Elite Force 2
NPC spawn list
the drop down console. While not a modification, this is a useful file which is quite handy for anyone wanting to make screenshots with Elite Force 2. See the readme for slightly more information and usage instructions. ~AdmiralHocking
Modifying a BSP File
PDF-Document.[/quote] So if you are a mapper, this is a great tutorial for you. :) ~ Luke20 (The Tenth Doctor).
Adding Servers To Your Favourites
this .zip file also comes along with IP numbers for various servers.
Mapping Standards for EF2
does NOT tell you how to build maps! Some users have been waiting along time for this tutorial to become released.[/quote] [b]Chrissstrahl[/b] is good at this tutorial stuff. Give it a download. :)
UberRadiant Patches tutorial
mappers to make more for EF2. Good stuff here. ~ Luke20 ("The Tenth Doctor").
UberRadiant basic tutorial - Part 2
[b]NtKPerun[/b], and compliments the first one well if you are a beginner. ~ Luke20 ("The Tenth Doctor")
UberRadiant basic tutorial
sizes in UberRadiant. A nice little starter tutorial if you want to start mapping for EF2!
BSP-Level based game Engines
English document.[/quote] Says it all really. Nice tutorial from the lovable [b]Chrissstrahl[/b]! ~ Luke20 (The Tenth Doctor).
File-types
tutorial is related to the Game Star Trek: Elite Force II, it introduces the file-types used in the game. This tutorial is provided as PDF and HTML. Updated version, see the link below for the previous release. http://eliteforce2.filefront.com/file/EF2_Tutorial_Modding_Basics;81250" Although not for me in particular, this does give a highly detailed overview of many of the file types used in the game. It explains the foundations of the game itself in essence, and if you looking to make anything for EF2 whether it be maps, interfaces or skins, then this tutorial is for you. But don't be fooled into thinking this is created just for the new upstart modders out there, I'm sure even seasoned modders can find either something new or something they've forgotten over time in here. Good luck to all of you. -jamesamey (Robertson/Vanguard)
EF2 Tutorials: ÜberRadiant Basics
particular thing, or [i]what[/i] you're supposed to do with something, this file is for you! Chrissstrahl has continued on with his tutorial 'how-to's' and has provided, for your use, an easy to understand tutorial that will explain the basics of setting up the ÜberRadinat correctly. This is something that every person considering trying their hand at modding/mapping/scripting in the Elite Force 2 community should read. EF2 Tutorial: ÜberRadiant Basics is a must have for anyone that is in the starting blocks of creating content for EF2...even if you don't consider yourself a beginner, this download may be helpful to you. Refer to the readme for additional information.
EF2 Tutorial: Modding Basics
answered 'yes', then you are in the right place... Chrissstrahl has provided, for your use, an easy to understand tutorial that will explain the basics of modding, scripting and mapping that every beginner in the EF2 community should read. This pdf tutorial will explain about all filetypes that are used in this game, and comes in two languages, English and German. (German being the origina language, with thanks going to [b]Evil[/b] for the English translation. EF2 Tutorial: Modding Basics is a must have for anyone that is in the starting blocks of creating content for EF2...even if you don't consider yourself a beginner, this download may be helpfull to you. Refer to the readme for additional information.
Character Patrol Tutorial
author has included the .map file so you can take a look at how it works. The file contains two versions of the same tutorial, one in English the other in German. See the readme for more information.
Flix Map Files
done up till now all in the un-compiled .map format. Pandemonium.
Fog
includes:[list][*]fog.bsp [*]fog.map [*]how-to_fog.txt[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.
Ambient Light
[list][*]ambientlight.bsp [*]ambientlight.map [*]how-to_ambientlight.txt[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.
Rotating Brushes
file in Notepad(or your favourite text editor) and be sure to read all the comments and commands to see how this works. Be sure to check all the entity settings inside the .map as well. Keep in mind that this isn\'t a proper step-by-step tutorial. A small knowledge of working around radiant would be beneficial as you might need to make your own connections on getting things working. This file includes: [list][*]rotating.bsp [*]rotating.map [*]rotating.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.
Animating Characters
sure to read all the comments and commands to see how this works. Be sure to check all the entity settings inside the .map as well. Keep in mind that this isn\'t a proper step-by-step tutorial. A small knowledge of working around radiant would be beneficial as you might need to make your own connections on getting things working. This file includes:[list][*]char_anim.bsp [*]char_anim.map [*]char_anim.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.
Make Objects Follow Paths
in conjuction with the Paths tutorial found here: http://www.ritualistic.com/games/ef2/editing/tutorial_paths.shtml Open up the .scr file in Notepad(or your favourite text editor) and be sure to read all the comments and commands to see how this works. Also make sure to check all the entity settings inside the .map as well (such as the script_model). This file includes: [list][*]paths.bsp [*]paths.map [*]paths.scr[/list][b]Note:[/b]Extract the files to your EF2/base/maps directory.
Fading Characters
all the comments and commands to see how this works. Be sure to check all the entity settings inside the .map as well. Keep in mind that this isn\'t a proper step-by-step tutorial. A small knowledge of working around radiant would be beneficial as you might need to make your own connections on getting things working. This file includes:[list][*]holodeck01.bsp [*]holodeck01.map [*]holodeck01.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory.
Dynamic Lights Example Map
comments on the various workings of dynamic lights. This file includes: [list][*]dlights.bsp [*]dlights.map [*]dlights.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory. .scr files are to be opened in NotePad (they are script files that are an important part of the map)
Sky Portal Example Map
working in EF2. This file includes: [list][*]sky.bsp [*]sky.map [*]sky.scr[/list][b]Note:[/b] Extract the files to your EF2/base/maps directory. .scr files are to be opened in NotePad (they are script files that are an important part of the map)






