Elite Force 2

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80955 downloads

Uploaded:10-09-2003

Elite Force 2 Patch

ef2_patch1.1.exe | 24.75 MB

machine names and .cfg files that contain non-US characters. The sniper rifle now reloads automatically in all game modes. It no longer waits for the player to let go of the fire button. The point of view for demo recording will now follow the direction in which the player is looking. Saved games issues with long computer names fixed. Long saved game names are also now supported. The Ultridium Explosive damage has been increased. You may find that some saved games no longer load as expected. We've tried to minimize the impact, but we do not recommend that you load in saves from before the patch. [b]MultiMatch[/b]Jumping physics can be adjusted by setting "sv_crouchJumpVelocity" and "sv_jumpvelocity" to new values. Setting these variables to 0 and 270 respectively will closely mimic the jumping physics found in Star Trek: Elite Force. Scores in MultiMatch Capture the Flag matches now only exist to show successful flag capture and flag recovery. Each time a team captures the other team’s flag they score 100 points. Frags do not count towards winning or losing a match. Dedicated servers no longer require a CD in the drive. When playing a Disintegration match in MultiMatch, the reload delay for the sniper rifle is now shorter. GameSpy and All-Seeing-Eye support have been fixed and now display player lists and players in game. Players can no longer hear taunts originating more than 20 feet away in MultiMatch matches. A shell toggle for strafe jumping has been added to the Advanced portion of the Start Server menu in MultiMatch. The default is on. This can also be turned on/off via the cvar command "sv_strafeJumpingAllowed." The HUlagometer in MultiMatch has been moved to an area not covered by the HUD. The lagometer is displayed by entering the cvar command "cg_lagometer." The outline of the chat box over the player’s head is now translucent in MultiMatch. Hitting REFRESH on the server list on the MultiMatch menu will now refresh the list while maintaining the current sorting selection. Death will no longer break chat in MultiMatch. The player can now chat until he or she respawns if already typing. Issues with delayed flag capture messages by the game announcer have been resolved. Teams are no longer auto-mixed on map restart in MultiMatch. MultiMatch vote messages have been made more noticeable. "getstatus" and "getinfo xxx" spam console issues in MultiMatch have been resolved. The game will now only switch to better weapons in MultiMatch. When the cvar command "r_displayrefresh" is changed, it will not return to default settings when player quits game. Text chatting in-between Capture the Flag rounds in MultiMatch has been added to the score screen. Issues which had been causing server crashes during capture the flag and other team games in MultiMatch have been resolved. When reviewing server settings in MultiMatch, the detail tab will now show the currently selected game modifier. MultiMatch autobalancing issues have been resolved. The visual graphic indicating that you have the flag in MultiMatch Capture the Flag matches has been enhanced. Bot models will now show up correctly if they are added to the scripts directory and use the extension ‘.bot’. FOV settings in MultiMatch will not change on map restarts if set via the cvar command "userFOV." The simple "FOV" command is used by the system, but should not be adjusted by the player. Weapon reload times can be eliminated in MultiMatch via the cvar command "mp_skipWeaponReloads." Setting this to "1" will eliminate all weapon reload delays. Taunt frequency in MultiMatch has been reduced to 4 seconds. A cvar command called "mp_minTauntTime" has been added and set at a default of 4 seconds. Chat issues during map cycle in MultiMatch have been resolved. The server will now inform the player if they vote to switch to a map that doesn’t exist on the server. The player will be given the option to change their vote, and the vote will only count if the player votes for a map that exists on the server. If a client does not have custom skins that are being used on a server, the custom skins will be displayed as Munro instead. A cvar command called "cg_viewWeaponBob" has been added to disable weapon bob in MultiMatch. It is on by default. Note: weapon bob when strafing has been eliminated permanently and cannot be turned on/off. The sniper rifle will no longer automatically zoom out after the player shoots. The player is now able to turn head bob/sway when strafing on/off in MultiMatch. This is done via a cvar command called "cg_viewStrafeTilt." To turn off the bob, set this to 0. The default is 1. The player cannot see version 1.01 games online when running version 1.1. [b]Fan Maps[/b] Four (4) fan-created maps have been included with this patch. Details regarding these maps are listed below.Map Name: CTF_Tartirus (ctf_tartirus) Game Types: Holomatch, CTF, Bomb Diffusion Modifiers Not Supported: Control Points Max Number of Players Recommended: 16-20 Map Created By: !AAH!Clan - James (Nukem) Cook (mapping) - Jay (Wise Washu) Davies (Scripting) - Jonathon (Mr T) Map Compile and Jack (Fox) Cartwight (Testing, Feedback and Map assistance) Map Name: Romulan Playground (ctf_vor2) Game Types Supported: Holomatch, CTF Modifiers Not Supported: Specialties, One Flag Max Number of Players Recommended: 16-20 Map Created By: Darren "Vorax" Pye Map Name: Exigent (hm_ctf_exigent) Game Types Supported: Holomatch, Team Holomatch, CTF Modifiers Not Supported: Specialties, One Flag Max Number of Players Recommended: 16-20 Map Created By: Darren "Vorax" Pye Map Name: Delta Station 2 (dm_ctf_voy1) Game Types Supported: Holomatch, Team Holomatch, CTF Modifiers Not Supported: Specialties, Control Points Max Number of Players Recommended: 16-20 Map Created By: Adam 'Senn' Bellefeuil & Matthew 'Melon' BealWell that's it, why aren't you downloading yet? ;)

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34668 downloads

Uploaded:05-02-2003

Star Trek Elite Force II SP Demo

stef2_sp_demo.exe | 118.95 MB

colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it's up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders, discover secret enemy alliances and subterfuge, and eliminate the enemy threat once and for all. This 118MB download contains a small portion of gameplay from two of the missions in Star Trek Elite Force II. Within the demo, you will fight against several Exomorph creatures, which represent a small sampling of the wide variety of monsters and different humanoids you will encounter in the full version of the game. IMPORTANT NOTE: This demo is based on pre-release code, and does not reflect the expected final quality level of the full, released version of Star Trek Elite Force II. Any bugs encountered will likely be resolved; weapon balance, level design, scripted sequences and monsters encountered all may change in the final version. Customer support is not available for the Star Trek(tm) Elite Force II Demo. Please do not contact Activision Customer Support for assistance with this pre-release demo. Changing the in-game resolution to a setting unsupported by your video card might result in the inability to run the demo afterwards. To rectify this, manually delete the '*.cfg' file in the EF2 Demo game directory (by default is C:Program FilesActivisionStar Trek Elite Force II Single Player Demobase). Please read the demo readme, which has further information. [b]Official minimum requirements for the demo:[/b] 3D Hardware Accelerator Card required - 100% DirectX® 9.0 compatible 32MB video card and drivers* Pentium® III 600 or Athlon™ processor or higher English version of Microsoft® Windows® 98/98SE/ME/2000/XP 128MB of RAM 200MB of uncompressed free hard disk space (plus 500MB for Windows swap file) 100% DirectX® 9.0 compatible 16 bit sound card and drivers 100% Windows® 98/ME/2000/XP compatible mouse, keyboard and drivers DirectX® 9.0Let us know what you think by commenting below! [i][b]Radeon Users:[/b] Apparently for those with radeon's there is a fix for the demo locking up. Just set this: +set r_precompressed_textures 0 Gary Buchanan, Level Designer Ritual Entertainment[/i] Pre-Order Elite Force 2 for $39.90

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3089 downloads

Uploaded:11-05-2003

Elite Force II Game Source

ef2gamesource.zip | 2.3 MB

the 1.10 patch. I know atlest some of you have been waiting for this! Hope to see some good mods coming out now :D [b]Note:[/b]This entire package is supplied as is. Ritual and Activision will not provide any support. See the file licenseAgreement.txt in this package for the full license agreement.

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12149 downloads

Uploaded:08-18-2003

Elite Force 2 GDK

ubertools_gdk_1_0_0.exe | 10.29 MB

programs [*]Lots of documentation[/list][b]Note:[/b]The GDK is released as-is and is not supported by Ritual or Activision

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1586 downloads

Uploaded:06-26-2003

Dedicated Server Update

stef2_1_01b_update.exe | 3.03 MB

update will also be added to the official v1.1 patch 2. This fix does not incorporate support for Linux servers. That is being worked on now for a future release.

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11218 downloads

Uploaded:05-17-2003

Star Trek Elite Force II SP (German)

stef2_sp_demo_gm.exe | 112.42 MB

Demo. A terrifying evil has awakened. Hordes of nightmarish creatures are attacking ships and colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it\'s up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders, discover secret enemy alliances and subterfuge, and eliminate the enemy threat once and for all. This 118MB download contains a small portion of gameplay from two of the missions in Star Trek Elite Force II. Within the demo, you will fight against several Exomorph creatures, which represent a small sampling of the wide variety of monsters and different humanoids you will encounter in the full version of the game. IMPORTANT NOTE: This demo is based on pre-release code, and does not reflect the expected final quality level of the full, released version of Star Trek Elite Force II. Any bugs encountered will likely be resolved; weapon balance, level design, scripted sequences and monsters encountered all may change in the final version. Customer support is not available for the Star Trek(tm) Elite Force II Demo. Please do not contact Activision Customer Support for assistance with this pre-release demo. Changing the in-game resolution to a setting unsupported by your video card might result in the inability to run the demo afterwards. To rectify this, manually delete the \'*.cfg\' file in the EF2 Demo game directory (by default is C:Program FilesActivisionStar Trek Elite Force II Single Player Demobase). Please read the demo readme, which has further information. [b]Official minimum requirements for the demo:[/b] 3D Hardware Accelerator Card required - 100% DirectX® 9.0 compatible 32MB video card and drivers* Pentium® III 600 or Athlon™ processor or higher English version of Microsoft® Windows® 98/98SE/ME/2000/XP 128MB of RAM 200MB of uncompressed free hard disk space (plus 500MB for Windows swap file) 100% DirectX® 9.0 compatible 16 bit sound card and drivers 100% Windows® 98/ME/2000/XP compatible mouse, keyboard and drivers DirectX® 9.0Let us know what you think by commenting below! [i][b]Radeon Users:[/b] Apparently for those with radeon\'s there is a fix for the demo locking up. Just set this: +set r_precompressed_textures 0 Gary Buchanan, Level Designer Ritual Entertainment[/i] Pre-Order Elite Force 2 for $39.90 [file=\"13445\"]Click here to download the English Single Player Demo[/file]

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