Elite Force

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1282 downloads

Uploaded:07-10-2002

CTF_2Fort

ctf_2fort.pk3.zip | 1.46 MB

8 Quality: 9 Tech: 7 Overall: 8.5

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1401 downloads

Uploaded:04-30-2005

TOS Cruiser

toscruiser.zip | 15 MB

this map has been made at the hand of a set of blueprints. The advantage of this is that the map looks just like the original. Read some of the newsupdates for information on how this map came to be. I really enjoyed roaming through the corridors. There is a lot of eyecandy for you to see. Only like 10 percent of the ship is accessable in this map which is cool. There are 2 version of this map included, cruiser_hm and cruiser_mp. Cruiser_mp contains some extra goodies like secret areas and some usable consoles. Only the latter has BOT support. Use the turbo lift to move to other parts of the ship. It may take some time to get used to the main as one turbolift can only take you to one place. Find another one to move to the next section. The following sections are included: Bridge Shuttlebay Sickbay Engineering Briefing Room Crew Quarters Transporter Room Of course also a lot of corridors and stuff like that. All the textures look very detailed. You can really see MajorTork spent a lot of time detailing the map to be perfect and it shows! The only thing that bugged me were some of the doors. They kept opening and closing. But still it does not bring the quality of the overall map down. Download this! Shame on you if you don\'t!

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2892 downloads

Uploaded:07-10-2002

CTF Faceoff2

ctf_faceoff2.zip | 2.12 MB

the sides of the bases. However, it's still fun to play!

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696 downloads

Uploaded:12-17-2003

CTF Crystal

ctf_crystal.zip | 944.35 KB

good thing. The map is of good all-around quality with some new textures put to good use. The only thing I found a bit taxing was that the bots seem to get stuck in the underground tunnels now and again. New Textures: Yes New Shaders: No Bot Support: Yes Mods: All Pandemonium.

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1166 downloads

Uploaded:11-07-2003

Galen\'s lost temple

ctf_gtemple.zip | 11.58 MB

is good, and BOT support works very well in this map. I enjoyed watching those BOTS slaughter each other to get the flag. Nice ob Galen. (Try to find all secrets ;) I found \'em al!)

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7632 downloads

Uploaded:02-13-2003

CTF Deralict 3

ctf_deralict3.zip | 12.94 MB

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500 downloads

Uploaded:11-19-2002

Bypass

ctf_bypass.zip | 3.44 MB

good multiplayer map, just not a good sp one. [img]http://www.gamingfiles.com/screenshots/4/files_extra/7948thumb.jpg[/img]

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6830 downloads

Uploaded:07-19-2002

SG4Real

sg4real2.zip | 16.47 MB

really is an amazing improvement! This map also has a Goa'uld war ship (the Ha'tak ) and the beginnings of a planet, with a temple on it. It also has a set of star gates (between the SGC and Ha'tak), and transporter rings on the planet and in the Ha'tak. There an a couple of textures missing, but dont bagger WADEV1589 about them (he knows!) The only hint I'm giving iis this: If you see a person inside the shuttle bay and your in the "control room" fire at the middle button (next to the window) and watch what happens! One last thing, do not let the size put you off, it is one of the best maps around! Here's some extra screen shots for you! [I]The SGC: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-1.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-6.jpg[/IMG] The Ha'tak: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-2.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-3.jpg[/IMG] The Temple: [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-4.jpg[/IMG] [IMG]http://www.gamingfiles.com/screenshots/4/files_extra/3873-5.jpg[/IMG]

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500 downloads

Uploaded:07-10-2002

CTF Tangled

ctf_tangled.zip | 740.43 KB

small to medium size which makes the map a little cramped, but yet adds to the fun!

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10 downloads

Uploaded:08-13-2012

Mitor

ctf_mitor.zip | 2.75 MB

(www.incompetech.com) Licensed under Creative Commons \"Attribution 3.0\" http://creativecommons.org/licenses/by/3.0/

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12 downloads

Uploaded:07-22-2012

Protinus

ctf_protinus.zip | 766.7 KB

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10 downloads

Uploaded:06-27-2012

Vorago

ctf_vorago.zip | 1.27 MB

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14 downloads

Uploaded:08-15-2011

CTF Subway Station 6

20ctf_sub6.rar | 7.28 MB

to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

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27 downloads

Uploaded:08-06-2011

CTF Subway Station 6

ctf_sub6.rar | 7.28 MB

how to can remember;) should be no hidden advertising. Maybe there in 2013, the next subway station map ^ ^ :-)

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104 downloads

Uploaded:03-23-2011

Deathstar Flight

ctf_deathstar_flight.rar | 4.9 MB

with dear life to the flying X wings and TIE fighters as they swoop around the walls, propelling you to fight your opponents! Great fun, although less fun when you keep spawning into mid air and die.

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19 downloads

Uploaded:11-26-2010

CTF Berpbase

ctf_berpbase.zip | 529.16 KB

brings us his first map: [b]CTF Berpbase[/b]. Pardon you. The developer has very sadly failed to include the textures that he has asked permission for, rather handily, so you may well need to download [b]ctf_stuk2_ef[/b] if you happen to dislike gray and white holodeck standins. Worth a gander, though, surely.

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1 downloads

Uploaded:11-14-2010

Third World War

third_world_war.rar | 3.22 MB

number of places to hide and a few good vantage points, it has great potential for CTF and DeathMatch.

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9 downloads

Uploaded:09-22-2010

CTF Flugzeugtraeger

flugzeugtraeger.rar | 1.95 MB

capture the flag will take awhile, if even possible. Hmm, is there another way to get to the other side? Of course there is, since you are on an aircraft carrier, why not take one of the planes? About every 30 seconds to a minute, one of the jets take off and swoop into the sky and land on the other carrier. Very clever idea ;). Download for CTF Fun.

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48 downloads

Uploaded:11-17-2009

CONCRATE SPAM (on-xctf5)

onxctf5.zip | 3.77 MB

Unreal tournament map - a generic indoor facility of some description with different colours denoting the two bases. A nice touch are the Terran Empire flags dotted around, as I can easily see the Mirror Universe holding such bloody contests. I'm afraid to say, however, that this map is rather average in terms of gameplay. ~ Luke20 ("The Tenth Doctor").

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66 downloads

Uploaded:10-31-2009

CTF Geobase2

ctf_geobase2_v1_1.rar | 5.97 MB

layout of this, with countless walkways going all over the place in a very much non-straight line along with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... but considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

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15 downloads

Uploaded:10-27-2009

CTF Geobase 2

76ctf_geobase2.rar | 4.44 MB

with a decent background environment and the ever-present threat of falling into lava. Guess thats why they call it GEObase. However not only is the map a little too big for smaller matches, but I am unsure of the ladder system that is one of the few ways to get up and down the levels - not only can bots not navigate it, but it doesn't seem to fit with the rest of the design... I did find a few missing textures (notably the canyon walls), but this may not happen for everyone, and considering the awesomeness of the rest of the map, it doesn't really matter. Whats even better, however? This has bot support! Get fragging dudes! :) ~ Luke20 ("The Tenth Doctor").

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93 downloads

Uploaded:10-27-2009

FS Calenas

hm_fscalenas.zip | 1.49 MB

two hallways also in opposite corners on each level, and for some odd reason, green fog everywhere. Not much to say about this, but its a solid HM map [i]with[/i] bot support! Nice!

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82 downloads

Uploaded:10-24-2009

FS Waterworks

ctf_fswaterworks.zip | 1.73 MB

interesting about this map is the way you traverse from one base to the other: through contained conduits of water. You move up, down, sideways and inbetween rooms through "stairs" and "tubes" of water that you can swim around. And the challenge is [i]not[/i] to drown whilst you are moving along them! Although its not shockingly inventive, I think it really works here. :) I especially like the spheres of water in the middle of rooms with powerups at the very top! Theres also bot support, which is nice. Really is worth a look, this map, so get downloading! ~ Luke20 ("The Tenth Doctor").

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32 downloads

Uploaded:08-07-2009

CTF Battletactic3

ctf_battletactic3.zip | 194.08 KB

got bored and ideas have popped up in my head. Team Fortress 2 became inspiration for this concept used in this map. Photon jump, based off of the idea of a Rocket jump in TF2. Photon jump: Here is how you do a photon jump. You jump and fire at the ground with your photon burst. Due to me just testing this, there are other weapons that will get you up the area that requires the photon jump. These include the grenade launcher and the scavenger rifle.

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181 downloads

Uploaded:05-29-2009

Capture the Karin (rotactf2)

rota3ctf2.zip | 11.57 MB

conversion from Salinga. Capture the Karin features two large compounds in a artic environment. It has the run of the mill CTF design, two almost identical opposing bases but the texture quality and the lighting is top quality. The map design is also impressive, with large angled rooms and mazing corridors. The map also contains peripheral bridges and gangways which are a neat touch. [b]Note[/b]: On default model register error it is recommended to play this map with ioEF. Another superb map, definitely grab this one! - [b]IKS[/b]

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142981 downloads

Uploaded:04-28-2009

Midget's Oasis

midget_oasis.zip | 57.68 KB

design is in the style of two bases on a type of narrow desert island, except set in space. There is a pool of water and palm trees at the centre of the map, and each base is protected by crystal walls and a maze that has to be navigated. The mapping is decent, the textures have been well chosen, although the custom texture (which I assume to be the palm tree leaves) does not show up. I would suggest to FreakFish that he now attempts to improve his abilities and learns how to use shaders, which have been lacking in his creations. Still great stuff here, though! [quote]kind regards to midget, this is specially for you! v2 may be coming soon if i can get round to that. will include a midget house that nobody can fit in![/quote] FreakFish is just totally nuts. Download if you are into more... wacky HM maps! ~ Luke20 (The Tenth Doctor).

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70 downloads

Uploaded:03-11-2009

CTF Speedboats

ctf_speedboats.zip | 4.42 MB

seperated by lava. Both have a watch tower, but aside from that just some powerups. There are two ways across to the enemy base: either climb up to the top of the walls and run over, or you can use two speedboat-style barges that you run onto and activate to speed across to the enemy base. They are very fast and can quickly take defenders by surprise. If you dare to dive into the lava under the bridge, a couple of metaphasic shields are waiting which will protect you from the lava and give you the opportunity to explore some hidden areas, which contain powerups. The problem with this map is, you get very bored, very quickly. The repetative texture is enough to drive you mad after five minutes, and the mapping has little in the way of interest, except of course, for the two speedboats which is something a little different. I like. :) "Speedboats" is not a bad map, but its too plain and simple. I'd suggest to the mapper that he bring out a new version with a few more features and areas of interest. Oh, and move the flag posts to somewhere more interesting. Download if you have a fondness for lava. :D ~ Luke20 (The Tenth Doctor)

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67 downloads

Uploaded:02-25-2009

CTF_Subway_Station5

ctf_subway_station5.rar | 6.45 MB

subway station. The sheer strength of the colour in each station is distracting making combat difficult but is not so bad when a target comes into your line of site as they will stand out against the mono-coloured map. Down in the station there is very little lighting making it hard to spot things from time to time. Outside the station on the topside of the map things look a little less strange with a nice skybox background, the same colour scheme and alot of nooks and crannies to hide or obscure yourself with including crate boxes and little cul-de-sac/alleyways. There are two trains running in parallel along this pretty big map, one as an underground metro and one as an overground metro. The underground tram is much more fun, as it is poorly light and jumping onto it while moving is a good laugh. The overground tram is slightly less fun but hoping on to the side of it and sniping while moving is fun - technically its not camping since you are moving :p. Though alot of people are not a fan of CTF maps this, even though spartan in its design, is a really fun map to fight people on. Though the textures should be updated in a future version to look more realistic. Definitely worth checking out. - [b]IKS[/b]

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97 downloads

Uploaded:12-31-2008

CTF World In Conflict

ctf_world_in_conflict.rar | 6.16 MB

aircraft carrier each on opposing ends. The map contains so great animation too with a few fighter planes and helicopters flying overhead and a small ship (what looks like a barge or small frigate) going to the dock and back constantly. The map is very well laid out and there are two ways of travel between the aircraft carriers. One is to drop into the water and use the ladders on the side of the hulls to mount the ships though this leaves you open to basically any type of attack and is not recommended. The other is to hop on to one of the fighter jets or Helicopters and travel to the other ship though this can be seen a mile off and your enemies can wait in ambush. Its a highly entertaining map to play on but other than the slight mute point of lack of decent textures it is a very well designed and implemented map. Definitely check this one out!

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75 downloads

Uploaded:12-07-2008

CTF_SpaceJumps

mapctf_spacejumps_v2.zip | 4.95 MB

map now includes better texturing of the platforms including a more noticable coloured line on the sides of the platforms making the areas much more noticable. There are more hypos on the map too and bot support is enabled. The jump pad on the platform under the flag in the previous version has been removed and a new ramp has replaced it which is a welcome change making flag capturing much easier. Also a screen above the centre of the map which shows Elite Force much like a basketball scoreboard or indeed the map screens in Quake III. Overall its a solid improvement and worth checking out

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64 downloads

Uploaded:11-25-2008

CTF_KLN4

ctf_kln4.rar | 2.12 MB

other (same structre as [i]ctf_voy1[/i]) with a bit of middleground in between acting as a weapons cache (like all good ctf maps). The map is surrounded by a pit of lava which makes the old jump and shoot tactic a bit risky around the fringes. The map is extremely dark, which in my opinion makes combat much much better as it makes it harder to see enemies moving especially with the speed players move at in Elite Force. Also Klingons are not big fans of bright lights so the lighting fits perfectly for the atmosphere of a Klingon map. The item placement is good, there is a nice assortment of weaponry and utility items scattered across the map. Just like in [i]ctf_voy1[/i], transport to the upper levels of the base is done via transporters on the ground level in and around the base. There are 5 levels (including a base level) to each base. The bases look pretty sweet with cool Klingon banner and logo designs especially the glowing Klingon logo on the ground in front of each base (the coloured flames in the torches are a crafty touch too) I've taken the liberty of taking a few minor screenshots for it myself as I think one screenshot is not enough, so check them out even though they are not that special. Overall this is a cool map though there is one minor bug, the bot compiling won't work but this map is worth downloading a playing via multiplayer against other players to really test your combat skills.

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51 downloads

Uploaded:11-09-2008

CTF_Spacejumps

mapctfspacejumps.zip | 790.85 KB

the most important weapons are there on the platforms in the middle of the bases. Like GreenKiller's previous map this one also utilizes jump pads also to tranverse across the map. Whether its intentional or not, there is a jump pad right below the flag on the platform underneath so when you grab the oppositions flag make sure to not jump down straight off the platform onto the jump pad below or you'll come straight back up. I got caught a few times with this little feature and it does make capturing the flag very difficult. There are more platforms in this map then GreenKiller's previous map making it more difficult to get across the map, but again the pads mean faster and way more chaotic gameplay. Overall its an enjoyable map, especially for 8 players playing CTF!

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59 downloads

Uploaded:11-09-2008

CTF_Voy_Astro

mapctfvoyastro.zip | 2.26 MB

(photon launcher). Also the clear view of all platforms means you can easily spot your flag when taken. There are three transporter pads on the main platform to the front of each flag base, each transporter leading to either the upper level of the base or one of the middle ground platforms, though to get off those pads you need to use the boosters/jump launchpads. I like the booster/Jump launchpads, which boost you from platform to platform making movement hectic and its fun catching an enemy in mid flight while boosting. As for the weapons, you can only reach the regen with a booster/jump pad and on top of each base is the Dreadnought Weapon. The map is designed for fast paced smash and grab, so you need to be a quick mover. Suggest playing with 10 people to maximize the chaoticness of the gameplay. Overall a pretty decent map.

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46 downloads

Uploaded:11-04-2008

CTF_Weltraum

mapctf_weltraum.zip | 1.49 MB

consists of 12 platforms. The bases consists of three platforms, in the middle of the map are four, Two of them are little houses for snipers and on the sides are two more platforms. Once inside, CTF_Weltraum (which by the way, means [i]'space'[/i]) will yield several weapons to make your objective, which is to win, a little easier! these weapons are the IMOD, Tetryon Pulse Disruptor and the Quantum Burst and there are four big hypos. The potential for some serious action is high , all thats needed is you and three to five friends! there is no bot support contained in this download at this time, and is mainly intended for the CTF gammemode, but will also support Deathmatch and Team Deathmatch. Refer to the readme for more information.

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53 downloads

Uploaded:11-03-2008

FS Celeg

ctf_fsceleg.zip | 1.07 MB

avoid the happy spawn land! This map is set in four main structures: blue, green, red and yellow. Blue and red are identical as are green and yellow. What's unique and fun about FS Celeg is that the way the ramps and levels are situated, you will have to constantly be moving to avoid being blasted into pieces...this also adds to the challenge, as trying to zap something while you're moving is difficult! There are no structures available that you can use as cover, however, if you're lucky enough to make it to the high ground, you can have yourself a slight advantage over your adversaries. Refer to the readme for more information.

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71 downloads

Uploaded:10-19-2008

FS Slide

ctf_fsslide.zip | 1.03 MB

very...unique. Essentially, FS Slide is a fun map with two large ramps going up either side, there are also launch pads in the middle and paths going across with a gap in the middle. You will need to keep your wits about yourself if you want to survive this [i]Capture the Flag[/i] adventure.If you think you have what it takes to walk away with bragging rights, then all that's left to do is locate the download link and put it to good use! Refer to the readme for more information.

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80 downloads

Uploaded:10-19-2008

FS Klingon 1

ctf_fskln1.zip | 2.8 MB

to dispose of the enemy team in such a fashion that you will continue to carry on the battle. FS Klingon 1 comes complete with four levels of action, which can quickly become intense when you add the right amount of players with the right amount of persistence. Included in this download are four elevators to the flag level along with a middle level between the flag levels and the roof with ladders into the flag rooms. If you get bored roaming around there, feel free to head down to the basement and and see what kind of trouble can be caused there... Refer to the readme for more information.

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164 downloads

Uploaded:09-23-2008

Mystic Gemini

mg_final.zip | 19.35 MB

got his hands on it, and after decompiling it, doing his thing and releasing it to the masses...our very own Lt. Cmdr. Salinga got hold of it and converted it for your [i][b]Elite Force[/b][/i] gaming pleasure! This is a n awesome map with some equally awesome structures! When I first got into this map, my initial thought was [i]Conan with a phaser?[/i] The concept of this CTF map (which will also support TDM, FFA and Solomatch) right up there with sliced bread and soft toilet paper...once you have (played) it, you don't know how you would do without it! (OK, so maybe it's not important of a concept, but it is sweet, and we have Salinga to thank for the conversion :) ) The whole look of this map is that it is all rock, which is reminiscent of castles and stone bridges as well as other structures...which is where the 'Conan' statement came from, for those that had a little difficulty connecting the dots ;P Another cool idea is that the flag rooms beside each other which changes the gameplay, it's more aggressive and less defensive. Refer to the readme for more information.

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52 downloads

Uploaded:08-30-2008

CTF VOY2 BORG

ctf_voy2_borg.rar | 748.69 KB

suggests; this file is a Borg themed modification for the second VOY Capture the Flag map. Again, an interesting change from the original and definitely worth checking out. See the readme for installation instructions. ~AdmiralHocking

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46 downloads

Uploaded:08-30-2008

CTF VOY1 KLN

ctf_voy1_kln.rar | 887.14 KB

below, this retexture gives the area a Klingon make over. Overall an interesting change and definitely worth taking a look at. See the readme for installation instructions. ~AdmiralHocking

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64 downloads

Uploaded:08-29-2008

CTF KLN 3 (kln1 reloaded)

ctf_kln3.rar | 1.59 MB

another. Making the map quite a bit more symmetrical and definitely something nicer to look at; kln3 is a fantastic revival for a classic map and is bound to be something you might enjoy. See the readme for installation instructions. ~AdmiralHocking

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84 downloads

Uploaded:07-14-2008

Red Planet Homeworld

17red_planet_homeworld.rar | 9.17 MB

Homeword is a fairly large map consisting of several smaller units and is based around the expected appearance of the 'Red Planet.' Personally I found this a little confusing to navigate, however that didn't make it any less fun and the feel of originality also adds to the enjoyment of exploring the map. Designed for Capture the Flag, Free for All and Team Deathmatch; Red Planet Homeworld is a quality map which is no doubt the first in another great series. See the readme for further information and installation instructions. ~AdmiralHocking

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37 downloads

Uploaded:06-10-2008

CTF Simple

ctf_simple.zip | 80.63 KB

platform. Containing well placed weapons and a surprisingly enjoyable layout, CTF Simple is a fairly small map that looks set to be quite enjoyable. See the readme for slightly more information. ~AdmiralHocking

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43 downloads

Uploaded:05-31-2008

ctf_gyro

ctf_gyro.zip | 286.35 KB

defence units that you could sit in and pick off your targets from relative safety. With some pretty interesting lighting and a relatively unique design, gyro is a reasonable map that could be quite enjoyable for strafe jumpers. See the readme for a little more information and installation instructions. ~AdmiralHocking

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114 downloads

Uploaded:05-08-2008

Colony Wars: SOL

colony_wars_sol.rar | 10.51 MB

Station - this map very much reminds me of [i]Stargate: Atlantis[/i], maybe be even a little more so than the former. Again however, this is a nicely sized map and is a great send off to what has been an extremely enjoyable series of maps - that will no doubt be missed. For those of you that have enjoyed this series, this is a must have! See the readme for further information and installation instructions. ~AdmiralHocking

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142 downloads

Uploaded:05-08-2008

Colony Wars: Hyperion Station

colony_wars_hyperion_station.rar | 11.05 MB

and with a few different vantage points - this map marks the end of a significant battle in the back-story for Colony Wars and most definitely doesn\'t disappoint in terms of playability. As with previous maps in the series, download and check it out! See the readme for further information and installation instructions. ~AdmiralHocking

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122 downloads

Uploaded:05-02-2008

Colony Wars: Doomsday

colony_wars_doomsday.rar | 11.19 MB

somewhat of the Attrexian station in Elite Force Two, despite the only similarity being the colours used. [quote] Day of Decision! The war between the \"Earth Alliance Navy\" and the \"League of Free Worlds\" has its height. The League takes this directly to the earth with a large armed force. The Navy could their ships in time to mobilize against it, it is 1 to 1. This battle will decide about the war ... [/quote] A nice little bit of a back story there, as with other Colony Wars maps - be sure to download and check it out. See the readme for further information and installation instructions. ~AdmiralHocking

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152 downloads

Uploaded:04-28-2008

Colony Wars: Last Warship

colony_wars_last_warship.rar | 8.43 MB

from Star Wars, on the exterior - Last Warship continues with the theme of using familiar designs as a base for the final product. Being a fairly sized map, Last Warship also includes the ability to launch a shuttle, fire weapons systems and of course have good fun while playing. This looks set to be an interesting and fun map which is definitely download worthy. Check out the readme for further information and installation instructions. ~AdmiralHocking

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113 downloads

Uploaded:04-11-2008

Colony Wars: After Earth

colony_wars_after_earth.rar | 9.29 MB

Navi Destroyer built, the "Kron." The map is slightly larger than usual and perhaps for the player at the beginning of something Confusing, but it will soon. It is mainly used for FFA and CTF thought ASSIM is also possible.[/quote] I'd say thats all you need to know! ;) One again, another worthy download from Sorbet, although at first a rather large and confusing map, as the quote above suggests. Due to no bot support, I would suggest that you would need a rather popular and full up server to make the most of this map, but nevertheless it is fun to explore on your own. ~Luke20 (The Tenth Doctor)

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135 downloads

Uploaded:03-17-2008

CTF Oddcast

oddcast.zip | 4.05 MB

connected by two bridges floating oddly in space between two strange planets. The map has Bots_support. Bots are pretty good at any gametype in this map even CTF. It's a good "offline" map. [/quote] [b]CTF Oddcast[/b] from [b]Gigon[/b] is a good map if you are looking for bot-on-bot action, so to speak. Very slightly reminiscent of some Unreal Tournament maps, but that’s hardly a bad thing! Nice skybox and interesting design, as you can tell from the screenshots. :) ~ Luke20 (The Tenth Doctor)

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82 downloads

Uploaded:03-05-2008

CTF Oddspace

oddspace.zip | 2.82 MB

This map has bot-support, which makes a change, although as you can imagine, bots are terribly bad at doing anything in low gravity with their terrible AI, so don\'t expect any help from them if you are going for the flag. Worth a download if you are still one of those that plays Holomatch online. ~ Luke20 (The Tenth Doctor)

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79 downloads

Uploaded:02-11-2008

CTF Junction

ctf_junction.zip | 11.43 MB

enemy base through the use of thin multi-levelled walkways and hovering worker robots, where the risk of falling to your death is always a possibility! There are also forcefield barriers that can prevent the other team from reaching your flag, but these can be overridden if you find the right switch at the center of the map. :p Generally, I was quite impressed with this, and it is certainly something new and fun to have a match or two in, despite no bot support. :) ~ Luke20 (The Tenth Doctor)

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80 downloads

Uploaded:01-06-2008

CTF Battletactic 2

ctf_battletactic2_v2_fixed.zip | 1.87 MB

located within a compound of sorts that have a couple of buildings containing powerups and pretty much the entire compliment of weapons in one place! Both bases are overlooked by a bunker that would be perfect for snipers, whilst the thick concentrations of trees are useful for sneak attacks. There is a definite "stealth-ness" to this small map. The footsteps problem appears to be sorted, so I don't hear much metal now, but the health pickups are still in short supply, however this didn't ruin the general gameplay. Well worth a download. Again. :thumbsup: ~ Luke20 (The Tenth Doctor)

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211 downloads

Uploaded:12-02-2007

2Trains

2trains.zip | 6.86 MB

the bases of the map. While slightly confusing at first, the map is relativly simple to navigate and is sure to prove a rather interesting stand point for any game. See the readme for further information and installation instructions. ~AdmiralHocking

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302 downloads

Uploaded:11-02-2007

USS Agrippa

uss_agrippa_v1.rar | 12.72 MB

on-board a Starfleet vessel. The corridor design is rather unique and increases the fun of exploring an unfamiliar environment, while I did get lost at least once, it is easy to navigate and should bring quite the amount of CTF goodness. In addition there are several hidden areas, including hull walk and a sixth deck, which can be accessed by certain means. However I\'ll not spoil the surprise of how to reach them. Overall this is a truly excellent map and is a recommended download. See the readme for further information and installation instructions. ~AdmiralHocking

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135 downloads

Uploaded:10-30-2007

Colony Wars Station

colony_wars_station.rar | 6.73 MB

reasonably large capture the flag map, with each team base quite a distance from each other. The station itself is comprised of a cylindrical shape with western style structures on the lower section. Above the buildings of old is a tram system running between the upper levels of each starting area. Weapon placement seems to fit the map very well, with compression rifles at your spawn point and other weapons placed in reasonable areas around the map. In addition the textures used resemble that of the previous map and really do show a sense of relation between the two. While not set outside, in space, the atmosphere created here is very similar to that of Colony Wars Defence Base and is most certainly enjoyable. See the readme for further information and installation instructions. ~AdmiralHocking

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143 downloads

Uploaded:08-30-2007

CTF_VOY2X

ctf_voy2x.zip | 4.12 MB

from the original release of Elite Force, which has been re-arranged to support the Capture the Flag game mode. [b]Some of the features of this map are:[/b] One of the large rooms in the map has been split across the middle & matched to the other side. There are some small changes to textures, lighting, items & the placement of items. There are 16 spawn points for death-match & 9 team spawns This map has not been tested, however, if you come across anything that you feel the developer should know to make improvements, don\'t hesitate to voice them. Refer to the readme for more information.

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309 downloads

Uploaded:08-19-2007

CTF Stargate Adventures

ctf_stargate_adventures.rar | 3.17 MB

another great map from [b]Sorbet[/b]. Unlike most CTF maps the bases are not directly linked by a corridor, ladder or some other linear means. Instead the map uses Stargates to link the three sections together, one in each base and two in the central zone. In addition the map makes interesting use of brushes, rather than just being static a few of them rotate, which makes the map even more enjoyable. With a well thought out colour scheme and great geometry; overall Stargate Adventures is a brilliant map that is a true keeper and definitely something to play on again and again. See the readme for further information and installation instructions. ~AdmiralHocking

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107 downloads

Uploaded:08-19-2007

CTF Orbital Express

ctf_orbital_express.rar | 1.96 MB

well set out and fun to play. The two bases are separated by a tram system, two tram like vessels move between the two sections allowing travel from one side of the map to the other. In addition to the tram system you can also climb to the top of the station and run across the roof, where you will find better equipment. The feature I found most enjoyable about this map was the integrated defence system, in each base. A control panel situated in a secure area allows you to active this system. Upon doing so a number of grenades will be thrown from brightly coloured beams in your base, thus killing anyone unlucky enough to have chased you into the room. Orbital Express is definitely highly enjoyable and will no doubt be rather popular. See the readme for further information and installation instructions. ~AdmiralHocking

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58 downloads

Uploaded:08-19-2007

ctf_labyrinth

ctf_labyrinth.rar | 1.56 MB

the map has a good few neat little features, which truly make this map something to be had. Another interesting fact is that a secret area is hidden away, which resembles something you might have encountered in the older Mario games. The only difference being that it's in 3D. Despite my original thoughts about the map; I had fun exploring it and really did enjoy some of the hidden features. I however wont spoil them for you by describing them here. If you were playing games back in the early days of Super Mario then this map is really worth taking a look at. While being reasonably simple this does have potential to be bucket loads of fun. See the readme for further information and installation instructions. ~AdmiralHocking

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48 downloads

Uploaded:08-10-2007

CTF_Terror

ctf_terror.zip | 319.62 KB

are separated by forcefields, the only way to reach the enemy flag is to go up and around some of the upper levels. Although rather boxy, this is pretty impressive for a first try at mapping and is definitely worth checking out. See the readme for further information and installation instructions. ~AdmiralHocking

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75 downloads

Uploaded:08-01-2007

CTF_Tricobalt

ctf_tricobalt.zip | 792.29 KB

for both teams and a few item placements, however the flag rooms can only be accessed via the upper level and a series of lifts. The upper level itself hosts access points from a number of lifts that travel up and down between the two areas, surprisingly this feature adds an interesting element to game play. While I felt the time spent traveling on the lifts was a bit much, this map has a lot of potential for it\'s size and is rather enjoyable. See the readme for further information and installation instructions. ~AdmiralHocking

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70 downloads

Uploaded:07-05-2007

CTF_Inthezone

ctf_inthezone.zip | 2.29 MB

booth above the normal gameplay area, which can be entered via a transporter in the center of the map. For a first map this is of good quality and enjoyability, this is a worthy addition to any CTF collection. See the readme for further information and installation instructions. ~AdmiralHocking

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77 downloads

Uploaded:06-25-2007

CTF_Mace

ctf_mace.zip | 1.36 MB

to the game mode wanting to practice. As with your traditional CTF maps this has two bases at either end of the map for both the Blue and Red team, although rather than the normal parallel methods of crossing the map ctf_Mace has a number of different styled ramps and walkways. See the readme for further information and installation instructions. ~AdmiralHocking

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257 downloads

Uploaded:06-25-2007

CTF_Aircraft_Carrier

ctf_aircraft_carrier.rar | 3.73 MB

craft actually flying around above the map. While reasonably blocky this map does have a number of areas to explore and hide in, each section of the map is lit with the colour of its corresponding team which I thought was a rather interesting idea. Overall yet another unique map that\'s worth having a look at. See the readme for further information. ~AdmiralHocking

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189 downloads

Uploaded:06-02-2007

Concrete_Station

concrete_station.zip | 2.54 MB

map. Concrete_Station has a unique layout and is not confined to one floor, there are a number of areas both above and below the starting area and several interesting death areas should you fall into one. The idea behind Concrete Station is of a Holodeck Tactical training simulation, I felt that the emblems on the wall really helped add to the overall atmosphere of the map and increase it's unique feel. With plenty of open space and a variety of routes to the enemy flag this CTF map is most definitely enjoyable and a worthy addition to anyone's collection. Aside from mainly being a CTF map the author notes that it also supports a variety of other gameplay types and is capable of BOT usage. See the readme for further information and installation instructions.

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124 downloads

Uploaded:04-16-2007

CTF Basesiege

ctf_basesiege.zip | 1.4 MB

thing...if you remember playing \'Monkey in the Middle\', once you join this map, you have a good chance of being the monkey; All of the action will take place at and near the center of basesiege, the opposing team will first storm the halfway point, and then move forward to take your lines. Your task will be to repell them, and as the golden rule says: Do unto others as they will do unto you! \'Nuff said? This map has the potential for some great skirmishes as well as some serious frag-fests as you do what needs to be done for you and your team to walk away with bragging rights! Refer to the readme for more information.

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205 downloads

Uploaded:04-08-2007

CTF_Breach2

breach2.rar | 2.17 MB

however that there were no weapon placements and seemingly no placements for flags, this is most worth a look around to say the least.

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174 downloads

Uploaded:04-05-2007

CTF Castlewar

ctf_castlewarv4.zip | 1.26 MB

your enjoyment. Borggamer has been feeling generous with this release, as he has included two maps in this one download. [i]castlewarv4[/i] This is the 'normal' version of this map that everyone is familliar with, with the exception of changes/fixes over the previous version. [i]castlewarv4nt[/i] This map is identical to the original, with [u]No Turrets[/u] ([i]'nt'[/i]) being the defining difference. All turrets in this map are disabled, which is useful for FFA gamemodes. The overall design of the map remains the same, as the name suggests, it still has the castle feel to it, and the ropes are still there to allow for climbing the walls; This map just has a midevil feel to it, with a you and seven of your gaming buddies, the potential for a frag fest is at your fingertips. [list][b]Some changes in this version include:[/b] [*]Defense turrets All six defense turrets protect your base as well as your enemies base. [*]New security forcefield system As soon as you found the entrance to the security system, you can activate the security forcefields. [*]Weapons/ammo A few things were deleted and re-placed. [/list]The fun factor of this map remains high, so what are you waiting for...download and enjoy! Refer to the readme for more details.

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185 downloads

Uploaded:04-01-2007

Ancient Bajor

ctf_ancient_bajor.zip | 8.68 MB

this time, this download does not offer Bot support, however, it may be included at a later date. If a balanced map is what you're after, then [b]Ancient Bajor[/b] is definately something you want to add to your collection, as the bases are created even, to be sure that no one team has an advantage over the other; This map will come down to a battle of skills, to see who walks away with bragging rights! As this is a large-sized map, be sure to wear some comfortable shoes, as there will be alot of running around as you search out your enemies. To add some fun to your gaming experience, InSaNe8472 has placed some secrets throughout...however, in order for you to use them, you will first need to [u]find[/u] them! This map also comes with some nice background music to list to while you play...if this doesn't tickle your fancy, it can be turned off. (The directions to do this are in the readme) This is a must have map, so, don't wait any longer...download it now! Refer to the readme for more information.

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188 downloads

Uploaded:03-11-2007

CTF_Sternentor

sternentor.rar | 2.92 MB

Deathmatch[/i] and [i]Free For All[/i] modes...sort of triple the fun! The word "Sternentor" translates into 'Star Gates', so you can imagine what the main theme of this map will be...I think it will be fair to say that CTF_Sternentor will be popular with both the Elite Force crowd, as well as the Stargate fanatics! This map is the [i]continuation[/i] of the map [url="http://eliteforce2.filefront.com/file/CTF_Planet_Travel;67975"]CTF Planet Travel[/url] that was released in August of last year. The textures have been redone, and the Stargates are still there, as well as the intense action! This map is definitely worth the price of a [u]free[/u] download, whether the reasons are that you like these gamemodes, you like the fact that there are Stargates present...or you are a fan of Sorbet's work! Refer to the readme for more information.

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97 downloads

Uploaded:02-25-2007

ctf_battletactic2

ctf_battletactic2.zip | 1004.38 KB

[url="http://eliteforce2.filefront.com/file/ctfbattletactic;74973"]ctf_battletactic[/url]. Keeping in the spirit of the name of this map, the original description description still applies: [i]This is a reasonably small CTF map from Arron Dominion. Surprisingly this has great potential for its size, the main area consists of multiple places to hide with a bunker in the center. Arron Dominion wanted to have a map to train with group tactics. There are defenses as you probably will see soon. Overall this is a good map and is well suited to its purpose, definitely worth a try.[/i] [b]ctf_battletactic2[/b] deals more with a 'nature' theme, with lots of scenic views, and natural objects. To get the most out of this map, be sure to take advantage of what is available; For instance, there are trees that you can hide in, (or use to plan the perfect ambush!) and these same trees will have some goodies hidden throughout as well...if you're scared of heights, there are plenty of bushes closer to ground level that can be used to achieve the same results. The sniper in you will appreciate the building that is seperate...[i]hint hint[/i]. Refer to the readme for more information.

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114 downloads

Uploaded:02-23-2007

ctf Blastradius-x

ctf_blastradiusx.zip | 1.77 MB

'hm_blastradius') from the Elite Force Expansion Pack; this version has been changed in the following areas to make it compatible with the Capture The Flag gamemode: Textures Lighting Item placement Refer to the readme for more information.

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181 downloads

Uploaded:02-19-2007

ctf_borg3

ctf_borg3.zip | 4.14 MB

the textures to better suit the environment. The map itself has an extremely good replay value, as with the others a must have if you enjoy the ctf game mode. :) [quote] The largest room in the map has been split across the middle & matched to the other side. There are some small changes in weapon & item placement. There are 24 spawn points for deathmatch & 10 team spawns(per team). It took around 3 hours to make.[/quote] See the readme for more information.

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185 downloads

Uploaded:01-31-2007

ctf_camx

ctf_camx_v2.zip | 3.64 MB

recent version for your gaming enjoyment! Have you ever been in the middle of an [i]Elite Force[/i] map, and wondered....[i]"I wonder what it would be like to face King Arthur, or Sir Lancelot and have them amazed at the power of my phaser...or maby show Merlin what real magic looks like from the tip of your pulse rifle..."[/i]? Well, this mod doesn't offer that opportunity, but it does take you back to the days of old, where chivalry reigned supreme, and disagreements were solved in the throes of battle. Some features include: The teleport trigger has been repaced with a hurt trigger. There are 14 spawnpoints for deathmatch. There are 11 spawns per team for ctf. See the readme formore nformation including installation instructions.

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111 downloads

Uploaded:01-29-2007

ctf_dnx2

ctf_dnx2.zip | 3.26 MB

the map hm_dn2 re-arranged it to make it symmetrical so it can now support ctf. There are some small changes to the textures & lighting. There are some small changes/additions with weapon & item placement There are 12 spawnpoints for deathmatch & 12 spawns per team for ctf.[/quote] Chila notes that the map is useless for playing against bots as they spawn on the lower levels and cannot climb ladders, however this is a very good redesign and is a must have for any CTF players collection.

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75 downloads

Uploaded:01-29-2007

ctf_camx

ctf_camx.zip | 3.63 MB

are some small changes to the textures & lighting. The teleport trigger has been repaced with a hurt trigger. There are 14 spawnpoints for deathmatch & 11 spawns per team for ctf.[/quote] Worth a download to fans of the CTF game mode.

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100 downloads

Uploaded:01-27-2007

ctf_noon

ctf_noon.zip | 1.88 MB

Additional pickups have been added into the map along with altered weapon placements. The author notes that the map contains 12 deathmatch spawn points and 18 team spawn points, although the map is too small for more than 5 vs 5. A great rework of the original and most definitely worth a try for those that enjoy ctf.

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82 downloads

Uploaded:01-19-2007

ctf_battletactic

ctf_battletactic.zip | 1.03 MB

has every weapon available at their starting zone and can make good use of the many pickups available in Holomatch. Overall this is a good map and is well suited to its purpose, definitely worth a try. [i]Note: Weapons in screenshots come from a separate modification and are not included in this download.[/i]

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287 downloads

Uploaded:01-12-2007

USS CONCORDE

concorde.rar | 6.14 MB

even participated in the battle at Wolf 359! This old ship still has a few tricks left in her, and if you think you have what it takes to gain bragging rights here...then come on in! See the readme for more information.

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55 downloads

Uploaded:12-30-2006

CTF CRP 1

ctf_crp1_with_or_without_jetpack.zip | 1.6 MB

jetpack. ctf_crp1 is the name with jetpack and the other is ctf_crp1_nojet, there is [u]no[/u] bot support for either maps. Refer to the readme for more information.

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107 downloads

Uploaded:12-09-2006

CTF_Orbital Station Alpha

orbitalstation_alpha.rar | 1.9 MB

[b]you[/b]! ...No, not the person behind you, so stop looking around and accept your good fortune! On Space Station Alpha, with the right players, the action can be intense as you do battle with your friends...(or maby with friends you haven't met yet) and try to be the first down that road that leads to victory! Be sure to check out, what can only be described as the observation dome, as it offers a neat view, however, don't spend too much time star-gazing, or the next thing you might be watching is a 'self-spawn'! This map has the potential to rate high on my [i]fun-0-meter[/i], all that's missing is [u]you[/u]! Check the readme for more information and the 'story'.

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172 downloads

Uploaded:12-03-2006

CTF_Orbital Station Gamma

orbitalstation_gamma.rar | 3.96 MB

the challenge, for you, then becomes that you have to get back to the action before your teammates are overwelmed and defeated. You'll also need to grow eyes in the back of your head to be sure that nobody sneaks up behind you as you travel the corridors of the station, which is well made and fun to play! Going back to the primary purpose of the UFP, which is research, Space stations were built and manned; In the year 2460, the Federation has two Spacestations built around the sun circle. The stations serve as observation stations. One analyzes the solar activities. The stations are in a Paralell orbit to the sun, therefore one can never see both at one time. You are, however, able to visit both stations with the use of the transporter.

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126 downloads

Uploaded:11-23-2006

CTF VOY369

voy369.rar | 1.16 MB

by the CTF-King: [b]SpaZe[/b]! CTF VOY369 has everything for the farg loving gamer; There are open spaces for those of you that love to run around uninhibited, and this would also be good for those of you that love to shoot at those types of people! For the cautious gamer, there is plenty around to use as cover, and if you choose your shots and make your way up the map successfully, you just may walk away a hero to your teammates...and a marked target to your opponants! Refer to the readme for more information.

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75 downloads

Uploaded:11-23-2006

ORBITER TITAN77

titan77.rar | 1.83 MB

loaded with the potential of some serious get down and dirty gaming fun! There is not much to be found in the way of objects to be used as cover, so you will need to rely on your god given talent as a gamer, and put your skills to the test! Which team will walk away with bragging rights...and will you be on it? Refer to the readme for more information.

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104 downloads

Uploaded:11-23-2006

EF DUST

efdust.rar | 1.79 MB

first [i]EF DUST[/i] is set out doors, and is maze-like...be sure to take full advantage of the objects that are present throughout the map, as these will offer excellent cover from your opponents, as well as give you the prime advantage to ambush the other team! This map has received Anthony the Andorian's two antennas up! Refer to the readme for more information.

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151 downloads

Uploaded:10-28-2006

CTF SUBWAY STATION 4

subway_station4.rar | 1.59 MB

the colours have been sharpened a bit, and the style and textures have been revamped. You still have the two stations and the trams that run between them, and this being a [i]Capture the Flag map[/i], the option for running into members of the other team is high while taking the flags, and the probability of getting caught in a frag-fest is always present! Don\'t forget to take advantage of the \'secret area\', where you will find some shield powerups, among other needed items. Will you and your team walk away with bragging rights? See the readme for details.

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117 downloads

Uploaded:10-28-2006

CTF Castlewar

ctf_castlewar_v3.rar | 5.56 MB

improvements made. The overall design of the map remains the same, as the name suggests, it still has the [i]castle[/i] feel to it, and the ropes are still there to allow for climbing the walls...you also still have the use of the 'buttons' so that you can hand out some [i]electro-shock therapy[/i] to some unsuspecting opponents. The fun factor of this map remains high, so what are you waiting for...download and enjoy! Refer to the readme for more information including installation instructions.

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102 downloads

Uploaded:10-10-2006

CTF CastlewarV2

ctf_castlewarv2.zip | 5.55 MB

when you want to get back, you'll need to use the "rope" outside the wall. But BEWARE, for when you are on the inside you can use a button that will run a current trough the left or right section (depends which button you push) of the wall knocking player climbing the rope of. But thats not all, form the inside you can also trow some grenades to the outside of the wall to "finish off" what the electricity started ;) On the downside however, the brushes are a bit simple and there aren't really much details execpt for some stairs and the textures are a bit plain. Also the lighting in some area's is very dark so you cant see what you are doing. The "ropes" are also in these darker area's so you might have to try and feel around a bit before you can find them. All in all a pretty nice map to play on.

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47 downloads

Uploaded:10-09-2006

CTF SUBWAY STATION 3

subway_station3.rar | 3.9 MB

basically have 2 stations that are not really that big, on the right and left side of the stations are tracks with 2 trams on them. The trams move from station to station in such a way that they depart and arrive at the same time on the 2 different stations of course, so that both stations at any given time have 1 tram (unless they are in transit that is). There is also a 3rd station in the middle where the trams don't stop, I think this is used when playing the map in slayer since it doesnt have much use in ctf. There is a also a secret area with some shield powerups and other things. I must warn you though there are some pictures there of which the content could offend you, but nothing to serious. However there are 2 things that need to be said about the map. At some points the lighting is really bright (atleast on my pc, and the stock maps of EF are fine so im guessing it is the map itself) and the texture use is a bit plain but all in all its a nice map. Have fun playing on this map. -Com-man

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85 downloads

Uploaded:10-03-2006

CTF Castle War

castlewar.zip | 5.58 MB

Unfortunately the author was unable to integrate bot support, so this is only for you if you play online or enjoy running around on empty maps - though there are some secrets to discover ;) Definately recommended. :)

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337 downloads

Uploaded:08-22-2006

New New York

nny.zip | 9.06 MB

do watch futurama sometimes and I like it alot, who doesn't. However, this map isn't exactly futurama style, it has all the concepts of Futurama which is a great thing, from the flying cars to the transportation tubes. So I'd like to warn you now, if you want some ub3r canon futurama rubbish, stop reading now. But, if you want a good, well thought out map, keep reading :P. You start off in one of the "transporation tubes" which is quite fun because you get pushed up to the top, onto one of the walkways. From there, you can walk about, collecting guns/powerups/ammo etc. I also believe the mapper may have taken into account what I said last time because he's placed the powerups etc. in more strategical places and more sparsely, which is good :D. There are quite alot of "goodies" in this map, especially some of the cars ;). Now, onto the general layout, the map is actually quite small. It consists of two main levels, from what I could gather. The ground level and the upper level which had the insides of the buildings and walkways etc. You have to be careful and not fall, but falling doesn't do much damage really anyway, which seems quite strange because of the height, but it can only be a good thing not hurting yourself too much when you fall. I did remember having one nitpick about this map though, is that it's quite small and the skybox, as nice as it is, isn't exactly a city type skybox. It seems more as if you're in a square with buildings surrounded by a desert, lol. However, don't put that off downloading. Go ahead, download and play it, see what you think ;). - Ryan

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196 downloads

Uploaded:08-18-2006

CTF Planet Travel

planet_travel.zip | 2.21 MB

itself. You start off in a very large, very square and slightly bland room. In the middle is what looks like a column, but sort of rounded off. In this bit, there is an elevator which takes you up to another three levels, which each have one holdable. Then (back down on the first level) you'll most liekly have already noticed the thousands of hypos, which will make for a good long duel ;). Then if you head out of that room you'll find yourself in a large room, with some quite good detail, and most notably a stargate. So, I think we've all guessed the theme of this map then. There are two side rooms which contain weapons/power-ups including the main room with lots of weapons/power-ups. From there, you'll find there's nothing much else to do, but go through the stargate. Now, the thing that caught my attention, is the attention to detail about the stargate. It has a little "surprise" when you go through, which you can find out for yourself when you download it :P. Now, on the other side of this stargate is a nice rocky planet. I find that rocks are the hardest to get right when coming to having them accurate, but I think SpaZe made a fsirly good attempt (apart from one slight possible leak at the side). On the planet it contains lots of weapons/power-ups and plenty room to frag :D. It's best just to have an explore around the planet, to get acquainted with it first though. As for the flags, I'm not telling you where they are :P. So, that's pretty much the whole map. It's of a relatively average size. There are alot of good things; some of the rooms had some good detail, the little gate surprise, the wide variety of weapons/power-ups and the style, I think it's good to see he's getting a good style for his work :P. However, there are a few nitpicks, although the map has a wide variety of weapons/power-ups, they are placed everywhere, which doesn't give anyone much of a real chance and the elevator is slightly fast and dodgy (beware of the crushing elevator, lol). Anyway, that about sums it up. You can wake up now and I do recommend you download this map, either because you like stargate, you want to know the surprise or you're starting to like SpaZes work. - Ryan (Screenshots now added, see below)

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140 downloads

Uploaded:07-13-2006

CTF Derelict

ctf_derelict.zip | 1.36 MB

shield, so you are invincible for some time. You can transport out into a different area by stepping into a round circle in the middle of the room. The next area is much bigger, and it contains weapons, red and blue sides, and lots of electricity ;). This map supports bots, so download this map and go capture that flag!

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111 downloads

Uploaded:06-24-2006

Conquest

ctf_conquest.zip | 2.06 MB

Download

160 downloads

Uploaded:06-24-2006

Ambush V2

ctf_ambushv2b.zip | 1.5 MB

cups were removed, and some of the graffiti has been removed as well. the original version of this file is located here, it is required to use the updated version. [url="http://eliteforce2.filefront.com/file/Ambush;905"]Ambush[/url]

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158 downloads

Uploaded:06-23-2006

CTF Voy1

voy1.zip | 1.13 MB

Download

506 downloads

Uploaded:06-20-2006

CTF Subway

ut_subway.zip | 10.13 MB

from FFA to CTF. Check out the screenshots and download this great map :D

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175 downloads

Uploaded:06-20-2006

CTF Voy2

voy2.zip | 823.71 KB

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238 downloads

Uploaded:06-20-2006

CTF Reservoir

reservoir.zip | 1.08 MB

Download

506 downloads

Uploaded:06-06-2006

CTF USS Voyager - Assimilated

ctf_voyborg.zip | 3.65 MB

map. As the name already says the map is set on a half-assimilated USS Voyager. The two bases with the flags are Cargo-bays, one normal and one assimilated. They\'re connected by a row of partially assimilated corridors and 2 broken crew-quarters. The round corridors have a few very slight texture errors but beside that this is simply a fun CTF map which is as well perfect for assimilation matches. Hope you\'ll enjoy it as much as I did over the last 5 years. -Pille

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199 downloads

Uploaded:06-03-2006

Concrete Void Redux

rjlctf2b.zip | 4.14 MB

Download

100 downloads

Uploaded:06-03-2006

CTF Arena 4

ctf_arena_4.zip | 549.5 KB

Download

402 downloads

Uploaded:06-03-2006

Old West Town

oldwesttown.zip | 3.89 MB

item placement though, after 10 secconds everybody has a granade launcher or a photon burst. Good CTF map, worth downloading.

Download

35 downloads

Uploaded:05-19-2006

CTF_Aaron

ctf_aaron.zip | 662.6 KB

actually be used in multiplayer without accessing it via the console, which is rather pointless. There are no weapons or pickups and the map is very small and basic, with some awkward brushwork and some strange blocks of water. For a first attempt I have seen worse, however perhaps some more practice should be done before the next release as this map is missing some basic elements that are really required. Feel free to download and give pointers to the author if you want.

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103 downloads

Uploaded:05-04-2006

Subway Station

ctf_subway_station2.zip | 3.1 MB

sure to take place on every level, and still be able to capture the flags and walk away with bregging rights? Don\'t forget the duckNcover stratagy...you\'ll still need it!

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83 downloads

Uploaded:05-04-2006

CTF_Geobase

ctf_geobase.zip | 1.05 MB

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86 downloads

Uploaded:04-07-2006

ctf_Arena3

ctf_arena_3.zip | 1.21 MB

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78 downloads

Uploaded:04-07-2006

ctf_Arena2

ctf_arena_2.zip | 2.87 MB

Basically, what you have here is two bases that are seperated by a forcefield. Watch for the next in the series (ctf_Arena3) See the readme for more details.

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52 downloads

Uploaded:04-04-2006

Waterway2

waterway2.zip | 2.2 MB

First of all there\'s now a pool in the center and the center is much bigger compared to Waterway. Also a lot of the indoor stuff has been removed, which is not a bad thing since it\'s often very crowdy in small rooms. The side of the map could have used a little bit more work, for example the water just stops and there\'s no wall or anything. There were a few bugs but nothing too major.

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73 downloads

Uploaded:03-26-2006

CTF Freedom Station 2

ctf_freedomstation2.zip | 711.57 KB

wrong with the good ol\' photon jump either. The center piece could have been made a bit bigger, just to create some more room. Other than that there is nothing wrong with this map and it\'s perfectly playable. Do check it out.

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173 downloads

Uploaded:03-25-2006

Fragbase X

fragbasex.zip | 4.81 MB

the better maps which have been submitted lately. The layout is very well done as well as the brushwork, I was unable to find any bugs. There\'s an fps problem near the area portal but that\'s not uncommon. Loads of things to discover and it\'s pretty fun, even with 12 players since the map is big enough to support that ammount.

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157 downloads

Uploaded:03-25-2006

CTF Ruins

ctf_ruins.zip | 4.79 MB

as well. The map is not that large so a maximum of 8 players is recommended. The quad is located on a pilar in the water. There\'s no way, or at least no way known to me, to get it since the water is lethal. There\'s a transporter on either side of the map which of the map which will take you to the area where the flag is, it\'s basically a room with some glass brushes inside. Might be hard to take the enemy flag to your base since the enemy will respawn on the same path as your way back, but I suppose there\'s nothing wrong with a challenge. Some of the brushes are not aligned correctly and they leave some gaps.

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43 downloads

Uploaded:03-18-2006

Disturbed

disturbed.zip | 558.17 KB

some hardly noticeable, but still. Striving for perfection is always good ;)

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42 downloads

Uploaded:03-18-2006

Waterway

waterway.zip | 1003.37 KB

bit low.

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60 downloads

Uploaded:03-12-2006

Kln Faceoff

kln_faceoff.zip | 225.53 KB

to look at, but I suppose their only purpose it to house the flag. With that being said, there are only 2 weapons available, the Infinity Modulator and the Compression Rifle.

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53 downloads

Uploaded:03-11-2006

CTF Misadventure

ctf_misadventure.zip | 472.8 KB

do not enhance the experience, the skybox is also a bit too close to the map. You might want to try it out though if you\'re interested in something new.

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64 downloads

Uploaded:03-08-2006

CTF Venture

ctf_venture.zip | 773.74 KB

map provides you with pretty fast gameplay but the transporters behind the flag make it a little too fast, you grab the flag, go through the transporter and re-materialize in the center after which it only takes roughly 2 seconds to score. Kind of hard for the enemy to take back what is theirs. Despite some open areas surrounding the map, you can\'t fall off. There are also a couple of inconsistancies with the brushes but nothing too major. The pool of lava in the center is a bit too small, you can only fall in if you [i]try[/i] to take a dive, otherwise it\'s nearly impossible to fall in. Weapon placement is well done though, the ammount of weapons supplied is perfect for a map of this size. Check it out.

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72 downloads

Uploaded:03-03-2006

CTF Freedom Station

ctf_freedomstation.zip | 429.88 KB

bases with a small narrow passage way in the center to move to one or the other. The buildings inside the base pretty much look a bit boring and big but there\'s an elevator on the back which brings you to a level which is very cramped, there\'s no real way to move around fast. The same goes for the passage way in the center. There\'s also a cloak hidden on a brush above the bridge which can be reached by either a photon jump or the jetpack. If you are not looking for eyecandy, this map might just be for you.

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607 downloads

Uploaded:01-14-2006

Nexus Station

ctf_nexus.zip | 3.5 MB

the map, and a square area directly in the centre. Above this is a floating platform with an X marking on it. On the edge of the ground level there is a little room with windows which you can shoot from. It seems there are some random crates and rocks scattered about in various places. There are several main levels in the map including the ground level, the trench, some walkways coming from the floating platform, a level just under the flag, and the flag level itself. There are quite a few dark nooks and crannies to hide in throughout the map, and a couple of ways to make it to the bases depending on which level you are on. I believe most (if not all) weapons are placed at some point in the map, I didn\'t see many powerups though. You may also notice some ambient sounds of wind and the birds when reaching the higher levels of the map. Bot Support: Yes New Shaders: Yes New Textures: Yes New Sounds: Yes New Models: No

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182 downloads

Uploaded:12-27-2005

Fantasy Station

ctf_fantasy.zip | 3.38 MB

death. The first thing I noticed when loading up the map was the error outputted in the console by the spectator spawn point. Although this is nothing to worry about since it is just complaining about a non existant target for the view. On to the actual map, it has your basic 2 CTF flags on either side of the map, with a sort of defensive forcefield in front of them both. Throughout the map are some nice little jumppads that whisk you up to different levels. They are the type that shoot you up the side of a wall, and I like them. I had a go at making one once, but it didn't end well. However I am glad to report that these work perfectly. The items are spread out and placed well, a cloak and metaphasic shielding are powerups to make a note of. The structure of the map is also nicely done, with well placed curves, arches etc. The middle level platforms will cause you to start sliding around (by design) so you will have to try to maintain control long enough to grab the items you want and jump off to safety. The texture used here however I did not like very much, since it is basically just a bright white. I guess the effect he was going for was ice, but it looks more like someone let off a white paint bomb over it. I also noticed the skybox didn't look that nice in comparison to the quality of the rest of the map, it is a shame that Sniper didn't go for a custom made one. It is for sure a great map with good gameplay potential though, so make sure to add this one to your permanent collection. Bot Support: Yes New Shaders: Yes New Textures: Yes New Sounds: No New Models: No

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99 downloads

Uploaded:11-09-2005

CTF Facemix 2

ctf_facemix_2.zip | 971.95 KB

there is a jump pad, leading to a transporter, leading up to another jumppad (and hole in the wall), and another transporter back down to the start. There are no sniper boxes this time, but perhaps you can run along to the upper edge of the map, or aim from the top of your base instead. The fps this time wasn't bad, so give it a download.

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165 downloads

Uploaded:09-26-2005

CTF Dylan

ctf_dylan1.zip | 823.94 KB

an improvement. The extra trench in the center of the map is a nice addition.

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94 downloads

Uploaded:08-11-2005

Galbatorix

tenthrock.zip | 3.94 MB

connected by walkways, with each new level containing a new powerup or useful item. In the main room there is a big model/construction of some kind :) I don\'t like the lighting too much myself, the model in the centre is invisible on top and I noticed a small bug with the skybox at certain positions but apart from this, the map is well made.

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496 downloads

Uploaded:07-18-2005

Ancient Temple

ctf_ancient_temple.zip | 8.72 MB

map uses textures mostly see in klingon maps - a nice change from the voy ones I have to say. There are multiple levels on this map, linked by stairs and lifts. Both sides meet outside in a section hovering above a lava pit, with an odd powerup or two. Above the walkways, are some nice lights, and scattered throughout are flame torches colour coded to the side of the map you are on. Near the top in this section is a spyglass style glass wall, perhaps you can do something fancy with the photon to get past that. It would have been nice to see some weapons in this map other than the phaser, however as the readme states, the map is designed for disintegration and specialties modes only. I couldn't find any overlaps or missing textures, so that's good, the lighting could do with a bit of work, but thats nitpicking. The map is rather large, I would suggest at least 8 players at any one time to enjoy it to its potential. The map also includes some nice music to listen to while you wait to respawn :) Obviously a lot of hard work has gone into this map and I would like to see it on some servers very soon! Go get it now (if you ignored my previous advice). -Gez-

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69 downloads

Uploaded:06-08-2005

CTF Breakpoint Voy

ctf_breakpoint_voy.zip | 4.44 MB

that problem. Also the boring grey tiles have been replaced with a peachy new one. The normal grey textures have been given a little twist which makes them look much better. There\'s an entire area just below the map filled with lava. I guess one of the screenshots kind of spoils how to get there. This is a nice addition to the map, not to mention creative. Of course the good old junksky was getting a bit boring so that has been replaced with a much cooler one.

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166 downloads

Uploaded:05-30-2005

Over The Edge

ctf_ote.zip | 11.86 MB

through, and around the building to reach the two flags on either side of it. By each flag is an elevator and a transporter. The elevator is shaped around a tower and will bring you up to the flag from the level below. The transporter will take you down to the lowest level. Also near the flag is a large door that can only be opened from the other side using a button. The passage behind it will take you directly past a photon burst to an identical door and the other flag. The lowest level of the map reveals another pathway to get under the building, that consists of floating platforms of which you must jump from one to the other to get across, a quad resides in the centre. There is two mini huts on either side here that contain a transporter taking you to the highest point on the map - on top of the main building. Here you can find an arc welder, some armor, and more importantly the metaphasic shielding. You can also reach this point by getting one of the anti-gravity packs located on the higher walkways. Some jumpads also reside on this map by the lower/middle walkways, taking you up to higher walkways and sending you shooting across the map, a bit like in the map \'Astro\'. You really have to try this map out for yourself to see what I mean, it even has some cool music to keep you happy. I would like to see this one on some servers :). Review by Gez

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129 downloads

Uploaded:05-24-2005

CTF Facility

ctf_facility.zip | 3.94 MB

make it a bit confusing. It\'s kind of hard to explain this map so I suggest that you better check it out for yourself. On the bright side, I couldn\'t find any misplaced brushes or overlapping textures, although there were some errors in the console. Still, this does not bring down the quality of this beautiful map.

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604 downloads

Uploaded:05-08-2005

Fragstation X

fragstationx.zip | 5.83 MB

quality and have an interesting, yet good looking, texture. Both flags are sort of placed underground in a room. There are really only 2 ways out of that room which is not a lot but should make up for a challenge. Of course the are alot of other corridors and interesting stuff like a huge \'tower\' in the center. It\'s meant to be some sort of a sniper platform and you can reach it either by a ladder or transporter. The stairs next to the flag kind of prohibits fast capturing. Also the custom sky is interesting. I really like how the lighting is done, there are a few spotlights which are always nice. The only thing that bugs me are the jumppads. You really need to jump on them in order to get launched if you know what I mean ;)

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414 downloads

Uploaded:05-07-2005

UsualFaceoff

usualfaceoff.zip | 5.34 MB

ship and a borg cube. Also a Borg sphere flies between the Federation ship and the cube. This provides an easy way to get to the other ship, although there are plenty of jetpacks lying around everywhere. Basically the Federation ship consists of the bridge and some surrounding corridors. The borg cube has quite some corridors and rooms which contain nice little goodies. Should make for a good assimilation map :)

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100 downloads

Uploaded:04-26-2005

Quadzilla-land

quadzilla.zip | 4.62 MB

will usually shoot you to the closest platform, but sometimes they will launch you accross the map. Each platform has some powerups or weapons. It may take some time to get used to the map but the gameplay is cool. This sort of reminded me of Quake 3. Nevertheless you can see a great ammount of time was spent perfecting the map. On the top is a transporter which will give you a jetpack. A lot of new textures and sometimes they are reflective and I couldn\'t find any that overlapped :) . Finally a map with a cool sky, usually people use the \'junksky\' but this map features a custom sky. It looks nice. Perhaps the map is a bit too big, there are some areas that are useless. I thought the music was kind of bad. It made everything very boring and let\'s face it, repeating 26 seconds, which is the total length of the music, for 30 min will eventually get boring. Not that big of deal, you can easily disable the music.

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17 downloads

Uploaded:04-26-2005

CTF Voy6

alphastation.zip | 1.15 MB

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77 downloads

Uploaded:04-08-2005

CTF YR1

ctf_yr1.zip | 3.11 MB

center. They kind of change the balance of power in this map. The ramps in the center are kind of redundant and they slow down the fast pace. Anyway, I hereby wish the DG clan a happy 1st birthday :)

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448 downloads

Uploaded:04-04-2005

Ultimate Voy Maps

ultimate_voy_maps.zip | 1.94 MB

look. Everything has been built completely from scratch and are designed to represent the original maps. Check out the screenshots and you'll know what I mean. You'll notice there is a lot more open space for you to lame around. Might create opportunity for some action. Now there are not really any negative things about these maps. Check it out and take a look at the screenshots.

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157 downloads

Uploaded:03-27-2005

CTF Bdoom

ctf_bdoom.zip | 10.01 MB

and the walls are somewhat boring. A lot of weapons and powerups have been added, perhaps a bit too much. There are some secrets but they shouldn\'t be too hard to find. 6 vs 6 would be an ideal ammount of players for a map of this size. Some of the ladders were missing a few rungs. The thing that struck me as awkward is the fact that each team has 2 flags. I mean, what is that about? I did find quite a lot of overlapping brushes and some misaligned brushes but most of them are hardly noticeable to the untrained eye.

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425 downloads

Uploaded:03-26-2005

Mariana

mariana.zip | 8.94 MB

looks great. The blue base is located at the surface and the red one below the surface. A transporter is the only way to travel between the 2 bases. The blue base has the cathedral and some sort of a shrine building. Some trees and stuff like that have been added to make it an interesting enviroment. The blue flag is located right behind the Deltaflyer. After going through the transporter you'll land in the dungeon of doom otherwise known as the red base. There are some doors that open and some are locked. Powerups have been added behind almost all doors that do open. The red flag is placed at the back. Get back to the blue base by means of the transporter in the center. I would suggest no more than 8 players on capture the flag and 10 players FFA. I'm sure I had some more things but I can't remember them right now, oh well.

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342 downloads

Uploaded:03-23-2005

CTF Facemix

ctf_facemix.zip | 2.18 MB

least it\'s something different for a change. The weapon placement is not that great but perhaps that\'s because I am used to the original faceoff. Some pilars have been added just for the fun of it. Aside from the 2 sniper platforms in each base there are also 4 sniper boxes in the center which of course can be reached by means of a transporter. It\'s kind of a shame that you cannot jump back on the map from the sniper boxes above the base like faceoff. Unfortunately the FPS is kind of unstable. It\'s not that bad but it could be fixed with a little work.

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129 downloads

Uploaded:03-16-2005

CTF London Underground

underground.zip | 344.66 KB

runs on electricity, it is only logical that the track is lethal. There is really one path to the other base which is kind of a bad thing in general, but it is probably unavoidable in this case. When riding on the train you will notice that movement through the train as it goes is just like the real thing, jump and you will fall to the back. When entering the station area it stops for quite a long time, maybe a bit too long. This prohibits a fast way to escape. The red base is not bad although a bit blocky. The blue one is a bit boring, there\'s not much to see and it\'s also blocky. There are a few overlapping textures and the lighting is nothing fancy. FPS is bad, it\'s very unstable.

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105 downloads

Uploaded:03-03-2005

Assimilation

assimilation.zip | 891.64 KB

difficult. Not sure what this map has to do with assimilation. Give it a try.

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583 downloads

Uploaded:02-27-2005

CTF EFPinball v1.1

ctf_efpinball_11.zip | 25.06 MB

right into...you guessed it right...a pinball machine. Each team has their own machine and are connected by means of a transporter. I\'ll start with the outside of the machines, they have been given a lot of detail. Be sure to keep your wallet ready \'cause every ball is 50 cents ;) There are platforms up in the air along with some jumppads to quickly maneuver around the map. It is advised that you stay on the platforms, falling off will result into death. The sky is elegant in its simplicity, stars with Voyager and a Borg Sphere. Inside the machines is where the real action takes place. All of the surfaces are slick which make it difficult, but also fun to roam across the map. The bumpers will shoot you around the machine. Alot of goodies like powerups and weapons have been placed around so it\'s hard to encounter the enemy team and not have a weapon. It\'s hard to shoot enemy players because of the slick surfaces but practice makes perfect :) The brushes are all very detailed, take a look at the screenshots and you\'ll know what I mean. There are some corridors like the Borg Tunnel, which makes you move around insanely fast. This map is suitable for 8 vs 8 players, maybe even more. All in all, Pinball is a very cool map that deserves a download. The beauty alone is reason enough to get it.

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312 downloads

Uploaded:02-26-2005

CTF-Proton

ctf_proton.zip | 1.54 MB

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514 downloads

Uploaded:02-25-2005

Beehive Station

bhive.zip | 2.96 MB

instances of hexagons all over. The map really seemed like a maze to me. I loved how there were so many walkways and elevators and halls that all connected together; it all worked very well. My only gripes would be that it\'s hard to identify which base your are in (in CTF mode). The only indication of the base colours are two lights in the middle and, ofcourse, the flags. I often had no idea which base I was transported to, or sometimes even forget which base I was roaming around in :D. I did notice my framerate dropping as well. As long as it remains above 50 I usually don\'t mind, but seeing the size of this map, perhaps some more optimization is needed (or compiling the map in fullvis compared to fastvis). My last gripe is the ammo placement. While it certainly is fun to not have to scramble for only 2 ammo\'s per base, there is some challenge in having to kill for your ammo ( }> ) and perhaps having so much ammo lying around might lead to some big power struggles. I\'d definitely recommend checking this out. The layout and the structure of the map might be worth a peek; however, I\'m not sure how well this would fare in an actual match. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, THM, HM

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118 downloads

Uploaded:02-16-2005

Jedishouse

jedishouse.zip | 6.53 MB

overall map is huge, the house is pretty damn small. It is very difficult to walk around through the house. All the corridors and doors are just a little bit too small. The flag is located on top of the house and can only be reached by means of a ladder. There are 2 identical bases connected by some sort of a bridge. The doors that lead to the bridge has a Doctor Chaotica sign on them. It is not wise to fall off the bridge since that will result into death. Some weapons are placed here and there. I can\'t say that the map was fun to play. It is a little bit boring, but hey, if you are into that sort of thing then this map could be alright.

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57 downloads

Uploaded:02-11-2005

CTF_Becks

ctf_becks.zip | 5.28 MB

inspiration from Becks beer. The map is fairly simple in design and the brushes are filled with textures of...yes, that's right, Becks beer. The map is not that bad, especially if you like beer, but it's not that great either. Everything is more or less placed in square blocks. The pools of water are nicely done, they have been given sort of a 'gold' color so it seems like you are actually swimming in a pool of beer. I hope the author realized some people get drunk easily ;) After looking thoroughly for about 15 minutes I found some secret rooms. There is not much to do in those rooms so they seem a bit redundant. There is one error in the console, so compared to other maps that is not alot. It shouldn't have been that hard to fix it though. In my opinion one error is one too many :) The map lighting is a bit bright. Look at the screenshots if you want to see what it's like. I would like to extend my review, but the truth is, there isn't anything more to say about this map. Download it if you like.

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81 downloads

Uploaded:02-10-2005

CTF Tuff Enviro

ctf_tuff_enviro.zip | 2.66 MB

around, enviros or golden shields if you will are present in huge numbers. Quickly get one before you run out of air! The design of the map is interesting, some sort of buildings are placed here and there, traps are of course also present. It takes quite alot of time to get from one flag to another so it might be a good idea to keep that air supply fresh :) Turrets have the ability to kill you with a single shot, might want to watch out for those tricky little suckers. Did notice some overlapping textures here and there. All the grey was kind of boring but that is just a matter of opinion. Seeing as this map is huge I would recommend at least 12 players.

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63 downloads

Uploaded:02-10-2005

CTF_Arena

ctf_arena.zip | 275.85 KB

to it. You can\'t fall off the map. If you jump overboard a transporter will transport you back to the map. A secret weapons room has also been included. It shouldn\'t be hard to find. Did notice some brushes were not aligned correctly but that is just a nitpick.

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72 downloads

Uploaded:02-10-2005

CTF_Castlewar

ctf_castlewar.zip | 388.2 KB

it. The castles itsself are actually pretty well done. The flag is placed in a little tower on the castle which can be reached only by jumppad. Some weapons are placed near the bridge. At least this map doesn't have an overdose of power ups like some of his other maps :) Worth to check out

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43 downloads

Uploaded:02-10-2005

CTF_Bolt

ctf_bolt.zip | 152.92 KB

holds the flags. Borg(?) textures have been used throught the map except for the flag room. It\'s a fairly simple map, nothing fancy. Download it if you dare.

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68 downloads

Uploaded:02-10-2005

CTF_Voy-pyramid

ctf_voypyramid.zip | 223.9 KB

texture. You are also able to stand on the little ledge above the transporter, which means you can easily eliminate hostile forces exiting the transporter. Six pilars have been placed next to the main walkway which lead to the pyramid. The pyramids are quite big and only have one room just below the top which is where the flag is placed. Some powerups have been placed on top of the pyramid, but honestly, 4 enviro\'s (golden shields) is simply too much for a map of this size. The sky could have been replaced with a more appropriate sky i.e. a desert. Noclip textures have been added around the entire map which make it impossible to fall into the cold depths of space. Kinda disapointing. When I play a map surrounded by space, I like the ability to fall off. Like the filename indicates, the entire map is textured in the \'proven\' voyager style. Download it if you are interested in pyramids.

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90 downloads

Uploaded:02-10-2005

CTF Vertical Limit

ctf_vertical_limit.zip | 509.14 KB

the enemy flag. Some turrets have been added to make it more exciting. Although with the speed you are moving through the map makes it difficult for the turrets to hit you. Lighting is alright, maybe the room in which the flag is placed could be a bit dark for some. Check the screenshots, I took the second pic with brightness set to maximum. Recommended for 4, maybe 6 players.

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157 downloads

Uploaded:02-09-2005

CTF Ice Arena

ctf_ice_arena.zip | 782.15 KB

all of a sudden. The room with the spawn points has several exists, all lead to the arena. Some turrets have been added just for the fun of it and they are very lethal, one shot kills. This basically describes the whole map. Check it out sometime

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263 downloads

Uploaded:02-09-2005

Chickens!

chickens.zip | 19.83 MB

about 18 MB and it lasts about 20 min. This solves the problem of ingame music being repetetive. There are some bugs like overlapping textures and as the readme states, they are left in intentionally. Be sure to look around for one of more secrets :) Chickens lay eggs, take a ride on the chicken go round, chicken transportation vehicles are just a few of the features. The map will make you go on a trip down to memory lane. The car from Knight Rider, KITT is present. Doesn\'t that give back joyful childhood memories? :D If you experience any problems with the sky like the sky not being drawn because the sky can\'t be loaded, you need to delete the BOD maps which will solve your problem.

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53 downloads

Uploaded:02-08-2005

CTF_Barn

barn.zip | 389.41 KB

the enemy team to enter your base with one or two seconds. The flags are placed at the back and on the \"2nd floor\". There is a ladder next to the flag which makes it possible to go up on the roof, this provides an effective way of a quick escape once you have obtained the enemy flag. The barns are pretty empty, there is really nothing in them aside from a weapon and a powerup. Would have been nice to see some creates or something else lying around. The window above the entrance door has a quad placed in the opening, each barn has a quad. 2 quads do too much damage for a map of this size, no quads would have been better. Behind the barn is a transporter which transports you to some kind of room. it\'s only one room with not much in it either other than a detpack and some ammo. The texture for the walls is from ctf_oldwest. There are some overlapping textures but they are hardly noticable. So in short, small map suited for 2-4 players.

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57 downloads

Uploaded:02-08-2005

CTF_Shockzone

ctf_shockzone.zip | 860.54 KB

powerups at the bottom. There are too many weapons and powerups for a map of this size. It's very easy to keep someone stuck in their own base since there is only one way out of the base, which is through a narrow opening. The base itsself is well done and i'd imagine it would look even better if everything was two times bigger. Try as I might, I could not find any errors or overlapping brushes. The hills could have used some more work, you can clearly see the edges of the brushes. There is one thing that struck me as awkward. Apparently there is some kind of Stasis weapon fired between intervals. You can't really see it and it doesn't do any damage either. I fail to see the purpose of it. The map however does contain BOT support, that's always a good thing. The screenshots show the whole map. Not recommended for more than 2-3 people simply because there is not enough room.

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333 downloads

Uploaded:02-08-2005

CTF_2Becks

ctf_2becks.zip | 3.24 MB

map is not that bad, especially if you like beer, but it's not that great either. Everything is more or less placed in square blocks. The pools of water are nicely done, they have been given sort of a 'gold' color so it seems like you are actually swimming in a pool of beer. I hope the author realized some people get drunk easily ;) There are several corridors After looking thoroughly for about 15 minutes I found some secret rooms. There is not much to do in those rooms so they seem a bit redundant. One room however gives a word of advice, I'll let you people find out what it is. There is one error in the console, so compared to other maps that is not alot. It shouldn't have been that hard to fix it though. In my opinion one error is one too many :) The map lighting is alright, nothing fancy. Look at the screenshots if you like I would like to extend my review, but the truth is, there isn't anything more to say about this map. Download it if you like.

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864 downloads

Uploaded:12-20-2004

Waterzone4

waterzone4.zip | 4.22 MB

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144 downloads

Uploaded:12-20-2004

War-Ring-CTF

warringctf.zip | 1.51 MB

bit, thanks in part to his improved mapping skills (after two years, it\'s inevitable), so both newcomers and old timers should enjoy it.

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542 downloads

Uploaded:12-18-2004

ur_voy

ur_voy.zip | 5.69 MB

up, I got the same feeling I had when reviewing ctf_ricochet. This guy is also a first time mapper, but you would NEVER guess it. This map will make an [i]excellent[/i] addition to your CTF arsenal! One thing to be aware of is that transporter pads are used as jumppads, and the transporter chambers at the top of each base don\'t seem to do anything, so don\'t go running yourself into a corner expecting to get beamed out.

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207 downloads

Uploaded:11-23-2004

ctf_mari

ctf_mari.zip | 2.08 MB

regarding any issues, either with files or otherwise. Pro-Filer is extremely busy and quite often things slip through the cracks. Also do NOT rely on file comments, since we don\'t always have time to read them.

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623 downloads

Uploaded:11-21-2004

CTF Ricochet

ctf_ricochet.zip | 5.82 MB

weapons abound and jumppads are the preferred mode of transportation. Mind the forcefields and your fellow bouncing players. You snooze, you lose. I hope to see this map on the CTF servers that are still out there keeping this great game alive.

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187 downloads

Uploaded:10-23-2004

Water Marksman

water-marksman.zip | 3.08 MB

people. Custom textures, custom music, and last but certainly not least, bot support!

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157 downloads

Uploaded:09-29-2004

CTF WTF

ctf_wtf_update.zip | 896.9 KB

strange when I played it. First of all, you have quite a bit of breakable glass lying around. In some cases, breaking this glass will prevent you from reaching certain pickups easily and opens up access to some nice, hot lava. The map has 3 main levels to it. The lowest one has a pool of lava with a bunch of pickups and 6 transporters. 2 of these transporters take you to this water filled box on the second level which is filled with pickups (quad, haste, enviro)... though the box has a glass top to it! It appears to be breakable, but no matter what I did, I could not break through it. The other 2 transporters take you to the very top on top of a large body of (floating) water. This also has a number of pickups and lets you access the flags. The flags are also encased in boxes filled with water and covered with unbreakable glass. Ummm... so what's the point in that? To tell you the truth, I'm really not sure :p I spent 20 minutes on this map (average time for a round of CTF) and couldn't do much. I'm not sure what this map is supposed to be about... maybe humour? I should add to my review that apparently the glass over the flags is breakable (just really, really, really, really strong ;)) though I still didn't manage to break it after another 20 minutes of trying. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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1613 downloads

Uploaded:08-31-2004

CTF FedDrydock

ctf_feddrydock2.zip | 21.91 MB

Miranda class). The setup of this map is a docked Fed ship being attacked by a Klingon Bird of Prey. The blue team are on the Fed ship and red team on the Klingon ship. Players spawn inside their respective ships and have to transport outside to reach the other team\'s ship. The flags on each base are located in Engineering. The ships are setup to make it hard to infiltrate but reasonably easy to escape. When attacking a ship you must find a transport point on its hull to beam inside and then make your way through the interior to Engineering where you can steal the flag and take a transporter (that is very near to the flag) back outside. The challenge of bringing the flag back really only takes place outside where you have to try and get back to your ship as fast as possible. Because the dock is so huge there is a lot of space to cover! The entire map is low grav (inside and out) which is necessary for both atmosphere and gameplay. However, the interiors of both ships are not very accomodating to the gravity, this is especially true with the Klingon side. The corridors are not only narrow, but contain wall supports all along the sides that constantly snag you as you try and get through (I personally found it quite frustrating trying to control my movement on the BoP, the Fed side was reasonable). A bit of a minor problem on the Fed ship are the unmarked doors (you don\'t know which one will open until you get right up to it). So until you become very familiar with the Fed interior, you might find your self running up to sealed doors. On the tech side, the map does suffer from a lack of vis inside the ships. No matter where you are inside either ship, the entire thing is being rendered (and adding in a couple players/weapons/effects will only make things worse). Besides that, there were also alot of unseen faces that could have been caulked to improve performance. In the main dock area, the brush work on the actual dock could use some cleaning up (though that\'s more a quality issue than tech). All in all, a nice concept for a map and pulled off pretty well, it\'s bit like an extension to CTF KLN2. It should be fun to play with a lot of people as there\'s definitely quite a bit of room. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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70 downloads

Uploaded:08-02-2004

Grand Hall

bodgrandhall.sit | 9.49 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Presenting yet another great map by Angel! This map is large and is high up. I love how you can jump high up and be able to sniper. Lots of places to go and fight, sniper, jump and fall from . Good job on this map.

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136 downloads

Uploaded:08-02-2004

Grand Hall

bodgrandhall.exe | 9.06 MB

(such as maps) so that you are more aware of what you are agreeing to by downloading these maps. Original review: Presenting yet another great map by Angel! This map is large and is high up. I love how you can jump high up and be able to sniper. Lots of places to go and fight, sniper, jump and fall from . Good job on this map.

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171 downloads

Uploaded:07-30-2004

The Hall of the Dark Jedi

tdjhall.zip | 2.62 MB

in the middle, an underground water entrance, a connecting hallway (to the other base) and another open air passage at the very top. These are the three main ways to get between bases. A fourth way is through a simple cave-like hallway carved into the middle of the high wall.. reaching it will cost you some health as there is no direct route to it. The readme says there is a fifth way as well, but I can\'t seem to find it so I guess there must be some secret to this map. The underground water entrance is basically a looooong tunnel filled (to the top) with water, so you cannot breathe! I found it highly impossible to reach the other side of this tunnel alive unless I had the speed boots (which are only on the red side! Blue guys will have to *ahem* turn blue while they choke for air. I suppose this can be taken as a challenge to players, but honestly... unless I was being forced to I would avoid that water tunnel at all costs. The main connecting hallway and the open-air passage on top are pretty direct means of getting across (you can even snipe straight into the other base). Overall the map is alright... there is nothing striking about it and the repetitive textures don\'t help that issue. Check it if you feel like :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] Yes

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1597 downloads

Uploaded:07-24-2004

CTF EFPinball

ctfefpinball.zip | 13.51 MB

you get to them? Well you gotta get in there \'n\' bump around a bit! But it\'s not free, you have to pay to play. Only by touching the shiny quarter that\'s lying at the very edge of the table can you get inside (oh, and if you miss the quarter, you will fall down to meet your doom in the vastness of space). Once inside, you\'re propelled along the table to the very top where must find your way down (while trying to avoid getting bumped this way and that) till you reach the flag. Each table also has a little transporter that takes you to the other side, as well as a few other goodies like health and weapon pickups. The hard part of the pinball machine comes with the fact that almost every surface is a slipper slope. This mixed with being thrown around by the bumpers is what brings the challenge to the map. When you\'re playing with decent sized teams (like 5v5 or so) things can get a little mixed up as everyone is trying to stand their ground to get a good shot at you. Besides the table, there are also a couple floating platforms up in the air. The two near the middle control the cage doors to the quad and detpack pickups for each base. The two above each table will actually break the glass on top of that table! There\'s also a great use of sound effects to get that authentic pinball feeling. Some of the bumpers even light up when you hit them! It\'s a bit hard to put all of this map in words, it\'s got a couple more fun features that really need to be checked out. Between struggling to walk in a straight line, avoiding the bumpers and equally muddled enemies, this map really is fun! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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302 downloads

Uploaded:07-18-2004

CTF Diving Bells

ctfdivingbells11.zip | 2.03 MB

thought so too, until I loaded the map. The name comes from the main feature of this map. That is, there are these small blue cone/UFO-like shapes that fly around the map occasionally diping below the surface of the water and hiding in the dark murky waters below. So that\'s great and all, but why should that be anything special? Well this is how they are work: on each base there are two diving platforms on the sides. When the door of these platforms is open you can walk through it to be transporter right underneath one of these \"diving bells\". The bell then travels around the map (taking you with it!) and lands you on the other side of the map. While you\'re being taken for this joyride you can use your gun as normal and others can shoot you as well! The rest of the map is pretty simple, mainly consisting of jaggy terrain and three islands. The terrain helps to give you cover and generally make the map more interesting. The islands are the two bases and one centre island. Sound effects are put to good use to give deep underwater effects, though the lighting/texturing was a little plain. I tried playing with bots to see how these bells would really work... but alas and woe, those bots aren\'t very intelligent. So all I can say is, it\'s an interesting concept and you might want to see what it\'s exactly about ! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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319 downloads

Uploaded:07-18-2004

CTF Close Quarters

ctfclosequarters11.zip | 2.52 MB

there? Then you may want to give this one a look as it\'s got some pretty cool stuff going on. I\'m happy to say that this map can be certified as a proper \"Steve Robberts map\". In almost all of his maps, Steve always tries to add some new or interesting element(s) that you don\'t normally see in your usual maps. Subway was a bit of a let-down in that respect, but this map makes up for that. The map layout is pretty simple, each base has a bunch of corridors with the flags in rooms at extreme ends. In the middle of each base is the \"spawn room\", where these interesting looking \'chambers\' are used as the spawn points. In the corners of the bases are team-only transporters (i.e. blue team can use the transporters in their base) which prevents enemy attackers from easy escape from your base. The centre arena contains a large pyramid which mostly offers health and ammo pickups. Sounds pretty \'normal\' doesn\'t it? Now for the features or \'gadgets\' as Steve calls them: 1. Energy Absorbsion Fields 2. Team Specific Transporters 3. A Rising Water Level Along the corridors of the bases are various doorways. As you pass through this doorway a white forcefield is activated which you can walk through, but cannot shoot through. Now the forcefields aren\'t just boring as in you pass them once, they turn on, and second time turns them off. Instead it takes a number of passes to toggle these forcefields which result in a seemingly randomness to them. So as you run through the bases you will be turning on/off or just running through all these forcefields leaving it to random chance whether they will protect you from the enemy follower behind or leave you out in the open. Another use of these \'fields\' is in the centre pyramid. You\'ll notice these thin generator-like poles on some of the levels. If you shoot at the little nob on top, you activate a yellow forcefield that spans a small area! It will last for a few seconds and can then be turned off by another shot to the top of generator. This will provide you cover for a short while, but you\'ll either be forced to leave it eventually or it can be turned off by your enemy! The rising water level is used as a bit of a trap. Each base has a small \'undergound\' passage that is filled with acid. You\'d obviously want to avoid this, but it does contain a quad and a detpack so there\'s plenty reason to risk your life down there. The rising water is your only way to escape this peril! I played with some bots as I was anxious to see the map in action, and I thought it played pretty well. The forcefields in particular gave an otherwise simple map a whole new feel. Check it out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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537 downloads

Uploaded:07-02-2004

Ctf Bridge 2

ctfbridgetwo.zip | 3.47 MB

alot like the golden gate bridge. New obstacles have also been added to the bridge to make the route harder, and provide some cover for the runner. Some of the things that were not very key to the map have also been removed for the sake of fps. Overall I think this is a good remake and you should try it out.

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417 downloads

Uploaded:05-23-2004

Ctf Warp Factor

ctfwarpfactor.zip | 4.22 MB

pretty fun, but i have some complaints about it. I thought everything looked a big big. Its not a bad thing really but the map is very big, and would not do good for a 1v1. However if you can get a 16 player server going with all slots full you could have a fun game. I recommend the download. Hits: *warpgates *lighting *fun Misses: *not good for 1v1

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1233 downloads

Uploaded:05-18-2004

CTF Upsilon 2

ctfupsilon2.zip | 2.76 MB

happy. On both sides of the map, the team's bases are floating in mid air, and one must use a jumpad, or a transporter to make his or her way up there. I really enjoyed the map. Everything about the map was great. The size was good, the lighting was good, and the map's fun factor rocked. I really have no complaints about the map. The fact that its not voy textured (i like have no problems with voy textures), and the overall coolness of the map make it a neccesarry download. The transporters were new and original, and i really enjoyed the look of those. The biggest reason i loved this map is becuse it reminds me of Quake 3 CTF maps. The only nitpicks (they are extrememly nitty, and picky) is the skybox. A nice custom skybox would have been cool, but meh, the one he has in this map works for me. So overall, I definatly reccommend the download.

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592 downloads

Uploaded:05-16-2004

PRO Hourglass

prohourglass.zip | 6.39 MB

never know. Naturally there\'s two bases, but this time they\'re physically separated from each other with a sort of train station in the middle. Each base has a set of jumppads and a spinning hourglass which takes you to the train station. The train station is a bit strange. On either end are transporters for the red and blue bases, and in the middle are two more transporters. One takes you to a picture of a train with strange music playing. The other takes you to a really wierd place where you are being pushed towards a screaming girl who looks to be demon possessed. Creativity? Yep 10 out of 10. Bot Support: YES Secrets: 1

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318 downloads

Uploaded:05-13-2004

CTF Close Quarters

ctfclosequarters.zip | 2.4 MB

proper "Steve Robberts map". In almost all of his maps, Steve always tries to add some new or interesting element(s) that you don't normally see in your usual maps. Subway was a bit of a let-down in that respect, but this map makes up for that. The map layout is pretty simple, each base has a bunch of corridors with the flags in rooms at extreme ends. In the middle of each base is the "spawn room", where these interesting looking 'chambers' are used as the spawn points. In the corners of the bases are team-only transporters (i.e. blue team can use the transporters in their base) which prevents enemy attackers from easy escape from your base. The centre arena contains a large pyramid which mostly offers health and ammo pickups. Sounds pretty 'normal' doesn't it? Now for the features or 'gadgets' as Steve calls them: 1. Energy Absorbsion Fields 2. Team Specific Transporters 3. A Rising Water Level Along the corridors of the bases are various doorways. As you pass through this doorway a white forcefield is activated which you can walk through, but cannot shoot through. Now the forcefields aren't just boring as in you pass them once, they turn on, and second time turns them off. Instead it takes a number of passes to toggle these forcefields which result in a seemingly randomness to them. So as you run through the bases you will be turning on/off or just running through all these forcefields leaving it to random chance whether they will protect you from the enemy follower behind or leave you out in the open. Another use of these 'fields' is in the centre pyramid. You'll notice these thin generator-like poles on some of the levels. If you shoot at the little nob on top, you activate a yellow forcefield that spans a small area! It will last for a few seconds and can then be turned off by another shot to the top of generator. This will provide you cover for a short while, but you'll either be forced to leave it eventually or it can be turned off by your enemy! The rising water level is used as a bit of a trap. Each base has a small 'undergound' passage that is filled with acid. You'd obviously want to avoid this, but it does contain a quad and a detpack so there's plenty reason to risk your life down there. The rising water is your only way to escape this peril! I played with some bots as I was anxious to see the map in action, and I thought it played pretty well. The forcefields in particular gave an otherwise simple map a whole new feel. Check it out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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83 downloads

Uploaded:05-13-2004

CTF Diving Bells

ctfdivingbells.zip | 2.07 MB

around the map occasionally diping below the surface of the water and hiding in the dark murky waters below. So that's great and all, but why should that be anything special? Well this is how they are work: on each base there are two diving platforms on the sides. When the door of these platforms is open you can walk through it to be transporter right underneath one of these "diving bells". The bell then travels around the map (taking you with it!) and lands you on the other side of the map. While you're being taken for this joyride you can use your gun as normal and others can shoot you as well! The rest of the map is pretty simple, mainly consisting of jaggy terrain and three islands. The terrain helps to give you cover and generally make the map more interesting. The islands are the two bases and one centre island. Sound effects are put to good use to give deep underwater effects, though the lighting/texturing was a little plain. I tried playing with bots to see how these bells would really work... but alas and woe, those bots aren't very intelligent. So all I can say is, it's an interesting concept and you might want to see what it's exactly about ! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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184 downloads

Uploaded:05-12-2004

Subway

subway.zip | 6.73 MB

reminded me a bit of the ones seen in Matrix Retarded.. or was it Revolutions.... maybe Reloaded?... one of those.... J/K people :p). Connecting these two tracks are two separate tracks with broken down cars on them (btw, dont touch the tracks where the trains run or you\'ll get hurt). At the very ends is a long corridor with the flag inbetween and two rooms at the corners. Strewn across the entire map are countless health and armor pickups (I\'d be shocked if you die often on this map). The weapons are sensibly space apart (though maybe I\'d switch the locations of the Tetryon and the Welder). To get the Tetryon is a bit of a secret, so I wont tell you how to get it other than the fact that you will need the \"Use Item\" key to open something :p I found the map a bit boring... both visually and in gameplay. The trains take forever to move so you cant really use them a whole lot (maybe as an offensive strategy) and the long corridors will make it very, very hard to go anywhere as you can be camp-sniped from one base to the other. I was also a bit puzzled of the inclusion of 4mb of textures in the pk3 that dont seem to be used anywhere at all in the map. Download it if you want. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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917 downloads

Uploaded:05-07-2004

CTF Miami Night

ctfmiaminight.zip | 11.41 MB

can be reached either by a transporter from the museum across the street, or by taking the long walk around the map and jumping onto the roof. Getting out of the flag room is done through a teleporter behind the flag. Outside, the street lights are shining down on a road with crazy taxi drivers driving across. Though the good thing is that you wont get killed by these yellow cabs, they'll just push you along to one of the dark tunnels at either end of the map. Luckily the two tunnels are connected via a transporter so it's a great way to get across the map quickly. There are also a number of things to shoot (some that reveal hidden passageways) so explore the map as much as you can. The map can get a bit confusing in terms of finding your way from one flag to the other as everything looks the same in both bases (except a little portion of the tunnels that are different). So you may find yourself right back at the enemy base right after stealing their flag :p A few colours indicators of the bases would be nice (not necessarily by using big, bright red and blue textures, perhaps something more that fits the theme). Also, the spawn points seem to be random (at one point, I spawned right above the red flag while on the blue team). There were a couple brush seams going awry, some unseen faces not caulked and the complete absence of VIS (i.e. the entire map is being drawn all the time... not a great thing for FPS). Anyway, the map certainly looks and feels a part of the Miami theme, and this Night version looks very nice. If the flag paths and team spawn points dont get to you in CTF games, then you should enjoy the map :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes

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484 downloads

Uploaded:04-30-2004

New Voy2

new_voy2.zip | 4.95 MB

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2862 downloads

Uploaded:04-21-2004

CTF Miami

ctfmiami.zip | 8.38 MB

is. Many easter eggs and stuff to destroye. :) Surely a map to add to your BaseEF. New sound, textures, shader, etc... A few rooms are hard to understand what they are, while the museum is really a nice touch. Taxi cabs don\'t know how to drive... And don\'t be surprise to be run over by one. :D

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449 downloads

Uploaded:04-17-2004

Temple Of Blizz

templeofblizz.zip | 8.12 MB

temple. Otherwise all the brush work is all custom. The map is alot more open then the And1. It has some nice waterfalls in the bases where the flag is. The map has pretty good lighting, a nice and appropriate skybox, and good ol\' bot support! Some music, or better yet, ambient noise would be cool, but oh well. The map also has 1 texture bug, but its so un-noticable that its really not important. The \"egg\" in the middle of the map, is ... odd. I don\'t know how to get to it, without noclip. The readme is also funny yet screwed up lol. Overall, I had a lot of fun with this map, and it looks like this one is a keeper. So download it and give it a try.

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556 downloads

Uploaded:04-13-2004

CTF Tetra

ctftetra.zip | 1.29 MB

map as the readme states. At first look, the map looks much like a voy map, however Ruteger decided to be inventive and give the map his own unique architecture. :) The lighting is a bit to bright and dark in spots but is otherwise evened out where it counts the most. Weapon placement has been appropriately placed throughout the map. Over all, for a 2nd map Ruteger has delivered a high quality map that deserves some attention. Bot Support: No New Textures: No New Sounds: No Review by, –Alpharaptor

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419 downloads

Uploaded:04-09-2004

CTF Cage War

ctfcagewar.zip | 1.11 MB

a cage in the middle of the map! The cage is full of pickups, you can use a jumppad in the centre to throw you around to ledges where you can pick up more weapons. To get from one flag to the other, you can either go through the cage, or through a little passage on the side. To get the flag itself, you have to use jumppads on the floor to go up to the second level. The map is pretty simple, and because of the cage-like nature of all the walls you can see through to the other base all the time. If you\'re into WWF, you may be interested... if not, judge by the screenshots if you want to check this one out. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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878 downloads

Uploaded:04-09-2004

Lalava Station

lalava.zip | 2.74 MB

From this pool are various entrances/exits cleverly separated by forcefields. Some of these forcefields allows gunfire through, while others do not (namely the forcefields that protect the entrance to the huge tubes connecting the bases). The top level of the bases consist of several bunkers and sniper spots. The flags themselves site right across each other leaving very little space for players to camp around in. A sniping platform above the flage uses small pillars to take cover with, but other than that you\'re pretty much out in the open. The centre of the map, as said, has a large pool of lava for it\'s floor. The only ways across this are through two large tubes connecting the bases water pools, or through a small walkway connecting the top levels. The walkway converges to a platform above the lava that has shield and hypo giving pads. All areas of the map have locations as well, which is great as you can see exactly where you teammates are on your HUD. Though I don\'t know exactly how necessary it is because the map is quite open. I like the use of the rocks on the sides to break up the otherwise boring wall. Using the yellow coloured panels in the centre rather than the horrible gray ones was also a great idea. The map is quite open and presents a number of challenges to the player. By using the water to move around, players open themselves to easy kills by the enemy. While it does allow for some cover (using the forcefields), the slow swim through it could prove deadly. But using the bridge to get between bases, while faster, is completely open to fire from all angles. Disintegration would definitely prove to be a pain on this map. Overall, Gigon has put together a few interesting elements in the map, gameplay-wise. How the map will really play out, I\'m not too sure.... give it a shot and see :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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707 downloads

Uploaded:04-09-2004

Ctf Bridge

ctfbridge.zip | 4.16 MB

this whole map. It is extremely detailed, and features a catwalk beneath where you can camp with a detpack. There are also several sniping \'vantage\' points on the bridge, which really add to the gameplay. I was also amazed at the bases. They fit the time period perfectly and look really futuristic. They are big, and feature a tonne of sniping spots.. so you don\'t have to leave the base to have fun. The base is built into a cliff, which is also amazing. The water is another cool part of the map. The vegetation at the bottom of the map is a simple, but really nice thing. You can hide in the vegetation too ;). The water also features rafts which you can take to the enemy base. It is REALLY fun to get a team of people on the raft, and infiltrate the base I loved this map. Everything sort of \'fit together\' and it was a fun time. The only thing that kind of sucks is the fps.. I ran it \'ok\' but people with slower computers beware, your in for some choppyness :(

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640 downloads

Uploaded:04-08-2004

Expanded Sea Temple

expandedseatemple.zip | 3.5 MB

area, and changes to the bottom level of the bases. The flag has been moved to the topmost (new) level, and in its place is a staircase which takes you up to this level. At one side you'll find the flag, but there are also two exits/entrances that lead out to the centre. The centre itself still has the bridge inbetween, though there are extra passage right under it that lead inside the bases. Above the bridge is another of those 'holes' that lead up to the top-centre area. The bottom levels no longer have that platform in the middle (where the forcefield used to lie). Instead it is all open with steps that lead up to the platforms on the side. The new additions work well with the old map. Catalyst has used objects from the old map and added them to the new locations to make them feel like they belong with the rest. In some cases there is a sure improvement to the map by increasing accessibility to the bases. However, I was a little put off by the changes to the bottom level of the bases that make things a bit easier for attackers to get to the flag. Namely the addition of the two jumppads that take someone from the very bottom right up to near the flag. This kind of makes the rest of the map redundant and leaves things too open for a defender to work with. Perhaps they should have thrown the player to the two small balconies near the flag staircase, which atleast leaves some work upto the player to get back to the flag level. Whether you hate/love And1, I think you should atleast check out this map, it may just interest you :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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415 downloads

Uploaded:04-04-2004

CTF Remus

ctfremusv2.zip | 6.23 MB

map also has bot support, and although still kind of buggy, it is better then original. This is a standalone version and does not require the original Remus map to play it. This is a must download, if u are a fan of the original remus, and even if your not, give it a try.

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527 downloads

Uploaded:03-27-2004

CTF Toxic Faucility

ctftoxicfaucility.zip | 5.86 MB

with large walkways twisting around to connect the two flag areas. Along the walkways are a few sniper towers (which give a great birds eye view of the entire map). Each side has three of these towers. Because the map is so open, it can get a little tough trying to get to/from the enemies flag. The weapon placement is pretty good and definitely makes sure player cannot get too powerful and dominate the map quickly. [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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406 downloads

Uploaded:03-27-2004

CTF Skypark

ctfskypark.zip | 2.98 MB

you\'re connecting to a server playing it (as most everyone uses this version). The map is basically a park set out under the open sky. A pretty simple layout with a gazebo in the centre and little park benches near the flags for cover. The outhouses on the sides transport you to opposite ends (though mostly they all end up near the red base). [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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737 downloads

Uploaded:03-21-2004

Epsylon Station

epsylon.zip | 1.14 MB

although simplistic, is very well balanced and the bots navigate and play the map with excellence. It has some of the best bot support I’ve seen in a custom made map. Graphically, well, it looks like a Voy map, nothing special. Nevertheless, like the bot support however, the brushwork is exceptionally polished and 100% bug free. I truly hope to see this map on some servers, this is the kind of stuff I like to see. New Textures: No New Shaders: No Bot Support: Very big YES! Review by: Alpharaptor

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357 downloads

Uploaded:03-20-2004

CTF Remus

ctfremus.zip | 4.13 MB

has a few building (three for each side, and one big one in the middle). The building at the corners have transporters, while the buildings in the centre have elevators descending down to the mines. The main mine shaft has transporters and an elevator to connect to various other locations in the map. The mines themselves are reached by cave-like entrances or by elevators. Now the map is pretty big with LOTS of area to cover from one flag room to another. There appears to be only one way to the flag room (and that is by first going through each side's mine). Expect lots of resistance, there are many times you can encounter an enemy. The flags themselves are kept in one square room divided by a glass floor (i.e. you can see one flag room into the other, but cannot shoot into it). This is a kinda cool feature because you can always see what's going on in the other's flag room. Even though the map seems so big and looks like it can take ages from one flag room to the other, it is actually possible to go from one flag to the other and back again in a couple of seconds! I won't tell you how, but yes it is without cheating :p (my best so far is 21 seconds). Overall, I thought the map was pretty interesting. There is lots to do and many ways to get around, though it'd be nice if you had some people playing with you... or you'll feel a bit lonely! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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263 downloads

Uploaded:02-29-2004

CTF Space Two

ctfspacetwo.zip | 1.83 MB

understandable by just the way the map is setup. Bots would have had hard time dealing with the platforms suspended in mid space. The brushwork in the map is nicely done and will play very well on most computers. Some custom shaders and perhaps small tweaks to the lighting would have been nice. Other than a few small bugs the map is virtually bugless. Some thought also went into the item placement and has been also done suitably. Good job Wolvereen, keep it up. :) –Alpharaptor Ps. Btw Wolvereen, this is the first file I’ve added on effiles! The honor is yours. ;)

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321 downloads

Uploaded:02-24-2004

CTF Ribcage 2

ctfribcage2.zip | 3.16 MB

middle is quite interresting. The only problem I saw was the difficulty with some jumppad to land on the right place, which mean you sometime go see the space closed than you would like. Overall, this is a good map.

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804 downloads

Uploaded:02-14-2004

CTF Battlefield

ctfbattlefield.zip | 6.48 MB

candy but on game play alone it wins hands down. Trying to run up the hill and shoot people is great fun! Moreover, it can be manic some times I hope to see this on servers soon as I am off to play again. :D Pandemonium.

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689 downloads

Uploaded:02-14-2004

CTF Bunkers

bunkers.zip | 4.62 MB

has two towers for sniping, with small stairways leading Up to them, so watch your step as you go up! Easy to fall off them. It has bot support, Although what LIVINGDEADJEDI says in his readme is correct, they do get stuck. However, it is better than not having bot support at all, Pretty simple map, but hey, a lot of the simple ones out there Are popular! Give it a download, see how you like it. Game Types: CTF, DM, TDM Thanks to apk for hunting this down :cool:

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219 downloads

Uploaded:02-07-2004

Gun Crazy

guncrazyv11.zip | 2.69 MB

it seems one of the jumppads was removed but the other one is still there? Makes for an interesting game of CTF, and an even more interesting deathmatch.

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202 downloads

Uploaded:02-07-2004

CTF Galleon2

ctfgalleon2.zip | 2.7 MB

is. I've got a GeForce2-MX200 so depending on what you have you can decide whether your computer can handle this map. No bot support. (This is a repost of a file from a while back that somehow got corrupted during the mirroring process.)

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2089 downloads

Uploaded:02-02-2004

Amenhotep

amenhotep.zip | 6.48 MB

used only helped this more so ! The map has multiple levels and many places were you could hang over balconies and pick fellow players of at will then hide away in the shadows :p Weapon and item placement is good also but the only real problem with this map is that bot do have problems with the ladders on this map , but I am sure to most people this little prob will not bother them . Pandemonium.

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186 downloads

Uploaded:02-02-2004

CTF Ark

ctf_ark.zip | 1023.86 KB

hide away from the opposing players and seems rather bare and empty Good fun though for a quick game. Pandemonium.

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310 downloads

Uploaded:01-31-2004

CTF Res2

ctf_res2.zip | 1.27 MB

made to a few simple places that make you wonder how you ever played Reservoir without them :D Changes from the readme: - New Photon Gun placements (much quicker to get your hands on, and with ammo right next to it) - Boots are where the Photon originally was - More Compression Rifles with ammo (more sniping goodness :)) - [b]Breakable windows![/b] possibly the highlight of the map. This addition really prevents the game from stagnating after 15 minutes when neither team can cap the flag. An improvement? Oh yeah. A must-have? Definitely! :D Hope this replaces the normal Reservoir map on servers! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No [b]Note:[/b] This is a pretty old file, but it was submitted to us now. Also note that this is not "CTF Reservoir 2", just simply "CTF Res2".

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1908 downloads

Uploaded:01-20-2004

CTF Geothermal 4

ctf_geothermal4.zip | 1.75 MB

action in game, lots of jumping from bridges to evade shots. I like the theme of the map, it fits geothermal perfectly but only the skybox mountains seem a bit to flat for me. But that's just a nitpick from a terragen user like me. I also noticed a little FPS lag on top of the base, but that could just be my pc.

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90 downloads

Uploaded:01-16-2004

CTF Holowarkx

ctf_holowarx.zip | 363.71 KB

this does not really help save this map really, As the texture used is basic and the colours picked for them are nasty and clash against each other . CTF Support: Yes Bot Support: No Pandemonium.

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292 downloads

Uploaded:01-01-2004

Reservoir Gamma Two

rg2.zip | 6.69 MB

your options on routes to the flag quite limited. With all the sniping spots, it get the feeling it\'s better suited to Team Deathmatch.

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228 downloads

Uploaded:01-01-2004

Gun Crazy

gun_crazy.zip | 2.57 MB

annoyingly good. I had a hard time capturing the flag just playing all by myself. There is a smaller island in the corner on each side with a cloaking device on it, but I can't figure out how to get there. If you try to take the ferry, you hit a jumppad and get sent up on top of the cliff. If you try to land on the island off the jumppad you get transported into the lava moat. On top of the cliff is a minefield, also annoying. You can walk around inside the cliff too. Be warned, this is a low gravity map. I noticed a few missing textures as well. If there was a rating for annoying, this would be a 10. A good map for people who think they are good at CTF.

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258 downloads

Uploaded:01-01-2004

Death Arena

death_arena.zip | 3.05 MB

the map. And to help you guard the flag are two turrets. Gameplay is... different. I don\'t see it working well in anything other than CTF. Specialities would be interesting.

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448 downloads

Uploaded:12-30-2003

CTF Roman Glory

ctf_roman_glory.zip | 2.26 MB

'iris' is a huge fire with the Quad pickup hovering above it. The bases themselves have three levels. On the first one you'll find the photon as well as the Meta (gold) shield. The second level is more of a defence level, where people can snipe from (hence you'll find compression ammo and all here). The third level is where you'll find the flag. Two ramps on the sides connect up to this level and offer the only routes to the flag (not counting Photon jumping). Weapons and pickups are spaced rather well and each has three ammo pickups with it. You'll find many small health pickups between bases which should be helpful when trying to get the flag back to your base. Maximus has been able to use the texture set very nicely to make the architecture stand out and to give the map a more complete look. Though when I see the word "Roman" I immediately think of marble and stone architecture, so in that respect I don't know how the 'Roman' part factors in.. but that's just me nitpicking ;) In terms of Tech, there were a number of brush faces that weren't caulked/nodrawed. The hidden faces of the water don't have nodraw on them, either. So don't be suprised if you do find your FPS dropping because this map is huge and completely open. Roman Glory has some pretty interesting points and it's also well done! Might be worth checking out :) [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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102 downloads

Uploaded:12-30-2003

CTF Pole

ctf_polev2.zip | 3.32 MB

also been raised to give some more room to move around. The map is unfortunately very small and doesn\'t provide a whole lot in terms of gameplay. I honestly can\'t see more than a 1v1 happening here as there aren\'t many places to go and you\'re almost always insight of the other team. There are more weapons than needed, and not all of which suit this kind of map. In such a small map, having such power weapons like the Photon and Arc Welder can give huge advantage to the person who has them. The transporters also beam you inside the main walls.. which can be a little annoying sometimes ;) The music is still a good choice, though :) Next time I\'d say try going for more detail brushwork. Let the map branch out into corridors or whatever, not everything has to take place in one big room :) this will also increase the number of people that can play at a time on the map. And add map-appropriate weapons! Just because the Photon happens to be a very cool weapon doesn\'t mean it needs to be used all the time. All in all, I\'m glad to see Chris trying to improve! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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463 downloads

Uploaded:12-24-2003

CTF Romulan 2

ctf_romulan2_2.zip | 5.55 MB

interesting map to play and its best to be played by six people. Overall an excellent map . :) Pandemonium

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177 downloads

Uploaded:12-21-2003

CTF EFS1

ctf_efs1.zip | 1.09 MB

are large pillars floating between walkways, however, that have a pickup at the very top of it. Each base has 3 pillars, two of them have detpacks and a ladder to reach them, while the third has a gold meta shield that is only reachable via a secret transporter. The photon launcher is put on a separate level under the flag room, which might put off some people from going for it as it\'s a long way back up to the playing field ;) But I guess it\'s a good way to keep photon hogs from taking over. The map is decent overall. It has nothing that\'s very distinctive about it... but maybe worth a check out to see if it\'s to your liking :) [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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1684 downloads

Uploaded:12-16-2003

CTF Merry Christmas

ctf_merry_christmas.zip | 6.68 MB

give a bit hard gameplay, but it's surely different from what we see normaly. The textures and the models are quite nice. Some secret stuff to find too. Something to get for the hollyday.

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108 downloads

Uploaded:12-14-2003

CTF Facex

ctf_facex.zip | 891.3 KB

work. It still is a good disintegration map. Very open, not much hiding places.

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293 downloads

Uploaded:12-12-2003

CTF Monument

ctf_monument.zip | 2.46 MB

been better with some caulk. Also, some area are really dark. May be difficult to go on those section. However, it would make a too great cover for a flag carrier. Even with that, it\'s a quite good map.

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300 downloads

Uploaded:12-12-2003

CTF Battlezone

ctf_battlezone.zip | 902.64 KB

fastly map remake for yourself? BE CREATIVE! CREATE YOUR OWN STUFF!

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280 downloads

Uploaded:12-12-2003

CTF Death

ctf_death.zip | 1.39 MB

the summun of laziness. Yet, we still see plenty of those \"creation\" hit the net. So, here is an other one. CTF Death. Why this name? No idea. The guy only added a few brushes around, add water in the trench, which doesn\'t help on the gameplay, and that\'s all. So, it\'s basicly reviewing CTF VOY1 once more time. Just skip this.

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68 downloads

Uploaded:12-12-2003

CTF Pole

ctf_pole.zip | 3.28 MB

texture error show up at some place. The sky is clipped quite low. You can bump your head on the void. Way too many weapons and ammos for such a small map. Only good thing, the music seam to be a good choice. Probably a first map from that mapper. So, overall, don't waste your time downloading this.

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689 downloads

Uploaded:12-09-2003

CTF Hourglass

ctf_hourglass.zip | 4.27 MB

of the map is quite nice, some sharper lights and a little Colour would have been better as it is a little bit bland in places; also, there is no bot support But I never play with bots so I don’t think it will be a problem for most people (Maybe some one can drop him a line to help him sort it out) I think as well you could do a bit better with item Placement, instead of putting them all in one bunch ! But overall, it is a good map for a first go! :)

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1261 downloads

Uploaded:12-07-2003

CTF Milkyway

ctf_milkyway.zip | 1.45 MB

there\'s a little bit of everything in it. It is a very big map, and it is very fast because of all those jump pads; so it was built for very fast games. I hope you enjoy this map. [/quote]

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1746 downloads

Uploaded:12-07-2003

Ctf Confrontation

ctf_confrontation.zip | 1012.11 KB

team\'s attackers. Good for disintegration games.

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429 downloads

Uploaded:11-23-2003

CTF Mick mappack

ctf_mick.zip | 8.25 MB

birthday present for SFEF, wich now excists 2 years, leader Mickster. That\'s why the 2 maps are named after him.

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933 downloads

Uploaded:11-16-2003

CTF VDL

ctf_vdl.zip | 13.56 MB

here the file is back. Has you know, no bot support, the compiler crash while trying to make the support file. Many new thing like slim trap, emergency door, virtual dynamic lighting, no weapons zone, camper crusher, ect... Just to be sure to not come in bad interaction with the previous one that have been downloaded by around 100 people, the map file on this one is CTF_VDL1 insteed of CTF_VDL. Hope no more bug will be find! :D

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421 downloads

Uploaded:11-15-2003

CTF Akilo 3

ctf_akilo3.zip | 1.26 MB

The two transporters in the middle do not show where you will be teleported (I took the wrong one twice and ended up in enemy side again) but that could make the match more challenging.

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428 downloads

Uploaded:11-15-2003

Pro Akilo 2

pro_akilo2.zip | 1.1 MB

the map. But they are able to capture the flags. No other noticable changes are made, only the clipping errors are fixed. Oh, it\'s got a new screenshot :P

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597 downloads

Uploaded:11-13-2003

KF SpyTemple

kf_spytemple.zip | 971.79 KB

more significant changes are the forcefield in the centre has been replaced with a thick wall with a cut in it (hey, they didn't have any source of power to run a forcefield ;)). I actually thought it was a good choice in replacement, specifically for the reason of keeping within the theme. As well as that, the photon pit has been filled with water! Another good addition if you know how crowded that area can get. Atleast the water slows you down so makes you think twice before jumpin' in. Weapon and pickups placement is essentially the same, so the map shouldn't be too alien if you're used to Spyglass 2. There is evidence of added brushwork (compared to just retexturing) beyond simple blocks. Things like putting caulk on unseen faces, as well as nodraw on sides of water brushes should be followed in the future, though. The texture choices are well suited, but they should follow the brush face (i.e. if the brush is slanted, rotate the texture to go along with it). Overall, for a first time this is not bad! I hope Kirkfat attempts making a map from scratch soon, I would like to see what he comes up with :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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474 downloads

Uploaded:11-12-2003

CTF Akilo2

ctf_akilo2.zip | 1.2 MB

gameplay we are used too from Beta Station.

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610 downloads

Uploaded:11-12-2003

CTF Akilo

ctf_akilo.zip | 1.39 MB

Look on the screenshot and you will know what I mean. The open space in the corner makes a very good sniper map. So prepare for desi games with this map, it will be a huge frag fest!

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311 downloads

Uploaded:11-06-2003

Disi Elites

disi_elites.zip | 3.22 MB

Voy2. The middle section is unchanged, but the flag areas have some additions. The bunker near the back has been given more levels. The two on top are probably best served for sniping, while the middle one is where you'll find your flag. Connecting to this bunker are three walkways spread to surrounding structures. The architecture isn't that bad actually. At some angles it may seem blocky, but otherwise it gives a sense of solid support. There could have been given a little more space to move inside the bunker, though. It's manageable right now, but when you're in a hurry you might find it a bit frustrating. Putting the flags out in the open and on a big height brings up the challenge quite a bit, especially on a dis match. Retexturing the map is one step to getting further from the overused grey Voy textures, but a variety in textures would also be nice. Overall a decent map. You may want to check it out :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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2691 downloads

Uploaded:10-29-2003

Aftermath

aftermath.zip | 4.96 MB

of some... explosion maybe? I don\'t really know. You\'ll find various Voyager and borg structures floating around in space. Each base has the Voy bridge, a fiew corridors, transporter room, a shuttle bay and a piece of borg structure. The bases are almost symmetrical except for the borg parts. Each structure has a number of entrances/exits to the space outside, but there are forcefields to protect the inside of the structures from cold vacuum of space.The entire map is low grav, so you can hop between structures on your way to the other side. Weapons and pickups are located everywhere.. on the roofs of places.. inside.. ledges.. everywhere. It appears the map was built from various Raven .maps, which is ok in my book. Except it wasn\'t put together very well. There are many overlapping brushes, and no use of caulk (which definitely lowers the FPS), and no evidence of structural or vis-blocking structures (another hit to FPS). Some of you may not be able to play this at all because at certain points you\'re rendering close to 45000 tris. The concept behind the map seems to be good, but execution could use a lot more work. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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872 downloads

Uploaded:10-29-2003

Borg Sphere

borg_sphere.zip | 1.44 MB

sphere a walkway runs (partially covered by glass) which connects the two flag rooms. Small circular hoops are suspended around. The lower hoops give you weapons and ammo, the higher hoops have jetpacks! (the higher hoops are harder to reach, though) At the very top of the sphere a small platform holds a detpack and pickups, while at the bottom of the sphere a pool of energy covers the floor. The entire map is low grav, so it\'s god to have all that space to move around in. The entire floor of the sphere is either a jumppad, or a transporter. It\'s a bit tricky because you don\'t know if you\'re about to hit a jumppad, or be transported to another area ;) The is interesting as a low grav setting. Very similar to Steve\'s map \'The Cage\'. I would have loved to see some more borg structures and more variety in the texturing, but as it stands, the map isn\'t all too bad. Some more info in the readme would be great to fully understand the idea/concept about the map, etc. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No

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2020 downloads

Uploaded:10-19-2003

CTF Spyglass 3

ctf_spyglass3.zip | 970.98 KB

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460 downloads

Uploaded:10-19-2003

CTF Protonvoid

ctf_protonvoid.zip | 1.41 MB

bridge or a LOOONG way around. I do not think many people will take the long way...

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577 downloads

Uploaded:10-19-2003

XI station

ctf_xi.zip | 719.01 KB

without touching the water. This is a nice design. It adds much to the gameplay and makes some interesting matches.

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618 downloads

Uploaded:10-13-2003

CTF AFOVoy

ctf_afovoy.zip | 1.12 MB

the readme) but giving different gray textures really helped to make certain parts stand out and bring some more contrast than to other light-gray-washed Voy maps. You will find the bases to be made up of 4 different levels. The lowest level has transporters to take you to the different levels inside the base and to the bunker in the middle of the map. The second level is mostly protected by glass but for an opening in the middle through which you can snipe through. The third level is has no walls blocking you from enemy fire, but it does house the tetryon and sniping ammo. The fourth level is where you find the flag centered on a bridge. Besides transporters, you can also find trusty ladders joining up levels for you to get around. The middle arena of the map has various obstacles for you to hide behind and stock up on ammo. The bunker has two transporters, one takes you to the blue base while the other goes to the red base. I\'ll just come out and say it, the base designs caught my eye from the beginning. It\'s one of those voy maps that bring something new to the table. I recommend a check-out in the least :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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343 downloads

Uploaded:10-13-2003

CTF VoyBR

ctf_voybr.zip | 1.81 MB

The transporters are your basic configuration, one goes to the flag, other two go to the bunkers. Dividing the two bases is a large body of water. Spanning the water are three bridges, one is open-air, while the other two are shielded by glass. Some things I liked about this map were the mini-bridges going underneath the centre bridge, and the little sniping-guard bunkers on the sides of the bridge. What I thought could use some improvement was the flag area. It\'s a little cramped and often I found myself falling over because there wasn\'t enough room to get around there. Overall a decent map, it\'s got some good points though I know we\'re all a bit tired of seeing Voy stuff over and over. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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242 downloads

Uploaded:10-04-2003

Temple of Frag

ctf_frag.zip | 359.72 KB

hyposprays.

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1187 downloads

Uploaded:09-29-2003

CTF Battlestation

ctf_battlestation.zip | 1.19 MB

horrendous cut and paste job of Raven map files). The map is fairly large and has all the good things of the 3 mentioned maps which give rise to some fast and engaging games. The entire map is pretty much open, though you can find spots to duck such as the bunkers or inside the main base. The map felt a bit remniscent of Vor1 with the flags out in the open and the two walkways on the sides and one walkway going down. If you can\'t pull off some of the fancy tricks of climbing up the bunker or photon jumping, you can always rely on the transporters to get you around. I highly recommend this map to those players who are raedy for a tough, fast and FUN game! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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318 downloads

Uploaded:09-22-2003

CTF Wall

ctf_wall2_0.zip | 507.01 KB

detached from either ends. Teleports take you in and out of the flag rooms. There is a small bunker of sorts infront of the flag rooms which is great for pushing the enemy away. A large wall divides the map in the middle which is either scalable via jumppads, or you can go straight through it (like in VOY2). [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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455 downloads

Uploaded:09-22-2003

CTF 2Walls

ctf_2walls.zip | 2.83 MB

to the other side. However, this is not the only way to get to the other side. Two paths at the bottom sides go under the walls taking you straight to the base (though not inside). In each base is a 2-level structure cut inside the main wall. It's a pretty one-sided way to get to the top which involves running to one side, using a jumppad to get to the next level, run to the other side and then use another jumppad to get to the top. I found the map to be somewhat fun to play. I liked the center area and the whole concept of the 2 walls, but what I thought was a bit of a time waster was the long route to the flag. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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468 downloads

Uploaded:09-18-2003

REV Voy2

rev_voy2.zip | 829 KB

Each team must grab the enemy flag and attempt to cap it in the [i]other[/i] base. Quite an interesting idea, though I only played with bots(who played normally) it seemed like something fun. I hope this makes it to a server.. it\'s a small change, but I\'d like to see how different it really makes the game :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No (I couldn\'t really rate the map much considering it\'s almost the same ctf_voy2 map by Raven)

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1609 downloads

Uploaded:09-13-2003

CTF Spyglass 4

ctf_spyglass4.zip | 819.63 KB

altough I have some nitpicks. For example some of the \"ramps\" on wich u can walk are to fast in height, you go up to quickly. That\'s just my opinion though. Other \"ramps\" are better. (I hope ramp is the correct word) You have to look out with strafe jumping cause you can fly easaly into a gap. This map adds a more variaty to the gameplay of the original spyglass. From the screenshot included it seems pretty open but it is pretty closed. Could make some interesting sniper games. I suggest a download.

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176 downloads

Uploaded:09-02-2003

CTF Sand

ctf_sand.zip | 570.57 KB

rather close together, and there's really nothing else in the map. I'm sorry to say I don't think this map makes for a very good game of CTF. I also noticed some overlapping brushes at the base of the buildings. Bot support included.

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989 downloads

Uploaded:09-01-2003

TrenchWarFare2

trenchwarfare2.zip | 7.21 MB

so that you\'re completely hidden while standing. A small step near the edges allows you to peek over and shoot. The trenches lead to underground tunnels and the flag room. The tunnels are where the weapon keeps are located. In the empty space between the two \'dugouts\' there are a few dead trees and large plants to give you cover. Overall I\'d say this is a must download! Other than a few (small) techy nitpicks I had, this map is very nice! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] Yes

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853 downloads

Uploaded:08-31-2003

CTF Waterzone3

ctf_waterzone3.zip | 5.62 MB

more area to fight in the middle of the map. The bases are a little more closed up and the stairs much wider. The flag room has a lot more room in it, too. A few extra pickups not in the first version are also present and are found in both bases. The snow-capped cliffs encompassing the map are topped off with trees and wild animals ;) And, ofcourse, the key feature of the waterzone map: the foggy waters. Gameplay is pretty decent, though some/most might suffer from bad FPS. The brushwork is in need of some work because there were many \'empty\' spaces between objects. It generally looks a little messy. Some more time to go around the map and fix up these little \'glitches\' would have been nice. The use of two water brushes remains a mystery to me, though I suspect that that\'s the reason of such a big drop in FPS. The map is decent, though more time should have been spent to raise the quality of the map. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] No

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665 downloads

Uploaded:08-31-2003

Meier\'s Mansion

meier2.zip | 3.28 MB

to find the flag spot of a team. Complexe, using custom shader, textures and models. Pretty nice.

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372 downloads

Uploaded:08-30-2003

CTF Runway

ctf_runway.zip | 700.13 KB

produce some fun fast games. The use of the jump pads is a badly needed aid to get away from a base as fast as possible. The bases are a reasonably closed off having just 3 main entrances. A teleporter behind the flag takes you to the second level where pickups and the jumppad are found. However, I felt the map could do with some improvement on the item placement. There are lots of weapons crammed in the flag room alone, and a number of pickups too close to each other (invisibility and the golden shield). Having a large array of pickups is not a great idea either especially on such an open medium-sized map. Overall I did find the map enjoyable, though I wish there was some bot support! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] No

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402 downloads

Uploaded:08-17-2003

CTF Circle

ctf_circle.zip | 1.12 MB

ctf_Spyglass). -Players must go all the way around the circumpherance of a circle to get the flag, and must bring it back the same way. -3 transporters send players to the upper level. -Weapons 1, 2, 3, 4, 7, and 8 are present along with correct ammo. -There is full BOT support (but sometimes the Bots sit in corners and don\'t move until you kill them). -Disintegration matches are very difficult on this map because there is almost nowhere to hide ;) -This map should not be played with low gravity, because it would allow photon jumping over the forcefield. [/quote]

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672 downloads

Uploaded:08-17-2003

CTF Brigbreak

ctf_brigbreak2.zip | 1.2 MB

button to open it can\'t be seen very well. But you\'ll find it.

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316 downloads

Uploaded:08-14-2003

CTF X-file

ctf_x-file2.zip | 1.89 MB

the red side by pools from the shortcut, the wav that plays on quad and I wasnt thrilled with the way I did the water fall and wanted it to look better, a really nice prefab I found on EF Files, done by Captain Max Ames and Agen007, its gotten gr8 reviews : ) [/quote]

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1862 downloads

Uploaded:08-13-2003

Meier's Mansion

meier.zip | 10.14 MB

experiance some slow loading. The map itself is quite nice to play, although sometimes the textures are too repetative. The hallways are huge, a bit big for my liking, but thats just me. The flaming sword effects are nice, as well as all other uses of the flame. I enjoyed the crosses on the walls with light coming out, looked pretty class. There are a ton of good secrets to spend your time finding, it took me a while to find one (i have no life). The bar is quite nice, reminds me of a local club I was in once. The map ran lag free on my PC, everyone will probably hit a lag spike when entering the bar, because it loads a file. Overall, some of the textures were repetative, but the gameplay experiance was there. I played this with my gf, and enjoyed it. Now on to some other stuff, it isnt a real ctf map, its kind of a deralict style ctf map, with some extra rooms just to show off (yea wade, thats what your doing, showing off). Then again, these rooms have powerups so its up to you to decide. Both flag areas have unique areas around them, meaning each team gets some different stratagies.

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244 downloads

Uploaded:08-13-2003

CTF X-file

ctf_x-file.zip | 1.87 MB

bot support unfortunatly, but who plays against bots these days?

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147 downloads

Uploaded:08-13-2003

CTF Spaced out

ctf_spaced_out.zip | 1.32 MB

Ladder and then jump of it...

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438 downloads

Uploaded:08-13-2003

CTF The Kings Curse

ctf_tkc.zip | 1.44 MB

corridors. Sometimes I couldn\'t see a difference between red and blue base, they use the same (red) flames. I think it would be better to do blue flames at the blue base. The bot support file (.aas) is included but doesn\'t work. so no bot support. Go try this map out!

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454 downloads

Uploaded:08-10-2003

CTF Glasshouse

ctf_glasshouse.zip | 1.68 MB

area portals!! No BOT support.

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459 downloads

Uploaded:08-08-2003

CTF Xb1

ctf_xb1.zip | 962.7 KB

placement isn't that good. To much Quantum Launchers. Also this map is not very open so it's not good for Disintegration.

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222 downloads

Uploaded:08-08-2003

CTF Return

ctf_return.zip | 750.52 KB

so good for Disintegration mode. Also I saw some leaks. This map needs work.

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329 downloads

Uploaded:08-07-2003

CTF Zero

ctf_zero.zip | 637.06 KB

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478 downloads

Uploaded:08-02-2003

CTF Wall

ctf_wall2.zip | 898.96 KB

Download

258 downloads

Uploaded:07-29-2003

CTF Watersniper2

watersniper2.zip | 3.12 MB

to be reworked. It\'s a bit to small for a good Sniper map.

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821 downloads

Uploaded:07-27-2003

Caves

caves1_2.zip | 2.15 MB

a button. That\'s all that has changed over the other versions.

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203 downloads

Uploaded:07-27-2003

CTF TWP

ctf_twp1.zip | 2.62 MB

into the void when they got the flag but then they suddenly beamed away. I followed them and TADA, a secret room. In my opinion a good CTF shouldn\'t have secret rooms. They get to often used because of the things you can get there. And when I was playing the map I got a lot of red warning texts. It seems that a lot of Func_breakables are not set up properly. Still this map has a nice concept.

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476 downloads

Uploaded:07-27-2003

CTF Wall

ctf_wall.zip | 913.5 KB

original design, is pretty open wich makes the gameplay a little harder. And it has BOT support. For the people who want to know how the map was made, the .map file is included in the .pk3 file. I suggest to download this at once ;)

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501 downloads

Uploaded:07-27-2003

Station G

station_g.zip | 2.3 MB

there: *using the underground tunnel *using the train *or just walk over Also it is possible to walk over the train rails. But you can get shot there easaly. This map has BOT support, although the bots won\'t use the train.

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126 downloads

Uploaded:07-19-2003

Iso2 (MP)

iso2ctf.zip | 663.23 KB

fall into it you cant get out transporter doesnt work -Turbolifts didnt seem to move -Theres a area when you enter it u fall into \"nothing\" -There are too many doors -U can walk into space near the shuttlebay without getting killed -And a few other things i forgot But like i sayd its a good first attempt [/quote] This is the holomatch version

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137 downloads

Uploaded:07-18-2003

CTF Lava

ctf_lava.zip | 1.21 MB

has 2 carbon copy bases, each base has enough weapons and power ups with ammo to hold off the borg, you can spawn next to a photon burst and enough ammo, plus sheilds. There are orderly pits of lava between the base connection tunnels that insult you as you burn. The bases are connected by bland tunnels. It should take you about 2 seconds to figure out which ones lead where. I don't reccomend downloading this, the only purpose it serves is about a meg on FN ftp space. -Crusader

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637 downloads

Uploaded:06-30-2003

CTF ReservoirX

ctf_reservoirx.zip | 2.19 MB

alot even if u play solo so its not recommended to play it online but its cool to check out. Its worth the download.

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917 downloads

Uploaded:06-27-2003

CTF Xile Temple

ctf_xiletemple.zip | 4.33 MB

lot of player, easily over 20. On the tech side, the error are small and hard to find. Only a few badly caulked brush, tiny and rare overlapping, and some area that would have gain to be clipped. Beside that, it's flawless. Sadly, on some large area the texture is getting some tilling. However, there is no bots support, no new texture or shader and no model or sound/music. This is surely a good CTF map to add to your collection.

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232 downloads

Uploaded:06-17-2003

CTF Center

ctf_center.zip | 36.6 KB

Download

418 downloads

Uploaded:06-16-2003

voy399

voy399.zip | 496.35 KB

Download

1021 downloads

Uploaded:06-06-2003

Kappa Station

ctf_kappa2.zip | 1.01 MB

varying heights to the rest of the map. The lighting in this version is a lot more evident and has a better aesthetic appeal than the previous version. Weapons and pickups have been left along the sides of the map, though they have been switched around. The grenade and scavenger are right next to the middle wall which gives you a chance to throw projectiles across. The photons are tucked away to the sides of the map (though it\'s ammo can be found around the map). There are a number of sniper spots, within the bases and in the neutral area. Overall I was quite happy with these changes! I thought I liked the first version, but this one has even more interesting gameplay! Don\'t let the \"voy-remake\" label fool you, this is worth a check out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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380 downloads

Uploaded:06-06-2003

Ice Station

ice_station.zip | 1.47 MB

rejoice!

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898 downloads

Uploaded:06-06-2003

USS Iron Fist

ussironfist.zip | 10.31 MB

a few areas that disappointed me, and there were a few that really made me smile. This map definitely deserves a download, because it's one of those maps you have to experience for yourself. Anything I could say here just isn't enough. Does NOT have bot support.

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601 downloads

Uploaded:06-06-2003

Hang 'em HIGH

hangem_high.zip | 3.09 MB

now if you know what's good for you. Does have bot support.

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137 downloads

Uploaded:06-02-2003

Space Fort

ctf_spacefort1_1.zip | 1.15 MB

Download

647 downloads

Uploaded:06-02-2003

CTF FedDrydock

ctf_feddrydock.zip | 5.54 MB

on top of the drydock frame and you can go inside both birds-of-prey, making this map better for fraggers and RPers alike. The skybox is still not a proper skybox though. Does NOT have bot support.

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973 downloads

Uploaded:06-01-2003

Omega Station

pro_sni1.zip | 1.51 MB

get some more variation going. Here's my original review for v1.0: [quote]Omega Station, or ctf_sni1, is possibly one of the best Voy maps I've seen. What I particularly liked is the fact that it's bigger than the current voy maps, yet has made many efforts to keep the game fair and fast! The flags are now to be found underneath the map secluded from view. It's almost like Spyglass with the forcefield dividing the flag rooms (yet you can still shoot over the forcefield into the other flag room) The transporters have been moved around a bit. It might take a bit to get used to the transporter system.. though it's kinda straightforward and not unlike CTF Voy1. To me, this map combines the best parts of Voy1 and Voy2 (the open-ness of Voy2 and the bunker things in Voy1 with multiple levels).[/quote] I also found out (later ;)) that all the updates from the previous version are listed in the readme, so check that out as well! Still is a great map, and I still recommend the download :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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75 downloads

Uploaded:05-29-2003

Space Fort

ctf_spacefort_1.zip | 1.14 MB

Download

1880 downloads

Uploaded:05-28-2003

CTF Resident Evil

ctf_residentevil.zip | 24.94 MB

it in EF. This map has bot support. There are some FPS issues. Looks like Radeon cards get good FPS and GeForce gets bad FPS. I have a GeForce2 MX200 and I was getting FPS between 5 and 15 unless I got really close to a wall or looked at the floor.

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232 downloads

Uploaded:05-27-2003

Old West Reservoir

westreservoir.zip | 1.17 MB

Download

657 downloads

Uploaded:05-27-2003

Cargo Decks

cargodecks.zip | 2.78 MB

things that really stand out as well-done. For example, he\'s made some custom doors. Overall, a good layout for CTF, THM, or FFA. It also has bot support, which is always nice if you\'re on dial-up.

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5273 downloads

Uploaded:05-27-2003

USS Magnificent

ussmagnificent.zip | 14.57 MB

transporter room, mess hall, cargobay, shuttlebay, sickbay and a impresive engineering as well as all the usual areas. Every time I had a sneak at engineering the core had changed - lol. But the current one is the best one by far Mr.T has done an exelent job with it. The bridge has interactive consoles (as featured in Deralict 3) and Mr.T and James Nukem has enlisted the help of Mystic Blossom for the brilliant computer voice over sounds :). The textures on this map are brilliant as the rest of the map is, my favourite textures are the animated Lcars consoles, good job guys! As usal James Nukem and Mr.T have put a lot of hidden serects in the map, some of what we've seen before, mostly not though! This map all in all is one of the best maps I've ever played on, its great fun on all the game modes (allthough it was designed with assim mainly in mind). The only downside to this file is its BIG, but thats just all the really cool custom models. No bot support as of yet, but james assures me that might be coming as another add-on. Because the file is so big, James and Mr.T have made the music as an add-on to the map, I really recommend you getting this because it really works well with the map, giving it a nice background sound to frag to :). Get the music from: http://www.effiles.com/file.info?ID=14337 Last thing - Go Download this map NOW - New Textures - Yes - New Sounds - Yes - New Models - Yes - Bot Support - No - Phenix

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293 downloads

Uploaded:05-21-2003

CTF Convection

ctf_convection.zip | 6.65 MB

jumppads located around the bases. The flags are located in a rather open space, though are protected behind glass from sniping from the other base. Inside the bases are rooms with a few pickups. It\'s a little strange the whole door system. Along the walls are various panels which you can toggle to activate/deactivate doors. They are a bit puzzling why they work the way they do, but they can be used to trap some people. There are a number of weapons scattered around. To be honest, for a map of this size, the pickups seem to fill up a lot of the area and dominate your view. The lighting was a little weird, a lot of black spots and such. And a little error with one of the brushes on the floor where you could see through it ;) Overall, a pretty decent map. Should be good with a few players! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds[/b] Yes

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143 downloads

Uploaded:05-21-2003

The Cage

thecagev2.zip | 1.42 MB

those top sections definitely increased the gameplay speed. Despite the many pickups scattered around, I think it\'s kind of essential to have all of them because the map is pretty open, now. You can expect to run into enemies a bit more often in this version. Bots seem to have greatly improved. Previously they couldn\'t grab the flag and usually just shot each other. Now they move around, use the transporters to get to the flag, and actually score! The bots work really well here, so if you can\'t play online then this map might provide some fun :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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187 downloads

Uploaded:05-21-2003

Filtration

filtration.zip | 652.32 KB

used to stealthly get from one base to the other. It also harbors some pickups and a kind of secret entrance. The flags are placed at the very ends of this large room. To avoid people from just running across and grabbing the flag, a little water pool surrounds the flag area. This map was quite fun to play! The use of the foggy water is a great idea. The map looked a little plain and it\'s small-ish size can only support a few players, but it should have some good games. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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294 downloads

Uploaded:05-21-2003

The Cavern

thecavernv1_1.zip | 4.86 MB

way. The water pools also have some nice powerups hidden within them, so it might be worth your while to not completely ignore them ;) The improved bot support seems to have worked. Bots were roaming around, dodging the pools and actually being helpful! This map looks very realistic and is pulled off rather well. The different use of textures really opens up the map and makes it interesting. Definitely recommend a download! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

Download

80 downloads

Uploaded:05-19-2003

CTF WTF

ctf_wtf.zip | 859.81 KB

you from reaching certain pickups easily and opens up access to some nice, hot lava. The map has 3 main levels to it. The lowest one has a pool of lava with a bunch of pickups and 6 transporters. 2 of these transporters take you to this water filled box on the second level which is filled with pickups (quad, haste, enviro)... though the box has a glass top to it! It appears to be breakable, but no matter what I did, I could not break through it. The other 2 transporters take you to the very top on top of a large body of (floating) water. This also has a number of pickups and lets you access the flags. The flags are also encased in boxes filled with water and covered with unbreakable glass. Ummm... so what's the point in that? To tell you the truth, I'm really not sure :p I spent 20 minutes on this map (average time for a round of CTF) and couldn't do much. I'm not sure what this map is supposed to be about... maybe humour? :uhm: There is a HUGE FPS hit in this map, btw. The LARGE bodies of lava, water and breakable glass cause the map to hit VERY high poly limits. At some points I could barely move... I doubt many people will be able to play it because of this. [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No

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126 downloads

Uploaded:05-19-2003

Photon Hall

photonhall.zip | 229.42 KB

located at opposite ends of the map hidden behind a wall. Other structures in the map include 2 small walls on each side to duck behind, and one wall with many \'inlets\'. I can see how challenging this map [i]could[/i] be, but the rather small space to fight in might just get on your nerves more ;) Some breakable structures would have made the map a little more fun/interesting. Oh, and if you photon jump out of the map, there is no way out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

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167 downloads

Uploaded:05-19-2003

Omikron Training Centre

otc.zip | 2.95 MB

almost like a moat. The inside reminds me a bit of Spyglass with walkways running around to the flag and around the perimeter. The building in the centre has a few pickups as well as two sniping towers. Some clipping around the structures would help movement. There were a few z-fighting errors and other texture misalignments, too. Overall, not too bad! Seems like a good map for some classic CTF :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

135 downloads

Uploaded:05-18-2003

Holodeck 5\'s Hargoth Station

ctf_voyh5.zip | 1.25 MB

jump pads. This is his first map, and it\'s really quite good. I don\'t know how much time he spent making it, but it just goes to show you that if you spend enough time on your map, it can be just as good as everyone else\'s and maybe even better. Does NOT have bot support.

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361 downloads

Uploaded:05-07-2003

Upsilon Complex

ctf_upsilon.zip | 1.43 MB

strange to get used to. The jump pads are a great addition to the map. They offer some quick movement between and around the bases. A single jump pad at the end of each base throws you to a floating platform which has the flag. Two transporters also take you to the flag platform. Ammo and pickups are scattered everywhere in reg mode. Most are found around pillars in each base. The textures used were a bit putting off. They are very repetitive and do not have a lot of variation. The lack of any visible lighting also contributed to the bland effect. Overall, I\'d say the gameplay of the map should suit a Dis game well, however, it lacks a bit in the aesthetic department. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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613 downloads

Uploaded:04-30-2003

CTF Twilight

ctf_twilight.zip | 1.46 MB

56kers rejoice!

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550 downloads

Uploaded:04-28-2003

Bs1\'s Holywar

bs1_holywar.zip | 5.04 MB

maps :D There are a number of secrets and they\'re not exactly the easiest to find. Sure, you might know where their entrances lie, but opening those doors are a puzzle on their own! It\'s quite cool actually, took me a long time to figure a few out.. ingenious ideas ;) I love the sounds used in the map. So approriate, and completely add to the locations where they are used. The use of the map models are quite cool too, and some of them serve more than the purpose of looking good *wink wink* My only gripe is that there are some really long distances to get through between bases.. it might be a bit boring taking those minutes to walk around. But atleast straight, boring corridors were avoided! Overall, definitely a map to check out! I think you might enjoy trying to figure out those puzzles :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Models:[/b] Yes [b]New Sounds:[/b] Yes

Download

304 downloads

Uploaded:04-27-2003

Caves

cavesv1_1.zip | 3.28 MB

with two transporters located in the red and blue base. A few structural changes in the flag rooms.. and that seems to be it. Though this is just a .1 above the previous version, I was hoping for a little more changed ;) There was barely any use of the caulk/nodraw texture to reduce polycounts; however, the map still runs fine. The four paths that were replaced by the transporters are still there ;) I'm not sure if there is a way to get to them, but if there isn't, they should have been removed. The entire map seems to be enclosed in a big textured box, I'm not sure why. The bots seemed to move around a bit more in this version, though. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] HM, THM, CTF

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158 downloads

Uploaded:04-24-2003

LGL Station Alpha

lglsa.zip | 2.83 MB

It\'s very open which works well in low grav (finally!) but can also work in regular mode by changing the g_gravity setting. The design is somewhat like Faceoff, especially the bases. The map may seem quite large and might look like it takes too long to get across, but with the placement of the transporters you can get around pretty quick! I liked this map a lot. Finally a map that was actually made for low grav and has good gameplay! Definitely check this out, especially if you\'re into low grav games! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

Download

231 downloads

Uploaded:04-20-2003

Over the River 2

ctf_river2.zip | 2.48 MB

see this up on some CTF servers! It DOES have bot support, and it just wouldn\'t be \"Over the River\" without the giant floating donut. :-P

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720 downloads

Uploaded:04-19-2003

Temple of the Ancients

ctf_ancients.zip | 7.33 MB

of textures have been used, it was nice how they all fit appropriately. The bases are relatively small, platforms on two levels consist of the majority of the base with an underground passage below. The passage leads to a room which not only has powerups, but the Star Gate which serves as a transporter to the other side. Just above this room is another Gate which takes you to the middle area of the map. This area has health pickups and two rotating \'things\'(can\'t think of the word right now ;)) which again transport you to the other base. I really liked this map, the background music adds to the map and the details are a definite plus! The only problem some of you may have is a low FPS because at some points in the map a large number of polys are being drawn. The filesize is also very large, I\'m not sure if all the models in there are necessary, but for all you non-XPack people, the required X-Pack textures are provided. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

Download

399 downloads

Uploaded:04-18-2003

Kappa Station

pro_kappa.zip | 951.77 KB

are located at opposite tips of the U, and at the very top of the bases so have fun battling your way up there ;) Inside the bases are teleporters and lifts to get you between the levels. The bunker outside has only 1 teleporter which take you to a sniper spot at the bend of the U. The bunkers also have staircases which take you underneath the map to a small corridor which houses the Quad. It would seem like the easiest route across... if only the lava wasn't there! :p I can see that effort has been made to make sure the map isn't one-sided and that there are no easy ways to run between flags. My only gripe is that this would have worked just as well without the Voy theme.. originality/creativity is a plus :) I think it would have looked rather nice using Klingon structures or something. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

Download

236 downloads

Uploaded:04-13-2003

CTF Shapethingy

ctf_shapethingy.zip | 3.81 MB

meant to represent a kind of industrial/refinery look. Each base has it\'s own \'outside\' area which consists of platforms and jump pads. The jump pads throw the player through a \'hole\' in a wall to the other side. This is also the only way to get across. The bases aren\'t over complicated and should be easy to navigate. The flag rooms have a large pipe running in the middle and have 2 exits to the lower and upper levels. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Note:[/b] Please read the readme for an important note about the jump pads.

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62 downloads

Uploaded:04-13-2003

Movement

movement.zip | 419.93 KB

the bright side, it\'s a small download and it has bot support, so you 56k people should like that.

Download

87 downloads

Uploaded:04-13-2003

Splash

splash.zip | 480.5 KB

from the gameplay. I\'m not impressed, though I didn\'t look for the secrets. The best thing about it is that it\'s a small download and has bot support, so you 56k people should like that.

Download

2007 downloads

Uploaded:04-12-2003

CTF Necropolis

ctf_necropolis.zip | 9.26 MB

even though it may seem easy to just hop across and grab it, expect resistance ;) I think the map not only looks good, but plays good too! Would definitely suit a good Disintegration game :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

189 downloads

Uploaded:04-10-2003

CTF d00d

ctf_d00d.zip | 1.1 MB

is from the top.. chances are that once you get in, you won\'t be getting out! For that reason, those gold-shield pickups are provided for a flag carrier to quickly dip in the lava pool and steal the flag. Another liquid addition is a water pool near the photon. The surface is all bouncy (think of a trampoline) but you can make it to the bottom to get some pickups. Besides this, it\'s hard not to notice the tall glass tower in the middle of the map. It serves as a trap of sorts where you take a chance between 3 teleporters to either take you to safety (and many pickups!) or fall down the glass tower to a lava pit below! I always fell down the glass tower no matter which transporter I chose.. so good luck to you in choosing the right path! The one thing that I personally didn\'t like was the large clusters of pickups that could (potentially) be used. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] Yes

Download

174 downloads

Uploaded:04-07-2003

Heaven Stadium

ctf_heavenstadium.zip | 3.23 MB

Download

118 downloads

Uploaded:03-30-2003

Golden Temple

ctf_goldentemple.zip | 1007.44 KB

Download

2840 downloads

Uploaded:03-30-2003

New West

ctf_newwest.zip | 18.09 MB

Download

164 downloads

Uploaded:03-29-2003

Omicron Station

ctf_omicron.zip | 825.7 KB

There are other ways to get to the other side too: through the wall, or over the wall. The bases are filled with ammo and pickups scattered around 4 pillars. 2 of these pillars have a sort of "bird's nest" which are sniper spots. Overall, I thought the map was alright. It doesn't have any new feature or something that really grabs your interest/attention. Perhaps a new theme would take more advantage of Johan's and Sniper's capabilities :) Made by {SFEF}Johan and {SFEF}Sniper. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

Download

1174 downloads

Uploaded:03-25-2003

Pro Faceoff

pro_faceoff.zip | 1.14 MB

as major bugs in the original map: [quote]- true symmetry (now both sides have exactly the same dimensions) - childproof sniper areas (you won\'t fall down accidently) - flag pole holders added; flags are now facing each other - death guarantee for people jumping into the void - flags return and items disappear immediately after falling off the platforms - a message is printed if somebody is trying to hide behind the buildings - retextured; texture misalignments fixed - new and quality increased lighting - deathmatch compatibility (spawn points added) - multi language menu support - better overall performance through reworked architecture (less polygons) - smaller file size by vis optimization and overhauled bot support[/quote] The original ws made by Ghenghiz, however this version was created by Atolm. Not much use unless you\'re using it for a tourny. I personally like faceoff just the way it is. [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Game Modes:[/b] CTF, FFA, THM

Download

44 downloads

Uploaded:03-25-2003

The Cavern

the-cavern.zip | 4.56 MB

map. It actually looks like a cavern, complete with water! I highly recommend this map. Download now! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes

Download

88 downloads

Uploaded:03-25-2003

Hardbot

hardbot.zip | 920.31 KB

so many places for a person from the other team to be it doesn\'t make much of a difference! I really enjoyed roaming this map. Lots of places to hide, an open main area, and tight hallways. Pretty good for a few players, but may not be good for a full server. Great job! [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes

Download

111 downloads

Uploaded:03-24-2003

Space Fort

ctf_spacefort.zip | 1.12 MB

noticed a brush overlap problem or two. [b]Bot Support:[/b] no

Download

496 downloads

Uploaded:03-07-2003

LetGo Map Pack 1

letgo_stvef.zip | 2.06 MB

cool. All you need now are some Lego skins. Bot support is included; 56kers rejoice!

Download

37 downloads

Uploaded:03-07-2003

The Cage

the-cage-v1_1.zip | 2.66 MB

There are also structures on the wall that are jump pads, so the idea is to get from one to the other to get where you need to go (duh) Because it's low grav, you can reach some pretty high heights and long distances when you hit a jump pad. In the middle are several hallways (which are again cages, so you can see through them and everything (but not shoot through them)) that connect and let you travel between bases. You can find weapons and several other pickups in and around these hallways. At the very centre if a white platform which is where the quad lies. Similar red and blue platforms exist on either side, but they're actually elevators! The flags themselves are resting on small, hard-to-reach platforms on the far ends of the cage. Above the main cage are smaller cages where you can find a few more pickups. Bots aren't much use in this map, probably because it is so large and the jump pads throw them off. However, there is bot support should you still wish to give it a go. By the way, those blue 'pools' have more use than just adding to the visuals [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM

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204 downloads

Uploaded:02-27-2003

Heaven Arena

ctf_heavenarena.zip | 5.93 MB

Download

564 downloads

Uploaded:02-24-2003

CTF Voy6 (Alpha Station)

alphastation2.zip | 1.22 MB

Download

525 downloads

Uploaded:02-23-2003

Caves

caves.zip | 3.25 MB

levels to the map, on the top level are four big rooms (or caves) each has a colour: red, blue, green and yellow. Each of these caves have two entrances/exits. One entrance leads to the centre of the map, where you can find a few pickups. The other leads toward the outside of the map and joins a series of hallways that follow the map all around. Each room also has one more hallway that descends into a lower room which is filled with a number of pickups. The map isn't too bad, some of the features were kinda cool! One specifically was the fact that you get to know a vague-ish location on the other team! For example, if the red team is going down the hallway of the Green cave, you get a message saying something like "Red team is in or near the green tunnel". I thought that was a cool idea.. it definitely compensates for the large map. Along the looong hallways, if you shoot at the ceiling lights a door is closed. This again helps to cut long distances short by preventing enemies from shooting behind you as you run along a hallway. Despite these features, I still thought the map was too long and the hallways too small. It gets a bit monotonous running one hallway.. then running another.. then one more.. Bot support is 'ok'. They usually got stuck in the long hallways or in the tunnels. They aren't a lot of use basically ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM

Download

833 downloads

Uploaded:02-23-2003

Omega Station

ctf_sni1.zip | 966.1 KB

game fair and fast! The flags are now to be found underneath the map secluded from view. It's almost like Spyglass with the forcefield dividing the flag rooms (yet you can still shoot over the forcefield into the other flag room) The transporters have been moved around a bit. It might take a bit to get used to the transporter system.. though it's kinda straightforward and not unlike CTF Voy1. To me, this map combines the best parts of Voy1 and Voy2 (the open-ness of Voy2 and the bunker things in Voy1 with multiple levels). Definitely another great Voy map, I think it should appease those EF players who look for fast paced games :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM

Download

859 downloads

Uploaded:02-17-2003

CTF Voy 358

ctf_voy358_2.zip | 1.97 MB

Download

766 downloads

Uploaded:02-16-2003

CTF Training Camp

ctf_trainingcamp.zip | 4.09 MB

brush pass throw it. The lighting would have require some more work. Some texture plainly don\'t show up for me. Probably need the XPack. I would surely have put a few more weeks of work on this one.

Download

464 downloads

Uploaded:02-16-2003

CTF Volcano Base DX

ctf_cbr4dx.zip | 1.21 MB

base; sniping areas on the top level; and various pickups and weapons lying around. The map is a bit to the small side, and even though the layout is simple, what really stood out to me was the very nice detail put inside the bases. Along the walls are pipes and other fixtures that really take the map up one more level. The map overall reflects a Geothermal atmosphere, bad thing or good thing is up to you ;) but the little details are what made me like this map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM [b]Note:[/b] This was left out of the readme, but please read it over incase this error happens with you: One of my testers received a Z_Malloc error, which would result in the map not loading. If you get that error just crank up your com_hunkmegs and the problem should go away.

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427 downloads

Uploaded:02-11-2003

The Cage

the-cage.zip | 2.96 MB

There are also structures on the wall that are jump pads, so the idea is to get from one to the other to get where you need to go (duh) ;) Because it's low grav, you can reach some pretty high heights and long distances when you hit a jump pad. In the middle are several hallways (which are again cages, so you can see through them and everything (but not shoot through them)) that connect and let you travel between bases. You can find weapons and several other pickups in and around these hallways. At the very centre if a white platform which is where the quad lies. Similar red and blue platforms exist on either side, but they're actually elevators! The flags themselves are resting on small, hard-to-reach platforms on the far ends of the cage. Above the main cage are smaller cages where you can find a few more pickups. Bots aren't much use in this map, probably because it is so large and the jump pads throw them off. However, there is bot support should you still wish to give it a go. By the way, those blue 'pools' have more use than just adding to the visuals ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF, HM, THM

Download

1801 downloads

Uploaded:01-26-2003

CTF GAT

ctf_gat.zip | 2.03 MB

Download

868 downloads

Uploaded:01-25-2003

CTF Another Voy

ctf_anothervoy.zip | 1.56 MB

transporter as the mountains are surrounded by forcefields. As a voy map this is really cool and original! :thumbsup:

Download

594 downloads

Uploaded:01-19-2003

CTF Voy 358

ctf_voy358.zip | 960.15 KB

betwen the bases. Transporters will take you to various places and there's even a jump pad! Lots of space makes this map good for a full server (16) or maybe even more! A little lax on the readme, but it does the job. :) Although there are many different voy clones, I think this one is a nice original idea. Secrets are always neat to add (and find!). The central tower makes this one more "war-type" map to me since it can be easily controlled by either team. This is an excellent voy clone! I recommend this map, download now! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

1012 downloads

Uploaded:01-19-2003

CTF Minx

ctf_minx.zip | 1.74 MB

of the added elements still make sure the gameplay is as fast and fun as before! For starters, the flags can now be found on the top of each base on a small (and very open to attack) platform. The transporters have been switch around slightly, mostly due to the two new bunkers added to the sides of the middle area. Each bunker now has a glass floor/ceiling which is breakable, but only after taking a LOT of damage. Once the glass is broken, well, things like the detpack are a bit hard to reach (though not impossible to get ;)). There are also jumppads now which instantly throw you into the very centre of the map which really helped keep the gameplay moving. Weapon placement hasn\'t changed, except that you have new weapons and pickups in the two new bunkers. Bot support for the map isn\'t too bad either! In the beginning the bots seems to stick around the bunkers, but once the game got started they were all over the place! They did use the same route though, but still, atleast they put up a fight! Overall, a very good version of Voy1. I highly recommend checking this out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Supported Game Types:[/b] FFA, TDM, CTF

Download

668 downloads

Uploaded:01-17-2003

CTF BlastRadius

ctf_blastradius2v2.zip | 2.25 MB

ctf_blastradius2.pk3. The transporters are a little wierd and I still get a low FPS in some places but this one's not too bad. Enjoy.

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961 downloads

Uploaded:01-13-2003

CTF Observatory

ctf_observatory.zip | 3.49 MB

other with a crosswalk between them. The crosswalk simply contains health pickups, while weapons can be found within the bases. The flags are placed at a rather tricky spot and might be a bit hard to get to, especially if under fire and in a hurry! The bases also have pools at the lowest level which connect to the middle-area pool through tunnels. Another way to enter/exit the bases are two corridors that are semi-underground. The map also has some small details all around that really help complete it. The only minor, little thing that seemed could hinder gameplay were the tight ramps on the sides of the bases that are used to get between the different levels. Besides that, I highly recommend you check this map out! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

Download

549 downloads

Uploaded:01-10-2003

Federation Base Omega

federation_base_omega_by_deus1.zip | 406.01 KB

have bot support.

Download

263 downloads

Uploaded:01-10-2003

Deus1 Map Pack

map_pack_by_deus1.zip | 712.49 KB

missing textures on Lambda Station, as well as Rocky Station, but he's included the map files so you could fix them yourself if you want. All three maps have bot support.

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1005 downloads

Uploaded:01-07-2003

Over the River

ctf_river.zip | 1.24 MB

(see third screenshot). Does have bot support.

Download

776 downloads

Uploaded:01-07-2003

CTF Below Zero

ctf_below_zero.zip | 1.99 MB

Download

1129 downloads

Uploaded:01-06-2003

CTF Voy1337

ctf_voy1337.zip | 1.81 MB

top. The flag room has glass walkways going around it to help you get over the pool of lava. The main level is almost the same as Voy2 except the 3 pillars on each side have been removed and replaced with a \'window\' that looks into the flag room (you can\'t go through the window though). Other additions are the trenches being filled with lava, two transporters on either side of the wall, an entrance at each end of the wall and a jumppad which takes you to the top of the middle bunkers. Another change was the raising of the middle wall so you can no longer crouch through it. The jumppad looks a little out of place as it doesn\'t follow the \"Voy Theme\" present all around it. On a side note, the file does not have the shader required to animate the textures on the jumppad (despite the animation textures being included). The transporters have been switched around, so it would be a good idea to familiarize yourself with the transporters and see where they land up. The two added transporters (two on each side, so four in all) all take you to the same place: a very large room with the Delta Flyer sitting in the middle. The room doesn\'t seem to be of much use other than some health pickups. A transporter in the room will take you back up to the middle bunker in the Blue base. All these changes seem to slow down the very fast paced gameplay that takes place in CTF Voy2. There is more to it than just jumping around (not that there is anything wrong with Voy2 presently ;) ). Getting familiar with the new changes will definitely help because it will take a bit to get anywhere in a game unless you know what you\'re doing and where you\'re going. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

Download

876 downloads

Uploaded:01-03-2003

CTF Monkey Stage

ctf_monkeystage.zip | 2.36 MB

good sniper spots, but this map the only way to get to the upper platforms is by transporter. Once you\'re up there, getting around can be quite difficult in places. It does have bot support, but they play defensive so it\'s up to you to get that flag! Now, time to see how this new screenshot thing works...

Download

752 downloads

Uploaded:12-31-2002

CTF Warzone

ctf_warzone.zip | 9.2 MB

56k people would be downloading it, though if you're so inclined you could always add bot support yourself.

Download

599 downloads

Uploaded:12-29-2002

CTF JoltJump

ctf_joltjump.zip | 1.83 MB

Download

1228 downloads

Uploaded:12-29-2002

CTF Waterworld

ctf_waterworld.zip | 1.37 MB

Download

382 downloads

Uploaded:12-28-2002

CTF Course Oblivion 2

ctf_co2.zip | 287.97 KB

Download

609 downloads

Uploaded:12-28-2002

CTF Course Oblivion 1

ctf_co1.zip | 698.88 KB

have bot support.

Download

378 downloads

Uploaded:12-27-2002

CTF B5

ctf_b5.zip | 4.6 MB

a big "B5" tag which acts as a bridge over a large pool. This pool contains various weapons and secrets to be found upon investigation. Also of note is the two flag rooms, with there atmospheric lighting and well designed borg stairways. As you go outside, you immediately see a wonderful Starfury in the night sky. Without giving too many secrets away, this map also contains a rather imposing looking borg pit and other hidden extras to be found. A fun, imaginative first map!

Download

246 downloads

Uploaded:12-27-2002

CTF Omega

ctf_omega.zip | 1.05 MB

and the transporters act strange at times. It does have bot support, so download if you want.

Download

488 downloads

Uploaded:12-27-2002

Hazard Station Gamma

hsg.zip | 2.49 MB

BaseEF folder.

Download

1650 downloads

Uploaded:12-21-2002

Centerfold

centerfold.zip | 1.33 MB

Download

1599 downloads

Uploaded:12-16-2002

USS Explorer

uss_explorer.zip | 3.51 MB

picking nits. Does not have bot support.

Download

470 downloads

Uploaded:12-16-2002

Trapped

trapped.zip | 2.23 MB

several parallel routes from one side to the other, but they all have trap doors you can trigger by firing at them. You can also shove people into the big plasma pit in the middle. It does have bot support. [quote]This map is Free you can distribute it in any way except for on a cd.[/quote] By submitting it to effiles, there is potential for it to be distributed on CD if someone clicks the Add to CD button.

Download

660 downloads

Uploaded:12-14-2002

Fast Lane

ctf_fastlane.zip | 1.91 MB

Download

912 downloads

Uploaded:12-11-2002

War Temple

wartemple.zip | 3.56 MB

here it is. It does have bot support.

Download

907 downloads

Uploaded:12-11-2002

CTF Voy2Flood

ctf_voy2flood.zip | 1.2 MB

Download

1833 downloads

Uploaded:12-05-2002

CTF Magic

ctf_magic.zip | 1.85 MB

has a cool lava pit in it :) And yes this map has bot support.

Download

744 downloads

Uploaded:12-05-2002

CTF And3

ctf_and3_fin.zip | 3.42 MB

in the base, there are extra rooms and corridors, and even debris scattered throughout making it seem like there was a war there. No bot support. It does seem a little big in some places. I also got a bad FPS - about 20-25 average, but it wasn't too bad. Nice map to add to the line of Sea Temples.

Download

188 downloads

Uploaded:12-01-2002

CTF KFV

ctf_kfv.zip | 1.93 MB

Download

566 downloads

Uploaded:11-23-2002

Hazard Station Alpha

hsa.zip | 1.47 MB

the quake 3 style. It also has bot support. Great work Haz-Mat.

Download

338 downloads

Uploaded:11-23-2002

Volcanic Station

volcanicstation.zip | 6.58 MB

volcano, you get around through a series of rooms, platforms and transporters. It has low gravity which is always fun. Another good thing is it has bot support, good news for you 56kers ;) All in all, a good idea but its really too slow.

Download

215 downloads

Uploaded:11-22-2002

The Barge

the_bargelm.zip | 3.24 MB

weapons and powerups and even a couple of Delta Flyers to top it off! There is still a texture problem, and no bot support. I would have to agree that swimming in the slime is a lot of fun :) Overall, a good map to add to your collection.

Download

357 downloads

Uploaded:11-22-2002

The Barge

the_barge.zip | 3.82 MB

working, and it doesn\'t have bot support, but swimming in the green slime is fun. Some of the hyposprays I think were affected, because they\'ve turned green and when I picked them up I turned green. :D

Download

574 downloads

Uploaded:11-22-2002

EFL Factions

efl_factions.zip | 1.56 MB

readme. I highly recommend this map. Now includes bot support!

Download

318 downloads

Uploaded:11-22-2002

CTF Night Of The EFP

ctfnightnew.zip | 178.5 KB

support, a few clipping bugs (though I didn't notice them), and hardly any textures.

Download

196 downloads

Uploaded:11-20-2002

Propella

ctf_propella.zip | 463.39 KB

[img]http://www.gamingfiles.com/screenshots/4/files_extra/7971thumb.jpg[/img]

Download

195 downloads

Uploaded:11-20-2002

Mount Death

mountdeath.zip | 257.65 KB

[img]http://www.gamingfiles.com/screenshots/4/files_extra/7970thumb.jpg[/img]

Download

488 downloads

Uploaded:11-19-2002

Water Sniper

watersniper.zip | 799.73 KB

Snipers...Oh yeh before you have seen the SECRETS you've seen nothing. There is limited bot support as the bots can't climb ladders, but it doesn't totally hinder them. [img]http://www.gamingfiles.com/screenshots/4/files_extra/7947thumb.jpg[/img]

Download

1155 downloads

Uploaded:11-19-2002

Team Temple

teamtemple_stef.zip | 6.44 MB

shader.

Download

8279 downloads

Uploaded:11-11-2002

SG4REAL

sg4real2.1.zip | 5.25 MB

eygptian temple, with fabulous rings up to a Goa'uld Ha'tak ship. Around there somewhere is the Stargate, open and ready. Step through it and you'll find yourself in none other than.......the SG-C!! The area around the gate room needs work but the control center and briefing room is fabulous. DOWNLOAD! PS. Yet again no bot support :( Sorry guys.

Download

2244 downloads

Uploaded:11-11-2002

SGPyramid

sgpyramid.zip | 4.33 MB

wanted to demonstrate that without actually doing it in the SG-C, also it dials slowly like it does in the SG-C too, again for the same reason. Anyway, let me put it to you this way, if you like Stargate...you'll LOVE this! DOWNLOAD :rock: P.S. As with most Stargate maps, this map doesn't have bot support :( Also this map requires the SG Mod's models, you can get them [url=http://www.effiles.com/file.info?ID=6386]here[/url].

Download

936 downloads

Uploaded:11-05-2002

CTF Warcircle

ctf_warcircle.zip | 5.58 MB

texture need the XP.

Download

2237 downloads

Uploaded:11-05-2002

Tollana

tollana.zip | 7.09 MB

in the show and the outside is beautiful, although in some inside parts it is too bright. In orbit is a Ghoa'uld mothership which you can get through by the absolutly fabulous transport rings. The mothership is amazing and shows several parts all seen from the show. Although in the readme it says all compatible, there is no bot support which is a bummer because I would love to see how bots use those rings :) *NOTE: This map was not made by the SGMod, though it does use the mods rings.

Download

1291 downloads

Uploaded:10-25-2002

CTF Dangerzone

ctf_dangerzone.zip | 1.92 MB

it's too bright (I wish mappers would lay off the light entities these days) and its can be annoying. It has too sides with a wall through the middle like the original one and a few steps at the end of each base which can give you a quick heal in the heat of battle. Keep 'em comin Buffalo!

Download

1972 downloads

Uploaded:10-21-2002

Monument

monument.zip | 7.51 MB

map does have Bot Support.

Download

1611 downloads

Uploaded:10-17-2002

Complex-EF

complex_ef.zip | 630.04 KB

:) [b]DOWNLOAD[/b]!

Download

6959 downloads

Uploaded:10-06-2002

CTF Bajor

ctf_bajor.zip | 11.35 MB

music. Of course, this map is CTF with bot support. LegsWideOpen bring us here a master-peice of map. The 2-3 errors (REALLY small) will only be seen by 0.1% of the people that will play it. (Just to tell you how small those error are. :D) Only one thing I don't like, too much power-ups. But what do you want. I'm sure some people love that. :D

Download

441 downloads

Uploaded:10-04-2002

CTF SniperTower

ctf_snipertower_v2.zip | 720.12 KB

Download

214 downloads

Uploaded:10-03-2002

CTF Factions

ctf_factions.zip | 1.76 MB

Download

1462 downloads

Uploaded:09-30-2002

CTF Akira

ctf_akira.zip | 2.48 MB

complaints: -Headroom/Moving clearance is a tad small in places (Damaged hallways would be a good example). -Tad dark in some places -Lack of hallway entrance to Stellar Cartography, but twas because MB had a few problems with Area Portals, so he's excused on that one ;) Gripes aside though, this is an excellent first map, and shows that MB52 should be one of the great mappers to come. :)

Download

161 downloads

Uploaded:09-22-2002

House Of Cards

houseofcards.zip | 1.07 MB

there is no bot support :(. But it is only his second map and things can only get better :)

Download

143 downloads

Uploaded:09-18-2002

CTF Tricky Transport

ctf_tricky_transport.zip | 355 KB

very bottom and at the very end of the walkway (better watch those snipers ;)). There are some interesting things to this map too, little sniping platforms that you can get too using the \'use\' key from Specialities (meaning if you don\'t have the Expack you probably will not be able to use these platforms much). But you can live without these platforms as there\'s plenty of action to be found all around the map.

Download

386 downloads

Uploaded:09-18-2002

CTF NY-Station

ctf_ny-station.zip | 3.01 MB

shooting, and dying... period. No walls to block your fire, or anything of the sort. You can pretty much see any point in the map from anywhere you\'re standing.[/quote] A very nicely designed map with a simple-ish layout to it. There really are not many places where you can hide or anything... just face to face playing :D I think the lighting could have been made a little less bright so you could see more shadows, etc. but overall I liked the map. Oh and yes there are secret rooms too ;) one contains a powerup while the other is more of a \"gallery\".

Download

75601 downloads

Uploaded:09-08-2002

Arena of Death

aod.zip | 385.48 KB

go to the other teams base. There are raised areas along the back which can provide some nice sniping areas (Too bad the bots like to hang around there :(). Not too bad, it\'s nice but a little small.

Download

292 downloads

Uploaded:08-28-2002

CTF Caverns

ctf_caverns.zip | 2.11 MB

big! The architecture is nice, but the dark hallways are just too long... Good try, but it would be infinitely better if it were smaller...

Download

803 downloads

Uploaded:08-18-2002

CTF Saloon

ctf_saloon.zip | 5.55 MB

OldWest, but these are of a different design, and there is a sewer under everything. This is a very good map, one of the best maps I've played when it comes to good gameplay. Hopefully we'll see some more star quality maps from [TBA] in the future. In the meantime, DOWNLOAD NOW! =)

Download

179 downloads

Uploaded:08-15-2002

Planet Lazer

planet_lazer.zip | 256.68 KB

would have been better...

Download

215 downloads

Uploaded:08-15-2002

PC Station 19

pcstation19.zip | 1.86 MB

could have bring a better map. Good map to download and explore. To play? Need a good computer.

Download

84 downloads

Uploaded:08-15-2002

Lost Temple

lost_temple_beta.zip | 624.71 KB

map need a lot more of work and details. Download if you want...

Download

128 downloads

Uploaded:08-14-2002

Desiwar

desiwar.zip | 2.43 MB

base. No way to hide or dodge. Get it if you want...

Download

2589 downloads

Uploaded:08-14-2002

Borg Invasion

borginvasion.zip | 4.25 MB

hallways in the Fed area could be a bit smaller, and there\'s some spots he missed light entities, but overall this is a nice map for a first map. Nicely done T =)

Download

211 downloads

Uploaded:08-05-2002

Ctf_Blastradius2

ctf_blastradius2.zip | 2.49 MB

creatively, but it's a big improvement over his first map.

Download

3502 downloads

Uploaded:07-22-2002

CTF_Deralict 2

ctf_deralict2.zip | 3.55 MB

decided to turn it into a full-blown new map, and thats a decision we all benefit from because of the quality of this map. The features of the ship are explained in the readme. Everything is done excellently, including the hallways, which are a bit wide, but look better than the usual boxy-type hallways. There are a few lighting problems that I noticed, but thats nitpicking. This, in this reviewer's opinion, is the Best EF Map Ever. DOWNLOAD IT!

Download

151 downloads

Uploaded:07-19-2002

Pure CTF

purectf1.zip | 2.93 MB

it includes more vital info about the map.

Download

182 downloads

Uploaded:07-19-2002

Ctf_Box2

ctf_box2[1].zip | 654.68 KB

find my flag! lol. I guess we can learn it, but it would of been nice if he could of reduced the amount of boxes in the rooms so we could see better. A fairly decent map though.

Download

1203 downloads

Uploaded:07-19-2002

CTF Super Mario 3

ctf_super_mario_3.zip | 1.78 MB

Red flags are, but seperated by a forcefield ala Spyglass. The best part of the map starts there: Why teleport? Do it the Mario way: Pipes! The flag room is connected to the main area by the same magic pipes that are seen in the Mario games. They even have the right sound effects! The main area is 2 areas connected by a small pond. Unfortunately, there is no Readme, but I think you know where to put the .pk3. There are some structure errors, and the design isnt that groundbreaking, but the bells and whistles combined with the feeling of nostalgia you get when playing this map makes it well worth a download.

Download

234 downloads

Uploaded:07-19-2002

CTF Sniper Tower

ctf_snipertower.zip | 838.78 KB

the ground would have require more work. Download if you want.

Download

186 downloads

Uploaded:07-10-2002

CTF Snipers Haven

ctf_snipershaven.zip | 346.5 KB

Download

375 downloads

Uploaded:07-10-2002

CTF Ocean Temple

ctf_oceantemple.zip | 3.93 MB

with the Expension Pack...

Download

2959 downloads

Uploaded:07-10-2002

SGEgypt

sgegypt.zip | 9.66 MB

have been improved since SG4Real. This map has got two cool worlds to explorer, both with music (the music on the red planet is quite catchy :rock: !) The Only problem with the map is, being so big, in some areas you get a noticable FPS drop. But still this map is really worth a download!!

Download

333 downloads

Uploaded:07-10-2002

Sniping Points

sniping_points.zip | 1.34 MB

framerate (this is why the score for tech is so much lower). There are also a few other platforms which makes the map more fun.... ...for snipers. ;)

Download

477 downloads

Uploaded:07-10-2002

Stargate 4 Real

stargate4real.zip | 5.54 MB

normal... ;) The teleporter in the egyptian building is quite amazing too. Only tiny stuff, like detail on the Cheynne base and how the desert stop on the sky is only what I can say against this map. Even if it maybe don't give the gameplay some other map has, this one has the visual aspect. However, we need to know that it's a kind of preview of the upcoming SG mod... Quite promising.

Download

1154 downloads

Uploaded:07-10-2002

Crossroads X

ctf_crossroadsx.zip | 1017.72 KB

only mean good things :D). There are 2 bases across from each other and, well, \'cross\' roads in the center ;). The walkways twist and turn around each other which not only looks cool, but it\'s something different from what you normally see out there. Another thing which I noticed is that all the texture have been perfectly aligned, they fit really well and looks really good in the end. I highly recommend you check this out! [i]pssst.[/i] There\'s also a hidden tribute to EFFiles.com somewhere on this map :D

Download

266 downloads

Uploaded:07-10-2002

Operation: Rokky

ctf_bridge.zip | 2.38 MB

Download

446 downloads

Uploaded:07-10-2002

CTF Strafe 1

ctf_strafe1.zip | 2.63 MB

to score in CTF, since when you are in ennemies base, it\'s not as easy to get out. Small VDL. Fast pace map. No bot support. (Have you ever see a bot doing strafe jump?) Can\'t rate it, I\'m not impartial. Have fun.

Download

395 downloads

Uploaded:07-10-2002

ctf_portals

ctf_portals.zip | 2.35 MB

federation bases, one red and one blue and in between is an old ancient looking place with some outstanding reflective water, absolutly amazing.

Download

359 downloads

Uploaded:07-10-2002

CTF ToTheSea

ctf_tothesea.zip | 2.55 MB

at first. The jumpad are set to high, and it make you hit the opposite wall quite fastly. Also, I didn\'t like that water that hurt you around the base. New textures and shader. However, I love the detail made on the brush shape and that there is water on the flag base. However, since the only way between both base are the jumpad, it is maybe too easy to defend both base. Also, some part are cut by clip insteed of a normal brush. Like if you hit insivible wall. No good. A good one to add to your collection.

Download

169 downloads

Uploaded:07-10-2002

Water Jail

waterjail.zip | 639.52 KB

overall its a fair map, nothing special.

Download

409 downloads

Uploaded:07-10-2002

Village of Boom

vob.zip | 1.81 MB

few secrets...

Download

303 downloads

Uploaded:07-10-2002

The Swamp of Traal - Fixed

theswampoftraal-fixed.zip | 2.28 MB

swamp to get to the other base. Definitely worth checking out. Note: Creativity: 9 Quality: 8 Tech: 6 Overall: 8

Download

439 downloads

Uploaded:07-10-2002

The Bradley 2

tb2.zip | 1.97 MB

you'd expect in a map! There's 1 secret in it :)

Download

1241 downloads

Uploaded:07-10-2002

CTF Stronghold

stronghold.zip | 1.07 MB

8 Quality : 6.5 Tech : 7 Overall : 7.5

Download

660 downloads

Uploaded:07-10-2002

Skypark

skypark.zip | 2.97 MB

well as ctf/ffa/team. It's basically a park in the sky :)

Download

1224 downloads

Uploaded:07-10-2002

Sewer

sewer.zip | 3.29 MB

Download

122 downloads

Uploaded:07-10-2002

Rampage

rampage.zip | 409.04 KB

8 Quality: 8 Tech: 6 Overall: 8

Download

767 downloads

Uploaded:07-10-2002

NoReturn

noreturn.zip | 546 KB

powerfull... More jobs on it could be done. CTF support Note: Creativity: 7.5 Quality: 7 Tech: 8.5 Overall: 8.5

Download

1776 downloads

Uploaded:07-10-2002

Neoegypt

neoegypt.zip | 3.64 MB

has some cool stuff on it which is just great :D! Absynthe also made a trailer(promo) for his map which is also up on effiles.com, check that out too!

Download

164 downloads

Uploaded:07-10-2002

Naz Rocket

nazrocket.zip | 700.81 KB

walk way then jump into a little pool then rocket jump into a hole in the wall and the 1st one to teleport is the winner,theres a swimming pool with diving baord and then lastly a running track complete to power boots but little obstacles in the way so you will need to scavenger jump over them Note : Creativity : 9 Quality : 8 Tech : 7 Overall : 8

Download

147 downloads

Uploaded:07-10-2002

Mouse Of Terror

mouse_of_terror.zip | 1.78 MB

dark. So, it is easy to hide yourself in a shadow. DM/CTF/FFA support. Bugs : Bot don't use ladder, but it has a bot support. Note: Creativity: 6 Quality: 5 Tech: 5 Overall: 5.5

Download

2595 downloads

Uploaded:07-10-2002

Matrix : Jump Program

matrixjp.zip | 4.81 MB

used in this map to make it able to run at a high FPS even if it's the biggest map ever. (Push your setting to the highest. This map allow you to do that easily) Remind Matrix? You can jump from one roof to the other. This map is CTF. No bot support. (Too huge map) Special secret : Make a "music" folder in your BaseEF directory and drop a .mp3 named "matrix.mp3". This music will be played on the map.

Download

105 downloads

Uploaded:07-10-2002

lavapit

lavapit.pk3 | 772.33 KB

add too your collection.

Download

450 downloads

Uploaded:07-10-2002

CTF KLVOY

klvoy.zip | 698.63 KB

and the bases are not too big either. It's mostly made of the bases from CTF VOY2 and CTF KLN1. It's kinda fun to play, especially if the server sets the teams as Klingon vs. Starfleet.

Download

19126 downloads

Uploaded:07-10-2002

Jungle

jungle.zip | 12.39 MB

playing it on a server. That server has a old version with missing texture. The version that EFFiles has is the right one[/edit]

Download

1852 downloads

Uploaded:07-10-2002

Jurassic Park

jp.zip | 10.79 MB

Download

477 downloads

Uploaded:07-10-2002

Imperial Compound

imperialcompoundse.zip | 11.12 MB

average map, but i still like episode what better. Jedi says, "Its for long games. Gives you a chance to take a breather or chase after someone when theres loads of players." Worth a download, but not on par with episode what. Also, Jedi claims that the nebula texture IS there, but i used the xp cd and i still didn't get it. He thinks its me :D, which it probably is. Post here if there is no texture for you too.

Download

3336 downloads

Uploaded:07-10-2002

Geothermal 2

geothermal2.pk3 | 1.33 MB

the path under the 2 normal way, is as my opinion a really bad thing. Easy to be shot or too easy to get the flag. [b]Note:[/b] A lot of servers host this map now, because it's just great for large CTF matches!

Download

923 downloads

Uploaded:07-10-2002

Gamma Station

gamma_station.zip | 911.63 KB

do. Note: Creativity: 5 Quality: 8 Tech: 8 Overall: 8

Download

586 downloads

Uploaded:07-10-2002

Freeze

freeze.zip | 4.2 MB

Theres an area with a lambda shuttle, an area with the Slave 1, The Carbon Freeze chamber where Han Solo was frozen, and the power core where Luke lost his right hand:)! Another must have!!! DOWNLOAD NOW!!!!!!!

Download

35905 downloads

Uploaded:07-10-2002

Fortress Map

fortress.zip | 756.6 KB

in-game menu.

Download

470 downloads

Uploaded:07-10-2002

Fear of God

fog1.zip | 13.53 MB

route. Well, there is a secret to this map that will actually force someone to take the bottom route all the time. I think it's quite clever :D. The map also has some cool models in it too that add to the overall feeling. It's got some nice background music too :D.

Download

425 downloads

Uploaded:07-10-2002

field of glory

fofg.pk3 | 1.41 MB

Download

129 downloads

Uploaded:07-10-2002

Fire Temple

firetemple.zip | 1.84 MB

back inside. However, the number of way between the "base" make it a map that you can get a lot of fun of.

Download

482 downloads

Uploaded:07-10-2002

APA - EX1

ex1.zip | 1.97 MB

wrong base half the time. But it's still fun when you have many peeps playing with you!

Download

3530 downloads

Uploaded:07-10-2002

EpisodeWHAT

episodeWHAT.zip | 7.47 MB

first map, and its simply amazing. If you saw Star Wars Episode 1 youll recognize this map immediately. its the power core where darth maul fought obi-wan and qui-gon. The detail is amazing and the items are placed in very good locations. No glitches, No problems, this is just simply an amazing map. The only problem is with the readme. he doesnt tell you how to install the map, but if you have downloaded maps before, you know where to put them (In the baseef folder inside the Star Trek Voyager: Elite Force folder inside the Raven folder). YOU MUST GET THIS!!!! STOP READING AND CLICK ON DOWNLOAD!!!! I will try to get more of livingdeadjedi's maps up asap. have fun with this one until i do :).

Download

327 downloads

Uploaded:07-10-2002

WTF? CTF Map Pak

ef_wtfctf.zip | 1.97 MB

it's something you just have to experience.

Download

956 downloads

Uploaded:07-10-2002

DestroyMe

destroyme.zip | 12.08 MB

is, you probably know why only some corridors were made :D (a super star destroyer is miles long) It includes 2 hangers, 1 for each base, and an updated shuttle that looks almost exactly like the 1 in the movie! An excellent map, but so many corridors is a bit of a downfall. Part of episodewhat's best attributes was its wide openness, and until you learn destroyme, ou'll probably be running around in circles. Besides that, its an excellent map and definetly worth a download :)

Download

97 downloads

Uploaded:07-10-2002

Cup_and2

cup_and2.zip | 1.64 MB

by Iamacup, if you didnt know already. We're having problems with the Developer field up there.

Download

1939 downloads

Uploaded:07-10-2002

Zeta Station

ctf_zeta.zip | 2.17 MB

Download

270 downloads

Uploaded:07-10-2002

World of Specialties

ctf_wos.zip | 4.97 MB

and the waving flag was a great touch. He was also VERY generous to actually include his MAP file in the zip, for any mappers who feels they could benefit from it! Cheers m8! :)

Download

1184 downloads

Uploaded:07-10-2002

CTF Wormhole

ctf_wormhole.zip | 7.93 MB

Download

8205 downloads

Uploaded:07-10-2002

ctf_well

ctf_well.zip | 2.31 MB

nice map. I recommend a DL.

Download

758 downloads

Uploaded:07-10-2002

CTF Waterzone2

ctf_waterzone2.zip | 584.42 KB

such littered in the water surrounding the bases. One other thing different is that no matter from where you approach the base, you can always climb out of the water... whereas in waterzone you could only get out of the water near the bridge.

Download

231 downloads

Uploaded:07-10-2002

CTF Warrior

ctf_warrior.zip | 2.38 MB

Download

724 downloads

Uploaded:07-10-2002

CTF Wargame

ctf_wargame.zip | 8.69 MB

Download

429 downloads

Uploaded:07-10-2002

CTF Voyalpha

ctf_voyalpha.zip | 1.34 MB

to climb out of the base and into the open middle area... so that seems like it'll a challenge to cap! It's a pretty good map!

Download

1810 downloads

Uploaded:07-10-2002

Starfleet Elite Training

ctf_vor1.zip | 1.3 MB

Download

150 downloads

Uploaded:07-10-2002

CTF USA

ctf_usa.zip | 764.34 KB

Download

1180 downloads

Uploaded:07-10-2002

ctf_unreal_castle

ctf_unreal_castle.pk3 | 3.81 MB

draw bridge, with a big Armored Personal Transport mounted with sentry guns, and some catapults that throw you back to the top of the castle. 4 elevator shafts on the corners of the structure. I don't recommend using them unless your sure you know what's going on. But I would recommend jumping off the sides of the castle, you get a good suprise, and attract the attention of the other players with you great omnipotent judgment and skill. There are some common textures, and objects, but the way they're used is what makes this map cool. It may not look that pretty to you, but to me, its a beauty. Bobbytraps here, sentry guns there, explosive object over there. Quite a nice little home you got here. Don't expect anyone to come knocking at the door. What makes this map a good map is not the hight quality textures for all of you grafix leaches, but the "fun," of blasting your friends and watching them get "crushed" to death. A great map by !AAH! Fox. Good job Fox, keep up the good work!

Download

424 downloads

Uploaded:07-10-2002

CTF Subway

ctf_subway.zip | 6.53 MB

on this one as it might get a little crowded and hard to move around. There is some kind of shader at the top that doesn't seem to work properly too. The restaurant areas look like the ones from Dangercity.

Download

152 downloads

Uploaded:07-10-2002

ctf_subterranian

ctf_subterranian.pk3 | 3.12 MB

There is an underground area with some goodies. There is a pit of lave and two bridges to cross from one side to the other, or you can use the ledge like wall that surrounds the entire map. A nice tactically made ctf map.

Download

481 downloads

Uploaded:07-10-2002

ctf_stukattamun

ctf_stukattamun.zip | 3.1 MB

Creativity : 8 Quality : 8 Tech : 7 Overall : 8.5

Download

574 downloads

Uploaded:07-10-2002

CTF Storm

ctf_storm.zip | 3.53 MB

too, but it's not the best one. One to grab as soon as you can. Note : Creativity : 8.5 Quality : 8 Tech : 8 Overall : 9.5

Download

2242 downloads

Uploaded:07-10-2002

CTF Stargate SG-1

ctf_stargate_sg-1.zip | 4.78 MB

Download

1037 downloads

Uploaded:07-10-2002

Stargate

ctf_stargate.zip | 684.47 KB

diffently one to download. Note: Creativity: 8 Quality: 6 Tech: 6 Overall: 7

Download

323 downloads

Uploaded:07-10-2002

Stadium

ctf_stadium.zip | 1.94 MB

Download

1260 downloads

Uploaded:07-10-2002

CTF Speedway

ctf_speedway.zip | 1.19 MB

Faceoff map... Great map overall, must download this!!!

Download

145 downloads

Uploaded:07-10-2002

Ship

ctf_ship.zip | 635.28 KB

designed to be an old pirate ship, but now.... Note: Creativity: 7.5 Quality: 7 Tech: 7 Overall: 7.5

Download

399 downloads

Uploaded:07-10-2002

Starbase 47

ctf_sb47.zip | 409.76 KB

including the jetpack and invisibility. If you have the computing power, try loading it up with as many bots as possible and have fun!

Download

660 downloads

Uploaded:07-10-2002

Sandpit

ctf_sandpit.zip | 4.89 MB

pretty much can please any player, a close combat player, sniper or anyone. Rather good for the specialities mod, and a lot more fun with many people. Looking forward for more excellent maps by him!

Download

104 downloads

Uploaded:07-10-2002

Rooms Of Peril

ctf_roomsofperil.zip | 414.36 KB

FFA. It's no more only a CTF map. It's the first map of Mr. Greg, and the only good point is for the Electrocuted water that protect the Quad. There is no screenshot of it when you load it. [b]Note:[/b] It's his first map. Let's hope that the next will be better!

Download

780 downloads

Uploaded:07-10-2002

CTF RoofHopper

ctf_roofhopper.zip | 2.04 MB

Download

507 downloads

Uploaded:07-10-2002

CTF Ribcage

ctf_ribcage.zip | 1.75 MB

have many jumppads and also special items. The map design looks very smooth and gameplay is quite good too! The map is good for a medium number of players as it could get crowded with many. Great map, worth a download for keeps!

Download

1367 downloads

Uploaded:07-10-2002

ctf_reservoir2

ctf_reservoir2.zip | 1.86 MB

Download

598 downloads

Uploaded:07-10-2002

CTF Red Sun 2

ctf_redsun2.zip | 2.27 MB

Download

453 downloads

Uploaded:07-10-2002

Red Sun

ctf_redsun.zip | 1.67 MB

Tech: 5 Overall: 6

Download

190 downloads

Uploaded:07-10-2002

Red Sea

ctf_redsea2.zip | 1.28 MB

toast) Note: Creativity: 6 Quality: 7 Tech: 6 Overall: 6.5

Download

1079 downloads

Uploaded:07-10-2002

CTF Prisoner

ctf_prisoner.zip | 6.65 MB

defense, offence, you name it). I find it playing on it quite amazing, it's really well designed and thats seems to be a permanent feature of Vorax's maps ;) hehe. Download it! It's alota fun!

Download

499 downloads

Uploaded:07-10-2002

P.O.W. Camp

ctf_pow.zip | 2.96 MB

also has a secret area and a torture chamber. A cool map to play CTF in!

Download

770 downloads

Uploaded:07-10-2002

The Plasma Chamber

ctf_plasma.zip | 2.22 MB

quite easily. It definately requires some strategy to play this map which is another good thing about it.

Download

2638 downloads

Uploaded:07-10-2002

CTF NGStation

ctf_ngstation.zip | 736.17 KB

battles and fights for the win!

Download

303 downloads

Uploaded:07-10-2002

CTF NEW

ctf_new.zip | 532.29 KB

their as well as trying not to fall all the way down. Note: Creativity: 8 Quality: 7 Tech: 7 Overall: 7.5

Download

1219 downloads

Uploaded:07-10-2002

CTF Nebula Clash

ctf_nebulaclash.zip | 13.34 MB

Download

477 downloads

Uploaded:07-10-2002

Monorail

ctf_mono.zip | 5.1 MB

well. This map is still in BETA, so don't put it on your server yet! Note: Creativity: 9 Quality: 8 Tech: 8 Overall: 8.5

Download

493 downloads

Uploaded:07-10-2002

CTF_Matrix001

ctf_matrix001.zip | 1.96 MB

teams, it will be hard to score. A good map to add to your collection. Note: Creativity: 8 Quality: 6 Tech: 7 Overall: 7.5

Download

459 downloads

Uploaded:07-10-2002

CTF Mas 1

ctf_mas1.zip | 1.06 MB

power-ups are well place, and there is jump pad. There a bug : You can get stuck behind the base of both side... So if you don't have a photon burst, good luck to get out of that!

Download

2416 downloads

Uploaded:07-10-2002

CTF Mapel4

ctf_mapel4.zip | 5.93 MB

the map, lota fun to play. This map was originally made by : [b]Pax[/b] Converted by : [b]JC Phant0m[/b]

Download

2351 downloads

Uploaded:07-10-2002

CTF Mansion

ctf_mansion.zip | 8.18 MB

Download

1860 downloads

Uploaded:07-10-2002

CTF Insurrection

ctf_insurrection.zip | 4.14 MB

Download

253 downloads

Uploaded:07-10-2002

CTF The Hardest Way

ctf_hw1.zip | 981.97 KB

the map that need the most team work to get the enemy flag. They have six secrets passages hide on the map. If you fall off the map, you need to kill yourself with a detpak to come back in the game... [b][i]LordVader's Comment[/b] This map is ideal for all players for training if you can master of not falling in this map then you can master any map. This map requires skill, its very hard and the secret passages are even harder to find. Difinatly one to download. /LordVader gives the thumbs up Note: Creativity: 9 Quality: 8 Tech: 7 Overall: 8 [/i]

Download

793 downloads

Uploaded:07-10-2002

CTF_Graviton

ctf_graviton.zip | 1.43 MB

Download

241 downloads

Uploaded:07-10-2002

Gladiator Arena

ctf_gladiator.zip | 4.39 MB

Download

3020 downloads

Uploaded:07-10-2002

Geothermal Station Updated Version

ctf_geothermal_update.zip | 965.9 KB

'starfleet training grounds' look Chris Foster used for ctf_voy1 and ctf_voy2, and was basically built in one long sitting over the last 12 hours or so. Tell me what you think. =) It should work well for up to 12 players or so.[/i]

Download

2542 downloads

Uploaded:07-10-2002

Geothermal 3

ctf_geothermal3.zip | 2.05 MB

intact is the two bridges connecting the bases. Two main bases are completely different and are littered with circular pads, these are jumps pads like those commonly used in quake3. These make the bases full of action, and speed up stealing the flag. (but not capturing)

Download

1154 downloads

Uploaded:07-10-2002

CTF GateWay

ctf_gateway.zip | 1.6 MB

appears to be a type of maze with corriders that are used in ctf_and (provided with orginal game) This is an extreamly good map to play all types on, and bots are supported on this map Note : Creaitvity : 9.5 Quality : 9 Tech : 7.5 Overall : 9

Download

1406 downloads

Uploaded:07-10-2002

Final Frontier

ctf_frontier.zip | 14.53 MB

floor in the Astrometrics lab. You can take the lifts to the top, or photon jump through the ceiling. I recommend photon jumping if you have the armor because you are a target on the lifts. [b]Power Ups:[/b] The accelerator boots are very important on this map. They allow you to get in and get out quick, which is necessary because the flag room is hard to attack. Holodecoys can be placed near the bottom level stairs. This is handy to see if someone is taking the hall along the bottom, they will probably shoot at it. You will know to be ready. [b]TIPS:[/b] Be aware of Det Packs left in clever places. Force fields placed at the bottom of the stairs below the Photon Burst can blcok access to the flag room and give you some time to pick off whomever is trying to get up there. Recommended Players 2-12

Download

651 downloads

Uploaded:07-10-2002

CTF Flight Arena

ctf_flight.zip | 885.89 KB

so much fun on this map! BETAmax really looks for stuff that no one has really done before (like the map Elevator) and then makes an excellent map of it. Anyways, this is a great map.. you must check it out!

Download

252 downloads

Uploaded:07-10-2002

Fear

ctf_fear.zip | 1.16 MB

: 7.5 Tech : 7.5 Overall : 7

Download

6800 downloads

Uploaded:07-10-2002

CTF FaceOff Map

ctf_faceoff.zip | 1.65 MB

bases. There is nowhere to hide so keep moving :-)

Download

337 downloads

Uploaded:07-10-2002

CTF Extreme

ctf_extreme.zip | 6.69 MB

Download

277 downloads

Uploaded:07-10-2002

Elevator

ctf_elevator.zip | 330.64 KB

some extra challenge to the normal CTF. Its a basic voy-styled map and has a few bridges connecting the 2 bases. Challenging??? You bet! (If you are having troubles loading the map I suggest you read the readme because it might contain the solution) (and this file has been reuploaded, the previous download count I believe was around 100)

Download

567 downloads

Uploaded:07-10-2002

CTF DX 01

ctf_dx_01.zip | 1.61 MB

Download

807 downloads

Uploaded:07-10-2002

Dueling Warp Cores

ctf_duelcore.zip | 2.27 MB

Embedded in each warp core is a transporter that pushes and flings players across the map into enemy territory. This "trans-warp gun" is the only way to obtain powerful items such as the quad. Beware of the trap at the bottom of the pool.

Download

430 downloads

Uploaded:07-10-2002

DryDock Map

ctf_drydock.zip | 913.87 KB

a little confusing, but those of you who got my last map entitled 'ctf_ship' will understand. This map was based on old pirate style ships, though people into ships would probably say it isnt very realistic lol, At least it resembles a ship. It can be used for CTF, FFA or Team games. For once the layout insures that the bots are a challenge, rather than a mindless load of eye candy. He wasnt able to add water because the level editor didnt seem to like it, however if you fall overboard do not fear, u will automatically be teleported back onto the ship. Creativity: 7 Quality: 6 Tech: 5 Overall: 6

Download

458 downloads

Uploaded:07-10-2002

CTF DesFort

ctf_desfort.zip | 1.65 MB

Stukattamun. This is a good map with new textures and sound. Really fun.

Download

3821 downloads

Uploaded:07-10-2002

CTF DERALICT

ctf_deralict.zip | 3.14 MB

major areas of a starship like bridge, mess hall, engineering, shuttlebay, sickbay, etc. This map is mapped very good and I highly recommend a download. We've seen more half-assimilated federation vessel but I think this is one of the best so far!

Download

516 downloads

Uploaded:07-10-2002

Crossfire

ctf_crossfire.zip | 1.92 MB

Download

321 downloads

Uploaded:07-10-2002

CTF Corrosion

ctf_corrosion.zip | 3.06 MB

it, but dont expect anything special.

Download

258 downloads

Uploaded:07-10-2002

CTF Combat

ctf_combat.zip | 632.87 KB

them, and the whole map is a tad bit small. overall this is a tad bit above average, but not perfect.

Download

92 downloads

Uploaded:07-10-2002

CTF Combat

ctf_combat.pk3 | 641.83 KB

there is a secret place under the map... But I'm not sure.

Download

282 downloads

Uploaded:07-10-2002

ctf_citadel

ctf_citadel.zip | 3.36 MB

a lot of arial dog fighting. I suggest a Download.

Download

1141 downloads

Uploaded:07-10-2002

Circular Arena 2

ctf_circ2.zip | 3.71 MB

contains the flag, the other contains a teleporter back to the arena. It's a good CTF map, but I think it would be an even better FFA map. Note: Creativity: 8 Quality: 8 Tech: 6 Overall: 8

Download

448 downloads

Uploaded:07-10-2002

CTF Cemetery

ctf_cemetery.zip | 2.94 MB

a blue (see-through) door.. in each room is a powerful weapon (a arc welder or photon launcher).. the blue's photon launcher is in the red base and vice versa! I thought that was a cool and new concept. Many hallways and access ways to the bases. You can walk on the boundary walls too. There are sewer-like levels under each base accessed through the wells.

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155 downloads

Uploaded:07-10-2002

CTF cbrmcr1

ctf_cbrmcr1.zip | 847.28 KB

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341 downloads

Uploaded:07-10-2002

cbr1

ctf_cbr1.zip | 180.7 KB

always. Note: Creativity: 3 Quality: 7 Tech: 5 Overall: 5

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205 downloads

Uploaded:07-10-2002

The Union Jack

ctf_britain.zip | 1.33 MB

Tetrion pulses destructors but good luck geting them Mwhahahahaha thay are mosly for show.

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741 downloads

Uploaded:07-10-2002

CTF Avendora

ctf_avendora.zip | 9.41 MB

music actually compliment the map design and I think it's unique. The map might take a little while to get used to, as there are many doors and teleporters. It's got many nice effects, the one which I quite liked was the water... you have to see it to know what I'm talking about, but I like the way it goes with the music. You must check this map out!!! :D

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2059 downloads

Uploaded:07-10-2002

CTF Asylum

ctf_asylum.zip | 6.7 MB

CTF match, however, his size is quite big. This is the only problem. As always, Stukatto give us a great map. Bot/CTF support.

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2777 downloads

Uploaded:07-10-2002

Astronomy

ctf_astro.zip | 3.09 MB

only played this map on the disintegration mod, and I think it's just the best!

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1675 downloads

Uploaded:07-10-2002

Andorian Bridge

ctf_andbridge.zip | 5.2 MB

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1010 downloads

Uploaded:07-10-2002

CTF Amun

ctf_amun.zip | 5.77 MB

may look simple, it has some nicely used textures.

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1322 downloads

Uploaded:07-10-2002

Ambush

ctf_ambush.zip | 1.56 MB

map that I hope to see in tournement. Note: Creativity: 8.5 Quality: 7.5 Tech: 8 Overall: 9

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1942 downloads

Uploaded:07-10-2002

CTF Airport

ctf_airport.zip | 2.62 MB

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1090 downloads

Uploaded:07-10-2002

Theta Station

ctftheta.zip | 664.61 KB

players. Note: Creativity: 7 Quality: 7 Tech: 7 Overall: 7

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1316 downloads

Uploaded:07-10-2002

CTF_GUN1 Map

ctfgun1.zip | 554 KB

sections. Taken From The Readme: "This is a copy of the ctf_kln1 map that came as part of the standard map pack of star trek voyager:elite force, but with the bases at two ends of a cross, not an L shape. Because of this there is some modifications to the layout, and weapons. Namely the addition of the arc welder/dreadnaught weapon, gold health, invisibility.This allows for some map end to end snipering, frantic rocket jumping, and all kinds of crazy stuff. The map hasn't been play tested properly yet but i presume matches will take longer, and should be a little more tactical. But players always prove map makers wrong." Can be played as a CTF, Holomatch or TeamHolomatch. No BOT Support as of yet. One of my favorite maps, and maps these days are hard to please me! Watch out, as this might just be file of the week :)

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490 downloads

Uploaded:07-10-2002

CTF Fight Arena

ctffightarena.zip | 11.84 MB

shown in the picture) look down. You'll see running water! Worth a download, but try to play with more than 2 people, as this map is big!

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805 downloads

Uploaded:07-10-2002

CTF Camelot

ctfcamelot.zip | 3.03 MB

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797 downloads

Uploaded:07-10-2002

CS CTF

csctf.zip | 2.43 MB

SERVER is /sv_pure "0". Note: Creativity : 7.5 Quality : 6 Tech : 5 Overall : 6.5

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1049 downloads

Uploaded:07-10-2002

Bs1\'s Torture

bs1torture.zip | 5.82 MB

like the place in the middle with the big pool of water that you can swim UP! That's a great idea and that room just seems so cool to me ;)

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1671 downloads

Uploaded:07-10-2002

battledome

battledome.zip | 2.94 MB

pilon in the center supporting the glass dome. There are also catwalks inside the dome, as well as access to the dome's top. The flags are visible from either end and a mezanine that circumvents the open arena. Here on the mezanine level, flanking the sides of each base, you will find access to a weapons locker and on the opposite side of the friendly base is a sick bay with plenty of health. There are also plenty of goodies in most areas of the map. The control panels at each base will reveal some evil and taunting secrets. I recommend a download!

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2705 downloads

Uploaded:07-10-2002

EF Assault

assault.zip | 3.62 MB

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2110 downloads

Uploaded:07-10-2002

=APA= Training Complex

apa1.zip | 1.45 MB

fun!

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958 downloads

Uploaded:07-10-2002

1v1 Scav

1v1_ctfscav.zip | 969.6 KB

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6508 downloads

Uploaded:01-13-2002

WaterZone Map

waterzone.zip | 1.61 MB

range. Also the water provides cover for sneek attacks, so be watching out for them crocs. It's a great map and has to belong in your collection. 2-8 Players

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2361 downloads

Uploaded:01-13-2002

CTF Powerbase Map

powerbase.zip | 2.87 MB

BOT Support.

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5256 downloads

Uploaded:01-13-2002

The Bunker Map

ctf_thebunker.zip | 871.74 KB

including the Holographic decoy. Free for all/Team Deathmatch/CTF. Made for CTF though. Supports BOTs. Great map, another one of my favorite.

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8046 downloads

Uploaded:01-13-2002

Official CTF map Spyglass

ctf_spyglass.zip | 422.36 KB

one of my maps, this is not particularly sniper friendly. It IS extremely defensible, and with a good defensive team wrenching the flag away requires a serious assault. If i was to give this a rating, 10/10 it would be.

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7538 downloads

Uploaded:01-13-2002

CTF_AND2

ctf_and2.zip | 2.38 MB

shader and textures used in the raven map CTF_AND1. We will see this one really soon in many server... May get it as soon as possible. Note: Creativity: 9 Quality: 8 Tech: 8.5 Overall: 8.5

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2809 downloads

Uploaded:12-23-2001

Shield Observatory

1v1_ctfforge.zip | 2.74 MB

like the Forge! Great Work Lt. Cmdr. Salinga!

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