R&R after four weeks overtime. It\'s a long way from Marscity, let alone Earth, but it\'s a start. You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn\'t quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels. Finally asleep, your dreams weren\'t about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead. The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different. Suddenly, you awake. It wasn\'t a dream.
bullseye has fixed that with adding many portals to the map. This greatful map is now totally playable and enjoyable with this version!
suit this environment well (courtesy of findsounds.com). The Gatehouse takes place two decades after the events in Doom II. In rural Europe, there have been reports of horrifying stuff going on in some "cursed" castle (something about monsters, chanting, and growling). In light of the recent events involving Hell, Humanity took the initiative and made the first move. A strike team of hardcore marines have been sent in to neutralize whatever it is that is going on in there. At any moment now, you can start regretting choosing this line of work, the only good thing is that you're assigned to cover the entrance... For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls. Guard duty sucks. Suddenly, you hear pistols firing off in the Gatehouse nearby.... Refer to the readme for additional information. [b][i]NOTE TO ALL MEDIEVAL MAPPERS:[/b] I am giving full permission to everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled "evilartist001.txt". You need to read ALL of those instructions.[/i]
"E2M8" yet it doesn't really look like it, nor does it play like it. Actually, the real aim was to dispel the general consensus that the Cyderdemon is a wimp as it was in vanilla DOOM 3. -------------------------------- Cyderdemon Changes: -------------------------------- - Firstly, the new Cyb has much more health (I mean MUCH more, a realistic amount for what the demon is supposed to be). See the technical bit at the bottom for more information. - Secondly, it no longer shoots its rubbish little cyb_rockets, instead it now mirrors its original cousin in so much that it shoots the same rockets the player does. If you've played multiplayer, you'll know just how much one hit of these hurts, and it's a lot. In other words, if you get close to the cyb, you're history. - Thirdly, you don't have infinite stamina this time. This presents a tactical problem because when you're out of stamina, the cyb is quicker than you, so be careful and only run when you need to. I hope the above changes make the map a real challenge, but not in a silly way. Anyway, even though the map is finished, it ain't polished so should you have any suggestions about improving its look, let me know! Basically, besides the architecture just about everything can be changed reasonably easily, so any suggestions are more than welcome.
started out as a design test, we can be thankful that the developer had decided to release it so that the [b]Doom III[/b] community can enjoy it! Maginot Line Bunker is a resurrection of the World War 2 era Maginot Line bunkers created by the French in defense of the Axis forces; With the exception of the Great Wall of China, the Maginot Line was the greatest system of permanent fortification ever built, and probably the last. In spite of this, it has remained relatively unknown as far as its technical construction and history are concerned. What is known about it is its unenviable reputation for being the greatest White Elephant of all times. [img]http://fortress.wl.dvgu.ru/img/barak-m.jpg[/img] [img]http://fortress.wl.dvgu.ru/img/storm-m.jpg[/img] This is a fun SP map for all to enjoy! Refer to the readme for more information.
by and dropped off his sweet new singleplayer map for your fragging enjoyment! Once you find yourself in Omega Research Facility, you will be put to the test as you dispatch the vermin that have become a mainstay of the Doom Franchise! How did you get tov be in this location to begin with? Right before the disastrous invasion of the UAC\'s Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter. UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose... Refer to the readme for more details including installation instructions.
laughs and gameplay out of it! Most of the enemies are zombies (albeit with varying objects stuck in them), some are zombie soldiers and a select few are actual demons of a sort. Even so, there are opportunities to die, so quick save every now and then unless you want to start the level from the beginning each time you slip up! for those of you who mearly get injured, health packs are provided. This map is certified 100% imp free! (their screeches annoy me)
Special Agent sent out to investigate the UAC building. [quote]Well, the map actually consists of three parts. I only posted the first two to get some feedback. But I don't know when part 3 will be finished since it's only in a very early stage.[/quote]
quiet, but that will quickly change. The setting is a Genetic research facility that you have been sent to investigate after communications cease. Whatever, it's a familiar storyline, you've heard it all before... This map incorporates many intricately crafted sequences as well as heavy usage of scripting. [/quote] Sounds fun, no? Downlaod below!
intentions of it being both beautiful and terrible...a tough combination to pull off, if you ask me! however, I think that he has done a fine job of it! Kings Cemetery brings you a little closer to Hell, and keeps you there for the duration...your only chance for survival is to use your head, rely on your smarts, and keep your wits about you...having the ability to hit what you aim at won't hurt either :) Be sure to check all of the dead bodies that you come across for anything of value, such as ammo; You will also be able to obtain new weapons and the much sought after med-kits, making the Marines valuable, even in death. Every room has the potential to yield something of importance. Pay special attention to the Pentagrams and any other elements of the environment...they can be very important to your survival! As with any developer, WarlorD69 is interested in what you have to say and what you think of this map, and with any luck...maybe we'll see a part 2 at some point... Refer to the readme for the developers notes.
more to come! The development team of [url=\"http://recalltohell.d3files.com/\"]Reca|| to He||[/url] have supplied, for your Doom III gaming enjoyment, Doomed by zizz 2 (chapter 1: Tower) which is one of their side projects! With DBZ2 Tower Zizz plans a Doom³ Singleplayer-Map of a somewhat different kind. An eerie mixture of organics and metal rise into the sky like a giant tower. You have to explore it and clear it of fearsome beasts as befits first-person shooter. The map is complete, the enemies are already lurking and the items are set – so you may soon start your journey. If you think you have what it takes to escape the Tower and be victorious, then grab your firearm, your lucky charm and put the \'Do Not Disturb\' sign on the door knob, things are about to get hellish! Refer to the readme for more information.
looking to play something a little different, and have some of the best Doom fun you\'ve had in awhile, then continue on... Serengrove is a great single player map with an engaging story that will keep you on your toes as you attempt to make it to the final stage...[i]\"The night has grown dark and cold by the time you arrive at the fortress city of Serengrove. Wind and dark shadows are all that occupy the empty streets in absence of the usual bustling activity. The fortress walls stand unguarded, merchant\'s wares lie abandoned at the Western Gates, and the foul stench of decay lingers in the cool midnight breeze.\"[/i] If you think you have what it takes to make it to the end, and do the victory dance, then don\'t hesitate, start your download now! [b]This download includes:[/b] Lots of custom models Custom textures Custom animations Custom sounds Nasty surprises Refer to the readme for more information.
required. ------------------ Story outline: ------------------ September 29, 2970. You happily arrive in Prykohn after a long trip for a very lucrative bussiness. You work for SpaceTime Technologies, an earth-based corporation exploiting exotic matter for wormhole travelling. Shortly after your arrival the Targs decide to attack the Planet and slaughter most of the population. You are taken among them, kidnapped and put to rot in a filthy cell. But, for some reason, someone wants you to escape, leaving you clues to succeed in your quest. When you finally enter the rocket cabin, you find out the sad truth: you\'ve been used to transport a deadly artifact that may change the face of the Universe: the Creatio Anulo...
there for the sake of making the facility look larger. Now you can explore this area, which also extends the gameplay to somewhen between 45' ~ 1hr depending on your gaming skills. Also, if you are curious as to what my current venture is in modding, look for a secret within the level ... :)
parts can be pretty difficult! Just wait till the ending! MAUAHHAHA Anyway, The story goes as thus! A team of scientists went to study a recently uncovered Crypt! However after 2 days of them not being heard from, the authorities go in! Yet they mysteriously disapear! Everyone is too afraid to go in and look to see what happened, But not you! a lone marine sent on a mission to uncover the truth of the disappearances! As you enter the crypt the metal gate slams behind you and wont open! You must now fight your way to freedom! Many undead and demons will try to stop you, but if you play your cards right you may just survive! GG\'s guys! and have fun! PS: The idea and some of the aspects of the level were inspired by the RTCW crypt1 level (DUH) So, to these ideas I give full credit to ID Software, and i thank them for making in my opinion 2 of the ebst games ever, Doom3, and RTCW. Thanks ID
the console and enter \"map fh\". Mapped by: Johannes \'StYl3\' Kemper
made a couple of Quake 2 and Serious Sam maps, but they weren't that all great. I've spent quite a while trying to perfect this map, and since I can't model or animate I was pretty much restricted to making indoor areas. I hope you'll enjoy this map. -------------------------------------- Changes since [file="33269"]version 1.0:[/file] -------------------------------------- 02-06-2005 - Added more ammo and health, fixed typo in splash gui. The slowdown during the hell elevator still needs to be fixed. Just avoid fighting the lost souls while riding the elevator for now.
people at the 2004 Computer Gaming Conference and other beta testers. So, here it is.
map. You need the \"obihb_shambler.pk4\" file to play this map. Without this file the map will not work properly. To run this map bring down the console and type \"map obihb/obihb01/obihb01.map\".
brought mankind to extinction. Almost 5 years ago you where there when the project\'s they where working on went horribly wrong. Luckily you where there to set things straight. We have recently been informed that the UAC may have been working on or may have completed a time displacement field converter. This work has been deemed illegal for over 35 years for obvious reasons. Human tests on the trans-solar teleportation unit where scheduled to begin in 3 to 6 weeks. The UAC has put off the test 4 times now for safety concerns which given there past, is considered suspicious. We have felt for some time now, that the trans-solar unit may tie into the time travel technology in some way but until yesterday we could not verify our suspicions. At 10:35 am an encrypted message was intercepted by SAT38 on channel 3465. It gave detailed results and effects of subatomic particles after being displaced 10 days. After an exhaustive internal trial here at the United Nations we have come to the conclusion this work must be stopped immediately at all cost before permanent damage is done. You are hereby ordered to kill all technicians and scientists involved with the outpost conducting this research. Depending on there grasp of the TDFC theories, they may know you are on the way. Due to your outstanding reputation, you are the only one considered for this mission.
Nightmare Email- Sasha_Shaman@mail.ru Compile Machine- PC Pentium 2.6 Ghz HT Compile Time- 6 min. Build Time- 4 weeks Tools Used- DOOM3Editor Thanks to: Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3
Demo (v1.2) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want a smaller download, with less bells and whistles contained in the maps (ie: smaller maps) then you will want to make your way over to [file="96197"]E3-ALPHA 2k2 SP Demo (v1.2 | Lite)[/file]. Enjoy. Refer to the readme for more information.
times back? Well you probably can't get but don't worry, there will always be something which will bring those memories back and give you more of that original quake. heXum and his team have made a brilliant doom3 map called Shamblers Castle. It really respects the old quake feel and they really have successfully managed to bring quake to doom3 engine. All new content is really professional quality. Environment is a bit of medieval and gothic, and also it is really detailed . New models are really top notch quality also featuring fluent and smooth new animations. Music is fast paced heavy metal ( :rock: ) which you unfortunately can't turn off. There is nothing wrong about heavy metal, but I would like to hear some ambient which would perfectly fit to quake atmosphere. New weapons include all of the old quake tools of slaughter! However, you can't obtain lighting gun anywhere at map but it is still included in this mod. It took me approximately 30minutes to finish this map, the ending is kind of dull or unfinished would be better word to describe it. But in wholeness this is probably one of the most best single player maps for doom3. So what you are still waiting for? Grab your old quake battle axe and spill some Shambler's blood dear fellow. - Lord Zurra -
being hurt. So you always run faster than the vanilla d3 (you don't need to sprint anymore). I made these maps to become familiar with the D3 engine and I had a great time working on them. :D Have fun !!
You need a new vehicle to escape... and they know you're here... -------------- Remarks: -------------- There are quite a few marines running around the level with a riot shield to protect themselves against gunfire. Use your wits to deal with them, hitting their shields won't hurt them! The level also supports different difficulty settings which affect ammo, health and armour lying around. There is always enough, just look around a little bit. And don't forget to sprint when it's necessary! If you look around carefully you may find secrets in both in Singleplayer and Multiplayer. This level is not ROE compatible, but I'm planning to do a RoE conversion there, especially because of multiplayer. The multiplayer version came first. It was always planned as a multiplayer level. The singleplayer mission was meant to be a bonus, a training mission so you could get used to the layout. It turned out quite well.
randomly, so be sure to explore it thoroughly to find powerups and stuff. You have unlimited flares (press F to use them). You can return back to the surface at any time to heal yourself at the health machine and the first time you go back there will be ammo lying on some of the boxes. It was left there by the magical helpful gremlins who live in the temple and keep all the candles lit. There is no second level, so it will say map not found when you reach the end. Read the pda once you find it. It tells you where to go. No quicksaving until you get to the final room. Unless you are a lameass who is scared of the dark! You really might want to quicksave when you get to the final room. Go back for health and ammo.
the flash light may help you find some goodies in a couple parts. Lots of monsters, lots of weapons. New resources: Music, Brighter Lights, GUI's.[/quote]
the base and killing as many monsters as you can. The Ancient boss awaits you![/quote]
Player New Textures : No(Coming Soon This Only Beta Map For Now!!!) New Guis : Yes New Sounds : NO(Coming Soon This Only Beta Map For Now!!!) New Music : No(Coming Soon This Only Beta Map For Now!!!) Gameplay Time : 4 mins. (at least)
main originality of this level arranged in a series of trials: there is one arena in which you have to defeat several waves of enemies of increasing difficulty. These waves stand for missions that you are responsible to trigger on once you have gotten over one of them. In between the missions, you can drift along the corridors of the building to redo your weaponry, treat your wounds and you can also see how you perform: yep, there is a kill board! Actually, this level has several surprises in store but I will let them for your discoveries. And yet, this level isn't perfect. Here is the lowdown on what I noticed: - Bad FPS - Graphics glitches here and there - The missions' script can get stuck - The player is moving more slowly than usual (I think?) - You must complete the missions one after the other (no selection) Even so, this is one of the most original SP map I have ever played and I really advice you to give it a try. Besides, I have a hunch that a mod team will get in touch with Jooo shortly :) OK, I'm just doing voodoo here LOL -Bluehair
map based off of the mapper\'s home. It has two stories, and several Havoc objects. Every room has a panel whwew you can turn on or off the lights. Some of the computers play the ID logo opening, and there is a small second level. That was a un-bias review of the map. Now I\'ll look at the Pros and Cons. We\'ll look at the cons first, because I like to leave on a positive note. **This map has the worst FPS I have ever seen. I have a medium tear graphics card, and I can run the game well at medium quality. I set it on the lowest possible settings, and I got, on average, 0.75-0.5 FPS. That\'s right, less than 1 Frame Per Second. Low end systems or anyone that cannot play the game well on high are not reccomended to play this. I believe that this is due to the fact that every room has 5-20 havoc objects that move every time an alien teleports in. The level would have been much more fun if it wasn\'t like looking at a bunch of shapshots from a photo album. *There wasn\'t enough ammo. Pros: *If it worked on my computer, I would imagine that this would be one of the most fun maps to play. The level did create a good atmosphere for a futureistic home, minus the ever abundant zombies. *Being able to turn off everything, including music, was fun and the extra bonus level was funny. Good for anyone with overclocked, uber high quality, uber powerful systems. [/quote] THe FPS issue is now gone and this map is enjoyable, and worth a download. Check it out.
events: surprising! I haven't completely beaten it though... 'got dead before reaching the finishing line :/ I have been annoyed by the dropped fence at the beginning of the level: it blocks the player and in practice I like holding enemies at distance. At last, in future maps, it would be a good thing to evolve this formula: one room -> many enemies. It becomes too predictable eventually. *Good map* yet. You will want to play it in its entirety. -Bluehair
(you cannot see the floor also there\'s many pit) 3rd Stage = Run B#TCH Run by monsters 4th Stage = The Machines Zone (Hard) 5th Stage = Unknow zone (You\'ll find out)
converted to .ZIP the mancubus.pk4 and copied again into .zip file and updated the version to 1.2 for easy understanding, sorry. v1.1 - First update release by Dafama2k7. The NEW Update is actually made by Dafama, yes, I only wanted to fix a minor bug that prevented many people to be able to load this great map. Basically the bug was that the .map file was not 100% compiled a mapname.proc file was not on the .pk4, the original author tell it the users to compile the map, i am sure he wanted to make the .zip file to be as smaller as possible. Now that .proc file is included and also i have added full shadows to all lights. Get this D3 SP map right now and play it, its worth it a lot !!! v1.0 - First original release by Smart333.
demons. Benjamin Pulido.
straight to the point, fight the demons that are defending the fortress! Once you load up Legend of Doom | DEMO LEVEL, you will take on the persona of Sgt. Dyne, and you are in charge of a squad of three; General Patton IV has commanded that you and your company investigate a strange obelisk found at a dig site near the southern pole of Mars. Once your toothpaste, extra ammo and clean socks are packed, you are to report to the shuttle bay for immediate departure.Your company is sent there via space shuttle. The members of your squad are: Private Radford Private Connoly Private Bradly Like his other mappack [file="88347"]The Skeletal Passage | Full (v1.1)[/file], this will be released one map at a time, this way, you don;t have to wait for the whole thing to be complete...you can enjoy it as it comes available; Once the last map is released, the developer will release a complete pack with all of the map...which will number at about 7 or 8. Refer to the readme for more information.
site (Italian) and I have understood everything
already, then you should consider getting a refund on those thoughts, you don't want to miss out on the first [i]finished[/i] map by Viktor A Lundberg; This map is the result of work which has spanned a couple months, and it shows...there is nothing 'slapped together' here, this is a great map for some great fun and action! The Omega Labs were one of the first military installations on Mars that was built by the UAC. Recent meteoric activity has caused a number of strange and unexplainable incidents. You have no idea how long you've been out but something has gone terribly, terribly wrong. Now that you are conscience again, you have only one major priority...find a way off the station without becoming dead. Can you do it? Do you think you have what it takes to see this mission to to the end? Refer to the readme for more information.
of this map. What the developer has done is he played with the hell texture set. HellFun is a good choice for downloading for a bit of good ol' [b]Doom III[/b] action, and is fun to play, and the modifications to some of the baddies throw a bit of 'newness' into the game. [b]Some of the changes made for this map include:[/b] Projectiles are a little faster and more powerful from the imps and cacodemons Some monsters will drop weapons and items The cyberdemon at the end that can be killed by normal weapons It has also been stated by the developer that he has attempted to keep the map balanced for a more enjoyable playing experience, and the only known issue that he has found is[i]"Blue light doesn't break after picking up mega"[/i] For those of you that like some good campaign-fun, phizix also made mention that he is working on another map, and possibly more, that will tie into this one...Sounds good, eh? Refer to the readme for additional information.
Zoo for your gaming pleasure. If you are looking for something different in your Doom universe, then look no further... [i]'You have been invited to come visit UAC's own demon zoo! Just be safe and remember that cake is awesome...'[/i] and if you think you have what it takes to enjoy the show and see what UAC has to offer to entertain you...and walk out in one piece, then prepare for some serious Doom III fun! If this is something you are interested in, then the only thing you need to do is pay the price of admission...which just happens to be a successful click of the download link...simple, eh? See you inside... Refer to the readme for more information.
[file="http://doom3.filefront.com/developer/aphexjh;24531"]aphexjh[/file] has released a map of this same name already just this past December, however, that version was the Multi-Player version...this one is the Single-Player version! Coeptus will provide you with some intense SP action that we all long for, so wash your face and put on a clean pair of socks...you're about to earn your pay Marine! For the Multi-Player version, [file="85215"]click here[/file] Refer to the readme for more information.
in the action, and may even get a scare or two out of you! The gameplay of this map is above average with the potential of hooking you into playing it over and over; You'll appreciate the design of Junon, as it is a good indication of the amount of time and hard work that was put into it's development. You'll also enjoy a pretty good framerate with this map as well, which goes to the great playability. Enjoy the action, enjoy the atmosphere...enjoy Junon! Sorry for the readme, I was unable to translate.
heads-up! From the imagination of Tombery comes an extremely well made Single-Player map that that has to be played to be believed...and of coarse, enjoyed. The story of this map is somewhat unique, you are traveling to an unknown destination when you happen across a rather large drifting space faring vessel; You investigate the apparent ghost ship to determine the reason behind the missing crew members, and find what Hellgate is all about... If you think you have what it takes to see this mystery to it's concludion, then lock-n-load Marine...and don't forget to pack some extra underwear, you'll need them! Refer to the readme for more information.
to use your flashlight. The lighting is very bad (either dark colours, or not a lot) to give you a scary feel, along with some zombies, demons, and creepy sounds that play through-out the level. It has A LOT of enemies to fight, most of the demons teleport in, and most of the zombies hide around corners. Plenty of weaponry and health/armour to help you along the way. The map is quite cramped most of the time so you\'ll have a very hard time taking down some of the bigger fights that occur. Also, this is a maze, so there are a few wrong turns, but they often yield something beneficial (whether it\'s armour, health, ammo, or weapons). Leave no corner unsearched, because I probably hid something there. All-in-all, I tried to give a classic doom feel (except for the extreme darkness), sort of like the map \'Hunter\' from final doom or doom 2, I can\'t remember. Have fun!
see that your in a new place. With a cry of frustration, you pick up the surrounding weapons, take a deep breath, and tell them to bring it on The Catwalks is a sequal to The Maze. 1/4 of this maze put\'s you on a 1x1 grid, with nothing but blackness underneath you. Once you get to the magic door however, things take a slightly less acrobatic turn, and you can then proceed to do the remaining 3/4 of the map killing things. Although slightly more architectual, it still isn\'t very. But if your too busy killing things, it won\'t matter much. I have improved it a lot, including the little radio thing on the bottom to show up when people talk to you, and way more spine chilling sounds. And of course, even worse lighting conditions.
a job well done. Want to use this map in a mod or edit it? Send an email to fn DOT lethalvirus AT gmail DOT com Thanks for downloading! -=LV=- This is just a scary maze. I wasn't very concerned about the architecture or the amazing visuals. The point of this was to scare the hell out of you and to provide you with a challenge. I wanted you to use your flashlight. The lighting is very bad (either dark colours, or not a lot) to give you a scary feel, along with some zombies, demons, and creepy sounds that play through-out the level. It has A LOT of enemies to fight, most of the demons teleport in, and most of the zombies hide around corners. Plenty of weaponry and health/armour to help you along the way. The map is quite cramped most of the time so you'll have a very hard time taking down some of the bigger fights that occur. Also, this is a maze, so there are a few wrong turns, but they often yield something beneficial (whether it's armour, health, ammo, or weapons). Leave no corner unsearched, because I probably hid something there. All-in-all, I tried to give a classic doom feel (except for the extreme darkness), sort of like the map 'Hunter' from final doom or doom 2, I can't remember. Have fun!
completed at 70%. To see screenshots from the other levels, please visit this page: http://david.scholze-wsb.de/screens2.htm You won't be disappointed.
3. I got my inspiration from the movie Rose Red and the Disney attraction "The Haunted Mansion". I love the feeling of those two and the Doom engine fits perfectly for this type of environments. -------------- Changes: -------------- - Fixed the problem where you could't pick up the weapons after you break the glass with the flashlight. - Reduced the ammount of bullets for the pistol at the beginning. - Added more details in certain area's.
in charge of the mission. Your whole squad was KIA during the mission, and you barely made it out alive. Your punishment for punching out the lieutenant, after you returned to base, was a choice between the stockade, or volunteering for a Mars mission that nobody ever came back from. The UAC was conducting secret research on Mars and the small franchise 666 facility was the end of the line for tired old dogs of war like you. You decided, \"screw these bastards, I\'ll take as many of them out as I can. I\'d rather go out fighting, get busy living or get busy dying and it\'s a good day to die!\". --------- Notes: --------- This is my first attempt at mapping for a game. I\'m learning as I go so bear with me. I would like to hear your ideas and opinions about my maps. All maps were created with the vanilla Doom 3 editor. I have 1 more map in development for the rest of this pack, it is the final \"hell\" level. Hopefully the next release will be the final version of this map.
to use your flashlight. The lighting is very bad (either dark colours, or not a lot) to give you a scary feel, along with some zombies, demons, and creepy sounds that play through-out the level. It has A LOT of enemies to fight, most of the demons teleport in, and most of the zombies hide around corners. Plenty of weaponry and health/armour to help you along the way. The map is quite cramped most of the time so you'll have a very hard time taking down some of the bigger fights that occur. Also, this is a maze, so there are a few wrong turns, but they often yield something beneficial (whether it's armour, health, ammo, or weapons). Leave no corner unsearched, because I probably hid something there. All-in-all, I tried to give a classic doom feel (except for the extreme darkness), sort of like the map 'Hunter' from final doom or doom 2, I can't remember. Have fun!
the activities there, to deal them a serious blow. As it is Hell you have infinite stamina (which you will appreciate !!) You have a series of 4 objectives to meet and then return in one piece. You have only plasma gun issued to you (plus 2 hidden weapons somewhere in the map) To win comfortably those hidden weapons would be handy otherwise plasma might run out towards the end. (I had too much ammo in my previous maps) This took me about 4-5 weeks to build and 2 minutes to compile. I tried to rectify the previous short-comings (ie red color excess, texture repetition, too many enemies and boxy map design), but it may be still nowhere near the top mapping gurus and similar to my previous maps (let me know). The gameplay is a bit more balanced then before. ----------------------- Changes in v1.1: ----------------------- I have fixed the sounds, ambient music, new textures (Hell ones for imps and hellknights) in this Updated version.
locked door and let yourself in. The vice president of the UAC had just welcomed his family to the UAC base on Mars for a visit when the demonic invasion hit. You find his bloody body along with his PDA in the hallway to the visitor aircraft docking station. You learn that his wife and daughter might still be alive, but they are somewhere in the executive living quarters hiding from the monsters. You decide to take the time and search for them and hopefully send them back to Earth safely. This is where the map begins. ----------- Credits: ----------- - Classic Quake monster "The Shambler" makes an ferocious entrance into Doom III thanks to [b]Obi-Wan[/b] - Misc. props contributed by [b]Chris Buck[/b] - Music and VO written and recorded by [b]Sonic Clang[/b] - GUI Script written by [b]SnoopJeDi[/b]
"entrances"... Watch out!
valuable materials such as fuel and plasma. You are a lone marine who survived the attack and now looking for a way to escape the UAC complex. After your battle though the T-Lab complex you made your way into the Refueling Station only to find out that once again you are not alone. ------------ Warning ------------ This map isn\'t for everyone. The theme of this map is non-stop killing and those who never played the oringinal Doom games may not feel right at home here. I\'ve done everything I can to balance everything to make the gameplay enjoyable. Many beta testers have played this map and most of them never had any problems with the gameplay. Again there are some really huge fights in the end of this map and some may find it too difficult, even though there are plenty of items to keep the gameplay fair. I really suggest starting on the lowest difficulty setting when first playing this map.
and it’s scarier to, so enjoy. If you have problems [url=\"mailto:email@example.com\"]e-mail me.[/url] Please don’t spam me. (Blatant self promotion) if you haven’t yet checked out [file=\"39746\"]the beta labs campaign[/file] you might want to do so (not required, but highly recommended) Hard to say when the next one will come out, not soon though. ---------------- Installation: ---------------- Just put the pk4 in doom3/base Load up the game and type \"map beta_labs_pilot\" in the console.
finer points of mapping. I would appreciate any feedback; the one bit of feedback i received involved portals and helped enormously. the next release will be the final version of these maps hopefully; after that, my next project will hopefully be planned out a little. i realize that these have no plot or plan to them they were mainly an exercise in learning the tools...
invade the facility and a task force is escorted in to clean up the mess.
a few. To install, just unzip the file to youre DOOM³/base directory, go to the console and type map e1m1 and away you go! Known issues... - A walk through wall... I am not sure how to sort this at all, I am working furiously on it and will sort it ASAP - No music. Now corrected! - Not really an issue but... I haven't textures some faces yet and will get round to that shortly, but it's just some things like window frames and under doors etc... Hope you enjoy the beta! OLIAX.
downward in the pit watching out for demons and traps. Map is a first work ever by author. This map is ßeta quality.[/quote] And now the changes since version 1.03 beta: [quote]- Added new ending room, old one was kind of plain - Added some DX9 eye candy, for those of us with DX9 Video cards! }> - Added PDA and Mission - Added other graphical tweaks[/quote]
2 experience within the DOOM 3 engine. It is also a work in progress still. It has been tested on several Nvidia graphics cards including GeForce 6800 Ultra, GeForce FX 5200 and GeForce 4600 TI. You get ultimate performance in this level using the recommended card for DOOM 3 which is the GeForce 6800 series of cards. Using the other two cards the level played ok, but the FPS was very low in certain areas. There have not been any test\'s with ATI cards, or any other cards. If you run into any issues, please let me know.
time travel technology. This technology has been deemed illegal under strict laws governing the UAC for obvious reasons. But under the guise of trans-solar telaporation technology there work continues. Find and kill the scientist involved with this endeavor on Mars. (part 1) This map is for fellow map editors ONLY ! This will have only the file in .map format and will need to be loaded and compiled in the map editor to run. All textures and sounds are from the normal Doom3 game so anyone with the know-how should be able to run it no problem. I am a new mapper and in dire need of some good feedback on how to fix a few problems the map has. If you are a new mapper, you may get some use out of this by looking at how a few things can be accomplished.
vision care plans are provided for employees and dependents.
the skeleton who's taking a pee break :) You'll then end up running down a dark corridor to more monsters to be finally teleported to another (well lit) area to kill even more monsters including a hell knight! It's really short and relatively simple with tips to help you through. I'd go with it's more a test map to see how to script in SP. It's fun for a quick run through though and has the feel of Doom 3 for the most part. One thing for the mapper though...is your entire map surrounded by a caulk box or something? Were you having leaks so just surrounded it all? Whatever you did for a map like this you'll get away with it...just from now on find problems and fix them, surrounding your map with a box is not a good idea! [i]Reviewed by: WadeV1589[/i]
trains are automatic. I hope you will enjoy travelling and discovering the map :) Gergely Szombathelyi firstname.lastname@example.org
includes a couple custom textures and 1 ratcage.ogg sound file of a recording I made using a 7 string Ibanez guitar. The map is based on a real rat cage I made which is actually more ornate in real life as it has gold chain doors & Swarovski crystals through out the cage. I\'ve made two other cages before but this one is my favorite labyrinth design. My inspiration for making the cages in the first place was from playing doom.
True Survival v1.0 and below originally created by The Rogue Wolf (email@example.com) *** ===================================== NEW UPDATES by Dafama: v1.3...: - Fixed bugs. - Lowered power little for Commandos both Tentacle and ChainGun ones. - Fixed Pinky problem i made myself by mistake. - Pinkys now can really pass through small doors ! :D - Made to be able to fire while in reload, if there is at least 1 rocket charged. - Removed some stupid low ammo sound for the Machinegun weapon. - Added shiny look to all weapons, look even on dark rooms can be seen ! - Added support for D3XP (ROE), just rename the zzz_d-ts_d3xp.pk4.zip to zzz_d-ts_d3xp.pk4, but better is to copy the True Survival mod folder but with another name for example adding d3xp to that new name folder copy and then execute it from it. - Changed Machinegun weapon firing sounds.
well. The game ends when you see the small room with the \"Exit\"...
manuscript. It says that there is an artifact which can cure zombies. This is our last hope, humanity\'s last desperate attempt to recover from disastrous pandemia. Your mission: find this artifact in the ancient temple and activate it. Be aware: long range scans of that place show nasty deathtraps and hideous mutants. Going there is practically a suicide, but we don\'t have any other choice, so prepare yourself well.
them all. If you have any problems with it, write a comment or a mail to me firstname.lastname@example.org. Thanks for other people for models, textures, skins and sounds. Have fun! By Djgrapes
to extract. Music of level 8 of doom2. Many Cacodemons.
Rooms is a small but highly detailed Single Player level for Doom III which consists of three zones, each providing a challenge for your very survival. There is no escaping the finer points that will stimulate the olfactory senses as you move about in this level, and equally, there is no escaping the dangers...spending to much time enjoying the 'prettiness' of Service Rooms may prove to be your downfall. [b]The three zones consist of:[/b] Sector A -with entry point and some rooms Sector B -with transport tunnle Sector C -with living and security rooms The downside of this download is that Psimorph has stated that the official Russian version of [b]Doom III[/b] is needed as this file contains some textures with Russian letters...he has also stated that it may work in other official language releases...so if it works for you, drop a line saying so. Refer to the readme for more information.
note attached to this file for the (v1.2 | Lite) user: The Lite version is much more smaller because all of the E3_ALPHA resources used by the old demo SP beta maps have been removed; To use this package, you will need some mods that brings the features and resources to meet the requirements that this old demo beta SP maps asks for... in other words, you will need these resources to be in the same folder as this download and the best and easy way to be able to play these old but very special maps would be to load it using some of the latest E3 ALPHA based mods, made also by Dafama2k7. E3-ALPHA 2k2 SP Demo (v1.2 | Lite) are originally three custom Single Player maps fully designed by the genius minds at [i]Id Software[/i]; The changes made by Dafama2K7 are few, but make an big impact. He has removed some things like Cinematics and some custom animations and more.. [b]Some of the changes include:[/b] Added full shadows to the E3 maps Included custom work in the package Removed the Cinematics Small fixes to the scripts If you want to enjoy this file as it should be, full sized, and with all of the bells and whistles contained in the maps then you will want to make your way over to [file="96196"]E3-ALPHA 2k2 SP Demo (v1.2)[/file]. Enjoy. Refer to the readme for more information.
[i]challenge-level[/i] is not 'over the top' or anything, but, on the other hand, you won't be bored and you will have to use a fair amount of skill to keep from becoming dead... The background of Theta Labs (v1.0) is a simple one, an emergency call was received in the military centre, located at the UAC's Theta Research Labs; The scientists calling raised caution flags at the centre, which caused the military brass to decide to send in one of their own to find out exactly what is going on. You are sent in because of this, your mission is a simple one, you need to go in there and examine the facility and find out what happened, should you need to, your secondary mission is to liquidate everything that poses a danger. Refer to the readme for more information.
Plasmagun weapons. Enhanced ZCommando Plasmagun and BFG fire rate and FX. Updated materials, particles and FX. Removed weird metallic thing in the weapons, beucase this mod doesn't look good with them. Note...: Believe me, it's updated and fixed much more than it seems, specially try the NEW ZCommandos with a Plasmagun, BFG or FlameThrower weapon. :D
[i]Recycling 2[/i], so now you can relive and enjoy once again this map with a few additions/changes made. How cool is that? From the developer's mouth: [i]"This is a scene from the original Doom 3 official SP Map "Recycling 2" plus a lot of bots trying to kill use, it is very re-playable, enjoy killing all kind of demons in this arena :D"[/i] The developer has stated that there are no known bugs in Recycling2 Arena1, which is good news for those of us that like to play a map and not come up against any hiccups...it's always best when things work the way they are supposed to! The most important objective of this map is to [b]survive[/b], if you think you can accomplish this objective, then start your download now! Refer to the readme for additional information.
developer, he does have great taste in [b]Doom III[/b] maps! This Single Player map is great for any gamer out there that has an appetite for working alone and doing battle against some AI baddies! [i]Story (kind of)...: Omicron I is an aging facility on the outskirts of the UAC Mars complex. Used primarily for advanced weapons research, its remote location makes it ideal for heavy ordinance and experimental weapons testing. It is accessible from Mars City by a freight loader track that ferries supplies back and forth.[/i] Refer to the readme for installation instructions.
foremost...[u]protect your skin[/u]! If you can't keep yourself alive, it will be extremely hard to finish this map... Fight the Swarm 6 (sp_Art) is waaay long overdue, but, as the saying goes...[i]better later then never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! In this release, the premise remains the same, remain alive while everything around you is killed...but, in this map, you have an ally...there will be a sentry bot to aid you in the [i]remain alive[/i] part! However, he is only activated at a certain part of the map. Once you fire up this map, you will need to choose a weapon before you start the good fight, as you will be Fighting the Swarm for X Number of waves before the level will end. Unlike previous versions you are limited to one weapon in this version, with one additional weapon available as you move on. [b]Some features of this download include:[/b] Compatible with Base and RoE Sentry Bots available The tag line for this map is summed up well by BanalityDUFF, [i]"Shoot. Shoot some more. Don't die."[/i] Have fun! Refer to the readme for more information.
make it [i]Doom III: Resurrection of Evil[/i] compatible, and the result of this re-work is what you are about to download: Fight the Swarm 1 | Remake (sp_Fight1 - D3 / RoE)! We have, for your [b]Doom III[/b] gaming enjoyment, the first (remade map) of seven in the Fight the Swarm series by BanalityDUFF! It is waaay long overdue, but, as the saying goes...[i]better later then never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! This is a remake of the original [i]Fight the Swarm[/i] map (sp_Corridor), Its rather small because it is modeled after the first map that BanalityDUFF has ever released for Doom III, and he was still getting his doom-legs. The object here is a simple one, if you choose to, you can stand around and lay waste to the hordes of Zombies. [b]Changes in the 'Remake' version:[/b] Now compatible with RoE Access to the Double Barrel Shotgun when playing the XP version Small fixes and modifications made The tag line for this map is summed up well by BanalityDUFF, [i]"Shoot. Shoot some more. Don't die."[/i] Have fun! Refer to the readme for more information.
never[/i], even if you have played this already, it is worth going through again (and again), quality maps never loose their luster! This is the original [i]Fight the Swarm[/i] map, this is the one that started off the series. Its rather small because it was the first map that BanalityDUFF has ever released for Doom III, and he was still getting his doom-legs. The object here is a simple one, if you choose to, you can stand around and lay waste to the hordes of Zombies. The tag line for this map is summed up well by BanalityDUFF, [i]\"Shoot. Shoot some more. Don\'t die.\"[/i] Have fun! Refer to the readme for more information.
trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person... With the ending of the first part, you start off the second by venturing through another portal...the only thought that occupies your mind at this time is: [i]when you will escape this place?[/i] Taking a moment to gather yourself, and prepare for the worse, you notice that there is a gate in front of you...and a second thought then emerges...[i]"I wonder what lies beyond?"[/i] Sadly, the only way to know for sure is to wait for your download to finish, and fire up The Skeletal Passage - Part 2! benny_jay has stated that this release is small, however, he has also stated that the third part will be bigger. If you feel you have what it takes to make it through this passage, then you have only one thing to do, start your download. Remember, the exit strategy remains the same: You must now journey to the end of this place to return to Mars...hopefully. Getting to the end will not be as easy as you think, there are a lot of baddies that stand between you and the exit sign...including a monster or two. Refer to the readme for more information.
finishes...the developer has stated this this [i]is[/i] the absolute last chapter in this series...there will be no more, unless he decides to make one; So for now, treat Fight the Swarm 7 as the final chapter. ;) After much turmoil to thwart [i]The Swarm[/i], the Marine (you) it seems has been duped. The Marine had followed the doctor's PDA down to the last dotted 'T', and this battle was supposed to be over;[i]The Swarm[/i] had been defeated at every turning point, their invasion halted. After the battle at the 'Art House', the Marine was teleported into the [i]Labyrinth of many Rooms[/i], this labyrinth appeared shockingly like the original location the Marine had engaged the Swarm. Something seems different here though, the air is thicker and blood seeps from the very walls. The corridors are filled with the screams of the dieing as the Marine takes his first quiet steps forward...Welcome to the Mae, will you find your way out? [b]Some spoilers have also been provided:[/b] Each colored area has one secret area. These areas hide new weapons and ammo. (They can be found by the indent in the wall...or if you rub up against it, the wall will open. If you find a white light on the ground and have a lot of ammo, jump on it. Doing this will cause the shift change and cut off any monsters currently in the previous colored areas. The tag line for this map is summed up well by BanalityDUFF, [i]"Same idea. Shoot. Shoot some more. Don't die."[/i] If you think getting out of Fight the Swarm 7will be easy, then think again...good luck, you may not want it, but, you'll need it. Refer to the readme for more information.
story...to add to the sweetness of this release, the developer has added that this download of The Skeletal Passage is the first of three! The story starts off with your trip to Mars, where you come across a teleporter that appears to be unknown to the rest of the populous; Now, even though [i]curiosity killed the cat[/i], we can assume that you either never heard of this saying before, or you are not a cat person...whatever the reason, you stepped into the teleporter and you ended up in this strange place. You must now journey to the end of this place to return to Mars...hopefully. Getting to the end will not be as easy as you think, there are a lot of baddies that stand between you and the exit sign...including a monster or two. Refer to the readme for more information.
This download follows the story line set out in [file=\"79395\"]Hell Over Here[/file] and [file=\"79840\"]Hell Over Here (Part 2)[/file], the story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you\'re the top dog, or maybe it\'s because you\'re on somebodies naughty list, you\'re the one that is sent to investigate... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival! Part 3 begins once you load up the map,as the hero, you find yourself back on outpost 172, in the Delta section; Betruger is still insane, as usual, and, true to form, he wants to take over the world...but that\'s not your concern right now, you just need to get out of there! That is, if you can... Refer to the readme for more information.
increase the [i]challenge factor[/i]! veteranD3 is exactly what you want if you found that the stock Doom III adventure no longer holds your attention, so, drop your socks and grab your weapon Marine! It\'s time to lock & load and dispatch those baddies with extreme prejudice! [b]Some of the changes in this mod include:[/b] Most of the enemies are doing more damage Now you can kill the Cyberdemon with any weapon Now you can collect armor up to 200% Security armor now give only 25% armor Armor shards give only 2% armor Cells,clips etc. now giving less ammo Only grenade,rocket launcher, bfg and chainsaw can gib zombies Added new shell casing sounds(hopefully i will replace in the future with a better one) Added new menu music Some weapon sounds and/or skins are changed And more! Refer to the readme for more information.
Beta)[/file]. Once you extract this archive, you will notice have (among other items) two pk4 files; One is [b]666.pk4[/b] and the other is [b]6662.pk4[/b], 666 is the actual file needed, and 6662 is the patch for it. (More information on installation is contained in the archives readme) UAC Franchise 666 is this developers first attempt at making any kind of a map, let alone a complete expansion pack. The challenge is present, as well as the scare factor; This is surprisingly a high quality map, that will exercise your brain as well as your trigger finger! The story behind this map is not a unique one, as you are a highly decorated combat tested marine, who just happens to have a problem with authority. Your last mission went badly because of the dumb-ass, green-horn, college-boy desk-jockey Lieutenant that was in charge of your last mission. Your whole squad was KIA during the mission, and you barely made it out alive... If you think you have what it takes to see this mission through, then step up and start your download now, if not, you may be able to find something a little less difficult...perhaps Pokemon? Refer to the readme for more information; Note that the readme below is not complete, as there are two full readme contained in the archive, refer to those for the entire notes.
picks up where the previous map leaves off... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself [i]in[/i] Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for [u]your[/u] survival! Will you make it out without becoming dead? Refer to the readme for more information.
story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you're the top dog, or maybe it's because you're on somebodies naughty list, you're the one that is sent to investigate. If you are the optimistic kind of person, you'll pack some party favors and look forward to some good times...if you're smart, you'll go prepared and take a little something that will liven the place up in case you happen to run into some baddies.
doom3. As Herr_W said: Get into the labyrinth, grab yourself some bananas and observe the cartooney beauty of a swinging moon! But beware of fine young cannibal Mr. Mgib-Gib! He's gonna throw skulls at you till your own drops to the floor! [/quote] That is kind of all there is to say about this map. Well erm.. there is also music which you can judge yourself. :rolleyes:
stop the invasion! [b]Neon Labs[/b] holds the main teleporter, and the best chances of a happy ending, is to use this teleporter and head into [i]hell[/i] to stop this invasion before it has a chance to be put into motion! This is a fun map, however, the screenshots provided are a little blurry. Enjoy.
glow. Your weapons have been spread across the floor, and you notice the odd stairs infront of you. The walls are disturbing, there\'s moaning in the distance. You realize your no longer on mars. Adrenaline rushes through you, you collect your things, and then move out. I\'m baaack, and I\'ve created a new map! The third installment of the maze series, this one places you into the corridors of hell. Those of you who played The Maze, and The Catwalks will notice a big change in design and visuals. Lava, Trap-doors, death defying pits of blackness, and an insane amount of monsters. But don\'t worry, there\'s always enough armour, health, and weapons to keep you locked and loaded the entire way through. Darkness, bad lighting, spinechilling sounds, horrifying demons from hell... Happy Halloween!
Everything goes black. You wake up to see that your in a new place. With a cry of frustration, you pick up the surrounding weapons, take a deep breath, and tell them to bring it on The Catwalks is a sequal to The Maze. 1/4 of this maze put's you on a 1x1 grid, with nothing but blackness underneath you. Once you get to the magic door however, things take a slightly less acrobatic turn, and you can then proceed to do the remaining 3/4 of the map killing things. Although slightly more architectual, it still isn't very. But if your too busy killing things, it won't matter much. I have improved it a lot, including the little radio thing on the bottom to show up when people talk to you, and way more spine chilling sounds. And of course, even worse lighting conditions. *WARNING* Contains strobe lights and may not be suitable for people with a high seizure risk!
put together in a long time. At first when I built this scenario for Aliens vs Predator it was quite interesting, now however with a full set of tools and a better rendering platform for this mod, I am pleased to present you with my newest incarnation of my Event Horizon game level scenario for Doom 3.
no big story to tell. The Marine arrives at Delta Labs Level 6 and is going to face the ultimate evil ;) Please read the PDA\'s carefully. They contain vital information on how to complete the Map successfully. Be aware! It\'s tough! Altough there are no difficulty settings at all, this is definately for people who know their skills. Thanks to Raheel for the heads up ;)
requires a type of exotic matter to keep the throat of the hole open. Exotic matter is very difficult to produce, so the supplies are limited. You were sent on a business trip to Prykohn, a small earth-like planet in the constellation of Orion, 650 light-years away from Earth, to buy supplies of exotic matter for SpaceTime Technologies. The Prykohnians are a business-oriented, money-loving society, forcing you to pay for everything. Everything went well until, suddenly, civilians started to disappear. Millions of them. No one knew what was happening. You were taken among them. Most of the planet was destroyed, and its resources exhausted. You wake up in a filthy cell, soon to be terminated. Your memory has been erased, your money and belongings stolen. owever, someone has managed to leave clues to help you escape and discover the terrible truth..." ----------------------------- Ver. 1.1 Change Log: ----------------------------- - Fixed Targ doors problem - A much more clear way to proceed, with more hints - Fixed a few sparklies - More monsters - No more Lost souls attack - You now can exit out of Dreamscape at will - Lots of minor improvements -------------- Remarks: -------------- This mod doesn't focus just on shooting, it's more of an adventure FPS. It is really possible to finish it, in fact quite easily, frankly. Look around, read everything. You can avoid the lost souls attack (find how). Really, it's just a matter of observing and patience. -------- Hints: -------- - Turn lights on if you want to "access" the paintings. (e.g. in the living room sometimes fails, try a few times). - If you turn the antenna back online, then you enter the "Auxiliary Room". Notice the little keyboard in the White Space; the pianola in the "auxiliary office" will give the musical-password for the White Space keyboard.
doom3 without doing any major changes... So, there is now an all new Security Checkpoint; I also removed most of classic secrets and made several new ones. The map looks like a small Mars base invaded by hellish forces. You are dropped there to clean it.
the idea was then made into a comic book and a series of flash animation. Currently, I am trying to recreate it using the Doom 3 engine for nostaligia (and the delight of friends).
(Stephen King) and the Disney attraction "The Haunted Mansion". I love the feeling of those two and the Doom engine fits perfectly for this type of environments.
level best to kill you. The difficulty is steep and at the veteran level, but it is winnable with good planning. There are 5 maps in this mission: hellgate, sargesplan, hellpillars, survival, pul and cyberdeath. These can be played individually as well. -------- Bugs: -------- Sometimes the cyberdemon gets stuck into the guardian (as guardian does not dissappear after dying) and then the cyberdemon doesn't die or when it dies the next level does not launch. (This cyberdemon is classic and is killed with weapons other then the soul cube). The cyberdemons in the last level are non-boss and are easier.
hells rooms map has wider corridors and thicker walls (so monsters don't get stuck). The maps' names are: freaky_room, zombie_attack, zsec_surprise, demons_and_zombies, nightmare, hells_defense_base, twin_guardians, hells_rooms and return_to_tower_of_bable, in case someone wants to play the maps individually instead of a campaign. Have fun, if there are any bugs please [url="mailto:email@example.com"]let me know[/url] ;)
cyberdemon. The challange is steep but it can be done with planning. These are simple boxy rooms, no fancy patch meshes or scripts used. I have lots to learn. I have used the Shambler monster made by Henk Bernhardt (Obi-Wan) and full credits to him for this amazing monster. I have also used the classic cyberdemon mode by Brian Wiener and full credits to him for getting old classic boss back. There are total of 9 rooms/maps. I have used vis portals in the large map but is still has low frame rates. some maps I had to use the caulk box to stop the leaks as I couldn't fix the leak. Some use of childish textures (lava and hells bloody textures) for sky and ceiling / floor. I am really looking forward to feedback as I want to get better at this and make maps in the likes of [file="37305"]t-lab,[/file] [file="31823"]sigma core[/file] etc.
No Gameplay Time: 10 mins. (at least)
battle that everyone who played old-school Doom should remember. :)
Swarm is back to the Swarm been pissed at you and you only, so smoke them all!!
your eyes just before darkness takes you and you fall unconscious. This is where you take over in the middle of the destruction of Prison Obsidian, your only chance is escape, can you make it through the hordes of flesh eating demons.
lighting. It is also longer with blood trails, dead bodies, monsters, and an actual end. The level is still short though, so please don\'t complain about that. This is the last time I will update and submit this map (you may rejoice). Please leave constructive comments so that I can start making more professional looking maps.
be cleared of enemys before you can progress farther into the level to complete your objective.
results were astonishing. Yes there are some slight issues: - How to optimize this ? - There is a slight white line at the horizon but this is due to the fact that I wasn\'t to precise when making this. This was just a test. In a production environment I\'ld stick the layers so close to each other that these artefacts will not show up. Now they are kind of apart. - If you walk totally up to the edge of the dome you can see that it\'s not a generated skytexture but actually just moving layers of flat textures. But because the dome is so big, that shouldn\'t happen at all. And poses no problem. This can be tweaked *lots* more. I want to make an extra layer at the horizon which will make it so the clouds seem to stretch into the horizon You should see this in action, it looks lovely as the layers of clouds drift past eachother. More info and the discussion about this: http://www.doom3world.org/phpbb2/viewtopic.php?t=8964 ---- NB: This is not a playable map; it just demonstrates a technique to implement a skydome in a map instead of a skybox.
to the nature of the editor if i included a texture from your map or model etc... without knowing please notify me so i can modify the credits...
editor kept crashing when i used visportals so i finally downloaded Radiant yesterday and fixed them and added a few new fixes last night.. Installation: copy all the files to 'basemaps' At console type 'map learning'.
an exit so after you defeat the non boss cyberdemon, you are done.
final key for the teleporters on mars.... but something has happened down there, something is lurking in the shadows. Play a unique SP experience being able to choose which path you take, making each time you play a refreshing experience. All the caves were modeled in 3dsmax using the vertex blend technique.
Z-Sec WILL attack you if you shoot him though. Again the ammunition is automated so you just have to worry about droppin' the nastys. The map ends when the Swarm stops or the Z-Sec dies (or you die!). Good luck!
Armor. I hope you enjoy it![/quote]
Nightmare Email - Sasha_Shaman AT mail DOT ru Compile Machine - Pentium 2.6 Ghz HT Compile Time - 6 min. Build Time - 4 weeks Tools Used - DOOM3Editor Thanks - Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3 Installation - Copy this pak.4 file to your_doom3\\base\\ Start Doom 3 and bring down the console. Name - map Sh3 - and Go. Good Luck![/quote]
storyline. I learned a lot in the process and I'm ready to start my second map! - Eric Stenborg [/quote] A great singelplayer map alot of detail ! -Loky
quality of the retail Doom 3 SP maps. It has it all, atmosphere from lighting and noise, bursts of music, unexpected monsters and most of all...it's [b]big[/b]. When I first started it I didn't expect much to be quite honest, I thought "oh it's going to be one of those maps that should have remained on the designers PC as their tests, not public releases" so when I saw a monster dive through a door, music start with the lights powering up and monsters where I thought I had killed them...I was 'pleasantly' surprised! The lighting in this map is done exactly how Doom 3 expects it, not much of it, and when there is light, it's faulty: when a light is faulty, there is sound to accompany it - an oft overlooked part of map making. In fact you'd be hard pressed to find something that doesn't have an appropriate sound attached or the right type of lighting to suite it! Overall detail is there - and most importantly, it's constant, you're always in a place that has detail, no-where is boring and lacking in detail; it feels like the UAC, it sounds like the UAC and I'm sure if we had smell-o-vision it would smell like the UAC too! I'm sure this map has its faults...but to be honest I missed them, or refused to see them due to my awe of the map; I honestly felt like I was playing Doom 3 all over again as I got to glimpse UAC systems running and hell being born - simply stunning. [i]Reviewed by: WadeV1589[/i] [b]N.B: The bat files mentioned aren't included, this was a slip-up by yours truly...however the bat files were incorrect anyhow and didn't launch the map! To load the map use map game/samuel/kaiser_1d3 [/b]
2" The first room is very simple with a guy talking in the corner who wants you to "get the plasma inducer"...so I'm guessing you ignore him. So then you set off to kill the monsters! Doing this involves running through various darkly lit rooms and corridors that feel UAC style - as we all know that for some reason the UAC love their dark corridors! Unfortunately this has errors...namely monsters stuck in the floor, something that really should be checked for, I don't see how you can miss monsters who aren't moving and the console saying "WARNING: monster_demon_imp: body stuck"! All in all, it's a monster killing SP map without very much detail. If you enjoy running around basic rooms to kill lots and lots and LOTS of monsters, you'll like this, if you want an SP mission, this is not for you. [i]Reviewed by: WadeV1589[/i]
original Doom map. Go get it for more SP action on you hard drive!
Trapanddeath2d Stage 6 Enterance Temple of Hell Final Stage 7: Death Match Via Cyberdemon in Stadium
Protect the guys, for our salvation. Protect the guys, for all of humanity.... Good Luck..
Thanks go to everyone that helped me test it so far Enforcer,Plissken,Hammer,Lavaboy,Novacain,Lavagirl and special thanks to Enforcer for the ideas. :) There no real story to the map,find the pdas get through the map and kill the bad guys.
issues; its architecture is also very square but hopefully quite varied. Besides, lighting is well executed. Audio ambience. Yes, it has one and of a very peculiar kind; crazy, incomprehensible would be good qualifiers for it. But this will probably be ze thing that will sustain your interest in this map too because you will want to know what does it mean. Unfortunately, I can\'t help further here as I was unable to reach its epilog :/ There is undoubtedly creativity in this map but yet it doesn\'t seem to have any direction. -Bluehair
a level in upcoming MOD/Expansion called 'DooM 3; Hell Awaits'. This map is ßeta quality and in no way will resemble the end product.[/quote]
some Zombie ass, you can do that right here. The map is a little \"arena\" like setting with dense fog and little light. You spawn next to a gattlingun and loads of ammo. And after a few seconds loads, of zombies come sneeking towards you. Technicaly the map is nothing special, the lighing at the spawnpoint is lovelessly placed, and there isnt realy much detail in the map. But it deliveres what it promisses, alot of zombies to take down one after the other with the gattlinggun or the mashinegun. All in all I have to say its worh the download for those 5 minutes of fun in between. If you dont load this map with too high expectations, you wont be disapointed. No I have to go back to kick more Zombie ass. -FliX
level in upcoming MOD/Expansion called 'DooM 3: Hell Awaits'. This map is Alpha quality and in no way will resembles the end product, I just couldn't wait! :)"
a little short, but is interesting!
and screw all the monsters up :) and get out there danger zone or u\'ll die!
the retail release. The screenshots below may remind you something anyway. You won't find any weapon within, and despite the readme claims that you can use your fists to fight the two monsters, I have been unable to use them. You will enjoy this map only if you are curious; otherwise, you will find it totally useless. -Bluehair
scripting and monsterplacement is prety good, and you will get your time of enjoyment out of the map. -FliX
should mark the first original complete map released for DOOM 3 Single Player.
computers play the ID logo opening, and there is a small second level. That was a un-bias review of the map. Now I'll look at the Pros and Cons. We'll look at the cons first, because I like to leave on a positive note. **This map has the worst FPS I have ever seen. I have a medium tear graphics card, and I can run the game well at medium quality. I set it on the lowest possible settings, and I got, on average, 0.75-0.5 FPS. That's right, less than 1 Frame Per Second. Low end systems or anyone that cannot play the game well on high are not reccomended to play this. I believe that this is due to the fact that every room has 5-20 havoc objects that move every time an alien teleports in. The level would have been much more fun if it wasn't like looking at a bunch of shapshots from a photo album. *There wasn't enough ammo. Pros: *If it worked on my computer, I would imagine that this would be one of the most fun maps to play. The level did create a good atmosphere for a futureistic home, minus the ever abundant zombies. *Being able to turn off everything, including music, was fun and the extra bonus level was funny. Good for anyone with overclocked, uber high quality, uber powerful systems.
some fun. It's a small room with no gravity, as you've probably figured it out by the name. You start on a high platform with a strange friend on your side, who has a nice shotgun for you at his feet. :D After the zombie on the ground kicks some barrels, there will be no gravity, so you can jump and roam on the air freely (well.... not so freely because of those bugging zombies ;)). As the author says in the readme, you'll have a little surprise when you kill the last respawn of one of the enemies. If you want to have some fun, definately go for this. - Reviewed by N3CR0
had to offer. When it finally loaded, a tip came up, debriefing you on your mission, which I liked. Throughout the level, you had to use what was given to you or you would die or run out of ammo, making you use most of the weapons, where as in other maps, the weapons are often extra and uneeded. I enjoyed this map, and found that it ran with minimal lag on my system, which is a lot to say for a developer map. The only beef is that, well, I don\'t think I have one. It was a well rounded map, and even had Super Turbo Turkey Puncher! I highly reccomend a download.
die! A fun map to play when you've conquered Doom 3 singleplayer!
some of the rooms really brought back memories. This is where my positive remarks end. On the negitive, the lighting was really uneven. There were no places with 0 lighting, and often, I found myself overwhelmed with the lighting. The framerate was very low, even with my mid-tear graphics card. There was no music, and tthere were no opening doors. There were a few holes and transparent walls. THere is no way to \"end\" the map, as the exit is not usable. The choice of textures were not the best, but this is a beta, and the author says that he will improve on it. By the way, this is single player. to access, hold ctrl+alt+~ and type \"map e1m1\" into the console, without the quotes. ~Lt_Commander