Elite Force 2
DDS Converter
formats). This newer version is indeed a huge step-up from the previous v1.2. It has a lot more features and is much more easier to use. It is also a lot faster than the earlier version. The only thing that slightly bugged me a bit is that after converting a file, you either had to Close the program or Restart, which is a little weird but still not a huge hindrance to using the program (I'm really just a nitpicking here, ignore me :p). You can even use this program for other games (or programs) that need DDS files (like recently released Doom3)! Check the readme out for a little more insight into some options that come with the program. I'd say this is a definite download for anyone who needs to work with DDS files.
.DDS To .TGA Convertor
etc. Converting .tga back to .dds is more complicated, however, and I am not entirely clear on it myself. However, I asked gameRevolt to clear it up for me, and as soon as I know, i\'ll make a comment. Until then, gentlemen, start your modding! ;)
Instant Texture Viewer
radiant each time to look at a texture ;), just double click the file in Explorer and see it full size! You can even check out DDS files from pk3/zips as well, so you dont have to first extract them to view. The program works really well, and besides just opening DDS files without any hassles, the program supports over 30 image formats, dynamic scaling(zooming) and window dragging. My only gripe with it is that the window always remains on top of everything else (i.e. you always have to minimize it to view a window behind it). But it works great and I know I'm leaving this program on my hard drive :D In more recent games (EF2, CoD, etc) this utility should prove very useful.
Modifying a BSP File
PDF-Document.[/quote] So if you are a mapper, this is a great tutorial for you. :) ~ Luke20 (The Tenth Doctor).
Fog
includes:[list][*]fog.bsp [*]fog.map [*]how-to_fog.txt[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.
Sky Portal Example Map
working in EF2. This file includes: [list][*]sky.bsp [*]sky.map [*]sky.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory. .scr files are to be opened in NotePad (they are script files that are an important part of the map)
EF2 Walkthrough
you haven\'t played the Singe Player missions before then don\'t look at this. It will spoil everything!
UberRadiant basic tutorial - Part 2
[b]NtKPerun[/b], and compliments the first one well if you are a beginner. ~ Luke20 ("The Tenth Doctor")
UberRadiant basic tutorial
sizes in UberRadiant. A nice little starter tutorial if you want to start mapping for EF2!
BSP-Level based game Engines
English document.[/quote] Says it all really. Nice tutorial from the lovable [b]Chrissstrahl[/b]! ~ Luke20 (The Tenth Doctor).
Forgotten Danger Mod - Source
and scripts, as well as with a own story line. Due to the recent development the developing team had to drop the Project and decided to release it's source files, as open source. This mod contains a good bit of content - the full complement is 9 original maps, 50 Prefabs, 7 Level-scripts, 6 new shaders and 24 modified/new textures. The Quality of mapping is similar to the A Gate two Birds and the beautiful Sky Mod. Most of the maps form Forgotten Danger Mod are in a work in progress state so expect to see missing sections, dead ends and the occasional bug here and there. The mapping, texturing and scripting quality is top drawer and the quality of the mod itself as a whole even as an unfinished one is excellent. Given its source code is included it is not only enjoyable but benefitial to anyone who wishes to learn more about modding Elite Force 2. This is highly recommended! - [b]IKS[/b]
NPC spawn list
the drop down console. While not a modification, this is a useful file which is quite handy for anyone wanting to make screenshots with Elite Force 2. See the readme for slightly more information and usage instructions. ~AdmiralHocking
Cinematic Example Files
download is an example of a cinematic, the map file for the cinematic and of course the script used to achieve the end result. Cinematic creation is notoriously difficult to do without the perfect tutorial or example, this download really does make it a lot easier to understand and is an absolute must have for anyone wanting to create cinematic experiences in mods or even just for video making. See the readme for further information and installation instructions. ~AdmiralHocking
FliXs Modding Recource Files
details. hope some good comes out of it -FliX
EF2 Tutorials: ÜberRadiant Basics
particular thing, or [i]what[/i] you're supposed to do with something, this file is for you! Chrissstrahl has continued on with his tutorial 'how-to's' and has provided, for your use, an easy to understand tutorial that will explain the basics of setting up the ÜberRadinat correctly. This is something that every person considering trying their hand at modding/mapping/scripting in the Elite Force 2 community should read. EF2 Tutorial: ÜberRadiant Basics is a must have for anyone that is in the starting blocks of creating content for EF2...even if you don't consider yourself a beginner, this download may be helpful to you. Refer to the readme for additional information.
EF2 Tutorial: Modding Basics
answered 'yes', then you are in the right place... Chrissstrahl has provided, for your use, an easy to understand tutorial that will explain the basics of modding, scripting and mapping that every beginner in the EF2 community should read. This pdf tutorial will explain about all filetypes that are used in this game, and comes in two languages, English and German. (German being the origina language, with thanks going to [b]Evil[/b] for the English translation. EF2 Tutorial: Modding Basics is a must have for anyone that is in the starting blocks of creating content for EF2...even if you don't consider yourself a beginner, this download may be helpfull to you. Refer to the readme for additional information.
EF2 3d modeling plugins
of his thoughtfullnes, we have, avalable to you, the EF2 community, a single downloadable plugin file, containing: neil davis senkusha 3d max script SKBimporter_BETA neil davis senkusha 3d max script sklexporter neil davis senkusha 3d max script tanimporter paul milkshape tan exporter Chris Graham ef2 importer Chris Graham the source code for importer and exporter (exporter not finished) There are additional readme's in the zipped files contained within the parent zip. Some explanations are as follows: The Milkshape Plugins are a set of open source plugins intended for working with models from and between various Star Trek games; they include a number of importers and exporters, and a simple "set length" tool to work with the common scale that these work at. This plugin (msTANExporter) was written for milkshape to export models for the FAKK2 tiki model system. When you export the plugin will create both a uv and a anm file. To compile them into a tan file you must use max2tan which came with the fakktools. The SKL Exporter is a maxscript designed to export the .skl files used by MAX2SKL to create models using skeletal animation. It also exports the morph target data used by Elite Force 2 for facial animation. Download and enjoy!
Character Patrol Tutorial
author has included the .map file so you can take a look at how it works. The file contains two versions of the same tutorial, one in English the other in German. See the readme for more information.
Uber Radiant System Textures Update
nice pink (like in GTK Radiant). Full feature list: - Changes the \'common\' texture set of UberRadiant to a more GtkRadiant look. - Adds a texture to the \'language label\' shader. - Adds a new \'hologrid\' texture. - Gigon\'s radiant colour scheme included as bonus. The update will have no effect on your completed map, just how it looks in Uber Radiant. So get it now if you, like Gigon, are horrified at the colour scheme Ritual used for the system textures.
mp3gen
accordance with the acoustic level of the corresponding dialog file. But this tool has limitations: - it works exclusively with WAV files - it cannot process more than one file at a time (no batch process) Otherwise, if you want NPCs to only display the text of their dialogs because you don\'t have sound files for them, then you need silent sound files so the text can remain displayed on the screen the time that lasts these silences. But generating them requires a sound editor and probably several manipulations afterwards. I did mp3gen to address all of these problems. This version is a major update to the previous one. In addition to fixing many trouble and bringing new features, it now has a GUI to handle the batch process. [b]Note:[/b] Just to re-iterate an important point, this file is for mod makers who are working with talking character/npc models, not for normal gamers. Definitely read the readme for specifics on using the program.
Ambient Light
[list][*]ambientlight.bsp [*]ambientlight.map [*]how-to_ambientlight.txt[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.
Rotating Brushes
file in Notepad(or your favourite text editor) and be sure to read all the comments and commands to see how this works. Be sure to check all the entity settings inside the .map as well. Keep in mind that this isn\'t a proper step-by-step tutorial. A small knowledge of working around radiant would be beneficial as you might need to make your own connections on getting things working. This file includes: [list][*]rotating.bsp [*]rotating.map [*]rotating.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.
Make Objects Follow Paths
in conjuction with the Paths tutorial found here: http://www.ritualistic.com/games/ef2/editing/tutorial_paths.shtml Open up the .scr file in Notepad(or your favourite text editor) and be sure to read all the comments and commands to see how this works. Also make sure to check all the entity settings inside the .map as well (such as the script_model). This file includes: [list][*]paths.bsp [*]paths.map [*]paths.scr[/list][b]Note:[/b]Extract the files to your EF2/base/maps directory.
Dynamic Lights Example Map
comments on the various workings of dynamic lights. This file includes: [list][*]dlights.bsp [*]dlights.map [*]dlights.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory. .scr files are to be opened in NotePad (they are script files that are an important part of the map)
EF2 Master-Server Toogle fix patch (win)
quite useful if game support is ever pulled.
EF2 Master-Server workaround - serverlist.dat
the game. HINT:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The file pak0.pk3 is also located inside the base folder. EXAMPLE::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: c:program filesActivisionEF2base IMPORTANT::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: DO NOT CLICK ON -> get list/Liste abrufen KNOWN SIDE EFFECTS:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. The CD-Key will no longer be checked, due to the auth-server being down as well. 2. If you click on "get list"/"Liste abrufen" while you have selected the source "Internet" the file serverlist.dat will be overwritten and you will need to replace it again to see the servers saved in this old serverlist. UPDATE:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Added all server to the favorites list. Select the source "Favourites"/"Favoriten", if you click then on "get list"/"Liste abrufen" the servers will not dissapear. CREDITS::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: - Barclay for suggesting to add the servers to the favourites - MyKard for informing us about the auth-server being down as well - Chrissstrahl providing you this workaround
Adding Servers To Your Favourites
this .zip file also comes along with IP numbers for various servers.
Mapping Standards for EF2
does NOT tell you how to build maps! Some users have been waiting along time for this tutorial to become released.[/quote] [b]Chrissstrahl[/b] is good at this tutorial stuff. Give it a download. :)
UberRadiant Patches tutorial
mappers to make more for EF2. Good stuff here. ~ Luke20 ("The Tenth Doctor").
File-types
tutorial is related to the Game Star Trek: Elite Force II, it introduces the file-types used in the game. This tutorial is provided as PDF and HTML. Updated version, see the link below for the previous release. http://eliteforce2.filefront.com/file/EF2_Tutorial_Modding_Basics;81250" Although not for me in particular, this does give a highly detailed overview of many of the file types used in the game. It explains the foundations of the game itself in essence, and if you looking to make anything for EF2 whether it be maps, interfaces or skins, then this tutorial is for you. But don't be fooled into thinking this is created just for the new upstart modders out there, I'm sure even seasoned modders can find either something new or something they've forgotten over time in here. Good luck to all of you. -jamesamey (Robertson/Vanguard)
RPG Enterprise E Single Map Source Files
to be the first large scale Roleplaying map for EF2, showcasing an excellent recreation of Ritual Entertainment's version of the Sovereign Class vessel. Contained within this download, are the source files for that very RPG map. Each deck comes in a separate map file for your enjoyment, the author notes that the full version of the map is not included since not only does no stable version exist; but he also plans to continue work on the map. Good news I think. See the readme for further information. ~AdmiralHocking
Dedicated Server Configs
have gone through extensive testing and have been \"perfected.\" These are primarily designed for use with Linux or Windows servers and have not been tested with the Mac operating system. The author notes that server configuration can take quite awhile and these files will make the job a lot easier for anyone maintaining a server. See the readme for further information and installation instructions. ~AdmiralHocking
Warehouse_Source
welcome, just remember to mention about me somewhere in your future ReadMe ;) I can give a few suggestions: better bot support and/or more variety of weapons and/or better texture selection.[/quote]
STVCOI Teaser Map File
Teaser installed, it can be found [file=50073]here.[/file] You can also find the Defiant W.I.P [file=75342]here.[/file]
STVCOI Defiant Class W.I.P Map Files
W.I.P installed, this can be found [file=75342]here.[/file]
HM CTF m3Bridge Source
things, or maybe just check out some of the really interesting brushwork that went into making this map. As always, don't forget to give credit where it's due if you do decide to use this source to create something of your own to release!
HM CTF m3Alpha Source
or maybe just check out his brushwork. As always, don't forget to give credit where it's due if you do decide to use this source to create something of your own to release!
Ancient Arena .map files
are starting to map (if they exist), so they can have a look at how things are done. Me, not having Uberradiant, wouldn't be able to give you a rating.
A Gate Two Birds and the Beautiful Sky Source Files
presents you with the source files for the [i]Gate-Birds-Sky[/i] or [i]GBS[/i] mod. Allowing you to see how the creators developed the modification and how the environments came to be, however it's not just the map files that are included here. In addition to the geometry you also have; textures, models and shader files. Which will give you an idea how they work on a modders level. However you will require previous knowledge of modding in EF2 to make proper usage of this file. See the readme for further information. ~AdmiralHocking
Zoom Script
for you! Deaod has released the script that he has been using for a long time, so that you can enhance your [b]Elite Force 2[/b] gaming experience as he has! Zoom Script, once installed, will replace the standard zoom function of the Sniper Rifle into something a little different. Enjoy. Refer to the readme for additional information.
HZM Dedicated Server Utility
difficulty creating their own servers and so he put together this in order to help those that are having trouble. See the readme for additional information and installation instructions. :)
EF2 Version Switcher
chose an unpatched server. Definately recommended. :D
EF2 Playlist Soundtrack
how to use the scripts in your own maps is covered in the readme.
EF2 Radiant Document Update
Reference\"). This little update just fixes that small bug. All you need to do is point it to your EF2/Documents folder and unzip the files. The original html file is also included as a backup just incase you want to revert to the original (good thinking :)).
Flix Map Files
done up till now all in the un-compiled .map format. Pandemonium.
Cleanshot/Thirdperson Menu
change the noclip speed. In the thirdperson part of the menu you can change the camera distance, vertical and horizontal displacement via sliders and toggle 3rd person on/off. The point of the menu is to make it easier for modders to take better screenshots of their work :) [b]!![/b] Be sure to read the readme on how to install this! The readme also explains the menu options in a little more detail and also contains a small Help! section. [b]Note:[/b] Only works in SP (EF2 menu's don't seem to work properly in MP)
Animating Characters
sure to read all the comments and commands to see how this works. Be sure to check all the entity settings inside the .map as well. Keep in mind that this isn\'t a proper step-by-step tutorial. A small knowledge of working around radiant would be beneficial as you might need to make your own connections on getting things working. This file includes:[list][*]char_anim.bsp [*]char_anim.map [*]char_anim.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.
Fading Characters
all the comments and commands to see how this works. Be sure to check all the entity settings inside the .map as well. Keep in mind that this isn\'t a proper step-by-step tutorial. A small knowledge of working around radiant would be beneficial as you might need to make your own connections on getting things working. This file includes:[list][*]holodeck01.bsp [*]holodeck01.map [*]holodeck01.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.






