Elite Force

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1355 downloads

Uploaded:02-25-2004

A & T BanquetHall

banquethall.zip | 4.48 MB

map feels almost 'social' and 'fun' the breifing room has proved useful for diplomatic roleplaying. There is a lack of interactivity (first map aquarius has made) but hopefully that will be fixed in a later release, which is underway as i write this. The map rps pretty well, there are some boxy rooms, and a few bugs (one with the stairs, i myself dont like the df outside the window), and some textures dont show up without expansion pack. -Crus

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13869 downloads

Uploaded:06-24-2003

USS Prometheus RPG

ussprometheus_rpg.zip | 12.14 MB

Engineering, Mess Hall, Brig, Crew Quarters and a number of other rooms typical to a futuristic starship. There are plenty of computer panels that you can interact with to bring up forcefields, shut down the warp core, fire torpedoes.... there is a lot you can do in this map! The design is certainly much different from what's normally done (well, it is the Prometheus after all :D). Areas that I particularly liked were the Bridge, Engineering, Crew Quarters and the Deflector control area. Other areas were a bit reminiscent of Voyager (such as the Brig and Mess Hall). Some areas I never knew existed on starship, like Tertiary Engineering. My biggest nitpick with the map was the fact that it didn't 'feel' like a starship at all. Sure it had the basics: Engineering, Bridge, etc. but the structure felt very weak. The hallways were too boxlike, there didn't appear to be any form of the ship taking place (such as the triangle shape of the Prometheus).. They map needs some stronger architecture to make it feel more solid and, well, real. Despite that, the map is pretty good, I'd definately recommend checking out. I'm starting to enjoy these RPG maps playing with all the panels :D. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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7681 downloads

Uploaded:02-13-2003

CTF Deralict 3

ctf_deralict3.zip | 12.94 MB

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116 downloads

Uploaded:03-11-2006

Elijah 5

elijah_5_v2.zip | 896.5 KB

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170 downloads

Uploaded:07-23-2004

Daredevil Map Pack

daredevilpack.zip | 48.55 KB

stated plain and simple in the readme, it was made as a joke and is just meant to be a fun map to goof around in. There really is nothing much to either of the maps, they\'re both huge black rooms with the goals at the very ends and QBall in the middle. The first map is a large cube, while the second consists of two round rooms joined at one side. Yeah... I told you there wasn\'t much to it :p but I will admit that it was kinda fun (even though I just played with bots). It does work with QBall though becuase of the glowiness of the goals and QBall carrier. Sure it takes a while to get from one side to the other, but trying to figure out friend from moe in the murky darkness makes it feel like a game of hide and seek.... or something :D Anyway, take it for what it is... a map to goof around with your friends. Oh, and you can play both maps in normal CTF mode as well (good luck trying to find those teeny tiny flags though!) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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948 downloads

Uploaded:11-16-2003

CTF VDL

ctf_vdl.zip | 13.56 MB

here the file is back. Has you know, no bot support, the compiler crash while trying to make the support file. Many new thing like slim trap, emergency door, virtual dynamic lighting, no weapons zone, camper crusher, ect... Just to be sure to not come in bad interaction with the previous one that have been downloaded by around 100 people, the map file on this one is CTF_VDL1 insteed of CTF_VDL. Hope no more bug will be find! :D

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5656 downloads

Uploaded:06-30-2003

RPG Magnificent

rpg_magnificent.zip | 5.05 MB

so go download NOW (Note you need the orginal Magnificent to be able to use this version)

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361 downloads

Uploaded:06-06-2003

Camelot Remake Bot Support

camremake11_botsupport.zip | 2.19 MB

have it. Make sure to follow the steps. Don\'t come back here complaining it doesn\'t work. My little brother had no problem with this, and he\'s only 13 years old.

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192 downloads

Uploaded:05-19-2003

Omikron Training Centre

otc.zip | 2.95 MB

almost like a moat. The inside reminds me a bit of Spyglass with walkways running around to the flag and around the perimeter. The building in the centre has a few pickups as well as two sniping towers. Some clipping around the structures would help movement. There were a few z-fighting errors and other texture misalignments, too. Overall, not too bad! Seems like a good map for some classic CTF :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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1182 downloads

Uploaded:08-14-2002

DSE SP Mod

dse_sp_mod.zip | 393.32 KB

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702 downloads

Uploaded:08-03-2009

U.S.S. Excalibur

rpg_tosship.zip | 4.28 MB

edition released a few weeks ago, but with primary universe textures, sounds and atmosphere, the description will be very similar: The Excalibur is a Constitution-class starship, complete with almost every area you could think of, including Bridge, Engineering rooms, an entire medical section, transporter, briefing & recreation rooms, Hanger deck and officer's quarters. There are most of the usual RP features here as well, such as working turbolifts, and weapon / console sounds, although there is no warp drive. This map benefits from Tork's original work yet updated for a new purpose. The textures and mapping are exactly on the spot, especially the medical section that is straight out of the TOS technical manual layout. Be aware that you need a fair few other maps and a mod to make this work properly, and they are listed above. ~ Luke20 ("The Tenth Doctor").

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488 downloads

Uploaded:05-07-2005

Mars Base

ctf_cbr8.zip | 1.12 MB

along, but all in all a fantastic job :thumbsup: worth the download.

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258 downloads

Uploaded:02-08-2005

Underneath

underneath.zip | 5.44 MB

could be fixed very easily. The map is housed inside a cave, split up in several rooms, corridors and some secrets :) Supposedly, there have to be flags but I couldn\'t find any. The readme is saying nothing about capture the flag but the game says it is. By playing the map you will get an overdosis of powerups. There is a huge amount of powerups, every single one has been included. The secrets have more powerups on top of it. Lighting could have used more work seeing as some places are very dark and other are very bright. Some kind of shrine is displaying pictures of [evil] members on the wall. Suitable for 12 or more players.

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1363 downloads

Uploaded:08-02-2004

Angel City

angelcity.exe | 10.63 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: This is a huge city map, it has many buildings and houses. There are many roads and alleys as well. The map features a construction site, a restaraunt and a hidden tunnel. There is a bridge inbetween the two towers which I think is cool (hehe). There are a lot of jump pads all over the map too.

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197 downloads

Uploaded:07-02-2004

BOD Photo Room

bodphotoroom.exe | 903.98 KB

a big BOD logo in the back ;)) and a big mirror right infront. While it serves it's purpose, Angel couldn't resist to add a touch of his evil genius in there and decided to also make the map FFA/CTF enabled........ sounds fun }> The map also comes in a new installer format. This new installer is a further step in the 'legal' issues surrounding user made content (such as maps). Besides making it a bit easier to install, it also makes you more aware of what you are agreeing to by downloading these maps :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] This is the EXE format, Mac users can download the SIT format from here: [file]26892[/file]

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341 downloads

Uploaded:02-24-2004

CTF Ribcage 2

ctfribcage2.zip | 3.16 MB

middle is quite interresting. The only problem I saw was the difficulty with some jumppad to land on the right place, which mean you sometime go see the space closed than you would like. Overall, this is a good map.

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502 downloads

Uploaded:11-27-2003

Heretic

heretic.zip | 2.72 MB

routes and rooms to explore. If you keep a good lookout, you'll find secret doors as well as nasty traps! The feeling of being inside a massive underground tomb is hard to dismiss. The lighting is really nicely done. It's nice and soft and is used effectively to bring a great deal of colour to an otherwise monotonous map. I have no major issues with this map.. other than a few unseen faces didn't have caulk on them. I suppose the area usage of the map might be a bit of a problem. The map is certainly quite big, as in it covers a lot of space but not enough 'content' to properly fill it. You may find yourself wandering alone for some time before finding another 'lost soul' ;) For Kirkfat's second map, this is a great achievement! The lovely lighting and intertwining routes are some key features of this map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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17237 downloads

Uploaded:08-25-2003

U.S.S. Serenity-B

uss_serenity_b.zip | 16.36 MB

fragging support, this is pure RPG. As soon as you load the map, you will find yourself in a stunning trans room, no forcefeild meaning less noob abuse. The sickbay is sheer joy, with a FF around the biobed. The new LCARS, courtasy of Simmo, look amazing. Engineering is the highlight of this map, the core is by far the best looking core I have ever seen. As oppsed to the nukem-style turbolifts, the new lifts have transporters coded to buttons, so when you push the button for a deck your beamed there! simple! The outer view is also cool, because you can see a blown up (not as in destroyed) model of a galaxy at warp, and your right in the center of it! The cargobay can transport cargo, and many other goodies can be found throughout the map. The bridge itself is stunning, and almost every console has some good sounds added on. I find it very hard to write a review for this map, because it simply is too nice to express with words. The hallways are top notch, and look nice and slick on high res. This review blows, I know, but once you see the map, you will see that there is a reason the words don't come.

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971 downloads

Uploaded:07-19-2003

Iso2 (SP)

iso2.zip | 819.14 KB

get out transporter doesnt work -Turbolifts didnt seem to move -Theres a area when you enter it u fall into \"nothing\" -There are too many doors -U can walk into space near the shuttlebay without getting killed -And a few other things i forgot But like i sayd its a good first attempt

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157 downloads

Uploaded:07-18-2003

CTF Lava

ctf_lava.zip | 1.21 MB

has 2 carbon copy bases, each base has enough weapons and power ups with ammo to hold off the borg, you can spawn next to a photon burst and enough ammo, plus sheilds. There are orderly pits of lava between the base connection tunnels that insult you as you burn. The bases are connected by bland tunnels. It should take you about 2 seconds to figure out which ones lead where. I don't reccomend downloading this, the only purpose it serves is about a meg on FN ftp space. -Crusader

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398 downloads

Uploaded:06-06-2003

Ice Station

ice_station.zip | 1.47 MB

rejoice!

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148 downloads

Uploaded:05-19-2003

Photon Hall

photonhall.zip | 229.42 KB

located at opposite ends of the map hidden behind a wall. Other structures in the map include 2 small walls on each side to duck behind, and one wall with many \'inlets\'. I can see how challenging this map [i]could[/i] be, but the rather small space to fight in might just get on your nerves more ;) Some breakable structures would have made the map a little more fun/interesting. Oh, and if you photon jump out of the map, there is no way out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

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1723 downloads

Uploaded:03-25-2003

Science Station

sciencestation.zip | 5.46 MB

built quite nicely, a good idea of form/shape. I loved the little details all around the map and I think that's one it's selling points. Some of the repetitiveness of the computer panels did seem to be too evident and a little variation among them would have been nice. I only remember seeing one z-fighting error though another error was more glaring and, in one room, hit the FPS badly. It appears that something went wrong with the camera in the map and it causes some undesired effects in the sky and a sever FPS drop in the 'green room' (screenshot #1). Aside from that, what I absolutely loved was the cool effect that the station was under attack! The shuttle bay and adjoining rooms almost tell a story of their own just by looking at the remaining damage. Blood splatters everywhere, claw marks and a path of destruction ;) The claw marks aren't just randomly placed either, it actually looks realistic as though a creature walked around the station destroying and killing as it went along. I think the whole 'destroyed' theme came off very well! Overall, the map is definitely worth checking out! It should be great for FFA's! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes (1 new texture ;)) [b]New Sounds:[/b] No [b]Game Types:[/b] HM, THM On a sidenote, I think the readme should have more information, though that's just my little nitpick :D

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679 downloads

Uploaded:01-17-2003

CTF BlastRadius

ctf_blastradius2v2.zip | 2.25 MB

ctf_blastradius2.pk3. The transporters are a little wierd and I still get a low FPS in some places but this one's not too bad. Enjoy.

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1592 downloads

Uploaded:08-14-2002

DSE Sea SP Mod

dse_sea_sp_mod.zip | 302.87 KB

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2399 downloads

Uploaded:01-13-2002

U.S.S. Grissom Preview Map

ctf.zip | 152.07 KB

single player mode so far.... as it is a Preview!!

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199 downloads

Uploaded:05-29-2009

Capture the Karin (rotactf2)

rota3ctf2.zip | 11.57 MB

conversion from Salinga. Capture the Karin features two large compounds in a artic environment. It has the run of the mill CTF design, two almost identical opposing bases but the texture quality and the lighting is top quality. The map design is also impressive, with large angled rooms and mazing corridors. The map also contains peripheral bridges and gangways which are a neat touch. [b]Note[/b]: On default model register error it is recommended to play this map with ioEF. Another superb map, definitely grab this one! - [b]IKS[/b]

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4461 downloads

Uploaded:07-03-2006

U.S.S. Serenity-B

ef_serenitybv2.rar | 7.99 MB

features. The map includes 5 Decks - The Bridge, Ten Forward and Quarters, Transporter Room and Sickbay and Armory, Main Engineering with deflector control, and shuttlebay and cargobay. Words can't really describe the awesome-ness of this map, so I'll just try anyway :p. When you start the map, you come into a stunningly canon transporter room. The transporter room deck includes the armory, sickbay, the brig, and a science room. The turbolift on this deck can take you to other portions of the map, but lets move onto the bridge. The bridge is made in the image of the bridge seen in "Star Trek: Generations" with the two side stations. Of course all the consoles make noise, and the Ready Room is off to the side of the bridge. Too bad there aren't any fish there ;). The observation lounge shows the rest of the galaxy class starship with a 'nice' view of space. Now we head onto Guinan's home away from home, Ten Forward. Ten Forward, or Deck 10, is located at the very front of the ship, on the very edge of the saucer. This is the place for "breath taking" views of space in TNG. There are also quarters this deck, along with a holodeck. Main engineering is just about as canon as it can be to the show. The Warp Core, deflector control (as seen in "Generations"), and a Jeffries junction are all on this deck. The last deck contains the cargobay and the shuttlebay. Both rooms have doors that open, and you can beam in cargo in the cargobay. Most of you may already have this update, but if you don't, download now! :)

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310 downloads

Uploaded:05-07-2005

Saigon Preview

saigonpreview.zip | 2.64 MB

corridors in the first map look pretty cool. It\'s somewhat different from the starfleet style and it makes them look good. Also the crew quarter has some interesting useable features. I\'ll won\'t spoil them. It\'s a pretty basic room with a bed and a couch, nothing fancy. Now the second map is somewhat interesting. I think they\'re basically 2 holodeck programs, a shooting range which doesn\'t need any explanation and a crashed shuttle with some lava. This is just a preview but some of the textures were missing. Nevertheless I have to say that it looks very promising. Check it out!

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145 downloads

Uploaded:03-16-2005

CTF London Underground

underground.zip | 344.66 KB

runs on electricity, it is only logical that the track is lethal. There is really one path to the other base which is kind of a bad thing in general, but it is probably unavoidable in this case. When riding on the train you will notice that movement through the train as it goes is just like the real thing, jump and you will fall to the back. When entering the station area it stops for quite a long time, maybe a bit too long. This prohibits a fast way to escape. The red base is not bad although a bit blocky. The blue one is a bit boring, there\'s not much to see and it\'s also blocky. There are a few overlapping textures and the lighting is nothing fancy. FPS is bad, it\'s very unstable.

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686 downloads

Uploaded:12-17-2004

Starfleet Command

sfhq.zip | 495.39 KB

-- the full building would be far too big to map accurately. I\'ve tried to reconstruct the interior based on the little we see of it - but it\'s probably not accurate. It does, however, include a lobby, several offices, sickbay, stellar cartography, officer\'s mess hall and a briefing room, as well as a secret area ;) [/quote] I can see that you have some really good ideas for interior design, you just need someone to show you the ropes. Here are few helpful hints: 1. Doors don\'t usually go floor to ceiling. Take a look at the doors in your house and note the space above the door (usually 12 inches or more). 2. Learn how to connect your doors together so that double doors open at the same time. There\'s two or three ways to do this, each with their own advantages and disadvantages. Look forward to seeing more maps when you\'ve improved your skills a bit.

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1089 downloads

Uploaded:09-29-2004

Starbase Recreation

strp_starbasefun.zip | 1.01 MB

conference room (should you feel like getting around to some work). You start of beaming in the transporter pad where you can take various staircases to either go up to the dance floor or down to the pool. The dance floor is in a big glass enclosed area so you can watch the beauty of space while you dance the night away :D (btw, the floor will light up while you stand on it!). Adjoining the floor is the conference room (which also has a great view of the outside). There's nothing much in terms of interaction, it's pretty much just a what you see if what you get map. Nevertheless, you never know when you need to get away for some recreation :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] You need the Poseidon A map to get some textures required by the chairs in the conference room. Video Review by

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934 downloads

Uploaded:05-07-2004

CTF Miami Night

ctfmiaminight.zip | 11.41 MB

can be reached either by a transporter from the museum across the street, or by taking the long walk around the map and jumping onto the roof. Getting out of the flag room is done through a teleporter behind the flag. Outside, the street lights are shining down on a road with crazy taxi drivers driving across. Though the good thing is that you wont get killed by these yellow cabs, they'll just push you along to one of the dark tunnels at either end of the map. Luckily the two tunnels are connected via a transporter so it's a great way to get across the map quickly. There are also a number of things to shoot (some that reveal hidden passageways) so explore the map as much as you can. The map can get a bit confusing in terms of finding your way from one flag to the other as everything looks the same in both bases (except a little portion of the tunnels that are different). So you may find yourself right back at the enemy base right after stealing their flag :p A few colours indicators of the bases would be nice (not necessarily by using big, bright red and blue textures, perhaps something more that fits the theme). Also, the spawn points seem to be random (at one point, I spawned right above the red flag while on the blue team). There were a couple brush seams going awry, some unseen faces not caulked and the complete absence of VIS (i.e. the entire map is being drawn all the time... not a great thing for FPS). Anyway, the map certainly looks and feels a part of the Miami theme, and this Night version looks very nice. If the flag paths and team spawn points dont get to you in CTF games, then you should enjoy the map :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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2880 downloads

Uploaded:04-21-2004

CTF Miami

ctfmiami.zip | 8.38 MB

is. Many easter eggs and stuff to destroye. :) Surely a map to add to your BaseEF. New sound, textures, shader, etc... A few rooms are hard to understand what they are, while the museum is really a nice touch. Taxi cabs don\'t know how to drive... And don\'t be surprise to be run over by one. :D

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652 downloads

Uploaded:04-08-2004

Expanded Sea Temple

expandedseatemple.zip | 3.5 MB

area, and changes to the bottom level of the bases. The flag has been moved to the topmost (new) level, and in its place is a staircase which takes you up to this level. At one side you'll find the flag, but there are also two exits/entrances that lead out to the centre. The centre itself still has the bridge inbetween, though there are extra passage right under it that lead inside the bases. Above the bridge is another of those 'holes' that lead up to the top-centre area. The bottom levels no longer have that platform in the middle (where the forcefield used to lie). Instead it is all open with steps that lead up to the platforms on the side. The new additions work well with the old map. Catalyst has used objects from the old map and added them to the new locations to make them feel like they belong with the rest. In some cases there is a sure improvement to the map by increasing accessibility to the bases. However, I was a little put off by the changes to the bottom level of the bases that make things a bit easier for attackers to get to the flag. Namely the addition of the two jumppads that take someone from the very bottom right up to near the flag. This kind of makes the rest of the map redundant and leaves things too open for a defender to work with. Perhaps they should have thrown the player to the two small balconies near the flag staircase, which atleast leaves some work upto the player to get back to the flag level. Whether you hate/love And1, I think you should atleast check out this map, it may just interest you :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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1471 downloads

Uploaded:04-03-2004

Celestial Temple 2

celestialtemple2.zip | 14.79 MB

which is just one temple, this is great for some FFA, or Team Holomatch, but is mainly intended for assimilation games. The ctf version for it, is intended for Capture the Flag games. This version comes with two temples, linked together in a U shaped path. You can get to the other base, by going under the water, or jumping over the wall. The map also contains a few secrets, I wont tell you how to get to them, but you can get a clue for one of the secrets from the readme file ;). These secrets are well placed and extremely fun once you discover them The one thing that bugged me about the map is, my FPS went to around 40 while playing the CTF version. Although playable, it would be nice if they fixed it up. So, all in all, go on, download the map... right now, becuse its 100% pure fun, and is sure to be played in servers throughout the community!

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88 downloads

Uploaded:11-23-2003

DrBob\'s Mappack1

drbobsmappak1.zip | 804.25 KB

error, a sky not showing up. If you fall in the place where you see the \"sky\", there is no way for you to go back up. The maze itself is not really hard in anyway, since it\'s for most of it, a single way. There is one room filled with weapons, while others are spread over the whole map. It does have bot support. No new textures or shader.

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5610 downloads

Uploaded:09-23-2003

Enterprise

enterprise3.zip | 24.14 MB

make them cry. You can blow some of them. There is also many sound you can trigger. They all come from the episode. The Enterprise bridge is also pretty nice. No Defiant bridge :( Sure the 24Mb worth the download. It\'s amazing eye candy. The gameplay lack a bit...

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2676 downloads

Uploaded:09-02-2003

Kursk

kursk.zip | 8.75 MB

updates in comments. The panels are nice (press everything on the bridge, or phaser sweep it), the transporter could be better, the sci lab is cool, and the engineering features a snazzy core. Im just not in the mood for reviewing today.

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985 downloads

Uploaded:08-31-2003

Hang \'em High

ef_hangzip.zip | 3.37 MB

conversion, but that doesn\'t matter... much.. :D It definitely is one of the funnest maps I\'ve played in a while that works well in FFA, TDM and CTF (despite being asymmetrical). The entire map is open with a few corridors that turn out of sight. There are a lot of pillars and obstacles scattered around that help avoid fire and basically get across the map. I\'d recommend checking this one out atleast once, but for me, it\'s staying in my BaseEF :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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674 downloads

Uploaded:08-31-2003

Meier\'s Mansion

meier2.zip | 3.28 MB

to find the flag spot of a team. Complexe, using custom shader, textures and models. Pretty nice.

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2263 downloads

Uploaded:08-30-2003

Klingon Compound

rpg_warlord.zip | 1.29 MB

let you figure the features out on your own. Remember it works best with the Federation or RPG mod if you want to hear the custom door sounds. Might even make a good deathmath map.

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1236 downloads

Uploaded:08-26-2003

Gigon Proton Maps

gigon_proton_maps.zip | 2.95 MB

low-grav - L\'arena : 1v1 - L\'arena 2 : 1v1 Both the 1v1 arenas have interesting elements to them, such as the use of moving lifts; the Evil Stronghold brings back that familiar SP Holodeck mission to HM gameplay; and the large Chaotic Cave is perfect for a low grav game. I was quite pleased with the two 1v1 levels, there\'s enough room to move around. While the whole map is relatively open, there are spots where you can hide behind objects from unfriendly fire. There are a number of breakable objects at your disposal which can be used to your advantage. The lifts help you get around the map which definately helps when you\'re in need to move out of an area fast! My only nitpick with the Stronghold is that it has two dead ends. Generally, that\'s not a great thing to come across in the heat of a battle ;) Other than that, the conversion came out smoothly. The Cave level does indeed have a lot of space to jump around in, though I wouldn\'t recommend a lot of players on this one. Some more \'higher grounds\' were needed besides the solitary tower in the middle. Perhaps some structures on the walls or maye even another tower. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No Please note that you need the Expansion Pack to play these maps.

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4760 downloads

Uploaded:08-17-2003

K\'Vort Class

rpg_kvort1.zip | 2.13 MB

those two sound files now included.

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5621 downloads

Uploaded:08-14-2003

Dialing Stargate DHD and SGC

phenixgate.zip | 2.74 MB

made a small improvement so that the inner ring doesn\'t continously spin (or at least doesn\'t appear to ;D ). So mappers download this now and let\'s see some more Stargate maps!

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1957 downloads

Uploaded:08-13-2003

Scavenger Station: After the Forge

scavconversion.zip | 19.75 MB

supposed to go. There\'s no indication that it\'s time to change maps, and I haven\'t played single player in a long time. Not much good for RPing and not worth the 20MB download, but that\'s just my humble opinion.

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1425 downloads

Uploaded:08-07-2003

Escape Route

escape_route.zip | 536.25 KB

\"You will be assimilated\". I like how he designed the map, the sounds are good and work well in this map.

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1021 downloads

Uploaded:08-07-2003

Virtual B\'rel BOP

virtualbrelbeta.zip | 1.18 MB

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205 downloads

Uploaded:07-29-2003

C4 tripwire

c4.zip | 1.51 KB

create it themselves but maybe it is usefull for some people.

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6416 downloads

Uploaded:06-30-2003

USS Serenity-A

uss_serenity_a.zip | 10.29 MB

those roleplaying types (which I am) I recommend this map for your collection, great fun for roleplaying.

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542 downloads

Uploaded:06-19-2003

Snake way

snakeway.zip | 3.44 MB

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227 downloads

Uploaded:06-19-2003

Hampton Roads

hamptonroads.zip | 2.32 MB

wouldent recommend downloading it if ure on a low connection because its not worth it

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11813 downloads

Uploaded:06-18-2003

Delta Flyer

deltaflyerv2.zip | 9.82 MB

cockpit and aft-area. However, this map goes well beyond the simples, as there are countless buttons to push and not only the standard warp / weapon / alert features. Some panels cause different events such as transwarp drive (from VOY: "Dark Frontier"), alien ship and shuttlecraft flybys, and even the medical chamber in the back room opens up. To top it all off, when in orbit of a planet, you can beam down to an alien compound complete with unlockable doors, sniper towers and a hut in the middle from which you can climb to a secret underground storage area. So lots to explore! Delta Flyer v2 is an excellent roleplay map, and very much recommended by Elite Force Files. ~ Luke20 ("The Doctor").

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2296 downloads

Uploaded:06-16-2003

Crap Maps Pack

crapmaps.zip | 1.13 MB

this pack now !!

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504 downloads

Uploaded:06-15-2003

Warp Stars PreFab

warpstarsprefab.zip | 56.88 KB

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962 downloads

Uploaded:06-12-2003

Pyramid

ef_pyramid.zip | 2.55 MB

can be \"touched\" when you have the flight and you try to hit the background... Also the models of the jumppads, not sure if they\'re supposed to float above the floor but I\'m not the creator of this map so I don\'t know his intentions ;) Overall a nice map surely worth a download

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803 downloads

Uploaded:05-26-2003

Camelot Remake

cam_remake.zip | 3.99 MB

the way around. He also added ladders to the tops of the towers. Overall, a good map whether you like sniping or whatever. It also includes CTF, though I\'ve classified it under Deathmatch because that\'s what the original was. Bot support included!

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303 downloads

Uploaded:05-21-2003

The Cavern

thecavernv1_1.zip | 4.86 MB

way. The water pools also have some nice powerups hidden within them, so it might be worth your while to not completely ignore them ;) The improved bot support seems to have worked. Bots were roaming around, dodging the pools and actually being helpful! This map looks very realistic and is pulled off rather well. The different use of textures really opens up the map and makes it interesting. Definitely recommend a download! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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731 downloads

Uploaded:04-19-2003

Temple of the Ancients

ctf_ancients.zip | 7.33 MB

of textures have been used, it was nice how they all fit appropriately. The bases are relatively small, platforms on two levels consist of the majority of the base with an underground passage below. The passage leads to a room which not only has powerups, but the Star Gate which serves as a transporter to the other side. Just above this room is another Gate which takes you to the middle area of the map. This area has health pickups and two rotating \'things\'(can\'t think of the word right now ;)) which again transport you to the other base. I really liked this map, the background music adds to the map and the details are a definite plus! The only problem some of you may have is a low FPS because at some points in the map a large number of polys are being drawn. The filesize is also very large, I\'m not sure if all the models in there are necessary, but for all you non-XPack people, the required X-Pack textures are provided. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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201 downloads

Uploaded:04-10-2003

CTF d00d

ctf_d00d.zip | 1.1 MB

is from the top.. chances are that once you get in, you won\'t be getting out! For that reason, those gold-shield pickups are provided for a flag carrier to quickly dip in the lava pool and steal the flag. Another liquid addition is a water pool near the photon. The surface is all bouncy (think of a trampoline) but you can make it to the bottom to get some pickups. Besides this, it\'s hard not to notice the tall glass tower in the middle of the map. It serves as a trap of sorts where you take a chance between 3 teleporters to either take you to safety (and many pickups!) or fall down the glass tower to a lava pit below! I always fell down the glass tower no matter which transporter I chose.. so good luck to you in choosing the right path! The one thing that I personally didn\'t like was the large clusters of pickups that could (potentially) be used. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] Yes

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186 downloads

Uploaded:04-07-2003

Heaven Stadium

ctf_heavenstadium.zip | 3.23 MB

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1190 downloads

Uploaded:03-25-2003

Pro Faceoff

pro_faceoff.zip | 1.14 MB

as major bugs in the original map: [quote]- true symmetry (now both sides have exactly the same dimensions) - childproof sniper areas (you won\'t fall down accidently) - flag pole holders added; flags are now facing each other - death guarantee for people jumping into the void - flags return and items disappear immediately after falling off the platforms - a message is printed if somebody is trying to hide behind the buildings - retextured; texture misalignments fixed - new and quality increased lighting - deathmatch compatibility (spawn points added) - multi language menu support - better overall performance through reworked architecture (less polygons) - smaller file size by vis optimization and overhauled bot support[/quote] The original ws made by Ghenghiz, however this version was created by Atolm. Not much use unless you\'re using it for a tourny. I personally like faceoff just the way it is. [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Game Modes:[/b] CTF, FFA, THM

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120 downloads

Uploaded:03-24-2003

Space Fort

ctf_spacefort.zip | 1.12 MB

noticed a brush overlap problem or two. [b]Bot Support:[/b] no

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215 downloads

Uploaded:03-19-2003

HM TFX

hm_tfx.zip | 9.2 MB

nice FFA/team game, but the doors take some time to open up with all those security clearances that are displayed. Look out for the rooms with incorrect passwords (you'll know what I mean when you start playing)! I really like this map. It takes something as simple as a crew quarters and makes it more interesting to play. Definitely creative in his choice of colors; very unconventional of a ship :) Excellent job, PhotoPaint! Have fun fragging! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Music:[/b] Yes [b]New Sounds:[/b] Yes

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942 downloads

Uploaded:03-17-2003

USS Equinox

uss_equinox_v1_0.zip | 1.15 MB

in to the whole RPG thing so I don\'t really know what all RPG-fans expect out of these maps. I felt the map is still very much in its infancy and needs a lot more work before it should have been released. The lighting is not very nice and pretty much washed out everywhere. There are a couple z-fighting errors and leaks in the map and the mirrors and ladders do not work. The hallways are rather small and give a very claustrophobic feeling. I would recommend redoing a lot of the map. Lighting needs a source and shouldn\'t flood the room. Directional lights do add to the ambience. Scale is an important factor, the hallways should be made wider and the rooms either need nicer details or need to be compacted/re-designed. Things like wall supports really help to add depth and more realistic feel than having a flat wall. I don\'t want to get into all the nitty gritties, but the map does have some nice things such as transporters and ofcourse, there seems to be considerable effort put into it already :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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506 downloads

Uploaded:03-07-2003

LetGo Map Pack 1

letgo_stvef.zip | 2.06 MB

cool. All you need now are some Lego skins. Bot support is included; 56kers rejoice!

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580 downloads

Uploaded:03-06-2003

ST Bridge

st_bridge.zip | 6.46 MB

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214 downloads

Uploaded:02-27-2003

Heaven Arena

ctf_heavenarena.zip | 5.93 MB

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574 downloads

Uploaded:02-24-2003

CTF Voy6 (Alpha Station)

alphastation2.zip | 1.22 MB

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534 downloads

Uploaded:02-23-2003

Caves

caves.zip | 3.25 MB

levels to the map, on the top level are four big rooms (or caves) each has a colour: red, blue, green and yellow. Each of these caves have two entrances/exits. One entrance leads to the centre of the map, where you can find a few pickups. The other leads toward the outside of the map and joins a series of hallways that follow the map all around. Each room also has one more hallway that descends into a lower room which is filled with a number of pickups. The map isn't too bad, some of the features were kinda cool! One specifically was the fact that you get to know a vague-ish location on the other team! For example, if the red team is going down the hallway of the Green cave, you get a message saying something like "Red team is in or near the green tunnel". I thought that was a cool idea.. it definitely compensates for the large map. Along the looong hallways, if you shoot at the ceiling lights a door is closed. This again helps to cut long distances short by preventing enemies from shooting behind you as you run along a hallway. Despite these features, I still thought the map was too long and the hallways too small. It gets a bit monotonous running one hallway.. then running another.. then one more.. Bot support is 'ok'. They usually got stuck in the long hallways or in the tunnels. They aren't a lot of use basically ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM

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477 downloads

Uploaded:02-16-2003

CTF Volcano Base DX

ctf_cbr4dx.zip | 1.21 MB

base; sniping areas on the top level; and various pickups and weapons lying around. The map is a bit to the small side, and even though the layout is simple, what really stood out to me was the very nice detail put inside the bases. Along the walls are pipes and other fixtures that really take the map up one more level. The map overall reflects a Geothermal atmosphere, bad thing or good thing is up to you ;) but the little details are what made me like this map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM [b]Note:[/b] This was left out of the readme, but please read it over incase this error happens with you: One of my testers received a Z_Malloc error, which would result in the map not loading. If you get that error just crank up your com_hunkmegs and the problem should go away.

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1023 downloads

Uploaded:01-19-2003

CTF Minx

ctf_minx.zip | 1.74 MB

of the added elements still make sure the gameplay is as fast and fun as before! For starters, the flags can now be found on the top of each base on a small (and very open to attack) platform. The transporters have been switch around slightly, mostly due to the two new bunkers added to the sides of the middle area. Each bunker now has a glass floor/ceiling which is breakable, but only after taking a LOT of damage. Once the glass is broken, well, things like the detpack are a bit hard to reach (though not impossible to get ;)). There are also jumppads now which instantly throw you into the very centre of the map which really helped keep the gameplay moving. Weapon placement hasn\'t changed, except that you have new weapons and pickups in the two new bunkers. Bot support for the map isn\'t too bad either! In the beginning the bots seems to stick around the bunkers, but once the game got started they were all over the place! They did use the same route though, but still, atleast they put up a fight! Overall, a very good version of Voy1. I highly recommend checking this out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Supported Game Types:[/b] FFA, TDM, CTF

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6855 downloads

Uploaded:01-14-2003

EF2 Academy

ef2_academy.zip | 3.01 MB

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987 downloads

Uploaded:01-13-2003

CTF Observatory

ctf_observatory.zip | 3.49 MB

other with a crosswalk between them. The crosswalk simply contains health pickups, while weapons can be found within the bases. The flags are placed at a rather tricky spot and might be a bit hard to get to, especially if under fire and in a hurry! The bases also have pools at the lowest level which connect to the middle-area pool through tunnels. Another way to enter/exit the bases are two corridors that are semi-underground. The map also has some small details all around that really help complete it. The only minor, little thing that seemed could hinder gameplay were the tight ramps on the sides of the bases that are used to get between the different levels. Besides that, I highly recommend you check this map out! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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787 downloads

Uploaded:01-07-2003

CTF Below Zero

ctf_below_zero.zip | 1.99 MB

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1139 downloads

Uploaded:01-06-2003

CTF Voy1337

ctf_voy1337.zip | 1.81 MB

top. The flag room has glass walkways going around it to help you get over the pool of lava. The main level is almost the same as Voy2 except the 3 pillars on each side have been removed and replaced with a \'window\' that looks into the flag room (you can\'t go through the window though). Other additions are the trenches being filled with lava, two transporters on either side of the wall, an entrance at each end of the wall and a jumppad which takes you to the top of the middle bunkers. Another change was the raising of the middle wall so you can no longer crouch through it. The jumppad looks a little out of place as it doesn\'t follow the \"Voy Theme\" present all around it. On a side note, the file does not have the shader required to animate the textures on the jumppad (despite the animation textures being included). The transporters have been switched around, so it would be a good idea to familiarize yourself with the transporters and see where they land up. The two added transporters (two on each side, so four in all) all take you to the same place: a very large room with the Delta Flyer sitting in the middle. The room doesn\'t seem to be of much use other than some health pickups. A transporter in the room will take you back up to the middle bunker in the Blue base. All these changes seem to slow down the very fast paced gameplay that takes place in CTF Voy2. There is more to it than just jumping around (not that there is anything wrong with Voy2 presently ;) ). Getting familiar with the new changes will definitely help because it will take a bit to get anywhere in a game unless you know what you\'re doing and where you\'re going. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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886 downloads

Uploaded:01-03-2003

CTF Monkey Stage

ctf_monkeystage.zip | 2.36 MB

good sniper spots, but this map the only way to get to the upper platforms is by transporter. Once you\'re up there, getting around can be quite difficult in places. It does have bot support, but they play defensive so it\'s up to you to get that flag! Now, time to see how this new screenshot thing works...

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610 downloads

Uploaded:12-29-2002

CTF JoltJump

ctf_joltjump.zip | 1.83 MB

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1238 downloads

Uploaded:12-29-2002

CTF Waterworld

ctf_waterworld.zip | 1.37 MB

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256 downloads

Uploaded:12-27-2002

CTF Omega

ctf_omega.zip | 1.05 MB

and the transporters act strange at times. It does have bot support, so download if you want.

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474 downloads

Uploaded:12-23-2002

Hazard Team War Zone

hazteamwarzone.zip | 1.14 MB

blowing bots away.

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1660 downloads

Uploaded:12-21-2002

Centerfold

centerfold.zip | 1.33 MB

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479 downloads

Uploaded:12-16-2002

Trapped

trapped.zip | 2.23 MB

several parallel routes from one side to the other, but they all have trap doors you can trigger by firing at them. You can also shove people into the big plasma pit in the middle. It does have bot support. [quote]This map is Free you can distribute it in any way except for on a cd.[/quote] By submitting it to effiles, there is potential for it to be distributed on CD if someone clicks the Add to CD button.

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2985 downloads

Uploaded:12-15-2002

Christmas City

christmascity.zip | 5.82 MB

uploaded in a moment. :) Includes Bot Support. [img]http://www.gamingfiles.com/screenshots/4/files_extra/8720b.jpg[/img]

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670 downloads

Uploaded:12-14-2002

Fast Lane

ctf_fastlane.zip | 1.91 MB

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917 downloads

Uploaded:12-11-2002

CTF Voy2Flood

ctf_voy2flood.zip | 1.2 MB

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1844 downloads

Uploaded:12-05-2002

CTF Magic

ctf_magic.zip | 1.85 MB

has a cool lava pit in it :) And yes this map has bot support.

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198 downloads

Uploaded:12-01-2002

CTF KFV

ctf_kfv.zip | 1.93 MB

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795 downloads

Uploaded:12-01-2002

Wellgate

wellgate1.2.zip | 2.18 MB

[img]http://www.gamingfiles.com/screenshots/4/files_extra/8329athumb.jpg[/img]

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3373 downloads

Uploaded:11-24-2002

TOS Incident

tos_incident.zip | 5.62 MB

amazing, and it really does look like what we saw in the episode. Its worth every megabyte. It can be played with deathmatch or solomatch, and yes it has bot support. I also recommend that you try playing it with The TOS Weapons Mod because the origional ST weapons really blend in to the rest of the map. [img]http://www.gamingfiles.com/screenshots/4/files_extra/8123thumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/4/files_extra/8123athumb.jpg[/img]

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576 downloads

Uploaded:11-23-2002

Hazard Station Alpha

hsa.zip | 1.47 MB

the quake 3 style. It also has bot support. Great work Haz-Mat.

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348 downloads

Uploaded:11-23-2002

Volcanic Station

volcanicstation.zip | 6.58 MB

volcano, you get around through a series of rooms, platforms and transporters. It has low gravity which is always fun. Another good thing is it has bot support, good news for you 56kers ;) All in all, a good idea but its really too slow.

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424 downloads

Uploaded:11-22-2002

Box Maze

boxmaze.zip | 2.08 MB

squished. There were small hallways, low ceilings and tight corners. It was a bit hard to \'navigate\' through the map but if you play it for a while you can make out the basic layout. There are 6 transporters that should prove crucial. 2 are in each flag room which are the ONLY way to get out of there. These 2 take you to two locations at the top of each base. The other 4 are divided by 2 per base, each leading to a small room with some health and a weapon/ammo. For an FFA map, this probably might turn out to be a bit of a fun challenge, though not many players are recommended due to the size issues mentioned above. For a CTF map, I wouldn\'t say it\'d be very popular. The weapon placement is uneven, and to me, giving the blue side the advantage (photon and i-mod, compared to a scavenger and rifle). (Strangely enough, the map supports CTF but will not show up in the CTF menu due to an error in the .arena file) When it comes to bots, the map doesn\'t fare too well. In FFA\'s I found the bots mainly stuck to the middle area and didn\'t pick up any weapons. In CTF they spawned in the flag room and basically got stuck in there because these bots don\'t know how to use the transporters so since that\'s the only way out, the bots get stuck and are useless. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, FFA

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584 downloads

Uploaded:11-22-2002

EFL Factions

efl_factions.zip | 1.56 MB

readme. I highly recommend this map. Now includes bot support!

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2251 downloads

Uploaded:11-05-2002

Tollana

tollana.zip | 7.09 MB

in the show and the outside is beautiful, although in some inside parts it is too bright. In orbit is a Ghoa'uld mothership which you can get through by the absolutly fabulous transport rings. The mothership is amazing and shows several parts all seen from the show. Although in the readme it says all compatible, there is no bot support which is a bummer because I would love to see how bots use those rings :) *NOTE: This map was not made by the SGMod, though it does use the mods rings.

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510 downloads

Uploaded:07-10-2002

P.O.W. Camp

ctf_pow.zip | 2.96 MB

also has a secret area and a torture chamber. A cool map to play CTF in!

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1455 downloads

Uploaded:01-13-2002

Full Loop Map

fullloop.zip | 1.43 MB

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2820 downloads

Uploaded:12-23-2001

Shield Observatory

1v1_ctfforge.zip | 2.74 MB

like the Forge! Great Work Lt. Cmdr. Salinga!

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125 downloads

Uploaded:10-05-2010

Ship Engineering

shipengineering.pk3 | 336.26 KB

and only recently got round to working on it some more. Although the map below wasn\'t quite what I\'d had in mind when I started, I feel it has got to a stage where I can share it. The map is a \'main engineering\' type of area. It has a warpcore, entrance to jeffries-tubes, engineer\'s office and an empty room (that was going to be a engineering lab of sorts). I\'ve included a .locations file, and most major locations are pinpointed. I know that this isn\'t really a proper roleplay area, unless you like engineering-only roleplays, however if someone (who is building a full ship map) would like to integrate this into a larger map, I have no complaints. The .map is included in the .pk3 Enjoy...[/quote] And to be fair, even just going on how this map looks (as it has absolutely no features at all, save a sliding door), this is one of the better Engineering spaces out there. :) Worth a look!

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512 downloads

Uploaded:08-03-2010

RPG DY100a

rpg_dy100a_v2.zip | 15.11 MB

where none had before. This map takes place on that primitive spaceship. Explore the cramped, submarine-like vessel, from the bowls of the dark engineering section, around the corridors, to the suspended animation stasis chambers, cargo hold and command bridge. Whats more, it is a complete ship in itself, as you can open an airlock and climb out onto the hull (wearing a handy spacesuit, of course) and conduct repairs or watch the rotating weapon cannon. There is even a little \"Ironboy\" shuttlecraft docked on the underside (and a seperate map of just that included!). The mapping and custom high detail textures are first class, as are the sounds and the fact pretty much every panel does something, at the very least a sound. The size of the ship, whilst fairly small, feels epic. The planet you can orbit was also a nice touch. This is of course adapted from [b]Gidon[/b]\'s original holomatch version, which was later converted into a fully functional RPG-X level by another developer, and was the setting for the popular [i]Star Trek: First Steps[/i] serial roleplay of some years back. Now the original creator himself is back with his own take, and it shows a few improvements and additions from the previous RP version. An outstanding map, and perhaps the best roleplay map since [i]Relativity[/i] and [i]Modas[/i]. Best of all, rather than requiring the original to work, everything you need is packaged here, including a suitably dark soundtrack. Download NOW! ~ Luke20 (\"The Doctor\").

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289 downloads

Uploaded:11-06-2009

Deathroom Bathroom (reqbath)

reqbath.zip | 8.48 MB

are very very small! [quote]Andrzej 'Requiem' Beresewicz (Original mapper): "This is the strangest map of all my works. At the beginning I was planning to do a big washing machine in radiant. After that I hit up on an idea to do the whole bathroom. I started from searching for wall textures. I found them, after few hours, on some german site in .pdf catalogue. Later everything went fine - from doing next elements and scanning new textures - to lighting map, which causes many troubles to me. I used about 1000 sources of the light to lighting all very well. This is short history of my map. On this level is many interesting places in which can walking (from sewage pipes to washing machine drum). I hope this map will appeal for all. "[/quote] Really good to see such a unique map converted for Elite Force! ~ Luke20 ("The Tenth Doctor").

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277 downloads

Uploaded:09-01-2009

USS Minnesota NCC-23630 (Serenity-B)

ussminnesota.zip | 19.28 MB

retexture. Honestly I planed this for the upcoming new Galaxy Class Map USS Serenity-B (by Borgking) but it was never finished, so I picked the orginal Serenity, wich is still awesome today and made a retexture to appear as Nebula Class. I ve put quite some effort in redesigning the LCARS Also I used a diffrent colorscheme. As seen in the show the Nebula LCARS is more purple and dark comared to the LCARS on Galaxy Class Starships. The LCARS is pretty unique, plus according to the LCARS Colorchart it is an exactly match for LCARS of this era. I also thought how I could get rid og the typical "Its a Nebula Class but it still feels like a Galaxy Class" Impression, so I changed the TGA Files from the Galaxy class Mesh to black, so it isnt visible from the Observation Lounge anymore. Though the model in the Readyroom is black now, it gives more a feel of that it might be a Nebula Class. I ve made slight improvement to LCARS, door and other various textures Also I have to admit I ve included the .bsp file with it, wearing the name of the Ship "USS Minnesota" because I like it when you load it up and it doesent say something else than it is supposed to be. Though the .bsp hasnt been altered. It just for the RPG Feel, so if you dont want to have another "the same" map lurking around on your disk dont download it ;) Review: So here we have a retexture of the classic USS Serenity B v2 map, a re-texture designed to tie in with the USS Minnesota forum RPG (Link can be found on ubergames) During the lengthy download and extraction process (For future reference, please don't put the zip inside another zip) i found myself skeptical, i easily slipped into the "Oh no, not another re-texture" mind state, however, i must say that this re-texture, on the whole failed to disappoint me. The LCARS have been almost completely re-done leading to a completely different atmosphere to the map, an atmosphere that the other edited textures contribute too, the carpets have been re-coloured and the corridors look superb, a perfect bridge between the corridor designs seen in The Next Generation and Voyager. Now, onto the bad bits. There are not that many grapples i have with this map, however, most of them, considering that this is a re-texture, are texture based. Firstly, the lcars seem a bit too 'purplypinky' and made me think that an 8 year old girl had got hold of the ships desktop theme controls... However if 'purplypinky' is what you like, then fair enough... After all, this is the Galaxy's sister ship... Heh. Secondly, there are a few texture mismatches around, the most obvious are the Nemesis control panels on the sickbay biobeds and the TNG controls on a few of the bridge console... Not to mention the door... Thingamabobs. Thirdly, the MSD... It is used FAR too much... I haven't played on the original serenity for quite some time, however, I'm sure there weren't this many MSD's... I mean there are three in the armoury alone. Also, the doors, half of them are Grey... Fitting in with the corridors, and the other half are beige... Which makes things look... Weird and mismatched. My final complaint on the subject of textures, is the model seen outside the briefing room window... The black colour scheme was a nice thought... And may of looked good on paper, but the reality is that it looks like somebody left all the lights off... Sorry. Other bugs: For some reason, this retexture makes the red alert sound go... Crazy for lack of a better word. Overall, a nice re-texture, it's not without it's bugs and grapples, but if your bored of the classic Serenity theme, or are thinking of making and SRP based around a Nebula Class, don't hesitate to try it out. Give it a shot. - jamesamey (Robertson/Vanguard)

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1707 downloads

Uploaded:05-29-2009

Star Trek: Dark Horizon - U.S.S Aurora Beta 0.8

uss_aurora_by_dark_horizon.zip | 29.99 MB

replica of that ship, the layout, textures and whole dark atmosphere of the ship are captured perfectly in this mod. Its not an overly large map but sizeable enough to have some good play in it. Most of the compartments and areas from the USS Dallas are in this Map. The exceptions being the first cargobay where you initially land, the other side of the turboshaft where you restore the gravity and also the service tube where you restore the turbolift power. There is a working holodeck included but its still in development so don't expect anything big from it. Other working features include the Main Power with global Influence, so if it shuts down systems are effected such as weapons. The Airlocks are functional, so any mutineers can take a holiday there, also have an eye out for the turboshafts in case you go exploring blindly and end up splattered at the bottom of the hulk. There are other features too but you just have to play this to find out! Definitely another high quality mod this week even if it is still essentially a beta! - [b]IKS[/b]

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363 downloads

Uploaded:05-26-2009

Nu Clear Lunch Time (reqkitchen)

reqkitchen.zip | 10.1 MB

Gameplay is designed for "fun". You can find here many useful kitchen "things" - applicances, food, beverages and the odd accessory such as the battery radio... The map is enhanced with many environmental sounds (check the door, because someone wants to come in ;-). This map has many little secrets (hidden rooms and buttons), so check them out. This is simply a wonderful map - just like those cheesy disney movies where someone gets shrunk and roams the household this is actually pretty fun. Roam the countertop of a kitchen, use the Guinness beer maps as a vantage point, hide behind the Polish beer bottles or if you are feeling peckish you can drop into the microwave to have a shoot out over melted cheese and pepperoni. It is a large enough map with fine detail put into every corner of it. The textures are top notch and it is definitely a surreal experience fighting against Klingons to control a kitchen. There is really not much to say other than this is a definite download. - [b]IKS[/b]

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1252 downloads

Uploaded:05-02-2009

I.S.S. Excalibur

90dh_rpg_impship.zip | 5.41 MB

universe, the Excalibur is a Constitution-class starship, complete with almost every area you could think of, including Bridge, Engineering, an entire medical section, transporter, briefing & recreation rooms, Hanger deck and even a rather novel little Agony Booth which works in a very interesting way. There are most of the usual RP features here as well, such as working turbolifts, and weapon / console sounds, although there is no warp drive. Instead, a planet sits on the viewscreen. This map benefits from Tork's original work yet updated for a new purpose. The textures and mapping are exactly on the spot, especially the medical section that is straight out of the TOS technical manual layout. I do wonder why this map is in the form of a mirror universe vessel. Personally, I would have released a primary-universe version (a tiny retexture of the original would have done it) to begin with before making a variant such as this, and although Pat_DH addressed this by claiming that there are only imperial uniforms available in RPG-X. Nonsense. That detail won't stop people from running normal TOS era RPs, but nevertheless, that has absolutely no bearing on this excellent download, and I wholeheartedly recommend it for use. Excellent work, and I hope we DO see a normal universe version in the future. :) [i]Please note that for this map to work correctly, you MUST have "TOS_Cruiser", "Wreckdeck" & "RPG-X 2.0" downloaded.[/i] ~ Luke20 (The Tenth Doctor).

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146 downloads

Uploaded:04-08-2007

Sedona

redq3dm4.zip | 1.77 MB

original \'Quake 3 Arena\' state, is a rather large map that contains three levels of frag fest-ness fun! The atmosphere of this map is that of a mining facility, so it is no surprise that it is a little on the dark side...although, cramped, it is not; This map is very roomy, and depending on the number of players in this map, you may have to do some running about within the confines of Sedona to find yourself a target to shoot at. This is definately worth the price of a free download, so be sure to get your own copy now! Enjoy. Refer to the readme for more information.

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4331 downloads

Uploaded:03-22-2007

USS Enterprise - E

enterprisee_rtm.rar | 54.57 MB

mapping on the Elite Force engine. It pushes the limits of the game as far as they can be pushed. Including features such as 'Enhanced Warp Core V2' and 'Multi Alerts' it provides the best experience for those looking to find the best RP experience. For those with higher end machines this map also includes 'High Resolution' textures. This means that textures animate and move just as they do on the TV show. The Enterprise - E has been updated twice since its initial release. These updates include a patch to Version 1.1. This fixes bugs and lag issues whilst adding some requested features. The second time was for the 'Express Edition' meaning users with lower end machines can experience the map in all its quality with some rooms removed. (These areas where chosen as they are not often used and as such do not impact on the game). Download the file here, or at [url="http://iwantstudios.net/downloads/rtm/enterprisee_rtm.rar"]iWant Studios[/url] Refer to the readme for more information.

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2274 downloads

Uploaded:10-16-2006

RPG Shuttle Pack

rpg_shuttle_pack.zip | 22.9 MB

canon and have basic RPG-features such as warp effects, weapon sounds and activateable forcefields, perfect for a 2-4 players RP. We noticed a tiny bug with a certain console combination on the Type 9 map, however a fix for that is already in production and will be added shortly. If you like roleplaying you will love these maps. :)

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1529 downloads

Uploaded:07-08-2006

Area 51

bo_efarea51.rar | 5.15 MB

exist". The detail in this map is excellent, from the moving clock to the stop sign at the end of the road. The map has several rooms inside the base, which house the Delta Flyer, a UFO saucer (from the Roswell incident perhaps...?), a "transporter" room, and some sort of control room. The gameplay on this map is superb, the bots work perfectly, however they may get stuck in the water. There are also many secrets to the map, which I can't reveal here, because that would spoil the surprise ;) Download if you don't already have it, I strongly suggest it if you want to have a good time :)

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1151 downloads

Uploaded:07-08-2006

Villa Complex

bo_villa_complex.zip | 3.11 MB

3 but then converted and enhanced for Elite Force. Get it now if you haven\'t already. :)

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366 downloads

Uploaded:06-24-2006

DM Lagacy

dm_lagacy.zip | 435.37 KB

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1645 downloads

Uploaded:06-24-2006

DM Enterprise-D

dm_1701d.zip | 1.36 MB

usually tend to fall off the hull from time to time, which leads to sometimes pretty weird end results. It\'s great for online matches though, the best chance of surviving is either to get a hold of the Photon burst on top of the brigde or to defend the shuttle bay which is the only inner location acessable.

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105 downloads

Uploaded:10-11-2005

Gigon Prefabs Pack 2

gigon_prefabspack2.zip | 454.83 KB

mapper :)

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1470 downloads

Uploaded:04-30-2005

TOS Cruiser

toscruiser.zip | 15 MB

this map has been made at the hand of a set of blueprints. The advantage of this is that the map looks just like the original. Read some of the newsupdates for information on how this map came to be. I really enjoyed roaming through the corridors. There is a lot of eyecandy for you to see. Only like 10 percent of the ship is accessable in this map which is cool. There are 2 version of this map included, cruiser_hm and cruiser_mp. Cruiser_mp contains some extra goodies like secret areas and some usable consoles. Only the latter has BOT support. Use the turbo lift to move to other parts of the ship. It may take some time to get used to the main as one turbolift can only take you to one place. Find another one to move to the next section. The following sections are included: Bridge Shuttlebay Sickbay Engineering Briefing Room Crew Quarters Transporter Room Of course also a lot of corridors and stuff like that. All the textures look very detailed. You can really see MajorTork spent a lot of time detailing the map to be perfect and it shows! The only thing that bugged me were some of the doors. They kept opening and closing. But still it does not bring the quality of the overall map down. Download this! Shame on you if you don\'t!

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1464 downloads

Uploaded:04-12-2005

DM Dy100a RPG

dm_dy100a_rpg.zip | 1.96 MB

activate stuff like a bridge which you can use to get to the little spaceship which is docked. The engineering section is a hazardous area. It's filled with lethal radiation which will slowly but surely put an end to your misery. The cannon on top actually rotates. You can open the airlocks by walking to the console next to it. You can really see that Gigon spent a lot of time detailing the map. It's looks quite impressive and I can tell you without a doubt that you'll have a lot of fun on this map. Of course this one is meant for roleplaying usage only. In addition to the Ironman, another map has been included entitled Ironboy. It's basically the same shuttle that's docked right beneath the Ironman but the Ironboy is a closed map which means you can only roam around in the shuttle. Even though the shuttle is a tad small you can really get into rpging. Nevertheless the shuttle has a pretty neat design, nothing too fancy and not too boring. You'll need the original map in order to see all the textures, get it [url="http://eliteforce2.filefront.com/file/DM_Dy100a;40234"]here[/url] Check this out! You won't regret it.

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333 downloads

Uploaded:04-08-2005

Dagger Beta 2

dagger_beta2.zip | 2.41 MB

quarters and a messhall. You can only get into a room by pressing the little buton next to the door with the use key. I do believe the corridors are a little narrow. Even though this is a beta, some of the textures were missing. Most notably the texture for the outer hull. It really takes down the quality of the overall map. It looks very promising though. It may take some work but it can be a great map.

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405 downloads

Uploaded:02-08-2005

Annoy Map

annoy.zip | 1.08 MB

familiarized yourself with it. The only purpose this map has is to annoy other people and it is doing a fine job. While time constraints prohibited me from fully enjoying the map I did explore most of it and I believe the map is truly in it\'s element when several people are playing, it is just not possible for someone to do everything solo. Usable brushes are there to inflict pain on the other players. The maze is nicely done. Raichu has included the .map file for those wanting to know how something is done/not done. This could help you if you are ever planning on making a map with usable brushes. I suggest you check this out for yourself.

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653 downloads

Uploaded:11-23-2004

TOS Amok Time

tosamoktime.zip | 7.85 MB

episode, I am sure that this is an excellent replica. Take heed however that this map is intended for a small number of players, but there\'s still a decent amount of stuff to hide behind.

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410 downloads

Uploaded:08-02-2004

Angel City

angelcity.sit | 11.01 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: This is a huge city map, it has many buildings and houses. There are many roads and alleys as well. The map features a construction site, a restaraunt and a hidden tunnel. There is a bridge inbetween the two towers which I think is cool (hehe). There are a lot of jump pads all over the map too.

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624 downloads

Uploaded:07-31-2004

SFERP Council Chamber

councilchamber.zip | 2.6 MB

criticism to help the author improve his mapping skills. The biggest problem was that everything is scaled too big. You need to size down the corridors and doors to normal size. The furniture is correctly sized though a little tight between the desks and the walls. Walls were very nicely detailed, but ceiling could use some work. I know from experience that ceilings are harder. Another big problem was the lack of area portals. The entire map is being drawn at once, but fortunately it\'s small so the FPS is pretty good but that\'s no excuse. There\'s some articles out there on areaportals which are worthwhile reading. You might also want to learn about caulk. Minor problems: - door to the main chamber isn\'t teamed - missing textures on the computers - turboshaft doors open at the same, or did you want it to do that? But like I said, your design is quite creative so don\'t give up mapping. You\'ve got a lot of creative potential now you just need to improve your skills. The author has given permission to other roleplaying groups to retexture where the SFERP logo shows up.

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111 downloads

Uploaded:07-23-2004

QB Wohonogo

qbwohonogo.zip | 89.01 KB

their word, you won\'t find any of those things here. What\'s left is all the action taking place on one level. That sounds kinda bad, but it\'s also a little interesting. The whole map is basically inside a box, the goals at opposite sides, and the centre area is divided by a horizontal platform that\'s just low enough to not allow you to walk on top of it. Underneath the platform are yellow energy fields in an X pattern that kill you upon contact. The QBall itself is located in the very centre.. sounds like a simple walk right up to it.. but while you\'re trudging underneath the platform towards the QBall, what you didn\'t know was that there are rotating invisible walls that push you into the fields. Oooh fun ;) After reaching the QBall you have to trudge out again to reach the enemy\'s goal. It is a pretty simple map, nothing fancy... but it still works for QBall. I wouldn\'t recommend too many players though.. might get crowded :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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545 downloads

Uploaded:07-02-2004

Ctf Bridge 2

ctfbridgetwo.zip | 3.47 MB

alot like the golden gate bridge. New obstacles have also been added to the bridge to make the route harder, and provide some cover for the runner. Some of the things that were not very key to the map have also been removed for the sake of fps. Overall I think this is a good remake and you should try it out.

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250 downloads

Uploaded:05-20-2004

QB Rambaldi

qbrambaldi.zip | 1012.11 KB

itself is located in the neck of the huge funnel shaped tower in the middle. To get to it, you must use the transporters at the back of your base to take you up to a pretty narrow ledge. At the ends of this V shaped ledge are two (invisible) jumppads that throw you into the funnel (don\'t forget to notice the amazing effect of being flushed down the funnel towards the QBall ;)). Once you\'ve got the ball, you\'re transported even higher up to another dangerously narrow ledge where two more transporters await (one for each base). These transporters are the only way inside the huge water towers in each base (which you must swim UP to reach the enemy\'s goal). Be warned though, you WILL start \'gurgling\' for breath before you reach the top, so make sure you\'re well packed on health and armor (and heaven help you if you\'re being chased by an enemy ;))! The map seems like a lot of fun to play. The funnel part is certainly an interesting feature of the map. Definitely download this! For those not in the know, you can read up about and download QBall from here: http://qball.thewiZclan.com (It\'s a bit like Bombing Run from Unreal Tournament 03/04 for those who\'ve played/heard it) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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966 downloads

Uploaded:05-17-2004

Karad

rpgkarad.zip | 378.95 KB

favourite part. I love that sound. The map is stricktly roleplaying, and should not be used to for fragging. I guess you could use it for that, but you wont have much fun. Anyway, the map features some of the basic rpg elements and is a really good adition for rpg. Also, there are noalien shuttle maps (that i know of) so this is a really good addition to the rpg collection. The viewscreen is kind of hard to see through, and you can not see the warpstars. He needs to fix that. Also more spawnpoints would be good, but its a shuttle so there shouldnt be 20 people on it anyway. Overall, download the map. It\'s a really good job for his first map.

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1293 downloads

Uploaded:05-12-2004

Resident Evil: Chapter 2

re2.zip | 14.03 MB

pretty big and may feel like Dangercity in some respsects, but different areas of the map are closed off from the rest which means you wont bump into someone every second and have time to explore! (which you'll probably do a lot of). There are many areas which you can check out, most of which offer a few paths to other places; however, dont be surprised if you run into dead ends.. because it may happen often. In a few of these dead ends there are actually secrets to be found (usually in the form of breakable walls) and they're not very obvious either ;) Some of these secrets offer more weapons, while others an underground passage. Though some dead ends can be a bit frustrating as they no reason to go there (i.e. no secret or weapon) so if you do end up in such a place you might get frustrated at being cornered. The is certainly worth a checkout as it is nicely done, great use of sounds and lights to get the right atmosphere. It may or may not work great in terms of gameplay (some weapon placement and few un-gameplay friendly aspects (like the deadends)), but I think that's down to personal choice. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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2234 downloads

Uploaded:04-23-2004

USS Salem

usssalema.zip | 17.49 MB

Commander community where his claim to fame is his canon mods. I found this map to be much more enjoyable and more useful than his previous map Crashsite. Perhaps it will be out-done by his upcoming starbase map? Yes there are a few minor bugs with this map, but the brush work is excellent. Dooley is planning on doing a version 2 of this map. You can tell he spent some quality time on getting the corridors looking good. Getting the scale and detail right can make or break a map. I also really liked the jeffries tube under the floor, and the fact that it was on the same deck as engineering. Hey, if this map can get me back on the server roleplaying again, it must be good, right?

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887 downloads

Uploaded:04-09-2004

Lalava Station

lalava.zip | 2.74 MB

From this pool are various entrances/exits cleverly separated by forcefields. Some of these forcefields allows gunfire through, while others do not (namely the forcefields that protect the entrance to the huge tubes connecting the bases). The top level of the bases consist of several bunkers and sniper spots. The flags themselves site right across each other leaving very little space for players to camp around in. A sniping platform above the flage uses small pillars to take cover with, but other than that you\'re pretty much out in the open. The centre of the map, as said, has a large pool of lava for it\'s floor. The only ways across this are through two large tubes connecting the bases water pools, or through a small walkway connecting the top levels. The walkway converges to a platform above the lava that has shield and hypo giving pads. All areas of the map have locations as well, which is great as you can see exactly where you teammates are on your HUD. Though I don\'t know exactly how necessary it is because the map is quite open. I like the use of the rocks on the sides to break up the otherwise boring wall. Using the yellow coloured panels in the centre rather than the horrible gray ones was also a great idea. The map is quite open and presents a number of challenges to the player. By using the water to move around, players open themselves to easy kills by the enemy. While it does allow for some cover (using the forcefields), the slow swim through it could prove deadly. But using the bridge to get between bases, while faster, is completely open to fire from all angles. Disintegration would definitely prove to be a pain on this map. Overall, Gigon has put together a few interesting elements in the map, gameplay-wise. How the map will really play out, I\'m not too sure.... give it a shot and see :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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211 downloads

Uploaded:02-07-2004

CTF Galleon2

ctfgalleon2.zip | 2.7 MB

is. I've got a GeForce2-MX200 so depending on what you have you can decide whether your computer can handle this map. No bot support. (This is a repost of a file from a while back that somehow got corrupted during the mirroring process.)

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2104 downloads

Uploaded:02-02-2004

Amenhotep

amenhotep.zip | 6.48 MB

used only helped this more so ! The map has multiple levels and many places were you could hang over balconies and pick fellow players of at will then hide away in the shadows :p Weapon and item placement is good also but the only real problem with this map is that bot do have problems with the ladders on this map , but I am sure to most people this little prob will not bother them . Pandemonium.

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132 downloads

Uploaded:02-02-2004

Shuttle Prefab

shuttlex.zip | 549 B

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524 downloads

Uploaded:02-01-2004

[SFC] NX01 Bridge

sfc_nx01bridge.zip | 1.88 MB

number of players is 32 ;)). The map itself is pretty good. You can easily tell that it is indeed the NX01 bridge. It may not satisfy those of you who are canon-fanatics, but it should atleast tide you over till the NX01 mod gets around to releasing their EF1 mod :D [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This map is not part of the NX01 Mod, don\'t get them confused :)

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340 downloads

Uploaded:12-24-2003

QB Basketball

qb_basketball.zip | 2.21 MB

original, but small and way to open. The QBall spawn in the middle, sadly that make it quite easy to score, even from the middle since both score zone are quite close to it. Interresting map. But I would have seen it way way larger. Like having tiny player, and making the QBall the size it would be to a basketball ball, in proportion. 1v1, 2v2 max...

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473 downloads

Uploaded:12-24-2003

CTF Romulan 2

ctf_romulan2_2.zip | 5.55 MB

interesting map to play and its best to be played by six people. Overall an excellent map . :) Pandemonium

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432 downloads

Uploaded:12-03-2003

Infiltration

infiltration_demo.zip | 1.06 MB

mission is a stealth one, so it would be wise to keep things hush-hush (though in the demo I don't think it really matters.. I'm assuming things will change in the final :)). You come across many bugs (creepy crawly ones, not technical bugs) while exploring the canyon till you finally come across the scavengers. When you do get to the baddies... oohhhhh maan... you're gonna wish you brought a bigger gun with you :p It's a pretty mad scene and you most probably will not succeed in getting them all. My advice? RUN! ;) You need to go back to the beginning of the level to end it anyway.. The map looks pretty good so far! It looks like a pretty early version so it's hard to say how it'll turn out... but if you want to try it out go ahead :) [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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548 downloads

Uploaded:12-03-2003

S.S. Mariposa

mariposa.zip | 698.41 KB

impressed how well he\'s pulled off the design. It\'s a pretty close match! The Mariposa is a lot bigger than Botany Bay, so you do have more place to move around as well as take cover behind different ship parts. The weapon selection doesn\'t offer any straight forward sniper weapons (like the compression rifle and Imod), instead you have the powerful ones like the Photon and Tetryon. If you do fall off the edge, you will get transported back up so don\'t worry; however, you will lose some amount of health. I quite like this map, it\'s a really nice concept :) The details are all there, but I think the textures need to be worked on. They seem a bit too repetitive and doesn\'t fully give the feeling of hull plating. As it stands, if low grav maps are your thing then this is worth a check out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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608 downloads

Uploaded:11-13-2003

KF SpyTemple

kf_spytemple.zip | 971.79 KB

more significant changes are the forcefield in the centre has been replaced with a thick wall with a cut in it (hey, they didn't have any source of power to run a forcefield ;)). I actually thought it was a good choice in replacement, specifically for the reason of keeping within the theme. As well as that, the photon pit has been filled with water! Another good addition if you know how crowded that area can get. Atleast the water slows you down so makes you think twice before jumpin' in. Weapon and pickups placement is essentially the same, so the map shouldn't be too alien if you're used to Spyglass 2. There is evidence of added brushwork (compared to just retexturing) beyond simple blocks. Things like putting caulk on unseen faces, as well as nodraw on sides of water brushes should be followed in the future, though. The texture choices are well suited, but they should follow the brush face (i.e. if the brush is slanted, rotate the texture to go along with it). Overall, for a first time this is not bad! I hope Kirkfat attempts making a map from scratch soon, I would like to see what he comes up with :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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1361 downloads

Uploaded:11-05-2003

Level 28

level28_public_beta.zip | 6 MB

already did some great map of this. As you can see, this map is not finish. Many thing don't work. I have not been able to open any door, and the readme is surely not helpfull on this. But the main error of this map, is the scale. The map is probably 25-35% too small compared to the real set of Stargate. You can see HoM error, brush badly made, overlapping brush... The Stargate itself seam to have been done in brush. Why not use the public model? Also, I have not be able to use the spiral staires. They are too low. Of course, (beside the scale) the best part of this map, is how it's canon to the serie... But it's all. You can download it if you want. Or if you have time to waste.

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883 downloads

Uploaded:10-29-2003

Borg Sphere

borg_sphere.zip | 1.44 MB

sphere a walkway runs (partially covered by glass) which connects the two flag rooms. Small circular hoops are suspended around. The lower hoops give you weapons and ammo, the higher hoops have jetpacks! (the higher hoops are harder to reach, though) At the very top of the sphere a small platform holds a detpack and pickups, while at the bottom of the sphere a pool of energy covers the floor. The entire map is low grav, so it\'s god to have all that space to move around in. The entire floor of the sphere is either a jumppad, or a transporter. It\'s a bit tricky because you don\'t know if you\'re about to hit a jumppad, or be transported to another area ;) The is interesting as a low grav setting. Very similar to Steve\'s map \'The Cage\'. I would have loved to see some more borg structures and more variety in the texturing, but as it stands, the map isn\'t all too bad. Some more info in the readme would be great to fully understand the idea/concept about the map, etc. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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950 downloads

Uploaded:10-07-2003

Stink mappack

stinkmappack.zip | 2.34 MB

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186 downloads

Uploaded:09-02-2003

CTF Sand

ctf_sand.zip | 570.57 KB

rather close together, and there's really nothing else in the map. I'm sorry to say I don't think this map makes for a very good game of CTF. I also noticed some overlapping brushes at the base of the buildings. Bot support included.

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435 downloads

Uploaded:09-01-2003

Winnowing Hall

winnowing_hall.zip | 2.77 MB

ammo, I thought they were well placed so that the powerful ones aren\'t so easily accessible, and their respective ammos are not thrown in big masses around the map. The map utilises a number of breakable objects and glass windows which will give you access to different places, or harbour a pickup. This was a fun FFA map, it has good open areas yet enough structures to provide cover and divide the map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] Yes

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1006 downloads

Uploaded:09-01-2003

TrenchWarFare2

trenchwarfare2.zip | 7.21 MB

so that you\'re completely hidden while standing. A small step near the edges allows you to peek over and shoot. The trenches lead to underground tunnels and the flag room. The tunnels are where the weapon keeps are located. In the empty space between the two \'dugouts\' there are a few dead trees and large plants to give you cover. Overall I\'d say this is a must download! Other than a few (small) techy nitpicks I had, this map is very nice! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] Yes

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862 downloads

Uploaded:08-31-2003

CTF Waterzone3

ctf_waterzone3.zip | 5.62 MB

more area to fight in the middle of the map. The bases are a little more closed up and the stairs much wider. The flag room has a lot more room in it, too. A few extra pickups not in the first version are also present and are found in both bases. The snow-capped cliffs encompassing the map are topped off with trees and wild animals ;) And, ofcourse, the key feature of the waterzone map: the foggy waters. Gameplay is pretty decent, though some/most might suffer from bad FPS. The brushwork is in need of some work because there were many \'empty\' spaces between objects. It generally looks a little messy. Some more time to go around the map and fix up these little \'glitches\' would have been nice. The use of two water brushes remains a mystery to me, though I suspect that that\'s the reason of such a big drop in FPS. The map is decent, though more time should have been spent to raise the quality of the map. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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381 downloads

Uploaded:08-30-2003

CTF Runway

ctf_runway.zip | 700.13 KB

produce some fun fast games. The use of the jump pads is a badly needed aid to get away from a base as fast as possible. The bases are a reasonably closed off having just 3 main entrances. A teleporter behind the flag takes you to the second level where pickups and the jumppad are found. However, I felt the map could do with some improvement on the item placement. There are lots of weapons crammed in the flag room alone, and a number of pickups too close to each other (invisibility and the golden shield). Having a large array of pickups is not a great idea either especially on such an open medium-sized map. Overall I did find the map enjoyable, though I wish there was some bot support! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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929 downloads

Uploaded:08-24-2003

Matrix Lobby

matrixlobby.zip | 750.63 KB

Matrix, this is a good FFA map. The pillars provide plenty of cover, but you have to stay on your toes. Only thing I wish was different is when you blow up a pillar, it makes a glass shatter noise but the pillar is supposed to be made of concrete. Bot support included!

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411 downloads

Uploaded:08-17-2003

CTF Circle

ctf_circle.zip | 1.12 MB

ctf_Spyglass). -Players must go all the way around the circumpherance of a circle to get the flag, and must bring it back the same way. -3 transporters send players to the upper level. -Weapons 1, 2, 3, 4, 7, and 8 are present along with correct ammo. -There is full BOT support (but sometimes the Bots sit in corners and don\'t move until you kill them). -Disintegration matches are very difficult on this map because there is almost nowhere to hide ;) -This map should not be played with low gravity, because it would allow photon jumping over the forcefield. [/quote]

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1123 downloads

Uploaded:08-16-2003

K'Vort Class

rpg_kvort.zip | 1.97 MB

maps, so you'll need to keep your eyes AND ears open on this one. There was some stuff I wanted to do but had to make some hard decisions, but I'm still pleased with how well this turned out. More work went into this than you might think, so please rate it [b]fairly[/b]. Been working on it since March.

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253 downloads

Uploaded:08-13-2003

CTF X-file

ctf_x-file.zip | 1.87 MB

bot support unfortunatly, but who plays against bots these days?

Download

447 downloads

Uploaded:08-13-2003

CTF The Kings Curse

ctf_tkc.zip | 1.44 MB

corridors. Sometimes I couldn\'t see a difference between red and blue base, they use the same (red) flames. I think it would be better to do blue flames at the blue base. The bot support file (.aas) is included but doesn\'t work. so no bot support. Go try this map out!

Download

469 downloads

Uploaded:08-08-2003

CTF Xb1

ctf_xb1.zip | 962.7 KB

placement isn't that good. To much Quantum Launchers. Also this map is not very open so it's not good for Disintegration.

Download

231 downloads

Uploaded:08-08-2003

CTF Return

ctf_return.zip | 750.52 KB

so good for Disintegration mode. Also I saw some leaks. This map needs work.

Download

267 downloads

Uploaded:07-29-2003

CTF Watersniper2

watersniper2.zip | 3.12 MB

to be reworked. It\'s a bit to small for a good Sniper map.

Download

484 downloads

Uploaded:07-27-2003

CTF Wall

ctf_wall.zip | 913.5 KB

original design, is pretty open wich makes the gameplay a little harder. And it has BOT support. For the people who want to know how the map was made, the .map file is included in the .pk3 file. I suggest to download this at once ;)

Download

570 downloads

Uploaded:07-27-2003

Missile Silo

dm_missile_silo.zip | 916.06 KB

to play. Also this map has BOT support wich is of course a good addition. Also watch the good use of entities. They have gas going out of the missle and some conduits. Those hurt you so don't get to close. I recommend a download.

Download

511 downloads

Uploaded:07-27-2003

Station G

station_g.zip | 2.3 MB

there: *using the underground tunnel *using the train *or just walk over Also it is possible to walk over the train rails. But you can get shot there easaly. This map has BOT support, although the bots won\'t use the train.

Download

126 downloads

Uploaded:07-27-2003

Eqarena

eqarena.zip | 1.36 MB

skybox. The lines are too visible. If you like it you can download it.

Download

1283 downloads

Uploaded:07-27-2003

Pacman

pacman.zip | 731.71 KB

cause there are some dark spots. Also to much Shield boosters and Hypo\'s. Those must be the \"dots\" pacman is supposed to pick up. Download it if you wish.

Download

135 downloads

Uploaded:07-19-2003

Iso2 (MP)

iso2ctf.zip | 663.23 KB

fall into it you cant get out transporter doesnt work -Turbolifts didnt seem to move -Theres a area when you enter it u fall into \"nothing\" -There are too many doors -U can walk into space near the shuttlebay without getting killed -And a few other things i forgot But like i sayd its a good first attempt [/quote] This is the holomatch version

Download

682 downloads

Uploaded:07-16-2003

50Calibur

calibur.zip | 7.85 MB

simple photon duel. You have at least 3 or 4 photon launcher and the samething with the arc welder. It's the same with the quality. While the map show up a good control over entities like func_rotate, func_train and func_bobbing, the poor quality of the sky make it bad. (Not talking of the black bottom of the skybox!) The map has no physical limit, which mean the water "floot" in front of the sky. The brushwork is also pretty plain. If the author did all those model, textures and shaders, it's a good work. (Did he? no credits for the different part of the map?) Like the autor say in the readme, this map is for speciality (Normaly it's for Team Deathmatch and CTF, no?) and disintegration. However, disintegration in water is a bit sad...

Download

648 downloads

Uploaded:06-30-2003

CTF ReservoirX

ctf_reservoirx.zip | 2.19 MB

alot even if u play solo so its not recommended to play it online but its cool to check out. Its worth the download.

Download

938 downloads

Uploaded:06-27-2003

CTF Xile Temple

ctf_xiletemple.zip | 4.33 MB

lot of player, easily over 20. On the tech side, the error are small and hard to find. Only a few badly caulked brush, tiny and rare overlapping, and some area that would have gain to be clipped. Beside that, it's flawless. Sadly, on some large area the texture is getting some tilling. However, there is no bots support, no new texture or shader and no model or sound/music. This is surely a good CTF map to add to your collection.

Download

2226 downloads

Uploaded:06-18-2003

Starbase Mythology (ERP)

starbase_erp.zip | 7.76 MB

many whistles and bells, but enough to have a good time.

Download

242 downloads

Uploaded:06-17-2003

CTF Center

ctf_center.zip | 36.6 KB

Download

428 downloads

Uploaded:06-16-2003

voy399

voy399.zip | 496.35 KB

Download

1484 downloads

Uploaded:06-11-2003

RPG Eternal

rpg_eternal.zip | 4.79 MB

Download

1585 downloads

Uploaded:06-11-2003

Court Martial Moon

courtroom.zip | 6.01 MB

transporter room, a shuttle outside, and a ship in orbit. Very cool! Does NOT have bot support. This map isn't intended for fragging. Note: phase pistol not included. Screenshots by Captain Shuttle.

Download

418 downloads

Uploaded:06-07-2003

Coded Transporter

codedtransporter.zip | 260.55 KB

Download

1031 downloads

Uploaded:06-06-2003

Kappa Station

ctf_kappa2.zip | 1.01 MB

varying heights to the rest of the map. The lighting in this version is a lot more evident and has a better aesthetic appeal than the previous version. Weapons and pickups have been left along the sides of the map, though they have been switched around. The grenade and scavenger are right next to the middle wall which gives you a chance to throw projectiles across. The photons are tucked away to the sides of the map (though it\'s ammo can be found around the map). There are a number of sniper spots, within the bases and in the neutral area. Overall I was quite happy with these changes! I thought I liked the first version, but this one has even more interesting gameplay! Don\'t let the \"voy-remake\" label fool you, this is worth a check out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

615 downloads

Uploaded:06-06-2003

Hang 'em HIGH

hangem_high.zip | 3.09 MB

now if you know what's good for you. Does have bot support.

Download

146 downloads

Uploaded:06-02-2003

Space Fort

ctf_spacefort1_1.zip | 1.15 MB

Download

1014 downloads

Uploaded:06-02-2003

Camelot Remake

cam_remake11.zip | 2.11 MB

you forgot, bot support is included.

Download

414 downloads

Uploaded:05-30-2003

FFA Drydock

ffa_drydock.zip | 2.6 MB

falling off already. My only complaint is that the skybox isn\'t done right. It doesn\'t have that skybox feel to it. You can actually see the edges and corners.

Download

83 downloads

Uploaded:05-29-2003

Space Fort

ctf_spacefort_1.zip | 1.14 MB

Download

241 downloads

Uploaded:05-27-2003

Old West Reservoir

westreservoir.zip | 1.17 MB

Download

669 downloads

Uploaded:05-27-2003

Cargo Decks

cargodecks.zip | 2.78 MB

things that really stand out as well-done. For example, he\'s made some custom doors. Overall, a good layout for CTF, THM, or FFA. It also has bot support, which is always nice if you\'re on dial-up.

Download

5305 downloads

Uploaded:05-27-2003

USS Magnificent

ussmagnificent.zip | 14.57 MB

transporter room, mess hall, cargobay, shuttlebay, sickbay and a impresive engineering as well as all the usual areas. Every time I had a sneak at engineering the core had changed - lol. But the current one is the best one by far Mr.T has done an exelent job with it. The bridge has interactive consoles (as featured in Deralict 3) and Mr.T and James Nukem has enlisted the help of Mystic Blossom for the brilliant computer voice over sounds :). The textures on this map are brilliant as the rest of the map is, my favourite textures are the animated Lcars consoles, good job guys! As usal James Nukem and Mr.T have put a lot of hidden serects in the map, some of what we've seen before, mostly not though! This map all in all is one of the best maps I've ever played on, its great fun on all the game modes (allthough it was designed with assim mainly in mind). The only downside to this file is its BIG, but thats just all the really cool custom models. No bot support as of yet, but james assures me that might be coming as another add-on. Because the file is so big, James and Mr.T have made the music as an add-on to the map, I really recommend you getting this because it really works well with the map, giving it a nice background sound to frag to :). Get the music from: http://www.effiles.com/file.info?ID=14337 Last thing - Go Download this map NOW - New Textures - Yes - New Sounds - Yes - New Models - Yes - Bot Support - No - Phenix

Download

196 downloads

Uploaded:05-21-2003

Filtration

filtration.zip | 652.32 KB

used to stealthly get from one base to the other. It also harbors some pickups and a kind of secret entrance. The flags are placed at the very ends of this large room. To avoid people from just running across and grabbing the flag, a little water pool surrounds the flag area. This map was quite fun to play! The use of the foggy water is a great idea. The map looked a little plain and it\'s small-ish size can only support a few players, but it should have some good games. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

87 downloads

Uploaded:05-19-2003

CTF WTF

ctf_wtf.zip | 859.81 KB

you from reaching certain pickups easily and opens up access to some nice, hot lava. The map has 3 main levels to it. The lowest one has a pool of lava with a bunch of pickups and 6 transporters. 2 of these transporters take you to this water filled box on the second level which is filled with pickups (quad, haste, enviro)... though the box has a glass top to it! It appears to be breakable, but no matter what I did, I could not break through it. The other 2 transporters take you to the very top on top of a large body of (floating) water. This also has a number of pickups and lets you access the flags. The flags are also encased in boxes filled with water and covered with unbreakable glass. Ummm... so what's the point in that? To tell you the truth, I'm really not sure :p I spent 20 minutes on this map (average time for a round of CTF) and couldn't do much. I'm not sure what this map is supposed to be about... maybe humour? :uhm: There is a HUGE FPS hit in this map, btw. The LARGE bodies of lava, water and breakable glass cause the map to hit VERY high poly limits. At some points I could barely move... I doubt many people will be able to play it because of this. [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No

Download

145 downloads

Uploaded:05-18-2003

Holodeck 5\'s Hargoth Station

ctf_voyh5.zip | 1.25 MB

jump pads. This is his first map, and it\'s really quite good. I don\'t know how much time he spent making it, but it just goes to show you that if you spend enough time on your map, it can be just as good as everyone else\'s and maybe even better. Does NOT have bot support.

Download

305 downloads

Uploaded:04-30-2003

Dreadnought Hangar

1v1_dnhangar.zip | 2.52 MB

While this is classified as a Tourney map, it\'s good in FFA and TDM as well, so download it now! It DOES have bot support, so you 56kers have no excuse. :P

Download

311 downloads

Uploaded:04-27-2003

Caves

cavesv1_1.zip | 3.28 MB

with two transporters located in the red and blue base. A few structural changes in the flag rooms.. and that seems to be it. Though this is just a .1 above the previous version, I was hoping for a little more changed ;) There was barely any use of the caulk/nodraw texture to reduce polycounts; however, the map still runs fine. The four paths that were replaced by the transporters are still there ;) I'm not sure if there is a way to get to them, but if there isn't, they should have been removed. The entire map seems to be enclosed in a big textured box, I'm not sure why. The bots seemed to move around a bit more in this version, though. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] HM, THM, CTF

Download

166 downloads

Uploaded:04-24-2003

LGL Station Alpha

lglsa.zip | 2.83 MB

It\'s very open which works well in low grav (finally!) but can also work in regular mode by changing the g_gravity setting. The design is somewhat like Faceoff, especially the bases. The map may seem quite large and might look like it takes too long to get across, but with the placement of the transporters you can get around pretty quick! I liked this map a lot. Finally a map that was actually made for low grav and has good gameplay! Definitely check this out, especially if you\'re into low grav games! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

Download

407 downloads

Uploaded:04-18-2003

Kappa Station

pro_kappa.zip | 951.77 KB

are located at opposite tips of the U, and at the very top of the bases so have fun battling your way up there ;) Inside the bases are teleporters and lifts to get you between the levels. The bunker outside has only 1 teleporter which take you to a sniper spot at the bend of the U. The bunkers also have staircases which take you underneath the map to a small corridor which houses the Quad. It would seem like the easiest route across... if only the lava wasn't there! :p I can see that effort has been made to make sure the map isn't one-sided and that there are no easy ways to run between flags. My only gripe is that this would have worked just as well without the Voy theme.. originality/creativity is a plus :) I think it would have looked rather nice using Klingon structures or something. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

Download

230 downloads

Uploaded:04-13-2003

Pool Table

hm_pooltable.zip | 1.39 MB

Download

245 downloads

Uploaded:04-13-2003

CTF Shapethingy

ctf_shapethingy.zip | 3.81 MB

meant to represent a kind of industrial/refinery look. Each base has it\'s own \'outside\' area which consists of platforms and jump pads. The jump pads throw the player through a \'hole\' in a wall to the other side. This is also the only way to get across. The bases aren\'t over complicated and should be easy to navigate. The flag rooms have a large pipe running in the middle and have 2 exits to the lower and upper levels. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Note:[/b] Please read the readme for an important note about the jump pads.

Download

71 downloads

Uploaded:04-13-2003

Movement

movement.zip | 419.93 KB

the bright side, it\'s a small download and it has bot support, so you 56k people should like that.

Download

97 downloads

Uploaded:04-13-2003

Splash

splash.zip | 480.5 KB

from the gameplay. I\'m not impressed, though I didn\'t look for the secrets. The best thing about it is that it\'s a small download and has bot support, so you 56k people should like that.

Download

2022 downloads

Uploaded:04-12-2003

CTF Necropolis

ctf_necropolis.zip | 9.26 MB

even though it may seem easy to just hop across and grab it, expect resistance ;) I think the map not only looks good, but plays good too! Would definitely suit a good Disintegration game :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

3257 downloads

Uploaded:04-12-2003

Lord of the Rings : Helm\'s Deep

helmsdeep.zip | 12.92 MB

horn on the mountain-top make noise. Go download it now! Does have bot support!

Download

510 downloads

Uploaded:04-03-2003

Crucible

ctf_crucible.zip | 3.39 MB

Download

127 downloads

Uploaded:03-30-2003

Golden Temple

ctf_goldentemple.zip | 1007.44 KB

Download

2854 downloads

Uploaded:03-30-2003

New West

ctf_newwest.zip | 18.09 MB

Download

176 downloads

Uploaded:03-29-2003

Omicron Station

ctf_omicron.zip | 825.7 KB

There are other ways to get to the other side too: through the wall, or over the wall. The bases are filled with ammo and pickups scattered around 4 pillars. 2 of these pillars have a sort of "bird's nest" which are sniper spots. Overall, I thought the map was alright. It doesn't have any new feature or something that really grabs your interest/attention. Perhaps a new theme would take more advantage of Johan's and Sniper's capabilities :) Made by {SFEF}Johan and {SFEF}Sniper. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

Download

97 downloads

Uploaded:03-25-2003

Hardbot

hardbot.zip | 920.31 KB

so many places for a person from the other team to be it doesn\'t make much of a difference! I really enjoyed roaming this map. Lots of places to hide, an open main area, and tight hallways. Pretty good for a few players, but may not be good for a full server. Great job! [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes

Download

45 downloads

Uploaded:03-07-2003

The Cage

the-cage-v1_1.zip | 2.66 MB

There are also structures on the wall that are jump pads, so the idea is to get from one to the other to get where you need to go (duh) Because it's low grav, you can reach some pretty high heights and long distances when you hit a jump pad. In the middle are several hallways (which are again cages, so you can see through them and everything (but not shoot through them)) that connect and let you travel between bases. You can find weapons and several other pickups in and around these hallways. At the very centre if a white platform which is where the quad lies. Similar red and blue platforms exist on either side, but they're actually elevators! The flags themselves are resting on small, hard-to-reach platforms on the far ends of the cage. Above the main cage are smaller cages where you can find a few more pickups. Bots aren't much use in this map, probably because it is so large and the jump pads throw them off. However, there is bot support should you still wish to give it a go. By the way, those blue 'pools' have more use than just adding to the visuals [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM

Download

111 downloads

Uploaded:03-06-2003

USS Equinox

uss_equinox.zip | 1.16 MB

is still Beta so I won't review it, however, if you would like to leave suggestions for the map leave a comment :)

Download

842 downloads

Uploaded:02-23-2003

Omega Station

ctf_sni1.zip | 966.1 KB

game fair and fast! The flags are now to be found underneath the map secluded from view. It's almost like Spyglass with the forcefield dividing the flag rooms (yet you can still shoot over the forcefield into the other flag room) The transporters have been moved around a bit. It might take a bit to get used to the transporter system.. though it's kinda straightforward and not unlike CTF Voy1. To me, this map combines the best parts of Voy1 and Voy2 (the open-ness of Voy2 and the bunker things in Voy1 with multiple levels). Definitely another great Voy map, I think it should appease those EF players who look for fast paced games :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM

Download

775 downloads

Uploaded:02-16-2003

CTF Training Camp

ctf_trainingcamp.zip | 4.09 MB

brush pass throw it. The lighting would have require some more work. Some texture plainly don\'t show up for me. Probably need the XPack. I would surely have put a few more weeks of work on this one.

Download

435 downloads

Uploaded:02-11-2003

The Cage

the-cage.zip | 2.96 MB

There are also structures on the wall that are jump pads, so the idea is to get from one to the other to get where you need to go (duh) ;) Because it's low grav, you can reach some pretty high heights and long distances when you hit a jump pad. In the middle are several hallways (which are again cages, so you can see through them and everything (but not shoot through them)) that connect and let you travel between bases. You can find weapons and several other pickups in and around these hallways. At the very centre if a white platform which is where the quad lies. Similar red and blue platforms exist on either side, but they're actually elevators! The flags themselves are resting on small, hard-to-reach platforms on the far ends of the cage. Above the main cage are smaller cages where you can find a few more pickups. Bots aren't much use in this map, probably because it is so large and the jump pads throw them off. However, there is bot support should you still wish to give it a go. By the way, those blue 'pools' have more use than just adding to the visuals ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM

Download

2723 downloads

Uploaded:02-01-2003

USS 10to5

10to5.zip | 896.67 KB

([url]http://www.efmods.com/~ksi/[/url]) not to be confused with ERP, which is something else. We started the Virtual Game as a way to pass the time while waiting for Dobberman to finish his Virtual Enterprise mod. We used to sit and wonder what it would be like to walk around on our little ship, so I took on the challenge. It's a small ship, [i]very[/i] small. Some people have told me to make it bigger, but I was working from a blueprint we drew up when we started, and I had to make it as true to the original as possible. It's not a ship from StarTrek, but one that was designed by Dobberman's cousin Vanhal, who started the Virtual Game. With that out of the way, I invite you to download and take a look. The ship is fully interactive, and uses a few of the effects seen in the USS Pheonix map released a few days ago (improved of course) as well as some new ones. Try pressing spacebar on the consoles (and if you have the expansion pack, try the replicators too). There's also two secrets to find, which aren't hidden at all and blend in with the map, but you'll know that you found them because you can't go inside them. No bot support; that's not the point of this map. Even if you're on dial-up, this is well worth the download. The file size is nice and small.

Download

228 downloads

Uploaded:02-01-2003

Ryan 01

ryan01.zip | 52.11 KB

Download

1813 downloads

Uploaded:01-26-2003

CTF GAT

ctf_gat.zip | 2.03 MB

Download

877 downloads

Uploaded:01-25-2003

CTF Another Voy

ctf_anothervoy.zip | 1.56 MB

transporter as the mountains are surrounded by forcefields. As a voy map this is really cool and original! :thumbsup:

Download

602 downloads

Uploaded:01-19-2003

CTF Voy 358

ctf_voy358.zip | 960.15 KB

betwen the bases. Transporters will take you to various places and there's even a jump pad! Lots of space makes this map good for a full server (16) or maybe even more! A little lax on the readme, but it does the job. :) Although there are many different voy clones, I think this one is a nice original idea. Secrets are always neat to add (and find!). The central tower makes this one more "war-type" map to me since it can be easily controlled by either team. This is an excellent voy clone! I recommend this map, download now! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

272 downloads

Uploaded:01-10-2003

Deus1 Map Pack

map_pack_by_deus1.zip | 712.49 KB

missing textures on Lambda Station, as well as Rocky Station, but he's included the map files so you could fix them yourself if you want. All three maps have bot support.

Download

1014 downloads

Uploaded:01-07-2003

Over the River

ctf_river.zip | 1.24 MB

(see third screenshot). Does have bot support.

Download

761 downloads

Uploaded:12-31-2002

CTF Warzone

ctf_warzone.zip | 9.2 MB

56k people would be downloading it, though if you're so inclined you could always add bot support yourself.

Download

389 downloads

Uploaded:12-27-2002

CTF B5

ctf_b5.zip | 4.6 MB

a big "B5" tag which acts as a bridge over a large pool. This pool contains various weapons and secrets to be found upon investigation. Also of note is the two flag rooms, with there atmospheric lighting and well designed borg stairways. As you go outside, you immediately see a wonderful Starfury in the night sky. Without giving too many secrets away, this map also contains a rather imposing looking borg pit and other hidden extras to be found. A fun, imaginative first map!

Download

497 downloads

Uploaded:12-27-2002

Hazard Station Gamma

hsg.zip | 2.49 MB

BaseEF folder.

Download

1611 downloads

Uploaded:12-16-2002

USS Explorer

uss_explorer.zip | 3.51 MB

picking nits. Does not have bot support.

Download

921 downloads

Uploaded:12-11-2002

War Temple

wartemple.zip | 3.56 MB

here it is. It does have bot support.

Download

752 downloads

Uploaded:12-05-2002

CTF And3

ctf_and3_fin.zip | 3.42 MB

in the base, there are extra rooms and corridors, and even debris scattered throughout making it seem like there was a war there. No bot support. It does seem a little big in some places. I also got a bad FPS - about 20-25 average, but it wasn't too bad. Nice map to add to the line of Sea Temples.

Download

217 downloads

Uploaded:11-23-2002

Duel Voy2

duel_voy2.zip | 1010.99 KB

readme "there are no grenades, no tetryon, no detpacks, no flags ;) and no holdable transporters."

Download

224 downloads

Uploaded:11-22-2002

The Barge

the_bargelm.zip | 3.24 MB

weapons and powerups and even a couple of Delta Flyers to top it off! There is still a texture problem, and no bot support. I would have to agree that swimming in the slime is a lot of fun :) Overall, a good map to add to your collection.

Download

327 downloads

Uploaded:11-22-2002

CTF Night Of The EFP

ctfnightnew.zip | 178.5 KB

support, a few clipping bugs (though I didn't notice them), and hardly any textures.

Download

515 downloads

Uploaded:11-19-2002

Bypass

ctf_bypass.zip | 3.44 MB

good multiplayer map, just not a good sp one. [img]http://www.gamingfiles.com/screenshots/4/files_extra/7948thumb.jpg[/img]

Download

1165 downloads

Uploaded:11-19-2002

Team Temple

teamtemple_stef.zip | 6.44 MB

shader.

Download

2261 downloads

Uploaded:11-11-2002

SGPyramid

sgpyramid.zip | 4.33 MB

wanted to demonstrate that without actually doing it in the SG-C, also it dials slowly like it does in the SG-C too, again for the same reason. Anyway, let me put it to you this way, if you like Stargate...you'll LOVE this! DOWNLOAD :rock: P.S. As with most Stargate maps, this map doesn't have bot support :( Also this map requires the SG Mod's models, you can get them [url=http://www.effiles.com/file.info?ID=6386]here[/url].

Download

945 downloads

Uploaded:11-05-2002

CTF Warcircle

ctf_warcircle.zip | 5.58 MB

texture need the XP.

Download

1302 downloads

Uploaded:10-25-2002

CTF Dangerzone

ctf_dangerzone.zip | 1.92 MB

it's too bright (I wish mappers would lay off the light entities these days) and its can be annoying. It has too sides with a wall through the middle like the original one and a few steps at the end of each base which can give you a quick heal in the heat of battle. Keep 'em comin Buffalo!

Download

6978 downloads

Uploaded:10-06-2002

CTF Bajor

ctf_bajor.zip | 11.35 MB

music. Of course, this map is CTF with bot support. LegsWideOpen bring us here a master-peice of map. The 2-3 errors (REALLY small) will only be seen by 0.1% of the people that will play it. (Just to tell you how small those error are. :D) Only one thing I don't like, too much power-ups. But what do you want. I'm sure some people love that. :D

Download

3537 downloads

Uploaded:07-22-2002

CTF_Deralict 2

ctf_deralict2.zip | 3.55 MB

decided to turn it into a full-blown new map, and thats a decision we all benefit from because of the quality of this map. The features of the ship are explained in the readme. Everything is done excellently, including the hallways, which are a bit wide, but look better than the usual boxy-type hallways. There are a few lighting problems that I noticed, but thats nitpicking. This, in this reviewer's opinion, is the Best EF Map Ever. DOWNLOAD IT!

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10777 downloads

Uploaded:07-10-2002

Alamo

alamo.zip | 1.85 MB

suggested map to download in my opinion Note : Creaitvity : 9.5 Quality : 9 Tech : 9 Overall : 9

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2121 downloads

Uploaded:07-10-2002

=APA= Training Complex

apa1.zip | 1.45 MB

fun!

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4011 downloads

Uploaded:01-13-2002

Pad Kitchen

efpadkitchen.zip | 9.05 MB

put the kettle on! :p One little snag, it demands a lot of CPU power! I recommend over a PIII 400 Mhz to get the map in it's full greatness. 4 Players BOT Support

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2084 downloads

Uploaded:01-13-2002

Padman Gallery Map

efpadgallery.zip | 6.3 MB

more. Great map and great fun!

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6602 downloads

Uploaded:01-13-2002

Defiant Beta

defiant.zip | 2.25 MB

take a look... Note : Creativity : 8 Quality : 7.5 Tech : 8 Overall : 8

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8064 downloads

Uploaded:01-13-2002

Official CTF map Spyglass

ctf_spyglass.zip | 422.36 KB

one of my maps, this is not particularly sniper friendly. It IS extremely defensible, and with a good defensive team wrenching the flag away requires a serious assault. If i was to give this a rating, 10/10 it would be.

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672 downloads

Uploaded:02-05-2011

RPG Academy

rpg_academyv1.zip | 28.94 MB

facilitate with cadet role-playing. The map at this time does not come with complete functionality, but does feature a full working turbolift from the RPG-X mod.

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563 downloads

Uploaded:01-31-2011

RPG Defiant

rpo_defiant_1b.rar | 2.5 MB

After the good-feed backed USS-Maine Release in May I felt confident that there was no lack in skill left but it wasn\'t until the need for a Defiant-Class-Map rose in my RP-group that I started working on this again starting at zero. This is what I did with the map before I started working on the corridor-layout. Not all the features of the final product are included yet but Warp, Turbolift and alert got their needed Upgrade. The Mapname stands in Tradition with all Defiant-Maps released so far. I hope to be able to release the final Product by New Years eve but no Promises. Have fun Harry[/quote] So. Yes. Another Defiant map. Don\'t forget that you need a lot of previous maps installed for all the textures and so forth. Not that you\'d forget that.

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550 downloads

Uploaded:06-05-2010

Taren-A2.pk3

tarena2.zip | 2.97 MB

freighter. It has warp drive, nebula capability, a docking mode and crew and cargo transporters. Space Station Arcadia is an outpost that may or may not be under Federation control. It offers a variety of services to travellers and traders. The caves are accessed by transporter from the ship. There are several points of natural and artificial interest to explore. This map has been tested with RPG-X2. Please be aware that the max_shaders error is a risk in a map of this size, so try to avoid randomly changing skins after connecting to a server.

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226 downloads

Uploaded:05-25-2010

Taren-A

tarena.zip | 3.22 MB

Let me know if you find the green milk.

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64 downloads

Uploaded:11-25-2009

Iron Trees (q3_elkdm2)

q3_elkdm2.zip | 4.33 MB

different. It is a medium sized map with two levels of platforms. The theme is kind of mixed. Fast gameplay, fairly open map (no place to hide). Good for 1on1, 2on2 or 3-4 FFA."

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591 downloads

Uploaded:11-17-2009

Orion

orion_beta_1.zip | 8.38 MB

is a very high quality map of the Aurora-class vessel Orion from that show. Complete with correct textures and sounds, the Orion feels like it is an Ancient ship converted for use by Starfleet, what with the TMP-era LCARS and doors. Very few RP features work - in fact a number of computer panels only bring up the response "feature under construction" when you activate them. Nevertheless, you could have decent roleplays on this map, as most sections you would need are present. The bridge is easily the best part of the ship, with a fantastic panoramic window and view of the hull. Despite being a beta version, I wholeheartedly recommend a download - you won't be disapointed. ~ Luke20 ("The Tenth Doctor").

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1634 downloads

Uploaded:10-12-2009

USS Dauntless

67ussdauntless.rar | 15.22 MB

preconception by some fans that this ship was actually re-worked into a real Starfleet vessel (it seems people are clutching at excuses simply cos it looks cool), this is infact an excellent map and miles ahead of the Solaris, from which most textures derive. This is what the mapper has to say about his latest creation: [quote]The USS Dauntless is an experimental class of ship being based off of the design of the fake USS Dauntless that the original voyager encountered in the Delta Quadrant. It serves its role as a deep space exploration ship. As such, it is equipped with other experimental technology, including a slipstream drive to make up for its great distance from immediate help. (Please note, neither the warp system nor the alert system are currently working as planned, this is due to an issue with the latest RPG-X2 beta release and should be resolved over the coming months, if not weeks. In addition, you may recognise some of the areas from the USS Solaris on the map, just hopefully a little better dressed this time round. Yes this was to save time, solely because I don't have nearly enough time to have created everything from scratch all over again. This map was created for use in the USS Dauntless SRP at www.st-voyager.net.)[/quote] The textures are strong, although this is an early release, so some things still read "USS Solaris". The mapping is canon and consistent with what we saw in the episode, with the exception of the Warp Core, which is a proper core instead of the quantum slipstream drive. There is a small, but quaint shuttlebay, one of the best cargobays ever, and an expanded Deck 1, which I like to see. A really good file, and one of the better roleplay maps recently released. Get downloading RPers! ~ Luke20 ("The Tenth Doctor").

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609 downloads

Uploaded:10-01-2009

Ancient Stargate

ancient_stargate.zip | 15.53 MB

interesting and ancient planets that you can travel to through a titular Milky-way Stargate (from [i]Stargate SG-1[/i]). What makes this map particually exciting is the fact that the Stargate can be activated and deactivated using the DHD rather than just being permanantly open, and this comes complete with correct sounds and the infamous opening kawoosh (which sounds terrible and is all wrong, and doesn't kill you, but is fantastic all the same)! For me, the most interesting and fun side of the gate is the alien planet island, with its fantastic skybox and lots to explore... a small village (with dynamic-like lighting and a well), a forest and even a moat-lake surrounding a mountain. The "Earth" side is set in Egypt in a Pyramid, presumably during Ra's reign of the planet. There are two secrets in the map, one on each world, so get exploring to find them both! ;) This map would be great fun in holomatch and even RPG-X (like I said: good alien planet), so get downloading [i]now[/i]! ~ Luke20 ("The Tenth Doctor").

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205 downloads

Uploaded:08-17-2009

RPG_Huenchenburg

rpg_huehnchenburg.zip | 2.68 MB

into something of a castle outpost on an alien planet (as the EF2 skybox would imply). It has to be said, a lot of the architecture and feel reminds me of the Lost City of Atlantis from Stargate Atlantis, which is no bad thing (theres even a ZPM room, with ZPMs): bit of post-modern within a stone structure. The castle contains a number of chambers, such as a command center, office, bedrooms, medical bays and a lab of some description. My favourite room is the torture chamber, as it is so very well put together - Sharp metal weapons line the wall, whilst a blood stained table sits in the center, and a working prison cell at the very back, complete with "NO ESCAPE" carved onto the wall. Good stuff. The non-stock textures, including some Attrexian control panels from EF2 are refreshing, and most panels actually have a function, such as locking the gates. There is also a turbolift network set up. Just when you are thinking that Huenchenburg is a mysterious, dark and unusual map, go through an unassuming door, and you find yourself at an Engineering disco. Yup, thats right. The USS Dallas engineering section makes a cameo, with bright, coloured lights. There are even various pictures of Kulhane the Chyken, with shades on. Very suddenly, the map begins to feel like Freak_Fish randomness. However, I suppose its a bit of fun even if it seems out of place. In conclusion, whilst the entire map is terribly dark and needs a bit more lighting methinks, Huenchenburg has the potential to be a very good away mission roleplaying map, despite the random disco, so heres hoping that another version will be released. :) ~ Luke20 ("The Tenth Doctor").

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153 downloads

Uploaded:07-27-2009

Scav-Pro

scavpro.zip | 1.61 MB

the Scavengerstation.[/quote] [b]Pat_DH[/b] has released his new map, [b]Scav-Pro[/b], a playable version of the Terran Empire Scavenger Base areas from original Elite Force. Although it may initially seem to be an RPG-X port of some stock SP maps with the odd new feature, this is much more than that. Aside from the fact that many maps have had to be compressed into one, the developer has merged them together well, and added even more rooms and areas to give the environment more of a roleplay feel - new crew quarters, corridors, etc. The cargo bay is one of my favourite rooms: gone is the big gap between the Terran and Malon sections, but there is now a nice crate trolly that you can activate from the control box. The bridge areas have now been shoved into a tiny control room and engineering is even more decrepid than when we last saw it: I can sort of imagine this being what the Scav base was like following Munro's rampage through it during Elite Force. As with some of this developer's previous work, there are a few missing textures and missing edges of walls looking out into the void, but aside from that, this is a very solid map, and I'm impressed. I'd like to see the Malon and Hirogen Scavenger areas done like this next. A download must if you are an RPG-X player. ~ Luke20 ("The Tenth Doctor")

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599 downloads

Uploaded:06-17-2009

RPG Combat

rpg_combat_beta0.8.zip | 2.34 MB

still a decent colour scheme and pretty spartan in some parts (similar to the Defiant's bulk heads). It is pretty small and compact in the design which suits the textures but the ship feels uncomfortably cluttered in parts, especially the engineering section which is a bit too open when it should be hemmed in with some sort of barrier. The Bridge is very spartan, something you would expect to see in a freighter or cargo vessel and not a Starship. However it is still a decent enough map especially for combat. Worth having a look at it.

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309 downloads

Uploaded:06-02-2009

U.S.S Aurora Bonus Map

dh_bonusmesshall.zip | 89.25 KB

so not included in the ship. Have fun with it. [b]Notes[/b]: [*]This is an RPG-Map, for optimal gameplay play it with the RPG-X Mod. [*]You need to have the "Strp-dallas" installed. Please delete the "dh_rpg_klingonship", there will be a compatible Update soon. :) [*]You should preferably run this map in fullscreen, otherwise some Textures will look strange. [*]If there are Security doors, then you can open them by activating the yellow indicator. :) A decent map, fits in well with the theme and ambience of the striken U.S.S. Dallas!

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81 downloads

Uploaded:05-28-2009

Still Alive (reqtourney1)

reqtourney1.zip | 4.64 MB

lighting could be said to be overkill, especially all the colours and tones of rust red but somehow the textures and the design make it suit fine. The monotone appearance of the map makes it slightly difficult to make out all the little turns and corners in the map making combat a tad bit difficult but that is a good thing. The graffiti and walled images are a cool touch and give the map a more aggressive, angsty and anarchic vibe which fits in very well with the nefarious red-ish atmosphere of the map. Power and weapon pickups are located along the gang ways and ramps leading to corridors. It is suitable for multiple gametypes so it's definitely worth grabbing this map. Another quality map from Salinga - [b]IKS[/b]

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50 downloads

Uploaded:04-09-2009

Student

phenix_gate_modification_1.0.zip2.zip | 3.18 MB

1. this is only version 1.0 , there should be more releases out soon. Give my credit to Phenix for his original hard work. Uhrm... Well, this map has... Five rooms... I could only access three of them however, which i assume were the Cargo Bay, Engineering, and whichever room has the Stargate in it =/, none of the rooms are interlinked, and all of the walls use the holodeck texture, you can walk through... Everything, with the exception of the cargo stand things. There are no shaders, the warp core is missing textures and... If you go through the Stargate, your stuck there, there is an invisible wall blocking your progress through, and the other side bounces you forward (Although kudos, it does remind me of the stargate travel animation from the first few series of SG1) All in all, not a brilliant map here, but a good start toward a mapping career, make use of any tutorials and be sure to ask other mappers for advice, and for the next release, please make the rooms linked at least, and use other textures, there are plenty out there. =) An interesting start, but in dire need of improvement. But don't be disheartened, i'm sure most of the mapping greats started off with similar constructions, and this map is good for a bit of fun just watching the gate dial. - jamesamey (Robertson/Vanguard)

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131 downloads

Uploaded:02-16-2008

killthehumans

killthehumans.zip | 8.99 MB

have alot of accidents ;) The map is CTF, team match, disi, and assimilation compatable and mods should work here also. The map has a main arena, with 7 weapons and the two hidden caves which are displayed in the screenshots provided that contain the remaining ones. The map is fast paced, with enough space to have distance fighting and long distance sniper fights with multiple weapons. There are no Hyposprays or Sheilds in the main arena to slow down combat, but there is plenty in the secrets if you need a quick recovery. Only a few textures used with great effect and most powerups are included in the map to spice things up if the game dosent finish fast enough for you. And, as a little surprise music will be playing that can be disabled by a trigger on top of the rock platform in the main arena that is placed up against the wall. The map is basically good for all people, except critics who want to tear it apart =) Towers for snipers, close quarters for more agressive people, spaces that are large enough for strafing and traps for those with no brains ;) So, enjoy and make sure to spread it around! ~Ronnie

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2428 downloads

Uploaded:02-04-2008

USS Ariana

rpg_uss_ariana_beta2.zip | 29.23 MB

players will not be able to use it online or at all. :( Which is a shame, because from the look of the readme and the screenshots, it shows a great improvement from the already brilliant first version. :p In addition to the original ship, beta 2 has a new landing feature for the big runabout, landing on a planet with an underground base. Some of the original errors, including the pool table crash and non-decompressing airlock have apparently been corrected, and there is also working escape pods and the usual RP features such as warp drive and weapons. :D So, you can imagine my frustration at not being able to play this map, and I really hope that a more universal version is brought out soon! Download if you have ioEF... weep and claw at the screenshots if you don\'t! ~ Luke20 (The Tenth Doctor)

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1785 downloads

Uploaded:01-12-2008

Starfighter Command - Update

stcom_updated.zip | 13.37 MB

recommend taking a look of its original review on this site before downloading. There are some decent changes and improvements from the last version, such as new textures, sounds and features, and I was very impressed that the plain-looking shuttle bay, that I commented on before has been augmented with running lights, operational space doors and landing strips of sorts.. If SFCOM was an amazing map before, then this update makes it a highly polished and detailed roleplaying space station, and completely worth downloading. Trust me, you are missing out without it! ~ Luke20 (The Tenth Doctor)

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1228 downloads

Uploaded:12-23-2007

Starfighter Command

stcom.zip | 11.57 MB

small number of decks that include a command center, crew quarters, transporter, sickbay and all the other standard RP locations, but also, an extensive shuttlebay facility with many shuttles and operational bay doors. :p Loading the map, you'll find yourself inside a Transporter room, as always, and from just outside, a turbolift to three other decks. The corridor and LCARS textures on this map are very impressive, and give a good sense of realism. There are some useful functions in the command center including a forcefield lockdown of all areas and multiple viewscreen displays as well as pulse phasers! I felt there were a few letdowns however, such as the low height of the corridors and the lack of anything much to do in the shuttlebays, especially the main area, which looked too plain. This was still an enjoyable map to play and most certainly a worthy addition to the ever-growing collection of RPG-X maps. There is much fun to be had with this. Download at once! :) Oh, and Merry Christmas. :D ~ Luke20 (The Tenth Doctor)

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294 downloads

Uploaded:12-10-2007

Hangar19

hangar19.zip | 8.44 MB

must say reminded me of an older game called \"Mace Griffin: Bounty Hunter.\" The map itself comes with custom textures, models and numerous other features, as well as a sound track that was very unique and suited the map perfectly. This is very well constructed and supports all game-types, however the author notes that Capture The Flag matches may not be as you\'d expect, since the map isn\'t designed for that game mode. Hangar19 sports 10 deathmatch spawns and 6 team spawns. Overall, while fairly small, this map is highly enjoyable and comes recommended by the EFFiles team. See the readme for further information and installation instructions. ~AdmiralHocking

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328 downloads

Uploaded:11-02-2007

USS Agrippa

uss_agrippa_v1.rar | 12.72 MB

on-board a Starfleet vessel. The corridor design is rather unique and increases the fun of exploring an unfamiliar environment, while I did get lost at least once, it is easy to navigate and should bring quite the amount of CTF goodness. In addition there are several hidden areas, including hull walk and a sixth deck, which can be accessed by certain means. However I\'ll not spoil the surprise of how to reach them. Overall this is a truly excellent map and is a recommended download. See the readme for further information and installation instructions. ~AdmiralHocking

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164 downloads

Uploaded:08-11-2007

Surefall4

surefall4.zip | 13.72 MB

map, the map consists of a large variety of areas including two structures and several out door hiding places. One of the features I found most interesting was that I was able to swim up the waterfall, which gave me access to walk around the edge of the map. This in turn opens the door for those that enjoy using the zoom and compression rifle like a sniper. The colour scheme is rather bright and adds a fantasy type atmosphere for this map, which helps add to the unique feeling. Overall this a very fun map of which the screenshots don't do justice, you'll have to check this one out for yourself to draw your own conclusions. [b]Surefall4[/b] is definitely worth checking out. See the readme for further information and installation instructions. ~AdmiralHocking

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1316 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_3.zip | 52.58 MB

[url="http://eliteforce2.filefront.com/file/;76425"]Zip 1[/url] and [url="http://eliteforce2.filefront.com/file/;76426"]Zip 2[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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1122 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_2.zip | 55.46 MB

[url="http://eliteforce2.filefront.com/file/;76425"]Zip 1[/url] and [url="http://eliteforce2.filefront.com/file/;76427"]Zip 3[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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94 downloads

Uploaded:02-25-2007

Inf_speed2

mcsm02inf.zip | 418.41 KB

the name of the game as you stroll around this \'Castle-esque\' map, and attempt to do unto others before they do it to you! As long as you stay on the move, the chances of getting hit by enemy fire are a bit slim as the straight aways are rather short...unfortunately, it works the same in reverse. Refer to the readme for more information.

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306 downloads

Uploaded:02-17-2007

Ice Storm

sokar3dm5.zip | 5.38 MB

become chaotic. There is lots of fun and the potential for a flurry of encounters in this castle like building! [b]Ice Storm[/b] is well made and it looks good, although, you may not have a chance to appreciate the textures/work that went into it, due to all of the ducking and dodging that you will be doing! Refer to the readme for more information.

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96 downloads

Uploaded:12-08-2006

Unbalanced

acid3dm5.zip | 756.01 KB

rocket launchers, grenade launcher, shaft, or rail, there is much fun to be had! Who will walk away with bragging rights? This map is will allow for two players, and has support for bots; For some added fun and mystery, this map also contains a secret...goodluck. Refer to the readme for more information.

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485 downloads

Uploaded:12-01-2006

Velera Retexture

velera_retexture.zip | 3.21 MB

class ships/retextures out there, SimmerALPHA has stated that you can use them on your server as well. New Sounds: Yes New Models: Yes New Textures: Yes Bot Support: No

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161 downloads

Uploaded:10-28-2006

CTF SUBWAY STATION 4

subway_station4.rar | 1.59 MB

the colours have been sharpened a bit, and the style and textures have been revamped. You still have the two stations and the trams that run between them, and this being a [i]Capture the Flag map[/i], the option for running into members of the other team is high while taking the flags, and the probability of getting caught in a frag-fest is always present! Don\'t forget to take advantage of the \'secret area\', where you will find some shield powerups, among other needed items. Will you and your team walk away with bragging rights? See the readme for details.

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158 downloads

Uploaded:10-14-2006

Last Train

lasttrain.rar | 2.05 MB

surprise this has changed today. This map is set on Mars or a desert-like planet and shows a railway station of a sort of planetary train service. The lighting is very well done as well as the choice of textures which adds a lot of Alien-alike atmosphere to the map, completed by the great skybox he has chosen for this. A definately recommended download for everyone! :) -Pille

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48 downloads

Uploaded:10-12-2006

Molchington

molchington.zip | 4.19 MB

map is for multiplayer only and does [b]not[/b] have bot support. Check it out and enjoy fragging. :)

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110 downloads

Uploaded:10-10-2006

CTF CastlewarV2

ctf_castlewarv2.zip | 5.55 MB

when you want to get back, you'll need to use the "rope" outside the wall. But BEWARE, for when you are on the inside you can use a button that will run a current trough the left or right section (depends which button you push) of the wall knocking player climbing the rope of. But thats not all, form the inside you can also trow some grenades to the outside of the wall to "finish off" what the electricity started ;) On the downside however, the brushes are a bit simple and there aren't really much details execpt for some stairs and the textures are a bit plain. Also the lighting in some area's is very dark so you cant see what you are doing. The "ropes" are also in these darker area's so you might have to try and feel around a bit before you can find them. All in all a pretty nice map to play on.

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1396 downloads

Uploaded:07-08-2006

CTF Bajor

bo_ctf_bajor.zip | 11.35 MB

for a new movie or DS9 episode. Most enjoyable about this map are the sounds, they are a mix of birds and some disco trances. Definately worth to belong to our best-of series. :)

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130 downloads

Uploaded:06-25-2006

Ostentatiously Organometallic

lae3dm3.zip | 3 MB

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429 downloads

Uploaded:06-23-2006

DM de_dust

crp_de_dust.zip | 2.01 MB

Desintegration and normal Deathmatch will be fun on it as well. So what are you waiting for, download now :D

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2236 downloads

Uploaded:06-19-2006

RPG Voyager

voyagerrpg.zip | 33.42 MB

already in function. However as each beta this map has its glitches and during testing it I noticed several shader errors in the corridor sections, a few on the bridge as well. For a map in this early release-state this is still an awesome RP map to play and I definately recommend to download it and to support the author with suggestions for continuing the project.

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1274 downloads

Uploaded:07-24-2005

Type 21 Shuttle

type21shuttle.zip | 21.03 MB

into your baseef folder, I do not mind if anyone uses the textures and sounds WITH EXCEPTION TO the anything inside the \"Shuttle21\" texture file, this map may be distributed on cd or any other format, I would however ask to be notified if it or any of its features are used in a mod. This is v1 so any bugs will be corrected ASAP.[/quote] The shuttle includes lots of sounds which are played when activating most of the panels. It has two beds, three chairs, red, yellow and blue alerts, and a forcefield. Check it out if you like RPG.

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28 downloads

Uploaded:06-27-2005

HM DoubleX

hm_doublex.zip | 720.76 KB

have been nice. It\'s a bit hard to get up to those 4 pilars on the ground with the powerups on top but with a bit of practice it should be doable. The weapons/powerups are very well balanced unlike some maps. There are just enough of them to make for a fun game. Like the readme states, it\'s suited for no more than 6 players. I did notice a few minor console errors but they\'re trivial. Check it out.

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78 downloads

Uploaded:06-08-2005

CTF Breakpoint Voy

ctf_breakpoint_voy.zip | 4.44 MB

that problem. Also the boring grey tiles have been replaced with a peachy new one. The normal grey textures have been given a little twist which makes them look much better. There\'s an entire area just below the map filled with lava. I guess one of the screenshots kind of spoils how to get there. This is a nice addition to the map, not to mention creative. Of course the good old junksky was getting a bit boring so that has been replaced with a much cooler one.

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67 downloads

Uploaded:06-05-2005

RPG TOS Shuttle

rpg_tosshuttle.zip | 49.84 MB

to use a few console but that's pretty much it. There are however alot of models included, they do make the back room look a bit cramped though. Also the door connecting the 2 sections does not open at the same time. One half opens, then the other remain closed until you shoot it or go through. Apparently there are some nice effects outside the shuttle, but they were invisible to the naked eye simply because those textures are not included. Oh yeah, almost forgot, there is no levelshot either. There are 3 songs included in the pk3 which can be heard pressing some console. However the songs are in wave format, which makes the filesize incredibly huge. Download if you want.

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143 downloads

Uploaded:05-29-2005

Training 17

t17.zip | 2.19 MB

different items on each (decoy, forcefield, quad, etc). I noticed the developer forgot to include mirror entities for these, so if you look at them you will see the HOM (Hall of Mirrors) effect. By the wall are some posts labeled 'Strafe' and 'Borg Jumppads', these are the other main areas. By passing under the posts labeled 'Strafe' you will be transported to a sort of strafing race track. It is a very long and boring run to the end, so get that finger soothing cream ready. By shooting the button called 'Start button' (which has a missing texture on it), there will be a small countdown with exploding grenades, followed by the text 'go go go', at which point you're supposed to run :). If you happen to fall over the sides here you will be transported back to the start, so..don't do that :). On the long trip ahead, lays some arc welder ammo, and photon bursts. At the end you will find another set of posts, one will bring you back to the start, another will transport you to where you already are (the finish) and the other will bring you back to the 'Menu'. Back at the menu you can pass under another set of posts labeled 'Borg Jumppads' to find yourself in a room with borg walls, a borg tower, borg platforms, and (you guessed it) borg jumppads. This room seems to be full of textures that you can see through one way but not the other. There are three ways you can get to the top of the tower. The first (and easiest) is to nip through the posts labeled 'Finisch' (yes I can spell finish, they can't). The second way is to take a long trip up the winding tower walkways, and the third way is to use the borg platforms and jumppads to fly up and up until you reach the top. There is nothing of interest at the top, except yet another set of transporter posts, taking you to the menu and the start. The levelshot lists the settings the developer wanted you to use: g_gravity "800" g_speed "300" Give it a download if you feel like testing yourself (probably not for experts). Review by Gez.

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921 downloads

Uploaded:05-18-2005

Dagger

dagger_v1.0.zip | 3.42 MB

and ALOT of console errors. I also couldn\'t help notice some overlapping brushes. It\'s still a good map which a lot of RPG people can enjoy. There are several decks each having their own features like sickbay, messhall, crew quarters. I thought most Crew Quarters and especially sickbay were a bit cramped. Still he managed to make everything look quite nice despite the fact that it is a bit small. It\'s just a matter of taste I guess. You can only go through the doors by pressing the button next to it, this sort of gives me the NX-01 feeling and quite liked it. The engineering section of course has the engine and you can press some buttons to activate auxiliry power and red alert. The red alert button might have been better placed on the bridge.

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466 downloads

Uploaded:05-07-2005

CTF Quarry

ctf_quarry.zip | 2.7 MB

good idea to avoid them. I thought the arches on the walkways were kind of a pain in the behind. It really limits the fast pace on this map but this might have been done intentionally. Too fast can be bad for the gameplay. I kind of liked the overall design especially those huge rocks in the center, they prohibit people from shooting you from the other side of the map and they look cool. Everything looked sort of bright, I mean there could have been a lot of interesting things done with the lighting but this is nothing special. There\'s even a soothing breeze in the background and a custom sky! I would recommend 4v4 since the map is not that big and it could get a bit crowded. Still this map is worth checking out.

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424 downloads

Uploaded:05-07-2005

UsualFaceoff

usualfaceoff.zip | 5.34 MB

ship and a borg cube. Also a Borg sphere flies between the Federation ship and the cube. This provides an easy way to get to the other ship, although there are plenty of jetpacks lying around everywhere. Basically the Federation ship consists of the bridge and some surrounding corridors. The borg cube has quite some corridors and rooms which contain nice little goodies. Should make for a good assimilation map :)

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108 downloads

Uploaded:04-26-2005

Quadzilla-land

quadzilla.zip | 4.62 MB

will usually shoot you to the closest platform, but sometimes they will launch you accross the map. Each platform has some powerups or weapons. It may take some time to get used to the map but the gameplay is cool. This sort of reminded me of Quake 3. Nevertheless you can see a great ammount of time was spent perfecting the map. On the top is a transporter which will give you a jetpack. A lot of new textures and sometimes they are reflective and I couldn\'t find any that overlapped :) . Finally a map with a cool sky, usually people use the \'junksky\' but this map features a custom sky. It looks nice. Perhaps the map is a bit too big, there are some areas that are useless. I thought the music was kind of bad. It made everything very boring and let\'s face it, repeating 26 seconds, which is the total length of the music, for 30 min will eventually get boring. Not that big of deal, you can easily disable the music.

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25 downloads

Uploaded:04-26-2005

CTF Voy6

alphastation.zip | 1.15 MB

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125 downloads

Uploaded:04-17-2005

USS Tenacious

usstenacious.zip | 467.18 KB

basically this is just to show you what\'s been done so far. Nevertheless, I thought the bridge was sort of lacking a certain feeling you get like when you walk over some of the other rpg map bridges. Tenacious currently has only a few areas but he\'s working on the rest of the ship. You currently have the bridge and the directly surrounding rooms like the briefingroom and the ready room. The doors leading to the other areas failed to work properly and I thought the overall map was kind of small. I\'m not talking about that only the bridge and the surrounding areas have been finished but the dimensions were kind of wrong. Everything just feels to small.

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457 downloads

Uploaded:04-11-2005

Soras Crap Maps

soras_crap_maps.zip | 1.06 MB

for serious gameplay. These maps work best with assimilation. Some of the maps don\'t have or hardly have any textures since no textures are provided in the pk3, there is no levelshot either. The textures that do appear are crap :) One .map file is included - crapjet - so you can check out how things are done and perhaps you can even create your own maps. Be sure to give credit where it\'s due ;) I\'m not going to write an individual review for all 14 maps but I\'ll pick some things out which I consider worth mentioning. crapcarcrash2 is a long road where 2 cars come from each side to ultimately crash into eachother. There is even a wreckage left after the crash. The road is a bit long but otherwise the crash would be very quick after you\'ve stepped inside the car. Now crapjet is a very cool map. It\'s basically 2 small airports with some lava between them. A plane flies between them and you can actually go inside the airplane. You should really check this one out. The next one I would like to mention is crapmaza, unlike most mazes this is actually a maze and it\'s very hard to find your way through it. It\'s also a pretty big maze and you can get easily lost. Last one on my list is craprocket. By pressing the little button next to the launch platform you can launch the rocket into space and you can play a real astronaut! Ok, I lied about the astronaut, but you can still go with the rocket by climbing onboard. Those who are not fortunate enough to take part in the journey can watch the launch in the building next to it on a big screen tv :) Those maps which I did not mention are also worth to check out. This map pack really belongs in your BaseEF so download it and give it a try. I doubt you\'ll be disappointed.

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1282 downloads

Uploaded:04-07-2005

DM Dy100a

dm_dy100a.zip | 5.33 MB

activate stuff like a bridge which you can use to get to the little spaceship which is docked. The engineering section is a hazardous area. It\'s filled with lethal radiation which will slowly but surely put an end to your misery. The cannon on top actually rotates. You can really see that Gigon spent a lot of time detailing the map. It\'s looks quite impressive and I can tell you without a doubt that you\'ll have a lot of fun on this map. I highly suggest that you check this out!

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460 downloads

Uploaded:04-04-2005

Ultimate Voy Maps

ultimate_voy_maps.zip | 1.94 MB

look. Everything has been built completely from scratch and are designed to represent the original maps. Check out the screenshots and you'll know what I mean. You'll notice there is a lot more open space for you to lame around. Might create opportunity for some action. Now there are not really any negative things about these maps. Check it out and take a look at the screenshots.

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843 downloads

Uploaded:03-26-2005

USS Armageddon

ussarmageddon.zip | 1.15 MB

There are two turbolifts to get inside, but they won\'t take you anywhere at the moment . Instead, you can use the jeffries tube to get down to Deck 2 (though I noticed the textures said I was going to Deck 10?) where there\'s a bit of the Mess Hall started. Overall the map feels like it\'s been put together from various Voyager pieces (places like the bridge have been edited to change the style around). The only thing that felt wrong to me, was that Deck 1 was a bit large.. felt more like a ground-based facility rather than a spaceship. Since this a Beta, I\'m sure the authors wouldn\'t mind some feedback on what to improve/add

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456 downloads

Uploaded:03-09-2005

HM Para2

hm_para2.zip | 5.02 MB

Same as Para1, gravity jumppads have once again been included. I think they are one of the better things that the 1.3 mod brings. Those doors are pretty amazing how they open and close. I know this can only be achieved by means of the 1.3 mod since the doors do not work in 1.2 Brushwork and lighting are also very well done. It adds a nice touch to the map. I think the screenshots can explain it better than I can

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593 downloads

Uploaded:02-27-2005

CTF EFPinball v1.1

ctf_efpinball_11.zip | 25.06 MB

right into...you guessed it right...a pinball machine. Each team has their own machine and are connected by means of a transporter. I\'ll start with the outside of the machines, they have been given a lot of detail. Be sure to keep your wallet ready \'cause every ball is 50 cents ;) There are platforms up in the air along with some jumppads to quickly maneuver around the map. It is advised that you stay on the platforms, falling off will result into death. The sky is elegant in its simplicity, stars with Voyager and a Borg Sphere. Inside the machines is where the real action takes place. All of the surfaces are slick which make it difficult, but also fun to roam across the map. The bumpers will shoot you around the machine. Alot of goodies like powerups and weapons have been placed around so it\'s hard to encounter the enemy team and not have a weapon. It\'s hard to shoot enemy players because of the slick surfaces but practice makes perfect :) The brushes are all very detailed, take a look at the screenshots and you\'ll know what I mean. There are some corridors like the Borg Tunnel, which makes you move around insanely fast. This map is suitable for 8 vs 8 players, maybe even more. All in all, Pinball is a very cool map that deserves a download. The beauty alone is reason enough to get it.

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126 downloads

Uploaded:02-16-2005

Jedishouse

jedishouse.zip | 6.53 MB

overall map is huge, the house is pretty damn small. It is very difficult to walk around through the house. All the corridors and doors are just a little bit too small. The flag is located on top of the house and can only be reached by means of a ladder. There are 2 identical bases connected by some sort of a bridge. The doors that lead to the bridge has a Doctor Chaotica sign on them. It is not wise to fall off the bridge since that will result into death. Some weapons are placed here and there. I can\'t say that the map was fun to play. It is a little bit boring, but hey, if you are into that sort of thing then this map could be alright.

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52 downloads

Uploaded:02-10-2005

CTF_Bolt

ctf_bolt.zip | 152.92 KB

holds the flags. Borg(?) textures have been used throught the map except for the flag room. It\'s a fairly simple map, nothing fancy. Download it if you dare.

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76 downloads

Uploaded:02-10-2005

CTF_Voy-pyramid

ctf_voypyramid.zip | 223.9 KB

texture. You are also able to stand on the little ledge above the transporter, which means you can easily eliminate hostile forces exiting the transporter. Six pilars have been placed next to the main walkway which lead to the pyramid. The pyramids are quite big and only have one room just below the top which is where the flag is placed. Some powerups have been placed on top of the pyramid, but honestly, 4 enviro\'s (golden shields) is simply too much for a map of this size. The sky could have been replaced with a more appropriate sky i.e. a desert. Noclip textures have been added around the entire map which make it impossible to fall into the cold depths of space. Kinda disapointing. When I play a map surrounded by space, I like the ability to fall off. Like the filename indicates, the entire map is textured in the \'proven\' voyager style. Download it if you are interested in pyramids.

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166 downloads

Uploaded:02-09-2005

CTF Ice Arena

ctf_ice_arena.zip | 782.15 KB

all of a sudden. The room with the spawn points has several exists, all lead to the arena. Some turrets have been added just for the fun of it and they are very lethal, one shot kills. This basically describes the whole map. Check it out sometime

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342 downloads

Uploaded:02-08-2005

CTF_2Becks

ctf_2becks.zip | 3.24 MB

map is not that bad, especially if you like beer, but it's not that great either. Everything is more or less placed in square blocks. The pools of water are nicely done, they have been given sort of a 'gold' color so it seems like you are actually swimming in a pool of beer. I hope the author realized some people get drunk easily ;) There are several corridors After looking thoroughly for about 15 minutes I found some secret rooms. There is not much to do in those rooms so they seem a bit redundant. One room however gives a word of advice, I'll let you people find out what it is. There is one error in the console, so compared to other maps that is not alot. It shouldn't have been that hard to fix it though. In my opinion one error is one too many :) The map lighting is alright, nothing fancy. Look at the screenshots if you like I would like to extend my review, but the truth is, there isn't anything more to say about this map. Download it if you like.

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291 downloads

Uploaded:01-09-2005

Landing Pad

lpad.zip | 2.29 MB

surprise* two landing pads, that serves as the main focus. You\'ll also find two of the most powerful weapons here (Photon and Welder) with plenty of ammo. However, this isn\'t all there is to the map. On opposite sides are sniping towers appropriately equipped with the IMod or the Rifle. There are also two corridors running along the other two sides (this is also the only area where you can possibly get some cover). The map isn\'t clipped at all, so you can get on the ledges, climb on the walls... you can even jump off the map into space if you want, except that you\'d die so best to avoid that situation ;) This map is definitely a pure free for all. It\'s a very simple layout yet there has been thought given to the elements within the map. I\'d imagine with many players it can lead to some chaotic fun! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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2101 downloads

Uploaded:12-29-2004

Best of Johan and Sniper; Map Pack

pak_js.zip | 24.43 MB

(hm_octagon) Overpowered Arena (hm_overpowered) Overpowered Arena 2 (ctf_overpowered2) Polar Arena (hm_polar) Phi Station (ctf_phi) Psi Station (ctf_psi) Sea Faceoff (ctf_seafaceoff) Sea Faceoff Qball (qb_seafaceoff) Xi Station 2 (ctf_xi2) Xi Station 2 Qball (qb_xi2) qb_seafaceoff.cfg (Qball script) qb_xi2.cfg (Qball script) [/quote] Great maps, for a great frag. A definate download

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872 downloads

Uploaded:12-20-2004

Waterzone4

waterzone4.zip | 4.22 MB

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152 downloads

Uploaded:12-20-2004

War-Ring-CTF

warringctf.zip | 1.51 MB

bit, thanks in part to his improved mapping skills (after two years, it\'s inevitable), so both newcomers and old timers should enjoy it.

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392 downloads

Uploaded:12-17-2004

Big Bender

bigbender.zip | 4.28 MB

high-speed by now right?

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214 downloads

Uploaded:11-23-2004

ctf_mari

ctf_mari.zip | 2.08 MB

regarding any issues, either with files or otherwise. Pro-Filer is extremely busy and quite often things slip through the cracks. Also do NOT rely on file comments, since we don\'t always have time to read them.

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632 downloads

Uploaded:11-21-2004

CTF Ricochet

ctf_ricochet.zip | 5.82 MB

weapons abound and jumppads are the preferred mode of transportation. Mind the forcefields and your fellow bouncing players. You snooze, you lose. I hope to see this map on the CTF servers that are still out there keeping this great game alive.

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171 downloads

Uploaded:11-07-2004

Forge Arena

forgearena.zip | 805.66 KB

underneath the entire arena. The ground level has a four weapons and some ammo/health to pickup. It also contains four jumppads that throw you onto the second level of the tower. From there you can use elevators to get to the top where (if you\'re lucky to get there first) can pick up the quad. The basement level contains two of the more powerful weapons, so you\'d be wise to take a trip down there. The map felt very tall, in the sense that it\'s not very spread out horizontally so you\'re not left with a lot of space on any of the main levels. But that\'s not a big problem as the recommended number of players is 3, which I would agree (though a 1v1 seems like it would work well in this kind of map). Aesthetically, I thought the theme could have been more.... \"Forge-y\". After all, the title does say \"Forge Arena\" :). Perhaps some more inspiration could have been drawn from the SP levels (which were more red with an organic mixed with mechanic feeling). The map certainly works well for 1v1 (or 3 player FFA), so if you like small FFA\'s then get this map! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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194 downloads

Uploaded:10-23-2004

Water Marksman

water-marksman.zip | 3.08 MB

people. Custom textures, custom music, and last but certainly not least, bot support!

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2072 downloads

Uploaded:10-01-2004

Level 28 Final Beta

level28final_1.0_beta.zip | 4.5 MB

right. This is a beta, so have fun, and send your feedback to MICSG7@hotmail.com or www.stargatemods.com There is obvious problem, like the map is small and hard to navigate. Some texture have been over-shrink making them low resolution. And the music, after 2 mins become highly annoying. Anyway, download and test. :)

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1634 downloads

Uploaded:08-31-2004

CTF FedDrydock

ctf_feddrydock2.zip | 21.91 MB

Miranda class). The setup of this map is a docked Fed ship being attacked by a Klingon Bird of Prey. The blue team are on the Fed ship and red team on the Klingon ship. Players spawn inside their respective ships and have to transport outside to reach the other team\'s ship. The flags on each base are located in Engineering. The ships are setup to make it hard to infiltrate but reasonably easy to escape. When attacking a ship you must find a transport point on its hull to beam inside and then make your way through the interior to Engineering where you can steal the flag and take a transporter (that is very near to the flag) back outside. The challenge of bringing the flag back really only takes place outside where you have to try and get back to your ship as fast as possible. Because the dock is so huge there is a lot of space to cover! The entire map is low grav (inside and out) which is necessary for both atmosphere and gameplay. However, the interiors of both ships are not very accomodating to the gravity, this is especially true with the Klingon side. The corridors are not only narrow, but contain wall supports all along the sides that constantly snag you as you try and get through (I personally found it quite frustrating trying to control my movement on the BoP, the Fed side was reasonable). A bit of a minor problem on the Fed ship are the unmarked doors (you don\'t know which one will open until you get right up to it). So until you become very familiar with the Fed interior, you might find your self running up to sealed doors. On the tech side, the map does suffer from a lack of vis inside the ships. No matter where you are inside either ship, the entire thing is being rendered (and adding in a couple players/weapons/effects will only make things worse). Besides that, there were also alot of unseen faces that could have been caulked to improve performance. In the main dock area, the brush work on the actual dock could use some cleaning up (though that\'s more a quality issue than tech). All in all, a nice concept for a map and pulled off pretty well, it\'s bit like an extension to CTF KLN2. It should be fun to play with a lot of people as there\'s definitely quite a bit of room. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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176 downloads

Uploaded:08-31-2004

QB X-Ramp

qb_xramp.zip | 1.65 MB

each team\'s goals, a photon gun, and two transporters. The transporters take you to sniping platforms floating on the sides of the maps, which give you an almost full view of the map. At the bottom two edges of the X are a couple health/armor pickups, two elevators and a single transporter. This transporter beams you right to the QBall location (sitting on top of a rotating cube in the middle of the X). From the QBall cube you can either take the long trudge up the ramp to the enemy goal, or slide down and use the two elevators to reach the goal. Both ways are kind of slow, but depending on if you\'re being chased by the enemy or if you have help from teammates you may choose one over the other. The gameplay is kinda interesting, I think you\'d really need to think about when the best time is to take the QBall than randomly running after it any chance you get (for example, if you want to time it so you don\'t need to wait precious seconds waiting for the elevators). The current low gravity of the map does allow you to move up and down the ramp, but raising the gravity makes the map more linear (and harder) as you are forced to just use the elevators. Should be fun with a small number of players :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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896 downloads

Uploaded:08-21-2004

Torture Chamber

torturechamber.zip | 886.31 KB

much gameplay to it. But when it comes to torture, well then you\'re playing the right map. Among the many painful devices, there are crushers, turrets and the favourite of being burned alive in lava. Everything is controlled via buttons (that clearly display what they do) and also offer a view of the scene so you can truly enjoy the effects. If you feel like messing around with some friends then check it out (personally I didn\'t get the full feel of it as bots are no fun to keep killing...*sigh*). The map source is also included if you want to see how certain things were done. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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122 downloads

Uploaded:08-09-2004

BOD Laundry LP

bodlaundrylp.sit | 8.28 MB

(such as maps) so you are more aware of what you are agreeing to by downloading these maps :) The difference from BOD Laundry to Laundry LP: -Better performance!! (though due to less of the shiny effects) -30% brighter map arena -More health and armor pickups -More weapons and ammo -The Iron is just a TAD hotter...lol! -2 New Secret [BOD]CLAN Rooms!!!!!!! Original review of BOD Laundry by PeaceKeeper: Another excellent map by Angel Quinones, who brought you Angel City, BOD Bay37, and now BOD Laundry. If you liked Padkitchen then you\'ll love this! This is just like Padkitchen but in a laundry room. Washers, dryers, ironing board with a fatal Iron, a picture of Van Gogh\'s Starry Night oil painting, and a box of Marlboro cigarettes and a lighter. Every part of this map is a masterpiece! A must have!! Download Now!! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This is the SIT format, Windows users can download the EXE format from here: [file]26886[/file]

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28 downloads

Uploaded:08-07-2004

BOD Assault

bodassault.sit | 12.39 MB

as maps) so that you are more aware of what you are agreeing to by downloading these maps :) Original review by Crusader: This map starts you off in a hallway, but the hallways go on, forever. The doors look alike, and you don't know where you've been beamed. I found it impossible to actually find my way back,;some doors blow down, some doors have forcefeilds. I found a number of those hard to find BOD secrets, and a few took me almost 10 minutes. There are some traps that make me want to just take BOD by the neck and strangle them, because I was so far, and then i had to go to the start and find my way. I found a few bugs, the first was a very small clip error, but I didn't notice that except in showtris. There were also some objects that sounded like a func_breakable, but never broke(possibly a trick?). You will need to adjust your hunkmegs, but that shouldn't be a problem, because most of us do already for maps like Deralict3. The story is interesting, and although uncanon, is something to read. The balance is pretty sweet aswell. I took as much time as I could reviewing this map, and its a must see. My only issue is I couldn't get 30 people on EF at once to test this, so I don't know how great gameplay is. From the time I spent, its a must download for gameplay or for eye candy. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes [b]Note:[/b] This is the SIT format, Windows users can download the EXE format from here: [file]26882[/file]

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188 downloads

Uploaded:08-03-2004

BOD Assault

bodassault.exe | 12.02 MB

as maps) so that you are more aware of what you are agreeing to by downloading these maps :) Original review by Crusader: This map starts you off in a hallway, but the hallways go on, forever. The doors look alike, and you don't know where you've been beamed. I found it impossible to actually find my way back,;some doors blow down, some doors have forcefeilds. I found a number of those hard to find BOD secrets, and a few took me almost 10 minutes. There are some traps that make me want to just take BOD by the neck and strangle them, because I was so far, and then i had to go to the start and find my way. I found a few bugs, the first was a very small clip error, but I didn't notice that except in showtris. There were also some objects that sounded like a func_breakable, but never broke(possibly a trick?). You will need to adjust your hunkmegs, but that shouldn't be a problem, because most of us do already for maps like Deralict3. The story is interesting, and although uncanon, is something to read. The balance is pretty sweet aswell. I took as much time as I could reviewing this map, and its a must see. My only issue is I couldn't get 30 people on EF at once to test this, so I don't know how great gameplay is. From the time I spent, its a must download for gameplay or for eye candy. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes [b]Note:[/b] This is the EXE format, Mac users can download the SIT format from here: [file]26883[/file]

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46 downloads

Uploaded:08-02-2004

Fear 2

fear2.sit | 9.55 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Can you say big? Well this thing is huge! The biggest map on this planet for EF. Its DM, Team, Tourney, and CTF Enabled. Great map, Great work..

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223 downloads

Uploaded:08-02-2004

Fear

fear.exe | 2.31 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Here comes another great map added to effiles. Fear is based on a huge tunnel system, filled with places to jump, hide and get lost in (As I said it a large map). Its fun and it has many weapons all over the place. Great work on this map. Have fun all playing this. Main Features: -Sniper Tunnels (you can see out - they can\'t see in) -Secret ventilation shaft -The third level maze

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77 downloads

Uploaded:08-02-2004

Grand Hall

bodgrandhall.sit | 9.49 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Presenting yet another great map by Angel! This map is large and is high up. I love how you can jump high up and be able to sniper. Lots of places to go and fight, sniper, jump and fall from . Good job on this map.

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143 downloads

Uploaded:08-02-2004

Grand Hall

bodgrandhall.exe | 9.06 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Presenting yet another great map by Angel! This map is large and is high up. I love how you can jump high up and be able to sniper. Lots of places to go and fight, sniper, jump and fall from . Good job on this map.

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590 downloads

Uploaded:08-02-2004

Bod_Bay37

bodbay37.exe | 8.32 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: This is a map of a Starship docking bay, which is done EXCEPTIONALLY well. I love this map! There are no errors and the map layout is excellent! You\'ll have a lot of fun with this map. a MUST download! But there is one problem: the map can be VERY slow on older systems since the map has so much detail!!!!

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2083 downloads

Uploaded:07-31-2004

USS Salem-A

usssalemav2.0.zip | 4.19 MB

ERPG mod to hear the doors go *SWISH* Cheers, -Crus

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676 downloads

Uploaded:07-31-2004

Type 12 Shuttlecraft

type12v2.zip | 1.65 MB

review, the second version of the Type 12 Shuttlecraft by Dooley! This map is based around the forward section (no the rear section) of the Type 12 Shuttlecraft. When the map started, I appeared in a small room with several large lights across the side. When I walked towards one, I got beamed to the cockpit of the shuttlecraft. There I found that a large number of the consoles were usables and that they played sounds or made the shuttle enter warp. :) I then found that there were 3 distinct shuttle sections that each light texture beamed you too, which I thought was a pretty cool feature. :) Overall, I thought the map was very good. The design looked very canon (No doubt this thing had to pass Scooter\'s eye!) and amount of interactivity available is extremely good. Very useful for an RP session. Just one thing Dooley, you used my warp stars texture and didn\'t credit me in the read me. :( I\'ll let it slide this time though. Everyone makes mistakes. :P Anyway, for those of you hardcore RP\'ers, this map is a must. For anyone looking for a map to frag on, you maywant to think twice about this one.... ;) -TiM [b]Bot Support[/b] - No [b]New Textures[/b] - Yes [b]New Sounds[/b] - Yes

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282 downloads

Uploaded:07-31-2004

BOD Laundry LP

bodlaundrylp.exe | 7.84 MB

as maps) so that you are more aware of what you are agreeing to by downloading these maps :) The difference from BOD Laundry to Laundry LP: -Better performance!! (though due to less of the shiny effects) -30% brighter map arena -More health and armor pickups -More weapons and ammo -The Iron is just a TAD hotter...lol! -2 New Secret [BOD]CLAN Rooms!!!!!!! Original review of BOD Laundry by PeaceKeeper: Another excellent map by Angel Quinones, who brought you Angel City, BOD Bay37, and now BOD Laundry. If you liked Padkitchen then you'll love this! This is just like Padkitchen but in a laundry room. Washers, dryers, ironing board with a fatal Iron, a picture of Van Gogh's Starry Night oil painting, and a box of Marlboro cigarettes and a lighter. Every part of this map is a masterpiece! A must have!! Download Now!! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This is the EXE format, Mac users can download the SIT format from here: [file]26887[/file]

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180 downloads

Uploaded:07-30-2004

The Hall of the Dark Jedi

tdjhall.zip | 2.62 MB

in the middle, an underground water entrance, a connecting hallway (to the other base) and another open air passage at the very top. These are the three main ways to get between bases. A fourth way is through a simple cave-like hallway carved into the middle of the high wall.. reaching it will cost you some health as there is no direct route to it. The readme says there is a fifth way as well, but I can\'t seem to find it so I guess there must be some secret to this map. The underground water entrance is basically a looooong tunnel filled (to the top) with water, so you cannot breathe! I found it highly impossible to reach the other side of this tunnel alive unless I had the speed boots (which are only on the red side! Blue guys will have to *ahem* turn blue while they choke for air. I suppose this can be taken as a challenge to players, but honestly... unless I was being forced to I would avoid that water tunnel at all costs. The main connecting hallway and the open-air passage on top are pretty direct means of getting across (you can even snipe straight into the other base). Overall the map is alright... there is nothing striking about it and the repetitive textures don\'t help that issue. Check it if you feel like :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] Yes

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987 downloads

Uploaded:07-18-2004

Ms Pacman Map Pack

mspacmanmappack.zip | 2.62 MB

maze. There are two versions of the Pacman maze here: the green one seems like the more common layout in Pacman games, the pink one is a little bit bigger and has a few differences in the layout. Both maps use a lovely cel shader effect to make the map seem so much like you\'re actually trapped in a Pacman game. A low grav atmosphere is also used that is just low enough to allow you to jump up on the walls. The only weapons you\'ll find are at the four corners of the maps (they replace those special white dots that Pacman eats to make the bad guys vulnerable in the arcade game). A pretty good choice of weapons as well (thankfully nothing spammy like the Photon), but instead semi-powerful weapons like the Tetryon and Comp Rifle. A cool little \'feature\' of the maps is that spectators can fly underneath the map and see the all the players in the maze, gives a nice arcade-y feeling. This map pack does a great job of bringing Pacman to the EF universe, highly recommended for a 1v1 or small FFA game. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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327 downloads

Uploaded:07-18-2004

CTF Close Quarters

ctfclosequarters11.zip | 2.52 MB

there? Then you may want to give this one a look as it\'s got some pretty cool stuff going on. I\'m happy to say that this map can be certified as a proper \"Steve Robberts map\". In almost all of his maps, Steve always tries to add some new or interesting element(s) that you don\'t normally see in your usual maps. Subway was a bit of a let-down in that respect, but this map makes up for that. The map layout is pretty simple, each base has a bunch of corridors with the flags in rooms at extreme ends. In the middle of each base is the \"spawn room\", where these interesting looking \'chambers\' are used as the spawn points. In the corners of the bases are team-only transporters (i.e. blue team can use the transporters in their base) which prevents enemy attackers from easy escape from your base. The centre arena contains a large pyramid which mostly offers health and ammo pickups. Sounds pretty \'normal\' doesn\'t it? Now for the features or \'gadgets\' as Steve calls them: 1. Energy Absorbsion Fields 2. Team Specific Transporters 3. A Rising Water Level Along the corridors of the bases are various doorways. As you pass through this doorway a white forcefield is activated which you can walk through, but cannot shoot through. Now the forcefields aren\'t just boring as in you pass them once, they turn on, and second time turns them off. Instead it takes a number of passes to toggle these forcefields which result in a seemingly randomness to them. So as you run through the bases you will be turning on/off or just running through all these forcefields leaving it to random chance whether they will protect you from the enemy follower behind or leave you out in the open. Another use of these \'fields\' is in the centre pyramid. You\'ll notice these thin generator-like poles on some of the levels. If you shoot at the little nob on top, you activate a yellow forcefield that spans a small area! It will last for a few seconds and can then be turned off by another shot to the top of generator. This will provide you cover for a short while, but you\'ll either be forced to leave it eventually or it can be turned off by your enemy! The rising water level is used as a bit of a trap. Each base has a small \'undergound\' passage that is filled with acid. You\'d obviously want to avoid this, but it does contain a quad and a detpack so there\'s plenty reason to risk your life down there. The rising water is your only way to escape this peril! I played with some bots as I was anxious to see the map in action, and I thought it played pretty well. The forcefields in particular gave an otherwise simple map a whole new feel. Check it out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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152 downloads

Uploaded:07-02-2004

EPS Explosion

epsexplosion.zip | 50.26 KB

about Serenity A, but I think a feature similar to this is on the Magnificent map as well. :) It\'s quite small and simple, just the way I like prefabs. :) Overall, I think this is a very good prefab and any mappers reading this should have a look at it. :) -TiM [b]BSP Included[/b] - Yes [b]MAP Included[/b] - Yes

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337 downloads

Uploaded:07-02-2004

Building of Doom

building.zip | 8.91 MB

with offset rooms, and several other areas. These include a bathroom, control room (With a portal for spying ;) ), a meeting room, a pretty cool looking fish tank, a prisoner room (With complimentary skeletons) and a large cargo area. :) Overall, I thought the map was pretty good. In terms of gameplay it'd definately be very good. In terms of architecture, it was a little sketchy. Most of the structures seem way too big in contrast to the playermodel and some of the lights on the ceiling were creating irregular look light patterns (Although that may have been intentional). Overall, it's worth downloading. :D -TiM [b]Bot Support[/b] - No [b]New Models[/b] - Yes [b]New Sounds[/b] - No [b]New Textures[/b] - Yes

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367 downloads

Uploaded:07-02-2004

BOD Lunchroom

bodlunchroom.sit | 25.47 MB

\'mini-map\' taking place in a very large \"twenty first century lunchroom\". Like PadKitchen, there are tons of places to check out such as the various cupboards, venting system, and the evil microwave! The kitchen counter is filled with various run-of-the-mill kitchen stuff (if you aren\'t drinking BOD Milk, you don\'t know what you\'re missing!) The table top is cluttered with a laptop tuning into a strangely familiar website, as well as a few magazines, a doodle pad and some take-out chinese food! The floor of the lunchroom is conveniently broken up by various items (boxes, a hand truck) which help to make an otherwise dull playing field fun. Other sections of the map include a Pepsi can dispenser and a large (apparently haunted) dustbin. I say the dustbin is haunted only because its lid constantly creaks open of its own will! But there is a reason for that as it is a bit of a tricky trap you must pass through in order to get the oh-so-famous Photon. Getting around the map is once again achieved via jumppads (taking a number of forms, but most usually a coin). The jumppads are a bit tricky as in they might not always throw you where they\'re supposed to.. but then it also lends itself to be used as a means to get to other places in the map. As always, Angel has included some fun secrets in the map! True that they usually are of the type that take you through some evil obstacle course which may result in your death, but the reward is great and I guarantee you\'ll come back to that secret place to try your hand at it again! Sound effects are also used pretty nicely, some in a fun spirit (such as part of the secrets) or just to give a bit of realism to the whole theme. Is this map worth checking out? Umm, YES! A must to be played online to unleash the full \'fun-ness\' of the map. The map also comes in a new installer format. This new installer is a further step in the \'legal\' issues surrounding user made content (such as maps). Besides making it a bit easier to install, it also makes you more aware of what you are agreeing to by downloading these maps :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This is the SIT format, Windows users can download the EXE format from here: [file]26893[/file]

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1291 downloads

Uploaded:07-02-2004

BOD Lunchroom

bodlunchroom.exe | 24.76 MB

'mini-map' taking place in a very large "twenty first century lunchroom". Like PadKitchen, there are tons of places to check out such as the various cupboards, venting system, and the evil microwave! The kitchen counter is filled with various run-of-the-mill kitchen stuff (if you aren't drinking BOD Milk, you don't know what you're missing!) The table top is cluttered with a laptop tuning into a strangely familiar website, as well as a few magazines, a doodle pad and some take-out chinese food! The floor of the lunchroom is conveniently broken up by various items (boxes, a hand truck) which help to make an otherwise dull playing field fun. Other sections of the map include a Pepsi can dispenser and a large (apparently haunted) dustbin. I say the dustbin is haunted only because its lid constantly creaks open of its own will! But there is a reason for that as it is a bit of a tricky trap you must pass through in order to get the oh-so-famous Photon. Getting around the map is once again achieved via jumppads (taking a number of forms, but most usually a coin). The jumppads are a bit tricky as in they might not always throw you where they're supposed to.. but then it also lends itself to be used as a means to get to other places in the map. As always, Angel has included some fun secrets in the map! True that they usually are of the type that take you through some evil obstacle course which may result in your death, but the reward is great and I guarantee you'll come back to that secret place to try your hand at it again! Sound effects are also used pretty nicely, some in a fun spirit (such as part of the secrets) or just to give a bit of realism to the whole theme. Is this map worth checking out? Umm, YES! A must to be played online to unleash the full 'fun-ness' of the map. The map also comes in a new installer format. This new installer is a further step in the 'legal' issues surrounding user made content (such as maps). Besides making it a bit easier to install, it also makes you more aware of what you are agreeing to by downloading these maps :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This is the EXE format, Mac users can download the SIT format from here: [file]26894[/file]

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98 downloads

Uploaded:07-02-2004

BOD Laundry

bodlaundry.sit | 8.26 MB

as maps) so that you are more aware of what you are agreeing to by downloading these maps :) Original review by PeaceKeeper: Another excellent map by Angel Quinones, who brought you Angel City, BOD Bay37, and now BOD Laundry. If you liked Padkitchen then you'll love this! This is just like Padkitchen but in a laundry room. Washers, dryers, ironing board with a fatal Iron, a picture of Van Gogh's Starry Night oil painting, and a box of Marlboro cigarettes and a lighter. Every part of this map is a masterpiece! A must have!! Download Now!! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This is the SIT format, Windows users can download the EXE format from here: [file]26884[/file]

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400 downloads

Uploaded:07-02-2004

BOD Laundry

bodlaundry.exe | 7.81 MB

as maps) so that you are more aware of what you are agreeing to by downloading these maps :) Original review by PeaceKeeper: Another excellent map by Angel Quinones, who brought you Angel City, BOD Bay37, and now BOD Laundry. If you liked Padkitchen then you'll love this! This is just like Padkitchen but in a laundry room. Washers, dryers, ironing board with a fatal Iron, a picture of Van Gogh's Starry Night oil painting, and a box of Marlboro cigarettes and a lighter. Every part of this map is a masterpiece! A must have!! Download Now!! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No [b]Note:[/b] This is the EXE format, Mac users can download the SIT format from here: [file]26885[/file]

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425 downloads

Uploaded:05-23-2004

Ctf Warp Factor

ctfwarpfactor.zip | 4.22 MB

pretty fun, but i have some complaints about it. I thought everything looked a big big. Its not a bad thing really but the map is very big, and would not do good for a 1v1. However if you can get a 16 player server going with all slots full you could have a fun game. I recommend the download. Hits: *warpgates *lighting *fun Misses: *not good for 1v1

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1242 downloads

Uploaded:05-18-2004

CTF Upsilon 2

ctfupsilon2.zip | 2.76 MB

happy. On both sides of the map, the team's bases are floating in mid air, and one must use a jumpad, or a transporter to make his or her way up there. I really enjoyed the map. Everything about the map was great. The size was good, the lighting was good, and the map's fun factor rocked. I really have no complaints about the map. The fact that its not voy textured (i like have no problems with voy textures), and the overall coolness of the map make it a neccesarry download. The transporters were new and original, and i really enjoyed the look of those. The biggest reason i loved this map is becuse it reminds me of Quake 3 CTF maps. The only nitpicks (they are extrememly nitty, and picky) is the skybox. A nice custom skybox would have been cool, but meh, the one he has in this map works for me. So overall, I definatly reccommend the download.

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600 downloads

Uploaded:05-16-2004

PRO Hourglass

prohourglass.zip | 6.39 MB

never know. Naturally there\'s two bases, but this time they\'re physically separated from each other with a sort of train station in the middle. Each base has a set of jumppads and a spinning hourglass which takes you to the train station. The train station is a bit strange. On either end are transporters for the red and blue bases, and in the middle are two more transporters. One takes you to a picture of a train with strange music playing. The other takes you to a really wierd place where you are being pushed towards a screaming girl who looks to be demon possessed. Creativity? Yep 10 out of 10. Bot Support: YES Secrets: 1

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335 downloads

Uploaded:05-13-2004

CTF Close Quarters

ctfclosequarters.zip | 2.4 MB

proper "Steve Robberts map". In almost all of his maps, Steve always tries to add some new or interesting element(s) that you don't normally see in your usual maps. Subway was a bit of a let-down in that respect, but this map makes up for that. The map layout is pretty simple, each base has a bunch of corridors with the flags in rooms at extreme ends. In the middle of each base is the "spawn room", where these interesting looking 'chambers' are used as the spawn points. In the corners of the bases are team-only transporters (i.e. blue team can use the transporters in their base) which prevents enemy attackers from easy escape from your base. The centre arena contains a large pyramid which mostly offers health and ammo pickups. Sounds pretty 'normal' doesn't it? Now for the features or 'gadgets' as Steve calls them: 1. Energy Absorbsion Fields 2. Team Specific Transporters 3. A Rising Water Level Along the corridors of the bases are various doorways. As you pass through this doorway a white forcefield is activated which you can walk through, but cannot shoot through. Now the forcefields aren't just boring as in you pass them once, they turn on, and second time turns them off. Instead it takes a number of passes to toggle these forcefields which result in a seemingly randomness to them. So as you run through the bases you will be turning on/off or just running through all these forcefields leaving it to random chance whether they will protect you from the enemy follower behind or leave you out in the open. Another use of these 'fields' is in the centre pyramid. You'll notice these thin generator-like poles on some of the levels. If you shoot at the little nob on top, you activate a yellow forcefield that spans a small area! It will last for a few seconds and can then be turned off by another shot to the top of generator. This will provide you cover for a short while, but you'll either be forced to leave it eventually or it can be turned off by your enemy! The rising water level is used as a bit of a trap. Each base has a small 'undergound' passage that is filled with acid. You'd obviously want to avoid this, but it does contain a quad and a detpack so there's plenty reason to risk your life down there. The rising water is your only way to escape this peril! I played with some bots as I was anxious to see the map in action, and I thought it played pretty well. The forcefields in particular gave an otherwise simple map a whole new feel. Check it out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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90 downloads

Uploaded:05-13-2004

CTF Diving Bells

ctfdivingbells.zip | 2.07 MB

around the map occasionally diping below the surface of the water and hiding in the dark murky waters below. So that's great and all, but why should that be anything special? Well this is how they are work: on each base there are two diving platforms on the sides. When the door of these platforms is open you can walk through it to be transporter right underneath one of these "diving bells". The bell then travels around the map (taking you with it!) and lands you on the other side of the map. While you're being taken for this joyride you can use your gun as normal and others can shoot you as well! The rest of the map is pretty simple, mainly consisting of jaggy terrain and three islands. The terrain helps to give you cover and generally make the map more interesting. The islands are the two bases and one centre island. Sound effects are put to good use to give deep underwater effects, though the lighting/texturing was a little plain. I tried playing with bots to see how these bells would really work... but alas and woe, those bots aren't very intelligent. So all I can say is, it's an interesting concept and you might want to see what it's exactly about ! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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193 downloads

Uploaded:05-12-2004

Subway

subway.zip | 6.73 MB

reminded me a bit of the ones seen in Matrix Retarded.. or was it Revolutions.... maybe Reloaded?... one of those.... J/K people :p). Connecting these two tracks are two separate tracks with broken down cars on them (btw, dont touch the tracks where the trains run or you\'ll get hurt). At the very ends is a long corridor with the flag inbetween and two rooms at the corners. Strewn across the entire map are countless health and armor pickups (I\'d be shocked if you die often on this map). The weapons are sensibly space apart (though maybe I\'d switch the locations of the Tetryon and the Welder). To get the Tetryon is a bit of a secret, so I wont tell you how to get it other than the fact that you will need the \"Use Item\" key to open something :p I found the map a bit boring... both visually and in gameplay. The trains take forever to move so you cant really use them a whole lot (maybe as an offensive strategy) and the long corridors will make it very, very hard to go anywhere as you can be camp-sniped from one base to the other. I was also a bit puzzled of the inclusion of 4mb of textures in the pk3 that dont seem to be used anywhere at all in the map. Download it if you want. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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495 downloads

Uploaded:04-30-2004

New Voy2

new_voy2.zip | 4.95 MB

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564 downloads

Uploaded:04-13-2004

CTF Tetra

ctftetra.zip | 1.29 MB

map as the readme states. At first look, the map looks much like a voy map, however Ruteger decided to be inventive and give the map his own unique architecture. :) The lighting is a bit to bright and dark in spots but is otherwise evened out where it counts the most. Weapon placement has been appropriately placed throughout the map. Over all, for a 2nd map Ruteger has delivered a high quality map that deserves some attention. Bot Support: No New Textures: No New Sounds: No Review by, –Alpharaptor

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717 downloads

Uploaded:04-09-2004

Ctf Bridge

ctfbridge.zip | 4.16 MB

this whole map. It is extremely detailed, and features a catwalk beneath where you can camp with a detpack. There are also several sniping \'vantage\' points on the bridge, which really add to the gameplay. I was also amazed at the bases. They fit the time period perfectly and look really futuristic. They are big, and feature a tonne of sniping spots.. so you don\'t have to leave the base to have fun. The base is built into a cliff, which is also amazing. The water is another cool part of the map. The vegetation at the bottom of the map is a simple, but really nice thing. You can hide in the vegetation too ;). The water also features rafts which you can take to the enemy base. It is REALLY fun to get a team of people on the raft, and infiltrate the base I loved this map. Everything sort of \'fit together\' and it was a fun time. The only thing that kind of sucks is the fps.. I ran it \'ok\' but people with slower computers beware, your in for some choppyness :(

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36 downloads

Uploaded:04-08-2004

Mock Arena

mockarenaupdated.zip | 859.19 KB

the scenes\" update that doesn\'t change a whole lot about the map itself. The map has a tower in the centre. Inside it is a jumppad which gives you the Photon. To get to the tower there are two ramps on the sides. On the main arena, there are four jumppads in the corners that give you powerups. Underneath the tower are little rooms that transport you to caves where you can find weapons and ammo. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes - though you also need the XPack to see some textures [b]New Sounds:[/b] No [b]New Models:[/b] No

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536 downloads

Uploaded:03-27-2004

CTF Toxic Faucility

ctftoxicfaucility.zip | 5.86 MB

with large walkways twisting around to connect the two flag areas. Along the walkways are a few sniper towers (which give a great birds eye view of the entire map). Each side has three of these towers. Because the map is so open, it can get a little tough trying to get to/from the enemies flag. The weapon placement is pretty good and definitely makes sure player cannot get too powerful and dominate the map quickly. [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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417 downloads

Uploaded:03-27-2004

CTF Skypark

ctfskypark.zip | 2.98 MB

you\'re connecting to a server playing it (as most everyone uses this version). The map is basically a park set out under the open sky. A pretty simple layout with a gazebo in the centre and little park benches near the flags for cover. The outhouses on the sides transport you to opposite ends (though mostly they all end up near the red base). [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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747 downloads

Uploaded:03-21-2004

Epsylon Station

epsylon.zip | 1.14 MB

although simplistic, is very well balanced and the bots navigate and play the map with excellence. It has some of the best bot support I’ve seen in a custom made map. Graphically, well, it looks like a Voy map, nothing special. Nevertheless, like the bot support however, the brushwork is exceptionally polished and 100% bug free. I truly hope to see this map on some servers, this is the kind of stuff I like to see. New Textures: No New Shaders: No Bot Support: Very big YES! Review by: Alpharaptor

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366 downloads

Uploaded:03-20-2004

CTF Remus

ctfremus.zip | 4.13 MB

has a few building (three for each side, and one big one in the middle). The building at the corners have transporters, while the buildings in the centre have elevators descending down to the mines. The main mine shaft has transporters and an elevator to connect to various other locations in the map. The mines themselves are reached by cave-like entrances or by elevators. Now the map is pretty big with LOTS of area to cover from one flag room to another. There appears to be only one way to the flag room (and that is by first going through each side's mine). Expect lots of resistance, there are many times you can encounter an enemy. The flags themselves are kept in one square room divided by a glass floor (i.e. you can see one flag room into the other, but cannot shoot into it). This is a kinda cool feature because you can always see what's going on in the other's flag room. Even though the map seems so big and looks like it can take ages from one flag room to the other, it is actually possible to go from one flag to the other and back again in a couple of seconds! I won't tell you how, but yes it is without cheating :p (my best so far is 21 seconds). Overall, I thought the map was pretty interesting. There is lots to do and many ways to get around, though it'd be nice if you had some people playing with you... or you'll feel a bit lonely! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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662 downloads

Uploaded:03-01-2004

Wizard

wizard.zip | 6.05 MB

from one side of the map to the other and thus making the space feel bigger than it really is. Standing on the higher ground is sure to give you an advantage as all the weapons and pickups are located here. The pickup placement may cause players to constantly move around the map in order to get the good weapons. This gives a chance for others to climb up and grab a weapon while the coast is clear. The map may get a bit crowded in FFA, but seems to work pretty well for 1v1. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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271 downloads

Uploaded:02-29-2004

CTF Space Two

ctfspacetwo.zip | 1.83 MB

understandable by just the way the map is setup. Bots would have had hard time dealing with the platforms suspended in mid space. The brushwork in the map is nicely done and will play very well on most computers. Some custom shaders and perhaps small tweaks to the lighting would have been nice. Other than a few small bugs the map is virtually bugless. Some thought also went into the item placement and has been also done suitably. Good job Wolvereen, keep it up. :) –Alpharaptor Ps. Btw Wolvereen, this is the first file I’ve added on effiles! The honor is yours. ;)

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812 downloads

Uploaded:02-14-2004

CTF Battlefield

ctfbattlefield.zip | 6.48 MB

candy but on game play alone it wins hands down. Trying to run up the hill and shoot people is great fun! Moreover, it can be manic some times I hope to see this on servers soon as I am off to play again. :D Pandemonium.

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697 downloads

Uploaded:02-14-2004

CTF Bunkers

bunkers.zip | 4.62 MB

has two towers for sniping, with small stairways leading Up to them, so watch your step as you go up! Easy to fall off them. It has bot support, Although what LIVINGDEADJEDI says in his readme is correct, they do get stuck. However, it is better than not having bot support at all, Pretty simple map, but hey, a lot of the simple ones out there Are popular! Give it a download, see how you like it. Game Types: CTF, DM, TDM Thanks to apk for hunting this down :cool:

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227 downloads

Uploaded:02-07-2004

Gun Crazy

guncrazyv11.zip | 2.69 MB

it seems one of the jumppads was removed but the other one is still there? Makes for an interesting game of CTF, and an even more interesting deathmatch.

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245 downloads

Uploaded:02-04-2004

QB NBN

qb_nbn.zip | 891.1 KB

well as playing QBall. Unlike the QBall Basketball map, there are no jump-points near the baskets, you have to use skill to bounce the QBall off the backboard - this takes a little getting used to, but makes for a more challenging game. :D The mapping quality is good, as is the texturing and lighting. The only thing that I can find wrong, is that the QBall starts a little high for comfort. Overall, a good map.

Download

195 downloads

Uploaded:02-02-2004

CTF Ark

ctf_ark.zip | 1023.86 KB

hide away from the opposing players and seems rather bare and empty Good fun though for a quick game. Pandemonium.

Download

98 downloads

Uploaded:01-16-2004

CTF Holowarkx

ctf_holowarx.zip | 363.71 KB

this does not really help save this map really, As the texture used is basic and the colours picked for them are nasty and clash against each other . CTF Support: Yes Bot Support: No Pandemonium.

Download

455 downloads

Uploaded:12-30-2003

CTF Roman Glory

ctf_roman_glory.zip | 2.26 MB

'iris' is a huge fire with the Quad pickup hovering above it. The bases themselves have three levels. On the first one you'll find the photon as well as the Meta (gold) shield. The second level is more of a defence level, where people can snipe from (hence you'll find compression ammo and all here). The third level is where you'll find the flag. Two ramps on the sides connect up to this level and offer the only routes to the flag (not counting Photon jumping). Weapons and pickups are spaced rather well and each has three ammo pickups with it. You'll find many small health pickups between bases which should be helpful when trying to get the flag back to your base. Maximus has been able to use the texture set very nicely to make the architecture stand out and to give the map a more complete look. Though when I see the word "Roman" I immediately think of marble and stone architecture, so in that respect I don't know how the 'Roman' part factors in.. but that's just me nitpicking ;) In terms of Tech, there were a number of brush faces that weren't caulked/nodrawed. The hidden faces of the water don't have nodraw on them, either. So don't be suprised if you do find your FPS dropping because this map is huge and completely open. Roman Glory has some pretty interesting points and it's also well done! Might be worth checking out :) [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

Download

868 downloads

Uploaded:12-26-2003

Cestus 3

cestus_3.zip | 6.28 MB

your only worry, the Gorn are attacking from above. And last but certainly not least, a Justin Fisher sky box!

Download

185 downloads

Uploaded:12-21-2003

CTF EFS1

ctf_efs1.zip | 1.09 MB

are large pillars floating between walkways, however, that have a pickup at the very top of it. Each base has 3 pillars, two of them have detpacks and a ladder to reach them, while the third has a gold meta shield that is only reachable via a secret transporter. The photon launcher is put on a separate level under the flag room, which might put off some people from going for it as it\'s a long way back up to the playing field ;) But I guess it\'s a good way to keep photon hogs from taking over. The map is decent overall. It has nothing that\'s very distinctive about it... but maybe worth a check out to see if it\'s to your liking :) [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

Download

705 downloads

Uploaded:12-17-2003

CTF Crystal

ctf_crystal.zip | 944.35 KB

good thing. The map is of good all-around quality with some new textures put to good use. The only thing I found a bit taxing was that the bots seem to get stuck in the underground tunnels now and again. New Textures: Yes New Shaders: No Bot Support: Yes Mods: All Pandemonium.

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1698 downloads

Uploaded:12-16-2003

CTF Merry Christmas

ctf_merry_christmas.zip | 6.68 MB

give a bit hard gameplay, but it's surely different from what we see normaly. The textures and the models are quite nice. Some secret stuff to find too. Something to get for the hollyday.

Download

550 downloads

Uploaded:12-14-2003

Q Ball Sundown

qb_sundown.zip | 3.47 MB

Disintegration games but by simply adjusting the Z values you can get it lower the only way now to get the ball is by photon jumping or by using the detpack. Place the detpack under water, go on bridge and DETONATE! Up you go and the ball is yours. Go and download this map.

Download

116 downloads

Uploaded:12-14-2003

CTF Facex

ctf_facex.zip | 891.3 KB

work. It still is a good disintegration map. Very open, not much hiding places.

Download

578 downloads

Uploaded:12-14-2003

Crapmappacks

crapmaps.zip | 4.51 MB

maps: [*]trampoline2 [*]ctf_trampoline [*]ctf_crapfans [*]craprotate [*]crappool [*]crapmap [*]crapfans_fast [*]crapfall [*]crapdeath [*]crapdark [*]ianscrapmap [*]crapslide2 [*]crapshuttlecrash [*]craplost [*]crapcarcrash [*]crapboat [*]reallycrap [*]ctf_crapwire [*]crapyoucantwin [*]crapteleport2 [*]crapswim [*]crapspeedboat [*]crapslide [*]crappoo [*]crapmario [*]crapjump [*]crapglass [*]crapfall3 [*]crapfall2 [*]crapfall [*]crapdeath2 [*]crapdeath [*]crapdanger [*]crapbed [*]crapassim They were submitted before but for some reason never made it to the site. They are run on the R3aCt0R server. The maps are ugly but fun to play.

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75 downloads

Uploaded:12-12-2003

CTF Pole

ctf_pole.zip | 3.28 MB

texture error show up at some place. The sky is clipped quite low. You can bump your head on the void. Way too many weapons and ammos for such a small map. Only good thing, the music seam to be a good choice. Probably a first map from that mapper. So, overall, don't waste your time downloading this.

Download

697 downloads

Uploaded:12-09-2003

CTF Hourglass

ctf_hourglass.zip | 4.27 MB

of the map is quite nice, some sharper lights and a little Colour would have been better as it is a little bit bland in places; also, there is no bot support But I never play with bots so I don’t think it will be a problem for most people (Maybe some one can drop him a line to help him sort it out) I think as well you could do a bit better with item Placement, instead of putting them all in one bunch ! But overall, it is a good map for a first go! :)

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1754 downloads

Uploaded:12-07-2003

Ctf Confrontation

ctf_confrontation.zip | 1012.11 KB

team\'s attackers. Good for disintegration games.

Download

437 downloads

Uploaded:11-23-2003

CTF Mick mappack

ctf_mick.zip | 8.25 MB

birthday present for SFEF, wich now excists 2 years, leader Mickster. That\'s why the 2 maps are named after him.

Download

430 downloads

Uploaded:11-15-2003

CTF Akilo 3

ctf_akilo3.zip | 1.26 MB

The two transporters in the middle do not show where you will be teleported (I took the wrong one twice and ended up in enemy side again) but that could make the match more challenging.

Download

436 downloads

Uploaded:11-15-2003

Pro Akilo 2

pro_akilo2.zip | 1.1 MB

the map. But they are able to capture the flags. No other noticable changes are made, only the clipping errors are fixed. Oh, it\'s got a new screenshot :P

Download

483 downloads

Uploaded:11-12-2003

CTF Akilo2

ctf_akilo2.zip | 1.2 MB

gameplay we are used too from Beta Station.

Download

623 downloads

Uploaded:11-12-2003

CTF Akilo

ctf_akilo.zip | 1.39 MB

Look on the screenshot and you will know what I mean. The open space in the corner makes a very good sniper map. So prepare for desi games with this map, it will be a huge frag fest!

Download

2032 downloads

Uploaded:10-19-2003

CTF Spyglass 3

ctf_spyglass3.zip | 970.98 KB

Download

586 downloads

Uploaded:10-19-2003

XI station

ctf_xi.zip | 719.01 KB

without touching the water. This is a nice design. It adds much to the gameplay and makes some interesting matches.

Download

250 downloads

Uploaded:10-04-2003

Temple of Frag

ctf_frag.zip | 359.72 KB

hyposprays.

Download

579 downloads

Uploaded:09-27-2003

S.S. Botany Bay

botanybay.zip | 684.01 KB

a pretty close looking rendition of the Botany Bay. The entire map is low grav, and takes place solely on the ship\'s hull. Due to this being a relatively small ship it restricts the number of players to 2 (though I think 4 people *might* be able to squeeze in). Only 2 weapons are available: IMod and Compression Rifle. Both excellent choices for a map of this size and type. Great map overall! Should check it out :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

Download

463 downloads

Uploaded:09-22-2003

CTF 2Walls

ctf_2walls.zip | 2.83 MB

to the other side. However, this is not the only way to get to the other side. Two paths at the bottom sides go under the walls taking you straight to the base (though not inside). In each base is a 2-level structure cut inside the main wall. It's a pretty one-sided way to get to the top which involves running to one side, using a jumppad to get to the next level, run to the other side and then use another jumppad to get to the top. I found the map to be somewhat fun to play. I liked the center area and the whole concept of the 2 walls, but what I thought was a bit of a time waster was the long route to the flag. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

Download

476 downloads

Uploaded:09-18-2003

REV Voy2

rev_voy2.zip | 829 KB

Each team must grab the enemy flag and attempt to cap it in the [i]other[/i] base. Quite an interesting idea, though I only played with bots(who played normally) it seemed like something fun. I hope this makes it to a server.. it\'s a small change, but I\'d like to see how different it really makes the game :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No (I couldn\'t really rate the map much considering it\'s almost the same ctf_voy2 map by Raven)

Download

306 downloads

Uploaded:09-18-2003

Borgarena

borgarena.zip | 978.02 KB

inspection it turned out to be thick black fog. You better watch your step here as little traps hide all over the place. It's hard to see exactly where they are until you actually fall in them ;) Not all of these traps are bad though! Atleast one that I know of has lots of shield pickups available (but you still need to figure a way out of that trap!). The walkways above are mostly surrounding in glass, leaving them to be a somewhat safe way to get around. I was slightly disappointed by the blockiness and simplicity of the map (considering Steve's past experience and record of pretty decent maps). I'd say download this if it interests you :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

Download

1619 downloads

Uploaded:09-13-2003

CTF Spyglass 4

ctf_spyglass4.zip | 819.63 KB

altough I have some nitpicks. For example some of the \"ramps\" on wich u can walk are to fast in height, you go up to quickly. That\'s just my opinion though. Other \"ramps\" are better. (I hope ramp is the correct word) You have to look out with strafe jumping cause you can fly easaly into a gap. This map adds a more variaty to the gameplay of the original spyglass. From the screenshot included it seems pretty open but it is pretty closed. Could make some interesting sniper games. I suggest a download.

Download

680 downloads

Uploaded:08-17-2003

CTF Brigbreak

ctf_brigbreak2.zip | 1.2 MB

button to open it can\'t be seen very well. But you\'ll find it.

Download

1870 downloads

Uploaded:08-13-2003

Meier's Mansion

meier.zip | 10.14 MB

experiance some slow loading. The map itself is quite nice to play, although sometimes the textures are too repetative. The hallways are huge, a bit big for my liking, but thats just me. The flaming sword effects are nice, as well as all other uses of the flame. I enjoyed the crosses on the walls with light coming out, looked pretty class. There are a ton of good secrets to spend your time finding, it took me a while to find one (i have no life). The bar is quite nice, reminds me of a local club I was in once. The map ran lag free on my PC, everyone will probably hit a lag spike when entering the bar, because it loads a file. Overall, some of the textures were repetative, but the gameplay experiance was there. I played this with my gf, and enjoyed it. Now on to some other stuff, it isnt a real ctf map, its kind of a deralict style ctf map, with some extra rooms just to show off (yea wade, thats what your doing, showing off). Then again, these rooms have powerups so its up to you to decide. Both flag areas have unique areas around them, meaning each team gets some different stratagies.

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155 downloads

Uploaded:08-13-2003

CTF Spaced out

ctf_spaced_out.zip | 1.32 MB

Ladder and then jump of it...

Download

462 downloads

Uploaded:08-10-2003

CTF Glasshouse

ctf_glasshouse.zip | 1.68 MB

area portals!! No BOT support.

Download

337 downloads

Uploaded:08-07-2003

CTF Zero

ctf_zero.zip | 637.06 KB

Download

485 downloads

Uploaded:08-02-2003

CTF Wall

ctf_wall2.zip | 898.96 KB

Download

836 downloads

Uploaded:07-27-2003

Caves

caves1_2.zip | 2.15 MB

a button. That\'s all that has changed over the other versions.

Download

211 downloads

Uploaded:07-27-2003

CTF TWP

ctf_twp1.zip | 2.62 MB

into the void when they got the flag but then they suddenly beamed away. I followed them and TADA, a secret room. In my opinion a good CTF shouldn\'t have secret rooms. They get to often used because of the things you can get there. And when I was playing the map I got a lot of red warning texts. It seems that a lot of Func_breakables are not set up properly. Still this map has a nice concept.

Download

775 downloads

Uploaded:06-11-2003

The Forgotten Base of Delos Prime

oldbase.zip | 1.54 MB

he\'s done a good job. Worth a look. Naturally it doesn\'t have bot support. Bots don\'t know how to RP.

Download

793 downloads

Uploaded:06-11-2003

Type 9/12

type9.zip | 1.19 MB

engine noise in the background. It's called Type 9/12 because it's actually a type 12, but due to writers' error it became called type 9 on the show.

Download

911 downloads

Uploaded:06-06-2003

USS Iron Fist

ussironfist.zip | 10.31 MB

a few areas that disappointed me, and there were a few that really made me smile. This map definitely deserves a download, because it's one of those maps you have to experience for yourself. Anything I could say here just isn't enough. Does NOT have bot support.

Download

654 downloads

Uploaded:06-02-2003

CTF FedDrydock

ctf_feddrydock.zip | 5.54 MB

on top of the drydock frame and you can go inside both birds-of-prey, making this map better for fraggers and RPers alike. The skybox is still not a proper skybox though. Does NOT have bot support.

Download

983 downloads

Uploaded:06-01-2003

Omega Station

pro_sni1.zip | 1.51 MB

get some more variation going. Here's my original review for v1.0: [quote]Omega Station, or ctf_sni1, is possibly one of the best Voy maps I've seen. What I particularly liked is the fact that it's bigger than the current voy maps, yet has made many efforts to keep the game fair and fast! The flags are now to be found underneath the map secluded from view. It's almost like Spyglass with the forcefield dividing the flag rooms (yet you can still shoot over the forcefield into the other flag room) The transporters have been moved around a bit. It might take a bit to get used to the transporter system.. though it's kinda straightforward and not unlike CTF Voy1. To me, this map combines the best parts of Voy1 and Voy2 (the open-ness of Voy2 and the bunker things in Voy1 with multiple levels).[/quote] I also found out (later ;)) that all the updates from the previous version are listed in the readme, so check that out as well! Still is a great map, and I still recommend the download :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

1894 downloads

Uploaded:05-28-2003

CTF Resident Evil

ctf_residentevil.zip | 24.94 MB

it in EF. This map has bot support. There are some FPS issues. Looks like Radeon cards get good FPS and GeForce gets bad FPS. I have a GeForce2 MX200 and I was getting FPS between 5 and 15 unless I got really close to a wall or looked at the floor.

Download

301 downloads

Uploaded:05-21-2003

CTF Convection

ctf_convection.zip | 6.65 MB

jumppads located around the bases. The flags are located in a rather open space, though are protected behind glass from sniping from the other base. Inside the bases are rooms with a few pickups. It\'s a little strange the whole door system. Along the walls are various panels which you can toggle to activate/deactivate doors. They are a bit puzzling why they work the way they do, but they can be used to trap some people. There are a number of weapons scattered around. To be honest, for a map of this size, the pickups seem to fill up a lot of the area and dominate your view. The lighting was a little weird, a lot of black spots and such. And a little error with one of the brushes on the floor where you could see through it ;) Overall, a pretty decent map. Should be good with a few players! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds[/b] Yes

Download

624 downloads

Uploaded:04-30-2003

CTF Twilight

ctf_twilight.zip | 1.46 MB

56kers rejoice!

Download

558 downloads

Uploaded:04-28-2003

Bs1\'s Holywar

bs1_holywar.zip | 5.04 MB

maps :D There are a number of secrets and they\'re not exactly the easiest to find. Sure, you might know where their entrances lie, but opening those doors are a puzzle on their own! It\'s quite cool actually, took me a long time to figure a few out.. ingenious ideas ;) I love the sounds used in the map. So approriate, and completely add to the locations where they are used. The use of the map models are quite cool too, and some of them serve more than the purpose of looking good *wink wink* My only gripe is that there are some really long distances to get through between bases.. it might be a bit boring taking those minutes to walk around. But atleast straight, boring corridors were avoided! Overall, definitely a map to check out! I think you might enjoy trying to figure out those puzzles :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Models:[/b] Yes [b]New Sounds:[/b] Yes

Download

239 downloads

Uploaded:04-20-2003

Over the River 2

ctf_river2.zip | 2.48 MB

see this up on some CTF servers! It DOES have bot support, and it just wouldn\'t be \"Over the River\" without the giant floating donut. :-P

Download

51 downloads

Uploaded:03-25-2003

The Cavern

the-cavern.zip | 4.56 MB

map. It actually looks like a cavern, complete with water! I highly recommend this map. Download now! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes

Download

868 downloads

Uploaded:02-17-2003

CTF Voy 358

ctf_voy358_2.zip | 1.97 MB

Download

557 downloads

Uploaded:01-10-2003

Federation Base Omega

federation_base_omega_by_deus1.zip | 406.01 KB

have bot support.

Download

393 downloads

Uploaded:12-28-2002

CTF Course Oblivion 2

ctf_co2.zip | 287.97 KB

Download

617 downloads

Uploaded:12-28-2002

CTF Course Oblivion 1

ctf_co1.zip | 698.88 KB

have bot support.

Download

365 downloads

Uploaded:11-22-2002

The Barge

the_barge.zip | 3.82 MB

working, and it doesn\'t have bot support, but swimming in the green slime is fun. Some of the hyposprays I think were affected, because they\'ve turned green and when I picked them up I turned green. :D

Download

549 downloads

Uploaded:11-21-2002

U.S.S. Keystone

usskeystone.zip | 809.37 KB

is probably a good thing because bots would start fighting. It's not super fantastic, but then it's just a taster for an upcoming Project: Elite Roleplaying map. A good map for a beginning mapper! Hmm... again the ratings aren't working.

Download

204 downloads

Uploaded:11-20-2002

Propella

ctf_propella.zip | 463.39 KB

[img]http://www.gamingfiles.com/screenshots/4/files_extra/7971thumb.jpg[/img]

Download

8309 downloads

Uploaded:11-11-2002

SG4REAL

sg4real2.1.zip | 5.25 MB

eygptian temple, with fabulous rings up to a Goa'uld Ha'tak ship. Around there somewhere is the Stargate, open and ready. Step through it and you'll find yourself in none other than.......the SG-C!! The area around the gate room needs work but the control center and briefing room is fabulous. DOWNLOAD! PS. Yet again no bot support :( Sorry guys.

Download

289 downloads

Uploaded:10-25-2002

HM Cel2

hm_cel2.zip | 401.58 KB

series of platforms,with weapons on some of them. It can get a tad confusing at times with the platforms looking the same and constantly moving, but it\'s a nice map nonetheless :)

Download

1980 downloads

Uploaded:10-21-2002

Monument

monument.zip | 7.51 MB

map does have Bot Support.

Download

1620 downloads

Uploaded:10-17-2002

Complex-EF

complex_ef.zip | 630.04 KB

:) [b]DOWNLOAD[/b]!

Download

4226 downloads

Uploaded:10-11-2002

SG Mod: Models (Gate, Rings, DHD)

sgmodels.zip | 2.79 MB

the SG Mod team I can tell u myself that Wades dailing gate, yes you heard me right: DAILING GATE is amazing, and u also see the buttons on the DHD light up too :rock: Unforchantly this means the DHD has over 40 septerate MD3\'s and the gate has about 10 too :( Ok, so there isnt a map included, because we dont want to release how to make the gate dail, or how the rings work... yet. If you are a devoloper making a star gate map, this just rule :D Anyway there are three read-me\'s below, enjoy ;)

Download

997 downloads

Uploaded:10-06-2002

Pokémon

pkmn.zip | 2.53 MB

was a sign showing what matchs were going to be on, there was a room with a gamecube in it. I didn\'t really understand what some places were meant to be, but then I don\'t watch Pokémon.

Download

220 downloads

Uploaded:10-03-2002

CTF Factions

ctf_factions.zip | 1.76 MB

Download

3446 downloads

Uploaded:09-25-2002

Titanic

titanicfinal.zip | 4.55 MB

inside and see some of the things you've seen in the movie (probably most apparent is the fabulous staircase). You can even explore a number of decks in & out. Another part of the map is the building right next to it (White Star Liner if I remember correctly??). Unfortunately there were some parts about the building that I found frustrating and that was the large number of dead ends in the seemingly endless hallways. Some places were poorly lit and some over-lit. But don't be suprised if you stumble upon some hidden death traps ;). I'd recommend downloading this map... it's quite cool! The map also supports CTF and TDM's if you're into those :D

Download

169 downloads

Uploaded:09-22-2002

House Of Cards

houseofcards.zip | 1.07 MB

there is no bot support :(. But it is only his second map and things can only get better :)

Download

394 downloads

Uploaded:09-18-2002

CTF NY-Station

ctf_ny-station.zip | 3.01 MB

shooting, and dying... period. No walls to block your fire, or anything of the sort. You can pretty much see any point in the map from anywhere you\'re standing.[/quote] A very nicely designed map with a simple-ish layout to it. There really are not many places where you can hide or anything... just face to face playing :D I think the lighting could have been made a little less bright so you could see more shadows, etc. but overall I liked the map. Oh and yes there are secret rooms too ;) one contains a powerup while the other is more of a \"gallery\".

Download

334 downloads

Uploaded:09-03-2002

FX Klingonhood

fx_klingonhood.zip | 2.36 MB

Download

300 downloads

Uploaded:08-28-2002

CTF Caverns

ctf_caverns.zip | 2.11 MB

big! The architecture is nice, but the dark hallways are just too long... Good try, but it would be infinitely better if it were smaller...

Download

813 downloads

Uploaded:08-18-2002

CTF Saloon

ctf_saloon.zip | 5.55 MB

OldWest, but these are of a different design, and there is a sewer under everything. This is a very good map, one of the best maps I've played when it comes to good gameplay. Hopefully we'll see some more star quality maps from [TBA] in the future. In the meantime, DOWNLOAD NOW! =)

Download

745 downloads

Uploaded:08-17-2002

HM V Mother Ship

hm_vms.zip | 6.28 MB

support as well.

Download

2754 downloads

Uploaded:08-15-2002

Daedalus

daedalus2.zip | 5.72 MB

around the place and there are a lot of stuff to blow up. So if you liked the original, you\'ll LOVE this!

Download

223 downloads

Uploaded:08-15-2002

PC Station 19

pcstation19.zip | 1.86 MB

could have bring a better map. Good map to download and explore. To play? Need a good computer.

Download

600 downloads

Uploaded:08-07-2002

War Ring

war_ring.zip | 436.08 KB

Download

218 downloads

Uploaded:08-05-2002

Ctf_Blastradius2

ctf_blastradius2.zip | 2.49 MB

creatively, but it's a big improvement over his first map.

Download

523 downloads

Uploaded:07-31-2002

Stronghold

hm_stronghold.zip | 4.7 MB

read it *wink wink* ;) [quote]The stronghold in question was built by an order of warrior monks and, although many records tell of it's reputation, it was not discovered until recently. Both the order as the stronghold are surrounded by mysteries. [/quote] Mysteries, or *gasp* secrets! :D Stronghold has a number of secrets, 2 you can find without too much hassle (just remember to look for some things which look out of place ;)) but the last will have you wondering for quite a bit! MiXeD also made custom shaders (i.e. the beautiful windows) for this map.. each window represents a kind of Earth spirit (Flamma, Aqua, etc.). Great map, definitely worth the download! [b]Hint:[/b] To find the secrets you must use the "use" button from Specialities mode, not the normal 'use' button...

Download

174 downloads

Uploaded:07-23-2002

FX Death Temple

fx_deathtemple.zip | 1.15 MB

Download

1155 downloads

Uploaded:07-23-2002

USS Flix

fx_ussflix.zip | 1.42 MB

is quite detailed and looks and has a good Star Trek feel. The only problem is that you can get stuck at points.

Download

190 downloads

Uploaded:07-19-2002

Ctf_Box2

ctf_box2[1].zip | 654.68 KB

find my flag! lol. I guess we can learn it, but it would of been nice if he could of reduced the amount of boxes in the rooms so we could see better. A fairly decent map though.

Download

2125 downloads

Uploaded:07-10-2002

Orbital 1 map pack

el_orbital1.zip | 2.68 MB

item. Good work on the crush. :)

Download

3969 downloads

Uploaded:07-10-2002

[TE]Cybergeek's Map Pack

ctf_cbrexpansion1.zip | 5.7 MB

Facility. You get 4 great maps in 1! Note: Creativity: 8 Quality: 7.5 Tech: 6 Overall: 7.5

Download

2284 downloads

Uploaded:07-10-2002

USS Voyager

ussvoyager.zip | 1.88 MB

you! Note: Creativity: 8 Quality: 5 Tech: 6 Overall: 6.3

Download

245 downloads

Uploaded:07-10-2002

HM One

hm_one.zip | 1.19 MB

absolutely Amazing! It has some large rooms and 2 levels, quite a few jump pads as well. It looks simply stunning to how amazing a borg theme is produced. Congrats Sir Moc :)!!

Download

1100 downloads

Uploaded:07-10-2002

Warp Core

hm_nedcore.zip | 2.44 MB

part in a (Star Trek) starship that ofcourse generates enough power to go to warp/light-speed. To quote the maker of the map: [b]Part of the warp drive in which power is generated through a controlled annihilation of matter and antimatter, also referred to as matter/antimatter reaction chamber (M/ARC). The complete warp power generation system including the warp core, matter and antimatter injectors and constriction elements, is called matter/antimatter reaction assembly (M/ARA). Matter and antimatter stream are combined in the dilithium crystal inside the warp core, resulting in a (warp) plasma stream.[/b] This is a good holomatch map with many corridors to frag people in.

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187 downloads

Uploaded:07-10-2002

Mock Arena

ef_mock-arena.zip | 2.39 MB

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5911 downloads

Uploaded:07-10-2002

Defiant

defiant1.3.zip | 3.32 MB

the real one. Keep the good work Wolf!

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2201 downloads

Uploaded:07-10-2002

Wreckdeck

wreckdeck.zip | 4.5 MB

era perfectly!

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155 downloads

Uploaded:07-10-2002

Mouse Of Terror

mouse_of_terror.zip | 1.78 MB

dark. So, it is easy to hide yourself in a shadow. DM/CTF/FFA support. Bugs : Bot don't use ladder, but it has a bot support. Note: Creativity: 6 Quality: 5 Tech: 5 Overall: 5.5

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595 downloads

Uploaded:07-10-2002

Freeze

freeze.zip | 4.2 MB

Theres an area with a lambda shuttle, an area with the Slave 1, The Carbon Freeze chamber where Han Solo was frozen, and the power core where Luke lost his right hand:)! Another must have!!! DOWNLOAD NOW!!!!!!!

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613 downloads

Uploaded:07-10-2002

CTF Red Sun 2

ctf_redsun2.zip | 2.27 MB

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3850 downloads

Uploaded:07-10-2002

CTF DERALICT

ctf_deralict.zip | 3.14 MB

major areas of a starship like bridge, mess hall, engineering, shuttlebay, sickbay, etc. This map is mapped very good and I highly recommend a download. We've seen more half-assimilated federation vessel but I think this is one of the best so far!

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1330 downloads

Uploaded:07-10-2002

Ambush

ctf_ambush.zip | 1.56 MB

map that I hope to see in tournement. Note: Creativity: 8.5 Quality: 7.5 Tech: 8 Overall: 9

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1059 downloads

Uploaded:07-10-2002

Bs1\'s Torture

bs1torture.zip | 5.82 MB

like the place in the middle with the big pool of water that you can swim UP! That's a great idea and that room just seems so cool to me ;)

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1681 downloads

Uploaded:07-10-2002

battledome

battledome.zip | 2.94 MB

pilon in the center supporting the glass dome. There are also catwalks inside the dome, as well as access to the dome's top. The flags are visible from either end and a mezanine that circumvents the open arena. Here on the mezanine level, flanking the sides of each base, you will find access to a weapons locker and on the opposite side of the friendly base is a sick bay with plenty of health. There are also plenty of goodies in most areas of the map. The control panels at each base will reveal some evil and taunting secrets. I recommend a download!

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1219 downloads

Uploaded:01-13-2002

Deep Deep Space

v3mike3.zip | 1.19 MB

7.5 Tech : 8 Overall : 9

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436 downloads

Uploaded:01-13-2002

Omega Station Map

omega_station.zip | 337.25 KB

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2237 downloads

Uploaded:01-13-2002

Hazard Elite

hazardelite.zip | 2.65 MB

he will add more room in the next version, I hope! I got some problem whit the "Spectator" mode. I have also got some bugs whit some glasses. Note : Creativity : 4 Quality : 2 Tech : 5 Overall : 3

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4071 downloads

Uploaded:01-13-2002

Enterprise D Map

enterprise_d_map.pk3 | 2.65 MB

this map is quite nice with Engineering,The Main Bridge,Sick bay to add to the Star Trek scene. But there are still are a lot of things that aren't finished like the turbolifts, transporters, jefferies tubes and a lot of other script that originally were in the Quake 2 MOD. Word of warning DONT touch the beds in sick bay, you will see what i mean :p. This can also be used in the demo version of Elite Force. [b]Note about the rating: The original map was great and would deserve a high rating, but because the port wasn't done very good a lot of things are missing. It's now very difficult to get to another deck below you. And getting to a higher deck is even impossible! That's why the tech-rating gets a 4.[/b]

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8037 downloads

Uploaded:01-13-2002

Deck 10 Voyager Map

deck10.zip | 3.12 MB

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2852 downloads

Uploaded:01-13-2002

Castle Of Death Map

cdeath_ef.zip | 925.39 KB

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3880 downloads

Uploaded:01-13-2002

Arena Map

arena.zip | 141.69 KB

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4119 downloads

Uploaded:01-13-2002

Alien Encounter Map

alienencounterbeta.zip | 460.6 KB

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6517 downloads

Uploaded:01-13-2002

WaterZone Map

waterzone.zip | 1.61 MB

range. Also the water provides cover for sneek attacks, so be watching out for them crocs. It's a great map and has to belong in your collection. 2-8 Players

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1167 downloads

Uploaded:01-13-2002

The Spires

spires.zip | 1.14 MB

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2375 downloads

Uploaded:01-13-2002

CTF Powerbase Map

powerbase.zip | 2.87 MB

BOT Support.

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5267 downloads

Uploaded:01-13-2002

The Bunker Map

ctf_thebunker.zip | 871.74 KB

including the Holographic decoy. Free for all/Team Deathmatch/CTF. Made for CTF though. Supports BOTs. Great map, another one of my favorite.

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22 downloads

Uploaded:07-22-2012

Protinus

ctf_protinus.zip | 766.7 KB

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315 downloads

Uploaded:04-03-2011

RPO_Defiant-Maps

rpo_defiantmaps.rar | 11.82 MB

good-feed backed USS-Maine Release in May I felt confident that there was no lack in skill left but it wasn\'t until the need for a Defiant-Class-Map rose in my RP-group that I started working on this again starting at zero. This pack contains the rpo_defiant as released earlier this year and the final Product: the USS Hyperion with lots of new features and rooms. Have fun Harry

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175 downloads

Uploaded:01-24-2011

Xenon City

47xenon_city_v1.1.rar | 34.6 MB

\"mend\" in version two. Areas: - Bahnhof (Station) - Straßenbahn (Tram) - Untergrundbahn (Subway Station) - Restaurant, Küche, Lagerräume (Restaurant, kitchen, storage rooms) - Parks (Park, Garden) - Baustelle (Construction Zone) - Schwimmbad (Swimming Pool) - Museum - Club

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65 downloads

Uploaded:01-22-2011

Damaged Skins

damagedskins.rar | 3.02 MB

included are marine skins and no combadge skins for some models.

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30 downloads

Uploaded:11-26-2010

CTF Berpbase

ctf_berpbase.zip | 529.16 KB

brings us his first map: [b]CTF Berpbase[/b]. Pardon you. The developer has very sadly failed to include the textures that he has asked permission for, rather handily, so you may well need to download [b]ctf_stuk2_ef[/b] if you happen to dislike gray and white holodeck standins. Worth a gander, though, surely.

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9 downloads

Uploaded:11-14-2010

Third World War

third_world_war.rar | 3.22 MB

number of places to hide and a few good vantage points, it has great potential for CTF and DeathMatch.

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19 downloads

Uploaded:09-22-2010

CTF Flugzeugtraeger

flugzeugtraeger.rar | 1.95 MB

capture the flag will take awhile, if even possible. Hmm, is there another way to get to the other side? Of course there is, since you are on an aircraft carrier, why not take one of the planes? About every 30 seconds to a minute, one of the jets take off and swoop into the sky and land on the other carrier. Very clever idea ;). Download for CTF Fun.

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441 downloads

Uploaded:07-03-2010

USS Maine

uss_maine_v2.zip | 1.07 MB

(selfdestruct and destroyable ZPM Core, both of them Admin-Protected, see instructions.txt on how to use them) Note: This map will only work when Used within the RPG-X-mod (Using in standart Holomatch will result in death upon respawning) [i]Admin's Note: This map MAY cause you to die upon spawning in RPG-X also, but it has worked well for some users.[/i]

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348 downloads

Uploaded:06-15-2010

Station Modas V.2 Construction Part 3

rpg_modas_cp3.zip | 7.03 MB

stnh_stmodas. Have fun while playing it. ;) Keep in mind this is a work in progress. We build the station while we playing our SRP. So this station is not complete. It doesn't include every function of a good RP map yet. They will follow with further releases. Best regards, Ferengi (AKA Marc Torres).[/quote]

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396 downloads

Uploaded:03-10-2010

Cruiser Battle

cruiserbattle.zip | 67.68 MB

control of it. Explore the entire vessel by foot, or use the Turbolift System to access any area of the ship quickly. Defeat all the alien leaders to complete the game. There are currently no cinematics in this version of the MOD.[/i] [b]Cruiser Battle[/b] is a demo of [b]MajorTork[/b]'s USS Enterprise MOD based mainly on the original Star Trek series. It features many of the deck corridors on the ship, in both the Primary and Secondary Hulls. Most of the locations from Classic Trek and indeed most Original Enterprise maps are included, plus several areas never seen before - I especially like the Tractor Beam room. Yes, it sounds like a fair idea, and indeed it is very good, smacking considerably of Virtual Voyager (although the turbolift section takes a bit of getting useful). I did find, however, that you can't reach the end of the mission because each time you visit a deck, the enemies have reset, so its not possible to kill everyone. Is there a way round this? Apparently you can use many weapons, although I was only ever able to steal the Scavenger rifle from the Humans, so not sure where to go for others, either. Its not a bad attempt by any means, and I certainly look forward to the next release, but with only generic "KILL EVERYTHING" objectives, download now only if you want a mindless classic EF fragfest. ~ Luke20 ("The Tenth Doctor").

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132 downloads

Uploaded:03-03-2010

Troop Transport

trooptransport.zip | 48.48 KB

planet. It is very small and has only a few features such as blast doors and hatches. And its quant. Yes, a tiny shuttle map to be sure, but a handy addition to any map collection. I especially like the rifles hanging above the seats. Good stuff from the newcomer. ~ Luke20 ("The Tenth Doctor").

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93 downloads

Uploaded:12-13-2009

JUL38

jul38.zip | 8.5 MB

to say about this rather small map except that it is not very bright, but has splendid textures.

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53 downloads

Uploaded:11-10-2009

Ultraviolence (q3_ultrav)

q3_ultrav.zip | 6.59 MB

running...

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74 downloads

Uploaded:10-31-2009

CTF Geobase2

ctf_geobase2_v1_1.rar | 5.97 MB

layout of this, with countless walkways going all over the place in a very much non-straight line along with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... but considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

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22 downloads

Uploaded:10-27-2009

CTF Geobase 2

76ctf_geobase2.rar | 4.44 MB

with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... I did find a few missing textures (notably the canyon walls), but this may not happen for everyone, and considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

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101 downloads

Uploaded:10-27-2009

FS Calenas

hm_fscalenas.zip | 1.49 MB

two hallways also in opposite corners on each level, and for some odd reason, green fog everywhere. Not much to say about this, but its a solid HM map [i]with[/i] bot support! Nice!

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217 downloads

Uploaded:10-24-2009

Scavenger Crushed

scavenger_crushed.zip | 2.73 MB

and the ships various systems are barely functioning. Be careful what buttons you press! You don't want them exploding in your face! There are many problems. For starters, the level design is very confusing - and the over-use of debris makes it hard to navigate. Also, I found several holes in the mapping leading to the void, and the absence of the space skybox. On the other hand, stock textures are used well here, combining Scavenger and Dreadnought textures. For a first try by the developer, however, it is very good indeed - Maximil obviously has a good understanding of where to begin, so I recommend he spend time giving this file a bit of a polish and release a new version soon! Take a look. :)

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153 downloads

Uploaded:09-16-2009

RPG Temple

temple_dom.zip | 357.31 KB

a pretty small map, but it has a layout of a shrine on top of a mountain. It contains a shrine, sleeping area, the entrance, and the shuttle landing area. There are no usables, so it can be used with any mod. It is recommended to use with RPG-X2, since most use that mod for roleplaying.[/quote] ...and small it is indeed. In addition to those pesky repeated stock textures and fog that actually [i]looks[/i] blocky, the shrine itself is very odd: I guess the natives of the planet worship the Dreadnought robots. With some expansion and perhaps useables, RPG Temple would improve vastly, but as it stands, the map feels like a beta. ~ Luke20 ("The Tenth Doctor").

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138 downloads

Uploaded:09-06-2009

Nemesis-era retexture (Serenity-B)

nemserenity.zip | 17.45 MB

modification alters a great many of the pre-existing textures on the map; making it fit in a little more with the Post-Nemesis feeling - presented by the RPG-X modification and it's two [i]flagship[/i] maps. The author notes that a lot of the textures were painstakingly re-created in the Nemesis colour scheme by carefully trimming down LCARS and recolouring them. Overall for those that make use of this map for Serial RPs set during the Nemesis time period, this nifty little download is sure to enhance the atmosphere of the session and add to the fun there in. Another little feature that the author wanted mentioned, was that he has also replaced the door bell on the Ready Room with a slightly more canon version. See the readme for installation instructions. ~AdmiralHocking

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197 downloads

Uploaded:09-01-2009

Underground Intel Post

underground_intell_post.zip | 2.92 MB

new RPG-X2 features, that applied at least. It is supposed to be an underground intelligence post, but can be used for any sort of underground base rp. There is a cargobay, entrance, armory, mini-holodeck, OPS, science lab, sickbay, upstairs bathroom, mess hall, quarters, main bathroom (with showers), and the CO's quarters.[/quote] - from the developer. Apparently this verson of the [b]Underground Intel Post[/b] is the final version from mapper [b]Arron_Dominion[/b], so there won't be an update on this map in the future. Despite the somewhat awkward and hap-hazard placement of the rooms, the map actually gives the feel of a secret underground installation, and there is a good use of stock textures. Whilst not the best map out there, its worth a download. :) ~ Luke20 ("The Tenth Doctor").

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210 downloads

Uploaded:08-10-2009

Fish Story

fishstory_1.2.zip | 6.33 MB

underworld of Star Trek, travelling from a rock planet with dinosaur aliens, to a Species 8472 cafe (complete with keyboard playing Eitherian), and then fight pirate Klingons on a warp-powered sailing ship before defending a fast food shop from Harvesters. I'm serious. :rolleyes: This version is certainly a vast technical improvement on the last, although the lighting in later levels leaves much to be desired. Also, the Borg lair at the bottom of the fast food resturant is a very difficult are to beat , as you literally [i]don't[/i] have enough I-Mod ammo to stop the Borg. The instructions on what to do at the end of level 6 could also be improved, as it was only by spending five minutes searching around that I stepped into the out-of-the-way transporter booth. Perhaps FreakFish should look into adding subtitles for his voiceovers so that the way forward can be clearly understood. This would also be useful in expanding the story, which is the other thing that needs to be addressed. All in all, though, good stuff and what could potentially become classic SP material. ~ Luke20 ("The Tenth Doctor").

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41 downloads

Uploaded:08-07-2009

CTF Battletactic3

ctf_battletactic3.zip | 194.08 KB

got bored and ideas have popped up in my head. Team Fortress 2 became inspiration for this concept used in this map. Photon jump, based off of the idea of a Rocket jump in TF2. Photon jump: Here is how you do a photon jump. You jump and fire at the ground with your photon burst. Due to me just testing this, there are other weapons that will get you up the area that requires the photon jump. These include the grenade launcher and the scavenger rifle.

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84 downloads

Uploaded:08-03-2009

Scav-Pro: Malon

scavpromalon.zip | 1.85 MB

Although apparently a beta version, this edition is pretty solid as far as I'm concerned, as you get to explore several decks of a Malon facility (doesn't quite feel like a ship to me), including the bridge, a waste-pumping room, cargo bay and endless access tunnels. Of course, the basic map itself is nothing new, but it now has features such as a working RPG-X turbolift and control panels that have various functions, adding to the playability. Good stuff, once again from this developer. Is that all the Scavenger areas done now? I mean, no need to do the Klingon area, cos thats been used to death in other maps. But anyway. ;) ~ Luke20 ("The Tenth Doctor").

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265 downloads

Uploaded:06-02-2009

Crescent Final Version

crescent.zip | 9.82 MB

coming. Much like a greek or southern Italian village, this features some truly magnificent meditteranean styled walls (mosaic), windows, archways, pools of aqua coloured water and alleyways. The map is a blend of tight corners, small unassuming alleyways and high rising arches making combat very interesting and surprisingly tough. It feels like the Romans could come around the corner at any moment, the map is that impressive. Lighting, design and textures even the details on the brickwork are all magnificent it haas to be a professional job ;) Health pickups, weapons and armour is well spread throughout the map so no worries on that front. I simply love this map, If I could I would relocate to live there, alas I don't have enough money to turn myself into a virtual intelligence. - [b]IKS[/b]

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142989 downloads

Uploaded:04-28-2009

Midget's Oasis

midget_oasis.zip | 57.68 KB

design is in the style of two bases on a type of narrow desert island, except set in space. There is a pool of water and palm trees at the centre of the map, and each base is protected by crystal walls and a maze that has to be navigated. The mapping is decent, the textures have been well chosen, although the custom texture (which I assume to be the palm tree leaves) does not show up. I would suggest to FreakFish that he now attempts to improve his abilities and learns how to use shaders, which have been lacking in his creations. Still great stuff here, though! [quote]kind regards to midget, this is specially for you! v2 may be coming soon if i can get round to that. will include a midget house that nobody can fit in![/quote] FreakFish is just totally nuts. Download if you are into more... wacky HM maps! ~ Luke20 (The Tenth Doctor).

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358 downloads

Uploaded:04-04-2009

Crashed Klingon Vessel

dh_rpg_klingonship.zip | 1.35 MB

so of course it's not very big. ;) It's built with parts of the klingon section of the Scavengerbase, there are some functions included, you can lock the bridge e.g. It's an RPG-map, small, but usable I hope. Have fun. :)[/quote] That pretty much sums up this map. Its rather good, though, if a bit small. There are two areas, the planet's surface, which contains debris from the aformentioned crash and a passage leading to the second area, the surviving parts of the Klingon ship. Whilst the rooms are nothing more than ripped areas from the original Scavenger levels, I don't think this really matters in the end. This RP map is a good start, there are no obvious bugs, it is just small. ~ Luke20 (The Tenth Doctor).

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1045 downloads

Uploaded:02-23-2009

New Hope - USS Ariana

rpg_uss_ariana_beta3.zip | 28.71 MB

Ariana[/b]. The Ariana is a medium size map representing the new "Morpheus-class" runabouts, which are slightly bigger than your typical Danube-class, including such areas as a multi-purpose office, a fully equipped sickbay, crew cabins, and also an escape pod (which launches). In addition to this, Ariana brings you some new RPing features like the ability to land the runabout and then spacewalk outside on what appears to be a barren asteroid or moon. Of course, warp, impulse, red alert and all the usual are here too. I could go on and on about the different rooms and features, but that description covers the basics. Anyway, tech-wise, everything is finely polished and the textures hit the spot exactly. Could have done with a little more light outside the ship when landed, perhaps, but thats my only complaint. This is a seriously good map and one that EVERY roleplayer should have. ~ Luke20 (The Tenth Doctor).

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46 downloads

Uploaded:02-16-2009

CrapFishSticks

crapfishsticks.zip | 55.29 KB

ain't that far apart) to get around. Even if you do fall off the platforms, however, a handy transporter beams you back up. There are no weapons, but an abundance of hyposprays for some reason. No bot support. This is what the author wrote: [quote]Ok, this is truely a crapmap. i built it in 5 minutes and to be honest, im not proud of it. at the moment im quite annoyed with it but i will learn to love my creation eventually. Primarily made for crap assimilation matches and various other cheesy gametypes that simpletons enjoy with a hypospray =)[/quote] This map is utterly appalling. Its useless, basicly. And since I doubt very much that online servers will run it, only download if you want a cheap laugh, and at the price of... well... free, this map is very cheap indeed. ~ Luke20 (The Tenth Doctor).

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91 downloads

Uploaded:02-16-2009

Monsoon by Lukin (xtn's remix)

map_monsoon.zip | 4.66 MB

weapons and powerups scattered around. We got the typical metal textures and loads of jump-pads, plus a transporter. This isn't anything unique, and a little dark in some places, but worth a download if you are a fan of smaller maps. ~ Luke20 (The Tenth Doctor).

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83 downloads

Uploaded:01-01-2009

Fish Story

fishstory.pk3 | 2.12 MB

SP, so uninstall RPG-X for a bit if you want to play this. My initial reaction to the entire thing, was, to be honest "WTF?". You begin the first level in a Starfleet corridor armed with a phaser and compression rifle facing an Imperial. Until you kill him, you can't move, so get that over and done with before spinning around to see another Imperial guard beam in and proclaim "YOU KILLED THE CAPTAIN!". He will then shoot you, and you begin your mission to... um... well, I don't know. Apparently, this mission has a purpose, but there is no information about the background of the plot, nor do the hilarious voiceovers give too much away beyond objectives. You sort of just... follow the corridors and hope you know where you are going. There are a few hallways to pass through before you reach a large shuttlebay with a ship landed inside. Now, if you have even made it past the first few corridors worth of troops, your health will be lowish, so eliminating all the hostiles in this room (which include random Chaotica Guards) may take several attempts. Once they are gone, you can hit a button and the ship takes off into space (quite cool actually), and the voiceover gives you a new objective: "Get to the transporter room if you want to live". On cue, another dozen Imperials march from a door and you must fight through them to reach the Transporter where, for some reason, a single Borg is waiting, who has already adapted to half your weapons. All you really need to do is jump into the actual transport chamber and the next level loads, which is totally different. The second level is shorter and set on a planet with a temple, where for the first (and only) time in the mission, you get health and weapon powerups. The voiceover tells you "Kill everyone and you win", and the enemies are, at first, around twenty Reaver-like creatures which won't stray up to the top of the temple, so its easy to pick them off, and then, another few Imperials beam in. Sadly, once this has come to an end, the map doesn't finish. You have to exit through the menu. 'Why the long walkthrough' I hear you ask? Because this mission and this file is utterly nuts, but at the same time, it is very very funny. Its a "wonderful combination of comedy, offensive language and lots of excessive gunfire", and needs to be experienced. The custom sound files and speech ("Oh no! You killed me!" is my favourite), whilst not recorded professionally by any means, adds to playing the levels, and the level design is actually rather good and logical. [b]Freak Fish[/b] has created an enjoyable, if short, little mission here, and in this era of solid RPG maps and mods, its nice to see some single player action. I hope to see more from this mapper :D ~ Luke20 (The Tenth Doctor) Video Review by

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85 downloads

Uploaded:12-07-2008

CTF_SpaceJumps

mapctf_spacejumps_v2.zip | 4.95 MB

map now includes better texturing of the platforms including a more noticable coloured line on the sides of the platforms making the areas much more noticable. There are more hypos on the map too and bot support is enabled. The jump pad on the platform under the flag in the previous version has been removed and a new ramp has replaced it which is a welcome change making flag capturing much easier. Also a screen above the centre of the map which shows Elite Force much like a basketball scoreboard or indeed the map screens in Quake III. Overall its a solid improvement and worth checking out

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68 downloads

Uploaded:11-09-2008

CTF_Voy_Astro

mapctfvoyastro.zip | 2.26 MB

(photon launcher). Also the clear view of all platforms means you can easily spot your flag when taken. There are three transporter pads on the main platform to the front of each flag base, each transporter leading to either the upper level of the base or one of the middle ground platforms, though to get off those pads you need to use the boosters/jump launchpads. I like the booster/Jump launchpads, which boost you from platform to platform making movement hectic and its fun catching an enemy in mid flight while boosting. As for the weapons, you can only reach the regen with a booster/jump pad and on top of each base is the Dreadnought Weapon. The map is designed for fast paced smash and grab, so you need to be a quick mover. Suggest playing with 10 people to maximize the chaoticness of the gameplay. Overall a pretty decent map.

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95 downloads

Uploaded:10-15-2008

Map for Rota

emc2dm1.zip | 3.45 MB

community to enjoy! There is a fragging good time for you and some of your friends that are just waiting to go head-to-head with this download! Map for Rota will keep you on your toes from the moment that you spawn; With the wide open spaces of the multiple-levels, you will be hard pressed to find anything that will offer anything in the way of cover, so you will need to be quick with the dodging and weaving...and even quicker with the trigger if you want to be the one that walks away with bragging rights! Weapons are not an issue here, as they can be found almost anywheres. You won't have much opportunity to admire the detail in this map, but, as you're running for your life, have a glance around...it is very well made and the amount of work, and attention to the cyber-space atmosphere is evident throughout! Refer to the readme for more information.

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173 downloads

Uploaded:09-23-2008

Mystic Gemini

mg_final.zip | 19.35 MB

got his hands on it, and after decompiling it, doing his thing and releasing it to the masses...our very own Lt. Cmdr. Salinga got hold of it and converted it for your [i][b]Elite Force[/b][/i] gaming pleasure! This is a n awesome map with some equally awesome structures! When I first got into this map, my initial thought was [i]Conan with a phaser?[/i] The concept of this CTF map (which will also support TDM, FFA and Solomatch) right up there with sliced bread and soft toilet paper...once you have (played) it, you don't know how you would do without it! (OK, so maybe it's not important of a concept, but it is sweet, and we have Salinga to thank for the conversion :) ) The whole look of this map is that it is all rock, which is reminiscent of castles and stone bridges as well as other structures...which is where the 'Conan' statement came from, for those that had a little difficulty connecting the dots ;P Another cool idea is that the flag rooms beside each other which changes the gameplay, it's more aggressive and less defensive. Refer to the readme for more information.

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60 downloads

Uploaded:08-30-2008

CTF VOY2 BORG

ctf_voy2_borg.rar | 748.69 KB

suggests; this file is a Borg themed modification for the second VOY Capture the Flag map. Again, an interesting change from the original and definitely worth checking out. See the readme for installation instructions. ~AdmiralHocking

Download

54 downloads

Uploaded:08-30-2008

CTF VOY1 KLN

ctf_voy1_kln.rar | 887.14 KB

below, this retexture gives the area a Klingon make over. Overall an interesting change and definitely worth taking a look at. See the readme for installation instructions. ~AdmiralHocking

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134 downloads

Uploaded:08-09-2008

Red Planet Dead Zone

46rp_dead_zone_v1.1.rar | 11.78 MB

be one of the first Warp capable vessels if I am correct) with various small areas surrounding the vessel. The map is made to represent an old colony on Mars; hence the name 'Red Planet'. It is a bit confusing finding your way around the map, though it is still a quality map nevertheless. Like the first of the series (Red Planet Homeworld); Red Planet Dead Zone is designed for: Capture The Flag, Free For All, and Team Death Match. So what are you waiting for? download Red Planet Dead Zone and give it a try! - Stuka94 (Hummel)

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289 downloads

Uploaded:07-08-2008

Sunset Isle

mapcasablanca.zip | 7.35 MB

village - possibly comparable to Maquis Colonies in Star Trek Deep Space Nine. Nicely sized and with an interesting potential towards gameplay. Sunset Isle comes as a recommended download and is most definitely a worthy addition to your map collection. See the readme for further information and installation instructions. ~AdmiralHocking

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45 downloads

Uploaded:06-10-2008

CTF Simple

ctf_simple.zip | 80.63 KB

platform. Containing well placed weapons and a surprisingly enjoyable layout, CTF Simple is a fairly small map that looks set to be quite enjoyable. See the readme for slightly more information. ~AdmiralHocking

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2185 downloads

Uploaded:06-09-2008

Relativity RPG

rpg_relativity.zip | 25.91 MB

HoloFederation Serial RP, Relativity has a new unique feel to it although with some mild influence from the 29th Century TCARS. While only containing four decks, the Relativity does provide everything you might want to find aboard your Starship; including an Armory, Crew Quarters, Mess hall, both Astrometrics and a Science Lab - as well as the generally expected Bridge, Engineering, Sickbay and Transporter Room. Relativity is most certainly not just a re-texture though; certain aspects of the map have been altered to better suit the 28th Century feel of the Sovereign Class and to draw it further away from the Enterprise-E styled interior. An example being the corridors, which while they maintain the overall shape - they are of a slightly different design and enhance the new map feel. Relativity also adds a few new items and entities around the map, one of which being an additional desk and console in Sickbay. In turn giving Medical Staff have more to do than scanning other players. Also included are RPG-X introduced features such as the give entities and location entities, the latter of which are viewable from the TAB screen and can be used as Transport markers. Overall this is an interesting and entertaining re-work which truly is worth your time - and comes to you as a highly recommended download. See the readme for further information and installation instructions. ~AdmiralHocking

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106 downloads

Uploaded:05-04-2008

Rushed

acid3dm6.zip | 3.11 MB

a sky of fire. For a HM level, its pretty standard in terms of structure, but has a nice new set of textures with lighter greys and lots of yellow and black warning strips. What really gives this map an added bonus is bot support, something that many recent maps have lacked. The previously mentioned sky of fire is a good effect and you certainly get a feel that its HOT on this map! I\'ve had a friend over this afternoon helping me review the file and we\'ve played through some 10 frag limit FFA matches, both agreeing that its a good level to play if you want a slightly easier and less intense fragfest. We also think that there is a certain \"Half Life\" feel to it. Very much worth a download if you like playing bots and want some fresh level design. ~ Luke20 (The Tenth Doctor) & Peter (The Tenth Meh)

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4946 downloads

Uploaded:04-02-2008

RPG Voyager

ussvoyagerbeta2.rar | 85.1 MB

named mapper [b]AdkathrynJaneway[/b]. Remember that surge of excitement you got eight years ago when you first walked around Voyager\'s decks in SP? Well you are about to get that all over again. This really [b]is[/b] the way the USS Voyager was meant to be seen. The beta includes five decks from the ship (not including Decks 2, 3 or 5, so you\'ll have to wait for the Mess Hall, Quarters and Sickbay), with the Bridge, Cargo Bay 2, Astrometrics, Engineering, a [i]fully canon[/i] shuttlebay, brig, Deck 15 and more obscure areas that will just make your experience all the better like a great Science Lab. First of all, I\'ll talk about the map itself: The brushwork is excellent. There were no overlapping textures that I could see, the textures themselves are very high quality, and if you go to the Shuttlebay (or any corridor for that matter) you\'ll see what I mean. There was one case of a missing door on Deck 8, however. In terms of useable features, you have all the basic controls like warp and weapons and red alert, but also new buttons to experiment with such as a very stylish warp core eject, self destruct / abandon ship alerts (admins only), a special Borg Cube attack, and the classic Intrepid-class ability to land on a planet. You\'ll even see the landscape outside! I found it very hard to find things wrong with this map. Aside from the obvious lack of some key decks, the only things I can complain about are the rather dark lighting, the random spawn points due to a lack of Transporter room, and the fact the Holodeck is a bit small at the moment, although I suspect all this will be cleared up in the next version. Anyway, this is still, by no means a map just for show! Beam on over to the Federation starship USS Voyager and get some good roleplaying done! ~ Luke20 (The Tenth Doctor)

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153 downloads

Uploaded:02-25-2008

The Wisdom Machine

quintdm3.zip | 7.91 MB

theme that link them each other: They are all floaters, the first one is in the atmosphere (air), the second one is above the sea (water), and this one on a desert (earth). Also, The first one experiments a vertical way to use physics, the second one do that in an horizontal way, this one in both the way... and this is the reason why I've chosen the name "wisdom". The second part of the name "Machine" has been chosen to close the circle started with "The Birth Machine". ~Ronnie

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65 downloads

Uploaded:02-21-2008

La Grande Cuisine

la_grande_cuisine.rar | 10.36 MB

even refrigeration lockers. In terms of gameplay, this is a decent map with all the usual trimmings (yeah, I’m running out of food gags already) such as well-placed weapons and powerups, although I felt that some of the areas were a little too open and empty, as well as the wall and floor textures being repetitive. Still, with bot support, it’s worth a download, so what are you waiting for? Table for one at an online server coming right up… :p ~ Luke20 (The Tenth Doctor)

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131 downloads

Uploaded:02-19-2008

The Nile

ctf_nile.zip | 5.03 MB

itself contains two Pyramid structures which are the main feature of this map, despite it's name, which are separated by a small stream in the centre of the map. While fairly simple this looks set to be a lot of fun and is definitely worth checking out. See the readme for further information. ~AdmiralHocking

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88 downloads

Uploaded:02-11-2008

CTF Junction

ctf_junction.zip | 11.43 MB

enemy base through the use of thin multi-levelled walkways and hovering worker robots, where the risk of falling to your death is always a possibility! There are also forcefield barriers that can prevent the other team from reaching your flag, but these can be overridden if you find the right switch at the center of the map. :p Generally, I was quite impressed with this, and it is certainly something new and fun to have a match or two in, despite no bot support. :) ~ Luke20 (The Tenth Doctor)

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32 downloads

Uploaded:01-26-2008

ORLDM1

orldm1.pk3 | 933.21 KB

Its a nice change of pace, and with bot support, there is fun to be had here, but it is too simple for my tastes. Download for an at least [i]unique[/i] experience. ;) ~ Luke20 (The Tenth Doctor)

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90 downloads

Uploaded:01-06-2008

CTF Battletactic 2

ctf_battletactic2_v2_fixed.zip | 1.87 MB

located within a compound of sorts that have a couple of buildings containing powerups and pretty much the entire compliment of weapons in one place! Both bases are overlooked by a bunker that would be perfect for snipers, whilst the thick concentrations of trees are useful for sneak attacks. There is a definite "stealth-ness" to this small map. The footsteps problem appears to be sorted, so I don't hear much metal now, but the health pickups are still in short supply, however this didn't ruin the general gameplay. Well worth a download. Again. :thumbsup: ~ Luke20 (The Tenth Doctor)

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77 downloads

Uploaded:12-26-2007

Petit David

petit_david.rar | 7.6 MB

on this map, mainly food preparation areas, toilets and dining halls, although there are a couple of secret areas... :D This is a tight map, with good texturing, models and layout, although it is very dark all over. It has bot support, so is well worth a download even if your an offline player or are a bit short on real life enemies! :p ~ Luke20 (The Tenth Doctor)

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427 downloads

Uploaded:10-26-2007

Iris

rota3ctf1.zip | 9.19 MB

overlooking a mountain range. While the map isn\'t large, it definitely has enough room to make for some interesting gameplay. Weapon and item placements are nicely spread out and are evenly distributed, which I found to be the perfect mix for a map of this size and reasonable complexity. Supporting Capture the Flag, Team Death Match, Free For All and Solomatch; Iris is bound to be quite popular and comes to you as a recomended download. See the readme for further information and installation instructions. ~AdmiralHocking

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160 downloads

Uploaded:10-16-2007

Monolith

monolith.zip | 1.91 MB

design resembled something of a medieval atmosphere but with slightly modern overtones, and weapon placement is well thought out for the maps size. Monolith supports both Free For All and Solomatch, which are bound to be enjoyed while on this map. Overall I thoroughly enjoyed taking a look at this and recommend your download and try it out. See the Readme for further information and installation instructions. ~AdmiralHocking

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155 downloads

Uploaded:09-05-2007

Station 144

station144.zip | 2.97 MB

support, so you have no fear of being bored. Item placement throughout the map is pretty good, and effective, the only thine!g you'll need to do is stay alive. Station 144 is a fun and original map for for any Voyager enthusiast! [b]The features of this map include:[/b] Custom textures Custom shaders Deathmatch level (single, tourney, ffa, team) Custom skybox Excellent bot support Refer to the readme for more information.

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87 downloads

Uploaded:09-03-2007

CTF_Altar

ctf_altar.zip | 2.46 MB

CTF_Altar has been changed to accomodate the Capture the Flag gamemode, but that's not all, it will also be playable in the FFA and Team FFA gamemodes. With the rearrangements made to the map for this release, there have also been some slight changes to the textures, lighting and item placement; You will also have sixteen spawn points for deathmatch and fifteen team spawns. Bot support is non-existent with this release. With 2+ players, a fraggin good time will be had as you move about this multi-leveled map; CTF_Altar retains it's detail from it's original state, so you will get another chance to stop and admire it, but don't spend to much time enjoying it as you are being hunted... Refer to the readme for more information.

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100 downloads

Uploaded:09-03-2007

CTF_voy1x

ctf_voy1x.zip | 2.47 MB

support the following game modes: FFA, Team FFA and CTF. [b]Some of the changes made include:[/b] The map has been cut at one end, copied & matched to the remaining side. There are some small changes to textures, lighting, items & the placement. There are 24 spawn points for death-match & 9 team spawns (per team) Chilla-X spent about a day on this map, but don\'t let that fool you, this is a pretty good conversion of a pretty good map, however, this map does not support bots; A number of changes were also made so that this map would be playable in it\'s converted form, such as the removal of some consoles...even with these changes, the splendor of the map remains in tact. Refer to the readme for additional information.

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100 downloads

Uploaded:09-03-2007

CTF 4_Towers

ctf_4towers.zip | 2.11 MB

looking to have a [i]fragging good time[/i]! Be sure wear your running shoes when you enter this map, as there is not much around that can be used as cover....so there will be plenty of ducking and weaving as you attempt to dodge the enemy fire coming your way! There is indoor fun as well as outdoor fun to be had in this map, with a nice looking space background to enjoy. CTF 4_Towers is a must have for any Elite Force gamer that enjoys constant action, as well as the need to blast anything that moves! Refer to the readme for additional information.

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151 downloads

Uploaded:08-30-2007

CTF_VOY2X

ctf_voy2x.zip | 4.12 MB

from the original release of Elite Force, which has been re-arranged to support the Capture the Flag game mode. [b]Some of the features of this map are:[/b] One of the large rooms in the map has been split across the middle & matched to the other side. There are some small changes to textures, lighting, items & the placement of items. There are 16 spawn points for death-match & 9 team spawns This map has not been tested, however, if you come across anything that you feel the developer should know to make improvements, don\'t hesitate to voice them. Refer to the readme for more information.

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132 downloads

Uploaded:08-30-2007

KARIN

rota3dm2.zip | 4.68 MB

Force community to enjoy! There is a fragging good time for two to six players just waiting to happen with this download! KARIN will keep you on your toes from the moment that you spawn, some of this can be attributed to the fact that the three levels appear identical, so there may be a moment or two to figure out where you are...but then, it\'s more important to know where your opponants are then where you are; With the wide open spaces of the roomy levels contained in this medium-sized map, you will be pressed to find anything that will offer anything in the way of cover, so you will need to be quick with the dodging and weaving...and even quicker with the trigger if you want to be the one that walks away with bragging rights! You won\'t have much opportunity to admire the detail in this map, but, as you\'re running for your life, have a glance around...it is very well made and the amount of work, and attention to the cyber-space atmosphere is evident throughout! Refer to the readme for more information.

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320 downloads

Uploaded:08-19-2007

CTF Stargate Adventures

ctf_stargate_adventures.rar | 3.17 MB

another great map from [b]Sorbet[/b]. Unlike most CTF maps the bases are not directly linked by a corridor, ladder or some other linear means. Instead the map uses Stargates to link the three sections together, one in each base and two in the central zone. In addition the map makes interesting use of brushes, rather than just being static a few of them rotate, which makes the map even more enjoyable. With a well thought out colour scheme and great geometry; overall Stargate Adventures is a brilliant map that is a true keeper and definitely something to play on again and again. See the readme for further information and installation instructions. ~AdmiralHocking

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112 downloads

Uploaded:08-19-2007

Alert Mode Prefabs

alert_modes_prefab.zip | 56.06 KB

easy to use. Overall this is a great tool for anyone whom has had trouble working out this little feature. See the readme for further information and usage instructions. ~AdmiralHocking

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222 downloads

Uploaded:08-11-2007

Seasons1

seasons1.zip | 14.98 MB

although I felt it was closer to night and day. Both maps were, although the same setting, very different from each other. Not only in terms of colours but the overall atmosphere changed as well. The summer map consisted of brighter lighting and colours, where as Winter was significantly darker and also had a slightly ritualistic feel to it. Overall these two maps were rather enjoyable and have the potential for a good few hours of gameplay. See the readme for further information and installation instructions. ~AdmiralHocking

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349 downloads

Uploaded:07-18-2007

Chiroptera DM

chiropteradm.zip | 3.64 MB

Sock's[/i][/b] Q3A map, and we are happy to provide it here, for you, the Elite Force community to enjoy! This map was ranked Top 8 in the Top 10 of Q3A maps, so you know you are getting quality here! There is a fragging good time for two to six players just waiting to happen with this download! Once you fire this map up, Chiroptera DM will keep you on your toes from the moment that you spawn; With the multi levels, you will be pressed to find anything that will offer anything in the way of cover, so you will need to be quick with the dodging and weaving...and even quicker with the trigger if you want to be the one that walks away with bragging rights! You won't have much time to stand around and [i]smell the roses[/i], but, as you're running for your life, have a glance around...it is very well made and the amount of work, and attention to the cyber-space atmosphere is evident throughout! Refer to the readme for more information.

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78 downloads

Uploaded:07-05-2007

CTF_Inthezone

ctf_inthezone.zip | 2.29 MB

booth above the normal gameplay area, which can be entered via a transporter in the center of the map. For a first map this is of good quality and enjoyability, this is a worthy addition to any CTF collection. See the readme for further information and installation instructions. ~AdmiralHocking

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282 downloads

Uploaded:07-03-2007

Colony Wars

colony_wars.rar | 6.87 MB

Wars comes with a lot of nice features that are aimed at increasing your Elite Force gaming experience! The ships found in this game can be considered Navy Ships to the stars, some of which can be investigated, or flown... If things get too hairy for you, you can always put your finger on the big button, and use the ship\'s weapon systems!

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178 downloads

Uploaded:06-12-2007

Discontent

kamq3dm2.zip | 5.08 MB

the Elite Force community to enjoy! There is a fragging good time for two to six players just waiting to happen with this download! Discontent will keep you on your toes from the moment that you spawn; With the wide open spaces of the court yards, you will be pressed to find anything that will offer anything in the way of cover, so you will need to be quick with the dodging and weaving...and even quicker with the trigger if you want to be the one that walks away with bragging rights! You won\'t have much opportunity to admire the detail in this map, but, as you\'re running for your life, have a glance around...it is very well made and the amount of work, and attention to the cyber-space atmosphere is evident throughout! Refer to the readme for more information.

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187 downloads

Uploaded:06-11-2007

Mercury Camp

mercurycamp.zip | 2.01 MB

feel, I found that the most interesting feature of this map was the rocket ship that bared some similarity to the one seen in the Captain Proton holodeck simulations run in Star Trek Voyager. While the map itself is completely back & white the weapons and item placements were not, this I felt damaged the overall atmosphere of the map. Unlike some of the other maps we have from Gigon this one is rather blocky, however he has noted that this is a reasonably old creation of his and blocky-ness is to be expected. Regardless of how blocky the map may be, I didn\'t find that this interfered with general gameplay at all. See the readme for further information and installation instructions. ~AdmiralHocking

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187 downloads

Uploaded:05-10-2007

Fish in a Barrel

fish_in_a_barrel.zip | 7.04 MB

from each other, the deathmatch version is based on the same layout as the Turok2 original where as the ctf version has some added extras, including added exteriors at either end of the map. Something else of note is that both maps follow an Egyptian theme which I believe is a first of Elite Force Files and a welcome change. See the readme for further information and installation instructions. :)

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212 downloads

Uploaded:05-04-2007

Western Maze

western_maze.zip | 2.81 MB

like others most definitely worth a download. [quote] Features: - Game Type: tourney, single, ffa. - 6 FFA spawnpoints. - Custom textures. - Custom shaders. - Custom skybox. - bot support. [/quote] See the readme for installation instructions and more information.

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164 downloads

Uploaded:05-01-2007

FFA Reise

mjdm2.zip | 1.81 MB

colour scheme which suits the environment very well. Combined with some interesting animations and moving pads this map comes in very good form, I highly recommend this download to anyone that enjoys EF Holomatch and would like a change from the normal style of map. See the readme for additional information and installation instructions. -AdmiralHocking

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409 downloads

Uploaded:04-14-2007

Bot Torture

bottorturepak.zip | 683.59 KB

interesting ways, I\'d have to say that this is indeed a really unusual idea but one that could lead to immense amounts of fun. So download and have some fun. :)

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213 downloads

Uploaded:04-08-2007

CTF_Breach2

breach2.rar | 2.17 MB

however that there were no weapon placements and seemingly no placements for flags, this is most worth a look around to say the least.

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1305 downloads

Uploaded:03-04-2007

Virtual Dreadnought Mod

starleague_1.zip | 54.9 MB

[url="http://eliteforce2.filefront.com/file/;76426"]Zip 2[/url] and [url="http://eliteforce2.filefront.com/file/;76427"]Zip 3[/url]. Virtual Dreadnought is a TOS era single-player mod for Raven's 'Star Trek Voyager Elite Force'. It allows the player to tour and explore sixteen decks of the Federation-class dreadnought [i]USS Star League[/i]. Unlike the [url="http://eliteforce2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=starbase+11&game=4#results"]Starbase 11 Mod[/url] released last year, which was presented as a museum exhibit, Virtual Dreadnought is a fully interactive experience. All personnel aboard the Star League are scripted NPC's going about their duties aboard ship, and the player is cast in the role of a member of the ship's crew. The player can interact with ship's crew and systems, access crew logs and library computer data banks, complete various objectives, search for secret areas, and collect secret items. Additionally, there are twelve simulations and combat missions that can be run from the ship's holodeck. The Star League appeared in the Starbase 11 Mod, moored at Drydock 7. The recently commissioned ship was making a temporary stop at Starbase 11 for resupply as it returned to Earth after its shakedown cruise, and the player was able to beam aboard and visit three of its decks. Virtual Dreadnought picks up the story at that point, as the Star League departs Starbase 11 and begins the last leg of its journey back to Earth spacedock. Refer to the readme for more information.

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61 downloads

Uploaded:03-04-2007

PhysProj

physproj.zip | 401.4 KB

course, and there is no shuttle in the real life project. The developer just wanted to show you all what he did and any feedback or constructive crititism on the design is more then welcome! Refer to the readme for more information.

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100 downloads

Uploaded:03-04-2007

redq3dm2_squared

redq3dm2.zip | 4.44 MB

enjoy! A fragging good time for two to four players is just waiting to happen with this download! You\'ll enjoy all the scenery that a \'Mars\' backdrop can offer while you put your []Nikes[/i] to the test wether it be for outrunning enemy fire, or to close the gap between you and you target for that \'sure thing\' killshot. This map is designed for FFA or 1v1, and either way, you will have a great time kickin\' some butt, however, you shouldn\'t take my word for it...download now and play [b]redq3dm2_squared[/b]! Refer to the readme for more information.

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83 downloads

Uploaded:02-25-2007

lichtwärts

cht2.zip | 1.8 MB

light direction\') wasn\'t soley created as a playable map, rather as an example of a design study. Playing in FFA or 1v1 mode, will take some serious skill, if you look to the screenshots, you\'ll see what I mean... but it can be fun just the same! It will take a higher-end rig to enjoy this map...along with a light heartedness, as this map may not be the best for the serious gamer. Refer to the readme for more information.

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1128 downloads

Uploaded:02-24-2007

Damaged Poseidon

damaged_poseidon_beta.zip | 12.87 MB

Original readme\'s can be found in the download.

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258 downloads

Uploaded:02-24-2007

Kritische Masse

cht3.zip | 3.8 MB

textures that were modified from Quake community packs. [i]Lt. Cmdr. Salinga[/i] has taken this map and converted it for use by you, the Elite Force community. You will have a great time blasting anything that moves as you make your way around this blue neon filled level, there is no shortage of ambiance here! This is definately an excellent choice of map to convert! Walking away as the man (or woman, whatever the case may be) of the hour when all the action is over with may be harder then you think, don\'t get to confident... Refer to the readme for more information.

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432 downloads

Uploaded:02-17-2007

Earth Core Program

fjo3tourney1.zip | 4.51 MB

experience an intensely fun frag-fest as you move around this multi-level, unigue looking map! Who will walk away with bragging right? Refer to the readme for more information.

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82 downloads

Uploaded:01-29-2007

ctf_camx

ctf_camx.zip | 3.63 MB

are some small changes to the textures & lighting. The teleport trigger has been repaced with a hurt trigger. There are 14 spawnpoints for deathmatch & 11 spawns per team for ctf.[/quote] Worth a download to fans of the CTF game mode.

Download

173 downloads

Uploaded:01-14-2007

Pacemaker

redq3dm1.zip | 7.05 MB

which will keep you busy as you scramble about to keep alive and hunt down your opponants! For optimum fun, this map will require at least 2-6 players, but it would seem to me that 3 on 3 would be best to get the most out of it. This was the first map ever released by the original author, [b]redfella[/b], and with approximately 40 days of construction time, he did a damn fine job of it! ...And thanks goes out to [i]Lt. Cmdr. Salinga[/i], for his time involved in this release so that the Elite Force community can enjoy it as well! See the readme for more information and installation instructions.

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299 downloads

Uploaded:01-12-2007

USS CONCORDE

concorde.rar | 6.14 MB

even participated in the battle at Wolf 359! This old ship still has a few tricks left in her, and if you think you have what it takes to gain bragging rights here...then come on in! See the readme for more information.

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150 downloads

Uploaded:12-09-2006

Love Thy Enemy

sokar3dm6.zip | 2.2 MB

textures and an excellent layout; You\'ll be amazed at the amount of elbow room you have in this map, along with the scenery...but don\'t make it a habit to [i]stop and smell the roses[/i], or you may find that you\'ll end up in second place...and on a map that sports (typically) one player on each team, second place isn\'t as good as it sounds... A fun map weather you are 1v1 or 2-4 player deathmatch, strap yourselves in for a fun time! Refer to the readme for more details.

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230 downloads

Uploaded:12-03-2006

Voy808

ctf_voy808.zip | 3.74 MB

option of enjoying this map as FFA, Team FFA, CTF. This map is very well done, there are plenty of structures which can be utilized as cover, for those of you that prefer that bit of realism, as well as some open areas where you have to travel and run the risk of being vaporized! Each base is a modified version of the towers from [url="http://eliteforce2.filefront.com/file/CTF_Voy1;64961"]ctf_voy1[/url], with the flag is on the first floor. The overall map is symmetrical, with the bases for each team at either end, so neither team has any kind of advantage over the other, aside from the skills of the player. The floors of each base are accessible by transporter or perhaps a trick jump. (For those of you that are proficient in this) This map also has some neat features: There are two jumpads in the centre area that will send you high above the playing area. When you reach the high point, (via the jumppads) there is a platform which is nice for sniping. There are three trenches that lead from one side of the map to the other. Teleporters are also present. [b]Developer's note: The map is dedicated to >=TFF=> - The Funky Fraggers[/b]

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235 downloads

Uploaded:11-04-2006

TOS_Spectre

tos_spectre.zip | 9.96 MB

some unforseen circumstances and a lack of enthusiasm; He has stated that he still wants to add features to this map, so expect a v2 sometime in the future! As SimmerALPHA learned more about mapping, and new mapping techniques, this map received a \'refit\' recently This map is a pretty good map if you haave some time to kill and you are in the mood for some mindless deathmatching; As with most deathmatches, the experience depends mostly on the competition, however, I hink you will enjoy this map as you run around dodging phaser blasts!

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92 downloads

Uploaded:10-03-2006

CTF Castle War

castlewar.zip | 5.58 MB

Unfortunately the author was unable to integrate bot support, so this is only for you if you play online or enjoy running around on empty maps - though there are some secrets to discover ;) Definately recommended. :)

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194 downloads

Uploaded:08-29-2006

Anubis

anubis.zip | 6.3 MB

quite some fun with this. Definately recommended :)

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440 downloads

Uploaded:08-07-2006

Been smoking too long

dade_x.zip | 3.05 MB

it with just enough geometric accents: floor lights, ceiling details, large pipes, staircase supports, custom teleporter, etc. The cell-shading doesn\'t help in the framerate department, but as long as you\'re not running a lowend box, you should be fine. Open air rooms and hallways give lots of room to move. Bots play well. This is a beautiful map and a keeper.\"[/quote] Download now!

Download

360 downloads

Uploaded:07-21-2006

Amanda

geo3_fusion.zip | 3.61 MB

Installation. There are hearts throughout the map, and \"Amanda\" is written in the map. Download now to add to the Salinga Collection, or to see the nice gift the author gave to his wife! :)

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138 downloads

Uploaded:07-19-2006

USS Saratoga

usssaratoga.zip | 6.19 MB

unique and was fun to play, but I\'m not sure where the ship design comes from, if it\'s not by the author himself at least. Highly recommended to download. :)

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163 downloads

Uploaded:07-13-2006

CTF Derelict

ctf_derelict.zip | 1.36 MB

shield, so you are invincible for some time. You can transport out into a different area by stepping into a round circle in the middle of the room. The next area is much bigger, and it contains weapons, red and blue sides, and lots of electricity ;). This map supports bots, so download this map and go capture that flag!

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1052 downloads

Uploaded:07-08-2006

Stukton

bo_stukton.zip | 10.12 MB

are also some quite evil secrets for example when you shoot on the pictures hanging in the halls. Have fun with playing this great classic DM map. :)

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105 downloads

Uploaded:07-05-2006

Animoe

pohan3dm2.zip | 1.27 MB

though. Get it now :)

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156 downloads

Uploaded:06-26-2006

Skillz Map Pack

skillz_maps.zip | 825.91 KB

and/or items on the map. Download if you\'re a desi/speciality fan, otherwise these maps are nothing for you.

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412 downloads

Uploaded:06-24-2006

CTF Kubus

ctf_kubus.zip | 1.56 MB

that away here. Enjoy :)

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168 downloads

Uploaded:06-24-2006

Ambush V2

ctf_ambushv2b.zip | 1.5 MB

cups were removed, and some of the graffiti has been removed as well. the original version of this file is located here, it is required to use the updated version. [url="http://eliteforce2.filefront.com/file/Ambush;905"]Ambush[/url]

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263 downloads

Uploaded:06-21-2006

Disinformation

mapbal3dm3.zip | 3.26 MB

EF2 (old Klingon starbase level). Not much more to say about this really as Salinga keeps the map quality and the balanced item placement on a constantly good level. Download now :D

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185 downloads

Uploaded:06-20-2006

CTF Voy2

voy2.zip | 823.71 KB

Download

205 downloads

Uploaded:06-19-2006

Hands Of God

handsofgod.zip | 1.87 MB

nicely themed design make this a definate must-download for every EF player\'s collection. :)

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2323 downloads

Uploaded:06-18-2006

DM Dangercity

dm_ef_dangercity.zip | 4.41 MB

map in all its original glory, created back in year 2000. For those of you who don't know it yet, the map is set in a town with everything you'd expect from it, like for example a McDonald's like restaurant or even a shuttle-train crossing it. Check out the attached screenshot and then stop reading this so you have time to download and enjoy this map :D Note: There is also a very nice secret in this one, good luck with finding it ;) Video Review by

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116 downloads

Uploaded:06-18-2006

Suboptimal EF

pukka3tourney5_ef.zip | 4.85 MB

Download

331 downloads

Uploaded:06-15-2006

Neorganic Epiphany

dubneoc.zip | 2.8 MB

already played Halo 2 this might actually bring up a few memories to some of the alien-base like maps. Download now! :)

Download

168 downloads

Uploaded:06-13-2006

Fascinating Senselessness

pukka3dm2.zip | 3.25 MB

Please note though that I tested the map with 11 bots and it got a bit laggy, so I\'d suggest to reduce the player ammount, still will be fun to play then. :)

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151 downloads

Uploaded:06-05-2006

The Stolatene Mine

af3hexfinal.zip | 2.12 MB

this unique map to your BaseEF as long as supplies last ;)

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136 downloads

Uploaded:06-05-2006

Butchered Creatures

alkdm13.zip | 3.28 MB

sourroundings as that will probably mean your virtual end on this map immediatly. Definately download-worthy :)

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169 downloads

Uploaded:06-04-2006

Estatica

mapestaticacardigannomusic.zip | 8.23 MB

does push the engine to the limits, but there are several issues with this map. First of all is the \"rain\" which, quite simply, doesen\'t actualy fall. It\'s just there, in mid-air. I\'m not sure if these are shaders or models, but either way I feel they should not be in the map. The seccond major issue is that you\'ll only get 3 people in this map at once, if your lucky, down enitrely due to model limitations of the engine. Finaly is the lag that you\'ll notice even on higher-end systems, so if you\'re one of those people who are still on the lower-end of the specification spectrum, you\'re pretty much screwed. Yeah, it looks great in stills, but I feel too much has been sacraficed in terms of gameplay for this one. Download if you want.

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333 downloads

Uploaded:06-03-2006

Geometrica

wvwq3dm4.zip | 5.03 MB

brushwork, this map makes for an excelent time on Holomatch. Download now!

Download

92 downloads

Uploaded:05-04-2006

CTF_Geobase

ctf_geobase.zip | 1.05 MB

Download

2356 downloads

Uploaded:04-07-2006

U.S.S. Nimitz

nimitz.rar | 22.75 MB

show, there are some excelent use of textures in the map that really make the map feel full and nice to play on. Great work.

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49 downloads

Uploaded:03-18-2006

Waterway

waterway.zip | 1003.37 KB

bit low.

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71 downloads

Uploaded:03-08-2006

CTF Venture

ctf_venture.zip | 773.74 KB

map provides you with pretty fast gameplay but the transporters behind the flag make it a little too fast, you grab the flag, go through the transporter and re-materialize in the center after which it only takes roughly 2 seconds to score. Kind of hard for the enemy to take back what is theirs. Despite some open areas surrounding the map, you can\'t fall off. There are also a couple of inconsistancies with the brushes but nothing too major. The pool of lava in the center is a bit too small, you can only fall in if you [i]try[/i] to take a dive, otherwise it\'s nearly impossible to fall in. Weapon placement is well done though, the ammount of weapons supplied is perfect for a map of this size. Check it out.

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80 downloads

Uploaded:03-03-2006

CTF Freedom Station

ctf_freedomstation.zip | 429.88 KB

bases with a small narrow passage way in the center to move to one or the other. The buildings inside the base pretty much look a bit boring and big but there\'s an elevator on the back which brings you to a level which is very cramped, there\'s no real way to move around fast. The same goes for the passage way in the center. There\'s also a cloak hidden on a brush above the bridge which can be reached by either a photon jump or the jetpack. If you are not looking for eyecandy, this map might just be for you.

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3118 downloads

Uploaded:02-18-2006

USS Yager Final

yagere_final.zip | 11.51 MB

Deactivateable Consoles on all decks - Corebreach function - Red and Yellow alert - Viewscreen with aft and forward view - 2 more rooms in shuttlebay Bot Support: No New Textures: Yes New Sounds: Yes New Models: Yes

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410 downloads

Uploaded:01-25-2006

Raw Is War

filetrekker_rawiswar.zip | 7.17 MB

ago. That map wasn\'t especialy very good, but it did make a good 1v1 map, and a good map for a small free for all of about 5 people, with it\'s enclosed yet open design. This map, as a result, is a lot of fun for you and a friend to play against each other on, on your own little private server if your bored one afternoon. I feel this map is a large improvement on Hazwar, mostly because (oddly enough) the quality of the textures and brush work I am producing here has gone up. I don\'t claim this to be the greatest map in the world, but for my standards it\'s certainly quite good. This is a faithful reproduction of the \"Raw Is War\" WW(F)E stage and arena from the \"Attitude\" era, around 1998 / 1999. The map features the main arena, with Wrestling Ring, TitanTron, backstage production area, locker room, parking lot, and even outside. It even features a small \"Byte This!\" area backstage, where the weekly WWF webcast \"Byte This!\" would have been broadcast. This map is certainly different, and while not nessasarly the best map ever created, not even by a long shot, it is certainly a lot of fun for 1v1 action, and is a must-download for Wrestling fans, particularly of that era.

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617 downloads

Uploaded:01-14-2006

Nexus Station

ctf_nexus.zip | 3.5 MB

the map, and a square area directly in the centre. Above this is a floating platform with an X marking on it. On the edge of the ground level there is a little room with windows which you can shoot from. It seems there are some random crates and rocks scattered about in various places. There are several main levels in the map including the ground level, the trench, some walkways coming from the floating platform, a level just under the flag, and the flag level itself. There are quite a few dark nooks and crannies to hide in throughout the map, and a couple of ways to make it to the bases depending on which level you are on. I believe most (if not all) weapons are placed at some point in the map, I didn\'t see many powerups though. You may also notice some ambient sounds of wind and the birds when reaching the higher levels of the map. Bot Support: Yes New Shaders: Yes New Textures: Yes New Sounds: Yes New Models: No

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67 downloads

Uploaded:12-21-2005

Crawlways

crawlways.zip | 78.43 KB

or \'crawlways\' that make up a shape something like this: __ __ __ __ | |__| |__| | __ __ | |__| |__| | __ __ Please do not mock the amazing drawings ;) (just check the screenshots instead :p) Weapons this time are as follows: -Phaser Compression Rifle -Scavenger Rifle -Stasis Weapon -Tetryon Pulse Disruptor The Tetryon should prove useful since the alternate fire bounces off the walls of the tunnels. Items include: -Portable Forcefield -Holographic Decoy I found the Decoy especially hard to place in the lack of room. The textures didn\'t seem that well placed as some of the edges were not aligned. New Textures: No New Models: No New Music: No New Sounds: No Bot Support: Yes

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82 downloads

Uploaded:12-19-2005

The Corridor

corridor.zip | 80.97 KB

with some little \'alcoves\' on the sides. There does not appear to be any noticeable bugs with it though so that is a plus. It is DuBois\' first map, and it shows :) However, visual elements aside, the gameplay could be interesting if you can come up with some players. Weapons: -Phaser Compression Rifle -Scavenger Rifle -Photon Burst Items: -Personal Transporter -Holographic Decoy Personally I wouldn\'t download it since my baseEF is already full up, but perhaps you will. New Textures: No New Models: No New Music: No New Sounds: No Bot Support: Yes

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49 downloads

Uploaded:10-25-2005

Micron Station

micron_station.zip | 454.79 KB

corridor. It has one weapon (compression rifle) and lots of other items such as detpacks, metaphasic shielding, health etc. It is a shame that he did not compile the map with light since it doesn\'t look very nice now. At least he managed to package the zip and pk3 properly :D. Recommended Players: 5 Map name: micronstation

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96 downloads

Uploaded:10-11-2005

Stasis Prefab Pack

sta_prefabspack.zip | 258.79 KB

are a mapper.

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106 downloads

Uploaded:10-11-2005

Klingon Prefab Pack

kli_prefabspack.zip | 44.68 KB

are a mapper.

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118 downloads

Uploaded:10-11-2005

Dreadnaught Prefab Pack

dn_prefabspack.zip | 300.64 KB

you are a mapper.

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143 downloads

Uploaded:10-11-2005

Borg Prefabs Pack

borg_prefabspack.zip | 66.46 KB

a mapper.

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83 downloads

Uploaded:10-11-2005

Gigon Prefabs Pack 3

gigon_prefabspack3.zip | 252.69 KB

Download

85 downloads

Uploaded:10-11-2005

Gigon Prefabs Pack 1

gigon_prefabspack1.zip | 989.71 KB

Download

173 downloads

Uploaded:09-26-2005

CTF Dylan

ctf_dylan1.zip | 823.94 KB

an improvement. The extra trench in the center of the map is a nice addition.

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712 downloads

Uploaded:09-04-2005

Aero Wing Shuttle

aerowing.zip | 2.22 MB

scattered missing textures, and lots of errors in the console to do with shaders. I also think that doors with small buttons stuck in a corner to open them are annoying. Apart from this, the map is well designed and looks like it resembles the picture of the shuttle. I was a little disappointed that there was no warp effect. Standard photon firing noises and other sounds are included on the consoles. There is a forcefield that can be toggled on and off in the back room around the diagnostic bed, however it stops anyone inside from moving at all, it can also be switched off from inside - which kind of defeats the purpose of a forcefield.

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347 downloads

Uploaded:08-07-2005

Voyager\'s Damaged Bridge

damaged_bridge.zip | 545.05 KB

missing consoles etc. This is most likely his first map, download if you like.

Download

511 downloads

Uploaded:07-18-2005

Ancient Temple

ctf_ancient_temple.zip | 8.72 MB

map uses textures mostly see in klingon maps - a nice change from the voy ones I have to say. There are multiple levels on this map, linked by stairs and lifts. Both sides meet outside in a section hovering above a lava pit, with an odd powerup or two. Above the walkways, are some nice lights, and scattered throughout are flame torches colour coded to the side of the map you are on. Near the top in this section is a spyglass style glass wall, perhaps you can do something fancy with the photon to get past that. It would have been nice to see some weapons in this map other than the phaser, however as the readme states, the map is designed for disintegration and specialties modes only. I couldn't find any overlaps or missing textures, so that's good, the lighting could do with a bit of work, but thats nitpicking. The map is rather large, I would suggest at least 8 players at any one time to enjoy it to its potential. The map also includes some nice music to listen to while you wait to respawn :) Obviously a lot of hard work has gone into this map and I would like to see it on some servers very soon! Go get it now (if you ignored my previous advice). -Gez-

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1148 downloads

Uploaded:06-12-2005

Pro Map Pack

pro_mappack.zip | 9.01 MB

Download

349 downloads

Uploaded:05-18-2005

Torks Map Pack

torksmappack.zip | 1.58 MB

you need the actual PK3 files to see the correct textures, but they are easily found here on EFFiles. These are some excellent maps and should provide a great study tool or a start for a mapper. Thank you, MajorTork and happy modding!

Download

404 downloads

Uploaded:05-07-2005

[OO]CyberGeek{TE}\'s Second Map Pack

ctf_cbrexpansion2.zip | 2.69 MB

has turrets in it, which are really more of a nuisance than an actual threat. The seccond maps is The first ever Multiplayer terrain map released for Elite Force, this map is pretty big. Its among the largest Elite Force maps. There are two fairly small bases, as well as three lakes. The biggest lake has a bridge going across it.

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85 downloads

Uploaded:04-08-2005

CTF YR1

ctf_yr1.zip | 3.11 MB

center. They kind of change the balance of power in this map. The ramps in the center are kind of redundant and they slow down the fast pace. Anyway, I hereby wish the DG clan a happy 1st birthday :)

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166 downloads

Uploaded:03-27-2005

CTF Bdoom

ctf_bdoom.zip | 10.01 MB

and the walls are somewhat boring. A lot of weapons and powerups have been added, perhaps a bit too much. There are some secrets but they shouldn\'t be too hard to find. 6 vs 6 would be an ideal ammount of players for a map of this size. Some of the ladders were missing a few rungs. The thing that struck me as awkward is the fact that each team has 2 flags. I mean, what is that about? I did find quite a lot of overlapping brushes and some misaligned brushes but most of them are hardly noticeable to the untrained eye.

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436 downloads

Uploaded:03-26-2005

Mariana

mariana.zip | 8.94 MB

looks great. The blue base is located at the surface and the red one below the surface. A transporter is the only way to travel between the 2 bases. The blue base has the cathedral and some sort of a shrine building. Some trees and stuff like that have been added to make it an interesting enviroment. The blue flag is located right behind the Deltaflyer. After going through the transporter you'll land in the dungeon of doom otherwise known as the red base. There are some doors that open and some are locked. Powerups have been added behind almost all doors that do open. The red flag is placed at the back. Get back to the blue base by means of the transporter in the center. I would suggest no more than 8 players on capture the flag and 10 players FFA. I'm sure I had some more things but I can't remember them right now, oh well.

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349 downloads

Uploaded:03-23-2005

CTF Facemix

ctf_facemix.zip | 2.18 MB

least it\'s something different for a change. The weapon placement is not that great but perhaps that\'s because I am used to the original faceoff. Some pilars have been added just for the fun of it. Aside from the 2 sniper platforms in each base there are also 4 sniper boxes in the center which of course can be reached by means of a transporter. It\'s kind of a shame that you cannot jump back on the map from the sniper boxes above the base like faceoff. Unfortunately the FPS is kind of unstable. It\'s not that bad but it could be fixed with a little work.

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326 downloads

Uploaded:03-09-2005

HM Para1

hm_para1.zip | 6.1 MB

spaces. Apparently it is situated in some kind of mountain or rock. Those gravity jumppads are cool, a little twist from the normal jumppads but twice as fun. There has been played alot with gravity on this map, gravity changes all over the place, I kinda liked it. Couldn\'t find any bugs are overlapping textures. One of the first 1.3 maps, give it a try ;) Found some more bugs in the 1.3 update mod but they are not specific to this map.

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392 downloads

Uploaded:03-08-2005

Update Mod Tech Demo Maps

um13_demomap01.zip | 2.35 MB

Download

116 downloads

Uploaded:03-03-2005

Assimilation

assimilation.zip | 891.64 KB

difficult. Not sure what this map has to do with assimilation. Give it a try.

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322 downloads

Uploaded:02-26-2005

CTF-Proton

ctf_proton.zip | 1.54 MB

Download

527 downloads

Uploaded:02-25-2005

Beehive Station

bhive.zip | 2.96 MB

instances of hexagons all over. The map really seemed like a maze to me. I loved how there were so many walkways and elevators and halls that all connected together; it all worked very well. My only gripes would be that it\'s hard to identify which base your are in (in CTF mode). The only indication of the base colours are two lights in the middle and, ofcourse, the flags. I often had no idea which base I was transported to, or sometimes even forget which base I was roaming around in :D. I did notice my framerate dropping as well. As long as it remains above 50 I usually don\'t mind, but seeing the size of this map, perhaps some more optimization is needed (or compiling the map in fullvis compared to fastvis). My last gripe is the ammo placement. While it certainly is fun to not have to scramble for only 2 ammo\'s per base, there is some challenge in having to kill for your ammo ( }> ) and perhaps having so much ammo lying around might lead to some big power struggles. I\'d definitely recommend checking this out. The layout and the structure of the map might be worth a peek; however, I\'m not sure how well this would fare in an actual match. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, THM, HM

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74 downloads

Uploaded:02-11-2005

CTF_Becks

ctf_becks.zip | 5.28 MB

inspiration from Becks beer. The map is fairly simple in design and the brushes are filled with textures of...yes, that's right, Becks beer. The map is not that bad, especially if you like beer, but it's not that great either. Everything is more or less placed in square blocks. The pools of water are nicely done, they have been given sort of a 'gold' color so it seems like you are actually swimming in a pool of beer. I hope the author realized some people get drunk easily ;) After looking thoroughly for about 15 minutes I found some secret rooms. There is not much to do in those rooms so they seem a bit redundant. There is one error in the console, so compared to other maps that is not alot. It shouldn't have been that hard to fix it though. In my opinion one error is one too many :) The map lighting is a bit bright. Look at the screenshots if you want to see what it's like. I would like to extend my review, but the truth is, there isn't anything more to say about this map. Download it if you like.

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88 downloads

Uploaded:02-10-2005

CTF Tuff Enviro

ctf_tuff_enviro.zip | 2.66 MB

around, enviros or golden shields if you will are present in huge numbers. Quickly get one before you run out of air! The design of the map is interesting, some sort of buildings are placed here and there, traps are of course also present. It takes quite alot of time to get from one flag to another so it might be a good idea to keep that air supply fresh :) Turrets have the ability to kill you with a single shot, might want to watch out for those tricky little suckers. Did notice some overlapping textures here and there. All the grey was kind of boring but that is just a matter of opinion. Seeing as this map is huge I would recommend at least 12 players.

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71 downloads

Uploaded:02-10-2005

CTF_Arena

ctf_arena.zip | 275.85 KB

to it. You can\'t fall off the map. If you jump overboard a transporter will transport you back to the map. A secret weapons room has also been included. It shouldn\'t be hard to find. Did notice some brushes were not aligned correctly but that is just a nitpick.

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77 downloads

Uploaded:02-10-2005

CTF_Castlewar

ctf_castlewar.zip | 388.2 KB

it. The castles itsself are actually pretty well done. The flag is placed in a little tower on the castle which can be reached only by jumppad. Some weapons are placed near the bridge. At least this map doesn't have an overdose of power ups like some of his other maps :) Worth to check out

Download

98 downloads

Uploaded:02-10-2005

CTF Vertical Limit

ctf_vertical_limit.zip | 509.14 KB

the enemy flag. Some turrets have been added to make it more exciting. Although with the speed you are moving through the map makes it difficult for the turrets to hit you. Lighting is alright, maybe the room in which the flag is placed could be a bit dark for some. Check the screenshots, I took the second pic with brightness set to maximum. Recommended for 4, maybe 6 players.

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273 downloads

Uploaded:02-09-2005

Chickens!

chickens.zip | 19.83 MB

about 18 MB and it lasts about 20 min. This solves the problem of ingame music being repetetive. There are some bugs like overlapping textures and as the readme states, they are left in intentionally. Be sure to look around for one of more secrets :) Chickens lay eggs, take a ride on the chicken go round, chicken transportation vehicles are just a few of the features. The map will make you go on a trip down to memory lane. The car from Knight Rider, KITT is present. Doesn\'t that give back joyful childhood memories? :D If you experience any problems with the sky like the sky not being drawn because the sky can\'t be loaded, you need to delete the BOD maps which will solve your problem.

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61 downloads

Uploaded:02-08-2005

CTF_Barn

barn.zip | 389.41 KB

the enemy team to enter your base with one or two seconds. The flags are placed at the back and on the \"2nd floor\". There is a ladder next to the flag which makes it possible to go up on the roof, this provides an effective way of a quick escape once you have obtained the enemy flag. The barns are pretty empty, there is really nothing in them aside from a weapon and a powerup. Would have been nice to see some creates or something else lying around. The window above the entrance door has a quad placed in the opening, each barn has a quad. 2 quads do too much damage for a map of this size, no quads would have been better. Behind the barn is a transporter which transports you to some kind of room. it\'s only one room with not much in it either other than a detpack and some ammo. The texture for the walls is from ctf_oldwest. There are some overlapping textures but they are hardly noticable. So in short, small map suited for 2-4 players.

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64 downloads

Uploaded:02-08-2005

CTF_Shockzone

ctf_shockzone.zip | 860.54 KB

powerups at the bottom. There are too many weapons and powerups for a map of this size. It's very easy to keep someone stuck in their own base since there is only one way out of the base, which is through a narrow opening. The base itsself is well done and i'd imagine it would look even better if everything was two times bigger. Try as I might, I could not find any errors or overlapping brushes. The hills could have used some more work, you can clearly see the edges of the brushes. There is one thing that struck me as awkward. Apparently there is some kind of Stasis weapon fired between intervals. You can't really see it and it doesn't do any damage either. I fail to see the purpose of it. The map however does contain BOT support, that's always a good thing. The screenshots show the whole map. Not recommended for more than 2-3 people simply because there is not enough room.

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550 downloads

Uploaded:12-18-2004

ur_voy

ur_voy.zip | 5.69 MB

up, I got the same feeling I had when reviewing ctf_ricochet. This guy is also a first time mapper, but you would NEVER guess it. This map will make an [i]excellent[/i] addition to your CTF arsenal! One thing to be aware of is that transporter pads are used as jumppads, and the transporter chambers at the top of each base don\'t seem to do anything, so don\'t go running yourself into a corner expecting to get beamed out.

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117 downloads

Uploaded:11-28-2004

Low Grav

lowgrav.sit | 3.87 MB

as maps) so that you are more aware of what you are agreeing to by downloading these maps :) Original review: A great map set high in the sky with platforms and catwalks and two towers. There are some moving bridges and lifts that move fast so time your landing. The default gravity for this map makes it excellent in low grav training. This map dosen't use many textures and is not much to look at as far as beauty or pizazz, but boy is it fun. There is a small runabout that circles around the top of the map. There are plenty of weapons, all the standard ones, and some good items, Metaphasic (Gold) Armor, Health, lots of Ammo, Jetpacks, and other eye candy. The platforms and bridge sections are set in the right places. This is an awesome map, nothing like Angel City or BOD Bay37, but it's an excellent map especially for low grav training and just plain old eye-and-hand coordination. Don't worry if you fall to the bottom, the runabout will beam you out before you fry in the atmosphere. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] This is the SIT format, Windows users can download the EXE format from here: [file]26889[/file]

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921 downloads

Uploaded:11-21-2004

Alien Derelict

alienderelict_v05.zip | 1.46 MB

me and don\'t notice any dialogue, make sure you have text dialogue turned on. :-P Looking forward to seeing more from this person in the future.

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287 downloads

Uploaded:10-29-2004

HM Uni2

hm_uni2.zip | 1.5 MB

show up a really need brush work. and unlike many map out there, have been tested, tested and fixed. Try to find a bug or an error on this map! (A lot of people from the Raven Board tested it) This map is enough big to play with 3-5 players, and allow a quite nice gameflow. Probably one of the best maps released in the last 2-3 month. Bot support is there... And... UniKorn add the .map of this map inside the .pk3.

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45 downloads

Uploaded:10-29-2004

BOD Photo Room

bodphotoroom.sit | 1.32 MB

a big BOD logo in the back ;)) and a big mirror right infront. While it serves it's purpose, Angel couldn't resist to add a touch of his evil genius in there and decided to also make the map FFA/CTF enabled........ sounds fun }> The map also comes in a new installer format. This new installer is a further step in the 'legal' issues surrounding user made content (such as maps). Besides making it a bit easier to install, it also makes you more aware of what you are agreeing to by downloading these maps :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] This is the SIT format, Windows users can download the EXE format from here: [file]26891[/file]

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164 downloads

Uploaded:09-29-2004

CTF WTF

ctf_wtf_update.zip | 896.9 KB

strange when I played it. First of all, you have quite a bit of breakable glass lying around. In some cases, breaking this glass will prevent you from reaching certain pickups easily and opens up access to some nice, hot lava. The map has 3 main levels to it. The lowest one has a pool of lava with a bunch of pickups and 6 transporters. 2 of these transporters take you to this water filled box on the second level which is filled with pickups (quad, haste, enviro)... though the box has a glass top to it! It appears to be breakable, but no matter what I did, I could not break through it. The other 2 transporters take you to the very top on top of a large body of (floating) water. This also has a number of pickups and lets you access the flags. The flags are also encased in boxes filled with water and covered with unbreakable glass. Ummm... so what's the point in that? To tell you the truth, I'm really not sure :p I spent 20 minutes on this map (average time for a round of CTF) and couldn't do much. I'm not sure what this map is supposed to be about... maybe humour? I should add to my review that apparently the glass over the flags is breakable (just really, really, really, really strong ;)) though I still didn't manage to break it after another 20 minutes of trying. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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48 downloads

Uploaded:08-02-2004

low_grav_2

lowgrav2.sit | 5.04 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: this is another awsome map by Angel. This is the sequel to low_grav. this map has two tall floating bases and several spire like objects to land on. This map is really cool to play on. I had fun all by myself reviewing it. I recommend a DL.

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185 downloads

Uploaded:08-02-2004

Bod_Bay37

bodbay37.sit | 8.76 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: This is a map of a Starship docking bay, which is done EXCEPTIONALLY well. I love this map! There are no errors and the map layout is excellent! You\'ll have a lot of fun with this map. a MUST download! But there is one problem: the map can be VERY slow on older systems since the map has so much detail!!!!

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1607 downloads

Uploaded:07-24-2004

CTF EFPinball

ctfefpinball.zip | 13.51 MB

you get to them? Well you gotta get in there \'n\' bump around a bit! But it\'s not free, you have to pay to play. Only by touching the shiny quarter that\'s lying at the very edge of the table can you get inside (oh, and if you miss the quarter, you will fall down to meet your doom in the vastness of space). Once inside, you\'re propelled along the table to the very top where must find your way down (while trying to avoid getting bumped this way and that) till you reach the flag. Each table also has a little transporter that takes you to the other side, as well as a few other goodies like health and weapon pickups. The hard part of the pinball machine comes with the fact that almost every surface is a slipper slope. This mixed with being thrown around by the bumpers is what brings the challenge to the map. When you\'re playing with decent sized teams (like 5v5 or so) things can get a little mixed up as everyone is trying to stand their ground to get a good shot at you. Besides the table, there are also a couple floating platforms up in the air. The two near the middle control the cage doors to the quad and detpack pickups for each base. The two above each table will actually break the glass on top of that table! There\'s also a great use of sound effects to get that authentic pinball feeling. Some of the bumpers even light up when you hit them! It\'s a bit hard to put all of this map in words, it\'s got a couple more fun features that really need to be checked out. Between struggling to walk in a straight line, avoiding the bumpers and equally muddled enemies, this map really is fun! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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871 downloads

Uploaded:07-23-2004

SD6

sd6.zip | 13.32 MB

descriptive descriptions ;)). On to the map itself: you have three main levels here. The first level is an office area, many open and closed areas here. A lot of glass walls can be broken to open up the map even more. Several rooms have pickups as well. At the corner of this level is a really white room where a computer lets you now that you are authorized to use the elevator that pops up in front of you. Taking the elevator down to the next level drops you off at a rather creepy looking place. Some of the \'rooms\' here have various torture devices... and the occasional rotting body... you know, the usual thing at many offices. Once again, a lot of the rooms here have pickups. Going back to the elevator, the next level below is of a parking lot. You\'ve got some big pickups here mingled with the cars (100 shield, quad..etc). Besides all this, there are a few secret areas in the map that contain a pickup or two... once you\'ve found one of them, you\'ll be able to find the other easily. Speaking of secrets, something I almost overlooked was the venting system. The vents connect quite a few of the levels together and offer a quick way to get around. The thing that hit me the first was my low FPS. The cause of this would be that there is no vis in this map! Everything on this map is being drawn all the time... not a good thing. Other than that, nothing else to stop you from enjoying this map. The new textures are done rather well; even though I\'m not sure on the canon aspect of this map I still think it looks pretty good; and lastly, the big spread of pickups throughout the map will keep you moving around a lot to find them. Other than the vis issue, I\'d say this map should be good to support a fair amount of players in an FFA or THM match. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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309 downloads

Uploaded:07-18-2004

CTF Diving Bells

ctfdivingbells11.zip | 2.03 MB

thought so too, until I loaded the map. The name comes from the main feature of this map. That is, there are these small blue cone/UFO-like shapes that fly around the map occasionally diping below the surface of the water and hiding in the dark murky waters below. So that\'s great and all, but why should that be anything special? Well this is how they are work: on each base there are two diving platforms on the sides. When the door of these platforms is open you can walk through it to be transporter right underneath one of these \"diving bells\". The bell then travels around the map (taking you with it!) and lands you on the other side of the map. While you\'re being taken for this joyride you can use your gun as normal and others can shoot you as well! The rest of the map is pretty simple, mainly consisting of jaggy terrain and three islands. The terrain helps to give you cover and generally make the map more interesting. The islands are the two bases and one centre island. Sound effects are put to good use to give deep underwater effects, though the lighting/texturing was a little plain. I tried playing with bots to see how these bells would really work... but alas and woe, those bots aren\'t very intelligent. So all I can say is, it\'s an interesting concept and you might want to see what it\'s exactly about ! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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314 downloads

Uploaded:07-02-2004

Low Grav

lowgrav.exe | 3.43 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps :) Original review: A great map set high in the sky with platforms and catwalks and two towers. There are some moving bridges and lifts that move fast so time your landing. The default gravity for this map makes it excellent in low grav training. This map dosen\'t use many textures and is not much to look at as far as beauty or pizazz, but boy is it fun. There is a small runabout that circles around the top of the map. There are plenty of weapons, all the standard ones, and some good items, Metaphasic (Gold) Armor, Health, lots of Ammo, Jetpacks, and other eye candy. The platforms and bridge sections are set in the right places. This is an awesome map, nothing like Angel City or BOD Bay37, but it\'s an excellent map especially for low grav training and just plain old eye-and-hand coordination. Don\'t worry if you fall to the bottom, the runabout will beam you out before you fry in the atmosphere. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] This is the EXE format, Mac users can download the SIT format from here: [file]26890[/file]

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97 downloads

Uploaded:05-16-2004

PPArena

pparenav3.zip | 9.71 MB

containing a tetryon, photon and welder, with the photon room being the centre of the map. The remaining two rooms are on a higher level (and are only reachable from the tetyron and welder rooms). The passages that connect these rooms offer shield and health pickups. At various corner locations are transporters which all take you to the photon room. The connecting passages comes in two varieties, a large tube-like one and a simple straight one. The tube one only has small health and armor, but it is a shorter distance. The straight one is narrower and longer but it does contain a large health pickup. This is a nice way to make sure to balance out the greater pickup with the greater danger (i.e. if you go for that large health, you are less likely to come out alive the other side ;)) The map plays pretty well. It definitely forces you to move around in order to gain kills (as everything is appropriately spread out). The recommended 100 players for the map seems a bit excessive ;) though I'd say a 6-8 player match would work out pretty nicely. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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456 downloads

Uploaded:04-17-2004

Temple Of Blizz

templeofblizz.zip | 8.12 MB

temple. Otherwise all the brush work is all custom. The map is alot more open then the And1. It has some nice waterfalls in the bases where the flag is. The map has pretty good lighting, a nice and appropriate skybox, and good ol\' bot support! Some music, or better yet, ambient noise would be cool, but oh well. The map also has 1 texture bug, but its so un-noticable that its really not important. The \"egg\" in the middle of the map, is ... odd. I don\'t know how to get to it, without noclip. The readme is also funny yet screwed up lol. Overall, I had a lot of fun with this map, and it looks like this one is a keeper. So download it and give it a try.

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425 downloads

Uploaded:04-09-2004

CTF Cage War

ctfcagewar.zip | 1.11 MB

a cage in the middle of the map! The cage is full of pickups, you can use a jumppad in the centre to throw you around to ledges where you can pick up more weapons. To get from one flag to the other, you can either go through the cage, or through a little passage on the side. To get the flag itself, you have to use jumppads on the floor to go up to the second level. The map is pretty simple, and because of the cage-like nature of all the walls you can see through to the other base all the time. If you\'re into WWF, you may be interested... if not, judge by the screenshots if you want to check this one out. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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423 downloads

Uploaded:04-04-2004

CTF Remus

ctfremusv2.zip | 6.23 MB

map also has bot support, and although still kind of buggy, it is better then original. This is a standalone version and does not require the original Remus map to play it. This is a must download, if u are a fan of the original remus, and even if your not, give it a try.

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421 downloads

Uploaded:03-01-2004

Prisoner

prisoner.zip | 6.59 MB

first, there are a number of corridors and sections adjoining the main area that help to flesh the map out. The flow is pretty good, as well. You should be able to get around all levels of the map and yet not feel secluded from the action. There are three main levels to move around in, as well as two sniper spots at the corners. Items are plentiful but not overpowering. Really, the gameplay is all there to make for some fun deathmatches (albeit small number of players). Perhaps adding some more details, like breaking up the walls that lead to the ceiling to just make it more visually interesting, could really take the map to a great level. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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300 downloads

Uploaded:02-24-2004

Area 666

area666.zip | 7.46 MB

errors are from simple overlapping texture to hall of mirror or place you can\'t get out. Sadly, Z500 seam to have made a to big map. To play it correctly, you would need to be over 24 on it. Download it if you want to check it.

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317 downloads

Uploaded:01-31-2004

CTF Res2

ctf_res2.zip | 1.27 MB

made to a few simple places that make you wonder how you ever played Reservoir without them :D Changes from the readme: - New Photon Gun placements (much quicker to get your hands on, and with ammo right next to it) - Boots are where the Photon originally was - More Compression Rifles with ammo (more sniping goodness :)) - [b]Breakable windows![/b] possibly the highlight of the map. This addition really prevents the game from stagnating after 15 minutes when neither team can cap the flag. An improvement? Oh yeah. A must-have? Definitely! :D Hope this replaces the normal Reservoir map on servers! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] This is a pretty old file, but it was submitted to us now. Also note that this is not "CTF Reservoir 2", just simply "CTF Res2".

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1920 downloads

Uploaded:01-20-2004

CTF Geothermal 4

ctf_geothermal4.zip | 1.75 MB

action in game, lots of jumping from bridges to evade shots. I like the theme of the map, it fits geothermal perfectly but only the skybox mountains seem a bit to flat for me. But that's just a nitpick from a terragen user like me. I also noticed a little FPS lag on top of the base, but that could just be my pc.

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304 downloads

Uploaded:01-01-2004

Reservoir Gamma Two

rg2.zip | 6.69 MB

your options on routes to the flag quite limited. With all the sniping spots, it get the feeling it\'s better suited to Team Deathmatch.

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234 downloads

Uploaded:01-01-2004

Gun Crazy

gun_crazy.zip | 2.57 MB

annoyingly good. I had a hard time capturing the flag just playing all by myself. There is a smaller island in the corner on each side with a cloaking device on it, but I can't figure out how to get there. If you try to take the ferry, you hit a jumppad and get sent up on top of the cliff. If you try to land on the island off the jumppad you get transported into the lava moat. On top of the cliff is a minefield, also annoying. You can walk around inside the cliff too. Be warned, this is a low gravity map. I noticed a few missing textures as well. If there was a rating for annoying, this would be a 10. A good map for people who think they are good at CTF.

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265 downloads

Uploaded:01-01-2004

Death Arena

death_arena.zip | 3.05 MB

the map. And to help you guard the flag are two turrets. Gameplay is... different. I don\'t see it working well in anything other than CTF. Specialities would be interesting.

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110 downloads

Uploaded:12-30-2003

CTF Pole

ctf_polev2.zip | 3.32 MB

also been raised to give some more room to move around. The map is unfortunately very small and doesn\'t provide a whole lot in terms of gameplay. I honestly can\'t see more than a 1v1 happening here as there aren\'t many places to go and you\'re almost always insight of the other team. There are more weapons than needed, and not all of which suit this kind of map. In such a small map, having such power weapons like the Photon and Arc Welder can give huge advantage to the person who has them. The transporters also beam you inside the main walls.. which can be a little annoying sometimes ;) The music is still a good choice, though :) Next time I\'d say try going for more detail brushwork. Let the map branch out into corridors or whatever, not everything has to take place in one big room :) this will also increase the number of people that can play at a time on the map. And add map-appropriate weapons! Just because the Photon happens to be a very cool weapon doesn\'t mean it needs to be used all the time. All in all, I\'m glad to see Chris trying to improve! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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299 downloads

Uploaded:12-12-2003

CTF Monument

ctf_monument.zip | 2.46 MB

been better with some caulk. Also, some area are really dark. May be difficult to go on those section. However, it would make a too great cover for a flag carrier. Even with that, it\'s a quite good map.

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307 downloads

Uploaded:12-12-2003

CTF Battlezone

ctf_battlezone.zip | 902.64 KB

fastly map remake for yourself? BE CREATIVE! CREATE YOUR OWN STUFF!

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1273 downloads

Uploaded:12-07-2003

CTF Milkyway

ctf_milkyway.zip | 1.45 MB

there\'s a little bit of everything in it. It is a very big map, and it is very fast because of all those jump pads; so it was built for very fast games. I hope you enjoy this map. [/quote]

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1175 downloads

Uploaded:11-07-2003

Galen\'s lost temple

ctf_gtemple.zip | 11.58 MB

is good, and BOT support works very well in this map. I enjoyed watching those BOTS slaughter each other to get the flag. Nice ob Galen. (Try to find all secrets ;) I found \'em al!)

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318 downloads

Uploaded:11-06-2003

Disi Elites

disi_elites.zip | 3.22 MB

Voy2. The middle section is unchanged, but the flag areas have some additions. The bunker near the back has been given more levels. The two on top are probably best served for sniping, while the middle one is where you'll find your flag. Connecting to this bunker are three walkways spread to surrounding structures. The architecture isn't that bad actually. At some angles it may seem blocky, but otherwise it gives a sense of solid support. There could have been given a little more space to move inside the bunker, though. It's manageable right now, but when you're in a hurry you might find it a bit frustrating. Putting the flags out in the open and on a big height brings up the challenge quite a bit, especially on a dis match. Retexturing the map is one step to getting further from the overused grey Voy textures, but a variety in textures would also be nice. Overall a decent map. You may want to check it out :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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627 downloads

Uploaded:10-13-2003

CTF AFOVoy

ctf_afovoy.zip | 1.12 MB

the readme) but giving different gray textures really helped to make certain parts stand out and bring some more contrast than to other light-gray-washed Voy maps. You will find the bases to be made up of 4 different levels. The lowest level has transporters to take you to the different levels inside the base and to the bunker in the middle of the map. The second level is mostly protected by glass but for an opening in the middle through which you can snipe through. The third level is has no walls blocking you from enemy fire, but it does house the tetryon and sniping ammo. The fourth level is where you find the flag centered on a bridge. Besides transporters, you can also find trusty ladders joining up levels for you to get around. The middle arena of the map has various obstacles for you to hide behind and stock up on ammo. The bunker has two transporters, one takes you to the blue base while the other goes to the red base. I\'ll just come out and say it, the base designs caught my eye from the beginning. It\'s one of those voy maps that bring something new to the table. I recommend a check-out in the least :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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351 downloads

Uploaded:10-13-2003

CTF VoyBR

ctf_voybr.zip | 1.81 MB

The transporters are your basic configuration, one goes to the flag, other two go to the bunkers. Dividing the two bases is a large body of water. Spanning the water are three bridges, one is open-air, while the other two are shielded by glass. Some things I liked about this map were the mini-bridges going underneath the centre bridge, and the little sniping-guard bunkers on the sides of the bridge. What I thought could use some improvement was the flag area. It\'s a little cramped and often I found myself falling over because there wasn\'t enough room to get around there. Overall a decent map, it\'s got some good points though I know we\'re all a bit tired of seeing Voy stuff over and over. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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1197 downloads

Uploaded:09-29-2003

CTF Battlestation

ctf_battlestation.zip | 1.19 MB

horrendous cut and paste job of Raven map files). The map is fairly large and has all the good things of the 3 mentioned maps which give rise to some fast and engaging games. The entire map is pretty much open, though you can find spots to duck such as the bunkers or inside the main base. The map felt a bit remniscent of Vor1 with the flags out in the open and the two walkways on the sides and one walkway going down. If you can\'t pull off some of the fancy tricks of climbing up the bunker or photon jumping, you can always rely on the transporters to get you around. I highly recommend this map to those players who are raedy for a tough, fast and FUN game! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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546 downloads

Uploaded:09-22-2003

Beached

beached.zip | 2.78 MB

outside is through a hole punched into the side of the ship\'s hull which then leads to the main deck. The inside and outside areas of the ship are divided by a cage so effectively they are two separate areas though you can still see what\'s happening in the other side. The outside terrain work seems pretty well done (except that caulk should have been used on the many unseen surfaces)! Looks pretty realistic to me. The ship is little blocky and simplistic, it would have been nice to some detail like pipes or more debris or something. Other than that I thought it came out pretty well. Oh, and don\'t forget to pop up for a breath of fresh air every now and then :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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326 downloads

Uploaded:09-22-2003

CTF Wall

ctf_wall2_0.zip | 507.01 KB

detached from either ends. Teleports take you in and out of the flag rooms. There is a small bunker of sorts infront of the flag rooms which is great for pushing the enemy away. A large wall divides the map in the middle which is either scalable via jumppads, or you can go straight through it (like in VOY2). [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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322 downloads

Uploaded:08-14-2003

CTF X-file

ctf_x-file2.zip | 1.89 MB

the red side by pools from the shortcut, the wav that plays on quad and I wasnt thrilled with the way I did the water fall and wanted it to look better, a really nice prefab I found on EF Files, done by Captain Max Ames and Agen007, its gotten gr8 reviews : ) [/quote]

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2176 downloads

Uploaded:06-11-2003

USS Pheonix

ussphoenix.zip | 4.84 MB

testbed for several new special effects designed specifically for roleplayers, as well as a few old ones. Working phasers, working torpedos, working warp drive, working viewscreen, working forcefields, ejectable/recoverable warp core, working turbolift. I helped with some of the special effects. :D

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2030 downloads

Uploaded:06-11-2003

ERP Voyager Bridge

voybridge.zip | 2.03 MB

to do). For example, you can put the ship into warp, or set it to red alert! I'm no RPGer, but I loved some of the things in this map! I really want to see what all will be in the final :D [b]Note:[/b] This is RPG map for the ERP (Elite Role Players). It's [u]not[/u] a playable map such as CTF, etc.

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449 downloads

Uploaded:05-28-2003

Shipyard

ship-yard.zip | 2.29 MB

in for repairs and such. It\'s about a medium sized map in FFA, but on the small side in CTF. The interesting idea here is that in CTF mode you play inside the ship, while normal FFA is played outside the ship! There is no way to get in or out of the ship, so essentially it\'s like two different arenas. Being inside the ship does ofcourse have limits due to size. So not many players will be able to fit comfortably in there. Outside, however, space is plenty! It\'s fairly open with many routes to get around the map. Pickups and weapons can be found all over the walkways and perimeter. The idea of this map is great! What I would have loved to see are some more details to just get some more atmosphere around :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]GameTypes:[/b] HM, THM, CTF

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150 downloads

Uploaded:05-21-2003

The Cage

thecagev2.zip | 1.42 MB

those top sections definitely increased the gameplay speed. Despite the many pickups scattered around, I think it\'s kind of essential to have all of them because the map is pretty open, now. You can expect to run into enemies a bit more often in this version. Bots seem to have greatly improved. Previously they couldn\'t grab the flag and usually just shot each other. Now they move around, use the transporters to get to the flag, and actually score! The bots work really well here, so if you can\'t play online then this map might provide some fun :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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370 downloads

Uploaded:05-07-2003

Upsilon Complex

ctf_upsilon.zip | 1.43 MB

strange to get used to. The jump pads are a great addition to the map. They offer some quick movement between and around the bases. A single jump pad at the end of each base throws you to a floating platform which has the flag. Two transporters also take you to the flag platform. Ammo and pickups are scattered everywhere in reg mode. Most are found around pillars in each base. The textures used were a bit putting off. They are very repetitive and do not have a lot of variation. The lack of any visible lighting also contributed to the bland effect. Overall, I\'d say the gameplay of the map should suit a Dis game well, however, it lacks a bit in the aesthetic department. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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201 downloads

Uploaded:11-20-2002

Mount Death

mountdeath.zip | 257.65 KB

[img]http://www.gamingfiles.com/screenshots/4/files_extra/7970thumb.jpg[/img]

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495 downloads

Uploaded:11-19-2002

Water Sniper

watersniper.zip | 799.73 KB

Snipers...Oh yeh before you have seen the SECRETS you've seen nothing. There is limited bot support as the bots can't climb ladders, but it doesn't totally hinder them. [img]http://www.gamingfiles.com/screenshots/4/files_extra/7947thumb.jpg[/img]

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1305 downloads

Uploaded:10-11-2002

Goldeneye 007 Egyptian Temple

egyptian_ge.zip | 1.12 MB

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449 downloads

Uploaded:10-04-2002

CTF SniperTower

ctf_snipertower_v2.zip | 720.12 KB

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3889 downloads

Uploaded:09-30-2002

Simpsons Map

simpsons_map.zip | 9.63 MB

realism. This is an excellent map and certainly worth a download for any Simpsons fan! :) [i]To load the map you'll need to enter "/map ef_724" in the console.[/i]

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1474 downloads

Uploaded:09-30-2002

CTF Akira

ctf_akira.zip | 2.48 MB

complaints: -Headroom/Moving clearance is a tad small in places (Damaged hallways would be a good example). -Tad dark in some places -Lack of hallway entrance to Stellar Cartography, but twas because MB had a few problems with Area Portals, so he's excused on that one ;) Gripes aside though, this is an excellent first map, and shows that MB52 should be one of the great mappers to come. :)

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1161 downloads

Uploaded:09-29-2002

Zelda Map

zelda.zip | 865.44 KB

can comment on that part ;). The lighting is very bright especially on the floor, but maybe this is done on purpose. There is a leak in 1 area by the entrance to it. But other than that it's ok. If you like Zelda, then download now! :)

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375 downloads

Uploaded:09-18-2002

Waterfall Prefab

waterfallprefab.zip | 27.13 KB

the zip you\'ll find a .map file, shaderlist.txt, a .shader and a .tga file. Just extract everything to your BaseEF folder and they\'ll end up where they need to be. Keep in mind though, the shaderlist.txt will overwrite the one you have right now, so if you\'re using custom shaders or anything you might have to add \"water_falling\" to your shaderlist.txt.

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150 downloads

Uploaded:09-18-2002

CTF Tricky Transport

ctf_tricky_transport.zip | 355 KB

very bottom and at the very end of the walkway (better watch those snipers ;)). There are some interesting things to this map too, little sniping platforms that you can get too using the \'use\' key from Specialities (meaning if you don\'t have the Expack you probably will not be able to use these platforms much). But you can live without these platforms as there\'s plenty of action to be found all around the map.

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75611 downloads

Uploaded:09-08-2002

Arena of Death

aod.zip | 385.48 KB

go to the other teams base. There are raised areas along the back which can provide some nice sniping areas (Too bad the bots like to hang around there :(). Not too bad, it\'s nice but a little small.

Download

458 downloads

Uploaded:09-07-2002

Stack

stack.zip | 875.68 KB

It's just rooms!" When you play it, then this map wasn't designed for you. It is a perfect structural port of the Stack level from Goldeneye 007, a N64 game. I dare you to play it and find any structural differences :D I won't rate it, because its my own map ;)

Download

129 downloads

Uploaded:09-03-2002

FX Forb

fx_forb.zip | 999.55 KB

Download

164 downloads

Uploaded:08-15-2002

Stasis Arena

stasisarena.zip | 560.47 KB

this small area. Good for 1on1s, but for anything more, it fails.

Download

186 downloads

Uploaded:08-15-2002

Planet Lazer

planet_lazer.zip | 256.68 KB

would have been better...

Download

91 downloads

Uploaded:08-15-2002

Lost Temple

lost_temple_beta.zip | 624.71 KB

map need a lot more of work and details. Download if you want...

Download

2606 downloads

Uploaded:08-14-2002

Borg Invasion

borginvasion.zip | 4.25 MB

hallways in the Fed area could be a bit smaller, and there\'s some spots he missed light entities, but overall this is a nice map for a first map. Nicely done T =)

Download

415 downloads

Uploaded:07-23-2002

FX Tower

fx_tower.zip | 2.98 MB

Download

340 downloads

Uploaded:07-23-2002

FX Ramp Arena

fx_ramparena.zip | 5.06 MB

Download

303 downloads

Uploaded:07-23-2002

FX Freight Ship

fx_freightship.zip | 1.93 MB

Download

520 downloads

Uploaded:07-23-2002

FX Bitch Hut

fx_bitchhut.zip | 3.22 MB

items...

Download

6869 downloads

Uploaded:07-19-2002

SG4Real

sg4real2.zip | 16.47 MB

really is an amazing improvement! This map also has a Goa'uld war ship (the Ha'tak ) and the beginnings of a planet, with a temple on it. It also has a set of star gates (between the SGC and Ha'tak), and transporter rings on the planet and in the Ha'tak. There an a couple of textures missing, but dont bagger WADEV1589 about them (he knows!) The only hint I'm giving iis this: If you see a person inside the shuttle bay and your in the "control room" fire at the middle button (next to the window) and watch what happens! One last thing, do not let the size put you off, it is one of the best maps around! Here's some extra screen shots for you! [I]The SGC: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-1.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-6.jpg[/IMG] The Ha'tak: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-2.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-3.jpg[/IMG] The Temple: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-4.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-5.jpg[/IMG]

Download

158 downloads

Uploaded:07-19-2002

Pure CTF

purectf1.zip | 2.93 MB

it includes more vital info about the map.

Download

1213 downloads

Uploaded:07-19-2002

CTF Super Mario 3

ctf_super_mario_3.zip | 1.78 MB

Red flags are, but seperated by a forcefield ala Spyglass. The best part of the map starts there: Why teleport? Do it the Mario way: Pipes! The flag room is connected to the main area by the same magic pipes that are seen in the Mario games. They even have the right sound effects! The main area is 2 areas connected by a small pond. Unfortunately, there is no Readme, but I think you know where to put the .pk3. There are some structure errors, and the design isnt that groundbreaking, but the bells and whistles combined with the feeling of nostalgia you get when playing this map makes it well worth a download.

Download

242 downloads

Uploaded:07-19-2002

CTF Sniper Tower

ctf_snipertower.zip | 838.78 KB

the ground would have require more work. Download if you want.

Download

311 downloads

Uploaded:07-19-2002

Ctf_Britain

ctf_britain[1].zip | 1.33 MB

Unfortunately, it's very small, and the Low-Grav actually detracts from the playing experience instead of adding to it. Nice idea of the map, though. I hate to say it, but this is hardly worth a download.

Download

393 downloads

Uploaded:07-10-2002

Pre-Fab Bed

bed.zip | 143.44 KB

Download

1019 downloads

Uploaded:07-10-2002

ATAT Prefab

atatprefab.zip | 632.97 KB

func_groups too.

Download

263 downloads

Uploaded:07-10-2002

TIE Fighter and Interceptor Prefab

tie.zip | 197.58 KB

Download

706 downloads

Uploaded:07-10-2002

Fx Metropolis

fx_metropolis.zip | 3.58 MB

maybe take down a bit of gameplay. The FPS drop at some place, but hey! new computer support it rightly! ;) Really eye attractive. Must get it.

Download

514 downloads

Uploaded:07-10-2002

DM_Gothypt

dm_gothypt.zip | 3.92 MB

and the lighting is superb. It\'s great to have another Eygptian style map, thanks Mig! :)

Download

1794 downloads

Uploaded:07-10-2002

Titanic

titanic.zip | 1.27 MB

6 Overall: 6

Download

2575 downloads

Uploaded:07-10-2002

Stukton

stukton.zip | 10.12 MB

big, and all the more fun! The map is basically divided into 7 main sections which are connected by corridors. The detail in this map is just too good to be true! It's so visually stunning and has such great gameplay, it's another masterpiece! This is a MUST, MUST download! You have to check it out!!!!!!

Download

417 downloads

Uploaded:07-10-2002

Sparrowhawk

sparrowhawk.zip | 2.35 MB

nevertheless done really nicely.

Download

182 downloads

Uploaded:07-10-2002

Snipers Guild

snipersguild.pk3 | 272.24 KB

Download

213 downloads

Uploaded:07-10-2002

Smooths room

smoothsroom.zip | 1.31 MB

lava and water. This one is special because it's the holographic decoy, an item unused in EF. We also see some jumping platform, a thing really use in Q3A, but rearely seen in EF. (P.S. Warning : This map has a mirror, if you have a slow machine it can make this one unplayable.) Note : Creativity : 7 Quality : 8 Tech : 8.5 Overall : 8

Download

813 downloads

Uploaded:07-10-2002

Pugu's Dream 7

pugu.zip | 2.99 MB

texture. This is one map you MUST get to your collection. Also, it's not called "Pugu's Dream" for nothing, some part of it are really crazy.

Download

11240 downloads

Uploaded:07-10-2002

Prometheus

prometheus.zip | 311.21 KB

Download

1091 downloads

Uploaded:07-10-2002

Platform Battle

platformbattle.zip | 7.13 MB

jedi's making a new CTF map, and he showed me a pic of it, and trust me, its sweet! :) have fun with this 1 until it comes out :)

Download

241 downloads

Uploaded:07-10-2002

Place of the Perished Souls

place.zip | 1.81 MB

Download

419 downloads

Uploaded:07-10-2002

Old Mine

old_mine.zip | 1.96 MB

are a little strange but they add to the effect ;)!

Download

144 downloads

Uploaded:07-10-2002

Noki FFA

noki-ffa1.zip | 1.4 MB

Download

427 downloads

Uploaded:07-10-2002

Mice

mice.pk3 | 3.51 MB

for HM.

Download

985 downloads

Uploaded:07-10-2002

Meteor Map

meteor.zip | 1.06 MB

enjoy.

Download

31588 downloads

Uploaded:07-10-2002

Munro Mansion

mansion.zip | 7.5 MB

but the lighting gives it a good effect! This is a great map designed by a great mapper. I hope we get some more maps from Andyt very soon!

Download

603 downloads

Uploaded:07-10-2002

Klingon Battle Arena

hm_kba.zip | 2.99 MB

designed to be very competitive and I'm sure that it will be. So far, I think this is the best DM map I've seen.

Download

178 downloads

Uploaded:07-10-2002

Temple Of Fire

hm_fuego.zip | 557.19 KB

got a couple of lava pits ;)

Download

574 downloads

Uploaded:07-10-2002

Andosian

hm_andosian.pk3 | 3.25 MB

Touck the the water right below the ball, I dare you, touch it again, and again. In the water rooms with the blue or red crystals, touch the water arching out into the pool and see what happens. Touch it again. An overall nice map to play disentigration and specialties on. I suggest a dwwnload.

Download

868 downloads

Uploaded:07-10-2002

Half Life

hl.zip | 1.66 MB

Download

167 downloads

Uploaded:07-10-2002

FyreFight

fyrefight.zip | 1.34 MB

building. he used the cargo container model fairly well too. Don't expect fanciness in here, but this map is focused on gameplay, and its fun! Worth a download!

Download

788 downloads

Uploaded:07-10-2002

Futile Resistance

futileres.zip | 3.18 MB

small AAS error. But fortunately that doesn't influence the gameplay!

Download

1805 downloads

Uploaded:07-10-2002

Fairhaven

fairhaven.zip | 5.08 MB

The Fun Factor rating has been changed.

Download

560 downloads

Uploaded:07-10-2002

Enterprise TOS

enterprise_2.zip | 2.63 MB

new textures, but it has a new really good background music. The bridge really look like the real one. A good map to have in your collection. The author say he will make it bigger and better. Note : Creativity : 7 Quality : 8 Tech : 7 Overall : 9

Download

765 downloads

Uploaded:07-10-2002

Element

element.zip | 2.5 MB

Tech: 6 Overall: 7

Download

3266 downloads

Uploaded:07-10-2002

Pad Garden

ef_padgarden.zip | 10.03 MB

you know what I mean. It's really one of the best map. (P.S. Warning! This map can possibly not run on your computer. It needs a huge computer/3D card. It don't work on my, but it work on my md3 viewer.) BOTS Note : Creativity : 9 Quality : 9.5 Tech : 8 Overall : 9.5

Download

1951 downloads

Uploaded:07-10-2002

Padcenter

ef_padcenter.zip | 9.33 MB

Quality : 9.5 Tech : 10 Overall : 9

Download

240 downloads

Uploaded:07-10-2002

Alpha

ef_alpha.zip | 1.31 MB

7 Quality: 6.5 Tech: 7 Overall: 7

Download

869 downloads

Uploaded:07-10-2002

Keep Of Death

dm_keepofdeath.zip.1 | 8.53 MB

well put together, has secrets(;)), has no errors, its amazing! Unfortunately, he still does'nt have instructions on installing the game, so I had to deduct points :(. But overal: A MUST HAVE!!! DOWNLOAD NOW!!!!!!

Download

1041 downloads

Uploaded:07-10-2002

chronic

dm_ef_chronic.zip | 4.18 MB

7 Overall : 7

Download

245 downloads

Uploaded:07-10-2002

DM Chaos

dm_chaos.zip | 1.52 MB

shader, but many glass. They have some great textures but other are really poor. You may use it against many player. You can't be lost in, but you can lose someone easily. (P.S. hidden room in each end one.) Note : Creativity : 5 Quality : 6 Tech : 8 Overall : 6

Download

1346 downloads

Uploaded:07-10-2002

Death Trap

deathtrap.pk3 | 2.15 MB

all of the secret areas. It'll be very hard. Great map! I recommend a DL! Oh yeah...watch where you step. More great maps to come soon by Fox.

Download

510 downloads

Uploaded:07-10-2002

DM_West

darkclangonewestren.zip | 2.01 MB

than that, this is an excellent map. Note: Creativity: 8 Quality: 7.5 Tech: 6 Overall: 7.5

Download

629 downloads

Uploaded:07-10-2002

Dark Base

darkbase.pk3 | 1.63 MB

also has a very large hangar bay, if you push the panel between the two hangar doors it oncovers a secret elevator on the floor. The map also has a sickbay, barracks, a detailed restroom, and some other neat features. A good map to add you your collection.

Download

876 downloads

Uploaded:07-10-2002

Matrix Building

ctf_matrix.rar | 9.78 MB

5.5 Overall: 7.5

Download

2276 downloads

Uploaded:07-10-2002

Bajor

bajor.zip | 2.16 MB

yah :D Something i've noticed about this file is that if you extract it, it will be put into a new folder called Bajor. So extracting it to the baseEF won't work. Extract it to your Elite Force folder and in Holomatch, click on MODs and select Bajor, then it will appear on the list. Or you could move the bajor.pk3 to your baseEF folder.

Download

545 downloads

Uploaded:07-10-2002

1v1 Klingon Temple

1v1_klingontemple.zip | 1.07 MB

Download

892 downloads

Uploaded:07-10-2002

1v1 Garden

1v1_ctfgarden.zip | 2.15 MB

work have been done on the HM port.

Download

384 downloads

Uploaded:07-10-2002

CTF Ocean Temple

ctf_oceantemple.zip | 3.93 MB

with the Expension Pack...

Download

2971 downloads

Uploaded:07-10-2002

SGEgypt

sgegypt.zip | 9.66 MB

have been improved since SG4Real. This map has got two cool worlds to explorer, both with music (the music on the red planet is quite catchy :rock: !) The Only problem with the map is, being so big, in some areas you get a noticable FPS drop. But still this map is really worth a download!!

Download

341 downloads

Uploaded:07-10-2002

Sniping Points

sniping_points.zip | 1.34 MB

framerate (this is why the score for tech is so much lower). There are also a few other platforms which makes the map more fun.... ...for snipers. ;)

Download

487 downloads

Uploaded:07-10-2002

Stargate 4 Real

stargate4real.zip | 5.54 MB

normal... ;) The teleporter in the egyptian building is quite amazing too. Only tiny stuff, like detail on the Cheynne base and how the desert stop on the sky is only what I can say against this map. Even if it maybe don't give the gameplay some other map has, this one has the visual aspect. However, we need to know that it's a kind of preview of the upcoming SG mod... Quite promising.

Download

455 downloads

Uploaded:07-10-2002

CTF Strafe 1

ctf_strafe1.zip | 2.63 MB

to score in CTF, since when you are in ennemies base, it\'s not as easy to get out. Small VDL. Fast pace map. No bot support. (Have you ever see a bot doing strafe jump?) Can\'t rate it, I\'m not impartial. Have fun.

Download

402 downloads

Uploaded:07-10-2002

ctf_portals

ctf_portals.zip | 2.35 MB

federation bases, one red and one blue and in between is an old ancient looking place with some outstanding reflective water, absolutly amazing.

Download

367 downloads

Uploaded:07-10-2002

CTF ToTheSea

ctf_tothesea.zip | 2.55 MB

at first. The jumpad are set to high, and it make you hit the opposite wall quite fastly. Also, I didn\'t like that water that hurt you around the base. New textures and shader. However, I love the detail made on the brush shape and that there is water on the flag base. However, since the only way between both base are the jumpad, it is maybe too easy to defend both base. Also, some part are cut by clip insteed of a normal brush. Like if you hit insivible wall. No good. A good one to add to your collection.

Download

416 downloads

Uploaded:07-10-2002

Village of Boom

vob.zip | 1.81 MB

few secrets...

Download

311 downloads

Uploaded:07-10-2002

The Swamp of Traal - Fixed

theswampoftraal-fixed.zip | 2.28 MB

swamp to get to the other base. Definitely worth checking out. Note: Creativity: 9 Quality: 8 Tech: 6 Overall: 8

Download

666 downloads

Uploaded:07-10-2002

Skypark

skypark.zip | 2.97 MB

well as ctf/ffa/team. It's basically a park in the sky :)

Download

1233 downloads

Uploaded:07-10-2002

Sewer

sewer.zip | 3.29 MB

Download

779 downloads

Uploaded:07-10-2002

NoReturn

noreturn.zip | 546 KB

powerfull... More jobs on it could be done. CTF support Note: Creativity: 7.5 Quality: 7 Tech: 8.5 Overall: 8.5

Download

171 downloads

Uploaded:07-10-2002

Naz Rocket

nazrocket.zip | 700.81 KB

walk way then jump into a little pool then rocket jump into a hole in the wall and the 1st one to teleport is the winner,theres a swimming pool with diving baord and then lastly a running track complete to power boots but little obstacles in the way so you will need to scavenger jump over them Note : Creativity : 9 Quality : 8 Tech : 7 Overall : 8

Download

19145 downloads

Uploaded:07-10-2002

Jungle

jungle.zip | 12.39 MB

playing it on a server. That server has a old version with missing texture. The version that EFFiles has is the right one[/edit]

Download

1870 downloads

Uploaded:07-10-2002

Jurassic Park

jp.zip | 10.79 MB

Download

486 downloads

Uploaded:07-10-2002

Imperial Compound

imperialcompoundse.zip | 11.12 MB

average map, but i still like episode what better. Jedi says, "Its for long games. Gives you a chance to take a breather or chase after someone when theres loads of players." Worth a download, but not on par with episode what. Also, Jedi claims that the nebula texture IS there, but i used the xp cd and i still didn't get it. He thinks its me :D, which it probably is. Post here if there is no texture for you too.

Download

35915 downloads

Uploaded:07-10-2002

Fortress Map

fortress.zip | 756.6 KB

in-game menu.

Download

477 downloads

Uploaded:07-10-2002

Fear of God

fog1.zip | 13.53 MB

route. Well, there is a secret to this map that will actually force someone to take the bottom route all the time. I think it's quite clever :D. The map also has some cool models in it too that add to the overall feeling. It's got some nice background music too :D.

Download

432 downloads

Uploaded:07-10-2002

field of glory

fofg.pk3 | 1.41 MB

Download

489 downloads

Uploaded:07-10-2002

APA - EX1

ex1.zip | 1.97 MB

wrong base half the time. But it's still fun when you have many peeps playing with you!

Download

3540 downloads

Uploaded:07-10-2002

EpisodeWHAT

episodeWHAT.zip | 7.47 MB

first map, and its simply amazing. If you saw Star Wars Episode 1 youll recognize this map immediately. its the power core where darth maul fought obi-wan and qui-gon. The detail is amazing and the items are placed in very good locations. No glitches, No problems, this is just simply an amazing map. The only problem is with the readme. he doesnt tell you how to install the map, but if you have downloaded maps before, you know where to put them (In the baseef folder inside the Star Trek Voyager: Elite Force folder inside the Raven folder). YOU MUST GET THIS!!!! STOP READING AND CLICK ON DOWNLOAD!!!! I will try to get more of livingdeadjedi's maps up asap. have fun with this one until i do :).

Download

968 downloads

Uploaded:07-10-2002

DestroyMe

destroyme.zip | 12.08 MB

is, you probably know why only some corridors were made :D (a super star destroyer is miles long) It includes 2 hangers, 1 for each base, and an updated shuttle that looks almost exactly like the 1 in the movie! An excellent map, but so many corridors is a bit of a downfall. Part of episodewhat's best attributes was its wide openness, and until you learn destroyme, ou'll probably be running around in circles. Besides that, its an excellent map and definetly worth a download :)

Download

103 downloads

Uploaded:07-10-2002

Cup_and2

cup_and2.zip | 1.64 MB

by Iamacup, if you didnt know already. We're having problems with the Developer field up there.

Download

1948 downloads

Uploaded:07-10-2002

Zeta Station

ctf_zeta.zip | 2.17 MB

Download

276 downloads

Uploaded:07-10-2002

World of Specialties

ctf_wos.zip | 4.97 MB

and the waving flag was a great touch. He was also VERY generous to actually include his MAP file in the zip, for any mappers who feels they could benefit from it! Cheers m8! :)

Download

1194 downloads

Uploaded:07-10-2002

CTF Wormhole

ctf_wormhole.zip | 7.93 MB

Download

238 downloads

Uploaded:07-10-2002

CTF Warrior

ctf_warrior.zip | 2.38 MB

Download

732 downloads

Uploaded:07-10-2002

CTF Wargame

ctf_wargame.zip | 8.69 MB

Download

437 downloads

Uploaded:07-10-2002

CTF Voyalpha

ctf_voyalpha.zip | 1.34 MB

to climb out of the base and into the open middle area... so that seems like it'll a challenge to cap! It's a pretty good map!

Download

1821 downloads

Uploaded:07-10-2002

Starfleet Elite Training

ctf_vor1.zip | 1.3 MB

Download

1188 downloads

Uploaded:07-10-2002

ctf_unreal_castle

ctf_unreal_castle.pk3 | 3.81 MB

draw bridge, with a big Armored Personal Transport mounted with sentry guns, and some catapults that throw you back to the top of the castle. 4 elevator shafts on the corners of the structure. I don't recommend using them unless your sure you know what's going on. But I would recommend jumping off the sides of the castle, you get a good suprise, and attract the attention of the other players with you great omnipotent judgment and skill. There are some common textures, and objects, but the way they're used is what makes this map cool. It may not look that pretty to you, but to me, its a beauty. Bobbytraps here, sentry guns there, explosive object over there. Quite a nice little home you got here. Don't expect anyone to come knocking at the door. What makes this map a good map is not the hight quality textures for all of you grafix leaches, but the "fun," of blasting your friends and watching them get "crushed" to death. A great map by !AAH! Fox. Good job Fox, keep up the good work!

Download

432 downloads

Uploaded:07-10-2002

CTF Subway

ctf_subway.zip | 6.53 MB

on this one as it might get a little crowded and hard to move around. There is some kind of shader at the top that doesn't seem to work properly too. The restaurant areas look like the ones from Dangercity.

Download

488 downloads

Uploaded:07-10-2002

ctf_stukattamun

ctf_stukattamun.zip | 3.1 MB

Creativity : 8 Quality : 8 Tech : 7 Overall : 8.5

Download

581 downloads

Uploaded:07-10-2002

CTF Storm

ctf_storm.zip | 3.53 MB

too, but it's not the best one. One to grab as soon as you can. Note : Creativity : 8.5 Quality : 8 Tech : 8 Overall : 9.5

Download

2254 downloads

Uploaded:07-10-2002

CTF Stargate SG-1

ctf_stargate_sg-1.zip | 4.78 MB

Download

330 downloads

Uploaded:07-10-2002

Stadium

ctf_stadium.zip | 1.94 MB

Download

1267 downloads

Uploaded:07-10-2002

CTF Speedway

ctf_speedway.zip | 1.19 MB

Faceoff map... Great map overall, must download this!!!

Download

788 downloads

Uploaded:07-10-2002

CTF RoofHopper

ctf_roofhopper.zip | 2.04 MB

Download

460 downloads

Uploaded:07-10-2002

Red Sun

ctf_redsun.zip | 1.67 MB

Tech: 5 Overall: 6

Download

198 downloads

Uploaded:07-10-2002

Red Sea

ctf_redsea2.zip | 1.28 MB

toast) Note: Creativity: 6 Quality: 7 Tech: 6 Overall: 6.5

Download

777 downloads

Uploaded:07-10-2002

The Plasma Chamber

ctf_plasma.zip | 2.22 MB

quite easily. It definately requires some strategy to play this map which is another good thing about it.

Download

499 downloads

Uploaded:07-10-2002

CTF_Matrix001

ctf_matrix001.zip | 1.96 MB

teams, it will be hard to score. A good map to add to your collection. Note: Creativity: 8 Quality: 6 Tech: 7 Overall: 7.5

Download

467 downloads

Uploaded:07-10-2002

CTF Mas 1

ctf_mas1.zip | 1.06 MB

power-ups are well place, and there is jump pad. There a bug : You can get stuck behind the base of both side... So if you don't have a photon burst, good luck to get out of that!

Download

2428 downloads

Uploaded:07-10-2002

CTF Mapel4

ctf_mapel4.zip | 5.93 MB

the map, lota fun to play. This map was originally made by : [b]Pax[/b] Converted by : [b]JC Phant0m[/b]

Download

2364 downloads

Uploaded:07-10-2002

CTF Mansion

ctf_mansion.zip | 8.18 MB

Download

1876 downloads

Uploaded:07-10-2002

CTF Insurrection

ctf_insurrection.zip | 4.14 MB

Download

248 downloads

Uploaded:07-10-2002

Gladiator Arena

ctf_gladiator.zip | 4.39 MB

Download

2552 downloads

Uploaded:07-10-2002

Geothermal 3

ctf_geothermal3.zip | 2.05 MB

intact is the two bridges connecting the bases. Two main bases are completely different and are littered with circular pads, these are jumps pads like those commonly used in quake3. These make the bases full of action, and speed up stealing the flag. (but not capturing)

Download

1417 downloads

Uploaded:07-10-2002

Final Frontier

ctf_frontier.zip | 14.53 MB

floor in the Astrometrics lab. You can take the lifts to the top, or photon jump through the ceiling. I recommend photon jumping if you have the armor because you are a target on the lifts. [b]Power Ups:[/b] The accelerator boots are very important on this map. They allow you to get in and get out quick, which is necessary because the flag room is hard to attack. Holodecoys can be placed near the bottom level stairs. This is handy to see if someone is taking the hall along the bottom, they will probably shoot at it. You will know to be ready. [b]TIPS:[/b] Be aware of Det Packs left in clever places. Force fields placed at the bottom of the stairs below the Photon Burst can blcok access to the flag room and give you some time to pick off whomever is trying to get up there. Recommended Players 2-12

Download

259 downloads

Uploaded:07-10-2002

Fear

ctf_fear.zip | 1.16 MB

: 7.5 Tech : 7.5 Overall : 7

Download

2903 downloads

Uploaded:07-10-2002

CTF Faceoff2

ctf_faceoff2.zip | 2.12 MB

the sides of the bases. However, it's still fun to play!

Download

6811 downloads

Uploaded:07-10-2002

CTF FaceOff Map

ctf_faceoff.zip | 1.65 MB

bases. There is nowhere to hide so keep moving :-)

Download

344 downloads

Uploaded:07-10-2002

CTF Extreme

ctf_extreme.zip | 6.69 MB

Download

576 downloads

Uploaded:07-10-2002

CTF DX 01

ctf_dx_01.zip | 1.61 MB

Download

818 downloads

Uploaded:07-10-2002

Dueling Warp Cores

ctf_duelcore.zip | 2.27 MB

Embedded in each warp core is a transporter that pushes and flings players across the map into enemy territory. This "trans-warp gun" is the only way to obtain powerful items such as the quad. Beware of the trap at the bottom of the pool.

Download

465 downloads

Uploaded:07-10-2002

CTF DesFort

ctf_desfort.zip | 1.65 MB

Stukattamun. This is a good map with new textures and sound. Really fun.

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524 downloads

Uploaded:07-10-2002

Crossfire

ctf_crossfire.zip | 1.92 MB

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328 downloads

Uploaded:07-10-2002

CTF Corrosion

ctf_corrosion.zip | 3.06 MB

it, but dont expect anything special.

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265 downloads

Uploaded:07-10-2002

CTF Combat

ctf_combat.zip | 632.87 KB

them, and the whole map is a tad bit small. overall this is a tad bit above average, but not perfect.

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289 downloads

Uploaded:07-10-2002

ctf_citadel

ctf_citadel.zip | 3.36 MB

a lot of arial dog fighting. I suggest a Download.

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1149 downloads

Uploaded:07-10-2002

Circular Arena 2

ctf_circ2.zip | 3.71 MB

contains the flag, the other contains a teleporter back to the arena. It's a good CTF map, but I think it would be an even better FFA map. Note: Creativity: 8 Quality: 8 Tech: 6 Overall: 8

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458 downloads

Uploaded:07-10-2002

CTF Cemetery

ctf_cemetery.zip | 2.94 MB

a blue (see-through) door.. in each room is a powerful weapon (a arc welder or photon launcher).. the blue's photon launcher is in the red base and vice versa! I thought that was a cool and new concept. Many hallways and access ways to the bases. You can walk on the boundary walls too. There are sewer-like levels under each base accessed through the wells.

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212 downloads

Uploaded:07-10-2002

The Union Jack

ctf_britain.zip | 1.33 MB

Tetrion pulses destructors but good luck geting them Mwhahahahaha thay are mosly for show.

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2070 downloads

Uploaded:07-10-2002

CTF Asylum

ctf_asylum.zip | 6.7 MB

CTF match, however, his size is quite big. This is the only problem. As always, Stukatto give us a great map. Bot/CTF support.

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1954 downloads

Uploaded:07-10-2002

CTF Airport

ctf_airport.zip | 2.62 MB

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1307 downloads

Uploaded:07-10-2002

CTF_2Fort

ctf_2fort.pk3.zip | 1.46 MB

8 Quality: 9 Tech: 7 Overall: 8.5

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1323 downloads

Uploaded:07-10-2002

CTF_GUN1 Map

ctfgun1.zip | 554 KB

sections. Taken From The Readme: "This is a copy of the ctf_kln1 map that came as part of the standard map pack of star trek voyager:elite force, but with the bases at two ends of a cross, not an L shape. Because of this there is some modifications to the layout, and weapons. Namely the addition of the arc welder/dreadnaught weapon, gold health, invisibility.This allows for some map end to end snipering, frantic rocket jumping, and all kinds of crazy stuff. The map hasn't been play tested properly yet but i presume matches will take longer, and should be a little more tactical. But players always prove map makers wrong." Can be played as a CTF, Holomatch or TeamHolomatch. No BOT Support as of yet. One of my favorite maps, and maps these days are hard to please me! Watch out, as this might just be file of the week :)

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812 downloads

Uploaded:07-10-2002

CTF Camelot

ctfcamelot.zip | 3.03 MB

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804 downloads

Uploaded:07-10-2002

CS CTF

csctf.zip | 2.43 MB

SERVER is /sv_pure "0". Note: Creativity : 7.5 Quality : 6 Tech : 5 Overall : 6.5

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2713 downloads

Uploaded:07-10-2002

EF Assault

assault.zip | 3.62 MB

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966 downloads

Uploaded:07-10-2002

1v1 Scav

1v1_ctfscav.zip | 969.6 KB

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205 downloads

Uploaded:07-10-2002

1v1 cdc2-Orbital

1v1_cdc2-orbital.zip | 561.66 KB

gameplay. However, there is too many ammor and energy stuff all around it. Now, I would like to see a big map with a load of detail from Eric, cuz he seam to have a good notion of architecture. (sp?) So far, we mainly got small map built in a few hour.

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211 downloads

Uploaded:07-10-2002

Non-X-Pack Patch for HM_Transport

hm_transport_patch.zip | 1 MB

use HM_Transport. If you already have the Expansion Pack installed, you do not require this patch.

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303 downloads

Uploaded:07-10-2002

Aerial Temple

1v1_aerial.zip | 1015.77 KB

has three floors: the first is a small room; within it lies a structure which will give you health and shield if you stand in it. Second floor is a sniper position, only reachable through the transporters. From here you can also jump down to the first floor. The third floor is only reachable by jump pad, and it is the best sniper position. You will also be able to find a Regeneration kit here. Around the temple are the jump pads and transporters, and some more weapons. Falling down will kill you. This map can be played as 1v1 or FFA.

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300 downloads

Uploaded:07-10-2002

One Small Step

one_small_step.pk3 | 3.57 MB

the hub, serve as spawn points. Very tricky when playing a 1on1 with someone in low grav while trying to land on the small platforms without getting blown away. Perfect map for disintegration mod. maxClients is around 12, I wouldn't have any more than that. Nice map. If you like to tourney, then this is the map for you. Nice job Fox ;)

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36990 downloads

Uploaded:01-13-2002

Official CTF Maps And DM Map

stvef_mappack.zip | 4.83 MB

and Canyon Temples) -1 New Team DM or DM Map (Point Blank) [b]NOTE:[/b]The Canyon map is HUGE so for low Pc's it might run slow. Enjoy

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5645 downloads

Uploaded:01-13-2002

Warehouse

warehouse.zip | 397.6 KB

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1217 downloads

Uploaded:01-13-2002

Varthus

varthusv1.3.zip | 996.46 KB

there :p Bot Support.

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10986 downloads

Uploaded:01-13-2002

TNG Enterprise D Map

tngenterprise.zip | 1.78 MB

and engineering. Engineering and the bridge are connected with a turbolift. This map is single player only.

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4288 downloads

Uploaded:01-13-2002

StarBase209 Map

hm_209.zip | 1022.84 KB

BOTS. Enjoy :)

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2584 downloads

Uploaded:01-13-2002

Sniper s Keep Map

facing.zip | 286.67 KB

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1722 downloads

Uploaded:01-13-2002

Co-Base Map

dm_cobase.zip | 358.05 KB

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1890 downloads

Uploaded:01-13-2002

Cargo Duel

cargoduel.zip | 452.17 KB

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3500 downloads

Uploaded:01-13-2002

Alert

alert.zip | 3.08 MB

shader. They have also new sound. Because of that I can't post a screenshot too... (P.S. This map could not work on your computer.) Note : Creativity : Nothing Quality : 8 Tech : 7 Overall : Nothing

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3617 downloads

Uploaded:01-13-2002

OutPostPack CTF Maps

ctf_outpostpack.zip | 1.32 MB

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7547 downloads

Uploaded:01-13-2002

CTF_AND2

ctf_and2.zip | 2.38 MB

shader and textures used in the raven map CTF_AND1. We will see this one really soon in many server... May get it as soon as possible. Note: Creativity: 9 Quality: 8 Tech: 8.5 Overall: 8.5

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19 downloads

Uploaded:08-13-2012

Mitor

ctf_mitor.zip | 2.75 MB

(www.incompetech.com) Licensed under Creative Commons \"Attribution 3.0\" http://creativecommons.org/licenses/by/3.0/

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20 downloads

Uploaded:06-27-2012

Vorago

ctf_vorago.zip | 1.27 MB

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180 downloads

Uploaded:11-28-2011

USS Atlantis Update

uss_atlantis_update.zip | 47.49 MB

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67 downloads

Uploaded:11-11-2011

rpg_magnificent lua upgrade

rpg_magnificent_lua_upgrade.pk3 | 4.19 KB

other locations please delete them) * Intensive care Lockdown (via the console in the CMO-Office) * weapon-vfx This package is required on both server and client-side due to the strig-file for locations.

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47 downloads

Uploaded:11-11-2011

USS Atlantis - Retexture

44uss_atlantis.zip | 37.95 MB

to him, apparently, so he decided to do something about it.

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219 downloads

Uploaded:08-23-2011

enterprise-e-v2 lua upgrade

enterpriseev2_lua_upgrade.pk3 | 4.64 KB

Engineering Lockdown * weapon-vfx This package is required on both server and client-side due to string-files for locations and Turbolift discriptions.

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23 downloads

Uploaded:08-15-2011

CTF Subway Station 6

20ctf_sub6.rar | 7.28 MB

to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

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34 downloads

Uploaded:08-06-2011

CTF Subway Station 6

ctf_sub6.rar | 7.28 MB

how to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

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29 downloads

Uploaded:06-22-2011

ctf_mari2

10ctf_mari2.zip | 9.34 MB

change and you may have to adjust some strategy halfway during gameplay. ps having more players may help you find this to be more true

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74 downloads

Uploaded:06-22-2011

U.S.S. Rapier (NX-5000)

97rapier.zip | 2.16 MB

have some more functions, so additional brushwork will get a lower priority. -Marc

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21 downloads

Uploaded:06-22-2011

ctf_mari2

ctf_mari2.zip | 8.07 MB

training centre ) anyway it is an update of ctf_mari wich is also includded. the bots work on ctf_mari2 however not verry well :( anyway if you are still playing ef hit the ~ and type in ctf_mari or if you really feel up to it ctf_mari2 and dont let the same layout fool you it wont stay that way hehe, dont read any further SPOILER ALERT.. dont walk to much on the roofs,,, cant say anything more figure it out . Hope you diehard and hardcore EF gamers will like this map ow i forgot this in the readme thx Badnight and Pete for beta testing

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60 downloads

Uploaded:06-22-2011

RPG-X Complete Edition 1.0 to 1.1 Patch

rpgxce_patch11.exe | 795.34 KB

The Last Outpost, we strongly recommend you update to this version! A full RPGXCE 1.1 edition will be coming out soon as well. Again, this is just a patch - if you do not have RPGXCE 1.0, you do not need this file.

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38 downloads

Uploaded:10-15-2010

Fear 2

fear2.exe | 9.1 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Can you say big? Well this thing is huge! The biggest map on this planet for EF. Its DM, Team, Tourney, and CTF Enabled. Great map, Great work..

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261 downloads

Uploaded:04-12-2010

Taren

taren.zip | 1.34 MB

is a well put together ship with all the areas and features you'd expect and few flaws. The cargo bay is especially large and fun, what with a working lift. Well worth a look! ~ Luke20