Elite Force

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197711 downloads

Uploaded:03-18-2005

DDS Converter

dds_converter_v21.exe | 1.16 MB

formats). This newer version is indeed a huge step-up from the previous v1.2. It has a lot more features and is much more easier to use. It is also a lot faster than the earlier version. The only thing that slightly bugged me a bit is that after converting a file, you either had to Close the program or Restart, which is a little weird but still not a huge hindrance to using the program (I'm really just a nitpicking here, ignore me :p). You can even use this program for other games (or programs) that need DDS files (like recently released Doom3)! Check the readme out for a little more insight into some options that come with the program. I'd say this is a definite download for anyone who needs to work with DDS files.

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109151 downloads

Uploaded:01-14-2002

PakScape V. 0.11

pakscape-011.zip | 105.63 KB

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75179 downloads

Uploaded:01-13-2002

Elite Force Patch 1.2

eliteforcepatch1_2.exe | 19.68 MB

present to prevent server crash. It also inlclude Jeri Ryan sounds and some new models worth the download. :)

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43914 downloads

Uploaded:11-20-2005

Q3E Minimizer

q3e_minimizer_151.zip | 440.32 KB

v1.51=- -Bug Fixes *Fixed a bug where if you closed a game, then opened it again, you'd get an error message saying that the maximize hotkey had already been registered. (Not actually bad, but started to annoy the heck out of me ;P ) *Fixed a bug where trying to swap the hotkeys (or make both fields the same set of hotkeys) when a game was active wouldn't work, and would cause invalid hotkey entries. *Fixed a bug where if the game was minimized through the 'Minimize if game loses focus' checkbox, the active window would keep switching to the desktop every few seconds. (Very very annoying :P ) *Fixed an error where if the DSM was used in conjunction with the 'Minimize if game loses focus' checkbox, the resolution wouldn't change. *Fixed a small glitch where there was a delay in the hotkeys working if new ones were set while a game was active. *Fixed a few loose odds and ends around the menus and added a few more error checking functions. NB: I also discovered what I'm pretty sure is the main cause for the ATi Card dark gamma issue. See the addendum in the trouble-shooting section below.

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80771 downloads

Uploaded:10-09-2003

Elite Force 2 Patch

ef2_patch1.1.exe | 24.75 MB

machine names and .cfg files that contain non-US characters. The sniper rifle now reloads automatically in all game modes. It no longer waits for the player to let go of the fire button. The point of view for demo recording will now follow the direction in which the player is looking. Saved games issues with long computer names fixed. Long saved game names are also now supported. The Ultridium Explosive damage has been increased. You may find that some saved games no longer load as expected. We've tried to minimize the impact, but we do not recommend that you load in saves from before the patch. [b]MultiMatch[/b]Jumping physics can be adjusted by setting "sv_crouchJumpVelocity" and "sv_jumpvelocity" to new values. Setting these variables to 0 and 270 respectively will closely mimic the jumping physics found in Star Trek: Elite Force. Scores in MultiMatch Capture the Flag matches now only exist to show successful flag capture and flag recovery. Each time a team captures the other team’s flag they score 100 points. Frags do not count towards winning or losing a match. Dedicated servers no longer require a CD in the drive. When playing a Disintegration match in MultiMatch, the reload delay for the sniper rifle is now shorter. GameSpy and All-Seeing-Eye support have been fixed and now display player lists and players in game. Players can no longer hear taunts originating more than 20 feet away in MultiMatch matches. A shell toggle for strafe jumping has been added to the Advanced portion of the Start Server menu in MultiMatch. The default is on. This can also be turned on/off via the cvar command "sv_strafeJumpingAllowed." The HUlagometer in MultiMatch has been moved to an area not covered by the HUD. The lagometer is displayed by entering the cvar command "cg_lagometer." The outline of the chat box over the player’s head is now translucent in MultiMatch. Hitting REFRESH on the server list on the MultiMatch menu will now refresh the list while maintaining the current sorting selection. Death will no longer break chat in MultiMatch. The player can now chat until he or she respawns if already typing. Issues with delayed flag capture messages by the game announcer have been resolved. Teams are no longer auto-mixed on map restart in MultiMatch. MultiMatch vote messages have been made more noticeable. "getstatus" and "getinfo xxx" spam console issues in MultiMatch have been resolved. The game will now only switch to better weapons in MultiMatch. When the cvar command "r_displayrefresh" is changed, it will not return to default settings when player quits game. Text chatting in-between Capture the Flag rounds in MultiMatch has been added to the score screen. Issues which had been causing server crashes during capture the flag and other team games in MultiMatch have been resolved. When reviewing server settings in MultiMatch, the detail tab will now show the currently selected game modifier. MultiMatch autobalancing issues have been resolved. The visual graphic indicating that you have the flag in MultiMatch Capture the Flag matches has been enhanced. Bot models will now show up correctly if they are added to the scripts directory and use the extension ‘.bot’. FOV settings in MultiMatch will not change on map restarts if set via the cvar command "userFOV." The simple "FOV" command is used by the system, but should not be adjusted by the player. Weapon reload times can be eliminated in MultiMatch via the cvar command "mp_skipWeaponReloads." Setting this to "1" will eliminate all weapon reload delays. Taunt frequency in MultiMatch has been reduced to 4 seconds. A cvar command called "mp_minTauntTime" has been added and set at a default of 4 seconds. Chat issues during map cycle in MultiMatch have been resolved. The server will now inform the player if they vote to switch to a map that doesn’t exist on the server. The player will be given the option to change their vote, and the vote will only count if the player votes for a map that exists on the server. If a client does not have custom skins that are being used on a server, the custom skins will be displayed as Munro instead. A cvar command called "cg_viewWeaponBob" has been added to disable weapon bob in MultiMatch. It is on by default. Note: weapon bob when strafing has been eliminated permanently and cannot be turned on/off. The sniper rifle will no longer automatically zoom out after the player shoots. The player is now able to turn head bob/sway when strafing on/off in MultiMatch. This is done via a cvar command called "cg_viewStrafeTilt." To turn off the bob, set this to 0. The default is 1. The player cannot see version 1.01 games online when running version 1.1. [b]Fan Maps[/b] Four (4) fan-created maps have been included with this patch. Details regarding these maps are listed below.Map Name: CTF_Tartirus (ctf_tartirus) Game Types: Holomatch, CTF, Bomb Diffusion Modifiers Not Supported: Control Points Max Number of Players Recommended: 16-20 Map Created By: !AAH!Clan - James (Nukem) Cook (mapping) - Jay (Wise Washu) Davies (Scripting) - Jonathon (Mr T) Map Compile and Jack (Fox) Cartwight (Testing, Feedback and Map assistance) Map Name: Romulan Playground (ctf_vor2) Game Types Supported: Holomatch, CTF Modifiers Not Supported: Specialties, One Flag Max Number of Players Recommended: 16-20 Map Created By: Darren "Vorax" Pye Map Name: Exigent (hm_ctf_exigent) Game Types Supported: Holomatch, Team Holomatch, CTF Modifiers Not Supported: Specialties, One Flag Max Number of Players Recommended: 16-20 Map Created By: Darren "Vorax" Pye Map Name: Delta Station 2 (dm_ctf_voy1) Game Types Supported: Holomatch, Team Holomatch, CTF Modifiers Not Supported: Specialties, Control Points Max Number of Players Recommended: 16-20 Map Created By: Adam 'Senn' Bellefeuil & Matthew 'Melon' BealWell that's it, why aren't you downloading yet? ;)

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43713 downloads

Uploaded:05-16-2004

GTKRadiant

gtkradiantsetup140raven.exe | 65.17 MB

NOT work with EF2! EF2 users should stick to UberRadiant) If you have other Raven games (JK2, JK:JA, SoF2) then this build is also compatible with those games. GTKRadiant site: http://www.qeradiant.com/ [b]Note:[/b] With this version comes Q3Map2 version [b]2.5.11[/b], later builds of Q3Map2 can be downloaded from http://www.shaderlab.com/

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11645 downloads

Uploaded:05-04-2003

.DDS To .TGA Convertor

ddsconv.zip | 367.98 KB

etc. Converting .tga back to .dds is more complicated, however, and I am not entirely clear on it myself. However, I asked gameRevolt to clear it up for me, and as soon as I know, i\'ll make a comment. Until then, gentlemen, start your modding! ;)

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15253 downloads

Uploaded:08-07-2003

DDS Converter

ddscv_1_20.zip | 630.24 KB

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34626 downloads

Uploaded:05-02-2003

Star Trek Elite Force II SP Demo

stef2_sp_demo.exe | 118.95 MB

colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it's up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders, discover secret enemy alliances and subterfuge, and eliminate the enemy threat once and for all. This 118MB download contains a small portion of gameplay from two of the missions in Star Trek Elite Force II. Within the demo, you will fight against several Exomorph creatures, which represent a small sampling of the wide variety of monsters and different humanoids you will encounter in the full version of the game. IMPORTANT NOTE: This demo is based on pre-release code, and does not reflect the expected final quality level of the full, released version of Star Trek Elite Force II. Any bugs encountered will likely be resolved; weapon balance, level design, scripted sequences and monsters encountered all may change in the final version. Customer support is not available for the Star Trek(tm) Elite Force II Demo. Please do not contact Activision Customer Support for assistance with this pre-release demo. Changing the in-game resolution to a setting unsupported by your video card might result in the inability to run the demo afterwards. To rectify this, manually delete the '*.cfg' file in the EF2 Demo game directory (by default is C:Program FilesActivisionStar Trek Elite Force II Single Player Demobase). Please read the demo readme, which has further information. [b]Official minimum requirements for the demo:[/b] 3D Hardware Accelerator Card required - 100% DirectX® 9.0 compatible 32MB video card and drivers* Pentium® III 600 or Athlon™ processor or higher English version of Microsoft® Windows® 98/98SE/ME/2000/XP 128MB of RAM 200MB of uncompressed free hard disk space (plus 500MB for Windows swap file) 100% DirectX® 9.0 compatible 16 bit sound card and drivers 100% Windows® 98/ME/2000/XP compatible mouse, keyboard and drivers DirectX® 9.0Let us know what you think by commenting below! [i][b]Radeon Users:[/b] Apparently for those with radeon's there is a fix for the demo locking up. Just set this: +set r_precompressed_textures 0 Gary Buchanan, Level Designer Ritual Entertainment[/i] Pre-Order Elite Force 2 for $39.90

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5210 downloads

Uploaded:07-22-2005

Colony 7 Mod: All Chapters (EXE)

colony7.exe | 114.18 MB

(EXE) Chapter 2 (ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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1299 downloads

Uploaded:06-08-2009

Star Trek: Freelance - Teaser

stf_teaser.zip | 100.59 MB

modification for Elite Force 1. Containing an original storyline created especially for this particular release, you play as Peter Callum, a Starfleet Commander, who has just been given his first command. In this teaser, your mission is to save your crew from a Hader General who for some reason, seems to have a grudge on the player. You will battle your way through various locations and areas, ranging from a Klingon Outpost to an assimilated Starfleet vessel. But is everything as it seems? The situation feels a little... unreal... This mod does not contain any of the Freelance RPG elements but is more of a tour of some of the locations, weapons and characters. It includes many new maps, such as a set of alien corridors that are... well, completely alien, various areas of the player's very own Starfleet vessel, a Klingon space station, complete with defenders that will assist you, new phaser models, an RPG-X-style rifle and even one of the most popular weapons from EF2: the Enhanced Compression Rifle. The enemies are a mix of what we have seen before, and some new challenges such as the Hader. Special mention must go to the Borg in this teaser, which are probably the most scary and dangerous we have seen them since the original EF1 single player. The voice work is great (including a cameo by yours truly) and music choices from various sources very much add to the atmosphere of each level. To wrap it all up, this teaser even has a splendid little installer. Very professional. So whats the catch? Well, I found one or two low-quality textures. Um... apart from that... pretty solid all round. I can't actually think of anything to criticise. It ends? But to be fair, the teaser is quite long. Took me half an hour to play through! So you can imagine how much work GriffinEndurance has put into this. The Freelance Teaser is quite possibly one of the best mod releases in recent EF1 history, and if the full version of the mod is even half as full of quality, we are in for a treat. Download. Now. Or else. ~ Luke20 (The Tenth Doctor).

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1604 downloads

Uploaded:04-02-2009

USS Solaris

rpg_solaris.rar | 23.9 MB

to say... [quote]The USS Solaris is a Nova Class variant. This is not the Equinox variant, however something slightly more on par with voyager. This is my first main map release, the other being the Aero Wing beta on effiles.com. This map has been a huge learning curve for me, and taught me alot about different aspects of modding for the game Elite Force. I hope you all enjoy playing this as much as I enjoyed making it.[/quote] The Solaris has a high quality of mapping generally, with some decent textures as well, although at first look, the map has 'Voyager' written all over it due to the corridor design. The use of curved hallways is something quite new for maps, and the deck layout is also unique... not only several ways to get somewhere, but there are an abundance of Jeffries tube access ports scattered around, making the ship feel more realistic. Add this to a collection of good rooms, including a computer core that reminds me of an EF2 mod beta with exactly the same design, and you get something small, but new. On the downside, there are some missing textures and the crew quarters feel very empty, as does sickbay. In addition, the map feels like it is missing something. I can't put my finger on it... However, this is excellent work from Ryan for a second map, and one of the better roleplay maps out there. All in all, a must have map for you RPers. ~ Luke20 (The Tenth Doctor).

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2382 downloads

Uploaded:01-29-2007

STVCOI Defiant Class W.I.P

stvcoi_def_wip01.zip | 53.71 MB

the map you will start on the Bridge of the ship, from there you will be able to look around the Bridge itself, the Transporter Room, corridors and of course Engineering. Also displayed is a wide range of impressive shader effects, including animated LCARS and other new textures. Explorer notes in the readme that the map is full of bugs, however it most certainly doesn't spoil the experience. :) [i]Note: Screenshots are of poor resolution, attempting to run the map at full quality crashes Elite Force 2. Additionally you will need the model pack that was released which can be found [file=75275]here.[/file]

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527 downloads

Uploaded:01-31-2011

RPG Defiant

rpo_defiant_1b.rar | 2.5 MB

After the good-feed backed USS-Maine Release in May I felt confident that there was no lack in skill left but it wasn\'t until the need for a Defiant-Class-Map rose in my RP-group that I started working on this again starting at zero. This is what I did with the map before I started working on the corridor-layout. Not all the features of the final product are included yet but Warp, Turbolift and alert got their needed Upgrade. The Mapname stands in Tradition with all Defiant-Maps released so far. I hope to be able to release the final Product by New Years eve but no Promises. Have fun Harry[/quote] So. Yes. Another Defiant map. Don\'t forget that you need a lot of previous maps installed for all the textures and so forth. Not that you\'d forget that.

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2698 downloads

Uploaded:03-26-2008

USS Atlantis

rpg_atlantis_rtm.zip | 32.05 MB

undoubtedly one of the most intricate and complete maps currently in existence for the Role-playing side of the community, not to mention the largest map out there. Featuring not only the standard RP map expectancies, the Atlantis also boasts use of the new advanced turbolift system, introduced by the release of RPG-X 2 itself, as well as a completely fool proof Warp Core ejection and retrieval system - that is also integrated with the maps ability to engage warp drive. One of the more interesting and exciting features of the Atlantis, however, is the unique Jefferies Tube system that interlinks with every deck and is truely something you should explore. Bringing with it all kinds of new possabilities for RP sessions, if you've not already managed to do so, the Atlantis is a highly recomended download. See the readme for further information and installation instructions. ~AdmiralHocking

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1110 downloads

Uploaded:02-24-2007

Damaged Poseidon

damaged_poseidon_beta.zip | 12.87 MB

Original readme\'s can be found in the download.

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351 downloads

Uploaded:07-22-2005

Colony 7 Mod: Chapter 1 (ZIP)

colony7cpt1.zip | 39.31 MB

(EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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58050 downloads

Uploaded:12-01-2003

Rcon Unlimited

rconunlimitedv1.zip | 2.25 MB

can send commands to the server. Also Phenix added some handy buttons of the most used commands. Now you can ban someone by clicking on his name and click BAN. Same with kick. This is now my favority Rcon programme. [b]NOTE:[/b] This works on both EF and EF2 servers. (and other Quake 3 engine games)

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793 downloads

Uploaded:06-07-2003

Mirror, Mirror Collection

mirror_v2.zip | 15.54 MB

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4848 downloads

Uploaded:04-02-2008

RPG Voyager

ussvoyagerbeta2.rar | 85.1 MB

named mapper [b]AdkathrynJaneway[/b]. Remember that surge of excitement you got eight years ago when you first walked around Voyager\'s decks in SP? Well you are about to get that all over again. This really [b]is[/b] the way the USS Voyager was meant to be seen. The beta includes five decks from the ship (not including Decks 2, 3 or 5, so you\'ll have to wait for the Mess Hall, Quarters and Sickbay), with the Bridge, Cargo Bay 2, Astrometrics, Engineering, a [i]fully canon[/i] shuttlebay, brig, Deck 15 and more obscure areas that will just make your experience all the better like a great Science Lab. First of all, I\'ll talk about the map itself: The brushwork is excellent. There were no overlapping textures that I could see, the textures themselves are very high quality, and if you go to the Shuttlebay (or any corridor for that matter) you\'ll see what I mean. There was one case of a missing door on Deck 8, however. In terms of useable features, you have all the basic controls like warp and weapons and red alert, but also new buttons to experiment with such as a very stylish warp core eject, self destruct / abandon ship alerts (admins only), a special Borg Cube attack, and the classic Intrepid-class ability to land on a planet. You\'ll even see the landscape outside! I found it very hard to find things wrong with this map. Aside from the obvious lack of some key decks, the only things I can complain about are the rather dark lighting, the random spawn points due to a lack of Transporter room, and the fact the Holodeck is a bit small at the moment, although I suspect all this will be cleared up in the next version. Anyway, this is still, by no means a map just for show! Beam on over to the Federation starship USS Voyager and get some good roleplaying done! ~ Luke20 (The Tenth Doctor)

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2299 downloads

Uploaded:02-04-2008

USS Ariana

rpg_uss_ariana_beta2.zip | 29.23 MB

players will not be able to use it online or at all. :( Which is a shame, because from the look of the readme and the screenshots, it shows a great improvement from the already brilliant first version. :p In addition to the original ship, beta 2 has a new landing feature for the big runabout, landing on a planet with an underground base. Some of the original errors, including the pool table crash and non-decompressing airlock have apparently been corrected, and there is also working escape pods and the usual RP features such as warp drive and weapons. :D So, you can imagine my frustration at not being able to play this map, and I really hope that a more universal version is brought out soon! Download if you have ioEF... weep and claw at the screenshots if you don\'t! ~ Luke20 (The Tenth Doctor)

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1764 downloads

Uploaded:01-12-2008

Starfighter Command - Update

stcom_updated.zip | 13.37 MB

recommend taking a look of its original review on this site before downloading. There are some decent changes and improvements from the last version, such as new textures, sounds and features, and I was very impressed that the plain-looking shuttle bay, that I commented on before has been augmented with running lights, operational space doors and landing strips of sorts.. If SFCOM was an amazing map before, then this update makes it a highly polished and detailed roleplaying space station, and completely worth downloading. Trust me, you are missing out without it! ~ Luke20 (The Tenth Doctor)

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3392 downloads

Uploaded:12-20-2007

RPG Enterprise-E

rpg_enterprise_alpha2.zip | 9.22 MB

recreation of Rituals version of the most recent vessel to bare the name; Enterprise. This equivalent is a completely re-mapped incarnation and so contains none of the NPCs or mission triggers, leaving you more or less free to explore. Containing all the rooms you\'d expect to find within a RolePlay this really does have a lot of potential to become the first proper RP map for Elite Force 2. Sadly however I found that the only way to travel between decks was with use of noclip, which undermines the ability for this to be actively used. In addition it would appear that this may be the only release of this fantastic file, lack of interest in Elite Force 2 means the author is considering giving up work on it. However should another release come, some of the bugs found in this map could be corrected and truly open up the possibilities for EF2 RPs. This is honestly an amazing piece of work and is a must to download and take a look around. See the readme for further information and installation instructions. ~AdmiralHocking

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1999 downloads

Uploaded:09-03-2007

RPG-X

ubergames_rpgx2.zip | 109.47 MB

Voyager Elite Force to date. It features significant revamps, not just to the features that were in RPG-X v1.1, but also a lot more has been done to EF's core as well. Some noteworthy features include: [list] [*]A completely re-written player model loader [*]A new set of player models, now radically modified [*]Far more advanced player animations, now with full body dynamics [*]A full emote system to allow much more interactive scenes [*]A facial animation system based off of EF SP [*]Customisable ranks that appear on player models [*]Server customisable classes [*]Star Trek Voyager style transportation sequence [*]Heavily reworked menu system, making interacting with the mod MUCH easier [*]A few more revamped weapons [*]A much more enhanced third person view mode [*]A turbolift system for maps [*]Added special effects like explosions and steam [*]Added German and Dutch language support [/list] A HUGE thanks should go to James Monroe and Kenn Hoekstra of Ravensoft. Had they not helped us by providing EF's original model files and the MDR compiler, a lot of this would not have been possible. It's been a pretty crazy two years. A lot of work has gone into this thing. Several thousand lines of new code, a completely new set of models, revamping the older maps to use the new entities, and beta testing the living heck of it just to name a few. We hope our hard work has paid off and that you will enjoy playing the new RPG-X mod. We're expecting to continue developing and releasing content like newer player models and more maps, so stay tuned! There are two maps included with this release, both of them are updated versions from the orignal version of the mod with new features; [list] [*]rpg_poseidon_b [*]rpg_runabout [/list] For information about the mod visit our wiki at [url]http://www.rpg-x.net/wiki[/url] or our forums at [url]http://www.rpg-x.net[/url] If you want to report any bugs or suggest new features visit the Bug Tracker at [url]http://bugs.rpg-x.net[/url]. [b]Join the official RPG-X 2 server: torchwood.rpg-x.net[/b] For now, get downloading, and enjoy!! [b]NOTE:[/b] 2 versions have been released: an installer (EXE) and a zipped (ZIP) version. For users operating Windows, it is recommended you download and use the installer version. It is much better compressed, and the installer can automate setting up all of the correct directories, ensuring the mod will work straight away. For those operating other systems such as Mac or Linux, the same set of files are in the ZIP file, with installation instructions in the ReadMe. ~Phenix

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13635 downloads

Uploaded:09-03-2007

RPG-X

ubergames_rpgx2_setup.exe | 106.83 MB

Voyager Elite Force to date. It features significant revamps, not just to the features that were in RPG-X v1.1, but also a lot more has been done to EF's core as well. Some noteworthy features include: [list] [*]A completely re-written player model loader [*]A new set of player models, now radically modified [*]Far more advanced player animations, now with full body dynamics [*]A full emote system to allow much more interactive scenes [*]A facial animation system based off of EF SP [*]Customisable ranks that appear on player models [*]Server customisable classes [*]Star Trek Voyager style transportation sequence [*]Heavily reworked menu system, making interacting with the mod MUCH easier [*]A few more revamped weapons [*]A much more enhanced third person view mode [*]A turbolift system for maps [*]Added special effects like explosions and steam [*]Added German and Dutch language support [/list] A HUGE thanks should go to James Monroe and Kenn Hoekstra of Ravensoft. Had they not helped us by providing EF's original model files and the MDR compiler, a lot of this would not have been possible. It's been a pretty crazy two years. A lot of work has gone into this thing. Several thousand lines of new code, a completely new set of models, revamping the older maps to use the new entities, and beta testing the living heck of it just to name a few. We hope our hard work has paid off and that you will enjoy playing the new RPG-X mod. We're expecting to continue developing and releasing content like newer player models and more maps, so stay tuned! There are two maps included with this release, both of them are updated versions from the orignal version of the mod with new features; [list] [*]rpg_poseidon_b [*]rpg_runabout [/list] For information about the mod visit our wiki at [url]http://www.rpg-x.net/wiki[/url] or our forums at [url]http://www.rpg-x.net[/url] If you want to report any bugs or suggest new features visit the Bug Tracker at [url]http://bugs.rpg-x.net[/url]. [b]Join the official RPG-X 2 server: torchwood.rpg-x.net[/b] For now, get downloading, and enjoy!! [b]NOTE:[/b] 2 versions have been released: an installer (EXE) and a zipped (ZIP) version. For users operating Windows, it is recommended you download and use the installer version. It is much better compressed, and the installer can automate setting up all of the correct directories, ensuring the mod will work straight away. For those operating other systems such as Mac or Linux, the same set of files are in the ZIP file, with installation instructions in the ReadMe. ~Phenix

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3267 downloads

Uploaded:10-03-2006

First Contact - Bonus Map

bonus.zip | 2.81 MB

showing the Borg in the Enterprise\'s engineering. When the game went gold Ritual included it into a special UK release. The map basically shows the Enterprise-E in the way it looked in the final part of First Contact. You can visit the assimilated enginineering as well as the bridge. There are a few weapons included, fitting to the Borg theme it also features the I-Mod, however I would rather recommend this map for smaller RPG sessions in EF2. There is also a little secret included, good luck at finding it ;)

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4388 downloads

Uploaded:07-03-2006

U.S.S. Serenity-B

ef_serenitybv2.rar | 7.99 MB

features. The map includes 5 Decks - The Bridge, Ten Forward and Quarters, Transporter Room and Sickbay and Armory, Main Engineering with deflector control, and shuttlebay and cargobay. Words can't really describe the awesome-ness of this map, so I'll just try anyway :p. When you start the map, you come into a stunningly canon transporter room. The transporter room deck includes the armory, sickbay, the brig, and a science room. The turbolift on this deck can take you to other portions of the map, but lets move onto the bridge. The bridge is made in the image of the bridge seen in "Star Trek: Generations" with the two side stations. Of course all the consoles make noise, and the Ready Room is off to the side of the bridge. Too bad there aren't any fish there ;). The observation lounge shows the rest of the galaxy class starship with a 'nice' view of space. Now we head onto Guinan's home away from home, Ten Forward. Ten Forward, or Deck 10, is located at the very front of the ship, on the very edge of the saucer. This is the place for "breath taking" views of space in TNG. There are also quarters this deck, along with a holodeck. Main engineering is just about as canon as it can be to the show. The Warp Core, deflector control (as seen in "Generations"), and a Jeffries junction are all on this deck. The last deck contains the cargobay and the shuttlebay. Both rooms have doors that open, and you can beam in cargo in the cargobay. Most of you may already have this update, but if you don't, download now! :)

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655 downloads

Uploaded:12-28-2005

Star Wars Battle Droid

swbattledroid.zip | 868.64 KB

with the help of the Foster skin, he created this. It uses Foster's animations and it has new sounds. I can say it does look rather nice, and accurate, the jumping sound is kind of annoying after a while though. If you like Star Wars, go put it into your BaseEF folder, now. Original JK2 version by Proto. Bot Support: Yes New Models: Yes New Shaders: Yes New Skins: Yes New Sounds: Yes New Textures: Yes Team Support: Yes

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438 downloads

Uploaded:07-30-2004

Player Characters’ XSI Animation Source Files

playermodelanimationsource.zip | 161.95 MB

it means finnaly you get to make cool models! And for TiM from RPG-X it means he gets to make all those all models for the new player model system ;) But this is great news for players....

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1696 downloads

Uploaded:03-25-2003

Science Station

sciencestation.zip | 5.46 MB

built quite nicely, a good idea of form/shape. I loved the little details all around the map and I think that's one it's selling points. Some of the repetitiveness of the computer panels did seem to be too evident and a little variation among them would have been nice. I only remember seeing one z-fighting error though another error was more glaring and, in one room, hit the FPS badly. It appears that something went wrong with the camera in the map and it causes some undesired effects in the sky and a sever FPS drop in the 'green room' (screenshot #1). Aside from that, what I absolutely loved was the cool effect that the station was under attack! The shuttle bay and adjoining rooms almost tell a story of their own just by looking at the remaining damage. Blood splatters everywhere, claw marks and a path of destruction ;) The claw marks aren't just randomly placed either, it actually looks realistic as though a creature walked around the station destroying and killing as it went along. I think the whole 'destroyed' theme came off very well! Overall, the map is definitely worth checking out! It should be great for FFA's! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes (1 new texture ;)) [b]New Sounds:[/b] No [b]Game Types:[/b] HM, THM On a sidenote, I think the readme should have more information, though that's just my little nitpick :D

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3366 downloads

Uploaded:07-10-2002

Assaulted Empire beta

assaulted.zip | 4.12 MB

the war with the dominion ended, a long awaited peace was felt throughout the Alpha Quadrant. Though the Klingon Empire rejoiced at their latest victory, unrest began spreading throughout the empire. A new faction of Klingon warriors have broken away from the empire and have declared war with the federation. This faction is known to have over 200 ships and are willing to fight to the bitter end. The new Combat Class starship was originally designed to fight the Dominion, but they were not completed before the end of the war. In responce to this new threat, Starfleet have restarted construction of them. You are Lt. O'Brien, Chief Security Officer aboard the Combat Class, U.S.S. Atlantic NCC 83256, which has just arrived at the Klingon Outpost Plah'Mak![/i] The starship Atlantic looks good and the mod is very fun to play. A download is definately recommended. [b]This is also one of the few mods which has voices for the characters instead of just subtitles.[/b]

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293 downloads

Uploaded:04-03-2011

RPO_Defiant-Maps

rpo_defiantmaps.rar | 11.82 MB

good-feed backed USS-Maine Release in May I felt confident that there was no lack in skill left but it wasn\'t until the need for a Defiant-Class-Map rose in my RP-group that I started working on this again starting at zero. This pack contains the rpo_defiant as released earlier this year and the final Product: the USS Hyperion with lots of new features and rooms. Have fun Harry

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642 downloads

Uploaded:02-05-2011

RPG Academy

rpg_academyv1.zip | 28.94 MB

facilitate with cadet role-playing. The map at this time does not come with complete functionality, but does feature a full working turbolift from the RPG-X mod.

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333 downloads

Uploaded:06-15-2010

Station Modas V.2 Construction Part 3

rpg_modas_cp3.zip | 7.03 MB

stnh_stmodas. Have fun while playing it. ;) Keep in mind this is a work in progress. We build the station while we playing our SRP. So this station is not complete. It doesn't include every function of a good RP map yet. They will follow with further releases. Best regards, Ferengi (AKA Marc Torres).[/quote]

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519 downloads

Uploaded:06-05-2010

Taren-A2.pk3

tarena2.zip | 2.97 MB

freighter. It has warp drive, nebula capability, a docking mode and crew and cargo transporters. Space Station Arcadia is an outpost that may or may not be under Federation control. It offers a variety of services to travellers and traders. The caves are accessed by transporter from the ship. There are several points of natural and artificial interest to explore. This map has been tested with RPG-X2. Please be aware that the max_shaders error is a risk in a map of this size, so try to avoid randomly changing skins after connecting to a server.

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378 downloads

Uploaded:03-10-2010

Cruiser Battle

cruiserbattle.zip | 67.68 MB

control of it. Explore the entire vessel by foot, or use the Turbolift System to access any area of the ship quickly. Defeat all the alien leaders to complete the game. There are currently no cinematics in this version of the MOD.[/i] [b]Cruiser Battle[/b] is a demo of [b]MajorTork[/b]'s USS Enterprise MOD based mainly on the original Star Trek series. It features many of the deck corridors on the ship, in both the Primary and Secondary Hulls. Most of the locations from Classic Trek and indeed most Original Enterprise maps are included, plus several areas never seen before - I especially like the Tractor Beam room. Yes, it sounds like a fair idea, and indeed it is very good, smacking considerably of Virtual Voyager (although the turbolift section takes a bit of getting useful). I did find, however, that you can't reach the end of the mission because each time you visit a deck, the enemies have reset, so its not possible to kill everyone. Is there a way round this? Apparently you can use many weapons, although I was only ever able to steal the Scavenger rifle from the Humans, so not sure where to go for others, either. Its not a bad attempt by any means, and I certainly look forward to the next release, but with only generic "KILL EVERYTHING" objectives, download now only if you want a mindless classic EF fragfest. ~ Luke20 ("The Tenth Doctor").

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1016 downloads

Uploaded:02-23-2009

New Hope - USS Ariana

rpg_uss_ariana_beta3.zip | 28.71 MB

Ariana[/b]. The Ariana is a medium size map representing the new "Morpheus-class" runabouts, which are slightly bigger than your typical Danube-class, including such areas as a multi-purpose office, a fully equipped sickbay, crew cabins, and also an escape pod (which launches). In addition to this, Ariana brings you some new RPing features like the ability to land the runabout and then spacewalk outside on what appears to be a barren asteroid or moon. Of course, warp, impulse, red alert and all the usual are here too. I could go on and on about the different rooms and features, but that description covers the basics. Anyway, tech-wise, everything is finely polished and the textures hit the spot exactly. Could have done with a little more light outside the ship when landed, perhaps, but thats my only complaint. This is a seriously good map and one that EVERY roleplayer should have. ~ Luke20 (The Tenth Doctor).

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1865 downloads

Uploaded:08-02-2008

New Hope - Station Modas

rpgnh_stmodas.zip | 5.48 MB

Modas adds a multitude of new rooms to the base including; a Computer Core, Science Laboratory, Armory and Cargo Bay. Which increases this maps attractiveness for full blown RP crew and plot-lines. Another nice addition to the map, is an RPG-X 2 specific feature; Give Entities. These entities allow you to give and take items from your character inventory, such as weapons and engineering equipment. Previously seen on the Relativity map, these entities have proved to be rather popular and make a very welcome addition to what is a highly enjoyable map. With that in mind however, Station Modas does have one let down. Coming the form of misaligned textures; most notably in the Ready Room and Crew Quarters. While not sounding too bad, the misalignment causes these two areas to appear rather unattractive and the former of which looks to be made of polystyrene. While this setback is aesthetically displeasing, it does not detract from the quality of mapping or the enjoyability of the overall map. Note: The [url="http://eliteforce2.filefront.com/file/USS_Ariana;86361"]USS Ariana (Beta 2)[/url] and [url="http://eliteforce2.filefront.com/file/Starfighter_Command_Update;85727"]Starfighter Command Update[/url] are required to run this map as intended. See the readme for further information and installation instructions. ~AdmiralHocking [b][i]Warning: Having either the Dragon Class or UFG City may cause this map to experience a corrupt JPG error, removing them will resolve it.[/i][/b]

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1255 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_1.zip | 54.9 MB

[url="http://eliteforce2.filefront.com/file/;76426"]Zip 2[/url] and [url="http://eliteforce2.filefront.com/file/;76427"]Zip 3[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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1017 downloads

Uploaded:01-27-2007

ST:Voyager Conflicts of Interests Model Pack

stvcoi_modelpack.zip | 33.45 MB

includes several models as seen on the USS Defiant and several seen on the USS Voyager, all of which make a nice complement to any DS9/VOY era maps. 7o'nine has also kindly included image files that show you how each texture is wrapped around the models, which means making your own textures for them is a lot easier. This is an essential download to any EF2 mappers out there. :) The STVCOI Teaser can be found [file=50073]here.[/file]

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3089 downloads

Uploaded:07-22-2005

Colony 7 Mod: All Chapters (ZIP)

colony7_new.zip | 121.41 MB

(ZIP) Chapter 3 (EXE) Chapter 3 (ZIP) All Chapters (EXE) All Chapters (ZIP)

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1168 downloads

Uploaded:10-14-2004

Terminator T-101

efmdl_t101.zip | 4.33 MB

John \"Ronin{Triad}\" Fisher [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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956 downloads

Uploaded:05-17-2004

Karad

rpgkarad.zip | 378.95 KB

favourite part. I love that sound. The map is stricktly roleplaying, and should not be used to for fragging. I guess you could use it for that, but you wont have much fun. Anyway, the map features some of the basic rpg elements and is a really good adition for rpg. Also, there are noalien shuttle maps (that i know of) so this is a really good addition to the rpg collection. The viewscreen is kind of hard to see through, and you can not see the warpstars. He needs to fix that. Also more spawnpoints would be good, but its a shuttle so there shouldnt be 20 people on it anyway. Overall, download the map. It\'s a really good job for his first map.

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1736 downloads

Uploaded:04-27-2004

USS Atlantis

ussatlantis.zip | 1.2 MB

it\'s not completely unreasonable considering some of the awful ways other mappers have used for getting between decks. You start off appropriately in the transporter room. From there a central corridor connects all the other rooms of the ship (briefing room, weapons locker, bridge, engineering, etc.) Most of the rooms are a bit small looking and do not deviate from the standard box-like room structure. The bridge and engineering, however, are quite spacious and offer a lot of room and equipment to play around with. From engineering, you can use two side corridors to access the shuttle bay. It\'s a bit disappointing that this map does not use EF2\'s great scripting ability to make for some really interesting RPG elements, but this being Scott\'s first map I can\'t hold that against him. The doors in the map are a bit crazy (if I remember correctly, some of them didn\'t open right), and the pk3 is not set up right (where\'s the MNI file :p). For future maps, try to give the map some z-axis work (like giving engineering a second level), caulk unseen faces, and definitely try out some scripting :D

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3442 downloads

Uploaded:09-13-2003

U.S.S. Aquitania

ussaquitania.zip | 836.81 KB

entered a rather unexciting ready room, and left. You have to use EVERY door on the map to open it, which is a royal pain. More then half the rooms are quarters. Why is there SNOW in the mourge. The sickbay contains 5 biobeds, and thats it. Every model (almost) is duplicated or triplicated, laptops, chairs, screens. There is no interactivity. The turbolift is confusing. Engineering is a pain. There is a strange clip around the core, and there is no way to get from upper to lower engineering, except the turbolift (And vice versa). The armoury was strange. The messhall looked wrong, it didnt look very hospitable at all. I've eaten at an enlisted messhall in the army, and it looks more warm and inviting. The bridge lighting wasnt inviting either. Overall, mediocre. Highs:second map for ef2, bigger then rpg shuttle Lows:doors wont open unless used, snow in the mourge, engineering is messed. Missing textures, no interactivity. Too many quarters, too many copies of chairs and stuff. Sickbay too small. Final score:30% -Crusader

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6655 downloads

Uploaded:09-02-2003

Team Elite

team_elite_2_00.zip | 6.86 MB

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765 downloads

Uploaded:06-11-2003

The Forgotten Base of Delos Prime

oldbase.zip | 1.54 MB

he\'s done a good job. Worth a look. Naturally it doesn\'t have bot support. Bots don\'t know how to RP.

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5281 downloads

Uploaded:05-27-2003

USS Magnificent

ussmagnificent.zip | 14.57 MB

transporter room, mess hall, cargobay, shuttlebay, sickbay and a impresive engineering as well as all the usual areas. Every time I had a sneak at engineering the core had changed - lol. But the current one is the best one by far Mr.T has done an exelent job with it. The bridge has interactive consoles (as featured in Deralict 3) and Mr.T and James Nukem has enlisted the help of Mystic Blossom for the brilliant computer voice over sounds :). The textures on this map are brilliant as the rest of the map is, my favourite textures are the animated Lcars consoles, good job guys! As usal James Nukem and Mr.T have put a lot of hidden serects in the map, some of what we've seen before, mostly not though! This map all in all is one of the best maps I've ever played on, its great fun on all the game modes (allthough it was designed with assim mainly in mind). The only downside to this file is its BIG, but thats just all the really cool custom models. No bot support as of yet, but james assures me that might be coming as another add-on. Because the file is so big, James and Mr.T have made the music as an add-on to the map, I really recommend you getting this because it really works well with the map, giving it a nice background sound to frag to :). Get the music from: http://www.effiles.com/file.info?ID=14337 Last thing - Go Download this map NOW - New Textures - Yes - New Sounds - Yes - New Models - Yes - Bot Support - No - Phenix

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1272 downloads

Uploaded:05-18-2003

Mystique

mystique.zip | 2.3 MB

though. The installation instructions are for Quake 3, so if you can\'t find your baseeq folder it\'s because you don\'t have one. Stick the PK3 in your baseef folder. :p

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11215 downloads

Uploaded:05-17-2003

Star Trek Elite Force II SP (German)

stef2_sp_demo_gm.exe | 112.42 MB

Demo. A terrifying evil has awakened. Hordes of nightmarish creatures are attacking ships and colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it\'s up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders, discover secret enemy alliances and subterfuge, and eliminate the enemy threat once and for all. This 118MB download contains a small portion of gameplay from two of the missions in Star Trek Elite Force II. Within the demo, you will fight against several Exomorph creatures, which represent a small sampling of the wide variety of monsters and different humanoids you will encounter in the full version of the game. IMPORTANT NOTE: This demo is based on pre-release code, and does not reflect the expected final quality level of the full, released version of Star Trek Elite Force II. Any bugs encountered will likely be resolved; weapon balance, level design, scripted sequences and monsters encountered all may change in the final version. Customer support is not available for the Star Trek(tm) Elite Force II Demo. Please do not contact Activision Customer Support for assistance with this pre-release demo. Changing the in-game resolution to a setting unsupported by your video card might result in the inability to run the demo afterwards. To rectify this, manually delete the \'*.cfg\' file in the EF2 Demo game directory (by default is C:Program FilesActivisionStar Trek Elite Force II Single Player Demobase). Please read the demo readme, which has further information. [b]Official minimum requirements for the demo:[/b] 3D Hardware Accelerator Card required - 100% DirectX® 9.0 compatible 32MB video card and drivers* Pentium® III 600 or Athlon™ processor or higher English version of Microsoft® Windows® 98/98SE/ME/2000/XP 128MB of RAM 200MB of uncompressed free hard disk space (plus 500MB for Windows swap file) 100% DirectX® 9.0 compatible 16 bit sound card and drivers 100% Windows® 98/ME/2000/XP compatible mouse, keyboard and drivers DirectX® 9.0Let us know what you think by commenting below! [i][b]Radeon Users:[/b] Apparently for those with radeon\'s there is a fix for the demo locking up. Just set this: +set r_precompressed_textures 0 Gary Buchanan, Level Designer Ritual Entertainment[/i] Pre-Order Elite Force 2 for $39.90 [file=\"13445\"]Click here to download the English Single Player Demo[/file]

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3993 downloads

Uploaded:11-24-2002

First Contact Uniforms

firstcontact_v2.zip | 381.29 KB

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3269 downloads

Uploaded:07-10-2002

Tour of Voyager

tour1.2.0.zip | 3.44 MB

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5854 downloads

Uploaded:01-13-2002

Q3 Radiant

q3radiant202setup.zip | 7.11 MB

EFRadiant are enabled in this one)

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50 downloads

Uploaded:04-23-2012

New Phaser Textures

voyphaser2.rar | 5.91 MB

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60 downloads

Uploaded:11-11-2011

rpg_magnificent lua upgrade

rpg_magnificent_lua_upgrade.pk3 | 4.19 KB

other locations please delete them) * Intensive care Lockdown (via the console in the CMO-Office) * weapon-vfx This package is required on both server and client-side due to the strig-file for locations.

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188 downloads

Uploaded:03-13-2011

Compression Rifle for all missions

compression_rifle.zip | 125.01 KB

different hand phasers and tricorders you get. But fair enough. Important Note: If you try to load a game saved before this was added, the Rifle won\'t appear until the next mission. Presumably because the weapons for that mission have already been selected.

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175 downloads

Uploaded:08-25-2010

HaZardModding Co-op Script Mod Full - INSTALLER

ef2_hzm_coop_mod500a_full_win_installer_build4.zip | 8.12 MB

named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

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1587 downloads

Uploaded:10-12-2009

USS Dauntless

67ussdauntless.rar | 15.22 MB

preconception by some fans that this ship was actually re-worked into a real Starfleet vessel (it seems people are clutching at excuses simply cos it looks cool), this is infact an excellent map and miles ahead of the Solaris, from which most textures derive. This is what the mapper has to say about his latest creation: [quote]The USS Dauntless is an experimental class of ship being based off of the design of the fake USS Dauntless that the original voyager encountered in the Delta Quadrant. It serves its role as a deep space exploration ship. As such, it is equipped with other experimental technology, including a slipstream drive to make up for its great distance from immediate help. (Please note, neither the warp system nor the alert system are currently working as planned, this is due to an issue with the latest RPG-X2 beta release and should be resolved over the coming months, if not weeks. In addition, you may recognise some of the areas from the USS Solaris on the map, just hopefully a little better dressed this time round. Yes this was to save time, solely because I don't have nearly enough time to have created everything from scratch all over again. This map was created for use in the USS Dauntless SRP at www.st-voyager.net.)[/quote] The textures are strong, although this is an early release, so some things still read "USS Solaris". The mapping is canon and consistent with what we saw in the episode, with the exception of the Warp Core, which is a proper core instead of the quantum slipstream drive. There is a small, but quaint shuttlebay, one of the best cargobays ever, and an expanded Deck 1, which I like to see. A really good file, and one of the better roleplay maps recently released. Get downloading RPers! ~ Luke20 ("The Tenth Doctor").

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139 downloads

Uploaded:09-16-2009

RPG Temple

temple_dom.zip | 357.31 KB

a pretty small map, but it has a layout of a shrine on top of a mountain. It contains a shrine, sleeping area, the entrance, and the shuttle landing area. There are no usables, so it can be used with any mod. It is recommended to use with RPG-X2, since most use that mod for roleplaying.[/quote] ...and small it is indeed. In addition to those pesky repeated stock textures and fog that actually [i]looks[/i] blocky, the shrine itself is very odd: I guess the natives of the planet worship the Dreadnought robots. With some expansion and perhaps useables, RPG Temple would improve vastly, but as it stands, the map feels like a beta. ~ Luke20 ("The Tenth Doctor").

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264 downloads

Uploaded:06-19-2009

The Venorcis Project

venorcis2.zip | 5.06 MB

original version (released a few days ago on this site) was never fully completed, and released as an "as-is" mod, thus there were several issues. This new edition fixes many of those. The Venorcis Project makes a lot of changes to both the content of the game, and how it is played. Most notably, there are several new weapons, the Munro player model is replaced with an Imperial Human looking awfully like Kaialin, the first-person view is now from eye-level rather than "crotchlevel", a few new animations and glass explosions, the game code itself has been improved to increase FPS and make the physics more realistic - even the TED is changed to show your health by it's colour, rather than a special bar. With the new modern-day weapons, you can fire headshots, as well blowing enemy body parts around, and there is also a rather nasty blood effect to go with this. Some weapons can also be re-loaded, such as the scavenger rifle & shotgun, and there is even a close-range knife for instant kill stabbing. I feel like a chav already. This version of Lammeren's mod has several improvements on the last, such as fixed Photon Burst ammo, working subtitles and a better sniper rifle zoom. Full mod details are in the readme. As a player, I have mixed feelings concerning this mod. Whilst the overt gore and doesn't seem to suit EF, and the modern-day weapons are very much out of place, a massive amount of code-work and game alteration has gone into this project to make it more [i]real[/i], so huge kudos must go to it's developer. Whatever you may think about this, its certainly an experience not to be missed, and you can easily play through single player in a new way with the Venorcis Project. ~ Luke20 (The Tenth Doctor).

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1650 downloads

Uploaded:05-29-2009

Star Trek: Dark Horizon - U.S.S Aurora Beta 0.8

uss_aurora_by_dark_horizon.zip | 29.99 MB

replica of that ship, the layout, textures and whole dark atmosphere of the ship are captured perfectly in this mod. Its not an overly large map but sizeable enough to have some good play in it. Most of the compartments and areas from the USS Dallas are in this Map. The exceptions being the first cargobay where you initially land, the other side of the turboshaft where you restore the gravity and also the service tube where you restore the turbolift power. There is a working holodeck included but its still in development so don't expect anything big from it. Other working features include the Main Power with global Influence, so if it shuts down systems are effected such as weapons. The Airlocks are functional, so any mutineers can take a holiday there, also have an eye out for the turboshafts in case you go exploring blindly and end up splattered at the bottom of the hulk. There are other features too but you just have to play this to find out! Definitely another high quality mod this week even if it is still essentially a beta! - [b]IKS[/b]

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1217 downloads

Uploaded:05-02-2009

I.S.S. Excalibur

90dh_rpg_impship.zip | 5.41 MB

universe, the Excalibur is a Constitution-class starship, complete with almost every area you could think of, including Bridge, Engineering, an entire medical section, transporter, briefing & recreation rooms, Hanger deck and even a rather novel little Agony Booth which works in a very interesting way. There are most of the usual RP features here as well, such as working turbolifts, and weapon / console sounds, although there is no warp drive. Instead, a planet sits on the viewscreen. This map benefits from Tork's original work yet updated for a new purpose. The textures and mapping are exactly on the spot, especially the medical section that is straight out of the TOS technical manual layout. I do wonder why this map is in the form of a mirror universe vessel. Personally, I would have released a primary-universe version (a tiny retexture of the original would have done it) to begin with before making a variant such as this, and although Pat_DH addressed this by claiming that there are only imperial uniforms available in RPG-X. Nonsense. That detail won't stop people from running normal TOS era RPs, but nevertheless, that has absolutely no bearing on this excellent download, and I wholeheartedly recommend it for use. Excellent work, and I hope we DO see a normal universe version in the future. :) [i]Please note that for this map to work correctly, you MUST have "TOS_Cruiser", "Wreckdeck" & "RPG-X 2.0" downloaded.[/i] ~ Luke20 (The Tenth Doctor).

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634 downloads

Uploaded:05-02-2009

RPG Starfleet Academy

rpg_academy.zip | 3.57 MB

basicly the entire original level, but without the mission objectives or cadets wondering around. There are a number of offices, including the Functionary's, Headmaster's and a couple of spares, there is a lecture hall connected to a Holodeck, and of course, the outside area complete with fountains, pools of water (with fish) and Boothby's award-winning gardening. Also, make sure to check every door on the map. You never know what might open up to reveal some weapons and powerups inside.... Not much else to say about this download, except that it is perfect for Academy roleplays in EF2. My only concern was the chairs that you cannot sit in, but aside from that, not bad at all: a nice conversion. ~ Luke20 (The Tenth Doctor).

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770 downloads

Uploaded:02-23-2009

USS Washington-C (NCC-40904) V.: 1.1

uss_washington_cv1.1.zip | 4.27 MB

to rectify this. Please note the requirements to get this map fully functional in your game. [list][b]Requirements[/b]: [*] RPG-X 2.X [*] USS Ariana [*] USS Enterprise-E (V1) [*] USS Poseidon-A [/list] It is definitely an improvement over 1.0 but still needs some work to get it realize its full potential. - [b]IKS[/b]

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49 downloads

Uploaded:08-29-2008

Aperture Science Weighted Companion Cube

aperturescienceweightedcompanioncube.zip | 556.07 KB

Weighted Companion Cube appears in the video game previously mentioned, outside the game itself; the Cube has become somewhat of a popular icon along with the phrase 'The Cake is a Lie.' So for any Portal fans, this will most likely be appreciated. Who knows, you may even come across one in a map at some point.. See the readme for further information and installation instructions. ~AdmiralHocking

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338 downloads

Uploaded:03-01-2008

The Tenth Doctor

the_tenth_doctor.zip | 883.9 KB

Doctor from the popular British television science fiction drama \"Doctor Who\". This skin includes the good Doctor\'s traditional brown suit and (short) long coat, as well as talking and blinking animations, and a realistic face adapted from actual shots of actor David Tennant. It’s a great skin, and I\'m not even biased when I say that. The skin looks like it has been ripped straight off the show, and I can\'t think of a better compliment than that. The model also has the normal RPG-X uniforms as well as the HoloFederation future uniforms! A lot of choice here! DOWNLOAD NOW! Or the sonic screwdriver will be aimed at you... :p ~ Luke20 (The Tenth Doctor)

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5551 downloads

Uploaded:02-18-2008

RPG-X

rpg_x_v21.zip | 14.96 MB

inevitable that bugs would appear. We tried our best to get rid of them all, but some nasty ones still survived. So, over the last few months, we've gone back over our tracks and thoroughly checked as much as we can, fixing and improving the mod while we were at it. The result of this hard work is RPG-X v2.1. Some of the fixed bugs include: -Teleporters not working on older maps. -Spelling errors in the German translation -Issues with the transporter feature on some maps -Ranksets loading incorrectly -Several character skins loading incorrectly -Improved stability on larger maps Aside from that, we've also added many more features -Rendering support on widescreen monitors -Client-side loading of classes and map info for added network speed -Beam firing modes in the Phaser Rifle and Disruptor. -Added new functionality to door entities -Added several new sets of player skins (Courtesy of Laz Rojas) -Changed some of the UI behaviours -Added a new quit menu. -Added new music tracks -'/me' text emote command Another interesting feature we've worked on was trying to upgrade older roleplaying maps up to the RPG-X2 standard by using a multitude of scripts. This means that it will now soon be possible to have beam locations and scannable panels on some of the older maps like Serenity-B. Overall... this wasn't really a visual upgrade to the mod, more a huge tonne of stability fixes and internal server upgrades. However, now that RPG-X2's flagship map, USS Atlantis has been released, we're sure this will overall create a very appealing visual experience. If you have any questions check out our wiki; [b][url]http://www.rpg-x.net/wiki[/url][/b] Or Visit our forums; [url][b][u]http://www.rpg-x.net[/u][/b][/url] Okay... get downloading! Have fun! -The UberGames Team

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886 downloads

Uploaded:01-20-2008

RPG Daedalus

rpg2_daedalus_fixed.zip | 4.56 MB

was an early class of Starfleet vessel. The class was commissioned soon after the formation of the Federation in 2161 and decommissioned in the early twenty-third century. This [b]USS Alliance[/b] map has all the usual features of a roleplaying map, such as Bridge, Engineering, Brig and briefing room, but curiously no Crew Quarters or Sickbay and a large number of doors don't lead anywhere. There are, however, some unique features including an interesting armory, working shuttlecraft, a rather good admin room and even a panel on the bridge that will simulate an enemy attack with exploding consoles and shaking, but this has the obvious problem of being abused. One key concept carried over from the original Deathmatch map is space walking, where you can walk and float around the exterior of the entire ship, something not seen in almost [i]any[/i] RP map currently. Stay away from the Bussard collectors, though. :p RPG Daedalus is a good solid map, but I get the feeling that it would only be good for small group roleplays, or roleplays with considerable combat, and whilst the special features are impressive, they could easily be abused. Certainly worth a download, though. I would be interested in what kind of RPs come from this. :) ~ Luke20 (The Tenth Doctor)

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2354 downloads

Uploaded:01-03-2008

RPG_Enterprise-E - Patch 1.1

ef2_rpg_enterprise_e_alpha_patch1.1.zip | 1.52 MB

list of additions are; [list] [*]Added Interactive Turbolift Menu [*]Added Toggle Viewscreen [*]Added Mini-Mission [/list] For those that enjoyed this fantastic map in the beginning, your going to have even more fun with it now. I was somewhat bemused by the addition of the Earth Defense scenario, as RPG maps generally aren\'t supposed to have any guiding effect on possible plots. However all in all this is a well put together patch and is a required download for anyone wanting to have RPG-X style turbolifts. See the Readme for further information and installation instructions. [i]Note: This file requires the original download for use.[/i] ~AdmiralHocking

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263 downloads

Uploaded:07-24-2007

Station 1

station1.zip | 373.33 KB

inside peek at the progress being made by it\'s creator. Unlike his previous map that had you in the great outdoors, Skipper has decided to try his hand at creating a map with rooms. Once you load this map, you will find yourself in a holodeck with comes equipped with a barrell that can be used for target practice. Lava can never be a good thing, so becareful when you\'re near it, and in case you\'re one of these [i]gotta find out for myself[/i] kind of person, there is a health console near by. Refer to the readme for additional information.

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1849 downloads

Uploaded:03-22-2007

USS Enterprise - E

ent_e_v2_rtm.rar | 11.73 MB

to Version 1.1. This fixes bugs and lag issues while adding some requested features. Also included in this download is a '[u]Performance Guide[/u]', this guide will allow you to adjust your settings to maximise all of the goodies in the map, while getting the most performace from your computer! Download the file here, or at [url="http://iwantstudios.net/downloads/rtm/ent_e_v2_rtm.rar"]iWant Studios[/url] Refer to the readme for more information.

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4247 downloads

Uploaded:03-22-2007

USS Enterprise - E

enterprisee_rtm.rar | 54.57 MB

mapping on the Elite Force engine. It pushes the limits of the game as far as they can be pushed. Including features such as 'Enhanced Warp Core V2' and 'Multi Alerts' it provides the best experience for those looking to find the best RP experience. For those with higher end machines this map also includes 'High Resolution' textures. This means that textures animate and move just as they do on the TV show. The Enterprise - E has been updated twice since its initial release. These updates include a patch to Version 1.1. This fixes bugs and lag issues whilst adding some requested features. The second time was for the 'Express Edition' meaning users with lower end machines can experience the map in all its quality with some rooms removed. (These areas where chosen as they are not often used and as such do not impact on the game). Download the file here, or at [url="http://iwantstudios.net/downloads/rtm/enterprisee_rtm.rar"]iWant Studios[/url] Refer to the readme for more information.

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1112 downloads

Uploaded:11-11-2006

USS Armstrong

uss_armstrong_v3.zip | 1.25 MB

so that means no interactivity, however, this is still a fun map to play. One thing to keep in mind is in order to activate the doors, you have to [i]use[/i] them.

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1599 downloads

Uploaded:06-24-2006

DM Enterprise-D

dm_1701d.zip | 1.36 MB

usually tend to fall off the hull from time to time, which leads to sometimes pretty weird end results. It\'s great for online matches though, the best chance of surviving is either to get a hold of the Photon burst on top of the brigde or to defend the shuttle bay which is the only inner location acessable.

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2329 downloads

Uploaded:04-07-2006

U.S.S. Nimitz

nimitz.rar | 22.75 MB

show, there are some excelent use of textures in the map that really make the map feel full and nice to play on. Great work.

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1882 downloads

Uploaded:04-02-2006

Starbase 11 Mod

starbase11_6.zip | 39.3 MB

MAPS: Building 6 map has been updated with the ability to choose the programs in Holobooth 3 from a menu. You can now watch individual programs instead of watching all of them in a series. Underground Concourse map has been updated with a connection to the new Building 9. Drydock 5 map has been updated with a connection to Drydock 6, replacing the connection to Drydock 7. Starbase 11 is a single-player mod for Raven's Star Trek Voyager Elite Force and is based on the original Star Trek series. It allows the player to tour and explore this sprawling base as it was in the year 2267. Starbase 11 was seen in two TOS episodes, "Courtmartial" and "The Menagerie", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps.

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1163 downloads

Uploaded:01-17-2006

Assimilated Voyager

assimilated_voyager.zip | 8.39 MB

comprehend the last version. Original Review: This is an interesting single player mod that turns you into a borg munro. The actual borg on the missions however are turned into random members of the voyager crew. The crew on voyager are turned into their borg counter-parts and the textures have been borgified as well. According to the readme, sometimes your model/weapons will not be set properly and in this case you must type 'exec borg.cfg' into the console, although this did not happen to me. The mod is still quite buggy though, a lot of the model animations are broken etc. Give it a try. Video Review by

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1482 downloads

Uploaded:08-25-2005

USS Frontier

frontier_beta11.zip | 18.34 MB

It looks to be mostly a redesigned voyager, and as such shows in the textures as I mentioned. The turbolift in this map is interesting, you are transported to a black room to choose your desination, however I got stuck when accessing it from one deck. Download it if you can\'t wait for the full release ;)

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149 downloads

Uploaded:07-19-2005

UltraScore

ultrascore.zip | 151.68 KB

someone in the head it will do significantly more damage to them then if you shoot them in the foot, for example. Beware this only works once their shield energy has been depleted (or with the imod). You can also gain a bonus point for a headshot if the server cvar allows this. The next comes in the form of misadventure (space, lava, slime - you name it). With the mod, if you knock someone off the map, and they die, then you gain the points, instead of them losing one. This is similar to games such as Jedi Knight. The coolest part is an option to kamikaze (make yourself blow up like a detpack) - be warned, this removes 10 points from your score! To use this, bind kamikaze to a key or type /kamikazi in the console. The death messages have also been changed from the usual ELIMINATED, CREDIT, METHOD style to a description of the death (7of9 boiled Janeway alive, Kim sniped 2of12 [Imod] HEADSHOT!). I personally prefer the old ones, but maybe I'm just boring :). Luckily for me this can be switched back and forth with a cvar, just like everything else. It is a nice little mod and I hope to see it up on quite a few servers asap, as it should prove to make EF multiplayer a little more interesting. Go download it now! (But only if you run a server) -Gez-

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4317 downloads

Uploaded:04-06-2005

RPG-X Patch 1.0 To 1.1

rpgx_patch_1.0_to_1.1.zip | 4.49 MB

problems on a lot of RPG-X based servers each weapon has had its damaged drasticly lowered so 1 shot does not mean a kill and a new feature has been added which will kick you from a server if you kill other players X ammount of times when not admin

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7089 downloads

Uploaded:04-05-2005

RPG-X

rpgx_1.0.1.zip | 92.96 MB

code and have over 500 megabytes of just for the model's source. So as you can imagin it has been a long hard slog for all of us. I would like to thank the entire team for helping in this project to improve the quaility of Elite Force roleplaying and we believe that we've got that, although we admit that it was a disapointment when we found out the model system could not be done without the source code to the holomatch exe, however it was a bigger disapointment when ID Software delayed the release of the source because some company brought a lience for the Q3 engine in late December 2004. We know there are a few bugs but we've all been really busy so there will be small patches in the up coming months when we get time. In this file we have included the following maps: rpg_posiedon This is the Posiedon B! Check out the tatical console with all it's different alert status. rpg_runabout An interactive runabout map where you can go outside into space, but first go into the room with all the clothes and use them, you should notice a sign saying you have put on an EVA suit - now you can surive outside in space! This map is a techonolgoy test of all of RPG-X's new mapping entities so the .map file has been included inside the pk3 file. rpg_chambers This map is the very first map for RPG-X and is our version of a court room / meeting area. Also included are a ton, and I mean a ton of new player models have been added. These models have had their animations changed around so instead of craching you will now sit and you also will not long "bounce" up and down. These models have the prefix "rpgx_" on them. Finnaly I just want to say I hope you enjoy our little contrubtion to the Elite Force community ;) The offical RPG-X server is up and running: opx.sfef.net:27019 - Phenix Project Lead for RPG-X

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1014 downloads

Uploaded:10-14-2004

Stormtrooper

efmdlstormtrooper.zip | 6.77 MB

see these guys walking too much, its a minor problem. [b]Original Creators:[/b] Raven Software, Brelan \"3-Demon\" Duff (animations) [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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575 downloads

Uploaded:08-02-2004

Bod_Bay37

bodbay37.exe | 8.32 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: This is a map of a Starship docking bay, which is done EXCEPTIONALLY well. I love this map! There are no errors and the map layout is excellent! You\'ll have a lot of fun with this map. a MUST download! But there is one problem: the map can be VERY slow on older systems since the map has so much detail!!!!

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6338 downloads

Uploaded:07-31-2004

New Starfleet Weapons

starfleetweaponsmod.zip | 3.3 MB

weapons separately so that you can use them in regular EF, or other mods if that's what floats your boat. They may not be canon, but they're a major improvement over the default weapons. [b]Note:[/b] Please also download an additional fix for this file that includes some missing textures: [file="30304"]Starfleet Weapons Fix[/file]

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1267 downloads

Uploaded:07-18-2004

Player Characters\' ASE Model Source Files and Carcass

efplayersase.zip | 46.24 MB

program Raven used to create the character models. You\'ll need it to attach the animations to the root model and compile to MDR. Apparently it was supposed to be included with the GDK but somehow slipped thru the cracks. Anyways, a big w00t goes out to James Monroe from Raven for putting this together for us.

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15673 downloads

Uploaded:04-25-2004

Enterprise NX01 Teaser

nx01teaser.exe | 39.97 MB

is simply one of the best ever. Check out the screenies and download it. I have nothing more to say. ;)

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2199 downloads

Uploaded:04-23-2004

USS Salem

usssalema.zip | 17.49 MB

Commander community where his claim to fame is his canon mods. I found this map to be much more enjoyable and more useful than his previous map Crashsite. Perhaps it will be out-done by his upcoming starbase map? Yes there are a few minor bugs with this map, but the brush work is excellent. Dooley is planning on doing a version 2 of this map. You can tell he spent some quality time on getting the corridors looking good. Getting the scale and detail right can make or break a map. I also really liked the jeffries tube under the floor, and the fact that it was on the same deck as engineering. Hey, if this map can get me back on the server roleplaying again, it must be good, right?

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1676 downloads

Uploaded:01-26-2004

Lift3

lift3.zip | 528.82 KB

buttons you can play with, but it was all done before With his last version, so I do not see the point of this . Pandemonium.

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17176 downloads

Uploaded:08-25-2003

U.S.S. Serenity-B

uss_serenity_b.zip | 16.36 MB

fragging support, this is pure RPG. As soon as you load the map, you will find yourself in a stunning trans room, no forcefeild meaning less noob abuse. The sickbay is sheer joy, with a FF around the biobed. The new LCARS, courtasy of Simmo, look amazing. Engineering is the highlight of this map, the core is by far the best looking core I have ever seen. As oppsed to the nukem-style turbolifts, the new lifts have transporters coded to buttons, so when you push the button for a deck your beamed there! simple! The outer view is also cool, because you can see a blown up (not as in destroyed) model of a galaxy at warp, and your right in the center of it! The cargobay can transport cargo, and many other goodies can be found throughout the map. The bridge itself is stunning, and almost every console has some good sounds added on. I find it very hard to write a review for this map, because it simply is too nice to express with words. The hallways are top notch, and look nice and slick on high res. This review blows, I know, but once you see the map, you will see that there is a reason the words don't come.

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7203 downloads

Uploaded:08-13-2003

Enterprise E Hull fix

enterprise_hull_fix.zip | 1.81 MB

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1105 downloads

Uploaded:07-27-2003

Hazard team in Enterprise E uniforms

skinpak-enthaz.zip | 332.07 KB

download this!

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1472 downloads

Uploaded:07-27-2003

Assimilated Munro and Chang

skinpak-changmunro-borg.zip | 483.46 KB

borgish. Download!!

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5596 downloads

Uploaded:06-30-2003

RPG Magnificent

rpg_magnificent.zip | 5.05 MB

so go download NOW (Note you need the orginal Magnificent to be able to use this version)

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771 downloads

Uploaded:06-21-2003

Klingons Collection

klingons.zip | 4.58 MB

Download

11752 downloads

Uploaded:06-18-2003

Delta Flyer

deltaflyerv2.zip | 9.82 MB

cockpit and aft-area. However, this map goes well beyond the simples, as there are countless buttons to push and not only the standard warp / weapon / alert features. Some panels cause different events such as transwarp drive (from VOY: "Dark Frontier"), alien ship and shuttlecraft flybys, and even the medical chamber in the back room opens up. To top it all off, when in orbit of a planet, you can beam down to an alien compound complete with unlockable doors, sniper towers and a hut in the middle from which you can climb to a secret underground storage area. So lots to explore! Delta Flyer v2 is an excellent roleplay map, and very much recommended by Elite Force Files. ~ Luke20 ("The Doctor").

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1116 downloads

Uploaded:06-18-2003

Andorians Collection

andorians.zip | 2.53 MB

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2288 downloads

Uploaded:06-10-2003

TNG Crew Collection

tngcrew.zip | 16.1 MB

included, as well as the TNG theme as a replacement for the end-of-match victory music.

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639 downloads

Uploaded:06-05-2003

TNG Early Collection

tng-early_v2.zip | 11.73 MB

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1612 downloads

Uploaded:06-03-2003

TOS Cast

toscast_v3.zip | 21.3 MB

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1086 downloads

Uploaded:06-02-2003

TNG-FC Collection

tng-fc.zip | 3.36 MB

site. And now, on with the show! Here we have the TNG movie-era cast in FC uniforms. If it\'s from Laz, you know it\'s good, so download it now!

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735 downloads

Uploaded:04-06-2003

Type-3a Phaser Rifle

type-3aphaser.zip | 1.18 MB

to: Type-3a Phaser Rifle [*] changes the scope to look like 1 from a type 3a phaser rifle [*] Changes Sniper vaporisation effects in Multi player[/list] I like the sounds actually. Gives a whole new feel to the rifle! The vaporisation effect didn\'t seem all too different from the normal one (to me).. except maybe a bit more brighter and yellow :) I think the sounds in this file should atleast be checked out.. though the yellow scope change looks very flat and needs some more work.

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2908 downloads

Uploaded:01-13-2003

Elite Force Texture Pack

ept.zip | 3.33 MB

to post these textures. These can help people who do not have the Expansion Pack on maps like Christmas City and others that use the textures.[/quote]

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1930 downloads

Uploaded:11-21-2002

Elite Force Single Player Source Code

stvoy_sp_mod_sdk.zip | 1.1 MB

dramatically alter game physics...the possibilities are endless. Props to The Dark Project, if they had not pestered Raven this would of probably never been released.

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8286 downloads

Uploaded:11-11-2002

SG4REAL

sg4real2.1.zip | 5.25 MB

eygptian temple, with fabulous rings up to a Goa'uld Ha'tak ship. Around there somewhere is the Stargate, open and ready. Step through it and you'll find yourself in none other than.......the SG-C!! The area around the gate room needs work but the control center and briefing room is fabulous. DOWNLOAD! PS. Yet again no bot support :( Sorry guys.

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4209 downloads

Uploaded:10-11-2002

SG Mod: Models (Gate, Rings, DHD)

sgmodels.zip | 2.79 MB

the SG Mod team I can tell u myself that Wades dailing gate, yes you heard me right: DAILING GATE is amazing, and u also see the buttons on the DHD light up too :rock: Unforchantly this means the DHD has over 40 septerate MD3\'s and the gate has about 10 too :( Ok, so there isnt a map included, because we dont want to release how to make the gate dail, or how the rings work... yet. If you are a devoloper making a star gate map, this just rule :D Anyway there are three read-me\'s below, enjoy ;)

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506 downloads

Uploaded:10-03-2002

TOS Transporters

tos-transporter.zip | 339.55 KB

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6833 downloads

Uploaded:07-19-2002

SG4Real

sg4real2.zip | 16.47 MB

really is an amazing improvement! This map also has a Goa'uld war ship (the Ha'tak ) and the beginnings of a planet, with a temple on it. It also has a set of star gates (between the SGC and Ha'tak), and transporter rings on the planet and in the Ha'tak. There an a couple of textures missing, but dont bagger WADEV1589 about them (he knows!) The only hint I'm giving iis this: If you see a person inside the shuttle bay and your in the "control room" fire at the middle button (next to the window) and watch what happens! One last thing, do not let the size put you off, it is one of the best maps around! Here's some extra screen shots for you! [I]The SGC: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-1.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-6.jpg[/IMG] The Ha'tak: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-2.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-3.jpg[/IMG] The Temple: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-4.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-5.jpg[/IMG]

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570 downloads

Uploaded:07-10-2002

Raven's Elite Force Scripts

real_scripts.zip | 936.91 KB

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1427 downloads

Uploaded:07-10-2002

IRez X

zirezx003.zip | 21.36 MB

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2196 downloads

Uploaded:07-10-2002

Lara Croft

efmdl-laracroft.zip | 4.32 MB

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2364 downloads

Uploaded:07-10-2002

Rurapenthe

rurapenthe.zip | 5.6 MB

check out the porta potty, and the outdoors! Note: Creativity: 9 Quality: 10 Tech: 8.5 Overall: 9.5 Video Review by

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7494 downloads

Uploaded:07-10-2002

USS Enterprise

ffa_enterprise2.zip | 8.94 MB

locations like the Bridge and the transporterroom. But besides all these areas the map has some extra's. Like 9 skins/bots of TOS Klingons (made by Toonloon) to frag with, TOS weapons to replace the current ones and a desktop image of the Enterprise. This is really a must-have map. Shame on you if you don't have it! ;)

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925 downloads

Uploaded:07-10-2002

Gamma Station

gamma_station.zip | 911.63 KB

do. Note: Creativity: 5 Quality: 8 Tech: 8 Overall: 8

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2779 downloads

Uploaded:07-10-2002

Astronomy

ctf_astro.zip | 3.09 MB

only played this map on the disintegration mod, and I think it's just the best!

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1286 downloads

Uploaded:07-10-2002

CTF_2Fort

ctf_2fort.pk3.zip | 1.46 MB

8 Quality: 9 Tech: 7 Overall: 8.5

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785995 downloads

Uploaded:01-13-2002

Elite Force Demo

stv_eliteforcedemo.exe | 115.2 MB

Download

46381 downloads

Uploaded:01-13-2002

Elite Force Patch

eliteforcepatch1_1.exe | 7.8 MB

they were fighting. In the Dreadnaught levels, some users were encountering an issue involving Tuvok becoming stuck in a cinematic. This issue has been resolved. At low frame rates, it was possible for event triggers to not activate. The method of triggering events has been modified to address this problem. A similar problem involving the completion of cinematics has been fixed. Multiplayer (Holomatch) The game will now accept CD-Keys that were incorrectly printed with spaces instead of zeroes (“0”) in the final two characters of the CD-Key. Minor Fixes: Single Player Dynamic lights have been fixed for the Matrox G400 card. An error in the French text for Janeway's bio in the menu has been corrected. In Voy8, you can now enter the broken door before Salma and Paris finish their conversation without affecting their script or the mission objectives update. In Stasis3, a clipping curve collision causing navigation problems has been fixed. When entering Voy5 on easy mode, the correct health level is maintained. It is now longer possible to teleport into Chell in Stasis3. On Voy7, the turbolift doors no longer stay open while the lift rises. On DN1, a small chance of Tuvok and Chang getting stuck and blocking the player has been fixed. In Borg6, Chang will not get stuck on the Borg examination surface. A bug in Voy15 involving Chang not getting on the transporter pad has been addressed. During Borg6, you can no longer break a trigger causing a door to close and block your progress. In DN3, blowing up the first head-bot during the cinematic no longer stops game play. Similarly, in DN4, blowing up the first maintenance-bot during cinematic does not stop game play. Firing grenades into the cinematic on Voy8 no longer stops game play. A ceiling piece no longer lands on Munro's head before he beams out after the final confrontation on the Forge. Multiplayer (Holomatch) A spelling error in the French word “Bleu” has been fixed. In Free-for-all, the team name is now correctly grayed out. Scorch marks no longer show up on water.

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8015 downloads

Uploaded:01-13-2002

Deck 10 Voyager Map

deck10.zip | 3.12 MB

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44 downloads

Uploaded:06-21-2012

Rurapenthe Update 1.0

rurapenthe.7z | 18.09 MB

Download

78 downloads

Uploaded:06-21-2012

Atlantis Update 1.3

atlantis.7z | 51.8 MB

been sitting on this for 5 months so... you see where this is going. HAPPY RPing :D[/quote]

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159 downloads

Uploaded:11-28-2011

USS Atlantis Update

uss_atlantis_update.zip | 47.49 MB

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50 downloads

Uploaded:10-04-2011

{TFF} Star Trek Online-inspired Transporter effect for RPG-X

the_final_frontier_transporter_effect..zip | 448.64 KB

you hate the original effect you'll probably Love this I may make more Effects in the future as its fun and looks cool.[/quote] Not a bad transporter effect, it has to be said, and quite accurate to what we have seen in trailers for Star Trek: Online. However, the 'slight blue glow' is pretty dull when viewed in first person. Certainly worth a download, however! :) ~ Luke20 ("The Tenth Doctor").

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199 downloads

Uploaded:08-23-2011

enterprise-e-v2 lua upgrade

enterpriseev2_lua_upgrade.pk3 | 4.64 KB

Engineering Lockdown * weapon-vfx This package is required on both server and client-side due to string-files for locations and Turbolift discriptions.

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67 downloads

Uploaded:06-22-2011

U.S.S. Rapier (NX-5000)

97rapier.zip | 2.16 MB

have some more functions, so additional brushwork will get a lower priority. -Marc

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385 downloads

Uploaded:04-16-2011

The Last Outpost RPG-X Complete Edition

redir.html | 261 B

all downloads will be served through TLO\'s website. This is endorsed and verified by Elite Force Files - Luke[/b] This then, is it. Star Trek: Voyager Elite Force and RPG-X have been on the decline in recent years, and understandably so. Elite Force as a boxed game has become rarer and rarer for new players to find. People have moved on, or lost interest. There are a lot of people who would LIKE to play, but can\'t, or simply don\'t know about RPG-X: The Mod because it isn\'t official. Well with this download, which includes the EF MP, latest RPG-X, the best version of the engine and everything a user could need to start roleplaying with present RP group king \"The Last Outpost\", solves all those problems. This project and file have been officially allowed by Raven Software and CBS/Paramount. It is all legit. It\'s all here, folks! This revolutionary new program contains everything you need to run RPG-X in one simple package. The 750MB installer includes: [list] [li]Elite Force multiplayer components[/li] [li]RPG-X 2.2 beta 8[/li] [li]rpg_poseidon, rpg_runabout maps[/li] [li]The TLO server rankset[/li] [li]The latest ioCow engine[/li] [li]A customized autoexec.cfg - no additional setup required![/li] [/list] What are you waiting for? Download today, and experience RPG-X as it was meant to be played, legal, free, and open forever! To learn more about getting started with RPGXCE, see our Getting Started guide [url=http://last-outpost.net/forum/index.php?topic=836.0]here[/url]. If you need help, go [url=http://last-outpost.net/forum/index.php?board=24.0]here[/url] to ask our friendly engineers about your problem! [size=6pt]Note: All content used with permission. See license agreement for more. This program may not be uploaded or redistributed without the express permission of The Last Outpost.[/size]

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151 downloads

Uploaded:03-07-2011

USS Ark Royal - Teaser

ark_royal_teaser.zip | 722.13 KB

many differences between her and her older sister ships, the Enterprise and the prototype Sovereign.

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105 downloads

Uploaded:01-02-2011

Starfleet 2

sf2.zip | 460.03 KB

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100 downloads

Uploaded:12-26-2010

HaZardModding Co-op Script Mod Full - INSTALLER

ef2_hzm_coop_mod500a_full_win_installer_build8.zip | 8.43 MB

numerous of fixes and new features.

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465 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 1 of 4)

proton1.zip | 39.91 MB

and [i]Starfleet Tournament[/i] fame has expanded on the official expansion pack's single Captain Proton mission, including some brand new missions complete with new weapons and enemies, a model of Proton's rocket ship and even small moments outside the holodeck on Voyager where you can listen to the likes of Tom Paris and Harry Kim discussing women. But who am I to describe this? Let us hear from the creator: [quote]The Captain Proton Mod is a single-player modification for Raven's Star Trek Voyager Elite Force and the Elite Force Expansion Pack. It is based on the metafictional holonovel "The Adventures of Captain Proton" that was featured on various episodes of Star Trek Voyager, including "Night", "Thirty Days", "Bride of Chaotica", and "Shattered". The mod assumes that after Voyager returned to Earth, Tom Paris wrote various Captain Proton holonovels which were published by Broht & Forrester, the same company which published the EMH's opus "Photons Be Free" in the episode "Author, Author". The Captain Proton Mod includes several episodes that span multiple maps, each of them a separate chapter in the Captain Proton saga. Familiar characters seen on Star Trek Voyager appear, such as Dr. Chaotica, Queen Arachnia, Buster Kincaid, Constance Goodheart, Satan's Robot, Lonzak, and the President of Earth. There are many new characters as well, some friendly, some not so friendly. And there are lots of new models too, including rocket ships and weapons. Among the new weapons are the ray gun brandished by Lonzak and Chaotica's guards in "Bride of Chaotica", as well as a more accurate Proton gun than the one included in the Expansion Pack. The full mod contains five episodes. Additional episodes will be released later on from time to time as add-ons.[/quote] This mod is almost flawless, and in the black & white style of the fictional serialised science fiction epic. The mapping is quite good if a touch repetative, and certainly of Rojas' previous style. Not that this is a bad thing. Please note that you'll require the other three files for you to play this mod, but come on, faithful gamer, this isn't exactly something you can miss out on! ~ Luke20 ("The Doctor").

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100 downloads

Uploaded:12-06-2010

Voyager Phaser

voyphaser.rar | 1.29 MB

provide you with that trusty old EF1 weapon (it is supposedly the same model) for the whole of the sequel. Fancy that!

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27 downloads

Uploaded:10-15-2010

Fear 2

fear2.exe | 9.1 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Can you say big? Well this thing is huge! The biggest map on this planet for EF. Its DM, Team, Tourney, and CTF Enabled. Great map, Great work..

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413 downloads

Uploaded:07-03-2010

USS Maine

uss_maine_v2.zip | 1.07 MB

(selfdestruct and destroyable ZPM Core, both of them Admin-Protected, see instructions.txt on how to use them) Note: This map will only work when Used within the RPG-X-mod (Using in standart Holomatch will result in death upon respawning) [i]Admin's Note: This map MAY cause you to die upon spawning in RPG-X also, but it has worked well for some users.[/i]

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114 downloads

Uploaded:04-19-2010

EF2 Client-Side Master Server Patch

ef2_clientside_masterserver_patch.zip | 716 B

change the variable: sv_master1 ef2master.gdev-rp.org

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243 downloads

Uploaded:04-12-2010

Taren

taren.zip | 1.34 MB

is a well put together ship with all the areas and features you'd expect and few flaws. The cargo bay is especially large and fun, what with a working lift. Well worth a look! ~ Luke20

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79 downloads

Uploaded:12-02-2009

Mapping Standards for EF2

ef2_tut_mapping_standards.zip | 4.72 MB

does NOT tell you how to build maps! Some users have been waiting along time for this tutorial to become released.[/quote] [b]Chrissstrahl[/b] is good at this tutorial stuff. Give it a download. :)

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571 downloads

Uploaded:11-17-2009

Orion

orion_beta_1.zip | 8.38 MB

is a very high quality map of the Aurora-class vessel Orion from that show. Complete with correct textures and sounds, the Orion feels like it is an Ancient ship converted for use by Starfleet, what with the TMP-era LCARS and doors. Very few RP features work - in fact a number of computer panels only bring up the response "feature under construction" when you activate them. Nevertheless, you could have decent roleplays on this map, as most sections you would need are present. The bridge is easily the best part of the ship, with a fantastic panoramic window and view of the hull. Despite being a beta version, I wholeheartedly recommend a download - you won't be disapointed. ~ Luke20 ("The Tenth Doctor").

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137 downloads

Uploaded:10-17-2009

Sounds & Crosshairs

soundscrosshairs.zip | 438.39 KB

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655 downloads

Uploaded:08-03-2009

U.S.S. Excalibur

rpg_tosship.zip | 4.28 MB

edition released a few weeks ago, but with primary universe textures, sounds and atmosphere, the description will be very similar: The Excalibur is a Constitution-class starship, complete with almost every area you could think of, including Bridge, Engineering rooms, an entire medical section, transporter, briefing & recreation rooms, Hanger deck and officer's quarters. There are most of the usual RP features here as well, such as working turbolifts, and weapon / console sounds, although there is no warp drive. This map benefits from Tork's original work yet updated for a new purpose. The textures and mapping are exactly on the spot, especially the medical section that is straight out of the TOS technical manual layout. Be aware that you need a fair few other maps and a mod to make this work properly, and they are listed above. ~ Luke20 ("The Tenth Doctor").

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853 downloads

Uploaded:07-20-2009

A Gate Two Birds and the Beautiful Sky

ef2_gbs_mod131.zip | 86.03 MB

the creators of the hugely successful Colony 7 modification, the GBS adventure brings you ten scripted maps/levels to play through and enjoy. The missions see you take the role of Illia Ericcson whom is an ex-member of the mysterious organisation known as Section 31, you must follow her travels on one of her most dangerous assignments as she travels into Romulan Space. This is truly one brilliant file and it is recommend for download if you do not already have it.[/quote] This is an updated version of the GBS Mod, all known bugs have been fixed. See the readme for a complete list of changes. This package includes also all source files. A great place to start if you have never played this excellent modification before! ~ Luke20 ("The Tenth Doctor").

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103 downloads

Uploaded:07-16-2009

UberRadiant basic tutorial

berradiant_tutorial.zip | 1.93 MB

sizes in UberRadiant. A nice little starter tutorial if you want to start mapping for EF2!

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573 downloads

Uploaded:06-17-2009

RPG Combat

rpg_combat_beta0.8.zip | 2.34 MB

still a decent colour scheme and pretty spartan in some parts (similar to the Defiant's bulk heads). It is pretty small and compact in the design which suits the textures but the ship feels uncomfortably cluttered in parts, especially the engineering section which is a bit too open when it should be hemmed in with some sort of barrier. The Bridge is very spartan, something you would expect to see in a freighter or cargo vessel and not a Starship. However it is still a decent enough map especially for combat. Worth having a look at it.

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359 downloads

Uploaded:05-26-2009

RPG Warbird

73rpg_warbird.zip | 1.64 MB

for ef2. With all damage removed, this is sure good for romulan plotlines! So here we have the supposedly long awaited RPG Warbird, I wouldn't know how 'long awaited' it is personally as i don't follow EF2 WiPs that closely, still, here's the review. So you spawn on some form of platform/walkway next to some form of pit/shaft, apart from the missing ceiling (resulting in whatever was last on you screen appearing in it's place) it looked quite... Romulan-esque, me being me of course, i promptly walked off the walkway down the 'shaft', i walked around the central... Pillar thing to see if it contained a lift of sorts and promptly... Well i fell off the map... So, following this i re-spawned myself and after walking around a bit, walking across invisible floors, looking through the gaps between two parts of a wall and falling off the map in a few other places i came to the conclusion that somewhere in the creation process something must of gone horribly horribly wrong, probably in the decompile if this map is indeed as anticipated as the author makes it out to be. However, having said that, what i have seen is definitely a promising 'beginning?' to something great, all the stereotypical Romulan elements are there, the dark atmosphere, the sense of patriotism conveyed by the star empire's logo being dotted around (rather well i must say) and what looks like an attempt to recreate the singularity core seen in TNG: Timescape... Although in reality it looks like four photon torpedoes frozen in time. I certainly hope there is either a new, or fixed version of this map coming out soon, as from the screenshots, it looks really good. Nice map... Although bug ridden. As a final note to the author, i will say that i tested it running base EF2, if there are any other requirements, please post them here and add them in your readme next time, thanks. -jamesamey

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348 downloads

Uploaded:04-04-2009

Crashed Klingon Vessel

dh_rpg_klingonship.zip | 1.35 MB

so of course it's not very big. ;) It's built with parts of the klingon section of the Scavengerbase, there are some functions included, you can lock the bridge e.g. It's an RPG-map, small, but usable I hope. Have fun. :)[/quote] That pretty much sums up this map. Its rather good, though, if a bit small. There are two areas, the planet's surface, which contains debris from the aformentioned crash and a passage leading to the second area, the surviving parts of the Klingon ship. Whilst the rooms are nothing more than ripped areas from the original Scavenger levels, I don't think this really matters in the end. This RP map is a good start, there are no obvious bugs, it is just small. ~ Luke20 (The Tenth Doctor).

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302 downloads

Uploaded:03-14-2009

ST: New Hope - Station Archer

stnh_starcher_updated.zip | 5.59 MB

is a new design of Starbases from the new-founded Terran Empire! The plans for this Starbase were stolen from the Starfleet of the UFP in the Mirror-Universe. We have reconstructed it, but we must improvise with the technology of our old ships, because we are not have all the resources and technologies as the UFP. All bugs which dogged the previous version should fixed now and there are a few new little Features. [b]Changes[/b]: [*]Bug fixes [*]Mew lighting in some areas [*]Few new RPG-Functions An Engine Update is required to play this map! It is also recommend to use [url="http://eliteforce2.filefront.com/file/Elite_Force_Holomatch_Engine_Update;72558"]ioEF 1.37[/url] to play this map. - [b]IKS[/b]

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582 downloads

Uploaded:02-20-2009

New Hope - Victory

stnh_stvictory.zip | 10.74 MB

constructed to defend the New Hope Colony. But now, it is in use as a Long-Range Shuttle and to defend Station Modas, and it can be yours, all for the price of a free download! This map has three main sections: a corridor, a cockpit and an aft 'rec' room. When you arrive, you beam into one of two transporter pads stationed along the corridor wall. Under one of the deckplates you can find a small warp core, and a number of buttons. The back room contains a chair, table, replicator and bank of display screens, which is all very nice. The star of this small map, however, is the cockpit, with its huge panoramic windows that look even better when you trigger an excellent skybox (the same seen in Starfighter Command) and see a massive planet behind you. Add all the usual RP features, plus a tractor beam, complete alert system as well as holographic displays and you have a sure fire hit. You'll need a few maps (as listed above) to see and hear all the textures and sounds, but aside from that, this map is excellent: a nice small roleplay ship, perfect for both dogfighting battles and stealth missions. ~ Luke20 (The Tenth Doctor).

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980 downloads

Uploaded:01-09-2009

RPG-XteX

rpgxtexv1.zip | 81.98 MB

this is all about: [quote]RPG-XteX was born almost a year ago. It started when I realized I disliked the carpet and door colors on the Poseidon-B. From there it snowballed into a mod designed to impart a more post-nemesis but pre-endgame feel to RPG-X. Along the way I did my best to enhance or rework low resolution stock textures that show through. In recent months as I took up the mod again, I also decided to make customization paks to allow SRP admins, interested users, and machinima makers to have a more diverse and interchangeable experience. Several 'Beta' versions were released once upon a time when I was more a part of the role play community. If you have one of these, delete it. it will interfere with this new version and its also inferior to this new version. After months of intensive labor with paint.net, audacity sound editor, and seven point two million raktajinos, I give you RPG-XteX. The readme contains two sections you MUST read; 1; the quickstart. your ESSENTIAL ticket to getting started. If you dont read this section the pakled fairy will make it broken. And put you far from home. 2; the credits/legalese. If you dont read this part the Ferengi fairy will revoke your profits. Consider yourself warned on both accounts. Lastly, before I offer this up for mass consumption, I also recommend you play around with the customization paks. They are at least a third of the work in this mod and they can do alot for your experience. Enjoy and Engage![/quote] Now, this won't be for everyone, and is essentially a TON of re-textures that you can mix and match. There are several versions of Poseidon-B to choose from. Dark and dramatic? Or would you prefer the lighter tones of a medical ship? Its up to you. You can also walk around an Atlantis-style Starbase Modas. The thing that really makes this stand out, though, are the transporters. There is EVERYTHING here. You can swap between files that change the transporter effect from a classic Original Series style to a Borg effect to a Klingon beam that looks as if its painfully ripping your body apart. For those interested in making videos, theres everything you could ever need here. If you are a player on the other hand, just pick your favourite new transporter effect, your favourite ship re-texture, a colourful space background skybox, any new skins you want, chuck them into your RPG-X 2 folder and away you go! Great work here from Jonathan Kent, and just to dispell any nasty rumours: XteX isn't "evil"! :D ~ Luke20 (The Tenth Doctor) Video Review by

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411 downloads

Uploaded:11-11-2008

USS Kepler

kepler.zip | 6.68 MB

loadable on its own. Its looks pretty sweet. The curved corridors make it look very high quality. The open lounge area in the centre of the deck is a cool feature. The lighting is also very well done with different levels of lighting in certain areas of the decks. The only mute point is the fact the map is unfinished as you can clearly see missing wall panels and missing floors. Don't go stepping into the turbolift as there is no floor and you will simply be caught behind the walls. Also there is a slight niggling problem of mismatching brushes which create a little white oddity on deck 2 in the overall map which does not appear on the individual deck 2 bsp (possibly due to interference from brushes belonging to another deck?) Anyways, this is a decent enough map even if it is unfinished. :) [b]Note[/b]: This mod uses some textures from the "Conflicts of Interests" mod that are used in the Jeffries tubes as is the turbulift model from the same mod.

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60 downloads

Uploaded:11-09-2008

CTF_Voy_Astro

mapctfvoyastro.zip | 2.26 MB

(photon launcher). Also the clear view of all platforms means you can easily spot your flag when taken. There are three transporter pads on the main platform to the front of each flag base, each transporter leading to either the upper level of the base or one of the middle ground platforms, though to get off those pads you need to use the boosters/jump launchpads. I like the booster/Jump launchpads, which boost you from platform to platform making movement hectic and its fun catching an enemy in mid flight while boosting. As for the weapons, you can only reach the regen with a booster/jump pad and on top of each base is the Dreadnought Weapon. The map is designed for fast paced smash and grab, so you need to be a quick mover. Suggest playing with 10 people to maximize the chaoticness of the gameplay. Overall a pretty decent map.

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1232 downloads

Uploaded:10-15-2008

Cassini

cassini_beta3.zip | 45.67 MB

(FR) and during its beta stage it was leaked, that and other contributing factors led to the original creator JanMike34 dropping out the project. A long time later a person by the name of Deltoran talked to JanMike34 and he gave him the .map which Deltoran gave to Arron Dominion who then passed it on to me and I have released this Beta to show off what I have thus far, this version has lighting (though badly applied on Deck 1) and as such can only be ran in ioEF. [b]Some of the features of this map include:[/b] Working Warp drive Red alert Engineering to bridge visual communication Pre-activated brig forcefield and telelocation in brig cell allowing admins to beam unruly players directly into it. Has a separate Highrez texture pack for optional high resolution textures Lighting Refer to the readme for more information.

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685 downloads

Uploaded:08-21-2008

RPG-X2 Location Entities for Older Maps

pak50rpgx2.zip | 4.44 KB

themselves. Downloading and installing this file, will mean that you can now see where other players are, in addition to being able to beam to these entities while in an admin class. For those that regularly play on any of these maps; this file means no more running around the ship, tricorder in hand, trying to locate a particular individual or individuals. On the other hand though, you'll often find when beaming to these locations that you end up facing a wall or, as I found in one instance, inside the ceiling. This however, will not affect most players - as the ability to beam around the place is admin restricted. See the readme for a list of maps this works with and installation instructions. ~AdmiralHocking [i]Also note that for this to work - the sever you are playing on must also have it installed.[/i]

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330 downloads

Uploaded:08-07-2008

RPG Enterprise E Single Map Source Files

ef2_rpg_enterprisesinglemapsource.zip | 1.44 MB

to be the first large scale Roleplaying map for EF2, showcasing an excellent recreation of Ritual Entertainment's version of the Sovereign Class vessel. Contained within this download, are the source files for that very RPG map. Each deck comes in a separate map file for your enjoyment, the author notes that the full version of the map is not included since not only does no stable version exist; but he also plans to continue work on the map. Good news I think. See the readme for further information. ~AdmiralHocking

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279 downloads

Uploaded:07-08-2008

Sunset Isle

mapcasablanca.zip | 7.35 MB

village - possibly comparable to Maquis Colonies in Star Trek Deep Space Nine. Nicely sized and with an interesting potential towards gameplay. Sunset Isle comes as a recommended download and is most definitely a worthy addition to your map collection. See the readme for further information and installation instructions. ~AdmiralHocking

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2158 downloads

Uploaded:06-09-2008

Relativity RPG

rpg_relativity.zip | 25.91 MB

HoloFederation Serial RP, Relativity has a new unique feel to it although with some mild influence from the 29th Century TCARS. While only containing four decks, the Relativity does provide everything you might want to find aboard your Starship; including an Armory, Crew Quarters, Mess hall, both Astrometrics and a Science Lab - as well as the generally expected Bridge, Engineering, Sickbay and Transporter Room. Relativity is most certainly not just a re-texture though; certain aspects of the map have been altered to better suit the 28th Century feel of the Sovereign Class and to draw it further away from the Enterprise-E styled interior. An example being the corridors, which while they maintain the overall shape - they are of a slightly different design and enhance the new map feel. Relativity also adds a few new items and entities around the map, one of which being an additional desk and console in Sickbay. In turn giving Medical Staff have more to do than scanning other players. Also included are RPG-X introduced features such as the give entities and location entities, the latter of which are viewable from the TAB screen and can be used as Transport markers. Overall this is an interesting and entertaining re-work which truly is worth your time - and comes to you as a highly recommended download. See the readme for further information and installation instructions. ~AdmiralHocking

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2317 downloads

Uploaded:03-16-2008

Scooter's Canon Mod

71canon_0_4.zip | 69.49 MB

of Elite Force. As with the previous version; a great many textures have been replaced and improved upon, and of course the Hazard Team no longer adorn the Hazard Suits - instead they have the correct Uniform that suits the era. This download however contains many more new, high resolution, textures. Scooter notes that this includes the majority of textures used in the maps ctf_voy1 and ctf_voy2. The stock version of Elite Force most definitely has a lot to be desired in terms of how it looks, although, this file most definitely makes an improvement and comes to you highly recommend by us. See the readme for much more detailed information and installation instructions. ~AdmiralHocking Video Review by

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341 downloads

Uploaded:02-18-2008

Romulan Invisible Shuttle Fix

ef2_rom_shuttle_fix.zip | 34.12 KB

Elite Force 2 patch, the shuttle becomes invisible and all you get is the noise of it taking off and moving away. Once installed this mini-mod fixes the problem and makes the shuttle visible again. See the readme for further information and installation instructions. ~AdmiralHocking

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1018 downloads

Uploaded:01-14-2008

HZM Shuttle

ef2_hzm_shuttlev2s_2007.06.14based_pilot_able.zip | 2.13 MB

around in, which is done via a new HUD based menu. This menu allows for movement of the shuttle up, down, forward, back etc and can move at different speeds depending on how many times you click a directional command. In addition this amazing feat of scripting, the shuttle has functional shields - which can be activated from within the cockpit or by shooting at the vessel - as well as a working transporter. This download does not represent the current version of development, however has been released as a taste of work so far, for the community to enjoy. This is truly an excellent piece of work and is recommended for download, especially to those who still love a bit of EF2 every now and again. See the readme for further information and installation instructions. ~AdmiralHocking

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1598 downloads

Uploaded:12-23-2007

RPG Enterprise-E - Patch 1.0

ef2_rpg_enterprise_e_alpha_patch1.zip | 1.17 MB

[url="http://eliteforce2.filefront.com/file/RPG_EnterpriseE;85160x#1437215"]here[/url]. :) You will have had to download and install that map before installing this patch. [b]Chrissstrahl[/b] brings us this small patch that connects the decks of the Enterprise together and straightens out a few of the map's flaws as well as adding a few new features. The turbolift panels are now useable, there is a shuttle in the shuttlebay and even the laptop in Captain Picard's readyroom will open and close! For some reason, there is also a selection of bonus material inside the Zip folder, such as an interview with the map's developer and some random hud displays. :confused: With the map now fully open to explore and use, this might just give people a reason to dust off their EF2 CDs and try RPG Enterprise-E as an online roleplay. At least one can hope. :rolleyes: This is great stuff! :rock: ~ Luke20 (The Tenth Doctor)

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1109 downloads

Uploaded:11-23-2007

USS Ariana

rpg_uss_ariana_beta1.zip | 24.22 MB

enhance the experience. Contrary to the size imagined when using the term "Runabout," the Ariana is a fairly sized ship and could accommodate quite a large RP session. As with any RP map; You begin in the transporter room of the vessel. From there you can either go fore or aft within the vessel. Directly fore is what I imagine to be engineering, a mini-mess area, an airlock and of course the Bridge. To your right, or aft, is sickbay, crew quarters and the observation lounge. The majority of panels have a function, be it to play a sound or activate/deactivate an effect, all of which fit nicely into the design and feel of the vessel. While this is in beta stage, I was only able to find two bugs; Firstly the airlock drops you down outside the ship at normal gravity levels. Secondly when attempting to hide the pool table, the map crashes to the main menu, with an invalid entity error. However when you actually have to look for something wrong, you know you have something special. Neither of these bugs massively effect any aspect of the map and it comes to you as a highly recommended download. See the readme for further information and installation instructions. ~AdmiralHocking

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307 downloads

Uploaded:11-02-2007

USS Agrippa

uss_agrippa_v1.rar | 12.72 MB

on-board a Starfleet vessel. The corridor design is rather unique and increases the fun of exploring an unfamiliar environment, while I did get lost at least once, it is easy to navigate and should bring quite the amount of CTF goodness. In addition there are several hidden areas, including hull walk and a sixth deck, which can be accessed by certain means. However I\'ll not spoil the surprise of how to reach them. Overall this is a truly excellent map and is a recommended download. See the readme for further information and installation instructions. ~AdmiralHocking

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133 downloads

Uploaded:10-31-2007

Tubemap

tubemap.zip | 561.83 KB

tube you will fall inevitably to your death. Tubemap is designed for Deathmatch and Team Deathmatch game modes, while rather basic this map does have some potential and is worth taking a look at. See the readme for further information and installation instructions. ~AdmiralHocking

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105 downloads

Uploaded:09-05-2007

No Stupid Arrows Mod

n_s_a_mod.rar | 709.78 KB

to have when playing such a great game, and if you dreamt about having these removed from the game, then you will want to download this mod! No Stupid Arrows Mod removes the textures that make the arrows possible, without removing any of the game\'s goodness; This mod boils down to personal preference...if you don\'t mind the arrows, you may want to pass on this mod, if you would like to see the arrows gone, then step right up and start your download! Refer to the readme for additional information.

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395 downloads

Uploaded:08-30-2007

True Shotgun Sound Mod

t_s_s_m.rar | 849.68 KB

as sounds...and in particular, weapon sounds. With this file, W4rbird and I have something in common...we both prefer something a little more [i]'groovy'[/i] for the the Assault Rifle. Great things come in small packages, and this mod is no different...although it weighs in at just over 800 kbs, it does more then just change the sound of firing the weapon, it also changes just about everything that has to do with it; [b]The other changes made include:[/b] Reloading Alternate fire Impact and Explosion sounds Now you can be confident and enjoy firing this weapon, there is no longer a need to lower your head and avoid eye contact anymore! You can now frag your opponents with pride! Download True Shotgun Sound Mod and start enjoying way this weapon should've sounded! Refer to the readme for more information.

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104 downloads

Uploaded:08-19-2007

Alert Mode Prefabs

alert_modes_prefab.zip | 56.06 KB

easy to use. Overall this is a great tool for anyone whom has had trouble working out this little feature. See the readme for further information and usage instructions. ~AdmiralHocking

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114 downloads

Uploaded:03-24-2007

Romulan Disguises

rd_skinpack.zip | 767.91 KB

[url=\"http://eliteforce2.filefront.com/file/Romulan_Navy_Officers;77151\"]Romulan Navy Officers[/url] skin pack that [b]W4rbird[/b] created, then you\'ll definately enjoy this second skin pack that he produced! This small skin pack contains and allows you to play as [i]Munro[/i] dressed up in a Romulan disguise; That is not all though, there is also Gonzales in Romulan disguise, both in MP mode. All have bot support and Gonzales has had two taunt sounds added as W4rbird is of the opinion that he lacked them. Avoid the rush, start your download now!

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1254 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_3.zip | 52.58 MB

[url="http://eliteforce2.filefront.com/file/;76425"]Zip 1[/url] and [url="http://eliteforce2.filefront.com/file/;76426"]Zip 2[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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1074 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_2.zip | 55.46 MB

[url="http://eliteforce2.filefront.com/file/;76425"]Zip 1[/url] and [url="http://eliteforce2.filefront.com/file/;76427"]Zip 3[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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422 downloads

Uploaded:02-17-2007

Earth Core Program

fjo3tourney1.zip | 4.51 MB

experience an intensely fun frag-fest as you move around this multi-level, unigue looking map! Who will walk away with bragging right? Refer to the readme for more information.

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1059 downloads

Uploaded:10-30-2006

First Contact Mod

fcmod.zip | 13.47 MB

gamer, some of the changes this mod will make are: Default Scavenger rifle replaced by Pulse Phaser gun. Added First Contact crew RPG-X skins. Nemesis phaser rifle replaced by the First Contact phaser rifle. [b]Developer\'s Note: If you place the file into the RPG-X folder, the mod will have effect on all servers you join, even when they haven\'t this mod installed. And if you are running a server yourself, remove the file from RPG-X because if you don\'t, you won\'t be compatible with clients that don\'t have this mod. [/b] Refer to the readme for more details and installation instructions

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449 downloads

Uploaded:10-22-2006

TT Strafes

tt_strafes.zip | 2.57 MB

[url="http://eliteforce2.filefront.com/file/TT_Strafes;41877"]TT Strafes (beta1)[/url], which is an [u]Elite Force 1[/u] map. As you can guess by this map's name, he took their advice. This map comes equipped with 16 rooms and a [i]strafe lane[/i], which is made with some different textures, as this map was a learning experience for doomseeker. It would seem to me that [x-men]doomseeker is well on his way as an accomplished mapper, and I, for one, look forward to seeing more creations from him! :thumbsup: Refer to the Readme for more installation instructions and credits.

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1000 downloads

Uploaded:09-14-2006

Anti-Brig Mod

antibrig.zip | 96 KB

brig any more after kiling someone. So for those of you who always wanted to kill the one or another annoying EF character, this is your chance ;) [b]Note 1: I appologize for the unzipping error with the old version, it should be fixed now. If you still experience problems with this send me an eMail and I will send the pk3 file to you directly. Note 2: This will ONLY work on the Voyager maps (including Virtual Voyager)!!! -Pille[/b]

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1490 downloads

Uploaded:07-08-2006

Area 51

bo_efarea51.rar | 5.15 MB

exist". The detail in this map is excellent, from the moving clock to the stop sign at the end of the road. The map has several rooms inside the base, which house the Delta Flyer, a UFO saucer (from the Roswell incident perhaps...?), a "transporter" room, and some sort of control room. The gameplay on this map is superb, the bots work perfectly, however they may get stuck in the water. There are also many secrets to the map, which I can't reveal here, because that would spoil the surprise ;) Download if you don't already have it, I strongly suggest it if you want to have a good time :)

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1025 downloads

Uploaded:07-08-2006

Stukton

bo_stukton.zip | 10.12 MB

are also some quite evil secrets for example when you shoot on the pictures hanging in the halls. Have fun with playing this great classic DM map. :)

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1199 downloads

Uploaded:06-29-2006

Lara Croft

efmdllaracroft.zip | 4.32 MB

equipped...errr...weapon-wise of course. ;) Download now :D

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1085 downloads

Uploaded:06-27-2006

Batman

efmdlbatman.zip | 1.26 MB

probably most famous hero characters, Batman! Up for fragging with him? Download now :D

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273 downloads

Uploaded:06-24-2006

Pinball

pinball200.zip | 423.58 KB

the deadly areas of the map. Sounds fun, doesn\'t it?

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65 downloads

Uploaded:06-19-2006

Star Trek Voyager - Elite Force Engine Release

io_eliteforce1.34_i386.tar.bz2 | 1.28 MB

make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project. This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.[/quote] For further information please consult the readme which also includes detailed installation instructions.

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2277 downloads

Uploaded:06-18-2006

DM Dangercity

dm_ef_dangercity.zip | 4.41 MB

map in all its original glory, created back in year 2000. For those of you who don't know it yet, the map is set in a town with everything you'd expect from it, like for example a McDonald's like restaurant or even a shuttle-train crossing it. Check out the attached screenshot and then stop reading this so you have time to download and enjoy this map :D Note: There is also a very nice secret in this one, good luck with finding it ;) Video Review by

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8441 downloads

Uploaded:05-13-2006

GTKRadiant 1.5.0

gtkradiant1.5.020060302.msi | 8.11 MB

work with EF2! EF2 users should stick to UberRadiant) If you have other Raven games (JK2, JK:JA, SoF2) then this build is also compatible with those games. GTKRadiant site: http://www.qeradiant.com/ Note: With this version comes Q3Map2 version 2.5.11, later builds of Q3Map2 can be downloaded from http://www.shaderlab.com/

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2004 downloads

Uploaded:03-13-2006

Enterprise NX01_Launchbay

nx01_launchbay.zip | 18.45 MB

reason it never got released, and when he found this map a few weeks ago he thought: hey, this needs barely any work to release so let's do it! And here you're watching at the release of the launchbay of the Enterprise NX-01. It's more of a mini-mod than a map, because it includes modifications to the game on all levels. When the game starts you'll see the turbolift menu interface which was orginally designed to facilitate the tourmode. That never got released, so HorckDude decided to include the turbolift functionality in this release. Also included is the entire crew of the NX-01, brilliantly skinned by toonloon, to make the map more lively. [quote]If people want to continue the work the NX-01 modding team did they can. Because work is no longer being done on the mod we decided to make this release open-source, in other words: all editable files are included (the .map file and the editable script files). So if you want to create those other decks for the tourmode yourself you can. Just remember that it took us years to NOT release it. Anyway, I hope you will enjoy this final release from the NX-01 mod. HorckDude[/quote]

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1851 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 5)

starbase11_5.zip | 82.12 MB

the year 2267. Starbase 11 was seen in two TOS episodes, \"Courtmartial\" and \"The Menagerie\", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force\'s original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

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1868 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 4)

starbase11_4.zip | 99.03 MB

the year 2267. Starbase 11 was seen in two TOS episodes, \"Courtmartial\" and \"The Menagerie\", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force\'s original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

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1815 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 3)

starbase11_3.zip | 79.75 MB

the year 2267. Starbase 11 was seen in two TOS episodes, \"Courtmartial\" and \"The Menagerie\", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force\'s original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

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1871 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 2)

starbase11_2.zip | 69.01 MB

the year 2267. Starbase 11 was seen in two TOS episodes, "Courtmartial" and "The Menagerie", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force's original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

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2471 downloads

Uploaded:02-11-2006

Starbase 11 (ZIP 1)

starbase11_1.zip | 81.54 MB

the year 2267. Starbase 11 was seen in two TOS episodes, \"Courtmartial\" and \"The Menagerie\", and most of the areas seen in those episodes have been recreated for this mod. The mod goes beyond what was seen on television, however, and new areas have been designed and built to create all the facilities one would expect to find at a starbase. The tour portion of the mod is divided into two main sections: the planetside base; and an orbital facility. Each section includes maps of several buildings and areas, and there are hubs from which you can travel back and forth between maps. In addition to the tour portion, there are sixteen combat missions in which you fight against enemies such as Klingons, Romulans, Orion Pirates, and Gorn. These missions can be run from within the tour portion as holographic simulations, like the holodeck programs in Elite Force\'s original single-player campaign and expansion pack. Starbase 11 is a large mod (411 megabytes) and is split across five separate zip files for easier download.

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1017 downloads

Uploaded:02-08-2006

Federation Starships Mod

starshipmod.zip | 3.86 MB

Enterprise-E\'s shuttlecraft receive red stripes rather than the original yellow. - The Galaxy-class starship in the cinematic receives a (rudimentary) phaser strip. - The Constitution-class starship in the cinematic is replaced by a Centaur-class starship (given that if a Constitution class ship existed in that time frame, intact, it would be in a museum, not part of Earth\'s defense fleet!).

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1711 downloads

Uploaded:02-08-2006

USS Enterprise Details Mod

enterpriseemod.zip | 2.79 MB

and monitors are changed from the Federation placeholder logo to LCARS info displays. - The Hazard Team briefing room viewscreen now displays the team logo. - Starfleet fonts are used in the shuttlebay and the deck 8 cargo bay, plus on the cargo bay used in the training levels. - The \"forward\" and \"back\" buttons at the library are changed. NOTE: This mod also changes the Federation Weapons Energy and Health terminals to appear more consistent with LCARS-style. This will make their appearance look different from original on both the USS Enterprise AND USS Dallas maps. Desktop monitor display changes will be seen at Starfleet Academy as well if this mod is installed.

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1260 downloads

Uploaded:02-08-2006

USS Dallas Refit Mod

dallasrefitmod.zip | 5.19 MB

minimal modern Starfleet 2370\'s standards. - Adjusts all door labels and most button switches to the LCARS font and/or style. NOTE: this mod also changes the Federation Weapons Energy and Health terminals to appear more consistent with LCARS-style. This will make their appearance look different from original on both the USS Dallas AND USS Enterprise maps.

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244 downloads

Uploaded:02-04-2006

Uber Radiant System Textures Update

uradiant_systex_update.zip | 235.69 KB

nice pink (like in GTK Radiant). Full feature list: - Changes the \'common\' texture set of UberRadiant to a more GtkRadiant look. - Adds a texture to the \'language label\' shader. - Adds a new \'hologrid\' texture. - Gigon\'s radiant colour scheme included as bonus. The update will have no effect on your completed map, just how it looks in Uber Radiant. So get it now if you, like Gigon, are horrified at the colour scheme Ritual used for the system textures.

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2794 downloads

Uploaded:11-08-2005

STVCOI Teaser

stvcoi_teaser01.zip | 10.99 MB

we\'ve tried enough maps out there that were full bright with no ambiance what so ever.

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1386 downloads

Uploaded:09-26-2005

Elite Force Echelon

elite_force_echelon_setup_v1.3.2.exe | 1.58 MB

bugs have been fixed in this version and some new features have been included: v1.3.2 - Fixed the progress bar which I broke in the last version v1.3.1 - Added exit button - Fixed colours for characters with codes > 127 - Moved some text out of the levelshot box v1.3.0 - Fixed crash when favourites.dat existed but was empty - Fixed display of v0.28 Demo Servers - Fixed player/server names using lettered colours - Installer now registers ocx files v1.2.8 - Fixed favourites w/o a port being deleted/queryed incorrectly - Fixed server list corrupting servers when refreshed rapidly Original review: [quote]In the beginning there was darkness, the emptyness of ones life waiting for the light, then a single byte flares into excistance, then another, soon thousands more. Features emerge from the chaos and Elite Force Echelon is born. Seriously though, Elite Force Echelon is a new breed of server query programs. It was born completely by chance and took several months to finish. While words alone may not be enough there are some screenshots below that might do. A lot of features are included to give Echelon just that little bit extra that Pathfinder is lacking. Echelon is an ongoing project which means potential updates are made available when necessary. The automatic update feature ensures the program is up to date with the best features around. Multi-language support is available (English US & UK, German, Dutch, and Portuguese) for those wishing to use the program in their native language. Colors can be changed with the theme option to give it a more personal look. After querying the Master for servers you will notice that each map displays a levelshot on the left. All levelshots are downloaded when necessary thus reducing original download size. This will help you to see what map is exactly being played before entering a server. If that isn\'t enough, you can even set custom names with which you want to enter the server and echelon will remember them for you. The same can be done with server passwords. Easily search for friends with the built-in search feature, enter a name, click on find and you will immediately find out whether your friends are roaming around in the servers. Add your favorite servers to the favorite list so you can easily query it and see who\'s online at that moment. Multiple Master server support has been implemented in case the Ravensoft master goes down so you will still be able to query the other masters for a server list. Both player and server name are displayed on the top with the colors they are using. Complex clan tags are no problem for Echelon. Quickly query 5 different versions of Star Trek Voyager Elite Force and 2 different versions of Star Trek Elite Force II. The version can be set in the options menu. The ability to set a path to a different executable for each version makes it easy to join a server without any hassle about a new path for a executable. Restore the original settings back by clicking a single button. Be sure to report bugs at [url=\"http://echelon.thewizclan.com\"]echelon.thewiZclan.com[/url] in order to make this an even better program![/quote]

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316 downloads

Uploaded:09-26-2005

TMT Miami

tmt_miami.zip | 5.07 MB

most noteable changes (as outlined in the readme) are: - Less detailed (faster gameplay) - Better bot support (When used bots you'll find them all around the map) - Lights - No background music - New area's If you enjoyed the first Miami map you will probably like this one too (as long as it wasn't just for the background music :)) Review of the original Miami: [quote]Great map by Oblivion. Simply, a city beach place with a few secret passage around. The Flag path are a bit hard to find, and people not knowing the map can get stuck in the middle where the road is. Many easter eggs and stuff to destroy. :) Surely a map to add to your BaseEF. New sound, textures, shader, etc... A few rooms are hard to understand what they are, while the museum is really a nice touch. Taxi cabs don't know how to drive... And don't be surprise to be run over by one. :D[/quote] -Gez-

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166 downloads

Uploaded:09-26-2005

CTF Dylan

ctf_dylan1.zip | 823.94 KB

an improvement. The extra trench in the center of the map is a nice addition.

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358 downloads

Uploaded:09-06-2005

Episode 3 Clonetrooper

ep3clonedeluxe.zip | 22.06 MB

Regular Clone is..well regular white as seen before, the Shock Trooper I think is slightly different from the red trooper in the last version, the Clone Medic is my favourite, with the red cross symbols on him, the Walker Pilot is similar but with other symbols on him, the Green Clone is...well green, and Commander Gree has army camouflage. To use the skins you can type "/model" and then one of the following, into the console: Regular Clone = ep3clonev3 Shock Trooper = ep3clonev3/red (Red Team Compatible!) Clone Medic = clonemedic/red (Red Team Compatible!) Walker Pilot = clonepilot/red (Red Team Compatible!) Green Clone = greenclone/blue (Blue Team Compatible!) Commander Gree = comgree/blue (Blue Team Compatible!) Definately give this one a download. Gez

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83 downloads

Uploaded:08-01-2005

Watcher\'s Sanctuary

watchers_sanctuary.zip | 164.4 KB

believe. ;) I noticed there are a few overlapping textures, but not too bad for a second map.

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1713 downloads

Uploaded:07-09-2005

Enterprise BETA for EF2

beta_ent_ef2.zip | 6.82 MB

already, I would love to see it continued to be worked on! So far you can access many areas of the ship including decks 1, 2 and 3, transporter rooms, sickbay, the shuttlebay, the bridge, and engineering. Like the readme states, there is only one weapon in the entire map so far and you can walk through some stuff on the bridge. I definately think this is worth finishing, so go for it! Oh, and download it now ;). Gez

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1064 downloads

Uploaded:07-04-2005

RPG Ship Skins

shipskins.zip | 5.62 MB

and a federation ship. Check out the screenshots and download it if you like.

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1419 downloads

Uploaded:04-30-2005

TOS Cruiser

toscruiser.zip | 15 MB

this map has been made at the hand of a set of blueprints. The advantage of this is that the map looks just like the original. Read some of the newsupdates for information on how this map came to be. I really enjoyed roaming through the corridors. There is a lot of eyecandy for you to see. Only like 10 percent of the ship is accessable in this map which is cool. There are 2 version of this map included, cruiser_hm and cruiser_mp. Cruiser_mp contains some extra goodies like secret areas and some usable consoles. Only the latter has BOT support. Use the turbo lift to move to other parts of the ship. It may take some time to get used to the main as one turbolift can only take you to one place. Find another one to move to the next section. The following sections are included: Bridge Shuttlebay Sickbay Engineering Briefing Room Crew Quarters Transporter Room Of course also a lot of corridors and stuff like that. All the textures look very detailed. You can really see MajorTork spent a lot of time detailing the map to be perfect and it shows! The only thing that bugged me were some of the doors. They kept opening and closing. But still it does not bring the quality of the overall map down. Download this! Shame on you if you don\'t!

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1451 downloads

Uploaded:04-12-2005

DM Dy100a RPG

dm_dy100a_rpg.zip | 1.96 MB

activate stuff like a bridge which you can use to get to the little spaceship which is docked. The engineering section is a hazardous area. It's filled with lethal radiation which will slowly but surely put an end to your misery. The cannon on top actually rotates. You can open the airlocks by walking to the console next to it. You can really see that Gigon spent a lot of time detailing the map. It's looks quite impressive and I can tell you without a doubt that you'll have a lot of fun on this map. Of course this one is meant for roleplaying usage only. In addition to the Ironman, another map has been included entitled Ironboy. It's basically the same shuttle that's docked right beneath the Ironman but the Ironboy is a closed map which means you can only roam around in the shuttle. Even though the shuttle is a tad small you can really get into rpging. Nevertheless the shuttle has a pretty neat design, nothing too fancy and not too boring. You'll need the original map in order to see all the textures, get it [url="http://eliteforce2.filefront.com/file/DM_Dy100a;40234"]here[/url] Check this out! You won't regret it.

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471 downloads

Uploaded:04-10-2005

Poseidon Intro

v2intro.zip | 48.82 MB

occasional shuttle. Oh, and there\'s also a starbase. If you can\'t see anything that\'s probably because you don\'t have the right codec installed. Check the readme. Total length of this movie is 1 min and 58 sec.

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2149 downloads

Uploaded:03-08-2005

Update Mod 1.30

updatemod_13.exe | 18.67 MB

ready to feast your eyes on rotating func_trains, toggleable doors, weather effects, variable gravity, and much more. This is the EXE installer for Windows users. People with Macs, Unix, or are just plain afraid of installers can download the ZIP version. Also be sure to check out the demo maps pack to see the new features in action as well as learn how to add them to your own maps.

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1063 downloads

Uploaded:02-09-2005

Borg Weapons

borgweapons.zip | 6.39 MB

been replaced by a borg one with the appropriate sound accompanying it. Like this isn\'t enough, the loading screen has undergone a facelift aswell. Text and the good ol\' hazard team logo have been replaced by something better and newer. In game, most of the regular weapons have been transformed into Borg weapon with Borg designations. Just like any good weapons mod, the weapons effects have been played with aswell and it hasn\'t gotten worse because of it, on the contrairy, the new sounds and effects are very cool and give just that little bit extra to the Borg feeling. Most of the weapon ammo have been replaced with a new model, so have the hyposprays and I have to admit, the new hyposprays look very stunning. The weapon listing on the main menu can be used to quickly explore the new weapons. Follow the instructions in the readme on how to install this wicked mod.

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803 downloads

Uploaded:01-17-2005

DM Borg Outpost

dm_borg_outpost.zip | 4.45 MB

called \"Gael\". The main floor of this arena is only broken up by a small platform which holds a regen pickup; though you better watch your step as the platform is hovering over a death pit! Around the edges of the arena are ledges (which are lined with borg alcoves) and provide the majority of pickups (health, weapons, etc). On either end of the arena are forcefields that transport you to the other side. The FFA version basically consists of three of the 1on1 arenas. The only difference between them being the colour (either green, yellow or blue). Everything else is the same, except that the forcefields will now transport you to the other two sections. The map layout works fairly well in 1on1. You always have an eye on your opponent and pickups are few and far between. Keeping an eye on the regen in the middle will definitely help you stay alive longer. For some reason though I didn\'t quite like the FFA version. It just doesn\'t feel as though the layout really holds up for more than two players. Give it a try though, it may be what you like. I would also have liked to see a more stronger Borg \'theme\'. At the moment, you could easily change the textures around to create a different atmosphere. Borg themes offer much more than just alcoves boringly lined up along the walls. Anyway, it\'s nice to see a new EF2 map and the 1on1 is worth trying out (especially if coming by other players for a decent FFA/CTF is hard ;)). [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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1360 downloads

Uploaded:12-23-2004

EF2 Models Expansion

ef2_models_expansion.zip | 8.41 MB

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1033 downloads

Uploaded:11-23-2004

Borg Distribution Node Control Room

borgctrl1.zip | 935.84 KB

first map so be nice. Note that this map isn\'t intended for multiplayer and/or good gameplay, and as such I won\'t rate it. Maybe we can convince him to make a multiplayer version?

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639 downloads

Uploaded:11-23-2004

TOS Amok Time

tosamoktime.zip | 7.85 MB

episode, I am sure that this is an excellent replica. Take heed however that this map is intended for a small number of players, but there\'s still a decent amount of stuff to hide behind.

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495 downloads

Uploaded:10-14-2004

Camo Kleeya

camokleeya.zip | 288.74 KB

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1199 downloads

Uploaded:10-14-2004

R2-D2

efmdlr2d2.zip | 1.68 MB

made it so his bot walks all the time. [b]Original Creator:[/b] Jim Liddell [b]Converted by:[/b] Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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399 downloads

Uploaded:08-21-2004

Jar-Jar Binks

efmdljarjar.zip | 2.43 MB

Eric2534 [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

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36 downloads

Uploaded:08-12-2004

ST: Military Assault Command Opening Teaser

stmaclvl1teaser.zip | 23.6 MB

bit to read (subtitles, etc) but it does give a contain some story details that may be of interest to you. [b]Length:[/b] 5 minutes 34 seconds

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29 downloads

Uploaded:08-02-2004

Fear

fear.sit | 2.75 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Here comes another great map added to effiles. Fear is based on a huge tunnel system, filled with places to jump, hide and get lost in (As I said it a large map). Its fun and it has many weapons all over the place. Great work on this map. Have fun all playing this. Main Features: -Sniper Tunnels (you can see out - they can\'t see in) -Secret ventilation shaft -The third level maze

Download

217 downloads

Uploaded:08-02-2004

Fear

fear.exe | 2.31 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Here comes another great map added to effiles. Fear is based on a huge tunnel system, filled with places to jump, hide and get lost in (As I said it a large map). Its fun and it has many weapons all over the place. Great work on this map. Have fun all playing this. Main Features: -Sniper Tunnels (you can see out - they can\'t see in) -Secret ventilation shaft -The third level maze

Download

2056 downloads

Uploaded:07-31-2004

USS Salem-A

usssalemav2.0.zip | 4.19 MB

ERPG mod to hear the doors go *SWISH* Cheers, -Crus

Download

816 downloads

Uploaded:07-08-2004

Chakotay

ef2chakotay.zip | 345.19 KB

suprised how well the stock EF2 model fits the texture. Not a whole lot to say on this one except that it is well done skin, so download it :) [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] Yes

Download

4384 downloads

Uploaded:07-08-2004

Enterprise NX01 High-Res Texture Pack

nx01highrez.zip | 14.73 MB

levels. The textures in here are pretty much double the size of the ones in the teaser! Simply extract the file to your Elite Force folder (it should end up in Elite Force/nx01/ ) and play the game to see the high res goodness. [b]Note:[/b] This is only for use on computers with a minimum of 512mb of RAM. Sometimes, even higher will be required.

Download

195 downloads

Uploaded:05-10-2004

Instacube

instacube100.zip | 604.83 KB

how popular CTF is! I was a bit confused as to how the mod actually worked so what better thing to do but jump into a server and test it out! Having played some great matches with Shafe, and other EVIL and DG clan members, trust me when I say it plays SO much better than I will be attempting to describe below. In Instacube, you start off with two weapons: Compression Rifle and Photon. The Rifle works exactly as in Disintegration, and the Photon works as normal. When you 'kill' an enemy with either weapon you 'freeze' them (they'll stop moving and glow golden). That person must either wait for a teammate to come and thaw them (by standing next to them for about 1 second) or wait for the auto-thaw to take effect (this is a timer based on the number of players in the game, for example, 20 people playing means 20x2=40 seconds to autothaw). This autothaw scalabilty is great for keeping the gameplay from getting too overcrowded and being frozen every few seconds ;) You can also rocket jump with either weapon without taking any self damage! Which really turns out to be fun as you can literally fly around maps without being constrained to the normal paths you would take in normal CTF. The mod is also completely serverside, meaning players do not have to download this to play it: just join a server and play your heart out! Server hosts who wish to run this mod will need to download this file, though. What else do you need to know?? Oh yeah, it's FUN! Almost addictingly fun! My playtest originally planned to be about 10 minutes turned into half an hour. It's a great action packed, fast paced mod that definitely relies much more on your teammates to help you out. [b]Current server playing Instacube:[/b] [EVIL] InstaCube CTF (v1.0) - [b]69.56.180.189:27960[/b] I was very pleased with the way the mod works, my only suggestion is to maybe add a global "auto-thaw" so that players auto-thaw at the same time and thus can re-spawn together (much like the spawning in U2 XMP or in UT2004 Assault, for those who've played it). Though it's not a big deal, the current system works fine :)

Download

2690 downloads

Uploaded:05-10-2004

EF 2 Academy

ef2academy.zip | 7.87 MB

models. However this is a nice addition to your roleplaying collection. I reccommend the download

Download

904 downloads

Uploaded:04-20-2004

USS Achillies

ussachillies.zip | 685.42 KB

should be two of these next to each other at all times, one transports you to the next/prev deck, while the other is the destination of the transport. The transporter room has also transports you to a different spot on the place, one which I will presume is the weapons locker/cargo bay. To be honest, the map isn\'t all that good. Chris has said this is his \"first full map\", so keeping that in mind, I think it\'s important to give constructive criticism to help him get better :) Short list from me: doors should slide away gracfully within a wall (i.e. no z-fighting or blocking paths); lighting!! there was virtually none.. it can really set an atmosphere; space usage: things are a little cramped up, while other areas are too open; scale: keeping in mind the height of the player and setting the rest of the \"accessories\" so they look to be more believable; caulking unseen faces; sounds: helps build atmosphere; and lastly just to use as little repetition as possible in a small/narrow area (corridors, small rooms, etc). I don\'t really RPG, so I don\'t know what exactly RPG players look for in a map, however the usual scripting elements seem to be missing (like consoles doing various things, etc.).

Download

426 downloads

Uploaded:04-13-2004

mp3gen

mp3gen11bfinalwithgui.zip | 460.7 KB

accordance with the acoustic level of the corresponding dialog file. But this tool has limitations: - it works exclusively with WAV files - it cannot process more than one file at a time (no batch process) Otherwise, if you want NPCs to only display the text of their dialogs because you don\'t have sound files for them, then you need silent sound files so the text can remain displayed on the screen the time that lasts these silences. But generating them requires a sound editor and probably several manipulations afterwards. I did mp3gen to address all of these problems. This version is a major update to the previous one. In addition to fixing many trouble and bringing new features, it now has a GUI to handle the batch process. [b]Note:[/b] Just to re-iterate an important point, this file is for mod makers who are working with talking character/npc models, not for normal gamers. Definitely read the readme for specifics on using the program.

Download

16 downloads

Uploaded:03-27-2004

TeamHitQuiet

zteamhitquiet.zip | 1.22 KB

things. All it does is \"SHUT-UP !!!\" the annoying Team Hit.wav sound. A \" z \" file that will overide the default sound \"Team Hit\" when fired upon by team mate. Usefull to listen to bots talk whilst killing them in team play. :-) This would really only affect games with friendly fire on. But anyway, if the sound bugs you so much, you need this file :D

Download

1364 downloads

Uploaded:03-20-2004

Riker Skin

rikerskin.zip | 691.85 KB

picture realy speaks for itself. As all the exceletnt Star Fleet Skins by Pandemonium we have full CTF support and various outfits. Look like the real thing, and what more could you want from a cannon skin? Do you think it's boring to allways run arround as Munro, then what are you waiting for, get this skin(pack) and run arround as Riker. All we need now is an Enterprise D to run arround on :D ================= Bot Support : Yes CTF Support : Yes New Taunts : Yes -FliX

Download

969 downloads

Uploaded:02-29-2004

DM Fall

dmfall.zip | 12.95 MB

the main room , So you better watch your step and back !! The good thing is that there are no textures used in this map as its all brushwork so the map really runs at a fast speed. Also I really liked the music that flix put in this map :cool: Overall a fun map this Pan.

Download

1330 downloads

Uploaded:02-11-2004

DM Doom

dmdoom.zip | 8.15 MB

ship in warp It is a medium to large sized map set on multiple levels with glass in the floor in some rooms all is up to the high standard set by this mapper :D One thing I did find was my ability to keep on getting lost as all the rooms are the same colour , and I did not have a clue were I was or which way to go some times ? Lighting and the use of it is nice and is used well, as is weapon, health and other pick-ups. So to round up nice clean map with some good ideas, I thought a bit of colour would make a good map an excellent map though. Pandemonium.

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1539 downloads

Uploaded:02-03-2004

EF2 CompRifle (EF1)

ef2comprifle.zip | 1.16 MB

sounds Nice work :) Pandemonium.

Download

513 downloads

Uploaded:02-01-2004

[SFC] NX01 Bridge

sfc_nx01bridge.zip | 1.88 MB

number of players is 32 ;)). The map itself is pretty good. You can easily tell that it is indeed the NX01 bridge. It may not satisfy those of you who are canon-fanatics, but it should atleast tide you over till the NX01 mod gets around to releasing their EF1 mod :D [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This map is not part of the NX01 Mod, don\'t get them confused :)

Download

670 downloads

Uploaded:01-16-2004

Mirrormod Skin Pack

mirrormod-skinpack.zip | 1.37 MB

look’s like he should be in village people singing YMCA :) This is well worth a download . CTF Support : Yes Bot Support : No

Download

289 downloads

Uploaded:01-10-2004

S F Attrexian Skin pack

attrex_skins.zip | 899.66 KB

me) CTF Support : Yes Bot Support : Yes New Taunts : Yes Pandemonium.

Download

1801 downloads

Uploaded:01-04-2004

USS Irish Leviathian A

uss_irish_leviathian_a_demo_1-1.zip | 1.85 MB

you\'d find in a normal starship across the first three decks. Since it\'s just a demo I won\'t be reviewing/rating it, but I suppose suggestions are welcome on how to improve. From the last time there was indeed an improvement in FPS.. but still lots more to be done.

Download

3900 downloads

Uploaded:01-03-2004

Mission Selection Mod

missionsel.zip | 35.24 KB

play "that" mission but dont want to play through the game again. -FliX

Download

1607 downloads

Uploaded:12-30-2003

Eagleeye V3 Beta

eagleeyev3.zip | 2.16 MB

sparkle and shine to it Still a bit overlap here and there and I am losing health leaving the turbo lift. Also, he needs to address the multiplayer problem, as only being able to play this in Single player mode is a bit like playing snap by yourself! :( Over all getting better but not that much has changed from the the last to this one really. Pandemonium.

Download

344 downloads

Uploaded:12-19-2003

Idryll Rebels V2

idryllrebel_v2.zip | 1.05 MB

my first skins so I hope you forgive me. :( This skin pack will overwrite my old one! Pandemonium.

Download

1062 downloads

Uploaded:12-16-2003

Klingon Skins

klingons_skins.zip | 1.81 MB

Download

864 downloads

Uploaded:12-13-2003

Catvixens of Venus

catvixens.zip | 4.84 MB

are: Felina, Queen of the Catvixens; three of her guards; a robot; and a security drone. Full team support and audio taunts.

Download

1262 downloads

Uploaded:12-07-2003

CTF Milkyway

ctf_milkyway.zip | 1.45 MB

there\'s a little bit of everything in it. It is a very big map, and it is very fast because of all those jump pads; so it was built for very fast games. I hope you enjoy this map. [/quote]

Download

793 downloads

Uploaded:11-23-2003

Romulan Skin Pack

skins-romulans.zip | 1.98 MB

models have a nice taunt selection. :) Bot Support: Yes CTF Support: Yes New Sounds: No Pandemonium.

Download

941 downloads

Uploaded:11-17-2003

Sisko

sisko_skinv2.zip | 660.26 KB

Download

432 downloads

Uploaded:11-10-2003

Romulan Rebel

romrebel.zip | 515.52 KB

skin :) [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] No

Download

1165 downloads

Uploaded:11-07-2003

Klingon Bat'Leth Duel Arena

klingon_duel.zip | 763.3 KB

a Klingon theme. A huge fire in the middle and torches on the walls provide some great ambiant lighting. Health pickups are plenty (be warned that bots really hog them ;)) but they are key to staying alive. If you do fight against bots, they don't initially use the Bat'Leth, so you may get a few free hits now and then. A pretty good concept for a map here! I would have liked a little more space to move around on the second level, but other than that the map came out rather well! If you want to hone your Bat'Leth skills or have some simple fun then you should check this out :) Qapla`! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] Just so everyone is clear, this map disables the phaser. So even though the phaser still shows up, you can't use it. It's Bat'Leth only :)

Download

417 downloads

Uploaded:11-07-2003

Romulan StaffHolder

romphot_updated.zip | 628.77 KB

with a staff :) Just thought I\'d clarify.. His cape parts dont move, so they clip with the body or stick out at odd angles. But other than that it\'s just the basic conversion from SP to MP.. would have been nice to see some CTF/Bot Support as well. [b]Bot Support:[/b] Yes [b]CTF Support:[/b] No [b]New Sounds:[/b] No

Download

1105 downloads

Uploaded:11-06-2003

Starfleet Holomatch Playermodels and Bots

starfleet-botpakv21.zip | 799.55 KB

Cadets, various crew from Enterprise, and the unforgettable Mr. Stemmons (he's missing his sexy eyebrows though :( ). Variety is always a good thing, and it's great to put some of the brilliant SP models to more use! [b]Bot Support:[/b] Yes [b]CTF Support:[/b] Yes [b]New Sounds:[/b] No

Download

3088 downloads

Uploaded:11-05-2003

Elite Force II Game Source

ef2gamesource.zip | 2.3 MB

the 1.10 patch. I know atlest some of you have been waiting for this! Hope to see some good mods coming out now :D [b]Note:[/b]This entire package is supplied as is. Ritual and Activision will not provide any support. See the file licenseAgreement.txt in this package for the full license agreement.

Download

216 downloads

Uploaded:11-04-2003

TNG-Haz Collection

tnghaz.zip | 2.44 MB

Download

2965 downloads

Uploaded:10-25-2003

Inventory Mod

inventorymod.zip | 9.29 KB

to replacing one with the other). Another, much bigger addition, would be the Enterprise Hull Turret! The one you use in SP to fight off those Idryll ships. It\'s usable as a standard gun (as in you can walk around with it, don\'t have to stand in one place), and it comes with two fire modes. Primary shoots two yellow-coloured shots, and secondary has 3 blue shots. It\'s a close-range weapon (as in, the range of damage decreases the further away your target is), but it\'s still very deadly. The crosshair also changes to this fancy blue one ;) I know it\'s a simple mod which just switches around existing models, but I\'d get this just for the Ent Turret... it\'s pretty fun }>

Download

1507 downloads

Uploaded:10-25-2003

Doctor Skin from Voyager

doctor_skin.zip | 1.61 MB

Download

1910 downloads

Uploaded:10-24-2003

Give Menu

givemenu.zip | 2.69 KB

mod won\'t work[/b]

Download

5022 downloads

Uploaded:10-19-2003

Enterprise NX-01 Trailer #4

nx01test.zip | 5.9 MB

Engineering, corridors and a few other places. Mixed in-between you\'ll find small snippets from the actual Enterprise show, all in tune to a great choice of soundtrack. Incase you guys miss it, some key info to look out for are the facts that it could be out as soon as this winter! And that the mod is taking place in EF1 and EF2! Incase you\'re wondering, the EF1 part will have a tour of the Enterprise and the EF2 part has storylines. Wait a minute... are you still reading this??! [b]Length:[/b] 1 minute 1 second

Download

310 downloads

Uploaded:10-16-2003

TNG-Gen Collection

tng-gen.zip | 2.75 MB

paks. TNG fans download now!

Download

1351 downloads

Uploaded:10-12-2003

Compound 2-b

dm_compound2-b.zip | 1.55 MB

first map)

Download

2171 downloads

Uploaded:10-12-2003

Deep Space 6

dm_ds6.zip | 969.97 KB

the stairs. It\'s to small to be a starbase. The clip on the shuttle is wrong, you can shoot through it. Even the bots don\'t seem to like it.

Download

1258 downloads

Uploaded:10-04-2003

Borg Boss

borgboss.zip | 1.31 MB

welcome change.

Download

527 downloads

Uploaded:10-03-2003

Kirk & Khan Collection

kirk_khan.zip | 2.64 MB

Download

5568 downloads

Uploaded:09-23-2003

Enterprise

enterprise3.zip | 24.14 MB

make them cry. You can blow some of them. There is also many sound you can trigger. They all come from the episode. The Enterprise bridge is also pretty nice. No Defiant bridge :( Sure the 24Mb worth the download. It\'s amazing eye candy. The gameplay lack a bit...

Download

303 downloads

Uploaded:09-18-2003

Make Objects Follow Paths

paths.zip | 4.74 KB

in conjuction with the Paths tutorial found here: http://www.ritualistic.com/games/ef2/editing/tutorial_paths.shtml Open up the .scr file in Notepad(or your favourite text editor) and be sure to read all the comments and commands to see how this works. Also make sure to check all the entity settings inside the .map as well (such as the script_model). This file includes: [list][*]paths.bsp [*]paths.map [*]paths.scr[/list][b]Note:[/b]Extract the files to your EF2/base/maps directory.

Download

307 downloads

Uploaded:09-18-2003

Sky Portal Example Map

sky.zip | 502.72 KB

working in EF2. This file includes: [list][*]sky.bsp [*]sky.map [*]sky.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory. .scr files are to be opened in NotePad (they are script files that are an important part of the map)

Download

1605 downloads

Uploaded:09-08-2003

RPG Skin Pack

rpg_skinpack.zip | 1.09 MB

MP. Ofcourse it\'s main use is for RPG\'s, though the characters are still available to use freely in normal MP gameplay. If my counting is correct, there are about 84 variations here, all have their own icons and taunts. I would say this is a must download (especially considering it\'s a pretty small file for what it gives you) :D I know I was dying to be the \"fuzzyguy\" in MP, and now I can! [b]Bot Support:[/b] No [b]CTF Support:[/b] ?? (a bit unsure how to check this atm ;)) [b]New Sounds:[/b] No

Download

1226 downloads

Uploaded:09-08-2003

Tnem

dm_tnem.zip | 1.74 MB

too many weapons and pickups scattered around for such a small map, though there are crates to duck behind and other corridors that help make the map a little more playable (as opposed to a big empty area with nothing in it ;)). There were a number of secret doors that revealed weapons and powerups.. though finding them is not too easy! Infact, if you didn\'t know they were there.. you wouldn\'t even think about looking for it! Overall it\'s a decent map, but the item placement could have used some more thought. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

Download

6719 downloads

Uploaded:09-07-2003

Type 11 shuttle

rpg_shuttle.zip | 2.18 MB

review : The first problem I see, is that as soon as you spawn, you beam into the middle of the small bridge. This means anyone close (which happens half the time) is clipped into you. Also, several people starting pile into each other. (Random spawns in bridge, corridors, back room would have been good) The bridge itself is good, although a warp effect or an effect to blank the windows would be nice at warp. The back door is a bit strange, with an ff up, and the excelsior which looks smaller than the shuttle (and it is), stuck into an asteroid, just looks a bit strange, but that fact that your model alone is as long as the model of the deralict :S Beaming down is nice with its long effect, but two things could use improvement 1st)the visuals happen after your player appears when beaming back, 2) the ability to be invisible for about 4 seconds when you transport is annoying. an intersting idea would be a transport that beams you into another space onto a transport, which in turn beams you to the surface, lengthening the effect, and stopping the invisible effect. Beaming up is strange, because an accidental touch to the zone makes you dematerialize and beam back, very annoying, a clear marking of the zone, plus moving the zone a bit to the other side so you dont touch it every time you enter the canyon (almost if your not walking off to the right side). The snowstorm looks wicked, except that it goes itno the wall and that looks strange. A few things down on the surface need to be shotclipped, and a few more interactive surface features would have been nice. Highs:Nice for small rps, cool surface, good show of talent. Lows: Transporting, no warp effect, planet could be a tad bigger. Final score: 83%

Download

991 downloads

Uploaded:09-01-2003

TrenchWarFare2

trenchwarfare2.zip | 7.21 MB

so that you\'re completely hidden while standing. A small step near the edges allows you to peek over and shoot. The trenches lead to underground tunnels and the flag room. The tunnels are where the weapon keeps are located. In the empty space between the two \'dugouts\' there are a few dead trees and large plants to give you cover. Overall I\'d say this is a must download! Other than a few (small) techy nitpicks I had, this map is very nice! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] Yes

Download

6028 downloads

Uploaded:08-30-2003

FliX\'s Allied Base

fx_alliedbase.zip | 16.97 MB

will want to download this overnight probably.

Download

1111 downloads

Uploaded:08-26-2003

Voyager Tricorder

voyager_nbsp_tricorder.zip | 2.61 KB

Download

4734 downloads

Uploaded:08-17-2003

K\'Vort Class

rpg_kvort1.zip | 2.13 MB

those two sound files now included.

Download

1431 downloads

Uploaded:08-17-2003

Voyager uniforms

voyager_uniform_conversion.zip | 1.91 MB

Download

1412 downloads

Uploaded:08-07-2003

Escape Route

escape_route.zip | 536.25 KB

\"You will be assimilated\". I like how he designed the map, the sounds are good and work well in this map.

Download

1337 downloads

Uploaded:07-27-2003

Female Cadets

skinpak-femcadets.zip | 412.91 KB

support unfortunatly.

Download

1445 downloads

Uploaded:07-26-2003

Katherina Scott

skin_katarina.zip | 42.48 KB

Download

2497 downloads

Uploaded:07-26-2003

Starfleet mega skinpack

z_starfleet_megapack_z.zip | 1.8 MB

teacher or any else starfleer character from SP. There are a few bugs in it (see the readme), but nothing serious. I think this is a great addition. Do you see the download button below? Press it!!

Download

2896 downloads

Uploaded:07-26-2003

Transporter fix

transporterfix.zip | 512.76 KB

much better. But now the sound is wrong again. They use now the sound that should be used in Elite Force 1. So I made this to fix it. I can\'t rate it since it\'s my own file. The transporter sounds are now changed to TNG ones. I think they sound cool but that\'s up to you.

Download

2607 downloads

Uploaded:07-19-2003

FC Combadge

w1_fc-combadge.zip | 8.14 KB

Download

1338 downloads

Uploaded:07-08-2003

Dallas Crew

skinpak-dallas.zip | 548.15 KB

Download

1108 downloads

Uploaded:07-07-2003

EF2 Enterprise texture mod

ef2text.zip | 128.07 KB

Download

3220 downloads

Uploaded:07-07-2003

EF2 Weapon Sounds

ef2weapnsounds.zip | 949.09 KB

Download

700 downloads

Uploaded:07-05-2003

Andorians 2 Collection

andorians2.zip | 9.68 MB

Download

2397 downloads

Uploaded:07-02-2003

Hazard Team Expansion Skin Pack

skins_haz-pak1.rar | 102.34 KB

feeling he was red in the game? Maybe I just can\'t remember right! Anyway they all look really smart, even if they are just cut and paste jobs. I\'m just happy I can finally play as Sydney on MP!

Download

6393 downloads

Uploaded:06-30-2003

USS Serenity-A

uss_serenity_a.zip | 10.29 MB

those roleplaying types (which I am) I recommend this map for your collection, great fun for roleplaying.

Download

1049 downloads

Uploaded:06-27-2003

Starfleet Crew Pack

starfleet_crewmen.zip | 44.08 KB

thing for those of us that enjoy online play. I have noticed that the models are not selectable as bots so you must therefore use them as your own model if you wish to see them. Due to this minor restriction I apologise now for the somewhat naff screenshot. Installation Instructions: Unzip file to your c: program files_activision_ef2_base file and play.

Download

13817 downloads

Uploaded:06-24-2003

USS Prometheus RPG

ussprometheus_rpg.zip | 12.14 MB

Engineering, Mess Hall, Brig, Crew Quarters and a number of other rooms typical to a futuristic starship. There are plenty of computer panels that you can interact with to bring up forcefields, shut down the warp core, fire torpedoes.... there is a lot you can do in this map! The design is certainly much different from what's normally done (well, it is the Prometheus after all :D). Areas that I particularly liked were the Bridge, Engineering, Crew Quarters and the Deflector control area. Other areas were a bit reminiscent of Voyager (such as the Brig and Mess Hall). Some areas I never knew existed on starship, like Tertiary Engineering. My biggest nitpick with the map was the fact that it didn't 'feel' like a starship at all. Sure it had the basics: Engineering, Bridge, etc. but the structure felt very weak. The hallways were too boxlike, there didn't appear to be any form of the ship taking place (such as the triangle shape of the Prometheus).. They map needs some stronger architecture to make it feel more solid and, well, real. Despite that, the map is pretty good, I'd definately recommend checking out. I'm starting to enjoy these RPG maps playing with all the panels :D. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

Download

955 downloads

Uploaded:06-23-2003

Seven Collection

seven_v2.zip | 3.36 MB

Audio taunts included.

Download

432 downloads

Uploaded:06-23-2003

Doctor Collection

doctor1.zip | 1.46 MB

Download

570 downloads

Uploaded:06-21-2003

Romulans Collection

roms.zip | 2.9 MB

Download

1107 downloads

Uploaded:06-21-2003

Q Collection

q.zip | 3.27 MB

audio taunts. The bots can be assigned to a Q Continuum team, and CTF flags are included.

Download

635 downloads

Uploaded:06-18-2003

Vulcans Collection

vulcans.zip | 2.43 MB

Download

397 downloads

Uploaded:06-18-2003

Bajorans Collection

bajorans1.zip | 3.89 MB

Download

2803 downloads

Uploaded:06-16-2003

Picard Collection

picard.zip | 5.5 MB

Download

645 downloads

Uploaded:06-16-2003

Kes Collection

kes.zip | 7.12 MB

Download

877 downloads

Uploaded:06-15-2003

Imperials Collection

imps.zip | 14.33 MB

Download

393 downloads

Uploaded:06-15-2003

Seska

seska.zip | 420.45 KB

Download

692 downloads

Uploaded:06-13-2003

Duke Nukem Collection

dukepak.zip | 4.89 MB

and 24th Centuries. Full team support and CTF flags included.

Download

1681 downloads

Uploaded:06-13-2003

Duke Nukem

dukenukem.zip | 973.72 KB

Download

1470 downloads

Uploaded:06-11-2003

RPG Eternal

rpg_eternal.zip | 4.79 MB

Download

469 downloads

Uploaded:06-09-2003

TOS Romulans

tosromulans.zip | 13.09 MB

Download

394 downloads

Uploaded:06-09-2003

TOS Klingons

tosklingons.zip | 9.93 MB

Download

295 downloads

Uploaded:06-09-2003

TOS Andorians

tosandorians.zip | 13.12 MB

Download

599 downloads

Uploaded:06-09-2003

Sisko Collection

sisko.zip | 3.68 MB

Download

1628 downloads

Uploaded:06-07-2003

Kirk & Spock Collection

kirkspock_v3.zip | 8.49 MB

Download

408 downloads

Uploaded:06-07-2003

Coded Transporter

codedtransporter.zip | 260.55 KB

Download

901 downloads

Uploaded:06-06-2003

USS Iron Fist

ussironfist.zip | 10.31 MB

a few areas that disappointed me, and there were a few that really made me smile. This map definitely deserves a download, because it's one of those maps you have to experience for yourself. Anything I could say here just isn't enough. Does NOT have bot support.

Download

1272 downloads

Uploaded:06-02-2003

Captains Collection

captains.zip | 2.66 MB

Download

948 downloads

Uploaded:05-23-2003

Voyager Credits Mod

voycredits.zip | 53.99 MB

perfect, but this time it\'s actually worth the download. The name has changed to Voyager Credits Mod because it also replaces the closing credits music.

Download

955 downloads

Uploaded:05-22-2003

First Contact Uniform

uniform.zip | 178.67 KB

Trekkie in you ;) The skin doesn't detract from the original demo skin, so there is no harm in using it! (detailed) Installation intructions are in the readme! Basically extract pak40.pk3 to your 'SP Demo/base' directory. FYI: The screenshot below's gamma was probably intentionally increased to show the zipper and all that :)

Download

939 downloads

Uploaded:04-25-2003

Federation Mod

federation116.zip | 1.81 MB

http://www.sbap.fsnet.co.uk/stvef/changelog.html I recommend this for download!

Download

255 downloads

Uploaded:04-23-2003

Scavenger Alteration

scavengeralteration.zip | 168.31 KB

Download

552 downloads

Uploaded:04-09-2003

Hoshi Sato

hoshi.zip | 832.67 KB

the download. It has bot support, team color support, and real Hoshi-voice taunts!

Download

602 downloads

Uploaded:03-18-2003

Quantum Burst

quantum_burst.zip | 1.13 MB

readme explains it all (posted below). I think the shiny rifle texture/effect he is referring to comes from Worf55's Weapon FX Mod (also on effiles). My favorite is the new quantum ammo. It does seem like a lot of it was pieced together from other mods. Not a bad job, but I don't think I'll use it. Download and check it out for yourself. Note: Although the author's name in the readme is [USEA]Cpt. Odyssey, he is listed in the database as BillyBob1701. Just thought I'd clear that up.

Download

1136 downloads

Uploaded:03-07-2003

G36

g36_v1_3.zip | 1.71 MB

Download

2128 downloads

Uploaded:02-11-2003

Infinite Rapid Fire Mod

irf2.zip | 429.96 KB

Download

6841 downloads

Uploaded:01-14-2003

EF2 Academy

ef2_academy.zip | 3.01 MB

Download

963 downloads

Uploaded:01-13-2003

CTF Observatory

ctf_observatory.zip | 3.49 MB

other with a crosswalk between them. The crosswalk simply contains health pickups, while weapons can be found within the bases. The flags are placed at a rather tricky spot and might be a bit hard to get to, especially if under fire and in a hurry! The bases also have pools at the lowest level which connect to the middle-area pool through tunnels. Another way to enter/exit the bases are two corridors that are semi-underground. The map also has some small details all around that really help complete it. The only minor, little thing that seemed could hinder gameplay were the tight ramps on the sides of the bases that are used to get between the different levels. Besides that, I highly recommend you check this map out! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

Download

3959 downloads

Uploaded:01-11-2003

Self-rechargeable Weapons Mod

rechargeweapons.zip | 3.7 KB

Download

843 downloads

Uploaded:12-08-2002

Klingon Disruptor

klingon_disruptor.zip | 411 KB

Download

1676 downloads

Uploaded:10-08-2002

De_Dust (.map)

de_dustmap.zip | 41.79 KB

Download

649 downloads

Uploaded:09-30-2002

EF Spy!

efspy_installer.zip | 204.25 KB

Download

1209 downloads

Uploaded:09-30-2002

Captain BOS\' Sound Patch

soundpatch.zip | 216.1 KB

worth a download :)

Download

3842 downloads

Uploaded:09-30-2002

Simpsons Map

simpsons_map.zip | 9.63 MB

realism. This is an excellent map and certainly worth a download for any Simpsons fan! :) [i]To load the map you'll need to enter "/map ef_724" in the console.[/i]

Download

3420 downloads

Uploaded:09-25-2002

Titanic

titanicfinal.zip | 4.55 MB

inside and see some of the things you've seen in the movie (probably most apparent is the fabulous staircase). You can even explore a number of decks in & out. Another part of the map is the building right next to it (White Star Liner if I remember correctly??). Unfortunately there were some parts about the building that I found frustrating and that was the large number of dead ends in the seemingly endless hallways. Some places were poorly lit and some over-lit. But don't be suprised if you stumble upon some hidden death traps ;). I'd recommend downloading this map... it's quite cool! The map also supports CTF and TDM's if you're into those :D

Download

366 downloads

Uploaded:09-18-2002

Waterfall Prefab

waterfallprefab.zip | 27.13 KB

the zip you\'ll find a .map file, shaderlist.txt, a .shader and a .tga file. Just extract everything to your BaseEF folder and they\'ll end up where they need to be. Keep in mind though, the shaderlist.txt will overwrite the one you have right now, so if you\'re using custom shaders or anything you might have to add \"water_falling\" to your shaderlist.txt.

Download

2735 downloads

Uploaded:08-15-2002

Daedalus

daedalus2.zip | 5.72 MB

around the place and there are a lot of stuff to blow up. So if you liked the original, you\'ll LOVE this!

Download

3803 downloads

Uploaded:08-05-2002

Milkshape EF Plugin

milkmod.zip | 90.44 KB

whole animation set is keep on the process. Take some time to export the whole animation set on a .md3 and of course, the final file is bigger than the .mdr since a .md3 is not compress while the .mdr is.

Download

3505 downloads

Uploaded:07-22-2002

CTF_Deralict 2

ctf_deralict2.zip | 3.55 MB

decided to turn it into a full-blown new map, and thats a decision we all benefit from because of the quality of this map. The features of the ship are explained in the readme. Everything is done excellently, including the hallways, which are a bit wide, but look better than the usual boxy-type hallways. There are a few lighting problems that I noticed, but thats nitpicking. This, in this reviewer's opinion, is the Best EF Map Ever. DOWNLOAD IT!

Download

1875 downloads

Uploaded:07-10-2002

Seven Collection

seven.zip | 2.45 MB

very fun skinpack and worth a download.

Download

500 downloads

Uploaded:07-10-2002

Romulan Skin Pack

roms2.zip | 895.19 KB

Download

710 downloads

Uploaded:07-10-2002

Doctor Collection

doctor.zip | 1.13 MB

voyager-uniform and one with a First Contact uniform. All bots have full bot support.

Download

1803 downloads

Uploaded:07-10-2002

Best Of Both Worlds Skin Pak

bestofbothworlds.zip | 1.16 MB

the laser changes colour too. That's a great touch ;)

Download

506 downloads

Uploaded:07-10-2002

Bajorans Collection

bajorans.zip | 1.63 MB

Download

197 downloads

Uploaded:07-10-2002

EF*Posse - EFP*Captain Proton Pak

efmdl-efpproton.zip | 4.38 MB

only ones to make Satan's Robot look like he has a back to his door and "tongue". Bot Support is linked to the bot files in the 1.2 patch so if you're still using 1.1, you must download the Proton Patch located at http://warp9.to/efposse. Sounds have been tied to the actual models, but a few have been updated.

Download

2240 downloads

Uploaded:07-10-2002

Darth Maul

maul_ver2_0.zip | 253.6 KB

Download

2003 downloads

Uploaded:07-10-2002

Magneto

efmdl-magneto.zip | 1.26 MB

/ URL : http://www.planetquake.com/polycount/cottages/alcor/) It's the marvel comic Magneto of X-Men. The shader use in it are amazing. The model flot in the air. It's one of the best skin I have ever seen. (P.S. Don't look yourself in a mirror) CTF/BOTS Note : Creativity : 9 Quality : 8.5 Tech : 10 (I don't think to see that again.) Overall : 8.5

Download

384 downloads

Uploaded:07-10-2002

Q3 Shader Definition

q3ashader_manual.doc.bin | 962.5 KB

Download

2163 downloads

Uploaded:07-10-2002

Mac's demo

eliteforcemacdemo.sit | 147.67 MB

Download

531 downloads

Uploaded:07-10-2002

Colony 7 MOD

col7_chapter1_beta.zip | 7.71 MB

waiting for mark it)

Download

3359 downloads

Uploaded:07-10-2002

IRez

zirez006.zip | 12.65 MB

Release... But since I don't want to be like Microsoft with thousands of releases and ugly names for their files like "update 5.5.2.46.788"... So, it's officialy the IRez 0.06. Check the new features that will come fully implemented in the version 7, the reflection map of the screen in front of the Hazard quarter. 60% of the textures of the IRez 5 have been redone (Another time) for the lack of canon on them. With a lot of help from the Raven board and my Canon tester, I have made them more canon then ever. I'm currently rewritting the whole shader set of EF, mainly to put the reflection map thing in it. Hope you will like it... Even if it's only 700Ko bigger than the last version.

Download

1866 downloads

Uploaded:07-10-2002

Darth Vader

efmdl-vader.zip | 2.93 MB

the league servers for EFL asap Note : Creativity : 9 Quality : 9 Tech : 9 Overall : 9

Download

389 downloads

Uploaded:07-10-2002

Maximus

efmdl-maximus.zip | 1.42 MB

Download

1324 downloads

Uploaded:07-10-2002

U.S.S. Nostromo

ussnostromo.zip | 2.02 MB

map. Enjoy!

Download

2168 downloads

Uploaded:07-10-2002

KoDoS Enterprise

ussent.zip | 5.55 MB

outside. A great map, with nice effects!

Download

5881 downloads

Uploaded:07-10-2002

Defiant

defiant1.3.zip | 3.32 MB

the real one. Keep the good work Wolf!

Download

1941 downloads

Uploaded:07-10-2002

Zeta Station

ctf_zeta.zip | 2.17 MB

Download

1811 downloads

Uploaded:07-10-2002

Starfleet Elite Training

ctf_vor1.zip | 1.3 MB

Download

2892 downloads

Uploaded:07-10-2002

CTF Faceoff2

ctf_faceoff2.zip | 2.12 MB

the sides of the bases. However, it's still fun to play!

Download

6801 downloads

Uploaded:07-10-2002

CTF FaceOff Map

ctf_faceoff.zip | 1.65 MB

bases. There is nowhere to hide so keep moving :-)

Download

279 downloads

Uploaded:07-10-2002

Elevator

ctf_elevator.zip | 330.64 KB

some extra challenge to the normal CTF. Its a basic voy-styled map and has a few bridges connecting the 2 bases. Challenging??? You bet! (If you are having troubles loading the map I suggest you read the readme because it might contain the solution) (and this file has been reuploaded, the previous download count I believe was around 100)

Download

809 downloads

Uploaded:07-10-2002

Dueling Warp Cores

ctf_duelcore.zip | 2.27 MB

Embedded in each warp core is a transporter that pushes and flings players across the map into enemy territory. This "trans-warp gun" is the only way to obtain powerful items such as the quad. Beware of the trap at the bottom of the pool.

Download

1676 downloads

Uploaded:07-10-2002

Andorian Bridge

ctf_andbridge.zip | 5.2 MB

Download

3230 downloads

Uploaded:07-10-2002

Milkshape 3D

ms3d159.zip | 1.53 MB

who didn't know about it could try it and so might become a very good modeler or skinner.

Download

605 downloads

Uploaded:07-10-2002

Automatic Demo Recorder

efrec.zip | 210.58 KB

trust me, can be a pain), this tool allows you to simply bind a key to begin recording, if you like to record demos and such, Get this tool :)

Download

140 downloads

Uploaded:07-10-2002

8of12's Biessman Taunts 4 Laz Rojas

biessmantaunts.zip | 68.83 KB

ones. Just place this in your BaseEF and on your server so everyone can hear them.

Download

2083 downloads

Uploaded:07-10-2002

bspc - gui

bspc-gui.zip | 11.8 KB

Download

2084 downloads

Uploaded:07-10-2002

Pathfinder

pathfinder2.zip | 120.93 KB

for friends, which are currently connected to any holomatch server. My intention was to write a very simple and intuitive tool without the extreme overhead of gamespy or similar progs. Compared with Gamespy there are some other advantages: --uses much less memory, if you join a game, it will close itself and therefore use no memory at all while gaming --the server ping is the time from your computer to the selected game server, not the time from the gamespy master to the game server --colored names are displayed correctly (control keys will be stripped)

Download

2387 downloads

Uploaded:07-10-2002

EF Runner

efrunner_full_1_8_3.exe | 5.09 MB

Server.cfg output - Fixed bug with map scanner (NOTE: The map scanner is not perfect, it will not correctly identify each map in a map pack pk3 file.) Please also note that this version supports Elite Force but not the add-on pack!

Download

3438 downloads

Uploaded:01-13-2002

Elite Force Game Development Kit

eliteforcegdk11.zip | 5.73 MB

View (program look at your models) ~ShaderED (make you maps look relistic as possible with this tool) So if you want to make a simple map or do a complete MOD get these tools NOW!

Download

192337 downloads

Uploaded:01-13-2002

James Bond Skin

bond.zip | 211.66 KB

bot support and team colour support.

Download

4506 downloads

Uploaded:01-13-2002

Mac Single Player Demo

elite_force_demo.sit | 114.85 MB

Download

4015 downloads

Uploaded:01-13-2002

Catwoman Model

efmdl-catwoman.zip | 2.99 MB

Download

2383 downloads

Uploaded:01-13-2002

Bobafett Model

bobafett.zip | 1.79 MB

Download

3762 downloads

Uploaded:01-13-2002

Johnny 5

efjohnny5.zip | 1.66 MB

is a Damaged version of Jonny 5. The Last skin is Jonny 5 all Gold like at the end of the movie. There are new sounds also included to fit the skin. Clearly a lot of effort was put into this model. CTF & BOTS Note: Creativity: 7.5 Quality: 8.5 Tech: 9 Overall: 8.5

Download

10973 downloads

Uploaded:01-13-2002

TNG Enterprise D Map

tngenterprise.zip | 1.78 MB

and engineering. Engineering and the bridge are connected with a turbolift. This map is single player only.

Download

4055 downloads

Uploaded:01-13-2002

Enterprise D Map

enterprise_d_map.pk3 | 2.65 MB

this map is quite nice with Engineering,The Main Bridge,Sick bay to add to the Star Trek scene. But there are still are a lot of things that aren't finished like the turbolifts, transporters, jefferies tubes and a lot of other script that originally were in the Quake 2 MOD. Word of warning DONT touch the beds in sick bay, you will see what i mean :p. This can also be used in the demo version of Elite Force. [b]Note about the rating: The original map was great and would deserve a high rating, but because the port wasn't done very good a lot of things are missing. It's now very difficult to get to another deck below you. And getting to a higher deck is even impossible! That's why the tech-rating gets a 4.[/b]

Download

3489 downloads

Uploaded:01-13-2002

Alert

alert.zip | 3.08 MB

shader. They have also new sound. Because of that I can't post a screenshot too... (P.S. This map could not work on your computer.) Note : Creativity : Nothing Quality : 8 Tech : 7 Overall : Nothing

Download

8047 downloads

Uploaded:01-13-2002

Official CTF map Spyglass

ctf_spyglass.zip | 422.36 KB

one of my maps, this is not particularly sniper friendly. It IS extremely defensible, and with a good defensive team wrenching the flag away requires a serious assault. If i was to give this a rating, 10/10 it would be.

Download

46769 downloads

Uploaded:01-12-2001

Elite Force Demo HM

stv_efdemo_hm.exe | 29.97 MB

Download

10 downloads

Uploaded:08-13-2012

Mitor

ctf_mitor.zip | 2.75 MB

(www.incompetech.com) Licensed under Creative Commons \"Attribution 3.0\" http://creativecommons.org/licenses/by/3.0/

Download

13 downloads

Uploaded:07-22-2012

Protinus

ctf_protinus.zip | 766.7 KB

Download

10 downloads

Uploaded:06-27-2012

Vorago

ctf_vorago.zip | 1.27 MB

Download

49 downloads

Uploaded:11-11-2011

MOM - Multi Options Menu

86ef2_prf_multioptions_menu2.zip | 231.81 KB

Menus, but it works in multiplayer any time, without cheats enabled. Changes MOM 1.0 VS MOM 2.1: - Improved Stability - Crash fixed when started from the Menu: Start Server - Enabled selection from the Maplist when Starting a Server - The Functions can now grab the player who called them - A function can now be called in multiple instances - Menus lock down when they can not receive input

Download

39 downloads

Uploaded:11-11-2011

USS Atlantis - Retexture

44uss_atlantis.zip | 37.95 MB

to him, apparently, so he decided to do something about it.

Download

14 downloads

Uploaded:10-26-2011

HaZardModding Co-op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build12.zip | 5.67 MB

Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 4 Players in total. Most important changes are: - Reduced to 4 player Co-op - Reintegrated Context Dialog - Pressing the objectives key in SP displays the Co-op Objectives on Custom maps - Updated the Video Menu to adjust 3rd Person Camera view

Download

26 downloads

Uploaded:09-25-2011

dm_ctf_voy1- Fix

ef2_dm_ctf_voy1fix.zip | 739.58 KB

Download

11 downloads

Uploaded:09-25-2011

Special Chat Menu

ef2_special_chat.zip | 7.16 KB

Download

14 downloads

Uploaded:08-15-2011

CTF Subway Station 6

20ctf_sub6.rar | 7.28 MB

to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

Download

41 downloads

Uploaded:08-15-2011

The City (Demo)

70city_releaseversion.zip | 1.28 MB

he\'s up to and stop him at all costs. This demo includes the first two levels of the mod.

Download

5 downloads

Uploaded:08-09-2011

Co-op ABugs (work in progress)

ef2_coop_bugs.zip | 4.06 MB

campaign, Coop Bugs takes you on a Idryll ancient Planet after the Singleplayer Campaign ended. The Attrexians and Idryll began to work together to refurbish the old ruins and dig-out and research Idryll artefacts.

Download

27 downloads

Uploaded:08-06-2011

CTF Subway Station 6

ctf_sub6.rar | 7.28 MB

how to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

Download

57 downloads

Uploaded:06-22-2011

Star Trek: Universe - The Edge of Existance

star_trek_universe_the_edge_of_existance.zip | 1.7 MB

about to dig a little too deep. While attempting to gain access to a newly discovered type of propulsion once used by the asteroid\'s creators and previous inhabitants, a Romulan attack forces Doctor Nicholas Rush to take drastic action to prevent destruction of the station and the loss of life as a result. He activates the advanced FTL (faster-than-light) drive before it is ready and the station is thrown into the bleak void between galaxies with no control over the station\'s systems in order to get home... and with the FTL drive on a restart time... they will only be getting thrown further and further away from this part of the Universe. But just remember... that\'s only the start of it. *** \"A fantastic universal adventure for readers everywhere! A delightful, and thorougly entertaining read. Thrilling, exciting and definitely AWESOME.\" - Central Plexus \"It\'s driving me mad just waiting to see how it ends!\" - Quy \"The story is intelligent, the progression method is interesting and the whole thing is really well-written... oh, and I just LOVE Rush.\" - Vanguard *** Star Trek: Universe is just a hobby, something to do in my spare time, it\'s an escape from reality. In light of this, it isn\'t ever going to be seen on the shelves, because it isn\'t really what you would call a book. It\'s just a story. But it\'s still a story with a beginning, a middle and an end. This is why it is divided into three \"volumes\" consisting of numerous parts or \"chapters.\" This isn\'t some \"make it up as I go along\" job, either. I\'ve already completed the ending because I know exactly where I want to end up and every step of the way has been planned out - it just needs to be fleshed out. So never fear, the build up and the journey will all be tied up in one hopefully satisfying conclusion. Once all chapters for one volume have been completed and edited accordingly, they will be bundled together and modified to assume the role of that standalone volume release. As the title would suggest, Star Trek Universe relies on the premise used by such television shows ars Stargate Universe and Star Trek Voyager, but primarily the former as you will see when such character names as Nicholas Rush, Camille Wray and Chloe Armstrong appear. But the story itself is in a world of it\'s own and thanks to the two-timelines, if events on the station don\'t currently take you fancy, you may suddenly find yourself on a battlefield somewhere under fire or up the Eiffel Tower in Paris. I had wanted to try \'writing\' something a bit slower (although I haven\'t really stuck to the plan that much), a bit darker. I won\'t say grittier because I\'m nowhere near good enough and every piece of media which uses such a term nowadays fails miserably.

Download

23 downloads

Uploaded:06-22-2011

ctf_mari2

10ctf_mari2.zip | 9.34 MB

change and you may have to adjust some strategy halfway during gameplay. ps having more players may help you find this to be more true

Download

17 downloads

Uploaded:06-22-2011

ctf_mari2

ctf_mari2.zip | 8.07 MB

training centre ) anyway it is an update of ctf_mari wich is also includded. the bots work on ctf_mari2 however not verry well :( anyway if you are still playing ef hit the ~ and type in ctf_mari or if you really feel up to it ctf_mari2 and dont let the same layout fool you it wont stay that way hehe, dont read any further SPOILER ALERT.. dont walk to much on the roofs,,, cant say anything more figure it out . Hope you diehard and hardcore EF gamers will like this map ow i forgot this in the readme thx Badnight and Pete for beta testing

Download

54 downloads

Uploaded:06-22-2011

RPG-X Complete Edition 1.0 to 1.1 Patch

rpgxce_patch11.exe | 795.34 KB

The Last Outpost, we strongly recommend you update to this version! A full RPGXCE 1.1 edition will be coming out soon as well. Again, this is just a patch - if you do not have RPGXCE 1.0, you do not need this file.

Download

28 downloads

Uploaded:06-22-2011

U.S.S. Rapier (NX-5000)

rapier.zip | 2.09 MB

looks a bit too green, but that will be only temporary. Best regards, Marc.

Download

104 downloads

Uploaded:03-23-2011

Deathstar Flight

ctf_deathstar_flight.rar | 4.9 MB

with dear life to the flying X wings and TIE fighters as they swoop around the walls, propelling you to fight your opponents! Great fun, although less fun when you keep spawning into mid air and die.

Download

52 downloads

Uploaded:03-15-2011

MOM - Multi Options Menu

ef2_prf_multioptions_menu.zip | 192.9 KB

choose between multiple options, his selection can be detected by the script and will perform the predefined action in a function. This is similar to the stock singleplayer Menus, but it works in multiplayer any time, without cheats enabled. 16 Options per Menu are provided from which the player can choose. This map provides the following features: - A two way Transporter with 4 available different coordinates - A Replicator, allowing you to pick up and use the items - 4 new interactivity indicator Symbols - Gives a weapon to the player on spawn - A Lift, with 9 levels to go - A controllable Fontaine - A Code access Panel - A destructible Lamp - 5 different Menus

Download

211 downloads

Uploaded:03-06-2011

U.S.S. Rapier (NX-5000)

rapier.rar | 2.07 MB

Download

178 downloads

Uploaded:02-05-2011

RPG Warbird

stef2_rpg_warbird_100.zip | 5.43 MB

This Map is also [quote]far better then the beta and fully playable[/quote] Fancy that. Do download, I love Romulan Warbirds. :)

Download

158 downloads

Uploaded:01-24-2011

Xenon City

47xenon_city_v1.1.rar | 34.6 MB

\"mend\" in version two. Areas: - Bahnhof (Station) - Straßenbahn (Tram) - Untergrundbahn (Subway Station) - Restaurant, Küche, Lagerräume (Restaurant, kitchen, storage rooms) - Parks (Park, Garden) - Baustelle (Construction Zone) - Schwimmbad (Swimming Pool) - Museum - Club

Download

57 downloads

Uploaded:01-22-2011

Damaged Skins

damagedskins.rar | 3.02 MB

included are marine skins and no combadge skins for some models.

Download

221 downloads

Uploaded:12-29-2010

Captain Proton Mod Bug Fix

proton5.zip | 46.5 KB

Download

49 downloads

Uploaded:12-23-2010

Co-op Alien (work in progress)

ef2_coop_alien.zip | 2.7 MB

playable, but the mission isn\'t yet complete. Nevertheless, a nice Christmas present for the remaining EF2 players!

Download

280 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 4 of 4)

proton4.zip | 24.43 MB

Download

396 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 3 of 4)

proton3.zip | 39.86 MB

Download

395 downloads

Uploaded:12-16-2010

Captain Proton Mod (Part 2 of 4)

proton2.zip | 39.76 MB

Download

20 downloads

Uploaded:11-26-2010

CTF Berpbase

ctf_berpbase.zip | 529.16 KB

brings us his first map: [b]CTF Berpbase[/b]. Pardon you. The developer has very sadly failed to include the textures that he has asked permission for, rather handily, so you may well need to download [b]ctf_stuk2_ef[/b] if you happen to dislike gray and white holodeck standins. Worth a gander, though, surely.

Download

1 downloads

Uploaded:11-14-2010

Third World War

third_world_war.rar | 3.22 MB

number of places to hide and a few good vantage points, it has great potential for CTF and DeathMatch.

Download

3 downloads

Uploaded:10-26-2010

CTF Pipe Promo

ctf_pipe_promo.zip | 11.87 MB

Download

4 downloads

Uploaded:10-15-2010

BC Wallpaper

bc_wallpaper_ef2_1024_x_768_jpg.zip | 75.27 KB

this. [b]Dimensions:[/b] 1024x768

Download

106 downloads

Uploaded:10-05-2010

Ship Engineering

shipengineering.pk3 | 336.26 KB

and only recently got round to working on it some more. Although the map below wasn\'t quite what I\'d had in mind when I started, I feel it has got to a stage where I can share it. The map is a \'main engineering\' type of area. It has a warpcore, entrance to jeffries-tubes, engineer\'s office and an empty room (that was going to be a engineering lab of sorts). I\'ve included a .locations file, and most major locations are pinpointed. I know that this isn\'t really a proper roleplay area, unless you like engineering-only roleplays, however if someone (who is building a full ship map) would like to integrate this into a larger map, I have no complaints. The .map is included in the .pk3 Enjoy...[/quote] And to be fair, even just going on how this map looks (as it has absolutely no features at all, save a sliding door), this is one of the better Engineering spaces out there. :) Worth a look!

Download

38 downloads

Uploaded:09-29-2010

Co-Op Alien preview video

coop_alien.avi | 22.53 MB

new EF2 level, which looks well built and starting with a nice cinematic. For some reason there is a guy in a spacesuit which the player suddenly runs away from rather quickly... Download if you are a fan of Co-Op and want to see what is coming our way!

Download

10 downloads

Uploaded:09-22-2010

CTF Flugzeugtraeger

flugzeugtraeger.rar | 1.95 MB

capture the flag will take awhile, if even possible. Hmm, is there another way to get to the other side? Of course there is, since you are on an aircraft carrier, why not take one of the planes? About every 30 seconds to a minute, one of the jets take off and swoop into the sky and land on the other carrier. Very clever idea ;). Download for CTF Fun.

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82 downloads

Uploaded:09-12-2010

Co-op Paradise Island 2

ef2_coop_paradiseisland2.zip | 3.6 MB

all, Fun!

Download

24 downloads

Uploaded:09-02-2010

HaZardModding Coop Script Mod Client ONLY - INSTALLER

ef2_hzm_coop_mod500a_clientonly_win_installer_build4.zip | 5.53 MB

Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

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92 downloads

Uploaded:08-30-2010

HaZardModding Co-op Script Mod Full - ZIP

ef2_hzm_coop_mod500a_full_build4.zip | 8.07 MB

named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

10 downloads

Uploaded:08-28-2010

HaZardModding Co-op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build4.zip | 5.5 MB

to join in at Co-op Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds

Download

6 downloads

Uploaded:08-22-2010

HaZardModding Co-op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build3.zip | 5.43 MB

Games. - Added new Huds - Removed old Huds - Optimized Existing Huds In one ear and out the other?

Download

52 downloads

Uploaded:08-06-2010

HaZardModding 4 Custom Co-Op Levels - INSTALLER (1.0)

ef2_hzm_coop_mod_4_custom_levels.zip | 10.69 MB

will need the Co-op Mod to host with these levels.

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69 downloads

Uploaded:08-05-2010

Ice Station

ef2_coop_icestation101.zip | 1.62 MB

released yet. Download to play the Map on the HZM Co-op Server On-line.

Download

16 downloads

Uploaded:08-05-2010

HaZardModding Coop Script Mod Client ONLY - INSTALLER

ef2_hzm_coop_mod500a_clientonly_win_installer_build2.zip | 3.08 MB

can not host a Co-op server with this, it is for the Client ONLY, which means you need to join a working Co-op Mod server to play the Mod.

Download

14 downloads

Uploaded:08-04-2010

HaZardModding Co-Op Script Mod Client ONLY - ZIP

ef2_hzm_coop_mod500a_clientonly_build2.zip | 2.81 MB

with this, it is for the Client ONLY, which means you need to join a working Co-Op Mod server to play the Mod. All I would say are that all these many hundreds of Co-Op mod releases are getting a tad confusing. Which one is for what? Who needs to install which? I hope a definitive, ultimate version can one day be released!

Download

489 downloads

Uploaded:08-03-2010

RPG DY100a

rpg_dy100a_v2.zip | 15.11 MB

where none had before. This map takes place on that primitive spaceship. Explore the cramped, submarine-like vessel, from the bowls of the dark engineering section, around the corridors, to the suspended animation stasis chambers, cargo hold and command bridge. Whats more, it is a complete ship in itself, as you can open an airlock and climb out onto the hull (wearing a handy spacesuit, of course) and conduct repairs or watch the rotating weapon cannon. There is even a little \"Ironboy\" shuttlecraft docked on the underside (and a seperate map of just that included!). The mapping and custom high detail textures are first class, as are the sounds and the fact pretty much every panel does something, at the very least a sound. The size of the ship, whilst fairly small, feels epic. The planet you can orbit was also a nice touch. This is of course adapted from [b]Gidon[/b]\'s original holomatch version, which was later converted into a fully functional RPG-X level by another developer, and was the setting for the popular [i]Star Trek: First Steps[/i] serial roleplay of some years back. Now the original creator himself is back with his own take, and it shows a few improvements and additions from the previous RP version. An outstanding map, and perhaps the best roleplay map since [i]Relativity[/i] and [i]Modas[/i]. Best of all, rather than requiring the original to work, everything you need is packaged here, including a suitably dark soundtrack. Download NOW! ~ Luke20 (\"The Doctor\").

Download

94 downloads

Uploaded:08-03-2010

Star Trek Elite Force 2: Episode 1

100episode1beta.zip | 447.96 KB

2. [b]Episode 1[/b] from mapper [b]Daedalus[/b] is set on Deep Space 7, Starfleet's new multi-race station, and Munro is here to clear the station of bugs. I mean bit of a demotion from where I'm sitting. Poor guy. But anyway, off he goes. That is pretty much the plot, and it is only barely mirrored in-game. I'm aware that this is supposed to be a beta version, but it feels like less than even an alpha. The mapping is woeful at best, clipping is lacking, most of the characters shoot you despite the fact you are supposedly doing them a favour, I've seen more of the void than I ever wanted to, and even the installation instructions of the ReadMe are plain wrong: you need to install it into base/maps, not just your base folder. This is no PK3 file, and worse off for it. Whilst playtesting, I ran this map without the supposedly required RPG mod from [i]oberlerchner123[/i]. So many problems, as listed above! Nevermind, I thought, the mod will make some sense of this. I ran this with the RPG mod. I'm not quite sure what the difference was. In other words, there isn't one. And that is a shame, because I genuinely believe that the developer in question is trying to make this work. I encourage him to continue, but there is a long way to go. Wildly disappointing, and most certainly not fit for release in my opinion, but if you are one of those few Elite Force 2 players, it may give you a bit of nostalga for five minutes. ~ Luke20 ("The Doctor").

Download

13 downloads

Uploaded:07-10-2010

HOM effect prevention

tutorial_hom_effect_prevention.zip | 7.67 KB

normally access able. This method also can be used to help finding leaks.

Download

159 downloads

Uploaded:06-22-2010

NX-01 Skinpack

nx_01.zip | 8.05 MB

Ensigns Sato & Mayweather in their 22nd century Starfleet uniforms and in the other standard uniforms found in RPG-X. Whilst the Enterprise uniforms themselves are somewhat buggy and poorly textured at this stage, the faces of the models are excellent. Download now for some NX-01 adventures!

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56 downloads

Uploaded:06-21-2010

Black Mamba

black_mamba_hm.rar | 249.15 KB

retexture. Useful for stealth missions! :D

Download

138 downloads

Uploaded:06-19-2010

Deathmatch Pool

ef2_dm_pool_110.zip | 1.35 MB

appearance of the map (could be a temple to the god Neptune). Texture quality is decent enough, map design and layout is impressive and lighting nicely complements the whole atmosphere of the environment. Don't go diving in green water though, it doesn't look safe stick out tongue Map Specials: * Excellent Gameplay, for strafers and non-strafers * High detail in Ambient, with Lights and Sound * You can get drown under water (starts within in 15 sec). * Small air bubles approaching the water surface, show that you lost some air and health * A ventilator pushing you back to the water surface * Water splash when approaching the CompressionRiffle location * A well hidden secret to be discovered * Destructable gameplay embeded glass objects

Download

71 downloads

Uploaded:06-17-2010

Future Skins Addon

futureskinswithgray.zip | 1.79 MB

Download

94 downloads

Uploaded:06-14-2010

Selfdestruct-Script

selfdestruct.zip | 7.63 MB

Download

62 downloads

Uploaded:05-29-2010

EF2 Master-Server Toogle fix patch (win)

ef2_master_server_client_fix_restore_toggle.zip | 2.8 KB

quite useful if game support is ever pulled.

Download

213 downloads

Uploaded:05-25-2010

Taren-A

tarena.zip | 3.22 MB

Let me know if you find the green milk.

Download

18 downloads

Uploaded:04-21-2010

ef2master linux

ef2master_linux.zip | 48.68 KB

Download

82 downloads

Uploaded:04-16-2010

EF2 Master Server

ef2master_win32.zip | 33.94 KB

Download

22 downloads

Uploaded:04-11-2010

{STC}: Grotle (Class Set)

stcgrotle.zip | 2.25 KB

Download

23 downloads

Uploaded:04-08-2010

EF2 Master-Server workaround - serverlist.dat

ef2_old_serverlist.zip | 3.51 KB

the game. HINT:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The file pak0.pk3 is also located inside the base folder. EXAMPLE::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: c:program filesActivisionEF2base IMPORTANT::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: DO NOT CLICK ON -> get list/Liste abrufen KNOWN SIDE EFFECTS:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. The CD-Key will no longer be checked, due to the auth-server being down as well. 2. If you click on "get list"/"Liste abrufen" while you have selected the source "Internet" the file serverlist.dat will be overwritten and you will need to replace it again to see the servers saved in this old serverlist. UPDATE:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Added all server to the favorites list. Select the source "Favourites"/"Favoriten", if you click then on "get list"/"Liste abrufen" the servers will not dissapear. CREDITS::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: - Barclay for suggesting to add the servers to the favourites - MyKard for informing us about the auth-server being down as well - Chrissstrahl providing you this workaround

Download

24 downloads

Uploaded:04-03-2010

Adding Servers To Your Favourites

adding_servers_to_favorites_v1.1.zip | 4.69 MB

this .zip file also comes along with IP numbers for various servers.

Download

213 downloads

Uploaded:03-11-2010

The Venorcis Project

venorcis3.zip | 5.22 MB

detpacks, alt-fire detonates them all. Including a new model! - Added a "Machinegun" instead of the Scavenger rifle. Is as it says a machinegun that rapidly fires bullets (no headshots). New model not included though... - Some minor fixes to several (easy) things, lack of time and such... - Fixed installer bug.

Download

57 downloads

Uploaded:03-08-2010

Star Trek: Unity - Web Comic (Part 1)

unity_comics_1.zip | 7.79 MB

Lee, Commander Kent and the person that she is most interested in meeting: Captain Lewis, who is only now recovering memories of what happened to him the year before in 2388. There will be temporal heartbreak, vomit on the captain's chair and holographic war as Lewis tries to discover what the '[b]Forge[/b]' is...[/i] This is the first collection of the [b]Star Trek: Unity[/b] webcomics by [b]Luke20[/b]. First seen earlier last year as pictures of the day on Elite Force Files, you can now download the first nine pages in preperation for the next episodes. Contains the chapters "Admiral's Inspection" and "The Year That Lewis Forgot".

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79 downloads

Uploaded:03-08-2010

Return to the Cistern (tabq1dm5)

tabq1dm5.zip | 7.38 MB

the Entryway" (tabd2map01). I've picked up a few new techniques and learned better ways to construct maps, and I hope (and tend to think) it shows."

Download

124 downloads

Uploaded:03-03-2010

Troop Transport

trooptransport.zip | 48.48 KB

planet. It is very small and has only a few features such as blast doors and hatches. And its quant. Yes, a tiny shuttle map to be sure, but a handy addition to any map collection. I especially like the rifles hanging above the seats. Good stuff from the newcomer. ~ Luke20 ("The Tenth Doctor").

Download

139 downloads

Uploaded:02-25-2010

Co-Op H'Atoria Outpost

ef2_coop_hatoriaoutpost.zip | 4 MB

health and Weapons.

Download

87 downloads

Uploaded:02-13-2010

R'Sera (Caitian)

rsera.pk3 | 422.95 KB

common uniform options, such as hazard/main/combat/admiral/cadet/civilian and for the fun of it Borg. This is the model I have painstakingly developed from Laz Rojas' holomatch bot of M'Ress. I modified and distributed under permission.[/quote]

Download

31 downloads

Uploaded:01-17-2010

CTF Colonnade

ctf_colonnade.zip | 400.1 KB

tell me if anything needs added or changed.

Download

20 downloads

Uploaded:01-16-2010

Star Trek: Asteroid Field - Episode Six

staf_episode_6.zip | 187.37 KB

orders? Everyone will have a part to play and everyone will be affected by the events of the next twenty-four hours, as this story draws to a close.

Download

19 downloads

Uploaded:01-10-2010

Star Trek: Asteroid Field - Episode Five

11staf_episode_5.zip | 357.17 KB

President's grasp on the Asteroid Field grows ever tighter. Will those willing to rise up against the obvious oppresion act quick enough, or will the President act on his signed secret execution orders? It's the beginning of the end for Star Trek: Asteroid Field, in Episode Five.

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259 downloads

Uploaded:01-06-2010

Social Voyager

alternativevoice_v1.zip | 9.42 MB

you. Catch up with friends in the Hazard team and Date Telsia in the Mess Hall. More versions to come..." An ambitious idea indeed, and one that falls flat on it's face. It doesn't work, it is as simple as that. The mere sembelence of a conversation appears to be a mystery to the NPCs. They either speak their normal stock responses or one of... well... a single line from an Imperial Human about being bored. I found, when reviewing, that Munro usually starts off his social coversations with a very jarring "Do I?". Of course, with a considerable amount of fine tuning, this could actually work well - getting the timing right, and finding some more imaginative lines for the characters to speak, but I can't say that I'm terribly impressed at this stage, especially as the PK3 file itself merely contains MP3 files found in the game anyway. ~ Luke20 ("The Doctor").

Download

714 downloads

Uploaded:12-20-2009

Aquarium - Relax Video

ef2_aquarium_video.zip | 25.56 MB

very similar to those screensavers that you can get with fish flying around. Just hit the 'repeat' button, turn up the sound to hear gentle bubbling water, and you'll feel like you have your very own EF2 fish tank! My only complaint is that the video is a little dark, but other than that, great stuff! ~ Luke20 ("The Tenth Doctor").

Download

83 downloads

Uploaded:12-13-2009

JUL38

jul38.zip | 8.5 MB

to say about this rather small map except that it is not very bright, but has splendid textures.

Download

111 downloads

Uploaded:12-07-2009

EF2 Expansion Pack Alpha Demo: Rescue Chell (ZIP Version)

rescuechellzipversion.zip | 2.06 MB

very early alpha of the Expansion pack demo. This is a mini mission which has a long story: You are a commander of a starbase rescuing Chell. Chell visited an idryll temple (federation has made an alliance) to study their new 'flying temple'. Unfortunately, The Idryll have betrayed you and Chell and have held Chell hostage. Your mission is to get them back for it and rescue chell! Also there is a little bonus level, prisoner chamber, which has only had the cell mapped so far. This is a big project!I know there are several bugs, such as skybox messing up and seeing through walls and a few other things like invisible walls, (use noclip) but this is only an alpha version of what will be a fun mod![/quote] [quote]Dear developer [b]Daedalus[/b], thank you for your file and the message enclosed. I appologise for taking so long in replying, but you know how it is... or maybe not. Anyway, I very much admire the short cinematic at the beginning of your mission - it shows hope for what is otherwise very much an alpha. I liked the storyline, and the scope of the levels - I too have always wanted to see wastelands as large as those here, and the crashed shuttle was a nice touch! So yes, I very much suggest you keep working on fixing those bugs, and present to us an improved beta version. Kind Regards, Luke20 ("The Tenth Doctor") of Effiles.[/quote]

Download

94 downloads

Uploaded:12-06-2009

EF2 Expansion Pack Alpha Demo: Rescue Chell

rescuechell.zip | 1.77 MB

starbase rescuing Chell. Chell visited an idryll temple (federation has made an alliance) to study their new 'flying temple'. Unfortunately, The Idryll have betrayed you and Chell and have held Chell hostage. Your mission is to get them back for it and rescue chell! Also there is a little bonus level, prisoner chamber, which has only had the cell mapped so far. This is a big project!I know there are several bugs, such as skybox messing up and seeing through walls and a few other things like invisible walls, (use noclip) but this is only an alpha version of what will be a fun mod![/quote] [quote]Dear developer [b]Daedalus[/b], thank you for your file and the message enclosed. I appologise for taking so long in replying, but you know how it is... or maybe not. Anyway, I very much admire the short cinematic at the beginning of your mission - it shows hope for what is otherwise very much an alpha. I liked the storyline, and the scope of the levels - I too have always wanted to see wastelands as large as those here, and the crashed shuttle was a nice touch! So yes, I very much suggest you keep working on fixing those bugs, and present to us an improved beta version. Kind Regards, Luke20 ("The Tenth Doctor") of Effiles.[/quote]

Download

48 downloads

Uploaded:12-05-2009

Star Trek: Asteroid Field - Episode Four

episode_four.zip | 155.88 KB

President and one crewmember hangs on for their life upon encountering an unexpected hull breach.

Download

55 downloads

Uploaded:11-25-2009

Iron Trees (q3_elkdm2)

q3_elkdm2.zip | 4.33 MB

different. It is a medium sized map with two levels of platforms. The theme is kind of mixed. Fast gameplay, fairly open map (no place to hide). Good for 1on1, 2on2 or 3-4 FFA."

Download

95 downloads

Uploaded:11-23-2009

CTF Fortress

ctf_fortress.zip | 2.25 MB

fortified bases with a flag in each and plenty of sniping spots around and on them. There are pools on both sides and a walkable wall surrounding the map, so lots of different ways to get around.

Download

32 downloads

Uploaded:11-22-2009

Star Trek: Asteroid Field - Episode Three

staf_episode_3.rar | 116.62 KB

Three of the Star Trek: Asteroid Field series!

Download

71 downloads

Uploaded:11-21-2009

Bloodflowers (q3_bloodflowers)

q3_bloodflowers.zip | 2.78 MB

good connectivity. Suitable for 3-4 FFA or 2on2 team matches."

Download

18 downloads

Uploaded:11-17-2009

How to use mp_flags in EF2

help_with_mp_flags.zip | 3.13 KB

look if you develop for EF2.

Download

48 downloads

Uploaded:11-17-2009

CONCRATE SPAM (on-xctf5)

onxctf5.zip | 3.77 MB

Unreal tournament map - a generic indoor facility of some description with different colours denoting the two bases. A nice touch are the Terran Empire flags dotted around, as I can easily see the Mirror Universe holding such bloody contests. I'm afraid to say, however, that this map is rather average in terms of gameplay. ~ Luke20 ("The Tenth Doctor").

Download

67 downloads

Uploaded:11-16-2009

Star Trek: Galaxy - Episode One

star_trek_galaxy.zip | 1.9 MB

is incredibly basic in terms of plot, and several of the speech bubbles need to be sorted out so that the text actually fits properly, but its a fair start from Liam, and I encourage him to continue! ~ Luke20 ("The Tenth Doctor").

Download

71 downloads

Uploaded:11-13-2009

Alynna Nechayev

nechayevskin.zip | 346.69 KB

your big chance to frag her... in RPG-X. Unless you liked her in TNG.

Download

44 downloads

Uploaded:11-10-2009

Ultraviolence (q3_ultrav)

q3_ultrav.zip | 6.59 MB

running...

Download

533 downloads

Uploaded:11-07-2009

Ship Skin Pack

shipskinpack.pk3 | 5.26 MB

along with a 'space' map for players to fly around and shoot each other on. This is a nice conversion of skins that many have wanted for some time. Well worth the price of a free download! :)

Download

277 downloads

Uploaded:11-06-2009

Deathroom Bathroom (reqbath)

reqbath.zip | 8.48 MB

are very very small! [quote]Andrzej 'Requiem' Beresewicz (Original mapper): "This is the strangest map of all my works. At the beginning I was planning to do a big washing machine in radiant. After that I hit up on an idea to do the whole bathroom. I started from searching for wall textures. I found them, after few hours, on some german site in .pdf catalogue. Later everything went fine - from doing next elements and scanning new textures - to lighting map, which causes many troubles to me. I used about 1000 sources of the light to lighting all very well. This is short history of my map. On this level is many interesting places in which can walking (from sewage pipes to washing machine drum). I hope this map will appeal for all. "[/quote] Really good to see such a unique map converted for Elite Force! ~ Luke20 ("The Tenth Doctor").

Download

48 downloads

Uploaded:11-05-2009

Star Trek: Asteroid Field - Episode Two

staf_episode_2.rar | 111.12 KB

[b]EvilGrizz[/b]'s excellent [b]Star Trek: Asteroid Field[/b]. [quote]Although it has been noted by some that the story begins to move too quickly, there is a reason for it - promise! This storyline isn't meant to last 10,000 episodes, so if you are reading, bear with it and enjoy...hopefully.[/quote]

Download

112 downloads

Uploaded:11-03-2009

Harvester and Parasite

parasit_harvester.zip | 658.27 KB

Download

67 downloads

Uploaded:10-31-2009

CTF Geobase2

ctf_geobase2_v1_1.rar | 5.97 MB

layout of this, with countless walkways going all over the place in a very much non-straight line along with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... but considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

Download

15 downloads

Uploaded:10-27-2009

CTF Geobase 2

76ctf_geobase2.rar | 4.44 MB

with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... I did find a few missing textures (notably the canyon walls), but this may not happen for everyone, and considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

Download

93 downloads

Uploaded:10-27-2009

FS Calenas

hm_fscalenas.zip | 1.49 MB

two hallways also in opposite corners on each level, and for some odd reason, green fog everywhere. Not much to say about this, but its a solid HM map [i]with[/i] bot support! Nice!

Download

82 downloads

Uploaded:10-24-2009

FS Waterworks

ctf_fswaterworks.zip | 1.73 MB

interesting about this map is the way you traverse from one base to the other: through contained conduits of water. You move up, down, sideways and inbetween rooms through "stairs" and "tubes" of water that you can swim around. And the challenge is [i]not[/i] to drown whilst you are moving along them! Although its not shockingly inventive, I think it really works here. :) I especially like the spheres of water in the middle of rooms with powerups at the very top! Theres also bot support, which is nice. Really is worth a look, this map, so get downloading! ~ Luke20 ("The Tenth Doctor").

Download

208 downloads

Uploaded:10-24-2009

Scavenger Crushed

scavenger_crushed.zip | 2.73 MB

and the ships various systems are barely functioning. Be careful what buttons you press! You don't want them exploding in your face! There are many problems. For starters, the level design is very confusing - and the over-use of debris makes it hard to navigate. Also, I found several holes in the mapping leading to the void, and the absence of the space skybox. On the other hand, stock textures are used well here, combining Scavenger and Dreadnought textures. For a first try by the developer, however, it is very good indeed - Maximil obviously has a good understanding of where to begin, so I recommend he spend time giving this file a bit of a polish and release a new version soon! Take a look. :)

Download

108 downloads

Uploaded:10-22-2009

Star Trek: Asteroid Field - Episode One

episode_one.rar | 200.59 KB

devastating supernova of the Hobus star. The main characters are introduced well, and there are some good bits of dialogue - the turbolift passage is my favourite - and although the pacing is a little slow after the halfway mark, it sets up Episode Two well. Lets hear what the writer has to say about this fic: [quote]When the serial roleplay 'Star Trek: Asteroid Base' became a success, I began drawing up ideas with Premonition about a spin-off series. This became known as 'Star Trek: Asteroid Field.' Unfortunatly, this didn't get very far off the drawing board. So now, months on, I have taken it upon myself to break away from Asteroid Base and turn Asteroid Field into a novelisation series. Now following the opening adventures of Pioneer Station as the civilian administration entagles themselves with Starfleet, who are hiding a secret 5 months in the making. Based on original characters and also characters from Star Trek: Asteroid Base. Information for those new to the series has been included but is not completely required![/quote] An immense amount of work and attention to presentation has gone into this file, so I recommend giving it a read. :) ~ Luke20 ("The Tenth Doctor").

Download

72 downloads

Uploaded:10-21-2009

DM Nadoff

deathmatch_nadoff.zip | 2.96 MB

Download

75 downloads

Uploaded:10-20-2009

CTF Nadoff

ctf_nadoff.zip | 3.49 MB

Download

61 downloads

Uploaded:10-17-2009

Harvester skin

harvesterskin.zip | 350.82 KB

emotes, such as console typing, claw attacking (complete with sound) and the odd gestures - although be careful firing your weapons whilst running around as the Harvester: your shots will go everywhere rather amusingly! This is a really fun creature to play, and whats even better: I can now actually do the [i]Forge[/i] episode! :D Get downloading! [i]Please be aware that when selecting the Harvester in the main menu, the model WILL show up as Munro, but corrects itself in-game.[/i] ~ Luke20 ("The Tenth Doctor").

Download

56 downloads

Uploaded:10-02-2009

Parasite skin

parasitev2.zip | 307.46 KB

be hideous), but it has the correct sound effects when walking and now chitters continuously when standing still. The dying animation is also correct and unique (rolling up and screeching), which is good. A minor, but nice improvement on the first version and a recommended download. ~ Luke20 ("The Tenth Doctor").

Download

589 downloads

Uploaded:10-01-2009

Ancient Stargate

ancient_stargate.zip | 15.53 MB

interesting and ancient planets that you can travel to through a titular Milky-way Stargate (from [i]Stargate SG-1[/i]). What makes this map particually exciting is the fact that the Stargate can be activated and deactivated using the DHD rather than just being permanantly open, and this comes complete with correct sounds and the infamous opening kawoosh (which sounds terrible and is all wrong, and doesn't kill you, but is fantastic all the same)! For me, the most interesting and fun side of the gate is the alien planet island, with its fantastic skybox and lots to explore... a small village (with dynamic-like lighting and a well), a forest and even a moat-lake surrounding a mountain. The "Earth" side is set in Egypt in a Pyramid, presumably during Ra's reign of the planet. There are two secrets in the map, one on each world, so get exploring to find them both! ;) This map would be great fun in holomatch and even RPG-X (like I said: good alien planet), so get downloading [i]now[/i]! ~ Luke20 ("The Tenth Doctor").

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35 downloads

Uploaded:09-21-2009

Parasite skin

parasite.zip | 226.14 KB

as a roleplay skin. Not only is it to scale (instead of humanoid size, which would be hideous), but it has the correct sound effects when walking and it even makes the uncomfortable chittering sound when you stand still: a nice extra feature. Although this is apparently a Beta, I'm not sure what else you could do to improve it. Still, a must-have download, and one that comes highly praised. ~ Luke20 ("The Tenth Doctor").

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171 downloads

Uploaded:09-17-2009

Custom shaders

custom_shaders.zip | 728.33 KB

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121 downloads

Uploaded:09-06-2009

Nemesis-era retexture (Serenity-B)

nemserenity.zip | 17.45 MB

modification alters a great many of the pre-existing textures on the map; making it fit in a little more with the Post-Nemesis feeling - presented by the RPG-X modification and it's two [i]flagship[/i] maps. The author notes that a lot of the textures were painstakingly re-created in the Nemesis colour scheme by carefully trimming down LCARS and recolouring them. Overall for those that make use of this map for Serial RPs set during the Nemesis time period, this nifty little download is sure to enhance the atmosphere of the session and add to the fun there in. Another little feature that the author wanted mentioned, was that he has also replaced the door bell on the Ready Room with a slightly more canon version. See the readme for installation instructions. ~AdmiralHocking

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220 downloads

Uploaded:09-05-2009

Scavenger Project Pack

scavengerprojectbeta1.zip | 7.67 MB

roleplaying maps as well as an RPG-X first: Hirogen skins, Malon skins and Kazon skins. I'm very impressed. It is about time more alien races were avaliable in the mod. Improvements for the Aurora and Excalibur maps by the same author are also present here, but you'll need to have downloaded those first. [i]Note: you need to delete the previous versions of the "Scav-Pro", "Scav-Pro-Malon" and "Scav-Pro-Hirogen" maps from your Base EF folder if you downloaded these.[/i] ~ Luke20 ("The Tenth Doctor").

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79 downloads

Uploaded:09-02-2009

Voyager Gray Skins

gray_skins.zip | 384.27 KB

included.

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63 downloads

Uploaded:09-01-2009

ISS Panzer (Atlantis)

iss_panzer.zip | 12.34 MB

addition to your fleet. Once installed, ISS Panzer will wow your senses and enhance your gaming adventure....it will also give you a sweet looking backdrop as you move about this map trying to stay not dead. Enjoy.

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254 downloads

Uploaded:09-01-2009

USS Minnesota NCC-23630 (Serenity-B)

ussminnesota.zip | 19.28 MB

retexture. Honestly I planed this for the upcoming new Galaxy Class Map USS Serenity-B (by Borgking) but it was never finished, so I picked the orginal Serenity, wich is still awesome today and made a retexture to appear as Nebula Class. I ve put quite some effort in redesigning the LCARS Also I used a diffrent colorscheme. As seen in the show the Nebula LCARS is more purple and dark comared to the LCARS on Galaxy Class Starships. The LCARS is pretty unique, plus according to the LCARS Colorchart it is an exactly match for LCARS of this era. I also thought how I could get rid og the typical "Its a Nebula Class but it still feels like a Galaxy Class" Impression, so I changed the TGA Files from the Galaxy class Mesh to black, so it isnt visible from the Observation Lounge anymore. Though the model in the Readyroom is black now, it gives more a feel of that it might be a Nebula Class. I ve made slight improvement to LCARS, door and other various textures Also I have to admit I ve included the .bsp file with it, wearing the name of the Ship "USS Minnesota" because I like it when you load it up and it doesent say something else than it is supposed to be. Though the .bsp hasnt been altered. It just for the RPG Feel, so if you dont want to have another "the same" map lurking around on your disk dont download it ;) Review: So here we have a retexture of the classic USS Serenity B v2 map, a re-texture designed to tie in with the USS Minnesota forum RPG (Link can be found on ubergames) During the lengthy download and extraction process (For future reference, please don't put the zip inside another zip) i found myself skeptical, i easily slipped into the "Oh no, not another re-texture" mind state, however, i must say that this re-texture, on the whole failed to disappoint me. The LCARS have been almost completely re-done leading to a completely different atmosphere to the map, an atmosphere that the other edited textures contribute too, the carpets have been re-coloured and the corridors look superb, a perfect bridge between the corridor designs seen in The Next Generation and Voyager. Now, onto the bad bits. There are not that many grapples i have with this map, however, most of them, considering that this is a re-texture, are texture based. Firstly, the lcars seem a bit too 'purplypinky' and made me think that an 8 year old girl had got hold of the ships desktop theme controls... However if 'purplypinky' is what you like, then fair enough... After all, this is the Galaxy's sister ship... Heh. Secondly, there are a few texture mismatches around, the most obvious are the Nemesis control panels on the sickbay biobeds and the TNG controls on a few of the bridge console... Not to mention the door... Thingamabobs. Thirdly, the MSD... It is used FAR too much... I haven't played on the original serenity for quite some time, however, I'm sure there weren't this many MSD's... I mean there are three in the armoury alone. Also, the doors, half of them are Grey... Fitting in with the corridors, and the other half are beige... Which makes things look... Weird and mismatched. My final complaint on the subject of textures, is the model seen outside the briefing room window... The black colour scheme was a nice thought... And may of looked good on paper, but the reality is that it looks like somebody left all the lights off... Sorry. Other bugs: For some reason, this retexture makes the red alert sound go... Crazy for lack of a better word. Overall, a nice re-texture, it's not without it's bugs and grapples, but if your bored of the classic Serenity theme, or are thinking of making and SRP based around a Nebula Class, don't hesitate to try it out. Give it a shot. - jamesamey (Robertson/Vanguard)

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186 downloads

Uploaded:09-01-2009

Underground Intel Post

underground_intell_post.zip | 2.92 MB

new RPG-X2 features, that applied at least. It is supposed to be an underground intelligence post, but can be used for any sort of underground base rp. There is a cargobay, entrance, armory, mini-holodeck, OPS, science lab, sickbay, upstairs bathroom, mess hall, quarters, main bathroom (with showers), and the CO's quarters.[/quote] - from the developer. Apparently this verson of the [b]Underground Intel Post[/b] is the final version from mapper [b]Arron_Dominion[/b], so there won't be an update on this map in the future. Despite the somewhat awkward and hap-hazard placement of the rooms, the map actually gives the feel of a secret underground installation, and there is a good use of stock textures. Whilst not the best map out there, its worth a download. :) ~ Luke20 ("The Tenth Doctor").

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298 downloads

Uploaded:09-01-2009

USS Allegiance (Poseidon-B)

allegiance.zip | 8.48 MB

'Allegiance'. I like this retexture, and it certainly gives the atmosphere of a small ship, one that has only a small crew perhaps. The post-Nemesis LCARS are also quite good. ~ Luke20 ("The Tenth Doctor").

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101 downloads

Uploaded:09-01-2009

Curzon Dax

curzon.zip | 1.22 MB

boils down to is the Oviedo skin just with black dots, but thats okay! Its something new. My only complaint is the fact that the textures shift for half a second each time the character blinks, but I understand the problems with getting that right the initial time. This is a very good attempt, and worth downloading if you wanna play a Trill in RPG-X. ~ Luke20 ("The Tenth Doctor").

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100 downloads

Uploaded:08-26-2009

EF2 Entertainment Pack 1

ef2_entertainment1.zip | 5.16 MB

creativity does not yet match his skills. The three maps contained in this file are [b]RPG_Warbird[/b], [b]EF2 Killbox[/b] and a pre-scripted version of [b]Paradise Island[/b], and all feel like very early alpha versions. Whilst expansive, and fairly interesting to explore, the Warbird map is pretty dreadful with dozens of brush holes looking out into the void, a mix of clipped and non-clipped objects (I can walk through tables in the mess hall), and ladders that take you to the side, rather than up. Aside from the door controls, none of the panels do anything. The Killbox map is no better, and consists of a massive chamber of repeating Enterprise textures with a warp core in the middle and a few transporter booths that take you around the room. Paradise Island is thought through well, although on your own, the hostiles will kill you before you get very far. Rather than an entertainment pack, this feels like a selection of tests that the developer has used to experiment - learning how to use the editor. With a bit of polishing and hole-plugging, these maps and Daedalus' skills could be improved a lot, so I hope he'll keep working on them. :) ~ Luke20 ("The Tenth Doctor").

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89 downloads

Uploaded:08-20-2009

Asylum

beta1asylum.zip | 4.03 MB

it is pouring down with rain, and the interior reception area, complete with spooky lighting and a mysterious moving trolly. I'm impressed with the lighting, although the outside skybox is rather dull and there are a few texture problems with a pool of blood on the floor. Where this really works, however, is the sound design: distant laughing, the flickering of the damaged light, and the thunder echoing around the halls. Oh yes. Anyway, the developer has things to say about this: [quote]This is a beta version of an upcoming map, at the moment this maps is just a small section, to show some lighting effects I came up with, to create some ambience. Elite Force does not support dynamic lighting of maps, but I have been able to simulate dynamic lighting with some shader work.[/quote] Worth a look I think. :) ~ Luke20 ("The Tenth Doctor").

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143 downloads

Uploaded:08-19-2009

HaZardModding Coop Script Mod (Mac/Windows/Linux)

ef2_hzm_coop_mod430_all_manaul.zip | 104.77 MB

and in some ways, complicated (see Readme), what this boils down to is the EF2 single player campaign converted for use in multiplayer and online, allowing you and friends to play through the story and work together to defeat the game. As a high quality mod, this is what the developer has to say: [Quote]A looooooooot has changed since 4.2 a loooooot got better and again more levels can now be taken co-operatively. And as little special Daedalus has provided the first custom level for our Mod; Co-op Paradise Island is included in this release! There is just one thing to say left: Rock it![/quote] ~ Luke20 ("The Tenth Doctor"). [i]Please note that this is the Mac, Windows & Linux manual install version.[/i]

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147 downloads

Uploaded:08-18-2009

Co-op Paradise Island

ef2_coop_paradiseisland.zip | 3.04 MB

the author's description: [quote]Huge Outdoor environment, two Objectives, countless Enemies and massive fun, is what makes this map to a good addition to the HaZardModding Co-op Mod[/quote]. What with a new Co-op release recently, it is good to see that new maps are being produced for the mod.

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109 downloads

Uploaded:08-18-2009

Co-op Bat'leth Arena

ef2_coop_blarena.zip | 2.02 MB

objective is to defeat all Klingons in battle with the Sword of Honor itself. [i]Apparently, whilst this is compatible to HaZardModding Co-op Mod 4.4 and above, you do not require it.[/i]

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64 downloads

Uploaded:08-17-2009

HaZardModding Coop Script Mod (Windows-Installer)

ef2_hzm_coop_mod430_win_installer.zip | 104.65 MB

and in some ways, complicated (see Readme), what this boils down to is the EF2 single player campaign converted for use in multiplayer and online, allowing you and friends to play through the story and work together to defeat the game. As a high quality mod, this is what the developer has to say: [quote]A looooooooot has changed since 4.2 a loooooot got better and again more levels can now be taken co-operatively. And as little special Daedalus has provided the first custom level for our Mod; Co-op Paradise Island is included in this release! There is just one thing to say left: Rock it![/quote] ~ Luke20 ("The Tenth Doctor"). [i]Please note that this is the installer version for Windows users only.[/i]

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195 downloads

Uploaded:08-17-2009

RPG_Huenchenburg

rpg_huehnchenburg.zip | 2.68 MB

into something of a castle outpost on an alien planet (as the EF2 skybox would imply). It has to be said, a lot of the architecture and feel reminds me of the Lost City of Atlantis from Stargate Atlantis, which is no bad thing (theres even a ZPM room, with ZPMs): bit of post-modern within a stone structure. The castle contains a number of chambers, such as a command center, office, bedrooms, medical bays and a lab of some description. My favourite room is the torture chamber, as it is so very well put together - Sharp metal weapons line the wall, whilst a blood stained table sits in the center, and a working prison cell at the very back, complete with "NO ESCAPE" carved onto the wall. Good stuff. The non-stock textures, including some Attrexian control panels from EF2 are refreshing, and most panels actually have a function, such as locking the gates. There is also a turbolift network set up. Just when you are thinking that Huenchenburg is a mysterious, dark and unusual map, go through an unassuming door, and you find yourself at an Engineering disco. Yup, thats right. The USS Dallas engineering section makes a cameo, with bright, coloured lights. There are even various pictures of Kulhane the Chyken, with shades on. Very suddenly, the map begins to feel like Freak_Fish randomness. However, I suppose its a bit of fun even if it seems out of place. In conclusion, whilst the entire map is terribly dark and needs a bit more lighting methinks, Huenchenburg has the potential to be a very good away mission roleplaying map, despite the random disco, so heres hoping that another version will be released. :) ~ Luke20 ("The Tenth Doctor").

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114 downloads

Uploaded:08-14-2009

RPG_Academy Bug-fix Update

rpg_academy_update.pk3 | 3.3 MB

location. - The door leading into a death-end corridor is now locked. - Environmental sound problems. - Reduced network lag. - All blocking Clips, in the Garden and the interiors, this includes all chairs WHAT IS NEW ? - Spawn-spots have been added to allow support for 22 players.

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65 downloads

Uploaded:08-14-2009

HZM Blood Mod

ef2_hzm_blood_mod110.zip | 505.31 KB

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196 downloads

Uploaded:08-10-2009

Fish Story

fishstory_1.2.zip | 6.33 MB

underworld of Star Trek, travelling from a rock planet with dinosaur aliens, to a Species 8472 cafe (complete with keyboard playing Eitherian), and then fight pirate Klingons on a warp-powered sailing ship before defending a fast food shop from Harvesters. I'm serious. :rolleyes: This version is certainly a vast technical improvement on the last, although the lighting in later levels leaves much to be desired. Also, the Borg lair at the bottom of the fast food resturant is a very difficult are to beat , as you literally [i]don't[/i] have enough I-Mod ammo to stop the Borg. The instructions on what to do at the end of level 6 could also be improved, as it was only by spending five minutes searching around that I stepped into the out-of-the-way transporter booth. Perhaps FreakFish should look into adding subtitles for his voiceovers so that the way forward can be clearly understood. This would also be useful in expanding the story, which is the other thing that needs to be addressed. All in all, though, good stuff and what could potentially become classic SP material. ~ Luke20 ("The Tenth Doctor").

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32 downloads

Uploaded:08-07-2009

CTF Battletactic3

ctf_battletactic3.zip | 194.08 KB

got bored and ideas have popped up in my head. Team Fortress 2 became inspiration for this concept used in this map. Photon jump, based off of the idea of a Rocket jump in TF2. Photon jump: Here is how you do a photon jump. You jump and fire at the ground with your photon burst. Due to me just testing this, there are other weapons that will get you up the area that requires the photon jump. These include the grenade launcher and the scavenger rifle.

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73 downloads

Uploaded:08-03-2009

Scav-Pro: Malon

scavpromalon.zip | 1.85 MB

Although apparently a beta version, this edition is pretty solid as far as I'm concerned, as you get to explore several decks of a Malon facility (doesn't quite feel like a ship to me), including the bridge, a waste-pumping room, cargo bay and endless access tunnels. Of course, the basic map itself is nothing new, but it now has features such as a working RPG-X turbolift and control panels that have various functions, adding to the playability. Good stuff, once again from this developer. Is that all the Scavenger areas done now? I mean, no need to do the Klingon area, cos thats been used to death in other maps. But anyway. ;) ~ Luke20 ("The Tenth Doctor").

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68 downloads

Uploaded:08-03-2009

Scav-Pro: Hirogen

scavprohirogen.zip | 569.23 KB

Pat has taken the stock EF map and improved on it by adding usable consoles and new areas for the purposes of roleplay. Although the Hirogen area was tiny, there are still a few areas to explore, including a clear bridge area, complete with dead alien corpses and consoles that fire weapons, a cargo area by way of a lift, leading to (textureless) crates and more weapons, and even a "loft" area that you can climb onto and view the top deck from above. This could be an almost perfect small Hirogen or "generic alien" ship (or station) in roleplays, and worth a download on that basis. ~ Luke20 ("The Tenth Doctor").

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143 downloads

Uploaded:08-03-2009

RPG_SFC

rpg_sfc.zip | 2.04 MB

I have decided to publish the map in its unfinished state. I have included in the .pk3 the .map files so people will be able to modify it at will. Right now the map would be ok for a role play but it need improving. Bot support: no (I dont know why you would need it on an rpg map) new textures: no (never got around to finishing the map so no new textures) build time: 50 hours (and its still not done lol)

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35 downloads

Uploaded:08-03-2009

HazardModding RPG Script Mod

ef2_hzm_rpg_mod_100.zip | 476.03 KB

http://creativecommons.org/licenses/by-sa/3.0/de/deed.en_GB

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141 downloads

Uploaded:07-27-2009

Scav-Pro

scavpro.zip | 1.61 MB

the Scavengerstation.[/quote] [b]Pat_DH[/b] has released his new map, [b]Scav-Pro[/b], a playable version of the Terran Empire Scavenger Base areas from original Elite Force. Although it may initially seem to be an RPG-X port of some stock SP maps with the odd new feature, this is much more than that. Aside from the fact that many maps have had to be compressed into one, the developer has merged them together well, and added even more rooms and areas to give the environment more of a roleplay feel - new crew quarters, corridors, etc. The cargo bay is one of my favourite rooms: gone is the big gap between the Terran and Malon sections, but there is now a nice crate trolly that you can activate from the control box. The bridge areas have now been shoved into a tiny control room and engineering is even more decrepid than when we last saw it: I can sort of imagine this being what the Scav base was like following Munro's rampage through it during Elite Force. As with some of this developer's previous work, there are a few missing textures and missing edges of walls looking out into the void, but aside from that, this is a very solid map, and I'm impressed. I'd like to see the Malon and Hirogen Scavenger areas done like this next. A download must if you are an RPG-X player. ~ Luke20 ("The Tenth Doctor")

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62 downloads

Uploaded:07-27-2009

UberRadiant Patches tutorial

berradiant_patches_tutorial.zip | 4.33 MB

mappers to make more for EF2. Good stuff here. ~ Luke20 ("The Tenth Doctor").

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116 downloads

Uploaded:07-27-2009

Schiessstand

schiessstand.zip | 708.89 KB

massive room, spawning different kinds of stock hostiles from EF2, such as Romulan snipers, the Idrill bomb-planters, and many of the Exomorphs. You then, of course, get to fight them, with appropriate weapons, and activating more control panels can add fog or bushes, to vary the environment. Although playable on your own in single player, this map would be even better in multiplayer situations, as you could work together to defeat the enemies, and that option is also avaliable here. This release feels like a beta version, what with the room that is too big, and the various dev-messages that appear on the screen when you push a button, but this is a unique and interesting map to play, and I hope another version of it is released. ~ Luke20 ("The Tenth Doctor").

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31 downloads

Uploaded:07-25-2009

HaZardModding Co-op Script Mod Communicator - Video

hzm_coop_mod430_communicator.wmv | 10.18 MB

conditions and send messages to other players. The specific features are listed in the readme section below. A short, but good video going through all the options of the menu. :) ~ Luke20 ("The Tenth Doctor").

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228 downloads

Uploaded:07-24-2009

Stargate Tech Demonstration

prf_stargate2.zip | 1.82 MB

the tin: [b]Chrissstrahl[/b] has brought out yet another new release... this time, a good example of how to use the Stargate prefabs in a map. The Pegasus Stargate model is still its un-canon self with those tiny chevrons, but aside from that, a nice little test map - good stuff. ~ Luke20 ("The Tenth Doctor").

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66 downloads

Uploaded:07-19-2009

UberRadiant basic tutorial - Part 2

berradiant_tutorial_part_2.zip | 4 MB

[b]NtKPerun[/b], and compliments the first one well if you are a beginner. ~ Luke20 ("The Tenth Doctor")

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13 downloads

Uploaded:07-12-2009

HaZardModding Coop Mod Wallpapers

hzm_ef2_coop_mod_impressions.zip | 5.46 MB

[b]Chrissstrahl[/b]'s work, or EF2 in general! :) [i]As an incentive for people to actually download the wallpapers, I've removed all but one of the preview pictures at the bottom of the page, so you can't just copy and past them.[/i] ~ Luke20 (The Tenth Doctor).

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64 downloads

Uploaded:06-28-2009

dm_hell

dm_hell.zip | 1.51 MB

mistakes including some lag. A bit too bright, looks like the map is set in a universe where relative luminance is a bit off the walls :p. The map design is average to adequate depending on how critical your are with decent item placement and a good structured design for combat but it still needs a lot of work. Admittedly, Perun states the failings of his own map so this is released as-is so go easy on the criticism.

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27 downloads

Uploaded:06-21-2009

dm_pool level video

dm_pool.wmv | 21.24 MB

are curious about the map then have a look at this. [b]Note[/b]: You can grab the map itself [url="http://eliteforce2.filefront.com/file/Deathmatch_Pool;100205"]here[/url]

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62 downloads

Uploaded:06-18-2009

New Hand Models

newhands.zip | 4.03 MB

model. This was made a long long time ago, for a single player mod that never got to be so this is released as-is. Enjoy

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121 downloads

Uploaded:06-17-2009

Überradiant Fix

uberradiant_fix.zip | 5.09 KB

Editor. This fix also contains the surfacelist.txt,it needs to be placed at "ef2/base/global/". The surfacelist.txt file is used to define Footstep and impact sounds per texture surface. Please have a look into the surfacelist.txt for detailed informations. Definitely a must if you are a EF2 Modder

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198 downloads

Uploaded:06-12-2009

Deathmatch Pool

dm_pool.zip | 913.2 KB

the aqua appearance of the map (could be a temple to the god Neptune). Texture quality is decent enough, map design and layout is impressive and lighting nicely complements the whole atmosphere of the environment. Don't go diving in green water though, it doesn't look safe :p [b]Map Specials[/b]: [*] Excellent Gameplay, for strafers and non-strafers [*] High detail in Ambient, with Lights and Sound [*] You can get drown under water (starts within in 15 sec). [*] Small air bubles approaching the water surface, show that you lost some air and health [*] A ventilator pushing you back to the water surface [*] Water splash when approaching the CompressionRiffle location [*] A well hidden secret to be discovered [*] Destructable gameplay embeded glass objects This map is definitely worth checking out if you are a fan of EF21 - [b]IKS[/b]

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134 downloads

Uploaded:06-10-2009

The Venorcis Project

80venorcis.zip | 5.05 MB

this mod was never fully completed so this is released as an "as-is" mod. Therefore expect issues when playing this mod [b]Gameplay Features[/b] [*] Reloadable weapons, which means that the whole system works with clips now (press R to reload). All Klingons and Hirogen even have their own newly built-in reloading animation. [*] A new set of impactmarks, bullets, sounds, etcetera for all the weapons [*] Locational damage, which is vertical, horizontal and rotational. It includes 14 locations that all give a different damage-multiplier (head, face, shoulders, throat, neck, chest, back, arms, stomach, groin, behind, hips, legs, and feet)) [*] [b]Gore[/b]: shooting enemies now makes them bleed, actual blood will come all over the place [*] Headshots!: you can shoot enemies heads off, and they will actually go flying through the sky to remain on the floor... [*] Silent kills: when you stab an enemy in the back with your knife, he will die instantly [*] A new health system, which now makes your health visible by the colour of your crosshair [*] Improvements to the game engine, which makes all the bodies, impactmarks, and all other entities stick around instead of dissapearing after a little while (higher limits) [*] Glass now explodes in a much better way than before [*] Improved the behaviour of the NPCs, by for instance giving them a realistic eyesight [*] Replaced Munro with a new character [*] The eyesight of the player (the 1st person view) has been corrected to be an actual EYEsight (not crotch-sight), which also fixes the muzzlepoint of your weapon. [*] Updated the sound system so now you can hear the sounds from the place they actually have to come from [*] The adapation to weapons of the Borg has been disabled [b]New Weapons[/b] [*] A Winchester rifle [*] A sniper rifle (alternative fire is used to zoom in through a new scope) [*] A double-barreld shotgun (alternative fire shoots both barrels) [*] A crossbow [*] A knife [*] A grenade (alternative fire cooks the grenade) [b]Engine Features[/b] [*] All code has been optimized; fixed all sorts of warnings, errors, bugs, compiled with the latest Visual Studio 2008 (also updating base-functions), to make the code as fast and small as possible. These include fixes from IOQuake3, and later EF-based games like Soldier of Fortune and Jedi Knight. Overall, your FPS should become higher by this. [*] Updated allmost all mathematical calculations to be more precise and faster in-game. [*] Updated some physics calculations that make the movements and impacts of players more realistic. [*] Created some mapping entities, like a rotating door (func_door_rotating), or a light that can be turned on or off (misc_light) [*] Fixed bugs in the game's engine that would not correctly set the size of objects (by mins and maxs), which also makes the height of all NPCs correct (first the engine would make them bigger than they actually were, caused by the scale setting in NPCs.cfg) [*] Fixed a bug in the game that would make a missile (bullet) explode "on the whole player", instead of the actual point of impact [*] Made a base for a function that would allow objects to stick to entities (like blood or a knife), but this never got finished. [*] Made a base for a function that would allow for working doorhandles (a dubble func_door_rotating), but this too never got finished. [*] And lots and lots and lots and lots of minor fixes, optimizations to improve the overall gameplay [*] Updated shaders and GTKRadiant commontextures [b]Known Bugs[/b] [*] For some reason, all the subtitles don't work. This includes disabling the scrolling-text at the beginning of the game [*] The ammo of the quantum burst is broken, and thus the photon burst is unusable [*] The Dreadnought weapon is also not behaving properly... [*] You cannot pickup any special hypospray in the Scavenger levels, as the game will then crash. [*] Entities might still dissapear if there are really a lot, this is because the engine still has its limits. [*] Some other random, weird bugs might appear because I did not test the game thoroughly. So enjoy this mod and if you have any feedback or error reporting or would like to make this mod better then comment below!

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97 downloads

Uploaded:06-06-2009

BSP-Level based game Engines

bsplevel_based_game_engines.zip | 1.38 MB

English document.[/quote] Says it all really. Nice tutorial from the lovable [b]Chrissstrahl[/b]! ~ Luke20 (The Tenth Doctor).

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361 downloads

Uploaded:06-05-2009

RPG Atlantic

rpg_atlantic_v1.zip | 7.19 MB

map. It puts together many maps into one. This map is as a result, huge. There is no bridge, as Daedalus is better at editing sources and making rpg maps than making a good thing from scratch. This would ruin the map if he made a bridge, as the source did not include one. Obviously this is a map for junior officers Roleplays mainly. A few [b]bugs [/b]along the line that the author has recognised: [*] Turbolift Teleport problems: Transports to the same deck :P Resulting only one way to get to engineering. [*] Teleport Glitch: you get teleported into the ceiling, you have to duck to get off the ceiling lol [*] Cargobay door on particular deck: Opens really Weird?!? This is a tough one to call. Whereas it has considerable work done to it, the textures have left a lot to be desired. The texture quality really doesn't do this map any bit of justice as there is no detail and it is very bland. It is a real pity that the textures are a let down. This map has potential but it really needs a major overhaul of æsthetics to really make this map worth checking out. An improvement version is needed :) - [b]IKS[/b]

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256 downloads

Uploaded:06-02-2009

Crescent Final Version

crescent.zip | 9.82 MB

coming. Much like a greek or southern Italian village, this features some truly magnificent meditteranean styled walls (mosaic), windows, archways, pools of aqua coloured water and alleyways. The map is a blend of tight corners, small unassuming alleyways and high rising arches making combat very interesting and surprisingly tough. It feels like the Romans could come around the corner at any moment, the map is that impressive. Lighting, design and textures even the details on the brickwork are all magnificent it haas to be a professional job ;) Health pickups, weapons and armour is well spread throughout the map so no worries on that front. I simply love this map, If I could I would relocate to live there, alas I don't have enough money to turn myself into a virtual intelligence. - [b]IKS[/b]

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299 downloads

Uploaded:06-02-2009

U.S.S Aurora Bonus Map

dh_bonusmesshall.zip | 89.25 KB

so not included in the ship. Have fun with it. [b]Notes[/b]: [*]This is an RPG-Map, for optimal gameplay play it with the RPG-X Mod. [*]You need to have the "Strp-dallas" installed. Please delete the "dh_rpg_klingonship", there will be a compatible Update soon. :) [*]You should preferably run this map in fullscreen, otherwise some Textures will look strange. [*]If there are Security doors, then you can open them by activating the yellow indicator. :) A decent map, fits in well with the theme and ambience of the striken U.S.S. Dallas!

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182 downloads

Uploaded:05-29-2009

Capture the Karin (rotactf2)

rota3ctf2.zip | 11.57 MB

conversion from Salinga. Capture the Karin features two large compounds in a artic environment. It has the run of the mill CTF design, two almost identical opposing bases but the texture quality and the lighting is top quality. The map design is also impressive, with large angled rooms and mazing corridors. The map also contains peripheral bridges and gangways which are a neat touch. [b]Note[/b]: On default model register error it is recommended to play this map with ioEF. Another superb map, definitely grab this one! - [b]IKS[/b]

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72 downloads

Uploaded:05-28-2009

Still Alive (reqtourney1)

reqtourney1.zip | 4.64 MB

lighting could be said to be overkill, especially all the colours and tones of rust red but somehow the textures and the design make it suit fine. The monotone appearance of the map makes it slightly difficult to make out all the little turns and corners in the map making combat a tad bit difficult but that is a good thing. The graffiti and walled images are a cool touch and give the map a more aggressive, angsty and anarchic vibe which fits in very well with the nefarious red-ish atmosphere of the map. Power and weapon pickups are located along the gang ways and ramps leading to corridors. It is suitable for multiple gametypes so it's definitely worth grabbing this map. Another quality map from Salinga - [b]IKS[/b]

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284 downloads

Uploaded:05-27-2009

EF LCARS Patch 1.30

ef_patch_130.zip | 154.78 KB

gameplay since this results in patching servers as well. This is only ment to be a client side patch. These are the major fixes done by this patch: [*] Maximum loadable maps now 2000 (was 64). [*] Search function in map menu. [*] Tournament gametype selectable. [*] Maximum loadable models now 2000 (was 256). [*] Cached gameserver list. [b]Note[/b]: If you open a server, be sure to make it unpure, so client don't need to have this patch installed to connect to your server. These are the major fixes done by this patch: [*] Max. 2000 maps are loaded (was 64). [*] You can search for maps. Maps that match the search term in their map filename or description are then only shown. [*] The amount of maps shown each page is increased to 9 (was 4). [*] The navigation bar under the maps shows the following values: - [b]Left[/b]: maps found (for search term/gametype). - [b]Middle[/b] (after map name): Index of selected map in list. - [b]Right[/b]: Amount of all available maps. [*] The gametypes FFA and Tourney show always all available maps. [*] The map preview thumbnail contains the map name + its filename. [*] The menu to create a server allowes the selection of the gametype "Tourney" (1v1). [*] The maximum models loadable is increased to 2000 models (the maximum was 256 models). [*] The public server list is cached. It will be loaded everytime you start EF or disconnect from a server. So you don't have to request the server list from the master server everytime you enter the server menu. [*] If the highlighted map in the server list is unknown/not installed, the standard picture (EF sign) will appear instead of the simple "black hole". [*] When opening a server you can set also the MOTD (Message Of The Day). This message appears to every connecting client while the map loads. It will show up under the map name. [*] The serverlist can contain now more then 128 servers: The maximum now is 256. [*] The servernames are now case sensitiv. [*] The complete line of a servername is now in the color of the estimated connection quality: - [b]Green[/b]: High Ping, accurate gameplay. - [b]Yellow[/b]: Medium Ping, bad for sniping. - [b]Red[/b]: Low Ping, gameplay is mostly useless (if server is not unlagged) [*] Dead server pings are also shown in the list. [*] Modifications are assigned to the gametype So if you like the sound of this have a look-see. Definitely woth checking out!

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346 downloads

Uploaded:05-26-2009

Nu Clear Lunch Time (reqkitchen)

reqkitchen.zip | 10.1 MB

Gameplay is designed for "fun". You can find here many useful kitchen "things" - applicances, food, beverages and the odd accessory such as the battery radio... The map is enhanced with many environmental sounds (check the door, because someone wants to come in ;-). This map has many little secrets (hidden rooms and buttons), so check them out. This is simply a wonderful map - just like those cheesy disney movies where someone gets shrunk and roams the household this is actually pretty fun. Roam the countertop of a kitchen, use the Guinness beer maps as a vantage point, hide behind the Polish beer bottles or if you are feeling peckish you can drop into the microwave to have a shoot out over melted cheese and pepperoni. It is a large enough map with fine detail put into every corner of it. The textures are top notch and it is definitely a surreal experience fighting against Klingons to control a kitchen. There is really not much to say other than this is a definite download. - [b]IKS[/b]

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124 downloads

Uploaded:05-26-2009

New Hazard Skins

newhazard.zip | 21.05 MB

female members such as Telsia, Alexandria & Jurot! Although apparently based on the ever popular but subsequently banned 'Seven nude' skin, these skins do not contain nudity and are merely skant outfits that technically, look quite good. Not for everyone, and perhaps more of a personal experiment on the developer's behalf, but an interesting addition nonetheless. There is one thing to note from the developer, however: [quote]I raised up the size of the skin-files to TGA-files with 512x256/32 Mbits. upper- and lower skin-file need 1.5-2.0 Mb per file. Perhaps you must correct your hung-/ zone-megs, i dont know.[/quote] Nor do I. ~ Luke20 (The Tenth Doctor).

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209 downloads

Uploaded:05-21-2009

Assimilated Voyager Bridge

borgvoy1.zip | 521.33 KB

other levels are changed. This is a skillfully textured map which turns the sleakly pristine Voyager bridge into a meancing metallic assimilated borg bridge. Recently appearing in yesterday's PotD this is an impressive assimilated version of the stock map from the original game. Every texture matches up correctly to its corresponding former-Federation part, especially the borg interface panels over the LCARS and the overhead lighting shinning down onto the command platform. The only thing I could say was a bit of a let down is the doors, even though in First Contact doors were largely untouched by borg nodes it would have looked better to have some sort of borg parts on the doors leading to the turolift. The Green ambient lighting is a nice touch also but the overall lighting is a tad too bright, a darker set of lights would have suited this perfectly. However having said that, this map is still definitely worth checking out. It includes the .map file so you can open it up and modify it yourself. ;) - [b]IKS[/b]

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47 downloads

Uploaded:05-14-2009

bl_chaotic

bl_chaotic.zip | 1.04 MB

textures giving an empty appearance in contrast with the normal map textures. This makes moving around this map a bloody nightmare and a headache but that is the effect the modder is going for. There is a transporter and fires dotted around the map. The best way to navigate this map is to follow the power pickups. Overall a weird but interesting map - [b]IKS[/b]

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1201 downloads

Uploaded:05-12-2009

RPG-Mod

rpgmodv2.zip | 414.54 KB

version of the popular RPG-X modification, but such a comparison is a little premature. An extension of multiplayer, so long as you have the correct maps installed (see readme), you can walk around and interact with other players without starting a frag match, spawn with a phaser and tricorder, have the ability to sit down properly in a chair, view your character in first or third person, stun/kill other players, and even kick people who are annoying! In addition to game changes, the mod offers improvements to the already available USS Enterprise-E map, such as transporting n00bs to the brig when the transporter forcefield is activated, and actual images on the viewscreen of ships. An all-together nice & potentially revolutionary mod here from oberlerchner123, and a recommended download for all those EF2 players. ~ Luke20 (The Tenth Doctor).

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178 downloads

Uploaded:05-12-2009

DS7 Starbase Teaser 2

ds7_teaser2.zip | 465.28 KB

trekkish offices. Upstairs is now fully furnished, and now there is a lift next to OPS to the main Station Promenade. (not working atm due to teaser only) That finishes platform 1 deck 1, the teaser, with an unfortunate crash. (I dont know how to change maps) Thats it, it's much improved with more features too. Much more attractive. However, there is still an issue of the mirrored textures, the poorly implemented displays mounted on the walls and the patterned steel floor looking tacky - the steel floor would look good if the walls matched it but alas it doesn't, also the steel ceiling looks out of place. Its not a bad mod but alot of redesigning of the interior is needed..the low walls and cramped space is indicative of Starbase 375 from DS9 or indeed the Defiant Class but in order to maximize this spartan design it should be more metallic looking just like a defiant because the luxurious galaxy-type walls just don't suit the low rise ceilings and tightly compacted compartments. Overall it's an adequate improvement but it still needs alot of work. Download if you wish! - [b]IKS[/b]

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159 downloads

Uploaded:05-06-2009

Forgotten Danger Mod - Source

stef2_forgottendanger_sourceinkbsp.zip | 16.53 MB

and scripts, as well as with a own story line. Due to the recent development the developing team had to drop the Project and decided to release it's source files, as open source. This mod contains a good bit of content - the full complement is 9 original maps, 50 Prefabs, 7 Level-scripts, 6 new shaders and 24 modified/new textures. The Quality of mapping is similar to the A Gate two Birds and the beautiful Sky Mod. Most of the maps form Forgotten Danger Mod are in a work in progress state so expect to see missing sections, dead ends and the occasional bug here and there. The mapping, texturing and scripting quality is top drawer and the quality of the mod itself as a whole even as an unfinished one is excellent. Given its source code is included it is not only enjoyable but benefitial to anyone who wishes to learn more about modding Elite Force 2. This is highly recommended! - [b]IKS[/b]

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91 downloads

Uploaded:05-05-2009

DS7 Starbase

82contribute_ef2.zip | 916.45 KB

shiny beacon in space, is a starbase is owned by the Federation, a home for many races, including mercenaries, which can start unfortunate bar brawls.... In this Mission, Munro is sent to assist the hazard team in settling a bar brawl and clearing the vents of alien bugs. The mission includes many models from the K7 Starbase level and there have been security turrets placed on the ceilings. There is also a trap set for you. so be careful! Overall it is a good mission but the texturing is a bit of a let down unless DS7 was designed by a Ferengi with bad taste ;). There is little in the way of map objects/furniture which makes the map look very bleak. All in all it definitely needs more work but it is a start! Download if you wish - [b]IKS[/b]

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196 downloads

Uploaded:05-02-2009

Virtual voyager update mod screenshot pack 1

vv_screanshots.zip | 1.76 MB

available decks, weapons and characters in this mod. According to Chaotica, the mod is entering its latter stages of development with maps they last pieces of the jigsaw to be developed fully. The shots are pretty decent enough with a wide range of items on show including the Romulan neutron energy disruptor and a Romulan Commandant. If you wish to learn more or provide some assistance to the mod regarding maps then you can contact DR Chaotica directly ( See Special Favour below in the readme section) - [b]IKS[/b]

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187 downloads

Uploaded:05-02-2009

TNG + VOY Uniform Conversion

voytng_conversion.rar | 1.58 MB

generation ones. This mix is like certain periods in DS9 and the "Generations" movie. This is quality stuff, the uniforms look sleak, well fitted and the colouring/shading of the uniforms look sweet/. This is worth checking out for both the novelty and the quality! Definitely recommened. - [b]IKS[/b]

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142981 downloads

Uploaded:04-28-2009

Midget's Oasis

midget_oasis.zip | 57.68 KB

design is in the style of two bases on a type of narrow desert island, except set in space. There is a pool of water and palm trees at the centre of the map, and each base is protected by crystal walls and a maze that has to be navigated. The mapping is decent, the textures have been well chosen, although the custom texture (which I assume to be the palm tree leaves) does not show up. I would suggest to FreakFish that he now attempts to improve his abilities and learns how to use shaders, which have been lacking in his creations. Still great stuff here, though! [quote]kind regards to midget, this is specially for you! v2 may be coming soon if i can get round to that. will include a midget house that nobody can fit in![/quote] FreakFish is just totally nuts. Download if you are into more... wacky HM maps! ~ Luke20 (The Tenth Doctor).

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68 downloads

Uploaded:04-27-2009

Patrol

patrol.zip | 363.77 KB

Academy community. Patrol is a rather small compact map featuring four rooms. Each room is pretty straight forward with one of the rooms resembling a jail/confinement area with water in it. The map is just a practice map to get used to the editor, on the modder's behalf so don't expect alot from this, it is not meant to be the best of the best.

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237 downloads

Uploaded:04-19-2009

HaZardModding Coop Script Mod

ef2_hzm_coop_mod420_installer.zip | 96.93 MB

onto the server for some online SP action! Chriss has included some new maps that are playable in the mod as well as some general improvements and fixes as listed in the ReadMe. Give Co-Op a go! It really does breathe new life into Star Trek: Elite Force 2. Please read the installation instructions and the readme for further information pertaining to this mod.!

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170 downloads

Uploaded:04-19-2009

HaZardModding Coop Script Mod - Installer

ef2_hzm_coop_mod420.zip | 97.06 MB

download and get onto the server for some online SP action! Chriss has included some new maps that are playable in the mod as well as some general improvements and fixes as listed in the ReadMe. Give Co-Op a go! It really does breathe new life into Star Trek: Elite Force 2. ~ Luke20 (The Tenth Doctor).

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172 downloads

Uploaded:04-11-2009

city_of_feria

city_of_feria.zip | 1.54 MB

medium-small sized map made for single player and multiplayer. Not really a city in the essence of large buildings and towers this is more like an ancient city featuring a plaza, a few small sparse gardens, an open fire pit and stairwells leading to a small doorway on platforms above the center of the map. Using textures and shaders from Chriss Strahl this is a very nicely designed map with very impressive texture quality especially the building with mounted corner wall lights. The lighting is spot on too complementing the foggy idryll planet skybox above the map. There are a few pickups lying around the map with energy/shield bubbles in each corner of the map. Overall its a pretty decent map that is worth trying out! - [b]IKS[/b]

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42 downloads

Uploaded:04-09-2009

Student

phenix_gate_modification_1.0.zip2.zip | 3.18 MB

1. this is only version 1.0 , there should be more releases out soon. Give my credit to Phenix for his original hard work. Uhrm... Well, this map has... Five rooms... I could only access three of them however, which i assume were the Cargo Bay, Engineering, and whichever room has the Stargate in it =/, none of the rooms are interlinked, and all of the walls use the holodeck texture, you can walk through... Everything, with the exception of the cargo stand things. There are no shaders, the warp core is missing textures and... If you go through the Stargate, your stuck there, there is an invisible wall blocking your progress through, and the other side bounces you forward (Although kudos, it does remind me of the stargate travel animation from the first few series of SG1) All in all, not a brilliant map here, but a good start toward a mapping career, make use of any tutorials and be sure to ask other mappers for advice, and for the next release, please make the rooms linked at least, and use other textures, there are plenty out there. =) An interesting start, but in dire need of improvement. But don't be disheartened, i'm sure most of the mapping greats started off with similar constructions, and this map is good for a bit of fun just watching the gate dial. - jamesamey (Robertson/Vanguard)

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61 downloads

Uploaded:04-07-2009

File-types

stef2_tutorial_filetypes_eng.zip | 150.17 KB

tutorial is related to the Game Star Trek: Elite Force II, it introduces the file-types used in the game. This tutorial is provided as PDF and HTML. Updated version, see the link below for the previous release. http://eliteforce2.filefront.com/file/EF2_Tutorial_Modding_Basics;81250" Although not for me in particular, this does give a highly detailed overview of many of the file types used in the game. It explains the foundations of the game itself in essence, and if you looking to make anything for EF2 whether it be maps, interfaces or skins, then this tutorial is for you. But don't be fooled into thinking this is created just for the new upstart modders out there, I'm sure even seasoned modders can find either something new or something they've forgotten over time in here. Good luck to all of you. -jamesamey (Robertson/Vanguard)

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38 downloads

Uploaded:04-04-2009

Assimilated Reaver

assimilated_reaver.zip | 618.27 KB

This is a weird but interesting mod. More like a Reaver dipped in greem slime (maybe it works in the waste extraction department of the Forge), this should be a normal reaver with borg nodes integrated onto its body to make it more realistic. However I am sure the borg would have assimilated the Reaver if they could but I think they couldn't, or at least I think they couldn't.. Anyways, if you like the look of this slimey green Reaver then check it out! - [b]IKS[/b]

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71 downloads

Uploaded:04-04-2009

Halls of Death

54halls_of_death.zip | 237.45 KB

room map with some plasma exhausts. Making time 35 hours cca. with included learning how to work with uberradiant.[/quote] For a first map, its pretty good. It has bot support, and the bots seem to know what they are doing, so that adds to the quality. Whilst the same textures are repeated a lot, the map's small design is solid, with hallways filled with dangers such as fires, gas, and a ton of weapons. This map could be described as a glorified obstacle course! In terms of improvements, for his next version, Perun might consider tidying up the lighting, as it is a bit too dark in some corners, and spreading weapons out a bit more, but as a initial effort, I am impressed. :) We don't get many new things for EF2, so get downloading now! [i](I have added some screenshots as the file submission did not contain any.)[/i] ~ Luke20 (The Tenth Doctor).

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697 downloads

Uploaded:03-18-2009

Modifying a BSP File

69modifie_a_bsp_3dgame_level.zip | 138.64 KB

PDF-Document.[/quote] So if you are a mapper, this is a great tutorial for you. :) ~ Luke20 (The Tenth Doctor).

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366 downloads

Uploaded:03-13-2009

HaZardModding Coop Script Mod - Installer

stef2_hzm_coop_mod.exe | 79.91 MB

interactive,supportive and extensive quality code Matrix, integrated into the Star Trek(R) Elite Force II level-scripts; Completely soft-coded, in addition to being server-side driven on Ritual Entertainments heavily Modified Übertools ID-Tech3 Engine. [list] [*] Play instantly, no downloads required to join a Co-Op Mod Server [*] Command or Interact with NPCs [*] Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships [*] Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you [*] Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements [*] Enjoy new details, more interactivity and Simplified bilingual communication [*] Support your Team as Medic, Weapons Specialist or Technician [*] Jump at any time to your Team it's last 'save location' [*] Enjoy the luxury of upgraded or new Menus and Huds [*] Fight enemy with adaptive strength [*] Touch Interactive Forcefields [*] Skip Multiplayer Cinematic [/list] [b]New Features of 4.1[/b]: [u]New playable levels[/u]: The complete Mission 4 with three new levels: [*]m4l1a-attraxian_station [*]m4l1b-attraxian_station [*]m4l2b-attraxian_station The last three missing levels of Mission 1: [*]m1l2b-borg_sphere [*]m1l2c-borg_sphere [*]m1l3-borg_boss One level of Mission 6: [*]m6-exteriord_zPak50.pk3 [u]Gameplay[/u]: [*]Singleplayer Mission Selection Menu [CL] - Allows you to jump directly to your favourite Singleplayer Mission [*]Network tuning assistant (DUMMY SAVE) [CL] - Makes is very simple to configure your network and performance settings [*]Console messages for important Co-Op events - Allows you to follow the mission process in the server console [*]A replacement function for the inbuilt function 'waitfordialog(entity);''globalCoop_dialog_waitForDialog(entity e);' [*]A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);' - Allows you to set two entities to be returned, one for single and one for Multiplayer [u]Updated Features[/u]: [*] Slightly modified Model shader on the HazardTeam Members (Player Models) - Actors will become notsolid on death(Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan) [*] Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer [*] Mission 1 [*] Mission 3, added a lil more event happening and fixed cinematic sequences [*] Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission [*] Mission 7, fixed some bugs, and the Monkey allows now Visitors again [*] Statistic huds [CL] [*] Global sound pan script [*] Last Man Standing Modus, spectating player lives will be transferred to new/other players [u]Fixed Features[/u]: [*] Wait until Warmuptime is up Function [*] Huds are now Managed correctly also during Singleplayer [*] Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4) [*] Class selection Models do no longer produce a crash if they got hit by a projectile [*] Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile [*] Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it

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131 downloads

Uploaded:03-13-2009

HaZardModding Coop Script Mod

ef2_hzm_coop_mod410.zip | 80.09 MB

interactive,supportive and extensive quality code Matrix, integrated into the Star Trek(R) Elite Force II level-scripts; Completely soft-coded, in addition to being server-side driven on Ritual Entertainments heavily Modified Übertools ID-Tech3 Engine. [list] [*] Play instantly, no downloads required to join a Co-Op Mod Server [*] Command or Interact with NPCs [*] Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships [*] Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you [*] Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements [*] Enjoy new details, more interactivity and Simplified bilingual communication [*] Support your Team as Medic, Weapons Specialist or Technician [*] Jump at any time to your Team it's last 'save location' [*] Enjoy the luxury of upgraded or new Menus and Huds [*] Fight enemy with adaptive strength [*] Touch Interactive Forcefields [*] Skip Multiplayer Cinematic [/list] [b]New Features of 4.1[/b]: [u]New playable levels[/u]: The complete Mission 4 with three new levels: [*]m4l1a-attraxian_station [*]m4l1b-attraxian_station [*]m4l2b-attraxian_station The last three missing levels of Mission 1: [*]m1l2b-borg_sphere [*]m1l2c-borg_sphere [*]m1l3-borg_boss One level of Mission 6: [*]m6-exteriord_zPak50.pk3 [u]Gameplay[/u]: [*]Singleplayer Mission Selection Menu [CL] - Allows you to jump directly to your favourite Singleplayer Mission [*]Network tuning assistant (DUMMY SAVE) [CL] - Makes is very simple to configure your network and performance settings [*]Console messages for important Co-Op events - Allows you to follow the mission process in the server console [*]A replacement function for the inbuilt function 'waitfordialog(entity);''globalCoop_dialog_waitForDialog(entity e);' [*]A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);' - Allows you to set two entities to be returned, one for single and one for Multiplayer [u]Updated Features[/u]: [*] Slightly modified Model shader on the HazardTeam Members (Player Models) - Actors will become notsolid on death(Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan) [*] Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer [*] Mission 1 [*] Mission 3, added a lil more event happening and fixed cinematic sequences [*] Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission [*] Mission 7, fixed some bugs, and the Monkey allows now Visitors again [*] Statistic huds [CL] [*] Global sound pan script [*] Last Man Standing Modus, spectating player lives will be transferred to new/other players [u]Fixed Features[/u]: [*] Wait until Warmuptime is up Function [*] Huds are now Managed correctly also during Singleplayer [*] Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4) [*] Class selection Models do no longer produce a crash if they got hit by a projectile [*] Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile [*] Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it

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303 downloads

Uploaded:03-12-2009

Virtual Voyager Update Video

vvu.zip | 19.32 MB

following: [*]Increase in weapon rate [*]New Holodeck Programs [*]Spawing of Holodeck Characters [*]New Weapon Information Library [*]Turbolift locations [*]New Transporter features [*]and more! Worth checking out if you have an eye on this mod! - [b]IKS[/b]

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70 downloads

Uploaded:03-11-2009

CTF Speedboats

ctf_speedboats.zip | 4.42 MB

seperated by lava. Both have a watch tower, but aside from that just some powerups. There are two ways across to the enemy base: either climb up to the top of the walls and run over, or you can use two speedboat-style barges that you run onto and activate to speed across to the enemy base. They are very fast and can quickly take defenders by surprise. If you dare to dive into the lava under the bridge, a couple of metaphasic shields are waiting which will protect you from the lava and give you the opportunity to explore some hidden areas, which contain powerups. The problem with this map is, you get very bored, very quickly. The repetative texture is enough to drive you mad after five minutes, and the mapping has little in the way of interest, except of course, for the two speedboats which is something a little different. I like. :) "Speedboats" is not a bad map, but its too plain and simple. I'd suggest to the mapper that he bring out a new version with a few more features and areas of interest. Oh, and move the flag posts to somewhere more interesting. Download if you have a fondness for lava. :D ~ Luke20 (The Tenth Doctor)

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109 downloads

Uploaded:03-08-2009

Updated EF SP Code

sp_mod_code.zip | 9.3 MB

edition. Originally designed for Visual Studio 6, back in 2000, the original source code gives quite some errors whilst trying to compile it. This version purely corrects those errors and warnings, giving you a stable code to start of with. [b]SDK Includes[/b]: BaseEF - folder contains weapons.dat and npc configs cgame - folder contains client side game source (this code handles the rendering) client - folder contains some headers for force feedback and keys game - folder contains game source ( this is where the AI runs ) icarus - folder contains the script parser/executor qcommon - folder contains common headers renderer - folder contains renderer definition header ui - folder contains all the menus and menu rendering code EF_SPMod.dsw - workspace project for Microsoft Visual Studio 6.0 (can be opened in VC .Net as well) STEF Game Source License.doc - Legal text telling you to play nice with the code and don't make Paramount regret this release. :) This will be featured in the coming Modding Show of efreview (www.efreview.net)

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203 downloads

Uploaded:03-06-2009

Colony 7 launcher

colony7_bat.zip | 157 B

type any comments saying "it doesn't work" read the requirements. It's a nice, friendly launcher witch will help those who struggle trying to get colony 7 to work. I played colony 7 myself with this and it's very good. If you wan't to use it, download this.[/quote] Not much to say to that! Give it a go if you have the problem. ~ Luke20 (The Tenth Doctor)

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91 downloads

Uploaded:02-26-2009

Star Trek: Vanguard - Displaced

star_trek_vanguard_displaced.rar | 200.58 KB

you to download, [b]Star Trek: Vanguard - Displaced[/b]! [b]About[/b]: This story was begun by me back in 2007 and as you will probably notice my writing improves as the story progresses ( i had to edit the first part because i was so ashamed =P ) This was of course before i got involved in RPG-X, throughout the story you will probably see quite a few elements of various roleplays I've taken part of, mainly the main character ( Robertson... Me =P ) and the Starship Vanguard ( Some of the old F-RP members may remember the failed attempts at creating a Star Trek: Vanguard text based serial roleplay. This comes in both MS Word and PDF format so enjoy it!. -[b]IKS[/b]

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67 downloads

Uploaded:02-25-2009

CTF_Subway_Station5

ctf_subway_station5.rar | 6.45 MB

subway station. The sheer strength of the colour in each station is distracting making combat difficult but is not so bad when a target comes into your line of site as they will stand out against the mono-coloured map. Down in the station there is very little lighting making it hard to spot things from time to time. Outside the station on the topside of the map things look a little less strange with a nice skybox background, the same colour scheme and alot of nooks and crannies to hide or obscure yourself with including crate boxes and little cul-de-sac/alleyways. There are two trains running in parallel along this pretty big map, one as an underground metro and one as an overground metro. The underground tram is much more fun, as it is poorly light and jumping onto it while moving is a good laugh. The overground tram is slightly less fun but hoping on to the side of it and sniping while moving is fun - technically its not camping since you are moving :p. Though alot of people are not a fan of CTF maps this, even though spartan in its design, is a really fun map to fight people on. Though the textures should be updated in a future version to look more realistic. Definitely worth checking out. - [b]IKS[/b]

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148 downloads

Uploaded:02-17-2009

Elite Force Server Tutorial

stvef_server_tutorial.zip | 2.68 KB

shortcut to start it from. Pretty good from the looks of things. ~ Luke20 (The Tenth Doctor).

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356 downloads

Uploaded:02-17-2009

New Hope - Station Archer

stnh_starcher.zip | 5.26 MB

Station Archer from the "new" Terran Empire. The map is a Imperial Station based on Star Trek: New Hope - Station Modas. The Empire has stolen the planns of Station Modas from the Starfleet of the UFP in the Mirror-Universe. The Empire have reconstructed it, but they must improvise with the technology of their old ships, because they are not have all the resources and technologies as the UFP.[/quote] Sadly, I've had several people try this, and it just doesn't work. The map doesn't load or it gives the "parse" error. According to the author, it 'may' run with ioEF, so give this a shot if you have that. Anyway I can't review it, and will leave it to each player to try and get it to work. ~ Luke20 (The Tenth Doctor).

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39 downloads

Uploaded:02-16-2009

CrapFishSticks

crapfishsticks.zip | 55.29 KB

ain't that far apart) to get around. Even if you do fall off the platforms, however, a handy transporter beams you back up. There are no weapons, but an abundance of hyposprays for some reason. No bot support. This is what the author wrote: [quote]Ok, this is truely a crapmap. i built it in 5 minutes and to be honest, im not proud of it. at the moment im quite annoyed with it but i will learn to love my creation eventually. Primarily made for crap assimilation matches and various other cheesy gametypes that simpletons enjoy with a hypospray =)[/quote] This map is utterly appalling. Its useless, basicly. And since I doubt very much that online servers will run it, only download if you want a cheap laugh, and at the price of... well... free, this map is very cheap indeed. ~ Luke20 (The Tenth Doctor).

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83 downloads

Uploaded:02-16-2009

Monsoon by Lukin (xtn's remix)

map_monsoon.zip | 4.66 MB

weapons and powerups scattered around. We got the typical metal textures and loads of jump-pads, plus a transporter. This isn't anything unique, and a little dark in some places, but worth a download if you are a fan of smaller maps. ~ Luke20 (The Tenth Doctor).

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55 downloads

Uploaded:02-15-2009

Saint Tourney 2 - Rust in Peace

sainttourney2.zip | 5.78 MB

angles, corners and ledges making combat that much more difficult and provide the most cover from fire, though the lack of any other map objects such as containers and storage cylinders means cover is limited at best. The map's appearance is cool. It has a reddish dusty ambience of a post apocalyptic scene, hence the "rust" in the title. The rusty metal textures also fit into the map's overall appearance well, with the rustic metal wall plates and the nuts & bolt fixtures giving an industrial feel to the map. However not sure about the rust coloured stainless steel grates on the floor, kinda defeats the purpose of stainless steel :p though that is not a big issue. The utility pickups and weapons are spread out nicely through the map but are placed in areas close to the edge of ledges, or in open areas where you can be sniped at easily from above. One such pickup spot even has a hole in the ground which can catch you out if you are concentrating on other things. Overall its a pretty good map, and enjoyable at that. Definitely worth checking out! - [b]IKS[/b]

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311 downloads

Uploaded:02-15-2009

USS Washington-C - NCC-40904

washingtonc.zip | 4.2 MB

such fine maps as Station Modas and USS Ariana. Does this version of USS Washington continue the trend? Short answer: No. The Washington is a fairly sizable Luna-class starship (as seen in the Star Trek: Titan novels) which has all the usual areas you would expect in a roleplaying map; the bridge, sickbay, engineering, as well as countless rooms that have... well... just computer screens and tables. This map is science lab heaven, although the problem is that none of the controls in these rooms actually do anything, no special features or even bleeps. Elsewhere is better, though. The main rooms have all the usual features and the layout of the decks is excellent, especially Deck 1, which is expanded beyond just simply a bridge and ready room. The shuttlebay was the biggest disapointment, map-wise, with its lazy design and poorly operated lift. On a technical side, missing textures can be a huge problem if you don't have all the required maps (and more) in your BaseEF. Even with everything the readme asks for, there are still several blank textures. The mapping quality itself wasn't a problem, although on the Engineering deck, there were multiple cases of doors lacking an upper frame, resulting in the skybox being seen. Even the textures themselves are nothing new and give you that nostalgic Poseidon-A feel (thats not a good thing). You may start to think that I'm having a bad day and I'm taking it out on this poor file, but I was expecting something of better quality. This may only be a beta, however. To be fair to the mapper, the ship and the design isn't all that bad and if you get the textures sorted, you could have excellent roleplays on this map. With some more development and perhaps some more features, this map could be really good, but the stage it is at feels lacking. Feels like a Beta, not a proper release. Of course, whatever the quality, this is a must for roleplayers! ~ Luke20 (The Tenth Doctor)

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77 downloads

Uploaded:02-10-2009

Death Arena

deatharena.zip | 9.83 MB

Read the author's description: [quote]This is a small map with pinball in mind, so there are some forcefields around the map for to knock-back a player in to. It is also designed for some fast paced FFA matches, recommend turning knockback up in FFA.[/quote] Thats about as much as can be said... oh and don't be afraid to dive into the lava. What you find at the bottom is well worth the damage that you take! ~ Luke20 (The Tenth Doctor)

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229 downloads

Uploaded:02-09-2009

HoloSphere

holosphere.zip | 9.97 MB

traditional Red Base / Blue Base set-up, the map is designed so that one team plays as Federation invaders, and the opposing team plays as Borg defenders. The setting is a Borg sphere that reminds me of EF2's initial SP mission. The object of the invading team is to reach the core of the Sphere which contains... you guessed it... a vinculum, and below it, a massive detpack. 'Using' this detpack sets off a thirty second countdown to the Sphere's destruction, and this is where it gets really interesting: when the countdown begins, the Borg Queen appears on massive holographic screens and she is not happy. The attacking team must retreat back to a shuttlecraft (that is waiting a safe distance away in space) before detonation. Finding some transport pattern enhancers in a Borg corridor and activating all three will beam you (and anyone inside the field) to the shuttle, where at the conclusion of the countdown, the Sphere will explode and you will be auto-piloted to safety. Pretty neat, huh? Of course, at any time during the mission, you can beam to this shuttle and take advantage of its powerups, or even co-ordinate your teammates from it's consoles. The big surprise once you have destroyed the Borg Sphere? The enviroment around you fades into holodeck gridlines with a door you can step through to reach a bizare deck of a Federation starship, complete with crew cabin, cargo bay (with working transporters) and a relaxation space. Fancy playing the Borg mission again? Just walk back to the holodeck and wait for the program to reload. And again, as with the map's other sections, at a certain spot in a Borg wall, you can 'call' the arch and step into the corridor at any time during the mission to collect powerups (including an interesting use of the replicator in the cabin). This entire HM experience smacks of SP, which is no bad thing in my opinion. It makes the whole thing a lot more interesting and it is obvious that a huge amount of effort has been put into this file (Look at the readme for more information on the features). The only problems with this map are some blocky mapping and lack of bot support, although I doubt the latter would be practical here. I both endorse and recommend download of this file. Now. Seriously. ~ Luke20 (The Tenth Doctor)

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182 downloads

Uploaded:02-03-2009

Tower Fortress Beta 1.0

towerfortress.pk3 | 3.01 MB

first vertical tube, then up some more to get to a door that is locked. You must go to the top and over and around to get to the unlocking room (use noclip if you can't find it). After that is unlocked, enter it to unlock another door. Now go all the way down to the bottom level and continue around to another vertical shaft. There is a room at the top that unlocks another door. Continue this way. You will hit an autosave and come to an elevator. In the upper level, just find your way around to the red forcefield. You can deactivate it by hitting the "use" key. There are no locked doors. There are buttons near the doors for you to open. One such button is located on the other side of some pipes, so you have to open it and hurry around to go through. The turbolift (blue inside) is the exit, and the end of this map as it currently stands. For fun, you can shoot at the power reactors and see what happens. There are no enemies (that attack).

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96 downloads

Uploaded:02-01-2009

Almost Done - Rage

dade_rage.zip | 2.03 MB

"Rage" is a small map for I would think ten players or less. It has a very industrial feel, as have many of Salinga's Q3A conversions, and for some reason has spinning gears everywhere, on the floor and on the walls. The map is dark in some places (something not helped by the metal textures) so it can be hard to find your way around, although the corridors are narrow, and turning a corner can often lead to you bumping into a hostile, making for some decent close-quarters combat. The weapons are all out in the open, but I feel the placement of something like the Arc Welder should have been reconsidered, as it is right next to a spawn point. There are no special items on the map, save for a regeneration powerup at the highest point of the multi-level map. Overall, I was decidely underwealmed by this map, as it really doesn't have anything very unique or interesting. However if you are a fan of small, close-quarter Solomatches, this is certainly something for you. ~ Luke20 (The Tenth Doctor)

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346 downloads

Uploaded:01-31-2009

Marilyn

rota3dm3.zip | 16.86 MB

The map is set in a cavern with a sandstone-type rock appearance. The map which reminds me of one or two Halo maps is actually really cool with sprouts of foilage and vegetation though none of which provides adequate cover should your camping/sniping skills need testing. Through the rockfaces there are several tunnels leading to large empty rooms connecting the tunnels. There are varius pools and little waterfalls lying around the place but tactically they are of no value but they make some decent eye candy and add to the whole feel of the map. Weapons and pickups are spread around the map and there are little to no obstacles in the way so combat is clean and fast. It is impressive and is definitely unique for Elite Force so definitely try this baby out!

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98 downloads

Uploaded:01-25-2009

AS1 - EF Multi-type Server runner Final

as1_serverrunner_final.zip | 8.58 MB

to configure everything for an internet dedicated server RECOMMENDED: If you run an internet dedicated server set an rcon password and use rcon software to do that do the following: Launch the preffered server Type in the console Set rconpassword (password) And useable software Rcon Unlimited by UBERGAMES (not included) - http://eliteforce2.filefront.com/file/Rcon_Unlimited;21036

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46 downloads

Uploaded:01-22-2009

EF Assimilation Server Runner

as1_serverrunner.exe | 5.78 MB

much about the EF Servers or the Server tools used on them but I guess someone could find this file useful. If you naviggate to your EF folder ull see a file called sv.cfg open it in notepad and change the hostname. Download if you wish! - [b]IKS[/b]

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64 downloads

Uploaded:01-22-2009

Fish + Marcin's Pendulum Mod

pendulum0.1.zip | 147.14 KB

side.[/quote] Not much else to say about this, except that its a really good idea and I imagine could bring a whole new side to original HM! Some good work here! ~ Luke20 (The Tenth Doctor)

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119 downloads

Uploaded:01-22-2009

Fish Story

fishstory_1.0.zip | 4.6 MB

At least thats the vague feeling I get from this new version. For a long winded review of the previous version and how NUTS it is, have a click [url="http://eliteforce2.filefront.com/file/Fish_Story;96847"]here[/url]. This new release (making very slightly more sense) contains three new levels, taking the story beyond the "escape from Imperials" stage, showing how your character proceeds through an alien shop and bar that seems riddled with bugs, Klingon pirates, and perhaps most bizare: a Reaver / Harvester / Etherian band. "Forge Rockers" would be a good name for them! :p Alright that sucked. Anyway, after getting through the interior building stage (which contains some very good puzzles, surprisingly), the final level takes place in space with you attempting to defend yourself and your new naval-like ship from pirate Klingons and some Hirogen with pulse disruptors. How are you and the ridgeheads breathing, you might ask? Who knows? Not a lot else about this mod seems to make sense either, but its still great fun. Sadly, after you kill the last hostile, the mission ends... by... um... not ending at all. A "map cannot be found" error appears and thats it. Fin. Whilst you may find yourself using the Scavenger Rifle more often than not due to an almost endless supply of Klingon ammo, health is once again a problem in some stages. There isn't enough of it, and with the vast numbers of Klingons you face, it can prove difficult to get from heath terminal to health terminal without getting killed. The map design is generally good, but the texture usage is a bit hard on the eyes at times. The voiceovers are as funny as ever, and its obvious that a lot of effort has been put into this. My suggestion to Freak Fish is now to improve what levels are already here: fine tuning them some more slightly in terms of brushes and hostiles. He is already working on a sixth level, and I look forward to it! Generally, however, this is a moderate improvement on the first version. If you are a fan of the first release, this is the next big thing for you. ~ Luke20 (The Tenth Doctor)

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133 downloads

Uploaded:01-20-2009

Type 8 Shuttle - model

ddtype8shuttle.7z | 3.18 MB

winRAR. It just makes the file much smaller.[/quote] Not a lot else to say about this file. Nice looking shuttlecraft. Quite useful for modders. Never have I ever been so lost for words. :) ~ Luke20 (The Tenth Doctor)

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102 downloads

Uploaded:01-12-2009

Droid Attack

droidattack.zip | 13.01 KB

of space with a ton of weapons, ammo and... well... empty space. That is until you step onto a magic grey stone at which point a LOAD of Gunship Robots appear and charge towards you. Random much? Anyway, there are three levels of this shooting, with increasing difficulty. Each level loads after the last which is great for you keeping leftover ammo, but deadly if you take much damage because this mission has NO health powerups. At least none I could see, and by the time you get onto the "hard" level, with around fifty of the massive defence-robots charging at you, a couple of hits can finish you off. The whole thing is hideously unbalanced, but there is a technique where you simply run in circles around the arena, blasting at the bots every second. The hostiles don't anticipate at all, and you can keep them running until they are all gone. Finishing all three robot levels will grant you access to a rather horrible bonus level where instead of robots, you fight about a hundred screeching vermin bugs, all of them crawling after you like Replicators crawl in masses in Stargate SG-1. Easy to kill, though. Its all good fun, but we've had enough of these types of missions now. I'd suggest to Freak Fish that he continue work on "Fish Story" or any other missions that don't involve mindless killing, as thats what a lot of people would rather see. Not bad for what it is, though, this file. Give it a try. :) ~ Luke20 (The Tenth Doctor)

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195 downloads

Uploaded:01-08-2009

Borg Mission 1

borgmission1.zip | 782.38 KB

mission I hear you ask? Well, much like Freak Fish's last SP outing, I ain't got a clue. You beam in, shoot some Borg, and... then the classic ending: "It was only a simulation" and you find yourself in one of the original story-mode levels. Very odd. As for the mission itself, the map has been adapted from one of the stock HM Borg levels, although the lighting its truly appalling. Nevermind that, though! You get to kill Borg! Yay! The first spawn point is a little odd, I found, as you have to jump very carefully to avoid falling down a whole floor, taking damage. From then on, the positioning of the Borg beam-in points was well made, and they are in just the right number per encounter, although the drones that beam into the upper level walk towards you and not seeing the gap between walkways, they simply drop onto the group, which I thought was terribly amusing. You begin with only a phaser (which the drones have already adapted to), and a compression rifle. If you can, I'd recommend using secondary fire and using it sparingly. There is an I-MOD hanging around on the upper level of the main chamber, and once you have that, you are sorted. Kill around 25 of the drones and you win! Hurrah! All in all, a good HM map adaption. Am I the only one that is freaked out by the original Borg...? ~ Luke20 (The Tenth Doctor)

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45 downloads

Uploaded:01-06-2009

Jetey Jet Map

jeteyjet.pk3 | 551.65 KB

Its the 3rd update for Crapjet, this map has many more things than the orginal two, and there also more secrets so be on the lookout for them ;) The map is recommended for assimilation mode. I couldn't really see how this differs from the [url="http://eliteforce2.filefront.com/file/Crap_Maps_Pack;15208"]original[/url] or the [url="http://eliteforce2.filefront.com/file/Crud_Jet;56707"]second version[/url] but it is a fun map to play one. Hopping on to a jet an snipping the people below is fun but the appearance of the map leaves alot to be desired. Much more work is needed to better this. Not a bad map though. - [b]IKS[/b]

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76 downloads

Uploaded:01-01-2009

Fish Story

fishstory.pk3 | 2.12 MB

SP, so uninstall RPG-X for a bit if you want to play this. My initial reaction to the entire thing, was, to be honest "WTF?". You begin the first level in a Starfleet corridor armed with a phaser and compression rifle facing an Imperial. Until you kill him, you can't move, so get that over and done with before spinning around to see another Imperial guard beam in and proclaim "YOU KILLED THE CAPTAIN!". He will then shoot you, and you begin your mission to... um... well, I don't know. Apparently, this mission has a purpose, but there is no information about the background of the plot, nor do the hilarious voiceovers give too much away beyond objectives. You sort of just... follow the corridors and hope you know where you are going. There are a few hallways to pass through before you reach a large shuttlebay with a ship landed inside. Now, if you have even made it past the first few corridors worth of troops, your health will be lowish, so eliminating all the hostiles in this room (which include random Chaotica Guards) may take several attempts. Once they are gone, you can hit a button and the ship takes off into space (quite cool actually), and the voiceover gives you a new objective: "Get to the transporter room if you want to live". On cue, another dozen Imperials march from a door and you must fight through them to reach the Transporter where, for some reason, a single Borg is waiting, who has already adapted to half your weapons. All you really need to do is jump into the actual transport chamber and the next level loads, which is totally different. The second level is shorter and set on a planet with a temple, where for the first (and only) time in the mission, you get health and weapon powerups. The voiceover tells you "Kill everyone and you win", and the enemies are, at first, around twenty Reaver-like creatures which won't stray up to the top of the temple, so its easy to pick them off, and then, another few Imperials beam in. Sadly, once this has come to an end, the map doesn't finish. You have to exit through the menu. 'Why the long walkthrough' I hear you ask? Because this mission and this file is utterly nuts, but at the same time, it is very very funny. Its a "wonderful combination of comedy, offensive language and lots of excessive gunfire", and needs to be experienced. The custom sound files and speech ("Oh no! You killed me!" is my favourite), whilst not recorded professionally by any means, adds to playing the levels, and the level design is actually rather good and logical. [b]Freak Fish[/b] has created an enjoyable, if short, little mission here, and in this era of solid RPG maps and mods, its nice to see some single player action. I hope to see more from this mapper :D ~ Luke20 (The Tenth Doctor) Video Review by

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121 downloads

Uploaded:12-31-2008

Silvester / New Years Eve

silvester.zip | 357.03 KB

new map, released just in time on December 31st! [b]Silvester / New Years Eve[/b] is a small map containing a house and garden, but it has an abundance of interactive features, including a light switch that (obviously) turns on and off, illuminating the interior, a television that displays a weather report, and, most importantly, a firework rocket set up outside. These fireworks literally blast into the air and explode creating a nice effect. At the same time, many other fireworks explode nearby, filling the night sky! "Silvester" (No idea what the name is about!) is a fun map to play with for five minutes, and with other people, could be a nice for a New Years fragfest or roleplay. Happy New Year everyone. :) ~ Luke20 (The Tenth Doctor)

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98 downloads

Uploaded:12-31-2008

CTF World In Conflict

ctf_world_in_conflict.rar | 6.16 MB

aircraft carrier each on opposing ends. The map contains so great animation too with a few fighter planes and helicopters flying overhead and a small ship (what looks like a barge or small frigate) going to the dock and back constantly. The map is very well laid out and there are two ways of travel between the aircraft carriers. One is to drop into the water and use the ladders on the side of the hulls to mount the ships though this leaves you open to basically any type of attack and is not recommended. The other is to hop on to one of the fighter jets or Helicopters and travel to the other ship though this can be seen a mile off and your enemies can wait in ambush. Its a highly entertaining map to play on but other than the slight mute point of lack of decent textures it is a very well designed and implemented map. Definitely check this one out!

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62 downloads

Uploaded:12-22-2008

Proton Mod Screenshots 3

protonpix3.zip | 1.4 MB

[url="http://eliteforce2.filefront.com/news/Work_resumes_on_Captain_Proton_Mod;40919"][b]Click here[/b][/url] to get the related news item! [b]What is the Captain Proton Mod[/b]? The Captain Proton Mod is a single-player mission pack for Elite Force and the Elite Force Expansion Pack, and it has quite a bit of history. It's a project that I'd been planning for a long time, but which got put on the backburner for several years while I worked on the Starbase 11 and Virtual Dreadnought mods. In early 2007, I cancelled it after my father died, but I resurrected the project last fall and released a preview pak with two episodes, "The Secret Lab of Doctor Chaotica" and "Captain Proton vs. the Lizard Men" on Halloween, 2007. Shortly afterward, I released an update which included improvements for those two episodes plus the first part of a role-playing episode called "The Fortress of Doom". Then I stopped working on the project once again after my mother had a stroke two days before Christmas, 2007. Now, after nearly a year, I've resumed working on the mod and I'm currently working on the third episode, "The Catvixens of Venus". The full version of the mod will contain six episodes, and I'm shooting for a release date around the middle of 2009. It'll include new versions of "The Secret Lab of Doctor Chaotica" and "Captain Proton vs. the Lizard Men", as well as "The Catvixens of Venus", "Curse of the Spider", and "Captain Proton vs. the Robo-Zombies". After the mod has been released, I may release additional episodes from time to time as add-ons. This zip contains screenshots from "The Catvixens of Venus", as well as a couple of screenshots of the Proton rocketship model. Overall this is a pretty cool screenshot pack and is a great teaser for what looks like an impressive mod in the making!

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75 downloads

Uploaded:12-07-2008

CTF_SpaceJumps

mapctf_spacejumps_v2.zip | 4.95 MB

map now includes better texturing of the platforms including a more noticable coloured line on the sides of the platforms making the areas much more noticable. There are more hypos on the map too and bot support is enabled. The jump pad on the platform under the flag in the previous version has been removed and a new ramp has replaced it which is a welcome change making flag capturing much easier. Also a screen above the centre of the map which shows Elite Force much like a basketball scoreboard or indeed the map screens in Quake III. Overall its a solid improvement and worth checking out

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49 downloads

Uploaded:12-01-2008

Green Tuvok

green_tuvok.zip | 105.95 KB

Tuvok! Seriously though its an odd skin to be honest but strangely unique. The only thing I would say is a mute point is the green is overkill, perhaps a few different lighter shades of green to make it look that bit more real could have been implemented. Also this won't work on multiplayer skins but its planned for later releases. However that is besides the point and if you like the cut of this Vulcans jive then by all means download.

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64 downloads

Uploaded:11-25-2008

CTF_KLN4

ctf_kln4.rar | 2.12 MB

other (same structre as [i]ctf_voy1[/i]) with a bit of middleground in between acting as a weapons cache (like all good ctf maps). The map is surrounded by a pit of lava which makes the old jump and shoot tactic a bit risky around the fringes. The map is extremely dark, which in my opinion makes combat much much better as it makes it harder to see enemies moving especially with the speed players move at in Elite Force. Also Klingons are not big fans of bright lights so the lighting fits perfectly for the atmosphere of a Klingon map. The item placement is good, there is a nice assortment of weaponry and utility items scattered across the map. Just like in [i]ctf_voy1[/i], transport to the upper levels of the base is done via transporters on the ground level in and around the base. There are 5 levels (including a base level) to each base. The bases look pretty sweet with cool Klingon banner and logo designs especially the glowing Klingon logo on the ground in front of each base (the coloured flames in the torches are a crafty touch too) I've taken the liberty of taking a few minor screenshots for it myself as I think one screenshot is not enough, so check them out even though they are not that special. Overall this is a cool map though there is one minor bug, the bot compiling won't work but this map is worth downloading a playing via multiplayer against other players to really test your combat skills.

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656 downloads

Uploaded:11-16-2008

rpg_dy100a

rpg_dy100a.zip | 10.39 MB

even the ship's exterior are all vastly improved over the original. Inside the ship the interior is top notch. The Spartan appearance of the corridors and interior design really suits the dy100 and makes it feel eerie, of course a deserted ship is an eerie one, but this really made me feel jumpy (maybe its the creepy music on top of that too). The lighting is fantastic and the consoles, which can be used in some instances means its great for roleplaying. The Ironboy shuttle is also included but it is a really small enclosed area underneath the ship which doesn't really require much exploration :p but is a nice addon to the overall map. Overall this is a superb map with proof of the attention to detail all over the ship, from the bridge down to the engineering section. If you select the map as an observer/spectator you can really get to see the exterior of the ship which actually reminds me of the Dy-100 that appeared in TOS: Space Seed. The full changelog from the previous version is listed below: [*] RPG-X2 compatible [*] More interactive environement [*] New area in the ship [*] Single pk3 [*] Retextured [*] Enhance Brushwork [*] New sounds [*] New music Definitely a mod you have to download and check out.

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51 downloads

Uploaded:11-09-2008

CTF_Spacejumps

mapctfspacejumps.zip | 790.85 KB

the most important weapons are there on the platforms in the middle of the bases. Like GreenKiller's previous map this one also utilizes jump pads also to tranverse across the map. Whether its intentional or not, there is a jump pad right below the flag on the platform underneath so when you grab the oppositions flag make sure to not jump down straight off the platform onto the jump pad below or you'll come straight back up. I got caught a few times with this little feature and it does make capturing the flag very difficult. There are more platforms in this map then GreenKiller's previous map making it more difficult to get across the map, but again the pads mean faster and way more chaotic gameplay. Overall its an enjoyable map, especially for 8 players playing CTF!

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46 downloads

Uploaded:11-04-2008

CTF_Weltraum

mapctf_weltraum.zip | 1.49 MB

consists of 12 platforms. The bases consists of three platforms, in the middle of the map are four, Two of them are little houses for snipers and on the sides are two more platforms. Once inside, CTF_Weltraum (which by the way, means [i]'space'[/i]) will yield several weapons to make your objective, which is to win, a little easier! these weapons are the IMOD, Tetryon Pulse Disruptor and the Quantum Burst and there are four big hypos. The potential for some serious action is high , all thats needed is you and three to five friends! there is no bot support contained in this download at this time, and is mainly intended for the CTF gammemode, but will also support Deathmatch and Team Deathmatch. Refer to the readme for more information.

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53 downloads

Uploaded:11-03-2008

FS Celeg

ctf_fsceleg.zip | 1.07 MB

avoid the happy spawn land! This map is set in four main structures: blue, green, red and yellow. Blue and red are identical as are green and yellow. What's unique and fun about FS Celeg is that the way the ramps and levels are situated, you will have to constantly be moving to avoid being blasted into pieces...this also adds to the challenge, as trying to zap something while you're moving is difficult! There are no structures available that you can use as cover, however, if you're lucky enough to make it to the high ground, you can have yourself a slight advantage over your adversaries. Refer to the readme for more information.

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71 downloads

Uploaded:10-19-2008

FS Slide

ctf_fsslide.zip | 1.03 MB

very...unique. Essentially, FS Slide is a fun map with two large ramps going up either side, there are also launch pads in the middle and paths going across with a gap in the middle. You will need to keep your wits about yourself if you want to survive this [i]Capture the Flag[/i] adventure.If you think you have what it takes to walk away with bragging rights, then all that's left to do is locate the download link and put it to good use! Refer to the readme for more information.

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80 downloads

Uploaded:10-19-2008

FS Klingon 1

ctf_fskln1.zip | 2.8 MB

to dispose of the enemy team in such a fashion that you will continue to carry on the battle. FS Klingon 1 comes complete with four levels of action, which can quickly become intense when you add the right amount of players with the right amount of persistence. Included in this download are four elevators to the flag level along with a middle level between the flag levels and the roof with ladders into the flag rooms. If you get bored roaming around there, feel free to head down to the basement and and see what kind of trouble can be caused there... Refer to the readme for more information.

Download

85 downloads

Uploaded:10-15-2008

Map for Rota

emc2dm1.zip | 3.45 MB

community to enjoy! There is a fragging good time for you and some of your friends that are just waiting to go head-to-head with this download! Map for Rota will keep you on your toes from the moment that you spawn; With the wide open spaces of the multiple-levels, you will be hard pressed to find anything that will offer anything in the way of cover, so you will need to be quick with the dodging and weaving...and even quicker with the trigger if you want to be the one that walks away with bragging rights! Weapons are not an issue here, as they can be found almost anywheres. You won't have much opportunity to admire the detail in this map, but, as you're running for your life, have a glance around...it is very well made and the amount of work, and attention to the cyber-space atmosphere is evident throughout! Refer to the readme for more information.

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164 downloads

Uploaded:09-23-2008

Mystic Gemini

mg_final.zip | 19.35 MB

got his hands on it, and after decompiling it, doing his thing and releasing it to the masses...our very own Lt. Cmdr. Salinga got hold of it and converted it for your [i][b]Elite Force[/b][/i] gaming pleasure! This is a n awesome map with some equally awesome structures! When I first got into this map, my initial thought was [i]Conan with a phaser?[/i] The concept of this CTF map (which will also support TDM, FFA and Solomatch) right up there with sliced bread and soft toilet paper...once you have (played) it, you don't know how you would do without it! (OK, so maybe it's not important of a concept, but it is sweet, and we have Salinga to thank for the conversion :) ) The whole look of this map is that it is all rock, which is reminiscent of castles and stone bridges as well as other structures...which is where the 'Conan' statement came from, for those that had a little difficulty connecting the dots ;P Another cool idea is that the flag rooms beside each other which changes the gameplay, it's more aggressive and less defensive. Refer to the readme for more information.

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87 downloads

Uploaded:09-23-2008

Rush To The Disco

mapacid3dm8.zip | 1.73 MB

to a location that will have you thinking you are stuck in a futuristic Japanese downtown district...at least, this was the impression I got when I first saw all the neon...Rush To The Disco is a fun Deathmatch game that you and your on-line friends can get together on and fight it out for supremacy in this multi-leveled maze of fun! Getting from one level to another is a simple task as all you need to do is locate, and head for the Arrows that are pointing, conveniently enough, up; So, to make a fast getaway, or to take a moment to catch your breath, search one of these out. The jump pads and teleporters are placed throughout the map, so the chances of being boxed in are slim. Refer to the readme for additional information.

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678 downloads

Uploaded:09-16-2008

Atlantis Gateroom [Incomplete]

zzzatlantis.zip | 3.93 MB

to you today is that he has only found it recently. This download is a reasonably canon (in places) representation of the Atlantis gateroom and it can be played online, however, some of the features (such as: iris and some doors) will only work is the Single Player mode. Atlantis Gateroom [Incomplete] is a fun map to play, and is well worth the price of a free download! =D Refer to the readme for additional information.

Download

42 downloads

Uploaded:09-16-2008

ChessClub

chessclub.zip | 5.29 MB

Download

95 downloads

Uploaded:09-16-2008

MS3D .tan exporter tutorial

dd_ef2staticmeshtut.rar | 215.2 KB

example files for ease of use.

Download

192 downloads

Uploaded:08-31-2008

RPG CTF Battletactic2

rpgx2_ctf_battletactic2_beta2.zip | 5.85 MB

To combat this expectation though, the author has provided a list of sorts - to provide you with an overview of what is on each of the three decks. [quote] Deck 1 includes a Ready Room, Station OPS, Briefing Room, Shuttlebay, Fighter Hangar Bay, Science Lab, and the Turbolift Lobby. Deck 2 includes Messhall, Crew Quarters, Armory and Officer Quarters. Deck 3, featured in the last beta, includes Sickbay, Transporter Room(main spawn), Obstacle Course, Hand-to-Hand Training/Simulation Entrance Lobby, Assembly Room, Dean's Office. This is a radically different version than the last. The sickbay is more filled out, instead of the empty look of the old version. Also, I believe the Hand-to-Hand Training center was not in the last version.[/quote] As with the previous beta; this map is still on the blocky side and a little lacking in variety of shape and size. However, with a fair bit of work it has quite a lot of potential and really could be a truly interesting map. See the readme for further information and installation instructions. ~AdmiralHocking

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52 downloads

Uploaded:08-30-2008

CTF VOY2 BORG

ctf_voy2_borg.rar | 748.69 KB

suggests; this file is a Borg themed modification for the second VOY Capture the Flag map. Again, an interesting change from the original and definitely worth checking out. See the readme for installation instructions. ~AdmiralHocking

Download

46 downloads

Uploaded:08-30-2008

CTF VOY1 KLN

ctf_voy1_kln.rar | 887.14 KB

below, this retexture gives the area a Klingon make over. Overall an interesting change and definitely worth taking a look at. See the readme for installation instructions. ~AdmiralHocking

Download

64 downloads

Uploaded:08-29-2008

CTF KLN 3 (kln1 reloaded)

ctf_kln3.rar | 1.59 MB

another. Making the map quite a bit more symmetrical and definitely something nicer to look at; kln3 is a fantastic revival for a classic map and is bound to be something you might enjoy. See the readme for installation instructions. ~AdmiralHocking

Download

83 downloads

Uploaded:08-21-2008

dm_sewer-Alert-Sound fix (server-side)

zdmsewerlangfix.zip | 2.87 KB

English players are unable to hear a sound file on German Servers and likewise for German players on an English Server. See the readme for further information and installation instructions. ~AdmiralHocking

Download

138 downloads

Uploaded:08-14-2008

Evo Style Gear for EF2

evo_stye_gear.zip | 61.38 KB

it. I personally like it myself, no matter how 'canon' or not it may look. It does add a nicer touch to the suits as well in my honest opinion. Overall, a worth while modification, and I do look forward to seeing further mini-modifications such as this one. Please refer to the Readme for further information and instructions. -Stuka94 (Hummel)

Download

121 downloads

Uploaded:08-09-2008

Red Planet Dead Zone

46rp_dead_zone_v1.1.rar | 11.78 MB

be one of the first Warp capable vessels if I am correct) with various small areas surrounding the vessel. The map is made to represent an old colony on Mars; hence the name 'Red Planet'. It is a bit confusing finding your way around the map, though it is still a quality map nevertheless. Like the first of the series (Red Planet Homeworld); Red Planet Dead Zone is designed for: Capture The Flag, Free For All, and Team Death Match. So what are you waiting for? download Red Planet Dead Zone and give it a try! - Stuka94 (Hummel)

Download

46 downloads

Uploaded:08-04-2008

Walk The Red Carpet

walk_the_red_carpet.zip | 16.77 KB

the lighter stock colours. While not exactly canon, it is an interesting change and is worth a download just to see the difference. See the readme for further information and installation instructions. ~AdmiralHocking

Download

462 downloads

Uploaded:07-31-2008

NPC spawn list

eliteforcenpcnames.txt | 17.01 KB

the drop down console. While not a modification, this is a useful file which is quite handy for anyone wanting to make screenshots with Elite Force 2. See the readme for slightly more information and usage instructions. ~AdmiralHocking

Download

387 downloads

Uploaded:07-30-2008

Star Trek Freelance - Media Pack 1

star_trek_freelance_media_pack_1.zip | 5.65 MB

some rather impressive gameplay footage of the modification so far. Also included are seven images, also visible below, displaying some samples of work so far - although they are hidden with what look like Photoshop filters. Overall, this is a very promising look at what could be an extremely popular modification. See the readme for slightly more information. ~AdmiralHocking

Download

126 downloads

Uploaded:07-17-2008

Wooden Weapons Mod

wooden_weaponsru.zip | 144.06 KB

gives a handful of weapons a nice wooden finish and looks quite good if you want my opinion. Though it does not add the wooden finish to all of the weapons, I would still suggest you give it a try. ;) -Hummel

Download

84 downloads

Uploaded:07-14-2008

Red Planet Homeworld

17red_planet_homeworld.rar | 9.17 MB

Homeword is a fairly large map consisting of several smaller units and is based around the expected appearance of the 'Red Planet.' Personally I found this a little confusing to navigate, however that didn't make it any less fun and the feel of originality also adds to the enjoyment of exploring the map. Designed for Capture the Flag, Free for All and Team Deathmatch; Red Planet Homeworld is a quality map which is no doubt the first in another great series. See the readme for further information and installation instructions. ~AdmiralHocking

Download

79 downloads

Uploaded:07-09-2008

JUL20

jul20.zip | 6.2 MB

I found quite interesting and balanced. It has a top level and a bottom level, both with portals leading to the opposite level. In the center of the map there is a pit (not a bottomless one) which is probably the most open part of the map, considering the best way to victory with this would probably be stealth. Overall it is small but quite nice and would recommend downloading it for a good 1 vs 1 challenge. ;) Refer to the readme for more information and instructions. -Stuka94 (Hummel)

Download

99 downloads

Uploaded:07-08-2008

Neon Light

vpldm3.zip | 3.22 MB

run through, as well as various places for cover and hiding, it is a bit closed as well as open depending on how you see it. I quite liked the various amount of doorways levels it had myself. It is a good map for a small group of people to have a match on, or if you and another person want to have a head-to-head match with each other. Overall I very much like it and recommend it to anyone. Download it and give it a go. ;) Refer to the readme for more information and instructions. -Stuka94 (Hummel)

Download

320 downloads

Uploaded:07-08-2008

East Berlin Roofs

zih_roof.zip | 12.99 MB

points presents an interesting challenge for any game and will no doubt be the source of enjoyment. Personally the map reminded me of derelict buildings from older Comics or computer games. Once again, another map definitely worth a download and coming to you recommended by us! See the Readme for further information and installation instructions. ~AdmiralHocking

Download

809 downloads

Uploaded:06-21-2008

RPG-Mod

rpgmod.zip | 32.49 KB

animation for players with something more appropriate than a combat stance. This in itself presents a very interesting opportunity to expand on the possibilities of Roleplay in Elite Force 2. It's a mild start, but definitely a good one. Hopefully we can look forward to more usable animations in future versions. However, this file doesn't just change the above; Health and Energy Terminals will now recharge once used, meaning if necessary you can go back and use them again. The author notes that this file makes use of an autoexec.cfg - meaning if you already use one, you will need to manually add the lines from this one to your own. See the readme for further information and installation instructions. ~AdmiralHocking

Download

37 downloads

Uploaded:06-10-2008

CTF Simple

ctf_simple.zip | 80.63 KB

platform. Containing well placed weapons and a surprisingly enjoyable layout, CTF Simple is a fairly small map that looks set to be quite enjoyable. See the readme for slightly more information. ~AdmiralHocking

Download

301 downloads

Uploaded:06-06-2008

Zombie Mod Teaser

zombie_mod_teaser.zip | 69.58 KB

mod contains two skins for Munro; Zombie Green and Zombie Gray. These two files will make Munro basically look as though he is a zombie and include two different color variations. And might I quote Data079 on this file [quote]It is a teaser and as such only contains part of what would be in the final mod.[/quote] Overall 'Zombie Mod Teaser' is another interesting skin created by Data079 and personally I quite like the Zombie Gray skin over the Zombie Green skin. Refer to the readme for further information and installation instructions. -Stuka94 (Hummel)

Download

120 downloads

Uploaded:06-02-2008

Tunnels

tunnels.zip | 364.4 KB

this has been made as a test experiment for NPCs and scripting ability. So, for those that enjoy experimental work then this is a download your going to be wanting. Check out the readme for a little bit more information. ~AdmiralHocking

Download

43 downloads

Uploaded:05-31-2008

ctf_gyro

ctf_gyro.zip | 286.35 KB

defence units that you could sit in and pick off your targets from relative safety. With some pretty interesting lighting and a relatively unique design, gyro is a reasonable map that could be quite enjoyable for strafe jumpers. See the readme for a little more information and installation instructions. ~AdmiralHocking

Download

84 downloads

Uploaded:05-29-2008

Walking Dead Chang

walking_dead_chang.zip | 35.72 KB

interesting skin, though not really my type. Overall however it is quite nice. Refer to the readme for further instructions and installation. -Stuka94 (Hummel)

Download

226 downloads

Uploaded:05-22-2008

UFG-City

ufgcity.zip | 31.88 MB

small map which contains buildings that very much resemble Military outposts of a few years ago. These include a shower block, toilets, barracks and an administrative building - the latter not to be confused with Server administration. While not a starship or feeling much like a Federation area - this map could definitely come in useful for RPs which involve away missions. See the readme for a little bit more information. ~AdmiralHocking [b]Warning: This map causes a corrupt JPG error on multiple maps.[/b]

Download

589 downloads

Uploaded:05-19-2008

Moonexplorers

moonexplorers.zip | 1.22 MB

number of vantage points, Moonexplorers is an enjoyable map with a nice amount of originality. Arguably however, the map could be played as Capture the Shuttle rather than Capture the Flag - which would be rather interesting to see. The author notes this is his first map, while being fairly bland; Moonexplorers is a nice concept and is bound to be a source of enjoyment. See the readme for further information and installation instructions. ~AdmiralHocking

Download

114 downloads

Uploaded:05-08-2008

Colony Wars: SOL

colony_wars_sol.rar | 10.51 MB

Station - this map very much reminds me of [i]Stargate: Atlantis[/i], maybe be even a little more so than the former. Again however, this is a nicely sized map and is a great send off to what has been an extremely enjoyable series of maps - that will no doubt be missed. For those of you that have enjoyed this series, this is a must have! See the readme for further information and installation instructions. ~AdmiralHocking

Download

143 downloads

Uploaded:05-08-2008

Colony Wars: Hyperion Station

colony_wars_hyperion_station.rar | 11.05 MB

and with a few different vantage points - this map marks the end of a significant battle in the back-story for Colony Wars and most definitely doesn\'t disappoint in terms of playability. As with previous maps in the series, download and check it out! See the readme for further information and installation instructions. ~AdmiralHocking

Download

92 downloads

Uploaded:05-07-2008

Hypersonic Tourney

zl3tourney1.zip | 4.39 MB

good and interesting design, but it feels a bit too familiar and cramped for more than 2 or 3 players. There is, however, a nice \"starfield\" transporter that looks like a window gone mad, but actually takes you to another location the other side of the map! Worth a download if you like 1v1, but I can\'t see many people playing this. ~ Luke20 (The Tenth Doctor)

Download

286 downloads

Uploaded:05-04-2008

HTRP Fortress

htrp_fortress.zip | 1.96 MB

difference I noticed was the shuttle embedded into the wall has been removed - as well as a force-field covering the main entrance. Personally I couldn\'t work out how to get in so just nocliped to the centre of the court yard - although I may not have looked hard enough for the second entrance. Other than the addition of a replicator and the force-field I already mentioned, I didn\'t really notice anything all that different - however the readme does state there are numerous hidden doors that lead around the map. HTRP Fortress has been created for the Hazard Team Roleplay, so undoubtedly will make more sense to it\'s members. See the readme for further information and installation instructions. ~AdmiralHocking

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95 downloads

Uploaded:05-04-2008

Rushed

acid3dm6.zip | 3.11 MB

a sky of fire. For a HM level, its pretty standard in terms of structure, but has a nice new set of textures with lighter greys and lots of yellow and black warning strips. What really gives this map an added bonus is bot support, something that many recent maps have lacked. The previously mentioned sky of fire is a good effect and you certainly get a feel that its HOT on this map! I\'ve had a friend over this afternoon helping me review the file and we\'ve played through some 10 frag limit FFA matches, both agreeing that its a good level to play if you want a slightly easier and less intense fragfest. We also think that there is a certain \"Half Life\" feel to it. Very much worth a download if you like playing bots and want some fresh level design. ~ Luke20 (The Tenth Doctor) & Peter (The Tenth Meh)

Download

122 downloads

Uploaded:05-02-2008

Colony Wars: Doomsday

colony_wars_doomsday.rar | 11.19 MB

somewhat of the Attrexian station in Elite Force Two, despite the only similarity being the colours used. [quote] Day of Decision! The war between the \"Earth Alliance Navy\" and the \"League of Free Worlds\" has its height. The League takes this directly to the earth with a large armed force. The Navy could their ships in time to mobilize against it, it is 1 to 1. This battle will decide about the war ... [/quote] A nice little bit of a back story there, as with other Colony Wars maps - be sure to download and check it out. See the readme for further information and installation instructions. ~AdmiralHocking

Download

152 downloads

Uploaded:04-28-2008

Colony Wars: Last Warship

colony_wars_last_warship.rar | 8.43 MB

from Star Wars, on the exterior - Last Warship continues with the theme of using familiar designs as a base for the final product. Being a fairly sized map, Last Warship also includes the ability to launch a shuttle, fire weapons systems and of course have good fun while playing. This looks set to be an interesting and fun map which is definitely download worthy. Check out the readme for further information and installation instructions. ~AdmiralHocking

Download

152 downloads

Uploaded:04-26-2008

CTF_Faceoff

ctf_faceoff_10.zip | 3.74 MB

gritty Romulan theme, this map is well worth a download and in my eyes, like several EF1 maps I\'ve recently reviewed, has an \"Unreal 99\" feel to it. Interesting. ~ Luke20 (The Tenth Doctor)

Download

115 downloads

Uploaded:04-19-2008

Blow Up The Ship Button!

blow_up_ship.zip | 67.2 KB

Ship!\" button - which can be seen in the screenshot below. As with other files from Data, this is a nice little download and is a great addition to the assortment of texture alterations available from him. See the readme for further information and installation instructions. ~AdmiralHocking

Download

152 downloads

Uploaded:04-19-2008

Tricorder & Proton Gun

tricorder.zip | 392.12 KB

\"STVoyager: Back Home.\"

Download

113 downloads

Uploaded:04-11-2008

Colony Wars: After Earth

colony_wars_after_earth.rar | 9.29 MB

Navi Destroyer built, the "Kron." The map is slightly larger than usual and perhaps for the player at the beginning of something Confusing, but it will soon. It is mainly used for FFA and CTF thought ASSIM is also possible.[/quote] I'd say thats all you need to know! ;) One again, another worthy download from Sorbet, although at first a rather large and confusing map, as the quote above suggests. Due to no bot support, I would suggest that you would need a rather popular and full up server to make the most of this map, but nevertheless it is fun to explore on your own. ~Luke20 (The Tenth Doctor)

Download

277 downloads

Uploaded:04-09-2008

Battlestar Galactica Ranks and Classes for RPG-X2

bsgranksandclasses.zip | 298.4 KB

this will do is add the ability for players to pick a class and rank, based upon those seen on Colonial Fleet officers, from the new Battlestar Galactica show. The author notes that this file is required for those wishing to take part in the sessions on the BSG server. See the readme for further information and usage instructions. ~AdmiralHocking

Download

63 downloads

Uploaded:04-09-2008

EF1 Wooden Phaser Rifle

wooden_weapons_teaser.zip | 25.61 KB

version. Coming as a teaser for an Elite Force Wooden Weapon pack - this download is very interesting and makes for a fun change to stock. See the readme for further information and installation instructions. ~AdmiralHocking

Download

85 downloads

Uploaded:03-30-2008

Wooden Compression Rifle

wood_rifle.zip | 176.51 KB

chrome finish of the weapon, and replace it with a maple-like feel instead. While not canon, this is another interesting download that is worth checking out if you enjoyed the Wood-grain Phaser - which is also available for download here on EFFiles. See the readme for further information and installation instructions. ~AdmiralHocking

Download

135 downloads

Uploaded:03-17-2008

CTF Oddcast

oddcast.zip | 4.05 MB

connected by two bridges floating oddly in space between two strange planets. The map has Bots_support. Bots are pretty good at any gametype in this map even CTF. It's a good "offline" map. [/quote] [b]CTF Oddcast[/b] from [b]Gigon[/b] is a good map if you are looking for bot-on-bot action, so to speak. Very slightly reminiscent of some Unreal Tournament maps, but that’s hardly a bad thing! Nice skybox and interesting design, as you can tell from the screenshots. :) ~ Luke20 (The Tenth Doctor)

Download

109 downloads

Uploaded:03-14-2008

Colony Wars: Beyond The Space

cw_beyond_the_space.rar | 8.77 MB

which is flying \'at hyperdrive to the outer colonies\'. This map plays out much like most of the space-based DM levels that haunt Elite Force\'s Holomatch, but its something different with it\'s varied hull configurations and many hiding places. Worth a download if you are a fan of this sort of thing, although it might make a nice roleplaying map in certain RPs. You never know. Sorbet has promised more Colony War maps if these prove successful. ~ Luke20 (The Tenth Doctor)

Download

82 downloads

Uploaded:03-05-2008

CTF Oddspace

oddspace.zip | 2.82 MB

This map has bot-support, which makes a change, although as you can imagine, bots are terribly bad at doing anything in low gravity with their terrible AI, so don\'t expect any help from them if you are going for the flag. Worth a download if you are still one of those that plays Holomatch online. ~ Luke20 (The Tenth Doctor)

Download

81 downloads

Uploaded:03-05-2008

Woodgrain Phaser

woodgrain_phaser.zip | 280.05 KB

The difference with this download, however, is that not only does it contain a wooden VOY-Phaser - but also a Wooden version of the STX-Phaser. Again these are two good quality re-textures that make an interesting mini-mod and is worth checking out. See the readme for further information and installation instructions. ~AdmiralHocking

Download

455 downloads

Uploaded:03-05-2008

USS SkyLight

zzzzzuss_skylight.zip | 30.38 MB

dark and gloomy re-texture, even on my rather bright monitor, consisting mainly of a colour scheme you may consider to be somewhat Mirror Universe-y. In addition the download included a few new sounds for the alert modes and phaser fire. Although not stated in the readme, as this alters RPG-X textures, this download will also make alterations to any maps that make use of those textures. Since the re-texture is designed specifically for the Atlantis, results on other maps may be some what strange - the Poseidon having bright red floors in several areas being one of them. While the textures themselves are well put together, this is indeed too dark for my tastes and comes recommended as something to check out none the less. See the readme for installation instructions. ~AdmiralHocking

Download

148 downloads

Uploaded:02-28-2008

Cinematic Example Files

ef2_cinematic_example_map_and_script.zip | 51.16 KB

download is an example of a cinematic, the map file for the cinematic and of course the script used to achieve the end result. Cinematic creation is notoriously difficult to do without the perfect tutorial or example, this download really does make it a lot easier to understand and is an absolute must have for anyone wanting to create cinematic experiences in mods or even just for video making. See the readme for further information and installation instructions. ~AdmiralHocking

Download

144 downloads

Uploaded:02-25-2008

The Wisdom Machine

quintdm3.zip | 7.91 MB

theme that link them each other: They are all floaters, the first one is in the atmosphere (air), the second one is above the sea (water), and this one on a desert (earth). Also, The first one experiments a vertical way to use physics, the second one do that in an horizontal way, this one in both the way... and this is the reason why I've chosen the name "wisdom". The second part of the name "Machine" has been chosen to close the circle started with "The Birth Machine". ~Ronnie

Download

98 downloads

Uploaded:02-23-2008

CTF Chessboard

ctf_chessboard.zip | 1.72 MB

and Team Deathmatch. As with his previous map, Freak_Fish has included all of the weapons available are well placed around the map, making for some interesting gameplay. Another interesting feature is that you can actually move the Chess Pieces, yes that\'s right, you really can! When moving the pieces forwards they will also push the shields and hyposprays on the board forwards as well. Stationary Chess Pieces can be climbed upon, which is great for your sniping player - and there are plenty of other opportunities for different play styles as well. The author notes that a lot of time went into this map, which is definitely good fun to play around with and comes as something we think you should take a look at. See the readme for further information and installation instructions. ~AdmiralHocking

Download

57 downloads

Uploaded:02-21-2008

La Grande Cuisine

la_grande_cuisine.rar | 10.36 MB

even refrigeration lockers. In terms of gameplay, this is a decent map with all the usual trimmings (yeah, I’m running out of food gags already) such as well-placed weapons and powerups, although I felt that some of the areas were a little too open and empty, as well as the wall and floor textures being repetitive. Still, with bot support, it’s worth a download, so what are you waiting for? Table for one at an online server coming right up… :p ~ Luke20 (The Tenth Doctor)

Download

148 downloads

Uploaded:02-21-2008

Colony Wars Odyssey

cw_odyssey.rar | 9.08 MB

UNITS - The long production time is a result of the massive problems of calculation Map! - No Bot Support. - You can see the pieces of the vessels Picon and Sacitaria fire on the Odyssey, These destroy the bridge window - The Odyssey is also protected their guns at the enemy ships and their Bridge window destroy. Have Fun Sorbet[/quote] Set in orbit of a Planet, Colony Wars Odyssey is just as interesting as the previous maps in the series and is well worth your attention if you enjoyed them. See the readme for further information and installation instructions. ~AdmiralHocking

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121 downloads

Uploaded:02-19-2008

The Nile

ctf_nile.zip | 5.03 MB

itself contains two Pyramid structures which are the main feature of this map, despite it's name, which are separated by a small stream in the centre of the map. While fairly simple this looks set to be a lot of fun and is definitely worth checking out. See the readme for further information. ~AdmiralHocking

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168 downloads

Uploaded:02-18-2008

Renegade Mod

renegade_mod_v11.0.rar | 6.22 MB

Weapons - New Ammo Items - Increasing health of Federation - Increasing health of Borg (Queen) - Changed weapon fire - Borg adapt to weapons faster - New Graphics - No Chatassimilations or Chatkills anymore - Improved I-Mod - Soundcomments at the beginning - Hypo is less powerful - does not kill at once - Hypo does only kill enemys - The beamer of the Queen is available after 30 seconds - Default Munro Model has now a green shirt - cg_deferplayers is now switched on by default, changed playermodels will be loaded immediately (cg_deferplayers 0 for turning off)[/quote] The new weapons are rather basic in both shape and colour and give a very cartoon feel to fragging, but it’s an interesting change of pace none the less. There are also six new botsupported assimilation maps for you to try, once again looking plain and cartoony, but still worth playing on. :cool: This is a good download, even if you just want to try it out. Take a look at the screenshots below for a clearer picture of what you can get here. :D ~ Luke20 (The Tenth Doctor)

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122 downloads

Uploaded:02-16-2008

killthehumans

killthehumans.zip | 8.99 MB

have alot of accidents ;) The map is CTF, team match, disi, and assimilation compatable and mods should work here also. The map has a main arena, with 7 weapons and the two hidden caves which are displayed in the screenshots provided that contain the remaining ones. The map is fast paced, with enough space to have distance fighting and long distance sniper fights with multiple weapons. There are no Hyposprays or Sheilds in the main arena to slow down combat, but there is plenty in the secrets if you need a quick recovery. Only a few textures used with great effect and most powerups are included in the map to spice things up if the game dosent finish fast enough for you. And, as a little surprise music will be playing that can be disabled by a trigger on top of the rock platform in the main arena that is placed up against the wall. The map is basically good for all people, except critics who want to tear it apart =) Towers for snipers, close quarters for more agressive people, spaces that are large enough for strafing and traps for those with no brains ;) So, enjoy and make sure to spread it around! ~Ronnie

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326 downloads

Uploaded:02-15-2008

Future Uniforms (28th Century)

future_uniforms_v2.zip | 7.22 MB

uniforms themselves have not changed from the original versions that were reviewed [url=\"http://eliteforce2.filefront.com/file/Future_Uniforms_28th_Century;85527\"]here[/url]. However, there are new additions with the Admiral and Cadet uniforms in this style included in the file. :) Once again, some good skins for use in roleplays, and a must for those playing the Serial Roleplays on Holo Federation! :D ~ Luke20 (The Tenth Doctor)

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79 downloads

Uploaded:02-11-2008

CTF Junction

ctf_junction.zip | 11.43 MB

enemy base through the use of thin multi-levelled walkways and hovering worker robots, where the risk of falling to your death is always a possibility! There are also forcefield barriers that can prevent the other team from reaching your flag, but these can be overridden if you find the right switch at the center of the map. :p Generally, I was quite impressed with this, and it is certainly something new and fun to have a match or two in, despite no bot support. :) ~ Luke20 (The Tenth Doctor)

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38 downloads

Uploaded:02-08-2008

The HURRRRRR Mod

hurrrrrrrrrrrrrrrrrrrrr.rar | 4.2 MB

interestingly as [b]The HURRRRRR Mod[/b]. :rolleyes: It changes some of the menu elements and game/weapon textures with the theme being as follows... "[i]Visualize opening up the phone and having your favourite cereal pour out the mouthpiece. This mod makes Elite Force look like it has been barfed up three and a half times.[/i]" Basically, it seems Fraggles has edited some textures in MS Paint and drawn all over them, or at least something like that. Some of the weapon models are now completely red or have random lines drawn all over them. So this modification has the dubious honour of being completely useless, yet somewhat compelling in terms of finding out how much a respected computer game can be twisted into... vomit. Literally. I [b]love[/b] it. :D What was Fraggles' reason for creating such a mod? "[i]I made it because I could.[/i]" I can respect that. Download if you want to experience a truly unique file. I'm going to go sit in a dark room now. :) ~ Luke20 (The Tenth Doctor)

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60 downloads

Uploaded:02-01-2008

Wood-grain Phaser

woodgrain_phaser.zip | 130.55 KB

VOY-Phaser and not the STX-Phaser, however the texture quality cannot be argued with and this is something I\'d recommend taking a look at if your a fan of texture alterations. See the readme for further information and installation instructions. ~AdmiralHocking

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24 downloads

Uploaded:01-26-2008

ORLDM1

orldm1.pk3 | 933.21 KB

Its a nice change of pace, and with bot support, there is fun to be had here, but it is too simple for my tastes. Download for an at least [i]unique[/i] experience. ;) ~ Luke20 (The Tenth Doctor)

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154 downloads

Uploaded:01-18-2008

Red Alert - all the time

red_alert.zip | 438.92 KB

Enterprise-E, it is Red Alert. Simple, and looks good. Download if you are a fan of red hued corridors. ;) ~ Luke20 (The Tenth Doctor)

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97 downloads

Uploaded:01-17-2008

data079 Assorted Mods

data079_assorted_mods.zip | 490.43 KB

Contained within are; A blue Carpet for the Enterprise, Windows Blue-Screen Viewscreen and the \"Moon roof.\" Each one comes packed in a separate folder within the compressed archive allowing you to easily choose which you want - if you don\'t have experience with DDS files. See the readme for further information and installation instructions. ~AdmiralHocking

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498 downloads

Uploaded:01-08-2008

Dragon Class

dragon_class_0.3beta.rar | 23.43 MB

so far and gives an idea of what direction the map is heading in. This is a fairly promising file that makes use of a variety of familiar textures and features, the latter of which not all are working at this stage. While I found the corridors to be somewhat compact, it adds to the feel of smaller vessel perhaps similar in size to a Defiant Class ship, rather than the large vessels we're normally accustomed to playing on. In addition I felt that that the warp stars on Deck One have been wrapped too far around the area, which in turn produces a rather confusing effect - Warp Stars visible through the ceiling but not out the view-screen. Overall this is a download worthy of your attention and looks set to be an interesting map when finished. See the readme for further information and installation instructions. ~AdmiralHocking Warning: This map causes a corrupt JPG error on several other maps.

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80 downloads

Uploaded:01-06-2008

CTF Battletactic 2

ctf_battletactic2_v2_fixed.zip | 1.87 MB

located within a compound of sorts that have a couple of buildings containing powerups and pretty much the entire compliment of weapons in one place! Both bases are overlooked by a bunker that would be perfect for snipers, whilst the thick concentrations of trees are useful for sneak attacks. There is a definite "stealth-ness" to this small map. The footsteps problem appears to be sorted, so I don't hear much metal now, but the health pickups are still in short supply, however this didn't ruin the general gameplay. Well worth a download. Again. :thumbsup: ~ Luke20 (The Tenth Doctor)

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71 downloads

Uploaded:01-05-2008

Picard Stripes Skin

picard_stripes.zip | 184.43 KB

of a hazard warning set of stripes. Originally created for a PoTD submission, Data has decided to release this skin for those that would like to make use of it. See the readme for further information. ~AdmiralHocking

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118 downloads

Uploaded:01-04-2008

Future Uniforms (28th Century)

future_uniforms.zip | 1.6 MB

28th century roleplaying. After the First Contact/Dominion War era Starfleet uniforms, these bring back the departmental colours in a fashion similar to the early Deep Space Nine jumpsuits, but more streamlined and in my opinion cooler. Whilst I can see that these uniforms won't appeal to everyone, they are worth a test-wear and pretty much essential if you intend to play on the Holo-Federation server. ~ Luke20 (The Tenth Doctor)

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527 downloads

Uploaded:12-27-2007

Star Trek: Unity - Return of the Empty Crown - Episode 1

rotecepisode_1.zip | 10.48 MB

Elite Force 2 by myself, [b]Luke20[/b]! :p [i]Date: Jan 2388. Situation: It has been a few weeks since the end of the most recent Borg conflict, with hundreds of starships destroyed, and a huge political shake-up in the Romulan Star Empire, where much of the fighting took place. Seven years since their defeat at the hand of USS Enterprise-E\'s Alex Munro, the rogue Romulan political group known as the \"Empty Crown\" has used the conflict to cover their power gathering attempts. Their first major strike is Attrexia, the homeworld of the Attrexians, located near the neutral zone. As the nearest Federation starship, USS Odyssey-A has been ordered to fight off an orbiting Warbird, and liberate the planet. You are a senior member of Odyssey\'s Hazard team, and you and your team-mates must battle through the streets of Attrexia and protect the population from Romulan invasion.[/i] In these four levels, the player needs to fend off a Romulan attack on board the starship Odyssey and then shuttle down to a planet and eliminate the enemy forces with the help of Attrexian locals. A short video briefing is included in the file where [b]Captain Lewis[/b] explains your objectives and adds a bit of a storyline to the mod outside the Readme, which I thought would be a nice touch. :) The level design itself has not changed much from previous releases, although I have made the textures neater and consistent, and added more hostiles and effects to make it realistic. There are still a few bugs I found whilst testing, including a couple of overlapping brushes and problematic AI, but nothing that gets in the way too much. I won\'t rate this, as it’s my own release and I hope you enjoy playing and provide feedback. Thanks. :D ~ Luke20 (The Tenth Doctor)

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67 downloads

Uploaded:12-26-2007

Petit David

petit_david.rar | 7.6 MB

on this map, mainly food preparation areas, toilets and dining halls, although there are a couple of secret areas... :D This is a tight map, with good texturing, models and layout, although it is very dark all over. It has bot support, so is well worth a download even if your an offline player or are a bit short on real life enemies! :p ~ Luke20 (The Tenth Doctor)

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51 downloads

Uploaded:12-26-2007

Breach revisited

breach_revisited_beta.zip | 1.96 MB

the map does not show up in the map list and therefore you must bring down the console to open it, which means this isn't playable for matches, not even with bots. :( It gets worse, as the texture changes inside the map are rather peculiar and even [i]missing[/i] in some cases. (For example, the shuttlebay forcefield texture is static and seems to have been drawn in MS Paint, whilst a bulkhead is just... not there near the Transporter room! :eek: ) Kaialin has made things a lot plainer in terms of the walls and floors. The lighting for the map is also far too bright in EVERY area. I did, however, like the new corridor flooring with the new florescent blue panels as normally seen in Engineering. Despite the map's obvious problems, I would encourage the mapper to continue to improve it, as they obviously are able to change textures and simply need a little more practice and attention to detail. :D ~ Luke20 (The Tenth Doctor)

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162 downloads

Uploaded:12-25-2007

XMAS Mod

xmasmod.zip | 10.41 MB

small mod changes and adds on a few things to normal MP, all with a Christmas theme! :D First up, there are two new CTF maps, both set in hill top fields covered with snow! Although the fields are square, and have little cover, the mounds and trees provide a decent enough challenge to get to the enemy flag. The two maps are the same, except one is at night and the other during daytime. Also, there are new weapon models, including ones replacing the Compression Phaser with an Ice Rifle, and the Compound Grenade Launcher with a snowball gun that fires snowballs as grenades! Until you get really close to a player, their weapon will be hidden inside a festive box, so you never know what they are holding until its too late! :eek: Perhaps most impressive of additions are the new player models including a snowman, Santa, the grinch, and others, all with bot support and team colours! Even the menus have got a little whiter, with snowflakes falling tumbling down the screen as you set up your match. It does NOT get much better than this. Obviously, a huge amount of work has gone into creating this and the modders should be very proud of themselves. :beer: This is one mod you [i]cannot[/i] miss out on. Download now! (See the readme for installation instructions, its very slightly different from usual) ~ Luke20 (The Tenth Doctor)

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1208 downloads

Uploaded:12-23-2007

Starfighter Command

stcom.zip | 11.57 MB

small number of decks that include a command center, crew quarters, transporter, sickbay and all the other standard RP locations, but also, an extensive shuttlebay facility with many shuttles and operational bay doors. :p Loading the map, you'll find yourself inside a Transporter room, as always, and from just outside, a turbolift to three other decks. The corridor and LCARS textures on this map are very impressive, and give a good sense of realism. There are some useful functions in the command center including a forcefield lockdown of all areas and multiple viewscreen displays as well as pulse phasers! I felt there were a few letdowns however, such as the low height of the corridors and the lack of anything much to do in the shuttlebays, especially the main area, which looked too plain. This was still an enjoyable map to play and most certainly a worthy addition to the ever-growing collection of RPG-X maps. There is much fun to be had with this. Download at once! :) Oh, and Merry Christmas. :D ~ Luke20 (The Tenth Doctor)

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279 downloads

Uploaded:12-10-2007

Hangar19

hangar19.zip | 8.44 MB

must say reminded me of an older game called \"Mace Griffin: Bounty Hunter.\" The map itself comes with custom textures, models and numerous other features, as well as a sound track that was very unique and suited the map perfectly. This is very well constructed and supports all game-types, however the author notes that Capture The Flag matches may not be as you\'d expect, since the map isn\'t designed for that game mode. Hangar19 sports 10 deathmatch spawns and 6 team spawns. Overall, while fairly small, this map is highly enjoyable and comes recommended by the EFFiles team. See the readme for further information and installation instructions. ~AdmiralHocking

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1451 downloads

Uploaded:12-07-2007

Assimilated Poseidon-B

assimilatedposeidonb11.0.rar | 14.44 MB

[b]Ferengi[/b]! This great roleplaying map, based on the well-known [b]RPG Poseidon B[/b] (shipped with RPG-X 2.0), has a very Borg atmosphere to it and almost every area of the ship has been assimilated and re-arranged to suit the needs of the collective. Starting in the Transporter room, players will see that the familiar layout of the ship has been retained, but each room and area has a different purpose, and quite a logical one at that. The ready room has become a lair of regeneration alcoves, the crew quarters are now secondary engineering areas, and even sickbay has been turned into a cyber conversion chamber! Whilst most interactive consoles still perform the same function, a few have new uses, including a number that seem intent on blowing up the ship if you hang around too long! There is a secret area on Deck 2 (apparently the only untouched part of the ship) and have a play with the consoles in the transporter room: see what you can activate. Deck 3 seems to have disappeared. The Borg obviously don’t think much of entertainment or food. :rolleyes: Lighting is dark, sounds are creepy, and a lot of the time, even when playing alone, you’ll be tempted to turn around sharply to check that no drones are shadowing you. :borg: Download now! There are some great roleplays on the horizon with this in your BaseEF. :D ~ Luke20 (The Tenth Doctor)

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211 downloads

Uploaded:12-02-2007

2Trains

2trains.zip | 6.86 MB

the bases of the map. While slightly confusing at first, the map is relativly simple to navigate and is sure to prove a rather interesting stand point for any game. See the readme for further information and installation instructions. ~AdmiralHocking

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241 downloads

Uploaded:11-30-2007

Proton Mission Pack Preview

protonpak2.zip | 11.68 MB

there. In addition this download contains the first part of a RolePlay segment in which you play as Dr. Chaotica, in the fiendish Fortress of Doom. For those that enjoyed the previous download, I highly recommend you take a look at this as well. See the readme for further information and installation instructions. ~AdmiralHocking

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565 downloads

Uploaded:11-28-2007

Sorbet\'s Skybox Pack

sorbets_skyboxes.rar | 15.71 MB

maps. The download does contain a shader file, however it has not been set up, which the readme states you require pre-existing knowledge of shaders if you would like to set it up yourself. For those that do know how to create the correct shader setup for skyboxes, this download comes recommended. See the readme for further information and installation instructions. ~AdmiralHocking

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355 downloads

Uploaded:11-27-2007

Skip intro mod

ef2skipintro.zip | 102.39 KB

Nothing has changed in the menu. Those texts are edited in.

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114 downloads

Uploaded:11-23-2007

Sorbet\'s Textures

sorbets_tex.rar | 1.07 MB

a preview map that allows you to take a glance at these images within the game engine. I\'m not entirely sure about the \"people briefcases\" in the readme, but I think that has more to do with the translation than the file itself. In any case see the readme for further information and usage instructions. ~AdmiralHocking

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317 downloads

Uploaded:11-21-2007

Dedicated Server Configs

ef2_server_configs.zip | 21.5 KB

have gone through extensive testing and have been \"perfected.\" These are primarily designed for use with Linux or Windows servers and have not been tested with the Mac operating system. The author notes that server configuration can take quite awhile and these files will make the job a lot easier for anyone maintaining a server. See the readme for further information and installation instructions. ~AdmiralHocking

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160 downloads

Uploaded:11-21-2007

Sorbet\'s Map Files

sorbets_map_files.rar | 3.12 MB

are; [list] [*]ctf_breach2 [*]ctf_stargate_adventures_final [*]uss_julian [*]uss_agrippa_v1_final [/list] This pack may come in very handy to anyone starting out mapping and wanting to get a look at how certain things are done first hand. The author notes that although the map files are released here, permission to use them is not included. If you wish to make use of any part or parts of them you must first obtain permission to do so. See the readme for further information and installation instructions. ~AdmiralHocking

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822 downloads

Uploaded:11-17-2007

USS Cassini

cassini_beta2.zip | 43.8 MB

beta release so there are a few bugs here and there and no lighting. However this project has been watched closely by the RPG community, both originally and again now that it has resumed, although in different hands. As you would expect; You begin in the transporter room of this ship, and can then freely move around the ship to see what changes have been made since the previous beta version. The author of this file has included a high-res texture pack that makes use of the textures seen in Scooter\'s Canon Mod. For absolutely any Role Playing fanatic this is something you don\'t just have to get, you need it! See the readme for further information and installation instructions. ~AdmiralHocking

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1761 downloads

Uploaded:11-15-2007

A Gate Two Birds and the Beautiful Sky

gbs_final.exe | 43.54 MB

[b]Chrissstrahl[/b] we finally are able to host this fantastic open source project. From the creators of the hugely successful Colony 7 modification, the GBS adventure brings you ten scripted maps/levels to play through and enjoy. The missions see you take the role of Illia Ericcson whom is an ex-member of the mysterious organisation known as Section 31, you must follow her travels on one of her most dangerous assignments as she travels into Romulan Space. This is truly one brilliant file and it is recommend for download if you do not already have it. See the readme for further information. ~AdmiralHocking Video Review by

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668 downloads

Uploaded:11-15-2007

A Gate Two Birds and the Beautiful Sky

gbs_final.zip | 51.35 MB

[b]Chrissstrahl[/b] we finally are able to host this fantastic open source project. From the creators of the hugely successful Colony 7 modification, the GBS adventure brings you ten scripted maps/levels to play through and enjoy. The missions see you take the role of Illia Ericcson whom is an ex-member of the mysterious organisation known as Section 31, you must follow her travels on one of her most dangerous assignments as she travels into Romulan Space. This is truly one brilliant file and it is recommend for download if you do not already have it. See the readme for further information. ~AdmiralHocking

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441 downloads

Uploaded:11-02-2007

Proton Mission Pack

protonpak.zip | 50.17 MB

screenshot pack, now he brings us a playable preview pack that will no doubt get some of you excited. Level design is truly reminiscent of what has been seen on the show and the music used really helps bring out the atmosphere in the environment. [quote] The full mod will include five 3-map missions, each of them a separate chapter in the Captain Proton saga. Familiar characters such as Chaotica, Arachnia, Buster, and the President of Earth will appear, and there'll be many new characters as well. There'll be lots of new models too, including rocketships and weapons. [/quote] I thoroughly enjoyed playing through this absolutely fantastic preview, for any Captain Proton fans this file is something you really want to take a look at. See the readme for further information and installation instructions. ~AdmiralHocking

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161 downloads

Uploaded:10-30-2007

Ripper\'s Play Ground

dk_olt.zip | 8.08 MB

reminded me a little of TESIV: Oblivion and was a refreshing change from Sci-Fi or Modern style maps. Ripper\'s Play Ground is split into three sections which are reminiscent of a 1950s back ally. Each section has a jump pad which can be used to move between areas and possibly to surprise your opponent from behind. The lower most area seems to be a dungeon of sorts, with the two upper areas appearing more like a street or ally way. Overall this is an intriguing map and I recommend this as something to check out. See the readme for further information and installation instructions. ~AdmiralHocking

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136 downloads

Uploaded:10-30-2007

Colony Wars Station

colony_wars_station.rar | 6.73 MB

reasonably large capture the flag map, with each team base quite a distance from each other. The station itself is comprised of a cylindrical shape with western style structures on the lower section. Above the buildings of old is a tram system running between the upper levels of each starting area. Weapon placement seems to fit the map very well, with compression rifles at your spawn point and other weapons placed in reasonable areas around the map. In addition the textures used resemble that of the previous map and really do show a sense of relation between the two. While not set outside, in space, the atmosphere created here is very similar to that of Colony Wars Defence Base and is most certainly enjoyable. See the readme for further information and installation instructions. ~AdmiralHocking

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417 downloads

Uploaded:10-26-2007

Iris

rota3ctf1.zip | 9.19 MB

overlooking a mountain range. While the map isn\'t large, it definitely has enough room to make for some interesting gameplay. Weapon and item placements are nicely spread out and are evenly distributed, which I found to be the perfect mix for a map of this size and reasonable complexity. Supporting Capture the Flag, Team Death Match, Free For All and Solomatch; Iris is bound to be quite popular and comes to you as a recomended download. See the readme for further information and installation instructions. ~AdmiralHocking

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259 downloads

Uploaded:10-19-2007

Section 31 Level 1 Part 1

section31mod.zip | 881.34 KB

modification is still in beta stage and may contain a few glitches, however I must say I was rather impressed with this file and enjoyed the little sample of what has been done so far. See the readme for further information and installation instructions. ~AdmiralHocking

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1182 downloads

Uploaded:10-18-2007

Extended Rank Set for RPG-X 2

extendedranksetv1.zip | 699.53 KB

all departments, as well as the Marines. While these ranks do not yet appear on the physical neck of your avatar, they do show up within the score or tab window. Overall this add-on has the potential to widen the variety of gameplay ideas on the character level and is a recommended download for anyone who frequents RPG servers. See the readme for further information and installation instructions. ~AdmiralHocking

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152 downloads

Uploaded:10-16-2007

Monolith

monolith.zip | 1.91 MB

design resembled something of a medieval atmosphere but with slightly modern overtones, and weapon placement is well thought out for the maps size. Monolith supports both Free For All and Solomatch, which are bound to be enjoyed while on this map. Overall I thoroughly enjoyed taking a look at this and recommend your download and try it out. See the Readme for further information and installation instructions. ~AdmiralHocking

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74 downloads

Uploaded:10-15-2007

Proton Mission Pack Preview Screenshots

proton_screenies.zip | 4.07 MB

of 800 x 600, these screenshots provide an interesting look at what work has been done so far and are a great appetizer, for another great looking modification, from the creator of [b]Starbase 11[/b] and [b]Virtual Dreadnought[/b]. See the readme for further information. ~AdmiralHocking

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142 downloads

Uploaded:10-11-2007

HZM Blood Mod

hzm_ef2_blood_mod.zip | 754.16 KB

possibility of dismemberment in the game, while this file doesn't quite do that it is an interesting download none the less and is worth taking a look at. See the readme for further information and installation instructions. ~AdmiralHocking

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97 downloads

Uploaded:10-07-2007

Let Me Go

dmr3dm2.zip | 3.69 MB

and has a great feeling to it. While I\'m not too keen on the colour scheme, it does actually work well in combination with the lighting and adds to the enjoyability of the map. The map is itself very well lit and makes good use of weapon placement. A large number of players may make you feel slightly over crowded, but that would no doubt be interesting to see. I enjoyed playing this map and recommend you give it a try as well. See the readme for further information and installation instructions. ~AdmiralHocking

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89 downloads

Uploaded:10-04-2007

4 Labyrinth

4labyrinth.zip | 358.6 KB

killed. While there are no weapon or item placements this map provides a rather interesting concept; running around with only a phaser to defend yourself and with no idea of where you are could lead to some interesting times. Overall the map is fairly simple but proves to be well thought out and will no doubt be the source of fun when played. See the readme for further information and installation instructions. ~AdmiralHocking

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176 downloads

Uploaded:10-02-2007

xfreeze

xfreeze097beta1.zip | 173.98 KB

one team are frozen, the other team gets a capture point and a new round starts. The first team to reach the capturelimit wins. You can thaw your frozen teammates by standing next to them for a specified period of time (default is 3 seconds). This will explode their frozen body and allow them to respawn. So unlike the EF elimination game, you can thaw your teammates and bring them back into the round. Simple, right? The main goal is to freeze every member of the other team. Thaw your frozen teammates by standing near them. Try to prevent the other team from thawing their players. [/quote] This is an interesting, fun idea and is most definitely worth checking out. See the readme for further information and installation instructions. ~AdmiralHocking

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164 downloads

Uploaded:09-30-2007

Colony Wars Defence Base

colony_wars_defencebase.rar | 11.74 MB

unique space ships, each with a pad for weapons and power-ups. While you cannot actually enter any of the ships, you can reach a number of bunkers along the top of the dock, each containing jet pack power-ups. The map itself is simple yet very effective, the pure simplicity of the mapping is what makes this such a fantastic place to explore. There are however some interesting touches, such as the rotating parts of two ships. However, if your jet-pack runs out the only option is to fall to your death. Although this does add to the challenge presented by this fantastic design. Overall this is another brilliant map from [b]Sorbet[/b] and is definitely worth checking out. See the readme for further information and installation instructions. ~AdmiralHocking

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43 downloads

Uploaded:09-24-2007

Warehouse_Source

warehouse_source.zip | 43.75 KB

welcome, just remember to mention about me somewhere in your future ReadMe ;) I can give a few suggestions: better bot support and/or more variety of weapons and/or better texture selection.[/quote]

Download

154 downloads

Uploaded:09-24-2007

STVCOI Teaser Map File

stvcoi_teaser01_mapfile.zip | 673.82 KB

Teaser installed, it can be found [file=50073]here.[/file] You can also find the Defiant W.I.P [file=75342]here.[/file]

Download

219 downloads

Uploaded:09-24-2007

STVCOI Defiant Class W.I.P Map Files

stvcoi_defwip_mapfile.zip | 346.4 KB

W.I.P installed, this can be found [file=75342]here.[/file]

Download

30 downloads

Uploaded:09-24-2007

HM CTF M3TOS Source

hm_ctf_m3tos_source.rar | 564.2 KB

Download

40 downloads

Uploaded:09-24-2007

HM CTF m3Bridge Source

hm_ctf_m3bridge_source.rar | 165.75 KB

things, or maybe just check out some of the really interesting brushwork that went into making this map. As always, don't forget to give credit where it's due if you do decide to use this source to create something of your own to release!

Download

37 downloads

Uploaded:09-24-2007

HM CTF m3Alpha Source

hm_ctf_m3alpha_source.rar | 419.38 KB

or maybe just check out his brushwork. As always, don't forget to give credit where it's due if you do decide to use this source to create something of your own to release!

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38 downloads

Uploaded:09-24-2007

Hallway .map file

hallway.zip | 76.55 KB

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131 downloads

Uploaded:09-24-2007

FliXs Modding Recource Files

flixsmoddingsource.zip | 56.35 MB

details. hope some good comes out of it -FliX

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79 downloads

Uploaded:09-24-2007

Ancient Arena .map files

ancient_arena_source.zip | 79.26 KB

are starting to map (if they exist), so they can have a look at how things are done. Me, not having Uberradiant, wouldn't be able to give you a rating.

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111 downloads

Uploaded:09-24-2007

Enterprise E Hallway .map file

ent_e_hallway.zip | 409.26 KB

using it in your ef2 map.

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140 downloads

Uploaded:09-24-2007

A Gate Two Birds and the Beautiful Sky Source Files

ef2_gbs_source.zip | 24.05 MB

presents you with the source files for the [i]Gate-Birds-Sky[/i] or [i]GBS[/i] mod. Allowing you to see how the creators developed the modification and how the environments came to be, however it's not just the map files that are included here. In addition to the geometry you also have; textures, models and shader files. Which will give you an idea how they work on a modders level. However you will require previous knowledge of modding in EF2 to make proper usage of this file. See the readme for further information. ~AdmiralHocking

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306 downloads

Uploaded:09-24-2007

Bastir

bastir.zip | 10.98 MB

impressed with the overall atmosphere. The setting of a gloomy prison really does come through in the lighting and style. Although there are a good few of corridors, it's surprisingly difficult to get lost which means added fun for your gameplay. This is a quality conversion that is extremely download worthy, see the readme for additional information and usage instructions. ~AdmiralHocking

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451 downloads

Uploaded:09-18-2007

Dr Who - Tardis

tardis.zip | 322.8 KB

on the outside, however this file does not include any of the inside variations seen throughout the years. While the map seemed rather bright for my tastes it doesn't spoil the look of the ship and is really worth checking out if your planning or making a map themed around [i]Dr. Who[/i]. The image below may be a photograph of the Tardis, however you'll be truly surprised at the similarity between the image and the prefab itself. See the readme for further information and installation instructions. ~AdmiralHocking

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152 downloads

Uploaded:09-10-2007

Planet Attack Skybox

prf_attack_planet_skybox.zip | 839.22 KB

shows a single Romulan Warbird attacking a Planet in the skybox whilst coming under attack from a Starfleet vessel, in addition a second Warbird attacks the players location from above. To aid in use of this [i]do it yourself[/i] style example, the map file is included and the script is annotated. Overall this should be fairly easy to understand and is a must have for any budding EF2 modder. See the readme for further information and installation instructions. ~AdmiralHocking

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244 downloads

Uploaded:09-08-2007

Return of The Empty Crown Menu Addon

rotec_mod_menu_addon.rar | 1.8 MB

yet played these single-player mods for [i]Elite Force II[/i], crafted by [b]Luke20[/b], then you should definately give them a download...with this add-on, of coarse! W4rbird was not crazy about the fact that when playing the [b][i]Return of the Empty Crown[/i][/b], in order to load the mod, you would have to remember exact name of map file. With the Return of The Empty Crown Menu Addon, you have access to a menu, which makes selecting the map file a whole lot easier...this way, you can concentrate on strategy and winning rather then what the exact name of the file is. Now, launching any map (including exclusive or deleted maps) is as easy as pressing a button. New Textures: Yes New Sounds: Yes New Shaders: Yes New Menu: Yes Refer to the readme for more information. Video Review by

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144 downloads

Uploaded:09-05-2007

Station 144

station144.zip | 2.97 MB

support, so you have no fear of being bored. Item placement throughout the map is pretty good, and effective, the only thine!g you'll need to do is stay alive. Station 144 is a fun and original map for for any Voyager enthusiast! [b]The features of this map include:[/b] Custom textures Custom shaders Deathmatch level (single, tourney, ffa, team) Custom skybox Excellent bot support Refer to the readme for more information.

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138 downloads

Uploaded:09-05-2007

Voyager RP Screenshots

voyager_screenshots.zip | 1.04 MB

comes by popular demand, however, the developer has stated that questions about when it will be released will not be answered at this time, as it is not known. AdKathrynJaneway brings these images to you to show you some of the new textures along with the new structural changes...Worth a look! The readme contains more information, the archive contains several images, only five are shown here.

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188 downloads

Uploaded:09-03-2007

Zoom Script

zoomscript.zip | 113.94 KB

for you! Deaod has released the script that he has been using for a long time, so that you can enhance your [b]Elite Force 2[/b] gaming experience as he has! Zoom Script, once installed, will replace the standard zoom function of the Sniper Rifle into something a little different. Enjoy. Refer to the readme for additional information.

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79 downloads

Uploaded:09-03-2007

CTF_Altar

ctf_altar.zip | 2.46 MB

CTF_Altar has been changed to accomodate the Capture the Flag gamemode, but that's not all, it will also be playable in the FFA and Team FFA gamemodes. With the rearrangements made to the map for this release, there have also been some slight changes to the textures, lighting and item placement; You will also have sixteen spawn points for deathmatch and fifteen team spawns. Bot support is non-existent with this release. With 2+ players, a fraggin good time will be had as you move about this multi-leveled map; CTF_Altar retains it's detail from it's original state, so you will get another chance to stop and admire it, but don't spend to much time enjoying it as you are being hunted... Refer to the readme for more information.

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92 downloads

Uploaded:09-03-2007

CTF_voy1x

ctf_voy1x.zip | 2.47 MB

support the following game modes: FFA, Team FFA and CTF. [b]Some of the changes made include:[/b] The map has been cut at one end, copied & matched to the remaining side. There are some small changes to textures, lighting, items & the placement. There are 24 spawn points for death-match & 9 team spawns (per team) Chilla-X spent about a day on this map, but don\'t let that fool you, this is a pretty good conversion of a pretty good map, however, this map does not support bots; A number of changes were also made so that this map would be playable in it\'s converted form, such as the removal of some consoles...even with these changes, the splendor of the map remains in tact. Refer to the readme for additional information.

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93 downloads

Uploaded:09-03-2007

CTF 4_Towers

ctf_4towers.zip | 2.11 MB

looking to have a [i]fragging good time[/i]! Be sure wear your running shoes when you enter this map, as there is not much around that can be used as cover....so there will be plenty of ducking and weaving as you attempt to dodge the enemy fire coming your way! There is indoor fun as well as outdoor fun to be had in this map, with a nice looking space background to enjoy. CTF 4_Towers is a must have for any Elite Force gamer that enjoys constant action, as well as the need to blast anything that moves! Refer to the readme for additional information.

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143 downloads

Uploaded:08-30-2007

CTF_VOY2X

ctf_voy2x.zip | 4.12 MB

from the original release of Elite Force, which has been re-arranged to support the Capture the Flag game mode. [b]Some of the features of this map are:[/b] One of the large rooms in the map has been split across the middle & matched to the other side. There are some small changes to textures, lighting, items & the placement of items. There are 16 spawn points for death-match & 9 team spawns This map has not been tested, however, if you come across anything that you feel the developer should know to make improvements, don\'t hesitate to voice them. Refer to the readme for more information.

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124 downloads

Uploaded:08-30-2007

KARIN

rota3dm2.zip | 4.68 MB

Force community to enjoy! There is a fragging good time for two to six players just waiting to happen with this download! KARIN will keep you on your toes from the moment that you spawn, some of this can be attributed to the fact that the three levels appear identical, so there may be a moment or two to figure out where you are...but then, it\'s more important to know where your opponants are then where you are; With the wide open spaces of the roomy levels contained in this medium-sized map, you will be pressed to find anything that will offer anything in the way of cover, so you will need to be quick with the dodging and weaving...and even quicker with the trigger if you want to be the one that walks away with bragging rights! You won\'t have much opportunity to admire the detail in this map, but, as you\'re running for your life, have a glance around...it is very well made and the amount of work, and attention to the cyber-space atmosphere is evident throughout! Refer to the readme for more information.

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310 downloads

Uploaded:08-19-2007

CTF Stargate Adventures

ctf_stargate_adventures.rar | 3.17 MB

another great map from [b]Sorbet[/b]. Unlike most CTF maps the bases are not directly linked by a corridor, ladder or some other linear means. Instead the map uses Stargates to link the three sections together, one in each base and two in the central zone. In addition the map makes interesting use of brushes, rather than just being static a few of them rotate, which makes the map even more enjoyable. With a well thought out colour scheme and great geometry; overall Stargate Adventures is a brilliant map that is a true keeper and definitely something to play on again and again. See the readme for further information and installation instructions. ~AdmiralHocking

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107 downloads

Uploaded:08-19-2007

CTF Orbital Express

ctf_orbital_express.rar | 1.96 MB

well set out and fun to play. The two bases are separated by a tram system, two tram like vessels move between the two sections allowing travel from one side of the map to the other. In addition to the tram system you can also climb to the top of the station and run across the roof, where you will find better equipment. The feature I found most enjoyable about this map was the integrated defence system, in each base. A control panel situated in a secure area allows you to active this system. Upon doing so a number of grenades will be thrown from brightly coloured beams in your base, thus killing anyone unlucky enough to have chased you into the room. Orbital Express is definitely highly enjoyable and will no doubt be rather popular. See the readme for further information and installation instructions. ~AdmiralHocking

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59 downloads

Uploaded:08-19-2007

ctf_labyrinth

ctf_labyrinth.rar | 1.56 MB

the map has a good few neat little features, which truly make this map something to be had. Another interesting fact is that a secret area is hidden away, which resembles something you might have encountered in the older Mario games. The only difference being that it's in 3D. Despite my original thoughts about the map; I had fun exploring it and really did enjoy some of the hidden features. I however wont spoil them for you by describing them here. If you were playing games back in the early days of Super Mario then this map is really worth taking a look at. While being reasonably simple this does have potential to be bucket loads of fun. See the readme for further information and installation instructions. ~AdmiralHocking

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1459 downloads

Uploaded:08-18-2007

Star Trek: Wraith

startrek_wraith.zip | 80.15 MB

the community, it takes place on a remote Federation mining colony which hides a dark secret. The plot follows your characters as they attempt to uncover the reasons for a seeming unprovoked alien attack. Throughout the story you will encounter new weapons, locations, sounds and people; making this a rather unique experience unlike the stock Elite Force. See the readme for more detailed information and installation instructions. ~AdmiralHocking

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271 downloads

Uploaded:08-18-2007

Goauld Skin Pack

stvef_sggoauldjaffa.zip | 2.22 MB

out either if your a Stargate fan or just want something new to play with. While I\'m not a huge fan of Stargate these definitely appealed to me and would look even better on a Stargate themed map. See the readme for further information and installation instructions. ~AdmiralHocking

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214 downloads

Uploaded:08-11-2007

Seasons1

seasons1.zip | 14.98 MB

although I felt it was closer to night and day. Both maps were, although the same setting, very different from each other. Not only in terms of colours but the overall atmosphere changed as well. The summer map consisted of brighter lighting and colours, where as Winter was significantly darker and also had a slightly ritualistic feel to it. Overall these two maps were rather enjoyable and have the potential for a good few hours of gameplay. See the readme for further information and installation instructions. ~AdmiralHocking

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154 downloads

Uploaded:08-11-2007

Surefall4

surefall4.zip | 13.72 MB

map, the map consists of a large variety of areas including two structures and several out door hiding places. One of the features I found most interesting was that I was able to swim up the waterfall, which gave me access to walk around the edge of the map. This in turn opens the door for those that enjoy using the zoom and compression rifle like a sniper. The colour scheme is rather bright and adds a fantasy type atmosphere for this map, which helps add to the unique feeling. Overall this a very fun map of which the screenshots don't do justice, you'll have to check this one out for yourself to draw your own conclusions. [b]Surefall4[/b] is definitely worth checking out. See the readme for further information and installation instructions. ~AdmiralHocking

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48 downloads

Uploaded:08-10-2007

CTF_Terror

ctf_terror.zip | 319.62 KB

are separated by forcefields, the only way to reach the enemy flag is to go up and around some of the upper levels. Although rather boxy, this is pretty impressive for a first try at mapping and is definitely worth checking out. See the readme for further information and installation instructions. ~AdmiralHocking

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75 downloads

Uploaded:08-01-2007

CTF_Tricobalt

ctf_tricobalt.zip | 792.29 KB

for both teams and a few item placements, however the flag rooms can only be accessed via the upper level and a series of lifts. The upper level itself hosts access points from a number of lifts that travel up and down between the two areas, surprisingly this feature adds an interesting element to game play. While I felt the time spent traveling on the lifts was a bit much, this map has a lot of potential for it\'s size and is rather enjoyable. See the readme for further information and installation instructions. ~AdmiralHocking

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286 downloads

Uploaded:07-25-2007

EF2 Tutorials: ÜberRadiant Basics

ef2_tutorial_ueberradiant.zip | 949.88 KB

particular thing, or [i]what[/i] you're supposed to do with something, this file is for you! Chrissstrahl has continued on with his tutorial 'how-to's' and has provided, for your use, an easy to understand tutorial that will explain the basics of setting up the ÜberRadinat correctly. This is something that every person considering trying their hand at modding/mapping/scripting in the Elite Force 2 community should read. EF2 Tutorial: ÜberRadiant Basics is a must have for anyone that is in the starting blocks of creating content for EF2...even if you don't consider yourself a beginner, this download may be helpful to you. Refer to the readme for additional information.

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307 downloads

Uploaded:07-25-2007

EF2 Tutorial: Modding Basics

ef2_tutorial_moding_basics_bilingual.zip | 799.98 KB

answered 'yes', then you are in the right place... Chrissstrahl has provided, for your use, an easy to understand tutorial that will explain the basics of modding, scripting and mapping that every beginner in the EF2 community should read. This pdf tutorial will explain about all filetypes that are used in this game, and comes in two languages, English and German. (German being the origina language, with thanks going to [b]Evil[/b] for the English translation. EF2 Tutorial: Modding Basics is a must have for anyone that is in the starting blocks of creating content for EF2...even if you don't consider yourself a beginner, this download may be helpfull to you. Refer to the readme for additional information.

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147 downloads

Uploaded:07-24-2007

Plant Textures

ef2_prefabs_with_new_plantstexturesshaders.zip | 441.66 KB

download, as it will add plants with special shaders to your EF2 creation... With the download of Plant Textures, you will get two kinds of shaders used for the plants, one is detailed with some surface deformation; This will not show up on the low GFX settings. The other is...you guessed it, no detail, which will show up even if the game details in the graphics settings are turned off. Refer to the readme for more information.

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386 downloads

Uploaded:07-19-2007

Voyager to TNG Crew Mod

voyager_2_tng.zip | 527.29 KB

the main characters in Elite Force with those of the ST: Next Generation characters. The models are not bad, and even if you scan them with your tricorder, it will give the correct name. Now you will be able to confer with picard, joke with Riker, and gawk at Troi... Voyager to TNG Crew Mod is sure to give your single player gaming experience a whole new spin; The developer suggests that you use the [file="5983"]TNG Uniform Pak[/file] for the full TNG adventure! Refer to the readme for more information.

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340 downloads

Uploaded:07-18-2007

Chiroptera DM

chiropteradm.zip | 3.64 MB

Sock's[/i][/b] Q3A map, and we are happy to provide it here, for you, the Elite Force community to enjoy! This map was ranked Top 8 in the Top 10 of Q3A maps, so you know you are getting quality here! There is a fragging good time for two to six players just waiting to happen with this download! Once you fire this map up, Chiroptera DM will keep you on your toes from the moment that you spawn; With the multi levels, you will be pressed to find anything that will offer anything in the way of cover, so you will need to be quick with the dodging and weaving...and even quicker with the trigger if you want to be the one that walks away with bragging rights! You won't have much time to stand around and [i]smell the roses[/i], but, as you're running for your life, have a glance around...it is very well made and the amount of work, and attention to the cyber-space atmosphere is evident throughout! Refer to the readme for more information.

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218 downloads

Uploaded:07-15-2007

CO-OP Mod Video

video_coop_mod.zip | 20.45 MB

[b][i]darkMatter-clan.com[/i][/b] and [b][i]HazardModding[/i][/b]. Due to script commands, which are not supported by the multi Player Servers, Single player maps normally cannot be played online, however, this is no longer the case...This non stop, action packed video clip shows off the script that HazardModding has developed which will allow: Run 6 Secret Levels from Ritual on a dedicated Linux/Windows Server. Equip players individually with weapons teams and health. Play in Co-Op modes ONLINE single player maps. Automatically load next level. Set spawn location and spawn location for each player individually. Force one team, to avoid players from killing each other. Handle each player individually by target name. And more Refer to the readme for more information.

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341 downloads

Uploaded:07-15-2007

SG1 Skinpack

svef_sg1skinpak.zip | 1.62 MB

Elite-Force, but you\'ll be doing it with the main characters of the hit show Stargate Atlantis; The model skins that will be put into your game include: [list] [*]Col. Jack O´Neil [*]Capt. Samantha Carter [*]Dr. Daniel Jackson [*]Tealc [/list] These skins are pretty good, and they do resemble the people that they are modeled after, even if they do appear...rather intense; This is a great download if you\'re looking to throw a bit of change into your Eliter Force gaming experience! Refer to the readme for more information.

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281 downloads

Uploaded:07-11-2007

gsg Mod

gsg_mod.zip | 6.12 MB

weapons so that everything appears more [i]'modern'[/i]. The first thing you will notice is the uniforms, they now take on the look of either terrorists, or Elite troops; You will also find a change in the many weapons found in-game. Some changes found in this download include: New helmets New uniforms New Weapons Stasis Weapon Grenade Launcher Compression Rifle New transporter effects New textures and colours And more! Some weapons have been changed to resemble those found in [/i]Stargate[/i], while others have a more conventional look. Definately a must have for those that want, and enjoy a different feel for the game. Refer to the readme for more information including credits.

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168 downloads

Uploaded:07-06-2007

Lava7

ef2_lava7.zip | 1.28 MB

on EF2. The map consists of a small walkway suspended above a pit of lava, on the walkway you can find a phaser and an assault rifle. See the readme for further information and installation instructions. ~AdmiralHocking

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70 downloads

Uploaded:07-05-2007

CTF_Inthezone

ctf_inthezone.zip | 2.29 MB

booth above the normal gameplay area, which can be entered via a transporter in the center of the map. For a first map this is of good quality and enjoyability, this is a worthy addition to any CTF collection. See the readme for further information and installation instructions. ~AdmiralHocking

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195 downloads

Uploaded:07-05-2007

Klingon Skin Pack

stvef_klingon_skinpak.zip | 1.51 MB

together pack and is worth a look if your a fan of the Klingons. See the readme for further information and installation instructions. ~AdmiralHocking

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274 downloads

Uploaded:07-03-2007

Colony Wars

colony_wars.rar | 6.87 MB

Wars comes with a lot of nice features that are aimed at increasing your Elite Force gaming experience! The ships found in this game can be considered Navy Ships to the stars, some of which can be investigated, or flown... If things get too hairy for you, you can always put your finger on the big button, and use the ship\'s weapon systems!

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77 downloads

Uploaded:06-25-2007

CTF_Mace

ctf_mace.zip | 1.36 MB

to the game mode wanting to practice. As with your traditional CTF maps this has two bases at either end of the map for both the Blue and Red team, although rather than the normal parallel methods of crossing the map ctf_Mace has a number of different styled ramps and walkways. See the readme for further information and installation instructions. ~AdmiralHocking

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258 downloads

Uploaded:06-25-2007

CTF_Aircraft_Carrier

ctf_aircraft_carrier.rar | 3.73 MB

craft actually flying around above the map. While reasonably blocky this map does have a number of areas to explore and hide in, each section of the map is lit with the colour of its corresponding team which I thought was a rather interesting idea. Overall yet another unique map that\'s worth having a look at. See the readme for further information. ~AdmiralHocking

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318 downloads

Uploaded:06-20-2007

HZM Shuttle V2s

ef2_video_shuttlev2s_dmhzm.zip | 19.65 MB

some awesome movie madness! Chrissstrahl has supplied to us, a great movie clip of him and [dM]Modboy showcasing an awesome, yet to be released Star Trek: Elite Force 2 Modification HZM Shuttle V2s! Normally the game is just a first person shooter with out any vehicles of any kind so Chrissstrahl did what many thought was impossible, that's actually creating a Star Trek Shuttle that can really fly and can be piloted by a player. The Type 11 Shuttle Model is already included in the Game, but it does not have any Features like this. Independent Shields that work on every side with damage indicators on the inside panels Shuttle doors that can open and close It has its own transporter that can transport the player anywhere on the map The warp engines can be destroyed after you disabled one of the shields This is a must-see movie clip, and you can have it [u]now[/u] for the low low price of a free download! Refer to the readme for more information.

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290 downloads

Uploaded:06-19-2007

RPG Enterprise-E Screenshot Pack

ef2_enterprisee_screenshots.zip | 7.9 MB

although the field of view used to take them in my opinion slightly spoilt them. However these are very good screenshots and are definately worth having a look at if you want a sneek preveiw of what's to come. ~AdmiralHocking

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194 downloads

Uploaded:06-17-2007

Reactor Assimilation Xtreme Movie

reactorassimilationxtrememovie.zip | 681.68 MB

is had while the players showcase this map and attempt to be victorious. This movie requires DivX to be installed in order to view it, which the developer has provided in the download.

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699 downloads

Uploaded:06-14-2007

rpg_moondust

rpg_moondust.zip | 2.28 MB

collection. Upon opening the map you begin in the shuttle bay, which includes several access points to other areas of the map and a working shuttle. The shuttle itself actually only moves to just outside the shuttle bay door, then turns around and re-enters the shuttle bay, while I found this rather disappointing, it is a nice feature. Upon exiting the shuttle bay and entering the main corridor I was surprised to find a character standing there, at first I thought this had been left on the map by accident, however he eventually moved up the corridor, deactivated a force field and entered the engineering section. Having seen this prompted me to start testing the console in the corridor itself, each activated and deactivated force fields in different sections. Aside from the shuttle and force fields there are a small number of other interactive features and areas to visit, overall a very impressive work in progress. Unfortunately the author wishes to remain anonymous as work on this has been discontinued. See the readme for further information. [i]Note: The hud alteration seen in the screenshot is not included in this file.[/i] ~AdmiralHocking

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169 downloads

Uploaded:06-12-2007

Discontent

kamq3dm2.zip | 5.08 MB

the Elite Force community to enjoy! There is a fragging good time for two to six players just waiting to happen with this download! Discontent will keep you on your toes from the moment that you spawn; With the wide open spaces of the court yards, you will be pressed to find anything that will offer anything in the way of cover, so you will need to be quick with the dodging and weaving...and