Elite Force

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210142 downloads

Uploaded:03-18-2005

DDS Converter

dds_converter_v21.exe | 1.16 MB

formats). This newer version is indeed a huge step-up from the previous v1.2. It has a lot more features and is much more easier to use. It is also a lot faster than the earlier version. The only thing that slightly bugged me a bit is that after converting a file, you either had to Close the program or Restart, which is a little weird but still not a huge hindrance to using the program (I'm really just a nitpicking here, ignore me :p). You can even use this program for other games (or programs) that need DDS files (like recently released Doom3)! Check the readme out for a little more insight into some options that come with the program. I'd say this is a definite download for anyone who needs to work with DDS files.

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110510 downloads

Uploaded:01-14-2002

PakScape V. 0.11

pakscape-011.zip | 105.63 KB

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44914 downloads

Uploaded:11-20-2005

Q3E Minimizer

q3e_minimizer_151.zip | 440.32 KB

v1.51=- -Bug Fixes *Fixed a bug where if you closed a game, then opened it again, you'd get an error message saying that the maximize hotkey had already been registered. (Not actually bad, but started to annoy the heck out of me ;P ) *Fixed a bug where trying to swap the hotkeys (or make both fields the same set of hotkeys) when a game was active wouldn't work, and would cause invalid hotkey entries. *Fixed a bug where if the game was minimized through the 'Minimize if game loses focus' checkbox, the active window would keep switching to the desktop every few seconds. (Very very annoying :P ) *Fixed an error where if the DSM was used in conjunction with the 'Minimize if game loses focus' checkbox, the resolution wouldn't change. *Fixed a small glitch where there was a delay in the hotkeys working if new ones were set while a game was active. *Fixed a few loose odds and ends around the menus and added a few more error checking functions. NB: I also discovered what I'm pretty sure is the main cause for the ATi Card dark gamma issue. See the addendum in the trouble-shooting section below.

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75842 downloads

Uploaded:01-13-2002

Elite Force Patch 1.2

eliteforcepatch1_2.exe | 19.68 MB

present to prevent server crash. It also inlclude Jeri Ryan sounds and some new models worth the download. :)

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81398 downloads

Uploaded:10-09-2003

Elite Force 2 Patch

ef2_patch1.1.exe | 24.75 MB

machine names and .cfg files that contain non-US characters. The sniper rifle now reloads automatically in all game modes. It no longer waits for the player to let go of the fire button. The point of view for demo recording will now follow the direction in which the player is looking. Saved games issues with long computer names fixed. Long saved game names are also now supported. The Ultridium Explosive damage has been increased. You may find that some saved games no longer load as expected. We've tried to minimize the impact, but we do not recommend that you load in saves from before the patch. [b]MultiMatch[/b]Jumping physics can be adjusted by setting "sv_crouchJumpVelocity" and "sv_jumpvelocity" to new values. Setting these variables to 0 and 270 respectively will closely mimic the jumping physics found in Star Trek: Elite Force. Scores in MultiMatch Capture the Flag matches now only exist to show successful flag capture and flag recovery. Each time a team captures the other team’s flag they score 100 points. Frags do not count towards winning or losing a match. Dedicated servers no longer require a CD in the drive. When playing a Disintegration match in MultiMatch, the reload delay for the sniper rifle is now shorter. GameSpy and All-Seeing-Eye support have been fixed and now display player lists and players in game. Players can no longer hear taunts originating more than 20 feet away in MultiMatch matches. A shell toggle for strafe jumping has been added to the Advanced portion of the Start Server menu in MultiMatch. The default is on. This can also be turned on/off via the cvar command "sv_strafeJumpingAllowed." The HUlagometer in MultiMatch has been moved to an area not covered by the HUD. The lagometer is displayed by entering the cvar command "cg_lagometer." The outline of the chat box over the player’s head is now translucent in MultiMatch. Hitting REFRESH on the server list on the MultiMatch menu will now refresh the list while maintaining the current sorting selection. Death will no longer break chat in MultiMatch. The player can now chat until he or she respawns if already typing. Issues with delayed flag capture messages by the game announcer have been resolved. Teams are no longer auto-mixed on map restart in MultiMatch. MultiMatch vote messages have been made more noticeable. "getstatus" and "getinfo xxx" spam console issues in MultiMatch have been resolved. The game will now only switch to better weapons in MultiMatch. When the cvar command "r_displayrefresh" is changed, it will not return to default settings when player quits game. Text chatting in-between Capture the Flag rounds in MultiMatch has been added to the score screen. Issues which had been causing server crashes during capture the flag and other team games in MultiMatch have been resolved. When reviewing server settings in MultiMatch, the detail tab will now show the currently selected game modifier. MultiMatch autobalancing issues have been resolved. The visual graphic indicating that you have the flag in MultiMatch Capture the Flag matches has been enhanced. Bot models will now show up correctly if they are added to the scripts directory and use the extension ‘.bot’. FOV settings in MultiMatch will not change on map restarts if set via the cvar command "userFOV." The simple "FOV" command is used by the system, but should not be adjusted by the player. Weapon reload times can be eliminated in MultiMatch via the cvar command "mp_skipWeaponReloads." Setting this to "1" will eliminate all weapon reload delays. Taunt frequency in MultiMatch has been reduced to 4 seconds. A cvar command called "mp_minTauntTime" has been added and set at a default of 4 seconds. Chat issues during map cycle in MultiMatch have been resolved. The server will now inform the player if they vote to switch to a map that doesn’t exist on the server. The player will be given the option to change their vote, and the vote will only count if the player votes for a map that exists on the server. If a client does not have custom skins that are being used on a server, the custom skins will be displayed as Munro instead. A cvar command called "cg_viewWeaponBob" has been added to disable weapon bob in MultiMatch. It is on by default. Note: weapon bob when strafing has been eliminated permanently and cannot be turned on/off. The sniper rifle will no longer automatically zoom out after the player shoots. The player is now able to turn head bob/sway when strafing on/off in MultiMatch. This is done via a cvar command called "cg_viewStrafeTilt." To turn off the bob, set this to 0. The default is 1. The player cannot see version 1.01 games online when running version 1.1. [b]Fan Maps[/b] Four (4) fan-created maps have been included with this patch. Details regarding these maps are listed below.Map Name: CTF_Tartirus (ctf_tartirus) Game Types: Holomatch, CTF, Bomb Diffusion Modifiers Not Supported: Control Points Max Number of Players Recommended: 16-20 Map Created By: !AAH!Clan - James (Nukem) Cook (mapping) - Jay (Wise Washu) Davies (Scripting) - Jonathon (Mr T) Map Compile and Jack (Fox) Cartwight (Testing, Feedback and Map assistance) Map Name: Romulan Playground (ctf_vor2) Game Types Supported: Holomatch, CTF Modifiers Not Supported: Specialties, One Flag Max Number of Players Recommended: 16-20 Map Created By: Darren "Vorax" Pye Map Name: Exigent (hm_ctf_exigent) Game Types Supported: Holomatch, Team Holomatch, CTF Modifiers Not Supported: Specialties, One Flag Max Number of Players Recommended: 16-20 Map Created By: Darren "Vorax" Pye Map Name: Delta Station 2 (dm_ctf_voy1) Game Types Supported: Holomatch, Team Holomatch, CTF Modifiers Not Supported: Specialties, Control Points Max Number of Players Recommended: 16-20 Map Created By: Adam 'Senn' Bellefeuil & Matthew 'Melon' BealWell that's it, why aren't you downloading yet? ;)

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44002 downloads

Uploaded:05-16-2004

GTKRadiant

gtkradiantsetup140raven.exe | 65.17 MB

NOT work with EF2! EF2 users should stick to UberRadiant) If you have other Raven games (JK2, JK:JA, SoF2) then this build is also compatible with those games. GTKRadiant site: http://www.qeradiant.com/ [b]Note:[/b] With this version comes Q3Map2 version [b]2.5.11[/b], later builds of Q3Map2 can be downloaded from http://www.shaderlab.com/

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11833 downloads

Uploaded:05-04-2003

.DDS To .TGA Convertor

ddsconv.zip | 367.98 KB

etc. Converting .tga back to .dds is more complicated, however, and I am not entirely clear on it myself. However, I asked gameRevolt to clear it up for me, and as soon as I know, i\'ll make a comment. Until then, gentlemen, start your modding! ;)

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15370 downloads

Uploaded:08-07-2003

DDS Converter

ddscv_1_20.zip | 630.24 KB

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6856 downloads

Uploaded:07-19-2002

SG4Real

sg4real2.zip | 16.47 MB

really is an amazing improvement! This map also has a Goa'uld war ship (the Ha'tak ) and the beginnings of a planet, with a temple on it. It also has a set of star gates (between the SGC and Ha'tak), and transporter rings on the planet and in the Ha'tak. There an a couple of textures missing, but dont bagger WADEV1589 about them (he knows!) The only hint I'm giving iis this: If you see a person inside the shuttle bay and your in the "control room" fire at the middle button (next to the window) and watch what happens! One last thing, do not let the size put you off, it is one of the best maps around! Here's some extra screen shots for you! [I]The SGC: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-1.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-6.jpg[/IMG] The Ha'tak: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-2.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-3.jpg[/IMG] The Temple: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-4.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-5.jpg[/IMG]

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786036 downloads

Uploaded:01-13-2002

Elite Force Demo

stv_eliteforcedemo.exe | 115.2 MB

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350 downloads

Uploaded:08-07-2008

RPG Enterprise E Single Map Source Files

ef2_rpg_enterprisesinglemapsource.zip | 1.44 MB

to be the first large scale Roleplaying map for EF2, showcasing an excellent recreation of Ritual Entertainment's version of the Sovereign Class vessel. Contained within this download, are the source files for that very RPG map. Each deck comes in a separate map file for your enjoyment, the author notes that the full version of the map is not included since not only does no stable version exist; but he also plans to continue work on the map. Good news I think. See the readme for further information. ~AdmiralHocking

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58149 downloads

Uploaded:12-01-2003

Rcon Unlimited

rconunlimitedv1.zip | 2.25 MB

can send commands to the server. Also Phenix added some handy buttons of the most used commands. Now you can ban someone by clicking on his name and click BAN. Same with kick. This is now my favority Rcon programme. [b]NOTE:[/b] This works on both EF and EF2 servers. (and other Quake 3 engine games)

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661 downloads

Uploaded:09-30-2002

EF Config Script

efconfigphotonscript.zip | 1.25 KB

Quit -Uncluttered Screenshots -Show FPS -Easier Trench Jump -Easy Colored Name

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13796 downloads

Uploaded:09-03-2007

RPG-X

ubergames_rpgx2_setup.exe | 106.83 MB

Voyager Elite Force to date. It features significant revamps, not just to the features that were in RPG-X v1.1, but also a lot more has been done to EF's core as well. Some noteworthy features include: [list] [*]A completely re-written player model loader [*]A new set of player models, now radically modified [*]Far more advanced player animations, now with full body dynamics [*]A full emote system to allow much more interactive scenes [*]A facial animation system based off of EF SP [*]Customisable ranks that appear on player models [*]Server customisable classes [*]Star Trek Voyager style transportation sequence [*]Heavily reworked menu system, making interacting with the mod MUCH easier [*]A few more revamped weapons [*]A much more enhanced third person view mode [*]A turbolift system for maps [*]Added special effects like explosions and steam [*]Added German and Dutch language support [/list] A HUGE thanks should go to James Monroe and Kenn Hoekstra of Ravensoft. Had they not helped us by providing EF's original model files and the MDR compiler, a lot of this would not have been possible. It's been a pretty crazy two years. A lot of work has gone into this thing. Several thousand lines of new code, a completely new set of models, revamping the older maps to use the new entities, and beta testing the living heck of it just to name a few. We hope our hard work has paid off and that you will enjoy playing the new RPG-X mod. We're expecting to continue developing and releasing content like newer player models and more maps, so stay tuned! There are two maps included with this release, both of them are updated versions from the orignal version of the mod with new features; [list] [*]rpg_poseidon_b [*]rpg_runabout [/list] For information about the mod visit our wiki at [url]http://www.rpg-x.net/wiki[/url] or our forums at [url]http://www.rpg-x.net[/url] If you want to report any bugs or suggest new features visit the Bug Tracker at [url]http://bugs.rpg-x.net[/url]. [b]Join the official RPG-X 2 server: torchwood.rpg-x.net[/b] For now, get downloading, and enjoy!! [b]NOTE:[/b] 2 versions have been released: an installer (EXE) and a zipped (ZIP) version. For users operating Windows, it is recommended you download and use the installer version. It is much better compressed, and the installer can automate setting up all of the correct directories, ensuring the mod will work straight away. For those operating other systems such as Mac or Linux, the same set of files are in the ZIP file, with installation instructions in the ReadMe. ~Phenix

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2963 downloads

Uploaded:01-13-2003

Elite Force Texture Pack

ept.zip | 3.33 MB

to post these textures. These can help people who do not have the Expansion Pack on maps like Christmas City and others that use the textures.[/quote]

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46458 downloads

Uploaded:01-13-2002

Elite Force Patch

eliteforcepatch1_1.exe | 7.8 MB

they were fighting. In the Dreadnaught levels, some users were encountering an issue involving Tuvok becoming stuck in a cinematic. This issue has been resolved. At low frame rates, it was possible for event triggers to not activate. The method of triggering events has been modified to address this problem. A similar problem involving the completion of cinematics has been fixed. Multiplayer (Holomatch) The game will now accept CD-Keys that were incorrectly printed with spaces instead of zeroes (“0”) in the final two characters of the CD-Key. Minor Fixes: Single Player Dynamic lights have been fixed for the Matrox G400 card. An error in the French text for Janeway's bio in the menu has been corrected. In Voy8, you can now enter the broken door before Salma and Paris finish their conversation without affecting their script or the mission objectives update. In Stasis3, a clipping curve collision causing navigation problems has been fixed. When entering Voy5 on easy mode, the correct health level is maintained. It is now longer possible to teleport into Chell in Stasis3. On Voy7, the turbolift doors no longer stay open while the lift rises. On DN1, a small chance of Tuvok and Chang getting stuck and blocking the player has been fixed. In Borg6, Chang will not get stuck on the Borg examination surface. A bug in Voy15 involving Chang not getting on the transporter pad has been addressed. During Borg6, you can no longer break a trigger causing a door to close and block your progress. In DN3, blowing up the first head-bot during the cinematic no longer stops game play. Similarly, in DN4, blowing up the first maintenance-bot during cinematic does not stop game play. Firing grenades into the cinematic on Voy8 no longer stops game play. A ceiling piece no longer lands on Munro's head before he beams out after the final confrontation on the Forge. Multiplayer (Holomatch) A spelling error in the French word “Bleu” has been fixed. In Free-for-all, the team name is now correctly grayed out. Scorch marks no longer show up on water.

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4426 downloads

Uploaded:07-03-2006

U.S.S. Serenity-B

ef_serenitybv2.rar | 7.99 MB

features. The map includes 5 Decks - The Bridge, Ten Forward and Quarters, Transporter Room and Sickbay and Armory, Main Engineering with deflector control, and shuttlebay and cargobay. Words can't really describe the awesome-ness of this map, so I'll just try anyway :p. When you start the map, you come into a stunningly canon transporter room. The transporter room deck includes the armory, sickbay, the brig, and a science room. The turbolift on this deck can take you to other portions of the map, but lets move onto the bridge. The bridge is made in the image of the bridge seen in "Star Trek: Generations" with the two side stations. Of course all the consoles make noise, and the Ready Room is off to the side of the bridge. Too bad there aren't any fish there ;). The observation lounge shows the rest of the galaxy class starship with a 'nice' view of space. Now we head onto Guinan's home away from home, Ten Forward. Ten Forward, or Deck 10, is located at the very front of the ship, on the very edge of the saucer. This is the place for "breath taking" views of space in TNG. There are also quarters this deck, along with a holodeck. Main engineering is just about as canon as it can be to the show. The Warp Core, deflector control (as seen in "Generations"), and a Jeffries junction are all on this deck. The last deck contains the cargobay and the shuttlebay. Both rooms have doors that open, and you can beam in cargo in the cargobay. Most of you may already have this update, but if you don't, download now! :)

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17206 downloads

Uploaded:08-25-2003

U.S.S. Serenity-B

uss_serenity_b.zip | 16.36 MB

fragging support, this is pure RPG. As soon as you load the map, you will find yourself in a stunning trans room, no forcefeild meaning less noob abuse. The sickbay is sheer joy, with a FF around the biobed. The new LCARS, courtasy of Simmo, look amazing. Engineering is the highlight of this map, the core is by far the best looking core I have ever seen. As oppsed to the nukem-style turbolifts, the new lifts have transporters coded to buttons, so when you push the button for a deck your beamed there! simple! The outer view is also cool, because you can see a blown up (not as in destroyed) model of a galaxy at warp, and your right in the center of it! The cargobay can transport cargo, and many other goodies can be found throughout the map. The bridge itself is stunning, and almost every console has some good sounds added on. I find it very hard to write a review for this map, because it simply is too nice to express with words. The hallways are top notch, and look nice and slick on high res. This review blows, I know, but once you see the map, you will see that there is a reason the words don't come.

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34744 downloads

Uploaded:05-02-2003

Star Trek Elite Force II SP Demo

stef2_sp_demo.exe | 118.95 MB

colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it's up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders, discover secret enemy alliances and subterfuge, and eliminate the enemy threat once and for all. This 118MB download contains a small portion of gameplay from two of the missions in Star Trek Elite Force II. Within the demo, you will fight against several Exomorph creatures, which represent a small sampling of the wide variety of monsters and different humanoids you will encounter in the full version of the game. IMPORTANT NOTE: This demo is based on pre-release code, and does not reflect the expected final quality level of the full, released version of Star Trek Elite Force II. Any bugs encountered will likely be resolved; weapon balance, level design, scripted sequences and monsters encountered all may change in the final version. Customer support is not available for the Star Trek(tm) Elite Force II Demo. Please do not contact Activision Customer Support for assistance with this pre-release demo. Changing the in-game resolution to a setting unsupported by your video card might result in the inability to run the demo afterwards. To rectify this, manually delete the '*.cfg' file in the EF2 Demo game directory (by default is C:Program FilesActivisionStar Trek Elite Force II Single Player Demobase). Please read the demo readme, which has further information. [b]Official minimum requirements for the demo:[/b] 3D Hardware Accelerator Card required - 100% DirectX® 9.0 compatible 32MB video card and drivers* Pentium® III 600 or Athlon™ processor or higher English version of Microsoft® Windows® 98/98SE/ME/2000/XP 128MB of RAM 200MB of uncompressed free hard disk space (plus 500MB for Windows swap file) 100% DirectX® 9.0 compatible 16 bit sound card and drivers 100% Windows® 98/ME/2000/XP compatible mouse, keyboard and drivers DirectX® 9.0Let us know what you think by commenting below! [i][b]Radeon Users:[/b] Apparently for those with radeon's there is a fix for the demo locking up. Just set this: +set r_precompressed_textures 0 Gary Buchanan, Level Designer Ritual Entertainment[/i] Pre-Order Elite Force 2 for $39.90

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2187 downloads

Uploaded:07-10-2002

Wreckdeck

wreckdeck.zip | 4.5 MB

era perfectly!

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271 downloads

Uploaded:06-19-2009

The Venorcis Project

venorcis2.zip | 5.06 MB

original version (released a few days ago on this site) was never fully completed, and released as an "as-is" mod, thus there were several issues. This new edition fixes many of those. The Venorcis Project makes a lot of changes to both the content of the game, and how it is played. Most notably, there are several new weapons, the Munro player model is replaced with an Imperial Human looking awfully like Kaialin, the first-person view is now from eye-level rather than "crotchlevel", a few new animations and glass explosions, the game code itself has been improved to increase FPS and make the physics more realistic - even the TED is changed to show your health by it's colour, rather than a special bar. With the new modern-day weapons, you can fire headshots, as well blowing enemy body parts around, and there is also a rather nasty blood effect to go with this. Some weapons can also be re-loaded, such as the scavenger rifle & shotgun, and there is even a close-range knife for instant kill stabbing. I feel like a chav already. This version of Lammeren's mod has several improvements on the last, such as fixed Photon Burst ammo, working subtitles and a better sniper rifle zoom. Full mod details are in the readme. As a player, I have mixed feelings concerning this mod. Whilst the overt gore and doesn't seem to suit EF, and the modern-day weapons are very much out of place, a massive amount of code-work and game alteration has gone into this project to make it more [i]real[/i], so huge kudos must go to it's developer. Whatever you may think about this, its certainly an experience not to be missed, and you can easily play through single player in a new way with the Venorcis Project. ~ Luke20 (The Tenth Doctor).

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1640 downloads

Uploaded:04-02-2009

USS Solaris

rpg_solaris.rar | 23.9 MB

to say... [quote]The USS Solaris is a Nova Class variant. This is not the Equinox variant, however something slightly more on par with voyager. This is my first main map release, the other being the Aero Wing beta on effiles.com. This map has been a huge learning curve for me, and taught me alot about different aspects of modding for the game Elite Force. I hope you all enjoy playing this as much as I enjoyed making it.[/quote] The Solaris has a high quality of mapping generally, with some decent textures as well, although at first look, the map has 'Voyager' written all over it due to the corridor design. The use of curved hallways is something quite new for maps, and the deck layout is also unique... not only several ways to get somewhere, but there are an abundance of Jeffries tube access ports scattered around, making the ship feel more realistic. Add this to a collection of good rooms, including a computer core that reminds me of an EF2 mod beta with exactly the same design, and you get something small, but new. On the downside, there are some missing textures and the crew quarters feel very empty, as does sickbay. In addition, the map feels like it is missing something. I can't put my finger on it... However, this is excellent work from Ryan for a second map, and one of the better roleplay maps out there. All in all, a must have map for you RPers. ~ Luke20 (The Tenth Doctor).

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260 downloads

Uploaded:03-18-2006

Chrome Weapons

chromeweapons.zip | 2.49 MB

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476 downloads

Uploaded:04-10-2005

Poseidon Intro

v2intro.zip | 48.82 MB

occasional shuttle. Oh, and there\'s also a starbase. If you can\'t see anything that\'s probably because you don\'t have the right codec installed. Check the readme. Total length of this movie is 1 min and 58 sec.

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2288 downloads

Uploaded:03-10-2005

Stargate Weapons Mod

sgwmv3.zip | 3.26 MB

like the idea behind this. zat gun Staff Weapon Har’a’kash Intar MP5 Gou’ald shock grenade tpg P90 Death Glider cannon Ribbon device Also there are 3 extra mods, check the readme for that.

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1070 downloads

Uploaded:02-09-2005

Borg Weapons

borgweapons.zip | 6.39 MB

been replaced by a borg one with the appropriate sound accompanying it. Like this isn\'t enough, the loading screen has undergone a facelift aswell. Text and the good ol\' hazard team logo have been replaced by something better and newer. In game, most of the regular weapons have been transformed into Borg weapon with Borg designations. Just like any good weapons mod, the weapons effects have been played with aswell and it hasn\'t gotten worse because of it, on the contrairy, the new sounds and effects are very cool and give just that little bit extra to the Borg feeling. Most of the weapon ammo have been replaced with a new model, so have the hyposprays and I have to admit, the new hyposprays look very stunning. The weapon listing on the main menu can be used to quickly explore the new weapons. Follow the instructions in the readme on how to install this wicked mod.

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6383 downloads

Uploaded:07-31-2004

New Starfleet Weapons

starfleetweaponsmod.zip | 3.3 MB

weapons separately so that you can use them in regular EF, or other mods if that's what floats your boat. They may not be canon, but they're a major improvement over the default weapons. [b]Note:[/b] Please also download an additional fix for this file that includes some missing textures: [file="30304"]Starfleet Weapons Fix[/file]

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2911 downloads

Uploaded:07-26-2003

Transporter fix

transporterfix.zip | 512.76 KB

much better. But now the sound is wrong again. They use now the sound that should be used in Elite Force 1. So I made this to fix it. I can\'t rate it since it\'s my own file. The transporter sounds are now changed to TNG ones. I think they sound cool but that\'s up to you.

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11237 downloads

Uploaded:05-17-2003

Star Trek Elite Force II SP (German)

stef2_sp_demo_gm.exe | 112.42 MB

Demo. A terrifying evil has awakened. Hordes of nightmarish creatures are attacking ships and colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it\'s up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders, discover secret enemy alliances and subterfuge, and eliminate the enemy threat once and for all. This 118MB download contains a small portion of gameplay from two of the missions in Star Trek Elite Force II. Within the demo, you will fight against several Exomorph creatures, which represent a small sampling of the wide variety of monsters and different humanoids you will encounter in the full version of the game. IMPORTANT NOTE: This demo is based on pre-release code, and does not reflect the expected final quality level of the full, released version of Star Trek Elite Force II. Any bugs encountered will likely be resolved; weapon balance, level design, scripted sequences and monsters encountered all may change in the final version. Customer support is not available for the Star Trek(tm) Elite Force II Demo. Please do not contact Activision Customer Support for assistance with this pre-release demo. Changing the in-game resolution to a setting unsupported by your video card might result in the inability to run the demo afterwards. To rectify this, manually delete the \'*.cfg\' file in the EF2 Demo game directory (by default is C:Program FilesActivisionStar Trek Elite Force II Single Player Demobase). Please read the demo readme, which has further information. [b]Official minimum requirements for the demo:[/b] 3D Hardware Accelerator Card required - 100% DirectX® 9.0 compatible 32MB video card and drivers* Pentium® III 600 or Athlon™ processor or higher English version of Microsoft® Windows® 98/98SE/ME/2000/XP 128MB of RAM 200MB of uncompressed free hard disk space (plus 500MB for Windows swap file) 100% DirectX® 9.0 compatible 16 bit sound card and drivers 100% Windows® 98/ME/2000/XP compatible mouse, keyboard and drivers DirectX® 9.0Let us know what you think by commenting below! [i][b]Radeon Users:[/b] Apparently for those with radeon\'s there is a fix for the demo locking up. Just set this: +set r_precompressed_textures 0 Gary Buchanan, Level Designer Ritual Entertainment[/i] Pre-Order Elite Force 2 for $39.90 [file=\"13445\"]Click here to download the English Single Player Demo[/file]

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869 downloads

Uploaded:02-15-2003

Phaser Rifle Colour Change

phaserrifle.zip | 197.42 KB

and Photon Burst" because to me the IMOD didn't change but the Photon did. I definitely think it makes the weapons look nicer. Not only are the colours changed, but the textures are now of higher res so they look even better :D

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3519 downloads

Uploaded:07-22-2002

CTF_Deralict 2

ctf_deralict2.zip | 3.55 MB

decided to turn it into a full-blown new map, and thats a decision we all benefit from because of the quality of this map. The features of the ship are explained in the readme. Everything is done excellently, including the hallways, which are a bit wide, but look better than the usual boxy-type hallways. There are a few lighting problems that I noticed, but thats nitpicking. This, in this reviewer's opinion, is the Best EF Map Ever. DOWNLOAD IT!

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1345 downloads

Uploaded:06-08-2009

Star Trek: Freelance - Teaser

stf_teaser.zip | 100.59 MB

modification for Elite Force 1. Containing an original storyline created especially for this particular release, you play as Peter Callum, a Starfleet Commander, who has just been given his first command. In this teaser, your mission is to save your crew from a Hader General who for some reason, seems to have a grudge on the player. You will battle your way through various locations and areas, ranging from a Klingon Outpost to an assimilated Starfleet vessel. But is everything as it seems? The situation feels a little... unreal... This mod does not contain any of the Freelance RPG elements but is more of a tour of some of the locations, weapons and characters. It includes many new maps, such as a set of alien corridors that are... well, completely alien, various areas of the player's very own Starfleet vessel, a Klingon space station, complete with defenders that will assist you, new phaser models, an RPG-X-style rifle and even one of the most popular weapons from EF2: the Enhanced Compression Rifle. The enemies are a mix of what we have seen before, and some new challenges such as the Hader. Special mention must go to the Borg in this teaser, which are probably the most scary and dangerous we have seen them since the original EF1 single player. The voice work is great (including a cameo by yours truly) and music choices from various sources very much add to the atmosphere of each level. To wrap it all up, this teaser even has a splendid little installer. Very professional. So whats the catch? Well, I found one or two low-quality textures. Um... apart from that... pretty solid all round. I can't actually think of anything to criticise. It ends? But to be fair, the teaser is quite long. Took me half an hour to play through! So you can imagine how much work GriffinEndurance has put into this. The Freelance Teaser is quite possibly one of the best mod releases in recent EF1 history, and if the full version of the mod is even half as full of quality, we are in for a treat. Download. Now. Or else. ~ Luke20 (The Tenth Doctor).

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1679 downloads

Uploaded:05-29-2009

Star Trek: Dark Horizon - U.S.S Aurora Beta 0.8

uss_aurora_by_dark_horizon.zip | 29.99 MB

replica of that ship, the layout, textures and whole dark atmosphere of the ship are captured perfectly in this mod. Its not an overly large map but sizeable enough to have some good play in it. Most of the compartments and areas from the USS Dallas are in this Map. The exceptions being the first cargobay where you initially land, the other side of the turboshaft where you restore the gravity and also the service tube where you restore the turbolift power. There is a working holodeck included but its still in development so don't expect anything big from it. Other working features include the Main Power with global Influence, so if it shuts down systems are effected such as weapons. The Airlocks are functional, so any mutineers can take a holiday there, also have an eye out for the turboshafts in case you go exploring blindly and end up splattered at the bottom of the hulk. There are other features too but you just have to play this to find out! Definitely another high quality mod this week even if it is still essentially a beta! - [b]IKS[/b]

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4297 downloads

Uploaded:03-22-2007

USS Enterprise - E

enterprisee_rtm.rar | 54.57 MB

mapping on the Elite Force engine. It pushes the limits of the game as far as they can be pushed. Including features such as 'Enhanced Warp Core V2' and 'Multi Alerts' it provides the best experience for those looking to find the best RP experience. For those with higher end machines this map also includes 'High Resolution' textures. This means that textures animate and move just as they do on the TV show. The Enterprise - E has been updated twice since its initial release. These updates include a patch to Version 1.1. This fixes bugs and lag issues whilst adding some requested features. The second time was for the 'Express Edition' meaning users with lower end machines can experience the map in all its quality with some rooms removed. (These areas where chosen as they are not often used and as such do not impact on the game). Download the file here, or at [url="http://iwantstudios.net/downloads/rtm/enterprisee_rtm.rar"]iWant Studios[/url] Refer to the readme for more information.

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1291 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_3.zip | 52.58 MB

[url="http://eliteforce2.filefront.com/file/;76425"]Zip 1[/url] and [url="http://eliteforce2.filefront.com/file/;76426"]Zip 2[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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3317 downloads

Uploaded:10-03-2006

First Contact - Bonus Map

bonus.zip | 2.81 MB

showing the Borg in the Enterprise\'s engineering. When the game went gold Ritual included it into a special UK release. The map basically shows the Enterprise-E in the way it looked in the final part of First Contact. You can visit the assimilated enginineering as well as the bridge. There are a few weapons included, fitting to the Borg theme it also features the I-Mod, however I would rather recommend this map for smaller RPG sessions in EF2. There is also a little secret included, good luck at finding it ;)

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1622 downloads

Uploaded:06-24-2006

DM Enterprise-D

dm_1701d.zip | 1.36 MB

usually tend to fall off the hull from time to time, which leads to sometimes pretty weird end results. It\'s great for online matches though, the best chance of surviving is either to get a hold of the Photon burst on top of the brigde or to defend the shuttle bay which is the only inner location acessable.

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3125 downloads

Uploaded:07-22-2005

Colony 7 Mod: All Chapters (ZIP)

colony7_new.zip | 121.41 MB

(ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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5280 downloads

Uploaded:07-22-2005

Colony 7 Mod: All Chapters (EXE)

colony7.exe | 114.18 MB

(EXE) Chapter 2 (ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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1444 downloads

Uploaded:04-30-2005

TOS Cruiser

toscruiser.zip | 15 MB

this map has been made at the hand of a set of blueprints. The advantage of this is that the map looks just like the original. Read some of the newsupdates for information on how this map came to be. I really enjoyed roaming through the corridors. There is a lot of eyecandy for you to see. Only like 10 percent of the ship is accessable in this map which is cool. There are 2 version of this map included, cruiser_hm and cruiser_mp. Cruiser_mp contains some extra goodies like secret areas and some usable consoles. Only the latter has BOT support. Use the turbo lift to move to other parts of the ship. It may take some time to get used to the main as one turbolift can only take you to one place. Find another one to move to the next section. The following sections are included: Bridge Shuttlebay Sickbay Engineering Briefing Room Crew Quarters Transporter Room Of course also a lot of corridors and stuff like that. All the textures look very detailed. You can really see MajorTork spent a lot of time detailing the map to be perfect and it shows! The only thing that bugged me were some of the doors. They kept opening and closing. But still it does not bring the quality of the overall map down. Download this! Shame on you if you don\'t!

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1275 downloads

Uploaded:04-07-2005

DM Dy100a

dm_dy100a.zip | 5.33 MB

activate stuff like a bridge which you can use to get to the little spaceship which is docked. The engineering section is a hazardous area. It\'s filled with lethal radiation which will slowly but surely put an end to your misery. The cannon on top actually rotates. You can really see that Gigon spent a lot of time detailing the map. It\'s looks quite impressive and I can tell you without a doubt that you\'ll have a lot of fun on this map. I highly suggest that you check this out!

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2078 downloads

Uploaded:05-14-2004

Canon Red Alert

canonredalert.zip | 116.38 KB

un-canon-ness annoyed you, here is a fix!

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1411 downloads

Uploaded:06-28-2003

Delta Quadrant Weapons Mod

delta_quadrant_weapons_mod.zip | 4.21 MB

Tetryon and Photon. The Vidiian weapon is pretty nice, from the looks of it, it resembles the actual weapon pretty nicely. The Hirogen rifle looks a little too flat and needs some more 3d work to it. The new sound changes sound very muted and similar.. though interesting, nonetheless :). The new detpack explosion sound has a lot of static in it which kind of ruins the effect. Overall, a decent mod. If you like to change MP around a bit then might want to give it a try. [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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653 downloads

Uploaded:06-15-2003

Borg/Damaged Weapons mod

borgassimilatedweapons.rar | 1.5 MB

weapons mod because its to standard and the sounds arent so good. But if ure getting sick of the standard weapon sounds and the look of them then you will be more then happy with this mod.

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437 downloads

Uploaded:02-15-2003

DJ\'s SMG \"Teasers\" Release

dj_smg.zip | 4.21 MB

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3864 downloads

Uploaded:09-30-2002

Simpsons Map

simpsons_map.zip | 9.63 MB

realism. This is an excellent map and certainly worth a download for any Simpsons fan! :) [i]To load the map you'll need to enter "/map ef_724" in the console.[/i]

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1153 downloads

Uploaded:07-10-2002

Unofficial EF Expansion Pack Patch

x-packpatch.zip | 1.14 MB

hypospray icon for specialties and a whole pile of new sounds and shader scripts. For a complete list of updates check the ReadMe file.

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200 downloads

Uploaded:03-13-2011

Compression Rifle for all missions

compression_rifle.zip | 125.01 KB

different hand phasers and tricorders you get. But fair enough. Important Note: If you try to load a game saved before this was added, the Rifle won\'t appear until the next mission. Presumably because the weapons for that mission have already been selected.

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120 downloads

Uploaded:08-03-2010

Star Trek Elite Force 2: Episode 1

100episode1beta.zip | 447.96 KB

2. [b]Episode 1[/b] from mapper [b]Daedalus[/b] is set on Deep Space 7, Starfleet's new multi-race station, and Munro is here to clear the station of bugs. I mean bit of a demotion from where I'm sitting. Poor guy. But anyway, off he goes. That is pretty much the plot, and it is only barely mirrored in-game. I'm aware that this is supposed to be a beta version, but it feels like less than even an alpha. The mapping is woeful at best, clipping is lacking, most of the characters shoot you despite the fact you are supposedly doing them a favour, I've seen more of the void than I ever wanted to, and even the installation instructions of the ReadMe are plain wrong: you need to install it into base/maps, not just your base folder. This is no PK3 file, and worse off for it. Whilst playtesting, I ran this map without the supposedly required RPG mod from [i]oberlerchner123[/i]. So many problems, as listed above! Nevermind, I thought, the mod will make some sense of this. I ran this with the RPG mod. I'm not quite sure what the difference was. In other words, there isn't one. And that is a shame, because I genuinely believe that the developer in question is trying to make this work. I encourage him to continue, but there is a long way to go. Wildly disappointing, and most certainly not fit for release in my opinion, but if you are one of those few Elite Force 2 players, it may give you a bit of nostalga for five minutes. ~ Luke20 ("The Doctor").

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869 downloads

Uploaded:07-20-2009

A Gate Two Birds and the Beautiful Sky

ef2_gbs_mod131.zip | 86.03 MB

the creators of the hugely successful Colony 7 modification, the GBS adventure brings you ten scripted maps/levels to play through and enjoy. The missions see you take the role of Illia Ericcson whom is an ex-member of the mysterious organisation known as Section 31, you must follow her travels on one of her most dangerous assignments as she travels into Romulan Space. This is truly one brilliant file and it is recommend for download if you do not already have it.[/quote] This is an updated version of the GBS Mod, all known bugs have been fixed. See the readme for a complete list of changes. This package includes also all source files. A great place to start if you have never played this excellent modification before! ~ Luke20 ("The Tenth Doctor").

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1242 downloads

Uploaded:10-15-2008

Cassini

cassini_beta3.zip | 45.67 MB

(FR) and during its beta stage it was leaked, that and other contributing factors led to the original creator JanMike34 dropping out the project. A long time later a person by the name of Deltoran talked to JanMike34 and he gave him the .map which Deltoran gave to Arron Dominion who then passed it on to me and I have released this Beta to show off what I have thus far, this version has lighting (though badly applied on Deck 1) and as such can only be ran in ioEF. [b]Some of the features of this map include:[/b] Working Warp drive Red alert Engineering to bridge visual communication Pre-activated brig forcefield and telelocation in brig cell allowing admins to beam unruly players directly into it. Has a separate Highrez texture pack for optional high resolution textures Lighting Refer to the readme for more information.

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1883 downloads

Uploaded:08-02-2008

New Hope - Station Modas

rpgnh_stmodas.zip | 5.48 MB

Modas adds a multitude of new rooms to the base including; a Computer Core, Science Laboratory, Armory and Cargo Bay. Which increases this maps attractiveness for full blown RP crew and plot-lines. Another nice addition to the map, is an RPG-X 2 specific feature; Give Entities. These entities allow you to give and take items from your character inventory, such as weapons and engineering equipment. Previously seen on the Relativity map, these entities have proved to be rather popular and make a very welcome addition to what is a highly enjoyable map. With that in mind however, Station Modas does have one let down. Coming the form of misaligned textures; most notably in the Ready Room and Crew Quarters. While not sounding too bad, the misalignment causes these two areas to appear rather unattractive and the former of which looks to be made of polystyrene. While this setback is aesthetically displeasing, it does not detract from the quality of mapping or the enjoyability of the overall map. Note: The [url="http://eliteforce2.filefront.com/file/USS_Ariana;86361"]USS Ariana (Beta 2)[/url] and [url="http://eliteforce2.filefront.com/file/Starfighter_Command_Update;85727"]Starfighter Command Update[/url] are required to run this map as intended. See the readme for further information and installation instructions. ~AdmiralHocking [b][i]Warning: Having either the Dragon Class or UFG City may cause this map to experience a corrupt JPG error, removing them will resolve it.[/i][/b]

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2362 downloads

Uploaded:03-16-2008

Scooter's Canon Mod

71canon_0_4.zip | 69.49 MB

of Elite Force. As with the previous version; a great many textures have been replaced and improved upon, and of course the Hazard Team no longer adorn the Hazard Suits - instead they have the correct Uniform that suits the era. This download however contains many more new, high resolution, textures. Scooter notes that this includes the majority of textures used in the maps ctf_voy1 and ctf_voy2. The stock version of Elite Force most definitely has a lot to be desired in terms of how it looks, although, this file most definitely makes an improvement and comes to you highly recommend by us. See the readme for much more detailed information and installation instructions. ~AdmiralHocking Video Review by

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1467 downloads

Uploaded:08-18-2007

Star Trek: Wraith

startrek_wraith.zip | 80.15 MB

the community, it takes place on a remote Federation mining colony which hides a dark secret. The plot follows your characters as they attempt to uncover the reasons for a seeming unprovoked alien attack. Throughout the story you will encounter new weapons, locations, sounds and people; making this a rather unique experience unlike the stock Elite Force. See the readme for more detailed information and installation instructions. ~AdmiralHocking

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1103 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_2.zip | 55.46 MB

[url="http://eliteforce2.filefront.com/file/;76425"]Zip 1[/url] and [url="http://eliteforce2.filefront.com/file/;76427"]Zip 3[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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1287 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_1.zip | 54.9 MB

[url="http://eliteforce2.filefront.com/file/;76426"]Zip 2[/url] and [url="http://eliteforce2.filefront.com/file/;76427"]Zip 3[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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1505 downloads

Uploaded:07-20-2006

Dalek (2005 Version)

efmdl_dalek2005.zip | 4.71 MB

episode of the new series Doctor Who, featuring a Dalek that has a claw instead of a plunger (which was easier to set up holding an EF weapon). I made this primarily because I wanted to refine my modeling skills a bit, as well as get the chance to try out doing a Dalek type voice. :) The file includes new sounds (Yes, that is my voice :P ), team colors and bot support. Enjoy! -TiM

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1875 downloads

Uploaded:06-20-2006

RPG Voyager

voyagerrpgmapudate.zip | 2.4 MB

will need winRar or a Pak file editor. As it apparently was unclear to some what alert they can find where the author has also included 2 images showing the alert locations, they are attached below.

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285 downloads

Uploaded:10-11-2005

Voyager Prefab Pack

voy_prefabspack.zip | 56 KB

are a mapper.

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1491 downloads

Uploaded:08-25-2005

USS Frontier

frontier_beta11.zip | 18.34 MB

It looks to be mostly a redesigned voyager, and as such shows in the textures as I mentioned. The turbolift in this map is interesting, you are transported to a black room to choose your desination, however I got stuck when accessing it from one deck. Download it if you can\'t wait for the full release ;)

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2009 downloads

Uploaded:02-09-2005

TOS Weapons Mod 2

tw2.zip | 13.71 MB

only 14 MB, this mod takes you back to the original Star Trek nostalgia, the one with which it all began. It offers a total of 12 new weapons. All the weapons are based upon those seen in the original Star Trek television show. New weapon effects have been added to make it more realistic. The first thing you will notice is the stun setting on the phaser. It freezes the player for a couple of seconds, just enough time to get the hell out of there :) Check the readme for a list of the other weapons. More realistic weapons can also be found, Colt .45 and a machinegun. Never noticed them before, guess they must be from one of Kirks many time travel missions. Every original model has been replaced with a new custom model. The detpack has been replaced with a device which emits some kind of radiation. Once getting infected with the radiation, your screen will go blurry and the walk keys have been switched which prevents the player from walking in a straight line :) You'll notice when going through a transporter that the blue effect has been changed with the original gold effect. Another addition is the tricorder which strips the color codes from the players in "realtime", nice! When switching name, the tricorder can't identify the player who changed his name until the person who holds the tricorder switches to another weapon and back again. The Borg are transformed into miniature beings. Very fun to play with miniature models! Apparently a whole scaling system has been placed to define the characters height. Spacestation K7 created more skins which are worthy of being checked out. Download them, invite some friends, have a TOS party and get drunk :P Be sure to check this out. We will probably be seeing this mod on servers!

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1007 downloads

Uploaded:01-15-2005

Ultimate Sniper Mod

ultimate_sniper_mod.zip | 2.98 MB

easier in all situations. There are no crosshairs or nametags above players heads when you look at them, so finding your target may prove to be a challenge! You are also given a scope for aiming, activated by the zoom key. You're only allowed four weapons in this mod, two already exist in EF1 (phaser and rifle) but there are also two new additions: Type-3c Compression Rifle (made by Tim, to be released as part of the RPG-X Mod) and the Bajoran Sniper Rifle (featured in the Bajoran Weapons Mod by Laz Rojas). The first two function similar to EF1 (the rifle is a bit different), except that they only fire in alt-fire mode. The two new weapons are quite interesting additions. The 3c Rifle reminded me a bit of the EF2 version except that it can hit multiple targets at once! The Bajoran rifle behaved more like the alt-fire Stasis weapon in EF1 except that it only shoots out one beam. More descriptions of the four weapons can also be found in the readme. I'm personally not a huge sniper fan (my aim is just terrible ;)), but I love disintegration and even though this mod isn't exactly the same thing, it did kinda remind me of that. Definitely give this a go if you're a Dis. fan, or maybe even if you just want to improve your aim ;) A little sidenote though, make sure when you unzip this that you end up with the pk3 file and all in a subdirectory of your Elite Force folder (NOT BaseEF) (i.e. in the folder Elite Force/USM and not Elite Force/Ultimate Sniper Mod/USM) You will need to manually unzip it, otherwise the mod may not run properly.

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785 downloads

Uploaded:12-17-2004

Colony 7

colony7.zip | 130 MB

where have you been?

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1548 downloads

Uploaded:12-17-2004

Nebula 2

nebula2_en.exe | 16.92 MB

Download

274 downloads

Uploaded:07-31-2004

BOD Laundry LP

bodlaundrylp.exe | 7.84 MB

as maps) so that you are more aware of what you are agreeing to by downloading these maps :) The difference from BOD Laundry to Laundry LP: -Better performance!! (though due to less of the shiny effects) -30% brighter map arena -More health and armor pickups -More weapons and ammo -The Iron is just a TAD hotter...lol! -2 New Secret [BOD]CLAN Rooms!!!!!!! Original review of BOD Laundry by PeaceKeeper: Another excellent map by Angel Quinones, who brought you Angel City, BOD Bay37, and now BOD Laundry. If you liked Padkitchen then you'll love this! This is just like Padkitchen but in a laundry room. Washers, dryers, ironing board with a fatal Iron, a picture of Van Gogh's Starry Night oil painting, and a box of Marlboro cigarettes and a lighter. Every part of this map is a masterpiece! A must have!! Download Now!! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This is the EXE format, Mac users can download the SIT format from here: [file]26887[/file]

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1930 downloads

Uploaded:04-12-2004

Modern Weapons Mod

modernweapons.zip | 1.33 MB

Rifle ===> M16 with M203 Stasis Weapon ===> Shotgun Grenade Launcher ===> MGL Mk1 Tetrion Pulse Disrupter ===> P90 Photon Burst ===> Bazooka Arc Welder ===> Flamethrower Unlike most other weapon mods that I come across, this one actually updates all sounds, weapon icons and info. Unfortunately, the weapons do not change the actual gun ammo behaviour, i.e. all the weapon equivalents shoot the same way as the ones they replace... it\'s a bit disappointing as it would be nice to get a complete mod of the weapons for the full effect, but I suppose this will do. In any case, I\'m still quite happy that quite alot of the weapon stuff has been changed (as mentioned above). Technically, I\'m not so pleased. The textures aren\'t that great (blame shared equally on the textures themselves and the unwrapping on the guns). In game everything looks pretty fuzzy, and there is quite a bit of texture stretching on the sides of the guns. Poly ranges for the weapons range anywhere from 800 to 2000! Now that may seem cool [i]if[/i] those 2000 polies were spent wisely. In this case, they aren\'t. A lot of wastage in polys and generally a lot more optimization required. You may not notice any slowdowns if you have a reasonably new computer, though others might notice FPS drops when a couple of these guns are playing on screen. Without me being nitpicky :D the mod isn\'t all bad and you may want to check this out if real guns is your thing. I realize that this is just a stepping stone in modelling, and for that I don\'t wish to bring down any spirits. My advice would be to just make sure to make the most out of every poly, get rid of ones that aren\'t seen, and definitely practice practice practice with unwrapping multi-object models.

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1459 downloads

Uploaded:04-03-2004

Celestial Temple 2

celestialtemple2.zip | 14.79 MB

which is just one temple, this is great for some FFA, or Team Holomatch, but is mainly intended for assimilation games. The ctf version for it, is intended for Capture the Flag games. This version comes with two temples, linked together in a U shaped path. You can get to the other base, by going under the water, or jumping over the wall. The map also contains a few secrets, I wont tell you how to get to them, but you can get a clue for one of the secrets from the readme file ;). These secrets are well placed and extremely fun once you discover them The one thing that bugged me about the map is, my FPS went to around 40 while playing the CTF version. Although playable, it would be nice if they fixed it up. So, all in all, go on, download the map... right now, becuse its 100% pure fun, and is sure to be played in servers throughout the community!

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1745 downloads

Uploaded:01-05-2004

29th Century Phaser

29thcenturyphaserv1.2.zip | 565.45 KB

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3910 downloads

Uploaded:01-03-2004

Mission Selection Mod

missionsel.zip | 35.24 KB

play "that" mission but dont want to play through the game again. -FliX

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7230 downloads

Uploaded:08-13-2003

Enterprise E Hull fix

enterprise_hull_fix.zip | 1.81 MB

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3235 downloads

Uploaded:07-07-2003

EF2 Weapon Sounds

ef2weapnsounds.zip | 949.09 KB

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5295 downloads

Uploaded:05-27-2003

USS Magnificent

ussmagnificent.zip | 14.57 MB

transporter room, mess hall, cargobay, shuttlebay, sickbay and a impresive engineering as well as all the usual areas. Every time I had a sneak at engineering the core had changed - lol. But the current one is the best one by far Mr.T has done an exelent job with it. The bridge has interactive consoles (as featured in Deralict 3) and Mr.T and James Nukem has enlisted the help of Mystic Blossom for the brilliant computer voice over sounds :). The textures on this map are brilliant as the rest of the map is, my favourite textures are the animated Lcars consoles, good job guys! As usal James Nukem and Mr.T have put a lot of hidden serects in the map, some of what we've seen before, mostly not though! This map all in all is one of the best maps I've ever played on, its great fun on all the game modes (allthough it was designed with assim mainly in mind). The only downside to this file is its BIG, but thats just all the really cool custom models. No bot support as of yet, but james assures me that might be coming as another add-on. Because the file is so big, James and Mr.T have made the music as an add-on to the map, I really recommend you getting this because it really works well with the map, giving it a nice background sound to frag to :). Get the music from: http://www.effiles.com/file.info?ID=14337 Last thing - Go Download this map NOW - New Textures - Yes - New Sounds - Yes - New Models - Yes - Bot Support - No - Phenix

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606 downloads

Uploaded:03-18-2003

Quantum Burst

quantum_burst.zip | 1.13 MB

readme explains it all (posted below). I think the shiny rifle texture/effect he is referring to comes from Worf55's Weapon FX Mod (also on effiles). My favorite is the new quantum ammo. It does seem like a lot of it was pieced together from other mods. Not a bad job, but I don't think I'll use it. Download and check it out for yourself. Note: Although the author's name in the readme is [USEA]Cpt. Odyssey, he is listed in the database as BillyBob1701. Just thought I'd clear that up.

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13717 downloads

Uploaded:09-05-2002

Colony 7 - Chapter 1 & 2

colony7-cpt1_2.exe | 42.95 MB

the chapters then this is the file you need! Colony 7 is one of the most successful mods in the EF community. It has a lot of action and a really good story line! These are the first 2 of about 4 chapters. In the first chapter you play as Gordon Dufresne, an ensign in Starfleet serving on a station on the far reaches of the Federation; in the second chapter you play as Illia Ericcson, a secret agent of types on a mission ;). If you like, you can also download the chapters separately: Chapter 1 - http://www.effiles.com/file.info?ID=5223 Chapter 2 - http://www.effiles.com/file.info?ID=5224 You can download the Voice Patches for both Chapters here: Chapter 1 Voice Patch - [file]17843[/file] Chapter 2 Voice Patch - [file]17845[/file] You can visit http://www.colony7.net for more information on the mod ,as well as keep up with the latest releases and news on it!

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3519 downloads

Uploaded:07-10-2002

Voyager Season 8

voyager_beta_02.zip | 6.03 MB

have fun playing it. Some Problems: Doors disappearing - Only problem I could see... door disappearing and reappearing. Half a door opens... but not much wrong on this round. ITS A MUST DOWNLOAD!!! :)

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3373 downloads

Uploaded:07-10-2002

Assaulted Empire beta

assaulted.zip | 4.12 MB

the war with the dominion ended, a long awaited peace was felt throughout the Alpha Quadrant. Though the Klingon Empire rejoiced at their latest victory, unrest began spreading throughout the empire. A new faction of Klingon warriors have broken away from the empire and have declared war with the federation. This faction is known to have over 200 ships and are willing to fight to the bitter end. The new Combat Class starship was originally designed to fight the Dominion, but they were not completed before the end of the war. In responce to this new threat, Starfleet have restarted construction of them. You are Lt. O'Brien, Chief Security Officer aboard the Combat Class, U.S.S. Atlantic NCC 83256, which has just arrived at the Klingon Outpost Plah'Mak![/i] The starship Atlantic looks good and the mod is very fun to play. A download is definately recommended. [b]This is also one of the few mods which has voices for the characters instead of just subtitles.[/b]

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1130 downloads

Uploaded:07-10-2002

Alien 3

efmdl-alien3.zip | 1.76 MB

8.7

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772 downloads

Uploaded:07-10-2002

NoReturn

noreturn.zip | 546 KB

powerfull... More jobs on it could be done. CTF support Note: Creativity: 7.5 Quality: 7 Tech: 8.5 Overall: 8.5

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4281 downloads

Uploaded:01-13-2002

StarBase209 Map

hm_209.zip | 1022.84 KB

BOTS. Enjoy :)

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218 downloads

Uploaded:03-06-2011

U.S.S. Rapier (NX-5000)

rapier.rar | 2.07 MB

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337 downloads

Uploaded:06-15-2010

Station Modas V.2 Construction Part 3

rpg_modas_cp3.zip | 7.03 MB

stnh_stmodas. Have fun while playing it. ;) Keep in mind this is a work in progress. We build the station while we playing our SRP. So this station is not complete. It doesn't include every function of a good RP map yet. They will follow with further releases. Best regards, Ferengi (AKA Marc Torres).[/quote]

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535 downloads

Uploaded:06-05-2010

Taren-A2.pk3

tarena2.zip | 2.97 MB

freighter. It has warp drive, nebula capability, a docking mode and crew and cargo transporters. Space Station Arcadia is an outpost that may or may not be under Federation control. It offers a variety of services to travellers and traders. The caves are accessed by transporter from the ship. There are several points of natural and artificial interest to explore. This map has been tested with RPG-X2. Please be aware that the max_shaders error is a risk in a map of this size, so try to avoid randomly changing skins after connecting to a server.

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217 downloads

Uploaded:03-11-2010

The Venorcis Project

venorcis3.zip | 5.22 MB

detpacks, alt-fire detonates them all. Including a new model! - Added a "Machinegun" instead of the Scavenger rifle. Is as it says a machinegun that rapidly fires bullets (no headshots). New model not included though... - Some minor fixes to several (easy) things, lack of time and such... - Fixed installer bug.

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119 downloads

Uploaded:12-07-2009

EF2 Expansion Pack Alpha Demo: Rescue Chell (ZIP Version)

rescuechellzipversion.zip | 2.06 MB

very early alpha of the Expansion pack demo. This is a mini mission which has a long story: You are a commander of a starbase rescuing Chell. Chell visited an idryll temple (federation has made an alliance) to study their new 'flying temple'. Unfortunately, The Idryll have betrayed you and Chell and have held Chell hostage. Your mission is to get them back for it and rescue chell! Also there is a little bonus level, prisoner chamber, which has only had the cell mapped so far. This is a big project!I know there are several bugs, such as skybox messing up and seeing through walls and a few other things like invisible walls, (use noclip) but this is only an alpha version of what will be a fun mod![/quote] [quote]Dear developer [b]Daedalus[/b], thank you for your file and the message enclosed. I appologise for taking so long in replying, but you know how it is... or maybe not. Anyway, I very much admire the short cinematic at the beginning of your mission - it shows hope for what is otherwise very much an alpha. I liked the storyline, and the scope of the levels - I too have always wanted to see wastelands as large as those here, and the crashed shuttle was a nice touch! So yes, I very much suggest you keep working on fixing those bugs, and present to us an improved beta version. Kind Regards, Luke20 ("The Tenth Doctor") of Effiles.[/quote]

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114 downloads

Uploaded:11-03-2009

Harvester and Parasite

parasit_harvester.zip | 658.27 KB

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58 downloads

Uploaded:10-02-2009

Parasite skin

parasitev2.zip | 307.46 KB

be hideous), but it has the correct sound effects when walking and now chitters continuously when standing still. The dying animation is also correct and unique (rolling up and screeching), which is good. A minor, but nice improvement on the first version and a recommended download. ~ Luke20 ("The Tenth Doctor").

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136 downloads

Uploaded:06-10-2009

The Venorcis Project

80venorcis.zip | 5.05 MB

this mod was never fully completed so this is released as an "as-is" mod. Therefore expect issues when playing this mod [b]Gameplay Features[/b] [*] Reloadable weapons, which means that the whole system works with clips now (press R to reload). All Klingons and Hirogen even have their own newly built-in reloading animation. [*] A new set of impactmarks, bullets, sounds, etcetera for all the weapons [*] Locational damage, which is vertical, horizontal and rotational. It includes 14 locations that all give a different damage-multiplier (head, face, shoulders, throat, neck, chest, back, arms, stomach, groin, behind, hips, legs, and feet)) [*] [b]Gore[/b]: shooting enemies now makes them bleed, actual blood will come all over the place [*] Headshots!: you can shoot enemies heads off, and they will actually go flying through the sky to remain on the floor... [*] Silent kills: when you stab an enemy in the back with your knife, he will die instantly [*] A new health system, which now makes your health visible by the colour of your crosshair [*] Improvements to the game engine, which makes all the bodies, impactmarks, and all other entities stick around instead of dissapearing after a little while (higher limits) [*] Glass now explodes in a much better way than before [*] Improved the behaviour of the NPCs, by for instance giving them a realistic eyesight [*] Replaced Munro with a new character [*] The eyesight of the player (the 1st person view) has been corrected to be an actual EYEsight (not crotch-sight), which also fixes the muzzlepoint of your weapon. [*] Updated the sound system so now you can hear the sounds from the place they actually have to come from [*] The adapation to weapons of the Borg has been disabled [b]New Weapons[/b] [*] A Winchester rifle [*] A sniper rifle (alternative fire is used to zoom in through a new scope) [*] A double-barreld shotgun (alternative fire shoots both barrels) [*] A crossbow [*] A knife [*] A grenade (alternative fire cooks the grenade) [b]Engine Features[/b] [*] All code has been optimized; fixed all sorts of warnings, errors, bugs, compiled with the latest Visual Studio 2008 (also updating base-functions), to make the code as fast and small as possible. These include fixes from IOQuake3, and later EF-based games like Soldier of Fortune and Jedi Knight. Overall, your FPS should become higher by this. [*] Updated allmost all mathematical calculations to be more precise and faster in-game. [*] Updated some physics calculations that make the movements and impacts of players more realistic. [*] Created some mapping entities, like a rotating door (func_door_rotating), or a light that can be turned on or off (misc_light) [*] Fixed bugs in the game's engine that would not correctly set the size of objects (by mins and maxs), which also makes the height of all NPCs correct (first the engine would make them bigger than they actually were, caused by the scale setting in NPCs.cfg) [*] Fixed a bug in the game that would make a missile (bullet) explode "on the whole player", instead of the actual point of impact [*] Made a base for a function that would allow objects to stick to entities (like blood or a knife), but this never got finished. [*] Made a base for a function that would allow for working doorhandles (a dubble func_door_rotating), but this too never got finished. [*] And lots and lots and lots and lots of minor fixes, optimizations to improve the overall gameplay [*] Updated shaders and GTKRadiant commontextures [b]Known Bugs[/b] [*] For some reason, all the subtitles don't work. This includes disabling the scrolling-text at the beginning of the game [*] The ammo of the quantum burst is broken, and thus the photon burst is unusable [*] The Dreadnought weapon is also not behaving properly... [*] You cannot pickup any special hypospray in the Scavenger levels, as the game will then crash. [*] Entities might still dissapear if there are really a lot, this is because the engine still has its limits. [*] Some other random, weird bugs might appear because I did not test the game thoroughly. So enjoy this mod and if you have any feedback or error reporting or would like to make this mod better then comment below!

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1234 downloads

Uploaded:05-02-2009

I.S.S. Excalibur

90dh_rpg_impship.zip | 5.41 MB

universe, the Excalibur is a Constitution-class starship, complete with almost every area you could think of, including Bridge, Engineering, an entire medical section, transporter, briefing & recreation rooms, Hanger deck and even a rather novel little Agony Booth which works in a very interesting way. There are most of the usual RP features here as well, such as working turbolifts, and weapon / console sounds, although there is no warp drive. Instead, a planet sits on the viewscreen. This map benefits from Tork's original work yet updated for a new purpose. The textures and mapping are exactly on the spot, especially the medical section that is straight out of the TOS technical manual layout. I do wonder why this map is in the form of a mirror universe vessel. Personally, I would have released a primary-universe version (a tiny retexture of the original would have done it) to begin with before making a variant such as this, and although Pat_DH addressed this by claiming that there are only imperial uniforms available in RPG-X. Nonsense. That detail won't stop people from running normal TOS era RPs, but nevertheless, that has absolutely no bearing on this excellent download, and I wholeheartedly recommend it for use. Excellent work, and I hope we DO see a normal universe version in the future. :) [i]Please note that for this map to work correctly, you MUST have "TOS_Cruiser", "Wreckdeck" & "RPG-X 2.0" downloaded.[/i] ~ Luke20 (The Tenth Doctor).

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308 downloads

Uploaded:03-14-2009

ST: New Hope - Station Archer

stnh_starcher_updated.zip | 5.59 MB

is a new design of Starbases from the new-founded Terran Empire! The plans for this Starbase were stolen from the Starfleet of the UFP in the Mirror-Universe. We have reconstructed it, but we must improvise with the technology of our old ships, because we are not have all the resources and technologies as the UFP. All bugs which dogged the previous version should fixed now and there are a few new little Features. [b]Changes[/b]: [*]Bug fixes [*]Mew lighting in some areas [*]Few new RPG-Functions An Engine Update is required to play this map! It is also recommend to use [url="http://eliteforce2.filefront.com/file/Elite_Force_Holomatch_Engine_Update;72558"]ioEF 1.37[/url] to play this map. - [b]IKS[/b]

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51 downloads

Uploaded:08-29-2008

Aperture Science Weighted Companion Cube

aperturescienceweightedcompanioncube.zip | 556.07 KB

Weighted Companion Cube appears in the video game previously mentioned, outside the game itself; the Cube has become somewhat of a popular icon along with the phrase 'The Cake is a Lie.' So for any Portal fans, this will most likely be appreciated. Who knows, you may even come across one in a map at some point.. See the readme for further information and installation instructions. ~AdmiralHocking

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4904 downloads

Uploaded:04-02-2008

RPG Voyager

ussvoyagerbeta2.rar | 85.1 MB

named mapper [b]AdkathrynJaneway[/b]. Remember that surge of excitement you got eight years ago when you first walked around Voyager\'s decks in SP? Well you are about to get that all over again. This really [b]is[/b] the way the USS Voyager was meant to be seen. The beta includes five decks from the ship (not including Decks 2, 3 or 5, so you\'ll have to wait for the Mess Hall, Quarters and Sickbay), with the Bridge, Cargo Bay 2, Astrometrics, Engineering, a [i]fully canon[/i] shuttlebay, brig, Deck 15 and more obscure areas that will just make your experience all the better like a great Science Lab. First of all, I\'ll talk about the map itself: The brushwork is excellent. There were no overlapping textures that I could see, the textures themselves are very high quality, and if you go to the Shuttlebay (or any corridor for that matter) you\'ll see what I mean. There was one case of a missing door on Deck 8, however. In terms of useable features, you have all the basic controls like warp and weapons and red alert, but also new buttons to experiment with such as a very stylish warp core eject, self destruct / abandon ship alerts (admins only), a special Borg Cube attack, and the classic Intrepid-class ability to land on a planet. You\'ll even see the landscape outside! I found it very hard to find things wrong with this map. Aside from the obvious lack of some key decks, the only things I can complain about are the rather dark lighting, the random spawn points due to a lack of Transporter room, and the fact the Holodeck is a bit small at the moment, although I suspect all this will be cleared up in the next version. Anyway, this is still, by no means a map just for show! Beam on over to the Federation starship USS Voyager and get some good roleplaying done! ~ Luke20 (The Tenth Doctor)

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2735 downloads

Uploaded:03-26-2008

USS Atlantis

rpg_atlantis_rtm.zip | 32.05 MB

undoubtedly one of the most intricate and complete maps currently in existence for the Role-playing side of the community, not to mention the largest map out there. Featuring not only the standard RP map expectancies, the Atlantis also boasts use of the new advanced turbolift system, introduced by the release of RPG-X 2 itself, as well as a completely fool proof Warp Core ejection and retrieval system - that is also integrated with the maps ability to engage warp drive. One of the more interesting and exciting features of the Atlantis, however, is the unique Jefferies Tube system that interlinks with every deck and is truely something you should explore. Bringing with it all kinds of new possabilities for RP sessions, if you've not already managed to do so, the Atlantis is a highly recomended download. See the readme for further information and installation instructions. ~AdmiralHocking

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373 downloads

Uploaded:03-01-2008

The Tenth Doctor

the_tenth_doctor.zip | 883.9 KB

Doctor from the popular British television science fiction drama \"Doctor Who\". This skin includes the good Doctor\'s traditional brown suit and (short) long coat, as well as talking and blinking animations, and a realistic face adapted from actual shots of actor David Tennant. It’s a great skin, and I\'m not even biased when I say that. The skin looks like it has been ripped straight off the show, and I can\'t think of a better compliment than that. The model also has the normal RPG-X uniforms as well as the HoloFederation future uniforms! A lot of choice here! DOWNLOAD NOW! Or the sonic screwdriver will be aimed at you... :p ~ Luke20 (The Tenth Doctor)

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5607 downloads

Uploaded:02-18-2008

RPG-X

rpg_x_v21.zip | 14.96 MB

inevitable that bugs would appear. We tried our best to get rid of them all, but some nasty ones still survived. So, over the last few months, we've gone back over our tracks and thoroughly checked as much as we can, fixing and improving the mod while we were at it. The result of this hard work is RPG-X v2.1. Some of the fixed bugs include: -Teleporters not working on older maps. -Spelling errors in the German translation -Issues with the transporter feature on some maps -Ranksets loading incorrectly -Several character skins loading incorrectly -Improved stability on larger maps Aside from that, we've also added many more features -Rendering support on widescreen monitors -Client-side loading of classes and map info for added network speed -Beam firing modes in the Phaser Rifle and Disruptor. -Added new functionality to door entities -Added several new sets of player skins (Courtesy of Laz Rojas) -Changed some of the UI behaviours -Added a new quit menu. -Added new music tracks -'/me' text emote command Another interesting feature we've worked on was trying to upgrade older roleplaying maps up to the RPG-X2 standard by using a multitude of scripts. This means that it will now soon be possible to have beam locations and scannable panels on some of the older maps like Serenity-B. Overall... this wasn't really a visual upgrade to the mod, more a huge tonne of stability fixes and internal server upgrades. However, now that RPG-X2's flagship map, USS Atlantis has been released, we're sure this will overall create a very appealing visual experience. If you have any questions check out our wiki; [b][url]http://www.rpg-x.net/wiki[/url][/b] Or Visit our forums; [url][b][u]http://www.rpg-x.net[/u][/b][/url] Okay... get downloading! Have fun! -The UberGames Team

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2367 downloads

Uploaded:02-04-2008

USS Ariana

rpg_uss_ariana_beta2.zip | 29.23 MB

players will not be able to use it online or at all. :( Which is a shame, because from the look of the readme and the screenshots, it shows a great improvement from the already brilliant first version. :p In addition to the original ship, beta 2 has a new landing feature for the big runabout, landing on a planet with an underground base. Some of the original errors, including the pool table crash and non-decompressing airlock have apparently been corrected, and there is also working escape pods and the usual RP features such as warp drive and weapons. :D So, you can imagine my frustration at not being able to play this map, and I really hope that a more universal version is brought out soon! Download if you have ioEF... weep and claw at the screenshots if you don\'t! ~ Luke20 (The Tenth Doctor)

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2400 downloads

Uploaded:01-03-2008

RPG_Enterprise-E - Patch 1.1

ef2_rpg_enterprise_e_alpha_patch1.1.zip | 1.52 MB

list of additions are; [list] [*]Added Interactive Turbolift Menu [*]Added Toggle Viewscreen [*]Added Mini-Mission [/list] For those that enjoyed this fantastic map in the beginning, your going to have even more fun with it now. I was somewhat bemused by the addition of the Earth Defense scenario, as RPG maps generally aren\'t supposed to have any guiding effect on possible plots. However all in all this is a well put together patch and is a required download for anyone wanting to have RPG-X style turbolifts. See the Readme for further information and installation instructions. [i]Note: This file requires the original download for use.[/i] ~AdmiralHocking

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536 downloads

Uploaded:12-27-2007

Star Trek: Unity - Return of the Empty Crown - Episode 1

rotecepisode_1.zip | 10.48 MB

Elite Force 2 by myself, [b]Luke20[/b]! :p [i]Date: Jan 2388. Situation: It has been a few weeks since the end of the most recent Borg conflict, with hundreds of starships destroyed, and a huge political shake-up in the Romulan Star Empire, where much of the fighting took place. Seven years since their defeat at the hand of USS Enterprise-E\'s Alex Munro, the rogue Romulan political group known as the \"Empty Crown\" has used the conflict to cover their power gathering attempts. Their first major strike is Attrexia, the homeworld of the Attrexians, located near the neutral zone. As the nearest Federation starship, USS Odyssey-A has been ordered to fight off an orbiting Warbird, and liberate the planet. You are a senior member of Odyssey\'s Hazard team, and you and your team-mates must battle through the streets of Attrexia and protect the population from Romulan invasion.[/i] In these four levels, the player needs to fend off a Romulan attack on board the starship Odyssey and then shuttle down to a planet and eliminate the enemy forces with the help of Attrexian locals. A short video briefing is included in the file where [b]Captain Lewis[/b] explains your objectives and adds a bit of a storyline to the mod outside the Readme, which I thought would be a nice touch. :) The level design itself has not changed much from previous releases, although I have made the textures neater and consistent, and added more hostiles and effects to make it realistic. There are still a few bugs I found whilst testing, including a couple of overlapping brushes and problematic AI, but nothing that gets in the way too much. I won\'t rate this, as it’s my own release and I hope you enjoy playing and provide feedback. Thanks. :D ~ Luke20 (The Tenth Doctor)

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1217 downloads

Uploaded:12-23-2007

Starfighter Command

stcom.zip | 11.57 MB

small number of decks that include a command center, crew quarters, transporter, sickbay and all the other standard RP locations, but also, an extensive shuttlebay facility with many shuttles and operational bay doors. :p Loading the map, you'll find yourself inside a Transporter room, as always, and from just outside, a turbolift to three other decks. The corridor and LCARS textures on this map are very impressive, and give a good sense of realism. There are some useful functions in the command center including a forcefield lockdown of all areas and multiple viewscreen displays as well as pulse phasers! I felt there were a few letdowns however, such as the low height of the corridors and the lack of anything much to do in the shuttlebays, especially the main area, which looked too plain. This was still an enjoyable map to play and most certainly a worthy addition to the ever-growing collection of RPG-X maps. There is much fun to be had with this. Download at once! :) Oh, and Merry Christmas. :D ~ Luke20 (The Tenth Doctor)

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3460 downloads

Uploaded:12-20-2007

RPG Enterprise-E

rpg_enterprise_alpha2.zip | 9.22 MB

recreation of Rituals version of the most recent vessel to bare the name; Enterprise. This equivalent is a completely re-mapped incarnation and so contains none of the NPCs or mission triggers, leaving you more or less free to explore. Containing all the rooms you\'d expect to find within a RolePlay this really does have a lot of potential to become the first proper RP map for Elite Force 2. Sadly however I found that the only way to travel between decks was with use of noclip, which undermines the ability for this to be actively used. In addition it would appear that this may be the only release of this fantastic file, lack of interest in Elite Force 2 means the author is considering giving up work on it. However should another release come, some of the bugs found in this map could be corrected and truly open up the possibilities for EF2 RPs. This is honestly an amazing piece of work and is a must to download and take a look around. See the readme for further information and installation instructions. ~AdmiralHocking

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279 downloads

Uploaded:08-18-2007

Goauld Skin Pack

stvef_sggoauldjaffa.zip | 2.22 MB

out either if your a Stargate fan or just want something new to play with. While I\'m not a huge fan of Stargate these definitely appealed to me and would look even better on a Stargate themed map. See the readme for further information and installation instructions. ~AdmiralHocking

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425 downloads

Uploaded:02-17-2007

Earth Core Program

fjo3tourney1.zip | 4.51 MB

experience an intensely fun frag-fest as you move around this multi-level, unigue looking map! Who will walk away with bragging right? Refer to the readme for more information.

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2423 downloads

Uploaded:01-29-2007

STVCOI Defiant Class W.I.P

stvcoi_def_wip01.zip | 53.71 MB

the map you will start on the Bridge of the ship, from there you will be able to look around the Bridge itself, the Transporter Room, corridors and of course Engineering. Also displayed is a wide range of impressive shader effects, including animated LCARS and other new textures. Explorer notes in the readme that the map is full of bugs, however it most certainly doesn't spoil the experience. :) [i]Note: Screenshots are of poor resolution, attempting to run the map at full quality crashes Elite Force 2. Additionally you will need the model pack that was released which can be found [file=75275]here.[/file]

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1047 downloads

Uploaded:01-27-2007

ST:Voyager Conflicts of Interests Model Pack

stvcoi_modelpack.zip | 33.45 MB

includes several models as seen on the USS Defiant and several seen on the USS Voyager, all of which make a nice complement to any DS9/VOY era maps. 7o'nine has also kindly included image files that show you how each texture is wrapped around the models, which means making your own textures for them is a lot easier. This is an essential download to any EF2 mappers out there. :) The STVCOI Teaser can be found [file=50073]here.[/file]

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773 downloads

Uploaded:01-01-2007

EF2 3d modeling plugins

ef2_custom_plugins.zip | 985.72 KB

of his thoughtfullnes, we have, avalable to you, the EF2 community, a single downloadable plugin file, containing: neil davis senkusha 3d max script SKBimporter_BETA neil davis senkusha 3d max script sklexporter neil davis senkusha 3d max script tanimporter paul milkshape tan exporter Chris Graham ef2 importer Chris Graham the source code for importer and exporter (exporter not finished) There are additional readme's in the zipped files contained within the parent zip. Some explanations are as follows: The Milkshape Plugins are a set of open source plugins intended for working with models from and between various Star Trek games; they include a number of importers and exporters, and a simple "set length" tool to work with the common scale that these work at. This plugin (msTANExporter) was written for milkshape to export models for the FAKK2 tiki model system. When you export the plugin will create both a uv and a anm file. To compile them into a tan file you must use max2tan which came with the fakktools. The SKL Exporter is a maxscript designed to export the .skl files used by MAX2SKL to create models using skeletal animation. It also exports the morph target data used by Elite Force 2 for facial animation. Download and enjoy!

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2304 downloads

Uploaded:06-18-2006

DM Dangercity

dm_ef_dangercity.zip | 4.41 MB

map in all its original glory, created back in year 2000. For those of you who don't know it yet, the map is set in a town with everything you'd expect from it, like for example a McDonald's like restaurant or even a shuttle-train crossing it. Check out the attached screenshot and then stop reading this so you have time to download and enjoy this map :D Note: There is also a very nice secret in this one, good luck with finding it ;) Video Review by

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517 downloads

Uploaded:06-06-2006

CTF USS Voyager - Assimilated

ctf_voyborg.zip | 3.65 MB

map. As the name already says the map is set on a half-assimilated USS Voyager. The two bases with the flags are Cargo-bays, one normal and one assimilated. They\'re connected by a row of partially assimilated corridors and 2 broken crew-quarters. The round corridors have a few very slight texture errors but beside that this is simply a fun CTF map which is as well perfect for assimilation matches. Hope you\'ll enjoy it as much as I did over the last 5 years. -Pille

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1737 downloads

Uploaded:02-08-2006

USS Enterprise Details Mod

enterpriseemod.zip | 2.79 MB

and monitors are changed from the Federation placeholder logo to LCARS info displays. - The Hazard Team briefing room viewscreen now displays the team logo. - Starfleet fonts are used in the shuttlebay and the deck 8 cargo bay, plus on the cargo bay used in the training levels. - The \"forward\" and \"back\" buttons at the library are changed. NOTE: This mod also changes the Federation Weapons Energy and Health terminals to appear more consistent with LCARS-style. This will make their appearance look different from original on both the USS Enterprise AND USS Dallas maps. Desktop monitor display changes will be seen at Starfleet Academy as well if this mod is installed.

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1275 downloads

Uploaded:02-08-2006

USS Dallas Refit Mod

dallasrefitmod.zip | 5.19 MB

minimal modern Starfleet 2370\'s standards. - Adjusts all door labels and most button switches to the LCARS font and/or style. NOTE: this mod also changes the Federation Weapons Energy and Health terminals to appear more consistent with LCARS-style. This will make their appearance look different from original on both the USS Dallas AND USS Enterprise maps.

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1172 downloads

Uploaded:01-17-2006

Assimilated Voyager

assimilated_voyager.zip | 8.39 MB

comprehend the last version. Original Review: This is an interesting single player mod that turns you into a borg munro. The actual borg on the missions however are turned into random members of the voyager crew. The crew on voyager are turned into their borg counter-parts and the textures have been borgified as well. According to the readme, sometimes your model/weapons will not be set properly and in this case you must type 'exec borg.cfg' into the console, although this did not happen to me. The mod is still quite buggy though, a lot of the model animations are broken etc. Give it a try. Video Review by

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134 downloads

Uploaded:01-08-2006

Assimilated Voyager

assimilated_voyager.rar | 10.14 MB

turned into their borg counter-parts and the textures have been borgified as well. According to the readme, sometimes your model/weapons will not be set properly and in this case you must type 'exec borg.cfg' into the console, although this did not happen to me. The mod is still quite buggy though, a lot of the model animations are broken etc. Give it a try.

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1173 downloads

Uploaded:10-14-2005

Enterprise D Tester Demo

tngdemo.zip | 3.17 MB

hallways with unopenable doors, so download it if you want to try it out and give feedback for the final version. As stated in the readme, you may need to change your com_hunkmegs if the map does not load. Click [url=http://eliteforce2.filefront.com/info/com_hunkmegs]here[/url] to find out how.

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100 downloads

Uploaded:10-11-2005

Klingon Prefab Pack

kli_prefabspack.zip | 44.68 KB

are a mapper.

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607 downloads

Uploaded:09-18-2005

Borg Answering Machine

borg_answering_machine.zip | 750.69 KB

background is alright, but the voice is a bit hard to understand, and the sound quality is not that great in some places. Download if you like.

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305 downloads

Uploaded:09-05-2005

Episode 3 Clonetrooper

ep3trooperv3.zip | 5.2 MB

join the blue team you will soon find yourself staring at your EF game exiting with an error... The walking anim (as stated in a previous review) has a jitter, but (like the preview review also stated) most people don't tend to walk around in EF ;). I think the model also has some strange effect on the gun in your hand but that may have just been random. Apart from that it looks and works pretty well. Download if you like Star Wars, Clonetroopers, or the look of this skin (and plan on never joining the blue team).

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289 downloads

Uploaded:07-22-2005

Colony 7 Mod: Chapter 3 (EXE)

colony7cpt3.exe | 62.25 MB

(ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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215 downloads

Uploaded:07-22-2005

Colony 7 Mod: Chapter 2 (EXE)

colony7cpt2.exe | 54.48 MB

(ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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482 downloads

Uploaded:07-22-2005

Colony 7 Mod: Chapter 1 (EXE)

colony7cpt1.exe | 35.49 MB

2 (ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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501 downloads

Uploaded:07-18-2005

Ancient Temple

ctf_ancient_temple.zip | 8.72 MB

map uses textures mostly see in klingon maps - a nice change from the voy ones I have to say. There are multiple levels on this map, linked by stairs and lifts. Both sides meet outside in a section hovering above a lava pit, with an odd powerup or two. Above the walkways, are some nice lights, and scattered throughout are flame torches colour coded to the side of the map you are on. Near the top in this section is a spyglass style glass wall, perhaps you can do something fancy with the photon to get past that. It would have been nice to see some weapons in this map other than the phaser, however as the readme states, the map is designed for disintegration and specialties modes only. I couldn't find any overlaps or missing textures, so that's good, the lighting could do with a bit of work, but thats nitpicking. The map is rather large, I would suggest at least 8 players at any one time to enjoy it to its potential. The map also includes some nice music to listen to while you wait to respawn :) Obviously a lot of hard work has gone into this map and I would like to see it on some servers very soon! Go get it now (if you ignored my previous advice). -Gez-

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6173 downloads

Uploaded:12-02-2004

Super Mario Mod

supermariomod_10.zip | 33.23 MB

custom weapons, will be included in future versions. Experience the world of Mario64 in much higher resolution than on the Nintendo 64. The Mario Mod is also a sneak-peak at the much anticipated 1.3 Patch, which is coming very soon!

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533 downloads

Uploaded:10-29-2004

Starfleet Tournament Mod Update #1

tourney2.zip | 4.96 MB

maps: CTF_STL1 CTF_STL2 CTF_STL6 CTF_VOY2_STL HM_STL2

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1312 downloads

Uploaded:10-14-2004

29th Century Phaser

29phaser131.zip | 460.56 KB

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1863 downloads

Uploaded:10-14-2004

CTF Stuk 1 & 2

ctf_stuk1_and_2_ef_v12.zip | 13.3 MB

identical in terms of gameplay, the difference between the two is that one has an industrial theme (titled CTF Conplex) while the other has an egyptian theme (titled CTF Stukmun2). The maps are divided into two bases and the middle area with a vast number of routes provided between them. There are a lot of levels as well that add a lot to the gameplay of the maps (knowing how to rocket jump, for example, will certainly let you get around the map much faster). If you plan your route right you can even pick up a lot of important items. The flags in each base are set on some rather dangerous platforms reached by a jumppad. Not only is it harder since it's more out-of-reach, but it's also very open to enemy fire. Both themes work very well for the map that it's hard to tell which of the two came first. The industrial theme is more cleaner and simpler, while the egyptian theme feels more detailed and tomb-like. Whichever of the maps you end up playing, they're both made very well and should appease everyone from the newbie to the hardcore player. [i]ppssssttt Stukatto, make more EF maps! ;)[/i] [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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1080 downloads

Uploaded:09-29-2004

Starbase Recreation

strp_starbasefun.zip | 1.01 MB

conference room (should you feel like getting around to some work). You start of beaming in the transporter pad where you can take various staircases to either go up to the dance floor or down to the pool. The dance floor is in a big glass enclosed area so you can watch the beauty of space while you dance the night away :D (btw, the floor will light up while you stand on it!). Adjoining the floor is the conference room (which also has a great view of the outside). There's nothing much in terms of interaction, it's pretty much just a what you see if what you get map. Nevertheless, you never know when you need to get away for some recreation :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] You need the Poseidon A map to get some textures required by the chairs in the conference room. Video Review by

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615 downloads

Uploaded:07-31-2004

SFERP Council Chamber

councilchamber.zip | 2.6 MB

criticism to help the author improve his mapping skills. The biggest problem was that everything is scaled too big. You need to size down the corridors and doors to normal size. The furniture is correctly sized though a little tight between the desks and the walls. Walls were very nicely detailed, but ceiling could use some work. I know from experience that ceilings are harder. Another big problem was the lack of area portals. The entire map is being drawn at once, but fortunately it\'s small so the FPS is pretty good but that\'s no excuse. There\'s some articles out there on areaportals which are worthwhile reading. You might also want to learn about caulk. Minor problems: - door to the main chamber isn\'t teamed - missing textures on the computers - turboshaft doors open at the same, or did you want it to do that? But like I said, your design is quite creative so don\'t give up mapping. You\'ve got a lot of creative potential now you just need to improve your skills. The author has given permission to other roleplaying groups to retexture where the SFERP logo shows up.

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1143 downloads

Uploaded:07-31-2004

Bajoran Weapons

bajoran_weapons.zip | 1.22 MB

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645 downloads

Uploaded:07-18-2004

Trek Technology

trektech10.zip | 2.58 MB

include things like weapon graphics, ammo limits, weapon fire damage, and SFX changes. The updates actually aren\'t that bad. Most are pretty small to really notice, which is alright as the weapon tweaks don\'t need drastic changes. Besides the weapons, various pickups are also changed (for example the time limits on some of them). In terms of additions, there\'s actually a new weapon included called the Antimatter Shotgun (from Team Elite 2.0). It replaces the Stasis weapon and follows almost the same weapon fire (it\'s a bit more of a faster, direct shot rather than the slow, spread-out Stasis fire). For the complete rundown on everything the mod changes check out the readme. You may want to give this a try, it\'s not radically different from normal EF1 but the tweaks can improve gameplay a bit. [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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15712 downloads

Uploaded:04-25-2004

Enterprise NX01 Teaser

nx01teaser.exe | 39.97 MB

is simply one of the best ever. Check out the screenies and download it. I have nothing more to say. ;)

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446 downloads

Uploaded:04-13-2004

mp3gen

mp3gen11bfinalwithgui.zip | 460.7 KB

accordance with the acoustic level of the corresponding dialog file. But this tool has limitations: - it works exclusively with WAV files - it cannot process more than one file at a time (no batch process) Otherwise, if you want NPCs to only display the text of their dialogs because you don\'t have sound files for them, then you need silent sound files so the text can remain displayed on the screen the time that lasts these silences. But generating them requires a sound editor and probably several manipulations afterwards. I did mp3gen to address all of these problems. This version is a major update to the previous one. In addition to fixing many trouble and bringing new features, it now has a GUI to handle the batch process. [b]Note:[/b] Just to re-iterate an important point, this file is for mod makers who are working with talking character/npc models, not for normal gamers. Definitely read the readme for specifics on using the program.

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2378 downloads

Uploaded:03-02-2004

CTF Voy1

ctfvoy1.zip | 1.72 MB

"proper" remake of Voy1 from Elite Force, now at last no EF player has a good excuse for not switching to EF2 ;) :D Anyway the map is a prety prcise remake of the original with very precise brushwork, and texturing. the gameplay is prety good and the bots also behave rather well. all in all definately worth the download especialy for those of you, who want that EF1 feeling in EF2 :) -FliX Over to Pandemonium. After the well received voy2, MB had decided to re remake Voy 1 This was always on of my favourite maps for EF1 so has MB done the original proud Well you can now sleep easy as every thing is pixel perfect, scale is spot on even the lighting looks the same :cool: Game play is fast paced and this could be played at best with 10+ player’s weapon placement and pickups are just good. A good also thing about this map is that for all you 56k’s the bots play really well Worth a download for any, body ESP the ones who still yearn for that ef1 game play but with ef2 touch. Pan.

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401 downloads

Uploaded:02-28-2004

EF SingleMP

efsinglemp2.zip | 4.8 KB

ctf_voy1, ctf_voy2. [*] Add fraglimit to the followin\' map: ctf_kln1, ctf_kln2, ctf_and1. [*] Enable FFA gametype for the followin\' map: ctf_breach, ctf_for1, ctf_neptune, ctf_oldwest, ctf_reservoir, ctf_singularity, ctf_dn1, ctf_spyglass2, ctf_stasis. [*] Change ALL pre-selected bot for ALL original EF MP levels and EF XP levels. [*] Change ALL fraglimit for ALL original EF MP levels and EF XP levels.[/list]This would be useful if you play the stock maps often (with/without bots) or if you use the map browser to load maps/gametypes.

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1400 downloads

Uploaded:02-28-2004

CTF Carpark

ctfcarpark.zip | 3.57 MB

Therefore, I would say its best played with 10 + other wise you got little or no hope of finding people. Don’t get me wrong It is a good map to run around on though as you have so much room on each level and there’s quite a few levels as well so it make a change really instead a small map :cool: Lighting is good and you really feel like it is some dirty old car park some times ! Also weapon placement is good and not over done . So overall, this is one big map that looks good and plays even better! Map Supports =============== -Holomatch -Team Holomatch -Capture The Flag =============== Video Review by

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1681 downloads

Uploaded:01-26-2004

Lift3

lift3.zip | 528.82 KB

buttons you can play with, but it was all done before With his last version, so I do not see the point of this . Pandemonium.

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1344 downloads

Uploaded:01-06-2004

BL China

bl_china.zip | 7.85 MB

place in the centre, As always good use of lighting and textures. Not one to play with bots though, as they just run around trying to shoot you with a phaser that don’t work. However, as is always the case with a map from flix well worth a download. Pandemonium

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4746 downloads

Uploaded:01-01-2004

The Argas Effect

argaseffect.zip | 59.26 MB

before its 5 year mission is completed. 2004. After 36 years, Season 4 finally begins! Available now for Star Trek Voyager: Eliteforce PC owners, Star Trek Season 4: The Argas Effect from Spacestation K7. It is the year 2268. The USS Enterprise embarks on the fourth year of her Five year mission. Captain James T. Kirk is faced with an unthinkable mystery, a race against time, the return of an old enemy and an alien race that are not all they appear to be. Star Trek Season 4 \"The Argas Effect\", a new Single Player mod for Star Trek Voyager: Elite Force has been developed by a group of fans who love the original series and want to relive the glory days of Trek. With this First Person Shooter game - the first FPS based entirely in the TOS universe - you assume the role of Captain Kirk and walk the corridors of the USS Enterprise, visit key areas seen in the series, interact with members of the crew, see some familiar faces and some new ones as well. The pattern for future mod releases will follow the format of an original series episode. Visit the Argas Effect forums if you have any problems or comments here [b]NOTE: You MUST have the following uniform pack to use \"The Argas EffecT\". It is not hosted on EFfiles because it is regulary updated. It can be found here. Select \"TOS STARFLEET UNIFORMS\" from the download list[/b] Great job to the Argas Effect team. Fantastic work everyone!

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2825 downloads

Uploaded:12-25-2003

Stargate Weapons mod

star_gate_weapons_mod_2.zip | 3.78 MB

Download

1119 downloads

Uploaded:11-12-2003

CTF Cargobay

ctf_cargobay.zip | 2.11 MB

over the player to hide and snipe if you need to, not that the map is realy big enough to let you hide and snipe alot ;). The lighting seems a bit too bright, and could have used some more work. but all in all a subtle map aimed at gameplay not at eye-candy, even though the map is filled with loads of models and the such to add to the detail. Shame the bots don\'t want to work properly, but still good for a small LAN. keep at mapping and im sure you will get along just fine, Stylsy.. -FliX

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3097 downloads

Uploaded:11-05-2003

Elite Force II Game Source

ef2gamesource.zip | 2.3 MB

the 1.10 patch. I know atlest some of you have been waiting for this! Hope to see some good mods coming out now :D [b]Note:[/b]This entire package is supplied as is. Ritual and Activision will not provide any support. See the file licenseAgreement.txt in this package for the full license agreement.

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3582 downloads

Uploaded:10-13-2003

Colony 7 - Voice Patch - Chapter 3

cpt3_sounds.zip | 21.37 MB

the game rather than reading lines :) [b]Featuring:[/b] \'THE True Lara\' as Illia Ericcson madmanfrommars as Gordon Dufresne Anita as Tagara Dave Ryan as Lt. Norton Sandeep as T\'Pock (Full voice list is available at the official site: http://colony7.gate-birds-sky.org/ ) If you\'re unfamiliar with Colony 7 and/or want to download the various chapters: Chapter 1 - [file]5223[/file] Chapter 2 - [file]5224[/file] Chapter 3 - [file]12298[/file] [b]Installation Instructions:[/b] Extract the pk3\'s to your \'ST:V EF\' folder. They should end up in \'STVEF/Colony7\'

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6661 downloads

Uploaded:09-02-2003

Team Elite

team_elite_2_00.zip | 6.86 MB

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1121 downloads

Uploaded:08-26-2003

Voyager Tricorder

voyager_nbsp_tricorder.zip | 2.61 KB

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6062 downloads

Uploaded:08-18-2003

Colony 7 - Voice Patch - Chapter 2

c7cpt2_sounds.zip | 21.81 MB

Ericcson Dave Ryan as Lt. Norton Anita as Tagara David Hatch as Remso (full voice list available here: http://www.colony7.net/voices.php?spr=eng ) For those new to Colony 7, Chapter 1 can be downloaded here: [file]5224[/file] Installation Instructions: Extract the pk3\'s to your \'ST:V EF\' folder. They should end up in \'STVEF/Colony7\'

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5601 downloads

Uploaded:08-14-2003

Dialing Stargate DHD and SGC

phenixgate.zip | 2.74 MB

made a small improvement so that the inner ring doesn\'t continously spin (or at least doesn\'t appear to ;D ). So mappers download this now and let\'s see some more Stargate maps!

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892 downloads

Uploaded:08-09-2003

Tempest\'s Damage indicators

zbloodmod.zip | 2.87 KB

Download

196 downloads

Uploaded:07-29-2003

C4 tripwire

c4.zip | 1.51 KB

create it themselves but maybe it is usefull for some people.

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5085 downloads

Uploaded:07-27-2003

Realistic Picard

picard.zip | 141.03 KB

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2023 downloads

Uploaded:06-11-2003

ERP Voyager Bridge

voybridge.zip | 2.03 MB

to do). For example, you can put the ship into warp, or set it to red alert! I'm no RPGer, but I loved some of the things in this map! I really want to see what all will be in the final :D [b]Note:[/b] This is RPG map for the ERP (Elite Role Players). It's [u]not[/u] a playable map such as CTF, etc.

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649 downloads

Uploaded:05-23-2003

Alien Weapons

alienweapons.zip | 591.1 KB

the readme. I like the sounds alot it makes it feel like its a whole new weapon. Try it out and judge yourself :)

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1152 downloads

Uploaded:04-17-2003

Colt Anaconda

colt_anaconda_pr.zip | 708.46 KB

chest. If you want to stop a madman or purse snatcher dead in his track, this is the gun you want. Powerful recoil...as powerful as a Desert Eagle .357 Magnum? Hell yes! The Eagle has a dampened recoil system, but the Anaconda wants to sprain your wrist just as much. And usually gets its wish. This is just what you need to take out that annoying ferrengi salesman around the corner. Or to cripple the Collective. Dont think the Borg can adapt to this thing...it has remodulating bullets! Ok, well not that but it has some mean hollowpoint slugs that will enter your victims flesh, hit the bone and break up into tiny fragments of metal, causing massive tissue damage. Sounds great huh!? [/quote]

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738 downloads

Uploaded:04-06-2003

Type-3a Phaser Rifle

type-3aphaser.zip | 1.18 MB

to: Type-3a Phaser Rifle [*] changes the scope to look like 1 from a type 3a phaser rifle [*] Changes Sniper vaporisation effects in Multi player[/list] I like the sounds actually. Gives a whole new feel to the rifle! The vaporisation effect didn\'t seem all too different from the normal one (to me).. except maybe a bit more brighter and yellow :) I think the sounds in this file should atleast be checked out.. though the yellow scope change looks very flat and needs some more work.

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1711 downloads

Uploaded:03-25-2003

Science Station

sciencestation.zip | 5.46 MB

built quite nicely, a good idea of form/shape. I loved the little details all around the map and I think that's one it's selling points. Some of the repetitiveness of the computer panels did seem to be too evident and a little variation among them would have been nice. I only remember seeing one z-fighting error though another error was more glaring and, in one room, hit the FPS badly. It appears that something went wrong with the camera in the map and it causes some undesired effects in the sky and a sever FPS drop in the 'green room' (screenshot #1). Aside from that, what I absolutely loved was the cool effect that the station was under attack! The shuttle bay and adjoining rooms almost tell a story of their own just by looking at the remaining damage. Blood splatters everywhere, claw marks and a path of destruction ;) The claw marks aren't just randomly placed either, it actually looks realistic as though a creature walked around the station destroying and killing as it went along. I think the whole 'destroyed' theme came off very well! Overall, the map is definitely worth checking out! It should be great for FFA's! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes (1 new texture ;)) [b]New Sounds:[/b] No [b]Game Types:[/b] HM, THM On a sidenote, I think the readme should have more information, though that's just my little nitpick :D

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818 downloads

Uploaded:03-19-2003

Quantum Launcher #

q-launcher_v1_0.zip | 1010.65 KB

of the gun that sticks out like the chrome on a Harley Davidson Motorcycle. Harley Davidson is a famous manufacturer of motorcycles that are loaded with chrome, black, and powerful engines. This bike is the ultimate as far as motorcycles come. I took this idea and added it to the gun giving it the effect that a Harley gives at a truckstop: big, powerful, loud, intimidating...[/quote] Well this is deffinately something out of the unusual. Chrome exaust pipes and flames on its sides\' gives the impression that this gun is something you would not want to be in front of when it went off. #3 obviously means that there where two previous versions. Not sure if DJ will release those as well. The Q-Launcher fires Quantum Torpedoes. Changes the ammo too. I do know for fact that he has been working on this for over a week now. He also plans to release an upgrade later on to change the ammo pickups and some other small stuff. Overall I\'d say this is a pretty intresting mod. I reccomend you download it and give it a try.

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931 downloads

Uploaded:03-17-2003

USS Equinox

uss_equinox_v1_0.zip | 1.15 MB

in to the whole RPG thing so I don\'t really know what all RPG-fans expect out of these maps. I felt the map is still very much in its infancy and needs a lot more work before it should have been released. The lighting is not very nice and pretty much washed out everywhere. There are a couple z-fighting errors and leaks in the map and the mirrors and ladders do not work. The hallways are rather small and give a very claustrophobic feeling. I would recommend redoing a lot of the map. Lighting needs a source and shouldn\'t flood the room. Directional lights do add to the ambience. Scale is an important factor, the hallways should be made wider and the rooms either need nicer details or need to be compacted/re-designed. Things like wall supports really help to add depth and more realistic feel than having a flat wall. I don\'t want to get into all the nitty gritties, but the map does have some nice things such as transporters and ofcourse, there seems to be considerable effort put into it already :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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973 downloads

Uploaded:03-06-2003

DJ's Beretta 92FS

beretta_92sf.zip | 1.54 MB

few model and text replacements. The model detail and the texture of the gun were rather well done. The mesh seemed to have a few redundant polys and the uvmap led to some texture streaking. The muzzle flash also could have been reduced in the number of polys (perhaps an alpha-ed plane would have worked better?) I must say though, the detail of the gun does come at a price. The number of polys in the gun itself are equal to those put in an EF player model. The detail does leave the gun looking smooth but during the game I don't think someone would have enough time to notice how smooth it is ;) However, don't let that stop your from downloading this, the gun definitely is worth checking out for the sheer amount of work that went into it and the fact that it still looks good :D [b]New Models:[/b] Yes [b]New Sounds:[/b] Yes [b]New Textures:[/b] Yes

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1100 downloads

Uploaded:02-26-2003

Calico\'s Personal Barret M82

djk_barret_m82.zip | 1.53 MB

seriously go a long way to making the gun... more gun-like :D There are other changes too! The holdable medkit has been replaced with some kind of record player, and the regen medkit uses the same texture and produces a rather cool result :D The sounds have been changed too! When you use the holdable medkit a kind of hard to describe sound is played (I don\'t know what to call it, but you\'ll understand what it is when you hear it ;)). At the last few seconds of the regen medkit, instead of that alarm that goes off a heart beat is there! Or, atleast what sounds like a heart beat :p There are a couple other changes too to the text of HM as well as the armor shards. Overall, wow :eek: A lot of content in this mod, definitely worth a download. [b]New Models:[/b] Yes [b]New Sounds:[/b] Yes [b]New Textures:[/b] Yes

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468 downloads

Uploaded:02-16-2003

CTF Volcano Base DX

ctf_cbr4dx.zip | 1.21 MB

base; sniping areas on the top level; and various pickups and weapons lying around. The map is a bit to the small side, and even though the layout is simple, what really stood out to me was the very nice detail put inside the bases. Along the walls are pipes and other fixtures that really take the map up one more level. The map overall reflects a Geothermal atmosphere, bad thing or good thing is up to you ;) but the little details are what made me like this map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM [b]Note:[/b] This was left out of the readme, but please read it over incase this error happens with you: One of my testers received a Z_Malloc error, which would result in the map not loading. If you get that error just crank up your com_hunkmegs and the problem should go away.

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7646 downloads

Uploaded:02-13-2003

CTF Deralict 3

ctf_deralict3.zip | 12.94 MB

Download

463 downloads

Uploaded:02-12-2003

DJ's Handgun "Teasers" Release

dj_hg_release.zip | 4 MB

normal. Worth a look if your into hand guns, just a shame no new firing effects were included but then again this is only a 'teaser'.

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2159 downloads

Uploaded:02-11-2003

Infinite Rapid Fire Mod

irf2.zip | 429.96 KB

Download

3971 downloads

Uploaded:01-11-2003

Self-rechargeable Weapons Mod

rechargeweapons.zip | 3.7 KB

Download

8706 downloads

Uploaded:12-28-2002

Starfleet Museum

museum1_2.zip | 28 MB

machines 3....Picard and Riker SHOULD keep thier clothes on 4....Spelling mistake in readme rectfied 5....Defiant sfx added 6....Glitching pictures from a distance in the museum rectified Ok the "D" has been fully rectified as far as the portals go...Any slowdown now im afraid is caused by models and meshes......If your running less than a gig with at least a Riva tnt2 its pretty good...anything over that with a GEForce2 or above it should run as smooth as silk ( it does on mine ) This should be the final update of this original....Of course the second release will be bigger and better.... Syncromesh said make sure to delete the old version.

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5016 downloads

Uploaded:11-10-2002

Borg Voyager

sp_borgvoyager.zip | 560.81 KB

some weird uniform :D. Really good idea and looks really cool! [b]Note:[/b] [i]This is a Single Player MOD which I think should always come with a readme file but as it doesn't, all you have to do to install it is put it in your BaseEF folder.although if you have the IRez mod then this mod won't work, but if you rename this mod's pk3 file to 'zsp_borgvoyager.pk3' it should work fine.

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2057 downloads

Uploaded:11-05-2002

Ultimate Weapons Effects Mod

uwem.zip | 432.56 KB

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3096 downloads

Uploaded:09-08-2002

Virtual Voyager Holodeck MOD

holodeck2.zip | 7.76 KB

German language.

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2760 downloads

Uploaded:09-05-2002

Colony 7 - Chapter 1

colony7-cpt1.exe | 24.27 MB

for those who've never heard of this then here is an overview of what you can expect in this chapter: [quote]You are Gordon Dufresne. You hold the rank of ensign in Starfleet and currently live in a remote Federation outpost on the 12th planet of the Hetlek star system. You have a rather boring job in the plasma conversion facility of Hetlek Station Alpha near the south pole. Starfleet has created this facility and the other one on the planet - Hetlek Station Beta in the tropic part of the planet - nearly 100 years ago in order to constantly monitor the unique subscace singularities that are located near the Hetlek System and, more inofficially, to show presence near the Klingon Neutral Zone. Following the truce of Camp Khitomer the two facilities have been mostly demilitialized, but they still have very good defence capabilities consisting of powerful shields and a network of orbital phaser turrets. When you wake up, you think it will be a normal day for Gordon Dufresne, but you're wrong ... At the end of this day, nothing will be as before... [/quote][i]From Colony7.net[/i] There is a walkthrough for this chapter available at the Colony 7 site - http://www.colony7.net (in the 'Data' section) [b]Note:[/b] If you like, you can download Chapters 1 & 2 combined - http://www.effiles.com/file.info?ID=5225 (42.95 MB) You can download the Chapter 1 Voice Patch here: [file]17843[/file]

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286 downloads

Uploaded:07-10-2002

EF*Posse - EFP*Hazard Team Pak

efmdl-efphazardteam.zip | 4.63 MB

the uniform. There are 2 new shaders applied, one creates scrolling lines on the Hazard Straps, and the other creates flashing lights on the Hazard cuff controls. The Pak comes with Bot Support and extra taunts for some of the models.

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987 downloads

Uploaded:07-10-2002

Brig .map

brig-map.zip | 37.53 KB

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1168 downloads

Uploaded:07-10-2002

Borg Weapons

borg_weapons.zip | 870.43 KB

it is the first mod of Omega1989 I hope to see something better in the future like a totally new weapon skin insteed of only small change. Or even new weapon model.

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2938 downloads

Uploaded:07-10-2002

Power Weapons

pwrweaponsv4.zip | 378.86 KB

They can do praticly anything. Note: Creativity : 7 Quality : 9 Tech : 9.5 Overall : 9

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16029 downloads

Uploaded:07-10-2002

Stargate Prefab

stargate.zip | 109.38 KB

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2630 downloads

Uploaded:07-10-2002

Villa Complex

villa_complex.zip | 3.11 MB

with a lot of people since it's a very large map. Even if you don't like FFA maps, you will like this one! Download it now :)

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1333 downloads

Uploaded:07-10-2002

U.S.S. Nostromo

ussnostromo.zip | 2.02 MB

map. Enjoy!

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804 downloads

Uploaded:07-10-2002

Pugu's Dream 7

pugu.zip | 2.99 MB

texture. This is one map you MUST get to your collection. Also, it's not called "Pugu's Dream" for nothing, some part of it are really crazy.

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3257 downloads

Uploaded:07-10-2002

Pad Garden

ef_padgarden.zip | 10.03 MB

you know what I mean. It's really one of the best map. (P.S. Warning! This map can possibly not run on your computer. It needs a huge computer/3D card. It don't work on my, but it work on my md3 viewer.) BOTS Note : Creativity : 9 Quality : 9.5 Tech : 8 Overall : 9.5

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1945 downloads

Uploaded:07-10-2002

Padcenter

ef_padcenter.zip | 9.33 MB

Quality : 9.5 Tech : 10 Overall : 9

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5535 downloads

Uploaded:07-10-2002

Area 51

efarea51.zip | 5.15 MB

from Roswell, the delta-flyer and much more..... There is also a secret area somewhere where and there are two new weapons hidden somewhere. It's very fun to play and probably one of the best maps around! [b]Note:[/b] Without the expansion pack you won't be able to destroy breakable objects in the game. And I can tell you, there are a lot of breakable objects!

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1033 downloads

Uploaded:07-10-2002

chronic

dm_ef_chronic.zip | 4.18 MB

7 Overall : 7

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1299 downloads

Uploaded:07-10-2002

CTF_2Fort

ctf_2fort.pk3.zip | 1.46 MB

8 Quality: 9 Tech: 7 Overall: 8.5

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967 downloads

Uploaded:07-10-2002

Pak Rat

pakrat0.8.1a.sit | 828.38 KB

viewer. A lot of feature are in.

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5952 downloads

Uploaded:01-13-2002

Alien Model

alien.zip | 2.03 MB

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4000 downloads

Uploaded:01-13-2002

Pad Kitchen

efpadkitchen.zip | 9.05 MB

put the kettle on! :p One little snag, it demands a lot of CPU power! I recommend over a PIII 400 Mhz to get the map in it's full greatness. 4 Players BOT Support

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8053 downloads

Uploaded:01-13-2002

Official CTF map Spyglass

ctf_spyglass.zip | 422.36 KB

one of my maps, this is not particularly sniper friendly. It IS extremely defensible, and with a good defensive team wrenching the flag away requires a serious assault. If i was to give this a rating, 10/10 it would be.

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210 downloads

Uploaded:08-23-2011

enterprise-e-v2 lua upgrade

enterpriseev2_lua_upgrade.pk3 | 4.64 KB

Engineering Lockdown * weapon-vfx This package is required on both server and client-side due to string-files for locations and Turbolift discriptions.

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42 downloads

Uploaded:08-15-2011

The City (Demo)

70city_releaseversion.zip | 1.28 MB

he\'s up to and stop him at all costs. This demo includes the first two levels of the mod.

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298 downloads

Uploaded:04-03-2011

RPO_Defiant-Maps

rpo_defiantmaps.rar | 11.82 MB

good-feed backed USS-Maine Release in May I felt confident that there was no lack in skill left but it wasn\'t until the need for a Defiant-Class-Map rose in my RP-group that I started working on this again starting at zero. This pack contains the rpo_defiant as released earlier this year and the final Product: the USS Hyperion with lots of new features and rooms. Have fun Harry

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55 downloads

Uploaded:03-15-2011

MOM - Multi Options Menu

ef2_prf_multioptions_menu.zip | 192.9 KB

choose between multiple options, his selection can be detected by the script and will perform the predefined action in a function. This is similar to the stock singleplayer Menus, but it works in multiplayer any time, without cheats enabled. 16 Options per Menu are provided from which the player can choose. This map provides the following features: - A two way Transporter with 4 available different coordinates - A Replicator, allowing you to pick up and use the items - 4 new interactivity indicator Symbols - Gives a weapon to the player on spawn - A Lift, with 9 levels to go - A controllable Fontaine - A Code access Panel - A destructible Lamp - 5 different Menus

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658 downloads

Uploaded:02-05-2011

RPG Academy

rpg_academyv1.zip | 28.94 MB

facilitate with cadet role-playing. The map at this time does not come with complete functionality, but does feature a full working turbolift from the RPG-X mod.

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58 downloads

Uploaded:01-22-2011

Damaged Skins

damagedskins.rar | 3.02 MB

included are marine skins and no combadge skins for some models.

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111 downloads

Uploaded:01-02-2011

Starfleet 2

sf2.zip | 460.03 KB

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230 downloads

Uploaded:12-29-2010

Captain Proton Mod Bug Fix

proton5.zip | 46.5 KB

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103 downloads

Uploaded:12-26-2010

HaZardModding Co-op Script Mod Full - INSTALLER

ef2_hzm_coop_mod500a_full_win_installer_build8.zip | 8.43 MB

numerous of fixes and new features.

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291 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 4 of 4)

proton4.zip | 24.43 MB

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407 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 3 of 4)

proton3.zip | 39.86 MB

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405 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 2 of 4)

proton2.zip | 39.76 MB

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479 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 1 of 4)

proton1.zip | 39.91 MB

and [i]Starfleet Tournament[/i] fame has expanded on the official expansion pack's single Captain Proton mission, including some brand new missions complete with new weapons and enemies, a model of Proton's rocket ship and even small moments outside the holodeck on Voyager where you can listen to the likes of Tom Paris and Harry Kim discussing women. But who am I to describe this? Let us hear from the creator: [quote]The Captain Proton Mod is a single-player modification for Raven's Star Trek Voyager Elite Force and the Elite Force Expansion Pack. It is based on the metafictional holonovel "The Adventures of Captain Proton" that was featured on various episodes of Star Trek Voyager, including "Night", "Thirty Days", "Bride of Chaotica", and "Shattered". The mod assumes that after Voyager returned to Earth, Tom Paris wrote various Captain Proton holonovels which were published by Broht & Forrester, the same company which published the EMH's opus "Photons Be Free" in the episode "Author, Author". The Captain Proton Mod includes several episodes that span multiple maps, each of them a separate chapter in the Captain Proton saga. Familiar characters seen on Star Trek Voyager appear, such as Dr. Chaotica, Queen Arachnia, Buster Kincaid, Constance Goodheart, Satan's Robot, Lonzak, and the President of Earth. There are many new characters as well, some friendly, some not so friendly. And there are lots of new models too, including rocket ships and weapons. Among the new weapons are the ray gun brandished by Lonzak and Chaotica's guards in "Bride of Chaotica", as well as a more accurate Proton gun than the one included in the Expansion Pack. The full mod contains five episodes. Additional episodes will be released later on from time to time as add-ons.[/quote] This mod is almost flawless, and in the black & white style of the fictional serialised science fiction epic. The mapping is quite good if a touch repetative, and certainly of Rojas' previous style. Not that this is a bad thing. Please note that you'll require the other three files for you to play this mod, but come on, faithful gamer, this isn't exactly something you can miss out on! ~ Luke20 ("The Doctor").

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107 downloads

Uploaded:10-05-2010

Ship Engineering

shipengineering.pk3 | 336.26 KB

and only recently got round to working on it some more. Although the map below wasn\'t quite what I\'d had in mind when I started, I feel it has got to a stage where I can share it. The map is a \'main engineering\' type of area. It has a warpcore, entrance to jeffries-tubes, engineer\'s office and an empty room (that was going to be a engineering lab of sorts). I\'ve included a .locations file, and most major locations are pinpointed. I know that this isn\'t really a proper roleplay area, unless you like engineering-only roleplays, however if someone (who is building a full ship map) would like to integrate this into a larger map, I have no complaints. The .map is included in the .pk3 Enjoy...[/quote] And to be fair, even just going on how this map looks (as it has absolutely no features at all, save a sliding door), this is one of the better Engineering spaces out there. :) Worth a look!

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497 downloads

Uploaded:08-03-2010

RPG DY100a

rpg_dy100a_v2.zip | 15.11 MB

where none had before. This map takes place on that primitive spaceship. Explore the cramped, submarine-like vessel, from the bowls of the dark engineering section, around the corridors, to the suspended animation stasis chambers, cargo hold and command bridge. Whats more, it is a complete ship in itself, as you can open an airlock and climb out onto the hull (wearing a handy spacesuit, of course) and conduct repairs or watch the rotating weapon cannon. There is even a little \"Ironboy\" shuttlecraft docked on the underside (and a seperate map of just that included!). The mapping and custom high detail textures are first class, as are the sounds and the fact pretty much every panel does something, at the very least a sound. The size of the ship, whilst fairly small, feels epic. The planet you can orbit was also a nice touch. This is of course adapted from [b]Gidon[/b]\'s original holomatch version, which was later converted into a fully functional RPG-X level by another developer, and was the setting for the popular [i]Star Trek: First Steps[/i] serial roleplay of some years back. Now the original creator himself is back with his own take, and it shows a few improvements and additions from the previous RP version. An outstanding map, and perhaps the best roleplay map since [i]Relativity[/i] and [i]Modas[/i]. Best of all, rather than requiring the original to work, everything you need is packaged here, including a suitably dark soundtrack. Download NOW! ~ Luke20 (\"The Doctor\").

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139 downloads

Uploaded:06-19-2010

Deathmatch Pool

ef2_dm_pool_110.zip | 1.35 MB

appearance of the map (could be a temple to the god Neptune). Texture quality is decent enough, map design and layout is impressive and lighting nicely complements the whole atmosphere of the environment. Don't go diving in green water though, it doesn't look safe stick out tongue Map Specials: * Excellent Gameplay, for strafers and non-strafers * High detail in Ambient, with Lights and Sound * You can get drown under water (starts within in 15 sec). * Small air bubles approaching the water surface, show that you lost some air and health * A ventilator pushing you back to the water surface * Water splash when approaching the CompressionRiffle location * A well hidden secret to be discovered * Destructable gameplay embeded glass objects

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250 downloads

Uploaded:04-12-2010

Taren

taren.zip | 1.34 MB

is a well put together ship with all the areas and features you'd expect and few flaws. The cargo bay is especially large and fun, what with a working lift. Well worth a look! ~ Luke20

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281 downloads

Uploaded:11-06-2009

Deathroom Bathroom (reqbath)

reqbath.zip | 8.48 MB

are very very small! [quote]Andrzej 'Requiem' Beresewicz (Original mapper): "This is the strangest map of all my works. At the beginning I was planning to do a big washing machine in radiant. After that I hit up on an idea to do the whole bathroom. I started from searching for wall textures. I found them, after few hours, on some german site in .pdf catalogue. Later everything went fine - from doing next elements and scanning new textures - to lighting map, which causes many troubles to me. I used about 1000 sources of the light to lighting all very well. This is short history of my map. On this level is many interesting places in which can walking (from sewage pipes to washing machine drum). I hope this map will appeal for all. "[/quote] Really good to see such a unique map converted for Elite Force! ~ Luke20 ("The Tenth Doctor").

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62 downloads

Uploaded:10-17-2009

Harvester skin

harvesterskin.zip | 350.82 KB

emotes, such as console typing, claw attacking (complete with sound) and the odd gestures - although be careful firing your weapons whilst running around as the Harvester: your shots will go everywhere rather amusingly! This is a really fun creature to play, and whats even better: I can now actually do the [i]Forge[/i] episode! :D Get downloading! [i]Please be aware that when selecting the Harvester in the main menu, the model WILL show up as Munro, but corrects itself in-game.[/i] ~ Luke20 ("The Tenth Doctor").

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596 downloads

Uploaded:10-01-2009

Ancient Stargate

ancient_stargate.zip | 15.53 MB

interesting and ancient planets that you can travel to through a titular Milky-way Stargate (from [i]Stargate SG-1[/i]). What makes this map particually exciting is the fact that the Stargate can be activated and deactivated using the DHD rather than just being permanantly open, and this comes complete with correct sounds and the infamous opening kawoosh (which sounds terrible and is all wrong, and doesn't kill you, but is fantastic all the same)! For me, the most interesting and fun side of the gate is the alien planet island, with its fantastic skybox and lots to explore... a small village (with dynamic-like lighting and a well), a forest and even a moat-lake surrounding a mountain. The "Earth" side is set in Egypt in a Pyramid, presumably during Ra's reign of the planet. There are two secrets in the map, one on each world, so get exploring to find them both! ;) This map would be great fun in holomatch and even RPG-X (like I said: good alien planet), so get downloading [i]now[/i]! ~ Luke20 ("The Tenth Doctor").

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140 downloads

Uploaded:09-16-2009

RPG Temple

temple_dom.zip | 357.31 KB

a pretty small map, but it has a layout of a shrine on top of a mountain. It contains a shrine, sleeping area, the entrance, and the shuttle landing area. There are no usables, so it can be used with any mod. It is recommended to use with RPG-X2, since most use that mod for roleplaying.[/quote] ...and small it is indeed. In addition to those pesky repeated stock textures and fog that actually [i]looks[/i] blocky, the shrine itself is very odd: I guess the natives of the planet worship the Dreadnought robots. With some expansion and perhaps useables, RPG Temple would improve vastly, but as it stands, the map feels like a beta. ~ Luke20 ("The Tenth Doctor").

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129 downloads

Uploaded:09-06-2009

Nemesis-era retexture (Serenity-B)

nemserenity.zip | 17.45 MB

modification alters a great many of the pre-existing textures on the map; making it fit in a little more with the Post-Nemesis feeling - presented by the RPG-X modification and it's two [i]flagship[/i] maps. The author notes that a lot of the textures were painstakingly re-created in the Nemesis colour scheme by carefully trimming down LCARS and recolouring them. Overall for those that make use of this map for Serial RPs set during the Nemesis time period, this nifty little download is sure to enhance the atmosphere of the session and add to the fun there in. Another little feature that the author wanted mentioned, was that he has also replaced the door bell on the Ready Room with a slightly more canon version. See the readme for installation instructions. ~AdmiralHocking

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261 downloads

Uploaded:09-01-2009

USS Minnesota NCC-23630 (Serenity-B)

ussminnesota.zip | 19.28 MB

retexture. Honestly I planed this for the upcoming new Galaxy Class Map USS Serenity-B (by Borgking) but it was never finished, so I picked the orginal Serenity, wich is still awesome today and made a retexture to appear as Nebula Class. I ve put quite some effort in redesigning the LCARS Also I used a diffrent colorscheme. As seen in the show the Nebula LCARS is more purple and dark comared to the LCARS on Galaxy Class Starships. The LCARS is pretty unique, plus according to the LCARS Colorchart it is an exactly match for LCARS of this era. I also thought how I could get rid og the typical "Its a Nebula Class but it still feels like a Galaxy Class" Impression, so I changed the TGA Files from the Galaxy class Mesh to black, so it isnt visible from the Observation Lounge anymore. Though the model in the Readyroom is black now, it gives more a feel of that it might be a Nebula Class. I ve made slight improvement to LCARS, door and other various textures Also I have to admit I ve included the .bsp file with it, wearing the name of the Ship "USS Minnesota" because I like it when you load it up and it doesent say something else than it is supposed to be. Though the .bsp hasnt been altered. It just for the RPG Feel, so if you dont want to have another "the same" map lurking around on your disk dont download it ;) Review: So here we have a retexture of the classic USS Serenity B v2 map, a re-texture designed to tie in with the USS Minnesota forum RPG (Link can be found on ubergames) During the lengthy download and extraction process (For future reference, please don't put the zip inside another zip) i found myself skeptical, i easily slipped into the "Oh no, not another re-texture" mind state, however, i must say that this re-texture, on the whole failed to disappoint me. The LCARS have been almost completely re-done leading to a completely different atmosphere to the map, an atmosphere that the other edited textures contribute too, the carpets have been re-coloured and the corridors look superb, a perfect bridge between the corridor designs seen in The Next Generation and Voyager. Now, onto the bad bits. There are not that many grapples i have with this map, however, most of them, considering that this is a re-texture, are texture based. Firstly, the lcars seem a bit too 'purplypinky' and made me think that an 8 year old girl had got hold of the ships desktop theme controls... However if 'purplypinky' is what you like, then fair enough... After all, this is the Galaxy's sister ship... Heh. Secondly, there are a few texture mismatches around, the most obvious are the Nemesis control panels on the sickbay biobeds and the TNG controls on a few of the bridge console... Not to mention the door... Thingamabobs. Thirdly, the MSD... It is used FAR too much... I haven't played on the original serenity for quite some time, however, I'm sure there weren't this many MSD's... I mean there are three in the armoury alone. Also, the doors, half of them are Grey... Fitting in with the corridors, and the other half are beige... Which makes things look... Weird and mismatched. My final complaint on the subject of textures, is the model seen outside the briefing room window... The black colour scheme was a nice thought... And may of looked good on paper, but the reality is that it looks like somebody left all the lights off... Sorry. Other bugs: For some reason, this retexture makes the red alert sound go... Crazy for lack of a better word. Overall, a nice re-texture, it's not without it's bugs and grapples, but if your bored of the classic Serenity theme, or are thinking of making and SRP based around a Nebula Class, don't hesitate to try it out. Give it a shot. - jamesamey (Robertson/Vanguard)

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102 downloads

Uploaded:08-26-2009

EF2 Entertainment Pack 1

ef2_entertainment1.zip | 5.16 MB

creativity does not yet match his skills. The three maps contained in this file are [b]RPG_Warbird[/b], [b]EF2 Killbox[/b] and a pre-scripted version of [b]Paradise Island[/b], and all feel like very early alpha versions. Whilst expansive, and fairly interesting to explore, the Warbird map is pretty dreadful with dozens of brush holes looking out into the void, a mix of clipped and non-clipped objects (I can walk through tables in the mess hall), and ladders that take you to the side, rather than up. Aside from the door controls, none of the panels do anything. The Killbox map is no better, and consists of a massive chamber of repeating Enterprise textures with a warp core in the middle and a few transporter booths that take you around the room. Paradise Island is thought through well, although on your own, the hostiles will kill you before you get very far. Rather than an entertainment pack, this feels like a selection of tests that the developer has used to experiment - learning how to use the editor. With a bit of polishing and hole-plugging, these maps and Daedalus' skills could be improved a lot, so I hope he'll keep working on them. :) ~ Luke20 ("The Tenth Doctor").

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668 downloads

Uploaded:08-03-2009

U.S.S. Excalibur

rpg_tosship.zip | 4.28 MB

edition released a few weeks ago, but with primary universe textures, sounds and atmosphere, the description will be very similar: The Excalibur is a Constitution-class starship, complete with almost every area you could think of, including Bridge, Engineering rooms, an entire medical section, transporter, briefing & recreation rooms, Hanger deck and officer's quarters. There are most of the usual RP features here as well, such as working turbolifts, and weapon / console sounds, although there is no warp drive. This map benefits from Tork's original work yet updated for a new purpose. The textures and mapping are exactly on the spot, especially the medical section that is straight out of the TOS technical manual layout. Be aware that you need a fair few other maps and a mod to make this work properly, and they are listed above. ~ Luke20 ("The Tenth Doctor").

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63 downloads

Uploaded:06-18-2009

New Hand Models

newhands.zip | 4.03 MB

model. This was made a long long time ago, for a single player mod that never got to be so this is released as-is. Enjoy

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104 downloads

Uploaded:06-06-2009

BSP-Level based game Engines

bsplevel_based_game_engines.zip | 1.38 MB

English document.[/quote] Says it all really. Nice tutorial from the lovable [b]Chrissstrahl[/b]! ~ Luke20 (The Tenth Doctor).

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300 downloads

Uploaded:06-02-2009

U.S.S Aurora Bonus Map

dh_bonusmesshall.zip | 89.25 KB

so not included in the ship. Have fun with it. [b]Notes[/b]: [*]This is an RPG-Map, for optimal gameplay play it with the RPG-X Mod. [*]You need to have the "Strp-dallas" installed. Please delete the "dh_rpg_klingonship", there will be a compatible Update soon. :) [*]You should preferably run this map in fullscreen, otherwise some Textures will look strange. [*]If there are Security doors, then you can open them by activating the yellow indicator. :) A decent map, fits in well with the theme and ambience of the striken U.S.S. Dallas!

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292 downloads

Uploaded:05-27-2009

EF LCARS Patch 1.30

ef_patch_130.zip | 154.78 KB

gameplay since this results in patching servers as well. This is only ment to be a client side patch. These are the major fixes done by this patch: [*] Maximum loadable maps now 2000 (was 64). [*] Search function in map menu. [*] Tournament gametype selectable. [*] Maximum loadable models now 2000 (was 256). [*] Cached gameserver list. [b]Note[/b]: If you open a server, be sure to make it unpure, so client don't need to have this patch installed to connect to your server. These are the major fixes done by this patch: [*] Max. 2000 maps are loaded (was 64). [*] You can search for maps. Maps that match the search term in their map filename or description are then only shown. [*] The amount of maps shown each page is increased to 9 (was 4). [*] The navigation bar under the maps shows the following values: - [b]Left[/b]: maps found (for search term/gametype). - [b]Middle[/b] (after map name): Index of selected map in list. - [b]Right[/b]: Amount of all available maps. [*] The gametypes FFA and Tourney show always all available maps. [*] The map preview thumbnail contains the map name + its filename. [*] The menu to create a server allowes the selection of the gametype "Tourney" (1v1). [*] The maximum models loadable is increased to 2000 models (the maximum was 256 models). [*] The public server list is cached. It will be loaded everytime you start EF or disconnect from a server. So you don't have to request the server list from the master server everytime you enter the server menu. [*] If the highlighted map in the server list is unknown/not installed, the standard picture (EF sign) will appear instead of the simple "black hole". [*] When opening a server you can set also the MOTD (Message Of The Day). This message appears to every connecting client while the map loads. It will show up under the map name. [*] The serverlist can contain now more then 128 servers: The maximum now is 256. [*] The servernames are now case sensitiv. [*] The complete line of a servername is now in the color of the estimated connection quality: - [b]Green[/b]: High Ping, accurate gameplay. - [b]Yellow[/b]: Medium Ping, bad for sniping. - [b]Red[/b]: Low Ping, gameplay is mostly useless (if server is not unlagged) [*] Dead server pings are also shown in the list. [*] Modifications are assigned to the gametype So if you like the sound of this have a look-see. Definitely woth checking out!

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650 downloads

Uploaded:05-02-2009

RPG Starfleet Academy

rpg_academy.zip | 3.57 MB

basicly the entire original level, but without the mission objectives or cadets wondering around. There are a number of offices, including the Functionary's, Headmaster's and a couple of spares, there is a lecture hall connected to a Holodeck, and of course, the outside area complete with fountains, pools of water (with fish) and Boothby's award-winning gardening. Also, make sure to check every door on the map. You never know what might open up to reveal some weapons and powerups inside.... Not much else to say about this download, except that it is perfect for Academy roleplays in EF2. My only concern was the chairs that you cannot sit in, but aside from that, not bad at all: a nice conversion. ~ Luke20 (The Tenth Doctor).

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40 downloads

Uploaded:04-04-2009

Assimilated Reaver

assimilated_reaver.zip | 618.27 KB

This is a weird but interesting mod. More like a Reaver dipped in greem slime (maybe it works in the waste extraction department of the Forge), this should be a normal reaver with borg nodes integrated onto its body to make it more realistic. However I am sure the borg would have assimilated the Reaver if they could but I think they couldn't, or at least I think they couldn't.. Anyways, if you like the look of this slimey green Reaver then check it out! - [b]IKS[/b]

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707 downloads

Uploaded:03-18-2009

Modifying a BSP File

69modifie_a_bsp_3dgame_level.zip | 138.64 KB

PDF-Document.[/quote] So if you are a mapper, this is a great tutorial for you. :) ~ Luke20 (The Tenth Doctor).

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778 downloads

Uploaded:02-23-2009

USS Washington-C (NCC-40904) V.: 1.1

uss_washington_cv1.1.zip | 4.27 MB

to rectify this. Please note the requirements to get this map fully functional in your game. [list][b]Requirements[/b]: [*] RPG-X 2.X [*] USS Ariana [*] USS Enterprise-E (V1) [*] USS Poseidon-A [/list] It is definitely an improvement over 1.0 but still needs some work to get it realize its full potential. - [b]IKS[/b]

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590 downloads

Uploaded:02-20-2009

New Hope - Victory

stnh_stvictory.zip | 10.74 MB

constructed to defend the New Hope Colony. But now, it is in use as a Long-Range Shuttle and to defend Station Modas, and it can be yours, all for the price of a free download! This map has three main sections: a corridor, a cockpit and an aft 'rec' room. When you arrive, you beam into one of two transporter pads stationed along the corridor wall. Under one of the deckplates you can find a small warp core, and a number of buttons. The back room contains a chair, table, replicator and bank of display screens, which is all very nice. The star of this small map, however, is the cockpit, with its huge panoramic windows that look even better when you trigger an excellent skybox (the same seen in Starfighter Command) and see a massive planet behind you. Add all the usual RP features, plus a tractor beam, complete alert system as well as holographic displays and you have a sure fire hit. You'll need a few maps (as listed above) to see and hear all the textures and sounds, but aside from that, this map is excellent: a nice small roleplay ship, perfect for both dogfighting battles and stealth missions. ~ Luke20 (The Tenth Doctor).

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152 downloads

Uploaded:02-17-2009

Elite Force Server Tutorial

stvef_server_tutorial.zip | 2.68 KB

shortcut to start it from. Pretty good from the looks of things. ~ Luke20 (The Tenth Doctor).

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359 downloads

Uploaded:02-17-2009

New Hope - Station Archer

stnh_starcher.zip | 5.26 MB

Station Archer from the "new" Terran Empire. The map is a Imperial Station based on Star Trek: New Hope - Station Modas. The Empire has stolen the planns of Station Modas from the Starfleet of the UFP in the Mirror-Universe. The Empire have reconstructed it, but they must improvise with the technology of their old ships, because they are not have all the resources and technologies as the UFP.[/quote] Sadly, I've had several people try this, and it just doesn't work. The map doesn't load or it gives the "parse" error. According to the author, it 'may' run with ioEF, so give this a shot if you have that. Anyway I can't review it, and will leave it to each player to try and get it to work. ~ Luke20 (The Tenth Doctor).

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314 downloads

Uploaded:02-15-2009

USS Washington-C - NCC-40904

washingtonc.zip | 4.2 MB

such fine maps as Station Modas and USS Ariana. Does this version of USS Washington continue the trend? Short answer: No. The Washington is a fairly sizable Luna-class starship (as seen in the Star Trek: Titan novels) which has all the usual areas you would expect in a roleplaying map; the bridge, sickbay, engineering, as well as countless rooms that have... well... just computer screens and tables. This map is science lab heaven, although the problem is that none of the controls in these rooms actually do anything, no special features or even bleeps. Elsewhere is better, though. The main rooms have all the usual features and the layout of the decks is excellent, especially Deck 1, which is expanded beyond just simply a bridge and ready room. The shuttlebay was the biggest disapointment, map-wise, with its lazy design and poorly operated lift. On a technical side, missing textures can be a huge problem if you don't have all the required maps (and more) in your BaseEF. Even with everything the readme asks for, there are still several blank textures. The mapping quality itself wasn't a problem, although on the Engineering deck, there were multiple cases of doors lacking an upper frame, resulting in the skybox being seen. Even the textures themselves are nothing new and give you that nostalgic Poseidon-A feel (thats not a good thing). You may start to think that I'm having a bad day and I'm taking it out on this poor file, but I was expecting something of better quality. This may only be a beta, however. To be fair to the mapper, the ship and the design isn't all that bad and if you get the textures sorted, you could have excellent roleplays on this map. With some more development and perhaps some more features, this map could be really good, but the stage it is at feels lacking. Feels like a Beta, not a proper release. Of course, whatever the quality, this is a must for roleplayers! ~ Luke20 (The Tenth Doctor)

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101 downloads

Uploaded:01-25-2009

AS1 - EF Multi-type Server runner Final

as1_serverrunner_final.zip | 8.58 MB

to configure everything for an internet dedicated server RECOMMENDED: If you run an internet dedicated server set an rcon password and use rcon software to do that do the following: Launch the preffered server Type in the console Set rconpassword (password) And useable software Rcon Unlimited by UBERGAMES (not included) - http://eliteforce2.filefront.com/file/Rcon_Unlimited;21036

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67 downloads

Uploaded:01-22-2009

Fish + Marcin's Pendulum Mod

pendulum0.1.zip | 147.14 KB

side.[/quote] Not much else to say about this, except that its a really good idea and I imagine could bring a whole new side to original HM! Some good work here! ~ Luke20 (The Tenth Doctor)

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1000 downloads

Uploaded:01-09-2009

RPG-XteX

rpgxtexv1.zip | 81.98 MB

this is all about: [quote]RPG-XteX was born almost a year ago. It started when I realized I disliked the carpet and door colors on the Poseidon-B. From there it snowballed into a mod designed to impart a more post-nemesis but pre-endgame feel to RPG-X. Along the way I did my best to enhance or rework low resolution stock textures that show through. In recent months as I took up the mod again, I also decided to make customization paks to allow SRP admins, interested users, and machinima makers to have a more diverse and interchangeable experience. Several 'Beta' versions were released once upon a time when I was more a part of the role play community. If you have one of these, delete it. it will interfere with this new version and its also inferior to this new version. After months of intensive labor with paint.net, audacity sound editor, and seven point two million raktajinos, I give you RPG-XteX. The readme contains two sections you MUST read; 1; the quickstart. your ESSENTIAL ticket to getting started. If you dont read this section the pakled fairy will make it broken. And put you far from home. 2; the credits/legalese. If you dont read this part the Ferengi fairy will revoke your profits. Consider yourself warned on both accounts. Lastly, before I offer this up for mass consumption, I also recommend you play around with the customization paks. They are at least a third of the work in this mod and they can do alot for your experience. Enjoy and Engage![/quote] Now, this won't be for everyone, and is essentially a TON of re-textures that you can mix and match. There are several versions of Poseidon-B to choose from. Dark and dramatic? Or would you prefer the lighter tones of a medical ship? Its up to you. You can also walk around an Atlantis-style Starbase Modas. The thing that really makes this stand out, though, are the transporters. There is EVERYTHING here. You can swap between files that change the transporter effect from a classic Original Series style to a Borg effect to a Klingon beam that looks as if its painfully ripping your body apart. For those interested in making videos, theres everything you could ever need here. If you are a player on the other hand, just pick your favourite new transporter effect, your favourite ship re-texture, a colourful space background skybox, any new skins you want, chuck them into your RPG-X 2 folder and away you go! Great work here from Jonathan Kent, and just to dispell any nasty rumours: XteX isn't "evil"! :D ~ Luke20 (The Tenth Doctor) Video Review by

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659 downloads

Uploaded:11-16-2008

rpg_dy100a

rpg_dy100a.zip | 10.39 MB

even the ship's exterior are all vastly improved over the original. Inside the ship the interior is top notch. The Spartan appearance of the corridors and interior design really suits the dy100 and makes it feel eerie, of course a deserted ship is an eerie one, but this really made me feel jumpy (maybe its the creepy music on top of that too). The lighting is fantastic and the consoles, which can be used in some instances means its great for roleplaying. The Ironboy shuttle is also included but it is a really small enclosed area underneath the ship which doesn't really require much exploration :p but is a nice addon to the overall map. Overall this is a superb map with proof of the attention to detail all over the ship, from the bridge down to the engineering section. If you select the map as an observer/spectator you can really get to see the exterior of the ship which actually reminds me of the Dy-100 that appeared in TOS: Space Seed. The full changelog from the previous version is listed below: [*] RPG-X2 compatible [*] More interactive environement [*] New area in the ship [*] Single pk3 [*] Retextured [*] Enhance Brushwork [*] New sounds [*] New music Definitely a mod you have to download and check out.

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425 downloads

Uploaded:11-11-2008

USS Kepler

kepler.zip | 6.68 MB

loadable on its own. Its looks pretty sweet. The curved corridors make it look very high quality. The open lounge area in the centre of the deck is a cool feature. The lighting is also very well done with different levels of lighting in certain areas of the decks. The only mute point is the fact the map is unfinished as you can clearly see missing wall panels and missing floors. Don't go stepping into the turbolift as there is no floor and you will simply be caught behind the walls. Also there is a slight niggling problem of mismatching brushes which create a little white oddity on deck 2 in the overall map which does not appear on the individual deck 2 bsp (possibly due to interference from brushes belonging to another deck?) Anyways, this is a decent enough map even if it is unfinished. :) [b]Note[/b]: This mod uses some textures from the "Conflicts of Interests" mod that are used in the Jeffries tubes as is the turbulift model from the same mod.

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683 downloads

Uploaded:09-16-2008

Atlantis Gateroom [Incomplete]

zzzatlantis.zip | 3.93 MB

to you today is that he has only found it recently. This download is a reasonably canon (in places) representation of the Atlantis gateroom and it can be played online, however, some of the features (such as: iris and some doors) will only work is the Single Player mode. Atlantis Gateroom [Incomplete] is a fun map to play, and is well worth the price of a free download! =D Refer to the readme for additional information.

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326 downloads

Uploaded:07-08-2008

East Berlin Roofs

zih_roof.zip | 12.99 MB

points presents an interesting challenge for any game and will no doubt be the source of enjoyment. Personally the map reminded me of derelict buildings from older Comics or computer games. Once again, another map definitely worth a download and coming to you recommended by us! See the Readme for further information and installation instructions. ~AdmiralHocking

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124 downloads

Uploaded:06-02-2008

Tunnels

tunnels.zip | 364.4 KB

this has been made as a test experiment for NPCs and scripting ability. So, for those that enjoy experimental work then this is a download your going to be wanting. Check out the readme for a little bit more information. ~AdmiralHocking

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279 downloads

Uploaded:04-09-2008

Battlestar Galactica Ranks and Classes for RPG-X2

bsgranksandclasses.zip | 298.4 KB

this will do is add the ability for players to pick a class and rank, based upon those seen on Colonial Fleet officers, from the new Battlestar Galactica show. The author notes that this file is required for those wishing to take part in the sessions on the BSG server. See the readme for further information and usage instructions. ~AdmiralHocking

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111 downloads

Uploaded:03-14-2008

Colony Wars: Beyond The Space

cw_beyond_the_space.rar | 8.77 MB

which is flying \'at hyperdrive to the outer colonies\'. This map plays out much like most of the space-based DM levels that haunt Elite Force\'s Holomatch, but its something different with it\'s varied hull configurations and many hiding places. Worth a download if you are a fan of this sort of thing, although it might make a nice roleplaying map in certain RPs. You never know. Sorbet has promised more Colony War maps if these prove successful. ~ Luke20 (The Tenth Doctor)

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459 downloads

Uploaded:03-05-2008

USS SkyLight

zzzzzuss_skylight.zip | 30.38 MB

dark and gloomy re-texture, even on my rather bright monitor, consisting mainly of a colour scheme you may consider to be somewhat Mirror Universe-y. In addition the download included a few new sounds for the alert modes and phaser fire. Although not stated in the readme, as this alters RPG-X textures, this download will also make alterations to any maps that make use of those textures. Since the re-texture is designed specifically for the Atlantis, results on other maps may be some what strange - the Poseidon having bright red floors in several areas being one of them. While the textures themselves are well put together, this is indeed too dark for my tastes and comes recommended as something to check out none the less. See the readme for installation instructions. ~AdmiralHocking

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150 downloads

Uploaded:02-21-2008

Colony Wars Odyssey

cw_odyssey.rar | 9.08 MB

UNITS - The long production time is a result of the massive problems of calculation Map! - No Bot Support. - You can see the pieces of the vessels Picon and Sacitaria fire on the Odyssey, These destroy the bridge window - The Odyssey is also protected their guns at the enemy ships and their Bridge window destroy. Have Fun Sorbet[/quote] Set in orbit of a Planet, Colony Wars Odyssey is just as interesting as the previous maps in the series and is well worth your attention if you enjoyed them. See the readme for further information and installation instructions. ~AdmiralHocking

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123 downloads

Uploaded:02-19-2008

The Nile

ctf_nile.zip | 5.03 MB

itself contains two Pyramid structures which are the main feature of this map, despite it's name, which are separated by a small stream in the centre of the map. While fairly simple this looks set to be a lot of fun and is definitely worth checking out. See the readme for further information. ~AdmiralHocking

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169 downloads

Uploaded:02-18-2008

Renegade Mod

renegade_mod_v11.0.rar | 6.22 MB

Weapons - New Ammo Items - Increasing health of Federation - Increasing health of Borg (Queen) - Changed weapon fire - Borg adapt to weapons faster - New Graphics - No Chatassimilations or Chatkills anymore - Improved I-Mod - Soundcomments at the beginning - Hypo is less powerful - does not kill at once - Hypo does only kill enemys - The beamer of the Queen is available after 30 seconds - Default Munro Model has now a green shirt - cg_deferplayers is now switched on by default, changed playermodels will be loaded immediately (cg_deferplayers 0 for turning off)[/quote] The new weapons are rather basic in both shape and colour and give a very cartoon feel to fragging, but it’s an interesting change of pace none the less. There are also six new botsupported assimilation maps for you to try, once again looking plain and cartoony, but still worth playing on. :cool: This is a good download, even if you just want to try it out. Take a look at the screenshots below for a clearer picture of what you can get here. :D ~ Luke20 (The Tenth Doctor)

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346 downloads

Uploaded:02-18-2008

Romulan Invisible Shuttle Fix

ef2_rom_shuttle_fix.zip | 34.12 KB

Elite Force 2 patch, the shuttle becomes invisible and all you get is the noise of it taking off and moving away. Once installed this mini-mod fixes the problem and makes the shuttle visible again. See the readme for further information and installation instructions. ~AdmiralHocking

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329 downloads

Uploaded:02-15-2008

Future Uniforms (28th Century)

future_uniforms_v2.zip | 7.22 MB

uniforms themselves have not changed from the original versions that were reviewed [url=\"http://eliteforce2.filefront.com/file/Future_Uniforms_28th_Century;85527\"]here[/url]. However, there are new additions with the Admiral and Cadet uniforms in this style included in the file. :) Once again, some good skins for use in roleplays, and a must for those playing the Serial Roleplays on Holo Federation! :D ~ Luke20 (The Tenth Doctor)

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896 downloads

Uploaded:01-20-2008

RPG Daedalus

rpg2_daedalus_fixed.zip | 4.56 MB

was an early class of Starfleet vessel. The class was commissioned soon after the formation of the Federation in 2161 and decommissioned in the early twenty-third century. This [b]USS Alliance[/b] map has all the usual features of a roleplaying map, such as Bridge, Engineering, Brig and briefing room, but curiously no Crew Quarters or Sickbay and a large number of doors don't lead anywhere. There are, however, some unique features including an interesting armory, working shuttlecraft, a rather good admin room and even a panel on the bridge that will simulate an enemy attack with exploding consoles and shaking, but this has the obvious problem of being abused. One key concept carried over from the original Deathmatch map is space walking, where you can walk and float around the exterior of the entire ship, something not seen in almost [i]any[/i] RP map currently. Stay away from the Bussard collectors, though. :p RPG Daedalus is a good solid map, but I get the feeling that it would only be good for small group roleplays, or roleplays with considerable combat, and whilst the special features are impressive, they could easily be abused. Certainly worth a download, though. I would be interested in what kind of RPs come from this. :) ~ Luke20 (The Tenth Doctor)

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1772 downloads

Uploaded:01-12-2008

Starfighter Command - Update

stcom_updated.zip | 13.37 MB

recommend taking a look of its original review on this site before downloading. There are some decent changes and improvements from the last version, such as new textures, sounds and features, and I was very impressed that the plain-looking shuttle bay, that I commented on before has been augmented with running lights, operational space doors and landing strips of sorts.. If SFCOM was an amazing map before, then this update makes it a highly polished and detailed roleplaying space station, and completely worth downloading. Trust me, you are missing out without it! ~ Luke20 (The Tenth Doctor)

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501 downloads

Uploaded:01-08-2008

Dragon Class

dragon_class_0.3beta.rar | 23.43 MB

so far and gives an idea of what direction the map is heading in. This is a fairly promising file that makes use of a variety of familiar textures and features, the latter of which not all are working at this stage. While I found the corridors to be somewhat compact, it adds to the feel of smaller vessel perhaps similar in size to a Defiant Class ship, rather than the large vessels we're normally accustomed to playing on. In addition I felt that that the warp stars on Deck One have been wrapped too far around the area, which in turn produces a rather confusing effect - Warp Stars visible through the ceiling but not out the view-screen. Overall this is a download worthy of your attention and looks set to be an interesting map when finished. See the readme for further information and installation instructions. ~AdmiralHocking Warning: This map causes a corrupt JPG error on several other maps.

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1622 downloads

Uploaded:12-23-2007

RPG Enterprise-E - Patch 1.0

ef2_rpg_enterprise_e_alpha_patch1.zip | 1.17 MB

[url="http://eliteforce2.filefront.com/file/RPG_EnterpriseE;85160x#1437215"]here[/url]. :) You will have had to download and install that map before installing this patch. [b]Chrissstrahl[/b] brings us this small patch that connects the decks of the Enterprise together and straightens out a few of the map's flaws as well as adding a few new features. The turbolift panels are now useable, there is a shuttle in the shuttlebay and even the laptop in Captain Picard's readyroom will open and close! For some reason, there is also a selection of bonus material inside the Zip folder, such as an interview with the map's developer and some random hud displays. :confused: With the map now fully open to explore and use, this might just give people a reason to dust off their EF2 CDs and try RPG Enterprise-E as an online roleplay. At least one can hope. :rolleyes: This is great stuff! :rock: ~ Luke20 (The Tenth Doctor)

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286 downloads

Uploaded:12-10-2007

Hangar19

hangar19.zip | 8.44 MB

must say reminded me of an older game called \"Mace Griffin: Bounty Hunter.\" The map itself comes with custom textures, models and numerous other features, as well as a sound track that was very unique and suited the map perfectly. This is very well constructed and supports all game-types, however the author notes that Capture The Flag matches may not be as you\'d expect, since the map isn\'t designed for that game mode. Hangar19 sports 10 deathmatch spawns and 6 team spawns. Overall, while fairly small, this map is highly enjoyable and comes recommended by the EFFiles team. See the readme for further information and installation instructions. ~AdmiralHocking

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320 downloads

Uploaded:11-21-2007

Dedicated Server Configs

ef2_server_configs.zip | 21.5 KB

have gone through extensive testing and have been \"perfected.\" These are primarily designed for use with Linux or Windows servers and have not been tested with the Mac operating system. The author notes that server configuration can take quite awhile and these files will make the job a lot easier for anyone maintaining a server. See the readme for further information and installation instructions. ~AdmiralHocking

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823 downloads

Uploaded:11-17-2007

USS Cassini

cassini_beta2.zip | 43.8 MB

beta release so there are a few bugs here and there and no lighting. However this project has been watched closely by the RPG community, both originally and again now that it has resumed, although in different hands. As you would expect; You begin in the transporter room of this ship, and can then freely move around the ship to see what changes have been made since the previous beta version. The author of this file has included a high-res texture pack that makes use of the textures seen in Scooter\'s Canon Mod. For absolutely any Role Playing fanatic this is something you don\'t just have to get, you need it! See the readme for further information and installation instructions. ~AdmiralHocking

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264 downloads

Uploaded:10-19-2007

Section 31 Level 1 Part 1

section31mod.zip | 881.34 KB

modification is still in beta stage and may contain a few glitches, however I must say I was rather impressed with this file and enjoyed the little sample of what has been done so far. See the readme for further information and installation instructions. ~AdmiralHocking

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154 downloads

Uploaded:10-16-2007

Monolith

monolith.zip | 1.91 MB

design resembled something of a medieval atmosphere but with slightly modern overtones, and weapon placement is well thought out for the maps size. Monolith supports both Free For All and Solomatch, which are bound to be enjoyed while on this map. Overall I thoroughly enjoyed taking a look at this and recommend your download and try it out. See the Readme for further information and installation instructions. ~AdmiralHocking

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177 downloads

Uploaded:10-02-2007

xfreeze

xfreeze097beta1.zip | 173.98 KB

one team are frozen, the other team gets a capture point and a new round starts. The first team to reach the capturelimit wins. You can thaw your frozen teammates by standing next to them for a specified period of time (default is 3 seconds). This will explode their frozen body and allow them to respawn. So unlike the EF elimination game, you can thaw your teammates and bring them back into the round. Simple, right? The main goal is to freeze every member of the other team. Thaw your frozen teammates by standing near them. Try to prevent the other team from thawing their players. [/quote] This is an interesting, fun idea and is most definitely worth checking out. See the readme for further information and installation instructions. ~AdmiralHocking

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233 downloads

Uploaded:09-24-2007

STVCOI Defiant Class W.I.P Map Files

stvcoi_defwip_mapfile.zip | 346.4 KB

W.I.P installed, this can be found [file=75342]here.[/file]

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464 downloads

Uploaded:09-18-2007

Dr Who - Tardis

tardis.zip | 322.8 KB

on the outside, however this file does not include any of the inside variations seen throughout the years. While the map seemed rather bright for my tastes it doesn't spoil the look of the ship and is really worth checking out if your planning or making a map themed around [i]Dr. Who[/i]. The image below may be a photograph of the Tardis, however you'll be truly surprised at the similarity between the image and the prefab itself. See the readme for further information and installation instructions. ~AdmiralHocking

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246 downloads

Uploaded:09-08-2007

Return of The Empty Crown Menu Addon

rotec_mod_menu_addon.rar | 1.8 MB

yet played these single-player mods for [i]Elite Force II[/i], crafted by [b]Luke20[/b], then you should definately give them a download...with this add-on, of coarse! W4rbird was not crazy about the fact that when playing the [b][i]Return of the Empty Crown[/i][/b], in order to load the mod, you would have to remember exact name of map file. With the Return of The Empty Crown Menu Addon, you have access to a menu, which makes selecting the map file a whole lot easier...this way, you can concentrate on strategy and winning rather then what the exact name of the file is. Now, launching any map (including exclusive or deleted maps) is as easy as pressing a button. New Textures: Yes New Sounds: Yes New Shaders: Yes New Menu: Yes Refer to the readme for more information. Video Review by

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2018 downloads

Uploaded:09-03-2007

RPG-X

ubergames_rpgx2.zip | 109.47 MB

Voyager Elite Force to date. It features significant revamps, not just to the features that were in RPG-X v1.1, but also a lot more has been done to EF's core as well. Some noteworthy features include: [list] [*]A completely re-written player model loader [*]A new set of player models, now radically modified [*]Far more advanced player animations, now with full body dynamics [*]A full emote system to allow much more interactive scenes [*]A facial animation system based off of EF SP [*]Customisable ranks that appear on player models [*]Server customisable classes [*]Star Trek Voyager style transportation sequence [*]Heavily reworked menu system, making interacting with the mod MUCH easier [*]A few more revamped weapons [*]A much more enhanced third person view mode [*]A turbolift system for maps [*]Added special effects like explosions and steam [*]Added German and Dutch language support [/list] A HUGE thanks should go to James Monroe and Kenn Hoekstra of Ravensoft. Had they not helped us by providing EF's original model files and the MDR compiler, a lot of this would not have been possible. It's been a pretty crazy two years. A lot of work has gone into this thing. Several thousand lines of new code, a completely new set of models, revamping the older maps to use the new entities, and beta testing the living heck of it just to name a few. We hope our hard work has paid off and that you will enjoy playing the new RPG-X mod. We're expecting to continue developing and releasing content like newer player models and more maps, so stay tuned! There are two maps included with this release, both of them are updated versions from the orignal version of the mod with new features; [list] [*]rpg_poseidon_b [*]rpg_runabout [/list] For information about the mod visit our wiki at [url]http://www.rpg-x.net/wiki[/url] or our forums at [url]http://www.rpg-x.net[/url] If you want to report any bugs or suggest new features visit the Bug Tracker at [url]http://bugs.rpg-x.net[/url]. [b]Join the official RPG-X 2 server: torchwood.rpg-x.net[/b] For now, get downloading, and enjoy!! [b]NOTE:[/b] 2 versions have been released: an installer (EXE) and a zipped (ZIP) version. For users operating Windows, it is recommended you download and use the installer version. It is much better compressed, and the installer can automate setting up all of the correct directories, ensuring the mod will work straight away. For those operating other systems such as Mac or Linux, the same set of files are in the ZIP file, with installation instructions in the ReadMe. ~Phenix

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398 downloads

Uploaded:08-30-2007

True Shotgun Sound Mod

t_s_s_m.rar | 849.68 KB

as sounds...and in particular, weapon sounds. With this file, W4rbird and I have something in common...we both prefer something a little more [i]'groovy'[/i] for the the Assault Rifle. Great things come in small packages, and this mod is no different...although it weighs in at just over 800 kbs, it does more then just change the sound of firing the weapon, it also changes just about everything that has to do with it; [b]The other changes made include:[/b] Reloading Alternate fire Impact and Explosion sounds Now you can be confident and enjoy firing this weapon, there is no longer a need to lower your head and avoid eye contact anymore! You can now frag your opponents with pride! Download True Shotgun Sound Mod and start enjoying way this weapon should've sounded! Refer to the readme for more information.

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105 downloads

Uploaded:08-19-2007

Alert Mode Prefabs

alert_modes_prefab.zip | 56.06 KB

easy to use. Overall this is a great tool for anyone whom has had trouble working out this little feature. See the readme for further information and usage instructions. ~AdmiralHocking

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270 downloads

Uploaded:07-24-2007

Station 1

station1.zip | 373.33 KB

inside peek at the progress being made by it\'s creator. Unlike his previous map that had you in the great outdoors, Skipper has decided to try his hand at creating a map with rooms. Once you load this map, you will find yourself in a holodeck with comes equipped with a barrell that can be used for target practice. Lava can never be a good thing, so becareful when you\'re near it, and in case you\'re one of these [i]gotta find out for myself[/i] kind of person, there is a health console near by. Refer to the readme for additional information.

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284 downloads

Uploaded:07-11-2007

gsg Mod

gsg_mod.zip | 6.12 MB

weapons so that everything appears more [i]'modern'[/i]. The first thing you will notice is the uniforms, they now take on the look of either terrorists, or Elite troops; You will also find a change in the many weapons found in-game. Some changes found in this download include: New helmets New uniforms New Weapons Stasis Weapon Grenade Launcher Compression Rifle New transporter effects New textures and colours And more! Some weapons have been changed to resemble those found in [/i]Stargate[/i], while others have a more conventional look. Definately a must have for those that want, and enjoy a different feel for the game. Refer to the readme for more information including credits.

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705 downloads

Uploaded:06-14-2007

rpg_moondust

rpg_moondust.zip | 2.28 MB

collection. Upon opening the map you begin in the shuttle bay, which includes several access points to other areas of the map and a working shuttle. The shuttle itself actually only moves to just outside the shuttle bay door, then turns around and re-enters the shuttle bay, while I found this rather disappointing, it is a nice feature. Upon exiting the shuttle bay and entering the main corridor I was surprised to find a character standing there, at first I thought this had been left on the map by accident, however he eventually moved up the corridor, deactivated a force field and entered the engineering section. Having seen this prompted me to start testing the console in the corridor itself, each activated and deactivated force fields in different sections. Aside from the shuttle and force fields there are a small number of other interactive features and areas to visit, overall a very impressive work in progress. Unfortunately the author wishes to remain anonymous as work on this has been discontinued. See the readme for further information. [i]Note: The hud alteration seen in the screenshot is not included in this file.[/i] ~AdmiralHocking

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399 downloads

Uploaded:04-14-2007

Bot Torture

bottorturepak.zip | 683.59 KB

interesting ways, I\'d have to say that this is indeed a really unusual idea but one that could lead to immense amounts of fun. So download and have some fun. :)

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1866 downloads

Uploaded:03-22-2007

USS Enterprise - E

ent_e_v2_rtm.rar | 11.73 MB

to Version 1.1. This fixes bugs and lag issues while adding some requested features. Also included in this download is a '[u]Performance Guide[/u]', this guide will allow you to adjust your settings to maximise all of the goodies in the map, while getting the most performace from your computer! Download the file here, or at [url="http://iwantstudios.net/downloads/rtm/ent_e_v2_rtm.rar"]iWant Studios[/url] Refer to the readme for more information.

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57 downloads

Uploaded:12-30-2006

CTF CRP 1

ctf_crp1_with_or_without_jetpack.zip | 1.6 MB

jetpack. ctf_crp1 is the name with jetpack and the other is ctf_crp1_nojet, there is [u]no[/u] bot support for either maps. Refer to the readme for more information.

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167 downloads

Uploaded:11-26-2006

Character Patrol Tutorial

tut_patrol.zip | 785.71 KB

author has included the .map file so you can take a look at how it works. The file contains two versions of the same tutorial, one in English the other in German. See the readme for more information.

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794 downloads

Uploaded:11-17-2006

Elite Force Holomatch Engine Update

io_eliteforce1.37_win32.zip | 2.24 MB

This means: you can *not* play single player missions with this project. This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.[/quote] More detailed information on this update can be found in the readme. [i]The update, at this stage, does not seem compatible with Enterprise-E map by Will & Ant.[/i] [i]The MacOSX version of this update can be found[/i] [file="72559"][i]here[/i][/file].

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1070 downloads

Uploaded:10-30-2006

First Contact Mod

fcmod.zip | 13.47 MB

gamer, some of the changes this mod will make are: Default Scavenger rifle replaced by Pulse Phaser gun. Added First Contact crew RPG-X skins. Nemesis phaser rifle replaced by the First Contact phaser rifle. [b]Developer\'s Note: If you place the file into the RPG-X folder, the mod will have effect on all servers you join, even when they haven\'t this mod installed. And if you are running a server yourself, remove the file from RPG-X because if you don\'t, you won\'t be compatible with clients that don\'t have this mod. [/b] Refer to the readme for more details and installation instructions

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48 downloads

Uploaded:10-09-2006

CTF SUBWAY STATION 3

subway_station3.rar | 3.9 MB

basically have 2 stations that are not really that big, on the right and left side of the stations are tracks with 2 trams on them. The trams move from station to station in such a way that they depart and arrive at the same time on the 2 different stations of course, so that both stations at any given time have 1 tram (unless they are in transit that is). There is also a 3rd station in the middle where the trams don't stop, I think this is used when playing the map in slayer since it doesnt have much use in ctf. There is a also a secret area with some shield powerups and other things. I must warn you though there are some pictures there of which the content could offend you, but nothing to serious. However there are 2 things that need to be said about the map. At some points the lighting is really bright (atleast on my pc, and the stock maps of EF are fine so im guessing it is the map itself) and the texture use is a bit plain but all in all its a nice map. Have fun playing on this map. -Com-man

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703 downloads

Uploaded:08-18-2006

San Fransisco Meeting Hall

sanfranmeetinghall.rar | 10.65 MB

apparently put in this. The first thing you notice when you spawn on the map is the tram-train which is right now not functional, however the interior already looks pretty detailed and like you would imagine a 24th century tram. After a walk through the park you have the choice to walk to the still a bit incomplete looking beach or the entrance area of the meeting hall. The map features a small shuttlebay with a pretty nice door design for the cargo bay, a complete meeting area with greatly modelled panorama-windows and some nice viewing areas. The detail isn't too great yet, however the custom textures and pretty inovative designs of some areas are more than catching that up. Definately a great job that except a few tiny glitches will give you some really fun RP sessions. - Pille

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481 downloads

Uploaded:08-17-2006

Starbase 57

starbase57preview1.zip | 519.74 KB

subtitles turned on!

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1037 downloads

Uploaded:07-08-2006

Stukton

bo_stukton.zip | 10.12 MB

are also some quite evil secrets for example when you shoot on the pictures hanging in the halls. Have fun with playing this great classic DM map. :)

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98 downloads

Uploaded:07-05-2006

Animoe

pohan3dm2.zip | 1.27 MB

though. Get it now :)

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354 downloads

Uploaded:06-24-2006

DM Lagacy

dm_lagacy.zip | 435.37 KB

Download

402 downloads

Uploaded:06-24-2006

CTF Kubus

ctf_kubus.zip | 1.56 MB

that away here. Enjoy :)

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417 downloads

Uploaded:06-23-2006

DM de_dust

crp_de_dust.zip | 2.01 MB

Desintegration and normal Deathmatch will be fun on it as well. So what are you waiting for, download now :D

Download

256 downloads

Uploaded:06-21-2006

Disinformation

mapbal3dm3.zip | 3.26 MB

EF2 (old Klingon starbase level). Not much more to say about this really as Salinga keeps the map quality and the balanced item placement on a constantly good level. Download now :D

Download

70 downloads

Uploaded:06-19-2006

Star Trek Voyager - Elite Force Engine Release

io_eliteforce1.34_x86_64.tar.bz2 | 1.6 MB

make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project. This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.[/quote] For further information please consult the readme which also includes detailed installation instructions.

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110 downloads

Uploaded:06-18-2006

Suboptimal EF

pukka3tourney5_ef.zip | 4.85 MB

Download

206 downloads

Uploaded:06-04-2006

Old West Town Prefabs

owt_prefabs.zip | 1.58 MB

Download

66 downloads

Uploaded:03-25-2006

Elijah Teaser

elijah_5_v3_teaser.zip | 5.64 MB

more to say other than the fact that it could definately use some work.

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3099 downloads

Uploaded:02-18-2006

USS Yager Final

yagere_final.zip | 11.51 MB

Deactivateable Consoles on all decks - Corebreach function - Red and Yellow alert - Viewscreen with aft and forward view - 2 more rooms in shuttlebay Bot Support: No New Textures: Yes New Sounds: Yes New Models: Yes

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973 downloads

Uploaded:02-08-2006

Starfleet Academy Details Mod

academymod.zip | 846.28 KB

Starfleet chevron emblem. - All door labels now use the regular Starfleet font. Desktop monitor and PADD display changes at the Academy will also be seen on board the USS Enterprise.

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190 downloads

Uploaded:01-08-2006

Elijah126

elijah126.zip | 620.4 KB

Review:[/i] [quote]This is his first map and it shows in some respects, but not others. A few words to describe the map would be 'Big and Square'. However he does make a nice use of toggleable forcefields. The map contains a great number of rooms including crew quarters (with bathrooms), transporter room, engineering, sickbay, the bridge, offices, the brig, an empty mess hall(?), and what looks like an astrometrics of some sort. On the bridge you can turn the viewscreen off and on, and in engineering you can activate/deactivate the warp core or raise a forcefield around it. Other forcefields can be toggled off and on in the brig, sickbay, transporter room, and on the door to engineering. I noticed quite a few missing textures and there is a HOM effect on the transporter pad. The map also has been compiled on novis, meaning everything is lit the same, which is a shame. There is no levelshot either. Not bad for a first try though.[/quote]

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657 downloads

Uploaded:12-28-2005

Star Wars Battle Droid

swbattledroid.zip | 868.64 KB

with the help of the Foster skin, he created this. It uses Foster's animations and it has new sounds. I can say it does look rather nice, and accurate, the jumping sound is kind of annoying after a while though. If you like Star Wars, go put it into your BaseEF folder, now. Original JK2 version by Proto. Bot Support: Yes New Models: Yes New Shaders: Yes New Skins: Yes New Sounds: Yes New Textures: Yes Team Support: Yes

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353 downloads

Uploaded:12-18-2005

Santa Claus Skin

santaclaus.zip | 495.9 KB

Download

358 downloads

Uploaded:12-12-2005

Reflexion Station

bd_reflexion.zip | 6.97 MB

with some nice new textures and all new gameplay. The most obvious difference you will notice is that the bases have been completely reversed (hence the title - Reflexion). Each base now has its rear side facing the other base, with a small wall separating them both. To get over the wall you can use the two jump pads that have been placed for you, or go through the transporters that used to bring you onto the small bunker in what used to be the centre of the map. To get to the small bunker, which is now next to your bomb base (or flag in ctf mode/qball goal in qball mode) you can enter the transporter next to where the flag used to be in voy1. Another change you may notice is that the pits have doubled in depth, so now you can safely hide inside them! If you explore enough you will notice they take you to an underground tunnel which connects the two bases and houses a quantum weapon enhancer. If you are rather unfortunate, you may fall off the side of the map, since it is no longer clipped - look out, it is a long drop. :) Although, that is good since it will give you time to admire the beauty that is a new skybox (check the screenshots). The map also includes some cool music by the artist of The Matrix\'s soundtrack, be sure to check it out. There are also some secrets in the map, but I won\'t spoil it ;). Oh, and the floor is slightly reflective :P The map fully supports [url=\"http://eliteforce2.filefront.com/file/;52430\"]Bomb Diffusion[/url], CTF, [url=\"http://qball.thewizclan.com/\"]Qball[/url], and most other gametypes. New Textures: Yes New Models: No New Music: Yes Bot Support: No

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407 downloads

Uploaded:11-23-2005

USS Conselor Teaser

uss_conselor_teaser.zip | 3.43 MB

finish: - custom sounds are not done yet - texturing need tweaking - some textures not done yet or need work. - Lighting need work - A lot of shaders are not done yet But it looks great already, so I\'m sure you won\'t be able to wait for the full release, in which case, click that download link ;)

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2816 downloads

Uploaded:11-08-2005

STVCOI Teaser

stvcoi_teaser01.zip | 10.99 MB

we\'ve tried enough maps out there that were full bright with no ambiance what so ever.

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90 downloads

Uploaded:10-11-2005

Stasis Prefab Pack

sta_prefabspack.zip | 258.79 KB

are a mapper.

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156 downloads

Uploaded:10-11-2005

Malon Prefab Pack

malon_prefabspack.zip | 249.65 KB

are a mapper.

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111 downloads

Uploaded:10-11-2005

Imperial Prefab Pack

imp_prefabspack.zip | 231.48 KB

are a mapper.

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111 downloads

Uploaded:10-11-2005

Dreadnaught Prefab Pack

dn_prefabspack.zip | 300.64 KB

you are a mapper.

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134 downloads

Uploaded:10-11-2005

Borg Prefabs Pack

borg_prefabspack.zip | 66.46 KB

a mapper.

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77 downloads

Uploaded:10-11-2005

Gigon Prefabs Pack 3

gigon_prefabspack3.zip | 252.69 KB

Download

86 downloads

Uploaded:10-11-2005

Gigon Prefabs Pack 2

gigon_prefabspack2.zip | 454.83 KB

mapper :)

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79 downloads

Uploaded:10-11-2005

Gigon Prefabs Pack 1

gigon_prefabspack1.zip | 989.71 KB

Download

1397 downloads

Uploaded:09-26-2005

Elite Force Echelon

elite_force_echelon_setup_v1.3.2.exe | 1.58 MB

bugs have been fixed in this version and some new features have been included: v1.3.2 - Fixed the progress bar which I broke in the last version v1.3.1 - Added exit button - Fixed colours for characters with codes > 127 - Moved some text out of the levelshot box v1.3.0 - Fixed crash when favourites.dat existed but was empty - Fixed display of v0.28 Demo Servers - Fixed player/server names using lettered colours - Installer now registers ocx files v1.2.8 - Fixed favourites w/o a port being deleted/queryed incorrectly - Fixed server list corrupting servers when refreshed rapidly Original review: [quote]In the beginning there was darkness, the emptyness of ones life waiting for the light, then a single byte flares into excistance, then another, soon thousands more. Features emerge from the chaos and Elite Force Echelon is born. Seriously though, Elite Force Echelon is a new breed of server query programs. It was born completely by chance and took several months to finish. While words alone may not be enough there are some screenshots below that might do. A lot of features are included to give Echelon just that little bit extra that Pathfinder is lacking. Echelon is an ongoing project which means potential updates are made available when necessary. The automatic update feature ensures the program is up to date with the best features around. Multi-language support is available (English US & UK, German, Dutch, and Portuguese) for those wishing to use the program in their native language. Colors can be changed with the theme option to give it a more personal look. After querying the Master for servers you will notice that each map displays a levelshot on the left. All levelshots are downloaded when necessary thus reducing original download size. This will help you to see what map is exactly being played before entering a server. If that isn\'t enough, you can even set custom names with which you want to enter the server and echelon will remember them for you. The same can be done with server passwords. Easily search for friends with the built-in search feature, enter a name, click on find and you will immediately find out whether your friends are roaming around in the servers. Add your favorite servers to the favorite list so you can easily query it and see who\'s online at that moment. Multiple Master server support has been implemented in case the Ravensoft master goes down so you will still be able to query the other masters for a server list. Both player and server name are displayed on the top with the colors they are using. Complex clan tags are no problem for Echelon. Quickly query 5 different versions of Star Trek Voyager Elite Force and 2 different versions of Star Trek Elite Force II. The version can be set in the options menu. The ability to set a path to a different executable for each version makes it easy to join a server without any hassle about a new path for a executable. Restore the original settings back by clicking a single button. Be sure to report bugs at [url=\"http://echelon.thewizclan.com\"]echelon.thewiZclan.com[/url] in order to make this an even better program![/quote]

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277 downloads

Uploaded:08-27-2005

Rpg Tos Shuttle

rpg_tosshuttle_v2.pk3 | 12.85 MB

rooms, the cockpit and some sort of recreation room behind that. You are able to use a few console but that's pretty much it. There are however alot of models included, they do make the back room look a bit cramped though. Also the door connecting the 2 sections does not open at the same time. One half opens, then the other remain closed until you shoot it or go through. Apparently there are some nice effects outside the shuttle, but they were invisible to the naked eye simply because those textures are not included. Oh yeah, almost forgot, there is no levelshot either. There are 3 songs included in the pk3 which can be heard pressing some console. However the songs are in wave format, which makes the filesize incredibly huge. Download if you want.[/quote] The crashing problem with the music console remains, but he has listed the missing textures in the readme: [quote]>some from Enterprise 2 or 3 >Some from Elite Force EXp(the stuff outside window is space from the common folder) >Some from Salem or Poseidon[/quote] There is still no levelshot.

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357 downloads

Uploaded:07-22-2005

Colony 7 Mod: Chapter 1 (ZIP)

colony7cpt1.zip | 39.31 MB

(EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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1738 downloads

Uploaded:07-09-2005

Enterprise BETA for EF2

beta_ent_ef2.zip | 6.82 MB

already, I would love to see it continued to be worked on! So far you can access many areas of the ship including decks 1, 2 and 3, transporter rooms, sickbay, the shuttlebay, the bridge, and engineering. Like the readme states, there is only one weapon in the entire map so far and you can walk through some stuff on the bridge. I definately think this is worth finishing, so go for it! Oh, and download it now ;). Gez

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1867 downloads

Uploaded:06-16-2005

Regeneration

regeneration.rar | 22.66 MB

mod is not really a cannon representation of the episode but that\'s not a bad thing. Keep in mind that this is only a beta and does not represent the final product. Even though it is currently a beta, it is an awesome mod which will give you alot of fun without a doubt. Of course the Borg adapt to your phaser fire so pick your shots carefully. Now it wouldn\'t be Enterprise if you didn\'t have the real phaser and tricorder for you to toy around with. There\'s a little video from the episode in between the maps which will give you an insight on what is going on around you. Some of the doors were a bit small and I had some difficulty trying to get through them but other than that I have no negative remarks. I say, download this unique and fun mod!

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1137 downloads

Uploaded:06-12-2005

Pro Map Pack

pro_mappack.zip | 9.01 MB

Download

416 downloads

Uploaded:05-31-2005

Sonic the Hedgehog

sonicthehedgehog.zip | 841.92 KB

not watched the cartoon myself, I cannot vouch for the accuracy of this skin but it\'s great looking even if it does not resemble Sonic. The custom taunt was a bit awkward but I guess that sound kind of goes together with the energy that\'s released when making a taunt (check the screenshots to see how the energy looks like). The jump sound may get a bit annoying after a while. I only played it for about 5 minutes and found it already annoying. Remember, you can always delete the sound from the pk3 if you want it gone. There\'s not much more for me to add, check this skin out as it\'s among the best ones lately.

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302 downloads

Uploaded:05-07-2005

Saigon Preview

saigonpreview.zip | 2.64 MB

corridors in the first map look pretty cool. It\'s somewhat different from the starfleet style and it makes them look good. Also the crew quarter has some interesting useable features. I\'ll won\'t spoil them. It\'s a pretty basic room with a bed and a couch, nothing fancy. Now the second map is somewhat interesting. I think they\'re basically 2 holodeck programs, a shooting range which doesn\'t need any explanation and a crashed shuttle with some lava. This is just a preview but some of the textures were missing. Nevertheless I have to say that it looks very promising. Check it out!

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397 downloads

Uploaded:05-07-2005

[OO]CyberGeek{TE}\'s Second Map Pack

ctf_cbrexpansion2.zip | 2.69 MB

has turrets in it, which are really more of a nuisance than an actual threat. The seccond maps is The first ever Multiplayer terrain map released for Elite Force, this map is pretty big. Its among the largest Elite Force maps. There are two fairly small bases, as well as three lakes. The biggest lake has a bridge going across it.

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3515 downloads

Uploaded:04-22-2005

Elite Force Revisited

zzzefevisited.zip | 32.33 MB

made to look like Enterprise E with all the new textures. Also most of the sounds have been changed from the old and somewhat boring original to new and fresh sounds. When you first load the game you will immediately notice there is a new loading screen. After that you will end up in the main menu. Scroll through the weapons listing and notice how all weapons are changed to look more realistic. Load one of the maps made by Raven and check it out. Almost all the textures have been changed. I kind of like the way it looks now. You'll have to admit, the grey-ish textures were a little boring to say the least. All the crewmembers have been given a new uniform. Like the ones from the episode "Endgame". Of course the hazard team members haven't been forgotten in this clothing change festivity, they have been given a new uniform like the ones from EF2. Of course when changing textures to a map means all the levelshots are outdates so the author took a few moments and created new levelshots. Also when spawning you normally get the transporter effect. This also has been changed to a new one. I myself preferred the old one better but then again, I have no taste :p . Now this new tricorder model is really cool. It's like the one from EF2 but they're not exactly the same. This sure beats the old one. Take a look at the screenshots and give this baby a download!

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1455 downloads

Uploaded:04-12-2005

DM Dy100a RPG

dm_dy100a_rpg.zip | 1.96 MB

activate stuff like a bridge which you can use to get to the little spaceship which is docked. The engineering section is a hazardous area. It's filled with lethal radiation which will slowly but surely put an end to your misery. The cannon on top actually rotates. You can open the airlocks by walking to the console next to it. You can really see that Gigon spent a lot of time detailing the map. It's looks quite impressive and I can tell you without a doubt that you'll have a lot of fun on this map. Of course this one is meant for roleplaying usage only. In addition to the Ironman, another map has been included entitled Ironboy. It's basically the same shuttle that's docked right beneath the Ironman but the Ironboy is a closed map which means you can only roam around in the shuttle. Even though the shuttle is a tad small you can really get into rpging. Nevertheless the shuttle has a pretty neat design, nothing too fancy and not too boring. You'll need the original map in order to see all the textures, get it [url="http://eliteforce2.filefront.com/file/DM_Dy100a;40234"]here[/url] Check this out! You won't regret it.

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4330 downloads

Uploaded:04-06-2005

RPG-X Patch 1.0 To 1.1

rpgx_patch_1.0_to_1.1.zip | 4.49 MB

problems on a lot of RPG-X based servers each weapon has had its damaged drasticly lowered so 1 shot does not mean a kill and a new feature has been added which will kick you from a server if you kill other players X ammount of times when not admin

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7096 downloads

Uploaded:04-05-2005

RPG-X

rpgx_1.0.1.zip | 92.96 MB

code and have over 500 megabytes of just for the model's source. So as you can imagin it has been a long hard slog for all of us. I would like to thank the entire team for helping in this project to improve the quaility of Elite Force roleplaying and we believe that we've got that, although we admit that it was a disapointment when we found out the model system could not be done without the source code to the holomatch exe, however it was a bigger disapointment when ID Software delayed the release of the source because some company brought a lience for the Q3 engine in late December 2004. We know there are a few bugs but we've all been really busy so there will be small patches in the up coming months when we get time. In this file we have included the following maps: rpg_posiedon This is the Posiedon B! Check out the tatical console with all it's different alert status. rpg_runabout An interactive runabout map where you can go outside into space, but first go into the room with all the clothes and use them, you should notice a sign saying you have put on an EVA suit - now you can surive outside in space! This map is a techonolgoy test of all of RPG-X's new mapping entities so the .map file has been included inside the pk3 file. rpg_chambers This map is the very first map for RPG-X and is our version of a court room / meeting area. Also included are a ton, and I mean a ton of new player models have been added. These models have had their animations changed around so instead of craching you will now sit and you also will not long "bounce" up and down. These models have the prefix "rpgx_" on them. Finnaly I just want to say I hope you enjoy our little contrubtion to the Elite Force community ;) The offical RPG-X server is up and running: opx.sfef.net:27019 - Phenix Project Lead for RPG-X

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452 downloads

Uploaded:04-04-2005

Ultimate Voy Maps

ultimate_voy_maps.zip | 1.94 MB

look. Everything has been built completely from scratch and are designed to represent the original maps. Check out the screenshots and you'll know what I mean. You'll notice there is a lot more open space for you to lame around. Might create opportunity for some action. Now there are not really any negative things about these maps. Check it out and take a look at the screenshots.

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990 downloads

Uploaded:03-11-2005

Update Mod 1.30 Service Pack 1

updatemod13_sp1.exe | 491.93 KB

original EXE installer. If you installed from the ZIP file, or if this installer doesn\'t work for whatever reason, you will need to get the ZIP version of Service Pack 1.

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385 downloads

Uploaded:03-08-2005

Update Mod Tech Demo Maps

um13_demomap01.zip | 2.35 MB

Download

2154 downloads

Uploaded:03-08-2005

Update Mod 1.30

updatemod_13.exe | 18.67 MB

ready to feast your eyes on rotating func_trains, toggleable doors, weather effects, variable gravity, and much more. This is the EXE installer for Windows users. People with Macs, Unix, or are just plain afraid of installers can download the ZIP version. Also be sure to check out the demo maps pack to see the new features in action as well as learn how to add them to your own maps.

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475 downloads

Uploaded:03-01-2005

CTF The Forgotten

ctfforgotten.zip | 2.7 MB

detailed, the hallways for instance, but then the ramp in the main part looks very loveless. But generaly speaking the map is prety good looking. But gameplay in CTF is kinda bad, because the way between the 2 flags is soo damned short, you can score as soon as you have the enemy flag within under 10 seconds, there isnt much of a chance to try to get your oponent before scoring because the distance is too short. Item placement seems slightly disorganised aswell, its just not usual to have 2 medium armors within 10 meters of eachother. Bot support is slightly limited im affraid due the the fact that they prefer staying inside the main area of theyr base insted of actualy getting the flag (back). The map is considerably more fun when playing Death match it isnt a very good CTF map though :(. now nate dont get me wrong your map isnt all bad, im just trying to point you into a \"better\" direction. I see alot of mapping potential in this map, just spend a bit more time with planing the layout of you next map, then everybody will be happy. -FliX

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684 downloads

Uploaded:02-27-2005

Ultimate Sniper Mod v2

usm_v2.zip | 2.97 MB

Compression Rifle Type-3c Compression Rifle Bajoran Sniper Rifle The first one is just the standard compression rifle with a few small changes. Type-3c is the sniper rifle from EF2. It looks just like the EF2 rifle, really detailed. Laz Rojas created the Bajoran sniper rifle. All the weapons have been given cool effects and new sounds. It\'s a bit hard to describe the effects very well, you should really check it out for yourself. There is a little describtion in the readme for each weapon. After you kill someone, their weapon falls on the ground and doesn\'t disappear. After a while half the map was infested with dropped weapons. The weapons don\'t really need to be dropped since you have unlimited ammo. Every item is removed except for the detpack, portable forcefield and the portable transporter. New sound that has been added to the detpack is a nice change although I prefer the old one. Not sure what they are trying to achieve by removing the crosshair. Perhaps it\'s intended to get the people better aiming. In any case, I really disliked the fact that they removed my crosshair just like that. Well, it was not entirely gone, it was sitting in the upper left corner of my screen. The autoexec tries to remove the crosshair but they have put the same command in there 3 times, one is more than enough. Getting rid of the autoexec does not bring your crosshair back. In order to get your crosshair back you should remove the cgame.qvm from the pk3. I kind of expected to see a red scope when zooming in. As for the current zoom, it\'s pretty boring without the red scope. That said, I do believe this is a good mod but with some more work this could be even better! There are some small thing that could be fixed very easily.

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781 downloads

Uploaded:02-10-2005

EF2 Torture

ef2torture.zip | 240.36 KB

used with the use button. By closing the main door, you can lock other players in the big cargo room. With the consoles on the first floor you will be able to torture them. The ability to open the outer door will suck the players into space. Monsters can be added with another console but they are very leathal. Simply open the doors to suck them into space. 4 turrets are placed in each corner. The room on the back has 2 lava rooms. Raichu has graciously added his map file for others to check out. While torture maps are not my favorite kind, it is worth to check it out.

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455 downloads

Uploaded:02-08-2005

TPD Multipack

tpd_multipack.zip | 4.54 MB

old pk3 and replace it with another pk3 from the zip file. The new weapons are very nicely done and most importantly there is variety between all of them. Indicators, projectiles, and other effects, have been changed to ones that suit the weapon best. All weapon icons and ammo icons have been changed appropriatly, so has the ammo. I was surprised to see that they glow in the dark, that is really great! :D Some of the sounds have been replaced with new ones. You have to admit, the sound are getting a bit boring as the years go by. According to the readme the alien crystal powder has been replaced by Starfleet energy. I could go on for ages about the weapon effects, however, the readme and the individual readme's describe it very well. All I am saying is download download download :)

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2087 downloads

Uploaded:12-29-2004

Best of Johan and Sniper; Map Pack

pak_js.zip | 24.43 MB

(hm_octagon) Overpowered Arena (hm_overpowered) Overpowered Arena 2 (ctf_overpowered2) Polar Arena (hm_polar) Phi Station (ctf_phi) Psi Station (ctf_psi) Sea Faceoff (ctf_seafaceoff) Sea Faceoff Qball (qb_seafaceoff) Xi Station 2 (ctf_xi2) Xi Station 2 Qball (qb_xi2) qb_seafaceoff.cfg (Qball script) qb_xi2.cfg (Qball script) [/quote] Great maps, for a great frag. A definate download

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1372 downloads

Uploaded:12-23-2004

EF2 Models Expansion

ef2_models_expansion.zip | 8.41 MB

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545 downloads

Uploaded:12-18-2004

ur_voy

ur_voy.zip | 5.69 MB

up, I got the same feeling I had when reviewing ctf_ricochet. This guy is also a first time mapper, but you would NEVER guess it. This map will make an [i]excellent[/i] addition to your CTF arsenal! One thing to be aware of is that transporter pads are used as jumppads, and the transporter chambers at the top of each base don\'t seem to do anything, so don\'t go running yourself into a corner expecting to get beamed out.

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146 downloads

Uploaded:12-17-2004

FSB Project

fsb_installer.zip | 3.22 MB

Monitor -Remote Console -User Submited server list -Incorporated minimizer for Q3 engine games -Live update -Find servers -Filters -Country Filters -And many other stuff.

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1037 downloads

Uploaded:11-23-2004

Borg Distribution Node Control Room

borgctrl1.zip | 935.84 KB

first map so be nice. Note that this map isn\'t intended for multiplayer and/or good gameplay, and as such I won\'t rate it. Maybe we can convince him to make a multiplayer version?

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994 downloads

Uploaded:11-23-2004

CTF Grey

ctf_grey.zip | 2.17 MB

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414 downloads

Uploaded:11-23-2004

The Argas Effect Preview

actipromo.wmv | 7.68 MB

conversion for SP EF.

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164 downloads

Uploaded:11-07-2004

Forge Arena

forgearena.zip | 805.66 KB

underneath the entire arena. The ground level has a four weapons and some ammo/health to pickup. It also contains four jumppads that throw you onto the second level of the tower. From there you can use elevators to get to the top where (if you\'re lucky to get there first) can pick up the quad. The basement level contains two of the more powerful weapons, so you\'d be wise to take a trip down there. The map felt very tall, in the sense that it\'s not very spread out horizontally so you\'re not left with a lot of space on any of the main levels. But that\'s not a big problem as the recommended number of players is 3, which I would agree (though a 1v1 seems like it would work well in this kind of map). Aesthetically, I thought the theme could have been more.... \"Forge-y\". After all, the title does say \"Forge Arena\" :). Perhaps some more inspiration could have been drawn from the SP levels (which were more red with an organic mixed with mechanic feeling). The map certainly works well for 1v1 (or 3 player FFA), so if you like small FFA\'s then get this map! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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2010 downloads

Uploaded:10-20-2004

Halo 2 Weapons Preview

halo_2_weapons_preview.zip | 553.12 KB

showing some great promise. The model quality is good, but it still has a long way to go before it becomes the finished product. I didn\'t really care for much of the weaponry aside from the Plasma Pistol (Man, is that thing cool!) I only really liked the sounds on the plasma pistol. The rifle was the same as the Federation Phaser Rifle and the Sub-Machine Gun firing rate sounds similar to a drum roll on a snare. Overall, a very good push toward a new scheme for Elite Force. Keep up the good work, I look forward to the finished package. Cheers, ObviouslyAGenius

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7238 downloads

Uploaded:10-14-2004

Q3E Minimizer

q3e_minimizer_v145.zip | 166.08 KB

getting emails about it. Visually nothing has changed much so no point taking a new screenshot.

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1175 downloads

Uploaded:10-14-2004

Terminator T-101

efmdl_t101.zip | 4.33 MB

John \"Ronin{Triad}\" Fisher [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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360 downloads

Uploaded:10-14-2004

Fang

efmdl_fang.zip | 8.65 MB

Park added by me, because the originals weren't very good. [b]Original Creators:[/b] Paul Hassett, Kirin, Sonic128, SLYDE, digisaur, SkinwalkeR, Kenneth Scott [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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1016 downloads

Uploaded:10-14-2004

Stormtrooper

efmdlstormtrooper.zip | 6.77 MB

see these guys walking too much, its a minor problem. [b]Original Creators:[/b] Raven Software, Brelan \"3-Demon\" Duff (animations) [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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857 downloads

Uploaded:10-14-2004

Samus Aran

efmdlsamus.zip | 1.76 MB

with. [b]Original Creators:[/b] Eric Landreneau, Maglot [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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632 downloads

Uploaded:10-14-2004

Robocop

efmdlrobocop.zip | 2.36 MB

noticeable. If he fights his enemy ED-209, usually he will lose, as ED-209 has slightly better AI than him. The trick is to get ED-209 to walk down some stairs :p [b]Original Creators:[/b] Alcor [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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1203 downloads

Uploaded:10-14-2004

R2-D2

efmdlr2d2.zip | 1.68 MB

made it so his bot walks all the time. [b]Original Creator:[/b] Jim Liddell [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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2062 downloads

Uploaded:10-01-2004

Level 28 Final Beta

level28final_1.0_beta.zip | 4.5 MB

right. This is a beta, so have fun, and send your feedback to MICSG7@hotmail.com or www.stargatemods.com There is obvious problem, like the map is small and hard to navigate. Some texture have been over-shrink making them low resolution. And the music, after 2 mins become highly annoying. Anyway, download and test. :)

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1073 downloads

Uploaded:09-14-2004

CTF Attrexian Space Training

ctf_atrx_space.zip | 1.98 MB

for weapon/pickup placements. In the centre of the map, pathways from both levels converge to one platform (which you can use to switch to the other side of the map or switch between the levels).The bases are very simple and very open. On either side of the flag are two raised sniping platforms, while behind the flag are two ramps leading to the lower level. In terms of looks, I\'d say the map is more Idryll than Attrexian. Perhaps there should have been a more thicker industrial look to it or just something to really place it in the Attrxian style. In terms of gameplay, the map is a bit Faceoff-esque in a way. The big open-ness of it all may cause headaches (especially against camping snipers). There are plenty of weapons (I think I saw all of them available) and just as many health/armor picksup (which you\'re likely to need). I think the map works really well with small teams (like a 3v3) as too many players in direct sight of each other is a bit.. messy. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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1621 downloads

Uploaded:08-31-2004

CTF FedDrydock

ctf_feddrydock2.zip | 21.91 MB

Miranda class). The setup of this map is a docked Fed ship being attacked by a Klingon Bird of Prey. The blue team are on the Fed ship and red team on the Klingon ship. Players spawn inside their respective ships and have to transport outside to reach the other team\'s ship. The flags on each base are located in Engineering. The ships are setup to make it hard to infiltrate but reasonably easy to escape. When attacking a ship you must find a transport point on its hull to beam inside and then make your way through the interior to Engineering where you can steal the flag and take a transporter (that is very near to the flag) back outside. The challenge of bringing the flag back really only takes place outside where you have to try and get back to your ship as fast as possible. Because the dock is so huge there is a lot of space to cover! The entire map is low grav (inside and out) which is necessary for both atmosphere and gameplay. However, the interiors of both ships are not very accomodating to the gravity, this is especially true with the Klingon side. The corridors are not only narrow, but contain wall supports all along the sides that constantly snag you as you try and get through (I personally found it quite frustrating trying to control my movement on the BoP, the Fed side was reasonable). A bit of a minor problem on the Fed ship are the unmarked doors (you don\'t know which one will open until you get right up to it). So until you become very familiar with the Fed interior, you might find your self running up to sealed doors. On the tech side, the map does suffer from a lack of vis inside the ships. No matter where you are inside either ship, the entire thing is being rendered (and adding in a couple players/weapons/effects will only make things worse). Besides that, there were also alot of unseen faces that could have been caulked to improve performance. In the main dock area, the brush work on the actual dock could use some cleaning up (though that\'s more a quality issue than tech). All in all, a nice concept for a map and pulled off pretty well, it\'s bit like an extension to CTF KLN2. It should be fun to play with a lot of people as there\'s definitely quite a bit of room. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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440 downloads

Uploaded:08-21-2004

Hydralisk

efmdlhydralisk.zip | 2.01 MB

players get to play with it! Have fun! [b]Original Creators:[/b] Khasmo [b]Converted By:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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503 downloads

Uploaded:08-21-2004

ED-209

efmdled209.zip | 2.92 MB

Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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272 downloads

Uploaded:08-21-2004

Bug

efmdl_bug.zip | 3.48 MB

Eamon \"Redlemons\" Mitchell (skins) [b]Converted By:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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177 downloads

Uploaded:07-31-2004

Taz

efmdltaz.zip | 2.02 MB

certainly a good job, and is a fun model for those who are fans of the tazmanian devil. --------------------------- New Sounds = Yes New Taunt = Yes Bot Support = Fully!!! New Textures = Yes New Shaders = Yes New Model = Yes

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2069 downloads

Uploaded:07-31-2004

USS Salem-A

usssalemav2.0.zip | 4.19 MB

ERPG mod to hear the doors go *SWISH* Cheers, -Crus

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145 downloads

Uploaded:07-02-2004

EPS Explosion

epsexplosion.zip | 50.26 KB

about Serenity A, but I think a feature similar to this is on the Magnificent map as well. :) It\'s quite small and simple, just the way I like prefabs. :) Overall, I think this is a very good prefab and any mappers reading this should have a look at it. :) -TiM [b]BSP Included[/b] - Yes [b]MAP Included[/b] - Yes

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1283 downloads

Uploaded:07-02-2004

BOD Lunchroom

bodlunchroom.exe | 24.76 MB

'mini-map' taking place in a very large "twenty first century lunchroom". Like PadKitchen, there are tons of places to check out such as the various cupboards, venting system, and the evil microwave! The kitchen counter is filled with various run-of-the-mill kitchen stuff (if you aren't drinking BOD Milk, you don't know what you're missing!) The table top is cluttered with a laptop tuning into a strangely familiar website, as well as a few magazines, a doodle pad and some take-out chinese food! The floor of the lunchroom is conveniently broken up by various items (boxes, a hand truck) which help to make an otherwise dull playing field fun. Other sections of the map include a Pepsi can dispenser and a large (apparently haunted) dustbin. I say the dustbin is haunted only because its lid constantly creaks open of its own will! But there is a reason for that as it is a bit of a tricky trap you must pass through in order to get the oh-so-famous Photon. Getting around the map is once again achieved via jumppads (taking a number of forms, but most usually a coin). The jumppads are a bit tricky as in they might not always throw you where they're supposed to.. but then it also lends itself to be used as a means to get to other places in the map. As always, Angel has included some fun secrets in the map! True that they usually are of the type that take you through some evil obstacle course which may result in your death, but the reward is great and I guarantee you'll come back to that secret place to try your hand at it again! Sound effects are also used pretty nicely, some in a fun spirit (such as part of the secrets) or just to give a bit of realism to the whole theme. Is this map worth checking out? Umm, YES! A must to be played online to unleash the full 'fun-ness' of the map. The map also comes in a new installer format. This new installer is a further step in the 'legal' issues surrounding user made content (such as maps). Besides making it a bit easier to install, it also makes you more aware of what you are agreeing to by downloading these maps :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This is the EXE format, Mac users can download the SIT format from here: [file]26894[/file]

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390 downloads

Uploaded:07-02-2004

BOD Laundry

bodlaundry.exe | 7.81 MB

as maps) so that you are more aware of what you are agreeing to by downloading these maps :) Original review by PeaceKeeper: Another excellent map by Angel Quinones, who brought you Angel City, BOD Bay37, and now BOD Laundry. If you liked Padkitchen then you'll love this! This is just like Padkitchen but in a laundry room. Washers, dryers, ironing board with a fatal Iron, a picture of Van Gogh's Starry Night oil painting, and a box of Marlboro cigarettes and a lighter. Every part of this map is a masterpiece! A must have!! Download Now!! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This is the EXE format, Mac users can download the SIT format from here: [file]26885[/file]

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2698 downloads

Uploaded:05-10-2004

EF 2 Academy

ef2academy.zip | 7.87 MB

models. However this is a nice addition to your roleplaying collection. I reccommend the download

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408 downloads

Uploaded:05-06-2004

Stargate Weapons effect Mod

star_gate_weapons_mod.zip | 312.39 KB

you've got custom weapons installed, this might just be what you are looking for.

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816 downloads

Uploaded:04-27-2004

Academy Murder Preview

aml1.zip | 721.98 KB

working on an experimental subspace shield, whilst teaching at a small backwater Federation physics academy. On stardate 50206.1, the Professor was murdered by an unknown assailant. It's a pretty short cutscene, but it does setup the basis of the entire mod :) More information on the mod can be found at their website: http://academymurder.eliteforce.com/ [b]Note:[/b] To play the mod you must first extract the pk3 to your 'base' folder and then rename it from "aml1.pk3" to "zaml1.pk3", otherwise you will not get the new menu that lets you start the first level (the new menu basically adds a new button to the existing "New Game" menu in EF2).

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2222 downloads

Uploaded:04-23-2004

USS Salem

usssalema.zip | 17.49 MB

Commander community where his claim to fame is his canon mods. I found this map to be much more enjoyable and more useful than his previous map Crashsite. Perhaps it will be out-done by his upcoming starbase map? Yes there are a few minor bugs with this map, but the brush work is excellent. Dooley is planning on doing a version 2 of this map. You can tell he spent some quality time on getting the corridors looking good. Getting the scale and detail right can make or break a map. I also really liked the jeffries tube under the floor, and the fact that it was on the same deck as engineering. Hey, if this map can get me back on the server roleplaying again, it must be good, right?

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2035 downloads

Uploaded:04-21-2004

CTF Earth

ctfearth.zip | 2.82 MB

that go around most of the map. The theme is somewhat different though. Instead of the Voy theme, Earth has more of a .... well... earthy touch :D Big tree trunks provide some cover in the middle area, where the wall from Voy2 has been replaced with a pool of water. Spanning the water is a bridge and two jumppads on either side that throw you across. Weapon layout is similar to Voy2 as well. The map plays pretty well, I atleast had fun flying around :D It may not contain all the gameplay elements of Voy2, but you may want to check it out. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

Download

84 downloads

Uploaded:04-08-2004

Eight Legged Freaks - Tarantula

tarantula.zip | 2.17 MB

will grow to humongous size and wreak havoc upon humanity. In "Eight Legged Freaks" the residents of a rural mining town discover that an unfortunate chemical spill has caused hundreds of little spiders to mutate overnight to the size of SUVs. An interesting model, and a clever way of putting it together for Q3/EF1 :) The animations are a little bit jerky, but overall a well done package (new model, anims, skins and sounds!) The weapon is somewhat hidden inside the spiders body, so for the larger weapons you might see a little bit of it sticking out from the nose ;) Lead Designer/Sounds : Johnnyid Modeler/Animator : Maxx3d Skin Authors : [Ki]Evil, §ixshooter CTF Skins : Maxx3D, Jonny-Bee EF1 Conversion by Eric Staub. [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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84 downloads

Uploaded:04-08-2004

Eight Legged Freaks - Jumper

jumper.zip | 1.74 MB

grow to humongous size and wreak havoc upon humanity. In "Eight Legged Freaks" the residents of a rural mining town discover that an unfortunate chemical spill has caused hundreds of little spiders to mutate overnight to the size of SUVs. An interesting model, and a clever way of putting it together for Q3/EF1 :) The animations are a little bit jerky, but overall a well done package (new model, anims, skins and sounds!) The weapon is somewhat hidden inside the spiders body, so for the larger weapons you might see a little bit of it sticking out from the nose ;) Lead Designer/Sounds : Johnnyid Modeler/Animator : Maxx3d Skin Authors : [Ki]Evil, §ixshooter CTF Skins : Maxx3D, Jonny-Bee EF1 Conversion by Eric Staub. [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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72 downloads

Uploaded:04-08-2004

Eight Legged Freaks - Spitter

spitter.zip | 1.62 MB

grow to humongous size and wreak havoc upon humanity. In "Eight Legged Freaks" the residents of a rural mining town discover that an unfortunate chemical spill has caused hundreds of little spiders to mutate overnight to the size of SUVs. An interesting model, and a clever way of putting it together for Q3/EF1 :) The animations are a little bit jerky, but overall a well done package (new model, anims, skins and sounds!) The weapon is somewhat hidden inside the spiders body, so for the larger weapons you might see a little bit of it sticking out from the nose ;) Lead Designer/Sounds : Johnnyid Modeler/Animator : Maxx3d Skin Authors : [Ki]Evil, §ixshooter CTF Skins : Maxx3D, Jonny-Bee EF1 Conversion by Eric Staub. [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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1874 downloads

Uploaded:04-04-2004

Starfleet Tournament Mod

tourney.zip | 64.03 MB

replaces some of the weapons. It also replaces the holomatch detpack with the single-player detpack, and the holomatch grenade with the single-player grenade. And it includes sixteen Starfleet Tournament arena maps. Also Included with the mod are two add-on paks: the Vulcan Weapons add-on pak, which changes the weapons not replaced by the mod to Vulcan weapons; and the Andorian Weapons add-on pak, which changes the weapons not replaced by the mod to Andorian weapons. Well, what are you waiting for? Download this file now!

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1369 downloads

Uploaded:03-20-2004

Riker Skin

rikerskin.zip | 691.85 KB

picture realy speaks for itself. As all the exceletnt Star Fleet Skins by Pandemonium we have full CTF support and various outfits. Look like the real thing, and what more could you want from a cannon skin? Do you think it's boring to allways run arround as Munro, then what are you waiting for, get this skin(pack) and run arround as Riker. All we need now is an Enterprise D to run arround on :D ================= Bot Support : Yes CTF Support : Yes New Taunts : Yes -FliX

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640 downloads

Uploaded:03-16-2004

Natemaps Mappack

natemaps.zip | 3.53 MB

downside realy its a bit small and the forcefields are a bit slow for my taste. But weaponplacement is mainely good. 2. The Temple of Frag 2k4 This map is the evil side of the mappack, It s prety ugly, bots play bad and the actual CTF aspect of the map isnt very good ither. With other players it can be fun, but not with bots as they allways just drop into the water and more or less just wait to be shot at. The fact that only the QuantomRocket Launcher is available in this map is both good and bad, as it can be fun, but it gets booring quickly. to sum up, these are 2 fun maps for inbetween other maps, but the ctf gameply isnt ver good. -FliX

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659 downloads

Uploaded:02-27-2004

EF2 Powerfull

ef2_powerfull.zip | 714.71 KB

and of course, how much damage they cause which in my book are all dam good things ! Also he has added new sounds and this is a good thing as they all sound really :cool: So what are you waiting for press that download button !! Pandemonium.

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3574 downloads

Uploaded:02-21-2004

CTF Voy 2

ctfvoy2.zip | 1.47 MB

they look more like the ef1 version and they have a sort of cell shading effort to them, which I think looks really cool idea In addition, he has addressed the scale of this map so this time round you can crawl though the trench’s which rather annoyed me last time round also he has put in an invisible ledge to the side of the trench so you can escape :cool: Lighting is put to good use as is weapon placement Therefore, to sum up, a damm fine conversion and I hope to see this on lots of servers and it should replace the old one. Game Types =========== Death Match CTF BD ============ Pandemonium.

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1390 downloads

Uploaded:02-18-2004

CTF Moonraker

ctfmoonraker.zip | 7.9 MB

incorporated them in to a map i.e. the open plan action , and the glass walkways in outer space . Action is fast paced as this map keeps the fps down to a good level, textures used are a good selection and as is the norm from this mapper lighting is made good use of :D Overall, another map master piece from the FLIXSTER. Map Suports -Holomatch -Control Points -Capture The Flag Pandemonium.

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1171 downloads

Uploaded:02-12-2004

CTF Clark

nateclark.zip | 3.36 MB

them ! The good points of this map are I thought the map overall was well planed out, nice use of structures and the lighting was good, also skybox used was nice. Weapon placement was a bit sparse and more would have been a good idea some goes for ammo and pickups. Also the buildings inside seemed a bit grey and empty and if I was on campus here I would feel a bit depressed! To sum up, big map lots of space to play and run about, more weapons would have been better. Best played with 10 + But a good effort on the whole . :D Play Modes: CTF, FFA, Team Modifiers: Disint, Action, Auto Handi, Weapon Score Control Points, Power Struggle, One Flag Pandemonium.

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608 downloads

Uploaded:02-09-2004

Canon Medical Uniform MOD

zfcmedical.zip | 578.39 KB

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1552 downloads

Uploaded:02-05-2004

CTF FacingWorlds

ctffacingworlds.zip | 6.77 MB

house is drifting wildly in space :cool: the other teams base is on the other side of a set of glass paths so do not look down! Some nice touches make this map like for instance the rotating space and the advertising boards Not sure on asdfa3 brand of goods ? :D Lighting, music, textures and of course good scripting really make this an excellent map to play even With bots. The only thing wrong with this map is the fact that it does not include a sick bag, as it does really feel like you are lost in space. So to sum a brilliant map, download now, and to all you people who run servers get it on there now. Pandemonium.

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342 downloads

Uploaded:02-03-2004

UPC Rifle

upcprifle.zip | 38.43 KB

Download

1552 downloads

Uploaded:02-03-2004

EF2 CompRifle (EF1)

ef2comprifle.zip | 1.16 MB

sounds Nice work :) Pandemonium.

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2095 downloads

Uploaded:02-02-2004

Amenhotep

amenhotep.zip | 6.48 MB

used only helped this more so ! The map has multiple levels and many places were you could hang over balconies and pick fellow players of at will then hide away in the shadows :p Weapon and item placement is good also but the only real problem with this map is that bot do have problems with the ladders on this map , but I am sure to most people this little prob will not bother them . Pandemonium.

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124 downloads

Uploaded:02-02-2004

Shuttle Prefab

shuttlex.zip | 549 B

Download

515 downloads

Uploaded:02-01-2004

[SFC] NX01 Bridge

sfc_nx01bridge.zip | 1.88 MB

number of players is 32 ;)). The map itself is pretty good. You can easily tell that it is indeed the NX01 bridge. It may not satisfy those of you who are canon-fanatics, but it should atleast tide you over till the NX01 mod gets around to releasing their EF1 mod :D [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This map is not part of the NX01 Mod, don\'t get them confused :)

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779 downloads

Uploaded:01-14-2004

Starfleet Tournament Weapons Preview

stl_preview.zip | 1.39 MB

Starfleet. Starships wanting to participate in the games send teams to represent them, selecting the most athletic and physically fit members of their crews. The tournament is divided into two separate competitions. The first competition pits starship crews against each other in a series of events, including 1-on-1 deathmatch, team deathmatch, and capture the flag. Losing teams are eliminated and winning teams advance up the ladder, with the top three performing teams winning tournament trophies for first, second, and third places. The second competition pits teams representing homeworlds against each other. Each homeworld team consists of the top five most valuable players of each race, based on their performance during the first competition. The Earth team consists of the top five Human MVP\'s, the Vulcan team consists of the five top Vulcan MVP\'s, the Andor team consists of the top five Andorian MVP\'s, and so on. As in the first competition, the top three performing teams win tournament trophies. This preview pak includes three of the new weapons used in the tournament. The full mod includes fifteen new weapons (including Vulcan and Andorian weapons), three teams of gladiators (Human, Vulcan, and Andorian), and makes several changes to holomatch.[/quote]

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2933 downloads

Uploaded:01-09-2004

Runabout

map_runabout.zip | 672.1 KB

cockpit. Download if your an RPG player if your not then don\'t. ;) -FliX

Download

1810 downloads

Uploaded:01-04-2004

USS Irish Leviathian A

uss_irish_leviathian_a_demo_1-1.zip | 1.85 MB

you\'d find in a normal starship across the first three decks. Since it\'s just a demo I won\'t be reviewing/rating it, but I suppose suggestions are welcome on how to improve. From the last time there was indeed an improvement in FPS.. but still lots more to be done.

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2620 downloads

Uploaded:12-29-2003

Dragon Upacker 5

dragon_nbsp_unpacker_nbsp_5.zip | 3.04 MB

Download

401 downloads

Uploaded:12-21-2003

Christmas Pak

christmas_pak.zip | 2.29 MB

weapons and textures are done in a very cartoon style, which kind of goes with theme. I like the mod for what it was set out to do, it\'s creative and imaginative. But the actual construction of the weapons is a bit of a let down. As with last time, some weapons use a horrendous number of polys. Everything is made from primitives, which is not necessarily a bad thing, but there is a lot of room for refinement. Some more time working with Milkshape would have been better. As it stands, I\'m not sure if you\'d enjoy this. None of the weapons fire is changed (except the grenades), and it may actually slow your game down if you see a number of these weapons on screen at a time. [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] Yes

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3488 downloads

Uploaded:12-17-2003

CTF Cygnus

ctf_cygnus.zip | 1.08 MB

:) Bot Support: - Yes CTF : - Yes Specialties :- Yes Bomb diffusion:- Yes Pandemonium.

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1068 downloads

Uploaded:12-16-2003

Klingon Skins

klingons_skins.zip | 1.81 MB

Download

502 downloads

Uploaded:12-14-2003

Kahless Weapons mod

kahless_weaponsounds.zip | 1.03 MB

Download

143 downloads

Uploaded:12-14-2003

Mixed head mod expansion

mixed_head_mod_xp.zip | 1.5 KB

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293 downloads

Uploaded:12-13-2003

Proton Collection

proton.zip | 5.33 MB

support and audio taunts.

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3082 downloads

Uploaded:12-12-2003

CTF Technix

ctf_technix.zip | 4.27 MB

atmosphere and feel of the map. This map is best played with three each side, as it is only a small map, which is a good thing as you do not have to run about for long before they find you ! Any how what more do you need to know? It is a map, It is by flix, DOWNLOAD IT NOW ! Bot Support: - Yes CTF : - Yes Pandemonium.

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1138 downloads

Uploaded:11-22-2003

FUN MapPack

fun_mappack.zip | 5.5 MB

From the start you notice the openness of this map, as there are no walls. You must either hunt or be the hunted on this one! You will also see that the map is crammed full of every weapon, armor, and ammo under the sun, (See Screenshot) this makes it quite fun!! I would, on the whole, say it is ok if you have 15 minutes to spare. It is a good laugh to play with friends or to play with bots it is just as much fun!! ============================== Fun_Hammsterlab This map is reminiscent of the matrix scene set in the office where Neo was escaping from those agents. It looks like you are on someone’s desk; as if being watched from above, which is a novel idea! And also this map has the same music as the other maps in this pack Ok, this is a sneak-and-shoot map J . You don’t know what is around the corner and before you know it you are being shot at. Lol They only thing was the over zealous placement of weapons! But on the whole, it is a good, fun map ========================== Fun_WereAmI Ok next up we have WereAmI this one reminded me of Tron you know the bit with the light cycle bikes ...... No? Ok then The map is set in a box which has rows of columns in it with an only light coming up from the floor which is a good idea! So you can hide in the shadows and surprise your enemy. Anther fun map which you can use to kill 15 minutes! So to sum the whole map it is no eye candy but it never pretends to be, The whole point is fun and if want to have a quick frag then download this. Pandemonium

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1112 downloads

Uploaded:11-06-2003

Starfleet Holomatch Playermodels and Bots

starfleet-botpakv21.zip | 799.55 KB

Cadets, various crew from Enterprise, and the unforgettable Mr. Stemmons (he's missing his sexy eyebrows though :( ). Variety is always a good thing, and it's great to put some of the brilliant SP models to more use! [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] No

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6058 downloads

Uploaded:11-02-2003

CTF Lunacy

ctf_lunacy_updated.zip | 11.14 MB

map [*]Texture misalignments: Fixed several textures in the red base that went bad during the blue base [*]red base copy paste process. [*]Red Flag: Fixed an issue with the red flag not sitting on the stand correctly [*]Specalties rooms: Fixed an issue with the transporter effects not working. [*]The Specalties transporters now stand out more and you can see them more clearly.[/list] CTF Lunacy... who hasn\'t heard of it by now? The setting of this map is of course on the Moon. In the sky you see our beloved little planet overshadowed by the Sun. But hey, the action isn\'t up in the skies :p Lunacy features two bases divided by tall lunar cliffs. In a slightly similar fashion to Tartirus, there are 3 routes between bases: two above ground, and one underground. All roads lead to a large room which serves as the centre of the map (I would suppose an important area to control in a match :)). Weapons are not hard to find and most likely you\'ll be able to pick one up close to where you spawn. You\'ve got a big variety of weapons, including the Idryll staff and the Rad Gun. A feature I find interesting is the little trap surrounding the Rad Gun. At the push of a button, the floor underneath the Rad Gun opens up plunging the player (who\'s about to grab the gun and most probably proceed kill you with it) to their death! }> When in Specialities mode, players start off in small green-houses! I thought this was a neat feature to customize this part rather than use the normal Spec spawn point. In One Flag mode, the flag is right in the middle of the map set on a pedestal at the top of the room. In Control Points, the CP\'s are scattered in various locations, and because they\'re pretty far apart it\'d be a big challenge taking control of them all. As with his last maps, James has included 5 skins for all to use (they can be selected via the player setup menu). They are of Jurot, Telsia, Syndey, Katrina and the Plant Lady. An overall very interesting and well-built map! A great use of textures and geometry are a compliment to the gameplay offered. I suppose what sets Lunacy apart from James other maps is that it\'s relatively closed off. It definitely adds more variation to what\'s sure to be another Nukem Classic :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No (not counting skins ) [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Modifiers:[/b] All of them

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1914 downloads

Uploaded:10-24-2003

Give Menu

givemenu.zip | 2.69 KB

mod won\'t work[/b]

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2023 downloads

Uploaded:10-19-2003

CTF Spyglass 3

ctf_spyglass3.zip | 970.98 KB

Download

2979 downloads

Uploaded:10-16-2003

EF Console Commands

efconsole_commands.htm | 90.15 KB

Download

2181 downloads

Uploaded:10-12-2003

Deep Space 6

dm_ds6.zip | 969.97 KB

the stairs. It\'s to small to be a starbase. The clip on the shuttle is wrong, you can shoot through it. Even the bots don\'t seem to like it.

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1400 downloads

Uploaded:10-12-2003

Marines uniforms

marines.zip | 2.04 MB

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2144 downloads

Uploaded:10-07-2003

Citadel of Fire

citadel_of_fire.zip | 2.42 MB

placed at the highest points with ramps coming down on 3 sides. The main area has a few pillar structures as well as ramps on the side to get down to a third area. Weapons are kept to the sides of the map, while health/armor pickups can be picked up while 'on the go'. The flag areas have sniper weapons (IMod, Sniper Rifle, Comp Rifle) while the main area has more heavy weapons (Tetryon, Quantum). In terms of improvements, I'd say a different trim texture in the least would bring some visual separations between wall/floor. Oh, and the halo around the red flag is upside down :p (fades down instead of fading up). I would have liked to see some more detail to really get that feeling of a temple. Great job on the lighting, though! Love the shadow effects from the fire pits! I would suggest turning off falling damage(otherwise prepare for EF2's physics to kill you first ;)) and turning on strafe jumping to fully enjoy this Faceoff-esque map! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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941 downloads

Uploaded:10-07-2003

Stink mappack

stinkmappack.zip | 2.34 MB

Download

1189 downloads

Uploaded:09-29-2003

CTF Battlestation

ctf_battlestation.zip | 1.19 MB

horrendous cut and paste job of Raven map files). The map is fairly large and has all the good things of the 3 mentioned maps which give rise to some fast and engaging games. The entire map is pretty much open, though you can find spots to duck such as the bunkers or inside the main base. The map felt a bit remniscent of Vor1 with the flags out in the open and the two walkways on the sides and one walkway going down. If you can\'t pull off some of the fancy tricks of climbing up the bunker or photon jumping, you can always rely on the transporters to get you around. I highly recommend this map to those players who are raedy for a tough, fast and FUN game! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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5729 downloads

Uploaded:09-28-2003

CTF Gardens

ctf_gardens.zip | 3.17 MB

Force 1. Though it's very different the gameplay is almost the same. He added two sniper towers on each side. This time no flying ships over your head. Also the music in the map adds a certain feeling to it. Lightning is perfect, texturing perfect. My only nitpick: Where are the fish in the water?? :P ------------------------------------------------- The skins: This pack contains 4 skins: Sidney, Katarina Scott, Telsia and another girl. They wear some kind of purple hazard suits.

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178 downloads

Uploaded:09-02-2003

CTF Sand

ctf_sand.zip | 570.57 KB

rather close together, and there's really nothing else in the map. I'm sorry to say I don't think this map makes for a very good game of CTF. I also noticed some overlapping brushes at the base of the buildings. Bot support included.

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8073 downloads

Uploaded:09-02-2003

CTF Tartirus

ctf_tartirus.zip | 5.08 MB

from stone to stone), which would be intreasting to be doing when somebody spots you and starts fragging their heart out - cos you would have no where to go! The other key improvement is the tunnel which runs from base to base half way though the tunnel there is a glass window and though it you can see 2 NPC's doing what ever they are doing (pressing buttons to look like they're not lazy :p ). Some eye candy on this map is the crashed shuttle on the side of the map, which you can't reach, but is a nice addition, espically when voyager flys over the map ! This is a great CTF map, as we all know from EF1 with many improvements which increase the fun when playing this map - I didnt believe it was possible, but lol; I was wrong ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes Video Review by

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626 downloads

Uploaded:08-24-2003

Phaser Pack Deluxe

phaserpakdelux.zip | 1.17 MB

special really: totally uncanon green glowing phaser with more canon yellow glowing phaser rifle. It also changes the grenade launcher but I didn't notice much difference, and there's new sounds for the three aforementioned weapons. Download if you want.

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693 downloads

Uploaded:08-19-2003

In2tagib (for expansion pack)

in2tagib120xp.zip | 2.18 MB

can to this new version! This one is for the XP users.

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7005 downloads

Uploaded:08-18-2003

Colony 7 - Voice Patch - Chapter 1

c7cpt1_sounds.zip | 11.07 MB

greater feeling of involvement in the story. [b]Featuring:[/b] madmanfrommars as Gordon Dufresne Anita as Tagara Joan Darc as Ling Dave Ryan as Lt. Norton (full voice list available here: http://www.colony7.net/voices.php?spr=eng ) For those new to Colony 7, Chapter 1 can be downloaded here: [file]5223[/file] [b]Installation Instructions:[/b] Extract the pk3\'s to your \'ST:V EF\' folder. They should end up in \'STVEF/Colony7\'

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1433 downloads

Uploaded:08-17-2003

Voyager uniforms

voyager_uniform_conversion.zip | 1.91 MB

Download

1945 downloads

Uploaded:08-13-2003

Scavenger Station: After the Forge

scavconversion.zip | 19.75 MB

supposed to go. There\'s no indication that it\'s time to change maps, and I haven\'t played single player in a long time. Not much good for RPing and not worth the 20MB download, but that\'s just my humble opinion.

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1701 downloads

Uploaded:08-10-2003

Idryll weapons and Uniform mod

ef2mod.zip | 2.59 MB

easy to defeat the Capital ship. But still if there are guys that need this, you can download it...

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326 downloads

Uploaded:08-09-2003

Purple Transporter

ztransporter_mod.zip | 39.35 KB

Download

1414 downloads

Uploaded:08-07-2003

Escape Route

escape_route.zip | 536.25 KB

\"You will be assimilated\". I like how he designed the map, the sounds are good and work well in this map.

Download

1012 downloads

Uploaded:08-07-2003

Virtual B\'rel BOP

virtualbrelbeta.zip | 1.18 MB

Download

997 downloads

Uploaded:07-28-2003

Telsia in Gold hazardsuit

telsiacu1.0.zip | 325.73 KB

Telsia is not a commanding officer so she should wear gold. This mod fixes it. Thank Scott!

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3548 downloads

Uploaded:07-27-2003

Data replacement

data.zip | 165.39 KB

Download

503 downloads

Uploaded:07-27-2003

Station G

station_g.zip | 2.3 MB

there: *using the underground tunnel *using the train *or just walk over Also it is possible to walk over the train rails. But you can get shot there easaly. This map has BOT support, although the bots won\'t use the train.

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243 downloads

Uploaded:07-19-2003

Drive Collection

drive1.zip | 961.97 KB

Download

145 downloads

Uploaded:07-19-2003

NewHaz Collection

newhaz.zip | 886.46 KB

Download

2622 downloads

Uploaded:07-19-2003

FC Combadge

w1_fc-combadge.zip | 8.14 KB

Download

961 downloads

Uploaded:07-19-2003

Iso2 (SP)

iso2.zip | 819.14 KB

get out transporter doesnt work -Turbolifts didnt seem to move -Theres a area when you enter it u fall into \"nothing\" -There are too many doors -U can walk into space near the shuttlebay without getting killed -And a few other things i forgot But like i sayd its a good first attempt

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3138 downloads

Uploaded:07-07-2003

Catsuit-Kleeya

w1_catsuit-kleeya.zip | 148.13 KB

Download

1098 downloads

Uploaded:07-05-2003

Warbot

warbot.zip | 1.14 MB

not been tested, feedback is appreciated.[/i] See the readme for a little bit more information. ~AdmiralHocking

Download

1092 downloads

Uploaded:07-05-2003

Etherian

etherian.zip | 2.39 MB

Download

471 downloads

Uploaded:07-05-2003

Hirogen Alpha

alpha.zip | 469.94 KB

FFA match, the computer says, \"Alpha wins the match.\" And when the Hirogen team wins a CTF or THM match, the computer says, \"Hirogen wins the match.\"

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526 downloads

Uploaded:07-05-2003

BorgMunro Collection

borgmunro.zip | 1.55 MB

Download

6403 downloads

Uploaded:06-30-2003

USS Serenity-A

uss_serenity_a.zip | 10.29 MB

those roleplaying types (which I am) I recommend this map for your collection, great fun for roleplaying.

Download

639 downloads

Uploaded:06-30-2003

CTF ReservoirX

ctf_reservoirx.zip | 2.19 MB

alot even if u play solo so its not recommended to play it online but its cool to check out. Its worth the download.

Download

13846 downloads

Uploaded:06-24-2003

USS Prometheus RPG

ussprometheus_rpg.zip | 12.14 MB

Engineering, Mess Hall, Brig, Crew Quarters and a number of other rooms typical to a futuristic starship. There are plenty of computer panels that you can interact with to bring up forcefields, shut down the warp core, fire torpedoes.... there is a lot you can do in this map! The design is certainly much different from what's normally done (well, it is the Prometheus after all :D). Areas that I particularly liked were the Bridge, Engineering, Crew Quarters and the Deflector control area. Other areas were a bit reminiscent of Voyager (such as the Brig and Mess Hall). Some areas I never knew existed on starship, like Tertiary Engineering. My biggest nitpick with the map was the fact that it didn't 'feel' like a starship at all. Sure it had the basics: Engineering, Bridge, etc. but the structure felt very weak. The hallways were too boxlike, there didn't appear to be any form of the ship taking place (such as the triangle shape of the Prometheus).. They map needs some stronger architecture to make it feel more solid and, well, real. Despite that, the map is pretty good, I'd definately recommend checking out. I'm starting to enjoy these RPG maps playing with all the panels :D. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

Download

1404 downloads

Uploaded:06-23-2003

Scavenger Voyager

scavvoyager.zip | 3.18 MB

gang are now stationed on the Scavenger base. The texture changes seem to have been done with some thought, to say the least. Most other 'texture mods' haphazardly replace misfitting textures left, right and centre. This one actually doesn't look bad! The mod is not complete yet, but this should give a taste of what's to come. I hope some custom textures are made to fit 'unique' areas of Voyager :)

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11780 downloads

Uploaded:06-18-2003

Delta Flyer

deltaflyerv2.zip | 9.82 MB

cockpit and aft-area. However, this map goes well beyond the simples, as there are countless buttons to push and not only the standard warp / weapon / alert features. Some panels cause different events such as transwarp drive (from VOY: "Dark Frontier"), alien ship and shuttlecraft flybys, and even the medical chamber in the back room opens up. To top it all off, when in orbit of a planet, you can beam down to an alien compound complete with unlockable doors, sniper towers and a hut in the middle from which you can climb to a secret underground storage area. So lots to explore! Delta Flyer v2 is an excellent roleplay map, and very much recommended by Elite Force Files. ~ Luke20 ("The Doctor").

Download

234 downloads

Uploaded:06-17-2003

CTF Center

ctf_center.zip | 36.6 KB

Download

495 downloads

Uploaded:06-15-2003

Warp Stars PreFab

warpstarsprefab.zip | 56.88 KB

Download

1686 downloads

Uploaded:06-13-2003

Duke Nukem

dukenukem.zip | 973.72 KB

Download

314 downloads

Uploaded:06-11-2003

President of Earth

prezofearth.zip | 411.21 KB

Download

1475 downloads

Uploaded:06-11-2003

RPG Eternal

rpg_eternal.zip | 4.79 MB

Download

2164 downloads

Uploaded:06-11-2003

USS Pheonix

ussphoenix.zip | 4.84 MB

testbed for several new special effects designed specifically for roleplayers, as well as a few old ones. Working phasers, working torpedos, working warp drive, working viewscreen, working forcefields, ejectable/recoverable warp core, working turbolift. I helped with some of the special effects. :D

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409 downloads

Uploaded:06-07-2003

Coded Transporter

codedtransporter.zip | 260.55 KB

Download

391 downloads

Uploaded:06-03-2003

RP Taunts

rptaunts.zip | 1.08 MB

feature more useful for roleplaying. Instead of \"Is that all you got?\" you hear, \"Hi.\" or something similar. It would have been nice to disable the taunt animation too, but I didn\'t have much success with that. See the readme for a list of which skins this affects.

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976 downloads

Uploaded:06-01-2003

Omega Station

pro_sni1.zip | 1.51 MB

get some more variation going. Here's my original review for v1.0: [quote]Omega Station, or ctf_sni1, is possibly one of the best Voy maps I've seen. What I particularly liked is the fact that it's bigger than the current voy maps, yet has made many efforts to keep the game fair and fast! The flags are now to be found underneath the map secluded from view. It's almost like Spyglass with the forcefield dividing the flag rooms (yet you can still shoot over the forcefield into the other flag room) The transporters have been moved around a bit. It might take a bit to get used to the transporter system.. though it's kinda straightforward and not unlike CTF Voy1. To me, this map combines the best parts of Voy1 and Voy2 (the open-ness of Voy2 and the bunker things in Voy1 with multiple levels).[/quote] I also found out (later ;)) that all the updates from the previous version are listed in the readme, so check that out as well! Still is a great map, and I still recommend the download :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

407 downloads

Uploaded:05-30-2003

FFA Drydock

ffa_drydock.zip | 2.6 MB

falling off already. My only complaint is that the skybox isn\'t done right. It doesn\'t have that skybox feel to it. You can actually see the edges and corners.

Download

1886 downloads

Uploaded:05-28-2003

CTF Resident Evil

ctf_residentevil.zip | 24.94 MB

it in EF. This map has bot support. There are some FPS issues. Looks like Radeon cards get good FPS and GeForce gets bad FPS. I have a GeForce2 MX200 and I was getting FPS between 5 and 15 unless I got really close to a wall or looked at the floor.

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206 downloads

Uploaded:05-27-2003

Mixed Head Mod

mixed_head_mod.zip | 5.93 KB

it isn\'t compatible with Hazsucks Mod or any other mod that changes the uniforms in single player.

Download

954 downloads

Uploaded:05-23-2003

Voyager Credits Mod

voycredits.zip | 53.99 MB

perfect, but this time it\'s actually worth the download. The name has changed to Voyager Credits Mod because it also replaces the closing credits music.

Download

1354 downloads

Uploaded:05-23-2003

Voyager Hazard Team Mod

ef2voyhaz.zip | 459.78 KB

there\'s nothing left for me to say, except download this.

Download

410 downloads

Uploaded:05-23-2003

Frag Logging Utility

q3la.zip | 66.54 KB

Download

845 downloads

Uploaded:05-19-2003

Starfleet Weapons Mod

starfleetweapons.zip | 1.52 MB

Cannon Photon torpedo sounds 6: Moving indicator digitaly edited with Irfanview to have a more vibrant orange/yellow color than in \"Phasercolourchange\" 7: Yellow Ammunition Glows for the Compression Rifle 8: Golden Yellow Photons from Worf\'s Weapons Effects 9: New Item pickup sound

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364 downloads

Uploaded:05-07-2003

Upsilon Complex

ctf_upsilon.zip | 1.43 MB

strange to get used to. The jump pads are a great addition to the map. They offer some quick movement between and around the bases. A single jump pad at the end of each base throws you to a floating platform which has the flag. Two transporters also take you to the flag platform. Ammo and pickups are scattered everywhere in reg mode. Most are found around pillars in each base. The textures used were a bit putting off. They are very repetitive and do not have a lot of variation. The lack of any visible lighting also contributed to the bland effect. Overall, I\'d say the gameplay of the map should suit a Dis game well, however, it lacks a bit in the aesthetic department. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

3774 downloads

Uploaded:05-03-2003

RPG Mod

rpg101.zip | 1.24 MB

for roleplaying. Command, Security, Medical, Engineer, Alien. Each class has different weapons. This is a really good mod if you are into RPG\'s. Two more words: DOWNLOAD NOW!

Download

959 downloads

Uploaded:04-25-2003

Federation Mod

federation116.zip | 1.81 MB

http://www.sbap.fsnet.co.uk/stvef/changelog.html I recommend this for download!

Download

315 downloads

Uploaded:04-22-2003

I Mod Weapon Mod

imod_weaponmod.zip | 212.59 KB

interesting patterns like lights and such. It actually looks kinda flashy :D The actual weapon fire has also been changed a little bit. Again with the addition of red and orange spots! Sounds weird, and it kinda is, but doesn\'t look as bad as it may sound! And last, new sounds! The old IMod sound can be heard in the background somewhere, but the sounds are pretty interesting. A very muted sort of sound. Overall, an interesting mod. It definitely adds a whole new look to the IMod. It\'s worth a check out, though I\'m not sure if it\'s for keeps... [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

Download

722 downloads

Uploaded:04-19-2003

Temple of the Ancients

ctf_ancients.zip | 7.33 MB

of textures have been used, it was nice how they all fit appropriately. The bases are relatively small, platforms on two levels consist of the majority of the base with an underground passage below. The passage leads to a room which not only has powerups, but the Star Gate which serves as a transporter to the other side. Just above this room is another Gate which takes you to the middle area of the map. This area has health pickups and two rotating \'things\'(can\'t think of the word right now ;)) which again transport you to the other base. I really liked this map, the background music adds to the map and the details are a definite plus! The only problem some of you may have is a low FPS because at some points in the map a large number of polys are being drawn. The filesize is also very large, I\'m not sure if all the models in there are necessary, but for all you non-XPack people, the required X-Pack textures are provided. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

Download

1574 downloads

Uploaded:04-13-2003

Stargate Weapons Mod

stargate_weapons_mod.zip | 2.58 MB

Download

2011 downloads

Uploaded:04-12-2003

CTF Necropolis

ctf_necropolis.zip | 9.26 MB

even though it may seem easy to just hop across and grab it, expect resistance ;) I think the map not only looks good, but plays good too! Would definitely suit a good Disintegration game :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

3249 downloads

Uploaded:04-12-2003

Lord of the Rings : Helm\'s Deep

helmsdeep.zip | 12.92 MB

horn on the mountain-top make noise. Go download it now! Does have bot support!

Download

177 downloads

Uploaded:04-07-2003

Heaven Stadium

ctf_heavenstadium.zip | 3.23 MB

Download

8415 downloads

Uploaded:04-01-2003

Colony 7 - Chapter 3

colony7-cpt3.exe | 39.76 MB

Colony7 depicts the Klingon invasion of Hetlek station, a Starfleet outpost near the former Neutral Zone. You help Gordon Dufresne, a Starfleet ensign, to survive the onslaught. The 2nd chapter is set five weeks before the events of the 1st. You take control of Illia Ericcson, an agent of an organization whose name is only known to a very small circle. You learn of the Klingon's plan to attack Hetlek station and uncover a terrible secret. In the 3rd chapter the epic storyline of Colony7 comes to a closure. I thought the story was just excellent and the whole idea of releasing chapters rather than the entire mod at once is one of the reasons Colony 7 has been so successful! Filled with action, the third chapter is not bereft of challenge. There are a number of 'puzzles' and such that help keep the player interested in the game. The maps were simply stunning! A lot of detail and depth. Good use of sound, and very well done cinematics! I am still amazed how nicely the previous chapters were merged into the third one and the story switches were very seamless. The third chapter also introduces a new menu system in EF compared to the previous Colony 7 launcher that accompanied the previous chapters. There is no passing up Colony 7, it just is a must have!! [b]Note:[/b] If you like, you can also download the 2 previous chapters separately: Chapter 1 - http://www.effiles.com/file.info?ID=5223 Chapter 2 - http://www.effiles.com/file.info?ID=5224 Or, as one: Chapter 1 & 2 - http://www.effiles.com/file.info?ID=5225 The Chapter 3 Voice Patch can be downloaded here: [file]19620[/file]

Download

815 downloads

Uploaded:03-25-2003

Enhanced Compression Rifle

enhanced_compression_rifle.zip | 51.81 KB

changing the in-game text, some of the other text was messed up (some items on the in game menu are replaced with ?\'s). With EF2 coming out in a few months, I don\'t really fel the need to have this. Although the textures look cool, the model itself leaves much to be desired. Download and check it out for yourself.

Download

1173 downloads

Uploaded:03-07-2003

MP5 K

mp5_k_v1_1.zip | 410.74 KB

Download

1140 downloads

Uploaded:03-07-2003

G36

g36_v1_3.zip | 1.71 MB

Download

4506 downloads

Uploaded:03-06-2003

Ronald McDonald

ronaldmcdonald.zip | 235.47 KB

Revenge on the evil clown }> The skin itself is decent for a first time skinner. Very solid colours and no shading. A couple seam mishaps on his boots and his black gloves seem out of place. For a clown, however, he suffices. He would have benefited from a custom taunt though! [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] No (uses Neelix\'s sounds)

Download

403 downloads

Uploaded:02-17-2003

Star Trek: Project Independance

stpipatch1.zip | 2.85 MB

Download

443 downloads

Uploaded:02-13-2003

Ra\'s Ring Transporter Mod

ra_s_transporter.zip | 2.24 MB

transporter effect based on The Stargate Movie so well done!

Download

778 downloads

Uploaded:01-20-2003

Infinite Rapid Fire Mod

irf.zip | 3.71 KB

Download

6845 downloads

Uploaded:01-14-2003

EF2 Academy

ef2_academy.zip | 3.01 MB

Download

1074 downloads

Uploaded:01-13-2003

Klingon Disruptor

klingon_disruptor2.zip | 99.41 KB

better in third person. See the readme.

Download

948 downloads

Uploaded:01-12-2003

Weapon FX Mod

weaponfxmod2.zip | 1.01 MB

Download

7008 downloads

Uploaded:01-02-2003

PK3 Support for Windows XP

pk3-winxp.zip | 946 B

designed for this purpose, but this is a nice alternative (it's half the size of the readme). MadmanfromMars tested it on Windows ME and it doesn't work on Windows ME so you'll have to be running Windows XP for this, sorry. EDIT: I forgot to mention in the readme, you can delete the files after you've added it to your registry, so it doesn't take up any hard drive space that isn't already being used by the registry.

Download

2959 downloads

Uploaded:11-30-2002

2369 Weapons

2369weapons2v.zip | 318.12 KB

squarish and the scope on the rifle sortof looks like an animated sticker, but it's definatly better than before, alot better. Good to download, great to play. Try it out!

Download

974 downloads

Uploaded:11-26-2002

Old Weapon Mod

old_weapons.zip | 146.47 KB

the shotgun and the crossbow. The other stuff like ammo pack and some other weapon would require a lot of extra work. Download if you want...

Download

3534 downloads

Uploaded:11-24-2002

Virtual Voyager Turbolift MOD

turbolift2_1.zip | 10.27 MB

points so that the turbolifts go to the turbolift and the transporter only goes to the same old spot. If it doesn't work for you, try starting a new Virtual Voyager game. If that doesn't work then your copy of EF is corrupt and you have to reinstall. Time to clear up some misconceptions. This mod doesn't include any new decks. It just adds the buttons for them to make the turbolift menu look more complete, and it lets you go to Deck 15 via the turbolift in addition to the transporter.

Download

1940 downloads

Uploaded:11-21-2002

Elite Force Single Player Source Code

stvoy_sp_mod_sdk.zip | 1.1 MB

dramatically alter game physics...the possibilities are endless. Props to The Dark Project, if they had not pestered Raven this would of probably never been released.

Download

505 downloads

Uploaded:11-19-2002

Bypass

ctf_bypass.zip | 3.44 MB

good multiplayer map, just not a good sp one. [img]http://www.gamingfiles.com/screenshots/4/files_extra/7948thumb.jpg[/img]

Download

8295 downloads

Uploaded:11-11-2002

SG4REAL

sg4real2.1.zip | 5.25 MB

eygptian temple, with fabulous rings up to a Goa'uld Ha'tak ship. Around there somewhere is the Stargate, open and ready. Step through it and you'll find yourself in none other than.......the SG-C!! The area around the gate room needs work but the control center and briefing room is fabulous. DOWNLOAD! PS. Yet again no bot support :( Sorry guys.

Download

2252 downloads

Uploaded:11-11-2002

SGPyramid

sgpyramid.zip | 4.33 MB

wanted to demonstrate that without actually doing it in the SG-C, also it dials slowly like it does in the SG-C too, again for the same reason. Anyway, let me put it to you this way, if you like Stargate...you'll LOVE this! DOWNLOAD :rock: P.S. As with most Stargate maps, this map doesn't have bot support :( Also this map requires the SG Mod's models, you can get them [url=http://www.effiles.com/file.info?ID=6386]here[/url].

Download

4187 downloads

Uploaded:11-08-2002

Voyager Compression Rifle (Beta)

voypriflebeta.zip | 123.7 KB

expierance it, you should switch to third person and get a pretty good look at it, or just look at it in the menu :)

Download

665 downloads

Uploaded:11-02-2002

Holomatch Server Update Full

serverupfull-122rc4.zip | 165.77 KB

votes -Language filter is no longer case sensitive -Spectators following a player now show their own ping on the scoreboard -Mod does not unload if used in a directory other than ServerUpFull[/quote]

Download

4213 downloads

Uploaded:10-11-2002

SG Mod: Models (Gate, Rings, DHD)

sgmodels.zip | 2.79 MB

the SG Mod team I can tell u myself that Wades dailing gate, yes you heard me right: DAILING GATE is amazing, and u also see the buttons on the DHD light up too :rock: Unforchantly this means the DHD has over 40 septerate MD3\'s and the gate has about 10 too :( Ok, so there isnt a map included, because we dont want to release how to make the gate dail, or how the rings work... yet. If you are a devoloper making a star gate map, this just rule :D Anyway there are three read-me\'s below, enjoy ;)

Download

3118 downloads

Uploaded:10-02-2002

Akira Texture MOD

zzakiramod.zip | 14.81 MB

textures, the master systems display is cool (altough he forgot about the one near Cargo Bay 2 ;)). I like engineering and the consoles there (but maybe a bit too much yellow there too) and the big screen in the computer core is cool! The corridors look a bit strange as do the doors, but the doors are close to the ones in the newer movies. All in all, a pretty cool MOD. And Simmo666\'s first.

Download

367 downloads

Uploaded:09-18-2002

Waterfall Prefab

waterfallprefab.zip | 27.13 KB

the zip you\'ll find a .map file, shaderlist.txt, a .shader and a .tga file. Just extract everything to your BaseEF folder and they\'ll end up where they need to be. Keep in mind though, the shaderlist.txt will overwrite the one you have right now, so if you\'re using custom shaders or anything you might have to add \"water_falling\" to your shaderlist.txt.

Download

765 downloads

Uploaded:09-18-2002

Project Independence Preview

projectindependence2.0.zip | 21.14 MB

is of. DOWNLOAD! :)

Download

88 downloads

Uploaded:08-18-2002

Team Elite Beta

teamelite_beta1_2.zip | 3.54 MB

Download

2743 downloads

Uploaded:08-15-2002

Daedalus

daedalus2.zip | 5.72 MB

around the place and there are a lot of stuff to blow up. So if you liked the original, you\'ll LOVE this!

Download

1573 downloads

Uploaded:08-14-2002

DSE Sea SP Mod

dse_sea_sp_mod.zip | 302.87 KB

Download

1421 downloads

Uploaded:07-31-2002

Unofficial EF2 Preview Pack

ef2preview.zip | 2.84 MB

there is a replacment of the Compression Rifle. A lot more polys and fixed some canon error Raven made.

Download

206 downloads

Uploaded:07-23-2002

FX Storage Arena

fx_storagearea.zip | 1.13 MB

Download

1206 downloads

Uploaded:07-19-2002

CTF Super Mario 3

ctf_super_mario_3.zip | 1.78 MB

Red flags are, but seperated by a forcefield ala Spyglass. The best part of the map starts there: Why teleport? Do it the Mario way: Pipes! The flag room is connected to the main area by the same magic pipes that are seen in the Mario games. They even have the right sound effects! The main area is 2 areas connected by a small pond. Unfortunately, there is no Readme, but I think you know where to put the .pk3. There are some structure errors, and the design isnt that groundbreaking, but the bells and whistles combined with the feeling of nostalgia you get when playing this map makes it well worth a download.

Download

428 downloads

Uploaded:07-10-2002

TOS Menagerie Skin Pak

ztosmenagerie.zip | 4.88 MB

that wheel chair. Also skins of Commodore Mendez, and skins with the dress uniforms and Spock from the Pilot! Great Work Toonloon! It also has spawnable models of bridges for use in single player maps. This skin pak also includes a new weapon aswell, its the phaser from the Pilot episode, and it will replace the phaser in your inventory.

Download

3804 downloads

Uploaded:07-10-2002

Predator

preadtor.zip | 1.33 MB

when someone is near. :D

Download

199 downloads

Uploaded:07-10-2002

EF*Posse - EFP*Captain Proton Pak

efmdl-efpproton.zip | 4.38 MB

only ones to make Satan's Robot look like he has a back to his door and "tongue". Bot Support is linked to the bot files in the 1.2 patch so if you're still using 1.1, you must download the Proton Patch located at http://warp9.to/efposse. Sounds have been tied to the actual models, but a few have been updated.

Download

294 downloads

Uploaded:07-10-2002

EF*Posse - EFP*Helmet Pak

efmdl-efphelmet.zip | 1.71 MB

shader to make the visor look shiny and the other makes the outline of the helmet glow. The model comes with new sounds (Actually, just the default Holomatch sounds redone to sound robotic) and new bot support. The Pak features a Male and Female version.

Download

2005 downloads

Uploaded:07-10-2002

Magneto

efmdl-magneto.zip | 1.26 MB

/ URL : http://www.planetquake.com/polycount/cottages/alcor/) It's the marvel comic Magneto of X-Men. The shader use in it are amazing. The model flot in the air. It's one of the best skin I have ever seen. (P.S. Don't look yourself in a mirror) CTF/BOTS Note : Creativity : 9 Quality : 8.5 Tech : 10 (I don't think to see that again.) Overall : 8.5

Download

15653 downloads

Uploaded:07-10-2002

Data Skin

data.zip | 292.8 KB

Download

481 downloads

Uploaded:07-10-2002

Borg Foster Updated

BorgFoster_update.zip | 322.5 KB

Download

539 downloads

Uploaded:07-10-2002

The Bad Boys

badboys.zip | 876.79 KB

these skins are awesome with taunts and bot support. I recomend a serious download!! These are awesome!!

Download

3047 downloads

Uploaded:07-10-2002

TOS Weapons MOD

tosweapons.msi | 6.56 MB

a phaser rifle and a Klingon Disrupter. This is one of the Best MODs ever for Elite Force. It has some nice extras, it's not only new weapons, it has new sounds, new visuals and a few changes to the lcars display to make it more TOS like ;)

Download

1205 downloads

Uploaded:07-10-2002

Plasma Cannon

plasma_cannon.zip | 516.73 KB

weapon so it has a yellow blast and the IMOD has a similar effect.

Download

1912 downloads

Uploaded:07-10-2002

Mr. Pant\'s Excessive Overkill

excessive.zip | 163.87 KB

the Excessive Mod has been out for some time now, origininating from Q3, It has found its way to EFFiles now. Those of you who have played it know why its called "Overkill, Excessive..." Those of you that haven't been blesse with this wonderful mod, download it now. You kicking yourself in the butt not downloading this. In my opinion, this is one of the best holomatch maods out there. Resistance IS futile!! This Mod is by Mr. Pant http://www.planetquake.com/excessive

Download

1006 downloads

Uploaded:07-10-2002

LCARS Patch

efpatch123.zip | 149.15 KB

Download

3281 downloads

Uploaded:07-10-2002

Tour of Voyager

tour1.2.0.zip | 3.44 MB

Download

175 downloads

Uploaded:07-10-2002

Colony 7 - Chapter 2

colony7-cpt2.exe | 29.64 MB

done as well! The Klingon missions are very challenging, and even though I lost my mission a couple times in the Klingon levels, I finally made it! And the ending ties in with the rest of the MOD nicely! Without giving too much away, I HIGHLY recommend you download this MOD! And if you haven't played Chapter 1, well... stop reading this and go play it now ;)!

Download

532 downloads

Uploaded:07-10-2002

Colony 7 MOD

col7_chapter1_beta.zip | 7.71 MB

waiting for mark it)

Download

941 downloads

Uploaded:07-10-2002

Colony 7 - Chapter 2 Texture Patch

col7cpt2update1.zip | 1.16 MB

squares that many users have encountered in the canyon map (c7-2_3)) *The brother of the ferryman in c7-2_2 doesn't walk in circles anymore. *Non-XP users can now see all models *A few additional lines of dialogue are now displayed Unzip this file to your Colony7 folder : C: > Program Files > Raven > Star Trek Voyager Elite Force > Colony7 (unless you have Elite Force save to a different directory, but this is the default)

Download

3388 downloads

Uploaded:07-10-2002

IRez

zirez006.zip | 12.65 MB

Release... But since I don't want to be like Microsoft with thousands of releases and ugly names for their files like "update 5.5.2.46.788"... So, it's officialy the IRez 0.06. Check the new features that will come fully implemented in the version 7, the reflection map of the screen in front of the Hazard quarter. 60% of the textures of the IRez 5 have been redone (Another time) for the lack of canon on them. With a lot of help from the Raven board and my Canon tester, I have made them more canon then ever. I'm currently rewritting the whole shader set of EF, mainly to put the reflection map thing in it. Hope you will like it... Even if it's only 700Ko bigger than the last version.

Download

271 downloads

Uploaded:07-10-2002

Elite Force Tournement 1v1

eft-v1.zip | 245.22 KB

win. More "callvote" option have been added. Note : Creativity : 8 Quality : 8 Tech : 7.5 Overall : 7

Download

124 downloads

Uploaded:07-10-2002

Cruentus

efmdl-cruentus.zip | 3.44 MB

better. No shader. CTF/BOT support. Note: Creativity: 8.5 Quality: 8 Tech: 8 Overall: 4.5

Download

256 downloads

Uploaded:07-10-2002

Cleaner Wolf

efcleanerwolf.zip | 2.97 MB

Creativity: 8 Quality: 7 Tech: 6.5 Overall: 7.5

Download

594 downloads

Uploaded:07-10-2002

Droideka Model

droideka.zip | 2.15 MB

Download

830 downloads

Uploaded:07-10-2002

Dalek

dalek.zip | 571.51 KB

"EXTERMINATE!!!"

Download

583 downloads

Uploaded:07-10-2002

Team Rocket

efteamrocket.zip | 4.99 MB

It is a Quake 3 convertion authorized by the original author. They aren't really big, hard to shoot. Note: Creativity: 7 Quality: 8.5 Tech: 8 Overall: 8

Download

1871 downloads

Uploaded:07-10-2002

Darth Vader

efmdl-vader.zip | 2.93 MB

the league servers for EFL asap Note : Creativity : 9 Quality : 9 Tech : 9 Overall : 9

Download

276 downloads

Uploaded:07-10-2002

Padman Model

efmdl-padman.zip | 1.82 MB

Download

1413 downloads

Uploaded:07-10-2002

New Homer Model

efmdl-homer3d.zip | 850.53 KB

the taunt is good. Fully CTF/Bot support. Download it if you want... Note: Creativity : 5 Quality : 5 Tech : 4.5 Overall : 5

Download

430 downloads

Uploaded:07-10-2002

The Insurrection Alpha Trailer

tdp_is_alpha_trailer.zip | 7.97 MB

The quality of the DivX is not really good, and I got some problem whit the sound and the subtittle. Note: Creativity: 7 Quality: 6 Tech: 9 Overall: 8

Download

757 downloads

Uploaded:07-10-2002

Shuttle Prefab

shuttle.zip | 6.51 KB

frustrating.

Download

234 downloads

Uploaded:07-10-2002

Lego Prefabs

legoprefab.zip | 261.43 KB

Star Trek lego-guy (see screenshot). - A pencil. - A 3.5 floppy disk. - A lincoln log. The prefab collection has a lot of custom textures/shaders also made entirely by Agent007. Everything is all caulked up and in func_groups too.

Download

131 downloads

Uploaded:07-10-2002

Pre-Fab Chair

chair.zip | 5.93 KB

Download

387 downloads

Uploaded:07-10-2002

Pre-Fab Bed

bed.zip | 143.44 KB

Download

1013 downloads

Uploaded:07-10-2002

ATAT Prefab

atatprefab.zip | 632.97 KB

func_groups too.

Download

257 downloads

Uploaded:07-10-2002

TIE Fighter and Interceptor Prefab

tie.zip | 197.58 KB

Download

698 downloads

Uploaded:07-10-2002

Fx Metropolis

fx_metropolis.zip | 3.58 MB

maybe take down a bit of gameplay. The FPS drop at some place, but hey! new computer support it rightly! ;) Really eye attractive. Must get it.

Download

513 downloads

Uploaded:07-10-2002

Temple GoldenEye

temple_ge.zip | 1.32 MB

lot of fun to play this one!

Download

2566 downloads

Uploaded:07-10-2002

Stukton

stukton.zip | 10.12 MB

big, and all the more fun! The map is basically divided into 7 main sections which are connected by corridors. The detail in this map is just too good to be true! It's so visually stunning and has such great gameplay, it's another masterpiece! This is a MUST, MUST download! You have to check it out!!!!!!

Download

1083 downloads

Uploaded:07-10-2002

Platform Battle

platformbattle.zip | 7.13 MB

jedi's making a new CTF map, and he showed me a pic of it, and trust me, its sweet! :) have fun with this 1 until it comes out :)

Download

1309 downloads

Uploaded:07-10-2002

Egyptian Showdown

hm_uni.zip | 3.04 MB

pads around the map. Nice locations for the weapons and ammo, makes the players really move all over. It's a LOT of fun to play and congrats to UniKorn for winning!!!

Download

861 downloads

Uploaded:07-10-2002

Half Life

hl.zip | 1.66 MB

Download

389 downloads

Uploaded:07-10-2002

For Fox

forfox.pk3 | 841 KB

to have an all out fragfest on it. It was most likely designed as supprise birthday present to some one that James knows. Shoot the button at the top of the elevator to see a special supprise. A very creative map. A nice addition to any map collection. Download Now! Keep up the GOOD work Nukem!

Download

7514 downloads

Uploaded:07-10-2002

USS Enterprise

ffa_enterprise2.zip | 8.94 MB

locations like the Bridge and the transporterroom. But besides all these areas the map has some extra's. Like 9 skins/bots of TOS Klingons (made by Toonloon) to frag with, TOS weapons to replace the current ones and a desktop image of the Enterprise. This is really a must-have map. Shame on you if you don't have it! ;)

Download

54737 downloads

Uploaded:07-10-2002

FFA Episode 1

ffaepisode1.zip | 11.11 MB

bases of episodeWHAT) but the core has been OVERHAULED! He reconstructed the whole thing with new textures, objects and other things. There is a secret, which i'll keep secret, but just keep looking and you'll find it:). The map is really designated as FFA, just look at the title, but it is also Team and CTF. The ctf is a bit funny, but cool. There are two buttons on either side of the hangar, and when you press the button that you assigned Use Object to, it'll give your team a point. Overall a good map, yet I personally like episodeWHAT better.

Download

5894 downloads

Uploaded:07-10-2002

Defiant

defiant1.3.zip | 3.32 MB

the real one. Keep the good work Wolf!

Download

622 downloads

Uploaded:07-10-2002

Dark Base

darkbase.pk3 | 1.63 MB

also has a very large hangar bay, if you push the panel between the two hangar doors it oncovers a secret elevator on the floor. The map also has a sickbay, barracks, a detailed restroom, and some other neat features. A good map to add you your collection.

Download

2270 downloads

Uploaded:07-10-2002

Bajor

bajor.zip | 2.16 MB

yah :D Something i've noticed about this file is that if you extract it, it will be put into a new folder called Bajor. So extracting it to the baseEF won't work. Extract it to your Elite Force folder and in Holomatch, click on MODs and select Bajor, then it will appear on the list. Or you could move the bajor.pk3 to your baseEF folder.

Download

377 downloads

Uploaded:07-10-2002

CTF Ocean Temple

ctf_oceantemple.zip | 3.93 MB

with the Expension Pack...

Download

2963 downloads

Uploaded:07-10-2002

SGEgypt

sgegypt.zip | 9.66 MB

have been improved since SG4Real. This map has got two cool worlds to explorer, both with music (the music on the red planet is quite catchy :rock: !) The Only problem with the map is, being so big, in some areas you get a noticable FPS drop. But still this map is really worth a download!!

Download

335 downloads

Uploaded:07-10-2002

Sniping Points

sniping_points.zip | 1.34 MB

framerate (this is why the score for tech is so much lower). There are also a few other platforms which makes the map more fun.... ...for snipers. ;)

Download

479 downloads

Uploaded:07-10-2002

Stargate 4 Real

stargate4real.zip | 5.54 MB

normal... ;) The teleporter in the egyptian building is quite amazing too. Only tiny stuff, like detail on the Cheynne base and how the desert stop on the sky is only what I can say against this map. Even if it maybe don't give the gameplay some other map has, this one has the visual aspect. However, we need to know that it's a kind of preview of the upcoming SG mod... Quite promising.

Download

1780 downloads

Uploaded:07-10-2002

Neoegypt

neoegypt.zip | 3.64 MB

has some cool stuff on it which is just great :D! Absynthe also made a trailer(promo) for his map which is also up on effiles.com, check that out too!

Download

19132 downloads

Uploaded:07-10-2002

Jungle

jungle.zip | 12.39 MB

playing it on a server. That server has a old version with missing texture. The version that EFFiles has is the right one[/edit]

Download

1857 downloads

Uploaded:07-10-2002

Jurassic Park

jp.zip | 10.79 MB

Download

329 downloads

Uploaded:07-10-2002

WTF? CTF Map Pak

ef_wtfctf.zip | 1.97 MB

it's something you just have to experience.

Download

1188 downloads

Uploaded:07-10-2002

CTF Wormhole

ctf_wormhole.zip | 7.93 MB

Download

726 downloads

Uploaded:07-10-2002

CTF Wargame

ctf_wargame.zip | 8.69 MB

Download

2246 downloads

Uploaded:07-10-2002

CTF Stargate SG-1

ctf_stargate_sg-1.zip | 4.78 MB

Download

1039 downloads

Uploaded:07-10-2002

Stargate

ctf_stargate.zip | 684.47 KB

diffently one to download. Note: Creativity: 8 Quality: 6 Tech: 6 Overall: 7

Download

664 downloads

Uploaded:07-10-2002

Sandpit

ctf_sandpit.zip | 4.89 MB

pretty much can please any player, a close combat player, sniper or anyone. Rather good for the specialities mod, and a lot more fun with many people. Looking forward for more excellent maps by him!

Download

501 downloads

Uploaded:07-10-2002

P.O.W. Camp

ctf_pow.zip | 2.96 MB

also has a secret area and a torture chamber. A cool map to play CTF in!

Download

1222 downloads

Uploaded:07-10-2002

CTF Nebula Clash

ctf_nebulaclash.zip | 13.34 MB

Download

2417 downloads

Uploaded:07-10-2002

CTF Mapel4

ctf_mapel4.zip | 5.93 MB

the map, lota fun to play. This map was originally made by : [b]Pax[/b] Converted by : [b]JC Phant0m[/b]

Download

2354 downloads

Uploaded:07-10-2002

CTF Mansion

ctf_mansion.zip | 8.18 MB

Download

1866 downloads

Uploaded:07-10-2002

CTF Insurrection

ctf_insurrection.zip | 4.14 MB

Download

569 downloads

Uploaded:07-10-2002

CTF DX 01

ctf_dx_01.zip | 1.61 MB

Download

3832 downloads

Uploaded:07-10-2002

CTF DERALICT

ctf_deralict.zip | 3.14 MB

major areas of a starship like bridge, mess hall, engineering, shuttlebay, sickbay, etc. This map is mapped very good and I highly recommend a download. We've seen more half-assimilated federation vessel but I think this is one of the best so far!

Download

157 downloads

Uploaded:07-10-2002

CTF cbrmcr1

ctf_cbrmcr1.zip | 847.28 KB

Download

2063 downloads

Uploaded:07-10-2002

CTF Asylum

ctf_asylum.zip | 6.7 MB

CTF match, however, his size is quite big. This is the only problem. As always, Stukatto give us a great map. Bot/CTF support.

Download

1012 downloads

Uploaded:07-10-2002

CTF Amun

ctf_amun.zip | 5.77 MB

may look simple, it has some nicely used textures.

Download

1946 downloads

Uploaded:07-10-2002

CTF Airport

ctf_airport.zip | 2.62 MB

Download

15879 downloads

Uploaded:07-10-2002

Q3 Ase Viewer

q3ase.zip | 262.4 KB

Download

607 downloads

Uploaded:07-10-2002

Automatic Demo Recorder

efrec.zip | 210.58 KB

trust me, can be a pain), this tool allows you to simply bind a key to begin recording, if you like to record demos and such, Get this tool :)

Download

2086 downloads

Uploaded:07-10-2002

bspc - gui

bspc-gui.zip | 11.8 KB

Download

1536 downloads

Uploaded:01-14-2002

Munro As Borg Skin

munroborg.zip | 591.94 KB

is no BOT or team colour support.

Download

5402 downloads

Uploaded:01-13-2002

Cpt. Picard Updated Skin

captainpicard.zip | 215.38 KB

Download

1234 downloads

Uploaded:01-13-2002

Camo Pack 2

camopack2.zip | 684.11 KB

Quality : 9 Tech : 8.5 Overall : 8.5

Download

4510 downloads

Uploaded:01-13-2002

Mac Single Player Demo

elite_force_demo.sit | 114.85 MB

Download

2549 downloads

Uploaded:01-13-2002

Cpt. Picard Bot/Skin

picard-bot.zip | 537.21 KB

Download

2009 downloads

Uploaded:01-13-2002

The Tick

efthetick.zip | 1.25 MB

info: Spoooooooooooooooooooon!!!! Note: Creativity: 8.5 Quality: 8 Tech: 8 Overall: 9.5

Download

2384 downloads

Uploaded:01-13-2002

Bobafett Model

bobafett.zip | 1.79 MB

Download

3766 downloads

Uploaded:01-13-2002

Johnny 5

efjohnny5.zip | 1.66 MB

is a Damaged version of Jonny 5. The Last skin is Jonny 5 all Gold like at the end of the movie. There are new sounds also included to fit the skin. Clearly a lot of effort was put into this model. CTF & BOTS Note: Creativity: 7.5 Quality: 8.5 Tech: 9 Overall: 8.5

Download

2163 downloads

Uploaded:01-13-2002

The Grinch

efgrinch.zip | 2.83 MB

But the skin look like a little bit less in quality. BOT/CTF support. New sound. Note: Creativity: 7 Quality: 8 Tech: 8 Overall: 8

Download

2076 downloads

Uploaded:01-13-2002

Padman Gallery Map

efpadgallery.zip | 6.3 MB

more. Great map and great fun!

Download

8027 downloads

Uploaded:01-13-2002

Deck 10 Voyager Map

deck10.zip | 3.12 MB

Download

5441 downloads

Uploaded:01-13-2002

Borg Unimatrix 210 Map

borg210.zip | 2.01 MB

included a .aas botfile within the .pk3 file.

Download

3611 downloads

Uploaded:01-13-2002

OutPostPack CTF Maps

ctf_outpostpack.zip | 1.32 MB

Download

12 downloads

Uploaded:08-13-2012

Mitor

ctf_mitor.zip | 2.75 MB

(www.incompetech.com) Licensed under Creative Commons \"Attribution 3.0\" http://creativecommons.org/licenses/by/3.0/

Download

14 downloads

Uploaded:07-22-2012

Protinus

ctf_protinus.zip | 766.7 KB

Download

11 downloads

Uploaded:06-27-2012

Vorago

ctf_vorago.zip | 1.27 MB

Download

52 downloads

Uploaded:06-21-2012

Rurapenthe Update 1.0

rurapenthe.7z | 18.09 MB

Download

86 downloads

Uploaded:06-21-2012

Atlantis Update 1.3

atlantis.7z | 51.8 MB

been sitting on this for 5 months so... you see where this is going. HAPPY RPing :D[/quote]

Download

53 downloads

Uploaded:04-23-2012

New Phaser Textures

voyphaser2.rar | 5.91 MB

Download

165 downloads

Uploaded:11-28-2011

USS Atlantis Update

uss_atlantis_update.zip | 47.49 MB

Download

52 downloads

Uploaded:11-11-2011

MOM - Multi Options Menu

86ef2_prf_multioptions_menu2.zip | 231.81 KB

Menus, but it works in multiplayer any time, without cheats enabled. Changes MOM 1.0 VS MOM 2.1: - Improved Stability - Crash fixed when started from the Menu: Start Server - Enabled selection from the Maplist when Starting a Server - The Functions can now grab the player who called them - A function can now be called in multiple instances - Menus lock down when they can not receive input

Download

61 downloads

Uploaded:11-11-2011

rpg_magnificent lua upgrade

rpg_magnificent_lua_upgrade.pk3 | 4.19 KB

other locations please delete them) * Intensive care Lockdown (via the console in the CMO-Office) * weapon-vfx This package is required on both server and client-side due to the strig-file for locations.

Download

39 downloads

Uploaded:11-11-2011

USS Atlantis - Retexture

44uss_atlantis.zip | 37.95 MB

to him, apparently, so he decided to do something about it.

Download

14 downloads

Uploaded:10-26-2011

HaZardModding Co-op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build12.zip | 5.67 MB

Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 4 Players in total. Most important changes are: - Reduced to 4 player Co-op - Reintegrated Context Dialog - Pressing the objectives key in SP displays the Co-op Objectives on Custom maps - Updated the Video Menu to adjust 3rd Person Camera view

Download

55 downloads

Uploaded:10-04-2011

{TFF} Star Trek Online-inspired Transporter effect for RPG-X

the_final_frontier_transporter_effect..zip | 448.64 KB

you hate the original effect you'll probably Love this I may make more Effects in the future as its fun and looks cool.[/quote] Not a bad transporter effect, it has to be said, and quite accurate to what we have seen in trailers for Star Trek: Online. However, the 'slight blue glow' is pretty dull when viewed in first person. Certainly worth a download, however! :) ~ Luke20 ("The Tenth Doctor").

Download

28 downloads

Uploaded:09-25-2011

dm_ctf_voy1- Fix

ef2_dm_ctf_voy1fix.zip | 739.58 KB

Download

11 downloads

Uploaded:09-25-2011

Special Chat Menu

ef2_special_chat.zip | 7.16 KB

Download

15 downloads

Uploaded:08-15-2011

CTF Subway Station 6

20ctf_sub6.rar | 7.28 MB

to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

Download

5 downloads

Uploaded:08-09-2011

Co-op ABugs (work in progress)

ef2_coop_bugs.zip | 4.06 MB

campaign, Coop Bugs takes you on a Idryll ancient Planet after the Singleplayer Campaign ended. The Attrexians and Idryll began to work together to refurbish the old ruins and dig-out and research Idryll artefacts.

Download

28 downloads

Uploaded:08-06-2011

CTF Subway Station 6

ctf_sub6.rar | 7.28 MB

how to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

Download

57 downloads

Uploaded:06-22-2011

Star Trek: Universe - The Edge of Existance

star_trek_universe_the_edge_of_existance.zip | 1.7 MB

about to dig a little too deep. While attempting to gain access to a newly discovered type of propulsion once used by the asteroid\'s creators and previous inhabitants, a Romulan attack forces Doctor Nicholas Rush to take drastic action to prevent destruction of the station and the loss of life as a result. He activates the advanced FTL (faster-than-light) drive before it is ready and the station is thrown into the bleak void between galaxies with no control over the station\'s systems in order to get home... and with the FTL drive on a restart time... they will only be getting thrown further and further away from this part of the Universe. But just remember... that\'s only the start of it. *** \"A fantastic universal adventure for readers everywhere! A delightful, and thorougly entertaining read. Thrilling, exciting and definitely AWESOME.\" - Central Plexus \"It\'s driving me mad just waiting to see how it ends!\" - Quy \"The story is intelligent, the progression method is interesting and the whole thing is really well-written... oh, and I just LOVE Rush.\" - Vanguard *** Star Trek: Universe is just a hobby, something to do in my spare time, it\'s an escape from reality. In light of this, it isn\'t ever going to be seen on the shelves, because it isn\'t really what you would call a book. It\'s just a story. But it\'s still a story with a beginning, a middle and an end. This is why it is divided into three \"volumes\" consisting of numerous parts or \"chapters.\" This isn\'t some \"make it up as I go along\" job, either. I\'ve already completed the ending because I know exactly where I want to end up and every step of the way has been planned out - it just needs to be fleshed out. So never fear, the build up and the journey will all be tied up in one hopefully satisfying conclusion. Once all chapters for one volume have been completed and edited accordingly, they will be bundled together and modified to assume the role of that standalone volume release. As the title would suggest, Star Trek Universe relies on the premise used by such television shows ars Stargate Universe and Star Trek Voyager, but primarily the former as you will see when such character names as Nicholas Rush, Camille Wray and Chloe Armstrong appear. But the story itself is in a world of it\'s own and thanks to the two-timelines, if events on the station don\'t currently take you fancy, you may suddenly find yourself on a battlefield somewhere under fire or up the Eiffel Tower in Paris. I had wanted to try \'writing\' something a bit slower (although I haven\'t really stuck to the plan that much), a bit darker. I won\'t say grittier because I\'m nowhere near good enough and every piece of media which uses such a term nowadays fails miserably.

Download

23 downloads

Uploaded:06-22-2011

ctf_mari2

10ctf_mari2.zip | 9.34 MB

change and you may have to adjust some strategy halfway during gameplay. ps having more players may help you find this to be more true

Download

67 downloads

Uploaded:06-22-2011

U.S.S. Rapier (NX-5000)

97rapier.zip | 2.16 MB

have some more functions, so additional brushwork will get a lower priority. -Marc

Download

17 downloads

Uploaded:06-22-2011

ctf_mari2

ctf_mari2.zip | 8.07 MB

training centre ) anyway it is an update of ctf_mari wich is also includded. the bots work on ctf_mari2 however not verry well :( anyway if you are still playing ef hit the ~ and type in ctf_mari or if you really feel up to it ctf_mari2 and dont let the same layout fool you it wont stay that way hehe, dont read any further SPOILER ALERT.. dont walk to much on the roofs,,, cant say anything more figure it out . Hope you diehard and hardcore EF gamers will like this map ow i forgot this in the readme thx Badnight and Pete for beta testing

Download

54 downloads

Uploaded:06-22-2011

RPG-X Complete Edition 1.0 to 1.1 Patch

rpgxce_patch11.exe | 795.34 KB

The Last Outpost, we strongly recommend you update to this version! A full RPGXCE 1.1 edition will be coming out soon as well. Again, this is just a patch - if you do not have RPGXCE 1.0, you do not need this file.

Download

28 downloads

Uploaded:06-22-2011

U.S.S. Rapier (NX-5000)

rapier.zip | 2.09 MB

looks a bit too green, but that will be only temporary. Best regards, Marc.

Download

396 downloads

Uploaded:04-16-2011

The Last Outpost RPG-X Complete Edition

redir.html | 261 B

all downloads will be served through TLO\'s website. This is endorsed and verified by Elite Force Files - Luke[/b] This then, is it. Star Trek: Voyager Elite Force and RPG-X have been on the decline in recent years, and understandably so. Elite Force as a boxed game has become rarer and rarer for new players to find. People have moved on, or lost interest. There are a lot of people who would LIKE to play, but can\'t, or simply don\'t know about RPG-X: The Mod because it isn\'t official. Well with this download, which includes the EF MP, latest RPG-X, the best version of the engine and everything a user could need to start roleplaying with present RP group king \"The Last Outpost\", solves all those problems. This project and file have been officially allowed by Raven Software and CBS/Paramount. It is all legit. It\'s all here, folks! This revolutionary new program contains everything you need to run RPG-X in one simple package. The 750MB installer includes: [list] [li]Elite Force multiplayer components[/li] [li]RPG-X 2.2 beta 8[/li] [li]rpg_poseidon, rpg_runabout maps[/li] [li]The TLO server rankset[/li] [li]The latest ioCow engine[/li] [li]A customized autoexec.cfg - no additional setup required![/li] [/list] What are you waiting for? Download today, and experience RPG-X as it was meant to be played, legal, free, and open forever! To learn more about getting started with RPGXCE, see our Getting Started guide [url=http://last-outpost.net/forum/index.php?topic=836.0]here[/url]. If you need help, go [url=http://last-outpost.net/forum/index.php?board=24.0]here[/url] to ask our friendly engineers about your problem! [size=6pt]Note: All content used with permission. See license agreement for more. This program may not be uploaded or redistributed without the express permission of The Last Outpost.[/size]

Download

110 downloads

Uploaded:03-23-2011

Deathstar Flight

ctf_deathstar_flight.rar | 4.9 MB

with dear life to the flying X wings and TIE fighters as they swoop around the walls, propelling you to fight your opponents! Great fun, although less fun when you keep spawning into mid air and die.

Download

160 downloads

Uploaded:03-07-2011

USS Ark Royal - Teaser

ark_royal_teaser.zip | 722.13 KB

many differences between her and her older sister ships, the Enterprise and the prototype Sovereign.

Download

185 downloads

Uploaded:02-05-2011

RPG Warbird

stef2_rpg_warbird_100.zip | 5.43 MB

This Map is also [quote]far better then the beta and fully playable[/quote] Fancy that. Do download, I love Romulan Warbirds. :)

Download

548 downloads

Uploaded:01-31-2011

RPG Defiant

rpo_defiant_1b.rar | 2.5 MB

After the good-feed backed USS-Maine Release in May I felt confident that there was no lack in skill left but it wasn\'t until the need for a Defiant-Class-Map rose in my RP-group that I started working on this again starting at zero. This is what I did with the map before I started working on the corridor-layout. Not all the features of the final product are included yet but Warp, Turbolift and alert got their needed Upgrade. The Mapname stands in Tradition with all Defiant-Maps released so far. I hope to be able to release the final Product by New Years eve but no Promises. Have fun Harry[/quote] So. Yes. Another Defiant map. Don\'t forget that you need a lot of previous maps installed for all the textures and so forth. Not that you\'d forget that.

Download

167 downloads

Uploaded:01-24-2011

Xenon City

47xenon_city_v1.1.rar | 34.6 MB

\"mend\" in version two. Areas: - Bahnhof (Station) - Straßenbahn (Tram) - Untergrundbahn (Subway Station) - Restaurant, Küche, Lagerräume (Restaurant, kitchen, storage rooms) - Parks (Park, Garden) - Baustelle (Construction Zone) - Schwimmbad (Swimming Pool) - Museum - Club

Download

49 downloads

Uploaded:12-23-2010

Co-op Alien (work in progress)

ef2_coop_alien.zip | 2.7 MB

playable, but the mission isn\'t yet complete. Nevertheless, a nice Christmas present for the remaining EF2 players!

Download

103 downloads

Uploaded:12-06-2010

Voyager Phaser

voyphaser.rar | 1.29 MB

provide you with that trusty old EF1 weapon (it is supposedly the same model) for the whole of the sequel. Fancy that!

Download

21 downloads

Uploaded:11-26-2010

CTF Berpbase

ctf_berpbase.zip | 529.16 KB

brings us his first map: [b]CTF Berpbase[/b]. Pardon you. The developer has very sadly failed to include the textures that he has asked permission for, rather handily, so you may well need to download [b]ctf_stuk2_ef[/b] if you happen to dislike gray and white holodeck standins. Worth a gander, though, surely.

Download

2 downloads

Uploaded:11-14-2010

Third World War

third_world_war.rar | 3.22 MB

number of places to hide and a few good vantage points, it has great potential for CTF and DeathMatch.

Download

3 downloads

Uploaded:10-26-2010

CTF Pipe Promo

ctf_pipe_promo.zip | 11.87 MB

Download

4 downloads

Uploaded:10-15-2010

BC Wallpaper

bc_wallpaper_ef2_1024_x_768_jpg.zip | 75.27 KB

this. [b]Dimensions:[/b] 1024x768

Download

30 downloads

Uploaded:10-15-2010

Fear 2

fear2.exe | 9.1 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Can you say big? Well this thing is huge! The biggest map on this planet for EF. Its DM, Team, Tourney, and CTF Enabled. Great map, Great work..

Download

38 downloads

Uploaded:09-29-2010

Co-Op Alien preview video

coop_alien.avi | 22.53 MB

new EF2 level, which looks well built and starting with a nice cinematic. For some reason there is a guy in a spacesuit which the player suddenly runs away from rather quickly... Download if you are a fan of Co-Op and want to see what is coming our way!

Download

11 downloads

Uploaded:09-22-2010

CTF Flugzeugtraeger

flugzeugtraeger.rar | 1.95 MB

capture the flag will take awhile, if even possible. Hmm, is there another way to get to the other side? Of course there is, since you are on an aircraft carrier, why not take one of the planes? About every 30 seconds to a minute, one of the jets take off and swoop into the sky and land on the other carrier. Very clever idea ;). Download for CTF Fun.

Download

82 downloads

Uploaded:09-12-2010

Co-op Paradise Island 2

ef2_coop_paradiseisland2.zip | 3.6 MB

all, Fun!

Download

24 downloads

Uploaded:09-02-2010

HaZardModding Coop Script Mod Client ONLY - INSTALLER

ef2_hzm_coop_mod500a_clientonly_win_installer_build4.zip | 5.53 MB

Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

92 downloads

Uploaded:08-30-2010

HaZardModding Co-op Script Mod Full - ZIP

ef2_hzm_coop_mod500a_full_build4.zip | 8.07 MB

named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

10 downloads

Uploaded:08-28-2010

HaZardModding Co-op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build4.zip | 5.5 MB

to join in at Co-op Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

176 downloads

Uploaded:08-25-2010

HaZardModding Co-op Script Mod Full - INSTALLER

ef2_hzm_coop_mod500a_full_win_installer_build4.zip | 8.12 MB

named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

6 downloads

Uploaded:08-22-2010

HaZardModding Co-op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build3.zip | 5.43 MB

Games. - Added new Huds - Removed old Huds - Optimized Existing Huds In one ear and out the other?

Download

53 downloads

Uploaded:08-06-2010

HaZardModding 4 Custom Co-Op Levels - INSTALLER (1.0)

ef2_hzm_coop_mod_4_custom_levels.zip | 10.69 MB

will need the Co-op Mod to host with these levels.

Download

73 downloads

Uploaded:08-05-2010

Ice Station

ef2_coop_icestation101.zip | 1.62 MB

released yet. Download to play the Map on the HZM Co-op Server On-line.

Download

16 downloads

Uploaded:08-05-2010

HaZardModding Coop Script Mod Client ONLY - INSTALLER

ef2_hzm_coop_mod500a_clientonly_win_installer_build2.zip | 3.08 MB

can not host a Co-op server with this, it is for the Client ONLY, which means you need to join a working Co-op Mod server to play the Mod.

Download

14 downloads

Uploaded:08-04-2010

HaZardModding Co-Op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build2.zip | 2.81 MB

with this, it is for the Client ONLY, which means you need to join a working Co-Op Mod server to play the Mod. All I would say are that all these many hundreds of Co-Op mod releases are getting a tad confusing. Which one is for what? Who needs to install which? I hope a definitive, ultimate version can one day be released!

Download

13 downloads

Uploaded:07-10-2010

HOM effect prevention

tutorial_hom_effect_prevention.zip | 7.67 KB

normally access able. This method also can be used to help finding leaks.

Download

421 downloads

Uploaded:07-03-2010

USS Maine

uss_maine_v2.zip | 1.07 MB

(selfdestruct and destroyable ZPM Core, both of them Admin-Protected, see instructions.txt on how to use them) Note: This map will only work when Used within the RPG-X-mod (Using in standart Holomatch will result in death upon respawning) [i]Admin's Note: This map MAY cause you to die upon spawning in RPG-X also, but it has worked well for some users.[/i]

Download

166 downloads

Uploaded:06-22-2010

NX-01 Skinpack

nx_01.zip | 8.05 MB

Ensigns Sato & Mayweather in their 22nd century Starfleet uniforms and in the other standard uniforms found in RPG-X. Whilst the Enterprise uniforms themselves are somewhat buggy and poorly textured at this stage, the faces of the models are excellent. Download now for some NX-01 adventures!

Download

57 downloads

Uploaded:06-21-2010

Black Mamba

black_mamba_hm.rar | 249.15 KB

retexture. Useful for stealth missions! :D

Download

71 downloads

Uploaded:06-17-2010

Future Skins Addon

futureskinswithgray.zip | 1.79 MB

Download

95 downloads

Uploaded:06-14-2010

Selfdestruct-Script

selfdestruct.zip | 7.63 MB

Download

65 downloads

Uploaded:05-29-2010

EF2 Master-Server Toogle fix patch (win)

ef2_master_server_client_fix_restore_toggle.zip | 2.8 KB

quite useful if game support is ever pulled.

Download

217 downloads

Uploaded:05-25-2010

Taren-A

tarena.zip | 3.22 MB

Let me know if you find the green milk.

Download

18 downloads

Uploaded:04-21-2010

ef2master linux

ef2master_linux.zip | 48.68 KB

Download

119 downloads

Uploaded:04-19-2010

EF2 Client-Side Master Server Patch

ef2_clientside_masterserver_patch.zip | 716 B

change the variable: sv_master1 ef2master.gdev-rp.org

Download

83 downloads

Uploaded:04-16-2010

EF2 Master Server

ef2master_win32.zip | 33.94 KB

Download

22 downloads

Uploaded:04-11-2010

{STC}: Grotle (Class Set)

stcgrotle.zip | 2.25 KB

Download

23 downloads

Uploaded:04-08-2010

EF2 Master-Server workaround - serverlist.dat

ef2_old_serverlist.zip | 3.51 KB

the game. HINT:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The file pak0.pk3 is also located inside the base folder. EXAMPLE::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: c:program filesActivisionEF2base IMPORTANT::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: DO NOT CLICK ON -> get list/Liste abrufen KNOWN SIDE EFFECTS:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. The CD-Key will no longer be checked, due to the auth-server being down as well. 2. If you click on "get list"/"Liste abrufen" while you have selected the source "Internet" the file serverlist.dat will be overwritten and you will need to replace it again to see the servers saved in this old serverlist. UPDATE:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Added all server to the favorites list. Select the source "Favourites"/"Favoriten", if you click then on "get list"/"Liste abrufen" the servers will not dissapear. CREDITS::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: - Barclay for suggesting to add the servers to the favourites - MyKard for informing us about the auth-server being down as well - Chrissstrahl providing you this workaround

Download

25 downloads

Uploaded:04-03-2010

Adding Servers To Your Favourites

adding_servers_to_favorites_v1.1.zip | 4.69 MB

this .zip file also comes along with IP numbers for various servers.

Download

388 downloads

Uploaded:03-10-2010

Cruiser Battle

cruiserbattle.zip | 67.68 MB

control of it. Explore the entire vessel by foot, or use the Turbolift System to access any area of the ship quickly. Defeat all the alien leaders to complete the game. There are currently no cinematics in this version of the MOD.[/i] [b]Cruiser Battle[/b] is a demo of [b]MajorTork[/b]'s USS Enterprise MOD based mainly on the original Star Trek series. It features many of the deck corridors on the ship, in both the Primary and Secondary Hulls. Most of the locations from Classic Trek and indeed most Original Enterprise maps are included, plus several areas never seen before - I especially like the Tractor Beam room. Yes, it sounds like a fair idea, and indeed it is very good, smacking considerably of Virtual Voyager (although the turbolift section takes a bit of getting useful). I did find, however, that you can't reach the end of the mission because each time you visit a deck, the enemies have reset, so its not possible to kill everyone. Is there a way round this? Apparently you can use many weapons, although I was only ever able to steal the Scavenger rifle from the Humans, so not sure where to go for others, either. Its not a bad attempt by any means, and I certainly look forward to the next release, but with only generic "KILL EVERYTHING" objectives, download now only if you want a mindless classic EF fragfest. ~ Luke20 ("The Tenth Doctor").

Download

57 downloads

Uploaded:03-08-2010

Star Trek: Unity - Web Comic (Part 1)

unity_comics_1.zip | 7.79 MB

Lee, Commander Kent and the person that she is most interested in meeting: Captain Lewis, who is only now recovering memories of what happened to him the year before in 2388. There will be temporal heartbreak, vomit on the captain's chair and holographic war as Lewis tries to discover what the '[b]Forge[/b]' is...[/i] This is the first collection of the [b]Star Trek: Unity[/b] webcomics by [b]Luke20[/b]. First seen earlier last year as pictures of the day on Elite Force Files, you can now download the first nine pages in preperation for the next episodes. Contains the chapters "Admiral's Inspection" and "The Year That Lewis Forgot".

Download

81 downloads

Uploaded:03-08-2010

Return to the Cistern (tabq1dm5)

tabq1dm5.zip | 7.38 MB

the Entryway" (tabd2map01). I've picked up a few new techniques and learned better ways to construct maps, and I hope (and tend to think) it shows."

Download

125 downloads

Uploaded:03-03-2010

Troop Transport

trooptransport.zip | 48.48 KB

planet. It is very small and has only a few features such as blast doors and hatches. And its quant. Yes, a tiny shuttle map to be sure, but a handy addition to any map collection. I especially like the rifles hanging above the seats. Good stuff from the newcomer. ~ Luke20 ("The Tenth Doctor").

Download

142 downloads

Uploaded:02-25-2010

Co-Op H'Atoria Outpost

ef2_coop_hatoriaoutpost.zip | 4 MB

health and Weapons.

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89 downloads

Uploaded:02-13-2010

R'Sera (Caitian)

rsera.pk3 | 422.95 KB

common uniform options, such as hazard/main/combat/admiral/cadet/civilian and for the fun of it Borg. This is the model I have painstakingly developed from Laz Rojas' holomatch bot of M'Ress. I modified and distributed under permission.[/quote]

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31 downloads

Uploaded:01-17-2010

CTF Colonnade

ctf_colonnade.zip | 400.1 KB

tell me if anything needs added or changed.

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21 downloads

Uploaded:01-16-2010

Star Trek: Asteroid Field - Episode Six

staf_episode_6.zip | 187.37 KB

orders? Everyone will have a part to play and everyone will be affected by the events of the next twenty-four hours, as this story draws to a close.

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21 downloads

Uploaded:01-10-2010

Star Trek: Asteroid Field - Episode Five

11staf_episode_5.zip | 357.17 KB

President's grasp on the Asteroid Field grows ever tighter. Will those willing to rise up against the obvious oppresion act quick enough, or will the President act on his signed secret execution orders? It's the beginning of the end for Star Trek: Asteroid Field, in Episode Five.

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264 downloads

Uploaded:01-06-2010

Social Voyager

alternativevoice_v1.zip | 9.42 MB

you. Catch up with friends in the Hazard team and Date Telsia in the Mess Hall. More versions to come..." An ambitious idea indeed, and one that falls flat on it's face. It doesn't work, it is as simple as that. The mere sembelence of a conversation appears to be a mystery to the NPCs. They either speak their normal stock responses or one of... well... a single line from an Imperial Human about being bored. I found, when reviewing, that Munro usually starts off his social coversations with a very jarring "Do I?". Of course, with a considerable amount of fine tuning, this could actually work well - getting the timing right, and finding some more imaginative lines for the characters to speak, but I can't say that I'm terribly impressed at this stage, especially as the PK3 file itself merely contains MP3 files found in the game anyway. ~ Luke20 ("The Doctor").

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717 downloads

Uploaded:12-20-2009

Aquarium - Relax Video

ef2_aquarium_video.zip | 25.56 MB

very similar to those screensavers that you can get with fish flying around. Just hit the 'repeat' button, turn up the sound to hear gentle bubbling water, and you'll feel like you have your very own EF2 fish tank! My only complaint is that the video is a little dark, but other than that, great stuff! ~ Luke20 ("The Tenth Doctor").

Download

86 downloads

Uploaded:12-13-2009

JUL38

jul38.zip | 8.5 MB

to say about this rather small map except that it is not very bright, but has splendid textures.

Download

98 downloads

Uploaded:12-06-2009

EF2 Expansion Pack Alpha Demo: Rescue Chell

rescuechell.zip | 1.77 MB

starbase rescuing Chell. Chell visited an idryll temple (federation has made an alliance) to study their new 'flying temple'. Unfortunately, The Idryll have betrayed you and Chell and have held Chell hostage. Your mission is to get them back for it and rescue chell! Also there is a little bonus level, prisoner chamber, which has only had the cell mapped so far. This is a big project!I know there are several bugs, such as skybox messing up and seeing through walls and a few other things like invisible walls, (use noclip) but this is only an alpha version of what will be a fun mod![/quote] [quote]Dear developer [b]Daedalus[/b], thank you for your file and the message enclosed. I appologise for taking so long in replying, but you know how it is... or maybe not. Anyway, I very much admire the short cinematic at the beginning of your mission - it shows hope for what is otherwise very much an alpha. I liked the storyline, and the scope of the levels - I too have always wanted to see wastelands as large as those here, and the crashed shuttle was a nice touch! So yes, I very much suggest you keep working on fixing those bugs, and present to us an improved beta version. Kind Regards, Luke20 ("The Tenth Doctor") of Effiles.[/quote]

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49 downloads

Uploaded:12-05-2009

Star Trek: Asteroid Field - Episode Four

episode_four.zip | 155.88 KB

President and one crewmember hangs on for their life upon encountering an unexpected hull breach.

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80 downloads

Uploaded:12-02-2009

Mapping Standards for EF2

ef2_tut_mapping_standards.zip | 4.72 MB

does NOT tell you how to build maps! Some users have been waiting along time for this tutorial to become released.[/quote] [b]Chrissstrahl[/b] is good at this tutorial stuff. Give it a download. :)

Download

57 downloads

Uploaded:11-25-2009

Iron Trees (q3_elkdm2)

q3_elkdm2.zip | 4.33 MB

different. It is a medium sized map with two levels of platforms. The theme is kind of mixed. Fast gameplay, fairly open map (no place to hide). Good for 1on1, 2on2 or 3-4 FFA."

Download

96 downloads

Uploaded:11-23-2009

CTF Fortress

ctf_fortress.zip | 2.25 MB

fortified bases with a flag in each and plenty of sniping spots around and on them. There are pools on both sides and a walkable wall surrounding the map, so lots of different ways to get around.

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33 downloads

Uploaded:11-22-2009

Star Trek: Asteroid Field - Episode Three

staf_episode_3.rar | 116.62 KB

Three of the Star Trek: Asteroid Field series!

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72 downloads

Uploaded:11-21-2009

Bloodflowers (q3_bloodflowers)

q3_bloodflowers.zip | 2.78 MB

good connectivity. Suitable for 3-4 FFA or 2on2 team matches."

Download

580 downloads

Uploaded:11-17-2009

Orion

orion_beta_1.zip | 8.38 MB

is a very high quality map of the Aurora-class vessel Orion from that show. Complete with correct textures and sounds, the Orion feels like it is an Ancient ship converted for use by Starfleet, what with the TMP-era LCARS and doors. Very few RP features work - in fact a number of computer panels only bring up the response "feature under construction" when you activate them. Nevertheless, you could have decent roleplays on this map, as most sections you would need are present. The bridge is easily the best part of the ship, with a fantastic panoramic window and view of the hull. Despite being a beta version, I wholeheartedly recommend a download - you won't be disapointed. ~ Luke20 ("The Tenth Doctor").

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19 downloads

Uploaded:11-17-2009

How to use mp_flags in EF2

help_with_mp_flags.zip | 3.13 KB

look if you develop for EF2.

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49 downloads

Uploaded:11-17-2009

CONCRATE SPAM (on-xctf5)

onxctf5.zip | 3.77 MB

Unreal tournament map - a generic indoor facility of some description with different colours denoting the two bases. A nice touch are the Terran Empire flags dotted around, as I can easily see the Mirror Universe holding such bloody contests. I'm afraid to say, however, that this map is rather average in terms of gameplay. ~ Luke20 ("The Tenth Doctor").

Download

67 downloads

Uploaded:11-16-2009

Star Trek: Galaxy - Episode One

star_trek_galaxy.zip | 1.9 MB

is incredibly basic in terms of plot, and several of the speech bubbles need to be sorted out so that the text actually fits properly, but its a fair start from Liam, and I encourage him to continue! ~ Luke20 ("The Tenth Doctor").

Download

71 downloads

Uploaded:11-13-2009

Alynna Nechayev

nechayevskin.zip | 346.69 KB

your big chance to frag her... in RPG-X. Unless you liked her in TNG.

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45 downloads

Uploaded:11-10-2009

Ultraviolence (q3_ultrav)

q3_ultrav.zip | 6.59 MB

running...

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537 downloads

Uploaded:11-07-2009

Ship Skin Pack

shipskinpack.pk3 | 5.26 MB

along with a 'space' map for players to fly around and shoot each other on. This is a nice conversion of skins that many have wanted for some time. Well worth the price of a free download! :)

Download

48 downloads

Uploaded:11-05-2009

Star Trek: Asteroid Field - Episode Two

staf_episode_2.rar | 111.12 KB

[b]EvilGrizz[/b]'s excellent [b]Star Trek: Asteroid Field[/b]. [quote]Although it has been noted by some that the story begins to move too quickly, there is a reason for it - promise! This storyline isn't meant to last 10,000 episodes, so if you are reading, bear with it and enjoy...hopefully.[/quote]

Download

68 downloads

Uploaded:10-31-2009

CTF Geobase2

ctf_geobase2_v1_1.rar | 5.97 MB

layout of this, with countless walkways going all over the place in a very much non-straight line along with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... but considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

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15 downloads

Uploaded:10-27-2009

CTF Geobase 2

76ctf_geobase2.rar | 4.44 MB

with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... I did find a few missing textures (notably the canyon walls), but this may not happen for everyone, and considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

Download

94 downloads

Uploaded:10-27-2009

FS Calenas

hm_fscalenas.zip | 1.49 MB

two hallways also in opposite corners on each level, and for some odd reason, green fog everywhere. Not much to say about this, but its a solid HM map [i]with[/i] bot support! Nice!

Download

83 downloads

Uploaded:10-24-2009

FS Waterworks

ctf_fswaterworks.zip | 1.73 MB

interesting about this map is the way you traverse from one base to the other: through contained conduits of water. You move up, down, sideways and inbetween rooms through "stairs" and "tubes" of water that you can swim around. And the challenge is [i]not[/i] to drown whilst you are moving along them! Although its not shockingly inventive, I think it really works here. :) I especially like the spheres of water in the middle of rooms with powerups at the very top! Theres also bot support, which is nice. Really is worth a look, this map, so get downloading! ~ Luke20 ("The Tenth Doctor").

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208 downloads

Uploaded:10-24-2009

Scavenger Crushed

scavenger_crushed.zip | 2.73 MB

and the ships various systems are barely functioning. Be careful what buttons you press! You don't want them exploding in your face! There are many problems. For starters, the level design is very confusing - and the over-use of debris makes it hard to navigate. Also, I found several holes in the mapping leading to the void, and the absence of the space skybox. On the other hand, stock textures are used well here, combining Scavenger and Dreadnought textures. For a first try by the developer, however, it is very good indeed - Maximil obviously has a good understanding of where to begin, so I recommend he spend time giving this file a bit of a polish and release a new version soon! Take a look. :)

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109 downloads

Uploaded:10-22-2009

Star Trek: Asteroid Field - Episode One

episode_one.rar | 200.59 KB

devastating supernova of the Hobus star. The main characters are introduced well, and there are some good bits of dialogue - the turbolift passage is my favourite - and although the pacing is a little slow after the halfway mark, it sets up Episode Two well. Lets hear what the writer has to say about this fic: [quote]When the serial roleplay 'Star Trek: Asteroid Base' became a success, I began drawing up ideas with Premonition about a spin-off series. This became known as 'Star Trek: Asteroid Field.' Unfortunatly, this didn't get very far off the drawing board. So now, months on, I have taken it upon myself to break away from Asteroid Base and turn Asteroid Field into a novelisation series. Now following the opening adventures of Pioneer Station as the civilian administration entagles themselves with Starfleet, who are hiding a secret 5 months in the making. Based on original characters and also characters from Star Trek: Asteroid Base. Information for those new to the series has been included but is not completely required![/quote] An immense amount of work and attention to presentation has gone into this file, so I recommend giving it a read. :) ~ Luke20 ("The Tenth Doctor").

Download

72 downloads

Uploaded:10-21-2009

DM Nadoff

deathmatch_nadoff.zip | 2.96 MB

Download

75 downloads

Uploaded:10-20-2009

CTF Nadoff

ctf_nadoff.zip | 3.49 MB

Download

142 downloads

Uploaded:10-17-2009

Sounds & Crosshairs

soundscrosshairs.zip | 438.39 KB

Download

1612 downloads

Uploaded:10-12-2009

USS Dauntless

67ussdauntless.rar | 15.22 MB

preconception by some fans that this ship was actually re-worked into a real Starfleet vessel (it seems people are clutching at excuses simply cos it looks cool), this is infact an excellent map and miles ahead of the Solaris, from which most textures derive. This is what the mapper has to say about his latest creation: [quote]The USS Dauntless is an experimental class of ship being based off of the design of the fake USS Dauntless that the original voyager encountered in the Delta Quadrant. It serves its role as a deep space exploration ship. As such, it is equipped with other experimental technology, including a slipstream drive to make up for its great distance from immediate help. (Please note, neither the warp system nor the alert system are currently working as planned, this is due to an issue with the latest RPG-X2 beta release and should be resolved over the coming months, if not weeks. In addition, you may recognise some of the areas from the USS Solaris on the map, just hopefully a little better dressed this time round. Yes this was to save time, solely because I don't have nearly enough time to have created everything from scratch all over again. This map was created for use in the USS Dauntless SRP at www.st-voyager.net.)[/quote] The textures are strong, although this is an early release, so some things still read "USS Solaris". The mapping is canon and consistent with what we saw in the episode, with the exception of the Warp Core, which is a proper core instead of the quantum slipstream drive. There is a small, but quaint shuttlebay, one of the best cargobays ever, and an expanded Deck 1, which I like to see. A really good file, and one of the better roleplay maps recently released. Get downloading RPers! ~ Luke20 ("The Tenth Doctor").

Download

35 downloads

Uploaded:09-21-2009

Parasite skin

parasite.zip | 226.14 KB

as a roleplay skin. Not only is it to scale (instead of humanoid size, which would be hideous), but it has the correct sound effects when walking and it even makes the uncomfortable chittering sound when you stand still: a nice extra feature. Although this is apparently a Beta, I'm not sure what else you could do to improve it. Still, a must-have download, and one that comes highly praised. ~ Luke20 ("The Tenth Doctor").

Download

177 downloads

Uploaded:09-17-2009

Custom shaders

custom_shaders.zip | 728.33 KB

Download

224 downloads

Uploaded:09-05-2009

Scavenger Project Pack

scavengerprojectbeta1.zip | 7.67 MB

roleplaying maps as well as an RPG-X first: Hirogen skins, Malon skins and Kazon skins. I'm very impressed. It is about time more alien races were avaliable in the mod. Improvements for the Aurora and Excalibur maps by the same author are also present here, but you'll need to have downloaded those first. [i]Note: you need to delete the previous versions of the "Scav-Pro", "Scav-Pro-Malon" and "Scav-Pro-Hirogen" maps from your Base EF folder if you downloaded these.[/i] ~ Luke20 ("The Tenth Doctor").

Download

79 downloads

Uploaded:09-02-2009

Voyager Gray Skins

gray_skins.zip | 384.27 KB

included.

Download

66 downloads

Uploaded:09-01-2009

ISS Panzer (Atlantis)

iss_panzer.zip | 12.34 MB

addition to your fleet. Once installed, ISS Panzer will wow your senses and enhance your gaming adventure....it will also give you a sweet looking backdrop as you move about this map trying to stay not dead. Enjoy.

Download

188 downloads

Uploaded:09-01-2009

Underground Intel Post

underground_intell_post.zip | 2.92 MB

new RPG-X2 features, that applied at least. It is supposed to be an underground intelligence post, but can be used for any sort of underground base rp. There is a cargobay, entrance, armory, mini-holodeck, OPS, science lab, sickbay, upstairs bathroom, mess hall, quarters, main bathroom (with showers), and the CO's quarters.[/quote] - from the developer. Apparently this verson of the [b]Underground Intel Post[/b] is the final version from mapper [b]Arron_Dominion[/b], so there won't be an update on this map in the future. Despite the somewhat awkward and hap-hazard placement of the rooms, the map actually gives the feel of a secret underground installation, and there is a good use of stock textures. Whilst not the best map out there, its worth a download. :) ~ Luke20 ("The Tenth Doctor").

Download

300 downloads

Uploaded:09-01-2009

USS Allegiance (Poseidon-B)

allegiance.zip | 8.48 MB

'Allegiance'. I like this retexture, and it certainly gives the atmosphere of a small ship, one that has only a small crew perhaps. The post-Nemesis LCARS are also quite good. ~ Luke20 ("The Tenth Doctor").

Download

101 downloads

Uploaded:09-01-2009

Curzon Dax

curzon.zip | 1.22 MB

boils down to is the Oviedo skin just with black dots, but thats okay! Its something new. My only complaint is the fact that the textures shift for half a second each time the character blinks, but I understand the problems with getting that right the initial time. This is a very good attempt, and worth downloading if you wanna play a Trill in RPG-X. ~ Luke20 ("The Tenth Doctor").

Download

91 downloads

Uploaded:08-20-2009

Asylum

beta1asylum.zip | 4.03 MB

it is pouring down with rain, and the interior reception area, complete with spooky lighting and a mysterious moving trolly. I'm impressed with the lighting, although the outside skybox is rather dull and there are a few texture problems with a pool of blood on the floor. Where this really works, however, is the sound design: distant laughing, the flickering of the damaged light, and the thunder echoing around the halls. Oh yes. Anyway, the developer has things to say about this: [quote]This is a beta version of an upcoming map, at the moment this maps is just a small section, to show some lighting effects I came up with, to create some ambience. Elite Force does not support dynamic lighting of maps, but I have been able to simulate dynamic lighting with some shader work.[/quote] Worth a look I think. :) ~ Luke20 ("The Tenth Doctor").

Download

144 downloads

Uploaded:08-19-2009

HaZardModding Coop Script Mod (Mac/Windows/Linux)

ef2_hzm_coop_mod430_all_manaul.zip | 104.77 MB

and in some ways, complicated (see Readme), what this boils down to is the EF2 single player campaign converted for use in multiplayer and online, allowing you and friends to play through the story and work together to defeat the game. As a high quality mod, this is what the developer has to say: [Quote]A looooooooot has changed since 4.2 a loooooot got better and again more levels can now be taken co-operatively. And as little special Daedalus has provided the first custom level for our Mod; Co-op Paradise Island is included in this release! There is just one thing to say left: Rock it![/quote] ~ Luke20 ("The Tenth Doctor"). [i]Please note that this is the Mac, Windows & Linux manual install version.[/i]

Download

149 downloads

Uploaded:08-18-2009

Co-op Paradise Island

ef2_coop_paradiseisland.zip | 3.04 MB

the author's description: [quote]Huge Outdoor environment, two Objectives, countless Enemies and massive fun, is what makes this map to a good addition to the HaZardModding Co-op Mod[/quote]. What with a new Co-op release recently, it is good to see that new maps are being produced for the mod.

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110 downloads

Uploaded:08-18-2009

Co-op Bat'leth Arena

ef2_coop_blarena.zip | 2.02 MB

objective is to defeat all Klingons in battle with the Sword of Honor itself. [i]Apparently, whilst this is compatible to HaZardModding Co-op Mod 4.4 and above, you do not require it.[/i]

Download

68 downloads

Uploaded:08-17-2009

HaZardModding Coop Script Mod (Windows-Installer)

ef2_hzm_coop_mod430_win_installer.zip | 104.65 MB

and in some ways, complicated (see Readme), what this boils down to is the EF2 single player campaign converted for use in multiplayer and online, allowing you and friends to play through the story and work together to defeat the game. As a high quality mod, this is what the developer has to say: [quote]A looooooooot has changed since 4.2 a loooooot got better and again more levels can now be taken co-operatively. And as little special Daedalus has provided the first custom level for our Mod; Co-op Paradise Island is included in this release! There is just one thing to say left: Rock it![/quote] ~ Luke20 ("The Tenth Doctor"). [i]Please note that this is the installer version for Windows users only.[/i]

Download

197 downloads

Uploaded:08-17-2009

RPG_Huenchenburg

rpg_huehnchenburg.zip | 2.68 MB

into something of a castle outpost on an alien planet (as the EF2 skybox would imply). It has to be said, a lot of the architecture and feel reminds me of the Lost City of Atlantis from Stargate Atlantis, which is no bad thing (theres even a ZPM room, with ZPMs): bit of post-modern within a stone structure. The castle contains a number of chambers, such as a command center, office, bedrooms, medical bays and a lab of some description. My favourite room is the torture chamber, as it is so very well put together - Sharp metal weapons line the wall, whilst a blood stained table sits in the center, and a working prison cell at the very back, complete with "NO ESCAPE" carved onto the wall. Good stuff. The non-stock textures, including some Attrexian control panels from EF2 are refreshing, and most panels actually have a function, such as locking the gates. There is also a turbolift network set up. Just when you are thinking that Huenchenburg is a mysterious, dark and unusual map, go through an unassuming door, and you find yourself at an Engineering disco. Yup, thats right. The USS Dallas engineering section makes a cameo, with bright, coloured lights. There are even various pictures of Kulhane the Chyken, with shades on. Very suddenly, the map begins to feel like Freak_Fish randomness. However, I suppose its a bit of fun even if it seems out of place. In conclusion, whilst the entire map is terribly dark and needs a bit more lighting methinks, Huenchenburg has the potential to be a very good away mission roleplaying map, despite the random disco, so heres hoping that another version will be released. :) ~ Luke20 ("The Tenth Doctor").

Download

114 downloads

Uploaded:08-14-2009

RPG_Academy Bug-fix Update

rpg_academy_update.pk3 | 3.3 MB

location. - The door leading into a death-end corridor is now locked. - Environmental sound problems. - Reduced network lag. - All blocking Clips, in the Garden and the interiors, this includes all chairs WHAT IS NEW ? - Spawn-spots have been added to allow support for 22 players.

Download

68 downloads

Uploaded:08-14-2009

HZM Blood Mod

ef2_hzm_blood_mod110.zip | 505.31 KB

Download

201 downloads

Uploaded:08-10-2009

Fish Story

fishstory_1.2.zip | 6.33 MB

underworld of Star Trek, travelling from a rock planet with dinosaur aliens, to a Species 8472 cafe (complete with keyboard playing Eitherian), and then fight pirate Klingons on a warp-powered sailing ship before defending a fast food shop from Harvesters. I'm serious. :rolleyes: This version is certainly a vast technical improvement on the last, although the lighting in later levels leaves much to be desired. Also, the Borg lair at the bottom of the fast food resturant is a very difficult are to beat , as you literally [i]don't[/i] have enough I-Mod ammo to stop the Borg. The instructions on what to do at the end of level 6 could also be improved, as it was only by spending five minutes searching around that I stepped into the out-of-the-way transporter booth. Perhaps FreakFish should look into adding subtitles for his voiceovers so that the way forward can be clearly understood. This would also be useful in expanding the story, which is the other thing that needs to be addressed. All in all, though, good stuff and what could potentially become classic SP material. ~ Luke20 ("The Tenth Doctor").

Download

33 downloads

Uploaded:08-07-2009

CTF Battletactic3

ctf_battletactic3.zip | 194.08 KB

got bored and ideas have popped up in my head. Team Fortress 2 became inspiration for this concept used in this map. Photon jump, based off of the idea of a Rocket jump in TF2. Photon jump: Here is how you do a photon jump. You jump and fire at the ground with your photon burst. Due to me just testing this, there are other weapons that will get you up the area that requires the photon jump. These include the grenade launcher and the scavenger rifle.

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76 downloads

Uploaded:08-03-2009

Scav-Pro: Malon

scavpromalon.zip | 1.85 MB

Although apparently a beta version, this edition is pretty solid as far as I'm concerned, as you get to explore several decks of a Malon facility (doesn't quite feel like a ship to me), including the bridge, a waste-pumping room, cargo bay and endless access tunnels. Of course, the basic map itself is nothing new, but it now has features such as a working RPG-X turbolift and control panels that have various functions, adding to the playability. Good stuff, once again from this developer. Is that all the Scavenger areas done now? I mean, no need to do the Klingon area, cos thats been used to death in other maps. But anyway. ;) ~ Luke20 ("The Tenth Doctor").

Download

70 downloads

Uploaded:08-03-2009

Scav-Pro: Hirogen

scavprohirogen.zip | 569.23 KB

Pat has taken the stock EF map and improved on it by adding usable consoles and new areas for the purposes of roleplay. Although the Hirogen area was tiny, there are still a few areas to explore, including a clear bridge area, complete with dead alien corpses and consoles that fire weapons, a cargo area by way of a lift, leading to (textureless) crates and more weapons, and even a "loft" area that you can climb onto and view the top deck from above. This could be an almost perfect small Hirogen or "generic alien" ship (or station) in roleplays, and worth a download on that basis. ~ Luke20 ("The Tenth Doctor").

Download

148 downloads

Uploaded:08-03-2009

RPG_SFC

rpg_sfc.zip | 2.04 MB

I have decided to publish the map in its unfinished state. I have included in the .pk3 the .map files so people will be able to modify it at will. Right now the map would be ok for a role play but it need improving. Bot support: no (I dont know why you would need it on an rpg map) new textures: no (never got around to finishing the map so no new textures) build time: 50 hours (and its still not done lol)

Download

35 downloads

Uploaded:08-03-2009

HazardModding RPG Script Mod

ef2_hzm_rpg_mod_100.zip | 476.03 KB

http://creativecommons.org/licenses/by-sa/3.0/de/deed.en_GB

Download

143 downloads

Uploaded:07-27-2009

Scav-Pro

scavpro.zip | 1.61 MB

the Scavengerstation.[/quote] [b]Pat_DH[/b] has released his new map, [b]Scav-Pro[/b], a playable version of the Terran Empire Scavenger Base areas from original Elite Force. Although it may initially seem to be an RPG-X port of some stock SP maps with the odd new feature, this is much more than that. Aside from the fact that many maps have had to be compressed into one, the developer has merged them together well, and added even more rooms and areas to give the environment more of a roleplay feel - new crew quarters, corridors, etc. The cargo bay is one of my favourite rooms: gone is the big gap between the Terran and Malon sections, but there is now a nice crate trolly that you can activate from the control box. The bridge areas have now been shoved into a tiny control room and engineering is even more decrepid than when we last saw it: I can sort of imagine this being what the Scav base was like following Munro's rampage through it during Elite Force. As with some of this developer's previous work, there are a few missing textures and missing edges of walls looking out into the void, but aside from that, this is a very solid map, and I'm impressed. I'd like to see the Malon and Hirogen Scavenger areas done like this next. A download must if you are an RPG-X player. ~ Luke20 ("The Tenth Doctor")

Download

64 downloads

Uploaded:07-27-2009

UberRadiant Patches tutorial

berradiant_patches_tutorial.zip | 4.33 MB

mappers to make more for EF2. Good stuff here. ~ Luke20 ("The Tenth Doctor").

Download

117 downloads

Uploaded:07-27-2009

Schiessstand

schiessstand.zip | 708.89 KB

massive room, spawning different kinds of stock hostiles from EF2, such as Romulan snipers, the Idrill bomb-planters, and many of the Exomorphs. You then, of course, get to fight them, with appropriate weapons, and activating more control panels can add fog or bushes, to vary the environment. Although playable on your own in single player, this map would be even better in multiplayer situations, as you could work together to defeat the enemies, and that option is also avaliable here. This release feels like a beta version, what with the room that is too big, and the various dev-messages that appear on the screen when you push a button, but this is a unique and interesting map to play, and I hope another version of it is released. ~ Luke20 ("The Tenth Doctor").

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31 downloads

Uploaded:07-25-2009

HaZardModding Co-op Script Mod Communicator - Video

hzm_coop_mod430_communicator.wmv | 10.18 MB

conditions and send messages to other players. The specific features are listed in the readme section below. A short, but good video going through all the options of the menu. :) ~ Luke20 ("The Tenth Doctor").

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230 downloads

Uploaded:07-24-2009

Stargate Tech Demonstration

prf_stargate2.zip | 1.82 MB

the tin: [b]Chrissstrahl[/b] has brought out yet another new release... this time, a good example of how to use the Stargate prefabs in a map. The Pegasus Stargate model is still its un-canon self with those tiny chevrons, but aside from that, a nice little test map - good stuff. ~ Luke20 ("The Tenth Doctor").

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68 downloads

Uploaded:07-19-2009

UberRadiant basic tutorial - Part 2

berradiant_tutorial_part_2.zip | 4 MB

[b]NtKPerun[/b], and compliments the first one well if you are a beginner. ~ Luke20 ("The Tenth Doctor")

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106 downloads

Uploaded:07-16-2009

UberRadiant basic tutorial

berradiant_tutorial.zip | 1.93 MB

sizes in UberRadiant. A nice little starter tutorial if you want to start mapping for EF2!

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14 downloads

Uploaded:07-12-2009

HaZardModding Coop Mod Wallpapers

hzm_ef2_coop_mod_impressions.zip | 5.46 MB

[b]Chrissstrahl[/b]'s work, or EF2 in general! :) [i]As an incentive for people to actually download the wallpapers, I've removed all but one of the preview pictures at the bottom of the page, so you can't just copy and past them.[/i] ~ Luke20 (The Tenth Doctor).

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66 downloads

Uploaded:06-28-2009

dm_hell

dm_hell.zip | 1.51 MB

mistakes including some lag. A bit too bright, looks like the map is set in a universe where relative luminance is a bit off the walls :p. The map design is average to adequate depending on how critical your are with decent item placement and a good structured design for combat but it still needs a lot of work. Admittedly, Perun states the failings of his own map so this is released as-is so go easy on the criticism.

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27 downloads

Uploaded:06-21-2009

dm_pool level video

dm_pool.wmv | 21.24 MB

are curious about the map then have a look at this. [b]Note[/b]: You can grab the map itself [url="http://eliteforce2.filefront.com/file/Deathmatch_Pool;100205"]here[/url]

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584 downloads

Uploaded:06-17-2009

RPG Combat

rpg_combat_beta0.8.zip | 2.34 MB

still a decent colour scheme and pretty spartan in some parts (similar to the Defiant's bulk heads). It is pretty small and compact in the design which suits the textures but the ship feels uncomfortably cluttered in parts, especially the engineering section which is a bit too open when it should be hemmed in with some sort of barrier. The Bridge is very spartan, something you would expect to see in a freighter or cargo vessel and not a Starship. However it is still a decent enough map especially for combat. Worth having a look at it.

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124 downloads

Uploaded:06-17-2009

Überradiant Fix

uberradiant_fix.zip | 5.09 KB

Editor. This fix also contains the surfacelist.txt,it needs to be placed at "ef2/base/global/". The surfacelist.txt file is used to define Footstep and impact sounds per texture surface. Please have a look into the surfacelist.txt for detailed informations. Definitely a must if you are a EF2 Modder

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198 downloads

Uploaded:06-12-2009

Deathmatch Pool

dm_pool.zip | 913.2 KB

the aqua appearance of the map (could be a temple to the god Neptune). Texture quality is decent enough, map design and layout is impressive and lighting nicely complements the whole atmosphere of the environment. Don't go diving in green water though, it doesn't look safe :p [b]Map Specials[/b]: [*] Excellent Gameplay, for strafers and non-strafers [*] High detail in Ambient, with Lights and Sound [*] You can get drown under water (starts within in 15 sec). [*] Small air bubles approaching the water surface, show that you lost some air and health [*] A ventilator pushing you back to the water surface [*] Water splash when approaching the CompressionRiffle location [*] A well hidden secret to be discovered [*] Destructable gameplay embeded glass objects This map is definitely worth checking out if you are a fan of EF21 - [b]IKS[/b]

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367 downloads

Uploaded:06-05-2009

RPG Atlantic

rpg_atlantic_v1.zip | 7.19 MB

map. It puts together many maps into one. This map is as a result, huge. There is no bridge, as Daedalus is better at editing sources and making rpg maps than making a good thing from scratch. This would ruin the map if he made a bridge, as the source did not include one. Obviously this is a map for junior officers Roleplays mainly. A few [b]bugs [/b]along the line that the author has recognised: [*] Turbolift Teleport problems: Transports to the same deck :P Resulting only one way to get to engineering. [*] Teleport Glitch: you get teleported into the ceiling, you have to duck to get off the ceiling lol [*] Cargobay door on particular deck: Opens really Weird?!? This is a tough one to call. Whereas it has considerable work done to it, the textures have left a lot to be desired. The texture quality really doesn't do this map any bit of justice as there is no detail and it is very bland. It is a real pity that the textures are a let down. This map has potential but it really needs a major overhaul of æsthetics to really make this map worth checking out. An improvement version is needed :) - [b]IKS[/b]

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258 downloads

Uploaded:06-02-2009

Crescent Final Version

crescent.zip | 9.82 MB

coming. Much like a greek or southern Italian village, this features some truly magnificent meditteranean styled walls (mosaic), windows, archways, pools of aqua coloured water and alleyways. The map is a blend of tight corners, small unassuming alleyways and high rising arches making combat very interesting and surprisingly tough. It feels like the Romans could come around the corner at any moment, the map is that impressive. Lighting, design and textures even the details on the brickwork are all magnificent it haas to be a professional job ;) Health pickups, weapons and armour is well spread throughout the map so no worries on that front. I simply love this map, If I could I would relocate to live there, alas I don't have enough money to turn myself into a virtual intelligence. - [b]IKS[/b]

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187 downloads

Uploaded:05-29-2009

Capture the Karin (rotactf2)

rota3ctf2.zip | 11.57 MB

conversion from Salinga. Capture the Karin features two large compounds in a artic environment. It has the run of the mill CTF design, two almost identical opposing bases but the texture quality and the lighting is top quality. The map design is also impressive, with large angled rooms and mazing corridors. The map also contains peripheral bridges and gangways which are a neat touch. [b]Note[/b]: On default model register error it is recommended to play this map with ioEF. Another superb map, definitely grab this one! - [b]IKS[/b]

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73 downloads

Uploaded:05-28-2009

Still Alive (reqtourney1)

reqtourney1.zip | 4.64 MB

lighting could be said to be overkill, especially all the colours and tones of rust red but somehow the textures and the design make it suit fine. The monotone appearance of the map makes it slightly difficult to make out all the little turns and corners in the map making combat a tad bit difficult but that is a good thing. The graffiti and walled images are a cool touch and give the map a more aggressive, angsty and anarchic vibe which fits in very well with the nefarious red-ish atmosphere of the map. Power and weapon pickups are located along the gang ways and ramps leading to corridors. It is suitable for multiple gametypes so it's definitely worth grabbing this map. Another quality map from Salinga - [b]IKS[/b]

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353 downloads

Uploaded:05-26-2009

Nu Clear Lunch Time (reqkitchen)

reqkitchen.zip | 10.1 MB

Gameplay is designed for "fun". You can find here many useful kitchen "things" - applicances, food, beverages and the odd accessory such as the battery radio... The map is enhanced with many environmental sounds (check the door, because someone wants to come in ;-). This map has many little secrets (hidden rooms and buttons), so check them out. This is simply a wonderful map - just like those cheesy disney movies where someone gets shrunk and roams the household this is actually pretty fun. Roam the countertop of a kitchen, use the Guinness beer maps as a vantage point, hide behind the Polish beer bottles or if you are feeling peckish you can drop into the microwave to have a shoot out over melted cheese and pepperoni. It is a large enough map with fine detail put into every corner of it. The textures are top notch and it is definitely a surreal experience fighting against Klingons to control a kitchen. There is really not much to say other than this is a definite download. - [b]IKS[/b]

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361 downloads

Uploaded:05-26-2009

RPG Warbird

73rpg_warbird.zip | 1.64 MB

for ef2. With all damage removed, this is sure good for romulan plotlines! So here we have the supposedly long awaited RPG Warbird, I wouldn't know how 'long awaited' it is personally as i don't follow EF2 WiPs that closely, still, here's the review. So you spawn on some form of platform/walkway next to some form of pit/shaft, apart from the missing ceiling (resulting in whatever was last on you screen appearing in it's place) it looked quite... Romulan-esque, me being me of course, i promptly walked off the walkway down the 'shaft', i walked around the central... Pillar thing to see if it contained a lift of sorts and promptly... Well i fell off the map... So, following this i re-spawned myself and after walking around a bit, walking across invisible floors, looking through the gaps between two parts of a wall and falling off the map in a few other places i came to the conclusion that somewhere in the creation process something must of gone horribly horribly wrong, probably in the decompile if this map is indeed as anticipated as the author makes it out to be. However, having said that, what i have seen is definitely a promising 'beginning?' to something great, all the stereotypical Romulan elements are there, the dark atmosphere, the sense of patriotism conveyed by the star empire's logo being dotted around (rather well i must say) and what looks like an attempt to recreate the singularity core seen in TNG: Timescape... Although in reality it looks like four photon torpedoes frozen in time. I certainly hope there is either a new, or fixed version of this map coming out soon, as from the screenshots, it looks really good. Nice map... Although bug ridden. As a final note to the author, i will say that i tested it running base EF2, if there are any other requirements, please post them here and add them in your readme next time, thanks. -jamesamey

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125 downloads

Uploaded:05-26-2009

New Hazard Skins

newhazard.zip | 21.05 MB

female members such as Telsia, Alexandria & Jurot! Although apparently based on the ever popular but subsequently banned 'Seven nude' skin, these skins do not contain nudity and are merely skant outfits that technically, look quite good. Not for everyone, and perhaps more of a personal experiment on the developer's behalf, but an interesting addition nonetheless. There is one thing to note from the developer, however: [quote]I raised up the size of the skin-files to TGA-files with 512x256/32 Mbits. upper- and lower skin-file need 1.5-2.0 Mb per file. Perhaps you must correct your hung-/ zone-megs, i dont know.[/quote] Nor do I. ~ Luke20 (The Tenth Doctor).

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212 downloads

Uploaded:05-21-2009

Assimilated Voyager Bridge

borgvoy1.zip | 521.33 KB

other levels are changed. This is a skillfully textured map which turns the sleakly pristine Voyager bridge into a meancing metallic assimilated borg bridge. Recently appearing in yesterday's PotD this is an impressive assimilated version of the stock map from the original game. Every texture matches up correctly to its corresponding former-Federation part, especially the borg interface panels over the LCARS and the overhead lighting shinning down onto the command platform. The only thing I could say was a bit of a let down is the doors, even though in First Contact doors were largely untouched by borg nodes it would have looked better to have some sort of borg parts on the doors leading to the turolift. The Green ambient lighting is a nice touch also but the overall lighting is a tad too bright, a darker set of lights would have suited this perfectly. However having said that, this map is still definitely worth checking out. It includes the .map file so you can open it up and modify it yourself. ;) - [b]IKS[/b]

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50 downloads

Uploaded:05-14-2009

bl_chaotic

bl_chaotic.zip | 1.04 MB

textures giving an empty appearance in contrast with the normal map textures. This makes moving around this map a bloody nightmare and a headache but that is the effect the modder is going for. There is a transporter and fires dotted around the map. The best way to navigate this map is to follow the power pickups. Overall a weird but interesting map - [b]IKS[/b]

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1215 downloads

Uploaded:05-12-2009

RPG-Mod

rpgmodv2.zip | 414.54 KB

version of the popular RPG-X modification, but such a comparison is a little premature. An extension of multiplayer, so long as you have the correct maps installed (see readme), you can walk around and interact with other players without starting a frag match, spawn with a phaser and tricorder, have the ability to sit down properly in a chair, view your character in first or third person, stun/kill other players, and even kick people who are annoying! In addition to game changes, the mod offers improvements to the already available USS Enterprise-E map, such as transporting n00bs to the brig when the transporter forcefield is activated, and actual images on the viewscreen of ships. An all-together nice & potentially revolutionary mod here from oberlerchner123, and a recommended download for all those EF2 players. ~ Luke20 (The Tenth Doctor).

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180 downloads

Uploaded:05-12-2009

DS7 Starbase Teaser 2

ds7_teaser2.zip | 465.28 KB

trekkish offices. Upstairs is now fully furnished, and now there is a lift next to OPS to the main Station Promenade. (not working atm due to teaser only) That finishes platform 1 deck 1, the teaser, with an unfortunate crash. (I dont know how to change maps) Thats it, it's much improved with more features too. Much more attractive. However, there is still an issue of the mirrored textures, the poorly implemented displays mounted on the walls and the patterned steel floor looking tacky - the steel floor would look good if the walls matched it but alas it doesn't, also the steel ceiling looks out of place. Its not a bad mod but alot of redesigning of the interior is needed..the low walls and cramped space is indicative of Starbase 375 from DS9 or indeed the Defiant Class but in order to maximize this spartan design it should be more metallic looking just like a defiant because the luxurious galaxy-type walls just don't suit the low rise ceilings and tightly compacted compartments. Overall it's an adequate improvement but it still needs alot of work. Download if you wish! - [b]IKS[/b]

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173 downloads

Uploaded:05-06-2009

Forgotten Danger Mod - Source

stef2_forgottendanger_sourceinkbsp.zip | 16.53 MB

and scripts, as well as with a own story line. Due to the recent development the developing team had to drop the Project and decided to release it's source files, as open source. This mod contains a good bit of content - the full complement is 9 original maps, 50 Prefabs, 7 Level-scripts, 6 new shaders and 24 modified/new textures. The Quality of mapping is similar to the A Gate two Birds and the beautiful Sky Mod. Most of the maps form Forgotten Danger Mod are in a work in progress state so expect to see missing sections, dead ends and the occasional bug here and there. The mapping, texturing and scripting quality is top drawer and the quality of the mod itself as a whole even as an unfinished one is excellent. Given its source code is included it is not only enjoyable but benefitial to anyone who wishes to learn more about modding Elite Force 2. This is highly recommended! - [b]IKS[/b]

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99 downloads

Uploaded:05-05-2009

DS7 Starbase

82contribute_ef2.zip | 916.45 KB

shiny beacon in space, is a starbase is owned by the Federation, a home for many races, including mercenaries, which can start unfortunate bar brawls.... In this Mission, Munro is sent to assist the hazard team in settling a bar brawl and clearing the vents of alien bugs. The mission includes many models from the K7 Starbase level and there have been security turrets placed on the ceilings. There is also a trap set for you. so be careful! Overall it is a good mission but the texturing is a bit of a let down unless DS7 was designed by a Ferengi with bad taste ;). There is little in the way of map objects/furniture which makes the map look very bleak. All in all it definitely needs more work but it is a start! Download if you wish - [b]IKS[/b]

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196 downloads

Uploaded:05-02-2009

Virtual voyager update mod screenshot pack 1

vv_screanshots.zip | 1.76 MB

available decks, weapons and characters in this mod. According to Chaotica, the mod is entering its latter stages of development with maps they last pieces of the jigsaw to be developed fully. The shots are pretty decent enough with a wide range of items on show including the Romulan neutron energy disruptor and a Romulan Commandant. If you wish to learn more or provide some assistance to the mod regarding maps then you can contact DR Chaotica directly ( See Special Favour below in the readme section) - [b]IKS[/b]

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190 downloads

Uploaded:05-02-2009

TNG + VOY Uniform Conversion

voytng_conversion.rar | 1.58 MB

generation ones. This mix is like certain periods in DS9 and the "Generations" movie. This is quality stuff, the uniforms look sleak, well fitted and the colouring/shading of the uniforms look sweet/. This is worth checking out for both the novelty and the quality! Definitely recommened. - [b]IKS[/b]

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142982 downloads

Uploaded:04-28-2009

Midget's Oasis

midget_oasis.zip | 57.68 KB

design is in the style of two bases on a type of narrow desert island, except set in space. There is a pool of water and palm trees at the centre of the map, and each base is protected by crystal walls and a maze that has to be navigated. The mapping is decent, the textures have been well chosen, although the custom texture (which I assume to be the palm tree leaves) does not show up. I would suggest to FreakFish that he now attempts to improve his abilities and learns how to use shaders, which have been lacking in his creations. Still great stuff here, though! [quote]kind regards to midget, this is specially for you! v2 may be coming soon if i can get round to that. will include a midget house that nobody can fit in![/quote] FreakFish is just totally nuts. Download if you are into more... wacky HM maps! ~ Luke20 (The Tenth Doctor).

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70 downloads

Uploaded:04-27-2009

Patrol

patrol.zip | 363.77 KB

Academy community. Patrol is a rather small compact map featuring four rooms. Each room is pretty straight forward with one of the rooms resembling a jail/confinement area with water in it. The map is just a practice map to get used to the editor, on the modder's behalf so don't expect alot from this, it is not meant to be the best of the best.

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238 downloads

Uploaded:04-19-2009

HaZardModding Coop Script Mod

ef2_hzm_coop_mod420_installer.zip | 96.93 MB

onto the server for some online SP action! Chriss has included some new maps that are playable in the mod as well as some general improvements and fixes as listed in the ReadMe. Give Co-Op a go! It really does breathe new life into Star Trek: Elite Force 2. Please read the installation instructions and the readme for further information pertaining to this mod.!

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170 downloads

Uploaded:04-19-2009

HaZardModding Coop Script Mod - Installer

ef2_hzm_coop_mod420.zip | 97.06 MB

download and get onto the server for some online SP action! Chriss has included some new maps that are playable in the mod as well as some general improvements and fixes as listed in the ReadMe. Give Co-Op a go! It really does breathe new life into Star Trek: Elite Force 2. ~ Luke20 (The Tenth Doctor).

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177 downloads

Uploaded:04-11-2009

city_of_feria

city_of_feria.zip | 1.54 MB

medium-small sized map made for single player and multiplayer. Not really a city in the essence of large buildings and towers this is more like an ancient city featuring a plaza, a few small sparse gardens, an open fire pit and stairwells leading to a small doorway on platforms above the center of the map. Using textures and shaders from Chriss Strahl this is a very nicely designed map with very impressive texture quality especially the building with mounted corner wall lights. The lighting is spot on too complementing the foggy idryll planet skybox above the map. There are a few pickups lying around the map with energy/shield bubbles in each corner of the map. Overall its a pretty decent map that is worth trying out! - [b]IKS[/b]

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43 downloads

Uploaded:04-09-2009

Student

phenix_gate_modification_1.0.zip2.zip | 3.18 MB

1. this is only version 1.0 , there should be more releases out soon. Give my credit to Phenix for his original hard work. Uhrm... Well, this map has... Five rooms... I could only access three of them however, which i assume were the Cargo Bay, Engineering, and whichever room has the Stargate in it =/, none of the rooms are interlinked, and all of the walls use the holodeck texture, you can walk through... Everything, with the exception of the cargo stand things. There are no shaders, the warp core is missing textures and... If you go through the Stargate, your stuck there, there is an invisible wall blocking your progress through, and the other side bounces you forward (Although kudos, it does remind me of the stargate travel animation from the first few series of SG1) All in all, not a brilliant map here, but a good start toward a mapping career, make use of any tutorials and be sure to ask other mappers for advice, and for the next release, please make the rooms linked at least, and use other textures, there are plenty out there. =) An interesting start, but in dire need of improvement. But don't be disheartened, i'm sure most of the mapping greats started off with similar constructions, and this map is good for a bit of fun just watching the gate dial. - jamesamey (Robertson/Vanguard)

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62 downloads

Uploaded:04-07-2009

File-types

stef2_tutorial_filetypes_eng.zip | 150.17 KB

tutorial is related to the Game Star Trek: Elite Force II, it introduces the file-types used in the game. This tutorial is provided as PDF and HTML. Updated version, see the link below for the previous release. http://eliteforce2.filefront.com/file/EF2_Tutorial_Modding_Basics;81250" Although not for me in particular, this does give a highly detailed overview of many of the file types used in the game. It explains the foundations of the game itself in essence, and if you looking to make anything for EF2 whether it be maps, interfaces or skins, then this tutorial is for you. But don't be fooled into thinking this is created just for the new upstart modders out there, I'm sure even seasoned modders can find either something new or something they've forgotten over time in here. Good luck to all of you. -jamesamey (Robertson/Vanguard)

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351 downloads

Uploaded:04-04-2009

Crashed Klingon Vessel

dh_rpg_klingonship.zip | 1.35 MB

so of course it's not very big. ;) It's built with parts of the klingon section of the Scavengerbase, there are some functions included, you can lock the bridge e.g. It's an RPG-map, small, but usable I hope. Have fun. :)[/quote] That pretty much sums up this map. Its rather good, though, if a bit small. There are two areas, the planet's surface, which contains debris from the aformentioned crash and a passage leading to the second area, the surviving parts of the Klingon ship. Whilst the rooms are nothing more than ripped areas from the original Scavenger levels, I don't think this really matters in the end. This RP map is a good start, there are no obvious bugs, it is just small. ~ Luke20 (The Tenth Doctor).

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73 downloads

Uploaded:04-04-2009

Halls of Death

54halls_of_death.zip | 237.45 KB

room map with some plasma exhausts. Making time 35 hours cca. with included learning how to work with uberradiant.[/quote] For a first map, its pretty good. It has bot support, and the bots seem to know what they are doing, so that adds to the quality. Whilst the same textures are repeated a lot, the map's small design is solid, with hallways filled with dangers such as fires, gas, and a ton of weapons. This map could be described as a glorified obstacle course! In terms of improvements, for his next version, Perun might consider tidying up the lighting, as it is a bit too dark in some corners, and spreading weapons out a bit more, but as a initial effort, I am impressed. :) We don't get many new things for EF2, so get downloading now! [i](I have added some screenshots as the file submission did not contain any.)[/i] ~ Luke20 (The Tenth Doctor).

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366 downloads

Uploaded:03-13-2009

HaZardModding Coop Script Mod - Installer

stef2_hzm_coop_mod.exe | 79.91 MB

interactive,supportive and extensive quality code Matrix, integrated into the Star Trek(R) Elite Force II level-scripts; Completely soft-coded, in addition to being server-side driven on Ritual Entertainments heavily Modified Übertools ID-Tech3 Engine. [list] [*] Play instantly, no downloads required to join a Co-Op Mod Server [*] Command or Interact with NPCs [*] Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships [*] Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you [*] Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements [*] Enjoy new details, more interactivity and Simplified bilingual communication [*] Support your Team as Medic, Weapons Specialist or Technician [*] Jump at any time to your Team it's last 'save location' [*] Enjoy the luxury of upgraded or new Menus and Huds [*] Fight enemy with adaptive strength [*] Touch Interactive Forcefields [*] Skip Multiplayer Cinematic [/list] [b]New Features of 4.1[/b]: [u]New playable levels[/u]: The complete Mission 4 with three new levels: [*]m4l1a-attraxian_station [*]m4l1b-attraxian_station [*]m4l2b-attraxian_station The last three missing levels of Mission 1: [*]m1l2b-borg_sphere [*]m1l2c-borg_sphere [*]m1l3-borg_boss One level of Mission 6: [*]m6-exteriord_zPak50.pk3 [u]Gameplay[/u]: [*]Singleplayer Mission Selection Menu [CL] - Allows you to jump directly to your favourite Singleplayer Mission [*]Network tuning assistant (DUMMY SAVE) [CL] - Makes is very simple to configure your network and performance settings [*]Console messages for important Co-Op events - Allows you to follow the mission process in the server console [*]A replacement function for the inbuilt function 'waitfordialog(entity);''globalCoop_dialog_waitForDialog(entity e);' [*]A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);' - Allows you to set two entities to be returned, one for single and one for Multiplayer [u]Updated Features[/u]: [*] Slightly modified Model shader on the HazardTeam Members (Player Models) - Actors will become notsolid on death(Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan) [*] Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer [*] Mission 1 [*] Mission 3, added a lil more event happening and fixed cinematic sequences [*] Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission [*] Mission 7, fixed some bugs, and the Monkey allows now Visitors again [*] Statistic huds [CL] [*] Global sound pan script [*] Last Man Standing Modus, spectating player lives will be transferred to new/other players [u]Fixed Features[/u]: [*] Wait until Warmuptime is up Function [*] Huds are now Managed correctly also during Singleplayer [*] Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4) [*] Class selection Models do no longer produce a crash if they got hit by a projectile [*] Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile [*] Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it

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131 downloads

Uploaded:03-13-2009

HaZardModding Coop Script Mod

ef2_hzm_coop_mod410.zip | 80.09 MB

interactive,supportive and extensive quality code Matrix, integrated into the Star Trek(R) Elite Force II level-scripts; Completely soft-coded, in addition to being server-side driven on Ritual Entertainments heavily Modified Übertools ID-Tech3 Engine. [list] [*] Play instantly, no downloads required to join a Co-Op Mod Server [*] Command or Interact with NPCs [*] Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships [*] Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you [*] Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements [*] Enjoy new details, more interactivity and Simplified bilingual communication [*] Support your Team as Medic, Weapons Specialist or Technician [*] Jump at any time to your Team it's last 'save location' [*] Enjoy the luxury of upgraded or new Menus and Huds [*] Fight enemy with adaptive strength [*] Touch Interactive Forcefields [*] Skip Multiplayer Cinematic [/list] [b]New Features of 4.1[/b]: [u]New playable levels[/u]: The complete Mission 4 with three new levels: [*]m4l1a-attraxian_station [*]m4l1b-attraxian_station [*]m4l2b-attraxian_station The last three missing levels of Mission 1: [*]m1l2b-borg_sphere [*]m1l2c-borg_sphere [*]m1l3-borg_boss One level of Mission 6: [*]m6-exteriord_zPak50.pk3 [u]Gameplay[/u]: [*]Singleplayer Mission Selection Menu [CL] - Allows you to jump directly to your favourite Singleplayer Mission [*]Network tuning assistant (DUMMY SAVE) [CL] - Makes is very simple to configure your network and performance settings [*]Console messages for important Co-Op events - Allows you to follow the mission process in the server console [*]A replacement function for the inbuilt function 'waitfordialog(entity);''globalCoop_dialog_waitForDialog(entity e);' [*]A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);' - Allows you to set two entities to be returned, one for single and one for Multiplayer [u]Updated Features[/u]: [*] Slightly modified Model shader on the HazardTeam Members (Player Models) - Actors will become notsolid on death(Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan) [*] Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer [*] Mission 1 [*] Mission 3, added a lil more event happening and fixed cinematic sequences [*] Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission [*] Mission 7, fixed some bugs, and the Monkey allows now Visitors again [*] Statistic huds [CL] [*] Global sound pan script [*] Last Man Standing Modus, spectating player lives will be transferred to new/other players [u]Fixed Features[/u]: [*] Wait until Warmuptime is up Function [*] Huds are now Managed correctly also during Singleplayer [*] Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4) [*] Class selection Models do no longer produce a crash if they got hit by a projectile [*] Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile [*] Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it

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303 downloads

Uploaded:03-12-2009

Virtual Voyager Update Video

vvu.zip | 19.32 MB

following: [*]Increase in weapon rate [*]New Holodeck Programs [*]Spawing of Holodeck Characters [*]New Weapon Information Library [*]Turbolift locations [*]New Transporter features [*]and more! Worth checking out if you have an eye on this mod! - [b]IKS[/b]

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72 downloads

Uploaded:03-11-2009

CTF Speedboats

ctf_speedboats.zip | 4.42 MB

seperated by lava. Both have a watch tower, but aside from that just some powerups. There are two ways across to the enemy base: either climb up to the top of the walls and run over, or you can use two speedboat-style barges that you run onto and activate to speed across to the enemy base. They are very fast and can quickly take defenders by surprise. If you dare to dive into the lava under the bridge, a couple of metaphasic shields are waiting which will protect you from the lava and give you the opportunity to explore some hidden areas, which contain powerups. The problem with this map is, you get very bored, very quickly. The repetative texture is enough to drive you mad after five minutes, and the mapping has little in the way of interest, except of course, for the two speedboats which is something a little different. I like. :) "Speedboats" is not a bad map, but its too plain and simple. I'd suggest to the mapper that he bring out a new version with a few more features and areas of interest. Oh, and move the flag posts to somewhere more interesting. Download if you have a fondness for lava. :D ~ Luke20 (The Tenth Doctor)

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114 downloads

Uploaded:03-08-2009

Updated EF SP Code

sp_mod_code.zip | 9.3 MB

edition. Originally designed for Visual Studio 6, back in 2000, the original source code gives quite some errors whilst trying to compile it. This version purely corrects those errors and warnings, giving you a stable code to start of with. [b]SDK Includes[/b]: BaseEF - folder contains weapons.dat and npc configs cgame - folder contains client side game source (this code handles the rendering) client - folder contains some headers for force feedback and keys game - folder contains game source ( this is where the AI runs ) icarus - folder contains the script parser/executor qcommon - folder contains common headers renderer - folder contains renderer definition header ui - folder contains all the menus and menu rendering code EF_SPMod.dsw - workspace project for Microsoft Visual Studio 6.0 (can be opened in VC .Net as well) STEF Game Source License.doc - Legal text telling you to play nice with the code and don't make Paramount regret this release. :) This will be featured in the coming Modding Show of efreview (www.efreview.net)

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209 downloads

Uploaded:03-06-2009

Colony 7 launcher

colony7_bat.zip | 157 B

type any comments saying "it doesn't work" read the requirements. It's a nice, friendly launcher witch will help those who struggle trying to get colony 7 to work. I played colony 7 myself with this and it's very good. If you wan't to use it, download this.[/quote] Not much to say to that! Give it a go if you have the problem. ~ Luke20 (The Tenth Doctor)

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91 downloads

Uploaded:02-26-2009

Star Trek: Vanguard - Displaced

star_trek_vanguard_displaced.rar | 200.58 KB

you to download, [b]Star Trek: Vanguard - Displaced[/b]! [b]About[/b]: This story was begun by me back in 2007 and as you will probably notice my writing improves as the story progresses ( i had to edit the first part because i was so ashamed =P ) This was of course before i got involved in RPG-X, throughout the story you will probably see quite a few elements of various roleplays I've taken part of, mainly the main character ( Robertson... Me =P ) and the Starship Vanguard ( Some of the old F-RP members may remember the failed attempts at creating a Star Trek: Vanguard text based serial roleplay. This comes in both MS Word and PDF format so enjoy it!. -[b]IKS[/b]

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69 downloads

Uploaded:02-25-2009

CTF_Subway_Station5

ctf_subway_station5.rar | 6.45 MB

subway station. The sheer strength of the colour in each station is distracting making combat difficult but is not so bad when a target comes into your line of site as they will stand out against the mono-coloured map. Down in the station there is very little lighting making it hard to spot things from time to time. Outside the station on the topside of the map things look a little less strange with a nice skybox background, the same colour scheme and alot of nooks and crannies to hide or obscure yourself with including crate boxes and little cul-de-sac/alleyways. There are two trains running in parallel along this pretty big map, one as an underground metro and one as an overground metro. The underground tram is much more fun, as it is poorly light and jumping onto it while moving is a good laugh. The overground tram is slightly less fun but hoping on to the side of it and sniping while moving is fun - technically its not camping since you are moving :p. Though alot of people are not a fan of CTF maps this, even though spartan in its design, is a really fun map to fight people on. Though the textures should be updated in a future version to look more realistic. Definitely worth checking out. - [b]IKS[/b]

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1027 downloads

Uploaded:02-23-2009

New Hope - USS Ariana

rpg_uss_ariana_beta3.zip | 28.71 MB

Ariana[/b]. The Ariana is a medium size map representing the new "Morpheus-class" runabouts, which are slightly bigger than your typical Danube-class, including such areas as a multi-purpose office, a fully equipped sickbay, crew cabins, and also an escape pod (which launches). In addition to this, Ariana brings you some new RPing features like the ability to land the runabout and then spacewalk outside on what appears to be a barren asteroid or moon. Of course, warp, impulse, red alert and all the usual are here too. I could go on and on about the different rooms and features, but that description covers the basics. Anyway, tech-wise, everything is finely polished and the textures hit the spot exactly. Could have done with a little more light outside the ship when landed, perhaps, but thats my only complaint. This is a seriously good map and one that EVERY roleplayer should have. ~ Luke20 (The Tenth Doctor).

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39 downloads

Uploaded:02-16-2009

CrapFishSticks

crapfishsticks.zip | 55.29 KB

ain't that far apart) to get around. Even if you do fall off the platforms, however, a handy transporter beams you back up. There are no weapons, but an abundance of hyposprays for some reason. No bot support. This is what the author wrote: [quote]Ok, this is truely a crapmap. i built it in 5 minutes and to be honest, im not proud of it. at the moment im quite annoyed with it but i will learn to love my creation eventually. Primarily made for crap assimilation matches and various other cheesy gametypes that simpletons enjoy with a hypospray =)[/quote] This map is utterly appalling. Its useless, basicly. And since I doubt very much that online servers will run it, only download if you want a cheap laugh, and at the price of... well... free, this map is very cheap indeed. ~ Luke20 (The Tenth Doctor).

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84 downloads

Uploaded:02-16-2009

Monsoon by Lukin (xtn's remix)

map_monsoon.zip | 4.66 MB

weapons and powerups scattered around. We got the typical metal textures and loads of jump-pads, plus a transporter. This isn't anything unique, and a little dark in some places, but worth a download if you are a fan of smaller maps. ~ Luke20 (The Tenth Doctor).

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56 downloads

Uploaded:02-15-2009

Saint Tourney 2 - Rust in Peace

sainttourney2.zip | 5.78 MB

angles, corners and ledges making combat that much more difficult and provide the most cover from fire, though the lack of any other map objects such as containers and storage cylinders means cover is limited at best. The map's appearance is cool. It has a reddish dusty ambience of a post apocalyptic scene, hence the "rust" in the title. The rusty metal textures also fit into the map's overall appearance well, with the rustic metal wall plates and the nuts & bolt fixtures giving an industrial feel to the map. However not sure about the rust coloured stainless steel grates on the floor, kinda defeats the purpose of stainless steel :p though that is not a big issue. The utility pickups and weapons are spread out nicely through the map but are placed in areas close to the edge of ledges, or in open areas where you can be sniped at easily from above. One such pickup spot even has a hole in the ground which can catch you out if you are concentrating on other things. Overall its a pretty good map, and enjoyable at that. Definitely worth checking out! - [b]IKS[/b]

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78 downloads

Uploaded:02-10-2009

Death Arena

deatharena.zip | 9.83 MB

Read the author's description: [quote]This is a small map with pinball in mind, so there are some forcefields around the map for to knock-back a player in to. It is also designed for some fast paced FFA matches, recommend turning knockback up in FFA.[/quote] Thats about as much as can be said... oh and don't be afraid to dive into the lava. What you find at the bottom is well worth the damage that you take! ~ Luke20 (The Tenth Doctor)

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231 downloads

Uploaded:02-09-2009

HoloSphere

holosphere.zip | 9.97 MB

traditional Red Base / Blue Base set-up, the map is designed so that one team plays as Federation invaders, and the opposing team plays as Borg defenders. The setting is a Borg sphere that reminds me of EF2's initial SP mission. The object of the invading team is to reach the core of the Sphere which contains... you guessed it... a vinculum, and below it, a massive detpack. 'Using' this detpack sets off a thirty second countdown to the Sphere's destruction, and this is where it gets really interesting: when the countdown begins, the Borg Queen appears on massive holographic screens and she is not happy. The attacking team must retreat back to a shuttlecraft (that is waiting a safe distance away in space) before detonation. Finding some transport pattern enhancers in a Borg corridor and activating all three will beam you (and anyone inside the field) to the shuttle, where at the conclusion of the countdown, the Sphere will explode and you will be auto-piloted to safety. Pretty neat, huh? Of course, at any time during the mission, you can beam to this shuttle and take advantage of its powerups, or even co-ordinate your teammates from it's consoles. The big surprise once you have destroyed the Borg Sphere? The enviroment around you fades into holodeck gridlines with a door you can step through to reach a bizare deck of a Federation starship, complete with crew cabin, cargo bay (with working transporters) and a relaxation space. Fancy playing the Borg mission again? Just walk back to the holodeck and wait for the program to reload. And again, as with the map's other sections, at a certain spot in a Borg wall, you can 'call' the arch and step into the corridor at any time during the mission to collect powerups (including an interesting use of the replicator in the cabin). This entire HM experience smacks of SP, which is no bad thing in my opinion. It makes the whole thing a lot more interesting and it is obvious that a huge amount of effort has been put into this file (Look at the readme for more information on the features). The only problems with this map are some blocky mapping and lack of bot support, although I doubt the latter would be practical here. I both endorse and recommend download of this file. Now. Seriously. ~ Luke20 (The Tenth Doctor)

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184 downloads

Uploaded:02-03-2009

Tower Fortress Beta 1.0

towerfortress.pk3 | 3.01 MB

first vertical tube, then up some more to get to a door that is locked. You must go to the top and over and around to get to the unlocking room (use noclip if you can't find it). After that is unlocked, enter it to unlock another door. Now go all the way down to the bottom level and continue around to another vertical shaft. There is a room at the top that unlocks another door. Continue this way. You will hit an autosave and come to an elevator. In the upper level, just find your way around to the red forcefield. You can deactivate it by hitting the "use" key. There are no locked doors. There are buttons near the doors for you to open. One such button is located on the other side of some pipes, so you have to open it and hurry around to go through. The turbolift (blue inside) is the exit, and the end of this map as it currently stands. For fun, you can shoot at the power reactors and see what happens. There are no enemies (that attack).

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100 downloads

Uploaded:02-01-2009

Almost Done - Rage

dade_rage.zip | 2.03 MB

"Rage" is a small map for I would think ten players or less. It has a very industrial feel, as have many of Salinga's Q3A conversions, and for some reason has spinning gears everywhere, on the floor and on the walls. The map is dark in some places (something not helped by the metal textures) so it can be hard to find your way around, although the corridors are narrow, and turning a corner can often lead to you bumping into a hostile, making for some decent close-quarters combat. The weapons are all out in the open, but I feel the placement of something like the Arc Welder should have been reconsidered, as it is right next to a spawn point. There are no special items on the map, save for a regeneration powerup at the highest point of the multi-level map. Overall, I was decidely underwealmed by this map, as it really doesn't have anything very unique or interesting. However if you are a fan of small, close-quarter Solomatches, this is certainly something for you. ~ Luke20 (The Tenth Doctor)

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350 downloads

Uploaded:01-31-2009

Marilyn

rota3dm3.zip | 16.86 MB

The map is set in a cavern with a sandstone-type rock appearance. The map which reminds me of one or two Halo maps is actually really cool with sprouts of foilage and vegetation though none of which provides adequate cover should your camping/sniping skills need testing. Through the rockfaces there are several tunnels leading to large empty rooms connecting the tunnels. There are varius pools and little waterfalls lying around the place but tactically they are of no value but they make some decent eye candy and add to the whole feel of the map. Weapons and pickups are spread around the map and there are little to no obstacles in the way so combat is clean and fast. It is impressive and is definitely unique for Elite Force so definitely try this baby out!

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47 downloads

Uploaded:01-22-2009

EF Assimilation Server Runner

as1_serverrunner.exe | 5.78 MB

much about the EF Servers or the Server tools used on them but I guess someone could find this file useful. If you naviggate to your EF folder ull see a file called sv.cfg open it in notepad and change the hostname. Download if you wish! - [b]IKS[/b]

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119 downloads

Uploaded:01-22-2009

Fish Story

fishstory_1.0.zip | 4.6 MB

At least thats the vague feeling I get from this new version. For a long winded review of the previous version and how NUTS it is, have a click [url="http://eliteforce2.filefront.com/file/Fish_Story;96847"]here[/url]. This new release (making very slightly more sense) contains three new levels, taking the story beyond the "escape from Imperials" stage, showing how your character proceeds through an alien shop and bar that seems riddled with bugs, Klingon pirates, and perhaps most bizare: a Reaver / Harvester / Etherian band. "Forge Rockers" would be a good name for them! :p Alright that sucked. Anyway, after getting through the interior building stage (which contains some very good puzzles, surprisingly), the final level takes place in space with you attempting to defend yourself and your new naval-like ship from pirate Klingons and some Hirogen with pulse disruptors. How are you and the ridgeheads breathing, you might ask? Who knows? Not a lot else about this mod seems to make sense either, but its still great fun. Sadly, after you kill the last hostile, the mission ends... by... um... not ending at all. A "map cannot be found" error appears and thats it. Fin. Whilst you may find yourself using the Scavenger Rifle more often than not due to an almost endless supply of Klingon ammo, health is once again a problem in some stages. There isn't enough of it, and with the vast numbers of Klingons you face, it can prove difficult to get from heath terminal to health terminal without getting killed. The map design is generally good, but the texture usage is a bit hard on the eyes at times. The voiceovers are as funny as ever, and its obvious that a lot of effort has been put into this. My suggestion to Freak Fish is now to improve what levels are already here: fine tuning them some more slightly in terms of brushes and hostiles. He is already working on a sixth level, and I look forward to it! Generally, however, this is a moderate improvement on the first version. If you are a fan of the first release, this is the next big thing for you. ~ Luke20 (The Tenth Doctor)

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135 downloads

Uploaded:01-20-2009

Type 8 Shuttle - model

ddtype8shuttle.7z | 3.18 MB

winRAR. It just makes the file much smaller.[/quote] Not a lot else to say about this file. Nice looking shuttlecraft. Quite useful for modders. Never have I ever been so lost for words. :) ~ Luke20 (The Tenth Doctor)

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103 downloads

Uploaded:01-12-2009

Droid Attack

droidattack.zip | 13.01 KB

of space with a ton of weapons, ammo and... well... empty space. That is until you step onto a magic grey stone at which point a LOAD of Gunship Robots appear and charge towards you. Random much? Anyway, there are three levels of this shooting, with increasing difficulty. Each level loads after the last which is great for you keeping leftover ammo, but deadly if you take much damage because this mission has NO health powerups. At least none I could see, and by the time you get onto the "hard" level, with around fifty of the massive defence-robots charging at you, a couple of hits can finish you off. The whole thing is hideously unbalanced, but there is a technique where you simply run in circles around the arena, blasting at the bots every second. The hostiles don't anticipate at all, and you can keep them running until they are all gone. Finishing all three robot levels will grant you access to a rather horrible bonus level where instead of robots, you fight about a hundred screeching vermin bugs, all of them crawling after you like Replicators crawl in masses in Stargate SG-1. Easy to kill, though. Its all good fun, but we've had enough of these types of missions now. I'd suggest to Freak Fish that he continue work on "Fish Story" or any other missions that don't involve mindless killing, as thats what a lot of people would rather see. Not bad for what it is, though, this file. Give it a try. :) ~ Luke20 (The Tenth Doctor)

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198 downloads

Uploaded:01-08-2009

Borg Mission 1

borgmission1.zip | 782.38 KB

mission I hear you ask? Well, much like Freak Fish's last SP outing, I ain't got a clue. You beam in, shoot some Borg, and... then the classic ending: "It was only a simulation" and you find yourself in one of the original story-mode levels. Very odd. As for the mission itself, the map has been adapted from one of the stock HM Borg levels, although the lighting its truly appalling. Nevermind that, though! You get to kill Borg! Yay! The first spawn point is a little odd, I found, as you have to jump very carefully to avoid falling down a whole floor, taking damage. From then on, the positioning of the Borg beam-in points was well made, and they are in just the right number per encounter, although the drones that beam into the upper level walk towards you and not seeing the gap between walkways, they simply drop onto the group, which I thought was terribly amusing. You begin with only a phaser (which the drones have already adapted to), and a compression rifle. If you can, I'd recommend using secondary fire and using it sparingly. There is an I-MOD hanging around on the upper level of the main chamber, and once you have that, you are sorted. Kill around 25 of the drones and you win! Hurrah! All in all, a good HM map adaption. Am I the only one that is freaked out by the original Borg...? ~ Luke20 (The Tenth Doctor)

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47 downloads

Uploaded:01-06-2009

Jetey Jet Map

jeteyjet.pk3 | 551.65 KB

Its the 3rd update for Crapjet, this map has many more things than the orginal two, and there also more secrets so b