Doom III

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656 downloads

Uploaded:04-17-2011

UAC Station Locked Screensaver v4.01

uac_station_locked_screensaver_installer.exe | 24.51 MB

background static and toggle-able scan-lines.

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2604 downloads

Uploaded:04-21-2009

UAC station locked Screensaver

uac_station_locked_screensaver_2.6.zip | 8.41 MB

Static / Devil Star transparency / Fade occurrence can be changed in settings - Fits all Resolutions (4:3, 16:9, 16:10) //Install notes Contains installer executable - Contins Flash 10 active X component - Writes files to "%windir%" and "%windir%/System32/Macromed" //Known bugs Windows 7 is NOT fully supported. - there have been reports that the screensaver interferes with audio playback. I believe this is a flash/Instant Storm issue. //Verion History 2.6 [condensed update] - Cleaned up internal code - Added transparency options - Reduced file size - Reduced number and size of textures 2.2 - Fixed Vista not detecting flash glitch 2.1 - Fixed sizing issues bellow 1024*789 resolutions - Fixed static position issue on large resolutions above 1440*900 //Permissions - You can email me for the source files if you want them at Yuuki_Minoru@live.com.au //By Yuuki_Minoru - Yuuki Studios Anim. Dept. All Graphical and coding components made by Yuuki_Minoru Flash 10 - Adobe Software. Credit to ID software for DooM 3.

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6138 downloads

Uploaded:02-08-2006

Logitech Gamepad DOOM 3 Profile

doom_3wgp.zip | 51.24 KB

trying to tighten up the directional controls, but otherwise it works pretty good. The button layout is just my own preferences, so set the keys however you like. I've included almost all of the keys as settable commands, and included quite a few of the cheats as well.

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2471 downloads

Uploaded:05-09-2006

DOOM 3 Screen Saver

doom3_screensaver.zip | 12.38 MB

only smooth but also very varied. Besides, it has a built-in random feature which means that every time you run it, you see different screenshots; and as you can guess looking at the file size, there are a lot of them! I think this is the first ever released screen saver for D3 and it is great: what more to ask? -Bluehair

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275 downloads

Uploaded:11-04-2008

UAC Station Locked Screensaver - Ultimate Edition For Mac

uac_station_locked_screensaver_for_mac.zip | 6.07 MB

your computer! Once installed, UAC Station Locked Screensaver - Ultimate Edition (OS-X) will display the "Station Locked" screen as seen on the UAC terminals throughout Doom III in Screensaver format for your home enjoyment. For your convenience, Yuuki_Minoru has developed this application so that the Devil Star and static can be disabled in settings page. If you are looking for the Windows version, you will need to look [file="92280"]- here -[/file] [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 Refer to the readme for more information.

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1052 downloads

Uploaded:07-24-2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition2.2.zip | 8.4 MB

Edition (v2.2) will display the "Station Locked" screen as seen on the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]What was fixed in this version?[/b] Fixed Vista not detecting flash glitch Refer to the readme for more information.

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254 downloads

Uploaded:03-06-2008

Platinum Arts Sandbox | MultiPlatform (Beta v2.1)

platinumartssandbox2.1betamultiplatform.zip | 73.46 MB

[url="http://www.kids.platinumarts.net/"]Platinum Arts Sandbox[/url] is a game design tool that allows users to quickly and easily create their own worlds, even cooperatively. Through the program kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. In addition it now features cart mode where players can create their own race courses and drive on it with an ogre riding his hovercart! Also, it now features updated particle menus where players can easily create their own particle effects. Platinum Arts Sandbox is a great world/level creation tool for all levels of developers and ages! It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. [b]Some of the new features in this version include:[/b] New eye candy map Village and lots of updates to other maps New md5 Player Model Robochimp! New fish model and improvements to old models Heavily updated source, now with rewritten physics PVS system (enables sandbox to work better on older computers) with an updated map format Many bugfixes Refer to the readme for more information.

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137 downloads

Uploaded:06-30-2007

Color Textures

color_textures.zip | 440.8 KB

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568 downloads

Uploaded:05-27-2007

D3 Vista Icon

doom3vistaicon.zip | 316.92 KB

on... [b]jvidziunas[/b] was a little bored, so he created a quick 256x256 Vista icon that he made in about 5 mins. This is not a perfect reproduction of the smaller 48x48 one, but the text and logo are pretty good, and something different. [b]Developer's Note:[/b] [i]While I haven't yet verified this, I believe that there's a 48x48 XP icon included in the file. No guarantees as to whether or not it will work, but you're welcome to try if you like the new look.[/i] Refer to the readme for installation instructions.

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153 downloads

Uploaded:02-19-2006

Machinima: Winter Tale

vinter.zip | 3.94 MB

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2279 downloads

Uploaded:11-10-2005

iDOOM

idoom.zip | 2.1 MB

iPod-versions that can run iPodlinux. The screenshots show iDoom on iPod 2G, iPod mini and iPod nano respectively. ------------- Features: ------------- - Scaled to your iPod's native resulution. - Full color version (256 colors as in original Doom) - Nicely dithered graphics for grayscale iPod - 10-20 FPS - Ability to use different WAD-files - Configurable controls via config-file ----------------- In the future: ----------------- The development of iDoom will continue and progress will be inversly proportional to how tough our university classes are. This is an unofficial what-we-want-to-add-or-improve list (in no specific order): - Wider support for WAD-files - Controls for changing weapon - Ability to load saved games - Sound - Using the coprocessor to speed things up - Generally increase the frame rate

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49 downloads

Uploaded:08-18-2009

The Dark Passage Textures

textures_tdp.rar | 14.9 MB

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199 downloads

Uploaded:10-07-2008

Doom 3 mp_vchat Fix

d3_mp_vchat_fix.zip | 189.11 KB

the person / people you're playing against, right? :) Because the MultiPlayer voice commands never worked fully, even with the latest patch, nedd3h felt the need to come up with a suitable fix! This pack is that suitable fix... [b]Some of the features of this download include:[/b] Works with Resurrection of Evil and most mods Servers do not have to have the files for them to work Will not conflict with Punkbuster Doom III MultiPlayer has the ability to play audio chat lines in-game for purposes of taunting, congratulating, or for team-specific requests and instructions. In order to utilize this function, keys must be bound to them in the console. It is important to note that the Doom 3 mp_vchat Fix requires activating in order to work and bind these keys; to do this, you will need to type: [b][i]exec mp_vchat[/i][/b] into the console. [list] [b]An example of what you will get is:[/b] [*]Keypad Insert = = [i]"Great game"[/i] [*]Keypad Asterisk = = [i]"Hack"[/i] [*]Keypad Del = = [i]"That sucked"[/i] [*]Keypad Slash = = [i]"Die already"[/i] [/list] Refer to the readme for more information, and happy taunting! :)

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1234 downloads

Uploaded:07-09-2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition.zip | 8.13 MB

the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]Some of the changes in this version include:[/b] Fixed sizing issues bellow 1024*789 resolutions Fixed static position issue on large resolutions above 1440*900 Refer to the readme for more information.

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1241 downloads

Uploaded:03-06-2008

Platinum Arts Sandbox | Windows

platinumartssandbox2.1beta.exe | 65.77 MB

worlds, even cooperatively. Through the program kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. In addition it now features cart mode where players can create their own race courses and drive on it with an ogre riding his hovercart! Also, it now features updated particle menus where players can easily create their own particle effects. Platinum Arts Sandbox is a great world/level creation tool for all levels of developers and ages! It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. [b]Some of the new features in this version include:[/b] New eye candy map Village and lots of updates to other maps New md5 Player Model Robochimp! New fish model and improvements to old models Heavily updated source, now with rewritten physics PVS system (enables sandbox to work better on older computers) with an updated map format Many bugfixes Refer to the readme for more information.

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113 downloads

Uploaded:02-02-2008

Platinum Arts Sandbox | MultiPlatform

platinumartssandboxbeta2.zip | 45.67 MB

kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. This release has many new features over all of the previous version; It has been updated far beyond the 1.2 version in so many ways. [b]Here are the key improvements featured in this version:[/b] Driveable Carts via kartmode complete with a hovercart model New ogre model for 3rd person mode (press 9 to use it!) Codebase significantly updated including md5 support! New menu (still very much WIP, but features lots of cool stuff!!) Many New Maps: Floating Island Castle, House, ParticleShowcase (shows off all the cool particle effects!!), an updated tutorial map and a race track for kartmode! Lots of code cleanup thanks to the hard work of Hirato!! New higher quality texture set including lava! Moving platforms and elevators (featured in the castle map) Refer to the readme for more information.

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475 downloads

Uploaded:02-02-2008

Platinum Arts Sandbox | Windows

platinumartssandboxbeta2.exe | 37.06 MB

kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. This release has many new features over all of the previous version; It has been updated far beyond the 1.2 version in so many ways. [b]Here are the key improvements featured in this version:[/b] Driveable Carts via kartmode complete with a hovercart model New ogre model for 3rd person mode (press 9 to use it!) Codebase significantly updated including md5 support! New menu (still very much WIP, but features lots of cool stuff!!) Many New Maps: Floating Island Castle, House, ParticleShowcase (shows off all the cool particle effects!!), an updated tutorial map and a race track for kartmode! Lots of code cleanup thanks to the hard work of Hirato!! New higher quality texture set including lava! Moving platforms and elevators (featured in the castle map) Refer to the readme for more information.

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89 downloads

Uploaded:12-30-2007

Hell Over Here Part3 - Teaser Trailer

hell_trailer.zip | 6.39 MB

There doesn't seem to be a whole lot of maps being developed, and I am by no means complaining, there is nothing wrong with mods and modifications, but I am a true-blue single-player nut, so I look forward to this release with anticipation! For those of you just tuning in, and have enjoyed this video, then you will definitely want to download and try your skilz at [file="79395"]Hell Over Here[/file] and [file="79840"]Hell Over Here (Part 2)[/file], you won't be sorry! The best part about maps that run in succession, is the story and plotlines, and with the Hell Over Here franchise, this is no different...The story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you're the top dog, or maybe it's because you're on somebodies naughty list, you're the one that is sent to investigate... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival! ...And this is where part 3 begins...

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736 downloads

Uploaded:05-09-2006

DoomSaver

doomsaver.zip | 818.47 KB

to for well over a decade. Bored with 3D fish and wavy lines while your computer isnt doing anything? Give freely moving Imps, Pinky Demons and Lost Souls a try! Currently it is only for Windows, but if there is enough demand for a Mac or even Linux version i\'ll look into porting it over somehow.

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494 downloads

Uploaded:03-07-2006

Moth's Prefab Collection

moth_prefabs.rar | 2 MB

impossible to get an idea of how they were constructed because the grid is just full of too many lines (especially side and front views). The solution was to strip the component pieces out so they could be viewed without this 'pollution'. I spent many hours going through the id maps and isolating machinery and scenery. All have been dragged to the 'Z point' for maximum ease when mapping. In-Editor Screenshots have also been included to save even more time. In addition, I've made a few of my own and thrown them in as a gift :-) This originally started out as a personal time-saving measure, but the whole thing generated a huge amount of interest that completely exceeded my expectations. It is for this reason that I decided to go back and do things properly :-) To use those prefabs, load up DOOMEdit and select "Load Prefab" from the "Edit" menu.

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668 downloads

Uploaded:03-07-2006

Mapper's Survival Kit

thematrixertexturepacks.zip | 91.12 MB

the cake, most of them are seamless i.e. tileable. If you use these textures in a project, the author would highly appreciate a mention in the credits.

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405 downloads

Uploaded:03-07-2006

Mobius Prefab Pack

mobiusconstruct_aka_voldemoret_prefabs.rar | 8 MB

several alternative health and explodable objects. For the larger exploding objects you will need to make a collision brush and make it a func_static and assign that brush as the models clipmodel. All entries will be placed under a new menu in your right click options labeld exhale1 (after the last map I worked on). - a light folder Just a few light ideas I played with that you might have some use for. - a texture folder Some of these are necessary for some of the prefabs to look proper. - a materials folder This has a few example of scrolling textures for the conveyor systems and jump pads; they aren't entirely necassary but it wont look right until you replace them with your own scrolling texture (you can use mine as a base to see how). - a prefab folder Included are all the prefabs I've ever made. This includes several classes: -- the cheesy ones I first made when I started mapping for the first time -- more advanced ones like jumpads conveyors candelebras etc some have place holder textures (not many) like the keg until I had chosen a more appropriate texture -- some are examples from some of my tutorials at doom3world.org (under level editing---tutorial listings look in the replies, you will see a bunch by my name there Voldemort); these include: target_setinflunce, scriptless rotating doors, func_phantomobjects etc..... -- the more recent ones include clip brushes to reduce system strain

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90 downloads

Uploaded:03-07-2006

Last Man Standing Coop Featured in 2005 Moddb Award Show

lmsmoddbawardshow06.mp3 | 3.34 MB

voting and included all 3,600+ mods listed at moddb. For more information about the results you can go here: http://features.moddb.com/218/Mods-of-2005/ Take care. -calimer http://doom3coop.com

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17 downloads

Uploaded:03-07-2006

Gamers United Radio Show #17

gsrgu1112006.mp3 | 75.19 MB

distribution program [url="http://vapour-online.com"]Vapour Online[/url] and [url="http://mods.moddb.com/5091"]the Half-Life 2 Mod Nightfall.[/url] As a note the first 5 or so minutes are missing due to a problem in recording. The rest of the show is intact. You can read more about us at http://gamesurgeradio.net Take care and thank you for your time. -calimer http://lms.d3files.com

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33 downloads

Uploaded:03-07-2006

Gamers United Radio Show #16

gsrgamersunited16.mp3 | 110.71 MB

different mod and game related projects. It is hosted by Bluewolf72 and features Chris and me, calimer from the Doom 3 Coop Modification Last Man Standing Coop located at http://lms.d3files.com For more information you can go to http://gamesurgeradio.net Show #16 featured tech news, mod news, and interviews with the Halflife 2 Mod GoldenEye Source, the Battlefield 2 mod Nation at War, and the Halflife 2 Mod Front Line Force 2. -calimer http://lms.d3files.com

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77 downloads

Uploaded:03-07-2006

EGLN Makes Its Show #01

egln_makes_its_show_02012k6.mp3 | 110.08 MB

[url="http://www.egln.net/"]EGLN.net[/url] and can no longer use the Gamers United name due to some copyright conflicts, so we don't have a name yet. Our first show aired on Feb 1st at 10pm EST, and all shows will be at that time on a Wednesday. For our first show the main part featured an interview with Vince Desi, who created the games Postal and Postal 2 and is working on the upcoming Postal movie. After that we did some game news. Take care. -calimer http://lms.d3files.com

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1231 downloads

Uploaded:03-02-2006

Welcome to Hell

sp_welcome_to_hell_mov.zip | 24.98 MB

can see in this teaser: framerate... I decided to go for a release anyway... hope you can overlook these problems ;) have fun! Summary:       Video compression: DivX 6       Image resolution: 640x360       Length: 1\'30\"       Audio: Yes       Quality: 5/5

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278 downloads

Uploaded:02-19-2006

AbiVideo 2006 (kick ass Finnish College video featuring LMS)

abivideo06.zip | 252.31 MB

packed full of action and comedy! As a note it does contain some swearing and mild action. This video was created for a school project in part by Mixa, who is one of the Last Man Standing Coop Beta testers. It is in Finnish but features English subtitles. I hope you enjoy the movie as much as I did, and be on a lookout for the LMS easter egg! Visit irc.IRCNET.net #abivideo06 to give feedback to the creators! Be sure to download this movie, it has lots of exciting action and even features a chase scene! Take care. -calimer http://doom3coop.com IRC NOTE: If you are having trouble connecting to irc.IRCNET.net go in and manually make sure that your IRC program is trying to connect to irc.IRCNET.net as opposed to other servers that are a part of its network.

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45382 downloads

Uploaded:11-10-2005

Duck DOOM

duck_doom_deluxe.zip | 6.37 MB

in November 2004. Really, it's a stupid game, one that's sure to get old fast. But if this is your first time playing, more than likely, Duck Doom will be the most satisfying and unwittingly humourous retro gaming throwback you'll download this week. Yeah, so, enjoy. ----------------- What's new: ----------------- - The BFG-9000 - Two difficulty levels, Feathery and Fowl - New sky graphics settings - Introduction and ending sequences - Remixed music - Higher sound quality - New particle effects for some weapons - Minor gameplay tweaks - Hidden "Easter eggs" - And some little improvements like: -- Quit to Menu option -- Sound and message when you earn a new gun -- New top score encryption method

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204 downloads

Uploaded:11-10-2005

Duck DOOM

duckdoom.1.3.zip | 2.42 MB

game is prety well done, and fun to play for a while, just like most games of this style. The graphics are convincing seeing as the game is supposed to feel old. Sound is fun too. Summary: Well if you still think back to the good old Atari days or even use your C64 every now and then, this mini game is definately for YOU! If you think a game needs to have uber graphics to be good, go play Doom3! Suggestions: Obviously the rest of the weapons arsenal would be cool!

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