Empire at War

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226467 downloads

Uploaded:12-14-2006

Forces of Corruption Patch Update

focupdate1_1.exe | 20.09 MB

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74732 downloads

Uploaded:11-18-2009

Forces of Corruption RAM fix

focvista64.exe | 565.32 KB

you that install the other patches before running this update. This File ONLY fixes the RAM error, it doesn't change the balancing in any way.

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46780 downloads

Uploaded:12-30-2008

FoC Vista Patch

star_wars_empire_at_war_forces_of_corruption.rar | 5.89 MB

then you should download this file. This is not supported by Petroglyph in any way.

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99861 downloads

Uploaded:07-19-2006

Official 1.05 Patch

eawupdate1_5.exe | 21.65 MB

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136890 downloads

Uploaded:01-31-2009

Absolute Corruption mod

acm2.4.zip | 218.29 MB

adds many new units and fixes bugs present prior to this release. This mod is something of an expansion mod, with new units and features as well as tweaks to the existing units. The creator has stated that one of his goals was to keep the original game's balance while adding new units such as the Sovereign and Eclipse Super Star Destroyers. The mod lives up to its promise; it gives you a multitude of new units while keeping the standard FoC gameplay style and tactics. If you ever wanted to have a huge army made up of hundreds of different units, then try out this mod!

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86275 downloads

Uploaded:01-06-2010

Star Wars - Clone Wars Mod

star_wars_clone_wars_iii.zip | 157.65 MB

environment. This latest version of the mod adds a few new units and changes some old ones. Other changes can be found in the read-me. For a Clone Wars experience give this mod a download.

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86023 downloads

Uploaded:01-30-2009

Absolute Enhancement Mod

aem5.1.zip | 124.64 MB

land units, more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build and where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is.

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117338 downloads

Uploaded:04-11-2007

z3r0x's FoC Addon

z3r0x_foc_addon_full_3.5.zip | 235.48 MB

Eggs and also contains a number of other new items. New Items In 3.5: *V3.5* 2 New Units (Mediator Cruiser and Scimitar Assault Bomber) 3 New Planets (Bakura, Bastion, Belkadan) 1 New Space Skirmish Map "Duros Assault" 7 New Maps Re-Worked AI for the mod.. Vong added in as a true faction. 11 New Props

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110613 downloads

Uploaded:12-22-2006

EAW/ FoC Mod Launcher

eawfoc_modlauncher.zip | 176.24 KB

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53063 downloads

Uploaded:12-16-2006

Forces of Corruption Map Editor

focmapeditor.msi | 14.2 MB

you to create ground maps with 10 simple steps for Star Wars: Empire at War – Forces of Corruption * Space Tutorial: This small Tutorial shall help you to create SpaceMaps for Empire at War: Forces of Corruption. You will learn to do maps in 12 simple steps: * A General Map Editor Walkthrough. * Tutorial into the Story Mode and Tutorial Scripting System

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19054 downloads

Uploaded:12-31-2008

Star Wars Empire at war - No unit Limit

empire_at_war_mod_no_limits.zip | 192.32 KB

itself allows for whole new stratergies and styles of gameplay. A good download if your looking for a way to enhance up your games without changing too much. The Mod has also been listed as Windows and Mac compatible.

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17820 downloads

Uploaded:09-03-2007

1 Cred 1 Sec Mod for FoC

1cred1secfocversionv2.zip | 1.92 MB

population Value. ~Scorpinox

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116177 downloads

Uploaded:08-08-2006

A Galaxy Divided

agdv3.zip | 130.94 MB

stormtroopers Shutter Shield can be built on cetain planets Lancer-class Frigate Mandator Cruiser Eclipse SSD Vengeance SSD Sovriegn SSD Titan Heavy cruiser World Devestator TIE Droid Chiss clawcraft fixes vader glitch, he is now escorted by tie avengers. All new units are in skirmish, except the sovriegn and DSII. (sovriegn may be invluded later though) Royal guards buildible on coruscant and alderaan Empire units only in skirmish--most at merchant dock! Virago Fighter squadron Merchant Gunboat Dreadnought Imperial Gunship Arc-170 fighter squadron V-wing squadron munificent cruiser vulture droid Chissclawcraft. The Rebel Alliance M-104 M-90 M-40 Mediator Cruiser Bothan Assault frigate Bulwark Cruiser Home One resized Obi-wan uses eta-2 jedi interceptor in space battles. Obi-wan has stealth. New heroe--young obi-wan kenobi,replaced at tech lvl 3 by old kenobi. Rebel Skirmish units The Liberator Eta-2 squadron Arc-170 squadron V-wing squadron dreadnought The Confederacy of Indepedent Systems (CIS) Space Death Star Invisible Hand Slave 1 Technounion Destroyer Providence class cruiser lucrehulk mobile command ship. recuscant class cruiser Genosian pinneace munificent-class frigate Diamond-class frigate CIS corvette Vulture Droid Tri-droid Genosian nantex fighter Technounion fighter Space stations Hidden asteroid base Shipyard Lucrehulk core ship Ground units Shocktrooper Plex Shocktrooper Field Commander Shocktrooper Assasin Shocktrooper bodyguard(cant build them, they come with dooku) Count Dooku Jango Fett Vulture Droid Ground attack fighter CIS Skiff CIS Pod walker CIS swamp speeder Ground Structures Command Center Turbo lasers Reseach facility mining facility superhypervelocity gun New Features Empire The Eclipse Superlaser:A horrifying weapon, the superlaser aboard the eclipse is percise enough to remove a rebel base from a planet surface, without destroying the whole planet,It will replace your bombing run during the groundbattle, use it to erradicate the rebellion from the surface.(can only beused with the eclipse in orbit) Sovriegn SSD--destroys planets much like the DS World Devestators-These horrors of the empire can fight in space and land! in space any unit that gets near thier underside will be destroyed, they also have the ability to "Eat" any unit in a small range, that will recharge about every 30 seconds, on ground the will also destroy anything in thier foward arc, in both space and land battle they will pump out TIE droids. CIS Orbital Bombardment--move a capital ship in orbit of a planet to use orbital bombardment during the ground battle(this is the CIS "bombing run") Thats the main underlines of it, but theres more! More!

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20527 downloads

Uploaded:07-08-2007

SSD Mod

ssdmod.zip | 1.98 MB

X. This is a collection of crazy ideas begun out of the relatively simple premise of allowing for the construction of more than one Executor-class SSD. It\'s developement since then is a result of my tangental and sudden thought process- and out of that this mod was born. It is not similar to almost any mod because it is not a practical mod. It is not a mod that fixes inaccuracies or bugs, or introduces new units. It in fact does not change any models or icons. This mod introduces varients of already in-game ships. It gives a sort of \"dream team\" that is really an impracticeable grouping of insane levels of firepower. For those looking for a way to upgrade their capital ship line-up, be challenged by new enemy ships, or just plain love the original Super Star Destroyer, this mod is for you. Enjoy. One selling point- I CODED AN ECLIPSE THAT ACTUALLY DOES MORE THAN SIT AND SHOOT A SUPERLASER!![/quote] ~Scorpinox

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12603 downloads

Uploaded:03-02-2007

FOC XMLs

foc_xml.zip | 1.57 MB

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3196 downloads

Uploaded:09-27-2007

Yoden Mappack for FoC

yoden_all_71_map_pack_for_foc.zip | 9.6 MB

games 3 factions. ~Scorpinox

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4119 downloads

Uploaded:04-05-2007

GC Maps for FoC

eaw_gc_maps_for_foc_v1.zip | 157.37 KB

certain planets have been altered in FOC, the maps have been updated to include new trade routes between planets that have been moved apart. All the new Imperial and Rebel units are avaliable (including the Executor and the DSII), and I have also updated the maps to include all the new heroes, as well as remove Red Squadron and Vader\'s TIE Advanced X1. Players will not be able to play as the Zann Consortium in the maps (so there will be no more sabotaging!), although the author has made a note that they can be added if there is enough demand.

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88065 downloads

Uploaded:05-15-2006

EAW Map Editor

eawmapeditor.zip | 5.65 MB

editor gives you the ability to create land and space skirmish maps. It also includes a 3D Studio Max plug-in allowing you to bring models into the editor that you've created. Patch 1.04 is required in order to play custom maps created by the editor. Please note that the editor is not supported and is only available in English. [/quote]

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8390 downloads

Uploaded:10-27-2010

KotOR Mod

kotor_mod.zip | 78.7 MB

three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. [Quote] The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic [/Quote]

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17171 downloads

Uploaded:06-24-2007

Unit Cap Mod

unit_cap_mod_foc_eaw_v1.zip | 31.53 KB

(this does not work in conquest mode because the unit placements on ground are limited to 10 units) See the readme for additional information.

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27838 downloads

Uploaded:06-20-2009

Star Wars - Clone Wars mod

star_wars_clone_wars_ii.zip | 149.61 MB

Clone Wars era models, icon and textures from various mods and addons. I have changed as little as possible regarding original gameplay to avoid bugs. The mod has three playable factions: Republic, Seperatists (CIS) and Pirates. The mod has been tested in playing Galactic Conquest Campaigns. Version 1.5 CHANGES: 1) New awsome Republic Space Stations made by Warb_null. 2) Darth Sidious heals at Bacta Tank, not at the Repair Station! 3) Fixed the Poogle bug and some other minor issues... I hope??? 4) New Republic Hero: Captain Rex, a tough Field Commander. 5) Magnaguard Droids now accompany General Greivous. But he cannot remove corruption, he is a warrior and no good at politics or justice! 6) Poogle and Gunray are now TECHNOCRATS, meaning they both reduce production price at their current location, and as Dooku remove Corruption. 7) Sidious is "Mr. stealth" and spawns in space. His ability to steal tech and hide in the shadows, does not allow him to remove corruption! 8) Bail Organa is an honorable Senator and production prices are reduced at his current location. Only Jedis can remove corruption for the Republic, they are the guardians of justice and peace.. 9) AT-PT has replaced the AT-AP as default Pod-Walker. [/quote]

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11686 downloads

Uploaded:10-18-2009

1 Planet Galactic Conquest Map

481planetgalacticconquest.zip | 27.6 KB

must expand to the rest of the galaxy. If you're wanting a challenge in Galactic Conquest mode, then you should check out this GC map. [quote]Start in the galaxy with one planet and work your way to conquer the entire galaxy. A fun galactic conquest map to play on hard.[/quote]

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19389 downloads

Uploaded:07-09-2007

1 Cred = 1 Sec Mod

1cred1sec.zip.zip | 1.09 MB

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1539 downloads

Uploaded:09-14-2010

Star Wars Revolution: Pirate Uprising

revolution.zip | 139.35 MB

only for space right now, this is only mod I\'ve seen that can actually hold the title of \'total conversion\'. There are no rebel or empire craft, stations or remnants (The only thing I saw was the icons on the mini map for the space stations were vanilla. But that\'s just me being picky). All three factions have been replaced with completely new, unheard of groups. Each has it\'s own signature style. There are distinct fire and ice, then the third has more of a nature look (I\'m still not sure what to call it). Playing galactic conquest kind of brought things into perspective, but it was confusing since only a couple things have been changed for land battles. Playing skirmish on a large map is where it\'s at. It\'s hard to tell if everything is scaled properly against eachother since there is no frame of reference. Some of the fighters seem way too big, while some of the capital ships seem way too small. However, it\'s nice because it allows you to see the detail put into each craft. I think this is going to be one of those mods people are going to talk about for a while. It\'s very well done, very original, and very pleasing to the eyes. [quote]Well, it is finally here. Long overdue by several months, I believe that this space skirmish mod has been worth the wait. Thanks to all of you who have patiently waited for this. It has been a long haul with just me and Trebor_EHHP making this mod from the ground up and, for the past few months, it has just been me alone working on it. I hope you enjoy Star Wars Revolution: Pirate Uprising.[/quote] the_stag

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7340 downloads

Uploaded:03-08-2009

DAT editor (Text)

dateditor.exe | 62.5 KB

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27436 downloads

Uploaded:03-25-2006

Republic at War

republic_at_war.zip | 764.78 KB

restructuring the Republic the Jedi are now in charge of the military. Palpatine now has become the leader of the Seperatists who have now become the rebellion. Boba fett went under the tutelage of Locke and now fights for the Republic as a bounty hunter and has started a new colony of Mandalorians on Mandalore. I have changed the amount of planets to around 76, I have added Mandalorians that can only be made on Mandalore, I have made Wookie's as a unit that can only be made on Kashyyyk, and I have changed the Imperial guard into Jedi that can be made as a unit on Coruscant. I have made the mad home one a common and less powerful line of ships so the rebels have ships that resemble the seperatists. I have made the units smaller so the maps will look bigger on land and space.

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4685 downloads

Uploaded:12-11-2008

No More Space Cap!

no_space_cap.zip | 30.26 KB

all purposes eliminates your space population cap. This mod works for EAW and FOC. Enjoy![/quote]

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3924 downloads

Uploaded:10-13-2008

Empire Mega Cheat Mod

empire_mega_cheat_mod.zip | 347.67 KB

which for some reason does not want to work. Imperial Ground Units: Changed ALL projectiles to Green. Example: AT-AT's now fire green turbolasers. Stormtroopers green blasters, etc. Imperial Space Units: Removed Ion Cannons, Missles, Torpedoes, and Concussion Missles. Changed ALL projectiles to green. Example: Well, they were already green. Changed Ion Cannons, Missles, Torpedoes, and Concussion Missles into green lasers. Turbolasers and average lasers. Galactic Conquest: This mod is meant to be played in "Equal Footing." As the Empire, you start off with only 1 planet: Coruscant, which has more credits and population capacity than the entire Galaxy put together! You can build Star Destroyers, the Death Star, and even recruit Darth Vader's flagship, the Executor. (More than once, might I add.) All Imperial Units: Now cost 1 credit and take 1 second to build. Imperial Heroes: I have made the Heroes sellable. As in, they're not heroes. If you lose them, their gone forever. I will make a 3.0 version which has them as true heroes. Projectiles: You all should love this one. I have the weapons like chain guns. They fire rapidly, have no recharge, and, given an opponent with VERY strong defenses, can fire forever! You will never worry about ammo limits again! I have not changed the Text. For example, the Star Destroyer's text still says it has Ion Cannons, when it doesn't. Turbolaser Towers: Now for Empire only. EASTER EGG! Has to do with a unit. I don't know if it will work online, but I do know it works in skirmish! That's all for now! Credits: Me. Installation: Open "Empire Mega Cheat Mod." Take XML folder and put it in your "data" folder.

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9730 downloads

Uploaded:05-06-2006

EAW XML Files

eaw_xml.zip | 919.76 KB

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7423 downloads

Uploaded:03-18-2006

Empire at War XML Files

xml_files.zip | 932.56 KB

makes for easy reading. This does not include the SCRIPT, ART, LUA files. Later for that. Edit a file using a text editor, then place into a self made folder called XML with the /GameData/Data directory. It will override the Config.meg data from which these files are packed inside. Now we get back to modding. :)

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51243 downloads

Uploaded:02-17-2006

Star Wars: Empire at War Retail 1.2 Patch

eawupdate1_2.exe | 19.69 MB

War will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader\'s rise to power. Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, the game will feature beautifully rendered land and space battles set on memorable planets such as Hoth, Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.

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17781 downloads

Uploaded:04-13-2010

Rise of the Mandalorians

2010_04_12_rotm.zip | 361.42 MB

thorough and you can tell the author has really put his time into this release. Of course with such an undertaking there are bound to be bugs. I only a small one with the Solo twins having one of their descriptions missing, but the other twin reads fine. The land tactical camera changes are noticeable and made me change my view during land battles for the first time. It lets you do pan up and down which wasn't available before. You'll notice it when you play it. There are so many other awesome changes that I'm not going to go over them here. I'm just going to mention one more thing: [quote]*Added a super-secret unit to the game....not telling where to build it or what it's stats are. No hints, but you'll know it when you see it :)[/quote] I'm pretty sure I found it. I was giddy with excitement and built a whole bunch of them. It was awesome. [quote]The next and final release of Rise of the Mandalorians. Version four is nearly five months of hard work compiled in to a single download! The filesize is over 1gig uncompressed so be ready for a heft download... Should be worth the wait though :D[/quote] And it is worth the wait. the_stag

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1948 downloads

Uploaded:02-24-2009

Jeff's Texture Pack: Planets

jeffs_texture_pack_planets.zip | 16.84 MB

for approximately half of the planets. Many people have complained about the lack of detail in the default Petroglyph texture maps for planets, so I'm sure that many FoC players will be happy with this mod. Luckily, we can look forward to another release that finishes off the planets, so don't despair if a planet that you particularly hated wasn't reskinned in this version.

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36806 downloads

Uploaded:10-06-2008

Awakening of the Rebellion 2.05 English

aotr205full.rar | 852.49 MB

ships in the shipyards -countless story events and -elements. -Diplomatie Optionen für die Allianz. -completely revised balancing in space- and land battles -New particle effects. -New ground- and space maps. -revised AI. -New planets. -New videos -New heroes -New and revised units and starbases

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22345 downloads

Uploaded:05-25-2010

Alliance 2.3X Mod

focalliance2.3xmod.exe | 351.8 MB

else. If anyone notices problems with this release, make a note of it in the comments section and I'll look into it. Now to what's important. There are so many new craft, vehicles, units, etc. The list is several pages long. I've played a different version of this mod before and never got to see everything. From what I've picked up on, this was originally a Spanish mod that has been translated to other languages. There are some translation issues and some things that haven't been translated, but I'm fine with that. This mod will keep anyone busy for the majority of the summer. the_stag

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3063 downloads

Uploaded:03-26-2008

yoden all 110 map for foc

custommaps.zip | 19.25 MB

forceofcorruptiondata and transfere if you have your old map in it after

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9586 downloads

Uploaded:11-17-2010

Old Republic at War, the space tales

oldrepublicatwar.rar | 317.9 MB

moddb download description. I have for you an Old republic mod, set in the time of Darth Revan, the Starforge and the Sith Empire. I\'ve been working hard for the last six monthes to create this, a total redo of the previous version, and a total break-down of FoC. Read the total description please, for full details of what this mod will do, and how it\'ll destroy your idea of that you knew something about Forces of Corruption. (just to inform you, NO the mandalorians are not *yet* complete, I\'ve had tonnes of comments of people who didn\'t read the description and asked why the game goes crazy when they play as the mando\'s) Btw if you want to follow my mod, here is a link: http://www.moddb.com/mods/old-republic-at-war

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1182 downloads

Uploaded:08-31-2009

Moving Starbases

moving_starbases.zip | 14.98 KB

tell it to go, and the best part is getting two starbases next to each other! It's one of the most awkward looking battles you could see in FoC. It is a lot of fun. [/quote] I had a lot of fun with this. The bases actually move like a starship, meaning they bank on turns. The Consortium base looks the most natural because of it's design, and the Rebel's base doesn't look too bad. However, only the level 1 Imperial starbase looks ok moving around, after that it looks awkward. Not that anything can be done about it outside of changing the base entirely. When you really think about it, the Death Star was capable of moving around. 'Nuff said. the_stag

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10245 downloads

Uploaded:05-30-2006

Super Star Destroyer Improved Mod V1

ssd_improved_v1.zip | 2.69 MB

Timer. - Max speed and rate of turn decreased. - Added A Different Radar Icon. - Attack priority changed to capital ships. - Tractor Beam and Proton Beam Now Have A Slightly Longer Range. - SSD is Now Scale 2. - SSD now costs $12,000 - The SSD now has more depth, meaning it will not longer go through objects, such as Space stations etc. - Added you can now build 4 SSD. - Added each SSD now has its own name. Such As: Executor Iron Fist Razor's Kiss Lusankya - Added No More Intro Movies :) - Cap in space, increased to 50 for imps and rebels.

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16979 downloads

Uploaded:09-02-2010

Thrawn's Revenge: Imperial Civil War

trsetup.exe | 426.52 MB

non-playable factions that are active on the Galactic stage, including the Hutt Cartel, Hapes Consortium, Warlord Zsinj's Empire and the Pentastar Alignment. *If you are having trouble downloading this file; try using Mozilla FireFox or Opera. Internet Explorer and Google Chrome appear to have isues using the download link.*

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1949 downloads

Uploaded:06-04-2010

HD Vehicles

hd_vehicles_v1.0.zip | 1.89 MB

mods (most of them) that could benefit from this small but potent change. [quote]Here are the vehicles, and the transports that carry them, for the Rebels and Imperials. These will further increase the fun of the original game or any mod for the Galactic Civil War.[/quote] the_stag

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1332 downloads

Uploaded:02-06-2009

Jeff's Projectile and Particle Pack

jeffs_particle_and_projectile_pack.zip | 1.46 MB

redone many of the particles and projectiles in order to make battles look and feel better. These edits range from adding muzzle flashes to certain effects to redoing some ability particles. This is a must have for anybody who feels that the stock particles and projectiles are inadequate. If the words "The_Farseer", "particles", and "projectiles" in a single sentence didn't already send you running to download, then go now! :P

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7350 downloads

Uploaded:01-31-2009

ACM2.4 Plugin Pack 1 (Droids 4 all and 50 Pop Cap)

acm2.4_plugin_pack.zip | 182.99 KB

buildable battle droids and a 50 space population cap. This should allow everybody to have some epic battles ingame. If you have ACM installed and you always wanted battle droids and huge battles, this is definitely the plugin for you.

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657 downloads

Uploaded:05-28-2011

ACM Empire 1 Sec 1 Cred

acm_mod_1_cred_1_sec_faction_specific.zip | 923.73 KB

cost one credit. [Quote]This a work on progress. Since a few people like cheating, and most (I hope) loves ACM mod, I decided to make a \"1 Sec 1 Cred\" mod for Empire. Just insert into the data in the mod file, and it should be good (Keep a backup, just in case). I know that some units that I haven\'t tested or couldn\'t find in a normal map was not 1 Credit or isn\'t 1 Second long, please tell me about it in comments. And please tell me what unit it is. (I also know very well that some space and land units uses up a few food. Tell me about it as well). I\'m thinking of also doing Underworld and Rebels, but so far, enjoy all the armies of titans and whatnot. (Please don\'t use my email, I won\'t respond) (Hint: Don\'t try and keep your armies with the death star, especially the ones you can only build once. Underworld Druid hero keeps destroying it with special ability. Just a caution, you know.)[/Quote]

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2082 downloads

Uploaded:06-04-2010

HD Structures

hd_structures_v1.0.zip | 11.22 MB

and less like a decal on the side. Thanks commander165, fantastic work. [quote]To grant a request for The_Stag, I have given the Rebel and Imperial base structures a new HD look. All of the base structures have been enhanced including the walls and mining structures. I had fun putting these together and I know you will too when you see them in-game.[/quote] the_stag

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7928 downloads

Uploaded:04-06-2010

Map for Return of the Clones v1.3

return_of_the_clones_map_v1.0.zip | 5.21 KB

technically playable, but I don't recommend it. I do recommend the author to work with the newest version of the mod and make a map for that. [quote]This is a map for ROTC. This is my first map i made. You need ROTC 1.3 for this one. This is for normal EAW only. Republic Story: The Galactic Republic has located an Imperial Starbase on Alderaan. The Republic Space Station there is needing of assistance. Protect the Space Station at all costs. A Republic Fleet quickly responded to the call.Destroy the Imperial Starbase. Empire Story: The Republic has located your Starbase at Alderaan. The Executor is under attack. Protect the Starbase or you lose. Destroy the Republic Space Staton.[/quote] the_stag

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453 downloads

Uploaded:02-04-2010

Imperial Forification

if.zip | 6.12 MB

map (it's about 1/4 the size of the map) that is easy to defend. Two large entrances are blocked by destructible doors and flanked by turbo-laser turrets. The second team starts out at the northern edge of the map with a semi-split base. Each part is defended by turbo-laser turrets. The outskirts of the map contain mineral processors and turbo-laser turrets that can be captured. The whole thing is most enjoyable. the_stag

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411 downloads

Uploaded:12-26-2009

Death Star Black

death_star_black.7z | 85.41 KB

For a darker more sinister Death Star give this download a try.

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3009 downloads

Uploaded:02-14-2009

Jeff's Texture Pack

jeffs_texture_pack_v02.zip | 14.7 MB

more. These textures greatly improve the look of several additional ships as well as build upon the old textures that were included in his first pack. If you enjoyed seeing the old pack, then this update is worth taking a look at.

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3860 downloads

Uploaded:02-05-2009

Jeff's FoC (or EaW) Texture Pack

jeffs_texture_enhancement.zip | 24.55 MB

dedication. He plans on editing or recreating nearly every single texture in Empire at War and Forces of Corruption. Quite an ambitious project for one man, and I wish him luck. Judging from what I can see here, his texture work is something that we can all look forward to. This texture pack improves many of the textures in EaW and FoC while retaining the general feel. If you hated some of the EaW and FoC textures, you should probably check this file out.

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6338 downloads

Uploaded:06-09-2006

Super Star Destroyer Improved Mod

ssd_improved_v1.1.zip | 1.91 MB

these planets: Kuat, Fondor, Sullust, Coruscant. - Added slightly more depth, so now the SSD wont go through rebels spacestation shield generator. - SSD name Lusankya now replaced with Vengeance.

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312 downloads

Uploaded:02-25-2010

New Royal Guard Skin

new_ig_texture.rar | 5.73 KB

crazy killing spree like Yoda. They also look pretty cool. the_stag

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31946 downloads

Uploaded:10-09-2009

Return of the Clones

return_of_the_clones_v5.2.zip | 126.33 MB

introduces an Old Republic faction complete with old Clone Wars military hardware. This new version adds some units and fixes a few odd bugs. Enjoy! [quote] Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5.2 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.[/quote]

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1848 downloads

Uploaded:08-08-2009

Ages of Star Wars Music Files

aosw_jcw_music_files.7z | 116.39 MB

here: http://empireatwar.filefront.com/file/Ages_of_Star_Wars_Jedi_Civil_War;80215 Ever since the Ages of Star Wars forums went down some time ago, players were left without a way to get these music files, but now, thanks to this user, we can all enjoy the mod as intended. [quote] These are the music files for the Ages of Star Wars Jedi Civil War mod. Ages of Star Wars Jedi Civil War and all its files are for the original Star Wars: Empire at War game. Please give full credit to the Ages of Star Wars Team for their work. I am not affiliated with the team in any way. I'm simply submitting the files. If I get credit for submitting the work that is fine, if not that is fine too. In my opinion this great work should be enjoyed by AOSW and KOTOR Era fans. Like I said before these music files can be used with any version of Ages of Star Wars, not just the 2.0.[/quote]

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33832 downloads

Uploaded:02-26-2009

Stargate EaW

stargateeawenglish1.1.zip | 608.06 MB

before in EaW. Features of the Final 1.1: Final 1.0: - new units - new buildings - new animations - new effects - new sounds - new special abilities - new maps - new galactic conquest maps - new events in galactic conquest - new game mode -> BBS (Base-Build-Strategy) Final 1.1: - new supergate setup - a lot of new heroes - new GC maps - some minor changes - some bug fixes Please read the readme for install instructions and a more detailed description of the mod. Some last words: this mod is the last total conversion for Empire at War. We will now start to create a mod for FoC with a third playable race, some more cool features and a lot of revised stuff! Till then, have fun playing the Final 1.0! Please visit - our website: http://www.sg-modding.com/ - our forum on Filefront: http://forums.filefront.com/sw-eaw-modding-mapping-editing/286584-stargate-mod.html - or our moddb profile: http://www.moddb.com/mods/stargate-empire-at-war Greetings the Stargate Modding Group

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633 downloads

Uploaded:12-13-2007

Gishank\'s Minimod Series

v1.3.rar | 15.28 MB

Squadron Venator II-Class Star Destroyer Eclipse II-Class Star Dreadnought (ICON, HERO, SUPERWEAPON) The Grandel (HERO) Rebel; V-Wing Squadron (ICON) Corellian Destroyer Venator-Class Star Destroyer (ICON) Rand Ecliptic-Class Transport Zann Constioum(Or However you spell it >_>); Mandator-Class Cruiser Lucrehulk-Class Battleship Venator-Class Star Destroyer (ICON)

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15204 downloads

Uploaded:03-21-2006

Aves\' Galactic Conquest Map

aves_galacticconquestmap.zip | 18.24 KB

under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.

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2707 downloads

Uploaded:03-25-2012

Phoenix Rising

pr1.2_download.txt | 180 B

conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire? The answer to that question plays out in the course of this total conversion. In a time where the Empire\'s grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor\'s closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction\'s war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years. [u][b]DOWNLOAD HERE: [/b][/u] http://www.gamefront.com/files/21468373/pr_v1.2.exe

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690 downloads

Uploaded:09-30-2011

3 Ways to Go

mp_3waystogo....._v1.zip | 385.67 KB

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2992 downloads

Uploaded:10-05-2009

Babylon 5 Shadow War part 2-2

b5mod1.2_part22.rar | 521.02 MB

1[/file]. the_stag

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9989 downloads

Uploaded:07-13-2009

Sci-Fi At War

scifiatwarv0.21.rar | 145.84 MB

gold here. Sure, in some other mods you could have Star Wars ships against non-Star Wars ships. But here you can have an all out, four team, multi-battle for dominance of the universe. I've been having a lot of fun with this one. That being said, there are some balancing issues that should be addressed and fixed for a v2 release. (I found the Star Trek ships a bit more powerful than the others, along with some other things). The other thing that would be great is to make it 8+ playable factions so that each different sci-fi group has it's different groups available to them (the way it is now, you have X-wings and TIE fighters fighting alongside, as well as Humans and Cylons, etc.) Even as it stands now, you can a lot of fun in skirmish mode with up to 4 teams. [quote] This mod has 4 playable factions... Stargate (from Stargate Empire At War) Star Wars (from FOC) Star Trek (From Federation At War) Battle Star Galactica (From Battlestar Galactica Colonial Wars and Third colonial War) I do have permission to use these mods in my mod. Please see readme for more details [/quote] the_stag

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17286 downloads

Uploaded:08-06-2007

Ultimate Empire at War

ueawv4.zip | 42.43 MB

release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or Jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod. UEAW v4 Includes some of the new ships, models and ideas that we are going to use in the full mod. This is not representative of the completed mod, which will include much more than this small demo. [/quote] There are quite a few new heros, ships, planets, maps, and other changes that make the mod unique. see the readme below for the list of additions and changes. ~Scorpinox

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45093 downloads

Uploaded:01-07-2007

Star Wars - Empire at War - Spaceship AddOn

sw_eaw_foc_addon.exe | 213.86 MB

ships. --------------------------------------------------------------------------------------------------------------------------------------------- Rebels: --------- Fighter/Bomber: B-Wing E-Wing K-Wing T-Wing Blastboat Corvettes: Guardian Patrolship CC7700 Interdictor Corvette Corellian heavy Corvette Corellian Gunboat (reworked) Corellian Heavy Gunboat Frigates: Quasar Fire Carrier Liberator upgraded Carrier Attack Frigate Dauntless Cruiser Nebulon B Frigate (reworked) Nebulon B2 Frigate MonCalamari Mc40 light Cruiser MonCalamari Mc40b upgraded light Cruiser MonCalamari Mc50 Missile Cruiser MonCalamari Mc60 Heavy Cruiser MonCalamari Mc75 Attack Cruiser Large Battleships: MonCalamari Mc80a (reworked) MonCalamari Mc80b MonCalamari Mc85 Heavy Cruiser MonCalamari Mc90 Star Cruiser MonCalamari Mc104 Star Cruiser Strident Star Defender Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard Empire: --------- Fighter/Bomber: TIE-Avenger TIE-Defender TIE-Interceptor Gunboat XG-1 Missileboat XM-1 Corvettes: Bayonet Patrolship Lancer Frigate Carrack Cruiser Frigates: Escort Carrier Dreadnought Loronar Attack Cruiser Eidolon Missileship Victory I Destroyer Victory II Destroyer Victory III Destroyer Large Battleships: Dominator Star Destroyer Imperator I Star Destroyer Imperator II Star Destroyer Allegiance Star Destroyer Titan Star Destroyer Executor Super Star Destroyer Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard Neutral Units / Pirates / Zann Consortium ------------------------------------------- Fighter/Bomber: Pirate Fighter Preybird Pirate Fighter Howlrunner Pirate Fighter Clockshape Pirate Fighter R41 Corvettes: Sacheen Crovette Ferret Patrolship IPV MKII Ranger Missile ship Frigates: Corellian light Frigate Corellian Frigate Bothan Attack Cruiser Watchkeeper Frigate Munificent Frigate Recusant Destroyer Invincible Dreadnought Geonosis Dreadnought Corona Frigate Leviathan Destroyer Balrus Battle Carrier KDY Destroyer Thranta Dreadnought Technounion Frigate Trafed artillery cruiser Large Battleships: Corellian Destroyer Goliat Super Carrier Procurator Destroyer Provience Destroyer Mandator Destroyer Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard The Mod can be used for singleplayer, multiplayer and for the campaign. It nerved me that when the hardpoints were destroyed the ships exploded, or later in the space battle were ships which has no more weapons. Because of this I made the hardpoints viewable (for heavy weapons) but not destructible. Thereby the battles can become almost longer. But some Users have also wished a version of the Mod were you can destroy the hardpoints. That was the reason for me to include also such a version. You can choose during the install menu, which version you want installed. There are also some new weapons to make the ships a little bit differently for its several classes, in the view of its armament. A extended galaxis card is also existing, made by Drako. Furthermore some planets have more build slots for ground facilities. At last ;) Now there is also enough money! The planet boni were also adapted to the new ships. Have fun ;). Credits: Galaxis card modified by Drako new ships and stations models by EvilleJedi's Star Wars model pack email: evillejedi@gmail.com website: http://warlords.swrebellion.com/ B-Wing, Mc75 and Mc104 model by RazielKanos (Steiner Modding Team) website: www.Steiner-Modding.com model and texture modifications by Frankie (warlord.thb) website: http://fgx.strategyplanet.gamespy.com/catnz/ website: http://fgx.strategyplanet.gamespy.com/eawspaceaddon/ Supportforum (german): http://www.startreklegacyforum.de.tl/ Mod built by Frankie (warlord.thb) website: http://fgx.strategyplanet.gamespy.com/catnz/ website: http://fgx.strategyplanet.gamespy.com/eawspaceaddon/ Supportforum (german): http://www.startreklegacyforum.de.tl/ translated in english by Challenger (big thanks for his help) and Borg124 (http://fgx.strategyplanet.gamespy.com) Tester Version 3.0 Drako Michael Raab Kayin Ulan Bator IcyError Furthermore I thank RazielKanos, Steiner und Malaak for its cooperation, ideas and the cooperation for the engine glow, skirmish AI and all the other support. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The install of this Mod happens on your own risk!!!!!!!!!!!! I or members of this project do not take liability for possible apperaing damages, which will be associated direct or indirect with the Mod. Despite thorough and many tests by me and/or other, you will find maybe some bugs. There is no support by Lucasarts or Petroglyph!!! Do not use or modify the Models, Scripts, Graphics and others of this Mod without permission in other Mods or something else. Copyright of their respective owner. ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- You need the full installed Star Wars - Empire at War game, the Addon Forces of Corruption (FoC) and at least the FoC patch 1.1! Please install the mod in the Forces of Corruption Install directory. (the installer creates its folders and also a start file to start the Mod!) (it is not necessary to install or copy it directly over the main game!!!) ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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18303 downloads

Uploaded:10-06-2006

SW Empire at War: Forces of Corruption - Demo

eawfoc_demo.exe | 605.45 MB

is in turmoil. As an aspiring Underworld figure named Tyber Zann, spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more, all en route to becoming the most notorious criminal leader since Jabba the Hutt. Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader's Executor Super Star Destroyer and more), and take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda or the forces of your most bitter rival ? Jabba. Destroy capital ships with the awesome firepower of the second Death Star, and satiate Tyber's drive for the deadliest capital ship in the galaxy, a devastatingly powerful new type of Star Destroyer known as the Eclipse.

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19732 downloads

Uploaded:08-29-2006

A Galaxy Divided:Enhnaced EaW

enhancedeaw.zip | 72.64 MB

changed. This version also has new ground units. Also improved some of the gameplay from V2.

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12522 downloads

Uploaded:05-25-2006

LEGACY OF WAR: SSD MOD

low_ssdmod.zip | 2.32 MB

the SSD is NOT to scale for the moment. If you want it Full Scale Set the Scale Factor to 3. Enjoy!! Foshjedi2004

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8816 downloads

Uploaded:03-21-2006

Empire at War 1.3 Patch

eawupdate1_3.exe | 24.1 MB

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4582 downloads

Uploaded:08-27-2011

Corporate Addon Mod

corporateaddonmod5.0.txt | 8.82 KB

and most thorough mod of the series yet. This is definitely a mod to check out. Please note that the file on this page is just the read-me. You must download the mod from the link above. [Quote]Corporate Addon Mod is back and better than before!!!! Battle your way through the ages as one of these 10 fully playable factions: Rebels Empire Pirate Consortium Corporate Sector Authority Republic CIS Old Republic Sith Empire Galactic Alliance Yuuzhan Vong And 22 NEW units for skirmish for all factions at the new buildable Intergalactic Spaceport GC IS WORKING 100% for all factions [/Quote]

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2437 downloads

Uploaded:12-13-2010

KotOR mod patch

kotor_mod_patch.zip | 5.66 MB

nicely. You need the full version 0.9 before you can use this update. You can get it [file=\"117279\"]here[/file]. [quote]This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it.[/quote] the_stag

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3534 downloads

Uploaded:04-20-2010

Rise of the Mandalorians (patch)

rotm_patch_1.2.zip | 23.28 MB

will be a final version release so you don't have to download all these different files. [quote]New and improved Lictor-class model.[/quote] How can it be new and improved? It has to be one or the other. Which one is it? [quote]This second patch fixes several more issues causing crashes and a few major text problems that have been pointed out. Also incldes some new stuff so check the readme for details on that.[/quote] the_stag

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4752 downloads

Uploaded:04-24-2009

Invincibility and Other Things Mod

eawinvinmod.zip | 367.44 KB

with fast build times. There are two sets of files that you can install allowing you to choose which faction you want to make super powerful. These files should not be used at the same time. Also included is a guide to basic modding which may be useful to some beginners. If you've always wanted to pound the enemy into the dust in a giant battle or found the Empire at War campaign too difficult then consider giving this mod a download.

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3256 downloads

Uploaded:11-06-2008

DemonSquirrels' Mod

32demonsquirrels_foc_addon.zip | 46.47 MB

Zann Consortium. Players will now be able to command long abandoned clone wars units. From the Battle droids to the Lucrehulk battleship and even the Providence class Destroyer. Note that none of the units included below are in skirmish as there are too many . There are too many new units to list, but some of the new Imperial units include:[list] [*]Eclipse class Super Star Destroyer [*]Executor class Super Star Destroyer [*]Imperial Star Destroyer MK II [*]Titan Heavy Destroyer [*]Venator Star Destroyer [*]Lancer Frigate [*]Missile Boat Squadron [*]Assault Gunboat Squadron [*]TIE Advanced Squadron [/list] To see the long list of changes, look below. Enjoy the mod.

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30484 downloads

Uploaded:02-16-2008

AEM

mods.zip | 117.84 MB

land units. also more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is. No matter what you build It will all fit in the build tray at the bottom of the screen, so dont worry, have fun :) New additions and fixes in 4.5: - Full support for skirmish mode on land and in space. - Resized Droideka's to be smaller in size - Col. Veers combat bonus now works properly. - T4B-s and AT-AT MkII now recieve the same planetary bonuses as the regular at-at and T4b's. - Fixed MC-40 hyperspace speed was too slow - extended Range of artillery units - Raise pop points generated by lvl 5 station by 2 - Made Imperial Ai slightly more aggressive. - Removed Dauntless and Red imperial guards from Imperial build options on Sullust and Coruscant. - Improved garrison for officer accademies and can now build without barracks. * 1. NEW UNITS - All ships have been scalled as accurately per canon as much possible including fighters which are now smaller and space Tactical have been increased to 36. New ships and fighters: - Executor SSD with Battlegroup - MC104 Battlecruiser with Battlegroup - Corellian Battlecruiser - Praetor Battlecruiser (imperial only) - Mediator Heavy Cruiser - Allegiance class - Dominator Interdictor/Destroyer (imperial only) - Corellian Destroyer - Republic Destroyer - Imperial star destroyer MK.2 - MC90 Cruiser - Recusant - Providence - MC80 type 1 Cruiser - MC80 type 2 Cruiser - Interceptor IV Frigate - IPV system patrol craft - Dauntless Cruiser (Rebel Alliance) - Geonoshian Cruiser - Victory II Destroyer - Corellian Frigate - Munificient - CC-7700 Rebel interdictor cruiser - MC40 Light Cruiser - Venator cruiser - Assault Frigate MK.1 - Carrack - Nebulon B frigate (Empire) - Nebulon B-2 frigate - Lancer frigate - Imperial strike cruiser - Escort Carrier (TIE) (Empire only) - Escort Carrier (TIE Int.) (Empire only) - Quasar Fire Class Carrier - Improved correllian Gunboat - Droid Tri Fighters - V-wing Fighter - Vulture Droid Fighter - Naboo Fighter - Clawcraft - Cloakshape fighter - R-41 star chaser - Scimitar bomber - Eta-2 fighter - T-wing fighter - Virago/starviper - E-wing fighter - Arc-170 bomber - B-wing bomber - K-wing bomber - Tie advanced fighter - Tie Defender fighter - Missleboat bomber - Gunboat bomber - Bothan Spies New Land Units: - Jedi Knight - Sith Lord - B-1 Battledroids - B-2 Battledroids - B-3 Battledroids - AAT Tank Company - Droideka's - L.A.A.T - AT-AT MKII - AT-ST MKII - T4B-S - T3B-S - TIE Avenger ground - TIE Int. Ground - X-wing ground Fighter - Nantex Ground Fighter - Tie fighter G/T ground fighter - T3-B tank - Anti Air AAC-1 - AT-AP walker - Air skiff - Swamp speeder - Spec Force Company - Shock Trooper Company - EWEB Troopers - Imperial Elite Guard New Hero Companies: - Guri Female assassin - Princess Leia - Kyle Katarn - Mara Jade New Buildings: - Medium Factory - Financial Center - Sith Temple - Jedi Accademy - Droid Works - Fighter Facility - Advanced weapons Facility

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12523 downloads

Uploaded:02-24-2007

Clone Wars Era

clone_wars.zip | 8.9 MB

Rhen var and Mygeeto to GC

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1603 downloads

Uploaded:09-06-2006

MC40 Light Cruiser

model_rebel_moncal_mc40_light_cruiser.zip | 1.1 MB

animation rv_moncal_mc40_HP_F-C.ALO - hardpoint weaponbay bow rv_moncal_mc40_HP_M-L.ALO - hardpoint weaponbay midship port side rv_moncal_mc40_HP_M-R.ALO - hardpoint weaponbay midship starbord side rv_moncal_mc40_HP_B-C.ALO - hardpoint weaponbay stern rv_moncal_mc40_HP_E.ALO - hardpoint engine glow rv_moncal_mc40.dds - ship texture file 512x512 MIP Map rv_moncal_mc40_bm.dds - ship bump map 512x512 MIP Map I_BUTTON_CALAMARI_LIGHT_CRUISER.TGA - TGA button file with alpha map w_invisible.dds - invisible texture file 64x64 MIP Map All the things required for the unit apart from the coding in...

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1992 downloads

Uploaded:08-09-2006

Battle Droids

mod_cis_battle_droid_model.zip | 397.79 KB

you are not familiar with modding EaW. Included: cis_bdroid.alo - the model itself cis_bdroid.dds - texture file 265x265 MIP Map cis_bdroid_gloss.dds - gloss texture file 256x256 MIP Map cis_bdroid_ATTACK_00.ala - animation file cis_bdroid_ATTACK_01.ala - animation file cis_bdroid_ATTACKIDLE_00.ala - animation file cis_bdroid_ATTACKIDLE_01.ala - animation file cis_bdroid_DIE_00.ala - animation file cis_bdroid_DIE_01.ala - animation file cis_bdroid_IDLE_00.ala - animation file cis_bdroid_MOVE_00.ala - animation file cis_bdroid_MOVE_01.ala - animation file cis_bdroid_TURNL_00.ala - animation file cis_bdroid_TURNR_00.ala - animation file cis_bdroid_WALKMOVE_00.ala - animation file I\'ve implemented three Levels of details but at the current Version LOD0 and LOD1 are just copies of the LOD2 model (around 1000 polygons like the Storm_Trooper_LOD2) for testing purposes. In the near future i will release a new version with reduced polycounts for LOD1 and LOD0. Nevertheless it works for me. Feel free to use them in your MOD, but give me credit if you do so. Stay tuned for more...

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6891 downloads

Uploaded:07-02-2006

SSD Improved And Balanced Mod V3.1

ssd_improved_and_balanced_v3.1.zip | 11.79 MB

Install.exe This Version Includes All Bug Fixes And Improvements From V1, V1.1, V2 And V3! To Play: -------- Run My Shortcut That I Have Created. You Can Find It In C:/Program Files/Lucasarts/Star Wars Empire at War/GameData/Mods. Find The SSD Improved And Balanced Mod V3, And Double Click On It To Start The Game. Changes To The SSD V3.1: ------------------------ - Added The Tie Interceptor. - Piett Now Has The SSD, But Its Not Legacy Of War\'s Model, So Now When Your Rebels You Should Have To Fight One SSD! - Piett\'s SSD Now Has Tie Interceptors. - Piett Has Been All Updated About His Rank And All. - Piett\'s SSD Now Has Better Abilities, The Proton Beam Lasts 10 Secs And Recharges For 70 Secs. - The SSD Now Has Tie Interceptors. - Kyle Katarn And His Moldy Crow Have Been Enabled. - All New Units Are Buildable In Skirmish, Including The Moldy Crow. - The Mod Now Has A Nice Install Option, No More Messing Around With Files.

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2882 downloads

Uploaded:06-05-2006

EAW Realism

eaw_realism_0.45.rar | 1.05 MB

Bailknight for his crisp retextures of the Falcon & Imperial Star Destroyers. Be sure to expect 0.50 shortly after Forces of Corruption is released later this year. And thank you all for showing your support with the many emails to Tiger and I. Without you, it's unlikely that this would not have seen public release. Enjoy!

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562 downloads

Uploaded:03-25-2006

EaW Veer

star_wars_eaw_veer.ace | 16.19 KB

greater refresh rate...

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124 downloads

Uploaded:06-21-2012

1. REP&IMP Clan Map Pack by Alpha.501 (2.0 FINAL)

1._repimp_clan_map_pack_by_alpha.501_2.0_final.rar | 4.91 MB

version 1.0 or 1.6. The Pack includes the Maps... Balmorra Banadan Bilbringi Dantooine Kuat Obroa-Skai Osarian-Rhommamool Sluis Van Sullust Wayland ALL MAPS ARE SPACE MAPS !!! have fun Alpha.501 _____________________________________________________________________________________ Credits: Thanks to Delta.501 for test the Maps, Petroglyph for the Map Editor, and of course, George Lucas, who have discovered the far far Galaxie for us. _____________________________________________________________________________________ ALL SCREENSHOTS ARE MAKES WITH SOME MODES: Old Republic Mod: http://empireatwar.filefront.com/file/Ages_of_Star_Wars_Jedi_Civil_War;80215 Empire at War Space Addon Mod: http://empireatwar.filefront.com/file/Star_Wars_Empire_at_War_Spaceship_AddOn;74611 _____________________________________________________________________________________

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850 downloads

Uploaded:10-01-2011

R_O Map Pack

r_o...mappack.zip | 34.53 MB

maps. The texturing is generally good, prop placement complements the environments, and unlike other mappers, he remembered to put skydomes. (Cheers!) I don't have the time to play and give an in depth review of all twenty-six maps in this pack, but this release seems to be quite solid, with maps ranging from a recreation of SW: Battlefront 2's Hoth to Mustafar. Although the gameplay doesn't seem to be anything mind-blowing, these maps offer good, classic FoC skirmishes with some background info on each one. With this map pack in hand, you'll have fun trying out these maps for a long time! :)

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119 downloads

Uploaded:03-10-2011

MovieBattles Tatooine

moviebattlestatooine.zip | 301.13 KB

map, with some sort of crater in the center where a township has been established. This is accessible by infantry units, and can be a good place to hold for it\'s strategic value in mineral processors. Although the majority of the battle takes place around this central area, and there are enough goodies to make it worthwhile. So you\'ve got some different strategic options available, enjoy. the_stag

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10538 downloads

Uploaded:03-10-2011

PetroLauncher 2.0

petrolauncher.zip | 351.59 KB

Thanks. [quote]This is a improved version of the PetroLauncher. This version works with Vista and Windows 7, as well as 64 bit operating systems. Does not work with XP, download the original for that.[/quote] the_stag

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1632 downloads

Uploaded:01-07-2011

Galaxy Deestroyer

galaxy_destroyer.zip | 2.73 MB

just pretend for this instance. [quote]The Galaxy class Destroyer is a heavy carrier during the New Jedi Order era. It is mentioned in the novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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3169 downloads

Uploaded:08-02-2010

Old Republic at War Space Beta

20102f072f262foldrepublicatwar.rar | 293.46 MB

effects from the work of the authors of the FX Mod (Filo and Codeuser). Fans of the Old Republic era should definitely check this mod out. [Quote] This is my mod based on the Old Republic era. I know that there are mods like this. Some are dead, some use very wrong models and others are just complete crap. In my opinion I wanted a good mod, with the right stuff in it. With no sh*t. With no lame content. With no dumb game experience. Overall, I thought I would be making that mod. It is a one mans project, made my me, Geroenimo. This is the Space Beta, with only space units. In GC all normal space units have been removed and replaced with my new units. AI will use them, Skirmish is the best played because that would be complete. And one more thing, the patch. I have a patch ready, I'll upload it as soon as I finished uploading this. [/Quote]

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2798 downloads

Uploaded:04-16-2010

Enhanced Space Battles Mod

enhanced_space_battles_mod15.zip | 51.8 MB

release in terms of modifications. It is a much more complete experience and certainly worthy of a download for anyone wanting a non-FoC mod. Additionally, there was a release of this mod submitted over a week ago and I was having problems with it so I denied the request to upload it. After getting this one I realize that it wasn't working because of my own dumb fault. So I apologize to War_Lord_Link for that, and I'll buy you a drink next time we're at the bar. [quote]This version of my Enhanced Space Battles Mod makes further changes to space and also tweaks land units by adjusting size, firepower, etc. Also re-enabled 2 units for the rebellion: swamp speeders for anti-infantry support, and pod walkers for anti-infantry turrets and light vehicle ressitance support.[/quote] the_stag

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4419 downloads

Uploaded:01-06-2010

Scifi At War

sfaw.zip | 194.92 MB

environment that is great for all Science Fiction lovers. This latest version implements a new upgrade system, armour system and projectiles. After downloading please note that the sound files are not contained in this download. They can be downloaded from here: http://www.moddb.com/mods/star-wars-sci-fi-at-war/downloads/the-my-bad-sound-fix-patch

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10742 downloads

Uploaded:11-24-2009

Corporate Addon Mod

corporate_addon_mod.zip | 94.32 MB

to play around with ingame. Not only that, but there are some new GCs in which you can take over the galaxy with these new toys. I certainly haven't seen the Yuuzhan Vong as a playable faction before, so this should be very interesting to experience. If nothing else, playing with the new units should keep you entertained for a little while, but this mod should do far more than that with its various tweaks to the game. [quote]Corporate Addon Mod 4.2 Beta: Play as the Yuuzhan Vong for the first time in EAW modding history, or fight back the invading forces with the Galactic Alliance Beta Includes: 2 New Factions: Yuuzhan Vong Galactic Alliance 3 battle GC's Version 4 is not Required for beta use[/quote]

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3210 downloads

Uploaded:10-05-2009

Babylon 5 Shadow War part 1-2

b5mod1.2_part12.rar | 167.52 MB

[file="104219"]v1.0[/file]. Additionally, like before, this file has been split up to help the download process. This time into two parts, the second part being 521MB. You can download it here: [file="104517"]Babylon 5 v1.1 part 2[/file] I'm not too familiar with the Babylon 5 franchise, but there are some very lovely ships and units here. There has been a lot of work put into this that I think everyone can enjoy. the_stag

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8188 downloads

Uploaded:07-14-2009

Return of the Clones

return_of_the_clones_v5.1.zip | 112.34 MB

changes from v5, especially Dash Rendar. There are a couple others you can check out on the change log. What are you still reading this for? Go download. [quote] Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5.1 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models. [/quote] the_stag

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8314 downloads

Uploaded:12-17-2008

SMG-MOD Launcher- Zip

smgsweawfoc_mod_launcher.zip | 422.06 KB

other version, the Mod Launcher automatically detects any mods you have in your EaW and FoC Mods folders and allows you to run them using this launcher. Very useful for people who do not understand how to make modpaths or .bat files.

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1312 downloads

Uploaded:05-14-2008

FoC Fixes

focfixesv1.5.zip | 2.01 MB

fixes more issues such as giving the B-Wing a proper bombing run and re-enabling the EaW Obi Wan VS Vader hero clash.

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2927 downloads

Uploaded:05-05-2008

(MMmp) Episode III Map Pack

mmmpepisode_iii_map_pack.zip | 318.2 KB

would show you the lame version, so later you\'ll see the good version. It\'ll be a while before it comes out. Enjoy what you can!! -MapMaker

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633 downloads

Uploaded:02-21-2008

Planetary Superlaser Mod

mod.zip | 1.76 MB

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609 downloads

Uploaded:12-13-2007

Yoden Map Pack 2

yoden_all_map_pack_2_foc.zip | 7.23 MB

Download

11029 downloads

Uploaded:09-01-2007

FoC Additions

foc_additions_v5.zip | 82.15 MB

unique projectiles - 5.0 Added ZC symbol to the side of the Interceptor IV - 5.0 Added Saboath Fighter Squadron - 5.0 Added Saboath Defender Squadron - 5.0 Added Lord X Hero - 5.0 Added New Ship for Valgarochi - 5.0 Added Yellow turbolasers for all ZC ships - 5.0 Changed Silri Flagship projectile - 5.0 Remade Krayt Mega Weapon Projectiles - 5.0 Galactic Empire: Added 10 New SSD minor Heros - 5.0 Added New ISD ion cannon projectile (from rogue squadron games) - 5.0 Added Daala and Maw defence fleet - 5.0 Added New SSD Projectiles - 5.0 Added Tie Raptors - 5.0 All fighters without hyperspace now use a Carrier - 5.0 Added Tie Fighters, Interceptors,and Bombers to GC - 5.0 Improved Imperial Fighters - 5.0 Altered Blackhole Stormtroopers - 5.0 Reskinned the EX-F - 5.0 Reskinned the At-At MKII - 5.0 At-At MKII now deploys Darktrooper P1 - 5.0 Rebel Alliance: Red, Gold, Green, and Grey groups now use a carrier - 5.0 Red, Gold, Green, and Grey groups now limited to 1 per time - 5.0 Added Meditator Cruiser - 5.0 Added MC90 - 5.0 Added MC80A - 5.0 Added MC75 - 5.0 Added MC40A - 5.0 Improved Home 1 even more - 5.0 Added Reef Home Fleet Hero - 5.0 Added Outrider Hero - 5.0 Pirate Alliance: Added Sacheen Battle Cruiser - 5.0 Changed all fighters to Uglie Varients - 5.0 Replaced Hutt Marauder with Corellian Picket - 5.0 Added Starlancer weapon to all Dreadnaughts - 5.0 Changed the lvl5 Starbase super weapon - 5.0 Changed the Watto ships to Heros - 5.0 Added the Drifter, (Mon Cal) - 5.0 Added the Slache, (Crusader) - 5.0 Added the Enforcer, (ISD) - 5.0 Added the Admiral Goore, (Kedalbe) - 5.0 Added the Assister, (Neb-B) - 5.0 Added the Raider, (Victory) - 5.0 Added PA unique weapon, Flak Cannons (in space) - 5.0 Reskinned Falleen Rogues - 5.0 Added new model for the Droid Control Ship - 5.0 Universal: Resized all fighters - 5.0 Redone the Missile Shield Animation - 5.0 Redone the Gravity Well Animation - 5.0 Added Firespray Squadrons for all factions - 5.0 Added Oovo IV, maps by Swcorpinox73 - 5.0 Added New Cov, maps by Swcorpinox73, and Vinegarmoon - 5.0 Added Malachor V, maps by knivesdamaster - 5.0 Redone a hell of a lot of projectiles - 5.0 Created a lot of alternate shield blasts - 5.0 Changed all Ship Turbolasers to use better models - 5.0 Flame projectile now creates less lag - 5.0 Redone all screens and buttons for a new Green Glow - 5.0 2 Maps are also included, a 3 Player Malachor V map, and a 4 Faction Space Map, to play put 1 AI for each other faction, at which ever difficulty level, and yourself as the remaining faction - it is not Online compatible i think thats it (may be a few more, just cant think of them)[/quote] ~Scorpinox

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3918 downloads

Uploaded:04-17-2007

Battle for Planet Earth

battle_for_planet_earth.ted | 255.6 KB

spawned in the center of the map in a large battle. Some units are already destroyed while others are at full health. Becareful of the to pirate bases, they will attack if you do come close.The pirate, rebels, and empire bases do spawn garrisons and the rebels + empire both have 50, yes 50, mining facilities that can be destroyed. If the battle is long enough you could get over 1,000,000 (one million) credits.

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21858 downloads

Uploaded:04-14-2007

z3r0x's FoC Addon

patch3.5.zip | 52.11 KB

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4273 downloads

Uploaded:02-15-2007

FoC Skirmish Map Pack

foc_space_map_pack_v1.1.zip | 1.84 MB

Crystals of Aeten II - Bespin: Tibanna Wars - Mustafar Siege - Yavin: Death Star Debris - Endor: Death Star II Construction Battle of Byss The huge Eclipse SSD is over Byss, and a battle to free the planet began (or to keep it\'s control if you\'re playing as the Empire). Fortunately to the Consortium/Rebels, the Eclipse Defense Systems are offline since it is in it\'s repair duty. Chaos over Tatooine (8 players support) The planet Tatooine was always an interesting place to hidden a base, large deserts as Dune Sea, or wastelands as Jundland. And if there\'s a bright center to the universe, it is the planet that it\'s farthest from... There are so many villainy and scum here that is difficult to our enemies to find a hidden base... Or to us to build it... Conquest of Muunilinst Muunilinst is a rich urban world that was once the headquarter of the InterGalactic Banking Clan, perhaps we can get a lot of credits if we take control of the planet and learn more about the old Confederacy of Independent Systems. Crystals of Aeten II Aeten II is known primarily for it\'s stygium crystals, which can be used to create Cloaking Devices. If we can get our hands in these crystals, we could could field an invisible advantage against our enemies. Bespin: Tibanna Wars (8 players support) Needing more resource of the precious Tibanna Gas, you planned an attack on one of the largest Bespin\'s Tibanna Gas refineries, the BesGas H-47-K. Watch out to the refinery defence ships, they appear to have some Interceptor Frigates and some Venators modified into light cargo ships (but still well-armored) and most important: we intercepted a transmission that another faction was wanting to take control of the refinery, so hurry... Mustafar Siege (8 players support) The mysterious planet of Mustafar could be a good resource of credits, and perhaps, we could scavenge some CIS forgotten techonology, be alert, the sistem probably has it\'s own defense force. Yavin: Death Star Debris There were a lot of data stored inside the Death Star. Although the Zann Consortium already got some of the data storage pods, but if we are lucky, our forces could find some data yet. Or at least clean the way for a land invasion. Endor: Death Star II Construction Well, this map doesn\'t have a story yet, but it let you play a three way space battle above Endor and the DSII under construction plus an SSD - they are not usable by any factions.

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17619 downloads

Uploaded:01-28-2007

A Galaxy Divided Patch

data.rar | 2.96 MB

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1747 downloads

Uploaded:09-12-2006

Starwars Battlefront: Hoth

battlefront_hoth_v3.zip | 471 KB

outside base has been turned to nutral so the imps can win -Added sensor relays for both teams - More textures [/quote]

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16437 downloads

Uploaded:07-12-2006

Clone Wars Add-on

clone_wars.zip | 3.75 MB

(special ability), carried by Venator-class Star Destroyers and buildable by Rebels, rebel variant is hyperspace capable - ARC-170 - multi-role starfighter armed with laser cannons and proton torpedoes, carried by Venators and Acclamators, buildable by both sides, hyperspace capable - V-Wing - simple starfighter with 2 laser cannons, carried by Venators and Acclamators, buildable by Rebels, rebel variant has a hyperdrive - Venator - buildable by the Empire (unlimited amount) and Rebels (2 vessels limit), carries 5 V-Wings, 4 Eta-2 and 3 ARC-170 squadrons - Acclamator is buildable by Rebels as well (4 vessels limit), carries 4 V-Wings and 2 ARC-170 squadrons All of these units are available in Galactic Conquest and Skirmish modes! I\'ve used my own icons for Eta-2 and ARC-170

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143 downloads

Uploaded:01-06-2012

Carpet Bombing Run

landbombingrununits.xml | 10.14 KB

or Tie Bomber during the run, making it seem like a \"carpet bombing\"

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520 downloads

Uploaded:12-11-2011

1 Panet for Each Faction GC

xml_dan.rar | 11.72 KB

Pirate faction providing an added level of difficulty. [Quote]this is a gc map i have worked on in long time is for standard eaw not foc the empire and rebellion start whit 1 planet each allmost all others is controlled by the pirates the rebels starts on hoth and the empire on corucsant this is a hard gc becouse there are really many pirate forces but i still recom u to play on hard or normal or else the chance for your enemy get a planet is 25% but i hope u enjoy it and good luck all[/Quote]

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509 downloads

Uploaded:10-24-2011

Faction Secrets

secrets_version_a.zip | 92.66 MB

Download

279 downloads

Uploaded:10-21-2011

Empire Station

empire_station.zip | 1.46 MB

be placed anywhere in skirmish or in the special structure slot in GC. Some additional coding is required to get it ingame

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214 downloads

Uploaded:06-22-2011

Banking Clan Frigates

banking_clan_addition.zip | 4.55 MB

good and can boost shield power. The Zann C version... isn\'t so canon. It has the Aggressor\'s Red Ball of Death Shooter Thing of DOOM! The wing turrets are now dummy hardpoints and the turbolaser is now an awesome plasma burst cannon. The modified variant can BLAST like the Merciless. I know what your wondering, \"Why are there no screenshots?\" Well, I have no idea where my Vista saves them. One moment it puts them in the virtual store and the next, there somewhere in Madagascar. SO NO WHINING!!!!!! IT\'S NOT MY FAULT!!!!!! So have fun with this, especially the Zann C variant... And don\'t be afraid to laugh maniacally.

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295 downloads

Uploaded:04-10-2011

Lusankya Super Star Destroyer

foc_lusankya.zip | 1020.68 KB

Star Destroyer for their mods. Be sure to check out War_Lord_Link\'s enhanced model pack when it comes out. [Quote]A taste of an upcoming model pack featuring enhanced vanilla models from both Empire at War and Forces of Corruption focusing on space-based units. I present to you all, the community of Empire At War, the Lusankya Super Star Destroyer. Complete with code.[/Quote]

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1876 downloads

Uploaded:03-16-2011

Imperial Legion V2.0

imperial_legion_v2.0.zip | 1.36 MB

problems than post it and as soon as i can i will reply.

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951 downloads

Uploaded:01-27-2011

Strident Destroyer

strident.zip | 6.96 MB

[url=\"http://www.cake-decorating-corner.com/star-wars-death-star-cake.html\"]Death Star sized cake[/url], but that\'s a challenge I\'ll take on \"Man vs. Food\" style. [quote]The Strident class Destroyer is a heavy destroyer during the New Jedi Order era. It is mentioned in the novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). The model comes complete with code and icons. Some additional coding is required to get it ingame[/quote] the_stag

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5269 downloads

Uploaded:11-12-2010

Light Alliance 2.4X

foclalliance2.4x.zip | 386.3 MB

German. It is a “small” versión from the mod with units from Episode IV and Episode VI. This version uses only planets and GC from the original game with a new galaxy map. Really it is not a full versión without many things, it was made like a different mod with things from the complete mod. By it, you can see many things different. I would like remember you these new small things: -Underworld side is now the Black Sun. -There are space construction vehicles for all the sides, they build different plattforms only on galactic conflict. They are deployed by the main starbases. -There are new and different galactic fleet icons for the Executor, Empire probe, Rebel transports, Empire transports and Black Sun transports. -There are different spacestructures like the shipyards, factories, a space asteroid mine, defense plattforms like the golans and one hypergun space plattform. -All sides have a MDU vehicle with a few new special plattforms. -There are many new skins for all the units, buildings and more, they are many better, specially the skins from original things. All them were modded by Burnstrobe. -Corruption big effects have been deleted, it should make faster the game with Black Sun side. -There are thousands of new particle graphics and small models like proyectiles. -There are new orbital models from many planets. -The new 3D camera on space and land tactical battles. -All the space models have been remade from the last previous version of the mod. There are many new changes on graphics and on other things from the models. -There are many land units but many of them can be used like a reinforce from other units, it makes a small land units tab. -There are a new Space Call Reinforces code. -Many new abilities like the small bombardement, the new capture ships code or many other small things on code. -New textures for many space and ground units, planets, nebulae, stars and more. -Many fix on code. -Fixed underworld campaign. -Mod new campaign demo for Galactic Conflict and Terrain Equal. -New sounds and new background music. - Space units are better equilibrated. All the combat system has changed. -New starbase reinforce system. -New batallon commanders. -Many changes on fleets. -Many Pirate´s planets changes. -Some new planets added. -New units. -Many more changes, you will need play if you want see them. MOD INSTALLATION: Unzip mod into the main fólder from SW Empire at War Forces of Corruption. For to run it, you will need the SMG launcher made by SMG team. It will load the mod if you unziped it well. For more instructions go to www.FirefoxCCMods.com

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7570 downloads

Uploaded:06-25-2010

Sci-fi At War - V0.45

2010_06_16_sfaw2.rar | 401.53 MB

overlooked. My complaint from my first review "balancing issues" has been mostly corrected by making everything very fast and very powerful. I'd cut speed and weapon power on most ships by 75%. But as it stands now, it's pretty well balanced. Oh, did I forget to mention the addition of Starship Troopers? Just. Plain. Awesome! [quote]This is the next installment for Scifi At War. It has a lot of improvemnts over the old one but still has some major flaws, like the GC AI bug, im still looking for a way aorund that. But that said its also got a whole new faction for skirmish (and GC playable but inactive fi not played, just like Star Trek), Starship Troopers, bringing this to a total of 5 factions. It has new turret and new models for all the other units we all. It also has new starbases for Bsttlestar and is relatively better balanced. Enjoy Spinobreaker[/quote] the_stag

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6641 downloads

Uploaded:06-22-2010

Kotor mod

kotor_mod.zip | 74.51 MB

frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included. the_stag

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704 downloads

Uploaded:06-03-2010

HD textures by commander165

hidef._textures.zip | 2.11 MB

Sorry about any confusion. I'll just paraphrase my original review: These are great looking textures that really enhance the experience. [quote]These are some of the HD textures that I made after going through the tutorial Burnstrobe made, I hope you like them.[/quote] the_stag

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8150 downloads

Uploaded:04-11-2010

Legacy Era Mod Patch (0.7 Gamma)

legacypatch.zip | 223 MB

CR90 YT-1300 and Nssis models. This well though out mod based on such an interesting era of Star Wars once again creates a great game-play experience for the player. For a full list of changes in this latest version, check the readme for the change-log. [Quote] Okay, so this is the patched version. Notice that it is the whole thing all over again, so I suggest you delete the old one. This patch addresses several issues and changes multiple things. I suggest you use this updated version instead. [/Quote]

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2912 downloads

Uploaded:03-22-2010

ACM 2.4 Campaign Fix

acm_2.4_campaign_fix.rar | 18.48 KB

best. Once you download it, get this too so it can be played in all it's glory. the_stag

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1360 downloads

Uploaded:03-12-2010

Mandalorian Cruisers

mandalorian_cruisers.zip | 2.03 MB

base XML code and an icon.

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239 downloads

Uploaded:02-18-2010

Bespin

bespin.zip | 6.43 MB

had crappy seats in the back and could escape. It's true! I saw the scar on his arm where he said the Wampa tried to swat him. The constant healing sound from the Wampa fights gets a bit annoying until it gets drowned out. I sent in some artillery and took care of the problem real quick like. The map is huge and there is a bit of exploring to do before any real fighting takes place. The mini map needs some work. It's all blue with a couple of green splotches, but it tells me nothing about the map itself. That's really my only criticism. Good jorb. the_stag

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1191 downloads

Uploaded:12-20-2009

STRATEGIC AI MOD

sw_eaw_foc_strategic_ai_mod.rar | 5.86 MB

more aggressive and clever with their strategies. But this mod goes further than that and adds a few new units and tweaks the gameplay in order to make the game much more entertaining and deep. My only gripe would be the author's decision to split the mod into different factions rather than balancing them, but I'm sure he had good reasons for it. Be sure to give this mod a try over the holidays. [quote]STAR WARS EAW-FoC STRATEGIC AI MOD V 1.0 by EL Emperador. My personal mod is the result of several weeks of investigation and work. If you were boring of winning to the PC easily, this mod forced you to think as a true galactic commandant. Now, you can play the game as in the previous days to Endor Battle!. It The AI is more smart and aggressive in GC. The AI builds the Death Star II early, and fires it's super laser in medium and hard defensive planets. It also fire against capital ships in space. The fleets are more powerful and has many capital and super capital ships, as star destroyers and calamari cruisers. The AI builds the Executor and Darth Vader is present in some Ground an space battles. The Rogue Squadron is used to find and destroy Death Star and revive as a standar hero. The Ground Forces are more strong. You can see several units as ATATs in ground battles. The AI builds better and more powerfull ground bases. The consortium is less agressive but more opportunist. You can't see the corruptions clouds to make the game more difficult.The population capacity was increased in space and ground battles. Units: Empire - SSD Eclipse (Petroglyph). - Executor class SSD. - Mara Jade in GC. - Dark Side Adepts. - Royal Guards. Rebelion -SSD Lusankya (stolen executor). -MC 80 cruiser. -Kyle Katarn in GC. Consortium -stolen SSD executor. -bounty hunter. Others modifications. - the win movies was revived. - The intro music was modified. - Ig88 hack super weapon ability was removed - Tarkin can remove corruption. IMPORTANT THIS IS A SET OF TWO MODS. IF YOU WISH PLAY AS THE POWERFUL EMPIRE, YOU MUST SELECT THE SWFoC_E MOD, BUT IF YOU WISH PLAY AS THE HEROIC REBEL ALLIANCE, YOU MUST SELECT THE SWFoC_R MOD. This is because this mods had been prepared to have the better experience in each of this factions. The Consortium is a secondary faction in this mods. ENJOY AS NEVER!. IF YOU TAKE SOME FILE TO YOUR MODS, DONT FORGET GIVE ME THE CREDITS, THE GRATITUDE IS A VERY GOOD VIRTUE!!![/quote]

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925 downloads

Uploaded:11-09-2009

HK-47 and HK-50

hk47_and_hk50.zip | 1017.98 KB

skin are extremely well done. The animations and icons are also included in the download. This download is perfect for modders wishing to add more to a Knights of the Old Republic era mod. Please note that this requires some modding knowledge to get in-game.

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1314 downloads

Uploaded:11-01-2009

Sith Soldier

sithsoldier.rar | 478.39 KB

look great, so there shouldn't be any worries there. All in all, this is another sorely needed infantry model. Please note that this requires some modding knowledge to get ingame.

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1902 downloads

Uploaded:10-23-2009

KotOR Mandalorians

kotor_mandos.zip | 2.32 MB

Download

16290 downloads

Uploaded:09-06-2009

Corporate Addon Mod

corporate_addon_modv4.exe | 79.36 MB

playable faction and even more new units for the existing factions in his mod. There are some fun units around like the Malevolence, as seen in the Clone Wars TV show, and many of the new models that Warb_Null had released. If you happen to love cross-era battles with a huge amount of unit variety, then this mod will definitely entertain you for hours. [quote]Have you ever wanted to pit the Republic vs. the Rebels, or the Empire vs. the CIS? Well the latest version of Corporate Addon mod does just that, it added a new era to the game, The Clone Wars, even with its own GC.[/quote]

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1845 downloads

Uploaded:07-27-2009

(SD)darthexecutor Eclipse Mission battle

mission12map.rar | 897 KB

and Rebellion, it's playable. The Empire gets the Executor and several level 5 starbases, while the Rebels get several cruisers and one level 5 starbase. But when you add the *cough* Zann Consortium *cough*, it's just a game to see how long the other teams can survive before everything is blown up with the Eclipse's superlaser. The Rebel's spacestation can be taken out within seconds of starting, there goes that team's ability to build anything. Then the Imperial bases are quick to go. If you just want to watch things blow up and not actually play a skirmish, then definitely get this. Otherwise, hope for a v2 to come out that has balancing fixed up. [quote] Hi people here is the mission 12 map (eclipse mission map) is a big war with the eclipse, the super star destroyer, the rebellion fleet and more is a very good map donwload!! [/quote] the_stag

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1908 downloads

Uploaded:05-26-2009

Ultimate Deathstar Mod

ultimate_deathstar_mod.zip | 3.91 KB

of only one credit. If this mod sounds interesting to you then give it a download.

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6889 downloads

Uploaded:05-16-2009

AI Patch: Return of the Clones v5

return_of_the_clones_v5_ai_fix.zip | 206.79 KB

reinforcements, build mining structures and take actions against enemy teams. Please keep in mind that this is not an official patch and will recieve no technical support from Darth_Windu. If you want to try and make the Republic stronger in Return of the Clones then consider downloading this file.

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528 downloads

Uploaded:03-19-2009

Filo's Laser Beams Graphic Mini-mod

laserbeams.zip | 961.02 KB

Lancet Aerial Artillery and Consortium Disruptor infantry. These beams were extremely well don e and give the vanilla Forces of Corruption beams a run for their money. This mod also adds new explosive particles for those beams, new sounds, balance changes and new concussion missile trails. Filo has created a great mod that adds brand new beam weapons to normal Forces of Corruption units but still maintains a high level of quality. This graphical enhancement mod should be a definite download on your download list.

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458 downloads

Uploaded:01-30-2009

Vehicle Wreckages

vehiclewrecks.zip | 33.8 KB

systems after a large battle. Kinda a cool concept, as I always want to see wrecks from my battles. Yes, I am kinda sadistic.~valiantofficer

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11648 downloads

Uploaded:01-01-2009

Phoenix Rising

pr_v1.1.zip | 137.26 MB

a more canonical game. What can I say? Phoenix Rising 1.1 lives up to its promises. When you play the mod, you'll feel like you're playing a completely different game (for better or worse). For those of you who haven't been following the mod, Phoenix Rising wants to make the game more canonical by removing hardpoints, adding more fleet ships, realistically scaling the units, and making the gameplay feel like the movies. Instead of having four turbolasers on a Star Destroyer, you have hundreds firing at your targets, just like you've read about in the books. In order to build more units, you need to research them and then upgrade them to hold their own against the newer tech that your enemies research. However, those of you with lower end computers will not have such a great time with this mod. The large GC maps will cause a large amount of lag and the higher poly models will tax your video card. If you have trouble playing vanilla FoC, then you might want to question whether or not you want to try this out. Technical difficulties aside, this mod contains so many changes to the game that I find it hard to give a summary. If you want a game that makes you think more carefully for your battles and allows you to conquer more planets in one GC map than ever before, then download this mod and try it out!

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2630 downloads

Uploaded:12-20-2008

Build An Army

build_an_army_1.0.zip | 11.19 KB

demand for these simple XML mods for Empire at War. This mod is as good as its word; you can build an incredibly large force ingame and attack the enemy planets. A must have for anybody looking to mass huge armies ingame for some epic battles.

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2352 downloads

Uploaded:08-21-2008

CIS Lucrehulk Battleship

cis_lucrehulkv1.1.zip | 3.56 MB

Download

894 downloads

Uploaded:05-20-2008

Battle of Endor

endor_battle.rar | 244.86 KB

Download

1439 downloads

Uploaded:03-30-2008

(66mp)Fortresses(EAW)

66mpfortresseseaw.zip | 28.38 KB

combat. There are no useless props. Water ways separate the bases, there are also 'moats' around base walls. The battle is taking place at during the day with scattered, light flurries.

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1748 downloads

Uploaded:03-26-2008

(66mp)Fortresses(FoC)

66mpfortressesfoc.zip | 297.06 KB

very few textures. The layout of the map is a prop in its own right. This will likely be the last map that I will submit to FileFront.com. The screenshots that I provided were modified to show objects at a greater distance then within the actual map.

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9959 downloads

Uploaded:09-10-2007

Return of the Clones

return_of_the_clones_v1.3.zip | 19.18 MB

grenades - Fixed Tani no-sound issue - Obi-Wan, Luke, Darth Vader, General Veers all gain Field Commander bonuses - Luke gains Force Speed ability, loses Force Protect - Republic Attack Cruisers and General Dodonna gain SPHA-T Beam attack ability - Blue weapons now same size as Red and Green weapons - Added AAT to Pirates - Added Tank Droid to Pirates[/quote] ~Scorpinox

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1916 downloads

Uploaded:06-28-2007

Battle Over Coruscant

battle_over_coruscant.zip.zip | 906.65 KB

Both factions start of with additional units. Though there is no consortium player available, this map is still for FoC.

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4012 downloads

Uploaded:06-24-2007

Empire Reborn Mod

empire_reborn_mod.zip | 304.69 KB

SSD[/list]The following units have been modified:[list][*]Acclamator[*]Nebulon-B[*]TIE\'s[/list]Check the read-me for further details.

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14645 downloads

Uploaded:06-21-2007

Stargate

stargate_final_07.exe | 271.28 MB

for control of the Milkey Way Galaxy.

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2567 downloads

Uploaded:04-18-2007

ISD Vs Venator

isdvsvenator_v2.zip | 10.37 MB

3, Admiral Thrawn\'s warship * Venator (old Republic variant) - buildable by all sides in skirmish, requires merchant docks or Hutt\'s outpost * Eta-2 Actis - light unshielded starfighter armed with laser and ion cannons; abilities: lock s-foils (w/animation), ion cannon shot * ARC-170 starfighter - heavy assault fighter armed with 3 laser cannons (2 front, 1 rear) and proton torpedoes; ability: lock s-foils (w/animation) - full skirmish/multiplayer support - significally improved UV maps for Star Destroyer model - remodelled Venator turrets, improved its UV maps - Acclamator fires the same blue projectiles as Venator and carries V-wings and ARC-170 starfighters - custom names for Venator and both variants of ISD - moving turrets work slighly better now - V1\'s Imperial Star Destroyer renamed to \"Imperial II-class\" - some minor balance tweaks, bug fixes and graphical improvements [/quote] The new Units look very good compared to the stock units found in EAW/ FOC.

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8160 downloads

Uploaded:04-17-2007

Expanded Galaxy Mod

expanded_galaxy_mod_v.1.rar | 19.57 MB

material from other mod teams.

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2232 downloads

Uploaded:04-05-2007

Improved Venator for FoC

improvedvenatorfocv2.rar | 72.19 MB

(space and ground) Adds Arc-170 fighter and Eta-2 fighter (only can be spawned from Underworld Venator) Adds the Venator for all factions Adds new text entries for turbolasers -Heavy Turbolaser Battery, Medium Turbolaser Battery, Light Turbolaser Battery, and for the Venator-DBY-827 Heavy Turbolaser Battery, and DBY-827 Medium Turbolaser Battery Details for Commandos: -Has two abilities, switch to Anti-armor attachment (switch weapon icon) and switch to Sniper attachment (missile icon) -Custom sound effects for weapons -Custom skin -Custom projectiles for DC-17 blaster/sniper -Spawns out of LAAT, buildable at heavy vehicle factory Detailes for Delta Squad: -Custom skin for all four commandos -Custom voices for all four commandos -Spawns from custom LAAT (skin needs some work) the LAAT has a symbol of a delta on it to symbolize Delta Squad Details for Venator: -Venator is available for all four factions each with seperate fighter spawns -Rebels spawn A-wings, X-wings, and B-wings -Underworld spawns Arc-170 fighters, Eta-2 Interceptor fighters, and V-wing fighters -Empire spawns Tie Interceptor, Tie Bomber, and Tie Phantom -New hardpoints to be very accurate -Eight Heavy Turbolaser Batteries, Two Medium Turbolaser Batteries, and Four Torpedo Bays -Fighter bay -New text tooltip for Venator -Improved Shields and armor to come close to that of an ISD ===================Changes in v2=========================== Changes in V2: Changes the venator around a lot (thanks to avenger for helping me with my requests) Fixed error where the LAAT wasn\'t on all sides Adds new unit-Steel Squadron, its a fighter squadron that I made up for fun with a custom skin and very interesting to read tooltips IMO Moved Delta Squad and the Commandos over to the rebellion Added the 501st and Vader\'s Fist Rescaled all space units for even more accuracy but not computer crippling for lower end machines (at least I think) Adds space version of the LAAT (still pretty buggy because it was last minute, but still cool) Adds Jedi/Sith/501st/Vader\'s Fist Venator in game plus the new edition of the Monitor which is Yoda\'s Venator Fixed some issues such as the commando grenade fired too rapidly and some units being too big Details on the changes for V2 Venator: -New model that adds a shield around the hanger bay (which is open) like in Battlefront 2 -new hardpoints to be even more accurate -the two front turbolasers now have a turret model like in the movie -added a tractor beam -added moving turrets to the venator -removed venator for the Consortium

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18107 downloads

Uploaded:01-28-2007

Ages of Star Wars

ages_of_star_wars_public_a.rar | 38.53 MB

boat G-10 (republic corvette) sith interdictor revan malak(space only) saul(space only) sith assault fighter sith fighter republic fighter republic bomber harbinger endar spire dark jedi(all 3 class\'s) Sith Lord Sith Marauder Sith Assassin republic soldier sith soldier Republic scout bike Gauntlet The reliance Doddana(space only) Sith Combat Droid Mark IV HK-47 Sith drop ship Swift Gun boat courageous Ravager Hk-50 Nihilus This release does NOT include the music; if you wish to download the music simply go to our site Downloads section (http://aoswmod.com/index.php?page=downloads) and download the music pack. If you have any difficulty installing this mod feel free to make a post in the tech support board on our forum. (http://aoswmod.com/Forums) All codes, models, and textures are property of Ages of Star Wars and may not be used in any other public mod for any reason. AI has been modified to increase the difficult of medium and hard. The 6 Jedi classes in this mod do not have custom models, they instead use obi-wans model. The reason why they are in the mod right now is for balance. There are no custom maps in this release. This is a public beta so don’t go crazy if you find a bug, simply post about it in our forums and we will fix it in the next patch.

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9197 downloads

Uploaded:12-23-2006

Unit Cap Mod

unit_cap_mod_foc_and_eaw_v.2.zip | 64.81 KB

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7756 downloads

Uploaded:11-04-2006

Steiners Advanced Units Mod 3.0 High Poly

sau3_r.highpoly_pack.exe | 13.82 MB

they have smoking an burnig effects.

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2874 downloads

Uploaded:08-29-2006

Total Conquest Mod

totalconquest.zip | 461.6 KB

Dantooine.

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14524 downloads

Uploaded:08-24-2006

Ultimate Empire At War

2_2.zip | 13.15 MB

missing texts for Mara Jade - increased TIE/D squad size to 5 - added skirmish map: UEAW Battle for Lok - added skirmisk map: UEAW Kashyyyk Battle - map redone: Kuat Space - rearanged the buildbar for space units to fit in all units - modified indigenous units (stronger) - modified techlevel for TIE/D - modified starbaselevel for TIE/D - modified techlevel for Assault Gunboat - modified starbase level for Assault Gunboat - modified firepower of Assault Gunboat - removed middle engine from Assault Gunboat - enlarged Home One by +50% - resized some fighters (but not to much!) - all dreadnaught engines redone - assault gunboat engines redone - dreadnaught deathclone redone - ravager deathclone redone - debris added to dreadnaught hardpoints - debris added to ravager hardpoints - reworked deathmodel of The Ravager New in 3.2 - Admiral Daala - The Ravager - Rebel Combat Medic - Assault Gunboat - TIE Droid (TIE/D) - Dreadnaught - Dreadnaught (modified) - Dreadnaught Fleet Carrier - IPV - Emperor's Royal Guard (redrobes) - Mara Jade (full) - Kyle Katarn - Moldy Crow (Jan Ors) - Podwalker - ISD Hydra - ISD Manticore - ISD Basilisk - ISD Gorgon (Daala) - Grand Arena - The Maw - 44 Planets Galactic Campaign - skirmish map: Into the Forrest - various tweaks and edits to xml coding

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15266 downloads

Uploaded:08-05-2006

Legacy of War SSD

low_ssd_v2.exe | 115.61 MB

B-Wing Fighter/Bomber Rebel: Dreadnaught Empire: TIE-Interceptor Empire: Executor Class Super Star Destroyer Empire: Naval Troopers Heroes: Empire: Captian Needa w/The Avenger Empire: Mara Jade Empire: Baron Soontir Fel w/181st TIE Squadron Rebel: Gen. Jan Dodonna Rebel: Kyle Katarn Rebel: Leia Organa w/Tantive IV Misc: The Maw System added into Stock GC with Custom Maw Space Map Kamino added into Stock GC All Stock maps re-created for better visual and playability. Custom SFX added in for the TIE Interceptors and Princess Leia Royal Guard Detachment added to Emperor Palpatine Red Squadron upped to 12 Fighters with Heroes ALL Fighter Squadrons upped to 12 Fighters Space Battle Unit Cap changed to 35 for Rebels 30 for Empire. Custom Icons for all new units Custom Death Animation for the SSD added Hero Start Locations changed. Mon Cal Cruisers only buildable on Mon Calamri ALL Ships Scaled to correct sizes. Based off of the ISD. ISD was scaled up a bit Engine Glows added to SSD Dreadnaught and SSD Spawn space debris when damaged.

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6282 downloads

Uploaded:06-24-2006

Realistic Rescale

realistic_rescale_v2.1.rar | 7.75 MB

everyone who made this mod so popular on filefront and everyone who helped me with it and who gave me suggestions. Thanks to LoW for letting me use their SSD to make my mod that much better. I am not taking anymore ideas, this is my final version so your gonna be playing it as it is. I will continue to help anyone who has questions or wierd bugs. Thanks again guys. Josh_HLB [/quote]

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4611 downloads

Uploaded:06-14-2006

Huge Space Maps for Galactic

huge_space_maps_for_galactic_v.1.zip | 331.09 KB

others with more space objects (Kuat, Fondor, and more). Keep in mind that these huge maps make playing take MUCH longer than normal and may make rooting out fleeing ships more difficult. You can take that to mean it\'s more realistic or that it\'s less playable. However, in my experience, it DOES NOT make the game more laggy. Also, many, if not most maps accomodate a SCALE 4 LOW Super Star Destroyer. As always, however, the mobility is limited. These maps may force you to change your tactics. Fighters can easily spread the map and evade destruction, forcing you to create new countermeasures.

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1422 downloads

Uploaded:06-05-2006

Piett\'s ISD to SSD Mod

pietts_sd_to_ssd_mod_v1.2.zip | 481.07 KB

speed/turn rate of the Super Star Destroyer and increases size, cost and build time to balance out the game a bit. Reduced number of hardpoints (now only 1 shield hardpoint, 2 engine hardpoints) and got rid of the missle launchers (there was no point in them because the lasers got the even before the missles hit) Changed Pietts name to ADMIRAL Piett Enjoy!!

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4010 downloads

Uploaded:05-05-2006

Super Star Destroyer

ssd_v0.1.zip | 3.17 MB

You can have only 1 SSD at the same time. Enyoy!

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667 downloads

Uploaded:04-19-2006

Starwars SPG

starwarspg_mod_v11.0.zip | 811.07 KB

but the same 3d model) victory SD mk1 victory SD mk2 (with different weapons but the same 3d model) Allegience SSD (from Dark empire Comics Bigger Imperial SD 3d model) Empire Nebulon-B (can spawns tie fighters) Changed scale of capital ship and fighter. Venator enable with different fighter squadrons with the rebellion and the empire. buildable in squirmish from starbase level 3!! Rebel Nebulon-B, HomeOne and Calamari Cruiser spawns fighters Empire Nebulon-B and interdictor spawns fighters Updated Tooltips IMPORTANT NOTICE: tested in skirmish mode.

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18673 downloads

Uploaded:03-29-2006

Aves Conquest Map Pack

campaigns_singleplayer.zip | 53.64 KB

controll... but certainly under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.

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4295 downloads

Uploaded:04-13-2005

EAW Screen Saver

eaw_screen_saver.zip | 4.74 MB

Download

86 downloads

Uploaded:08-08-2012

Geonosian Droid Foundry #662

delt_38s_battle.zip | 555.27 KB

ideas(fixes,issues,suggestions) knock yourself out. The four Boba Fetts are supposed to be: Boss(Delta 38),Fixer(Delta 40),Scorch(Delta 62),Sev(Delta 08) The Geo\'s are well Geonosians, and the rebbles are supposed to be Battle droids.

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98 downloads

Uploaded:05-15-2012

(V1.0)ImperialAirfield

imperialairfield.zip | 397.39 KB

it after. This will also be my first map with screenshots and i hope it helps download levels increase. This map is based on Bothuwi and is an Airfield/Imperial base. The rebels are based in a nearby mountain range and have a considerable defensive grid. Also there is 3 paths to rebel base plus two bridges to cross. Installation: Extract the .ted file into the CustomMaps folder Glitchs: Very few minor passibilty errors

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138 downloads

Uploaded:05-01-2012

Sith_Trooper_Patched

sithtrooper2.0.zip | 5.99 MB

CONTAINER!!!!!!!!!!!!!!!!!! Other than that I have made a few astetic changes detailed in the readme.

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740 downloads

Uploaded:05-01-2012

FOC Ultimate GC

foc_ultimate_gc_v.1.zip | 57.82 MB

travel dynamics, not to mention enhanced enemy AI, Now makes GC a rich, authentic and challenging experience. Tactical battles have been rescaled for a more canon aesthetic, but core game play remains intact. Strategic-- - All new GC maps featuring the complete Galaxy, and several regionalized areas - The size of the galaxy has been greatly increased, and the distances between planets scaled up signifigantly - 91 new authentic Star Wars planets added, with tactical battle maps, proper planet descriptions and bonuses for each one - All planets are positioned accurately - All planets are scaled down in size, and are scaled authentically according to their approximate size when possible - Authentic trade routes have been added - Hyperspace travel multiplier has been lowered, meaning travel time between planets is slower - Traderoute mulitplier has been increased, meaning trade routes function as space highways (more strategic consideration is required when deploying fleets across space now) - Conquest AI has been enhanced, making the enemy more agressive in its ability to build and mobilize units. - Corruption stink clouds have been removed for aesthetics - Unit icons and labels scaled down for aesthetics - Planet postion changed when zoomed in - Key planets are fortified and occupied from the start in a relatively authentic way Tactical-- - All tactical space objects have been rescaled smaller and made as close to canon as possible - All space lasers have been marginally reduced in strength making shields and torpedos more effective - 73 new tactical ground maps for the new planets - Several new tactical space maps - Enhanced tactical camera for land battles now has full pitch control for better viewing angles - Enhanced AI

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548 downloads

Uploaded:04-20-2012

Sith_Battlecruiser

sith_battlecruiser_v2.zip | 4.67 MB

game. I added a hero variant. This is \'the Doombringer\' A unique Harrower ecuiped with a superlaser in place of the forward hangar bay. I added a bunch of hardpoints on the bottom of the ship Thanks go to V.Metalic for providing the reference pics and pointing me to the doombringer. Note; These ships use a modified texture of the V1.0 ship. The V1.0 can still use these new textures so if you want to use both versions you can. Note; I haven\'t made any new code, use Piëtt\'s Accuser energy beam code for the superlaser. The model comes complete with code and icon. Some additional coding is required to get it ingame

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262 downloads

Uploaded:03-31-2012

EaW FoC_ aduba_&_3_Spacemap

map_swsi.zip | 551.95 KB

Download

145 downloads

Uploaded:03-11-2012

Sith Aurora Bomber

sith_aurora.rar | 705.23 KB

us a great model for such a bomber. I felt the Kotor Sith\' style was more skeleton like, more minimum than displayed in TOR, and so I decided to create my own Sith Bomber craft inspired by the iconic German Me-109Z and the He-111Z \"Zwilling\" designs. It looks like the normal Sith Fighter but I did actually made the entire model myself, I felt like a cheap F*** just porting it over and moddifying Warbs model. I did however use his texture as else the 2 ships would look to different from eachother. I have moddified the texture a bit in photoshop to make the bomber look more \"realistic\" to a space environment. I also added a shadow mesh, a bump map (which the original Sith Fighter lacked) and I have moddified the collision mesh to actually fit the fighter\'s shape. Normally a fighter (any model really) can be hit 2 meters from the actual fighters mesh, but I moddified the normal collision box to fit the fighter itself. Only takes up 50 polys, but it works much more realistic ingame. Credits: Model: Geroenimo Texture: Warb_Null, moddified by Geroenimo XML:Geroenimo Icon: Geroenimo Feel free to use this as you please, but do give credit to the modders who put their time, sweat and blood into this content. I reserve the rights to this model, including the right to retract permission for usage as I see fit. though you\'d have to piss me of a lot to make me deny access to this model to you. ;) mod on! -Geroenimo

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52 downloads

Uploaded:02-10-2012

Doug\'s Reskins

dougs_reskins.zip | 3.43 MB

readme file.

Download

259 downloads

Uploaded:10-31-2011

Empire Venator Add-On

venator_mod.zip | 10 KB

to add almost any unit to a space station or land base, maybe even from another team. The file is a Vanilla FoC XML, so the only thing added is the Venator at level 5. But it still is awesome.

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690 downloads

Uploaded:08-24-2011

Sith Battlecruiser

sith_battlecruiser.zip | 2.76 MB

since the ship changed so much since then i decided to redo it to be more acurate. I don\'t view this as a V2.0 of the ship though. Arvis\' ship is still a beautiful model and should not be discarted. The model comes complete with code and icons. Some additional coding is required to get it ingame

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1007 downloads

Uploaded:06-18-2011

Thrawn's Revenge: Imperial Civil War (Torrent)

tr12torrent.zip | 12.26 KB

have the file on EAWFiles. To download a torrent file you must use a torrent client such as BitTorrent ( http://www.bittorrent.com/ ). Seeding after finishing your download is appreciated. If you'd wish to use a direct (normal) download there are download links on our ModDB profile: http://www.moddb.com/mods/thrawns-revenge/downloads Conquer dozens of new planets as one of three new factions; the New Republic, Imperial Remnant and Empire of the Hand. Includes redone particles, upgraded models, active minor factions and more. To install, run the installer and follow the instructions on screen. ...For Those New to Imperial Civil War... New Era-Based Tech System Play as the New Republic, Imperial Remnant or Empire of the Hand Conquer Hostile Non-Playable Factions 8 New Galactic Conquests Scenarios 18 New Skirmish Maps Redone Particle Effects and GUI Dozens of new and Redone Units ...Major Changes From 1.0... Fixed AI Fixed Autoresolve 10 New Units 15 Completely Redone Units (Including 7 Empire of the Hand Space Units) All Space Maps Redone With New Skydomes and Planet Textures Removed Starbases Completely, Now Just Shipyards and Golans See the ReadMe for a more complete list of changes Delete all previous versions before installing 1.2

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42 downloads

Uploaded:06-04-2011

Proper Planet Placement Mod

ppp.01.zip | 6.37 MB

to read the read-me before downloading. [Quote]Custom GC campaign. Planets are placed in canon(ish) locations, and hyperspace routes are canon as well. There are several bugs that will be fixed in the next version. Any Thought/opinions/ideas for other GC campaigns are welcome.[/Quote]

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828 downloads

Uploaded:04-10-2011

Absolute Corruption Mod Garrison Patch

acm_2.4_garrison_patch.zip | 140.91 KB

not previously have this ability. Check the read-me for a full list of units. This is a great download for ACM lovers and it definitely adds to the experience. [Quote]A patch for ACM 2.4 to let units garrison into bunkers & trnasports. Also lets the AT-TE carry 2 slots of infantry or vehicles.[/Quote]

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377 downloads

Uploaded:03-13-2011

Trireme Corvette

trireme_corvette.zip | 1.48 MB

modeled. As usual Warb has included an icon and basic coding to make your life easier. [Quote]The Trireme Corvette is a fanon corvette based the art of Drone 04 The model comes complete with code and icons. Some additional coding is required to get it ingame[/Quote]

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780 downloads

Uploaded:01-21-2011

Convector\'s Mod

convectors_mod_v1.6.3.zip | 4.32 MB

this release. I\'m pretty sure I see new ships. But if there\'s anything else I can\'t quite put my finger on it. [quote]I have finally finished v1.6.3. Thanks to the help of my friend Jasi we got this mod up. There will be an update to this mod because we had to take out the custom music. :([/quote] the_stag

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350 downloads

Uploaded:01-19-2011

Nemesis Gunship

nemesis_gunship.zip | 513.69 KB

speeders. [quote]The Nemesis Gunship is a heavelly armed transport during the Legacy era. It can be seen in the Legacy Era Sourcebook. The model comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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2445 downloads

Uploaded:01-19-2011

New Galaxy Mod

ngmv3.zip | 92.84 MB

changes mentioned in the changelog. [quote]Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC\'s and readds the costum Gc missions. [/quote] the_stag

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1143 downloads

Uploaded:12-30-2010

Republic Dreadnaught

republic_dreadnaught.zip | 2.36 MB

icon with the release. [Quote]The Republic Dreadnaught is a heavy starship in the Old Republic. It can be seen in on the official TOR site. The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

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1079 downloads

Uploaded:12-13-2010

Foc Battlesizer

battlesizer.zip | 329.24 KB

It also allows you to change the planet cap in GC, although that can get a little buggy because it doesn't change the number of slots you can see. But it is easy to use and works as longs you point it to the right folders. the_stag

Download

2321 downloads

Uploaded:10-08-2010

Stargate - EaW: Unofficial Patch

patch_1_2.zip | 45.07 MB

forums: http://www.moddb.com/mods/stargate-empire-at-war/downloads/stargate-eaw-patch-12-englishgerman http://www.stargate-eaw.de/index.php?option=com_agora&task=topic&id=807&p=10&Itemid=21〈=de#p31331 please. Have fun!!

Download

192 downloads

Uploaded:10-01-2010

The Ugly Collection

ugly_collection.zip | 885.45 KB

Download

352 downloads

Uploaded:09-27-2010

Leviathan interdictor redone.

leviathan_interdictor_retrofitted_by_geroenimo.rar | 3.56 MB

way you like, but please give proper credit. This is my first \"from scrap\" reskin so please give me feetback on what you think can be improved. I included everything you need to get it all working.

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663 downloads

Uploaded:09-20-2010

Defender Corvette

defender_corvette.zip | 1.13 MB

with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

231 downloads

Uploaded:09-10-2010

Empire At War Map Pack 1

copy_of_empire_at_war_map_pack_1.zip | 128.74 KB

unremarkable, although there is a bonus map where you get a group of Rancors to kill Twil\'eks with. The space maps are the best of the set, with a couple of different styles available. If you\'ve got some free time this weekend, check these out and see how fast you can complete the pack. the_stag

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3125 downloads

Uploaded:09-09-2010

FoC Enhancements Reloaded

foc_enhancements_0.4.5.zip | 223.95 MB

well as a variety of other additions. Some bug fixes to fix glitches that were present in the older versions of the mod are also included. Be sure to keep your eye on this mod as the next version will be featuring an era shift. [Quote]Next version of Foc enhancements, Completely redone Particles and Galactic Conquest - Beta Of Pirates. Kotor Era Coming Soooon [/Quote]

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1006 downloads

Uploaded:08-29-2010

Old Republic at War Space Demo

20102f082f152foldrepublicatwarspacedemo.rar | 312.59 MB

you downloaded the previous version...or even if you didn\'t download the old version give this a try. [Quote]The new version of the mod. Changelog: everything. More balance, more fun, less bugs. Music, ships, gameplay, tactics, strategy. Everything improved. No thing was spared from my effort to give all you great moddb users the game that you desserve. Btw I suggest you start the download now, so that when you read the readme, if should be near done. [/Quote]

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1927 downloads

Uploaded:08-02-2010

Old Republic at War Patch

20102f072f272fpatch_1.1.rar | 5.97 MB

said that there where no icons(...) I did upload them but for sure, here is another icon file. You have to override the files yourself. This will take 1 or 2 minutes, you aren't to lazy for that right? I hope this fixes it. Btw you are complaining about spelling errors. Can you tell me where they are? Like "in the nihilus tooltip you spelled fleed" or something like that. I hope this fixes it. And I also hope it'll get accepted soon. Geroenimo [/Quote]

Download

193 downloads

Uploaded:07-14-2010

Malachor V for GC

malachor_for_gc.zip | 2.01 MB

inlcuded. [quote]This mini-mod adds Malachor V from Kotor II to the following campaigns: Equal Footing Origin of Corruption Gateways Rim Worlds Origin Of Corruption With each campaign, a different faction will control Malachor. New maps are also included for both land and space. There are numerous bugs, such as the space map being the land map's preview. These may be fixed at a later date.[/quote] the_stag

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1212 downloads

Uploaded:06-08-2010

Starforge

starforge.zip | 7.12 MB

problem. And even more bonus! It comes as a buildable station, a prop, and a star replacement. So awesome... [quote]This is a model of the starforge as seen it the KotOR game There are 3 models. 1st starforge prop ; no hardpoint or collisionmesh, just a prop. 2nd starforge ; multiple hardpoints, collision mesh, death clone, particle 'tail' 3rd starforge star ; seperate prop model of the sun. The model comes complete with death-clone, code and icon. Some additional coding / mapping skill is required to get it ingame. P.S. I would like to thank MerlinGolgota and McKay of the Stargate mod team for their help and advice.[/quote] the_stag

Download

501 downloads

Uploaded:04-16-2010

Johnathon's EAW Additions

2010_4_15_jmadditions.zip | 1.13 MB

the campaign modes. I don't think there too many EaW only people left out there, but maybe I'm wrong. Ok, enough of that. For those of you still playing vanilla EaW, here's a mod for you. Or I should say, here's an update of a mod for you. I didn't get a chance to play the first release of this, but the updated version does add a breath of fresh air to EaW. This is not a total conversion mod, but it will enhance your experience. The author is going to make a similar mod to this for FoC, so give him some feedback on this. [quote]Well I have finally got this version out. It is not nearly as big as its predecessor but it does change a few things. In this version I fixed a few bugs where like the Nebulon was invincible, and the hangars were messed up. So I removed the hangar on the Nebulon and moved the hangars on Home One and the Mon Calamari cruiser to be more suitable. To make sure the sides were more balanced I removed the Alliance Assault Frigate to be replaced by the Venator. On the Empire side I added the Tie Advanced to replace the Tie Fighter at Tech 4, but is buildable at tech 3. Also Darth Vader's transport is now a star destroyer, seeming that a squadron which was really easy to defeat was silly for a dark lord's power. On land there were a few changes. I increased infantry squad size to 18 per squad at three per 3 per platoon. Also vehicle Platoons have been increased in number as well. To counter this i made garrison size bigger which will make attacks harder. Also it will make raids harder then before, as it should be. I also managed to get my hands on a new skin for Igath courtesy of Skywalker421Beta to make him seem more patriotic. Again there were a few minor changes to health, shield, and damage stats here and there. You may notice them as you play along. This is my last version for EaW sadly, so the rest of the versions are for FoC due to more stuff to work with. Enjoy the mod ;) BTW you don't need to add this on to the original, this contains the other files as well. Saves a lot of time [/quote] the_stag

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250 downloads

Uploaded:04-01-2010

yoden prop pack eaw 1

yoden_prop_pack_eaw_1.zip | 57.59 KB

experience in EAW. the_stag

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158 downloads

Uploaded:03-23-2010

JAS' Upgrades Mod

upgradesmod.zip | 22.39 KB

higher levels and need to keep making units and can't spare the time to upgrade your base. [quote]This mod simply moves all the starbase and groundbase upgrades to the upgrades queue, allowing you to build units while you upgrade your bases. It does not make any other changes. [/quote] the_stag

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766 downloads

Uploaded:03-17-2010

Mandalorian Tank

mandalorian_tank.zip | 1.42 MB

skinning by me The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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840 downloads

Uploaded:03-08-2010

Derriphan Frigate

derriphan.zip | 1.89 MB

Warb_Null is enough. [quote]This is a model of the Sith Derriphan Frigate as seen in the TotJ comics. The model comes complete with code and icon. Some additional coding is required to get it ingame [/quote] the_stag

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852 downloads

Uploaded:02-27-2010

Sith Fighter

sith_fighter.zip | 576.64 KB

great job with the model and skin for this fighter so we can all enjoy a KotOR era mod for the game. Please note that some modding knowledge is necessary in order to get this unit working properly ingame. [quote]This is a model of the Sith Fighter as seen in the KotOR Games. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote]

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415 downloads

Uploaded:02-22-2010

Shadow stormtrooper

black_hole_stormtrooper.zip | 98.33 KB

[url="http://starwars.wikia.com/wiki/Shadowtrooper"]Shadowtrooper[/url] from Jedi Outcast, only to realize that this is a [url="http://starwars.wikia.com/wiki/Shadow_stormtrooper"]Shadow Stormtrooper[/url], and they are different. There is also a [url="http://starwars.wikia.com/wiki/Shadow_trooper"]Clone Shadow Trooper[/url], but I just wanted to put that link there since I had mentioned 3 earlier. After reading up on Shadow Stormtroopers I have to say that this is very nice model. The pictures from the map editor don't give it much justice, but in-game they look great. I coded mine to have cloak ability like Tyber Zann and made them a bit more powerful than standard Stormies. Of course none of that is required, but some coding is required. [quote]this is a model for the shadow stormtroopers (sometimes called blackhole stormtroopers) im not sure if this has been done before but i just thought id upload it. the texture is not the best you will see, but i will make a version with better textures. additional codding required to get in game. You can use this in any mod of yours, but please give me credit. thanks to warp_null and the far_seer for recomending the hex editor.[/quote] the_stag

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453 downloads

Uploaded:02-22-2010

Anti-Defiler Units

antidefiler_units.zip | 17.82 KB

units and what is needed to get it all working. I only played a few minutes of GC with the Rebels to get a feel for these guys, and it was a wonderful feeling. [quote]This is a pretty simple mod that creates a Defiler-like unit for the Empire and Rebellion. It seems that the Consortium units tend to "cheat" to attain victory. Well, these guys can, too.[/quote] the_stag

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6173 downloads

Uploaded:02-11-2010

Alternative Mod Launcher EN+DE

modlauncher.zip | 171.89 KB

launcher doesn't work. So I wanted to create my own. I'm not a programmer. I used batch-files. So the launcher is not as good as the other, but it works and can be modified.[/quote] This isn't the prettiest program for launching mods, but if it works then that's good enough for me. Also, this is only for EAW, not FOC. Windows 7 users: leave some comments and feedback for the developer letting him know how you like it and how well it works. the_stag

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751 downloads

Uploaded:02-03-2010

Mandalorian Gauntlet

mandalorian_gauntlet.zip | 1.72 MB

is indeed a great model and skin, so get downloading! Please note that this release requires some additional modding knowledge to get working ingame properly. [quote] This is my latest release for EAW -- Gauntlet Assault Fighter -- by Warb Null CREDITS: Model : Warb Null Skin : Warb Null XML : Warb Null Icon : Warb Null The default texture comes with team colors. If you want the original color delete Gauntlet.DDS and rename Gauntlet_NoTeam_Color.DDS to Gauntlet.DDS Feel free to use this model as you please, no permission is required but please give me proper credit Thank You.

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1000 downloads

Uploaded:02-02-2010

Praetorian Frigate

praetorian_frigate.zip | 2.14 MB

coding is required to get it ingame [/quote] the_stag

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502 downloads

Uploaded:01-27-2010

Jehavey'ir Frigate

jehavey_frigate.zip | 1.67 MB

he masters. [quote]This is a model of the Jehavey'ir Frigate as seen in the KotOR comics The model comes complete with Death-clone,code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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751 downloads

Uploaded:01-26-2010

GC New Planets

gc_new_planets.rar | 7.37 MB

planets I recognize, most of them I don't. Wookiepedia rarely lets me down in these situations... but I had little luck in finding most of these. The master text file for this mod is in German, so maybe there's a language barrier in planet names (although there shouldn't be for proper nouns). In short, there are 9 new planets added to the map in galactic conquest (although they use stock maps). Also, this is for vanilla EAW and won't work in FoC because of the different xml files that control GC. [/quote] This adds 21 new planets instead of 9. Also (I forgot to mention this in my previous review), the file it comes with is "MasterTextFile_GERMAN.DAT". If you want it to work so that planets don't say MISSING, then it needs to be renamed to "MasterTextFile_ENGLISH.DAT". Then everything will be in German, so that's your call. Maybe this can be released with an English update. [quote]This add the folowing Planets: Tanna Loa Lozus Takora Cat-11 Cat-10 Argon Prime Kamino Ralltiir Fran-Tan Siluis Van Juko-Genyum Kusus-2112 Fuckidon Polyphem Pandora Earth Tuma-3840 Toso 1034 Tuk Axis Ewokdor Total Planets in the gc 65[/quote] the_stag

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321 downloads

Uploaded:01-19-2010

Star Destroyer Names

star_destroyer.rar | 817 B

needed even more variety. NOTE: The Developer here is named issue. That is because the system is having an issue with creating new developers. The actual developer is this is: 3dwa21. Sorry for any confusion, and this should be fixed soon. the_stag

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1025 downloads

Uploaded:01-17-2010

Calculator for Space Units

calculator.zip | 121.31 KB

Tactical Health and Autoresolve Health. It may not act as the perfect balancing tool but it does provide much aide in the synchronising of the values of individual ships to each other. An explanation of the function of the calculator can be found in the read-me. Remember you need Open Office to use this calculator. Open Office can be found as a free download at: http://www.openoffice.org/

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4759 downloads

Uploaded:01-06-2010

Realistic Warfare Mod

rwm_0.8beta.zip | 170.15 MB

projectiles to being able to have ships in land battles creates an immersive experience for the player. The increase in the population cap for battles also allows for some gigantic battles that will keep you entertained for quite some time. From the realistic elements to the fun additions such as TIE fighters with flames on them this proves to be an fun mod to play.

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1248 downloads

Uploaded:01-06-2010

Jedi Civil War

jcw.rar | 44.19 MB

changes are to the fighters, the transports, and a hero unit. I AM AWARE THAT THE EBON HAWK DOES NOT SHOOT.[/quote] It is just about everything it says it is. There's not much here that can't be found in other mods. The just released [file="108839"]Corporate Addon Mod (Jedi Civil War Beta)[/file] is something that JCW fans should like. However the [file="80215"]Ages of Star Wars Jedi Civil War[/file] was a good mod and I wouldn't complain having it revived. There's always room for Jello... I mean, there's always room for more mods. the_stag

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494 downloads

Uploaded:12-30-2009

Crimson Axe

crimson_axe.zip | 1.7 MB

the picture of this model makes me want to start singing out loud, but I think I'll save that for another time. :D Please note that some additional modding knowledge is required to get this unit functioning properly ingame. [quote]This is a model of the Crimson Axe as seen in the Legacy comics The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote]

Download

499 downloads

Uploaded:12-29-2009

Sith Lander

sith_lander.zip | 1.11 MB

Manaan. Warb's rendition of the lander is very well done with an amazing model and skin as usual. Please note that although Warb included some base code to get you started, this requires additional modding knowledge to get this unit functioning properly ingame. [quote]This is a model of the Sith Landing Craft as seen in the KotOR game The model comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote]

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856 downloads

Uploaded:12-28-2009

S.U.M. -> Station Upgrade Mod

sum.rar | 8.48 MB

fleets. I wouldn't try that Acclamator rush anymore; these stations aren't the fragile little things they used to be in vanilla FoC. Don't take my word for it though, give it a try yourself! [quote]Its my Mod called SUM nothing special, i took only the vanilla FoC Stations and added more Hardpoints :) the mod come with all the you need (coded Hardpoints etc.)[/quote]

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591 downloads

Uploaded:11-30-2009

Battle Over the Death Star

battle_over_the_death_star.zip | 12.63 KB

facilities, and just a Death Star background.[/quote] This is about a simple as it gets. The [file="80334"]original[/file] was fairly basic, but this is without the nuts and bolts. Each team starts out with a sizable fleet, a level 5 starbase and a single mining asteroid to capture. It's a free-for-all over the surface of the Death Star from that point on... the_stag

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467 downloads

Uploaded:11-10-2009

Generic_Landing

generic_lander.zip | 7.86 KB

customize a ship landing be it a Awing or a tie bomber landing for a unique hero or something rather.will need some xml experience to get this working.[/quote] Hey now, this is cool. I had too much fun with this. I had Home One drop off the Gargantuan, and TIE fighters drop off TIE Maulers. Then I had flying TIE Maulers dropping off TIE Maulers and flying ATAT's dropping off Storm Troopers. If you play Phoenix Rising, there's so many transport craft to chose from that it really gives options. the_stag

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265 downloads

Uploaded:11-01-2009

Blue Squadron

blue_squadron.rar | 2.01 KB

diversity, then this mod would be a great addon to your game. [quote]I decided to practice making fighter squdrons and other units a while ago made this thought it might be cool to someone. what this is is a new squadron named blue sqaudron there can only be one they are two blue a-wings and 3 blue x-wings they can be built at tech 5 and is not counted as a hero unit............yet.[/quote]

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540 downloads

Uploaded:10-06-2009

B5MOD1.2_Part2-2_HOTFIX

b5mod1.2_part22_hotfix.rar | 10.84 MB

"mods" have what created it. MFG Thomas39120. [/quote] Some people had mentioned they were getting errors with this file when unzipping it. This should fix you right up. the_stag

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920 downloads

Uploaded:10-04-2009

Delta 7B

delta7b.zip | 1.04 MB

Warb gives us a nicely rigged model and a decent skin so that all of our mods can feel a bit fuller at the end of the day. Please note that some modding skill is required to get this working ingame. [quote]This is a model of the Delta-7B as seen in the Clone Wars cartoon It comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote]

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1619 downloads

Uploaded:09-30-2009

Ebon Hawk

ebon_hawk.zip | 2.27 MB

Knights of the old Republic Rock. So does Warb. Models defy words. the_stag

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1544 downloads

Uploaded:09-25-2009

Babylon 5 Shadow War part 4-4

b5awar_part4_4.zip | 230.85 MB

1of4[/file]. [file="104219"]Part 1of4[/file] [file="104221"]Part 2of4[/file] [file="104223"]Part 3of4[/file] the_stag

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1334 downloads

Uploaded:09-25-2009

Babylon 5 Shadow War part 3-4

b5awar_part3_4.zip | 222.59 MB

1of4[/file]. [file="104219"]Part 1of4[/file] [file="104221"]Part 2of4[/file] [file="104225"]Part 4of4[/file] the_stag

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1913 downloads

Uploaded:09-25-2009

Babylon 5 Shadow War part 1-4

b5awar_part1_4.zip | 173.93 MB

of bugs. Some of the problems may have been my system and config files, some of them are in the game itself. I did have problems with specific units that would crash the game, but once I figured out what those were I was able to get enough done to write a review. Albeit, a short review. Obviously I can't find all the bugs myself, and I'm hoping the author will make changes that the community finds. Hopefully I can write a full and proper review when a fully playable 2.0 is released. This is the most important part; this mod has been split up into 4 files as to make the download a bit more manageable. So make sure you get the other three parts before trying to play this. The whole thing comes out to 867MB, so don't say I didn't warn you. [file="104221"]Part 2of4[/file] [file="104223"]Part 3of4[/file] [file="104225"]Part 4of4[/file] the_stag

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1986 downloads

Uploaded:09-20-2009

Hammerhead Frigate

hammerhead.zip | 2.32 MB

ingame[/quote] Today, Warb_Null gives us the Hammerhead Frigate that we all remember from Star Wars: Knights of the Old Republic. As usual, he gives us a great model and a pretty good skin to go with it, so there's not going to be any disappointment around. If you haven't been satisfied with the existing Hammerhead model, then this release should be just the thing you need.

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1843 downloads

Uploaded:09-16-2009

FoC Audio Bloopers

focaudiobloopers.zip | 1.67 MB

Download

490 downloads

Uploaded:08-30-2009

AJ Reskin Pack 1.0

aj_reskin_pack_v1.zip | 5.27 MB

Variations -Wookiee Variations -Chiss Units -Mon Calamari Cruiser Variations -Dani (Hero Unit) -Darth Maul (Hero Unit) -Ziro the Hutt (Hero Unit) -And More! This download is perfect for all modders to add some variety to their mods or simply a new unit. I look forward to seeing these re-skins in some upcoming mods. [Quote] I'm here with my first reskin pack which includes an assortment of unit reskins from Indigenous units to Military units. You can find a more detailed list below. I hope you enjoy this reskin pack, and stay tuned for reskin pack #2 Please note that this is not a mod, modding experience is required to put the units in to game. However, I already hexedited almost all of the reskins for your modding convenience. [/Quote]

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4892 downloads

Uploaded:08-30-2009

Rise of the Crime Lords

riseofthecrimelords.rar | 100.1 MB

Cartel [u]without[/u] replacing any of the existing factions, as well as enhancing the current factions. There are far too many changes to mention here, but all of these changes and additions come together to make one very enjoyable mod. [quote]Before anything else I must say that I dedicate this mod to my home country - Croatia, I always had a dream of doing sometning and dedicating it to my country. This is mod that adds Black Sun and The Hutt Cartel as playable factions without replacing exiting ones, I put a lot of work into making this mod, and it is my first big mod so I hope you will understand if it's not perfect. Hope you love it. I put my vison of the Star Wars galaxy of that era and I hope you like my attention to detail. retexturing, coding, idea, research, text, retexturing, icons etc by: vjeko1701 (me) in the "other readmes" map are the readmes of the mods by other modders used in my mod Sorry if I forgot someone because I had some of these stuff a long time on my computer, but I believe that I've credited everyone. 99% sure. Vjeko1701[/quote]

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4596 downloads

Uploaded:08-09-2009

Ages of Star Wars Jedi Civil War 2.1 Patch

aosw_jcw_ver2.1_patch.7z | 1.06 MB

a thoughtful member, RAJeff, has uploaded that patch for everybody else to use. This patch requires [file="80215"]the AoSW 2.0 release[/file] and will not work with any earlier versions of the mod. Although there is no changelog included, this will hopefully fix some of the issues present in the 2.0 release. Enjoy!

Download

538 downloads

Uploaded:08-06-2009

Boba Fett- The Best Bounty Hunter in the Galaxy

boba_fett.zip | 38.7 KB

true for the Slave I. This is a nice mod for two types of people; a) those who really like Boba Fett b) those who are new to the game and want to use Boba Fett as a last resort type backup. [quote] A lot of people call this "cheating" but I call this "having fun". This mod makes Boba Fett and the Slave I almost invicible. I didn't upload screenshots because they can't show the effects of the mod. Instead, I uploaded a video. VIDEO LINK: http://www.youtube.com/watch?v=qQAccG5Q_9U [/quote] the_stag

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820 downloads

Uploaded:07-31-2009

CIS Missile Frigate

cis_missile_frigate.zip | 1.35 MB

goal for myself to play every Star Wars game ever made. I'm doing well since I've got everything that was made before 2000 taken care of (Even the original Star Wars arcade where you attacked the Death Star in an X-wing). Which leads me to this: I've never played Star Wars: Starfighter even though X-Wing (the whole series) is my favorite thing Lucasarts has ever done. So I'm thanking Warb_Null for two things: a) Another awesome model b) Reminding me that I need to start working on that list of games since I haven't played anything new since I set that goal. [quote] this is a model of the missile frigate as seen in the game Starfighter. code and icon included. some aditional coding is needed to get it ingame [/quote] the_stag

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699 downloads

Uploaded:07-27-2009

(SD)darthexecutor War in the space station

spacewarinland.rar | 830.15 KB

building, I always think back to that. This map looks nice. It have the layout of a level 1 Imperial space station. The rebels have docked a Venator and are infiltrating the base. Time is of the essence because once the Imperials get a bombing run, the rebels are as good as gone. I enjoyed this level because there are several different routes to take to achieve victory. Be sure to give the author some feedback on this one, I'd like to see more like this in the future. [quote] Hi again ppl here is the one map if a war inside a space station level 1 History the rebels use a old venator to assault a empire space station, the venator can fire their turbolaser and the empire cant lose their shields or the turbolaser destroy their base, the empire only can destroy the venator with bombers (bombing run) to win [/quote] the_Stag

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359 downloads

Uploaded:07-25-2009

All out War

all_out_war.zip | 31.74 KB

say. [quote] this is All out war my map i made it is for big battles to play and if you play on hard you will not win so have fun with this map. [/quote] the_stag

Download

679 downloads

Uploaded:07-23-2009

(SD)Darthexecutor Hoth Mission

hothmissionmap2.0.rar | 287.13 KB

map! It reminds me of Star Wars: Battlegrounds. Of course that game has nothing on EAW, but there were some memorable levels. The layout really makes me feel like I'm at the battle of Hoth. I played both against the computer and against a friend, the map seemed very well balanced. Each team starts out with a plethora of units to fend off/begin the invasion. The rebel base is hard to infiltrate, but the Imperials base is well defended from air attacks. One thing I noticed is that this map is better played with EAW and not with FOC. Some of the units (ie. Gargantuan) throw off the balance. [/quote] And here is the authors comments: [quote] here is the second version of my map of hoth download!! Fix: file name now is the original fog enable [/quote] the_stag

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2304 downloads

Uploaded:07-22-2009

Star Wars - Clone Wars

swcw_patch_ii.zip | 5.13 MB

3 more links you can click on that'll take you to download [file="100396"]version 1.5[/file] [quote] Here is a small patch that will correct a few small bugs, replace some of the rebel symbols and introduce a new hero. This is not a full version, only a PATCH, so you will need [file="100396"]Star Wars - Clone Wars version 1.5[/file] to run it. The next full release is in the works, but it still needs some working on certain details! IMPORTANT: This mod requires Forces of Corruption Expansion pack version 1.1 and [[file="100396"]Star Wars - Clone Wars mod (version 1.5)[/file] by nett40 to run!!! [/quote] the_stag

Download

977 downloads

Uploaded:07-14-2009

CIS Hyena Bomber

cis_hyena.zip | 246.29 KB

helps keep me sane with his great model work. I've wasted enough of your time now, so download! [quote] This is a model of the Hyena bomber as seen in the clone wars series. The model is a modified version of EvilleJedi's Vulture droid so it not a 100% accurate. Model comes with code and icon and s-foil animation [/quote] the_stag

Download

2599 downloads

Uploaded:07-12-2009

Thrawn's Revenge Fall of the Republic Minimod V2

fotrminiv2.msi | 61.61 MB

includes several units and heroes from the full FotR to offer a taste of what the team has been working on. It also includes completely redone explosions, projectiles, and other graphical enhancements. You can look forward to the full release of Fall of the Republic after the team releases Imperial Civil War.

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197 downloads

Uploaded:06-26-2009

Movie Battles: Utapau

utapau.zip | 1.88 MB

creating some unique game play areas in the base of the sinkhole and along the edges of the sinkhole. The large size also adds a fair bit of maneuverability for units. The author however does need to work on texture variation and adding different nature effects through fog and map fill light. Also the author has made some excellent use of ramps however TheIG88Killer has to concentrate on not making them pipe-shaped and more flat to add some more realism. Overall this map was fairly well done and a second version with some improvements would make for a great skirmish map. However in the meantime download this map for a fun game in a sinkhole on Utapau.

Download

252 downloads

Uploaded:06-24-2009

Star Wars MovieBattles Mappack part 1

moviebattles1.zip | 916.99 KB

analysis, but I won't put you through that. Endor is the only space map, and it was a quick skirmish without any space stations. The rebels are seriously outgunned, so it doesn't last too long. The rest of the maps are land based and could use a little tweaking. Huge expanses of flat areas make for large battles, but boring tactics. I do thing that TheIG88Killer has much potential for map making, and I encourage anyone who downloads this to give some positive feedback and maybe a v2 can be made. the_stag [quote] This Mappack adds 7 Maps : Teth, Battle of Endor, Mustafar, Tatooine, Christophis, Hoth, Hypori. [/quote]

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2057 downloads

Uploaded:06-23-2009

Alderaan's Rebirth

amatarasu.zip | 120.24 MB

realism to the game that makes this mod a worthy download. Read the read-me for a full list of changes and unit addittions. Creators Description: [Quote] This mod originally started out as a map file then i gout out of control with perfection. so i ended up making a mod out of it. any way, this mod adds a new hero unit and hero class. Brudisious Vaunt, Class: Mercenary. Brudisious can be hired by all factions' making him the first non loyal hero to a faction. is balanced out to have a one life time use so that another faction may get a chance to use him in skirmish and GC. he is a collector of clone wars tech and as such i've added clone wars models to the game allowing for more playability. and a new type of ship is also in this mod, the ship "Summoner" in skirmish these ships can tactically build ships like a spacestation as long as they are on the field. each faction also has a super weapon. the Rebel Destructor can fire a weaker version of the Eclipse Cannon and 3 planetary ioncannon shots from its bow. the underworld eclipse is smaller and a MK II version of the ship, no longer under construction, it can move about the battle field with ease. due to its smaller size the laser is weaker but it can fire four shots from the special weapon of the underworld space station. the empire's SSd can now fire the HVG allowing it to be on par with the Rebel Destructor and the Eclipse, and also for balance issues both the rebel and underworld super lasers can not target another SSD ship, this allows for the SSd's to last more than 2 seconds in a multiplayer or GC battle. [/Quote]

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416 downloads

Uploaded:06-23-2009

Attack on Mustafar

tk432s_mustafar_2.0.zip | 340.51 KB

v2.0 file. The second version of this map has turned out very nice. It supports up to 3 players in different corners of the map with turrets for defense. There's a whole bunch of mining facilities and building platforms that will end up in some great battles. The map is set up like a maze divided up by mountains and lava rivers. The one complaint I had is that it seems the Imperials have a slight advantage in the location of their base, but some quick action and smart tactics by the other team(s) can take care of that. Don't forget about the Rancor's. This map is staying in my custom maps folder. the_stag [quote] This is version 2.0 of my Mustafar map. This version contains more texture, more heightdifferences, selectable bases, better natural effects, improved lava and much more! If you liked my old version then you will love this one. TK432 [/quote]

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592 downloads

Uploaded:06-15-2009

Coruscant Series Space Mappack

coruscant_series_space_mappack.zip | 5.79 MB

good game-play. The asteroids were used a bit too heavily in some areas though. This mappack contains the maps: -Coruscant's Shadow -Coruscant's Eclipse -Coruscant's Nova -Coruscant's Demise -Four Sectors v2.0 Download this file for some fun skirmish games.

Download

225 downloads

Uploaded:06-15-2009

Kashyyyk Nighthunt

tk432s_kashyyyk_nighthunt.zip | 1.06 MB

dark and mystic touch. The dark rivers and grass reflecting blue light add to the touch. The author made good use of the height and texture tools. The use of ground covers is also a nice touch. The only criticism I can offer to the author is to watch the placement of Kashyyyk trees as parts of the bases are floating on some trees. Definitely consider downloading this map for a fun skirmish game.

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385 downloads

Uploaded:06-14-2009

Alderaan Graveyard

alderaan_graveyard.zip | 12.1 MB

Hutt starbase. This fair sized map has huge asteroid fields and nebulae areas makign fro an interesting game. Consider downloading this map for an interesting space skirmish game.

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226 downloads

Uploaded:05-26-2009

New XML

new_xml.zip | 9.39 KB

does not go into much more detail on what the specific changes are. If this sounds interesting to you then give this mod a download.

Download

818 downloads

Uploaded:05-14-2009

Battle of Geonosis

battle_of_geonosis_v1.0.zip | 2.22 MB

skydome chosen was an appropriate touch for the theme of the map. The map is combined with a small mod that adds a lot to the map such as: - Targetable Hardcell-Class Transports - Landed Acclamator and Core Ship - LR1K Geonosian Sonic Cannon This map is mod friendly and would be great for a Clone Wars mod. If this sound interesting then give this map a download.

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1025 downloads

Uploaded:05-03-2009

Republic Y-Wing

ywing_proto.zip | 1.21 MB

this model. The default skin has yellow striping. A second skin is included that uses team colors. Just delete Y-Wing_proto.DDS and rename Y-Wing_proto_Colorization_variant.dds to Y-Wing_proto.DDS This model will make a perfect addition to any Clone Wars mod.

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2329 downloads

Uploaded:05-03-2009

Big Battles and Realism

giant_batles_and_realism_d.zip | 3.9 MB

last longer. You can top that off with 1 credit costs and 1 second reload times. The Star Destroyer is faster and all Empire ships do more damage. Rebellion ships are scaled to do less damage. Fighters are smaller and the TIE fighters can now outrun X-Wings. There are more changes but the author says you will have to figure them out for yourself. If this sounds interesting then give this mod a download.

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493 downloads

Uploaded:04-07-2009

Big Battle

big_battle_2.ted | 84.56 KB

the presence of more mines and more turrets. There are three neutral mines in each corner plus four pre-owned mines in each corner allowing for a steady income ensuring big battles. There is now a orbital construction yard in the center surrounded by a fair amount of turrets creating a pivotal point in this map. This map also features a pleasant use of nebulae and asteroids. If you want a fun and interesting space map then consider downloading Big Battle (2.0).

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147 downloads

Uploaded:04-06-2009

Raxus Prime Junkyard

raxusprime_junkyard.zip | 333.06 KB

asteroids in which you can navigate your ships with ease. This also allows for choke points to be created to an extent. The smaller amount of mines requires you to spend your money carefully if you wish to win the battle. The odd shipyard and pirate base are an excellent addition allowing players to choose how they play the map instead of mindlessly spamming ships. Overall this is a well laid out map with some interesting lighting angles. Consider downloading this map for a fun skirmish game.

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209 downloads

Uploaded:04-05-2009

Big Battle

big_battle.ted | 117.97 KB

careful placement of turrets, mines and other objects. The mine areas in the corners of the map are well defended and are perfect for efficient resource gathering. The Pirate Base in the center of the map is a pivotal point and can turn the tide of the battle quickly. The author also carefully placed objects such as asteroids and nebulae. A suitable skydome was also chosen. If you want a fun space map then consider downloading Big Battle.

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621 downloads

Uploaded:03-23-2009

Shadow Droid

shadow_droid.zip | 126.08 KB

menacing droid that will be perfect for any mod dealing with Dark Empire units. My only grievance about this download is that the skin lacks detail however this is only a minor inconvenience since the droid is meant to have sleek and smooth armor. As usual this download contains the basic coding necessary for adding this unit in-game as well as an icon for the unit. This is an excellent download for any modder of any skill level.

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531 downloads

Uploaded:03-18-2009

Battle for the Eclipse

battle_for_te_eclipse.zip | 74.89 KB

corners of the map allowing for a "safety bubble" to be built around your base. In the center of the map is an Eclipse Super Star Destroyer under construction. It is protected by many turrets and a Level 5 Imperial Space Station. There is also a construction facility created through various props. There are also various pirate bases spread around the map. This map is not recommended for online play due to the large size and large amount of props used. Overall this is well done map. The author made a good choice of primary and secondary skydomes plus there is some intricate prop placement. My only grievance about this map is the thickness of the asteroids in the one corner. It seems to be a too thick and it reduces the beauty in that area of the map. This is a great map for interesting 2-4 player skirmish games and should be considered for download.

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188 downloads

Uploaded:01-27-2009

Imperial Shipyard (TFU)

imperial_shipyard_tfu.zip | 83.33 KB

mission in The Force Unleashed, he has some nicely detailed prop combinations that really convey the impression that you're looking at an Imperial drydock with ships under construction. Coupled with a nice skirmish layout, this map really does the job well. Worth a download for TFU and FoC fans alike.

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109 downloads

Uploaded:01-19-2009

DarkTrooper9847's First Mappack

first_map_pack.zip | 459.86 KB

offer a different experience in that they're not overcrowded with props or scenery, though the creator does recognise the need for improvement and would Feedback from all who play his maps.

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403 downloads

Uploaded:01-13-2009

Battle of Felucia

tk432s_felucia.zip | 379.22 KB

blending and variation, hills that form passages filled with plant life, and some nice rock ridges that really give this the Felucia feel. However, TK has tried to set this map apart from the scenes of Felucia from other games and from Episode 3, but somehow, he's made it so you can still tell this is Felucia, while making it different. If you want a deviation from the run of the mill Felucia, then this map is for you! :)

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391 downloads

Uploaded:01-10-2009

Battle of Anchorhead

tk432s_battle_of_anchorhead.zip | 222.46 KB

use of the Tatooine props really makes this map look like a desert city with some shadier people around. Texturing, however, is a bit bland. TK might want to see how most structures have a different texture underneath them on Petroglyph maps. There are nice open paths for some limited vehicles, but this is really an infantry player's map. This IS an urban map after all :P. If you want some great urban combat on Tatooine, then download this map and play!

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1404 downloads

Uploaded:01-07-2009

Galaxy At War Mod

galaxyatwar11.zip | 1.3 MB

paced, and the AI seemed more agressive to me, and also more cunning to me. Units are correctly scaled, and the stats for units are completely redone. In GC, there are now new ways to influence your income stream, and certain ways work better on different planets. You have to think more tactically in both Galactic mode and in battle. I found only one problem with the mod, and that is that hero units have not been recaled, and possibly not edited at all. The author says that this mod can be used by anyone in their mod as long as they mention it in the readme. In the end I can say that this is a quality mod. I love it. Its definately worth the download.

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460 downloads

Uploaded:12-23-2008

A 4-way Battle

a_4way_batle.zip | 148.26 KB

nebulae scattered about and with capturable pirate stations in strategic areas around the planet. Space maps look like space maps, so let's go onto the gameplay aspect. Wargtv has placed level 4 stations for each faction on the map, so be prepared for late-game tactics and tech upgrades. But there's a catch to this; the Empire has a Super Star Destroyer. This potentially ruins the map for all players. Once you throw a SSD into the mix, all balance goes to hell and chaos ensues. However, it's not likely that the creator meant this map to be played in multiplayer, so this will be a good map to mess around in.

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183 downloads

Uploaded:12-11-2008

Hoth Movie/Battlefront 2 Map

hothmoviemaps.zip | 393.63 KB

Description: [quote]This file is both a mod and a map from my early days. It adds a a Hoth map for skirmish that bears a significant resemblance to the one from Episode V and Star Wars Battlefront 2 and it replaces the hoth map used in GC and Campaign with this one. Enjoy![/quote]

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189 downloads

Uploaded:11-28-2008

General Enhancement Mod

gem_general_enhancement_mod.rar | 127.22 KB

on capital ships and heroes. A list of changes include:[list] [*]AT-AT: Armour increased [*]Veers: Armour increased, Rate of fire changed, ability recharge time reduced. Can deploy 4 stormtrooper squads. [*]Emperor: Health GREATLY INCREASED. [*]Calamari Cruiser: Ability duration, shield power points, armour, and cost were all greatly increased. Ion cannon shot count decreased [*]Ackbar: All of the above changes were made. ION SHOT COUNT WAS NOT CHANGED. [*]Correlian Gunship: All weapons removed, replaced with 2 mass driver cannons. Health and price increased, ability made more effective. Shields are now sightly stronger. [*]Marauder Cruiser: FOW Reveal range massively increased[/list] To see the full list of changes, please refer to the readme If you have any questions about the mod, contact the author [url="mailto:alexec947@hotmail.co.uk"]here[/url]. Enjoy!

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469 downloads

Uploaded:10-13-2008

Conflicts in Space Version 6 Model preview pack

cis_modelpack_version_6.zip | 2.81 MB

resources, do not download if you do not know how to code them into the game. For permissions to use see readme.

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1243 downloads

Uploaded:08-11-2008

CIS Lucrehulk Battleship

cis_lucrehulk.zip | 3.56 MB

it...download and enjoy!! --smartone29

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837 downloads

Uploaded:07-24-2008

Realistic Land Battles

reallistic_land_battles.7z | 31.66 KB

group infantry. *Reallisticaly scaled buildings *Changed accuracy factor for every unit so that units are possible to miss their target(miss chances depending on every unit) *Artillery are very inaccurate but higly damaging *Reallistic speed for each unit *Much stronger turrets(Health X3) but much more costly(800cr) *No extra lag due to the smaller sized units. *Herroes are bigger than other units to be easily identified. *Realistic firing speed for all units *Mines are much more deadly and if placed well can determine the outcome of a battle.

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214 downloads

Uploaded:07-16-2008

Honoghr: Republic crash-site

honoghr.zip | 266.58 KB

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123 downloads

Uploaded:07-02-2008

Nate Xanofar's Map Pack

nate_xanofar_map_pack_v_0.5.rar | 2.67 MB

in-game. - There are a couple other xml goodies inside as well for those who know how to use them (new projectile types and armor types). Further explanation in the readme. You do need my permission to use any maps. I'll probably say yes, but you have to ask anyway. You must give me credit for the xml additions, though you don't have to ask my permission (a notification would be nice though). I'll upload an updated/expanded/improved version later. Why did I make this/upload this? I made these for my own sake because I like to experiment and test things. I chose to upload them because I thought fellow modders might find them useful/interesting.

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891 downloads

Uploaded:06-29-2008

RAF Mod Final for EaW FOC

rafmod_final_eaw_foc.zip | 12.59 MB

mod is focus on the solo/multiplayers Conquest campains

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584 downloads

Uploaded:06-21-2008

Acclamator Assault Ship II

acclamator_assault_ship_ii.zip | 728.23 KB

Acclamator I, instead of being a transport mainly, like the Acclamator I, it was converted into a fully-fledged battleship, less space as a transport, but boasted stronger weapons, hull, sheild, etc. yes it is my first mod This is the installation: 1.Extract all files into mods folder, (this is just for a "basecamp") 2.go into data, then xml, copy all folders into the xml folder in: C:Program FilesLucasArtsStar Wars Empire at War Forces of Corruptiondatathen make an xml folder there (if you haven't already), put the xml files here, 3. then copy the master text file provided, replace the old one with it, hint: make a backup of the original. :) 4. Play FoC as normal, enjoy!!! Any questions, then ask. Credits: Most of the credit goes to me as it is my mod, but since it was my first, i needed a little help, a big thanks to delta 62 from everythingeaw.com for fixing the xml files and taking a little time to add a few lines for the Gameobjectfiles.xml and starbases.xml Thanks!!! @:) __________________________________________________________ don't go bashing my work! it took 3 days, (i know it may be quite a while, but it was a good learning experience!) A new version may come hopefully, but next time with an ion cannon replacing the concusion missile launcher.

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2435 downloads

Uploaded:06-16-2008

Foc Realistic Galactic Civil War

frgcwv1.0.zip | 23.18 MB

place in the Realistic Galactic Civil War Era and is intended to get it as close to that war as possible. Thank you for downloading the mod, I hope you will enjoy it.

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535 downloads

Uploaded:06-12-2008

yoden all 80 map for eaw

yoden_all_80_map_for_eaw.zip | 3.81 MB

hope you enjoy it

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458 downloads

Uploaded:05-05-2008

FoC Fixes V1.0

focfixesv1.zip | 866.37 KB

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977 downloads

Uploaded:04-24-2008

Corellian YT2000 Freighter

yt2000_freighter.zip | 271.89 KB

format.

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829 downloads

Uploaded:04-19-2008

(EaW) Civil Uprising

civiluprising_v1.0.zip | 63.27 KB

do it), but the \"PrintScreen\" button does notthing, I don\'t have any kind of screenshot folder, and I can\'t locate screenshots anywhere on my computer (don\'t know why) - So I appologize for not having them to post, but trust me... it\'s worth downloading and taking a look at! If you find any bugs, or have any suggestions - please feel free to let me know. And please post comments if you like it. Enjoy!

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269 downloads

Uploaded:04-07-2008

Red October

ro.zip | 76.74 KB

change it yourself if you\'d like and if you use it in any mod (why I wouldn\'t know) then please credit me (Abyssinian02) for the model. It\'s a Rebel fighter unit with two small red lasers. I added the model, it\'s required textures and the Xml files. All you need to do is add HardPoints_RO.xml to the Hardpointdatafiles.xml and the Units_space_rebel_ro.xml to the Gameobjectfiles.xml.

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1469 downloads

Uploaded:04-02-2008

(EaW) Pirates In The Middle

pirates_in_the_middle.ted | 770.8 KB

like it. If you have any suggestions, or wish to make any changes... go ahead and do so. If you think you can improve on it, great! I\'d like to give your version a try. Thanks, and enjoy!

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9993 downloads

Uploaded:04-02-2008

SSD mod for EAW (CiS)

ssd_mod.zip | 11.51 MB

Download

1949 downloads

Uploaded:03-21-2008

AEM 4.4 Laser and Capital ship patch

mods2.zip | 50.9 KB

increased by 25% executor now comes with 16 fighters of each type and 3 lancer figates and 3 vsd2 s MC 104 now comes with 16 fighters of each type and 3 anti fighters of each type just like the executor Install instructions take the two XML s in the folder and place in C:Program FilesLucasArtsStar Wars Empire at WarGameDataModsAEMV4.5DataXML (this assumes that you installed the mod in the correct place as outlined in their readme) it askes you to replace said files say \"yes but remember before doing any file editing BACK UP THE ORIGINALS!!!!!!!!!. Uninstall remove said files and replace with originals Credits Moddman and the AEM TEAM!!!!!!!!!! YOU CAN EDIT THESE FILES BUT IF YOU WANT TO USE THESES FILES IN ANY MOD PLZ GIVE ME CREDIT THANX IN ADVANCE!!!!!!

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159 downloads

Uploaded:03-12-2008

The Classics Mappack

classics.zip | 1.49 MB

(Space) I spent about 3 months working on these, so there should be few problems. Read the readme for more details.

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1777 downloads

Uploaded:02-16-2008

Ultimate Empire Mod

uemv1.2.zip | 58.92 MB

as they are very great. An example of a change is adding 2 AT-AAs to Veers\' land company. Enjoy The Mod!

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8203 downloads

Uploaded:01-07-2008

Galactic Resurrection: Republic Troopers

grrt.zip | 15.58 MB

LAAT [*]Empire- AT-TE [/list] [u]Other Changes:[/u] [list] [*]Added in splash screen [*]Added in the LAAT as a transport for the clones only [*]Added in icons for clones and laat [*]Added in text for clone and laat units [*]Added in sounds for clones and laat [*]Added in projectiles for clones and laat [*]Added in icons for AT-TE [*]Added in text for AT-TE [*]Added units into skirmish [*]Added in 501st as land heroes [*]Modified AI [/list] This mod is built on Avenger\'s ISD Vs Venator Mod so all additions and changes from that mod are included in this one. ~Scorpinox

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5427 downloads

Uploaded:01-02-2008

Forcestorm X\'s SSDmod

ssdmod_v2.zip | 38.66 MB

Consotium:[/u] -Mandalore-Class Super Star Destroyer -Dxun-Class Battleship -StarViper (bomber version) Hero: -Deathshead Squadron [u]Empire:[/u] -Imperial-III Star Destroyer -Executor Standard -Executor Shield-boost -Executor Weapons-boost -Executor Speed-boost -Unreachable-Class Executor -Eclipse -Sovereign -Executor DB -Executor Stealth Heros: -Jerec (and the Vengeance in space) -Zsinj (the Iron Fist) [u]Rebellion:[/u] -Lusankya -Rebel Executors -Executor Shield Boost -Executor Hanger -Viscount-class -Apocalypse, Gold, Blitz, Red, Royal, Lumen Squads -E-Wings, K-Wings -MC-104 ~Scorpinox

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21071 downloads

Uploaded:12-25-2007

Awakening of the Rebellion

aotrsetup.exe | 851.41 MB

as you name Coruscant, Kuat, Corellia and Byss as your own with the Rebel Alliance you move on to become the New Republic with new Units, new strategies you have to use to win the battles for you. The BlackSun also if part of the galactic Conflict, so you also have to concentrate on their out tated ships, but they come in numbers... Features: -New Shipyard System -New Galaxy maps with scripted Story events -New Spaceunits -New Heros -Planetary based buildings -Starfighter support in ground battles -New Infantry -New Vehicles -New way to gain Credits -New graphics -Better space fights -New Texts -Ingame Videos -New music -New Sounds and many more you have to find out...

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528 downloads

Uploaded:12-13-2007

Yoden Map Pack 1

yoden_all_map_pack_1_foc.zip | 9.65 MB

Download

2507 downloads

Uploaded:11-22-2007

Secret Weapons of the Empire

swote_demo.rar | 7.67 MB

Mc80 -CC7700 Frigate -Mc40 Cruiser [u][i]Consortium[/i][/u] -Providence -Munificent -Firespray Squadron ~Scorpinox

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1458 downloads

Uploaded:11-15-2007

IG-11\'s Prop Pack

ig11_prop_pack_v1.0.zip | 1.64 MB

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402 downloads

Uploaded:10-14-2007

Wesker Colonies Mappack

re_wesker_colony_maps.zip | 6.07 MB

(atmosphere) Space Muunlinst Space Tartaros [u]Land Maps:[/u] Ithor: City in the clouds Muunlinst: Abandoned city Dathomir: Tribal disbute Tartaros:Sith Prison[/quote] ~Scorpinox

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4805 downloads

Uploaded:10-11-2007

Cheatmod Omega - Empire

cheatmod_omega_empire.rar | 161.15 KB

Unstoppable fighting Force. [u][i]Authors Comment:[/i][/u] [quote]AND ALWAYS REMEMBER - IF YOU DON\'T LIKE CHEATING, DON\'T DOWNLOAD THE MOD!!![/quote] ~Scorpinox

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224 downloads

Uploaded:10-09-2007

FoC MKII Minimod

focmkii_minimod.zip | 22.6 MB

cruiser TIE Avenger Imperial Missile Boat Imperial Escort Carrier TIE Bomber(re-modeled and re-rigged) Scimitar Assault Bomber Rebellion: B-wing (different model) K-wing Y-wing (re-modeled and re-rigged) CR90 Corvette (re-modeled and re-rigged) DP20 Gunship (re-modeled and re-rigged) Quasarfire carrier Nebula-class star destroyer Liberator-class cruiser Underworld: Nantex-class fighter Skipray MK2 Blastboat Starviper (re-modeled and re-rigged) Other Features: Improved AI Random missions re-enabled in the 55 planet GC map. Re-scaling of many units Fighters now come in 9-12 per squadron Bombers and heavy assault fighters in 6 per squad New projectiles for torpedoes and missiles Lasers changed Imps get gravity generator and ZC gets turbolaser defences. Interdictor gets hangar bay, can move with missile shield activated Star destroyers get 2 extra hardpoints Mon Cal cruisers get hangar CR90 Corvettes get cluster bomb launcher Mc30 gets cluster bomb launcher Skiprays get sensor ping TIE phantom gets sensor ping TIE scout gets jammer A-wing gets missiles and jammer X-wing gets torpedoes Y-wing gets anti-fighter ion cannon Thrawn spawns TIE avengers and Scimitar assault bombers All starfighters get their speed, hull, shield and firepower adjusted according to offical figures (TIE defender is the best starfighter), however the attacker always has the advantage ;) Star destroyers get dual turbolasers Enabled many of the unused sounds Increased space population cap Enabled tractor beam station for the Imps Venator enabled for all sides in skirmish Neb-B frigates get tractor beam Many more.........[/quote] ~Scorpinox

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373 downloads

Uploaded:09-25-2007

IG-11\'s Mappack

ig11s_map_pack.zip | 1.24 MB

download unless you are familiar with modding in planets. A list of Included Maps is Below: asteroid_space_map black_hole_space_map ocean_land_map ocean_space_map swamp_land_map swamp_space_map death_star_space_map forest_land_map forest_space_map gas_land_map gas_space_map silvergas_space_map Station-179B_land_map Station-179B_space_map urban_space_map ~Scorpinox

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8290 downloads

Uploaded:07-05-2007

New Imperial Heros

nih_v3.zip | 13.81 MB

V3: Rebel -Kyle Katarn- elite Rebel commando, proficient with explosives and sniper weaponry, effective against infantry (Available in GC) -Tani Ab'yla- Rebel commando, uses explosives in combat, effective against buildings and heavy vehicles -General Jan Dodonna- Finds weaknesses and boosts morale in space battles -Bail Organa- Rebel leader, boosts morale and provides discounts on corvettes and frigates, can remove corruption -Wraith Squadron- X-Wing squadron -Leia Organa- Commands the Rebel Dream -Lando Calrissian- Smuggler, can bribe enemies -Raymus Antilles- Now a ground unit with grenade attack Consortium -Prince Xizor- Underlord of Black Sun, can bribe enemies and pilots Virago -Jabba the Hutt- Hutt Crimelord, increases cost of bounties for enemies -Jodo Kast- pseudo-Mandalorian bounty hunter, can neutralize enemy heroes -Jorj Car'das- Smuggler, pilots a modified Barloz-class Freighter -Booster Terrick- Commands the Errant Venture -Talon Karrde- Commands the Wild Karrde (modified Pirate Frigate, has canon armament of three turbolasers) Empire -Grand Admiral Thrawn- Now a ground unit as well as space. Provides bonuses to allied units. Disables the Force in an area around him -High Inquisitor Tremayne- Imperial Dark Jedi, can use Force lightning -Ysanne Isard- Intelligence director, provides a combat bonus and can see into enemy systems -Admiral Daala and the Gorgon- buildable at the Maw -Admiral Zsinj and the Iron Fist- Super Star Destroyer, can direct fleet to concentrate fire -Commander Bow- Leads a detachment of the 501st Legion into battle, buildable from Officer Academies on Kamino -Moff Jerjerrod- Replaces Tarkin at Tech Level 4, reduces cost of Death Star but increases time of construction -Saber Squadron- Powerful TIE Interceptor squadron -Mara Jade- Assassin, can travel the galaxy undetected (New model, available in GC) ~Scorpinox

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6802 downloads

Uploaded:05-09-2007

ISD Vs Venator

isdvsvenator_v2.1final.zip | 10.65 MB

- starfighter exclusively carried by Acclamators, armed with laser cannons and concussion missiles; ability: folding airfoils (w/animation) - ARC-170 bombing run added - ISD right hardpoints\' firing arc fixed - new custom projectiles for turrets in space - re-arrangement turrets on Imperial I-class SD - new model for ion cannon turret on Imperial I-class SD - Victory-class SD\'s scale adjusted - other minor changes (improved models, balance and realism tweaks)

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2993 downloads

Uploaded:04-01-2007

FoC Clone Troopers

foc_clone_troopers.zip | 7.13 MB

matching model ALO files. A modified version of the Red Clone Shock Trooper, Clone Marine, and Clone Scout Trooper. This also includes sound files used by Bobo Fett, but filtered so they sound like clone troopers and not disrespectful bounty hunters. Clones fire blue shots and blasts. A mod is in place for the Empire and the clones change appearance like the Stormtroopers from planet to planet. Red Shock Trooper Clones for Temperate, Urban, and Desert. Clone Marines for Artic and Volcanic. Clone Scout Troopers for Forest and Swamps.

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16957 downloads

Uploaded:03-02-2007

Conflict in Space V5.1 Patch (for CiS V5)

cis_v51a_patch.zip | 8.68 MB

Mediator-class battlecruiser * Other changes: - corvettes moved to lower row on the build bar so all units are buildable on tech level 5 - T4-B uses anti-air missiles as secondary weapon (T3-B has surface-to-surface missiles now) - T4-B/AA variant removed - Tyrant-class missile cruiser is no longer a starting unit in \"Alderaan\'s Demise\" scenario

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6707 downloads

Uploaded:03-02-2007

FoC Additions

foc_additions_3.0.zip | 16.67 MB

bribe) 1.0 ***Added Eclipse in skirmish*** 1.0 *** 3.0 Now for Imps*** Corrected speech patterns of interceptor 4 1.0 expanded texts on some units an heros 2.0 fixed problem of capital ships buildable on all planets 2.0 Added Zann-Class Fighter-Bomber 3.0 Added unique Consortium Capital Ship Radar Icon 3.0 Added Silri\'s advanced flagship 3.0 Added Valgarochi (New Hero) 3.0 Galactic Empire: Added Executor to skirmish 1.0 Added Death Star 2 to skirmish 1.0 Made Noghri better 1.0 changed defense satelittes to tractor, ion, and turbolaser 2.0 added At-At Mk II prototype 2.0 improved thrawn with new ability and improved (a lot!!!) flagship 2.0 added more at-at weapons 2.0 changed scale of slave 1 landing 2.0 Improved and balanced At-At Mk II and added as transport 3.0 Added Shocktrooper 3.0 Increased Boba Fetts Damage 3.0 added blue turblasers for Acclamator 3.0 added Mara Jade to all GC\'s 3.0 Rebel Alliance: Added mass driver marauder 2.0 added kyle katarn to space skirmish 2.0 added Duo defense satelite 2.0 added red, gold, green, and grey groups for recruitment *only at yavin* 2.0 *3.0* improved rogue squadron a lot 2.0 added b-wing and mc30 frigate to conquest 2.0 Added CC7700 Interdictor Frigate 2.0 or 3.0 (can\'t remember which) Added Garm bel Iblis\' Flagship 3.0 Added Anti Air T4-B 3.0 Added Kyle Katarn to all GC\'s 3.0 The Hutts: Added new faction \'Hutts\', units listed below: 3.0 venator battleship 3.0 turbolaser marauder 3.0 IPV 3.0 corellian corvette 3.0 v-wing squadron 3.0 hutt space station 3.0 twi lek mercenary 3.0 pod walker 3.0 swamp speeder 3.0 pirate skiff (acts as transport) 3.0 hutt field commander 3.0 Jabba (faction leader) 3.0 Com station 3.0 Hutt command center 3.0 Shield Generator 3.0 Universal: changed skirmish colours and max credits 1.0 Added more planets that can build capital ships 2.0 added mandalorian commando for training on mandalore 2.0 changed space skirmish starting units 2.0 Increased skirmish pop caps (land + space) 3.0 Changed Skirmish tech upgrade to go in upgrade build queue (instead of production) 3.0 Added and changed space skirmish defence Satelites 3.0 Changed Holo briefing for Imps and Cons (i.e. stormtrooper to imp officer) 3.0 Changed Names (Empire to Galactic Empire) 3.0 Added Mobile Landing Zone build option for MDU\'s 3.0 Changed Loading Screen 3.0 Slightly changed main menu 3.0

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764 downloads

Uploaded:02-24-2007

Utapau: Beetwen the Sinkholes

utapau_beetwen_the_sinkholes_v1.zip | 1.08 MB

that you lead the investigation and deal with these pirates. If you find any other hostile presence, eliminate all of them! We can\'t lost this planet!\"

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3309 downloads

Uploaded:01-18-2007

Dark Lord\'s AI Mod

ai_mod.zip | 15.28 KB

Download

5355 downloads

Uploaded:12-31-2006

Bonus GC Scenarios

gc_maps.zip | 745.8 KB

\'unlock\' the original EAW scenarios and make them available for play in Forces of Corruption. They are not the same as the originals however. I\'ll explain soon. INSTALLATION: Copy the TEXT folder and place it into your FOC/DATA folder. Copy the GC MAPS folder and place it into your FOC/DATA/XML folder. I strongly suggest that you backup any files that need to be replaced - just in case. (if you havent got an XML folder, then just make one! ;)) I don\'t know if this works with other mods, so use caution. INFO: - This bonus pack adds all 8, thats right, 8, EAW GC scenarios for FOC. All of them now accomadate the Zann Consortium as well as the new planets and units. But because of the changed locations of the old planets in FOC, I had to add in a number of planets to create the hyperspace paths between planets. So in a way, these are sort of new maps. - In addition to the 8 EAW maps, I have also added my very own hand-made GC maps that took me many hours to put together. There was much bloodshed and despair, but I finally pulled through with these two maps: \"Galactic Civil War\" This is a map that only has the EMPIRE and the REBELS. NO Consortium. (And no more damn sabotages...) The Rebels and the Empire start off on opposite sides of the galaxy with only four planets under each team\'s control. The rest of the planets are mostly under the control of pirates or Hutts. Some are nuetral and are up for grabs. I made this map to bring back the good ol days of EAW where it was just the Imps and the Rebs. And because its FOC, both sides can use the new units! And yes, the AI builds the new stuff too. They came at me with B-WINGS! \"Consortium War\" All three factions start off in opposite corners of the galaxy, each with only three planets under their control. The rest of teh galaxy is a hive of pirates and Hutts. This should give players some time to build up before they actually encounter one of the other factions. - Maps have been tested TO AN EXTENT (I have a life you know ;)) and I am convinced taht they work fine. - The AI work normally on all maps. The \"Galactic Civil War\" map seems to have better AI, which is strange but awesome. - Special objectives for EAW scenarios have been removed for obvious reasons. - Bonadan has been removed from ALL EAW scenarios because of some really, really wierd connection problems that I could not solve. Alas... - Most planets are now neutral or under pirate control. Planets that are hostile have different varying forces both in orbit and on the ground.

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1811 downloads

Uploaded:12-17-2006

DeadEyes Venator FOC mod

deadeye_venatorfoc_v1.0.rar | 318.38 KB

Lasers with Turbolasers, and the Missiles with Proton Torpedo launchers. During Skirmish it is available at a level 4 station for the Empire.

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8781 downloads

Uploaded:11-04-2006

Steiners Advanced Units Mod 3.0 Reloaded

sau3.0r1setup.exe | 2.11 MB

AI a little bit more intelligent.

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6100 downloads

Uploaded:09-29-2006

Battledroid vs. Clonetrooper v2

bvc_v2.zip | 661.9 KB

buildable for both teams.(tech level 2) New units for space skirmish mode: \'Arc170\' (TIE fighter slot) \'Eta2\' (TIE scout slot) \'Venator\' (tech level 2) \'Z95\' (Rebel only)

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4793 downloads

Uploaded:09-04-2006

Harmonic Missile

harmonic_missile.zip | 149.44 KB

when done right.

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3477 downloads

Uploaded:09-04-2006

Battle On the Death Star

botds.zip | 563.95 KB

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24237 downloads

Uploaded:08-31-2006

Conflict in Space: New Units

conflict_in_space_v4.1.zip | 20.38 MB

skirmish (space station level 5) * equipped with an axial superlaser -> 1 hit = hardpoint destroyed * orbital bombardment capable 2) TIE Avenger * tech level 5 starfighter with lure ability * A-Wing\'s counterpart 3) TIE Phantom * cloaked fighter available on Aeten II only * semi-transparent, invisible on enemy radars, can travel undetected though the galaxy * buildable in skirmish (level 4 & 5) 4) Royal Guard TIE Interceptor * red TIE Interceptor with a hyperdrive and shield * available on Coruscant only Rebel 1) NRS \"Mediator\" * \"hero\" variant of the Mediator cruiser * equipped with heavy ion cannon (similar to planetary i.c.) * level 5 hero, buildable in skirmish (space station level 5) 2) Liberator cruiser * requirements: tech level 2, level 4 space station * carries 6 X-Wing squadrons and 4 Y-Wing squadrons * available in skirmish (level 3) 3) K-Wing * heavy bomber armed with laser cannons, turbolaser cannons, proton torpedoes and concussion missiles * buildable in GC (tech level 5) and skirmish (space station level 4) [MAJOR CHANGES IN V4.1] * all capital ships are buildable on on all shipyard planets (including SSDs and Mediator) * Death Star II buildable on all planets * 2 new shipyard planets: Bestine and Corellia * B-Wing/K-Wing/ARC-170 bombing run feature added * LoW SSD V1 replaced with Bailknight\'s one * new V4 models fixed and improved * cpt. Needa\'s comeback * more new units available is skirmish mode * improved AI [MINOR CHANGES IN V4.1] * more balanced Alderaan\'s Demise scenario * hunt ability for X-Wing * wingless MCC - shield hardpoint removed, icon size adjusted * Venator SD - hardpoints reassigned * improved explosions in space * robotic sounds for TIE/D fighters * E-Wing is slighly better against larger ships * TIE Defender is more expensive * smaller Titan Cruiser * slighly smaller Death Stars * slighly improved hero spawning in GC * Clone Wars-era starting units removed from level 3 and 5 GC scenarios * Liberators and Venators added as starting units to some GC scenarios * Republic SD toned down * Titan and Home One - population value 4 instead of 6 * Executor SSD is less expensive on Fondor, Mediator - on Mon Calamari and Death Star II - on Endor * blue lasers for Acclamator * improved some icons

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1076 downloads

Uploaded:08-20-2006

The Missing Maps: Map Pack 3

missing_maps_mp3.zip | 1.7 MB

Civil Unrest~ My personal favorite of all of my maps, this map is set on the planet Coruscant. There\'s an abandoned sensor array out there--find it! 3. Eriadu Slums~ A map set in a run-down city on Eriadu. This map is perfectly symmetrical and leads to some interesting battles. 4. Fondor: Abandoned Factory~ Battle in a gigantic abandoned factory on the surface of Fondor. There are a few abandoned heavy vehicle factories on this map. 5. Fresia Islands~ Several archipeligo islands in a swamp on Fresia. This map provides a linear-style of conquest similar to the Bestine Shipyards level in Map Pack 2.

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2760 downloads

Uploaded:08-20-2006

Battle Droids v0.3

cis_battle_droid_pack_v_0_3.zip | 1.67 MB

familiar with modding EaW.

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1033 downloads

Uploaded:08-09-2006

Natives At War

naw.zip | 542.02 KB

a fun attempt and a moderatley succesful one. Here is a list of ALL the changes. SPACE: Venator Cruiser added to the Empire Venator Cruisers fire blue lasers and blue Turbo lasers as seen in the movies V-Wings spawn from the Venator V-Wings Spawn from the Acclamator LAND: Red Gaurd: Empire Mon Calamari: Rebel Wookies: Rebel Gungans: Rebel Bothans: Rebel Sullustans: Rebel AT-AP Walkers: Empire AT-AP Walkers: Rebel Its pretty basic but I like it and am very proud of it.

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12057 downloads

Uploaded:07-27-2006

EAW Enhanced Mod

eawenhancedmodv2.zip | 24.5 MB

changed. This also fixes any bugs that were in V1. Changes in V2- -Vader\'s SD now has two laser cannons instead of ion cannons. -Mara Jade\'s Acclamator has more shielding and health. -The Executor has a hypervelocity gun. -The Executor also has a heavy Ion cannon and a magnepulse cannon. -Escort frigates actually follow the capital ship they spawn from. -Acclamator\'s health, shielding, and weapons are stronger. -Mon Calamari Cruisers have hangers and escorts. (forgot them in V1.) -Rebels now have the dreadnought. -Nebulon-B2\'s are added to the Rebels. -The Empire has the dreadnaught. -Population cap. is increased to 65. -Repair crafts are added, both side have a different one. -Arc-170 starfighters are added to the rebels. -Eta-2 Interceptor fighters are added. -Heroes are stronger. (Ground) -Pirates have the Venator, Arc170, and Eta-2 Interceptor. -Executor\'s icon changed from Piett to SSD. -Any scale issues are fixed. (NOTE: Home One is scaled ALMOST acurately or else it would be a little big to the SSD.) -The Empire has a TIE Advanced squadron. -The Rebels have old Providence-class cruisers, Lucrehulk battleships, Recusant light destroyers, and Munificant star frigate. -Any bugs are fixed. -Toned starvipers down ALOT and made Acclamators produce less of them. -Pirates have the munificent and recusant. -Upgrades have beeen taken out of skirmish to give more room to ships. -Everything has descriptions and proper icons. -Dreadnaughts are toned down a bit. -B-wings are added and are scaled. -The Moldy Crow is scaled down a bit. -Lancer-class Frigates are added to the Empire. -The Empire has the Venator. -Tartan cruisers are taken out COMPLETELY, Lancers have more weapons and are alot better. -carrack-class cruisers are added. -MC80-B\'s are added. -E-Wing Fighters are added. -The Leviathan Interdictor is added to the Pirates, but is buildable at Merchant space docks in skirmish. -MC40\'s are added to the rebels, light Mon Cal. frigate.

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2376 downloads

Uploaded:07-27-2006

Alderaan Citadel (Version 3)

alderaancitadelmcv3.zip | 450.16 KB

me! http://www.gamereplays.org/community/index.php?showtopic=119832 4 on 4 Players Story: Alderaan is a peaceful planet, after the clone wars the Goverment on Alderaan banned all weapons from the surface; but the Imperials discovered rebel sympathiezers were operating on the planet, and moved in swiftly, turning the peaceful city into a dangerous battlefront..

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8756 downloads

Uploaded:07-02-2006

A Galaxy divided

agalaxydividedv21.zip | 18.8 MB

V2.1 General Fixed the icon bug that made half the icons disappear. Fixed it so the MC80 has a icon to begin with. Fixed prices on some of the units i made typos on. Changes in 2.0 -----The GOOD, AWSOME CHANGES Galactic Empire Tie Interceptor Tie Defender Tie Avenger dreadnought Escort Frigate Mara Jade Vader is stronger in space and land. Death Star now has 2 different super lasers, swith between them with the rocket button. (palpatine\'s DeathStar) SSD has a death sequence

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1948 downloads

Uploaded:06-16-2006

SSD Improved

ssd_improved_v2.zip | 4.38 MB

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816 downloads

Uploaded:06-09-2006

Serial MC80 Wingless

serial_winglessv2.rar | 453.22 KB

version: - Now Mon Calamari Cruiser Wingless it's added in game, not replaces Mon Calamari Cruiser - Now Slice Cost costs 2300, no 2000 - Added a description - Added icon - Refresh Rate of the shield is reduced - AI Combat Power is increased

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1569 downloads

Uploaded:06-03-2006

Shipside Space Map

shipside_space.rar | 760.53 KB

a more wideouter area, it also includes a massive nebula spread as an \"X\' across the entire map. The map contains a total of 6 mining facilitys, 1 around each base (Rebels and Empire) 2 in the small center. Also 1 in each corner mof the map. My map also includes 2 Orbital Construction Pads, so theres no fighting over just one.

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9963 downloads

Uploaded:05-02-2006

Space Population Capacity Increase Mod

space_pop_cap_or_make_your_own_cap_amount.zip | 18.87 KB

each side, however beware system lag as you make the numbers very high.

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5980 downloads

Uploaded:04-28-2006

Improved Venator Mod

improved_venator_v2.zip | 28.33 MB

three venators for space mode, the 501st and Vadar\'s Fist each shoot blue projectiles to distinguish them on the battle field, they have increased damage, and also increased armor. Both units are buildable on Geonosis and Coruscant. Fixed bug where you saw two icons of the Jedi and Sith Venator during space battles in conquest. New skin for all stormtroopers (including 501st and Vader\'s Fist) Added edited version of Revenge of the Sith song for main menu, now the main menu starts off just like the movie (after the credits theme) New Venator hardpoints, replaced both ion cannon hardpoints with turbolaser hardpoints, and replaced the concussion missiles with proton torpedoes Custom .tga for Rebel Venator, 501st Legion, and Vader\'s Fist New skirmish team colors, read is now dark red and brown is gray

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767 downloads

Uploaded:04-22-2006

Star Wars SPG

starwarspg_mod_v1.02.zip | 820.01 KB

_ANYMORE_) *_galactic mod buidable units:_* Allegience SSD (buildable from Byss level 5 tech for hictorical accuracy) Imperial SD mk1 (buildable from Byss, Kuat or Fondor level 3 tech) Imperial SD mk2 (buildable from Byss, Kuat or Fondor level 4 tech) Imperial SD mk3 (buildable from Byss, Kuat or Fondor level 5 tech) victory SD mk1 (buildable anyware, level 2 tech) victory SD mk2 (buildable anyware, level 3 tech) Empire Nebulon-B (buildable anyware, level 0 tech) tie advanced (buildable anyware, level 3 tech) Venator (buildable anyware, level 3 tech) 2-New units: Imperial SD mk4 (from Dark Empire Comics,buildable from Byss level 5 tech for hictorical accuracy) 3-fix the xml file problem

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1474 downloads

Uploaded:04-12-2006

Improved Venator

improvedvenatorv1.2.zip | 25.08 MB

tooltips for Jedi Venator and Sith Venator Tweaked stats on V-wing a bit (made it real close to the X-wing) Decreased scale of Millenium Falcon and Slave-1 Decreased scale of imperial Shuttle, Alliance Shuttle, and the Tyderium Shuttle (the rebel transport is to scale, no need to change it) replaced main menu music and a couple of in-game music with music from star wars episode III (Dual of the Fates, Battle of the Heroes, and Anakin vs. Obi-Wan) some new bugs: two icons of obi-wan and Emperor Palpatine appear over their personalized Venator during galactic conquest and campaign mode Problem where you can build more than one of the Jedi and Sith Venator in skirmish (i had it working fine, then well I don\'t know what happened)

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6459 downloads

Uploaded:03-18-2006

EAW Precise Ship Scaling Mod

eaw_precise_ship_scaling_mod_0.2.zip | 401.87 KB

SHIPS MAY APPEAR SMALLER THAN THEIR ACTUAL LENGTHS. This is because they occupy a lower depth on the screen, not because they were improperly scaled. Fighters and some shuttles and heroes (Slave One, for example) are not scaled to their actual lengths; however, they are much smaller to enhance realism (in fact, they're not far off from their actual scales). After much testing, when these ships were scaled properly, they were unplayable. The Tartan Patrol Cruiser, as in the original version, retained its stock scale. Home One has been rescaled to canon, but perhaps at the expense of playability. It is sometimes difficult to maneuver, but quite impressive to look at. Because of this issue, the original scale has been included as an option. See installation for details.

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2659 downloads

Uploaded:03-09-2006

Extra Fighters Mod

extra_fighters_mod.zip | 11.71 KB

desire to see a massive amount of fighters inter-tangled between the large ships duking it out. Also, I tried to form the ships into decent looking squadrons (mostly double V) so it didn\'t look weird.

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4102 downloads

Uploaded:03-03-2006

EAW Precise Ship Scaling Mod

eaw_precise_ship_scaling_mod.zip | 249.52 KB

Tartan Cruisers, Pirates, and certain heros) to their precise scales in the Star Wars fiction. THESE ARE NOT ESTIMATES. They are precisely measured scale factor adjustments based on two rather simple equations. SOME SHIPS MAY APPEAR SMALLER THAN THEIR ACTUAL LENGTHS. This is because they occupy a lower depth on the screen, not because they were improperly scaled. The Tartan Patrol Cruiser length in the game has not been adjusted because, in the expanded universe, the real Tartan Cruiser is 600 meters long compared to 150 meters, the approximate length shown in game. I decided to keep the stock scale since a rescale of that magnitude would be absurd, although I'm open to suggestions. [/quote]

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711 downloads

Uploaded:02-19-2006

Warlord Packaging

warlord.zip | 1.01 MB

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2232 downloads

Uploaded:02-15-2006

Galactic Conquest Collection

galactic_conquest.zip | 9.62 MB

the developer, which has been added to the package. Enjoy...

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147434 downloads

Uploaded:01-18-2006

Empire at War Demo

empireatwardemo.exe | 741.89 MB

Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars: Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.

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107 downloads

Uploaded:08-14-2012

[FOC] Wayland by Alpha.501 and Delta 501

foc_wayland_by_alpha.501_and_delta_501.rar | 4.34 MB

Delta.501: Its Delta´s first Map, but the map is funny. In the middle will come a big battle. Its a first map, but please give it a change. Information: Ralltiir by Alpha.501 will comming soon. Have fun Alpha.501 and Delta.501

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369 downloads

Uploaded:08-09-2012

Air Wars Mod v3

air_wars_mod_v3.rar | 652.82 KB

AI wasn\'t producing any of the air units, making battles severely one sided. I decided to change that by taking on the challenge and getting the AI to work. I was successful, so I wanted to share an updated version with everyone here. Just scrap v2 and replace it with this one and you\'re good to go, with fighters ready to pester your units. Though I did make a major contribution to this, I take zero credit for the mod itself. In my opinion, this is still Lews\' mod, as it rightfully should be.

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31 downloads

Uploaded:08-06-2012

Mon Calamari Madness

mcmadness.rar | 79.07 KB

each, with sets of 3 additional mines in the two remaining corners, as well as the center. The center also sports a Hutt asteroid base and a Merchant Dock, and three defense pads. Also, to the N/S and E/W of each player, but not too awfully far, are single lone defense pads.

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71 downloads

Uploaded:08-06-2012

Additional Series: Nebulon-B Frigate

nebulonb_rig_v1.zip | 362.97 KB

can see what it looks like now. Enjoy!

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153 downloads

Uploaded:08-05-2012

Additional Series: Acclamator Assault Ship

acclamator_v0.9.zip | 121.39 KB

future. Be sure to read the KNOWN ISSUES! Maybe someone can help me out on fixing them.

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246 downloads

Uploaded:07-20-2012

Hutt Cruiser

hutt_cruiser.zip | 1.62 MB

required to get it ingame

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158 downloads

Uploaded:06-29-2012

Rebel and Empire mini-mod

34rebel_and_empire_minimod.zip | 51.14 MB

skirmish for the Empire. The Rebels get The Republic Stealth ship at level 3,4&5 and a modified Corellian Corvette at 2,3,4&5 in both GC and skirmish. The seismic tank and the T4C battle tank are only build able at the heavy vehicle factory in GC and skirmish. Also includes the ship upgrade mod by venators_all_the_way. The Empire also gets the Acclamator MK3 at a level 2,3,4&5 space station in GC and level 3,4&5 in skirmish.

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33 downloads

Uploaded:06-28-2012

Arctic Highlands

arctic_highlands_map.zipx | 187.8 KB

and has both lowlands and highlands on top of a mountain. There are two Bases on this map. The first is located in the Highlands in the top left of the map. The second base is located in the bottom right of the map in the Lowlands, this base is open to atack from the front, which demands that you build all the turrets in your base to be ready to fed off any attack in the early stages of the battle. ======================================================================================= There are 4 Resource Pads placed throughout the map and two Outpost Pads. An Abandoned Sensor Array is in the Lowlands hidden behind a small forest of trees. A Mercenary Outfitter is also in the Lowlands and is located on a large frozen lake. {Only Infantry can reach these two Special Structures, Vehicles cant reach these locations} =====================================================================================

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141 downloads

Uploaded:06-28-2012

Jedi Temple Order 66

jedi.zip | 262.16 KB

THIS IS PLAYABLE. Empire vs rebels. no bases just jedi and stormtroopers fighting in a large but awesome map. Darth Vader is anakin skywalker in this map. I created this map and you have no permission to edit.

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34 downloads

Uploaded:06-23-2012

Carpet Bombing Run

83landbombingrununits.zip | 2.82 KB

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69 downloads

Uploaded:06-21-2012

GPE-7300

gpe7300.zip | 1.28 MB

coding is required to get it ingame

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17 downloads

Uploaded:06-12-2012

Galidraan by (REP&IMP)Clan

galidraan_v1.0_by_alpha.501.rar | 1.55 MB

cant wright, download it and play it ;D Have Fun.....Alpha.501 GO ON OUR HOMEPAGE www.repundimpclan.de.tl ---> its a german website

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24 downloads

Uploaded:06-11-2012

Naibiru

69map.zip | 148.81 KB

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16 downloads

Uploaded:06-06-2012

FocWallpaper

wallpaper.zip | 390.12 KB

it.

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27 downloads

Uploaded:06-03-2012

1. REP&IMP Clan Map Pack by Alpha.501

repimp_map_pack_1.6_by_alpha.501.rar | 207.21 KB

course, George Lucas, who have discovered the far far Galaxie for us. THE MAPS ARE FOR EMPIRE AT WAR, NO FORCES OF CORUPTION !!! Maps: Space Balmorra Billbringi Dantooine Kuat Obroa-Skai Slius Van Sullust Wayland You can find all Planets on \"jedipedia\". Have fun to play Alpha.501

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24 downloads

Uploaded:06-02-2012

1. REP&IMP Clan Map Pack by Alpha.501

repimp_map_pack_1_by_alpha.501.rar | 197.11 KB

course, George Lucas, who have discovered the far far galaxie for us. Alpha.501

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161 downloads

Uploaded:05-30-2012

501st Skins for Alternative Terrains

501st_alternate_skins.zip | 132.21 KB

in a DDS editor. I did not include standard stormtrooper skins because they are already in the community and made by someone else. It\'d be overkill to make another set. There are no screens because I don\'t have a TGA to JPEG Converter anymore. Do whatever the heck you want to do with them as long as you give the proper credit. You can put HelloKitty on them and put that in your mod for all I care. =p

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215 downloads

Uploaded:05-29-2012

DC HUC Higher Unit Cap

dc_huc.zip | 1.15 MB

Erweiterung für Star Wars Empire at War und Forces of Corruption und ist auch mit vielen anderen Mods compatibel. Sollte es mit andere Mods, die du bereits Installiert hast, nicht funktionieren kannst du uns natürlich einen Nachricht zukommen lassen um nach einer Lösung zu suchen. Info über -> INFORMATION ABOUT: HUC - Dieser Mod setz die Einheitencapazität auf 500 im Spacebattle und 400 im Groundbattle - Space pop cap set to 500 - Curresant had an higher incom about 10000 - Yavin had an higher ibcom about 8000 - Starbases deploy more units - Galactic population cap is higher, 1000 per planet - XML files are commented (may be useful for modders) - minor balance tweaks, adjustments and bug fixes - some minor balance tweaks - various bug fixes Wichtig zuwissen -> KNOWN ISSUES If you install a other Mod after this one the Mod could be damage! Big Thanks to: DC - Mod, Editor, Script and relase Sam - German Translation, Game Tester HDFONTY - English Translation MRX - Web Administration (Hosts and News), Game Tester Frodo - Game Tester This is little coding job, there must be several glitches, if you find them be happy with them! Have Fun, Have the power! The force will be with you! Thanks for Downloading and using my Mod Mod by DrachenComputer HUC (Higher Unit Cap) Star Wars Empire at War - HUC (Higher Unit Cap) ------------------------------------------------- German: (English licence below, please scroll down) Die Installation dieses Mod\'s erfolgt auf eigene Gefahr! Ich bzw. Mitarbeiter von diesem Projekt übernehmen KEINE Haftung für eventuell auftretende Schäden, die direkt oder indirekt mit den Mod im Zusammenhang stehen. Trotz sorgfältiger mehrfacher Tests durch mich und/oder andere können Fehler auftreten. Es besteht KEINERLEI Support seitens Lucasarts oder Petroglyph! Die Modelle, Scripts, Grafiken oder andere Dinge aus diesem Mod dürfen NICHT entfernt, zweckentfremdet noch anderweitig verwendet oder modifiziert werden und unterliegen den Copyright der jeweiligen Eigner. Dieser Mod benötigt die Orginalversion des Spieles Star Wars Empire at War, sowie mindestens den Patch 1.05 oder höher. Du solltest vor dem Installieren des Mods, ein Backup von deinem Star Wars Empire at War verzeichnis machen! Solltest du andere Mods bereits Installiert haben Lösche diese bitte zu erst. -------------------------------------------------- English: The install of this Mod happens on your own risk! I or members of this project do not take liability for possible apperaing damages, which will be associated direct or indirect with the Mod. Despite thorough and many tests by me and/or other, you will find maybe some bugs. There is no support by Lucasarts or Petroglyph! Do not use or modify the Models, Scripts, Graphics and others of this Mod without permission in other Mods or something else. Copyright of their respective owner. You need the full installed Star Wars Empire at War game and at least the patch You should make backups of your Star Wars Empire at War Derectory befor you install the Mod! You should deleat each other Mods befor you installing this one. ====== AGB ====== All non-original game- and mod-content Copyright by DrachenComputer. All original game content Copyright by their respective owners. Don\'t use any part of this mod in yours without my permission! Of course I mean public mods, not personal modifications. If you have questions about this, please don\'t hesitate to contact us on: facebook: http://www.facebook.com/pages/DrachenComputer/283767115026160 twitter: is coming soon! google+: is coming soon! You Tube-channel: https://www.youtube.com/user/DrachenComputer E-mail: DrachenComputer@googlemail.com NEWS___24.04.2012 20:36 DC Forces of War v.1 is releasd an ready to download soon! DC Forces of War v.2 is in the last coding days! the Mod comming soon! More NEWS on facebook! -> http://www.facebook.com/pages/DrachenComputer/283767115026160 Thanks for Downloading and using my Mod Mod by DrachenComputer

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76 downloads

Uploaded:05-25-2012

Rebel and Empire mini-mod

28rebel_and_empire_minimod.zip | 18.77 MB

skirmish . The Rebels get The Republic Stealth ship at level 3,4&5 in both GC and skirmish. The seismic tank and the T4C battle tank are only build able at the heavy vehicle factory in GC and skirmish. Also includes the ship upgrade mod by venators_all_the_way.

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105 downloads

Uploaded:05-21-2012

Hutt Units

31hutt_units_by_edgardn123.rar | 458.45 KB

Rebels its simple: just build an Hutt Palace. For the Consortium you need to Corrupt Nal Hutta and select Slavery.

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28 downloads

Uploaded:05-17-2012

Atack the Castle

atack_the_castle.zip | 147.87 KB

only. This map is for Forces of Corruption.

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78 downloads

Uploaded:05-16-2012

Zoomer

zoomer.zip | 623.17 KB

icon. Some additional coding is required to get it ingame

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21 downloads

Uploaded:05-11-2012

AtollV2.0

atollv2.0.zip | 266.34 KB

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14 downloads

Uploaded:05-10-2012

Atoll

atoll.zip | 264.45 KB

satrtin island and the center island it is realativly close to the actual islands. Also if anyone can help me upload screenshots it would be appreciated.

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61 downloads

Uploaded:05-10-2012

Rebel and Empire mini-mod

rebel_and_empire_minimod.zip | 14.48 MB

The Rebels get The Republic Stealth ship at level 3,4&5 in both GC and skirmish. The seismic tank and the T4C battle tank are only build able at the heavy vehicle factory in GC and skirmish.

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64 downloads

Uploaded:05-07-2012

Tactical battles improvement mod skirmish addon

tbim_skirmish.zip | 90.24 KB

Consortium it\'s in the palace. The CS is buildable at a level 4 space station and level 5 for all. The ACS is buildable only at a level 5 space station.

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119 downloads

Uploaded:05-01-2012

Phoenix_Shuttle

phoenix_shuttle.zip | 1.53 MB

get it ingame

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28 downloads

Uploaded:04-20-2012

Ice Valley

ice_valley.zipx | 151.59 KB

surrounded by two steep mountain ranges. There are few mineral processors here so your income is slow.The two steep mountain ranges houses the two opposing faction\'s bases. ====================================================================== Keep close watch of your power generator for it is outside of your base perimiter and it must be protected to keep your Communications Array and your two perimiter turbolaser towers working. ====================================================================== The best strategy to use on this map is to create a defensive line along your base perimiter (a very steep cliff with 2 or 3 small entrances) and use small units (e.g. a squad of soldiers) to gain territory and capture the map\'s few mineral proccessors (the small mining facilities). Then attack your enemies base using artillery and fast attack units (Small walkers or hover tanks, Speeders, or some soldiers). Keep your heavy units behind your attack force to defend your artillery or to quickly backup your frontal attack units if enemy units make a counter-attack. ====================================================================== Watchout for enemy arillery, you have no shield protection (except for the Rebel\'s MDUs) and they may use them quite often. Their artillery can quickly wipe out your defences if you don\'t deal with them quickly enough.

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115 downloads

Uploaded:04-10-2012

R-28 starfighter

r28.zip | 1012.74 KB

comics. The model comes complete with code and icon. Some additional coding is required to get it ingame

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11 downloads

Uploaded:03-31-2012

divide

divide.zip | 253.67 KB

LZ on it and a second land bridge that is only acsessable to infantry also there are pirates in the south of the map on the right side and a vornseker den in the north of the map on the left side.Other than that realativly basic and evenly matched.

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41 downloads

Uploaded:03-27-2012

divde

10divide.zip | 279.97 KB

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139 downloads

Uploaded:03-21-2012

Imdar Alpha

dk35_imdaralpha.zip | 527.75 KB

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249 downloads

Uploaded:03-04-2012

Sith Bomber

sith_bomber.zip | 364.03 KB

the Sith Bomber. It is the main sith bomber as seen in The Old Republic MMO Thanks go to V.Metalic for providing the reference pictures The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

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392 downloads

Uploaded:02-27-2012

DC Mod Forces of War - No unit limit patch!

68dc_mod_forces_of_war.exe | 260.1 KB

I_ ________----------\' _________---------- O==O

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51 downloads

Uploaded:02-27-2012

GeneralKJ\'s Malachor V Mod

generalkjsmalachorvmodzip.zip | 79.36 KB

Academy Madalorian Settlement Storm Beasts (or as close as I could get to them) Corpses Colored Vents Emitting Light

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43 downloads

Uploaded:02-14-2012

Space Lanes v1.2

space_lanes_v1.2.zip | 149.99 KB

on it and 3 pirate asteroid bases. the pirates control a heavy line of defense that stretches along the center of the map. The pirates have 2 E3 Star Destroyers (Huge destroyers with extremely heavy weaponry and tough-to-beat shields) that are surrounded by asteroids, pirate fighters, and anti-fighter corvettes. If you play as the Republic, you start out with 1 space station (as always...), 2 frigates docked inside the space station\'s hangars, 2 Acclamator frigates, 1 Carrack cruiser, and a Hutt asteroid space station with hidden surprises on top and inside.... If you play as the CIS, you have 1 space station, 3 Droid Carriers (2 are attacking the Republic Hutt Space Station, 1 Munificent Frigate, and 1 Recusant Battleship. Eliminate all pirates and enemy forces to claim victory! ( Feel free to edit the map in the FOC map editor, just let me know if you plan to incorporate it into a Mod that you might release for public use! )

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188 downloads

Uploaded:02-03-2012

Sigma Shuttle and Imperial Knights

imperial_knights_and_sigma_shuttle.zip | 2.48 MB

model of the knight is far from perfect as it is kitbashed from vanilla EaW models. The model comes complete with Landing animation code and icon. There are 4 different knights but only code for one Some additional coding is required to get it ingame

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3335 downloads

Uploaded:01-29-2012

Thrawn\'s Revenge: Imperial Civil War 1.3

icw_readme.txt | 17.75 KB

above. Conquer the galaxy as the New Republic, Imperial Remnant and Empire of the Hand. Includes active minor factions such as the Hapans and Duskhan League. ...For Those New to Imperial Civil War... New Era-Based Tech System Play as the New Republic, Imperial Remnant or Empire of the Hand Conquer Hostile Non-Playable Factions, Including the Hapans and Yevethans 10 New Galactic Conquests Scenarios 18 New Skirmish Maps Over 60 New Planetary Maps for GC Over 100 New Space Maps for GC Redone Particle Effects and GUI ...Major Changes in 1.3... A New Tutorial GC Introducing the Gameplay of Thrawn\'s Revenge 2 New Galactic Conquests 9 Completely Redone Units 10 New Units Bonuses for Capturing Planets 6 New Planet Maps for GC Hundreds of Changes and Fixes -------------------------------------------- Website: gutr.swrebellion.com DELETE ALL PREVIOUS VERSIONS BEFORE INSTALLING Install to: ...Forces of Corruption -Double click the bat or shortcut to play. --------------------------------------- ***When Playing Skirmish, Only Use Maps Starting with ThRev*** ***When Playing Online, Move The Desired Skirmish Map Into Forces of Corruption/Data/CustomMaps folder*** ***Tech levels no longer exist in the mod, it is based on eras. To advance through the eras, kill the Imperial leaders (Isard, Thrawn, Palpatine, Daala and Pellaeon) This is only for the Art of War campaigns, not the era specific ones. *** ***Do not attempt to load saves from previous versions *** 1.3 Fixes & Changes: Galactic Conquest: -Added Into the Cluster -Added Empires at War -Expanded Hunt for Zsinj -Art of War AI removed for minor factions -Art of War Lite starting forces expanded -Fixed bug where Hapan units can\'t be built in Hunt for Zsinj -Capture bonuses added to planets in all GCs -N\'zoth Yevethan defence fleet expanded -New Land maps (Ession, Corellia, Yag\'Dhul, Borleais, Abregado-Rae) -Duros civilians on Duro Redone Models/Skins: -VSD I/II -Ascendancy Star Destroyer -Golan I/II/III -Carrack -Au\'riette Carrier -New NR Soldier model New Units/Structures: Imperial Remnant: -Crimson Command (Daala) -13x/Colonel Cronus (Daala) -Imperial Specialist New Republic: -Removed CC7700 -Corona Frigate -Iillor/Corusca Rainbow added -New Republic Specialist -Corona Frigate Empire of the Hand: -Mortar TAT -Hand of Judgement Zsinj: -Raptor Soldier -Raptor Scout

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152 downloads

Uploaded:01-23-2012

Sith_Trooper_Patched

sith_trooper_patched.zip | 511.41 KB

to have some Sith with better guns. Note: I have made some awsome XML modifications as far as unit stats go so prepare fork over some cash on the stormtrooper icon and you\'ll get some awsome sith.

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48 downloads

Uploaded:01-17-2012

Bothan Breakdown

bf3enthusiast_custommap_bothanbreakdown_v2.rar | 346.01 KB

defeated the empire with rebels in 1 1/2 hours. One team was too week so I added a turbo-laser and a shield gen to their base. More trees where added but not too many. And finally textures were given a small amount of defuse color to blend them together. A few other little things were also added. Have fun! - BF3Enthusiast

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323 downloads

Uploaded:01-17-2012

Sith Interceptor

sith_interceptor.zip | 259.33 KB

reference pictures The model comes complete with code and icon. Some additional coding is required to get it ingame

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39 downloads

Uploaded:01-08-2012

Bothan Breakdown

bf3enthusiast_custommap_bothanbreakdown.zip | 499.59 KB

textured and makes use of the height tool nicely. The only things I would have done differently is altered the texture diffuse colours a bit to make them blend more, added a few more trees to the more bare areas and altered the lighting to make the map feel a bit more alive. This map is definitely a must play. Images of the map can be found in the images section. [Quote] Game: Star Wars: Empire at War Forces of Corruption Game type: Skirmish Teams: 2 Max. players: 4 Planet: Bothawui Map size (patches): 8x8 This map took me about 5 days to build (6 straight hours a day). As you can see I have made lots of input in the texturing and basic decoration. I have tested it several times on both sides, AI seems to behave normally as it should, both teams have their advantages and disadvantages as one team has an economic advantage and the other has a defensive one. There are 3 skirmish build pads and a few mineral processors (processes)???. There is also a Sensor array in the middle, an abandoned heavy factory and a mercenary outpost in the far corner of the map. This map is for FOC only but I will soon upload it for EAW. In the meantime, enjoy it while you can. :)[/Quote]

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393 downloads

Uploaded:01-08-2012

Viscount Star Defender

viscount.zip | 6.84 MB

behemoth to EAW/FOC. [Quote]This is a model of the Viscount Star Defender. The Viscount is a 17km Mon Calamari Cruiser in sevice of the new republic during the new jedi order. The model was originaly made for the Sins mod \"Sins of a galactic Empire\" The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

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108 downloads

Uploaded:12-19-2011

Space Lanes

space_lanes.zip | 8.44 MB

space stations, many frigates and 2 star destroyers, and hundreds of fighters! To make the map even more fun i put the all space stations(rebel, empire, and pirate) to spawn garrison units. These units take up no reinforcement cap and more spawn as you upgrade your space station. =========================================================================== I placed a lot of mining asteroids around to really boost your credit income. (These mining asteroids are only located around the borders of the playable map area!) The screenshots you see were taken during the beta stages of this map and i was using the Republic at War mod!

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88 downloads

Uploaded:12-16-2011

Doubled Companies

doubled_companiesv1.0.zip | 71.34 KB

instead of having one AT-AT dropped off by the barge, you\'ll have 2. 3 Snowspeeders will be doubled to 6. Etc. The companies/Squads will not take additional population. Neither in GC and in a land battle.

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394 downloads

Uploaded:12-11-2011

Corporate Addon Patch 5.0.1.1

corporate_addon_patch_5.0.1.zip | 24.87 MB

occurring with icons, title screens etc. that sometimes appeared in the Corporate Addon mod. [Quote]After testing version 5.0.1, (the one I released a few days ago) I noticed that there were some icons still not showing up. That problem has since been rectified. This is the patch to Corporate Addon Version 5.0. Some people have been asking about a messed up title screen, buttons, icons etc. This patch should fix that. I have also added a mod launcher. There were some spelling errors fixed in the .dat files, but I did not know if anything in the scripts needed to be changed. I\'m very new to modding :). Safe to say that only the .dat file was changed to fix the spelling errors. None of the coding was modified so switch out the .dat files at your own risk. You do not need this patch if you do not have messed up buttons. If fact, don\'t download this patch unless you do have messed up buttons.. (or would like the included mod shortcut)[/Quote]

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39 downloads

Uploaded:12-09-2011

CONFRONTATION

eaw_map.zip | 25.05 KB

Download

200 downloads

Uploaded:12-01-2011

Coporate Addon 5.0 PATCH FOR MESSED UP BUTTONS

corporate_addon_patch_5.1.zip | 24.6 MB

launcher. You do not need this patch if you do not have messed up buttons

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160 downloads

Uploaded:12-01-2011

ship upgrades V1

ship_upgrades_v1.zip | 8.37 MB

shields, and a -single proton torpedo launcher on the nose Tartan -added lasers, concussion missiles, and ion cannons, has power to weapons, and cloaking Victory -same as my previous mod with it, instead all the hardpoints are targetable Venator -added to many weapons to list, has blue dual turbolasers, sphat laser, 3 hangarbays -and lots of fighters, power to shields Broadside -added lasers, concussion missiles, and harmonic missiles, radar ping, and power to -engines Nebulon -added tons of guns, power to shields, and power to engines Assault Frigate -added tons of guns, power to shields, and power to enginges

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15 downloads

Uploaded:12-01-2011

Vicious Vjun

vjun.rar | 161.77 KB

Acid. To install, place the .ted in your Custom Maps folder.If you do not have one make one in your \"Data\" folder. As soon as you download be sure to comment and give me feedback!

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39 downloads

Uploaded:11-28-2011

Doug\'s Starfighter Mod

dougs_starfighter_mod.zip | 133.01 KB

would be much appreciated.)

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158 downloads

Uploaded:11-28-2011

Doug\'s FOC Mod

dougs_focmod_v2.0.zip | 10.44 MB

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121 downloads

Uploaded:11-28-2011

Gladius and Morrigan Corde

gladius_and_morrigan_corde.zip | 1.47 MB

She is also Cade Skywalkers mother. She stole the Gladius from a assasin and used it for a while. The Morrigan model is a reskin and slightly modified model of Mara Jade The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame

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35 downloads

Uploaded:11-28-2011

Coral Moon Mayhem

rugosa.rar | 126.5 KB

strange rock formations. I hope you find the planet as intriguing as I do. As soon as you download be sure to comment and give me feedback!

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429 downloads

Uploaded:11-28-2011

Return of the Sith (0.5)

7rots.zip | 50.98 MB

let people know what am doing. If anyone wants to help me on this mod let me know, will be apreciated. Godric02

Download

33 downloads

Uploaded:11-07-2011

Echo Base at night

echo_base.zip | 43.32 KB

vehicle factory, the shield generator and the research faclity. In the next room is the command central and the communications array. At the empire base are two smaller shields. Under one of them is command central and communicationsarray and under the other one is the rest. Between this is relatively great area with less cover. Just the generator of the rebels is hidden. On the rebel side are some trenches for infantry. On the empire side is a crushed snow speeder and in the middle is a wampa cave.

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83 downloads

Uploaded:11-06-2011

ISD ReSkins

isd_reskins.zip | 45.58 MB

Imperial Star Destroyer models in this pack. An included bonus is a re-rigged Venator-class model. [Quote]To install, copy the files to the MODS folder in the GameData folder. Copy and paste the shortcut to the desktop, double click and the mod will load.[/Quote]

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303 downloads

Uploaded:11-06-2011

Sith Troop Transport

sith_troop_transport.zip | 1.59 MB

model of the Sith Troop Transport as seen in the concept art from The Old Republic. I made two variants, one with the doors open and one with the doors closed. The one with the door closed makes more sense for a spaceship but it looks better with the doors open. I also made a landing variant. The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame[/Quote]

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13 downloads

Uploaded:11-06-2011

R_O...The Library

r_o...the_library.zip.zip | 1.52 MB

buildings are the Jedi Council and another big one wich i don't know the name of...srry Well the whole idea was to create a map in wich the Library was central... cause i think it's a verry nice building! But the map turned out to be even better... So whats the map look like? The bases are located in The Library, the Library is surrounded by Naboo walls... and can be entered by three doors. with a little shield penetration in front! The outer doors can only be walked trough by infantry and the middle door can be entered by the bigger vehicles. The other base is located in the undermost right corner, it ain't surrounded by a wall buth instead this base has a shield. And Beside the base i've created a little airstrip-like texture with some Gallofree's unloading! Well what can i tell you more about the Map?! only this: Check it out, And see for YourSelf!

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7 downloads

Uploaded:11-03-2011

Skyspray mod

skyspray_mod.zip | 201 KB

for it and modified it where it is stronger and the Empire can make them now. Also a bonus, I have reduced their prices and build time allowing you to make them in a higher production rate. Enjoy

Download

43 downloads

Uploaded:10-26-2011

Nightsister addon

nightsister_addon.zip | 5.07 KB

Besides who doesn\'t want to have a bunch of ladies running around on the field draining the life out of you enemies.

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163 downloads

Uploaded:10-26-2011

Hondo Karr and Ship

hondo_karr.zip | 1.62 MB

a while. Now he is hunting for the traitor in his black armor. Many thanks to The Farseer for his Dual pistol Mandalorian which i reskinned (and very slightly modified) to look like Hondo Karr The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame

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11 downloads

Uploaded:10-24-2011

Planet Sizzle

planet_sizzle_v1.1.zip | 22.63 KB

should be the empire and player 2 should be the rebels. Any feedback is appreciated and I hope you take the time to download this map -Johnyboy1

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20 downloads

Uploaded:10-24-2011

Attack on Artus Prime

attack_on_artus.rar | 150.18 KB

mine. The valuable Artusian crystals mined there were sought after primarily due to their potential for use as focusing elements in lightsabers. Wildlife on the planet included the scavenging mine crab.\" Thats about it. Enjoy! Thats an order! :borg: :)

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42 downloads

Uploaded:10-21-2011

Rakata Prime Rush

rakata_prime_rush.rar | 175.39 KB

relatively unknown corner of the galaxy known as the Tempered Wastes, a largely void area of space. Its surface was largely covered by oceans which were dotted by numerous clusters of islands and archipelagos. It was the only habitable planet in the Lehon system, but it shared an orbit around its primary star with the Star Forge, an ancient Rakatan space station and factory which drew its fuel directly from the system\'s primary star. The planet itself was orbited by two small moons, but one of them was close enough to be visible from the surface during daylight, covering a significant portion of the sky.\"

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151 downloads

Uploaded:10-12-2011

Harrier Frigate

harrier_frigate.zip | 1.4 MB

additional coding is required to get it ingame

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19 downloads

Uploaded:10-10-2011

MTN Fight

mtn.zip | 100.54 KB

AS-ST\'s, and the Jedi. But other than that, a perfect rendition of some place on Earth. [quote]This is a SMALL map i created for my 100% conversion mod i am creating. It located in some mountain range on earth.[/quote] the_stag

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34 downloads

Uploaded:10-09-2011

R_O...The World

r_o...the_world.zip | 4.13 MB

map (shape of the islands and land masses) was made using an imported black and white image which would be the first good use of a height map I've seen in a while. If not then the author did a good job of shaping the terrain. The map is fairly well textured and it utilizes a variety of props. There are two bases. One is set in the Americas and another base is in Asia. The only concerns about this map is that the passability in some areas will force you to walk through dense clusters of trees. The lack of adequate reinforcement points is also disturbing making it hard for you bring in units on another continent. The author recommends using the Rebellion and the Consortium because of their transport units. This is a very interesting map idea and if you like it give this file a download.

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114 downloads

Uploaded:10-07-2011

Bridge Control

r_o...bridge_control.rar | 1.78 MB

lone bridge. This bridge is the center point of this map. You need to control the bridge to win the battle. To help supply the war effort both sides have mineral processors and Outpost pads. This map utilized the placement of a lot of trees creating an excellent forest atmosphere. The precision use of rocks and ground-covers also adds to this forest feel. Bridge Control is also well textured making it pleasing on the eyes. You will find the height of this map to be very dynamic allowing for a natural feel and some tactical maneuvering. The only gripe about this map is that the cliffs around the valley could of been made a bit more natural instead of being in a straight line. Also the fog could be weakened a touch. This is a great map that should be a definite download if you want a fun and pleasing land skirmish game.

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100 downloads

Uploaded:10-04-2011

Republic Holograms

agreement_of_holos.txt | 529 B

hologram form. Please use the download link above. [Quote]This is a hologram-pack for \"empire at war\" and \"forces of corruption\". Choose between 20 brand new holo-loops for your mod. Currently i only have loops for the Republic but CIS is coming soon. Please make sure you read the licence-readme. I also give you the chance to make a unique hologram for your mod. You just need to send me the model (.alo) the textures (.dds) and the talking.animation (.ala) I wont leak or upload any files you will give me. Just send me a PM. With greets Anakin_Sklavenwalker - RaW Staff [/Quote]

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696 downloads

Uploaded:10-01-2011

Canon Mod 3.2

patch_3.2_readme.txt | 14.88 KB

more canon as the title would suggest. This latest version makes a multitude of bug fixes and balance changes to make the gameplay more accurate with Star Wars lore. A few new units have been added as well such as the Century Tank. Be sure to use the download link posted above. The download below on the page is just the read-me file.

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68 downloads

Uploaded:10-01-2011

It's a Trap!

its_a_trap...a_really_weird_trap.zip | 71.64 KB

and mines for each faction allowing for a strong start. This map also features starting units for each faction including the Eclipse for the Zann Consortium and the Executor and the Death Star 2 for the Empire. The Rebels also have a fair share of ships to start off with. This map features plenty of open space which removes the use of tactics almost completely but instead encourages a giant battle. If a grand battle to settle the fate of the galaxy interests you then consider downloading this map.

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128 downloads

Uploaded:09-27-2011

FOC Map Pack

chulaksaviours_map_pack_1.rar | 956.29 KB

skirmish map. And in this case, Chulaksaviour gives us both. There are 4 maps in this pack: 2 GC and 2 skirmish. The GC maps are very well done, giving the feel that the stocks maps have regarding object placement and planet ownership. What\'s that?? You\'re not into GC? That\'s ok, Chulaksaviour also gives us each map in skirmish form. They are tweaked for that use, but the transition seems natural. How does he do it? Also included is a planets.xml. Just replace your current file and you\'re ready for GC. [quote]Map Pack featuring GC maps and Skirmish Maps installation instructions are in the readme and any feedback would be appreicated these maps are nearly a year old and because of work i havent been able to revisit them... as of march i will be returning to modding and developing maps again.[/quote] the_stag

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114 downloads

Uploaded:09-26-2011

Crix shuttle

crix_shuttle.zip | 1.08 MB

and icon. Some additional coding is required to get it ingame

Download

30 downloads

Uploaded:09-26-2011

The lost city

the_lost_city.rar | 240.52 KB

Download

241 downloads

Uploaded:09-12-2011

Old Republic Gunship

republic_gunship.zip | 1.32 MB

Gunship. It can be seen in the \'Dark Lords of the Sith\' comics. This is one of the ship chasing Naga Sadow when he was fleeing to Yavin. The ship doesn\'t have an official name. The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

Download

15 downloads

Uploaded:09-12-2011

Deadly Passage

deadly_passage.zip | 222.64 KB

second map for Foc, this map features a single pathway to the enemy, unfortunately it\'s infested with rancors and is very dangerous to your units. There are a few surprises across the map for you to dicover.[/quote] the_stag

Download

120 downloads

Uploaded:09-12-2011

Leviathan (Caldari Titan)

caldari_titan.zip | 2 MB

this model.. :)

Download

260 downloads

Uploaded:09-10-2011

Ultimate Icon Pack

ultimate_icon_pack.zip | 1.37 MB

pack for any modder. [Quote]Ultimate Icon Pack My largest and possibly the largest icon pack ever released for EAW/FOC. This pack contains over 315 icons ranging from Star Wars, Star Trek, Stargate, Metroid, Legend of Zelda, and various others. All made for various personal mods I had been working on. Includes icons from all my previous icon packs including ones from Spaceballs the Icon pack.[/Quote]

Download

99 downloads

Uploaded:09-10-2011

Star Wreck Mod

_swr_b2.zip | 8 MB

never personally seen the Star Wreck movies I can say some of these new units are quite interesting. [Quote]This modification is based on parody movies Star Wreck. This version adds only starships from SW 6 - In the Pirkinning for two factions: P-Fleet and alternate universe forces (Earth and Minibar). This is only space skirmish mod but galactic conquests are planned in further versions. Special thanks to Samuli Torssonen.[/Quote]

Download

476 downloads

Uploaded:09-10-2011

Ultimate EAW Mod

ultimate_eaw_mod.zip | 8.39 MB

my first mod, and a small one at that. The read-me pretty much says it all, but it basically make all your units invincible and build in 0.1 or 1 second for 1 credit. if you have any suggestions for this mod, please e-mail me at conocn@hotmail.com.au. If you use my mod in anyway, all i ask is that you give me credit for it. Thanks, concon123[/Quote]

Download

31 downloads

Uploaded:09-06-2011

Killik Dartship

killikdartship.rar | 338.45 KB

work when you put it in your mods folder, because it is NOT supposed to. You will have to CODE this in yourself. If I make a v 1.0, it will include a better skin, code, and icon.

Download

70 downloads

Uploaded:09-02-2011

Dark Citadel Sith Lair

1korriban.zip | 264.05 KB

try the monkey brains. [quote]This map is a sith citadel with a lot of creative designs in it. both sides land at the temple, and they have to resque a hostage and wipe out everyone else. The temple is full of dangers. Nobody helped me with any of my maps, so this is all a small portion of my creativity.[/quote] the_stag

Download

84 downloads

Uploaded:09-01-2011

Atmosferic skydomes

atmosferic_skydomes.rar | 2.44 KB

sky Day snow Day clear sky Day storm sky Night stars Thin atmosfere Interior skydome Kamino skydome Utapau skydome And of course the normal space skydomes

Download

46 downloads

Uploaded:08-26-2011

TOR_Symbol

tor_symbol.rar | 10.62 KB

Download

31 downloads

Uploaded:08-26-2011

Upside down

upside_down.zip | 81.86 KB

quicking after arrival. It still gives a different perspective on asteroids, and starbases (as they stay upside down the entire time). [quote]Hey people, when I was making maps for my mod I found something very funny: If you place the spawn point marker upside down your units will enter the battle upside down xD. So I desided to make a upside down mod and submit it to Gamefront/Filefront. The Map supports 3 teams and 8 players (For multiplayer, single player is just 4) I\'m also going to try this with a land battle but I\'m not sure if that works but if it works I\'ll also submit a land version.[/quote] the_stag

Download

12 downloads

Uploaded:08-23-2011

Jonathans minimod

jonathans_minimod.zip | 43.09 KB

that tweaks some units firepower , size ,cost , ect. I have beta tested this 6 or 7 times to make sure it works and it does . I kinda overdid the rebels but at least the Empire gets some tweaks . The Zahn constrioum doesn\'t get any tweaks so expect that in a future release that it will be balanced . I hope you enjoy this and look screenshots . Hopefully they will go through . Enjoy and leave feedback .[/quote] the_stag

Download

39 downloads

Uploaded:08-17-2011

Super Tanks Mini-mod

supertanksminimod.zip | 685.68 KB

time. [quote]This mod gives a \"Super Tank\" to each of the three factions, the Empire, the Alliance, and the Consortium. These super tanks are mutants of the previous vehicles: 2-M Repulsor Tank, T4-B Tank, and the Canderous assault tank. Only one may be built at a time on the field or in the GC. Some of the buffs: The Imperial Super Tank: Very strong shields with the armor improved a slight bit, rapid fire laser cannon with a strengthened projectile. The Alliance Super Tank: A bit slower, powerful rapid fire cannons, about 10 shots at a time, and has the strongest armor of them all. The Canderous Super Tank: Same shields as the imperial tank, railgun mass drivers, stronger armor. All of them can hold their own against turbolaser defenses and any other threats. These things are very expensive but are worth it. In skirmish and GC, super tanks will appear as heros.[/quote] the_stag

Download

157 downloads

Uploaded:08-15-2011

Imperial Fighter Pack

imperial_fighter_pack.zip | 5.25 MB

& Tie Fighter All ship models are in Autodesk 3ds and textures are in TGA formats so are easily imported to almost any 3d modelling package. They are freely re-usable with the following conditions: 1. All models and texture files are not to be edited in any way, shape or form. 2. Any user wishing to convert these to a particular game may do so provided I am contacted before hand. 3. All readme files are to be included with any future conversion/re-release. These conditions are non-negotiable. Personal mod conversions are perfectly acceptable and no contact is required but only for personal, private, conversions. Images are available from here: http://s7.photobucket.com/albums/y279/major58/Revised%203d%20Models/ If any release is found to not follow these conditions and further action will be taken. Also If this zip file itself is hosted elsewhere then notification is required with website/forum details.

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24 downloads

Uploaded:08-15-2011

Felucia Raid

the_raid.zip | 74.33 KB

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30 downloads

Uploaded:08-15-2011

Mountain Battle

mountain_battle.zip | 310.31 KB

land bridge is only for infantry, and has a huge wall giving cover from the main bridge. There is a small sttlement on one side, and some sith ruins on the other side. Also expect some varied aggressive native forces. To install just place Mountain Battle map in your custom maps folder.

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26 downloads

Uploaded:08-15-2011

Dagobah outpost map pack

dagobah_outpost_maps.zip | 289.93 KB

from members here) so i thank those who helped . If you want to create a swamp map you can start anywhere . Credit goes to me for the map and petroglyph for the tool and filefront for letting me upload the file . I hope this makes everyone happy plus 1.2 is in this folder for those who wanted to see it . Also to the_stag i put trees to box in empty space and it doesn\'t lag on my computer . Enjoy and leave feedback . You can use these maps as long as credit is given .

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69 downloads

Uploaded:08-15-2011

Star Wars Battle for Middle Earth

5battle_for_middle_earth.zip | 114.06 KB

middle) Helms deep (middle) mordor (top right) dead city (top right under mordor) minas tirith (bottom right) osgiliath (right middle spawns humans) dead marsh (next to minas morgul) fangorn forest (top middle with rancors as ents) wild men (pirates somewhere on the map watch out) You can play as either: Orcs:Empire Men:Rebels This map also has Elves:Wookies because they love nature Ents: Rancors (on the side of rebels Uruk-hai: Imperial Guards Now lets talk about the bases The Empire has both mordor and Minas Morgul Both bases are very powerful and extremely well guarded. Mordor has the great eye which spawns uruk-hai (imperial guards) and mount doom which has a hyper velocity cannon in it, so technically you can destroy the eye and mount doom (the imperial gaurd building and hyper-cannon The empire also has isengaurd which spawns alot of uruks. Mordor also has the great castle who\'s walls can be destroyed and it also spawns uruks The Rebel base is much different, The rebel command center is in the shire since the heros (hobits) spawn from the command center. The shire also has many resource pads because the hobits are very good cultivaters. The Shire is not guarded very well because the rangers are the ones that normally guard it. I did not put any rangers on this map so the shire will be ungaurded. Rohan is home of the horse lords so they have the light vehicle factory (speeders and light tanks) and a research facility. Minas tirith has destroyable walls and has the heavy vehicle factory and infantry facility because it is the primary army of middle earth. Osgiliath is a small city in between minas morgul and minas tirith. it has destroyable walls and spawns humans as soldiers. and helms deep is a capturable base for either side, And it has some valuable capturable units that is very hard to win without., You can enter through the mail gate, or if you are the empire you can blow up part of the wall. The ents (rancors) had their forests half destroyed by isengaurd so they have allied with the rebels. If you attack Isengaurd you can destroy Sauruman\'s tower and the damn. I have added as much as i could on a small map that you can play online with as little lag as i could get it to be. I have even added wheather top and bree which are neutral points on the map near the shire. I have also added spy birds that are nuetral but spawn from isenguard. Note: (ALMOST EVERY BASE HAS DESTROYABLE WALLS) I also added the pass through the marshes. And the statues of the kings of old near lothlorien. Also, the goblins and Wildmen are at war with eachother, but occasionally they will fight you also if you get to close. I hope you like the map. v2.0 fixed helms deep, added walls that units can stand on, added to make it look more like helms deep. added the wildmen of the forest (sand people) fixed the spawning issue in mordor switched most turrets in mordor and the dead city to capturable turrets. added buildable turrets to the shire and rohan added research facility in rohan I also added the pits of fire in Isengaurd I added mines of moria which spawns goblins (Pirates) that are not on the same team as the wildmen. added diagnos as the spirits of the dead marsh added rohan civilians added prisons added more reinforcement points added more birds on the side of the empire i limited the ammount of humans that are spawned at osgiliath to lessen the lag New MISSION: Rebels, Many of your allies have been captured by Mordor, take out the prison camps and you will save your allies.

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65 downloads

Uploaded:08-15-2011

Lord Of The Rings Conquest 2.0

13lord_of_the_rings.zip | 113.24 KB

middle) Helms deep (middle) mordor (top right) dead city (top right under mordor) minas tirith (bottom right) osgiliath (right middle spawns humans) dead marsh (next to minas morgul) fangorn forest (top middle with rancors as ents) wild men (pirates somewhere on the map watch out) You can play as either: Orcs:Empire Men:Rebels This map also has Elves:Wookies because they love nature Ents: Rancors (on the side of rebels Uruk-hai: Imperial Guards Now lets talk about the bases The Empire has both mordor and Minas Morgul Both bases are very powerful and extremely well guarded. Mordor has the great eye which spawns uruk-hai (imperial guards) and mount doom which has a hyper velocity cannon in it, so technically you can destroy the eye and mount doom (the imperial gaurd building and hyper-cannon The empire also has isengaurd which spawns alot of uruks. Mordor also has the great castle who\'s walls can be destroyed and it also spawns uruks The Rebel base is much different, The rebel command center is in the shire since the heros (hobits) spawn from the command center. The shire also has many resource pads because the hobits are very good cultivaters. The Shire is not guarded very well because the rangers are the ones that normally guard it. I did not put any rangers on this map so the shire will be ungaurded. Rohan is home of the horse lords so they have the light vehicle factory (speeders and light tanks) and a research facility. Minas tirith has destroyable walls and has the heavy vehicle factory and infantry facility because it is the primary army of middle earth. Osgiliath is a small city in between minas morgul and minas tirith. it has destroyable walls and spawns humans as soldiers. and helms deep is a capturable base for either side. The ents (rancors) had their forests half destroyed by isengaurd so they have allied with the rebels. If you attack Isengaurd you can destroy Sauruman\'s tower and the damn. I have added as much as i could on a small map that you can play online with as little lag as i could get it to be. I have even added wheather top and bree which are neutral points on the map near the shire. I have also added spy birds that are nuetral but spawn from isenguard. Note: (ALMOST EVERY BASE HAS DESTROYABLE WALLS) I also added the pass through the marshes. And the statues of the kings of old near lothlorien. Also, the goblins and Wildmen are at war with eachother, but occasionally they will fight you also if you get to close. I hope you like the map. v2.0 fixed helms deep, added walls that units can stand on, added to make it look more like helms deep. added the wildmen of the forest (sand people) fixed the spawning issue in mordor switched most turrets in mordor and the dead city to capturable turrets. added buildable turrets to the shire and rohan added research facility in rohan I also added the pits of fire in Isengaurd I added mines of moria which spawns goblins (Pirates) that are not on the same team as the wildmen. added diagnos as the spirits of the dead marsh added rohan civilians added prisons added more reinforcement points added more birds on the side of the empire i limited the ammount of humans that are spawned at osgiliath to lessen the lag New MISSION: Rebels, Many of your allies have been captured by Mordor, take out the prison camps and you will save your allies.

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8 downloads

Uploaded:08-15-2011

Planet sizzle

planet_sizzle_v1.0.zip | 23.96 KB

the empire always come to collect . This planet makes broadside cruisers that shoot strong electricity that rips through the hull of even a star destroyer . Now on to the map . When you play as the empire (player 1) you defend this valuable planet with lots of At-at\'s . Fight as the rebels (player 2) to take over the planet and to gain the upper hand in the war . Features height editing and green rivers . The locals are in favor of the empire but a hutt palace supports the rebels . Also while playing around with the tool i found a petroglyph base that had some lizard so i thought to add it . Also there is some city buildings that support the empire . Overall i think this map is a good map and is worth a download . Now people don\'t get angry because of no screen shots because i haven\'t been on my mapping computer and i transfered the file to my laptop . Enjoy

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46 downloads

Uploaded:08-09-2011

Doug\'s FOC Mod - Consortium Addon

dougs_foc_mod_consortium_addon.zip | 732.71 KB

beefed up, check this out. [quote]This addon for my first FOC Mod (DOUG\'S FOC MOD), helps to give the Consortium a half decent chance of fighting the Rebels and Empire. It gives the Consortium several of the improvements fatured in my first Mod.[/quote] the_stag

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32 downloads

Uploaded:08-08-2011

Dagobah outpost v 1.5

dagobah_outpost_v1.5.zip | 89.64 KB

lag the system, but maybe it\'s just me. [quote]This is my final installment of Dagobah outpost . This one has edited hight to some who wanted it and some water . -Fight as the empire or the rebels to control a clear but hazardous location on Dagobah . Includes structure spawning units , units on the field and more . Remember to leave feedback and i don\'t have screen shots because i can\'t convert them out of paint so if you could please comment on how to do that . Before recommending me steam or Xfire i want you to know that my parents won\'t let me have one and i don\'t now what steam is .[/quote] the_stag

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228 downloads

Uploaded:08-08-2011

Anihilator Fighter

anihilator.zip | 969.41 KB

icons. Some additional coding is required to get it ingame

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38 downloads

Uploaded:08-08-2011

SWEAW CUSTOM MAP

custommap.zip | 70.17 KB

what do I do now?\" So I built a barracks and out come some troops. From there it proceeded mostly normal, but again, there are no landing zones that start out belonging to any player, so if you can capture and hold all the landing zones, the game should be easy to win. The map itself is a classic 2 team with bases at each corner. Each base is safely nestled in a bunker area. And there are perks for each team within their starting locations. The mini map doesn\'t tell much of a story, and the map could use a visit from the texturing fairy. But it\'s not bad. And the uniqueness brought forth makes it worth a play. [quote]Star Wars Empire at War custom map,skirmish terrain map!Excelent for multiplayer with 4-6 player\'s! No bug or problem\'s in the map full tested! No virus because not are file with format .exe![/quote] the_stag

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30 downloads

Uploaded:08-08-2011

Ordo

small_city_map.rar | 442.78 KB

editor to use these. But from there the possibilities are endless. [quote]============================================ ============================================ Description: As you can tell, this is my V.2 of my older map Ordo, it has been updated and re-made, as well as some fixeses, also got pictures this time..... yes, this map is a pre-made template for a lazy person ============================================ ============================================[/quote] the_stag

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257 downloads

Uploaded:08-08-2011

SW EAW Ultimate Edition

sweawue_0.1.zip | 1.91 MB

trouble with (and I\'ve seen this in other mods) is that some of the planets are too close together and it makes it difficult to select them and move troops properly. It\'s not too much a problem, but it\'s annoying when you accidentally move some troops to an enemy planet and get into a space battle. Overall great work. [quote]Version 0.1 basically makes several things in the game seem more like the Star Wars universe. Ships have been scaled to fit their actual size, soldiers can\'t take us much fire but have bigger squad sizes, the planets in Galactic Conquest have been placed in their correct galactic position, and made some minor tweaks to the Death Star, to make it more reasonable.[/quote] the_stag

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10 downloads

Uploaded:08-02-2011

Poo brains

poo_brain_v_1.0.zip | 5.63 KB

different strategies. Check it out and give the author some feedback. He\'s going to end up being a great modder. [quote]Ok so i bring you another map made by Hoppyguy who is my little brother . This one is a very weird map that i do not understand . Now let us look at what this weird map features . It has a few buildings and a few structures . Also it fetures some units on the field . I have NO idea of what Hoppyguys intentions were for this map but it is a map . Enjoy and leave feedback . Hoppyguy was really happy that his map got good critisizem .[/quote] the_stag

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62 downloads

Uploaded:08-02-2011

Doug\'s FOC Mod

dougs_foc_mod.zip | 866.82 KB

power, cheaper prices, and extra abilities... you bet. So give it a try and tell the author what you think. [quote]Small mod for EAW: FOC. This Mod aims to introduce some minor unit and gameplay changes to the Rebellion and Imperial sides, these changes unfortuantly make the game unfair to the consortium, but still keep the game fun for the Rebels and Imps[/quote] the_stag

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51 downloads

Uploaded:08-01-2011

Space Drop

space_drop.zip | 38.01 KB

Satellites in skirmish, and then at skirmish level five, a new base. the Zann has their equivalents[/quote] the_stag

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9 downloads

Uploaded:08-01-2011

Raxus Prime

20110724raxus_prime.zip | 16.06 KB

AI. [quote]Ok so you have seen many versions of Raxus Prime . Well this is my smaller version that will be on the currently developing mod \"forces unleahed\" mod for eaw foc . When you play as the Rebels , you are defending 6 Obi Wan Kenobies . In the center of the map , you will find tons of Hostile Mandalorians . When you play as the empire , you DO NOT have a BASE . Instead you are given a attack force . The rebels get outdated swamp speeders but in large quantities while the empire gets better units , but are in few numbers . Darth Vader leads the Empire though the attack . Now i know that units can go through the ships but they have to reach the mandos to go through . I know i have screen shots but i can\'t convert them outside of \"paint\" program so do not mind that . Enjoy and leave feedback.[/quote] the_stag

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5 downloads

Uploaded:08-01-2011

Pizza castle 1

pizza_castle_v1.1.zip | 25.98 KB

it, although there are some props that suggest otherwise. I feel the Rebels are at an advantage with their speeders and the Imperials with no anti-air support. Other than that, it\'s a bit weird, but that\'s what the author is trying to convey. [quote]This is Pizza castle 1 . You made of heard me mention it from Pizza castle 2 . This map is going to be on a mod that i am making called Weirdness mod . Now back to the map . Pizza castle is a mechanical planet built by Speeder bike Speeder and his race of male humans . The planet is a urban / shipyard planet and has been a loyal supporter of the galactic Republic and the galactic Empire . Play as the empire to defend this vital planet or play as the rebels to take the planet and to gain the upper hand . The rebels have weak pod walkers so use them wisely . I will add screen shots later .[/quote] the_stag

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8 downloads

Uploaded:08-01-2011

Dagobah outpost v1.4

20110726dagobah_outpost_v1.4.zip | 76.5 KB

aware of them after taking a look at the readme. The one thing that needs to be fixed in 1.5 is that there are too many trees around the edges of the map. It give me serious lag. I don\'t have a high end gaming PC, but it handles everything else EaW/FoC fine. So cut out most of those and it will run better. [quote]The next installment of my map Dagobah Outpost . Now people don\'t be critics , the map editor would not edit height and i don\'t know how to add water so what you got is what you got . Screenshots are coming soon . Now on with the positive side of the map . The forest is now complete and in 1.5 , i might tweak it a bit . Also the empire gets 2 militia camps . You might see a dinoga swimming in the ground . I was working on 1.5 so somethings might not be here since 1.5 is very similar . I did not fix the resource pad bug but in 1.5 , that should be fixed .[/quote] the_stag

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21 downloads

Uploaded:07-28-2011

Pizza castle 2

pizza_castle_2_v1.1.zip | 7.15 KB

playable, relatively balanced, and you can win. There\'s a huge asteroid that blocks the view sometimes, but it\'s not a bad addition. [quote]Ok this is my little brothers map that he made . Since he is to young to understand filefront , I will upload it . Pizza castle 2 is a desert planet and a planet colonized by the people who made the urban shipyard planet pizza castle . Fight as the Empire or the rebels . When you choose the Empire , you have to defend the prisons with the help of Darth Vader from the rebels . Fight as the Rebels to free the rebel prisoners from the p.o.w camps . This map is basic and my little brother is 7 making a debut to mapping with this map.[/quote] the_stag

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201 downloads

Uploaded:07-28-2011

Chasemaster Frigate

chasemaster.zip | 1.64 MB

for the Chasemaster by Drone04 http://boards.theforce.net/fan_art/b10020/31783936/p1/?6 The model comes complete with code and icons. Some additional coding is required to get it ingame

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118 downloads

Uploaded:07-28-2011

Faction Secrets: Beta

black_market_mod_0.1_beta.zip | 22.15 MB

such as time machines (which will act like factories) and other things. Have fun, and give feedback and let me know of any bugs.[/quote] Question: Will these time machines look like DeLoreans? Actually I\'m very interested to see a time machine dynamic placed into this game. I don\'t even know how it would be done. A nice start t this mod, I noticed some missing icons, but the descriptions on some of the units are great. the_stag

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37 downloads

Uploaded:07-28-2011

Bespin Showdown V2

bespin_showdown_v2.zip | 50.14 KB

can choose not to, so it made for a much more balanced battle without it.Otherwise a good map. [quote]Here\'s a improved version of one of my previous maps called: Bespin Showdown (This time with screenshots). This fixes the bugs from the v1 map and also improves the map. Now there are build satelites for example. I\'ve also placed some Dathomir nightcloak props wich is supposed to be cloud city.[/quote] the_stag

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23 downloads

Uploaded:07-28-2011

Lost base on Endor

lost_base_map.rar | 44.18 KB

And either the trees are much smaller, or the people are much taller. This map has a good start, but needs some more refinement, and more mining pads. the_stag

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20 downloads

Uploaded:07-28-2011

Dark Fight Over Byss 1.0

byss_1.0.rar | 86.4 KB

mines to accommodate for this.[/quote] This is a large map for large battles. Nothing out of the ordinary for it, but it\'s well made. Could use a few tweaks with ownership of mines and merchant space docks, but nothing serious. the_stag

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234 downloads

Uploaded:07-27-2011

Bothan Mod

bothan_mod.zip | 103.24 MB

faction is alot more filled out with new units and some free release models making them much more interesting. [Quote]This is the Full version of my Mod. For those who don\'t know what this mod is it replaces the Black Sun with the Bothans. The Bothans only appear when you play as them because they will be easily annihilated early on. It also gives the Empire the Rebels and Zann some new units.[/Quote]

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33 downloads

Uploaded:07-26-2011

Naboo Valley

naboo_valley.zip | 422.82 KB

soul. There are some places where the textures still need to be mixed up to remove the patter look, but that\'s a small complaint. I recommend playing this with a mod that has a higher population cap than the standard 9. [quote]A two team 4 player land map for FOC made entirely by me. It\'s centered around a large Valley with two sorrounding mountain ranges. The southern and central part of the map goes fairly linear, while the top north of the valley goes in different ways through and around a small town. There are plenty of resorce pads and mining facilities for you to use.[/quote] the_stag

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37 downloads

Uploaded:07-26-2011

CJS Survival Mappack DEMO

cjs_survival_mappack_demo.zip | 496.9 KB

readme that comes with this map, and it\'s required reading if you want to play this properly and have it work right. My only complaint: it\'s too dark. I understand night, but this takes away from playability. [quote]THIS DEMO CONTAINS SURVIVAL MISSION: 2 EDITED FROM MY VERY FIRST MAP TATOOINE GAUNTLET. LAST TIME, WE HAD EMPIRE AND REBEL FORCES FIGHTING INSIDE AND AROUND A CITY ON TATOOINE. THIS MISSION MIXES THINGS UP A BIT BY GIVING YOU CONTROL OF BOTH REBEL AND IMPERIAL FORCES, FIGHTING AGAINST ENDLESS WAVES OF CONSORTIUM ENEMIES TRYING TO INVADE THE CITY. SINCE THERE IS NO POSSIBLE WAY TO WIN A SURVIVAL MISSION, IM INTRODUCING A SURVIVAL RATE PERCENTAGE, WHICH ALLOWS YOU TO COMPUTE YOUR SURVIVAL RATE FROM 1% TO 100%, WHICH IS EXPLAINED FURTHER DOWN THE README.[/quote] the_stag

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12 downloads

Uploaded:07-26-2011

Dagobah outpost v 1.3

dagobah_outpost_v1.3.zip | 40.58 KB

end. There are some props that help to give me map depth, but it\'s still missing that Dagobah swamp feel. Some water and use of the height tool would go far to complete this map. [quote]My next installment of Dagobah outpost . 1.3 now fixes many bugs except for 2 of them . Now lets look on the positive side . 1.3 features a new forrest that is not complete but will be complete to block in empty space . Also the mandalorians have joined for both teams but the rebels get 2 millitia camps and the empire gets 1 . 1.4 might be the last with complete forrest and all bugs fixed . Enjoy =)[/quote] the_stag

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118 downloads

Uploaded:07-26-2011

Carnage on Christophsis

christophsis.rar | 144.2 KB

that. For being a heavily populated urban planet, there aren\'t many people around. [quote]Today I bring you a Christophsis map (then planet in The Clone Wars movie when Anakin gets his new padawan) which is a heavily populated urban planet. There are some new tweaks, not normally seen in the stock maps, but ill let you figure them out. The map is made up mainly of streets with a few squares and open areas.[/quote] the_stag

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11 downloads

Uploaded:07-19-2011

Dagobah outpost v 1.1

dagobah_outpost_v1.1_.zip | 13.93 KB

units were off the map, or invisible, or invincible. It was at least one of those. The next step is play around with height, texturing, and props. But everyone\'s got to start somewhere. the_stag

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223 downloads

Uploaded:07-19-2011

Strategic Expansion Mod

sem_v1.zip | 8.36 MB

to easily add it to another mod(s) that I think it would go well in. I think the level 4 options for the rebels and consortium might be better delayed for level 5. But I also don\'t know what the author has in mind for level 5 options, so I\'ll just have to wait. On a side note, it\'s great to be back. I had some \"real life\" (read: stuff I needed to do) get in the way of what I wanted to do. My thanks go out to Enceladus for doing reviews in my absence. [quote]My goal with this little mod was to expand gameplay in Galactic Conquest, primarily by putting in more construction options for space, which in my opinion, was greatly lacking. Included in the mod are seven new space structures for GC. The Rebels get the Sensor Satellite, which removes fog of war during tactical battles. The Consortium gets the Smuggler Dock, which reduces the price of unit construction on the planet it orbits. The Empire keeps the Gravity Well Generator, which is slightly tweaked, and all three still have the Long Range Scanner. Every faction also gets access to Asteroid Mines (self explanatory), Orbital Colonies (which increase your population cap), Repair Platforms (they repair nearby ships in tactical battle), Orbital Garrisons (they give you more garrison units in tactical combat), and the Orbital Defense Grid, which is basically turbolaser towers in space.[/quote] the_stag

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48 downloads

Uploaded:07-17-2011

Assault On Alderaan

assault_on_alderaan.zip | 1.17 MB

out. [Quote]Assault On Alderaan pits Rebel and Imperial forces against one another around a city on Alderaan. Imperials must conquer both the city AND a small rebel outpost just outside of their base while Rebels must defend both areas at all costs. The battle starts off very quickly after a small force of each side meet up between bases, so find your bearings and lead your troops to victory![/Quote]

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16 downloads

Uploaded:07-17-2011

Dark Fight Over Byss

byss_map.rar | 32.33 KB

well as the fact that the planet is much to close to the play area. [Quote]This is my first map, its just a basic map to get my skills out there. i understand that there is no stars im still learning please leave both positive and negative comments to help thanks. as i learn i will release better versions[/Quote]

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49 downloads

Uploaded:07-17-2011

Tatooine: Mos Ivanpah

mos_ivanpah_v1.zip | 243.64 KB

well as in the surrounding sand dunes. If you\'re looking for a good Tatooine map then check this out. [Quote]A battle for the town of Mos Ivanpah and the surrounding area. I know I got a little sloppy with the textures and the passability towards the end of making this map, but it\'s an interesting play nonetheless. There are a couple of bugs (mostly with the names and the minimap), but if anyone spots any, please do message me and let me know. I personally found the map a bit of a challenge to play, and it requires different tactics than most maps, so enjoy![/Quote]

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31 downloads

Uploaded:07-16-2011

Rhen Varr Resurgence

rhen_varr.rar | 172.37 KB

The layout could be more dynamic but it works. The only other complaint is that some of the mountains look a bit awkward. However trying out this map is a definite must. [Quote]Hello again. Today I bring what I believe to be my best map yet... (out of 3) Today I bring you a Rhen Varr map based on...eerrr...my interpretation of the planet![/Quote]

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32 downloads

Uploaded:07-16-2011

Atzerri Outpost

atzerri_market.zip | 73.49 KB

experience. I'm glad to someone actually making use of groundcovers in their maps. The texturing could use a little improvement however it is clear that effort was made to vary textures. The height could be also altered in a few areas so the playable area is not so flat. Overall it is a good map and worth a download. [Quote]This is the BEST map I've ever made! Well, this is the first map I've made. It's Atzerri. You play in a remote valley between snowy ranges. There are several goodies and many baddies in the map. The baddies are near the goodies, so be careful. The map SHOULD be balanced, I had SEVERAL hours of testing and creating so have fun :tommygun:. Refer to the ReadMe about the "screenies". :D[/Quote]

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315 downloads

Uploaded:07-12-2011

Dragon Destroyer

dragon.rar | 4.66 MB

can be seen in the Legacy : War comic. They are the new elite destroyers deployed by Darth Krayt. Krayt\'s personal dragon is painted red while the standard dragons are gray. I included the red skin variant but the standard skin is gray. The model comes complete with landing code and icons. Some additional coding is required to get it ingame[/Quote]

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57 downloads

Uploaded:07-12-2011

Nazi ZOMBIES Der Racht by Qwerty115

nazi_zombies_der_racht_by_qwerty.zip | 224.55 KB

be interesting to see maps like this evolve to become more complex terrain and texture wise however instead of a wide open grassy area. [Quote]Here\'s a new map i created called \"Nazi Zombies Der Racht\" it is based on an exotic jungle where you and a few infiltrators must survive through an unstopable force of the UNDEAD.[/Quote]

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53 downloads

Uploaded:07-12-2011

Eagle_5

sl_eagle_5.zip | 1.6 MB

certainly find this useful. [Quote]This is my Version of the Eagle 5, Captain Lone Starr\'s ship, as seen in Spaceballs. The model comes complete with deploy-/undeploy- and landing animations and icon. Some additional coding is required to get it ingame[/Quote]

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49 downloads

Uploaded:07-07-2011

Freedon Nadd\'s Tomb Dxun

67dxun.ted | 4.65 MB

some more grass texture variation as well as a bit more height variation. The layout works well however and provides a nice skirmish map. [Quote]so basically this is a forest map with three bases and a mandalorian camp. it is based off of Freedon Nadd\'s tomb on the forest moon, Dxun, in KOTOR II. Screenshots will give you more detail.[/Quote]

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30 downloads

Uploaded:07-05-2011

Bothan Mod

bothan_mod_beta.zip | 2.17 MB

effectively create a Bothan faction. If you\'re a fan of Bothans then check this mod out. [Quote]This is my First mod and I hope that people will enjoy my mod. This is a beta and it will get better as I continue to work on it. Additional Info is in the Readme.[/Quote]

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69 downloads

Uploaded:07-05-2011

Jabba\'s Palace

jabbas_palace.zip | 4.99 MB

area while sticking to an overall theme. The prop work is well done and the placement of props effectively creates a realistic environment. [Quote]Hey guys, kkb again. I haven\'t subbmitted anything since Filefront(Gamefront) had it\'s meltdown. since everything looks like it is back to normal with the site, i have decided to submit my map called Jabba\'s Palace. Just to let you guys know, I have been working on the map since March. Please give me feedback on if you like it or you think things need to be changed. Enjoy.[/Quote]

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62 downloads

Uploaded:07-03-2011

War on Alzoc 3

war_on_alzoc_3.zip | 269.78 KB

crossing into some areass. The texturing of the map is tad bland however and the map itself can be quite flat in some areas. [Quote]Hi everybody this is my first land map I\'m publishing on filefront and it\'s called \'War on Alzoc 3\'. It was actually meant for my new mod I\'m working on but I wanted to publish this map on the site. The map has 3 bases hidden in the mountains and are well defended with several turbolaser towers. You\'ll also need repulserlift and airial vechiles to scout the entire map because there are various ice rivers preventing your normal units reaching several spots on the map. There are also several ingenious units on the map such as tauntauns. And the best part of the map is a Venator hovering above the map.[/Quote]

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34 downloads

Uploaded:07-03-2011

Raxus Prime

raxus_prime.rar | 2.24 MB

the prop and texture areas. The entire dirt area of the map uses the same dirt texture and the use of of urban textures tends to be in awkward places. I would really love it if this map were made to look more junky to add to the crashed ships. [Quote]Hello and welcome to my newest map! Today I bring you a Raxus Prime map based on the time shortly after starkiller brought down the ISD production shipyard. As promised it has many more textures and is not flat(!). Remember to leave me feedback![/Quote]

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31 downloads

Uploaded:06-29-2011

Mustafar Madness 3.0

mustafar_madness.zip | 211.19 KB

version looks better. It would be even better if the author made use of the ash nature particle and some orange/red fog and lighting to truly complete the volcanic atmosphere. [Quote]So, this is the third version of my map \'Mustafar Madness\' There\'s really not much to say about it. The map contains two balanced bases (Empire/Rebel) and a lava river between them. Due to the size of the map, there isn\'t much in the way of secondary objectives besides a Pirate Outpost with an abandoned Sensor Array. There is my equivalent of a Mustafar Lava-Harvesting tower along the river, along with some Mustafar indigenous houses. There is also a junkyard, but there isn\'t anything out that way anyway There is a bridge, but for some reason it doesn\'t line up straight even though I have it perfectly lined up in the map editor. It should still work however.[/Quote]

Download

39 downloads

Uploaded:06-26-2011

Jori Starr

jori_starr.zip | 2.71 MB

This individual will definitely show the other factions who\'s boss. For installation follow the instructions in the read-me. [Quote]This stand alone mod contains the rebel hero Jori Cardas. I decided to create him because I didn\'t think the rebels had a stage 5 hero that could stand toe to toe with the empire and zann heros. This is compatible with almost all FOC mods if you follow the installation. History:A former imperial officer that was at the academy the same time as Zann. After spending time with Tyber Zann Jori adopted some of Tybers better traits (smooth talking and preferring to fight with his troops). He was rewarded the command of the Liberty after he managed to convince the whole crew of the ISD that he was commanding to defect while on an important mission for the empire. In battle he uses a pistol that shoots two high powered & concentrated shotgun blasts in rapid succession as well as a sonic stunner to incapacitate enemies.[/Quote]

Download

29 downloads

Uploaded:06-22-2011

Kashyyyk ShadowLands

kashyyyk_shadowlands.rar | 2.55 MB

and four landing zones. This is a first map and I hope you enjoy!

Download

37 downloads

Uploaded:06-22-2011

Battle for Taal

battle_for_taal_map.rar | 3.23 KB

Download

50 downloads

Uploaded:06-20-2011

SWFOC Campaign Extension (DEMO)

starwarsfoc_campaignextension_setup.exe | 361.7 KB

progresses. [Quote]It\'s the DEMO version of the mod I\'m making SWFOC Campaign Extension Phase 1: DEMO:DONE PRODUCT:NOTDONE Phase 2: DEMO:NOTDONE PRODUCT:NOTDONE Enjoy[/Quote]

Download

42 downloads

Uploaded:06-20-2011

Re-balance: Bothan Spy

bothan_spy_who_spies_on_stuff.zip | 12.65 KB

first uploaded mod. It\'s just a probe droid made to sound like a Bothan and it\'s for the Rebellion. It behave\'s just like the droid, too.[/Quote]

Download

40 downloads

Uploaded:06-13-2011

Geonosian Carnage

geonosian_carnage.rar | 69.8 KB

lighting of the map. By doing this he has created a more involved space experience. As for the map itself the routes between the asteroids and placement of strategic structures such as mining asteroids that provide some key points on the map. Be sure to read the author\'s description below for a more in-depth description. A link to the screenshots of this map is also provided below. [Quote]This is a skirmish space map for Empire at war, forces of corruption, I think it can be played on normal empire at war aswell, though I never tried it. I tried to be creative with the prop placement, since the normal asteroid placement in foc totally suck IMO. I think I did a pretty good job at it, well balanced, enough money if you can hold on to it. There are 3 optional things you can *and really should* go for in order to get the egde and win. 1. Get to the top left side, you get a pirate station which will get you useful units, it has a defensive grid of 4 defense satellites which are spread out, that all surrounded by asteroids, with 2 entrances, both leading-coming from ones starbase. A great flanking position can be gained here. 2. The middle has 2 mining asteroids, sticking to the asteroid fields surrounding the pirate base, and a direct (though curved) path to the enemy station, this is where all major battles will be fought, you can use flanking tactics from the pirate base-route. 3. In the bottom-right side there is one extra mining asteroid, which is worth while getting because it\'s in the far corner, with 2 defense satellites facing each side, and a asteroid field in the diagonal position which doesn\'t allow for large ships to get in easily. This is a good position to defend, because of how I placed the asteroids and satellites. I tried to make it all look natural, but no one is going to actually download this without screen shots right? And with the FF images sh*tting the bed I uploaded them to Imageshack so here they are: http://imageshack.us/g/607/eaw2011061319060143kopi.jpg/ As you can all see I might have gotten a little to fancy with the lighting, but I think it does look better than the normal map lighting. Oh yea, and the planetary Ion Cannon or Hyper Velocity Gun might be a small problem because of the huge distance they have to go before reaching the battlefield, but I don\'t think that is a major issue. This WILL be a strategical battle, but well balanced I tested both positions very well to ensure that it will be fair, so for all you strategy/tactic fans out there, enjoy![/Quote]

Download

28 downloads

Uploaded:06-13-2011

Snowy Days Map by Qwerty

snowy_days.zip | 6.82 MB

creates an excellent battle situation. The small map plus the limited routes between bases means that confrontation is inevitable. Winning comes down to timing and amassing units as quickly as possible. One small mistake and you will surely fail on this map. [Quote]Hi everyone, This is my first map called \"Snowy Days\" it takes place on a small ice berg on the planet \"Polis\" where the empire and rebels are trapped and must dispose of eachother immediatly. this is a SMALL map and is only intended for 2 players, although i did set it to 4, it may lag. please like and give me suggestions for V2. -Qwerty[/Quote]

Download

262 downloads

Uploaded:06-13-2011

SUPER MEGA EMPIRE MOD

mega_empire_super_mod.zip | 705.79 KB

times, credit costs, population values as well as many other values. If you want to show the \"Wussy Rebels\" who\'s boss then check out this mod. [Quote]A lot of people absolutely LOVE playing as the empire --including me-- in FoC. So I made a mod for it. Now before you dismiss this at an amateurs\' dream, as nothing more than a few changes by a beginner. I have done as much XML editing possible to enhance the gameplay of the mod. Of course, it isn\'t balanced --I didn\'t just tip the scale, I threw a freaking rock on it-- but it is one helluva mod. Effects. -1Sec/1Cred/0Pop. -Heroes Can be respawned continuously and repeatedly. -Palpatine, veers, and Thrawn --when above a planet-- make everything dirt cheap. -Plenty of .DAT file changes i.e. Empire is now Bada*s Empire, Rebels are Wussy rebels, funny lines on buttons and descriptions, etc... A ton of things with a list so long, It\'d take all night to type. So here are some highlights: -At tech 5, space stations spawn SSD Executor (with -1 reserves) -Star Destroyers spawn Venators, which spawn V-Wings. -Added one unit to almost all companies i.e. two ATATs, 30 stormtroopers (2 squads of 15) etc... -Civilians fight for empire EVEN WITH MILITIA CORRUPTION. -Fog of War is Gone! -SPMAT can shoot anywhere on the map without moving. Note that this is a beta, so there will be bugs and problems. So please post comments telling me what may be wrong with it and what i can do to change it.[/Quote]

Download

31 downloads

Uploaded:06-04-2011

Crisis

crisis.zip | 549.27 KB

Pirate and Hutt forces guarding strategic areas. Quote]Crisis is a very large space map that pits the Rebellion, Empire, and Consortium against each other with large fleets and no reinforcements. The only exception is that the Empire has 2 space stations that can bring in small reinforcements and spawn fighters and bombers to help out in destroying the enemies. There are also groups of Hutt and Pirate forces guarding certain strategic points on the map that, if you\'re not careful, can demolish weaker ships and fighters and can weaken you\'re capabilities against the other fleets. The Empire is out-manned but not out-gunned, your smaller reinforcements can do hit and runs and weaken enemies so that you can hold off and survive. You\'ll take massive casualties but still have claimed victory. The map is also very large, giving you time to set up a strategy and attack the other fleets.[/Quote]

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190 downloads

Uploaded:06-04-2011

Final Batle

final_batle.bmp | 3.09 MB

better picture.

Download

61 downloads

Uploaded:06-04-2011

RotM Byss and Carida Fix

rotm_planet_fix.zip | 20.73 KB

the planets Byss and Carida, it fixes the problem where the planet hangs on the loading screen before you begin battle.[/Quote]

Download

137 downloads

Uploaded:06-04-2011

Trandoshan Transport

trando_transport.zip | 1.13 MB

Commando. [Quote]This is a model of the Trandoshan Transport. It can be seen in the Republic Commando Game. The model comes complete with landing animation, code and icons. Some additional coding is required to get it ingame[/Quote]

Download

46 downloads

Uploaded:06-03-2011

Eagle 5

eagle_5.zip | 211.66 KB

Millennium Falcon. This is definitely a suitable replacement. [Quote]Here is the Eagle 5 (\"Spaceballs RV\") Since FF is having issues with showing screenshots i did not upload one. I did put one in the file for the ones who enjoy \"screenies\".[/Quote]

Download

53 downloads

Uploaded:05-28-2011

LLMRRP Fixed Death Clones Patch

llmrrp_fixed_death_clones.zip | 4.7 MB

Includes better animations and a few new additions. The New Star Destroyer model looks a bit weird around the tractor beam and the bridge...not sure why. Happened when I capped holes after doing a bit of twisting.[/Quote]

Download

160 downloads

Uploaded:05-28-2011

Slade\'s Ultimate Underworld Mod

slades_ultimate_underworld_mod.rar | 116.63 KB

galaxy with ease with Slade\'s Ultimate Underworld Mod. [Quote]This mod makes the Zann Consortium almost completely invincible. It makes all units/vehicles/star ships, (save the ones gained from Pirating), immune to damage and they all cost 1 credit and build in 1 second. Turrets are not invincible, including space turrets, (space turrets also do not build in 1 second). This is a CHEAT MOD. Use at your own discretion. ((I made this Mod because I could never find a good cheat Mod for the Zann Consortium, which I found one of the more interesting sides in FoC. Now, I share it with you. Hopefully bug free.))[/Quote]

Download

109 downloads

Uploaded:05-28-2011

Major Hero Upgrades

major_hero_upgrades.zip | 85.59 KB

continuously use their abilities with an instant recharge as well as enjoying other helpful buffs. For a full list of changes you can check them out below. [Quote]A lot of people around here (Including me) have been constantly searching for a mod that allows Heroes to recharge their abilities instantly. Maybe you want to; \"Bring Down the Thunder!!\" with Palpatine\'s Force Lightning, or, \"WTFBoom!!\" with Garm Bel Iblis\' Shield Flare, or even, \"Play Freeze Tag,\" with Urai Fenn\'s Stun, repeatedly. Well, this mod does just that and more. In this mod, the effects you will notice are: Ability recharge times reduced (to about a second). Some abilities\' effects beefed up (i.e. \"Force Lightning\" targets more enemies and does more damage). All heroes can be RESPAWNED (i.e. you can have more than one Darth Vader, Bel Iblis, Grand Admiral Thrawn, etc... out at a time). All heroes\' build times and costs reduced to 1 second/credit. Population values of all heroes reduced to 0 (infinite heroes out at a time). In Galactic Conquest Specifically: Palpatine and Veers, when on a planet, reduce all costs to ZERO. Enjoy!!![/Quote]

Download

251 downloads

Uploaded:05-22-2011

Lord Link\'s Model Re-rig Pack

lord_links_model_rerig_pack.zip | 74.56 MB

[Quote]Finally I finished this...Whew. This is the model pack of re-rigged, original, space units (And land units) containing more bones with original animations. Best part is I even rigged the Eclipse![/Quote]

Download

228 downloads

Uploaded:05-22-2011

SSD Mod 1 Sec 1 Cred Modification

executor_ssd_xml.zip | 43.71 KB

mod changes the cost and timing to 1 for all ships in the mod. note: you must have the proper mod in order for it to work. contact me if you need help[/Quote]

Download

297 downloads

Uploaded:05-22-2011

1 Cred 1 Sec

1_cred_1_sec_mod.zip | 345.48 KB

afford those one credit units. [Quote]this mod is for foc and it makes all units and upgrades cost 1 credit and 1 second to build and take up 0 space in unit cap and astroid facilitys give credits at a very fast speed and pace. to install put the xml files in the c:/programfiles/lucasarts/starwarsempireatwarforcesofcorruption/data/xml.[/Quote]

Download

26 downloads

Uploaded:05-17-2011

Spaceballs The Icon Pack

spaceballs_the_icon_pack.zip | 71.4 KB

Ceral Spaceballs The T-shirt Spaceballs The Flamethrower Spaceballs The Doll And now...Spaceballs The Icon Pack! When I was watching the movie a few weeks ago, this idea popped into my head and I just had make it. Perfect for anyone who wants a Spaceballs mod or should I say Spaceballs The EaW Mod.[/Quote]

Download

26 downloads

Uploaded:05-17-2011

Star Fox Generations Minimod

starfox_generations_minimod.rar | 63.37 MB

"Easter-ish". Also included are a couple of Star Fox units such as the infamous Arwing. Be sure to check out the Star Fox Modding team's mod on ModDB if you're interested in seeing Star Fox in EAW/FOC. [Quote]This is a small minimod we put out for easter, but were unable to put it on here, so here what it contains: THis was made by the Star Fox Modding team, and I did most of the reskins It adds two main new units, the Arwing mk1 from Star Fox on the SNES, and the Wolfen Mk1 from the unreleased Star Fox 2. It also includes a ground version of each, and a couple of easter egg units as well that I will not reveal. We also added music from the original Star Fox game, and the reskins I admit aren't the best, but I am sure you will find them all amusing. Enjoy[/Quote]

Download

54 downloads

Uploaded:05-17-2011

Ozner (Oznerol) Icons

icons_for_foc.zip | 203.41 KB

below. [Quote]These are my icons that i made for my own enjoyment, I chose some of my favorite character´s images for making them, and i think some of the icons are worthy to download and use in your game or in your favorite mod if you want to change a little bit their appearance.[/Quote]

Download

92 downloads

Uploaded:05-07-2011

Walker & Barge skins

walker_barge_skins.zip | 479.04 KB

units have a darker look and red view-ports. If you\'re interested in these areas of the Star Wars expanded universe this is a must download. [Quote]I loved the book and the video game \"Star Wars: Shadows of the Empire\"and the game \"Star Wars: Force Commander\". I was disappointed to see the texture of the AT-AT, AT-ST, AT-AA and barge Theta as dull in \"Empire at War\". So I wanted to redo the textures of the AT-AT and AT-ST to resemble those in \"Shadows of the Empire, and the AT-AA and the barge Theta those in\" Force Commander\".[/Quote]

Download

47 downloads

Uploaded:05-07-2011

Orea

orea.zip | 4.18 MB

in a small urban area. If you\'re interested in a small scenario type map then check this out. [Quote]This a small, urban warfare map I have been working on. The Empire is attacking a small Rebel City. The remaining few civilians will help you take control of the city as the Rebels. You control the middle of the map as the Empire.[/Quote]

Download

52 downloads

Uploaded:05-07-2011

Dashboards and Helpdroids Pack by DarthKM (2.0)

all_era_dashboards_and_helpdroids_pack_by_darthkm.zip | 2.69 MB

FOC help droids and Dashboards along with some graphics from wookieepedia. This is a follow up of my previous dashboard pack made for my mod (Star Wars Infinities Mod) which has been given to everythingeaw.com as a sneak peek of my mod. I hope modders will find this pack very useful coz I covered all major timelines of Star Wars.[/Quote]

Download

52 downloads

Uploaded:04-28-2011

Dashboards and Helpdroids Pack by DarthKM

dashboards_and_helpdroids_pack_by_darthkm.zip | 5.72 MB

choices. [Quote]YEEEESSSS.... These are just the droids you are looking for!!! Well.. I just created some new dashboards and help droids from the default EAW and FOC help droids and Dashboards along with some graphics from wookieepedia ( http://starwars.wikia.com ) for my Star Wars Inifinities MOD.[/Quote]

Download

309 downloads

Uploaded:04-22-2011

Jovan Station

jovan_station.zip | 15.26 MB

Jovan Station is an Imperial Space station but was in use before that as a republic supply station. It is located in the Jovan system in the Gordian Reach. It can be seen in the Old Marvel comics. The model is a five tier space station. The code provided replaces the vanilla empire station with this one. The model comes complete with code and icons. Some additional coding is required to get it ingame[/Quote]

Download

70 downloads

Uploaded:04-10-2011

The last line

thelastline.zip | 604.03 KB

in this arctic wasteland against hordes of Rebel troopers. [Quote]The Rebels have launched a attack on our last hold on this planet. Our anti-air defenses kept of most bombers, but our radar has been knocked out. Your first objective will be to repel the attack, some rebels have made it inside our base and are harming out mining facility,they also captured our turbo laser tower, and it won\'t be long before they will be able to power it. Your second objective is to hold the line at the base it\'s borders, near the landing zone for as long as possible, because we have granted you the ability to build Darktroopers. These will be of great help. After at least 10 minutes all important data should be able to take off in the last remaining transport. When your front-lines have fallen fall back behind the second line of defense,it has missile jamming systems, these will keep of the MPTL\'s missiles but don\'t count on it 100%, they aren\'t flawless.once you are pushed back uphill, you probably lost all your income, and only infantry units from the barracks can be created, trap the enemy and push them back, or you will be a death man. http://img816.imageshack.us/i/thelastline.jpg/ [/Quote]

Download

65 downloads

Uploaded:04-10-2011

FOC Revised

revised.zip | 4.75 MB

experience. While there are some bugs in the mod it does play well and provide a fun experience. [Quote]This is a mod I was working on but I have never had the time to finish basically it changes about stuff like adding the ability to build Dark Side Adepts For the empire each with a different force power(This took me a fair time to get working) most ships have added hard points. Some effects have been updated I never had the time to finish them though and most of them were only place holders being worked on here are some other changes that I remember doing. Phase Zero Dark Trooper: Empire Slave Company: Underworld(Skrimish only) Bothan Spy: Rebels Power Generators Can Self Destruct If it proves popular enough(Highly unlikely with RAW almost done) I may came back and finish it.[/Quote]

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165 downloads

Uploaded:04-09-2011

20 AT-AT Wallpaper

20_at_at_bainanos.bmp | 4.12 MB

size. [Quote]image of 20 at-at. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[Quote]

Download

210 downloads

Uploaded:04-09-2011

Wavecrest Frigate

wavecrest.zip | 1.69 MB

aliens able to survive in the vacuum of space then definitely add this to your mod. [Quote] The Wavecrest Frigate is CIS warship designed by the Givin. It has no canon picture. The model is based on the art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ) The model comes complete with code and icons. Some additional coding is required to get it ingame [/Quote]

Download

138 downloads

Uploaded:04-03-2011

Admiral Ash\'s Icons V3

anipv3.rar | 703.48 KB

download. For a list of the icons available in this version of the pack take a look at the read-me below. [Quote]The last one going to be may last one, but what can I say, I love making new icons. This one includes all my old ones minus the Legacy era ones, but includes some REALLY cool new icons of rebel plex soldiers, Stormtroopers, Scout Troopers, Royal Guards and Infiltrators. I also was able to create icons ALL of the Imp Grand Admirals. There are two different Han and Chewie icons, the first one I made and a new one. The new icons I created for the Plex Soldiers, Scout Troopers, Royal Guards and Infiltrators were created so that they all look like the Stormtrooper icon. I never really liked that the icons for the Rebel Soldiers were of a single soldier, when it should be at least three or more to show that it\'s a squad. These were made using the ALO viewer.[/Quote]

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662 downloads

Uploaded:04-03-2011

Executor SSD for the Empire

executor_ssd_for_empire_v1.2.zip | 2.02 MB

powerful Executor-class Super Star Destroyer. If you have some Rebels to destroy then consider checking out this mod. [Quote]its a great mod have fun!!! it bassically enhances the executor ssd for the empire so that they can b*tch slap the rebels. plus its extremely cheap and powerful its a force to b reckoned with.[/Quote]

Download

176 downloads

Uploaded:03-31-2011

Mobius Planet

mobius_v2.rar | 943.9 KB

unnecessary music files. For those that did not check out the previous version of the mod this mod adds the planet Mobius; from the Sonic the Hedgehog series. [Quote]This is the fixed version of my mod of Mobius (Also I remove the music, because only was for test purpose). This time also works with the English version of the game. For the description read the description of the beta version. and I (Username: Pain_Emenor, developer name Planet Mobius) Made this mod. ^^[/Quote]

Download

505 downloads

Uploaded:03-31-2011

Thunderclap Gunship

thunderclap.zip | 1.34 MB

great addition to any Old Republic era mod. [Quote]The Thunderclap is the republic trooper transport in the TOR game. It can be seen on the TOR site. The model comes complete with landing animation, code and icons. Some additional coding is required to get it ingame[/Quote]

Download

382 downloads

Uploaded:03-31-2011

Dusk At DawUn

duskatdawun.zip | 1.45 MB

through various facilities. The author has put great effort into prop work and has carved an excellent map with the height tool. Be sure to download Yoden\'s Prop Pack before playing this map. Sadly the picture server is not working and cannot do this land map justice. [Quote]Dusk At DawUn is my fourth map. Play as the Imperials or Rebels across a huge multi-leveled landscape and take control of DawUn\'s experimental facility.[/Quote]

Download

230 downloads

Uploaded:03-24-2011

Infinites_Anakin_Skywalker_by_DarthKM

infinites_anakin_skywalker_by_darthkm.zip | 6.78 MB

desirable target because he\'s so bright. You\'ll need to know some coding to get this to work in game. [quote]A re-skinning of the original Darth Vader Foc model to make him look like Anakin Skywalker from the last of the Star Wars Infinities - Return of The Jedi comic series.[/quote] the_stag

Download

458 downloads

Uploaded:03-24-2011

Imperial_Dominance_Mod

imperial_dominance_mod.zip | 40.98 KB

10 years, and I doubt it even comes close to fitting me anymore. That\'s the essence of this mod; \"The imperials rock, so watch them kick the rebels to the curb\". From what I could tell the empire is very overpowered, but that\' what this is about, so good job. It\'s a nice mod for testing maps with, if you need something for that. the_stag

Download

197 downloads

Uploaded:03-22-2011

F-Clan MOD

fclan_mod_2.0final_by_gerhard.rar | 10.66 MB

star fighter as a base, and scale everything up from there. The MC-80 is the size of my entire screen. That\'s not all this mod does, but it was the most noticeable. Check out the changelog to see the other changes that apply to different sections of the game. [quote]F-Clan MOD by Gerhard This is a basic mod that changes many things in galaxy an melee mode. For example the basic ground units cost only 1 cred as well as the space stations in the galaxy mode. Many weapons are replaced by others, the sizes of some ships are altered. The mod was tested and improved by members of the [F]-Clan Main-programmer: Gerhard Ideas, Testing \'n Upload: Sercendil Ideas, Testing: Roxas, Kai[/quote] the_stag

Download

138 downloads

Uploaded:03-22-2011

Mobius Beta

mobius_v1.rar | 143.63 MB

[NONAME] or something like that. This is in serious need of some touching up. But I\'ll give the author credit for trying and getting something out there. Listen to the feedback (if anyone wants to climb this 143MB mountain. [quote]This is the planet Mobius, from the Sonic the Hedgehog series. I know that this won\'t be a great mod but I liked to have this planet in empire at war forces of corruption. This mod only work propecy in the Spanish version of the game, but I\'ll upload the english version. Enjoy ^^[/quote] the_stag

Download

301 downloads

Uploaded:03-16-2011

SWG TCG Icons

swg_tcg_icons.zip | 314.76 KB

Download

218 downloads

Uploaded:03-16-2011

(ZM) Winter Warfare

zm_winter_warfare.zip | 270.72 KB

useful, which means anti-aircraft will be as well. Comment if you have any suggestions for it. -zander11893 ZAND3R Mapping

Download

445 downloads

Uploaded:03-16-2011

(ZM) Jabba\'s Palace

zm_jabbas_palace.zip | 238.23 KB

use free starting units, other wise you wont get a landing zone. -zander11893 ZAND3R Mapping

Download

671 downloads

Uploaded:03-16-2011

(ZM) Eve V2

zm_eve_v2.zip | 142.99 KB

fleet -Compacted outpost to make more effective and defensible. -Added a second outpost on the other side of the asteroid belt -zander11893 ZAND3R Mapping

Download

130 downloads

Uploaded:03-16-2011

Earth Template

earth_template.zip | 161.39 KB

this. This is NOT a map, but rather the foundation of a map that others can build upon and make great maps. I have made a crude geography of the planet earth as seen on a globe or world map, with continents and oceans. But no textures, because that\'s for you to make your map. We\'ve all played galactic conquest, and this is very similar, just more fast paced and nonstop skirmish action! Please don\'t comment and say this sucks, because it\'s not a map. YOU make the map, but I want credit for the overall design and idea of the geography. P.S. I don\'t have screenshots because unless you are a complete stoopid ideeot, you don\'t need them. We all know what earth looks like from a map right? P.S.S. I know i spelled stupid idiot wrong.

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214 downloads

Uploaded:03-16-2011

survival_mappack_v1.zip

survival_mappack.zip | 293.45 KB

know, and I am working on version 2, that will include the night version AND the daytime version I promised you guys. As for THIS mappack, It has been tested, and both maps work. There are stories for each map, both in the ReadMe. The maps are \"Survival of the Fittest\" on land, and \"If they came to here me beg...\" in space. I know that the last one is a quote from Halo 2, but it\'s a good quote. Each one was inspired by another survival mappack on this site, credit to megavin123 for the idea. Basically, you start in the dead center of each map with enemies on all sides. But the catch; ememy bases are outside the map, so you can\'t win! Don\'t think of this as stupid, because it is the exact opposite. It is like firefight in Halo, or Nazi Zombies in CoD. Just last as long as possible against enemies coming in on all sides. In the land map, you have very impressive fortifications and a steady income. But you are trapped in a valley, surrounded by mountains. Only two ways out, and those are flooding with enemies and native wampas. This is an Arctic map made to give you a feeling of large expanses of nowhere. The space map is fairly simple. A base in the middle, but 4 enemy stations outside the map, with 6 mineral processors each team. you have a radar jammer and sensor scrambler IN your base. Capture them and it will be very difficult to destroy them without your base blowing up first. also, in front of each base is an asteroid field, so capital ships cannot jump straight at you. Also in this pack is a readme for a contest I am hosting! last the longest in one of my maps WITHOUT MODS and your name is put on each map from here on out!! View readme for instructions. Note :: there are 2 readme\'s in the file and just the stories are on the readme you can view now. installation and instructions in the file.

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814 downloads

Uploaded:03-13-2011

Galaxy of the Dead

galaxy_of_the_dead_v1.rar | 92.06 MB

indigenous species this mod does a great job of expanding upon the ideas set down in the novel Death Troopers. [Quote]This mod is loosely based on the Star Wars novel, Death Troopers, by Joe Schreiber. It adds the Undead from the book and Star Wars Galaxies into the game as a non-playable faction in Galactic Conquest and adds a few new ground units to the existing factions. I\'d like to thank Redtachi for allowing me to use his awesome Deathtrooper models. I\'m sorry that this version of the mod has been so long in coming.[/Quote]

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161 downloads

Uploaded:03-13-2011

Abregado Ports

abrgeado_map.zip | 213.06 KB

implemented to created a well laid out map. My only suggestions would be to add a light fog to the map and to make the borders of the river more urban looking. Mud beside metal just didn\'t seem right in this case. [Quote]This is actually a 2.0 of my first-ever map, Abregado Ports. I haven\'t changed much in terms of general landscaping, but I have added some new structures and re-textured the map The map is set in Abregado\'s capital port city (which I forget the name of) and has two sides: an Imperial side, and rebel side. There is a major choke-point bridge with four captureable trubolaser towers around it. Whoever controls this controls the map. There is also some secondary objectives and eye candy as I realized that the map would be very boring without something else than bridge control. That\'s really the whole run-down of the map.[/Quote]

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891 downloads

Uploaded:03-10-2011

(ZM) Imperial Stronghold V3

zm_imperial_stronghold_v3.zip | 494.11 KB

will clarify by saying, of course there is room for improvement, there is always room for improvement as we can see with this release of V3. The thing that I find draws me to this map, is that it doesn't get boring. There is so much to do, see, and destroy that I found myself darting all over the map to take care of it all. And it's a huge map (the bigger the better). Most of the changes in this version appear to be aesthetic (bad pun, I know) but it's worth getting whether or not you've played it yet. [quote]Changes for V3: -Hopefully improved textures -More sublte transition between contrasting textures -More height variation in the battle field -Stregic positions in the mountains around the Imperial base (shouldn't be hard to find them) -Added trees and tall grass :) -I know they wont be great, I placed them fairly randomly... -Added other small details around the map I'm glad I came back to this map. I believe I've made several improvements over the last version. While making "(ZM) Eve" I to open up V2 of this map and saw numerous problems. I know it's not as good as Petroglyph's map (in my opinion, their best map is Mandalore's land map), but I doubt I'll ever be that good. Enjoy. Again, no complaining about Readme length. -zander11893 ZAND3R Mapping[/quote] the_stag

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359 downloads

Uploaded:03-10-2011

Convectors Mod FOC Beta

convectors_mod_foc_v1.6.4_beta.zip | 3.66 MB

the change log. The most noticeable thing I saw was that with the increased shield and health of buildings and star bases, quite a bit of strategy has been added to this 1cred./1sec/ mod. Now I'm not saying that it is a great strategic mod, but it is way more that you could ever expect from a mod based on 1cred./1sec. It is certainly fun. [quote]OK this is my Beta version of my mod for Forces of Corruption. It Does every thing that my other mod did and more. So Try it out and have a fun time. The Custom music will be added on to the Final Version. So hang on there its a work in progress.[/quote] the_stag

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115 downloads

Uploaded:03-07-2011

(ZM) Eve

zm_eve.zip | 129.14 KB

which allows for many options, and I recommend playing this on a mod that has a high unit cap (if your processor can handle hundreds of units.). It\'s well balanced, and there are some \"dead ends\" that you will think are worthwhile places to capture and defend, but end up being mostly worthless. [quote]An open map that is as large as the game would allow me to make it (and still function properly). I started working on it a couple months ago and finally got it to work by reducing the size. A three way space battle with an asteroid belt cutting off half of the map. Future Versions: -MIGHT add nebulae. -Increase size of asteroid belt or add in a second belt. -Any suggestions? -zander11893. ZAND3R Mapping[/quote] the_stag

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67 downloads

Uploaded:03-07-2011

Matheyus down FoC Map

matheyus_down.zip.zip | 139.44 KB

can see what\'s going on. Just for reference [file=\"109113\"]Naboo Nights[/file] is map set at night, and accomplishes it very well while at the same time not really reducing visibility. It\'s about the skydome.Just a little reference. [quote]This isn\'t my first map, but it is my first to be uploaded. The map is a unique variant of skirmish, a Storymode map. What this means is that it is like a campaign mission, but for skirmish, and both sides are playable. In the map, you can either play as the empire, escaping from the crash of the Matheyus (View readme for story) or the rebellion, trying to destroy the survivors before they learn vital intel. But you MUST play team 1 and empire to play the empire, and team 2 and rebellion for the rebels. Also, this says it is a 4 person map, but it is only meant for 2 to avoid errors. The empire must find the abandoned outpost and rebuild all of the structures for their base. this comes to be a challenge, but for all you who like challenges, this will be extremely fun. but of course, the rebellion are dug in very well with turbolasers, shields, bunkers, and recon soldiers all over the map. Also, a new feature is complete darkness. well, not complete, just enough to give it a night time feel. I will also post another map for day time very shortly, so dont freak out because you cant see anything. This map takes what we think of Hoth and twists it around, and away from the SWBF map we all know. Have fun guys!!!![/quote] the_stag

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209 downloads

Uploaded:03-07-2011

War Of The Worlds

war_of_the_worlds.zip | 1.71 MB

suppose the winner of this batter gets what is left of the worlds. A good looking map, even if it is a little bland on the object placement. [quote]Another map I made long ago. Decided to upload it here. Hate? Love? I don\'t really care. Ive included pictures *that is why it is 1.71mb*[/quote] the_stag

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1022 downloads

Uploaded:03-07-2011

Unlimited Money

unlimited_money.zip | 2.02 MB

of build satellites for added protection. And, the titular feature is several dozen mining facilities off map for each team so the cash flow doesn\'t stop. It certainly makes for a fast paced game of heavy weapons. [quote]Space map that never runs out of Money. Was made long ago decided to upload here. Hate or love it I don\'t care. Includes Pictures *that is why this is 2mb*[/quote] the_stag

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265 downloads

Uploaded:03-07-2011

Siege The Castle V2

siege_the_castle_v2.zip | 1.28 MB

exactly what it says it is. Thanks for the quick v2. the_stag

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798 downloads

Uploaded:03-07-2011

Breaking DawUn

dawun.zip | 119.33 KB

if you want it. the_stag

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64 downloads

Uploaded:02-09-2011

Crash Site

crash_site.zip | 882.24 KB

week now and I haven\'t been able to get to it because of computer issues. But now I\'m running Windows 7 with a new PC and rocking the free world. Enough of that, you come here for some information pertaining to this map. This is a straight forward quick battle where each team gets an army to use and not much in the way of reserved. This is due to no mineral processors, but that\'s not a criticism it\'s how the map was meant to be. I see that this map is unbalanced in favor of the rebellion, which is a contrast to so many other maps out there that seem to be unbalanced the other way. Also, there is good use of [file=\"100588\"]Yoden prop pack[/file] as you can see in the pictures. [quote]Two ships that belong to the empire have crashed on the planet Endor, they have gathered the survivors and the equipment that is usable and are bracing themselves for a second attack. The rebels have seen the crash and are coming back for a second attack with Luke Skywalker, Darth Vadar has another chance to turn Luke. He flies off to help the survivors...[/quote] the_stag

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393 downloads

Uploaded:01-27-2011

Lord Link\'s Texture Pack

lord_links_texture_pack.zip | 35.56 MB

understand. But the comparison was so yummy, I feel I would be doing a disservice not to compare this to funfetti. Confused yet? Then you missed my previous review. I\'ll paraphrase it as not to bore you with the details: Funfetti is a super sprinkle for cakes and other baking delights. Small additions, which don\'t seem like much at first, can greatly enhance the experience of your game. These texture enhancements are the funfetti to my birthday cake. Funfetti for the win! [quote]I was modding around in EaW and got tired of starring at blurry textures that hurt my eyes and decided I was going to enhance all units (sans Infantry and heroes) textures. The results are indeed satisfying for me and I hope the modders and coders here at the community can find a good use for them. All the textures here are enhanced versions of the Vanilla textures, hope this was worth uploading.[/quote] the_stag

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266 downloads

Uploaded:01-27-2011

Admiral Ash's Icons V2

anipv2.zip | 422.09 KB

[url="http://www.pillsburybaking.com/products/product_detail7.aspx"]delicious funfetti[/url] that's the above and beyond of sprinkles. (My wife makes me a funfetti cake for my birthday every year, and it's fantastic). This icon pack is the funfetti to the vanilla sprinkles that come packaged with the game. It's doesn't seem like much, but it increases the immersion factor to pull you into the universe just a little more. Great job Funfetti for the win! [quote]My newest version of my icon packs and maybe my last. This version includes all the icons from the last versions, plus plenty of new ones. I also fixed most of the problems mentioned before like the icons being too big or hero icons needed the edges to be rounded. A lot of the new stuff in the screenshots is from my personal mod Super Star Wars. If you use these in a mod, just give credit to Admiral Ace. Admiral Ace is my user name on Moddb and Gamefront Forums, I just haven't changed it here yet.[/quote] the_stag

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349 downloads

Uploaded:01-21-2011

TIE Experimental Pack

tie_experimental_pack.zip | 3.25 MB

series were, of course, improvements and better all around. But nothing makes you forget your first love. So I was excited when $leeper released the TIE Experimental M1. Now with the whole model pack I can get down to some X-Wing Alliance modding for EaW. Thanks $leeper for bringing me a bit of nostalgia. [/quote]This is a modelpack of the Tie Experimental Series, as seen in Star Wars X-Wing Alliance. It includes the Models of the TIE Experimentals M1 (Bizarro), M2 (Biggun), M3 (Warhead), M4 (Bomb) and M5 (Booster). Icons are included too, but some additional coding is required to get it ingame. [/quote] the_stag

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120 downloads

Uploaded:01-13-2011

Invasion Of The Hillside

9invasion_of_the_hillside.zip | 4.06 MB

just needs a bacta injection of sorts. Let\'s get the less than desirable parts out of the way first. There aren\'t any mineral processors. Although there are some maps (very, very few) that can get away with no mineral processors because of their nature, I don\'t see this as one of them. The siege nature of this map almost calls for the opposite, a limitless supply of credits being funneled into each teams account. My other major nitpick is that team 1 doesn\'t get an energy generator, although they have turbo lasers. Being a siege style map, there should be more defenses for the enemy to break through rather than fewer. The good: I really like the general layout of this map. Rather than your standard bases on each end of the map, you\'ve got the defenders on top of a hill in the center of the map with only one way to get there by land. The prop usage is good and makes me feel like I\'m in the desert (why are we fighting over this sand covered rock?). So the potential is there, just a bit more work needs to go into it. the_stag

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510 downloads

Uploaded:01-06-2011

Mercy Frigate

mercy_frigate.zip | 1.52 MB

mentioned in the Dark Forces novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). according to wookieepedia it should be over 2km in lenght. I think that is stupid. Going by Drone\'s pic i\'d say a little biggen then a Nebulon B The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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132 downloads

Uploaded:01-06-2011

Infantry Enhancment Mod

infantry_enhancment_mod.zip | 14.64 KB

everything else about them does change the strategy of the game. Maybe I\'m being a bit overcritical, and maybe I\'m not being critical enough. I\'d like to hear how the rest of the community feels about it. the_stag

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723 downloads

Uploaded:01-06-2011

star wars return of the clones addons

return_of_the_clones_add_on.zip | 5.87 MB

files look fine, I\'m going to upload this because it\'s been in the queue for a while. So I\'m going to guess that this works. I\'m going to guess that it does what it says. And I\'m going to guess you\'ll comment on it if you download it. [quote]i have tried to make it happen but it didn\'t work quite well and i tried everything to fix it but it still don\'t work well maybe someone can fix it[/quote] the_stag

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162 downloads

Uploaded:01-06-2011

survival mappack

survival_mappack_.zip | 256.65 KB

unique take on skirmish (At least I haven\'t seen it done before). It\'s a never ending battle that you can\'t win. There are 3 maps, one for each faction. So if you start out as the empire, you get a base and some ships in the appearant vastness of space. After a short while (depending on difficulty) enemy craft begin to appear, but where are they coming from and who is sending them? I won\'t ruin the surprise for you, but you can figure it out in the map editor if you really want to (I know you can scroll to the edge of the map and see some things). I recommend playing this on at least medium difficulty, but hard is really the way to go. On easy (and medium depending on some other factors) you can fight off enemy reinforcements forever. Hard will eventually overwhelm you, so the challenge is to see how long you can last. Also, make sure you have two enemy factions, otherwise you can probably hold off forever even on hard. [quote]hi again this is my second upload on file/gamefront. do you ever wanted a never ending battle where u must protect your space station so lang as passeble? Then this is your map pack: u start in the center of the map with minor forces while the ai\'s are outside the map sendeing units into the map. so your mission is defend yourself, expand your base and build defences. each map has his own advantage so try them out all. Sorry for the lack of screenshots I don\'t know how to make them but trust me this map is word a download. And one of my biggest wishes is to get an review of the staff, that should be so cool! known bugs: 1: in the empire map destroyed mines won\'t return have fun with the maps[/quote] the_stag

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85 downloads

Uploaded:12-31-2010

Imperial Training 2.0

imperial.zip | 198.02 KB

in the distance. Coupled with an interesting layout this is a fun map to play. Although the grass textures could be more varied this 2.0 version is a vast improvement upon the previous installment. [Quote] Changes: Planet changed to Yavin Textures more visible (Problem in first release) More props (Felt like there wasn\'t enough props in the first release, Especialy cause i used yodens pack) Bug fixed were you had a build bad in enemys base. [/Quote]

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624 downloads

Uploaded:12-30-2010

Thrawn\'s Upgrade

thrawns_upgrade.zip | 1.64 MB

hanger bays, better weapons etc. [Quote]Hello this is my ferst mod i hope you like it you need foc to use this mod instrocutions are in the zip folder Thrawn\'s upgrade is an improvement for Thrawn\'s ship upgrade 1 sized up 2 2 hanger bays 3 and more[/Quote]

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95 downloads

Uploaded:12-23-2010

Ord Mantell Junkyard

ord_mantell_junkyard.zip | 8.41 MB

[url="http://starwars.wikia.com/wiki/Shadows_of_the_empire"]chasing down IG88D[/url]. This map is much more like my fond memories, very junky, and stinky. There is a distinct lack of ability to increase your credit supply here, which makes for a long battle. The pirates that use this planet for their own purposes are strong in force, but can be avoided since there is very little to be achieved by engaging them. A nice use of [file="100588"]Yoden's Prop Pack[/file] makes this area of the planet a bit more enjoyable to the eye, but not the nose. [quote]So, here we go. Ord Mantell, the galaxys most famous junkyard! All factions want this pile of junk as an important outpost, but also some pirates settled here. Prepare for a really interesting battle (and to die :P).[/quote] the_stag

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588 downloads

Uploaded:12-17-2010

tactical battles improvement mod

tbim_v1.zip | 4.7 MB

Although this has been done to a smaller extent in some mega-mods, this is thorough and complete. The only real drawback, is that it\'s only for GC (hopefully there will be a release for skirmish). You\'re allowed to build an MCV that can roll around until you deploy it as a crane. Then it allows you to purchase and build buildings near it. Additionally, you can then purchase units from those buildings like in skirmish. The AI doesn\'t take advantage of any of this, so find a friend to exploit. A similar function can be found in space combat. Space stations get the ability to place build pads that can be made into various structures that can produce units in the middle of battle. This changes the dynamic of the game in a very good way. [quote]this mod mainly intend to change battle gameplay by giving you the possibility to build units, stuctures and defenses and earn credits during tactical battles in campaign or GC.[/quote] the_stag

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149 downloads

Uploaded:12-13-2010

Kuat Ship Yards

kuat_ship_yards.rar | 9.34 KB

as the rebels with imperials and pirates aiming for the kill and in striking distance. A couple of notes, the asteroid mines aren\'t the correct ones, and don\'t respawn when destroyed. The layout of the base is nice and the sparse use of asteroids and nebulae accentuate the rest of the map. [quote]This is my first attempt at a custom map. It is what I think the Kuat ship yards should be like, I made it from scratch and I hope you enjoy it! :) On a side note: you are supposed to be the rebels but if you really want to you can be the empire. Easy AI is fast paced and not too much of a challenge. Medium AI is a little bit faster and more challenging. Hard AI is faster and really hard.(Because the empire has two SDs.)[/quote] the_stag

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129 downloads

Uploaded:12-13-2010

Redemptive Betrayal V.1.5 Unofficial XML Patch

redemptive_betrayal_xml_patch.zip | 12.46 KB

Those have been fixed to keep this version from crashing. Good work. You can get v1.5 [file="117537"]here[/file]. [quote]This is a simple XML fix for Redemptive Betrayal, so that you can play and enjoy the game while the Redemptive Betrayal Team creates an Official patch or fix for it.[/quote] the_stag

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167 downloads

Uploaded:12-13-2010

Phoebos Fighter

phoebos.zip | 719.38 KB

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275 downloads

Uploaded:12-08-2010

Imperial Space Station

imperial_space_station.zip | 804.03 KB

I think this is more of as a construction yard and less as a base. You\'ve got the an Eclipse class being assembled and platforms connected all around that. There are some other ships being assembled around and some looks of a space battle happening around that. The map is very well done, and has a distinctly Imperial feel to it. Although the Eclipse feels small compared to units and buildings, it\'s something that can be overlooked. the_stag

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47 downloads

Uploaded:11-29-2010

Ordo

small_city_map.zip | 475.95 KB

this time he greets us with a little something. A small starter map of Ordo in two parts. One map with few props, mostly just land that\'s ready for cultivation. The second map has some buildings; just needs troops, and bases. Neither of these are playable in their current condition, but that\'s where you come in to make them work. [quote]Hello again, its me, just comming out of the shadows again. ok, so what i got here is a simple map of the planet Ordo, this is a small city i just made in my spare time, please note it is not for playing, but editing, yes, for a lazy person =) Please make sure you put credit in for me if you release a usable version. Please not: I do NOT have any images at this time,i do not know the hot key to take pictures on this computer, and yes, i tried the home button (Print Screen) If i get it working, i will take some and post them[/quote] the_stag

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1926 downloads

Uploaded:11-24-2010

REDEMPTIVE BETRAYAL 1.5

redemptive_betrayal_v1.5.zip | 15.94 MB

adding one \'new\' space unit. Added a custom voice to Commander 347...

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2639 downloads

Uploaded:11-23-2010

Canon Mod 3.1 Patch

2010_10_30_canon_mod.zip | 158.88 MB

ridiculously high numbers :P

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465 downloads

Uploaded:11-15-2010

Admiralty Destroyer

admiralty_destroyer_v.2.zip | 521.18 KB

launchers. They work like Ion shots from Defenders or Y-wings. Just a new twist on an old favorite(?). The Mass driver\'s firing cone has also been shrunk to be more like the Vengeance frigate, so the ship must actually be facing what it\'s shooting. I didn\'t include but one screenshot, as the physical look has not changed. Hope you all enjoy it!

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71 downloads

Uploaded:11-12-2010

Frozen_Throne.rar

frozen_throne.rar | 15.35 KB

author also has managed to utilize many of the features that make a good map. Object placement is well done and fits with the current layout. The mountains look good and general use of the height tool is noticeable. Considering some of the map submission we\'ve been seeing recently, this is a nice reprieve. Give some constructive feedback in the comments so we can get more good stuff. [quote]So this is my first map.You can chose the Rebels or the Empire, The choice is yours.Around the maps are some Tauntauns,Minings and Turbolasertowers. Please give this map a download. and pls don`t modify this map unless you give me some credit.[/quote] the_stag

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79 downloads

Uploaded:11-09-2010

Kamino Islands

kamino_islands.zip | 25.87 KB

template... [quote] The Empire has started a new base on Kamino. It is on a rare peice of land that is above the surface of the water. There is not much elbow room for the Empire and the Rebellion to go around each other, so most of the fighting will be right out in the open. Good luck.[/quote] the_stag

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60 downloads

Uploaded:11-09-2010

Hoth Ice Canyons

hoth_ice_canyons.zip | 238.96 KB

airspeeders present during the Battle of Hoth at 12. Which makes sense because that is the generally accepted number in a squadron. Why do I bring these points up? This map starts you with 144 (that's 12x12) speeders. Just a tad overkill. The map is large to a fault, and with all the action going on, I experienced some lag. Not that I have a top of the line gaming rig, but I rarely experience problems when playing. The map could benefit from some better texturing, and better (if any) prop placement. Although there many options with each team having two bases to start off with and many turbo laser turrets to capture. [quote] Unknown to the Empire, the Rebels had constructed a second base. The Empire found it a few days after the battle at the main hanger. The Empire dicided on another land raid. They can with more fire power then the last time, but the Rebels also have more.[/quote] the_stag

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165 downloads

Uploaded:11-09-2010

Outer Rim Sieges Map Pack

outer_rim_sieges_map_pack.zip | 1.11 MB

the Tarabba Sector in the Outer Rim Territories. Homeworld to the Pau\'ans and the Utai, more commonly referred to as \"Utapauns\". Utapau Sinkhole - An Imperial Mining Facility/Slave Yard. After the destruction of General Grievous during the Clone Wars, the Galactic Empire enslaved the inhabitants of this sinkhole and now having a mining operation up and running. Mon Calamari: Mon Calamari, or simply \"Dac\" by the locals, is a planet in the Calamari System of the Calamari Sector, located in the Outer Rim Territories. Mon Calamari was home to the Quarren and the Mon Calamari. Barrier Reef - A Mon Calamari shipyard has been constructed around a barrier reef. Whoever takes the shipyard will have a slight advantage. Ord Cestus: Ord Cestus, also known simply as Cestus, was a planet home to the native species, the \"X\'ting\". The planet\'s terrain was mainly an arid, red desert with many mountain ranges, such as the Dashta Mountains. Dashta Mountains - With only one route to your enemy, this will be a hard fight. Control the hill and you will dominate. Mountain base has extra defenses, while the lower base has a shield generator. Space: Geonosis: Capital Ships and Frigates will have a harder time in this map, asteroids are everywhere. Guide your fleets through the belt to take down your enemy! Mon Calamari: A large nebula cuts off both bases, will you risk flying through the nebula, or will you take the longer, safer way around it?

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108 downloads

Uploaded:11-08-2010

Silent Sunrise

r_o_silent_sunrise.rar | 3.13 MB

like the coloring and the long shadows that immerse you. Although I feel the coloring is more of a sunset look than a sunrise... the_stag

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96 downloads

Uploaded:11-08-2010

Urban War

urbanwar.zip | 307.59 KB

uncapturable turbolaser turrets, and idle imperial/pirate forces in the corner, this map is good. [quote]Will guys i made this map because i was bored and i have not done a map for a long time so hope you guys like the map because its fun to play. hope you guys like it.[/quote] the_stag

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70 downloads

Uploaded:11-05-2010

bespin showdown

bespin_showdown.rar | 30.56 KB

other so it\'s your choice: leave them ar attack them so please give this map a download ps. don\'t modfy this map unless you give me some credit

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271 downloads

Uploaded:11-04-2010

Reaper Command Ship

59jeedai_reaper.zip | 1.32 MB

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41 downloads

Uploaded:11-03-2010

Mountain Wars

mountain_wars.zip | 572.81 KB

notice the raised trails around the map and on the mini map what appears to be water. It\'s not. You can access some of the low lying areas, although I can\'t figure out for what purpose. Again, this map needs some work with props, texturing and the like. [quote] The Empire has built a base on Tatooine in the middle of the desert. The Rebels are coming in after them. The only problem they both had until the battle started was the indigionus units. Have fun getting rid of them.[/quote] the_stag

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42 downloads

Uploaded:11-02-2010

Madalore

mandalore.zip | 682.83 KB

suggestion from the previous submission remains the same, use this as a template and build on it. [quote] The Mandalorians have left one of their bases intact. Some civilians have taken the camp. They will fight to the death. They are pretty well equipt. Then after you destroy them you got to destroy the other side.[/quote] the_stag

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50 downloads

Uploaded:11-02-2010

Mustafar

mustafar_lukeskywalker.zip | 895.15 KB

is a great idea. As it stands it still needs some work. [quote]The Empire has set up a base at one of the old research facilitys on Mustafar. They did not figure out till later that the Rebels had built a base on Mustafar before them. Now it is time for the Imperials and the Rebellion to fight a long battle.[/quote] the_stag

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270 downloads

Uploaded:11-02-2010

Rage Fighter

rage_fighter_v2.zip | 999.27 KB

by Morrigan Corde during the Legacy Era. It can be seen in the Legacy comics. The fighter does not have an official name. I chose Rage fighter because it looks a little like the Fury fighter and it\'s a nice name for a sith ship. The model comes complete with code and icon. Some additional coding is required to get it ingame [/quote] the_stag

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273 downloads

Uploaded:11-01-2010

Porax-38 Starfighter Model Pack

p38_model_pack.zip | 17.81 MB

based off of its appearance in Star Wars The Clone Wars Television Series. Model Pack Contains: Cad Bane\'s personal Rogue Class P-38 Starfighter, the Xanadu Blood Utapauan Skyforce P-38 Starfighter Standard P-38 Starfighter created for commercial usage Magnagauard P-38 Starfighter with six different textures to choose from The reason for six different variations of the Magnaguard Starfighter is because I found six different forms. I didn\'t know which one was the correct one. So, since the P-38 is my favorite fighter, I saw no trouble in making all of the textures and letting you decide which ones to use. Enjoy!

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185 downloads

Uploaded:10-28-2010

Rebel Fortress (V2)

rebel_fortressv2.zip | 1.12 MB

Download

308 downloads

Uploaded:10-27-2010

(ZM) Imperial Stronghold V2

zm_imperial_stronghold_v2.zip | 401.96 KB

first loaded it up I couldn\'t help but notice the little things that really go a long way in making this great. It\'s always good when a mapper comes back with a v2 because you often times end up with something like this. [quote]Sorry it took so long. I\'ve been distracted lately and wasn\'t feeling too compelled to finish it. I tried to implement as many of the suggestions as possible. Not entirely happy with it, but I\'m done with this map. I\'ll only release a new edition if there are a lot of complaints. Have fun! Oh and yes the read me is fairly \"long\", stop complaining. -zander11893 [/quote] the_stag

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114 downloads

Uploaded:10-27-2010

Anaxi Range 1.0

anaxi_range_1.0.zip.zip | 1.22 MB

only habitable region is a small area in the northern hemisphere. That one was for free. [quote]This is Jerbot77's Anaxi Range map, it is a 2 team skirmish map for FOC and takes place on the planet Anaxes, there are mountains and lots of trees/lakes, with small parts of cities on the map. This is 100% my work.[/quote] I would take 100% ownership if this were my map. It is very well done and has all the elements that make up a good map. So don't delay, act today. the_stag

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105 downloads

Uploaded:10-25-2010

Kamino to Mygeeto

kamino_to_mygeeto.zip.zip | 1.49 MB

changing the water into clouds. Other than that it\'s my standard comments for a good map. Well placed bases, mineral processors, props, etc. I\'d comment on the map itself and texturing, but that was done by Petroglyph. At least you know what you\'re getting before you download it. Even though it does convert well into a skirmish map. [quote]Basically just a conversion of the original Kamino map made into a Mygeeto map using Mygeeto props/changed skydome and lighting with a few addons. For Forces of Corruption.[/quote] the_stag

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128 downloads

Uploaded:10-25-2010

Mygeeto Galactic Conquest map

mygeeto_galactic_conquest_map.rar | 1.13 MB

way... Oh sweet, a Battlefront II map for galactic conquest. Maybe a whole set of BFII maps on a GC map is what we need. That would be great. This is quite true to the original (from what I remember). Although it's difficult to recreate BF in an RTS setting, the map is still nostalgic. [quote]This is my second map and i hope to continiue with work next map will be a suprise see it here on filefront. This is a modified map of the Mygeeto BF II created by Jerbot77 for galactic conquest see it i added some stuff i hope you like it.[/quote] the_stag

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44 downloads

Uploaded:10-25-2010

Rebel Fortress

rebel_fortress.zip | 1.13 MB

lacking in a couple of areas. Neither team starts out with easy access to any mineral pads, which makes for a slow start. The Imperials start off with some AT-ST's which gives them a slight advantage in the initial search and capture of the map. Although the rebel is well fortified against any initial assault, the defenses can quickly fall when the power generator (which is outside of the base and mostly unprotected) is destroyed. Make sure you check out the incredible use of [file="100588"]Yoden's Prop Pack[/file]. The ion cannon in the north eastern part of the map, the Imperial light factory built into the crashed Acclamator and the makings of the Rebel base. the_stag

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28 downloads

Uploaded:10-22-2010

surivial

43survive_pack.zip | 236.01 KB

doesn't live up to the hype. One of the maps shows up as "no" on the map selection screen. As in "No, don't play this", or "There is no way you will make this mistake a second time". But maybe you like quick battles that don't end after you've seemingly destroyed everything. If you're that guy, this Buds map's for you. the_stag

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346 downloads

Uploaded:10-18-2010

Cutlass-9 Fighter

cutlass.zip | 1.05 MB

Fighter The Cutlass is a small fighter used by Jedi Master Saesee Tiin during the Clone Wars. It can be seen in the game Jedi Starfighter. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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196 downloads

Uploaded:10-16-2010

The Dead Planet

83the_dead_planet.rar | 2.16 MB

better"? Well, while you and I were sitting in our comfy desk chairs wishing, Geroenimo was sitting in this overlord throne making our wishes into reality. Thank you Oh Gracious One for shining thy countenance upon us. And the map is good too. Check out the history of this planet. [quote]This is my map of a rather icy planet. Arcus III hasn´t seen battle in hundreds of years, now with the recent discovery of precious metals in the planets natural crust the fighting begins. The map is large and has plenty of money and defences. Not much to say exept that the ships are not in the map, they are from my mod old republic at war. The credits: The map and nebula are mine, starfields belong to DR_McCoy credit goes to him. A thanks on my part to burnstrobe for his nebula tutorial, which I used to make the nebula.[/quote] the_stag

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214 downloads

Uploaded:10-13-2010

Asteroid Field

asteroid_field.zip | 1.36 MB

can create better maps. Hi, ich bins wieder xX_Felix_Xx. Das ist meine zweite Map und ich hoffe ihr moegt sie. Gestern Abend war mir langweilig und da macht ich einfach mal diese Map ^^. Ich bin offen fuer Kritik. Bitte hinterlasst Feedback, damit ich in Zukunft noch bessere Maps machen kann. So far, xX_Felix_Xx

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79 downloads

Uploaded:10-11-2010

Eiswueste

eiswueste.zip | 1.38 MB

building/facility in the northwestern corner is a nice touch, and out of the way as not to detract from the map. Unfortunately, the prisons are neutral and take some tack and trickery to destroy, which in the end proves not to be worth it. Check this out and give the author some feedback so we can get some more good maps out there. [quote]Hi, this is my first Map i upload to FF and i hope you like it. It cost me one day. I like the map very much. I hope you too. Hi, das ist i meine erste Map die ich bei FF uploade und ich hoffe sie gefällt euch. Sie hat mich einen Tag gekostet. I mag sie sehr und ich hoffe ihr auch. So Far, xX_Felix_Xx[/quote] the_stag

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215 downloads

Uploaded:10-05-2010

Burntstrobe\'s Space Nebula Tutorial

burntstrobe_nebula_tutorial.zip | 10.97 MB

nebulae for the Alliance Mod (http://empireatwar.filefront.com/file/Alliance_23X_Mod;114143) and wish to share my technique of making custom space nebulae with all. Adding custom space nebulae really changes the feeling of the game, it breathes new life into space combat and allows for some really cinematic moments while playing. This is a step-by-step tutorial showing how anyone with photoshop and few free hours can create their own custom universe. Enjoy, and I look forward to seeing your work. Burntstrobe.

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38 downloads

Uploaded:10-04-2010

Utapau Surface

utapau_surface.zip | 903.63 KB

for the enemy to hide so be careful.[/quote] the_stag

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83 downloads

Uploaded:10-04-2010

New York City

new_york_city.zip | 498.94 KB

Rebellion are fighting it out. Their are civillians all over the place. Some are siding and some are on their own. Some do not fight at all. I will work on that.[/quote] the_stag

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115 downloads

Uploaded:10-04-2010

Endor 2

endor_2.zip | 3.53 MB

mostly attack the Empire still but some go after the Rebels. Thleir is a secret life form on the planet that was not discovered till now.[/quote] the_stag

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73 downloads

Uploaded:10-04-2010

Kessel Run Two

kessel_run_two.zip | 1.17 MB

has the power to destroy, but will the astroids permit it?[/quote] the_stag

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152 downloads

Uploaded:09-29-2010

Mandalorian Cruiser Reskin

mandalorian_cruiser_reskin.zip | 1.95 MB

Warb_Null\'s Mandalorian Cruiser, but I did spend enough time to create a skin that should be on the same caliber of my previous one. Any comments are welcome. The lighting reskin does need some work, so I\'m going to add that too in my next release. For those who want a \"cleaner\" and newer look for a reskin, I\'m probably going to add that too along with the aged \"dirty\" reskin in my next release. Any more details I have in the readme.[/quote] the_stag

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156 downloads

Uploaded:09-29-2010

Gand Starfighter

grand_starfighter.zip | 299.3 KB

Download

152 downloads

Uploaded:09-27-2010

ZOMBIE SKINS

zombies.rar | 146.15 KB

out of the way, zombie Wookies is a truly frightening prospect. Zombie Mon-Cal cruisers is also frightening. I\'m having trouble wrapping my head around zombie Ewoks. Even though we all know what they are capable of in large numbers. [quote]This is a file containing the zombie skins for the 3 ewok variants, the jawa, the Fish-head(better known as the mon-cal), and the Wookiee. Each is quite gruesome, it\'s kinda hard to picture fluffy, little ewoks as the brain-eating undead.[/quote] the_stag

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42 downloads

Uploaded:09-27-2010

close quarters combat

close_quarters_combat.zip | 4.41 KB

map because your options are limited. So sniper9191413 took a smaller more intense approach. This is probably the smallest space map I\'ve ever seen. And it\'s got 4 star bases in it. The Empire and Rebel bases are too far apart to attack each other directly, but there are two pirate bases that are within range of both team bases. The nebulae in the middle of the map don\'t help things for anyone. Each team starts with some corvette class units in the middle of it. So no shields and no time for strategies before the fighting starts. You also find your base under attack from the pirates. What a way to go. [quote]Note: i will be modding for battlefront 1 soon This map is very small space map. 1 rebel base 1 empire base 2 pirate bases a few buildable objects This map is fun because it truley tests your skill. [/quote] the_stag

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50 downloads

Uploaded:09-27-2010

Geonosis Areana-ruins

geonosisareana_ruins.zip | 80.88 KB

mountain steps don\'t quite look right on the screen. It\'s more like units are falling/jumping to different levels. There are all sorts of variously indigenous creatures, although mostly Geonosians, you can also find Jawas, Bothans, and guys in winter parkas. The ugly: A volcano in the middle. Seriously? Rancors? Seriously? Really fun though. Once the locals are all taken care of, it\'s a big free for all with a lot of death before a winner is declared. [quote]Note: i will be modding for battlefront 1 soon This map is a medium sized map, It is the areana on geonosis. It has many different species that fight you in the areana. There is even a small volcano in the middle that will kill infantry if you get too close. This is my first map, and can be played online with up to 8 players. rebles vs empire[/quote] the_stag

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89 downloads

Uploaded:09-27-2010

Suffering

suffering_foc.rar | 1.57 MB

1 has a slight advantage in a 3 team brawl. It is separated by mountain passes and Wookie tree homes. While teams 2 and 3 are left to themselves with more attainable resources. This is an Imperial base with a prison in the middle of it (those troops are hositle to everyone). But it\'s heavily guarded and there isn\'t anything worth the fight, unless you want to be a hero and rescue some prisoners. Oh, and this map is large, with room for strategy. But don\'t take too long designing one or your opponent(s) will take care of you. [quote]This map plays on Kashyyyk, the homeplanet of the wookies. As you can see on the screenshots there\'s a crashed Venator cruiser and as usual on Kashyyyk an Imperial prison. The prison and it\'s Imperial guards are hostile to everyone. There\'s also a huge wall on the left bottom. Don\'t worry - the Imperials there won\'t attack you ;)[/quote] the_stag

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900 downloads

Uploaded:09-23-2010

(Bly) Raxus Prime

ruxus_prime.zip | 114.74 KB

up of smaller stations pieced together) that isn\'t controllable and doesn\'t attack. There are chunks of systems effecting debris scattered all around that make for some fancy maneuvering to keep the upper hand. The asteroid mines are strategically placed giving nobody an upper hand. A good skirmish map but could work very well in galactic conquest. the_stag

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88 downloads

Uploaded:09-21-2010

Uber Lancet

uber_lancet.zip | 643.12 KB

changes I forgot about.

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79 downloads

Uploaded:09-20-2010

Arsania Invasion

arsania_invasion.zip | 33.13 KB

turrets and can be easily neutralized by destroying the energy generator that is positioned well away from the map. There is no need to worry yourself over finding and securing resources because each team gets two large mineral facilities safe deep within their base. So go for it and make quick work the enemy. [quote]This is an urban warfare map based loosely on Arcadia City From Halo Wars. The Empire Starts On The Left Side Of The City and The Rebels Start On the Right. Each Team Gets 2 Civilian Houses And You Can Use Them For Anything You Need. There Is A Park In The Middle Of The City That Has A Reinforcement Point in It. HINTS: The Rebels Tend To Capture The Park and Use It To Launch Large Artillery Waves. The Rebels Also Send In Civilians To Attack Your Base First The Empire Doesn\'t Do Anything Like That.[/quote] the_stag

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181 downloads

Uploaded:09-15-2010

\"Final\"-Sith Frigate Reskin

sith_frigate_reskin2.zip | 3.89 MB

Check it out: [quote]\"Final\" reskin for the Sith Frigate. There are now 3 reskins for the Sith Frigate: the original, an aged Sith Frigate, and a somewhat aged Sith Frigate. For info on the skins (like what dds file is what), see the UPDATED section in the readme. I\'m planning to release another Warb Null reskinm which should be a quality similar to these 2 by the end of this month (hopefully, as I am forgetful). And no, I don\'t think it\'s going to be two reskins like this one, it might be (if I have enough time), but I doubt it. Enjoy.[/quote] the_stag

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486 downloads

Uploaded:09-14-2010

Battlefront II Mygeeto for FOC 1.1

bfii_mygeeto_1.1.zip.zip | 1.5 MB

just looks like it\'s missing some. It\'s a good map though, and true to the original. Could be a bit bigger though... the_stag

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135 downloads

Uploaded:09-14-2010

Sith Frigate Reskin

98sith_frigate_reskin.zip | 1.25 MB

getting better and better. It's almost like a new game. I may need a new gaming rig. [quote]This is a reskin of Warb Null's sith frigate. Since it was a while since I last uploaded a file, I completely forgot to include the .dds files and only had the screenshots. I hope to put aside more time to make more reskins and not to make this mistake again....[/quote] the_stag NOTE: This file is by OmegaCal, not soundlizard. I can't seem to get the developer to change, sorry for the confusion.

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169 downloads

Uploaded:09-14-2010

Artillery Modification (BETA)

artillery_modification.zip | 15.87 KB

artilleries in EaW fire forever until it is destroyed or the target goes out of range. They are also sped up X5. Please tell me your opinion on this mod.[/quote] the_stag

Download

418 downloads

Uploaded:09-10-2010

(ZM) Imperial Stronghold

zm_imperial_stronghold.zip | 290.53 KB

enjoyed this map very much (duh). Besides the size, there are other aspects that make this map worth playing. Such as, multiple paths to war, a well defended Empire base, pirates, and mountain paths. The downside, texturing and terrain. Although it\'s not bad, it needs a little variety. the_stag

Download

196 downloads

Uploaded:09-09-2010

Twighlight Fighter

twighlight.zip | 916.65 KB

to the dark side and play PC games. What? Neither of those? Ok, well anyone who appreciated art and fine modeling already knows what to expect with Warb Null. [quote]This is a model of the Twighlight Fighter The Twighlight is a specialized scout fighter for the Alliance in the Legacy era. It can be seen in the legacy era sourcebook The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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2309 downloads

Uploaded:09-09-2010

REBEL CHEAT MOD

66rebel_cheat_mod.zip | 144.54 KB

a specific campaign mission, or just want to go crazy and kill without retribution, you\'ll want this. the_stag

Download

141 downloads

Uploaded:09-07-2010

Ash\'s New Icon Pack

ashsnewiconpack.zip | 243.89 KB

cartoony (drawn). This pack has some of each, and they all mesh well with each other. So if you\'re looking for that extra spark on your command bar, here it is. the_stag

Download

102 downloads

Uploaded:09-07-2010

Hutt Hoth Base Invasion

19hothhuttbasebattle.rar | 111.88 KB

pads. Then I realized there were none to be found anywhere on this rock. So it\'s a slow go to win this one, esp. with all the Hutt forces around the map in groups big enough to pose a problem. Other than that, it\'s good first map and would make an even better first map revision. [quote]This map was my first creation that I completed, I was more than four hours working on it, and hope you enjoy. DATA: Map name: Hutt Hoth Base Invasion Planet: Hoth Players: 4 Bases: 2 Natives: Mandalorians, Mustafarians, Wookies, Geonosians, Hutts, Wampas, tauntauns, Jawas, Bothans, and Rancors (nightsisters) Reinforcement Points: 4 Mining Facility: 4 Other special structures: 3[/quote] the_stag

Download

104 downloads

Uploaded:08-31-2010

Battle of Turkana.ted

battle_of_turkana.zip | 429.03 KB

attainable and defensible income source. Overall in addition for this map being fun for a skirmish match, it is also fun to download just to watch the battle between the Empire and the Rebellion staged in the map. [Quote] The map has basic layout, 2 stations some mines, some turrets. There is also a fleet of Star Destroyer\'s with fighter escorts and a Fleet of Mon Calamari Cruisers with Fighter and Bomber escorts. The map is based off The Battle of Turkana. [/Quote]

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34 downloads

Uploaded:08-31-2010

Kessel Siege

kessel_siege.zip | 106.71 KB

clumped together at the centre of the map. However those that have the Alliance 2.3 x mod sitting on their computers they should give this a go. [Quote] Empire has some shipyards (Station lvl 1), The Rebels warp in with a Moncal, Impstar, and the Rouges, (Station lvl 1), And the underworld has an intrest in the glitterstim. (Station lvl 5). [/Quote]

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101 downloads

Uploaded:08-31-2010

Kuat: KDY Headquarters (Kuat Campaign CH2)

kuat_kdy_headquarters_1.2.zip | 135.61 KB

features some creative usage of props to establish the urban theme. The textures and lighting are a bit bland though and do not aid in promoting any of the more interesting areas of the map. The author could of also taken time to use props to cover up the edges of the higher parts of the map. Overall though this is a well made map and is a great sequel to chapter one of the Kuat Campaign. [Quote] Gah! Its me again! I\'ve been sumbitting too many maps, haven\'t I? Oh well; theres another one, Kuat: Rearguard Action, thats gonna be ready soon. This is Chapter 2 of the Kuat Campaign. Be sure to get your hands on chapter 1 (Kuat: Imperial Base) and the prologue (Kuat Campaign Prolouge MapPack)! [/Quote]

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181 downloads

Uploaded:08-29-2010

Warb Null Model Mod Demo

warbnullmodelmod0.50.zip | 11.72 MB

on this mod for further versions including more units created by Warb_Null. [Quote]Warb Nulls models are great, so lets make them all a mod. You hopefully will enjoy the mod, and I hope you look forward to the full version.[/Quote]

Download

278 downloads

Uploaded:08-25-2010

Ionizer Fighter

ionizer.zip | 1.09 MB

Alliance in the Legacy era. It\'s primary weapons are ioncanons. It can be seen in the legacy era sourcebook The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

1047 downloads

Uploaded:08-25-2010

Sith Frigate

sith_frigate.zip | 1.34 MB

be seen in the space combat clip on the official TOR site. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

224 downloads

Uploaded:08-25-2010

The Min\'s Wind

mins_wind.zipx | 1.31 MB

simply because I liked it. Please see the Read Me file for detailed info on the story behind the design as well as the design\'s creator. ###Very Important### The custom engine proxies are scaled to the size listed in the XMLs. If the size listed in the XMLs is changed, the proxies won\'t look right.[/quote] the_stag

Download

64 downloads

Uploaded:08-23-2010

Models with extra Bones

model_with_bones.zip | 1.02 MB

Download

148 downloads

Uploaded:08-23-2010

Kuat Campaign Prolouge MapPack

the_kuat_campaign_prolouge.zip | 264.93 KB

ships to move through. Other than that, it\'s well balanced and fun. Land: It\'s so dark. There\'s no satellite for the rebels, so you can\'t see the enemy. I\'ve seen night maps done before ([file=\"109113\"]Naboo Nights[/file]) that have given the appearance of night without being so dark. I recommend making that change. Overall: Good map, good story, good download. the_stag

Download

46 downloads

Uploaded:08-23-2010

RUS mini mod Patch

map_update_rus_.6_patch.zip | 147.79 KB

mineral processors. But it is a beta, so give some feedback. [quote]You Need my Map mod i released, this just adds mineral processors and build pads, and spawn positions. Basically makes the map playable.[/quote] the_stag

Download

97 downloads

Uploaded:08-23-2010

RUS Preview

republic_under_seige_preview.zip | 19.54 MB

The reason it is in a Mod Form is because it used several different models that, Could crash other Mods, that is the reason i made it into a mod.[/quote] It is more like a preview of a preview. I found the map to be unplayable because there are no team starting flags. It\'s a nice looking map though. Here\'s hoping for an update. the_stag

Download

237 downloads

Uploaded:08-23-2010

REDEMPTIVE BETRAYAl

redemptive_betrayal.zip | 19.54 MB

rebellion soldiers have been replaced with clones, battle droids replace the rocket launching soldiers. Replaced three 'rebel' space units. Increased the unit cap for space and ground skirmish. Replaced a 'HERO' with commander 347. Replaced the stormtroppers with the 501st...[/quote] It does change a few things, but for the most part it's merely cosmetic. But it's a nice change of pace and makes me want to play the vanilla campaign again. the_stag

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72 downloads

Uploaded:08-20-2010

Rurality

ruralityfoc.zip | 431.05 KB

it is no different. A good use of props and height. The overall design with the map is also done well with a river, lake and mountains. The passability brush needs to be applied to the water areas because currently there are infantry walking underwater and it\'s a little strange. Otherwise this is another great map. the_stag

Download

81 downloads

Uploaded:08-19-2010

Newport

newportfoc.zip | 392.13 KB

orbital bombardment tactics ineffective. The planet\'s sudden blizzards have made starfighter close-air support almost impossible to coordinate. Faced with no other option for crushing their opponent, the Empire committed ground troops for a conventional assault. Imperial and Alliance forces have fiercely contested the city for two straight days, in that time wreaking massive damage on the town and its infrastructure with brutal short-range turbolaser artillery bombardment and proton-torpedo strikes. After failing to breach the Rebel defenses, the Empire has now established a forward prefabricated garrison base to facilitate the final assault against the Rebellion\'s last line of defense. Join the Empire and blast the insurgent scum from their trenches, or support the Rebellion and eliminate the enemy\'s foothold on our planet!

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61 downloads

Uploaded:08-19-2010

Imperial Training Facility

impeiral.rar | 170.05 KB

like a gauntlet, more like a 1v1 through a snake. I found it fun to play Empire vs. Empire. the_stag

Download

609 downloads

Uploaded:08-19-2010

Kosta87 Realistic Enhancements 2.0

kre.zip | 82.63 MB

I\'m probably the only one who likes the Death Star with the completed look. Check out the changelog for all the other modifications. the_stag

Download

316 downloads

Uploaded:08-19-2010

Battle For Kashyyyk

battle_for_kashyyyk.zip | 763.49 KB

without it, you see Wookies fighting alongside Imperials, and that\'s just wrong. The land masses look good, the prop placement is good, but the water is terrible. It\'s just a flat blue. It really detracts from the map as a whole. I changed the water properties in my map editor and it made a world of difference. Sorry, I got a little off track there... So if you\'re into the clone wars and/or like Wookies, this is for you. the_stag

Download

79 downloads

Uploaded:08-19-2010

Tatooine: Sacred Oasis

tatooine_sacred_oasis_version2.zip | 156.19 KB

for v1 of this map, and this appears to be a complete overhaul. This looks and feels like Tatooine, from the Tusken encampment to the Hutt structure overlooking the city. From a battle perspective, there\'s the short way between the bases that is home to a couple resource and turret pads. But to spend all your time attacking and defending there would be a waste. The oasis houses several resource pads in and around it, that is the key to victory. This map precludes a short battle and time is needed to make all the preparations ready for annihilation of the enemy. the_stag

Download

157 downloads

Uploaded:08-18-2010

Kuat: Imperial Base

kuat_imperial_base1.1.zip | 362.35 KB

team. But this makes a great skirmish map in it\'s present form. Well balanced, many tactical options, and some good original ideas. [quote]River down the middle-ish, two crossings connect through a long island. A rebel base is in the northeast, and a well-defended imperial position is sort of in the southwest. There are two mining facilities in opposite corners, and a number of mining pads scattered across the map. If you play as the Rebels, this is no battlefield for fools and cowards; take the fight to the enemy ASAP to prevent them from getting too many turbolasers and turrets built. If you play as the Empire, you have the option to turtle up, but watch your flanks and don\'t let the Rebels secure too many resource pads.[/quote] the_stag

Download

351 downloads

Uploaded:08-17-2010

Assault Bomber

assault_bomber.zip | 1.01 MB

Empire The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

691 downloads

Uploaded:08-10-2010

Battle for the starforge 3.0

the_starforge.rar | 92.06 KB

[file=\"116120\"] Old Republic at War Space Beta[/file], and it\'s a little crazy, but worth it. I only bring that up because Geroenimo recommends it with this most recent update to Battle for the starforge. A few small changes, but nothing earth shattering. If you\'ve been keeping up, then get this, and you haven\'t you should get it anyway because the starforge rocks. [quote]This is another starforge map I made. Not as small as last time, this one is really really big. Balance is good, 2 mining falilitys in each base, protected by 3 satilites. An addisional 2 are just outside both bases protected by 3 satilites. Ofcourse the starforge in the middle waiting for you. I highly recomment playing this map with my mod, Old Republic at war. Why? Because half of the objects will else be gone, not to mention the starforge itself.[/quote] the_stag

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1018 downloads

Uploaded:08-05-2010

Assassin Corvette

assassin_corvette.zip | 1.29 MB

the design of this model allows a lot of freedom towards what era of mod it could potentially belong in. I look forward to seeing this model in action in some Legacy era and possibly other mods. [Quote] The Assassin Corvette is a fanon model. It is meant to be a Legacy Era Imperial Corvette. It was made because there are no official corvettes in the Legacy Era imperial navy. The model is based on concept art by Colin Geller The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame [/Quote]

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320 downloads

Uploaded:08-02-2010

Sith Bomber

sithbomber.rar | 132.1 KB

below for more information: [Quote] I decided to release this since I noticed that the Sith had no canonical bombers, AoSW had enough creative artists onboard that we made two of our own. This one is an actual Fighter instead of a Gunship in terms of size. Special thanks to Bodin, you\'re one of the cooler modders I\'ve met. [/Quote]

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97 downloads

Uploaded:08-01-2010

The Discovery Remastered

the_discovery_remastered.zip | 483.73 KB

give an interesting look. This includes the creation of a waterfall and a large Sith cavern. The layout of the map provides a variety of paths to travel on to reach different zones. The only drawbacks of this map are a lack of texture work and variation within each zone and the fact that some playable areas of the map are outside of the skydome. See the author\'s description below for a story behind this map. [Quote] Story: After a year of fighting on the unknown planet they finally figured out the name of the planet, it was called Yashuvhu. A planet that lost galactic communications during the war with Axar Kun. The planet is still going threw war between the 3 faction fighting on the planet, the empire has found the sith temple but needs to be cautious and have to send a big force for they don\'t get attacked during the journey to the temple. The Rebellion discovered this other small Jedi temple in the East passed the sith temple. It was a small temple that only Jedi were able 2 get in, so they just left the temple in peace and didn\'t bother with it. they also discovered this abandon military base near the Jedi temple but the area is dangerous as well, it has rancor, sand people, and even a sarlaac pit. But the only way to get to the military base you have to go through the the path of no return which also leads to the sith temple. The Zann Consortium have no interest in the Sith Temple accept for its weapons and its sith artifacts, for they can sell them for money and use it for there own benefit. The Empire just wants control of the temple and all of its belongings, and the Rebellion has no interest in it accept leaving it alone. So after a year of fighting on the planet neither side has achieved there goal, so the fighting until one faction makes a daring move........ [/Quote]

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325 downloads

Uploaded:07-29-2010

Quartermaster

quartermaster.zip | 1.67 MB

Comics The quartermaster is a supply carrier / mobile mess in the Old Republic fleet. It was briefly flown by zayn carrick and Marn Hierogryph The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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1596 downloads

Uploaded:07-28-2010

Imperious Star Destroyer

imperious.zip | 5.63 MB

That\'s why it has Alliance logos on it by default. Oh yeah, and it rocks. the_stag

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54 downloads

Uploaded:07-27-2010

Wasteland Advanced

wasteland_advanced_2.0.zip | 301.51 KB

there is plenty of room for battles not around the bridge. [quote]Hi all, sorry for the year long wait on this one. Ive just been learning how to map in FoC and I forgot about this series in the process. Anyway, dividing this map right down the center is a large impassable canyon. There is a narrow bridge across this canyon, in which there are two turbolaser turrets on each side of this bridge. Whoever controls the bridge basicly controls what goes where and how. Lots of hostiles, great bases. And I finally learned how to variate texture! :D Hint for Rebels: Use R2-D2 to slice the turbolasers on the opposite side of the bridge for ultimate control.[/quote] the_stag

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122 downloads

Uploaded:07-26-2010

Dark Ally

dark_ally.rar | 303.72 KB

but for multiplayer. There are there playable areas, at least 20 rancors, a few dathomir whitches, hostile prisons, mining facilities, and building, Oh! and hostile turrents. three outpost pads, and a few mineral processers.[/quote] If you\'ve seen the first three in this series, then you know what to expect. This however, is my favorite of the four. There are two different hostile factions in addition to the team you are fighting against. There are turrets to contend with, and prisons to destroy that can supply you with extra units. This is a large map with many options, so keep your wits about you. the_stag

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115 downloads

Uploaded:07-26-2010

Korriban Kalamity

korriban_kalamity.rar | 237.67 KB

map, but for multiplayer. There is still some mean natives, and two bases.[/quote] This is the least changed map of the ones submitted so far. I think that Team 2\'s base should have been placed in the northeast corner rather than where the attacking team usually starts. Then place some structures that would make it worth the while of anyone who wanted to get it. But since that\'s not the case, this one will give you deja vu. the_stag

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106 downloads

Uploaded:07-26-2010

Mines of Kessel

mines_of_kessel.rar | 192.56 KB

mission in the FOC campaign, except it has been upgraded to be playable in multi-player, there are two bases, some prisoners, and some mineral processors.[/quote] You remember the first level of Forces of Corruption where Urai Fen breaks Tyber out of the prison on Kessel? The level is some sort of half circle look. In this new and improved version, it's a full circle (although not connected), with bases on opposite ends of the map. It's a one way street to the enemy, so make a hard fast push. the_stag

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102 downloads

Uploaded:07-26-2010

Taris Trauma

taris_trauma.rar | 219.61 KB

Taris GC map but upgraded. There are two sides. (ANY FACTION). A few new things are the zoo, the park, and some mad pirates and natives. Hope you have Fun![/quote] That sums it up quite nicely. The map is a bit different than you are used to. There are some crashed shuttles that block one of the paths, making the main route between the bases inaccessible. Some added turbo laser towers too. the_stag

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1290 downloads

Uploaded:07-19-2010

Republic Stun Tank

republic_stun_tank.zip | 1.31 MB

Series The Stun Tank is a Republic Artillery vehicle The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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35 downloads

Uploaded:07-19-2010

Ryloth (S) (by Bly)

ryltohsby_bly.zip | 71.89 KB

with laser turrets. There are a couple mines in the asteroid belt, with a merchant space dock and a sensor node closer to the planet. It's a rather small map which should lead to some quick battles. [quote]ey, simple spacemap in the rim of ryltoh to make my other ryloth map compleet to match the SW the clonewars episodes around ryltoh (only in imperial times :P) if i saw it earlyer it would be packed with the Ryltoh landmap.[/quote] the_stag

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69 downloads

Uploaded:07-19-2010

Ryloth (by Bly)

ryloth_by_bly.zip | 539.95 KB

There's a Twilek base in the southwest corner of the map and the Rebels and Imperials are separated by two canyons that have capturable turbolasers and landing zones for fortification. [quote]Hey, this is the 1.0 version of the ryloth map i forgot to upload all these months. Hope you like it all.[/quote] the_stag

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91 downloads

Uploaded:07-16-2010

Alderaan (by Bly)

alderaan_by_bly.zip | 290.73 KB

you should check out some of his maps, skins and other contributions. As for this map, there are no heavy vehicle factories. Which works out very well for the terrain and setting. Each team gets some easy money, and has a one way route to action. The rebels best advantage is to build speeders quickly and assault the imperial base. The imperials need to build anti-air turrets before the rebels are allowed to do this. After that it all boils down to troop and resource management. To the victor the spoils! the_stag

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475 downloads

Uploaded:07-16-2010

Arctic Chaos Map 1.1

arctic_chaos_map_1.1.zip | 156.35 KB

that's a compliment . This is only for EAW, so dust off those discs and check it out. Between the wampas and the rancors, it keeps each team in check for the start and continues to keep your troops on their toes throughout the skirmish. As a bonus, each team gets some human dwellings for a never ending supply of fodder for exploration and bait. [quote]Will not work with FoC. Please read the ReadMe for more info on it. Hope you enjoy! Please report any glitches/problems to me asap so I can attempt to fix em smile[/quote] [quote]Fixed the rebels not having a research facility. Sorry, that completely went past my head. Enjoy :)[/quote] the_stag

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15 downloads

Uploaded:07-15-2010

Arctic Chaos Map

arctic_chaos_map.zip | 156.23 KB

continues to keep your troops on their toes throughout the skirmish. As a bonus, each team gets some human dwellings for a never ending supply of fodder for exploration and bait. The only thing I noticed is that as far as balancing is concerned, the rebels don't get a research facility. Which is crippling at the end when the imperials are sending in bombers and using orbital bombardments. Other than that, great map. [quote]Will not work with FoC. Please read the ReadMe for more info on it. Hope you enjoy! Please report any glitches/problems to me asap so I can attempt to fix em :)[/quote] the_stag

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408 downloads

Uploaded:07-14-2010

Ministry Shuttle

ministry_shuttle.zip | 1.08 MB

craft The model comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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268 downloads

Uploaded:07-14-2010

Foc Enhancements PATCH

foc_enhancements_0.4.2.zip | 3.63 MB

patch/release. [quote]Hi, sorry for the lack of updates. i have been rather busy, this is a small patch that fixes several crashes and makes a few tweakes. it will have to do until August till i finish coding the pirate faction and making the new maps.[/quote] the_stag

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86 downloads

Uploaded:07-14-2010

Onderon Space

onderon_space.zip | 37.23 KB

map, but only allows two players. It's not a bad map, just needs some more fine tuning. [quote]a very simple space skirmish map set over Onderon and its moon Dxun. There is a pirate space station and a trade outpost to build ships. There are also quite a lot of mines and construction pads[/quote] the_stag

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298 downloads

Uploaded:07-14-2010

Second battle for the Starforge

second_battle_for_the_starforge.rar | 8.2 MB

a little disorienting at first, but you get used to it pretty quick. I like the "real space" feeling. [quote]This is the second battle of the Starforge. I tried to make some sort of feeling that you're in space (duhhhh) and mess a little with angles and hightes. A real warning: some people might start to feel sick or have a headache becouse there is no real "gound level", we are in space after all. I also made the lightning a little different so now it's a little more like in a normal map. Again the ships you see are from my mod and are not included. included non the less are the sith figher and leviathan interdictor, so it'll be more than "just" the Starforge now. I can write down a complete list of how the map works, but just look at the screenies and this small layout and you'll start to get the picture: there is 1 mining astroide in your base, 2 more to your right and in the upper left corner of the map, an addisional 2. all of these have 2 defence sattelites to defend them. In the old center, and in this case, just behinde the Starforge, you can find 3 mining astroides, protected by 6 satelites and one merciant dock. Some are buildable and some not. Again, the Starforge is an obstecle and will attack anything that gets near it, no addisional hardpoints this time: maybe if I want, I'll make and upload a fully armed and opperational Starforge. you can use this map in your mod if you want, as long as I get credit for it :-) have fun![/quote] the_stag

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466 downloads

Uploaded:07-10-2010

Reskin of the Starforge

reskin_of_the_starforge.rar | 706.58 KB

reskin of the Starforge. The original Starforge skin was absolutly not bad but I felt it could be done better. My first skin so advice and such will be appreciated. I tried to make the Starforge look a little moor modular, with actual "sections". also I tried to make the lights on the middle ring and the "fins" to look a little more like...lights in space with more white and blue.[/quote] the_stag

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104 downloads

Uploaded:07-07-2010

Mount Kraavaran V2.0

mount_kraavaran_v2.0.zip | 29.38 MB

no different. Let me use excerpts from my original review and expound upon them. [quote]There is a lot of building to do on this map. It introduces a different level into the game. There are many (maybe too many) resource pads lined up all over the map. There are also (unbuilt) turbolaser turrets all over the map as well. So your choices are, build troops, build mineral processors, or build turbolasers. Some combination of the three is required. But there are so many resource pads in the base that maintaining those is not too much a chore.[/quote] This remains basically unchanged. I think there are fewer pads now than there were before, which helps create a better balance and more strategy. [quote]There are pirate forces scattered along the western side of the map as well. But they are not in the way are the fighting can all be done without engaging them. There's a small pass that connects the two bases, but it is guarded by pirate turrets so a quick blitz that way won't work.[/quote] This has been changed for the better. When before there was a way to bypass the pirates and engage the true enemy, now there is only a way for infantry to do that via a mountain pass that can be fortified with turrets. The only way for non-repulsorlift craft to engage (there is a lake in the middle) is to engage the pirates first and engage the base in the front. This creates a noticeable amount of time before any real battle happens between the two teams. But dealing with the pirates creates mini battles that must be done quickly and efficiently for any upper hand to be gained. And here's the authors description: [quote]Map Description: This maps primary highlight is, obviously, Mount Kraavaran. There are 2 bases. A technical 3rd base is the Black Sun and Mandalorian Base both on, and next to the mountain. They are dug in pretty well, They have 3 turbolasers and several anti infantry turrets. Each player base has 4 mineral pads in them. The Mtn has 4 on it also and the pirate base near it has 3. Each player bas has 5 buildable turbolaser towers in them (2 at the entrance of the base 3 in the back) Several Buildpads in them. There is a small infantry only pathway between both of the bases, the entry point on these have build pads on them so you can build anti infantry do defend it. The area next to the Mtn controlled by the Mandies and Black suns is the prime battle area.[/quote] As a side note to the author and anyone else interested; there are pictures included in the file, but they are not jpg format. There are instructions stating how to add pictures and what format they need to be in. The pictures are what makes this download so big, but since they can't be posted on the page, I felt I would do an injustice to delete them. The author really should resubmit this file with the proper pictures and none in the included zip, more people would be willing to download it then. the_stag

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36 downloads

Uploaded:07-06-2010

Misty Falls

misty_falls.zip | 150.75 KB

attacked people and spit out some bad ones. Also, is the shuttle bleeding? This is a beta map, so give the author some feedback. [quote]This is a small map that is based on a large fight around the pond. Please note that this is only a beta form of a map. More textures need to be added and more environment. I still want to see what people think while I'm making it. Anyway so far I have dead Imperial forces around the map from earlier battles. The red stuff around them is supposed to be blood. It adds a new twist to FoC. There also is a downed Acclamator out of the map that adds a nice view in the heat of battle.[/quote] the_stag

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602 downloads

Uploaded:07-06-2010

Coruscant Jedi Temple

coruscant_jedi_temple.zip | 207.02 KB

makes up for any other shortcomings it has. So check this out, because you know there's not much else to do on these long summer days. [quote]The players begin on two platform not far away from the Jedi Temple, and on each platform there is an equal number of Mineral Processor, Outpost Pads and Abandoned Sensors. There are a few other Mineral processor near the Temple, and a Reinforcement point just in forn of his entrance.[/quote] the_stag

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557 downloads

Uploaded:06-29-2010

Mandalore Land/Space Skirmish

battle_over_mandalore1.1.zip | 158.07 KB

[file="100588"]Yoden's Prop Pack[/file]. It's a great took for making land maps, and in this case a space based land skirmish. It's worth noting the detail that has gone into this map; the asteroid mine connections, the docked ships, etc. Although the map has two ways to attack, the southern one is guarded by turbolaser towers that are quickly and easily captured by team A. The northern route is where the good money makers are and are closer to team B. So there is some different strategy to be offered here depending on the start location. [quote]This skirmish map has got some supporting buildings like Abandoned sensors and bunkers. There are two Reinforcement Posts and some Props that arent' going to work as buildings, like the Gravity Device or the Imperial Sensor Array.[/quote] the_stag

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840 downloads

Uploaded:06-29-2010

Battle for the Starforge

battle_for_the_starforge.rar | 7.11 MB

the pictures look nicer than the previous version. [quote]This is my updated map with the Battle of the starforge. actually it's Battle against the starforge, because it is hostile now to all factions. Some people reported a crash with my first version, I hope this fixes it. naming all the changes would make a rather large list, so I'll only name a few: Hopefully that crash is fixed, The location of the Starforge is changed, The Starforge is now a independant faction that will defend itself from all attacks, The Starforge is located on a Strategical position, between you and the enemy base if you want to destroy your foe, you need to pass a small passage between the astroides or take the larger passage, where the Starforge is waiting. One sellingpoint thought: I coded the starforge so it now has a few hardpoints that will attack aswell, Í am making a mod, which will include a fully upgradable starforge once finished.[/quote] the_stag

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663 downloads

Uploaded:06-28-2010

Arcade mod

arcade_mod.rar | 39.86 MB

to the vanilla mod (that's a weird concept), the author has included several extra xml files to allow further customization of the game on the end user level. Of course, modding of mods happens regularly, but the author promoting this is a rarity indeed. Even if idea of modding a mod doesn't appeal to you, the basic version of this mod is very playable and an enjoyable experience that doesn't overwhelm players. [quote]ARCADE mod for FOC 1.1 , Huges battles and lots of great tweaks from the vanilla game , AI more aggressive , Hutts as an AI faction, New campaigns , Allied AI ...[/quote] the_stag

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212 downloads

Uploaded:06-28-2010

Mandalore Siege

mandalore_siege.zip | 263.79 KB

all crazy. There are also some nice looking mountain paths, but it's hard to utilize them well with this limitation. My advise it to make the mountains a bit shorter. This is still a nice looking map and does seem to offer an advantage to the defending team, although it's not a huge one. [quote]This is an highly tactical skirmish map. The attacker is a bit disadvantaged by the defender's turbolasers and strategical position. But the defender has less mobility in the map, and has to focus his resources on defence. Anyway, the map is quite balanced, and with a Medium or High difficulty, the attacker may be seriously dangerous despite the heavy defence of the attacker.[/quote] the_stag

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293 downloads

Uploaded:06-25-2010

Teroch Gunship

teroch.zip | 1.29 MB

as seen it the KotOR comics The Teroch Gunship is a Mandalorian assault craft / landing craft as seen in the KotOR comics. The model comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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113 downloads

Uploaded:06-24-2010

Rebellion Dashboards Pack

rebellion_dashboards_pack.rar | 389.46 KB

[url="http://starwars.wikia.com/wiki/Chalmun%27s_cantina"]Chalmun's[/url], then I don't want to see any droids. [quote]This is a pack of Rebellion dashboards. The idea of replacing the droids originals of the Empire and the Rebel by those Game Rebellion droid comes from the Consortium. If male and female voices, we hear in conquest to announce an enemy fleet or other, was made the droids who spoke ...? So as astromech droids do not speak, I have replaced by protocol droid as in the Consortium.[/quote] the_stag

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159 downloads

Uploaded:06-24-2010

Sabrehilt Starfighter

sabrehilt.zip | 10.62 KB

put it in the good category. The ugly: This release suffers from the same problems most fanon ships and units do; it's too much. Too powerful, too fast, and too unbalancing. But the author acknowledges that, so props to him. [quote]Yeah, it's too powerful, and I don't care!!! I enjoy watching the other side try to deal with these little buggers zipping around blowing up everything in sight. Rapid-fire mass driver and a fuschia ball of death make for a great time...Or maybe I need a new hobby...Anyway, the readme says it all.[/quote] the_stag

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754 downloads

Uploaded:06-23-2010

AT-TE Death Clone

attedeath.rar | 640.79 KB

need to do so, but it's not particularly hard to make a death clone line using the Space ones as reference, or you can just download FX mod and copy one of our entries.[/quote] And there you have it, a simple AT-TE death clone for use in your mods, based off of the one in several mods, including z3r0x's mod.

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165 downloads

Uploaded:06-23-2010

Mandalorian Civilwar Skirmish Mappack

mandalorian_civilwar_skirmish1.1.zip | 686.44 KB

version I apported minimal changes. I added some Mineral Extractor on Galidraan, I changed slightly the texture on Korda 6 and I fixed the problem on Concord Dawn. I didn't test it because I can't play with my FoC, but all should be fixed now.[/quote] the_stag

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282 downloads

Uploaded:06-23-2010

Kosta87_realistic_enhancements

kosta87_realistic_enhancements_1.5.zip | 53.92 MB

minor changes[/quote] the_stag

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162 downloads

Uploaded:06-22-2010

Convectors Mod

convectors_mod_1.6.2.zip | 3.73 MB

good multiplayer fun, but not as much strategy. It's like letting loose and going crazy. You'll note in the readme there are instructions for getting this mod to work. They are a little confusing, but anyone who has used a mod before can get this to work pretty easily. Also, the .mtd files go in the ArtTextures subfolder. [quote]well here is my new update. its has been a long time but i finaly got it here for the fun of every one. SO go take your super space station and def off and emperial scums or deastroy any reb in way wiht your star deastroyer! The life of the star wars empire at war gmae is epic. It can be 100x more EPic wiht my mod!(hint downlaod this 100x epic mod now)[/quote] the_stag

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45 downloads

Uploaded:06-21-2010

Mandalorian Civilwar Skirmish Mappack

mandalorian_civilwar_skirmish.zip | 958.58 KB

and terrain Buildings built in dirt? Galidraan: Icy cold battle Needs more mines to fight over King of the hill style [quote]This is a Pack made of three skirmish land maps about mandalorian civil war. the first two maps, Concord Dawn and Korda 6 are 1vs1 maps with only two bases, while the third map, Galidraan has 3 bases and the possibility to fight with 2 opponents.[/quote] the_stag

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505 downloads

Uploaded:06-21-2010

CEC-Fighter-Pack

cecfighterpack.zip | 2.71 MB

the best looking ships in the galaxy. Case in point; these ships. These are some fantastic pieces of work that need to find their way into some mods. [quote]This is a model-pack with three Starfighters from the Corellian Engineering Corporation. The LAF 250 Class Starfighter, the HLAF 500 Class Starfighter, and the YT-5100 Shriek Class Bomber. The models comes with icon. Some additional coding is required to get it ingame btw. I know that the describtion on Wookieepedia says, that the Shriek Class Bomber is painted black, but in my mind, these skin looks a lot better. If you want it black, than just make it... ;) I havn't found any reference-pics for the YT-5100, so the model is a complete self-creation. But in my mind, it looks like the discribtion says.[/quote] the_stag

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395 downloads

Uploaded:06-16-2010

Seismic Tank

seismictank.zip | 1.13 MB

the clone wors cartoons the Seismic Tank is a big hovertank without guns. Instead it's main weapon is a giant plunger that flattens anything beneath it and generates a shockwave doing even more damage The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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250 downloads

Uploaded:06-15-2010

Kosta87_realistic_enhancements

kosta87_realistic_enhancements.zip | 44.3 MB

agree more. Even if the second Death Star was "fully armed and operational", they're not going to have a half constructed station traveling around the galaxy. It's too bad that when the DSII is being constructed, if the rebels attack the planet, that the uncompleted version isn't orbiting and able to fire. But that's a discussion for a different day. If you've played [file="97790"]Bly's Realistic Space Changes[/file], then this may look familiar to you. It's a mod of that mod, and it's not too shabby. Plus, you get the use the Blue Diver. [quote]My MOD is the first MOD that i ever done with star wars empire at war forces of corruption so their maybe a few bugs but it was a first try. Anywho i made alot of changes and this MOD once was Blys realistic space MOD but i changed alot of things dramatically to make the look and feel better and to make sure that the ships were to scale[/quote] the_stag

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1492 downloads

Uploaded:06-14-2010

Kotor era graphics pack

kotor_era_graphics_pack.zip | 795.19 KB

highlights that are must-have for any KOTOR era mod.[/quote] the_stag

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302 downloads

Uploaded:06-14-2010

Battle for the Starforge

27starforge_map.rar | 5.74 MB

some others in the process. But it looks really cool. [quote]When I first played the KOTOR game and saw the starforge, I thought it might be cool to have something like that in a strategy game. A few days ago Warb_null made a model for both the starforge and it's sun. So i dicided to make a map for it. It is probably not a masterpiece, this is my first map after all. :-)[/quote] the_stag

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45 downloads

Uploaded:06-14-2010

Canon Mod

2010_01_14_canon_mod.rar | 99.59 MB

World Conflict for galactic conquest mode. Sometimes I will play additional custom maps that are included, but holding to that formula helps me compare mods on equal ground. So, when my X-wings (with x-foils closed) fly across the entire map of Coruscant Siege in 30 seconds, it gets me thinking. Everything else is fast too. When my X-wings met the TIE Interceptors, the fight was over before I finished blinking, and I mean that literally. After I had subjugated the Imperials, built up the asteroid mines in the center, and fortified that area with laser turrets and a missile defense, I thought I was in the clear. Then a single Victory cruiser comes in, destroys my frigate, 2 of my asteroid mines, all of my defenses, and is moving fast toward my starbase. This took about 30 seconds. My solution, turn down the game speed. It helped, if only in my mind. But not everything I have to say is negative, I like the size changes, the hardpoint changes, and the graphical changes. I like the hard work that went into this to make it canonical, and I think that if this was the first time I'd played this game, I would like it more than I did. I'm sure the community won't be so harsh, take everything I say with a grain of salt. [quote]This is the second version of Canon Mod. This version contains various graphical changes, new hardpoints, different background battles, new splash screen, and more. For a larger list of changes as well as installation instructions see the readme included in the download. I would also like to give some credit to the_Farseer for his help with not only the new graphics changes, but also with numerous modding questions which he has helped me with from the beginning. Thanks man![/quote] the_stag

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42 downloads

Uploaded:06-14-2010

Canon Mod

2009_12_22_canon_mod.1.rar | 202.25 KB

this one would be released, but they were submitted one right after another, so the author must want this to be seen. I'm going to write a actual review of the mod for the 2.0 release. [quote]This is the very basic version, no new textures, particles, or projectiles yet. Right now only a few things have been changed. Basically this mod will just adjust the units and gameplay of FoC to make it more canon to Star Wars lore. At the moment it will only be space. This means all ships will be rescaled and the amounts and types of weapons will be increased in order to try and bring them to spec. This is not meant to balance the game, but to make it more "realistic". There will be no fancy new ships or stunning new graphics (yet), just a difference in gameplay that will hopefully mimic the style and action of the films.[/quote] the_stag

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86 downloads

Uploaded:06-11-2010

Time99 mini map pack

time99_mini_map_pack_v1.zip | 653.29 KB

a spacious open waste As is Tatooine Ord Ibanna (space): Race to the corner To the victor the spoils Game done after that [quote]Well, this is my first upload. Hopefully you guys like my maps, I had better ones but I forgot to back them up when I uninstalled my game. Happy playing. And don't forget to give me lots of feedback. -Time99[/quote] the_stag

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382 downloads

Uploaded:06-11-2010

Custom Maps Pack 1.1 (5 maps)

custom_maps_pack_1.1_kelvin_okee.rar | 148.38 KB

War Rebellion AKA The Lost Fleet (space): Moff Kallast is back With eighty star destroyers Too laggy for me Kelvin's Empire (land): This time an island Of pirates for the killing But can be ignored Pirate Island (land): This time an island same as Kelvin's Empire Fewer start units Kelvin_Okee_Presents (land): Run out of credits? One hundred seventy six Resource pads for you [quote]============= Custom Maps Pack 1.1 ====================== ~~~~~~~~~~ Created by (DR)Kelvin_okee ~~~~~~~~~~~~~~~~~~~~~ 5 Popular Custom maps! Land and Space! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Download this and put all the maps in the map custom maps [ GameData --> Data --> Custommaps ] ____________________________________________________________ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][/quote] the_stag

Download

32 downloads

Uploaded:06-09-2010

Nature maps

nature.zip | 4.26 MB

And at least they've got some elevation, water, props etc. Except to the fire map, it's just bad. [quote]This is 5 maps that are non playable. these are just nature i guess, use as you please. i did these my self. expect futture realeases.[/quote] the_stag

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539 downloads

Uploaded:06-09-2010

Mandalorian Carrier

manda_carrier.rar | 2.46 MB

something else? I looked around and couldn't seem to find anything definitive. However this is good work and I think I'll put one or two in my personal escort fleet. [quote]Here is a small release from me, my Mandalorian Carrier! Model: N3bulu5 Bumpmap: N3bulu5 Rig/Code: N3bulu5 Icon: N3bulu5 Deathclone: N3bulu5 Skin: Warb_null The model comes complete with code and icon. Some additional coding is required to get it ingame Feel free to use this model as you please, no permission is required but please give me proper credit[/quote] the_stag

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225 downloads

Uploaded:06-08-2010

HAV B6 Juggernaut Deathclone

juggernautdc.rar | 465.28 KB

some modding knowledge is required to get this model working properly ingame.

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516 downloads

Uploaded:06-08-2010

TIE Reaper

tie_reaper.zip | 267.21 KB

always. [quote]This is a model of the TIE Reaper as seen it the Legacy comics The name of the fighter is never given so i made it up. I thought Reaper was fitting. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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221 downloads

Uploaded:06-07-2010

Rebel Heroes New Icons pack

rebel_heroes_new_icons_pack.zip | 66.29 KB

Solo, Kyle Katarn, Luke Skywalker, and Obi-Wan Kenobi.[/quote] the_stag

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114 downloads

Uploaded:06-07-2010

The Best Fight

the_best_fight.zip | 108.84 KB

mass of explosions and descends into chaos. Don't get me wrong, it's fun, maybe a bit too large. [quote]A 3 Player 3 faction Large Space Battle. Includes a few Easter Eggs that will be worthy of download.:)[/quote] the_stag

Download

359 downloads

Uploaded:06-06-2010

mcc99 Mark 2

mcc99_mk2.zip | 886.01 KB

with. Also fixed are some oddities with the model. This release also includes an icon to make life easier for the modders out there. My only criticism for this release is that the skin on the sides of the ship does not match and blend into the skin on the top and the bottom of the ship. Check the read-me for more in-depth notes from the author.

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116 downloads

Uploaded:06-06-2010

MAL Artillery Death Animation

maldeath.rar | 58.84 KB

clones. If you wish to use this release just be sure to credit the FX mod. For further information read the author's description below. [Quote] This is a death animation for the MAL, this was originally intended for FX MOD 0.2, but I've decided to cut the MAL all together and replace it with a new unit. This animation works via Death Clone codes like how a space unit uses DCs. This is very sloppily done due to Rayfire not breaking it up properly, if there's enough demand, I will do it properly. [/Quote]

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234 downloads

Uploaded:06-04-2010

Valahari Starfighter

valahari.zip | 801.99 KB

complete history check out Warb's description below. As Warb's model comes with all the essentials to put it into the game. [Quote] This is a model of the Valahari Fighter Mk1 and Mk2 as seen it the Clone Wars comic "Hero of the Confederacy" The Valahari fighters were produced on Valahari during the Clone Wars for the CIS. The son of the nobel house of Valahar, Tofen Vane, became a Seperatist fighter ace. He led a squadron of mk1's in his more advanced Mk2. The model comes complete with code and icon. Some additional coding is required to get it ingame. [/Quote]

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490 downloads

Uploaded:06-03-2010

HD Naboo Infantry

hd_naboo_soldiers.zip | 252.92 KB

have the HD look I thought it did, but with these I'm sure you will notice the difference.[/quote] the_stag

Download

19 downloads

Uploaded:06-02-2010

Naboo Infantry

naboo_soldiers_v2.zip | 229.15 KB

Keep 'em coming. Especially when the skins look this good. [quote]These are the same Naboo guards as before but with a more HD appearance. I hope you like the more detailed look.[/quote] the_stag

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833 downloads

Uploaded:06-02-2010

Legacy Mod Gamma Micro Patch

smallbutsousefulpatch.zip | 40.97 KB

talking about. the_stag

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76 downloads

Uploaded:06-01-2010

MovieBattles Utapau

moviebattles_utapau_v.2.0.zip | 217.87 KB

different look for Utapau that I am used to. It's not a bad look, maybe a little too green, but it still has the signature sinkhole. the_stag

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1477 downloads

Uploaded:06-01-2010

FOC Enhancements

foc_enhancements_0.4.1.zip | 164.8 MB

file and give that to the community. Consider it a gift to kick off the summer. Make sure you check out the readme, it's got important details. I've enjoyed the previous versions of the beta and this release is no different. There are plenty of changes to keep everyone busy while at the same time not going overboard. Since this mod is still in beta, please give the author feedback. [quote]Hello. This is the next version of my Foc Enhancements Mod BIG changes so delete your old saves.. they wont work Lots of new units and graphical enhancementsm, but a few bugs, check the readme. I have removed the zann consortium, as we are coding them into the pirate underworld We are in desperate need of a rigger, to add new hardpoints to models, so until we get one, we cannot make much progress. [/quote] the_stag

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99 downloads

Uploaded:05-31-2010

MovieBattles Yavin

moviebattles_yavin.zip | 217.17 KB

eye. A very clever use of water places the Empire on one side of a river and the rebel base on the other side. There is a single bridge that works and the main point of the battle. But both teams have repulsorlift vehicles that can cross the river and create a diversion. The placement of the units is also well done. The rebels have many units scattered throughout the base, while the Empire has all its units concentrated in one place and lined up very neatly. An initial push by the Empire is needed so that the rebels can't group all their forces to repel the attack. Although this makes for faster skirmishes with no bases, it also increases the need for good battle tactics. [quote]This is now too a Mission map. You have no base, only troppers and musst defence a base.[/quote] the_stag

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603 downloads

Uploaded:05-29-2010

Warb_Null Skins Improved by Burnstrobe, Nawrocki and Nomada_Firefox

warb_null_improved_skins1.0.zip | 7.09 MB

presented us with a new and detailed skin for the models. These stylistic changes give a new look for the models and should be definitely taken into consideration for any modders currently using Warb's models or that are planning to use them. [Quote] Warb_Null skins improved by Burnstrobe, Nawrocki and Nomada_Firefox. This is a small pack with some textures taken from some of Warb_Null models improved. This is not a mod, it is a pack for other modders. [/Quote] This pack includes skins for these releases by Warb_Null: -Bloodstar -Blue Diver -Guri Stinger -Hutt Sailbarge -Jehavey'ir Frigate -Kyramud -Republic Corellian Light Cruiser -Republic Corellian Shuttle -Republic Light Cruiser -Republic Radiant

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215 downloads

Uploaded:05-29-2010

Militarized Pod Racers Model Pack

pod_racers.zip | 3.87 MB

It's more like a pirate speeder bike, and I like it. [quote]So, me and Trebor_EHHP have been throwing around the idea of militarized or weaponized pod racers for FOC and I liked where we have been going with it. So I gave making them a shot and I came up with these three original militarized pod racers: the Hydra, Titan, and Dragon. I hope you enjoy these models and keep an eye out for mine and Trebor_EHHP's new and original mod, "Star Wars Revolution: Pirate Uprising" that will be submitted here in just a few days! Thanks for all of your support! - Avarice_Daleyan[/quote] the_stag

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98 downloads

Uploaded:05-28-2010

MovieBattles Rhen Var

moviebattles_rhen_var.zip | 199.57 KB

some added landing zones and mineral processing pads. However, the prop placement, the use of height and base placement is very good. There are infantry only paths that make for a different stragety and wide expanses that are hard to protect. This is worth a download. the_stag

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1044 downloads

Uploaded:05-26-2010

Blue Diver

blue_diver.zip | 2.46 MB

complete with a skin, death clone, icon and basic XML coding. [Quote] This is a model of the Blue Diver Heavy carrier as read about in the new jedi order books The Blue Diver appears in the New Jedi Order series but has never been depicted in an official source. This model is based on the concept art of Drone04 The model comes complete with Death Clone, code and icon. Some additional coding is required to get it ingame [/Quote]

Download

127 downloads

Uploaded:05-24-2010

Karrier

karrier.zip | 538.38 KB

of eye Bleeding! I dont like how it turned out, but maybe someone will, in the dark obscurity of their own mods. This is a ship intended to act as a fleet carrier for the pirates, a converted civilian liner/freighter. I dont usually proportion ships this way, this is why. I was bored so, This happened.[/quote]

Download

39 downloads

Uploaded:05-24-2010

MovieBattles Hypori

moviebattleshyporiv.2.zip | 267.39 KB

me. Don't get me wrong, the map is playable... Maybe someone who has 4.3 would like to comment about this map because I'm not going to downgrade to try it out. [quote]This is a second Version from my Hyporimap. You need ROTC 4.3 to run this map. This map is like a Mission you hav no base only Clones and must Tak the Jedis in a destroyed ship with a gunship to some Turrents.[/quote] the_stag

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835 downloads

Uploaded:05-22-2010

Rise of the Crime Lords update 1.2

update_1.2.zip | 3.6 MB

updates, then you need to get these three along with this one. [file="103335"]Rise of the Crime Lords 1.0[/file] [file="103431"]Rise of the Crime Lords Text and Shortcut Update[/file] [file="103777"]Rise of the Crime Lords Patch 1.1[/file] [quote]This is an 1.2 ver update for Rise of the Crime Lords mod, for this to work you will need my Rise of the Crime Lords mod with the previous two fixes. Installation: To install just replace the old files(just the ones uploaded here) and add the new files for any questions e-mail me vjeko1701(at)yahoo(dot)com. Thank you for downloading my mod.[/quote] the_stag

Download

401 downloads

Uploaded:05-21-2010

mcc99 Cruiser

mcc99.zip | 2.58 MB

moved my command to a newly comissioned MCC99. I've christened it "Caliburnus" [quote]A Fanniocal Mon-Calamari Ship By General_Kerr called the mcc99 that comes with all the rigging fixings! Scale Factor of 1.5 or 2 recommended.[/quote] the_stag

Download

76 downloads

Uploaded:05-21-2010

Blood Gultch

blood_gultch.zip | 37.6 KB

grabbing, no credit using, any team you choose starts with Empire units, and you only get 4 of them. Was that a little harsh? Sorry. On the plus side, the mountains are done well, and the prop placement is in sync with the original map. [url="http://halo2.filefront.com/file/_Ralphey_Jrs_Blood_Gulch_Mod;69491"]Here[/url] is a mod for Blood Gulch that has some pictures for reference. [quote]This is a Forces of corruption map that is based on a Halo Combat Evolved called Blood Gultch. If you dont know what it looks like go to the halo section of filefront and look for blood gultch.[/quote] the_stag

Download

85 downloads

Uploaded:05-14-2010

Naboo Infantry

naboo_soldiers.zip | 179.86 KB

These re-skins would go perfect for a map or even just indigenous units in a mod. [Quote] These are soldiers of Naboo, as seen in Episode I. They can make a good addition to any Naboo map, or mod that needs such troops. Hope everyone likes them. [/Quote]

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444 downloads

Uploaded:05-12-2010

Mynock and Cade Skywalker

mynock_and_cade.zip | 1.96 MB

Mynock as seen in the Legacy Comics. Also included is Cade Skywalker, a re-skin of the Kyle Katarn model by Sidious Invader The model comes complete with Landing animation, code and icon. [/quote] the_stag

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224 downloads

Uploaded:05-10-2010

Imperial Factory (V2)

imperial_factory.zip | 1.14 MB

enjoyable battle. The smaller size also allows for skirmishes within the map to occur sooner after starting the battle. The usage of Yoden's prop pack provides some unique prop usage to create an interesting atmosphere to the map. The texturing has been improved from the original version however it could still use some improvement. If you found the first version of this map entertaining then definitely download this latest version. Also be sure to make a fool of the Empire by capitalizing on their "Achilles Heel."

Download

154 downloads

Uploaded:05-10-2010

FOC Enhancements PATCH

foc_ehnancements_patch.rar | 11.35 MB

include something more....exiting.... he he but it will have a hefty filesize look for a release in 1-2 weeks time until then! ;) [url="http://focenhancements.proboards.com/index.cgi"]http://focenhancements.proboards.com/index.cgi[/url][/quote] the_stag

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135 downloads

Uploaded:05-10-2010

Xizor's Skyhook (0.5)

xizors_skyhook.zip | 1.52 MB

Battle of Prince Xizor's Skyhook... it's ok. But considering that the mapper has used all stock models and props, it's actually pretty good. To get the full experience of this level, you need to play it on 3 team mode. [quote]Those who are familiar with Shadows of the Empire will know what this is. I have only ever played the game on N64, so that's where I got this from, however I also used Wookiepedia (starwars.wikia.com). Prince Xizor, head of Black Sun, is posing a great threat to the already weak Rebel Alliance. They launch a daring attack on his Skyhook in order to stop him once and for all. At the same time, Darth Vader, whom Xizor is attempting to destory and take his place as the Emperor's right hand, has launched an attack on the Skyhook of his own... There is also a "balanced" version of the map included, which has space stations for all teams.[/quote] the_stag

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1124 downloads

Uploaded:05-07-2010

z3r0x campaigns

z3r0x_campaigns_3.0.rar | 49.32 KB

This is still a great idea and I've already made it part of my standard z3r0x 3.5 mod package. Also remember, if you have 3.5 make sure you have the patch also.[/quote] And here is the changelog. [quote]hey this is the 3rd (and most likely last z3r0x campaign mod) all this version does is changes the campaigns so you can use the foc heroes in it -yoda -luke -garm bel iblis - rouge sqaud -thrawn -arc hammer this will be my last version probably as i am busy with FOC ENHANCEMENTS - if anyone wants me to continue this say and i will.[/quote] That's all you need the_stag

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327 downloads

Uploaded:05-07-2010

Deep Space Conflict

deep_space_conflict.rar | 105.88 KB

mineral extractors near those bases. A large open space in the middle can allow for battles of epic proportions. Not a bad first map. [quote]Desription: The first map I have ever made so dont expect it to be a master piece. Quite a large map with 6 extractors on opposite sides of the map. It can take a while for capital ships to move across one side of the map to the other so i recommend being quite strategic by using faster ships to get closer to the enemy base before jumping in your capital ships. Or just go in guns blazing with a invinsible fleet. I would recommend using this map with the Ship Addon mod for a epic battle. Its a 8 player map (2 space stations) for multiplayer purposes and features multiple construction pads. Beware that i havnt tested this map in multiplayer so test it at your own risk.[/quote] the_stag

Download

247 downloads

Uploaded:05-04-2010

Foc Enhancements

foc_enhancements_0.2.0.zip | 33.87 MB

Download

822 downloads

Uploaded:05-03-2010

Republic Stealthship

stealthship.zip | 1.5 MB

christened my ship as "Red October", so next time you see me... or I guess you won't be seeing me anymore. Ciao! [quote]This is a model of the Republic Stealtship as seen in the Clone Wars series. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

111 downloads

Uploaded:05-03-2010

Hypori Heat (Ground)

hypori_battle.zip | 1.99 MB

since you just downloaded [file="84358"]IG-11's Prop Pack[/file], this map looks and played much better. Check out this prologue: [quote]Sand as far as the eye can see.... you hear the grinding of gears in the distance, the footsteps of weary infantrymen, the clank and clatter of heavy vehicles, you look up at the ongoing space battle and you think to yourself,"This is it, no turning back now." Your commanding officer yells "Be prepared men because today we fight not one enemy but TWO!" You hear a blaster shot in the distance....... this is basically a land battle above a droid factory that was restored by Tyber Zhan, you can fight to destroy it as either the Empire or Rebellion, or defend it as the Consortium [/quote] the_stag

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889 downloads

Uploaded:04-29-2010

JM's FoC Addtions

2010_4_28_jmadditions.zip | 8.36 MB

back and download the 1.1 update, it's included. [quote]Here is my next version of my mod. It adds a whole lot of stuff to the game. In space I have added new models for ships such as the Venator, ISD, and Victory, which all have new hardpoints. The Assault Frigate has new riggings which give it more hardpoints, as much as the Mon Calamari Cruiser. To go with the Tech, there is the ISD MK I at tech 3-4, and the ISD MK II at Tech 5. Vader, Piett, and Thrawn all use ISD Mk Is. Also, the Tie Interceptor is now fully available at Tech 4 rather than Tech 3 so the X-Wings get a chance to get the Empire :P. On Land I have added some indigenous population to the build slots on their planets. This includes the Wookies, the Jawas, Ewoks, Gungans, and Geonosians. For the Empire it can build Royal Guards as it's indigenous. Since the consortium has slavery it does not use this ability. Another small note is I have edited the Gargangtuan to not have hardpoints which makes it harder to kill, since the hardpoints were so easy to destroy. Also the Shield Blast is nolonger an auto-activate ability, I hated it because it didn't do jack and just wasted shields. On another note I have added the Mandalorians into the game with control of Mandalore. There are a few bugs such as there is no AI for them in battles, but still fight if necessary. Next mod I am going to go large with new additions, so be ready. Enjoy the mod ;) BTW, you don't need the 1.1 update for this, it's included. :) [/quote] the_stag

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53 downloads

Uploaded:04-26-2010

foc enhancements

foc_enhancements_0.1.5.zip | 19.34 MB

like Convector's PC had problems, so we'll just have to be patient. [quote]Hello. I know this has been a long time in coming, but this is the next BETA of foc enhancements. The changes are minor, mostly bugfixes, but one of my coders PC blew up..... R.I.P. Convector Progress towards v1.0 is going tantalisingly slow, any help would be appriciated[/quote] the_stag

Download

440 downloads

Uploaded:04-26-2010

eta-3

eta3.zip | 1.36 MB

I would definitely love to see some of these fighters in the mods out there. This model comes complete as usual with basic XML code and an icon; however this time Warb has even provided us with a wing and landing animation. [Quote] This is a model of the republic eta-3 fighter. This is a fanon design based on a concept drawing found on the web. The model comes complete with landing animation, wing animation,code and icon. Some additional coding is required to get it ingame [/Quote]

Download

61 downloads

Uploaded:04-24-2010

JM's FoC Addtions

2010_4_23_jmupdate.zip | 64.86 KB

it just changes the size of fighters to a more realistic size so they are not clogging up the hangar bays. This applies only to fighters for now. This isn't a full mod, so don't worry you don't need to delete the mod folder again, just add these Xml files in the Update's XML to the Mod's XML folder, both located under Data, basically copy and paste. Enjoy ;)[/quote] the_stag

Download

475 downloads

Uploaded:04-22-2010

JM's FoC Addtions

2010_4_21_jmadditions.zip | 1.07 MB

conversion mod, but an enhancement mod. It's the not-too-muchness that makes this fun to play. (Not too much overkill, not too much craziness, not too much deviance from what the creators intended, etc). The changes are most noticeable in GC mode, and since that's my favorite mode, I'm just fine with that. This sums up everything else: [quote]Hello again, I managed to get this out quicker than I expected. This is my FoC version of my EaW additions. It does most of the things that my EaW Additions mod did, but it also adds some more stuff and ideas into the game. I have added the V-Wing, the Z-95, the Home One Cruiser, etc. It does include all the units I added before, and I added the IPV to all sides Also, I changed the way the fighter system works. Before, most launched Tie Interceptors for all tech, I have changed this. For the Empire, ships and star bases spawn V-Wings at Tech 1, Tie Fighters at Tech 2, and Tie Interceptors at Tech 3. Since the Tie Advanced was a unique and little known fighter, it stays out of the tech picture, but is still build able. For the rebels, they have only Z-95s to start with at Tech 1, so the space stations launch that as well. At tech 2, the X-wings come in, but they are not launched from anything. At Tech three, Z-95s are locked out of production and X-Wings take their place. However, they do not replace the Z-95s already bought. To make it seem more canon, the Death Star can only be built at the Maw or Endor, as were their original birthplaces. Also, the Venator and Pod Walker are for the Empire only, but the Pirate Interceptor and Swamp Speeder are only for the rebellion For all you consortium haters who want a GC without them, today is your lucky day. It has all planets, Empire and Rebels only. Some planets are controlled by Pirates with tough space forces like Nal Hutta, Tatooine, Ryloth, etc. Some planets which were in control of one faction in Equal Footing are now in control of the other, like Dathomir, Carida, Manaan, Honogr as examples of which are in control of the Empire. As before, I added the capability for all planets to have lvl 5 space stations, and even better I maxed out the amount of structures the current land maps can handle, so you get to build more defenses or structures or what ever you like. On Land, I basically did the same things as before, but Igath stays out of the picture due to Bel Iblis already being there. Still, there were some differences, like instead of adding 18 troops per squad of 3 per platoon, i changed it to 9 per squad of 4 per platoon so it would keep the campaigns as they were. I also changed the Infiltrator to have a vehicle theif ability, like Chewie as they had that ability in Force Commander. To replace their old role I added a commando which is a bit more expensive, but is worth it. You may notice the Lancet is not there, because I replaced it with the Tie Fighter Land Variant due to balance issues. On the hero note, I added Darth Vader at Tech 1 as a starter unit with the Exactor, to be replaced at Tech 5 with the Executor, as before I added Kyle Katarn and Mara Jade as well. One more thing is that the new main menu battle scene is a replica of the Battle of Endor. Not exactly the same, but close enough. But enough of my long speeches, go ahead and enjoy the mod ;)[/quote] the_stag

Download

573 downloads

Uploaded:04-20-2010

Farseer's Lictor-class model

mv_lictor.zip | 354.36 KB

out there in the EAW/FOC community. I'm pretty sure this model will find a welcome home in many mods. Check the readme for the proper credits to be used when using the model. [Quote] This is the Lictor model that is used in the latest release of RotM, being provided as free-release. This is not a mod and users must have modding experience to use this asset! [/Quote]

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158 downloads

Uploaded:04-18-2010

TIE Experimental M1 / Bizarro

bizarro.rar | 726.91 KB

and icon. I can't wait to see if $leeper does any of the other TIE Experimental series fighters. [Quote] This is a model of the TIE Experimental M1 / Bizarro as seen in X-Wing Alliance. The model comes complete with icon. Some additional coding is required to get it ingame... [/Quote]

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4852 downloads

Uploaded:04-16-2010

Rise of the Mandalorians (patch)

rotm_patch_4.01.zip | 4.57 MB

you should really get on that. Then download this patch. [quote]This patch addresses several issues that have been experienced across the board by players. Not everything is perfect but a number of bigger issues have been fixed as well as some small aesthetics.[/quote] the_stag

Download

373 downloads

Uploaded:04-13-2010

Massive Space Battle

massive_battle.ted | 145.96 KB

a large fleet and level 5 space stations guaranteeing an instant skirmish to ensue at the beginning of the game. There are no turret pads or mines so be prepared for an interesting clash. If you simply feel the need to have a quick big battle then this is definitely the map for you. [Quote] This is a space battle for the original empire at war. This map is a space battle. On both sides they have tech lvl. 5 space stations. You also start with a massive fleet. [/Quote]

Download

118 downloads

Uploaded:04-13-2010

Maiden Model Pack 2

maiden_model_pack_2.zip | 14.69 MB

frigate for your usage. If you were a fan of the previous releases then make sure to download this pack. [Quote] Hey guys, This is a pack of all the ships I have posted together. All of them have been re-textured and an engine glow added. I have also included an extra ship another frigate the Maiden JA hope you all enjoy. Trebor_EHHP [/Quote]

Download

518 downloads

Uploaded:04-12-2010

(SD)darthexecutor Hoth map FOC

14hothforfocn2.rar | 1.92 MB

made. Every one of them has good and bad qualities, but they're like my children and I love them all. This is a very fun map with plenty of action. Some of you have seen/played the previous version of this map, so here's my review of that:[quote]Not only is it visually pleasing, but the base placement and starting units are done very well. This one has a bit more of a movie feel because there are no AT-AA's, just units that were seen in The Empire Strikes Back. Not that you can't build those units, but I find it more fun to play in a style more reminiscent of the movies and previous LucasArts titles (ie. Rogue Squadron, Shadows of the Empire, Battlefront).[/quote] The new version has a couple of tweaks that work for balance and some visual changes that add to the feel. [quote]Hi, here is the second version of the map of hoth here are more effects in the nature and i add a heavy vehicle factory for the rebellion enjot this map :D[/quote] the_stag

Download

230 downloads

Uploaded:04-12-2010

Defender Starfighter

defender.rar | 625.93 KB

remember watching it on Saturday mornings as a small child. I don't remember this ship, but the memories are enough to make me smile. This isn't quite a ship I'd want to be caught in, but at least the model is nice. [quote]This is a model of the Defender Class Starfighter. The model comes complete with animations and icon. Some additional coding is required to get it ingame[/quote] the_stag

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120 downloads

Uploaded:04-12-2010

Imperial Factory

new_compressed_zipped_folder_2.zip | 1.1 MB

didn't look right, then I ran it on my PC at work which has many prop packs and other add-ons and it looks good. This is a very large map. I enjoy large maps. This one could use some fine tuning, but really isn't too bad. The imperial base is a little large and spread out, and it could probably use some better built in defenses. The Imperials get some nice AT-AT factories that churn out the walkers and that makes short work of the rebels. The rebels need a better invasion force to be able to fend them off. Like I said, fine tuning stuff. the_stag

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102 downloads

Uploaded:04-11-2010

Convectors Mod

convecotrs_mod_v._1.6.1.zip | 3.72 MB

make sure to download this update to keep your playing experience as bug free as possible. [Quote] well realy this the same mod as 1.6 but fixes some buggs. so just install them mod and have fun this mod is a 1sec=1cred mod. its nota normal 1 sec=1cred mod. this oen has new models and even easter eggs. theres is a cool splash screen to.(going to get new onesoon). so why dont you down laod this mod for jsut a fun time ON empire at awr. did i tell you that you can have as meany units as you want? [/Quote]

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1592 downloads

Uploaded:04-11-2010

Acclamator Mk3

acclamator_mk3.zip | 1.48 MB

should shift their eyes to this latest release from Warb. [Quote] This is a model of the Acclamator mk3 as seen in the Legacy comics. (It doesn't actually have an official name but it serves the same role as the acclamator, hence the name ;) ) The model comes complete with lcode and icon. Some additional coding is required to get it ingame [/Quote]

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82 downloads

Uploaded:04-09-2010

Rhen Var: Imperial Base

rhen_var_imperial_base.zip | 25.81 KB

this case, it works out great for a quick battle that has the Imperials outgunned at the start but that pace can be changed quickly with some cunning strategy and a bit of luck. The texturing is repetitive, but the hills and moving clouds allow that to be overlooked. The object placement does not deter and makes you feel that this is in a remote location of Rhen Var. the_stag

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143 downloads

Uploaded:04-09-2010

Burnstrobe Gas Giants Tutorial

gas_giant_tutorial.zip | 5.7 MB

universe without gas. Check out this detailed PDF he created for use with Photoshop CS3. Even if you don't CS3, there are pretty pictures to look at. the_stag

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106 downloads

Uploaded:04-09-2010

Movie Battles Double Pack

movie_battles_double_pack.zip | 550.16 KB

[url="http://empireatwar.filefront.com/developer/TheIG88Killer;30874"]Movie Battles theme[/url]. Although these maps aren't the best, they are (technically) playable. Here's what you've got to note to get these maps to work: Empire vs. Consortium only. The Empire has to be on a team, and the Consortium on another team with the Rebels as an A.I. on the same team (trust me, it works, and that's the only way it works). The maps themselves are done up nicely. Although it seems like there is a lot of wasted space in the Kashyyyk map, it eventually gets utilized when the battle get's raging. My only real criticism of the maps is that the walls surrounding the bases are all unfriendly so any units fire on them. the_stag

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180 downloads

Uploaded:04-06-2010

Wolverine

wolverine.zip | 1.26 MB

Awesome. [quote]The Wolverine is a PFC, or, a Personal Fighter Craft much like the Millenium Falcon and Slave 1. So, it flies like a fighter, but not in a squadron and has a larger payload. It is a Nimbus Series craft from my own mod that I am creating with Trebor_EHHP called "Star Wars Revolution: Pirate Uprising". The Wolverine is one of the most efficient and agile PFC's created for mass production in our mod. It has enhanced maneuverability and speed along with its four mass drivers which fire at a very alarming rate. Although it has the same firepower as the Terra, the rate of fire is condensed and increased.[/quote] the_stag

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165 downloads

Uploaded:04-05-2010

T4-C Battle Tank

t4c_battle_tank.zip | 9.53 KB

out. [quote]This is just a modification of the T4-B Heavy Tank. It was one of the earlier mods I did, and works pretty darn well. My only problem with it (minor) is that I couldn't get the special ability to do self-damage like it's supposed to...probably a bit of code buried in a LUA somewhere. Anyway, like all other units I've submitted, this a re-code, not a remodel, but I enjoy using it just the same. I hope you will, too. This upgraded version of the T4-B has faster firing rates for both the lasers and missiles, as well as a faster turret rotation. It also moves faster than its predecessor. Its armor plating has been reduced somewhat, but uses an experimental yet very effective hypermatter armor plating, attached to the outermost fixed armor. When activated, this armor plating will detonate outward, obliterating everything within its blast radius. It still can't outgun an AT-AT, but with an ace up its sleeve, even a mighty Imperial walker will be brought to its knees.[/quote] the_stag

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72 downloads

Uploaded:04-05-2010

Maiden_L

maiden_l_2.0.zip | 2.65 MB

it has been retextured thanks to some help from Avarice_Daleyan for updating the main texture. As well as a extended engine glow to the model itself. Enjoy Trebor_EHHP[/quote] the_stag

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402 downloads

Uploaded:04-05-2010

Republic Shuttle

republic_mu_shuttle.zip | 1.34 MB

comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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56 downloads

Uploaded:04-05-2010

Convectors Mod

convecotrs_mod_v._1.6.zip | 3.72 MB

new Project ive benn working on a lttle bit at a time. so in a few weeks it will be done. NEWS: only 2-3 more Convecotrs Mod updates! im working on new mod name: The uNSiZE Mod- the name gives it away but thats what i want![/quote] I guess that about sums it up. I've been enjoying this mod way more than I should. But if you like huge battles and more forces than anyone can handle, then this is for you. the_stag

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366 downloads

Uploaded:04-01-2010

Enhanced Space Battles

enhanced_space_battles_mod.zip | 1.26 MB

make the experience better for those who wish the rebellion had hangars on the Warships and rescales most warships (Frigates, Capitals, etc).[/quote] the_stag

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97 downloads

Uploaded:04-01-2010

FOC ENHANCEMENT

foc_enhancements_0.1_beta.zip | 18.32 MB

on this mod. the_stag

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65 downloads

Uploaded:03-30-2010

Convectors Mod (EAW)

convectors_modeaw_v._1.6beta.zip | 2.63 MB

Shadow and Arctica by Avarice_Daleyan. For details on how to install this update see the readme. [Quote] here have fun and dont shoot people wiht your new easter egg ships....wait nver go adn deastroy every thing in your site...hahahaha! realy just go have fun adn take part in the Beta. I will be online at 5pm(eastern) every Tuesday. so come online and fight the maker! upcoming mods:uNSiZe Mod Convectors Map pack(FOC) [/Quote]

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729 downloads

Uploaded:03-30-2010

Rebel Clone Ships Mod

rebel_clone_mod_v1.rar | 973.44 KB

faction in skirmish. Also included are two bonus mods including a cheat mod and a beta "Massive Fleet Engagement mod." [Quote] A simple mod adding Venator Cruisers and Acclamator Cruisers to the Rebels in Skirmish. Fairly balanced in my opinion, feel free to complain about anything that should be fixed. Venator Cruisers should be able to help the Rebellion to go toe to toe with an Imperial Star Destroyer. Both cruisers will spawn X and Y wings. Also included: A Venator cheat mod and a Massive Fleet Engagement mod. The Fleet mod is still in development and should be considered a beta. Read the README.txt file for more info on both variants. Feel free to email me if you manage to fix the problem. -Raptor [/Quote]

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521 downloads

Uploaded:03-30-2010

Mandalorian Speeder

mandalorian_speeder.zip | 1.76 MB

Warb we get a magnificent release. As usual this release is fully rigged and comes with an icon and basic XML code. [Quote] This is a model of the Mandalorian Assault Speeder as seen in the Kotor comics. Thanks to Kalo Shin for providing the model T