Elite Force

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211367 downloads

Uploaded:03-18-2005

DDS Converter

dds_converter_v21.exe | 1.16 MB

formats). This newer version is indeed a huge step-up from the previous v1.2. It has a lot more features and is much more easier to use. It is also a lot faster than the earlier version. The only thing that slightly bugged me a bit is that after converting a file, you either had to Close the program or Restart, which is a little weird but still not a huge hindrance to using the program (I'm really just a nitpicking here, ignore me :p). You can even use this program for other games (or programs) that need DDS files (like recently released Doom3)! Check the readme out for a little more insight into some options that come with the program. I'd say this is a definite download for anyone who needs to work with DDS files.

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110620 downloads

Uploaded:01-14-2002

PakScape V. 0.11

pakscape-011.zip | 105.63 KB

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75936 downloads

Uploaded:01-13-2002

Elite Force Patch 1.2

eliteforcepatch1_2.exe | 19.68 MB

present to prevent server crash. It also inlclude Jeri Ryan sounds and some new models worth the download. :)

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44996 downloads

Uploaded:11-20-2005

Q3E Minimizer

q3e_minimizer_151.zip | 440.32 KB

v1.51=- -Bug Fixes *Fixed a bug where if you closed a game, then opened it again, you'd get an error message saying that the maximize hotkey had already been registered. (Not actually bad, but started to annoy the heck out of me ;P ) *Fixed a bug where trying to swap the hotkeys (or make both fields the same set of hotkeys) when a game was active wouldn't work, and would cause invalid hotkey entries. *Fixed a bug where if the game was minimized through the 'Minimize if game loses focus' checkbox, the active window would keep switching to the desktop every few seconds. (Very very annoying :P ) *Fixed an error where if the DSM was used in conjunction with the 'Minimize if game loses focus' checkbox, the resolution wouldn't change. *Fixed a small glitch where there was a delay in the hotkeys working if new ones were set while a game was active. *Fixed a few loose odds and ends around the menus and added a few more error checking functions. NB: I also discovered what I'm pretty sure is the main cause for the ATi Card dark gamma issue. See the addendum in the trouble-shooting section below.

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81471 downloads

Uploaded:10-09-2003

Elite Force 2 Patch

ef2_patch1.1.exe | 24.75 MB

machine names and .cfg files that contain non-US characters. The sniper rifle now reloads automatically in all game modes. It no longer waits for the player to let go of the fire button. The point of view for demo recording will now follow the direction in which the player is looking. Saved games issues with long computer names fixed. Long saved game names are also now supported. The Ultridium Explosive damage has been increased. You may find that some saved games no longer load as expected. We've tried to minimize the impact, but we do not recommend that you load in saves from before the patch. [b]MultiMatch[/b]Jumping physics can be adjusted by setting "sv_crouchJumpVelocity" and "sv_jumpvelocity" to new values. Setting these variables to 0 and 270 respectively will closely mimic the jumping physics found in Star Trek: Elite Force. Scores in MultiMatch Capture the Flag matches now only exist to show successful flag capture and flag recovery. Each time a team captures the other team’s flag they score 100 points. Frags do not count towards winning or losing a match. Dedicated servers no longer require a CD in the drive. When playing a Disintegration match in MultiMatch, the reload delay for the sniper rifle is now shorter. GameSpy and All-Seeing-Eye support have been fixed and now display player lists and players in game. Players can no longer hear taunts originating more than 20 feet away in MultiMatch matches. A shell toggle for strafe jumping has been added to the Advanced portion of the Start Server menu in MultiMatch. The default is on. This can also be turned on/off via the cvar command "sv_strafeJumpingAllowed." The HUlagometer in MultiMatch has been moved to an area not covered by the HUD. The lagometer is displayed by entering the cvar command "cg_lagometer." The outline of the chat box over the player’s head is now translucent in MultiMatch. Hitting REFRESH on the server list on the MultiMatch menu will now refresh the list while maintaining the current sorting selection. Death will no longer break chat in MultiMatch. The player can now chat until he or she respawns if already typing. Issues with delayed flag capture messages by the game announcer have been resolved. Teams are no longer auto-mixed on map restart in MultiMatch. MultiMatch vote messages have been made more noticeable. "getstatus" and "getinfo xxx" spam console issues in MultiMatch have been resolved. The game will now only switch to better weapons in MultiMatch. When the cvar command "r_displayrefresh" is changed, it will not return to default settings when player quits game. Text chatting in-between Capture the Flag rounds in MultiMatch has been added to the score screen. Issues which had been causing server crashes during capture the flag and other team games in MultiMatch have been resolved. When reviewing server settings in MultiMatch, the detail tab will now show the currently selected game modifier. MultiMatch autobalancing issues have been resolved. The visual graphic indicating that you have the flag in MultiMatch Capture the Flag matches has been enhanced. Bot models will now show up correctly if they are added to the scripts directory and use the extension ‘.bot’. FOV settings in MultiMatch will not change on map restarts if set via the cvar command "userFOV." The simple "FOV" command is used by the system, but should not be adjusted by the player. Weapon reload times can be eliminated in MultiMatch via the cvar command "mp_skipWeaponReloads." Setting this to "1" will eliminate all weapon reload delays. Taunt frequency in MultiMatch has been reduced to 4 seconds. A cvar command called "mp_minTauntTime" has been added and set at a default of 4 seconds. Chat issues during map cycle in MultiMatch have been resolved. The server will now inform the player if they vote to switch to a map that doesn’t exist on the server. The player will be given the option to change their vote, and the vote will only count if the player votes for a map that exists on the server. If a client does not have custom skins that are being used on a server, the custom skins will be displayed as Munro instead. A cvar command called "cg_viewWeaponBob" has been added to disable weapon bob in MultiMatch. It is on by default. Note: weapon bob when strafing has been eliminated permanently and cannot be turned on/off. The sniper rifle will no longer automatically zoom out after the player shoots. The player is now able to turn head bob/sway when strafing on/off in MultiMatch. This is done via a cvar command called "cg_viewStrafeTilt." To turn off the bob, set this to 0. The default is 1. The player cannot see version 1.01 games online when running version 1.1. [b]Fan Maps[/b] Four (4) fan-created maps have been included with this patch. Details regarding these maps are listed below.Map Name: CTF_Tartirus (ctf_tartirus) Game Types: Holomatch, CTF, Bomb Diffusion Modifiers Not Supported: Control Points Max Number of Players Recommended: 16-20 Map Created By: !AAH!Clan - James (Nukem) Cook (mapping) - Jay (Wise Washu) Davies (Scripting) - Jonathon (Mr T) Map Compile and Jack (Fox) Cartwight (Testing, Feedback and Map assistance) Map Name: Romulan Playground (ctf_vor2) Game Types Supported: Holomatch, CTF Modifiers Not Supported: Specialties, One Flag Max Number of Players Recommended: 16-20 Map Created By: Darren "Vorax" Pye Map Name: Exigent (hm_ctf_exigent) Game Types Supported: Holomatch, Team Holomatch, CTF Modifiers Not Supported: Specialties, One Flag Max Number of Players Recommended: 16-20 Map Created By: Darren "Vorax" Pye Map Name: Delta Station 2 (dm_ctf_voy1) Game Types Supported: Holomatch, Team Holomatch, CTF Modifiers Not Supported: Specialties, Control Points Max Number of Players Recommended: 16-20 Map Created By: Adam 'Senn' Bellefeuil & Matthew 'Melon' BealWell that's it, why aren't you downloading yet? ;)

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44030 downloads

Uploaded:05-16-2004

GTKRadiant

gtkradiantsetup140raven.exe | 65.17 MB

NOT work with EF2! EF2 users should stick to UberRadiant) If you have other Raven games (JK2, JK:JA, SoF2) then this build is also compatible with those games. GTKRadiant site: http://www.qeradiant.com/ [b]Note:[/b] With this version comes Q3Map2 version [b]2.5.11[/b], later builds of Q3Map2 can be downloaded from http://www.shaderlab.com/

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11855 downloads

Uploaded:05-04-2003

.DDS To .TGA Convertor

ddsconv.zip | 367.98 KB

etc. Converting .tga back to .dds is more complicated, however, and I am not entirely clear on it myself. However, I asked gameRevolt to clear it up for me, and as soon as I know, i\'ll make a comment. Until then, gentlemen, start your modding! ;)

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13815 downloads

Uploaded:09-03-2007

RPG-X

ubergames_rpgx2_setup.exe | 106.83 MB

Voyager Elite Force to date. It features significant revamps, not just to the features that were in RPG-X v1.1, but also a lot more has been done to EF's core as well. Some noteworthy features include: [list] [*]A completely re-written player model loader [*]A new set of player models, now radically modified [*]Far more advanced player animations, now with full body dynamics [*]A full emote system to allow much more interactive scenes [*]A facial animation system based off of EF SP [*]Customisable ranks that appear on player models [*]Server customisable classes [*]Star Trek Voyager style transportation sequence [*]Heavily reworked menu system, making interacting with the mod MUCH easier [*]A few more revamped weapons [*]A much more enhanced third person view mode [*]A turbolift system for maps [*]Added special effects like explosions and steam [*]Added German and Dutch language support [/list] A HUGE thanks should go to James Monroe and Kenn Hoekstra of Ravensoft. Had they not helped us by providing EF's original model files and the MDR compiler, a lot of this would not have been possible. It's been a pretty crazy two years. A lot of work has gone into this thing. Several thousand lines of new code, a completely new set of models, revamping the older maps to use the new entities, and beta testing the living heck of it just to name a few. We hope our hard work has paid off and that you will enjoy playing the new RPG-X mod. We're expecting to continue developing and releasing content like newer player models and more maps, so stay tuned! There are two maps included with this release, both of them are updated versions from the orignal version of the mod with new features; [list] [*]rpg_poseidon_b [*]rpg_runabout [/list] For information about the mod visit our wiki at [url]http://www.rpg-x.net/wiki[/url] or our forums at [url]http://www.rpg-x.net[/url] If you want to report any bugs or suggest new features visit the Bug Tracker at [url]http://bugs.rpg-x.net[/url]. [b]Join the official RPG-X 2 server: torchwood.rpg-x.net[/b] For now, get downloading, and enjoy!! [b]NOTE:[/b] 2 versions have been released: an installer (EXE) and a zipped (ZIP) version. For users operating Windows, it is recommended you download and use the installer version. It is much better compressed, and the installer can automate setting up all of the correct directories, ensuring the mod will work straight away. For those operating other systems such as Mac or Linux, the same set of files are in the ZIP file, with installation instructions in the ReadMe. ~Phenix

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1945 downloads

Uploaded:04-02-2006

Starbase 11 Mod

starbase11_6.zip | 39.3 MB

MAPS: Building 6 map has been updated with the ability to choose the programs in Holobooth 3 from a menu. You can now watch individual programs instead of watching all of them in a series. Underground Concourse map has been updated with a connection to the new Building 9. Drydock 5 map has been updated with a connection to Drydock 6, replacing the connection to Drydock 7. Starbase 11 is a single-player mod for Raven's Star Trek Voyager Elite Force and is based on the original Star Trek series. It allows the player to tour and explore this sprawling base as it was in the year 2267. Starbase 11 was seen in two TOS episodes, "Courtmartial" and "The Menagerie", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps.

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2371 downloads

Uploaded:03-16-2008

Scooter's Canon Mod

71canon_0_4.zip | 69.49 MB

of Elite Force. As with the previous version; a great many textures have been replaced and improved upon, and of course the Hazard Team no longer adorn the Hazard Suits - instead they have the correct Uniform that suits the era. This download however contains many more new, high resolution, textures. Scooter notes that this includes the majority of textures used in the maps ctf_voy1 and ctf_voy2. The stock version of Elite Force most definitely has a lot to be desired in terms of how it looks, although, this file most definitely makes an improvement and comes to you highly recommend by us. See the readme for much more detailed information and installation instructions. ~AdmiralHocking Video Review by

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34755 downloads

Uploaded:05-02-2003

Star Trek Elite Force II SP Demo

stef2_sp_demo.exe | 118.95 MB

colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it's up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders, discover secret enemy alliances and subterfuge, and eliminate the enemy threat once and for all. This 118MB download contains a small portion of gameplay from two of the missions in Star Trek Elite Force II. Within the demo, you will fight against several Exomorph creatures, which represent a small sampling of the wide variety of monsters and different humanoids you will encounter in the full version of the game. IMPORTANT NOTE: This demo is based on pre-release code, and does not reflect the expected final quality level of the full, released version of Star Trek Elite Force II. Any bugs encountered will likely be resolved; weapon balance, level design, scripted sequences and monsters encountered all may change in the final version. Customer support is not available for the Star Trek(tm) Elite Force II Demo. Please do not contact Activision Customer Support for assistance with this pre-release demo. Changing the in-game resolution to a setting unsupported by your video card might result in the inability to run the demo afterwards. To rectify this, manually delete the '*.cfg' file in the EF2 Demo game directory (by default is C:Program FilesActivisionStar Trek Elite Force II Single Player Demobase). Please read the demo readme, which has further information. [b]Official minimum requirements for the demo:[/b] 3D Hardware Accelerator Card required - 100% DirectX® 9.0 compatible 32MB video card and drivers* Pentium® III 600 or Athlon™ processor or higher English version of Microsoft® Windows® 98/98SE/ME/2000/XP 128MB of RAM 200MB of uncompressed free hard disk space (plus 500MB for Windows swap file) 100% DirectX® 9.0 compatible 16 bit sound card and drivers 100% Windows® 98/ME/2000/XP compatible mouse, keyboard and drivers DirectX® 9.0Let us know what you think by commenting below! [i][b]Radeon Users:[/b] Apparently for those with radeon's there is a fix for the demo locking up. Just set this: +set r_precompressed_textures 0 Gary Buchanan, Level Designer Ritual Entertainment[/i] Pre-Order Elite Force 2 for $39.90

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143 downloads

Uploaded:08-04-2005

Starbase 11 Preview 7

starbase11_preview7.zip | 33.39 MB

etc). It looks very nice, but due to the quality and the big areas/rooms you might get a bad framerate. I can't wait for the full mod to be released! Good job as usual Laz Rojas ;) Download now! [quote]Three of the holo-simulations to be included in my Starbase 11 TOS mod for EF single-player. These simulations are part of the weapons testing program in the starbase's Weapons Testing & Firing Range. You will be testing a new heavy phaser rifle currently under development which will become standard equipment for Starfleet Marines.[/quote]

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1416 downloads

Uploaded:06-28-2003

Delta Quadrant Weapons Mod

delta_quadrant_weapons_mod.zip | 4.21 MB

Tetryon and Photon. The Vidiian weapon is pretty nice, from the looks of it, it resembles the actual weapon pretty nicely. The Hirogen rifle looks a little too flat and needs some more 3d work to it. The new sound changes sound very muted and similar.. though interesting, nonetheless :). The new detpack explosion sound has a lot of static in it which kind of ruins the effect. Overall, a decent mod. If you like to change MP around a bit then might want to give it a try. [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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8712 downloads

Uploaded:12-28-2002

Starfleet Museum

museum1_2.zip | 28 MB

machines 3....Picard and Riker SHOULD keep thier clothes on 4....Spelling mistake in readme rectfied 5....Defiant sfx added 6....Glitching pictures from a distance in the museum rectified Ok the "D" has been fully rectified as far as the portals go...Any slowdown now im afraid is caused by models and meshes......If your running less than a gig with at least a Riva tnt2 its pretty good...anything over that with a GEForce2 or above it should run as smooth as silk ( it does on mine ) This should be the final update of this original....Of course the second release will be bigger and better.... Syncromesh said make sure to delete the old version.

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688 downloads

Uploaded:09-16-2008

Atlantis Gateroom [Incomplete]

zzzatlantis.zip | 3.93 MB

to you today is that he has only found it recently. This download is a reasonably canon (in places) representation of the Atlantis gateroom and it can be played online, however, some of the features (such as: iris and some doors) will only work is the Single Player mode. Atlantis Gateroom [Incomplete] is a fun map to play, and is well worth the price of a free download! =D Refer to the readme for additional information.

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5614 downloads

Uploaded:02-18-2008

RPG-X

rpg_x_v21.zip | 14.96 MB

inevitable that bugs would appear. We tried our best to get rid of them all, but some nasty ones still survived. So, over the last few months, we've gone back over our tracks and thoroughly checked as much as we can, fixing and improving the mod while we were at it. The result of this hard work is RPG-X v2.1. Some of the fixed bugs include: -Teleporters not working on older maps. -Spelling errors in the German translation -Issues with the transporter feature on some maps -Ranksets loading incorrectly -Several character skins loading incorrectly -Improved stability on larger maps Aside from that, we've also added many more features -Rendering support on widescreen monitors -Client-side loading of classes and map info for added network speed -Beam firing modes in the Phaser Rifle and Disruptor. -Added new functionality to door entities -Added several new sets of player skins (Courtesy of Laz Rojas) -Changed some of the UI behaviours -Added a new quit menu. -Added new music tracks -'/me' text emote command Another interesting feature we've worked on was trying to upgrade older roleplaying maps up to the RPG-X2 standard by using a multitude of scripts. This means that it will now soon be possible to have beam locations and scannable panels on some of the older maps like Serenity-B. Overall... this wasn't really a visual upgrade to the mod, more a huge tonne of stability fixes and internal server upgrades. However, now that RPG-X2's flagship map, USS Atlantis has been released, we're sure this will overall create a very appealing visual experience. If you have any questions check out our wiki; [b][url]http://www.rpg-x.net/wiki[/url][/b] Or Visit our forums; [url][b][u]http://www.rpg-x.net[/u][/b][/url] Okay... get downloading! Have fun! -The UberGames Team

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2022 downloads

Uploaded:09-03-2007

RPG-X

ubergames_rpgx2.zip | 109.47 MB

Voyager Elite Force to date. It features significant revamps, not just to the features that were in RPG-X v1.1, but also a lot more has been done to EF's core as well. Some noteworthy features include: [list] [*]A completely re-written player model loader [*]A new set of player models, now radically modified [*]Far more advanced player animations, now with full body dynamics [*]A full emote system to allow much more interactive scenes [*]A facial animation system based off of EF SP [*]Customisable ranks that appear on player models [*]Server customisable classes [*]Star Trek Voyager style transportation sequence [*]Heavily reworked menu system, making interacting with the mod MUCH easier [*]A few more revamped weapons [*]A much more enhanced third person view mode [*]A turbolift system for maps [*]Added special effects like explosions and steam [*]Added German and Dutch language support [/list] A HUGE thanks should go to James Monroe and Kenn Hoekstra of Ravensoft. Had they not helped us by providing EF's original model files and the MDR compiler, a lot of this would not have been possible. It's been a pretty crazy two years. A lot of work has gone into this thing. Several thousand lines of new code, a completely new set of models, revamping the older maps to use the new entities, and beta testing the living heck of it just to name a few. We hope our hard work has paid off and that you will enjoy playing the new RPG-X mod. We're expecting to continue developing and releasing content like newer player models and more maps, so stay tuned! There are two maps included with this release, both of them are updated versions from the orignal version of the mod with new features; [list] [*]rpg_poseidon_b [*]rpg_runabout [/list] For information about the mod visit our wiki at [url]http://www.rpg-x.net/wiki[/url] or our forums at [url]http://www.rpg-x.net[/url] If you want to report any bugs or suggest new features visit the Bug Tracker at [url]http://bugs.rpg-x.net[/url]. [b]Join the official RPG-X 2 server: torchwood.rpg-x.net[/b] For now, get downloading, and enjoy!! [b]NOTE:[/b] 2 versions have been released: an installer (EXE) and a zipped (ZIP) version. For users operating Windows, it is recommended you download and use the installer version. It is much better compressed, and the installer can automate setting up all of the correct directories, ensuring the mod will work straight away. For those operating other systems such as Mac or Linux, the same set of files are in the ZIP file, with installation instructions in the ReadMe. ~Phenix

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1512 downloads

Uploaded:07-08-2006

Area 51

bo_efarea51.rar | 5.15 MB

exist". The detail in this map is excellent, from the moving clock to the stop sign at the end of the road. The map has several rooms inside the base, which house the Delta Flyer, a UFO saucer (from the Roswell incident perhaps...?), a "transporter" room, and some sort of control room. The gameplay on this map is superb, the bots work perfectly, however they may get stuck in the water. There are also many secrets to the map, which I can't reveal here, because that would spoil the surprise ;) Download if you don't already have it, I strongly suggest it if you want to have a good time :)

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1904 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 4)

starbase11_4.zip | 99.03 MB

the year 2267. Starbase 11 was seen in two TOS episodes, \"Courtmartial\" and \"The Menagerie\", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force\'s original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

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1909 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 2)

starbase11_2.zip | 69.01 MB

the year 2267. Starbase 11 was seen in two TOS episodes, "Courtmartial" and "The Menagerie", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force's original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

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1401 downloads

Uploaded:09-26-2005

Elite Force Echelon

elite_force_echelon_setup_v1.3.2.exe | 1.58 MB

bugs have been fixed in this version and some new features have been included: v1.3.2 - Fixed the progress bar which I broke in the last version v1.3.1 - Added exit button - Fixed colours for characters with codes > 127 - Moved some text out of the levelshot box v1.3.0 - Fixed crash when favourites.dat existed but was empty - Fixed display of v0.28 Demo Servers - Fixed player/server names using lettered colours - Installer now registers ocx files v1.2.8 - Fixed favourites w/o a port being deleted/queryed incorrectly - Fixed server list corrupting servers when refreshed rapidly Original review: [quote]In the beginning there was darkness, the emptyness of ones life waiting for the light, then a single byte flares into excistance, then another, soon thousands more. Features emerge from the chaos and Elite Force Echelon is born. Seriously though, Elite Force Echelon is a new breed of server query programs. It was born completely by chance and took several months to finish. While words alone may not be enough there are some screenshots below that might do. A lot of features are included to give Echelon just that little bit extra that Pathfinder is lacking. Echelon is an ongoing project which means potential updates are made available when necessary. The automatic update feature ensures the program is up to date with the best features around. Multi-language support is available (English US & UK, German, Dutch, and Portuguese) for those wishing to use the program in their native language. Colors can be changed with the theme option to give it a more personal look. After querying the Master for servers you will notice that each map displays a levelshot on the left. All levelshots are downloaded when necessary thus reducing original download size. This will help you to see what map is exactly being played before entering a server. If that isn\'t enough, you can even set custom names with which you want to enter the server and echelon will remember them for you. The same can be done with server passwords. Easily search for friends with the built-in search feature, enter a name, click on find and you will immediately find out whether your friends are roaming around in the servers. Add your favorite servers to the favorite list so you can easily query it and see who\'s online at that moment. Multiple Master server support has been implemented in case the Ravensoft master goes down so you will still be able to query the other masters for a server list. Both player and server name are displayed on the top with the colors they are using. Complex clan tags are no problem for Echelon. Quickly query 5 different versions of Star Trek Voyager Elite Force and 2 different versions of Star Trek Elite Force II. The version can be set in the options menu. The ability to set a path to a different executable for each version makes it easy to join a server without any hassle about a new path for a executable. Restore the original settings back by clicking a single button. Be sure to report bugs at [url=\"http://echelon.thewizclan.com\"]echelon.thewiZclan.com[/url] in order to make this an even better program![/quote]

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5286 downloads

Uploaded:07-22-2005

Colony 7 Mod: All Chapters (EXE)

colony7.exe | 114.18 MB

(EXE) Chapter 2 (ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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1448 downloads

Uploaded:04-30-2005

TOS Cruiser

toscruiser.zip | 15 MB

this map has been made at the hand of a set of blueprints. The advantage of this is that the map looks just like the original. Read some of the newsupdates for information on how this map came to be. I really enjoyed roaming through the corridors. There is a lot of eyecandy for you to see. Only like 10 percent of the ship is accessable in this map which is cool. There are 2 version of this map included, cruiser_hm and cruiser_mp. Cruiser_mp contains some extra goodies like secret areas and some usable consoles. Only the latter has BOT support. Use the turbo lift to move to other parts of the ship. It may take some time to get used to the main as one turbolift can only take you to one place. Find another one to move to the next section. The following sections are included: Bridge Shuttlebay Sickbay Engineering Briefing Room Crew Quarters Transporter Room Of course also a lot of corridors and stuff like that. All the textures look very detailed. You can really see MajorTork spent a lot of time detailing the map to be perfect and it shows! The only thing that bugged me were some of the doors. They kept opening and closing. But still it does not bring the quality of the overall map down. Download this! Shame on you if you don\'t!

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58158 downloads

Uploaded:12-01-2003

Rcon Unlimited

rconunlimitedv1.zip | 2.25 MB

can send commands to the server. Also Phenix added some handy buttons of the most used commands. Now you can ban someone by clicking on his name and click BAN. Same with kick. This is now my favority Rcon programme. [b]NOTE:[/b] This works on both EF and EF2 servers. (and other Quake 3 engine games)

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15375 downloads

Uploaded:08-07-2003

DDS Converter

ddscv_1_20.zip | 630.24 KB

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263 downloads

Uploaded:03-31-2003

CStrike Mode Source Code

cstrike-code.zip | 9.3 MB

unfortunately isn\'t the 1.1 code, it\'s somewhere between 1.0 and 1.1

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3868 downloads

Uploaded:09-30-2002

Simpsons Map

simpsons_map.zip | 9.63 MB

realism. This is an excellent map and certainly worth a download for any Simpsons fan! :) [i]To load the map you'll need to enter "/map ef_724" in the console.[/i]

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46466 downloads

Uploaded:01-13-2002

Elite Force Patch

eliteforcepatch1_1.exe | 7.8 MB

they were fighting. In the Dreadnaught levels, some users were encountering an issue involving Tuvok becoming stuck in a cinematic. This issue has been resolved. At low frame rates, it was possible for event triggers to not activate. The method of triggering events has been modified to address this problem. A similar problem involving the completion of cinematics has been fixed. Multiplayer (Holomatch) The game will now accept CD-Keys that were incorrectly printed with spaces instead of zeroes (“0”) in the final two characters of the CD-Key. Minor Fixes: Single Player Dynamic lights have been fixed for the Matrox G400 card. An error in the French text for Janeway's bio in the menu has been corrected. In Voy8, you can now enter the broken door before Salma and Paris finish their conversation without affecting their script or the mission objectives update. In Stasis3, a clipping curve collision causing navigation problems has been fixed. When entering Voy5 on easy mode, the correct health level is maintained. It is now longer possible to teleport into Chell in Stasis3. On Voy7, the turbolift doors no longer stay open while the lift rises. On DN1, a small chance of Tuvok and Chang getting stuck and blocking the player has been fixed. In Borg6, Chang will not get stuck on the Borg examination surface. A bug in Voy15 involving Chang not getting on the transporter pad has been addressed. During Borg6, you can no longer break a trigger causing a door to close and block your progress. In DN3, blowing up the first head-bot during the cinematic no longer stops game play. Similarly, in DN4, blowing up the first maintenance-bot during cinematic does not stop game play. Firing grenades into the cinematic on Voy8 no longer stops game play. A ceiling piece no longer lands on Munro's head before he beams out after the final confrontation on the Forge. Multiplayer (Holomatch) A spelling error in the French word “Bleu” has been fixed. In Free-for-all, the team name is now correctly grayed out. Scorch marks no longer show up on water.

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236 downloads

Uploaded:12-29-2010

Captain Proton Mod Bug Fix

proton5.zip | 46.5 KB

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301 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 4 of 4)

proton4.zip | 24.43 MB

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415 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 3 of 4)

proton3.zip | 39.86 MB

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418 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 2 of 4)

proton2.zip | 39.76 MB

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671 downloads

Uploaded:08-03-2009

U.S.S. Excalibur

rpg_tosship.zip | 4.28 MB

edition released a few weeks ago, but with primary universe textures, sounds and atmosphere, the description will be very similar: The Excalibur is a Constitution-class starship, complete with almost every area you could think of, including Bridge, Engineering rooms, an entire medical section, transporter, briefing & recreation rooms, Hanger deck and officer's quarters. There are most of the usual RP features here as well, such as working turbolifts, and weapon / console sounds, although there is no warp drive. This map benefits from Tork's original work yet updated for a new purpose. The textures and mapping are exactly on the spot, especially the medical section that is straight out of the TOS technical manual layout. Be aware that you need a fair few other maps and a mod to make this work properly, and they are listed above. ~ Luke20 ("The Tenth Doctor").

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1349 downloads

Uploaded:06-08-2009

Star Trek: Freelance - Teaser

stf_teaser.zip | 100.59 MB

modification for Elite Force 1. Containing an original storyline created especially for this particular release, you play as Peter Callum, a Starfleet Commander, who has just been given his first command. In this teaser, your mission is to save your crew from a Hader General who for some reason, seems to have a grudge on the player. You will battle your way through various locations and areas, ranging from a Klingon Outpost to an assimilated Starfleet vessel. But is everything as it seems? The situation feels a little... unreal... This mod does not contain any of the Freelance RPG elements but is more of a tour of some of the locations, weapons and characters. It includes many new maps, such as a set of alien corridors that are... well, completely alien, various areas of the player's very own Starfleet vessel, a Klingon space station, complete with defenders that will assist you, new phaser models, an RPG-X-style rifle and even one of the most popular weapons from EF2: the Enhanced Compression Rifle. The enemies are a mix of what we have seen before, and some new challenges such as the Hader. Special mention must go to the Borg in this teaser, which are probably the most scary and dangerous we have seen them since the original EF1 single player. The voice work is great (including a cameo by yours truly) and music choices from various sources very much add to the atmosphere of each level. To wrap it all up, this teaser even has a splendid little installer. Very professional. So whats the catch? Well, I found one or two low-quality textures. Um... apart from that... pretty solid all round. I can't actually think of anything to criticise. It ends? But to be fair, the teaser is quite long. Took me half an hour to play through! So you can imagine how much work GriffinEndurance has put into this. The Freelance Teaser is quite possibly one of the best mod releases in recent EF1 history, and if the full version of the mod is even half as full of quality, we are in for a treat. Download. Now. Or else. ~ Luke20 (The Tenth Doctor).

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2175 downloads

Uploaded:06-09-2008

Relativity RPG

rpg_relativity.zip | 25.91 MB

HoloFederation Serial RP, Relativity has a new unique feel to it although with some mild influence from the 29th Century TCARS. While only containing four decks, the Relativity does provide everything you might want to find aboard your Starship; including an Armory, Crew Quarters, Mess hall, both Astrometrics and a Science Lab - as well as the generally expected Bridge, Engineering, Sickbay and Transporter Room. Relativity is most certainly not just a re-texture though; certain aspects of the map have been altered to better suit the 28th Century feel of the Sovereign Class and to draw it further away from the Enterprise-E styled interior. An example being the corridors, which while they maintain the overall shape - they are of a slightly different design and enhance the new map feel. Relativity also adds a few new items and entities around the map, one of which being an additional desk and console in Sickbay. In turn giving Medical Staff have more to do than scanning other players. Also included are RPG-X introduced features such as the give entities and location entities, the latter of which are viewable from the TAB screen and can be used as Transport markers. Overall this is an interesting and entertaining re-work which truly is worth your time - and comes to you as a highly recommended download. See the readme for further information and installation instructions. ~AdmiralHocking

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1294 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_3.zip | 52.58 MB

[url="http://eliteforce2.filefront.com/file/;76425"]Zip 1[/url] and [url="http://eliteforce2.filefront.com/file/;76426"]Zip 2[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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1106 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_2.zip | 55.46 MB

[url="http://eliteforce2.filefront.com/file/;76425"]Zip 1[/url] and [url="http://eliteforce2.filefront.com/file/;76427"]Zip 3[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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2426 downloads

Uploaded:01-29-2007

STVCOI Defiant Class W.I.P

stvcoi_def_wip01.zip | 53.71 MB

the map you will start on the Bridge of the ship, from there you will be able to look around the Bridge itself, the Transporter Room, corridors and of course Engineering. Also displayed is a wide range of impressive shader effects, including animated LCARS and other new textures. Explorer notes in the readme that the map is full of bugs, however it most certainly doesn't spoil the experience. :) [i]Note: Screenshots are of poor resolution, attempting to run the map at full quality crashes Elite Force 2. Additionally you will need the model pack that was released which can be found [file=75275]here.[/file]

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1018 downloads

Uploaded:09-14-2006

Anti-Brig Mod

antibrig.zip | 96 KB

brig any more after kiling someone. So for those of you who always wanted to kill the one or another annoying EF character, this is your chance ;) [b]Note 1: I appologize for the unzipping error with the old version, it should be fixed now. If you still experience problems with this send me an eMail and I will send the pk3 file to you directly. Note 2: This will ONLY work on the Voyager maps (including Virtual Voyager)!!! -Pille[/b]

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1870 downloads

Uploaded:06-16-2005

Regeneration

regeneration.rar | 22.66 MB

mod is not really a cannon representation of the episode but that\'s not a bad thing. Keep in mind that this is only a beta and does not represent the final product. Even though it is currently a beta, it is an awesome mod which will give you alot of fun without a doubt. Of course the Borg adapt to your phaser fire so pick your shots carefully. Now it wouldn\'t be Enterprise if you didn\'t have the real phaser and tricorder for you to toy around with. There\'s a little video from the episode in between the maps which will give you an insight on what is going on around you. Some of the doors were a bit small and I had some difficulty trying to get through them but other than that I have no negative remarks. I say, download this unique and fun mod!

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6388 downloads

Uploaded:07-31-2004

New Starfleet Weapons

starfleetweaponsmod.zip | 3.3 MB

weapons separately so that you can use them in regular EF, or other mods if that's what floats your boat. They may not be canon, but they're a major improvement over the default weapons. [b]Note:[/b] Please also download an additional fix for this file that includes some missing textures: [file="30304"]Starfleet Weapons Fix[/file]

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15717 downloads

Uploaded:04-25-2004

Enterprise NX01 Teaser

nx01teaser.exe | 39.97 MB

is simply one of the best ever. Check out the screenies and download it. I have nothing more to say. ;)

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500 downloads

Uploaded:11-08-2003

Thunderbirds Preview

tbirds1.zip | 3.18 MB

team support and audio taunts. The full version of this pak will also include Jeff, Gordon, Alan, John, Brains, and Parker.

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5586 downloads

Uploaded:09-23-2003

Enterprise

enterprise3.zip | 24.14 MB

make them cry. You can blow some of them. There is also many sound you can trigger. They all come from the episode. The Enterprise bridge is also pretty nice. No Defiant bridge :( Sure the 24Mb worth the download. It\'s amazing eye candy. The gameplay lack a bit...

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688 downloads

Uploaded:09-19-2003

Borg Skin Pack

borg-skins_trekmaster.zip | 1.04 MB

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2307 downloads

Uploaded:06-10-2003

TNG Crew Collection

tngcrew.zip | 16.1 MB

included, as well as the TNG theme as a replacement for the end-of-match victory music.

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3102 downloads

Uploaded:09-08-2002

Virtual Voyager Holodeck MOD

holodeck2.zip | 7.76 KB

German language.

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3356 downloads

Uploaded:08-01-2002

Voyager Season 8

s8beta0.03b.zip | 7.91 MB

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543 downloads

Uploaded:07-10-2002

TOS McCoy

tosmccoy.zip | 3.34 MB

in primative villager cloths. The likeness of him is uncanny, the arms look a bit funny but thats just the model limitation. This is yet another superb skin. Good work m8! These skins have bot support, team support and taunts.

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542 downloads

Uploaded:07-10-2002

The Bad Boys

badboys.zip | 876.79 KB

these skins are awesome with taunts and bot support. I recomend a serious download!! These are awesome!!

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3376 downloads

Uploaded:07-10-2002

Assaulted Empire beta

assaulted.zip | 4.12 MB

the war with the dominion ended, a long awaited peace was felt throughout the Alpha Quadrant. Though the Klingon Empire rejoiced at their latest victory, unrest began spreading throughout the empire. A new faction of Klingon warriors have broken away from the empire and have declared war with the federation. This faction is known to have over 200 ships and are willing to fight to the bitter end. The new Combat Class starship was originally designed to fight the Dominion, but they were not completed before the end of the war. In responce to this new threat, Starfleet have restarted construction of them. You are Lt. O'Brien, Chief Security Officer aboard the Combat Class, U.S.S. Atlantic NCC 83256, which has just arrived at the Klingon Outpost Plah'Mak![/i] The starship Atlantic looks good and the mod is very fun to play. A download is definately recommended. [b]This is also one of the few mods which has voices for the characters instead of just subtitles.[/b]

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2097 downloads

Uploaded:07-10-2002

Pathfinder

pathfinder2.zip | 120.93 KB

for friends, which are currently connected to any holomatch server. My intention was to write a very simple and intuitive tool without the extreme overhead of gamespy or similar progs. Compared with Gamespy there are some other advantages: --uses much less memory, if you join a game, it will close itself and therefore use no memory at all while gaming --the server ping is the time from your computer to the selected game server, not the time from the gamespy master to the game server --colored names are displayed correctly (control keys will be stripped)

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2395 downloads

Uploaded:07-10-2002

EF Runner

efrunner_full_1_8_3.exe | 5.09 MB

Server.cfg output - Fixed bug with map scanner (NOTE: The map scanner is not perfect, it will not correctly identify each map in a map pack pk3 file.) Please also note that this version supports Elite Force but not the add-on pack!

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1159 downloads

Uploaded:01-13-2002

Lobo

efmdl-lobo.zip | 2.1 MB

easily. No shader, but CTF/BOTS support. Note: Creativity: 8.5 Quality: 9 Tech:7 Overall:8.5

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398 downloads

Uploaded:04-16-2011

The Last Outpost RPG-X Complete Edition

redir.html | 261 B

all downloads will be served through TLO\'s website. This is endorsed and verified by Elite Force Files - Luke[/b] This then, is it. Star Trek: Voyager Elite Force and RPG-X have been on the decline in recent years, and understandably so. Elite Force as a boxed game has become rarer and rarer for new players to find. People have moved on, or lost interest. There are a lot of people who would LIKE to play, but can\'t, or simply don\'t know about RPG-X: The Mod because it isn\'t official. Well with this download, which includes the EF MP, latest RPG-X, the best version of the engine and everything a user could need to start roleplaying with present RP group king \"The Last Outpost\", solves all those problems. This project and file have been officially allowed by Raven Software and CBS/Paramount. It is all legit. It\'s all here, folks! This revolutionary new program contains everything you need to run RPG-X in one simple package. The 750MB installer includes: [list] [li]Elite Force multiplayer components[/li] [li]RPG-X 2.2 beta 8[/li] [li]rpg_poseidon, rpg_runabout maps[/li] [li]The TLO server rankset[/li] [li]The latest ioCow engine[/li] [li]A customized autoexec.cfg - no additional setup required![/li] [/list] What are you waiting for? Download today, and experience RPG-X as it was meant to be played, legal, free, and open forever! To learn more about getting started with RPGXCE, see our Getting Started guide [url=http://last-outpost.net/forum/index.php?topic=836.0]here[/url]. If you need help, go [url=http://last-outpost.net/forum/index.php?board=24.0]here[/url] to ask our friendly engineers about your problem! [size=6pt]Note: All content used with permission. See license agreement for more. This program may not be uploaded or redistributed without the express permission of The Last Outpost.[/size]

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488 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 1 of 4)

proton1.zip | 39.91 MB

and [i]Starfleet Tournament[/i] fame has expanded on the official expansion pack's single Captain Proton mission, including some brand new missions complete with new weapons and enemies, a model of Proton's rocket ship and even small moments outside the holodeck on Voyager where you can listen to the likes of Tom Paris and Harry Kim discussing women. But who am I to describe this? Let us hear from the creator: [quote]The Captain Proton Mod is a single-player modification for Raven's Star Trek Voyager Elite Force and the Elite Force Expansion Pack. It is based on the metafictional holonovel "The Adventures of Captain Proton" that was featured on various episodes of Star Trek Voyager, including "Night", "Thirty Days", "Bride of Chaotica", and "Shattered". The mod assumes that after Voyager returned to Earth, Tom Paris wrote various Captain Proton holonovels which were published by Broht & Forrester, the same company which published the EMH's opus "Photons Be Free" in the episode "Author, Author". The Captain Proton Mod includes several episodes that span multiple maps, each of them a separate chapter in the Captain Proton saga. Familiar characters seen on Star Trek Voyager appear, such as Dr. Chaotica, Queen Arachnia, Buster Kincaid, Constance Goodheart, Satan's Robot, Lonzak, and the President of Earth. There are many new characters as well, some friendly, some not so friendly. And there are lots of new models too, including rocket ships and weapons. Among the new weapons are the ray gun brandished by Lonzak and Chaotica's guards in "Bride of Chaotica", as well as a more accurate Proton gun than the one included in the Expansion Pack. The full mod contains five episodes. Additional episodes will be released later on from time to time as add-ons.[/quote] This mod is almost flawless, and in the black & white style of the fictional serialised science fiction epic. The mapping is quite good if a touch repetative, and certainly of Rojas' previous style. Not that this is a bad thing. Please note that you'll require the other three files for you to play this mod, but come on, faithful gamer, this isn't exactly something you can miss out on! ~ Luke20 ("The Doctor").

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1614 downloads

Uploaded:10-12-2009

USS Dauntless

67ussdauntless.rar | 15.22 MB

preconception by some fans that this ship was actually re-worked into a real Starfleet vessel (it seems people are clutching at excuses simply cos it looks cool), this is infact an excellent map and miles ahead of the Solaris, from which most textures derive. This is what the mapper has to say about his latest creation: [quote]The USS Dauntless is an experimental class of ship being based off of the design of the fake USS Dauntless that the original voyager encountered in the Delta Quadrant. It serves its role as a deep space exploration ship. As such, it is equipped with other experimental technology, including a slipstream drive to make up for its great distance from immediate help. (Please note, neither the warp system nor the alert system are currently working as planned, this is due to an issue with the latest RPG-X2 beta release and should be resolved over the coming months, if not weeks. In addition, you may recognise some of the areas from the USS Solaris on the map, just hopefully a little better dressed this time round. Yes this was to save time, solely because I don't have nearly enough time to have created everything from scratch all over again. This map was created for use in the USS Dauntless SRP at www.st-voyager.net.)[/quote] The textures are strong, although this is an early release, so some things still read "USS Solaris". The mapping is canon and consistent with what we saw in the episode, with the exception of the Warp Core, which is a proper core instead of the quantum slipstream drive. There is a small, but quaint shuttlebay, one of the best cargobays ever, and an expanded Deck 1, which I like to see. A really good file, and one of the better roleplay maps recently released. Get downloading RPers! ~ Luke20 ("The Tenth Doctor").

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871 downloads

Uploaded:07-20-2009

A Gate Two Birds and the Beautiful Sky

ef2_gbs_mod131.zip | 86.03 MB

the creators of the hugely successful Colony 7 modification, the GBS adventure brings you ten scripted maps/levels to play through and enjoy. The missions see you take the role of Illia Ericcson whom is an ex-member of the mysterious organisation known as Section 31, you must follow her travels on one of her most dangerous assignments as she travels into Romulan Space. This is truly one brilliant file and it is recommend for download if you do not already have it.[/quote] This is an updated version of the GBS Mod, all known bugs have been fixed. See the readme for a complete list of changes. This package includes also all source files. A great place to start if you have never played this excellent modification before! ~ Luke20 ("The Tenth Doctor").

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294 downloads

Uploaded:05-27-2009

EF LCARS Patch 1.30

ef_patch_130.zip | 154.78 KB

gameplay since this results in patching servers as well. This is only ment to be a client side patch. These are the major fixes done by this patch: [*] Maximum loadable maps now 2000 (was 64). [*] Search function in map menu. [*] Tournament gametype selectable. [*] Maximum loadable models now 2000 (was 256). [*] Cached gameserver list. [b]Note[/b]: If you open a server, be sure to make it unpure, so client don't need to have this patch installed to connect to your server. These are the major fixes done by this patch: [*] Max. 2000 maps are loaded (was 64). [*] You can search for maps. Maps that match the search term in their map filename or description are then only shown. [*] The amount of maps shown each page is increased to 9 (was 4). [*] The navigation bar under the maps shows the following values: - [b]Left[/b]: maps found (for search term/gametype). - [b]Middle[/b] (after map name): Index of selected map in list. - [b]Right[/b]: Amount of all available maps. [*] The gametypes FFA and Tourney show always all available maps. [*] The map preview thumbnail contains the map name + its filename. [*] The menu to create a server allowes the selection of the gametype "Tourney" (1v1). [*] The maximum models loadable is increased to 2000 models (the maximum was 256 models). [*] The public server list is cached. It will be loaded everytime you start EF or disconnect from a server. So you don't have to request the server list from the master server everytime you enter the server menu. [*] If the highlighted map in the server list is unknown/not installed, the standard picture (EF sign) will appear instead of the simple "black hole". [*] When opening a server you can set also the MOTD (Message Of The Day). This message appears to every connecting client while the map loads. It will show up under the map name. [*] The serverlist can contain now more then 128 servers: The maximum now is 256. [*] The servernames are now case sensitiv. [*] The complete line of a servername is now in the color of the estimated connection quality: - [b]Green[/b]: High Ping, accurate gameplay. - [b]Yellow[/b]: Medium Ping, bad for sniping. - [b]Red[/b]: Low Ping, gameplay is mostly useless (if server is not unlagged) [*] Dead server pings are also shown in the list. [*] Modifications are assigned to the gametype So if you like the sound of this have a look-see. Definitely woth checking out!

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1236 downloads

Uploaded:05-02-2009

I.S.S. Excalibur

90dh_rpg_impship.zip | 5.41 MB

universe, the Excalibur is a Constitution-class starship, complete with almost every area you could think of, including Bridge, Engineering, an entire medical section, transporter, briefing & recreation rooms, Hanger deck and even a rather novel little Agony Booth which works in a very interesting way. There are most of the usual RP features here as well, such as working turbolifts, and weapon / console sounds, although there is no warp drive. Instead, a planet sits on the viewscreen. This map benefits from Tork's original work yet updated for a new purpose. The textures and mapping are exactly on the spot, especially the medical section that is straight out of the TOS technical manual layout. I do wonder why this map is in the form of a mirror universe vessel. Personally, I would have released a primary-universe version (a tiny retexture of the original would have done it) to begin with before making a variant such as this, and although Pat_DH addressed this by claiming that there are only imperial uniforms available in RPG-X. Nonsense. That detail won't stop people from running normal TOS era RPs, but nevertheless, that has absolutely no bearing on this excellent download, and I wholeheartedly recommend it for use. Excellent work, and I hope we DO see a normal universe version in the future. :) [i]Please note that for this map to work correctly, you MUST have "TOS_Cruiser", "Wreckdeck" & "RPG-X 2.0" downloaded.[/i] ~ Luke20 (The Tenth Doctor).

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99 downloads

Uploaded:05-04-2008

Rushed

acid3dm6.zip | 3.11 MB

a sky of fire. For a HM level, its pretty standard in terms of structure, but has a nice new set of textures with lighter greys and lots of yellow and black warning strips. What really gives this map an added bonus is bot support, something that many recent maps have lacked. The previously mentioned sky of fire is a good effect and you certainly get a feel that its HOT on this map! I\'ve had a friend over this afternoon helping me review the file and we\'ve played through some 10 frag limit FFA matches, both agreeing that its a good level to play if you want a slightly easier and less intense fragfest. We also think that there is a certain \"Half Life\" feel to it. Very much worth a download if you like playing bots and want some fresh level design. ~ Luke20 (The Tenth Doctor) & Peter (The Tenth Meh)

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349 downloads

Uploaded:02-18-2008

Romulan Invisible Shuttle Fix

ef2_rom_shuttle_fix.zip | 34.12 KB

Elite Force 2 patch, the shuttle becomes invisible and all you get is the noise of it taking off and moving away. Once installed this mini-mod fixes the problem and makes the shuttle visible again. See the readme for further information and installation instructions. ~AdmiralHocking

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1034 downloads

Uploaded:01-14-2008

HZM Shuttle

ef2_hzm_shuttlev2s_2007.06.14based_pilot_able.zip | 2.13 MB

around in, which is done via a new HUD based menu. This menu allows for movement of the shuttle up, down, forward, back etc and can move at different speeds depending on how many times you click a directional command. In addition this amazing feat of scripting, the shuttle has functional shields - which can be activated from within the cockpit or by shooting at the vessel - as well as a working transporter. This download does not represent the current version of development, however has been released as a taste of work so far, for the community to enjoy. This is truly an excellent piece of work and is recommended for download, especially to those who still love a bit of EF2 every now and again. See the readme for further information and installation instructions. ~AdmiralHocking

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3475 downloads

Uploaded:12-20-2007

RPG Enterprise-E

rpg_enterprise_alpha2.zip | 9.22 MB

recreation of Rituals version of the most recent vessel to bare the name; Enterprise. This equivalent is a completely re-mapped incarnation and so contains none of the NPCs or mission triggers, leaving you more or less free to explore. Containing all the rooms you\'d expect to find within a RolePlay this really does have a lot of potential to become the first proper RP map for Elite Force 2. Sadly however I found that the only way to travel between decks was with use of noclip, which undermines the ability for this to be actively used. In addition it would appear that this may be the only release of this fantastic file, lack of interest in Elite Force 2 means the author is considering giving up work on it. However should another release come, some of the bugs found in this map could be corrected and truly open up the possibilities for EF2 RPs. This is honestly an amazing piece of work and is a must to download and take a look around. See the readme for further information and installation instructions. ~AdmiralHocking

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367 downloads

Uploaded:11-27-2007

Skip intro mod

ef2skipintro.zip | 102.39 KB

Nothing has changed in the menu. Those texts are edited in.

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322 downloads

Uploaded:11-21-2007

Dedicated Server Configs

ef2_server_configs.zip | 21.5 KB

have gone through extensive testing and have been \"perfected.\" These are primarily designed for use with Linux or Windows servers and have not been tested with the Mac operating system. The author notes that server configuration can take quite awhile and these files will make the job a lot easier for anyone maintaining a server. See the readme for further information and installation instructions. ~AdmiralHocking

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197 downloads

Uploaded:07-05-2007

Klingon Skin Pack

stvef_klingon_skinpak.zip | 1.51 MB

together pack and is worth a look if your a fan of the Klingons. See the readme for further information and installation instructions. ~AdmiralHocking

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4305 downloads

Uploaded:03-22-2007

USS Enterprise - E

enterprisee_rtm.rar | 54.57 MB

mapping on the Elite Force engine. It pushes the limits of the game as far as they can be pushed. Including features such as 'Enhanced Warp Core V2' and 'Multi Alerts' it provides the best experience for those looking to find the best RP experience. For those with higher end machines this map also includes 'High Resolution' textures. This means that textures animate and move just as they do on the TV show. The Enterprise - E has been updated twice since its initial release. These updates include a patch to Version 1.1. This fixes bugs and lag issues whilst adding some requested features. The second time was for the 'Express Edition' meaning users with lower end machines can experience the map in all its quality with some rooms removed. (These areas where chosen as they are not often used and as such do not impact on the game). Download the file here, or at [url="http://iwantstudios.net/downloads/rtm/enterprisee_rtm.rar"]iWant Studios[/url] Refer to the readme for more information.

Download

1289 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_1.zip | 54.9 MB

[url="http://eliteforce2.filefront.com/file/;76426"]Zip 2[/url] and [url="http://eliteforce2.filefront.com/file/;76427"]Zip 3[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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1052 downloads

Uploaded:01-27-2007

ST:Voyager Conflicts of Interests Model Pack

stvcoi_modelpack.zip | 33.45 MB

includes several models as seen on the USS Defiant and several seen on the USS Voyager, all of which make a nice complement to any DS9/VOY era maps. 7o'nine has also kindly included image files that show you how each texture is wrapped around the models, which means making your own textures for them is a lot easier. This is an essential download to any EF2 mappers out there. :) The STVCOI Teaser can be found [file=50073]here.[/file]

Download

3319 downloads

Uploaded:10-03-2006

First Contact - Bonus Map

bonus.zip | 2.81 MB

showing the Borg in the Enterprise\'s engineering. When the game went gold Ritual included it into a special UK release. The map basically shows the Enterprise-E in the way it looked in the final part of First Contact. You can visit the assimilated enginineering as well as the bridge. There are a few weapons included, fitting to the Borg theme it also features the I-Mod, however I would rather recommend this map for smaller RPG sessions in EF2. There is also a little secret included, good luck at finding it ;)

Download

1039 downloads

Uploaded:07-08-2006

Stukton

bo_stukton.zip | 10.12 MB

are also some quite evil secrets for example when you shoot on the pictures hanging in the halls. Have fun with playing this great classic DM map. :)

Download

1134 downloads

Uploaded:07-08-2006

Villa Complex

bo_villa_complex.zip | 3.11 MB

3 but then converted and enhanced for Elite Force. Get it now if you haven\'t already. :)

Download

1625 downloads

Uploaded:06-24-2006

DM Enterprise-D

dm_1701d.zip | 1.36 MB

usually tend to fall off the hull from time to time, which leads to sometimes pretty weird end results. It\'s great for online matches though, the best chance of surviving is either to get a hold of the Photon burst on top of the brigde or to defend the shuttle bay which is the only inner location acessable.

Download

419 downloads

Uploaded:06-23-2006

DM de_dust

crp_de_dust.zip | 2.01 MB

Desintegration and normal Deathmatch will be fun on it as well. So what are you waiting for, download now :D

Download

2306 downloads

Uploaded:06-18-2006

DM Dangercity

dm_ef_dangercity.zip | 4.41 MB

map in all its original glory, created back in year 2000. For those of you who don't know it yet, the map is set in a town with everything you'd expect from it, like for example a McDonald's like restaurant or even a shuttle-train crossing it. Check out the attached screenshot and then stop reading this so you have time to download and enjoy this map :D Note: There is also a very nice secret in this one, good luck with finding it ;) Video Review by

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477 downloads

Uploaded:06-02-2006

Gladiator Arena VIII

gladarena340beta.zip | 206.18 KB

modifiable. It comes with a match mode, where the summary of the score over a given amount of rounds declares the winner. Last-Man-Standing means: Every player has only one life. The goal is to survive all the other players. Gladiator Arena brings like the name says the Gladiator flavour to this type of game: Every player gets one weapon, by which he can defeat himself - or be hunted, because other players want that weapon to have more chances to survive! B-) The gameplay is increased, the weapons act faster - but this don\'t mean you gonna be fragged easier: The firepower is connected to the amount of players active in the arena. The more are playing the less power has a shot. So always have a look on how many players are alive and how good your health is... And - like in a real Gladiator Arena - the bodies of fragged players don\'t disappear... ;)[/quote]

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1323 downloads

Uploaded:04-21-2006

USS Enterprise-D Bridge

dbridge_updated.zip | 8.42 MB

is that this map is a demonstration map, so there\'s no weapons, pickups, or anything at all except the bridge of the Enterprise-D for you to look around. The readme instructions are a little bit incorrect also, they instruct you to open holomatch and type \"dbridge\" however you will need to type \"map dbridge\" for the map to load. Also I reccomend viewing this in single player rather than holomatch for an increased sence of scale and visuals. Now, on to the good stuff. This map, although having nothing in terms of gameplay right now, is just visually stunning. The first thing that will catch your eye is the viewscreen, with the moving stars flying past at warp with the borg cube out in the distance. The effect has been done very well indeed and looks perfect. The bridge itself has been mapped out very well indeed with a great use of textures, and with very good detailed models for the consoles and chairs that add to the realism of the map. While this is obviously not complete, what is there so far is just nothing short of amazing IMO, this is a definate download for everybody. Great work!

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2342 downloads

Uploaded:04-07-2006

U.S.S. Nimitz

nimitz.rar | 22.75 MB

show, there are some excelent use of textures in the map that really make the map feel full and nice to play on. Great work.

Download

2023 downloads

Uploaded:03-13-2006

Enterprise NX01_Launchbay

nx01_launchbay.zip | 18.45 MB

reason it never got released, and when he found this map a few weeks ago he thought: hey, this needs barely any work to release so let's do it! And here you're watching at the release of the launchbay of the Enterprise NX-01. It's more of a mini-mod than a map, because it includes modifications to the game on all levels. When the game starts you'll see the turbolift menu interface which was orginally designed to facilitate the tourmode. That never got released, so HorckDude decided to include the turbolift functionality in this release. Also included is the entire crew of the NX-01, brilliantly skinned by toonloon, to make the map more lively. [quote]If people want to continue the work the NX-01 modding team did they can. Because work is no longer being done on the mod we decided to make this release open-source, in other words: all editable files are included (the .map file and the editable script files). So if you want to create those other decks for the tourmode yourself you can. Just remember that it took us years to NOT release it. Anyway, I hope you will enjoy this final release from the NX-01 mod. HorckDude[/quote]

Download

1878 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 5)

starbase11_5.zip | 82.12 MB

the year 2267. Starbase 11 was seen in two TOS episodes, \"Courtmartial\" and \"The Menagerie\", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force\'s original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

Download

1852 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 3)

starbase11_3.zip | 79.75 MB

the year 2267. Starbase 11 was seen in two TOS episodes, \"Courtmartial\" and \"The Menagerie\", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force\'s original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

Download

2526 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 1)

starbase11_1.zip | 81.54 MB

the year 2267. Starbase 11 was seen in two TOS episodes, \"Courtmartial\" and \"The Menagerie\", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force\'s original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

Download

355 downloads

Uploaded:12-18-2005

Santa Claus Skin

santaclaus.zip | 495.9 KB

Download

2821 downloads

Uploaded:11-08-2005

STVCOI Teaser

stvcoi_teaser01.zip | 10.99 MB

we\'ve tried enough maps out there that were full bright with no ambiance what so ever.

Download

3128 downloads

Uploaded:07-22-2005

Colony 7 Mod: All Chapters (ZIP)

colony7_new.zip | 121.41 MB

(ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

Download

484 downloads

Uploaded:07-22-2005

Colony 7 Mod: Chapter 1 (EXE)

colony7cpt1.exe | 35.49 MB

2 (ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

Download

2196 downloads

Uploaded:04-06-2005

Argas Effect Act 1

argaseffectact1.zip | 83.71 MB

While in orbit something or someone has attacked and killed my crew. I am the only survivor on board the Enterprise. Who or what has done this? Why was I spared? And what awaits me on the planet surface?\" SpaceStation K7 is proud to announce the release of Act 1 of the single player modification for Star Trek Voyager: Elite Force entitled The Argas Effect. This is the first act of 3 in this modification for EF1 and is the first single player mod and first person shooter dedicated entirely to The Original Series. Explore the Enterprise and see familiar faces from the series. Experience what it feels like to be Captain Kirk alone against an unknown danger. Make a difference....Solve the mystery.[/quote] What? Still there? Look, it\'s probably the best SP mod ever made on EF1... So? WHAT ARE YOU WAITING? DOWNLOAD! Sad note : Doesn\'t work on mac. PC only.

Download

1550 downloads

Uploaded:12-17-2004

Nebula 2

nebula2_en.exe | 16.92 MB

Download

1314 downloads

Uploaded:10-14-2004

29th Century Phaser

29phaser131.zip | 460.56 KB

Download

1177 downloads

Uploaded:10-14-2004

Terminator T-101

efmdl_t101.zip | 4.33 MB

John \"Ronin{Triad}\" Fisher [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

Download

2065 downloads

Uploaded:10-01-2004

Level 28 Final Beta

level28final_1.0_beta.zip | 4.5 MB

right. This is a beta, so have fun, and send your feedback to MICSG7@hotmail.com or www.stargatemods.com There is obvious problem, like the map is small and hard to navigate. Some texture have been over-shrink making them low resolution. And the music, after 2 mins become highly annoying. Anyway, download and test. :)

Download

1549 downloads

Uploaded:09-02-2004

Starfleet Weapons Fix

starfleet_weapons_fix.zip | 17.96 KB

pack. (Note that this does not affect the Starfleet Tournament Mod as these textures are already included with that file.)

Download

2072 downloads

Uploaded:07-31-2004

USS Salem-A

usssalemav2.0.zip | 4.19 MB

ERPG mod to hear the doors go *SWISH* Cheers, -Crus

Download

2080 downloads

Uploaded:05-14-2004

Canon Red Alert

canonredalert.zip | 116.38 KB

un-canon-ness annoyed you, here is a fix!

Download

86 downloads

Uploaded:04-08-2004

Eight Legged Freaks - Tarantula

tarantula.zip | 2.17 MB

will grow to humongous size and wreak havoc upon humanity. In "Eight Legged Freaks" the residents of a rural mining town discover that an unfortunate chemical spill has caused hundreds of little spiders to mutate overnight to the size of SUVs. An interesting model, and a clever way of putting it together for Q3/EF1 :) The animations are a little bit jerky, but overall a well done package (new model, anims, skins and sounds!) The weapon is somewhat hidden inside the spiders body, so for the larger weapons you might see a little bit of it sticking out from the nose ;) Lead Designer/Sounds : Johnnyid Modeler/Animator : Maxx3d Skin Authors : [Ki]Evil, §ixshooter CTF Skins : Maxx3D, Jonny-Bee EF1 Conversion by Eric Staub. [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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1877 downloads

Uploaded:04-04-2004

Starfleet Tournament Mod

tourney.zip | 64.03 MB

replaces some of the weapons. It also replaces the holomatch detpack with the single-player detpack, and the holomatch grenade with the single-player grenade. And it includes sixteen Starfleet Tournament arena maps. Also Included with the mod are two add-on paks: the Vulcan Weapons add-on pak, which changes the weapons not replaced by the mod to Vulcan weapons; and the Andorian Weapons add-on pak, which changes the weapons not replaced by the mod to Andorian weapons. Well, what are you waiting for? Download this file now!

Download

2380 downloads

Uploaded:03-02-2004

CTF Voy1

ctfvoy1.zip | 1.72 MB

"proper" remake of Voy1 from Elite Force, now at last no EF player has a good excuse for not switching to EF2 ;) :D Anyway the map is a prety prcise remake of the original with very precise brushwork, and texturing. the gameplay is prety good and the bots also behave rather well. all in all definately worth the download especialy for those of you, who want that EF1 feeling in EF2 :) -FliX Over to Pandemonium. After the well received voy2, MB had decided to re remake Voy 1 This was always on of my favourite maps for EF1 so has MB done the original proud Well you can now sleep easy as every thing is pixel perfect, scale is spot on even the lighting looks the same :cool: Game play is fast paced and this could be played at best with 10+ player’s weapon placement and pickups are just good. A good also thing about this map is that for all you 56k’s the bots play really well Worth a download for any, body ESP the ones who still yearn for that ef1 game play but with ef2 touch. Pan.

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3576 downloads

Uploaded:02-21-2004

CTF Voy 2

ctfvoy2.zip | 1.47 MB

they look more like the ef1 version and they have a sort of cell shading effort to them, which I think looks really cool idea In addition, he has addressed the scale of this map so this time round you can crawl though the trench’s which rather annoyed me last time round also he has put in an invisible ledge to the side of the trench so you can escape :cool: Lighting is put to good use as is weapon placement Therefore, to sum up, a damm fine conversion and I hope to see this on lots of servers and it should replace the old one. Game Types =========== Death Match CTF BD ============ Pandemonium.

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2622 downloads

Uploaded:12-29-2003

Dragon Upacker 5

dragon_nbsp_unpacker_nbsp_5.zip | 3.04 MB

Download

491 downloads

Uploaded:11-27-2003

Heretic

heretic.zip | 2.72 MB

routes and rooms to explore. If you keep a good lookout, you'll find secret doors as well as nasty traps! The feeling of being inside a massive underground tomb is hard to dismiss. The lighting is really nicely done. It's nice and soft and is used effectively to bring a great deal of colour to an otherwise monotonous map. I have no major issues with this map.. other than a few unseen faces didn't have caulk on them. I suppose the area usage of the map might be a bit of a problem. The map is certainly quite big, as in it covers a lot of space but not enough 'content' to properly fill it. You may find yourself wandering alone for some time before finding another 'lost soul' ;) For Kirkfat's second map, this is a great achievement! The lovely lighting and intertwining routes are some key features of this map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

Download

1114 downloads

Uploaded:10-29-2003

Green phaser indicator

gr-phaser-ind.zip | 230.06 KB

Download

6064 downloads

Uploaded:08-18-2003

Colony 7 - Voice Patch - Chapter 2

c7cpt2_sounds.zip | 21.81 MB

Ericcson Dave Ryan as Lt. Norton Anita as Tagara David Hatch as Remso (full voice list available here: http://www.colony7.net/voices.php?spr=eng ) For those new to Colony 7, Chapter 1 can be downloaded here: [file]5224[/file] Installation Instructions: Extract the pk3\'s to your \'ST:V EF\' folder. They should end up in \'STVEF/Colony7\'

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1275 downloads

Uploaded:07-27-2003

Pacman

pacman.zip | 731.71 KB

cause there are some dark spots. Also to much Shield boosters and Hypo\'s. Those must be the \"dots\" pacman is supposed to pick up. Download it if you wish.

Download

865 downloads

Uploaded:07-19-2003

VoyFC Collection

voyfc.zip | 3.74 MB

Download

3140 downloads

Uploaded:07-07-2003

Catsuit-Kleeya

w1_catsuit-kleeya.zip | 148.13 KB

Download

1100 downloads

Uploaded:07-05-2003

Warbot

warbot.zip | 1.14 MB

not been tested, feedback is appreciated.[/i] See the readme for a little bit more information. ~AdmiralHocking

Download

473 downloads

Uploaded:07-05-2003

Hirogen Alpha

alpha.zip | 469.94 KB

FFA match, the computer says, \"Alpha wins the match.\" And when the Hirogen team wins a CTF or THM match, the computer says, \"Hirogen wins the match.\"

Download

528 downloads

Uploaded:07-05-2003

BorgMunro Collection

borgmunro.zip | 1.55 MB

Download

577 downloads

Uploaded:06-21-2003

Romulans Collection

roms.zip | 2.9 MB

Download

1116 downloads

Uploaded:06-21-2003

Q Collection

q.zip | 3.27 MB

audio taunts. The bots can be assigned to a Q Continuum team, and CTF flags are included.

Download

364 downloads

Uploaded:06-19-2003

Starbase 11 Collection

starbase11.zip | 13.29 MB

Collection, and CTF flags are included. Full team support.

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402 downloads

Uploaded:06-18-2003

Bajorans Collection

bajorans1.zip | 3.89 MB

Download

1121 downloads

Uploaded:06-18-2003

Andorians Collection

andorians.zip | 2.53 MB

Download

1690 downloads

Uploaded:06-13-2003

Duke Nukem

dukenukem.zip | 973.72 KB

Download

397 downloads

Uploaded:06-09-2003

TOS Klingons

tosklingons.zip | 9.93 MB

Download

603 downloads

Uploaded:06-09-2003

Sisko Collection

sisko.zip | 3.68 MB

Download

1636 downloads

Uploaded:06-03-2003

TOS Cast

toscast_v3.zip | 21.3 MB

Download

1180 downloads

Uploaded:03-25-2003

Pro Faceoff

pro_faceoff.zip | 1.14 MB

as major bugs in the original map: [quote]- true symmetry (now both sides have exactly the same dimensions) - childproof sniper areas (you won\'t fall down accidently) - flag pole holders added; flags are now facing each other - death guarantee for people jumping into the void - flags return and items disappear immediately after falling off the platforms - a message is printed if somebody is trying to hide behind the buildings - retextured; texture misalignments fixed - new and quality increased lighting - deathmatch compatibility (spawn points added) - multi language menu support - better overall performance through reworked architecture (less polygons) - smaller file size by vis optimization and overhauled bot support[/quote] The original ws made by Ghenghiz, however this version was created by Atolm. Not much use unless you\'re using it for a tourny. I personally like faceoff just the way it is. [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Game Modes:[/b] CTF, FFA, THM

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7649 downloads

Uploaded:02-13-2003

CTF Deralict 3

ctf_deralict3.zip | 12.94 MB

Download

3975 downloads

Uploaded:01-11-2003

Self-rechargeable Weapons Mod

rechargeweapons.zip | 3.7 KB

Download

4382 downloads

Uploaded:12-29-2002

ST : PI Fate of the Bailes - part 1

stpifotbp1p5.zip | 32.83 MB

fixes. [quote]Expect a patch soon, because I left something out and I'm not going to re-upload.[/quote]

Download

4014 downloads

Uploaded:11-24-2002

First Contact Uniforms

firstcontact_v2.zip | 381.29 KB

Download

3522 downloads

Uploaded:07-22-2002

CTF_Deralict 2

ctf_deralict2.zip | 3.55 MB

decided to turn it into a full-blown new map, and thats a decision we all benefit from because of the quality of this map. The features of the ship are explained in the readme. Everything is done excellently, including the hallways, which are a bit wide, but look better than the usual boxy-type hallways. There are a few lighting problems that I noticed, but thats nitpicking. This, in this reviewer's opinion, is the Best EF Map Ever. DOWNLOAD IT!

Download

2788 downloads

Uploaded:07-19-2002

TNG Gold Pak

tnggoldpak.zip | 5.91 MB

Actually, Geordi is my new default skin. ;) Quite good pack, with bot support and custom taunt.

Download

3807 downloads

Uploaded:07-10-2002

Predator

preadtor.zip | 1.33 MB

when someone is near. :D

Download

2353 downloads

Uploaded:07-10-2002

Official Mac Patch 1.2

elite_force_1.2_update.sit.bin | 13.83 MB

patch. You can have problem with the MP part. Post them here! Real voice of Jery Ryan. ;) We should kick some butt at Aspyr....

Download

3521 downloads

Uploaded:07-10-2002

Voyager Season 8

voyager_beta_02.zip | 6.03 MB

have fun playing it. Some Problems: Doors disappearing - Only problem I could see... door disappearing and reappearing. Half a door opens... but not much wrong on this round. ITS A MUST DOWNLOAD!!! :)

Download

3283 downloads

Uploaded:07-10-2002

Tour of Voyager

tour1.2.0.zip | 3.44 MB

Download

786 downloads

Uploaded:07-10-2002

Teenage Mutant Ninja Turtles

efmdl-tmntv1.zip | 3.27 MB

(?) Note: Creativity: 8 Quality: 8 Tech: 8 Overall: 8

Download

700 downloads

Uploaded:07-10-2002

Fx Metropolis

fx_metropolis.zip | 3.58 MB

maybe take down a bit of gameplay. The FPS drop at some place, but hey! new computer support it rightly! ;) Really eye attractive. Must get it.

Download

1085 downloads

Uploaded:07-10-2002

Platform Battle

platformbattle.zip | 7.13 MB

jedi's making a new CTF map, and he showed me a pic of it, and trust me, its sweet! :) have fun with this 1 until it comes out :)

Download

2189 downloads

Uploaded:07-10-2002

Wreckdeck

wreckdeck.zip | 4.5 MB

era perfectly!

Download

1674 downloads

Uploaded:07-10-2002

battledome

battledome.zip | 2.94 MB

pilon in the center supporting the glass dome. There are also catwalks inside the dome, as well as access to the dome's top. The flags are visible from either end and a mezanine that circumvents the open arena. Here on the mezanine level, flanking the sides of each base, you will find access to a weapons locker and on the opposite side of the friendly base is a sick bay with plenty of health. There are also plenty of goodies in most areas of the map. The control panels at each base will reveal some evil and taunting secrets. I recommend a download!

Download

5884 downloads

Uploaded:01-13-2002

Q3 Radiant

q3radiant202setup.zip | 7.11 MB

EFRadiant are enabled in this one)

Download

3449 downloads

Uploaded:01-13-2002

Elite Force Game Development Kit

eliteforcegdk11.zip | 5.73 MB

View (program look at your models) ~ShaderED (make you maps look relistic as possible with this tool) So if you want to make a simple map or do a complete MOD get these tools NOW!

Download

2390 downloads

Uploaded:01-13-2002

Emergency Command Hologram

ech.zip | 218.78 KB

Download

46788 downloads

Uploaded:01-12-2001

Elite Force Demo HM

stv_efdemo_hm.exe | 29.97 MB

Download

56 downloads

Uploaded:10-04-2011

{TFF} Star Trek Online-inspired Transporter effect for RPG-X

the_final_frontier_transporter_effect..zip | 448.64 KB

you hate the original effect you'll probably Love this I may make more Effects in the future as its fun and looks cool.[/quote] Not a bad transporter effect, it has to be said, and quite accurate to what we have seen in trailers for Star Trek: Online. However, the 'slight blue glow' is pretty dull when viewed in first person. Certainly worth a download, however! :) ~ Luke20 ("The Tenth Doctor").

Download

29 downloads

Uploaded:09-25-2011

dm_ctf_voy1- Fix

ef2_dm_ctf_voy1fix.zip | 739.58 KB

Download

211 downloads

Uploaded:08-23-2011

enterprise-e-v2 lua upgrade

enterpriseev2_lua_upgrade.pk3 | 4.64 KB

Engineering Lockdown * weapon-vfx This package is required on both server and client-side due to string-files for locations and Turbolift discriptions.

Download

302 downloads

Uploaded:04-03-2011

RPO_Defiant-Maps

rpo_defiantmaps.rar | 11.82 MB

good-feed backed USS-Maine Release in May I felt confident that there was no lack in skill left but it wasn\'t until the need for a Defiant-Class-Map rose in my RP-group that I started working on this again starting at zero. This pack contains the rpo_defiant as released earlier this year and the final Product: the USS Hyperion with lots of new features and rooms. Have fun Harry

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111 downloads

Uploaded:03-23-2011

Deathstar Flight

ctf_deathstar_flight.rar | 4.9 MB

with dear life to the flying X wings and TIE fighters as they swoop around the walls, propelling you to fight your opponents! Great fun, although less fun when you keep spawning into mid air and die.

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201 downloads

Uploaded:03-13-2011

Compression Rifle for all missions

compression_rifle.zip | 125.01 KB

different hand phasers and tricorders you get. But fair enough. Important Note: If you try to load a game saved before this was added, the Rifle won\'t appear until the next mission. Presumably because the weapons for that mission have already been selected.

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104 downloads

Uploaded:12-26-2010

HaZardModding Co-op Script Mod Full - INSTALLER

ef2_hzm_coop_mod500a_full_win_installer_build8.zip | 8.43 MB

numerous of fixes and new features.

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31 downloads

Uploaded:10-15-2010

Fear 2

fear2.exe | 9.1 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Can you say big? Well this thing is huge! The biggest map on this planet for EF. Its DM, Team, Tourney, and CTF Enabled. Great map, Great work..

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167 downloads

Uploaded:06-22-2010

NX-01 Skinpack

nx_01.zip | 8.05 MB

Ensigns Sato & Mayweather in their 22nd century Starfleet uniforms and in the other standard uniforms found in RPG-X. Whilst the Enterprise uniforms themselves are somewhat buggy and poorly textured at this stage, the faces of the models are excellent. Download now for some NX-01 adventures!

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218 downloads

Uploaded:03-11-2010

The Venorcis Project

venorcis3.zip | 5.22 MB

detpacks, alt-fire detonates them all. Including a new model! - Added a "Machinegun" instead of the Scavenger rifle. Is as it says a machinegun that rapidly fires bullets (no headshots). New model not included though... - Some minor fixes to several (easy) things, lack of time and such... - Fixed installer bug.

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538 downloads

Uploaded:11-07-2009

Ship Skin Pack

shipskinpack.pk3 | 5.26 MB

along with a 'space' map for players to fly around and shoot each other on. This is a nice conversion of skins that many have wanted for some time. Well worth the price of a free download! :)

Download

282 downloads

Uploaded:11-06-2009

Deathroom Bathroom (reqbath)

reqbath.zip | 8.48 MB

are very very small! [quote]Andrzej 'Requiem' Beresewicz (Original mapper): "This is the strangest map of all my works. At the beginning I was planning to do a big washing machine in radiant. After that I hit up on an idea to do the whole bathroom. I started from searching for wall textures. I found them, after few hours, on some german site in .pdf catalogue. Later everything went fine - from doing next elements and scanning new textures - to lighting map, which causes many troubles to me. I used about 1000 sources of the light to lighting all very well. This is short history of my map. On this level is many interesting places in which can walking (from sewage pipes to washing machine drum). I hope this map will appeal for all. "[/quote] Really good to see such a unique map converted for Elite Force! ~ Luke20 ("The Tenth Doctor").

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63 downloads

Uploaded:10-17-2009

Harvester skin

harvesterskin.zip | 350.82 KB

emotes, such as console typing, claw attacking (complete with sound) and the odd gestures - although be careful firing your weapons whilst running around as the Harvester: your shots will go everywhere rather amusingly! This is a really fun creature to play, and whats even better: I can now actually do the [i]Forge[/i] episode! :D Get downloading! [i]Please be aware that when selecting the Harvester in the main menu, the model WILL show up as Munro, but corrects itself in-game.[/i] ~ Luke20 ("The Tenth Doctor").

Download

598 downloads

Uploaded:10-01-2009

Ancient Stargate

ancient_stargate.zip | 15.53 MB

interesting and ancient planets that you can travel to through a titular Milky-way Stargate (from [i]Stargate SG-1[/i]). What makes this map particually exciting is the fact that the Stargate can be activated and deactivated using the DHD rather than just being permanantly open, and this comes complete with correct sounds and the infamous opening kawoosh (which sounds terrible and is all wrong, and doesn't kill you, but is fantastic all the same)! For me, the most interesting and fun side of the gate is the alien planet island, with its fantastic skybox and lots to explore... a small village (with dynamic-like lighting and a well), a forest and even a moat-lake surrounding a mountain. The "Earth" side is set in Egypt in a Pyramid, presumably during Ra's reign of the planet. There are two secrets in the map, one on each world, so get exploring to find them both! ;) This map would be great fun in holomatch and even RPG-X (like I said: good alien planet), so get downloading [i]now[/i]! ~ Luke20 ("The Tenth Doctor").

Download

69 downloads

Uploaded:08-14-2009

HZM Blood Mod

ef2_hzm_blood_mod110.zip | 505.31 KB

Download

1680 downloads

Uploaded:05-29-2009

Star Trek: Dark Horizon - U.S.S Aurora Beta 0.8

uss_aurora_by_dark_horizon.zip | 29.99 MB

replica of that ship, the layout, textures and whole dark atmosphere of the ship are captured perfectly in this mod. Its not an overly large map but sizeable enough to have some good play in it. Most of the compartments and areas from the USS Dallas are in this Map. The exceptions being the first cargobay where you initially land, the other side of the turboshaft where you restore the gravity and also the service tube where you restore the turbolift power. There is a working holodeck included but its still in development so don't expect anything big from it. Other working features include the Main Power with global Influence, so if it shuts down systems are effected such as weapons. The Airlocks are functional, so any mutineers can take a holiday there, also have an eye out for the turboshafts in case you go exploring blindly and end up splattered at the bottom of the hulk. There are other features too but you just have to play this to find out! Definitely another high quality mod this week even if it is still essentially a beta! - [b]IKS[/b]

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1216 downloads

Uploaded:05-12-2009

RPG-Mod

rpgmodv2.zip | 414.54 KB

version of the popular RPG-X modification, but such a comparison is a little premature. An extension of multiplayer, so long as you have the correct maps installed (see readme), you can walk around and interact with other players without starting a frag match, spawn with a phaser and tricorder, have the ability to sit down properly in a chair, view your character in first or third person, stun/kill other players, and even kick people who are annoying! In addition to game changes, the mod offers improvements to the already available USS Enterprise-E map, such as transporting n00bs to the brig when the transporter forcefield is activated, and actual images on the viewscreen of ships. An all-together nice & potentially revolutionary mod here from oberlerchner123, and a recommended download for all those EF2 players. ~ Luke20 (The Tenth Doctor).

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652 downloads

Uploaded:05-02-2009

RPG Starfleet Academy

rpg_academy.zip | 3.57 MB

basicly the entire original level, but without the mission objectives or cadets wondering around. There are a number of offices, including the Functionary's, Headmaster's and a couple of spares, there is a lecture hall connected to a Holodeck, and of course, the outside area complete with fountains, pools of water (with fish) and Boothby's award-winning gardening. Also, make sure to check every door on the map. You never know what might open up to reveal some weapons and powerups inside.... Not much else to say about this download, except that it is perfect for Academy roleplays in EF2. My only concern was the chairs that you cannot sit in, but aside from that, not bad at all: a nice conversion. ~ Luke20 (The Tenth Doctor).

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708 downloads

Uploaded:03-18-2009

Modifying a BSP File

69modifie_a_bsp_3dgame_level.zip | 138.64 KB

PDF-Document.[/quote] So if you are a mapper, this is a great tutorial for you. :) ~ Luke20 (The Tenth Doctor).

Download

153 downloads

Uploaded:02-17-2009

Elite Force Server Tutorial

stvef_server_tutorial.zip | 2.68 KB

shortcut to start it from. Pretty good from the looks of things. ~ Luke20 (The Tenth Doctor).

Download

232 downloads

Uploaded:02-09-2009

HoloSphere

holosphere.zip | 9.97 MB

traditional Red Base / Blue Base set-up, the map is designed so that one team plays as Federation invaders, and the opposing team plays as Borg defenders. The setting is a Borg sphere that reminds me of EF2's initial SP mission. The object of the invading team is to reach the core of the Sphere which contains... you guessed it... a vinculum, and below it, a massive detpack. 'Using' this detpack sets off a thirty second countdown to the Sphere's destruction, and this is where it gets really interesting: when the countdown begins, the Borg Queen appears on massive holographic screens and she is not happy. The attacking team must retreat back to a shuttlecraft (that is waiting a safe distance away in space) before detonation. Finding some transport pattern enhancers in a Borg corridor and activating all three will beam you (and anyone inside the field) to the shuttle, where at the conclusion of the countdown, the Sphere will explode and you will be auto-piloted to safety. Pretty neat, huh? Of course, at any time during the mission, you can beam to this shuttle and take advantage of its powerups, or even co-ordinate your teammates from it's consoles. The big surprise once you have destroyed the Borg Sphere? The enviroment around you fades into holodeck gridlines with a door you can step through to reach a bizare deck of a Federation starship, complete with crew cabin, cargo bay (with working transporters) and a relaxation space. Fancy playing the Borg mission again? Just walk back to the holodeck and wait for the program to reload. And again, as with the map's other sections, at a certain spot in a Borg wall, you can 'call' the arch and step into the corridor at any time during the mission to collect powerups (including an interesting use of the replicator in the cabin). This entire HM experience smacks of SP, which is no bad thing in my opinion. It makes the whole thing a lot more interesting and it is obvious that a huge amount of effort has been put into this file (Look at the readme for more information on the features). The only problems with this map are some blocky mapping and lack of bot support, although I doubt the latter would be practical here. I both endorse and recommend download of this file. Now. Seriously. ~ Luke20 (The Tenth Doctor)

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102 downloads

Uploaded:01-25-2009

AS1 - EF Multi-type Server runner Final

as1_serverrunner_final.zip | 8.58 MB

to configure everything for an internet dedicated server RECOMMENDED: If you run an internet dedicated server set an rcon password and use rcon software to do that do the following: Launch the preffered server Type in the console Set rconpassword (password) And useable software Rcon Unlimited by UBERGAMES (not included) - http://eliteforce2.filefront.com/file/Rcon_Unlimited;21036

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1001 downloads

Uploaded:01-09-2009

RPG-XteX

rpgxtexv1.zip | 81.98 MB

this is all about: [quote]RPG-XteX was born almost a year ago. It started when I realized I disliked the carpet and door colors on the Poseidon-B. From there it snowballed into a mod designed to impart a more post-nemesis but pre-endgame feel to RPG-X. Along the way I did my best to enhance or rework low resolution stock textures that show through. In recent months as I took up the mod again, I also decided to make customization paks to allow SRP admins, interested users, and machinima makers to have a more diverse and interchangeable experience. Several 'Beta' versions were released once upon a time when I was more a part of the role play community. If you have one of these, delete it. it will interfere with this new version and its also inferior to this new version. After months of intensive labor with paint.net, audacity sound editor, and seven point two million raktajinos, I give you RPG-XteX. The readme contains two sections you MUST read; 1; the quickstart. your ESSENTIAL ticket to getting started. If you dont read this section the pakled fairy will make it broken. And put you far from home. 2; the credits/legalese. If you dont read this part the Ferengi fairy will revoke your profits. Consider yourself warned on both accounts. Lastly, before I offer this up for mass consumption, I also recommend you play around with the customization paks. They are at least a third of the work in this mod and they can do alot for your experience. Enjoy and Engage![/quote] Now, this won't be for everyone, and is essentially a TON of re-textures that you can mix and match. There are several versions of Poseidon-B to choose from. Dark and dramatic? Or would you prefer the lighter tones of a medical ship? Its up to you. You can also walk around an Atlantis-style Starbase Modas. The thing that really makes this stand out, though, are the transporters. There is EVERYTHING here. You can swap between files that change the transporter effect from a classic Original Series style to a Borg effect to a Klingon beam that looks as if its painfully ripping your body apart. For those interested in making videos, theres everything you could ever need here. If you are a player on the other hand, just pick your favourite new transporter effect, your favourite ship re-texture, a colourful space background skybox, any new skins you want, chuck them into your RPG-X 2 folder and away you go! Great work here from Jonathan Kent, and just to dispell any nasty rumours: XteX isn't "evil"! :D ~ Luke20 (The Tenth Doctor) Video Review by

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82 downloads

Uploaded:10-19-2008

FS Klingon 1

ctf_fskln1.zip | 2.8 MB

to dispose of the enemy team in such a fashion that you will continue to carry on the battle. FS Klingon 1 comes complete with four levels of action, which can quickly become intense when you add the right amount of players with the right amount of persistence. Included in this download are four elevators to the flag level along with a middle level between the flag levels and the roof with ladders into the flag rooms. If you get bored roaming around there, feel free to head down to the basement and and see what kind of trouble can be caused there... Refer to the readme for more information.

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352 downloads

Uploaded:08-07-2008

RPG Enterprise E Single Map Source Files

ef2_rpg_enterprisesinglemapsource.zip | 1.44 MB

to be the first large scale Roleplaying map for EF2, showcasing an excellent recreation of Ritual Entertainment's version of the Sovereign Class vessel. Contained within this download, are the source files for that very RPG map. Each deck comes in a separate map file for your enjoyment, the author notes that the full version of the map is not included since not only does no stable version exist; but he also plans to continue work on the map. Good news I think. See the readme for further information. ~AdmiralHocking

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467 downloads

Uploaded:07-31-2008

NPC spawn list

eliteforcenpcnames.txt | 17.01 KB

the drop down console. While not a modification, this is a useful file which is quite handy for anyone wanting to make screenshots with Elite Force 2. See the readme for slightly more information and usage instructions. ~AdmiralHocking

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327 downloads

Uploaded:07-08-2008

East Berlin Roofs

zih_roof.zip | 12.99 MB

points presents an interesting challenge for any game and will no doubt be the source of enjoyment. Personally the map reminded me of derelict buildings from older Comics or computer games. Once again, another map definitely worth a download and coming to you recommended by us! See the Readme for further information and installation instructions. ~AdmiralHocking

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594 downloads

Uploaded:05-19-2008

Moonexplorers

moonexplorers.zip | 1.22 MB

number of vantage points, Moonexplorers is an enjoyable map with a nice amount of originality. Arguably however, the map could be played as Capture the Shuttle rather than Capture the Flag - which would be rather interesting to see. The author notes this is his first map, while being fairly bland; Moonexplorers is a nice concept and is bound to be a source of enjoyment. See the readme for further information and installation instructions. ~AdmiralHocking

Download

153 downloads

Uploaded:04-26-2008

CTF_Faceoff

ctf_faceoff_10.zip | 3.74 MB

gritty Romulan theme, this map is well worth a download and in my eyes, like several EF1 maps I\'ve recently reviewed, has an \"Unreal 99\" feel to it. Interesting. ~ Luke20 (The Tenth Doctor)

Download

100 downloads

Uploaded:02-23-2008

CTF Chessboard

ctf_chessboard.zip | 1.72 MB

and Team Deathmatch. As with his previous map, Freak_Fish has included all of the weapons available are well placed around the map, making for some interesting gameplay. Another interesting feature is that you can actually move the Chess Pieces, yes that\'s right, you really can! When moving the pieces forwards they will also push the shields and hyposprays on the board forwards as well. Stationary Chess Pieces can be climbed upon, which is great for your sniping player - and there are plenty of other opportunities for different play styles as well. The author notes that a lot of time went into this map, which is definitely good fun to play around with and comes as something we think you should take a look at. See the readme for further information and installation instructions. ~AdmiralHocking

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2402 downloads

Uploaded:01-03-2008

RPG_Enterprise-E - Patch 1.1

ef2_rpg_enterprise_e_alpha_patch1.1.zip | 1.52 MB

list of additions are; [list] [*]Added Interactive Turbolift Menu [*]Added Toggle Viewscreen [*]Added Mini-Mission [/list] For those that enjoyed this fantastic map in the beginning, your going to have even more fun with it now. I was somewhat bemused by the addition of the Earth Defense scenario, as RPG maps generally aren\'t supposed to have any guiding effect on possible plots. However all in all this is a well put together patch and is a required download for anyone wanting to have RPG-X style turbolifts. See the Readme for further information and installation instructions. [i]Note: This file requires the original download for use.[/i] ~AdmiralHocking

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165 downloads

Uploaded:12-25-2007

XMAS Mod

xmasmod.zip | 10.41 MB

small mod changes and adds on a few things to normal MP, all with a Christmas theme! :D First up, there are two new CTF maps, both set in hill top fields covered with snow! Although the fields are square, and have little cover, the mounds and trees provide a decent enough challenge to get to the enemy flag. The two maps are the same, except one is at night and the other during daytime. Also, there are new weapon models, including ones replacing the Compression Phaser with an Ice Rifle, and the Compound Grenade Launcher with a snowball gun that fires snowballs as grenades! Until you get really close to a player, their weapon will be hidden inside a festive box, so you never know what they are holding until its too late! :eek: Perhaps most impressive of additions are the new player models including a snowman, Santa, the grinch, and others, all with bot support and team colours! Even the menus have got a little whiter, with snowflakes falling tumbling down the screen as you set up your match. It does NOT get much better than this. Obviously, a huge amount of work has gone into creating this and the modders should be very proud of themselves. :beer: This is one mod you [i]cannot[/i] miss out on. Download now! (See the readme for installation instructions, its very slightly different from usual) ~ Luke20 (The Tenth Doctor)

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1479 downloads

Uploaded:12-07-2007

Assimilated Poseidon-B

assimilatedposeidonb11.0.rar | 14.44 MB

[b]Ferengi[/b]! This great roleplaying map, based on the well-known [b]RPG Poseidon B[/b] (shipped with RPG-X 2.0), has a very Borg atmosphere to it and almost every area of the ship has been assimilated and re-arranged to suit the needs of the collective. Starting in the Transporter room, players will see that the familiar layout of the ship has been retained, but each room and area has a different purpose, and quite a logical one at that. The ready room has become a lair of regeneration alcoves, the crew quarters are now secondary engineering areas, and even sickbay has been turned into a cyber conversion chamber! Whilst most interactive consoles still perform the same function, a few have new uses, including a number that seem intent on blowing up the ship if you hang around too long! There is a secret area on Deck 2 (apparently the only untouched part of the ship) and have a play with the consoles in the transporter room: see what you can activate. Deck 3 seems to have disappeared. The Borg obviously don’t think much of entertainment or food. :rolleyes: Lighting is dark, sounds are creepy, and a lot of the time, even when playing alone, you’ll be tempted to turn around sharply to check that no drones are shadowing you. :borg: Download now! There are some great roleplays on the horizon with this in your BaseEF. :D ~ Luke20 (The Tenth Doctor)

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444 downloads

Uploaded:11-02-2007

Proton Mission Pack

protonpak.zip | 50.17 MB

screenshot pack, now he brings us a playable preview pack that will no doubt get some of you excited. Level design is truly reminiscent of what has been seen on the show and the music used really helps bring out the atmosphere in the environment. [quote] The full mod will include five 3-map missions, each of them a separate chapter in the Captain Proton saga. Familiar characters such as Chaotica, Arachnia, Buster, and the President of Earth will appear, and there'll be many new characters as well. There'll be lots of new models too, including rocketships and weapons. [/quote] I thoroughly enjoyed playing through this absolutely fantastic preview, for any Captain Proton fans this file is something you really want to take a look at. See the readme for further information and installation instructions. ~AdmiralHocking

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1190 downloads

Uploaded:10-18-2007

Extended Rank Set for RPG-X 2

extendedranksetv1.zip | 699.53 KB

all departments, as well as the Marines. While these ranks do not yet appear on the physical neck of your avatar, they do show up within the score or tab window. Overall this add-on has the potential to widen the variety of gameplay ideas on the character level and is a recommended download for anyone who frequents RPG servers. See the readme for further information and installation instructions. ~AdmiralHocking

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158 downloads

Uploaded:09-24-2007

STVCOI Teaser Map File

stvcoi_teaser01_mapfile.zip | 673.82 KB

Teaser installed, it can be found [file=50073]here.[/file] You can also find the Defiant W.I.P [file=75342]here.[/file]

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135 downloads

Uploaded:09-24-2007

FliXs Modding Recource Files

flixsmoddingsource.zip | 56.35 MB

details. hope some good comes out of it -FliX

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141 downloads

Uploaded:09-24-2007

A Gate Two Birds and the Beautiful Sky Source Files

ef2_gbs_source.zip | 24.05 MB

presents you with the source files for the [i]Gate-Birds-Sky[/i] or [i]GBS[/i] mod. Allowing you to see how the creators developed the modification and how the environments came to be, however it's not just the map files that are included here. In addition to the geometry you also have; textures, models and shader files. Which will give you an idea how they work on a modders level. However you will require previous knowledge of modding in EF2 to make proper usage of this file. See the readme for further information. ~AdmiralHocking

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148 downloads

Uploaded:09-05-2007

Station 144

station144.zip | 2.97 MB

support, so you have no fear of being bored. Item placement throughout the map is pretty good, and effective, the only thine!g you'll need to do is stay alive. Station 144 is a fun and original map for for any Voyager enthusiast! [b]The features of this map include:[/b] Custom textures Custom shaders Deathmatch level (single, tourney, ffa, team) Custom skybox Excellent bot support Refer to the readme for more information.

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181 downloads

Uploaded:06-11-2007

Mercury Camp

mercurycamp.zip | 2.01 MB

feel, I found that the most interesting feature of this map was the rocket ship that bared some similarity to the one seen in the Captain Proton holodeck simulations run in Star Trek Voyager. While the map itself is completely back & white the weapons and item placements were not, this I felt damaged the overall atmosphere of the map. Unlike some of the other maps we have from Gigon this one is rather blocky, however he has noted that this is a reasonably old creation of his and blocky-ness is to be expected. Regardless of how blocky the map may be, I didn\'t find that this interfered with general gameplay at all. See the readme for further information and installation instructions. ~AdmiralHocking

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400 downloads

Uploaded:04-14-2007

Bot Torture

bottorturepak.zip | 683.59 KB

interesting ways, I\'d have to say that this is indeed a really unusual idea but one that could lead to immense amounts of fun. So download and have some fun. :)

Download

177 downloads

Uploaded:01-23-2007

CTF Borg1

ctf_borg1.zip | 2.61 MB

you know the original map as well as you know the way to your bathroom you're still going to end up walking into a wall. This is definately a fun way to spend some quality time with your computer, all the while tending to that urge for some excellent Trek experiences! Some changes made to this version are: There are 15 spawn points for deathmatch & 14 team spawns There are some small changes to textures & lighting One of the walls from the original map has been removed More information can be ound in the readme, which can be read while downloading...

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369 downloads

Uploaded:12-09-2006

Normal Space Mod

junk_to_normal_space_mod.zip | 325.28 KB

predicament! His [i]Normal Space Mod[/i] is his first ever mod; It will remove all the damaged ships and other crap that clutters up your View Screen, and replace them with a normal starfield. How sweet is that? This mod won't take up much room, as it's small in size, but it makes a [u]big[/u] difference...if Deanna Troi was handy, she'd say [i]"A change of scenery is always good, and, is sometimes just what the gamer needs!"[/i] Can't argue with that! So, if you are not thrilled about watching derelict hulls floating around, commence your download now.... See the readme for the developer's notes

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267 downloads

Uploaded:11-16-2006

Vulcans_Forge

vulcans_forge.zip | 6.16 MB

for the Nintendo 64 game "Turok 2". Both maps consist of a series of rooms and corridors with the odd court yard and a lava pit. Both maps are of good quality and are well mapped, with no visible errors that I could see. Although a bit blocky for my tastes these maps have great potential for good online game play. Bots are also supported meaning that online play isn't the only option for these maps. :)

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1128 downloads

Uploaded:11-11-2006

USS Armstrong

uss_armstrong_v3.zip | 1.25 MB

so that means no interactivity, however, this is still a fun map to play. One thing to keep in mind is in order to activate the doors, you have to [i]use[/i] them.

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201 downloads

Uploaded:10-28-2006

CtfFantasyX

ctffantasyx.zip | 9.64 MB

first one on the trigger will live...at least until the next encounter with an opponant! There are are few good spots where you can lounge around and ambush anybody that has the misfortune to wonder into your crosshairs...if keeping on the move is your strategy, there are enough ways to go so that you don\'t settle into a pattern. This map comes equipped with posters, and although you may have the urge to stop and gaze at them, I wouldn\'t spend too much time admiring them... Props to Chrissstrahl for sending this into us! See the readme for more information.

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478 downloads

Uploaded:08-24-2006

autoexec.cfg_ef2_tunning

autoexec.cfg_ef2_tunning.zip | 13.35 KB

only when the hardware in the config is configured properly. This config has now been released, as the league that the config was made for has ended. The config that was included is an example only

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1506 downloads

Uploaded:07-20-2006

Dalek (2005 Version)

efmdl_dalek2005.zip | 4.71 MB

episode of the new series Doctor Who, featuring a Dalek that has a claw instead of a plunger (which was easier to set up holding an EF weapon). I made this primarily because I wanted to refine my modeling skills a bit, as well as get the chance to try out doing a Dalek type voice. :) The file includes new sounds (Yes, that is my voice :P ), team colors and bot support. Enjoy! -TiM

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68 downloads

Uploaded:07-18-2006

Fun Demo

fundemo.zip | 4.01 MB

fun. Read everything that is said, Or you might mis something. It ends quite abruptly because I did not have the next map on the rotation.[/quote] Well what else can I say about this, download and enjoy viewing. :)

Download

343 downloads

Uploaded:07-13-2006

CTF Romulan

romulanctf.zip | 1.1 MB

amazing :)

Download

1381 downloads

Uploaded:07-08-2006

CTF Bajor

bo_ctf_bajor.zip | 11.35 MB

for a new movie or DS9 episode. Most enjoyable about this map are the sounds, they are a mix of birds and some disco trances. Definately worth to belong to our best-of series. :)

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1074 downloads

Uploaded:07-07-2006

NCC-1701 Demo

1701demo.zip | 6.45 MB

the several decks included here. Please note that you need to start this via Single Player, it will not work with Holomatch! [b]Requirements:[/b] [url=\"http://eliteforce2.filefront.com/file/TOS_Cruiser;41305\"]TOS Cruiser Map[/url] [url=\"http://eliteforce2.filefront.com/file/Wreckdeck;1898\"]Wreckdeck Map[/url]

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955 downloads

Uploaded:06-29-2006

Homer Simpson

efmdlhomer3d.zip | 850.53 KB

still waiting for, download now :D

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1103 downloads

Uploaded:06-27-2006

Batman

efmdlbatman.zip | 1.26 MB

probably most famous hero characters, Batman! Up for fragging with him? Download now :D

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355 downloads

Uploaded:06-24-2006

DM Lagacy

dm_lagacy.zip | 435.37 KB

Download

403 downloads

Uploaded:06-24-2006

CTF Kubus

ctf_kubus.zip | 1.56 MB

that away here. Enjoy :)

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240 downloads

Uploaded:06-20-2006

CTF Reservoir

reservoir.zip | 1.08 MB

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128 downloads

Uploaded:06-05-2006

Butchered Creatures

alkdm13.zip | 3.28 MB

sourroundings as that will probably mean your virtual end on this map immediatly. Definately download-worthy :)

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104 downloads

Uploaded:06-03-2006

CTF Arena 4

ctf_arena_4.zip | 549.5 KB

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338 downloads

Uploaded:06-03-2006

CTF Moonstone

moonstone.zip | 19.81 MB

Force, and is a true demonstration of just what Elite Force 1 is capable off. Visualy the map is stunning, however be forewarned, do expect lag, especialy on lower-specification systems. [b]NOTE:[/b] You will need to type \"set com_hunkmegs 51\" or more into the console for this map to work.

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8452 downloads

Uploaded:05-13-2006

GTKRadiant 1.5.0

gtkradiant1.5.020060302.msi | 8.11 MB

work with EF2! EF2 users should stick to UberRadiant) If you have other Raven games (JK2, JK:JA, SoF2) then this build is also compatible with those games. GTKRadiant site: http://www.qeradiant.com/ Note: With this version comes Q3Map2 version 2.5.11, later builds of Q3Map2 can be downloaded from http://www.shaderlab.com/

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261 downloads

Uploaded:03-18-2006

Chrome Weapons

chromeweapons.zip | 2.49 MB

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170 downloads

Uploaded:02-12-2006

Crud Jet

crudjet.zip | 369.83 KB

In the centre of the map is a large lava pit, and there is a tower at each end. I like the sort of runway lights he has put in near the take off zone. Suffice to say, this map is best for assimilation or holomatch and don\'t jump when you\'re in the planes ;).

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1277 downloads

Uploaded:02-08-2006

USS Dallas Refit Mod

dallasrefitmod.zip | 5.19 MB

minimal modern Starfleet 2370\'s standards. - Adjusts all door labels and most button switches to the LCARS font and/or style. NOTE: this mod also changes the Federation Weapons Energy and Health terminals to appear more consistent with LCARS-style. This will make their appearance look different from original on both the USS Dallas AND USS Enterprise maps.

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407 downloads

Uploaded:01-25-2006

Raw Is War

filetrekker_rawiswar.zip | 7.17 MB

ago. That map wasn\'t especialy very good, but it did make a good 1v1 map, and a good map for a small free for all of about 5 people, with it\'s enclosed yet open design. This map, as a result, is a lot of fun for you and a friend to play against each other on, on your own little private server if your bored one afternoon. I feel this map is a large improvement on Hazwar, mostly because (oddly enough) the quality of the textures and brush work I am producing here has gone up. I don\'t claim this to be the greatest map in the world, but for my standards it\'s certainly quite good. This is a faithful reproduction of the \"Raw Is War\" WW(F)E stage and arena from the \"Attitude\" era, around 1998 / 1999. The map features the main arena, with Wrestling Ring, TitanTron, backstage production area, locker room, parking lot, and even outside. It even features a small \"Byte This!\" area backstage, where the weekly WWF webcast \"Byte This!\" would have been broadcast. This map is certainly different, and while not nessasarly the best map ever created, not even by a long shot, it is certainly a lot of fun for 1v1 action, and is a must-download for Wrestling fans, particularly of that era.

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1173 downloads

Uploaded:01-17-2006

Assimilated Voyager

assimilated_voyager.zip | 8.39 MB

comprehend the last version. Original Review: This is an interesting single player mod that turns you into a borg munro. The actual borg on the missions however are turned into random members of the voyager crew. The crew on voyager are turned into their borg counter-parts and the textures have been borgified as well. According to the readme, sometimes your model/weapons will not be set properly and in this case you must type 'exec borg.cfg' into the console, although this did not happen to me. The mod is still quite buggy though, a lot of the model animations are broken etc. Give it a try. Video Review by

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658 downloads

Uploaded:12-28-2005

Star Wars Battle Droid

swbattledroid.zip | 868.64 KB

with the help of the Foster skin, he created this. It uses Foster's animations and it has new sounds. I can say it does look rather nice, and accurate, the jumping sound is kind of annoying after a while though. If you like Star Wars, go put it into your BaseEF folder, now. Original JK2 version by Proto. Bot Support: Yes New Models: Yes New Shaders: Yes New Skins: Yes New Sounds: Yes New Textures: Yes Team Support: Yes

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456 downloads

Uploaded:10-16-2005

The Invisible Man

invisible.zip | 206.88 KB

and with the help of someone who come up with invisible shaders I have created a hillarious skin which is almost... err... invisible.[/quote] As you can see in the screenshots I have made below, this is almost like using munro with a cloak, except you can see his gun. So yeah download it if you enjoy straining your eyes for the enemy :p.

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316 downloads

Uploaded:09-26-2005

TMT Miami

tmt_miami.zip | 5.07 MB

most noteable changes (as outlined in the readme) are: - Less detailed (faster gameplay) - Better bot support (When used bots you'll find them all around the map) - Lights - No background music - New area's If you enjoyed the first Miami map you will probably like this one too (as long as it wasn't just for the background music :)) Review of the original Miami: [quote]Great map by Oblivion. Simply, a city beach place with a few secret passage around. The Flag path are a bit hard to find, and people not knowing the map can get stuck in the middle where the road is. Many easter eggs and stuff to destroy. :) Surely a map to add to your BaseEF. New sound, textures, shader, etc... A few rooms are hard to understand what they are, while the museum is really a nice touch. Taxi cabs don't know how to drive... And don't be surprise to be run over by one. :D[/quote] -Gez-

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608 downloads

Uploaded:09-18-2005

Borg Answering Machine

borg_answering_machine.zip | 750.69 KB

background is alright, but the voice is a bit hard to understand, and the sound quality is not that great in some places. Download if you like.

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306 downloads

Uploaded:09-05-2005

Episode 3 Clonetrooper

ep3trooperv3.zip | 5.2 MB

join the blue team you will soon find yourself staring at your EF game exiting with an error... The walking anim (as stated in a previous review) has a jitter, but (like the preview review also stated) most people don't tend to walk around in EF ;). I think the model also has some strange effect on the gun in your hand but that may have just been random. Apart from that it looks and works pretty well. Download if you like Star Wars, Clonetroopers, or the look of this skin (and plan on never joining the blue team).

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1492 downloads

Uploaded:08-25-2005

USS Frontier

frontier_beta11.zip | 18.34 MB

It looks to be mostly a redesigned voyager, and as such shows in the textures as I mentioned. The turbolift in this map is interesting, you are transported to a black room to choose your desination, however I got stuck when accessing it from one deck. Download it if you can\'t wait for the full release ;)

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221 downloads

Uploaded:08-11-2005

Vidiian Harvester Weapon

vidiianharvester.zip | 688.1 KB

states, get into touch with him if you know what it sounds like, that way he can fix it. :)

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1066 downloads

Uploaded:07-04-2005

RPG Ship Skins

shipskins.zip | 5.62 MB

and a federation ship. Check out the screenshots and download it if you like.

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1138 downloads

Uploaded:06-12-2005

Pro Map Pack

pro_mappack.zip | 9.01 MB

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3517 downloads

Uploaded:04-22-2005

Elite Force Revisited

zzzefevisited.zip | 32.33 MB

made to look like Enterprise E with all the new textures. Also most of the sounds have been changed from the old and somewhat boring original to new and fresh sounds. When you first load the game you will immediately notice there is a new loading screen. After that you will end up in the main menu. Scroll through the weapons listing and notice how all weapons are changed to look more realistic. Load one of the maps made by Raven and check it out. Almost all the textures have been changed. I kind of like the way it looks now. You'll have to admit, the grey-ish textures were a little boring to say the least. All the crewmembers have been given a new uniform. Like the ones from the episode "Endgame". Of course the hazard team members haven't been forgotten in this clothing change festivity, they have been given a new uniform like the ones from EF2. Of course when changing textures to a map means all the levelshots are outdates so the author took a few moments and created new levelshots. Also when spawning you normally get the transporter effect. This also has been changed to a new one. I myself preferred the old one better but then again, I have no taste :p . Now this new tricorder model is really cool. It's like the one from EF2 but they're not exactly the same. This sure beats the old one. Take a look at the screenshots and give this baby a download!

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4331 downloads

Uploaded:04-06-2005

RPG-X Patch 1.0 To 1.1

rpgx_patch_1.0_to_1.1.zip | 4.49 MB

problems on a lot of RPG-X based servers each weapon has had its damaged drasticly lowered so 1 shot does not mean a kill and a new feature has been added which will kick you from a server if you kill other players X ammount of times when not admin

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7097 downloads

Uploaded:04-05-2005

RPG-X

rpgx_1.0.1.zip | 92.96 MB

code and have over 500 megabytes of just for the model's source. So as you can imagin it has been a long hard slog for all of us. I would like to thank the entire team for helping in this project to improve the quaility of Elite Force roleplaying and we believe that we've got that, although we admit that it was a disapointment when we found out the model system could not be done without the source code to the holomatch exe, however it was a bigger disapointment when ID Software delayed the release of the source because some company brought a lience for the Q3 engine in late December 2004. We know there are a few bugs but we've all been really busy so there will be small patches in the up coming months when we get time. In this file we have included the following maps: rpg_posiedon This is the Posiedon B! Check out the tatical console with all it's different alert status. rpg_runabout An interactive runabout map where you can go outside into space, but first go into the room with all the clothes and use them, you should notice a sign saying you have put on an EVA suit - now you can surive outside in space! This map is a techonolgoy test of all of RPG-X's new mapping entities so the .map file has been included inside the pk3 file. rpg_chambers This map is the very first map for RPG-X and is our version of a court room / meeting area. Also included are a ton, and I mean a ton of new player models have been added. These models have had their animations changed around so instead of craching you will now sit and you also will not long "bounce" up and down. These models have the prefix "rpgx_" on them. Finnaly I just want to say I hope you enjoy our little contrubtion to the Elite Force community ;) The offical RPG-X server is up and running: opx.sfef.net:27019 - Phenix Project Lead for RPG-X

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583 downloads

Uploaded:03-08-2005

Update Mod 1.30

updatemod13.zip | 18.76 MB

to feast your eyes on rotating func_trains, toggleable doors, weather effects, variable gravity, and much more. This is the ZIP version for Mac and Linux users, or people who are afraid of installers. If you are a Windows user and assembling Ikea furniture is not your idea of fun, check out the EXE installer. Also be sure to download the demo maps pack to see the new features in action as well as to learn how to add them to your own maps.

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1050 downloads

Uploaded:02-26-2005

Parallel Universe Mod

paralleluniversemod2.zip | 2.54 MB

uniforms are white on the top and females have some kind of purple chestplate, Biessman has red lines across his face, and the doctor still has stuff on his face. A wierd yet unique mod. This is not bad for a change of pace, but it doesn't tickle my fancy. Some of the changes are a little too far out there. I also think that solid primary colors are used too often. Definitely creative, but it leaves me wanting more.

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2010 downloads

Uploaded:02-09-2005

TOS Weapons Mod 2

tw2.zip | 13.71 MB

only 14 MB, this mod takes you back to the original Star Trek nostalgia, the one with which it all began. It offers a total of 12 new weapons. All the weapons are based upon those seen in the original Star Trek television show. New weapon effects have been added to make it more realistic. The first thing you will notice is the stun setting on the phaser. It freezes the player for a couple of seconds, just enough time to get the hell out of there :) Check the readme for a list of the other weapons. More realistic weapons can also be found, Colt .45 and a machinegun. Never noticed them before, guess they must be from one of Kirks many time travel missions. Every original model has been replaced with a new custom model. The detpack has been replaced with a device which emits some kind of radiation. Once getting infected with the radiation, your screen will go blurry and the walk keys have been switched which prevents the player from walking in a straight line :) You'll notice when going through a transporter that the blue effect has been changed with the original gold effect. Another addition is the tricorder which strips the color codes from the players in "realtime", nice! When switching name, the tricorder can't identify the player who changed his name until the person who holds the tricorder switches to another weapon and back again. The Borg are transformed into miniature beings. Very fun to play with miniature models! Apparently a whole scaling system has been placed to define the characters height. Spacestation K7 created more skins which are worthy of being checked out. Download them, invite some friends, have a TOS party and get drunk :P Be sure to check this out. We will probably be seeing this mod on servers!

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1073 downloads

Uploaded:02-09-2005

Borg Weapons

borgweapons.zip | 6.39 MB

been replaced by a borg one with the appropriate sound accompanying it. Like this isn\'t enough, the loading screen has undergone a facelift aswell. Text and the good ol\' hazard team logo have been replaced by something better and newer. In game, most of the regular weapons have been transformed into Borg weapon with Borg designations. Just like any good weapons mod, the weapons effects have been played with aswell and it hasn\'t gotten worse because of it, on the contrairy, the new sounds and effects are very cool and give just that little bit extra to the Borg feeling. Most of the weapon ammo have been replaced with a new model, so have the hyposprays and I have to admit, the new hyposprays look very stunning. The weapon listing on the main menu can be used to quickly explore the new weapons. Follow the instructions in the readme on how to install this wicked mod.

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810 downloads

Uploaded:01-17-2005

DM Borg Outpost

dm_borg_outpost.zip | 4.45 MB

called \"Gael\". The main floor of this arena is only broken up by a small platform which holds a regen pickup; though you better watch your step as the platform is hovering over a death pit! Around the edges of the arena are ledges (which are lined with borg alcoves) and provide the majority of pickups (health, weapons, etc). On either end of the arena are forcefields that transport you to the other side. The FFA version basically consists of three of the 1on1 arenas. The only difference between them being the colour (either green, yellow or blue). Everything else is the same, except that the forcefields will now transport you to the other two sections. The map layout works fairly well in 1on1. You always have an eye on your opponent and pickups are few and far between. Keeping an eye on the regen in the middle will definitely help you stay alive longer. For some reason though I didn\'t quite like the FFA version. It just doesn\'t feel as though the layout really holds up for more than two players. Give it a try though, it may be what you like. I would also have liked to see a more stronger Borg \'theme\'. At the moment, you could easily change the textures around to create a different atmosphere. Borg themes offer much more than just alcoves boringly lined up along the walls. Anyway, it\'s nice to see a new EF2 map and the 1on1 is worth trying out (especially if coming by other players for a decent FFA/CTF is hard ;)). [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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671 downloads

Uploaded:12-18-2004

Enterprise Aliens Pack 1

entaliens.zip | 2.86 MB

same author, who is now part of the NX-01 mod team.

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1038 downloads

Uploaded:11-23-2004

Borg Distribution Node Control Room

borgctrl1.zip | 935.84 KB

first map so be nice. Note that this map isn\'t intended for multiplayer and/or good gameplay, and as such I won\'t rate it. Maybe we can convince him to make a multiplayer version?

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645 downloads

Uploaded:11-23-2004

TOS Amok Time

tosamoktime.zip | 7.85 MB

episode, I am sure that this is an excellent replica. Take heed however that this map is intended for a small number of players, but there\'s still a decent amount of stuff to hide behind.

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535 downloads

Uploaded:10-29-2004

Starfleet Tournament Mod Update #1

tourney2.zip | 4.96 MB

maps: CTF_STL1 CTF_STL2 CTF_STL6 CTF_VOY2_STL HM_STL2

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344 downloads

Uploaded:10-29-2004

Star Trek Themes

startrekthemes.zip | 118.03 KB

Country theme Generations theme First Contact theme Insurrection theme The Original Series theme The Next Generation Opening theme TNG: \"Inner Light\" closing theme Deep Space Nine theme Voyager theme Enterprise Opening and Closing theme[/i] Enjoy.

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361 downloads

Uploaded:10-14-2004

Fang

efmdl_fang.zip | 8.65 MB

Park added by me, because the originals weren't very good. [b]Original Creators:[/b] Paul Hassett, Kirin, Sonic128, SLYDE, digisaur, SkinwalkeR, Kenneth Scott [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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633 downloads

Uploaded:10-14-2004

Robocop

efmdlrobocop.zip | 2.36 MB

noticeable. If he fights his enemy ED-209, usually he will lose, as ED-209 has slightly better AI than him. The trick is to get ED-209 to walk down some stairs :p [b]Original Creators:[/b] Alcor [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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1204 downloads

Uploaded:10-14-2004

R2-D2

efmdlr2d2.zip | 1.68 MB

made it so his bot walks all the time. [b]Original Creator:[/b] Jim Liddell [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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1864 downloads

Uploaded:10-14-2004

CTF Stuk 1 & 2

ctf_stuk1_and_2_ef_v12.zip | 13.3 MB

identical in terms of gameplay, the difference between the two is that one has an industrial theme (titled CTF Conplex) while the other has an egyptian theme (titled CTF Stukmun2). The maps are divided into two bases and the middle area with a vast number of routes provided between them. There are a lot of levels as well that add a lot to the gameplay of the maps (knowing how to rocket jump, for example, will certainly let you get around the map much faster). If you plan your route right you can even pick up a lot of important items. The flags in each base are set on some rather dangerous platforms reached by a jumppad. Not only is it harder since it's more out-of-reach, but it's also very open to enemy fire. Both themes work very well for the map that it's hard to tell which of the two came first. The industrial theme is more cleaner and simpler, while the egyptian theme feels more detailed and tomb-like. Whichever of the maps you end up playing, they're both made very well and should appease everyone from the newbie to the hardcore player. [i]ppssssttt Stukatto, make more EF maps! ;)[/i] [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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1101 downloads

Uploaded:09-09-2004

Valiant Cadet Mod

cadmod.zip | 2.36 MB

wrong (ie old) uniforms, when we\'d seen Red Squad in the new uniforms (and one of the victims in Field of Fire had a photo of himself at the academy wearing the same type of uniform). All this does is give the cadets the new uniforms, and also gives them deparmental colours too. Version 2: I\'ve changed the sciences department colour to teal. People said to was too \'green\' so now it\'s lighter and slightly bluer. Cadets have been added to the crew of the Enterprise. Only 3, but I think it gives it a bit of a post-Dominion War feel (staff shortages and all that). Finally Sydney is now a cadet, with a different hazard suit too. The switch from the \'green\' to \'teal\' was definitely a good decision, and overall the mod is well made. If the un-canonness of the uniforms bugged you at all, then download it. [b]Note:[/b] You need to download the [file=\"23341\"]New Rank & Pips Mod (2.0)[/file] file in addition to this mod.

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404 downloads

Uploaded:08-21-2004

Jar-Jar Binks

efmdljarjar.zip | 2.43 MB

Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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504 downloads

Uploaded:08-21-2004

ED-209

efmdled209.zip | 2.92 MB

Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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403 downloads

Uploaded:08-02-2004

Angel City

angelcity.sit | 11.01 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: This is a huge city map, it has many buildings and houses. There are many roads and alleys as well. The map features a construction site, a restaraunt and a hidden tunnel. There is a bridge inbetween the two towers which I think is cool (hehe). There are a lot of jump pads all over the map too.

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178 downloads

Uploaded:07-31-2004

Taz

efmdltaz.zip | 2.02 MB

certainly a good job, and is a fun model for those who are fans of the tazmanian devil. --------------------------- New Sounds = Yes New Taunt = Yes Bot Support = Fully!!! New Textures = Yes New Shaders = Yes New Model = Yes

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1144 downloads

Uploaded:07-31-2004

Bajoran Weapons

bajoran_weapons.zip | 1.22 MB

Download

701 downloads

Uploaded:07-19-2004

USS Poseidon A The Preview

ussposeidonathepreview.zip | 8.28 MB

looks amazing and if you dont belive me, watch the preview for yourself :P Oh and btw, the video editing work on this thing is pretty good too. The music (fc) is awesome, and it really looked like a movie trailer :) Good Job

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1008 downloads

Uploaded:07-18-2004

Sea Temple

ctfand1.zip | 4.05 MB

right through, but chances are that at some point or another you\'ll need some form of teamwork to get anywhere. For those not familiar with CTF_And1 from EF1, the map follows a sort of aquatic-aztec theme. The walls and floors are made of stone etched with carvings (shells/fish/waves), crystals on the floors and ceilings provide light, and pools of water flood the lowest levels. The main areas of the map are pretty closed off, but each base offers a lot of ways to move around with ease to cover your entire base. From the flag area you can spy on what\'s happening below, you can dash around the various entrances to keep an eye out, etc. The center is usually where the action takes place. It has a bridge going through it that connects the two bases, as well as two water tunnels on either side that give access to the lower levels of each base. Hence you will be passing through the center whether you like it or not... it can get a bit like a choke point at times. The conversion from EF1 is by far one of the best I\'ve seen. Yes, there actually is proper lighting (though in the flag areas there are a few too many dark shadows); the scale is just right for EF2; an important And1 feature of the healing water pool has been retained; and the overall feeling is that it actually works for EF2\'s gameplay! Worth the download :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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646 downloads

Uploaded:07-18-2004

Trek Technology

trektech10.zip | 2.58 MB

include things like weapon graphics, ammo limits, weapon fire damage, and SFX changes. The updates actually aren\'t that bad. Most are pretty small to really notice, which is alright as the weapon tweaks don\'t need drastic changes. Besides the weapons, various pickups are also changed (for example the time limits on some of them). In terms of additions, there\'s actually a new weapon included called the Antimatter Shotgun (from Team Elite 2.0). It replaces the Stasis weapon and follows almost the same weapon fire (it\'s a bit more of a faster, direct shot rather than the slow, spread-out Stasis fire). For the complete rundown on everything the mod changes check out the readme. You may want to give this a try, it\'s not radically different from normal EF1 but the tweaks can improve gameplay a bit. [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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1353 downloads

Uploaded:07-18-2004

Starfleet Tournament Mod Expansion Pack

tourneyxpak.zip | 55 MB

Bajor, and Sauria. It also includes eight new Starfleet Tournament arena maps. Also Included with the expansion pack are two add-on paks: the Aliens Weapons add-on pak, which replaces all nine EF weapons with Bolian, Bajoran, and Saurian weapons; and the Starfleet Weapons add-on pak, which replaces all nine EF weapons with new Starfleet weapons. Well, what are you waiting for? Download now! ------------------------------------------------------- My apologies to Laz Rojas for not posting this sooner. I recently moved to a new house and didn\'t get my computer back online until last Sunday. - Scooter

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980 downloads

Uploaded:07-18-2004

Ms Pacman Map Pack

mspacmanmappack.zip | 2.62 MB

maze. There are two versions of the Pacman maze here: the green one seems like the more common layout in Pacman games, the pink one is a little bit bigger and has a few differences in the layout. Both maps use a lovely cel shader effect to make the map seem so much like you\'re actually trapped in a Pacman game. A low grav atmosphere is also used that is just low enough to allow you to jump up on the walls. The only weapons you\'ll find are at the four corners of the maps (they replace those special white dots that Pacman eats to make the bad guys vulnerable in the arcade game). A pretty good choice of weapons as well (thankfully nothing spammy like the Photon), but instead semi-powerful weapons like the Tetryon and Comp Rifle. A cool little \'feature\' of the maps is that spectators can fly underneath the map and see the all the players in the maze, gives a nice arcade-y feeling. This map pack does a great job of bringing Pacman to the EF universe, highly recommended for a 1v1 or small FFA game. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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4413 downloads

Uploaded:07-08-2004

Enterprise NX01 High-Res Texture Pack

nx01highrez.zip | 14.73 MB

levels. The textures in here are pretty much double the size of the ones in the teaser! Simply extract the file to your Elite Force folder (it should end up in Elite Force/nx01/ ) and play the game to see the high res goodness. [b]Note:[/b] This is only for use on computers with a minimum of 512mb of RAM. Sometimes, even higher will be required.

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117 downloads

Uploaded:07-02-2004

Lt. Kulhane

efmdlkulhane.zip | 1.34 MB

the infamous \'bird\' model as some have called it. ;) I finished version 1 way back in early 2001 and it didn\'t make it\'s way here until a little while later. At the same time, I also released a hazard uniform version, both which were featured in POTDs at some point or another, which was pretty cool. :) In any case, about a year after I finished version 1, and I had learnt a little bit more about basic EF modding (As opposed to knowing absolutely nothing :P ), I redid version 1 and created this one. The basic difference between the two is that this one has new bot support, new sounds, touched up textures, and a shader that makes him blink. Only now, after 2 years, has this model made it to EFFiles. Before then, it was hosted on a geocities account. :P Anyway, I hope you\'ll enjoy this version over the old one, and if you didn\'t see the old one, just do a search in the EF1 section for Kulhane. :) -TiM [b]Bot Support[/b] - Yes [b]Team Support[/b] - Yes [b]New Sounds[/b] - Yes

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1235 downloads

Uploaded:05-18-2004

CTF Upsilon 2

ctfupsilon2.zip | 2.76 MB

happy. On both sides of the map, the team's bases are floating in mid air, and one must use a jumpad, or a transporter to make his or her way up there. I really enjoyed the map. Everything about the map was great. The size was good, the lighting was good, and the map's fun factor rocked. I really have no complaints about the map. The fact that its not voy textured (i like have no problems with voy textures), and the overall coolness of the map make it a neccesarry download. The transporters were new and original, and i really enjoyed the look of those. The biggest reason i loved this map is becuse it reminds me of Quake 3 CTF maps. The only nitpicks (they are extrememly nitty, and picky) is the skybox. A nice custom skybox would have been cool, but meh, the one he has in this map works for me. So overall, I definatly reccommend the download.

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1284 downloads

Uploaded:05-12-2004

Resident Evil: Chapter 2

re2.zip | 14.03 MB

pretty big and may feel like Dangercity in some respsects, but different areas of the map are closed off from the rest which means you wont bump into someone every second and have time to explore! (which you'll probably do a lot of). There are many areas which you can check out, most of which offer a few paths to other places; however, dont be surprised if you run into dead ends.. because it may happen often. In a few of these dead ends there are actually secrets to be found (usually in the form of breakable walls) and they're not very obvious either ;) Some of these secrets offer more weapons, while others an underground passage. Though some dead ends can be a bit frustrating as they no reason to go there (i.e. no secret or weapon) so if you do end up in such a place you might get frustrated at being cornered. The is certainly worth a checkout as it is nicely done, great use of sounds and lights to get the right atmosphere. It may or may not work great in terms of gameplay (some weapon placement and few un-gameplay friendly aspects (like the deadends)), but I think that's down to personal choice. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

Download

609 downloads

Uploaded:05-10-2004

Type 2 Hand Phaser (2378)

type2handphaser2378.zip | 1.41 MB

alright, it doesnt change the way the phaser works just the way it looks. The only problem I found with it is that the rounde, blue muzzle didnt match up with the actual phaser beam, but I assume thats because of Raven\'s phaser design itself. If you want a new phaser look, knock yourself out with this one :p

Download

3015 downloads

Uploaded:04-25-2004

Enterprise NX01 Teaser

nx01teaser.zip | 39.63 MB

is simply one of the best ever. Check out the screenies and download it. I have nothing more to say. ;) What? Still reading? What are you waiting to download?

Download

1460 downloads

Uploaded:04-03-2004

Celestial Temple 2

celestialtemple2.zip | 14.79 MB

which is just one temple, this is great for some FFA, or Team Holomatch, but is mainly intended for assimilation games. The ctf version for it, is intended for Capture the Flag games. This version comes with two temples, linked together in a U shaped path. You can get to the other base, by going under the water, or jumping over the wall. The map also contains a few secrets, I wont tell you how to get to them, but you can get a clue for one of the secrets from the readme file ;). These secrets are well placed and extremely fun once you discover them The one thing that bugged me about the map is, my FPS went to around 40 while playing the CTF version. Although playable, it would be nice if they fixed it up. So, all in all, go on, download the map... right now, becuse its 100% pure fun, and is sure to be played in servers throughout the community!

Download

655 downloads

Uploaded:03-01-2004

Wizard

wizard.zip | 6.05 MB

from one side of the map to the other and thus making the space feel bigger than it really is. Standing on the higher ground is sure to give you an advantage as all the weapons and pickups are located here. The pickup placement may cause players to constantly move around the map in order to get the good weapons. This gives a chance for others to climb up and grab a weapon while the coast is clear. The map may get a bit crowded in FFA, but seems to work pretty well for 1v1. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

Download

976 downloads

Uploaded:02-29-2004

DM Fall

dmfall.zip | 12.95 MB

the main room , So you better watch your step and back !! The good thing is that there are no textures used in this map as its all brushwork so the map really runs at a fast speed. Also I really liked the music that flix put in this map :cool: Overall a fun map this Pan.

Download

1272 downloads

Uploaded:02-04-2004

New Rank & Pips Mod

newranks_mod2.zip | 967.77 KB

Quote: -------------------------------------------------------------------------------- New shaders for ranks and combadges from the series that were not made in the game. This pack includes CPO and other pips and alternate TNG/VOY badges.The zzoverwrite1.pk3 is an overwrite for the pips/badge to resemble the ones from the 29th century.The zzoverwrite2.pk3 is an overwrite for the badge from the years 2390-2405. -------------------------------------------------------------------------------- He does it better then I could, This is quite nice if you like that type of thing and I might use them on some of my skins . [/quote] V 2 add various more ranks and pips. so keep it comming lt commander. -FliX

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1553 downloads

Uploaded:02-03-2004

EF2 CompRifle (EF1)

ef2comprifle.zip | 1.16 MB

sounds Nice work :) Pandemonium.

Download

2934 downloads

Uploaded:01-09-2004

Runabout

map_runabout.zip | 672.1 KB

cockpit. Download if your an RPG player if your not then don\'t. ;) -FliX

Download

532 downloads

Uploaded:01-05-2004

7of 9 Uniform Skin

sevenreal.zip | 143.17 KB

Download

104 downloads

Uploaded:12-30-2003

CTF Pole

ctf_polev2.zip | 3.32 MB

also been raised to give some more room to move around. The map is unfortunately very small and doesn\'t provide a whole lot in terms of gameplay. I honestly can\'t see more than a 1v1 happening here as there aren\'t many places to go and you\'re almost always insight of the other team. There are more weapons than needed, and not all of which suit this kind of map. In such a small map, having such power weapons like the Photon and Arc Welder can give huge advantage to the person who has them. The transporters also beam you inside the main walls.. which can be a little annoying sometimes ;) The music is still a good choice, though :) Next time I\'d say try going for more detail brushwork. Let the map branch out into corridors or whatever, not everything has to take place in one big room :) this will also increase the number of people that can play at a time on the map. And add map-appropriate weapons! Just because the Photon happens to be a very cool weapon doesn\'t mean it needs to be used all the time. All in all, I\'m glad to see Chris trying to improve! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]New Models:[/b] No

Download

861 downloads

Uploaded:12-26-2003

Cestus 3

cestus_3.zip | 6.28 MB

your only worry, the Gorn are attacking from above. And last but certainly not least, a Justin Fisher sky box!

Download

465 downloads

Uploaded:12-24-2003

CTF Romulan 2

ctf_romulan2_2.zip | 5.55 MB

interesting map to play and its best to be played by six people. Overall an excellent map . :) Pandemonium

Download

1690 downloads

Uploaded:12-16-2003

CTF Merry Christmas

ctf_merry_christmas.zip | 6.68 MB

give a bit hard gameplay, but it's surely different from what we see normaly. The textures and the models are quite nice. Some secret stuff to find too. Something to get for the hollyday.

Download

294 downloads

Uploaded:12-13-2003

Proton Collection

proton.zip | 5.33 MB

support and audio taunts.

Download

945 downloads

Uploaded:12-06-2003

How to not be seen

notbeseen.rar | 12.44 MB

Download

1139 downloads

Uploaded:11-22-2003

FUN MapPack

fun_mappack.zip | 5.5 MB

From the start you notice the openness of this map, as there are no walls. You must either hunt or be the hunted on this one! You will also see that the map is crammed full of every weapon, armor, and ammo under the sun, (See Screenshot) this makes it quite fun!! I would, on the whole, say it is ok if you have 15 minutes to spare. It is a good laugh to play with friends or to play with bots it is just as much fun!! ============================== Fun_Hammsterlab This map is reminiscent of the matrix scene set in the office where Neo was escaping from those agents. It looks like you are on someone’s desk; as if being watched from above, which is a novel idea! And also this map has the same music as the other maps in this pack Ok, this is a sneak-and-shoot map J . You don’t know what is around the corner and before you know it you are being shot at. Lol They only thing was the over zealous placement of weapons! But on the whole, it is a good, fun map ========================== Fun_WereAmI Ok next up we have WereAmI this one reminded me of Tron you know the bit with the light cycle bikes ...... No? Ok then The map is set in a box which has rows of columns in it with an only light coming up from the floor which is a good idea! So you can hide in the shadows and surprise your enemy. Anther fun map which you can use to kill 15 minutes! So to sum the whole map it is no eye candy but it never pretends to be, The whole point is fun and if want to have a quick frag then download this. Pandemonium

Download

1169 downloads

Uploaded:11-07-2003

Klingon Bat'Leth Duel Arena

klingon_duel.zip | 763.3 KB

a Klingon theme. A huge fire in the middle and torches on the walls provide some great ambiant lighting. Health pickups are plenty (be warned that bots really hog them ;)) but they are key to staying alive. If you do fight against bots, they don't initially use the Bat'Leth, so you may get a few free hits now and then. A pretty good concept for a map here! I would have liked a little more space to move around on the second level, but other than that the map came out rather well! If you want to hone your Bat'Leth skills or have some simple fun then you should check this out :) Qapla`! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] Just so everyone is clear, this map disables the phaser. So even though the phaser still shows up, you can't use it. It's Bat'Leth only :)

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3098 downloads

Uploaded:11-05-2003

Elite Force II Game Source

ef2gamesource.zip | 2.3 MB

the 1.10 patch. I know atlest some of you have been waiting for this! Hope to see some good mods coming out now :D [b]Note:[/b]This entire package is supplied as is. Ritual and Activision will not provide any support. See the file licenseAgreement.txt in this package for the full license agreement.

Download

217 downloads

Uploaded:11-04-2003

TNG-Haz Collection

tnghaz.zip | 2.44 MB

Download

2976 downloads

Uploaded:10-25-2003

Inventory Mod

inventorymod.zip | 9.29 KB

to replacing one with the other). Another, much bigger addition, would be the Enterprise Hull Turret! The one you use in SP to fight off those Idryll ships. It\'s usable as a standard gun (as in you can walk around with it, don\'t have to stand in one place), and it comes with two fire modes. Primary shoots two yellow-coloured shots, and secondary has 3 blue shots. It\'s a close-range weapon (as in, the range of damage decreases the further away your target is), but it\'s still very deadly. The crosshair also changes to this fancy blue one ;) I know it\'s a simple mod which just switches around existing models, but I\'d get this just for the Ent Turret... it\'s pretty fun }>

Download

315 downloads

Uploaded:10-16-2003

TNG-Gen Collection

tng-gen.zip | 2.75 MB

paks. TNG fans download now!

Download

2983 downloads

Uploaded:10-16-2003

EF Console Commands

efconsole_commands.htm | 90.15 KB

Download

3583 downloads

Uploaded:10-13-2003

Colony 7 - Voice Patch - Chapter 3

cpt3_sounds.zip | 21.37 MB

the game rather than reading lines :) [b]Featuring:[/b] \'THE True Lara\' as Illia Ericcson madmanfrommars as Gordon Dufresne Anita as Tagara Dave Ryan as Lt. Norton Sandeep as T\'Pock (Full voice list is available at the official site: http://colony7.gate-birds-sky.org/ ) If you\'re unfamiliar with Colony 7 and/or want to download the various chapters: Chapter 1 - [file]5223[/file] Chapter 2 - [file]5224[/file] Chapter 3 - [file]12298[/file] [b]Installation Instructions:[/b] Extract the pk3\'s to your \'ST:V EF\' folder. They should end up in \'STVEF/Colony7\'

Download

1897 downloads

Uploaded:10-13-2003

Freddy Krueger

freddy.zip | 685.63 KB

close this is to the 'real' Freddy, but looking through some pics I found on the internet, I have to say that it's not that bad! Especially for a first try at this. The skins shows real potential here. For example, there are no jarring warps with the skin and it lines up reasonably well on the various body parts. The face looks the best, by far. Really Freddy-like from what I can tell. The rest of the body could use some more detail, though. More shading, some more feeling of cloth than flat colours :) But as I said, this is a great start! "A Nightmare on Elite Force" :D [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes (Great sounds btw!!)

Download

2145 downloads

Uploaded:10-07-2003

Citadel of Fire

citadel_of_fire.zip | 2.42 MB

placed at the highest points with ramps coming down on 3 sides. The main area has a few pillar structures as well as ramps on the side to get down to a third area. Weapons are kept to the sides of the map, while health/armor pickups can be picked up while 'on the go'. The flag areas have sniper weapons (IMod, Sniper Rifle, Comp Rifle) while the main area has more heavy weapons (Tetryon, Quantum). In terms of improvements, I'd say a different trim texture in the least would bring some visual separations between wall/floor. Oh, and the halo around the red flag is upside down :p (fades down instead of fading up). I would have liked to see some more detail to really get that feeling of a temple. Great job on the lighting, though! Love the shadow effects from the fire pits! I would suggest turning off falling damage(otherwise prepare for EF2's physics to kill you first ;)) and turning on strafe jumping to fully enjoy this Faceoff-esque map! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

Download

942 downloads

Uploaded:10-07-2003

Stink mappack

stinkmappack.zip | 2.34 MB

Download

531 downloads

Uploaded:10-03-2003

Kirk & Khan Collection

kirk_khan.zip | 2.64 MB

Download

332 downloads

Uploaded:09-19-2003

Suliban

suliban_trekmaster.zip | 235.43 KB

Download

2570 downloads

Uploaded:09-16-2003

FX Hammer

fx_ctf_hammer.zip | 6.31 MB

spins around quite fast. There's some jump pads to get around as well. Bot support is included.

Download

6741 downloads

Uploaded:09-07-2003

Type 11 shuttle

rpg_shuttle.zip | 2.18 MB

review : The first problem I see, is that as soon as you spawn, you beam into the middle of the small bridge. This means anyone close (which happens half the time) is clipped into you. Also, several people starting pile into each other. (Random spawns in bridge, corridors, back room would have been good) The bridge itself is good, although a warp effect or an effect to blank the windows would be nice at warp. The back door is a bit strange, with an ff up, and the excelsior which looks smaller than the shuttle (and it is), stuck into an asteroid, just looks a bit strange, but that fact that your model alone is as long as the model of the deralict :S Beaming down is nice with its long effect, but two things could use improvement 1st)the visuals happen after your player appears when beaming back, 2) the ability to be invisible for about 4 seconds when you transport is annoying. an intersting idea would be a transport that beams you into another space onto a transport, which in turn beams you to the surface, lengthening the effect, and stopping the invisible effect. Beaming up is strange, because an accidental touch to the zone makes you dematerialize and beam back, very annoying, a clear marking of the zone, plus moving the zone a bit to the other side so you dont touch it every time you enter the canyon (almost if your not walking off to the right side). The snowstorm looks wicked, except that it goes itno the wall and that looks strange. A few things down on the surface need to be shotclipped, and a few more interactive surface features would have been nice. Highs:Nice for small rps, cool surface, good show of talent. Lows: Transporting, no warp effect, planet could be a tad bigger. Final score: 83%

Download

200 downloads

Uploaded:09-02-2003

Wave Teleport

wave_teleport.zip | 139.32 KB

Download

8074 downloads

Uploaded:09-02-2003

CTF Tartirus

ctf_tartirus.zip | 5.08 MB

from stone to stone), which would be intreasting to be doing when somebody spots you and starts fragging their heart out - cos you would have no where to go! The other key improvement is the tunnel which runs from base to base half way though the tunnel there is a glass window and though it you can see 2 NPC's doing what ever they are doing (pressing buttons to look like they're not lazy :p ). Some eye candy on this map is the crashed shuttle on the side of the map, which you can't reach, but is a nice addition, espically when voyager flys over the map ! This is a great CTF map, as we all know from EF1 with many improvements which increase the fun when playing this map - I didnt believe it was possible, but lol; I was wrong ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes Video Review by

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5291 downloads

Uploaded:08-30-2003

CTF Ent 1

ctf_ent1.zip | 1.38 MB

Download

9435 downloads

Uploaded:08-21-2003

CTF Vor2

ctf_vor2_1_1.zip | 6.24 MB

requested to update if you wish to play this on servers :) A follow-up to CTF Vor1 for EF1, Vorax felt it was time to deliver the much awaited Vor2 for EF2! Besides having the small honour of being the first (complete) EF2 map , the map also contains just what most people are looking for: open and well-designed. Vor2 takes on a Romulan theme rather than the Voy theme of Vor1. The bases are fairly open with tons of space to move around and frag. A scalable-wall divides the bases on the upper level, while the lower level gives a deceivingly easier access to the bases. The detail in some places of the map is quite nice. Some good angles and curves. I did feel some sharper lights and a little more colour could have helped the aesthetic side; however, it's not a major issue with me [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

Download

12165 downloads

Uploaded:08-18-2003

Elite Force 2 GDK

ubertools_gdk_1_0_0.exe | 10.29 MB

programs [*]Lots of documentation[/list][b]Note:[/b]The GDK is released as-is and is not supported by Ritual or Activision

Download

7006 downloads

Uploaded:08-18-2003

Colony 7 - Voice Patch - Chapter 1

c7cpt1_sounds.zip | 11.07 MB

greater feeling of involvement in the story. [b]Featuring:[/b] madmanfrommars as Gordon Dufresne Anita as Tagara Joan Darc as Ling Dave Ryan as Lt. Norton (full voice list available here: http://www.colony7.net/voices.php?spr=eng ) For those new to Colony 7, Chapter 1 can be downloaded here: [file]5223[/file] [b]Installation Instructions:[/b] Extract the pk3\'s to your \'ST:V EF\' folder. They should end up in \'STVEF/Colony7\'

Download

5602 downloads

Uploaded:08-14-2003

Dialing Stargate DHD and SGC

phenixgate.zip | 2.74 MB

made a small improvement so that the inner ring doesn\'t continously spin (or at least doesn\'t appear to ;D ). So mappers download this now and let\'s see some more Stargate maps!

Download

7234 downloads

Uploaded:08-13-2003

Enterprise E Hull fix

enterprise_hull_fix.zip | 1.81 MB

Download

1049 downloads

Uploaded:08-10-2003

Transporter Mod Mega Pack

transportermodmegapack.zip | 1.72 MB

my Klingon one. What we have here is five mods in one; I decided that was the best way to do it. This pack contains an improved Klingon transporter mod (no more Voyager style beam effect), my take on the Romulan transporter mod (similar to captain_BOS, but with holomatch sound support), a Cardassian transporter mod (might as well while I'm at it), a TNG transporter mod, and a canon Voyager transporter mod. Even though I stated it in the readme, I'd just like to note that I didn't use any of captain_BOS's files. I made my own hue-shifted green beam textures and we happened to use the same sound file because it's the only Romulan transporter sound file out there.

Download

648 downloads

Uploaded:08-09-2003

TNG Combadge

w1_tng-combadge.zip | 6.71 KB

Download

1111 downloads

Uploaded:07-27-2003

Hazard team in Enterprise E uniforms

skinpak-enthaz.zip | 332.07 KB

download this!

Download

562 downloads

Uploaded:07-27-2003

Missile Silo

dm_missile_silo.zip | 916.06 KB

to play. Also this map has BOT support wich is of course a good addition. Also watch the good use of entities. They have gas going out of the missle and some conduits. Those hurt you so don't get to close. I recommend a download.

Download

346 downloads

Uploaded:07-19-2003

TNG Skants Collection

tngskants.zip | 13.83 MB

Download

393 downloads

Uploaded:07-19-2003

Mirror M\'Ress

mirrormress.zip | 3.89 MB

Download

254 downloads

Uploaded:07-19-2003

HazHelm2 Collection

hazhelm2_1.zip | 2.34 MB

Download

227 downloads

Uploaded:07-19-2003

HazHelm Collection

hazhelm1.zip | 4.33 MB

Download

654 downloads

Uploaded:07-19-2003

Haz Angels Collection

hazangels.zip | 2.43 MB

Download

309 downloads

Uploaded:07-19-2003

Drive 2 Collection

drive2_1.zip | 1.54 MB

Download

342 downloads

Uploaded:07-19-2003

Delta Boys

deltaboys.zip | 1.03 MB

Download

173 downloads

Uploaded:07-19-2003

Tantalus Colony Collection

tantalus.zip | 1.85 MB

Collection (tospak1.pk3), and they come with their own flags.

Download

289 downloads

Uploaded:07-19-2003

Botany Bay Collection

botanybay1.zip | 2.88 MB

Download

309 downloads

Uploaded:07-19-2003

VoyImp Collection

voyimp.zip | 6.27 MB

Download

330 downloads

Uploaded:07-19-2003

VoyHaz Collection

voyhaz.zip | 3.52 MB

Download

202 downloads

Uploaded:07-19-2003

VoyGray Collection

voygray.zip | 3.37 MB

Download

2623 downloads

Uploaded:07-19-2003

FC Combadge

w1_fc-combadge.zip | 8.14 KB

Download

2327 downloads

Uploaded:07-07-2003

Tshirt-Kleeya

w1_tshirt-kleeya.zip | 291.43 KB

Download

230 downloads

Uploaded:07-05-2003

USS Alliance Collection

alliance.zip | 10.33 MB

[url=http://www.effiles.com/file.info?ID=4676]here[/url].

Download

247 downloads

Uploaded:07-05-2003

MunroImp Collection

munroimp.zip | 1.69 MB

Download

689 downloads

Uploaded:07-05-2003

The Killing Game Collection

killing_game.zip | 2.62 MB

The Voyager crew can be assigned to an Allied CTF team, while the Hirogen can be assigned to an Axis CTF team. CTF flags are included.

Download

706 downloads

Uploaded:07-05-2003

Andorians 2 Collection

andorians2.zip | 9.68 MB

Download

963 downloads

Uploaded:06-23-2003

Seven Collection

seven_v2.zip | 3.36 MB

Audio taunts included.

Download

435 downloads

Uploaded:06-23-2003

Doctor Collection

doctor1.zip | 1.46 MB

Download

736 downloads

Uploaded:06-21-2003

New Frontier Collection

newfrontier.zip | 3.19 MB

bots can be assigned to an Excalibur or Trident team, and CTF flags are included.

Download

1321 downloads

Uploaded:06-19-2003

Subcommander T\'Pol

t_pol_v1.zip | 755.38 KB

Download

639 downloads

Uploaded:06-18-2003

Vulcans Collection

vulcans.zip | 2.43 MB

Download

824 downloads

Uploaded:06-17-2003

Malcom Reed

mreed.zip | 1.32 MB

Download

2810 downloads

Uploaded:06-16-2003

Picard Collection

picard.zip | 5.5 MB

Download

1042 downloads

Uploaded:06-16-2003

Janeway Collection

janeway.zip | 4.33 MB

Download

880 downloads

Uploaded:06-15-2003

Imperials Collection

imps.zip | 14.33 MB

Download

593 downloads

Uploaded:06-15-2003

Saavik and Valeris

saavik_valeris.zip | 1.85 MB

Download

398 downloads

Uploaded:06-15-2003

Seska

seska.zip | 420.45 KB

Download

993 downloads

Uploaded:06-15-2003

EF Minimizer

ef_minimizer.zip | 23.29 KB

map all the time when using ALT+ENTER download this file !!!

Download

512 downloads

Uploaded:06-14-2003

TNG Dress Collection

tng-dress.zip | 3.86 MB

TNG fans download now!

Download

677 downloads

Uploaded:06-11-2003

Major Kira and the Intendant

kira.zip | 2.62 MB

Download

315 downloads

Uploaded:06-11-2003

President of Earth

prezofearth.zip | 411.21 KB

Download

400 downloads

Uploaded:06-11-2003

M\'Ress

mress.zip | 3.82 MB

Download

747 downloads

Uploaded:06-11-2003

Torres in \"Faces\"

faces.zip | 1 MB

Download

699 downloads

Uploaded:06-11-2003

Admiral Paris

admiralparis.zip | 430.28 KB

Download

364 downloads

Uploaded:06-10-2003

Ferengi Collection

ferengi.zip | 1.36 MB

Download

471 downloads

Uploaded:06-09-2003

TOS Romulans

tosromulans.zip | 13.09 MB

Download

297 downloads

Uploaded:06-09-2003

TOS Andorians

tosandorians.zip | 13.12 MB

Download

361 downloads

Uploaded:06-09-2003

VoyDress Collection

voydress.zip | 4 MB

Download

795 downloads

Uploaded:06-07-2003

Mirror, Mirror Collection

mirror_v2.zip | 15.54 MB

Download

1640 downloads

Uploaded:06-07-2003

Kirk & Spock Collection

kirkspock_v3.zip | 8.49 MB

Download

643 downloads

Uploaded:06-05-2003

TNG Early Collection

tng-early_v2.zip | 11.73 MB

Download

295 downloads

Uploaded:06-04-2003

Trials and Tribble-ations

trials_v3.zip | 7.17 MB

Download

1279 downloads

Uploaded:06-02-2003

Captains Collection

captains.zip | 2.66 MB

Download

1090 downloads

Uploaded:06-02-2003

TNG-FC Collection

tng-fc.zip | 3.36 MB

site. And now, on with the show! Here we have the TNG movie-era cast in FC uniforms. If it\'s from Laz, you know it\'s good, so download it now!

Download

442 downloads

Uploaded:05-28-2003

Shipyard

ship-yard.zip | 2.29 MB

in for repairs and such. It\'s about a medium sized map in FFA, but on the small side in CTF. The interesting idea here is that in CTF mode you play inside the ship, while normal FFA is played outside the ship! There is no way to get in or out of the ship, so essentially it\'s like two different arenas. Being inside the ship does ofcourse have limits due to size. So not many players will be able to fit comfortably in there. Outside, however, space is plenty! It\'s fairly open with many routes to get around the map. Pickups and weapons can be found all over the walkways and perimeter. The idea of this map is great! What I would have loved to see are some more details to just get some more atmosphere around :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]GameTypes:[/b] HM, THM, CTF

Download

5296 downloads

Uploaded:05-27-2003

USS Magnificent

ussmagnificent.zip | 14.57 MB

transporter room, mess hall, cargobay, shuttlebay, sickbay and a impresive engineering as well as all the usual areas. Every time I had a sneak at engineering the core had changed - lol. But the current one is the best one by far Mr.T has done an exelent job with it. The bridge has interactive consoles (as featured in Deralict 3) and Mr.T and James Nukem has enlisted the help of Mystic Blossom for the brilliant computer voice over sounds :). The textures on this map are brilliant as the rest of the map is, my favourite textures are the animated Lcars consoles, good job guys! As usal James Nukem and Mr.T have put a lot of hidden serects in the map, some of what we've seen before, mostly not though! This map all in all is one of the best maps I've ever played on, its great fun on all the game modes (allthough it was designed with assim mainly in mind). The only downside to this file is its BIG, but thats just all the really cool custom models. No bot support as of yet, but james assures me that might be coming as another add-on. Because the file is so big, James and Mr.T have made the music as an add-on to the map, I really recommend you getting this because it really works well with the map, giving it a nice background sound to frag to :). Get the music from: http://www.effiles.com/file.info?ID=14337 Last thing - Go Download this map NOW - New Textures - Yes - New Sounds - Yes - New Models - Yes - Bot Support - No - Phenix

Download

846 downloads

Uploaded:05-19-2003

Starfleet Weapons Mod

starfleetweapons.zip | 1.52 MB

Cannon Photon torpedo sounds 6: Moving indicator digitaly edited with Irfanview to have a more vibrant orange/yellow color than in \"Phasercolourchange\" 7: Yellow Ammunition Glows for the Compression Rifle 8: Golden Yellow Photons from Worf\'s Weapons Effects 9: New Item pickup sound

Download

11239 downloads

Uploaded:05-17-2003

Star Trek Elite Force II SP (German)

stef2_sp_demo_gm.exe | 112.42 MB

Demo. A terrifying evil has awakened. Hordes of nightmarish creatures are attacking ships and colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it\'s up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders, discover secret enemy alliances and subterfuge, and eliminate the enemy threat once and for all. This 118MB download contains a small portion of gameplay from two of the missions in Star Trek Elite Force II. Within the demo, you will fight against several Exomorph creatures, which represent a small sampling of the wide variety of monsters and different humanoids you will encounter in the full version of the game. IMPORTANT NOTE: This demo is based on pre-release code, and does not reflect the expected final quality level of the full, released version of Star Trek Elite Force II. Any bugs encountered will likely be resolved; weapon balance, level design, scripted sequences and monsters encountered all may change in the final version. Customer support is not available for the Star Trek(tm) Elite Force II Demo. Please do not contact Activision Customer Support for assistance with this pre-release demo. Changing the in-game resolution to a setting unsupported by your video card might result in the inability to run the demo afterwards. To rectify this, manually delete the \'*.cfg\' file in the EF2 Demo game directory (by default is C:Program FilesActivisionStar Trek Elite Force II Single Player Demobase). Please read the demo readme, which has further information. [b]Official minimum requirements for the demo:[/b] 3D Hardware Accelerator Card required - 100% DirectX® 9.0 compatible 32MB video card and drivers* Pentium® III 600 or Athlon™ processor or higher English version of Microsoft® Windows® 98/98SE/ME/2000/XP 128MB of RAM 200MB of uncompressed free hard disk space (plus 500MB for Windows swap file) 100% DirectX® 9.0 compatible 16 bit sound card and drivers 100% Windows® 98/ME/2000/XP compatible mouse, keyboard and drivers DirectX® 9.0Let us know what you think by commenting below! [i][b]Radeon Users:[/b] Apparently for those with radeon\'s there is a fix for the demo locking up. Just set this: +set r_precompressed_textures 0 Gary Buchanan, Level Designer Ritual Entertainment[/i] Pre-Order Elite Force 2 for $39.90 [file=\"13445\"]Click here to download the English Single Player Demo[/file]

Download

297 downloads

Uploaded:04-30-2003

Dreadnought Hangar

1v1_dnhangar.zip | 2.52 MB

While this is classified as a Tourney map, it\'s good in FFA and TDM as well, so download it now! It DOES have bot support, so you 56kers have no excuse. :P

Download

1154 downloads

Uploaded:04-17-2003

Colt Anaconda

colt_anaconda_pr.zip | 708.46 KB

chest. If you want to stop a madman or purse snatcher dead in his track, this is the gun you want. Powerful recoil...as powerful as a Desert Eagle .357 Magnum? Hell yes! The Eagle has a dampened recoil system, but the Anaconda wants to sprain your wrist just as much. And usually gets its wish. This is just what you need to take out that annoying ferrengi salesman around the corner. Or to cripple the Collective. Dont think the Borg can adapt to this thing...it has remodulating bullets! Ok, well not that but it has some mean hollowpoint slugs that will enter your victims flesh, hit the bone and break up into tiny fragments of metal, causing massive tissue damage. Sounds great huh!? [/quote]

Download

555 downloads

Uploaded:04-09-2003

Hoshi Sato

hoshi.zip | 832.67 KB

the download. It has bot support, team color support, and real Hoshi-voice taunts!

Download

2844 downloads

Uploaded:03-30-2003

New West

ctf_newwest.zip | 18.09 MB

Download

1712 downloads

Uploaded:03-25-2003

Science Station

sciencestation.zip | 5.46 MB

built quite nicely, a good idea of form/shape. I loved the little details all around the map and I think that's one it's selling points. Some of the repetitiveness of the computer panels did seem to be too evident and a little variation among them would have been nice. I only remember seeing one z-fighting error though another error was more glaring and, in one room, hit the FPS badly. It appears that something went wrong with the camera in the map and it causes some undesired effects in the sky and a sever FPS drop in the 'green room' (screenshot #1). Aside from that, what I absolutely loved was the cool effect that the station was under attack! The shuttle bay and adjoining rooms almost tell a story of their own just by looking at the remaining damage. Blood splatters everywhere, claw marks and a path of destruction ;) The claw marks aren't just randomly placed either, it actually looks realistic as though a creature walked around the station destroying and killing as it went along. I think the whole 'destroyed' theme came off very well! Overall, the map is definitely worth checking out! It should be great for FFA's! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes (1 new texture ;)) [b]New Sounds:[/b] No [b]Game Types:[/b] HM, THM On a sidenote, I think the readme should have more information, though that's just my little nitpick :D

Download

819 downloads

Uploaded:03-19-2003

Quantum Launcher #

q-launcher_v1_0.zip | 1010.65 KB

of the gun that sticks out like the chrome on a Harley Davidson Motorcycle. Harley Davidson is a famous manufacturer of motorcycles that are loaded with chrome, black, and powerful engines. This bike is the ultimate as far as motorcycles come. I took this idea and added it to the gun giving it the effect that a Harley gives at a truckstop: big, powerful, loud, intimidating...[/quote] Well this is deffinately something out of the unusual. Chrome exaust pipes and flames on its sides\' gives the impression that this gun is something you would not want to be in front of when it went off. #3 obviously means that there where two previous versions. Not sure if DJ will release those as well. The Q-Launcher fires Quantum Torpedoes. Changes the ammo too. I do know for fact that he has been working on this for over a week now. He also plans to release an upgrade later on to change the ammo pickups and some other small stuff. Overall I\'d say this is a pretty intresting mod. I reccomend you download it and give it a try.

Download

974 downloads

Uploaded:03-06-2003

DJ's Beretta 92FS

beretta_92sf.zip | 1.54 MB

few model and text replacements. The model detail and the texture of the gun were rather well done. The mesh seemed to have a few redundant polys and the uvmap led to some texture streaking. The muzzle flash also could have been reduced in the number of polys (perhaps an alpha-ed plane would have worked better?) I must say though, the detail of the gun does come at a price. The number of polys in the gun itself are equal to those put in an EF player model. The detail does leave the gun looking smooth but during the game I don't think someone would have enough time to notice how smooth it is ;) However, don't let that stop your from downloading this, the gun definitely is worth checking out for the sheer amount of work that went into it and the fact that it still looks good :D [b]New Models:[/b] Yes [b]New Sounds:[/b] Yes [b]New Textures:[/b] Yes

Download

4507 downloads

Uploaded:03-06-2003

Ronald McDonald

ronaldmcdonald.zip | 235.47 KB

Revenge on the evil clown }> The skin itself is decent for a first time skinner. Very solid colours and no shading. A couple seam mishaps on his boots and his black gloves seem out of place. For a clown, however, he suffices. He would have benefited from a custom taunt though! [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] No (uses Neelix\'s sounds)

Download

2161 downloads

Uploaded:02-11-2003

Infinite Rapid Fire Mod

irf2.zip | 429.96 KB

Download

1014 downloads

Uploaded:01-19-2003

CTF Minx

ctf_minx.zip | 1.74 MB

of the added elements still make sure the gameplay is as fast and fun as before! For starters, the flags can now be found on the top of each base on a small (and very open to attack) platform. The transporters have been switch around slightly, mostly due to the two new bunkers added to the sides of the middle area. Each bunker now has a glass floor/ceiling which is breakable, but only after taking a LOT of damage. Once the glass is broken, well, things like the detpack are a bit hard to reach (though not impossible to get ;)). There are also jumppads now which instantly throw you into the very centre of the map which really helped keep the gameplay moving. Weapon placement hasn\'t changed, except that you have new weapons and pickups in the two new bunkers. Bot support for the map isn\'t too bad either! In the beginning the bots seems to stick around the bunkers, but once the game got started they were all over the place! They did use the same route though, but still, atleast they put up a fight! Overall, a very good version of Voy1. I highly recommend checking this out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Supported Game Types:[/b] FFA, TDM, CTF

Download

883 downloads

Uploaded:01-13-2003

Federation Base Omega Bot Support

fedbase.zip | 3.97 KB

Download

1075 downloads

Uploaded:01-13-2003

Klingon Disruptor

klingon_disruptor2.zip | 99.41 KB

better in third person. See the readme.

Download

2964 downloads

Uploaded:01-13-2003

Elite Force Texture Pack

ept.zip | 3.33 MB

to post these textures. These can help people who do not have the Expansion Pack on maps like Christmas City and others that use the textures.[/quote]

Download

949 downloads

Uploaded:01-12-2003

Weapon FX Mod

weaponfxmod2.zip | 1.01 MB

Download

7009 downloads

Uploaded:01-02-2003

PK3 Support for Windows XP

pk3-winxp.zip | 946 B

designed for this purpose, but this is a nice alternative (it's half the size of the readme). MadmanfromMars tested it on Windows ME and it doesn't work on Windows ME so you'll have to be running Windows XP for this, sorry. EDIT: I forgot to mention in the readme, you can delete the files after you've added it to your registry, so it doesn't take up any hard drive space that isn't already being used by the registry.

Download

465 downloads

Uploaded:12-23-2002

Hazard Team War Zone

hazteamwarzone.zip | 1.14 MB

blowing bots away.

Download

1605 downloads

Uploaded:12-16-2002

USS Explorer

uss_explorer.zip | 3.51 MB

picking nits. Does not have bot support.

Download

1629 downloads

Uploaded:12-09-2002

Picard at McDonalds

picard_at_mcdonalds.zip | 2.03 MB

Download

1835 downloads

Uploaded:12-05-2002

CTF Magic

ctf_magic.zip | 1.85 MB

has a cool lava pit in it :) And yes this map has bot support.

Download

3535 downloads

Uploaded:11-24-2002

Virtual Voyager Turbolift MOD

turbolift2_1.zip | 10.27 MB

points so that the turbolifts go to the turbolift and the transporter only goes to the same old spot. If it doesn't work for you, try starting a new Virtual Voyager game. If that doesn't work then your copy of EF is corrupt and you have to reinstall. Time to clear up some misconceptions. This mod doesn't include any new decks. It just adds the buttons for them to make the turbolift menu look more complete, and it lets you go to Deck 15 via the turbolift in addition to the transporter.

Download

3359 downloads

Uploaded:11-24-2002

TOS Incident

tos_incident.zip | 5.62 MB

amazing, and it really does look like what we saw in the episode. Its worth every megabyte. It can be played with deathmatch or solomatch, and yes it has bot support. I also recommend that you try playing it with The TOS Weapons Mod because the origional ST weapons really blend in to the rest of the map. [img]http://www.gamingfiles.com/screenshots/4/files_extra/8123thumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/4/files_extra/8123athumb.jpg[/img]

Download

1270 downloads

Uploaded:11-21-2002

AssimilatriX

efmdl_assimilatrix.zip | 906.36 KB

messed up.

Download

4189 downloads

Uploaded:11-08-2002

Voyager Compression Rifle (Beta)

voypriflebeta.zip | 123.7 KB

expierance it, you should switch to third person and get a pretty good look at it, or just look at it in the menu :)

Download

1354 downloads

Uploaded:10-17-2002

AlexSeven Holomatch Skin Pack

alexsevenpack.zip | 840.48 KB

support. This is a great achievement for a first time skinner so well done Scooter.

Download

4215 downloads

Uploaded:10-11-2002

SG Mod: Models (Gate, Rings, DHD)

sgmodels.zip | 2.79 MB

the SG Mod team I can tell u myself that Wades dailing gate, yes you heard me right: DAILING GATE is amazing, and u also see the buttons on the DHD light up too :rock: Unforchantly this means the DHD has over 40 septerate MD3\'s and the gate has about 10 too :( Ok, so there isnt a map included, because we dont want to release how to make the gate dail, or how the rings work... yet. If you are a devoloper making a star gate map, this just rule :D Anyway there are three read-me\'s below, enjoy ;)

Download

508 downloads

Uploaded:10-03-2002

TOS Transporters

tos-transporter.zip | 339.55 KB

Download

540 downloads

Uploaded:09-30-2002

TNG Uniforms

tng_uniforms.zip | 211.27 KB

Download

258 downloads

Uploaded:09-30-2002

Skern

skern.zip | 759.9 KB

Download

1465 downloads

Uploaded:09-30-2002

CTF Akira

ctf_akira.zip | 2.48 MB

complaints: -Headroom/Moving clearance is a tad small in places (Damaged hallways would be a good example). -Tad dark in some places -Lack of hallway entrance to Stellar Cartography, but twas because MB had a few problems with Area Portals, so he's excused on that one ;) Gripes aside though, this is an excellent first map, and shows that MB52 should be one of the great mappers to come. :)

Download

3428 downloads

Uploaded:09-25-2002

Titanic

titanicfinal.zip | 4.55 MB

inside and see some of the things you've seen in the movie (probably most apparent is the fabulous staircase). You can even explore a number of decks in & out. Another part of the map is the building right next to it (White Star Liner if I remember correctly??). Unfortunately there were some parts about the building that I found frustrating and that was the large number of dead ends in the seemingly endless hallways. Some places were poorly lit and some over-lit. But don't be suprised if you stumble upon some hidden death traps ;). I'd recommend downloading this map... it's quite cool! The map also supports CTF and TDM's if you're into those :D

Download

806 downloads

Uploaded:08-18-2002

CTF Saloon

ctf_saloon.zip | 5.55 MB

OldWest, but these are of a different design, and there is a sewer under everything. This is a very good map, one of the best maps I've played when it comes to good gameplay. Hopefully we'll see some more star quality maps from [TBA] in the future. In the meantime, DOWNLOAD NOW! =)

Download

1356 downloads

Uploaded:08-11-2002

Romance on Voyager

romance_on_voyager.zip | 1.54 MB

into that kind of thing. WARNING - This file contains adult material and might be considered offencive to some!

Download

1422 downloads

Uploaded:07-31-2002

Unofficial EF2 Preview Pack

ef2preview.zip | 2.84 MB

there is a replacment of the Compression Rifle. A lot more polys and fixed some canon error Raven made.

Download

283 downloads

Uploaded:07-10-2002

Tholian Web Preview Pak

tostholian.zip | 4.07 MB

episode. The suits are nicely done, especially given the limitations of the models, and the helmets are top knotch. A definate must for all TOS fans. He will be releasing another version of this later with Chekov and Kirk!

Download

459 downloads

Uploaded:07-10-2002

Street Pack

streetpack.zip | 2.7 MB

some cool new jackets. [i]Leather[/i] jacket\'s. Go into holomatch with style in these cool new smooth jackets and get the show started. They have even new taunts, making them more enjoyable as you are not stuck with the original taunts that you\'ve heard a thousand times before. The black really suits the women ;)

Download

241 downloads

Uploaded:07-10-2002

TOSCherons

toscherons.zip | 1.21 MB

skins, a must have for ALL TOS lovers! :)

Download

501 downloads

Uploaded:07-10-2002

Romulan Skin Pack

roms2.zip | 895.19 KB

Download

741 downloads

Uploaded:07-10-2002

Hazard Team A with helmets

hazhelm.zip | 2.54 MB

Download

1347 downloads

Uploaded:07-10-2002

Hazard Team A in Black Uniforms

hazblack.zip | 1.72 MB

Download

1809 downloads

Uploaded:07-10-2002

Constellation Collection

constellation.zip | 4.23 MB

Chief Engineer Kyoto, Science Officer Masada and Navigator Lopez. The skins look pretty cool and the pak has a new flag too! Overall a very good skinpack!!!

Download

1810 downloads

Uploaded:07-10-2002

Best Of Both Worlds Skin Pak

bestofbothworlds.zip | 1.16 MB

the laser changes colour too. That's a great touch ;)

Download

508 downloads

Uploaded:07-10-2002

Bajorans Collection

bajorans.zip | 1.63 MB

Download

2006 downloads

Uploaded:07-10-2002

Magneto

efmdl-magneto.zip | 1.26 MB

/ URL : http://www.planetquake.com/polycount/cottages/alcor/) It's the marvel comic Magneto of X-Men. The shader use in it are amazing. The model flot in the air. It's one of the best skin I have ever seen. (P.S. Don't look yourself in a mirror) CTF/BOTS Note : Creativity : 9 Quality : 8.5 Tech : 10 (I don't think to see that again.) Overall : 8.5

Download

869 downloads

Uploaded:07-10-2002

Spock Skin

spock.zip | 259.89 KB

Download

241 downloads

Uploaded:07-10-2002

Rommy

rommy.pk3 | 446.97 KB

Download

330 downloads

Uploaded:07-10-2002

Munro Camouflage

munrocamo.zip | 280.64 KB

climates/areas. The skin has bot support, and team colour support.

Download

1773 downloads

Uploaded:07-10-2002

TNG Crew Skins

models.zip | 1.29 MB

Download

1529 downloads

Uploaded:07-10-2002

Captain Kirk

kirk2.zip | 425.76 KB

Download

507 downloads

Uploaded:07-10-2002

Automaton Spock (Spock's Brain) Pak

ztosspocksbrain.zip | 576.58 KB

The head and uniform are superbly done in this cool skin!

Download

1007 downloads

Uploaded:07-10-2002

LCARS Patch

efpatch123.zip | 149.15 KB

Download

1438 downloads

Uploaded:07-10-2002

IRez X

zirezx003.zip | 21.36 MB

Download

3391 downloads

Uploaded:07-10-2002

IRez

zirez006.zip | 12.65 MB

Release... But since I don't want to be like Microsoft with thousands of releases and ugly names for their files like "update 5.5.2.46.788"... So, it's officialy the IRez 0.06. Check the new features that will come fully implemented in the version 7, the reflection map of the screen in front of the Hazard quarter. 60% of the textures of the IRez 5 have been redone (Another time) for the lack of canon on them. With a lot of help from the Raven board and my Canon tester, I have made them more canon then ever. I'm currently rewritting the whole shader set of EF, mainly to put the reflection map thing in it. Hope you will like it... Even if it's only 700Ko bigger than the last version.

Download

1284 downloads

Uploaded:07-10-2002

X-Hair

xhairs.zip | 334.76 KB

Download

2939 downloads

Uploaded:07-10-2002

Power Weapons

pwrweaponsv4.zip | 378.86 KB

They can do praticly anything. Note: Creativity : 7 Quality : 9 Tech : 9.5 Overall : 9

Download

1154 downloads

Uploaded:07-10-2002

Unofficial EF Expansion Pack Patch

x-packpatch.zip | 1.14 MB

hypospray icon for specialties and a whole pile of new sounds and shader scripts. For a complete list of updates check the ReadMe file.

Download

1702 downloads

Uploaded:07-10-2002

Assimilation MOD

assimilation.zip | 403.59 KB

one borg to kill other players. When all the people have been assimilated, the game endsand the player with the most score wins! Note : Creativity : 7 Quality : 8.5 Tech : 9 Overall : 8

Download

131 downloads

Uploaded:07-10-2002

Lieutenant Kulhane

efmd3-kulhane.zip | 1.4 MB

a spoof of Star Trek that features most of the same tecnology, but with a mostly different storyline. Kulhane is a hyper-evolved chicken whose race was created in an accident on the planet Earth nearly 200 years ago. The model features totally new Bot Support and some interesting sound effects recorded by EFP*Tim.

Download

1872 downloads

Uploaded:07-10-2002

Darth Vader

efmdl-vader.zip | 2.93 MB

the league servers for EFL asap Note : Creativity : 9 Quality : 9 Tech : 9 Overall : 9

Download

963 downloads

Uploaded:07-10-2002

Snoopy

efmdl-snoopy.zip | 1.3 MB

than typical characters. Simple Bot-file included. CTF/BOTS support. This is a great model. One of my favorite. Note: Creativity: 8 Quality: 9 Tech: 9.5 Overall: 9

Download

527 downloads

Uploaded:07-10-2002

NightWing

efmdl-nightwing.zip | 1.3 MB

Download

390 downloads

Uploaded:07-10-2002

Maximus

efmdl-maximus.zip | 1.42 MB

Download

1414 downloads

Uploaded:07-10-2002

New Homer Model

efmdl-homer3d.zip | 850.53 KB

the taunt is good. Fully CTF/Bot support. Download it if you want... Note: Creativity : 5 Quality : 5 Tech : 4.5 Overall : 5

Download

471 downloads

Uploaded:07-10-2002

Harley Quinn

efmdl-harley.zip | 2.46 MB

And the animation annoye really fastly. Someone stop her to jump! :) Note: Creativity: 7.5 Quality: 9.5 Tech: 8.5 Overall: 9

Download

977 downloads

Uploaded:07-10-2002

Elite Force Commercial

voyager.zip | 6.72 MB

Download

590 downloads

Uploaded:07-10-2002

Elite Force Preview/Trailer

eliteforce.mpg | 17.02 MB

Download

16030 downloads

Uploaded:07-10-2002

Stargate Prefab

stargate.zip | 109.38 KB

Download

846 downloads

Uploaded:07-10-2002

Captain Proton Holomatch

cp1.zip | 166.85 KB

the map. It\'s got the right theme, though a little small.

Download

533 downloads

Uploaded:07-10-2002

Volcano

volcano.zip | 2.28 MB

weapons. Four buildings on the sides of the map, with windows to satisfy that sniping need of yours. Nice terrain as well, I would recommend a download! ps. There are secrets too ;)

Download

411 downloads

Uploaded:07-10-2002

Sparrowhawk

sparrowhawk.zip | 2.35 MB

nevertheless done really nicely.

Download

289 downloads

Uploaded:07-10-2002

Sewers - PD

sewers_pd.zip | 574.08 KB

pretty cool and fun to play. There are many corridors, weapons and powerups all around the map, and enough to support quite a number of players. The map can be played in CTF as well, but the bots seem to prefer DM.

Download

235 downloads

Uploaded:07-10-2002

Place of the Perished Souls

place.zip | 1.81 MB

Download

413 downloads

Uploaded:07-10-2002

Old Mine

old_mine.zip | 1.96 MB

are a little strange but they add to the effect ;)!

Download

1310 downloads

Uploaded:07-10-2002

Egyptian Showdown

hm_uni.zip | 3.04 MB

pads around the map. Nice locations for the weapons and ammo, makes the players really move all over. It's a LOT of fun to play and congrats to UniKorn for winning!!!

Download

238 downloads

Uploaded:07-10-2002

HM One

hm_one.zip | 1.19 MB

absolutely Amazing! It has some large rooms and 2 levels, quite a few jump pads as well. It looks simply stunning to how amazing a borg theme is produced. Congrats Sir Moc :)!!

Download

1093 downloads

Uploaded:07-10-2002

Warp Core

hm_nedcore.zip | 2.44 MB

part in a (Star Trek) starship that ofcourse generates enough power to go to warp/light-speed. To quote the maker of the map: [b]Part of the warp drive in which power is generated through a controlled annihilation of matter and antimatter, also referred to as matter/antimatter reaction chamber (M/ARC). The complete warp power generation system including the warp core, matter and antimatter injectors and constriction elements, is called matter/antimatter reaction assembly (M/ARA). Matter and antimatter stream are combined in the dilithium crystal inside the warp core, resulting in a (warp) plasma stream.[/b] This is a good holomatch map with many corridors to frag people in.

Download

597 downloads

Uploaded:07-10-2002

Klingon Battle Arena

hm_kba.zip | 2.99 MB

designed to be very competitive and I'm sure that it will be. So far, I think this is the best DM map I've seen.

Download

2305 downloads

Uploaded:07-10-2002

Graveyard

graveyard.zip | 7.04 MB

what it's called) to get out. There is also an underground route.. wach out! Don't fall in the abyss (DUH ;) :D)

Download

781 downloads

Uploaded:07-10-2002

Futile Resistance

futileres.zip | 3.18 MB

small AAS error. But fortunately that doesn't influence the gameplay!

Download

449 downloads

Uploaded:07-10-2002

Forum Romanum

forum_romanum.zip | 3.98 MB

fun map to play in.

Download

7515 downloads

Uploaded:07-10-2002

USS Enterprise

ffa_enterprise2.zip | 8.94 MB

locations like the Bridge and the transporterroom. But besides all these areas the map has some extra's. Like 9 skins/bots of TOS Klingons (made by Toonloon) to frag with, TOS weapons to replace the current ones and a desktop image of the Enterprise. This is really a must-have map. Shame on you if you don't have it! ;)

Download

54738 downloads

Uploaded:07-10-2002

FFA Episode 1

ffaepisode1.zip | 11.11 MB

bases of episodeWHAT) but the core has been OVERHAULED! He reconstructed the whole thing with new textures, objects and other things. There is a secret, which i'll keep secret, but just keep looking and you'll find it:). The map is really designated as FFA, just look at the title, but it is also Team and CTF. The ctf is a bit funny, but cool. There are two buttons on either side of the hangar, and when you press the button that you assigned Use Object to, it'll give your team a point. Overall a good map, yet I personally like episodeWHAT better.

Download

1034 downloads

Uploaded:07-10-2002

chronic

dm_ef_chronic.zip | 4.18 MB

7 Overall : 7

Download

5895 downloads

Uploaded:07-10-2002

Defiant

defiant1.3.zip | 3.32 MB

the real one. Keep the good work Wolf!

Download

19133 downloads

Uploaded:07-10-2002

Jungle

jungle.zip | 12.39 MB

playing it on a server. That server has a old version with missing texture. The version that EFFiles has is the right one[/edit]

Download

962 downloads

Uploaded:07-10-2002

DestroyMe

destroyme.zip | 12.08 MB

is, you probably know why only some corridors were made :D (a super star destroyer is miles long) It includes 2 hangers, 1 for each base, and an updated shuttle that looks almost exactly like the 1 in the movie! An excellent map, but so many corridors is a bit of a downfall. Part of episodewhat's best attributes was its wide openness, and until you learn destroyme, ou'll probably be running around in circles. Besides that, its an excellent map and definetly worth a download :)

Download

2641 downloads

Uploaded:07-10-2002

CTF NGStation

ctf_ngstation.zip | 736.17 KB

battles and fights for the win!

Download

2418 downloads

Uploaded:07-10-2002

CTF Mapel4

ctf_mapel4.zip | 5.93 MB

the map, lota fun to play. This map was originally made by : [b]Pax[/b] Converted by : [b]JC Phant0m[/b]

Download

2355 downloads

Uploaded:07-10-2002

CTF Mansion

ctf_mansion.zip | 8.18 MB

Download

1867 downloads

Uploaded:07-10-2002

CTF Insurrection

ctf_insurrection.zip | 4.14 MB

Download

6803 downloads

Uploaded:07-10-2002

CTF FaceOff Map

ctf_faceoff.zip | 1.65 MB

bases. There is nowhere to hide so keep moving :-)

Download

812 downloads

Uploaded:07-10-2002

Dueling Warp Cores

ctf_duelcore.zip | 2.27 MB

Embedded in each warp core is a transporter that pushes and flings players across the map into enemy territory. This "trans-warp gun" is the only way to obtain powerful items such as the quad. Beware of the trap at the bottom of the pool.

Download

3833 downloads

Uploaded:07-10-2002

CTF DERALICT

ctf_deralict.zip | 3.14 MB

major areas of a starship like bridge, mess hall, engineering, shuttlebay, sickbay, etc. This map is mapped very good and I highly recommend a download. We've seen more half-assimilated federation vessel but I think this is one of the best so far!

Download

452 downloads

Uploaded:07-10-2002

CTF Cemetery

ctf_cemetery.zip | 2.94 MB

a blue (see-through) door.. in each room is a powerful weapon (a arc welder or photon launcher).. the blue's photon launcher is in the red base and vice versa! I thought that was a cool and new concept. Many hallways and access ways to the bases. You can walk on the boundary walls too. There are sewer-like levels under each base accessed through the wells.

Download

2064 downloads

Uploaded:07-10-2002

CTF Asylum

ctf_asylum.zip | 6.7 MB

CTF match, however, his size is quite big. This is the only problem. As always, Stukatto give us a great map. Bot/CTF support.

Download

492 downloads

Uploaded:07-10-2002

CTF Fight Arena

ctffightarena.zip | 11.84 MB

shown in the picture) look down. You'll see running water! Worth a download, but try to play with more than 2 people, as this map is big!

Download

262 downloads

Uploaded:07-10-2002

HM_Transport 1v1 Map

hm_transport.zip | 923.72 KB

the framerate might be a little low in this map, but it is still quite enjoyable. There are also a few secrets in this map. I'll let you find them ;) NOTE: Because it uses the bush models and textures from the EF X-Pack, you will need the x-pack to run this map properly. If you don't have the Expansion Pack, you can download a small patch with all of the right textures from here: http://www.effiles.com/file.info?ID=1765

Download

300 downloads

Uploaded:07-10-2002

1v1 Underground

1v1_underground.zip | 1.4 MB

map. It's a simple map, with a lot of shader and total costum texture. The .map come with the map, so you can make your own. Just point it to me if you do a new map from mine. :) Bot support as well.

Download

297 downloads

Uploaded:07-10-2002

Aerial Temple

1v1_aerial.zip | 1015.77 KB

has three floors: the first is a small room; within it lies a structure which will give you health and shield if you stand in it. Second floor is a sniper position, only reachable through the transporters. From here you can also jump down to the first floor. The third floor is only reachable by jump pad, and it is the best sniper position. You will also be able to find a Regeneration kit here. Around the temple are the jump pads and transporters, and some more weapons. Falling down will kill you. This map can be played as 1v1 or FFA.

Download

608 downloads

Uploaded:07-10-2002

Automatic Demo Recorder

efrec.zip | 210.58 KB

trust me, can be a pain), this tool allows you to simply bind a key to begin recording, if you like to record demos and such, Get this tool :)

Download

1344 downloads

Uploaded:07-10-2002

EF Radiant Tutorial

efrtutorial.zip | 62.03 KB

Download

141 downloads

Uploaded:07-10-2002

EF Runner

efrunner.zip | 3.53 MB

http://www.3dactionplanet.com/eliteforce/custominstalls ) A great application, I hope to see it for macintosh a day...

Download

1537 downloads

Uploaded:01-14-2002

Munro As Borg Skin

munroborg.zip | 591.94 KB

is no BOT or team colour support.

Download

1499 downloads

Uploaded:01-13-2002

Janeway DS9

janewayds9.zip | 232.75 KB

improve it (and make more characters upgrade to the new uniform). Available in Gold and Red[/i]

Download

791 downloads

Uploaded:01-13-2002

Ensign Tuvok

ensigntuvok.zip | 412.15 KB

ability with no editing required.

Download

7520 downloads

Uploaded:01-13-2002

DS9 Skin Pack

ds9pakv1.rar | 3.04 MB

pics: [img]http://www.gamingfiles.com/screenshots/4/files_extra/Quark.jpg[/img][img]http://www.gamingfiles.com/screenshots/4/files_extra/bashir.jpg[/img] [img]http://www.gamingfiles.com/screenshots/4/files_extra/dWorf.jpg[/img][img]http://www.gamingfiles.com/screenshots/4/files_extra/dkira.jpg[/img] [img]http://www.gamingfiles.com/screenshots/4/files_extra/dsisko.jpg[/img][img]http://www.gamingfiles.com/screenshots/4/files_extra/dukat.jpg[/img] [img]http://www.gamingfiles.com/screenshots/4/files_extra/ezri.jpg[/img][img]http://www.gamingfiles.com/screenshots/4/files_extra/garak.jpg[/img] [img]http://www.gamingfiles.com/screenshots/4/files_extra/jadzia.jpg[/img][img]http://www.gamingfiles.com/screenshots/4/files_extra/obrien.jpg[/img] [img]http://www.gamingfiles.com/screenshots/4/files_extra/odo.jpg[/img][img]http://www.gamingfiles.com/screenshots/4/files_extra/omat.jpg[/img]

Download

1124 downloads

Uploaded:01-13-2002

Munro With Beard

demolisher.zip | 318.53 KB

Download

192342 downloads

Uploaded:01-13-2002

James Bond Skin

bond.zip | 211.66 KB

bot support and team colour support.

Download

786039 downloads

Uploaded:01-13-2002

Elite Force Demo

stv_eliteforcedemo.exe | 115.2 MB

Download

2385 downloads

Uploaded:01-13-2002

Bobafett Model

bobafett.zip | 1.79 MB

Download

1336 downloads

Uploaded:01-13-2002

Attorney

efmdl-attorney.zip | 1.22 MB

Download

2164 downloads

Uploaded:01-13-2002

The Grinch

efgrinch.zip | 2.83 MB

But the skin look like a little bit less in quality. BOT/CTF support. New sound. Note: Creativity: 7 Quality: 8 Tech: 8 Overall: 8

Download

1211 downloads

Uploaded:01-13-2002

Varthus

varthusv1.3.zip | 996.46 KB

there :p Bot Support.

Download

1399 downloads

Uploaded:01-13-2002

HM_Phasers Edge

hm_pedge.zip | 495.14 KB

Download

4282 downloads

Uploaded:01-13-2002

StarBase209 Map

hm_209.zip | 1022.84 KB

BOTS. Enjoy :)

Download

2367 downloads

Uploaded:01-13-2002

CTF Powerbase Map

powerbase.zip | 2.87 MB

BOT Support.

Download

7541 downloads

Uploaded:01-13-2002

CTF_AND2

ctf_and2.zip | 2.38 MB

shader and textures used in the raven map CTF_AND1. We will see this one really soon in many server... May get it as soon as possible. Note: Creativity: 9 Quality: 8 Tech: 8.5 Overall: 8.5

Download

12 downloads

Uploaded:08-13-2012

Mitor

ctf_mitor.zip | 2.75 MB

(www.incompetech.com) Licensed under Creative Commons \"Attribution 3.0\" http://creativecommons.org/licenses/by/3.0/

Download

14 downloads

Uploaded:07-22-2012

Protinus

ctf_protinus.zip | 766.7 KB

Download

11 downloads

Uploaded:06-27-2012

Vorago

ctf_vorago.zip | 1.27 MB

Download

52 downloads

Uploaded:06-21-2012

Rurapenthe Update 1.0

rurapenthe.7z | 18.09 MB

Download

86 downloads

Uploaded:06-21-2012

Atlantis Update 1.3

atlantis.7z | 51.8 MB

been sitting on this for 5 months so... you see where this is going. HAPPY RPing :D[/quote]

Download

53 downloads

Uploaded:04-23-2012

New Phaser Textures

voyphaser2.rar | 5.91 MB

Download

170 downloads

Uploaded:11-28-2011

USS Atlantis Update

uss_atlantis_update.zip | 47.49 MB

Download

52 downloads

Uploaded:11-11-2011

MOM - Multi Options Menu

86ef2_prf_multioptions_menu2.zip | 231.81 KB

Menus, but it works in multiplayer any time, without cheats enabled. Changes MOM 1.0 VS MOM 2.1: - Improved Stability - Crash fixed when started from the Menu: Start Server - Enabled selection from the Maplist when Starting a Server - The Functions can now grab the player who called them - A function can now be called in multiple instances - Menus lock down when they can not receive input

Download

61 downloads

Uploaded:11-11-2011

rpg_magnificent lua upgrade

rpg_magnificent_lua_upgrade.pk3 | 4.19 KB

other locations please delete them) * Intensive care Lockdown (via the console in the CMO-Office) * weapon-vfx This package is required on both server and client-side due to the strig-file for locations.

Download

40 downloads

Uploaded:11-11-2011

USS Atlantis - Retexture

44uss_atlantis.zip | 37.95 MB

to him, apparently, so he decided to do something about it.

Download

14 downloads

Uploaded:10-26-2011

HaZardModding Co-op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build12.zip | 5.67 MB

Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 4 Players in total. Most important changes are: - Reduced to 4 player Co-op - Reintegrated Context Dialog - Pressing the objectives key in SP displays the Co-op Objectives on Custom maps - Updated the Video Menu to adjust 3rd Person Camera view

Download

11 downloads

Uploaded:09-25-2011

Special Chat Menu

ef2_special_chat.zip | 7.16 KB

Download

15 downloads

Uploaded:08-15-2011

CTF Subway Station 6

20ctf_sub6.rar | 7.28 MB

to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

Download

42 downloads

Uploaded:08-15-2011

The City (Demo)

70city_releaseversion.zip | 1.28 MB

he\'s up to and stop him at all costs. This demo includes the first two levels of the mod.

Download

5 downloads

Uploaded:08-09-2011

Co-op ABugs (work in progress)

ef2_coop_bugs.zip | 4.06 MB

campaign, Coop Bugs takes you on a Idryll ancient Planet after the Singleplayer Campaign ended. The Attrexians and Idryll began to work together to refurbish the old ruins and dig-out and research Idryll artefacts.

Download

28 downloads

Uploaded:08-06-2011

CTF Subway Station 6

ctf_sub6.rar | 7.28 MB

how to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

Download

57 downloads

Uploaded:06-22-2011

Star Trek: Universe - The Edge of Existance

star_trek_universe_the_edge_of_existance.zip | 1.7 MB

about to dig a little too deep. While attempting to gain access to a newly discovered type of propulsion once used by the asteroid\'s creators and previous inhabitants, a Romulan attack forces Doctor Nicholas Rush to take drastic action to prevent destruction of the station and the loss of life as a result. He activates the advanced FTL (faster-than-light) drive before it is ready and the station is thrown into the bleak void between galaxies with no control over the station\'s systems in order to get home... and with the FTL drive on a restart time... they will only be getting thrown further and further away from this part of the Universe. But just remember... that\'s only the start of it. *** \"A fantastic universal adventure for readers everywhere! A delightful, and thorougly entertaining read. Thrilling, exciting and definitely AWESOME.\" - Central Plexus \"It\'s driving me mad just waiting to see how it ends!\" - Quy \"The story is intelligent, the progression method is interesting and the whole thing is really well-written... oh, and I just LOVE Rush.\" - Vanguard *** Star Trek: Universe is just a hobby, something to do in my spare time, it\'s an escape from reality. In light of this, it isn\'t ever going to be seen on the shelves, because it isn\'t really what you would call a book. It\'s just a story. But it\'s still a story with a beginning, a middle and an end. This is why it is divided into three \"volumes\" consisting of numerous parts or \"chapters.\" This isn\'t some \"make it up as I go along\" job, either. I\'ve already completed the ending because I know exactly where I want to end up and every step of the way has been planned out - it just needs to be fleshed out. So never fear, the build up and the journey will all be tied up in one hopefully satisfying conclusion. Once all chapters for one volume have been completed and edited accordingly, they will be bundled together and modified to assume the role of that standalone volume release. As the title would suggest, Star Trek Universe relies on the premise used by such television shows ars Stargate Universe and Star Trek Voyager, but primarily the former as you will see when such character names as Nicholas Rush, Camille Wray and Chloe Armstrong appear. But the story itself is in a world of it\'s own and thanks to the two-timelines, if events on the station don\'t currently take you fancy, you may suddenly find yourself on a battlefield somewhere under fire or up the Eiffel Tower in Paris. I had wanted to try \'writing\' something a bit slower (although I haven\'t really stuck to the plan that much), a bit darker. I won\'t say grittier because I\'m nowhere near good enough and every piece of media which uses such a term nowadays fails miserably.

Download

23 downloads

Uploaded:06-22-2011

ctf_mari2

10ctf_mari2.zip | 9.34 MB

change and you may have to adjust some strategy halfway during gameplay. ps having more players may help you find this to be more true

Download

67 downloads

Uploaded:06-22-2011

U.S.S. Rapier (NX-5000)

97rapier.zip | 2.16 MB

have some more functions, so additional brushwork will get a lower priority. -Marc

Download

17 downloads

Uploaded:06-22-2011

ctf_mari2

ctf_mari2.zip | 8.07 MB

training centre ) anyway it is an update of ctf_mari wich is also includded. the bots work on ctf_mari2 however not verry well :( anyway if you are still playing ef hit the ~ and type in ctf_mari or if you really feel up to it ctf_mari2 and dont let the same layout fool you it wont stay that way hehe, dont read any further SPOILER ALERT.. dont walk to much on the roofs,,, cant say anything more figure it out . Hope you diehard and hardcore EF gamers will like this map ow i forgot this in the readme thx Badnight and Pete for beta testing

Download

54 downloads

Uploaded:06-22-2011

RPG-X Complete Edition 1.0 to 1.1 Patch

rpgxce_patch11.exe | 795.34 KB

The Last Outpost, we strongly recommend you update to this version! A full RPGXCE 1.1 edition will be coming out soon as well. Again, this is just a patch - if you do not have RPGXCE 1.0, you do not need this file.

Download

28 downloads

Uploaded:06-22-2011

U.S.S. Rapier (NX-5000)

rapier.zip | 2.09 MB

looks a bit too green, but that will be only temporary. Best regards, Marc.

Download

55 downloads

Uploaded:03-15-2011

MOM - Multi Options Menu

ef2_prf_multioptions_menu.zip | 192.9 KB

choose between multiple options, his selection can be detected by the script and will perform the predefined action in a function. This is similar to the stock singleplayer Menus, but it works in multiplayer any time, without cheats enabled. 16 Options per Menu are provided from which the player can choose. This map provides the following features: - A two way Transporter with 4 available different coordinates - A Replicator, allowing you to pick up and use the items - 4 new interactivity indicator Symbols - Gives a weapon to the player on spawn - A Lift, with 9 levels to go - A controllable Fontaine - A Code access Panel - A destructible Lamp - 5 different Menus

Download

160 downloads

Uploaded:03-07-2011

USS Ark Royal - Teaser

ark_royal_teaser.zip | 722.13 KB

many differences between her and her older sister ships, the Enterprise and the prototype Sovereign.

Download

218 downloads

Uploaded:03-06-2011

U.S.S. Rapier (NX-5000)

rapier.rar | 2.07 MB

Download

659 downloads

Uploaded:02-05-2011

RPG Academy

rpg_academyv1.zip | 28.94 MB

facilitate with cadet role-playing. The map at this time does not come with complete functionality, but does feature a full working turbolift from the RPG-X mod.

Download

185 downloads

Uploaded:02-05-2011

RPG Warbird

stef2_rpg_warbird_100.zip | 5.43 MB

This Map is also [quote]far better then the beta and fully playable[/quote] Fancy that. Do download, I love Romulan Warbirds. :)

Download

550 downloads

Uploaded:01-31-2011

RPG Defiant

rpo_defiant_1b.rar | 2.5 MB

After the good-feed backed USS-Maine Release in May I felt confident that there was no lack in skill left but it wasn\'t until the need for a Defiant-Class-Map rose in my RP-group that I started working on this again starting at zero. This is what I did with the map before I started working on the corridor-layout. Not all the features of the final product are included yet but Warp, Turbolift and alert got their needed Upgrade. The Mapname stands in Tradition with all Defiant-Maps released so far. I hope to be able to release the final Product by New Years eve but no Promises. Have fun Harry[/quote] So. Yes. Another Defiant map. Don\'t forget that you need a lot of previous maps installed for all the textures and so forth. Not that you\'d forget that.

Download

167 downloads

Uploaded:01-24-2011

Xenon City

47xenon_city_v1.1.rar | 34.6 MB

\"mend\" in version two. Areas: - Bahnhof (Station) - Straßenbahn (Tram) - Untergrundbahn (Subway Station) - Restaurant, Küche, Lagerräume (Restaurant, kitchen, storage rooms) - Parks (Park, Garden) - Baustelle (Construction Zone) - Schwimmbad (Swimming Pool) - Museum - Club

Download

58 downloads

Uploaded:01-22-2011

Damaged Skins

damagedskins.rar | 3.02 MB

included are marine skins and no combadge skins for some models.

Download

111 downloads

Uploaded:01-02-2011

Starfleet 2

sf2.zip | 460.03 KB

Download

49 downloads

Uploaded:12-23-2010

Co-op Alien (work in progress)

ef2_coop_alien.zip | 2.7 MB

playable, but the mission isn\'t yet complete. Nevertheless, a nice Christmas present for the remaining EF2 players!

Download

103 downloads

Uploaded:12-06-2010

Voyager Phaser

voyphaser.rar | 1.29 MB

provide you with that trusty old EF1 weapon (it is supposedly the same model) for the whole of the sequel. Fancy that!

Download

21 downloads

Uploaded:11-26-2010

CTF Berpbase

ctf_berpbase.zip | 529.16 KB

brings us his first map: [b]CTF Berpbase[/b]. Pardon you. The developer has very sadly failed to include the textures that he has asked permission for, rather handily, so you may well need to download [b]ctf_stuk2_ef[/b] if you happen to dislike gray and white holodeck standins. Worth a gander, though, surely.

Download

2 downloads

Uploaded:11-14-2010

Third World War

third_world_war.rar | 3.22 MB

number of places to hide and a few good vantage points, it has great potential for CTF and DeathMatch.

Download

3 downloads

Uploaded:10-26-2010

CTF Pipe Promo

ctf_pipe_promo.zip | 11.87 MB

Download

4 downloads

Uploaded:10-15-2010

BC Wallpaper

bc_wallpaper_ef2_1024_x_768_jpg.zip | 75.27 KB

this. [b]Dimensions:[/b] 1024x768

Download

107 downloads

Uploaded:10-05-2010

Ship Engineering

shipengineering.pk3 | 336.26 KB

and only recently got round to working on it some more. Although the map below wasn\'t quite what I\'d had in mind when I started, I feel it has got to a stage where I can share it. The map is a \'main engineering\' type of area. It has a warpcore, entrance to jeffries-tubes, engineer\'s office and an empty room (that was going to be a engineering lab of sorts). I\'ve included a .locations file, and most major locations are pinpointed. I know that this isn\'t really a proper roleplay area, unless you like engineering-only roleplays, however if someone (who is building a full ship map) would like to integrate this into a larger map, I have no complaints. The .map is included in the .pk3 Enjoy...[/quote] And to be fair, even just going on how this map looks (as it has absolutely no features at all, save a sliding door), this is one of the better Engineering spaces out there. :) Worth a look!

Download

38 downloads

Uploaded:09-29-2010

Co-Op Alien preview video

coop_alien.avi | 22.53 MB

new EF2 level, which looks well built and starting with a nice cinematic. For some reason there is a guy in a spacesuit which the player suddenly runs away from rather quickly... Download if you are a fan of Co-Op and want to see what is coming our way!

Download

11 downloads

Uploaded:09-22-2010

CTF Flugzeugtraeger

flugzeugtraeger.rar | 1.95 MB

capture the flag will take awhile, if even possible. Hmm, is there another way to get to the other side? Of course there is, since you are on an aircraft carrier, why not take one of the planes? About every 30 seconds to a minute, one of the jets take off and swoop into the sky and land on the other carrier. Very clever idea ;). Download for CTF Fun.

Download

82 downloads

Uploaded:09-12-2010

Co-op Paradise Island 2

ef2_coop_paradiseisland2.zip | 3.6 MB

all, Fun!

Download

24 downloads

Uploaded:09-02-2010

HaZardModding Coop Script Mod Client ONLY - INSTALLER

ef2_hzm_coop_mod500a_clientonly_win_installer_build4.zip | 5.53 MB

Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

92 downloads

Uploaded:08-30-2010

HaZardModding Co-op Script Mod Full - ZIP

ef2_hzm_coop_mod500a_full_build4.zip | 8.07 MB

named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

10 downloads

Uploaded:08-28-2010

HaZardModding Co-op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build4.zip | 5.5 MB

to join in at Co-op Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

176 downloads

Uploaded:08-25-2010

HaZardModding Co-op Script Mod Full - INSTALLER

ef2_hzm_coop_mod500a_full_win_installer_build4.zip | 8.12 MB

named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

6 downloads

Uploaded:08-22-2010

HaZardModding Co-op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build3.zip | 5.43 MB

Games. - Added new Huds - Removed old Huds - Optimized Existing Huds In one ear and out the other?

Download

53 downloads

Uploaded:08-06-2010

HaZardModding 4 Custom Co-Op Levels - INSTALLER (1.0)

ef2_hzm_coop_mod_4_custom_levels.zip | 10.69 MB

will need the Co-op Mod to host with these levels.

Download

73 downloads

Uploaded:08-05-2010

Ice Station

ef2_coop_icestation101.zip | 1.62 MB

released yet. Download to play the Map on the HZM Co-op Server On-line.

Download

16 downloads

Uploaded:08-05-2010

HaZardModding Coop Script Mod Client ONLY - INSTALLER

ef2_hzm_coop_mod500a_clientonly_win_installer_build2.zip | 3.08 MB

can not host a Co-op server with this, it is for the Client ONLY, which means you need to join a working Co-op Mod server to play the Mod.

Download

14 downloads

Uploaded:08-04-2010

HaZardModding Co-Op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build2.zip | 2.81 MB

with this, it is for the Client ONLY, which means you need to join a working Co-Op Mod server to play the Mod. All I would say are that all these many hundreds of Co-Op mod releases are getting a tad confusing. Which one is for what? Who needs to install which? I hope a definitive, ultimate version can one day be released!

Download

500 downloads

Uploaded:08-03-2010

RPG DY100a

rpg_dy100a_v2.zip | 15.11 MB

where none had before. This map takes place on that primitive spaceship. Explore the cramped, submarine-like vessel, from the bowls of the dark engineering section, around the corridors, to the suspended animation stasis chambers, cargo hold and command bridge. Whats more, it is a complete ship in itself, as you can open an airlock and climb out onto the hull (wearing a handy spacesuit, of course) and conduct repairs or watch the rotating weapon cannon. There is even a little \"Ironboy\" shuttlecraft docked on the underside (and a seperate map of just that included!). The mapping and custom high detail textures are first class, as are the sounds and the fact pretty much every panel does something, at the very least a sound. The size of the ship, whilst fairly small, feels epic. The planet you can orbit was also a nice touch. This is of course adapted from [b]Gidon[/b]\'s original holomatch version, which was later converted into a fully functional RPG-X level by another developer, and was the setting for the popular [i]Star Trek: First Steps[/i] serial roleplay of some years back. Now the original creator himself is back with his own take, and it shows a few improvements and additions from the previous RP version. An outstanding map, and perhaps the best roleplay map since [i]Relativity[/i] and [i]Modas[/i]. Best of all, rather than requiring the original to work, everything you need is packaged here, including a suitably dark soundtrack. Download NOW! ~ Luke20 (\"The Doctor\").

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121 downloads

Uploaded:08-03-2010

Star Trek Elite Force 2: Episode 1

100episode1beta.zip | 447.96 KB

2. [b]Episode 1[/b] from mapper [b]Daedalus[/b] is set on Deep Space 7, Starfleet's new multi-race station, and Munro is here to clear the station of bugs. I mean bit of a demotion from where I'm sitting. Poor guy. But anyway, off he goes. That is pretty much the plot, and it is only barely mirrored in-game. I'm aware that this is supposed to be a beta version, but it feels like less than even an alpha. The mapping is woeful at best, clipping is lacking, most of the characters shoot you despite the fact you are supposedly doing them a favour, I've seen more of the void than I ever wanted to, and even the installation instructions of the ReadMe are plain wrong: you need to install it into base/maps, not just your base folder. This is no PK3 file, and worse off for it. Whilst playtesting, I ran this map without the supposedly required RPG mod from [i]oberlerchner123[/i]. So many problems, as listed above! Nevermind, I thought, the mod will make some sense of this. I ran this with the RPG mod. I'm not quite sure what the difference was. In other words, there isn't one. And that is a shame, because I genuinely believe that the developer in question is trying to make this work. I encourage him to continue, but there is a long way to go. Wildly disappointing, and most certainly not fit for release in my opinion, but if you are one of those few Elite Force 2 players, it may give you a bit of nostalga for five minutes. ~ Luke20 ("The Doctor").

Download

13 downloads

Uploaded:07-10-2010

HOM effect prevention

tutorial_hom_effect_prevention.zip | 7.67 KB

normally access able. This method also can be used to help finding leaks.

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421 downloads

Uploaded:07-03-2010

USS Maine

uss_maine_v2.zip | 1.07 MB

(selfdestruct and destroyable ZPM Core, both of them Admin-Protected, see instructions.txt on how to use them) Note: This map will only work when Used within the RPG-X-mod (Using in standart Holomatch will result in death upon respawning) [i]Admin's Note: This map MAY cause you to die upon spawning in RPG-X also, but it has worked well for some users.[/i]

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57 downloads

Uploaded:06-21-2010

Black Mamba

black_mamba_hm.rar | 249.15 KB

retexture. Useful for stealth missions! :D

Download

139 downloads

Uploaded:06-19-2010

Deathmatch Pool

ef2_dm_pool_110.zip | 1.35 MB

appearance of the map (could be a temple to the god Neptune). Texture quality is decent enough, map design and layout is impressive and lighting nicely complements the whole atmosphere of the environment. Don't go diving in green water though, it doesn't look safe stick out tongue Map Specials: * Excellent Gameplay, for strafers and non-strafers * High detail in Ambient, with Lights and Sound * You can get drown under water (starts within in 15 sec). * Small air bubles approaching the water surface, show that you lost some air and health * A ventilator pushing you back to the water surface * Water splash when approaching the CompressionRiffle location * A well hidden secret to be discovered * Destructable gameplay embeded glass objects

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71 downloads

Uploaded:06-17-2010

Future Skins Addon

futureskinswithgray.zip | 1.79 MB

Download

337 downloads

Uploaded:06-15-2010

Station Modas V.2 Construction Part 3

rpg_modas_cp3.zip | 7.03 MB

stnh_stmodas. Have fun while playing it. ;) Keep in mind this is a work in progress. We build the station while we playing our SRP. So this station is not complete. It doesn't include every function of a good RP map yet. They will follow with further releases. Best regards, Ferengi (AKA Marc Torres).[/quote]

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95 downloads

Uploaded:06-14-2010

Selfdestruct-Script

selfdestruct.zip | 7.63 MB

Download

535 downloads

Uploaded:06-05-2010

Taren-A2.pk3

tarena2.zip | 2.97 MB

freighter. It has warp drive, nebula capability, a docking mode and crew and cargo transporters. Space Station Arcadia is an outpost that may or may not be under Federation control. It offers a variety of services to travellers and traders. The caves are accessed by transporter from the ship. There are several points of natural and artificial interest to explore. This map has been tested with RPG-X2. Please be aware that the max_shaders error is a risk in a map of this size, so try to avoid randomly changing skins after connecting to a server.

Download

65 downloads

Uploaded:05-29-2010

EF2 Master-Server Toogle fix patch (win)

ef2_master_server_client_fix_restore_toggle.zip | 2.8 KB

quite useful if game support is ever pulled.

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217 downloads

Uploaded:05-25-2010

Taren-A

tarena.zip | 3.22 MB

Let me know if you find the green milk.

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18 downloads

Uploaded:04-21-2010

ef2master linux

ef2master_linux.zip | 48.68 KB

Download

119 downloads

Uploaded:04-19-2010

EF2 Client-Side Master Server Patch

ef2_clientside_masterserver_patch.zip | 716 B

change the variable: sv_master1 ef2master.gdev-rp.org

Download

83 downloads

Uploaded:04-16-2010

EF2 Master Server

ef2master_win32.zip | 33.94 KB

Download

250 downloads

Uploaded:04-12-2010

Taren

taren.zip | 1.34 MB

is a well put together ship with all the areas and features you'd expect and few flaws. The cargo bay is especially large and fun, what with a working lift. Well worth a look! ~ Luke20

Download

22 downloads

Uploaded:04-11-2010

{STC}: Grotle (Class Set)

stcgrotle.zip | 2.25 KB

Download

23 downloads

Uploaded:04-08-2010

EF2 Master-Server workaround - serverlist.dat

ef2_old_serverlist.zip | 3.51 KB

the game. HINT:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The file pak0.pk3 is also located inside the base folder. EXAMPLE::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: c:program filesActivisionEF2base IMPORTANT::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: DO NOT CLICK ON -> get list/Liste abrufen KNOWN SIDE EFFECTS:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. The CD-Key will no longer be checked, due to the auth-server being down as well. 2. If you click on "get list"/"Liste abrufen" while you have selected the source "Internet" the file serverlist.dat will be overwritten and you will need to replace it again to see the servers saved in this old serverlist. UPDATE:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Added all server to the favorites list. Select the source "Favourites"/"Favoriten", if you click then on "get list"/"Liste abrufen" the servers will not dissapear. CREDITS::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: - Barclay for suggesting to add the servers to the favourites - MyKard for informing us about the auth-server being down as well - Chrissstrahl providing you this workaround

Download

25 downloads

Uploaded:04-03-2010

Adding Servers To Your Favourites

adding_servers_to_favorites_v1.1.zip | 4.69 MB

this .zip file also comes along with IP numbers for various servers.

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388 downloads

Uploaded:03-10-2010

Cruiser Battle

cruiserbattle.zip | 67.68 MB

control of it. Explore the entire vessel by foot, or use the Turbolift System to access any area of the ship quickly. Defeat all the alien leaders to complete the game. There are currently no cinematics in this version of the MOD.[/i] [b]Cruiser Battle[/b] is a demo of [b]MajorTork[/b]'s USS Enterprise MOD based mainly on the original Star Trek series. It features many of the deck corridors on the ship, in both the Primary and Secondary Hulls. Most of the locations from Classic Trek and indeed most Original Enterprise maps are included, plus several areas never seen before - I especially like the Tractor Beam room. Yes, it sounds like a fair idea, and indeed it is very good, smacking considerably of Virtual Voyager (although the turbolift section takes a bit of getting useful). I did find, however, that you can't reach the end of the mission because each time you visit a deck, the enemies have reset, so its not possible to kill everyone. Is there a way round this? Apparently you can use many weapons, although I was only ever able to steal the Scavenger rifle from the Humans, so not sure where to go for others, either. Its not a bad attempt by any means, and I certainly look forward to the next release, but with only generic "KILL EVERYTHING" objectives, download now only if you want a mindless classic EF fragfest. ~ Luke20 ("The Tenth Doctor").

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57 downloads

Uploaded:03-08-2010

Star Trek: Unity - Web Comic (Part 1)

unity_comics_1.zip | 7.79 MB

Lee, Commander Kent and the person that she is most interested in meeting: Captain Lewis, who is only now recovering memories of what happened to him the year before in 2388. There will be temporal heartbreak, vomit on the captain's chair and holographic war as Lewis tries to discover what the '[b]Forge[/b]' is...[/i] This is the first collection of the [b]Star Trek: Unity[/b] webcomics by [b]Luke20[/b]. First seen earlier last year as pictures of the day on Elite Force Files, you can now download the first nine pages in preperation for the next episodes. Contains the chapters "Admiral's Inspection" and "The Year That Lewis Forgot".

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81 downloads

Uploaded:03-08-2010

Return to the Cistern (tabq1dm5)

tabq1dm5.zip | 7.38 MB

the Entryway" (tabd2map01). I've picked up a few new techniques and learned better ways to construct maps, and I hope (and tend to think) it shows."

Download

125 downloads

Uploaded:03-03-2010

Troop Transport

trooptransport.zip | 48.48 KB

planet. It is very small and has only a few features such as blast doors and hatches. And its quant. Yes, a tiny shuttle map to be sure, but a handy addition to any map collection. I especially like the rifles hanging above the seats. Good stuff from the newcomer. ~ Luke20 ("The Tenth Doctor").

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142 downloads

Uploaded:02-25-2010

Co-Op H'Atoria Outpost

ef2_coop_hatoriaoutpost.zip | 4 MB

health and Weapons.

Download

89 downloads

Uploaded:02-13-2010

R'Sera (Caitian)

rsera.pk3 | 422.95 KB

common uniform options, such as hazard/main/combat/admiral/cadet/civilian and for the fun of it Borg. This is the model I have painstakingly developed from Laz Rojas' holomatch bot of M'Ress. I modified and distributed under permission.[/quote]

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31 downloads

Uploaded:01-17-2010

CTF Colonnade

ctf_colonnade.zip | 400.1 KB

tell me if anything needs added or changed.

Download

21 downloads

Uploaded:01-16-2010

Star Trek: Asteroid Field - Episode Six

staf_episode_6.zip | 187.37 KB

orders? Everyone will have a part to play and everyone will be affected by the events of the next twenty-four hours, as this story draws to a close.

Download

21 downloads

Uploaded:01-10-2010

Star Trek: Asteroid Field - Episode Five

11staf_episode_5.zip | 357.17 KB

President's grasp on the Asteroid Field grows ever tighter. Will those willing to rise up against the obvious oppresion act quick enough, or will the President act on his signed secret execution orders? It's the beginning of the end for Star Trek: Asteroid Field, in Episode Five.

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264 downloads

Uploaded:01-06-2010

Social Voyager

alternativevoice_v1.zip | 9.42 MB

you. Catch up with friends in the Hazard team and Date Telsia in the Mess Hall. More versions to come..." An ambitious idea indeed, and one that falls flat on it's face. It doesn't work, it is as simple as that. The mere sembelence of a conversation appears to be a mystery to the NPCs. They either speak their normal stock responses or one of... well... a single line from an Imperial Human about being bored. I found, when reviewing, that Munro usually starts off his social coversations with a very jarring "Do I?". Of course, with a considerable amount of fine tuning, this could actually work well - getting the timing right, and finding some more imaginative lines for the characters to speak, but I can't say that I'm terribly impressed at this stage, especially as the PK3 file itself merely contains MP3 files found in the game anyway. ~ Luke20 ("The Doctor").

Download

717 downloads

Uploaded:12-20-2009

Aquarium - Relax Video

ef2_aquarium_video.zip | 25.56 MB

very similar to those screensavers that you can get with fish flying around. Just hit the 'repeat' button, turn up the sound to hear gentle bubbling water, and you'll feel like you have your very own EF2 fish tank! My only complaint is that the video is a little dark, but other than that, great stuff! ~ Luke20 ("The Tenth Doctor").

Download

86 downloads

Uploaded:12-13-2009

JUL38

jul38.zip | 8.5 MB

to say about this rather small map except that it is not very bright, but has splendid textures.

Download

119 downloads

Uploaded:12-07-2009

EF2 Expansion Pack Alpha Demo: Rescue Chell (ZIP Version)

rescuechellzipversion.zip | 2.06 MB

very early alpha of the Expansion pack demo. This is a mini mission which has a long story: You are a commander of a starbase rescuing Chell. Chell visited an idryll temple (federation has made an alliance) to study their new 'flying temple'. Unfortunately, The Idryll have betrayed you and Chell and have held Chell hostage. Your mission is to get them back for it and rescue chell! Also there is a little bonus level, prisoner chamber, which has only had the cell mapped so far. This is a big project!I know there are several bugs, such as skybox messing up and seeing through walls and a few other things like invisible walls, (use noclip) but this is only an alpha version of what will be a fun mod![/quote] [quote]Dear developer [b]Daedalus[/b], thank you for your file and the message enclosed. I appologise for taking so long in replying, but you know how it is... or maybe not. Anyway, I very much admire the short cinematic at the beginning of your mission - it shows hope for what is otherwise very much an alpha. I liked the storyline, and the scope of the levels - I too have always wanted to see wastelands as large as those here, and the crashed shuttle was a nice touch! So yes, I very much suggest you keep working on fixing those bugs, and present to us an improved beta version. Kind Regards, Luke20 ("The Tenth Doctor") of Effiles.[/quote]

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98 downloads

Uploaded:12-06-2009

EF2 Expansion Pack Alpha Demo: Rescue Chell

rescuechell.zip | 1.77 MB

starbase rescuing Chell. Chell visited an idryll temple (federation has made an alliance) to study their new 'flying temple'. Unfortunately, The Idryll have betrayed you and Chell and have held Chell hostage. Your mission is to get them back for it and rescue chell! Also there is a little bonus level, prisoner chamber, which has only had the cell mapped so far. This is a big project!I know there are several bugs, such as skybox messing up and seeing through walls and a few other things like invisible walls, (use noclip) but this is only an alpha version of what will be a fun mod![/quote] [quote]Dear developer [b]Daedalus[/b], thank you for your file and the message enclosed. I appologise for taking so long in replying, but you know how it is... or maybe not. Anyway, I very much admire the short cinematic at the beginning of your mission - it shows hope for what is otherwise very much an alpha. I liked the storyline, and the scope of the levels - I too have always wanted to see wastelands as large as those here, and the crashed shuttle was a nice touch! So yes, I very much suggest you keep working on fixing those bugs, and present to us an improved beta version. Kind Regards, Luke20 ("The Tenth Doctor") of Effiles.[/quote]

Download

49 downloads

Uploaded:12-05-2009

Star Trek: Asteroid Field - Episode Four

episode_four.zip | 155.88 KB

President and one crewmember hangs on for their life upon encountering an unexpected hull breach.

Download

80 downloads

Uploaded:12-02-2009

Mapping Standards for EF2

ef2_tut_mapping_standards.zip | 4.72 MB

does NOT tell you how to build maps! Some users have been waiting along time for this tutorial to become released.[/quote] [b]Chrissstrahl[/b] is good at this tutorial stuff. Give it a download. :)

Download

57 downloads

Uploaded:11-25-2009

Iron Trees (q3_elkdm2)

q3_elkdm2.zip | 4.33 MB

different. It is a medium sized map with two levels of platforms. The theme is kind of mixed. Fast gameplay, fairly open map (no place to hide). Good for 1on1, 2on2 or 3-4 FFA."

Download

96 downloads

Uploaded:11-23-2009

CTF Fortress

ctf_fortress.zip | 2.25 MB

fortified bases with a flag in each and plenty of sniping spots around and on them. There are pools on both sides and a walkable wall surrounding the map, so lots of different ways to get around.

Download

33 downloads

Uploaded:11-22-2009

Star Trek: Asteroid Field - Episode Three

staf_episode_3.rar | 116.62 KB

Three of the Star Trek: Asteroid Field series!

Download

72 downloads

Uploaded:11-21-2009

Bloodflowers (q3_bloodflowers)

q3_bloodflowers.zip | 2.78 MB

good connectivity. Suitable for 3-4 FFA or 2on2 team matches."

Download

580 downloads

Uploaded:11-17-2009

Orion

orion_beta_1.zip | 8.38 MB

is a very high quality map of the Aurora-class vessel Orion from that show. Complete with correct textures and sounds, the Orion feels like it is an Ancient ship converted for use by Starfleet, what with the TMP-era LCARS and doors. Very few RP features work - in fact a number of computer panels only bring up the response "feature under construction" when you activate them. Nevertheless, you could have decent roleplays on this map, as most sections you would need are present. The bridge is easily the best part of the ship, with a fantastic panoramic window and view of the hull. Despite being a beta version, I wholeheartedly recommend a download - you won't be disapointed. ~ Luke20 ("The Tenth Doctor").

Download

19 downloads

Uploaded:11-17-2009

How to use mp_flags in EF2

help_with_mp_flags.zip | 3.13 KB

look if you develop for EF2.

Download

49 downloads

Uploaded:11-17-2009

CONCRATE SPAM (on-xctf5)

onxctf5.zip | 3.77 MB

Unreal tournament map - a generic indoor facility of some description with different colours denoting the two bases. A nice touch are the Terran Empire flags dotted around, as I can easily see the Mirror Universe holding such bloody contests. I'm afraid to say, however, that this map is rather average in terms of gameplay. ~ Luke20 ("The Tenth Doctor").

Download

67 downloads

Uploaded:11-16-2009

Star Trek: Galaxy - Episode One

star_trek_galaxy.zip | 1.9 MB

is incredibly basic in terms of plot, and several of the speech bubbles need to be sorted out so that the text actually fits properly, but its a fair start from Liam, and I encourage him to continue! ~ Luke20 ("The Tenth Doctor").

Download

71 downloads

Uploaded:11-13-2009

Alynna Nechayev

nechayevskin.zip | 346.69 KB

your big chance to frag her... in RPG-X. Unless you liked her in TNG.

Download

45 downloads

Uploaded:11-10-2009

Ultraviolence (q3_ultrav)

q3_ultrav.zip | 6.59 MB

running...

Download

48 downloads

Uploaded:11-05-2009

Star Trek: Asteroid Field - Episode Two

staf_episode_2.rar | 111.12 KB

[b]EvilGrizz[/b]'s excellent [b]Star Trek: Asteroid Field[/b]. [quote]Although it has been noted by some that the story begins to move too quickly, there is a reason for it - promise! This storyline isn't meant to last 10,000 episodes, so if you are reading, bear with it and enjoy...hopefully.[/quote]

Download

114 downloads

Uploaded:11-03-2009

Harvester and Parasite

parasit_harvester.zip | 658.27 KB

Download

68 downloads

Uploaded:10-31-2009

CTF Geobase2

ctf_geobase2_v1_1.rar | 5.97 MB

layout of this, with countless walkways going all over the place in a very much non-straight line along with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... but considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

Download

15 downloads

Uploaded:10-27-2009

CTF Geobase 2

76ctf_geobase2.rar | 4.44 MB

with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... I did find a few missing textures (notably the canyon walls), but this may not happen for everyone, and considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

Download

94 downloads

Uploaded:10-27-2009

FS Calenas

hm_fscalenas.zip | 1.49 MB

two hallways also in opposite corners on each level, and for some odd reason, green fog everywhere. Not much to say about this, but its a solid HM map [i]with[/i] bot support! Nice!

Download

83 downloads

Uploaded:10-24-2009

FS Waterworks

ctf_fswaterworks.zip | 1.73 MB

interesting about this map is the way you traverse from one base to the other: through contained conduits of water. You move up, down, sideways and inbetween rooms through "stairs" and "tubes" of water that you can swim around. And the challenge is [i]not[/i] to drown whilst you are moving along them! Although its not shockingly inventive, I think it really works here. :) I especially like the spheres of water in the middle of rooms with powerups at the very top! Theres also bot support, which is nice. Really is worth a look, this map, so get downloading! ~ Luke20 ("The Tenth Doctor").

Download

208 downloads

Uploaded:10-24-2009

Scavenger Crushed

scavenger_crushed.zip | 2.73 MB

and the ships various systems are barely functioning. Be careful what buttons you press! You don't want them exploding in your face! There are many problems. For starters, the level design is very confusing - and the over-use of debris makes it hard to navigate. Also, I found several holes in the mapping leading to the void, and the absence of the space skybox. On the other hand, stock textures are used well here, combining Scavenger and Dreadnought textures. For a first try by the developer, however, it is very good indeed - Maximil obviously has a good understanding of where to begin, so I recommend he spend time giving this file a bit of a polish and release a new version soon! Take a look. :)

Download

109 downloads

Uploaded:10-22-2009

Star Trek: Asteroid Field - Episode One

episode_one.rar | 200.59 KB

devastating supernova of the Hobus star. The main characters are introduced well, and there are some good bits of dialogue - the turbolift passage is my favourite - and although the pacing is a little slow after the halfway mark, it sets up Episode Two well. Lets hear what the writer has to say about this fic: [quote]When the serial roleplay 'Star Trek: Asteroid Base' became a success, I began drawing up ideas with Premonition about a spin-off series. This became known as 'Star Trek: Asteroid Field.' Unfortunatly, this didn't get very far off the drawing board. So now, months on, I have taken it upon myself to break away from Asteroid Base and turn Asteroid Field into a novelisation series. Now following the opening adventures of Pioneer Station as the civilian administration entagles themselves with Starfleet, who are hiding a secret 5 months in the making. Based on original characters and also characters from Star Trek: Asteroid Base. Information for those new to the series has been included but is not completely required![/quote] An immense amount of work and attention to presentation has gone into this file, so I recommend giving it a read. :) ~ Luke20 ("The Tenth Doctor").

Download

72 downloads

Uploaded:10-21-2009

DM Nadoff

deathmatch_nadoff.zip | 2.96 MB

Download

76 downloads

Uploaded:10-20-2009

CTF Nadoff

ctf_nadoff.zip | 3.49 MB

Download

142 downloads

Uploaded:10-17-2009

Sounds & Crosshairs

soundscrosshairs.zip | 438.39 KB

Download

58 downloads

Uploaded:10-02-2009

Parasite skin

parasitev2.zip | 307.46 KB

be hideous), but it has the correct sound effects when walking and now chitters continuously when standing still. The dying animation is also correct and unique (rolling up and screeching), which is good. A minor, but nice improvement on the first version and a recommended download. ~ Luke20 ("The Tenth Doctor").

Download

35 downloads

Uploaded:09-21-2009

Parasite skin

parasite.zip | 226.14 KB

as a roleplay skin. Not only is it to scale (instead of humanoid size, which would be hideous), but it has the correct sound effects when walking and it even makes the uncomfortable chittering sound when you stand still: a nice extra feature. Although this is apparently a Beta, I'm not sure what else you could do to improve it. Still, a must-have download, and one that comes highly praised. ~ Luke20 ("The Tenth Doctor").

Download

177 downloads

Uploaded:09-17-2009

Custom shaders

custom_shaders.zip | 728.33 KB

Download

141 downloads

Uploaded:09-16-2009

RPG Temple

temple_dom.zip | 357.31 KB

a pretty small map, but it has a layout of a shrine on top of a mountain. It contains a shrine, sleeping area, the entrance, and the shuttle landing area. There are no usables, so it can be used with any mod. It is recommended to use with RPG-X2, since most use that mod for roleplaying.[/quote] ...and small it is indeed. In addition to those pesky repeated stock textures and fog that actually [i]looks[/i] blocky, the shrine itself is very odd: I guess the natives of the planet worship the Dreadnought robots. With some expansion and perhaps useables, RPG Temple would improve vastly, but as it stands, the map feels like a beta. ~ Luke20 ("The Tenth Doctor").

Download

129 downloads

Uploaded:09-06-2009

Nemesis-era retexture (Serenity-B)

nemserenity.zip | 17.45 MB

modification alters a great many of the pre-existing textures on the map; making it fit in a little more with the Post-Nemesis feeling - presented by the RPG-X modification and it's two [i]flagship[/i] maps. The author notes that a lot of the textures were painstakingly re-created in the Nemesis colour scheme by carefully trimming down LCARS and recolouring them. Overall for those that make use of this map for Serial RPs set during the Nemesis time period, this nifty little download is sure to enhance the atmosphere of the session and add to the fun there in. Another little feature that the author wanted mentioned, was that he has also replaced the door bell on the Ready Room with a slightly more canon version. See the readme for installation instructions. ~AdmiralHocking

Download

224 downloads

Uploaded:09-05-2009

Scavenger Project Pack

scavengerprojectbeta1.zip | 7.67 MB

roleplaying maps as well as an RPG-X first: Hirogen skins, Malon skins and Kazon skins. I'm very impressed. It is about time more alien races were avaliable in the mod. Improvements for the Aurora and Excalibur maps by the same author are also present here, but you'll need to have downloaded those first. [i]Note: you need to delete the previous versions of the "Scav-Pro", "Scav-Pro-Malon" and "Scav-Pro-Hirogen" maps from your Base EF folder if you downloaded these.[/i] ~ Luke20 ("The Tenth Doctor").

Download

79 downloads

Uploaded:09-02-2009

Voyager Gray Skins

gray_skins.zip | 384.27 KB

included.

Download

66 downloads

Uploaded:09-01-2009

ISS Panzer (Atlantis)

iss_panzer.zip | 12.34 MB

addition to your fleet. Once installed, ISS Panzer will wow your senses and enhance your gaming adventure....it will also give you a sweet looking backdrop as you move about this map trying to stay not dead. Enjoy.

Download

261 downloads

Uploaded:09-01-2009

USS Minnesota NCC-23630 (Serenity-B)

ussminnesota.zip | 19.28 MB

retexture. Honestly I planed this for the upcoming new Galaxy Class Map USS Serenity-B (by Borgking) but it was never finished, so I picked the orginal Serenity, wich is still awesome today and made a retexture to appear as Nebula Class. I ve put quite some effort in redesigning the LCARS Also I used a diffrent colorscheme. As seen in the show the Nebula LCARS is more purple and dark comared to the LCARS on Galaxy Class Starships. The LCARS is pretty unique, plus according to the LCARS Colorchart it is an exactly match for LCARS of this era. I also thought how I could get rid og the typical "Its a Nebula Class but it still feels like a Galaxy Class" Impression, so I changed the TGA Files from the Galaxy class Mesh to black, so it isnt visible from the Observation Lounge anymore. Though the model in the Readyroom is black now, it gives more a feel of that it might be a Nebula Class. I ve made slight improvement to LCARS, door and other various textures Also I have to admit I ve included the .bsp file with it, wearing the name of the Ship "USS Minnesota" because I like it when you load it up and it doesent say something else than it is supposed to be. Though the .bsp hasnt been altered. It just for the RPG Feel, so if you dont want to have another "the same" map lurking around on your disk dont download it ;) Review: So here we have a retexture of the classic USS Serenity B v2 map, a re-texture designed to tie in with the USS Minnesota forum RPG (Link can be found on ubergames) During the lengthy download and extraction process (For future reference, please don't put the zip inside another zip) i found myself skeptical, i easily slipped into the "Oh no, not another re-texture" mind state, however, i must say that this re-texture, on the whole failed to disappoint me. The LCARS have been almost completely re-done leading to a completely different atmosphere to the map, an atmosphere that the other edited textures contribute too, the carpets have been re-coloured and the corridors look superb, a perfect bridge between the corridor designs seen in The Next Generation and Voyager. Now, onto the bad bits. There are not that many grapples i have with this map, however, most of them, considering that this is a re-texture, are texture based. Firstly, the lcars seem a bit too 'purplypinky' and made me think that an 8 year old girl had got hold of the ships desktop theme controls... However if 'purplypinky' is what you like, then fair enough... After all, this is the Galaxy's sister ship... Heh. Secondly, there are a few texture mismatches around, the most obvious are the Nemesis control panels on the sickbay biobeds and the TNG controls on a few of the bridge console... Not to mention the door... Thingamabobs. Thirdly, the MSD... It is used FAR too much... I haven't played on the original serenity for quite some time, however, I'm sure there weren't this many MSD's... I mean there are three in the armoury alone. Also, the doors, half of them are Grey... Fitting in with the corridors, and the other half are beige... Which makes things look... Weird and mismatched. My final complaint on the subject of textures, is the model seen outside the briefing room window... The black colour scheme was a nice thought... And may of looked good on paper, but the reality is that it looks like somebody left all the lights off... Sorry. Other bugs: For some reason, this retexture makes the red alert sound go... Crazy for lack of a better word. Overall, a nice re-texture, it's not without it's bugs and grapples, but if your bored of the classic Serenity theme, or are thinking of making and SRP based around a Nebula Class, don't hesitate to try it out. Give it a shot. - jamesamey (Robertson/Vanguard)

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189 downloads

Uploaded:09-01-2009

Underground Intel Post

underground_intell_post.zip | 2.92 MB

new RPG-X2 features, that applied at least. It is supposed to be an underground intelligence post, but can be used for any sort of underground base rp. There is a cargobay, entrance, armory, mini-holodeck, OPS, science lab, sickbay, upstairs bathroom, mess hall, quarters, main bathroom (with showers), and the CO's quarters.[/quote] - from the developer. Apparently this verson of the [b]Underground Intel Post[/b] is the final version from mapper [b]Arron_Dominion[/b], so there won't be an update on this map in the future. Despite the somewhat awkward and hap-hazard placement of the rooms, the map actually gives the feel of a secret underground installation, and there is a good use of stock textures. Whilst not the best map out there, its worth a download. :) ~ Luke20 ("The Tenth Doctor").

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300 downloads

Uploaded:09-01-2009

USS Allegiance (Poseidon-B)

allegiance.zip | 8.48 MB

'Allegiance'. I like this retexture, and it certainly gives the atmosphere of a small ship, one that has only a small crew perhaps. The post-Nemesis LCARS are also quite good. ~ Luke20 ("The Tenth Doctor").

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101 downloads

Uploaded:09-01-2009

Curzon Dax

curzon.zip | 1.22 MB

boils down to is the Oviedo skin just with black dots, but thats okay! Its something new. My only complaint is the fact that the textures shift for half a second each time the character blinks, but I understand the problems with getting that right the initial time. This is a very good attempt, and worth downloading if you wanna play a Trill in RPG-X. ~ Luke20 ("The Tenth Doctor").

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102 downloads

Uploaded:08-26-2009

EF2 Entertainment Pack 1

ef2_entertainment1.zip | 5.16 MB

creativity does not yet match his skills. The three maps contained in this file are [b]RPG_Warbird[/b], [b]EF2 Killbox[/b] and a pre-scripted version of [b]Paradise Island[/b], and all feel like very early alpha versions. Whilst expansive, and fairly interesting to explore, the Warbird map is pretty dreadful with dozens of brush holes looking out into the void, a mix of clipped and non-clipped objects (I can walk through tables in the mess hall), and ladders that take you to the side, rather than up. Aside from the door controls, none of the panels do anything. The Killbox map is no better, and consists of a massive chamber of repeating Enterprise textures with a warp core in the middle and a few transporter booths that take you around the room. Paradise Island is thought through well, although on your own, the hostiles will kill you before you get very far. Rather than an entertainment pack, this feels like a selection of tests that the developer has used to experiment - learning how to use the editor. With a bit of polishing and hole-plugging, these maps and Daedalus' skills could be improved a lot, so I hope he'll keep working on them. :) ~ Luke20 ("The Tenth Doctor").

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91 downloads

Uploaded:08-20-2009

Asylum

beta1asylum.zip | 4.03 MB

it is pouring down with rain, and the interior reception area, complete with spooky lighting and a mysterious moving trolly. I'm impressed with the lighting, although the outside skybox is rather dull and there are a few texture problems with a pool of blood on the floor. Where this really works, however, is the sound design: distant laughing, the flickering of the damaged light, and the thunder echoing around the halls. Oh yes. Anyway, the developer has things to say about this: [quote]This is a beta version of an upcoming map, at the moment this maps is just a small section, to show some lighting effects I came up with, to create some ambience. Elite Force does not support dynamic lighting of maps, but I have been able to simulate dynamic lighting with some shader work.[/quote] Worth a look I think. :) ~ Luke20 ("The Tenth Doctor").

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144 downloads

Uploaded:08-19-2009

HaZardModding Coop Script Mod (Mac/Windows/Linux)

ef2_hzm_coop_mod430_all_manaul.zip | 104.77 MB

and in some ways, complicated (see Readme), what this boils down to is the EF2 single player campaign converted for use in multiplayer and online, allowing you and friends to play through the story and work together to defeat the game. As a high quality mod, this is what the developer has to say: [Quote]A looooooooot has changed since 4.2 a loooooot got better and again more levels can now be taken co-operatively. And as little special Daedalus has provided the first custom level for our Mod; Co-op Paradise Island is included in this release! There is just one thing to say left: Rock it![/quote] ~ Luke20 ("The Tenth Doctor"). [i]Please note that this is the Mac, Windows & Linux manual install version.[/i]

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149 downloads

Uploaded:08-18-2009

Co-op Paradise Island

ef2_coop_paradiseisland.zip | 3.04 MB

the author's description: [quote]Huge Outdoor environment, two Objectives, countless Enemies and massive fun, is what makes this map to a good addition to the HaZardModding Co-op Mod[/quote]. What with a new Co-op release recently, it is good to see that new maps are being produced for the mod.

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110 downloads

Uploaded:08-18-2009

Co-op Bat'leth Arena

ef2_coop_blarena.zip | 2.02 MB

objective is to defeat all Klingons in battle with the Sword of Honor itself. [i]Apparently, whilst this is compatible to HaZardModding Co-op Mod 4.4 and above, you do not require it.[/i]

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68 downloads

Uploaded:08-17-2009

HaZardModding Coop Script Mod (Windows-Installer)

ef2_hzm_coop_mod430_win_installer.zip | 104.65 MB

and in some ways, complicated (see Readme), what this boils down to is the EF2 single player campaign converted for use in multiplayer and online, allowing you and friends to play through the story and work together to defeat the game. As a high quality mod, this is what the developer has to say: [quote]A looooooooot has changed since 4.2 a loooooot got better and again more levels can now be taken co-operatively. And as little special Daedalus has provided the first custom level for our Mod; Co-op Paradise Island is included in this release! There is just one thing to say left: Rock it![/quote] ~ Luke20 ("The Tenth Doctor"). [i]Please note that this is the installer version for Windows users only.[/i]

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197 downloads

Uploaded:08-17-2009

RPG_Huenchenburg

rpg_huehnchenburg.zip | 2.68 MB

into something of a castle outpost on an alien planet (as the EF2 skybox would imply). It has to be said, a lot of the architecture and feel reminds me of the Lost City of Atlantis from Stargate Atlantis, which is no bad thing (theres even a ZPM room, with ZPMs): bit of post-modern within a stone structure. The castle contains a number of chambers, such as a command center, office, bedrooms, medical bays and a lab of some description. My favourite room is the torture chamber, as it is so very well put together - Sharp metal weapons line the wall, whilst a blood stained table sits in the center, and a working prison cell at the very back, complete with "NO ESCAPE" carved onto the wall. Good stuff. The non-stock textures, including some Attrexian control panels from EF2 are refreshing, and most panels actually have a function, such as locking the gates. There is also a turbolift network set up. Just when you are thinking that Huenchenburg is a mysterious, dark and unusual map, go through an unassuming door, and you find yourself at an Engineering disco. Yup, thats right. The USS Dallas engineering section makes a cameo, with bright, coloured lights. There are even various pictures of Kulhane the Chyken, with shades on. Very suddenly, the map begins to feel like Freak_Fish randomness. However, I suppose its a bit of fun even if it seems out of place. In conclusion, whilst the entire map is terribly dark and needs a bit more lighting methinks, Huenchenburg has the potential to be a very good away mission roleplaying map, despite the random disco, so heres hoping that another version will be released. :) ~ Luke20 ("The Tenth Doctor").

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114 downloads

Uploaded:08-14-2009

RPG_Academy Bug-fix Update

rpg_academy_update.pk3 | 3.3 MB

location. - The door leading into a death-end corridor is now locked. - Environmental sound problems. - Reduced network lag. - All blocking Clips, in the Garden and the interiors, this includes all chairs WHAT IS NEW ? - Spawn-spots have been added to allow support for 22 players.

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201 downloads

Uploaded:08-10-2009

Fish Story

fishstory_1.2.zip | 6.33 MB

underworld of Star Trek, travelling from a rock planet with dinosaur aliens, to a Species 8472 cafe (complete with keyboard playing Eitherian), and then fight pirate Klingons on a warp-powered sailing ship before defending a fast food shop from Harvesters. I'm serious. :rolleyes: This version is certainly a vast technical improvement on the last, although the lighting in later levels leaves much to be desired. Also, the Borg lair at the bottom of the fast food resturant is a very difficult are to beat , as you literally [i]don't[/i] have enough I-Mod ammo to stop the Borg. The instructions on what to do at the end of level 6 could also be improved, as it was only by spending five minutes searching around that I stepped into the out-of-the-way transporter booth. Perhaps FreakFish should look into adding subtitles for his voiceovers so that the way forward can be clearly understood. This would also be useful in expanding the story, which is the other thing that needs to be addressed. All in all, though, good stuff and what could potentially become classic SP material. ~ Luke20 ("The Tenth Doctor").

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34 downloads

Uploaded:08-07-2009

CTF Battletactic3

ctf_battletactic3.zip | 194.08 KB

got bored and ideas have popped up in my head. Team Fortress 2 became inspiration for this concept used in this map. Photon jump, based off of the idea of a Rocket jump in TF2. Photon jump: Here is how you do a photon jump. You jump and fire at the ground with your photon burst. Due to me just testing this, there are other weapons that will get you up the area that requires the photon jump. These include the grenade launcher and the scavenger rifle.

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76 downloads

Uploaded:08-03-2009

Scav-Pro: Malon

scavpromalon.zip | 1.85 MB

Although apparently a beta version, this edition is pretty solid as far as I'm concerned, as you get to explore several decks of a Malon facility (doesn't quite feel like a ship to me), including the bridge, a waste-pumping room, cargo bay and endless access tunnels. Of course, the basic map itself is nothing new, but it now has features such as a working RPG-X turbolift and control panels that have various functions, adding to the playability. Good stuff, once again from this developer. Is that all the Scavenger areas done now? I mean, no need to do the Klingon area, cos thats been used to death in other maps. But anyway. ;) ~ Luke20 ("The Tenth Doctor").

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70 downloads

Uploaded:08-03-2009

Scav-Pro: Hirogen

scavprohirogen.zip | 569.23 KB

Pat has taken the stock EF map and improved on it by adding usable consoles and new areas for the purposes of roleplay. Although the Hirogen area was tiny, there are still a few areas to explore, including a clear bridge area, complete with dead alien corpses and consoles that fire weapons, a cargo area by way of a lift, leading to (textureless) crates and more weapons, and even a "loft" area that you can climb onto and view the top deck from above. This could be an almost perfect small Hirogen or "generic alien" ship (or station) in roleplays, and worth a download on that basis. ~ Luke20 ("The Tenth Doctor").

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148 downloads

Uploaded:08-03-2009

RPG_SFC

rpg_sfc.zip | 2.04 MB

I have decided to publish the map in its unfinished state. I have included in the .pk3 the .map files so people will be able to modify it at will. Right now the map would be ok for a role play but it need improving. Bot support: no (I dont know why you would need it on an rpg map) new textures: no (never got around to finishing the map so no new textures) build time: 50 hours (and its still not done lol)

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35 downloads

Uploaded:08-03-2009

HazardModding RPG Script Mod

ef2_hzm_rpg_mod_100.zip | 476.03 KB

http://creativecommons.org/licenses/by-sa/3.0/de/deed.en_GB

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143 downloads

Uploaded:07-27-2009

Scav-Pro

scavpro.zip | 1.61 MB

the Scavengerstation.[/quote] [b]Pat_DH[/b] has released his new map, [b]Scav-Pro[/b], a playable version of the Terran Empire Scavenger Base areas from original Elite Force. Although it may initially seem to be an RPG-X port of some stock SP maps with the odd new feature, this is much more than that. Aside from the fact that many maps have had to be compressed into one, the developer has merged them together well, and added even more rooms and areas to give the environment more of a roleplay feel - new crew quarters, corridors, etc. The cargo bay is one of my favourite rooms: gone is the big gap between the Terran and Malon sections, but there is now a nice crate trolly that you can activate from the control box. The bridge areas have now been shoved into a tiny control room and engineering is even more decrepid than when we last saw it: I can sort of imagine this being what the Scav base was like following Munro's rampage through it during Elite Force. As with some of this developer's previous work, there are a few missing textures and missing edges of walls looking out into the void, but aside from that, this is a very solid map, and I'm impressed. I'd like to see the Malon and Hirogen Scavenger areas done like this next. A download must if you are an RPG-X player. ~ Luke20 ("The Tenth Doctor")

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64 downloads

Uploaded:07-27-2009

UberRadiant Patches tutorial

berradiant_patches_tutorial.zip | 4.33 MB

mappers to make more for EF2. Good stuff here. ~ Luke20 ("The Tenth Doctor").

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117 downloads

Uploaded:07-27-2009

Schiessstand

schiessstand.zip | 708.89 KB

massive room, spawning different kinds of stock hostiles from EF2, such as Romulan snipers, the Idrill bomb-planters, and many of the Exomorphs. You then, of course, get to fight them, with appropriate weapons, and activating more control panels can add fog or bushes, to vary the environment. Although playable on your own in single player, this map would be even better in multiplayer situations, as you could work together to defeat the enemies, and that option is also avaliable here. This release feels like a beta version, what with the room that is too big, and the various dev-messages that appear on the screen when you push a button, but this is a unique and interesting map to play, and I hope another version of it is released. ~ Luke20 ("The Tenth Doctor").

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31 downloads

Uploaded:07-25-2009

HaZardModding Co-op Script Mod Communicator - Video

hzm_coop_mod430_communicator.wmv | 10.18 MB

conditions and send messages to other players. The specific features are listed in the readme section below. A short, but good video going through all the options of the menu. :) ~ Luke20 ("The Tenth Doctor").

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230 downloads

Uploaded:07-24-2009

Stargate Tech Demonstration

prf_stargate2.zip | 1.82 MB

the tin: [b]Chrissstrahl[/b] has brought out yet another new release... this time, a good example of how to use the Stargate prefabs in a map. The Pegasus Stargate model is still its un-canon self with those tiny chevrons, but aside from that, a nice little test map - good stuff. ~ Luke20 ("The Tenth Doctor").

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68 downloads

Uploaded:07-19-2009

UberRadiant basic tutorial - Part 2

berradiant_tutorial_part_2.zip | 4 MB

[b]NtKPerun[/b], and compliments the first one well if you are a beginner. ~ Luke20 ("The Tenth Doctor")

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106 downloads

Uploaded:07-16-2009

UberRadiant basic tutorial

berradiant_tutorial.zip | 1.93 MB

sizes in UberRadiant. A nice little starter tutorial if you want to start mapping for EF2!

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14 downloads

Uploaded:07-12-2009

HaZardModding Coop Mod Wallpapers

hzm_ef2_coop_mod_impressions.zip | 5.46 MB

[b]Chrissstrahl[/b]'s work, or EF2 in general! :) [i]As an incentive for people to actually download the wallpapers, I've removed all but one of the preview pictures at the bottom of the page, so you can't just copy and past them.[/i] ~ Luke20 (The Tenth Doctor).

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66 downloads

Uploaded:06-28-2009

dm_hell

dm_hell.zip | 1.51 MB

mistakes including some lag. A bit too bright, looks like the map is set in a universe where relative luminance is a bit off the walls :p. The map design is average to adequate depending on how critical your are with decent item placement and a good structured design for combat but it still needs a lot of work. Admittedly, Perun states the failings of his own map so this is released as-is so go easy on the criticism.

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27 downloads

Uploaded:06-21-2009

dm_pool level video

dm_pool.wmv | 21.24 MB

are curious about the map then have a look at this. [b]Note[/b]: You can grab the map itself [url="http://eliteforce2.filefront.com/file/Deathmatch_Pool;100205"]here[/url]

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271 downloads

Uploaded:06-19-2009

The Venorcis Project

venorcis2.zip | 5.06 MB

original version (released a few days ago on this site) was never fully completed, and released as an "as-is" mod, thus there were several issues. This new edition fixes many of those. The Venorcis Project makes a lot of changes to both the content of the game, and how it is played. Most notably, there are several new weapons, the Munro player model is replaced with an Imperial Human looking awfully like Kaialin, the first-person view is now from eye-level rather than "crotchlevel", a few new animations and glass explosions, the game code itself has been improved to increase FPS and make the physics more realistic - even the TED is changed to show your health by it's colour, rather than a special bar. With the new modern-day weapons, you can fire headshots, as well blowing enemy body parts around, and there is also a rather nasty blood effect to go with this. Some weapons can also be re-loaded, such as the scavenger rifle & shotgun, and there is even a close-range knife for instant kill stabbing. I feel like a chav already. This version of Lammeren's mod has several improvements on the last, such as fixed Photon Burst ammo, working subtitles and a better sniper rifle zoom. Full mod details are in the readme. As a player, I have mixed feelings concerning this mod. Whilst the overt gore and doesn't seem to suit EF, and the modern-day weapons are very much out of place, a massive amount of code-work and game alteration has gone into this project to make it more [i]real[/i], so huge kudos must go to it's developer. Whatever you may think about this, its certainly an experience not to be missed, and you can easily play through single player in a new way with the Venorcis Project. ~ Luke20 (The Tenth Doctor).

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63 downloads

Uploaded:06-18-2009

New Hand Models

newhands.zip | 4.03 MB

model. This was made a long long time ago, for a single player mod that never got to be so this is released as-is. Enjoy

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585 downloads

Uploaded:06-17-2009

RPG Combat

rpg_combat_beta0.8.zip | 2.34 MB

still a decent colour scheme and pretty spartan in some parts (similar to the Defiant's bulk heads). It is pretty small and compact in the design which suits the textures but the ship feels uncomfortably cluttered in parts, especially the engineering section which is a bit too open when it should be hemmed in with some sort of barrier. The Bridge is very spartan, something you would expect to see in a freighter or cargo vessel and not a Starship. However it is still a decent enough map especially for combat. Worth having a look at it.

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124 downloads

Uploaded:06-17-2009

Überradiant Fix

uberradiant_fix.zip | 5.09 KB

Editor. This fix also contains the surfacelist.txt,it needs to be placed at "ef2/base/global/". The surfacelist.txt file is used to define Footstep and impact sounds per texture surface. Please have a look into the surfacelist.txt for detailed informations. Definitely a must if you are a EF2 Modder

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198 downloads

Uploaded:06-12-2009

Deathmatch Pool

dm_pool.zip | 913.2 KB

the aqua appearance of the map (could be a temple to the god Neptune). Texture quality is decent enough, map design and layout is impressive and lighting nicely complements the whole atmosphere of the environment. Don't go diving in green water though, it doesn't look safe :p [b]Map Specials[/b]: [*] Excellent Gameplay, for strafers and non-strafers [*] High detail in Ambient, with Lights and Sound [*] You can get drown under water (starts within in 15 sec). [*] Small air bubles approaching the water surface, show that you lost some air and health [*] A ventilator pushing you back to the water surface [*] Water splash when approaching the CompressionRiffle location [*] A well hidden secret to be discovered [*] Destructable gameplay embeded glass objects This map is definitely worth checking out if you are a fan of EF21 - [b]IKS[/b]

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136 downloads

Uploaded:06-10-2009

The Venorcis Project

80venorcis.zip | 5.05 MB

this mod was never fully completed so this is released as an "as-is" mod. Therefore expect issues when playing this mod [b]Gameplay Features[/b] [*] Reloadable weapons, which means that the whole system works with clips now (press R to reload). All Klingons and Hirogen even have their own newly built-in reloading animation. [*] A new set of impactmarks, bullets, sounds, etcetera for all the weapons [*] Locational damage, which is vertical, horizontal and rotational. It includes 14 locations that all give a different damage-multiplier (head, face, shoulders, throat, neck, chest, back, arms, stomach, groin, behind, hips, legs, and feet)) [*] [b]Gore[/b]: shooting enemies now makes them bleed, actual blood will come all over the place [*] Headshots!: you can shoot enemies heads off, and they will actually go flying through the sky to remain on the floor... [*] Silent kills: when you stab an enemy in the back with your knife, he will die instantly [*] A new health system, which now makes your health visible by the colour of your crosshair [*] Improvements to the game engine, which makes all the bodies, impactmarks, and all other entities stick around instead of dissapearing after a little while (higher limits) [*] Glass now explodes in a much better way than before [*] Improved the behaviour of the NPCs, by for instance giving them a realistic eyesight [*] Replaced Munro with a new character [*] The eyesight of the player (the 1st person view) has been corrected to be an actual EYEsight (not crotch-sight), which also fixes the muzzlepoint of your weapon. [*] Updated the sound system so now you can hear the sounds from the place they actually have to come from [*] The adapation to weapons of the Borg has been disabled [b]New Weapons[/b] [*] A Winchester rifle [*] A sniper rifle (alternative fire is used to zoom in through a new scope) [*] A double-barreld shotgun (alternative fire shoots both barrels) [*] A crossbow [*] A knife [*] A grenade (alternative fire cooks the grenade) [b]Engine Features[/b] [*] All code has been optimized; fixed all sorts of warnings, errors, bugs, compiled with the latest Visual Studio 2008 (also updating base-functions), to make the code as fast and small as possible. These include fixes from IOQuake3, and later EF-based games like Soldier of Fortune and Jedi Knight. Overall, your FPS should become higher by this. [*] Updated allmost all mathematical calculations to be more precise and faster in-game. [*] Updated some physics calculations that make the movements and impacts of players more realistic. [*] Created some mapping entities, like a rotating door (func_door_rotating), or a light that can be turned on or off (misc_light) [*] Fixed bugs in the game's engine that would not correctly set the size of objects (by mins and maxs), which also makes the height of all NPCs correct (first the engine would make them bigger than they actually were, caused by the scale setting in NPCs.cfg) [*] Fixed a bug in the game that would make a missile (bullet) explode "on the whole player", instead of the actual point of impact [*] Made a base for a function that would allow objects to stick to entities (like blood or a knife), but this never got finished. [*] Made a base for a function that would allow for working doorhandles (a dubble func_door_rotating), but this too never got finished. [*] And lots and lots and lots and lots of minor fixes, optimizations to improve the overall gameplay [*] Updated shaders and GTKRadiant commontextures [b]Known Bugs[/b] [*] For some reason, all the subtitles don't work. This includes disabling the scrolling-text at the beginning of the game [*] The ammo of the quantum burst is broken, and thus the photon burst is unusable [*] The Dreadnought weapon is also not behaving properly... [*] You cannot pickup any special hypospray in the Scavenger levels, as the game will then crash. [*] Entities might still dissapear if there are really a lot, this is because the engine still has its limits. [*] Some other random, weird bugs might appear because I did not test the game thoroughly. So enjoy this mod and if you have any feedback or error reporting or would like to make this mod better then comment below!

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104 downloads

Uploaded:06-06-2009

BSP-Level based game Engines

bsplevel_based_game_engines.zip | 1.38 MB

English document.[/quote] Says it all really. Nice tutorial from the lovable [b]Chrissstrahl[/b]! ~ Luke20 (The Tenth Doctor).

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367 downloads

Uploaded:06-05-2009

RPG Atlantic

rpg_atlantic_v1.zip | 7.19 MB

map. It puts together many maps into one. This map is as a result, huge. There is no bridge, as Daedalus is better at editing sources and making rpg maps than making a good thing from scratch. This would ruin the map if he made a bridge, as the source did not include one. Obviously this is a map for junior officers Roleplays mainly. A few [b]bugs [/b]along the line that the author has recognised: [*] Turbolift Teleport problems: Transports to the same deck :P Resulting only one way to get to engineering. [*] Teleport Glitch: you get teleported into the ceiling, you have to duck to get off the ceiling lol [*] Cargobay door on particular deck: Opens really Weird?!? This is a tough one to call. Whereas it has considerable work done to it, the textures have left a lot to be desired. The texture quality really doesn't do this map any bit of justice as there is no detail and it is very bland. It is a real pity that the textures are a let down. This map has potential but it really needs a major overhaul of æsthetics to really make this map worth checking out. An improvement version is needed :) - [b]IKS[/b]

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258 downloads

Uploaded:06-02-2009

Crescent Final Version

crescent.zip | 9.82 MB

coming. Much like a greek or southern Italian village, this features some truly magnificent meditteranean styled walls (mosaic), windows, archways, pools of aqua coloured water and alleyways. The map is a blend of tight corners, small unassuming alleyways and high rising arches making combat very interesting and surprisingly tough. It feels like the Romans could come around the corner at any moment, the map is that impressive. Lighting, design and textures even the details on the brickwork are all magnificent it haas to be a professional job ;) Health pickups, weapons and armour is well spread throughout the map so no worries on that front. I simply love this map, If I could I would relocate to live there, alas I don't have enough money to turn myself into a virtual intelligence. - [b]IKS[/b]

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300 downloads

Uploaded:06-02-2009

U.S.S Aurora Bonus Map

dh_bonusmesshall.zip | 89.25 KB

so not included in the ship. Have fun with it. [b]Notes[/b]: [*]This is an RPG-Map, for optimal gameplay play it with the RPG-X Mod. [*]You need to have the "Strp-dallas" installed. Please delete the "dh_rpg_klingonship", there will be a compatible Update soon. :) [*]You should preferably run this map in fullscreen, otherwise some Textures will look strange. [*]If there are Security doors, then you can open them by activating the yellow indicator. :) A decent map, fits in well with the theme and ambience of the striken U.S.S. Dallas!

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187 downloads

Uploaded:05-29-2009

Capture the Karin (rotactf2)

rota3ctf2.zip | 11.57 MB

conversion from Salinga. Capture the Karin features two large compounds in a artic environment. It has the run of the mill CTF design, two almost identical opposing bases but the texture quality and the lighting is top quality. The map design is also impressive, with large angled rooms and mazing corridors. The map also contains peripheral bridges and gangways which are a neat touch. [b]Note[/b]: On default model register error it is recommended to play this map with ioEF. Another superb map, definitely grab this one! - [b]IKS[/b]

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73 downloads

Uploaded:05-28-2009

Still Alive (reqtourney1)

reqtourney1.zip | 4.64 MB

lighting could be said to be overkill, especially all the colours and tones of rust red but somehow the textures and the design make it suit fine. The monotone appearance of the map makes it slightly difficult to make out all the little turns and corners in the map making combat a tad bit difficult but that is a good thing. The graffiti and walled images are a cool touch and give the map a more aggressive, angsty and anarchic vibe which fits in very well with the nefarious red-ish atmosphere of the map. Power and weapon pickups are located along the gang ways and ramps leading to corridors. It is suitable for multiple gametypes so it's definitely worth grabbing this map. Another quality map from Salinga - [b]IKS[/b]

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353 downloads

Uploaded:05-26-2009

Nu Clear Lunch Time (reqkitchen)

reqkitchen.zip | 10.1 MB

Gameplay is designed for "fun". You can find here many useful kitchen "things" - applicances, food, beverages and the odd accessory such as the battery radio... The map is enhanced with many environmental sounds (check the door, because someone wants to come in ;-). This map has many little secrets (hidden rooms and buttons), so check them out. This is simply a wonderful map - just like those cheesy disney movies where someone gets shrunk and roams the household this is actually pretty fun. Roam the countertop of a kitchen, use the Guinness beer maps as a vantage point, hide behind the Polish beer bottles or if you are feeling peckish you can drop into the microwave to have a shoot out over melted cheese and pepperoni. It is a large enough map with fine detail put into every corner of it. The textures are top notch and it is definitely a surreal experience fighting against Klingons to control a kitchen. There is really not much to say other than this is a definite download. - [b]IKS[/b]

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361 downloads

Uploaded:05-26-2009

RPG Warbird

73rpg_warbird.zip | 1.64 MB

for ef2. With all damage removed, this is sure good for romulan plotlines! So here we have the supposedly long awaited RPG Warbird, I wouldn't know how 'long awaited' it is personally as i don't follow EF2 WiPs that closely, still, here's the review. So you spawn on some form of platform/walkway next to some form of pit/shaft, apart from the missing ceiling (resulting in whatever was last on you screen appearing in it's place) it looked quite... Romulan-esque, me being me of course, i promptly walked off the walkway down the 'shaft', i walked around the central... Pillar thing to see if it contained a lift of sorts and promptly... Well i fell off the map... So, following this i re-spawned myself and after walking around a bit, walking across invisible floors, looking through the gaps between two parts of a wall and falling off the map in a few other places i came to the conclusion that somewhere in the creation process something must of gone horribly horribly wrong, probably in the decompile if this map is indeed as anticipated as the author makes it out to be. However, having said that, what i have seen is definitely a promising 'beginning?' to something great, all the stereotypical Romulan elements are there, the dark atmosphere, the sense of patriotism conveyed by the star empire's logo being dotted around (rather well i must say) and what looks like an attempt to recreate the singularity core seen in TNG: Timescape... Although in reality it looks like four photon torpedoes frozen in time. I certainly hope there is either a new, or fixed version of this map coming out soon, as from the screenshots, it looks really good. Nice map... Although bug ridden. As a final note to the author, i will say that i tested it running base EF2, if there are any other requirements, please post them here and add them in your readme next time, thanks. -jamesamey

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125 downloads

Uploaded:05-26-2009

New Hazard Skins

newhazard.zip | 21.05 MB

female members such as Telsia, Alexandria & Jurot! Although apparently based on the ever popular but subsequently banned 'Seven nude' skin, these skins do not contain nudity and are merely skant outfits that technically, look quite good. Not for everyone, and perhaps more of a personal experiment on the developer's behalf, but an interesting addition nonetheless. There is one thing to note from the developer, however: [quote]I raised up the size of the skin-files to TGA-files with 512x256/32 Mbits. upper- and lower skin-file need 1.5-2.0 Mb per file. Perhaps you must correct your hung-/ zone-megs, i dont know.[/quote] Nor do I. ~ Luke20 (The Tenth Doctor).

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212 downloads

Uploaded:05-21-2009

Assimilated Voyager Bridge

borgvoy1.zip | 521.33 KB

other levels are changed. This is a skillfully textured map which turns the sleakly pristine Voyager bridge into a meancing metallic assimilated borg bridge. Recently appearing in yesterday's PotD this is an impressive assimilated version of the stock map from the original game. Every texture matches up correctly to its corresponding former-Federation part, especially the borg interface panels over the LCARS and the overhead lighting shinning down onto the command platform. The only thing I could say was a bit of a let down is the doors, even though in First Contact doors were largely untouched by borg nodes it would have looked better to have some sort of borg parts on the doors leading to the turolift. The Green ambient lighting is a nice touch also but the overall lighting is a tad too bright, a darker set of lights would have suited this perfectly. However having said that, this map is still definitely worth checking out. It includes the .map file so you can open it up and modify it yourself. ;) - [b]IKS[/b]

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50 downloads

Uploaded:05-14-2009

bl_chaotic

bl_chaotic.zip | 1.04 MB

textures giving an empty appearance in contrast with the normal map textures. This makes moving around this map a bloody nightmare and a headache but that is the effect the modder is going for. There is a transporter and fires dotted around the map. The best way to navigate this map is to follow the power pickups. Overall a weird but interesting map - [b]IKS[/b]

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180 downloads

Uploaded:05-12-2009

DS7 Starbase Teaser 2

ds7_teaser2.zip | 465.28 KB

trekkish offices. Upstairs is now fully furnished, and now there is a lift next to OPS to the main Station Promenade. (not working atm due to teaser only) That finishes platform 1 deck 1, the teaser, with an unfortunate crash. (I dont know how to change maps) Thats it, it's much improved with more features too. Much more attractive. However, there is still an issue of the mirrored textures, the poorly implemented displays mounted on the walls and the patterned steel floor looking tacky - the steel floor would look good if the walls matched it but alas it doesn't, also the steel ceiling looks out of place. Its not a bad mod but alot of redesigning of the interior is needed..the low walls and cramped space is indicative of Starbase 375 from DS9 or indeed the Defiant Class but in order to maximize this spartan design it should be more metallic looking just like a defiant because the luxurious galaxy-type walls just don't suit the low rise ceilings and tightly compacted compartments. Overall it's an adequate improvement but it still needs alot of work. Download if you wish! - [b]IKS[/b]

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173 downloads

Uploaded:05-06-2009

Forgotten Danger Mod - Source

stef2_forgottendanger_sourceinkbsp.zip | 16.53 MB

and scripts, as well as with a own story line. Due to the recent development the developing team had to drop the Project and decided to release it's source files, as open source. This mod contains a good bit of content - the full complement is 9 original maps, 50 Prefabs, 7 Level-scripts, 6 new shaders and 24 modified/new textures. The Quality of mapping is similar to the A Gate two Birds and the beautiful Sky Mod. Most of the maps form Forgotten Danger Mod are in a work in progress state so expect to see missing sections, dead ends and the occasional bug here and there. The mapping, texturing and scripting quality is top drawer and the quality of the mod itself as a whole even as an unfinished one is excellent. Given its source code is included it is not only enjoyable but benefitial to anyone who wishes to learn more about modding Elite Force 2. This is highly recommended! - [b]IKS[/b]

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99 downloads

Uploaded:05-05-2009

DS7 Starbase

82contribute_ef2.zip | 916.45 KB

shiny beacon in space, is a starbase is owned by the Federation, a home for many races, including mercenaries, which can start unfortunate bar brawls.... In this Mission, Munro is sent to assist the hazard team in settling a bar brawl and clearing the vents of alien bugs. The mission includes many models from the K7 Starbase level and there have been security turrets placed on the ceilings. There is also a trap set for you. so be careful! Overall it is a good mission but the texturing is a bit of a let down unless DS7 was designed by a Ferengi with bad taste ;). There is little in the way of map objects/furniture which makes the map look very bleak. All in all it definitely needs more work but it is a start! Download if you wish - [b]IKS[/b]

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196 downloads

Uploaded:05-02-2009

Virtual voyager update mod screenshot pack 1

vv_screanshots.zip | 1.76 MB

available decks, weapons and characters in this mod. According to Chaotica, the mod is entering its latter stages of development with maps they last pieces of the jigsaw to be developed fully. The shots are pretty decent enough with a wide range of items on show including the Romulan neutron energy disruptor and a Romulan Commandant. If you wish to learn more or provide some assistance to the mod regarding maps then you can contact DR Chaotica directly ( See Special Favour below in the readme section) - [b]IKS[/b]

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190 downloads

Uploaded:05-02-2009

TNG + VOY Uniform Conversion

voytng_conversion.rar | 1.58 MB

generation ones. This mix is like certain periods in DS9 and the "Generations" movie. This is quality stuff, the uniforms look sleak, well fitted and the colouring/shading of the uniforms look sweet/. This is worth checking out for both the novelty and the quality! Definitely recommened. - [b]IKS[/b]

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142982 downloads

Uploaded:04-28-2009

Midget's Oasis

midget_oasis.zip | 57.68 KB

design is in the style of two bases on a type of narrow desert island, except set in space. There is a pool of water and palm trees at the centre of the map, and each base is protected by crystal walls and a maze that has to be navigated. The mapping is decent, the textures have been well chosen, although the custom texture (which I assume to be the palm tree leaves) does not show up. I would suggest to FreakFish that he now attempts to improve his abilities and learns how to use shaders, which have been lacking in his creations. Still great stuff here, though! [quote]kind regards to midget, this is specially for you! v2 may be coming soon if i can get round to that. will include a midget house that nobody can fit in![/quote] FreakFish is just totally nuts. Download if you are into more... wacky HM maps! ~ Luke20 (The Tenth Doctor).

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70 downloads

Uploaded:04-27-2009

Patrol

patrol.zip | 363.77 KB

Academy community. Patrol is a rather small compact map featuring four rooms. Each room is pretty straight forward with one of the rooms resembling a jail/confinement area with water in it. The map is just a practice map to get used to the editor, on the modder's behalf so don't expect alot from this, it is not meant to be the best of the best.

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238 downloads

Uploaded:04-19-2009

HaZardModding Coop Script Mod

ef2_hzm_coop_mod420_installer.zip | 96.93 MB

onto the server for some online SP action! Chriss has included some new maps that are playable in the mod as well as some general improvements and fixes as listed in the ReadMe. Give Co-Op a go! It really does breathe new life into Star Trek: Elite Force 2. Please read the installation instructions and the readme for further information pertaining to this mod.!

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170 downloads

Uploaded:04-19-2009

HaZardModding Coop Script Mod - Installer

ef2_hzm_coop_mod420.zip | 97.06 MB

download and get onto the server for some online SP action! Chriss has included some new maps that are playable in the mod as well as some general improvements and fixes as listed in the ReadMe. Give Co-Op a go! It really does breathe new life into Star Trek: Elite Force 2. ~ Luke20 (The Tenth Doctor).

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177 downloads

Uploaded:04-11-2009

city_of_feria

city_of_feria.zip | 1.54 MB

medium-small sized map made for single player and multiplayer. Not really a city in the essence of large buildings and towers this is more like an ancient city featuring a plaza, a few small sparse gardens, an open fire pit and stairwells leading to a small doorway on platforms above the center of the map. Using textures and shaders from Chriss Strahl this is a very nicely designed map with very impressive texture quality especially the building with mounted corner wall lights. The lighting is spot on too complementing the foggy idryll planet skybox above the map. There are a few pickups lying around the map with energy/shield bubbles in each corner of the map. Overall its a pretty decent map that is worth trying out! - [b]IKS[/b]

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43 downloads

Uploaded:04-09-2009

Student

phenix_gate_modification_1.0.zip2.zip | 3.18 MB

1. this is only version 1.0 , there should be more releases out soon. Give my credit to Phenix for his original hard work. Uhrm... Well, this map has... Five rooms... I could only access three of them however, which i assume were the Cargo Bay, Engineering, and whichever room has the Stargate in it =/, none of the rooms are interlinked, and all of the walls use the holodeck texture, you can walk through... Everything, with the exception of the cargo stand things. There are no shaders, the warp core is missing textures and... If you go through the Stargate, your stuck there, there is an invisible wall blocking your progress through, and the other side bounces you forward (Although kudos, it does remind me of the stargate travel animation from the first few series of SG1) All in all, not a brilliant map here, but a good start toward a mapping career, make use of any tutorials and be sure to ask other mappers for advice, and for the next release, please make the rooms linked at least, and use other textures, there are plenty out there. =) An interesting start, but in dire need of improvement. But don't be disheartened, i'm sure most of the mapping greats started off with similar constructions, and this map is good for a bit of fun just watching the gate dial. - jamesamey (Robertson/Vanguard)

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62 downloads

Uploaded:04-07-2009

File-types

stef2_tutorial_filetypes_eng.zip | 150.17 KB

tutorial is related to the Game Star Trek: Elite Force II, it introduces the file-types used in the game. This tutorial is provided as PDF and HTML. Updated version, see the link below for the previous release. http://eliteforce2.filefront.com/file/EF2_Tutorial_Modding_Basics;81250" Although not for me in particular, this does give a highly detailed overview of many of the file types used in the game. It explains the foundations of the game itself in essence, and if you looking to make anything for EF2 whether it be maps, interfaces or skins, then this tutorial is for you. But don't be fooled into thinking this is created just for the new upstart modders out there, I'm sure even seasoned modders can find either something new or something they've forgotten over time in here. Good luck to all of you. -jamesamey (Robertson/Vanguard)

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351 downloads

Uploaded:04-04-2009

Crashed Klingon Vessel

dh_rpg_klingonship.zip | 1.35 MB

so of course it's not very big. ;) It's built with parts of the klingon section of the Scavengerbase, there are some functions included, you can lock the bridge e.g. It's an RPG-map, small, but usable I hope. Have fun. :)[/quote] That pretty much sums up this map. Its rather good, though, if a bit small. There are two areas, the planet's surface, which contains debris from the aformentioned crash and a passage leading to the second area, the surviving parts of the Klingon ship. Whilst the rooms are nothing more than ripped areas from the original Scavenger levels, I don't think this really matters in the end. This RP map is a good start, there are no obvious bugs, it is just small. ~ Luke20 (The Tenth Doctor).

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40 downloads

Uploaded:04-04-2009

Assimilated Reaver

assimilated_reaver.zip | 618.27 KB

This is a weird but interesting mod. More like a Reaver dipped in greem slime (maybe it works in the waste extraction department of the Forge), this should be a normal reaver with borg nodes integrated onto its body to make it more realistic. However I am sure the borg would have assimilated the Reaver if they could but I think they couldn't, or at least I think they couldn't.. Anyways, if you like the look of this slimey green Reaver then check it out! - [b]IKS[/b]

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73 downloads

Uploaded:04-04-2009

Halls of Death

54halls_of_death.zip | 237.45 KB

room map with some plasma exhausts. Making time 35 hours cca. with included learning how to work with uberradiant.[/quote] For a first map, its pretty good. It has bot support, and the bots seem to know what they are doing, so that adds to the quality. Whilst the same textures are repeated a lot, the map's small design is solid, with hallways filled with dangers such as fires, gas, and a ton of weapons. This map could be described as a glorified obstacle course! In terms of improvements, for his next version, Perun might consider tidying up the lighting, as it is a bit too dark in some corners, and spreading weapons out a bit more, but as a initial effort, I am impressed. :) We don't get many new things for EF2, so get downloading now! [i](I have added some screenshots as the file submission did not contain any.)[/i] ~ Luke20 (The Tenth Doctor).

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1640 downloads

Uploaded:04-02-2009

USS Solaris

rpg_solaris.rar | 23.9 MB

to say... [quote]The USS Solaris is a Nova Class variant. This is not the Equinox variant, however something slightly more on par with voyager. This is my first main map release, the other being the Aero Wing beta on effiles.com. This map has been a huge learning curve for me, and taught me alot about different aspects of modding for the game Elite Force. I hope you all enjoy playing this as much as I enjoyed making it.[/quote] The Solaris has a high quality of mapping generally, with some decent textures as well, although at first look, the map has 'Voyager' written all over it due to the corridor design. The use of curved hallways is something quite new for maps, and the deck layout is also unique... not only several ways to get somewhere, but there are an abundance of Jeffries tube access ports scattered around, making the ship feel more realistic. Add this to a collection of good rooms, including a computer core that reminds me of an EF2 mod beta with exactly the same design, and you get something small, but new. On the downside, there are some missing textures and the crew quarters feel very empty, as does sickbay. In addition, the map feels like it is missing something. I can't put my finger on it... However, this is excellent work from Ryan for a second map, and one of the better roleplay maps out there. All in all, a must have map for you RPers. ~ Luke20 (The Tenth Doctor).

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308 downloads

Uploaded:03-14-2009

ST: New Hope - Station Archer

stnh_starcher_updated.zip | 5.59 MB

is a new design of Starbases from the new-founded Terran Empire! The plans for this Starbase were stolen from the Starfleet of the UFP in the Mirror-Universe. We have reconstructed it, but we must improvise with the technology of our old ships, because we are not have all the resources and technologies as the UFP. All bugs which dogged the previous version should fixed now and there are a few new little Features. [b]Changes[/b]: [*]Bug fixes [*]Mew lighting in some areas [*]Few new RPG-Functions An Engine Update is required to play this map! It is also recommend to use [url="http://eliteforce2.filefront.com/file/Elite_Force_Holomatch_Engine_Update;72558"]ioEF 1.37[/url] to play this map. - [b]IKS[/b]

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366 downloads

Uploaded:03-13-2009

HaZardModding Coop Script Mod - Installer

stef2_hzm_coop_mod.exe | 79.91 MB

interactive,supportive and extensive quality code Matrix, integrated into the Star Trek(R) Elite Force II level-scripts; Completely soft-coded, in addition to being server-side driven on Ritual Entertainments heavily Modified Übertools ID-Tech3 Engine. [list] [*] Play instantly, no downloads required to join a Co-Op Mod Server [*] Command or Interact with NPCs [*] Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships [*] Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you [*] Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements [*] Enjoy new details, more interactivity and Simplified bilingual communication [*] Support your Team as Medic, Weapons Specialist or Technician [*] Jump at any time to your Team it's last 'save location' [*] Enjoy the luxury of upgraded or new Menus and Huds [*] Fight enemy with adaptive strength [*] Touch Interactive Forcefields [*] Skip Multiplayer Cinematic [/list] [b]New Features of 4.1[/b]: [u]New playable levels[/u]: The complete Mission 4 with three new levels: [*]m4l1a-attraxian_station [*]m4l1b-attraxian_station [*]m4l2b-attraxian_station The last three missing levels of Mission 1: [*]m1l2b-borg_sphere [*]m1l2c-borg_sphere [*]m1l3-borg_boss One level of Mission 6: [*]m6-exteriord_zPak50.pk3 [u]Gameplay[/u]: [*]Singleplayer Mission Selection Menu [CL] - Allows you to jump directly to your favourite Singleplayer Mission [*]Network tuning assistant (DUMMY SAVE) [CL] - Makes is very simple to configure your network and performance settings [*]Console messages for important Co-Op events - Allows you to follow the mission process in the server console [*]A replacement function for the inbuilt function 'waitfordialog(entity);''globalCoop_dialog_waitForDialog(entity e);' [*]A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);' - Allows you to set two entities to be returned, one for single and one for Multiplayer [u]Updated Features[/u]: [*] Slightly modified Model shader on the HazardTeam Members (Player Models) - Actors will become notsolid on death(Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan) [*] Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer [*] Mission 1 [*] Mission 3, added a lil more event happening and fixed cinematic sequences [*] Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission [*] Mission 7, fixed some bugs, and the Monkey allows now Visitors again [*] Statistic huds [CL] [*] Global sound pan script [*] Last Man Standing Modus, spectating player lives will be transferred to new/other players [u]Fixed Features[/u]: [*] Wait until Warmuptime is up Function [*] Huds are now Managed correctly also during Singleplayer [*] Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4) [*] Class selection Models do no longer produce a crash if they got hit by a projectile [*] Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile [*] Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it

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131 downloads

Uploaded:03-13-2009

HaZardModding Coop Script Mod

ef2_hzm_coop_mod410.zip | 80.09 MB

interactive,supportive and extensive quality code Matrix, integrated into the Star Trek(R) Elite Force II level-scripts; Completely soft-coded, in addition to being server-side driven on Ritual Entertainments heavily Modified Übertools ID-Tech3 Engine. [list] [*] Play instantly, no downloads required to join a Co-Op Mod Server [*] Command or Interact with NPCs [*] Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships [*] Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you [*] Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements [*] Enjoy new details, more interactivity and Simplified bilingual communication [*] Support your Team as Medic, Weapons Specialist or Technician [*] Jump at any time to your Team it's last 'save location' [*] Enjoy the luxury of upgraded or new Menus and Huds [*] Fight enemy with adaptive strength [*] Touch Interactive Forcefields [*] Skip Multiplayer Cinematic [/list] [b]New Features of 4.1[/b]: [u]New playable levels[/u]: The complete Mission 4 with three new levels: [*]m4l1a-attraxian_station [*]m4l1b-attraxian_station [*]m4l2b-attraxian_station The last three missing levels of Mission 1: [*]m1l2b-borg_sphere [*]m1l2c-borg_sphere [*]m1l3-borg_boss One level of Mission 6: [*]m6-exteriord_zPak50.pk3 [u]Gameplay[/u]: [*]Singleplayer Mission Selection Menu [CL] - Allows you to jump directly to your favourite Singleplayer Mission [*]Network tuning assistant (DUMMY SAVE) [CL] - Makes is very simple to configure your network and performance settings [*]Console messages for important Co-Op events - Allows you to follow the mission process in the server console [*]A replacement function for the inbuilt function 'waitfordialog(entity);''globalCoop_dialog_waitForDialog(entity e);' [*]A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);' - Allows you to set two entities to be returned, one for single and one for Multiplayer [u]Updated Features[/u]: [*] Slightly modified Model shader on the HazardTeam Members (Player Models) - Actors will become notsolid on death(Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan) [*] Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer [*] Mission 1 [*] Mission 3, added a lil more event happening and fixed cinematic sequences [*] Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission [*] Mission 7, fixed some bugs, and the Monkey allows now Visitors again [*] Statistic huds [CL] [*] Global sound pan script [*] Last Man Standing Modus, spectating player lives will be transferred to new/other players [u]Fixed Features[/u]: [*] Wait until Warmuptime is up Function [*] Huds are now Managed correctly also during Singleplayer [*] Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4) [*] Class selection Models do no longer produce a crash if they got hit by a projectile [*] Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile [*] Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it

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303 downloads

Uploaded:03-12-2009

Virtual Voyager Update Video

vvu.zip | 19.32 MB

following: [*]Increase in weapon rate [*]New Holodeck Programs [*]Spawing of Holodeck Characters [*]New Weapon Information Library [*]Turbolift locations [*]New Transporter features [*]and more! Worth checking out if you have an eye on this mod! - [b]IKS[/b]

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72 downloads

Uploaded:03-11-2009

CTF Speedboats

ctf_speedboats.zip | 4.42 MB

seperated by lava. Both have a watch tower, but aside from that just some powerups. There are two ways across to the enemy base: either climb up to the top of the walls and run over, or you can use two speedboat-style barges that you run onto and activate to speed across to the enemy base. They are very fast and can quickly take defenders by surprise. If you dare to dive into the lava under the bridge, a couple of metaphasic shields are waiting which will protect you from the lava and give you the opportunity to explore some hidden areas, which contain powerups. The problem with this map is, you get very bored, very quickly. The repetative texture is enough to drive you mad after five minutes, and the mapping has little in the way of interest, except of course, for the two speedboats which is something a little different. I like. :) "Speedboats" is not a bad map, but its too plain and simple. I'd suggest to the mapper that he bring out a new version with a few more features and areas of interest. Oh, and move the flag posts to somewhere more interesting. Download if you have a fondness for lava. :D ~ Luke20 (The Tenth Doctor)

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114 downloads

Uploaded:03-08-2009

Updated EF SP Code

sp_mod_code.zip | 9.3 MB

edition. Originally designed for Visual Studio 6, back in 2000, the original source code gives quite some errors whilst trying to compile it. This version purely corrects those errors and warnings, giving you a stable code to start of with. [b]SDK Includes[/b]: BaseEF - folder contains weapons.dat and npc configs cgame - folder contains client side game source (this code handles the rendering) client - folder contains some headers for force feedback and keys game - folder contains game source ( this is where the AI runs ) icarus - folder contains the script parser/executor qcommon - folder contains common headers renderer - folder contains renderer definition header ui - folder contains all the menus and menu rendering code EF_SPMod.dsw - workspace project for Microsoft Visual Studio 6.0 (can be opened in VC .Net as well) STEF Game Source License.doc - Legal text telling you to play nice with the code and don't make Paramount regret this release. :) This will be featured in the coming Modding Show of efreview (www.efreview.net)

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209 downloads

Uploaded:03-06-2009

Colony 7 launcher

colony7_bat.zip | 157 B

type any comments saying "it doesn't work" read the requirements. It's a nice, friendly launcher witch will help those who struggle trying to get colony 7 to work. I played colony 7 myself with this and it's very good. If you wan't to use it, download this.[/quote] Not much to say to that! Give it a go if you have the problem. ~ Luke20 (The Tenth Doctor)

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91 downloads

Uploaded:02-26-2009

Star Trek: Vanguard - Displaced

star_trek_vanguard_displaced.rar | 200.58 KB

you to download, [b]Star Trek: Vanguard - Displaced[/b]! [b]About[/b]: This story was begun by me back in 2007 and as you will probably notice my writing improves as the story progresses ( i had to edit the first part because i was so ashamed =P ) This was of course before i got involved in RPG-X, throughout the story you will probably see quite a few elements of various roleplays I've taken part of, mainly the main character ( Robertson... Me =P ) and the Starship Vanguard ( Some of the old F-RP members may remember the failed attempts at creating a Star Trek: Vanguard text based serial roleplay. This comes in both MS Word and PDF format so enjoy it!. -[b]IKS[/b]

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69 downloads

Uploaded:02-25-2009

CTF_Subway_Station5

ctf_subway_station5.rar | 6.45 MB

subway station. The sheer strength of the colour in each station is distracting making combat difficult but is not so bad when a target comes into your line of site as they will stand out against the mono-coloured map. Down in the station there is very little lighting making it hard to spot things from time to time. Outside the station on the topside of the map things look a little less strange with a nice skybox background, the same colour scheme and alot of nooks and crannies to hide or obscure yourself with including crate boxes and little cul-de-sac/alleyways. There are two trains running in parallel along this pretty big map, one as an underground metro and one as an overground metro. The underground tram is much more fun, as it is poorly light and jumping onto it while moving is a good laugh. The overground tram is slightly less fun but hoping on to the side of it and sniping while moving is fun - technically its not camping since you are moving :p. Though alot of people are not a fan of CTF maps this, even though spartan in its design, is a really fun map to fight people on. Though the textures should be updated in a future version to look more realistic. Definitely worth checking out. - [b]IKS[/b]

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1028 downloads

Uploaded:02-23-2009

New Hope - USS Ariana

rpg_uss_ariana_beta3.zip | 28.71 MB

Ariana[/b]. The Ariana is a medium size map representing the new "Morpheus-class" runabouts, which are slightly bigger than your typical Danube-class, including such areas as a multi-purpose office, a fully equipped sickbay, crew cabins, and also an escape pod (which launches). In addition to this, Ariana brings you some new RPing features like the ability to land the runabout and then spacewalk outside on what appears to be a barren asteroid or moon. Of course, warp, impulse, red alert and all the usual are here too. I could go on and on about the different rooms and features, but that description covers the basics. Anyway, tech-wise, everything is finely polished and the textures hit the spot exactly. Could have done with a little more light outside the ship when landed, perhaps, but thats my only complaint. This is a seriously good map and one that EVERY roleplayer should have. ~ Luke20 (The Tenth Doctor).

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778 downloads

Uploaded:02-23-2009

USS Washington-C (NCC-40904) V.: 1.1

uss_washington_cv1.1.zip | 4.27 MB

to rectify this. Please note the requirements to get this map fully functional in your game. [list][b]Requirements[/b]: [*] RPG-X 2.X [*] USS Ariana [*] USS Enterprise-E (V1) [*] USS Poseidon-A [/list] It is definitely an improvement over 1.0 but still needs some work to get it realize its full potential. - [b]IKS[/b]

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590 downloads

Uploaded:02-20-2009

New Hope - Victory

stnh_stvictory.zip | 10.74 MB

constructed to defend the New Hope Colony. But now, it is in use as a Long-Range Shuttle and to defend Station Modas, and it can be yours, all for the price of a free download! This map has three main sections: a corridor, a cockpit and an aft 'rec' room. When you arrive, you beam into one of two transporter pads stationed along the corridor wall. Under one of the deckplates you can find a small warp core, and a number of buttons. The back room contains a chair, table, replicator and bank of display screens, which is all very nice. The star of this small map, however, is the cockpit, with its huge panoramic windows that look even better when you trigger an excellent skybox (the same seen in Starfighter Command) and see a massive planet behind you. Add all the usual RP features, plus a tractor beam, complete alert system as well as holographic displays and you have a sure fire hit. You'll need a few maps (as listed above) to see and hear all the textures and sounds, but aside from that, this map is excellent: a nice small roleplay ship, perfect for both dogfighting battles and stealth missions. ~ Luke20 (The Tenth Doctor).

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359 downloads

Uploaded:02-17-2009

New Hope - Station Archer

stnh_starcher.zip | 5.26 MB

Station Archer from the "new" Terran Empire. The map is a Imperial Station based on Star Trek: New Hope - Station Modas. The Empire has stolen the planns of Station Modas from the Starfleet of the UFP in the Mirror-Universe. The Empire have reconstructed it, but they must improvise with the technology of their old ships, because they are not have all the resources and technologies as the UFP.[/quote] Sadly, I've had several people try this, and it just doesn't work. The map doesn't load or it gives the "parse" error. According to the author, it 'may' run with ioEF, so give this a shot if you have that. Anyway I can't review it, and will leave it to each player to try and get it to work. ~ Luke20 (The Tenth Doctor).

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39 downloads

Uploaded:02-16-2009

CrapFishSticks

crapfishsticks.zip | 55.29 KB

ain't that far apart) to get around. Even if you do fall off the platforms, however, a handy transporter beams you back up. There are no weapons, but an abundance of hyposprays for some reason. No bot support. This is what the author wrote: [quote]Ok, this is truely a crapmap. i built it in 5 minutes and to be honest, im not proud of it. at the moment im quite annoyed with it but i will learn to love my creation eventually. Primarily made for crap assimilation matches and various other cheesy gametypes that simpletons enjoy with a hypospray =)[/quote] This map is utterly appalling. Its useless, basicly. And since I doubt very much that online servers will run it, only download if you want a cheap laugh, and at the price of... well... free, this map is very cheap indeed. ~ Luke20 (The Tenth Doctor).

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84 downloads

Uploaded:02-16-2009

Monsoon by Lukin (xtn's remix)

map_monsoon.zip | 4.66 MB

weapons and powerups scattered around. We got the typical metal textures and loads of jump-pads, plus a transporter. This isn't anything unique, and a little dark in some places, but worth a download if you are a fan of smaller maps. ~ Luke20 (The Tenth Doctor).

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56 downloads

Uploaded:02-15-2009

Saint Tourney 2 - Rust in Peace

sainttourney2.zip | 5.78 MB

angles, corners and ledges making combat that much more difficult and provide the most cover from fire, though the lack of any other map objects such as containers and storage cylinders means cover is limited at best. The map's appearance is cool. It has a reddish dusty ambience of a post apocalyptic scene, hence the "rust" in the title. The rusty metal textures also fit into the map's overall appearance well, with the rustic metal wall plates and the nuts & bolt fixtures giving an industrial feel to the map. However not sure about the rust coloured stainless steel grates on the floor, kinda defeats the purpose of stainless steel :p though that is not a big issue. The utility pickups and weapons are spread out nicely through the map but are placed in areas close to the edge of ledges, or in open areas where you can be sniped at easily from above. One such pickup spot even has a hole in the ground which can catch you out if you are concentrating on other things. Overall its a pretty good map, and enjoyable at that. Definitely worth checking out! - [b]IKS[/b]

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314 downloads

Uploaded:02-15-2009

USS Washington-C - NCC-40904

washingtonc.zip | 4.2 MB

such fine maps as Station Modas and USS Ariana. Does this version of USS Washington continue the trend? Short answer: No. The Washington is a fairly sizable Luna-class starship (as seen in the Star Trek: Titan novels) which has all the usual areas you would expect in a roleplaying map; the bridge, sickbay, engineering, as well as countless rooms that have... well... just computer screens and tables. This map is science lab heaven, although the problem is that none of the controls in these rooms actually do anything, no special features or even bleeps. Elsewhere is better, though. The main rooms have all the usual features and the layout of the decks is excellent, especially Deck 1, which is expanded beyond just simply a bridge and ready room. The shuttlebay was the biggest disapointment, map-wise, with its lazy design and poorly operated lift. On a technical side, missing textures can be a huge problem if you don't have all the required maps (and more) in your BaseEF. Even with everything the readme asks for, there are still several blank textures. The mapping quality itself wasn't a problem, although on the Engineering deck, there were multiple cases of doors lacking an upper frame, resulting in the skybox being seen. Even the textures themselves are nothing new and give you that nostalgic Poseidon-A feel (thats not a good thing). You may start to think that I'm having a bad day and I'm taking it out on this poor file, but I was expecting something of better quality. This may only be a beta, however. To be fair to the mapper, the ship and the design isn't all that bad and if you get the textures sorted, you could have excellent roleplays on this map. With some more development and perhaps some more features, this map could be really good, but the stage it is at feels lacking. Feels like a Beta, not a proper release. Of course, whatever the quality, this is a must for roleplayers! ~ Luke20 (The Tenth Doctor)

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78 downloads

Uploaded:02-10-2009

Death Arena

deatharena.zip | 9.83 MB

Read the author's description: [quote]This is a small map with pinball in mind, so there are some forcefields around the map for to knock-back a player in to. It is also designed for some fast paced FFA matches, recommend turning knockback up in FFA.[/quote] Thats about as much as can be said... oh and don't be afraid to dive into the lava. What you find at the bottom is well worth the damage that you take! ~ Luke20 (The Tenth Doctor)

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184 downloads

Uploaded:02-03-2009

Tower Fortress Beta 1.0

towerfortress.pk3 | 3.01 MB

first vertical tube, then up some more to get to a door that is locked. You must go to the top and over and around to get to the unlocking room (use noclip if you can't find it). After that is unlocked, enter it to unlock another door. Now go all the way down to the bottom level and continue around to another vertical shaft. There is a room at the top that unlocks another door. Continue this way. You will hit an autosave and come to an elevator. In the upper level, just find your way around to the red forcefield. You can deactivate it by hitting the "use" key. There are no locked doors. There are buttons near the doors for you to open. One such button is located on the other side of some pipes, so you have to open it and hurry around to go through. The turbolift (blue inside) is the exit, and the end of this map as it currently stands. For fun, you can shoot at the power reactors and see what happens. There are no enemies (that attack).

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100 downloads

Uploaded:02-01-2009

Almost Done - Rage

dade_rage.zip | 2.03 MB

"Rage" is a small map for I would think ten players or less. It has a very industrial feel, as have many of Salinga's Q3A conversions, and for some reason has spinning gears everywhere, on the floor and on the walls. The map is dark in some places (something not helped by the metal textures) so it can be hard to find your way around, although the corridors are narrow, and turning a corner can often lead to you bumping into a hostile, making for some decent close-quarters combat. The weapons are all out in the open, but I feel the placement of something like the Arc Welder should have been reconsidered, as it is right next to a spawn point. There are no special items on the map, save for a regeneration powerup at the highest point of the multi-level map. Overall, I was decidely underwealmed by this map, as it really doesn't have anything very unique or interesting. However if you are a fan of small, close-quarter Solomatches, this is certainly something for you. ~ Luke20 (The Tenth Doctor)

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350 downloads

Uploaded:01-31-2009

Marilyn

rota3dm3.zip | 16.86 MB

The map is set in a cavern with a sandstone-type rock appearance. The map which reminds me of one or two Halo maps is actually really cool with sprouts of foilage and vegetation though none of which provides adequate cover should your camping/sniping skills need testing. Through the rockfaces there are several tunnels leading to large empty rooms connecting the tunnels. There are varius pools and little waterfalls lying around the place but tactically they are of no value but they make some decent eye candy and add to the whole feel of the map. Weapons and pickups are spread around the map and there are little to no obstacles in the way so combat is clean and fast. It is impressive and is definitely unique for Elite Force so definitely try this baby out!

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47 downloads

Uploaded:01-22-2009

EF Assimilation Server Runner

as1_serverrunner.exe | 5.78 MB

much about the EF Servers or the Server tools used on them but I guess someone could find this file useful. If you naviggate to your EF folder ull see a file called sv.cfg open it in notepad and change the hostname. Download if you wish! - [b]IKS[/b]

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67 downloads

Uploaded:01-22-2009

Fish + Marcin's Pendulum Mod

pendulum0.1.zip | 147.14 KB

side.[/quote] Not much else to say about this, except that its a really good idea and I imagine could bring a whole new side to original HM! Some good work here! ~ Luke20 (The Tenth Doctor)

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119 downloads

Uploaded:01-22-2009

Fish Story

fishstory_1.0.zip | 4.6 MB

At least thats the vague feeling I get from this new version. For a long winded review of the previous version and how NUTS it is, have a click [url="http://eliteforce2.filefront.com/file/Fish_Story;96847"]here[/url]. This new release (making very slightly more sense) contains three new levels, taking the story beyond the "escape from Imperials" stage, showing how your character proceeds through an alien shop and bar that seems riddled with bugs, Klingon pirates, and perhaps most bizare: a Reaver / Harvester / Etherian band. "Forge Rockers" would be a good name for them! :p Alright that sucked. Anyway, after getting through the interior building stage (which contains some very good puzzles, surprisingly), the final level takes place in space with you attempting to defend yourself and your new naval-like ship from pirate Klingons and some Hirogen with pulse disruptors. How are you and the ridgeheads breathing, you might ask? Who knows? Not a lot else about this mod seems to make sense either, but its still great fun. Sadly, after you kill the last hostile, the mission ends... by... um... not ending at all. A "map cannot be found" error appears and thats it. Fin. Whilst you may find yourself using the Scavenger Rifle more often than not due to an almost endless supply of Klingon ammo, health is once again a problem in some stages. There isn't enough of it, and with the vast numbers of Klingons you face, it can prove difficult to get from heath terminal to health terminal without getting killed. The map design is generally good, but the texture usage is a bit hard on the eyes at times. The voiceovers are as funny as ever, and its obvious that a lot of effort has been put into this. My suggestion to Freak Fish is now to improve what levels are already here: fine tuning them some more slightly in terms of brushes and hostiles. He is already working on a sixth level, and I look forward to it! Generally, however, this is a moderate improvement on the first version. If you are a fan of the first release, this is the next big thing for you. ~ Luke20 (The Tenth Doctor)

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135 downloads

Uploaded:01-20-2009

Type 8 Shuttle - model

ddtype8shuttle.7z | 3.18 MB

winRAR. It just makes the file much smaller.[/quote] Not a lot else to say about this file. Nice looking shuttlecraft. Quite useful for modders. Never have I ever been so lost for words. :) ~ Luke20 (The Tenth Doctor)

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103 downloads

Uploaded:01-12-2009

Droid Attack

droidattack.zip | 13.01 KB

of space with a ton of weapons, ammo and... well... empty space. That is until you step onto a magic grey stone at which point a LOAD of Gunship Robots appear and charge towards you. Random much? Anyway, there are three levels of this shooting, with increasing difficulty. Each level loads after the last which is great for you keeping leftover ammo, but deadly if you take much damage because this mission has NO health powerups. At least none I could see, and by the time you get onto the "hard" level, with around fifty of the massive defence-robots charging at you, a couple of hits can finish you off. The whole thing is hideously unbalanced, but there is a technique where you simply run in circles around the arena, blasting at the bots every second. The hostiles don't anticipate at all, and you can keep them running until they are all gone. Finishing all three robot levels will grant you access to a rather horrible bonus level where instead of robots, you fight about a hundred screeching vermin bugs, all of them crawling after you like Replicators crawl in masses in Stargate SG-1. Easy to kill, though. Its all good fun, but we've had enough of these types of missions now. I'd suggest to Freak Fish that he continue work on "Fish Story" or any other missions that don't involve mindless killing, as thats what a lot of people would rather see. Not bad for what it is, though, this file. Give it a try. :) ~ Luke20 (The Tenth Doctor)

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198 downloads

Uploaded:01-08-2009

Borg Mission 1

borgmission1.zip | 782.38 KB

mission I hear you ask? Well, much like Freak Fish's last SP outing, I ain't got a clue. You beam in, shoot some Borg, and... then the classic ending: "It was only a simulation" and you find yourself in one of the original story-mode levels. Very odd. As for the mission itself, the map has been adapted from one of the stock HM Borg levels, although the lighting its truly appalling. Nevermind that, though! You get to kill Borg! Yay! The first spawn point is a little odd, I found, as you have to jump very carefully to avoid falling down a whole floor, taking damage. From then on, the positioning of the Borg beam-in points was well made, and they are in just the right number per encounter, although the drones that beam into the upper level walk towards you and not seeing the gap between walkways, they simply drop onto the group, which I thought was terribly amusing. You begin with only a phaser (which the drones have already adapted to), and a compression rifle. If you can, I'd recommend using secondary fire and using it sparingly. There is an I-MOD hanging around on the upper level of the main chamber, and once you have that, you are sorted. Kill around 25 of the drones and you win! Hurrah! All in all, a good HM map adaption. Am I the only one that is freaked out by the original Borg...? ~ Luke20 (The Tenth Doctor)

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47 downloads

Uploaded:01-06-2009

Jetey Jet Map

jeteyjet.pk3 | 551.65 KB

Its the 3rd update for Crapjet, this map has many more things than the orginal two, and there also more secrets so be on the lookout for them ;) The map is recommended for assimilation mode. I couldn't really see how this differs from the [url="http://eliteforce2.filefront.com/file/Crap_Maps_Pack;15208"]original[/url] or the [url="http://eliteforce2.filefront.com/file/Crud_Jet;56707"]second version[/url] but it is a fun map to play one. Hopping on to a jet an snipping the people below is fun but the appearance of the map leaves alot to be desired. Much more work is needed to better this. Not a bad map though. - [b]IKS[/b]

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76 downloads

Uploaded:01-01-2009

Fish Story

fishstory.pk3 | 2.12 MB

SP, so uninstall RPG-X for a bit if you want to play this. My initial reaction to the entire thing, was, to be honest "WTF?". You begin the first level in a Starfleet corridor armed with a phaser and compression rifle facing an Imperial. Until you kill him, you can't move, so get that over and done with before spinning around to see another Imperial guard beam in and proclaim "YOU KILLED THE CAPTAIN!". He will then shoot you, and you begin your mission to... um... well, I don't know. Apparently, this mission has a purpose, but there is no information about the background of the plot, nor do the hilarious voiceovers give too much away beyond objectives. You sort of just... follow the corridors and hope you know where you are going. There are a few hallways to pass through before you reach a large shuttlebay with a ship landed inside. Now, if you have even made it past the first few corridors worth of troops, your health will be lowish, so eliminating all the hostiles in this room (which include random Chaotica Guards) may take several attempts. Once they are gone, you can hit a button and the ship takes off into space (quite cool actually), and the voiceover gives you a new objective: "Get to the transporter room if you want to live". On cue, another dozen Imperials march from a door and you must fight through them to reach the Transporter where, for some reason, a single Borg is waiting, who has already adapted to half your weapons. All you really need to do is jump into the actual transport chamber and the next level loads, which is totally different. The second level is shorter and set on a planet with a temple, where for the first (and only) time in the mission, you get health and weapon powerups. The voiceover tells you "Kill everyone and you win", and the enemies are, at first, around twenty Reaver-like creatures which won't stray up to the top of the temple, so its easy to pick them off, and then, another few Imperials beam in. Sadly, once this has come to an end, the map doesn't finish. You have to exit through the menu. 'Why the long walkthrough' I hear you ask? Because this mission and this file is utterly nuts, but at the same time, it is very very funny. Its a "wonderful combination of comedy, offensive language and lots of excessive gunfire", and needs to be experienced. The custom sound files and speech ("Oh no! You killed me!" is my favourite), whilst not recorded professionally by any means, adds to playing the levels, and the level design is actually rather good and logical. [b]Freak Fish[/b] has created an enjoyable, if short, little mission here, and in this era of solid RPG maps and mods, its nice to see some single player action. I hope to see more from this mapper :D ~ Luke20 (The Tenth Doctor) Video Review by

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125 downloads

Uploaded:12-31-2008

Silvester / New Years Eve

silvester.zip | 357.03 KB

new map, released just in time on December 31st! [b]Silvester / New Years Eve[/b] is a small map containing a house and garden, but it has an abundance of interactive features, including a light switch that (obviously) turns on and off, illuminating the interior, a television that displays a weather report, and, most importantly, a firework rocket set up outside. These fireworks literally blast into the air and explode creating a nice effect. At the same time, many other fireworks explode nearby, filling the night sky! "Silvester" (No idea what the name is about!) is a fun map to play with for five minutes, and with other people, could be a nice for a New Years fragfest or roleplay. Happy New Year everyone. :) ~ Luke20 (The Tenth Doctor)

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99 downloads

Uploaded:12-31-2008

CTF World In Conflict

ctf_world_in_conflict.rar | 6.16 MB

aircraft carrier each on opposing ends. The map contains so great animation too with a few fighter planes and helicopters flying overhead and a small ship (what looks like a barge or small frigate) going to the dock and back constantly. The map is very well laid out and there are two ways of travel between the aircraft carriers. One is to drop into the water and use the ladders on the side of the hulls to mount the ships though this leaves you open to basically any type of attack and is not recommended. The other is to hop on to one of the fighter jets or Helicopters and travel to the other ship though this can be seen a mile off and your enemies can wait in ambush. Its a highly entertaining map to play on but other than the slight mute point of lack of decent textures it is a very well designed and implemented map. Definitely check this one out!

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62 downloads

Uploaded:12-22-2008

Proton Mod Screenshots 3

protonpix3.zip | 1.4 MB

[url="http://eliteforce2.filefront.com/news/Work_resumes_on_Captain_Proton_Mod;40919"][b]Click here[/b][/url] to get the related news item! [b]What is the Captain Proton Mod[/b]? The Captain Proton Mod is a single-player mission pack for Elite Force and the Elite Force Expansion Pack, and it has quite a bit of history. It's a project that I'd been planning for a long time, but which got put on the backburner for several years while I worked on the Starbase 11 and Virtual Dreadnought mods. In early 2007, I cancelled it after my father died, but I resurrected the project last fall and released a preview pak with two episodes, "The Secret Lab of Doctor Chaotica" and "Captain Proton vs. the Lizard Men" on Halloween, 2007. Shortly afterward, I released an update which included improvements for those two episodes plus the first part of a role-playing episode called "The Fortress of Doom". Then I stopped working on the project once again after my mother had a stroke two days before Christmas, 2007. Now, after nearly a year, I've resumed working on the mod and I'm currently working on the third episode, "The Catvixens of Venus". The full version of the mod will contain six episodes, and I'm shooting for a release date around the middle of 2009. It'll include new versions of "The Secret Lab of Doctor Chaotica" and "Captain Proton vs. the Lizard Men", as well as "The Catvixens of Venus", "Curse of the Spider", and "Captain Proton vs. the Robo-Zombies". After the mod has been released, I may release additional episodes from time to time as add-ons. This zip contains screenshots from "The Catvixens of Venus", as well as a couple of screenshots of the Proton rocketship model. Overall this is a pretty cool screenshot pack and is a great teaser for what looks like an impressive mod in the making!

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76 downloads

Uploaded:12-07-2008

CTF_SpaceJumps

mapctf_spacejumps_v2.zip | 4.95 MB

map now includes better texturing of the platforms including a more noticable coloured line on the sides of the platforms making the areas much more noticable. There are more hypos on the map too and bot support is enabled. The jump pad on the platform under the flag in the previous version has been removed and a new ramp has replaced it which is a welcome change making flag capturing much easier. Also a screen above the centre of the map which shows Elite Force much like a basketball scoreboard or indeed the map screens in Quake III. Overall its a solid improvement and worth checking out

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49 downloads

Uploaded:12-01-2008

Green Tuvok

green_tuvok.zip | 105.95 KB

Tuvok! Seriously though its an odd skin to be honest but strangely unique. The only thing I would say is a mute point is the green is overkill, perhaps a few different lighter shades of green to make it look that bit more real could have been implemented. Also this won't work on multiplayer skins but its planned for later releases. However that is besides the point and if you like the cut of this Vulcans jive then by all means download.

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65 downloads

Uploaded:11-25-2008

CTF_KLN4

ctf_kln4.rar | 2.12 MB

other (same structre as [i]ctf_voy1[/i]) with a bit of middleground in between acting as a weapons cache (like all good ctf maps). The map is surrounded by a pit of lava which makes the old jump and shoot tactic a bit risky around the fringes. The map is extremely dark, which in my opinion makes combat much much better as it makes it harder to see enemies moving especially with the speed players move at in Elite Force. Also Klingons are not big fans of bright lights so the lighting fits perfectly for the atmosphere of a Klingon map. The item placement is good, there is a nice assortment of weaponry and utility items scattered across the map. Just like in [i]ctf_voy1[/i], transport to the upper levels of the base is done via transporters on the ground level in and around the base. There are 5 levels (including a base level) to each base. The bases look pretty sweet with cool Klingon banner and logo designs especially the glowing Klingon logo on the ground in front of each base (the coloured flames in the torches are a crafty touch too) I've taken the liberty of taking a few minor screenshots for it myself as I think one screenshot is not enough, so check them out even though they are not that special. Overall this is a cool map though there is one minor bug, the bot compiling won't work but this map is worth downloading a playing via multiplayer against other players to really test your combat skills.

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659 downloads

Uploaded:11-16-2008

rpg_dy100a

rpg_dy100a.zip | 10.39 MB

even the ship's exterior are all vastly improved over the original. Inside the ship the interior is top notch. The Spartan appearance of the corridors and interior design really suits the dy100 and makes it feel eerie, of course a deserted ship is an eerie one, but this really made me feel jumpy (maybe its the creepy music on top of that too). The lighting is fantastic and the consoles, which can be used in some instances means its great for roleplaying. The Ironboy shuttle is also included but it is a really small enclosed area underneath the ship which doesn't really require much exploration :p but is a nice addon to the overall map. Overall this is a superb map with proof of the attention to detail all over the ship, from the bridge down to the engineering section. If you select the map as an observer/spectator you can really get to see the exterior of the ship which actually reminds me of the Dy-100 that appeared in TOS: Space Seed. The full changelog from the previous version is listed below: [*] RPG-X2 compatible [*] More interactive environement [*] New area in the ship [*] Single pk3 [*] Retextured [*] Enhance Brushwork [*] New sounds [*] New music Definitely a mod you have to download and check out.

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425 downloads

Uploaded:11-11-2008

USS Kepler

kepler.zip | 6.68 MB

loadable on its own. Its looks pretty sweet. The curved corridors make it look very high quality. The open lounge area in the centre of the deck is a cool feature. The lighting is also very well done with different levels of lighting in certain areas of the decks. The only mute point is the fact the map is unfinished as you can clearly see missing wall panels and missing floors. Don't go stepping into the turbolift as there is no floor and you will simply be caught behind the walls. Also there is a slight niggling problem of mismatching brushes which create a little white oddity on deck 2 in the overall map which does not appear on the individual deck 2 bsp (possibly due to interference from brushes belonging to another deck?) Anyways, this is a decent enough map even if it is unfinished. :) [b]Note[/b]: This mod uses some textures from the "Conflicts of Interests" mod that are used in the Jeffries tubes as is the turbulift model from the same mod.

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52 downloads

Uploaded:11-09-2008

CTF_Spacejumps

mapctfspacejumps.zip | 790.85 KB

the most important weapons are there on the platforms in the middle of the bases. Like GreenKiller's previous map this one also utilizes jump pads also to tranverse across the map. Whether its intentional or not, there is a jump pad right below the flag on the platform underneath so when you grab the oppositions flag make sure to not jump down straight off the platform onto the jump pad below or you'll come straight back up. I got caught a few times with this little feature and it does make capturing the flag very difficult. There are more platforms in this map then GreenKiller's previous map making it more difficult to get across the map, but again the pads mean faster and way more chaotic gameplay. Overall its an enjoyable map, especially for 8 players playing CTF!

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61 downloads

Uploaded:11-09-2008

CTF_Voy_Astro

mapctfvoyastro.zip | 2.26 MB

(photon launcher). Also the clear view of all platforms means you can easily spot your flag when taken. There are three transporter pads on the main platform to the front of each flag base, each transporter leading to either the upper level of the base or one of the middle ground platforms, though to get off those pads you need to use the boosters/jump launchpads. I like the booster/Jump launchpads, which boost you from platform to platform making movement hectic and its fun catching an enemy in mid flight while boosting. As for the weapons, you can only reach the regen with a booster/jump pad and on top of each base is the Dreadnought Weapon. The map is designed for fast paced smash and grab, so you need to be a quick mover. Suggest playing with 10 people to maximize the chaoticness of the gameplay. Overall a pretty decent map.

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47 downloads

Uploaded:11-04-2008

CTF_Weltraum

mapctf_weltraum.zip | 1.49 MB

consists of 12 platforms. The bases consists of three platforms, in the middle of the map are four, Two of them are little houses for snipers and on the sides are two more platforms. Once inside, CTF_Weltraum (which by the way, means [i]'space'[/i]) will yield several weapons to make your objective, which is to win, a little easier! these weapons are the IMOD, Tetryon Pulse Disruptor and the Quantum Burst and there are four big hypos. The potential for some serious action is high , all thats needed is you and three to five friends! there is no bot support contained in this download at this time, and is mainly intended for the CTF gammemode, but will also support Deathmatch and Team Deathmatch. Refer to the readme for more information.

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54 downloads

Uploaded:11-03-2008

FS Celeg

ctf_fsceleg.zip | 1.07 MB

avoid the happy spawn land! This map is set in four main structures: blue, green, red and yellow. Blue and red are identical as are green and yellow. What's unique and fun about FS Celeg is that the way the ramps and levels are situated, you will have to constantly be moving to avoid being blasted into pieces...this also adds to the challenge, as trying to zap something while you're moving is difficult! There are no structures available that you can use as cover, however, if you're lucky enough to make it to the high ground, you can have yourself a slight advantage over your adversaries. Refer to the readme for more information.

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72 downloads

Uploaded:10-19-2008

FS Slide

ctf_fsslide.zip | 1.03 MB

very...unique. Essentially, FS Slide is a fun map with two large ramps going up either side, there are also launch pads in the middle and paths going across with a gap in the middle. You will need to keep your wits about yourself if you want to survive this [i]Capture the Flag[/i] adventure.If you think you have what it takes to walk away with bragging rights, then all that's left to do is locate the download link and put it to good use! Refer to the readme for more information.

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1242 downloads

Uploaded:10-15-2008

Cassini

cassini_beta3.zip | 45.67 MB

(FR) and during its beta stage it was leaked, that and other contributing factors led to the original creator JanMike34 dropping out the project. A long time later a person by the name of Deltoran talked to JanMike34 and he gave him the .map which Deltoran gave to Arron Dominion who then passed it on to me and I have released this Beta to show off what I have thus far, this version has lighting (though badly applied on Deck 1) and as such can only be ran in ioEF. [b]Some of the features of this map include:[/b] Working Warp drive Red alert Engineering to bridge visual communication Pre-activated brig forcefield and telelocation in brig cell allowing admins to beam unruly players directly into it. Has a separate Highrez texture pack for optional high resolution textures Lighting Refer to the readme for more information.

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86 downloads

Uploaded:10-15-2008

Map for Rota

emc2dm1.zip | 3.45 MB

community to enjoy! There is a fragging good time for you and some of your friends that are just waiting to go head-to-head with this download! Map for Rota will keep you on your toes from the moment that you spawn; With the wide open spaces of the multiple-levels, you will be hard pressed to find anything that will offer anything in the way of cover, so you will need to be quick with the dodging and weaving...and even quicker with the trigger if you want to be the one that walks away with bragging rights! Weapons are not an issue here, as they can be found almost anywheres. You won't have much opportunity to admire the detail in this map, but, as you're running for your life, have a glance around...it is very well made and the amount of work, and attention to the cyber-space atmosphere is evident throughout! Refer to the readme for more information.

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165 downloads

Uploaded:09-23-2008

Mystic Gemini

mg_final.zip | 19.35 MB

got his hands on it, and after decompiling it, doing his thing and releasing it to the masses...our very own Lt. Cmdr. Salinga got hold of it and converted it for your [i][b]Elite Force[/b][/i] gaming pleasure! This is a n awesome map with some equally awesome structures! When I first got into this map, my initial thought was [i]Conan with a phaser?[/i] The concept of this CTF map (which will also support TDM, FFA and Solomatch) right up there with sliced bread and soft toilet paper...once you have (played) it, you don't know how you would do without it! (OK, so maybe it's not important of a concept, but it is sweet, and we have Salinga to thank for the conversion :) ) The whole look of this map is that it is all rock, which is reminiscent of castles and stone bridges as well as other structures...which is where the 'Conan' statement came from, for those that had a little difficulty connecting the dots ;P Another cool idea is that the flag rooms beside each other which changes the gameplay, it's more aggressive and less defensive. Refer to the readme for more information.

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88 downloads

Uploaded:09-23-2008

Rush To The Disco

mapacid3dm8.zip | 1.73 MB

to a location that will have you thinking you are stuck in a futuristic Japanese downtown district...at least, this was the impression I got when I first saw all the neon...Rush To The Disco is a fun Deathmatch game that you and your on-line friends can get together on and fight it out for supremacy in this multi-leveled maze of fun! Getting from one level to another is a simple task as all you need to do is locate, and head for the Arrows that are pointing, conveniently enough, up; So, to make a fast getaway, or to take a moment to catch your breath, search one of these out. The jump pads and teleporters are placed throughout the map, so the chances of being boxed in are slim. Refer to the readme for additional information.

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45 downloads

Uploaded:09-16-2008

ChessClub

chessclub.zip | 5.29 MB

Download

98 downloads

Uploaded:09-16-2008

MS3D .tan exporter tutorial

dd_ef2staticmeshtut.rar | 215.2 KB

example files for ease of use.

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197 downloads

Uploaded:08-31-2008

RPG CTF Battletactic2

rpgx2_ctf_battletactic2_beta2.zip | 5.85 MB

To combat this expectation though, the author has provided a list of sorts - to provide you with an overview of what is on each of the three decks. [quote] Deck 1 includes a Ready Room, Station OPS, Briefing Room, Shuttlebay, Fighter Hangar Bay, Science Lab, and the Turbolift Lobby. Deck 2 includes Messhall, Crew Quarters, Armory and Officer Quarters. Deck 3, featured in the last beta, includes Sickbay, Transporter Room(main spawn), Obstacle Course, Hand-to-Hand Training/Simulation Entrance Lobby, Assembly Room, Dean's Office. This is a radically different version than the last. The sickbay is more filled out, instead of the empty look of the old version. Also, I believe the Hand-to-Hand Training center was not in the last version.[/quote] As with the previous beta; this map is still on the blocky side and a little lacking in variety of shape and size. However, with a fair bit of work it has quite a lot of potential and really could be a truly interesting map. See the readme for further information and installation instructions. ~AdmiralHocking

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53 downloads

Uploaded:08-30-2008

CTF VOY2 BORG

ctf_voy2_borg.rar | 748.69 KB

suggests; this file is a Borg themed modification for the second VOY Capture the Flag map. Again, an interesting change from the original and definitely worth checking out. See the readme for installation instructions. ~AdmiralHocking

Download

47 downloads

Uploaded:08-30-2008

CTF VOY1 KLN

ctf_voy1_kln.rar | 887.14 KB

below, this retexture gives the area a Klingon make over. Overall an interesting change and definitely worth taking a look at. See the readme for installation instructions. ~AdmiralHocking

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51 downloads

Uploaded:08-29-2008

Aperture Science Weighted Companion Cube

aperturescienceweightedcompanioncube.zip | 556.07 KB

Weighted Companion Cube appears in the video game previously mentioned, outside the game itself; the Cube has become somewhat of a popular icon along with the phrase 'The Cake is a Lie.' So for any Portal fans, this will most likely be appreciated. Who knows, you may even come across one in a map at some point.. See the readme for further information and installation instructions. ~AdmiralHocking

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65 downloads

Uploaded:08-29-2008

CTF KLN 3 (kln1 reloaded)

ctf_kln3.rar | 1.59 MB

another. Making the map quite a bit more symmetrical and definitely something nicer to look at; kln3 is a fantastic revival for a classic map and is bound to be something you might enjoy. See the readme for installation instructions. ~AdmiralHocking

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83 downloads

Uploaded:08-21-2008

dm_sewer-Alert-Sound fix (server-side)

zdmsewerlangfix.zip | 2.87 KB

English players are unable to hear a sound file on German Servers and likewise for German players on an English Server. See the readme for further information and installation instructions. ~AdmiralHocking

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686 downloads

Uploaded:08-21-2008

RPG-X2 Location Entities for Older Maps

pak50rpgx2.zip | 4.44 KB

themselves. Downloading and installing this file, will mean that you can now see where other players are, in addition to being able to beam to these entities while in an admin class. For those that regularly play on any of these maps; this file means no more running around the ship, tricorder in hand, trying to locate a particular individual or individuals. On the other hand though, you'll often find when beaming to these locations that you end up facing a wall or, as I found in one instance, inside the ceiling. This however, will not affect most players - as the ability to beam around the place is admin restricted. See the readme for a list of maps this works with and installation instructions. ~AdmiralHocking [i]Also note that for this to work - the sever you are playing on must also have it installed.[/i]

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140 downloads

Uploaded:08-14-2008

Evo Style Gear for EF2

evo_stye_gear.zip | 61.38 KB

it. I personally like it myself, no matter how 'canon' or not it may look. It does add a nicer touch to the suits as well in my honest opinion. Overall, a worth while modification, and I do look forward to seeing further mini-modifications such as this one. Please refer to the Readme for further information and instructions. -Stuka94 (Hummel)

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123 downloads

Uploaded:08-09-2008

Red Planet Dead Zone

46rp_dead_zone_v1.1.rar | 11.78 MB

be one of the first Warp capable vessels if I am correct) with various small areas surrounding the vessel. The map is made to represent an old colony on Mars; hence the name 'Red Planet'. It is a bit confusing finding your way around the map, though it is still a quality map nevertheless. Like the first of the series (Red Planet Homeworld); Red Planet Dead Zone is designed for: Capture The Flag, Free For All, and Team Death Match. So what are you waiting for? download Red Planet Dead Zone and give it a try! - Stuka94 (Hummel)

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47 downloads

Uploaded:08-04-2008

Walk The Red Carpet

walk_the_red_carpet.zip | 16.77 KB

the lighter stock colours. While not exactly canon, it is an interesting change and is worth a download just to see the difference. See the readme for further information and installation instructions. ~AdmiralHocking

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1884 downloads

Uploaded:08-02-2008

New Hope - Station Modas

rpgnh_stmodas.zip | 5.48 MB

Modas adds a multitude of new rooms to the base including; a Computer Core, Science Laboratory, Armory and Cargo Bay. Which increases this maps attractiveness for full blown RP crew and plot-lines. Another nice addition to the map, is an RPG-X 2 specific feature; Give Entities. These entities allow you to give and take items from your character inventory, such as weapons and engineering equipment. Previously seen on the Relativity map, these entities have proved to be rather popular and make a very welcome addition to what is a highly enjoyable map. With that in mind however, Station Modas does have one let down. Coming the form of misaligned textures; most notably in the Ready Room and Crew Quarters. While not sounding too bad, the misalignment causes these two areas to appear rather unattractive and the former of which looks to be made of polystyrene. While this setback is aesthetically displeasing, it does not detract from the quality of mapping or the enjoyability of the overall map. Note: The [url="http://eliteforce2.filefront.com/file/USS_Ariana;86361"]USS Ariana (Beta 2)[/url] and [url="http://eliteforce2.filefront.com/file/Starfighter_Command_Update;85727"]Starfighter Command Update[/url] are required to run this map as intended. See the readme for further information and installation instructions. ~AdmiralHocking [b][i]Warning: Having either the Dragon Class or UFG City may cause this map to experience a corrupt JPG error, removing them will resolve it.[/i][/b]

Download

393 downloads

Uploaded:07-30-2008

Star Trek Freelance - Media Pack 1

star_trek_freelance_media_pack_1.zip | 5.65 MB

some rather impressive gameplay footage of the modification so far. Also included are seven images, also visible below, displaying some samples of work so far - although they are hidden with what look like Photoshop filters. Overall, this is a very promising look at what could be an extremely popular modification. See the readme for slightly more information. ~AdmiralHocking

Download

127 downloads

Uploaded:07-17-2008

Wooden Weapons Mod

wooden_weaponsru.zip | 144.06 KB

gives a handful of weapons a nice wooden finish and looks quite good if you want my opinion. Though it does not add the wooden finish to all of the weapons, I would still suggest you give it a try. ;) -Hummel

Download

85 downloads

Uploaded:07-14-2008

Red Planet Homeworld

17red_planet_homeworld.rar | 9.17 MB

Homeword is a fairly large map consisting of several smaller units and is based around the expected appearance of the 'Red Planet.' Personally I found this a little confusing to navigate, however that didn't make it any less fun and the feel of originality also adds to the enjoyment of exploring the map. Designed for Capture the Flag, Free for All and Team Deathmatch; Red Planet Homeworld is a quality map which is no doubt the first in another great series. See the readme for further information and installation instructions. ~AdmiralHocking

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80 downloads

Uploaded:07-09-2008

JUL20

jul20.zip | 6.2 MB

I found quite interesting and balanced. It has a top level and a bottom level, both with portals leading to the opposite level. In the center of the map there is a pit (not a bottomless one) which is probably the most open part of the map, considering the best way to victory with this would probably be stealth. Overall it is small but quite nice and would recommend downloading it for a good 1 vs 1 challenge. ;) Refer to the readme for more information and instructions. -Stuka94 (Hummel)

Download

100 downloads

Uploaded:07-08-2008

Neon Light

vpldm3.zip | 3.22 MB

run through, as well as various places for cover and hiding, it is a bit closed as well as open depending on how you see it. I quite liked the various amount of doorways levels it had myself. It is a good map for a small group of people to have a match on, or if you and another person want to have a head-to-head match with each other. Overall I very much like it and recommend it to anyone. Download it and give it a go. ;) Refer to the readme for more information and instructions. -Stuka94 (Hummel)

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280 downloads

Uploaded:07-08-2008

Sunset Isle

mapcasablanca.zip | 7.35 MB

village - possibly comparable to Maquis Colonies in Star Trek Deep Space Nine. Nicely sized and with an interesting potential towards gameplay. Sunset Isle comes as a recommended download and is most definitely a worthy addition to your map collection. See the readme for further information and installation instructions. ~AdmiralHocking

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813 downloads

Uploaded:06-21-2008

RPG-Mod

rpgmod.zip | 32.49 KB

animation for players with something more appropriate than a combat stance. This in itself presents a very interesting opportunity to expand on the possibilities of Roleplay in Elite Force 2. It's a mild start, but definitely a good one. Hopefully we can look forward to more usable animations in future versions. However, this file doesn't just change the above; Health and Energy Terminals will now recharge once used, meaning if necessary you can go back and use them again. The author notes that this file makes use of an autoexec.cfg - meaning if you already use one, you will need to manually add the lines from this one to your own. See the readme for further information and installation instructions. ~AdmiralHocking

Download

38 downloads

Uploaded:06-10-2008

CTF Simple

ctf_simple.zip | 80.63 KB

platform. Containing well placed weapons and a surprisingly enjoyable layout, CTF Simple is a fairly small map that looks set to be quite enjoyable. See the readme for slightly more information. ~AdmiralHocking

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302 downloads

Uploaded:06-06-2008

Zombie Mod Teaser

zombie_mod_teaser.zip | 69.58 KB

mod contains two skins for Munro; Zombie Green and Zombie Gray. These two files will make Munro basically look as though he is a zombie and include two different color variations. And might I quote Data079 on this file [quote]It is a teaser and as such only contains part of what would be in the final mod.[/quote] Overall 'Zombie Mod Teaser' is another interesting skin created by Data079 and personally I quite like the Zombie Gray skin over the Zombie Green skin. Refer to the readme for further information and installation instructions. -Stuka94 (Hummel)

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124 downloads

Uploaded:06-02-2008

Tunnels

tunnels.zip | 364.4 KB

this has been made as a test experiment for NPCs and scripting ability. So, for those that enjoy experimental work then this is a download your going to be wanting. Check out the readme for a little bit more information. ~AdmiralHocking

Download

45 downloads

Uploaded:05-31-2008

ctf_gyro

ctf_gyro.zip | 286.35 KB

defence units that you could sit in and pick off your targets from relative safety. With some pretty interesting lighting and a relatively unique design, gyro is a reasonable map that could be quite enjoyable for strafe jumpers. See the readme for a little more information and installation instructions. ~AdmiralHocking

Download

85 downloads

Uploaded:05-29-2008

Walking Dead Chang

walking_dead_chang.zip | 35.72 KB

interesting skin, though not really my type. Overall however it is quite nice. Refer to the readme for further instructions and installation. -Stuka94 (Hummel)

Download

226 downloads

Uploaded:05-22-2008

UFG-City

ufgcity.zip | 31.88 MB

small map which contains buildings that very much resemble Military outposts of a few years ago. These include a shower block, toilets, barracks and an administrative building - the latter not to be confused with Server administration. While not a starship or feeling much like a Federation area - this map could definitely come in useful for RPs which involve away missions. See the readme for a little bit more information. ~AdmiralHocking [b]Warning: This map causes a corrupt JPG error on multiple maps.[/b]

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115 downloads

Uploaded:05-08-2008

Colony Wars: SOL

colony_wars_sol.rar | 10.51 MB

Station - this map very much reminds me of [i]Stargate: Atlantis[/i], maybe be even a little more so than the former. Again however, this is a nicely sized map and is a great send off to what has been an extremely enjoyable series of maps - that will no doubt be missed. For those of you that have enjoyed this series, this is a must have! See the readme for further information and installation instructions. ~AdmiralHocking

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145 downloads

Uploaded:05-08-2008

Colony Wars: Hyperion Station

colony_wars_hyperion_station.rar | 11.05 MB

and with a few different vantage points - this map marks the end of a significant battle in the back-story for Colony Wars and most definitely doesn\'t disappoint in terms of playability. As with previous maps in the series, download and check it out! See the readme for further information and installation instructions. ~AdmiralHocking

Download

93 downloads

Uploaded:05-07-2008

Hypersonic Tourney

zl3tourney1.zip | 4.39 MB

good and interesting design, but it feels a bit too familiar and cramped for more than 2 or 3 players. There is, however, a nice \"starfield\" transporter that looks like a window gone mad, but actually takes you to another location the other side of the map! Worth a download if you like 1v1, but I can\'t see many people playing this. ~ Luke20 (The Tenth Doctor)

Download

286 downloads

Uploaded:05-04-2008

HTRP Fortress

htrp_fortress.zip | 1.96 MB

difference I noticed was the shuttle embedded into the wall has been removed - as well as a force-field covering the main entrance. Personally I couldn\'t work out how to get in so just nocliped to the centre of the court yard - although I may not have looked hard enough for the second entrance. Other than the addition of a replicator and the force-field I already mentioned, I didn\'t really notice anything all that different - however the readme does state there are numerous hidden doors that lead around the map. HTRP Fortress has been created for the Hazard Team Roleplay, so undoubtedly will make more sense to it\'s members. See the readme for further information and installation instructions. ~AdmiralHocking

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123 downloads

Uploaded:05-02-2008

Colony Wars: Doomsday

colony_wars_doomsday.rar | 11.19 MB

somewhat of the Attrexian station in Elite Force Two, despite the only similarity being the colours used. [quote] Day of Decision! The war between the \"Earth Alliance Navy\" and the \"League of Free Worlds\" has its height. The League takes this directly to the earth with a large armed force. The Navy could their ships in time to mobilize against it, it is 1 to 1. This battle will decide about the war ... [/quote] A nice little bit of a back story there, as with other Colony Wars maps - be sure to download and check it out. See the readme for further information and installation instructions. ~AdmiralHocking

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153 downloads

Uploaded:04-28-2008

Colony Wars: Last Warship

colony_wars_last_warship.rar | 8.43 MB

from Star Wars, on the exterior - Last Warship continues with the theme of using familiar designs as a base for the final product. Being a fairly sized map, Last Warship also includes the ability to launch a shuttle, fire weapons systems and of course have good fun while playing. This looks set to be an interesting and fun map which is definitely download worthy. Check out the readme for further information and installation instructions. ~AdmiralHocking

Download

115 downloads

Uploaded:04-19-2008

Blow Up The Ship Button!

blow_up_ship.zip | 67.2 KB

Ship!\" button - which can be seen in the screenshot below. As with other files from Data, this is a nice little download and is a great addition to the assortment of texture alterations available from him. See the readme for further information and installation instructions. ~AdmiralHocking

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153 downloads

Uploaded:04-19-2008

Tricorder & Proton Gun

tricorder.zip | 392.12 KB

\"STVoyager: Back Home.\"

Download

114 downloads

Uploaded:04-11-2008

Colony Wars: After Earth

colony_wars_after_earth.rar | 9.29 MB

Navi Destroyer built, the "Kron." The map is slightly larger than usual and perhaps for the player at the beginning of something Confusing, but it will soon. It is mainly used for FFA and CTF thought ASSIM is also possible.[/quote] I'd say thats all you need to know! ;) One again, another worthy download from Sorbet, although at first a rather large and confusing map, as the quote above suggests. Due to no bot support, I would suggest that you would need a rather popular and full up server to make the most of this map, but nevertheless it is fun to explore on your own. ~Luke20 (The Tenth Doctor)

Download

279 downloads

Uploaded:04-09-2008

Battlestar Galactica Ranks and Classes for RPG-X2

bsgranksandclasses.zip | 298.4 KB

this will do is add the ability for players to pick a class and rank, based upon those seen on Colonial Fleet officers, from the new Battlestar Galactica show. The author notes that this file is required for those wishing to take part in the sessions on the BSG server. See the readme for further information and usage instructions. ~AdmiralHocking

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63 downloads

Uploaded:04-09-2008

EF1 Wooden Phaser Rifle

wooden_weapons_teaser.zip | 25.61 KB

version. Coming as a teaser for an Elite Force Wooden Weapon pack - this download is very interesting and makes for a fun change to stock. See the readme for further information and installation instructions. ~AdmiralHocking

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4908 downloads

Uploaded:04-02-2008

RPG Voyager

ussvoyagerbeta2.rar | 85.1 MB

named mapper [b]AdkathrynJaneway[/b]. Remember that surge of excitement you got eight years ago when you first walked around Voyager\'s decks in SP? Well you are about to get that all over again. This really [b]is[/b] the way the USS Voyager was meant to be seen. The beta includes five decks from the ship (not including Decks 2, 3 or 5, so you\'ll have to wait for the Mess Hall, Quarters and Sickbay), with the Bridge, Cargo Bay 2, Astrometrics, Engineering, a [i]fully canon[/i] shuttlebay, brig, Deck 15 and more obscure areas that will just make your experience all the better like a great Science Lab. First of all, I\'ll talk about the map itself: The brushwork is excellent. There were no overlapping textures that I could see, the textures themselves are very high quality, and if you go to the Shuttlebay (or any corridor for that matter) you\'ll see what I mean. There was one case of a missing door on Deck 8, however. In terms of useable features, you have all the basic controls like warp and weapons and red alert, but also new buttons to experiment with such as a very stylish warp core eject, self destruct / abandon ship alerts (admins only), a special Borg Cube attack, and the classic Intrepid-class ability to land on a planet. You\'ll even see the landscape outside! I found it very hard to find things wrong with this map. Aside from the obvious lack of some key decks, the only things I can complain about are the rather dark lighting, the random spawn points due to a lack of Transporter room, and the fact the Holodeck is a bit small at the moment, although I suspect all this will be cleared up in the next version. Anyway, this is still, by no means a map just for show! Beam on over to the Federation starship USS Voyager and get some good roleplaying done! ~ Luke20 (The Tenth Doctor)

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86 downloads

Uploaded:03-30-2008

Wooden Compression Rifle

wood_rifle.zip | 176.51 KB

chrome finish of the weapon, and replace it with a maple-like feel instead. While not canon, this is another interesting download that is worth checking out if you enjoyed the Wood-grain Phaser - which is also available for download here on EFFiles. See the readme for further information and installation instructions. ~AdmiralHocking

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2737 downloads

Uploaded:03-26-2008

USS Atlantis

rpg_atlantis_rtm.zip | 32.05 MB

undoubtedly one of the most intricate and complete maps currently in existence for the Role-playing side of the community, not to mention the largest map out there. Featuring not only the standard RP map expectancies, the Atlantis also boasts use of the new advanced turbolift system, introduced by the release of RPG-X 2 itself, as well as a completely fool proof Warp Core ejection and retrieval system - that is also integrated with the maps ability to engage warp drive. One of the more interesting and exciting features of the Atlantis, however, is the unique Jefferies Tube system that interlinks with every deck and is truely something you should explore. Bringing with it all kinds of new possabilities for RP sessions, if you've not already managed to do so, the Atlantis is a highly recomended download. See the readme for further information and installation instructions. ~AdmiralHocking

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137 downloads

Uploaded:03-17-2008

CTF Oddcast

oddcast.zip | 4.05 MB

connected by two bridges floating oddly in space between two strange planets. The map has Bots_support. Bots are pretty good at any gametype in this map even CTF. It's a good "offline" map. [/quote] [b]CTF Oddcast[/b] from [b]Gigon[/b] is a good map if you are looking for bot-on-bot action, so to speak. Very slightly reminiscent of some Unreal Tournament maps, but that’s hardly a bad thing! Nice skybox and interesting design, as you can tell from the screenshots. :) ~ Luke20 (The Tenth Doctor)

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111 downloads

Uploaded:03-14-2008

Colony Wars: Beyond The Space

cw_beyond_the_space.rar | 8.77 MB

which is flying \'at hyperdrive to the outer colonies\'. This map plays out much like most of the space-based DM levels that haunt Elite Force\'s Holomatch, but its something different with it\'s varied hull configurations and many hiding places. Worth a download if you are a fan of this sort of thing, although it might make a nice roleplaying map in certain RPs. You never know. Sorbet has promised more Colony War maps if these prove successful. ~ Luke20 (The Tenth Doctor)

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84 downloads

Uploaded:03-05-2008

CTF Oddspace

oddspace.zip | 2.82 MB

This map has bot-support, which makes a change, although as you can imagine, bots are terribly bad at doing anything in low gravity with their terrible AI, so don\'t expect any help from them if you are going for the flag. Worth a download if you are still one of those that plays Holomatch online. ~ Luke20 (The Tenth Doctor)

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81 downloads

Uploaded:03-05-2008

Woodgrain Phaser

woodgrain_phaser.zip | 280.05 KB

The difference with this download, however, is that not only does it contain a wooden VOY-Phaser - but also a Wooden version of the STX-Phaser. Again these are two good quality re-textures that make an interesting mini-mod and is worth checking out. See the readme for further information and installation instructions. ~AdmiralHocking

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459 downloads

Uploaded:03-05-2008

USS SkyLight

zzzzzuss_skylight.zip | 30.38 MB

dark and gloomy re-texture, even on my rather bright monitor, consisting mainly of a colour scheme you may consider to be somewhat Mirror Universe-y. In addition the download included a few new sounds for the alert modes and phaser fire. Although not stated in the readme, as this alters RPG-X textures, this download will also make alterations to any maps that make use of those textures. Since the re-texture is designed specifically for the Atlantis, results on other maps may be some what strange - the Poseidon having bright red floors in several areas being one of them. While the textures themselves are well put together, this is indeed too dark for my tastes and comes recommended as something to check out none the less. See the readme for installation instructions. ~AdmiralHocking

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373 downloads

Uploaded:03-01-2008

The Tenth Doctor

the_tenth_doctor.zip | 883.9 KB

Doctor from the popular British television science fiction drama \"Doctor Who\". This skin includes the good Doctor\'s traditional brown suit and (short) long coat, as well as talking and blinking animations, and a realistic face adapted from actual shots of actor David Tennant. It’s a great skin, and I\'m not even biased when I say that. The skin looks like it has been ripped straight off the show, and I can\'t think of a better compliment than that. The model also has the normal RPG-X uniforms as well as the HoloFederation future uniforms! A lot of choice here! DOWNLOAD NOW! Or the sonic screwdriver will be aimed at you... :p ~ Luke20 (The Tenth Doctor)

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150 downloads

Uploaded:02-28-2008

Cinematic Example Files

ef2_cinematic_example_map_and_script.zip | 51.16 KB

download is an example of a cinematic, the map file for the cinematic and of course the script used to achieve the end result. Cinematic creation is notoriously difficult to do without the perfect tutorial or example, this download really does make it a lot easier to understand and is an absolute must have for anyone wanting to create cinematic experiences in mods or even just for video making. See the readme for further information and installation instructions. ~AdmiralHocking

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145 downloads

Uploaded:02-25-2008

The Wisdom Machine

quintdm3.zip | 7.91 MB

theme that link them each other: They are all floaters, the first one is in the atmosphere (air), the second one is above the sea (water), and this one on a desert (earth). Also, The first one experiments a vertical way to use physics, the second one do that in an horizontal way, this one in both the way... and this is the reason why I've chosen the name "wisdom". The second part of the name "Machine" has been chosen to close the circle started with "The Birth Machine". ~Ronnie

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58 downloads

Uploaded:02-21-2008

La Grande Cuisine

la_grande_cuisine.rar | 10.36 MB

even refrigeration lockers. In terms of gameplay, this is a decent map with all the usual trimmings (yeah, I’m running out of food gags already) such as well-placed weapons and powerups, although I felt that some of the areas were a little too open and empty, as well as the wall and floor textures being repetitive. Still, with bot support, it’s worth a download, so what are you waiting for? Table for one at an online server coming right up… :p ~ Luke20 (The Tenth Doctor)

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150 downloads

Uploaded:02-21-2008

Colony Wars Odyssey

cw_odyssey.rar | 9.08 MB

UNITS - The long production time is a result of the massive problems of calculation Map! - No Bot Support. - You can see the pieces of the vessels Picon and Sacitaria fire on the Odyssey, These destroy the bridge window - The Odyssey is also protected their guns at the enemy ships and their Bridge window destroy. Have Fun Sorbet[/quote] Set in orbit of a Planet, Colony Wars Odyssey is just as interesting as the previous maps in the series and is well worth your attention if you enjoyed them. See the readme for further information and installation instructions. ~AdmiralHocking

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123 downloads

Uploaded:02-19-2008

The Nile

ctf_nile.zip | 5.03 MB

itself contains two Pyramid structures which are the main feature of this map, despite it's name, which are separated by a small stream in the centre of the map. While fairly simple this looks set to be a lot of fun and is definitely worth checking out. See the readme for further information. ~AdmiralHocking

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169 downloads

Uploaded:02-18-2008

Renegade Mod

renegade_mod_v11.0.rar | 6.22 MB

Weapons - New Ammo Items - Increasing health of Federation - Increasing health of Borg (Queen) - Changed weapon fire - Borg adapt to weapons faster - New Graphics - No Chatassimilations or Chatkills anymore - Improved I-Mod - Soundcomments at the beginning - Hypo is less powerful - does not kill at once - Hypo does only kill enemys - The beamer of the Queen is available after 30 seconds - Default Munro Model has now a green shirt - cg_deferplayers is now switched on by default, changed playermodels will be loaded immediately (cg_deferplayers 0 for turning off)[/quote] The new weapons are rather basic in both shape and colour and give a very cartoon feel to fragging, but it’s an interesting change of pace none the less. There are also six new botsupported assimilation maps for you to try, once again looking plain and cartoony, but still worth playing on. :cool: This is a good download, even if you just want to try it out. Take a look at the screenshots below for a clearer picture of what you can get here. :D ~ Luke20 (The Tenth Doctor)

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123 downloads

Uploaded:02-16-2008

killthehumans

killthehumans.zip | 8.99 MB

have alot of accidents ;) The map is CTF, team match, disi, and assimilation compatable and mods should work here also. The map has a main arena, with 7 weapons and the two hidden caves which are displayed in the screenshots provided that contain the remaining ones. The map is fast paced, with enough space to have distance fighting and long distance sniper fights with multiple weapons. There are no Hyposprays or Sheilds in the main arena to slow down combat, but there is plenty in the secrets if you need a quick recovery. Only a few textures used with great effect and most powerups are included in the map to spice things up if the game dosent finish fast enough for you. And, as a little surprise music will be playing that can be disabled by a trigger on top of the rock platform in the main arena that is placed up against the wall. The map is basically good for all people, except critics who want to tear it apart =) Towers for snipers, close quarters for more agressive people, spaces that are large enough for strafing and traps for those with no brains ;) So, enjoy and make sure to spread it around! ~Ronnie

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329 downloads

Uploaded:02-15-2008

Future Uniforms (28th Century)

future_uniforms_v2.zip | 7.22 MB

uniforms themselves have not changed from the original versions that were reviewed [url=\"http://eliteforce2.filefront.com/file/Future_Uniforms_28th_Century;85527\"]here[/url]. However, there are new additions with the Admiral and Cadet uniforms in this style included in the file. :) Once again, some good skins for use in roleplays, and a must for those playing the Serial Roleplays on Holo Federation! :D ~ Luke20 (The Tenth Doctor)

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81 downloads

Uploaded:02-11-2008

CTF Junction

ctf_junction.zip | 11.43 MB

enemy base through the use of thin multi-levelled walkways and hovering worker robots, where the risk of falling to your death is always a possibility! There are also forcefield barriers that can prevent the other team from reaching your flag, but these can be overridden if you find the right switch at the center of the map. :p Generally, I was quite impressed with this, and it is certainly something new and fun to have a match or two in, despite no bot support. :) ~ Luke20 (The Tenth Doctor)

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38 downloads

Uploaded:02-08-2008

The HURRRRRR Mod

hurrrrrrrrrrrrrrrrrrrrr.rar | 4.2 MB

interestingly as [b]The HURRRRRR Mod[/b]. :rolleyes: It changes some of the menu elements and game/weapon textures with the theme being as follows... "[i]Visualize opening up the phone and having your favourite cereal pour out the mouthpiece. This mod makes Elite Force look like it has been barfed up three and a half times.[/i]" Basically, it seems Fraggles has edited some textures in MS Paint and drawn all over them, or at least something like that. Some of the weapon models are now completely red or have random lines drawn all over them. So this modification has the dubious honour of being completely useless, yet somewhat compelling in terms of finding out how much a respected computer game can be twisted into... vomit. Literally. I [b]love[/b] it. :D What was Fraggles' reason for creating such a mod? "[i]I made it because I could.[/i]" I can respect that. Download if you want to experience a truly unique file. I'm going to go sit in a dark room now. :) ~ Luke20 (The Tenth Doctor)

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2368 downloads

Uploaded:02-04-2008

USS Ariana

rpg_uss_ariana_beta2.zip | 29.23 MB

players will not be able to use it online or at all. :( Which is a shame, because from the look of the readme and the screenshots, it shows a great improvement from the already brilliant first version. :p In addition to the original ship, beta 2 has a new landing feature for the big runabout, landing on a planet with an underground base. Some of the original errors, including the pool table crash and non-decompressing airlock have apparently been corrected, and there is also working escape pods and the usual RP features such as warp drive and weapons. :D So, you can imagine my frustration at not being able to play this map, and I really hope that a more universal version is brought out soon! Download if you have ioEF... weep and claw at the screenshots if you don\'t! ~ Luke20 (The Tenth Doctor)

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60 downloads

Uploaded:02-01-2008

Wood-grain Phaser