Elite Force 2
RPG-Mod
version of the popular RPG-X modification, but such a comparison is a little premature. An extension of multiplayer, so long as you have the correct maps installed (see readme), you can walk around and interact with other players without starting a frag match, spawn with a phaser and tricorder, have the ability to sit down properly in a chair, view your character in first or third person, stun/kill other players, and even kick people who are annoying! In addition to game changes, the mod offers improvements to the already available USS Enterprise-E map, such as transporting n00bs to the brig when the transporter forcefield is activated, and actual images on the viewscreen of ships. An all-together nice & potentially revolutionary mod here from oberlerchner123, and a recommended download for all those EF2 players. ~ Luke20 (The Tenth Doctor).
A Gate Two Birds and the Beautiful Sky
[b]Chrissstrahl[/b] we finally are able to host this fantastic open source project. From the creators of the hugely successful Colony 7 modification, the GBS adventure brings you ten scripted maps/levels to play through and enjoy. The missions see you take the role of Illia Ericcson whom is an ex-member of the mysterious organisation known as Section 31, you must follow her travels on one of her most dangerous assignments as she travels into Romulan Space. This is truly one brilliant file and it is recommend for download if you do not already have it. See the readme for further information. ~AdmiralHocking Video Review by
A Gate Two Birds and the Beautiful Sky
[b]Chrissstrahl[/b] we finally are able to host this fantastic open source project. From the creators of the hugely successful Colony 7 modification, the GBS adventure brings you ten scripted maps/levels to play through and enjoy. The missions see you take the role of Illia Ericcson whom is an ex-member of the mysterious organisation known as Section 31, you must follow her travels on one of her most dangerous assignments as she travels into Romulan Space. This is truly one brilliant file and it is recommend for download if you do not already have it. See the readme for further information. ~AdmiralHocking
USS Enterprise Details Mod
and monitors are changed from the Federation placeholder logo to LCARS info displays. - The Hazard Team briefing room viewscreen now displays the team logo. - Starfleet fonts are used in the shuttlebay and the deck 8 cargo bay, plus on the cargo bay used in the training levels. - The \"forward\" and \"back\" buttons at the library are changed. NOTE: This mod also changes the Federation Weapons Energy and Health terminals to appear more consistent with LCARS-style. This will make their appearance look different from original on both the USS Enterprise AND USS Dallas maps. Desktop monitor display changes will be seen at Starfleet Academy as well if this mod is installed.
Skip intro mod
Nothing has changed in the menu. Those texts are edited in.
Federation Starships Mod
Enterprise-E\'s shuttlecraft receive red stripes rather than the original yellow. - The Galaxy-class starship in the cinematic receives a (rudimentary) phaser strip. - The Constitution-class starship in the cinematic is replaced by a Centaur-class starship (given that if a Constitution class ship existed in that time frame, intact, it would be in a museum, not part of Earth\'s defense fleet!).
USS Dallas Refit Mod
minimal modern Starfleet 2370\'s standards. - Adjusts all door labels and most button switches to the LCARS font and/or style. NOTE: this mod also changes the Federation Weapons Energy and Health terminals to appear more consistent with LCARS-style. This will make their appearance look different from original on both the USS Dallas AND USS Enterprise maps.
Starfleet Academy Details Mod
Starfleet chevron emblem. - All door labels now use the regular Starfleet font. Desktop monitor and PADD display changes at the Academy will also be seen on board the USS Enterprise.
TNG + VOY Uniform Conversion
generation ones. This mix is like certain periods in DS9 and the "Generations" movie. This is quality stuff, the uniforms look sleak, well fitted and the colouring/shading of the uniforms look sweet/. This is worth checking out for both the novelty and the quality! Definitely recommened. - [b]IKS[/b]
No Stupid Arrows Mod
to have when playing such a great game, and if you dreamt about having these removed from the game, then you will want to download this mod! No Stupid Arrows Mod removes the textures that make the arrows possible, without removing any of the game\'s goodness; This mod boils down to personal preference...if you don\'t mind the arrows, you may want to pass on this mod, if you would like to see the arrows gone, then step right up and start your download! Refer to the readme for additional information.
Mission Selection Mod
play "that" mission but dont want to play through the game again. -FliX
Lt Commander's Collar Mod
Also, all the uniforms are variants and have a small stripe on the jacket by the collar that is the same color of the department. This was only seen in VOY: Life Line.[/quote] Better than any explanation I could of come up with.
MOM - Multi Options Menu
Menus, but it works in multiplayer any time, without cheats enabled. Changes MOM 1.0 VS MOM 2.1: - Improved Stability - Crash fixed when started from the Menu: Start Server - Enabled selection from the Maplist when Starting a Server - The Functions can now grab the player who called them - A function can now be called in multiple instances - Menus lock down when they can not receive input
HaZardModding Co-op Script Mod Client ONLY - ZIP
Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 4 Players in total. Most important changes are: - Reduced to 4 player Co-op - Reintegrated Context Dialog - Pressing the objectives key in SP displays the Co-op Objectives on Custom maps - Updated the Video Menu to adjust 3rd Person Camera view
The City (Demo)
he\'s up to and stop him at all costs. This demo includes the first two levels of the mod.
MOM - Multi Options Menu
choose between multiple options, his selection can be detected by the script and will perform the predefined action in a function. This is similar to the stock singleplayer Menus, but it works in multiplayer any time, without cheats enabled. 16 Options per Menu are provided from which the player can choose. This map provides the following features: - A two way Transporter with 4 available different coordinates - A Replicator, allowing you to pick up and use the items - 4 new interactivity indicator Symbols - Gives a weapon to the player on spawn - A Lift, with 9 levels to go - A controllable Fontaine - A Code access Panel - A destructible Lamp - 5 different Menus
Compression Rifle for all missions
different hand phasers and tricorders you get. But fair enough. Important Note: If you try to load a game saved before this was added, the Rifle won\'t appear until the next mission. Presumably because the weapons for that mission have already been selected.
HaZardModding Co-op Script Mod Full - ZIP
named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds
A Gate Two Birds and the Beautiful Sky
the creators of the hugely successful Colony 7 modification, the GBS adventure brings you ten scripted maps/levels to play through and enjoy. The missions see you take the role of Illia Ericcson whom is an ex-member of the mysterious organisation known as Section 31, you must follow her travels on one of her most dangerous assignments as she travels into Romulan Space. This is truly one brilliant file and it is recommend for download if you do not already have it.[/quote] This is an updated version of the GBS Mod, all known bugs have been fixed. See the readme for a complete list of changes. This package includes also all source files. A great place to start if you have never played this excellent modification before! ~ Luke20 ("The Tenth Doctor").
HaZardModding Coop Script Mod
onto the server for some online SP action! Chriss has included some new maps that are playable in the mod as well as some general improvements and fixes as listed in the ReadMe. Give Co-Op a go! It really does breathe new life into Star Trek: Elite Force 2. Please read the installation instructions and the readme for further information pertaining to this mod.!
HaZardModding Coop Script Mod - Installer
interactive,supportive and extensive quality code Matrix, integrated into the Star Trek(R) Elite Force II level-scripts; Completely soft-coded, in addition to being server-side driven on Ritual Entertainments heavily Modified Übertools ID-Tech3 Engine. [list] [*] Play instantly, no downloads required to join a Co-Op Mod Server [*] Command or Interact with NPCs [*] Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships [*] Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you [*] Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements [*] Enjoy new details, more interactivity and Simplified bilingual communication [*] Support your Team as Medic, Weapons Specialist or Technician [*] Jump at any time to your Team it's last 'save location' [*] Enjoy the luxury of upgraded or new Menus and Huds [*] Fight enemy with adaptive strength [*] Touch Interactive Forcefields [*] Skip Multiplayer Cinematic [/list] [b]New Features of 4.1[/b]: [u]New playable levels[/u]: The complete Mission 4 with three new levels: [*]m4l1a-attraxian_station [*]m4l1b-attraxian_station [*]m4l2b-attraxian_station The last three missing levels of Mission 1: [*]m1l2b-borg_sphere [*]m1l2c-borg_sphere [*]m1l3-borg_boss One level of Mission 6: [*]m6-exteriord_zPak50.pk3 [u]Gameplay[/u]: [*]Singleplayer Mission Selection Menu [CL] - Allows you to jump directly to your favourite Singleplayer Mission [*]Network tuning assistant (DUMMY SAVE) [CL] - Makes is very simple to configure your network and performance settings [*]Console messages for important Co-Op events - Allows you to follow the mission process in the server console [*]A replacement function for the inbuilt function 'waitfordialog(entity);''globalCoop_dialog_waitForDialog(entity e);' [*]A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);' - Allows you to set two entities to be returned, one for single and one for Multiplayer [u]Updated Features[/u]: [*] Slightly modified Model shader on the HazardTeam Members (Player Models) - Actors will become notsolid on death(Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan) [*] Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer [*] Mission 1 [*] Mission 3, added a lil more event happening and fixed cinematic sequences [*] Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission [*] Mission 7, fixed some bugs, and the Monkey allows now Visitors again [*] Statistic huds [CL] [*] Global sound pan script [*] Last Man Standing Modus, spectating player lives will be transferred to new/other players [u]Fixed Features[/u]: [*] Wait until Warmuptime is up Function [*] Huds are now Managed correctly also during Singleplayer [*] Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4) [*] Class selection Models do no longer produce a crash if they got hit by a projectile [*] Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile [*] Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it
Romulan Invisible Shuttle Fix
Elite Force 2 patch, the shuttle becomes invisible and all you get is the noise of it taking off and moving away. Once installed this mini-mod fixes the problem and makes the shuttle visible again. See the readme for further information and installation instructions. ~AdmiralHocking
EF2 Menu/HUD Mod
Starfleet/Federation logos in \'pause\' and \'default map image\' to the Hazard team chevron. - Changes the HUD \'comm\' frame from a round logo to a square one, similar to that used in EF1.
Return of the Empty Crown
used to, but Pandemonium is teaching Luke how to PK3 things, and Chapter 3 will hopefully be PK3-ed. At least he's developing for EF2, right? There are a few extra goodies in here, including some screenshots from Chapter 3 and two maps that were cut from Chapter 2. Video Review by
Valiant Cadet Mod
wrong (ie old) uniforms, when we\'d seen Red Squad in the new uniforms (and one of the victims in Field of Fire had a photo of himself at the academy wearing the same type of uniform). All this does is give the cadets the new uniforms, and also gives them deparmental colours too. Version 2: I\'ve changed the sciences department colour to teal. People said to was too \'green\' so now it\'s lighter and slightly bluer. Cadets have been added to the crew of the Enterprise. Only 3, but I think it gives it a bit of a post-Dominion War feel (staff shortages and all that). Finally Sydney is now a cadet, with a different hazard suit too. The switch from the \'green\' to \'teal\' was definitely a good decision, and overall the mod is well made. If the un-canonness of the uniforms bugged you at all, then download it. [b]Note:[/b] You need to download the [file=\"23341\"]New Rank & Pips Mod (2.0)[/file] file in addition to this mod.
Ultimate Patch
MP to make it way better. Some EF1 features are like the detpack (lovely, huge explosion now }> ), the ability to talk to your attack/target (sort of like a private messaging feature), the holodeck intro, awards, intermissions and much more. Some of the things it fixes are that bots stay from one match to another (previously you'd have to keep re-adding them), better disintegration/sniper aiming, working map loading screens (so you can atleast see what map you're about to play! The system of map loading screens has also changed to avoid a lot of horrible confusion with the normal EF2), no more flypaper walls, more server customizations, etc etc etc.. you really want to check out the readme for what all this patch does. Hope to see this being used out there on EF2 servers/players, it's a huge [b]must[/b] to download. Here's what's new in v1.1:[list][*]Added client command - drawgun [*]Added client command - drawtimer [*]Added client command - dropitems [*]Added client command - tell_attacker [*]Added client command - tell_target [*]Added cvar - mp_drawAttacker [*]Added cvar - mp_showTargetSkins [*]Added cvar - sv_entityFadeDist [*]Added health specific pain sounds [*]Added holodeck intro - mp_holoIntro [*]Added specialty class banning - mp_banClasses [*]All items apart from flags now drop with angle and velocity [*]Constant light added for metaphasic shielding and quantum weapon enhancer [*]Constant light colour changed to silver for armor [*]Constant light turns off for the item in question when it is picked up [*]Fixed impressive award [*]Fixed instant hit weapons aiming [*]Fixed laggy crouching [*]Fixed map loading menu displaying - SEE LOADING MENU INFO BELOW [*]Fixed podium positioning when the info_player_intermission has a target [*]Fixed the voting hud so that it appears on votes [*]Jumppads have been modified to act more like jumppads (set their speed to 0) [*]Revamped respawn invincibility time [*]Small Hyposprays are now worth 10 health and can be picked up while your health is above 100 [*]Spectators can fly through bodies and have smoother movement [*]Updated menus - added the easier two bot skill levels (cadet and ensign) [*]Updated menus - the callvote menu now shows a levelshot, mapname and options for selecting modifiers, gametypes and other things [*]Updated menus - the specialties menu now displays the correct text tips [*]Updated menus - you can now click on the maplist titles to arange the lists in alphabetical order [*]Zoom hud background removed to make it clearer[/list] A list of all the added commands are given in the readme with an explanation on what they are and how to use them.
Return of the Empty Crown
is losing contact with many worlds. Reports of sudden attacks around the Romulan border. Then, the USS HAWK gets a distress call from Attrexia Prime. Romulans have invaded the planet and are killing its people. When the HAWK arrives, it is attacked and boarded. Playing as Lt. Commander Richard Mainwhering, a relation of Alex Munro, you must fight off the Romulans and help the Attrexians fight the Romulan invaders. Play over 4 brand new levels in a new EF2 MOD!" This MOD has no cinematics or fancy script, it is a first person storyline." [b]Review:[/b] Luke decided to release a second version of his mod that does fix a few things that were bringing it down earlier. The maps have gotten bits of upgrades here and there, and they definitely play a lot smoother than the first version. They also do look a little more finished (the sky still gives HOM effects, but whatever). Tempest's models are included (somewhat) in the file, so you won't need to go searching around for them to download. The levels will also automatically switch from one to the other, so you won't need to keep reloading each one manually. The storyline is pretty much unchanged, so there's nothing new in terms of that. I still don't understand the reason for not putting the files in a nice, easy to use pk3 :confused: Anyway, overall it is a definite improvement over the first version :) [u]THE RETURN OF THE EMPTY CROWN CHAPTER 1 GUIDE[/u] [b]Characters:[/b] Lt. Commander Richard Mainwearing A relation to Alex Munro, this is who you play as. Lt. Commander Telsia “TM2” Murphy A clone of the original Telsia who was created when the Hawk traveled to an Attrexian colony. Lt. Jono Pici A teammate of Denobulan origin. Captain Lewis 16 year old Captain of the HAWK. A cross between Captain Picard & Commander Riker. [b]Gameplay: [/b] When you have installed the MOD (See readme.), open the console in EF2 and type: [b]map chapter1hawklevel1[/b] At the end of Level1c, EF2 will close. [b]STORYLINE:[/b] The USS Hawk has picked up a distress call from the planet Attrexia Prime. When the ship arrives, it is attacked and Romulan troops begin to capture the ship. You must defeat them and then shuttle down to the planet. [b]Level descriptions[/b] [b]Level 1 – USS HAWK Shuttlebay[/b] [u]Objectives:[/u] 1- Get to the Hazard Team prep center and collect you weapons. 2- Clear the ship of Romulans. [b]Level 1a – Attrexian Streets[/b] Now that you are on the planet, you must help the Attrexians: [u]Objectives:[/u] 1- Clear the Attrexian City Streets of Romulans. 2- Get to the Command center. 3- Eliminate Snipers from roofs. 4- Protect the Attrexians. If you complete the level, then you have completed all objectives except No.2 which is inside a building. [b]Level 1b – Attrexian Command Building[/b] You are inside the main building of the Attrexian empire. Be careful, there are high risk fires and gas leaks that will kill you instantly. The Waiting room is a dead end, so find another way round. [u]Objectives:[/u] 1- Get to the Command center. 2- Eliminate all Romulans from the building. 3- Protect the Attrexians. When you complete this level, you have completed all of these objectives except NO.1. [b]Level 1c – Attrexian Outskirts[/b] You arrive in the Command center, automatically completing that objective. When you get outside, Telsia and your other team member will stay and look after some wounded Attrexians. Be careful for cloaking enemies. The Romulans have got a new technology that you will find out about! [u]Objectives: [/u] 1- Clear the field Hospital of Romulans. 2- Go to the Attrexian Underground train and clear the tracks of Romulans. 3- Get back to your shuttle! This is very hard. After the underground train is clear, you will come out onto a giant field of Romulans, Attrexians & Starfleet Officers. Your shuttle is behind a wall and the only door to the shuttle is locked. Find a console and unlock it. But be quick! The door will only be open a few seconds! The mission will end and you must wait for Chapter 2 to see the aftermath. [b]Secrets & Other Information[/b] In each level, there are secret areas and starships. Look for them! [b]TIP:[/b] Always let your teammates take damage. You will stay alive that way! Don’t shoot Attrexians, they will always help you! Video Review by
New Rank & Pips Mod
Quote: -------------------------------------------------------------------------------- New shaders for ranks and combadges from the series that were not made in the game. This pack includes CPO and other pips and alternate TNG/VOY badges.The zzoverwrite1.pk3 is an overwrite for the pips/badge to resemble the ones from the 29th century.The zzoverwrite2.pk3 is an overwrite for the badge from the years 2390-2405. -------------------------------------------------------------------------------- He does it better then I could, This is quite nice if you like that type of thing and I might use them on some of my skins . [/quote] V 2 add various more ranks and pips. so keep it comming lt commander. -FliX
Inventory Mod
to replacing one with the other). Another, much bigger addition, would be the Enterprise Hull Turret! The one you use in SP to fight off those Idryll ships. It\'s usable as a standard gun (as in you can walk around with it, don\'t have to stand in one place), and it comes with two fire modes. Primary shoots two yellow-coloured shots, and secondary has 3 blue shots. It\'s a close-range weapon (as in, the range of damage decreases the further away your target is), but it\'s still very deadly. The crosshair also changes to this fancy blue one ;) I know it\'s a simple mod which just switches around existing models, but I\'d get this just for the Ent Turret... it\'s pretty fun }>
TNG and DS9 uniforms
about it. It looks good although some colors need a bit more work.
Telsia in Gold hazardsuit
Telsia is not a commanding officer so she should wear gold. This mod fixes it. Thank Scott!
Transporter fix
much better. But now the sound is wrong again. They use now the sound that should be used in Elite Force 1. So I made this to fix it. I can\'t rate it since it\'s my own file. The transporter sounds are now changed to TNG ones. I think they sound cool but that\'s up to you.
HaZardModding Co-op Script Mod Full - INSTALLER
numerous of fixes and new features.
Voyager Phaser
provide you with that trusty old EF1 weapon (it is supposedly the same model) for the whole of the sequel. Fancy that!
HaZardModding Coop Script Mod Client ONLY - INSTALLER
Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds
HaZardModding Co-op Script Mod Client ONLY - ZIP
to join in at Co-op Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds
HaZardModding Co-op Script Mod Full - INSTALLER
named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds
HaZardModding Co-op Script Mod Client ONLY - ZIP
Games. - Added new Huds - Removed old Huds - Optimized Existing Huds In one ear and out the other?
HaZardModding Coop Script Mod Client ONLY - INSTALLER
can not host a Co-op server with this, it is for the Client ONLY, which means you need to join a working Co-op Mod server to play the Mod.
HaZardModding Co-Op Script Mod Client ONLY - ZIP
with this, it is for the Client ONLY, which means you need to join a working Co-Op Mod server to play the Mod. All I would say are that all these many hundreds of Co-Op mod releases are getting a tad confusing. Which one is for what? Who needs to install which? I hope a definitive, ultimate version can one day be released!
Star Trek Elite Force 2: Episode 1
2. [b]Episode 1[/b] from mapper [b]Daedalus[/b] is set on Deep Space 7, Starfleet's new multi-race station, and Munro is here to clear the station of bugs. I mean bit of a demotion from where I'm sitting. Poor guy. But anyway, off he goes. That is pretty much the plot, and it is only barely mirrored in-game. I'm aware that this is supposed to be a beta version, but it feels like less than even an alpha. The mapping is woeful at best, clipping is lacking, most of the characters shoot you despite the fact you are supposedly doing them a favour, I've seen more of the void than I ever wanted to, and even the installation instructions of the ReadMe are plain wrong: you need to install it into base/maps, not just your base folder. This is no PK3 file, and worse off for it. Whilst playtesting, I ran this map without the supposedly required RPG mod from [i]oberlerchner123[/i]. So many problems, as listed above! Nevermind, I thought, the mod will make some sense of this. I ran this with the RPG mod. I'm not quite sure what the difference was. In other words, there isn't one. And that is a shame, because I genuinely believe that the developer in question is trying to make this work. I encourage him to continue, but there is a long way to go. Wildly disappointing, and most certainly not fit for release in my opinion, but if you are one of those few Elite Force 2 players, it may give you a bit of nostalga for five minutes. ~ Luke20 ("The Doctor").
EF2 Expansion Pack Alpha Demo: Rescue Chell (ZIP Version)
very early alpha of the Expansion pack demo. This is a mini mission which has a long story: You are a commander of a starbase rescuing Chell. Chell visited an idryll temple (federation has made an alliance) to study their new 'flying temple'. Unfortunately, The Idryll have betrayed you and Chell and have held Chell hostage. Your mission is to get them back for it and rescue chell! Also there is a little bonus level, prisoner chamber, which has only had the cell mapped so far. This is a big project!I know there are several bugs, such as skybox messing up and seeing through walls and a few other things like invisible walls, (use noclip) but this is only an alpha version of what will be a fun mod![/quote] [quote]Dear developer [b]Daedalus[/b], thank you for your file and the message enclosed. I appologise for taking so long in replying, but you know how it is... or maybe not. Anyway, I very much admire the short cinematic at the beginning of your mission - it shows hope for what is otherwise very much an alpha. I liked the storyline, and the scope of the levels - I too have always wanted to see wastelands as large as those here, and the crashed shuttle was a nice touch! So yes, I very much suggest you keep working on fixing those bugs, and present to us an improved beta version. Kind Regards, Luke20 ("The Tenth Doctor") of Effiles.[/quote]
EF2 Expansion Pack Alpha Demo: Rescue Chell
starbase rescuing Chell. Chell visited an idryll temple (federation has made an alliance) to study their new 'flying temple'. Unfortunately, The Idryll have betrayed you and Chell and have held Chell hostage. Your mission is to get them back for it and rescue chell! Also there is a little bonus level, prisoner chamber, which has only had the cell mapped so far. This is a big project!I know there are several bugs, such as skybox messing up and seeing through walls and a few other things like invisible walls, (use noclip) but this is only an alpha version of what will be a fun mod![/quote] [quote]Dear developer [b]Daedalus[/b], thank you for your file and the message enclosed. I appologise for taking so long in replying, but you know how it is... or maybe not. Anyway, I very much admire the short cinematic at the beginning of your mission - it shows hope for what is otherwise very much an alpha. I liked the storyline, and the scope of the levels - I too have always wanted to see wastelands as large as those here, and the crashed shuttle was a nice touch! So yes, I very much suggest you keep working on fixing those bugs, and present to us an improved beta version. Kind Regards, Luke20 ("The Tenth Doctor") of Effiles.[/quote]
EF2 Entertainment Pack 1
creativity does not yet match his skills. The three maps contained in this file are [b]RPG_Warbird[/b], [b]EF2 Killbox[/b] and a pre-scripted version of [b]Paradise Island[/b], and all feel like very early alpha versions. Whilst expansive, and fairly interesting to explore, the Warbird map is pretty dreadful with dozens of brush holes looking out into the void, a mix of clipped and non-clipped objects (I can walk through tables in the mess hall), and ladders that take you to the side, rather than up. Aside from the door controls, none of the panels do anything. The Killbox map is no better, and consists of a massive chamber of repeating Enterprise textures with a warp core in the middle and a few transporter booths that take you around the room. Paradise Island is thought through well, although on your own, the hostiles will kill you before you get very far. Rather than an entertainment pack, this feels like a selection of tests that the developer has used to experiment - learning how to use the editor. With a bit of polishing and hole-plugging, these maps and Daedalus' skills could be improved a lot, so I hope he'll keep working on them. :) ~ Luke20 ("The Tenth Doctor").
HaZardModding Coop Script Mod (Mac/Windows/Linux)
and in some ways, complicated (see Readme), what this boils down to is the EF2 single player campaign converted for use in multiplayer and online, allowing you and friends to play through the story and work together to defeat the game. As a high quality mod, this is what the developer has to say: [Quote]A looooooooot has changed since 4.2 a loooooot got better and again more levels can now be taken co-operatively. And as little special Daedalus has provided the first custom level for our Mod; Co-op Paradise Island is included in this release! There is just one thing to say left: Rock it![/quote] ~ Luke20 ("The Tenth Doctor"). [i]Please note that this is the Mac, Windows & Linux manual install version.[/i]
HaZardModding Coop Script Mod (Windows-Installer)
and in some ways, complicated (see Readme), what this boils down to is the EF2 single player campaign converted for use in multiplayer and online, allowing you and friends to play through the story and work together to defeat the game. As a high quality mod, this is what the developer has to say: [quote]A looooooooot has changed since 4.2 a loooooot got better and again more levels can now be taken co-operatively. And as little special Daedalus has provided the first custom level for our Mod; Co-op Paradise Island is included in this release! There is just one thing to say left: Rock it![/quote] ~ Luke20 ("The Tenth Doctor"). [i]Please note that this is the installer version for Windows users only.[/i]
HazardModding RPG Script Mod
http://creativecommons.org/licenses/by-sa/3.0/de/deed.en_GB
HaZardModding Coop Script Mod - Installer
download and get onto the server for some online SP action! Chriss has included some new maps that are playable in the mod as well as some general improvements and fixes as listed in the ReadMe. Give Co-Op a go! It really does breathe new life into Star Trek: Elite Force 2. ~ Luke20 (The Tenth Doctor).
HaZardModding Coop Script Mod
interactive,supportive and extensive quality code Matrix, integrated into the Star Trek(R) Elite Force II level-scripts; Completely soft-coded, in addition to being server-side driven on Ritual Entertainments heavily Modified Übertools ID-Tech3 Engine. [list] [*] Play instantly, no downloads required to join a Co-Op Mod Server [*] Command or Interact with NPCs [*] Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships [*] Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you [*] Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements [*] Enjoy new details, more interactivity and Simplified bilingual communication [*] Support your Team as Medic, Weapons Specialist or Technician [*] Jump at any time to your Team it's last 'save location' [*] Enjoy the luxury of upgraded or new Menus and Huds [*] Fight enemy with adaptive strength [*] Touch Interactive Forcefields [*] Skip Multiplayer Cinematic [/list] [b]New Features of 4.1[/b]: [u]New playable levels[/u]: The complete Mission 4 with three new levels: [*]m4l1a-attraxian_station [*]m4l1b-attraxian_station [*]m4l2b-attraxian_station The last three missing levels of Mission 1: [*]m1l2b-borg_sphere [*]m1l2c-borg_sphere [*]m1l3-borg_boss One level of Mission 6: [*]m6-exteriord_zPak50.pk3 [u]Gameplay[/u]: [*]Singleplayer Mission Selection Menu [CL] - Allows you to jump directly to your favourite Singleplayer Mission [*]Network tuning assistant (DUMMY SAVE) [CL] - Makes is very simple to configure your network and performance settings [*]Console messages for important Co-Op events - Allows you to follow the mission process in the server console [*]A replacement function for the inbuilt function 'waitfordialog(entity);''globalCoop_dialog_waitForDialog(entity e);' [*]A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);' - Allows you to set two entities to be returned, one for single and one for Multiplayer [u]Updated Features[/u]: [*] Slightly modified Model shader on the HazardTeam Members (Player Models) - Actors will become notsolid on death(Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan) [*] Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer [*] Mission 1 [*] Mission 3, added a lil more event happening and fixed cinematic sequences [*] Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission [*] Mission 7, fixed some bugs, and the Monkey allows now Visitors again [*] Statistic huds [CL] [*] Global sound pan script [*] Last Man Standing Modus, spectating player lives will be transferred to new/other players [u]Fixed Features[/u]: [*] Wait until Warmuptime is up Function [*] Huds are now Managed correctly also during Singleplayer [*] Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4) [*] Class selection Models do no longer produce a crash if they got hit by a projectile [*] Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile [*] Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it
dm_sewer-Alert-Sound fix (server-side)
English players are unable to hear a sound file on German Servers and likewise for German players on an English Server. See the readme for further information and installation instructions. ~AdmiralHocking
Evo Style Gear for EF2
it. I personally like it myself, no matter how 'canon' or not it may look. It does add a nicer touch to the suits as well in my honest opinion. Overall, a worth while modification, and I do look forward to seeing further mini-modifications such as this one. Please refer to the Readme for further information and instructions. -Stuka94 (Hummel)
Walk The Red Carpet
the lighter stock colours. While not exactly canon, it is an interesting change and is worth a download just to see the difference. See the readme for further information and installation instructions. ~AdmiralHocking
RPG-Mod
animation for players with something more appropriate than a combat stance. This in itself presents a very interesting opportunity to expand on the possibilities of Roleplay in Elite Force 2. It's a mild start, but definitely a good one. Hopefully we can look forward to more usable animations in future versions. However, this file doesn't just change the above; Health and Energy Terminals will now recharge once used, meaning if necessary you can go back and use them again. The author notes that this file makes use of an autoexec.cfg - meaning if you already use one, you will need to manually add the lines from this one to your own. See the readme for further information and installation instructions. ~AdmiralHocking
Blow Up The Ship Button!
Ship!\" button - which can be seen in the screenshot below. As with other files from Data, this is a nice little download and is a great addition to the assortment of texture alterations available from him. See the readme for further information and installation instructions. ~AdmiralHocking
Wooden Compression Rifle
chrome finish of the weapon, and replace it with a maple-like feel instead. While not canon, this is another interesting download that is worth checking out if you enjoyed the Wood-grain Phaser - which is also available for download here on EFFiles. See the readme for further information and installation instructions. ~AdmiralHocking
Wood-grain Phaser
VOY-Phaser and not the STX-Phaser, however the texture quality cannot be argued with and this is something I\'d recommend taking a look at if your a fan of texture alterations. See the readme for further information and installation instructions. ~AdmiralHocking
Red Alert - all the time
Enterprise-E, it is Red Alert. Simple, and looks good. Download if you are a fan of red hued corridors. ;) ~ Luke20 (The Tenth Doctor)
data079 Assorted Mods
Contained within are; A blue Carpet for the Enterprise, Windows Blue-Screen Viewscreen and the \"Moon roof.\" Each one comes packed in a separate folder within the compressed archive allowing you to easily choose which you want - if you don\'t have experience with DDS files. See the readme for further information and installation instructions. ~AdmiralHocking
Star Trek: Unity - Return of the Empty Crown - Episode 1
Elite Force 2 by myself, [b]Luke20[/b]! :p [i]Date: Jan 2388. Situation: It has been a few weeks since the end of the most recent Borg conflict, with hundreds of starships destroyed, and a huge political shake-up in the Romulan Star Empire, where much of the fighting took place. Seven years since their defeat at the hand of USS Enterprise-E\'s Alex Munro, the rogue Romulan political group known as the \"Empty Crown\" has used the conflict to cover their power gathering attempts. Their first major strike is Attrexia, the homeworld of the Attrexians, located near the neutral zone. As the nearest Federation starship, USS Odyssey-A has been ordered to fight off an orbiting Warbird, and liberate the planet. You are a senior member of Odyssey\'s Hazard team, and you and your team-mates must battle through the streets of Attrexia and protect the population from Romulan invasion.[/i] In these four levels, the player needs to fend off a Romulan attack on board the starship Odyssey and then shuttle down to a planet and eliminate the enemy forces with the help of Attrexian locals. A short video briefing is included in the file where [b]Captain Lewis[/b] explains your objectives and adds a bit of a storyline to the mod outside the Readme, which I thought would be a nice touch. :) The level design itself has not changed much from previous releases, although I have made the textures neater and consistent, and added more hostiles and effects to make it realistic. There are still a few bugs I found whilst testing, including a couple of overlapping brushes and problematic AI, but nothing that gets in the way too much. I won\'t rate this, as it’s my own release and I hope you enjoy playing and provide feedback. Thanks. :D ~ Luke20 (The Tenth Doctor)
Section 31 Level 1 Part 1
modification is still in beta stage and may contain a few glitches, however I must say I was rather impressed with this file and enjoyed the little sample of what has been done so far. See the readme for further information and installation instructions. ~AdmiralHocking
HZM Blood Mod
possibility of dismemberment in the game, while this file doesn't quite do that it is an interesting download none the less and is worth taking a look at. See the readme for further information and installation instructions. ~AdmiralHocking
Return of The Empty Crown Menu Addon
yet played these single-player mods for [i]Elite Force II[/i], crafted by [b]Luke20[/b], then you should definately give them a download...with this add-on, of coarse! W4rbird was not crazy about the fact that when playing the [b][i]Return of the Empty Crown[/i][/b], in order to load the mod, you would have to remember exact name of map file. With the Return of The Empty Crown Menu Addon, you have access to a menu, which makes selecting the map file a whole lot easier...this way, you can concentrate on strategy and winning rather then what the exact name of the file is. Now, launching any map (including exclusive or deleted maps) is as easy as pressing a button. New Textures: Yes New Sounds: Yes New Shaders: Yes New Menu: Yes Refer to the readme for more information. Video Review by
True Shotgun Sound Mod
as sounds...and in particular, weapon sounds. With this file, W4rbird and I have something in common...we both prefer something a little more [i]'groovy'[/i] for the the Assault Rifle. Great things come in small packages, and this mod is no different...although it weighs in at just over 800 kbs, it does more then just change the sound of firing the weapon, it also changes just about everything that has to do with it; [b]The other changes made include:[/b] Reloading Alternate fire Impact and Explosion sounds Now you can be confident and enjoy firing this weapon, there is no longer a need to lower your head and avoid eye contact anymore! You can now frag your opponents with pride! Download True Shotgun Sound Mod and start enjoying way this weapon should've sounded! Refer to the readme for more information.
HZM Borg Non-adaptive Armor Mod
however once again Chris Strahl brings us a solution. This file will in actual fact disable the adaptive shields that go up around the Borg once they have adapted to which ever weapon you have been using. For those that enjoyed the sphere level in Elite Force Two but had difficulty at the point were the I-MOD was jammed then this file is for you! [quote] They will die now like flys... [/quote] See the readme for further information and installation instructions. :p
Ultimate Patch
own MP to make it way better. Some EF1 features are like the detpack (lovely, huge explosion now }> ), the ability to talk to your attack/target (sort of like a private messaging feature), the holodeck intro, awards, intermissions and much more. Some of the things it fixes are that bots stay from one match to another (previously you\'d have to keep re-adding them), better disintegration/sniper aiming, working map loading screens (so you can atleast see what map you\'re about to play! The system of map loading screens has also changed to avoid a lot of horrible confusion with the normal EF2), no more flypaper walls, more server customizations, etc etc etc.. you really want to check out the readme for what all this patch does. Hope to see this being used out there on EF2 servers/players, it\'s a huge [b]must[/b] to download. Here\'s what\'s new in v1.1:[list][*]Added client command - drawgun [*]Added client command - drawtimer [*]Added client command - dropitems [*]Added client command - tell_attacker [*]Added client command - tell_target [*]Added cvar - mp_drawAttacker [*]Added cvar - mp_showTargetSkins [*]Added cvar - sv_entityFadeDist [*]Added health specific pain sounds [*]Added holodeck intro - mp_holoIntro [*]Added specialty class banning - mp_banClasses [*]All items apart from flags now drop with angle and velocity [*]Constant light added for metaphasic shielding and quantum weapon enhancer [*]Constant light colour changed to silver for armor [*]Constant light turns off for the item in question when it is picked up [*]Fixed impressive award [*]Fixed instant hit weapons aiming [*]Fixed laggy crouching [*]Fixed map loading menu displaying - SEE LOADING MENU INFO BELOW [*]Fixed podium positioning when the info_player_intermission has a target [*]Fixed the voting hud so that it appears on votes [*]Jumppads have been modified to act more like jumppads (set their speed to 0) [*]Revamped respawn invincibility time [*]Small Hyposprays are now worth 10 health and can be picked up while your health is above 100 [*]Spectators can fly through bodies and have smoother movement [*]Updated menus - added the easier two bot skill levels (cadet and ensign) [*]Updated menus - the callvote menu now shows a levelshot, mapname and options for selecting modifiers, gametypes and other things [*]Updated menus - the specialties menu now displays the correct text tips [*]Updated menus - you can now click on the maplist titles to arange the lists in alphabetical order [*]Zoom hud background removed to make it clearer[/list] A list of all the added commands are given in the readme with an explanation on what they are and how to use them.
Return of the Empty Crown
have invaded the planet and are killing it's people. When the HAWK arrives, it is attacked and borded. Playing as Lt. Commander Richard Mainwhering, a relation of Alex Munro, you must fight off the Romulans and help the Attrexians fight the Romulan invaders. Play over 4 brand new levels in a new EF2 MOD!" This MOD has no cinematics or fancy script, it is a first person storyline. [b]Review:[/b] If you played through EF2's SP you undoubtedly will be familiar with the Attrexians and the Empty Crown. Well, the Empty Crown has returned to the Attrexian planet and it's your job to stop them. The mod is broken into four different maps (very small maps) starting off in the shuttle bay of the USS Hawk (how the Romulans invaded a Federation ship I don't know). Once you've battled the Romulans in the shuttle bay you are then transported to the Attrexian planet where the Romulans are attacking various Attrexian civilians. Once you've run down the street removing the Romulan threat, you are started off in the next level which is inside a building controlled by the Romulans. Once again you must save the Attrexians while killing the Roms. The third and final level then takes over putting your outside once again where larger numbers of Romulans have gathered making your job a bit more difficult. The mod certainly sounds interesting and the storyline isn't all too bad. However, I think the technical aspect of this mod is the killing factor. The mod makes no use of EF2's brilliant scripting system to create anything interesting and there are a few bugs here and there. It honestly feels like this chapter of the mod is either a Beta or even an Alpha version, but definitely not a final. For one thing the AI of all the Roms isn't great. They mostly stand still until you're really close to them before doing anything. The Attrexians are no better. Most dont react at all, and some blindly shoot walls and things. Some other map bugs include bad texturing (z-fighting in some places as well as putting a terrain texture on a normal brush resulting in a flashing ground in level1c, etc etc) and a weird sky (which looks like several sky models grouped together to fill up the space, but no sky portal). There is no pk3 to this mod either. You must manually extract the files to your EF2/base/maps directory and then load them one by one through the console (also, I'm not sure if this will happen to everyone, but at the end of each level EF2 constantly crashed instead of loading the next one). You are also required to downlaod Tempests Star Trek models to show up one shuttle model used in the mod (I don't know why the model itself was not included with the mod). You can get that here if you dont have it: http://eliteforce.com/index.php?page=files&type=file&id=579 I don't want to come off sounding mean, but the mod needs much more work and I can only hope Luke puts some more polish on the remaining chapters. My main advice would be to get some Beta Testers.... a big must. THE RETURN OF THE EMPTY CROWN CHAPTER 1 GUIDE Characters: Lt. Commander Richard Mainwearing A relation to Alex Munro, this is who you play as. Lt. Commander Telsia “TM2” Murphy A clone of the original Telsia who was created when the Hawk traveled to an Attrexian colony. She is romantically involved with Captain Lewis. Captain Lewis 16 year old Captain of the HAWK. A cross between Captain Picard & Commander Riker. Gameplay: When you have installed the MOD (See readme.), open the console in EF2 and type: Map chapter1hawklevel1 And play that level. At the end of that level, EF2 will close and you must start it again and type in: Map level1a The same will happen again and you must then type: Map level1b And then again: Map level1c. Level description Level 1 – USS HAWK Shuttlebay Objectives: 1- Get to the Hazard Team prep center and collect you weapons. 2- Clear the ship of Romulans. Level 1a – Attrexian Streets Now that you are on the planet, you must help the Attrexians: Objectives: 1- Clear the Attrexian City Streets of Romulans. 2- Get to the Command center. 3- Eliminate Snipers from roofs. 4- Protect the Attrexians. If you complete the level, then you have completed all objectives except No.2 which is inside a building. Level 1b – Attrexian Command Building You are inside the main building of the Attrexian empire. Objectives: 1- Get to the Command center. 2- Eliminate all Romulans from the building. 3- Protect the Attrexians. When you complete this level, you have completed all of these objectives except NO.1. Level 1c – Attrexian Outskirts You arrive in the Command center, automatically completing that objective. When you get outside, Telsia and your other team member will stay and look after some wounded Attrexians. Objectives: 1- Clear the medical center of Romulans. 2- Go to the Attrexian Underground train and clear the tracks of Romulans. 3- Get back to your shuttle! This is very hard. After the underground train is clear, you will come out onto a giant field of Romulans, Attrexians & Starfleet Officers. Your shuttle is behind a wall and the only door to the shuttle is locked. Find a console and unlock it. But be quick! The door will only be open a few seconds! Secrets & Other Information In each level, there are secret areas and starships. Look for them! TIP: Always let your teammates take damage. You will stay alive that way! Don’t shoot Attrexians, they will always help you!
Academy Murder Preview
working on an experimental subspace shield, whilst teaching at a small backwater Federation physics academy. On stardate 50206.1, the Professor was murdered by an unknown assailant. It's a pretty short cutscene, but it does setup the basis of the entire mod :) More information on the mod can be found at their website: http://academymurder.eliteforce.com/ [b]Note:[/b] To play the mod you must first extract the pk3 to your 'base' folder and then rename it from "aml1.pk3" to "zaml1.pk3", otherwise you will not get the new menu that lets you start the first level (the new menu basically adds a new button to the existing "New Game" menu in EF2).
EF2 Powerfull
and of course, how much damage they cause which in my book are all dam good things ! Also he has added new sounds and this is a good thing as they all sound really :cool: So what are you waiting for press that download button !! Pandemonium.
New Rank & Pips Mod
alternate TNG/VOY badges.The zzoverwrite1.pk3 is an overwrite for the pips/badge to resemble the ones from the 29th century.The zzoverwrite2.pk3 is an overwrite for the badge from the years 2390-2405. [/QUOTE] He does it better then I could, This is quite nice if you like that type of thing and I might use them on some of my skins .
Ultimate Client
more ultimate total experience. :cool: Pandemonium.
Ultimate Server Mod (Linux Ver )
\'Ultimate Server Mod\' as it adds menus and sounds for use in server running the mod, and it also improves the menus, overall increasing the ease and enjoyability of playing. There is really to much to list here, This really is a necessary must have :cool: Pandemonium.
Ultimate Server Mod (Windows Ver)
Client Mod is best used on a server running the 'Ultimate Server Mod' as it adds menus and sounds for use in server running the mod, and it also improves the menus, overall increasing the ease and enjoyability of playing. :) There is really to much to list here, This really is a necessary must have :cool: Pandemonium.
G Gun Mod
say thank you on behalf of effiles for all Your map, mods, and skins. :) Pandemonium.
Ultimate Server Mod
love. Updates in this version include: [b]Bots[/b] [list][*]Bots can now spectate without crashing the server [*]The cvar \"bot_minplayers\" works again[/list] [b]Damage & Weapons[/b] [list][*]Chatfrags are now printed to the console and hud [*]The cvar \"sv_showDamageFlash\" has been added to remove full screen red blood damage effect [*]The holdable explosive has added sounds and prints [*]The controlled photon is slower than the normal photon [*]Weapons lag reduced[/list] [b]Intermission[/b] [list][*]A \"ready\" state added for intermission (click mouse or press use) [*]Intermission queue time added to see last frag/cap [*]Podium added for intermission (only with an info_player_intermission point) [*]Scoreboard updates faster at the intermission and death [*]Team awards work now[/list] [b]Misc[/b] [list][*]Bomb diffusion and singularity points fixed [*]Denied print removed from hud [*]Optional sounds for voting and chatfragging [*]Spectator and noclip movement improved [*]The cvar \"mp_forceNoTilt\" has been added to force no strafe tilting [*]The cvar \"mp_winDuringWarmup\" has been added in case you want a warmup but would also like the game to change maps even if its running [*]The default model is now dm_picard to reduce bugs [*]The holdable transporter works every time now [*]The print \"changed name\" is now \"renamed\"[/list] As you can see, this mod offers a lot to the EF2 server admins and to players. Among the many features of this mod (full list in the readme), some noticeable things this mod fixes/adds are the wall stickyness (ever get tired of getting glued to slanting surfaces?), the weapon lag, a much improved banning system, and our beloved EF1 podium and intermission at the end of every match. I highly recommend this mod to ALL EF2 players. You won\'t regret it. [b]Note:[/b] While I have your attention ;) any EF2 mappers out there are requested to put an [b]info_player_intermission[/b] entity in their maps to specify the location of where the podium is displayed at the end of matches.
Chat Mod
a whole lot of detail but I figure if enough people download it and use it maybe we will have less annoyances from people chat fragging each other. DOWNLOAD NOW ! :) Pandemonium.
Ultimate Server
mod makes “EF2 a lot more fun to play (and more like EF1)”. A few of the “new” features you will find with the “Ultimate Server Mod v1.0” are: new sounds for things such as a combadge sound when chatting and CTF flag noises. This mod is very simple to install and comes with a detailed readme (or don’t readme as Gez says) to make it easy to use. The number one feature of this mod is the added Cvars. Some favourites are a slew of commands that work well for temporary or permanent banning of IP addresses and the ability to change the client’s user name and skin. The cfgs come pre-made with common features that are easy to understand and change for the novice or advanced. It is very simple to add a welcome message to clients as they enter the server. A few things that were not so great about this mod are #1 if there are no players on the server the map cycle does not continue. The timer for the maps begins when there are 2 or more players in game. This is a problem because if you have a not-so-popular map you are running and the timer doesn’t start, clients may not join and you will be stuck on that map. Another problem was when there were bots in the game with real players the voting was a bit buggy, 2 real players and 1 computer player could not vote to the next map, even though both players voted yes. These might possibly be easily fixed with changes to the cfgs, but it was not easily figured out if it is possible. Overall, this is a GREAT mod, I loved the added control and ability to keep unwanted nuisances out. The downsides are very few and minor (most servers have voting disabled anyway). It is nice to see that the problems of EF2 are being addressed and remedied. Pandemonium.
Custom Map-Info Data Update
you who dont know what this mod is, well all ot is you know those loading screens you get with the original ritual EFII mp maps, well this is prety much the same just for a variaty of custom maps, if you still dont know what i\'m talking about, look at the screenshot below... this is realy usefull, so you have something to do while your map is loading. if your map isnt included, get in touch with tempest, and get it included asap, he wants to get a complete listing . -FliX
Custom Map-Info Data Update
what this mod is, well all ot is you know those loading screens you get with the original ritual EFII mp maps, well this is prety much the same just for a variaty of custom maps, if you still dont know what i'm talking about, look at the screenshot below... this is realy usefull, so you have something to do while your map is loading. if your map isnt included, get in touch with tempest, and get it included asap, he wants to get a complete listing ;) :D. -FliX
HUD Hands Change
you\'re playing as the undercover Romulan). It was made for MP use, but it will affect SP as well.
Custom Map-Info Data Update
you can still connect as a 'pure' client! Custom Maps Supported: [b]23[/b] [b]Description for those unfamiliar with the file:[/b] When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads :) There should be regular updates as more custom maps are created :) If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html
Custom Map-Info Data Update
have to have this and you can still connect as a 'pure' client! Custom Maps Supported: 16 [b]Description for those unfamiliar with the file:[/b] When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads :) There should be regular updates as more custom maps are created :) If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html
Custom Map-Info Data Update
story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads :) There should be regular updates as more custom maps are created :) If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html
Idryll weapons and Uniform mod
easy to defeat the Capital ship. But still if there are guys that need this, you can download it...
TOS Transporter
the beam EFFECT and SOUND to the TOS one. I think it turned out pretty well.
Enterprise E Deflector fix
deflector dish looked on the Enterprise. It was red, ugly, and almost was painful to look at. I disliked it so much that I decided to fix it myself. This mod will replace the crappy stock dish with my dish which looks a lot more canon.[/quote] Thanx Eric!
Multiplayer Phaser STX Modification
players will have nemesis phasers and tricorders, even if they didn\'t download this file. When you download the file and a server does not run it you still have the nemesis ones. Hint: Download
Voyager Hazard Team Mod
there\'s nothing left for me to say, except download this.






