...start your download now and begin enjoying Event Horizon XV (v1.3)! Refer to the readme for more information.

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1282 downloads

Uploaded:02-05-2006

DOOM Chronicles: Chapter One

dcdemo_v2.zip | 87.79 MB

gameplay. The level included was chosen because it shows off many of our new features, but does not give away too many of our \"secrets\", nor the bigger surprises that await with the final release of Chapter One ;)

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10455 downloads

Uploaded:04-08-2008

Duct Tape NoObEvEr

duct_tape_v12_full_fixed.zip | 3.63 MB

After almost a month, he has once again updated [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. [b]Some of the changes in this version include:[/b] Fixed muzzleflash FX bugs Also added a \'lite\' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds. Refer to the readme for more information.

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4342 downloads

Uploaded:03-14-2007

Parallax Mapping Mod

d3_parallax_v20.zip | 10.04 MB

available for Quake IV Doom3 v1.0. [b]Dafama2K7[/b] has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much [u]better[/u] Parallax effect for your Doom3 experience! Sequel to the popular Doom3 [url=\"http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475\"]Parallax Mapping v1.0[/url], this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author\'s proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3\'s graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they\'re actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. [b][u]NOTE:[/u][/b] This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX

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6363 downloads

Uploaded:11-04-2007

Last Man Standing Coop

lastmanstandingcoop35windows.exe | 291 MB

work) an extremely highly sought after download! With the previous release topping over 36,000 downloads, this one is guaranteed to be a crowd-pleaser! It is important to note that this mod is compatible with [b]D3 patch 1.3.1[/b], as well as the [b]Steam Version of Doom 3[/b]! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! [b]Some of the features of this version include:[/b] New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock! All of the zombies will now ragdoll Faster Map Loading Speeds! Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks! Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let them know what you think! Old LMS favorite Prog_Doomship is back with many fixes! Colors on players nametags now reflect armor amount. Fortcomp has recieved some tweaking! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin...

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3005 downloads

Uploaded:09-08-2004

New Blood

newblood.zip | 2.48 MB

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13042 downloads

Uploaded:03-17-2007

Denton's Enhanced Doom3

dentons_enhanced_doom3_2.02.zip | 19.43 MB

returned with an even better, updated version of the popular [i]Denton's Enhanced Doom3[/i] mod! Due to the constructive critisism and feedback that was received from earlier versions, some issues were fixed, and changes made plus many new features have been added. [b]Some changes in this version include:[/b] New blood splat and blood pool decals system. Whenever you shoot a monster, there is a blood pool decal below his feet. Improved behavior of exploding and burning barrels. Fixed issue where exploding barrels did not apply splash damage correctly in some situations. Added alternate fire key for weapons. Added two new boolean variables to weapon_base.scripts And more. Refer to the [u]Info.txt[/u] contained in the zip for more information. Be sure to check out the Extras folder as well! [b]Some ixes included are:[/b] Added support for Doom 3 v1.3.1 as well as v1.3.0 (DLL related change) Fixed bug where shotgun reloaded 8 shells in one go (DLL related change, see info.txt for details) Fixed bug where plasma-rail consumed 19 projectiles where as it should consume only 10. Fixed a bug where william banks' pda showed as default pda in admin lab. And more. Be prepared for a whole new Doom3 appreciation...[b]Denton's Enhanced Doom3[/b] mod will take your gaming experience to a whole new level, and have you coming back with only one word on your mind..."more?" Check out the readme for a smorgusborg of [i]need to read[/i] information!

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6183 downloads

Uploaded:02-08-2006

Logitech Gamepad DOOM 3 Profile

doom_3wgp.zip | 51.24 KB

trying to tighten up the directional controls, but otherwise it works pretty good. The button layout is just my own preferences, so set the keys however you like. I've included almost all of the keys as settable commands, and included quite a few of the cheats as well.

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3759 downloads

Uploaded:02-07-2005

TinMan Squad

tinman_squad_alpha4.zip | 1.99 MB

Like a good boy scout. - Ally can have pistol, machine gun, chain gun and plasma gun. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - "Talking" to an ally while there are no enemies will do several things: -- Toggle whether he follows you or not. -- Print status information to the console. -- Heal him 50Hp. -- Give him more ammo and make him switch to best weapon. There is a release featuring the first few SP maps modified to allow complete AI navigation: [file="32567"]TinMan Squad Maps (0.3 beta)[/file]

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14971 downloads

Uploaded:09-18-2004

Advanced Weapons Mod

advweap.zip | 72.93 KB

and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.

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20336 downloads

Uploaded:08-23-2004

Cam\'s DOOM³ Weapon Modification

camsdoommod.zip | 204.51 KB

chain + muzzleflash radius doubled. - Less bouncyness for the Handgranade. - 120 bullets in every clip of the Machinegun. - More damage, more mass (=enemy kickback) for the Pistol! Watch melee zombies get thrown back by some Pistol rounds! - The Shotgun\'s spread rate is a lil\' decreased, it has more power in it and lots of mass >:D ! - No gib for Pistol, Shotgun, Machinegun and Chaingun. - Playershadows enabled. - Nightmare-Mode enabled. - Toggle Third-Person-View with \"p\".

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710884 downloads

Uploaded:08-05-2004

Ungibbable

ungibbable.zip | 119.55 KB

or view the realistic carnage. With this mod, players who are not satisfied with Doom3's sudden gibbings will find their singleplayer experience more realistic and enjoyable

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740 downloads

Uploaded:04-17-2011

UAC Station Locked Screensaver v4.01

uac_station_locked_screensaver_installer.exe | 24.51 MB

background static and toggle-able scan-lines.

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1055 downloads

Uploaded:03-14-2010

Clean Doom 3

doomconfig.cfg | 5.34 KB

feel like F.E.A.R

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2637 downloads

Uploaded:04-21-2009

UAC station locked Screensaver

uac_station_locked_screensaver_2.6.zip | 8.41 MB

Static / Devil Star transparency / Fade occurrence can be changed in settings - Fits all Resolutions (4:3, 16:9, 16:10) //Install notes Contains installer executable - Contins Flash 10 active X component - Writes files to "%windir%" and "%windir%/System32/Macromed" //Known bugs Windows 7 is NOT fully supported. - there have been reports that the screensaver interferes with audio playback. I believe this is a flash/Instant Storm issue. //Verion History 2.6 [condensed update] - Cleaned up internal code - Added transparency options - Reduced file size - Reduced number and size of textures 2.2 - Fixed Vista not detecting flash glitch 2.1 - Fixed sizing issues bellow 1024*789 resolutions - Fixed static position issue on large resolutions above 1440*900 //Permissions - You can email me for the source files if you want them at Yuuki_Minoru@live.com.au //By Yuuki_Minoru - Yuuki Studios Anim. Dept. All Graphical and coding components made by Yuuki_Minoru Flash 10 - Adobe Software. Credit to ID software for DooM 3.

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2913 downloads

Uploaded:08-19-2007

D3 FullShadows

d3fullshadows_base_v13.zip | 190.27 MB

FullShadows changes your game so that [i]all[/i] of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed bugs Updated shaders. [b][i]Note:[/b][/i] - This version is for D3 Base only, for the RoE version, [file="82133"]click here[/file]. Refer to the readme for additional information.

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609 downloads

Uploaded:08-02-2007

Make It To Morning 6: Maggot Wood

d3sproe_mitm6.zip | 17.48 MB

threshhold for heebee-jeebees! Originally developed as a test enviroment, this map is not a true [i]Make It To Morning[/i] type map, as among other things, it does not come with a Day/Night cycle, but the developer does include it in the series, as it is a fun map to play, and will keep you on the edge of your seat! He considers it a [i]bonus[/i] level... Enter Maggot Wood if you dare. The deeper you go into this world of scariness, the more dangerous it gets. If you can't handle it, you can leave at any time but your score is based on number of monsters plus how deeply you have penetrated the woods... Good luck. Refer to the readme for more infolrmation.

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4113 downloads

Uploaded:02-21-2006

DOOM 3 Update for Mac OSX

doom3mac13a.dmg | 12.69 MB

an ATI graphics board. However, the game now requires Mac OS X v10.3.9. ----------------- What\'s new: ----------------- - This Patch includes a Universal Binary which allows operation on the new Intel Macintosh. - Improved performance on PowerPC Macs with ATi graphics cards - The minimum supported operating system is now OS 10.3.9 - OpenAL will not function in OS 10.3.9. It will disable itself if you try enabling it. --------- Notes: --------- - Using this update will reset your progress in whatever map you are currently saved in. When loading a saved game, the player starts at the begining of that map with their inventory intact. - Using this update may reset the Nightmare skill setting. If you are playing in Nightmare mode before applying this update, you may to re-enable it in the console (g_nightmare 1). After enabling it in the console, the game must be relaunched in order for nightmare mode to show up as a selectable option. - This update implements a preview version of Open AL support that provides full 5.1 surround sound. Use this feature ONLY with an Open AL compliant 5.1 sound card. To activate the OpenAL preview support, hold down the Command (?) key as you launch the game, then check the box next to the \"Use OpenAL\" in the Doom 3 Preferences dialog. You should also select \"surround\" sound from the in-game options menu. NOTE OpenAL is now only supported in OS 10.4. ** Users may experience sound glitches or sound drops while using the preview Open AL option.

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6172 downloads

Uploaded:08-10-2005

Quake II: Lost Marine

q2lmdemo.zip | 265.8 MB

DOOM 3 engine. Engage in [b]high combat situations[/b] in [b]all new areas[/b] with [b]all new gameplay[/b]. Fight [b]various Strogg enemies[/b] along your way including Enforcers, Light Guards and Flyers. Take them out with your Blaster, Double Barrel Shotgun, or other arsenal that you come across. Find secrets and secret areas and powerups. Unlock secret extra content, and much more! This is a Single Player Demo only. This is not the full or final polished release of the mod. This is only a test build, for progress showing and bug feedback reporting. There are still things we need to finish, including animations, code, art etc. It's packaged in a Windows Installer and is also ready for burning a backup copy of the mod to CD. Don't forget to grab your CD Labels as well. It's been a tough 4 months developing this demo, but I promised to have something playable by QuakeCon 2005 and I delivered on that promise. Everyone did an excellent job. So without further delay, just click that [b]download[/b] button and go kick some Strogg ass!

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1319 downloads

Uploaded:06-22-2011

Viktor\'s Upgraded Weapons

viktors_weapons.zip | 299.75 KB

was meant to be. No more bull, this is Modern Warfare 2 style of weapons. While they are stronger, THEY ARE NOT SUPER WEAPONS. They DO NOT break Doom 3. Just play on a harder difficulty and you\'ll be fine. Tweaks are generally like: - Slightly more damage per bullet - Faster rate of fire (For some guns) - Increased clip size (For Some guns) - Faster projectile velocity - Wrake\'s Ultra Realistic Tactical Lights AND MORE!!! Check readme.txt for full info

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2052 downloads

Uploaded:09-13-2010

Tested

tested.rar | 663.29 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you\'re looking for a challenge, and want to be \'tested\', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the desing Fixed many details Added two new level Added new music four months of hard work went into all 711 megas of Tested (v7.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you\'re now looking at approximately 20 hours to completion!

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1378 downloads

Uploaded:08-08-2010

Alpha Labs - Sector 5

sh3_v_1_2.zip | 4.81 MB

bullseye has fixed that with adding many portals to the map. This greatful map is now totally playable and enjoyable with this version!

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2728 downloads

Uploaded:03-14-2008

Enhanced Gore 3

enhancedgore3final_fixed.zip | 11.52 MB

know-how into it and improved it so that it has surpassed it\'s former state! Some of you may remember [file=\"30993\"]Enhanced Gore 3 (final)[/file], originally developed by Tets, and some of you may remember that it had some small bugs as well as one [u]big[/u] bug that prevented players from loading any saved game...well, the good news is that these have been fixed, along with a few other minor issues. Some of the fixes included are:[/b] Flash Time on all weapons fixed. Textures & models for LostSoul, for decals and particles fixed (both .DDS & .TGA textures). Clip size increassed for Chaingun weapon to 120. Fixed start screen, now it runs for both compressed and uncompressed textures. Increassed damage on shotgun. Fixed HUD GUI, now it shows NPC names. And more Enhanced Gore 3 (v3.1 | Final FIXED) is not a reworked mod, and you\'ll notice that it does not carry the [b]\"NG\"[/b] tag, this is because the essence of this mod has not been changed, it is as it was when it was originally released...it\'s just fixed now. Dafama2K7 has stated that he may do more at a later time and add to this mod, but for now, this is just a \'fixed\' version. Refer to the readme for additional information.

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13518 downloads

Uploaded:07-11-2006

Hell Island

hellislandus.zip | 302.77 MB

out something... I don't wanna tell more, because you'll see in the Mod. Features: - a lot of different maps - weapons-settings changed - new textures - the Marine is able to speak, there are dia- and monologs in the game - Soundtrack - new background-music/sounds - water for DX8 cards - the story of Doom 3 will be continued - new cutscenes - 4 difficulties - works on windows and on linux - some new models - 2 outros - new medkit system (some medkits heal, some increase the armor or maybe both, depent on the chosen difficulty) - etc.

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5494 downloads

Uploaded:10-10-2004

Time Cop

timecop11.zip | 16.99 MB

brought mankind to extinction. Almost 5 years ago you where there when the project\'s they where working on went horribly wrong. Luckily you where there to set things straight. We have recently been informed that the UAC may have been working on or may have completed a time displacement field converter. This work has been deemed illegal for over 35 years for obvious reasons. Human tests on the trans-solar teleportation unit where scheduled to begin in 3 to 6 weeks. The UAC has put off the test 4 times now for safety concerns which given there past, is considered suspicious. We have felt for some time now, that the trans-solar unit may tie into the time travel technology in some way but until yesterday we could not verify our suspicions. At 10:35 am an encrypted message was intercepted by SAT38 on channel 3465. It gave detailed results and effects of subatomic particles after being displaced 10 days. After an exhaustive internal trial here at the United Nations we have come to the conclusion this work must be stopped immediately at all cost before permanent damage is done. You are hereby ordered to kill all technicians and scientists involved with the outpost conducting this research. Depending on there grasp of the TDFC theories, they may know you are on the way. Due to your outstanding reputation, you are the only one considered for this mission.

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1522 downloads

Uploaded:04-20-2010

Self Shadows for IdTech4

zzz_selfshadowsv2_d3_roe_q4_prey.pk4 | 3.6 KB

simply Self Shadows for all textures and models, now also its all the same but DYNAMIC, so it means that not only self shadows, but also i have update it so the colours for both shadowed or unshadowed environment, objects, models, textures, all this are dynamical changed depending on your Point of View, really, i have tested and works 100% on D3, ROE, Q4 and Prey with NO need for any change, also i have made a version for Enemy Territory Quake Wars that is amazing, but well this is another mod i will upload on another place, by now, common, try this great Graphics Enhancement small MOD, NOW !!! A small mod that adds a NEW feature; SELF SHADOWS, on generic ambientlights.vfp glprogram Shader to enhance all the textures and models of all IdTech4 based games, like Doom 3, ROE, Quake 4 and even Prey.

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362 downloads

Uploaded:10-04-2009

Blue Cloaked Launcher

blue_cloaked_launcher.zip | 137.55 KB

default one, why not give it a try?

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4544 downloads

Uploaded:12-08-2005

The Ultimate Hell Campaign

sp_hc_final.zip | 108.71 MB

mini maps. The third is called Escape from Hell and has 5 mini maps. The fourth is one large map and is the Return to Hell map. There had been issues with missing textures and missing waves files and survival map in the Journey episode not working after the archvile is killed. Now all the maps are in series and if the files are placed in the right folders, hopefully everything will work. Please let me know is there are any missing sounds (the symptom is the annoying whining pitch in the background) or missing textures (symptom is black walls, floor and such) or missing models or monsters (symptom is a small black box sitting there in the map). Or if you get stuck in any level (esp. hell museum or survival). PLEASE rate the map and if it is crap say so, if you like some parts say so, CONSTRUCTIVE criticism is HUGELY appreciated. -------------- Changes: -------------- - More enemies (hence the Hardcore label) - A bit less ammo, still more then enough to get the job done - Optimized and retextured and redone the sounds and connected all the maps. - It should work for everyone now - Total playtime is 3-4 hours depending on how one plays NOTE: A patch is available for this file. Download it [file="53646"]here[/file].

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5867 downloads

Uploaded:05-25-2005

DOOM 3 SDK for Windows

d3_1.3_sdk.exe | 5.21 MB

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1080158 downloads

Uploaded:08-08-2004

Doom 3 Duct Tape Mod

ducttape0003.zip | 27.07 KB

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358 downloads

Uploaded:05-20-2012

RWM Pack C

rwm_pack_.zip | 35.2 MB

folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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801 downloads

Uploaded:07-30-2009

E3 Alpha Sound lite

e3_alpha_snd_lite_v10_full.zip | 83.18 MB

classical and with a more creepy atmosphere. Monsters, demons, zombies, characters, weapons, machines, even the player sounds different, metal boxes, doors, elevators, everything sounds a lot scarier right now.

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11988 downloads

Uploaded:04-08-2008

HighRes Textures D3

highres_textures_d3_v14_full.zip | 175.26 MB

version was [file="88186"]1024x Textures (v1.3)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. [b]Some of the changes in this version include:[/b] Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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5628 downloads

Uploaded:04-29-2007

Shamblers Castle

d3sp_quakemod.zip | 87.09 MB

times back? Well you probably can't get but don't worry, there will always be something which will bring those memories back and give you more of that original quake. heXum and his team have made a brilliant doom3 map called Shamblers Castle. It really respects the old quake feel and they really have successfully managed to bring quake to doom3 engine. All new content is really professional quality. Environment is a bit of medieval and gothic, and also it is really detailed . New models are really top notch quality also featuring fluent and smooth new animations. Music is fast paced heavy metal ( :rock: ) which you unfortunately can't turn off. There is nothing wrong about heavy metal, but I would like to hear some ambient which would perfectly fit to quake atmosphere. New weapons include all of the old quake tools of slaughter! However, you can't obtain lighting gun anywhere at map but it is still included in this mod. It took me approximately 30minutes to finish this map, the ending is kind of dull or unfinished would be better word to describe it. But in wholeness this is probably one of the most best single player maps for doom3. So what you are still waiting for? Grab your old quake battle axe and spill some Shambler's blood dear fellow. - Lord Zurra -

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5741 downloads

Uploaded:11-04-2006

Phantasm D3

phantasm_d3_1.2.zip | 42.77 MB

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4675 downloads

Uploaded:03-13-2006

Cabinet Locker Codes

cab_codes_v1.zip | 55.04 KB

fun! ----------------- What\'s new: ----------------- - Fixed bug where locker 003 appeard three times instead of one time - Added Plasma Storge, jct5 site2 airlock, and M. Abrams door numbers. I also created an installer for those of you who emailed me and asked how to get it working. You can use this in your mod BUT!! you have to ask me at [url=\"mailto:rgstever@comcast.net\"]rgstever AT comcast.net[/url]

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3499 downloads

Uploaded:06-02-2005

Classic DOOM 3 Main Menu Theme

cdoomtheme.mp3 | 4 MB

get you in the mood for Classic Doom 3 :) Download now.

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3680 downloads

Uploaded:04-09-2005

Re-authored Lights mod

reauthored_light_system_maglight_system_v11.0.rar | 226.24 KB

you don\'t like these points ither: 1 I could not handle the tunnel vision I encountered when in a room totally in the dark. 2 Then I did not like when in a room that’s lit up I still saw the light from the gun 3 By having a light on all the guns, I found no reason to use the flashlight. 4 The flashlight never looked real enough for me. then this mod is for you -FliX

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21032 downloads

Uploaded:10-29-2004

Classic DOOM Shotgun

shotgun.zip | 7.6 KB

significantly, and the pellet spread is reduced from a 22(!) degree cone to a 7 degree cone. To help keep the weapon balanced, the number of pellets the shotgun fires is reduced to 7 from 13, and the reload time is doubled (one shell is loaded per reload animation instead of two). Zombies can readily be killed in one good hit, or 2-3 average hits (depending on zombie type), while it usually takes 2-3 solid body hits to take down an imp, though a good headshot will take them down in one. The shotgun zombies also had their shotguns tweaked to act more like yours in terms of spread (damage is unchanged). (Interestingly, their shotguns already fired 7 pellets in a 5 degree cone. They now fire them in a 7 degree cone.)

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7333 downloads

Uploaded:10-04-2004

Xios Skin Pack

xiossp5.1.zip | 85.51 MB

bumpmapping and textures, look at Machinegun screenshot for example. -Uses Pistol and commando sounds from trent reznors pack. -New main menu music and loadup screen. -Uses Enhanced Gore v3 -Only bigger monsters gib. Known Problem: Imps seem to not burnaway, They will just dissapear.

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6194 downloads

Uploaded:09-19-2004

DOOM 3 Config File Creator

doom3_config_file_creator_beta.zip | 15.75 MB

again Mark!

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3731 downloads

Uploaded:09-03-2004

Railgun

railgun_mod.rar | 177.14 KB

override the default ones ... -Bluehair

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7679 downloads

Uploaded:08-08-2004

Chaingun Fix

doom3_chaingunfix.zip | 5.03 KB

changed from 60 shots to 300. Damage has been cut to one-fifth. Barrel acceleration and deacceleration raised slightly. 2 shots come out for each point of ammo. Spread (firing cone) raised from 5 to 14. And some other little fixesand tweaks (probably some wierd things I edited just to test out what they did). Also, this should be a bit more balanced with other weapons than the regular chaingun. Although the clip size is much, much bigger, the decreased accuracy and damage make up for it. Installation: Simple enough, all you do is copy the \"pak005.pk4\" file into the \"base\" folder of your Doom 3 directory, by default C:\\Program Files\\Doom 3\\base. If you have another file of the same name there, just rename it \"pak006.pk4\". Notes: If you decide to put this in a mod pack or part of a bigger modification, I have no objection. Just make sure everything is in working order before you release it (I haven\'t taken much time to crash test it).

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888 downloads

Uploaded:08-12-2011

D3 Duct Tape

duct_tape_v13a_full.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3a - Added now start all weapons with mounted flashlights set to ON by default. - Fixed muzzleflashes, now really are like in F.E.A.R., even the colour ! - Activated no ammo, empty fire to pistol weapon. - Optimized all weapons and fixed bugs. v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

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735 downloads

Uploaded:03-14-2009

Doom 3 Tweaker

doom3tweaker1.5.zip | 4.09 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 Tweaker is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! With this tweaker you can generate configuration files for doom 3. Naturally the Tweaker has much more options (cvars) than you can found in Doom3's main menu! In the tweaker every option has a description, and most of the options have Pictures also, so you'll clearly understand what does that particular setting do!!! If you don't want to examine every option, you can load one from the 5 presets. Naturally You can create your own presets also! The Doom 3 tweaker has a language editor (included), so with your help, it can be multilingual. Some of the changes in this version include:[/b] Updated descriptions New settings (5): Subwoofer volume, Show hit percentage (+picture), toggle zoom, toggle run, toggle crouch (+picture) Pictures added (2): Time scale, Bumpmap quality Mono lights option removed, since it only makes difference for GeForce3 cards, which are really rare today. Now you can set Client Prediction to negative values (minimum: -100) Minimum value of r_brightness and r_gamma is now 0.5 (instead of 0.1) because below 0.5 they aren't valid. Refer to the readme for more information.

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3759 downloads

Uploaded:10-01-2008

Fragging Free

fraggingfree_v1.0.zip | 657.65 MB

first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. A note from the Developer: [i]"After a long development process that took more than 3 years, the journey has come to the end. It has been a really fun experience and we have no regrets: we added all we wanted to do and all turned out in the best possible way, better than we could imagine at the beginning."[/i] Refer to the readme for more information.

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5375 downloads

Uploaded:09-26-2008

Doom 3 to Doom 2

doom3todoom2_v0.7.zip | 462.3 MB

version of his popular mod Doom 3 to Doom 2; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. Some of the fixes in this version include: Fixed the "twosided" error in materials Fixed the black monitors and black controlmonitor error Fixed the error in the "poppyfx" transision ("Theresa M. Chasar" head) (relative to "vertex blend") Fixed "no open door" error Fixed some ragdoll errors Fixed the black-box errors Fixed some multiplayer errors Fixed all "black texture" errors Fixed the 512x512 cubemap error Fixed the archvile skin Fixed the hand-skin of all npc models Fixed the soldier-body skin Fixed the zombie_morgue skin Fixed the models/mapobjects/corpses/hangingman03 Fixed the sabaoth-treads Fixed the eyes of all zombie-commando skins Fixed the lostsoul skins With this mod, the talented mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. [list] [b]Whats new in this version?[/b] [*]New 1024x1024 wraith skin [*]New 1024x1024 revenant skin [*]New 1024x1024 maggot skin [*]New 512x512 bfg-world skin [*]New 512x256 plasmagun-world skin [*]New marine helmets [*]New full-color multiplayer skins (red/blue/yellow/green) [*]New full-color keyskull skins [*]New armor_blue and armor_red in items [*]New multiplayer settings [*]And more! [/list] Refer to the readme for more information.

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2308 downloads

Uploaded:08-22-2008

= Alternate Monster Squad .XP =

ams.xp.1.zip | 7.58 MB

up with Dafama2K7 and his "Dark" side, as well as Altroth Akenzie, they have provided new zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys are not nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands! In this updated version of =AMS.XP= v1.1 the "Skeleton Zombies Typo-bug" has been corrected! In the earlier version of this mod, Murph mistakenly left the old beta spawn-in codes in place for spawning in the "Skeleton Zombies" and they no longer work. The developer expresses his apologies, it's now been corrected with in the new spawn-in codes shown below! While back in this mod for the "bug" repair, this developer is offering another two monsters that he had made earlier but not released; These are: [list] [*]The "Knight Stalker" Hellknight [*]The "Dark of Night" Maggot [/list] These will test your sight and skills in dimly lit areas, as they become nearly invisible while in this type of setting! They are both exclusive to this mod alone and [b]Murph[/b] has made them available to you as an added bonus! The = Alternate Monster Squad .XP = Mod also has a nasty villain, "Bernie the Demon" is twice as strong as the zombie version and puts on quite a fiery show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain! [b]Some of the changes in this version include:[/b] The "Skeleton Zombies Typo-bug" has been corrected New spawn-in codes for the "Skeleton Zombies" The addition of two new monsters The developer has put together two differently tweaked pak files for the friendly attackers, have a look: Pak106_Monsters_OnSight.PK4 file This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course! Pak105_Monsters_OnPatrol.PK4 file If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the 'monster-in-the-closet' out of the equation as many people have complained about this type of scenario being over board in "Doom3" Refer to the readme for a whole plethora of information.

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1221 downloads

Uploaded:09-22-2007

mars_city_upgrade

mars_city_upgrade.zip | 18.88 MB

latter, then you will be happy to know that bullseye has worked his magic once again, and has returned to D3Files to share it with you! This version of mars_city_upgrade will open up some doors for you, the D3 gamer; it will allow you to take a breather in your bedroom, and, in mars_city2, you will see the epilogue of R. Roland, the last mars_city civilian alive... What you get with this download is: [u]mc.map[/u] [*]This is the reworked first level of Doom 3 (Mars_city) where you will see a VIP area with your bedroom, and the ACO offices and administration access (copied from the original third level) . [u]mc2.map[/u] [*]This is the reworked third level of Doom 3 (Mars_city2) where you will still see the previous VIP area, and also the "departure lounge" (copied from the original first level) with a junction between its footbridge and the "reception" room. [b]Some hints for other changes include:[/b] Why could we not visit the ACO offices, and administration access in that level? Is there not any way to come back to the departure lounge? Refer to the readme for additional information.

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11551 downloads

Uploaded:03-08-2007

Ultimate Mod

ultmod.zip | 125.71 MB

version is a little more then doubled from his last version...In essence, this means that this release has twice the Doom3 goodness over the last release! The \'ultimate\' purpose of this modification was to make the gamestyle of Doom3 a bit more massive and multiplayer like than the slower original. The [b]Ultimate[/b] mod features an \'intelligent\' respawning system that throws players in a frenzy of action and surprises. Many of the new features are woven \'in\' to the game, try reading those PDA\'s again to see if you can\'t find some new information in some of them. In order to defeat the forces of hell you will get some nifty new items that can help you. [b]Some of these items are:[/b] [i]Forcefeld[/i] Worn on the belt, this small device places a temporary forcefield around you. [i]Flamethrower[/i] Manipulates molecules in a range of 3 feet, then propells it forward. [i]Time Dilation Device[/i] Placed directly into the brain, this implant allows you to perceive time more quickly, slowing your enemies down before your eyes. [i]Dual Barrel Plasmagun[/i] Heavy caliber UAC edition eagles...great for butt kicking! This is a must have for any and every Doom 3 fan, Don\'t wait...and avoid any possible long lineups, start your download now and get your [i]Ultimate[/i] mod now and start playing! Refer to the readme for more information.

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1423 downloads

Uploaded:03-05-2006

DOOM Reborn

doom_reborn_alpha_0.1.zip | 120.37 MB

neither final nor finished. ------------------ Known bugs: ------------------ - Switch in Map01 for lift does not does not revert to off. - Imp behind fence beside Map01 exit does not attack you. - Health bonus pickup message not displayed. - Bottom of clip model not correct texture and transparent. - Cursor on secret doors flashes and small size. (A use function will be added in future versions) Note: We hope to fix all these bugs in the next release of Doom Reborn. If you find new bugs please report them to the bug report section in the offical Doom Reborn Forums at http://doomreborn.d3files.com/forum/. We hope you enjoy playing DR as much as we have enjoyed making it for and hope you'll play our future releases too.

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30198 downloads

Uploaded:02-23-2006

Last Man Standing Coop feat. Classic Doom Coop

lms_3_win.exe | 301.61 MB

[url="http://doom3coop.com/forum/viewforum.php?f=35"]3.0 Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url="http://doom3coop.com/about.php"]gameplay summary[/url]! We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=http://cdoom.d3files.com]Classic Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players ;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am :) Take care and thanks for everything. -calimer http://doom3coop.com Check out our [url="http://PlatinumArts.NET"]business page[/url] Sign up for our [url="http://doom3coop.com/newsletter.php"]newsletter[/url] Come and talk to us on [url="http://lms.d3files.com/irc.php"]IRC[/url] Visit our [url="http://mods.moddb.com/3871/"]Moddb Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com | PORT = 3848 | PASS = hotlms

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2763 downloads

Uploaded:10-18-2005

Evacuation Protocol

sp1_evacuation_protocol.zip | 11.46 MB

R&R after four weeks overtime. It\'s a long way from Marscity, let alone Earth, but it\'s a start. You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn\'t quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels. Finally asleep, your dreams weren\'t about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead. The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different. Suddenly, you awake. It wasn\'t a dream.

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4407 downloads

Uploaded:07-10-2005

Executive Quarters

hex_execquart.zip | 20.13 MB

locked door and let yourself in. The vice president of the UAC had just welcomed his family to the UAC base on Mars for a visit when the demonic invasion hit. You find his bloody body along with his PDA in the hallway to the visitor aircraft docking station. You learn that his wife and daughter might still be alive, but they are somewhere in the executive living quarters hiding from the monsters. You decide to take the time and search for them and hopefully send them back to Earth safely. This is where the map begins. ----------- Credits: ----------- - Classic Quake monster "The Shambler" makes an ferocious entrance into Doom III thanks to [b]Obi-Wan[/b] - Misc. props contributed by [b]Chris Buck[/b] - Music and VO written and recorded by [b]Sonic Clang[/b] - GUI Script written by [b]SnoopJeDi[/b]

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5658 downloads

Uploaded:06-02-2005

SABot

sabot_alpha6_fixed.zip | 2.32 MB

stupid. -------------- Changes: -------------- - Bot pretty much rewritten, bot AI and game code. So everything. - Multiplayer integration: Scoring, teamplay. Should be playable over internet and lan (largely untested). [b]If you have downloaded SABot prior to 06/02/2k5 and gotten a "couldn't download dynamic library" error, please download it again.[/b]

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1310 downloads

Uploaded:04-21-2005

DC Guns

dc_guns.zip | 68.75 KB

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8725 downloads

Uploaded:04-19-2005

Flashlight Mod

roe_flashlight_mod.zip | 24.63 KB

tighter patterns.

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15838 downloads

Uploaded:04-09-2005

Falken\'s Light Mod

falkens_light_mod_v12.zip | 381.53 KB

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3614 downloads

Uploaded:12-24-2004

Dentons Ultra Real Stereo Sound Mod

dentons_ultra_real_stereo_sound_mod_v2.zip | 908.32 KB

features: You can now hear Pistol bolt action while firing, empty Bullets bouncing around & even rolling over for every weapon, cool shotgun fire sound, hear shotgun bolt action with ejecting shell casings & so on. Finally,the most exciting feature of this pack is the modified chaingun! All these weapons now cause greater damages, knock enemies back & they do what they sound like. I have tried a lot to make these sounds make your Doom 3 Experience far more emersive & entertaining than ever. These sounds are modified from the original ones & some (e.g. Chaingun) are taken from the Trent reznor sound pack with some more heavy modifications than version 1. [/quote] The file is really small and worth the download

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7867 downloads

Uploaded:10-23-2004

Unlimited Ammo

unlimited_ammo_v11.zip | 998.3 KB

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630 downloads

Uploaded:08-27-2004

Adding A Second Room

d3rm2.zip | 15.94 MB

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5223 downloads

Uploaded:08-26-2004

Church of Ruins

church_of_ruins_v1_1.zip | 2.28 MB

events: surprising! I haven't completely beaten it though... 'got dead before reaching the finishing line :/ I have been annoyed by the dropped fence at the beginning of the level: it blocks the player and in practice I like holding enemies at distance. At last, in future maps, it would be a good thing to evolve this formula: one room -> many enemies. It becomes too predictable eventually. *Good map* yet. You will want to play it in its entirety. -Bluehair

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2674 downloads

Uploaded:08-25-2004

PK4Scape

pk4scape_beta1b.zip | 419.26 KB

fixing - improved stability: can build very large files without any problem - faster compression engine PS: - you made a tiny mistake in the \'Save As\' dialog: \'Quake 3 Pak (*.pk4)\' instead of \'Doom 3 Archives (*.pk4)\' - suggestions: 1/. adding support for the \'F2\' key like in Windows Explorer to edit files/folders name instead of the more awkward single mouse click 2/. duplicating commands of the \'Object\' menu into the toolbar -Bluehair

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41403 downloads

Uploaded:08-19-2004

Parallax Mapping Mod v1.0

parallaxmappingmod.zip | 9.93 MB

that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX

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149 downloads

Uploaded:08-05-2012

VelociREAL_1.5

velocireal_1.5.zip | 17.32 MB

work check it out here: http://www.youtube.com/watch?v=PKgHp0njPwE&list=UUHJY_hzKroK8cLIIf9DM-bQ&index=0&feature=plcp

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646 downloads

Uploaded:09-04-2011

RWM Pack B

rwm_pack_b.zip | 16.98 MB

.pk4 file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod. jONNY=[ReWiRE]=

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645 downloads

Uploaded:07-10-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v26_full.zip | 5.42 MB

and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.6 - Added and enhanced some features from latest Sikkpin awesome shaders mods !!! - Fixed a bug in the ambient-light.vfp shader and enhanced the detail. - Fixed lighting problems on Brilliant Highlights shaders. - Fixed some bugs and remove all TXB and use again TEX because is faster and also, like Parallax, is a feature we not need so much, so i can add other better things and improve on speed also, not only on quality !

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369 downloads

Uploaded:07-30-2010

Noah\'s Super Weapons

noahs_super_weapons.zip | 19.07 MB

their skills, so they rely on their weapons.

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1138 downloads

Uploaded:06-21-2010

dbz3-Lasthope

lasthope.rar | 48.26 MB

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544 downloads

Uploaded:02-20-2010

Arena Gate

arena_gate.rar | 12.66 MB

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374 downloads

Uploaded:11-20-2009

GraphicFixCFG

autoexec.cfg | 188 B

haze/glossy etc. [/quote]

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1386 downloads

Uploaded:07-07-2008

Z-Hunter Modification

zhunter_v1.zip | 109.11 MB

8 maps, 2 unique weapons, unique player animations, over 20 enemies custom designed for this style off play. [b]Some of the other features of this mod include:[/b] A full custom soundtrack by the band "Desecrative Phoneticism" All new artwork from Hellscafe of LiveBoulevard Design. Combine gfx power with old school top down gameplay. Classic run and gun style of play, hordes of undead constantly advancing on you. You as a Z-hunter will not be required to find pick up's or need to reload your gun, there are no PDA's to read and NO flashlight! You start each level with 100 amour and 150 health, can u make it to the end? It has been a few years since the UAC incident on mars, since the portal to hell was presumed shut, shere have been scattered reports of Hellish beings appearing across the know universe. You are a zombie hunter Z-hunter, you will need to make your way from a low level gas platform through your base to the portal to hell! Advances in UAC weaponry require you to not reload, nor need any resupply in these hot spots, although you will have no medical support once you are out in the theater of combat. This aint no place for maggots or pansies, so get yours and get out! As a Z-Hunter, you will blast the crap out of every damn thing you see without prejudice and YOU WILL bloddy well enjoy doing so! The whole world is counting on you! Lock and Load! Refer to the readme for more information.

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803 downloads

Uploaded:05-01-2008

Rotoscope Cartoon Shader

rotoscope131.zip | 1.03 MB

v1.3.1; The Rotoscope Cartoon Shader creates a highly stylized depiction of the Doom3 world. [b]Features of this map include:[/b] Added the fightsim map Monster_type_1 acts as ally Monster_type_2 is hostile And more This new version includes an additional test map, which allows spawning of two competing teams of monsters. This map was originally made to test pathfinding performance with many units, however, large entity numbers will slow down gameplay. Refer to the readme for more information.

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7815 downloads

Uploaded:03-21-2008

1024x Textures

1024x_textures_v12_full.zip | 173.22 MB

[file="86224"]1024x Textures & Models (v1.2 Base | RoE)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was riginally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, 1024x Textures will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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3111 downloads

Uploaded:03-16-2008

Brilliant Bloom

bbloom_r1_1.3.1.zip | 1.97 MB

The update to this mod is a simple one, the most important aspect is that it is reworked to be compatible with the latest patch release: Patch v1.3.1 [b]Some of the tweaks include:[/b] HDR style shifting sensitivity (not quite the same tough) Blooms only on very bright surfaces and reduces the foggy feel Refer to the readme for more information.

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1647 downloads

Uploaded:05-17-2007

The Focus

the_focus.rar | 9.84 MB

download it to! You won't be disappointed....) This is the fourth map for Doom II remade for the Doom III player. Kev_Boy sat back, and thought...[i]"If I'd had this technology back then, what might the map have been like?" I'm glad to say I'm probably not to far off :)[/i] I would have to say that he is right... The Focus is a well done remake of the classic map that made [u]Doom[/u] finatics out of a lot of gamers, and keeps the fun-factor alive in yesterday's map rebuilt with todays tools. [b]Some features of this download include:[/b] All Areas Have Been Added A Purpose: a CPU Room, an Extraction Well, Crew Quarters, A Delivery Corridor, etc... Modern Version Which Plays More Like Doom 3. Classic Version Which Plays More Like Doom 2. [b]The classic version includes 'nostalgic-novelties' such as:[/b] Monster infighting. Corresponding difficulty levels. (Including Respawning enemies in Hard difficulty ala Nightmare!) No fall damage. No stamina (You won't get tired by running) The same weapons and monsters in the same locations in the map. Old-skool Keycards. The music track. (In Doomguy's PDA - Making it optional) Only one objective... Find The Exit! This download also returns you to the way difficulty levels were listed... [*][b]The classic version's difficulty levels:[/b] Easy = "Hey, Not To Rough." Medium = "Ultra-Violence." Hard = "Nightmare!" Nightmare = 'Ultra Nightmare!!!' (Doom II's Nightmare! Plus Doom 3's Nightmare! = Ultra Nightmare!!!) WARNING: Hard & Nightmare! modes require a seriously powerful computer. Refer to the readme for more information.

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7290 downloads

Uploaded:10-12-2006

Doom3 Demon Expansion Pack

revilityd3demonxp.zip | 14.3 MB

Demons include the baron of hell, pain elemental (fires lost souls!), impling, implord, nightmare imp and old school lost soul (dead soul).

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97946 downloads

Uploaded:07-28-2006

Classic Doom 3 for Windows

classic_doom_3_v1.1.exe | 193.49 MB

the Classic Doom 3 team, but proves to be a great one with a HUGE list of bug fixes and changes (found below in the readme).

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832 downloads

Uploaded:07-21-2006

Zakyrus's High-Definition Sound MOD

zakyrus_hd_sound_mod.zip | 40.09 MB

guy who does the bioscan Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Even if you don't have an X-fi or Audigy card! Also, keep in mind that if you check out the sounds, you'll notice that some have been "replaced" with silence. Don't worry, the now "silent" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can't have multiple sounds running at once it's a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Though, I will say that this still will sound best on an X-fi card. Installation: Simply put into your Doom3/base directory. If a pak008.pk4 already exists, rename it to pak009.pk4, or pak010.pk4 and so on.

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3052 downloads

Uploaded:06-24-2006

A Smashing Good Time

smashing.zip | 5.66 MB

goes to the original creators for everything that is in this mod. The only new weapon that is actually mine is the machine shotgun. Check the Readme for the full list of features.

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2851 downloads

Uploaded:02-19-2006

FlufMOD

flufmod.zip | 2.35 MB

opinion, since they either were two narrow a beam or they modified weapon capacities, in general there is no customization. Customization is key to me, as I am the first to complain about a game that won\'t let me redefine keys. I don\'t use WSAD for my movement, I\'m number pad bound ( I guess it\'s a product of linear thinking.) I would say in the end my primary frustration was that you can never turn the gunlights off. nor could you easily determine which guns had gun lights. Well, no more, since this mod does exactly that. A menu interface allows easy manipulation of which weapons have lights and which don\'t, as well as a interface selected key binding to toggle the light on or off, for the realism factor (some rooms you just don\'t want a light). I am not sure if the AlertMonster() affect from the flashlight is processed by the gunlights, but I have many more plans for this mod. ------------- Features: ------------- - Pistol has a laser target beam to keep the opening of the game dark and thrilling. - Shotgun, Machinegun, Plasmagun use a high intensity beam, tightly focused. - Chaingun, BFG use a wideangle beam to cover more area (this is because these weapons are not for one-on-one combat in tight spaces). - Updated the Chaingun to carry a 200 round clip and updated the Chaingun GUI to reflect this update accurately. (no more 2-digit ammo count) (Even though I don\'t like weapon mods too much, a 60 round clip for the chaingun is just idiotic, and with the spin up/down time necessary you might as well use the Machinegun.) - Menu Controlled Bind: Attack/Look menu \"Lights On/Off\" bind will turn the gun light (and flashlight) on and off. - Menu Controlled Light Activation: this allows you to turn off all gun lights, or just specific weapons as you will to fit your desired level of gaming. - Save/Load: your weapon state will actually be saved, so if the light is on for the Shotgun, but off for the Machinegun, the save/load will reflect this. (NOTE: Though you can load Doom3 Normal Save Games, they will be reset to beginning of level!!!)

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861 downloads

Uploaded:02-11-2006

Soft Main Menu Theme

menu_music_final.zip | 9.93 MB

enjoy!!^^ Summary:       Audio compression: [url=\"http://www.un4seen.com/xmplay.html\"]OGG Vorbis[/url]       Length: 4\'30\"

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946 downloads

Uploaded:11-29-2005

Custom Weapons

custom_weapons.zip | 28.14 KB

you like ...

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5422 downloads

Uploaded:11-21-2005

DOOM 3 Bloom

doom3bloom.zip | 383.97 KB

finished! --------------------- Requirements: --------------------- At least Geforce 4 Ti+; on my cheap GeforceFX 5200 it lags down a little, so anything above that will be good. ATI video cards are not supported.

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5237 downloads

Uploaded:10-19-2005

NoMercy\'s FlashLight Mod

nomercys_flashlight_mod_v1.zip | 547.94 KB

mod was going to be [url=\"http://www.doom3world.org/phpbb2/viewtopic.php?t=12168\"]much bigger[/url] but I just have no time to finish it so I just released it as is. You are free to use this in your own mods I don\'t care as long as you credit me and let me know your using it, you don\'t have to ask, just let me know. If you would like a flashlight added to another weapon [url=\"mailto:no_mercy5@rogers.com\"]let me know[/url], I will see what I can do.

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3199 downloads

Uploaded:09-03-2005

SABot XP

sabot_roe_alpha7.zip | 10.38 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - RoE Expansion: Bot can play capture the flag (not well mind you, but better than not at all). - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. [quote]I will have another version for vanilla - non expansion doom3 in a day or so.[/quote] ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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795 downloads

Uploaded:05-25-2005

DOOM 3 Update for Linux

doom3linux1.3.1302.x86.run | 16.4 MB

information since version 1.0 The Linux version adds support for Doom III: Resurrection of Evil. See [url=\"http://zerowing.idsoftware.com/linux/doom\"]the Linux FAQ[/url] for installation instructions. ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: \'addon paks\' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the \'pure server mode\' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------ Changes relevant to mod developers (SDK): ------------------------------------------------------------ - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ------------------- Linux specific: ------------------- - ALSA device opened non-blocking to avoid hangs. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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497 downloads

Uploaded:03-07-2005

Bop Sound Mod

bopsounds_b11.2.zip | 1.48 MB

Doom1 and 2. Enjoy :cya:

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4381 downloads

Uploaded:11-24-2004

Demonic Powers

demonic_powers_v1.zip | 20.35 KB

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2922 downloads

Uploaded:11-09-2004

TinMan Squad

tinman_squad_v03beta.zip | 98.2 KB

don't have one of them you can hunt them down here: [url="http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods"]http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods[/url][/quote] And now for the features: [quote]- A spawned ally will follow you by default and attack enemies. Like a good boy scout. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - 'Talking' to an ally while there are no enemies will do several things * Toggle whether he follows you or not. * Print status information to the console * Heal him 50Hp.[/quote]

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4511 downloads

Uploaded:10-18-2004

PK4Scape

pk4scape.zip | 522.25 KB

need a tool for handling (.PK4) files, PK4Scape is very easy to use, fast, stable and provides with a complete tool to edit/create (.PK4) files. Main Features: * Multiple Document Interface. * Stability and low system resources use. * Explorer-like UI. * Compression Options. * Drag & Drop. * Import/Export files and directories.

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18152 downloads

Uploaded:09-25-2004

Enhanced Gore 3

enhanced_gore_v3_final.zip | 10.72 MB

for NPC´s 2) More Blood - Blood Stays Enhanced Gore Effects Different Gib Effects Improved Decals Blood Gushes out of Wounds Endboss bleeds more 3) TrentReznor Sounds (OPTIONAL) 4) DoomHUD (OPTIONAL) 5) New Skin for LostSouls (OPTIONAL) 6) Butcher Splash-Screen (OPTIONAL)[/quote]

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4777 downloads

Uploaded:08-08-2004

Plasma Shotgun

plasma_shotgun.zip | 1.27 MB

projectiles emit a slightly stronger than normal glow upon explosion. To get the weapon you will need to do a "give weapon_plasmashotgun" in the console. Installation: Unzip the pk4 file to a folder "Plasma Shotgun" under Doom3/Data. Start doom3, launch the mod. Do a "give weapon_plasmashotgun" in the console, scroll weapons till you get to the plasma shotgun.

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18799 downloads

Uploaded:07-25-2004

Doom3 Audio Theme

doom3theme.zip | 2.46 MB

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140 downloads

Uploaded:06-11-2012

DoomIII wallpaper

doomnbsp3.jpg | 495.32 KB

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278 downloads

Uploaded:04-16-2012

Doom 3 - 3 - Beta 3

doom33beta3.zip | 31.68 MB

reiterations that are rather messy though - i\'m sorry ! There are changes in scripts and defs and guis and such as well to indicate the way i play even doom 3 base copy myself . . . email any questions unto airon@d00m.com ! Thank you and have a nice day ! ! !

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309 downloads

Uploaded:03-23-2012

Zombie Mode

62zombie_mod.zip | 22.24 MB

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342 downloads

Uploaded:03-25-2011

Cacodemon Classic DOOM

cacodemon_classic_doom_look_alike.zip | 2.57 MB

cacodemon look.

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825 downloads

Uploaded:11-30-2010

Skyscraper

54d3skyscraper.zip | 29.27 MB

well. The game ends when you see the small room with the \"Exit\"...

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423 downloads

Uploaded:08-11-2010

Double Long-Barreled Shotgun

db_shotgun_ch.rar | 100.74 KB

file and the def file. Yeah, maybe it\'s badass... but really easy to do. And now, It doesn\'t shoot a s**tload of bullets. It just shoot a single bullet. It also have a low zoomFov, so you can use the shotgun as a Sniper Rifle. ---------------------- INSTALLATION: Just put the \"db_shotgun_ch\" folder on your Doom 3 folder, open it and run \"db_shotgun_ch.bat\". YOU NEED RESURRECTION OF EVIL. You can freely use this for your own Mods ( I mean... your RESURRECTION OF EVIL Mod... ). Just give credits.

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1704 downloads

Uploaded:06-01-2010

BFG_Guns

bfg_guns.zip | 16.72 KB

download now!

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356 downloads

Uploaded:05-23-2010

DooM Beta Mod

beta_mod.rar | 2.27 MB

Download

344 downloads

Uploaded:04-06-2010

Gibbable Imp Prototype

neuro_gibimp.zip | 440.29 KB

main model. There is a video available: http://www.youtube.com/watch?v=dJQrCfvSljk

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1197 downloads

Uploaded:04-01-2010

Resident Evil Labs

residentevillab.pk4 | 4.42 MB

Decoration) and there is one Single Player Start , so this map can be made into/converted a MP/SP map very easily.I Know alot of gamers are into or maybe were into Resident Evil , so I Hope You Enjoy.Any comments/feedback will be appreciated.

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1117 downloads

Uploaded:01-28-2010

Stolen Night Vision

d3_night_vision.zip | 236.29 KB

night. They are by far the coolest mod for those who aren't playing vanilla Doom 3. Double thanks to Bloodrayne for pointing me in the right direction over at Doom3World. (P.S: It doesn't ruin the game like weapon flashlights, space marines would totally have night vision. End of. And yes, I do love the original flashlight for all it's scare value...) Enjoy!

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433 downloads

Uploaded:10-23-2009

Fancy Weapons

whiteweaponmod.pk4 | 2.75 MB

This isnt really a full mod, just a minor something i slapped together from the TC im making. Try out the BFG. (IT ROLLS!) Try out the Plasmagun. (HEADSHOTS!)

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1541 downloads

Uploaded:07-23-2009

Doom 3 Tweaker

doom3tweaker1.6.1.zip | 4.08 MB

manage a lot of doom 3 settings (there are far more settings than in the game menu), and save those settings into a config file! The TweakerCreator framework allows you to save presets, import config files, download new language files, translate the tweaker with the included language editor, etc... enjoy! The settings: # Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! # Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings # Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. # Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands # And many other settings! Presets: 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics, and audio to the highest level. Note: if your sound card supports OpenAL, and EAX 4.0, don't forget to enable them also. Set everything to default.prs This preset sets every setting to it's default value. Doom 2 style.prs This preset gives Doom 1-2 like gameplay. It will incrase the running and walking speed, speed up the time by 10%, and incrase the brightness. The gun will be showed in the middle also.

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1468 downloads

Uploaded:06-27-2009

FullShadows

fullshadows_d3_and_roe_full_v14a.zip | 51.54 MB

simple led to the lights on Mars surface ! D3XP (ROE) FullShadows v1.4...: This mod makes Doom 3 ROE do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack. Now, all lights will have shadows..., from a simple led to the lights on Mars surface !

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303 downloads

Uploaded:03-15-2009

UBAR SHOTI 2

ubar_shoti2.zip | 8.45 MB

revamped version...this bundle of [b]Doom III[/b] goodness comes packed with bonus material as well as updates! With this version, you can destroy more irratating and annoying baddies! Also, with this update, you can now play it in [b]Doom III[/b] [u]and[/u] [b]RoE[/b]! But that's not all, this updated file also comes with a second ubar_shoti pack dubed: ubar_shoti2.pk4...this one contains more sounds. Basically, its mixed sounds from the shotgun with the super shotgun. [b]Some of the new features include:[/b] Higher quality sound effects. Some sounds are different. Added tracer fire. (not included in Ubar_shoti2 and Ubar_shoti2_d3) Added dry fire sound. (not included in Ubar_shoti2 and Ubar_shoti2_d3) When you're in in a fire-fight with some nasty D3 or RoE baddies, and, from a fair distance, you're popping them off while staining the walls and floors with what you can only assume is their entrails, when you notice that, due to their numbers, they are getting closer...As the only weapon you have that is with ample ammo is the shotgun, you're last thought before being overrun is that of having two shotguns may have saved your bacon! If this, or anything close to it has ever happened to you, then UBAR SHOTI 2 is something that you definitely want to download! Slade EXE has dusted off the cobwebs and has devised a solution for this kind of predicament, and this is the result of his work. Once you have installed this Mod, you'll notice a new, mean looking weapon in your hands...your double-barrel shotgun will act like an over-and-under double-barrel shotgun; In short, this Mod will allow you to fire twice before needing to reload! Effectively doubling your damage potential! The fact that you can fire four shots before needing to reload is sweet enough, but it is not all that UBAR SHOTI 2 gives you...you will also get a sharp new black leather grip skin to go with your new deadly weapon and new weapon sounds; If you think that is all, you're wrong...this Mod also comes with a new sounds! If this sounds good to you, then start your download now... Refer to the readme for additional information.

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405 downloads

Uploaded:12-15-2008

UAC Desktop

uacdesktop.zip | 138.82 KB

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593 downloads

Uploaded:12-07-2008

E3-ALPHA 2k2 SP Demo

e3alpha_2k2_sp_demo_beta_maps_d3_v12_update.zip | 13.43 MB

Demo (v1.2) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want a smaller download, with less bells and whistles contained in the maps (ie: smaller maps) then you will want to make your way over to [file="96197"]E3-ALPHA 2k2 SP Demo (v1.2 | Lite)[/file]. Enjoy. Refer to the readme for more information.

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1265 downloads

Uploaded:12-07-2008

New Shaders Pack

new_shaders_pack_v20_full_mod_for_d3_27112k8.zip | 56.45 MB

serious time and effort to produce some quality content for you, the Prey gamer! The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! This pack contains the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on... [b]This package is comprised of:[/b] NG Shaders In the past Dafama2K7 used and considered this as his first and foremost standard shaders. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a 2008 actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed. Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. Also for the Parallax Shaders, Dafama2K7 has made the update based on the ETQW shaders that removes the brilliant effect and adds a more natural look. Now, a bad bug has been fixed and the developer has placed the BHMod_NG + Parallax Extreme mix as the first priority shader in Parallax and the NG + Parallax Extreme as the secondary shader...not as good as the invincible latest Relief Extreme shaders, but it needs far less FPS power and after removing an old bug that caused artifacts in the past, now looks very, very good ! Relief Extreme shaders - (Notice that this time this Relief shaders are an UPDATE ONLY !, (Except on PREY game, that Dafama2K7 has been able to included the FULL Relief Extreme mod), you will need to install the latest full version available FIRST !) This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [i]"For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But, since the depth maps were created from the game normal maps this is not guaranteed. Now, a very bad old bug that was even on the original Relief shaders mod, so, it was a bug not introduced by me, and now with that bug fixed and the Relief Extreme shaders updated to the max, it's easily the BEST of the BEST shaders, with more relief on all textures and models and this time without artifacts, with all the NG + Relief Extreme features included, really, go, try this, seeing in action this marvel it's addictive, it's gorgeous, it's real !!!"[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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1248 downloads

Uploaded:11-18-2008

Kings Cemetery

kings_cemetery.zip | 12.15 MB

intentions of it being both beautiful and terrible...a tough combination to pull off, if you ask me! however, I think that he has done a fine job of it! Kings Cemetery brings you a little closer to Hell, and keeps you there for the duration...your only chance for survival is to use your head, rely on your smarts, and keep your wits about you...having the ability to hit what you aim at won't hurt either :) Be sure to check all of the dead bodies that you come across for anything of value, such as ammo; You will also be able to obtain new weapons and the much sought after med-kits, making the Marines valuable, even in death. Every room has the potential to yield something of importance. Pay special attention to the Pentagrams and any other elements of the environment...they can be very important to your survival! As with any developer, WarlorD69 is interested in what you have to say and what you think of this map, and with any luck...maybe we'll see a part 2 at some point... Refer to the readme for the developers notes.

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1752 downloads

Uploaded:08-22-2008

=UAC= BFG Campbell

uac_bfg_campbell_v.1.2.zip | 15.42 MB

=UAC= BFG Campbell, then you'll be happy to know we think alike! We are happy to present the must anticipated updated version to the popular Single Player mod developed by [b]Murph[/b]. =UAC= BFG Campbell is a [i]Special Edition[/i] mod offering Doom3's own model brought to life by combining some of the contributions of the developers mentioned in the readme. Campbell is a spawn-in "Follower" Marine who comes 'Alert Ready' and once he fires the BFG... KABOOM!!!... Enemy?... What enemy ???? When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty! If you've ever gotten your arse kicked, and said to yourself "...Boy, a little help in here would be nice." then it's time for you to rejoice! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes ready to defend your life, and he'll have your back no matter what the situation. Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. While updating his previously released [i][file="93270"]= Alternate Monster Squad .XP = (v.1.1)[/file][/i], [b]Murph[/b] thought he would make this new version unique and worth the download! [i]"I thought I'd build my BFG Buddy a BFG Buddy, but give him an earlier phase 1 "proto-type" BFG that differs from "Campbell's" BFG!" says Murph! As always, little something different to add to your "Doom3" collection!"[/i] [b]Some of the tweaks included in this version are:[/b] A few upgrades A more stable =UAC= BFG Campbell Made repairs to his BFG script Going from ( v1.0 ) to ( v1.2 ) should provide a little quicker, stonger and much more stable =UAC= BFG Campbell =UAC= BFG Campbell (v1.2) will include the =AMS= "Elite Melee Warrior" script; The "Bravo Team", "Fire Team4" and "=UAC= Hazmat: Dr.Michaels" in nine different variations. All to be on hand and ready for action against an upcoming monster pak to be released shortly! These "Melee Warriors" will be busy as some "Flashlight, Hazmat and Skeleton Zombies" are included here as well to add a lil' fuel to the fire! Refer to the readme for a whole plethora of information.

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763 downloads

Uploaded:07-08-2008

Dragon-Head

dragonheadweapon0.5beta.pk4 | 5.56 MB

his new more powerful weapon that will rock your Doom universe and set all the baddies back on their heels! To give you a better understanding of this weapons mod, here is a teaser trailer of what to expect: This mod is definitely interesting, and it does well in sprucing up this ol' game, your Doom universe will thank you! Prepare for a new spin on an old gaming adventure! Download Dragon-Head and enjoy blasting anything that moves! Refer to the readme for additional information.

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2015 downloads

Uploaded:06-01-2008

GTX Mod

gtx_v18_full_unofficial_d3.zip | 37.36 MB

original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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848 downloads

Uploaded:03-24-2008

The Skeletal Passage | Full

the_skeletal_passage_fullv1.1.zip | 4.27 MB

[b]Doom III[/b] in the only way that a superbly made Single Player campaign can. As with the previous Full version release, he has also edited Parts 1 and 2, which means, this is a whole new experience! Another bonus with this download is that, aside from receiving the re-worked versions of the first two released maps and the base map (where you will start from), you also get the third part, which finishes off The Skeletal Passage adventure. This whole adventure starts off with your trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person... With the ending of the first part, you start off the second by venturing through another portal...the only thought that occupies your mind at this time is: [i]when you will escape this place?[/i] Taking a moment to gather yourself, and prepare for the worse, you notice that there is a gate in front of you...and a second thought then emerges...[i]\"I wonder what lies beyond?\"[/i] Sadly, the only way to know for sure is to wait for your download to finish, and fire up The Skeletal Passage | Full (v1.1)! Changes in this version include:[/b] Fixed error: You can now access all maps in order with no problems Refer to the readme for more information.

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2336 downloads

Uploaded:03-24-2008

Parallax Extreme

47parallax_extreme_d3_v18_full.zip | 13.71 MB

Although there are a number of mods out there that can accomplish this, it all boils down to choice. Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use... (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed.) ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This release is larger then previous versions, as this download is a [u]Full[/u] version of the mod. This mod tweaks the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]What\'s different in this version?[/b] Specially, but not limited to, enhanced NVidia version, better lightning Refer to the readme for more information.

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862 downloads

Uploaded:03-24-2008

Brilliant Highlights NG

brilliant_highlights_ng_v13_d3.zip | 1.16 MB

grown to enjoy! This download is an updated version of [file="85710"]Brilliant Highlights NG (v1.2)[/file] mod, which is based on the original [file="63923"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights NG is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhances the 3D look of the surfaces. [b]Some of the features of the [i]Brilliant Highlights NG[/i] download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Updated the ambient light and bumpy environment a little. Added the TheRealSceneGraphManager Chromatic Dispersion Heat Haze shaders. Added Maha-X new techniques. [i][b]A note by Dafama2K7 concerning this update:[/b] This is not to be confused with the recent release by Maha_x, (which is the original developer) concerning [file="87540"]Brilliant Highlights (v0.3.1b)[/file], as this download is still based on the previous release the mod.[/bi] Refer to the readme for more information.

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1541 downloads

Uploaded:03-22-2008

6th Venom\'s D3 HQ Mainmenu | ROE

6thvenomhqmainmenuroe1.00b.zip | 32.11 MB

a stand alone version and [u]does not[/u] require the need for having [file=\"88226\"]6th Venom\'s Doom 3 HQ Mainmenu (v1.00b)\"[/file] installed. With that, this pack will do the same with RoE that it\'s counter-part does with D3 Base; Ever wish, with all of the new improved, sweet-looking content coming out, that someone would take it upon themselves to dress up the main menu and such? If you just answered \'yes\', then you\'re in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom\'s D3 HQ Mainmenu | ROE also comes equipped with some snazzy new features. In the words of the developer: [i]\"This Pack is my attempt to update the Doom 3: Resurrection of Evil\'s mainmenu (gui) to something more 2008-ish\"[/i], and that it does...it\'s must nicer to look at and use then the stock version. With 6th Venom\'s D3 HQ Mainmenu | ROE, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it\'s fully compatible with virtually any mod that doesn\'t change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll\'s As a bonus, an IconLibrary has been added And a lot more! [b]Some of the changes in this version include:[/b] Fix the no music \"bug\". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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1169 downloads

Uploaded:03-16-2008

5.56mm Full Metal Jacket | MultiPlatform

fmj_all_os_non_installer_v095.rar | 507 MB

tactical-driven style of game play. If you are looking for the [b]Windows version[/b], [file="87926"]click here[/file]. If your memory doesn't reach all the way back to 2005, which is when the last release of this modification appeared on Doom3Files, 5.56mm Full Metal Jacket is a Multiplayer Total Conversion which takes place in fictitious environments all over the world in the year 2020 where the two remaining superpowers (West and East) send their best men to outplay the enemy and be first to dominate the area of operation. The special forces teams consisting of battlefront experienced marines, skilled engineers and expert scientists fight it out on a great variation of different maps which range from huge deserted outdoor complexes to the narrow spaced metallic stations of the 22nd century (time travel). Although 5.56mm Full Metal Jacket is considered a first person shooter it provides the player a third person view to help you get a better overview during intense firefights or just to enjoy the virtual world from a different perspective. Accordingly to your team, you receive the full weapon-arsenal available supported by your side. [b]There are 7 classes of weapons[/b] Fists/Flashlight Pistols Shotguns Sub-Machineguns Assault Rifles Sniper Rifles

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1212 downloads

Uploaded:02-09-2008

Junon

junon.zip | 151.53 MB

in the action, and may even get a scare or two out of you! The gameplay of this map is above average with the potential of hooking you into playing it over and over; You'll appreciate the design of Junon, as it is a good indication of the amount of time and hard work that was put into it's development. You'll also enjoy a pretty good framerate with this map as well, which goes to the great playability. Enjoy the action, enjoy the atmosphere...enjoy Junon! Sorry for the readme, I was unable to translate.

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956 downloads

Uploaded:02-02-2008

Pet Mod NG

petmod_ng_v28_update_d3.zip | 45.21 MB

help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never played with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Fixed configs. Updated to latest NG shaders. Added Chromatic Dispersion shaders by TheRealSceneGraphManager. Added shotgun double to D3 base version. Added random sounds & zombies spawn thanks to Mausus Atlas. Added 3 TinMan D3SP maps adapted for Pets: Mars City 2 Administration Alpha Labs 1 Refer to the readme for more information.

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707 downloads

Uploaded:11-10-2007

E2M4 -Deimos Lab

e2m4v1.0.zip | 24.44 MB

map episode 2 level 4, and it´s for all of you Doom³ RoE fanatics! Everything included in this map is made by the developer, TBB, except for the music, which is free for the downloading, and has no copyright attached. (See the link below) TBB has made a number of edits to some of the assets contained in this download, such as: [*]Some monster [*]Weapon defs [*]Player stats [*]Secrets in the level [*]New music [*]New graphics With the new graphics, and all of the other features of this map, you are sure to have one helluva time in the Doom universe, there is some wicked good action just waiting to happen. If you think you have what it takes to reign supreme in E2M4 -Deimos Lab, then there is only one question to ask...have you clicked on download yet?? [b][i]Important Developer note:[/b] In order to play you must start the game with the e2m4.bat![/i] [url="http://www.musopen.com/"]Click here for the music used in this map[/url] Refer to the readme for more information.

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1809 downloads

Uploaded:08-01-2007

D3 Alpha Mod | Patch

d3_alphav131update.rar | 53.45 MB

available a small patch to act as a fix. [b]Some of the fixes included in this patch are:[/b] Fixed A.I. for Wraith, now are very dangerous. Fixed weapon sounds. Some other minor fixes. [b]Some enhancements made at the same time include:[/b] Better Skins. Smart A.I. for Monsters that jump. Better Cherubs, Trites, Ticks and Maggots A.I. This patch needs to be ied on top of the [file="81485"]D3 Alpha Mod | Update (v1.3)[/file], once done, the current version of the Alpha Mod will be v1.3.1. If you already downloaded the Ressurection of Evil version: [file="81538"]D3 Alpha RoE | Update (v1.3)[/file], then there is no need to download this patch, as it is included.

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4003 downloads

Uploaded:03-22-2007

Alpha Mod

d3_alpha_mod.zip | 478.44 MB

full of Doom goodness and some serious [i]good time-adventures[/i]! The [b]Alpha Mod[/b] contains many new items, such as: Textures Sounds guis And more It is the claim of [i]Dafama2K7[/i] that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, find out for yourself. Keep in mind that, as with many initial releases, this mod is not perfect, however, any issues that have been identified, or reported will be sorted and fixed in following versions. Download and enjoy; At 490 megs, the download may take a bit of time, but it is well worth it! Go grab a coffee, or a have a lollipop, the time will pass quickly... Refer to the readme for more information.

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9536 downloads

Uploaded:03-20-2007

Classic Doom 3

cdoom_131_update.zip | 1.01 MB

3 for Windows[/url] so that it is compatible with the 1.3.1 Patch for Doom3. This download does not offer any additional changes or features, and at this time, only the Windows version is available. In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, [i]Classic Doom 3[/i] is just what the title implies...a return to the Classic Doom! It's good to see that this conversion is still alive and kicking! Also, as promised, the [url="http://doom3.filefront.com/file/;76949"]Classic Doom 3 | Sourcecode (v1.2)[/url] is now available as well...Can it get any better then this?! [i][u]Developer's Note[/u]: If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at: snoopjedi AT gmail DOT com[/i] Refer to the readme for a whole plethora of information.

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1609 downloads

Uploaded:02-17-2007

Make It To Morning 5: Alcatraz

mitm5.zip | 32.09 MB

shotgun and grabber; But don\'t fret...you\'ll be able to collect more weapons as you move around the former prison. Your task, during the time that you spend on the [i]\'Rock\'[/i], is to kill any and all Demons that are now calling this place home...with extreme predudice! If you find things are getting to hot for you, you can exit at any time, hwever, your score is based on the length of time you stay and the number of demons you face plus a bonus for making it to morning and a skill level multiplier. [b]Gameplay tips:[/b] Most Doom 3 monsters fire straight at you - learn to dodge by side-stepping or ducking. Use the best weapon for the situation: Shotgun is good short range, bad long range; Rockets are good medium range vs walkers, bad vs fliers. Avoid reloading in the middle of a fight - instead, change to another gun. When there is a lull, reload all your weapons. Be ruthless and efficient - kill demons promptly and you will never have too many to handle. Use the BFG! That\'s what its there for! See the readme for more information.

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1829 downloads

Uploaded:09-28-2006

The Sigma Core

sigma_core.zip | 27.56 MB

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1047 downloads

Uploaded:05-17-2006

BFG Chaingun

bfg_chaingun_1.1.zip | 160.61 KB

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3468 downloads

Uploaded:04-12-2006

Pet Mod

petmodbeta_04122k6.zip | 56.95 KB

or follow/stay - Pets can carry flashlights or have mounted lights - Pets can be teleported to a new location if they become stuck - You can check your pets status by placing the crosshair over them Special Pet: Archvile as a Pet - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets - Archviles can be commanded to Automatically Respawn selected pets This mod is now compatible with the RoE expansion. ----------------- What\'s new: ----------------- - Archviles would respawn respawn pets even though the archvile was dead --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - In single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won\'t listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly - Playing this mod with ROE expansion will reset your controls (Not my fault, just the way Doom3 does stuff) If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.

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3177 downloads

Uploaded:01-31-2006

Green Tech

gt128_d313.zip | 50.29 MB

effect - Some new sounds - To increase performance, demons are removed from a map 5 minutes after they have been killed

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2243 downloads

Uploaded:01-04-2006

Teh Base

teh_base_v11.zip | 32.49 MB

project. Your mates are already on their way out there and you start to move your ass to this station and do your job. By designing the map i wanted to combine the new technology of Doom 3 with a more action oriented gameplay like in the classic Doom and wanted to create fear through hard but fair gameplay. ------------- Mapdata: ------------- Singleplayer map, playtime ~1.30 - ~3.30 hour, its a big one, you need some time, the difficulty is hard. If you are a medium skilled player, you should choose the recruit-difficulty level, if you are a good skilled, you should choose the marine difficultly level. Believe me!!! Version 1.1 makes the final boss less hard to defeat.

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2094 downloads

Uploaded:12-25-2005

BFG Vortex

bfgvortex_v2.zip | 16.45 KB

Simply put, unless you have some sort of mod pack installed, anything more powerful than a hellknight will NOT be sucked into the vortex. This of course means the problems with the vortex ragdolling boss monsters has been fixed :).

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1357 downloads

Uploaded:08-27-2005

DOOM 3 Weapons Mod

d3_weapons_mod_v1.zip | 44.51 KB

automatic rifle and carry 100 rounds - BFG carries 12 rounds damage decreased - Increased run speed - Increased armor capacity - Shotgun fires 20 pellets now instead of 13 - Shotgun carries 10 shells instead of 8 - Pistol carries 20 rounds instead of 12 - Custom ammo in MP and SP as well

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348 downloads

Uploaded:05-31-2005

SABot

sabot_alpha5a.zip | 1.96 MB

version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury. = Limitations = There is no scoring. Other human players can't play on your server (may crash, may just not work, dunno). You will always be in warmup. bot won't run. bot isn't protected by armor. bots use single player weapon damage settings, rocket does more, chaingun less, machinegun less, plasmagun less.

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26639 downloads

Uploaded:05-25-2005

DOOM 3 Demo for Windows

d3demo.exe | 461.2 MB

Demo_Mc_underground. A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to hell and back, in an epic clash against pure evil. Built on id's revolutionary new 3D graphics engine, DOOM 3 draws you into the most frightening and gripping 3D gaming experience ever created.

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502 downloads

Uploaded:05-22-2005

Super Plasma Gun

super_plasma_gun_v1.zip | 408.27 KB

zombies because it\'s hilarious watching their limp bodies fly around the damn place). And better yet, IT DOESN\'T GIB!!! As I said before, don\'t stand close to any monsters or you\'ll kill yourself in the process. The damage this gun causes is enough to kill all of the smaller enemies (such as ZSecs, Imps, Commandoes, and Pinkies) in one shot, whether you hit them directly or not. Bigger monsters (such as Hell Knights and Mancubuses) usually go down in two or three hits. I should mention that the knockback and push factors in the Def file have been increased drastically (they are now at 20000 for both the direct and splash damage entityDefs). Enemies should go flying across the entire room now. I also downsized the clip from 50 to 25 and decreased the fire rate to half its original to balance gameplay (although there really is no point in that since this weapon is still very powerful no matter what you do).

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3378 downloads

Uploaded:04-09-2005

VariLight Mod

varilightv1.1.zip | 58.31 KB

the size of the spotlight projected by the weapons, in comparison to previous versions of the mod. Secondly, he didn\'t apply it to the pistol, chaingun, plasma gun, BFG, etc; only Shotgun and Machinegun are given the capability. At the moment, this mod only features the machinegun and the shotgun as well, but with the added bonus of a red light/laser sight on the pistol, which should come in handy! :) So differences between this and Duct Tape? The size of the light beams projected is enormously different. Whilst in Duct Tape, you\'ll always get a tight, focussed beam of light, not more than a couple of inches wide, on VariLight you\'ll get anywhere from your entire screen being lit up (by the Shotgun), to not more than three or so inches with the Machine Gun. The idea is, the accuracy of the gun dictates the field of vision given by the improved lighting, and the intensity of the light, as well as the light map itself varies between each weapons. To install, copy the VariLight PK4 file into your Doom 3 base directory, and then start Doom as normal.

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9658 downloads

Uploaded:04-06-2005

DOOM 3 EAX Patch

sba2_betadrv_us_2_05_0000.exe | 18.84 MB

hardware based audio anti-aliasing...Doom 3 has never sounded so sweet! With the latest DOOM 3 patch you get full support for all the above, thanks to a custom OpenAL based audio engine. [u]Creative sound card owners[/u] can now experience the thrills and chills of this awesome game with fully immersive audio, and with no frame rate hit! Run Doom 3 in 7.1 mode at just the same framerate as the software based 2 speaker mode!

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5063 downloads

Uploaded:02-16-2005

Doomed

dbz.zip | 38.95 MB

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3180 downloads

Uploaded:01-22-2005

A Strange Awakening

a_strange_awakening.zip | 1.08 MB

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1376 downloads

Uploaded:11-09-2004

TinMan Squad Maps

tinman_squad_maps_v03beta.zip | 22.28 MB

Squad Mod[/url].[/quote]

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24232 downloads

Uploaded:11-08-2004

Gravity Gun

gravmod.zip | 2.85 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made weaponive ever seen for a game. Version 2 makes loads of GOOD improvements, that just make the weapon feel more homely in Doom3! If you liked version 1, you will love version2! Updates since version 1.0: - Removed beam effect for faster gameplay and better visibility - Enhanced weapon effects - Remodelled the viewmodel and added a lot of eyecandy: - Added gauges which show enemies' health - Added gauges which show how much power and item uses - Added nice glass effects - Made new animations for all actions, added reload animation - Added extra 'idle' animations which play from time to time - Added a 'throw' function (Press you reload button to launch anything that you are holding with the gun) - Add player worldmodel definition and included fixed collisionmodel (_emptyname bug fixed) - Fixed small bugs in the gravity_gun.script file - Rebalanced gameplay - Added ammunition system, the gun now runs on ammo_cells - Damage definitions are more balanced. - Propably more, but i've forgotten.

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729 downloads

Uploaded:11-05-2004

Blood Burns 2

blood_burns_2.zip | 1.04 MB

Indeed, unlike the hefty DOOM 3 level design, the one of this map is left to a minimum. But I think Godlike put it well eventually. Pros: - Simple and efficient design: this changes from D3 bulky levels! - Good items placement - Great FPS Cons: - No audio of any kind - Lighting is a bit low -Bluehair

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721 downloads

Uploaded:10-22-2004

Obi-Wan MAP01

obihb_map01.zip | 14.81 MB

map. You need the \"obihb_shambler.pk4\" file to play this map. Without this file the map will not work properly. To run this map bring down the console and type \"map obihb/obihb01/obihb01.map\".

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4362 downloads

Uploaded:10-10-2004

Outer Base

kiltron_d3base1.zip | 22.8 MB

2 experience within the DOOM 3 engine. It is also a work in progress still. It has been tested on several Nvidia graphics cards including GeForce 6800 Ultra, GeForce FX 5200 and GeForce 4600 TI. You get ultimate performance in this level using the recommended card for DOOM 3 which is the GeForce 6800 series of cards. Using the other two cards the level played ok, but the FPS was very low in certain areas. There have not been any test\'s with ATI cards, or any other cards. If you run into any issues, please let me know.

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12521 downloads

Uploaded:10-03-2004

Arena

arena_v11.zip | 7.88 MB

main originality of this level arranged in a series of trials: there is one arena in which you have to defeat several waves of enemies of increasing difficulty. These waves stand for missions that you are responsible to trigger on once you have gotten over one of them. In between the missions, you can drift along the corridors of the building to redo your weaponry, treat your wounds and you can also see how you perform: yep, there is a kill board! Actually, this level has several surprises in store but I will let them for your discoveries. And yet, this level isn't perfect. Here is the lowdown on what I noticed: - Bad FPS - Graphics glitches here and there - The missions' script can get stuck - The player is moving more slowly than usual (I think?) - You must complete the missions one after the other (no selection) Even so, this is one of the most original SP map I have ever played and I really advice you to give it a try. Besides, I have a hunch that a mod team will get in touch with Jooo shortly :) OK, I'm just doing voodoo here LOL -Bluehair

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708 downloads

Uploaded:09-08-2004

Fists Arena

d3fistsarenav1.1.zip | 1.31 MB

Download

8450 downloads

Uploaded:09-04-2004

Allied Marine Squadmates

amsmod3.zip | 46.6 KB

Download

591 downloads

Uploaded:08-27-2004

Optimize A Doom 3 Map

d3_map_optimize.zip | 31.66 MB

Download

416 downloads

Uploaded:08-22-2004

DR - Basic Room

d3ed_basic_room_clean_tscc.rar | 5.36 MB

Download

5012 downloads

Uploaded:08-20-2004

Anti-Gravity Room

antigravityroom.rar | 794.47 KB

some fun. It's a small room with no gravity, as you've probably figured it out by the name. You start on a high platform with a strange friend on your side, who has a nice shotgun for you at his feet. :D After the zombie on the ground kicks some barrels, there will be no gravity, so you can jump and roam on the air freely (well.... not so freely because of those bugging zombies ;)). As the author says in the readme, you'll have a little surprise when you kill the last respawn of one of the enemies. If you want to have some fun, definately go for this. - Reviewed by N3CR0

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5546 downloads

Uploaded:08-18-2004

Classic Sounds Soundpack

classic_sounds_soundpack.zip | 2.31 MB

feel nostalgic of the original Doom games. However, as you can guess, the audio quality will be lowered since those have more than 10 tens years of age. -Bluehair

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12737 downloads

Uploaded:08-15-2004

Fluffyinsanity's Sounds

fluffydoom3sounds_v2.zip | 2.49 MB

was changed too was the low ammo sound. When you run out of ammo, you now hear the sound of a robot saying "Low Ammunition". Very nice indeed. I highly recommend this sound mod, as it really improves the original Doom 3 weapon sounds. Two thumbs up! - N3CR0

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67833 downloads

Uploaded:08-13-2004

Cam's Doom 3 Weapon Modification

cam_s_d_m_mod_v11.0.zip | 20.28 KB

bullets in each chain instead of only 60 now and it's also a lil' more powerful! - The Granades don't bounce like balls anymore. - The Machinegun's refire rate increased, it can now save up to 120 bullets per magazine and has a flashlight included! - The Pistol's refire rate is also increased and it also has a light on it. - The Shotgun can now blast enemies away a lot better now (like 15 feet or so)! It also has no gib so that the enemies really fly, and an included flashlight.

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22892 downloads

Uploaded:08-11-2004

Mega Sound Pack

mega_sound_pack_v0.2.zip | 4.01 MB

tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3Base directory. This will create a new folder named \"Sound\" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them. To Uninstall, delete the \"Sound\" directory that was originally created (located under Doom3Base) What\'s New V0.2: -Machine Gun replaced sound from v0.1, added echo,lowered volume slightly -Chaingun increased volume -Shotgun Changed the higher pitched blast to a deeper one, added echo and deep rumble effect, slightly higher volume -Pistol replaced sound from v0.1, added echo, lowered volume -Resampled all sounds to 44100htz, and made them all stereo (Original sounds were 22050htz and Mono). NOTE: Anything lower than 22050htz and Doom 3 fails to play the sound at all.

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3389 downloads

Uploaded:08-08-2004

D-Link Sound Mod

dlinksoundmod.zip | 1.22 MB

sound effects for the weapons. So I created my own. I think they give a better \"feeling\" for the punch of the weapons they are for. Thank you for downloading it!

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6489 downloads

Uploaded:08-07-2004

Video Tutorial - Making your first Room!

d3rm11.zip | 30 MB

plan to release, so keep your eyes out for more. Also, visit the new site dedicated to these tutorials that Jdawgg has setup: http://tutorials.d3files.com. There you will find all your Doom 3 mapping needs - from tutorials to forums where you can get tech support, the site plans to be a large resource for mappers!

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427 downloads

Uploaded:08-09-2011

D3 Duct Tape

duct_tape_v13_full_fixed.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

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299 downloads

Uploaded:07-25-2011

RWM_Pack A

rwm_pack_a.zip | 20.25 MB

file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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839 downloads

Uploaded:01-22-2011

Doomguy

doomguy.rar | 633.37 KB

Download

110 downloads

Uploaded:11-17-2010

ReMap Stage

rmsdm1.zip | 5.87 MB

Download

252 downloads

Uploaded:11-17-2010

Do2oM Mod

d2m_0.2.pk4 | 6.73 MB

defects. P.S. If you want to use it for your mod or map, please type in your map\'s (mod\'s) readme text file - Thanks to ThE FoREVERror for Do2oM (Doom II Gameplay Mod) and send e-mail message to me (Andreyxxxforever@rambler.ru)

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1069 downloads

Uploaded:07-05-2010

NewDoom3 v 1.2 (FINAL)

newdoom3_v1.2.zip | 1.91 MB

quickly download this mod and play it without worrying about the long download time (i did have to take out SOME stuff though) but the graphics is still very good if you have it on your highest resolution.....this mod is only compatible with doom 3 v 1.3.1 and also im not actually getting 0 fps or whatever it sais in the screenshots i was just getting that fps for a split second while i was taking the screenshot...plus this is supposed to be v 1.3 but i allready realeased v 1.1 and forgot that i allready had a patch out for v 1.1 but oh well anywho before you hurt your eyes reading all this go download the mod now! :)

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297 downloads

Uploaded:07-05-2010

NewDoom 3 MINI

newdoom3_mini.zip | 594.6 KB

cant just download the 2 mb version which has a better splash screen and machine gun model but this is just to show how much i can push this "newdoom" graphics down.....ya ive seen other graphic mods for doom 3 either not as good or as good as this but it cant beat my size ^_^ by the way this is not a virus or patch its the full mod :)

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1578 downloads

Uploaded:05-29-2010

Doom 3:Evolution

doom3evolution_v091.zip | 23.24 MB

as well as Weapon and Augment upgrade system. In a couple of words- this mod will give Doom 3 the depth it deserves, by introducing various new tools and skills, and a great variety of possible characters.

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681 downloads

Uploaded:04-06-2010

N.G.S (New Gun Sounds)

doom_ngs.zip | 4.07 MB

below: Pistol Shotgun Machinegun Chaingun Grenades Rocket Launcher I have also put in new main menu music :)

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363 downloads

Uploaded:03-13-2010

Cool NG & BHM D3 & ROE Shaders PACK

cool_shaders_pack_v19_d3_full.zip | 680.2 KB

ideas and implementations ! Very latest features on shaders...: v1.9 - Added semi HDR feature on all my shaders. - Added Penumbra effect on all my shaders. - Fixed lights passing through solid objects on BHM, now, this no more. - Enhanced backlights and added clamp Brilliant Highligts Mod. - Removed a couple of bugs, this, take me three full days.

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307 downloads

Uploaded:02-03-2010

Gravity Gun ROE

gravmodroe.zip | 3.67 MB

others can have fun with it, Why did I do this well the reason is that the Gravity Gun is very fun to use and I wanted to use it on ROE with the mod "Make it Till Morning" at first it was hard but after a while I figured out how to make it work with ROE by modding a few simple files.

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1562 downloads

Uploaded:01-03-2010

Horror At Home

djgrapes_hah.zip | 58.62 MB

them all. If you have any problems with it, write a comment or a mail to me djgrapeshu@freemail.hu. Thanks for other people for models, textures, skins and sounds. Have fun! By Djgrapes

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298 downloads

Uploaded:11-20-2009

ZombiesAltCleanClothsPack

zombies_alt_clean.7z | 15.78 MB

and not so dirty and dingy looking ones. No paint app was used , just copied the clean skins and relabled as dirty. Zombies in Pack Labcoat Maintence Marine(The T-Shirt One). [/quote]

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646 downloads

Uploaded:11-05-2009

Tourettes Guy Mod!

tourettes_guy_mod.zip | 3.56 MB

out laughing! Yes Im Very late indeed :( But im not going to submit mods until a while because, I NEED A BREAK! Features: All new completely re-edited player sounds to Tourettes Guy Sounds I even put in Multiplayer Sounds Wasnt that nice of me? New Splash Screen When loading the game. Followed by farting and jumping sounds! There all practically Re-done! IM NOT RESPONSIBLE IF YOU ARE OFFENDED OR SOMEONE AROUND OFFENDED YES THIS HAS CURSE WORDS!!! [/i]

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566 downloads

Uploaded:11-05-2009

Cramped Waste 01

cw01.zip | 28.47 MB

guns (from the chainsaw to the BFG), tons of demons, and a happy ride through a green goo tunnel.

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107 downloads

Uploaded:10-11-2009

Inside the Fortress

zindise_the_fortress.zip | 749.69 KB

"health-drainer-floor". ---By Sergiroth

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482 downloads

Uploaded:10-06-2009

NewDoom3 Patch

newdoom3v1.0patch.zip | 3.2 MB

Download

70 downloads

Uploaded:09-06-2009

Wooden Weapons

wood.zip | 1.57 MB

You're going to need them.

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400 downloads

Uploaded:08-31-2009

Doom2 Sounds

doom_sounds.zip | 2.31 MB

Download

737 downloads

Uploaded:08-31-2009

Doom 3: Mind-Killer

doom3mk21.zip | 49.82 MB

Download

493 downloads

Uploaded:08-22-2009

ID-Halo

idhalo.zip | 25.17 MB

but will get better with time.

Download

1421 downloads

Uploaded:08-10-2009

HUDS Pack

huds_d3_full_v135.zip | 10.86 MB

small mod, i have updated, fixed bugs if any, enhanced and updated to make it even better. I will of course, mention all the original authors and include all of they're respective documentations.

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274 downloads

Uploaded:07-29-2009

Mind-Killer

mindkiller20.zip | 46.6 MB

Download

330 downloads

Uploaded:07-18-2009

Skyportal

skyportal.zip | 6.06 MB

assets to help producing contents taking full advantages of this system. 3D Skyboxes are a good alternative to the normal 2D one. With this system you can render real 3D objects as skybox. You have simply to create a room with what you want to show in the skybox, even monsters. Then with some simple steps your little room will be enlarged 16 times on the skybox. What this mean? You can create more detailed even animate skyboxes, with better performance and less pain to create a six side cubemap as included there are skydomes that use 360° seamless sky textures of 1024x512. Included in the zip there is a complete manual on how setup a 3D skybox and the relative entities, with map samples and scripts. It uses a new DLL, so you can't add other mods that have custom DLLs. But the Source code is included in the zip, so you can change it at your pleasure and port it on Mac and Linux.

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1331 downloads

Uploaded:07-09-2009

Super Weapons

super_weapons.zip | 50.57 KB

Download

352 downloads

Uploaded:04-21-2009

D3XP BLOOM

d3xp_bloom_mod_full_v10.zip | 16.38 KB

the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy.

Download

467 downloads

Uploaded:04-21-2009

Oldskool Plasmapak

oldskool_v1.1.zip | 598.29 KB

features a cool new glow effect for added immersion and the option to disable those system-hungry pointlights for users on low-end rigs. As always, suggestions are most welcome. Enjoy.

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578 downloads

Uploaded:04-13-2009

Revility Weapons Mod

revilitymod.rar | 8.34 MB

Weapons Mod is the sum of all it's parts...For years Revility has been sitting on a collection of small weapon changes for Doom3; Instead of never releasing them or holding them for future projects, The developer has decided to pack them together and release it to you, the [i]Doom III[/i] gamers. Highlights of the Revility Weapons Mod include a grenade launcher to replace grenades, and Half-Life Rocket Launcher position. The chaingun also functions, is held and uses the same sounds as the one from the movie [i]Predator[/i]. [b]Some of the changes in this version include:[/b] New main menu music added from Doom 64 pc port. Shotgun Updates: Reduced spread Adjusted FPS view position Mmodifired fps model a bit Modified texture color a bit Added new firing sound Changed cocking sound Flash light added with flashlight beam attached to fps model Rocket Launcher Updates: New FPS model position. Similar to Team Fortress 2/ Half-Life RPG position Pistol Updates: Adjusted colors & modified diffuse, and local map a bit Modified fps model, enlarged barrel and body parts Added new firing sound Increased damage from 14 to 16 Flash light added with flashlight beam attached to fps model ChainSaw Updates: Uhanged color from yellow to red (Evil Dead Chainsaw color) Machinegun Updates: Adjusted damage and speed Changed fps model colors Added new firing sounds Flash light added with flashlight beam attached to fps model Chain Gun Updates: Added Predator firing sounds Added new wind up and wind down sounds Modifired specular and diffuse maps Removed a few parts from the fps model Added a hand and hand grip below the barrel on fps model. This is the same holding style as the Predator Chaingun. Changed FPS position Removed bullet sounds, motor loop now replaces it. Lowerd damage amount because of speed increase Increased weapon's speed Modified script file for new wind down sounds, and motorloop. Flash light added with flashlight beam attached to fps model Plasma Rifle Updates: New firing sound. Sound is a modified version of the one from Doom 64 pc port. *This is also the same sound used in the Terminator 1 & 2 movie future war scenes. Nozzle glow increased from 8 to 260. The gun now emits light to see in the dark. Grenade Updates: Made Grenades less bouncy Replaced Grenades with Grenade launcher. There is no priming btw. Lowered grenade damage because grenades fire almost as fast as the rocket launcher. Lowered damage player takes from own grenades Grenade projectiles are now 50% larger Added a red smoke trail to grenades to make them easier to see. And more! (See the readme) So, if you're looking to spruce up your stock version of [i]Doom III[/i] and and a whole new look and feel to your gaming enjoyment, then all thats needed is for you to make your way to the download link and put it to good use! ;) Refer to the readme for a whole plethora of information.

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468 downloads

Uploaded:03-14-2009

Fragging Free

ff_patch1.1.zip | 92.64 MB

complaints were centered around the difficulty of the game; Apparently, there was a bug that saw the [i]'Rookie'[/i] mode harder and the [i]'Pro'[/i] mode easier. Other issues were brought forward and addressed in Fragging Free (v1.1 | Patch). [b]Some of the changes in this patch are:[/b] Fixed a bug related to difficulty settings. Now 'Rookie' is easier and 'Pro' is harder, as they were meant to be. Improved Bullet Time. Now the player is not slowed down by it, while the world around him is even slower. Controllable demons can pick up souls to gain health. Improved aiming system for controllable demons. Improved allied marines AI. 'god' and 'give health' cheats now work also with demons and vehicles. Also fixed a bug related to 'noclip' cheat. Added an 'Extra' section to the main menu to load custom maps. Added 2 new firemodes to the secret sabaoth :) Added jetpack sounds. Fixed Helltime teleporting out of the map bug. Many fixes for maps and scripts. Improved precaching. For those of you that are not in the know, Fragging Free is a Single-Player mod for [i]Doom3: Resurrection of Evil[/i], that aims to bring the classic gameplay of this great tale to the maximum. With this download, created by the talented and first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. Refer to the readme for more information.

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1264 downloads

Uploaded:01-30-2009

AwesomeSauce

awesomesauce_v2_full_d3.zip | 10.65 MB

serious time and effort to produce some quality content for you, the D3 gamer! Suping up your stock version of this awesome game, Dafama2K7 has once again visited that super popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and after working his magic, has done an even better job at fixing it to be beyond what it was originally! A definite must-have! [b]Some of the features in this version are:[/b] New full version update by Dafama2k7 Q4-like mounted flashlights for pistol, machinegun and shotgun. (When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.) Added F.E.A.R.-like muzzleflashes for all weapons, done in a Q4 style. Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, although actually this BHNG based shaders are the best ! Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features ! Added faster and better walk and run anims to Imp demon, increassed his health x2 ! A little smart A.I. made by me that affects behaviour of all monsters. The new FX are awesome. Decreassed the overpowered health for most zombies. Fixed various other bugs. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v2.0) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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519 downloads

Uploaded:01-15-2009

x - MASS Patch

xmass_patch.zip | 4.79 MB

weapon as tribute to Hexen 2. [b]The features of this mod include:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. And more!! The story behind this great download starts off with your car has broken down and you're lost in a fog at some ass-end town. Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]Some of the changes include:[/b] Increased damage on x - MASS Destruction Cannon Now the missiles won't be killed by enemy projectiles Fixed the floating Drum Clip when the boat start moving on map 2 Decreased Remington shotgun damage of 2% Increased damage of the Mace Fixed the playlenght of the main theme where it was stopping after a short time Added addictional medkits on the last room of map 2 Fixed the total dark glitch happening when saving and reloading on the last room on map 2 Adjusted volume on different sounds Added new weapon "Arcane Magic for n00bs" selectable by Q button Various bug fixes Refer to the readme for more information. The final update for x- MASS which inludes This weapon fire hellknight projectile and share the black magic of the Voodoo Dolls. Refer to the readme for the complete changelog.

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692 downloads

Uploaded:12-28-2008

Doom 3 Tweaker

doom3tweaker1.4.zip | 3.62 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 Tweaker is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [b]Some of the new features included are:[/b] 'Doom 1,2 style gameplay' Preset, with incrased game speed, incrased walking/running speed, and with center positioned guns (you Must execute the config file after loading a map)! New options: Vsync and Field of View Some bugfixes New / updated pictures for descriptions Refer to the readme for more information.

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3348 downloads

Uploaded:12-28-2008

x - MASS

xmass_v1.0.zip | 174.93 MB

Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]The features included with this download are:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. New sounds fx. Obiviously, new textures and models. Silly humor. Neurological has also provided a trailer for you to enjoy...this is a must-have for any Doom III collection! I have to give my apologies for not having this file up in time for Christmas, as it was, I became super busy with real life stuff and had no time to get on-line...the good thing about this map is that it is right at home in any winter location...so enjoy nonetheless! Refer to the readme for more information.

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1156 downloads

Uploaded:11-04-2008

INSOMNIA

insonmia.rar | 19.91 MB

the nightmare. WarlorD69 has supplied the mappack that will have you laying awake at night wondering how you can get through all four levels when they are laden with monsters, all done in the [i]hellish[/i] style. The design of this pack is very well done and the quality is there, however, if your machine is at the lower end of the scale, you may want to sacrifice quality for playability. The number of monsters found in INSOMNIA is high, so the possibility for some serious fragging is equally high! If you think you have what it takes to walk away with bragging rights, then all you need to do is start your download now! refer to the readme for the developer's notes.

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277 downloads

Uploaded:11-04-2008

UAC Station Locked Screensaver - Ultimate Edition For Mac

uac_station_locked_screensaver_for_mac.zip | 6.07 MB

your computer! Once installed, UAC Station Locked Screensaver - Ultimate Edition (OS-X) will display the "Station Locked" screen as seen on the UAC terminals throughout Doom III in Screensaver format for your home enjoyment. For your convenience, Yuuki_Minoru has developed this application so that the Devil Star and static can be disabled in settings page. If you are looking for the Windows version, you will need to look [file="92280"]- here -[/file] [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 Refer to the readme for more information.

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2244 downloads

Uploaded:10-30-2008

=AMS= Thunderbolt Squad XP

ams_thunderbolt_squad_xp.zip | 11.92 MB

experience...all the while adding to the [i]drool-factor[/i] of your adventure! Just like his previous release, this download can be used as a stand alone mod, or you can team it up with the [i][file="93363"]Allied Marine Squadmates (v.7.1.ufo)[/file][/i] to increase the fun and throw a whole new look into this classic game! The =AMS= Thunderbolt Squad XP (v.1.0) will supply a fully functional marine wearing the standard soldier uniform...how cool is that?! Imagine the possibilities now! A little history on how the =AMS= Thunderbolt Squad XP (v.1.0)...this mod came about mainly because some of the community members wanted a standard soldier, and being the conscientious developer that Murph is, he came back to provide you with eight (that's right, I said eight!) additional new soldiers! [i]"Some =AMS= fans wrote in requesting I build some more =AMS= Marines wearing the standard soldier uniform as opposed to the "MarSec / Z-Sec / Nivelexe" stlye! They want the original standard soldier uniform period! Tough to please customers these =AMS= fans are! So, I went back to work and built these 8 additional new soldiers to appease these particular =AMS= fans!"[/i] =AMS= Thunderbolt and his squad are based off of this developer's "=UAC= BFG: Campbell" mod. As far as he knows, this is the only mod to supply a fully functional marine wearing the standard soldier uniform! It looks a it like the "BFG Buddy" just got some stiff competion as Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" are Hybrid Mutants and their newly acquired Squadmates come packing some serious heat! These new Squadmates are re-skinned and sport converted machineguns which will be handling all of the different projectile options available! However, Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" do not require any special weapons... They are the weapon!!! I can almost hear the eyebrows raising :D [i]When looking for a little back-up in an un-forgiving world... =AMS= Thunderbolt Squad is reporting for duty![/i] Refer to the readme for more information.

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4336 downloads

Uploaded:10-15-2008

Perfected Doom 3

perfecteddoom3v3.0.0.zip | 28.94 MB

add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this! [list] [b]Some of the changes to the map include:[/b] [*]Changes were made to several of the maps to include the new double barrel shotgun weapon pickup. That way you don't have to use a cheat to get it. [*]The developer has added several bot characters into Alphalabs 3 [/list] According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. [i]"This version will improve on everything that sucked about version 2.5"[/i] and just goes to show you that developers often listen to feedback. [b]Some of the general changes made are:[/b] Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better. And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray. The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more! Refer to the readme for more information.

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1084 downloads

Uploaded:10-07-2008

Gunman's Mod

gunman_mod_1.0.zip | 41.1 MB

Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! The developer has also stated that with the help from Dafama2K7, it has the right look and feel and is of a good enough quality to be made available to you all! [b]Some of the changes that this modification makes are:[/b] :D Attached a light to it so you can see what monster you are bone-chopping! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. [list] [b]Some of the fetures included are:[/b] [*]TheRealSceneGraphManager's excellent Chromatic Dispersion Special FX shader [*]Some new fonts for guis [*]Custom HUD [*]Bossbar! (now when you face a boss, the bossbar will appear on the HUD so you can know exactly how much health does the boss have) [*]Some tweaked D3 and D3XP maps for the bossbar feature to work [*]Increased player's health, armor and maximum ammo limit [*]Player can absorb 5 instead of 3 souls for the artifact [*]And more! [/list] Following are some videos provided by Gunman_Productions to help give you an idea of what you're in store for... Videos: Gameplay video from the Caverns level: Bossbar in action: Gameplay video from the Erebus level: Refer to the readme for more information.

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1123 downloads

Uploaded:09-21-2008

Red Tiger Skin Weapons

red_tiger.zip | 33.28 MB

thing! Essentially, this mod will change all weapons by adding the [i]Red Tiger Skins[/i], except for the BFG, grenades, and the Rocket Launcher. The weapon characteristics have also been modified by stylezzzjasonxxx, which will add a bit more of the fun to these new skins! [list][b]This mod includes the following features:[/b] [*]Ambient lights [*]Corpses Stay Longer [*]Flashlight Not Washed Out [*]Additional changes by this developer [/list] [b]Some of the changes in this mod include:[/b] Pistol: Red Tiger Skin More powerful sound 10 round capacity Slightly slower fire rate Larger bulletholes Slightly more damage No gibs Shotgun: Red Tiger Skin Better sound Reloads 1 shell at a time Ejects blue shells More pellets Larger spread Less damage per pellet Has more power at close range No gibs Machinegun: Red Tiger Skin 3 bullets per shot Faster fire-rate Lower spread Less damage per bullet No gibs Chaingun: Red Tiger Skin Shotgun sound Ejects blue shotgun shells Sluggish fire-rate Less damage per bullet Fires 5 projectiles at once, at 1 ammo cost No gibs Plasmagun: Red Tiger Skin Hyperfast plasma speed 100 round capacity Less damage Fire-rate slightly slower Gibs And more! Start experiencing a new look for your weapons along with some additional bonuses to spruce up your classic installation of [b]Doom III[/b]! Refer to the readme for more information.

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747 downloads

Uploaded:07-24-2008

E3-2k2 maps

aaa_e32k2_maps_plus.pk4 | 167.28 MB

possible experience possible! E3-2k2 maps (v1.0) are maps originally three custom Single Player maps fully designed by the genius minds at Id Software; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more: [b]Some of these changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts There are also some recommendations made by this developer so that your gaming adventure is optimum, such as running these maps with the latest release of his Alpha Mod and more... Refer to the readme for more information.

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877 downloads

Uploaded:07-09-2008

Ambient Shaders

ambient_shaders_v10a_d3_full.zip | 1.26 MB

facelift; Ambient Shaders (v1.0a) is the initial release by Dafama based on [i]Rebb[/i]'s version 2e_test8, so expect some craftsmenship here. [b]Some of the original features include:[/b] This should make using Ambient Lights much more viable This is a more optimized Version of what was essentially the default Doom3 interaction.vfp A few changes and additions that improve the way ambient lighting is handled in the Game Ambient Shaders (v1.0a), as done by Dafama2K7, comes with some bug fixes to make this great mod even greater! Don't believe me, then download it and check it out yourself, you won't be disappointed. Refer to the readme for more information.

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349 downloads

Uploaded:07-07-2008

Z-Hunter Soundtrack

zhuntersoundtrack.zip | 44.23 MB

this in and it is offered free of charge by the band [b]"Desecrative phoneticism"[/b] so stop reading, and start enjoying! Have fun and enjoy :) Refer to the readme for more information.

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733 downloads

Uploaded:06-17-2008

NewFlashlight

newflashlight_v10_d3_full.zip | 10.42 MB

and brought, for your Doom III gaming experience, a mod which will spruce up your most important piece of equipment for this (typically) dark game...thats right, your flashlight! The reason for his creating the NewFlashlight mod is due to the fact that he wanted something more then what is offered in the stock version, although, this handy piece of gear is useful in it's original state with the visual effects of the shadows, and the fact that it adds to the [i]scary-ness[/i] of the game; The change that Dafama2K7 has in mind for the flashlight is changing it with a better one! The biggest change will be with the light and shadows it casts and the way it moves is much more realistic, specifically, the shadows move when you are running or walking, like in the real world. [b]The features of this mod include:[/b] First public release. This mod is based on the fantastic and already modified by Dafama, ai_player.script from Ambient mod that is based on the global flashlight used on the latest Trey CCSM mod that is based on the fixed and tweaked by me great YAFM-HL mod originally made by CHaSE! This mod also uses parts of the very good URTL mod made originally by Wrake's. This mod also uses some very good sounds from the latest Trey CCSM mod made originally by Ice Trey. Refer to the readme for more information.

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402 downloads

Uploaded:06-01-2008

Real Chaingun - RoE

real_chaingun1.2.zip | 642.55 KB

now submitted his newest update, Real Chaingun - RoE (v1.1) for your Resurrection of Evil gaming enjoyment! Have you ever been in the midst of a frag-fest and thought: [i]"this would be more realistic, and a lot more fun if the chaingun inflicted more damage then it does in the stock version?"[/i] If you have, then you're in luck! This mod will make a few changes to the funnest weapon with the hopes to improve your Doom III: RoE gaming adventure. [b]Some of the changes in this version include:[/b] Extra recoil Faster rate of fire Better sound Larger clip New muzzleflashs Predator effect: barrel keeps rotating on empty clip (try it!) Corrected sound effects for commando zombie More damage The Real Chaingun - RoE (v1.1) mod goes a long way in making the chaingun one of the most powerful weapons in this game, which is how it should be! Once you download this mod, you can begin to hold your head up high with a whole new level of confidence as you can move through levels with a more [i]manly[/i] gun...no more will the Demons be laughing at you when you squeeze the chaingun's trigger...they will flee in terror! Refer to the readme for more information.

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988 downloads

Uploaded:06-01-2008

GTX Mod - RoE

gtx_v18_full_unofficial_roe.zip | 37.4 MB

an update to his GTX Mod - RoE (v1.6 - Unofficial | Full) release. [b]Some of the original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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511 downloads

Uploaded:05-20-2008

Cold Breath

cold_breath_v071_full.zip | 20.21 MB

last made available by port66 in 2004, and has supplied it here to the masses! And now, what you've all been waiting for...We have here, for your immediate D3 enjoyment, an update to the original D3 mod: [file="30719"]Cold Breath (0.6)[/file]! The Cold Breath (v0.7.1) mod makes several adjustments to your stock version of D3, such as: player, sounds, weapons, monsters and a few graphics elements. Its ultimate goal being [i]"to make doom feel more like doom."[/i] [b]Some of the original changes of Dafama's version include:[/b] Added Predator ChainGun weapon. Better texture models for many weapons. Enhanced skins for some zombies. Better sounds for official level Hell map. Added paths for official MP maps, so the npc can use them. Enhanced Plasma, BFG, Grenade and Rocket Launcher weapons. And more. [b]The fixes from Dafama's original version include:[/b] Fixed old bug with monsters sounds. Updated materials; Better muzzleflash on the weapons, all flashlights casts shadows. Updated FX; Enhanced muzzleflashes, better spawn teleports used by most demons. Fixed unrealistic Shotgun weapon, so now reloads shells one by one. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Whats new in v0.7.1:[/b] Fixed muzzleflash bug i was added in the weapons.prt. Fixed flashoff bug also, so the lights that would cast shadows will do it now. Updated autoexec.cfg, more gamma. Removed main-menu text showing old Cold Breath v0.6, now it only shows Cold Breath mod. Increased a little the shotgun damage, from 18 to 24. Increased the ridiculous melee distance for the flashlight from 28 to 64. Decreased the exaggerated health for ZSecs from 4xx to 1xx. [b][i]Developers Note:[/b] Remove OLD versions of this mod first before installing this NEW FULL fixed version.[/i] Refer to the readme for more information.

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491 downloads

Uploaded:05-20-2008

Real Chaingun

real_chaingunv2.zip | 156.02 KB

have, then you're in luck! After 3 years, Denizen Trabant has returned to once again update his original mod: Real Chaingun! This mod will make a few changes to the funnest weapon with the hopes to improve your Doom III gaming experience. [b]Some of the changes in this version include:[/b] Extra recoil Faster rate of fire Better sound Larger clip More damage The Real Chaingun (v1.1) mod goes a long way in making the chaingun one of the most powerful weapons in this game, which is how it should be! Once you download this mod, you can begin to hold your head up high with a whole new level of confidence as you can move through levels with a more [i]manly[/i] gun...no more will the Demons be laughing at you when you squeeze the chaingun's trigger...they will flee in terror! Refer to the readme for more information.

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755 downloads

Uploaded:05-01-2008

Ninja Tournament

ninja_tournament_12.zip | 22.41 MB

sword, the quality of the weapon is the most important factor (just remember what a Hatori Hanzo sword can do...), so, you should take proper care to select your weapon (i.e. the mouse), as bad weapons either don't have a good grip, or don't react very well to quick swings... Also, if you want to excel at sword fighting, you should learn to maximize your skill: a good swing with the katana involves speed, accuracy and the proper movement direction. In the singleplayer game, two challenges are included and some original Doom3 maps are available. In the challenges you need to fight against a series of monsters that spawn into the tournament. The single player game plays similar to standard Doom3. Note that Hellborg has stated that the original Doom3 maps were extensively, but not fully tested. The multiplayer game includes two original and the 5 standard Doom3 multiplayer maps. [i]Developer's Note: - please report any bugs to: leif[AT]gravity-music[DOT]net.[/i] Refer to the readme for more information.

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158 downloads

Uploaded:05-01-2008

TOFMines

tofmines.zip | 9.43 MB

between open fights and getaway - chasing battles. There are at least three ways out of most rooms. The heart of the map - at least in the test games - is the container area. If you need to frag someone, go there. The pk4 contains two versions of the map, a bigger one for 6+ players and a smaller one for less players.

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1404 downloads

Uploaded:04-20-2008

=UAC= BFG Campbell

uac_bfg_campbell_.zip | 10.69 MB

that want to send you on a one-way trip to meet your maker? How often have you said to yourself "...Boy, a little help in here would be nice." If you have found yourself in these kinds of situations, then it's time for you to rejoice! Murph has released his Single Player mod that will answer your prayers! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes "Alert Ready". Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. I think the developer explains this mod the best: [i]"When is the last time a new mod really blew you away ? ... Well take a look at these screenshots and you may find your answer! I am very proud to present "=UAC= BFG Campbell". This "Special Edition" mod offering is surely one of a kind! "=UAC= BFG Campbell" is only one part of a new =AMS= release v.7.ufo that I have been working on. "Allied Marine Squadmates v.7.ufo".."United Forces: Official" is the new =AMS= mod pak that I pulled my latest creation from and it should be available shortly. After much work and attention to details, I felt that "=UAC= BFG Campbell" was good enough to be offered up as a stand alone mod and now make him available to the "Doom3 Community". Certainly a worth while download and a must have in anyones "Doom3" mod collection as "=UAC= BFG Campbell" is quite unique in his own right!" When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty![/i] Refer to the readme for more information.

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1831 downloads

Uploaded:04-15-2008

Gathered Weapons mod

gathered_weapon_mod_v11_full.zip | 19.57 MB

being an awesome gaming experience for the whole Doom III community! If it's a whole new bit of Doom fun you're after, then your in the right place! The Gathered Weapons mod is a mod that does just what the name suggests; A collection of weapons have been added to your Doom III game to increase the fun of wreaking havoc in the cyber world of HellKnights and Imps...Several changes to your installation of Doom3 will be made with the additions of this mod, such as more health, stamina and ammo per weapon...all in the name of making your survival a little bit easier. [b]Some of the features include:[/b] Pistol The pistol gained the Chrome texture and now this weapon can burst three bullets with one pull of the trigger Increased ammo clip to 21 Comes equipped with a laser with red light Shotgun Changed the fire sounds and the reload sound. Increased ammo to 50 Machinegun New fire sound New texture Increased ammo to 150 Chaingun New fire sounds Increased ammo to 200 As stated, some re-working has been donr by Dafama2K7 to increase the playability and [i]fun-factor[/i] of this mod, these include: [*]Added muzzleflash [*]Fixed weapon mounted lights flash between weapon change [*]Various bug fixes To enjoy all that Gathered Weapons mod (v1.1) offers, you must first start the downloading! Enjoy. Refer to the readme for more information.

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3249 downloads

Uploaded:04-04-2008

The Gatehouse

evilartist001.pk4 | 30.5 MB

suit this environment well (courtesy of findsounds.com). The Gatehouse takes place two decades after the events in Doom II. In rural Europe, there have been reports of horrifying stuff going on in some "cursed" castle (something about monsters, chanting, and growling). In light of the recent events involving Hell, Humanity took the initiative and made the first move. A strike team of hardcore marines have been sent in to neutralize whatever it is that is going on in there. At any moment now, you can start regretting choosing this line of work, the only good thing is that you're assigned to cover the entrance... For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls. Guard duty sucks. Suddenly, you hear pistols firing off in the Gatehouse nearby.... Refer to the readme for additional information. [b][i]NOTE TO ALL MEDIEVAL MAPPERS:[/b] I am giving full permission to everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled "evilartist001.txt". You need to read ALL of those instructions.[/i]

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1165 downloads

Uploaded:03-15-2008

Duct Tape NoObEvEr

duct_tape_fixed.zip | 3.06 MB

better then it was previously. After three years, and 28,000+ downloads, [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], created by Nighty, has become somewhat outdated with the release of patches, as well as new ideas...and now, released for your Doom3 gaming enjoyment, is the updated version! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. with that said, he has indicated that this mod may see another release sometime soon as an [b]NG[/b] mod with some other changes/improvements made. [b]Some of the changes in this version include:[/b] Added independant muzzleflash to all weapons. Fixed flicker on all mounted flashlights. Updated materials and lights. All weapon mounted flashlights casts shadows. Flashlight on hand have increassed long radius. Refer to the readme for more information.

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223 downloads

Uploaded:03-07-2008

Death Awaits

deathawaits.zip | 1.14 MB

awhile! this Single Player map will have you moving around aimlessly, doing a 'shoot 'em up' style of gameplay. [i]Death Awaits you all! ...with nasty big pointy teeth![/i] This is a fun map to kick back to, while letting the brain cells rest for a bit, so if you want a break from it all, click the download link and enjoy some mindless gun play. Feedback and [u]constructive[/u] criticism is welcomed by phizix, and I look forward to seeing...and playing more of his creations as they are made. Refer to the readme for more information.

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1242 downloads

Uploaded:03-06-2008

Platinum Arts Sandbox | Windows

platinumartssandbox2.1beta.exe | 65.77 MB

worlds, even cooperatively. Through the program kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. In addition it now features cart mode where players can create their own race courses and drive on it with an ogre riding his hovercart! Also, it now features updated particle menus where players can easily create their own particle effects. Platinum Arts Sandbox is a great world/level creation tool for all levels of developers and ages! It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. [b]Some of the new features in this version include:[/b] New eye candy map Village and lots of updates to other maps New md5 Player Model Robochimp! New fish model and improvements to old models Heavily updated source, now with rewritten physics PVS system (enables sandbox to work better on older computers) with an updated map format Many bugfixes Refer to the readme for more information.

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1550 downloads

Uploaded:02-24-2008

Coop Doom 3 Mod Last Man Standing Heavy Metal Soundtrack

coopdoom3modlastmanstandingsoundtrack.zip | 56.47 MB

new LMS theme song and the music from the trailer! For those of you that are not in the know, Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multi Player modification that aims to bring back the classic Doom experience. The LMS Mod gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. TheLMS mod team also fully support SP Coop, ROE Coop, and Classic Doom for Doom 3 Coop. [b]Who are the featured artists? ...Read on:[/b] [url="http://www.neurosphere.it"]Neurosphere[/url] Lost Angel's Last Flight We Just do as we Want The Bonestorm Last Man Standing (Updated Theme) Last Man Standing (Original Theme) [url="http://www.futurecrew.com/skaven/"]Skaven[/url] They Crave Cannon Angel Past The Chase Legacy of Rust Corruptor (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) [url="http://www.myspace.com/switchblademasquerade"]Switchblade Masquerade -- (formerly Opaque)[/url] Never Again Track1 (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) Refer to the readme for additional information.

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2280 downloads

Uploaded:02-09-2008

Hellgate

hellgate_map_sp.zip | 50.57 MB

heads-up! From the imagination of Tombery comes an extremely well made Single-Player map that that has to be played to be believed...and of coarse, enjoyed. The story of this map is somewhat unique, you are traveling to an unknown destination when you happen across a rather large drifting space faring vessel; You investigate the apparent ghost ship to determine the reason behind the missing crew members, and find what Hellgate is all about... If you think you have what it takes to see this mystery to it's concludion, then lock-n-load Marine...and don't forget to pack some extra underwear, you'll need them! Refer to the readme for more information.

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670 downloads

Uploaded:02-08-2008

GTX Mod - RoE

gtx_v16_roe.zip | 38.28 MB

released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in January of 2006! [b]Some of the features included in this mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III: Resurrection of Evil as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed mounted flashlight issues Fixed weapons scripts bugs Increased damage for plasmagun More Special FX and dynamic lights for all weapons Better A.I. for monsters And more! Refer to the readme for more information.

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1569 downloads

Uploaded:01-29-2008

1024x Textures & Models

1024x_textures_v12.zip | 207.12 MB

1024x textures & models will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2k7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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554 downloads

Uploaded:01-14-2008

Pet Mod NG

petmod_ng_v27_update_d3.zip | 24.16 MB

kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never played with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Updated BFG & Plasmagun. Added better zmaint skins. Updated some Pets. Fixed bugs. Refer to the readme for more information.

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204 downloads

Uploaded:12-06-2007

PK Sound mod

pk_sound.zip | 1.75 MB

unique. The PK Sound mod will not overwhelm you with all of it's changes though, as it will only effects five objects in total, but it's the subtle differences from the norm that is apealing. [b]The changes you can expec are:[/b] The boss in the level CPU Boss, demonic voice The Sarge taunts in both CPU levels, demonic\metalic voice The marine's voices at the start of the Enpro level, edited and made it sound like they have helmets on them Cooling Rod sound effect, added alarm sound from Quake 4, stereo echo Betruger's voice in the Hell level, demonic voice Refer to the readme for more information.

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376 downloads

Uploaded:12-03-2007

D3E3 Alpha Feel

d3e3_alpha_feel_v11_update.zip | 57.67 MB

enjoyment, a mod that will achieve this! Designed to be an 'update', v1.1 will require the original [file="83445"]D3E3 Alpha Feel | Part 1 (v1.0 - Base | RoE)[/file] and [file="83446"]D3E3 Alpha Feel | Part 2 (v1.0 - Base | RoE)[/file] to work. [b]Some of the features of this download include:[/b] Updated sounds a little. Updated FX & particles a little. More aggressive and faster Zakyrus Imps. Better muzzleflash for all weapons (F.E.A.R. alike effect and color) for both player and monsters). Fixed small bugs And more... The D3E3 Feel Mod is compatible with D3 Base, as well as with RoE, although, for this to work with RoE, you will need to download [file="84447"]D3 to RoE (v1.3)[/file]. Continuing on with the previous release, [b]Zakyrus[/b] has again agreed to use certain aspects from his yet unreleased mod, [i]Zakyrus Imp Stuff Mod[/i], to enhance D3E3 Alpha Feel that much more! Essentially, this mod makes Doom 3 look & sound like the classic 2002 E3 Alpha demo, it also contains amazing shaders and an optional NVidia only shader that is needed to be seen to to be believed. Don't be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy! Refer to the readme for more information.

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369 downloads

Uploaded:11-16-2007

Vortex_NG

vortex_ng_v32.zip | 69.34 MB

sure to enhance your Doom3 gaming experience! If you enjoyed [file=\"53498\"]BFG Vortex (2.0)[/file], and have had fun playing the spin-off [file=\"81317\"]Vortex_NG (v3.1)[/file], then this download is for you! Dafama2k7 has done a great job of continuing the work of FireDemon666 by updating this weapon mod and keeping things fresh and fun for the D3 gamer\'s enjoyment! To give you more bang for your BFG buck, now when you fire your weapon, the fireball will drag or throw any movable object within it\'s path. If you\'re also a Quake IV fan, then this will all seem vaguely familiar, that is because this weapon can be considered a clone of the DMG (Dark Material Gun) weapon! To add that little something extra to your gaming experience, once fired, this weapon will now cause any barrel that is full of fuel or toxic waste that is in it\'s path to explode and/or burn. Something that has been added to the previous version, and is also present in this download, is the special[i][b]Hellknight[/b][/i], which has been enhanced by PBMax and updated by Dafama2K7; This enhanced demon is capable of throwing zombies and characters that they encounter. Something new to Vortex_NG is [i]zombie_fat[/i] which is able to launch objects such as barrels or chairs. Refer to the readme for more information.

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222 downloads

Uploaded:10-26-2007

Close Combat Weapons and Sound mod

zzz_treyccsm.zip | 19.37 MB

[file="74714"]trey_shotgunmod[/file], was a simple tweak job...this mod, Close Combat Weapons and Sound mod, is far far from those humble beginnings; This mod is two-fold: first it deals with the weapons, next up is the assorted sounds. [b]Some of the weapon (and other) changes include:[/b] Machinegun Renamed the [i]p90 caseless[/i] New angle New sounds Removed the shell ejection. Chaingun Renamed the [i]Pathfinder[/i]

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1065 downloads

Uploaded:10-18-2007

Tested

tested4.0.rar | 435.91 MB

other...this version comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be [i]'tested'[/i], (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ;) ) [b]Some of the changes in this version include:[/b] Addes a new section, and secret areas for each map Added new monsters for another packs mprove the balance Added a short intro Added more ammo and life Fixed many details in the textures Added one new level Five months of hard work went into all 455 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This [i]Doom3: Resurrection of Evil[/i] Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 15 hours to completion! Refer to the readme for more information.

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1834 downloads

Uploaded:10-07-2007

Zakyrus Ultra-Scary Sound Mod

zakyrus_ultra_scary_hd_sound_mod_v10.zip | 219.47 MB

tad-bit misleading, as it is responsible for a number of changes and enhansements..not all of them dealing with sounds...more on that later. The last update this mod saw was in June of 2006, when [b]Zakyrus[/b] came out with [file="66876"]Zakyrus's High-Definition Sound MOD (666B)[/file], since then, Zakyrus has revisited it, and made a few changes / tweaks to it and released an updated version. [b]Some of the canges to this mod include:[/b] Reduced volume for player metal steps! Added a .efx file for Hell1.map! (Better environmental fx sound!) The main change Zakyrus Ultra-Scary Sound Mod (v1.0) will be responsible for is that it will enhance the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you'll notice that some have been [i]replaced[/i] with silence. [b]Some of the features of this mod include:[/b] All voice sound effects are converted from mono to stereo. (You might not always notice the difference, but it's there.) In Mars_City1 you can hear the guards' reaction to the flailing zombie in the infirmiry. Imps won't scream at you EVERY time they throw a fireball. (YAY! THE ANNOYANCE IS GONE!) Zombie sound effects are replaced with Resident Evil 2 zombie sounds. Headless zombie sound effects have a gross gurgling sounds (thanks to my mic. and Mt. Dew!) Anytime you hear someone getting brutally torn apart, I mixed in monster sounds, monster attack sounds, bloodsplat sounds, and corpse being dropped on the ground.... and more screaming of course! [b]Other changes contained in this mod include:[/b] The scary jump animation (jumps upwards instead of diving at you) Imps don't play "scream" sound everytime they throw a fireball. Imp stats tweaked. The imps will crawl_run on the floor when far away and stand up and fight when in close range. The rest of the models are just enhancements that change how fast the imp moves for each particular animation. English Voices Pack - enhanced way beyond the originals! Many, many sounds mixed into them, scary as hell! This is definately a [u]must have[/u] for any Doom III fan! Get your copy now, and avoid the long line ups! Thanks to Dafama2K7 for his work in getting this to us! Refer to the readme for more information.

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6557 downloads

Uploaded:09-15-2007

Doom 3 Reborn

doom_reborn_alpha0.80.zip | 144.64 MB

fact that the modeller / texture artist [b]APZ_Freak[/b] has done an amazing new revamp of all the textures. [b]There have been many changes and additions since the last release, such as:[/b] New models New monster skins More levels New code Many fixes And more! In case you have been stuck in a vortex, or just recovering from a coma, and have no idea what this mod is, the DOOM Reborn Dev Team ave created a mod which allows you to play with the original Doom and Doom 2 look, using the Doom 3 engine with all of the Doom 3 engine eye candy! The classic Doom player will remember and enjoy the memories of Doom 1 and 2 in a modernized way, but keeping the old Doom spirit well in the game! Refer to the readme for additional information.

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2328 downloads

Uploaded:07-29-2007

D3 Alpha Mod | Update

d3_alpha_v13_update.rar | 452.15 MB

Mod! This update will work with [b][i]Doom III Base[/i][/b] only! This mod is for anyone that enjoys Doom III, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some fixes in this version include:[/b] Fixed Bernie, they now has a new fireball. Fixed Char_Sentry; smarter and doesn't stop at random places like before. Fixed Enpro bridge. Fixed Double-Shotgun. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]Some changes included are:[/b] New SFX sounds for many weapons, npcs, doors and environment. New Weapons: BFG: will be more like the weapon_DMG from Quake IV Shotgun: Similar to the one from Fear. Machinegun: Now has a better skin, more accurate and optimized, similar to the one from Fear, but better sound. Chaingun: Like the one from Fear with better sound. New A.I. for all monsters Refer to the readme for additional information.

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3569 downloads

Uploaded:06-19-2007

Omega Research Facility

icey_sp1.zip | 56.16 MB

by and dropped off his sweet new singleplayer map for your fragging enjoyment! Once you find yourself in Omega Research Facility, you will be put to the test as you dispatch the vermin that have become a mainstay of the Doom Franchise! How did you get tov be in this location to begin with? Right before the disastrous invasion of the UAC\'s Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter. UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose... Refer to the readme for more details including installation instructions.

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6159 downloads

Uploaded:05-31-2007

OpenCoop Mappack

oc_mappackv2.0.zip | 367.94 MB

It aims to provide the feel of the original single player maps in multiplayer. Maps that were already included in Mappack1.0 have been updated. The maps contained in this mappack, along with a brief description of each, include: [b]InHell[/b], Episode with 19 maps, by Doomi In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in! [b]Final Key[/b], Single Map, by Zombie For centuries the red planet had alluded the feet of mankind and drummed up strange fables of alien civilizations. In the early part of the 21st century several research missions were sent to explore the possibilities of alien life on Mars but something else was found instead... [b]Teh Base[/b], Single Map, by wARmAcH1n3 You are a security guard on one of multiple mars stations. You are just enjoying a holiday, when you get an emergency signal from one of your neighbour stations, which works on a secret project. Your mates are already on their way out there and you start to move your ass to this station to do your job. [b]Sigma Core[/b], Single Map by Quaker-X The Sigma Core extends the story of the game and offers up unique gameplay and visuals. There are plenty of enemies, and a long journey to keep you on your toes at all times. [b]Lost Facility[/b], 2 Maps, by Robert "BJA" Hodri This map is not ROE compatible and there are no plans for a conversion. The map is split into three parts: [list][*] "bja_lostfacility_intro" [*]"bja_lostfacility_part1" [*]"bja_lostfacility_part2"[/list] You can load each part seperately by just typing the mapnames in the console. [b]Evacuation Protocol[/b], Single Map by Guy Burkhart (bucket/bkt) You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn't quite feel right. It was colder than usual, & there was a strange feel to the air... [b]Place of Malice[/b], RoE Single Map by Zombie Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [b]Once upon a time[/b], Single Map, by Thomas Creutzenberg A different time, a different world ... There you are. In the middle of nowhere. Your jeep just broke down next to the old complex which was invaded by enemy forces a long time before the eighth war. You need a new vehicle to escape ... and they know you're here ... [b]Tutorial 1-4[/b], Tutorialmaps for OpenCoop mapping OpenCoop is a co-operative based mod for the popular id Software Game 'Doom 3'. It aims to provide the feel of the original single player maps in multiplayer. The complete information for each map is contained within the download, along with credits. Refer to the readme for more information.

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1505 downloads

Uploaded:05-25-2007

Hell Over Here

helloh.zip | 3.24 MB

story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you're the top dog, or maybe it's because you're on somebodies naughty list, you're the one that is sent to investigate. If you are the optimistic kind of person, you'll pack some party favors and look forward to some good times...if you're smart, you'll go prepared and take a little something that will liven the place up in case you happen to run into some baddies.

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1420 downloads

Uploaded:05-08-2007

D3 Alpha ROE

d3_alpha_roe_v1.2.rar | 667.85 MB

tuning in, this is the [url="http://doom3.filefront.com/file/D3_Alpha_Mod;78723"]D3 Alpha Mod (v1.2)[/url] reworked for you [i]D3: Ressurection of Evil[/i] lovers! This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. [b]Some features found in this download include:[/b] Textures Sounds guis And more [b]Some changes include:[/b] Some of the SP maps changed to feel similar to the E3 demo Some monsters have been switched in the maps New, more agressive A.I. for jumping Demons Many bug fixes Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself! Refer to the readme for more information.

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1265 downloads

Uploaded:04-17-2007

D3 In the Dark

d3_inthedark_v20_full_base_roe_pack.zip | 134.36 MB

With [b]D3 In the Dark v2.0[/b], a lot of changes have been made, the most notable, being the fact that it is not so dark. As with previous versions of this mappack, you will get: [i]D3 inthedark[/i] Changes your Single player gaming experience in the DooM³ Retail game. [i]D3XP inthedark[/i] Changes your Single player gaming experience in the RoE expansion. [i]D3 InTheDark LMS[/i] Changes your Single player gaming experience with the LMS action For those of you just tuning in, and are wondering what the [u]D3 In The Dark[/u] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b][i]D3 In the Dark v2.0[/i][/b] is not as dark as previous versions, however, it remains on the [i]spooky[/i] side of the scale. Dafama2K7 has removed all sources of light that are not textured lights, all of the [i]actual[/i] lights remain. The light scale is raised about 2.5%. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Refer to the readme for more information.

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2397 downloads

Uploaded:04-05-2007

Alpha Mod

d3_alpha_update_v1_1.zip | 288.23 MB

the Doom 3 community is this download of D3 hugeness, chalk ram full of Doom goodness and some serious good time-adventures! [list] [b]What makes the Alpha Mod unique is that it contains many new items, such as:[/b] [*]Textures [*]Sounds [*]guis [*]And more [/list] It is the claim of Dafama2K7 that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, download it and find out for yourself. [b]What does this update do?[/b] Fixed some missing and damaged files. Fixed monsters. Fixed thud sounds. Better use of the textures of some new models. Refer to the readme for more information.

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1963 downloads

Uploaded:03-31-2007

Skin Pack Add-on for Classic DOOM

skin_pack_addon_for_classic_doom_3.0.zip | 34.85 MB

colours so that they more closely match what you played against in Doom and Doom2; It's good to see that [i][u]Santiago Rocha[/u][/i] is continuing his work on this pack! Want to know what has been changed in this pack? Here's a sample: archvile -(updated) cacodemon -(updated) cherub -(updated) zsec-pistol -(updated) zsec-shield -(updated) zsec-shotgun -(updated) mancubus -(updated) pinky -(updated) revenant -(updated) zombie bernie zombie boney -skull-look zombie commando -(updated) -two skins zsec-machinegun -(updated) The download will give the Doom3 baddies to have a more classic look, however, to fully enjoy this pack, you should also consider downloading [url="http://doom3.filefront.com/file/;55259"]Ambient Light[/url] by [i]GunRunner[/i] (Ingo) as the stock Doom3 game is rather dark, and [url="http://doom3.filefront.com/file/;29624"]Classic Sounds Soundpack (1.0)[/url] by [i]Revenant100[/i], for a more nostalgic feel. Santiago Rocha has also stated that a possible remake may be in the future for this 'total conversion', to more accurately depict the original monsters. This is a excellent pack to have if you long for the [i]old school[/i] zombies, with the gameplay of Doom3! Definitely worth the price of a free download!! Refer to the readme for more information.

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1840 downloads

Uploaded:03-21-2007

D3 Parallax Mod

d3_parallax.zip | 184.7 KB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple instalations of Doom 3, and have both [i]Parallax Mods[/i] installed.) to enhance this already awesome game! Basically, the [b]Parallax Mapping Mod[/b] is designed to give the game an authentic and lifelike adventure; This mod will draw you in even more then the original stock game does, and will heighten your perception of the [i]cyber-surroundings[/i] around you. For the more technical minded, this mod is a new technology that simulates physical displacements on surfaces. As a result surfaces looks more three dimensional, it increases metal gloss, and the game looks more realistic. ...In short, it's sweet, and a [u]must have[/u]! Download and enjoy Doom 3 in a whole new light!

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2922 downloads

Uploaded:03-11-2007

Annihilation X

annihilation_x.zip | 340.1 MB

change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know...this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! [u]Annihilation X[/u] is a very enhanced version of Annihilation 4.0. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely the greatest piece of art the [i]Annihilation Dev Team[/i] has ever constructed. With it's highly anticipated release by hundreds of fans this latest and last release of any Annihilation mod (unless given permission by the Dev Team to carry out another one at their own willing.) This is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! [b]Some of what new in this version:[/b] New stardard issue compact plasma masses to hurdle at your enemies. New body armor kit (3000 health) A wicked new paint job. [b]Some changes included:[/b] CHAOS BFG-1100 has been modified to do 800 damage now instead of 600. A little extra boost never hurt anyone...right? The one everyone has been waiting for, THE PDA PLAYLIST!!! It now has 10 songs instead of 9 (*fixed from beta stages). There are some custom PDA's in random maps. See if you can find them all and if you happen to, e-mail the names of the PDA's, how many there were, and how awsome you think they were too. [b]Some new additions to look forward to are:[/b] Two new Multiplayer maps, but the dev team really didn't focus on the Multiplayer perspective this time because there were so many e-mails telling them to buff up Single Player a little. You also have one map to test out all the weapons on. Basically like a shooting range of some sort. I think you guys will enjoy killing endless zombies (or are they endless?). If you actually take the time to shoot all of the zombies you may get the special suprise inside. Gravity Gun mod has been added as well. It no longer takes ammo so you should be ready to make a ladder of some sort with it. The monsters now look more realistic. Enhanced gore. [b]Some fixes include:[/b] Fixed the chaingun gui problem with the ammo, I used the chaingun gui from LMS to fix it. Fixed the error messege *could now load console* Fixed shotgun reload problem when it won't reload due to some of the scripting cause by the flashlight. Fixed some of the map FPS issues on multiplayer Fixed some of the lag problems by the pets and the Series 3 Sentry Bot when it shoots plasma FPS only decreased to 30-60 or more for Nvidia 6600+. Get your copy now, and start enjoying all of the Doom3 goodness that Annihilation X (final) has to offer! Refer to the readme for complete details.

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4158 downloads

Uploaded:03-06-2007

Commander Doom

commander_doom12.zip | 36.84 MB

[url=\"http://doom3.filefront.com/file/Commander_Doom;76497\"]Commander Doom (v1.2 | Update)[/url], which will update v1.1 to v1.2. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered \'yes\', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It\'s a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called \"The Maze\" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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213 downloads

Uploaded:03-06-2007

Hyro Mini

hyro_mini.zip | 6.73 MB

chaotic. This map is simple and small, and a great way to forget about the real world, while pitting skill against skill while you shoot it out to see which of you will walk away with bragging rights.

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1109 downloads

Uploaded:01-21-2007

Unpredictable DooM3 v.1.45

unpredictable_d3newai_v1_45_update.zip | 77.42 MB

big things that I liked very much, I then changed, optimized and bettered (only the .def\'s & .script\'s parts are changed by me) just so can be included in my mod. This files are Materials, models, shaders, textures, that make Doom 3 more Beautiful and spectacular !

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1998 downloads

Uploaded:01-09-2007

trey_shotgunmod

trey_shotgunmod.zip | 911.72 KB

of wimpy when you shoot at the baddies, then this download is just what you\'re looking for! Don\'t hesitate, get yours now! Among the tweaks made to this weapon are: New firing sounds New reload sounds The angle of the shotgun has been changed a little It now shoots faster A working dryfire sound has been added Don\'t get caught running around with that stock sissy-gun, get your hands on this pimped out version...and start tearing up the Doom 3 universe! Protect yourself with the ultimate modified shotgun...who nows, the life you save may be your own. Refer to the readme for installation instructions and more information.

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888 downloads

Uploaded:11-29-2006

Monkey\'s of DooM

monkeysofdoomv01b.zip | 9.15 MB

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613 downloads

Uploaded:11-06-2006

Power Station

power_station.zip | 629.07 KB

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392 downloads

Uploaded:11-01-2006

Unpredictable D3 New AI V 1.0

unpredictable_d3newai_v1.0.zip | 9.04 MB

couple of weeks. - More Interaction - 90% of objects that have moveable versions, now all this are moveable in any past, present and future maps. -

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507 downloads

Uploaded:10-09-2006

Monster Hellpack

monster_hellpack.zip | 67.46 MB

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1501 downloads

Uploaded:07-28-2006

Zakyrus\'s High-Definition Sound MOD

zakyrus_hd_sound_mod_666b.zip | 48.4 MB

sound effects to add for the random sound part of the mod, then please send to my e-mail(listed at the bottom of this text). Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you\'ll notice that some have been \"replaced\" with silence. Don\'t worry, the now \"silent\" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can\'t have multiple sounds running at once it\'s a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Fixes from 0.6b *removed the horrible echo-doubling effect in many voices(sorry again, non-EAX users. I know you loved it because you got echo effects without needing EAX.) *fixed a bug where people mysteriously vanished from mars_city1 *added better glass bullet_impact sounds *added the player.def file needed for material footstep sounds. (Yay!) *added the materials folder for footsteps surface definitions, this has ALMOST EVERY material defined to a surface, so if you need this for your mod, go ahead... (the shiny tiles material code definition part is from the GTX mod. I didn\'t take it out of my experimental materials because it looks badass. So thank you Gyppi of GTX mod or whomever in that mod group made that effect.) *more teaser features from my ultra-scariness mod (see below in the \'Bonus\' section)

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553 downloads

Uploaded:07-10-2006

AeroChili Waffle Gun

ac_wafflegun_0.95.zip | 3.71 MB

and syrup will rise out of the waffles instead of more waffles.

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489 downloads

Uploaded:07-01-2006

D3DM_Maya

d3dm_maya.zip | 25.86 MB

powerfull in the doom³-engine. This map hasn´t any story, step in and kill everything who´s walking through your way :). Cause the Doom³ MP has only place for max. 4 Players - this map isn´t big. Planed places with weapons and items are making a hard deathmatch.

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205 downloads

Uploaded:06-18-2006

Killer

killer_1.0.zip | 3.63 MB

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207 downloads

Uploaded:06-12-2006

DungeonDOOM

dungeondoom812fix.zip | 2.7 MB

manual in PDF format Balancing issues: - Deathflash reduced to 2 seconds Fixed bugs: - Monsters do not spawn on top of or inside the wilderness walls anymore - Using low-end graphics card, "invisible" monsters are now detectable - The cardmaster cannot carry over ammo from weapon cards anymore - Deathflash reduced to 2 seconds - Levelup extended - In challenge mode, weapon and gui are now synchronized at startup - Game does not crash anymore due to a bug during hell hound spawning Patches to address rare bugs: - Shop guy should not disappear anymore - Permanent blindness should not occur anymore

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6501 downloads

Uploaded:06-07-2006

Duck Nukem: Four Feathers

trepaningsducknukemfourfeathers060606.rar | 336.6 MB

to fly anywhere. Then, one day without warning, the outside world came crashing back into your life. It was not a good time to be a duck. Play as Howard the Duck across 20 levels of intense action. Your mission? Take him to Heaven! [b]Warning: This Total Conversion contains characters with no clothes at all. Do not download if you think this is going to shock you.[/b] -------------------------- Features highlight: -------------------------- - ~20 levels - Custom weapons, monsters, power-ups and sounds - Enhanced ragdoll physics for death sequences

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2652 downloads

Uploaded:06-02-2006

Damnatio Memoriae

creatio_anulo_v1.zip | 64.43 MB

required. ------------------ Story outline: ------------------ September 29, 2970. You happily arrive in Prykohn after a long trip for a very lucrative bussiness. You work for SpaceTime Technologies, an earth-based corporation exploiting exotic matter for wormhole travelling. Shortly after your arrival the Targs decide to attack the Planet and slaughter most of the population. You are taken among them, kidnapped and put to rot in a filthy cell. But, for some reason, someone wants you to escape, leaving you clues to succeed in your quest. When you finally enter the rocket cabin, you find out the sad truth: you\'ve been used to transport a deadly artifact that may change the face of the Universe: the Creatio Anulo...

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2128 downloads

Uploaded:06-01-2006

Trite Breeding Facility Plus

kiltron_d31plus.zip | 25.29 MB

there for the sake of making the facility look larger. Now you can explore this area, which also extends the gameplay to somewhen between 45' ~ 1hr depending on your gaming skills. Also, if you are curious as to what my current venture is in modding, look for a secret within the level ... :)

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385 downloads

Uploaded:05-09-2006

Dan's Sound Mod

dans_sound_mod.zip | 5.25 MB

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1432 downloads

Uploaded:04-06-2006

Special Weapons of UAC

suacweapons.zip | 135.83 KB

chance! ------------- Features: ------------- - Backpack gives you a bundle of ammo and armor - Armor now gives you 75 - Max armor is now 130 - Small medkit gives you 25hp and large 50hp - Ammo around the maps are balanced to fit the new weapons ---------------------------- Upgraded weapons: ---------------------------- - Fists: Cheap, but hey its your own hands!!! - Pistol: Fire\'s faster and with a deadly punch! **New sounds added - ShotGun: Fire\'s slightly faster with a slightly more damage. **New Sounds Added - MachineGun: Fires more quicker and rips your enemies quicker than before. **New Sounds Added - ChainGun: The most powerful weapon in the mod has a 150clip fires at a superb rate of fire but less damage. **New Sounds Added - Grenades: Small, Light, and deadly these things detonate at a bigger blast hitting more enemies. - PlasmaGun: Now fires 5 plasma blasts at a time and shoots faster but a lower\'d clip size. - RocketLauncher: Weaker than before but thats the sacrafice to make this baby shoot faster! - Bio Force Gun: no special changes to this. - Chainsaw: Marines now start with the CHAINSAW!!! The firing rate of it is increased!

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1731 downloads

Uploaded:03-28-2006

Make It to Morning Trilogy

make_it_to_morning_03282k6.zip | 71.49 MB

it to morning? - Episode 2: You trace the infection to Castle Kalt. Purge this holy place of Evil and find out where the beasts are coming from. - (new) Episode 3: Find a way into Monster Mountain. ------------- Features: ------------- - Realtime day/night cycle - Random monsters in random locations - Breakables/movables - Portal sky - Custom models/textures/particles/music - Lots of big guns!

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414 downloads

Uploaded:03-23-2006

Inferno Death Orgy

ido_fccv1.zip | 31.65 MB

infighting. Monsters will attack other monsters if one is hit by friendly fire. Zombies vs Zsec is rather entertaining to watch tho. - Max ammo was increased as I thought it was not enough in the original IDO 1.4 - Increased spawn delay for the optional Ultra-Violence as I thought it was too little between the number of monsters randomly spawning. Hellknights nor Mancubi spawn because most areas have too little clearance. - Maggot's health up to 100 from 80. - Sentries' health increased to 200 from 100. - Zsecs' health at 100. - Various player settings changed. And more ...

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860 downloads

Uploaded:03-16-2006

Unlimited Stamina

unlimited_stamina_v1.1.zip | 8.04 KB

Stamina All the Time.

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6881 downloads

Uploaded:03-06-2006

GtkRadiant 1.5.0 Beta for Windows

gtkradiant1.5.020060302.msi | 8.11 MB

been many improvements made since the last build more than a year ago, making this build a worthy replacement for 1.4.x. If all goes well with this build, 1.5.0 will be declared stable. Many thanks to all the contributors over the last year. User Docs: http://zerowing.idsoftware.com/files/radiant/docs/1.5/ Bug Report Form: http://www.qeradiant.com/?data=bugreport ----------------- What's new: ----------------- - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not being deleted when the last child brush is deleted. - Fixed scenarios where worldspawn is not the first entity in the map. - Moved information in synapse.config into .game files. - Added api version-checks to avoid loading incompatible plugins/modules. - Fixed crash when accessing links from help menu. - Fixed broken links in help menu. - Added game-specific help-menu docs to win32 installer. - Changed q3 connect-entities to preserve existing targetname key. - Changed q3 connect-entities to generate targetname key based on target classname. - Fixed crash on startup with texture-subsets enabled. - Added support for doom3 lights combined with brushes and patches. - Added support for doom3 light_origin on lights. - Added support for doom3 light_rotation and rotation key on lights. - Added support for rotating lights using the rotation tool. - Added support for setting fixed S/T tesselation on doom3 patches. - Changed patch inspector to be completely non-modal. - Added rendering of fixed S/T tesselation on doom3 patches. - Changed creation of doom3 func_static entities to prompt for a model. - Fixed zero-sized primitives being rendered for culled entity-connection-lines. - Fixed title of floating entities/console/textures window. - Fixed destruction of floating windows on shutdown. - Added shortcut handling when entity-inspector/texture-browser are active. - Changed mod shader-list and entity-definition searching to also search base-dir. - Fixed undo of brush-make-detail and brush-make-structural. - Added full support for Quake II and Heretic II surface-flags in surface-inspector. - Added support for international (non-ascii) characters in paths and entity keys. - Added rendering of entity names for non-group entities. - Fixed context-dependent opengl calls before opengl context is created. - Added support for multi-byte UTF-8 characters in xml content (not markup). - Fixed misaligned objects causing bus error on OSX. - Fixed selecting a texture not resetting the current selected texture-projection. - Added handling of OpenGL drivers that don't implement all reported extensions (OSX). - Fixed q3map2 feedback xml streams containing non-UTF-8 text. - Changed display of angled box-entities to show un-rotated bounding boxes. - Changed entity-connect-selected to use the parent entity of a selected brush. - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush. - Added q2map and bspc to installation packages. - Fixed failure to load shaders containing '.' such as Heretic II model skins. - Added support for fractional repeat values to brush-fit-texture. - Optimised type-casts for scene-graph type system. - Disabled substitution of 'unspecified' for entity key values that match the default. - Refactored module-system api - added globalModuleServer(). - Added auto-completion for surface-inspector texture-name entry. - Fixed missing prefix attribute in quake game configuration file. - Added auto-completion for find/replace-textures texture-name entries. - Removed redundant buttons and options in find/replace-textures window. - Added auto-complete for shader attributes in entity inspector. - Added support for doom3-material heightmap to normalmap conversion. - Added camera move up/down one floor. - Added support for 'unspecified' contents/flags/value for Quake2 brush faces. - Added support for doom3 model-entity 'skin' key. - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector. - Added GUI updates during map load and engine-path/game-dir changes. - Fixed main window being hidden behind another application on closing a floating window. - Specialised filters list for doom3 entity/material types. - Added ASE-loader support for shader names specified as a bitmap absolute-path. - Fixed monitored-q3map2-compile debug-feedback display. - Added TGA-loader support for vertical and horizontal flipping. - Enabled auto-generation of smooth normals for all LWO models. - Fixed model files not being closed after being read. - Fixed build menu dialog not saving changes to build commands. - Changed build menu to save xml only if changed by user. - Fixed CSG-merge. - Reduced CSG-merge tolerance for misaligned brushes. - Added 'File > Refresh models' - reloads models that have changed outside Radiant. - Added option to enable or disable snapping brush planes to integer on map load/save. - Added 0.125 grid. - Changed grid rendering to always show major/minor grid colours whatever the zoom level. - Increased maximum zoom level for XY views. - Fixed region-set-selected for model entities. - Fixed entity-inspector window position changing while hidden. - Added entity-inspector GUI support for func_button/func_door direction attribute. - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions. - Added clipper-plane rendering using stippled back-face-culled polygon. - Fixed entity-inspector failing to handle non-ascii characters in entity keys. - Changed clipper mode and component-editing modes to be mutually exclusive. - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox. - Added support for up/down movement in freelook mode. - Fixed clipper-tool-uses-caulk option. - Added prompt for engine path at startup if not found. - Fixed QE-tool component-drag selecting components of unselected brushes. - Added saving of camera render mode preference. - Changed default camera render mode to Textured for Doom3. - Changed default texture render mode to Trilinear. - Changed clipper-point selection/rendering to behave the same at all zoom levels. - Changed clipper-point selection to always pick the closest point to the cursor. - Fixed clipper colour not being updated until after restarting. - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift. - Changed home-path prefix to be optional on linux/osx for q1/q2. - Changed OpenGL module to work correctly with GL_VERSION 2.0.0. - Fixed spawnflags in Enemy Territory entity definitions. - Added missing Enemy Territory entity types. - Fixed double-maps-directory when using non-native file open dialog on win32. - Changed find/replace-textures window to update when selecting textures with MMB. - Changed Help menu to display only the help menu relevant to the current game. - Changed Help menu to display only the help menu relevant to the current game. - Refactored shortcut handling to make focussed widgets override global shortcuts. Allows using ctrl+c to copy console text, undo/redo without main-window focus. - Changed doom3 light_radius box to draw flat-shaded translucent in camera view. - Fixed progress window not being shown when loading maps. - Fixed snap-planes-to-integer preference not being saved. - Fixed build menu becoming empty if editing of default menu is cancelled. - Fixed q3 entity definition for item_health_small. - Optimised light-dragging. - Changed connect-entities to not break existing connections where possible. - Fixed clipper removing brushes on incorrect side of clip-plane when flipped. - Fixed crash when importing a file after deleting the world entity. - Changed copy/paste/import to select world brushes instead of world entity. - Added stack-trace output to all debug popup messages (win32). - Fixed vertex/edge selection behaviour on undoing brush edits. - Changed doom3 light centre rendering to use a point instead of a box. - Changed map and shader parsers to gracefully handle bad data. - Added entity angle-editing using rotate-tool or rotation toolbar buttons. - Fixed start-on-primary-monitor (win32). - Fixed camera-view freelook when window is on secondary monitor (win32). - Added functional free-scale tool. - Improved precision preservation for free-rotation and free-scale tools. - Fixed misc_model rotation using free-rotation tool. - Added entity angle-editing for entities that display a model. - Stopped size-info being drawn if selection has zero size. - Added support for 'angle' key on doom3 entities. - Added support for loading and saving Quake4 map format. - Added support for built-in shader images such as _noFalloff. - Added support for loading quake4 entity definitions. - Fixed picomodel bug loading .lwo files with texture names >64 in length. - Added support for quake4 .guide material templates. - Added light_radius and light_center GUI to doom3 entity inspector. - Added support for editor_int/editor_string keys in doom3 entity definitions. - Changed doom3/quake4 .mtr and .guide searching to look in subfolders. - Added experimental support for doom3/quake4 projected lights. - Fixed shortcut for toggle-far-clip. - Added default-texture-scale option to preferences. - Added default-grid-spacing option to preferences. - Changed far-clip-plane setting to increase exponentially with distance. - Fixed selected entities moving when drag-resizing brushes. - Changed patches to be selectable from the back in wireframe views. - Changed create-group-entity to re-select brushes after creation. - Added expand-selection-to-entities with default shortcut ctrl+alt+e. - Fixed crash in gtk file-chooser with some versions of GTK+. - Added Radiant Manual shortcut to win32 installation. - Added 'use alternative texture projection' option to prefs (aka Brush Primitives). - Fixed caching bug causing import-map to not reload modified maps. - Added blended-decal rendering for doom3 and quake4. - Fixed hint/caulk filtering for Jedi Academy shaders. - Fixed crash when loading invalid ASE models. - Fixed gtk wimp theme not working after using gtkthemeselector (win32). - Fixed objects sometimes dissappearing when at high zoom level in Ortho views. - Fixed crash while auto-saving snapshots. - Fixed typo in Quake entity-definitions. - Fixed episode flag names on Quake item_sigil and func_episodegate entities. - Added detailed description of Quake item_sigil and func_episodegate entities. - Fixed path to q2map in quake2 build-menu. - Added support for qer_trans keyword in doom3 materials. - Fixed endianness for .lwo loading on linux. - Added drag-resizing for doom3/quake4 light_radius boxes. - Added command to toggle lighting/textured modes, shortcut F3. - Added texture-lock toolbar button. - Fixed editing of doom3/quake4 faces with negative texture scale factors.

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7485 downloads

Uploaded:02-28-2006

Brilliant Bloom

bbloom_r1.zip | 1.87 MB

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4565 downloads

Uploaded:02-23-2006

Last Man Standing Coop feat. Classic Doom Coop

lms_3_multiplatform.zip | 300.58 MB

[url="http://doom3coop.com/forum/viewforum.php?f=35"]3.0 Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url="http://doom3coop.com/about.php"]gameplay summary[/url]! [b]Extract this Zip in your Doom 3 Folder (not in the base folder!)[/b] We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=http://cdoom.d3files.com]Classic Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players ;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am :) Take care and thanks for everything. -calimer http://doom3coop.com Check out our [url="http://PlatinumArts.NET"]business page[/url] Sign up for our [url="http://doom3coop.com/newsletter.php"]newsletter[/url] Come and talk to us on [url="http://doom3coop.com/irc.php"]IRC[/url] Visit our [url="http://mods.moddb.com/3871/"]Moddb Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com | PORT = 3848 | PASS = hotlms

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2091 downloads

Uploaded:02-11-2006

Crypt2

sp_crypt2.zip | 5.54 MB

parts can be pretty difficult! Just wait till the ending! MAUAHHAHA Anyway, The story goes as thus! A team of scientists went to study a recently uncovered Crypt! However after 2 days of them not being heard from, the authorities go in! Yet they mysteriously disapear! Everyone is too afraid to go in and look to see what happened, But not you! a lone marine sent on a mission to uncover the truth of the disappearances! As you enter the crypt the metal gate slams behind you and wont open! You must now fight your way to freedom! Many undead and demons will try to stop you, but if you play your cards right you may just survive! GG\'s guys! and have fun! PS: The idea and some of the aspects of the level were inspired by the RTCW crypt1 level (DUH) So, to these ideas I give full credit to ID Software, and i thank them for making in my opinion 2 of the ebst games ever, Doom3, and RTCW. Thanks ID

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87 downloads

Uploaded:02-05-2006

5.56mm Full Metal Jacket for Windows

556mmfmj_installer_beta_v044.rar | 93.89 MB

a bit slower it improves the HDR-rish look alot and makes the Mod an even better experience...... A dedicated server shortcut is now included to make hosting FMJ games as easy as click and play..... So all there is left to say is ......HAPPY FRAGGING!!!!

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8401 downloads

Uploaded:01-18-2006

In Hell

in_hell_v11.zip | 340.13 MB

is set on the atmosphere. Then and now the previously mentioned versions featured the best atmosphere for a horror shooter. The lugubrious sound has to be mentioned as well, since the atmosphere wouldn't appear half that grotesque and antic without a good sound. This makes those versions even better than the already excellent PC versions. In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in. This will turn out as a hard piece of work but should prod you to fight with all available forces against the creatures of hell and turn their inside out. There are also slight changes in weapon sounds, weapon attributes and player attributes. Same changes apply to the Deathmatch mode, so that you'll not only encounter new maps but also slightly changed weapons. I also changed the cheats - There's a new version for every cheat. It's important to mention that you'll have to play In Hell twice to reach the end level. You won't encounter the full fascination of In Hell unless you've played each episode a second time. But no worries. The second run will be very different from the first run. You'll play the levels in a different direction with different objectives and visit locations which weren't accessible in the first run. There are also changes in the architecture of the buildings and caves. The background music is slightly different in the second run to achieve a different feeling. Each level has its own theme that perfectly fits to it's individual atmosphere. 3D Gamers Edge has reviewed In Hell! Check it out [url="http://www.3dgamersedge.com/doom3/reviews/inhell.html"]over here.[/url] The unofficial hotfix included in this release fixes a nasty bug in the map "Demonic" ("Entity monster_hellknight is targeting itself" ...). An official patch will be issued shortly.

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388 downloads

Uploaded:01-10-2006

SP Exhale1

exhale1_map.zip | 23.03 MB

issues since it will help me deal with future issues. Thanks. Main issue is that after a while in the game it gets real jerky and I dont mean low frame rates every couple seconds, your frames may take a dive from 60 to 1 for a split second for no apparent reason. Running into the break room alleviates this temporarily so does noclip but sometimes its not. PS: Feel free to roam, you may go through 2-3 rooms completly unfinished to find the next one done. All the dead ends did have an initial purpose but as you can see its far from finished and the name was to be exhale in reference to an outdoor scene I never got to (not a subtle smoker or toker joke).

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1031 downloads

Uploaded:01-01-2006

Escape from Earth 3

escape_from_earth3_fixed.zip | 2.63 MB

Hellknight, a King of Hell. The KH kills your father and the UAC asks you to find out what happened. Upon your arrival on Earth, you discover that the evil is still around here somewhere and more powerful than ever ... -------------- Remarks: -------------- I will release the mod Escape From Earth 2 for D3 when i have time. - Some weapons are modded. - The HK is very powerful and if he bites you he'll take your head of!! - The hunters (invul and Helltime) are modded so that they can be defeated with normal weapons!! If you get lost in the revenge map, a secret door to hell is hidden in a wall!! I hope everybody likes the mod.

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2112 downloads

Uploaded:12-29-2005

Denton's SDK-Based Enhancement

new_dentons_sdk_based_enhancement.zip | 8.09 MB

dramatically improve single player experience, still does not change the way doom3 was meant to be played. More importantly, this mod does not cause a drop down in frame rate. Rather than introducing bunch of new stuff like alternate fire modes for weapons etc, I have made an effort to polish the original game elements themselves, like, Stereo surround sounds for weapons, tweaked physics behaviour with physics sounds, bodies and objects react realistically to explosions and projectiles, new better looking and high performance particle effects, etc. It also includes super shotgun from Resurrection of Evil along with the support for upto 32 weapons. This mods plays like original game, without increasing the weapons' damages or changing any other gameplay elements. I believe, doom 3 has a state of the art game engine, which has not been put to best possible use. Neither, I claim that I had done it. Although,I have made an effort towards it. I dont intend to change/introduce new skins, bump mapping etc, for mainly two reasons, first, the original art work is perfectly balanced for quality and performance and sencondly, I am more of a programmer than an artist. This mod includes Doom 3 Ultra Quality Tweak by compguru76, which will let you play Doom3 at better frame rates at ultra quality or high quality. The tweak is part of the mod so you dont have to change anything. For whom this mod is useful? - If you are playing Doom 3 for the first time or going for the second run, dont play it without this mod. - If you have downloaded any of the community made single player maps then this mod is for you. - If you are a developer of a single player map you can integrate this mod readily. - If you wish to add your own weapon to doom 3 in a hassle free way, then use this mod. - Any modder who wishes to utilize the new SDK features, can find this mod useful.

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526 downloads

Uploaded:12-26-2005

D3Refrag

d3refrag.zip | 3.99 MB

showing it in action may be downloaded here: http://x402.putfile.com/videos/35704100656.avi (20MB)

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1480 downloads

Uploaded:12-22-2005

UAC Franchise 666

uacfranchise666_v23beta.zip | 8.79 MB

in charge of the mission. Your whole squad was KIA during the mission, and you barely made it out alive. Your punishment for punching out the lieutenant, after you returned to base, was a choice between the stockade, or volunteering for a Mars mission that nobody ever came back from. The UAC was conducting secret research on Mars and the small franchise 666 facility was the end of the line for tired old dogs of war like you. You decided, \"screw these bastards, I\'ll take as many of them out as I can. I\'d rather go out fighting, get busy living or get busy dying and it\'s a good day to die!\". --------- Notes: --------- This is my first attempt at mapping for a game. I\'m learning as I go so bear with me. I would like to hear your ideas and opinions about my maps. All maps were created with the vanilla Doom 3 editor. I have 1 more map in development for the rest of this pack, it is the final \"hell\" level. Hopefully the next release will be the final version of this map.

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1899 downloads

Uploaded:12-18-2005

Damnatio Memoriae (Episode I: Escape from Prykohn)

damnatio_memoriae_v11.zip | 46.78 MB

requires a type of exotic matter to keep the throat of the hole open. Exotic matter is very difficult to produce, so the supplies are limited. You were sent on a business trip to Prykohn, a small earth-like planet in the constellation of Orion, 650 light-years away from Earth, to buy supplies of exotic matter for SpaceTime Technologies. The Prykohnians are a business-oriented, money-loving society, forcing you to pay for everything. Everything went well until, suddenly, civilians started to disappear. Millions of them. No one knew what was happening. You were taken among them. Most of the planet was destroyed, and its resources exhausted. You wake up in a filthy cell, soon to be terminated. Your memory has been erased, your money and belongings stolen. owever, someone has managed to leave clues to help you escape and discover the terrible truth..." ----------------------------- Ver. 1.1 Change Log: ----------------------------- - Fixed Targ doors problem - A much more clear way to proceed, with more hints - Fixed a few sparklies - More monsters - No more Lost souls attack - You now can exit out of Dreamscape at will - Lots of minor improvements -------------- Remarks: -------------- This mod doesn't focus just on shooting, it's more of an adventure FPS. It is really possible to finish it, in fact quite easily, frankly. Look around, read everything. You can avoid the lost souls attack (find how). Really, it's just a matter of observing and patience. -------- Hints: -------- - Turn lights on if you want to "access" the paintings. (e.g. in the living room sometimes fails, try a few times). - If you turn the antenna back online, then you enter the "Auxiliary Room". Notice the little keyboard in the White Space; the pianola in the "auxiliary office" will give the musical-password for the White Space keyboard.

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28060 downloads

Uploaded:12-10-2005

Classic DOOM 3 for Windows

classic_doom3_version1.zip | 159.87 MB

playing it and we look forward to hearing your feedback. Feel free to post all your thoughts, bugs, and encouragements [url="http://cdoom.d3files.com/forums/"]on our official forums.[/url] Happy Fraggin! Alongside the inclusion of maps E1M6, E1M7 and E1M8, these maps are also deathmatch enabled. With our custom menu system, you will be able to join any deathmatch server that is running version 1.0 of Classic Doom 3. You will also be able to create your own deathmatch servers for internet play. For those of you who wish to play through Classic Doom 3 in Co-Op, the Last Man Standing modification will be releasing the mod shortly. We urge everyone to download both versions of the mod when they become available. Unfortunately we have been unable to compile a new DLL for linux and mac users, however the final, bug free, release of 1.1 will be available for all platforms in due course. -------------- Changes: -------------- ::Version 1.0 Public Release:: - Added deathmatch support to all maps - Improved weapon placement for deatmatch mode - Modified play-area for E1M6 (deathmatch mode) - Modified play-area for E1M7 (deathmatch mode) - Added E1M9 music to replace Classic Doom 3 theme - Added multiplayer menu's to custom menu - Fixed many bugs in all aspects of the mod - All music remastered for higher quality sound - Fixed many bugs related to cinematic playback - Added custom Doom player model for cinematics & deathmatch - Added custom skins for Doom player model in deathmatch ::Beta 0.9 Internal Release:: - Added E1M6 - Added E1M7 - Added E1M8 - Added E1M4 Remake - Added E1M6 Music - Added E1M7 Music - Added E1M8 Music - Added intro cinematic - Added ending cinematic - Increased chaingun fire rate - Decreased chaingun damage per bullet - Decreased shotgun damage per pellet - Added custom sounds for weapons - Added custom sounds for item pickups - Added deathmatch support via DLL NOTE: A patch was released for this file. Download it [file="52673"]here.[/file]

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453 downloads

Uploaded:11-30-2005

The Mine

sp_themine_alpha11.zip | 2.2 MB

you get up and prepare for another boring day, hoping that something interesting will happen. -------------- Changes: -------------- - Faulty GUI fixed. - A few rooms were added; still no real gameplay tho'.

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1803 downloads

Uploaded:11-21-2005

Return to He||

sp_rth_fixed.zip | 11.43 MB

the activities there, to deal them a serious blow. As it is Hell you have infinite stamina (which you will appreciate !!) You have a series of 4 objectives to meet and then return in one piece. You have only plasma gun issued to you (plus 2 hidden weapons somewhere in the map) To win comfortably those hidden weapons would be handy otherwise plasma might run out towards the end. (I had too much ammo in my previous maps) This took me about 4-5 weeks to build and 2 minutes to compile. I tried to rectify the previous short-comings (ie red color excess, texture repetition, too many enemies and boxy map design), but it may be still nowhere near the top mapping gurus and similar to my previous maps (let me know). The gameplay is a bit more balanced then before. ----------------------- Changes in v1.1: ----------------------- I have fixed the sounds, ambient music, new textures (Hell ones for imps and hellknights) in this Updated version.

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2638 downloads

Uploaded:11-20-2005

DungeonDOOM XP

dungeondoom7xp.zip | 41.51 MB

composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system. -------------- Changes: -------------- - Advanced dungeon structure including stairs, platforms and various ceiling heights. - New character class 'cardmaster' based on collectible card gameplay. See specific Instructions for details. - Representation of spells and abilities by graphical icons. Revised control scheme using keys 1-9, right mouse button as shortcut for key 1 and v to replace any spellkey with key 1. - Alignment system and dynamic storyline influenced by player alignment. - NPC's in the dungeon: either killed and looted or rescued by leading them to the stairs leading up - your behavior towards npc's will influence your alignment. - More user-friendly full screen guis - nicer shop representation. - Special objects can be found in the dungeon and can be sold at the shop. The shopkeeper will trade with you -good skills will earn you more gold. - New monsters: obihb's shambler and various particle creatures. - Tough zsecs that toss grenades and instantly kill nearby player at lower levels. - Added slightly revised stamina system. Vitality influences stamina regeneration and dexterity defines speed at exhaustion level. - Various new items. - Removed the 'secret room' feature.

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361 downloads

Uploaded:11-06-2005

Grav \'Nades

gravnades_v11.zip | 16.35 KB

thought it would be cool to have grenades to be implosive grenade that sucked everything into it. If I didn\'t see the BFG Vortex mod (and probably the gravity gun mods) I would have thought this to be impossible without special software. If you want to know more of how this mod works, go check out [url=\"http://www.doom3world.org/phpbb2/viewtopic.php?t=5580&postdays=0&postorder=asc&start=0\"]Soulfoot\'s BFG Vortex mod[/url]. -------------- Changes: -------------- - Story in Chin\'s PDA - New light emitted from grenade - Stronger gravitational force closer to grenades - Less bounce - More explosive damage ------------------ Future plans: ------------------ - Less lag (if possible) - Doesn\'t affect bosses and large monsters - Does gravitational damage - Affects all non-monster objects

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1152 downloads

Uploaded:10-26-2005

DOOM: Inferno

doom_inferno_preview.zip | 2.57 MB

time) Another cool feature i included is the ability to have unlimited ammo which will be included in our upcoming doom 3 Doom: Inferno. One change you will notice is that the weapons have a lot more kick as i have edited them. Enjoy!

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2206 downloads

Uploaded:10-11-2005

1024x1024 Jumbo Size Monster Skins

1024x1024_monsters.zip | 14.94 MB

You will LOVE the amount of detail possible. Included: Archvile, Bruiser, Cherub, Forgotten, Hellknight, Imp, Lost Soul, Maggot, Mancubus, Pinky, Revenant, Trite, Vagary, Wraith, Zsec, Bernie, Boney, Commando, Fatty, Hazmat, Morgue, Sawyer, Zombies. Missing: Cacodemon & Tick are not included. Doom3 didn\'t like increased Caco size, and I didn\'t care enough about Ticks to mess with them.

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2808 downloads

Uploaded:10-10-2005

Doom 3 Mod Last Man Standing Coop 2.0

lms_2_multiplatform.zip | 155.93 MB

down to the readme for more information. Take care and I hope you have fun playing the mod! -calimer PLEASE READ OUR FAQ: http://lms.d3files.com/forum/viewtopic.php?t=1442 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://lms.d3files.com/forum/viewtopic.php?t=1443 As a note this version is Windows, Linux and Mac compatable! Check out the LMS Coop 2.0 Gameplay video!! Download it here: http://doom3.filefront.com/file/;48332

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308 downloads

Uploaded:10-05-2005

Quake II: Lost Marine Sources

quake2_lostmarine_v0.96_source.zip | 20.84 MB

unfortunately, I don't have a programmer to deal with those platforms for my personal projects. Also, I released a few weeks back, the list of complete [url="http://www.planetquake.com/meanarena/quake2_lostmarine/easter_eggs.html"]Easter Eggs[/url] you could find in the mod that were exclusive to a few forums, so here's the official public posting of that list. If you haven't found them all or even any, have a look. So, here's the code, do with it what you will. Enjoy! :)

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616 downloads

Uploaded:09-24-2005

Bogz Dollox DOOM

bogz_dollox_doom_v2fixed.zip | 208.81 KB

document. This mod is intended to make Doom 3 more immersive and enjoyable by heightening the realism and by making monsters smarter. The game is more difficult as a result, but not stupidly so. Please note that NO DAMAGE OR HEALTH VALUES HAVE BEEN CHANGED in this mod. The player and the monsters deal and take exactly the same amounts of damage as they did before. This mod will make Doom 3 look better and run slower - you have been warned. ------------------- Modifications: ------------------- Player Weapon Changes - Brass and decals stay indefinitely (achieved by including bugfixed "Decals Mod" by boglito - with a bug fix). - The Flashlight beam has been altered to look more realistic and allow the player to see a bit better with it. - The Shotgun is now much more realistic. It's a 12 guage instead of 13 and has 33% less spread, so it's effective at medium range. It also reloads 1 shell at a time instead of 2, and cannot miraculously jump from the middle of a reload to being fired. - The Plasma Rifle fire rate has been reduced a tiny bit, but The plasma blasts move faster. They also have a realistic looking glow (they illuminate the place, casting shadows and so on). - The Rocket Launcher and Hand Grenades have been tweaked for greater realism. The blast strength and radius of both have been altered to get much more realistic explosions (remember that the damage is the same as before). In addition the Grenades don't bounce around like rubber balls and don't explode when they touch an enemy. - The BFG now lights the place up like it should! :) - When cycling through weapons only the Shotgun, Machinegun, Chaingun, Hand Grenades and Rocket Launcher can be selected. All other weapons are skipped, so you'll need to assign shortcut keys (or use the default keys) for the Plasma Rifle, BFG and Soul Cube. This change means you don't have to cycle through crap you don't need (Fists, Pistol, Chainsaw, Flashlight - though you can shortcut to them if you really like) and you can have the three "power weapons" on hand quickly with shortcut keys that are close to your main controls. Monster Changes - Zombies only gib when hit by plasma (Plasma Rifle or BFG) or by rockets (direct hit only) and demons don't burn away, ever... so you get huge piles of (ragdoll!) bodies. :) Note that this can cause problems in certain parts of the game. For example, when a body falls in a place where it prevents a lift from moving. I'm working on it... - Self-shadowing is enabled for all monsters. This is like "UEQ" by Oneofthe8devilz, except that in this mod dead bodies are also shadowed, and non-monster characters (such as Swann and Betruger) remain unchanged so that there are no nasty graphical artifacts during cutscenes. - Monsters have had what I call procrastination code removed from their AI's. The way they "think" is all that has changed - I've not made them move faster or anything like that. They will now attack/dodge/leap/charge/etc whenever they can instead of casually ambling towards you while you mow them down. This is perhaps the most significant change, and it results in a dramatic improvement in gameplay. The changes for each monster are as follows: ZSEC ZOMBIES: They will fire at you whenever they can and dodge whenever you fire back. The ones with shotguns now fire at the same rate as your shotgun does. IMPS: They will leap whenever they get a chance and will fire at you non-stop the rest of the time. MAGGOTS, TRITES, TICKS and CHERUBS: They will dodge whenever you fire at them, and will attack ruthlessly once they get within leaping range. PINKIES: They will not bother to roar or dodge. They'll just charge right at you and not stop until one of you is dead. Kiss goodbye to those valuable seconds you used to gain when they stopped to have a yawn and a stretch... WRAITHS: They won't go invisible anymore. This is because when they go invisible you just have to aim down 45 degrees with the shotgun, wait for them to conveniently appear in your crosshair and then pull the trigger, which is so easy it's boring. Wraiths actually move very fast while visible (this is not something I've changed, they were like that before) and are much more challenging that way. Deal with them quickly or suffer the consequences. LOST SOULS: They will charge at you from miles away, and once they start attacking they won't stop. Make sure you take them out before they get close! TENTACLE COMMANDOS and CACODEMONS: They will not pause between shots. CHAINGUN COMMANDOS and ARCHVILES: They will fire at you whenever they can and dodge whenever you fire back. HELLKNIGHTS, REVENANTS and MANCUBI: They have had their attack AI tweaked. Basically they are a bit more aggressive (they were pretty damn aggressive already so not much need for change there).

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928 downloads

Uploaded:09-22-2005

CodeReD

codered.zip | 13.8 MB

the facility.

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599 downloads

Uploaded:09-16-2005

He|| Campaign

spectre_pinky.zip | 74.75 KB

pack the invisible pinky as I could not find the files for it, yet it was available to me in the editor and appears for me.

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1223 downloads

Uploaded:09-11-2005

OpenCoop

opencoop_beta4.zip | 82.53 MB

from complete, untested and probably won't run like you'd want it to. It also comes with the SP map [file="36536"]Final Key.[/file] -------------- Changes: -------------- - Network traffic cut down by about 40% in normal areas and 90% in special ones. Yet, in some places, it still looks laggy and especially if the player is interacting with a moving object (lift, monorail). This will be fixed in later versions, hopefully. - You are now able to "save" your inventory in multiplayer. If you press the multiplayer save button, all your inventory will be saved. If you die, you will respawn with the saved inventory. The multiplayer save button can be configured via the options menu. But be aware: saving costs health! - Default weapon loadout provided to players having just joined a map. Now you can start playing the maps from anywhere! - Two new skill levels: uberHard and pureEvil (g_skill 4 and g_skill 5): [i]uberHard:[/i] Same like hard + the damage done by the players to a monster will decrease if more players are on the server. Consequence: monsters live longer + more cooperation is needed to get one each of them down. [i]pureEvil:[/i] Same like uberHard + the damage done by the monsters to a player will increase if more players are on the server. - 10 singleplayer levels modified especially for coop: alphalabs1, alphalabs2, alphalabs3, alphlabs4, enpro and monorail - More singleplayer-style gameplay: falldamage & stamina are working like in singleplayer. --------- Fixes: --------- - Inventory now stays when switching to another level. - T-pose bug fixed (wrong start animation for monsters and NPCs). - Clientside prediction of bullets: the player's shotgun gets now predicted on the client (no data will be send anymore). - Clientside prediction of revenant rockets: now they're flying correctly, no lag anymore. - Big machines animate correctly: due to errors in the original network code some things weren't moving correctly. - Many game objects have been updated for synchronisation. - All characters with lights display it correctly now. - Some GUIs didn't synchronize correctly on dedicated servers. Over 30! They have been fixed. -------- Links: -------- - [url="http://lms.d3files.com/forum/viewtopic.php?t=598"]Install Instructions[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=597"]FAQ[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=596"]Bugs and Features List[/url]

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1729 downloads

Uploaded:09-11-2005

A Place of Malice

temple_sp2.zip | 38.9 MB

happened to the team down there and explore the mysteries of the dig site. -------- Story: -------- [i]~ November 15th 2145 ~[/i] Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [i]~ May 1st 2146 ~[/i] Signal found coming from Site 1 on Mars. [i]~ August 8th 2146 ~[/i] New Mars EnPro facility set up, artifact found resulting in second invasion 57% death rate among researchers and personnel. UAC succeeds in stopping invasion and continues research at the EnPro facility. [i]~ September 8th 2146 ~[/i] EnPro continues to grow and discover new archeological sites. In response the UAC transfers main control of the Mars facility and its resources to the Archeological Division, reducing the number of military personnel by half. [i]~ June 1st 2147 ~[/i] Discoveries on Mars lead to the discovery of a large temple built into the core of Deimos, Mars’ second largest moon. Initial discovery teams were amazed to find that gravity had been simulated in the temple by use of a large gravity well made in the center of Deimos. Excavation of the new temple, code named Site D, begins. [i]~ March 9th 2148 ~[/i] Almost 50% of the believed total structure has been excavated, scientist and archeologists, as well as a small military and maintenance crew, are permanently stationed on Deimos and given their own independence outside of Mars EnPro development.

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1143 downloads

Uploaded:08-28-2005

Aerowalk

aerowalk.zip | 2.23 MB

SG, MG, HG, PG, CG, RL. - Stuff: 10xShards, Armour, MH. NOTE: Megahealth is set to a 60 second respawn, not the default of 3 minutes.

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2078 downloads

Uploaded:08-22-2005

Double

double_v21final.zip | 15.75 MB

beatable though). The "continuous spawn monster" feature does not allow for rest either and you must always run and kill to survive because the monsters show up randomly. This mod is recommended to all elite players asking for serious challenge! ------------- Features: ------------- - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun). - Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). - All effects described above are also enabled in multiplayer mode. - Add flame effects around all monsters. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - Zombie can respawn if its corpse is not immedialely destroyed. - Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - Non boss monsters can aleatory spawn. - Demons walk and run twice faster. - Flame color and damage depends of the monster state. - Non boss and non flying monsters can health regen. Each monster is invulnerable while regening. - News sounds for demons and weapons. - News skins for demons and some bosses. - Advanced translucent flame effect using alpha blending for a better rendering. - Flame size is equals to monster one. - Lots of features can be costumized using console variables. - Up to two monsters can be spawn each five seconds in single player mode, more each 2.5 seconds in multiplayer mode. - Spawn monster feature is also enabled in multiplayer mode. - You can now play all multiplayer maps alone and fight the monsters as in single player mode. - The new volcano skins have lava parts which are animated. These parts are also larger and are always visible in the dark. - All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins. - [b](new)[/b] Unlimited stamina. - [b](new)[/b] Ammo and clip size are always visible in the bottom right part of the hud. - [b](new)[/b] Better contrast for color, more light and more specular effects. - [b](new)[/b] Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. - [b](new)[/b] Symbol effect on walls around all monsters. - [b](new)[/b] Advanced blending symbol effect using blending for a better rendering. In particular, the symbols are always visible in the dark. - [b](new)[/b] Symbol size depends of monster one. - [b](new)[/b] Zombie security plasmagun is a new monster using plasmagun. - [b](new)[/b] Zombie commando bfg is a new monster using bfg. - [b](new)[/b] Musics have new sounds using only Doom3 original ones.

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394 downloads

Uploaded:08-13-2005

Infernal Death Orgy

infernal_death_orgy_v13.zip | 24.43 MB

single player mod for Doom3. Your blood will spill profusely as you struggle to overcome the horrifying ordeal that lies ahead! With this mod: - The easy difficulty level (TOUGH) is about as difficult as Veteran on plain Doom3. - The medium difficulty level (BRUTAL) will challenge folks who have already beaten Doom 3 on Veteran difficulty. - The hard difficulty level (MASOCHISTIC) is nasty and I haven't completed the game yet at this level. If you triumph over the nightmare difficulty level (SUICIDAL) then you are, well, duh, oh nevermind nobody will survive SUICIDAL anyway. In my previous releases I had improved the difficulty and realism of Doom3. In this release I have been mainly working on boosting fun and excitement. The method by which I did this was by stealing and editing the DoubleSpawn feature of [file="43272"]the Double v2.0 mod[/file] by Mausus Atlas. This causes monsters to periodically spawn nearby, thereby making kombat unending and relentless. KILL! KILL!! KILL!!! -------------- Changes: -------------- - Changed the specular skins for machinegun, chaingun, plasmagun, and bfg to remove the glare on the weapon mounted guis. - Removed instances of mtr_wound_flesh2, mtr_wound_flesh3, and mtr_wound_flesh4 from weapons. The reason I added these in the first place was to prevent old wounds from dissappearing when you fill a monster full of lead. To understand what I mean, go kill a zomibe with your pistol, shoot its corpse all over about a dozen times, then shoot it in the same spot repeatedly. As it turned out, this really wasn't that noticeable, and removing it must save a little bit of memory. - Made new decals for hellknight fireball impacts, and plasma impacts, and chaingun impacts. - Fixed a small, nearly insignificant error in chaingun.gui. - Reduced chainsaw damage from 50 to 25. - New pickup sounds for chaingun belts, plasma cells, rockets, and bfg cells. - Increased the mass of your bullets so they throw enemies farther. - Added even more sounds to the silly soundpack. - Worked some more on Doomguy's new skin. - Monsters fireballs cause scorchmark wounds upon impact with flesh. - Added lasersights to pistol and shotgun, and added a flashlight to the machinegun. These don't cancel out muzzle flashes like most other flashlight and laser sight mods do. To do this, I wrote an FX file that makes a flash of light at the beginning of firing animations. - Revised documentation to make it more complete and up to date.

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1692 downloads

Uploaded:08-12-2005

Classic DOOM Launcher for Mac OSX

cdoom_launcher.dmg.bz2 | 1.21 MB

choose your Doom 3 Application and have fun with Classic Doom. The mod is Classic Doom for Doom 3, and will feature the first episode of The Ultimate Doom.[/quote]

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433 downloads

Uploaded:08-08-2005

Shotgun Pistol

shotgun_pistol.zip | 3.88 KB

to 18 compared to the shotgun\'s 22. By the way this weapon can probably be considered as a super weapon.

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2109 downloads

Uploaded:08-04-2005

Dust2dust

dust2dust.zip | 32.92 MB

being hurt. So you always run faster than the vanilla d3 (you don't need to sprint anymore). I made these maps to become familiar with the D3 engine and I had a great time working on them. :D Have fun !!

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2282 downloads

Uploaded:08-02-2005

Escape from Deimos

kaiser_3d3.zip | 19.02 MB

allows the marine to carry additional medkits and other items. ------------- Storyline: ------------- You are a marine sent to investigate a strange signal coming from a facility near the Deimos Lab complex. As you and your comrades arrive at the area, you are quickly ambushed by a unknown force. Your comrades drop like flies and you quickly run out of firepower, leaving you with just a pistol. You escape the attack only to find yourself alone and defenseless. You must escape and find a way to return back to headquarters and warn UAC about the invasion or die trying. ------------- Features: ------------- This mod has three new controls for the inventory. You can set the keys though the main menu. Go to options>control>inventory. The inventory will be displayed on the lower right of the player's hud. You are only allowed to carry three items at a time. When picking up medkits, they are automatically stored if the player's health is equal or above 100%. Otherwise the player uses the medkit when he picks it up. Other items can be customized to be stored in the carry inventory. You can use the cursor to select what item is in the inventory slot. Another feature is a improved monster reaction AI. Monsters will no longer attack its own kind if its rank is higher than the other. Instead monsters will attack its own kind if it gets hit by a monster, regardless of its rank. Monsters of the same type/class will not respond. ------------ Remark: ------------ This mod does not support Mac and Unix versions of Doom3. Please read "important.txt" for more information.

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570 downloads

Uploaded:08-02-2005

Plasma Impact and Fire

plasma_impact_and_fire.zip | 204.78 KB

don\'t, you don\'t, if you do, then good. I really don\'t care just wanted people to be able to download them. These sounds change the firing and impact sounds of the plasma rifle.

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2638 downloads

Uploaded:08-01-2005

Capri\'s D3XP Mod

capri_d3xp_mod_v12.zip | 155.86 KB

PDA.

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5194 downloads

Uploaded:08-01-2005

Narcoza\'s DOOM 3 Enhanced

narcoza_d3_enhanced_v1.zip | 18.16 MB

would sacrifice something else to compensate (some of the material I used for this was from other mods, most of which are on this site). -------------- Changes: -------------- [i]Weapon stats:[/i] Firing rates on many weapons have been changed along with magazine capacity. E.g. The shotgun now has less spread making it do alot more damage but covering a smaller area, it chambers only 7 rounds but fires slightly faster. Also there is only 9 pellets per cartridge instead of 18 and I feel all these changes have made it more realistic. [i]Impact effects:[/i] Most of the weapons now let off a rather impressive display of sparks when the projectile impacts with something solid (thanks to NO F.E.A.R. mod). In addition to this, wounds have also been enhanced as with the blood and gore effects (Enhanced gore mod). [i]New skins:[/i] Mostly thanks to Mycelo\'s Mod/Ultimate Doom/classic shotgun, which favor the SMG, Pistol, shotgun and chaingun particularly. [i]Dynamic lighting:[/i] Scared of the dark? You won\'t be anymore. Light dynamics have been altered for all weapons meaning when you fire it will illuminate the surrounding area, how much depends on the type and calibre of the weapon. For example, the shotgun now lights up the entire room. Also the BFG and Plasma gun emanate a healthy glowing effect (BFG green, Plasma gun Blue). [i]Pistol:[/i] Now has a small flashlight built-in; didn\'t put flashlights on all weapons tho\' as Doom is ment to be dark and scarry. [i]Monsters:[/i] Will only disappear if hit by grenade or other explosive type weapon; this gives the game a bloodbath massacre feel when bodies remain to litter the corridors. [i]Sound effects:[/i] What the Hell was ID thinking?!? I have changed all the weapon sound effects to considerably manlier ones. So now, you are in no danger of your enemies laughing at you hysterically when you open fire (mostly mine some from other mods). I made numerous other tweaks and script changes, but that was at 2 in the morning so i don\'t really remember details. Feel free to post Comments as feedback is always appreciated.

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1453 downloads

Uploaded:07-15-2005

DOOM 3 Update for Mac OSX

doom3mac13.dmg | 9.81 MB

a preview of the OpenAL sound support, a couple of crash and bug fixes, and a few other tweaks. -------------------------- General Changes: -------------------------- - Punkbuster support - server provides pk4 file download URLS ( http/ftp ), client has internal download - new class of pk4 files: 'addon paks' are only referenced when the map is loaded in - pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code - fixed ragdoll bouncyness - fix how D3 detects LAN client vs internet clients - LZW compression of render demos - fix command line parameter passing --------------------------------- MAC-Specific Changes: --------------------------------- - Preview OpenAL support ( 5.1 Sound + External sound cards ) - Keypad keys are correctly handled - Fixed Creator Code - French Keyboard Fix - Fixed crash when restarting using custom mods - Fixed crash with vid_restart - Fixed crash on 10.4 when canceling the startup dialog

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3264 downloads

Uploaded:07-14-2005

Genetic

bja_genetic.zip | 54.12 MB

Special Agent sent out to investigate the UAC building. [quote]Well, the map actually consists of three parts. I only posted the first two to get some feedback. But I don't know when part 3 will be finished since it's only in a very early stage.[/quote]

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1312 downloads

Uploaded:06-22-2005

Tower of Babel Redux

tower_of_babel_redux_v08.zip | 3.82 MB

"E2M8" yet it doesn't really look like it, nor does it play like it. Actually, the real aim was to dispel the general consensus that the Cyderdemon is a wimp as it was in vanilla DOOM 3. -------------------------------- Cyderdemon Changes: -------------------------------- - Firstly, the new Cyb has much more health (I mean MUCH more, a realistic amount for what the demon is supposed to be). See the technical bit at the bottom for more information. - Secondly, it no longer shoots its rubbish little cyb_rockets, instead it now mirrors its original cousin in so much that it shoots the same rockets the player does. If you've played multiplayer, you'll know just how much one hit of these hurts, and it's a lot. In other words, if you get close to the cyb, you're history. - Thirdly, you don't have infinite stamina this time. This presents a tactical problem because when you're out of stamina, the cyb is quicker than you, so be careful and only run when you need to. I hope the above changes make the map a real challenge, but not in a silly way. Anyway, even though the map is finished, it ain't polished so should you have any suggestions about improving its look, let me know! Basically, besides the architecture just about everything can be changed reasonably easily, so any suggestions are more than welcome.

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355 downloads

Uploaded:06-17-2005

Double

double_v20.zip | 12 MB

features offered by one of them, you just delete it! The Readme has extensive details about each of them. Finally, beginning this version, the mod can also used in multi player mode thanks to the DoubleSpawn "plugin" :) --------------- Features: --------------- - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun). - Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). - All effects described above are also enabled in multiplayer mode. - Add flame effects around all monsters. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - Zombie can respawn if its corpse is not immedialely destroyed. - Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - Non boss monsters can aleatory spawn. - Demons walk and run twice faster. - Flame color and damage depends of the monster state. - Non boss and non flying monsters can health regen. Each monster is invulnerable while regening. - News sounds for demons and weapons. - News skins for demons and some bosses. - [b](new)[/b] Advanced translucent flame effect using alpha blending for a better rendering. - [b](new)[/b] Flame size is equals to monster one. - [b](new)[/b] Lots of features can be costumized using console variables. - [b](new)[/b] Up to two monsters can be spawn each five seconds in single player mode, more each 2.5 seconds in multiplayer mode. - [b](new)[/b] Spawn monster feature is also enabled in multiplayer mode. - [b](new)[/b] You can now play all multiplayer maps alone and fight the monsters as in single player mode. - [b](new)[/b] The new volcano skins have lava parts which are animated. These parts are also larger and are always visible in the dark. - [b](new)[/b] All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins.

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4742 downloads

Uploaded:05-29-2005

Alice's DOOM Enhancements

alices_doom_enhancer_v02.zip | 38.71 KB

Project Brian V014). The idea is to add little enhancements that basically should've been in the game to begin with but still keep the Doom3 experience that ID intended. Both mods that I used gave permission in their respective notes files that their content can be used as long as they are credited. All changes are credited to the original mod they came from. Also see my notes at the end of the readme. -------------- Changes: -------------- -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) (Project Brian) [i]Shotgun:[/i] -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. (Project Brian) -Increased the shotgun damage slightly. (Project Brian) -Shotgun loads only one shell at a time as per the reload animation instead of seeing one shell loaded but having 2-at-a-time appear in the gun. Shotgun basically takes twice as long to reload. Done for realism. (Alice) [i]Machinegun:[/i] -Added a small light on the gun. Cannot be turned off. I felt that a futuristic assault rifle would come with some kind of tactical light so I took this directly out of the DuctTape mod. The light has a small beam so it definitely does not replace the flashlight. It just helps you keep track of what you are shooting at. (Duct Tape mod) [i]Chaingun:[/i] -Increased the clip size for the Chaingun from 60 to 200. (Project Brian) Quote: "60 just didn't seem to justify a "chain"." [i]Grenades:[/i] -Halved the bounciness of the grenades so they don't act like a "superfunball." (Project Brian) [i]BFG:[/i] -explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) (Project Brian). [i]Plasmagun:[/i] -Added a blue aura eminating from the Plasma Rifle extending about 5ft. (Project Brian)

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1083 downloads

Uploaded:05-18-2005

DOOM: True Survival

doom_true_survival_v1.zip | 109.01 KB

down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armory. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor.

Download

958 downloads

Uploaded:05-13-2005

Unofficial Music for DOOM 3 and RoE

unofficial_music_for_d3_and_roe.zip | 26.46 MB

want to create a more doom-like ambiance (I especially consider my music to fit during the last levels of the game). I have composed 12 (MP3) Tracks, and I am composing more for myself, and if there is an interest from fans I will post more! [url="mailto:doom3music@videotron.ca"]Let me know.[/url] Tracks included in this release: - Gate (1'35") - System Shock (3'51") - DMAP2 (9'53") - Choir of Winds (4'11")

Download

898 downloads

Uploaded:05-10-2005

Refueling Station (RoE Edition)

refueling_station_roe_edition.zip | 16.71 MB

valuable materials such as fuel and plasma. You are a lone marine who survived the attack and now looking for a way to escape the UAC complex. After your battle though the T-Lab complex you made your way into the Refueling Station only to find out that once again you are not alone. This version of kaiser_2d3 supports the Resurrection of Evil expansion for Doom3 as well as a few fixes in monster placement. ------------ Warning ------------ This map isn\'t for everyone. The theme of this map is non-stop killing and those who never played the oringinal Doom games may not feel right at home here. I\'ve done everything I can to balance everything to make the gameplay enjoyable. Many beta testers have played this map and most of them never had any problems with the gameplay. Again there are some really huge fights in the end of this map and some may find it too difficult, even though there are plenty of items to keep the gameplay fair. I really suggest starting on the lowest difficulty setting when first playing this map.

Download

469 downloads

Uploaded:05-09-2005

Faiakes NoAlt-Extended

faiakes_no_alt_extended_v25.rar | 31.17 MB

& Hud=> Faiakes Mod - New Weapon Skins=> various mods - New Monster Skins=> various mods - Semi-Auto Pistol=> JAPM Mod - Semi-Auto Shotgun=> Faiakes Mod - Mine/Flare Grenade=> MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun=> PlasmaShotgun Mod - Plasma RailGun=> AwesomeSauce Mod - BFG SafetyValve=> Cougar Mod - Extra Friendly NPCs=> TinMan Squad Mod - Double Barrel ShotGun=> DB Shotgun Mod - Transluscent Monsters=> Invisible Pinky Mod ---------------------------- Changes since v2.4: ---------------------------- - Removed Hellknight's projectile smoke (better view, more fps). - Removed Imp's projectile smoke (better view, more fps). - Removed Lost Souls' smoke (better view, more fps). - Removed the smoke trail from the Lost Souls (better view, more fps). - Increased the firerate speed of the shotgun by 0.05 . - Increased the BFG blast radious by 100%. - Added light on the DB shotgun. - Improved the light of all weapons (more intense). - Each weapon can now carry (essentially) unlimited ammo.

Download

428 downloads

Uploaded:05-09-2005

Faiakes Alt-Extended

faiakes_alt_extended_v25.rar | 33.85 MB

Faiakes Mod - Personalised Weapon Names & Hud=> Faiakes Mod - New Weapon Skins=> various mods - New Monster Skins=> various mods - Semi-Auto Pistol=> JAPM Mod - Semi-Auto Shotgun=> Faiakes Mod - Mine/Flare/Homing Grenade=> MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun=> PlasmaShotgun Mod - Plasma RailGun=> AwesomeSauce Mod - Homing rocket=> Carnage Mod - BFG SafetyValve=> Cougar Mod - BFG Homing=> Faiakes Mod - Extra Friendly NPCs=> TinMan Squad Mod - Double Barrel ShotGun=> DB Shotgun Mod - Transluscent Monsters=> Invisible Pinky Mod ---------------------------- Changes since v2.4: ---------------------------- - Improved the focus of the double barrel light. - Improved the flashlight target for all weapons. - Improved the weapons' flashlight. It's more intense. - Increased the radius of the flashlight. - Increased the BFG blast radious by 100% to original. - Removed the smoke trail of monsters'projectiles (better view, more fps). - Removed the smoke trail from the Lost Souls (better view, more fps). - Removed blast animation/smoke of monsters'projectiles (better view, more fps). - Each weapon can now carry (essentially) unlimited ammo.

Download

648 downloads

Uploaded:05-02-2005

Skin Pack Add-on for Classic DOOM

sr_cdoom_skins_pack_v1.zip | 15.43 MB

- hellknight -two skins - imp -two skins - lost soul -skull-look - maggot - mancubus - pinky -with yellow-eyes ;) - revenant - zombie commando -ss of Wolfenstein3D (secret enemie in DOOM 2, of course the look is retro) - zsec-machinegun - zsec-pistol -zombieman of DOOM 1, 2 - zsec-shield - zsec-shotgun -shotgun-guy of DOOM 1, 2

Download

705 downloads

Uploaded:04-17-2005

Script Editor

doom3_script_editor_v091.zip | 314.75 KB

Download

1117 downloads

Uploaded:04-11-2005

DOOM 3 No Intro Patch

d3_no_intro_patch.zip | 53.07 KB

Download

471 downloads

Uploaded:04-10-2005

Handy Stuff Mappers Kit

handy_stuff_mappers_kit.zip | 1.55 MB

grouped as a func_mover. In this pack are the same elevators, but these elevators are modeled to LWO and have a gui.

Download

465 downloads

Uploaded:04-09-2005

PENTALIGHT

pentalight.zip | 726.47 KB

Download

365 downloads

Uploaded:04-09-2005

Hello Kitty Flashlight

doom3_hello_kitty_flashlight.zip | 65.25 KB

found here: http://ducttape.glenmurphy.com/ Install instructions: Drop the .pk4 file into your /base directory and fire up doom.

Download

27961 downloads

Uploaded:04-09-2005

Duct Tape NoObEvEr

duct_tape_n00b_ever_v1.zip | 3.06 MB

realistic (not more easy, but more realistic). - All sound of weapons is modified by more realistic sound. - The dead body, stay on the floor.

Download

1823 downloads

Uploaded:03-28-2005

The Beta Labs Campaign

beta_labs_campaign.zip | 2.47 MB

added new stuff to it so they will be new. I plan to make a series of maps to follow up the campaign (it will be like a T.V. series).

Download

763 downloads

Uploaded:03-23-2005

Machimination

machinimation2_demo.exe | 5.77 MB

installed. ------------- Features: ------------- |- Doom 3 Rendering: Utilize the cinematic quality id Software\'s Doom 3 renderer for your machinima movies. |- Simplified and Streamlined Windows-based User Interface: Use the Task Menu to easily control all the elements in your scene. |- Recording System: Record your movement and actions and then play them back in your scene. |- Cameras: A virtual camera that you can use to view your scene. You can control the position, orientation, and zoom of the virtual camera. |- Lights: Allows you to create a dynamic light within your scene and control its position, color, and brightness. You can use this to accentuate parts of player models or the environment. |- Overlay Wizard: easily add text, images and special effects such as film grain to your scene. |- TGA Rendering: Render your movie out to TGA files for use in editing your movie. FAQ: http://www.fountainheadent.com/mach2/versions/demo/faq/faq.x Manual: http://www.fountainheadent.com/mach2/versions/demo/manual/manual.x

Download

1555 downloads

Uploaded:03-14-2005

Beta Labs 1

beta_labs1_v1.zip | 1.39 MB

in doom3/base and extract but im not sure) so load it up and enjoy the first of a series of maps by me.

Download

409 downloads

Uploaded:03-11-2005

CMMod

cmmod_v07.zip | 883.92 KB

fav maps ever made; on top of that, there are extra arenas focusing on other areas of gameplay. ---- ARENA 1 - Basic bounce arena [i]Designed for air rocket shots, and when theres a grenade launcher one will be included[/i]. ARENA 2 - Advanced bounce arena [i]Same as before but now u have to pay attention to where u land[/i]. These arenas are basically there so u can master air shots with weapons that aren\'t instant hit.

Download

730 downloads

Uploaded:02-20-2005

Moe\'s Weapons

moeweapons.zip | 1.77 MB

Download

3401 downloads

Uploaded:02-13-2005

Crypt

crypt.zip | 2.28 MB

Download

3759 downloads

Uploaded:02-09-2005

T-Lab Complex

sp_tlab_complex_v11.zip | 17.31 MB

made a couple of Quake 2 and Serious Sam maps, but they weren't that all great. I've spent quite a while trying to perfect this map, and since I can't model or animate I was pretty much restricted to making indoor areas. I hope you'll enjoy this map. -------------------------------------- Changes since [file="33269"]version 1.0:[/file] -------------------------------------- 02-06-2005 - Added more ammo and health, fixed typo in splash gui. The slowdown during the hell elevator still needs to be fixed. Just avoid fighting the lost souls while riding the elevator for now.

Download

1015 downloads

Uploaded:02-09-2005

Fight the Swarm 4

sp_rdrain_1.0.zip | 4.79 MB

Download

613 downloads

Uploaded:02-04-2005

Sanguis

sanguis.zip | 2.26 MB

Download

283 downloads

Uploaded:12-17-2004

SwitchBlade

switchblade_v311.zip | 917.65 KB

Download

3392 downloads

Uploaded:11-23-2004

T-Lab Complex

kaiser_1d3.zip | 19.14 MB

quality of the retail Doom 3 SP maps. It has it all, atmosphere from lighting and noise, bursts of music, unexpected monsters and most of all...it's [b]big[/b]. When I first started it I didn't expect much to be quite honest, I thought "oh it's going to be one of those maps that should have remained on the designers PC as their tests, not public releases" so when I saw a monster dive through a door, music start with the lights powering up and monsters where I thought I had killed them...I was 'pleasantly' surprised! The lighting in this map is done exactly how Doom 3 expects it, not much of it, and when there is light, it's faulty: when a light is faulty, there is sound to accompany it - an oft overlooked part of map making. In fact you'd be hard pressed to find something that doesn't have an appropriate sound attached or the right type of lighting to suite it! Overall detail is there - and most importantly, it's constant, you're always in a place that has detail, no-where is boring and lacking in detail; it feels like the UAC, it sounds like the UAC and I'm sure if we had smell-o-vision it would smell like the UAC too! I'm sure this map has its faults...but to be honest I missed them, or refused to see them due to my awe of the map; I honestly felt like I was playing Doom 3 all over again as I got to glimpse UAC systems running and hell being born - simply stunning. [i]Reviewed by: WadeV1589[/i] [b]N.B: The bat files mentioned aren't included, this was a slip-up by yours truly...however the bat files were incorrect anyhow and didn't launch the map! To load the map use map game/samuel/kaiser_1d3 [/b]

Download

2495 downloads

Uploaded:11-16-2004

D3 Ghost Level 1 SP

d3ghostlvl1_v1.zip | 5.86 MB

2" The first room is very simple with a guy talking in the corner who wants you to "get the plasma inducer"...so I'm guessing you ignore him. So then you set off to kill the monsters! Doing this involves running through various darkly lit rooms and corridors that feel UAC style - as we all know that for some reason the UAC love their dark corridors! Unfortunately this has errors...namely monsters stuck in the floor, something that really should be checked for, I don't see how you can miss monsters who aren't moving and the console saying "WARNING: monster_demon_imp: body stuck"! All in all, it's a monster killing SP map without very much detail. If you enjoy running around basic rooms to kill lots and lots and LOTS of monsters, you'll like this, if you want an SP mission, this is not for you. [i]Reviewed by: WadeV1589[/i]

Download

501 downloads

Uploaded:11-02-2004

Tim\'s Map Pack

tim_mappack.zip | 2.62 MB

guess. Spheridoom is a simple map set in a creepy arena divided by a red hot stream of flowing lava. You cross it by climbing a ladder that seems to be coming from Creepshow! Above it, there is the why to the name of the map which I will let you discover by yourself. Quite imaginative even though the whole map eventually feels flat. The Hangar is the one I prefer. It is even smaller than Spheridoom but exhibits a much more sophisticated design. Simply put, it looks like a scrapheap! It is so colorful and overcrowded by all kinds of garbage that you could ask yourself \'what the hell is that?\'. It has a few hiding places in darkened areas; one of them is interesting on a strategic standpoint as it holds explosive barrels. Overall this is a good map, even though its gameplay isn\'t fast-paced due to the mess it overly exposes. -Bluehair

Download

21755 downloads

Uploaded:10-31-2004

Frankenstein mod Full Install

frankenstein_mod_full_instal_1.0.rar | 88.91 MB

to download one by one file [b] If you are having problems runing the mod itself please read the following [/b] [quote]This error apears if the user doesnt have the updated game or if the file is corrupted . Because the file was ok and i had the updated game i started to wonder ... Then i talked to mulrich15 ( he works at codfiles ) he told me to run the mod and while in the main menu open the console and type : "map church_of_ruins_dshr ". (you need to be in the main menu of the mod not the original game , and type it withour the quote's) I hope i helped with the info above . Oh , i musen't forget ; sometimes (when starting the mod this way ) the mod will start in Nightmare mod big grin:D[/quote] -Loky3000

Download

204 downloads

Uploaded:10-26-2004

Base Desires

gdlkbase.zip | 1.79 MB

intended as a FFA map, but do with it as you will. Ultimately, this is a deathmatch map, but it should play well for tourney as well.

Download

937 downloads

Uploaded:10-20-2004

doomXL

doomxl_v11.zip | 1.69 MB

railbeam - *NEW* Guided rockets - *NEW* Homing rockets - *NEW* Sentry Sidekick[/quote]

Download

1159 downloads

Uploaded:10-06-2004

Damage Realism

doom_3_damage_realism_mod.zip | 122.16 KB

increased chain gun damage to 22 increased chainsaw damage to 55 increased machine gun damage to 12 increased pistol clip size to 16 increased plasma gun clip size to 60 increased chain gun clip size to 100

Download

565 downloads

Uploaded:10-04-2004

New Materials

metals_ltcmdr.zip | 2.73 MB

are reflective, have non-smooth surfaces, etc. Included are four textures, three metals and a glass. The glass has a cool engraved design on it, and all of the textures come in tga\'s, for those who can\'t use .dds files. I\'m not rating, mainly because I may be slightly impartial. Comments are welcome.

Download

1627 downloads

Uploaded:10-03-2004

Boneyard's Downward Spiral

boneyards_downward_spiral_v103beta.zip | 5.81 MB

level in upcoming MOD/Expansion called 'DooM 3; Hell Awaits'. This map is ßeta quality[/quote] Here are the changes since the last version: [quote]v1.0.3 ßeta (9/30/04) - Fixed Z's on Mancubus platform. - Compiled map for and with Doom 1.1 (It caused the map to bitch about 'warnings', but no impact on look, feel, and play of the map, so no bug) - Moved BSP compile warnings off bug list, they dont affect the game play. v1.0.2 ßeta (WASNT RELEASED, BUT CHANGES ARE THERE) - All hidden and secret areas are in place. - Fixed a number of "Z fighting" problems. - All light's colors have been changed to red, this makes things darker, but I've added a few more lights to make the areas I want brighter. - Original Doom's E1M7 soundtrack added as Doom 3's theme music - Original Doom's E1M8 remixed soundtrack added - Rewrote readme. :D [/quote]

Download

780 downloads

Uploaded:09-18-2004

Marine Face HUDs

marine_face_huds.zip | 1.95 MB

Download

9599 downloads

Uploaded:09-18-2004

Barista 3

barista3.zip | 2.19 MB

vision care plans are provided for employees and dependents.

Download

642 downloads

Uploaded:09-13-2004

Cold Breath

cold_breath_v0_6.zip | 3.24 MB

make doom feel more like doom\". Here are the changes in this version: - Put back in pistol and machine gun decals - Most of everything but the sound, has add a clean up, so its a more pro mod - Fixed new teleports - stopped working in 0.5 If you would like port66 to include new stuff into it, then this may be your last chance to tell him! -Bluehair

Download

13965 downloads

Uploaded:09-09-2004

Doom3 Weapon Upgrade

doom3weaponupgrade01.zip | 395.86 KB

D !!! Feedback, suggestions, or questions on the Mod would be nice.

Download

1511 downloads

Uploaded:09-04-2004

Enhanced Firepower

enhancedfirepowerv2.0.zip | 4.6 MB

flashlight -modified the pistol and shotgun after some feedback and various changes to the other weapons

Download

960 downloads

Uploaded:09-04-2004

Urban Combat

urbancombat.zip | 2.45 MB

which is an ideal place for snipers :) Graphics-wise, this is correct even if overall this map looks pretty dull. Unfortunately, it has some technical flaws that will probably make you gripe: FPS ain't good and lighting is so low that you will often feel the need to draw your flashlight, especially when you get inside the buildings!! Yet, with more polish this map could indeed be succesful. -Bluehair

Download

3038 downloads

Uploaded:09-04-2004

B.N.L. Pistol

bnl_pistol_v1_0.zip | 2.98 MB

Download

541 downloads

Uploaded:09-04-2004

Tweakedoom

tweakedoom_v2.zip | 19.81 MB

with my computer, I can't test it presently; but I think it is worth checking out! Take at look at the readme to have you convinced ;) -Bluehair

Download

2108 downloads

Uploaded:09-03-2004

Death Is Coming

death_is_coming.zip | 302.99 KB

Download

1952 downloads

Uploaded:09-02-2004

classic cyberdemonmod

classic_cyberdemonmod.zip | 5.38 KB

Download

3947 downloads

Uploaded:08-29-2004

BloodyMess 2

bloodymessmodv2.zip | 307.47 KB

blood all around

Download

431 downloads

Uploaded:08-28-2004

WarehouseDM

warehouse_dm.zip | 643.05 KB

because the lighting is almost non-existant there. While this map may be fun to play (straightforward layout, decent item placement), there are problems with it that will damage your gameplay: - bad FPS - it is way too dark overall, even more than native Doom 3 maps - one way conduits are too narrow, and many times you will find yourself stuck within - all corridors leads to nowhere - at the beginning of the map, you are given nearly all of the game's weapons -Bluehair

Download

1630 downloads

Uploaded:08-28-2004

Christ Sound Pack

christssonudpack.rar | 1.84 MB

and reload sound

Download

1719 downloads

Uploaded:08-28-2004

Edogy's autoshotgun

autoshotgun.zip | 455.79 KB

to use while keeping it balanced. I have tested it and I admit that I prefer using this new machine gun: it sounds and looks great! -Bluehair NB: there is a small typo in the file's readme (not the one below): Edogy's website is http://2337.org/edogy and not http://2337.com/edogy

Download

5276 downloads

Uploaded:08-27-2004

Home-Single Player Map

homev2.zip | 6.81 MB

map based off of the mapper\'s home. It has two stories, and several Havoc objects. Every room has a panel whwew you can turn on or off the lights. Some of the computers play the ID logo opening, and there is a small second level. That was a un-bias review of the map. Now I\'ll look at the Pros and Cons. We\'ll look at the cons first, because I like to leave on a positive note. **This map has the worst FPS I have ever seen. I have a medium tear graphics card, and I can run the game well at medium quality. I set it on the lowest possible settings, and I got, on average, 0.75-0.5 FPS. That\'s right, less than 1 Frame Per Second. Low end systems or anyone that cannot play the game well on high are not reccomended to play this. I believe that this is due to the fact that every room has 5-20 havoc objects that move every time an alien teleports in. The level would have been much more fun if it wasn\'t like looking at a bunch of shapshots from a photo album. *There wasn\'t enough ammo. Pros: *If it worked on my computer, I would imagine that this would be one of the most fun maps to play. The level did create a good atmosphere for a futureistic home, minus the ever abundant zombies. *Being able to turn off everything, including music, was fun and the extra bonus level was funny. Good for anyone with overclocked, uber high quality, uber powerful systems. [/quote] THe FPS issue is now gone and this map is enjoyable, and worth a download. Check it out.

Download

1061 downloads

Uploaded:08-27-2004

Creating A Pk4

d3_pk4_map_selectable.zip | 28.16 MB

and adding your map to the selection list.

Download

4686 downloads

Uploaded:08-27-2004

Doom3Cfg

doom3cfg_v2_3.zip | 171.28 KB

build a config file for Doom 3 using a graphics interface! It does the job properly and you can get help for all featured settings by hovering the mouse over them. Here are my observations about it: Inconvenience: --- the main screen is overcrowded by a settlement of check boxes; the author tried to arrange them in logical groups, yet the 'Graphics' and 'Misc' groups remain confusing --- some featured settings in the 'Startup' group are questionable regarding their usefulness Bug: --- go to File/Open, click No, click Cancel; this causes entries in the 'Default Quality Settings' list box to be duplicated Suggestions: --- adding a button that creates a special Doom 3 shortcut on the desktop that basically executes the config file created by this tool --- adding a few config files samples to help non-technical users getting started with it -Bluehair

Download

994 downloads

Uploaded:08-25-2004

Q3 To D3

20040820q3tod3gui.zip | 4.71 MB

Extract textures needed by the map * Convert textures to Doom3 * Copy material list to the right place * Extract models needed by the map * Convert Models to Doom3 * Extract needed textures by the models * Convert model textures to Doom3 * Copy model material list to the right place

Download

1458 downloads

Uploaded:08-23-2004

Solar Hell

solarhell.zip | 685.28 KB

leans toward the minimum Doom 3 requirements and this map has no stutter or slowdown! Download now, so you too can experience Solar Hell!

Download

9858 downloads

Uploaded:08-22-2004

Doom 3 Minimizer

doom_3_minimizer_v1_2.rar | 43.63 KB

that you start Doom 3 through this tool; fortunately, it can pass any command-line parameters supported by the latter. -Bluehair

Download

303 downloads

Uploaded:08-21-2004

UAC PDA

uacpda2.zip | 216.09 KB

Download

655 downloads

Uploaded:08-21-2004

PakScape (Doom 3 Edition)

pakscape_doom_3_edition_beta1.zip | 105.18 KB

ago (?)). It is true that this tool is definitely a must have for mappers/modders willing to encapsulate their work inside compact files that games can thereafter directly load. However, since year 2000 it didn't know any updates. Nivelxe has taken on the task to update it and make it support Doom 3's PK4 files :) It behaves exactly like the previous version. In a way, this is unfortunate because it has inherited all its defaults, minor but annoying nonetheless: no support for the "F2" key to quickly rename directories/files name, the "Delete" key still doesn't work when you edit them either. Otherwise, this tool would have gained to be installed through an installer program. This way, it would have itself handled the task to make PK4 files be opened by this tool. This can be done pretty easily with Visual Studio. Hopefully, this is just a beta release so the final version may fix this :) Essential tool notwithstanding. -Bluehair

Download

1239 downloads

Uploaded:08-20-2004

BBB

bbb.zip | 2.45 MB

either; however, the .map file is included in the archive. -Bluehair

Download

4053 downloads

Uploaded:08-18-2004

Can Shooter

canshooter.zip | 14.95 KB

fire is simply hilarious! The only negative thing about the mod is that there isn't any new textures or models, just the ones from the plasma rifle are used. Maybe in a new version. ;) One of the funniest aspects of this mod is that whoever is hit by this mighty can shooter is kicked back real hard! "Beware, you hellish beings!" Recommended!

Download

797 downloads

Uploaded:08-18-2004

The UnderHalls

the_underhalls.zip | 723.34 KB

text below for further info. -Bluehair

Download

2909 downloads

Uploaded:08-18-2004

Playstation Sounds Soundpack

playstation_sounds_soundpack.zip | 3.09 MB

port of the original Doom game. As with \"Classic Sounds Soundpack\", don\'t expect a high audio quality. It is worth the try though :) -Bluehair

Download

5181 downloads

Uploaded:08-18-2004

Deagle Pistol

deaglepistol.zip | 322.86 KB

Deagle (going from 14 damage to 40) while at the same type reducing the clip count from 12 to 7 - something I admire the author for doing to make it less of a 'cheat' weapon as he calls it. Reload time does play a part in tactics and so this little change helps immensly. Also included are new sounds which seem a bit louder and crisp. I think they work well and although the gun looks the same it sounds different; a bit of imagination will let you believe it is a Deagle if nothing else :) [i]Reviewed by: WadeV1589[/i]

Download

28940 downloads

Uploaded:08-15-2004

Laser Sights Mod

lasersite.zip | 210.08 KB

simulating a Predator laser (!), etc... It would be a great mod (and is), if not for some problems with the lightning. When you point at a dark area, the laser usually doesn't show up. Other from that, this is a very good mod, and it does really improve the aiming sometimes. Thumbs up and download recommended!

Download

2520 downloads

Uploaded:08-15-2004

RAR to PK4 Utility

rar2pk4.zip | 775 B

and run it.

Download

2945 downloads

Uploaded:08-13-2004

Real Guns Mod

real_guns.zip | 80.07 KB

it. Shotgun: somewhat stronger, more projectiles, spread decreased, rate of fire increased, it now holds 10 shells instead of 8, the reloading is faster and a flashlight attached to it as well, but i did not make it to strong it is balanced out perfectly. Machinegun: stronger, rate of fire increased, it no longer shoots in short bursts, but the clip was decreased to 30 shots instead of 60, i made it so the longer you hold down the trigger the worse the accurcy gets but it doesn\'t get real bad the spread on it was 2 normaly but i changed it to 3 but if you hold the trigger down longer than 3 secs it goes to 4. Chaingun: a little stronger VERY LITTLE but the Rate Of Fire was increased, it FIRES EXTREMLY FAST, it\'s just a little less accurate than before. Handgrenades: it doesn\'t bounce around every where when you throw it, it bounces once or twice and thats it, and the explosion radius is a little bigger, and the damage was increased a little. Plasmagun: No Changes yet Rocketlauncher: damage increased a little and explosion radius a little bigger. BFG: No Changes Yet Chainsaw: No Changes Yet SoulCube: NONE

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1462 downloads

Uploaded:08-13-2004

Green Plasma Mod

greenplasma.zip | 431.08 KB

Download

3369 downloads

Uploaded:08-13-2004

Doom 3 Pistol Burst Shot Mod

pistol_burst.zip | 1.98 KB

to take a look at it if you are curious about how it works, or to make changes. Have Fun!

Download

1898 downloads

Uploaded:08-13-2004

Doom 3 Launcher Lite

d3launcher_lite.zip | 351.24 KB

this game on the same PC, since the 4 profiles come with their own saves, key configurations, and game settings. Extract the D3launcher_lite.exe file into the same directory as as the doom3.exe file. This is usually your installed directory.

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1618 downloads

Uploaded:08-13-2004

Fragger\'s Chaingun Skin

fchaingun.zip | 1.03 MB

Download

8221 downloads

Uploaded:08-12-2004

Hardmod

hardmod_01.4a.zip | 86.88 KB

power of almost all of the weapons, reduces gibbing to non-bullet shots, and quick swiching between weapons like the flashlight. A very all around mod, it is good for just about everyone.

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2541 downloads

Uploaded:08-12-2004

UAC Assault Magnum MOD

atsuacassaultmagnum.zip | 233.41 KB

takes to fire the second round takes 1.25 seconds. Includes new sounds. Good for people that thought the pistol should be a mini-BFG.

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62178 downloads

Uploaded:08-11-2004

E2M01 Map Doom 2 Remake in Doom 3

e2m01_beta_1.zip | 415.39 KB

die! A fun map to play when you've conquered Doom 3 singleplayer!

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13670 downloads

Uploaded:08-10-2004

Lab 42 Map

lab42.zip | 1.91 MB

below.

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6616 downloads

Uploaded:08-09-2004

UAC Plasma Gun - a.k.a. Lightbender

plasmagun_lb.zip | 312.49 KB

weapon. The modification changes the firing rate and velocity of the plasma projectiles. Damage remains the same, clip size has been increased to 75. New sound effects have been enabled giving the gun a more vicious sound. Unpack, copy the pak005.pk4 to your /base directory, and run Doom3. Note that previously saved games will be started at the beginning of the level they were saved in after adding this mod. To uninstall this mod just delete the pak005.pk4. If you already have a pak005.pk4,just rename it to pak006.pk4 or higher.

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4130 downloads

Uploaded:08-08-2004

Cel Shader Mod

celshader.zip | 4.07 KB

Doom3. NOTE: This mod requires at least a Radeon 9500 or GeForce FX.

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2548 downloads

Uploaded:08-08-2004

Doom3 Mod manager

d3_mod_database_setup.zip | 2.54 MB

a folder. To use this unzip and run the application.

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3177 downloads

Uploaded:08-07-2004

Video Tutorial - Clipper + CSG Subtraction tool

jdawgg_clipper_csg.zip | 28.37 MB

that Jdawgg has setup: http://tutorials.d3files.com. There you will find all your Doom 3 mapping needs - from tutorials to forums where you can get tech support, the site plans to be a large resource for mappers!

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37767 downloads

Uploaded:08-07-2004

Fluffyinsanity\'s Sounds

fluffydoom3sounds_v1.zip | 725.78 KB

powerful sounds into your gameplay. The sounds I have replaced are: Machinegun Firing, Chaingun Firing, Shotgun Firing, Pistol Firing, and Pistol \"Reload\" and \"Arming\" Sounds. I do not promise that these sounds will be the best that you have ever heard, I only promise that they will have much more \"oomph\" than the ones currently in Doom 3.

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1428036 downloads

Uploaded:08-05-2004

Ultra-Extreme-Quality-MOD (U-E-Q-MOD)

ueqmod.zip | 250.06 KB

graphics! [b]Features:[/b] - Enables self-shadowing for all doom³ characters and monsters - Fixed playershadows on weapons in first person (when g_showplayershadow "1") [b]Installation:[/b] Unzip the u-e-q-mod.pk4 file to your "doom 3\base" folder and ENJOY !!! I hope you have a phat gaming rig :D

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8632 downloads

Uploaded:08-05-2004

UAC Sentry Robot

uac_sentry.zip | 6.79 KB

Download

315 downloads

Uploaded:03-23-2012

DooM 3X

doom_3x_v1.0.zip | 42.08 MB

weapons are upgraded, specially the Chaingun and Plasmagun. I did this mainly out of boredom, but then I thought \"Oooh, and what if I add...\" and I kept going like that until I suddenly realised that, well, I had a decently large mod. Plus optional custom PDA backgrounds.

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171 downloads

Uploaded:03-23-2012

Trains

trains.zip | 51.79 MB

trains are automatic. I hope you will enjoy travelling and discovering the map :) Gergely Szombathelyi szombathelyig@gmail.com

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68 downloads

Uploaded:01-21-2012

Real DOOM 3 Fans

real_doom3_fans.rar | 43.19 MB

credits a la DOOM 3 Cons: - The numerous clips that compose it are too short to be really enjoyed. What a shame! In the end, this video is more akin to a teaser meant to praise DOOM 3 than a video on its own. However, its great production value makes the download worth. Tech details: | CODEC: Windows Media Video 9 | Resolution: 800x600 | Duration: 3'28"

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359 downloads

Uploaded:01-07-2012

Advanced Doom3 v1.1

advanced_doom3_v1.1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. ABOUT v1.1 V1.1 is really only a \"quick fix\" as it only includes a couple changes, one being a very critical change to BFG damage. More to come in v1.2 Fellow modders can use whatever they wish from this mod without permission or credit.

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210 downloads

Uploaded:12-20-2011

Advanced Doom 3 v1.0

killpixel_advanced_doom3_v1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. There are still a few more things I\'d like to ad, so keep and eye out for v1.1! Fellow modders can use whatever they wish from this mod without permission or credit.

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171 downloads

Uploaded:12-14-2011

True Survival mod

dts_plus_full_v14.zip | 7.74 MB

Dafama2k7 (dafama2k7@gmail.com) Doom 3: True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.4...: - Bugs fixed. - Added at last the Fluffy sounds used by Paul :D - Added Empty animation script support for pistol !

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165 downloads

Uploaded:12-14-2011

D3 Reworked Weapons

reworked_weapons_1.0.rar | 250.95 KB

accuracy changes, and visual recoil reduction on a few guns. Credit to Kamikazi Fred for the Pistol Burst Fire mod implemented with the changes I made. ///Enjoy

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443 downloads

Uploaded:12-06-2011

Enhanced Shaders D3

ng_bhm_shaders_d3_v28_full.zip | 3.67 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.8 - Exclusive Doom 3 enhancement, more metallic, very small change, but very noticiable, i just changed one .w for one .x in one line, but change a lot ! :D

Download

32 downloads

Uploaded:11-28-2011

Stage 2

stage_2.zip | 12.18 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, RocketLauncher. - Stuff: Medkits, Armor, Backpack. -------------- jONNY=[ReWire]=

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45 downloads

Uploaded:11-20-2011

Stage 1

stage_1.zip | 10.39 MB

info: -------------- - Game type: Walkthrough - Single Player: N/A - Player load: it does not matter - Weapons: ShotGun, MachineGun, Grenades, RocketLauncher. - Stuff: Medkits. -------------- jONNY=[ReWire]=

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76 downloads

Uploaded:10-04-2011

RTS-Cemetery

rtscemetery.zip | 10.4 MB

ShotGun, MachineGun, Grenades, PlasmaGun, ChainGun, RocketLauncher. - Stuff: Shards, Armour, MegaHealth, Medkits. - Secret places: 3 --------------

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269 downloads

Uploaded:09-04-2011

Enhanced Weapon Effects

phrozo_weapons_mod2.zip | 7.07 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. Extras include having the sentry buddy, chaingun commando, and all Z-SEC enemies utilize the new particle and lighting effects for weapons. Exploding barrels, air tanks, func_explosions, and the bloodstone also have new particle effects! Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original.* *Debris physics, however, have been modified to make explosive effects look better per version 1.2. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c This video demonstrates the new explosion effects for barrels in version 1.2 The maps in this video are also included and listed in the readme. http://www.youtube.com/watch?v=_REItnTTwIg

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91 downloads

Uploaded:08-26-2011

Enhanced Weapon Effects

phrozo_weapons_mod.zip | 6.93 MB

Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. As an added bonus, added def files for some of the monsters and the sentry buddy have been included to utilize some of the new particle effects with other changes. Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are \"pure\" to the original. I leave this up to the user to change to their own tastes or to use any assets in this mod to be included into other mods/projects as desired. A video of version 1.0 can be seen at this link: http://www.youtube.com/watch?v=4iMtJ1nHT7c Note: There have been some slight changes to the particle effects in the latest version of 1.1, but overall the effects the same.

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479 downloads

Uploaded:08-02-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v27_full.zip | 7 MB

new shaders ideas and implementations ! Very latest features on shaders...: v2.7 - Fixed glasses, mirrors, all reflections now, glasses had a light inside that i added by mistake, now is fixed at last ! :D Is very little, but that change so much and remove that so big problems for the glasses to had an added light (so seek !) and also all reflections get now so awesome, that really i not wanted to wait more to release this, because i want better release later other non graphical mods, but this soon... :D

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124 downloads

Uploaded:06-27-2011

RatCage

ratcage.zip | 6.86 MB

includes a couple custom textures and 1 ratcage.ogg sound file of a recording I made using a 7 string Ibanez guitar. The map is based on a real rat cage I made which is actually more ornate in real life as it has gold chain doors & Swarovski crystals through out the cage. I\'ve made two other cages before but this one is my favorite labyrinth design. My inspiration for making the cages in the first place was from playing doom.

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111 downloads

Uploaded:06-19-2011

Diplom

diplom_by_valkyr.zip | 25.67 MB

game Doom 3. Type in the console(ctrl + alt + ~) \"map Diplom\". Description: My diploma(\"Development of the input group\"), built in D3Radiant.

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228 downloads

Uploaded:05-20-2011

Enhanced Shaders Q4 D3

ng_bhm_shaders_d3_q4_v25_full.zip | 3.23 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.5 - Fixed a lot of dirty bugs, specially on D3 and made better the glasses.

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140 downloads

Uploaded:05-20-2011

True Survival

dts_plus_full_v13.zip | 4.87 MB

True Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.3...: - Fixed bugs. - Lowered power little for Commandos both Tentacle and ChainGun ones. - Fixed Pinky problem i made myself by mistake. - Pinkys now can really pass through small doors ! :D - Made to be able to fire while in reload, if there is at least 1 rocket charged. - Removed some stupid low ammo sound for the Machinegun weapon. - Added shiny look to all weapons, look even on dark rooms can be seen ! - Added support for D3XP (ROE), just rename the zzz_d-ts_d3xp.pk4.zip to zzz_d-ts_d3xp.pk4, but better is to copy the True Survival mod folder but with another name for example adding d3xp to that new name folder copy and then execute it from it. - Changed Machinegun weapon firing sounds.

Download

66 downloads

Uploaded:04-23-2011

Hell Flower Custom Monster (Modders Resource)

neuro_hellflower.zip | 2.16 MB

but it have a long range attack. This monster come full of custom model/textures, AI, particles and def. When dead unlike vanilla doom 3 monsters the plant doesn\'t go ragdoll, instead it plays a death animation and then disappear with the burn away effect of the other monsters. This is intended as a modder resource. Video Preview: http://www.youtube.com/watch?v=8IPo0OgWpAk&feature=channel_video_title

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42 downloads

Uploaded:04-23-2011

Comic Book Style Posters

posters_comic.pk4 | 51.69 MB

3. --------------------------------------------- --------------------------------------------- --------------------------------------------- ---------------------------------------------

Download

91 downloads

Uploaded:04-03-2011

Phantasm D3 Beyond

FirstStrike_v1.5.exe | 1.3 GB

higher-ups and the author to try to work something out. Until something does work out, this file will be unavailable. Please keep submitting files and hopefully they won't be affected by the gremlins running around. -Sent (D3 Files Site Manager) ********************************************************************************* This update is for the Phantasm doom 3 mod from 2006 and has new weapons, characters and levels. Phantasm D3 beyond is based on the movie Phantasm and its 3 sequels. many scenes and locations from the movie have been recreated in a game scenario with doom 3. On a personal note I'd like to thank all that have played the first version, I hope you get to enjoy my new labor of luv : Phantasm D3 beyond 2.0 for doom 3. Thanks everyone! Bladeghost

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264 downloads

Uploaded:03-18-2011

Particle Tutorial Asset Pack

particletutorial.zip | 8.08 MB

real time for demonstration purposes, and also some examples of what one can do with a lot of hard work with the particle editor. The most noticeable changes are to the weapons of the bfg, chaingun, and plasmagun. All their particle systems have been completely redone using existing Doom 3 particle textures and also extensive use of new custom made textures. There are also some other particle effects you will notice. Some other details are added decals, glossy weapons, textures for the tutorial room, and some edited/added model textures. Link to my tutorial: http://www.doom3world.org/phpbb2/viewtopic.php?f=4&t=24303

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137 downloads

Uploaded:03-15-2011

zz_trey_hud.pk4

ice_trey_hud_mod.zip | 1.67 KB

disabled by the author.

Download

484 downloads

Uploaded:03-14-2011

Perfected Doom 3 version 5.1.0 Patch

perfecteddoom3v5.1.0_patch.zip | 3.83 KB

mod folder and you\'re set. Sorry to all for the distortion.

Download

1183 downloads

Uploaded:01-26-2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_q4_d3_prey_v23_full.zip | 3.78 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look can be noticed with easy, look at the screenshots i made too and try it !

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451 downloads

Uploaded:12-27-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v22_full.zip | 7 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look, is cool, try it now. - Changed properties from nicest to fastest again, because is the best for images in movement. - Fixed some lightning bugs. - Made Brilliant Highlights better, fixed bugs, makes it cool and real ! - Better Parallax for both NG & BHM shaders. - Updated all D3, Q4, Prey & ETQW shaders to latest ! - Really im not good explaining but just try it and see...

Download

327 downloads

Uploaded:12-08-2010

zForceAmbientLight

zforceambientlight.zip | 63.77 KB

huge, so everything lits up. If you have any suggestions contact me at lbr @ lbr.id.lv

Download

93 downloads

Uploaded:12-08-2010

Silent Shout Trailer

silent_shout_trailer_01.zip | 43.6 MB

valkyr@land.ru ====================================== Enjoy!:)

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313 downloads

Uploaded:12-02-2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v21_full.zip | 5.57 MB

Manager and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.1 - New enhanced & Fixed bugs, bring new life to IdTech4 games look, is cool, try it and see for ourselves... Updated the shader to be more compatible with newer gfx cards. Added to use exactly the same style as the original shaders in the NG shaders, so now are a little less brighter and more metallic realistic look for metal, and fully removed plastic look on human skin and the like. As for BHM shaders, i added also that semi-HDR feature, but now well done and more realistic look, so, is not all look brighter and super amazing, it depends on many things like in real life. Increassed a little the amount of Parallax applied and added as much as i can of all this to ETQW too, just try all of them, all versions included from D3 & Q4 to ETQW & even Prey.

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88 downloads

Uploaded:11-28-2010

Scratches

scratches.zip | 2.54 MB

sucks. any feed back will be taken suggestions, ect. thank you for checking this out!

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170 downloads

Uploaded:11-17-2010

In Da Cemetery 2

in_da_cemetery_2.zip | 1.15 MB

Download

286 downloads

Uploaded:10-18-2010

OldSchool_GamePlay

oldschoolgameplay.zip | 110.32 KB

powerfull. Some pickups give you more, some less than in DooM3

Download

506 downloads

Uploaded:10-18-2010

Coeptis

coeptis.zip | 5.74 MB

Download

137 downloads

Uploaded:09-24-2010

DM_Temple_Goldeneye-007

dm_temple.zip | 4.92 MB

already existing rooms. Tons of secrets, the password is 235 for the room with the keycode. If any of the textures are missing please report it to me on http://dopaminemachine.com/forums. Read the readme for more detailed description

Download

50 downloads

Uploaded:09-02-2010

Unpredictable D3NewAi

d3newai.rar | 104.79 MB

download is. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Some of the changes in this update include: Lowered a little the weapon_chainsaw motor sound when at idle! Added a red light with dynamic shadows to the chainsaw weapon, making it appear creepy! Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated! Fixed ZCommandos attacking Betruger More moveable objects in the Caverns2 and Hellhole SP maps, now A couple of bug fixes... Refer to the readme for more information.

Download

57 downloads

Uploaded:09-01-2010

Fatality

d3fatality.rar | 1.78 MB

Download

616 downloads

Uploaded:08-26-2010

Carpet Tape

doom3_carpet_tape.zip | 122.52 KB

Helpful hints to modify weapon stats are in the ReadMe below.

Download

796 downloads

Uploaded:08-22-2010

Beneath Hell\'s Sky

doom3_beneathhellssky.zip | 51.74 MB

Download

228 downloads

Uploaded:08-06-2010

Salvational Temple

zlevel9.zip | 4.19 MB

manuscript. It says that there is an artifact which can cure zombies. This is our last hope, humanity\'s last desperate attempt to recover from disastrous pandemia. Your mission: find this artifact in the ancient temple and activate it. Be aware: long range scans of that place show nasty deathtraps and hideous mutants. Going there is practically a suicide, but we don\'t have any other choice, so prepare yourself well.

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302 downloads

Uploaded:07-30-2010

NineHammers Shotgun - Pegaso Chronicles Weapon Preview

pegaso_chronicles_nine_hammers_shotgun_weapon_preview.rar | 1.9 MB

related to the weapon ammo going -1, don\'t bother yourself to make me know that because it\'s a DooM 3 bug. Pegaso Chronicles needs RoE to work and you will never find that bug in the mod. The weapon will be in the player inventory when you load a map. HOW IT WORKS: Open the rar file and extract the folder pc_ninehammers in your Doom 3 folder. Then, open the extracted folder and \"double-click\" ( open ) the file \"ninehammers.bat\". Now... play Doom 3. To spawn the weapon just open the console and type: spawn weapon_ninehammers To spawn the moveable instead of the static model type: spawn moveable_item_ninehammers =========================== This is just a preview of a weapon. This weapon can\'t be used in any way or any project ( commercial or not ) without the Author permission. The screenshots are from Pegaso Chronicles.

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699 downloads

Uploaded:07-03-2010

New Doom 3 v1.1

newdoom3_v1.1.zip | 7.8 MB

bugs, bullet markings are now fixed, and other tiny bugs which are annoying) * a bit better graphics (if you have the doom 3 settings pumped to the max including your highest resolution) * Worked on the fps so you'll probably get better frame rates if you were having trouble with v 1.0 kod_113@hotmail.com

Download

111 downloads

Uploaded:06-17-2010

Disaster

disaster_by_sergiroth.zip | 1.78 MB

features. DM: Yes TDM: Yes LMS: Yes Tourney: Yes New Textures: Yes ( the sky... lol ) New Sounds: No New Models: No

Download

815 downloads

Uploaded:05-21-2010

Super Allies

doom_3_super_allies.zip | 454.02 MB

alone. Okay, this is a mod for children (especially) and adults like me who love to play Doom for its wonderful graphics and audio but who do not want the "Jeepers" scared out of us. Why not play on "God" mode, you ask? Well, you cannot die on that mode (as far as I know), which makes the game really boring. With this mod, can still die and you will, in 27 levels, at least die once, if only from "friendly fire." So what are you waiting for? Download now!

Download

392 downloads

Uploaded:04-21-2010

True Survival + PK-Sound mods

dts_plus_full_v12.zip | 5.1 MB

Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.2...: - Fixed bugs. - Lowered Imps too powerful. - Pinkyes and other medium sized demons can now pass throgh doors. - Overall enhancement, smart demons, fixed RocketLauncher weapon. - Added optional GFX shaders enhancement, including better Self Shadows v2.1 v1.1...: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). ===================================== PK Sound mod v2.0 by Slade_EXE Hello there, my name is Slade EXE and this is the PK sound mod. First off, the mod has only changes 5 things: -The boss in the level CPU Boss, demonic voice -The Sarge taunts in both CPU levels, demonicmetalic voice -The marine's voices at the start of the Enpro level, edited and made it sound like they have helmets on them -Cooling Rod sound effect, added alarm sound from Quake 4, stereo echo -Betruger's voice in the Hell level, demonic voice Later on I will add to this mod, but for now you have this to use. Installation: Open up the zip file and drag the sound folder into your Doom 3 base folder. Requierments: Nothing, works with all curent patches. The Rights: -You are allowed to modify this mod but if you want to make it public, send it to me. -Permision is needed if you add this to a mod of your own. Email: slade_exe@yahoo.ca

Download

451 downloads

Uploaded:04-18-2010

Confusion

firstmap6.zip | 1.52 MB

I can beat it without cheats so you probably can. It's hard though so you won't beat it on the first try. ;) Of course, you can kill the cyberdemon no matter what you do so if the only monster left is the cyberdemon then you win!

Download

195 downloads

Uploaded:04-12-2010

Self Shadows for IdTech4

zzz_selfshadows_d3_xp_q4_prey.pk4 | 3.38 KB

based games, like Doom 3, ROE, Quake 4 and even Prey. As its name implies this mod adds Self Shadows to all textures resulting in a more detailed ultra realistic for all texture environment and models.

Download

896 downloads

Uploaded:03-26-2010

Shaders Enhancer D3 & ROE PACK

ng_shaders_d3_q4_prey_v20a_full.zip | 1.76 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.0a - Fixed a very small bug on environment.vfp, only a little enhancement. - More detail gained by this, so its important ! v2.0 - Added Self Shadows to ambient lights, very noticiable !!! - Added improved global light. - Fixed bugs on color.vfp, environment.vfp, bumpyenvironment.vfp and ambientlights.vfp - Dead Space style specular style on environment textures, walls and the like. :D

Download

303 downloads

Uploaded:03-21-2010

Coloured Weapons Skins

z_alt_tga_models_textures_colors.pk4 | 7.73 MB

root folder and create a folder, name it as you want, for example coloured_weapons and put the .pk4 here, that's it. Later i will release the ROE different Coloured Skin textures for its added Weapons models, well, at least if people like it.

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456 downloads

Uploaded:03-16-2010

Mancubus SP

mancubus_v12_d3_full.zip | 4.92 MB

converted to .ZIP the mancubus.pk4 and copied again into .zip file and updated the version to 1.2 for easy understanding, sorry. v1.1 - First update release by Dafama2k7. The NEW Update is actually made by Dafama, yes, I only wanted to fix a minor bug that prevented many people to be able to load this great map. Basically the bug was that the .map file was not 100% compiled a mapname.proc file was not on the .pk4, the original author tell it the users to compile the map, i am sure he wanted to make the .zip file to be as smaller as possible. Now that .proc file is included and also i have added full shadows to all lights. Get this D3 SP map right now and play it, its worth it a lot !!! v1.0 - First original release by Smart333.

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353 downloads

Uploaded:03-13-2010

Eerie Doom3

eeriedoom3.zip | 15.38 MB

setting. i did a pretty good job fitting it in at 15 mb Download and enjoy! :)

Download

455 downloads

Uploaded:02-25-2010

True Survival

dts_plus_full_v11.zip | 5.01 MB

(dafama2k7@gmail.com) ===================================== INTRODUCTION: While I (like many others) enjoyed Doom3 immensely, I felt that something wasn't quite "right" in the gameplay experience. Too often I was passing up armor and ammunition because I was already loaded down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armoury. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor. ===================================== NEW UPDATE by Dafama: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). =====================================

Download

510 downloads

Uploaded:02-23-2010

Alpha Labs - Sector 5

d3_sh3_v11a_full.zip | 8.96 MB

Nightmare Email- Sasha_Shaman@mail.ru Compile Machine- PC Pentium 2.6 Ghz HT Compile Time- 6 min. Build Time- 4 weeks Tools Used- DOOM3Editor Thanks to: Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3

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676 downloads

Uploaded:02-22-2010

D3XP Bloom

d3xp_bloom_mod_full_v14.zip | 157.59 KB

activates the BLOOM already present but disabled and hidden in the ROE eXPansion for Doom 3 made by Nerve soft. And this is the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy. New Features...: Made a NEW CVAR to make easier for non experienced users to change the amount of bloom. This is done now and the CVAR is named BLOOM !

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752 downloads

Uploaded:02-06-2010

NG Cool shaders

ng_shaders_d3_q4_prey_v18.zip | 20.87 MB

change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...

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101 downloads

Uploaded:01-31-2010

NG Cool shaders

ng_shaders_d3_v17.zip | 72.65 KB

tweaking the original test.vfp i was found a very good reflection feature, the original shaders was broken and made for Q4 or Prey, not really usable with D3 without changing a couple of lines, i was do it and when i was finally able to run my D3 with that fixed test.vfp shader i was seen an awesome specular and reflections very, very enhanced and pushed up !!! So, work started on new shaders pack called 'Cools shaders' mod. + Shaders Enhancer v1.2 for Doom 3, ROE, Quake 4 and Prey. Description...: Shaders Enhancer unlike other shaders mods available doesn't change this two very important shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhance all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

Download

129 downloads

Uploaded:01-18-2010

Gorka 2

gorka_2.pk4 | 929.67 KB

Download

172 downloads

Uploaded:01-11-2010

The Dark Mod

tdm_update_win.zip | 4.99 MB

Sneak past your enemies, stay in the shadows, avoid fights, shot water arrows to douse torches, use rope arrows to climb, lockpick doors to gain entrance, grab the valuables and safely make your exit again! Installation Install Doom 3, patch it to the latest version, then extract the tdm_updater.exe file into "C:Doom3" (or where you installed Doom 3), then run it. The tdm_updater.exe will download all the necessary files for The Dark Mod, as well as keep your installation up-to-date. The download size is around 1.5 Gbytes. Linux version A Linux version of the installer can be downloaded here: [url]http://www.thedarkmod.com/download_the_mod.php[/url] The mod itself includes all the code and art assets as well as one training mission. Individual fan missions (FMs for short) can be downloaded as well, there are over 10 of them already: [url]http://www.thedarkmod.com/missions.php[/url]

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488 downloads

Uploaded:01-09-2010

Reincarnation of Jesus

reincarnation_of_jesus.zip | 84.34 MB

machinegun,the gs shotgun, the red tiger skin mod and the weapons have had tweakings done by myself. New MONSTERS ALERT!!! The revelity demons are back for some action including the painelemental and the devastating baronofhell(this monster is not just an enemy, it is a warrior in a league of its own). BUllET-TIME-EFFECT Slow down time with the push of the "v" key and watch everything slow down while you move at a faster pace reset time with the "b" key. Recreate dragonball z by pressing the "n" (this mode is not recomended as your movement speed is distorted only use fists and beserk while standing) LOADS MORE to ENJOY!!!

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560 downloads

Uploaded:12-20-2009

Quadro - 6000 Futuristic Shotgun

quadro6000_futuristic_shotgun.zip | 2 MB

Nice Green & Black Overlay With Some Blood Drips (Blood Kinda Ruins It) Sounds Are Included Which Really Sound Awesome! Some Of Them WERE Created By Me.[/i] This Is A Must Download For Scifi-Horror Lovers!

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1435 downloads

Uploaded:12-17-2009

Tested

tested.rar | 586.35 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 623 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 19 hours to completion!

Download

174 downloads

Uploaded:12-17-2009

Red Blazing Pistol

burning_red_pistol.zip | 1000.61 KB

Optional But NOT! Mine.[/i] So Please Do Not Hesitate To Download & Enjoy This Mod!

Download

1971 downloads

Uploaded:12-11-2009

TweakeDoom

tweakedoom_v45_d3_full.zip | 76.04 MB

today! [quote] -Updated shaders. -Fixed materials, particles and fx. -Fixed sounds and shakes. -Enhanced and fixed weapons. -Auto Grenade with the press of a key, thanks to TRSGM for the idea. -Auto Fists, also inspired by TRSGM DentonMod3 auto-grenade weapon. -Fixed & Enhanced optional patches. -Player starts with the pistol because Fists are auto. -Increased Cacodemon turn rate a little from 150 to 180, much better now. -Removed unused Radar code (yet) from Plasmagun weapon. -There may be Monsters and Zombies per level, now ! -More. [/quote]

Download

586 downloads

Uploaded:12-05-2009

Burned Yellow Machinegun

burned_yellow_machinegun.zip | 725.52 KB

Machinegun. [i]A nice new trim to the Machinegun with Yellow Bit and bops and burn marks, So you have really been threw Hell! Yours Trustfully, David (Darkydude)[/i]

Download

129 downloads

Uploaded:11-20-2009

ZoomToggle

92autoexec.cfg | 26 B

Download

52 downloads

Uploaded:11-20-2009

Sherk mod for doom 3 (second preview)

sherk_mod.rar | 7.08 MB

Benjamin Pulido

Download

257 downloads

Uploaded:11-05-2009

Sonic the hedgehog for doom 3

sonic.zip | 8.33 MB

Pulido :)

Download

402 downloads

Uploaded:11-05-2009

Blue armor

blue_armor.zip | 2 MB

Download

317 downloads

Uploaded:11-01-2009

Scorchy the Pistol

scorchy.zip | 28.69 KB

knock-back capabilities and does massive damage (think magnum). It's over powered because its been balanced by the slow firing and frequent reloads, but it does a better job against single targets (if you hit).

Download

132 downloads

Uploaded:11-01-2009

CoopLove

love_in_d3_walls.zip | 859.62 KB

wallpapers (1680x1050), dedicated to theme of love in Doom and coop gaming. This wallpapers is result of cooperative play with my girlfriend in original story and RoE expansion both on OpenCoop and LMS Mod. Thanks to my biggest love of my life Irena, and to creators of this stunning mods for cooperative experience. I hope some of you will like it. :)

Download

376 downloads

Uploaded:11-01-2009

Quake II Volcano Episode 1

quake_2_volcano_ep1.zip | 36.68 MB

player seeking history there to know what happens with Quake II Volcano, the first episode contains 3 levels are not so difficult. Enjoy Benjamin Pulido. See the readme for more information. :) :D :beer: Contents of mod: New Sounds New skins of demons New costumes, new music and much more ....

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44 downloads

Uploaded:10-30-2009

Sherk mod for doom3

shrek_mod_preview.zip | 61.19 KB

:D

Download

496 downloads

Uploaded:10-30-2009

DooM 3 Happy Halloween 2009!

doom_3_happy_halloween_2009.zip | 252.32 KB

will NEVER want to go the bathroom again![/i] Download Today!

Download

16 downloads

Uploaded:10-28-2009

Man's Darkest Hour Wallpaper

wallpaper.jpg | 40.26 KB

Download

152 downloads

Uploaded:10-27-2009

Man's Darkest Hours

darkest.zip | 198.37 MB

Dark Mod(I can dream). (PS. THE MAPS ARE IN THE LOAD MENU) A TC mod I've been working on. The premise is that Nazis won the war, turned into the evil government called The Trust, and now 200 years later you have to kill them.(still working on story). It uses lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I don't remember who's mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

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230 downloads

Uploaded:10-27-2009

Man's Darkest Hour Mod The Trust Replica Soldiers

88mdhm_the_trust_replica_soldiers.zip | 2.06 MB

previous version but it contained a thousand errors. And so I created this one with lots of updates and fixes with new features too! [i]Includes: Security's White Armor Has been Updated With some little white Attachments New Sounds The Old Ones sounded a little to corney for me. So they have been replaced with Combine's Sounds. Which Sound Alot Better And Suits Them. Previous Included: Cool White Armour Skin With Red Bits And Bobs, Armor Plates Have Red Cross Sign On it. Helmets Have Blue Glass, Faces dont look "Zombiefied" Plus Shotgunners Helmet Has "The Trust" Text On It. Shoes Are Not Dirty, Shield Has Cross Sign On It And The Shield Glass Is Red. Update: I Decided To Put In Sounds As In Voice's And They Sound Brilliant! Sometimes They Actually Chat To Each Other! (They Didnt Actually)[/i]

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207 downloads

Uploaded:10-26-2009

Vulgar hell (final)

vulgarhell3.zip | 11.87 MB

monster New cinematic New sounds Enjoy!

Download

115 downloads

Uploaded:10-23-2009

New Startup Screen for RoE

d3roelaunch.zip | 9.33 MB

Download

227 downloads

Uploaded:10-21-2009

Mans Darkest Hours

1_mans_darkest_hours.jpg | 38.4 KB

lots of parts from other peoples mods (like 15) from this sight. Plus i did most of the new enemy texturing (just look at the beautiful Zsec) and weapon stat and weapon behavior modifications (can anyone say bouncy BFG, or Sniper Plasmagun?). I dont remember whos mods i asked permission for, so tell me if u made it. Id also like a lot of help! HELP ME NOW! I CANT MODEL, SCRIPT, CODE OR ANYTHING! JUST MAP AND TEXTURE AND TINY MINOR CODE CHANGES!

Download

241 downloads

Uploaded:10-21-2009

Darkydude's New Death Soundpack

darkydudes_soundpack.zip | 540.01 KB

terrifying Screams! So Break a Leg! Download Today!

Download

123 downloads

Uploaded:10-19-2009

Vulgar hell

vulgarhell.zip | 786.07 KB

Download

141 downloads

Uploaded:10-19-2009

Vulgar hell (part 2)

vulgarhell2.zip | 1.13 MB

Download

140 downloads

Uploaded:10-19-2009

Cinematic example

cinematic.zip | 8.72 KB

Download

78 downloads

Uploaded:10-19-2009

Wrath of DOOM - SuperShort-Demo

wrath_short_demo.zip | 38.64 MB

Theme"MusicPlasmagun has Splash Damage with "Knockback" (Q3A Style) You can use Rocket Jump with the Rocket LauncherSpeeded Up playerMax Health Incresead from 100 to 300Max Armor Incresead from 125 to 150Walk Speed IncreseadRun Speed IncreseadCrouch Speed IncreseadOnly 5 weapons: Fists, Chainsaw, Shotgun, Plasmagun and Rocket Launcher

Download

1795 downloads

Uploaded:10-10-2009

Hardcore Double Barrel Shotgun

hardcore_double_barrel_shotgun.zip | 446.99 KB

Shotgun Mod! This file not just has a dds skin it has remarkable sounds too! The Skin contains: Black And Red Wooden Handles And Flame's At the Tip! The Sounds contains: All new Sounds To The weapon! Who's The Badboy Now?! Readme's been updated and I have been able to get around HTML So My Presentations Look Good! Bye!, Darkydude

Download

825 downloads

Uploaded:10-08-2009

F.F (Futuristic Flashlight)

f.flashlight.zip | 626.24 KB

"F.F" into your doom3/ folder and run F.F from the mods list and enjoy your new flashlight! :P if any problems/glitches email me at kod_113@hotmail.com

Download

353 downloads

Uploaded:10-06-2009

Modification

mariodoom_v01eng.zip | 38.28 MB

Download

1542 downloads

Uploaded:10-06-2009

NewDoom3 v1.0

newdoom3v1.0.zip | 216.15 MB

Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene backgrund noisse # Ultra realistic weapon sounds [/quote]

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1152 downloads

Uploaded:10-06-2009

Demon Genes

demongenes.zip | 14.7 MB

quiet, but that will quickly change. The setting is a Genetic research facility that you have been sent to investigate after communications cease. Whatever, it's a familiar storyline, you've heard it all before... This map incorporates many intricately crafted sequences as well as heavy usage of scripting. [/quote] Sounds fun, no? Downlaod below!

Download

583 downloads

Uploaded:10-05-2009

New Doom3

newdoom3v0.9.zip | 162.11 MB

Better sounds # Better metallic look # Better Special FX # Better models and texture resolutions # Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene background noise # Ultra realistic weapon sounds

Download

482 downloads

Uploaded:10-05-2009

Real Chainsaw

realchainsaw1.0.zip | 742.15 KB

with throttle blips and carburetor burbling, plus better startup and shutdown sounds. The hit sounds have also been changed in an attempt to approximate the sound of a real chainsaw bogging down in material, as was done in the original Doom.

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299 downloads

Uploaded:10-04-2009

BloodBust Chainsaw

bloodbust_chainsaw.zip | 154.61 KB

terror! ----------------------------------------------------------------- If theres any problems contact me! davidwbrennan@hotmail.com

Download

175 downloads

Uploaded:10-04-2009

Save Ammo mod

d3saveammo.zip | 32.87 KB

mod is aimed at people who: - think that there is too much ammo in the game or - wants to play a level more difficult than Veteran, but dislikes the Nightmare level for some reason. In this mod the ammo quantity and the capacity of medkits and armors are decreased by about a half. The damage of some weapons was also decreased by 10-20%. In addition, when the game starts your health level is only 25, that makes a sense for numerous medkits at the beginning of the game. Monsters are untouched except the final boss - Cyberdemon - its strength is doubled. [/quote]

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520 downloads

Uploaded:10-04-2009

Doom 3 Marine Flashlight (Full Edited Flashlight)

marine_flashlight.zip | 250.7 KB

blues! The flash has changed to a neat blueish-green color! Bye!, Darkydude [/quote]

Download

665 downloads

Uploaded:10-02-2009

Doom 3 Classic E1M8 Main Menu Theme

classic_doom_3_e1m8_main_menu_music.zip | 898.21 KB

the audio, credit goes to its creator: Sonic Clang. Aka: Brian Kline

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536 downloads

Uploaded:10-02-2009

Alpha labs, sector 6

alpha6.zip | 719.17 KB

downlaod below!

Download

167 downloads

Uploaded:09-29-2009

Little hell 2

little_hell_2.zip | 4.74 MB

Download

383 downloads

Uploaded:09-29-2009

Caverns, area 3

caverns.zip | 583.64 KB

hell"!

Download

90 downloads

Uploaded:09-29-2009

Quake 2 Volcano Demo

volcano.zip | 18.85 MB

your mission then becomes to destroy all demons.

Download

152 downloads

Uploaded:09-20-2009

dw_petrified forest

tofdw01.zip | 2.75 MB

getting more and more... Fight them back to hell, where they belong. In this dark map, a forest at night, owls screeching in the treetops, the ground is hardly lit and the tree trunks disapear in the night sky. Every player is followed by a small sphere, lighting the way with a spotlight and helps finding your opponents. Try not to loose it, they don't need a light to find you :D

Download

295 downloads

Uploaded:09-20-2009

House of pain (q3dm2)

q3dm2.zip | 12.46 MB

Download

507 downloads

Uploaded:09-19-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v16_d3_full.zip | 1.97 MB

awesome specular and reflections based, very enhanced and pushed up shaders mod taking as its base the original D3 & ROE GL shaders. - Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. - Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp

Download

215 downloads

Uploaded:09-17-2009

Introduction (q3dm0)

q3dm0.zip | 20.88 MB

Download

726 downloads

Uploaded:09-15-2009

Quake 1 monsters

quake_1_monsters.zip | 11.38 MB

Download

108 downloads

Uploaded:09-15-2009

Problem

problem.zip | 160.7 KB

Download

120 downloads

Uploaded:09-13-2009

fmj_stucko

fmjstucko.zip | 41.57 MB

textures, custom models

Download

124 downloads

Uploaded:09-12-2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v15_d3_full.zip | 1.78 MB

original D3 & ROE GL shaders. 2- Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. 3--> Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp So, what is enhanced then, well, instead, what this mod does is to enhanced all the other Fragment and Vertex shaders files, so it's almost 100% compatible with all the other shaders mods, in fact, it complements them, but it can be installed on it's own also, or just as a .pk4 lonely file on the base folder (q4base on Q4 !).

Download

122 downloads

Uploaded:09-12-2009

Bloody fatty

fatty.zip | 399.96 KB

Download

216 downloads

Uploaded:09-10-2009

Trips and traps

d2map08.zip | 7.49 MB

to extract. Music of level 8 of doom2. Many Cacodemons.

Download

252 downloads

Uploaded:09-08-2009

Sigma labs 3

sigma3.zip | 835.67 KB

Download

186 downloads

Uploaded:09-08-2009

Sigma Labs 2

sigma2.zip | 1.13 MB

Download

206 downloads

Uploaded:09-05-2009

Sigma Labs Sector 1

sigma_labs_1.zip | 1.15 MB

Download

766 downloads

Uploaded:09-05-2009

Annihilation X

annihilation_x_full.zip | 622.62 MB

and the team. Alright so this is the Final version of the beta updates I last posted and I must say it has come together really nicely and performs outstandingly! Dafama and I have put a lot of time into revamping AX, fixing bugs, adding some stuff, changing things, re-working some scripts and defs, all for you, the loyal fans of Annihilation X! This mod contains everything, Annihilation X + All of it's updates so no need to go back and download multiple files!! YAAAY! (Thanks to WHairston for that idea, cause i never thought of it) [/quote] What are you waiting for? Download it, NOW!

Download

71 downloads

Uploaded:09-04-2009

Horizonmapping Techdemo

horizon.zip | 225.45 KB

longer or shorter.This is when horizonmapping becomes handy which allows us to draw a correct shadow which gets longer and shorter. Although horizonmapping is normally done with additional textures , I decided that a heightmap (stored in the Normalmaps Bluechannel) should be enough to generate these "shadows".The Shader simply traces a ray from the current pixelposition back to the light and checks if hit intersects another pixel, if it does so , the currentpixel must be in the shadowvolume.

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394 downloads

Uploaded:09-04-2009

Doom 2 music

doom_2_music.zip | 38.56 MB

No, I have not Rebis but if the replacement. Alphalabs4: On the giant spider. delta4: In part of hellknights. recycling1: In the part where is the revenant. recycling2: In the part where mancubus appear.

Download

88 downloads

Uploaded:09-03-2009

Color launcher

color_launcher.zip | 948 B

Download

770 downloads

Uploaded:09-03-2009

Bosses (icon of sin)

bosses.zip | 6 MB

demons. Benjamin Pulido.

Download

82 downloads

Uploaded:09-01-2009

Slime mancubus

slime_mancubus.zip | 531.11 KB

Download

537 downloads

Uploaded:08-31-2009

BHM COOL shaders

bhmod_cool_d3_full_v10.zip | 934.58 KB

specular and reflections very, very enhanced and pushed up !!! Note... Do not confuse with the BHNG mod also originally made by Maha-X and constantly updated by me, both are based on the same techniques but with some very important changes, so i decided to update both on a different mod everyone. Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher. Very Special Thanks to all this great people...: This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager ! This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!! This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X ! This mod uses brilliant Green Bar fix thanks to Langenscheiss !

Download

118 downloads

Uploaded:08-29-2009

Ghost pistol

ghost_pistol.zip | 117.5 KB

Download

104 downloads

Uploaded:08-29-2009

FMJ_mini_base

fmj_mini_base1.1.zip | 2.05 MB

server crash

Download

163 downloads

Uploaded:08-27-2009

Little Hell

little_hell.zip | 88.48 KB

Download

31 downloads

Uploaded:08-24-2009

FMJ_mini_base_(ctf)

fmj_mini_base.zip | 2.05 MB

Download

319 downloads

Uploaded:08-24-2009

Comm Center

d3base3.zip | 5.52 MB

Download

765 downloads

Uploaded:08-24-2009

Doom 3 Turbo

doom_3_turbo.zip | 73.22 MB

and stressful, by adding new features. The default parameters makes the game as hard as possible without to be impossible to play. You must always run and kill to survive because the monsters never appear at the same place. The game now is more tense and more scary, just to taste the strongest adrenalin ecstasy moment during playing. Of course, for trainning, the parameter values can be changed to play this mod easier, making it completely customizable. -- The mod only work at all in "ultra quality" mode --

Download

128 downloads

Uploaded:08-23-2009

The Stonewoods

tofd3dm03b.pk4 | 1.84 MB

small sphere, lighting the way with a spotlight. The light can be shot, but it will return... For the EMZ mod seems to be a bit brighter in general, the main light will be set to a darker color, when the map loads. ================ Changes in v1.1: ================ As in the Original map for fmj, i changed the lights color and the spheres material for a warmer look of it. Added a glow for the sphere. I Altered the script a little.

Download

172 downloads

Uploaded:08-23-2009

Installation

d3base2.zip | 5.15 MB

Download

367 downloads

Uploaded:08-23-2009

Blood shotgun

blood_shotgun.zip | 521.33 KB

end up on there.

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531 downloads

Uploaded:08-23-2009

Cool Shaders

cool_shaders_pack_v11_d3_q4_prey_full.zip | 2.31 MB

more graphically impressive game.

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72 downloads

Uploaded:08-22-2009

Statue mod

statue_mod_by_benjamin.zip | 11.28 MB

stone. Contents: New Weapons skins. New skins of demons New zombie skins.

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155 downloads

Uploaded:08-18-2009

Subway3

subway3.zip | 81.28 KB

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92 downloads

Uploaded:08-18-2009

Green Archvile

green_archvile.zip | 1.79 MB

Download

152 downloads

Uploaded:08-18-2009

Subway2

subway2.zip | 124.73 KB

Download

56 downloads

Uploaded:08-18-2009

The Dark Passage Textures

textures_tdp.rar | 14.9 MB

Download

199 downloads

Uploaded:08-14-2009

Subway

subway.zip | 157.54 KB

Download

158 downloads

Uploaded:08-14-2009

Imphell

imphell.zip | 25 KB

Download

307 downloads

Uploaded:08-10-2009

Infernal Death Orgy

2009_08_05_idov17.zip | 256.64 MB

ramps up the difficulty. It does all this while keeping the original game's atmosphere. It uses, and improves upon Denton's Enhanced Doom 3.

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175 downloads

Uploaded:08-09-2009

cannonfoddermod

ice_trey_cannonfoddermod.zip | 368.14 KB

Download

260 downloads

Uploaded:08-08-2009

Crusher

crusher.zip | 73.13 KB

Download

160 downloads

Uploaded:08-04-2009

The dark passage

tdp.zip | 183.49 KB

Download

90 downloads

Uploaded:08-04-2009

torneo

tutorial_tourney.zip | 40.34 KB

Download

147 downloads

Uploaded:08-03-2009

The Trenched Hill

tof_fmj_02.zip | 5.56 MB

that can be used for cover. In addition to screenshots, [URL=http://www.xfire.com/video/104a0d/]here's[/URL] a video of the map: In this map i altered the concept of how to play CTF a little bit. There are no team bases. The flaggs are placed in the middle of the map close to one another on the lower level. As the one flag is taken, the other one is put on top of the hill... Originally the flags were not supposed to be moved. I intended the flags to be under the hill and the goal to score to be on the hill. The way the bots are controled (brush based) made me change my concept.

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209 downloads

Uploaded:08-03-2009

Muerte Subita

muerte_subita.zip | 11.34 MB

Download

155 downloads

Uploaded:08-02-2009

Puente

puente.zip | 138.39 KB

Download

151 downloads

Uploaded:08-01-2009

Tumba

tumba.zip | 165.93 KB

Download

150 downloads

Uploaded:07-17-2009

DM HellPit

hellpitsubmission.zip | 5.06 MB

Download

455 downloads

Uploaded:07-14-2009

Tested (FIXED)

testedrev5.7z | 483.55 MB

comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels linear or sometimes you are gointo to need items to get out of them, some of them are remix levels from doom, doom 2 and doom 64. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (Note: Sorry for the delay in upping this file, the server was eating the file like a broken drink machine eating your last dollar. -Sent)

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364 downloads

Uploaded:07-13-2009

Doom 3 Monorail Easter Egg

shot00002.zip | 253.12 KB

zombieman texture and one of the frozen tentacle man.

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98 downloads

Uploaded:07-10-2009

My Little Hell

mlh.zip | 973.46 KB

Download

166 downloads

Uploaded:06-27-2009

ROCKY DOOM 3

railgun_mod_golden_gun.rar | 493.84 KB

golden gun! To use the railgun, open console with crtl+alt+~ and type in "give weapon_railgun". The golden gun replaces the pistol.

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38 downloads

Uploaded:06-25-2009

Petrified Forest - FMJ

tof_fmj_01a.zip | 2.58 MB

actually capture the flag. It´s a very dark and atmospheric map, a forest at night, owls screeching in the treetops. The ground is hardly lit and the tree trunks disapear in the night sky. In "tof_petrified forest" every player carries a small light, so the nearer surroundings can be seen properly and the player is seen from far away. "tof_dark petrified forest" After testing the map on our server i added a version of the map without the individual lights, which makes the map even more fun to play - i suggest to play this version of the map, the light makes it too easy to find other players in the map. Team play is recommended in this map or it will be very hard to actually capture the flag.

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74 downloads

Uploaded:06-25-2009

id Tech 4 Baseball

baseball.zip | 65.87 MB

id Tech 4 engine. Id Tech 4 is set to be release under GPL, although not this year as originally announced. I will work on this mod using Doom 3 as a basis until the engine is released, then release a free, standalone baseball game for at least PC, second choice platform is the Playstation 3, because of Unreal Tournament 3 being customizable on it, and because I own one. Please note: this is an EXTREMELY early alpha, and I am not responsible for any damage to your computer, including damage directly related to this mod. While I have done some testing, it was an extremely small amount, and will likely work differently on different hardware configurations. This is the latest video I have of the mod working, all other videos of this mod are "obsolete" because I lost the original data and started over from scratch within the past few days. I just graduated from high school, and will be busy with life in general, I'm starting a band, moving out of my parent's house, and getting ready for my first semester of college. This game is more of a hobby or "side project," than it would have been if I weren't so busy. Because of the amount of time I will have to work on this project is fairly restricted, my first priority related to this mod will be bug fixes, so please report any bugs you encounter. Not much is there, all you'll be able to do is walk along the plane where a field will go, but enjoy!

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732 downloads

Uploaded:06-23-2009

Tested

testedrev5.rar | 481.07 MB

comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds four months of hard work went into all 514 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 17 hours to completion!

Download

186 downloads

Uploaded:06-21-2009

Frying Pan Rampage

neuro_pan_d3.zip | 2.44 MB

kitchen to wallop some zombies with. Under the request and suggestion of Subatomic (from d3files) this mod add a frying pan as weapon. It include both first and thirdperson models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level on the table of the kitchen. The mod doesn't overwrite any of the standard weapons. NOTE: Again, this is intended to be a silly mod.

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188 downloads

Uploaded:06-17-2009

Annihilation X (update 2)

annihilation_x_updates_2.zip | 90.42 MB

Annihilation X (update 2) requires the full Annihilation X (final) Modification as well as the first updated version released, Annihilation X (Update) to be installed before this new version.

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267 downloads

Uploaded:06-17-2009

FoREVERror DM 1

frdm1.zip | 13.75 MB

will provide hours of enjoyment for even the most battle-hardened Mars marine! This is a huge map, with many secret rooms, prepare to spend hours just exploring. This map is especially good for using rocket jumping and strafing to gain that tactical advantage.

Download

97 downloads

Uploaded:06-17-2009

Signal Weapon

neuro_signal_d3.zip | 1.84 MB

time to beat some zombies down. It includes both first and third person models. The third person animations are the same as the flash light, the first person are completely new. The weapon as been added on the second Mars City level in the Marine HQ weapon storage, outside of the code locked weapon room. There is also a new PDA near the weapon explaining how this signal arrived on Mars. The mod doesn't overwrite any of the standard weapons. NOTE: This is intended to be a silly mod.

Download

5777 downloads

Uploaded:04-14-2009

Perfected Doom 3

perfecteddoom3v4.0.0.zip | 23.26 MB

Mod will add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this updated version! John Carrizales has stated that he has looked into every complaint and glitch that was revealed to him here at [b]D3Files[/b] and through emails. He has fixed them all and made changes where they were needed all to enhance your [i]Doom III[/i] gaming adventure. [b]The changes in this version include:[/b] Even more small changes to flaws that were overlooked. Monsters damage given by their attacks have been rebalanced to keep the game hard but not impossible. Particle FX toned down for certain weapons and monster attacks to allow better frame rates. Gravity Gun removed due to crashes and graphical glitches caused by the weapon. You may remember that John Carrizales stated that v3.0.0 was to be the final release...I for one am glad that he decided to improve upon it and release an updated version with fixes! The developer has also stated that with the downloading of Perfected Doom 3 (v4.0.0), no earlier versions are needed; If you still have v3.0.0, all that's needed is to replace that version with this one. [list] [b]The features of this modification include:[/b] [*]Weapon Tweaks. [*]Monster Tweaks. [*]Added Deadly Attacks. [*]General Tweaks. [*]Blood and Gore Tweaks. [*]Ragdoll Tweaks [*]Sound Tweaks. [*]Graphics Tweaks. [*]Map tweaks [/list] Refer to the readme for a whole plethora of information.

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704 downloads

Uploaded:04-08-2009

NG Shaders Pack

new_shaders_pack_v31_full_mod_d3_642k9.zip | 13.98 MB

important bugs to all shaders ! This package is comprised of...: NG shaders - In the past i use and consider this as my first and foremost standard shaders. Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights mod shaders - Now, this are the shaders i use as standard, sure a 2009 actual good look shaders. This surely are the best shaders never made. Fixed an odd bug introduced by me that added very bad looking shadows !!! Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights alternative style mod shaders - Not as good as the BHNGMod shaders, but i wanted to at least make the surely the last version of this shaders, this are a shaders that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Now, a NEW Parallax without artifacts have been added as standard.

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70 downloads

Uploaded:04-08-2009

The Stonewoods

tofd3dm03.zip | 2.34 MB

atmospheric map, a forest at night, owls screeching in the treetops. The ground is hardly lit and the tree trunks disapear in the night sky. Every player is followed by a small sphere, lighting the way with a spotlight. The light can be shot, but it will return... The teams will start in opposite corners of the forest.

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299 downloads

Uploaded:04-08-2009

Oldskool Plasmapak

oldskool_plasmapak.zip | 1.29 MB

and decided I wanted my plasma gun to look and feel like everyone's favourite turbo-spamming energy rifle from Doom 2. So I've tweaked the Doom 3 weapon colours and weapon behaviour to match its predocessor's (further details in the readme). I've also included real pointlights for plasma and Dan Stockman's awesome plasma impact and fire sounds, but these can be enabled or disabled according to preference (details in the readme).

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316 downloads

Uploaded:03-12-2009

Wrathchild Act I

wrathchild_acti_patch1.02.zip | 30.49 MB

installation of the previously released [file="95911"][i]Wrathchild Act I (1.0)[/i][/file]...if you have not played it yet, or if you have played it, but no longer have it, then you will want to download it (or re-download it, whichever is the case) and get it installed before you install Wrathchild Act I (Patch 1.02 | Windows only)! This file includes the previously released patch version 1.01, so no additional patching is required. [b]Some of the changes with this patch include:[/b] Added a clock. Added a location window. Added credts counter and temperature counters. Added a complete new module that includes area specific information. Added the ability of turning the clock, location, stats, weapon inventory, energy, windows on and off. Removed almost all known problems with the PDA (See Known Bugs). And more! [b]Some of the fixes include:[/b] Fixed a bug where you would get stopped when running into the sewercovers. Fixed a bug where the player would retain the pistol ammo after VR. VR weapons are now removed and real ones are given back. Fixed the very buggy armor purchase on the blak market. Buying the armor will have the propper consecuences now. Fixed a bug in the VR chair room where Peter would not turn around and give the green light about entering VR. Now if he doesn't turn around the game automatically plays the sitdown animation and starts the VR segment of the level. Fixed a bug where you could get stuck in the door before the elevator at Peter's Hangar. And more! If you do not remember the popular 2008 release: [b][i]Wrathchild Act I[/i][/b] is a modification that will get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves Free Agents. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. You Are Alexander M. Goodman and nothing depends on you. You are no one, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. Refer to the readme for more information.

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253 downloads

Uploaded:02-15-2009

Bassein_2

bassein_2.zip | 24.06 MB

that would dare to oppose you! Bassein_2 is all about making sure you do onto them before they do it to you, and if you're in the mood to kick some serious tail, then this map is the perfect setting! Get ready for a fragging good time. Enjoy.

Download

383 downloads

Uploaded:02-15-2009

BattleReady

battleready_v2_full_d3.zip | 11.08 MB

action! BattleReady (v2.0) has not seen an update, for close to a year, and this version will go a long ways to putting a smile on your face! Originally crafted by [url="http://doom3.filefront.com/developer/Trojanman190;9027"]Trojanman190[/url], this mod will make several changes to your Doom installation, with an end result being a much harder game to beat, and a totally new and fun Doom adventure! [b]Some of the features of this mod include:[/b] Much harder gaming experience. Stronger monsters that deal more damage. New particle effects for most weapons. Shotgun and Chaingun [now AutoCannon] smoke after use. Wounds inflicted by AutoCannon smoke for about 2 minutes. BFG explosion looks amazing! Seems to rip apart time and space. New GUI! A realistic remix of the original doom hud. New Chainsaw decal. No gibbing at all. Monsters stay Much longer. By implementing a few fixes, Dafama2k7 has made this awesome mod even better then before...don't believe me? Download and play it for yourself! [b]The changes made in this version are:[/b] Added new shaders based on BHNG, this are on a separate .pk4 file and aren't required by the mod (optional). Enhanced all weapons. Bettered a little the A.I. for all monsters. Fixed bugs. Refer to the reame for more information.

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687 downloads

Uploaded:01-17-2009

Oblivion NG

oblivion_ng_v13a_full.zip | 18.86 MB

some more work being done to an an older modification from 2004 getting a much needed face-lift and some new features added, expanding on his v1.1 release of his [i]Oblivion NG[/i] from February of 2008. [b]Some of the features of this mod include:[/b] A new item: the flare grenade, to momentarily light up the darkest corners on Mars... Original weapons and player's capabilities modified for a more balanced gameplay (in both SP and MP). Added various effects, minor graphical tweaks and sound effects. New binds: press "f4" key to toggle the third person view, "'" to show/hide the HUD and "z" to toggle bullet time (1/2 timescale) Oblivion NG (v1.3a) will make enough changes to your stock Doom III game that it will look and sound like a whole new game! Don't delay, start your download now and begin enjoying this mod! This is a must have for every Doom III gamer that is interested in enhancing the already amazing visuals, details and sounds found in this game, so don't waste any more time...start your download now! [b]Some of the changes included with this NG version are:[/b] A new item: the flare grenade, to momentaneously light up the darkest places of Mars... Original weapons and player's capabilities modified for a more balanced gameplay (both SP and MP). Added various effects, like small graphics enhancements and better sound effects. New binds: press "f4" key to toggle the thirdperson view, "'" to show/hide the HUD and "z" to toggle bullet time feature (1/2 time scale !) Refer to the readme for more information.

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372 downloads

Uploaded:01-04-2009

Desolated Demo Patch to 1.3.1

desolateddemopatch131.exe | 2.23 MB

can submit your bandwidth and get a taste of this great demo version of [i]Desolated: The Crying Fate[/i] as well! Quite simply, this is the Patch for those of you running the most up todate version of [b]Doom III[/b]. Although Desolated Demo is a demo, it comes packing with one complete map and two parts of 'catacombs' and 'painfull_death'. Also included is bloom, parallax mapping the money system, a new monster, the firegun and more. This download will keep you busy (and out of trouble :D ) for about an hour...long enough for you to want more! To use this patch, you must first download and install [b]Desolated Demo (v 0.84)[/b], then install this patch, and you're ready to quench your thirst for some Doom III action! Refer to the readme for more information.

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829 downloads

Uploaded:01-04-2009

Desolated Demo

desolateddemo.exe | 224.6 MB

Doom III goodness weighs in at 200+ megs, it is well worth every second you will wait for it to complete it's transfer! Although Desolated Demo is a demo, it comes packing with one complete map and two parts of 'catacombs' and 'painfull_death'. Also included is bloom, parallax mapping the money system, a new monster, the firegun and more. This download will keep you busy (and out of trouble :D ) for about an hour...long enough for you to want more! [b]Some of the features of this download include:[/b] Money: You can find money everywhere, it's a new item, so watch out! To look for money is very important especially in the higher difficulty. Buy-System: With the money you collected you can buy: New weapons Ammo Make sure, that you don't just save money for a new weapon, without ammo you won't make it through the mod. Later there will be a weapon with infinite ammo for the last maps, but that is not included yet. Weapons: Weapons are mainly the same as in the original, only the behavior is changed same as the skins and some sounds (pistol, machinegun, shotgun). There's a new weapon, the firegun which is replacing the plasmagun. When buying weapons make sure you don't buy a weapon you currently already have! Enemies: In the demo is one new enemy called "Skull" replacing the old Lost Soul. Otherwise there are just basic enemies from the main game having a new skin. Health: There are not much health kids anymore, 'cause you can buy them. After the level "desolated_village1" the player learned how to heal himself, so his health will be increase frequently (in the demo since the map "desolated_catacombs"). But in this mode there's no armor anymore, if you pick up an armor item, the armor will be reduced every second. And More!! Downloading and playing Desolated Demo will not only quench that unforgiving thirst for Doom III action, but, it will also prepare you for what is to come...and if the finished product is anything like this, I, for one will be pacing the floor until it's release! Bring it on! Until then though, enjoy what [u]is[/u] available and start your download now! If you are running your copy of [b][i]Doom III[/b] patched to v1.3.1[/i], before you play this demo, you will also need to download and install the [file="96934"]Desolated Demo Patch to 1.3.1 (v 0.86)[/file] file. Refer to the readme for more information.

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797 downloads

Uploaded:01-04-2009

Supershotgun Mod

supershotgun_mod.zip | 783.65 KB

here to deliver! The Supershotgun Mod is all about supplying [i]Doom Guy[/i] with a little more nastiness while dealing with all of the baddies, and doing it with style. This mod will change the stock shotgun that you carry to a sawed-off shotgun! This also comes with a working HUD, however, what itdoes not come with is some working animations for the reload; As such, this mod is a simple mod...although, that is what 'version' numbers are made for...maybe with some time, we'll see another submission that comes complete with these animations...for now, enjoy the look and feel of being a thug :) Refer to the readme for more information.

Download

200 downloads

Uploaded:12-28-2008

x - MASS Soundtrack

xmass_ost.zip | 21.61 MB

Download

521 downloads

Uploaded:12-15-2008

Doom 3 Tweaker

doom3tweaker1.3.zip | 3.46 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some of the Main Categories include:[/b] Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands And many other settings! You can find four presets by default in the Doom 3 TWEAKER (you can save presets also). You can load any of them by clicking on the 'Load Preset' button, and selecting it. 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics to the highest level. 4 - Set everything to default.prs This preset sets every setting to it's default value. [list] [b]Other functions:[/b] [*]Import cfg files [*]Create/load language files (langeditor included) [*]Delete cfg files [/list] Doom 3 TWEAKER is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [b]Some of the changes include:[/b] Bugfixes (made in v1.2) New option (made in v1.2) New pictures (made in v1.2) Updated descriptions (made in v1.2) New options (+description): Low quality sounds Third person mode Time scale Walk/Run speed Many bugs fixed Refer to the readme for more information.

Download

393 downloads

Uploaded:12-15-2008

Service Rooms

d3srvrooms.zip | 3.14 MB

Rooms is a small but highly detailed Single Player level for Doom III which consists of three zones, each providing a challenge for your very survival. There is no escaping the finer points that will stimulate the olfactory senses as you move about in this level, and equally, there is no escaping the dangers...spending to much time enjoying the 'prettiness' of Service Rooms may prove to be your downfall. [b]The three zones consist of:[/b] Sector A -with entry point and some rooms Sector B -with transport tunnle Sector C -with living and security rooms The downside of this download is that Psimorph has stated that the official Russian version of [b]Doom III[/b] is needed as this file contains some textures with Russian letters...he has also stated that it may work in other official language releases...so if it works for you, drop a line saying so. Refer to the readme for more information.

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165 downloads

Uploaded:12-08-2008

E3-ALPHA 2k2 SP Demo (v1.2 | Lite)

e3alpha_2k2_sp_demo_beta_maps_only_d3_v12_lite.zip | 8.75 MB

note attached to this file for the (v1.2 | Lite) user: The Lite version is much more smaller because all of the E3_ALPHA resources used by the old demo SP beta maps have been removed; To use this package, you will need some mods that brings the features and resources to meet the requirements that this old demo beta SP maps asks for... in other words, you will need these resources to be in the same folder as this download and the best and easy way to be able to play these old but very special maps would be to load it using some of the latest E3 ALPHA based mods, made also by Dafama2k7. E3-ALPHA 2k2 SP Demo (v1.2 | Lite) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want to enjoy this file as it should be, full sized, and with all of the bells and whistles contained in the maps then you will want to make your way over to [file="96196"]E3-ALPHA 2k2 SP Demo (v1.2)[/file]. Enjoy. Refer to the readme for more information.

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1266 downloads

Uploaded:11-25-2008

Wrathchild Act I

wrathchild_acti.zip | 148.17 MB

get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves [i]Free Agents[/i]. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. In this first part, some basic gameplay concepts, which will be the basis for the next acts, are layed as well as background information for the main characters. You Are Alexander M. Goodman and nothing depends on you. You are noone, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. It is a world where you are free in only one place- Anarchia. Being one of the four cities left on Earth, Anarchia is a paradise for free spirited, murderous or suicidal individuals. It is ironic that in this place we start our journey with the Pawn. Alex, as friends call him, is a Free Agent. An individual, that for the right price will do almost anything. What started out as a group of daredevils stalking the ice fields of northern Europe, the deserts of Asia, and the wastelands of Northern America they are now the sole dirty-work caste behind the Big Eleven. Maybe free once, now they are anything but that. Pawns, obeying every command, and in turn earning gratitude. This is what they have become. Maybe the time for a change has come. Maybe it has come and gone, and maybe in this world where survival is a fact of life, you need not care for mankind, but only for yourself. Refer to the readme for more information.

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276 downloads

Uploaded:11-11-2008

The muMmy For Doom 3

mummies.zip | 7.3 MB

If you're a big fan of the 1999 smash it [url="http://www.imdb.com/title/tt0120616/"]The Mummy[/url], then this map will be something you are going to want to give a whirl. Taking place in, yup, you guessed it, Egypt, The muMmy For Doom 3 will have you battling powerful mummy's for your very survival! Although this is his first attempt at creating a map, Adolif has stated that he will be improving on this release as his knowledge base expands. [b]Some of the features of this map include:[/b] Mummy AI, replaces imps. An Egyptian map that is not indoors. The mummies are......very healthy, takes a long time to kill just one of them, not to mention 4. Start off with all weapons Have tons of ammo. I'll be interested in seeing what future releases look like, as this is an Okay map to play around in, and the challenge is there, but I can't get past the un-Doom-like colours...Good job though! Refer to the readme for more information.

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136 downloads

Uploaded:11-11-2008

Mahloeeh_Alphalabs1

mahloeeh_alphalabs1.pk4 | 7.21 MB

Alphalabs One level; This download will give you the "Alphalabs1" regular map, except that the monsters are different. This developer has changed almost [u]all[/u] of them. For some odd reason, poompoom500 has gone about removing all of the gory stuff (mainly the blood and stains) from view, and I can only imagine that the reason for this is so that you will focus more on the fun of the mod, rather then the cosmetics of the dark ambiance which has become known as the norm in the Doom world. The developer has also supplied a link to an important note, however, it directs you to a 404 - Page not Found error. Aside from this, the mod is pretty fun to play... Refer to the readme for more information.

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444 downloads

Uploaded:11-04-2008

Doom 3 TWEAKER

d3tweak.zip | 2.88 MB

performance then have we got a file ready for your immediate enjoyment! What will this file do for you and your gaming adventure? Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! [b]Some other features are:[/b] After saving a config file, You can import back into the tweaker Language file system (soon an editor will be avaliable) Preset saving system Doom 3 TWEAKER is a must have for every Doom III gamer that wants to squeeze as much optimal performance out of their gaming rig that is possible...start your download so you can start your gaming enjoyment! [list] [b]Whats new in this version?[/b] [*]Some bug fixes [/list] Refer to the readme for more information.

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127 downloads

Uploaded:11-04-2008

Just-Doom - Trailer

trailer.zip | 7.26 MB

below, have a look! If you need a refresher on this mod, here is the skinny: After a long time has passed, people went back to Mars and everything has been alright for years, but then it happened! The gateway to Hell opened by itself! But why, you may ask? It becomes evident that the demons now have the technology to open portals to other dimensions.... This is something that nobody knew about on Earth. Because all transmissions have ceased, HQ decided to send a recon team to Mars to get answers. Once the team completed the teleport to Mars, they made two grisly discoveries... Everyone on Mars was dead , and they themselves were about to share that same fate! Just-Doom has you teleported to Mars after the recon team, and from the moment you arrive, you are witness to the horror. Nobody survived. Which leaves only one question...will you share the same fate? Darthshoot has released a trailer of the work so far on this mod, at this time, he is working on level #8, so grab a tissue to catch the drool and enjoy the flick! If you don't have the bandwidth to spare, or if you're just plain lazy =D I have included the embedded version: trailer.wmv The Demos that were previously release are here: Just-Doom Just-Doom (Demo2) Refer to the readme for more information.

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2460 downloads

Uploaded:10-30-2008

=AMS= Real Weapons XP

ams_real_weapons_xp.zip | 10.42 MB

gaming! He has released a custom weapon mod that gives you twice the bang for your buck..err...download! You may be asking yourself: [i]"What the heck is he going on about?"[/i]...Well, you can 'Lock and Load' these custom [b]Doom III[/b] weapons to the [file="93363"][i]Allied Marine Squadmates v.7.1.ufo[/i][/file] or if you prefer, you can use it as a "Stand-Alone" mod, or better yet, use this file both ways! The =AMS= Real Weapons XP ( v.1.0) mod essentially adds the "real" Plasmagun, Chaingun, Rocketlauncher and BFG models to the =AMS= Marines. In the previous versions of the "Allied Marine Squadmates" these weapons were represented through the use of the standard Machinegun model and skin. With some successful tweaking and changing of the =AMS= Marines model skin, the "real" weapons were successfully added to the =AMS= Marines! The Chaingun, Rocketlauncher and BFG models are now added to the =AMS= Marines and includes 24 new =AMS= Marines outfitted with these weapons for your spawn-in enjoyment! The new weapons =AMS= Marines offered here will not over-ride or replace the original =AMS= Marines. They are still available with the machinegun model if, for some reason you wanted to keep them! Murph has attached these weapons to the new =AMS= Marines as best he can and even though some are not a perfect fit, he is satisfied with the overall outcome of this new alternative spawn-in option now made available to you! So upgrade your =AMS= Marines! [quote]Lock and Load "=AMS= Real Weapons XP."... Trust me, it's the "Real" deal! ..Good Luck and Enjoy! = Murph =[/quote] Refer to the readme for more information.

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522 downloads

Uploaded:10-15-2008

Gunman's Mod 1.06 Patch

gunman_mod_v1.06.zip | 1020.4 KB

download fixes a slight miss that was made while zipping the mod before uploading. Apparently the developer found out that he forgot to include the pak99.pk4 file and the z_gunman_mod_106.pk4 which are both needed by the mod to work. This download has that missing DLL that the users should just extract to their 'gunman_mod' directory in order to make the mod work! You will still need the actual Gunman's Mod which can be found [file="94633"]here[/file]. For those of you that are [i]not in the know[/i], and thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a [i]Doom 3: Resurrection of Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. Refer to the readme for more information.

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778 downloads

Uploaded:10-15-2008

New Shaders Pack

new_shaders_pack_v16_full_mod_for_d3_etqw_15102k8.zip | 53.82 MB

things, like breathing, blowing bubbles and matching up his socks, he has putting in some serious time and effort to produce some quality content for you, the [b]Doom III[/b] gamer! New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! Be prepared to be blown away as you download this file...just check out what's included: [i]NG Shaders[/i] Considered to be Dafama's standard shader; If you're in the market for some serious looking graphics, then this download is for you, which will bring some new eye candy to your Doom III gaming experience! [*]Dafama made an update based on the ETQW shaders that removes much of the brilliant effect and adds a more natural look ! [i]Brilliant Highlights[/i] This surely is the best Shader never made; This is a must have for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game. [*]Removed the Metallic effect that was exaggerated too much. Relief Extreme Shaders This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [*]Fixed a bug, now it's addictive, it's gorgeous, it's real! [i]Parallax Shaders[/i] If you have the power go for it! This mod tweaks the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. [*]Removed a bad bug There is also a bonus folder, for which Dafama says this: [i]"containing NEW updated shaders for the great game Riddick EFBB, if you have this game, don't wait more, stop reading and try it now !!! If not, i recommend carefully to buy this good game, althougth it's a 2004 title, specially it's 3D engine looks amazing, really ! :D "[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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131 downloads

Uploaded:10-15-2008

Gunman's Mod v1.05 Patch

gunman_mod_1.05_patch.zip | 1018.65 KB

Apparently the developer found out that he forgot to include the pak99.pk4 file which had a custom DLL in it that was surely needed by the mod to work. This download has that missing DLL that the users should just extract to their 'gunman_mod' directory in order to make the mod work! You will still need the actual Gunman's Mod which can be found [file="94633"]here[/file]. For those of you that are [i]not in the know[/i], and thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a [i]Doom 3: Resurrection of Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. refer to the readme for more information.

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223 downloads

Uploaded:10-15-2008

Castle Clubenstein

castle_clubenstein.pk4 | 3.7 MB

for some Deathmatch-Action will be quenched with the addition of this map, developed by club sandwich to your collection. Not to worry, you won't be reduced to throwing rocks at your opponents, there are weapons located behind most of the doors...the trick is to stop running for your life long enough to collect them. This download is great if you're in the mood for some mindless violence...it's time to lock-n-load and get ready! Enjoy.

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200 downloads

Uploaded:10-07-2008

Doom 3 mp_vchat Fix

d3_mp_vchat_fix.zip | 189.11 KB

the person / people you're playing against, right? :) Because the MultiPlayer voice commands never worked fully, even with the latest patch, nedd3h felt the need to come up with a suitable fix! This pack is that suitable fix... [b]Some of the features of this download include:[/b] Works with Resurrection of Evil and most mods Servers do not have to have the files for them to work Will not conflict with Punkbuster Doom III MultiPlayer has the ability to play audio chat lines in-game for purposes of taunting, congratulating, or for team-specific requests and instructions. In order to utilize this function, keys must be bound to them in the console. It is important to note that the Doom 3 mp_vchat Fix requires activating in order to work and bind these keys; to do this, you will need to type: [b][i]exec mp_vchat[/i][/b] into the console. [list] [b]An example of what you will get is:[/b] [*]Keypad Insert = = [i]"Great game"[/i] [*]Keypad Asterisk = = [i]"Hack"[/i] [*]Keypad Del = = [i]"That sucked"[/i] [*]Keypad Slash = = [i]"Die already"[/i] [/list] Refer to the readme for more information, and happy taunting! :)

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1998 downloads

Uploaded:10-07-2008

DentonMod Revision 3 Alpha

doom.rar | 709.24 MB

version will not work if you use an ATi card; The developer has stated that a fix is pending, and will be released shortly. Another important note is that this download is designed for high-end systems only. If you're barely chugging through medium settings the mod really isn't for you at this point. Optimizations, etc. are coming; this is just a testbed and as such they aren't in yet. What you are about to download is an Alpha release of the DentonMod revision 3 the definitive Doom 3 source edit and standalone single player modification. If you think you've played some great Doom III content in the past, then buckle your seatbelt, and prepare for some seriously intense action! [b]Some of the new features included are:[/b] Revised sound attenuation models for more realistic falloff and greater/more effective spatial positioning phenomena Tweaked enemy AI logic and scripts Realistic first-person weapon inertia Rebalanced/modified weaponry designed for maximum enjoyment and utility 3rd-person HUD visibility Revised Gears of War-style 3rd-person camera functionality (customizeable) Procedural visor frost generation while on Mars surface Restored pm_modelView command Projectile launch code fixes, improvements and additional modifications Halo-style grenade usage HeadExplody framework for wider enemy damage possibilities including artist-specifiable gibs/effects And more! There are some 'known issues' contained in DentonMod Revision 3 Alpha (v3.05a), and they are listed in the readme, however, if you happen to locate any that are not already known, then please be sure to let TheRealSceneGraphManager know; if you're looking to get your fill of some Single Player mayhem, then all thats left to do is start the download! Refer to the readme for more information.

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266 downloads

Uploaded:10-01-2008

Doom 3 Compatibility Tool Mod

d3_base_roe_compatibility_mod.zip | 17.86 MB

abandoned us! He is still at his geographic location pumping out D3 content for the bestest community out there! At last check, he told me he has approximately 30 mods to share, however, having the time to send them in is proving to be an issue. Anyways, we have a treat for you! We have his latest submission hot off the internetz!! The Doom 3 Compatibility Tool Mod is intended to make life easier for map and mod creators, this tool is aimed at people that have some unofficial .pk4 mods placed in the Base and/or d3xp official folders for the basic game and the RoE expansion respectively. Maybe you want to have this extra .pk4 that, if placed in base automatically, will make new features available to many other mods and maps that are placed in other folders; because all of these .pk4s that are placed in Base will make the features available to any other mods that do not change the same, of course, and the same can be said for all RoE mods affected by the extra .pk4s you place on d3xp folder. This is what Dafama2K7's mod is made for, you can keep the extra .pk4s in your Base and RoE folders and instead develop your mods and make new maps in the new d3_base and d3_roe mod folders. These two mod folders only place the default defs and scripts updated to the full latest patch v3.1, but tweaked so it also keeps compatibility with v3.0...so now standard mods for both D3 Base and RoE can be created without having to uninstall your custom .pk4s that maybe you have placed in the official Base and D3xp folders. Refer to the readme for more information, and stay tuned for more great content from Dafama!

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1478 downloads

Uploaded:10-01-2008

City Of Zombies

city3.zip | 9.49 MB

and have a want for some kind of stress reliever, then are you ever in luck! RobertDoom has sent in this city-themed Single-Player map that comes complete with a few buildings, but not much else...with the exception of the sheer number of Zombies. The only downside to City Of Zombies is that with the large number of baddies found within, your framerate may take a beating, depending on what you run for a gaming rig; Taking the bloodshed to the max, only a good time can be had ventilating the undead! Refer to the readme for installation instructions.

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310 downloads

Uploaded:09-21-2008

New Theme

new_doom3_theme.zip | 5.11 MB

contained will put a fresh face on your Doom III gaming adventure, and is compatible with other mods. Enough reading, start your download of New Theme and enjoy the new main menu music! Refer to the readme for the developer's notes.

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418 downloads

Uploaded:09-14-2008

Punishment Grenades

punishment_grenades.rar | 3.27 MB

the boys at ID software just didn't completely test their equipment.[/i] He was doing some research, and found The Advanced Weapons MoD done by Jonathan "Toaster" Courney. This developer liked the grenades that he used. The grenades are basically an on-contact explosive that is also trip activated, kind of like using proxy mines. He also decided to load the rocketlauncher with Napalm rockets, exploding into a fireball. Humm..... Then the idea hit him... NAPALM TRIP ACTIVATED GRENADES! stylezzzjasonxxx was playing around with photoshop, and completely re-textured the grenades. Now they are black-metallic, with a red band (green and yellow stock? eeewww), and a row of Punisher skulls around them. Now they look like a fun explosive device! The next step was to figure out how to blend together Jonathan "Toaster" Courney's idea of flaming rockets and tripmines. The process didn't take long to do, so i played around with the grenades untill I found the perfect balance between fire and explosion. The fire doesn't do any HUGE damage, but it is great to watch an unsuspecting zombie trample across the mine and get engulfed in flames. The very last thing i did was add an ambient red glow to the grenades. When activated, the grenades have rows of blinking red lights, and i thought they should emit some sort of glow. if anything, it creates an ambient light in dark areas, usefull for spotting things in the dark....just be careful you aren't too close when your grenade explodes. see screenshots for my example of lighting.

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1112 downloads

Uploaded:09-12-2008

Legend of Doom | DEMO LEVEL

lod_demo.zip | 26.94 MB

straight to the point, fight the demons that are defending the fortress! Once you load up Legend of Doom | DEMO LEVEL, you will take on the persona of Sgt. Dyne, and you are in charge of a squad of three; General Patton IV has commanded that you and your company investigate a strange obelisk found at a dig site near the southern pole of Mars. Once your toothpaste, extra ammo and clean socks are packed, you are to report to the shuttle bay for immediate departure.Your company is sent there via space shuttle. The members of your squad are: Private Radford Private Connoly Private Bradly Like his other mappack [file="88347"]The Skeletal Passage | Full (v1.1)[/file], this will be released one map at a time, this way, you don;t have to wait for the whole thing to be complete...you can enjoy it as it comes available; Once the last map is released, the developer will release a complete pack with all of the map...which will number at about 7 or 8. Refer to the readme for more information.

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422 downloads

Uploaded:09-12-2008

Theta Labs

theta_labs_by_djgrapes.zip | 255.71 KB

[i]challenge-level[/i] is not 'over the top' or anything, but, on the other hand, you won't be bored and you will have to use a fair amount of skill to keep from becoming dead... The background of Theta Labs (v1.0) is a simple one, an emergency call was received in the military centre, located at the UAC's Theta Research Labs; The scientists calling raised caution flags at the centre, which caused the military brass to decide to send in one of their own to find out exactly what is going on. You are sent in because of this, your mission is a simple one, you need to go in there and examine the facility and find out what happened, should you need to, your secondary mission is to liquidate everything that poses a danger. Refer to the readme for more information.

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475 downloads

Uploaded:08-22-2008

New Shaders Pack

new_shafers_pack_d3.rar | 17.55 MB

quality content for you, the [b]Doom III[/b] gamer! New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! Be prepared to be blown away as you download this file...just check out what's included: [i]NG Shaders[/i] Considered to be Dafama's standard shader; If you're in the market for some serious looking graphics, then this download is for you, which will bring some new eye candy to your Doom III gaming experience! [i]Enhanced Shaders[/i] This is the staple Shader that Dafa uses in his 'Alpha Mods'; This mod is for anyone that enjoys Doom III, but want a little more out of the experience! [i]Brilliant Highlights[/i] This surely is the best Shader never made; This is a must have for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game. [i]Parallax Shaders[/i] If you have the power go for it! This mod tweaks the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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620 downloads

Uploaded:08-22-2008

GravityGun NG Mod

gravitygun_doom.rar | 5.91 MB

Evil players first possessed, and were able to enjoy for quite some time...but now, the monopoly has ended, and the typical Doom III gamer can now have fun with this along with even more new and exciting features added to the most interactive and original weapon a game! With the GravityGun NG Mod, you will enjoy taking any object and throwing it at any of the monsters that are trying to kill you, causing damage to that monster, or if you want to have a bit of fun, you can throw small monsters like Trites or Cherubs or slow Zombies or flying demons such as LostSouls, Forgottens... [b]Some of the changes in this version include:[/b] Now added an all New Prey version for the first time. Added some new features. Fixed many bugs. Optimized memory and removed unused variables. Unified the scripting style for both D3 and Prey versions. Refer to the readme for more information.

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215 downloads

Uploaded:08-16-2008

Lolo's Mega Doom3 Mod

lolos_mega_doom_mod.rar | 43.01 KB

advantage over the demons. Lolo's Mega Doom3 Mod comes with several changes such as all bullets from projectile weapons will now bounce off the world, meaning if you miss, the bullet will zip across the room and hit something...and they don't gib. [b]Some of the changes included are:[/b] Grenades are now less powerful and don't bounce like balloons The Rocket Launcher can now be used for semi-close combat The shotgun is now a little more powerful but it's spread is also a little bigger The UAC Pistol now has only 6 bullets, and is a little more powerful The Chaingun now fires almost twice as fast and the projectiles inflict a little less damage The BFG now has 6 charges, so if you power it to the end and miss you can still fire a lvl 2 shot If this is something that tickles your fancy, and you're in the mood for some serious Doom III action, then grab some spare ammo and a clean pair of socks...things are about to get intense! Refer to the readme for more information.

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653 downloads

Uploaded:08-10-2008

Allied Marine Squadmates

ams_v.7ufo.zip | 19.9 MB

with another exceptional [i]unofficial[/i] update by [b]Murph[/b]...Allied Marine Squadmates (v7.ufo) is an unofficial update to [file="30377"]Allied Marine Squadmates (0.31A)[/file, originally developed by [url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url]. After checking around, this developer had found that interest in this [i]old[/i] Mod was still active, and because there were no new updates by the original developer since the last known release, he decided to rectify the situation...once again. [i]Squadmates are Back with a Vengence! ... Locked, Loaded and Ready for Action![/i] Allied Marine Squadmates (v7.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.ufo" combines the talent and skill of some premier "Doom3" modders who lent their support and contributions to this latest =AMS= effort! After the well received "=AMS= v.6uu" debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement. Aiming to please =AMS= fans, I went back to work on the new mod upgrade! [quote]To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat Refer to the readme for a whole plethora of information.

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662 downloads

Uploaded:08-10-2008

Origin Facility: Revisited

originrevisited.zip | 55.58 MB

Ice Weasel brings you this 55 meg bundle of gaming fun, even if he has a somewhat dismal view on the future of Doom III; He is under the impression that D3 MP is no longer enjoyed by many, (and he is wrong, right? [i]right??[/i] Anyways..) however, he still uses it [i]as a test bed for all sorts of nefarious engine-based tomfoolery.[/i] Because of this, he (as well as D3Files) is happy to present the Origin Facility: Revisited - the big, dirty, unwashed brother of the [b]Origin Facility[/b]. It's dreary, it's derelict, and it's deserted.... This is a very intense map, visually speaking, and was originally intended to look good more than anything else. there are a lot of particle effects and details with brushwork and lighting. as such, older computers might not be wholly up to scratch with running it. Refer to the readme for additional information.

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1081 downloads

Uploaded:08-06-2008

The Texas Chainsaw Massacre

leatherface.rar | 7.18 MB

to enjoy that same feeling again, only this time in front of your monitor...and ready for it; If you don't remember, then shame on you! However, you to can still enjoy this Single Player game submitted by douglas_quaid! [i]This is a single player sound mod that gives you the chance to become Sawyer or as I like to call him, Leatherface![/i] The Texas Chainsaw Massacre (Final) is the perfect choice to pass the time if you are a fan of the [i]run-and-gun[/i] & [i]slice and dice[/i] tactic of first person shooters! [b]Some of the features of this mod include:[/b] Player's sounds are now the chainsaw zombie sounds Faster Walk/Run No gibbing for chainsaw Shotgun, Chaingun and Chainsaw all have new sounds to compliment Leatherface's tools Menu theme tunes changed Refer to the readme for more information.

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332 downloads

Uploaded:08-06-2008

Commander Keen - Zapper

neuro_zapper.zip | 3.23 MB

[i]pea-shooter[/i] with something that will make them baddies stand up and take notice. The Commander Keen - Zapper is the replacement side arm that is intended to recreate the Zapper pistol from Commander Keen (from the Goodbye Galaxy Poster). This weapon works like the standard pistol with the difference being that the projectile, this new high tech hand weapon will now fire plasma gun projectiles Refer to the readme for additional information.

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286 downloads

Uploaded:08-02-2008

= Alternate Monster Squad .XP =

ams.xp.zip | 6.7 MB

[i]'Altroth Akenzie'[/i]. Teaming up with Dafama2K7 and his "Dark" side, they have provided 10 [u]new[/u] zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys ain't nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands! [b]Murph[/b] also got busy on four [u]new[/u] custom "Hazmat" zombies, three new custom "Skeleton" zombies and one new custom zombie with a trick up his sleeve! "Bernie the Zombie" has just acquired "Archvile" powers and a "Bernie the Demon" version is now available! "Bernie the Demon" is twice as strong as the zombie version and puts on quite a firey show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain! The developer has put together two differently tweaked pak files for the friendly attackers, have a look: [list] [*]Pak106_Monsters_OnSight.PK4 file This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course! [*]Pak105_Monsters_OnPatrol.PK4 file If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the [i]'monster-in-the-closet'[/i] out of the equation as many people have complained about this type of scenario being over board in "Doom3"[/list] Refer to the readme for more information.

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281 downloads

Uploaded:08-01-2008

=UAC= BFG Campbell

uac_bfg_campbell_v.1.1.zip | 11.85 MB

=UAC= BFG Campbell, then you'll be happy to know we think alike! We are happy to present the must anticipated updated version to the popular Single Player mod developed by [b]Murph[/b]. =UAC= BFG Campbell is a [i]Special Edition[/i] mod offering Doom3's own model brought to life by combining some of the contributions of the developers mentioned in the readme. Campbell is a spawn-in "Follower" Marine who comes 'Alert Ready' and once he fires the BFG... KABOOM!!!... Enemy?... What enemy ???? When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty! If you've ever gotten your arse kicked, and said to yourself "...Boy, a little help in here would be nice." then it's time for you to rejoice! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes ready to defend your life, and he'll have your back no matter what the situation. Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. Certainly a worth while download and a must have in anyones "Doom3" mod collection as "=UAC= BFG Campbell" is quite unique in his own right! Refer to the readme for a whole plethora of information.

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376 downloads

Uploaded:07-24-2008

E3-ALPHA 2k2 SP Demo Beta Maps

e3alpha_2k2_sp_demo_beta_maps_d3_lite.zip | 8.68 MB

removed some things like Cinematics and some custom animations and more: [b]Some of these changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts There are also some recommendations made by this developer so that your gaming adventure is optimum, such as running these maps with the latest release of his Alpha Mod and more... You'll notice that this file, at 8 megs pales in comparison to it's big brother: [file="92272"]E3-2k2 maps (v1.0)[/file] which weighs in at 167 megs, this is due to the developer removing all of the E3_ALPHA resources used by the old demo SP beta maps; Because of this, you will need a mod that contains the features and resources in order to meet the requirements of this download. [b]You will either need the:[/b] [file="87542"]E3 Look (v1.1)[/file] [b][i]OR[/i][/b] [file="83445"]D3E3 Alpha Feel | Part 1 (v1.0 - Base | RoE)[/file] [file="83446"]D3E3 Alpha Feel | Part 2 (v1.0 - Base | RoE)[/file] [file="84824"]D3E3 Alpha Feel (v1.1 - Base | RoE)[/file] [file="86007"]D3E3 Alpha Feel (v1.2 - Base | RoE)[/file] [file="86145"]D3E3 Alpha Feel (v1.3 - Base | RoE)[/file] Refer to the readme for more information.

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2924 downloads

Uploaded:07-24-2008

Relief Extreme Shaders

relief_extreme_v19_full_d3_roe.zip | 234.33 MB

with this in mind, Dafama2K7 aims to deliver! He does this by providing this brand new [b][u]FULL[/u][/b] version of his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Full release including all textures and with all the latest advancements present on all Dafama's other shaders, and now for Relief Shaders edition. Specific enhancements for both ATI/Generic & NVidia only shaders. Removed some characters & zombies xxx_s.tga textures because they show it as bizarrely deformed! Fixed configuration files. Improved the lightning and shadows. Fixed both small & big bugs. Enough with the reading, you should be using your time more wisely...like gaming! Start your download now and begin enjoying Relief Extreme Shaders (v1.9)! [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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1053 downloads

Uploaded:07-24-2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition2.2.zip | 8.4 MB

Edition (v2.2) will display the "Station Locked" screen as seen on the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]What was fixed in this version?[/b] Fixed Vista not detecting flash glitch Refer to the readme for more information.

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465 downloads

Uploaded:07-23-2008

Camo Weapons

camo_weapon.zip | 20.1 MB

right file. koene007, a first time Doom3Files submitter, is here to share his Weapon Skin Pack! This mod will change your weapons so that they are all camouflaged. There are different types of camo used, some are done in the regular green camo colors and others are sporting the desert camo. If you want to change the look of your Doom III adventure, then all you need to do is locate and click the download button for Camo Weapons and enjoy the mod! Refer to the readme for more information.

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372 downloads

Uploaded:07-10-2008

TRSGM's Upgraded Teleport Sounds

telesounds.zip | 317.3 KB

TheRealSceneGraphManager has sent in, for your gaming enjoyment, a sound mod that will change the monster spawn sounds so that they are less 'crappy'! In the words of the developer: [i]"Just lil' something I made a while back and never really thought to upload. Makes the monster spawn sounds less crappy by completely remaking them from scratch."[/i] The TRSGM's Upgraded Teleport Sounds mod is this developer's effort at bringing these sounds up to a more modern standard. They have been completely reconstructed from scratch using the chant effects of the equivalents in Doom 3 and a number of high-quality samples of actual lightning. Timings have been synced, so nothing seems out of place and a sincere effort was made to remain as close to the spirit of the original as possible. Also included is a set of tweaked sound shaders to bring out the work done by TheRealSceneGraphManager a little bit more than the default settings would allow. Refer to the readme for more information.

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1162 downloads

Uploaded:07-09-2008

Beyond Shaders

beyond_shaders_d3_v11_full.zip | 1.3 MB

HL2 Source engine alike and [i]beyond[/i]; This new shader has the latest improvements of Dafama2K7 latest shaders, and in his words, "it's different, it's original, and... Try it. :D " [b]Some of the features of this mod include:[/b] All updated to use from TEX changed to TXB or TXL. Some small bugs fixed. Much intense & brilliant light, better metallic effect. ATI/NVidia & NVidia only specific versions, optimized for both Higher quality and speed but all very good balanced. Updated ambientlight.vfp, environment.vfp, bumpyenvironment.vfp, shadow.vfp, colorprocess.vfp, interaction.vfp and test.vfp. Refer to the readme for more information.

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1235 downloads

Uploaded:07-09-2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition.zip | 8.13 MB

the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]Some of the changes in this version include:[/b] Fixed sizing issues bellow 1024*789 resolutions Fixed static position issue on large resolutions above 1440*900 Refer to the readme for more information.

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1107 downloads

Uploaded:07-08-2008

Brilliant Highlights NG

bhmod_ng_v032_d3_full.zip | 1.21 MB

done is taken the last of Maha_x's release: Brilliant Highlights (v0.3.1c | FIXED) and updated it. Your Doom adventure just got a whole lot better! For any of you that have just discovered the internet, or have been stranded on a desert island, and are wondering what this mod is all about, then wonder no more! Brilliant Highlights is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. [b]Some features of this mod include:[/b] HQ specular highlights Power function based falloff Dynamic falloff (shinyness) Specular map masking Per-pixel Halfangle math HQ Normalmapping Normalmap normalization increases bumpmap quality Normalmap filtering reduces specular aliasing Other FX "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. "Pocket shadows" creates shadows into the dents of the bumpmaps. This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Some of the changes made by Dafama include:[/b] Mixed the best features of the interaction.vfp and test.vfp together to create an AmazinG BHMOD NG shader, with 25% new code Better lightning, specially for ATI/Generic version Updated the ambient light and bump environment Refer to the readme for additional information.

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272 downloads

Uploaded:07-08-2008

Relief Extreme Shaders

relief_extreme_d3_roe_v18_update.zip | 40.39 MB

and having the graphics tweaked can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! He does this by providing an updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are maintained and you can quickly get back to your original Doom3 installation by deleting the extracted files. It is important to note that this [u]is[/u] only an update, and the full version: [file="85139"]Relief Extreme Shaders (v1.4 -- Base | RoE)[/file] is needed first. [b]Some of the changes in this version include:[/b] This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager Small but a BIG advancement update - now, Dafama has been able to use the POW on Relief Shaders, this enables him to add much better and more powerful bump mapping normals. Fixed a couple of bugs on both Generic/ATI & NVidia only versions This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X Refer to the readme for more information.

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878 downloads

Uploaded:07-07-2008

Conscientious Objector

conscientiousobjector.zip | 90.03 MB

pushed a new bill through world government to use maximum security prisoners on missions with high casualty rates. Ex-marines, especially those who have refused to bear arms, are seen as the best men for the job: they've been well trained, and no-one cares if they don't make it back. You're going to need some firepower, but don't expect it to be anything other than non-lethal force. There's a shotgun down there somewhere, but it's only loaded with rubber bullets. To make things even more uncomfortable, you've been sent down with a direct radio transmitter to an embittered, crippled marine whose supposed to get you out in one piece, but is happy to remind you every step of the way that he's rooting for the zombies. Being a covict, the UAC wanted some way to ensure obedience...it's no good to send you on a mission, only to have you go AWOL, how did they accomplish this? It's simple, there's a bomb wired to your brain in case you don't do as you're told. Refer to the readme for additional information.

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433 downloads

Uploaded:06-23-2008

Beyond Shaders

beyond_shaders_d3_v10_full.zip | 1.27 MB

3D engine to look kind of like the HalfLife2 Source engine. In the words of the developer: [i]"...it has the latest improvements of my latest shaders, it's different, it's original, and... Try it. :D"[/i] This is a full version mod, and as it is an initial release, once you have Beyond Shaders (v1.0), you'll be good to go...nothing more is needed. For a good time, start your download now. Refer to the readme for more information.

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1250 downloads

Uploaded:06-17-2008

HUDs PACK

huds_d3_full_v11.zip | 10.8 MB

enhanced and updated to make it even better. Get your copy of HUDs PACK and start enjoying Doom III in a whole new light. [b]Changes in this version include:[/b] Fixed and added support for all standard weapons on Doom 3 Refer to the readme for more information.

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99 downloads

Uploaded:06-17-2008

FMJ DEMONWARS 2008 Trailer

fmj_demonwars_2008_trailer.zip | 78.56 MB

secretly at Nevada's military desert base went terribly wrong... ...what were once greatest enemies, now are reunited in blood, fighting for humanity's survival. For those of you that don't currently have what it takes to view this trailer, here is an easy to use video version: fmj_demonwars_2008_trailer.wmv Fight your way with friends through the hordes of hell in an epic battle being earth's last and final defense... DEMONWARS is an expansion for FMJ and features cooperative gameplay versus the D3 monsters with up to 4 players or bots.

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3000 downloads

Uploaded:06-12-2008

Abandon All Hope DooM III

abandon_all_hope_doom_3.zip | 454.21 MB

and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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299 downloads

Uploaded:06-03-2008

GreenTech - RoE

greentech_v132_full_unofficial_roe.zip | 79.98 MB

As the original developer is no longer updating or supporting this mod, the torch has been handed on to another, so that your Doom III gaming experience will only get better! [url="http://doom3.filefront.com/developer/Dafama2K7;23734"]Dafama2K7[/url] has received permission from [url="http://doom3.filefront.com/developer/Gyppi;12233"]Gyppi[/url] to update his previously released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005! GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! [b]Some of the features of this mod are:[/b] All weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight The flame, when you shoot is green Many skins of guns are green More clip for all the weapons The pistol and the plasma gun, are more quickly to shot Edited two posters, the first two in the first level Edited the textures of PDAs Deleted the UAC logo and replaced with the "TECH" logo Maximized the life to 150 Maximized the armor to 150 New loading background New texture for "mars" Many skins of characters are green Added the shadow in single player mode Increased the speed of the player Added a remixed shotgun like the Doom II game This mod makes Doom III much better then the stock version, it will change the whole ambiance and atmosphere of your whole Doom universe, while adding a bit of that eerie Aliens look...a winning combination, for sure! [b]Some of the changes in this version include:[/b] Unofficial third public version. Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... [quote]This a mod updated by Dafama2k7 and based on latest GreenTech mod made originally by Gyppi. This work is unsupported by Gyppi, that said, i will support this mod like always, so, no problem.[/quote] Refer to the readme for more information.

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654 downloads

Uploaded:06-03-2008

GreenTech

greentech_v132_full_unofficial_d3.zip | 82.59 MB

another, so that your Doom III gaming experience will only get better! Dafama2K7 has received permission from [url="http://doom3.filefront.com/developer/Gyppi;12233"]Gyppi[/url] to update his previously released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005! GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! [b]Some of the features of this mod are:[/b] All weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight The flame, when you shoot is green Many skins of guns are green More clip for all the weapons The pistol and the plasma gun, are more quickly to shot Edited two posters, the first two in the first level Edited the textures of PDAs Deleted the UAC logo and replaced with the "TECH" logo Maximized the life to 150 Maximized the armor to 150 New loading background New texture for "mars" Many skins of characters are green Added the shadow in single player mode Increased the speed of the player Added a remixed shotgun like the Doom II game This mod makes Doom III much better then the stock version, it will change the whole ambiance and atmosphere of your whole Doom universe, while adding a bit of that eerie Aliens look...a winning combination, for sure! [b]Some of the changes in this version include:[/b] Unofficial third public version. Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... [quote]This a mod updated by Dafama2k7 and based on latest GreenTech mod made originally by Gyppi. This work is unsupported by Gyppi, that said, i will support this mod like always, so, no problem.[/quote] Refer to the readme for more information.

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62 downloads

Uploaded:06-03-2008

Giger Doom

giger_doom_wallpaper.rar | 6.3 MB

four variations of the same picture, including a back and white one. Enjoy.

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2324 downloads

Uploaded:06-03-2008

MaxGFX

maxgfx_ng_v191_full_d3.zip | 94.5 MB

[b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGFX and start enjoying Doom all over again! [b]Some of the changes in this version include:[/b] Enhanced the weapon skins with Metal FX by Mausus Atlas! Enhanced the Plasma, BFG, grenade and Rocket weapons with sticky lights FX. Fixed Soul Cube bug introduced by me with the added custom ambient light mod. Enhanced various Demons, ZSecs & ZCommandos FX with added sticky lightning. Updated the config files, gamma and light radius has been increased. Refer to the readme for more information.

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1384 downloads

Uploaded:06-01-2008

Annihilation X NG

annihilation_x_ng_v18_update.zip | 143.77 MB

coma, [file="82680"]Annihilation X[/file] (tweaked by [i]Team Annihilation {TA}[/i]) is a very enhanced version of [i]Spunky's[/i] [file="63037"]Annihilation 4.0[/file]. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely one of the greatest pieces of work that you, the D3 gamer, will download. With it's highly anticipated release by it's fans, this latest and greatest release of the Annihilation modification is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! [b]A few features of Annihilation X are:[/b] The monsters now look more realistic. Enhanced gore. New bullet holes and sparks. New monsters. New pets and AI. There have been a few changes/additions/fixes since the last version was released, but the most important change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know, this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! [b]Some of the changes/tweaks in this version include:[/b] Updated Chromatic Dispersion shaders by TheRealSceneGraphManager. Updated Parallax Extreme shaders. Optimized memory usage, now Shotgun and Shotgun_Double uses the same script. Updated Plasmagun, BFG, Handgrenade and Rocketlauncher FX for player and NPC's. Fixed ZCommando BFG, Plasmagun and FlameThrower, fire rate is faster now. Better A.I. for ZCommandos and ZSecs that uses BFG, Plasmagun or Flamethrower weapons. Muzzleflashes and more Flashlights that casts full shadows. Fixed debris and brass sounds. Better impact effects with lights that casts shadows on explosions, burning fire, flashing lights and similars. Optimized memory making Fists plasma and Hand grenade to be handled by one script only. Very needed because the Pets scripts eats too many memory. Refer to the readme for more information.

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916 downloads

Uploaded:05-31-2008

Co-Op Guns

coopguns.zip | 7.61 MB

huge, and are not mind-boggling, but they are enough to slightly change your Doom adventure! Some of you that have survival, and other sort of important information on your mind may enjoy and need the visual changes included, such as on the grenade...the instructions for use are now printed on the side. [b]Some of the changes included are:[/b] Pistols are Akimbo Machine gun fire rates and damage are changed Shotgun reloads one shell at a time Chainsaw now requires Fuel and reloads to run Chaingun fire rates and damage are changed Shotgun sprays alot more pellets but do less damage Slight visual changes made to some weapons Some overall changes made include: Max ammo counts Damages inflicted The developer has also stated that Co-Op Guns [u]does not[/u] make the game Co-Op; The name of this download was orinially chosen for use with open-coop. Refer to the readme for more information.

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177 downloads

Uploaded:05-20-2008

TKF V3 MaRiNe Mized

68tkf_v3_marinemized.pk4 | 172.66 KB

previous release (v2)...just updated! The developer has stated that he had used the wrong elements. Download and enjoy! [quote] ITALIANO Salve, questa è la parte in italiano. Allora questo file è la successione del vecchio The Killing Field. L'ho creata apposta per divertire gli altri compagni che giocano a Doom 3. Grazie a un mio amico afullo, ho imparato molte cose di doom 3 creando le mappe. Lo ringrazio molto di avermi aiutato e spero che con lui molti si trovino bene. Spero che, come ha fatto prima, metta questo file in filefront. Ciao a tutti spero che prendiate il mio file. Saluti a tutti e a te afullo :) Rough Translation: Then these rows are the succession of the old The Killing Field. L' I have created on purpose in order to amuse the other companions who play to Doom 3. Thanks to a my friend afullo, I have learned many things of doom 3 creating the maps. I very ringrazio to have to me helped and hope that with he many are found well. I hope that, as it has made before, it puts these rows in filefront. Hello to all I hope that you take my rows. Salutes to all and you afullo:)[/quote] Refer to the readme for more information.

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72 downloads

Uploaded:05-20-2008

DoomChronicles | Linux

dc_v0.21_linux.zip | 1.5 MB

release of DoomChronicles (v0.21), with this patch Linux users can play and/or host games and they can also join Windows-based servers...it also works in reverse, Windows users can join Linux-based servers. For those of you that have been in a coma, or living in a commune, and are wondering what this mod is all about, then read on: DoomChronicles is a modification for [b]Doom3[/b] that revamps the multiplayer experience with the addition of many features; This mod aims to provide an improved multiplayer experience by bringing a mix of classic and new gameplay elements and improved technical aspects to Doom3, and is more centered on creating a solid gameplay than having high customization abilities. The bots support all of DoomChronicles features including the alternate fire of weapons and are capable of using elevators, jumppads and teleporters to navigate the maps; this release also improves network performance by fixing an issue causing excessive bandwidth usage. [b][i]Developers Note:[/b] Both version 0.20 and the patch version 0.21 are needed before installing this file: [file="85157"]DoomChronicles (v0.20)[/file] [file="86260"]DoomChronicles (v0.21 | Patch)[/file][/i] Refer to the readme for more information.

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125 downloads

Uploaded:05-20-2008

Team DM Arena

deathmatch.pk4 | 1.54 MB

contains 5 floors. Look for strange things. P.S. there is a sniping post for really crafty people.

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90 downloads

Uploaded:05-20-2008

Harder Mobs

harder_mobs_beta.rar | 160.5 KB

upgraded or down graded to make the game more challenging and fun. Along with the readme file, the developer has included two extra files: Monster Specs: Lists all the changes made to the monsters of the game including the bosses, such as: Cyberdemon - Default Health was 4000. Amped it up to 16000 The Guardian - Default Health was 10000. Subtracted 1000 health so he now has 9000. Sabaoth - Default Health was 1750. Amped it up to 5150. And more. Shot Count: Lists how many shots with each weapon it will take to bring your enemy down for good. Shotgun - Clip size increased to 12 shells. Chain gun - Clip size increased to 80 bullets. Machine gun - Clip size increased to 80 bullets. And more. Harder Mobs has not been tested with the Expansion or the latest update; It should work with them both. If not , the developer has stated that he can be e-mailed and he'll try to resolve the issues to make the mod work for everyone who uses it. Refer to the readme for more information.

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561 downloads

Uploaded:05-20-2008

Fun Gunz

fun_gunz.rar | 485.26 KB

monster? well now you can since the grenades have been transformed into Rocketnades. just pop the top and let it loose to see it shot across the screen or splatter monster pieces everywhere. Some other changes that were made were to the gib system because lets face it outside of berserk mode your fists will not cremate a guy and there is no way a pistol or machine gun will gib something too. The bigger guns of the game such as the Chain gun, rocket launcher and BFG 9000 still gib just because, well the would normally. This mod was pretty much made to break the game to where its really simple and easy to beat but really the only reason it is like that is because this is my first mod and I didnt really have the time to really make everything stand up to it like my next mods will. Let me thank Glen Murphy for the use of his Duct tape mod so that the Shot gun and Machine gun have flash lights on them since i couldn't add them to the gun's myself. Well I hope you all like the mod and hopefully get a few cheap giggles out of the rocketnades spewing monster pieces everywhere, and i'm looking forward to what all of you have to say, be it negative or good.

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265 downloads

Uploaded:05-20-2008

Unpredictable D3NewAi

unpredictable_roe_v21_update.zip | 23.91 MB

Single Player mod offers, among a wide range of other changes, all of the latest features released by [url="http://doom3.filefront.com/developer/Dafama2K7;23734"]Dafama2K7[/url] and has undergone numerous bug fixes, as well as updated features. The true purpose of UnpredictablE DooM3 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Some changes in this version include: Fixed bugs in Grabber weapon. Updated with latest NG shaders. Updated with latest tweaked Chromatic Dispersion shaders. Enhanced BFG and Plasmagun weapons. Enhanced ZCommando Plasmagun and BFG fire rate and FX. Updated: Materials Particles FX Removed weird metallic thing in the weapons, because this mod doesn't look good with them. Fixed many bugs. For this version to work, you [u]must[/u] have the full version: [file="86864"]Unpredictable D3NewAi (v2 | RoE / Full)[/file] Refer to the readme for complete information.

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141 downloads

Uploaded:05-11-2008

Cold Breath

cold_breath_v07_full.zip | 24.44 MB

the Energizer Bunny, he just keeps going and going and going...(you get the idea) , and it would appear that that description still holds true! :) This time, he has improved upon this popular Doom3 mod, last made available by port66 in 2004, and has supplied it here to the masses! And now, what you've all been waiting for...We have here, for your immediate D3 enjoyment, an update to the D3 mod: [file="30719"]Cold Breath (0.6)[/file]! This mod makes several adjustments to your stock version of D3, such as: player, sounds, weapons, monsters and a few graphics elements. Its ultimate goal being [i]"to make doom feel more like doom."[/i] Cold Breath (v0.7 | Full) comes with a whole plethora of changes, and guarantees to increase the [i]fun-factor[/i] of your Doom III gaming experience! [b]Some of these changes include:[/b] Made the console transparent for a good looking touch. Added paths for official MP maps, so the npc can use them. Enhanced Plasma, BFG, Grenade and RocketLauncher weapons. Added Predator ChainGun weapon. Better texture models for many weapons. Enhanced skins for some zombies. Better sounds for official level Hell map. Enhanced a little A.I. for all kind of Demons and ZSecs. Increased fire rate a little on shotgun. Increased damage a little on MG, SG, CG, PG and BFG. [b]Some of the fies made in this version include:[/b] Fixed old bug with monsters sounds. Updated materials; Better muzzleflash on the weapons, all flashlights casts shadows. Updated FX; Enhanced muzzleflashes, better spawn teleports used by most demons. Fixed unrealistic Shotgun weapon, so now reloads shells one by one. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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136 downloads

Uploaded:05-11-2008

c e o s e d

ceosed.pk4 | 43.79 MB

Doom 1.3, and the second is for CDoom 1.1. [b]Some of the changes made for Doom 1.3 are:[/b] fA ew new sounds for weapons New damage values Uses mp model in sp [b]Some of the changes in the CDoom 1.1 are:[/b] A few new sounds for weapons Less entities to face in levels If you're looking to spruce up your [b]Doom III[/b] experience, and add a little something different to it, then you are in the right place; euren feurcloe brings you the opportunity to enhance your D3 adventure, all thats needed by you is to start your download and begin the fun! Refer to the readme for more information.

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128 downloads

Uploaded:05-11-2008

TKF_V2_BYMARINE

tkf_v2_bymarinefixed.pk4 | 24.93 MB

a question ask me on my msn kanmarine@hotmail.it

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726 downloads

Uploaded:05-10-2008

Unpred