Elite Force 2
RPG-Mod
version of the popular RPG-X modification, but such a comparison is a little premature. An extension of multiplayer, so long as you have the correct maps installed (see readme), you can walk around and interact with other players without starting a frag match, spawn with a phaser and tricorder, have the ability to sit down properly in a chair, view your character in first or third person, stun/kill other players, and even kick people who are annoying! In addition to game changes, the mod offers improvements to the already available USS Enterprise-E map, such as transporting n00bs to the brig when the transporter forcefield is activated, and actual images on the viewscreen of ships. An all-together nice & potentially revolutionary mod here from oberlerchner123, and a recommended download for all those EF2 players. ~ Luke20 (The Tenth Doctor).
Custom Map-Info Data Update
story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads :) There should be regular updates as more custom maps are created :) If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html
MOM - Multi Options Menu
choose between multiple options, his selection can be detected by the script and will perform the predefined action in a function. This is similar to the stock singleplayer Menus, but it works in multiplayer any time, without cheats enabled. 16 Options per Menu are provided from which the player can choose. This map provides the following features: - A two way Transporter with 4 available different coordinates - A Replicator, allowing you to pick up and use the items - 4 new interactivity indicator Symbols - Gives a weapon to the player on spawn - A Lift, with 9 levels to go - A controllable Fontaine - A Code access Panel - A destructible Lamp - 5 different Menus
HaZardModding Co-op Script Mod Full - ZIP
named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds
HaZardModding Coop Script Mod Client ONLY - INSTALLER
Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds
HaZardModding Co-op Script Mod Client ONLY - ZIP
to join in at Co-op Games. - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds
HaZardModding Co-op Script Mod Full - INSTALLER
named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station - Changed: Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on) - Added: Two more Maps, m2l0-sfa and m12-end - Added: Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer - Removed: BSP-files, using a new code to manage entities without target name - Fixed: The Field of view messing up during Singleplayer - Fixed: Hundreds of small bugs - Added: New Huds - Fixed: Menu Lock-down on level credits - Removed: Old Huds - Optimized: Existing Huds
HaZardModding Co-op Script Mod Client ONLY - ZIP
Games. - Added new Huds - Removed old Huds - Optimized Existing Huds In one ear and out the other?
HaZardModding Coop Script Mod Client ONLY - INSTALLER
can not host a Co-op server with this, it is for the Client ONLY, which means you need to join a working Co-op Mod server to play the Mod.
HaZardModding Co-Op Script Mod Client ONLY - ZIP
with this, it is for the Client ONLY, which means you need to join a working Co-Op Mod server to play the Mod. All I would say are that all these many hundreds of Co-Op mod releases are getting a tad confusing. Which one is for what? Who needs to install which? I hope a definitive, ultimate version can one day be released!
EF2 Entertainment Pack 1
creativity does not yet match his skills. The three maps contained in this file are [b]RPG_Warbird[/b], [b]EF2 Killbox[/b] and a pre-scripted version of [b]Paradise Island[/b], and all feel like very early alpha versions. Whilst expansive, and fairly interesting to explore, the Warbird map is pretty dreadful with dozens of brush holes looking out into the void, a mix of clipped and non-clipped objects (I can walk through tables in the mess hall), and ladders that take you to the side, rather than up. Aside from the door controls, none of the panels do anything. The Killbox map is no better, and consists of a massive chamber of repeating Enterprise textures with a warp core in the middle and a few transporter booths that take you around the room. Paradise Island is thought through well, although on your own, the hostiles will kill you before you get very far. Rather than an entertainment pack, this feels like a selection of tests that the developer has used to experiment - learning how to use the editor. With a bit of polishing and hole-plugging, these maps and Daedalus' skills could be improved a lot, so I hope he'll keep working on them. :) ~ Luke20 ("The Tenth Doctor").
HazardModding RPG Script Mod
http://creativecommons.org/licenses/by-sa/3.0/de/deed.en_GB
RPG-Mod
animation for players with something more appropriate than a combat stance. This in itself presents a very interesting opportunity to expand on the possibilities of Roleplay in Elite Force 2. It's a mild start, but definitely a good one. Hopefully we can look forward to more usable animations in future versions. However, this file doesn't just change the above; Health and Energy Terminals will now recharge once used, meaning if necessary you can go back and use them again. The author notes that this file makes use of an autoexec.cfg - meaning if you already use one, you will need to manually add the lines from this one to your own. See the readme for further information and installation instructions. ~AdmiralHocking
HZM Blood Mod
possibility of dismemberment in the game, while this file doesn't quite do that it is an interesting download none the less and is worth taking a look at. See the readme for further information and installation instructions. ~AdmiralHocking
Ultimate Patch
MP to make it way better. Some EF1 features are like the detpack (lovely, huge explosion now }> ), the ability to talk to your attack/target (sort of like a private messaging feature), the holodeck intro, awards, intermissions and much more. Some of the things it fixes are that bots stay from one match to another (previously you'd have to keep re-adding them), better disintegration/sniper aiming, working map loading screens (so you can atleast see what map you're about to play! The system of map loading screens has also changed to avoid a lot of horrible confusion with the normal EF2), no more flypaper walls, more server customizations, etc etc etc.. you really want to check out the readme for what all this patch does. Hope to see this being used out there on EF2 servers/players, it's a huge [b]must[/b] to download. Here's what's new in v1.1:[list][*]Added client command - drawgun [*]Added client command - drawtimer [*]Added client command - dropitems [*]Added client command - tell_attacker [*]Added client command - tell_target [*]Added cvar - mp_drawAttacker [*]Added cvar - mp_showTargetSkins [*]Added cvar - sv_entityFadeDist [*]Added health specific pain sounds [*]Added holodeck intro - mp_holoIntro [*]Added specialty class banning - mp_banClasses [*]All items apart from flags now drop with angle and velocity [*]Constant light added for metaphasic shielding and quantum weapon enhancer [*]Constant light colour changed to silver for armor [*]Constant light turns off for the item in question when it is picked up [*]Fixed impressive award [*]Fixed instant hit weapons aiming [*]Fixed laggy crouching [*]Fixed map loading menu displaying - SEE LOADING MENU INFO BELOW [*]Fixed podium positioning when the info_player_intermission has a target [*]Fixed the voting hud so that it appears on votes [*]Jumppads have been modified to act more like jumppads (set their speed to 0) [*]Revamped respawn invincibility time [*]Small Hyposprays are now worth 10 health and can be picked up while your health is above 100 [*]Spectators can fly through bodies and have smoother movement [*]Updated menus - added the easier two bot skill levels (cadet and ensign) [*]Updated menus - the callvote menu now shows a levelshot, mapname and options for selecting modifiers, gametypes and other things [*]Updated menus - the specialties menu now displays the correct text tips [*]Updated menus - you can now click on the maplist titles to arange the lists in alphabetical order [*]Zoom hud background removed to make it clearer[/list] A list of all the added commands are given in the readme with an explanation on what they are and how to use them.
Ultimate Patch
own MP to make it way better. Some EF1 features are like the detpack (lovely, huge explosion now }> ), the ability to talk to your attack/target (sort of like a private messaging feature), the holodeck intro, awards, intermissions and much more. Some of the things it fixes are that bots stay from one match to another (previously you\'d have to keep re-adding them), better disintegration/sniper aiming, working map loading screens (so you can atleast see what map you\'re about to play! The system of map loading screens has also changed to avoid a lot of horrible confusion with the normal EF2), no more flypaper walls, more server customizations, etc etc etc.. you really want to check out the readme for what all this patch does. Hope to see this being used out there on EF2 servers/players, it\'s a huge [b]must[/b] to download. Here\'s what\'s new in v1.1:[list][*]Added client command - drawgun [*]Added client command - drawtimer [*]Added client command - dropitems [*]Added client command - tell_attacker [*]Added client command - tell_target [*]Added cvar - mp_drawAttacker [*]Added cvar - mp_showTargetSkins [*]Added cvar - sv_entityFadeDist [*]Added health specific pain sounds [*]Added holodeck intro - mp_holoIntro [*]Added specialty class banning - mp_banClasses [*]All items apart from flags now drop with angle and velocity [*]Constant light added for metaphasic shielding and quantum weapon enhancer [*]Constant light colour changed to silver for armor [*]Constant light turns off for the item in question when it is picked up [*]Fixed impressive award [*]Fixed instant hit weapons aiming [*]Fixed laggy crouching [*]Fixed map loading menu displaying - SEE LOADING MENU INFO BELOW [*]Fixed podium positioning when the info_player_intermission has a target [*]Fixed the voting hud so that it appears on votes [*]Jumppads have been modified to act more like jumppads (set their speed to 0) [*]Revamped respawn invincibility time [*]Small Hyposprays are now worth 10 health and can be picked up while your health is above 100 [*]Spectators can fly through bodies and have smoother movement [*]Updated menus - added the easier two bot skill levels (cadet and ensign) [*]Updated menus - the callvote menu now shows a levelshot, mapname and options for selecting modifiers, gametypes and other things [*]Updated menus - the specialties menu now displays the correct text tips [*]Updated menus - you can now click on the maplist titles to arange the lists in alphabetical order [*]Zoom hud background removed to make it clearer[/list] A list of all the added commands are given in the readme with an explanation on what they are and how to use them.
EF2 Powerfull
and of course, how much damage they cause which in my book are all dam good things ! Also he has added new sounds and this is a good thing as they all sound really :cool: So what are you waiting for press that download button !! Pandemonium.
Ultimate Client
more ultimate total experience. :cool: Pandemonium.
Ultimate Server Mod (Linux Ver )
\'Ultimate Server Mod\' as it adds menus and sounds for use in server running the mod, and it also improves the menus, overall increasing the ease and enjoyability of playing. There is really to much to list here, This really is a necessary must have :cool: Pandemonium.
Ultimate Server Mod (Windows Ver)
Client Mod is best used on a server running the 'Ultimate Server Mod' as it adds menus and sounds for use in server running the mod, and it also improves the menus, overall increasing the ease and enjoyability of playing. :) There is really to much to list here, This really is a necessary must have :cool: Pandemonium.
Ultimate Server Mod
love. Updates in this version include: [b]Bots[/b] [list][*]Bots can now spectate without crashing the server [*]The cvar \"bot_minplayers\" works again[/list] [b]Damage & Weapons[/b] [list][*]Chatfrags are now printed to the console and hud [*]The cvar \"sv_showDamageFlash\" has been added to remove full screen red blood damage effect [*]The holdable explosive has added sounds and prints [*]The controlled photon is slower than the normal photon [*]Weapons lag reduced[/list] [b]Intermission[/b] [list][*]A \"ready\" state added for intermission (click mouse or press use) [*]Intermission queue time added to see last frag/cap [*]Podium added for intermission (only with an info_player_intermission point) [*]Scoreboard updates faster at the intermission and death [*]Team awards work now[/list] [b]Misc[/b] [list][*]Bomb diffusion and singularity points fixed [*]Denied print removed from hud [*]Optional sounds for voting and chatfragging [*]Spectator and noclip movement improved [*]The cvar \"mp_forceNoTilt\" has been added to force no strafe tilting [*]The cvar \"mp_winDuringWarmup\" has been added in case you want a warmup but would also like the game to change maps even if its running [*]The default model is now dm_picard to reduce bugs [*]The holdable transporter works every time now [*]The print \"changed name\" is now \"renamed\"[/list] As you can see, this mod offers a lot to the EF2 server admins and to players. Among the many features of this mod (full list in the readme), some noticeable things this mod fixes/adds are the wall stickyness (ever get tired of getting glued to slanting surfaces?), the weapon lag, a much improved banning system, and our beloved EF1 podium and intermission at the end of every match. I highly recommend this mod to ALL EF2 players. You won\'t regret it. [b]Note:[/b] While I have your attention ;) any EF2 mappers out there are requested to put an [b]info_player_intermission[/b] entity in their maps to specify the location of where the podium is displayed at the end of matches.
Chat Mod
a whole lot of detail but I figure if enough people download it and use it maybe we will have less annoyances from people chat fragging each other. DOWNLOAD NOW ! :) Pandemonium.
Ultimate Server
mod makes “EF2 a lot more fun to play (and more like EF1)”. A few of the “new” features you will find with the “Ultimate Server Mod v1.0” are: new sounds for things such as a combadge sound when chatting and CTF flag noises. This mod is very simple to install and comes with a detailed readme (or don’t readme as Gez says) to make it easy to use. The number one feature of this mod is the added Cvars. Some favourites are a slew of commands that work well for temporary or permanent banning of IP addresses and the ability to change the client’s user name and skin. The cfgs come pre-made with common features that are easy to understand and change for the novice or advanced. It is very simple to add a welcome message to clients as they enter the server. A few things that were not so great about this mod are #1 if there are no players on the server the map cycle does not continue. The timer for the maps begins when there are 2 or more players in game. This is a problem because if you have a not-so-popular map you are running and the timer doesn’t start, clients may not join and you will be stuck on that map. Another problem was when there were bots in the game with real players the voting was a bit buggy, 2 real players and 1 computer player could not vote to the next map, even though both players voted yes. These might possibly be easily fixed with changes to the cfgs, but it was not easily figured out if it is possible. Overall, this is a GREAT mod, I loved the added control and ability to keep unwanted nuisances out. The downsides are very few and minor (most servers have voting disabled anyway). It is nice to see that the problems of EF2 are being addressed and remedied. Pandemonium.
Custom Map-Info Data Update
you who dont know what this mod is, well all ot is you know those loading screens you get with the original ritual EFII mp maps, well this is prety much the same just for a variaty of custom maps, if you still dont know what i\'m talking about, look at the screenshot below... this is realy usefull, so you have something to do while your map is loading. if your map isnt included, get in touch with tempest, and get it included asap, he wants to get a complete listing . -FliX
Custom Map-Info Data Update
what this mod is, well all ot is you know those loading screens you get with the original ritual EFII mp maps, well this is prety much the same just for a variaty of custom maps, if you still dont know what i'm talking about, look at the screenshot below... this is realy usefull, so you have something to do while your map is loading. if your map isnt included, get in touch with tempest, and get it included asap, he wants to get a complete listing ;) :D. -FliX
Custom Map-Info Data Update
you can still connect as a 'pure' client! Custom Maps Supported: [b]23[/b] [b]Description for those unfamiliar with the file:[/b] When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads :) There should be regular updates as more custom maps are created :) If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html
Custom Map-Info Data Update
have to have this and you can still connect as a 'pure' client! Custom Maps Supported: 16 [b]Description for those unfamiliar with the file:[/b] When you load any default EF2 map you are presented with an information screen showing the mapshot, a little background story, some info on the map, and the status on loading the map. Because there is a very limited number of files that EF2 will read to update these information screens, Tempest has taken it upon himself to compile all EF2 maps and release 'updates' which contain the maps information! This way everyone can have a map info screen for their own map without overwriting/causing troubles with other custom maps. Confused by the above? Well then I'd just say go on and download it. It simply adds an information screen for the map while it loads :) There should be regular updates as more custom maps are created :) If you want to add your own custom map to this Info Update, check the website here: http://homepage.ntlworld.com/david.coles.wales/ef2inforesource/ef2infodata.html






