Empire at War
adds many new units and fixes bugs present prior to this release. This mod is something of an expansion mod, with new units and features as well as tweaks to the existing units. The creator has stated that one of his goals was to keep the original game's balance while adding new units such as the Sovereign and Eclipse Super Star Destroyers. The mod lives up to its promise; it gives you a multitude of new units while keeping the standard FoC gameplay style and tactics. If you ever wanted to have a huge army made up of hundreds of different units, then try out this mod!
environment. This latest version of the mod adds a few new units and changes some old ones. Other changes can be found in the read-me. For a Clone Wars experience give this mod a download.
you that install the other patches before running this update. This File ONLY fixes the RAM error, it doesn't change the balancing in any way.
land units, more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build and where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is.
then you should download this file. This is not supported by Petroglyph in any way.
stormtroopers Shutter Shield can be built on cetain planets Lancer-class Frigate Mandator Cruiser Eclipse SSD Vengeance SSD Sovriegn SSD Titan Heavy cruiser World Devestator TIE Droid Chiss clawcraft fixes vader glitch, he is now escorted by tie avengers. All new units are in skirmish, except the sovriegn and DSII. (sovriegn may be invluded later though) Royal guards buildible on coruscant and alderaan Empire units only in skirmish--most at merchant dock! Virago Fighter squadron Merchant Gunboat Dreadnought Imperial Gunship Arc-170 fighter squadron V-wing squadron munificent cruiser vulture droid Chissclawcraft. The Rebel Alliance M-104 M-90 M-40 Mediator Cruiser Bothan Assault frigate Bulwark Cruiser Home One resized Obi-wan uses eta-2 jedi interceptor in space battles. Obi-wan has stealth. New heroe--young obi-wan kenobi,replaced at tech lvl 3 by old kenobi. Rebel Skirmish units The Liberator Eta-2 squadron Arc-170 squadron V-wing squadron dreadnought The Confederacy of Indepedent Systems (CIS) Space Death Star Invisible Hand Slave 1 Technounion Destroyer Providence class cruiser lucrehulk mobile command ship. recuscant class cruiser Genosian pinneace munificent-class frigate Diamond-class frigate CIS corvette Vulture Droid Tri-droid Genosian nantex fighter Technounion fighter Space stations Hidden asteroid base Shipyard Lucrehulk core ship Ground units Shocktrooper Plex Shocktrooper Field Commander Shocktrooper Assasin Shocktrooper bodyguard(cant build them, they come with dooku) Count Dooku Jango Fett Vulture Droid Ground attack fighter CIS Skiff CIS Pod walker CIS swamp speeder Ground Structures Command Center Turbo lasers Reseach facility mining facility superhypervelocity gun New Features Empire The Eclipse Superlaser:A horrifying weapon, the superlaser aboard the eclipse is percise enough to remove a rebel base from a planet surface, without destroying the whole planet,It will replace your bombing run during the groundbattle, use it to erradicate the rebellion from the surface.(can only beused with the eclipse in orbit) Sovriegn SSD--destroys planets much like the DS World Devestators-These horrors of the empire can fight in space and land! in space any unit that gets near thier underside will be destroyed, they also have the ability to "Eat" any unit in a small range, that will recharge about every 30 seconds, on ground the will also destroy anything in thier foward arc, in both space and land battle they will pump out TIE droids. CIS Orbital Bombardment--move a capital ship in orbit of a planet to use orbital bombardment during the ground battle(this is the CIS "bombing run") Thats the main underlines of it, but theres more! More!
itself allows for whole new stratergies and styles of gameplay. A good download if your looking for a way to enhance up your games without changing too much. The Mod has also been listed as Windows and Mac compatible.
editor gives you the ability to create land and space skirmish maps. It also includes a 3D Studio Max plug-in allowing you to bring models into the editor that you've created. Patch 1.04 is required in order to play custom maps created by the editor. Please note that the editor is not supported and is only available in English. [/quote]
Clone Wars era models, icon and textures from various mods and addons. I have changed as little as possible regarding original gameplay to avoid bugs. The mod has three playable factions: Republic, Seperatists (CIS) and Pirates. The mod has been tested in playing Galactic Conquest Campaigns. Version 1.5 CHANGES: 1) New awsome Republic Space Stations made by Warb_null. 2) Darth Sidious heals at Bacta Tank, not at the Repair Station! 3) Fixed the Poogle bug and some other minor issues... I hope??? 4) New Republic Hero: Captain Rex, a tough Field Commander. 5) Magnaguard Droids now accompany General Greivous. But he cannot remove corruption, he is a warrior and no good at politics or justice! 6) Poogle and Gunray are now TECHNOCRATS, meaning they both reduce production price at their current location, and as Dooku remove Corruption. 7) Sidious is "Mr. stealth" and spawns in space. His ability to steal tech and hide in the shadows, does not allow him to remove corruption! 8) Bail Organa is an honorable Senator and production prices are reduced at his current location. Only Jedis can remove corruption for the Republic, they are the guardians of justice and peace.. 9) AT-PT has replaced the AT-AP as default Pod-Walker. [/quote]
Eggs and also contains a number of other new items. New Items In 3.5: *V3.5* 2 New Units (Mediator Cruiser and Scimitar Assault Bomber) 3 New Planets (Bakura, Bastion, Belkadan) 1 New Space Skirmish Map "Duros Assault" 7 New Maps Re-Worked AI for the mod.. Vong added in as a true faction. 11 New Props
you to create ground maps with 10 simple steps for Star Wars: Empire at War – Forces of Corruption * Space Tutorial: This small Tutorial shall help you to create SpaceMaps for Empire at War: Forces of Corruption. You will learn to do maps in 12 simple steps: * A General Map Editor Walkthrough. * Tutorial into the Story Mode and Tutorial Scripting System
restructuring the Republic the Jedi are now in charge of the military. Palpatine now has become the leader of the Seperatists who have now become the rebellion. Boba fett went under the tutelage of Locke and now fights for the Republic as a bounty hunter and has started a new colony of Mandalorians on Mandalore. I have changed the amount of planets to around 76, I have added Mandalorians that can only be made on Mandalore, I have made Wookie's as a unit that can only be made on Kashyyyk, and I have changed the Imperial guard into Jedi that can be made as a unit on Coruscant. I have made the mad home one a common and less powerful line of ships so the rebels have ships that resemble the seperatists. I have made the units smaller so the maps will look bigger on land and space.
(this does not work in conquest mode because the unit placements on ground are limited to 10 units) See the readme for additional information.
population Value. ~Scorpinox
X. This is a collection of crazy ideas begun out of the relatively simple premise of allowing for the construction of more than one Executor-class SSD. It\'s developement since then is a result of my tangental and sudden thought process- and out of that this mod was born. It is not similar to almost any mod because it is not a practical mod. It is not a mod that fixes inaccuracies or bugs, or introduces new units. It in fact does not change any models or icons. This mod introduces varients of already in-game ships. It gives a sort of \"dream team\" that is really an impracticeable grouping of insane levels of firepower. For those looking for a way to upgrade their capital ship line-up, be challenged by new enemy ships, or just plain love the original Super Star Destroyer, this mod is for you. Enjoy. One selling point- I CODED AN ECLIPSE THAT ACTUALLY DOES MORE THAN SIT AND SHOOT A SUPERLASER!![/quote] ~Scorpinox
before in EaW. Features of the Final 1.1: Final 1.0: - new units - new buildings - new animations - new effects - new sounds - new special abilities - new maps - new galactic conquest maps - new events in galactic conquest - new game mode -> BBS (Base-Build-Strategy) Final 1.1: - new supergate setup - a lot of new heroes - new GC maps - some minor changes - some bug fixes Please read the readme for install instructions and a more detailed description of the mod. Some last words: this mod is the last total conversion for Empire at War. We will now start to create a mod for FoC with a third playable race, some more cool features and a lot of revised stuff! Till then, have fun playing the Final 1.0! Please visit - our website: http://www.sg-modding.com/ - our forum on Filefront: http://forums.filefront.com/sw-eaw-modding-mapping-editing/286584-stargate-mod.html - or our moddb profile: http://www.moddb.com/mods/stargate-empire-at-war Greetings the Stargate Modding Group
ships. --------------------------------------------------------------------------------------------------------------------------------------------- Rebels: --------- Fighter/Bomber: B-Wing E-Wing K-Wing T-Wing Blastboat Corvettes: Guardian Patrolship CC7700 Interdictor Corvette Corellian heavy Corvette Corellian Gunboat (reworked) Corellian Heavy Gunboat Frigates: Quasar Fire Carrier Liberator upgraded Carrier Attack Frigate Dauntless Cruiser Nebulon B Frigate (reworked) Nebulon B2 Frigate MonCalamari Mc40 light Cruiser MonCalamari Mc40b upgraded light Cruiser MonCalamari Mc50 Missile Cruiser MonCalamari Mc60 Heavy Cruiser MonCalamari Mc75 Attack Cruiser Large Battleships: MonCalamari Mc80a (reworked) MonCalamari Mc80b MonCalamari Mc85 Heavy Cruiser MonCalamari Mc90 Star Cruiser MonCalamari Mc104 Star Cruiser Strident Star Defender Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard Empire: --------- Fighter/Bomber: TIE-Avenger TIE-Defender TIE-Interceptor Gunboat XG-1 Missileboat XM-1 Corvettes: Bayonet Patrolship Lancer Frigate Carrack Cruiser Frigates: Escort Carrier Dreadnought Loronar Attack Cruiser Eidolon Missileship Victory I Destroyer Victory II Destroyer Victory III Destroyer Large Battleships: Dominator Star Destroyer Imperator I Star Destroyer Imperator II Star Destroyer Allegiance Star Destroyer Titan Star Destroyer Executor Super Star Destroyer Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard Neutral Units / Pirates / Zann Consortium ------------------------------------------- Fighter/Bomber: Pirate Fighter Preybird Pirate Fighter Howlrunner Pirate Fighter Clockshape Pirate Fighter R41 Corvettes: Sacheen Crovette Ferret Patrolship IPV MKII Ranger Missile ship Frigates: Corellian light Frigate Corellian Frigate Bothan Attack Cruiser Watchkeeper Frigate Munificent Frigate Recusant Destroyer Invincible Dreadnought Geonosis Dreadnought Corona Frigate Leviathan Destroyer Balrus Battle Carrier KDY Destroyer Thranta Dreadnought Technounion Frigate Trafed artillery cruiser Large Battleships: Corellian Destroyer Goliat Super Carrier Procurator Destroyer Provience Destroyer Mandator Destroyer Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard The Mod can be used for singleplayer, multiplayer and for the campaign. It nerved me that when the hardpoints were destroyed the ships exploded, or later in the space battle were ships which has no more weapons. Because of this I made the hardpoints viewable (for heavy weapons) but not destructible. Thereby the battles can become almost longer. But some Users have also wished a version of the Mod were you can destroy the hardpoints. That was the reason for me to include also such a version. You can choose during the install menu, which version you want installed. There are also some new weapons to make the ships a little bit differently for its several classes, in the view of its armament. A extended galaxis card is also existing, made by Drako. Furthermore some planets have more build slots for ground facilities. At last ;) Now there is also enough money! The planet boni were also adapted to the new ships. Have fun ;). Credits: Galaxis card modified by Drako new ships and stations models by EvilleJedi's Star Wars model pack email: firstname.lastname@example.org website: http://warlords.swrebellion.com/ B-Wing, Mc75 and Mc104 model by RazielKanos (Steiner Modding Team) website: www.Steiner-Modding.com model and texture modifications by Frankie (warlord.thb) website: http://fgx.strategyplanet.gamespy.com/catnz/ website: http://fgx.strategyplanet.gamespy.com/eawspaceaddon/ Supportforum (german): http://www.startreklegacyforum.de.tl/ Mod built by Frankie (warlord.thb) website: http://fgx.strategyplanet.gamespy.com/catnz/ website: http://fgx.strategyplanet.gamespy.com/eawspaceaddon/ Supportforum (german): http://www.startreklegacyforum.de.tl/ translated in english by Challenger (big thanks for his help) and Borg124 (http://fgx.strategyplanet.gamespy.com) Tester Version 3.0 Drako Michael Raab Kayin Ulan Bator IcyError Furthermore I thank RazielKanos, Steiner und Malaak for its cooperation, ideas and the cooperation for the engine glow, skirmish AI and all the other support. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The install of this Mod happens on your own risk!!!!!!!!!!!! I or members of this project do not take liability for possible apperaing damages, which will be associated direct or indirect with the Mod. Despite thorough and many tests by me and/or other, you will find maybe some bugs. There is no support by Lucasarts or Petroglyph!!! Do not use or modify the Models, Scripts, Graphics and others of this Mod without permission in other Mods or something else. Copyright of their respective owner. ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- You need the full installed Star Wars - Empire at War game, the Addon Forces of Corruption (FoC) and at least the FoC patch 1.1! Please install the mod in the Forces of Corruption Install directory. (the installer creates its folders and also a start file to start the Mod!) (it is not necessary to install or copy it directly over the main game!!!) ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thanks. [quote]This is a improved version of the PetroLauncher. This version works with Vista and Windows 7, as well as 64 bit operating systems. Does not work with XP, download the original for that.[/quote] the_stag
War will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader\'s rise to power. Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, the game will feature beautifully rendered land and space battles set on memorable planets such as Hoth, Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.
must expand to the rest of the galaxy. If you're wanting a challenge in Galactic Conquest mode, then you should check out this GC map. [quote]Start in the galaxy with one planet and work your way to conquer the entire galaxy. A fun galactic conquest map to play on hard.[/quote]
thorough and you can tell the author has really put his time into this release. Of course with such an undertaking there are bound to be bugs. I only a small one with the Solo twins having one of their descriptions missing, but the other twin reads fine. The land tactical camera changes are noticeable and made me change my view during land battles for the first time. It lets you do pan up and down which wasn't available before. You'll notice it when you play it. There are so many other awesome changes that I'm not going to go over them here. I'm just going to mention one more thing: [quote]*Added a super-secret unit to the game....not telling where to build it or what it's stats are. No hints, but you'll know it when you see it :)[/quote] I'm pretty sure I found it. I was giddy with excitement and built a whole bunch of them. It was awesome. [quote]The next and final release of Rise of the Mandalorians. Version four is nearly five months of hard work compiled in to a single download! The filesize is over 1gig uncompressed so be ready for a heft download... Should be worth the wait though :D[/quote] And it is worth the wait. the_stag
else. If anyone notices problems with this release, make a note of it in the comments section and I'll look into it. Now to what's important. There are so many new craft, vehicles, units, etc. The list is several pages long. I've played a different version of this mod before and never got to see everything. From what I've picked up on, this was originally a Spanish mod that has been translated to other languages. There are some translation issues and some things that haven't been translated, but I'm fine with that. This mod will keep anyone busy for the majority of the summer. the_stag
non-playable factions that are active on the Galactic stage, including the Hutt Cartel, Hapes Consortium, Warlord Zsinj's Empire and the Pentastar Alignment. *If you are having trouble downloading this file; try using Mozilla FireFox or Opera. Internet Explorer and Google Chrome appear to have isues using the download link.*
ships in the shipyards -countless story events and -elements. -Diplomatie Optionen für die Allianz. -completely revised balancing in space- and land battles -New particle effects. -New ground- and space maps. -revised AI. -New planets. -New videos -New heroes -New and revised units and starbases
introduces an Old Republic faction complete with old Clone Wars military hardware. This new version adds some units and fixes a few odd bugs. Enjoy! [quote] Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5.2 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.[/quote]
land units. also more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is. No matter what you build It will all fit in the build tray at the bottom of the screen, so dont worry, have fun :) New additions and fixes in 4.5: - Full support for skirmish mode on land and in space. - Resized Droideka's to be smaller in size - Col. Veers combat bonus now works properly. - T4B-s and AT-AT MkII now recieve the same planetary bonuses as the regular at-at and T4b's. - Fixed MC-40 hyperspace speed was too slow - extended Range of artillery units - Raise pop points generated by lvl 5 station by 2 - Made Imperial Ai slightly more aggressive. - Removed Dauntless and Red imperial guards from Imperial build options on Sullust and Coruscant. - Improved garrison for officer accademies and can now build without barracks. * 1. NEW UNITS - All ships have been scalled as accurately per canon as much possible including fighters which are now smaller and space Tactical have been increased to 36. New ships and fighters: - Executor SSD with Battlegroup - MC104 Battlecruiser with Battlegroup - Corellian Battlecruiser - Praetor Battlecruiser (imperial only) - Mediator Heavy Cruiser - Allegiance class - Dominator Interdictor/Destroyer (imperial only) - Corellian Destroyer - Republic Destroyer - Imperial star destroyer MK.2 - MC90 Cruiser - Recusant - Providence - MC80 type 1 Cruiser - MC80 type 2 Cruiser - Interceptor IV Frigate - IPV system patrol craft - Dauntless Cruiser (Rebel Alliance) - Geonoshian Cruiser - Victory II Destroyer - Corellian Frigate - Munificient - CC-7700 Rebel interdictor cruiser - MC40 Light Cruiser - Venator cruiser - Assault Frigate MK.1 - Carrack - Nebulon B frigate (Empire) - Nebulon B-2 frigate - Lancer frigate - Imperial strike cruiser - Escort Carrier (TIE) (Empire only) - Escort Carrier (TIE Int.) (Empire only) - Quasar Fire Class Carrier - Improved correllian Gunboat - Droid Tri Fighters - V-wing Fighter - Vulture Droid Fighter - Naboo Fighter - Clawcraft - Cloakshape fighter - R-41 star chaser - Scimitar bomber - Eta-2 fighter - T-wing fighter - Virago/starviper - E-wing fighter - Arc-170 bomber - B-wing bomber - K-wing bomber - Tie advanced fighter - Tie Defender fighter - Missleboat bomber - Gunboat bomber - Bothan Spies New Land Units: - Jedi Knight - Sith Lord - B-1 Battledroids - B-2 Battledroids - B-3 Battledroids - AAT Tank Company - Droideka's - L.A.A.T - AT-AT MKII - AT-ST MKII - T4B-S - T3B-S - TIE Avenger ground - TIE Int. Ground - X-wing ground Fighter - Nantex Ground Fighter - Tie fighter G/T ground fighter - T3-B tank - Anti Air AAC-1 - AT-AP walker - Air skiff - Swamp speeder - Spec Force Company - Shock Trooper Company - EWEB Troopers - Imperial Elite Guard New Hero Companies: - Guri Female assassin - Princess Leia - Kyle Katarn - Mara Jade New Buildings: - Medium Factory - Financial Center - Sith Temple - Jedi Accademy - Droid Works - Fighter Facility - Advanced weapons Facility
other version, the Mod Launcher automatically detects any mods you have in your EaW and FoC Mods folders and allows you to run them using this launcher. Very useful for people who do not understand how to make modpaths or .bat files.
three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. [Quote] The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic [/Quote]
release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or Jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod. UEAW v4 Includes some of the new ships, models and ideas that we are going to use in the full mod. This is not representative of the completed mod, which will include much more than this small demo. [/quote] There are quite a few new heros, ships, planets, maps, and other changes that make the mod unique. see the readme below for the list of additions and changes. ~Scorpinox
boat G-10 (republic corvette) sith interdictor revan malak(space only) saul(space only) sith assault fighter sith fighter republic fighter republic bomber harbinger endar spire dark jedi(all 3 class\'s) Sith Lord Sith Marauder Sith Assassin republic soldier sith soldier Republic scout bike Gauntlet The reliance Doddana(space only) Sith Combat Droid Mark IV HK-47 Sith drop ship Swift Gun boat courageous Ravager Hk-50 Nihilus This release does NOT include the music; if you wish to download the music simply go to our site Downloads section (http://aoswmod.com/index.php?page=downloads) and download the music pack. If you have any difficulty installing this mod feel free to make a post in the tech support board on our forum. (http://aoswmod.com/Forums) All codes, models, and textures are property of Ages of Star Wars and may not be used in any other public mod for any reason. AI has been modified to increase the difficult of medium and hard. The 6 Jedi classes in this mod do not have custom models, they instead use obi-wans model. The reason why they are in the mod right now is for balance. There are no custom maps in this release. This is a public beta so don’t go crazy if you find a bug, simply post about it in our forums and we will fix it in the next patch.
technically playable, but I don't recommend it. I do recommend the author to work with the newest version of the mod and make a map for that. [quote]This is a map for ROTC. This is my first map i made. You need ROTC 1.3 for this one. This is for normal EAW only. Republic Story: The Galactic Republic has located an Imperial Starbase on Alderaan. The Republic Space Station there is needing of assistance. Protect the Space Station at all costs. A Republic Fleet quickly responded to the call.Destroy the Imperial Starbase. Empire Story: The Republic has located your Starbase at Alderaan. The Executor is under attack. Protect the Starbase or you lose. Destroy the Republic Space Staton.[/quote] the_stag
changed. This version also has new ground units. Also improved some of the gameplay from V2.
makes for easy reading. This does not include the SCRIPT, ART, LUA files. Later for that. Edit a file using a text editor, then place into a self made folder called XML with the /GameData/Data directory. It will override the Config.meg data from which these files are packed inside. Now we get back to modding. :)
Timer. - Max speed and rate of turn decreased. - Added A Different Radar Icon. - Attack priority changed to capital ships. - Tractor Beam and Proton Beam Now Have A Slightly Longer Range. - SSD is Now Scale 2. - SSD now costs $12,000 - The SSD now has more depth, meaning it will not longer go through objects, such as Space stations etc. - Added you can now build 4 SSD. - Added each SSD now has its own name. Such As: Executor Iron Fist Razor's Kiss Lusankya - Added No More Intro Movies :) - Cap in space, increased to 50 for imps and rebels.
and most thorough mod of the series yet. This is definitely a mod to check out. Please note that the file on this page is just the read-me. You must download the mod from the link above. [Quote]Corporate Addon Mod is back and better than before!!!! Battle your way through the ages as one of these 10 fully playable factions: Rebels Empire Pirate Consortium Corporate Sector Authority Republic CIS Old Republic Sith Empire Galactic Alliance Yuuzhan Vong And 22 NEW units for skirmish for all factions at the new buildable Intergalactic Spaceport GC IS WORKING 100% for all factions [/Quote]
launcher doesn't work. So I wanted to create my own. I'm not a programmer. I used batch-files. So the launcher is not as good as the other, but it works and can be modified.[/quote] This isn't the prettiest program for launching mods, but if it works then that's good enough for me. Also, this is only for EAW, not FOC. Windows 7 users: leave some comments and feedback for the developer letting him know how you like it and how well it works. the_stag
as you name Coruscant, Kuat, Corellia and Byss as your own with the Rebel Alliance you move on to become the New Republic with new Units, new strategies you have to use to win the battles for you. The BlackSun also if part of the galactic Conflict, so you also have to concentrate on their out tated ships, but they come in numbers... Features: -New Shipyard System -New Galaxy maps with scripted Story events -New Spaceunits -New Heros -Planetary based buildings -Starfighter support in ground battles -New Infantry -New Vehicles -New way to gain Credits -New graphics -Better space fights -New Texts -Ingame Videos -New music -New Sounds and many more you have to find out...
the SSD is NOT to scale for the moment. If you want it Full Scale Set the Scale Factor to 3. Enjoy!! Foshjedi2004
conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire? The answer to that question plays out in the course of this total conversion. In a time where the Empire\'s grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor\'s closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction\'s war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years. [u][b]DOWNLOAD HERE: [/b][/u] http://www.gamefront.com/files/21468373/pr_v1.2.exe
above. Conquer the galaxy as the New Republic, Imperial Remnant and Empire of the Hand. Includes active minor factions such as the Hapans and Duskhan League. ...For Those New to Imperial Civil War... New Era-Based Tech System Play as the New Republic, Imperial Remnant or Empire of the Hand Conquer Hostile Non-Playable Factions, Including the Hapans and Yevethans 10 New Galactic Conquests Scenarios 18 New Skirmish Maps Over 60 New Planetary Maps for GC Over 100 New Space Maps for GC Redone Particle Effects and GUI ...Major Changes in 1.3... A New Tutorial GC Introducing the Gameplay of Thrawn\'s Revenge 2 New Galactic Conquests 9 Completely Redone Units 10 New Units Bonuses for Capturing Planets 6 New Planet Maps for GC Hundreds of Changes and Fixes -------------------------------------------- Website: gutr.swrebellion.com DELETE ALL PREVIOUS VERSIONS BEFORE INSTALLING Install to: ...Forces of Corruption -Double click the bat or shortcut to play. --------------------------------------- ***When Playing Skirmish, Only Use Maps Starting with ThRev*** ***When Playing Online, Move The Desired Skirmish Map Into Forces of Corruption/Data/CustomMaps folder*** ***Tech levels no longer exist in the mod, it is based on eras. To advance through the eras, kill the Imperial leaders (Isard, Thrawn, Palpatine, Daala and Pellaeon) This is only for the Art of War campaigns, not the era specific ones. *** ***Do not attempt to load saves from previous versions *** 1.3 Fixes & Changes: Galactic Conquest: -Added Into the Cluster -Added Empires at War -Expanded Hunt for Zsinj -Art of War AI removed for minor factions -Art of War Lite starting forces expanded -Fixed bug where Hapan units can\'t be built in Hunt for Zsinj -Capture bonuses added to planets in all GCs -N\'zoth Yevethan defence fleet expanded -New Land maps (Ession, Corellia, Yag\'Dhul, Borleais, Abregado-Rae) -Duros civilians on Duro Redone Models/Skins: -VSD I/II -Ascendancy Star Destroyer -Golan I/II/III -Carrack -Au\'riette Carrier -New NR Soldier model New Units/Structures: Imperial Remnant: -Crimson Command (Daala) -13x/Colonel Cronus (Daala) -Imperial Specialist New Republic: -Removed CC7700 -Corona Frigate -Iillor/Corusca Rainbow added -New Republic Specialist -Corona Frigate Empire of the Hand: -Mortar TAT -Hand of Judgement Zsinj: -Raptor Soldier -Raptor Scout
all purposes eliminates your space population cap. This mod works for EAW and FOC. Enjoy![/quote]
missing texts for Mara Jade - increased TIE/D squad size to 5 - added skirmish map: UEAW Battle for Lok - added skirmisk map: UEAW Kashyyyk Battle - map redone: Kuat Space - rearanged the buildbar for space units to fit in all units - modified indigenous units (stronger) - modified techlevel for TIE/D - modified starbaselevel for TIE/D - modified techlevel for Assault Gunboat - modified starbase level for Assault Gunboat - modified firepower of Assault Gunboat - removed middle engine from Assault Gunboat - enlarged Home One by +50% - resized some fighters (but not to much!) - all dreadnaught engines redone - assault gunboat engines redone - dreadnaught deathclone redone - ravager deathclone redone - debris added to dreadnaught hardpoints - debris added to ravager hardpoints - reworked deathmodel of The Ravager New in 3.2 - Admiral Daala - The Ravager - Rebel Combat Medic - Assault Gunboat - TIE Droid (TIE/D) - Dreadnaught - Dreadnaught (modified) - Dreadnaught Fleet Carrier - IPV - Emperor's Royal Guard (redrobes) - Mara Jade (full) - Kyle Katarn - Moldy Crow (Jan Ors) - Podwalker - ISD Hydra - ISD Manticore - ISD Basilisk - ISD Gorgon (Daala) - Grand Arena - The Maw - 44 Planets Galactic Campaign - skirmish map: Into the Forrest - various tweaks and edits to xml coding
under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.
includes several units and heroes from the full FotR to offer a taste of what the team has been working on. It also includes completely redone explosions, projectiles, and other graphical enhancements. You can look forward to the full release of Fall of the Republic after the team releases Imperial Civil War.
more. These textures greatly improve the look of several additional ships as well as build upon the old textures that were included in his first pack. If you enjoyed seeing the old pack, then this update is worth taking a look at.
in skirmish * land skirmish pop cap increased * higher starting credit amounts allowed * hyperspace capable K-wings for space battles removed * level 5 Liberator and Mediator carry K-wings * some models are improved (death_clones, better textures, light maps, new effects etc.) * frigates are slighly better against capital ships * capital ships\' tractor beams adjusted * Z95 Headhunter with \'sensor ping\' ability added for space skirmish * after reaching tech level 3, Acclamator and Venator carry TIEs instead of CW era fighters * ...dozens of less important changes and improvements
(special ability), carried by Venator-class Star Destroyers and buildable by Rebels, rebel variant is hyperspace capable - ARC-170 - multi-role starfighter armed with laser cannons and proton torpedoes, carried by Venators and Acclamators, buildable by both sides, hyperspace capable - V-Wing - simple starfighter with 2 laser cannons, carried by Venators and Acclamators, buildable by Rebels, rebel variant has a hyperdrive - Venator - buildable by the Empire (unlimited amount) and Rebels (2 vessels limit), carries 5 V-Wings, 4 Eta-2 and 3 ARC-170 squadrons - Acclamator is buildable by Rebels as well (4 vessels limit), carries 4 V-Wings and 2 ARC-170 squadrons All of these units are available in Galactic Conquest and Skirmish modes! I\'ve used my own icons for Eta-2 and ARC-170
controll... but certainly under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.
overlooked. My complaint from my first review "balancing issues" has been mostly corrected by making everything very fast and very powerful. I'd cut speed and weapon power on most ships by 75%. But as it stands now, it's pretty well balanced. Oh, did I forget to mention the addition of Starship Troopers? Just. Plain. Awesome! [quote]This is the next installment for Scifi At War. It has a lot of improvemnts over the old one but still has some major flaws, like the GC AI bug, im still looking for a way aorund that. But that said its also got a whole new faction for skirmish (and GC playable but inactive fi not played, just like Star Trek), Starship Troopers, bringing this to a total of 5 factions. It has new turret and new models for all the other units we all. It also has new starbases for Bsttlestar and is relatively better balanced. Enjoy Spinobreaker[/quote] the_stag
CR90 YT-1300 and Nssis models. This well though out mod based on such an interesting era of Star Wars once again creates a great game-play experience for the player. For a full list of changes in this latest version, check the readme for the change-log. [Quote] Okay, so this is the patched version. Notice that it is the whole thing all over again, so I suggest you delete the old one. This patch addresses several issues and changes multiple things. I suggest you use this updated version instead. [/Quote]
buildable battle droids and a 50 space population cap. This should allow everybody to have some epic battles ingame. If you have ACM installed and you always wanted battle droids and huge battles, this is definitely the plugin for you.
changed. This also fixes any bugs that were in V1. Changes in V2- -Vader\'s SD now has two laser cannons instead of ion cannons. -Mara Jade\'s Acclamator has more shielding and health. -The Executor has a hypervelocity gun. -The Executor also has a heavy Ion cannon and a magnepulse cannon. -Escort frigates actually follow the capital ship they spawn from. -Acclamator\'s health, shielding, and weapons are stronger. -Mon Calamari Cruisers have hangers and escorts. (forgot them in V1.) -Rebels now have the dreadnought. -Nebulon-B2\'s are added to the Rebels. -The Empire has the dreadnaught. -Population cap. is increased to 65. -Repair crafts are added, both side have a different one. -Arc-170 starfighters are added to the rebels. -Eta-2 Interceptor fighters are added. -Heroes are stronger. (Ground) -Pirates have the Venator, Arc170, and Eta-2 Interceptor. -Executor\'s icon changed from Piett to SSD. -Any scale issues are fixed. (NOTE: Home One is scaled ALMOST acurately or else it would be a little big to the SSD.) -The Empire has a TIE Advanced squadron. -The Rebels have old Providence-class cruisers, Lucrehulk battleships, Recusant light destroyers, and Munificant star frigate. -Any bugs are fixed. -Toned starvipers down ALOT and made Acclamators produce less of them. -Pirates have the munificent and recusant. -Upgrades have beeen taken out of skirmish to give more room to ships. -Everything has descriptions and proper icons. -Dreadnaughts are toned down a bit. -B-wings are added and are scaled. -The Moldy Crow is scaled down a bit. -Lancer-class Frigates are added to the Empire. -The Empire has the Venator. -Tartan cruisers are taken out COMPLETELY, Lancers have more weapons and are alot better. -carrack-class cruisers are added. -MC80-B\'s are added. -E-Wing Fighters are added. -The Leviathan Interdictor is added to the Pirates, but is buildable at Merchant space docks in skirmish. -MC40\'s are added to the rebels, light Mon Cal. frigate.
a thoughtful member, RAJeff, has uploaded that patch for everybody else to use. This patch requires [file="80215"]the AoSW 2.0 release[/file] and will not work with any earlier versions of the mod. Although there is no changelog included, this will hopefully fix some of the issues present in the 2.0 release. Enjoy!
at War. Die Mod verändert nahezu alles im Spiel, angefangen von Gebäuden, Einheiten, Sounds, Icons bis hin zu den Karten und fügt zusätzlich dazu noch jede Menge neue Features hinzu, die es so noch nie in Empire at War gab. Features der Final 1.1: Final 1.0: - neue Einheiten - neue Gebäude - neue Animationen - neue Effekte - neue Sounds - neue Spezialfähigkeiten - neue Karten - neue galaktische Eroberungen - neue Events in den galaktischen Eroberungen - neuer Spielmodus -> BBS (Base-Build-Strategy) Final 1.1: - neues Supergate System - sehr viele neue Helden - neue Galaktische Eroberungen - veränderte alte Galaktische Eroberungen (Die Allianz der Systemlords) - einige kleinere Veränderungen - einige Bug Fixes Bitte lest euch die Liesmich durch, dort findet ihr eine exakte Installationsanweisung und eine detailliertere Beschreibung der Mod. Ein paar letzte Worte: diese Version ist die letzte für Empire at War. Wir haben nun begonnen eine neue Version für FoC zu erstellen mit einer dritten spielbaren Rasse, ein paar coolen Features mehr und mit jeder Menge überarbeitetem Zeugs! Bis dahin, habt Spaß mit der Final 1.1! Bitte besucht uns: - unsere Website: http://www.sg-modding.com/ - unser Forum auf Filefront: http://forums.filefront.com/sw-eaw-modding-mapping-editing/286584-stargate-mod.html - unser ModDb Profil: http://www.moddb.com/mods/stargate-empire-at-war Liebe Grüße die Stargate Modding Group
which for some reason does not want to work. Imperial Ground Units: Changed ALL projectiles to Green. Example: AT-AT's now fire green turbolasers. Stormtroopers green blasters, etc. Imperial Space Units: Removed Ion Cannons, Missles, Torpedoes, and Concussion Missles. Changed ALL projectiles to green. Example: Well, they were already green. Changed Ion Cannons, Missles, Torpedoes, and Concussion Missles into green lasers. Turbolasers and average lasers. Galactic Conquest: This mod is meant to be played in "Equal Footing." As the Empire, you start off with only 1 planet: Coruscant, which has more credits and population capacity than the entire Galaxy put together! You can build Star Destroyers, the Death Star, and even recruit Darth Vader's flagship, the Executor. (More than once, might I add.) All Imperial Units: Now cost 1 credit and take 1 second to build. Imperial Heroes: I have made the Heroes sellable. As in, they're not heroes. If you lose them, their gone forever. I will make a 3.0 version which has them as true heroes. Projectiles: You all should love this one. I have the weapons like chain guns. They fire rapidly, have no recharge, and, given an opponent with VERY strong defenses, can fire forever! You will never worry about ammo limits again! I have not changed the Text. For example, the Star Destroyer's text still says it has Ion Cannons, when it doesn't. Turbolaser Towers: Now for Empire only. EASTER EGG! Has to do with a unit. I don't know if it will work online, but I do know it works in skirmish! That's all for now! Credits: Me. Installation: Open "Empire Mega Cheat Mod." Take XML folder and put it in your "data" folder.
and less like a decal on the side. Thanks commander165, fantastic work. [quote]To grant a request for The_Stag, I have given the Rebel and Imperial base structures a new HD look. All of the base structures have been enhanced including the walls and mining structures. I had fun putting these together and I know you will too when you see them in-game.[/quote] the_stag
mod catches your eye then give it a download.
skirmish (space station level 5) * equipped with an axial superlaser -> 1 hit = hardpoint destroyed * orbital bombardment capable 2) TIE Avenger * tech level 5 starfighter with lure ability * A-Wing\'s counterpart 3) TIE Phantom * cloaked fighter available on Aeten II only * semi-transparent, invisible on enemy radars, can travel undetected though the galaxy * buildable in skirmish (level 4 & 5) 4) Royal Guard TIE Interceptor * red TIE Interceptor with a hyperdrive and shield * available on Coruscant only Rebel 1) NRS \"Mediator\" * \"hero\" variant of the Mediator cruiser * equipped with heavy ion cannon (similar to planetary i.c.) * level 5 hero, buildable in skirmish (space station level 5) 2) Liberator cruiser * requirements: tech level 2, level 4 space station * carries 6 X-Wing squadrons and 4 Y-Wing squadrons * available in skirmish (level 3) 3) K-Wing * heavy bomber armed with laser cannons, turbolaser cannons, proton torpedoes and concussion missiles * buildable in GC (tech level 5) and skirmish (space station level 4) [MAJOR CHANGES IN V4.1] * all capital ships are buildable on on all shipyard planets (including SSDs and Mediator) * Death Star II buildable on all planets * 2 new shipyard planets: Bestine and Corellia * B-Wing/K-Wing/ARC-170 bombing run feature added * LoW SSD V1 replaced with Bailknight\'s one * new V4 models fixed and improved * cpt. Needa\'s comeback * more new units available is skirmish mode * improved AI [MINOR CHANGES IN V4.1] * more balanced Alderaan\'s Demise scenario * hunt ability for X-Wing * wingless MCC - shield hardpoint removed, icon size adjusted * Venator SD - hardpoints reassigned * improved explosions in space * robotic sounds for TIE/D fighters * E-Wing is slighly better against larger ships * TIE Defender is more expensive * smaller Titan Cruiser * slighly smaller Death Stars * slighly improved hero spawning in GC * Clone Wars-era starting units removed from level 3 and 5 GC scenarios * Liberators and Venators added as starting units to some GC scenarios * Republic SD toned down * Titan and Home One - population value 4 instead of 6 * Executor SSD is less expensive on Fondor, Mediator - on Mon Calamari and Death Star II - on Endor * blue lasers for Acclamator * improved some icons
rifles and thermal detonators, need tech level 3 and an Officer Academy, can travel around the galaxy undetected by enemy fleets * Imperial Royal Guard - Emperor\'s elite guard, can only be recruited on Coruscant * Mara Jade - level 3 hero, during space battles uses modified Z-95 Headhunter fighter Rebel * B-Wing - heavy Rebel fighter availiable with tech level 4 * T4-B/AA - anti-aircraft variant of the T4-B Heavy Tank, TIE Bomber\'s nightmare, buildable at tech level 4 * Wookie Warriors - Wookie squad, can only be recruited on Kashyyyk * Kyle Katarn - level 3 Rebel hero, during space battles uses the Moldy Crow
is more expensive and less powerful than newer Victory-class SD, but needs only level 2 Space Station. Originally this mod adds Venator only for the Empire. If you are Rebel player and want it in your fleet, read carefully "How to install" section. Don't use with any other mods!
mods (most of them) that could benefit from this small but potent change. [quote]Here are the vehicles, and the transports that carry them, for the Rebels and Imperials. These will further increase the fun of the original game or any mod for the Galactic Civil War.[/quote] the_stag
will be a final version release so you don't have to download all these different files. [quote]New and improved Lictor-class model.[/quote] How can it be new and improved? It has to be one or the other. Which one is it? [quote]This second patch fixes several more issues causing crashes and a few major text problems that have been pointed out. Also incldes some new stuff so check the readme for details on that.[/quote] the_stag
dedication. He plans on editing or recreating nearly every single texture in Empire at War and Forces of Corruption. Quite an ambitious project for one man, and I wish him luck. Judging from what I can see here, his texture work is something that we can all look forward to. This texture pack improves many of the textures in EaW and FoC while retaining the general feel. If you hated some of the EaW and FoC textures, you should probably check this file out.
forceofcorruptiondata and transfere if you have your old map in it after
week. Note: This demo will only work on Intel-based Macs and will not work on PowerPC machines. Get your hands on this action-packed, single-player demo of Star Wars: Empire at War and take charge of an epic struggle to control the galaxy. You can start by playing the optional, interactive tutorial to learn important game concepts that will guide you to victory. Or skip the tutorial and jump right into the action! As the commander of the Rebel forces on Hoth, you\'ll battle for control of the Outer Rim in the Vergesso Asteroids and attempt to liberate Tatooine from the grip of the Empire. Han Solo and Chewbacca, with the Millennium Falcon, are ready to lead your space fleet and invasion forces as you go up against Tie Fighters, Star Destroyers and their arch rival Boba Fett. May the force be with you! Requirements • Operating System: Mac OS X 10.4.8 or later • CPU Processor: Intel Chipset • CPU Speed: 1.83 GHz • Memory: 512 MB or higher • Video Card (ATI): Radeon X1600 • Video Card (NVidia): Geforce 7300 • Video Chipset (Intel): GMA 950 • Video Memory (VRam)
German. It is a â€œsmallâ€ versiÃ³n from the mod with units from Episode IV and Episode VI. This version uses only planets and GC from the original game with a new galaxy map. Really it is not a full versiÃ³n without many things, it was made like a different mod with things from the complete mod. By it, you can see many things different. I would like remember you these new small things: -Underworld side is now the Black Sun. -There are space construction vehicles for all the sides, they build different plattforms only on galactic conflict. They are deployed by the main starbases. -There are new and different galactic fleet icons for the Executor, Empire probe, Rebel transports, Empire transports and Black Sun transports. -There are different spacestructures like the shipyards, factories, a space asteroid mine, defense plattforms like the golans and one hypergun space plattform. -All sides have a MDU vehicle with a few new special plattforms. -There are many new skins for all the units, buildings and more, they are many better, specially the skins from original things. All them were modded by Burnstrobe. -Corruption big effects have been deleted, it should make faster the game with Black Sun side. -There are thousands of new particle graphics and small models like proyectiles. -There are new orbital models from many planets. -The new 3D camera on space and land tactical battles. -All the space models have been remade from the last previous version of the mod. There are many new changes on graphics and on other things from the models. -There are many land units but many of them can be used like a reinforce from other units, it makes a small land units tab. -There are a new Space Call Reinforces code. -Many new abilities like the small bombardement, the new capture ships code or many other small things on code. -New textures for many space and ground units, planets, nebulae, stars and more. -Many fix on code. -Fixed underworld campaign. -Mod new campaign demo for Galactic Conflict and Terrain Equal. -New sounds and new background music. - Space units are better equilibrated. All the combat system has changed. -New starbase reinforce system. -New batallon commanders. -Many changes on fleets. -Many PirateÂ´s planets changes. -Some new planets added. -New units. -Many more changes, you will need play if you want see them. MOD INSTALLATION: Unzip mod into the main fÃ³lder from SW Empire at War Forces of Corruption. For to run it, you will need the SMG launcher made by SMG team. It will load the mod if you unziped it well. For more instructions go to www.FirefoxCCMods.com
to play around with ingame. Not only that, but there are some new GCs in which you can take over the galaxy with these new toys. I certainly haven't seen the Yuuzhan Vong as a playable faction before, so this should be very interesting to experience. If nothing else, playing with the new units should keep you entertained for a little while, but this mod should do far more than that with its various tweaks to the game. [quote]Corporate Addon Mod 4.2 Beta: Play as the Yuuzhan Vong for the first time in EAW modding history, or fight back the invading forces with the Galactic Alliance Beta Includes: 2 New Factions: Yuuzhan Vong Galactic Alliance 3 battle GC's Version 4 is not Required for beta use[/quote]
3 more links you can click on that'll take you to download [file="100396"]version 1.5[/file] [quote] Here is a small patch that will correct a few small bugs, replace some of the rebel symbols and introduce a new hero. This is not a full version, only a PATCH, so you will need [file="100396"]Star Wars - Clone Wars version 1.5[/file] to run it. The next full release is in the works, but it still needs some working on certain details! IMPORTANT: This mod requires Forces of Corruption Expansion pack version 1.1 and [[file="100396"]Star Wars - Clone Wars mod (version 1.5)[/file] by nett40 to run!!! [/quote] the_stag
moddb download description. I have for you an Old republic mod, set in the time of Darth Revan, the Starforge and the Sith Empire. I\'ve been working hard for the last six monthes to create this, a total redo of the previous version, and a total break-down of FoC. Read the total description please, for full details of what this mod will do, and how it\'ll destroy your idea of that you knew something about Forces of Corruption. (just to inform you, NO the mandalorians are not *yet* complete, I\'ve had tonnes of comments of people who didn\'t read the description and asked why the game goes crazy when they play as the mando\'s) Btw if you want to follow my mod, here is a link: http://www.moddb.com/mods/old-republic-at-war
best. Once you download it, get this too so it can be played in all it's glory. the_stag
with fast build times. There are two sets of files that you can install allowing you to choose which faction you want to make super powerful. These files should not be used at the same time. Also included is a guide to basic modding which may be useful to some beginners. If you've always wanted to pound the enemy into the dust in a giant battle or found the Empire at War campaign too difficult then consider giving this mod a download.
demand for these simple XML mods for Empire at War. This mod is as good as its word; you can build an incredibly large force ingame and attack the enemy planets. A must have for anybody looking to mass huge armies ingame for some epic battles.
Zann Consortium. Players will now be able to command long abandoned clone wars units. From the Battle droids to the Lucrehulk battleship and even the Providence class Destroyer. Note that none of the units included below are in skirmish as there are too many . There are too many new units to list, but some of the new Imperial units include:[list] [*]Eclipse class Super Star Destroyer [*]Executor class Super Star Destroyer [*]Imperial Star Destroyer MK II [*]Titan Heavy Destroyer [*]Venator Star Destroyer [*]Lancer Frigate [*]Missile Boat Squadron [*]Assault Gunboat Squadron [*]TIE Advanced Squadron [/list] To see the long list of changes, look below. Enjoy the mod.
removed - Xizor ground unit removed - Dreadnaught and Space Station hardpoint bug fixed - particle effects added and redone - diverse bugs with space/ground units fixed - new events - new speech events - startup units in galactic conquest changed - hardpoints fixed - balancing edited - some text reworks - tactical background fixed, does not turn around after a battle - AAT Unit sounds added Known bugs, coming changes: - Battle droids and Super Battle droids will get no more damage on lava planets - frigate shipyards for 2500 creds - missings on bounty hunter missions - bird twittering on spacemap - icons of imperial and rebel space stations not correct - ground maps not edited yet - AI will worked out one more time
Gallofree Transport (not actually a transport) Land X-wing Land XJ-wing Land A-wing Land Correlian Corvette AAT Land N1 starfighter Home one style ship Providence Cruiser Lucrehulk Battle ship Empire: Land Tie Fighter Land Tie Scimitar Land LAAT Land Tartan Patrol Cruiser Land V-Wing Strike Cruiser Basil Super Star Destroyer (Hero) Loronar Strike Cruiser[/quote] ~Scorpinox
Mediator-class battlecruiser * Other changes: - corvettes moved to lower row on the build bar so all units are buildable on tech level 5 - T4-B uses anti-air missiles as secondary weapon (T3-B has surface-to-surface missiles now) - T4-B/AA variant removed - Tyrant-class missile cruiser is no longer a starting unit in \"Alderaan\'s Demise\" scenario
everyone who made this mod so popular on filefront and everyone who helped me with it and who gave me suggestions. Thanks to LoW for letting me use their SSD to make my mod that much better. I am not taking anymore ideas, this is my final version so your gonna be playing it as it is. I will continue to help anyone who has questions or wierd bugs. Thanks again guys. Josh_HLB [/quote]
these planets: Kuat, Fondor, Sullust, Coruscant. - Added slightly more depth, so now the SSD wont go through rebels spacestation shield generator. - SSD name Lusankya now replaced with Vengeance.
Empire starts with 6 at-at and 32 at-st and troops. Hope you enjoy. Any bugs or comments are of course welcome.
plot the coordinates of your own planets. If you're looking to make some new planets for the Galactic Conquest mod and are not sure exactly where to put them, then this will be a very helpful tool. [quote]This can be used to easy place a planet at the place you want it. This requirs word to use. Open the Word doc and see how easy it is to use. CÃ¶ordenates may have a diviate of 2.[/quote]
grenades - Fixed Tani no-sound issue - Obi-Wan, Luke, Darth Vader, General Veers all gain Field Commander bonuses - Luke gains Force Speed ability, loses Force Protect - Republic Attack Cruisers and General Dodonna gain SPHA-T Beam attack ability - Blue weapons now same size as Red and Green weapons - Added AAT to Pirates - Added Tank Droid to Pirates[/quote] ~Scorpinox
V3: Rebel -Kyle Katarn- elite Rebel commando, proficient with explosives and sniper weaponry, effective against infantry (Available in GC) -Tani Ab'yla- Rebel commando, uses explosives in combat, effective against buildings and heavy vehicles -General Jan Dodonna- Finds weaknesses and boosts morale in space battles -Bail Organa- Rebel leader, boosts morale and provides discounts on corvettes and frigates, can remove corruption -Wraith Squadron- X-Wing squadron -Leia Organa- Commands the Rebel Dream -Lando Calrissian- Smuggler, can bribe enemies -Raymus Antilles- Now a ground unit with grenade attack Consortium -Prince Xizor- Underlord of Black Sun, can bribe enemies and pilots Virago -Jabba the Hutt- Hutt Crimelord, increases cost of bounties for enemies -Jodo Kast- pseudo-Mandalorian bounty hunter, can neutralize enemy heroes -Jorj Car'das- Smuggler, pilots a modified Barloz-class Freighter -Booster Terrick- Commands the Errant Venture -Talon Karrde- Commands the Wild Karrde (modified Pirate Frigate, has canon armament of three turbolasers) Empire -Grand Admiral Thrawn- Now a ground unit as well as space. Provides bonuses to allied units. Disables the Force in an area around him -High Inquisitor Tremayne- Imperial Dark Jedi, can use Force lightning -Ysanne Isard- Intelligence director, provides a combat bonus and can see into enemy systems -Admiral Daala and the Gorgon- buildable at the Maw -Admiral Zsinj and the Iron Fist- Super Star Destroyer, can direct fleet to concentrate fire -Commander Bow- Leads a detachment of the 501st Legion into battle, buildable from Officer Academies on Kamino -Moff Jerjerrod- Replaces Tarkin at Tech Level 4, reduces cost of Death Star but increases time of construction -Saber Squadron- Powerful TIE Interceptor squadron -Mara Jade- Assassin, can travel the galaxy undetected (New model, available in GC) ~Scorpinox
of only one credit. If this mod sounds interesting to you then give it a download.
understanding of the mod. Have fun. sixt6 :D
would show you the lame version, so later you\'ll see the good version. It\'ll be a while before it comes out. Enjoy what you can!! -MapMaker
unique projectiles - 5.0 Added ZC symbol to the side of the Interceptor IV - 5.0 Added Saboath Fighter Squadron - 5.0 Added Saboath Defender Squadron - 5.0 Added Lord X Hero - 5.0 Added New Ship for Valgarochi - 5.0 Added Yellow turbolasers for all ZC ships - 5.0 Changed Silri Flagship projectile - 5.0 Remade Krayt Mega Weapon Projectiles - 5.0 Galactic Empire: Added 10 New SSD minor Heros - 5.0 Added New ISD ion cannon projectile (from rogue squadron games) - 5.0 Added Daala and Maw defence fleet - 5.0 Added New SSD Projectiles - 5.0 Added Tie Raptors - 5.0 All fighters without hyperspace now use a Carrier - 5.0 Added Tie Fighters, Interceptors,and Bombers to GC - 5.0 Improved Imperial Fighters - 5.0 Altered Blackhole Stormtroopers - 5.0 Reskinned the EX-F - 5.0 Reskinned the At-At MKII - 5.0 At-At MKII now deploys Darktrooper P1 - 5.0 Rebel Alliance: Red, Gold, Green, and Grey groups now use a carrier - 5.0 Red, Gold, Green, and Grey groups now limited to 1 per time - 5.0 Added Meditator Cruiser - 5.0 Added MC90 - 5.0 Added MC80A - 5.0 Added MC75 - 5.0 Added MC40A - 5.0 Improved Home 1 even more - 5.0 Added Reef Home Fleet Hero - 5.0 Added Outrider Hero - 5.0 Pirate Alliance: Added Sacheen Battle Cruiser - 5.0 Changed all fighters to Uglie Varients - 5.0 Replaced Hutt Marauder with Corellian Picket - 5.0 Added Starlancer weapon to all Dreadnaughts - 5.0 Changed the lvl5 Starbase super weapon - 5.0 Changed the Watto ships to Heros - 5.0 Added the Drifter, (Mon Cal) - 5.0 Added the Slache, (Crusader) - 5.0 Added the Enforcer, (ISD) - 5.0 Added the Admiral Goore, (Kedalbe) - 5.0 Added the Assister, (Neb-B) - 5.0 Added the Raider, (Victory) - 5.0 Added PA unique weapon, Flak Cannons (in space) - 5.0 Reskinned Falleen Rogues - 5.0 Added new model for the Droid Control Ship - 5.0 Universal: Resized all fighters - 5.0 Redone the Missile Shield Animation - 5.0 Redone the Gravity Well Animation - 5.0 Added Firespray Squadrons for all factions - 5.0 Added Oovo IV, maps by Swcorpinox73 - 5.0 Added New Cov, maps by Swcorpinox73, and Vinegarmoon - 5.0 Added Malachor V, maps by knivesdamaster - 5.0 Redone a hell of a lot of projectiles - 5.0 Created a lot of alternate shield blasts - 5.0 Changed all Ship Turbolasers to use better models - 5.0 Flame projectile now creates less lag - 5.0 Redone all screens and buttons for a new Green Glow - 5.0 2 Maps are also included, a 3 Player Malachor V map, and a 4 Faction Space Map, to play put 1 AI for each other faction, at which ever difficulty level, and yourself as the remaining faction - it is not Online compatible i think thats it (may be a few more, just cant think of them)[/quote] ~Scorpinox
Rhen var and Mygeeto to GC
B-Wing Fighter/Bomber Rebel: Dreadnaught Empire: TIE-Interceptor Empire: Executor Class Super Star Destroyer Empire: Naval Troopers Heroes: Empire: Captian Needa w/The Avenger Empire: Mara Jade Empire: Baron Soontir Fel w/181st TIE Squadron Rebel: Gen. Jan Dodonna Rebel: Kyle Katarn Rebel: Leia Organa w/Tantive IV Misc: The Maw System added into Stock GC with Custom Maw Space Map Kamino added into Stock GC All Stock maps re-created for better visual and playability. Custom SFX added in for the TIE Interceptors and Princess Leia Royal Guard Detachment added to Emperor Palpatine Red Squadron upped to 12 Fighters with Heroes ALL Fighter Squadrons upped to 12 Fighters Space Battle Unit Cap changed to 35 for Rebels 30 for Empire. Custom Icons for all new units Custom Death Animation for the SSD added Hero Start Locations changed. Mon Cal Cruisers only buildable on Mon Calamri ALL Ships Scaled to correct sizes. Based off of the ISD. ISD was scaled up a bit Engine Glows added to SSD Dreadnaught and SSD Spawn space debris when damaged.
understand. But the comparison was so yummy, I feel I would be doing a disservice not to compare this to funfetti. Confused yet? Then you missed my previous review. I\'ll paraphrase it as not to bore you with the details: Funfetti is a super sprinkle for cakes and other baking delights. Small additions, which don\'t seem like much at first, can greatly enhance the experience of your game. These texture enhancements are the funfetti to my birthday cake. Funfetti for the win! [quote]I was modding around in EaW and got tired of starring at blurry textures that hurt my eyes and decided I was going to enhance all units (sans Infantry and heroes) textures. The results are indeed satisfying for me and I hope the modders and coders here at the community can find a good use for them. All the textures here are enhanced versions of the Vanilla textures, hope this was worth uploading.[/quote] the_stag
release in terms of modifications. It is a much more complete experience and certainly worthy of a download for anyone wanting a non-FoC mod. Additionally, there was a release of this mod submitted over a week ago and I was having problems with it so I denied the request to upload it. After getting this one I realize that it wasn't working because of my own dumb fault. So I apologize to War_Lord_Link for that, and I'll buy you a drink next time we're at the bar. [quote]This version of my Enhanced Space Battles Mod makes further changes to space and also tweaks land units by adjusting size, firepower, etc. Also re-enabled 2 units for the rebellion: swamp speeders for anti-infantry support, and pod walkers for anti-infantry turrets and light vehicle ressitance support.[/quote] the_stag
gold here. Sure, in some other mods you could have Star Wars ships against non-Star Wars ships. But here you can have an all out, four team, multi-battle for dominance of the universe. I've been having a lot of fun with this one. That being said, there are some balancing issues that should be addressed and fixed for a v2 release. (I found the Star Trek ships a bit more powerful than the others, along with some other things). The other thing that would be great is to make it 8+ playable factions so that each different sci-fi group has it's different groups available to them (the way it is now, you have X-wings and TIE fighters fighting alongside, as well as Humans and Cylons, etc.) Even as it stands now, you can a lot of fun in skirmish mode with up to 4 teams. [quote] This mod has 4 playable factions... Stargate (from Stargate Empire At War) Star Wars (from FOC) Star Trek (From Federation At War) Battle Star Galactica (From Battlestar Galactica Colonial Wars and Third colonial War) I do have permission to use these mods in my mod. Please see readme for more details [/quote] the_stag
HUGE mod intended to enhance FoC in every way possible by tweaking gameplay, graphics, AI, and so forth. Although this mod has been in development for some time, I am the only person working on it (aside from those who have been kind enough to allow access to their models and particles, thank you!) so there still may be things that need tweaking or fixing. If you like the NJO era than I think this mod will be worth your while. So please give it a try! ~New Readme ~Foshjedi2004 ~4-18-09 23:20 GMT
more canon as the title would suggest. This latest version makes a multitude of bug fixes and balance changes to make the gameplay more accurate with Star Wars lore. A few new units have been added as well such as the Century Tank. Be sure to use the download link posted above. The download below on the page is just the read-me file.
just pretend for this instance. [quote]The Galaxy class Destroyer is a heavy carrier during the New Jedi Order era. It is mentioned in the novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag
nicely. You need the full version 0.9 before you can use this update. You can get it [file=\"117279\"]here[/file]. [quote]This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it.[/quote] the_stag
should shift their eyes to this latest release from Warb. [Quote] This is a model of the Acclamator mk3 as seen in the Legacy comics. (It doesn't actually have an official name but it serves the same role as the acclamator, hence the name ;) ) The model comes complete with lcode and icon. Some additional coding is required to get it ingame [/Quote]
in some nice battles. Combined with Jeff Cheney's texture and particle improvement, this seems to be a nice mod. [quote]Will here is the long wait to star wars Saga enjoy playing it and just have some fun. and there is v2 coming along the way will enjoy.[/quote]
[file="104219"]v1.0[/file]. Additionally, like before, this file has been split up to help the download process. This time into two parts, the second part being 521MB. You can download it here: [file="104517"]Babylon 5 v1.1 part 2[/file] I'm not too familiar with the Babylon 5 franchise, but there are some very lovely ships and units here. There has been a lot of work put into this that I think everyone can enjoy. the_stag
maps (which I will review since it is new) is the vanilla Bespin land map converted for skirmish mode. It seemed a little tight for a skirmish map, but it worked. It needs some reinforcement points added in the base(s) and in the middle area. But the rest of the placement was done very well. [quote] hi all!! here is a map pack with my last maps to EaWAND 3 NEW MAPS!!! 2 space maps 1 land map (FoC bespin official map modified by me to run in EaW) noticed: Is the V2 because, the V1 is corrupted (demange file) bye ;) [/quote] the_stag
original game intact. This mod's main focus is on skirmish, with features such as micro-intensive battles providing a fun experience. Thrawn's Revenge shares resources with the FX Mod in order to make some of the best mods that you've ever played.
for approximately half of the planets. Many people have complained about the lack of detail in the default Petroglyph texture maps for planets, so I'm sure that many FoC players will be happy with this mod. Luckily, we can look forward to another release that finishes off the planets, so don't despair if a planet that you particularly hated wasn't reskinned in this version.
Campaign! This mappack will give you a foretaste of the new maps, here created by the mapper Locutus (me). Hope you like it. LAND: ~Osarian: Each base is located in one of the map's lower corners, a lot of small islands are connecting them. There is short way to the enemy's base but it's blocked by a pirates base. ~Bastion: A huge empire fortress which isn't easy to capture. To defence the important choke points will be the road to success. ~Unknown World: Some beautiful temple ruins in the middle of huge mountains are the arena of the battle. To protect the mining facilities is the key to victory. SPACE: ~Hapes: 4 Player space map with the team's bases in the opposed corners and mining facilities located in the other ones. ~Bastion: Similar to the Hapes map but with a Construction pod in the middle of the map. ~Manaan: A huge nebula with astroid fields in it divides the map. To move your ships through it to send new reinforcement ships is the problem you have to deal with.
the actual movies and Star Wars canon as possible. This Mod takes place in the Galactic Civil War Era and is intended to get it as close to that war as possible. This Means you can aid the following Factions: The Galactic Empire (to bring order to the galaxy), The Alliance (to restore the Republic and bring peace to the Galaxy) and the Black Sun Pirates to Smuggle and Steal your way through to Control The Galaxy. [/quote] ~Scorpinox
\'unlock\' the original EAW scenarios and make them available for play in Forces of Corruption. They are not the same as the originals however. I\'ll explain soon. INSTALLATION: Copy the TEXT folder and place it into your FOC/DATA folder. Copy the GC MAPS folder and place it into your FOC/DATA/XML folder. I strongly suggest that you backup any files that need to be replaced - just in case. (if you havent got an XML folder, then just make one! ;)) I don\'t know if this works with other mods, so use caution. INFO: - This bonus pack adds all 8, thats right, 8, EAW GC scenarios for FOC. All of them now accomadate the Zann Consortium as well as the new planets and units. But because of the changed locations of the old planets in FOC, I had to add in a number of planets to create the hyperspace paths between planets. So in a way, these are sort of new maps. - In addition to the 8 EAW maps, I have also added my very own hand-made GC maps that took me many hours to put together. There was much bloodshed and despair, but I finally pulled through with these two maps: \"Galactic Civil War\" This is a map that only has the EMPIRE and the REBELS. NO Consortium. (And no more damn sabotages...) The Rebels and the Empire start off on opposite sides of the galaxy with only four planets under each team\'s control. The rest of the planets are mostly under the control of pirates or Hutts. Some are nuetral and are up for grabs. I made this map to bring back the good ol days of EAW where it was just the Imps and the Rebs. And because its FOC, both sides can use the new units! And yes, the AI builds the new stuff too. They came at me with B-WINGS! \"Consortium War\" All three factions start off in opposite corners of the galaxy, each with only three planets under their control. The rest of teh galaxy is a hive of pirates and Hutts. This should give players some time to build up before they actually encounter one of the other factions. - Maps have been tested TO AN EXTENT (I have a life you know ;)) and I am convinced taht they work fine. - The AI work normally on all maps. The \"Galactic Civil War\" map seems to have better AI, which is strange but awesome. - Special objectives for EAW scenarios have been removed for obvious reasons. - Bonadan has been removed from ALL EAW scenarios because of some really, really wierd connection problems that I could not solve. Alas... - Most planets are now neutral or under pirate control. Planets that are hostile have different varying forces both in orbit and on the ground.
mode: Arc-170 (4 units) starfighter squadron [Tech level 1] Jedi Eta-2 (2 units) + Arc-170 (4 units) escort squadron [Tech level 2] Venator [Tech level 3]
powerful Executor-class Super Star Destroyer. If you have some Rebels to destroy then consider checking out this mod. [Quote]its a great mod have fun!!! it bassically enhances the executor ssd for the empire so that they can b*tch slap the rebels. plus its extremely cheap and powerful its a force to b reckoned with.[/Quote]
forums: http://www.moddb.com/mods/stargate-empire-at-war/downloads/stargate-eaw-patch-12-englishgerman http://www.stargate-eaw.de/index.php?option=com_agora&task=topic&id=807&p=10&Itemid=21âŒ©=de#p31331 please. Have fun!!
well as a variety of other additions. Some bug fixes to fix glitches that were present in the older versions of the mod are also included. Be sure to keep your eye on this mod as the next version will be featuring an era shift. [Quote]Next version of Foc enhancements, Completely redone Particles and Galactic Conquest - Beta Of Pirates. Kotor Era Coming Soooon [/Quote]
a specific campaign mission, or just want to go crazy and kill without retribution, you\'ll want this. the_stag
have the HD look I thought it did, but with these I'm sure you will notice the difference.[/quote] the_stag
This is still a great idea and I've already made it part of my standard z3r0x 3.5 mod package. Also remember, if you have 3.5 make sure you have the patch also.[/quote] And here is the changelog. [quote]hey this is the 3rd (and most likely last z3r0x campaign mod) all this version does is changes the campaigns so you can use the foc heroes in it -yoda -luke -garm bel iblis - rouge sqaud -thrawn -arc hammer this will be my last version probably as i am busy with FOC ENHANCEMENTS - if anyone wants me to continue this say and i will.[/quote] That's all you need the_stag
environment that is great for all Science Fiction lovers. This latest version implements a new upgrade system, armour system and projectiles. After downloading please note that the sound files are not contained in this download. They can be downloaded from here: http://www.moddb.com/mods/star-wars-sci-fi-at-war/downloads/the-my-bad-sound-fix-patch
by Arvis Taljik The rigging, turrets, death_clone, code and icons by me. [/quote] the_stag
a more canonical game. What can I say? Phoenix Rising 1.1 lives up to its promises. When you play the mod, you'll feel like you're playing a completely different game (for better or worse). For those of you who haven't been following the mod, Phoenix Rising wants to make the game more canonical by removing hardpoints, adding more fleet ships, realistically scaling the units, and making the gameplay feel like the movies. Instead of having four turbolasers on a Star Destroyer, you have hundreds firing at your targets, just like you've read about in the books. In order to build more units, you need to research them and then upgrade them to hold their own against the newer tech that your enemies research. However, those of you with lower end computers will not have such a great time with this mod. The large GC maps will cause a large amount of lag and the higher poly models will tax your video card. If you have trouble playing vanilla FoC, then you might want to question whether or not you want to try this out. Technical difficulties aside, this mod contains so many changes to the game that I find it hard to give a summary. If you want a game that makes you think more carefully for your battles and allows you to conquer more planets in one GC map than ever before, then download this mod and try it out!
IT REGUARDLESS OF READING THIS OR NOT, LACK OF KNOWING THE RULES IS NOT AN EXCUSE FOR BREAKING THEM The Rules : 1. To use ANY of these : You must contact Aqualightkalo@yahoo.org and ASK for permission 2. You must give CREDIT to the authors of whatever you use 3. We reserve the right to have any uploaded Files with our Content included inside them DELETED 4. Redistribution without our EXPLICIT CONSENT is strictly forbidden and prohibited ( IE : Reskinning/whatever one of said pieces of content and re-releasing.) 5. You are using these at your own discretion, if you break your Game we cannot be held responsible 6. You know how to Code in Models, Do not spam us asking us to include these in your favorite Mod! 7. Do not spam us with "PLZPLZPLZ let me use this" after we've said no, NO exceptions. Some of these Files (Such as Aaayla Secura) may require tinkering in order to work properly USE AT YOUR OWN DISCRETION CREDITS BELOW : Credits : Prototype Death Star : Model : Schrodinger (Thanks again for all your help...Sorry i could never repay you) Other Stuff : Avenger (Where are you...) UT AT : Model : DragonShadow Skin : Base : Dr. Nick : Outcome : Kalo VSD MK2 : Codeuser Ugly Series - Fighter Pack Warlords SMG SOTE Munificent : Model : Warlords Everything Else : Dr. Nick DOOMGIVER : Model : Dragon Shadow Skin : Kalo Rigging : SHAK Demolisher - AKA Screed Model : Warlords Texture : KING_A, Jedi_C Rigging : Jedi_C Ewok Glider : Model : Shak/Petro Skin : Shak Rigging : Shak Weequay Skin Variants : 1upD Hutt Fighter : Dr. Nick Mara Jade - Jedi Model n' stuff : Dr. Nick Skin : THX/Petro Guardian Mantis : Model : Logan Felipe Texture : Dr. Nick Leia Organa - Land : Model : THX/Dr. Nick/Petro Textures : Unknown GOLAN1 : Model : Warlords Rigging : Avenger (We miss you man!) XP 34 with Guns : ALL VARIANTS RIGGED BY AVENGER (We miss you man!) Clone Soldiers : Petro/Dr.nick/1upD Land Pack : Noghri : SHARP, Dr. Nick GONK : Tanasootron, Droid803, Shushoni, Kalo Zealot : Model N'stuff : Petro/Dr. Nick Skin : Petro/Kalo Skiff - Eweb Variant Model : Petro/Avenger Textures : Bailknight/Avenger/Petro Riggin : Avenger (We miss you man!) Kyle Katarn : Dark Forces Model : Dr. Nick/Petro Skin : THX1138 Kyle Katarn : Jedi Model : Dr. Nick/Petro TIE PACK - HUNTER/DROID Model and rigging : Avenger/Warlords (You said you'd come back one day Avenger...) Sith Fighter : Model : Xyvik Texture : Kalo Rigging : Daft_Vader Tie Interceptor Scout : Rigging : Daft Vader Model : Warlords Pirate BARC : Model : Dr. Nick/Petro Skin : Kalo/Dr. Nick Bayonet Cruiser - W/Rotating Turret Model : Warlords Rigging n'stuff : SHAK Assault Gunboat : Model : Warlords Rigging : I honestly can't remember Hutt Fighter : Model and Skin : Dr. Nick TIE INTERDICTOR : Model Kitbash - THX1338 Skin n'Riggin - Dr. Nick Muzzle Flashes : Dr. Nick Aayla Secura : Model n'stuff : Dr. Nick/Petro Skin : Dr. Nick/Petro Cloud Car : Model : Petro Rigging : Droid803 Sorry to those if i forgot to include you in the Credits, it's been awhile.
very few textures. The layout of the map is a prop in its own right. This will likely be the last map that I will submit to FileFront.com. The screenshots that I provided were modified to show objects at a greater distance then within the actual map.
Consotium:[/u] -Mandalore-Class Super Star Destroyer -Dxun-Class Battleship -StarViper (bomber version) Hero: -Deathshead Squadron [u]Empire:[/u] -Imperial-III Star Destroyer -Executor Standard -Executor Shield-boost -Executor Weapons-boost -Executor Speed-boost -Unreachable-Class Executor -Eclipse -Sovereign -Executor DB -Executor Stealth Heros: -Jerec (and the Vengeance in space) -Zsinj (the Iron Fist) [u]Rebellion:[/u] -Lusankya -Rebel Executors -Executor Shield Boost -Executor Hanger -Viscount-class -Apocalypse, Gold, Blitz, Red, Royal, Lumen Squads -E-Wings, K-Wings -MC-104 ~Scorpinox
material from other mod teams.
when done right.
first thing you notice is the removed bink movies and the first thing thats meets your Eye is a Massive Space Battle The Executor is there with an escort versus the rebel Armada. Playing the Imperials you really notice the strength the rebels now have. You have the Quasar Fire Class with Kwing Bombers that can pretty much defeat most units. On the Ground I must say for the first time I find it quite challenging. The New Hover Tank for the Rebels is kinda cool to play with. Really gives them some punch. As do the Infiltrators which appear to come in groups. The Space is tricky. The AI For the Rebels seems to like Spamming Ywings and Xwings. I must have fought about 20 Fighters and 2 corvettes 5 or 6 times on my way to victory. Overall it does what it says on the tin. Its another amazing quality mod release from Bailknight. My Hat goes off to him.. The Game is a lot of fun thanks to him and I completely recommend this Mod for you to try,
Install.exe This Version Includes All Bug Fixes And Improvements From V1, V1.1, V2 And V3! To Play: -------- Run My Shortcut That I Have Created. You Can Find It In C:/Program Files/Lucasarts/Star Wars Empire at War/GameData/Mods. Find The SSD Improved And Balanced Mod V3, And Double Click On It To Start The Game. Changes To The SSD V3.1: ------------------------ - Added The Tie Interceptor. - Piett Now Has The SSD, But Its Not Legacy Of War\'s Model, So Now When Your Rebels You Should Have To Fight One SSD! - Piett\'s SSD Now Has Tie Interceptors. - Piett Has Been All Updated About His Rank And All. - Piett\'s SSD Now Has Better Abilities, The Proton Beam Lasts 10 Secs And Recharges For 70 Secs. - The SSD Now Has Tie Interceptors. - Kyle Katarn And His Moldy Crow Have Been Enabled. - All New Units Are Buildable In Skirmish, Including The Moldy Crow. - The Mod Now Has A Nice Install Option, No More Messing Around With Files.
each side, however beware system lag as you make the numbers very high.
new ones. -The Cantina has been made much more Valuable and useful. It allows the building of new units, including StarVipers, Repair Freighters, Pod walkers, and Swamp Speeders. -Much more precise spaceship, ground vehicle, and infantry scaling based on Star Wars canon. -Now spacecraft, ground units, turrets, and upgrades are now much more expensive. -Most spacecraft hardpoints have more health anywhere from 10%-150%. -Many smaller ships (corvettes and fighters) have had major overhauls with reguard to hard points. -Population capacity has been increased significantly. -Tactical View is now more free and can zoom in closer and zoom out farther for better a better vire of the battle. -Ships have been given correct nomeclature (names) based on Star Wars canon. -Extra Heroes have been added to the story mode campaign and to some of the galactic conqests -Transports Can now give temporary but effective fire support when dropping off units in a land battle. -Imperial frigates and capital ships now have larger fighter complaments
in a DDS editor. I did not include standard stormtrooper skins because they are already in the community and made by someone else. It\'d be overkill to make another set. There are no screens because I don\'t have a TGA to JPEG Converter anymore. Do whatever the heck you want to do with them as long as you give the proper credit. You can put HelloKitty on them and put that in your mod for all I care. =p
maps. The texturing is generally good, prop placement complements the environments, and unlike other mappers, he remembered to put skydomes. (Cheers!) I don't have the time to play and give an in depth review of all twenty-six maps in this pack, but this release seems to be quite solid, with maps ranging from a recreation of SW: Battlefront 2's Hoth to Mustafar. Although the gameplay doesn't seem to be anything mind-blowing, these maps offer good, classic FoC skirmishes with some background info on each one. With this map pack in hand, you'll have fun trying out these maps for a long time! :)
not previously have this ability. Check the read-me for a full list of units. This is a great download for ACM lovers and it definitely adds to the experience. [Quote]A patch for ACM 2.4 to let units garrison into bunkers & trnasports. Also lets the AT-TE carry 2 slots of infantry or vehicles.[/Quote]
fleet -Compacted outpost to make more effective and defensible. -Added a second outpost on the other side of the asteroid belt -zander11893 ZAND3R Mapping
will clarify by saying, of course there is room for improvement, there is always room for improvement as we can see with this release of V3. The thing that I find draws me to this map, is that it doesn't get boring. There is so much to do, see, and destroy that I found myself darting all over the map to take care of it all. And it's a huge map (the bigger the better). Most of the changes in this version appear to be aesthetic (bad pun, I know) but it's worth getting whether or not you've played it yet. [quote]Changes for V3: -Hopefully improved textures -More sublte transition between contrasting textures -More height variation in the battle field -Stregic positions in the mountains around the Imperial base (shouldn't be hard to find them) -Added trees and tall grass :) -I know they wont be great, I placed them fairly randomly... -Added other small details around the map I'm glad I came back to this map. I believe I've made several improvements over the last version. While making "(ZM) Eve" I to open up V2 of this map and saw numerous problems. I know it's not as good as Petroglyph's map (in my opinion, their best map is Mandalore's land map), but I doubt I'll ever be that good. Enjoy. Again, no complaining about Readme length. -zander11893 ZAND3R Mapping[/quote] the_stag
icon with the release. [Quote]The Republic Dreadnaught is a heavy starship in the Old Republic. It can be seen in on the official TOR site. The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]
said that there where no icons(...) I did upload them but for sure, here is another icon file. You have to override the files yourself. This will take 1 or 2 minutes, you aren't to lazy for that right? I hope this fixes it. Btw you are complaining about spelling errors. Can you tell me where they are? Like "in the nihilus tooltip you spelled fleed" or something like that. I hope this fixes it. And I also hope it'll get accepted soon. Geroenimo [/Quote]
you should really get on that. Then download this patch. [quote]This patch addresses several issues that have been experienced across the board by players. Not everything is perfect but a number of bigger issues have been fixed as well as some small aesthetics.[/quote] the_stag
is every bit as awesome. It's a bit of a different theme, but it should satisfy fans of all eras. the_stag
by Arvis Taljik The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag
model releases are total conversion mods with a plethora of new models. However, this model is so awesome, it... it... I don't even have words to describe it. [quote] Here is the newest release for me, Aramadia-class SSD credits Model - "X" skin - "X" (hull plating base and texture for the back are EvilJedi's) Rigging - "X" Full list of stats and credits in the read-me file Enjoy X [/quote] the_stag
model nobody has made.plus i know there are a lot of fans of the clone wars series out there that wanted her for their mods.I didnt put any xml with this file becuase i wanted modders to use their own ideas and be creative with it.no 2 ahsokas should be the same per say in modding(thats my opinion) [/quote] I'm not sure what "no 2 ahsokas should be the same" means. But I'd like to see an entire army of Ahsokas liberate the galaxy. the_stag
make the Black Sun advance tech levels like the Rebellion) -Fixes the Vigo frigate's bump texture -Fixes animations for pirate snow plex troopers -Fixes Greedo's fire bug -Other minor changes
credit that will be built in just one second. Installation and un-installation instructions are provided in the read-me. This is a great mod if you just feel like spamming some infantry or using the might of the Empire to crush the puny Rebellion.
and Rebellion, it's playable. The Empire gets the Executor and several level 5 starbases, while the Rebels get several cruisers and one level 5 starbase. But when you add the *cough* Zann Consortium *cough*, it's just a game to see how long the other teams can survive before everything is blown up with the Eclipse's superlaser. The Rebel's spacestation can be taken out within seconds of starting, there goes that team's ability to build anything. Then the Imperial bases are quick to go. If you just want to watch things blow up and not actually play a skirmish, then definitely get this. Otherwise, hope for a v2 to come out that has balancing fixed up. [quote] Hi people here is the mission 12 map (eclipse mission map) is a big war with the eclipse, the super star destroyer, the rebellion fleet and more is a very good map donwload!! [/quote] the_stag
mods and free release packs and put them into one mod for Clone Wars fans to enjoy. For those of you who don't want to wait for one of the total conversion projects to finish working, this mod is perfect for you. It seems to keep most of the FoC gameplay intact while giving you a wealth of new units to play with, thus attempting to stick to what Petroglyph did right when they made the game. Some players may dislike it for the apparent lack of innovative gameplay, but that is beyond the scope of this mod. If you ever wanted to play with most of your favorite Clone Wars units in Empire at War, check out this mod :)
like it. If you have any suggestions, or wish to make any changes... go ahead and do so. If you think you can improve on it, great! I\'d like to give your version a try. Thanks, and enjoy!
spawned in the center of the map in a large battle. Some units are already destroyed while others are at full health. Becareful of the to pirate bases, they will attack if you do come close.The pirate, rebels, and empire bases do spawn garrisons and the rebels + empire both have 50, yes 50, mining facilities that can be destroyed. If the battle is long enough you could get over 1,000,000 (one million) credits.
Crystals of Aeten II - Bespin: Tibanna Wars - Mustafar Siege - Yavin: Death Star Debris - Endor: Death Star II Construction Battle of Byss The huge Eclipse SSD is over Byss, and a battle to free the planet began (or to keep it\'s control if you\'re playing as the Empire). Fortunately to the Consortium/Rebels, the Eclipse Defense Systems are offline since it is in it\'s repair duty. Chaos over Tatooine (8 players support) The planet Tatooine was always an interesting place to hidden a base, large deserts as Dune Sea, or wastelands as Jundland. And if there\'s a bright center to the universe, it is the planet that it\'s farthest from... There are so many villainy and scum here that is difficult to our enemies to find a hidden base... Or to us to build it... Conquest of Muunilinst Muunilinst is a rich urban world that was once the headquarter of the InterGalactic Banking Clan, perhaps we can get a lot of credits if we take control of the planet and learn more about the old Confederacy of Independent Systems. Crystals of Aeten II Aeten II is known primarily for it\'s stygium crystals, which can be used to create Cloaking Devices. If we can get our hands in these crystals, we could could field an invisible advantage against our enemies. Bespin: Tibanna Wars (8 players support) Needing more resource of the precious Tibanna Gas, you planned an attack on one of the largest Bespin\'s Tibanna Gas refineries, the BesGas H-47-K. Watch out to the refinery defence ships, they appear to have some Interceptor Frigates and some Venators modified into light cargo ships (but still well-armored) and most important: we intercepted a transmission that another faction was wanting to take control of the refinery, so hurry... Mustafar Siege (8 players support) The mysterious planet of Mustafar could be a good resource of credits, and perhaps, we could scavenge some CIS forgotten techonology, be alert, the sistem probably has it\'s own defense force. Yavin: Death Star Debris There were a lot of data stored inside the Death Star. Although the Zann Consortium already got some of the data storage pods, but if we are lucky, our forces could find some data yet. Or at least clean the way for a land invasion. Endor: Death Star II Construction Well, this map doesn\'t have a story yet, but it let you play a three way space battle above Endor and the DSII under construction plus an SSD - they are not usable by any factions.
AI a little bit more intelligent.
familiar with modding EaW.
expands. Look for a special bonus when your fleet arrives at Tatooine.
future. Be sure to read the KNOWN ISSUES! Maybe someone can help me out on fixing them.
Pirate faction providing an added level of difficulty. [Quote]this is a gc map i have worked on in long time is for standard eaw not foc the empire and rebellion start whit 1 planet each allmost all others is controlled by the pirates the rebels starts on hoth and the empire on corucsant this is a hard gc becouse there are really many pirate forces but i still recom u to play on hard or normal or else the chance for your enemy get a planet is 25% but i hope u enjoy it and good luck all[/Quote]
this release. I\'m pretty sure I see new ships. But if there\'s anything else I can\'t quite put my finger on it. [quote]I have finally finished v1.6.3. Thanks to the help of my friend Jasi we got this mod up. There will be an update to this mod because we had to take out the custom music. :([/quote] the_stag
with code and icon. Some additional coding is required to get it ingame[/quote] the_stag
be seen in the space combat clip on the official TOR site. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag
That\'s why it has Alliance logos on it by default. Oh yeah, and it rocks. the_stag
craft The model comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag
frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included. the_stag
download it already. [quote]This is a model of the Levithan Interdictor Cruiser as seen in the Kotor game. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag
changes are to the fighters, the transports, and a hero unit. I AM AWARE THAT THE EBON HAWK DOES NOT SHOOT.[/quote] It is just about everything it says it is. There's not much here that can't be found in other mods. The just released [file="108839"]Corporate Addon Mod (Jedi Civil War Beta)[/file] is something that JCW fans should like. However the [file="80215"]Ages of Star Wars Jedi Civil War[/file] was a good mod and I wouldn't complain having it revived. There's always room for Jello... I mean, there's always room for more mods. the_stag
version of the Corporate Addon Mod! As always, there are some great new features and changes. You like the Jedi Civil War Era? You'll like this mod. There's been so many versions and changes that I can't go on about the whole mod here, it would take a day to write and hours to read. Here's some samples of previous reviews: [quote]...a plethora of new units for both ground and space as well as new factions to play around with ingame. Not only that, but there are some new GCs in which you can take over the galaxy with these new toys. I certainly haven't seen the Yuuzhan Vong as a playable faction before, so this should be very interesting to experience.[/quote] [quote]...the Republic as a playable faction and even more new units for the existing factions in his mod. There are some fun units around like the Malevolence, as seen in the Clone Wars TV show, and many of the new models that Warb_Null had released.[/quote] And you can check out my original review [file="100494"]here[/file]. Hope that get's you excited enough about this mod. Everytime I think wizardington has made something wonderful, he releases something better and surprises us all. the_stag
sure to leave constructive criticism for the author. [quote]This mod adds the super star destroyer to the navel troopers You can rule the Galaxy with this mod. Watch for my V2.1 mod, it has the hero Captain Needa[/quote]
models of the Ravager made for this game, but none of them can compare to the quality of this model. Please note that some modding knowledge is needed to get this unit functioning properly ingame. [quote]This is a model of the Centurion Destroyer as seen in the KotOR II game ( the Ravager but without the damage ) It comes complete with Death clone, code and icon. Some additional coding is required to get it ingame[/quote]
ready for deployment. The AI still has it's problems, but that has been addressed: [quote] Recommand to play the map online. Ai cant handel the map. [/quote] Also, _237th_SC_Com_Bly has this request: [quote] I would like a modeler to make some interior props, it would improve a lot of maps. [/quote] I haven't gone over this completely, but [file=100588]Yoden Prop Pack 1foc[/file] is the most comprehensive prop pack out there (based on IG-11's Prop Pack). If what you need isn't in there, it may not exist. the_stag
spice up his or her mod with a new ship with New Republic inspirations will surely find this release useful. Please note that some modding skill is required in order to get this unit functional ingame. [quote]Idea behind it: A few years ago I was making a personal mod that had 2 factions. The Concordiat of Man (Terra/Earth & all her colonies) vs The Melconian Empire (think of walking dogs/wolves). The factions are based on a series of books called Bolos, about robot tanks primarily but space battles played a significant part. I was using all of EJ's Corellian ships to serve as the Terran Fleet and needed a large heavy capital ship that would fit in. This is what I came up with. Never finished the mod and found this on a backup drive the other day. Thought someone might like to use it.[/quote]
with step-by-step photographed jpegs illustrating how to use photoshop to modify .dds texture files to make spaceships appear more "high definition" in appearance, while keeping files size the same or lower.[/quote]
ingame[/quote] Today, Warb_Null gives us the Hammerhead Frigate that we all remember from Star Wars: Knights of the Old Republic. As usual, he gives us a great model and a pretty good skin to go with it, so there's not going to be any disappointment around. If you haven't been satisfied with the existing Hammerhead model, then this release should be just the thing you need.
tell it to go, and the best part is getting two starbases next to each other! It's one of the most awkward looking battles you could see in FoC. It is a lot of fun. [/quote] I had a lot of fun with this. The bases actually move like a starship, meaning they bank on turns. The Consortium base looks the most natural because of it's design, and the Rebel's base doesn't look too bad. However, only the level 1 Imperial starbase looks ok moving around, after that it looks awkward. Not that anything can be done about it outside of changing the base entirely. When you really think about it, the Death Star was capable of moving around. 'Nuff said. the_stag
game. [quote]Greetings! So once again I noticed some Icons for Dengar, Greedo and other Bounty Hunter Scum. So again I decided to add to the ever growing assortment of models from the criminal underground of the Star Wars Universe. Included in this 2nd Bounty Hunter Pack are Greedo, Cradossk, and of course Dengar. Warb Null was kind enough to make Dengars ship the Punishing One which is Included. Models, Skins, Icons, and animations are included. Cradossk does not have a Icon but who knows maybe FF's new resident Icon maker will make one. Pz[/quote]
Cartel [u]without[/u] replacing any of the existing factions, as well as enhancing the current factions. There are far too many changes to mention here, but all of these changes and additions come together to make one very enjoyable mod. [quote]Before anything else I must say that I dedicate this mod to my home country - Croatia, I always had a dream of doing sometning and dedicating it to my country. This is mod that adds Black Sun and The Hutt Cartel as playable factions without replacing exiting ones, I put a lot of work into making this mod, and it is my first big mod so I hope you will understand if it's not perfect. Hope you love it. I put my vison of the Star Wars galaxy of that era and I hope you like my attention to detail. retexturing, coding, idea, research, text, retexturing, icons etc by: vjeko1701 (me) in the "other readmes" map are the readmes of the mods by other modders used in my mod Sorry if I forgot someone because I had some of these stuff a long time on my computer, but I believe that I've credited everyone. 99% sure. Vjeko1701[/quote]
negative comment, I made this because it was requested by other people, so here it is a pack of my icons with the clone wars theme. This feature many old icons plus some new ones also requested. [/quote] the_stag
mods they choose. Simply select the mod from the list, click activate and play. When your done, select the mod again click deactivate and the game returns to normal. This is a Lesser File Size than most Mod Managers and it still works! Also note that this Mod Manager only works for Empire at War or EaW, NOT FoC! ~X-Scissor
as it it provides an ample opportunity to beef up the Victory Star Destroyer. This can be especially important considering the model only had three offensive hardpoints in the normal game. This file is a great modders asset and the author would like to remind you that more work similar to this will come in the future. This version fixes the hardpoint orientation problems that were present before.
at level 3 onwards Space Stations.
paced, and the AI seemed more agressive to me, and also more cunning to me. Units are correctly scaled, and the stats for units are completely redone. In GC, there are now new ways to influence your income stream, and certain ways work better on different planets. You have to think more tactically in both Galactic mode and in battle. I found only one problem with the mod, and that is that hero units have not been recaled, and possibly not edited at all. The author says that this mod can be used by anyone in their mod as long as they mention it in the readme. In the end I can say that this is a quality mod. I love it. Its definately worth the download.
vaders person troopers, often called vaders fist, they stormed the jedi temple with him...and were in many big battles in the clone wars
have RETURN OF THE CLONES V4 for this series to make sense and work like i intended. NOTE: This series is what wouldve happened if Luke had joined the dark side in episode 6 but the emperor died as the DS blew up while Luke and Anakin went planet side) Series Story: As word of the "Turning" spreads throughout the galaxy all citizens are wrapped in fear. The "Turning" is the beginning of the New Sith Era. This era is lead by the sith lord Palpatine and apprentices Anakin and Luke Skywalker. As the rest of the rebel forces finish off the imperial resistance some imperials that were not at Endor during the fight have come to aid their Sith Lord and also their newly appointed Commander(Luke). With his new fleet Luke wipes out most of the rebels, all except Lando,Han,Chewie,Leia and a few transports full of troops. Now the fleeing rebels go to Yavin IV to seek the help of a newly found jedi knight, Kyle Katarn. As Luke sees the fleeing rebels he tracks them and uses his fleet to follow them. When he gets to Yavin IV he remembers that Leia had an old friend who was strong with the force(said between episodes 4 and 5). Luke quickly sends for backup from Anakin and Palpatine and tells them about Kyle. As they arrive Palpatine and Vader feel the presence of Kyle and decide to try and turn him. (Sorry for the length of it) Map Story: As Luke,Anakin and Palpatine make their way to the great Massassi temple they sense something more than just Kyle here. This place resinates with the light side but also 2 other strong force users and 3 minor force users.
place in the Realistic Galactic Civil War Era and is intended to get it as close to that war as possible. Thank you for downloading the mod, I hope you will enjoy it.
fixes more issues such as giving the B-Wing a proper bombing run and re-enabling the EaW Obi Wan VS Vader hero clash.
Potd and because of goog reasons on it i deside to released it with a other skin for the X-Wing.
Unstoppable fighting Force. [u][i]Authors Comment:[/i][/u] [quote]AND ALWAYS REMEMBER - IF YOU DON\'T LIKE CHEATING, DON\'T DOWNLOAD THE MOD!!![/quote] ~Scorpinox
be installed before installing this. ~Scorpinox
certain planets have been altered in FOC, the maps have been updated to include new trade routes between planets that have been moved apart. All the new Imperial and Rebel units are avaliable (including the Executor and the DSII), and I have also updated the maps to include all the new heroes, as well as remove Red Squadron and Vader\'s TIE Advanced X1. Players will not be able to play as the Zann Consortium in the maps (so there will be no more sabotaging!), although the author has made a note that they can be added if there is enough demand.
contains a number of other new items. CHANGES FOR V3: New units: Underworld: Space: Cloakshape Fighter Howl Runner Fighter Ginivex-class Fighter Mankvim-814 Fighter Nantex Fighter Tri-Droid Fighter Vulture Droid Fighter Corellian Frigate Recusant Frigate Munificent Frigate Technounion Destroyer Corellian Destroyer Providence Cruiser Corellian Battlecruiser* Lucrehulk Pinnance Hardcell Transport Land: R2-D3 Slicer/Suicide Droid B1 BattleDroids Super BattleDroids Mandalorian Shock Troopers* Single Trooper Aerial Platform (STAP) Droideka MK1 Snail Tank* AAT Droid Tank Hailfire Tank Multi-Troop Transport (MTT) V-19 Speeder Special: Golan 1-3 Hero: Guri Structure: Casino* Structure: Brothel* Structure: Gladiator Arena Empire: Space: A9 Interceptor Assault Gunboat TIE Advanced TIE Avenger TIE Droid TIE Raptor Guardian Class Patrol Ship Bayonet Cruiser Carrack Cruiser Strike Cruiser Tyrant Missile Cruiser Dominator Cruiser Escort Carrier Lancer Frigate Star Galleon-class frigate Legacy Class: Star Destoryer Venator Class: Star Destoryer Procurator-class Star Battlecruiser Mandator I-class Star Dreadnought Eclipse Super Star Destroyer* Sovereign Super Star Destroyer Land: Novatroopers E-Web Troopers Darkside Adepts XR-85 Tank Droid Probe Droid AT-RT AT-PT AT-AP ISP AT-TE Walker LAAT/i* Special: Golan 1-3 Hero: Baron Soontir Fel w/181st Squadron* Hero: Admiral Ozzel w/Nemesis Star Destroyer* Hero: Mara Jade Added in for ALL GC's Structure: Imperial Intelligence Branch* Rebels: Space: Arc-170 Delta-7 Aethersprite Eta-2 Actis E-Wing K-Wing Preybird T-Wing Barloz-class freighter Ferret Recon Ship Fleet Tender Sacheen-class light escort Corona-class frigate Alderaanian War Frigate Assault Frigate MK1 CC-7700 Interdictor Dreadnaught Liberator Carrier Quasar Fire Carrier Nebulon B2 MC-40 MC-75 MC-80a MC-90 Dauntless Bulwark Land: AAC Hovertank Bothan Spies R4 Slicer Droids T1-B Tank T3-B Tank* V-Wing Speeder Special: Golan 1-3 Hero: General Jan Dodonna Hero: Kyle Katrarn/w Moldy Crow Structure: Bothan Listening Post Misc Factions: R-41 StarChaser* N1 Fighter* Vong Units *V3* Miid Ro'ik * Yorik-et* Matalok* Ro'ik chuun m'arh* Uumufalh* Modifications: *V3* 3 New Galactic Campaigns (Classic Matchup- Just Imps and Rebs, Humble Beginnings - All factions start with 4-5 planets, Humble Beginnings Fulll - Rebs and Imps only start witth 4-5 planets) 4 New planets Rendili, Ord Mantell, Mygeeto, and Mechis III 8 New Maps New Skydome added for Zhar. Each faction has Major production planets. Where Companies like SorroSuub, KDY, Sienar Systems, etc can be built. New Structures for all factions Sienar Fleet Systems Empire (Corulag)* Kuat Drive Yards Empire/Rebels (Kuat) * Hoersch-Kessel Driveworks Inc Underworld (Mechis III) Huppla Pasa Tisc Shipwrights Collective Underworld (Geonosis)* SoroSuub Rebels (Sullust)* Corellian Engineering Corporation Rebels/Underworld (Corellia)* MandalMotors Underworld (Mandalore)* Rendili StarDrive Rebels (Rendili)* Mon Cal ShipYards Rebels (Mon Calimari)* Casino (Underworld) Gladiator Arena (Underworld) Cantina (Underworld) Brothel (Underworld) Imperial Intelligence Agency (Empire) Imperial Prison (Empire) Bothan Listening post (Rebels) Empire Advanced Vehicle Factory only buildable on certain planets.. LAAT, Lancet, AT-AT, AT-AA, Juggernaut buildable at Empire Advanced Vehicle Factory Golans 1-3's are buildable on most major planets as additional defenses. They do not replace Space Stations. How and where ships are built has been completely re-vamped. Space Battle Pop Cap increased for all sides Executor buildable only on Fondor Many new sounds for units NOTE!!!!!!!! YOU CANNOT AUTO RESOLVE BATTLES ON ANY PLANET WHERE THERE IS A INDEPENDENT FACTION & REMEMBER: You need to have Shaders in their correct folder to use the models in game or else you get a green skin for the units
they have smoking an burnig effects.
Squadron Lancer Frigate for the Empire MC80a Battleship for the Rebels buildable on Mon Cal only Dreadnaught Heavy Cruiser for the Rebels only Eclipse Super Star Destroyer buildable by the Empire on Byss only Juggernaught Beefed up. Speed increased, Rocket Attack Ability added. Health increased. The Imperials get a massive boost with Fel and the Lancer Class Frigate :)
is in turmoil. As an aspiring Underworld figure named Tyber Zann, spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more, all en route to becoming the most notorious criminal leader since Jabba the Hutt. Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader's Executor Super Star Destroyer and more), and take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda or the forces of your most bitter rival ? Jabba. Destroy capital ships with the awesome firepower of the second Death Star, and satiate Tyber's drive for the deadliest capital ship in the galaxy, a devastatingly powerful new type of Star Destroyer known as the Eclipse.
buildable for both teams.(tech level 2) New units for space skirmish mode: \'Arc170\' (TIE fighter slot) \'Eta2\' (TIE scout slot) \'Venator\' (tech level 2) \'Z95\' (Rebel only)
this one is extremely accurate. Rebels have their \"rendezvous point\" with grounded X-wings and pilot, even transports that you can fly around (or shoot down). Transport 2 is away! Yayyyyyyyyyy! Empire has about 30 squads of troops, rebels only about 15, but those snowspeeders can really be useful... Version History: 2.0 - Added Wampa spawn cave - Fixed passability issues
V2.1 General Fixed the icon bug that made half the icons disappear. Fixed it so the MC80 has a icon to begin with. Fixed prices on some of the units i made typos on. Changes in 2.0 -----The GOOD, AWSOME CHANGES Galactic Empire Tie Interceptor Tie Defender Tie Avenger dreadnought Escort Frigate Mara Jade Vader is stronger in space and land. Death Star now has 2 different super lasers, swith between them with the rocket button. (palpatine\'s DeathStar) SSD has a death sequence
station to level 5. Changes and improvements (compared to Low original mod): * added icon and description * individual ship name ("Executor") * number of HitPoints reduced * HP health reduced * firepower reduced * larger radar icon * ship size increased from 0.75 to 1.00 * max speed and rate of turn reduced * front batteries are a bit stronger than others * front batteries have a bit longer range * ship can be build in Sullust as well (now you can use SSD in Alderan Demise scenario) * population cap in space battles increased from 20/25 to 30/35 (imps/rebels) * SSD's order response time decreased * attack priority changed to capital ships * longer range for Proton Beam and Tractor Beam * decreased reveal distance, increased targeting distance * cost raised to 15k, build time to 150 sec. * Death Star-like build countdown in GC * (...)SSD is still extremly powerful but not immortal :) Requirements: Star Wars: Empire at War with LEGACY OF WAR: SSD MOD (V1) (patch 1.04 and English-language edition recommended) How to install: Unzip XML, Art and Text directories as well as SSD.txt file into your Star Wars Empire at War\GameData\Data folder, overwrite existing files How to uninstall: Delete XML, Art, Text and SSD.txt, replace MasterTextFile_ENGLISH.DAT with old_MasterTextFile_ENGLISH.DAT (it will remove LoW's mod as well!) Troubleshooting: If you experience graphical problems with command bar, delete MT_COMMANDBAR.TGA and Mt_commandbar.mtd files Credits: Legacy of War team for their great mod with excellent Super Star Destroyer model! Contact: avenger85(at)poczta.fm
uncannon. Changes in V1.00 Imperial new units All pirate space units unlocked and improved. Imperial gunship (used by Tarkin during Space battles) New Controlable Mini-Death Star (Used by Palpatine During space battles) New Virago fighter (Currently only for the Empire) vader is Slightly stronger New Super Hypervelocity Gun Unlocked gravity control generator I think thats about it Changes For the rebels Home one is really powerfull it also has a huge escort with it. Obi-Wan is A little more powerful. Have heavy ion cannon Have a venetor class cruiser All pirate space units are unlocked and improved, slightly better than the Empire\'s. More Y-Wings in a squadron, I think 7 there will be more uits for the Rebels in V1.2 i\'m still working out the glitches on them.
unlocked-in the begining of the game(till the end of the game) you don't need to wait for an upgrade of the tech to arrive to 5 All vehicles and artillery cost 1 credit All vehicles and artillery take 1 sec to be built-for the empire only The super-star destroyer is unlocked and its power and accuracy has been modificated to the ultimate performance even the spawning of tie-fighters and bombers has been modified All or nearly all of the space units are unlocked including the DEATH STAR.
SHIPS MAY APPEAR SMALLER THAN THEIR ACTUAL LENGTHS. This is because they occupy a lower depth on the screen, not because they were improperly scaled. Fighters and some shuttles and heroes (Slave One, for example) are not scaled to their actual lengths; however, they are much smaller to enhance realism (in fact, they're not far off from their actual scales). After much testing, when these ships were scaled properly, they were unplayable. The Tartan Patrol Cruiser, as in the original version, retained its stock scale. Home One has been rescaled to canon, but perhaps at the expense of playability. It is sometimes difficult to maneuver, but quite impressive to look at. Because of this issue, the original scale has been included as an option. See installation for details.
travel dynamics, not to mention enhanced enemy AI, Now makes GC a rich, authentic and challenging experience. Tactical battles have been rescaled for a more canon aesthetic, but core game play remains intact. Strategic-- - All new GC maps featuring the complete Galaxy, and several regionalized areas - The size of the galaxy has been greatly increased, and the distances between planets scaled up signifigantly - 91 new authentic Star Wars planets added, with tactical battle maps, proper planet descriptions and bonuses for each one - All planets are positioned accurately - All planets are scaled down in size, and are scaled authentically according to their approximate size when possible - Authentic trade routes have been added - Hyperspace travel multiplier has been lowered, meaning travel time between planets is slower - Traderoute mulitplier has been increased, meaning trade routes function as space highways (more strategic consideration is required when deploying fleets across space now) - Conquest AI has been enhanced, making the enemy more agressive in its ability to build and mobilize units. - Corruption stink clouds have been removed for aesthetics - Unit icons and labels scaled down for aesthetics - Planet postion changed when zoomed in - Key planets are fortified and occupied from the start in a relatively authentic way Tactical-- - All tactical space objects have been rescaled smaller and made as close to canon as possible - All space lasers have been marginally reduced in strength making shields and torpedos more effective - 73 new tactical ground maps for the new planets - Several new tactical space maps - Enhanced tactical camera for land battles now has full pitch control for better viewing angles - Enhanced AI
game. I added a hero variant. This is \'the Doombringer\' A unique Harrower ecuiped with a superlaser in place of the forward hangar bay. I added a bunch of hardpoints on the bottom of the ship Thanks go to V.Metalic for providing the reference pics and pointing me to the doombringer. Note; These ships use a modified texture of the V1.0 ship. The V1.0 can still use these new textures so if you want to use both versions you can. Note; I haven\'t made any new code, use PiÃ«tt\'s Accuser energy beam code for the superlaser. The model comes complete with code and icon. Some additional coding is required to get it ingame
us a great model for such a bomber. I felt the Kotor Sith\' style was more skeleton like, more minimum than displayed in TOR, and so I decided to create my own Sith Bomber craft inspired by the iconic German Me-109Z and the He-111Z \"Zwilling\" designs. It looks like the normal Sith Fighter but I did actually made the entire model myself, I felt like a cheap F*** just porting it over and moddifying Warbs model. I did however use his texture as else the 2 ships would look to different from eachother. I have moddified the texture a bit in photoshop to make the bomber look more \"realistic\" to a space environment. I also added a shadow mesh, a bump map (which the original Sith Fighter lacked) and I have moddified the collision mesh to actually fit the fighter\'s shape. Normally a fighter (any model really) can be hit 2 meters from the actual fighters mesh, but I moddified the normal collision box to fit the fighter itself. Only takes up 50 polys, but it works much more realistic ingame. Credits: Model: Geroenimo Texture: Warb_Null, moddified by Geroenimo XML:Geroenimo Icon: Geroenimo Feel free to use this as you please, but do give credit to the modders who put their time, sweat and blood into this content. I reserve the rights to this model, including the right to retract permission for usage as I see fit. though you\'d have to piss me of a lot to make me deny access to this model to you. ;) mod on! -Geroenimo
occurring with icons, title screens etc. that sometimes appeared in the Corporate Addon mod. [Quote]After testing version 5.0.1, (the one I released a few days ago) I noticed that there were some icons still not showing up. That problem has since been rectified. This is the patch to Corporate Addon Version 5.0. Some people have been asking about a messed up title screen, buttons, icons etc. This patch should fix that. I have also added a mod launcher. There were some spelling errors fixed in the .dat files, but I did not know if anything in the scripts needed to be changed. I\'m very new to modding :). Safe to say that only the .dat file was changed to fix the spelling errors. None of the coding was modified so switch out the .dat files at your own risk. You do not need this patch if you do not have messed up buttons. If fact, don\'t download this patch unless you do have messed up buttons.. (or would like the included mod shortcut)[/Quote]
to add almost any unit to a space station or land base, maybe even from another team. The file is a Vanilla FoC XML, so the only thing added is the Venator at level 5. But it still is awesome.
through various facilities. The author has put great effort into prop work and has carved an excellent map with the height tool. Be sure to download Yoden\'s Prop Pack before playing this map. Sadly the picture server is not working and cannot do this land map justice. [Quote]Dusk At DawUn is my fourth map. Play as the Imperials or Rebels across a huge multi-leveled landscape and take control of DawUn\'s experimental facility.[/Quote]
[NONAME] or something like that. This is in serious need of some touching up. But I\'ll give the author credit for trying and getting something out there. Listen to the feedback (if anyone wants to climb this 143MB mountain. [quote]This is the planet Mobius, from the Sonic the Hedgehog series. I know that this won\'t be a great mod but I liked to have this planet in empire at war forces of corruption. This mod only work propecy in the Spanish version of the game, but I\'ll upload the english version. Enjoy ^^[/quote] the_stag
useful, which means anti-aircraft will be as well. Comment if you have any suggestions for it. -zander11893 ZAND3R Mapping
use free starting units, other wise you wont get a landing zone. -zander11893 ZAND3R Mapping
of build satellites for added protection. And, the titular feature is several dozen mining facilities off map for each team so the cash flow doesn\'t stop. It certainly makes for a fast paced game of heavy weapons. [quote]Space map that never runs out of Money. Was made long ago decided to upload here. Hate or love it I don\'t care. Includes Pictures *that is why this is 2mb*[/quote] the_stag
hanger bays, better weapons etc. [Quote]Hello this is my ferst mod i hope you like it you need foc to use this mod instrocutions are in the zip folder Thrawn\'s upgrade is an improvement for Thrawn\'s ship upgrade 1 sized up 2 2 hanger bays 3 and more[/Quote]
Series The Stun Tank is a Republic Artillery vehicle The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag
War Rebellion AKA The Lost Fleet (space): Moff Kallast is back With eighty star destroyers Too laggy for me Kelvin's Empire (land): This time an island Of pirates for the killing But can be ignored Pirate Island (land): This time an island same as Kelvin's Empire Fewer start units Kelvin_Okee_Presents (land): Run out of credits? One hundred seventy six Resource pads for you [quote]============= Custom Maps Pack 1.1 ====================== ~~~~~~~~~~ Created by (DR)Kelvin_okee ~~~~~~~~~~~~~~~~~~~~~ 5 Popular Custom maps! Land and Space! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Download this and put all the maps in the map custom maps [ GameData --> Data --> Custommaps ] ____________________________________________________________ [/quote] the_stag
Sorry about any confusion. I'll just paraphrase my original review: These are great looking textures that really enhance the experience. [quote]These are some of the HD textures that I made after going through the tutorial Burnstrobe made, I hope you like them.[/quote] the_stag
updates, then you need to get these three along with this one. [file="103335"]Rise of the Crime Lords 1.0[/file] [file="103431"]Rise of the Crime Lords Text and Shortcut Update[/file] [file="103777"]Rise of the Crime Lords Patch 1.1[/file] [quote]This is an 1.2 ver update for Rise of the Crime Lords mod, for this to work you will need my Rise of the Crime Lords mod with the previous two fixes. Installation: To install just replace the old files(just the ones uploaded here) and add the new files for any questions e-mail me vjeko1701(at)yahoo(dot)com. Thank you for downloading my mod.[/quote] the_stag
Mynock as seen in the Legacy Comics. Also included is Cade Skywalker, a re-skin of the Kyle Katarn model by Sidious Invader The model comes complete with Landing animation, code and icon. [/quote] the_stag
from a new Boba Fett to many TIE variants. I can't wait to see some of these assets being used. [Quote] Well kiddies, here is a taste of what's to come in the next release of Rise of the Mandalorians. Every model in the pack will be used in my mod and there are others that I didn't have done when I uploaded that will be in as well...but I had to keep some things a surprise, right? Anyway, all of these should be models that have not yet appeared as free-release, if they've appeared anywhere. I hope you guys all have fun with them in your mods! [/Quote]
model for the royal guard TIE Interceptor, the texture might look just a little off but i doubt you could tell in a space battle. includes model and basic xml file (but additional coding is required) you may use this in any mod of yours, but put me in the credits. [/quote] the_stag
those things, it's just a change of pace to see the galactic map as the only thing changed). [quote]This mod changes the size of the Galaxy, adds 78 new planets and maps, adds the falleen and the rakatan as indigenious species and a new main menu map. The mod is german.[/quote] There are a lot of MISSING descriptions and planet names, but that's probably because it's a German mod. I did have a problem when I was starting a battle at it wouldn't get past the loading screen. I would press begin and nothing would happen. But the planet maps are beautiful. I didn't get to play them all, but there's a nice mix of props and open spaces. No map is too busy or too boring. All the maps I played were large and made for excellent play. So if nothing else, get this for the maps. It's worth that much. the_stag
frigate.[/quote] It's amazing what a reskin can do for a unit. I particularly enjoy the Nebulon B Frigate. I'd like to see some more of these for the remainder of the units. But perhaps that's just a pipe dream... the_stag
Manaan. Warb's rendition of the lander is very well done with an amazing model and skin as usual. Please note that although Warb included some base code to get you started, this requires additional modding knowledge to get this unit functioning properly ingame. [quote]This is a model of the Sith Landing Craft as seen in the KotOR game The model comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote]
For a darker more sinister Death Star give this download a try.
feature of the mod. And trust me, this ship is one fun beast to play with ingame. Equipped with turbolaser turrets, two gigantic beam cannons, and a host of drone launchers, this ship can tear apart many of the existing units in space. Definitely worth a download! [quote]I created a ship based on the stargate universe. I wanted to be able to play with my ship in this game. So I went down the road to learning how to make it. :D The ship is in the equal footing campaign on corruption side. Its pretty fun, but over powered. If you read the fan story I wrote for my ship it explains why it is that strong. For permission just ask me. If you find anything you could suggest to fix or make better comment or send a message. Thanks and have fun!!![/quote]
facilities, and just a Death Star background.[/quote] This is about a simple as it gets. The [file="80334"]original[/file] was fairly basic, but this is without the nuts and bolts. Each team starts out with a sizable fleet, a level 5 starbase and a single mining asteroid to capture. It's a free-for-all over the surface of the Death Star from that point on... the_stag
decicded to make a Big Battles version for his mod. I pretty much followed codeuser's big battles mod. Here are some of the changes: -I've made the space cap 100 -Your capital ships can launch fighers faster -Every unit in the game takes less time to build -I've made the 501st an actual army -I've increased the squad size of land units so that the battles will be more epic -I have made the jedi much harder to kill [/quote] And I'll tell you what; I had two incredibly epic battles while testing this. Like Braveheart sized. the_stag
EvilleJedi) with the Mandalore riding it The Manolore riding it Codeusers Mandalore. There is a space and a land version of the model. It comes complete with code and icon. Some additional coding is required to get it ingame P.S. i only included code for the space variant (based on DartH Vaders TIE squadron)[/quote] the_stag
release in some way, this is a great example of community collaboration. This War Droid features a Mandalorian warrior featured in the model release that was seen earlier as well as EvilleJedi's excellent model and skin. Please note that this model requires some additional coding and modding knowledge to be properly functioning ingame. [quote]This is a model of the Basilisk War Droid ( by EvilleJedi) The Manolorian riding it Codeusers Mando. There is a space and a land version of the model. It comes complete with code and icon. Some additional coding is required to get it ingame P.S. i've included the missing R2D2 texture for the Delta7B as well as the missing hardpointcode for the Paladin destroyer. They have however noting to do with the Basilisk.[/quote]
don't have to download another 600MB to get the fixes proposed in those packs. So if you have [file="104219"]v1.0[/file], just download this instead of getting v1.1 and the hotfix, unless you like wasting bandwidth. the_stag
playable faction and even more new units for the existing factions in his mod. There are some fun units around like the Malevolence, as seen in the Clone Wars TV show, and many of the new models that Warb_Null had released. If you happen to love cross-era battles with a huge amount of unit variety, then this mod will definitely entertain you for hours. [quote]Have you ever wanted to pit the Republic vs. the Rebels, or the Empire vs. the CIS? Well the latest version of Corporate Addon mod does just that, it added a new era to the game, The Clone Wars, even with its own GC.[/quote]
Variations -Wookiee Variations -Chiss Units -Mon Calamari Cruiser Variations -Dani (Hero Unit) -Darth Maul (Hero Unit) -Ziro the Hutt (Hero Unit) -And More! This download is perfect for all modders to add some variety to their mods or simply a new unit. I look forward to seeing these re-skins in some upcoming mods. [Quote] I'm here with my first reskin pack which includes an assortment of unit reskins from Indigenous units to Military units. You can find a more detailed list below. I hope you enjoy this reskin pack, and stay tuned for reskin pack #2 Please note that this is not a mod, modding experience is required to put the units in to game. However, I already hexedited almost all of the reskins for your modding convenience. [/Quote]
Warb_Null is reading my thoughts again, but I'm cool with that as long as we keep getting gems like these. Awesome, simply Awesome. [quote] This is a model of Jabba the Hutt's Sailbarge. The model is equiped with a turret and has garrison ability The model commes complete with code and icons. Some additional coding is required to get it in game. [/quote] the_stag
here: http://empireatwar.filefront.com/file/Ages_of_Star_Wars_Jedi_Civil_War;80215 Ever since the Ages of Star Wars forums went down some time ago, players were left without a way to get these music files, but now, thanks to this user, we can all enjoy the mod as intended. [quote] These are the music files for the Ages of Star Wars Jedi Civil War mod. Ages of Star Wars Jedi Civil War and all its files are for the original Star Wars: Empire at War game. Please give full credit to the Ages of Star Wars Team for their work. I am not affiliated with the team in any way. I'm simply submitting the files. If I get credit for submitting the work that is fine, if not that is fine too. In my opinion this great work should be enjoyed by AOSW and KOTOR Era fans. Like I said before these music files can be used with any version of Ages of Star Wars, not just the 2.0.[/quote]
mystery. Well, here's a Jango Fett reskin for Boba, and a Slave 0 reskin for the Slave 1, if you're into that. They're well done and will be well received. [quote] This is a reskin of the ingame boba and slave1 models, I had this for a long time but I decided to upload it a few mins ago. [/quote] the_stag
changes from v5, especially Dash Rendar. There are a couple others you can check out on the change log. What are you still reading this for? Go download. [quote] Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5.1 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models. [/quote] the_stag
that beast and turned it into a five tiered star base complete with death clones, break off props, icons, and coding. He's done a great job in making the starbase, with an excellently detailed model, a fine skin (one of his best, if you ask me), and equally good rigging.
Defender, the Eclipse, the Vengeance Super Star Destroyer, and even more with this release. It goes further to add several maps, new sound effects, music, and skirmish edits. All of these minor edits sets this mod apart from other mods that just add in the new ships. If you want a quality mod with your favorite super ships, then you've found it
reinforcements, build mining structures and take actions against enemy teams. Please keep in mind that this is not an official patch and will recieve no technical support from Darth_Windu. If you want to try and make the Republic stronger in Return of the Clones then consider downloading this file.
last longer. You can top that off with 1 credit costs and 1 second reload times. The Star Destroyer is faster and all Empire ships do more damage. Rebellion ships are scaled to do less damage. Fighters are smaller and the TIE fighters can now outrun X-Wings. There are more changes but the author says you will have to figure them out for yourself. If this sounds interesting then give this mod a download.
While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5 of 'Return of the Clones' is built upon v4.3 and includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.
Break and gave it a shot.
modders resource. As usual the icons and basic coding are included for these two models. My only gripe about this release is that Aurra Sing chose such odd colours for ships. This is a worthy download for any modder.
good. A quick look at the screenshot fulfills this expectation. Warb's new model is of the Stinger, the personal ship that Guri, an android from Shadows of the Empire, uses. As you can see, this is a great model with a good skin. Unlike some of the Petroglyph units, the Stinger has a reflective cockpit (I'm a sucker for nice, shiny surfaces :P) This model definitely lives up to Warb's name and his standards, so if you've been looking for a model of the Stinger, you're in luck! Note: This requires some skill with modding to use.
redone many of the particles and projectiles in order to make battles look and feel better. These edits range from adding muzzle flashes to certain effects to redoing some ability particles. This is a must have for anybody who feels that the stock particles and projectiles are inadequate. If the words "The_Farseer", "particles", and "projectiles" in a single sentence didn't already send you running to download, then go now! :P
through new lotal Clones and led by Supreme Chancellor Mon Mothma, as well as Jedi Masters Yoda and Obi-Wan Kenobi. At the same time the Zann Consortium has been busy collecting, reactivating, and upgrading old Separatist weapons from the Clone Wars to build up an arsenal to challenge for control of the galaxy.
tool and has scattered many cliff props for a nice rocky look on the map. However, there is a lack of strategic texture placement, with about two textures used on the ground level. One odd thing is the use of the Tatooine house prop. He seems to have cloned and placed the prop in rows all around the square citadel as well as other locations on the map. There doesn't seem to be any fog, so that might cause a bit of lag on some systems. Overall, this map is playable and is an average map visually. If you're just looking for another map to play FoC on, then you might want to check out this map.
(memories of StarCraft come to mind) and this seems to be an effective remedy to that disappointment. Since the map was originally made by Petroglyph, the visuals are top notch. So let's focus on playability. The conversion was well done, with buildings situated in logical locations. 1upD clearly knows how to set up skirmish maps for FoC correctly and has exemplified his knowledge with this map. Narrow corridors make artillery vital for any matches played on this map. Geonosian spawn houses have been placed around, giving the map an odd look, but making early game expansion a lot more difficult. Turbolaser towers and build pads have been placed at chokepoints, so rush for the build pads when you can! Overall, this map is excellent. My only dislike is 1upD's usage of the Geonosian spawn house because its model ruins the look of the map. However, for the sake of not needing a mod, he sacrificed the look for the gameplay and compatibility, and I applaud him for that. So why are you still reading this? Download! :)
version. Enjoy, and the space version will be coming soon![/quote]
it fair. There are a few other minor changes as well in ground combat, which is a preview of the author's next mod: Super Ground Units. You don't need version 1.0 to use this mod. The author has also included a map to test the awesome power of your new ships on an unsuspecting pirate force!
will attack air units, although inaccurately. Oddly, the anti-air turrets decimate groups of infantry, even more so than to bombers and snow speeders. As far as I know, this mod should also work with FOC, but Consortium turrets will be unaffected.
resources, do not download if you do not know how to code them into the game. For permissions to use see readme.
of nowhere, you can find some of the most amazing things you'll ever see. Cliffs, lakes, rivers, canyons, fields, waterfalls, tanks, rockets, firearms, gunfire, bodies, wreckage, disaster, dispair, hopelesness, and the list goes on. What are you looking for?
Jurassic park map and I give credit to who made it (no name listed since a lot of people say they made it). There are some changes to the map. Overall Story: You have gained intelligence that the emps are evacuating all forces from thyferra. You think you have gained victory but you wonder why they would leave. As soon as you find out about the evacutaion, a message is transmitted to you. It seems the emps have sent the proto-type Death Star(this is before episode 4) with a large imperial fleet to remove thyferra from the galaxy after they send a strike force to recover some stolen supplies from the planet surface. Map Story: (Rebel)Now you know why the imperials are evacuating Thyferra. Make your way to their main landing area and stop all their evacuation ships. If you achieve victory the inbound imperial fleet wont have survivors reporting where your hidden base is that has their stolen supplies. (Empire)We have gained some knowledge that the rebels have discovered our plan to destroy Thyferra with the proto-type Death Star. We must get all our evacuation ships to the inbound fleet or they wont know where to look for the rebel base and our stolen supplies. Misc. -Again i did use jurrasic park -I did leave rancors in map -Some emp outpost's areas may not be finished(don't know why it keeps happening) -Sometimes it didnt load for me(don't know if its just my computer) -the (JEM) just means it was made by me If you have any thing you want me to ad or take out just send me an email at email@example.com
to actually recreate a actuall city so instead i just mad an urban map and labled it as New York. The map is supportive for up to 8 players online There are plenty of resources to keep ur money up There are many buildings and tight streets to make stratagy an important priority while playing this map I hope you all enjoy the new map and comments would be greatly appreciated- Alx438
errors and bugs.
series. This map will be on Antartica after the emps have landed there the rebels and consortium have also followed the empire to earth's surface. Each for their own reason. Soon 2 of the 3 fractions realize that they both have set up bases in the general area. Which to fractions? That is for you to decide for this map allows u to be any fraction on any side. The map is a 4v4 map that allows any fraction to battle for control at Antartica There are plenty of resources to keep ur money up Hope u all enjoy this map. I would appreciate it if i could have feedback from whoever downloads this file to help me inprove. The next map in this series will be your choice do you want me to do Russia, Africa, North America, or some city next i will eventually do them all but ill give you all the choice of which you want to see come out first- Alx438
temple on coruscant when -raw- gonna be done , i gonna redone-it with prop from -raw- imagine all the jedi and new clone soldier in this map = COOL
be found in ReadMe.txt or below. Enjoy this small download!
increased by 25% executor now comes with 16 fighters of each type and 3 lancer figates and 3 vsd2 s MC 104 now comes with 16 fighters of each type and 3 anti fighters of each type just like the executor Install instructions take the two XML s in the folder and place in C:Program FilesLucasArtsStar Wars Empire at WarGameDataModsAEMV4.5DataXML (this assumes that you installed the mod in the correct place as outlined in their readme) it askes you to replace said files say \"yes but remember before doing any file editing BACK UP THE ORIGINALS!!!!!!!!!. Uninstall remove said files and replace with originals Credits Moddman and the AEM TEAM!!!!!!!!!! YOU CAN EDIT THESE FILES BUT IF YOU WANT TO USE THESES FILES IN ANY MOD PLZ GIVE ME CREDIT THANX IN ADVANCE!!!!!!
urban, swamp -6 person -Very Large Map -Fun with more people
new changes is The Freedom, Mon Mothma\'s capital ship. There is a surpise in this version. You will find out in Equal Footing Have Fun!
LAAT [*]Empire- AT-TE [/list] [u]Other Changes:[/u] [list] [*]Added in splash screen [*]Added in the LAAT as a transport for the clones only [*]Added in icons for clones and laat [*]Added in text for clone and laat units [*]Added in sounds for clones and laat [*]Added in projectiles for clones and laat [*]Added in icons for AT-TE [*]Added in text for AT-TE [*]Added units into skirmish [*]Added in 501st as land heroes [*]Modified AI [/list] This mod is built on Avenger\'s ISD Vs Venator Mod so all additions and changes from that mod are included in this one. ~Scorpinox
and everything in between - all set to the theme of a galactic arms race par excellence. Ships from a diverse range of sources have been brought together under one consistent, unified stats system to produce an unparalleled showcasing of their capabilities. We have literally remapped the galaxy to bring you this, so we hope you enjoy it!
game. [quote]========= MAJOR Changes in 1.5 ============= * GC: Old maps removed and made 55 NEW ONES!!! AND ARE 75% BIGGER!!! * All Ships: ALLOT BIGGER!!! * Venator: Is now a rebel unit and is allot stonger bigger has a hanger and has turbolasers * Mc-80: Fighter bay, and does more damage and is more expencive * Home one: Has a fighter bay and does more damage * Kedalbe Battleship: Has a fighter bay and do more damage * Starbases: Spawn allot more units now in GC * Most ships: Fire less wide * Most ships: 30% faster * Pop. cap on land: 14 * Pop. cap space: 60 * Executor: Now buildable at any planet and i redone it completely and now has a 12 population value * Lambda: Also redone ;) * All upgrades in skrimish (space): 10 secs to build and 50% cheaper * Space station in skirmish: Are now build at the upgrade bar * TEXT most Units: Changed * Projectiles: Size units[/quote] ~Scorpinox
games 3 factions. ~Scorpinox
and give both sides two level 5 space stations. In the last map, there was a large battle; in this map, i decided to scatter many destroyed units through out the map and put ten mining facilities in the center. This is much different from my last one. I also made it big enough to handle very large ships from various mods; but the only problem with those is they are unable to pass through the defense satelites around the space stations rendering them useless to an enemy station unless that ship can attack from a distcance. If not running a mod, then ALL ships can fit through the satelites. As an example, the Star Destroyer + Mon Callamari can get through the satelites; but from a mod like the CIS V.5, the Sovereign Super Star Destroyer and the NRS Mediator plus ships that are very long and/or large are unable to pass through the satelites.
3, Admiral Thrawn\'s warship * Venator (old Republic variant) - buildable by all sides in skirmish, requires merchant docks or Hutt\'s outpost * Eta-2 Actis - light unshielded starfighter armed with laser and ion cannons; abilities: lock s-foils (w/animation), ion cannon shot * ARC-170 starfighter - heavy assault fighter armed with 3 laser cannons (2 front, 1 rear) and proton torpedoes; ability: lock s-foils (w/animation) - full skirmish/multiplayer support - significally improved UV maps for Star Destroyer model - remodelled Venator turrets, improved its UV maps - Acclamator fires the same blue projectiles as Venator and carries V-wings and ARC-170 starfighters - custom names for Venator and both variants of ISD - moving turrets work slighly better now - V1\'s Imperial Star Destroyer renamed to \"Imperial II-class\" - some minor balance tweaks, bug fixes and graphical improvements [/quote] The new Units look very good compared to the stock units found in EAW/ FOC.
bribe) 1.0 ***Added Eclipse in skirmish*** 1.0 *** 3.0 Now for Imps*** Corrected speech patterns of interceptor 4 1.0 expanded texts on some units an heros 2.0 fixed problem of capital ships buildable on all planets 2.0 Added Zann-Class Fighter-Bomber 3.0 Added unique Consortium Capital Ship Radar Icon 3.0 Added Silri\'s advanced flagship 3.0 Added Valgarochi (New Hero) 3.0 Galactic Empire: Added Executor to skirmish 1.0 Added Death Star 2 to skirmish 1.0 Made Noghri better 1.0 changed defense satelittes to tractor, ion, and turbolaser 2.0 added At-At Mk II prototype 2.0 improved thrawn with new ability and improved (a lot!!!) flagship 2.0 added more at-at weapons 2.0 changed scale of slave 1 landing 2.0 Improved and balanced At-At Mk II and added as transport 3.0 Added Shocktrooper 3.0 Increased Boba Fetts Damage 3.0 added blue turblasers for Acclamator 3.0 added Mara Jade to all GC\'s 3.0 Rebel Alliance: Added mass driver marauder 2.0 added kyle katarn to space skirmish 2.0 added Duo defense satelite 2.0 added red, gold, green, and grey groups for recruitment *only at yavin* 2.0 *3.0* improved rogue squadron a lot 2.0 added b-wing and mc30 frigate to conquest 2.0 Added CC7700 Interdictor Frigate 2.0 or 3.0 (can\'t remember which) Added Garm bel Iblis\' Flagship 3.0 Added Anti Air T4-B 3.0 Added Kyle Katarn to all GC\'s 3.0 The Hutts: Added new faction \'Hutts\', units listed below: 3.0 venator battleship 3.0 turbolaser marauder 3.0 IPV 3.0 corellian corvette 3.0 v-wing squadron 3.0 hutt space station 3.0 twi lek mercenary 3.0 pod walker 3.0 swamp speeder 3.0 pirate skiff (acts as transport) 3.0 hutt field commander 3.0 Jabba (faction leader) 3.0 Com station 3.0 Hutt command center 3.0 Shield Generator 3.0 Universal: changed skirmish colours and max credits 1.0 Added more planets that can build capital ships 2.0 added mandalorian commando for training on mandalore 2.0 changed space skirmish starting units 2.0 Increased skirmish pop caps (land + space) 3.0 Changed Skirmish tech upgrade to go in upgrade build queue (instead of production) 3.0 Added and changed space skirmish defence Satelites 3.0 Changed Holo briefing for Imps and Cons (i.e. stormtrooper to imp officer) 3.0 Changed Names (Empire to Galactic Empire) 3.0 Added Mobile Landing Zone build option for MDU\'s 3.0 Changed Loading Screen 3.0 Slightly changed main menu 3.0
Lasers with Turbolasers, and the Missiles with Proton Torpedo launchers. During Skirmish it is available at a level 4 station for the Empire.
Baron Soontir Fel and the 181st TIE Defender Squadron Dark Jedi Ground Unit for the Empire buildable on Korriban Assault Gunboat for the Empire Lancer Frigate for the Empire MC80a Battleship for the Rebels buildable on Mon Cal only Dreadnaught Heavy Cruiser for the Rebels only Eclipse Super Star Destroyer buildable by the Empire on Byss only Juggernaught Beefed up. Speed increased, Rocket Attack Ability added. Health increased.
Squadron Lancer Frigate for the Empire MC80a Battleship for the Rebels buildable on Mon Cal only Dreadnaught Heavy Cruiser for the Rebels only Eclipse Super Star Destroyer buildable by the Empire on Byss only Juggernaught Beefed up. Speed increased, Rocket Attack Ability added. Health increased. The Imperials get a massive boost with Fel and the Lancer Class Frigate :)
Serial MC80 Wingless Cruiser Has Been Added. - Rebel Spacestation 5 Now Garrison The B-Wing. - SSD Description About The SSD Being 8km Has Now Been Changed To 12km. - SSD Can Now Be Built On Mon Calimari And NOT Coruscant. - SSD Is Now Subjectable To Upgrades, ie. Reactors, Weapons etc. - SSD Now Takes Longer To Get To Planets, About 2 Times Faster Than The Death Star. - B-Wing Is Subjectable To Upgrades. - All Capital Ship Creating Planets Have Updated Descriptions About The SSD. - Original Speed And Rate Of Turn Of SSD Has Been Restored. - We Have Better Maps, They Work In Skirmish, But They Come Under Custom Maps, Not Official Maps. - The Description Now Hasnt Got A Capital At The Start Of Each Word (Sorry, Its A Habbit) - The SSD Now Has Tie Fighters, Tie Bombers And Tie Scouts, And They Spawn Very Quickly. - SSD Now Has 2 Tartan Patrol Cruiser Escorts To Help Counter Attack The B-Wings. - SSD Population Has Been Reduced To 10. - SSD Is Now Scale 2.5. - SSD Now Has A Big Space Radar Icon. - The X-Wings Now Have The Hunt Ability. - Updated Some Ships Vulnerabilities And Strengths To Show The SSD. - Updated Some Ships Vulnerabilities And Strengths To Show The B-Wing. - There Have Been TurboLasers Added/Replaced. - There Is Only Two Engine Hardpoints (Located Near The End Of The SSD). - The Venator Can Now Be Built In Skirmish. - Also Fixed Up A Readme Mistake. - A Few Bug Fixes.
Decreased - - Manuverabilty and Speed Increased - - Reload Time Decreased - - It now Fires 4 Lasers at a Time - - Carrack Cruiser Changed - - It Reloads in 1 Second - - It fires 7 Lasers at a Time - - Bigger Fire Range - - Some Build Times Decreased - - Following Space Heroes Buildable - - Red Squadron - - Vader\'s Squadron - - The Accuser - - Home One - - ISDs are now Smaller - - Removed the Tartan Patrol Cruiser - >Graphical Tweaks< - Zooming Changed - - Increased Zoom IN (not OUT) in Space - - Zooming is now Smoother - NOTE: I suggest adjusting the Scroll in the [Options>Game] settings allmost to Maximum
maintain balance. Infantry have been scaled down to to look better in comparison to the vehicles. All infantry are now cannon fodder, equally able to dispatch one another. Vehicles are now much more like the killing machines from the movies. To Install Simply extract into you\'re Star Wars Empire at War folder (default is C:\\Program Files\\Lucas Arts\\Star Wars Empire at War). General Changes * All unit caps doubled (land and space battles). Empire space unit cap increased to 50 Infantry Changes * All infantry reduced to half scale * All infantry formation spacing halved * All infantry speed halved * All infantry hitpoints divided by 10 * All infantry damage multiplied by 10 Vehicles Changes * All vehicle damage multiplied by 10 * All vehicle hitpoints multiplied by 2 Comments/suggestions/bugs to firstname.lastname@example.org DISCLAMER: This mod can be freely distributed as long as it is kept free. Try to give credit where due.
Assault ships, tie scouts and AtAts on the rebel side Rebels start at tech level 6
soon as possible as i'll have something done about it. Anyhow, here we are, a nice looking hero unit for the game (if you can work out how to get the thing working that is) ;) - SSA
the developer, which has been added to the package. Enjoy...
version 1.0 or 1.6. The Pack includes the Maps... Balmorra Banadan Bilbringi Dantooine Kuat Obroa-Skai Osarian-Rhommamool Sluis Van Sullust Wayland ALL MAPS ARE SPACE MAPS !!! have fun Alpha.501 _____________________________________________________________________________________ Credits: Thanks to Delta.501 for test the Maps, Petroglyph for the Map Editor, and of course, George Lucas, who have discovered the far far Galaxie for us. _____________________________________________________________________________________ ALL SCREENSHOTS ARE MAKES WITH SOME MODES: Old Republic Mod: http://empireatwar.filefront.com/file/Ages_of_Star_Wars_Jedi_Civil_War;80215 Empire at War Space Addon Mod: http://empireatwar.filefront.com/file/Star_Wars_Empire_at_War_Spaceship_AddOn;74611 _____________________________________________________________________________________
reference pictures The model comes complete with code and icon. Some additional coding is required to get it ingame
behemoth to EAW/FOC. [Quote]This is a model of the Viscount Star Defender. The Viscount is a 17km Mon Calamari Cruiser in sevice of the new republic during the new jedi order. The model was originaly made for the Sins mod \"Sins of a galactic Empire\" The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]
space stations, many frigates and 2 star destroyers, and hundreds of fighters! To make the map even more fun i put the all space stations(rebel, empire, and pirate) to spawn garrison units. These units take up no reinforcement cap and more spawn as you upgrade your space station. =========================================================================== I placed a lot of mining asteroids around to really boost your credit income. (These mining asteroids are only located around the borders of the playable map area!) The screenshots you see were taken during the beta stages of this map and i was using the Republic at War mod!
launcher. You do not need this patch if you do not have messed up buttons
model of the Sith Troop Transport as seen in the concept art from The Old Republic. I made two variants, one with the doors open and one with the doors closed. The one with the door closed makes more sense for a spaceship but it looks better with the doors open. I also made a landing variant. The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame[/Quote]
Gunship. It can be seen in the \'Dark Lords of the Sith\' comics. This is one of the ship chasing Naga Sadow when he was fleeing to Yavin. The ship doesn\'t have an official name. The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]
my first mod, and a small one at that. The read-me pretty much says it all, but it basically make all your units invincible and build in 0.1 or 1 second for 1 credit. if you have any suggestions for this mod, please e-mail me at email@example.com. If you use my mod in anyway, all i ask is that you give me credit for it. Thanks, concon123[/Quote]
since the ship changed so much since then i decided to redo it to be more acurate. I don\'t view this as a V2.0 of the ship though. Arvis\' ship is still a beautiful model and should not be discarted. The model comes complete with code and icons. Some additional coding is required to get it ingame
out. [Quote]Assault On Alderaan pits Rebel and Imperial forces against one another around a city on Alderaan. Imperials must conquer both the city AND a small rebel outpost just outside of their base while Rebels must defend both areas at all costs. The battle starts off very quickly after a small force of each side meet up between bases, so find your bearings and lead your troops to victory![/Quote]
have the file on EAWFiles. To download a torrent file you must use a torrent client such as BitTorrent ( http://www.bittorrent.com/ ). Seeding after finishing your download is appreciated. If you'd wish to use a direct (normal) download there are download links on our ModDB profile: http://www.moddb.com/mods/thrawns-revenge/downloads Conquer dozens of new planets as one of three new factions; the New Republic, Imperial Remnant and Empire of the Hand. Includes redone particles, upgraded models, active minor factions and more. To install, run the installer and follow the instructions on screen. ...For Those New to Imperial Civil War... New Era-Based Tech System Play as the New Republic, Imperial Remnant or Empire of the Hand Conquer Hostile Non-Playable Factions 8 New Galactic Conquests Scenarios 18 New Skirmish Maps Redone Particle Effects and GUI Dozens of new and Redone Units ...Major Changes From 1.0... Fixed AI Fixed Autoresolve 10 New Units 15 Completely Redone Units (Including 7 Empire of the Hand Space Units) All Space Maps Redone With New Skydomes and Planet Textures Removed Starbases Completely, Now Just Shipyards and Golans See the ReadMe for a more complete list of changes Delete all previous versions before installing 1.2
the planets Byss and Carida, it fixes the problem where the planet hangs on the loading screen before you begin battle.[/Quote]
cost one credit. [Quote]This a work on progress. Since a few people like cheating, and most (I hope) loves ACM mod, I decided to make a \"1 Sec 1 Cred\" mod for Empire. Just insert into the data in the mod file, and it should be good (Keep a backup, just in case). I know that some units that I haven\'t tested or couldn\'t find in a normal map was not 1 Credit or isn\'t 1 Second long, please tell me about it in comments. And please tell me what unit it is. (I also know very well that some space and land units uses up a few food. Tell me about it as well). I\'m thinking of also doing Underworld and Rebels, but so far, enjoy all the armies of titans and whatnot. (Please don\'t use my email, I won\'t respond) (Hint: Don\'t try and keep your armies with the death star, especially the ones you can only build once. Underworld Druid hero keeps destroying it with special ability. Just a caution, you know.)[/Quote]
afford those one credit units. [Quote]this mod is for foc and it makes all units and upgrades cost 1 credit and 1 second to build and take up 0 space in unit cap and astroid facilitys give credits at a very fast speed and pace. to install put the xml files in the c:/programfiles/lucasarts/starwarsempireatwarforcesofcorruption/data/xml.[/Quote]
problems than post it and as soon as i can i will reply.
indigenous species this mod does a great job of expanding upon the ideas set down in the novel Death Troopers. [Quote]This mod is loosely based on the Star Wars novel, Death Troopers, by Joe Schreiber. It adds the Undead from the book and Star Wars Galaxies into the game as a non-playable faction in Galactic Conquest and adds a few new ground units to the existing factions. I\'d like to thank Redtachi for allowing me to use his awesome Deathtrooper models. I\'m sorry that this version of the mod has been so long in coming.[/Quote]
implemented to created a well laid out map. My only suggestions would be to add a light fog to the map and to make the borders of the river more urban looking. Mud beside metal just didn\'t seem right in this case. [Quote]This is actually a 2.0 of my first-ever map, Abregado Ports. I haven\'t changed much in terms of general landscaping, but I have added some new structures and re-textured the map The map is set in Abregado\'s capital port city (which I forget the name of) and has two sides: an Imperial side, and rebel side. There is a major choke-point bridge with four captureable trubolaser towers around it. Whoever controls this controls the map. There is also some secondary objectives and eye candy as I realized that the map would be very boring without something else than bridge control. That\'s really the whole run-down of the map.[/Quote]
if you want it. the_stag
changes mentioned in the changelog. [quote]Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC\'s and readds the costum Gc missions. [/quote] the_stag
It also allows you to change the planet cap in GC, although that can get a little buggy because it doesn't change the number of slots you can see. But it is easy to use and works as longs you point it to the right folders. the_stag
ridiculously high numbers :P
like the coloring and the long shadows that immerse you. Although I feel the coloring is more of a sunset look than a sunrise... the_stag
changing the water into clouds. Other than that it\'s my standard comments for a good map. Well placed bases, mineral processors, props, etc. I\'d comment on the map itself and texturing, but that was done by Petroglyph. At least you know what you\'re getting before you download it. Even though it does convert well into a skirmish map. [quote]Basically just a conversion of the original Kamino map made into a Mygeeto map using Mygeeto props/changed skydome and lighting with a few addons. For Forces of Corruption.[/quote] the_stag
up of smaller stations pieced together) that isn\'t controllable and doesn\'t attack. There are chunks of systems effecting debris scattered all around that make for some fancy maneuvering to keep the upper hand. The asteroid mines are strategically placed giving nobody an upper hand. A good skirmish map but could work very well in galactic conquest. the_stag
on this mod for further versions including more units created by Warb_Null. [Quote]Warb Nulls models are great, so lets make them all a mod. You hopefully will enjoy the mod, and I hope you look forward to the full version.[/Quote]
I\'m probably the only one who likes the Death Star with the completed look. Check out the changelog for all the other modifications. the_stag
the design of this model allows a lot of freedom towards what era of mod it could potentially belong in. I look forward to seeing this model in action in some Legacy era and possibly other mods. [Quote] The Assassin Corvette is a fanon model. It is meant to be a Legacy Era Imperial Corvette. It was made because there are no official corvettes in the Legacy Era imperial navy. The model is based on concept art by Colin Geller The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame [/Quote]
but for multiplayer. There are there playable areas, at least 20 rancors, a few dathomir whitches, hostile prisons, mining facilities, and building, Oh! and hostile turrents. three outpost pads, and a few mineral processers.[/quote] If you\'ve seen the first three in this series, then you know what to expect. This however, is my favorite of the four. There are two different hostile factions in addition to the team you are fighting against. There are turrets to contend with, and prisons to destroy that can supply you with extra units. This is a large map with many options, so keep your wits about you. the_stag
the pictures look nicer than the previous version. [quote]This is my updated map with the Battle of the starforge. actually it's Battle against the starforge, because it is hostile now to all factions. Some people reported a crash with my first version, I hope this fixes it. naming all the changes would make a rather large list, so I'll only name a few: Hopefully that crash is fixed, The location of the Starforge is changed, The Starforge is now a independant faction that will defend itself from all attacks, The Starforge is located on a Strategical position, between you and the enemy base if you want to destroy your foe, you need to pass a small passage between the astroides or take the larger passage, where the Starforge is waiting. One sellingpoint thought: I coded the starforge so it now has a few hardpoints that will attack aswell, Ã am making a mod, which will include a fully upgradable starforge once finished.[/quote] the_stag
the clone wors cartoons the Seismic Tank is a big hovertank without guns. Instead it's main weapon is a giant plunger that flattens anything beneath it and generates a shockwave doing even more damage The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag
something else? I looked around and couldn't seem to find anything definitive. However this is good work and I think I'll put one or two in my personal escort fleet. [quote]Here is a small release from me, my Mandalorian Carrier! Model: N3bulu5 Bumpmap: N3bulu5 Rig/Code: N3bulu5 Icon: N3bulu5 Deathclone: N3bulu5 Skin: Warb_null The model comes complete with code and icon. Some additional coding is required to get it ingame Feel free to use this model as you please, no permission is required but please give me proper credit[/quote] the_stag
problem. And even more bonus! It comes as a buildable station, a prop, and a star replacement. So awesome... [quote]This is a model of the starforge as seen it the KotOR game There are 3 models. 1st starforge prop ; no hardpoint or collisionmesh, just a prop. 2nd starforge ; multiple hardpoints, collision mesh, death clone, particle 'tail' 3rd starforge star ; seperate prop model of the sun. The model comes complete with death-clone, code and icon. Some additional coding / mapping skill is required to get it ingame. P.S. I would like to thank MerlinGolgota and McKay of the Stargate mod team for their help and advice.[/quote] the_stag
moved my command to a newly comissioned MCC99. I've christened it "Caliburnus" [quote]A Fanniocal Mon-Calamari Ship By General_Kerr called the mcc99 that comes with all the rigging fixings! Scale Factor of 1.5 or 2 recommended.[/quote] the_stag
the campaign modes. I don't think there too many EaW only people left out there, but maybe I'm wrong. Ok, enough of that. For those of you still playing vanilla EaW, here's a mod for you. Or I should say, here's an update of a mod for you. I didn't get a chance to play the first release of this, but the updated version does add a breath of fresh air to EaW. This is not a total conversion mod, but it will enhance your experience. The author is going to make a similar mod to this for FoC, so give him some feedback on this. [quote]Well I have finally got this version out. It is not nearly as big as its predecessor but it does change a few things. In this version I fixed a few bugs where like the Nebulon was invincible, and the hangars were messed up. So I removed the hangar on the Nebulon and moved the hangars on Home One and the Mon Calamari cruiser to be more suitable. To make sure the sides were more balanced I removed the Alliance Assault Frigate to be replaced by the Venator. On the Empire side I added the Tie Advanced to replace the Tie Fighter at Tech 4, but is buildable at tech 3. Also Darth Vader's transport is now a star destroyer, seeming that a squadron which was really easy to defeat was silly for a dark lord's power. On land there were a few changes. I increased infantry squad size to 18 per squad at three per 3 per platoon. Also vehicle Platoons have been increased in number as well. To counter this i made garrison size bigger which will make attacks harder. Also it will make raids harder then before, as it should be. I also managed to get my hands on a new skin for Igath courtesy of Skywalker421Beta to make him seem more patriotic. Again there were a few minor changes to health, shield, and damage stats here and there. You may notice them as you play along. This is my last version for EaW sadly, so the rest of the versions are for FoC due to more stuff to work with. Enjoy the mod ;) BTW you don't need to add this on to the original, this contains the other files as well. Saves a lot of time [/quote] the_stag
didn't look right, then I ran it on my PC at work which has many prop packs and other add-ons and it looks good. This is a very large map. I enjoy large maps. This one could use some fine tuning, but really isn't too bad. The imperial base is a little large and spread out, and it could probably use some better built in defenses. The Imperials get some nice AT-AT factories that churn out the walkers and that makes short work of the rebels. The rebels need a better invasion force to be able to fend them off. Like I said, fine tuning stuff. the_stag
experience in EAW. the_stag
faction in skirmish. Also included are two bonus mods including a cheat mod and a beta "Massive Fleet Engagement mod." [Quote] A simple mod adding Venator Cruisers and Acclamator Cruisers to the Rebels in Skirmish. Fairly balanced in my opinion, feel free to complain about anything that should be fixed. Venator Cruisers should be able to help the Rebellion to go toe to toe with an Imperial Star Destroyer. Both cruisers will spawn X and Y wings. Also included: A Venator cheat mod and a Massive Fleet Engagement mod. The Fleet mod is still in development and should be considered a beta. Read the README.txt file for more info on both variants. Feel free to email me if you manage to fix the problem. -Raptor [/Quote]
base XML code and an icon.
Warb_Null is enough. [quote]This is a model of the Sith Derriphan Frigate as seen in the TotJ comics. The model comes complete with code and icon. Some additional coding is required to get it ingame [/quote] the_stag
great job with the model and skin for this fighter so we can all enjoy a KotOR era mod for the game. Please note that some modding knowledge is necessary in order to get this unit working properly ingame. [quote]This is a model of the Sith Fighter as seen in the KotOR Games. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote]
wars they had those cool death watch mandalorians. well here is a model for it. includes model and icon additional coding reqiured to get in game. please feel free to use this in any mod (that is why i made it you know)[/quote] the_stag
the Galaxy of Chaos beta. in no way perfect, but representative of the full version. As of now, only skirmish modes are supported. NOTE TO STAFF: Install instructions (no idea which ones are with the readme) 1. Download 2. Get file GOC.bat from GalaxyofChaos folder 3. place GOC.bat into FoC folder 4. Place GalaxyofChaos in Mods folder 5. Run .bat file thank you![/quote] I don't know why this says note to staff on it. I'm pretty certain that it applies to everyone. Now on to the review. New units! New planets! What more could anyone ask for? Not much. Let's start with the bad: This is a beta, so it comes with some bugs. You can read all about them below and please let the authors know if you find anything else. Since this is a beta they'll be glad to hear it. That's all the bad I've got say about this. For the most part the bugs aren't too intrusive, and this is much better than other betas I have had the opportunity to test. Now the good: Just about everything else is great. I cannot wait until the bugs are fixed and I can fully appreciate this mod for all it's glory. But I imagined it when I was playing and it was nearly too awesome for words. Many of you will notice an extensive use of Warb_Null's models, and that is a very good thing. Ok, I've kept you waiting long enough. I know you're going to enjoy thign. the_stag
awesome as the pictures make it seem. There are plenty of indigenous species that are roaming the map. Each team starts out with troops and civilians around the city, from there it's a dash to secure the city. Each team has a base away from the city that begins spawning vehicles at the beginning of the level. Everything else takes place in the city. It's a bit confusing at first navigating the city and getting your units to go where you want them to without getting killed. BTW, this is the author's first (uploaded) skirmish map. I want to see more from Cjr1843. the_stag
really spice up the map and make it feel unique compared to the stock maps and other user-created maps. My only gripe would be that some of the walkways seem like they're floating in thin air for no apparent reason, but other than that, this map is golden. As the creator put it: [quote]Old map again. Might be fun to play. ENJOY!![/quote]
coding is required to get it ingame [/quote] the_stag
you can make an R2 unit in your favorite color. I started researching (and by researching, I mean what I found on [url="http://starwars.wikia.com/wiki/Main_Page"]wookiepedia[/url]) astromech droids because I didn't remember a green one in the movies. I found [url="http://starwars.wikia.com/wiki/Astromech_droids"]this great page[/url] outlining them and there's about 20 pages it links to about every different kind. So if you've some time to kill, have at it. [quote]Sorry, the textures aren't top quality, i just started reskinning What might come next: -Protocol droid (C3P0 black and grey) -Crate Droid [/quote] the_stag
planets I recognize, most of them I don't. Wookiepedia rarely lets me down in these situations... but I had little luck in finding most of these. The master text file for this mod is in German, so maybe there's a language barrier in planet names (although there shouldn't be for proper nouns). In short, there are 9 new planets added to the map in galactic conquest (although they use stock maps). Also, this is for vanilla EAW and won't work in FoC because of the different xml files that control GC. [/quote] This adds 21 new planets instead of 9. Also (I forgot to mention this in my previous review), the file it comes with is "MasterTextFile_GERMAN.DAT". If you want it to work so that planets don't say MISSING, then it needs to be renamed to "MasterTextFile_ENGLISH.DAT". Then everything will be in German, so that's your call. Maybe this can be released with an English update. [quote]This add the folowing Planets: Tanna Loa Lozus Takora Cat-11 Cat-10 Argon Prime Kamino Ralltiir Fran-Tan Siluis Van Juko-Genyum Kusus-2112 Fuckidon Polyphem Pandora Earth Tuma-3840 Toso 1034 Tuk Axis Ewokdor Total Planets in the gc 65[/quote] the_stag
projectiles to being able to have ships in land battles creates an immersive experience for the player. The increase in the population cap for battles also allows for some gigantic battles that will keep you entertained for quite some time. From the realistic elements to the fun additions such as TIE fighters with flames on them this proves to be an fun mod to play.
are unclear on that point, but the rigging and UV maps are done by the mod team. If you like some great models with reused Petroglyph and Warlords textures, then these will go great in your mod. [quote]Hi folks a while ago I released our Lusankya SSD to EAW Files for free release. Well this is pack 2 I am releasing for Christmas. The pack features 4 models that have been used at some point in sote and were fully tested over the time they were in it. These are very old models we were using for the mod when I just first started modding, so as much as they work fine in FOC, they were not tested for EAW. They come with explosion fx and blast damage decals too as well as engine particles. JC[/quote]
fleets. I wouldn't try that Acclamator rush anymore; these stations aren't the fragile little things they used to be in vanilla FoC. Don't take my word for it though, give it a try yourself! [quote]Its my Mod called SUM nothing special, i took only the vanilla FoC Stations and added more Hardpoints :) the mod come with all the you need (coded Hardpoints etc.)[/quote]
Clone Wars era mods will be glad to have. As usual, Warb had done a great job rigging the model, which was done by EvilleJedi and Arvis Taljik, so we have a great level of quality to this release. [quote]This is a model of the Republic Interdictor Cruiser, an original concept by Arvis Taljik The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote]
rolling hills which allows for some unique large scale battles. The placement of trees at uneven intervals allows for a nice natural look. The textures also make a nice seamless transition into desert from the grass areas allowing for a pleasurable view while playing. The only things I would do would be to make this map sunny and to blend the colours of the dirt textures more into the grass. Another good map from Bly that should definitely be downloaded. Note though that this is a GC map with the current marker set-up. This download also contains an updated version of Bly's Ilum map.
model comes complete with landing animation code and icon. Some additional coding is required to get it ingame[/quote] Warb! What the crap? I thought you were perfect. But the V2 with skin overhaul has shattered my fragile world. I'm going to go into the corner now and rethink everything I once thought I knew to be true. And this looks freakin' sweet! the_stag
elevators, transports, refull tank, space. Lots of hostile imperials in the map. Plus a second floor at 2 spots!!! next time, the hole map will have a second floor. The way to win: make your enemy confused by going from hall to hall and hide in sideways, get to the enemy base and they will not know which hall you come from, but in order to do that, avoid enemy patrols. Sidewayss!!![/quote] Has anyone reading this played Dark Forces? Anyone? I feel so old... Regardless, this level reminds me just a tiny bit of the Executor level. All in all this map is not too bad, it does get a little funny looking after a while. Seeing rebel speeders zip around the interior of the Star Destroyer, and bombing runs inside looks a little funny, but it's part of the game so that can be suspended in disbelief. The real problem is that the A.I. wasn't made to work in thin hallways with tight corners. The computer opponent will attack my units and structures while there is a wall blocking them. My units would do the same thing whenever I didn't set waypoints or guide them. Neither team has the heavy vehicle factory, so that helps, but it seems that infantry only would be more suitable. Check out these helpful hints. [quote]As emprie roll through the halls with tie maulers and kill thousands of infantry As he rebels place snipers and avoid enemy patrols And as the Consurtium roll out with the deadly destroyerdroid or plat explosives at the small halls.[/quote] the_stag
succeeds in living up to its title of GCW Restored [/quote] What a great idea. I've only played the first 2 levels on the Empire campaign, but it's very nice. Having FOC graphics for the EAW campaign is wonderful. I'm looking forward to getting further and using FOC units. NOTE: When loading this up, it is found under Galactic Conquest, not under Campaign. A couple of things I did to make it more playable: I put the files in my mods folder. You need to add the proper path of modsgcwdata... because it won't work without the data folder (I learned that the hard way). I also changed the mobile_defense_units.xml to make the tech_level 99 for all factions (but only do this if you run this as a mod, otherwise you will never be able to build MDU's). Also, one thing I want to touch on before it becomes an issue. There are no legal problems with this mod as far as porting, etc. for two reasons. First, the original campaign files are included on the FOC disk, just not activated. Secondly, and this is the important one, you can't play FOC without having EAW installed on your system. Finally, on a side note, why is this the closest thing I've ever seen to a campaign (I realize it is a campaign, but it's not original) released by the community? The map editor comes with instructions for campaign scripting, and I would love to see someone make a campaign with set out objectives and planets that are accessible over time. Maybe Thrawn era, or KotOR... but I digress. I'm going to waste my whole work day playing through the vanilla campaigns again. And I'm going to like it. the_stag
can leave suggestions on this page. The shortcut can be placed anywhere you will just need to edit the path of the shortcut to be the same as your game. [/quote] the_stag
In this new version, he includes all of the troopers from his first release in addition to reskinned officers and icons for all of the units. Seeing how we have very few people who work with infantry, this is a welcome change from the typical releases. [quote]This is version 2 of my Noghri Troopers skin pack. It contains all of the skins from v1 plus reskinned officers for the Imperials and Rebels, and new icons for the reskinned units. Enjoy :P[/quote]
files [/quote] I don't like it when developers say something is the last version, because what if there's still an error or they want to change something? Just a personal issue. Anyways, looks like a couple of things have been fixed up. the_stag
the reinforcement highlight ( the faction icon that shows when you call reinforcements) And the Orbital Bombardement textures for CIS and Republic This is a must have for any clone wars mod. [/quote] the_stag
the Imperials you have to fight other Imperials that are hostile to all teams. The team that starts in the bottom left corner will have trouble landing units because there are enemy turrets and units very close. I would still like to see some sort of skydome and/or something to fill up the black space. the_stag
another one). Again, z3r0x has given us something splendid here. These are two high quality models that are accompanied with icons and a ship for Zukuss. I've always enjoyed bounty hunters as a class in the Star Wars universe, and now I've got something to make me even happier with EAW. As stated in the readme, you need some basic coding/xml knowledge to make these work. [quote] Infantry Models of Zuckass and 4-LOM. Comes with Models, animations and Icons, included is Warb Null's Misthunter also. [/quote] the_stag
goal for myself to play every Star Wars game ever made. I'm doing well since I've got everything that was made before 2000 taken care of (Even the original Star Wars arcade where you attacked the Death Star in an X-wing). Which leads me to this: I've never played Star Wars: Starfighter even though X-Wing (the whole series) is my favorite thing Lucasarts has ever done. So I'm thanking Warb_Null for two things: a) Another awesome model b) Reminding me that I need to start working on that list of games since I haven't played anything new since I set that goal. [quote] this is a model of the missile frigate as seen in the game Starfighter. code and icon included. some aditional coding is needed to get it ingame [/quote] the_stag
is an Icon of Jango Fett i forgot to upload in my Jango reskin mod. I do all my icons myself so I hope you like it. [/quote] the_stag
have that many fingers and toes), but it's a lot. I'm looking forward to seeing some new maps utilizing this. the_stag
helps keep me sane with his great model work. I've wasted enough of your time now, so download! [quote] This is a model of the Hyena bomber as seen in the clone wars series. The model is a modified version of EvilleJedi's Vulture droid so it not a 100% accurate. Model comes with code and icon and s-foil animation [/quote] the_stag
on the Assault Frigate MKII, but didn't have access to 3d Studio Max can now remedy that problem on their own. Seeing how many Empire at War players have complained about the number of hardpoints on ships, this will most likely prove to be very useful and popular.
analysis, but I won't put you through that. Endor is the only space map, and it was a quick skirmish without any space stations. The rebels are seriously outgunned, so it doesn't last too long. The rest of the maps are land based and could use a little tweaking. Huge expanses of flat areas make for large battles, but boring tactics. I do thing that TheIG88Killer has much potential for map making, and I encourage anyone who downloads this to give some positive feedback and maybe a v2 can be made. the_stag [quote] This Mappack adds 7 Maps : Teth, Battle of Endor, Mustafar, Tatooine, Christophis, Hoth, Hypori. [/quote]
Star Wars universe to get us as close as we can in this life. But I digress, let's should talk about the model itself, although I know you all just saw the name Warb_Null and went straight for the download button. I did. This is a corvette class ship (duh) made for the Zann Consortium. I always thought the Zann Consortium needed more ships, so this is a great add-on for vanilla Forces of Corruption or any other mod. It come equipped with a laser cannon, ion cannon, a missile and torpedo launcher. A little of everything, for any sort of reconnaissance duty. [quote] This is a model of the Corvette seen on the first pages of the comic Infinity's end The model comes complete with code and icons. some additional coding is required. [/quote] the_stag
interesting and unusual planets in the Star Wars Galaxy, or planets which I have remapped from the stock EaW version. The general layout of the map: A forested, mountainous planet in which each team starts on the coast. The special structures will be located further inland, with scattered Outpost pads and Rebel Training Facilities as well (See screenshots for more). This map is designed for only 2 teams, but there are multiple attack routes and deadly maneuvring surprises to keep it lively. There is an island just offshore that can be accessed by repulsorlift vehicles, and it hides several goodies. A wise strategist will take advantage of this. The AI has been zoned and tested for this map, so the enemey will not simply lay idle in his base, but will be active and build up forces and seek you out. I recomend playing on Hard or at least Medium difficulty, as this will maximize the AIs interaction as well as your fun factor. See readme below for more. ~Med8r
If this mod interests you then give it a download.
Imperials. A large road seperates the Empire and the Rebellion forces. This map features some interesting ideas such as a fairly nice urban area and a well organized forest base. However the one fault of the map is that the road that blocks off the two sides can only be traveresed by a limited number of units making attacking the enemy a tad difficult. Also it would be ncie if the author used more texture variation. If you want an interesting skirmish land map for Empire at War then give this map a download.
are entrenched in the center of the city. The map itself provides a strategic game allowing you to carefully plan attacks and defenses. The author could of used more textures however to make the urban environment more metallic. What is odd is that the features of the map displayed in the images are not all in the actual map file. The skydome is missing in the file as well as some of the props. So either the author is using some modified XMLs and has failed to include them or has accidentally uploaded an older version of his/her map. If you want a tactical urban map then consider downloading this map.
each time the deploy stormtroopers ability is used . Stormtroopers also now come in squads of 30. Also everything that is part of the Empire is now stronger and faster which essentially makes them invincible. Also included in this download is a movie file for movies unknown. The twenty second clip consists of the laser fire sounds from an AT-AT and a visualizer from a media player corresponding to the audio. If this mod sounds interesting then give it a download.
this model. The default skin has yellow striping. A second skin is included that uses team colors. Just delete Y-Wing_proto.DDS and rename Y-Wing_proto_Colorization_variant.dds to Y-Wing_proto.DDS This model will make a perfect addition to any Clone Wars mod.
skin, animation, XML and an icon. This file does not contain a model of Zuckuss. The author suggests Darth Sidious' Gand Model (the code in this download is set up for his model.) It can be found at Alpha Blue Modding here: http://alphabluemodding.com/forum/index.php?autocom=downloads&showfile=124
the presence of more mines and more turrets. There are three neutral mines in each corner plus four pre-owned mines in each corner allowing for a steady income ensuring big battles. There is now a orbital construction yard in the center surrounded by a fair amount of turrets creating a pivotal point in this map. This map also features a pleasant use of nebulae and asteroids. If you want a fun and interesting space map then consider downloading Big Battle (2.0).
Lancet Aerial Artillery and Consortium Disruptor infantry. These beams were extremely well don e and give the vanilla Forces of Corruption beams a run for their money. This mod also adds new explosive particles for those beams, new sounds, balance changes and new concussion missile trails. Filo has created a great mod that adds brand new beam weapons to normal Forces of Corruption units but still maintains a high level of quality. This graphical enhancement mod should be a definite download on your download list.
Republic Corvette Heavy Jedi Corvette Heavy Republic Corvette Jedi Missile Corvette Republic Missile Corvette Basic coding and icons are provided. This is a definite download for all modders that wish to add a Republic touch to their mods.
with some superb textures, all ready to go ingame. Anybody who has played Star Wars: Starfighter will see a lot of familiar ships and vehicles. Of all of these models, the Havoc is probably the most notable. Warb has given this a beautiful texture that fits the look perfectly. Lots of dirt and grunge is visible all over it to make it look like it has seen as many battles as it has. The other models are great too; the Freefall has a great texture, the Bloodstar comes with rotating turrets and a death clone, and the Dagger starfighter is a great addition to any pirate arsenal. If you have a need for units that use these models, you'll be hard pressed to find better ones. Please note that some limited modding skill is needed to use these ingame.
New! Capitol City [Geonosis] Capitol City [Alderaan] Capitol City [Bespin] - New! The maps included are nice, and can provide for some good gameplay. If you are a fan of Bly's maps, then this is for you. If you are just looking for some nice maps to play, then this should be worth the download, as not only will it save you the time of downloading each map separately, but you get 2 new maps. THX1138
1) ship effectiveness has been increased and 2) prices are lower. If you want a mod similar to the 1 second 1 credit mod, yet not so extreme, then try out this mod to have some fun ingame.
decisions... Creator Description: [quote]The Rebellion has acquired intelligence that indicates that a second Death Star is under construction, orbiting one of Endor's moons. However, the Imperials had intended for the Rebels to find this information. The Rebels mobilise their command fleet and prepare for a surprise attack on the Death Star. They transport a Rebel force to the moon to destroy the shield generator facility that shields the orbiting Death Star, so that the command fleet can destroy it. But the Empire knows the Rebels are coming, and have set a trap for them. The Death Star is fully operational, and ready to fire on the Rebel ships. The Imperial fleet is also in position to close in around them...[/quote]
nearly instantaneous and nonstop fire. The ships' prices and build times have been adjusted so it is still worth using smaller ships. Capitalships and frigates deal unparalleled damage, but your space station is also incredibly powerful because of its 20+ hardpoints. Fighters are a waste but bombers still serve their purpose, and corvettes tear right through them. In other words, your ships are best suited for attacking the ship classes below them, but can still damage the ones in a higher class (fighter v.s. corvette=bad, star destroyer v.s. frigate=good). You can also see this mod in affect the movie that plays while you are in the main menu. Enjoy!
squads. The rebel fighters receive a health bonus because of the uneven ration to tie fighters, bombers, and interceptors. Their health is lower consequently. The empire has star destroyers and a SSD that is controllable. The rebels have Mon Calamari cruisers, The Home One, corellian corvettes, the Mellenium falcon, and transports. This map also has a dual purpose, it is good if one is trying to film about The Battle of Endor. The Consotium is not playable. Get out there, the rebels need you!
map in the Planets.xml file.
mod. Play as the resurgent Galactic Republic, evil Galactic Empire, or corrupt Zann Consortium in this no-award-winning modification to 'Star Wars Empire at War - Forces of Corruption'.
proces killing 2 Jedi and leaving one Jedi,Shaak Ti, upside down tied up on the Celling by some strange thing, all this can be seen in Cartoon Networks Clone Wars Episodes) but for some Strange reason, Operationflashpointcrazy put the Space part first, never mind, its what the map looks like that counts :) . Operationflashpointcrazy's pet, not realy. :thumbsup:
WarGameDataDataCustomMaps (EaW Only) for paste "Earth Space.ted" for might need administrator for paste permission file your computer "C:Program FilesLucasArtsStar Wars Empire at WarGameDataDataCustomMaps" IF PROBLEM IN FILE CAN HELP QUESTION CONTACT EMAIL: firstname.lastname@example.org ======OR===== email@example.com Game fun in Earth Space :-D FUN!!!!!!!!!!!!!!! All Reserved Attawapiskat Game Software(R) 2008 Attawapiskat, Ontario Canada
the Infiltrator squad contains a new unit. And the Stormtrooper's fire rate has been increased drastically. This is the beta for ATC a mod made to make EAW more accurate to star wars. I will be removing most Rebel vehicles, the Rebs will now rely more on special hit and run infantry units; from super powerful wookie warriors, to AT-AT stealing mechanics. The Empire will rely on slow, but heavy units. The AT-ATs firepower and range will be greatly increased to the point of making SPMA-Ts obsolete. The AT-ST will also have enhanced firepower and armor.
added a rebel venator with V-wings, ARC-170s and ETA 2s which are in full production. Also, the rebel starbase compliment has changed. the Eclipse SSD has nontargetable, hardpoints, a gravity well generator, and a hangar(yes every one of the mods that have an eclipse usually have a gravity generator)
do it), but the \"PrintScreen\" button does notthing, I don\'t have any kind of screenshot folder, and I can\'t locate screenshots anywhere on my computer (don\'t know why) - So I appologize for not having them to post, but trust me... it\'s worth downloading and taking a look at! If you find any bugs, or have any suggestions - please feel free to let me know. And please post comments if you like it. Enjoy!
AEM You will require AEM4.1 to play this mod.
towers on them, and the larger one which serves more as an roadblock. The map is set on a new-found planet near Endor that is called Rtas, which, like Coruscant, is one large planet-wide city. The map has four small bases, two for the Empire and two for the Rebels. The map also has four large mines and four small mines. Nothing really fancy, but it can make for an interesting game. The map is for multi-player and can support up to eight players. Use this map in any way you want as long as you give credit to me. Enjoy!
meant for Denon (hence the name). This map is a urban map for the Coruscant-like metropolis Denon. It is characterized by its many narrow streets which forces the attacker into bottle-necks making it a very hard planet to siege. You don\'t want to have to turn your AT-AT around in a hurry!
another stunning mappack from Yoden! ~Scorpinox
animations. The ships included are: The Vengeance Super Star Destroyer, the Dark Jedi Jerek's Personal Ship. The Eclipse, a New model that Rivals the Stock FoC one, and includes nessacery bones for weapons. and finally The Viscount, A New Republic Star Defender made above Mon Calamari, Designed to Take on the Empires most powerful Starships. The Models would make good additions to any mod. ~Scorpinox
can't change the ground popcap in GC because it would alterate the attack-defence balance, so I ask myself, How can I make ground battles more massive in GC without disbalancing all the other stuff? It was simple, I DOUBLED THE # OF VEHICLES AND TROOPS PER COMPANY.For example: a company of stormtroopers has 2 squads and ocupies 1 popcap. And with this mod a company of stormtroopers HAS 4 SQUADS AND OCUPIES 1 POPCAP. Now you understand why I call it special? Now you can have more massive ground battles without disbalancing the game. This mod also changes the space popcap: 40 for rebels and 35 to empire I also changed the skirmish ground popcap to 10. I didn't changed it too much because the mod also applies in ground skirmish, but they are still more massive.[/quote] Basically Version 2 fixes a bug that did not allow you to build all of the added units in GC mode.
for control of the Milkey Way Galaxy.
- starfighter exclusively carried by Acclamators, armed with laser cannons and concussion missiles; ability: folding airfoils (w/animation) - ARC-170 bombing run added - ISD right hardpoints\' firing arc fixed - new custom projectiles for turrets in space - re-arrangement turrets on Imperial I-class SD - new model for ion cannon turret on Imperial I-class SD - Victory-class SD\'s scale adjusted - other minor changes (improved models, balance and realism tweaks)
partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within the Galaxy. To that end, we have developed an asynchronous tech tree. Not only will you be tested tactically, you will also be pressed to keep up in the technological race that characterizes war. Thank you for downloading us and trying us out. If you spot any bugs or imbalances, or just want to hang out with fellow players, drop by the official forums, which can be reached through the website at www.eawpr.net. [/quote] The Shortcut in the file needs to be changed to whatever your installation for Forces of Corruption is. To do this after extracting the file: 1. Open the Phoenix_Rising_Starfighter_Mini-Mod folder. 2. Right-click the Phoenix Rising shortcut and go to Properties. 3. In both the Target and Start In fields, change the path to where your copy of Forces of Corruption is installed. 4. Click OK. 6. Double-click the shortcut to play!
in Galactic Conquest (buildable on Coruscant only , Barracks required, 2 battallions of each 4 guardsmen) ** new in V2: ** - New Imperial hero in Galactic Conquest: Mara Jade (available on tech level 3, ground unit only, Mara has Remove Corruption and Neutralize Hero ability)
captured Ha\'tak -> corvette Asgard battleship Belisknerclass -> assault frigate Asgard researchship -> frigate Asgard battleship O\'Neillclass -> battleship BC-304 -> cruiser ISS -> replaces old rebell base Heroes: Steven Caldwell -> battleship Daedalus Col Pendergast -> improved X-303 Selmak of the Tokra -> alkesh Lt. Colonel Cameron Mitchell -> improved F-302 starfighter Goa\'Uld alliance: deathglider -> fighter alkeshbomber -> bomber needleglider -> scoutship alkesh attackcorvette -> corvette standart Ha\'tak -> corvette Apophis\' Ha\'tak -> frigate Goa\'Uld battlecruiser -> battleship Goa\'Uld starbase -> replaces old imperial base Heroes: Prime of Anubis -> superbattlecruiser with superweapon Anubis -> replaces imperator(not yet ingame,modell still missing) Ashrak -> replaces Boba Fett((not yet ingame,modell still missing) Baal -> replaces Darth Vader(not yet ingame,modell still missing) Yu -> replaces Grand Morph Tarkin(not yet ingame,modell still missing) MerchantSpacedock is replaced by the Supergate Ta\'uri players can build the ancientscruiser Aurora Goa\'uld players can build an Oriwarship
animation rv_moncal_mc40_HP_F-C.ALO - hardpoint weaponbay bow rv_moncal_mc40_HP_M-L.ALO - hardpoint weaponbay midship port side rv_moncal_mc40_HP_M-R.ALO - hardpoint weaponbay midship starbord side rv_moncal_mc40_HP_B-C.ALO - hardpoint weaponbay stern rv_moncal_mc40_HP_E.ALO - hardpoint engine glow rv_moncal_mc40.dds - ship texture file 512x512 MIP Map rv_moncal_mc40_bm.dds - ship bump map 512x512 MIP Map I_BUTTON_CALAMARI_LIGHT_CRUISER.TGA - TGA button file with alpha map w_invisible.dds - invisible texture file 64x64 MIP Map All the things required for the unit apart from the coding in...
itself cis_aat_attack_00.ala - main gun firing animation cis_aat.dds - texture file 512x512 MIP Map cis_aat_bm.dds - bump texture 512x512 MIP Map I_BUTTON_AAT_TANK.TGA - TGA button file with alpha map Use the imperial M1 Tank as base for your own AAT cause its structure is quite similar to the AAT Tank. There are three firing bones. The turret-mounted maingun bone is MuzzleA_00 and the side-mounted blasters are MuzzleB_00 and MuzzleB_01. The turret behaves like that of the imperial tank, the only tricky thing are the side-mounted blaster cannons. Use a firing arc between 3-5 degress, all other settings do not work properly or look weird. I see no solution for this problem because we cannot modify the units targeting behaviour. Consider the AAT Tank as an ancient relic of the clone wars and not so sophisticated than imperial or rebel wargear. Have a lot of fun with this. The model has 1063 polygons - a bit less than the AT-ST.
game. You can find it in your \'Star Wars Empire at War\\GameData\' folder. You can also use provided icon (cis_icon.ico) to create a desktop shortcut. [NEW UNITS IN V4] Empire * Death Star II - battle station capable of destroying enemy ships with 1 shot; requirements: tech level 5, level 5 space station, planet Kuat or Endor * Titan Cruiser - heavy Imperial cruiser, 2 times larger than ISD; requirements: tech level 4, level 4 space station, shipyard planet (Kuat, Mon calamari, Sullust or Fondor) * TIE Defender - advanced Imperial fighter, armed with laser cannons, ion cannons and warhead launchers, hyperspace capable; requirements: tech level 4, level 2 space station * TIE/D automated fighter - droid fighter, slightly better than standard TIE; part of the space station level 3-5 garrison * ARC-170 - multirole fighter armed with laser cannons and proton torpedoes; carried by Acclamators and Venators * TIE Fighter (available on ground battles) - Snow Speeder\'s counterpart, less effective against ground troops but deadly to speeders; requirements: tech level 3, light vehicle factory Rebel * Mediator Cruiser - the largest and most powerful Mon Calamari warship, carries A-Wing and B-Wing squadrons; requirements: tech level 5, level 5 space station, planet Mon Calamari * Republic-class Star Destroyer - advanced destroyer, cheaper and more powerful than ISD, population value 3 (most capital ships have 4), carries X-Wing and Y-Wing squadrons; requirements: tech level 4, level 4 space station, shipyard planet * E-Wing - advanced Rebel fighter, very effective against enemy fighters and bombers; requirements: tech level 4, level 2 space station
to do so. In addition to the map there are 2 specially created urban structures used on this map. I\'ve tested the map several time and it worked well for me. You can us this map and/or all of the related content for your mods or as base for your own maps but give me credits if you do so. Installation: Copy Props_Urban.xml to ..\\EmpireAtWar\\GameData\\Data\\XML Copy w_kamino_building.ALO to ..\\EmpireAtWar\\GameData\\Data\\Art\\Models Copy w_kamino_building_support.ALO to ..\\EmpireAtWar\\GameData\\Data\\Art\\Models copy w_tipoca_city.ALO to ..\\EmpireAtWar\\GameData\\Data\\Art\\Models copy _LAND_PLANET_KAMINO_01.TED to ..\\EmpireAtWar\\GameData\\Data\\CustomMaps now you\'re able to open it in the MapEditor. To us it in your Mod, additionally copy all these files to the appropriated mod folders but to open it in the MapEditor you need all the files copied to the original game folders as stated above (otherwise the MapEditor won\'t know the location of the three urban props) Enjoy it and have a lot of fun with it.
WEBSITE: http://pages.videotron.com/starwars/index or our FORUM: http://s13.invisionfree.com/Dark_Empire_SPG CREDITS: DarkEmpire SPG TEAM Bailknight : Tie interceptor model ans skin AcuraD and Magna Mandoloe: Tie Droid model ans skin conversion (from HW2:warlord (EvilJedi)) Anthony Simone at West Hamilton productions: Soundtrack
others with more space objects (Kuat, Fondor, and more). Keep in mind that these huge maps make playing take MUCH longer than normal and may make rooting out fleeing ships more difficult. You can take that to mean it\'s more realistic or that it\'s less playable. However, in my experience, it DOES NOT make the game more laggy. Also, many, if not most maps accomodate a SCALE 4 LOW Super Star Destroyer. As always, however, the mobility is limited. These maps may force you to change your tactics. Fighters can easily spread the map and evade destruction, forcing you to create new countermeasures.
version: - Now Mon Calamari Cruiser Wingless it's added in game, not replaces Mon Calamari Cruiser - Now Slice Cost costs 2300, no 2000 - Added a description - Added icon - Refresh Rate of the shield is reduced - AI Combat Power is increased
Bailknight for his crisp retextures of the Falcon & Imperial Star Destroyers. Be sure to expect 0.50 shortly after Forces of Corruption is released later this year. And thank you all for showing your support with the many emails to Tiger and I. Without you, it's unlikely that this would not have seen public release. Enjoy!
Space-units were Re-Skinned v The Infantry was RE-SKINNED
less Population points and Has had its Health Reduced. Foshjedi2004
gathering you can change the population with the extra files i have given deathstar price increased to about 30000 and thats about it please note this is my first mod and it has only been tested in skirmish [/quote]
three venators for space mode, the 501st and Vadar\'s Fist each shoot blue projectiles to distinguish them on the battle field, they have increased damage, and also increased armor. Both units are buildable on Geonosis and Coruscant. Fixed bug where you saw two icons of the Jedi and Sith Venator during space battles in conquest. New skin for all stormtroopers (including 501st and Vader\'s Fist) Added edited version of Revenge of the Sith song for main menu, now the main menu starts off just like the movie (after the credits theme) New Venator hardpoints, replaced both ion cannon hardpoints with turbolaser hardpoints, and replaced the concussion missiles with proton torpedoes Custom .tga for Rebel Venator, 501st Legion, and Vader\'s Fist New skirmish team colors, read is now dark red and brown is gray
_ANYMORE_) *_galactic mod buidable units:_* Allegience SSD (buildable from Byss level 5 tech for hictorical accuracy) Imperial SD mk1 (buildable from Byss, Kuat or Fondor level 3 tech) Imperial SD mk2 (buildable from Byss, Kuat or Fondor level 4 tech) Imperial SD mk3 (buildable from Byss, Kuat or Fondor level 5 tech) victory SD mk1 (buildable anyware, level 2 tech) victory SD mk2 (buildable anyware, level 3 tech) Empire Nebulon-B (buildable anyware, level 0 tech) tie advanced (buildable anyware, level 3 tech) Venator (buildable anyware, level 3 tech) 2-New units: Imperial SD mk4 (from Dark Empire Comics,buildable from Byss level 5 tech for hictorical accuracy) 3-fix the xml file problem
\"Empire at War\" campaign.
Venators can be built at Pirate Station in Skirmish, in GC they can be built anywhere with a tech level over 3 - Laser effects removed - were conflicting with Venator xmls. Merge later. - Added menu music - Increased X-Wing speed - Increased Y-Wing armor - Increased Slave I shields - V-Wings are slower but do more damage[/quote]
updates: [/quote]Changes in spc0.3: Version 0.3 mainly focuses on improving the overall playing experience for space battles General: - Modified the turn rate and speed of all units for: Capital Ships, Corvettes, Frigates, Neutrals - Corrected \"Death Clone\" for the hero ship \"Home One\" Changes in spc0.2: Version 0.2 mainly focuses on improving realism of smaller space craft such as fighters (no more unrealistic dogfights!) Empire: - Modified scale of space units: Acclamator, Victory-Class Star Destroyer and Interdictor Cruiser (they are now substantially larger) - Modified turning angle, thrust and max lift of space units: Tie Fighters, Tie Bombers, Tie Scouts, and Darth Vader Rebel: - Modified scale of space units: Assault Frigate and Mon Calamari Cruiser (they are also substantially larger!) - Modified turning angle, thrust and max lift of space units: X-Wing, Y-Wing, A-Wing, Z-95, and the Red-Sqaudron General: - Modified all neutral fighters accordingly - Doubled the population of space battles! - Modified formation spacing slightly[/quote]
100 Mon Calimaries!!!!!!!! there are some bugs that I will fix up in the next version. it features the full galixy. I am a begginer. this server also allows you to be in controll of the Death Star instead of your enemy (if you want to)!!!
Delta.501: Its DeltaÂ´s first Map, but the map is funny. In the middle will come a big battle. Its a first map, but please give it a change. Information: Ralltiir by Alpha.501 will comming soon. Have fun Alpha.501 and Delta.501
required to get it ingame
it after. This will also be my first map with screenshots and i hope it helps download levels increase. This map is based on Bothuwi and is an Airfield/Imperial base. The rebels are based in a nearby mountain range and have a considerable defensive grid. Also there is 3 paths to rebel base plus two bridges to cross. Installation: Extract the .ted file into the CustomMaps folder Glitchs: Very few minor passibilty errors
CONTAINER!!!!!!!!!!!!!!!!!! Other than that I have made a few astetic changes detailed in the readme.
the Sith Bomber. It is the main sith bomber as seen in The Old Republic MMO Thanks go to V.Metalic for providing the reference pictures The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]
I_ ________----------\' _________---------- O==O
model of the knight is far from perfect as it is kitbashed from vanilla EaW models. The model comes complete with Landing animation code and icon. There are 4 different knights but only code for one Some additional coding is required to get it ingame
to have some Sith with better guns. Note: I have made some awsome XML modifications as far as unit stats go so prepare fork over some cash on the stormtrooper icon and you\'ll get some awsome sith.
defeated the empire with rebels in 1 1/2 hours. One team was too week so I added a turbo-laser and a shield gen to their base. More trees where added but not too many. And finally textures were given a small amount of defuse color to blend them together. A few other little things were also added. Have fun! - BF3Enthusiast
textured and makes use of the height tool nicely. The only things I would have done differently is altered the texture diffuse colours a bit to make them blend more, added a few more trees to the more bare areas and altered the lighting to make the map feel a bit more alive. This map is definitely a must play. Images of the map can be found in the images section. [Quote] Game: Star Wars: Empire at War Forces of Corruption Game type: Skirmish Teams: 2 Max. players: 4 Planet: Bothawui Map size (patches): 8x8 This map took me about 5 days to build (6 straight hours a day). As you can see I have made lots of input in the texturing and basic decoration. I have tested it several times on both sides, AI seems to behave normally as it should, both teams have their advantages and disadvantages as one team has an economic advantage and the other has a defensive one. There are 3 skirmish build pads and a few mineral processors (processes)???. There is also a Sensor array in the middle, an abandoned heavy factory and a mercenary outpost in the far corner of the map. This map is for FOC only but I will soon upload it for EAW. In the meantime, enjoy it while you can. :)[/Quote]
instead of having one AT-AT dropped off by the barge, you\'ll have 2. 3 Snowspeeders will be doubled to 6. Etc. The companies/Squads will not take additional population. Neither in GC and in a land battle.
shields, and a -single proton torpedo launcher on the nose Tartan -added lasers, concussion missiles, and ion cannons, has power to weapons, and cloaking Victory -same as my previous mod with it, instead all the hardpoints are targetable Venator -added to many weapons to list, has blue dual turbolasers, sphat laser, 3 hangarbays -and lots of fighters, power to shields Broadside -added lasers, concussion missiles, and harmonic missiles, radar ping, and power to -engines Nebulon -added tons of guns, power to shields, and power to engines Assault Frigate -added tons of guns, power to shields, and power to enginges
She is also Cade Skywalkers mother. She stole the Gladius from a assasin and used it for a while. The Morrigan model is a reskin and slightly modified model of Mara Jade The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame
let people know what am doing. If anyone wants to help me on this mod let me know, will be apreciated. Godric02
Besides who doesn\'t want to have a bunch of ladies running around on the field draining the life out of you enemies.
a while. Now he is hunting for the traitor in his black armor. Many thanks to The Farseer for his Dual pistol Mandalorian which i reskinned (and very slightly modified) to look like Hondo Karr The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame
additional coding is required to get it ingame
lone bridge. This bridge is the center point of this map. You need to control the bridge to win the battle. To help supply the war effort both sides have mineral processors and Outpost pads. This map utilized the placement of a lot of trees creating an excellent forest atmosphere. The precision use of rocks and ground-covers also adds to this forest feel. Bridge Control is also well textured making it pleasing on the eyes. You will find the height of this map to be very dynamic allowing for a natural feel and some tactical maneuvering. The only gripe about this map is that the cliffs around the valley could of been made a bit more natural instead of being in a straight line. Also the fog could be weakened a touch. This is a great map that should be a definite download if you want a fun and pleasing land skirmish game.
skirmish map. And in this case, Chulaksaviour gives us both. There are 4 maps in this pack: 2 GC and 2 skirmish. The GC maps are very well done, giving the feel that the stocks maps have regarding object placement and planet ownership. What\'s that?? You\'re not into GC? That\'s ok, Chulaksaviour also gives us each map in skirmish form. They are tweaked for that use, but the transition seems natural. How does he do it? Also included is a planets.xml. Just replace your current file and you\'re ready for GC. [quote]Map Pack featuring GC maps and Skirmish Maps installation instructions are in the readme and any feedback would be appreicated these maps are nearly a year old and because of work i havent been able to revisit them... as of march i will be returning to modding and developing maps again.[/quote] the_stag
pack for any modder. [Quote]Ultimate Icon Pack My largest and possibly the largest icon pack ever released for EAW/FOC. This pack contains over 315 icons ranging from Star Wars, Star Trek, Stargate, Metroid, Legend of Zelda, and various others. All made for various personal mods I had been working on. Includes icons from all my previous icon packs including ones from Spaceballs the Icon pack.[/Quote]
try the monkey brains. [quote]This map is a sith citadel with a lot of creative designs in it. both sides land at the temple, and they have to resque a hostage and wipe out everyone else. The temple is full of dangers. Nobody helped me with any of my maps, so this is all a small portion of my creativity.[/quote] the_stag
& Tie Fighter All ship models are in Autodesk 3ds and textures are in TGA formats so are easily imported to almost any 3d modelling package. They are freely re-usable with the following conditions: 1. All models and texture files are not to be edited in any way, shape or form. 2. Any user wishing to convert these to a particular game may do so provided I am contacted before hand. 3. All readme files are to be included with any future conversion/re-release. These conditions are non-negotiable. Personal mod conversions are perfectly acceptable and no contact is required but only for personal, private, conversions. Images are available from here: http://s7.photobucket.com/albums/y279/major58/Revised%203d%20Models/ If any release is found to not follow these conditions and further action will be taken. Also If this zip file itself is hosted elsewhere then notification is required with website/forum details.
icons. Some additional coding is required to get it ingame
trouble with (and I\'ve seen this in other mods) is that some of the planets are too close together and it makes it difficult to select them and move troops properly. It\'s not too much a problem, but it\'s annoying when you accidentally move some troops to an enemy planet and get into a space battle. Overall great work. [quote]Version 0.1 basically makes several things in the game seem more like the Star Wars universe. Ships have been scaled to fit their actual size, soldiers can\'t take us much fire but have bigger squad sizes, the planets in Galactic Conquest have been placed in their correct galactic position, and made some minor tweaks to the Death Star, to make it more reasonable.[/quote] the_stag
that. For being a heavily populated urban planet, there aren\'t many people around. [quote]Today I bring you a Christophsis map (then planet in The Clone Wars movie when Anakin gets his new padawan) which is a heavily populated urban planet. There are some new tweaks, not normally seen in the stock maps, but ill let you figure them out. The map is made up mainly of streets with a few squares and open areas.[/quote] the_stag
can be seen in the Legacy : War comic. They are the new elite destroyers deployed by Darth Krayt. Krayt\'s personal dragon is painted red while the standard dragons are gray. I included the red skin variant but the standard skin is gray. The model comes complete with landing code and icons. Some additional coding is required to get it ingame[/Quote]
effectively create a Bothan faction. If you\'re a fan of Bothans then check this mod out. [Quote]This is my First mod and I hope that people will enjoy my mod. This is a beta and it will get better as I continue to work on it. Additional Info is in the Readme.[/Quote]
good and can boost shield power. The Zann C version... isn\'t so canon. It has the Aggressor\'s Red Ball of Death Shooter Thing of DOOM! The wing turrets are now dummy hardpoints and the turbolaser is now an awesome plasma burst cannon. The modified variant can BLAST like the Merciless. I know what your wondering, \"Why are there no screenshots?\" Well, I have no idea where my Vista saves them. One moment it puts them in the virtual store and the next, there somewhere in Madagascar. SO NO WHINING!!!!!! IT\'S NOT MY FAULT!!!!!! So have fun with this, especially the Zann C variant... And don\'t be afraid to laugh maniacally.
Commando. [Quote]This is a model of the Trandoshan Transport. It can be seen in the Republic Commando Game. The model comes complete with landing animation, code and icons. Some additional coding is required to get it ingame[/Quote]
[Quote]Finally I finished this...Whew. This is the model pack of re-rigged, original, space units (And land units) containing more bones with original animations. Best part is I even rigged the Eclipse![/Quote]
Jovan Station is an Imperial Space station but was in use before that as a republic supply station. It is located in the Jovan system in the Gordian Reach. It can be seen in the Old Marvel comics. The model is a five tier space station. The code provided replaces the vanilla empire station with this one. The model comes complete with code and icons. Some additional coding is required to get it ingame[/Quote]
aliens able to survive in the vacuum of space then definitely add this to your mod. [Quote] The Wavecrest Frigate is CIS warship designed by the Givin. It has no canon picture. The model is based on the art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ) The model comes complete with code and icons. Some additional coding is required to get it ingame [/Quote]
download. For a list of the icons available in this version of the pack take a look at the read-me below. [Quote]The last one going to be may last one, but what can I say, I love making new icons. This one includes all my old ones minus the Legacy era ones, but includes some REALLY cool new icons of rebel plex soldiers, Stormtroopers, Scout Troopers, Royal Guards and Infiltrators. I also was able to create icons ALL of the Imp Grand Admirals. There are two different Han and Chewie icons, the first one I made and a new one. The new icons I created for the Plex Soldiers, Scout Troopers, Royal Guards and Infiltrators were created so that they all look like the Stormtrooper icon. I never really liked that the icons for the Rebel Soldiers were of a single soldier, when it should be at least three or more to show that it\'s a squad. These were made using the ALO viewer.[/Quote]
unnecessary music files. For those that did not check out the previous version of the mod this mod adds the planet Mobius; from the Sonic the Hedgehog series. [Quote]This is the fixed version of my mod of Mobius (Also I remove the music, because only was for test purpose). This time also works with the English version of the game. For the description read the description of the beta version. and I (Username: Pain_Emenor, developer name Planet Mobius) Made this mod. ^^[/Quote]
desirable target because he\'s so bright. You\'ll need to know some coding to get this to work in game. [quote]A re-skinning of the original Darth Vader Foc model to make him look like Anakin Skywalker from the last of the Star Wars Infinities - Return of The Jedi comic series.[/quote] the_stag
10 years, and I doubt it even comes close to fitting me anymore. That\'s the essence of this mod; \"The imperials rock, so watch them kick the rebels to the curb\". From what I could tell the empire is very overpowered, but that\' what this is about, so good job. It\'s a nice mod for testing maps with, if you need something for that. the_stag
this. This is NOT a map, but rather the foundation of a map that others can build upon and make great maps. I have made a crude geography of the planet earth as seen on a globe or world map, with continents and oceans. But no textures, because that\'s for you to make your map. We\'ve all played galactic conquest, and this is very similar, just more fast paced and nonstop skirmish action! Please don\'t comment and say this sucks, because it\'s not a map. YOU make the map, but I want credit for the overall design and idea of the geography. P.S. I don\'t have screenshots because unless you are a complete stoopid ideeot, you don\'t need them. We all know what earth looks like from a map right? P.S.S. I know i spelled stupid idiot wrong.
modeled. As usual Warb has included an icon and basic coding to make your life easier. [Quote]The Trireme Corvette is a fanon corvette based the art of Drone 04 The model comes complete with code and icons. Some additional coding is required to get it ingame[/Quote]
the change log. The most noticeable thing I saw was that with the increased shield and health of buildings and star bases, quite a bit of strategy has been added to this 1cred./1sec/ mod. Now I'm not saying that it is a great strategic mod, but it is way more that you could ever expect from a mod based on 1cred./1sec. It is certainly fun. [quote]OK this is my Beta version of my mod for Forces of Corruption. It Does every thing that my other mod did and more. So Try it out and have a fun time. The Custom music will be added on to the Final Version. So hang on there its a work in progress.[/quote] the_stag
can see what\'s going on. Just for reference [file=\"109113\"]Naboo Nights[/file] is map set at night, and accomplishes it very well while at the same time not really reducing visibility. It\'s about the skydome.Just a little reference. [quote]This isn\'t my first map, but it is my first to be uploaded. The map is a unique variant of skirmish, a Storymode map. What this means is that it is like a campaign mission, but for skirmish, and both sides are playable. In the map, you can either play as the empire, escaping from the crash of the Matheyus (View readme for story) or the rebellion, trying to destroy the survivors before they learn vital intel. But you MUST play team 1 and empire to play the empire, and team 2 and rebellion for the rebels. Also, this says it is a 4 person map, but it is only meant for 2 to avoid errors. The empire must find the abandoned outpost and rebuild all of the structures for their base. this comes to be a challenge, but for all you who like challenges, this will be extremely fun. but of course, the rebellion are dug in very well with turbolasers, shields, bunkers, and recon soldiers all over the map. Also, a new feature is complete darkness. well, not complete, just enough to give it a night time feel. I will also post another map for day time very shortly, so dont freak out because you cant see anything. This map takes what we think of Hoth and twists it around, and away from the SWBF map we all know. Have fun guys!!!![/quote] the_stag
[url=\"http://www.cake-decorating-corner.com/star-wars-death-star-cake.html\"]Death Star sized cake[/url], but that\'s a challenge I\'ll take on \"Man vs. Food\" style. [quote]The Strident class Destroyer is a heavy destroyer during the New Jedi Order era. It is mentioned in the novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). The model comes complete with code and icons. Some additional coding is required to get it ingame[/quote] the_stag
series were, of course, improvements and better all around. But nothing makes you forget your first love. So I was excited when $leeper released the TIE Experimental M1. Now with the whole model pack I can get down to some X-Wing Alliance modding for EaW. Thanks $leeper for bringing me a bit of nostalgia. [/quote]This is a modelpack of the Tie Experimental Series, as seen in Star Wars X-Wing Alliance. It includes the Models of the TIE Experimentals M1 (Bizarro), M2 (Biggun), M3 (Warhead), M4 (Bomb) and M5 (Booster). Icons are included too, but some additional coding is required to get it ingame. [/quote] the_stag
everything else about them does change the strategy of the game. Maybe I\'m being a bit overcritical, and maybe I\'m not being critical enough. I\'d like to hear how the rest of the community feels about it. the_stag
files look fine, I\'m going to upload this because it\'s been in the queue for a while. So I\'m going to guess that this works. I\'m going to guess that it does what it says. And I\'m going to guess you\'ll comment on it if you download it. [quote]i have tried to make it happen but it didn\'t work quite well and i tried everything to fix it but it still don\'t work well maybe someone can fix it[/quote] the_stag
adding one \'new\' space unit. Added a custom voice to Commander 347...
launchers. They work like Ion shots from Defenders or Y-wings. Just a new twist on an old favorite(?). The Mass driver\'s firing cone has also been shrunk to be more like the Vengeance frigate, so the ship must actually be facing what it\'s shooting. I didn\'t include but one screenshot, as the physical look has not changed. Hope you all enjoy it!
the Tarabba Sector in the Outer Rim Territories. Homeworld to the Pau\'ans and the Utai, more commonly referred to as \"Utapauns\". Utapau Sinkhole - An Imperial Mining Facility/Slave Yard. After the destruction of General Grievous during the Clone Wars, the Galactic Empire enslaved the inhabitants of this sinkhole and now having a mining operation up and running. Mon Calamari: Mon Calamari, or simply \"Dac\" by the locals, is a planet in the Calamari System of the Calamari Sector, located in the Outer Rim Territories. Mon Calamari was home to the Quarren and the Mon Calamari. Barrier Reef - A Mon Calamari shipyard has been constructed around a barrier reef. Whoever takes the shipyard will have a slight advantage. Ord Cestus: Ord Cestus, also known simply as Cestus, was a planet home to the native species, the \"X\'ting\". The planet\'s terrain was mainly an arid, red desert with many mountain ranges, such as the Dashta Mountains. Dashta Mountains - With only one route to your enemy, this will be a hard fight. Control the hill and you will dominate. Mountain base has extra defenses, while the lower base has a shield generator. Space: Geonosis: Capital Ships and Frigates will have a harder time in this map, asteroids are everywhere. Guide your fleets through the belt to take down your enemy! Mon Calamari: A large nebula cuts off both bases, will you risk flying through the nebula, or will you take the longer, safer way around it?
is a great idea. As it stands it still needs some work. [quote]The Empire has set up a base at one of the old research facilitys on Mustafar. They did not figure out till later that the Rebels had built a base on Mustafar before them. Now it is time for the Imperials and the Rebellion to fight a long battle.[/quote] the_stag
by Morrigan Corde during the Legacy Era. It can be seen in the Legacy comics. The fighter does not have an official name. I chose Rage fighter because it looks a little like the Fury fighter and it\'s a nice name for a sith ship. The model comes complete with code and icon. Some additional coding is required to get it ingame [/quote] the_stag
only habitable region is a small area in the northern hemisphere. That one was for free. [quote]This is Jerbot77's Anaxi Range map, it is a 2 team skirmish map for FOC and takes place on the planet Anaxes, there are mountains and lots of trees/lakes, with small parts of cities on the map. This is 100% my work.[/quote] I would take 100% ownership if this were my map. It is very well done and has all the elements that make up a good map. So don't delay, act today. the_stag
Fighter The Cutlass is a small fighter used by Jedi Master Saesee Tiin during the Clone Wars. It can be seen in the game Jedi Starfighter. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag
nebulae for the Alliance Mod (http://empireatwar.filefront.com/file/Alliance_23X_Mod;114143) and wish to share my technique of making custom space nebulae with all. Adding custom space nebulae really changes the feeling of the game, it breathes new life into space combat and allows for some really cinematic moments while playing. This is a step-by-step tutorial showing how anyone with photoshop and few free hours can create their own custom universe. Enjoy, and I look forward to seeing your work. Burntstrobe.
out of the way, zombie Wookies is a truly frightening prospect. Zombie Mon-Cal cruisers is also frightening. I\'m having trouble wrapping my head around zombie Ewoks. Even though we all know what they are capable of in large numbers. [quote]This is a file containing the zombie skins for the 3 ewok variants, the jawa, the Fish-head(better known as the mon-cal), and the Wookiee. Each is quite gruesome, it\'s kinda hard to picture fluffy, little ewoks as the brain-eating undead.[/quote] the_stag
only for space right now, this is only mod I\'ve seen that can actually hold the title of \'total conversion\'. There are no rebel or empire craft, stations or remnants (The only thing I saw was the icons on the mini map for the space stations were vanilla. But that\'s just me being picky). All three factions have been replaced with completely new, unheard of groups. Each has it\'s own signature style. There are distinct fire and ice, then the third has more of a nature look (I\'m still not sure what to call it). Playing galactic conquest kind of brought things into perspective, but it was confusing since only a couple things have been changed for land battles. Playing skirmish on a large map is where it\'s at. It\'s hard to tell if everything is scaled properly against eachother since there is no frame of reference. Some of the fighters seem way too big, while some of the capital ships seem way too small. However, it\'s nice because it allows you to see the detail put into each craft. I think this is going to be one of those mods people are going to talk about for a while. It\'s very well done, very original, and very pleasing to the eyes. [quote]Well, it is finally here. Long overdue by several months, I believe that this space skirmish mod has been worth the wait. Thanks to all of you who have patiently waited for this. It has been a long haul with just me and Trebor_EHHP making this mod from the ground up and, for the past few months, it has just been me alone working on it. I hope you enjoy Star Wars Revolution: Pirate Uprising.[/quote] the_stag
artilleries in EaW fire forever until it is destroyed or the target goes out of range. They are also sped up X5. Please tell me your opinion on this mod.[/quote] the_stag
unremarkable, although there is a bonus map where you get a group of Rancors to kill Twil\'eks with. The space maps are the best of the set, with a couple of different styles available. If you\'ve got some free time this weekend, check these out and see how fast you can complete the pack. the_stag
you downloaded the previous version...or even if you didn\'t download the old version give this a try. [Quote]The new version of the mod. Changelog: everything. More balance, more fun, less bugs. Music, ships, gameplay, tactics, strategy. Everything improved. No thing was spared from my effort to give all you great moddb users the game that you desserve. Btw I suggest you start the download now, so that when you read the readme, if should be near done. [/Quote]
mineral processors. But it is a beta, so give some feedback. [quote]You Need my Map mod i released, this just adds mineral processors and build pads, and spawn positions. Basically makes the map playable.[/quote] the_stag
The reason it is in a Mod Form is because it used several different models that, Could crash other Mods, that is the reason i made it into a mod.[/quote] It is more like a preview of a preview. I found the map to be unplayable because there are no team starting flags. It\'s a nice looking map though. Here\'s hoping for an update. the_stag
orbital bombardment tactics ineffective. The planet\'s sudden blizzards have made starfighter close-air support almost impossible to coordinate. Faced with no other option for crushing their opponent, the Empire committed ground troops for a conventional assault. Imperial and Alliance forces have fiercely contested the city for two straight days, in that time wreaking massive damage on the town and its infrastructure with brutal short-range turbolaser artillery bombardment and proton-torpedo strikes. After failing to breach the Rebel defenses, the Empire has now established a forward prefabricated garrison base to facilitate the final assault against the Rebellion\'s last line of defense. Join the Empire and blast the insurgent scum from their trenches, or support the Rebellion and eliminate the enemy\'s foothold on our planet!
[file=\"116120\"] Old Republic at War Space Beta[/file], and it\'s a little crazy, but worth it. I only bring that up because Geroenimo recommends it with this most recent update to Battle for the starforge. A few small changes, but nothing earth shattering. If you\'ve been keeping up, then get this, and you haven\'t you should get it anyway because the starforge rocks. [quote]This is another starforge map I made. Not as small as last time, this one is really really big. Balance is good, 2 mining falilitys in each base, protected by 3 satilites. An addisional 2 are just outside both bases protected by 3 satilites. Ofcourse the starforge in the middle waiting for you. I highly recomment playing this map with my mod, Old Republic at war. Why? Because half of the objects will else be gone, not to mention the starforge itself.[/quote] the_stag
effects from the work of the authors of the FX Mod (Filo and Codeuser). Fans of the Old Republic era should definitely check this mod out. [Quote] This is my mod based on the Old Republic era. I know that there are mods like this. Some are dead, some use very wrong models and others are just complete crap. In my opinion I wanted a good mod, with the right stuff in it. With no sh*t. With no lame content. With no dumb game experience. Overall, I thought I would be making that mod. It is a one mans project, made my me, Geroenimo. This is the Space Beta, with only space units. In GC all normal space units have been removed and replaced with my new units. AI will use them, Skirmish is the best played because that would be complete. And one more thing, the patch. I have a patch ready, I'll upload it as soon as I finished uploading this. [/Quote]
you should check out some of his maps, skins and other contributions. As for this map, there are no heavy vehicle factories. Which works out very well for the terrain and setting. Each team gets some easy money, and has a one way route to action. The rebels best advantage is to build speeders quickly and assault the imperial base. The imperials need to build anti-air turrets before the rebels are allowed to do this. After that it all boils down to troop and resource management. To the victor the spoils! the_stag
inlcuded. [quote]This mini-mod adds Malachor V from Kotor II to the following campaigns: Equal Footing Origin of Corruption Gateways Rim Worlds Origin Of Corruption With each campaign, a different faction will control Malachor. New maps are also included for both land and space. There are numerous bugs, such as the space map being the land map's preview. These may be fixed at a later date.[/quote] the_stag
map, but only allows two players. It's not a bad map, just needs some more fine tuning. [quote]a very simple space skirmish map set over Onderon and its moon Dxun. There is a pirate space station and a trade outpost to build ships. There are also quite a lot of mines and construction pads[/quote] the_stag
makes up for any other shortcomings it has. So check this out, because you know there's not much else to do on these long summer days. [quote]The players begin on two platform not far away from the Jedi Temple, and on each platform there is an equal number of Mineral Processor, Outpost Pads and Abandoned Sensors. There are a few other Mineral processor near the Temple, and a Reinforcement point just in forn of his entrance.[/quote] the_stag
[file="100588"]Yoden's Prop Pack[/file]. It's a great took for making land maps, and in this case a space based land skirmish. It's worth noting the detail that has gone into this map; the asteroid mine connections, the docked ships, etc. Although the map has two ways to attack, the southern one is guarded by turbolaser towers that are quickly and easily captured by team A. The northern route is where the good money makers are and are closer to team B. So there is some different strategy to be offered here depending on the start location. [quote]This skirmish map has got some supporting buildings like Abandoned sensors and bunkers. There are two Reinforcement Posts and some Props that arent' going to work as buildings, like the Gravity Device or the Imperial Sensor Array.[/quote] the_stag
to the vanilla mod (that's a weird concept), the author has included several extra xml files to allow further customization of the game on the end user level. Of course, modding of mods happens regularly, but the author promoting this is a rarity indeed. Even if idea of modding a mod doesn't appeal to you, the basic version of this mod is very playable and an enjoyable experience that doesn't overwhelm players. [quote]ARCADE mod for FOC 1.1 , Huges battles and lots of great tweaks from the vanilla game , AI more aggressive , Hutts as an AI faction, New campaigns , Allied AI ...[/quote] the_stag
all crazy. There are also some nice looking mountain paths, but it's hard to utilize them well with this limitation. My advise it to make the mountains a bit shorter. This is still a nice looking map and does seem to offer an advantage to the defending team, although it's not a huge one. [quote]This is an highly tactical skirmish map. The attacker is a bit disadvantaged by the defender's turbolasers and strategical position. But the defender has less mobility in the map, and has to focus his resources on defence. Anyway, the map is quite balanced, and with a Medium or High difficulty, the attacker may be seriously dangerous despite the heavy defence of the attacker.[/quote] the_stag
[url="http://starwars.wikia.com/wiki/Chalmun%27s_cantina"]Chalmun's[/url], then I don't want to see any droids. [quote]This is a pack of Rebellion dashboards. The idea of replacing the droids originals of the Empire and the Rebel by those Game Rebellion droid comes from the Consortium. If male and female voices, we hear in conquest to announce an enemy fleet or other, was made the droids who spoke ...? So as astromech droids do not speak, I have replaced by protocol droid as in the Consortium.[/quote] the_stag
need to do so, but it's not particularly hard to make a death clone line using the Space ones as reference, or you can just download FX mod and copy one of our entries.[/quote] And there you have it, a simple AT-TE death clone for use in your mods, based off of the one in several mods, including z3r0x's mod.
the best looking ships in the galaxy. Case in point; these ships. These are some fantastic pieces of work that need to find their way into some mods. [quote]This is a model-pack with three Starfighters from the Corellian Engineering Corporation. The LAF 250 Class Starfighter, the HLAF 500 Class Starfighter, and the YT-5100 Shriek Class Bomber. The models comes with icon. Some additional coding is required to get it ingame btw. I know that the describtion on Wookieepedia says, that the Shriek Class Bomber is painted black, but in my mind, these skin looks a lot better. If you want it black, than just make it... ;) I havn't found any reference-pics for the YT-5100, so the model is a complete self-creation. But in my mind, it looks like the discribtion says.[/quote] the_stag
highlights that are must-have for any KOTOR era mod.[/quote] the_stag
World Conflict for galactic conquest mode. Sometimes I will play additional custom maps that are included, but holding to that formula helps me compare mods on equal ground. So, when my X-wings (with x-foils closed) fly across the entire map of Coruscant Siege in 30 seconds, it gets me thinking. Everything else is fast too. When my X-wings met the TIE Interceptors, the fight was over before I finished blinking, and I mean that literally. After I had subjugated the Imperials, built up the asteroid mines in the center, and fortified that area with laser turrets and a missile defense, I thought I was in the clear. Then a single Victory cruiser comes in, destroys my frigate, 2 of my asteroid mines, all of my defenses, and is moving fast toward my starbase. This took about 30 seconds. My solution, turn down the game speed. It helped, if only in my mind. But not everything I have to say is negative, I like the size changes, the hardpoint changes, and the graphical changes. I like the hard work that went into this to make it canonical, and I think that if this was the first time I'd played this game, I would like it more than I did. I'm sure the community won't be so harsh, take everything I say with a grain of salt. [quote]This is the second version of Canon Mod. This version contains various graphical changes, new hardpoints, different background battles, new splash screen, and more. For a larger list of changes as well as installation instructions see the readme included in the download. I would also like to give some credit to the_Farseer for his help with not only the new graphics changes, but also with numerous modding questions which he has helped me with from the beginning. Thanks man![/quote] the_stag
some modding knowledge is required to get this model working properly ingame.
talking about. the_stag
file and give that to the community. Consider it a gift to kick off the summer. Make sure you check out the readme, it's got important details. I've enjoyed the previous versions of the beta and this release is no different. There are plenty of changes to keep everyone busy while at the same time not going overboard. Since this mod is still in beta, please give the author feedback. [quote]Hello. This is the next version of my Foc Enhancements Mod BIG changes so delete your old saves.. they wont work Lots of new units and graphical enhancementsm, but a few bugs, check the readme. I have removed the zann consortium, as we are coding them into the pirate underworld We are in desperate need of a rigger, to add new hardpoints to models, so until we get one, we cannot make much progress. [/quote] the_stag
presented us with a new and detailed skin for the models. These stylistic changes give a new look for the models and should be definitely taken into consideration for any modders currently using Warb's models or that are planning to use them. [Quote] Warb_Null skins improved by Burnstrobe, Nawrocki and Nomada_Firefox. This is a small pack with some textures taken from some of Warb_Null models improved. This is not a mod, it is a pack for other modders. [/Quote] This pack includes skins for these releases by Warb_Null: -Bloodstar -Blue Diver -Guri Stinger -Hutt Sailbarge -Jehavey'ir Frigate -Kyramud -Republic Corellian Light Cruiser -Republic Corellian Shuttle -Republic Light Cruiser -Republic Radiant
It's more like a pirate speeder bike, and I like it. [quote]So, me and Trebor_EHHP have been throwing around the idea of militarized or weaponized pod racers for FOC and I liked where we have been going with it. So I gave making them a shot and I came up with these three original militarized pod racers: the Hydra, Titan, and Dragon. I hope you enjoy these models and keep an eye out for mine and Trebor_EHHP's new and original mod, "Star Wars Revolution: Pirate Uprising" that will be submitted here in just a few days! Thanks for all of your support! - Avarice_Daleyan[/quote] the_stag
complete with a skin, death clone, icon and basic XML coding. [Quote] This is a model of the Blue Diver Heavy carrier as read about in the new jedi order books The Blue Diver appears in the New Jedi Order series but has never been depicted in an official source. This model is based on the concept art of Drone04 The model comes complete with Death Clone, code and icon. Some additional coding is required to get it ingame [/Quote]
since you just downloaded [file="84358"]IG-11's Prop Pack[/file], this map looks and played much better. Check out this prologue: [quote]Sand as far as the eye can see.... you hear the grinding of gears in the distance, the footsteps of weary infantrymen, the clank and clatter of heavy vehicles, you look up at the ongoing space battle and you think to yourself,"This is it, no turning back now." Your commanding officer yells "Be prepared men because today we fight not one enemy but TWO!" You hear a blaster shot in the distance....... this is basically a land battle above a droid factory that was restored by Tyber Zhan, you can fight to destroy it as either the Empire or Rebellion, or defend it as the Consortium [/quote] the_stag
a large fleet and level 5 space stations guaranteeing an instant skirmish to ensue at the beginning of the game. There are no turret pads or mines so be prepared for an interesting clash. If you simply feel the need to have a quick big battle then this is definitely the map for you. [Quote] This is a space battle for the original empire at war. This map is a space battle. On both sides they have tech lvl. 5 space stations. You also start with a massive fleet. [/Quote]
comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag
the readme for instructions on how to install these props. I can't wait to see some new maps utilizing these props. Also keep your eyes open in the future for more: [Quote] I will try to release a version every week. Next week you will probably get alot of Junk and ruin props added to this + some extra alderaan stuff. [/Quote]
[url="http://starwars.wikia.com/wiki/Rogue_Shadow"]Wookiepedia[/url]. I'd like to think it had a laser, ion cannon, and missile launcher. Or at least 2 out of 3. With it's speed and cloaking ability it seems there wouldn't be room for much else. But it sure is nice to look at. [quote]I only own the PS2 version of the game, but I never saw the Rogue Shadow actually fire any weaponry even though it clearly has mounted turrets. So, I guessed what it would shoot based on typical imperial weaponry (green laser cannons). Enjoy![/quote] the_stag
Burg cannons. If a burg can take down the Titanic, then space burgs could do some damage to capital ships. Sorry, I've gotten off topic. Just check out those pictures. I'm having trouble containing myself here. I mean, I try to have a certain degree of professionalism while doing this. But this may be too awesome. I'm going start the_stag squadron and it's going to be made of these. (I know the description says it's not a squadron ship, but I'm going to make a squadron anyways). This modding group has been very receptive to feedback left in the comments section. So make sure to let them know what you think. [quote] Ship's Origins: - The Arctica is a PFC, or, a Personal Fighter Craft much like the Millenium Falcon and Slave 1. So, it flies like a fighter, but not in a squadron and has a larger payload. It is a Nimbus Series craft from my own mod that I am creating with Trebor_EHHP called "Star Wars Revolution - Pirate Uprising". The Arctica has a modified bridge designed to sit within the hull instead of up and away from it so that it would be more protected in the mess that the ship is known to be thrusted in to. It carries a heavy payload of two medium silver laser cannons and two ice shard cannons. - The ice comes from a super-cooled plasma manufactured from rare, outer rim mineral deposits in space. The Daleyan Empire harvests the plasma, melts it down, and stores it as amunition. As soon as it is exposed to outer space, it solidifies again and will either pierce right through an enemy hull or break apart on impact and then pierce through as shrapnel causing area damage. The Arctica is the only mass-produced PFC that carries this technology which is usually suited for much larger ships making it a devastating opponent for any and all opposition. [/quote] the_stag
skinning by me The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag
just some little things that can be ignored/avoided. I'm hoping that the final release of this has land changes to go with the space changes. Not that it's a big deal for many, some would even prefer only space changes. But not I. Now the space battles in this are pretty sweet. If you like the legacy era, then this is going to be a treat. I didn't play too much of the galactic conquest (because it takes so long), but I did get my feet wet and played enough skirmish to get a good grasp on the situation. And the situation = good. Please leave some comments after you've had a chance to check this out. Since this is the beta, I'm sure the author wants that. I'm going to write up a full and comprehensive review when the final is released. the_stag
their X-Wings. [quote]i already changed the texture back to the stock version,when i found out i got permission to use the farseer's texture.if you do want to change it all you need is gimp,photoshop,or paint.net.no hex editor needed.[/quote]
this one is a bit more pleasing to the eyes. [quote]well i just changed a few things to it. added some new textures to give parts of the map a rusted feel to it. put s few more props in it(not much) and fixed some problems with passiblity and one spot were you can see through the platform and thats it. [/quote] the_stag
it part of my standard [file="77903"]z3r0x 3.5 mod[/file] package. Also remember, if you have 3.5 make sure you have the [file="77993"]patch[/file] also. [quote]Hey, just 4 new maps to slake your thirst for conquest. This mod is dedicated to z3r0x, the greatest EAW modder of all tims, if you do not know him just go crawl under a rock and die ..............soooooo.......... just download [/quote]
Eve Clash is my second map. Rebel Alliance holds the Mos Espa Grand Arena. Imperials are based out of a landed Victory Star Destroyer. 'nuff said. [/quote] Additionally, you need [file="100588"]Yoden's Prop Pack[/file] for this map. It probably works without it, but why even go there? the_stag
specification and re-release them. That being said, I would like to see these models and characters in some mods in the future. That would rock. [quote]I been busy but ive always wanted to upload these now that i have some time.these are just the models so some modding is required to get in game.these models were my first few i made so they arent all perfect but are playable.i think some could be better if they had a little texture TLC hehehehe.Oh do let me know if i forgot to upload a missing texture.Hope you have fun[/quote] the_stag
and 2 missions that are changed (Theft of the X-Wing on Fresia and Trouble on Kasyhyyyk). [quote]these are a colection of 5 new gc and story maps, you may not notice much of the changes but the biggest change is the tiny jedi temple is removed from the coruscant gc map. i would release these with my final eaw movie mod but there is a problem with me uploading mods for some reason. foc version coming march.[/quote] I didn't have much luck finding changes (although I only played Anaxes and Taris). In the map editor I was also unsuccessful. Perhaps the community will have better luck than I. the_stag
ever more so with this batch of fixes. [quote]This is the first patch for the Galaxy-Mod. First, I have added an english Master-Text file. I have repaired the Telos and the Duro maps, and added a new Cerea map with a new prop-building. Also, the error in the planets.xml file is removed. Now the Fest-spacemap is playable. Last but not least, I have removed the tactical advantages of units, that are not in this mod.[/quote] the_stag
"recycled masterpieces". the_stag
had crappy seats in the back and could escape. It's true! I saw the scar on his arm where he said the Wampa tried to swat him. The constant healing sound from the Wampa fights gets a bit annoying until it gets drowned out. I sent in some artillery and took care of the problem real quick like. The map is huge and there is a bit of exploring to do before any real fighting takes place. The mini map needs some work. It's all blue with a couple of green splotches, but it tells me nothing about the map itself. That's really my only criticism. Good jorb. the_stag
code and icon. Some additional coding is required to get it ingame[/quote] the_stag
additional coding is required to get it ingame[/quote] the_stag
map (it's about 1/4 the size of the map) that is easy to defend. Two large entrances are blocked by destructible doors and flanked by turbo-laser turrets. The second team starts out at the northern edge of the map with a semi-split base. Each part is defended by turbo-laser turrets. The outskirts of the map contain mineral processors and turbo-laser turrets that can be captured. The whole thing is most enjoyable. the_stag
is indeed a great model and skin, so get downloading! Please note that this release requires some additional modding knowledge to get working ingame properly. [quote] This is my latest release for EAW -- Gauntlet Assault Fighter -- by Warb Null CREDITS: Model : Warb Null Skin : Warb Null XML : Warb Null Icon : Warb Null The default texture comes with team colors. If you want the original color delete Gauntlet.DDS and rename Gauntlet_NoTeam_Color.DDS to Gauntlet.DDS Feel free to use this model as you please, no permission is required but please give me proper credit Thank You.
most of these. The master text file for this mod is in German, so maybe there's a language barrier in planet names (although there shouldn't be for proper nouns). In short, there are 9 new planets added to the map in galactic conquest (although they use stock maps). Also, this is for vanilla EAW and won't work in FoC because of the different xml files that control GC. the_stag
Tactical Health and Autoresolve Health. It may not act as the perfect balancing tool but it does provide much aide in the synchronising of the values of individual ships to each other. An explanation of the function of the calculator can be found in the read-me. Remember you need Open Office to use this calculator. Open Office can be found as a free download at: http://www.openoffice.org/
too dark. However, the moon reflection on the water is really awesome. [quote]My new map: Naboo Nights! As the name already says it's a ground map showing Naboo at night. It's very large map for big fights. Since I used a lot of props the map will lag on slower machines, especially in multiplayer. Have Fun! :D[/quote] I experienced some lag, so I turned the detail down and it was fine. The props and their placement is done so well I'm sold that this is some city on Naboo. Each team starts out away from the city on either side of it and has different options for attack. The most direct route is through the heart of the city, but it is narrow and is ripe for an ambush. There is another option that takes you on the north edge of the city, but it can have similar results. The best way for a full frontal attack is to take the northernmost route. Outside the city areas there are large expanses that make for good battle sites. Of course, there's also the option for repulsorlift vehicles to skim over the water and go up the beaches, but that leads to other problems.
mining facilities. StarDestroyer was had a nice layout, although the actual Star Destroyer makes the camera zoom all funky and made me dizzy. But that's a function of the game and not the map. Hothflucht was a nice recreation of the rebels space retreat from Hoth. I think the rebels could use one or two less hero's (there are 2 lukes) for better balance. the_stag
appeals to you, be sure to give the reskins a shot. Be sure to leave constructive criticism in the comments if you have any issues with the mod. [quote]A reskin the Star Destroyer in Predator Destroyer and Victory Cruiser in Predator Cruiser. The ships of the class "Predator" are part of the Stars Company (faction of my fan fiction).[/quote]
their own.[/quote] the_stag
with graphical tweaks, new units, and some entertaining gameplay tweaks. If the screenshots are anything to go by, this is one mod that is definitely worth playing. This version includes explosions from the FX mod and new nebula textures, which make the space battles very atmospheric and gives them a movie-like feeling. There's nothing more satisfying than to see an enemy cruiser ripped apart by barrage of proton torpedoes while the rest of the battle rages. Simply put; this is a beautiful mod. The Mandalorians seem to have gotten some love with new heroes and new models for many of their units, so all of you Mando fans should be happy to see this. And yes, they do have the Basilisk War Droid. ;) Overall, this is a very engaging mod that should keep you entertained for hours. But by all means, don't take my word for it. Go ahead and give it a try yourself!
stock Venator was weak. This mod helps to fix that problem by making it more canon. Although there are mods that have Venator's added in them, this is a nice addition for those who just want this, or for something to add to their mod. the_stag
contains the model of a Republic Lander as seen in Knights of the Old Republic I and II. In addition to this amazing model and skin, Warb has included some base code to get you started and an icon to put into your icon texture. Please note that some modding skill is required to get this unit functioning properly ingame. [quote] This is my latest release for EAW -- Republic Landing Craft -- by Warb Null CREDITS: Model : Warb Null Skin : Warb Null XML : Warb Null Icon : Warb Null Feel free to use this model as you please, no permission is required but please give me proper credit Thank You.[/quote]
here's a description of the map. A black hole in the center of the map with asteroids and nebulas surrounding the majority of the mining asteroids. There are two abandoned pirate bases opposite each other and the corners without team bases hold one asteroid mine a piece. The center of the map doesn't lend itself well to anything larger than corvette class because of the debris, but there is plenty of room around the rest of the map for that. While holding the mining asteroids in the center will ultimately yield the most credits, it's not imperative because of the mines around the edge. the_stag
skin are extremely well done. The animations and icons are also included in the download. This download is perfect for modders wishing to add more to a Knights of the Old Republic era mod. Please note that this requires some modding knowledge to get in-game.
(Ok, where do I get my money for that gratuitous advertising?) I've had problems before with maps that use the height tool for anything other than slight variations across the map. You know what I'm talking about, the distinct zooming of the overhead view to keep the land at a constant distance. This map does a wonderful job of avoiding that (minus a lake in the middle, but it looks so good that I'm not docking any points here). The entire map takes place on the side of a giant mountain. The Imperials have their base at the top and the Rebels get their base at the bottom. But unlike a traditional king of the hill style mountain, this thing is so big that neither team is granted an advantage by their starting location. The only real criticism I have is that there might be too many large build pads(the ones that allow you to build mining facilities, Hutt palace or Comm Center), there's 7 of them! Granted this map is huge, and it can make for some epic battles, but even if you only own half of them and turn them into mining facilities... good luck being able to spend all that money. But it's ultimately a preference thing, and I think in the long run I like it more than I don't. the_stag
look great, so there shouldn't be any worries there. All in all, this is another sorely needed infantry model. Please note that this requires some modding knowledge to get ingame.
pun intended) There aren't as many infantry models around, so this should be very useful. Please note that some modding knowledge is required to get this unit functioning ingame. No code or icons are included. [quote]This is a model for Infantry for the Yuuzhan Vong faction. It is pretty standard and contains no animations for special abilities. Originally intended for Dark Empire, Now defunct. Wildcat gave this to me awhile ago and told me to do as I pleased with it. Have fun guys![/quote]
diversity, then this mod would be a great addon to your game. [quote]I decided to practice making fighter squdrons and other units a while ago made this thought it might be cool to someone. what this is is a new squadron named blue sqaudron there can only be one they are two blue a-wings and 3 blue x-wings they can be built at tech 5 and is not counted as a hero unit............yet.[/quote]
Consortium space arsenal and is a great addition to any fleet. [quote]This adds a new interdictor to the underworld the interdictor is about the size of a star destroyer and has a few new hardpoints.[/quote]
The Twilights readme and follow all rules.I had some time between working on my Deathtroopers mod for halloween.I took this as an honor to do this im still very much a noob at modelling.Have fun. [/quote] For all those Clone Wars cartoon fans that wanted this ship to deliver Anakin into battle, here it is. And here's a link to get the Twilight model [file=105083]HERE[/file] the_stag
battle. There are also scattered Imperial units that are destroyed or damaged by asteroids. You will also see a level 2 Empire station and drydock destroyed by meteors. The battle is even for both sides so go ahead and choose your side! [/quote] The map does look nice. The downed ships, the asteroid placement, the background... it is all very well done. The battle, however, is not even for both sides. Unlike most, this is one battle that is biased toward the rebels. Their massive fleet makes quick work of the Imperial Star Destroyers and the level 5 shipyard. I was able to stave off the Rebel invasion as the Imperials, but only on easy. Even then, it was close. the_stag
Vader dueling Obi-Wan on a recreation of the Death Star. This looks quite good and should be a great replacement for the shell map. [quote]A new MAin menu battle: episode 4 vader versus obiwan what to expect next time: The boarding of the Tantive IV (Main menu battle) A Skrimish map inside the ISD of Thrawn[/quote]
freighter that is used by Anakin Skywalker and his apprentice in the Clone Wars cartoon. This is a great model, though the skin might seem lacking to some people. Rebelmoon has included an icon and some basic coding to get you started, but some modding knowledge is required in order to get this working properly ingame.
first SPACE map that there will be bugs, so post 'em and ill make A V.2 with it fixed [/quote] Not bad for a first space map. Not bad for any space map. This map is basically split into three sectors with an orbital construction pad and some defense satellites at the meeting point. The sectors are divided up by asteroids and nebulae, so fighters can go through while starships will suffer much damage. In the third sector (not containing a team space station) are some asteroid mines, an asteroid base and several more satellite build pads. The need for one team to control the midpoint is not as paramount as it may initially seem, since fighters are still able to roam freely throughout the map. This can make for some interesting strategies. the_stag
the order they are listed in game. Earth2056: While it could pass for earth... the continental makeup is too different to actually be Earth. Although that has absolutely nothing to do with the playability of the map. At first I thought I was playing the vanilla Coruscant siege level, but not quite. It does offer large areas for capital ships to roam freely and maneuver. Empire Wars: I'm not sure what the name means, I would have called it pirate wars. There are two pirate asteroid bases in the middle and two pirate orbital dry dock facilities. These can be avoided by going around them, but the sweet, sweet prize of three mining asteroids waits between the pirate bases for the team that can conquer them. A nice map without too much clutter and offers each team a plethora of strategies. SpaceAD: The only three team map of the group, and my favorite. When I first started, it seemed cluttered, but after getting into it that feeling changed and I really started to enjoy the map. There are several different ways to go, including an abandoned asteroid base, and several build pads. the_stag
series. With a nicely done skin and model, blasting Imperials with this ship will be a great way to wait for the release of the mod. [quote]This small add on replaces the MC30 Cruiser with the UNSC Halcyon Cruiser. This does not include any of our new shaders or engine effects. Enjoy.[/quote]
1of4[/file]. [file="104219"]Part 1of4[/file] [file="104221"]Part 2of4[/file] [file="104223"]Part 3of4[/file] the_stag
A few other changes as well. The user MUST have Rise of the Mandalorians v2.0 in order for these files to work! Oh, and no screenshots because nothing visual has been seriously altered; mostly code and sound. [/quote] My favorite part of the readme is [quote]*Apparently I made some changes to the Mandalorian Zealot because that XML file was in the patch folder I made...I probably tweaked his health or something so he could actually get to a battle before being killed...I guess you'll just have to play and find out.[/quote] It's like this mod includes it's own mini game of find the differences. When someone does find out, they should post it here and claim their prize*. the_stag *There is no actual prize outside of knowing that you figured out the difference before everyone else and even the developer. So I guess that makes gloating a prize. :p
into Andres_16's maps. Too often people submit a map that could be really great, but it has some bugs. Even just fixing the initial bugs for a v2 would make the map a keeper, however it rarely happens. So cheers to Andres_16 for raising the bar (pun intended). [quote] hi, here is a new version of Bespin for EaW i i add more balance because in multiplayer i see the rebel can go to the mines first and the empire no :( additions: 1)i add shields generators in the mines Fix: 1) more time to the rebels to go to the mines 2) passability fix enjoy this map :) [/quote] the_stag
am sorry for subit again this map but i work much in this map to a perfect balance :) fixes: Much changes in the nature (see the screenshots) reduced the trench forces (see the screenshots) additions: More urban props in the Rebel base a fun wampa cave (see the screenshots) More storm troopers in the Empire forces enjoy this map, i think, is the last version bye 8) [/quote] the_stag
those of you keeping score at home; the answer is no, I need not say more.
could make use of this, there are likely to be many people who always wanted to see Star Destroyers battling Mon Calamari Cruisers over the Earth. Note that there are no maps included, so you will need to find your own maps to make this work. Enjoy!
model to go with it. This rigged model comes with an icon and some basic code, but you must have some measure of modding skill in order to implement this release into your game. What are you waiting for? Download this amazing model now!
icon. Some additional coding is required to get it ingame [/quote] You should probably close your mouths now. the_stag
something awful. I also really like how the clear lanes that large ships can pass through are big enough to accommodate several ships and allow large scale fights. Although I'm not a big fan of symmetrical maps, that one was done well enough that it didn't put me off. It's got a few items that are not the same on both sides, which gives the illusion of realism. This is an idea that I would add to a mod if/when I make one. Where hyperspace lanes cross, make it a place that can be controlled. I'm going to keep this map for that time. the_stag
packs: [file="101689"]Vol.1[/file] [file="101949"]Vol.2[/file] [file="102495"]Vol.3[/file] [file="102657"]Vol.4[/file] [quote] This is Icon pack featuring Clone Wars Jedi heroes, I'm doing this icon packs to rest from my mod, and while waiting some files I need from other modders. Hope you will find it useful. [/quote] the_stag
forest pancho Luke could use some work. Redtachi does say this: [quote] This is my first time modeling so the quality is poor for now(hopefully somebody will make these better)this makes it so that luke is wearing arctic gear on arctic planets and luke is wearing a forest gear on forest planets.If this doesnt go too well i think ill just stick with the simple xml files after this hehehe. this is a request kinda for some models like these for all the proper heroes but with better quality. [/quote] I think with a little feedback and some more practice modeling you can make us great models. Why stop with hero's, what about tanks and speeders? Maybe I'm getting a bit ahead of myself here. Either way, good job and I hope to see some more of these. the_stag
galaxy map and a high-poly model more suitable to be placed on custom space maps. Also included is the custom particle that gives a glowing effect to the sun. All other necessary files are also included. There is a basic tutorial created by lord_X in the read-me that gives you the basics on how to use this resource however prior modding knowledge is necessary. This is a great modder resource that I am hoping some in some new mods and maps.
destroyed, the easiest way to do this; destroy the power generator. There even an arrow floating above it so you know what to attack. This would make a great level for a campaign mode. [quote] hey, here is a map of the battle of endor (Land) ENJOY!!! Notice: is the version 3 because the versions 1 and 2 already is test in the multiplayer mode (internet) [/quote] the_stag
bugs as seen in the acclaimed film and its sequels. Let's keep in mind that this is a beta release and is not finished. Rebelmoon has a handy list of planned features in his description: [quote] It's been four years since Panzer started his team to create a Starship Trooper mod like never before seen. After many pitfalls it's finally here. While he is no longer a part of it, I'm sure he would be proud. Here is the 1st public release of the mod. Now, while it's still in a Beta stage, i feel it's good enough for general testing and enjoyment. Since it is still a Beta version, there can be bugs. While it has been tested by my testers and, for the most part, most major problems have been resolved, new ones might still pop up. Please contact me with any bug reports/suggestions at my e-mail in my profile. Some things that will be included in later releases are: Hero bugs for the Arachnid Empire. New voice work for units. New models for the defense satellites and pirate/hutt stations. New particle effects for weapons & explosions. A space only Galactic Conquest. More canon SST user interface. Thanks, Rebelmoon [/quote]
of things I would recommend for this map and any future maps: You should not put things inside buildings (the building in the center). If you do, don't put a roof on the building. I realize this is on some sort of metal base, but it's pretty boring. I would add some levels with ramps to give it a more dynamic feel. The pirate bases in the corners are too well defended to make them worth attacking. Also, they are out of the way and you could play the entire level without engaging any of them. Finally, there's no skydome, or it's a black skydome which is pretty boring. If it's space make it a space skydome, or if it's a night, take a skydome and change it to night. I'm looking forward to future maps from Matt2503. [quote] This is my first submited map so i would appreciate any feedback of glitches or suggestions for improvement. It is a map on a pirate outpost with the Imperials in one corner and the Rebel Alliance in the other. Between them is a structure that provides most of the income. In the other corners are two pirate bases. One is assisted by humans and defence is built around a large number of shield generators and stolen craft. The other base is simpler, but cralling with a large number of pirate soldiers and vehicles. [/quote] the_stag
say. [quote] this is All out war my map i made it is for big battles to play and if you play on hard you will not win so have fun with this map. [/quote] the_stag
added/deleted/moved, both factions have access to new ships (both pirate and the other team's), and some new units have been added. I had not played any versions prior to this release, but I was pleasantly surprised with this mod. the_stag
map! It reminds me of Star Wars: Battlegrounds. Of course that game has nothing on EAW, but there were some memorable levels. The layout really makes me feel like I'm at the battle of Hoth. I played both against the computer and against a friend, the map seemed very well balanced. Each team starts out with a plethora of units to fend off/begin the invasion. The rebel base is hard to infiltrate, but the Imperials base is well defended from air attacks. One thing I noticed is that this map is better played with EAW and not with FOC. Some of the units (ie. Gargantuan) throw off the balance. [/quote] And here is the authors comments: [quote] here is the second version of my map of hoth download!! Fix: file name now is the original fog enable [/quote] the_stag
Hoth. I played both against the computer and against a friend, the map seemed very well balanced. Each team starts out with a plethora of units to fend off/begin the invasion. The rebel base is hard to infiltrate, but the Imperials base is well defended from air attacks. One thing I noticed is that this map is better played with EAW and not with FOC. Some of the units (ie. Gargantuan) throw off the balance. [quote] Hello people here is my very popular map hoth with: 1) a big rebel base 2) a tiny empire base with good defenses 3) the rebel trench 4) the power generator and the ion cannon 5) the empire attack forces: atat x4 ataa x3 atst x8 and the start forces 6) the rebel troops and pilots [/quote] the_stag
and the community will surely miss him. At least he leaves us with this map pack. [quote] These are all of the maps I made from 2008-2009. These do not include my Conversion Map Pack, or any small XML mod I may have made. I hope you all enjoy this. Sorry for the lack of/bad screenshots, and I promise you that the maps are better than the screens are. [/quote] the_stag
Pirates is a nice set of maps that deviates from the standard skirmish battles. Most of these you get a set force to win with, and maybe a couple of spawn houses. The whole thing was a little short, but could be improved by turning it into a Galactic Conquest to help improve the flow. It reminds me of some levels from the original Command and Conquer. In my opinion, this is best played against another person and not the computer. the_stag
sums it up pretty well. [quote] well guys, this is it. its 15 of some of the best maps ive made, from the death of captian antilles to the destruction of the eclipse, there's something everyone can enjoy. But after all, who doesnt like blowing up the death star? the maps are a mix of your standard multiplayer/singleplayer skirmish map and the campaign maps. instead of it being skirmishy, its more of a senerio type battle. for example, my favorite one, 10- run for bespin, the empire has a lvl 3 star base, a SSD, boba fett, and 4 SSD's, while the rebellion has a lvl 5 starbase, han solo, map control of almost 3/4 of the map, and a con lvl 5 base, although you cant build con units from it. so, while each one is playable with up to 8 players online, when you play it, it kind of feels like a petroglyph-made official campaign map. why are you still reading this? you could be crushing the rebellion right now! [/quote] I felt like some of the levels were just recycled versions of the previous levels (ie. level 2 is strikingly similar to level 1). I'm also not opposed to seeing some levels without a team having a starbase. The Death Star trench level could be done well without either team having a starbase and both just having various fighters in place. All-in-all, nice work. the_stag
is going to leave your base open to attack, and playing defense is going to leave you short on credits in the long run. Multiple side streets give each team options for tactics, while a large central square (actually it's round like a doughnut) full of mines and turbo lasers gives the victor the spoils. As mentioned below IG88's prop pack is required to get the full effect of the level. I tested it both ways for you and the prop pack is the way to go. But not having it only changes a couple of aesthetics and doesn't effect game play at all. This map is a must have. [quote] Map-Coruscant Avenue This can be played with 3 people, and takes place around a main avenue on Coruscant. A MC30 and Corellian Corvette are flying above engaging an Acclamator while TIE's and Rebel Figthers fly about. Every base has several turbolaser defenses and other turrets, so prepare yourself with many troops and vehicles. ALso, every team gets 3 mining facilities to help make the battle go faster, along with garrison-spawning barracks. [/quote] the_stag
possible. I made my own name files long ago full of ships from the X-Wing series (some of those are in this mod). This mod is also a great starting point for someone who wants to customize their fleet names, since anyone can edit a .txt file. Alot of fun can be had when you add humorous names. the_stag
realism to the game that makes this mod a worthy download. Read the read-me for a full list of changes and unit addittions. Creators Description: [Quote] This mod originally started out as a map file then i gout out of control with perfection. so i ended up making a mod out of it. any way, this mod adds a new hero unit and hero class. Brudisious Vaunt, Class: Mercenary. Brudisious can be hired by all factions' making him the first non loyal hero to a faction. is balanced out to have a one life time use so that another faction may get a chance to use him in skirmish and GC. he is a collector of clone wars tech and as such i've added clone wars models to the game allowing for more playability. and a new type of ship is also in this mod, the ship "Summoner" in skirmish these ships can tactically build ships like a spacestation as long as they are on the field. each faction also has a super weapon. the Rebel Destructor can fire a weaker version of the Eclipse Cannon and 3 planetary ioncannon shots from its bow. the underworld eclipse is smaller and a MK II version of the ship, no longer under construction, it can move about the battle field with ease. due to its smaller size the laser is weaker but it can fire four shots from the special weapon of the underworld space station. the empire's SSd can now fire the HVG allowing it to be on par with the Rebel Destructor and the Eclipse, and also for balance issues both the rebel and underworld super lasers can not target another SSD ship, this allows for the SSd's to last more than 2 seconds in a multiplayer or GC battle. [/Quote]
v2.0 file. The second version of this map has turned out very nice. It supports up to 3 players in different corners of the map with turrets for defense. There's a whole bunch of mining facilities and building platforms that will end up in some great battles. The map is set up like a maze divided up by mountains and lava rivers. The one complaint I had is that it seems the Imperials have a slight advantage in the location of their base, but some quick action and smart tactics by the other team(s) can take care of that. Don't forget about the Rancor's. This map is staying in my custom maps folder. the_stag [quote] This is version 2.0 of my Mustafar map. This version contains more texture, more heightdifferences, selectable bases, better natural effects, improved lava and much more! If you liked my old version then you will love this one. TK432 [/quote]
can be found in the read-me. Original Description: [Quote]Improved Multiplayer is a mod for Forces of Corruption by Commander165 that focuses on improving the multiplayer aspect of the game. The author has added turret walls to the skirmish maps of the game. Turrets have also been repositioned on the maps to allow for a better defense. Shield generators have been added to nearly all of the land maps. you liked having those defensive walls and wanted to use those again or you wanted better base defenses then this is a file for you. More details can be found in the read-me.[/Quote]
bothans. This second version of the map is also larger and can support four players. The nature has been tweaked to have a nice night time scene. It would be nice however if there was more texture variation. Consider downloading this map for a fun skirmish game.
corner there is a Golan 3 platform as well as mines and turrets. In the center there is a Vong base. Each faction starts out with Level 4 "stuff" making for a quick battle. This map requires z3r0x Addon Mod 3.5 for it to be played to it's fullest extent. Give this map a download if it interests you.
to launch an assault on the Mandalorians. The Mandalorians are to be played as the Empire and the Pirates are for the Rebellion. This map features one texture and a lack of props in most areas. The author did make some nice terrain formations except for where it appears he/she was experimenting with the different maps. This is an interesting map and it may be worth a download if it interests you.
one without a frame. These flags are a perfect resource for mappers and modders and would go great as a decoration on Imperial maps.
variant with lots of hardpoints. This model come complete with a skin, death clone, icon and basic XML coding. This is an excellent modders resource.
Universe, as it was the location of the throne and residence of Darth Vader. And what better of a place for your throne than a desolate, long-dead world rained on by toxic acids, right? However, in JK: Jedi Academy (one of the only video games to feature Vjun), much of the focus is on Bast Castle and the traps and chambers inside. In this map, I have explored the outer terrain and rugged existence of the rest of Vjun, with Vader's Fortress taking only a minor role. Barren Legends: Vjun is the third installment in a series of maps I (Med8r) have entitled Legends, depicting interesting and unusual planets in the Star Wars Galaxy, or planets which I have remapped from the stock EaW version. The general layout of the map: A mountainous region, through the middle of which the River Weeping runs. It spills into the Bay of Tears, to the southeast. To the northwest lies a mountain peak, upon which rests Bast Castle (also known as Vader's Fortress). The teams lie on opposite sides of the river, and there are two shallows that will be definite hotspots. He who controls the river controls the game. (See screenshots for more). This map is designed for only 2 teams, but there are multiple attack routes and deadly maneuvring surprises to keep it lively. There are also several Imperial Prisons. Destroying those could give you extra reinforcements...or release deadly surprises. Due to the acidic rainfall on Vjun, your infantry will automatically take damage over time, so for players who love the use of overpowering infantry, this will definitely be a drawback. Enjoy! ~Med8r
beginners who have no experience in mapping by a step-by-step guidance to your first map. But also more experienced mappers can learn something - in fact it explains more than just how to create skirmish maps. The tutorial talks about lanf skirmish maps, space skirmish maps, GC maps and even a bit about Campaign maps. In the course of this program you`re going to create your own map by using all of the important features. You can also select either a German ro English version of each tutorial. If you`re a new or experience mapper definately add this to your inventory of tutorials to read. German Description from Author: Dieses Tutorial ist als ein kleines Program konzipiert worden, welches euch alle für Anfänger wichtigen Informationen via Schritt-für-Schritt Anleitung euerer ersten, eigenen Karte näherbringt. Aber auch erfahrenere Mapper können hier noch etwas lernen, da das Tutorial weit mehr erklärt, als nur die Erstellung von Gefechtskarten (Multiplayer-Karten). Ihr könnt zwischen ENGLISCH und DEUTSCH als Sprache wählen!
wonderful texturing and great terrain forming. the terrain is both dynamic and natural making for great game-play and nice aesthetics. Good use of crystal props and creation of frozen ponds creates a wonderful atmosphere while battling the enemey. While on the smaller side this map provides some great game-play and fast battles. Definately consider downloaing this map. In the read-me you can find a list of changes from the previous version.
is the fact is that there are no buildings. This map is purely made up of units. The Rebels start off with limited units and must hold off swarms of Imperial troopers. The map is essentially a flat map covered by snow. There are various trenches dug into the land which offer basic defenses for the Rebels.The author should focus on adding more textures and making the terrain more dynamic in the playable area of the map. the mountains surrounding the map however are well done. If you want to play a map purely based on controlling units then consider downloading this.
when these fighters are about to go head to head is an epic affair! ~fosh
vehicles(ducks) and even a battleship (or destroyer). There is also a live mine field on the beach to slow the advance of the Rebels attacking Imperial fortifications. The Rebel bases is based in the water on the ship and can only be invaded by repulsorlift vehicles or aircraft. However the whole point of this map is for the Rebels to invade. This map could sue some better texturing, nature effects, water effects and a skydome. If these were to be added the game-play value of this map would be exponentially increased. If you wan an interesting themed game then give this map a download.
known as Ultimate Empire Mod, in which i thought needed more work, so i kept enhancing it until i came up with enhanced FOC, and then Galaxy at War. The first mini mod was not that good, so i have improved it a lot, with new models and everything. Hope you like it. Please tell me what you think of this mod, and thanks. Here is the link to my forums: http://swgaw.jreams.com/index.php Look forward to the full version of the mod in Summer or Fall, im on spring break right now. I will start work on the third week, yes i know im lucky. Have Fun: :Rock :) :Thumbsup: -Johnathon So it looks wicked fun guys. I love it when we get big mods in first thing at night. Plays well, and yes John, this is the fixed version. -valiantofficer
map has an ample supply of asteroids and nebulae which will force you to choose paths for your ships wisely. There is also an ample amount of mines for all factions on this map allowing for quick resource gathering. The map also features an Imperial spaceport intricately made out of props. Any advantage offered by this port is quickly negated by the face that there are Hutt ships close by. Overall this map is good for holding large scale battles with an endless supply of ships causing battles to endure over time. If this interests you then consider giving this map a download.
liberal amount of mines on each side of the map that allow for resources to be gathered quickly to build up your fleet. Seperating the two sides are a line of Pirate bases adding an interesting twist to the map. Below the map are several black holes and a lone silouetted planet. The blue skydome fits in nicely with these black holes. The center of the map features a giant sphere of space lightning; which is harmless. This particle does provide an interesting look however it does cause lag and it could be a problem for some players. This map also features a line of asteroids and an "X" formation of nebulae. This map is great for 4 vs. 4 skirmish games and it offers an exciting twist if you're tired of bland space battles. Give this map a download if it interests you.
corners of the map allowing for a "safety bubble" to be built around your base. In the center of the map is an Eclipse Super Star Destroyer under construction. It is protected by many turrets and a Level 5 Imperial Space Station. There is also a construction facility created through various props. There are also various pirate bases spread around the map. This map is not recommended for online play due to the large size and large amount of props used. Overall this is well done map. The author made a good choice of primary and secondary skydomes plus there is some intricate prop placement. My only grievance about this map is the thickness of the asteroids in the one corner. It seems to be a too thick and it reduces the beauty in that area of the map. This is a great map for interesting 2-4 player skirmish games and should be considered for download.
structures you code the faction to, it will accumulate credits and use them to build things you allow them to. The new faction will also have the ability to build space stations if coded into your system. They also will have full defensive, and offensive capabilities. This mod will work in conjunction with virtually any other mod, and will sustain a completed faction as long as the AI has enough coding in order to build new structures, etc.
one of the two main atagonists is Montross, Jango Fett's rival, and Warb has created both Montross and his ship - a KR-TB Doomtreader called "Hell's Anvil" for us. The ship is accurate to its portrayal in Bounty Hunter, and still looks great. A proper Pirate fighter, fit for a Mandalorian like Montross. Also included is a reskinned Boba Fett to have Montross's armor colour scheme. It doesnt completely look like Montross, but the ship should be more than enough to give you some entertainment. Warb has also coded in the units for you, and provided icons too! Its definitely worth the download if you are a Bounty hunter fan, or if you just want a new unit. -THX1138
construction. The creator has done a pretty good job at conveying this impression. Unmanned vehicles, indoor props, and other things are used to make sure that the player knows that this map is inside an Imperial war vessel. However, the creator placed some units to start with, so this might mess up games where people are not the Zann Consortium. If the map appeals to you, however, then you should give it a try.
prices and/or build times have been reduced. also, there is no ground cap and a 10,000 space cap. If you are going to remain a good player with this mod, then many new tactics will be required. This mod provides an incredible change of pace. There are some imbalance issues, but otherwise a great mod. Enjoy!" Seems like a pretty cool concept. I always felt weapons shot too slowly in most mods or in the stock game. Try it out. -valiantofficer
around a single bridge connecting two plateaus surrounded by rocky cliffs. There is a single reinforcement point in the center of the bridge and there is nowhere else to go, so this'll let you have some really pitched battles. The screenshot below was taken without the fog and dust since you could barely see anything with it. Hopefully, people won't have this issue ingame. If you like a simple map that looks great and will let you have some great battles, then you should definitely check out this map! For those interested, here's the backstory of this scenario written by the author. Backstory: Following the conquest of Tatooine during the early years of the Empire, Grand Moff Tarkin decided to construct a military base in a desolate canyon, which is the only passage through the region. Due to the unceasing sandstorms that plague this area of Tatooine (thereby making air travel difficult indeed), a large bridge was built spanning the chasm, at the small town of Mos Osnoe. [quote]Now, years later, the bridge remains a vital strategic link in the region, as it IS the only safe method of transit over the chasm. Whoever controls it would be able to move large numbers of units across and through the canyon, saving a large amount of time in deploying troops to the nearby regions. The canyon cannot be crossed by air, due to the sandstorms, and is too deep to climb down.[/quote]
all over the map. There are nice looking hills that decorate the borders and an interesting plateau at the other end of the map. A nice waterfall and river make good use of the water effects. The creator made the interesting decision to make starting units vehicles rather than infantry. This should make for some fun gameplay with a twist. If you enjoy the regular EaW gameplay but want a small twist to it, this is the map for you.
systems after a large battle. Kinda a cool concept, as I always want to see wrecks from my battles. Yes, I am kinda sadistic.~valiantofficer
built. Judging from screenshots, any player will have some nice, action packed battles on this map. :) Decent propping and space structure placement ensures that you'll have a fun game while admiring the graphics of the game. If you're a big fan of space skirmishes, this is your map :D
skirmish map for all of us FoC players. Texturing is pretty nice, use of props is decent, and he shows that he knows how to use the height tool with nice hills and rivers. Groves of trees are placed in the corners and a more urban area are nice decorations that really add to the map. One of the bases is on a hill, which will make assaults much more difficult. If you like the premise of this map, then download.
people may prefer different texturing styles, but that's a matter of opinion. TK has some great texturing down as it is combined with beautiful water settings and some nice looking elevation. Even the area under the water is detailed with height tool, adding some great extras to the water's look. There are several islands connected via shallow waterways covered with reeds. These passages make some great chokepoints, so be sure to guard them adequately. However, be on the lookout for hover and air units, these can bypass your chokepoints and wreak havoc on your forces if you don't prepare them. TK's efforts show on this awesome map. This is a must have for any FoC player!
map series. This map seems to look pretty nice, with trees scattered around and a nice use of Alderaan and urban props in the city limits. Bly has made good use of the height and texture tools, with a nice height variation giving the impression of hills. Admittedly, more textures could've been used, but the creator might have been going for a cleaner and artificial look to his map. This map is well worth the download if you like Bly's mapping style.
recently. Some of these older maps are Naboo Sunset, Return to Mustafar, and his Earth series. The new maps in this map pack are Corellian Blockade and Mustafar Control. These new maps pit the different teams over movie themed locales, especially so with Mustafar. If you've enjoyed his older maps, you should definitely download this pack.
great, as it is a Petro map. Marker wise, everything seems fine. Several mines and control points have been placed on the map, and the map supports up to eight players. So if you are looking for another nice Abregado Rae Conversion, then this is what you want. THX1138
of the base while the exterior is a tad plain. However, the creator still has much to learn in the realm of mapping. It would've been a good idea for him to make the base look like it was actually in a cave. One way would be to raise the height of some of those walls. Texturing is a bit lacking though, so he should work on that as well. We have a creative use of projectiles and particles to look like a generator, but there is a lack of color uniformity which just makes it look odd. The actual base area is very cramped, and most of the map is just his detailing of the base interior. The creator might want to consider expanding the base areas in order to make them fit the map more naturally. And he might want to look at the movies again, because there weren't any base shields in Echo Base.
pirates, and a bunch of Ewok Spawn houses. Visually, the map looks decent at best. There's a nice use of the height tool, but the texturing is quite plain. You've got dirt, rock, and grass plastered in the same pattern as the height map. The creator needs to learn how to make texture variation on his maps. If you can stand looking at this map, then download away. The gameplay does have some potential.
Kessel Prison, Remnants of the Death Star, and Rebel Eviction from the campaign, even though there was already a droid factory conversion submitted. The conversions seem to have been done properly, so if you want good looking maps, though not designed for skirmish, then you ought to give this map pack a try.
view displayed nothing on the map. Going in for a closer look, I saw that most of the map was empty. What you have on the map are two fleets, two stations, the Death Star, and a grand total of three asteroids. Blank maps usually aren't very fun and when you have no mines or player markers on the map at all, that reduces the playability quite a bit. The creator needs to look at the documentation that came with the map editor. This will inform him of what each map needs and some aesthetic qualities that you usually see on maps. This time, however, he included screenshots, rather than changes to the map.
before. The original map with the fleets can be found here: http://empireatwar.filefront.com/file/Revenge_at_Eriadu;96969
have fun, and enjoy. Give feedback, as it's his first map. ~valiantofficer
the scout trooper and a variant of the scout trooper. At a distance, the resemblance is striking, but you can clearly see that the model was of a scout trooper up close. The lack of a Spartan model really ruins the effect, but it's understandable that the creator had limited resources. If you want to try this out for the new unit aspect of the mod, then download this and just use your imagination. :)
players. One starts in the north, and the other two start in the south. There are lots of capturable bases and cool features to look out for, such as a Zoo and a large monument. The native forces have a base on the planet that is well defended with turrets. The first thing I noticed about this map is that it is a bit cluttered. However, whilst this would normally be a bad thing, it works exceptionally well here, and helps to create a realistic city feel. The small passageways can also make for interesting tactics online. The bridges between the islands provides multiple choke points perfect for springing a trap. While most city maps tend to get repetitive after a while, here the combination of props used creates a believable depiction of the true variance of a city. The amount of detail that is on this map is astounding, and it causes minimal lag too. The only criticism I can give for this map is that the positioning of the props sometimes makes it hard to select units. All I can say is that this is an excellent map. I love it. This is definitely worth the download. So do it now, for a great map.
nebulae scattered about and with capturable pirate stations in strategic areas around the planet. Space maps look like space maps, so let's go onto the gameplay aspect. Wargtv has placed level 4 stations for each faction on the map, so be prepared for late-game tactics and tech upgrades. But there's a catch to this; the Empire has a Super Star Destroyer. This potentially ruins the map for all players. Once you throw a SSD into the mix, all balance goes to hell and chaos ensues. However, it's not likely that the creator meant this map to be played in multiplayer, so this will be a good map to mess around in.
squadron. While the intent of the mod is all and well, the creator also made Rebel X-Wing squadrons build in one second, making a rather annoying imbalance in skirmish. Still, if you don't plan on abusing this aspect of the mod, then this would be a good mod to play if you're looking for a mod that will make your dogfights much larger.
Rebels, Consortium, and the Empire. [i]EDIT:[/i] The amount of bombs and the damage dealt is also increased, making it effective against all targets.
Description: [quote]This file is both a mod and a map from my early days. It adds a a Hoth map for skirmish that bears a significant resemblance to the one from Episode V and Star Wars Battlefront 2 and it replaces the hoth map used in GC and Campaign with this one. Enjoy![/quote]
recommended difficulty. As for Hard, let's just say you're gonna be using that retreat button a lot! There are only reasons that you should play on hard is if you are in skirmish mode and have given both sides a Hard AI or two Normal AI's on your side; or to win the following challenge: win a galactic conquest or campaign on hard without using a raid fleet of snow speeders to kill the emperor. If you succeed, please post what GC or Campaign it was and how you did it. No entry is required, so enjoy a new challenge or the utter defeat of your enemies. There are so many different AI possibilities to mix and match to make an effective team or a fun game. Good luck! You'll need it with the AI boost.
are so powerful, I added the Tarkin_Retreat_Prevention. [*]Empire: Vengeance - 51 Hardpoints, buildable on kuat tech:5 Station level:5 [*]Rebel: Viscount - 62 Hardpoints, builadable on moncalimari tech:5 Station level:5 [*]UnderWorld: Eclipse - 60 Hardpoints, buildable on byss tech:5 Station level:5 (so the game would be some-what balanced) [*]Skirmish max credit set at 50,000 for those who want to battle it out with the SSDs right away. [*]4 Enhanced Maps [*]Tractor satellite working [*]New structure: Orbital Drydock Facility (repairs) coding help from z3r0x [*]Edited Equel Footing Galatic Conquest, so that Each Faction starts with the required planets to bulid their SSD. [/list] The models are not included, to save file space, get them [url="http://empireatwar.filefront.com/file/Lord_Xs_SSD_Model_Pack;83074"]here[/url].
camo for planers like Kashyyyk and Dathomir [*]Ice camo for planets like Hoth and Ilum [*]Volcanic camo for planets like Mustafar and Shola [*]City Camo for planets like Corcuscant and Anaxes and for plantes like Naboo. [/list] The new camouflages will change the uniforms of the stormtroopers, making them harder to see in mixed environments. This new-found camouflages could give the player the upper hand in sneak attacks and gorilla tactics alike. There is also a special cloak for Darktroopers that has custom sounds and camouflage samples to build your own. For more information, read the Readme.
miningpads Hope you enjoy it.
the map you have a underworld base with factories that spawn and under the transports are droid spanners like in the mission in the droid factory to the right of that base is a bunch of reb factories that spawn T-2bs and above that is a normal reb base to the left of the zahn(or underworld as i say, i cant spell zahn)base is a bunch of.... you guessed it imp factories that spawn M1 tanks and above that.... a normal imp base!
tactics. Download away if you want to destroy your enemies as well as avoiding being stomped by rancors. ~Penguin Unit~
Valley has many strategic areas at both bases and a few surprises and for fun things,such as the Hutt base,hostile mines,and a wild Rancor Also Holo Jabba and Urai Having their conversation over a dead bounty hunter(Lol) It is also a very huge map Intended for 1v1 or 2V2
Imperials placed their base here seeing as it was strategically surrounded by a lake which is surrounded by mountains. Clearly they didn't know others had already settled!
misunderstanding on the last one. But nothing has changed it just has the right permissions.
fraction on any side of the map. sice the story is simple i wont need to explain th whole thing but basically all the fractions have come to earth to take it for seprate reasons. this map mas 2 landing zones, 1 outpost pad and 6 mineral prossesor pads. I hope you will all enjoy the map and feedback would be greatly appreciated.
Armada arrives to watch the decimation of the planet of Thyferra. Now that the Imperials have destroyed the planet you must lead the remaining rebel forces in search of a new planet to set up a base on. Our scouts report that Yavin IV is not controlled by the Empire and clear of pirates and other enemies. Protect our ships and head to Yavin IV. (Empire)We have destroyed Thyferra now we must stop the rebel forces from escaping.
ONCE I GET MY ARCHIVER WORKING AGAIN. STORY: (Rebels)You have removed the Imperial Advance Force from the planet surface. Now that you know what the Imperial plan is you must take control of what now is the making of your personal fleet. You must repell the inbound Imperial fleet, if they break through your ships they'll go planet side and retrieve their stolen supplies. But what they dont know is that the supplies is in the transports under your command. (Empire)The rebels have destroyed our Assault Force and are attempting to drive back our recently made fleet until there main fleet arrives. If they succeed they willl have a perfect chance to destroy the new death-star. Apparently they are hiding our supplies in those transports. Use the interdictor to stop them from retreating or bringing in more ships near you. (sorry for the length and the series story you can find with part 1)
win. Kuat ship yards: it has like 4 sd. A emp lev5 station lots of ships and fighter from other factions that are usable also has eclipse not usable, now the only way to win as rebs is to speed to the emp space station and blow the resource containers next to it, as the emps you have to set skirmish settings to destroy enemy to win.
a bug in it for some reason the if you play as the imps your health will be at 40%, but if your the rebs everyone's health will be 100% but i have tested the map and you can still win either way.
that live on the planet. NCC STRONGLY recommends that you play this with darth windus RotC mod.
can be used for your own projects if you credit Enceladus, Codeuser(see Read-me for specifics) and contact Enceladus by email. Any future projects by Enceladus will always be available in the EAW and more members only section so check it out [url="http://eawandmore.com/forums "]here[/url]. If you open the map in the editor or the game and the water is green make sure the shader is in the data/art/shaders folder. The map editor has this weird bug where it deletes newly added shaders. You may have to extract your shaders or take them from the source files and throw them in you Shader file(plus throw in the shader) this helps. Post if problems persis, if using mods throw the shader in the mods shader folder. Enjoy the map.
defenses. It looks like Bossk and IG-88 were telling the truth. Tyber,Urai and Silri have joined with the rebels against us. Boba persuaded Bossk and IG-88 to join us to gain information and win this battle. Misc. -As said in story Bossk and IG-88 are with the emps and the others are with the rebs. I basically took the con heroes and changed the sides. So if you play as rebels you can control tyber,urai and silri, same with emp but with bossk and ig-88. -In the town at the south-east corner there are buildings in the shape of a human(no reason) -The palace(beside main rebel base at north part of map)is not all one object so if i give you permission to edit this map(you need permission to do anything with it) then you'll need to get rid of alot if you want to get rid of the palace Backround: This small area(map) was named Lichinian and was where the local twi'leks 1st launched into space. In space they found a giant black hole(seen on part 1 and is one of the great wonders of the galaxy) and called it Zanbai 7. When they returned they renamed the launchsite Zanbai 7 after the great black hole they found.
compound. While sailing through the galaxy the infamous bounty hunters IG-88, Boba Fett, and Bossk were alerted that there had just been a large bounty put on Kyle Kataran's head and rumour was he was en route to an Imperial Compound. The three bounty hunters wound up together in the woods, and decided to band together. (Totally unlikely I Know!) Unknown to neither the Imperials or the Bounty Hunters there was a camp of Mandalorians cited next to the Imperial compound. An Imperial Prison Compound is housed on an unknown planet where an important transfer is taking place, a transfer of prisoners. There are Mandalorains about the land somewhere near the Compound. The Imperials placed their base here seeing as it was strategically surrounded by a lake which is surrounded by mountains. Clearly they didn't know others had already settled!
hope you enjoy it
amount of the mines and a sensor node, but beware, the pirates won\'t go down without a fight.
remove the \"pests\". The Rebels at the same time want to take Wayland for them selves so they may get closer to the imperial base.
bring in reenforcements from the beginning of the battle. Otherwise, you\'d have to wait until your unit count dropped drastically before bringing in more troops. This is only due to the freakish number of starting units each player has.
have 25 maps and the final one 35 but they are a long way away anyway the maps are mostly 1v1 and 3 way battles, simply because there was never enough of the 3 way maps there are 2 maps that are 2v2 for those who like them kind :) anyway i hope you enjoy the map pack more on the way soon!
corruption of the people on byss. The empire has held back all attacks on from the rebels and the empire is planning a counterattack. The fate of byss is in your hands. Will you side with the empire and destroy the rebels pressance or remove the emporer\'s corruption with the rebellion.
around doing stuff, and if you look by the cantina in the middle, you\'ll see pile of dead bothans with blood. I don\'t know why I added it, but I supose it will just stay there. There might be a little texture problems, but over all, it\'s probaly the best map I\'ve made. I think... Tell me what you think, and tell me what I can fix. (SGC)MapMaker
format. Whilst this models textures are of medium resolution (512*512 pixels), they may not be 100% accurate.
Orchestra, ILm, lucas film, and avenger(model of the venator). An example of my work is that Tyber\'s krayt destroyer has been dusted and I added a venator to replace it(same name as the krayt but different description). Version 1.5 may include some other major changes with affiliation and armor/shielding. For the heroes, I have added personal shield generators to all of them. This mod is not canon
New_Plympto Not all of these planets are Canon. This is a demo release of the 01 mappack.
Batteries and 2 Proton Torpedo tubes. It carries 6 V-Wing squadrons and 4 Tie Bomber squadrons (with no reserves). It is best used against those pesky Rebel frigates and CAN be utillised against Mon Calimari Cruisers if in Numbers (2 Venators = 1 Mon Calimari). It has a power-to-shields ability so it makes a good frontline unit. This is my first mod so go easy on the criticisms (if there are any ;-) ). There will be a new version coming out soon that will (Hopefully) add the ARC-170 fighter-bomber and change some aspects of the acclamator too.
ONLY PS : THANK TO Z3ROX AND ALL IS TEAM FOR THERE SUPERMODS
mod that i can take an observer position. Instead of trying to sloppily counter the dumb ai tactics...flying around in circles and such. just so you know all my maps are mainly for online play. ai cant keep up at all. im not about to change the way i design my maps.
two Raiders destroy an entire squadron of Vipers by launching a barrage of missiles at them. I watched it and decided to make the TIE Avengers just like them, because they don\'t differ much from other fighters. With this mod, TIE Avengers fire volleys of 6 missiles each, which quickly engage enemy fighters. Note: 1.Sorry for any language mistakes, I\'m studying English at the moment 2.The mod is completely balanced, it doesn\'t turn the Avengers into killing machines(although they are killing machines even without it - I haven\'t changed their lasers) 3.You can use it wherever you want without asking for permision. Just give me a credit. For any bugs and/or suggestions report at firstname.lastname@example.org
Obi-Wan that was removed from EaW and FoC because it was too buggy but none the less, cool to watch.
as they are very great. An example of a change is adding 2 AT-AAs to Veers\' land company. Enjoy The Mod!
Darktrooper project. One of these holocards contained reports, holos, and communications of the Imperial 105th Hostile Terrain Regiment, under the command of High Admiral Phranx Winssel in space, and General Modenn Hars on the ground. The 105th was stationed on the remote mining world of Aeten II, where they came under Rebel attack. Against overwhelming odds, they staved off the space fleet, only to find a legion of Rebels on the ground that had sneaked down in the melee. General Hars led the meager ground forces to a victory, pyrrhic though it was due to lava runs and Rebel T4-B tanks cutting stormtroopers to bits. After the significant action, the Emperor decided to move the unit to a better planet than a forsaken lava world. The 659th took over Aeten II. Now stationed on Polus, the 105th began to \'cool down\'. However, it wasn\'t long before the cursed Rebel cells convinced the native Pyn\'gani to strike against the garrison. Swarms of murderous Pyn\'gani descended upon the base at night, only to be driven back by the new Lancet squadron the unit had been given, and Tie Maulers under the able comand of General Hars. After the traitorous Pyn\'gani had been \'taken care of\', the space fleet is attacked by the Consortium, who was fleeing from a Rebel taskforce...that jumps in right behind them! However, the resourceful High Admiral Winssel stuck it to them and defeated both factions. The Emperor was once again pleased by the unit, and cycles them out to another world. This time, it is to the industrial world of Eriadu, Tarkin\'s homeworld. On a polluted island in the middle of a toxic sea, they hold base. To no one\'s surprise, a raid team of Rebels gets across to challenge them. Meaning a field test for the 105th\'s new SPMA-T artillery. Once again, General Hars proves his worth and leads the Empire to victory. Satisfied by the 105th\'s loyalty, the Emperor commissions them for an offensive mission. High Admiral Winssel is to lead their modest fleet against a stronghold on the ice planet Rhen Var to neutralize a communications facility. But they need to get past the space defenses first. Which are very potent. Once on the ground, General Hars is to lead the strike force to the comm array and destroy it. (End of Holo- Written by Imperial Intelligence Scribe no. 121)
layout is much like the BF map, The attacker starts at a small ruins area in the southwest, large impassable mountain range to the north, in the North East there is a large ruins area where the defender can dig in. A very narrow mountain pathway can provide a back door attack point.
Squadron Venator II-Class Star Destroyer Eclipse II-Class Star Dreadnought (ICON, HERO, SUPERWEAPON) The Grandel (HERO) Rebel; V-Wing Squadron (ICON) Corellian Destroyer Venator-Class Star Destroyer (ICON) Rand Ecliptic-Class Transport Zann Constioum(Or However you spell it >_>); Mandator-Class Cruiser Lucrehulk-Class Battleship Venator-Class Star Destroyer (ICON)
up on the surface with their ground forces and establish a base hoping to eliminate the enemy. This Pack contains Screenshots, the readme and the Map .ted
abandoned city [*]Mygeeto energy core (new) [*]Dathomir tribal dispute (edited) [*]Tartaros sith prison_v2 (edited) [*]Helska IV mining Facility (new) [*]Belakalden Exgal Outpost (new) [/list] [i]Space maps:[/i] [list] [*]space Helska IV (new) [*]space Ithor (atmospere) [*]Space Muunlinst [*]Space Mygeeto (new) [*]Space Dathomir (new) [*]Space Tartaros [/list] ~Scorpinox
Mc80 -CC7700 Frigate -Mc40 Cruiser [u][i]Consortium[/i][/u] -Providence -Munificent -Firespray Squadron ~Scorpinox
in without having to worry about Pop Caps :) (Space Pop Is Increased to 250 on top of the Fleets) ~Foshjedi2004
freeze is now a black hole.I included my very own money mod which makes a space mineral processer give you 20000 credits per 10 seconds.[/quote]
(atmosphere) Space Muunlinst Space Tartaros [u]Land Maps:[/u] Ithor: City in the clouds Muunlinst: Abandoned city Dathomir: Tribal disbute Tartaros:Sith Prison[/quote] ~Scorpinox
cruiser TIE Avenger Imperial Missile Boat Imperial Escort Carrier TIE Bomber(re-modeled and re-rigged) Scimitar Assault Bomber Rebellion: B-wing (different model) K-wing Y-wing (re-modeled and re-rigged) CR90 Corvette (re-modeled and re-rigged) DP20 Gunship (re-modeled and re-rigged) Quasarfire carrier Nebula-class star destroyer Liberator-class cruiser Underworld: Nantex-class fighter Skipray MK2 Blastboat Starviper (re-modeled and re-rigged) Other Features: Improved AI Random missions re-enabled in the 55 planet GC map. Re-scaling of many units Fighters now come in 9-12 per squadron Bombers and heavy assault fighters in 6 per squad New projectiles for torpedoes and missiles Lasers changed Imps get gravity generator and ZC gets turbolaser defences. Interdictor gets hangar bay, can move with missile shield activated Star destroyers get 2 extra hardpoints Mon Cal cruisers get hangar CR90 Corvettes get cluster bomb launcher Mc30 gets cluster bomb launcher Skiprays get sensor ping TIE phantom gets sensor ping TIE scout gets jammer A-wing gets missiles and jammer X-wing gets torpedoes Y-wing gets anti-fighter ion cannon Thrawn spawns TIE avengers and Scimitar assault bombers All starfighters get their speed, hull, shield and firepower adjusted according to offical figures (TIE defender is the best starfighter), however the attacker always has the advantage ;) Star destroyers get dual turbolasers Enabled many of the unused sounds Increased space population cap Enabled tractor beam station for the Imps Venator enabled for all sides in skirmish Neb-B frigates get tractor beam Many more.........[/quote] ~Scorpinox
Galactic Civil War an Imperial scientist discovered a way to create anti-gravity on land. He presented his work to the Emperor and the Emperor granted him 2 billion credits to fund his research. The scientist set up a research base on a classified planet in the Outer Rim. 3 years into the research a Rebel colonist ship picked up the base on radar. Not knowing exactly what it was, but not willing to risk disaster for the colonists, the ship contacted the nearest Rebel base and asked them to check it out. When the task force landed on the planet they discovered the Imperial base and began their assualt. You job is to either defend the Imperial base, or destroy the Rebels.[/quote]
required. A list of things added and altered Zann Consortium: Altered Heros so now there are 4 IG88s (A,B,C and D) Galactic Empire: Changed the Singularity from a SD to an Experimental Interdictor Added Vinegarmoon Tank Hero Decreased power of the ATAT MKII Added Audio Announcement for Thrawn and Veers Rebel Alliance: Replaced B-Wing with different model Altered the CC7700 into a non-combat support ship Improved Home One to a Battle Ship worthy of Command Added Shields to the T4B Tanks Added boost ability to A-Wings Improved All Fighters a Bit more Pirate Alliance: Added into Land Skirmish (land control, unknown if works) Added T3B Battle Tank PA starts with more planets in GC Altered Jabbas Pet team, so it only includes the Rancor Removed Gorga and Grubba (too many bugs) Removed Hutt Smuggler (until can be fixed) Removed Talortai Mercs Universal: PA has AI for skirmish Fixed bug of Death Clones staying around for the rest of the battle Moved all skirmish tech upgrades to the Research Facility (thats what its there for!) *** ADDED RECRUITABLE HEROS FOR ALL FACTIONS IN GC *** see extra Readme for details... ~Scorpinox
Majority of Vaders Speech to lines taken from the movies, including: \"Yes.\" \"I find your lack of faith disturbing.\" \"What is it?\" \"You\'ve found something?\" \"Your destiny lies with me.\" \"You may dispense with the pleasantries.\" \"As you wish.\" \"All too easy.\" \"The Rebels are there.\" \"That is the system.\" \"Prepare your men.\" \"Set your course.\" \"It is useless to resist.\" \"You are beaten.\" \"There is no escape.\" \"Prepare for my arrival.\" \"What is thy bidding, my master?\" \"Several fighters have broken off from the main group. Come with me.\" \"Stay in attack formation.\" \"I\'m on the leader.\" \"Stay on the leader.\" \"The Force is strong with this one.\" \"I have you now.\" \"WHAT??\" (in TIE fighter) \"I\'ve been waiting for you, Obi-Wan.\" \"When I left you, I was but the learner. Now, I am the master.\" \"Your powers are weak, old man.\" \"You should not have come back.\" \"This will be a day long remembered. It has seen the end of Kenobi, it will soon see the end of the Rebellion.\" ~Scorpinox
Both factions start of with additional units. Though there is no consortium player available, this map is still for FoC.
this is worth taking a look at. See the readme for further information and installation instructions.
but i must get better at that. 2. \"Kuat Agression\" Space map A nice map in the orbit of Kuat. 2v2 That was my first space map. 3. \"Imperial Embassy on Kollan (Day)\" Land map The \"Imperial Embassy\" on Kollan is a fortess in the Heights of Kollan. 2v2 4. \"Imperial Embassy on Kollan (Night)\" Same map, just at night. 5. \"The Maw - Outpost\" Space map A outpost in \"The Maw\" Region. 2v2 For some of you who have the \"z3r0x_foc_addon_3.0_full\" there is a the special spaceyard at both sides. 6. \"Yavin IV Deathstarjunks\" Space map Fight in the rests of the first Deathstar over Yavin IV 2v2 Much spacejunks, not good for very big ships. For some of you who have the \"z3r0x_foc_addon_3.0_full\" there is the special spaceyard at both sides. 7. \"Delia Defeat\" Land map Medium size map at the tropical planet Delia 2v2
Emporor and spawns on Endor.
isn\'t big as H-47-K, but it will provide an excellent advantage to our forces and good extra credits income. Dock your ship in Docking Module 501-47B and begin the assault. Use all available forces, and take control of the Facility!\"
ZC (some technologies have to be gained by conquering certain planets) and the Executor (spawned at tech level 5 by the Imperial AI). - Local Conflict: A small map (7 planets), revolving around Han Solo, Nal Hutta and Boba Fett. - Bacta Wars: A medium sized map; contains most planets around Thyferra. Heroes include Rogue squadron and Grand Admiral Thrawn - Project DT: Take the roles of Kyle Katarn or General Ron Mohc to either sabotage the DT project or use it to exterminate any Rebel resistance. No ZC here!
(space and ground) Adds Arc-170 fighter and Eta-2 fighter (only can be spawned from Underworld Venator) Adds the Venator for all factions Adds new text entries for turbolasers -Heavy Turbolaser Battery, Medium Turbolaser Battery, Light Turbolaser Battery, and for the Venator-DBY-827 Heavy Turbolaser Battery, and DBY-827 Medium Turbolaser Battery Details for Commandos: -Has two abilities, switch to Anti-armor attachment (switch weapon icon) and switch to Sniper attachment (missile icon) -Custom sound effects for weapons -Custom skin -Custom projectiles for DC-17 blaster/sniper -Spawns out of LAAT, buildable at heavy vehicle factory Detailes for Delta Squad: -Custom skin for all four commandos -Custom voices for all four commandos -Spawns from custom LAAT (skin needs some work) the LAAT has a symbol of a delta on it to symbolize Delta Squad Details for Venator: -Venator is available for all four factions each with seperate fighter spawns -Rebels spawn A-wings, X-wings, and B-wings -Underworld spawns Arc-170 fighters, Eta-2 Interceptor fighters, and V-wing fighters -Empire spawns Tie Interceptor, Tie Bomber, and Tie Phantom -New hardpoints to be very accurate -Eight Heavy Turbolaser Batteries, Two Medium Turbolaser Batteries, and Four Torpedo Bays -Fighter bay -New text tooltip for Venator -Improved Shields and armor to come close to that of an ISD ===================Changes in v2=========================== Changes in V2: Changes the venator around a lot (thanks to avenger for helping me with my requests) Fixed error where the LAAT wasn\'t on all sides Adds new unit-Steel Squadron, its a fighter squadron that I made up for fun with a custom skin and very interesting to read tooltips IMO Moved Delta Squad and the Commandos over to the rebellion Added the 501st and Vader\'s Fist Rescaled all space units for even more accuracy but not computer crippling for lower end machines (at least I think) Adds space version of the LAAT (still pretty buggy because it was last minute, but still cool) Adds Jedi/Sith/501st/Vader\'s Fist Venator in game plus the new edition of the Monitor which is Yoda\'s Venator Fixed some issues such as the commando grenade fired too rapidly and some units being too big Details on the changes for V2 Venator: -New model that adds a shield around the hanger bay (which is open) like in Battlefront 2 -new hardpoints to be even more accurate -the two front turbolasers now have a turret model like in the movie -added a tractor beam -added moving turrets to the venator -removed venator for the Consortium
New Red Clone Trooper, Blue, Green, Orange, and new Clone Marine. Green for Temperate, Blue for Urban, Orange for Desert, and Red is now for Volcanic The Clone Marine stays for Artic and the Scout stays for Forest and Swamp. This does not include files from the previous version and this has been released as an add-on to that.
[b][i]one[/i][/b] will prevail...............