Empire at War

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68194 downloads

Uploaded:11-18-2009

Forces of Corruption RAM fix

focvista64.exe | 565.32 KB

you that install the other patches before running this update. This File ONLY fixes the RAM error, it doesn't change the balancing in any way.

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221223 downloads

Uploaded:12-14-2006

Forces of Corruption Patch Update

focupdate1_1.exe | 20.09 MB

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42140 downloads

Uploaded:12-30-2008

FoC Vista Patch

star_wars_empire_at_war_forces_of_corruption.rar | 5.89 MB

then you should download this file. This is not supported by Petroglyph in any way.

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95827 downloads

Uploaded:07-19-2006

Official 1.05 Patch

eawupdate1_5.exe | 21.65 MB

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133753 downloads

Uploaded:01-31-2009

Absolute Corruption mod

acm2.4.zip | 218.29 MB

adds many new units and fixes bugs present prior to this release. This mod is something of an expansion mod, with new units and features as well as tweaks to the existing units. The creator has stated that one of his goals was to keep the original game's balance while adding new units such as the Sovereign and Eclipse Super Star Destroyers. The mod lives up to its promise; it gives you a multitude of new units while keeping the standard FoC gameplay style and tactics. If you ever wanted to have a huge army made up of hundreds of different units, then try out this mod!

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83089 downloads

Uploaded:01-30-2009

Absolute Enhancement Mod

aem5.1.zip | 124.64 MB

land units, more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build and where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is.

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107630 downloads

Uploaded:12-22-2006

EAW/ FoC Mod Launcher

eawfoc_modlauncher.zip | 176.24 KB

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84055 downloads

Uploaded:01-06-2010

Star Wars - Clone Wars Mod

star_wars_clone_wars_iii.zip | 157.65 MB

environment. This latest version of the mod adds a few new units and changes some old ones. Other changes can be found in the read-me. For a Clone Wars experience give this mod a download.

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114662 downloads

Uploaded:08-08-2006

A Galaxy Divided

agdv3.zip | 130.94 MB

stormtroopers Shutter Shield can be built on cetain planets Lancer-class Frigate Mandator Cruiser Eclipse SSD Vengeance SSD Sovriegn SSD Titan Heavy cruiser World Devestator TIE Droid Chiss clawcraft fixes vader glitch, he is now escorted by tie avengers. All new units are in skirmish, except the sovriegn and DSII. (sovriegn may be invluded later though) Royal guards buildible on coruscant and alderaan Empire units only in skirmish--most at merchant dock! Virago Fighter squadron Merchant Gunboat Dreadnought Imperial Gunship Arc-170 fighter squadron V-wing squadron munificent cruiser vulture droid Chissclawcraft. The Rebel Alliance M-104 M-90 M-40 Mediator Cruiser Bothan Assault frigate Bulwark Cruiser Home One resized Obi-wan uses eta-2 jedi interceptor in space battles. Obi-wan has stealth. New heroe--young obi-wan kenobi,replaced at tech lvl 3 by old kenobi. Rebel Skirmish units The Liberator Eta-2 squadron Arc-170 squadron V-wing squadron dreadnought The Confederacy of Indepedent Systems (CIS) Space Death Star Invisible Hand Slave 1 Technounion Destroyer Providence class cruiser lucrehulk mobile command ship. recuscant class cruiser Genosian pinneace munificent-class frigate Diamond-class frigate CIS corvette Vulture Droid Tri-droid Genosian nantex fighter Technounion fighter Space stations Hidden asteroid base Shipyard Lucrehulk core ship Ground units Shocktrooper Plex Shocktrooper Field Commander Shocktrooper Assasin Shocktrooper bodyguard(cant build them, they come with dooku) Count Dooku Jango Fett Vulture Droid Ground attack fighter CIS Skiff CIS Pod walker CIS swamp speeder Ground Structures Command Center Turbo lasers Reseach facility mining facility superhypervelocity gun New Features Empire The Eclipse Superlaser:A horrifying weapon, the superlaser aboard the eclipse is percise enough to remove a rebel base from a planet surface, without destroying the whole planet,It will replace your bombing run during the groundbattle, use it to erradicate the rebellion from the surface.(can only beused with the eclipse in orbit) Sovriegn SSD--destroys planets much like the DS World Devestators-These horrors of the empire can fight in space and land! in space any unit that gets near thier underside will be destroyed, they also have the ability to "Eat" any unit in a small range, that will recharge about every 30 seconds, on ground the will also destroy anything in thier foward arc, in both space and land battle they will pump out TIE droids. CIS Orbital Bombardment--move a capital ship in orbit of a planet to use orbital bombardment during the ground battle(this is the CIS "bombing run") Thats the main underlines of it, but theres more! More!

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51668 downloads

Uploaded:12-16-2006

Forces of Corruption Map Editor

focmapeditor.msi | 14.2 MB

you to create ground maps with 10 simple steps for Star Wars: Empire at War – Forces of Corruption * Space Tutorial: This small Tutorial shall help you to create SpaceMaps for Empire at War: Forces of Corruption. You will learn to do maps in 12 simple steps: * A General Map Editor Walkthrough. * Tutorial into the Story Mode and Tutorial Scripting System

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116062 downloads

Uploaded:04-11-2007

z3r0x's FoC Addon

z3r0x_foc_addon_full_3.5.zip | 235.48 MB

Eggs and also contains a number of other new items. New Items In 3.5: *V3.5* 2 New Units (Mediator Cruiser and Scimitar Assault Bomber) 3 New Planets (Bakura, Bastion, Belkadan) 1 New Space Skirmish Map "Duros Assault" 7 New Maps Re-Worked AI for the mod.. Vong added in as a true faction. 11 New Props

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15970 downloads

Uploaded:06-24-2007

Unit Cap Mod

unit_cap_mod_foc_eaw_v1.zip | 31.53 KB

(this does not work in conquest mode because the unit placements on ground are limited to 10 units) See the readme for additional information.

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17754 downloads

Uploaded:12-31-2008

Star Wars Empire at war - No unit Limit

empire_at_war_mod_no_limits.zip | 192.32 KB

itself allows for whole new stratergies and styles of gameplay. A good download if your looking for a way to enhance up your games without changing too much. The Mod has also been listed as Windows and Mac compatible.

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86862 downloads

Uploaded:05-15-2006

EAW Map Editor

eawmapeditor.zip | 5.65 MB

editor gives you the ability to create land and space skirmish maps. It also includes a 3D Studio Max plug-in allowing you to bring models into the editor that you've created. Patch 1.04 is required in order to play custom maps created by the editor. Please note that the editor is not supported and is only available in English. [/quote]

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16590 downloads

Uploaded:09-03-2007

1 Cred 1 Sec Mod for FoC

1cred1secfocversionv2.zip | 1.92 MB

population Value. ~Scorpinox

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18490 downloads

Uploaded:07-09-2007

1 Cred = 1 Sec Mod

1cred1sec.zip.zip | 1.09 MB

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19563 downloads

Uploaded:07-08-2007

SSD Mod

ssdmod.zip | 1.98 MB

X. This is a collection of crazy ideas begun out of the relatively simple premise of allowing for the construction of more than one Executor-class SSD. It\'s developement since then is a result of my tangental and sudden thought process- and out of that this mod was born. It is not similar to almost any mod because it is not a practical mod. It is not a mod that fixes inaccuracies or bugs, or introduces new units. It in fact does not change any models or icons. This mod introduces varients of already in-game ships. It gives a sort of \"dream team\" that is really an impracticeable grouping of insane levels of firepower. For those looking for a way to upgrade their capital ship line-up, be challenged by new enemy ships, or just plain love the original Super Star Destroyer, this mod is for you. Enjoy. One selling point- I CODED AN ECLIPSE THAT ACTUALLY DOES MORE THAN SIT AND SHOOT A SUPERLASER!![/quote] ~Scorpinox

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10880 downloads

Uploaded:10-18-2009

1 Planet Galactic Conquest Map

481planetgalacticconquest.zip | 27.6 KB

must expand to the rest of the galaxy. If you're wanting a challenge in Galactic Conquest mode, then you should check out this GC map. [quote]Start in the galaxy with one planet and work your way to conquer the entire galaxy. A fun galactic conquest map to play on hard.[/quote]

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33369 downloads

Uploaded:02-26-2009

Stargate EaW

stargateeawenglish1.1.zip | 608.06 MB

before in EaW. Features of the Final 1.1: Final 1.0: - new units - new buildings - new animations - new effects - new sounds - new special abilities - new maps - new galactic conquest maps - new events in galactic conquest - new game mode -> BBS (Base-Build-Strategy) Final 1.1: - new supergate setup - a lot of new heroes - new GC maps - some minor changes - some bug fixes Please read the readme for install instructions and a more detailed description of the mod. Some last words: this mod is the last total conversion for Empire at War. We will now start to create a mod for FoC with a third playable race, some more cool features and a lot of revised stuff! Till then, have fun playing the Final 1.0! Please visit - our website: http://www.sg-modding.com/ - our forum on Filefront: http://forums.filefront.com/sw-eaw-modding-mapping-editing/286584-stargate-mod.html - or our moddb profile: http://www.moddb.com/mods/stargate-empire-at-war Greetings the Stargate Modding Group

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27415 downloads

Uploaded:06-20-2009

Star Wars - Clone Wars mod

star_wars_clone_wars_ii.zip | 149.61 MB

Clone Wars era models, icon and textures from various mods and addons. I have changed as little as possible regarding original gameplay to avoid bugs. The mod has three playable factions: Republic, Seperatists (CIS) and Pirates. The mod has been tested in playing Galactic Conquest Campaigns. Version 1.5 CHANGES: 1) New awsome Republic Space Stations made by Warb_null. 2) Darth Sidious heals at Bacta Tank, not at the Repair Station! 3) Fixed the Poogle bug and some other minor issues... I hope??? 4) New Republic Hero: Captain Rex, a tough Field Commander. 5) Magnaguard Droids now accompany General Greivous. But he cannot remove corruption, he is a warrior and no good at politics or justice! 6) Poogle and Gunray are now TECHNOCRATS, meaning they both reduce production price at their current location, and as Dooku remove Corruption. 7) Sidious is "Mr. stealth" and spawns in space. His ability to steal tech and hide in the shadows, does not allow him to remove corruption! 8) Bail Organa is an honorable Senator and production prices are reduced at his current location. Only Jedis can remove corruption for the Republic, they are the guardians of justice and peace.. 9) AT-PT has replaced the AT-AP as default Pod-Walker. [/quote]

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26905 downloads

Uploaded:03-25-2006

Republic at War

republic_at_war.zip | 764.78 KB

restructuring the Republic the Jedi are now in charge of the military. Palpatine now has become the leader of the Seperatists who have now become the rebellion. Boba fett went under the tutelage of Locke and now fights for the Republic as a bounty hunter and has started a new colony of Mandalorians on Mandalore. I have changed the amount of planets to around 76, I have added Mandalorians that can only be made on Mandalore, I have made Wookie's as a unit that can only be made on Kashyyyk, and I have changed the Imperial guard into Jedi that can be made as a unit on Coruscant. I have made the mad home one a common and less powerful line of ships so the rebels have ships that resemble the seperatists. I have made the units smaller so the maps will look bigger on land and space.

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10196 downloads

Uploaded:03-10-2011

PetroLauncher 2.0

petrolauncher.zip | 351.59 KB

Thanks. [quote]This is a improved version of the PetroLauncher. This version works with Vista and Windows 7, as well as 64 bit operating systems. Does not work with XP, download the original for that.[/quote] the_stag

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8457 downloads

Uploaded:03-21-2006

Empire at War 1.3 Patch

eawupdate1_3.exe | 24.1 MB

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11677 downloads

Uploaded:03-02-2007

FOC XMLs

foc_xml.zip | 1.57 MB

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6985 downloads

Uploaded:03-18-2006

Empire at War XML Files

xml_files.zip | 932.56 KB

makes for easy reading. This does not include the SCRIPT, ART, LUA files. Later for that. Edit a file using a text editor, then place into a self made folder called XML with the /GameData/Data directory. It will override the Config.meg data from which these files are packed inside. Now we get back to modding. :)

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3611 downloads

Uploaded:10-13-2008

Empire Mega Cheat Mod

empire_mega_cheat_mod.zip | 347.67 KB

which for some reason does not want to work. Imperial Ground Units: Changed ALL projectiles to Green. Example: AT-AT's now fire green turbolasers. Stormtroopers green blasters, etc. Imperial Space Units: Removed Ion Cannons, Missles, Torpedoes, and Concussion Missles. Changed ALL projectiles to green. Example: Well, they were already green. Changed Ion Cannons, Missles, Torpedoes, and Concussion Missles into green lasers. Turbolasers and average lasers. Galactic Conquest: This mod is meant to be played in "Equal Footing." As the Empire, you start off with only 1 planet: Coruscant, which has more credits and population capacity than the entire Galaxy put together! You can build Star Destroyers, the Death Star, and even recruit Darth Vader's flagship, the Executor. (More than once, might I add.) All Imperial Units: Now cost 1 credit and take 1 second to build. Imperial Heroes: I have made the Heroes sellable. As in, they're not heroes. If you lose them, their gone forever. I will make a 3.0 version which has them as true heroes. Projectiles: You all should love this one. I have the weapons like chain guns. They fire rapidly, have no recharge, and, given an opponent with VERY strong defenses, can fire forever! You will never worry about ammo limits again! I have not changed the Text. For example, the Star Destroyer's text still says it has Ion Cannons, when it doesn't. Turbolaser Towers: Now for Empire only. EASTER EGG! Has to do with a unit. I don't know if it will work online, but I do know it works in skirmish! That's all for now! Credits: Me. Installation: Open "Empire Mega Cheat Mod." Take XML folder and put it in your "data" folder.

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2652 downloads

Uploaded:09-27-2007

Yoden Mappack for FoC

yoden_all_71_map_pack_for_foc.zip | 9.6 MB

games 3 factions. ~Scorpinox

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6936 downloads

Uploaded:03-08-2009

DAT editor (Text)

dateditor.exe | 62.5 KB

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7702 downloads

Uploaded:04-06-2010

Map for Return of the Clones v1.3

return_of_the_clones_map_v1.0.zip | 5.21 KB

technically playable, but I don't recommend it. I do recommend the author to work with the newest version of the mod and make a map for that. [quote]This is a map for ROTC. This is my first map i made. You need ROTC 1.3 for this one. This is for normal EAW only. Republic Story: The Galactic Republic has located an Imperial Starbase on Alderaan. The Republic Space Station there is needing of assistance. Protect the Space Station at all costs. A Republic Fleet quickly responded to the call.Destroy the Imperial Starbase. Empire Story: The Republic has located your Starbase at Alderaan. The Executor is under attack. Protect the Starbase or you lose. Destroy the Republic Space Staton.[/quote] the_stag

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30146 downloads

Uploaded:02-16-2008

AEM

mods.zip | 117.84 MB

land units. also more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is. No matter what you build It will all fit in the build tray at the bottom of the screen, so dont worry, have fun :) New additions and fixes in 4.5: - Full support for skirmish mode on land and in space. - Resized Droideka's to be smaller in size - Col. Veers combat bonus now works properly. - T4B-s and AT-AT MkII now recieve the same planetary bonuses as the regular at-at and T4b's. - Fixed MC-40 hyperspace speed was too slow - extended Range of artillery units - Raise pop points generated by lvl 5 station by 2 - Made Imperial Ai slightly more aggressive. - Removed Dauntless and Red imperial guards from Imperial build options on Sullust and Coruscant. - Improved garrison for officer accademies and can now build without barracks. * 1. NEW UNITS - All ships have been scalled as accurately per canon as much possible including fighters which are now smaller and space Tactical have been increased to 36. New ships and fighters: - Executor SSD with Battlegroup - MC104 Battlecruiser with Battlegroup - Corellian Battlecruiser - Praetor Battlecruiser (imperial only) - Mediator Heavy Cruiser - Allegiance class - Dominator Interdictor/Destroyer (imperial only) - Corellian Destroyer - Republic Destroyer - Imperial star destroyer MK.2 - MC90 Cruiser - Recusant - Providence - MC80 type 1 Cruiser - MC80 type 2 Cruiser - Interceptor IV Frigate - IPV system patrol craft - Dauntless Cruiser (Rebel Alliance) - Geonoshian Cruiser - Victory II Destroyer - Corellian Frigate - Munificient - CC-7700 Rebel interdictor cruiser - MC40 Light Cruiser - Venator cruiser - Assault Frigate MK.1 - Carrack - Nebulon B frigate (Empire) - Nebulon B-2 frigate - Lancer frigate - Imperial strike cruiser - Escort Carrier (TIE) (Empire only) - Escort Carrier (TIE Int.) (Empire only) - Quasar Fire Class Carrier - Improved correllian Gunboat - Droid Tri Fighters - V-wing Fighter - Vulture Droid Fighter - Naboo Fighter - Clawcraft - Cloakshape fighter - R-41 star chaser - Scimitar bomber - Eta-2 fighter - T-wing fighter - Virago/starviper - E-wing fighter - Arc-170 bomber - B-wing bomber - K-wing bomber - Tie advanced fighter - Tie Defender fighter - Missleboat bomber - Gunboat bomber - Bothan Spies New Land Units: - Jedi Knight - Sith Lord - B-1 Battledroids - B-2 Battledroids - B-3 Battledroids - AAT Tank Company - Droideka's - L.A.A.T - AT-AT MKII - AT-ST MKII - T4B-S - T3B-S - TIE Avenger ground - TIE Int. Ground - X-wing ground Fighter - Nantex Ground Fighter - Tie fighter G/T ground fighter - T3-B tank - Anti Air AAC-1 - AT-AP walker - Air skiff - Swamp speeder - Spec Force Company - Shock Trooper Company - EWEB Troopers - Imperial Elite Guard New Hero Companies: - Guri Female assassin - Princess Leia - Kyle Katarn - Mara Jade New Buildings: - Medium Factory - Financial Center - Sith Temple - Jedi Accademy - Droid Works - Fighter Facility - Advanced weapons Facility

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8042 downloads

Uploaded:10-27-2010

KotOR Mod

kotor_mod.zip | 78.7 MB

three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. [Quote] The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic [/Quote]

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16727 downloads

Uploaded:09-02-2010

Thrawn's Revenge: Imperial Civil War

trsetup.exe | 426.52 MB

non-playable factions that are active on the Galactic stage, including the Hutt Cartel, Hapes Consortium, Warlord Zsinj's Empire and the Pentastar Alignment. *If you are having trouble downloading this file; try using Mozilla FireFox or Opera. Internet Explorer and Google Chrome appear to have isues using the download link.*

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17407 downloads

Uploaded:01-28-2007

A Galaxy Divided Patch

data.rar | 2.96 MB

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51010 downloads

Uploaded:02-17-2006

Star Wars: Empire at War Retail 1.2 Patch

eawupdate1_2.exe | 19.69 MB

War will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader\'s rise to power. Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, the game will feature beautifully rendered land and space battles set on memorable planets such as Hoth, Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.

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8597 downloads

Uploaded:03-10-2009

Stargate EaW

stargateeawdeutsch1.1.zip | 511.77 MB

at War. Die Mod verändert nahezu alles im Spiel, angefangen von Gebäuden, Einheiten, Sounds, Icons bis hin zu den Karten und fügt zusätzlich dazu noch jede Menge neue Features hinzu, die es so noch nie in Empire at War gab. Features der Final 1.1: Final 1.0: - neue Einheiten - neue Gebäude - neue Animationen - neue Effekte - neue Sounds - neue Spezialfähigkeiten - neue Karten - neue galaktische Eroberungen - neue Events in den galaktischen Eroberungen - neuer Spielmodus -> BBS (Base-Build-Strategy) Final 1.1: - neues Supergate System - sehr viele neue Helden - neue Galaktische Eroberungen - veränderte alte Galaktische Eroberungen (Die Allianz der Systemlords) - einige kleinere Veränderungen - einige Bug Fixes Bitte lest euch die Liesmich durch, dort findet ihr eine exakte Installationsanweisung und eine detailliertere Beschreibung der Mod. Ein paar letzte Worte: diese Version ist die letzte für Empire at War. Wir haben nun begonnen eine neue Version für FoC zu erstellen mit einer dritten spielbaren Rasse, ein paar coolen Features mehr und mit jeder Menge überarbeitetem Zeugs! Bis dahin, habt Spaß mit der Final 1.1! Bitte besucht uns: - unsere Website: http://www.sg-modding.com/ - unser Forum auf Filefront: http://forums.filefront.com/sw-eaw-modding-mapping-editing/286584-stargate-mod.html - unser ModDb Profil: http://www.moddb.com/mods/stargate-empire-at-war Liebe Grüße die Stargate Modding Group

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17599 downloads

Uploaded:04-13-2010

Rise of the Mandalorians

2010_04_12_rotm.zip | 361.42 MB

thorough and you can tell the author has really put his time into this release. Of course with such an undertaking there are bound to be bugs. I only a small one with the Solo twins having one of their descriptions missing, but the other twin reads fine. The land tactical camera changes are noticeable and made me change my view during land battles for the first time. It lets you do pan up and down which wasn't available before. You'll notice it when you play it. There are so many other awesome changes that I'm not going to go over them here. I'm just going to mention one more thing: [quote]*Added a super-secret unit to the game....not telling where to build it or what it's stats are. No hints, but you'll know it when you see it :)[/quote] I'm pretty sure I found it. I was giddy with excitement and built a whole bunch of them. It was awesome. [quote]The next and final release of Rise of the Mandalorians. Version four is nearly five months of hard work compiled in to a single download! The filesize is over 1gig uncompressed so be ready for a heft download... Should be worth the wait though :D[/quote] And it is worth the wait. the_stag

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21702 downloads

Uploaded:04-14-2007

z3r0x's FoC Addon

patch3.5.zip | 52.11 KB

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31673 downloads

Uploaded:10-09-2009

Return of the Clones

return_of_the_clones_v5.2.zip | 126.33 MB

introduces an Old Republic faction complete with old Clone Wars military hardware. This new version adds some units and fixes a few odd bugs. Enjoy! [quote] Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5.2 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.[/quote]

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4453 downloads

Uploaded:12-11-2008

No More Space Cap!

no_space_cap.zip | 30.26 KB

all purposes eliminates your space population cap. This mod works for EAW and FOC. Enjoy![/quote]

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44812 downloads

Uploaded:01-07-2007

Star Wars - Empire at War - Spaceship AddOn

sw_eaw_foc_addon.exe | 213.86 MB

ships. --------------------------------------------------------------------------------------------------------------------------------------------- Rebels: --------- Fighter/Bomber: B-Wing E-Wing K-Wing T-Wing Blastboat Corvettes: Guardian Patrolship CC7700 Interdictor Corvette Corellian heavy Corvette Corellian Gunboat (reworked) Corellian Heavy Gunboat Frigates: Quasar Fire Carrier Liberator upgraded Carrier Attack Frigate Dauntless Cruiser Nebulon B Frigate (reworked) Nebulon B2 Frigate MonCalamari Mc40 light Cruiser MonCalamari Mc40b upgraded light Cruiser MonCalamari Mc50 Missile Cruiser MonCalamari Mc60 Heavy Cruiser MonCalamari Mc75 Attack Cruiser Large Battleships: MonCalamari Mc80a (reworked) MonCalamari Mc80b MonCalamari Mc85 Heavy Cruiser MonCalamari Mc90 Star Cruiser MonCalamari Mc104 Star Cruiser Strident Star Defender Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard Empire: --------- Fighter/Bomber: TIE-Avenger TIE-Defender TIE-Interceptor Gunboat XG-1 Missileboat XM-1 Corvettes: Bayonet Patrolship Lancer Frigate Carrack Cruiser Frigates: Escort Carrier Dreadnought Loronar Attack Cruiser Eidolon Missileship Victory I Destroyer Victory II Destroyer Victory III Destroyer Large Battleships: Dominator Star Destroyer Imperator I Star Destroyer Imperator II Star Destroyer Allegiance Star Destroyer Titan Star Destroyer Executor Super Star Destroyer Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard Neutral Units / Pirates / Zann Consortium ------------------------------------------- Fighter/Bomber: Pirate Fighter Preybird Pirate Fighter Howlrunner Pirate Fighter Clockshape Pirate Fighter R41 Corvettes: Sacheen Crovette Ferret Patrolship IPV MKII Ranger Missile ship Frigates: Corellian light Frigate Corellian Frigate Bothan Attack Cruiser Watchkeeper Frigate Munificent Frigate Recusant Destroyer Invincible Dreadnought Geonosis Dreadnought Corona Frigate Leviathan Destroyer Balrus Battle Carrier KDY Destroyer Thranta Dreadnought Technounion Frigate Trafed artillery cruiser Large Battleships: Corellian Destroyer Goliat Super Carrier Procurator Destroyer Provience Destroyer Mandator Destroyer Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard The Mod can be used for singleplayer, multiplayer and for the campaign. It nerved me that when the hardpoints were destroyed the ships exploded, or later in the space battle were ships which has no more weapons. Because of this I made the hardpoints viewable (for heavy weapons) but not destructible. Thereby the battles can become almost longer. But some Users have also wished a version of the Mod were you can destroy the hardpoints. That was the reason for me to include also such a version. You can choose during the install menu, which version you want installed. There are also some new weapons to make the ships a little bit differently for its several classes, in the view of its armament. A extended galaxis card is also existing, made by Drako. Furthermore some planets have more build slots for ground facilities. At last ;) Now there is also enough money! The planet boni were also adapted to the new ships. Have fun ;). Credits: Galaxis card modified by Drako new ships and stations models by EvilleJedi's Star Wars model pack email: evillejedi@gmail.com website: http://warlords.swrebellion.com/ B-Wing, Mc75 and Mc104 model by RazielKanos (Steiner Modding Team) website: www.Steiner-Modding.com model and texture modifications by Frankie (warlord.thb) website: http://fgx.strategyplanet.gamespy.com/catnz/ website: http://fgx.strategyplanet.gamespy.com/eawspaceaddon/ Supportforum (german): http://www.startreklegacyforum.de.tl/ Mod built by Frankie (warlord.thb) website: http://fgx.strategyplanet.gamespy.com/catnz/ website: http://fgx.strategyplanet.gamespy.com/eawspaceaddon/ Supportforum (german): http://www.startreklegacyforum.de.tl/ translated in english by Challenger (big thanks for his help) and Borg124 (http://fgx.strategyplanet.gamespy.com) Tester Version 3.0 Drako Michael Raab Kayin Ulan Bator IcyError Furthermore I thank RazielKanos, Steiner und Malaak for its cooperation, ideas and the cooperation for the engine glow, skirmish AI and all the other support. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The install of this Mod happens on your own risk!!!!!!!!!!!! I or members of this project do not take liability for possible apperaing damages, which will be associated direct or indirect with the Mod. Despite thorough and many tests by me and/or other, you will find maybe some bugs. There is no support by Lucasarts or Petroglyph!!! Do not use or modify the Models, Scripts, Graphics and others of this Mod without permission in other Mods or something else. Copyright of their respective owner. ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- You need the full installed Star Wars - Empire at War game, the Addon Forces of Corruption (FoC) and at least the FoC patch 1.1! Please install the mod in the Forces of Corruption Install directory. (the installer creates its folders and also a start file to start the Mod!) (it is not necessary to install or copy it directly over the main game!!!) ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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3571 downloads

Uploaded:02-05-2009

Jeff's FoC (or EaW) Texture Pack

jeffs_texture_enhancement.zip | 24.55 MB

dedication. He plans on editing or recreating nearly every single texture in Empire at War and Forces of Corruption. Quite an ambitious project for one man, and I wish him luck. Judging from what I can see here, his texture work is something that we can all look forward to. This texture pack improves many of the textures in EaW and FoC while retaining the general feel. If you hated some of the EaW and FoC textures, you should probably check this file out.

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36586 downloads

Uploaded:10-06-2008

Awakening of the Rebellion 2.05 English

aotr205full.rar | 852.49 MB

ships in the shipyards -countless story events and -elements. -Diplomatie Optionen für die Allianz. -completely revised balancing in space- and land battles -New particle effects. -New ground- and space maps. -revised AI. -New planets. -New videos -New heroes -New and revised units and starbases

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3843 downloads

Uploaded:03-29-2007

Star Wars: Empire at War Mac Demo

empireatwarmacdemo.dmg | 892.26 MB

week. Note: This demo will only work on Intel-based Macs and will not work on PowerPC machines. Get your hands on this action-packed, single-player demo of Star Wars: Empire at War and take charge of an epic struggle to control the galaxy. You can start by playing the optional, interactive tutorial to learn important game concepts that will guide you to victory. Or skip the tutorial and jump right into the action! As the commander of the Rebel forces on Hoth, you\'ll battle for control of the Outer Rim in the Vergesso Asteroids and attempt to liberate Tatooine from the grip of the Empire. Han Solo and Chewbacca, with the Millennium Falcon, are ready to lead your space fleet and invasion forces as you go up against Tie Fighters, Star Destroyers and their arch rival Boba Fett. May the force be with you! Requirements • Operating System: Mac OS X 10.4.8 or later • CPU Processor: Intel Chipset • CPU Speed: 1.83 GHz • Memory: 512 MB or higher • Video Card (ATI): Radeon X1600 • Video Card (NVidia): Geforce 7300 • Video Chipset (Intel): GMA 950 • Video Memory (VRam)

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17968 downloads

Uploaded:01-28-2007

Ages of Star Wars

ages_of_star_wars_public_a.rar | 38.53 MB

boat G-10 (republic corvette) sith interdictor revan malak(space only) saul(space only) sith assault fighter sith fighter republic fighter republic bomber harbinger endar spire dark jedi(all 3 class\'s) Sith Lord Sith Marauder Sith Assassin republic soldier sith soldier Republic scout bike Gauntlet The reliance Doddana(space only) Sith Combat Droid Mark IV HK-47 Sith drop ship Swift Gun boat courageous Ravager Hk-50 Nihilus This release does NOT include the music; if you wish to download the music simply go to our site Downloads section (http://aoswmod.com/index.php?page=downloads) and download the music pack. If you have any difficulty installing this mod feel free to make a post in the tech support board on our forum. (http://aoswmod.com/Forums) All codes, models, and textures are property of Ages of Star Wars and may not be used in any other public mod for any reason. AI has been modified to increase the difficult of medium and hard. The 6 Jedi classes in this mod do not have custom models, they instead use obi-wans model. The reason why they are in the mod right now is for balance. There are no custom maps in this release. This is a public beta so don’t go crazy if you find a bug, simply post about it in our forums and we will fix it in the next patch.

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14970 downloads

Uploaded:03-21-2006

Aves\' Galactic Conquest Map

aves_galacticconquestmap.zip | 18.24 KB

under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.

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22057 downloads

Uploaded:05-25-2010

Alliance 2.3X Mod

focalliance2.3xmod.exe | 351.8 MB

else. If anyone notices problems with this release, make a note of it in the comments section and I'll look into it. Now to what's important. There are so many new craft, vehicles, units, etc. The list is several pages long. I've played a different version of this mod before and never got to see everything. From what I've picked up on, this was originally a Spanish mod that has been translated to other languages. There are some translation issues and some things that haven't been translated, but I'm fine with that. This mod will keep anyone busy for the majority of the summer. the_stag

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2750 downloads

Uploaded:02-14-2009

Jeff's Texture Pack

jeffs_texture_pack_v02.zip | 14.7 MB

more. These textures greatly improve the look of several additional ships as well as build upon the old textures that were included in his first pack. If you enjoyed seeing the old pack, then this update is worth taking a look at.

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3728 downloads

Uploaded:04-05-2007

GC Maps for FoC

eaw_gc_maps_for_foc_v1.zip | 157.37 KB

certain planets have been altered in FOC, the maps have been updated to include new trade routes between planets that have been moved apart. All the new Imperial and Rebel units are avaliable (including the Executor and the DSII), and I have also updated the maps to include all the new heroes, as well as remove Red Squadron and Vader\'s TIE Advanced X1. Players will not be able to play as the Zann Consortium in the maps (so there will be no more sabotaging!), although the author has made a note that they can be added if there is enough demand.

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18453 downloads

Uploaded:03-29-2006

Aves Conquest Map Pack

campaigns_singleplayer.zip | 53.64 KB

controll... but certainly under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.

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26713 downloads

Uploaded:12-23-2006

Conflicts in Space

kopia_conflict_in_space_v5.zip | 25.94 MB

in skirmish * land skirmish pop cap increased * higher starting credit amounts allowed * hyperspace capable K-wings for space battles removed * level 5 Liberator and Mediator carry K-wings * some models are improved (death_clones, better textures, light maps, new effects etc.) * frigates are slighly better against capital ships * capital ships\' tractor beams adjusted * Z95 Headhunter with \'sensor ping\' ability added for space skirmish * after reaching tech level 3, Acclamator and Venator carry TIEs instead of CW era fighters * ...dozens of less important changes and improvements

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14376 downloads

Uploaded:08-24-2006

Ultimate Empire At War

2_2.zip | 13.15 MB

missing texts for Mara Jade - increased TIE/D squad size to 5 - added skirmish map: UEAW Battle for Lok - added skirmisk map: UEAW Kashyyyk Battle - map redone: Kuat Space - rearanged the buildbar for space units to fit in all units - modified indigenous units (stronger) - modified techlevel for TIE/D - modified starbaselevel for TIE/D - modified techlevel for Assault Gunboat - modified starbase level for Assault Gunboat - modified firepower of Assault Gunboat - removed middle engine from Assault Gunboat - enlarged Home One by +50% - resized some fighters (but not to much!) - all dreadnaught engines redone - assault gunboat engines redone - dreadnaught deathclone redone - ravager deathclone redone - debris added to dreadnaught hardpoints - debris added to ravager hardpoints - reworked deathmodel of The Ravager New in 3.2 - Admiral Daala - The Ravager - Rebel Combat Medic - Assault Gunboat - TIE Droid (TIE/D) - Dreadnaught - Dreadnaught (modified) - Dreadnaught Fleet Carrier - IPV - Emperor's Royal Guard (redrobes) - Mara Jade (full) - Kyle Katarn - Moldy Crow (Jan Ors) - Podwalker - ISD Hydra - ISD Manticore - ISD Basilisk - ISD Gorgon (Daala) - Grand Arena - The Maw - 44 Planets Galactic Campaign - skirmish map: Into the Forrest - various tweaks and edits to xml coding

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3439 downloads

Uploaded:04-20-2010

Rise of the Mandalorians (patch)

rotm_patch_1.2.zip | 23.28 MB

will be a final version release so you don't have to download all these different files. [quote]New and improved Lictor-class model.[/quote] How can it be new and improved? It has to be one or the other. Which one is it? [quote]This second patch fixes several more issues causing crashes and a few major text problems that have been pointed out. Also incldes some new stuff so check the readme for details on that.[/quote] the_stag

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8170 downloads

Uploaded:12-17-2008

SMG-MOD Launcher- Zip

smgsweawfoc_mod_launcher.zip | 422.06 KB

other version, the Mod Launcher automatically detects any mods you have in your EaW and FoC Mods folders and allows you to run them using this launcher. Very useful for people who do not understand how to make modpaths or .bat files.

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9385 downloads

Uploaded:11-17-2010

Old Republic at War, the space tales

oldrepublicatwar.rar | 317.9 MB

moddb download description. I have for you an Old republic mod, set in the time of Darth Revan, the Starforge and the Sith Empire. I\'ve been working hard for the last six monthes to create this, a total redo of the previous version, and a total break-down of FoC. Read the total description please, for full details of what this mod will do, and how it\'ll destroy your idea of that you knew something about Forces of Corruption. (just to inform you, NO the mandalorians are not *yet* complete, I\'ve had tonnes of comments of people who didn\'t read the description and asked why the game goes crazy when they play as the mando\'s) Btw if you want to follow my mod, here is a link: http://www.moddb.com/mods/old-republic-at-war

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2921 downloads

Uploaded:03-26-2008

yoden all 110 map for foc

custommaps.zip | 19.25 MB

forceofcorruptiondata and transfere if you have your old map in it after

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9353 downloads

Uploaded:05-06-2006

EAW XML Files

eaw_xml.zip | 919.76 KB

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3221 downloads

Uploaded:01-18-2007

Dark Lord\'s AI Mod

ai_mod.zip | 15.28 KB

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19590 downloads

Uploaded:08-29-2006

A Galaxy Divided:Enhnaced EaW

enhancedeaw.zip | 72.64 MB

changed. This version also has new ground units. Also improved some of the gameplay from V2.

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17056 downloads

Uploaded:08-06-2007

Ultimate Empire at War

ueawv4.zip | 42.43 MB

release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or Jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod. UEAW v4 Includes some of the new ships, models and ideas that we are going to use in the full mod. This is not representative of the completed mod, which will include much more than this small demo. [/quote] There are quite a few new heros, ships, planets, maps, and other changes that make the mod unique. see the readme below for the list of additions and changes. ~Scorpinox

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4446 downloads

Uploaded:08-27-2011

Corporate Addon Mod

corporateaddonmod5.0.txt | 8.82 KB

and most thorough mod of the series yet. This is definitely a mod to check out. Please note that the file on this page is just the read-me. You must download the mod from the link above. [Quote]Corporate Addon Mod is back and better than before!!!! Battle your way through the ages as one of these 10 fully playable factions: Rebels Empire Pirate Consortium Corporate Sector Authority Republic CIS Old Republic Sith Empire Galactic Alliance Yuuzhan Vong And 22 NEW units for skirmish for all factions at the new buildable Intergalactic Spaceport GC IS WORKING 100% for all factions [/Quote]

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9990 downloads

Uploaded:05-30-2006

Super Star Destroyer Improved Mod V1

ssd_improved_v1.zip | 2.69 MB

Timer. - Max speed and rate of turn decreased. - Added A Different Radar Icon. - Attack priority changed to capital ships. - Tractor Beam and Proton Beam Now Have A Slightly Longer Range. - SSD is Now Scale 2. - SSD now costs $12,000 - The SSD now has more depth, meaning it will not longer go through objects, such as Space stations etc. - Added you can now build 4 SSD. - Added each SSD now has its own name. Such As: Executor Iron Fist Razor's Kiss Lusankya - Added No More Intro Movies :) - Cap in space, increased to 50 for imps and rebels.

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12427 downloads

Uploaded:05-25-2006

LEGACY OF WAR: SSD MOD

low_ssdmod.zip | 2.32 MB

the SSD is NOT to scale for the moment. If you want it Full Scale Set the Scale Factor to 3. Enjoy!! Foshjedi2004

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6569 downloads

Uploaded:06-22-2010

Kotor mod

kotor_mod.zip | 74.51 MB

frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included. the_stag

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2238 downloads

Uploaded:07-22-2009

Star Wars - Clone Wars

swcw_patch_ii.zip | 5.13 MB

3 more links you can click on that'll take you to download [file="100396"]version 1.5[/file] [quote] Here is a small patch that will correct a few small bugs, replace some of the rebel symbols and introduce a new hero. This is not a full version, only a PATCH, so you will need [file="100396"]Star Wars - Clone Wars version 1.5[/file] to run it. The next full release is in the works, but it still needs some working on certain details! IMPORTANT: This mod requires Forces of Corruption Expansion pack version 1.1 and [[file="100396"]Star Wars - Clone Wars mod (version 1.5)[/file] by nett40 to run!!! [/quote] the_stag

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2611 downloads

Uploaded:08-28-2009

(SD)darthexecutor All maps EAW

sdallmapsforeawv2.rar | 2.12 MB

maps (which I will review since it is new) is the vanilla Bespin land map converted for skirmish mode. It seemed a little tight for a skirmish map, but it worked. It needs some reinforcement points added in the base(s) and in the middle area. But the rest of the placement was done very well. [quote] hi all!! here is a map pack with my last maps to EaWAND 3 NEW MAPS!!! 2 space maps 1 land map (FoC bespin official map modified by me to run in EaW) noticed: Is the V2 because, the V1 is corrupted (demange file) bye ;) [/quote] the_stag

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9875 downloads

Uploaded:07-13-2009

Sci-Fi At War

scifiatwarv0.21.rar | 145.84 MB

gold here. Sure, in some other mods you could have Star Wars ships against non-Star Wars ships. But here you can have an all out, four team, multi-battle for dominance of the universe. I've been having a lot of fun with this one. That being said, there are some balancing issues that should be addressed and fixed for a v2 release. (I found the Star Trek ships a bit more powerful than the others, along with some other things). The other thing that would be great is to make it 8+ playable factions so that each different sci-fi group has it's different groups available to them (the way it is now, you have X-wings and TIE fighters fighting alongside, as well as Humans and Cylons, etc.) Even as it stands now, you can a lot of fun in skirmish mode with up to 4 teams. [quote] This mod has 4 playable factions... Stargate (from Stargate Empire At War) Star Wars (from FOC) Star Trek (From Federation At War) Battle Star Galactica (From Battlestar Galactica Colonial Wars and Third colonial War) I do have permission to use these mods in my mod. Please see readme for more details [/quote] the_stag

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3174 downloads

Uploaded:11-06-2008

DemonSquirrels' Mod

32demonsquirrels_foc_addon.zip | 46.47 MB

Zann Consortium. Players will now be able to command long abandoned clone wars units. From the Battle droids to the Lucrehulk battleship and even the Providence class Destroyer. Note that none of the units included below are in skirmish as there are too many . There are too many new units to list, but some of the new Imperial units include:[list] [*]Eclipse class Super Star Destroyer [*]Executor class Super Star Destroyer [*]Imperial Star Destroyer MK II [*]Titan Heavy Destroyer [*]Venator Star Destroyer [*]Lancer Frigate [*]Missile Boat Squadron [*]Assault Gunboat Squadron [*]TIE Advanced Squadron [/list] To see the long list of changes, look below. Enjoy the mod.

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1699 downloads

Uploaded:03-26-2008

(66mp)Fortresses(FoC)

66mpfortressesfoc.zip | 297.06 KB

very few textures. The layout of the map is a prop in its own right. This will likely be the last map that I will submit to FileFront.com. The screenshots that I provided were modified to show objects at a greater distance then within the actual map.

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20997 downloads

Uploaded:12-25-2007

Awakening of the Rebellion

aotrsetup.exe | 851.41 MB

as you name Coruscant, Kuat, Corellia and Byss as your own with the Rebel Alliance you move on to become the New Republic with new Units, new strategies you have to use to win the battles for you. The BlackSun also if part of the galactic Conflict, so you also have to concentrate on their out tated ships, but they come in numbers... Features: -New Shipyard System -New Galaxy maps with scripted Story events -New Spaceunits -New Heros -Planetary based buildings -Starfighter support in ground battles -New Infantry -New Vehicles -New way to gain Credits -New graphics -Better space fights -New Texts -Ingame Videos -New music -New Sounds and many more you have to find out...

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8232 downloads

Uploaded:07-05-2007

New Imperial Heros

nih_v3.zip | 13.81 MB

V3: Rebel -Kyle Katarn- elite Rebel commando, proficient with explosives and sniper weaponry, effective against infantry (Available in GC) -Tani Ab'yla- Rebel commando, uses explosives in combat, effective against buildings and heavy vehicles -General Jan Dodonna- Finds weaknesses and boosts morale in space battles -Bail Organa- Rebel leader, boosts morale and provides discounts on corvettes and frigates, can remove corruption -Wraith Squadron- X-Wing squadron -Leia Organa- Commands the Rebel Dream -Lando Calrissian- Smuggler, can bribe enemies -Raymus Antilles- Now a ground unit with grenade attack Consortium -Prince Xizor- Underlord of Black Sun, can bribe enemies and pilots Virago -Jabba the Hutt- Hutt Crimelord, increases cost of bounties for enemies -Jodo Kast- pseudo-Mandalorian bounty hunter, can neutralize enemy heroes -Jorj Car'das- Smuggler, pilots a modified Barloz-class Freighter -Booster Terrick- Commands the Errant Venture -Talon Karrde- Commands the Wild Karrde (modified Pirate Frigate, has canon armament of three turbolasers) Empire -Grand Admiral Thrawn- Now a ground unit as well as space. Provides bonuses to allied units. Disables the Force in an area around him -High Inquisitor Tremayne- Imperial Dark Jedi, can use Force lightning -Ysanne Isard- Intelligence director, provides a combat bonus and can see into enemy systems -Admiral Daala and the Gorgon- buildable at the Maw -Admiral Zsinj and the Iron Fist- Super Star Destroyer, can direct fleet to concentrate fire -Commander Bow- Leads a detachment of the 501st Legion into battle, buildable from Officer Academies on Kamino -Moff Jerjerrod- Replaces Tarkin at Tech Level 4, reduces cost of Death Star but increases time of construction -Saber Squadron- Powerful TIE Interceptor squadron -Mara Jade- Assassin, can travel the galaxy undetected (New model, available in GC) ~Scorpinox

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2146 downloads

Uploaded:04-05-2007

Improved Venator for FoC

improvedvenatorfocv2.rar | 72.19 MB

(space and ground) Adds Arc-170 fighter and Eta-2 fighter (only can be spawned from Underworld Venator) Adds the Venator for all factions Adds new text entries for turbolasers -Heavy Turbolaser Battery, Medium Turbolaser Battery, Light Turbolaser Battery, and for the Venator-DBY-827 Heavy Turbolaser Battery, and DBY-827 Medium Turbolaser Battery Details for Commandos: -Has two abilities, switch to Anti-armor attachment (switch weapon icon) and switch to Sniper attachment (missile icon) -Custom sound effects for weapons -Custom skin -Custom projectiles for DC-17 blaster/sniper -Spawns out of LAAT, buildable at heavy vehicle factory Detailes for Delta Squad: -Custom skin for all four commandos -Custom voices for all four commandos -Spawns from custom LAAT (skin needs some work) the LAAT has a symbol of a delta on it to symbolize Delta Squad Details for Venator: -Venator is available for all four factions each with seperate fighter spawns -Rebels spawn A-wings, X-wings, and B-wings -Underworld spawns Arc-170 fighters, Eta-2 Interceptor fighters, and V-wing fighters -Empire spawns Tie Interceptor, Tie Bomber, and Tie Phantom -New hardpoints to be very accurate -Eight Heavy Turbolaser Batteries, Two Medium Turbolaser Batteries, and Four Torpedo Bays -Fighter bay -New text tooltip for Venator -Improved Shields and armor to come close to that of an ISD ===================Changes in v2=========================== Changes in V2: Changes the venator around a lot (thanks to avenger for helping me with my requests) Fixed error where the LAAT wasn\'t on all sides Adds new unit-Steel Squadron, its a fighter squadron that I made up for fun with a custom skin and very interesting to read tooltips IMO Moved Delta Squad and the Commandos over to the rebellion Added the 501st and Vader\'s Fist Rescaled all space units for even more accuracy but not computer crippling for lower end machines (at least I think) Adds space version of the LAAT (still pretty buggy because it was last minute, but still cool) Adds Jedi/Sith/501st/Vader\'s Fist Venator in game plus the new edition of the Monitor which is Yoda\'s Venator Fixed some issues such as the commando grenade fired too rapidly and some units being too big Details on the changes for V2 Venator: -New model that adds a shield around the hanger bay (which is open) like in Battlefront 2 -new hardpoints to be even more accurate -the two front turbolasers now have a turret model like in the movie -added a tractor beam -added moving turrets to the venator -removed venator for the Consortium

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12461 downloads

Uploaded:02-24-2007

Clone Wars Era

clone_wars.zip | 8.9 MB

Rhen var and Mygeeto to GC

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24154 downloads

Uploaded:08-31-2006

Conflict in Space: New Units

conflict_in_space_v4.1.zip | 20.38 MB

skirmish (space station level 5) * equipped with an axial superlaser -> 1 hit = hardpoint destroyed * orbital bombardment capable 2) TIE Avenger * tech level 5 starfighter with lure ability * A-Wing\'s counterpart 3) TIE Phantom * cloaked fighter available on Aeten II only * semi-transparent, invisible on enemy radars, can travel undetected though the galaxy * buildable in skirmish (level 4 & 5) 4) Royal Guard TIE Interceptor * red TIE Interceptor with a hyperdrive and shield * available on Coruscant only Rebel 1) NRS \"Mediator\" * \"hero\" variant of the Mediator cruiser * equipped with heavy ion cannon (similar to planetary i.c.) * level 5 hero, buildable in skirmish (space station level 5) 2) Liberator cruiser * requirements: tech level 2, level 4 space station * carries 6 X-Wing squadrons and 4 Y-Wing squadrons * available in skirmish (level 3) 3) K-Wing * heavy bomber armed with laser cannons, turbolaser cannons, proton torpedoes and concussion missiles * buildable in GC (tech level 5) and skirmish (space station level 4) [MAJOR CHANGES IN V4.1] * all capital ships are buildable on on all shipyard planets (including SSDs and Mediator) * Death Star II buildable on all planets * 2 new shipyard planets: Bestine and Corellia * B-Wing/K-Wing/ARC-170 bombing run feature added * LoW SSD V1 replaced with Bailknight\'s one * new V4 models fixed and improved * cpt. Needa\'s comeback * more new units available is skirmish mode * improved AI [MINOR CHANGES IN V4.1] * more balanced Alderaan\'s Demise scenario * hunt ability for X-Wing * wingless MCC - shield hardpoint removed, icon size adjusted * Venator SD - hardpoints reassigned * improved explosions in space * robotic sounds for TIE/D fighters * E-Wing is slighly better against larger ships * TIE Defender is more expensive * smaller Titan Cruiser * slighly smaller Death Stars * slighly improved hero spawning in GC * Clone Wars-era starting units removed from level 3 and 5 GC scenarios * Liberators and Venators added as starting units to some GC scenarios * Republic SD toned down * Titan and Home One - population value 4 instead of 6 * Executor SSD is less expensive on Fondor, Mediator - on Mon Calamari and Death Star II - on Endor * blue lasers for Acclamator * improved some icons

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5628 downloads

Uploaded:05-23-2006

Battle of Hoth

battle_of_hoth_v1.rar | 419.76 KB

Empire starts with 6 at-at and 32 at-st and troops. Hope you enjoy. Any bugs or comments are of course welcome.

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9903 downloads

Uploaded:05-02-2006

Space Population Capacity Increase Mod

space_pop_cap_or_make_your_own_cap_amount.zip | 18.87 KB

each side, however beware system lag as you make the numbers very high.

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6067 downloads

Uploaded:02-11-2010

Alternative Mod Launcher EN+DE

modlauncher.zip | 171.89 KB

launcher doesn't work. So I wanted to create my own. I'm not a programmer. I used batch-files. So the launcher is not as good as the other, but it works and can be modified.[/quote] This isn't the prettiest program for launching mods, but if it works then that's good enough for me. Also, this is only for EAW, not FOC. Windows 7 users: leave some comments and feedback for the developer letting him know how you like it and how well it works. the_stag

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4613 downloads

Uploaded:04-24-2009

Invincibility and Other Things Mod

eawinvinmod.zip | 367.44 KB

with fast build times. There are two sets of files that you can install allowing you to choose which faction you want to make super powerful. These files should not be used at the same time. Also included is a guide to basic modding which may be useful to some beginners. If you've always wanted to pound the enemy into the dust in a giant battle or found the Empire at War campaign too difficult then consider giving this mod a download.

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4189 downloads

Uploaded:02-15-2007

FoC Skirmish Map Pack

foc_space_map_pack_v1.1.zip | 1.84 MB

Crystals of Aeten II - Bespin: Tibanna Wars - Mustafar Siege - Yavin: Death Star Debris - Endor: Death Star II Construction Battle of Byss The huge Eclipse SSD is over Byss, and a battle to free the planet began (or to keep it\'s control if you\'re playing as the Empire). Fortunately to the Consortium/Rebels, the Eclipse Defense Systems are offline since it is in it\'s repair duty. Chaos over Tatooine (8 players support) The planet Tatooine was always an interesting place to hidden a base, large deserts as Dune Sea, or wastelands as Jundland. And if there\'s a bright center to the universe, it is the planet that it\'s farthest from... There are so many villainy and scum here that is difficult to our enemies to find a hidden base... Or to us to build it... Conquest of Muunilinst Muunilinst is a rich urban world that was once the headquarter of the InterGalactic Banking Clan, perhaps we can get a lot of credits if we take control of the planet and learn more about the old Confederacy of Independent Systems. Crystals of Aeten II Aeten II is known primarily for it\'s stygium crystals, which can be used to create Cloaking Devices. If we can get our hands in these crystals, we could could field an invisible advantage against our enemies. Bespin: Tibanna Wars (8 players support) Needing more resource of the precious Tibanna Gas, you planned an attack on one of the largest Bespin\'s Tibanna Gas refineries, the BesGas H-47-K. Watch out to the refinery defence ships, they appear to have some Interceptor Frigates and some Venators modified into light cargo ships (but still well-armored) and most important: we intercepted a transmission that another faction was wanting to take control of the refinery, so hurry... Mustafar Siege (8 players support) The mysterious planet of Mustafar could be a good resource of credits, and perhaps, we could scavenge some CIS forgotten techonology, be alert, the sistem probably has it\'s own defense force. Yavin: Death Star Debris There were a lot of data stored inside the Death Star. Although the Zann Consortium already got some of the data storage pods, but if we are lucky, our forces could find some data yet. Or at least clean the way for a land invasion. Endor: Death Star II Construction Well, this map doesn\'t have a story yet, but it let you play a three way space battle above Endor and the DSII under construction plus an SSD - they are not usable by any factions.

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18247 downloads

Uploaded:10-06-2006

SW Empire at War: Forces of Corruption - Demo

eawfoc_demo.exe | 605.45 MB

is in turmoil. As an aspiring Underworld figure named Tyber Zann, spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more, all en route to becoming the most notorious criminal leader since Jabba the Hutt. Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader's Executor Super Star Destroyer and more), and take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda or the forces of your most bitter rival ? Jabba. Destroy capital ships with the awesome firepower of the second Death Star, and satiate Tyber's drive for the deadliest capital ship in the galaxy, a devastatingly powerful new type of Star Destroyer known as the Eclipse.

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2759 downloads

Uploaded:04-16-2010

Enhanced Space Battles Mod

enhanced_space_battles_mod15.zip | 51.8 MB

release in terms of modifications. It is a much more complete experience and certainly worthy of a download for anyone wanting a non-FoC mod. Additionally, there was a release of this mod submitted over a week ago and I was having problems with it so I denied the request to upload it. After getting this one I realize that it wasn't working because of my own dumb fault. So I apologize to War_Lord_Link for that, and I'll buy you a drink next time we're at the bar. [quote]This version of my Enhanced Space Battles Mod makes further changes to space and also tweaks land units by adjusting size, firepower, etc. Also re-enabled 2 units for the rebellion: swamp speeders for anti-infantry support, and pod walkers for anti-infantry turrets and light vehicle ressitance support.[/quote] the_stag

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8089 downloads

Uploaded:04-11-2010

Legacy Era Mod Patch (0.7 Gamma)

legacypatch.zip | 223 MB

CR90 YT-1300 and Nssis models. This well though out mod based on such an interesting era of Star Wars once again creates a great game-play experience for the player. For a full list of changes in this latest version, check the readme for the change-log. [Quote] Okay, so this is the patched version. Notice that it is the whole thing all over again, so I suggest you delete the old one. This patch addresses several issues and changes multiple things. I suggest you use this updated version instead. [/Quote]

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2536 downloads

Uploaded:07-12-2009

Thrawn's Revenge Fall of the Republic Minimod V2

fotrminiv2.msi | 61.61 MB

includes several units and heroes from the full FotR to offer a taste of what the team has been working on. It also includes completely redone explosions, projectiles, and other graphical enhancements. You can look forward to the full release of Fall of the Republic after the team releases Imperial Civil War.

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2853 downloads

Uploaded:05-05-2008

(MMmp) Episode III Map Pack

mmmpepisode_iii_map_pack.zip | 318.2 KB

would show you the lame version, so later you\'ll see the good version. It\'ll be a while before it comes out. Enjoy what you can!! -MapMaker

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10959 downloads

Uploaded:09-01-2007

FoC Additions

foc_additions_v5.zip | 82.15 MB

unique projectiles - 5.0 Added ZC symbol to the side of the Interceptor IV - 5.0 Added Saboath Fighter Squadron - 5.0 Added Saboath Defender Squadron - 5.0 Added Lord X Hero - 5.0 Added New Ship for Valgarochi - 5.0 Added Yellow turbolasers for all ZC ships - 5.0 Changed Silri Flagship projectile - 5.0 Remade Krayt Mega Weapon Projectiles - 5.0 Galactic Empire: Added 10 New SSD minor Heros - 5.0 Added New ISD ion cannon projectile (from rogue squadron games) - 5.0 Added Daala and Maw defence fleet - 5.0 Added New SSD Projectiles - 5.0 Added Tie Raptors - 5.0 All fighters without hyperspace now use a Carrier - 5.0 Added Tie Fighters, Interceptors,and Bombers to GC - 5.0 Improved Imperial Fighters - 5.0 Altered Blackhole Stormtroopers - 5.0 Reskinned the EX-F - 5.0 Reskinned the At-At MKII - 5.0 At-At MKII now deploys Darktrooper P1 - 5.0 Rebel Alliance: Red, Gold, Green, and Grey groups now use a carrier - 5.0 Red, Gold, Green, and Grey groups now limited to 1 per time - 5.0 Added Meditator Cruiser - 5.0 Added MC90 - 5.0 Added MC80A - 5.0 Added MC75 - 5.0 Added MC40A - 5.0 Improved Home 1 even more - 5.0 Added Reef Home Fleet Hero - 5.0 Added Outrider Hero - 5.0 Pirate Alliance: Added Sacheen Battle Cruiser - 5.0 Changed all fighters to Uglie Varients - 5.0 Replaced Hutt Marauder with Corellian Picket - 5.0 Added Starlancer weapon to all Dreadnaughts - 5.0 Changed the lvl5 Starbase super weapon - 5.0 Changed the Watto ships to Heros - 5.0 Added the Drifter, (Mon Cal) - 5.0 Added the Slache, (Crusader) - 5.0 Added the Enforcer, (ISD) - 5.0 Added the Admiral Goore, (Kedalbe) - 5.0 Added the Assister, (Neb-B) - 5.0 Added the Raider, (Victory) - 5.0 Added PA unique weapon, Flak Cannons (in space) - 5.0 Reskinned Falleen Rogues - 5.0 Added new model for the Droid Control Ship - 5.0 Universal: Resized all fighters - 5.0 Redone the Missile Shield Animation - 5.0 Redone the Gravity Well Animation - 5.0 Added Firespray Squadrons for all factions - 5.0 Added Oovo IV, maps by Swcorpinox73 - 5.0 Added New Cov, maps by Swcorpinox73, and Vinegarmoon - 5.0 Added Malachor V, maps by knivesdamaster - 5.0 Redone a hell of a lot of projectiles - 5.0 Created a lot of alternate shield blasts - 5.0 Changed all Ship Turbolasers to use better models - 5.0 Flame projectile now creates less lag - 5.0 Redone all screens and buttons for a new Green Glow - 5.0 2 Maps are also included, a 3 Player Malachor V map, and a 4 Faction Space Map, to play put 1 AI for each other faction, at which ever difficulty level, and yourself as the remaining faction - it is not Online compatible i think thats it (may be a few more, just cant think of them)[/quote] ~Scorpinox

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3953 downloads

Uploaded:07-14-2006

Assault on Echo Base

echobasev3.zip | 642.48 KB

this one is extremely accurate. Rebels have their \"rendezvous point\" with grounded X-wings and pilot, even transports that you can fly around (or shoot down). Transport 2 is away! Yayyyyyyyyyy! Empire has about 30 squads of troops, rebels only about 15, but those snowspeeders can really be useful... Version History: 2.0 - Added Wampa spawn cave - Fixed passability issues

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1837 downloads

Uploaded:03-16-2011

Imperial Legion V2.0

imperial_legion_v2.0.zip | 1.36 MB

problems than post it and as soon as i can i will reply.

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7491 downloads

Uploaded:06-25-2010

Sci-fi At War - V0.45

2010_06_16_sfaw2.rar | 401.53 MB

overlooked. My complaint from my first review "balancing issues" has been mostly corrected by making everything very fast and very powerful. I'd cut speed and weapon power on most ships by 75%. But as it stands now, it's pretty well balanced. Oh, did I forget to mention the addition of Starship Troopers? Just. Plain. Awesome! [quote]This is the next installment for Scifi At War. It has a lot of improvemnts over the old one but still has some major flaws, like the GC AI bug, im still looking for a way aorund that. But that said its also got a whole new faction for skirmish (and GC playable but inactive fi not played, just like Star Trek), Starship Troopers, bringing this to a total of 5 factions. It has new turret and new models for all the other units we all. It also has new starbases for Bsttlestar and is relatively better balanced. Enjoy Spinobreaker[/quote] the_stag

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11575 downloads

Uploaded:01-01-2009

Phoenix Rising

pr_v1.1.zip | 137.26 MB

a more canonical game. What can I say? Phoenix Rising 1.1 lives up to its promises. When you play the mod, you'll feel like you're playing a completely different game (for better or worse). For those of you who haven't been following the mod, Phoenix Rising wants to make the game more canonical by removing hardpoints, adding more fleet ships, realistically scaling the units, and making the gameplay feel like the movies. Instead of having four turbolasers on a Star Destroyer, you have hundreds firing at your targets, just like you've read about in the books. In order to build more units, you need to research them and then upgrade them to hold their own against the newer tech that your enemies research. However, those of you with lower end computers will not have such a great time with this mod. The large GC maps will cause a large amount of lag and the higher poly models will tax your video card. If you have trouble playing vanilla FoC, then you might want to question whether or not you want to try this out. Technical difficulties aside, this mod contains so many changes to the game that I find it hard to give a summary. If you want a game that makes you think more carefully for your battles and allows you to conquer more planets in one GC map than ever before, then download this mod and try it out!

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1729 downloads

Uploaded:12-11-2008

No More Ground Cap!

no_ground_cap_for_foc.zip | 78.64 KB

version. Enjoy, and the space version will be coming soon![/quote]

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1444 downloads

Uploaded:05-10-2008

(MMmp)Map Pack1

mmmpmap_pack1.zip | 177.94 KB

Download

2597 downloads

Uploaded:03-25-2012

Phoenix Rising

pr1.2_download.txt | 180 B

conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire? The answer to that question plays out in the course of this total conversion. In a time where the Empire\'s grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor\'s closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction\'s war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years. [u][b]DOWNLOAD HERE: [/b][/u] http://www.gamefront.com/files/21468373/pr_v1.2.exe

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795 downloads

Uploaded:10-01-2011

R_O Map Pack

r_o...mappack.zip | 34.53 MB

maps. The texturing is generally good, prop placement complements the environments, and unlike other mappers, he remembered to put skydomes. (Cheers!) I don't have the time to play and give an in depth review of all twenty-six maps in this pack, but this release seems to be quite solid, with maps ranging from a recreation of SW: Battlefront 2's Hoth to Mustafar. Although the gameplay doesn't seem to be anything mind-blowing, these maps offer good, classic FoC skirmishes with some background info on each one. With this map pack in hand, you'll have fun trying out these maps for a long time! :)

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2862 downloads

Uploaded:03-22-2010

ACM 2.4 Campaign Fix

acm_2.4_campaign_fix.rar | 18.48 KB

best. Once you download it, get this too so it can be played in all it's glory. the_stag

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1841 downloads

Uploaded:05-26-2009

Ultimate Deathstar Mod

ultimate_deathstar_mod.zip | 3.91 KB

of only one credit. If this mod sounds interesting to you then give it a download.

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1844 downloads

Uploaded:02-24-2009

Jeff's Texture Pack: Planets

jeffs_texture_pack_planets.zip | 16.84 MB

for approximately half of the planets. Many people have complained about the lack of detail in the default Petroglyph texture maps for planets, so I'm sure that many FoC players will be happy with this mod. Luckily, we can look forward to another release that finishes off the planets, so don't despair if a planet that you particularly hated wasn't reskinned in this version.

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1281 downloads

Uploaded:02-06-2009

Jeff's Projectile and Particle Pack

jeffs_particle_and_projectile_pack.zip | 1.46 MB

redone many of the particles and projectiles in order to make battles look and feel better. These edits range from adding muzzle flashes to certain effects to redoing some ability particles. This is a must have for anybody who feels that the stock particles and projectiles are inadequate. If the words "The_Farseer", "particles", and "projectiles" in a single sentence didn't already send you running to download, then go now! :P

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1404 downloads

Uploaded:03-30-2008

(66mp)Fortresses(EAW)

66mpfortresseseaw.zip | 28.38 KB

combat. There are no useless props. Water ways separate the bases, there are also 'moats' around base walls. The battle is taking place at during the day with scattered, light flurries.

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9919 downloads

Uploaded:09-10-2007

Return of the Clones

return_of_the_clones_v1.3.zip | 19.18 MB

grenades - Fixed Tani no-sound issue - Obi-Wan, Luke, Darth Vader, General Veers all gain Field Commander bonuses - Luke gains Force Speed ability, loses Force Protect - Republic Attack Cruisers and General Dodonna gain SPHA-T Beam attack ability - Blue weapons now same size as Red and Green weapons - Added AAT to Pirates - Added Tank Droid to Pirates[/quote] ~Scorpinox

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2760 downloads

Uploaded:08-29-2006

Total Conquest Mod

totalconquest.zip | 461.6 KB

Dantooine.

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748 downloads

Uploaded:01-21-2011

Convector\'s Mod

convectors_mod_v1.6.3.zip | 4.32 MB

this release. I\'m pretty sure I see new ships. But if there\'s anything else I can\'t quite put my finger on it. [quote]I have finally finished v1.6.3. Thanks to the help of my friend Jasi we got this mod up. There will be an update to this mod because we had to take out the custom music. :([/quote] the_stag

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831 downloads

Uploaded:03-08-2010

Derriphan Frigate

derriphan.zip | 1.89 MB

Warb_Null is enough. [quote]This is a model of the Sith Derriphan Frigate as seen in the TotJ comics. The model comes complete with code and icon. Some additional coding is required to get it ingame [/quote] the_stag

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273 downloads

Uploaded:01-28-2010

Sci-fi At War - Background Pack

sfaw_backgroundpack.rar | 12.21 MB

[file="108859"]Sci-fi At War Mod[/file]. If you think these pictures are silly, you should get the mod anyways. the_stag

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2460 downloads

Uploaded:08-16-2009

1 Credit/1 Second Stormtroopers

29groundcompaniesempire.rar | 3.62 KB

credit that will be built in just one second. Installation and un-installation instructions are provided in the read-me. This is a great mod if you just feel like spamming some infantry or using the might of the Empire to crush the puny Rebellion.

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3509 downloads

Uploaded:05-29-2009

Jesus7Freak's SSD MiniMod

ssdmmv2.0.zip | 51.69 MB

Defender, the Eclipse, the Vengeance Super Star Destroyer, and even more with this release. It goes further to add several maps, new sound effects, music, and skirmish edits. All of these minor edits sets this mod apart from other mods that just add in the new ships. If you want a quality mod with your favorite super ships, then you've found it

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7230 downloads

Uploaded:01-31-2009

ACM2.4 Plugin Pack 1 (Droids 4 all and 50 Pop Cap)

acm2.4_plugin_pack.zip | 182.99 KB

buildable battle droids and a 50 space population cap. This should allow everybody to have some epic battles ingame. If you have ACM installed and you always wanted battle droids and huge battles, this is definitely the plugin for you.

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895 downloads

Uploaded:07-07-2008

Advanced Tactical Combat

advanced_tactical_combat_beta.zip | 42.83 KB

the Infiltrator squad contains a new unit. And the Stormtrooper's fire rate has been increased drastically. This is the beta for ATC a mod made to make EAW more accurate to star wars. I will be removing most Rebel vehicles, the Rebs will now rely more on special hit and run infantry units; from super powerful wookie warriors, to AT-AT stealing mechanics. The Empire will rely on slow, but heavy units. The AT-ATs firepower and range will be greatly increased to the point of making SPMA-Ts obsolete. The AT-ST will also have enhanced firepower and armor.

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2419 downloads

Uploaded:06-16-2008

Foc Realistic Galactic Civil War

frgcwv1.0.zip | 23.18 MB

place in the Realistic Galactic Civil War Era and is intended to get it as close to that war as possible. Thank you for downloading the mod, I hope you will enjoy it.

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2175 downloads

Uploaded:06-03-2008

(SWOTE) Skirmish-Mappack

swote_skirmishmappack.zip | 2.25 MB

Campaign! This mappack will give you a foretaste of the new maps, here created by the mapper Locutus (me). Hope you like it. LAND: ~Osarian: Each base is located in one of the map's lower corners, a lot of small islands are connecting them. There is short way to the enemy's base but it's blocked by a pirates base. ~Bastion: A huge empire fortress which isn't easy to capture. To defence the important choke points will be the road to success. ~Unknown World: Some beautiful temple ruins in the middle of huge mountains are the arena of the battle. To protect the mining facilities is the key to victory. SPACE: ~Hapes: 4 Player space map with the team's bases in the opposed corners and mining facilities located in the other ones. ~Bastion: Similar to the Hapes map but with a Construction pod in the middle of the map. ~Manaan: A huge nebula with astroid fields in it divides the map. To move your ships through it to send new reinforcement ships is the problem you have to deal with.

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869 downloads

Uploaded:05-20-2008

Battle of Endor

endor_battle.rar | 244.86 KB

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1019 downloads

Uploaded:04-30-2008

basic EAW map turtorial

sixt6_basic_eaw_map_turtorial.zip | 1.4 MB

missing small parts. This is the most basic tutorial that can produce a complete space map, that I know of. I need to learn how to spell :D Soon I will make advanced. In time I will make land.

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4717 downloads

Uploaded:10-11-2007

Cheatmod Omega - Empire

cheatmod_omega_empire.rar | 161.15 KB

Unstoppable fighting Force. [u][i]Authors Comment:[/i][/u] [quote]AND ALWAYS REMEMBER - IF YOU DON\'T LIKE CHEATING, DON\'T DOWNLOAD THE MOD!!![/quote] ~Scorpinox

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1565 downloads

Uploaded:09-06-2006

MC40 Light Cruiser

model_rebel_moncal_mc40_light_cruiser.zip | 1.1 MB

animation rv_moncal_mc40_HP_F-C.ALO - hardpoint weaponbay bow rv_moncal_mc40_HP_M-L.ALO - hardpoint weaponbay midship port side rv_moncal_mc40_HP_M-R.ALO - hardpoint weaponbay midship starbord side rv_moncal_mc40_HP_B-C.ALO - hardpoint weaponbay stern rv_moncal_mc40_HP_E.ALO - hardpoint engine glow rv_moncal_mc40.dds - ship texture file 512x512 MIP Map rv_moncal_mc40_bm.dds - ship bump map 512x512 MIP Map I_BUTTON_CALAMARI_LIGHT_CRUISER.TGA - TGA button file with alpha map w_invisible.dds - invisible texture file 64x64 MIP Map All the things required for the unit apart from the coding in...

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16356 downloads

Uploaded:07-12-2006

Clone Wars Add-on

clone_wars.zip | 3.75 MB

(special ability), carried by Venator-class Star Destroyers and buildable by Rebels, rebel variant is hyperspace capable - ARC-170 - multi-role starfighter armed with laser cannons and proton torpedoes, carried by Venators and Acclamators, buildable by both sides, hyperspace capable - V-Wing - simple starfighter with 2 laser cannons, carried by Venators and Acclamators, buildable by Rebels, rebel variant has a hyperdrive - Venator - buildable by the Empire (unlimited amount) and Rebels (2 vessels limit), carries 5 V-Wings, 4 Eta-2 and 3 ARC-170 squadrons - Acclamator is buildable by Rebels as well (4 vessels limit), carries 4 V-Wings and 2 ARC-170 squadrons All of these units are available in Galactic Conquest and Skirmish modes! I\'ve used my own icons for Eta-2 and ARC-170

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6197 downloads

Uploaded:06-24-2006

Realistic Rescale

realistic_rescale_v2.1.rar | 7.75 MB

everyone who made this mod so popular on filefront and everyone who helped me with it and who gave me suggestions. Thanks to LoW for letting me use their SSD to make my mod that much better. I am not taking anymore ideas, this is my final version so your gonna be playing it as it is. I will continue to help anyone who has questions or wierd bugs. Thanks again guys. Josh_HLB [/quote]

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5892 downloads

Uploaded:04-28-2006

Improved Venator Mod

improved_venator_v2.zip | 28.33 MB

three venators for space mode, the 501st and Vadar\'s Fist each shoot blue projectiles to distinguish them on the battle field, they have increased damage, and also increased armor. Both units are buildable on Geonosis and Coruscant. Fixed bug where you saw two icons of the Jedi and Sith Venator during space battles in conquest. New skin for all stormtroopers (including 501st and Vader\'s Fist) Added edited version of Revenge of the Sith song for main menu, now the main menu starts off just like the movie (after the credits theme) New Venator hardpoints, replaced both ion cannon hardpoints with turbolaser hardpoints, and replaced the concussion missiles with proton torpedoes Custom .tga for Rebel Venator, 501st Legion, and Vader\'s Fist New skirmish team colors, read is now dark red and brown is gray

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703 downloads

Uploaded:05-01-2012

FOC Ultimate GC

foc_ultimate_gc_v.1.zip | 57.82 MB

travel dynamics, not to mention enhanced enemy AI, Now makes GC a rich, authentic and challenging experience. Tactical battles have been rescaled for a more canon aesthetic, but core game play remains intact. Strategic-- - All new GC maps featuring the complete Galaxy, and several regionalized areas - The size of the galaxy has been greatly increased, and the distances between planets scaled up signifigantly - 91 new authentic Star Wars planets added, with tactical battle maps, proper planet descriptions and bonuses for each one - All planets are positioned accurately - All planets are scaled down in size, and are scaled authentically according to their approximate size when possible - Authentic trade routes have been added - Hyperspace travel multiplier has been lowered, meaning travel time between planets is slower - Traderoute mulitplier has been increased, meaning trade routes function as space highways (more strategic consideration is required when deploying fleets across space now) - Conquest AI has been enhanced, making the enemy more agressive in its ability to build and mobilize units. - Corruption stink clouds have been removed for aesthetics - Unit icons and labels scaled down for aesthetics - Planet postion changed when zoomed in - Key planets are fortified and occupied from the start in a relatively authentic way Tactical-- - All tactical space objects have been rescaled smaller and made as close to canon as possible - All space lasers have been marginally reduced in strength making shields and torpedos more effective - 73 new tactical ground maps for the new planets - Several new tactical space maps - Enhanced tactical camera for land battles now has full pitch control for better viewing angles - Enhanced AI

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3252 downloads

Uploaded:01-29-2012

Thrawn\'s Revenge: Imperial Civil War 1.3

icw_readme.txt | 17.75 KB

above. Conquer the galaxy as the New Republic, Imperial Remnant and Empire of the Hand. Includes active minor factions such as the Hapans and Duskhan League. ...For Those New to Imperial Civil War... New Era-Based Tech System Play as the New Republic, Imperial Remnant or Empire of the Hand Conquer Hostile Non-Playable Factions, Including the Hapans and Yevethans 10 New Galactic Conquests Scenarios 18 New Skirmish Maps Over 60 New Planetary Maps for GC Over 100 New Space Maps for GC Redone Particle Effects and GUI ...Major Changes in 1.3... A New Tutorial GC Introducing the Gameplay of Thrawn\'s Revenge 2 New Galactic Conquests 9 Completely Redone Units 10 New Units Bonuses for Capturing Planets 6 New Planet Maps for GC Hundreds of Changes and Fixes -------------------------------------------- Website: gutr.swrebellion.com DELETE ALL PREVIOUS VERSIONS BEFORE INSTALLING Install to: ...Forces of Corruption -Double click the bat or shortcut to play. --------------------------------------- ***When Playing Skirmish, Only Use Maps Starting with ThRev*** ***When Playing Online, Move The Desired Skirmish Map Into Forces of Corruption/Data/CustomMaps folder*** ***Tech levels no longer exist in the mod, it is based on eras. To advance through the eras, kill the Imperial leaders (Isard, Thrawn, Palpatine, Daala and Pellaeon) This is only for the Art of War campaigns, not the era specific ones. *** ***Do not attempt to load saves from previous versions *** 1.3 Fixes & Changes: Galactic Conquest: -Added Into the Cluster -Added Empires at War -Expanded Hunt for Zsinj -Art of War AI removed for minor factions -Art of War Lite starting forces expanded -Fixed bug where Hapan units can\'t be built in Hunt for Zsinj -Capture bonuses added to planets in all GCs -N\'zoth Yevethan defence fleet expanded -New Land maps (Ession, Corellia, Yag\'Dhul, Borleais, Abregado-Rae) -Duros civilians on Duro Redone Models/Skins: -VSD I/II -Ascendancy Star Destroyer -Golan I/II/III -Carrack -Au\'riette Carrier -New NR Soldier model New Units/Structures: Imperial Remnant: -Crimson Command (Daala) -13x/Colonel Cronus (Daala) -Imperial Specialist New Republic: -Removed CC7700 -Corona Frigate -Iillor/Corusca Rainbow added -New Republic Specialist -Corona Frigate Empire of the Hand: -Mortar TAT -Hand of Judgement Zsinj: -Raptor Soldier -Raptor Scout

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683 downloads

Uploaded:10-01-2011

Canon Mod 3.2

patch_3.2_readme.txt | 14.88 KB

more canon as the title would suggest. This latest version makes a multitude of bug fixes and balance changes to make the gameplay more accurate with Star Wars lore. A few new units have been added as well such as the Century Tank. Be sure to use the download link posted above. The download below on the page is just the read-me file.

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44 downloads

Uploaded:10-25-2010

Rebel Fortress

rebel_fortress.zip | 1.13 MB

lacking in a couple of areas. Neither team starts out with easy access to any mineral pads, which makes for a slow start. The Imperials start off with some AT-ST's which gives them a slight advantage in the initial search and capture of the map. Although the rebel is well fortified against any initial assault, the defenses can quickly fall when the power generator (which is outside of the base and mostly unprotected) is destroyed. Make sure you check out the incredible use of [file="100588"]Yoden's Prop Pack[/file]. The ion cannon in the north eastern part of the map, the Imperial light factory built into the crashed Acclamator and the makings of the Rebel base. the_stag

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2246 downloads

Uploaded:09-09-2010

REBEL CHEAT MOD

66rebel_cheat_mod.zip | 144.54 KB

a specific campaign mission, or just want to go crazy and kill without retribution, you\'ll want this. the_stag

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2496 downloads

Uploaded:11-08-2009

Centurion Destroyer

centurion_destroyer.zip | 1.73 MB

models of the Ravager made for this game, but none of them can compare to the quality of this model. Please note that some modding knowledge is needed to get this unit functioning properly ingame. [quote]This is a model of the Centurion Destroyer as seen in the KotOR II game ( the Ravager but without the damage ) It comes complete with Death clone, code and icon. Some additional coding is required to get it ingame[/quote]

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2970 downloads

Uploaded:10-05-2009

Babylon 5 Shadow War part 2-2

b5mod1.2_part22.rar | 521.02 MB

1[/file]. the_stag

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3170 downloads

Uploaded:10-05-2009

Babylon 5 Shadow War part 1-2

b5mod1.2_part12.rar | 167.52 MB

[file="104219"]v1.0[/file]. Additionally, like before, this file has been split up to help the download process. This time into two parts, the second part being 521MB. You can download it here: [file="104517"]Babylon 5 v1.1 part 2[/file] I'm not too familiar with the Babylon 5 franchise, but there are some very lovely ships and units here. There has been a lot of work put into this that I think everyone can enjoy. the_stag

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2881 downloads

Uploaded:09-24-2009

Ararmadia-class_SSD

aramadiaclass_ssd.rar | 10.11 MB

model releases are total conversion mods with a plethora of new models. However, this model is so awesome, it... it... I don't even have words to describe it. [quote] Here is the newest release for me, Aramadia-class SSD credits Model - "X" skin - "X" (hull plating base and texture for the back are EvilJedi's) Rigging - "X" Full list of stats and credits in the read-me file Enjoy X [/quote] the_stag

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50 downloads

Uploaded:12-31-2008

Revenge at Eriadu

revenge_at_eriadu_rebel_1st_fleet_battles.rar | 7.18 MB

maps. Dry docks and ships under construction scatter the planet's orbit as you would expect in an industrial planet. Nebulae and asteroids provide obstacles to fleet movement and liven up the map with their multicolored fields. Though the map's layout and visuals are well done, the creator opted to place huge fleets for both factions. So no tech rushing or corvette and bomber rush; you've got Star Destroyers and Mon Calamari Cruisers to deal with at the start.

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2120 downloads

Uploaded:06-03-2008

66 Pirate Mod

66pm11b.zip | 3.27 MB

understanding of the mod. Have fun. sixt6 :D

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374 downloads

Uploaded:05-15-2008

2 maps

66mp.zip | 32.91 KB

this map adds much excitement to an already great map. A Volcano 2, created in less then 40 minutes. There is no full base, it is basically a \'soldiers only\' map. Land Control might be fun.

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1441 downloads

Uploaded:04-02-2008

(EaW) Pirates In The Middle

pirates_in_the_middle.ted | 770.8 KB

like it. If you have any suggestions, or wish to make any changes... go ahead and do so. If you think you can improve on it, great! I\'d like to give your version a try. Thanks, and enjoy!

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1235 downloads

Uploaded:03-18-2008

(66mp)Imperial Factory

66mpimperial_factoryfoc.zip | 232.49 KB

depth isnt constant. Having no way to test this map in a real match i have no clue to the true ballance of the forces. Incase you didnt know, when you select the 2nd ai as team 3, the selection field will still show as team 1. The 2nd ai is indeed team 3 and you should be able to proceed. If you opt to use the land control option you have only to capture the cp/lz\'s across the battlefield.

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12789 downloads

Uploaded:07-10-2006

Conflict In Space: New Units V3

cis_v3.zip | 6.12 MB

rifles and thermal detonators, need tech level 3 and an Officer Academy, can travel around the galaxy undetected by enemy fleets * Imperial Royal Guard - Emperor\'s elite guard, can only be recruited on Coruscant * Mara Jade - level 3 hero, during space battles uses modified Z-95 Headhunter fighter Rebel * B-Wing - heavy Rebel fighter availiable with tech level 4 * T4-B/AA - anti-aircraft variant of the T4-B Heavy Tank, TIE Bomber\'s nightmare, buildable at tech level 4 * Wookie Warriors - Wookie squad, can only be recruited on Kashyyyk * Kyle Katarn - level 3 Rebel hero, during space battles uses the Moldy Crow

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4521 downloads

Uploaded:05-30-2006

A Galaxy Divided V1.1

a_galaxy_divided_v11.1.rar | 2.86 MB

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4593 downloads

Uploaded:05-15-2006

Venator_Class_Star_Destroyer

vsd_v1.0.zip | 433.29 KB

is more expensive and less powerful than newer Victory-class SD, but needs only level 2 Space Station. Originally this mod adds Venator only for the Empire. If you are Rebel player and want it in your fleet, read carefully "How to install" section. Don't use with any other mods!

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635 downloads

Uploaded:05-28-2011

ACM Empire 1 Sec 1 Cred

acm_mod_1_cred_1_sec_faction_specific.zip | 923.73 KB

cost one credit. [Quote]This a work on progress. Since a few people like cheating, and most (I hope) loves ACM mod, I decided to make a \"1 Sec 1 Cred\" mod for Empire. Just insert into the data in the mod file, and it should be good (Keep a backup, just in case). I know that some units that I haven\'t tested or couldn\'t find in a normal map was not 1 Credit or isn\'t 1 Second long, please tell me about it in comments. And please tell me what unit it is. (I also know very well that some space and land units uses up a few food. Tell me about it as well). I\'m thinking of also doing Underworld and Rebels, but so far, enjoy all the armies of titans and whatnot. (Please don\'t use my email, I won\'t respond) (Hint: Don\'t try and keep your armies with the death star, especially the ones you can only build once. Underworld Druid hero keeps destroying it with special ability. Just a caution, you know.)[/Quote]

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960 downloads

Uploaded:03-07-2011

Unlimited Money

unlimited_money.zip | 2.02 MB

of build satellites for added protection. And, the titular feature is several dozen mining facilities off map for each team so the cash flow doesn\'t stop. It certainly makes for a fast paced game of heavy weapons. [quote]Space map that never runs out of Money. Was made long ago decided to upload here. Hate or love it I don\'t care. Includes Pictures *that is why this is 2mb*[/quote] the_stag

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781 downloads

Uploaded:03-07-2011

Breaking DawUn

dawun.zip | 119.33 KB

if you want it. the_stag

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1588 downloads

Uploaded:01-07-2011

Galaxy Deestroyer

galaxy_destroyer.zip | 2.73 MB

just pretend for this instance. [quote]The Galaxy class Destroyer is a heavy carrier during the New Jedi Order era. It is mentioned in the novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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2375 downloads

Uploaded:12-13-2010

KotOR mod patch

kotor_mod_patch.zip | 5.66 MB

nicely. You need the full version 0.9 before you can use this update. You can get it [file=\"117279\"]here[/file]. [quote]This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it.[/quote] the_stag

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877 downloads

Uploaded:09-23-2010

(Bly) Raxus Prime

ruxus_prime.zip | 114.74 KB

up of smaller stations pieced together) that isn\'t controllable and doesn\'t attack. There are chunks of systems effecting debris scattered all around that make for some fancy maneuvering to keep the upper hand. The asteroid mines are strategically placed giving nobody an upper hand. A good skirmish map but could work very well in galactic conquest. the_stag

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1573 downloads

Uploaded:07-28-2010

Imperious Star Destroyer

imperious.zip | 5.63 MB

That\'s why it has Alliance logos on it by default. Oh yeah, and it rocks. the_stag

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1957 downloads

Uploaded:06-04-2010

HD Structures

hd_structures_v1.0.zip | 11.22 MB

and less like a decal on the side. Thanks commander165, fantastic work. [quote]To grant a request for The_Stag, I have given the Rebel and Imperial base structures a new HD look. All of the base structures have been enhanced including the walls and mining structures. I had fun putting these together and I know you will too when you see them in-game.[/quote] the_stag

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831 downloads

Uploaded:06-02-2010

Legacy Mod Gamma Micro Patch

smallbutsousefulpatch.zip | 40.97 KB

talking about. the_stag

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723 downloads

Uploaded:03-30-2010

Rebel Clone Ships Mod

rebel_clone_mod_v1.rar | 973.44 KB

faction in skirmish. Also included are two bonus mods including a cheat mod and a beta "Massive Fleet Engagement mod." [Quote] A simple mod adding Venator Cruisers and Acclamator Cruisers to the Rebels in Skirmish. Fairly balanced in my opinion, feel free to complain about anything that should be fixed. Venator Cruisers should be able to help the Rebellion to go toe to toe with an Imperial Star Destroyer. Both cruisers will spawn X and Y wings. Also included: A Venator cheat mod and a Massive Fleet Engagement mod. The Fleet mod is still in development and should be considered a beta. Read the README.txt file for more info on both variants. Feel free to email me if you manage to fix the problem. -Raptor [/Quote]

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10662 downloads

Uploaded:11-24-2009

Corporate Addon Mod

corporate_addon_mod.zip | 94.32 MB

to play around with ingame. Not only that, but there are some new GCs in which you can take over the galaxy with these new toys. I certainly haven't seen the Yuuzhan Vong as a playable faction before, so this should be very interesting to experience. If nothing else, playing with the new units should keep you entertained for a little while, but this mod should do far more than that with its various tweaks to the game. [quote]Corporate Addon Mod 4.2 Beta: Play as the Yuuzhan Vong for the first time in EAW modding history, or fight back the invading forces with the Galactic Alliance Beta Includes: 2 New Factions: Yuuzhan Vong Galactic Alliance 3 battle GC's Version 4 is not Required for beta use[/quote]

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4512 downloads

Uploaded:08-09-2009

Ages of Star Wars Jedi Civil War 2.1 Patch

aosw_jcw_ver2.1_patch.7z | 1.06 MB

a thoughtful member, RAJeff, has uploaded that patch for everybody else to use. This patch requires [file="80215"]the AoSW 2.0 release[/file] and will not work with any earlier versions of the mod. Although there is no changelog included, this will hopefully fix some of the issues present in the 2.0 release. Enjoy!

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25 downloads

Uploaded:07-10-2009

Leagindath system- Battle for Leagindath

leagindath_system_battle_for_leagindath.zip | 169.62 KB

mines until you can destroy a pirate outpost (which is withing firing range of your base). It makes the game start off slow, but the pirates make it more interesting. The v2 of this map is a whole lotta fun. Each team starts off with a fleet and it's chaos from there. I like to see a v3 that gives each team an asteroid mine in the beginning so that the game will progress a little faster. [quote] are you bored of your selection of maps to choose from? well, here are 2 high quality space maps that take place in the extremely uncanonial system of leagindath. they are really the same map, just 2 versions of it. v1 is the pro version (noobs beware, you wont last long before you get killed), and v2 is the sort of traditional custom map with a bunch of capitol ships to start off with and stuff like that...the noob version, so everyone can enjoy this map, regardless of skill level. 100% satisfaction guarenteed, or you can just delete the files if you are not fully satisfied with my map. [/quote] the_stag

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2290 downloads

Uploaded:05-03-2009

Big Battles and Realism

giant_batles_and_realism_d.zip | 3.9 MB

last longer. You can top that off with 1 credit costs and 1 second reload times. The Star Destroyer is faster and all Empire ships do more damage. Rebellion ships are scaled to do less damage. Fighters are smaller and the TIE fighters can now outrun X-Wings. There are more changes but the author says you will have to figure them out for yourself. If this sounds interesting then give this mod a download.

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743 downloads

Uploaded:09-23-2008

Stormtrooper with E-11

stormtrooper.zip | 490.14 KB

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338 downloads

Uploaded:05-12-2008

Mega Space Pack V1

mega_space_pack_v1.rar | 1.16 MB

have 25 maps and the final one 35 but they are a long way away anyway the maps are mostly 1v1 and 3 way battles, simply because there was never enough of the 3 way maps there are 2 maps that are 2v2 for those who like them kind :) anyway i hope you enjoy the map pack more on the way soon!

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99 downloads

Uploaded:11-28-2007

Sathe

sathe_foc.zip | 448.27 KB

Unfortunately, working at a Sathen construction yard is dangerous, as the system is thick with roaming asteroids and the gravity of three moons is constantly pulling more and more space debris towards the planet. Impacts to the planet and on the shipyards were frequent until military engineers established a network of orbital cannons designed to destroy incoming asteroids. However, the cannons were shutdown three years later when it was discovered that the asteroids were composed of the same raw materials being mined at major excavation sites. So rather being destroyed, the asteroids were diverted and trapped in artificial pockets of dense gravity where their minerals and ores could be safely extracted. These gravity pockets came to be known as \"harvest fields.\" ~Scorpinox

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14598 downloads

Uploaded:06-21-2007

Stargate

stargate_final_07.exe | 271.28 MB

for control of the Milkey Way Galaxy.

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2537 downloads

Uploaded:04-18-2007

ISD Vs Venator

isdvsvenator_v2.zip | 10.37 MB

3, Admiral Thrawn\'s warship * Venator (old Republic variant) - buildable by all sides in skirmish, requires merchant docks or Hutt\'s outpost * Eta-2 Actis - light unshielded starfighter armed with laser and ion cannons; abilities: lock s-foils (w/animation), ion cannon shot * ARC-170 starfighter - heavy assault fighter armed with 3 laser cannons (2 front, 1 rear) and proton torpedoes; ability: lock s-foils (w/animation) - full skirmish/multiplayer support - significally improved UV maps for Star Destroyer model - remodelled Venator turrets, improved its UV maps - Acclamator fires the same blue projectiles as Venator and carries V-wings and ARC-170 starfighters - custom names for Venator and both variants of ISD - moving turrets work slighly better now - V1\'s Imperial Star Destroyer renamed to \"Imperial II-class\" - some minor balance tweaks, bug fixes and graphical improvements [/quote] The new Units look very good compared to the stock units found in EAW/ FOC.

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16866 downloads

Uploaded:03-02-2007

Conflict in Space V5.1 Patch (for CiS V5)

cis_v51a_patch.zip | 8.68 MB

Mediator-class battlecruiser * Other changes: - corvettes moved to lower row on the build bar so all units are buildable on tech level 5 - T4-B uses anti-air missiles as secondary weapon (T3-B has surface-to-surface missiles now) - T4-B/AA variant removed - Tyrant-class missile cruiser is no longer a starting unit in \"Alderaan\'s Demise\" scenario

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5278 downloads

Uploaded:12-31-2006

Bonus GC Scenarios

gc_maps.zip | 745.8 KB

\'unlock\' the original EAW scenarios and make them available for play in Forces of Corruption. They are not the same as the originals however. I\'ll explain soon. INSTALLATION: Copy the TEXT folder and place it into your FOC/DATA folder. Copy the GC MAPS folder and place it into your FOC/DATA/XML folder. I strongly suggest that you backup any files that need to be replaced - just in case. (if you havent got an XML folder, then just make one! ;)) I don\'t know if this works with other mods, so use caution. INFO: - This bonus pack adds all 8, thats right, 8, EAW GC scenarios for FOC. All of them now accomadate the Zann Consortium as well as the new planets and units. But because of the changed locations of the old planets in FOC, I had to add in a number of planets to create the hyperspace paths between planets. So in a way, these are sort of new maps. - In addition to the 8 EAW maps, I have also added my very own hand-made GC maps that took me many hours to put together. There was much bloodshed and despair, but I finally pulled through with these two maps: \"Galactic Civil War\" This is a map that only has the EMPIRE and the REBELS. NO Consortium. (And no more damn sabotages...) The Rebels and the Empire start off on opposite sides of the galaxy with only four planets under each team\'s control. The rest of the planets are mostly under the control of pirates or Hutts. Some are nuetral and are up for grabs. I made this map to bring back the good ol days of EAW where it was just the Imps and the Rebs. And because its FOC, both sides can use the new units! And yes, the AI builds the new stuff too. They came at me with B-WINGS! \"Consortium War\" All three factions start off in opposite corners of the galaxy, each with only three planets under their control. The rest of teh galaxy is a hive of pirates and Hutts. This should give players some time to build up before they actually encounter one of the other factions. - Maps have been tested TO AN EXTENT (I have a life you know ;)) and I am convinced taht they work fine. - The AI work normally on all maps. The \"Galactic Civil War\" map seems to have better AI, which is strange but awesome. - Special objectives for EAW scenarios have been removed for obvious reasons. - Bonadan has been removed from ALL EAW scenarios because of some really, really wierd connection problems that I could not solve. Alas... - Most planets are now neutral or under pirate control. Planets that are hostile have different varying forces both in orbit and on the ground.

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8742 downloads

Uploaded:11-04-2006

Steiners Advanced Units Mod 3.0 Reloaded

sau3.0r1setup.exe | 2.11 MB

AI a little bit more intelligent.

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6078 downloads

Uploaded:09-29-2006

Battledroid vs. Clonetrooper v2

bvc_v2.zip | 661.9 KB

buildable for both teams.(tech level 2) New units for space skirmish mode: \'Arc170\' (TIE fighter slot) \'Eta2\' (TIE scout slot) \'Venator\' (tech level 2) \'Z95\' (Rebel only)

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407 downloads

Uploaded:09-04-2006

Hoth Wampa Lair

wampalair.zip | 490.33 KB

suggest you leave heroes off. Installation: Place wampalair.ted in your custom maps directory. If you do not have one create one. Legal Affilition: You are not authorized in any way, shape or form to edit and or distribute this map without my notification and agreement.

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12703 downloads

Uploaded:08-31-2006

Bailknight's Mod V3

bailknightgraphicmod_ver3.zip | 17.95 MB

first thing you notice is the removed bink movies and the first thing thats meets your Eye is a Massive Space Battle The Executor is there with an escort versus the rebel Armada. Playing the Imperials you really notice the strength the rebels now have. You have the Quasar Fire Class with Kwing Bombers that can pretty much defeat most units. On the Ground I must say for the first time I find it quite challenging. The New Hover Tank for the Rebels is kinda cool to play with. Really gives them some punch. As do the Infiltrators which appear to come in groups. The Space is tricky. The AI For the Rebels seems to like Spamming Ywings and Xwings. I must have fought about 20 Fighters and 2 corvettes 5 or 6 times on my way to victory. Overall it does what it says on the tin. Its another amazing quality mod release from Bailknight. My Hat goes off to him.. The Game is a lot of fun thanks to him and I completely recommend this Mod for you to try,

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2142 downloads

Uploaded:05-30-2006

Realistic ReScale

realistic_rescale_v11.1.zip | 9.8 MB

10% firepower bonus to Iron Fist, Star and, Victory Destroyers ~Admiral Piett give a 5% damage bonus to all units, a 10% health bonus and 15% firepower bonus to Executor, Star and, Victory Destroyers ~The Lusankya is a cheaper, more generic, yet still powerful, Super Star Destroyer. All SSDs are to exact scale with other units Each SSD has there own icon Tweaked the SSDs to give a better range and a little less firepower, i said a little. :D Each SSD has a proper discription Adjusted projectile size.

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498 downloads

Uploaded:12-11-2011

1 Panet for Each Faction GC

xml_dan.rar | 11.72 KB

Pirate faction providing an added level of difficulty. [Quote]this is a gc map i have worked on in long time is for standard eaw not foc the empire and rebellion start whit 1 planet each allmost all others is controlled by the pirates the rebels starts on hoth and the empire on corucsant this is a hard gc becouse there are really many pirate forces but i still recom u to play on hard or normal or else the chance for your enemy get a planet is 25% but i hope u enjoy it and good luck all[/Quote]

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280 downloads

Uploaded:05-22-2011

1 Cred 1 Sec

1_cred_1_sec_mod.zip | 345.48 KB

afford those one credit units. [Quote]this mod is for foc and it makes all units and upgrades cost 1 credit and 1 second to build and take up 0 space in unit cap and astroid facilitys give credits at a very fast speed and pace. to install put the xml files in the c:/programfiles/lucasarts/starwarsempireatwarforcesofcorruption/data/xml.[/Quote]

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426 downloads

Uploaded:03-16-2011

(ZM) Jabba\'s Palace

zm_jabbas_palace.zip | 238.23 KB

use free starting units, other wise you wont get a landing zone. -zander11893 ZAND3R Mapping

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446 downloads

Uploaded:11-15-2010

Admiralty Destroyer

admiralty_destroyer_v.2.zip | 521.18 KB

launchers. They work like Ion shots from Defenders or Y-wings. Just a new twist on an old favorite(?). The Mass driver\'s firing cone has also been shrunk to be more like the Vengeance frigate, so the ship must actually be facing what it\'s shooting. I didn\'t include but one screenshot, as the physical look has not changed. Hope you all enjoy it!

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5217 downloads

Uploaded:11-12-2010

Light Alliance 2.4X

foclalliance2.4x.zip | 386.3 MB

German. It is a “small” versión from the mod with units from Episode IV and Episode VI. This version uses only planets and GC from the original game with a new galaxy map. Really it is not a full versión without many things, it was made like a different mod with things from the complete mod. By it, you can see many things different. I would like remember you these new small things: -Underworld side is now the Black Sun. -There are space construction vehicles for all the sides, they build different plattforms only on galactic conflict. They are deployed by the main starbases. -There are new and different galactic fleet icons for the Executor, Empire probe, Rebel transports, Empire transports and Black Sun transports. -There are different spacestructures like the shipyards, factories, a space asteroid mine, defense plattforms like the golans and one hypergun space plattform. -All sides have a MDU vehicle with a few new special plattforms. -There are many new skins for all the units, buildings and more, they are many better, specially the skins from original things. All them were modded by Burnstrobe. -Corruption big effects have been deleted, it should make faster the game with Black Sun side. -There are thousands of new particle graphics and small models like proyectiles. -There are new orbital models from many planets. -The new 3D camera on space and land tactical battles. -All the space models have been remade from the last previous version of the mod. There are many new changes on graphics and on other things from the models. -There are many land units but many of them can be used like a reinforce from other units, it makes a small land units tab. -There are a new Space Call Reinforces code. -Many new abilities like the small bombardement, the new capture ships code or many other small things on code. -New textures for many space and ground units, planets, nebulae, stars and more. -Many fix on code. -Fixed underworld campaign. -Mod new campaign demo for Galactic Conflict and Terrain Equal. -New sounds and new background music. - Space units are better equilibrated. All the combat system has changed. -New starbase reinforce system. -New batallon commanders. -Many changes on fleets. -Many Pirate´s planets changes. -Some new planets added. -New units. -Many more changes, you will need play if you want see them. MOD INSTALLATION: Unzip mod into the main fólder from SW Empire at War Forces of Corruption. For to run it, you will need the SMG launcher made by SMG team. It will load the mod if you unziped it well. For more instructions go to www.FirefoxCCMods.com

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411 downloads

Uploaded:09-10-2010

(ZM) Imperial Stronghold

zm_imperial_stronghold.zip | 290.53 KB

enjoyed this map very much (duh). Besides the size, there are other aspects that make this map worth playing. Such as, multiple paths to war, a well defended Empire base, pirates, and mountain paths. The downside, texturing and terrain. Although it\'s not bad, it needs a little variety. the_stag

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307 downloads

Uploaded:08-19-2010

Battle For Kashyyyk

battle_for_kashyyyk.zip | 763.49 KB

without it, you see Wookies fighting alongside Imperials, and that\'s just wrong. The land masses look good, the prop placement is good, but the water is terrible. It\'s just a flat blue. It really detracts from the map as a whole. I changed the water properties in my map editor and it made a world of difference. Sorry, I got a little off track there... So if you\'re into the clone wars and/or like Wookies, this is for you. the_stag

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3149 downloads

Uploaded:08-02-2010

Old Republic at War Space Beta

20102f072f262foldrepublicatwar.rar | 293.46 MB

effects from the work of the authors of the FX Mod (Filo and Codeuser). Fans of the Old Republic era should definitely check this mod out. [Quote] This is my mod based on the Old Republic era. I know that there are mods like this. Some are dead, some use very wrong models and others are just complete crap. In my opinion I wanted a good mod, with the right stuff in it. With no sh*t. With no lame content. With no dumb game experience. Overall, I thought I would be making that mod. It is a one mans project, made my me, Geroenimo. This is the Space Beta, with only space units. In GC all normal space units have been removed and replaced with my new units. AI will use them, Skirmish is the best played because that would be complete. And one more thing, the patch. I have a patch ready, I'll upload it as soon as I finished uploading this. [/Quote]

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1482 downloads

Uploaded:06-14-2010

Kotor era graphics pack

kotor_era_graphics_pack.zip | 795.19 KB

highlights that are must-have for any KOTOR era mod.[/quote] the_stag

Download

420 downloads

Uploaded:02-04-2010

Imperial Forification

if.zip | 6.12 MB

map (it's about 1/4 the size of the map) that is easy to defend. Two large entrances are blocked by destructible doors and flanked by turbo-laser turrets. The second team starts out at the northern edge of the map with a semi-split base. Each part is defended by turbo-laser turrets. The outskirts of the map contain mineral processors and turbo-laser turrets that can be captured. The whole thing is most enjoyable. the_stag

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2302 downloads

Uploaded:01-29-2010

Galaxy-Mod

galaxymod.zip | 54.63 MB

those things, it's just a change of pace to see the galactic map as the only thing changed). [quote]This mod changes the size of the Galaxy, adds 78 new planets and maps, adds the falleen and the rakatan as indigenious species and a new main menu map. The mod is german.[/quote] There are a lot of MISSING descriptions and planet names, but that's probably because it's a German mod. I did have a problem when I was starting a battle at it wouldn't get past the loading screen. I would press begin and nothing would happen. But the planet maps are beautiful. I didn't get to play them all, but there's a nice mix of props and open spaces. No map is too busy or too boring. All the maps I played were large and made for excellent play. So if nothing else, get this for the maps. It's worth that much. the_stag

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4382 downloads

Uploaded:01-06-2010

Scifi At War

sfaw.zip | 194.92 MB

environment that is great for all Science Fiction lovers. This latest version implements a new upgrade system, armour system and projectiles. After downloading please note that the sound files are not contained in this download. They can be downloaded from here: http://www.moddb.com/mods/star-wars-sci-fi-at-war/downloads/the-my-bad-sound-fix-patch

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5447 downloads

Uploaded:01-06-2010

Corporate Addon Mod

cam_jedi_civil_war_beta.exe | 103.68 MB

version of the Corporate Addon Mod! As always, there are some great new features and changes. You like the Jedi Civil War Era? You'll like this mod. There's been so many versions and changes that I can't go on about the whole mod here, it would take a day to write and hours to read. Here's some samples of previous reviews: [quote]...a plethora of new units for both ground and space as well as new factions to play around with ingame. Not only that, but there are some new GCs in which you can take over the galaxy with these new toys. I certainly haven't seen the Yuuzhan Vong as a playable faction before, so this should be very interesting to experience.[/quote] [quote]...the Republic as a playable faction and even more new units for the existing factions in his mod. There are some fun units around like the Malevolence, as seen in the Clone Wars TV show, and many of the new models that Warb_Null had released.[/quote] And you can check out my original review [file="100494"]here[/file]. Hope that get's you excited enough about this mod. Everytime I think wizardington has made something wonderful, he releases something better and surprises us all. the_stag

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1241 downloads

Uploaded:10-31-2009

Yoden XML 5.0

yoden_xml_5.0.zipx | 1.24 MB

redone ,3 major land capital ship,for better play 6 New Vehicle Transport Assault 4 New Secondary Heavy Factory Spawn 12 NEW SPECIALSTRUTURE Spawn NEW IN 5.0 SPACE 5 New SPAWN capital ship [/Quote]

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331 downloads

Uploaded:10-18-2009

Main Menu Battle: Deathstar, Episode 4

emain_emnu_battle_ground_episode4_deatshtar.rar | 92.38 KB

Vader dueling Obi-Wan on a recreation of the Death Star. This looks quite good and should be a great replacement for the shell map. [quote]A new MAin menu battle: episode 4 vader versus obiwan what to expect next time: The boarding of the Tantive IV (Main menu battle) A Skrimish map inside the ISD of Thrawn[/quote]

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1134 downloads

Uploaded:10-10-2009

H:CaW UNSC Halcyon Cruiser Demo

caw_halcyon_demo.rar | 8.32 MB

series. With a nicely done skin and model, blasting Imperials with this ship will be a great way to wait for the release of the mod. [quote]This small add on replaces the MC30 Cruiser with the UNSC Halcyon Cruiser. This does not include any of our new shaders or engine effects. Enjoy.[/quote]

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637 downloads

Uploaded:08-22-2009

(SD)darthexecutor Polis Massa new planet

polis_massa_andres_16_v3.rar | 5.28 MB

files [/quote] I don't like it when developers say something is the last version, because what if there's still an error or they want to change something? Just a personal issue. Anyways, looks like a couple of things have been fixed up. the_stag

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521 downloads

Uploaded:07-09-2009

Yoden XML Mappack (FOC)

yoden_xml_map_pack_foc.zip | 1.88 MB

wide variety of game play and styles of maps. They range from land battles on the Death Star`s surface to fighting for a floating station in the Bespin atmosphere to assaulting a fortress on a planet. While lacking some detail in texturing and land moulding these maps offer some great game-play and definitely offer the potential for some fun skirmish games.

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3035 downloads

Uploaded:07-09-2009

Sith Destroyer

sith_destroyer.zip | 2.08 MB

by Arvis Taljik The rigging, turrets, death_clone, code and icons by me. [/quote] the_stag

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2342 downloads

Uploaded:06-20-2009

Imperial Venators

imperial_venators.zip | 515.45 KB

at level 3 onwards Space Stations.

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100 downloads

Uploaded:06-12-2009

Improved Multiplayer

improvedmultiplayer_v1.5.zip | 10.61 MB

can be found in the read-me. Original Description: [Quote]Improved Multiplayer is a mod for Forces of Corruption by Commander165 that focuses on improving the multiplayer aspect of the game. The author has added turret walls to the skirmish maps of the game. Turrets have also been repositioned on the maps to allow for a better defense. Shield generators have been added to nearly all of the land maps. you liked having those defensive walls and wanted to use those again or you wanted better base defenses then this is a file for you. More details can be found in the read-me.[/Quote]

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9279 downloads

Uploaded:04-15-2009

Rise of the Mandalorians

rotm_2.zip | 126.48 MB

HUGE mod intended to enhance FoC in every way possible by tweaking gameplay, graphics, AI, and so forth. Although this mod has been in development for some time, I am the only person working on it (aside from those who have been kind enough to allow access to their models and particles, thank you!) so there still may be things that need tweaking or fixing. If you like the NJO era than I think this mod will be worth your while. So please give it a try! ~New Readme ~Foshjedi2004 ~4-18-09 23:20 GMT

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1062 downloads

Uploaded:12-05-2008

Realistic firing

realistic_projectile_fire.zip | 11.53 KB

Description [quote]This mod adds some of the realism to the game. All ships' projectiles now travel as fast as they do in the movie( such as the quick broadside between a Providence and Venator cruiser in Episode III). Infantry also actually shoot as fast as a real laser gun should. Basically, it's just a lot more like the movie as far as weapons go. This mod doesn't work with Foc.[/quote]

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1594 downloads

Uploaded:07-31-2008

Marpanthos IV

marpanthos_iv.zip | 447.67 KB

can be used for your own projects if you credit Enceladus, Codeuser(see Read-me for specifics) and contact Enceladus by email. Any future projects by Enceladus will always be available in the EAW and more members only section so check it out [url="http://eawandmore.com/forums "]here[/url]. If you open the map in the editor or the game and the water is green make sure the shader is in the data/art/shaders folder. The map editor has this weird bug where it deletes newly added shaders. You may have to extract your shaders or take them from the source files and throw them in you Shader file(plus throw in the shader) this helps. Post if problems persis, if using mods throw the shader in the mods shader folder. Enjoy the map.

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2589 downloads

Uploaded:05-29-2008

OMG : Model Pack

omg_upload.rar | 37.36 MB

IT REGUARDLESS OF READING THIS OR NOT, LACK OF KNOWING THE RULES IS NOT AN EXCUSE FOR BREAKING THEM The Rules : 1. To use ANY of these : You must contact Aqualightkalo@yahoo.org and ASK for permission 2. You must give CREDIT to the authors of whatever you use 3. We reserve the right to have any uploaded Files with our Content included inside them DELETED 4. Redistribution without our EXPLICIT CONSENT is strictly forbidden and prohibited ( IE : Reskinning/whatever one of said pieces of content and re-releasing.) 5. You are using these at your own discretion, if you break your Game we cannot be held responsible 6. You know how to Code in Models, Do not spam us asking us to include these in your favorite Mod! 7. Do not spam us with "PLZPLZPLZ let me use this" after we've said no, NO exceptions. Some of these Files (Such as Aaayla Secura) may require tinkering in order to work properly USE AT YOUR OWN DISCRETION CREDITS BELOW : Credits : Prototype Death Star : Model : Schrodinger (Thanks again for all your help...Sorry i could never repay you) Other Stuff : Avenger (Where are you...) UT AT : Model : DragonShadow Skin : Base : Dr. Nick : Outcome : Kalo VSD MK2 : Codeuser Ugly Series - Fighter Pack Warlords SMG SOTE Munificent : Model : Warlords Everything Else : Dr. Nick DOOMGIVER : Model : Dragon Shadow Skin : Kalo Rigging : SHAK Demolisher - AKA Screed Model : Warlords Texture : KING_A, Jedi_C Rigging : Jedi_C Ewok Glider : Model : Shak/Petro Skin : Shak Rigging : Shak Weequay Skin Variants : 1upD Hutt Fighter : Dr. Nick Mara Jade - Jedi Model n' stuff : Dr. Nick Skin : THX/Petro Guardian Mantis : Model : Logan Felipe Texture : Dr. Nick Leia Organa - Land : Model : THX/Dr. Nick/Petro Textures : Unknown GOLAN1 : Model : Warlords Rigging : Avenger (We miss you man!) XP 34 with Guns : ALL VARIANTS RIGGED BY AVENGER (We miss you man!) Clone Soldiers : Petro/Dr.nick/1upD Land Pack : Noghri : SHARP, Dr. Nick GONK : Tanasootron, Droid803, Shushoni, Kalo Zealot : Model N'stuff : Petro/Dr. Nick Skin : Petro/Kalo Skiff - Eweb Variant Model : Petro/Avenger Textures : Bailknight/Avenger/Petro Riggin : Avenger (We miss you man!) Kyle Katarn : Dark Forces Model : Dr. Nick/Petro Skin : THX1138 Kyle Katarn : Jedi Model : Dr. Nick/Petro TIE PACK - HUNTER/DROID Model and rigging : Avenger/Warlords (You said you'd come back one day Avenger...) Sith Fighter : Model : Xyvik Texture : Kalo Rigging : Daft_Vader Tie Interceptor Scout : Rigging : Daft Vader Model : Warlords Pirate BARC : Model : Dr. Nick/Petro Skin : Kalo/Dr. Nick Bayonet Cruiser - W/Rotating Turret Model : Warlords Rigging n'stuff : SHAK Assault Gunboat : Model : Warlords Rigging : I honestly can't remember Hutt Fighter : Model and Skin : Dr. Nick TIE INTERDICTOR : Model Kitbash - THX1338 Skin n'Riggin - Dr. Nick Muzzle Flashes : Dr. Nick Aayla Secura : Model n'stuff : Dr. Nick/Petro Skin : Dr. Nick/Petro Cloud Car : Model : Petro Rigging : Droid803 Sorry to those if i forgot to include you in the Credits, it's been awhile.

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89 downloads

Uploaded:04-28-2008

Ring of Fire

ring_of_fire.zip | 1.23 MB

Download

722 downloads

Uploaded:04-24-2008

Corellian YT2400 Freighter

corellian_yt2400_freighter.zip | 658.47 KB

format. Whilst this models textures are of medium resolution (512*512 pixels), they may not be 100% accurate.

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283 downloads

Uploaded:12-20-2007

Peragus XII Skirmish

peragus_xii_skirmish.zip | 1.73 MB

is left from a planet in this same sector that could serve as a fuel resource. Our technicians say that its asteroids don\'t explode as easily as Peragus II\'s ones *I hope they are right about this*. We need to send an exploration team there and a base to proceed with our research. This is today\'s task, Commander. Beware with pirates.[/quote] This map contains XMLs and models as well as the map. It has 2 starbases as well as a pirate base in the centre of the map. ~Scorpinox

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648 downloads

Uploaded:12-20-2007

Mygeeto Docks

mygetto_docks.zip | 1.37 MB

props, such as starships in dock, from Interdictors to MC-30 torpedo boats. There are also multiple pirates located throughout the map. A brilliant map, and well worth a download! :thumbsup: ~Scorpinox

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3962 downloads

Uploaded:12-13-2007

Thrawn's Revenge

thrrevfotr.rar | 9.03 MB

Download

389 downloads

Uploaded:10-14-2007

Wesker Colonies Mappack

re_wesker_colony_maps.zip | 6.07 MB

(atmosphere) Space Muunlinst Space Tartaros [u]Land Maps:[/u] Ithor: City in the clouds Muunlinst: Abandoned city Dathomir: Tribal disbute Tartaros:Sith Prison[/quote] ~Scorpinox

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1844 downloads

Uploaded:11-13-2006

Aggressor Class Assault Fighter

consortium_aggressor_fighter.zip | 765.57 KB

balanced for the stock game and as a result are quite powerful, and are set up for the following: - Cost: 850 - Build Time: 19 seconds - Starbase: Level 2 required ** The fighter squadrons are constructable in both Skirmish and Galactic Conquest (I\'m therefore, assuming that they are also usable in the campaign game, but this hasn\'t been tested at the time of release).

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4748 downloads

Uploaded:09-04-2006

Harmonic Missile

harmonic_missile.zip | 149.44 KB

when done right.

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1540 downloads

Uploaded:09-02-2006

Super Acclimators

xml.zip | 1020.46 KB

Download

8554 downloads

Uploaded:08-28-2006

Clone Skins

clone_skins_v1.zip | 1.02 MB

Download

464 downloads

Uploaded:07-12-2006

Lobster Maps

lobstermapsv1.zip | 2.56 MB

to the galactic conquest. In galactic Conflict is where you would find all the planets, there are also a few in the other senarios. Each planet has a custom Land & Space map made by me. most of the maps will be neutral .The space maps are large enough to accomodate the SSD from LOW or from the bailmod. Land maps are similar. Galactic conflict, Empire at war are the two senarios with the most planets. **Kamino_Space was not made by me but by the devs*

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1389 downloads

Uploaded:07-12-2006

Battlefield Mordor

battlefield_mordor.zip | 3.06 MB

Mordor. Getting from one base to the other is hard being under constant attack.

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6841 downloads

Uploaded:06-14-2006

Conflict in Space: New Units

cis_v1.zip | 4.27 MB

Download

2163 downloads

Uploaded:06-14-2006

Ryan\'s Map Pack

ryans_map_pack.zip | 163.46 KB

Download

6264 downloads

Uploaded:06-09-2006

Super Star Destroyer Improved Mod

ssd_improved_v1.1.zip | 1.91 MB

these planets: Kuat, Fondor, Sullust, Coruscant. - Added slightly more depth, so now the SSD wont go through rebels spacestation shield generator. - SSD name Lusankya now replaced with Vengeance.

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2989 downloads

Uploaded:05-23-2006

D-DAY

d_day_1.1.rar | 687.63 KB

Imperials, but fun for both sides. This is my first map ever, any problems or advice is welcome. Enjoy.

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2876 downloads

Uploaded:05-20-2006

Battle over Kamino

battle_over_kamino_v1.zip | 4.54 KB

Download

3971 downloads

Uploaded:05-05-2006

Super Star Destroyer

ssd_v0.1.zip | 3.17 MB

You can have only 1 SSD at the same time. Enyoy!

Download

6411 downloads

Uploaded:03-18-2006

EAW Precise Ship Scaling Mod

eaw_precise_ship_scaling_mod_0.2.zip | 401.87 KB

SHIPS MAY APPEAR SMALLER THAN THEIR ACTUAL LENGTHS. This is because they occupy a lower depth on the screen, not because they were improperly scaled. Fighters and some shuttles and heroes (Slave One, for example) are not scaled to their actual lengths; however, they are much smaller to enhance realism (in fact, they're not far off from their actual scales). After much testing, when these ships were scaled properly, they were unplayable. The Tartan Patrol Cruiser, as in the original version, retained its stock scale. Home One has been rescaled to canon, but perhaps at the expense of playability. It is sometimes difficult to maneuver, but quite impressive to look at. Because of this issue, the original scale has been included as an option. See installation for details.

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3279 downloads

Uploaded:02-24-2006

Pirates At War Mod

pirates_at_war_mod_alpha_2.0.rar | 10.93 MB

At War mod! Play as pirates with a diverse ground units to exciting Captials fights. Rancor has been added to ground forces of pirates. Watch as your corvettes, frigates and captials move like fighters. Finally, see why pirates are well known? :P (excessive use with concussion missiles beware) Enjoy! Information: I dont know how to make a seperate faction so for now the Pirates will replace the Rebellion.Corvettes, frigates, and capitals now have capable flying as a fighter.At the moment 2 starships are giving me trouble on their fighter flying so its still on my to do list.Most of the Rebellion is replaced with the EAW pirate models and their attributes are still not balanced. Oh, and one more thing this is only for space flying at the moment after space is fixed I will start working on ground combat.[/quote]

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147394 downloads

Uploaded:01-18-2006

Empire at War Demo

empireatwardemo.exe | 741.89 MB

Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars: Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.

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104 downloads

Uploaded:06-21-2012

1. REP&IMP Clan Map Pack by Alpha.501 (2.0 FINAL)

1._repimp_clan_map_pack_by_alpha.501_2.0_final.rar | 4.91 MB

version 1.0 or 1.6. The Pack includes the Maps... Balmorra Banadan Bilbringi Dantooine Kuat Obroa-Skai Osarian-Rhommamool Sluis Van Sullust Wayland ALL MAPS ARE SPACE MAPS !!! have fun Alpha.501 _____________________________________________________________________________________ Credits: Thanks to Delta.501 for test the Maps, Petroglyph for the Map Editor, and of course, George Lucas, who have discovered the far far Galaxie for us. _____________________________________________________________________________________ ALL SCREENSHOTS ARE MAKES WITH SOME MODES: Old Republic Mod: http://empireatwar.filefront.com/file/Ages_of_Star_Wars_Jedi_Civil_War;80215 Empire at War Space Addon Mod: http://empireatwar.filefront.com/file/Star_Wars_Empire_at_War_Spaceship_AddOn;74611 _____________________________________________________________________________________

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92 downloads

Uploaded:05-15-2012

(V1.0)ImperialAirfield

imperialairfield.zip | 397.39 KB

it after. This will also be my first map with screenshots and i hope it helps download levels increase. This map is based on Bothuwi and is an Airfield/Imperial base. The rebels are based in a nearby mountain range and have a considerable defensive grid. Also there is 3 paths to rebel base plus two bridges to cross. Installation: Extract the .ted file into the CustomMaps folder Glitchs: Very few minor passibilty errors

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39 downloads

Uploaded:01-08-2012

Bothan Breakdown

bf3enthusiast_custommap_bothanbreakdown.zip | 499.59 KB

textured and makes use of the height tool nicely. The only things I would have done differently is altered the texture diffuse colours a bit to make them blend more, added a few more trees to the more bare areas and altered the lighting to make the map feel a bit more alive. This map is definitely a must play. Images of the map can be found in the images section. [Quote] Game: Star Wars: Empire at War Forces of Corruption Game type: Skirmish Teams: 2 Max. players: 4 Planet: Bothawui Map size (patches): 8x8 This map took me about 5 days to build (6 straight hours a day). As you can see I have made lots of input in the texturing and basic decoration. I have tested it several times on both sides, AI seems to behave normally as it should, both teams have their advantages and disadvantages as one team has an economic advantage and the other has a defensive one. There are 3 skirmish build pads and a few mineral processors (processes)???. There is also a Sensor array in the middle, an abandoned heavy factory and a mercenary outpost in the far corner of the map. This map is for FOC only but I will soon upload it for EAW. In the meantime, enjoy it while you can. :)[/Quote]

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380 downloads

Uploaded:01-08-2012

Viscount Star Defender

viscount.zip | 6.84 MB

behemoth to EAW/FOC. [Quote]This is a model of the Viscount Star Defender. The Viscount is a 17km Mon Calamari Cruiser in sevice of the new republic during the new jedi order. The model was originaly made for the Sins mod \"Sins of a galactic Empire\" The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

Download

56 downloads

Uploaded:07-12-2011

Nazi ZOMBIES Der Racht by Qwerty115

nazi_zombies_der_racht_by_qwerty.zip | 224.55 KB

be interesting to see maps like this evolve to become more complex terrain and texture wise however instead of a wide open grassy area. [Quote]Here\'s a new map i created called \"Nazi Zombies Der Racht\" it is based on an exotic jungle where you and a few infiltrators must survive through an unstopable force of the UNDEAD.[/Quote]

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210 downloads

Uploaded:06-22-2011

Banking Clan Frigates

banking_clan_addition.zip | 4.55 MB

good and can boost shield power. The Zann C version... isn\'t so canon. It has the Aggressor\'s Red Ball of Death Shooter Thing of DOOM! The wing turrets are now dummy hardpoints and the turbolaser is now an awesome plasma burst cannon. The modified variant can BLAST like the Merciless. I know what your wondering, \"Why are there no screenshots?\" Well, I have no idea where my Vista saves them. One moment it puts them in the virtual store and the next, there somewhere in Madagascar. SO NO WHINING!!!!!! IT\'S NOT MY FAULT!!!!!! So have fun with this, especially the Zann C variant... And don\'t be afraid to laugh maniacally.

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259 downloads

Uploaded:06-13-2011

SUPER MEGA EMPIRE MOD

mega_empire_super_mod.zip | 705.79 KB

times, credit costs, population values as well as many other values. If you want to show the \"Wussy Rebels\" who\'s boss then check out this mod. [Quote]A lot of people absolutely LOVE playing as the empire --including me-- in FoC. So I made a mod for it. Now before you dismiss this at an amateurs\' dream, as nothing more than a few changes by a beginner. I have done as much XML editing possible to enhance the gameplay of the mod. Of course, it isn\'t balanced --I didn\'t just tip the scale, I threw a freaking rock on it-- but it is one helluva mod. Effects. -1Sec/1Cred/0Pop. -Heroes Can be respawned continuously and repeatedly. -Palpatine, veers, and Thrawn --when above a planet-- make everything dirt cheap. -Plenty of .DAT file changes i.e. Empire is now Bada*s Empire, Rebels are Wussy rebels, funny lines on buttons and descriptions, etc... A ton of things with a list so long, It\'d take all night to type. So here are some highlights: -At tech 5, space stations spawn SSD Executor (with -1 reserves) -Star Destroyers spawn Venators, which spawn V-Wings. -Added one unit to almost all companies i.e. two ATATs, 30 stormtroopers (2 squads of 15) etc... -Civilians fight for empire EVEN WITH MILITIA CORRUPTION. -Fog of War is Gone! -SPMAT can shoot anywhere on the map without moving. Note that this is a beta, so there will be bugs and problems. So please post comments telling me what may be wrong with it and what i can do to change it.[/Quote]

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215 downloads

Uploaded:03-16-2011

(ZM) Winter Warfare

zm_winter_warfare.zip | 270.72 KB

useful, which means anti-aircraft will be as well. Comment if you have any suggestions for it. -zander11893 ZAND3R Mapping

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645 downloads

Uploaded:03-16-2011

(ZM) Eve V2

zm_eve_v2.zip | 142.99 KB

fleet -Compacted outpost to make more effective and defensible. -Added a second outpost on the other side of the asteroid belt -zander11893 ZAND3R Mapping

Download

780 downloads

Uploaded:03-13-2011

Galaxy of the Dead

galaxy_of_the_dead_v1.rar | 92.06 MB

indigenous species this mod does a great job of expanding upon the ideas set down in the novel Death Troopers. [Quote]This mod is loosely based on the Star Wars novel, Death Troopers, by Joe Schreiber. It adds the Undead from the book and Star Wars Galaxies into the game as a non-playable faction in Galactic Conquest and adds a few new ground units to the existing factions. I\'d like to thank Redtachi for allowing me to use his awesome Deathtrooper models. I\'m sorry that this version of the mod has been so long in coming.[/Quote]

Download

847 downloads

Uploaded:03-10-2011

(ZM) Imperial Stronghold V3

zm_imperial_stronghold_v3.zip | 494.11 KB

will clarify by saying, of course there is room for improvement, there is always room for improvement as we can see with this release of V3. The thing that I find draws me to this map, is that it doesn't get boring. There is so much to do, see, and destroy that I found myself darting all over the map to take care of it all. And it's a huge map (the bigger the better). Most of the changes in this version appear to be aesthetic (bad pun, I know) but it's worth getting whether or not you've played it yet. [quote]Changes for V3: -Hopefully improved textures -More sublte transition between contrasting textures -More height variation in the battle field -Stregic positions in the mountains around the Imperial base (shouldn't be hard to find them) -Added trees and tall grass :) -I know they wont be great, I placed them fairly randomly... -Added other small details around the map I'm glad I came back to this map. I believe I've made several improvements over the last version. While making "(ZM) Eve" I to open up V2 of this map and saw numerous problems. I know it's not as good as Petroglyph's map (in my opinion, their best map is Mandalore's land map), but I doubt I'll ever be that good. Enjoy. Again, no complaining about Readme length. -zander11893 ZAND3R Mapping[/quote] the_stag

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204 downloads

Uploaded:03-07-2011

War Of The Worlds

war_of_the_worlds.zip | 1.71 MB

suppose the winner of this batter gets what is left of the worlds. A good looking map, even if it is a little bland on the object placement. [quote]Another map I made long ago. Decided to upload it here. Hate? Love? I don\'t really care. Ive included pictures *that is why it is 1.71mb*[/quote] the_stag

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1901 downloads

Uploaded:11-24-2010

REDEMPTIVE BETRAYAL 1.5

redemptive_betrayal_v1.5.zip | 15.94 MB

adding one \'new\' space unit. Added a custom voice to Commander 347...

Download

481 downloads

Uploaded:09-14-2010

Battlefront II Mygeeto for FOC 1.1

bfii_mygeeto_1.1.zip.zip | 1.5 MB

just looks like it\'s missing some. It\'s a good map though, and true to the original. Could be a bit bigger though... the_stag

Download

169 downloads

Uploaded:09-14-2010

Artillery Modification (BETA)

artillery_modification.zip | 15.87 KB

artilleries in EaW fire forever until it is destroyed or the target goes out of range. They are also sped up X5. Please tell me your opinion on this mod.[/quote] the_stag

Download

3091 downloads

Uploaded:09-09-2010

FoC Enhancements Reloaded

foc_enhancements_0.4.5.zip | 223.95 MB

well as a variety of other additions. Some bug fixes to fix glitches that were present in the older versions of the mod are also included. Be sure to keep your eye on this mod as the next version will be featuring an era shift. [Quote]Next version of Foc enhancements, Completely redone Particles and Galactic Conquest - Beta Of Pirates. Kotor Era Coming Soooon [/Quote]

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72 downloads

Uploaded:08-20-2010

Rurality

ruralityfoc.zip | 431.05 KB

it is no different. A good use of props and height. The overall design with the map is also done well with a river, lake and mountains. The passability brush needs to be applied to the water areas because currently there are infantry walking underwater and it\'s a little strange. Otherwise this is another great map. the_stag

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78 downloads

Uploaded:08-19-2010

Tatooine: Sacred Oasis

tatooine_sacred_oasis_version2.zip | 156.19 KB

for v1 of this map, and this appears to be a complete overhaul. This looks and feels like Tatooine, from the Tusken encampment to the Hutt structure overlooking the city. From a battle perspective, there\'s the short way between the bases that is home to a couple resource and turret pads. But to spend all your time attacking and defending there would be a waste. The oasis houses several resource pads in and around it, that is the key to victory. This map precludes a short battle and time is needed to make all the preparations ready for annihilation of the enemy. the_stag

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86 downloads

Uploaded:06-11-2010

Time99 mini map pack

time99_mini_map_pack_v1.zip | 653.29 KB

a spacious open waste As is Tatooine Ord Ibanna (space): Race to the corner To the victor the spoils Game done after that [quote]Well, this is my first upload. Hopefully you guys like my maps, I had better ones but I forgot to back them up when I uninstalled my game. Happy playing. And don't forget to give me lots of feedback. -Time99[/quote] the_stag

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76 downloads

Uploaded:06-01-2010

MovieBattles Utapau

moviebattles_utapau_v.2.0.zip | 217.87 KB

different look for Utapau that I am used to. It's not a bad look, maybe a little too green, but it still has the signature sinkhole. the_stag

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883 downloads

Uploaded:04-29-2010

JM's FoC Addtions

2010_4_28_jmadditions.zip | 8.36 MB

back and download the 1.1 update, it's included. [quote]Here is my next version of my mod. It adds a whole lot of stuff to the game. In space I have added new models for ships such as the Venator, ISD, and Victory, which all have new hardpoints. The Assault Frigate has new riggings which give it more hardpoints, as much as the Mon Calamari Cruiser. To go with the Tech, there is the ISD MK I at tech 3-4, and the ISD MK II at Tech 5. Vader, Piett, and Thrawn all use ISD Mk Is. Also, the Tie Interceptor is now fully available at Tech 4 rather than Tech 3 so the X-Wings get a chance to get the Empire :P. On Land I have added some indigenous population to the build slots on their planets. This includes the Wookies, the Jawas, Ewoks, Gungans, and Geonosians. For the Empire it can build Royal Guards as it's indigenous. Since the consortium has slavery it does not use this ability. Another small note is I have edited the Gargangtuan to not have hardpoints which makes it harder to kill, since the hardpoints were so easy to destroy. Also the Shield Blast is nolonger an auto-activate ability, I hated it because it didn't do jack and just wasted shields. On another note I have added the Mandalorians into the game with control of Mandalore. There are a few bugs such as there is no AI for them in battles, but still fight if necessary. Next mod I am going to go large with new additions, so be ready. Enjoy the mod ;) BTW, you don't need the 1.1 update for this, it's included. :) [/quote] the_stag

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1341 downloads

Uploaded:03-12-2010

Mandalorian Cruisers

mandalorian_cruisers.zip | 2.03 MB

base XML code and an icon.

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65 downloads

Uploaded:12-20-2009

Wasteland 1.0

wasteland_1.0.zip | 427.14 KB

each base, then this map for you. For everybody else, be sure to leave constructive criticism for the author. [/quote]In a forgotten world, in an endless desert, the Rebellion and the Empire fight it out for one last battle! Who will survive!? Map Includes: Large bases for each faction, Pirate Base, Trusken Raider - Jawa War, Human Town, Rebel Training Facility, Cantina, Mining Facilities for each base, plenty of Turbo Laser Towers, Mining Pads, and a ranchor![/quote]

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1095 downloads

Uploaded:12-08-2009

Republic Corvette

republic_corvette_new.zip | 1.52 MB

model comes complete with landing animation code and icon. Some additional coding is required to get it ingame[/quote] Warb! What the crap? I thought you were perfect. But the V2 with skin overhaul has shattered my fragile world. I'm going to go into the corner now and rethink everything I once thought I knew to be true. And this looks freakin' sweet! the_stag

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1689 downloads

Uploaded:12-08-2009

Rise of the Mandalorians - SHORTCUT

rise_of_the_mandalorians_shortcut.zip | 1.22 KB

their own.[/quote] the_stag

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575 downloads

Uploaded:11-30-2009

Battle Over the Death Star

battle_over_the_death_star.zip | 12.63 KB

facilities, and just a Death Star background.[/quote] This is about a simple as it gets. The [file="80334"]original[/file] was fairly basic, but this is without the nuts and bolts. Each team starts out with a sizable fleet, a level 5 starbase and a single mining asteroid to capture. It's a free-for-all over the surface of the Death Star from that point on... the_stag

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5856 downloads

Uploaded:11-11-2009

Star Wars Saga

star_wars_saga_v1.zip | 88.69 MB

in some nice battles. Combined with Jeff Cheney's texture and particle improvement, this seems to be a nice mod. [quote]Will here is the long wait to star wars Saga enjoy playing it and just have some fun. and there is v2 coming along the way will enjoy.[/quote]

Download

48 downloads

Uploaded:10-12-2009

Island Battle

island_battle_v.1.rar | 763.94 KB

V.2! [/quote] Does anyone out there know the joys of listening to college radio? If you do, then I'm sorry. Between songs it's always some audio/visual guy sitting at the mike trying to say something pertinent, filled with a lot of stammering and fumbling around. It can pretty be summed up in five words: "Dead air, um, dead air". This map seems to have too much "dead air", or in this case, water. As you can see in the pictures, there is perhaps a bit too much water. The nice thing is that all units can pass through the water, even if it is very slowly for non-repulsorlift vehicles. This map needs more. More land, more props, more variety. The stuff that is currently there is not bad, but hopefully you see this as a place to start, and not a place to end. the_stag

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120 downloads

Uploaded:10-09-2009

Desert Battle

republic_ruins_v.3.zip | 1.38 MB

plz! Thank you! [/quote] Every version you have released has had significant improvements than the last, and for that, the community is grateful. The only major problem is with the town in the center of the map. Nothing is capturable except the reinforcement point. The other turbolaser towers on the left side of the map in front of the oasis work great. Even if you don't update this map, it is a great first and I'm already excited for what you create next. the_stag

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1816 downloads

Uploaded:09-16-2009

FoC Audio Bloopers

focaudiobloopers.zip | 1.67 MB

Download

200 downloads

Uploaded:07-22-2009

(SD)Darth Hoth Mission

hothmissionmap.rar | 287.06 KB

Hoth. I played both against the computer and against a friend, the map seemed very well balanced. Each team starts out with a plethora of units to fend off/begin the invasion. The rebel base is hard to infiltrate, but the Imperials base is well defended from air attacks. One thing I noticed is that this map is better played with EAW and not with FOC. Some of the units (ie. Gargantuan) throw off the balance. [quote] Hello people here is my very popular map hoth with: 1) a big rebel base 2) a tiny empire base with good defenses 3) the rebel trench 4) the power generator and the ion cannon 5) the empire attack forces: atat x4 ataa x3 atst x8 and the start forces 6) the rebel troops and pilots [/quote] the_stag

Download

369 downloads

Uploaded:06-14-2009

Alderaan Graveyard

alderaan_graveyard.zip | 12.1 MB

Hutt starbase. This fair sized map has huge asteroid fields and nebulae areas makign fro an interesting game. Consider downloading this map for an interesting space skirmish game.

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6018 downloads

Uploaded:06-13-2009

Star Wars - Clone Wars

star_wars_clone_wars.zip | 134.69 MB

mods and free release packs and put them into one mod for Clone Wars fans to enjoy. For those of you who don't want to wait for one of the total conversion projects to finish working, this mod is perfect for you. It seems to keep most of the FoC gameplay intact while giving you a wealth of new units to play with, thus attempting to stick to what Petroglyph did right when they made the game. Some players may dislike it for the apparent lack of innovative gameplay, but that is beyond the scope of this mod. If you ever wanted to play with most of your favorite Clone Wars units in Empire at War, check out this mod :)

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156 downloads

Uploaded:06-12-2009

Naboo Forest Map

naboo_forest_2.0.zip | 203.66 KB

bothans. This second version of the map is also larger and can support four players. The nature has been tweaked to have a nice night time scene. It would be nice however if there was more texture variation. Consider downloading this map for a fun skirmish game.

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358 downloads

Uploaded:06-05-2009

Forest Legends: Yaga Minor

forest_legends_yaga_minor.zip | 780.5 KB

interesting and unusual planets in the Star Wars Galaxy, or planets which I have remapped from the stock EaW version. The general layout of the map: A forested, mountainous planet in which each team starts on the coast. The special structures will be located further inland, with scattered Outpost pads and Rebel Training Facilities as well (See screenshots for more). This map is designed for only 2 teams, but there are multiple attack routes and deadly maneuvring surprises to keep it lively. There is an island just offshore that can be accessed by repulsorlift vehicles, and it hides several goodies. A wise strategist will take advantage of this. The AI has been zoned and tested for this map, so the enemey will not simply lay idle in his base, but will be active and build up forces and seek you out. I recomend playing on Hard or at least Medium difficulty, as this will maximize the AIs interaction as well as your fun factor. See readme below for more. ~Med8r

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322 downloads

Uploaded:05-26-2009

Barren Legends: Vjun

barren_legends_vjun.zip | 531.27 KB

Universe, as it was the location of the throne and residence of Darth Vader. And what better of a place for your throne than a desolate, long-dead world rained on by toxic acids, right? However, in JK: Jedi Academy (one of the only video games to feature Vjun), much of the focus is on Bast Castle and the traps and chambers inside. In this map, I have explored the outer terrain and rugged existence of the rest of Vjun, with Vader's Fortress taking only a minor role. Barren Legends: Vjun is the third installment in a series of maps I (Med8r) have entitled Legends, depicting interesting and unusual planets in the Star Wars Galaxy, or planets which I have remapped from the stock EaW version. The general layout of the map: A mountainous region, through the middle of which the River Weeping runs. It spills into the Bay of Tears, to the southeast. To the northwest lies a mountain peak, upon which rests Bast Castle (also known as Vader's Fortress). The teams lie on opposite sides of the river, and there are two shallows that will be definite hotspots. He who controls the river controls the game. (See screenshots for more). This map is designed for only 2 teams, but there are multiple attack routes and deadly maneuvring surprises to keep it lively. There are also several Imperial Prisons. Destroying those could give you extra reinforcements...or release deadly surprises. Due to the acidic rainfall on Vjun, your infantry will automatically take damage over time, so for players who love the use of overpowering infantry, this will definitely be a drawback. Enjoy! ~Med8r

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2247 downloads

Uploaded:05-04-2009

Mapping Tutorial (English/German)

eaw_mapping_tutorial_v10.zip | 2.67 MB

beginners who have no experience in mapping by a step-by-step guidance to your first map. But also more experienced mappers can learn something - in fact it explains more than just how to create skirmish maps. The tutorial talks about lanf skirmish maps, space skirmish maps, GC maps and even a bit about Campaign maps. In the course of this program you`re going to create your own map by using all of the important features. You can also select either a German ro English version of each tutorial. If you`re a new or experience mapper definately add this to your inventory of tutorials to read. German Description from Author: Dieses Tutorial ist als ein kleines Program konzipiert worden, welches euch alle für Anfänger wichtigen Informationen via Schritt-für-Schritt Anleitung euerer ersten, eigenen Karte näherbringt. Aber auch erfahrenere Mapper können hier noch etwas lernen, da das Tutorial weit mehr erklärt, als nur die Erstellung von Gefechtskarten (Multiplayer-Karten). Ihr könnt zwischen ENGLISCH und DEUTSCH als Sprache wählen!

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239 downloads

Uploaded:05-03-2009

Its a Trap! (Patch File)

its_a_trap_2.0_patch.zip | 78.83 KB

version. Just put the XML files created by Yoden (included in this download) in your Data/XML folder of Forces of Corruption when you wish to play this map. Original Description: It's a Trap! is a space map made by amatarasu that effectively creates a larger scale version of the Battle of Endor but with the Zann Consortium involved. This map features several space stations and mines for each faction allowing for a strong start. This map also features starting units for each faction including the Eclipse for the Zann Consortium and the Executor and the Death Star 2 for the Empire. The Rebels also have a fair share of ships to start off with. This map features plenty of open space which removes the use of tactics almost completely but instead encourages a giant battle. If a grand battle to settle the fate of the galaxy interests you then consider downloading this map.

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1148 downloads

Uploaded:04-19-2009

Gozanti Cruiser

gozanti.zip | 1.17 MB

model requires limited modding skills.

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2737 downloads

Uploaded:04-06-2009

FX Mod

fx_mod_0.1.rar | 109.21 MB

original game intact. This mod's main focus is on skirmish, with features such as micro-intensive battles providing a fun experience. Thrawn's Revenge shares resources with the FX Mod in order to make some of the best mods that you've ever played.

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529 downloads

Uploaded:03-18-2009

Battle for the Eclipse

battle_for_te_eclipse.zip | 74.89 KB

corners of the map allowing for a "safety bubble" to be built around your base. In the center of the map is an Eclipse Super Star Destroyer under construction. It is protected by many turrets and a Level 5 Imperial Space Station. There is also a construction facility created through various props. There are also various pirate bases spread around the map. This map is not recommended for online play due to the large size and large amount of props used. Overall this is well done map. The author made a good choice of primary and secondary skydomes plus there is some intricate prop placement. My only grievance about this map is the thickness of the asteroids in the one corner. It seems to be a too thick and it reduces the beauty in that area of the map. This is a great map for interesting 2-4 player skirmish games and should be considered for download.

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114 downloads

Uploaded:02-05-2009

War4

war4.zip | 147.72 KB

proper markers. The mines and the fields of asteroids and nebulae are strategically placed in order to let the players enjoy the game to the fullest. If you love FoC's gameplay, this is a map that you ought to download.

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1137 downloads

Uploaded:01-31-2009

Scythe Cruiser and Crossfire Starfighter

scythe.zip | 2.27 MB

another great gift; models for the Scythe Cruiser and the Crossfire Starfighter as seen in the Legacy series. These models are very well done and should look great ingame. Please note that you need to be able to edit XML files in order to use these models and that you must credit Warb_Null and EvilleJedi as listed in the readme. Happy modding!

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122 downloads

Uploaded:01-27-2009

Jabba's Palace

jabbas_palace_zip.zip | 313.34 KB

tiling texture with a huge scale; the list goes on and on. It's possible that you might have some fun battles on here, but they won't be fun because of the map. The creator would do well to look at some of the Petroglyph maps and see what makes them so detailed and realistic.

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433 downloads

Uploaded:01-23-2009

Battle Over the Eclipse Shipyard

defence_of_the_eclpise_2.0.rar | 1.39 MB

built. Judging from screenshots, any player will have some nice, action packed battles on this map. :) Decent propping and space structure placement ensures that you'll have a fun game while admiring the graphics of the game. If you're a big fan of space skirmishes, this is your map :D

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1374 downloads

Uploaded:01-07-2009

Galaxy At War Mod

galaxyatwar11.zip | 1.3 MB

paced, and the AI seemed more agressive to me, and also more cunning to me. Units are correctly scaled, and the stats for units are completely redone. In GC, there are now new ways to influence your income stream, and certain ways work better on different planets. You have to think more tactically in both Galactic mode and in battle. I found only one problem with the mod, and that is that hero units have not been recaled, and possibly not edited at all. The author says that this mod can be used by anyone in their mod as long as they mention it in the readme. In the end I can say that this is a quality mod. I love it. Its definately worth the download.

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99 downloads

Uploaded:01-06-2009

Revenge at Eriadu

revenge_at_eriadu_rebel_1st_fleet_battles_1.6.zip | 13.62 KB

as well as the huge fleets that he had placed. Bob has also given each side the space station of both factions. This could lead to some interesting space battles. Nebulae and space junk dot the battlefield with debris and smoke particles scattered around. There doesn't seem to be many major changes from the old map. If you liked the old versions, you should download this map too.

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599 downloads

Uploaded:12-26-2008

Advanced Turrets

ground_turrets_mod.zip | 8.44 KB

non-stop fire rate, instead of firing in regular bursts. This mod will your defenses a lot more dangerous and deadly to any would-be attackers, who may find their assualt force severly weakened en route to your base. Be aware though this mod works both ways, so it will be a lot more difficult for you to assualt their bases.

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65 downloads

Uploaded:12-19-2008

Empire Actamey

empire_actmey_v1.0.zip | 49.43 KB

generator at the center of the Imperial base structures. Overall, this map seems pretty bland. There is no texture or height variation at all, there are several Imperial Officer Academies that are useless in skirmish, the maker didn't include all the buildings, and there are no build pads. The maker should look at other urban maps in the game to get an idea of how to make good looking urban environments for EaW/FoC. The basic premise and bland look of this map are the main things that keep this map from being any better.

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370 downloads

Uploaded:07-30-2008

(JEM)Battle For Zanbai 7 Part 2

jembattle_of_zanbai_7_part_2.ted | 2 MB

defenses. It looks like Bossk and IG-88 were telling the truth. Tyber,Urai and Silri have joined with the rebels against us. Boba persuaded Bossk and IG-88 to join us to gain information and win this battle. Misc. -As said in story Bossk and IG-88 are with the emps and the others are with the rebs. I basically took the con heroes and changed the sides. So if you play as rebels you can control tyber,urai and silri, same with emp but with bossk and ig-88. -In the town at the south-east corner there are buildings in the shape of a human(no reason) -The palace(beside main rebel base at north part of map)is not all one object so if i give you permission to edit this map(you need permission to do anything with it) then you'll need to get rid of alot if you want to get rid of the palace Backround: This small area(map) was named Lichinian and was where the local twi'leks 1st launched into space. In space they found a giant black hole(seen on part 1 and is one of the great wonders of the galaxy) and called it Zanbai 7. When they returned they renamed the launchsite Zanbai 7 after the great black hole they found.

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87 downloads

Uploaded:06-29-2008

Zadulan Assault

zadula_assault.ted | 415.6 KB

Download

258 downloads

Uploaded:06-15-2008

Heavy Weapons Freight

my_mod.zip | 72.81 KB

map to try out your new toy. The ship is for empire but a rebel one will be soon to follow. Installation: Ship To install the ship and weapon, Extract the folder XML to C:Program FilesLucasArtsStar Wars Empire at WarGameDataData Map To install the map, Simply extract the file in the map folder to C:Program FilesLucasArtsStar Wars Empire at WarGameDataDataCustomMaps

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943 downloads

Uploaded:04-24-2008

Corellian YT2000 Freighter

yt2000_freighter.zip | 271.89 KB

format.

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9978 downloads

Uploaded:04-02-2008

SSD mod for EAW (CiS)

ssd_mod.zip | 11.51 MB

Download

131 downloads

Uploaded:03-02-2008

Rural Assault

rural_assault.zip | 191.56 KB

me, I know how rural looks. I live in an area quite similar to this map)

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59 downloads

Uploaded:02-22-2008

Sector 14 Redux

sector_14_redux.zip | 15.71 KB

challenges.

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1932 downloads

Uploaded:02-20-2008

Ultimate Empire Mod;Enhanced FOC

enhanced_foc.zip | 67.42 MB

new changes is The Freedom, Mon Mothma\'s capital ship. There is a surpise in this version. You will find out in Equal Footing Have Fun!

Download

598 downloads

Uploaded:01-23-2008

Battle at Manaan

skirmishmap_battle_at_manaan.zip | 514.5 KB

weaknesses. ~Scorpinox

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297 downloads

Uploaded:12-20-2007

Battle of Wayland

mp_battle_of_wayland.zip | 657.98 KB

river there is a mining facility and a landing zone. There is 1 outpost pad located directly between the 2 bases. Looks a fun map to play. ~Scorpinox

Download

4220 downloads

Uploaded:10-16-2007

Aerial Assualt Mod

aerial_assault.rar | 10.12 MB

Gallofree Transport (not actually a transport) Land X-wing Land XJ-wing Land A-wing Land Correlian Corvette AAT Land N1 starfighter Home one style ship Providence Cruiser Lucrehulk Battle ship Empire: Land Tie Fighter Land Tie Scimitar Land LAAT Land Tartan Patrol Cruiser Land V-Wing Strike Cruiser Basil Super Star Destroyer (Hero) Loronar Strike Cruiser[/quote] ~Scorpinox

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117 downloads

Uploaded:10-14-2007

Frozen Fights

frozen_fights_v2.zip | 179.99 KB

freeze is now a black hole.I included my very own money mod which makes a space mineral processer give you 20000 credits per 10 seconds.[/quote]

Download

402 downloads

Uploaded:08-17-2007

Galactic Battlegrounds Mappack

galactic_battlegrounds_1.1_patch.zip | 1.09 MB

not contain all of the maps in the mappack, the original needs to be downloaded to get the other maps. ~Scorpinox

Download

1172 downloads

Uploaded:08-06-2007

Galactic Battlegrounds Mappack

darthnerds_galactic_battlk.zip | 5.51 MB

of maps:[/u] [quote]Storylines- 'Unfamiliar' Planets- Aereen- The dry moon of Krant, a Rebel cell must fight for survival against an Imperial battalion. Alaris Prime- The Wookie colony is under attack by an Imperial Force of unknown strength. A Rebel cell was near the Kashyyyk system and managed to land after a monster space battle. Eredenn- Once the weapons test planet of the Old Republic, then later taken over by the Empire, the Imperial garrison must drive back some Rebel saboteurs who wish to steal technology. (Space- Simulator SSD faction conversion mirror) Geddes- A dry but mineral-rich asteroid in orbit above Krant, this was home to the mysterious Vor'Na'Tu artifact and a secret Sith temple. After destroying it, Master Echuu Shen-Jon was destroyed at the hands of Vader. Fight your way out of the place or be annihalated. Hanoon- Once known as Geddes, this verdant planet was terraformed by Moff Yittreas. Use the stolen Imperial techmology against them in an interesting match. Reytha- 'The Breadbasket of the Empire' The local garrison has defected to the Alliance. Wipe them out, though it will regrettably mean destruction of Imperial tech. Do not allow any to escape. Sarapin- In space, Rebels fight to disable the powerful defense grid of Sarapin, a lava planet rigged for energy mining. Once on the surface, disrupt any mining by taking over the facilities. Zaloriis- The population has defected to the Alliance. Take Blizzard Force and wipe the nascent Rebellion off the planet. 'Familiar' Planets- Bespin- Take control of a mining platform with a legion of Darktrooper droids. This will make for interesting urban warfare. Coruscant- Not surprisingly, rumors of a cell of Rebellion have been intercepted via Delta Source. Investigate through the streets. (Space- take over the skies in an interpretation of the battle in 'Wedges' Gamble' by Michael A. Stackpole) Dagobah- Duke it out in a plain once held by the Sith during the Sith war. Turbolasers left over might be useful. Darkside energies amplify units, especially heroes (you will see what I mean ;)). Endor- Hunt down and eliminate the remainder of the Imperial units left from the battle. Hoth- Take Blizzard Force down on the Rebel Scum and destroy their transports. Kashyyyk- Repel Imperial invaders in a forest battle filled with bunexpected stuff. Kessel- Fight to free prisoners from the mines and try to deplete the Imperial garrison stationed there. Naboo- Attempt to liberate a small city from corrupted units and Imperial might. Tatooine- Shut down the old Arnthout droid factories. The Consortium has restructored them to produce MKII droidekas. Yavin 4- Crush the Rebellion's holding on the planet and take out their heroes. [/quote] ~Scorpinox

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196 downloads

Uploaded:08-06-2007

FarmerJ1\'s Space Battle

farmerj1s_space_map.zip | 868.55 KB

space docks and most of the action will take place in the central stretch. no real starting advantage for either side, so should be a good map. ~Scorpinox

Download

2732 downloads

Uploaded:06-24-2007

Death Star Battle Map

battlefordeathstar.zip | 475.52 KB

Download

2981 downloads

Uploaded:04-01-2007

FoC Clone Troopers

foc_clone_troopers.zip | 7.13 MB

matching model ALO files. A modified version of the Red Clone Shock Trooper, Clone Marine, and Clone Scout Trooper. This also includes sound files used by Bobo Fett, but filtered so they sound like clone troopers and not disrespectful bounty hunters. Clones fire blue shots and blasts. A mod is in place for the Empire and the clones change appearance like the Stormtroopers from planet to planet. Red Shock Trooper Clones for Temperate, Urban, and Desert. Clone Marines for Artic and Volcanic. Clone Scout Troopers for Forest and Swamps.

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631 downloads

Uploaded:08-20-2006

Mon Calamari Docks

moncalamari.zip | 126.97 KB

Download

1942 downloads

Uploaded:06-16-2006

SSD Improved

ssd_improved_v2.zip | 4.38 MB

Download

4551 downloads

Uploaded:06-14-2006

Huge Space Maps for Galactic

huge_space_maps_for_galactic_v.1.zip | 331.09 KB

others with more space objects (Kuat, Fondor, and more). Keep in mind that these huge maps make playing take MUCH longer than normal and may make rooting out fleeing ships more difficult. You can take that to mean it\'s more realistic or that it\'s less playable. However, in my experience, it DOES NOT make the game more laggy. Also, many, if not most maps accomodate a SCALE 4 LOW Super Star Destroyer. As always, however, the mobility is limited. These maps may force you to change your tactics. Fighters can easily spread the map and evade destruction, forcing you to create new countermeasures.

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3054 downloads

Uploaded:06-14-2006

[UIMC}Droid803\'s SPACE MAP PACK

uimcdroid803s_mappack_2.zip | 31.36 KB

(8) - \"Empire Surrounded\" MP Space Map (7)

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3129 downloads

Uploaded:06-05-2006

A Galaxy Divided

a_galaxy_divided_v1.15.rar | 2.86 MB

of v1.1 that I realeased a few days ago, it majorly changes the land battles, i wanted to realease this version seperate because of its uniquness to any other mod. Changes in V1.1 alternate New ground unit, acclamator assault ship, need tech level of 3 and light vehicle factory to build. New ground unit, tartan cruiser, tech level 2, light vehicle factory. New ground unit, victory cruiser, tech level 4, light vehicle factory. New ground unit, corellian corvette, tech level 2 \" \" New ground unit, corellian gunboat, tech level 3 \" \" New ground unit, venetor cruiser, tech level 4 \" \" AA guns are stronger.

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1022 downloads

Uploaded:05-26-2006

Hyrule

hyrule.zip | 3.84 MB

Download

1582 downloads

Uploaded:05-23-2006

EAW Space Map

eaw_space_map.zip | 2.29 MB

a merchent space dock. The Empire starts with a Super Star Destoyer, 3 Tartan Patrol Cruisers and some tie`s. The Rebels Start with a Mon Calamari Cruiser, 3 corillian corvettes and some X-Wings. I dont know about the balance, but give me some credits and maybe ill make a v.2.

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4202 downloads

Uploaded:05-20-2006

A Galaxy Divided

a_galaxy_divided.rar | 1.02 MB

uncannon. Changes in V1.00 Imperial new units All pirate space units unlocked and improved. Imperial gunship (used by Tarkin during Space battles) New Controlable Mini-Death Star (Used by Palpatine During space battles) New Virago fighter (Currently only for the Empire) vader is Slightly stronger New Super Hypervelocity Gun Unlocked gravity control generator I think thats about it Changes For the rebels Home one is really powerfull it also has a huge escort with it. Obi-Wan is A little more powerful. Have heavy ion cannon Have a venetor class cruiser All pirate space units are unlocked and improved, slightly better than the Empire\'s. More Y-Wings in a squadron, I think 7 there will be more uits for the Rebels in V1.2 i\'m still working out the glitches on them.

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1729 downloads

Uploaded:05-20-2006

Defence of Mon Calimari.

defence_of_mon_calimari.zip | 351.83 KB

placed orbital resource containers to provide a defensive and offensive edge. 3 orbital contruction pods and several strategically placed turrents.

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3685 downloads

Uploaded:05-17-2006

EAW Empire Mod

eawempiremod.rar | 793.88 KB

unlocked-in the begining of the game(till the end of the game) you don't need to wait for an upgrade of the tech to arrive to 5 All vehicles and artillery cost 1 credit All vehicles and artillery take 1 sec to be built-for the empire only The super-star destroyer is unlocked and its power and accuracy has been modificated to the ultimate performance even the spawning of tie-fighters and bombers has been modified All or nearly all of the space units are unlocked including the DEATH STAR.

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323 downloads

Uploaded:05-16-2006

Polus At War

poluswar.rar | 4.95 KB

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3073 downloads

Uploaded:03-25-2006

Star Wars Total War

star_wars_total_war_final_version_by_asadex.rar | 1.21 MB

Rebels Pirate frigate,Pirate fighter,IPV,Venator and v-wing for Pirates ENABLED PIRATES!!! Get to the menu of GALACTICT CONQUEST and select Galactic Confict Open the menu of the factions, and KEEP YOUR MOUSE ON THE MENU. Click and hold the menu. Then, using your mouse scroll wheel, scroll down to the Black Sun Pirates. Put your mouse over the Pirates, and let go. You should have selected it. NO MORE BUGS IN SKIRMISH GAME Slow down Hyperspace movement Slow down cyrcle of money cash Slow down production of some units MORE TIME TO PLANNING STRATEGY RESOLVED THE BUG OF THE DISAPPEARING SHIPS!

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5165 downloads

Uploaded:03-10-2006

Alviar's EAW Addon Mod

eawaddonmod01.3fixed.rar | 969.85 KB

combat for both Factions, and other features into the campaign and Galactic Conquest mode only. [quote]New Changes in Version NOTE: i had to remake the whole mode to make it playable for the latest game patch. copying the content of the old XML's somehow didnt work, so there may be some major diffrences between the new mod version 0.3 and the older version 0.2 and also new bugs that didnt appear in the older version.. some units had to be removed from the mod as they caused crashes in the patched game, and after several days working on them i just couldnt fix them. [/quote] See the readme for a complete explanation and installation instructions.

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993 downloads

Uploaded:02-15-2006

EAW Demo Mod

eawmod1.zip | 1.18 MB

Assault ships, tie scouts and AtAts on the rebel side Rebels start at tech level 6

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87 downloads

Uploaded:08-14-2012

[FOC] Wayland by Alpha.501 and Delta 501

foc_wayland_by_alpha.501_and_delta_501.rar | 4.34 MB

Delta.501: Its Delta´s first Map, but the map is funny. In the middle will come a big battle. Its a first map, but please give it a change. Information: Ralltiir by Alpha.501 will comming soon. Have fun Alpha.501 and Delta.501

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147 downloads

Uploaded:08-05-2012

Additional Series: Acclamator Assault Ship

acclamator_v0.9.zip | 121.39 KB

future. Be sure to read the KNOWN ISSUES! Maybe someone can help me out on fixing them.

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137 downloads

Uploaded:06-28-2012

Jedi Temple Order 66

jedi.zip | 262.16 KB

THIS IS PLAYABLE. Empire vs rebels. no bases just jedi and stormtroopers fighting in a large but awesome map. Darth Vader is anakin skywalker in this map. I created this map and you have no permission to edit.

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99 downloads

Uploaded:05-21-2012

Hutt Units

31hutt_units_by_edgardn123.rar | 458.45 KB

Rebels its simple: just build an Hutt Palace. For the Consortium you need to Corrupt Nal Hutta and select Slavery.

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251 downloads

Uploaded:03-31-2012

EaW FoC_ aduba_&_3_Spacemap

map_swsi.zip | 551.95 KB

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128 downloads

Uploaded:03-21-2012

Imdar Alpha

dk35_imdaralpha.zip | 527.75 KB

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140 downloads

Uploaded:01-06-2012

Carpet Bombing Run

landbombingrununits.xml | 10.14 KB

or Tie Bomber during the run, making it seem like a \"carpet bombing\"

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111 downloads

Uploaded:10-07-2011

Bridge Control

r_o...bridge_control.rar | 1.78 MB

lone bridge. This bridge is the center point of this map. You need to control the bridge to win the battle. To help supply the war effort both sides have mineral processors and Outpost pads. This map utilized the placement of a lot of trees creating an excellent forest atmosphere. The precision use of rocks and ground-covers also adds to this forest feel. Bridge Control is also well textured making it pleasing on the eyes. You will find the height of this map to be very dynamic allowing for a natural feel and some tactical maneuvering. The only gripe about this map is that the cliffs around the valley could of been made a bit more natural instead of being in a straight line. Also the fog could be weakened a touch. This is a great map that should be a definite download if you want a fun and pleasing land skirmish game.

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639 downloads

Uploaded:09-30-2011

3 Ways to Go

mp_3waystogo....._v1.zip | 385.67 KB

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26 downloads

Uploaded:08-15-2011

Dagobah outpost map pack

dagobah_outpost_maps.zip | 289.93 KB

from members here) so i thank those who helped . If you want to create a swamp map you can start anywhere . Credit goes to me for the map and petroglyph for the tool and filefront for letting me upload the file . I hope this makes everyone happy plus 1.2 is in this folder for those who wanted to see it . Also to the_stag i put trees to box in empty space and it doesn\'t lag on my computer . Enjoy and leave feedback . You can use these maps as long as credit is given .

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21 downloads

Uploaded:07-28-2011

Lost base on Endor

lost_base_map.rar | 44.18 KB

And either the trees are much smaller, or the people are much taller. This map has a good start, but needs some more refinement, and more mining pads. the_stag

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20 downloads

Uploaded:07-28-2011

Dark Fight Over Byss 1.0

byss_1.0.rar | 86.4 KB

mines to accommodate for this.[/quote] This is a large map for large battles. Nothing out of the ordinary for it, but it\'s well made. Could use a few tweaks with ownership of mines and merchant space docks, but nothing serious. the_stag

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69 downloads

Uploaded:07-05-2011

Jabba\'s Palace

jabbas_palace.zip | 4.99 MB

area while sticking to an overall theme. The prop work is well done and the placement of props effectively creates a realistic environment. [Quote]Hey guys, kkb again. I haven\'t subbmitted anything since Filefront(Gamefront) had it\'s meltdown. since everything looks like it is back to normal with the site, i have decided to submit my map called Jabba\'s Palace. Just to let you guys know, I have been working on the map since March. Please give me feedback on if you like it or you think things need to be changed. Enjoy.[/Quote]

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32 downloads

Uploaded:07-03-2011

Raxus Prime

raxus_prime.rar | 2.24 MB

the prop and texture areas. The entire dirt area of the map uses the same dirt texture and the use of of urban textures tends to be in awkward places. I would really love it if this map were made to look more junky to add to the crashed ships. [Quote]Hello and welcome to my newest map! Today I bring you a Raxus Prime map based on the time shortly after starkiller brought down the ISD production shipyard. As promised it has many more textures and is not flat(!). Remember to leave me feedback![/Quote]

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37 downloads

Uploaded:06-22-2011

Battle for Taal

battle_for_taal_map.rar | 3.23 KB

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28 downloads

Uploaded:06-13-2011

Snowy Days Map by Qwerty

snowy_days.zip | 6.82 MB

creates an excellent battle situation. The small map plus the limited routes between bases means that confrontation is inevitable. Winning comes down to timing and amassing units as quickly as possible. One small mistake and you will surely fail on this map. [Quote]Hi everyone, This is my first map called \"Snowy Days\" it takes place on a small ice berg on the planet \"Polis\" where the empire and rebels are trapped and must dispose of eachother immediatly. this is a SMALL map and is only intended for 2 players, although i did set it to 4, it may lag. please like and give me suggestions for V2. -Qwerty[/Quote]

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171 downloads

Uploaded:03-31-2011

Mobius Planet

mobius_v2.rar | 943.9 KB

unnecessary music files. For those that did not check out the previous version of the mod this mod adds the planet Mobius; from the Sonic the Hedgehog series. [Quote]This is the fixed version of my mod of Mobius (Also I remove the music, because only was for test purpose). This time also works with the English version of the game. For the description read the description of the beta version. and I (Username: Pain_Emenor, developer name Planet Mobius) Made this mod. ^^[/Quote]

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368 downloads

Uploaded:03-31-2011

Dusk At DawUn

duskatdawun.zip | 1.45 MB

through various facilities. The author has put great effort into prop work and has carved an excellent map with the height tool. Be sure to download Yoden\'s Prop Pack before playing this map. Sadly the picture server is not working and cannot do this land map justice. [Quote]Dusk At DawUn is my fourth map. Play as the Imperials or Rebels across a huge multi-leveled landscape and take control of DawUn\'s experimental facility.[/Quote]

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193 downloads

Uploaded:03-22-2011

F-Clan MOD

fclan_mod_2.0final_by_gerhard.rar | 10.66 MB

star fighter as a base, and scale everything up from there. The MC-80 is the size of my entire screen. That\'s not all this mod does, but it was the most noticeable. Check out the changelog to see the other changes that apply to different sections of the game. [quote]F-Clan MOD by Gerhard This is a basic mod that changes many things in galaxy an melee mode. For example the basic ground units cost only 1 cred as well as the space stations in the galaxy mode. Many weapons are replaced by others, the sizes of some ships are altered. The mod was tested and improved by members of the [F]-Clan Main-programmer: Gerhard Ideas, Testing \'n Upload: Sercendil Ideas, Testing: Roxas, Kai[/quote] the_stag

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209 downloads

Uploaded:03-16-2011

survival_mappack_v1.zip

survival_mappack.zip | 293.45 KB

know, and I am working on version 2, that will include the night version AND the daytime version I promised you guys. As for THIS mappack, It has been tested, and both maps work. There are stories for each map, both in the ReadMe. The maps are \"Survival of the Fittest\" on land, and \"If they came to here me beg...\" in space. I know that the last one is a quote from Halo 2, but it\'s a good quote. Each one was inspired by another survival mappack on this site, credit to megavin123 for the idea. Basically, you start in the dead center of each map with enemies on all sides. But the catch; ememy bases are outside the map, so you can\'t win! Don\'t think of this as stupid, because it is the exact opposite. It is like firefight in Halo, or Nazi Zombies in CoD. Just last as long as possible against enemies coming in on all sides. In the land map, you have very impressive fortifications and a steady income. But you are trapped in a valley, surrounded by mountains. Only two ways out, and those are flooding with enemies and native wampas. This is an Arctic map made to give you a feeling of large expanses of nowhere. The space map is fairly simple. A base in the middle, but 4 enemy stations outside the map, with 6 mineral processors each team. you have a radar jammer and sensor scrambler IN your base. Capture them and it will be very difficult to destroy them without your base blowing up first. also, in front of each base is an asteroid field, so capital ships cannot jump straight at you. Also in this pack is a readme for a contest I am hosting! last the longest in one of my maps WITHOUT MODS and your name is put on each map from here on out!! View readme for instructions. Note :: there are 2 readme\'s in the file and just the stories are on the readme you can view now. installation and instructions in the file.

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158 downloads

Uploaded:03-13-2011

Abregado Ports

abrgeado_map.zip | 213.06 KB

implemented to created a well laid out map. My only suggestions would be to add a light fog to the map and to make the borders of the river more urban looking. Mud beside metal just didn\'t seem right in this case. [Quote]This is actually a 2.0 of my first-ever map, Abregado Ports. I haven\'t changed much in terms of general landscaping, but I have added some new structures and re-textured the map The map is set in Abregado\'s capital port city (which I forget the name of) and has two sides: an Imperial side, and rebel side. There is a major choke-point bridge with four captureable trubolaser towers around it. Whoever controls this controls the map. There is also some secondary objectives and eye candy as I realized that the map would be very boring without something else than bridge control. That\'s really the whole run-down of the map.[/Quote]

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113 downloads

Uploaded:03-10-2011

MovieBattles Tatooine

moviebattlestatooine.zip | 301.13 KB

map, with some sort of crater in the center where a township has been established. This is accessible by infantry units, and can be a good place to hold for it\'s strategic value in mineral processors. Although the majority of the battle takes place around this central area, and there are enough goodies to make it worthwhile. So you\'ve got some different strategic options available, enjoy. the_stag

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113 downloads

Uploaded:03-07-2011

(ZM) Eve

zm_eve.zip | 129.14 KB

which allows for many options, and I recommend playing this on a mod that has a high unit cap (if your processor can handle hundreds of units.). It\'s well balanced, and there are some \"dead ends\" that you will think are worthwhile places to capture and defend, but end up being mostly worthless. [quote]An open map that is as large as the game would allow me to make it (and still function properly). I started working on it a couple months ago and finally got it to work by reducing the size. A three way space battle with an asteroid belt cutting off half of the map. Future Versions: -MIGHT add nebulae. -Increase size of asteroid belt or add in a second belt. -Any suggestions? -zander11893. ZAND3R Mapping[/quote] the_stag

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65 downloads

Uploaded:03-07-2011

Matheyus down FoC Map

matheyus_down.zip.zip | 139.44 KB

can see what\'s going on. Just for reference [file=\"109113\"]Naboo Nights[/file] is map set at night, and accomplishes it very well while at the same time not really reducing visibility. It\'s about the skydome.Just a little reference. [quote]This isn\'t my first map, but it is my first to be uploaded. The map is a unique variant of skirmish, a Storymode map. What this means is that it is like a campaign mission, but for skirmish, and both sides are playable. In the map, you can either play as the empire, escaping from the crash of the Matheyus (View readme for story) or the rebellion, trying to destroy the survivors before they learn vital intel. But you MUST play team 1 and empire to play the empire, and team 2 and rebellion for the rebels. Also, this says it is a 4 person map, but it is only meant for 2 to avoid errors. The empire must find the abandoned outpost and rebuild all of the structures for their base. this comes to be a challenge, but for all you who like challenges, this will be extremely fun. but of course, the rebellion are dug in very well with turbolasers, shields, bunkers, and recon soldiers all over the map. Also, a new feature is complete darkness. well, not complete, just enough to give it a night time feel. I will also post another map for day time very shortly, so dont freak out because you cant see anything. This map takes what we think of Hoth and twists it around, and away from the SWBF map we all know. Have fun guys!!!![/quote] the_stag

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64 downloads

Uploaded:02-09-2011

Crash Site

crash_site.zip | 882.24 KB

week now and I haven\'t been able to get to it because of computer issues. But now I\'m running Windows 7 with a new PC and rocking the free world. Enough of that, you come here for some information pertaining to this map. This is a straight forward quick battle where each team gets an army to use and not much in the way of reserved. This is due to no mineral processors, but that\'s not a criticism it\'s how the map was meant to be. I see that this map is unbalanced in favor of the rebellion, which is a contrast to so many other maps out there that seem to be unbalanced the other way. Also, there is good use of [file=\"100588\"]Yoden prop pack[/file] as you can see in the pictures. [quote]Two ships that belong to the empire have crashed on the planet Endor, they have gathered the survivors and the equipment that is usable and are bracing themselves for a second attack. The rebels have seen the crash and are coming back for a second attack with Luke Skywalker, Darth Vadar has another chance to turn Luke. He flies off to help the survivors...[/quote] the_stag

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927 downloads

Uploaded:01-27-2011

Strident Destroyer

strident.zip | 6.96 MB

[url=\"http://www.cake-decorating-corner.com/star-wars-death-star-cake.html\"]Death Star sized cake[/url], but that\'s a challenge I\'ll take on \"Man vs. Food\" style. [quote]The Strident class Destroyer is a heavy destroyer during the New Jedi Order era. It is mentioned in the novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). The model comes complete with code and icons. Some additional coding is required to get it ingame[/quote] the_stag

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120 downloads

Uploaded:01-13-2011

Invasion Of The Hillside

9invasion_of_the_hillside.zip | 4.06 MB

just needs a bacta injection of sorts. Let\'s get the less than desirable parts out of the way first. There aren\'t any mineral processors. Although there are some maps (very, very few) that can get away with no mineral processors because of their nature, I don\'t see this as one of them. The siege nature of this map almost calls for the opposite, a limitless supply of credits being funneled into each teams account. My other major nitpick is that team 1 doesn\'t get an energy generator, although they have turbo lasers. Being a siege style map, there should be more defenses for the enemy to break through rather than fewer. The good: I really like the general layout of this map. Rather than your standard bases on each end of the map, you\'ve got the defenders on top of a hill in the center of the map with only one way to get there by land. The prop usage is good and makes me feel like I\'m in the desert (why are we fighting over this sand covered rock?). So the potential is there, just a bit more work needs to go into it. the_stag

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161 downloads

Uploaded:01-06-2011

survival mappack

survival_mappack_.zip | 256.65 KB

unique take on skirmish (At least I haven\'t seen it done before). It\'s a never ending battle that you can\'t win. There are 3 maps, one for each faction. So if you start out as the empire, you get a base and some ships in the appearant vastness of space. After a short while (depending on difficulty) enemy craft begin to appear, but where are they coming from and who is sending them? I won\'t ruin the surprise for you, but you can figure it out in the map editor if you really want to (I know you can scroll to the edge of the map and see some things). I recommend playing this on at least medium difficulty, but hard is really the way to go. On easy (and medium depending on some other factors) you can fight off enemy reinforcements forever. Hard will eventually overwhelm you, so the challenge is to see how long you can last. Also, make sure you have two enemy factions, otherwise you can probably hold off forever even on hard. [quote]hi again this is my second upload on file/gamefront. do you ever wanted a never ending battle where u must protect your space station so lang as passeble? Then this is your map pack: u start in the center of the map with minor forces while the ai\'s are outside the map sendeing units into the map. so your mission is defend yourself, expand your base and build defences. each map has his own advantage so try them out all. Sorry for the lack of screenshots I don\'t know how to make them but trust me this map is word a download. And one of my biggest wishes is to get an review of the staff, that should be so cool! known bugs: 1: in the empire map destroyed mines won\'t return have fun with the maps[/quote] the_stag

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84 downloads

Uploaded:12-31-2010

Imperial Training 2.0

imperial.zip | 198.02 KB

in the distance. Coupled with an interesting layout this is a fun map to play. Although the grass textures could be more varied this 2.0 version is a vast improvement upon the previous installment. [Quote] Changes: Planet changed to Yavin Textures more visible (Problem in first release) More props (Felt like there wasn\'t enough props in the first release, Especialy cause i used yodens pack) Bug fixed were you had a build bad in enemys base. [/Quote]

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1117 downloads

Uploaded:12-30-2010

Republic Dreadnaught

republic_dreadnaught.zip | 2.36 MB

icon with the release. [Quote]The Republic Dreadnaught is a heavy starship in the Old Republic. It can be seen in on the official TOR site. The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

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606 downloads

Uploaded:12-30-2010

Thrawn\'s Upgrade

thrawns_upgrade.zip | 1.64 MB

hanger bays, better weapons etc. [Quote]Hello this is my ferst mod i hope you like it you need foc to use this mod instrocutions are in the zip folder Thrawn\'s upgrade is an improvement for Thrawn\'s ship upgrade 1 sized up 2 2 hanger bays 3 and more[/Quote]

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149 downloads

Uploaded:12-13-2010

Kuat Ship Yards

kuat_ship_yards.rar | 9.34 KB

as the rebels with imperials and pirates aiming for the kill and in striking distance. A couple of notes, the asteroid mines aren\'t the correct ones, and don\'t respawn when destroyed. The layout of the base is nice and the sparse use of asteroids and nebulae accentuate the rest of the map. [quote]This is my first attempt at a custom map. It is what I think the Kuat ship yards should be like, I made it from scratch and I hope you enjoy it! :) On a side note: you are supposed to be the rebels but if you really want to you can be the empire. Easy AI is fast paced and not too much of a challenge. Medium AI is a little bit faster and more challenging. Hard AI is faster and really hard.(Because the empire has two SDs.)[/quote] the_stag

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106 downloads

Uploaded:11-08-2010

Silent Sunrise

r_o_silent_sunrise.rar | 3.13 MB

like the coloring and the long shadows that immerse you. Although I feel the coloring is more of a sunset look than a sunrise... the_stag

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306 downloads

Uploaded:10-27-2010

(ZM) Imperial Stronghold V2

zm_imperial_stronghold_v2.zip | 401.96 KB

first loaded it up I couldn\'t help but notice the little things that really go a long way in making this great. It\'s always good when a mapper comes back with a v2 because you often times end up with something like this. [quote]Sorry it took so long. I\'ve been distracted lately and wasn\'t feeling too compelled to finish it. I tried to implement as many of the suggestions as possible. Not entirely happy with it, but I\'m done with this map. I\'ll only release a new edition if there are a lot of complaints. Have fun! Oh and yes the read me is fairly \"long\", stop complaining. -zander11893 [/quote] the_stag

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128 downloads

Uploaded:10-25-2010

Mygeeto Galactic Conquest map

mygeeto_galactic_conquest_map.rar | 1.13 MB

way... Oh sweet, a Battlefront II map for galactic conquest. Maybe a whole set of BFII maps on a GC map is what we need. That would be great. This is quite true to the original (from what I remember). Although it's difficult to recreate BF in an RTS setting, the map is still nostalgic. [quote]This is my second map and i hope to continiue with work next map will be a suprise see it here on filefront. This is a modified map of the Mygeeto BF II created by Jerbot77 for galactic conquest see it i added some stuff i hope you like it.[/quote] the_stag

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2302 downloads

Uploaded:10-08-2010

Stargate - EaW: Unofficial Patch

patch_1_2.zip | 45.07 MB

forums: http://www.moddb.com/mods/stargate-empire-at-war/downloads/stargate-eaw-patch-12-englishgerman http://www.stargate-eaw.de/index.php?option=com_agora&task=topic&id=807&p=10&Itemid=21〈=de#p31331 please. Have fun!!

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78 downloads

Uploaded:09-20-2010

Arsania Invasion

arsania_invasion.zip | 33.13 KB

turrets and can be easily neutralized by destroying the energy generator that is positioned well away from the map. There is no need to worry yourself over finding and securing resources because each team gets two large mineral facilities safe deep within their base. So go for it and make quick work the enemy. [quote]This is an urban warfare map based loosely on Arcadia City From Halo Wars. The Empire Starts On The Left Side Of The City and The Rebels Start On the Right. Each Team Gets 2 Civilian Houses And You Can Use Them For Anything You Need. There Is A Park In The Middle Of The City That Has A Reinforcement Point in It. HINTS: The Rebels Tend To Capture The Park and Use It To Launch Large Artillery Waves. The Rebels Also Send In Civilians To Attack Your Base First The Empire Doesn\'t Do Anything Like That.[/quote] the_stag

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1496 downloads

Uploaded:09-14-2010

Star Wars Revolution: Pirate Uprising

revolution.zip | 139.35 MB

only for space right now, this is only mod I\'ve seen that can actually hold the title of \'total conversion\'. There are no rebel or empire craft, stations or remnants (The only thing I saw was the icons on the mini map for the space stations were vanilla. But that\'s just me being picky). All three factions have been replaced with completely new, unheard of groups. Each has it\'s own signature style. There are distinct fire and ice, then the third has more of a nature look (I\'m still not sure what to call it). Playing galactic conquest kind of brought things into perspective, but it was confusing since only a couple things have been changed for land battles. Playing skirmish on a large map is where it\'s at. It\'s hard to tell if everything is scaled properly against eachother since there is no frame of reference. Some of the fighters seem way too big, while some of the capital ships seem way too small. However, it\'s nice because it allows you to see the detail put into each craft. I think this is going to be one of those mods people are going to talk about for a while. It\'s very well done, very original, and very pleasing to the eyes. [quote]Well, it is finally here. Long overdue by several months, I believe that this space skirmish mod has been worth the wait. Thanks to all of you who have patiently waited for this. It has been a long haul with just me and Trebor_EHHP making this mod from the ground up and, for the past few months, it has just been me alone working on it. I hope you enjoy Star Wars Revolution: Pirate Uprising.[/quote] the_stag

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93 downloads

Uploaded:08-23-2010

RUS Preview

republic_under_seige_preview.zip | 19.54 MB

The reason it is in a Mod Form is because it used several different models that, Could crash other Mods, that is the reason i made it into a mod.[/quote] It is more like a preview of a preview. I found the map to be unplayable because there are no team starting flags. It\'s a nice looking map though. Here\'s hoping for an update. the_stag

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54 downloads

Uploaded:07-27-2010

Wasteland Advanced

wasteland_advanced_2.0.zip | 301.51 KB

there is plenty of room for battles not around the bridge. [quote]Hi all, sorry for the year long wait on this one. Ive just been learning how to map in FoC and I forgot about this series in the process. Anyway, dividing this map right down the center is a large impassable canyon. There is a narrow bridge across this canyon, in which there are two turbolaser turrets on each side of this bridge. Whoever controls the bridge basicly controls what goes where and how. Lots of hostiles, great bases. And I finally learned how to variate texture! :D Hint for Rebels: Use R2-D2 to slice the turbolasers on the opposite side of the bridge for ultimate control.[/quote] the_stag

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115 downloads

Uploaded:07-26-2010

Korriban Kalamity

korriban_kalamity.rar | 237.67 KB

map, but for multiplayer. There is still some mean natives, and two bases.[/quote] This is the least changed map of the ones submitted so far. I think that Team 2\'s base should have been placed in the northeast corner rather than where the attacking team usually starts. Then place some structures that would make it worth the while of anyone who wanted to get it. But since that\'s not the case, this one will give you deja vu. the_stag

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88 downloads

Uploaded:07-16-2010

Alderaan (by Bly)

alderaan_by_bly.zip | 290.73 KB

you should check out some of his maps, skins and other contributions. As for this map, there are no heavy vehicle factories. Which works out very well for the terrain and setting. Each team gets some easy money, and has a one way route to action. The rebels best advantage is to build speeders quickly and assault the imperial base. The imperials need to build anti-air turrets before the rebels are allowed to do this. After that it all boils down to troop and resource management. To the victor the spoils! the_stag

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162 downloads

Uploaded:06-22-2010

Convectors Mod

convectors_mod_1.6.2.zip | 3.73 MB

good multiplayer fun, but not as much strategy. It's like letting loose and going crazy. You'll note in the readme there are instructions for getting this mod to work. They are a little confusing, but anyone who has used a mod before can get this to work pretty easily. Also, the .mtd files go in the ArtTextures subfolder. [quote]well here is my new update. its has been a long time but i finaly got it here for the fun of every one. SO go take your super space station and def off and emperial scums or deastroy any reb in way wiht your star deastroyer! The life of the star wars empire at war gmae is epic. It can be 100x more EPic wiht my mod!(hint downlaod this 100x epic mod now)[/quote] the_stag

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298 downloads

Uploaded:06-14-2010

Battle for the Starforge

27starforge_map.rar | 5.74 MB

some others in the process. But it looks really cool. [quote]When I first played the KOTOR game and saw the starforge, I thought it might be cool to have something like that in a strategy game. A few days ago Warb_null made a model for both the starforge and it's sun. So i dicided to make a map for it. It is probably not a masterpiece, this is my first map after all. :-)[/quote] the_stag

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378 downloads

Uploaded:06-11-2010

Custom Maps Pack 1.1 (5 maps)

custom_maps_pack_1.1_kelvin_okee.rar | 148.38 KB

War Rebellion AKA The Lost Fleet (space): Moff Kallast is back With eighty star destroyers Too laggy for me Kelvin's Empire (land): This time an island Of pirates for the killing But can be ignored Pirate Island (land): This time an island same as Kelvin's Empire Fewer start units Kelvin_Okee_Presents (land): Run out of credits? One hundred seventy six Resource pads for you [quote]============= Custom Maps Pack 1.1 ====================== ~~~~~~~~~~ Created by (DR)Kelvin_okee ~~~~~~~~~~~~~~~~~~~~~ 5 Popular Custom maps! Land and Space! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Download this and put all the maps in the map custom maps [ GameData --> Data --> Custommaps ] ____________________________________________________________ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][/quote] the_stag

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1840 downloads

Uploaded:06-04-2010

HD Vehicles

hd_vehicles_v1.0.zip | 1.89 MB

mods (most of them) that could benefit from this small but potent change. [quote]Here are the vehicles, and the transports that carry them, for the Rebels and Imperials. These will further increase the fun of the original game or any mod for the Galactic Civil War.[/quote] the_stag

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98 downloads

Uploaded:05-31-2010

MovieBattles Yavin

moviebattles_yavin.zip | 217.17 KB

eye. A very clever use of water places the Empire on one side of a river and the rebel base on the other side. There is a single bridge that works and the main point of the battle. But both teams have repulsorlift vehicles that can cross the river and create a diversion. The placement of the units is also well done. The rebels have many units scattered throughout the base, while the Empire has all its units concentrated in one place and lined up very neatly. An initial push by the Empire is needed so that the rebels can't group all their forces to repel the attack. Although this makes for faster skirmishes with no bases, it also increases the need for good battle tactics. [quote]This is now too a Mission map. You have no base, only troppers and musst defence a base.[/quote] the_stag

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1023 downloads

Uploaded:05-26-2010

Blue Diver

blue_diver.zip | 2.46 MB

complete with a skin, death clone, icon and basic XML coding. [Quote] This is a model of the Blue Diver Heavy carrier as read about in the new jedi order books The Blue Diver appears in the New Jedi Order series but has never been depicted in an official source. This model is based on the concept art of Drone04 The model comes complete with Death Clone, code and icon. Some additional coding is required to get it ingame [/Quote]

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830 downloads

Uploaded:05-22-2010

Rise of the Crime Lords update 1.2

update_1.2.zip | 3.6 MB

updates, then you need to get these three along with this one. [file="103335"]Rise of the Crime Lords 1.0[/file] [file="103431"]Rise of the Crime Lords Text and Shortcut Update[/file] [file="103777"]Rise of the Crime Lords Patch 1.1[/file] [quote]This is an 1.2 ver update for Rise of the Crime Lords mod, for this to work you will need my Rise of the Crime Lords mod with the previous two fixes. Installation: To install just replace the old files(just the ones uploaded here) and add the new files for any questions e-mail me vjeko1701(at)yahoo(dot)com. Thank you for downloading my mod.[/quote] the_stag

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4828 downloads

Uploaded:04-16-2010

Rise of the Mandalorians (patch)

rotm_patch_4.01.zip | 4.57 MB

you should really get on that. Then download this patch. [quote]This patch addresses several issues that have been experienced across the board by players. Not everything is perfect but a number of bigger issues have been fixed as well as some small aesthetics.[/quote] the_stag

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367 downloads

Uploaded:04-13-2010

Massive Space Battle

massive_battle.ted | 145.96 KB

a large fleet and level 5 space stations guaranteeing an instant skirmish to ensue at the beginning of the game. There are no turret pads or mines so be prepared for an interesting clash. If you simply feel the need to have a quick big battle then this is definitely the map for you. [Quote] This is a space battle for the original empire at war. This map is a space battle. On both sides they have tech lvl. 5 space stations. You also start with a massive fleet. [/Quote]

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1562 downloads

Uploaded:04-11-2010

Acclamator Mk3

acclamator_mk3.zip | 1.48 MB

should shift their eyes to this latest release from Warb. [Quote] This is a model of the Acclamator mk3 as seen in the Legacy comics. (It doesn't actually have an official name but it serves the same role as the acclamator, hence the name ;) ) The model comes complete with lcode and icon. Some additional coding is required to get it ingame [/Quote]

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5869 downloads

Uploaded:03-09-2010

Legacy Mod Beta

legacybeta.zip | 463.26 MB

just some little things that can be ignored/avoided. I'm hoping that the final release of this has land changes to go with the space changes. Not that it's a big deal for many, some would even prefer only space changes. But not I. Now the space battles in this are pretty sweet. If you like the legacy era, then this is going to be a treat. I didn't play too much of the galactic conquest (because it takes so long), but I did get my feet wet and played enough skirmish to get a good grasp on the situation. And the situation = good. Please leave some comments after you've had a chance to check this out. Since this is the beta, I'm sure the author wants that. I'm going to write up a full and comprehensive review when the final is released. the_stag

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57 downloads

Uploaded:03-04-2010

bespin brawl 1.1

bespin_brawl_2.0.zip | 649.48 KB

this one is a bit more pleasing to the eyes. [quote]well i just changed a few things to it. added some new textures to give parts of the map a rusted feel to it. put s few more props in it(not much) and fixed some problems with passiblity and one spot were you can see through the platform and thats it. [/quote] the_stag

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28 downloads

Uploaded:03-01-2010

Mount Kraavaran

52mount_kraavaran.zip | 229.11 KB

turbolaser turrets all over the map as well. So your choices are, build troops, build mineral processors, or build turbolasers. Some combination of the three is required. But there are so many resource pads in the base that maintaining those is not too much a chore. There are pirate forces scattered along the western side of the map as well. But they are not int he way are the fighting can all be done without engaging them. There's a small pass that connects the two bases, but it is guarded by pirate turrets so a quick blitz that way won't work. A nice first map. It's a little busy and could benefit from some constructive criticism. [quote]This map is called mount kraavaran, it takes place on wayland. I made it, no one else gets credit. Uhhh if you have any questions leave a comment and i will try to answer.[/quote] the_stag

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447 downloads

Uploaded:02-22-2010

Anti-Defiler Units

antidefiler_units.zip | 17.82 KB

units and what is needed to get it all working. I only played a few minutes of GC with the Rebels to get a feel for these guys, and it was a wonderful feeling. [quote]This is a pretty simple mod that creates a Defiler-like unit for the Empire and Rebellion. It seems that the Consortium units tend to "cheat" to attain victory. Well, these guys can, too.[/quote] the_stag

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957 downloads

Uploaded:02-19-2010

Galaxy-Mod

galaxymodv1.1.zip | 2.56 MB

ever more so with this batch of fixes. [quote]This is the first patch for the Galaxy-Mod. First, I have added an english Master-Text file. I have repaired the Telos and the Duro maps, and added a new Cerea map with a new prop-building. Also, the error in the planets.xml file is removed. Now the Fest-spacemap is playable. Last but not least, I have removed the tactical advantages of units, that are not in this mod.[/quote] the_stag

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54 downloads

Uploaded:02-17-2010

Stellungskrieg

stellungskrieg.zip | 401.17 KB

see in the map. The sewer entrance for Team 1, and power generators/turbo lasers for team 3. But that's ok, it made them that much easier to defeat. The "caves and tunnels" area for team 2 had some areas that were a bit too high and made it hard to wage battles. But it looked really nice while that was happening. There is a lot of exploring to do and it will yield plenty of good stuff, so move swiftly. It's a shame there's no pictures with this map, because it is definitely worth getting. the_stag

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126 downloads

Uploaded:02-08-2010

The Discovery Revisited

the_discovery_revisited.zip | 359.78 KB

I've decided to upgrade The Discovery 2.0 again with a better Rebel base and a few more ad-dons to the map. Most of the story is still the same but their is some ad-dons to the story. You all know the story already if you played my previous maps so I'm just going to say the ad-dons to the story [/quote] This is a map that I remember very well, and for good reasons. It's been a while since I've played it so I'm sure I missed some of the changes that were made here. Although it doesn't matter because you need this map. You'll thank me once you've played it. the_stag

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115 downloads

Uploaded:01-15-2010

Planet Wars Prototype

prototype_pw.zip | 1.87 MB

allow this to operate flawlessly, it still works and it works well. [quote]It is ONLY A PROTOTYPE for show my Moddinggroup the Project. But you can test it and give me some touts. If you want to attack an enemy planet with vehicles you must first go to a landingpoint with troopers.[/quote] I haven't decided if this should be classified as a space or land map, I guess that's for you to decide. the_stag

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2144 downloads

Uploaded:01-14-2010

Republic Light Cruiser

republic_light_cruiser.zip | 1.9 MB

by Arvis Taljik The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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172 downloads

Uploaded:01-11-2010

D-Day map

dday_map.rar | 146.34 KB

at the corners of the map.[/quote] I don't know if I would call this D-Day as much as I would call it island battle. The height variation tool does make the islands look nice. A bit more texture variation, some use of the blur tool and the islands would be immaculate. I can see what the author was going for, but the map seems rather bland. The islands in the corners could use some variation and props. Maybe some islands in the middle...? Just my thoughts. Still, not a bad map. the_stag

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72 downloads

Uploaded:01-06-2010

Terra Aquilis

terra_aquilis22.zip | 1.33 MB

changes: [quote]I'm lovin' the large map. However, writing a review for something so big is a daunting task, so this is going to be on the shorter side. Custom props and effects are bringing me new years joy as well. The blurry spinney thing just north of the center is pretty awesome, even if it sends me into seizures. Everything on this map is well done and brings you into this idea. If you like big maps, then you need this.[/quote] [quote]First off, I must state that this map is BIG. And I mean BIG. But don't fret for your units, the trees take up most of the map, so you won't die from boredum, waiting for your units to cross the expanse. Secondly, yes, there probably are some bugs, if found report them. Finally, this map uses high amounts of props and particles, so if your computer isn't fit for 2367+ props, mostly trees, but still; then the map may not be suitable for you. I ran it fine, but I have found that this isn't the case with everyone. In 0 BBY, the Empire had discovered that Dagobah was a terraforming project gone wild. They searched for the device, but never the less, did not find it. The Alliance had already establish a search camp and they, too, were looking for the device. The Emperor wished to modify the device, and use it to render rebellious worlds uninhabitable. Mon Mothma planned on fixing the device, and copying it to repair the worlds left devasted by war, and to bring peace to over-industrialized worlds. Sadly, the device was not found on Dagobah, so the race was on. The Empire had located the device on a nearby planet in the system, unknown to most of the galaxy. The Alliance was able to place a tracking device on one of the Star Destroyers, and soon arrived on the planet aswell. To both parties dismay, the device was larger than expected. It was found to be over 1900 feet tall, and the device seemed to still be active. Another building was found, aged by time, and it seemed to be tempering the effects of the device. This planet, now named "Terra Aquilis" was a drastic change from Dagobah. There were many lakes, and millions of acres of forests, but the planet echoed with the emptyness of a now extinct civilization. Ruins are scattered about, life is flourishing. Now the fate of Terra Aquilis, and the entire galaxy, lies in balance. Will the evil Empire obtain control and devastate worlds? Or will the noble Alliance gain control and use the device to mend those worlds that have met unfortunate ends? You decide.[/quote] the_stag

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383 downloads

Uploaded:01-06-2010

Besh Bomber

besh_bomber.zip | 1.17 MB

coding is required to get it ingame[/quote] the_stag

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25 downloads

Uploaded:01-04-2010

Terra Aquilis (v1.0)

terra_aquilis.zip | 1.27 MB

well. The blurry spinney thing just north of the center is pretty awesome, even if it sends me into seizures. Everything on this map is well done and brings you into this idea, except the middle. The lake is a strange blue that looks like sky, and the giant machine that shoots into the sky in the middle isn't textured so it's got the default Petroglyph texture. I can get over that, since the texturing in my imagination is pretty cool. If you like big maps, then you need this. the_stag

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660 downloads

Uploaded:01-03-2010

SOTE Models Pack

sote_models_pk_v2.zip | 11.72 MB

are unclear on that point, but the rigging and UV maps are done by the mod team. If you like some great models with reused Petroglyph and Warlords textures, then these will go great in your mod. [quote]Hi folks a while ago I released our Lusankya SSD to EAW Files for free release. Well this is pack 2 I am releasing for Christmas. The pack features 4 models that have been used at some point in sote and were fully tested over the time they were in it. These are very old models we were using for the mod when I just first started modding, so as much as they work fine in FOC, they were not tested for EAW. They come with explosion fx and blast damage decals too as well as engine particles. JC[/quote]

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847 downloads

Uploaded:12-28-2009

S.U.M. -> Station Upgrade Mod

sum.rar | 8.48 MB

fleets. I wouldn't try that Acclamator rush anymore; these stations aren't the fragile little things they used to be in vanilla FoC. Don't take my word for it though, give it a try yourself! [quote]Its my Mod called SUM nothing special, i took only the vanilla FoC Stations and added more Hardpoints :) the mod come with all the you need (coded Hardpoints etc.)[/quote]

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135 downloads

Uploaded:12-28-2009

The Discovery (Space)

the_discovery_space.zip | 114.16 KB

know how it goes. It's great to be back, now let's get this show started. [quote]Story: After weeks of fighting over the unknown planet the empire started to get more eager on finding the ancient Sith Temple. So the Empire had to start expanding there bases and there defenses to stand against the Rebellion who is also expanding there bases. The space above the unknown planet is very cold and dark probably from the dark force energy coming from the ancient Sith space station orbiting the planet. Many of the Imperial ships in space have been mysteriously disappearing and being destroyed by a unknown foe. Imperial Intelligence think that the Sith Spirits from the space station are causing the disappearance of there ships. So they sent a team of Storm troopers to investigate but non have returned. The Rebellion have keeping there ships canceled in a shield barrier to protect them from getting destroyed or kidnapped. The Zann Consortium heard that the Empire and Rebellion have been fighting on a unknown planet in the outer rim. The consortium wanted the planet for them selves because there is a lot of good mining places, so they did they went to the planet but they saw that there was a lot of rebel and imperial bases in orbit above the planet so they started the stealth field generators and bypassed the space stations and entered the planet. After they established a base on the ground they had established a small space station orbiting the planet. Now that there is a Zann Consortium base settled on the planet and in orbit the consortium will continue building bases on the planet and in orbit. So the war on the continues waiting for someone to make the next daring move.[/quote] Woah, that's a lot to take in on first read. But I can't argue with results. If you've played [file="108191"]The Discovery[/file], then you'll want to play this continuation/addition to that series. If you haven't played it, then I'll tell you why you should play it, or why this map isn't for you. First off, I couldn't get The Consortium to work. So I'll leave that part out of this. The Discovery (Space) is a fairly standard pre-built space map. Each team starts out with a level 5 base, enough ships to take on KDY, and asteroid mines generating credits to keep the upgrades and units plentiful. From there, it's all a matter of strategy. Rushing your enemy can grant you the element of surprise, but their space station can provide enough backup to keep the initial forces at bay. Luring the enemy to your base can work well also, but by the time that happens their reinforcements should be stocked well. As for the map itself, it's a cookie cutter design that promotes quick capturing of mining asteroids and build pads. Each base is in a corner, and the map is cut in half diagonally with asteroids, nebulae, merchant space docks, etc. It's not symmetrical, but it's close enough. Still, this is one of the better pre-built maps I've played. The item placement and backdrop adds to the feel, and the teams are balanced out well. the_stag

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651 downloads

Uploaded:12-20-2009

Destroyer mod V2.0

destroyer_mod_v.2.0.zip | 18.92 MB

sure to leave constructive criticism for the author. [quote]This mod adds the super star destroyer to the navel troopers You can rule the Galaxy with this mod. Watch for my V2.1 mod, it has the hero Captain Needa[/quote]

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221 downloads

Uploaded:12-20-2009

The Third Principle

3rdprinciple.zip | 7.69 KB

space map and uses his skills to make this map shine. His positioning of the props and stations makes for some intense space battles that make you think about your pushes into enemy territory and challenge your strategies. However, you might dislike this if you're not a big fan of dark lighting. Personally, I think Corusca had a great idea with making the ambient light darker, but Empire at War is just the wrong game for this. The lack of secondary lighting and other features really ruins it and just makes everything look dark, although the engine glows do look pretty cool with the contrast between light and dark. That said, those who still play space skirmish should definitely give this a download. [quote]Over 2,500 years ago, Chinese General and military philosopher Sun Tzu wrote a book called The Art of War. Now considered mandatory reading in fields from politics to business to military, The Art of War's 13 chapters on leadership, tactics, and conduction of warfare guided Napoleon to victory in Europe (untill he abandoned its teachings in his invasion of Russia), and has guided many a corporation to victory in the stock market. First translated into English by a Jesuit priest, this book provides perhaps the most insightful thoughts on strategy ever put forth, and was certainly far ahead of its time. A few excerpts: "Invincibility lies in the defense; the possibility of victory in the attack. " "Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory. " "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. " "The general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand." "The general who advances without coveting fame and retreats without fearing disgrace, whose only thought is to protect his country and do good service for his sovereign, is the jewel of the kingdom. " Now, in his book, he lists five principles of warfare. They are as follows * The Moral Law, or discipline and unity of command * Heaven, or weather factors * Earth, or the terrain * The Commander; * Method and discipline, which included logistics and supply In The Third Principle, I have created a battlefield that will force the commander to put forth his very best in the third of this list. This nebula ridden space map is a beckoning to the sharp tactician. The starbases, which are closer to the center of the map than is typical, are opposite eachother, right up against the "friggin huge nebula" in the middle. There are only two paths into the nebula not blocked by asteroids; they are at the sides. In the center of the nebula is a smaller Ion nebula. These combinations make for a tactician's dream--and a nightmare for simple minded unit spammers. That said, not the whole battle is in the centeral nebula. It only holds 2 of the 8 mining pads on the map. There is plenty of open space, but you must always be wary of ambush. The unique thing about this space map that separates it from many others is that there is not just a few spots you need to hold in order to ensure victory. Use your forces wisely. If you are spread thin on the defesnive, you MUST take advantage of the surroudings to beat a larger, concentrated enemy force. Also, do the same to ensure a sweeping victory while on the attack. This map is best played on high difficulty, or, even better, online mutiplayer. The more challenging your opponent, the funner the game.[/quote]

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1178 downloads

Uploaded:12-20-2009

STRATEGIC AI MOD

sw_eaw_foc_strategic_ai_mod.rar | 5.86 MB

more aggressive and clever with their strategies. But this mod goes further than that and adds a few new units and tweaks the gameplay in order to make the game much more entertaining and deep. My only gripe would be the author's decision to split the mod into different factions rather than balancing them, but I'm sure he had good reasons for it. Be sure to give this mod a try over the holidays. [quote]STAR WARS EAW-FoC STRATEGIC AI MOD V 1.0 by EL Emperador. My personal mod is the result of several weeks of investigation and work. If you were boring of winning to the PC easily, this mod forced you to think as a true galactic commandant. Now, you can play the game as in the previous days to Endor Battle!. It The AI is more smart and aggressive in GC. The AI builds the Death Star II early, and fires it's super laser in medium and hard defensive planets. It also fire against capital ships in space. The fleets are more powerful and has many capital and super capital ships, as star destroyers and calamari cruisers. The AI builds the Executor and Darth Vader is present in some Ground an space battles. The Rogue Squadron is used to find and destroy Death Star and revive as a standar hero. The Ground Forces are more strong. You can see several units as ATATs in ground battles. The AI builds better and more powerfull ground bases. The consortium is less agressive but more opportunist. You can't see the corruptions clouds to make the game more difficult.The population capacity was increased in space and ground battles. Units: Empire - SSD Eclipse (Petroglyph). - Executor class SSD. - Mara Jade in GC. - Dark Side Adepts. - Royal Guards. Rebelion -SSD Lusankya (stolen executor). -MC 80 cruiser. -Kyle Katarn in GC. Consortium -stolen SSD executor. -bounty hunter. Others modifications. - the win movies was revived. - The intro music was modified. - Ig88 hack super weapon ability was removed - Tarkin can remove corruption. IMPORTANT THIS IS A SET OF TWO MODS. IF YOU WISH PLAY AS THE POWERFUL EMPIRE, YOU MUST SELECT THE SWFoC_E MOD, BUT IF YOU WISH PLAY AS THE HEROIC REBEL ALLIANCE, YOU MUST SELECT THE SWFoC_R MOD. This is because this mods had been prepared to have the better experience in each of this factions. The Consortium is a secondary faction in this mods. ENJOY AS NEVER!. IF YOU TAKE SOME FILE TO YOUR MODS, DONT FORGET GIVE ME THE CREDITS, THE GRATITUDE IS A VERY GOOD VIRTUE!!![/quote]

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147 downloads

Uploaded:12-18-2009

Dantooine by Bly

dantooine.rar | 5.45 MB

rolling hills which allows for some unique large scale battles. The placement of trees at uneven intervals allows for a nice natural look. The textures also make a nice seamless transition into desert from the grass areas allowing for a pleasurable view while playing. The only things I would do would be to make this map sunny and to blend the colours of the dirt textures more into the grass. Another good map from Bly that should definitely be downloaded. Note though that this is a GC map with the current marker set-up. This download also contains an updated version of Bly's Ilum map.

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2712 downloads

Uploaded:12-06-2009

Planet Placement Tool

planet_placement_tool.rar | 473.92 KB

plot the coordinates of your own planets. If you're looking to make some new planets for the Galactic Conquest mod and are not sure exactly where to put them, then this will be a very helpful tool. [quote]This can be used to easy place a planet at the place you want it. This requirs word to use. Open the Word doc and see how easy it is to use. Cöordenates may have a diviate of 2.[/quote]

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353 downloads

Uploaded:11-06-2009

Corellia Mountains

tk432s_corellia_mountains.zip | 603.14 KB

(Ok, where do I get my money for that gratuitous advertising?) I've had problems before with maps that use the height tool for anything other than slight variations across the map. You know what I'm talking about, the distinct zooming of the overhead view to keep the land at a constant distance. This map does a wonderful job of avoiding that (minus a lake in the middle, but it looks so good that I'm not docking any points here). The entire map takes place on the side of a giant mountain. The Imperials have their base at the top and the Rebels get their base at the bottom. But unlike a traditional king of the hill style mountain, this thing is so big that neither team is granted an advantage by their starting location. The only real criticism I have is that there might be too many large build pads(the ones that allow you to build mining facilities, Hutt palace or Comm Center), there's 7 of them! Granted this map is huge, and it can make for some epic battles, but even if you only own half of them and turn them into mining facilities... good luck being able to spend all that money. But it's ultimately a preference thing, and I think in the long run I like it more than I don't. the_stag

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210 downloads

Uploaded:11-01-2009

Lake Paonga - Underwater Map Pack

lake_paonga_underwater_map_pack_v1.0.zip | 184.96 KB

the factory default EaW and most mods. This pack contains three different versions of the map: Standard Mode, Sub Battle Mode (all repulsorlift units act as submarines), and Assault Mode (speeds up game's pace by causing all relevant buildings to spawn garrisons, allowing for early and frequent battles). The author of this map made excellent use of the props and lighting available in the map editor to make an underwater experience that truly immerses you in the battle. The map has a varied terrain that offers good playability and something nice to look at while waiting for your units to make their way across the map. My only wish is that this map had more varied texture use. Captain Artenon provides us with an excellent underwater experience that I just hope could be expanded upon in a second version of the map. Remember to watch out for Gungans when playing this map.

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207 downloads

Uploaded:10-31-2009

Yoden 2 XML 5.0 Map

yoden_2_xml_5.0_map_foc.zipx | 163.37 KB

map based in space. The following is required to play this map: [Quote] WARNING : YOU NEED TO USE -YODEN XML 5.0 FILE- TO PLAY THIS xml MAP 1 land map yoden xml deadstar Spawn land foc 1 space map yoden xml space map 4 foc [/Quote]

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992 downloads

Uploaded:10-20-2009

Burntstrobe's High Definition Texture Tutorial

bs_hd_texture_instructions.zip | 7.38 MB

with step-by-step photographed jpegs illustrating how to use photoshop to modify .dds texture files to make spaceships appear more "high definition" in appearance, while keeping files size the same or lower.[/quote]

Download

55 downloads

Uploaded:10-12-2009

Oasis

oasis.zip | 202.89 KB

perfect, it definitely isn't perfect and there are some things I could add, so I will be making a V2, but this is as good as it'll get for now. [/quote] This is not your grandmothers map. If there is even such a thing as that... This is however, quite a different map. As soon as it loads, you are thrown into the fray. There are civilians fighting civilians fighting rebels fighting imperials. Eventually the Imperial forces overtakes everyone else and the map is over... At least that's how I played it. The Rebels start out with a small force that is too spread out to do much harm. The map itself however is well done. There is a lot of variation to keep things interesting. I particularly enjoy the town area. the_stag

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326 downloads

Uploaded:10-05-2009

Starship Down

44starshipdown.zip | 10.51 KB

well executed delivery. This is a huge map, which is the way all space maps should be (after all, they don't call it the vastness of space for nothing). There's a downed rebel cruiser in the middle, which goes along well with the storyline that's been concocted. There are a lot of nebulae and clusters of asteroids floating about. I'm usually not a big fan or the nebulae, but it seems to work here. [quote]The only problem with this map is that there is an empire AI glitch when playing 1v1 as the rebellion. Otherwise, it works perfectly fine.[/quote] I had success fixing this problem by giving each team starting units, but some say my methods are unconventional. :D the_stag

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733 downloads

Uploaded:10-01-2009

Glactic Civil War Restored

gcw_restored_1.0.rar | 12.42 MB

succeeds in living up to its title of GCW Restored [/quote] What a great idea. I've only played the first 2 levels on the Empire campaign, but it's very nice. Having FOC graphics for the EAW campaign is wonderful. I'm looking forward to getting further and using FOC units. NOTE: When loading this up, it is found under Galactic Conquest, not under Campaign. A couple of things I did to make it more playable: I put the files in my mods folder. You need to add the proper path of modsgcwdata... because it won't work without the data folder (I learned that the hard way). I also changed the mobile_defense_units.xml to make the tech_level 99 for all factions (but only do this if you run this as a mod, otherwise you will never be able to build MDU's). Also, one thing I want to touch on before it becomes an issue. There are no legal problems with this mod as far as porting, etc. for two reasons. First, the original campaign files are included on the FOC disk, just not activated. Secondly, and this is the important one, you can't play FOC without having EAW installed on your system. Finally, on a side note, why is this the closest thing I've ever seen to a campaign (I realize it is a campaign, but it's not original) released by the community? The map editor comes with instructions for campaign scripting, and I would love to see someone make a campaign with set out objectives and planets that are accessible over time. Maybe Thrawn era, or KotOR... but I digress. I'm going to waste my whole work day playing through the vanilla campaigns again. And I'm going to like it. the_stag

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40 downloads

Uploaded:09-30-2009

Qaratiiv- Sunset Skirmish v2

qaratiiv_sunset_skirmish_v2.zip | 507.76 KB

user-friendly. try it! I think you will like it. if you see any bugs- tell me and i will try to fix all of them. Read the readme. notice those under credit. Have Fun! [/quote] I agree, this is better than the first version. That being said, There is still a problem with ownership of the buildings on both sides. Some need to be built, and some are not selectable. Just fix those things and this map will be 8 times better. the_stag

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17 downloads

Uploaded:09-29-2009

Qaratiiv- Sunset Skirmish

qaratiiv_sunset_skirmish.zip | 503.07 KB

in this map that i will let you figure out yourselves. Credit is due to Enceladus on Mod DataBase for the tutorial. [/quote] This is a beautifully done map. It has nice height and texture variation, well done water areas and effects, and it is all complimented by the sunset sky dome. There is really only one piece of negative feedback I have with this map, and it's the team assignments. The map is made for three teams (when viewed in the map editor), but only supports two when playing it (Rebels and Empire). The Rebels are seemingly in control of everything, while the Imperial buildings are all destroyed on game start. A few quick tweaks and this map will be great. If you need help setting the teams and capturable objects, check out [url="http://forums.filefront.com/sw-eaw-modding-mapping-editing-1099/"]the modding, mapping and editing forum[/url], or maybe someone will post some help here or give a link to a specific forum. the_stag

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1164 downloads

Uploaded:09-27-2009

Foray Corvette

foray_corvette.zip | 1.92 MB

great model and skin comes with an icon and some coding, but please note that some modding experience is needed to get the corvette functional ingame. Enjoy! [quote]This is a model of the Foray Corvette as seen in the KotOR game It comes complete with code and icon. Some additional coding is required to get it ingame[/quote]

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1962 downloads

Uploaded:09-20-2009

Hammerhead Frigate

hammerhead.zip | 2.32 MB

ingame[/quote] Today, Warb_Null gives us the Hammerhead Frigate that we all remember from Star Wars: Knights of the Old Republic. As usual, he gives us a great model and a pretty good skin to go with it, so there's not going to be any disappointment around. If you haven't been satisfied with the existing Hammerhead model, then this release should be just the thing you need.

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16241 downloads

Uploaded:09-06-2009

Corporate Addon Mod

corporate_addon_modv4.exe | 79.36 MB

playable faction and even more new units for the existing factions in his mod. There are some fun units around like the Malevolence, as seen in the Clone Wars TV show, and many of the new models that Warb_Null had released. If you happen to love cross-era battles with a huge amount of unit variety, then this mod will definitely entertain you for hours. [quote]Have you ever wanted to pit the Republic vs. the Rebels, or the Empire vs. the CIS? Well the latest version of Corporate Addon mod does just that, it added a new era to the game, The Clone Wars, even with its own GC.[/quote]

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456 downloads

Uploaded:08-30-2009

Solar System GC

solar_system.zip | 21.14 MB

could make use of this, there are likely to be many people who always wanted to see Star Destroyers battling Mon Calamari Cruisers over the Earth. Note that there are no maps included, so you will need to find your own maps to make this work. Enjoy!

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4871 downloads

Uploaded:08-30-2009

Rise of the Crime Lords

riseofthecrimelords.rar | 100.1 MB

Cartel [u]without[/u] replacing any of the existing factions, as well as enhancing the current factions. There are far too many changes to mention here, but all of these changes and additions come together to make one very enjoyable mod. [quote]Before anything else I must say that I dedicate this mod to my home country - Croatia, I always had a dream of doing sometning and dedicating it to my country. This is mod that adds Black Sun and The Hutt Cartel as playable factions without replacing exiting ones, I put a lot of work into making this mod, and it is my first big mod so I hope you will understand if it's not perfect. Hope you love it. I put my vison of the Star Wars galaxy of that era and I hope you like my attention to detail. retexturing, coding, idea, research, text, retexturing, icons etc by: vjeko1701 (me) in the "other readmes" map are the readmes of the mods by other modders used in my mod Sorry if I forgot someone because I had some of these stuff a long time on my computer, but I believe that I've credited everyone. 99% sure. Vjeko1701[/quote]

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1450 downloads

Uploaded:08-30-2009

Ardent Frigate

ardent.zip | 1.63 MB

model to go with it. This rigged model comes with an icon and some basic code, but you must have some measure of modding skill in order to implement this release into your game. What are you waiting for? Download this amazing model now!

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3291 downloads

Uploaded:08-03-2009

Fate of the Galaxy v.Beta

fate_of_the_galaxy.zip | 144.55 MB

the readme. The problem with large mods like this is that; on the one hand, I want to give a through review of the mod which involves playing it several times, finding the good and bad, and then giving a several paragraph review. On the other hand, I don't want to bore my audience with every little detail when you all can form your own opinions and make comments that usually have no relation to what I write here. So give me your thoughts and I'll incorporate them into future reviews. I'll keep this one from going too long. After playing through this mod in the different modes and getting a good feel for it, this is what Empire at War should be like if it were released now. The basics of the game remain constant with a several little things bringing it together for a nice feel. First off, the FX mod should really be incorporated into every mod. Without it this mod would seem to lose a lot. Also, the addition of new planets always gives a more custom feel to a mod. Now, while many of my favorite ships aren't in this mod (K-wings, Assault Gunboats, Huge cruisers like the Viscount-class), there is a nice addition of ships that doesn't overwhelm, but still manages to be interesting. Another thing I really liked about space battles is that the capital class cruisers and space stations now how fighter compliments that better represent what they are according to the novels and technical books. One more thing that made me excited is that this is the v0.9 release. To me that says the author still has changes planned, and that I am looking forward to. Finally, I just wanted to respond to this point from the readme: [quote] Beacause a other problem the first upload was not approved because there were some bad words in the main song. If you want the original main menu song, download the starwars gangsta rap 2 by wierd al. But be warned for bad words. [/quote] The file wasn't approved because that song is copyrighted, not because of the language (although it was quite gratuitous and only seemed to detract from the game in my opinion). the_stag

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285 downloads

Uploaded:07-29-2009

(SD)darthexecutor Hoth map FOC

hothforfoc.rar | 1.05 MB

don't have anything bad to say. Another great map from Andres_16. The thing I like about this map is that it is totally different from the [file="101435"]Hoth map[/file] that was released for vanilla EAW last week. It could have been just a port for FOC (even though most EAW maps work flawlessly in FOC), but it wasn't. So thanks for that. I should probably talk a little about the map itself... since that's what you're all here for right? Not only is it visually pleasing, but the base placement and starting units are done very well. This one has a bit more of a movie feel because there are no AT-AA's, just units that were seen in The Empire Strikes Back. Not that you can't build those units, but I find it more fun to play in a style more reminiscent of the movies and previous LucasArts titles (ie. Rogue Squadron, Shadows of the Empire, Battlefront). I didn't get a chance to test this one against a human, but I did play both sides and it seems well balanced. Have fun. [quote] Hello here is a map of hoth for foc, with the relase of hoth mission for EaW I created a hoth map for FoC enjoy. [/quote] the_stag

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1828 downloads

Uploaded:07-27-2009

(SD)darthexecutor Eclipse Mission battle

mission12map.rar | 897 KB

and Rebellion, it's playable. The Empire gets the Executor and several level 5 starbases, while the Rebels get several cruisers and one level 5 starbase. But when you add the *cough* Zann Consortium *cough*, it's just a game to see how long the other teams can survive before everything is blown up with the Eclipse's superlaser. The Rebel's spacestation can be taken out within seconds of starting, there goes that team's ability to build anything. Then the Imperial bases are quick to go. If you just want to watch things blow up and not actually play a skirmish, then definitely get this. Otherwise, hope for a v2 to come out that has balancing fixed up. [quote] Hi people here is the mission 12 map (eclipse mission map) is a big war with the eclipse, the super star destroyer, the rebellion fleet and more is a very good map donwload!! [/quote] the_stag

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669 downloads

Uploaded:07-23-2009

(SD)Darthexecutor Hoth Mission

hothmissionmap2.0.rar | 287.13 KB

map! It reminds me of Star Wars: Battlegrounds. Of course that game has nothing on EAW, but there were some memorable levels. The layout really makes me feel like I'm at the battle of Hoth. I played both against the computer and against a friend, the map seemed very well balanced. Each team starts out with a plethora of units to fend off/begin the invasion. The rebel base is hard to infiltrate, but the Imperials base is well defended from air attacks. One thing I noticed is that this map is better played with EAW and not with FOC. Some of the units (ie. Gargantuan) throw off the balance. [/quote] And here is the authors comments: [quote] here is the second version of my map of hoth download!! Fix: file name now is the original fog enable [/quote] the_stag

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39 downloads

Uploaded:07-22-2009

build and Destroy

build_and_destroy.zip | 156.12 KB

got a very linear map. It's almost like a maze, except it's hard to get lost in it. Wargtv has given us some nice looking maps in the past, but this one has more functionality than aesthetics. Each team starts off with some level 3 units that are quickly defeated by the pirate forces on the map. The Imperials have a base well fortified with turrets (more on that later), while the Rebels have a base that is easily protected by it's location. There are a couple of problems that cause this map to lose points. The first is that there are two sets of Ewoks. The Ewoks themselves aren't the problem (although this doesn't look like Endor), the problem for me is one set of Ewoks is controlled by the Rebels (and are in such a bad position they get killed by the Rancor over and over) and the other set is neutral and cannot be killed. This neutral set is too close to resource pads and makes them uncapturable (is that a word?). My other problem is that the row of turrets protecting the Imperial base don't work, and cannot be attacked. If those two things could be fixed this would be a great Dathomir Map. As with most maps that are made for EAW, I also played this on on FOC without any additional problems. the_stag

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293 downloads

Uploaded:06-25-2009

Coruscant Avenue

coruscantavenue.zip | 100.99 KB

is going to leave your base open to attack, and playing defense is going to leave you short on credits in the long run. Multiple side streets give each team options for tactics, while a large central square (actually it's round like a doughnut) full of mines and turbo lasers gives the victor the spoils. As mentioned below IG88's prop pack is required to get the full effect of the level. I tested it both ways for you and the prop pack is the way to go. But not having it only changes a couple of aesthetics and doesn't effect game play at all. This map is a must have. [quote] Map-Coruscant Avenue This can be played with 3 people, and takes place around a main avenue on Coruscant. A MC30 and Corellian Corvette are flying above engaging an Acclamator while TIE's and Rebel Figthers fly about. Every base has several turbolaser defenses and other turrets, so prepare yourself with many troops and vehicles. ALso, every team gets 3 mining facilities to help make the battle go faster, along with garrison-spawning barracks. [/quote] the_stag

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4077 downloads

Uploaded:06-25-2009

Corporate Addon Mod

corporateaddonv3.zip | 74.72 MB

Mod since it's initial release (v0.7). It was playable. It had bugs. I wasn't impressed beyond the fact that it had a fourth playable faction. That being said, I went back and looked at the change logs for every version since then and realized two things: 1) Everything that I had a problem with in the original release has been fixed. 2) Everything has been improved upon. Now, for the v3.0 review. The newest version of Corporate Addon Mod only needs 3 words to describe it: Five playable factions. I could really end the review right there. I probably just lost half of the readers, but I'll keep going with this review because I like the punishment. So you've dominated with the Empire, liberated with the Rebels, and forced yourself to play with the Zann Consortium and you say to yourself: "Is there no other group I can control the galaxy with?" In addition to the corporate sector you can now rule as Jabba the Hutt's criminal syndicate and rise back to power as the CIS Remnant. The Yuuzhan Vong is also around, but not as a playable faction (please, oh please make them playable in a future release). The Corporate sector (as a faction) has the benefit of going through many version revisions and now comes off nicely polished, especially in space. The new factions (Hutts and CIS), although playable, seem seriously underpowered compared to Empire and Rebel Alliance (and the ZC, but I already mentioned them once in this review, and that's one too many times). I'm hoping in future releases we will get more units for all three of the non-vanilla factions. The only other complaint I have, is that there is only one Galactic Conquest map. There are so many possibilities for GC maps with 5 factions. Of course, with that many factions it allows you to play one map 5 different times. All-in-all, this version makes for a great mod that I know you all are going to enjoy. Better get to downloading now, it's a pretty big download. the_stag

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156 downloads

Uploaded:06-24-2009

MovieBattles Kashyyyk

kashyyyk_2.zip | 253.38 KB

based and could use a little tweaking. Huge expanses of flat areas make for large battles, but boring tactics. I do think that TheIG88Killer has much potential for map making, and I encourage anyone who downloads this to give some positive feedback and maybe a v2 can be made. [/quote] I really do look forward to some new maps from TheIG88Killer [quote] This is the new version from the Kashyyyk map. over the map is a space battle, it will starts if the powergenerator is biuld. [/quote] the_stag

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247 downloads

Uploaded:06-24-2009

Star Wars MovieBattles Mappack part 1

moviebattles1.zip | 916.99 KB

analysis, but I won't put you through that. Endor is the only space map, and it was a quick skirmish without any space stations. The rebels are seriously outgunned, so it doesn't last too long. The rest of the maps are land based and could use a little tweaking. Huge expanses of flat areas make for large battles, but boring tactics. I do thing that TheIG88Killer has much potential for map making, and I encourage anyone who downloads this to give some positive feedback and maybe a v2 can be made. the_stag [quote] This Mappack adds 7 Maps : Teth, Battle of Endor, Mustafar, Tatooine, Christophis, Hoth, Hypori. [/quote]

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86 downloads

Uploaded:06-23-2009

Mandalorians vs. Pirates: The Complete Conflict

mandalorians_vs._pirates.zip | 1.2 MB

includes the following maps: -Mandalorians vs. Pirates -Mandalorians vs. Pirates (Space) -Mandalorians vs. Pirates (Nal Hutta Space) -Mandalorians vs. Pirates (Nal Hutta Land) -Mandalorians vs. Pirates (Tatooine Space) -Mandalorians vs. Pirates (Tatooine Land) -Mandalorians vs. Pirates (Tusken Canyon Tatooine) -Mandalorians vs. Pirates ( Assault on the Starbase) -Mandalorians vs. Pirates (Assault on Kohlma) -Mandalorians vs. Pirates (The Final Assault) Give these maps a download and judge them for yourselves.

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59 downloads

Uploaded:06-23-2009

Raining Debris

raining_debris_v2.0.zip | 115.34 KB

quite a few debris props to reflect the aftermath of a battle. Darth_Nick has done an excellent job of putting props at different angles and vertical heights. The map is also well balanced and does not overuse mines and turret pads. The Orbital Construction yard in the top right hand corner of the map allows for a slight tactical advantage. Careful spending will ensure victory on this map. My only criticism is that the bottom left hand corner of the map seems to be lacking any significant objects such as a sensor array or cluster of mines. If you want to have a fun skirmish game on a map that is nice to look at while playing then download this map.

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409 downloads

Uploaded:06-23-2009

Attack on Mustafar

tk432s_mustafar_2.0.zip | 340.51 KB

v2.0 file. The second version of this map has turned out very nice. It supports up to 3 players in different corners of the map with turrets for defense. There's a whole bunch of mining facilities and building platforms that will end up in some great battles. The map is set up like a maze divided up by mountains and lava rivers. The one complaint I had is that it seems the Imperials have a slight advantage in the location of their base, but some quick action and smart tactics by the other team(s) can take care of that. Don't forget about the Rancor's. This map is staying in my custom maps folder. the_stag [quote] This is version 2.0 of my Mustafar map. This version contains more texture, more heightdifferences, selectable bases, better natural effects, improved lava and much more! If you liked my old version then you will love this one. TK432 [/quote]

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90 downloads

Uploaded:06-19-2009

Mandalorians vs. Pirates (Tusken Canyon Tatooine)

mandalorians_vs._pirates_tusken_canyon_tatooine.ted | 684.27 KB

Description: [Quote]This is only a teaser for the upcoming ma pack Mandalorians vs. Pirates. It is my best desert map. There are MANY Tusken Raiders as it is their territory. This has the Mandalorians at the start of the canyon towards the south east side. The Pirates are near the north. The Mandalorians get Boba to help them because of their smaller numbers. There are stormtrooper survivors that are near a crashed acclamator. They are willing to join the Mandalorians if you can get there first. Jawas are scraping acclamator parts but are under attack by Tusken Raiders. If you can maneuver through the canyon and kill the Pirates you can claim victory. That is opposite for the pirates, you have to go backwards to kill the Mandalorians. My advice is to kill all Tuskens and avoid the sarlacc. [/Quote] If this sounds interesting then give it a download.

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52 downloads

Uploaded:06-16-2009

Raining Debris

raining_debris.zip | 100.92 KB

need to do to use this map is add the markers in yourself and customize the bits of it to your liking. This isn't a bad template; there's a nice variety of props in order to show that this is the aftermath of a large space battle. Some people may consider the texturing and height variation to be bland, but it gets the job done. Definitely check this out if you're looking to make a GC map soon.

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570 downloads

Uploaded:06-15-2009

Coruscant Series Space Mappack

coruscant_series_space_mappack.zip | 5.79 MB

good game-play. The asteroids were used a bit too heavily in some areas though. This mappack contains the maps: -Coruscant's Shadow -Coruscant's Eclipse -Coruscant's Nova -Coruscant's Demise -Four Sectors v2.0 Download this file for some fun skirmish games.

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223 downloads

Uploaded:06-15-2009

Kashyyyk Nighthunt

tk432s_kashyyyk_nighthunt.zip | 1.06 MB

dark and mystic touch. The dark rivers and grass reflecting blue light add to the touch. The author made good use of the height and texture tools. The use of ground covers is also a nice touch. The only criticism I can offer to the author is to watch the placement of Kashyyyk trees as parts of the bases are floating on some trees. Definitely consider downloading this map for a fun skirmish game.

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511 downloads

Uploaded:06-09-2009

Big Battle z3r0x 3.5

big_battle_z3r0x_3.5.ted | 418.18 KB

corner there is a Golan 3 platform as well as mines and turrets. In the center there is a Vong base. Each faction starts out with Level 4 "stuff" making for a quick battle. This map requires z3r0x Addon Mod 3.5 for it to be played to it's fullest extent. Give this map a download if it interests you.

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93 downloads

Uploaded:06-09-2009

Mandalorians vs. Pirates: The First Assualt

61mandalorians_vs._pirates.ted | 783.38 KB

the Black Sun Pirates. There have been some slight changes from the previous map submitted by the author. It is almost the exaxctly same map. This map features one texture and a lack of props in most areas. The author did make some nice terrain formations except for where it appears he/she was experimenting with the different maps. This is an interesting map and it may be worth a download if it interests you. Author's Description: [Quote]This is the first map in my Mandalorians vs. Pirates series. The point of this is to show you a short war that has The Mandalorians trying to defend their planet of Mandalore and remove the Black Sun Pirates' army from their planet. There are a total of 10 maps in this series. I only have the first 2 maps finished so if you like the idea I'll keep making maps. The battlefield here on this map is late morning on a sunny Mandalorian training field ( which explains the odd terrain to the south.) Also the Imperials (non-playable) have just finished off the Rebel fighters (non-playable) and took control of the planet The remaining Imperials are camping in the southeast side of the battlefield. The Pirates may have small numbers compared to the Mandalorians but they have strategy and defenses on their side. To be the Mandalorians be the Empire. To be the Pirates be the Rebellion.[/Quote]

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84 downloads

Uploaded:06-08-2009

Courkrus

courkrus.zip | 1.89 MB

It adds the planet Courkrus to your 'Equal Footing' conquest. Default setup is Consortium with 2 Starviper squadrons and a Vengeance in orbit and some ground troops. Courkrus is a home world to pirates led by ex-Imperial Leonia Tavira. To install just use the installer.

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63 downloads

Uploaded:06-03-2009

New Map

new_map.ted | 393.57 KB

buildings. The space between the bases is very small allowign for a quick conflict. The terrain is completely flat, made of one texture and the map has no skydome. If this sounds interesting then give this map a download.

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360 downloads

Uploaded:06-03-2009

Battle of Geonosis

battle_of_the_spire.zip | 125.83 KB

amount of Clone Wars units such as Clone troopers, AT-TEs, SPHATs, Hailfire droids, Battle droids, Super Battle droids, Republic Gunships , Captain Fordo, Gizor Delso, and more. The actual map however only features one texture and the height brush was only used to create one large mountain. The use of the passability brush was also completely neglected. Give this map a download if it sounds interesting.

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214 downloads

Uploaded:06-03-2009

Kuat Repair Docks

exis_kuat_repair_docks.rar | 2.21 MB

this map is not just one gigantic battle map. The ships for each faction are balanced and are placed in interesting positions. Each faction starts off with a small grouping of turret pads and mines by their respective bases. The placement of props in this map makes for an interesting game. Consider downloading this map if you want a fun and balanced skirmish game.

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192 downloads

Uploaded:06-03-2009

Assault on Alzoc 3

assault_on_alzoc_3.zipx | 989.02 KB

straight down the middle. However the turbolasers covering the center make this extremely difficult. It is wise to take out the turbolasers with infantry or something like a bombing run. The map uses some textures but some more snow texture variation would be nice. Props are also fairly well placed on the hills surrounding the navigable pathways. The author did a good job with the environment. Consider downloading this map for a fun arctic skirmish game.

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136 downloads

Uploaded:06-02-2009

Mandalorians vs. Pirates

mandalorians_vs._pirates.ted | 783.38 KB

to launch an assault on the Mandalorians. The Mandalorians are to be played as the Empire and the Pirates are for the Rebellion. This map features one texture and a lack of props in most areas. The author did make some nice terrain formations except for where it appears he/she was experimenting with the different maps. This is an interesting map and it may be worth a download if it interests you.

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1081 downloads

Uploaded:05-26-2009

Pelta Class Frigate

republic_pelta.zip | 1.22 MB

variant with lots of hardpoints. This model come complete with a skin, death clone, icon and basic XML coding. This is an excellent modders resource.

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798 downloads

Uploaded:05-14-2009

Battle of Geonosis

battle_of_geonosis_v1.0.zip | 2.22 MB

skydome chosen was an appropriate touch for the theme of the map. The map is combined with a small mod that adds a lot to the map such as: - Targetable Hardcell-Class Transports - Landed Acclamator and Core Ship - LR1K Geonosian Sonic Cannon This map is mod friendly and would be great for a Clone Wars mod. If this sound interesting then give this map a download.

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143300 downloads

Uploaded:04-28-2009

More Sith!

sith.ted | 745.12 KB

been placed in a neat fashion and nothing is out of order. The map could use a skydome and some nature effects to create a more cave-like atmosphere. Please note that this map cannot actually be played and that it is just to re-created the end of the game. If you think you could use this map for a fan video or something else then give it a download.

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326 downloads

Uploaded:04-24-2009

Arctic Legends: Ilum

legends_ilum_v2.0.zip | 324.21 KB

wonderful texturing and great terrain forming. the terrain is both dynamic and natural making for great game-play and nice aesthetics. Good use of crystal props and creation of frozen ponds creates a wonderful atmosphere while battling the enemey. While on the smaller side this map provides some great game-play and fast battles. Definately consider downloaing this map. In the read-me you can find a list of changes from the previous version.

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95 downloads

Uploaded:04-24-2009

Hoth Battle

hothbattle_v1.0.zip | 29.74 KB

locations to cross from side to side. Trees and appropriate indigenous creatures help set the snow scene. One thing lacking though is a skydome. The map features two mountain ranges however the rest of the map is completely flat. The snow is just one single texture. A large number of turret pads and well placed turbo-lasers allow for some excellent defense plans. If this map sounds interesting to you then consider giving it a download.

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245 downloads

Uploaded:04-23-2009

SW BF2 Geonosis Map

geonosis.ted | 1.39 MB

eye-pleasing desert landscape. The terrain is also quite dynamic in some areas allowing for great tactical advantages if you can take control of the high areas. The author also made several trenches to help protect units and rock walls for protection around turret pads. This map looks very similar to the map from Star Wars Battlefront 2 and the author has done an excellent job of mimicking multiple aspects of that map. If you wanted to play the Geonosis map from Star Wars Battlefront 2 in Empire at War: Forces of Corruption then give this map a download.

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146 downloads

Uploaded:04-06-2009

Raxus Prime Junkyard

raxusprime_junkyard.zip | 333.06 KB

asteroids in which you can navigate your ships with ease. This also allows for choke points to be created to an extent. The smaller amount of mines requires you to spend your money carefully if you wish to win the battle. The odd shipyard and pirate base are an excellent addition allowing players to choose how they play the map instead of mindlessly spamming ships. Overall this is a well laid out map with some interesting lighting angles. Consider downloading this map for a fun skirmish game.

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2294 downloads

Uploaded:04-05-2009

Star Wars: Galaxy at War

2galaxy_at_war.zip | 77.31 MB

known as Ultimate Empire Mod, in which i thought needed more work, so i kept enhancing it until i came up with enhanced FOC, and then Galaxy at War. The first mini mod was not that good, so i have improved it a lot, with new models and everything. Hope you like it. Please tell me what you think of this mod, and thanks. Here is the link to my forums: http://swgaw.jreams.com/index.php Look forward to the full version of the mod in Summer or Fall, im on spring break right now. I will start work on the third week, yes i know im lucky. Have Fun: :Rock :) :Thumbsup: -Johnathon So it looks wicked fun guys. I love it when we get big mods in first thing at night. Plays well, and yes John, this is the fixed version. -valiantofficer

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126 downloads

Uploaded:03-24-2009

Bonadan Astriodstorm

4bonadan_astroidstorm.zip | 117.57 KB

map has an ample supply of asteroids and nebulae which will force you to choose paths for your ships wisely. There is also an ample amount of mines for all factions on this map allowing for quick resource gathering. The map also features an Imperial spaceport intricately made out of props. Any advantage offered by this port is quickly negated by the face that there are Hutt ships close by. Overall this map is good for holding large scale battles with an endless supply of ships causing battles to endure over time. If this interests you then consider giving this map a download.

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101 downloads

Uploaded:03-11-2009

Vengeance on Kothlis Series

vengeance_on_kothlis_series.zip | 439.17 KB

Kolthis is a skirmish map that has no bases and features an Imperial Force in the water attacking a rebel force on the beach. the author should attempt to blend his textures together and to utilize the nature effects more. Utilizing the passability brush would also make it so that the map could have established choke points. The map also features four turbo lasers on a crashed Star Destroyer in the sea. Vengeance on Kolthis appears to be based off the Rogue Squadron II Kolthis map. There are now an established Imperial and Rebel base. There is also a large land mass in what used to be a large sea on the Rogue Squadron II Kolthis map. The author should use the suggestions for the previous map plus attempt to make cliff and mountain edges less jagged. These two maps offer fast paced games that will end quickly but offer little to no tactics during play. If this sounds appetizing to you then consider downloading these maps.

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203 downloads

Uploaded:03-08-2009

Death Star Hanger

deathstar_hangar.zip | 135.11 KB

part of a hangar. The idea is nice, but the map is noticeably odd due to the lack of Death Star props ingame. That said, Mobius gave a good effort to make this look like a real hangar inside the Death Star. There are some docks that match the premise and you can look outside of the hangar at Yavin. This map should give people fond memories of A New Hope, so this should prove interesting.

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55 downloads

Uploaded:03-08-2009

Tatooine: Sacred Oasis

tatooine_sacred_oasis_v1.2.zip | 103.99 KB

around an oasis, which is surrounded by tall cliffs on all sides. The two canyons that grant you access to the resource-rich oasis must be held if you want to deny the area to your enemies. Watch out for an unpleasant suprise in the oasis. And bring plenty of anit-infantry units. South of the oasis is a small village. The village has been menaced by the threat in the oasis, and is now under the "protection" of the hutts. Suffice it to say, they dont like tresspassers. In the southeast and southwest, feeble jawas protect their prizes.

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47 downloads

Uploaded:03-07-2009

The Frozen Lake

the_frozen_lake.zip | 306.74 KB

it. Bly's attention to detail in this map is superb; the ground looks great and the props have been placed in a realistic manner. The ice on the lake looks very nice with a realistic looking reflection on its surface. The texturing is nothing less than excellent and he has made sure to include a lot of height variation to give a hilly look to the map. Needless to say, the composition and detail of this map really makes this stand out from the rest of his maps so far. Definitely worth a download.

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730 downloads

Uploaded:02-14-2009

Ultimate Weapoons mod

ultimate_weapons_mod.zip | 182.33 KB

prices and/or build times have been reduced. also, there is no ground cap and a 10,000 space cap. If you are going to remain a good player with this mod, then many new tactics will be required. This mod provides an incredible change of pace. There are some imbalance issues, but otherwise a great mod. Enjoy!" Seems like a pretty cool concept. I always felt weapons shot too slowly in most mods or in the stock game. Try it out. -valiantofficer

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239 downloads

Uploaded:02-09-2009

Cardia -The Old Republic

cardia.zip | 629.88 KB

all over the map. There are nice looking hills that decorate the borders and an interesting plateau at the other end of the map. A nice waterfall and river make good use of the water effects. The creator made the interesting decision to make starting units vehicles rather than infantry. This should make for some fun gameplay with a twist. If you enjoy the regular EaW gameplay but want a small twist to it, this is the map for you.

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211 downloads

Uploaded:01-31-2009

Dagobah Discovered

dagobah_discoverd.zip | 403.32 KB

attack Yoda while on Dagobah. Visually, the map looks great. There are plenty of trees and areas with shallow water to spice up the map and give the impression of a swampy marshland. The constant rain really adds to the ambient effect of Dagobah and the dark texturing fits nicely. If you wanted another good Dagobah map to play on, this is your ticket home.

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107 downloads

Uploaded:01-27-2009

Bespin : Fight in the Buildings

bespin_fight_in_the_building.ted | 249.47 KB

textures, the creator decided to use some of the prop textures for the ground. As you might imagine, this would look a bit strange. Combined with an apparent lack of props and height variation, the visuals of this map are somewhat disappointing. If you're still interested though, go ahead and download.

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120 downloads

Uploaded:01-25-2009

Desert Wars

desert_wars2.zip | 25.94 KB

Sand textures, some rocky cliffs, dust effects, sand cyclones, and the like. Texturing on this map is decent, but some areas seem pretty flat for a desert. Wargtv has made a good use of props and dust effects in order to convey the desert feel though, so this map is still pretty decent. Enjoy!

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66 downloads

Uploaded:01-25-2009

Hutts Under Attack

huttes_space.zip | 144.78 KB

is now a capital ship factory. It lends itself to that fact with plenty of ships placed on the map and a map that is reminiscent of the Nal Hutta we know. The creator has placed plenty of props to spice up the map and has several asteroid mines for additional income. It seems to be pretty interesting, so you might want to check this map out.

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101 downloads

Uploaded:01-24-2009

Spaceportfight

spaceportfight_v.2.1.rar | 33.15 KB

props and textures to give the impression of an urban setting. In this version, the creator has removed the walls to one side in order to improve camera clipping issues and has replaced the smaller Lambda shuttles with larger ones in order to increase the immersion factor of the map. Definitely worth a download, especially if you enjoyed the previous version.

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387 downloads

Uploaded:01-13-2009

Kashyyyk Islands

tk432s_kashyyyk_islands.zip | 384.56 KB

people may prefer different texturing styles, but that's a matter of opinion. TK has some great texturing down as it is combined with beautiful water settings and some nice looking elevation. Even the area under the water is detailed with height tool, adding some great extras to the water's look. There are several islands connected via shallow waterways covered with reeds. These passages make some great chokepoints, so be sure to guard them adequately. However, be on the lookout for hover and air units, these can bypass your chokepoints and wreak havoc on your forces if you don't prepare them. TK's efforts show on this awesome map. This is a must have for any FoC player!

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187 downloads

Uploaded:01-13-2009

Capitol City ( Alderaan )

capitolcityalderaan.zip | 680.81 KB

map series. This map seems to look pretty nice, with trees scattered around and a nice use of Alderaan and urban props in the city limits. Bly has made good use of the height and texture tools, with a nice height variation giving the impression of hills. Admittedly, more textures could've been used, but the creator might have been going for a cleaner and artificial look to his map. This map is well worth the download if you like Bly's mapping style.

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175 downloads

Uploaded:01-09-2009

Saleucami Desert

tk432s_saleucami.zip | 147.11 KB

divides it farther. Hills surround the bases, which are placed in 3 of the 4 corners of the map. There are a few small crossing points over the canyon, which create choke points that can become useful in stopping large numbers of enemies. In terms of texturing, this map isn't brilliant, but isnt bad either. A wider variety of textures would have created a much better effect. The author has shown an average use of the height tool - some hills have been created, but most of the land is flat. Prop-wise, this map is very detailed. Most props are positioned well, and add to the feel of the map. However, there is an over-use of a certain prop used in the canyon, as there is over 700 of this particular prop. As you can imagine, this can cause lag, especially on older systems. The bases and markers are not done correctly for FoC, and the author lists this as a bug. The bases are done in the was they should be for EaW. The author should look at other multiplayer FoC maps to see how it should be done, and hopefully this will be corrected in a later version. This is a nice map, but it has some flaws. If you dont mind a bit of lag and soma annoyance with the bases, then download away! THX1138

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218 downloads

Uploaded:01-07-2009

Alderaan

tk432s_alderaan.zip | 306.53 KB

well defended and well balanced, although the Empire sneakily built they're base closer to the Sensor array. This map appears to be of good quality and good for a standard shoot-it-out, well worth a download.

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45 downloads

Uploaded:01-06-2009

Terrifya

terrifya.zip | 5.23 KB

nebulae in the far corner of the map, where not many people will go. There are very few props that have an impact on gameplay in the map, making it quite empty and boring. If you can stand that, however, then you could have some fun taking down Venators in this map.

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95 downloads

Uploaded:01-06-2009

Mustafar

mustafar_tk432.zip | 274.15 KB

textures in order to spice up this map. Though some of the textures on the hills are a bit repetitive, this only slightly detracts from the map as a whole. Lava rivers flow freely, ash rains down on your troops like a fiery burden, and a few birds fly around, almost as if they were vultures... Overall, this seems to be a decent map. Give it a try why don't you? :)

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248 downloads

Uploaded:01-06-2009

3-Way Battle

3way_battle_2.zip | 102.26 KB

is a good use of props and mines have been strategically placed on the map. However, you start out with a line of Mon Calamari Cruisers, Imperial Class Star Destroyers, or Kedalbe Battleships. The Consortium is at a disadvantage, for they have fewer ships than the other factions. Moving onto other aspects of the map, Wargtv did not use the multiplayer team markers, meaning that you can't mix and match factions easily. This map also comes with some XML edits that make ships cheaper and more powerful. If you use this, you will not be able to play online with other players that aren't running this mod.

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67 downloads

Uploaded:01-06-2009

Revenge at Eriadu - Rebel 1st Fleet Battles

revenge_at_eriadu_rebel_1st_fleet_battles_no_ships.zip | 8.07 KB

before. The original map with the fleets can be found here: http://empireatwar.filefront.com/file/Revenge_at_Eriadu;96969

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97 downloads

Uploaded:01-06-2009

Coruscant Ice Caps

coruscant_ice_caps.zip | 19.64 KB

is very little texture variety in the icy areas. There is almost no height variation used. Very few props have been placed on the map. There is no skydome. In one corner, you have some base buildings on a grassy area. Everywhere else, the buildings are just placed in rows on the icy plane. Looking at gameplay, the players will have a hard time running into each other, since the map is so empty. Mines seemed to be randomly placed, with no rhyme or reason to their locations. The creator needs to look at some of the Petroglyph maps to get an idea of how to make a good map. Texture, height, and prop and structure placement are key to any map; something the creator should understand.

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76 downloads

Uploaded:01-06-2009

Endor Attack

attack_on_endor.ted | 97.02 KB

view displayed nothing on the map. Going in for a closer look, I saw that most of the map was empty. What you have on the map are two fleets, two stations, the Death Star, and a grand total of three asteroids. Blank maps usually aren't very fun and when you have no mines or player markers on the map at all, that reduces the playability quite a bit. The creator needs to look at the documentation that came with the map editor. This will inform him of what each map needs and some aesthetic qualities that you usually see on maps.

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116 downloads

Uploaded:01-06-2009

Dune Sea

desert_brawl.zip | 499.38 KB

available to mappers in the map editor. He has used a nice variety of textures all over the map and has some nice props. Moving onto gameplay, there are some tight valleys that make artillery very useful for saturation fire. Any army marching through these valleys should bring some anti-air for enemy bombing runs, since there isn't much maneuvering room. There is only one small nit-pick with this map. On some of the hills, the textures are all stretched and unrecognizable due to a directional error. Otherwise, this map is as close as you get to perfect these days! Try this map out now! :P

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44 downloads

Uploaded:01-06-2009

Taris- Aftermath of Decimation

land_dm_01.ted | 1.4 MB

Wars: Knights of the Old Republic. However, the map doesn't reflect that fact visually. Rather than having a scorched wasteland with rubble, this map is just a desert. Not any desert either. This desert has a small oasis to the northwest and several Sarlacc pits that glow green to the southeast. Call me a stickler for tradition and canon, but this map doesn't really fit Star Wars or sensibility. The creator would be better off adding black scorchmarks and some destroyed buildings and rubble. Right now, it's a relatively flat desert with little texture variation and the default clouds. Flat maps usually aren't very fun, so the creator might want to edit that part of the map. Moving on, the map has the base structures grouped around shield generators in several areas. Turbolaser towers are in virtually every single shield bubble, making it hard to accomplish anything once the shields have been upgraded. There is only one reinforcement point per side, making expansion useless since the mines are all close to home. The premise of the map shows some promise, but the execution needs improvement. With enough edits, this map could actually turn out to be a very aesthetically pleasing one that offers great gameplay.

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214 downloads

Uploaded:01-04-2009

Naboo Theed

theed.ace | 106.41 KB

have fun, and enjoy. Give feedback, as it's his first map. ~valiantofficer

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54 downloads

Uploaded:01-02-2009

War2

war2.zip | 124.8 KB

asteroids scattered around the map. However, Wargtv did not set up the map properly. Instead of team markers for the space stations, he put actual space stations on the map. This will cause errors with different factions, so look out for this. Also, if you get the map working properly, the Imperials have the Death Star 2, which might cause an imbalance among the teams. If you don't care about imbalances and bugs, then download this map for another space skirmish.

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71 downloads

Uploaded:12-27-2008

The Dark Days of The Empire

the_dark_days_of_the_empire.zip | 243.41 KB

Although this is a functional map, a look at the map from afar will reveal several flaws in this map. The first of those flaws is texturing. There are very few textures used on this map and the cliffs show signs of texturing errors within the editor. Secondly, most of the props are situated on the border of the map to hide the edges. While this is all and well, the props could have been used more efficiently. The playable area of the map has very few props placed in odd locations in order to cover up some of the emptiness. With some better texturing and prop usage, this map could be so much better. However, if you don't mind the visual factor of the map, go ahead and give this map a try.

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88 downloads

Uploaded:12-24-2008

X-Mas Wars

xmas_wars.zip | 311.86 KB

(Ignoring the fact that you can switch teams and positions) Visually, this map isn't mind-blowing, but it's decent in usage of the height tool, textures on the hills, and most of the prop placement. Wargtv could've used some more textures in the valley area, because the texturing there seems very repetitive from afar. Rancors and wampas were placed in certain locations in order to make early game expansion more difficult for each team. There are some annoyances, like the back of a mountain being invisible or the lack of a unique texture under the trees, but these have no gameplay ramifications. This map offers enjoyable gameplay in a medicore environment, but it would still be a good download for hardcore FoC players.

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246 downloads

Uploaded:12-24-2008

Tantive IV

tantive_iv_v4.ted | 919.05 KB

considerable improvement from the earlier renditions. The ground outside the ship decks is now invisible and there is a space skydome placed on the map. More props can be seen inside the ship, though there's is just the one texture inside the ship. Several fighters were placed outside of the Tantive IV in order to give it a space battle feel, but since those are static, it just feels fake. On the other hand, the exterior of the ship has been given more detail, which might please some players. Although there are a few visual flaws, the gameplay is still working and can be quite fun. Give this map a try if you ever wanted to have an indoor ship battle!

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2581 downloads

Uploaded:12-20-2008

Build An Army

build_an_army_1.0.zip | 11.19 KB

demand for these simple XML mods for Empire at War. This mod is as good as its word; you can build an incredibly large force ingame and attack the enemy planets. A must have for anybody looking to mass huge armies ingame for some epic battles.

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79 downloads

Uploaded:12-18-2008

Empire Actamey

empire_actmey_v2.1.zip | 98.25 KB

bit of space. Overall, there seems to be a lack of props, ignoring the space debris randomly scattered about. However, if you enjoy an empty space map where you can have large battles, then you might want to check this map out.

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46 downloads

Uploaded:12-16-2008

wargtv Snow Map

wargtv_snowmap.zip | 170.19 KB

like the Map. And give me some Ideas for my next map, send it to my E-Mail, "foxsky2@yahoo.com". Thank You.[/quote]

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427 downloads

Uploaded:12-14-2008

Advanced Bombing Run

boba27s_mod.zip | 2.63 MB

Rebels, Consortium, and the Empire. [i]EDIT:[/i] The amount of bombs and the damage dealt is also increased, making it effective against all targets.

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184 downloads

Uploaded:12-11-2008

-(DW)- Snow Bound

dwsnow_bound.zip | 206.4 KB

special things I've included in this map! Tons of Rancors Tons of Wampas Tons of Wampa spawn caves and a few for the Rancors so they don't feel left out. All Factories have garrison spawn enabled. There are turbolasers for each team. There is also a sensor relay in of the map corners, by the wampa caves. And that about sums it up for now. Hope you like it!![/quote]

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116 downloads

Uploaded:12-04-2008

The Maw

the_maw.zip | 5.71 KB

fighting in space battles. Recommend Playing on Hard to make this map challenging.

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272 downloads

Uploaded:11-28-2008

Battle Over the Eclipse Shipyard

defence_of_the_eclipse.rar | 3.41 MB

Rebels have gone to Kuat to destroy the Tie Fighter and Star Destroyer factories, but they come across a giant Super Star Destroyer, The Eclipse. The Eclipse does not have a super laser.

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507 downloads

Uploaded:11-06-2008

Battle of Endor

battle_of_endor.ted | 686.56 KB

squads. The rebel fighters receive a health bonus because of the uneven ration to tie fighters, bombers, and interceptors. Their health is lower consequently. The empire has star destroyers and a SSD that is controllable. The rebels have Mon Calamari cruisers, The Home One, corellian corvettes, the Mellenium falcon, and transports. This map also has a dual purpose, it is good if one is trying to film about The Battle of Endor. The Consotium is not playable. Get out there, the rebels need you!

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211 downloads

Uploaded:11-05-2008

Kashyyyk Multiplayer Map

kashyyyk_multiplayer_map.zip | 172.79 KB

miningpads Hope you enjoy it.

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5876 downloads

Uploaded:11-03-2008

Awakening of the Rebellion 2.05 English/German Fix 1.0

aotr2.05fix1.0.rar | 27.27 MB

removed - Xizor ground unit removed - Dreadnaught and Space Station hardpoint bug fixed - particle effects added and redone - diverse bugs with space/ground units fixed - new events - new speech events - startup units in galactic conquest changed - hardpoints fixed - balancing edited - some text reworks - tactical background fixed, does not turn around after a battle - AAT Unit sounds added Known bugs, coming changes: - Battle droids and Super Battle droids will get no more damage on lava planets - frigate shipyards for 2500 creds - missings on bounty hunter missions - bird twittering on spacemap - icons of imperial and rebel space stations not correct - ground maps not edited yet - AI will worked out one more time

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238 downloads

Uploaded:10-28-2008

Kashyyyk Map

kashyyyk.zip | 210.24 KB

map in the Planets.xml file.

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243 downloads

Uploaded:10-13-2008

Battle Over Kuat (V 1)

battle_over_kuat.ted | 359.82 KB

are the stories... The Empire: Near an ISD Construction facility rebels have establihed a base. So far they have wiped out one of our destroyers in a sneak attack. We must eliminate these rebels at all costs. The Accuser is with you to help you defeat the rebels and has brought a couple of relics from the Clone Wars. The Rebels: You have found an ISD Construction Facility and are planning to destroy it. You have constructed a small base and are getting ready to attack. You are being counted on to send our troops into battle and destroy it. After all, we did destroy the Death Star. Admiral Ackbar with his Home One is with you to help you destroy it and has brought 3 venators. Also, I am creating a new map on Corellia, not related to the storm. It is about a rebel base and the like... Hope you like it! --AlexAdiMundi

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1983 downloads

Uploaded:10-13-2008

501st legion

ei_trooper.dds | 85.48 KB

vaders person troopers, often called vaders fist, they stormed the jedi temple with him...and were in many big battles in the clone wars

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75 downloads

Uploaded:09-23-2008

Crash Landing (Ice)

crash__landing.zip | 1.59 MB

support. I have several other maps already finished that i will upload in time, and will hopefully make more in the future. Constructive critisizm is most appreciated! NOTE! THIS IS ONLY FOR FOC (forces of corruption expansion) NOT EMPIRE AT WAR!!!!! IT WILL ONLY WORK WITH FOC AND NOTHING ELS. IT ONLY SUPPORTS REBELS VS IMPERIALS!!

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1001 downloads

Uploaded:09-16-2008

EpisodeIIICoruscant attack

episode_iii_coruscant.zip | 27.2 MB

proces killing 2 Jedi and leaving one Jedi,Shaak Ti, upside down tied up on the Celling by some strange thing, all this can be seen in Cartoon Networks Clone Wars Episodes) but for some Strange reason, Operationflashpointcrazy put the Space part first, never mind, its what the map looks like that counts :) . Operationflashpointcrazy's pet, not realy. :thumbsup:

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304 downloads

Uploaded:08-21-2008

Bounty Hunter V2

bounty_hunter_v2.zip | 110.9 KB

Imperials placed their base here seeing as it was strategically surrounded by a lake which is surrounded by mountains. Clearly they didn't know others had already settled!

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2328 downloads

Uploaded:08-21-2008

CIS Lucrehulk Battleship

cis_lucrehulkv1.1.zip | 3.56 MB

Download

152 downloads

Uploaded:08-11-2008

kuat and endor

kuat_and_endor.zip | 1.07 MB

win. Kuat ship yards: it has like 4 sd. A emp lev5 station lots of ships and fighter from other factions that are usable also has eclipse not usable, now the only way to win as rebs is to speed to the emp space station and blow the resource containers next to it, as the emps you have to set skirmish settings to destroy enemy to win.

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508 downloads

Uploaded:08-01-2008

(JEM)Battle For Zanbai 7 Part 1

jembattle_of_zanbai_7_part_1.ted | 709.56 KB

proof we have brought you a SSD class ship.(Rebel Admiral)We're sending the Unity to escort you planet-side.(Captain Of The Unity)Admiral we're detecting energy from their fleet.*BOOM*(Moff Falast)We've lost the Unity! ITS A TRICK!! Scramble fighters!(Rebel Admiral)We'll need assisstance to fight off these imperial forces.(Rebel Radar Manager)SIR!! Multiple ships coming out of hyperspace at 7.09(Tyber Zann)Rebels we've come to assisst since you're helping supply our base here. And it looks like Bossk and IG-88 are with the empire.(You) we must destroy those stations to get planet side. (Rebel)SENDING TRANSMISSION:(You)Unidentified ships state your buissness in rebel controlled space or you will be fired upon.(Imperial General)We are wishing to defect from the empire, as proof we have brought you a SSD class ship.(You)We're sending the Unity to support you in.(Captain Of The Unity)Admiral we're detecting energy coming from their fleet.*BOOM*(Moff Falast)We've lost the Unity! ITS A TRICK!! Scramble fighters!(You)We'll need assisstance to fight off these imperial forces.(Rebel Radar Manager)SIR!! Multiple ships coming out of hyperspace at 7.09 (Tyber Zann)Rebels we've come to assisst since you helping supply our base here. And it looks like Bossk and IG-88 are with the empire.(You) We must defend all our stations. Backround: The name of the ground area(part 2 map) was not origionally named Zanbai 7. The area was where the Twi'leks first launched into space. When they got into space they saw a massive black hole and named it Zanbai 7, or in their language 7th Great Wonder. Upon return of their ship to the surface they renamed the launch site area Zanbai 7 after the great black hole in orbit, which is now a great wonder of the galaxy. Misc: -This was posted AFTER part 2 because when part 2 was done i was still working on this -You cant use this map in anyway(mods,edit,remix,redistribute,etc) without my permission -Message me on xfire(tcalpha) if you want to know how i made the giant black hole like it is,or ask me how i made the palace in part 2 -Message me(xfire) if you want me to continue this series or make one you want

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423 downloads

Uploaded:07-28-2008

(JEM)Fate Of Thyferra Part 1

jemfate_of_thyferra_part_1.ted | 1.93 MB

Jurassic park map and I give credit to who made it (no name listed since a lot of people say they made it). There are some changes to the map. Overall Story: You have gained intelligence that the emps are evacuating all forces from thyferra. You think you have gained victory but you wonder why they would leave. As soon as you find out about the evacutaion, a message is transmitted to you. It seems the emps have sent the proto-type Death Star(this is before episode 4) with a large imperial fleet to remove thyferra from the galaxy after they send a strike force to recover some stolen supplies from the planet surface. Map Story: (Rebel)Now you know why the imperials are evacuating Thyferra. Make your way to their main landing area and stop all their evacuation ships. If you achieve victory the inbound imperial fleet wont have survivors reporting where your hidden base is that has their stolen supplies. (Empire)We have gained some knowledge that the rebels have discovered our plan to destroy Thyferra with the proto-type Death Star. We must get all our evacuation ships to the inbound fleet or they wont know where to look for the rebel base and our stolen supplies. Misc. -Again i did use jurrasic park -I did leave rancors in map -Some emp outpost's areas may not be finished(don't know why it keeps happening) -Sometimes it didnt load for me(don't know if its just my computer) -the (JEM) just means it was made by me If you have any thing you want me to ad or take out just send me an email at muphere@msn.com

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424 downloads

Uploaded:07-24-2008

Earth series - New York City

earth_series_new_york_city.zip | 1.18 MB

to actually recreate a actuall city so instead i just mad an urban map and labled it as New York. The map is supportive for up to 8 players online There are plenty of resources to keep ur money up There are many buildings and tight streets to make stratagy an important priority while playing this map I hope you all enjoy the new map and comments would be greatly appreciated- Alx438

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195 downloads

Uploaded:07-04-2008

Earth series map 2 antarctica

alx438_eath_sieries_antartica.zip | 350.52 KB

series. This map will be on Antartica after the emps have landed there the rebels and consortium have also followed the empire to earth's surface. Each for their own reason. Soon 2 of the 3 fractions realize that they both have set up bases in the general area. Which to fractions? That is for you to decide for this map allows u to be any fraction on any side. The map is a 4v4 map that allows any fraction to battle for control at Antartica There are plenty of resources to keep ur money up Hope u all enjoy this map. I would appreciate it if i could have feedback from whoever downloads this file to help me inprove. The next map in this series will be your choice do you want me to do Russia, Africa, North America, or some city next i will eventually do them all but ill give you all the choice of which you want to see come out first- Alx438

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100 downloads

Uploaded:07-02-2008

hoth island

hoth.zip | 212.82 KB

Download

121 downloads

Uploaded:07-02-2008

Nate Xanofar's Map Pack

nate_xanofar_map_pack_v_0.5.rar | 2.67 MB

in-game. - There are a couple other xml goodies inside as well for those who know how to use them (new projectile types and armor types). Further explanation in the readme. You do need my permission to use any maps. I'll probably say yes, but you have to ask anyway. You must give me credit for the xml additions, though you don't have to ask my permission (a notification would be nice though). I'll upload an updated/expanded/improved version later. Why did I make this/upload this? I made these for my own sake because I like to experiment and test things. I chose to upload them because I thought fellow modders might find them useful/interesting.

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78 downloads

Uploaded:06-29-2008

Repel Victory

repel_victory.rar | 2.44 MB

computer. Install: Place "Repel Victory.ted" into C:Program FilesLucasArtsStar Wars Empire at War Forces of CorruptionDataCustomMaps or wherever you have your game. I am not responsible for any damage done to your computer Chris2439 This Map is under my Copyright©

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75 downloads

Uploaded:06-25-2008

geonosis assaultblack hole chaos

geonosis_assault.zip | 67.52 KB

mitle(altho you can't c them)

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126 downloads

Uploaded:06-25-2008

Beyond The Dune Sea

66mpbeyonddunesea.ted | 910.57 KB

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146 downloads

Uploaded:06-25-2008

Alx438 focv1.1 ap fixes

focv1.1_map_fix.zip | 861.85 KB

switching back) so ive updated a few of my maps to have teams unfortunatly that ruins the story to them considering that cons can be there intead of rebs vs emps. This map pack includes 3 maps they are the following: return to mustafar-map is playable up to 8 people online naboo sunset-map is playable up to 8 players the last map is actually new it is my first map for a new series of maps that are to come. The series will be on earth the map in this pack is the first one in space and land is to come in the future. the map is one of my few space maps ive made and is a 3 way battle, however of course u can have just 2 teams. the story of this map is that the empire is trying to expand its reach for other galaxies accross the universe the rebels have learned of the empires plan and is planing to stop them cons also heard the empire by taping into thir com systems and plan to take earth fro themsleves which side will u play? The only pics i have are of the space map cause i lost the other somehow the map is 3 way 6 player map i hope u all will enjoy the new map and the old that have been adjusted

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109 downloads

Uploaded:06-23-2008

Corellian Storm 2

cs2.ted | 1.17 MB

for proper nouns later in the description.) The storm has moved eastward from Coronet and hit an imperial base on a ridge near a river. It is in the middle of a forest The empire:Unbeknownst to them there is a rebel base and it is jamming their communications. They discovered the coordinates or the base. They must get to the rebel base so they can let their transports know if it is safe to land. If they can get to the rebels then they can get their supplies in. The rebels: You have discovered the imperial outpost on the ridge and you are attempting to destroy it. Find a way to destroy it so you can leave the flooding banks of the river without being terminated. Aaaaaand to both sides: There is a Mining facitity near the bridge to the north.

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86 downloads

Uploaded:06-16-2008

Mercury's Mining

mercurys_mining.zip | 1.23 MB

route, they end up near Mercury. But ESF (Earth Space Force) has constructed a mining facility above the planet due to the inibility to build a land base there. Probes are sent to the surface to mine a precious energy eminating crystal. Debris of the first space station attempts by the ESF remain, but they have a fully operational facility now. As the Empire arrives they quickly gather pieces of debris and there own materials and build a station. Also do the Alliance, most of the Alliance fleet got lost along the way there so they start just like the Empire. Unknown to both, the Consortium was watching and tracked them also building a station. The goals of each are to conquer the area and return back to known space. Beware of the ESF! (Note, a tractor satilite owned by the ESF may pull or hold one of your ships in the debris!)

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87 downloads

Uploaded:06-15-2008

Mini Battle #1-Hoth CTF

hoth_mini_battlecapture_the_flag.ted | 590.36 KB

barracks. As I just said this is my 1st in my mini series. It is Hoth CTF. The flags are basically the reinforcement points. Each team starts out with an individual faction one and two heros/people near a capturable one. Also there is another capturable one in the center. Capture yours, the center one and the enemy's one to win.

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227 downloads

Uploaded:06-15-2008

An Untold Battle

an_untold_battle.ted | 799.71 KB

you on how to maneuver through those obstacle and conquer your opponent. Have Fun and Enjoy! =D

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121 downloads

Uploaded:06-15-2008

Battle Grounds v1

battle_grounds_v1.zip | 565.68 KB

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111 downloads

Uploaded:06-15-2008

Tyber's Palace

tybers_palace.zip | 299.1 KB

destroy these bases so he can continue his operations in quiet. So to begin he has jammed both bases with high grade jammers to begin his assualt. sorry i dont have screenshots, having troubles converting the ones i have from .tga to .jpg or .jpeg.

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153 downloads

Uploaded:06-15-2008

Lost in Space

lost_in_space.zip | 11.6 KB

hard to destroy

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183 downloads

Uploaded:06-15-2008

Capital Clash

capital_clash.zip | 400.69 KB

possible without modding to have many capital ships fighting each other. This map pack somewhat corrects the issue in that there are no swarms of fighters to wreck your capital ships. The maps in this pack give the capital ships an opportunity to actually shoot their big guns at what they were intended to: big ships, not tiny snub fighters.

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439 downloads

Uploaded:06-03-2008

Alx438's Naboo Map Pack

naboo_map_pack.zip | 838.76 KB

that takes place on naboo during sunset. You can enjoy the scenery as you fight your opponent-land- map is 8 person compatable, with plently of resources. Naboo Nightfall: Same map layout as sunset only this one takes place during the night. Struggle for Naboo:-Space- This is the space map that takes place in orbit over naboo. The rebs and Emps battle for control over orbit for naboo. Pirates are also in the are if u wish to have the resources the pirates are surrounding u will have to fight them.

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247 downloads

Uploaded:06-01-2008

DJ Medinaz Tatooine map pack final

dj_medinaz_tatooine_map_pack_2.zip | 2.07 MB

0.o well yeah here it is if you remember me i see alot of the people who sucked at mapping in the begginning have become pros an nmapping an modding ----------------------------------------------------------- this map pack features the most major improvement of all map packs ive made aswell as making a whole new Tatooine map for the day an night swquence -------------------------------------- the center is important however u may be terrorized by small groups of vornskyrs which look like desert animals so i decided to put em on tatooin roaming sand people stalk the bases at day an night aswell as pirate an hutt bases canals within the mountains or valleys lead your infantry through narrow passageways concealing there movement each base is fitted with an out of base power generator in which your will either spawn in or have to walk there to buy an build ur shield generator,turbo laser tower, an one other build pad you will also have a reinforcement point there too pleaae actually play the map an dont just rate off of my pics i mean rly they wre old an a few were from the old maps so pleasxe play em

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84 downloads

Uploaded:05-18-2008

Carthana

carthana.zip | 123.47 KB

amount of the mines and a sensor node, but beware, the pirates won\'t go down without a fight.

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1271 downloads

Uploaded:05-14-2008

FoC Fixes

focfixesv1.5.zip | 2.01 MB

fixes more issues such as giving the B-Wing a proper bombing run and re-enabling the EaW Obi Wan VS Vader hero clash.

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334 downloads

Uploaded:05-02-2008

Battle On Rhen Var

battle_on_rhen_var.zip | 4.36 MB

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527 downloads

Uploaded:05-02-2008

(MMmp)High Ground

mmmphigh_ground.ted | 279.43 KB

around doing stuff, and if you look by the cantina in the middle, you\'ll see pile of dead bothans with blood. I don\'t know why I added it, but I supose it will just stay there. There might be a little texture problems, but over all, it\'s probaly the best map I\'ve made. I think... Tell me what you think, and tell me what I can fix. (SGC)MapMaker

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969 downloads

Uploaded:04-24-2008

Star Wars: Galaxy at War

swgaw.zip | 100.13 MB

more famous units added would be the corellian battlecruiser. Install the mod to your Star Wars Empire at War Forces of Corruption mods folder. Before you use these materials in your mod, be sure to ask me permission.

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3372 downloads

Uploaded:04-19-2008

Enhanced FOC

enhanced_foc2.zip | 97.92 MB

added a rebel venator with V-wings, ARC-170s and ETA 2s which are in full production. Also, the rebel starbase compliment has changed. the Eclipse SSD has nontargetable, hardpoints, a gravity well generator, and a hangar(yes every one of the mods that have an eclipse usually have a gravity generator)

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816 downloads

Uploaded:04-19-2008

(EaW) Civil Uprising

civiluprising_v1.0.zip | 63.27 KB

do it), but the \"PrintScreen\" button does notthing, I don\'t have any kind of screenshot folder, and I can\'t locate screenshots anywhere on my computer (don\'t know why) - So I appologize for not having them to post, but trust me... it\'s worth downloading and taking a look at! If you find any bugs, or have any suggestions - please feel free to let me know. And please post comments if you like it. Enjoy!

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55 downloads

Uploaded:04-08-2008

The Asteroid Belt (FoC)

theasteriodbelt.zip | 630.69 KB

map, The Asteroid belt. Also, since this is my First Submission, I know some of you people will say that it\'s not hot stuff, and trust me I know. I wouldn\'t mind getting some feed back for this, so I\'ll have my contact info posted at the end of this.

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1100 downloads

Uploaded:04-06-2008

(1vs1) Critical Distance

1vs1_critical_distance_by_soong.zip | 69.71 KB

be found in ReadMe.txt or below. Enjoy this small download!

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840 downloads

Uploaded:03-26-2008

Gungans Must Die Venator Mod

gungans_venator_mod_v1.0.zip | 579.42 KB

Batteries and 2 Proton Torpedo tubes. It carries 6 V-Wing squadrons and 4 Tie Bomber squadrons (with no reserves). It is best used against those pesky Rebel frigates and CAN be utillised against Mon Calimari Cruisers if in Numbers (2 Venators = 1 Mon Calimari). It has a power-to-shields ability so it makes a good frontline unit. This is my first mod so go easy on the criticisms (if there are any ;-) ). There will be a new version coming out soon that will (Hopefully) add the ARC-170 fighter-bomber and change some aspects of the acclamator too.

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1926 downloads

Uploaded:03-21-2008

AEM 4.4 Laser and Capital ship patch

mods2.zip | 50.9 KB

increased by 25% executor now comes with 16 fighters of each type and 3 lancer figates and 3 vsd2 s MC 104 now comes with 16 fighters of each type and 3 anti fighters of each type just like the executor Install instructions take the two XML s in the folder and place in C:Program FilesLucasArtsStar Wars Empire at WarGameDataModsAEMV4.5DataXML (this assumes that you installed the mod in the correct place as outlined in their readme) it askes you to replace said files say \"yes but remember before doing any file editing BACK UP THE ORIGINALS!!!!!!!!!. Uninstall remove said files and replace with originals Credits Moddman and the AEM TEAM!!!!!!!!!! YOU CAN EDIT THESE FILES BUT IF YOU WANT TO USE THESES FILES IN ANY MOD PLZ GIVE ME CREDIT THANX IN ADVANCE!!!!!!

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899 downloads

Uploaded:03-19-2008

Area 51

area_51_map.zip | 4.34 MB

urban, swamp -6 person -Very Large Map -Fun with more people

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790 downloads

Uploaded:03-18-2008

25Mod

25mod_folder.zip | 7.71 KB

AEM You will require AEM4.1 to play this mod.

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77 downloads

Uploaded:03-14-2008

River Divide

river_divide.zip | 403.08 KB

player faction there is an indeginous town/area (Ewok and Gungan)) Both the empire and rebels lay seige to the pirates so they can lay seige to eachother. while the gungans and ewoks defend themselves.

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107 downloads

Uploaded:03-13-2008

sixt6 Map Pack

sixt6_map_pack.zip | 692.32 KB

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75 downloads

Uploaded:03-12-2008

Mister

sixt6_map_pack.rar | 205.14 KB

complete. ............................winRar is Required to extract

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371 downloads

Uploaded:03-07-2008

yoden deadstar inside map foc

yoden_deadstar_inside_map_foc.zip | 203.4 KB

land and if you dont like some of the texture ,just use your editor and change it but me i like it this way lol

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529 downloads

Uploaded:03-05-2008

Around the Moon

around_the_moon.zip | 526.69 KB

The map is set above a new-found planet near Endor that is called Rtas, which, like Coruscant, is one large planet-wide city. The map has two level 5 space stations, one for the Empire and one for the Rebels. The map has eight mines and many defense satellites stationed around the two space stations, the Empire\'s and the Rebel\'s. With only the best of ships and space stations for the two factions, it will make for the ultimate experience of a space battle. Each side starts out with four capital ships on either side of the moon. This map is for multi-player and can support up to eight players. You may use this map in any way you want as long as you give credit to me. Enjoy it!

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150 downloads

Uploaded:02-25-2008

yoden rancor map

yoden_rancor_map_foc.zip | 213.09 KB

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116 downloads

Uploaded:02-25-2008

Shoot \'em\' up FOC MAP

shoot_em_up.zip | 3.07 MB

is full of units and astroids and mineing platforms and also starts with a smaller battle between the rerbels and empire this map only includes rebels and empire but dont worry its still good well thats it have fun

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136 downloads

Uploaded:02-25-2008

Naboo V2.0

naboo_v2.0.zip | 1005.68 KB

rebellion with open arms. The Rebels established a base on a tropical island on the southen hemisphere. Recent Imperial Intelligance traced back transmissions from the rebel base on Naboo back to their stronghold of Dantooine. These gave the Imperials the location of the base. With the intent of gaining revenge for the loss of the first Death Star, The Imperials send down an Invasion force to wipe out the base...

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104 downloads

Uploaded:02-22-2008

Paradise II

paradise_ii.zip | 89.66 KB

and a few mining facilities. This map takes place at nightime.

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281 downloads

Uploaded:02-22-2008

Broken City

broken_city.zip | 26.56 KB

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252 downloads

Uploaded:02-05-2008

Legend of the 105th

legend_of_the_105th.zip | 2.67 MB

Darktrooper project. One of these holocards contained reports, holos, and communications of the Imperial 105th Hostile Terrain Regiment, under the command of High Admiral Phranx Winssel in space, and General Modenn Hars on the ground. The 105th was stationed on the remote mining world of Aeten II, where they came under Rebel attack. Against overwhelming odds, they staved off the space fleet, only to find a legion of Rebels on the ground that had sneaked down in the melee. General Hars led the meager ground forces to a victory, pyrrhic though it was due to lava runs and Rebel T4-B tanks cutting stormtroopers to bits. After the significant action, the Emperor decided to move the unit to a better planet than a forsaken lava world. The 659th took over Aeten II. Now stationed on Polus, the 105th began to \'cool down\'. However, it wasn\'t long before the cursed Rebel cells convinced the native Pyn\'gani to strike against the garrison. Swarms of murderous Pyn\'gani descended upon the base at night, only to be driven back by the new Lancet squadron the unit had been given, and Tie Maulers under the able comand of General Hars. After the traitorous Pyn\'gani had been \'taken care of\', the space fleet is attacked by the Consortium, who was fleeing from a Rebel taskforce...that jumps in right behind them! However, the resourceful High Admiral Winssel stuck it to them and defeated both factions. The Emperor was once again pleased by the unit, and cycles them out to another world. This time, it is to the industrial world of Eriadu, Tarkin\'s homeworld. On a polluted island in the middle of a toxic sea, they hold base. To no one\'s surprise, a raid team of Rebels gets across to challenge them. Meaning a field test for the 105th\'s new SPMA-T artillery. Once again, General Hars proves his worth and leads the Empire to victory. Satisfied by the 105th\'s loyalty, the Emperor commissions them for an offensive mission. High Admiral Winssel is to lead their modest fleet against a stronghold on the ice planet Rhen Var to neutralize a communications facility. But they need to get past the space defenses first. Which are very potent. Once on the ground, General Hars is to lead the strike force to the comm array and destroy it. (End of Holo- Written by Imperial Intelligence Scribe no. 121)

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488 downloads

Uploaded:01-16-2008

MWIM - Battle of Endor

mapswotimade_battle_of_endorv1.0.zip.zip | 521.16 KB

indicates that a second Death Star is under construction, orbiting one of Endor\'s moons. However, the Imperials had intended for the Rebels to find this information. The Rebels mobilise their command fleet and prepare for a surprise attack on the Death Star. They transport a Rebel force to the moon to destroy the shield generator facility that shields the orbiting Death Star, so that the command fleet can destroy it. But the Empire knows the Rebels are coming, and have set a trap for them. The Death Star is fully operational, and ready to fire on the Rebel ships. The Imperial fleet is also in position to close in around them...[/quote] Install this map and relive the Battle of Endor from a new perspective. ~Scorpinox

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8190 downloads

Uploaded:01-07-2008

Galactic Resurrection: Republic Troopers

grrt.zip | 15.58 MB

LAAT [*]Empire- AT-TE [/list] [u]Other Changes:[/u] [list] [*]Added in splash screen [*]Added in the LAAT as a transport for the clones only [*]Added in icons for clones and laat [*]Added in text for clone and laat units [*]Added in sounds for clones and laat [*]Added in projectiles for clones and laat [*]Added in icons for AT-TE [*]Added in text for AT-TE [*]Added units into skirmish [*]Added in 501st as land heroes [*]Modified AI [/list] This mod is built on Avenger\'s ISD Vs Venator Mod so all additions and changes from that mod are included in this one. ~Scorpinox

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6952 downloads

Uploaded:01-07-2008

FoC Realistic Galactic Civil War

frgcw_minimod.zip | 22.68 MB

the actual movies and Star Wars canon as possible. This Mod takes place in the Galactic Civil War Era and is intended to get it as close to that war as possible. This Means you can aid the following Factions: The Galactic Empire (to bring order to the galaxy), The Alliance (to restore the Republic and bring peace to the Galaxy) and the Black Sun Pirates to Smuggle and Steal your way through to Control The Galaxy. [/quote] ~Scorpinox

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96 downloads

Uploaded:01-02-2008

Planet PWN

planet_pwn.zip | 259.79 KB

the streets, looking to beat up some Imps. However, the Loyalists are looking for vengeance. They too, grab guns and stalk around, looking to beat some Rebel Scum. Its an Old Fashion Melee...

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5381 downloads

Uploaded:01-02-2008

Forcestorm X\'s SSDmod

ssdmod_v2.zip | 38.66 MB

Consotium:[/u] -Mandalore-Class Super Star Destroyer -Dxun-Class Battleship -StarViper (bomber version) Hero: -Deathshead Squadron [u]Empire:[/u] -Imperial-III Star Destroyer -Executor Standard -Executor Shield-boost -Executor Weapons-boost -Executor Speed-boost -Unreachable-Class Executor -Eclipse -Sovereign -Executor DB -Executor Stealth Heros: -Jerec (and the Vengeance in space) -Zsinj (the Iron Fist) [u]Rebellion:[/u] -Lusankya -Rebel Executors -Executor Shield Boost -Executor Hanger -Viscount-class -Apocalypse, Gold, Blitz, Red, Royal, Lumen Squads -E-Wings, K-Wings -MC-104 ~Scorpinox

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434 downloads

Uploaded:12-18-2007

Battle of Nowhere

battle_of_nowhere.zip | 1.6 MB

facilities and defence satelite pads spread throughout the map. A great looking map that looks fun to play, definitely worth a download. ~Scorpinox

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517 downloads

Uploaded:12-13-2007

Yoden Map Pack 1

yoden_all_map_pack_1_foc.zip | 9.65 MB

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607 downloads

Uploaded:12-09-2007

Battle over the Eclipse

battle_over_the_eclpse.zip | 87.46 KB

is not supported in the map. ~Scorpinox

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123 downloads

Uploaded:12-05-2007

Freezing Point

freezing_point.zip | 747.93 KB

for control of the planet.[/quote] The map was created with more stratergy than beauty in mind. ~Scorpinox

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662 downloads

Uploaded:12-03-2007

Yoden EAW Mappack

yoden_72_map_pack_eaw.zip | 3.31 MB

another stunning mappack from Yoden! ~Scorpinox

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307 downloads

Uploaded:10-28-2007

Beach of Troy

beach_of_troy.zip | 384.84 KB

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2102 downloads

Uploaded:10-28-2007

FOC Realistic Galactic Civil War

foc_realistic_galactic_civil_war_v1.5.zip | 9.21 MB

game. [quote]========= MAJOR Changes in 1.5 ============= * GC: Old maps removed and made 55 NEW ONES!!! AND ARE 75% BIGGER!!! * All Ships: ALLOT BIGGER!!! * Venator: Is now a rebel unit and is allot stonger bigger has a hanger and has turbolasers * Mc-80: Fighter bay, and does more damage and is more expencive * Home one: Has a fighter bay and does more damage * Kedalbe Battleship: Has a fighter bay and do more damage * Starbases: Spawn allot more units now in GC * Most ships: Fire less wide * Most ships: 30% faster * Pop. cap on land: 14 * Pop. cap space: 60 * Executor: Now buildable at any planet and i redone it completely and now has a 12 population value * Lambda: Also redone ;) * All upgrades in skrimish (space): 10 secs to build and 50% cheaper * Space station in skirmish: Are now build at the upgrade bar * TEXT most Units: Changed * Projectiles: Size units[/quote] ~Scorpinox

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106 downloads

Uploaded:10-16-2007

Sapphiros Seige

sapphiros_seige.zip | 130 KB

crashed on the planet surface.Everyone on board died but a nearby rebel base finds the wreckage and decides to use some other parts they found to rebuild it into a one of a kind warship. but the imperials discovered this and want the \"super acclamator\" for themselves so they set up a base nearby and prepared to attack......\"[/quote] ~Scorpinox

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2489 downloads

Uploaded:09-13-2007

Imperial Benefits

imperial_benefits_v4.zip | 4.12 MB

Admiral Daala, commands ISD \"Gorgon\", recruitable on tech level 4 at The Maw only (space station level 4 required). (used with permission); - new hero unit in GC: Agent Blackhole, commands ISD \"Singularity\", available on tech level 3, allows production of Blackhole Stormtroopers on the planet it orbits. (used with permission); - Blackhole Stormtroopers (a.k.a Shadow Stormtroopers): this unit is the Imperial version of the Rebel Infiltrator, Blackhole Stormtroopers can travel the galaxy undetected and are invisible on radar in landbattles, they have \"take cover\" ability and can drop thermal detonators, (buildable on tech level 3, ISD Singularity required). (used with permission); - Made Juggernauts size more realistic and production time has been reduced. Rebel: - new hero unit in GC: Kyle Katarn added to all Galactic Conquest games (mainly for balancing issues), becomes available on tech level 3 (in XML; for some reason this is tech level 4 ingame), Kyle has Galactic Stealth, Thermal detonator and run abilities. Skirmish: - Added Noghri, Imperial Royal Guards and Blackhole Stormtroopers to skirmish landbattles for the Empire, the Noghri are available on tech level 1, the Guards are available on tech level 2 and the Blackholes are available on tech level 3.[/quote] ~Scorpinox

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508 downloads

Uploaded:09-13-2007

Aftermath on Mustafar

mustafar_mp_map.zip | 229.77 KB

multiple mines. ~Scorpinox

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252 downloads

Uploaded:09-10-2007

L.Raptors Mappack 1

mappack1.zip | 164.03 KB

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118 downloads

Uploaded:08-25-2007

HeadWaters

headwater_v2.zip | 330.24 KB

spread out and the terrain is a serious factor in gameplay. ~Scorpinox

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294 downloads

Uploaded:08-21-2007

Sector 14

sector_14.zip | 331.22 KB

Story:[/u] [quote]Sector 14 of Imperial space is well known for its treacherous asteroid fields and nebulas making it extremely difficult to navigate. This also makes it a perfect spot for a pirate base (which it is). Soon after the pirate base was established the pirate leader made a trade agreement with the Rebel Alliance for smuggled rocket launchers. The Rebels also set up a base in the area, but they were not careful in setting up stealth mechanisms and were picked up by Imerial radar. When an Imperial task fleet arrived the pirates thought they had been double crossed and began attacking both sides.[/quote] ~Scorpinox

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220 downloads

Uploaded:07-26-2007

Naboo First Assault

first_assualt.zip | 166.86 KB

other, however in addition to housing just Empire and Rebel forces this map also has a pirate settlement to the south. While the main areas of play do seem to have a desert feel to them, the surrounding areas are populated by a large amount of foliage and other aesthetics, resulting in quite a bit of lag. With that said this map is only a beta release and future releases intend upon fixing these issues, this is definitely worth checking out. See the readme for further information. ~AdmiralHocking

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384 downloads

Uploaded:07-04-2007

Bespin100

bespin100map.zip | 8.05 KB

scattered around. Developers Description: [quote]This map is set over bespin with many mining facilities in the Tibana filled nebulas. ;) With Merchants abandoning thier docks this will be a long heated battle.[/quote] ~Scorpinox

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407 downloads

Uploaded:07-02-2007

Battle Over Ithor Patch

battle_over_ithor_v1.1_patch.zip | 16.12 KB

shipyards. Nothing else has been changed. ~Scorpinox

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1870 downloads

Uploaded:06-28-2007

Battle Over Coruscant

battle_over_coruscant.zip.zip | 906.65 KB

Both factions start of with additional units. Though there is no consortium player available, this map is still for FoC.

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1397 downloads

Uploaded:06-25-2007

General\'s Map Pack

generalsmappack.zip | 4.46 MB

but i must get better at that. 2. \"Kuat Agression\" Space map A nice map in the orbit of Kuat. 2v2 That was my first space map. 3. \"Imperial Embassy on Kollan (Day)\" Land map The \"Imperial Embassy\" on Kollan is a fortess in the Heights of Kollan. 2v2 4. \"Imperial Embassy on Kollan (Night)\" Same map, just at night. 5. \"The Maw - Outpost\" Space map A outpost in \"The Maw\" Region. 2v2 For some of you who have the \"z3r0x_foc_addon_3.0_full\" there is a the special spaceyard at both sides. 6. \"Yavin IV Deathstarjunks\" Space map Fight in the rests of the first Deathstar over Yavin IV 2v2 Much spacejunks, not good for very big ships. For some of you who have the \"z3r0x_foc_addon_3.0_full\" there is the special spaceyard at both sides. 7. \"Delia Defeat\" Land map Medium size map at the tropical planet Delia 2v2

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87 downloads

Uploaded:06-24-2007

Mustafar Skull

mp_mustafarskull_v2.zip | 340.15 KB

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3998 downloads

Uploaded:06-24-2007

Empire Reborn Mod

empire_reborn_mod.zip | 304.69 KB

SSD[/list]The following units have been modified:[list][*]Acclamator[*]Nebulon-B[*]TIE\'s[/list]Check the read-me for further details.

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226 downloads

Uploaded:06-21-2007

Battle on Alderaan

battle_on_alderaan.rar | 144.65 KB

empire vs rebellion. There is one capture able reinforcement point, one capture able cantina, and one capture able Turbolaser tower. There are two entrances to each base and these are defended by build pads.[/quote]

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1167 downloads

Uploaded:06-21-2007

AngelWing

angelwing.rar | 6.66 MB

Download

1452 downloads

Uploaded:04-21-2007

Bespin Refinery

besgas_refinery_v2.zip | 4.84 MB

isn\'t big as H-47-K, but it will provide an excellent advantage to our forces and good extra credits income. Dock your ship in Docking Module 501-47B and begin the assault. Use all available forces, and take control of the Facility!\"

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798 downloads

Uploaded:04-17-2007

Fala\'s MapPack

falas_mappack2.zip | 1.55 MB

middle, the defender has \"goodground\" areas reinforced by turrets and turbolaser towers. Designed to allow 8 base structures. I encorage modders to use this map, just give me credit. ---------- Big MP map: Multiplayer variant of Huge SP map, the empire is in the forested area, and the rebellion is in the barren area. There are defensive trenches on both sides now. 1 cantina in the midle. 2 to 8 players ---------- MP_island: Set near a shore line, The empire starts on the beach, they have turrets and walls protecting their base. The rebels start behind a mountain, Rebel base protected by trenches, turrets, and turbolaser towers. 2 minning facilities, multiple resource pads. 2 to 6 players ---------- SP_island: Singleplayer variant of above map. Defender still has trenches and turbolaser towers, attacker starts out on beach, 5 reiforcement points. allows maximum of 7 buildings. ---------- MP_Kessel_Mine: In Game Name: Spice Mines Almost symetrical map set on Kessel. Rebel\'s have a sniping perch over the Imperial base. Both bases are poorly protected, focus on offense. 2 to 6 players. Many resource pads. Capture the heavy factory for an early advantage. --------- MP_city: In game Name: Central Park My first urban map (took me 9 hours to make) Almost symetrical map set on corulag. Residential areal with a large park in the middle. Only one Minning facility, capture it early! Factories on north and south sides of map, capture for free units. Please review this one, I want to know how my Urban maps are. ====== ====== Space: Asteroid_Farm: Large space map for up to 8 players. There are 3 walls of asteroids, with passages between them. --------- MP_bonadan_asteroids: Similar to the above map, for 2 to 6 players. Navagate through asteroids to reach the enemy base. --------- Attack_on_fresia: A map I mad a long time ago. Each faction starts with a non upgradable lv. 2 station and a regular lv. 1 station. 2 to 6 players. [/quote]

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3895 downloads

Uploaded:04-17-2007

Battle for Planet Earth

battle_for_planet_earth.ted | 255.6 KB

spawned in the center of the map in a large battle. Some units are already destroyed while others are at full health. Becareful of the to pirate bases, they will attack if you do come close.The pirate, rebels, and empire bases do spawn garrisons and the rebels + empire both have 50, yes 50, mining facilities that can be destroyed. If the battle is long enough you could get over 1,000,000 (one million) credits.

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3429 downloads

Uploaded:04-05-2007

FoC Clone Troopers

foc_clone_troopers_v2_addon.zip | 935.15 KB

New Red Clone Trooper, Blue, Green, Orange, and new Clone Marine. Green for Temperate, Blue for Urban, Orange for Desert, and Red is now for Volcanic The Clone Marine stays for Artic and the Scout stays for Forest and Swamp. This does not include files from the previous version and this has been released as an add-on to that.

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14782 downloads

Uploaded:02-24-2007

z3r0x's FoC Addon

z3r0x_foc_addon_3.0_full.zip | 223.37 MB

contains a number of other new items. CHANGES FOR V3: New units: Underworld: Space: Cloakshape Fighter Howl Runner Fighter Ginivex-class Fighter Mankvim-814 Fighter Nantex Fighter Tri-Droid Fighter Vulture Droid Fighter Corellian Frigate Recusant Frigate Munificent Frigate Technounion Destroyer Corellian Destroyer Providence Cruiser Corellian Battlecruiser* Lucrehulk Pinnance Hardcell Transport Land: R2-D3 Slicer/Suicide Droid B1 BattleDroids Super BattleDroids Mandalorian Shock Troopers* Single Trooper Aerial Platform (STAP) Droideka MK1 Snail Tank* AAT Droid Tank Hailfire Tank Multi-Troop Transport (MTT) V-19 Speeder Special: Golan 1-3 Hero: Guri Structure: Casino* Structure: Brothel* Structure: Gladiator Arena Empire: Space: A9 Interceptor Assault Gunboat TIE Advanced TIE Avenger TIE Droid TIE Raptor Guardian Class Patrol Ship Bayonet Cruiser Carrack Cruiser Strike Cruiser Tyrant Missile Cruiser Dominator Cruiser Escort Carrier Lancer Frigate Star Galleon-class frigate Legacy Class: Star Destoryer Venator Class: Star Destoryer Procurator-class Star Battlecruiser Mandator I-class Star Dreadnought Eclipse Super Star Destroyer* Sovereign Super Star Destroyer Land: Novatroopers E-Web Troopers Darkside Adepts XR-85 Tank Droid Probe Droid AT-RT AT-PT AT-AP ISP AT-TE Walker LAAT/i* Special: Golan 1-3 Hero: Baron Soontir Fel w/181st Squadron* Hero: Admiral Ozzel w/Nemesis Star Destroyer* Hero: Mara Jade Added in for ALL GC's Structure: Imperial Intelligence Branch* Rebels: Space: Arc-170 Delta-7 Aethersprite Eta-2 Actis E-Wing K-Wing Preybird T-Wing Barloz-class freighter Ferret Recon Ship Fleet Tender Sacheen-class light escort Corona-class frigate Alderaanian War Frigate Assault Frigate MK1 CC-7700 Interdictor Dreadnaught Liberator Carrier Quasar Fire Carrier Nebulon B2 MC-40 MC-75 MC-80a MC-90 Dauntless Bulwark Land: AAC Hovertank Bothan Spies R4 Slicer Droids T1-B Tank T3-B Tank* V-Wing Speeder Special: Golan 1-3 Hero: General Jan Dodonna Hero: Kyle Katrarn/w Moldy Crow Structure: Bothan Listening Post Misc Factions: R-41 StarChaser* N1 Fighter* Vong Units *V3* Miid Ro'ik * Yorik-et* Matalok* Ro'ik chuun m'arh* Uumufalh* Modifications: *V3* 3 New Galactic Campaigns (Classic Matchup- Just Imps and Rebs, Humble Beginnings - All factions start with 4-5 planets, Humble Beginnings Fulll - Rebs and Imps only start witth 4-5 planets) 4 New planets Rendili, Ord Mantell, Mygeeto, and Mechis III 8 New Maps New Skydome added for Zhar. Each faction has Major production planets. Where Companies like SorroSuub, KDY, Sienar Systems, etc can be built. New Structures for all factions Sienar Fleet Systems Empire (Corulag)* Kuat Drive Yards Empire/Rebels (Kuat) * Hoersch-Kessel Driveworks Inc Underworld (Mechis III) Huppla Pasa Tisc Shipwrights Collective Underworld (Geonosis)* SoroSuub Rebels (Sullust)* Corellian Engineering Corporation Rebels/Underworld (Corellia)* MandalMotors Underworld (Mandalore)* Rendili StarDrive Rebels (Rendili)* Mon Cal ShipYards Rebels (Mon Calimari)* Casino (Underworld) Gladiator Arena (Underworld) Cantina (Underworld) Brothel (Underworld) Imperial Intelligence Agency (Empire) Imperial Prison (Empire) Bothan Listening post (Rebels) Empire Advanced Vehicle Factory only buildable on certain planets.. LAAT, Lancet, AT-AT, AT-AA, Juggernaut buildable at Empire Advanced Vehicle Factory Golans 1-3's are buildable on most major planets as additional defenses. They do not replace Space Stations. How and where ships are built has been completely re-vamped. Space Battle Pop Cap increased for all sides Executor buildable only on Fondor Many new sounds for units NOTE!!!!!!!! YOU CANNOT AUTO RESOLVE BATTLES ON ANY PLANET WHERE THERE IS A INDEPENDENT FACTION & REMEMBER: You need to have Shaders in their correct folder to use the models in game or else you get a green skin for the units

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492 downloads

Uploaded:02-24-2007

Promethius16\'s Maps

prometheus_maps_1.0.zip | 4.33 MB

II: A molten planet with one moon, along the outer rim. For 3 teams,9 players. Jovian Assault: An unnamed gas planet with three moons, two of which are suitable for colonization, but are as yet uninhabited. For 2 teams, 8 players. Vallas Core: Vallas Core is a planet completey covered by city, much like Coruscant. It lies just beyond the outer rim, in inter galactic space. It is completeley and mysteriously uninhabited. For 2 teams, 6 players.

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753 downloads

Uploaded:02-24-2007

Utapau: Beetwen the Sinkholes

utapau_beetwen_the_sinkholes_v1.zip | 1.08 MB

that you lead the investigation and deal with these pirates. If you find any other hostile presence, eliminate all of them! We can\'t lost this planet!\"

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4951 downloads

Uploaded:01-11-2007

FoC Addons

foc_minimod.zip | 5.37 MB

added (2 buildable at a time and ship is smaller than original). - Second Arc Hammer added (2 buildable at a time and non hero). - Increased launched squadron counts for Star Destroyer and SSD. - Tie Sabot unit added. Empire (Ground) ------ - Dark side adept added. - All ground based companies increased in size (e.g - Stormtroopers now dropped in as 7 groups of 9) except for Tie Mauler (now at 4 per company instead of 5). - Imperial tie fighter added as ground based unit. - Bunker garrison increased to 15. Rebel (Space) ----- - Rebel specific Venator Class. - Home one supporting 8 additional firing medium laser hardpoints. - Marauder missile cruiser changed standard weapon to use Mass Driver. - Most capital ships have hangars and launch limited amounts of fighter squadrons. - Additional MC30 variant (MC30a) which is larger than the original and carries a much larger fighter compliment. - Arc170 fighter added. - Gallofree Gunship variant added. - Legacy Class SD added. - NTB630 Bomber added. Rebel (Ground) ----- - All ground based companies increased in size. - Rebel X-wing added as ground based unit. - Bunker garrison increased to 12. Consortium (Space) ---------- - Consortium specific Venator Class. - Aggressor fighter non hero unit added. - Tridroid fighter added. Consortium (Ground) ---------- - Bunker garrison increased to 9. Pirates (both space and ground) ------- - All companies increased in size. - Planet specific MC80 Mon Calimari cruiser variant (encountered ONLY over Mon Calimari and The Maw). - Planet specific Victory SD variant (encountered ONLY over The Maw). - Planet specific Acclamator Cruiser variant (encountered ONLY over The Maw). General Changes --------------- - All planets in GC have increased populations and credit values. - Population caps substantially increased for both skirmish and GC. - Space skirmish mines increased for all factions with two additional levels of upgrades (4 instead of 2). - 2 additional single player campaigns for GC. One is a limited 3 sided game with around 30 planets. The other has all 55 planets enabled with the Empire owning 3 (Coruscant, Kamino and Kuat), the Rebels owning 2 (Hoth and Yavin IV) and the Pirates owning all but 8 of the rest. - Almost all capital ships capable of launching fighter squadrons.

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1145 downloads

Uploaded:12-31-2006

Naboo Theed

naboo_theed_v1.zip | 425.26 KB

Empire then you need to remove this pitiful force on your planet, Naboo.

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2927 downloads

Uploaded:12-31-2006

Invasion of Earth Map Pack

invasion_of_earth.zip | 285 KB

face-off around large craters and \"seas\" is inevitable. Who will win? Well, if the Rebels win, then advance to the next map. If the Empire wins, well, stinks for us, right? There are three maps included: Defense of the Moon - Moon surface. Teams are virtualy even, two fronts. Awsome craters! Earth - Space map between the Earth and the Moon. Again, fairly even, lots of mining facilities and sattilite build pads. Last Stand - Earth surface. Imperials are really dug in with an inital advantage, but Rebels are supported by Human civilians. One front. Pirate forces (think of them as Al-Queda gone high tech) are a force to be reckoned with, and guard a mineral processer, pirate outpost, reinforcment point and cantina.

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1787 downloads

Uploaded:12-17-2006

DeadEyes Venator FOC mod

deadeye_venatorfoc_v1.0.rar | 318.38 KB

Lasers with Turbolasers, and the Missiles with Proton Torpedo launchers. During Skirmish it is available at a level 4 station for the Empire.

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7707 downloads

Uploaded:11-04-2006

Steiners Advanced Units Mod 3.0 High Poly

sau3_r.highpoly_pack.exe | 13.82 MB

they have smoking an burnig effects.

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1179 downloads

Uploaded:10-03-2006

SW: Empire at War: Forces of Corruption Trailer #3

sweawfoc_100206_3.mov | 31.54 MB

Underworld figure named Tyber Zann, spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more, all en route to becoming the most notorious criminal leader since Jabba the Hutt. Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader\'s Executor Super Star Destroyer and more), and take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda or the forces of your most bitter rival ? Jabba. Destroy capital ships with the awesome firepower of the second Death Star, and satiate Tyber\'s drive for the deadliest capital ship in the galaxy, a devastatingly powerful new type of Star Destroyer known as the Eclipse.

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625 downloads

Uploaded:09-29-2006

Critter Mod

crittermodv2.zip | 6.79 MB

rebels and byss for the empire that build these guy. My favorite part is when a rancor picks up a wampa and eats it.

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1739 downloads

Uploaded:09-12-2006

Starwars Battlefront: Hoth

battlefront_hoth_v3.zip | 471 KB

outside base has been turned to nutral so the imps can win -Added sensor relays for both teams - More textures [/quote]

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1038 downloads

Uploaded:09-04-2006

Kuat: Shipyard

kuatshipyards.zip | 147.94 KB

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3456 downloads

Uploaded:09-04-2006

Battle On the Death Star

botds.zip | 563.95 KB

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1930 downloads

Uploaded:09-02-2006

Total Conquest

totalconquestv2.zip | 667.84 KB

Dantooine. Changes in V2: Some planets have Pirates. Some have nothing. And there are just a little more starting units.

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1271 downloads

Uploaded:09-02-2006

Missing Maps Mappack 2

missing_maps_mp2.zip | 1.17 MB

:-P 2. Bestine Shipyards~ A map set in a small imperial shipyard on Bestine. The Empire starts with some imperial guards, and the Rebels are slightly closer to the map\'s resources than the Empire. 3. Bonadan Wastelands~ A map set in a barren desert wasteland on bonadan. A lot of action always seems to build up towards the middle of the map. 4.Byss Stronghold~ A map set on the Imperial planet of Byss. The Rebels have a magnepulse cannon. To compensate, the Empire gets a whole bunch of indigenous troops. Oh, and it\'s rumored that a rancor has escaped from one of the many labs on Byss and is now roaming the countryside. 5. Carida Jungles~ A map set in the jungles of Carida. There\'s an Imperial prison and a cantina on this map, as well as a rancor cave. Fun!

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2101 downloads

Uploaded:08-20-2006

Clone Battlement

clone_battlement_v1.1.rar | 2.33 MB

length.

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1072 downloads

Uploaded:08-20-2006

The Missing Maps: Map Pack 3

missing_maps_mp3.zip | 1.7 MB

Civil Unrest~ My personal favorite of all of my maps, this map is set on the planet Coruscant. There\'s an abandoned sensor array out there--find it! 3. Eriadu Slums~ A map set in a run-down city on Eriadu. This map is perfectly symmetrical and leads to some interesting battles. 4. Fondor: Abandoned Factory~ Battle in a gigantic abandoned factory on the surface of Fondor. There are a few abandoned heavy vehicle factories on this map. 5. Fresia Islands~ Several archipeligo islands in a swamp on Fresia. This map provides a linear-style of conquest similar to the Bestine Shipyards level in Map Pack 2.

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15212 downloads

Uploaded:08-05-2006

Legacy of War SSD

low_ssd_v2.exe | 115.61 MB

B-Wing Fighter/Bomber Rebel: Dreadnaught Empire: TIE-Interceptor Empire: Executor Class Super Star Destroyer Empire: Naval Troopers Heroes: Empire: Captian Needa w/The Avenger Empire: Mara Jade Empire: Baron Soontir Fel w/181st TIE Squadron Rebel: Gen. Jan Dodonna Rebel: Kyle Katarn Rebel: Leia Organa w/Tantive IV Misc: The Maw System added into Stock GC with Custom Maw Space Map Kamino added into Stock GC All Stock maps re-created for better visual and playability. Custom SFX added in for the TIE Interceptors and Princess Leia Royal Guard Detachment added to Emperor Palpatine Red Squadron upped to 12 Fighters with Heroes ALL Fighter Squadrons upped to 12 Fighters Space Battle Unit Cap changed to 35 for Rebels 30 for Empire. Custom Icons for all new units Custom Death Animation for the SSD added Hero Start Locations changed. Mon Cal Cruisers only buildable on Mon Calamri ALL Ships Scaled to correct sizes. Based off of the ISD. ISD was scaled up a bit Engine Glows added to SSD Dreadnaught and SSD Spawn space debris when damaged.

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4116 downloads

Uploaded:07-31-2006

Arc170 & Jedi Eta2 Squadron

arc170_and_2_jedi_eta2_squadron.rar | 379.98 KB

mode: Arc-170 (4 units) starfighter squadron [Tech level 1] Jedi Eta-2 (2 units) + Arc-170 (4 units) escort squadron [Tech level 2] Venator [Tech level 3]

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2716 downloads

Uploaded:07-31-2006

Diverse Conflicts

diverse_conflicts_3.zip | 6.66 MB

[b]Coruscant[/b] • [b]Mon Calamari[/b] • [b]Kaut[/b] • [b]Taris[/b] • [b]Tatooine[/b] • [b]Dagobah[/b] • [b]Korriban[/b] • [b]Bespin[/b] • [b]Kessel[/b] • [b]Hoth[/b] I have created a clean [i]Map Editor Space Walkthrough[/i] for everyone to learn how to create their own space maps. This map package also has hidden Easter eggs throughout the maps; such as Ewoks, environment arrangements (e.g. rock formations) and ships. Your comments/suggestions are welcome. Enjoy.

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1368 downloads

Uploaded:07-31-2006

BattleField: Isengard

battlefield_isengard_v2.zip | 4.18 MB

added Bugs that were fixed: - Some buildings were not usable - Passiblity issues - New enviroment - More trees - Problems with unwanted textures showing up

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11988 downloads

Uploaded:07-27-2006

EAW Enhanced Mod

eawenhancedmodv2.zip | 24.5 MB

changed. This also fixes any bugs that were in V1. Changes in V2- -Vader\'s SD now has two laser cannons instead of ion cannons. -Mara Jade\'s Acclamator has more shielding and health. -The Executor has a hypervelocity gun. -The Executor also has a heavy Ion cannon and a magnepulse cannon. -Escort frigates actually follow the capital ship they spawn from. -Acclamator\'s health, shielding, and weapons are stronger. -Mon Calamari Cruisers have hangers and escorts. (forgot them in V1.) -Rebels now have the dreadnought. -Nebulon-B2\'s are added to the Rebels. -The Empire has the dreadnaught. -Population cap. is increased to 65. -Repair crafts are added, both side have a different one. -Arc-170 starfighters are added to the rebels. -Eta-2 Interceptor fighters are added. -Heroes are stronger. (Ground) -Pirates have the Venator, Arc170, and Eta-2 Interceptor. -Executor\'s icon changed from Piett to SSD. -Any scale issues are fixed. (NOTE: Home One is scaled ALMOST acurately or else it would be a little big to the SSD.) -The Empire has a TIE Advanced squadron. -The Rebels have old Providence-class cruisers, Lucrehulk battleships, Recusant light destroyers, and Munificant star frigate. -Any bugs are fixed. -Toned starvipers down ALOT and made Acclamators produce less of them. -Pirates have the munificent and recusant. -Upgrades have beeen taken out of skirmish to give more room to ships. -Everything has descriptions and proper icons. -Dreadnaughts are toned down a bit. -B-wings are added and are scaled. -The Moldy Crow is scaled down a bit. -Lancer-class Frigates are added to the Empire. -The Empire has the Venator. -Tartan cruisers are taken out COMPLETELY, Lancers have more weapons and are alot better. -carrack-class cruisers are added. -MC80-B\'s are added. -E-Wing Fighters are added. -The Leviathan Interdictor is added to the Pirates, but is buildable at Merchant space docks in skirmish. -MC40\'s are added to the rebels, light Mon Cal. frigate.

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2370 downloads

Uploaded:07-27-2006

Alderaan Citadel (Version 3)

alderaancitadelmcv3.zip | 450.16 KB

me! http://www.gamereplays.org/community/index.php?showtopic=119832 4 on 4 Players Story: Alderaan is a peaceful planet, after the clone wars the Goverment on Alderaan banned all weapons from the surface; but the Imperials discovered rebel sympathiezers were operating on the planet, and moved in swiftly, turning the peaceful city into a dangerous battlefront..

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290 downloads

Uploaded:07-14-2006

EAW GC With Rori

rori.zip | 515 KB

would believe to be Naboo\'s gravitational pull without getting in the way with gameplay -The space map takes place above Rori but near Naboo -The land map takes place between the darkside of the moon and the rest of it -There are both Gungans and Humans (I hope you\'ll like how i got naboo structures to spawn human Civs it was like the buildings were meant to \"fuse\" like that -There is a trade route between Rori and Naboo because I believe a moon would need help with resources and what not

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1491 downloads

Uploaded:07-14-2006

Multi Ship Mod

virago_moldycrow_venator.zip | 31 KB

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906 downloads

Uploaded:07-12-2006

Darkside

darkside8.zip | 567.51 KB

makes capital ships look cooler.The battle takes place mostly on the darkside of an unknown planet, that the rebelion and empire dicovered had almost unlimited amount of a powerful resource that can be easily extracted by mining. __________________ Features -Very big map. -changed lighting. -been done for a while so you cant say it was rushed. -can do 4 vs 4 matches or less. -space stations are a little tilted so that they look like they are orbiting the planet -dead ships , shipyards and other props are around the map -features a \"graveyard\" that has alot of dead ships n shows there was a huge battle, i think you\'ll know where it is. -most of the battle takes place on the darkside of the planet where 70% of the map is and where all of the mining facilitys are except one

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1489 downloads

Uploaded:06-05-2006

An Empire New Beginning

an_empire_new_begining.zip | 11.19 MB

Space-units were Re-Skinned v The Infantry was RE-SKINNED

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2956 downloads

Uploaded:05-30-2006

Sith Warship

sith_warship.zip | 1.29 MB

damaged badly and fell to the surface of Korriban. Two centuries later, Emperor Palpatine led a campaign to scavenge Korriban for Sith artifacts. THe Imperial Drill team found the massive vessel and restored it to its former glory and magnificane.

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634 downloads

Uploaded:05-26-2006

Kuat Shipyards

kuat_shipyards.rar | 3.87 MB

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1810 downloads

Uploaded:05-26-2006

Battle over Helska IV

battle_over_helska_iv.zip | 7.62 KB

Prime\" when it was turned into the base of operations for the Yuuzhan Vong invasion fleet. It is \"the fourth planet in the Helska System. The frozen planet became the base of operations for the Praetorite Vong. Ultimately, it was destroyed by a New Republic task force sent to wipe out the Yuuzhan Vong presence there\" (description found at Wikipedia.com). Helska IV is located on the very edge of the Star Wars galaxy and I personally feel that it is an interesting and yet mysterious sounding planet. If you haven\'t read Vector Prime, I highly recommend that you do so that you will know what I am talking about. In any case, I decided to make this map in tribute to the New Jedi Order (NJO) series. This map portrays a battle that takes place years before the Yuuzhan Vong invasion during the Galactic Civil War. The backstory is simply that the Black Sun Pirates have claimed the Helska system as a base of operations because of the rich mineral deposits found on the asteroids in the viscinity. It is a natural place for the pirate organization to go to since it is in a very remote section of the galaxy. Naturally, the Rebels and Empire get wind of what the pirates are doing and each of them want their hand in the wealth located in the Helska System. This map portrays the battle that inevitably takes place when all three sides meet to determine who will control Helska IV once and for all.

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516 downloads

Uploaded:05-21-2006

Yavin IV

yavin_4_v1.5.zip | 1.78 MB

do get their starting soldiers.

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432 downloads

Uploaded:05-21-2006

Naboo

naboo_v1.02.zip | 104.84 KB

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644 downloads

Uploaded:05-21-2006

Crash on Dantooine

crashondantooine.zip | 16.31 KB

have been waiting for an opportunity to throw off the Imperial presence on Dantooine, and the arrival of a small contingent of Rebel troops, along with heroes like Kyle Katarn, Chewbacca and Han Solo, and Mara Jade Skywalker, is the perfect one. The small Imperial base nearby is their target. The civilians promise repairs to the ship if they help them in their fight for independence from the Remnant. The map may seem overpowered in favor of Imperials, however, the rebels can use strike attacks to destroy the barracks, etc. Unless the imperial player destroys the civilian house, there is no guarantee they will be able to win. Some Rebel reinforcements touch down every so often too, so the Imperial player should try to take the CP in the middle, then destroy the civilian house, and then destroy the remaining heroes and troops to win. Rebels need to destroy all units of the base to win (this means CC, Barracks, even the Shield Generator and power generator).

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460 downloads

Uploaded:05-21-2006

a_halusination.

a_halusination.zip.zip | 284.66 KB

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271 downloads

Uploaded:05-20-2006

Ison Corridor Ambush

ison_corridor0.7beta.rar | 11.62 KB

Star Destroyer, and Rogue Flight having just entered from hyperspace.

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565 downloads

Uploaded:05-20-2006

CHAOS!

chaos_map.zip | 19.21 KB

effectively done in cinematic veiw ;-)

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703 downloads

Uploaded:05-18-2006

Greivours Pirate Raid

pirate_attack.zip | 2.17 MB

the center of the map which is neutral.. Also Rebels start with the Home one and The empire with the accuser.

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698 downloads

Uploaded:05-18-2006

Recapturing the Temple

temple.zip | 9.42 KB

with one base).

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293 downloads

Uploaded:05-18-2006

Rebellion Squash

rebellionsquash.rar | 3.32 KB

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543 downloads

Uploaded:05-18-2006

Confrontation over Eosarim

eosarim_space.zip | 4.51 KB

the planet\'s rings, meaning to attack, both of them will have to worry about asteroid damage and electromagnetic storms...

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1346 downloads

Uploaded:05-18-2006

Diverse Conflicts

diverse_conflicts_package1.zip | 104.89 KB

layouts and a whole new strategy such as sabotaging your opponents miners, pirate bases/conflicting factions, aggressive AI’s, more resources, base defenses and more.

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351 downloads

Uploaded:05-17-2006

HillTop Struggle

hilltop_struggle.rar | 69.36 KB

also 2 routes around the hill, so each base must be on constant alert to defend incoming attacks.

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521 downloads

Uploaded:05-16-2006

Mygeeto Outskirts

mygeeto_outskirts_v1.3.zip | 864.71 KB

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1125 downloads

Uploaded:05-16-2006

Assault at Eosarim

assaultateosarim.zip | 20.54 KB

to the facility on Eosarim, and now they will start their assault on the Imperial base... Known bugs: Alderann startup screen, probably a limitation of the editor as there\'s really no way to fix it that I\'ve found

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353 downloads

Uploaded:05-16-2006

Valley Forge

valley_forge.rar | 150.7 KB

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346 downloads

Uploaded:05-16-2006

Galian Conquest

galian_conquest.zip | 4.25 KB

\"this is a load of C**p!\" the planet Gala was not my creation it is a creation of lucas arts.

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548 downloads

Uploaded:05-16-2006

Winter Assault

winterassault.zip | 1.46 MB

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475 downloads

Uploaded:05-10-2006

Ages Of Star Wars Wallpaper

background1_800x600.jpg | 320.84 KB

http://aosw.petrolution.net/

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2768 downloads

Uploaded:05-02-2006

ACE Custom Addons

ace_custom_addons_v0.1.zip | 1.19 MB

new ones. -The Cantina has been made much more Valuable and useful. It allows the building of new units, including StarVipers, Repair Freighters, Pod walkers, and Swamp Speeders. -Much more precise spaceship, ground vehicle, and infantry scaling based on Star Wars canon. -Now spacecraft, ground units, turrets, and upgrades are now much more expensive. -Most spacecraft hardpoints have more health anywhere from 10%-150%. -Many smaller ships (corvettes and fighters) have had major overhauls with reguard to hard points. -Population capacity has been increased significantly. -Tactical View is now more free and can zoom in closer and zoom out farther for better a better vire of the battle. -Ships have been given correct nomeclature (names) based on Star Wars canon. -Extra Heroes have been added to the story mode campaign and to some of the galactic conqests -Transports Can now give temporary but effective fire support when dropping off units in a land battle. -Imperial frigates and capital ships now have larger fighter complaments

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1137 downloads

Uploaded:03-27-2006

Space Wars

space_wars_v1.zip | 5.8 MB

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2175 downloads

Uploaded:02-24-2006

HothEmpireStike

empire_strikes_on_hoth.zip | 61.58 KB

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2087 downloads

Uploaded:02-19-2006

Empire at War Realism

eaw_realism_0.10.rar | 153.6 KB

maintain balance. Infantry have been scaled down to to look better in comparison to the vehicles. All infantry are now cannon fodder, equally able to dispatch one another. Vehicles are now much more like the killing machines from the movies. To Install Simply extract into you\'re Star Wars Empire at War folder (default is C:\\Program Files\\Lucas Arts\\Star Wars Empire at War). General Changes * All unit caps doubled (land and space battles). Empire space unit cap increased to 50 Infantry Changes * All infantry reduced to half scale * All infantry formation spacing halved * All infantry speed halved * All infantry hitpoints divided by 10 * All infantry damage multiplied by 10 Vehicles Changes * All vehicle damage multiplied by 10 * All vehicle hitpoints multiplied by 2 Comments/suggestions/bugs to tiger6900@hotmail.com DISCLAMER: This mod can be freely distributed as long as it is kept free. Try to give credit where due.

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31 downloads

Uploaded:08-06-2012

Mon Calamari Madness

mcmadness.rar | 79.07 KB

each, with sets of 3 additional mines in the two remaining corners, as well as the center. The center also sports a Hutt asteroid base and a Merchant Dock, and three defense pads. Also, to the N/S and E/W of each player, but not too awfully far, are single lone defense pads.

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30 downloads

Uploaded:06-28-2012

Arctic Highlands

arctic_highlands_map.zipx | 187.8 KB

and has both lowlands and highlands on top of a mountain. There are two Bases on this map. The first is located in the Highlands in the top left of the map. The second base is located in the bottom right of the map in the Lowlands, this base is open to atack from the front, which demands that you build all the turrets in your base to be ready to fed off any attack in the early stages of the battle. ======================================================================================= There are 4 Resource Pads placed throughout the map and two Outpost Pads. An Abandoned Sensor Array is in the Lowlands hidden behind a small forest of trees. A Mercenary Outfitter is also in the Lowlands and is located on a large frozen lake. {Only Infantry can reach these two Special Structures, Vehicles cant reach these locations} =====================================================================================

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16 downloads

Uploaded:06-12-2012

Galidraan by (REP&IMP)Clan

galidraan_v1.0_by_alpha.501.rar | 1.55 MB

cant wright, download it and play it ;D Have Fun.....Alpha.501 GO ON OUR HOMEPAGE www.repundimpclan.de.tl ---> its a german website

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24 downloads

Uploaded:06-11-2012

Naibiru

69map.zip | 148.81 KB

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26 downloads

Uploaded:06-03-2012

1. REP&IMP Clan Map Pack by Alpha.501

repimp_map_pack_1.6_by_alpha.501.rar | 207.21 KB

course, George Lucas, who have discovered the far far Galaxie for us. THE MAPS ARE FOR EMPIRE AT WAR, NO FORCES OF CORUPTION !!! Maps: Space Balmorra Billbringi Dantooine Kuat Obroa-Skai Slius Van Sullust Wayland You can find all Planets on \"jedipedia\". Have fun to play Alpha.501

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22 downloads

Uploaded:06-02-2012

1. REP&IMP Clan Map Pack by Alpha.501

repimp_map_pack_1_by_alpha.501.rar | 197.11 KB

course, George Lucas, who have discovered the far far galaxie for us. Alpha.501

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28 downloads

Uploaded:05-17-2012

Atack the Castle

atack_the_castle.zip | 147.87 KB

only. This map is for Forces of Corruption.

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21 downloads

Uploaded:05-11-2012

AtollV2.0

atollv2.0.zip | 266.34 KB

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14 downloads

Uploaded:05-10-2012

Atoll

atoll.zip | 264.45 KB

satrtin island and the center island it is realativly close to the actual islands. Also if anyone can help me upload screenshots it would be appreciated.

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28 downloads

Uploaded:04-20-2012

Ice Valley

ice_valley.zipx | 151.59 KB

surrounded by two steep mountain ranges. There are few mineral processors here so your income is slow.The two steep mountain ranges houses the two opposing faction\'s bases. ====================================================================== Keep close watch of your power generator for it is outside of your base perimiter and it must be protected to keep your Communications Array and your two perimiter turbolaser towers working. ====================================================================== The best strategy to use on this map is to create a defensive line along your base perimiter (a very steep cliff with 2 or 3 small entrances) and use small units (e.g. a squad of soldiers) to gain territory and capture the map\'s few mineral proccessors (the small mining facilities). Then attack your enemies base using artillery and fast attack units (Small walkers or hover tanks, Speeders, or some soldiers). Keep your heavy units behind your attack force to defend your artillery or to quickly backup your frontal attack units if enemy units make a counter-attack. ====================================================================== Watchout for enemy arillery, you have no shield protection (except for the Rebel\'s MDUs) and they may use them quite often. Their artillery can quickly wipe out your defences if you don\'t deal with them quickly enough.

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11 downloads

Uploaded:03-31-2012

divide

divide.zip | 253.67 KB

LZ on it and a second land bridge that is only acsessable to infantry also there are pirates in the south of the map on the right side and a vornseker den in the north of the map on the left side.Other than that realativly basic and evenly matched.

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39 downloads

Uploaded:03-27-2012

divde

10divide.zip | 279.97 KB

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51 downloads

Uploaded:02-27-2012

GeneralKJ\'s Malachor V Mod

generalkjsmalachorvmodzip.zip | 79.36 KB

Academy Madalorian Settlement Storm Beasts (or as close as I could get to them) Corpses Colored Vents Emitting Light

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41 downloads

Uploaded:02-14-2012

Space Lanes v1.2

space_lanes_v1.2.zip | 149.99 KB

on it and 3 pirate asteroid bases. the pirates control a heavy line of defense that stretches along the center of the map. The pirates have 2 E3 Star Destroyers (Huge destroyers with extremely heavy weaponry and tough-to-beat shields) that are surrounded by asteroids, pirate fighters, and anti-fighter corvettes. If you play as the Republic, you start out with 1 space station (as always...), 2 frigates docked inside the space station\'s hangars, 2 Acclamator frigates, 1 Carrack cruiser, and a Hutt asteroid space station with hidden surprises on top and inside.... If you play as the CIS, you have 1 space station, 3 Droid Carriers (2 are attacking the Republic Hutt Space Station, 1 Munificent Frigate, and 1 Recusant Battleship. Eliminate all pirates and enemy forces to claim victory! ( Feel free to edit the map in the FOC map editor, just let me know if you plan to incorporate it into a Mod that you might release for public use! )

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48 downloads

Uploaded:01-17-2012

Bothan Breakdown

bf3enthusiast_custommap_bothanbreakdown_v2.rar | 346.01 KB

defeated the empire with rebels in 1 1/2 hours. One team was too week so I added a turbo-laser and a shield gen to their base. More trees where added but not too many. And finally textures were given a small amount of defuse color to blend them together. A few other little things were also added. Have fun! - BF3Enthusiast

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108 downloads

Uploaded:12-19-2011

Space Lanes

space_lanes.zip | 8.44 MB

space stations, many frigates and 2 star destroyers, and hundreds of fighters! To make the map even more fun i put the all space stations(rebel, empire, and pirate) to spawn garrison units. These units take up no reinforcement cap and more spawn as you upgrade your space station. =========================================================================== I placed a lot of mining asteroids around to really boost your credit income. (These mining asteroids are only located around the borders of the playable map area!) The screenshots you see were taken during the beta stages of this map and i was using the Republic at War mod!

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39 downloads

Uploaded:12-09-2011

CONFRONTATION

eaw_map.zip | 25.05 KB

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14 downloads

Uploaded:12-01-2011

Vicious Vjun

vjun.rar | 161.77 KB

Acid. To install, place the .ted in your Custom Maps folder.If you do not have one make one in your \"Data\" folder. As soon as you download be sure to comment and give me feedback!

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34 downloads

Uploaded:11-28-2011

Coral Moon Mayhem

rugosa.rar | 126.5 KB

strange rock formations. I hope you find the planet as intriguing as I do. As soon as you download be sure to comment and give me feedback!

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411 downloads

Uploaded:11-28-2011

Return of the Sith (0.5)

7rots.zip | 50.98 MB

let people know what am doing. If anyone wants to help me on this mod let me know, will be apreciated. Godric02

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33 downloads

Uploaded:11-07-2011

Echo Base at night

echo_base.zip | 43.32 KB

vehicle factory, the shield generator and the research faclity. In the next room is the command central and the communications array. At the empire base are two smaller shields. Under one of them is command central and communicationsarray and under the other one is the rest. Between this is relatively great area with less cover. Just the generator of the rebels is hidden. On the rebel side are some trenches for infantry. On the empire side is a crushed snow speeder and in the middle is a wampa cave.

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13 downloads

Uploaded:11-06-2011

R_O...The Library

r_o...the_library.zip.zip | 1.52 MB

buildings are the Jedi Council and another big one wich i don't know the name of...srry Well the whole idea was to create a map in wich the Library was central... cause i think it's a verry nice building! But the map turned out to be even better... So whats the map look like? The bases are located in The Library, the Library is surrounded by Naboo walls... and can be entered by three doors. with a little shield penetration in front! The outer doors can only be walked trough by infantry and the middle door can be entered by the bigger vehicles. The other base is located in the undermost right corner, it ain't surrounded by a wall buth instead this base has a shield. And Beside the base i've created a little airstrip-like texture with some Gallofree's unloading! Well what can i tell you more about the Map?! only this: Check it out, And see for YourSelf!

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42 downloads

Uploaded:10-26-2011

Nightsister addon

nightsister_addon.zip | 5.07 KB

Besides who doesn\'t want to have a bunch of ladies running around on the field draining the life out of you enemies.

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498 downloads

Uploaded:10-24-2011

Faction Secrets

secrets_version_a.zip | 92.66 MB

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11 downloads

Uploaded:10-24-2011

Planet Sizzle

planet_sizzle_v1.1.zip | 22.63 KB

should be the empire and player 2 should be the rebels. Any feedback is appreciated and I hope you take the time to download this map -Johnyboy1

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19 downloads

Uploaded:10-24-2011

Attack on Artus Prime

attack_on_artus.rar | 150.18 KB

mine. The valuable Artusian crystals mined there were sought after primarily due to their potential for use as focusing elements in lightsabers. Wildlife on the planet included the scavenging mine crab.\" Thats about it. Enjoy! Thats an order! :borg: :)

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42 downloads

Uploaded:10-21-2011

Rakata Prime Rush

rakata_prime_rush.rar | 175.39 KB

relatively unknown corner of the galaxy known as the Tempered Wastes, a largely void area of space. Its surface was largely covered by oceans which were dotted by numerous clusters of islands and archipelagos. It was the only habitable planet in the Lehon system, but it shared an orbit around its primary star with the Star Forge, an ancient Rakatan space station and factory which drew its fuel directly from the system\'s primary star. The planet itself was orbited by two small moons, but one of them was close enough to be visible from the surface during daylight, covering a significant portion of the sky.\"

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266 downloads

Uploaded:10-21-2011

Empire Station

empire_station.zip | 1.46 MB

be placed anywhere in skirmish or in the special structure slot in GC. Some additional coding is required to get it ingame

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19 downloads

Uploaded:10-10-2011

MTN Fight

mtn.zip | 100.54 KB

AS-ST\'s, and the Jedi. But other than that, a perfect rendition of some place on Earth. [quote]This is a SMALL map i created for my 100% conversion mod i am creating. It located in some mountain range on earth.[/quote] the_stag

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34 downloads

Uploaded:10-09-2011

R_O...The World

r_o...the_world.zip | 4.13 MB

map (shape of the islands and land masses) was made using an imported black and white image which would be the first good use of a height map I've seen in a while. If not then the author did a good job of shaping the terrain. The map is fairly well textured and it utilizes a variety of props. There are two bases. One is set in the Americas and another base is in Asia. The only concerns about this map is that the passability in some areas will force you to walk through dense clusters of trees. The lack of adequate reinforcement points is also disturbing making it hard for you bring in units on another continent. The author recommends using the Rebellion and the Consortium because of their transport units. This is a very interesting map idea and if you like it give this file a download.

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63 downloads

Uploaded:10-01-2011

It's a Trap!

its_a_trap...a_really_weird_trap.zip | 71.64 KB

and mines for each faction allowing for a strong start. This map also features starting units for each faction including the Eclipse for the Zann Consortium and the Executor and the Death Star 2 for the Empire. The Rebels also have a fair share of ships to start off with. This map features plenty of open space which removes the use of tactics almost completely but instead encourages a giant battle. If a grand battle to settle the fate of the galaxy interests you then consider downloading this map.

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125 downloads

Uploaded:09-27-2011

FOC Map Pack

chulaksaviours_map_pack_1.rar | 956.29 KB

skirmish map. And in this case, Chulaksaviour gives us both. There are 4 maps in this pack: 2 GC and 2 skirmish. The GC maps are very well done, giving the feel that the stocks maps have regarding object placement and planet ownership. What\'s that?? You\'re not into GC? That\'s ok, Chulaksaviour also gives us each map in skirmish form. They are tweaked for that use, but the transition seems natural. How does he do it? Also included is a planets.xml. Just replace your current file and you\'re ready for GC. [quote]Map Pack featuring GC maps and Skirmish Maps installation instructions are in the readme and any feedback would be appreicated these maps are nearly a year old and because of work i havent been able to revisit them... as of march i will be returning to modding and developing maps again.[/quote] the_stag

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30 downloads

Uploaded:09-26-2011

The lost city

the_lost_city.rar | 240.52 KB

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15 downloads

Uploaded:09-12-2011

Deadly Passage

deadly_passage.zip | 222.64 KB

second map for Foc, this map features a single pathway to the enemy, unfortunately it\'s infested with rancors and is very dangerous to your units. There are a few surprises across the map for you to dicover.[/quote] the_stag

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69 downloads

Uploaded:09-02-2011

Dark Citadel Sith Lair

1korriban.zip | 264.05 KB

try the monkey brains. [quote]This map is a sith citadel with a lot of creative designs in it. both sides land at the temple, and they have to resque a hostage and wipe out everyone else. The temple is full of dangers. Nobody helped me with any of my maps, so this is all a small portion of my creativity.[/quote] the_stag

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31 downloads

Uploaded:08-26-2011

Upside down

upside_down.zip | 81.86 KB

quicking after arrival. It still gives a different perspective on asteroids, and starbases (as they stay upside down the entire time). [quote]Hey people, when I was making maps for my mod I found something very funny: If you place the spawn point marker upside down your units will enter the battle upside down xD. So I desided to make a upside down mod and submit it to Gamefront/Filefront. The Map supports 3 teams and 8 players (For multiplayer, single player is just 4) I\'m also going to try this with a land battle but I\'m not sure if that works but if it works I\'ll also submit a land version.[/quote] the_stag

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24 downloads

Uploaded:08-15-2011

Felucia Raid

the_raid.zip | 74.33 KB

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30 downloads

Uploaded:08-15-2011

Mountain Battle

mountain_battle.zip | 310.31 KB

land bridge is only for infantry, and has a huge wall giving cover from the main bridge. There is a small sttlement on one side, and some sith ruins on the other side. Also expect some varied aggressive native forces. To install just place Mountain Battle map in your custom maps folder.

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67 downloads

Uploaded:08-15-2011

Star Wars Battle for Middle Earth

5battle_for_middle_earth.zip | 114.06 KB

middle) Helms deep (middle) mordor (top right) dead city (top right under mordor) minas tirith (bottom right) osgiliath (right middle spawns humans) dead marsh (next to minas morgul) fangorn forest (top middle with rancors as ents) wild men (pirates somewhere on the map watch out) You can play as either: Orcs:Empire Men:Rebels This map also has Elves:Wookies because they love nature Ents: Rancors (on the side of rebels Uruk-hai: Imperial Guards Now lets talk about the bases The Empire has both mordor and Minas Morgul Both bases are very powerful and extremely well guarded. Mordor has the great eye which spawns uruk-hai (imperial guards) and mount doom which has a hyper velocity cannon in it, so technically you can destroy the eye and mount doom (the imperial gaurd building and hyper-cannon The empire also has isengaurd which spawns alot of uruks. Mordor also has the great castle who\'s walls can be destroyed and it also spawns uruks The Rebel base is much different, The rebel command center is in the shire since the heros (hobits) spawn from the command center. The shire also has many resource pads because the hobits are very good cultivaters. The Shire is not guarded very well because the rangers are the ones that normally guard it. I did not put any rangers on this map so the shire will be ungaurded. Rohan is home of the horse lords so they have the light vehicle factory (speeders and light tanks) and a research facility. Minas tirith has destroyable walls and has the heavy vehicle factory and infantry facility because it is the primary army of middle earth. Osgiliath is a small city in between minas morgul and minas tirith. it has destroyable walls and spawns humans as soldiers. and helms deep is a capturable base for either side, And it has some valuable capturable units that is very hard to win without., You can enter through the mail gate, or if you are the empire you can blow up part of the wall. The ents (rancors) had their forests half destroyed by isengaurd so they have allied with the rebels. If you attack Isengaurd you can destroy Sauruman\'s tower and the damn. I have added as much as i could on a small map that you can play online with as little lag as i could get it to be. I have even added wheather top and bree which are neutral points on the map near the shire. I have also added spy birds that are nuetral but spawn from isenguard. Note: (ALMOST EVERY BASE HAS DESTROYABLE WALLS) I also added the pass through the marshes. And the statues of the kings of old near lothlorien. Also, the goblins and Wildmen are at war with eachother, but occasionally they will fight you also if you get to close. I hope you like the map. v2.0 fixed helms deep, added walls that units can stand on, added to make it look more like helms deep. added the wildmen of the forest (sand people) fixed the spawning issue in mordor switched most turrets in mordor and the dead city to capturable turrets. added buildable turrets to the shire and rohan added research facility in rohan I also added the pits of fire in Isengaurd I added mines of moria which spawns goblins (Pirates) that are not on the same team as the wildmen. added diagnos as the spirits of the dead marsh added rohan civilians added prisons added more reinforcement points added more birds on the side of the empire i limited the ammount of humans that are spawned at osgiliath to lessen the lag New MISSION: Rebels, Many of your allies have been captured by Mordor, take out the prison camps and you will save your allies.

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64 downloads

Uploaded:08-15-2011

Lord Of The Rings Conquest 2.0

13lord_of_the_rings.zip | 113.24 KB

middle) Helms deep (middle) mordor (top right) dead city (top right under mordor) minas tirith (bottom right) osgiliath (right middle spawns humans) dead marsh (next to minas morgul) fangorn forest (top middle with rancors as ents) wild men (pirates somewhere on the map watch out) You can play as either: Orcs:Empire Men:Rebels This map also has Elves:Wookies because they love nature Ents: Rancors (on the side of rebels Uruk-hai: Imperial Guards Now lets talk about the bases The Empire has both mordor and Minas Morgul Both bases are very powerful and extremely well guarded. Mordor has the great eye which spawns uruk-hai (imperial guards) and mount doom which has a hyper velocity cannon in it, so technically you can destroy the eye and mount doom (the imperial gaurd building and hyper-cannon The empire also has isengaurd which spawns alot of uruks. Mordor also has the great castle who\'s walls can be destroyed and it also spawns uruks The Rebel base is much different, The rebel command center is in the shire since the heros (hobits) spawn from the command center. The shire also has many resource pads because the hobits are very good cultivaters. The Shire is not guarded very well because the rangers are the ones that normally guard it. I did not put any rangers on this map so the shire will be ungaurded. Rohan is home of the horse lords so they have the light vehicle factory (speeders and light tanks) and a research facility. Minas tirith has destroyable walls and has the heavy vehicle factory and infantry facility because it is the primary army of middle earth. Osgiliath is a small city in between minas morgul and minas tirith. it has destroyable walls and spawns humans as soldiers. and helms deep is a capturable base for either side. The ents (rancors) had their forests half destroyed by isengaurd so they have allied with the rebels. If you attack Isengaurd you can destroy Sauruman\'s tower and the damn. I have added as much as i could on a small map that you can play online with as little lag as i could get it to be. I have even added wheather top and bree which are neutral points on the map near the shire. I have also added spy birds that are nuetral but spawn from isenguard. Note: (ALMOST EVERY BASE HAS DESTROYABLE WALLS) I also added the pass through the marshes. And the statues of the kings of old near lothlorien. Also, the goblins and Wildmen are at war with eachother, but occasionally they will fight you also if you get to close. I hope you like the map. v2.0 fixed helms deep, added walls that units can stand on, added to make it look more like helms deep. added the wildmen of the forest (sand people) fixed the spawning issue in mordor switched most turrets in mordor and the dead city to capturable turrets. added buildable turrets to the shire and rohan added research facility in rohan I also added the pits of fire in Isengaurd I added mines of moria which spawns goblins (Pirates) that are not on the same team as the wildmen. added diagnos as the spirits of the dead marsh added rohan civilians added prisons added more reinforcement points added more birds on the side of the empire i limited the ammount of humans that are spawned at osgiliath to lessen the lag New MISSION: Rebels, Many of your allies have been captured by Mordor, take out the prison camps and you will save your allies.

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8 downloads

Uploaded:08-15-2011

Planet sizzle

planet_sizzle_v1.0.zip | 23.96 KB

the empire always come to collect . This planet makes broadside cruisers that shoot strong electricity that rips through the hull of even a star destroyer . Now on to the map . When you play as the empire (player 1) you defend this valuable planet with lots of At-at\'s . Fight as the rebels (player 2) to take over the planet and to gain the upper hand in the war . Features height editing and green rivers . The locals are in favor of the empire but a hutt palace supports the rebels . Also while playing around with the tool i found a petroglyph base that had some lizard so i thought to add it . Also there is some city buildings that support the empire . Overall i think this map is a good map and is worth a download . Now people don\'t get angry because of no screen shots because i haven\'t been on my mapping computer and i transfered the file to my laptop . Enjoy

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32 downloads

Uploaded:08-08-2011

Dagobah outpost v 1.5

dagobah_outpost_v1.5.zip | 89.64 KB

lag the system, but maybe it\'s just me. [quote]This is my final installment of Dagobah outpost . This one has edited hight to some who wanted it and some water . -Fight as the empire or the rebels to control a clear but hazardous location on Dagobah . Includes structure spawning units , units on the field and more . Remember to leave feedback and i don\'t have screen shots because i can\'t convert them out of paint so if you could please comment on how to do that . Before recommending me steam or Xfire i want you to know that my parents won\'t let me have one and i don\'t now what steam is .[/quote] the_stag

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37 downloads

Uploaded:08-08-2011

SWEAW CUSTOM MAP

custommap.zip | 70.17 KB

what do I do now?\" So I built a barracks and out come some troops. From there it proceeded mostly normal, but again, there are no landing zones that start out belonging to any player, so if you can capture and hold all the landing zones, the game should be easy to win. The map itself is a classic 2 team with bases at each corner. Each base is safely nestled in a bunker area. And there are perks for each team within their starting locations. The mini map doesn\'t tell much of a story, and the map could use a visit from the texturing fairy. But it\'s not bad. And the uniqueness brought forth makes it worth a play. [quote]Star Wars Empire at War custom map,skirmish terrain map!Excelent for multiplayer with 4-6 player\'s! No bug or problem\'s in the map full tested! No virus because not are file with format .exe![/quote] the_stag

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30 downloads

Uploaded:08-08-2011

Ordo

small_city_map.rar | 442.78 KB

editor to use these. But from there the possibilities are endless. [quote]============================================ ============================================ Description: As you can tell, this is my V.2 of my older map Ordo, it has been updated and re-made, as well as some fixeses, also got pictures this time..... yes, this map is a pre-made template for a lazy person ============================================ ============================================[/quote] the_stag

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10 downloads

Uploaded:08-02-2011

Poo brains

poo_brain_v_1.0.zip | 5.63 KB

different strategies. Check it out and give the author some feedback. He\'s going to end up being a great modder. [quote]Ok so i bring you another map made by Hoppyguy who is my little brother . This one is a very weird map that i do not understand . Now let us look at what this weird map features . It has a few buildings and a few structures . Also it fetures some units on the field . I have NO idea of what Hoppyguys intentions were for this map but it is a map . Enjoy and leave feedback . Hoppyguy was really happy that his map got good critisizem .[/quote] the_stag

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9 downloads

Uploaded:08-01-2011

Raxus Prime

20110724raxus_prime.zip | 16.06 KB

AI. [quote]Ok so you have seen many versions of Raxus Prime . Well this is my smaller version that will be on the currently developing mod \"forces unleahed\" mod for eaw foc . When you play as the Rebels , you are defending 6 Obi Wan Kenobies . In the center of the map , you will find tons of Hostile Mandalorians . When you play as the empire , you DO NOT have a BASE . Instead you are given a attack force . The rebels get outdated swamp speeders but in large quantities while the empire gets better units , but are in few numbers . Darth Vader leads the Empire though the attack . Now i know that units can go through the ships but they have to reach the mandos to go through . I know i have screen shots but i can\'t convert them outside of \"paint\" program so do not mind that . Enjoy and leave feedback.[/quote] the_stag

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5 downloads

Uploaded:08-01-2011

Pizza castle 1

pizza_castle_v1.1.zip | 25.98 KB

it, although there are some props that suggest otherwise. I feel the Rebels are at an advantage with their speeders and the Imperials with no anti-air support. Other than that, it\'s a bit weird, but that\'s what the author is trying to convey. [quote]This is Pizza castle 1 . You made of heard me mention it from Pizza castle 2 . This map is going to be on a mod that i am making called Weirdness mod . Now back to the map . Pizza castle is a mechanical planet built by Speeder bike Speeder and his race of male humans . The planet is a urban / shipyard planet and has been a loyal supporter of the galactic Republic and the galactic Empire . Play as the empire to defend this vital planet or play as the rebels to take the planet and to gain the upper hand . The rebels have weak pod walkers so use them wisely . I will add screen shots later .[/quote] the_stag

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8 downloads

Uploaded:08-01-2011

Dagobah outpost v1.4

20110726dagobah_outpost_v1.4.zip | 76.5 KB

aware of them after taking a look at the readme. The one thing that needs to be fixed in 1.5 is that there are too many trees around the edges of the map. It give me serious lag. I don\'t have a high end gaming PC, but it handles everything else EaW/FoC fine. So cut out most of those and it will run better. [quote]The next installment of my map Dagobah Outpost . Now people don\'t be critics , the map editor would not edit height and i don\'t know how to add water so what you got is what you got . Screenshots are coming soon . Now on with the positive side of the map . The forest is now complete and in 1.5 , i might tweak it a bit . Also the empire gets 2 militia camps . You might see a dinoga swimming in the ground . I was working on 1.5 so somethings might not be here since 1.5 is very similar . I did not fix the resource pad bug but in 1.5 , that should be fixed .[/quote] the_stag

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21 downloads

Uploaded:07-28-2011

Pizza castle 2

pizza_castle_2_v1.1.zip | 7.15 KB

playable, relatively balanced, and you can win. There\'s a huge asteroid that blocks the view sometimes, but it\'s not a bad addition. [quote]Ok this is my little brothers map that he made . Since he is to young to understand filefront , I will upload it . Pizza castle 2 is a desert planet and a planet colonized by the people who made the urban shipyard planet pizza castle . Fight as the Empire or the rebels . When you choose the Empire , you have to defend the prisons with the help of Darth Vader from the rebels . Fight as the Rebels to free the rebel prisoners from the p.o.w camps . This map is basic and my little brother is 7 making a debut to mapping with this map.[/quote] the_stag

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37 downloads

Uploaded:07-28-2011

Bespin Showdown V2

bespin_showdown_v2.zip | 50.14 KB

can choose not to, so it made for a much more balanced battle without it.Otherwise a good map. [quote]Here\'s a improved version of one of my previous maps called: Bespin Showdown (This time with screenshots). This fixes the bugs from the v1 map and also improves the map. Now there are build satelites for example. I\'ve also placed some Dathomir nightcloak props wich is supposed to be cloud city.[/quote] the_stag

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33 downloads

Uploaded:07-26-2011

Naboo Valley

naboo_valley.zip | 422.82 KB

soul. There are some places where the textures still need to be mixed up to remove the patter look, but that\'s a small complaint. I recommend playing this with a mod that has a higher population cap than the standard 9. [quote]A two team 4 player land map for FOC made entirely by me. It\'s centered around a large Valley with two sorrounding mountain ranges. The southern and central part of the map goes fairly linear, while the top north of the valley goes in different ways through and around a small town. There are plenty of resorce pads and mining facilities for you to use.[/quote] the_stag

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37 downloads

Uploaded:07-26-2011

CJS Survival Mappack DEMO

cjs_survival_mappack_demo.zip | 496.9 KB

readme that comes with this map, and it\'s required reading if you want to play this properly and have it work right. My only complaint: it\'s too dark. I understand night, but this takes away from playability. [quote]THIS DEMO CONTAINS SURVIVAL MISSION: 2 EDITED FROM MY VERY FIRST MAP TATOOINE GAUNTLET. LAST TIME, WE HAD EMPIRE AND REBEL FORCES FIGHTING INSIDE AND AROUND A CITY ON TATOOINE. THIS MISSION MIXES THINGS UP A BIT BY GIVING YOU CONTROL OF BOTH REBEL AND IMPERIAL FORCES, FIGHTING AGAINST ENDLESS WAVES OF CONSORTIUM ENEMIES TRYING TO INVADE THE CITY. SINCE THERE IS NO POSSIBLE WAY TO WIN A SURVIVAL MISSION, IM INTRODUCING A SURVIVAL RATE PERCENTAGE, WHICH ALLOWS YOU TO COMPUTE YOUR SURVIVAL RATE FROM 1% TO 100%, WHICH IS EXPLAINED FURTHER DOWN THE README.[/quote] the_stag

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12 downloads

Uploaded:07-26-2011

Dagobah outpost v 1.3

dagobah_outpost_v1.3.zip | 40.58 KB

end. There are some props that help to give me map depth, but it\'s still missing that Dagobah swamp feel. Some water and use of the height tool would go far to complete this map. [quote]My next installment of Dagobah outpost . 1.3 now fixes many bugs except for 2 of them . Now lets look on the positive side . 1.3 features a new forrest that is not complete but will be complete to block in empty space . Also the mandalorians have joined for both teams but the rebels get 2 millitia camps and the empire gets 1 . 1.4 might be the last with complete forrest and all bugs fixed . Enjoy =)[/quote] the_stag

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112 downloads

Uploaded:07-26-2011

Carnage on Christophsis

christophsis.rar | 144.2 KB

that. For being a heavily populated urban planet, there aren\'t many people around. [quote]Today I bring you a Christophsis map (then planet in The Clone Wars movie when Anakin gets his new padawan) which is a heavily populated urban planet. There are some new tweaks, not normally seen in the stock maps, but ill let you figure them out. The map is made up mainly of streets with a few squares and open areas.[/quote] the_stag

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11 downloads

Uploaded:07-19-2011

Dagobah outpost v 1.1

dagobah_outpost_v1.1_.zip | 13.93 KB

units were off the map, or invisible, or invincible. It was at least one of those. The next step is play around with height, texturing, and props. But everyone\'s got to start somewhere. the_stag

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47 downloads

Uploaded:07-17-2011

Assault On Alderaan

assault_on_alderaan.zip | 1.17 MB

out. [Quote]Assault On Alderaan pits Rebel and Imperial forces against one another around a city on Alderaan. Imperials must conquer both the city AND a small rebel outpost just outside of their base while Rebels must defend both areas at all costs. The battle starts off very quickly after a small force of each side meet up between bases, so find your bearings and lead your troops to victory![/Quote]

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16 downloads

Uploaded:07-17-2011

Dark Fight Over Byss

byss_map.rar | 32.33 KB

well as the fact that the planet is much to close to the play area. [Quote]This is my first map, its just a basic map to get my skills out there. i understand that there is no stars im still learning please leave both positive and negative comments to help thanks. as i learn i will release better versions[/Quote]

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48 downloads

Uploaded:07-17-2011

Tatooine: Mos Ivanpah

mos_ivanpah_v1.zip | 243.64 KB

well as in the surrounding sand dunes. If you\'re looking for a good Tatooine map then check this out. [Quote]A battle for the town of Mos Ivanpah and the surrounding area. I know I got a little sloppy with the textures and the passability towards the end of making this map, but it\'s an interesting play nonetheless. There are a couple of bugs (mostly with the names and the minimap), but if anyone spots any, please do message me and let me know. I personally found the map a bit of a challenge to play, and it requires different tactics than most maps, so enjoy![/Quote]

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31 downloads

Uploaded:07-16-2011

Rhen Varr Resurgence

rhen_varr.rar | 172.37 KB

The layout could be more dynamic but it works. The only other complaint is that some of the mountains look a bit awkward. However trying out this map is a definite must. [Quote]Hello again. Today I bring what I believe to be my best map yet... (out of 3) Today I bring you a Rhen Varr map based on...eerrr...my interpretation of the planet![/Quote]

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31 downloads

Uploaded:07-16-2011

Atzerri Outpost

atzerri_market.zip | 73.49 KB

experience. I'm glad to someone actually making use of groundcovers in their maps. The texturing could use a little improvement however it is clear that effort was made to vary textures. The height could be also altered in a few areas so the playable area is not so flat. Overall it is a good map and worth a download. [Quote]This is the BEST map I've ever made! Well, this is the first map I've made. It's Atzerri. You play in a remote valley between snowy ranges. There are several goodies and many baddies in the map. The baddies are near the goodies, so be careful. The map SHOULD be balanced, I had SEVERAL hours of testing and creating so have fun :tommygun:. Refer to the ReadMe about the "screenies". :D[/Quote]

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49 downloads

Uploaded:07-07-2011

Freedon Nadd\'s Tomb Dxun

67dxun.ted | 4.65 MB

some more grass texture variation as well as a bit more height variation. The layout works well however and provides a nice skirmish map. [Quote]so basically this is a forest map with three bases and a mandalorian camp. it is based off of Freedon Nadd\'s tomb on the forest moon, Dxun, in KOTOR II. Screenshots will give you more detail.[/Quote]

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62 downloads

Uploaded:07-03-2011

War on Alzoc 3

war_on_alzoc_3.zip | 269.78 KB

crossing into some areass. The texturing of the map is tad bland however and the map itself can be quite flat in some areas. [Quote]Hi everybody this is my first land map I\'m publishing on filefront and it\'s called \'War on Alzoc 3\'. It was actually meant for my new mod I\'m working on but I wanted to publish this map on the site. The map has 3 bases hidden in the mountains and are well defended with several turbolaser towers. You\'ll also need repulserlift and airial vechiles to scout the entire map because there are various ice rivers preventing your normal units reaching several spots on the map. There are also several ingenious units on the map such as tauntauns. And the best part of the map is a Venator hovering above the map.[/Quote]

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29 downloads

Uploaded:06-29-2011

Mustafar Madness 3.0

mustafar_madness.zip | 211.19 KB

version looks better. It would be even better if the author made use of the ash nature particle and some orange/red fog and lighting to truly complete the volcanic atmosphere. [Quote]So, this is the third version of my map \'Mustafar Madness\' There\'s really not much to say about it. The map contains two balanced bases (Empire/Rebel) and a lava river between them. Due to the size of the map, there isn\'t much in the way of secondary objectives besides a Pirate Outpost with an abandoned Sensor Array. There is my equivalent of a Mustafar Lava-Harvesting tower along the river, along with some Mustafar indigenous houses. There is also a junkyard, but there isn\'t anything out that way anyway There is a bridge, but for some reason it doesn\'t line up straight even though I have it perfectly lined up in the map editor. It should still work however.[/Quote]

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29 downloads

Uploaded:06-22-2011

Kashyyyk ShadowLands

kashyyyk_shadowlands.rar | 2.55 MB

and four landing zones. This is a first map and I hope you enjoy!

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40 downloads

Uploaded:06-13-2011

Geonosian Carnage

geonosian_carnage.rar | 69.8 KB

lighting of the map. By doing this he has created a more involved space experience. As for the map itself the routes between the asteroids and placement of strategic structures such as mining asteroids that provide some key points on the map. Be sure to read the author\'s description below for a more in-depth description. A link to the screenshots of this map is also provided below. [Quote]This is a skirmish space map for Empire at war, forces of corruption, I think it can be played on normal empire at war aswell, though I never tried it. I tried to be creative with the prop placement, since the normal asteroid placement in foc totally suck IMO. I think I did a pretty good job at it, well balanced, enough money if you can hold on to it. There are 3 optional things you can *and really should* go for in order to get the egde and win. 1. Get to the top left side, you get a pirate station which will get you useful units, it has a defensive grid of 4 defense satellites which are spread out, that all surrounded by asteroids, with 2 entrances, both leading-coming from ones starbase. A great flanking position can be gained here. 2. The middle has 2 mining asteroids, sticking to the asteroid fields surrounding the pirate base, and a direct (though curved) path to the enemy station, this is where all major battles will be fought, you can use flanking tactics from the pirate base-route. 3. In the bottom-right side there is one extra mining asteroid, which is worth while getting because it\'s in the far corner, with 2 defense satellites facing each side, and a asteroid field in the diagonal position which doesn\'t allow for large ships to get in easily. This is a good position to defend, because of how I placed the asteroids and satellites. I tried to make it all look natural, but no one is going to actually download this without screen shots right? And with the FF images sh*tting the bed I uploaded them to Imageshack so here they are: http://imageshack.us/g/607/eaw2011061319060143kopi.jpg/ As you can all see I might have gotten a little to fancy with the lighting, but I think it does look better than the normal map lighting. Oh yea, and the planetary Ion Cannon or Hyper Velocity Gun might be a small problem because of the huge distance they have to go before reaching the battlefield, but I don\'t think that is a major issue. This WILL be a strategical battle, but well balanced I tested both positions very well to ensure that it will be fair, so for all you strategy/tactic fans out there, enjoy![/Quote]

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31 downloads

Uploaded:06-04-2011

Crisis

crisis.zip | 549.27 KB

Pirate and Hutt forces guarding strategic areas. Quote]Crisis is a very large space map that pits the Rebellion, Empire, and Consortium against each other with large fleets and no reinforcements. The only exception is that the Empire has 2 space stations that can bring in small reinforcements and spawn fighters and bombers to help out in destroying the enemies. There are also groups of Hutt and Pirate forces guarding certain strategic points on the map that, if you\'re not careful, can demolish weaker ships and fighters and can weaken you\'re capabilities against the other fleets. The Empire is out-manned but not out-gunned, your smaller reinforcements can do hit and runs and weaken enemies so that you can hold off and survive. You\'ll take massive casualties but still have claimed victory. The map is also very large, giving you time to set up a strategy and attack the other fleets.[/Quote]

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154 downloads

Uploaded:05-28-2011

Slade\'s Ultimate Underworld Mod

slades_ultimate_underworld_mod.rar | 116.63 KB

galaxy with ease with Slade\'s Ultimate Underworld Mod. [Quote]This mod makes the Zann Consortium almost completely invincible. It makes all units/vehicles/star ships, (save the ones gained from Pirating), immune to damage and they all cost 1 credit and build in 1 second. Turrets are not invincible, including space turrets, (space turrets also do not build in 1 second). This is a CHEAT MOD. Use at your own discretion. ((I made this Mod because I could never find a good cheat Mod for the Zann Consortium, which I found one of the more interesting sides in FoC. Now, I share it with you. Hopefully bug free.))[/Quote]

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250 downloads

Uploaded:05-22-2011

Lord Link\'s Model Re-rig Pack

lord_links_model_rerig_pack.zip | 74.56 MB

[Quote]Finally I finished this...Whew. This is the model pack of re-rigged, original, space units (And land units) containing more bones with original animations. Best part is I even rigged the Eclipse![/Quote]

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223 downloads

Uploaded:05-22-2011

SSD Mod 1 Sec 1 Cred Modification

executor_ssd_xml.zip | 43.71 KB

mod changes the cost and timing to 1 for all ships in the mod. note: you must have the proper mod in order for it to work. contact me if you need help[/Quote]

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25 downloads

Uploaded:05-17-2011

Star Fox Generations Minimod

starfox_generations_minimod.rar | 63.37 MB

"Easter-ish". Also included are a couple of Star Fox units such as the infamous Arwing. Be sure to check out the Star Fox Modding team's mod on ModDB if you're interested in seeing Star Fox in EAW/FOC. [Quote]This is a small minimod we put out for easter, but were unable to put it on here, so here what it contains: THis was made by the Star Fox Modding team, and I did most of the reskins It adds two main new units, the Arwing mk1 from Star Fox on the SNES, and the Wolfen Mk1 from the unreleased Star Fox 2. It also includes a ground version of each, and a couple of easter egg units as well that I will not reveal. We also added music from the original Star Fox game, and the reskins I admit aren't the best, but I am sure you will find them all amusing. Enjoy[/Quote]

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44 downloads

Uploaded:05-07-2011

Orea

orea.zip | 4.18 MB

in a small urban area. If you\'re interested in a small scenario type map then check this out. [Quote]This a small, urban warfare map I have been working on. The Empire is attacking a small Rebel City. The remaining few civilians will help you take control of the city as the Rebels. You control the middle of the map as the Empire.[/Quote]

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804 downloads

Uploaded:04-10-2011

Absolute Corruption Mod Garrison Patch

acm_2.4_garrison_patch.zip | 140.91 KB

not previously have this ability. Check the read-me for a full list of units. This is a great download for ACM lovers and it definitely adds to the experience. [Quote]A patch for ACM 2.4 to let units garrison into bunkers & trnasports. Also lets the AT-TE carry 2 slots of infantry or vehicles.[/Quote]

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650 downloads

Uploaded:04-03-2011

Executor SSD for the Empire

executor_ssd_for_empire_v1.2.zip | 2.02 MB

powerful Executor-class Super Star Destroyer. If you have some Rebels to destroy then consider checking out this mod. [Quote]its a great mod have fun!!! it bassically enhances the executor ssd for the empire so that they can b*tch slap the rebels. plus its extremely cheap and powerful its a force to b reckoned with.[/Quote]

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443 downloads

Uploaded:03-24-2011

Imperial_Dominance_Mod

imperial_dominance_mod.zip | 40.98 KB

10 years, and I doubt it even comes close to fitting me anymore. That\'s the essence of this mod; \"The imperials rock, so watch them kick the rebels to the curb\". From what I could tell the empire is very overpowered, but that\' what this is about, so good job. It\'s a nice mod for testing maps with, if you need something for that. the_stag

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125 downloads

Uploaded:03-16-2011

Earth Template

earth_template.zip | 161.39 KB

this. This is NOT a map, but rather the foundation of a map that others can build upon and make great maps. I have made a crude geography of the planet earth as seen on a globe or world map, with continents and oceans. But no textures, because that\'s for you to make your map. We\'ve all played galactic conquest, and this is very similar, just more fast paced and nonstop skirmish action! Please don\'t comment and say this sucks, because it\'s not a map. YOU make the map, but I want credit for the overall design and idea of the geography. P.S. I don\'t have screenshots because unless you are a complete stoopid ideeot, you don\'t need them. We all know what earth looks like from a map right? P.S.S. I know i spelled stupid idiot wrong.

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95 downloads

Uploaded:12-23-2010

Ord Mantell Junkyard

ord_mantell_junkyard.zip | 8.41 MB

[url="http://starwars.wikia.com/wiki/Shadows_of_the_empire"]chasing down IG88D[/url]. This map is much more like my fond memories, very junky, and stinky. There is a distinct lack of ability to increase your credit supply here, which makes for a long battle. The pirates that use this planet for their own purposes are strong in force, but can be avoided since there is very little to be achieved by engaging them. A nice use of [file="100588"]Yoden's Prop Pack[/file] makes this area of the planet a bit more enjoyable to the eye, but not the nose. [quote]So, here we go. Ord Mantell, the galaxys most famous junkyard! All factions want this pile of junk as an important outpost, but also some pirates settled here. Prepare for a really interesting battle (and to die :P).[/quote] the_stag

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1043 downloads

Uploaded:12-13-2010

Foc Battlesizer

battlesizer.zip | 329.24 KB

It also allows you to change the planet cap in GC, although that can get a little buggy because it doesn't change the number of slots you can see. But it is easy to use and works as longs you point it to the right folders. the_stag

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272 downloads

Uploaded:12-08-2010

Imperial Space Station

imperial_space_station.zip | 804.03 KB

I think this is more of as a construction yard and less as a base. You\'ve got the an Eclipse class being assembled and platforms connected all around that. There are some other ships being assembled around and some looks of a space battle happening around that. The map is very well done, and has a distinctly Imperial feel to it. Although the Eclipse feels small compared to units and buildings, it\'s something that can be overlooked. the_stag

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47 downloads

Uploaded:11-29-2010

Ordo

small_city_map.zip | 475.95 KB

this time he greets us with a little something. A small starter map of Ordo in two parts. One map with few props, mostly just land that\'s ready for cultivation. The second map has some buildings; just needs troops, and bases. Neither of these are playable in their current condition, but that\'s where you come in to make them work. [quote]Hello again, its me, just comming out of the shadows again. ok, so what i got here is a simple map of the planet Ordo, this is a small city i just made in my spare time, please note it is not for playing, but editing, yes, for a lazy person =) Please make sure you put credit in for me if you release a usable version. Please not: I do NOT have any images at this time,i do not know the hot key to take pictures on this computer, and yes, i tried the home button (Print Screen) If i get it working, i will take some and post them[/quote] the_stag

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68 downloads

Uploaded:11-12-2010

Frozen_Throne.rar

frozen_throne.rar | 15.35 KB

author also has managed to utilize many of the features that make a good map. Object placement is well done and fits with the current layout. The mountains look good and general use of the height tool is noticeable. Considering some of the map submission we\'ve been seeing recently, this is a nice reprieve. Give some constructive feedback in the comments so we can get more good stuff. [quote]So this is my first map.You can chose the Rebels or the Empire, The choice is yours.Around the maps are some Tauntauns,Minings and Turbolasertowers. Please give this map a download. and pls don`t modify this map unless you give me some credit.[/quote] the_stag

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79 downloads

Uploaded:11-09-2010

Kamino Islands

kamino_islands.zip | 25.87 KB

template... [quote] The Empire has started a new base on Kamino. It is on a rare peice of land that is above the surface of the water. There is not much elbow room for the Empire and the Rebellion to go around each other, so most of the fighting will be right out in the open. Good luck.[/quote] the_stag

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60 downloads

Uploaded:11-09-2010

Hoth Ice Canyons

hoth_ice_canyons.zip | 238.96 KB

airspeeders present during the Battle of Hoth at 12. Which makes sense because that is the generally accepted number in a squadron. Why do I bring these points up? This map starts you with 144 (that's 12x12) speeders. Just a tad overkill. The map is large to a fault, and with all the action going on, I experienced some lag. Not that I have a top of the line gaming rig, but I rarely experience problems when playing. The map could benefit from some better texturing, and better (if any) prop placement. Although there many options with each team having two bases to start off with and many turbo laser turrets to capture. [quote] Unknown to the Empire, the Rebels had constructed a second base. The Empire found it a few days after the battle at the main hanger. The Empire dicided on another land raid. They can with more fire power then the last time, but the Rebels also have more.[/quote] the_stag

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163 downloads

Uploaded:11-09-2010

Outer Rim Sieges Map Pack

outer_rim_sieges_map_pack.zip | 1.11 MB

the Tarabba Sector in the Outer Rim Territories. Homeworld to the Pau\'ans and the Utai, more commonly referred to as \"Utapauns\". Utapau Sinkhole - An Imperial Mining Facility/Slave Yard. After the destruction of General Grievous during the Clone Wars, the Galactic Empire enslaved the inhabitants of this sinkhole and now having a mining operation up and running. Mon Calamari: Mon Calamari, or simply \"Dac\" by the locals, is a planet in the Calamari System of the Calamari Sector, located in the Outer Rim Territories. Mon Calamari was home to the Quarren and the Mon Calamari. Barrier Reef - A Mon Calamari shipyard has been constructed around a barrier reef. Whoever takes the shipyard will have a slight advantage. Ord Cestus: Ord Cestus, also known simply as Cestus, was a planet home to the native species, the \"X\'ting\". The planet\'s terrain was mainly an arid, red desert with many mountain ranges, such as the Dashta Mountains. Dashta Mountains - With only one route to your enemy, this will be a hard fight. Control the hill and you will dominate. Mountain base has extra defenses, while the lower base has a shield generator. Space: Geonosis: Capital Ships and Frigates will have a harder time in this map, asteroids are everywhere. Guide your fleets through the belt to take down your enemy! Mon Calamari: A large nebula cuts off both bases, will you risk flying through the nebula, or will you take the longer, safer way around it?

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95 downloads

Uploaded:11-08-2010

Urban War

urbanwar.zip | 307.59 KB

uncapturable turbolaser turrets, and idle imperial/pirate forces in the corner, this map is good. [quote]Will guys i made this map because i was bored and i have not done a map for a long time so hope you guys like the map because its fun to play. hope you guys like it.[/quote] the_stag

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69 downloads

Uploaded:11-05-2010

bespin showdown

bespin_showdown.rar | 30.56 KB

other so it\'s your choice: leave them ar attack them so please give this map a download ps. don\'t modfy this map unless you give me some credit

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41 downloads

Uploaded:11-03-2010

Mountain Wars

mountain_wars.zip | 572.81 KB

notice the raised trails around the map and on the mini map what appears to be water. It\'s not. You can access some of the low lying areas, although I can\'t figure out for what purpose. Again, this map needs some work with props, texturing and the like. [quote] The Empire has built a base on Tatooine in the middle of the desert. The Rebels are coming in after them. The only problem they both had until the battle started was the indigionus units. Have fun getting rid of them.[/quote] the_stag

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42 downloads

Uploaded:11-02-2010

Madalore

mandalore.zip | 682.83 KB

suggestion from the previous submission remains the same, use this as a template and build on it. [quote] The Mandalorians have left one of their bases intact. Some civilians have taken the camp. They will fight to the death. They are pretty well equipt. Then after you destroy them you got to destroy the other side.[/quote] the_stag

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50 downloads

Uploaded:11-02-2010

Mustafar

mustafar_lukeskywalker.zip | 895.15 KB

is a great idea. As it stands it still needs some work. [quote]The Empire has set up a base at one of the old research facilitys on Mustafar. They did not figure out till later that the Rebels had built a base on Mustafar before them. Now it is time for the Imperials and the Rebellion to fight a long battle.[/quote] the_stag

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183 downloads

Uploaded:10-28-2010

Rebel Fortress (V2)

rebel_fortressv2.zip | 1.12 MB

Download

112 downloads

Uploaded:10-27-2010

Anaxi Range 1.0

anaxi_range_1.0.zip.zip | 1.22 MB

only habitable region is a small area in the northern hemisphere. That one was for free. [quote]This is Jerbot77's Anaxi Range map, it is a 2 team skirmish map for FOC and takes place on the planet Anaxes, there are mountains and lots of trees/lakes, with small parts of cities on the map. This is 100% my work.[/quote] I would take 100% ownership if this were my map. It is very well done and has all the elements that make up a good map. So don't delay, act today. the_stag

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98 downloads

Uploaded:10-25-2010

Kamino to Mygeeto

kamino_to_mygeeto.zip.zip | 1.49 MB

changing the water into clouds. Other than that it\'s my standard comments for a good map. Well placed bases, mineral processors, props, etc. I\'d comment on the map itself and texturing, but that was done by Petroglyph. At least you know what you\'re getting before you download it. Even though it does convert well into a skirmish map. [quote]Basically just a conversion of the original Kamino map made into a Mygeeto map using Mygeeto props/changed skydome and lighting with a few addons. For Forces of Corruption.[/quote] the_stag

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28 downloads

Uploaded:10-22-2010

surivial

43survive_pack.zip | 236.01 KB

doesn't live up to the hype. One of the maps shows up as "no" on the map selection screen. As in "No, don't play this", or "There is no way you will make this mistake a second time". But maybe you like quick battles that don't end after you've seemingly destroyed everything. If you're that guy, this Buds map's for you. the_stag

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193 downloads

Uploaded:10-16-2010

The Dead Planet

83the_dead_planet.rar | 2.16 MB

better"? Well, while you and I were sitting in our comfy desk chairs wishing, Geroenimo was sitting in this overlord throne making our wishes into reality. Thank you Oh Gracious One for shining thy countenance upon us. And the map is good too. Check out the history of this planet. [quote]This is my map of a rather icy planet. Arcus III hasn´t seen battle in hundreds of years, now with the recent discovery of precious metals in the planets natural crust the fighting begins. The map is large and has plenty of money and defences. Not much to say exept that the ships are not in the map, they are from my mod old republic at war. The credits: The map and nebula are mine, starfields belong to DR_McCoy credit goes to him. A thanks on my part to burnstrobe for his nebula tutorial, which I used to make the nebula.[/quote] the_stag

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212 downloads

Uploaded:10-13-2010

Asteroid Field

asteroid_field.zip | 1.36 MB

can create better maps. Hi, ich bins wieder xX_Felix_Xx. Das ist meine zweite Map und ich hoffe ihr moegt sie. Gestern Abend war mir langweilig und da macht ich einfach mal diese Map ^^. Ich bin offen fuer Kritik. Bitte hinterlasst Feedback, damit ich in Zukunft noch bessere Maps machen kann. So far, xX_Felix_Xx

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79 downloads

Uploaded:10-11-2010

Eiswueste

eiswueste.zip | 1.38 MB

building/facility in the northwestern corner is a nice touch, and out of the way as not to detract from the map. Unfortunately, the prisons are neutral and take some tack and trickery to destroy, which in the end proves not to be worth it. Check this out and give the author some feedback so we can get some more good maps out there. [quote]Hi, this is my first Map i upload to FF and i hope you like it. It cost me one day. I like the map very much. I hope you too. Hi, das ist i meine erste Map die ich bei FF uploade und ich hoffe sie gefällt euch. Sie hat mich einen Tag gekostet. I mag sie sehr und ich hoffe ihr auch. So Far, xX_Felix_Xx[/quote] the_stag

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38 downloads

Uploaded:10-04-2010

Utapau Surface

utapau_surface.zip | 903.63 KB

for the enemy to hide so be careful.[/quote] the_stag

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82 downloads

Uploaded:10-04-2010

New York City

new_york_city.zip | 498.94 KB

Rebellion are fighting it out. Their are civillians all over the place. Some are siding and some are on their own. Some do not fight at all. I will work on that.[/quote] the_stag

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114 downloads

Uploaded:10-04-2010

Endor 2

endor_2.zip | 3.53 MB

mostly attack the Empire still but some go after the Rebels. Thleir is a secret life form on the planet that was not discovered till now.[/quote] the_stag

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73 downloads

Uploaded:10-04-2010

Kessel Run Two

kessel_run_two.zip | 1.17 MB

has the power to destroy, but will the astroids permit it?[/quote] the_stag

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41 downloads

Uploaded:09-27-2010

close quarters combat

close_quarters_combat.zip | 4.41 KB

map because your options are limited. So sniper9191413 took a smaller more intense approach. This is probably the smallest space map I\'ve ever seen. And it\'s got 4 star bases in it. The Empire and Rebel bases are too far apart to attack each other directly, but there are two pirate bases that are within range of both team bases. The nebulae in the middle of the map don\'t help things for anyone. Each team starts with some corvette class units in the middle of it. So no shields and no time for strategies before the fighting starts. You also find your base under attack from the pirates. What a way to go. [quote]Note: i will be modding for battlefront 1 soon This map is very small space map. 1 rebel base 1 empire base 2 pirate bases a few buildable objects This map is fun because it truley tests your skill. [/quote] the_stag

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50 downloads

Uploaded:09-27-2010

Geonosis Areana-ruins

geonosisareana_ruins.zip | 80.88 KB

mountain steps don\'t quite look right on the screen. It\'s more like units are falling/jumping to different levels. There are all sorts of variously indigenous creatures, although mostly Geonosians, you can also find Jawas, Bothans, and guys in winter parkas. The ugly: A volcano in the middle. Seriously? Rancors? Seriously? Really fun though. Once the locals are all taken care of, it\'s a big free for all with a lot of death before a winner is declared. [quote]Note: i will be modding for battlefront 1 soon This map is a medium sized map, It is the areana on geonosis. It has many different species that fight you in the areana. There is even a small volcano in the middle that will kill infantry if you get too close. This is my first map, and can be played online with up to 8 players. rebles vs empire[/quote] the_stag

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349 downloads

Uploaded:09-27-2010

Leviathan interdictor redone.

leviathan_interdictor_retrofitted_by_geroenimo.rar | 3.56 MB

way you like, but please give proper credit. This is my first \"from scrap\" reskin so please give me feetback on what you think can be improved. I included everything you need to get it all working.

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86 downloads

Uploaded:09-27-2010

Suffering

suffering_foc.rar | 1.57 MB

1 has a slight advantage in a 3 team brawl. It is separated by mountain passes and Wookie tree homes. While teams 2 and 3 are left to themselves with more attainable resources. This is an Imperial base with a prison in the middle of it (those troops are hositle to everyone). But it\'s heavily guarded and there isn\'t anything worth the fight, unless you want to be a hero and rescue some prisoners. Oh, and this map is large, with room for strategy. But don\'t take too long designing one or your opponent(s) will take care of you. [quote]This map plays on Kashyyyk, the homeplanet of the wookies. As you can see on the screenshots there\'s a crashed Venator cruiser and as usual on Kashyyyk an Imperial prison. The prison and it\'s Imperial guards are hostile to everyone. There\'s also a huge wall on the left bottom. Don\'t worry - the Imperials there won\'t attack you ;)[/quote] the_stag

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230 downloads

Uploaded:09-10-2010

Empire At War Map Pack 1

copy_of_empire_at_war_map_pack_1.zip | 128.74 KB

unremarkable, although there is a bonus map where you get a group of Rancors to kill Twil\'eks with. The space maps are the best of the set, with a couple of different styles available. If you\'ve got some free time this weekend, check these out and see how fast you can complete the pack. the_stag

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102 downloads

Uploaded:09-07-2010