Elite Force 2
the tin: [b]Chrissstrahl[/b] has brought out yet another new release... this time, a good example of how to use the Stargate prefabs in a map. The Pegasus Stargate model is still its un-canon self with those tiny chevrons, but aside from that, a nice little test map - good stuff. ~ Luke20 ("The Tenth Doctor").
shows a single Romulan Warbird attacking a Planet in the skybox whilst coming under attack from a Starfleet vessel, in addition a second Warbird attacks the players location from above. To aid in use of this [i]do it yourself[/i] style example, the map file is included and the script is annotated. Overall this should be fairly easy to understand and is a must have for any budding EF2 modder. See the readme for further information and installation instructions. ~AdmiralHocking
download, as it will add plants with special shaders to your EF2 creation... With the download of Plant Textures, you will get two kinds of shaders used for the plants, one is detailed with some surface deformation; This will not show up on the low GFX settings. The other is...you guessed it, no detail, which will show up even if the game details in the graphics settings are turned off. Refer to the readme for more information.
includes several models as seen on the USS Defiant and several seen on the USS Voyager, all of which make a nice complement to any DS9/VOY era maps. 7o'nine has also kindly included image files that show you how each texture is wrapped around the models, which means making your own textures for them is a lot easier. This is an essential download to any EF2 mappers out there. :) The STVCOI Teaser can be found [file=50073]here.[/file]
may be available for the whole Elite Force 2 neighborhood! prf_Stargate is the rest of the HZM_Project Stargate which was cancelled because of a massive Data loss including files for this Project. With this release, the intention is to give the rest of this Project to the community. The following features can be found in this download: Example Stargate (brushed) Exampel Script (with comments) See the readme for more information.
English: > or < or | (Next to Z or Controll) Mac OS-X: > or < or | [quote]Triggerish is a Hazard Modding(HZM) Testmap. On Triggerish we did Test some Triggers, what all is possible in combination with Script. I hope someone will find this Map/Script usefull.[/quote] Map Features: Script Examples for each used Trigger Type Inclusive the *.map file.
auto fly sequence of the shuttle and some other gear for testing. It\'s important to note that because this is an older version, there is [u]no[/u] support for this map. Refer to the readme for more information.
readme for more information.
developer: [i]"This is the best brushed shuttle i know, at the moment!"[/i] This shuttle (the brush work) is made for the map mp_shuttle which enables players to fly a shuttle which can also be shot down. The map file is stored in the pk3 in subfolder maps.
included files do not overwrite and/or replace any of the existing files.
this model for the EF2 Nemesis mod, but now is releasing it for everyone to use :). Here is some technical data for those of you that know this stuff: Polycount: 748 Vertex count: 668 Texture size: 1024x512[base] + 512x256[glow] Note that the polycount doubles to 1496 if the glow version of the model is used due to shader handling methods. The model defaults to using the glow version with the higher polycount, however if you want the lower poly version without a glow, check out how to change it in the readme - it explains it very well. If you end up using this model (and you should since it is nice) then it would be cool to give 7 an e-mail :). Check the readme for more details.
a decent 316 triangles. The texture is a bit blurry, but it sure looks like the shuttle (can\'t really comment much on canon-ness as I don\'t watch Enterprise). A note to those who do decide to use it, please do include the pk3 of this model with your maps/mods zip file! (don\'t forget to give proper credits in your readme :)) [b]Polycount:[/b] 316