Empire at War

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67013 downloads

Uploaded:11-18-2009

Forces of Corruption RAM fix

focvista64.exe | 565.32 KB

you that install the other patches before running this update. This File ONLY fixes the RAM error, it doesn't change the balancing in any way.

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220216 downloads

Uploaded:12-14-2006

Forces of Corruption Patch Update

focupdate1_1.exe | 20.09 MB

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133089 downloads

Uploaded:01-31-2009

Absolute Corruption mod

acm2.4.zip | 218.29 MB

adds many new units and fixes bugs present prior to this release. This mod is something of an expansion mod, with new units and features as well as tweaks to the existing units. The creator has stated that one of his goals was to keep the original game's balance while adding new units such as the Sovereign and Eclipse Super Star Destroyers. The mod lives up to its promise; it gives you a multitude of new units while keeping the standard FoC gameplay style and tactics. If you ever wanted to have a huge army made up of hundreds of different units, then try out this mod!

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41403 downloads

Uploaded:12-30-2008

FoC Vista Patch

star_wars_empire_at_war_forces_of_corruption.rar | 5.89 MB

then you should download this file. This is not supported by Petroglyph in any way.

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95131 downloads

Uploaded:07-19-2006

Official 1.05 Patch

eawupdate1_5.exe | 21.65 MB

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82536 downloads

Uploaded:01-30-2009

Absolute Enhancement Mod

aem5.1.zip | 124.64 MB

land units, more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build and where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is.

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83552 downloads

Uploaded:01-06-2010

Star Wars - Clone Wars Mod

star_wars_clone_wars_iii.zip | 157.65 MB

environment. This latest version of the mod adds a few new units and changes some old ones. Other changes can be found in the read-me. For a Clone Wars experience give this mod a download.

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107098 downloads

Uploaded:12-22-2006

EAW/ FoC Mod Launcher

eawfoc_modlauncher.zip | 176.24 KB

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114340 downloads

Uploaded:08-08-2006

A Galaxy Divided

agdv3.zip | 130.94 MB

stormtroopers Shutter Shield can be built on cetain planets Lancer-class Frigate Mandator Cruiser Eclipse SSD Vengeance SSD Sovriegn SSD Titan Heavy cruiser World Devestator TIE Droid Chiss clawcraft fixes vader glitch, he is now escorted by tie avengers. All new units are in skirmish, except the sovriegn and DSII. (sovriegn may be invluded later though) Royal guards buildible on coruscant and alderaan Empire units only in skirmish--most at merchant dock! Virago Fighter squadron Merchant Gunboat Dreadnought Imperial Gunship Arc-170 fighter squadron V-wing squadron munificent cruiser vulture droid Chissclawcraft. The Rebel Alliance M-104 M-90 M-40 Mediator Cruiser Bothan Assault frigate Bulwark Cruiser Home One resized Obi-wan uses eta-2 jedi interceptor in space battles. Obi-wan has stealth. New heroe--young obi-wan kenobi,replaced at tech lvl 3 by old kenobi. Rebel Skirmish units The Liberator Eta-2 squadron Arc-170 squadron V-wing squadron dreadnought The Confederacy of Indepedent Systems (CIS) Space Death Star Invisible Hand Slave 1 Technounion Destroyer Providence class cruiser lucrehulk mobile command ship. recuscant class cruiser Genosian pinneace munificent-class frigate Diamond-class frigate CIS corvette Vulture Droid Tri-droid Genosian nantex fighter Technounion fighter Space stations Hidden asteroid base Shipyard Lucrehulk core ship Ground units Shocktrooper Plex Shocktrooper Field Commander Shocktrooper Assasin Shocktrooper bodyguard(cant build them, they come with dooku) Count Dooku Jango Fett Vulture Droid Ground attack fighter CIS Skiff CIS Pod walker CIS swamp speeder Ground Structures Command Center Turbo lasers Reseach facility mining facility superhypervelocity gun New Features Empire The Eclipse Superlaser:A horrifying weapon, the superlaser aboard the eclipse is percise enough to remove a rebel base from a planet surface, without destroying the whole planet,It will replace your bombing run during the groundbattle, use it to erradicate the rebellion from the surface.(can only beused with the eclipse in orbit) Sovriegn SSD--destroys planets much like the DS World Devestators-These horrors of the empire can fight in space and land! in space any unit that gets near thier underside will be destroyed, they also have the ability to "Eat" any unit in a small range, that will recharge about every 30 seconds, on ground the will also destroy anything in thier foward arc, in both space and land battle they will pump out TIE droids. CIS Orbital Bombardment--move a capital ship in orbit of a planet to use orbital bombardment during the ground battle(this is the CIS "bombing run") Thats the main underlines of it, but theres more! More!

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115844 downloads

Uploaded:04-11-2007

z3r0x's FoC Addon

z3r0x_foc_addon_full_3.5.zip | 235.48 MB

Eggs and also contains a number of other new items. New Items In 3.5: *V3.5* 2 New Units (Mediator Cruiser and Scimitar Assault Bomber) 3 New Planets (Bakura, Bastion, Belkadan) 1 New Space Skirmish Map "Duros Assault" 7 New Maps Re-Worked AI for the mod.. Vong added in as a true faction. 11 New Props

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51453 downloads

Uploaded:12-16-2006

Forces of Corruption Map Editor

focmapeditor.msi | 14.2 MB

you to create ground maps with 10 simple steps for Star Wars: Empire at War – Forces of Corruption * Space Tutorial: This small Tutorial shall help you to create SpaceMaps for Empire at War: Forces of Corruption. You will learn to do maps in 12 simple steps: * A General Map Editor Walkthrough. * Tutorial into the Story Mode and Tutorial Scripting System

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86649 downloads

Uploaded:05-15-2006

EAW Map Editor

eawmapeditor.zip | 5.65 MB

editor gives you the ability to create land and space skirmish maps. It also includes a 3D Studio Max plug-in allowing you to bring models into the editor that you've created. Patch 1.04 is required in order to play custom maps created by the editor. Please note that the editor is not supported and is only available in English. [/quote]

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15760 downloads

Uploaded:06-24-2007

Unit Cap Mod

unit_cap_mod_foc_eaw_v1.zip | 31.53 KB

(this does not work in conquest mode because the unit placements on ground are limited to 10 units) See the readme for additional information.

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17533 downloads

Uploaded:12-31-2008

Star Wars Empire at war - No unit Limit

empire_at_war_mod_no_limits.zip | 192.32 KB

itself allows for whole new stratergies and styles of gameplay. A good download if your looking for a way to enhance up your games without changing too much. The Mod has also been listed as Windows and Mac compatible.

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19398 downloads

Uploaded:07-08-2007

SSD Mod

ssdmod.zip | 1.98 MB

X. This is a collection of crazy ideas begun out of the relatively simple premise of allowing for the construction of more than one Executor-class SSD. It\'s developement since then is a result of my tangental and sudden thought process- and out of that this mod was born. It is not similar to almost any mod because it is not a practical mod. It is not a mod that fixes inaccuracies or bugs, or introduces new units. It in fact does not change any models or icons. This mod introduces varients of already in-game ships. It gives a sort of \"dream team\" that is really an impracticeable grouping of insane levels of firepower. For those looking for a way to upgrade their capital ship line-up, be challenged by new enemy ships, or just plain love the original Super Star Destroyer, this mod is for you. Enjoy. One selling point- I CODED AN ECLIPSE THAT ACTUALLY DOES MORE THAN SIT AND SHOOT A SUPERLASER!![/quote] ~Scorpinox

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10748 downloads

Uploaded:10-18-2009

1 Planet Galactic Conquest Map

481planetgalacticconquest.zip | 27.6 KB

must expand to the rest of the galaxy. If you're wanting a challenge in Galactic Conquest mode, then you should check out this GC map. [quote]Start in the galaxy with one planet and work your way to conquer the entire galaxy. A fun galactic conquest map to play on hard.[/quote]

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16410 downloads

Uploaded:09-03-2007

1 Cred 1 Sec Mod for FoC

1cred1secfocversionv2.zip | 1.92 MB

population Value. ~Scorpinox

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26796 downloads

Uploaded:03-25-2006

Republic at War

republic_at_war.zip | 764.78 KB

restructuring the Republic the Jedi are now in charge of the military. Palpatine now has become the leader of the Seperatists who have now become the rebellion. Boba fett went under the tutelage of Locke and now fights for the Republic as a bounty hunter and has started a new colony of Mandalorians on Mandalore. I have changed the amount of planets to around 76, I have added Mandalorians that can only be made on Mandalore, I have made Wookie's as a unit that can only be made on Kashyyyk, and I have changed the Imperial guard into Jedi that can be made as a unit on Coruscant. I have made the mad home one a common and less powerful line of ships so the rebels have ships that resemble the seperatists. I have made the units smaller so the maps will look bigger on land and space.

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18305 downloads

Uploaded:07-09-2007

1 Cred = 1 Sec Mod

1cred1sec.zip.zip | 1.09 MB

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33256 downloads

Uploaded:02-26-2009

Stargate EaW

stargateeawenglish1.1.zip | 608.06 MB

before in EaW. Features of the Final 1.1: Final 1.0: - new units - new buildings - new animations - new effects - new sounds - new special abilities - new maps - new galactic conquest maps - new events in galactic conquest - new game mode -> BBS (Base-Build-Strategy) Final 1.1: - new supergate setup - a lot of new heroes - new GC maps - some minor changes - some bug fixes Please read the readme for install instructions and a more detailed description of the mod. Some last words: this mod is the last total conversion for Empire at War. We will now start to create a mod for FoC with a third playable race, some more cool features and a lot of revised stuff! Till then, have fun playing the Final 1.0! Please visit - our website: http://www.sg-modding.com/ - our forum on Filefront: http://forums.filefront.com/sw-eaw-modding-mapping-editing/286584-stargate-mod.html - or our moddb profile: http://www.moddb.com/mods/stargate-empire-at-war Greetings the Stargate Modding Group

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11586 downloads

Uploaded:03-02-2007

FOC XMLs

foc_xml.zip | 1.57 MB

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27327 downloads

Uploaded:06-20-2009

Star Wars - Clone Wars mod

star_wars_clone_wars_ii.zip | 149.61 MB

Clone Wars era models, icon and textures from various mods and addons. I have changed as little as possible regarding original gameplay to avoid bugs. The mod has three playable factions: Republic, Seperatists (CIS) and Pirates. The mod has been tested in playing Galactic Conquest Campaigns. Version 1.5 CHANGES: 1) New awsome Republic Space Stations made by Warb_null. 2) Darth Sidious heals at Bacta Tank, not at the Repair Station! 3) Fixed the Poogle bug and some other minor issues... I hope??? 4) New Republic Hero: Captain Rex, a tough Field Commander. 5) Magnaguard Droids now accompany General Greivous. But he cannot remove corruption, he is a warrior and no good at politics or justice! 6) Poogle and Gunray are now TECHNOCRATS, meaning they both reduce production price at their current location, and as Dooku remove Corruption. 7) Sidious is "Mr. stealth" and spawns in space. His ability to steal tech and hide in the shadows, does not allow him to remove corruption! 8) Bail Organa is an honorable Senator and production prices are reduced at his current location. Only Jedis can remove corruption for the Republic, they are the guardians of justice and peace.. 9) AT-PT has replaced the AT-AP as default Pod-Walker. [/quote]

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2573 downloads

Uploaded:09-27-2007

Yoden Mappack for FoC

yoden_all_71_map_pack_for_foc.zip | 9.6 MB

games 3 factions. ~Scorpinox

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8369 downloads

Uploaded:03-21-2006

Empire at War 1.3 Patch

eawupdate1_3.exe | 24.1 MB

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22012 downloads

Uploaded:05-25-2010

Alliance 2.3X Mod

focalliance2.3xmod.exe | 351.8 MB

else. If anyone notices problems with this release, make a note of it in the comments section and I'll look into it. Now to what's important. There are so many new craft, vehicles, units, etc. The list is several pages long. I've played a different version of this mod before and never got to see everything. From what I've picked up on, this was originally a Spanish mod that has been translated to other languages. There are some translation issues and some things that haven't been translated, but I'm fine with that. This mod will keep anyone busy for the majority of the summer. the_stag

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50968 downloads

Uploaded:02-17-2006

Star Wars: Empire at War Retail 1.2 Patch

eawupdate1_2.exe | 19.69 MB

War will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader\'s rise to power. Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, the game will feature beautifully rendered land and space battles set on memorable planets such as Hoth, Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.

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30105 downloads

Uploaded:02-16-2008

AEM

mods.zip | 117.84 MB

land units. also more hero characters and most ships now have fighter complements and all ships have been revised. Commanders play a large role with bonuses now, so killing them is a priority. Make sure you read the planet details since it will tell you what you can build where. All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is. No matter what you build It will all fit in the build tray at the bottom of the screen, so dont worry, have fun :) New additions and fixes in 4.5: - Full support for skirmish mode on land and in space. - Resized Droideka's to be smaller in size - Col. Veers combat bonus now works properly. - T4B-s and AT-AT MkII now recieve the same planetary bonuses as the regular at-at and T4b's. - Fixed MC-40 hyperspace speed was too slow - extended Range of artillery units - Raise pop points generated by lvl 5 station by 2 - Made Imperial Ai slightly more aggressive. - Removed Dauntless and Red imperial guards from Imperial build options on Sullust and Coruscant. - Improved garrison for officer accademies and can now build without barracks. * 1. NEW UNITS - All ships have been scalled as accurately per canon as much possible including fighters which are now smaller and space Tactical have been increased to 36. New ships and fighters: - Executor SSD with Battlegroup - MC104 Battlecruiser with Battlegroup - Corellian Battlecruiser - Praetor Battlecruiser (imperial only) - Mediator Heavy Cruiser - Allegiance class - Dominator Interdictor/Destroyer (imperial only) - Corellian Destroyer - Republic Destroyer - Imperial star destroyer MK.2 - MC90 Cruiser - Recusant - Providence - MC80 type 1 Cruiser - MC80 type 2 Cruiser - Interceptor IV Frigate - IPV system patrol craft - Dauntless Cruiser (Rebel Alliance) - Geonoshian Cruiser - Victory II Destroyer - Corellian Frigate - Munificient - CC-7700 Rebel interdictor cruiser - MC40 Light Cruiser - Venator cruiser - Assault Frigate MK.1 - Carrack - Nebulon B frigate (Empire) - Nebulon B-2 frigate - Lancer frigate - Imperial strike cruiser - Escort Carrier (TIE) (Empire only) - Escort Carrier (TIE Int.) (Empire only) - Quasar Fire Class Carrier - Improved correllian Gunboat - Droid Tri Fighters - V-wing Fighter - Vulture Droid Fighter - Naboo Fighter - Clawcraft - Cloakshape fighter - R-41 star chaser - Scimitar bomber - Eta-2 fighter - T-wing fighter - Virago/starviper - E-wing fighter - Arc-170 bomber - B-wing bomber - K-wing bomber - Tie advanced fighter - Tie Defender fighter - Missleboat bomber - Gunboat bomber - Bothan Spies New Land Units: - Jedi Knight - Sith Lord - B-1 Battledroids - B-2 Battledroids - B-3 Battledroids - AAT Tank Company - Droideka's - L.A.A.T - AT-AT MKII - AT-ST MKII - T4B-S - T3B-S - TIE Avenger ground - TIE Int. Ground - X-wing ground Fighter - Nantex Ground Fighter - Tie fighter G/T ground fighter - T3-B tank - Anti Air AAC-1 - AT-AP walker - Air skiff - Swamp speeder - Spec Force Company - Shock Trooper Company - EWEB Troopers - Imperial Elite Guard New Hero Companies: - Guri Female assassin - Princess Leia - Kyle Katarn - Mara Jade New Buildings: - Medium Factory - Financial Center - Sith Temple - Jedi Accademy - Droid Works - Fighter Facility - Advanced weapons Facility

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6915 downloads

Uploaded:03-18-2006

Empire at War XML Files

xml_files.zip | 932.56 KB

makes for easy reading. This does not include the SCRIPT, ART, LUA files. Later for that. Edit a file using a text editor, then place into a self made folder called XML with the /GameData/Data directory. It will override the Config.meg data from which these files are packed inside. Now we get back to modding. :)

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10102 downloads

Uploaded:03-10-2011

PetroLauncher 2.0

petrolauncher.zip | 351.59 KB

Thanks. [quote]This is a improved version of the PetroLauncher. This version works with Vista and Windows 7, as well as 64 bit operating systems. Does not work with XP, download the original for that.[/quote] the_stag

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17026 downloads

Uploaded:08-06-2007

Ultimate Empire at War

ueawv4.zip | 42.43 MB

release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or Jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod. UEAW v4 Includes some of the new ships, models and ideas that we are going to use in the full mod. This is not representative of the completed mod, which will include much more than this small demo. [/quote] There are quite a few new heros, ships, planets, maps, and other changes that make the mod unique. see the readme below for the list of additions and changes. ~Scorpinox

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6868 downloads

Uploaded:03-08-2009

DAT editor (Text)

dateditor.exe | 62.5 KB

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9329 downloads

Uploaded:05-06-2006

EAW XML Files

eaw_xml.zip | 919.76 KB

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36544 downloads

Uploaded:10-06-2008

Awakening of the Rebellion 2.05 English

aotr205full.rar | 852.49 MB

ships in the shipyards -countless story events and -elements. -Diplomatie Optionen für die Allianz. -completely revised balancing in space- and land battles -New particle effects. -New ground- and space maps. -revised AI. -New planets. -New videos -New heroes -New and revised units and starbases

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1826 downloads

Uploaded:05-26-2009

Ultimate Deathstar Mod

ultimate_deathstar_mod.zip | 3.91 KB

of only one credit. If this mod sounds interesting to you then give it a download.

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18410 downloads

Uploaded:03-29-2006

Aves Conquest Map Pack

campaigns_singleplayer.zip | 53.64 KB

controll... but certainly under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.

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44763 downloads

Uploaded:01-07-2007

Star Wars - Empire at War - Spaceship AddOn

sw_eaw_foc_addon.exe | 213.86 MB

ships. --------------------------------------------------------------------------------------------------------------------------------------------- Rebels: --------- Fighter/Bomber: B-Wing E-Wing K-Wing T-Wing Blastboat Corvettes: Guardian Patrolship CC7700 Interdictor Corvette Corellian heavy Corvette Corellian Gunboat (reworked) Corellian Heavy Gunboat Frigates: Quasar Fire Carrier Liberator upgraded Carrier Attack Frigate Dauntless Cruiser Nebulon B Frigate (reworked) Nebulon B2 Frigate MonCalamari Mc40 light Cruiser MonCalamari Mc40b upgraded light Cruiser MonCalamari Mc50 Missile Cruiser MonCalamari Mc60 Heavy Cruiser MonCalamari Mc75 Attack Cruiser Large Battleships: MonCalamari Mc80a (reworked) MonCalamari Mc80b MonCalamari Mc85 Heavy Cruiser MonCalamari Mc90 Star Cruiser MonCalamari Mc104 Star Cruiser Strident Star Defender Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard Empire: --------- Fighter/Bomber: TIE-Avenger TIE-Defender TIE-Interceptor Gunboat XG-1 Missileboat XM-1 Corvettes: Bayonet Patrolship Lancer Frigate Carrack Cruiser Frigates: Escort Carrier Dreadnought Loronar Attack Cruiser Eidolon Missileship Victory I Destroyer Victory II Destroyer Victory III Destroyer Large Battleships: Dominator Star Destroyer Imperator I Star Destroyer Imperator II Star Destroyer Allegiance Star Destroyer Titan Star Destroyer Executor Super Star Destroyer Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard Neutral Units / Pirates / Zann Consortium ------------------------------------------- Fighter/Bomber: Pirate Fighter Preybird Pirate Fighter Howlrunner Pirate Fighter Clockshape Pirate Fighter R41 Corvettes: Sacheen Crovette Ferret Patrolship IPV MKII Ranger Missile ship Frigates: Corellian light Frigate Corellian Frigate Bothan Attack Cruiser Watchkeeper Frigate Munificent Frigate Recusant Destroyer Invincible Dreadnought Geonosis Dreadnought Corona Frigate Leviathan Destroyer Balrus Battle Carrier KDY Destroyer Thranta Dreadnought Technounion Frigate Trafed artillery cruiser Large Battleships: Corellian Destroyer Goliat Super Carrier Procurator Destroyer Provience Destroyer Mandator Destroyer Platforms and Stations: Golan I Platform Golan II Platform Golan III Platform XQ 1 Platform XQ 2 Platform Blackmarketyard The Mod can be used for singleplayer, multiplayer and for the campaign. It nerved me that when the hardpoints were destroyed the ships exploded, or later in the space battle were ships which has no more weapons. Because of this I made the hardpoints viewable (for heavy weapons) but not destructible. Thereby the battles can become almost longer. But some Users have also wished a version of the Mod were you can destroy the hardpoints. That was the reason for me to include also such a version. You can choose during the install menu, which version you want installed. There are also some new weapons to make the ships a little bit differently for its several classes, in the view of its armament. A extended galaxis card is also existing, made by Drako. Furthermore some planets have more build slots for ground facilities. At last ;) Now there is also enough money! The planet boni were also adapted to the new ships. Have fun ;). Credits: Galaxis card modified by Drako new ships and stations models by EvilleJedi's Star Wars model pack email: evillejedi@gmail.com website: http://warlords.swrebellion.com/ B-Wing, Mc75 and Mc104 model by RazielKanos (Steiner Modding Team) website: www.Steiner-Modding.com model and texture modifications by Frankie (warlord.thb) website: http://fgx.strategyplanet.gamespy.com/catnz/ website: http://fgx.strategyplanet.gamespy.com/eawspaceaddon/ Supportforum (german): http://www.startreklegacyforum.de.tl/ Mod built by Frankie (warlord.thb) website: http://fgx.strategyplanet.gamespy.com/catnz/ website: http://fgx.strategyplanet.gamespy.com/eawspaceaddon/ Supportforum (german): http://www.startreklegacyforum.de.tl/ translated in english by Challenger (big thanks for his help) and Borg124 (http://fgx.strategyplanet.gamespy.com) Tester Version 3.0 Drako Michael Raab Kayin Ulan Bator IcyError Furthermore I thank RazielKanos, Steiner und Malaak for its cooperation, ideas and the cooperation for the engine glow, skirmish AI and all the other support. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The install of this Mod happens on your own risk!!!!!!!!!!!! I or members of this project do not take liability for possible apperaing damages, which will be associated direct or indirect with the Mod. Despite thorough and many tests by me and/or other, you will find maybe some bugs. There is no support by Lucasarts or Petroglyph!!! Do not use or modify the Models, Scripts, Graphics and others of this Mod without permission in other Mods or something else. Copyright of their respective owner. ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- You need the full installed Star Wars - Empire at War game, the Addon Forces of Corruption (FoC) and at least the FoC patch 1.1! Please install the mod in the Forces of Corruption Install directory. (the installer creates its folders and also a start file to start the Mod!) (it is not necessary to install or copy it directly over the main game!!!) ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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8562 downloads

Uploaded:03-10-2009

Stargate EaW

stargateeawdeutsch1.1.zip | 511.77 MB

at War. Die Mod verändert nahezu alles im Spiel, angefangen von Gebäuden, Einheiten, Sounds, Icons bis hin zu den Karten und fügt zusätzlich dazu noch jede Menge neue Features hinzu, die es so noch nie in Empire at War gab. Features der Final 1.1: Final 1.0: - neue Einheiten - neue Gebäude - neue Animationen - neue Effekte - neue Sounds - neue Spezialfähigkeiten - neue Karten - neue galaktische Eroberungen - neue Events in den galaktischen Eroberungen - neuer Spielmodus -> BBS (Base-Build-Strategy) Final 1.1: - neues Supergate System - sehr viele neue Helden - neue Galaktische Eroberungen - veränderte alte Galaktische Eroberungen (Die Allianz der Systemlords) - einige kleinere Veränderungen - einige Bug Fixes Bitte lest euch die Liesmich durch, dort findet ihr eine exakte Installationsanweisung und eine detailliertere Beschreibung der Mod. Ein paar letzte Worte: diese Version ist die letzte für Empire at War. Wir haben nun begonnen eine neue Version für FoC zu erstellen mit einer dritten spielbaren Rasse, ein paar coolen Features mehr und mit jeder Menge überarbeitetem Zeugs! Bis dahin, habt Spaß mit der Final 1.1! Bitte besucht uns: - unsere Website: http://www.sg-modding.com/ - unser Forum auf Filefront: http://forums.filefront.com/sw-eaw-modding-mapping-editing/286584-stargate-mod.html - unser ModDb Profil: http://www.moddb.com/mods/stargate-empire-at-war Liebe Grüße die Stargate Modding Group

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7982 downloads

Uploaded:10-27-2010

KotOR Mod

kotor_mod.zip | 78.7 MB

three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. [Quote] The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic [/Quote]

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16686 downloads

Uploaded:09-02-2010

Thrawn's Revenge: Imperial Civil War

trsetup.exe | 426.52 MB

non-playable factions that are active on the Galactic stage, including the Hutt Cartel, Hapes Consortium, Warlord Zsinj's Empire and the Pentastar Alignment. *If you are having trouble downloading this file; try using Mozilla FireFox or Opera. Internet Explorer and Google Chrome appear to have isues using the download link.*

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21663 downloads

Uploaded:04-14-2007

z3r0x's FoC Addon

patch3.5.zip | 52.11 KB

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4419 downloads

Uploaded:08-27-2011

Corporate Addon Mod

corporateaddonmod5.0.txt | 8.82 KB

and most thorough mod of the series yet. This is definitely a mod to check out. Please note that the file on this page is just the read-me. You must download the mod from the link above. [Quote]Corporate Addon Mod is back and better than before!!!! Battle your way through the ages as one of these 10 fully playable factions: Rebels Empire Pirate Consortium Corporate Sector Authority Republic CIS Old Republic Sith Empire Galactic Alliance Yuuzhan Vong And 22 NEW units for skirmish for all factions at the new buildable Intergalactic Spaceport GC IS WORKING 100% for all factions [/Quote]

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7644 downloads

Uploaded:04-06-2010

Map for Return of the Clones v1.3

return_of_the_clones_map_v1.0.zip | 5.21 KB

technically playable, but I don't recommend it. I do recommend the author to work with the newest version of the mod and make a map for that. [quote]This is a map for ROTC. This is my first map i made. You need ROTC 1.3 for this one. This is for normal EAW only. Republic Story: The Galactic Republic has located an Imperial Starbase on Alderaan. The Republic Space Station there is needing of assistance. Protect the Space Station at all costs. A Republic Fleet quickly responded to the call.Destroy the Imperial Starbase. Empire Story: The Republic has located your Starbase at Alderaan. The Executor is under attack. Protect the Starbase or you lose. Destroy the Republic Space Staton.[/quote] the_stag

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26675 downloads

Uploaded:12-23-2006

Conflicts in Space

kopia_conflict_in_space_v5.zip | 25.94 MB

in skirmish * land skirmish pop cap increased * higher starting credit amounts allowed * hyperspace capable K-wings for space battles removed * level 5 Liberator and Mediator carry K-wings * some models are improved (death_clones, better textures, light maps, new effects etc.) * frigates are slighly better against capital ships * capital ships\' tractor beams adjusted * Z95 Headhunter with \'sensor ping\' ability added for space skirmish * after reaching tech level 3, Acclamator and Venator carry TIEs instead of CW era fighters * ...dozens of less important changes and improvements

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31636 downloads

Uploaded:10-09-2009

Return of the Clones

return_of_the_clones_v5.2.zip | 126.33 MB

introduces an Old Republic faction complete with old Clone Wars military hardware. This new version adds some units and fixes a few odd bugs. Enjoy! [quote] Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5.2 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.[/quote]

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1557 downloads

Uploaded:04-11-2010

Acclamator Mk3

acclamator_mk3.zip | 1.48 MB

should shift their eyes to this latest release from Warb. [Quote] This is a model of the Acclamator mk3 as seen in the Legacy comics. (It doesn't actually have an official name but it serves the same role as the acclamator, hence the name ;) ) The model comes complete with lcode and icon. Some additional coding is required to get it ingame [/Quote]

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3547 downloads

Uploaded:10-13-2008

Empire Mega Cheat Mod

empire_mega_cheat_mod.zip | 347.67 KB

which for some reason does not want to work. Imperial Ground Units: Changed ALL projectiles to Green. Example: AT-AT's now fire green turbolasers. Stormtroopers green blasters, etc. Imperial Space Units: Removed Ion Cannons, Missles, Torpedoes, and Concussion Missles. Changed ALL projectiles to green. Example: Well, they were already green. Changed Ion Cannons, Missles, Torpedoes, and Concussion Missles into green lasers. Turbolasers and average lasers. Galactic Conquest: This mod is meant to be played in "Equal Footing." As the Empire, you start off with only 1 planet: Coruscant, which has more credits and population capacity than the entire Galaxy put together! You can build Star Destroyers, the Death Star, and even recruit Darth Vader's flagship, the Executor. (More than once, might I add.) All Imperial Units: Now cost 1 credit and take 1 second to build. Imperial Heroes: I have made the Heroes sellable. As in, they're not heroes. If you lose them, their gone forever. I will make a 3.0 version which has them as true heroes. Projectiles: You all should love this one. I have the weapons like chain guns. They fire rapidly, have no recharge, and, given an opponent with VERY strong defenses, can fire forever! You will never worry about ammo limits again! I have not changed the Text. For example, the Star Destroyer's text still says it has Ion Cannons, when it doesn't. Turbolaser Towers: Now for Empire only. EASTER EGG! Has to do with a unit. I don't know if it will work online, but I do know it works in skirmish! That's all for now! Credits: Me. Installation: Open "Empire Mega Cheat Mod." Take XML folder and put it in your "data" folder.

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9353 downloads

Uploaded:11-17-2010

Old Republic at War, the space tales

oldrepublicatwar.rar | 317.9 MB

moddb download description. I have for you an Old republic mod, set in the time of Darth Revan, the Starforge and the Sith Empire. I\'ve been working hard for the last six monthes to create this, a total redo of the previous version, and a total break-down of FoC. Read the total description please, for full details of what this mod will do, and how it\'ll destroy your idea of that you knew something about Forces of Corruption. (just to inform you, NO the mandalorians are not *yet* complete, I\'ve had tonnes of comments of people who didn\'t read the description and asked why the game goes crazy when they play as the mando\'s) Btw if you want to follow my mod, here is a link: http://www.moddb.com/mods/old-republic-at-war

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7203 downloads

Uploaded:01-31-2009

ACM2.4 Plugin Pack 1 (Droids 4 all and 50 Pop Cap)

acm2.4_plugin_pack.zip | 182.99 KB

buildable battle droids and a 50 space population cap. This should allow everybody to have some epic battles ingame. If you have ACM installed and you always wanted battle droids and huge battles, this is definitely the plugin for you.

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4400 downloads

Uploaded:12-11-2008

No More Space Cap!

no_space_cap.zip | 30.26 KB

all purposes eliminates your space population cap. This mod works for EAW and FOC. Enjoy![/quote]

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14923 downloads

Uploaded:03-21-2006

Aves\' Galactic Conquest Map

aves_galacticconquestmap.zip | 18.24 KB

under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.

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17555 downloads

Uploaded:04-13-2010

Rise of the Mandalorians

2010_04_12_rotm.zip | 361.42 MB

thorough and you can tell the author has really put his time into this release. Of course with such an undertaking there are bound to be bugs. I only a small one with the Solo twins having one of their descriptions missing, but the other twin reads fine. The land tactical camera changes are noticeable and made me change my view during land battles for the first time. It lets you do pan up and down which wasn't available before. You'll notice it when you play it. There are so many other awesome changes that I'm not going to go over them here. I'm just going to mention one more thing: [quote]*Added a super-secret unit to the game....not telling where to build it or what it's stats are. No hints, but you'll know it when you see it :)[/quote] I'm pretty sure I found it. I was giddy with excitement and built a whole bunch of them. It was awesome. [quote]The next and final release of Rise of the Mandalorians. Version four is nearly five months of hard work compiled in to a single download! The filesize is over 1gig uncompressed so be ready for a heft download... Should be worth the wait though :D[/quote] And it is worth the wait. the_stag

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20980 downloads

Uploaded:12-25-2007

Awakening of the Rebellion

aotrsetup.exe | 851.41 MB

as you name Coruscant, Kuat, Corellia and Byss as your own with the Rebel Alliance you move on to become the New Republic with new Units, new strategies you have to use to win the battles for you. The BlackSun also if part of the galactic Conflict, so you also have to concentrate on their out tated ships, but they come in numbers... Features: -New Shipyard System -New Galaxy maps with scripted Story events -New Spaceunits -New Heros -Planetary based buildings -Starfighter support in ground battles -New Infantry -New Vehicles -New way to gain Credits -New graphics -Better space fights -New Texts -Ingame Videos -New music -New Sounds and many more you have to find out...

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9971 downloads

Uploaded:05-30-2006

Super Star Destroyer Improved Mod V1

ssd_improved_v1.zip | 2.69 MB

Timer. - Max speed and rate of turn decreased. - Added A Different Radar Icon. - Attack priority changed to capital ships. - Tractor Beam and Proton Beam Now Have A Slightly Longer Range. - SSD is Now Scale 2. - SSD now costs $12,000 - The SSD now has more depth, meaning it will not longer go through objects, such as Space stations etc. - Added you can now build 4 SSD. - Added each SSD now has its own name. Such As: Executor Iron Fist Razor's Kiss Lusankya - Added No More Intro Movies :) - Cap in space, increased to 50 for imps and rebels.

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14344 downloads

Uploaded:08-24-2006

Ultimate Empire At War

2_2.zip | 13.15 MB

missing texts for Mara Jade - increased TIE/D squad size to 5 - added skirmish map: UEAW Battle for Lok - added skirmisk map: UEAW Kashyyyk Battle - map redone: Kuat Space - rearanged the buildbar for space units to fit in all units - modified indigenous units (stronger) - modified techlevel for TIE/D - modified starbaselevel for TIE/D - modified techlevel for Assault Gunboat - modified starbase level for Assault Gunboat - modified firepower of Assault Gunboat - removed middle engine from Assault Gunboat - enlarged Home One by +50% - resized some fighters (but not to much!) - all dreadnaught engines redone - assault gunboat engines redone - dreadnaught deathclone redone - ravager deathclone redone - debris added to dreadnaught hardpoints - debris added to ravager hardpoints - reworked deathmodel of The Ravager New in 3.2 - Admiral Daala - The Ravager - Rebel Combat Medic - Assault Gunboat - TIE Droid (TIE/D) - Dreadnaught - Dreadnaught (modified) - Dreadnaught Fleet Carrier - IPV - Emperor's Royal Guard (redrobes) - Mara Jade (full) - Kyle Katarn - Moldy Crow (Jan Ors) - Podwalker - ISD Hydra - ISD Manticore - ISD Basilisk - ISD Gorgon (Daala) - Grand Arena - The Maw - 44 Planets Galactic Campaign - skirmish map: Into the Forrest - various tweaks and edits to xml coding

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3239 downloads

Uploaded:01-29-2012

Thrawn\'s Revenge: Imperial Civil War 1.3

icw_readme.txt | 17.75 KB

above. Conquer the galaxy as the New Republic, Imperial Remnant and Empire of the Hand. Includes active minor factions such as the Hapans and Duskhan League. ...For Those New to Imperial Civil War... New Era-Based Tech System Play as the New Republic, Imperial Remnant or Empire of the Hand Conquer Hostile Non-Playable Factions, Including the Hapans and Yevethans 10 New Galactic Conquests Scenarios 18 New Skirmish Maps Over 60 New Planetary Maps for GC Over 100 New Space Maps for GC Redone Particle Effects and GUI ...Major Changes in 1.3... A New Tutorial GC Introducing the Gameplay of Thrawn\'s Revenge 2 New Galactic Conquests 9 Completely Redone Units 10 New Units Bonuses for Capturing Planets 6 New Planet Maps for GC Hundreds of Changes and Fixes -------------------------------------------- Website: gutr.swrebellion.com DELETE ALL PREVIOUS VERSIONS BEFORE INSTALLING Install to: ...Forces of Corruption -Double click the bat or shortcut to play. --------------------------------------- ***When Playing Skirmish, Only Use Maps Starting with ThRev*** ***When Playing Online, Move The Desired Skirmish Map Into Forces of Corruption/Data/CustomMaps folder*** ***Tech levels no longer exist in the mod, it is based on eras. To advance through the eras, kill the Imperial leaders (Isard, Thrawn, Palpatine, Daala and Pellaeon) This is only for the Art of War campaigns, not the era specific ones. *** ***Do not attempt to load saves from previous versions *** 1.3 Fixes & Changes: Galactic Conquest: -Added Into the Cluster -Added Empires at War -Expanded Hunt for Zsinj -Art of War AI removed for minor factions -Art of War Lite starting forces expanded -Fixed bug where Hapan units can\'t be built in Hunt for Zsinj -Capture bonuses added to planets in all GCs -N\'zoth Yevethan defence fleet expanded -New Land maps (Ession, Corellia, Yag\'Dhul, Borleais, Abregado-Rae) -Duros civilians on Duro Redone Models/Skins: -VSD I/II -Ascendancy Star Destroyer -Golan I/II/III -Carrack -Au\'riette Carrier -New NR Soldier model New Units/Structures: Imperial Remnant: -Crimson Command (Daala) -13x/Colonel Cronus (Daala) -Imperial Specialist New Republic: -Removed CC7700 -Corona Frigate -Iillor/Corusca Rainbow added -New Republic Specialist -Corona Frigate Empire of the Hand: -Mortar TAT -Hand of Judgement Zsinj: -Raptor Soldier -Raptor Scout

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4213 downloads

Uploaded:10-16-2007

Aerial Assualt Mod

aerial_assault.rar | 10.12 MB

Gallofree Transport (not actually a transport) Land X-wing Land XJ-wing Land A-wing Land Correlian Corvette AAT Land N1 starfighter Home one style ship Providence Cruiser Lucrehulk Battle ship Empire: Land Tie Fighter Land Tie Scimitar Land LAAT Land Tartan Patrol Cruiser Land V-Wing Strike Cruiser Basil Super Star Destroyer (Hero) Loronar Strike Cruiser[/quote] ~Scorpinox

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2127 downloads

Uploaded:04-05-2007

Improved Venator for FoC

improvedvenatorfocv2.rar | 72.19 MB

(space and ground) Adds Arc-170 fighter and Eta-2 fighter (only can be spawned from Underworld Venator) Adds the Venator for all factions Adds new text entries for turbolasers -Heavy Turbolaser Battery, Medium Turbolaser Battery, Light Turbolaser Battery, and for the Venator-DBY-827 Heavy Turbolaser Battery, and DBY-827 Medium Turbolaser Battery Details for Commandos: -Has two abilities, switch to Anti-armor attachment (switch weapon icon) and switch to Sniper attachment (missile icon) -Custom sound effects for weapons -Custom skin -Custom projectiles for DC-17 blaster/sniper -Spawns out of LAAT, buildable at heavy vehicle factory Detailes for Delta Squad: -Custom skin for all four commandos -Custom voices for all four commandos -Spawns from custom LAAT (skin needs some work) the LAAT has a symbol of a delta on it to symbolize Delta Squad Details for Venator: -Venator is available for all four factions each with seperate fighter spawns -Rebels spawn A-wings, X-wings, and B-wings -Underworld spawns Arc-170 fighters, Eta-2 Interceptor fighters, and V-wing fighters -Empire spawns Tie Interceptor, Tie Bomber, and Tie Phantom -New hardpoints to be very accurate -Eight Heavy Turbolaser Batteries, Two Medium Turbolaser Batteries, and Four Torpedo Bays -Fighter bay -New text tooltip for Venator -Improved Shields and armor to come close to that of an ISD ===================Changes in v2=========================== Changes in V2: Changes the venator around a lot (thanks to avenger for helping me with my requests) Fixed error where the LAAT wasn\'t on all sides Adds new unit-Steel Squadron, its a fighter squadron that I made up for fun with a custom skin and very interesting to read tooltips IMO Moved Delta Squad and the Commandos over to the rebellion Added the 501st and Vader\'s Fist Rescaled all space units for even more accuracy but not computer crippling for lower end machines (at least I think) Adds space version of the LAAT (still pretty buggy because it was last minute, but still cool) Adds Jedi/Sith/501st/Vader\'s Fist Venator in game plus the new edition of the Monitor which is Yoda\'s Venator Fixed some issues such as the commando grenade fired too rapidly and some units being too big Details on the changes for V2 Venator: -New model that adds a shield around the hanger bay (which is open) like in Battlefront 2 -new hardpoints to be even more accurate -the two front turbolasers now have a turret model like in the movie -added a tractor beam -added moving turrets to the venator -removed venator for the Consortium

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4585 downloads

Uploaded:04-24-2009

Invincibility and Other Things Mod

eawinvinmod.zip | 367.44 KB

with fast build times. There are two sets of files that you can install allowing you to choose which faction you want to make super powerful. These files should not be used at the same time. Also included is a guide to basic modding which may be useful to some beginners. If you've always wanted to pound the enemy into the dust in a giant battle or found the Empire at War campaign too difficult then consider giving this mod a download.

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10939 downloads

Uploaded:09-01-2007

FoC Additions

foc_additions_v5.zip | 82.15 MB

unique projectiles - 5.0 Added ZC symbol to the side of the Interceptor IV - 5.0 Added Saboath Fighter Squadron - 5.0 Added Saboath Defender Squadron - 5.0 Added Lord X Hero - 5.0 Added New Ship for Valgarochi - 5.0 Added Yellow turbolasers for all ZC ships - 5.0 Changed Silri Flagship projectile - 5.0 Remade Krayt Mega Weapon Projectiles - 5.0 Galactic Empire: Added 10 New SSD minor Heros - 5.0 Added New ISD ion cannon projectile (from rogue squadron games) - 5.0 Added Daala and Maw defence fleet - 5.0 Added New SSD Projectiles - 5.0 Added Tie Raptors - 5.0 All fighters without hyperspace now use a Carrier - 5.0 Added Tie Fighters, Interceptors,and Bombers to GC - 5.0 Improved Imperial Fighters - 5.0 Altered Blackhole Stormtroopers - 5.0 Reskinned the EX-F - 5.0 Reskinned the At-At MKII - 5.0 At-At MKII now deploys Darktrooper P1 - 5.0 Rebel Alliance: Red, Gold, Green, and Grey groups now use a carrier - 5.0 Red, Gold, Green, and Grey groups now limited to 1 per time - 5.0 Added Meditator Cruiser - 5.0 Added MC90 - 5.0 Added MC80A - 5.0 Added MC75 - 5.0 Added MC40A - 5.0 Improved Home 1 even more - 5.0 Added Reef Home Fleet Hero - 5.0 Added Outrider Hero - 5.0 Pirate Alliance: Added Sacheen Battle Cruiser - 5.0 Changed all fighters to Uglie Varients - 5.0 Replaced Hutt Marauder with Corellian Picket - 5.0 Added Starlancer weapon to all Dreadnaughts - 5.0 Changed the lvl5 Starbase super weapon - 5.0 Changed the Watto ships to Heros - 5.0 Added the Drifter, (Mon Cal) - 5.0 Added the Slache, (Crusader) - 5.0 Added the Enforcer, (ISD) - 5.0 Added the Admiral Goore, (Kedalbe) - 5.0 Added the Assister, (Neb-B) - 5.0 Added the Raider, (Victory) - 5.0 Added PA unique weapon, Flak Cannons (in space) - 5.0 Reskinned Falleen Rogues - 5.0 Added new model for the Droid Control Ship - 5.0 Universal: Resized all fighters - 5.0 Redone the Missile Shield Animation - 5.0 Redone the Gravity Well Animation - 5.0 Added Firespray Squadrons for all factions - 5.0 Added Oovo IV, maps by Swcorpinox73 - 5.0 Added New Cov, maps by Swcorpinox73, and Vinegarmoon - 5.0 Added Malachor V, maps by knivesdamaster - 5.0 Redone a hell of a lot of projectiles - 5.0 Created a lot of alternate shield blasts - 5.0 Changed all Ship Turbolasers to use better models - 5.0 Flame projectile now creates less lag - 5.0 Redone all screens and buttons for a new Green Glow - 5.0 2 Maps are also included, a 3 Player Malachor V map, and a 4 Faction Space Map, to play put 1 AI for each other faction, at which ever difficulty level, and yourself as the remaining faction - it is not Online compatible i think thats it (may be a few more, just cant think of them)[/quote] ~Scorpinox

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3694 downloads

Uploaded:04-05-2007

GC Maps for FoC

eaw_gc_maps_for_foc_v1.zip | 157.37 KB

certain planets have been altered in FOC, the maps have been updated to include new trade routes between planets that have been moved apart. All the new Imperial and Rebel units are avaliable (including the Executor and the DSII), and I have also updated the maps to include all the new heroes, as well as remove Red Squadron and Vader\'s TIE Advanced X1. Players will not be able to play as the Zann Consortium in the maps (so there will be no more sabotaging!), although the author has made a note that they can be added if there is enough demand.

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17938 downloads

Uploaded:01-28-2007

Ages of Star Wars

ages_of_star_wars_public_a.rar | 38.53 MB

boat G-10 (republic corvette) sith interdictor revan malak(space only) saul(space only) sith assault fighter sith fighter republic fighter republic bomber harbinger endar spire dark jedi(all 3 class\'s) Sith Lord Sith Marauder Sith Assassin republic soldier sith soldier Republic scout bike Gauntlet The reliance Doddana(space only) Sith Combat Droid Mark IV HK-47 Sith drop ship Swift Gun boat courageous Ravager Hk-50 Nihilus This release does NOT include the music; if you wish to download the music simply go to our site Downloads section (http://aoswmod.com/index.php?page=downloads) and download the music pack. If you have any difficulty installing this mod feel free to make a post in the tech support board on our forum. (http://aoswmod.com/Forums) All codes, models, and textures are property of Ages of Star Wars and may not be used in any other public mod for any reason. AI has been modified to increase the difficult of medium and hard. The 6 Jedi classes in this mod do not have custom models, they instead use obi-wans model. The reason why they are in the mod right now is for balance. There are no custom maps in this release. This is a public beta so don’t go crazy if you find a bug, simply post about it in our forums and we will fix it in the next patch.

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8135 downloads

Uploaded:12-17-2008

SMG-MOD Launcher- Zip

smgsweawfoc_mod_launcher.zip | 422.06 KB

other version, the Mod Launcher automatically detects any mods you have in your EaW and FoC Mods folders and allows you to run them using this launcher. Very useful for people who do not understand how to make modpaths or .bat files.

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2584 downloads

Uploaded:03-25-2012

Phoenix Rising

pr1.2_download.txt | 180 B

conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire? The answer to that question plays out in the course of this total conversion. In a time where the Empire\'s grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor\'s closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction\'s war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years. [u][b]DOWNLOAD HERE: [/b][/u] http://www.gamefront.com/files/21468373/pr_v1.2.exe

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2745 downloads

Uploaded:08-29-2006

Total Conquest Mod

totalconquest.zip | 461.6 KB

Dantooine.

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4709 downloads

Uploaded:10-11-2007

Cheatmod Omega - Empire

cheatmod_omega_empire.rar | 161.15 KB

Unstoppable fighting Force. [u][i]Authors Comment:[/i][/u] [quote]AND ALWAYS REMEMBER - IF YOU DON\'T LIKE CHEATING, DON\'T DOWNLOAD THE MOD!!![/quote] ~Scorpinox

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399 downloads

Uploaded:02-22-2010

Shadow stormtrooper

black_hole_stormtrooper.zip | 98.33 KB

[url="http://starwars.wikia.com/wiki/Shadowtrooper"]Shadowtrooper[/url] from Jedi Outcast, only to realize that this is a [url="http://starwars.wikia.com/wiki/Shadow_stormtrooper"]Shadow Stormtrooper[/url], and they are different. There is also a [url="http://starwars.wikia.com/wiki/Shadow_trooper"]Clone Shadow Trooper[/url], but I just wanted to put that link there since I had mentioned 3 earlier. After reading up on Shadow Stormtroopers I have to say that this is very nice model. The pictures from the map editor don't give it much justice, but in-game they look great. I coded mine to have cloak ability like Tyber Zann and made them a bit more powerful than standard Stormies. Of course none of that is required, but some coding is required. [quote]this is a model for the shadow stormtroopers (sometimes called blackhole stormtroopers) im not sure if this has been done before but i just thought id upload it. the texture is not the best you will see, but i will make a version with better textures. additional codding required to get in game. You can use this in any mod of yours, but please give me credit. thanks to warp_null and the far_seer for recomending the hex editor.[/quote] the_stag

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2712 downloads

Uploaded:02-14-2009

Jeff's Texture Pack

jeffs_texture_pack_v02.zip | 14.7 MB

more. These textures greatly improve the look of several additional ships as well as build upon the old textures that were included in his first pack. If you enjoyed seeing the old pack, then this update is worth taking a look at.

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3520 downloads

Uploaded:02-05-2009

Jeff's FoC (or EaW) Texture Pack

jeffs_texture_enhancement.zip | 24.55 MB

dedication. He plans on editing or recreating nearly every single texture in Empire at War and Forces of Corruption. Quite an ambitious project for one man, and I wish him luck. Judging from what I can see here, his texture work is something that we can all look forward to. This texture pack improves many of the textures in EaW and FoC while retaining the general feel. If you hated some of the EaW and FoC textures, you should probably check this file out.

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2893 downloads

Uploaded:03-26-2008

yoden all 110 map for foc

custommaps.zip | 19.25 MB

forceofcorruptiondata and transfere if you have your old map in it after

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3196 downloads

Uploaded:01-18-2007

Dark Lord\'s AI Mod

ai_mod.zip | 15.28 KB

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2221 downloads

Uploaded:07-22-2009

Star Wars - Clone Wars

swcw_patch_ii.zip | 5.13 MB

3 more links you can click on that'll take you to download [file="100396"]version 1.5[/file] [quote] Here is a small patch that will correct a few small bugs, replace some of the rebel symbols and introduce a new hero. This is not a full version, only a PATCH, so you will need [file="100396"]Star Wars - Clone Wars version 1.5[/file] to run it. The next full release is in the works, but it still needs some working on certain details! IMPORTANT: This mod requires Forces of Corruption Expansion pack version 1.1 and [[file="100396"]Star Wars - Clone Wars mod (version 1.5)[/file] by nett40 to run!!! [/quote] the_stag

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9852 downloads

Uploaded:07-13-2009

Sci-Fi At War

scifiatwarv0.21.rar | 145.84 MB

gold here. Sure, in some other mods you could have Star Wars ships against non-Star Wars ships. But here you can have an all out, four team, multi-battle for dominance of the universe. I've been having a lot of fun with this one. That being said, there are some balancing issues that should be addressed and fixed for a v2 release. (I found the Star Trek ships a bit more powerful than the others, along with some other things). The other thing that would be great is to make it 8+ playable factions so that each different sci-fi group has it's different groups available to them (the way it is now, you have X-wings and TIE fighters fighting alongside, as well as Humans and Cylons, etc.) Even as it stands now, you can a lot of fun in skirmish mode with up to 4 teams. [quote] This mod has 4 playable factions... Stargate (from Stargate Empire At War) Star Wars (from FOC) Star Trek (From Federation At War) Battle Star Galactica (From Battlestar Galactica Colonial Wars and Third colonial War) I do have permission to use these mods in my mod. Please see readme for more details [/quote] the_stag

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17363 downloads

Uploaded:01-28-2007

A Galaxy Divided Patch

data.rar | 2.96 MB

Download

3162 downloads

Uploaded:10-05-2009

Babylon 5 Shadow War part 1-2

b5mod1.2_part12.rar | 167.52 MB

[file="104219"]v1.0[/file]. Additionally, like before, this file has been split up to help the download process. This time into two parts, the second part being 521MB. You can download it here: [file="104517"]Babylon 5 v1.1 part 2[/file] I'm not too familiar with the Babylon 5 franchise, but there are some very lovely ships and units here. There has been a lot of work put into this that I think everyone can enjoy. the_stag

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4171 downloads

Uploaded:02-15-2007

FoC Skirmish Map Pack

foc_space_map_pack_v1.1.zip | 1.84 MB

Crystals of Aeten II - Bespin: Tibanna Wars - Mustafar Siege - Yavin: Death Star Debris - Endor: Death Star II Construction Battle of Byss The huge Eclipse SSD is over Byss, and a battle to free the planet began (or to keep it\'s control if you\'re playing as the Empire). Fortunately to the Consortium/Rebels, the Eclipse Defense Systems are offline since it is in it\'s repair duty. Chaos over Tatooine (8 players support) The planet Tatooine was always an interesting place to hidden a base, large deserts as Dune Sea, or wastelands as Jundland. And if there\'s a bright center to the universe, it is the planet that it\'s farthest from... There are so many villainy and scum here that is difficult to our enemies to find a hidden base... Or to us to build it... Conquest of Muunilinst Muunilinst is a rich urban world that was once the headquarter of the InterGalactic Banking Clan, perhaps we can get a lot of credits if we take control of the planet and learn more about the old Confederacy of Independent Systems. Crystals of Aeten II Aeten II is known primarily for it\'s stygium crystals, which can be used to create Cloaking Devices. If we can get our hands in these crystals, we could could field an invisible advantage against our enemies. Bespin: Tibanna Wars (8 players support) Needing more resource of the precious Tibanna Gas, you planned an attack on one of the largest Bespin\'s Tibanna Gas refineries, the BesGas H-47-K. Watch out to the refinery defence ships, they appear to have some Interceptor Frigates and some Venators modified into light cargo ships (but still well-armored) and most important: we intercepted a transmission that another faction was wanting to take control of the refinery, so hurry... Mustafar Siege (8 players support) The mysterious planet of Mustafar could be a good resource of credits, and perhaps, we could scavenge some CIS forgotten techonology, be alert, the sistem probably has it\'s own defense force. Yavin: Death Star Debris There were a lot of data stored inside the Death Star. Although the Zann Consortium already got some of the data storage pods, but if we are lucky, our forces could find some data yet. Or at least clean the way for a land invasion. Endor: Death Star II Construction Well, this map doesn\'t have a story yet, but it let you play a three way space battle above Endor and the DSII under construction plus an SSD - they are not usable by any factions.

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16343 downloads

Uploaded:07-12-2006

Clone Wars Add-on

clone_wars.zip | 3.75 MB

(special ability), carried by Venator-class Star Destroyers and buildable by Rebels, rebel variant is hyperspace capable - ARC-170 - multi-role starfighter armed with laser cannons and proton torpedoes, carried by Venators and Acclamators, buildable by both sides, hyperspace capable - V-Wing - simple starfighter with 2 laser cannons, carried by Venators and Acclamators, buildable by Rebels, rebel variant has a hyperdrive - Venator - buildable by the Empire (unlimited amount) and Rebels (2 vessels limit), carries 5 V-Wings, 4 Eta-2 and 3 ARC-170 squadrons - Acclamator is buildable by Rebels as well (4 vessels limit), carries 4 V-Wings and 2 ARC-170 squadrons All of these units are available in Galactic Conquest and Skirmish modes! I\'ve used my own icons for Eta-2 and ARC-170

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9129 downloads

Uploaded:12-23-2006

Unit Cap Mod

unit_cap_mod_foc_and_eaw_v.2.zip | 64.81 KB

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4496 downloads

Uploaded:08-09-2009

Ages of Star Wars Jedi Civil War 2.1 Patch

aosw_jcw_ver2.1_patch.7z | 1.06 MB

a thoughtful member, RAJeff, has uploaded that patch for everybody else to use. This patch requires [file="80215"]the AoSW 2.0 release[/file] and will not work with any earlier versions of the mod. Although there is no changelog included, this will hopefully fix some of the issues present in the 2.0 release. Enjoy!

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8214 downloads

Uploaded:07-05-2007

New Imperial Heros

nih_v3.zip | 13.81 MB

V3: Rebel -Kyle Katarn- elite Rebel commando, proficient with explosives and sniper weaponry, effective against infantry (Available in GC) -Tani Ab'yla- Rebel commando, uses explosives in combat, effective against buildings and heavy vehicles -General Jan Dodonna- Finds weaknesses and boosts morale in space battles -Bail Organa- Rebel leader, boosts morale and provides discounts on corvettes and frigates, can remove corruption -Wraith Squadron- X-Wing squadron -Leia Organa- Commands the Rebel Dream -Lando Calrissian- Smuggler, can bribe enemies -Raymus Antilles- Now a ground unit with grenade attack Consortium -Prince Xizor- Underlord of Black Sun, can bribe enemies and pilots Virago -Jabba the Hutt- Hutt Crimelord, increases cost of bounties for enemies -Jodo Kast- pseudo-Mandalorian bounty hunter, can neutralize enemy heroes -Jorj Car'das- Smuggler, pilots a modified Barloz-class Freighter -Booster Terrick- Commands the Errant Venture -Talon Karrde- Commands the Wild Karrde (modified Pirate Frigate, has canon armament of three turbolasers) Empire -Grand Admiral Thrawn- Now a ground unit as well as space. Provides bonuses to allied units. Disables the Force in an area around him -High Inquisitor Tremayne- Imperial Dark Jedi, can use Force lightning -Ysanne Isard- Intelligence director, provides a combat bonus and can see into enemy systems -Admiral Daala and the Gorgon- buildable at the Maw -Admiral Zsinj and the Iron Fist- Super Star Destroyer, can direct fleet to concentrate fire -Commander Bow- Leads a detachment of the 501st Legion into battle, buildable from Officer Academies on Kamino -Moff Jerjerrod- Replaces Tarkin at Tech Level 4, reduces cost of Death Star but increases time of construction -Saber Squadron- Powerful TIE Interceptor squadron -Mara Jade- Assassin, can travel the galaxy undetected (New model, available in GC) ~Scorpinox

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5266 downloads

Uploaded:12-31-2006

Bonus GC Scenarios

gc_maps.zip | 745.8 KB

\'unlock\' the original EAW scenarios and make them available for play in Forces of Corruption. They are not the same as the originals however. I\'ll explain soon. INSTALLATION: Copy the TEXT folder and place it into your FOC/DATA folder. Copy the GC MAPS folder and place it into your FOC/DATA/XML folder. I strongly suggest that you backup any files that need to be replaced - just in case. (if you havent got an XML folder, then just make one! ;)) I don\'t know if this works with other mods, so use caution. INFO: - This bonus pack adds all 8, thats right, 8, EAW GC scenarios for FOC. All of them now accomadate the Zann Consortium as well as the new planets and units. But because of the changed locations of the old planets in FOC, I had to add in a number of planets to create the hyperspace paths between planets. So in a way, these are sort of new maps. - In addition to the 8 EAW maps, I have also added my very own hand-made GC maps that took me many hours to put together. There was much bloodshed and despair, but I finally pulled through with these two maps: \"Galactic Civil War\" This is a map that only has the EMPIRE and the REBELS. NO Consortium. (And no more damn sabotages...) The Rebels and the Empire start off on opposite sides of the galaxy with only four planets under each team\'s control. The rest of the planets are mostly under the control of pirates or Hutts. Some are nuetral and are up for grabs. I made this map to bring back the good ol days of EAW where it was just the Imps and the Rebs. And because its FOC, both sides can use the new units! And yes, the AI builds the new stuff too. They came at me with B-WINGS! \"Consortium War\" All three factions start off in opposite corners of the galaxy, each with only three planets under their control. The rest of teh galaxy is a hive of pirates and Hutts. This should give players some time to build up before they actually encounter one of the other factions. - Maps have been tested TO AN EXTENT (I have a life you know ;)) and I am convinced taht they work fine. - The AI work normally on all maps. The \"Galactic Civil War\" map seems to have better AI, which is strange but awesome. - Special objectives for EAW scenarios have been removed for obvious reasons. - Bonadan has been removed from ALL EAW scenarios because of some really, really wierd connection problems that I could not solve. Alas... - Most planets are now neutral or under pirate control. Planets that are hostile have different varying forces both in orbit and on the ground.

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6048 downloads

Uploaded:02-11-2010

Alternative Mod Launcher EN+DE

modlauncher.zip | 171.89 KB

launcher doesn't work. So I wanted to create my own. I'm not a programmer. I used batch-files. So the launcher is not as good as the other, but it works and can be modified.[/quote] This isn't the prettiest program for launching mods, but if it works then that's good enough for me. Also, this is only for EAW, not FOC. Windows 7 users: leave some comments and feedback for the developer letting him know how you like it and how well it works. the_stag

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2593 downloads

Uploaded:08-28-2009

(SD)darthexecutor All maps EAW

sdallmapsforeawv2.rar | 2.12 MB

maps (which I will review since it is new) is the vanilla Bespin land map converted for skirmish mode. It seemed a little tight for a skirmish map, but it worked. It needs some reinforcement points added in the base(s) and in the middle area. But the rest of the placement was done very well. [quote] hi all!! here is a map pack with my last maps to EaWAND 3 NEW MAPS!!! 2 space maps 1 land map (FoC bespin official map modified by me to run in EaW) noticed: Is the V2 because, the V1 is corrupted (demange file) bye ;) [/quote] the_stag

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2524 downloads

Uploaded:07-12-2009

Thrawn's Revenge Fall of the Republic Minimod V2

fotrminiv2.msi | 61.61 MB

includes several units and heroes from the full FotR to offer a taste of what the team has been working on. It also includes completely redone explosions, projectiles, and other graphical enhancements. You can look forward to the full release of Fall of the Republic after the team releases Imperial Civil War.

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3817 downloads

Uploaded:03-29-2007

Star Wars: Empire at War Mac Demo

empireatwarmacdemo.dmg | 892.26 MB

week. Note: This demo will only work on Intel-based Macs and will not work on PowerPC machines. Get your hands on this action-packed, single-player demo of Star Wars: Empire at War and take charge of an epic struggle to control the galaxy. You can start by playing the optional, interactive tutorial to learn important game concepts that will guide you to victory. Or skip the tutorial and jump right into the action! As the commander of the Rebel forces on Hoth, you\'ll battle for control of the Outer Rim in the Vergesso Asteroids and attempt to liberate Tatooine from the grip of the Empire. Han Solo and Chewbacca, with the Millennium Falcon, are ready to lead your space fleet and invasion forces as you go up against Tie Fighters, Star Destroyers and their arch rival Boba Fett. May the force be with you! Requirements • Operating System: Mac OS X 10.4.8 or later • CPU Processor: Intel Chipset • CPU Speed: 1.83 GHz • Memory: 512 MB or higher • Video Card (ATI): Radeon X1600 • Video Card (NVidia): Geforce 7300 • Video Chipset (Intel): GMA 950 • Video Memory (VRam)

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950 downloads

Uploaded:03-07-2011

Unlimited Money

unlimited_money.zip | 2.02 MB

of build satellites for added protection. And, the titular feature is several dozen mining facilities off map for each team so the cash flow doesn\'t stop. It certainly makes for a fast paced game of heavy weapons. [quote]Space map that never runs out of Money. Was made long ago decided to upload here. Hate or love it I don\'t care. Includes Pictures *that is why this is 2mb*[/quote] the_stag

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8078 downloads

Uploaded:04-11-2010

Legacy Era Mod Patch (0.7 Gamma)

legacypatch.zip | 223 MB

CR90 YT-1300 and Nssis models. This well though out mod based on such an interesting era of Star Wars once again creates a great game-play experience for the player. For a full list of changes in this latest version, check the readme for the change-log. [Quote] Okay, so this is the patched version. Notice that it is the whole thing all over again, so I suggest you delete the old one. This patch addresses several issues and changes multiple things. I suggest you use this updated version instead. [/Quote]

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2836 downloads

Uploaded:05-05-2008

(MMmp) Episode III Map Pack

mmmpepisode_iii_map_pack.zip | 318.2 KB

would show you the lame version, so later you\'ll see the good version. It\'ll be a while before it comes out. Enjoy what you can!! -MapMaker

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16853 downloads

Uploaded:03-02-2007

Conflict in Space V5.1 Patch (for CiS V5)

cis_v51a_patch.zip | 8.68 MB

Mediator-class battlecruiser * Other changes: - corvettes moved to lower row on the build bar so all units are buildable on tech level 5 - T4-B uses anti-air missiles as secondary weapon (T3-B has surface-to-surface missiles now) - T4-B/AA variant removed - Tyrant-class missile cruiser is no longer a starting unit in \"Alderaan\'s Demise\" scenario

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24136 downloads

Uploaded:08-31-2006

Conflict in Space: New Units

conflict_in_space_v4.1.zip | 20.38 MB

skirmish (space station level 5) * equipped with an axial superlaser -> 1 hit = hardpoint destroyed * orbital bombardment capable 2) TIE Avenger * tech level 5 starfighter with lure ability * A-Wing\'s counterpart 3) TIE Phantom * cloaked fighter available on Aeten II only * semi-transparent, invisible on enemy radars, can travel undetected though the galaxy * buildable in skirmish (level 4 & 5) 4) Royal Guard TIE Interceptor * red TIE Interceptor with a hyperdrive and shield * available on Coruscant only Rebel 1) NRS \"Mediator\" * \"hero\" variant of the Mediator cruiser * equipped with heavy ion cannon (similar to planetary i.c.) * level 5 hero, buildable in skirmish (space station level 5) 2) Liberator cruiser * requirements: tech level 2, level 4 space station * carries 6 X-Wing squadrons and 4 Y-Wing squadrons * available in skirmish (level 3) 3) K-Wing * heavy bomber armed with laser cannons, turbolaser cannons, proton torpedoes and concussion missiles * buildable in GC (tech level 5) and skirmish (space station level 4) [MAJOR CHANGES IN V4.1] * all capital ships are buildable on on all shipyard planets (including SSDs and Mediator) * Death Star II buildable on all planets * 2 new shipyard planets: Bestine and Corellia * B-Wing/K-Wing/ARC-170 bombing run feature added * LoW SSD V1 replaced with Bailknight\'s one * new V4 models fixed and improved * cpt. Needa\'s comeback * more new units available is skirmish mode * improved AI [MINOR CHANGES IN V4.1] * more balanced Alderaan\'s Demise scenario * hunt ability for X-Wing * wingless MCC - shield hardpoint removed, icon size adjusted * Venator SD - hardpoints reassigned * improved explosions in space * robotic sounds for TIE/D fighters * E-Wing is slighly better against larger ships * TIE Defender is more expensive * smaller Titan Cruiser * slighly smaller Death Stars * slighly improved hero spawning in GC * Clone Wars-era starting units removed from level 3 and 5 GC scenarios * Liberators and Venators added as starting units to some GC scenarios * Republic SD toned down * Titan and Home One - population value 4 instead of 6 * Executor SSD is less expensive on Fondor, Mediator - on Mon Calamari and Death Star II - on Endor * blue lasers for Acclamator * improved some icons

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2236 downloads

Uploaded:09-09-2010

REBEL CHEAT MOD

66rebel_cheat_mod.zip | 144.54 KB

a specific campaign mission, or just want to go crazy and kill without retribution, you\'ll want this. the_stag

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481 downloads

Uploaded:12-20-2009

realism mod

realism.zip | 3.68 MB

yet). Be sure to leave constructive criticism for the author. [quote]This Mod Rescales the Space Units to be More Like in the Movies. it Also Gives Some of the Models New Textures. Credits New Textures. The_Farseer[/quote]

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11562 downloads

Uploaded:01-01-2009

Phoenix Rising

pr_v1.1.zip | 137.26 MB

a more canonical game. What can I say? Phoenix Rising 1.1 lives up to its promises. When you play the mod, you'll feel like you're playing a completely different game (for better or worse). For those of you who haven't been following the mod, Phoenix Rising wants to make the game more canonical by removing hardpoints, adding more fleet ships, realistically scaling the units, and making the gameplay feel like the movies. Instead of having four turbolasers on a Star Destroyer, you have hundreds firing at your targets, just like you've read about in the books. In order to build more units, you need to research them and then upgrade them to hold their own against the newer tech that your enemies research. However, those of you with lower end computers will not have such a great time with this mod. The large GC maps will cause a large amount of lag and the higher poly models will tax your video card. If you have trouble playing vanilla FoC, then you might want to question whether or not you want to try this out. Technical difficulties aside, this mod contains so many changes to the game that I find it hard to give a summary. If you want a game that makes you think more carefully for your battles and allows you to conquer more planets in one GC map than ever before, then download this mod and try it out!

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19560 downloads

Uploaded:08-29-2006

A Galaxy Divided:Enhnaced EaW

enhancedeaw.zip | 72.64 MB

changed. This version also has new ground units. Also improved some of the gameplay from V2.

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2858 downloads

Uploaded:06-05-2006

EAW Realism

eaw_realism_0.45.rar | 1.05 MB

Bailknight for his crisp retextures of the Falcon & Imperial Star Destroyers. Be sure to expect 0.50 shortly after Forces of Corruption is released later this year. And thank you all for showing your support with the many emails to Tiger and I. Without you, it's unlikely that this would not have seen public release. Enjoy!

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4583 downloads

Uploaded:05-15-2006

Venator_Class_Star_Destroyer

vsd_v1.0.zip | 433.29 KB

is more expensive and less powerful than newer Victory-class SD, but needs only level 2 Space Station. Originally this mod adds Venator only for the Empire. If you are Rebel player and want it in your fleet, read carefully "How to install" section. Don't use with any other mods!

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2442 downloads

Uploaded:08-16-2009

1 Credit/1 Second Stormtroopers

29groundcompaniesempire.rar | 3.62 KB

credit that will be built in just one second. Installation and un-installation instructions are provided in the read-me. This is a great mod if you just feel like spamming some infantry or using the might of the Empire to crush the puny Rebellion.

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938 downloads

Uploaded:04-24-2008

Corellian YT2000 Freighter

yt2000_freighter.zip | 271.89 KB

format.

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596 downloads

Uploaded:03-30-2008

(66mp)aVolcano

66mpavolcano.zip | 85.36 KB

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2425 downloads

Uploaded:01-19-2011

New Galaxy Mod

ngmv3.zip | 92.84 MB

changes mentioned in the changelog. [quote]Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC\'s and readds the costum Gc missions. [/quote] the_stag

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3413 downloads

Uploaded:04-20-2010

Rise of the Mandalorians (patch)

rotm_patch_1.2.zip | 23.28 MB

will be a final version release so you don't have to download all these different files. [quote]New and improved Lictor-class model.[/quote] How can it be new and improved? It has to be one or the other. Which one is it? [quote]This second patch fixes several more issues causing crashes and a few major text problems that have been pointed out. Also incldes some new stuff so check the readme for details on that.[/quote] the_stag

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2962 downloads

Uploaded:10-05-2009

Babylon 5 Shadow War part 2-2

b5mod1.2_part22.rar | 521.02 MB

1[/file]. the_stag

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2166 downloads

Uploaded:06-03-2008

(SWOTE) Skirmish-Mappack

swote_skirmishmappack.zip | 2.25 MB

Campaign! This mappack will give you a foretaste of the new maps, here created by the mapper Locutus (me). Hope you like it. LAND: ~Osarian: Each base is located in one of the map's lower corners, a lot of small islands are connecting them. There is short way to the enemy's base but it's blocked by a pirates base. ~Bastion: A huge empire fortress which isn't easy to capture. To defence the important choke points will be the road to success. ~Unknown World: Some beautiful temple ruins in the middle of huge mountains are the arena of the battle. To protect the mining facilities is the key to victory. SPACE: ~Hapes: 4 Player space map with the team's bases in the opposed corners and mining facilities located in the other ones. ~Bastion: Similar to the Hapes map but with a Construction pod in the middle of the map. ~Manaan: A huge nebula with astroid fields in it divides the map. To move your ships through it to send new reinforcement ships is the problem you have to deal with.

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1392 downloads

Uploaded:03-30-2008

(66mp)Fortresses(EAW)

66mpfortresseseaw.zip | 28.38 KB

combat. There are no useless props. Water ways separate the bases, there are also 'moats' around base walls. The battle is taking place at during the day with scattered, light flurries.

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6944 downloads

Uploaded:01-07-2008

FoC Realistic Galactic Civil War

frgcw_minimod.zip | 22.68 MB

the actual movies and Star Wars canon as possible. This Mod takes place in the Galactic Civil War Era and is intended to get it as close to that war as possible. This Means you can aid the following Factions: The Galactic Empire (to bring order to the galaxy), The Alliance (to restore the Republic and bring peace to the Galaxy) and the Black Sun Pirates to Smuggle and Steal your way through to Control The Galaxy. [/quote] ~Scorpinox

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6835 downloads

Uploaded:06-14-2006

Conflict in Space: New Units

cis_v1.zip | 4.27 MB

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348 downloads

Uploaded:08-09-2012

Air Wars Mod v3

air_wars_mod_v3.rar | 652.82 KB

AI wasn\'t producing any of the air units, making battles severely one sided. I decided to change that by taking on the challenge and getting the AI to work. I was successful, so I wanted to share an updated version with everyone here. Just scrap v2 and replace it with this one and you\'re good to go, with fighters ready to pester your units. Though I did make a major contribution to this, I take zero credit for the mod itself. In my opinion, this is still Lews\' mod, as it rightfully should be.

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837 downloads

Uploaded:03-10-2011

(ZM) Imperial Stronghold V3

zm_imperial_stronghold_v3.zip | 494.11 KB

will clarify by saying, of course there is room for improvement, there is always room for improvement as we can see with this release of V3. The thing that I find draws me to this map, is that it doesn't get boring. There is so much to do, see, and destroy that I found myself darting all over the map to take care of it all. And it's a huge map (the bigger the better). Most of the changes in this version appear to be aesthetic (bad pun, I know) but it's worth getting whether or not you've played it yet. [quote]Changes for V3: -Hopefully improved textures -More sublte transition between contrasting textures -More height variation in the battle field -Stregic positions in the mountains around the Imperial base (shouldn't be hard to find them) -Added trees and tall grass :) -I know they wont be great, I placed them fairly randomly... -Added other small details around the map I'm glad I came back to this map. I believe I've made several improvements over the last version. While making "(ZM) Eve" I to open up V2 of this map and saw numerous problems. I know it's not as good as Petroglyph's map (in my opinion, their best map is Mandalore's land map), but I doubt I'll ever be that good. Enjoy. Again, no complaining about Readme length. -zander11893 ZAND3R Mapping[/quote] the_stag

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2748 downloads

Uploaded:04-16-2010

Enhanced Space Battles Mod

enhanced_space_battles_mod15.zip | 51.8 MB

release in terms of modifications. It is a much more complete experience and certainly worthy of a download for anyone wanting a non-FoC mod. Additionally, there was a release of this mod submitted over a week ago and I was having problems with it so I denied the request to upload it. After getting this one I realize that it wasn't working because of my own dumb fault. So I apologize to War_Lord_Link for that, and I'll buy you a drink next time we're at the bar. [quote]This version of my Enhanced Space Battles Mod makes further changes to space and also tweaks land units by adjusting size, firepower, etc. Also re-enabled 2 units for the rebellion: swamp speeders for anti-infantry support, and pod walkers for anti-infantry turrets and light vehicle ressitance support.[/quote] the_stag

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16238 downloads

Uploaded:09-06-2009

Corporate Addon Mod

corporate_addon_modv4.exe | 79.36 MB

playable faction and even more new units for the existing factions in his mod. There are some fun units around like the Malevolence, as seen in the Clone Wars TV show, and many of the new models that Warb_Null had released. If you happen to love cross-era battles with a huge amount of unit variety, then this mod will definitely entertain you for hours. [quote]Have you ever wanted to pit the Republic vs. the Rebels, or the Empire vs. the CIS? Well the latest version of Corporate Addon mod does just that, it added a new era to the game, The Clone Wars, even with its own GC.[/quote]

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685 downloads

Uploaded:07-27-2009

(SD)darthexecutor War in the space station

spacewarinland.rar | 830.15 KB

building, I always think back to that. This map looks nice. It have the layout of a level 1 Imperial space station. The rebels have docked a Venator and are infiltrating the base. Time is of the essence because once the Imperials get a bombing run, the rebels are as good as gone. I enjoyed this level because there are several different routes to take to achieve victory. Be sure to give the author some feedback on this one, I'd like to see more like this in the future. [quote] Hi again ppl here is the one map if a war inside a space station level 1 History the rebels use a old venator to assault a empire space station, the venator can fire their turbolaser and the empire cant lose their shields or the turbolaser destroy their base, the empire only can destroy the venator with bombers (bombing run) to win [/quote] the_Stag

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3500 downloads

Uploaded:05-29-2009

Jesus7Freak's SSD MiniMod

ssdmmv2.0.zip | 51.69 MB

Defender, the Eclipse, the Vengeance Super Star Destroyer, and even more with this release. It goes further to add several maps, new sound effects, music, and skirmish edits. All of these minor edits sets this mod apart from other mods that just add in the new ships. If you want a quality mod with your favorite super ships, then you've found it

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694 downloads

Uploaded:12-22-2008

Advanced Squadrons Mod

squadrons.xml | 58.25 KB

squadron. While the intent of the mod is all and well, the creator also made Rebel X-Wing squadrons build in one second, making a rather annoying imbalance in skirmish. Still, if you don't plan on abusing this aspect of the mod, then this would be a good mod to play if you're looking for a mod that will make your dogfights much larger.

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3161 downloads

Uploaded:11-06-2008

DemonSquirrels' Mod

32demonsquirrels_foc_addon.zip | 46.47 MB

Zann Consortium. Players will now be able to command long abandoned clone wars units. From the Battle droids to the Lucrehulk battleship and even the Providence class Destroyer. Note that none of the units included below are in skirmish as there are too many . There are too many new units to list, but some of the new Imperial units include:[list] [*]Eclipse class Super Star Destroyer [*]Executor class Super Star Destroyer [*]Imperial Star Destroyer MK II [*]Titan Heavy Destroyer [*]Venator Star Destroyer [*]Lancer Frigate [*]Missile Boat Squadron [*]Assault Gunboat Squadron [*]TIE Advanced Squadron [/list] To see the long list of changes, look below. Enjoy the mod.

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2585 downloads

Uploaded:05-29-2008

OMG : Model Pack

omg_upload.rar | 37.36 MB

IT REGUARDLESS OF READING THIS OR NOT, LACK OF KNOWING THE RULES IS NOT AN EXCUSE FOR BREAKING THEM The Rules : 1. To use ANY of these : You must contact Aqualightkalo@yahoo.org and ASK for permission 2. You must give CREDIT to the authors of whatever you use 3. We reserve the right to have any uploaded Files with our Content included inside them DELETED 4. Redistribution without our EXPLICIT CONSENT is strictly forbidden and prohibited ( IE : Reskinning/whatever one of said pieces of content and re-releasing.) 5. You are using these at your own discretion, if you break your Game we cannot be held responsible 6. You know how to Code in Models, Do not spam us asking us to include these in your favorite Mod! 7. Do not spam us with "PLZPLZPLZ let me use this" after we've said no, NO exceptions. Some of these Files (Such as Aaayla Secura) may require tinkering in order to work properly USE AT YOUR OWN DISCRETION CREDITS BELOW : Credits : Prototype Death Star : Model : Schrodinger (Thanks again for all your help...Sorry i could never repay you) Other Stuff : Avenger (Where are you...) UT AT : Model : DragonShadow Skin : Base : Dr. Nick : Outcome : Kalo VSD MK2 : Codeuser Ugly Series - Fighter Pack Warlords SMG SOTE Munificent : Model : Warlords Everything Else : Dr. Nick DOOMGIVER : Model : Dragon Shadow Skin : Kalo Rigging : SHAK Demolisher - AKA Screed Model : Warlords Texture : KING_A, Jedi_C Rigging : Jedi_C Ewok Glider : Model : Shak/Petro Skin : Shak Rigging : Shak Weequay Skin Variants : 1upD Hutt Fighter : Dr. Nick Mara Jade - Jedi Model n' stuff : Dr. Nick Skin : THX/Petro Guardian Mantis : Model : Logan Felipe Texture : Dr. Nick Leia Organa - Land : Model : THX/Dr. Nick/Petro Textures : Unknown GOLAN1 : Model : Warlords Rigging : Avenger (We miss you man!) XP 34 with Guns : ALL VARIANTS RIGGED BY AVENGER (We miss you man!) Clone Soldiers : Petro/Dr.nick/1upD Land Pack : Noghri : SHARP, Dr. Nick GONK : Tanasootron, Droid803, Shushoni, Kalo Zealot : Model N'stuff : Petro/Dr. Nick Skin : Petro/Kalo Skiff - Eweb Variant Model : Petro/Avenger Textures : Bailknight/Avenger/Petro Riggin : Avenger (We miss you man!) Kyle Katarn : Dark Forces Model : Dr. Nick/Petro Skin : THX1138 Kyle Katarn : Jedi Model : Dr. Nick/Petro TIE PACK - HUNTER/DROID Model and rigging : Avenger/Warlords (You said you'd come back one day Avenger...) Sith Fighter : Model : Xyvik Texture : Kalo Rigging : Daft_Vader Tie Interceptor Scout : Rigging : Daft Vader Model : Warlords Pirate BARC : Model : Dr. Nick/Petro Skin : Kalo/Dr. Nick Bayonet Cruiser - W/Rotating Turret Model : Warlords Rigging n'stuff : SHAK Assault Gunboat : Model : Warlords Rigging : I honestly can't remember Hutt Fighter : Model and Skin : Dr. Nick TIE INTERDICTOR : Model Kitbash - THX1338 Skin n'Riggin - Dr. Nick Muzzle Flashes : Dr. Nick Aayla Secura : Model n'stuff : Dr. Nick/Petro Skin : Dr. Nick/Petro Cloud Car : Model : Petro Rigging : Droid803 Sorry to those if i forgot to include you in the Credits, it's been awhile.

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1431 downloads

Uploaded:05-10-2008

(MMmp)Map Pack1

mmmpmap_pack1.zip | 177.94 KB

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1923 downloads

Uploaded:03-21-2008

AEM 4.4 Laser and Capital ship patch

mods2.zip | 50.9 KB

increased by 25% executor now comes with 16 fighters of each type and 3 lancer figates and 3 vsd2 s MC 104 now comes with 16 fighters of each type and 3 anti fighters of each type just like the executor Install instructions take the two XML s in the folder and place in C:Program FilesLucasArtsStar Wars Empire at WarGameDataModsAEMV4.5DataXML (this assumes that you installed the mod in the correct place as outlined in their readme) it askes you to replace said files say \"yes but remember before doing any file editing BACK UP THE ORIGINALS!!!!!!!!!. Uninstall remove said files and replace with originals Credits Moddman and the AEM TEAM!!!!!!!!!! YOU CAN EDIT THESE FILES BUT IF YOU WANT TO USE THESES FILES IN ANY MOD PLZ GIVE ME CREDIT THANX IN ADVANCE!!!!!!

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1273 downloads

Uploaded:07-19-2010

Republic Stun Tank

republic_stun_tank.zip | 1.31 MB

Series The Stun Tank is a Republic Artillery vehicle The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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656 downloads

Uploaded:06-03-2010

HD textures by commander165

hidef._textures.zip | 2.11 MB

Sorry about any confusion. I'll just paraphrase my original review: These are great looking textures that really enhance the experience. [quote]These are some of the HD textures that I made after going through the tutorial Burnstrobe made, I hope you like them.[/quote] the_stag

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2846 downloads

Uploaded:03-22-2010

ACM 2.4 Campaign Fix

acm_2.4_campaign_fix.rar | 18.48 KB

best. Once you download it, get this too so it can be played in all it's glory. the_stag

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633 downloads

Uploaded:08-22-2009

(SD)darthexecutor Polis Massa new planet

polis_massa_andres_16_v3.rar | 5.28 MB

files [/quote] I don't like it when developers say something is the last version, because what if there's still an error or they want to change something? Just a personal issue. Anyways, looks like a couple of things have been fixed up. the_stag

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1802 downloads

Uploaded:08-08-2009

Ages of Star Wars Music Files

aosw_jcw_music_files.7z | 116.39 MB

here: http://empireatwar.filefront.com/file/Ages_of_Star_Wars_Jedi_Civil_War;80215 Ever since the Ages of Star Wars forums went down some time ago, players were left without a way to get these music files, but now, thanks to this user, we can all enjoy the mod as intended. [quote] These are the music files for the Ages of Star Wars Jedi Civil War mod. Ages of Star Wars Jedi Civil War and all its files are for the original Star Wars: Empire at War game. Please give full credit to the Ages of Star Wars Team for their work. I am not affiliated with the team in any way. I'm simply submitting the files. If I get credit for submitting the work that is fine, if not that is fine too. In my opinion this great work should be enjoyed by AOSW and KOTOR Era fans. Like I said before these music files can be used with any version of Ages of Star Wars, not just the 2.0.[/quote]

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3031 downloads

Uploaded:07-09-2009

Sith Destroyer

sith_destroyer.zip | 2.08 MB

by Arvis Taljik The rigging, turrets, death_clone, code and icons by me. [/quote] the_stag

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994 downloads

Uploaded:01-22-2009

Corporate Addon Mod

corporate_addon.zip | 157.11 MB

factions and adds a new faction, the Corporates, to the game. It's an interesting mix of units, ranging from clone troopers to TIE Droids. The Corporates have many new heroes in their arsenal, so be sure to check those out. If you liked Forces of Corruption but thought it should have yet another faction, then this mod is for you.

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2577 downloads

Uploaded:12-20-2008

Build An Army

build_an_army_1.0.zip | 11.19 KB

demand for these simple XML mods for Empire at War. This mod is as good as its word; you can build an incredibly large force ingame and attack the enemy planets. A must have for anybody looking to mass huge armies ingame for some epic battles.

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1717 downloads

Uploaded:12-11-2008

No More Ground Cap!

no_ground_cap_for_foc.zip | 78.64 KB

version. Enjoy, and the space version will be coming soon![/quote]

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1168 downloads

Uploaded:12-06-2008

No More Ground Cap!

no_ground_cap.zip | 33.02 KB

does exactly what it says: it eliminates the ground population capacity. Well actually, all original unit companies have no pop value, but you get the same effect. The only bug that is that if there are only a few planets in a Galactic Conquest, the AI player will focus almost totally on building ground forces, so its space defense will pathetic in comparison. Although defending your planets will be quite tedious, skirmish mode will be much more enjoyable since you can field as many units as you wan't. Lastly, I will also be releasing an Foc version soon. Enjoy![/quote]

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1580 downloads

Uploaded:07-31-2008

Marpanthos IV

marpanthos_iv.zip | 447.67 KB

can be used for your own projects if you credit Enceladus, Codeuser(see Read-me for specifics) and contact Enceladus by email. Any future projects by Enceladus will always be available in the EAW and more members only section so check it out [url="http://eawandmore.com/forums "]here[/url]. If you open the map in the editor or the game and the water is green make sure the shader is in the data/art/shaders folder. The map editor has this weird bug where it deletes newly added shaders. You may have to extract your shaders or take them from the source files and throw them in you Shader file(plus throw in the shader) this helps. Post if problems persis, if using mods throw the shader in the mods shader folder. Enjoy the map.

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12449 downloads

Uploaded:02-24-2007

Clone Wars Era

clone_wars.zip | 8.9 MB

Rhen var and Mygeeto to GC

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12698 downloads

Uploaded:08-31-2006

Bailknight's Mod V3

bailknightgraphicmod_ver3.zip | 17.95 MB

first thing you notice is the removed bink movies and the first thing thats meets your Eye is a Massive Space Battle The Executor is there with an escort versus the rebel Armada. Playing the Imperials you really notice the strength the rebels now have. You have the Quasar Fire Class with Kwing Bombers that can pretty much defeat most units. On the Ground I must say for the first time I find it quite challenging. The New Hover Tank for the Rebels is kinda cool to play with. Really gives them some punch. As do the Infiltrators which appear to come in groups. The Space is tricky. The AI For the Rebels seems to like Spamming Ywings and Xwings. I must have fought about 20 Fighters and 2 corvettes 5 or 6 times on my way to victory. Overall it does what it says on the tin. Its another amazing quality mod release from Bailknight. My Hat goes off to him.. The Game is a lot of fun thanks to him and I completely recommend this Mod for you to try,

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15205 downloads

Uploaded:08-05-2006

Legacy of War SSD

low_ssd_v2.exe | 115.61 MB

B-Wing Fighter/Bomber Rebel: Dreadnaught Empire: TIE-Interceptor Empire: Executor Class Super Star Destroyer Empire: Naval Troopers Heroes: Empire: Captian Needa w/The Avenger Empire: Mara Jade Empire: Baron Soontir Fel w/181st TIE Squadron Rebel: Gen. Jan Dodonna Rebel: Kyle Katarn Rebel: Leia Organa w/Tantive IV Misc: The Maw System added into Stock GC with Custom Maw Space Map Kamino added into Stock GC All Stock maps re-created for better visual and playability. Custom SFX added in for the TIE Interceptors and Princess Leia Royal Guard Detachment added to Emperor Palpatine Red Squadron upped to 12 Fighters with Heroes ALL Fighter Squadrons upped to 12 Fighters Space Battle Unit Cap changed to 35 for Rebels 30 for Empire. Custom Icons for all new units Custom Death Animation for the SSD added Hero Start Locations changed. Mon Cal Cruisers only buildable on Mon Calamri ALL Ships Scaled to correct sizes. Based off of the ISD. ISD was scaled up a bit Engine Glows added to SSD Dreadnaught and SSD Spawn space debris when damaged.

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4547 downloads

Uploaded:06-14-2006

Huge Space Maps for Galactic

huge_space_maps_for_galactic_v.1.zip | 331.09 KB

others with more space objects (Kuat, Fondor, and more). Keep in mind that these huge maps make playing take MUCH longer than normal and may make rooting out fleeing ships more difficult. You can take that to mean it\'s more realistic or that it\'s less playable. However, in my experience, it DOES NOT make the game more laggy. Also, many, if not most maps accomodate a SCALE 4 LOW Super Star Destroyer. As always, however, the mobility is limited. These maps may force you to change your tactics. Fighters can easily spread the map and evade destruction, forcing you to create new countermeasures.

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5876 downloads

Uploaded:04-28-2006

Improved Venator Mod

improved_venator_v2.zip | 28.33 MB

three venators for space mode, the 501st and Vadar\'s Fist each shoot blue projectiles to distinguish them on the battle field, they have increased damage, and also increased armor. Both units are buildable on Geonosis and Coruscant. Fixed bug where you saw two icons of the Jedi and Sith Venator during space battles in conquest. New skin for all stormtroopers (including 501st and Vader\'s Fist) Added edited version of Revenge of the Sith song for main menu, now the main menu starts off just like the movie (after the credits theme) New Venator hardpoints, replaced both ion cannon hardpoints with turbolaser hardpoints, and replaced the concussion missiles with proton torpedoes Custom .tga for Rebel Venator, 501st Legion, and Vader\'s Fist New skirmish team colors, read is now dark red and brown is gray

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3094 downloads

Uploaded:03-09-2006

Admiral_Ackbar11\'s \"It\'s A Trap!\" Mod

admiral_ackbar11s_its_a_trap_mod.zip | 522.21 KB

Venator enabled. It is designed to counter the Rebels Assault Frigates and those pesky Mon Calamari Cruisers. It carries 5 regular TIE squads and 3 TIE bombers. Can be built at LVL. 3 Space Stations. > V-Wing and Z-95 now enabled for the Empire. Can be built at LVL. 1 and 2 Space Stations respectively. > Piett and Ackbar are now initially enabled.

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629 downloads

Uploaded:09-30-2011

3 Ways to Go

mp_3waystogo....._v1.zip | 385.67 KB

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925 downloads

Uploaded:01-27-2011

Strident Destroyer

strident.zip | 6.96 MB

[url=\"http://www.cake-decorating-corner.com/star-wars-death-star-cake.html\"]Death Star sized cake[/url], but that\'s a challenge I\'ll take on \"Man vs. Food\" style. [quote]The Strident class Destroyer is a heavy destroyer during the New Jedi Order era. It is mentioned in the novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). The model comes complete with code and icons. Some additional coding is required to get it ingame[/quote] the_stag

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1037 downloads

Uploaded:12-13-2010

Foc Battlesizer

battlesizer.zip | 329.24 KB

It also allows you to change the planet cap in GC, although that can get a little buggy because it doesn't change the number of slots you can see. But it is easy to use and works as longs you point it to the right folders. the_stag

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1904 downloads

Uploaded:08-02-2010

Old Republic at War Patch

20102f072f272fpatch_1.1.rar | 5.97 MB

said that there where no icons(...) I did upload them but for sure, here is another icon file. You have to override the files yourself. This will take 1 or 2 minutes, you aren't to lazy for that right? I hope this fixes it. Btw you are complaining about spelling errors. Can you tell me where they are? Like "in the nihilus tooltip you spelled fleed" or something like that. I hope this fixes it. And I also hope it'll get accepted soon. Geroenimo [/Quote]

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7477 downloads

Uploaded:06-25-2010

Sci-fi At War - V0.45

2010_06_16_sfaw2.rar | 401.53 MB

overlooked. My complaint from my first review "balancing issues" has been mostly corrected by making everything very fast and very powerful. I'd cut speed and weapon power on most ships by 75%. But as it stands now, it's pretty well balanced. Oh, did I forget to mention the addition of Starship Troopers? Just. Plain. Awesome! [quote]This is the next installment for Scifi At War. It has a lot of improvemnts over the old one but still has some major flaws, like the GC AI bug, im still looking for a way aorund that. But that said its also got a whole new faction for skirmish (and GC playable but inactive fi not played, just like Star Trek), Starship Troopers, bringing this to a total of 5 factions. It has new turret and new models for all the other units we all. It also has new starbases for Bsttlestar and is relatively better balanced. Enjoy Spinobreaker[/quote] the_stag

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2297 downloads

Uploaded:01-29-2010

Galaxy-Mod

galaxymod.zip | 54.63 MB

those things, it's just a change of pace to see the galactic map as the only thing changed). [quote]This mod changes the size of the Galaxy, adds 78 new planets and maps, adds the falleen and the rakatan as indigenious species and a new main menu map. The mod is german.[/quote] There are a lot of MISSING descriptions and planet names, but that's probably because it's a German mod. I did have a problem when I was starting a battle at it wouldn't get past the loading screen. I would press begin and nothing would happen. But the planet maps are beautiful. I didn't get to play them all, but there's a nice mix of props and open spaces. No map is too busy or too boring. All the maps I played were large and made for excellent play. So if nothing else, get this for the maps. It's worth that much. the_stag

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4730 downloads

Uploaded:01-06-2010

Realistic Warfare Mod

rwm_0.8beta.zip | 170.15 MB

projectiles to being able to have ships in land battles creates an immersive experience for the player. The increase in the population cap for battles also allows for some gigantic battles that will keep you entertained for quite some time. From the realistic elements to the fun additions such as TIE fighters with flames on them this proves to be an fun mod to play.

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10650 downloads

Uploaded:11-24-2009

Corporate Addon Mod

corporate_addon_mod.zip | 94.32 MB

to play around with ingame. Not only that, but there are some new GCs in which you can take over the galaxy with these new toys. I certainly haven't seen the Yuuzhan Vong as a playable faction before, so this should be very interesting to experience. If nothing else, playing with the new units should keep you entertained for a little while, but this mod should do far more than that with its various tweaks to the game. [quote]Corporate Addon Mod 4.2 Beta: Play as the Yuuzhan Vong for the first time in EAW modding history, or fight back the invading forces with the Galactic Alliance Beta Includes: 2 New Factions: Yuuzhan Vong Galactic Alliance 3 battle GC's Version 4 is not Required for beta use[/quote]

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2489 downloads

Uploaded:11-08-2009

Centurion Destroyer

centurion_destroyer.zip | 1.73 MB

models of the Ravager made for this game, but none of them can compare to the quality of this model. Please note that some modding knowledge is needed to get this unit functioning properly ingame. [quote]This is a model of the Centurion Destroyer as seen in the KotOR II game ( the Ravager but without the damage ) It comes complete with Death clone, code and icon. Some additional coding is required to get it ingame[/quote]

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2873 downloads

Uploaded:09-24-2009

Ararmadia-class_SSD

aramadiaclass_ssd.rar | 10.11 MB

model releases are total conversion mods with a plethora of new models. However, this model is so awesome, it... it... I don't even have words to describe it. [quote] Here is the newest release for me, Aramadia-class SSD credits Model - "X" skin - "X" (hull plating base and texture for the back are EvilJedi's) Rigging - "X" Full list of stats and credits in the read-me file Enjoy X [/quote] the_stag

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2728 downloads

Uploaded:04-06-2009

FX Mod

fx_mod_0.1.rar | 109.21 MB

original game intact. This mod's main focus is on skirmish, with features such as micro-intensive battles providing a fun experience. Thrawn's Revenge shares resources with the FX Mod in order to make some of the best mods that you've ever played.

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1059 downloads

Uploaded:12-05-2008

Realistic firing

realistic_projectile_fire.zip | 11.53 KB

Description [quote]This mod adds some of the realism to the game. All ships' projectiles now travel as fast as they do in the movie( such as the quick broadside between a Providence and Venator cruiser in Episode III). Infantry also actually shoot as fast as a real laser gun should. Basically, it's just a lot more like the movie as far as weapons go. This mod doesn't work with Foc.[/quote]

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5874 downloads

Uploaded:11-03-2008

Awakening of the Rebellion 2.05 English/German Fix 1.0

aotr2.05fix1.0.rar | 27.27 MB

removed - Xizor ground unit removed - Dreadnaught and Space Station hardpoint bug fixed - particle effects added and redone - diverse bugs with space/ground units fixed - new events - new speech events - startup units in galactic conquest changed - hardpoints fixed - balancing edited - some text reworks - tactical background fixed, does not turn around after a battle - AAT Unit sounds added Known bugs, coming changes: - Battle droids and Super Battle droids will get no more damage on lava planets - frigate shipyards for 2500 creds - missings on bounty hunter missions - bird twittering on spacemap - icons of imperial and rebel space stations not correct - ground maps not edited yet - AI will worked out one more time

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1973 downloads

Uploaded:10-13-2008

501st legion

ei_trooper.dds | 85.48 KB

vaders person troopers, often called vaders fist, they stormed the jedi temple with him...and were in many big battles in the clone wars

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1430 downloads

Uploaded:04-02-2008

(EaW) Pirates In The Middle

pirates_in_the_middle.ted | 770.8 KB

like it. If you have any suggestions, or wish to make any changes... go ahead and do so. If you think you can improve on it, great! I\'d like to give your version a try. Thanks, and enjoy!

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2486 downloads

Uploaded:09-13-2007

Imperial Benefits

imperial_benefits_v4.zip | 4.12 MB

Admiral Daala, commands ISD \"Gorgon\", recruitable on tech level 4 at The Maw only (space station level 4 required). (used with permission); - new hero unit in GC: Agent Blackhole, commands ISD \"Singularity\", available on tech level 3, allows production of Blackhole Stormtroopers on the planet it orbits. (used with permission); - Blackhole Stormtroopers (a.k.a Shadow Stormtroopers): this unit is the Imperial version of the Rebel Infiltrator, Blackhole Stormtroopers can travel the galaxy undetected and are invisible on radar in landbattles, they have \"take cover\" ability and can drop thermal detonators, (buildable on tech level 3, ISD Singularity required). (used with permission); - Made Juggernauts size more realistic and production time has been reduced. Rebel: - new hero unit in GC: Kyle Katarn added to all Galactic Conquest games (mainly for balancing issues), becomes available on tech level 3 (in XML; for some reason this is tech level 4 ingame), Kyle has Galactic Stealth, Thermal detonator and run abilities. Skirmish: - Added Noghri, Imperial Royal Guards and Blackhole Stormtroopers to skirmish landbattles for the Empire, the Noghri are available on tech level 1, the Guards are available on tech level 2 and the Blackholes are available on tech level 3.[/quote] ~Scorpinox

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1865 downloads

Uploaded:06-28-2007

Battle Over Coruscant

battle_over_coruscant.zip.zip | 906.65 KB

Both factions start of with additional units. Though there is no consortium player available, this map is still for FoC.

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8734 downloads

Uploaded:11-04-2006

Steiners Advanced Units Mod 3.0 Reloaded

sau3.0r1setup.exe | 2.11 MB

AI a little bit more intelligent.

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18228 downloads

Uploaded:10-06-2006

SW Empire at War: Forces of Corruption - Demo

eawfoc_demo.exe | 605.45 MB

is in turmoil. As an aspiring Underworld figure named Tyber Zann, spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more, all en route to becoming the most notorious criminal leader since Jabba the Hutt. Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader's Executor Super Star Destroyer and more), and take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda or the forces of your most bitter rival ? Jabba. Destroy capital ships with the awesome firepower of the second Death Star, and satiate Tyber's drive for the deadliest capital ship in the galaxy, a devastatingly powerful new type of Star Destroyer known as the Eclipse.

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1557 downloads

Uploaded:09-06-2006

MC40 Light Cruiser

model_rebel_moncal_mc40_light_cruiser.zip | 1.1 MB

animation rv_moncal_mc40_HP_F-C.ALO - hardpoint weaponbay bow rv_moncal_mc40_HP_M-L.ALO - hardpoint weaponbay midship port side rv_moncal_mc40_HP_M-R.ALO - hardpoint weaponbay midship starbord side rv_moncal_mc40_HP_B-C.ALO - hardpoint weaponbay stern rv_moncal_mc40_HP_E.ALO - hardpoint engine glow rv_moncal_mc40.dds - ship texture file 512x512 MIP Map rv_moncal_mc40_bm.dds - ship bump map 512x512 MIP Map I_BUTTON_CALAMARI_LIGHT_CRUISER.TGA - TGA button file with alpha map w_invisible.dds - invisible texture file 64x64 MIP Map All the things required for the unit apart from the coding in...

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8547 downloads

Uploaded:08-28-2006

Clone Skins

clone_skins_v1.zip | 1.02 MB

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1365 downloads

Uploaded:07-31-2006

BattleField: Isengard

battlefield_isengard_v2.zip | 4.18 MB

added Bugs that were fixed: - Some buildings were not usable - Passiblity issues - New enviroment - More trees - Problems with unwanted textures showing up

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12779 downloads

Uploaded:07-10-2006

Conflict In Space: New Units V3

cis_v3.zip | 6.12 MB

rifles and thermal detonators, need tech level 3 and an Officer Academy, can travel around the galaxy undetected by enemy fleets * Imperial Royal Guard - Emperor\'s elite guard, can only be recruited on Coruscant * Mara Jade - level 3 hero, during space battles uses modified Z-95 Headhunter fighter Rebel * B-Wing - heavy Rebel fighter availiable with tech level 4 * T4-B/AA - anti-aircraft variant of the T4-B Heavy Tank, TIE Bomber\'s nightmare, buildable at tech level 4 * Wookie Warriors - Wookie squad, can only be recruited on Kashyyyk * Kyle Katarn - level 3 Rebel hero, during space battles uses the Moldy Crow

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8722 downloads

Uploaded:07-02-2006

A Galaxy divided

agalaxydividedv21.zip | 18.8 MB

V2.1 General Fixed the icon bug that made half the icons disappear. Fixed it so the MC80 has a icon to begin with. Fixed prices on some of the units i made typos on. Changes in 2.0 -----The GOOD, AWSOME CHANGES Galactic Empire Tie Interceptor Tie Defender Tie Avenger dreadnought Escort Frigate Mara Jade Vader is stronger in space and land. Death Star now has 2 different super lasers, swith between them with the rocket button. (palpatine\'s DeathStar) SSD has a death sequence

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3678 downloads

Uploaded:05-17-2006

EAW Empire Mod

eawempiremod.rar | 793.88 KB

unlocked-in the begining of the game(till the end of the game) you don't need to wait for an upgrade of the tech to arrive to 5 All vehicles and artillery cost 1 credit All vehicles and artillery take 1 sec to be built-for the empire only The super-star destroyer is unlocked and its power and accuracy has been modificated to the ultimate performance even the spawning of tie-fighters and bombers has been modified All or nearly all of the space units are unlocked including the DEATH STAR.

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4105 downloads

Uploaded:05-06-2006

Super Star Destroyer

ssd_v0.1b.zip | 3.04 MB

less Population points and Has had its Health Reduced. Foshjedi2004

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6403 downloads

Uploaded:03-18-2006

EAW Precise Ship Scaling Mod

eaw_precise_ship_scaling_mod_0.2.zip | 401.87 KB

SHIPS MAY APPEAR SMALLER THAN THEIR ACTUAL LENGTHS. This is because they occupy a lower depth on the screen, not because they were improperly scaled. Fighters and some shuttles and heroes (Slave One, for example) are not scaled to their actual lengths; however, they are much smaller to enhance realism (in fact, they're not far off from their actual scales). After much testing, when these ships were scaled properly, they were unplayable. The Tartan Patrol Cruiser, as in the original version, retained its stock scale. Home One has been rescaled to canon, but perhaps at the expense of playability. It is sometimes difficult to maneuver, but quite impressive to look at. Because of this issue, the original scale has been included as an option. See installation for details.

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782 downloads

Uploaded:10-01-2011

R_O Map Pack

r_o...mappack.zip | 34.53 MB

maps. The texturing is generally good, prop placement complements the environments, and unlike other mappers, he remembered to put skydomes. (Cheers!) I don't have the time to play and give an in depth review of all twenty-six maps in this pack, but this release seems to be quite solid, with maps ranging from a recreation of SW: Battlefront 2's Hoth to Mustafar. Although the gameplay doesn't seem to be anything mind-blowing, these maps offer good, classic FoC skirmishes with some background info on each one. With this map pack in hand, you'll have fun trying out these maps for a long time! :)

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1822 downloads

Uploaded:03-16-2011

Imperial Legion V2.0

imperial_legion_v2.0.zip | 1.36 MB

problems than post it and as soon as i can i will reply.

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773 downloads

Uploaded:03-13-2011

Galaxy of the Dead

galaxy_of_the_dead_v1.rar | 92.06 MB

indigenous species this mod does a great job of expanding upon the ideas set down in the novel Death Troopers. [Quote]This mod is loosely based on the Star Wars novel, Death Troopers, by Joe Schreiber. It adds the Undead from the book and Star Wars Galaxies into the game as a non-playable faction in Galactic Conquest and adds a few new ground units to the existing factions. I\'d like to thank Redtachi for allowing me to use his awesome Deathtrooper models. I\'m sorry that this version of the mod has been so long in coming.[/Quote]

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379 downloads

Uploaded:01-27-2011

Lord Link\'s Texture Pack

lord_links_texture_pack.zip | 35.56 MB

understand. But the comparison was so yummy, I feel I would be doing a disservice not to compare this to funfetti. Confused yet? Then you missed my previous review. I\'ll paraphrase it as not to bore you with the details: Funfetti is a super sprinkle for cakes and other baking delights. Small additions, which don\'t seem like much at first, can greatly enhance the experience of your game. These texture enhancements are the funfetti to my birthday cake. Funfetti for the win! [quote]I was modding around in EaW and got tired of starring at blurry textures that hurt my eyes and decided I was going to enhance all units (sans Infantry and heroes) textures. The results are indeed satisfying for me and I hope the modders and coders here at the community can find a good use for them. All the textures here are enhanced versions of the Vanilla textures, hope this was worth uploading.[/quote] the_stag

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738 downloads

Uploaded:01-21-2011

Convector\'s Mod

convectors_mod_v1.6.3.zip | 4.32 MB

this release. I\'m pretty sure I see new ships. But if there\'s anything else I can\'t quite put my finger on it. [quote]I have finally finished v1.6.3. Thanks to the help of my friend Jasi we got this mod up. There will be an update to this mod because we had to take out the custom music. :([/quote] the_stag

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1582 downloads

Uploaded:01-07-2011

Galaxy Deestroyer

galaxy_destroyer.zip | 2.73 MB

just pretend for this instance. [quote]The Galaxy class Destroyer is a heavy carrier during the New Jedi Order era. It is mentioned in the novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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603 downloads

Uploaded:12-30-2010

Thrawn\'s Upgrade

thrawns_upgrade.zip | 1.64 MB

hanger bays, better weapons etc. [Quote]Hello this is my ferst mod i hope you like it you need foc to use this mod instrocutions are in the zip folder Thrawn\'s upgrade is an improvement for Thrawn\'s ship upgrade 1 sized up 2 2 hanger bays 3 and more[/Quote]

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5204 downloads

Uploaded:11-12-2010

Light Alliance 2.4X

foclalliance2.4x.zip | 386.3 MB

German. It is a “small” versión from the mod with units from Episode IV and Episode VI. This version uses only planets and GC from the original game with a new galaxy map. Really it is not a full versión without many things, it was made like a different mod with things from the complete mod. By it, you can see many things different. I would like remember you these new small things: -Underworld side is now the Black Sun. -There are space construction vehicles for all the sides, they build different plattforms only on galactic conflict. They are deployed by the main starbases. -There are new and different galactic fleet icons for the Executor, Empire probe, Rebel transports, Empire transports and Black Sun transports. -There are different spacestructures like the shipyards, factories, a space asteroid mine, defense plattforms like the golans and one hypergun space plattform. -All sides have a MDU vehicle with a few new special plattforms. -There are many new skins for all the units, buildings and more, they are many better, specially the skins from original things. All them were modded by Burnstrobe. -Corruption big effects have been deleted, it should make faster the game with Black Sun side. -There are thousands of new particle graphics and small models like proyectiles. -There are new orbital models from many planets. -The new 3D camera on space and land tactical battles. -All the space models have been remade from the last previous version of the mod. There are many new changes on graphics and on other things from the models. -There are many land units but many of them can be used like a reinforce from other units, it makes a small land units tab. -There are a new Space Call Reinforces code. -Many new abilities like the small bombardement, the new capture ships code or many other small things on code. -New textures for many space and ground units, planets, nebulae, stars and more. -Many fix on code. -Fixed underworld campaign. -Mod new campaign demo for Galactic Conflict and Terrain Equal. -New sounds and new background music. - Space units are better equilibrated. All the combat system has changed. -New starbase reinforce system. -New batallon commanders. -Many changes on fleets. -Many Pirate´s planets changes. -Some new planets added. -New units. -Many more changes, you will need play if you want see them. MOD INSTALLATION: Unzip mod into the main fólder from SW Empire at War Forces of Corruption. For to run it, you will need the SMG launcher made by SMG team. It will load the mod if you unziped it well. For more instructions go to www.FirefoxCCMods.com

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2296 downloads

Uploaded:10-08-2010

Stargate - EaW: Unofficial Patch

patch_1_2.zip | 45.07 MB

forums: http://www.moddb.com/mods/stargate-empire-at-war/downloads/stargate-eaw-patch-12-englishgerman http://www.stargate-eaw.de/index.php?option=com_agora&task=topic&id=807&p=10&Itemid=21〈=de#p31331 please. Have fun!!

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1567 downloads

Uploaded:07-28-2010

Imperious Star Destroyer

imperious.zip | 5.63 MB

That\'s why it has Alliance logos on it by default. Oh yeah, and it rocks. the_stag

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6544 downloads

Uploaded:06-22-2010

Kotor mod

kotor_mod.zip | 74.51 MB

frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included. the_stag

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2138 downloads

Uploaded:01-14-2010

Republic Light Cruiser

republic_light_cruiser.zip | 1.9 MB

by Arvis Taljik The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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4378 downloads

Uploaded:01-06-2010

Scifi At War

sfaw.zip | 194.92 MB

environment that is great for all Science Fiction lovers. This latest version implements a new upgrade system, armour system and projectiles. After downloading please note that the sound files are not contained in this download. They can be downloaded from here: http://www.moddb.com/mods/star-wars-sci-fi-at-war/downloads/the-my-bad-sound-fix-patch

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1238 downloads

Uploaded:01-06-2010

Jedi Civil War

jcw.rar | 44.19 MB

changes are to the fighters, the transports, and a hero unit. I AM AWARE THAT THE EBON HAWK DOES NOT SHOOT.[/quote] It is just about everything it says it is. There's not much here that can't be found in other mods. The just released [file="108839"]Corporate Addon Mod (Jedi Civil War Beta)[/file] is something that JCW fans should like. However the [file="80215"]Ages of Star Wars Jedi Civil War[/file] was a good mod and I wouldn't complain having it revived. There's always room for Jello... I mean, there's always room for more mods. the_stag

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1271 downloads

Uploaded:02-06-2009

Jeff's Projectile and Particle Pack

jeffs_particle_and_projectile_pack.zip | 1.46 MB

redone many of the particles and projectiles in order to make battles look and feel better. These edits range from adding muzzle flashes to certain effects to redoing some ability particles. This is a must have for anybody who feels that the stock particles and projectiles are inadequate. If the words "The_Farseer", "particles", and "projectiles" in a single sentence didn't already send you running to download, then go now! :P

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1267 downloads

Uploaded:05-14-2008

FoC Fixes

focfixesv1.5.zip | 2.01 MB

fixes more issues such as giving the B-Wing a proper bombing run and re-enabling the EaW Obi Wan VS Vader hero clash.

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3369 downloads

Uploaded:04-19-2008

Enhanced FOC

enhanced_foc2.zip | 97.92 MB

added a rebel venator with V-wings, ARC-170s and ETA 2s which are in full production. Also, the rebel starbase compliment has changed. the Eclipse SSD has nontargetable, hardpoints, a gravity well generator, and a hangar(yes every one of the mods that have an eclipse usually have a gravity generator)

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14591 downloads

Uploaded:06-21-2007

Stargate

stargate_final_07.exe | 271.28 MB

for control of the Milkey Way Galaxy.

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8088 downloads

Uploaded:04-17-2007

Expanded Galaxy Mod

expanded_galaxy_mod_v.1.rar | 19.57 MB

material from other mod teams.

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14778 downloads

Uploaded:02-24-2007

z3r0x's FoC Addon

z3r0x_foc_addon_3.0_full.zip | 223.37 MB

contains a number of other new items. CHANGES FOR V3: New units: Underworld: Space: Cloakshape Fighter Howl Runner Fighter Ginivex-class Fighter Mankvim-814 Fighter Nantex Fighter Tri-Droid Fighter Vulture Droid Fighter Corellian Frigate Recusant Frigate Munificent Frigate Technounion Destroyer Corellian Destroyer Providence Cruiser Corellian Battlecruiser* Lucrehulk Pinnance Hardcell Transport Land: R2-D3 Slicer/Suicide Droid B1 BattleDroids Super BattleDroids Mandalorian Shock Troopers* Single Trooper Aerial Platform (STAP) Droideka MK1 Snail Tank* AAT Droid Tank Hailfire Tank Multi-Troop Transport (MTT) V-19 Speeder Special: Golan 1-3 Hero: Guri Structure: Casino* Structure: Brothel* Structure: Gladiator Arena Empire: Space: A9 Interceptor Assault Gunboat TIE Advanced TIE Avenger TIE Droid TIE Raptor Guardian Class Patrol Ship Bayonet Cruiser Carrack Cruiser Strike Cruiser Tyrant Missile Cruiser Dominator Cruiser Escort Carrier Lancer Frigate Star Galleon-class frigate Legacy Class: Star Destoryer Venator Class: Star Destoryer Procurator-class Star Battlecruiser Mandator I-class Star Dreadnought Eclipse Super Star Destroyer* Sovereign Super Star Destroyer Land: Novatroopers E-Web Troopers Darkside Adepts XR-85 Tank Droid Probe Droid AT-RT AT-PT AT-AP ISP AT-TE Walker LAAT/i* Special: Golan 1-3 Hero: Baron Soontir Fel w/181st Squadron* Hero: Admiral Ozzel w/Nemesis Star Destroyer* Hero: Mara Jade Added in for ALL GC's Structure: Imperial Intelligence Branch* Rebels: Space: Arc-170 Delta-7 Aethersprite Eta-2 Actis E-Wing K-Wing Preybird T-Wing Barloz-class freighter Ferret Recon Ship Fleet Tender Sacheen-class light escort Corona-class frigate Alderaanian War Frigate Assault Frigate MK1 CC-7700 Interdictor Dreadnaught Liberator Carrier Quasar Fire Carrier Nebulon B2 MC-40 MC-75 MC-80a MC-90 Dauntless Bulwark Land: AAC Hovertank Bothan Spies R4 Slicer Droids T1-B Tank T3-B Tank* V-Wing Speeder Special: Golan 1-3 Hero: General Jan Dodonna Hero: Kyle Katrarn/w Moldy Crow Structure: Bothan Listening Post Misc Factions: R-41 StarChaser* N1 Fighter* Vong Units *V3* Miid Ro'ik * Yorik-et* Matalok* Ro'ik chuun m'arh* Uumufalh* Modifications: *V3* 3 New Galactic Campaigns (Classic Matchup- Just Imps and Rebs, Humble Beginnings - All factions start with 4-5 planets, Humble Beginnings Fulll - Rebs and Imps only start witth 4-5 planets) 4 New planets Rendili, Ord Mantell, Mygeeto, and Mechis III 8 New Maps New Skydome added for Zhar. Each faction has Major production planets. Where Companies like SorroSuub, KDY, Sienar Systems, etc can be built. New Structures for all factions Sienar Fleet Systems Empire (Corulag)* Kuat Drive Yards Empire/Rebels (Kuat) * Hoersch-Kessel Driveworks Inc Underworld (Mechis III) Huppla Pasa Tisc Shipwrights Collective Underworld (Geonosis)* SoroSuub Rebels (Sullust)* Corellian Engineering Corporation Rebels/Underworld (Corellia)* MandalMotors Underworld (Mandalore)* Rendili StarDrive Rebels (Rendili)* Mon Cal ShipYards Rebels (Mon Calimari)* Casino (Underworld) Gladiator Arena (Underworld) Cantina (Underworld) Brothel (Underworld) Imperial Intelligence Agency (Empire) Imperial Prison (Empire) Bothan Listening post (Rebels) Empire Advanced Vehicle Factory only buildable on certain planets.. LAAT, Lancet, AT-AT, AT-AA, Juggernaut buildable at Empire Advanced Vehicle Factory Golans 1-3's are buildable on most major planets as additional defenses. They do not replace Space Stations. How and where ships are built has been completely re-vamped. Space Battle Pop Cap increased for all sides Executor buildable only on Fondor Many new sounds for units NOTE!!!!!!!! YOU CANNOT AUTO RESOLVE BATTLES ON ANY PLANET WHERE THERE IS A INDEPENDENT FACTION & REMEMBER: You need to have Shaders in their correct folder to use the models in game or else you get a green skin for the units

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818 downloads

Uploaded:11-12-2006

AOTC Kashyyyk Map

kashyyyk_aotc.zip | 58.23 KB

author's request. The map itself is designed to be a mixture of the Kashyyyk map seen in Star Wars Battlefront 2, and the Kashyyyk seen in Attack of the Clones.

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2714 downloads

Uploaded:07-31-2006

Diverse Conflicts

diverse_conflicts_3.zip | 6.66 MB

[b]Coruscant[/b] • [b]Mon Calamari[/b] • [b]Kaut[/b] • [b]Taris[/b] • [b]Tatooine[/b] • [b]Dagobah[/b] • [b]Korriban[/b] • [b]Bespin[/b] • [b]Kessel[/b] • [b]Hoth[/b] I have created a clean [i]Map Editor Space Walkthrough[/i] for everyone to learn how to create their own space maps. This map package also has hidden Easter eggs throughout the maps; such as Ewoks, environment arrangements (e.g. rock formations) and ships. Your comments/suggestions are welcome. Enjoy.

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3046 downloads

Uploaded:06-14-2006

[UIMC}Droid803\'s SPACE MAP PACK

uimcdroid803s_mappack_2.zip | 31.36 KB

(8) - \"Empire Surrounded\" MP Space Map (7)

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12409 downloads

Uploaded:05-25-2006

LEGACY OF WAR: SSD MOD

low_ssdmod.zip | 2.32 MB

the SSD is NOT to scale for the moment. If you want it Full Scale Set the Scale Factor to 3. Enjoy!! Foshjedi2004

Download

147382 downloads

Uploaded:01-18-2006

Empire at War Demo

empireatwardemo.exe | 741.89 MB

Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars: Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.

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4269 downloads

Uploaded:04-13-2005

EAW Screen Saver

eaw_screen_saver.zip | 4.74 MB

Download

690 downloads

Uploaded:05-01-2012

FOC Ultimate GC

foc_ultimate_gc_v.1.zip | 57.82 MB

travel dynamics, not to mention enhanced enemy AI, Now makes GC a rich, authentic and challenging experience. Tactical battles have been rescaled for a more canon aesthetic, but core game play remains intact. Strategic-- - All new GC maps featuring the complete Galaxy, and several regionalized areas - The size of the galaxy has been greatly increased, and the distances between planets scaled up signifigantly - 91 new authentic Star Wars planets added, with tactical battle maps, proper planet descriptions and bonuses for each one - All planets are positioned accurately - All planets are scaled down in size, and are scaled authentically according to their approximate size when possible - Authentic trade routes have been added - Hyperspace travel multiplier has been lowered, meaning travel time between planets is slower - Traderoute mulitplier has been increased, meaning trade routes function as space highways (more strategic consideration is required when deploying fleets across space now) - Conquest AI has been enhanced, making the enemy more agressive in its ability to build and mobilize units. - Corruption stink clouds have been removed for aesthetics - Unit icons and labels scaled down for aesthetics - Planet postion changed when zoomed in - Key planets are fortified and occupied from the start in a relatively authentic way Tactical-- - All tactical space objects have been rescaled smaller and made as close to canon as possible - All space lasers have been marginally reduced in strength making shields and torpedos more effective - 73 new tactical ground maps for the new planets - Several new tactical space maps - Enhanced tactical camera for land battles now has full pitch control for better viewing angles - Enhanced AI

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108 downloads

Uploaded:10-07-2011

Bridge Control

r_o...bridge_control.rar | 1.78 MB

lone bridge. This bridge is the center point of this map. You need to control the bridge to win the battle. To help supply the war effort both sides have mineral processors and Outpost pads. This map utilized the placement of a lot of trees creating an excellent forest atmosphere. The precision use of rocks and ground-covers also adds to this forest feel. Bridge Control is also well textured making it pleasing on the eyes. You will find the height of this map to be very dynamic allowing for a natural feel and some tactical maneuvering. The only gripe about this map is that the cliffs around the valley could of been made a bit more natural instead of being in a straight line. Also the fog could be weakened a touch. This is a great map that should be a definite download if you want a fun and pleasing land skirmish game.

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666 downloads

Uploaded:08-24-2011

Sith Battlecruiser

sith_battlecruiser.zip | 2.76 MB

since the ship changed so much since then i decided to redo it to be more acurate. I don\'t view this as a V2.0 of the ship though. Arvis\' ship is still a beautiful model and should not be discarted. The model comes complete with code and icons. Some additional coding is required to get it ingame

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441 downloads

Uploaded:03-24-2011

Imperial_Dominance_Mod

imperial_dominance_mod.zip | 40.98 KB

10 years, and I doubt it even comes close to fitting me anymore. That\'s the essence of this mod; \"The imperials rock, so watch them kick the rebels to the curb\". From what I could tell the empire is very overpowered, but that\' what this is about, so good job. It\'s a nice mod for testing maps with, if you need something for that. the_stag

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773 downloads

Uploaded:03-07-2011

Breaking DawUn

dawun.zip | 119.33 KB

if you want it. the_stag

Download

1114 downloads

Uploaded:12-30-2010

Republic Dreadnaught

republic_dreadnaught.zip | 2.36 MB

icon with the release. [Quote]The Republic Dreadnaught is a heavy starship in the Old Republic. It can be seen in on the official TOR site. The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

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2368 downloads

Uploaded:12-13-2010

KotOR mod patch

kotor_mod_patch.zip | 5.66 MB

nicely. You need the full version 0.9 before you can use this update. You can get it [file=\"117279\"]here[/file]. [quote]This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it.[/quote] the_stag

Download

442 downloads

Uploaded:11-15-2010

Admiralty Destroyer

admiralty_destroyer_v.2.zip | 521.18 KB

launchers. They work like Ion shots from Defenders or Y-wings. Just a new twist on an old favorite(?). The Mass driver\'s firing cone has also been shrunk to be more like the Vengeance frigate, so the ship must actually be facing what it\'s shooting. I didn\'t include but one screenshot, as the physical look has not changed. Hope you all enjoy it!

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1029 downloads

Uploaded:08-25-2010

Sith Frigate

sith_frigate.zip | 1.34 MB

be seen in the space combat clip on the official TOR site. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

1947 downloads

Uploaded:06-04-2010

HD Structures

hd_structures_v1.0.zip | 11.22 MB

and less like a decal on the side. Thanks commander165, fantastic work. [quote]To grant a request for The_Stag, I have given the Rebel and Imperial base structures a new HD look. All of the base structures have been enhanced including the walls and mining structures. I had fun putting these together and I know you will too when you see them in-game.[/quote] the_stag

Download

95 downloads

Uploaded:05-31-2010

MovieBattles Yavin

moviebattles_yavin.zip | 217.17 KB

eye. A very clever use of water places the Empire on one side of a river and the rebel base on the other side. There is a single bridge that works and the main point of the battle. But both teams have repulsorlift vehicles that can cross the river and create a diversion. The placement of the units is also well done. The rebels have many units scattered throughout the base, while the Empire has all its units concentrated in one place and lined up very neatly. An initial push by the Empire is needed so that the rebels can't group all their forces to repel the attack. Although this makes for faster skirmishes with no bases, it also increases the need for good battle tactics. [quote]This is now too a Mission map. You have no base, only troppers and musst defence a base.[/quote] the_stag

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807 downloads

Uploaded:05-03-2010

Republic Stealthship

stealthship.zip | 1.5 MB

christened my ship as "Red October", so next time you see me... or I guess you won't be seeing me anymore. Ciao! [quote]This is a model of the Republic Stealtship as seen in the Clone Wars series. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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926 downloads

Uploaded:03-29-2010

Farseer's Model Pack

farseers_model_pack.zip | 14.45 MB

from a new Boba Fett to many TIE variants. I can't wait to see some of these assets being used. [Quote] Well kiddies, here is a taste of what's to come in the next release of Rise of the Mandalorians. Every model in the pack will be used in my mod and there are others that I didn't have done when I uploaded that will be in as well...but I had to keep some things a surprise, right? Anyway, all of these should be models that have not yet appeared as free-release, if they've appeared anywhere. I hope you guys all have fun with them in your mods! [/Quote]

Download

987 downloads

Uploaded:02-02-2010

Praetorian Frigate

praetorian_frigate.zip | 2.14 MB

coding is required to get it ingame [/quote] the_stag

Download

1222 downloads

Uploaded:12-27-2009

Republic Interdictor

republic_interdictor.zip | 1.93 MB

Clone Wars era mods will be glad to have. As usual, Warb had done a great job rigging the model, which was done by EvilleJedi and Arvis Taljik, so we have a great level of quality to this release. [quote]This is a model of the Republic Interdictor Cruiser, an original concept by Arvis Taljik The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote]

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2913 downloads

Uploaded:11-10-2009

Star Wars Clone Wars: Big Battles Version

star_wars_clone_wars_big_battles_version.zip | 699.67 KB

decicded to make a Big Battles version for his mod. I pretty much followed codeuser's big battles mod. Here are some of the changes: -I've made the space cap 100 -Your capital ships can launch fighers faster -Every unit in the game takes less time to build -I've made the 501st an actual army -I've increased the squad size of land units so that the battles will be more epic -I have made the jedi much harder to kill [/quote] And I'll tell you what; I had two incredibly epic battles while testing this. Like Braveheart sized. the_stag

Download

260 downloads

Uploaded:11-01-2009

Blue Squadron

blue_squadron.rar | 2.01 KB

diversity, then this mod would be a great addon to your game. [quote]I decided to practice making fighter squdrons and other units a while ago made this thought it might be cool to someone. what this is is a new squadron named blue sqaudron there can only be one they are two blue a-wings and 3 blue x-wings they can be built at tech 5 and is not counted as a hero unit............yet.[/quote]

Download

789 downloads

Uploaded:08-22-2009

icon pack for clone wars mod

clone_wars.rar | 28.41 KB

Star Wars Clone Wars mod. I couldn't contact nett40 so I decided to make these a free release. i hope no one will resent me for doing this. I think nett's mod is great and I wanted to help him a little. In addition, the icons are made of pictures of models used in that mod so credit is due as it's given in the the clone wars mod readme. I didn't have time to make screenshot because I got home only one hour ago and started doing this. [/quote] the_stag

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808 downloads

Uploaded:07-31-2009

CIS Missile Frigate

cis_missile_frigate.zip | 1.35 MB

goal for myself to play every Star Wars game ever made. I'm doing well since I've got everything that was made before 2000 taken care of (Even the original Star Wars arcade where you attacked the Death Star in an X-wing). Which leads me to this: I've never played Star Wars: Starfighter even though X-Wing (the whole series) is my favorite thing Lucasarts has ever done. So I'm thanking Warb_Null for two things: a) Another awesome model b) Reminding me that I need to start working on that list of games since I haven't played anything new since I set that goal. [quote] this is a model of the missile frigate as seen in the game Starfighter. code and icon included. some aditional coding is needed to get it ingame [/quote] the_stag

Download

349 downloads

Uploaded:05-27-2009

Rob's Battle of Hoth

robs_battle_of_hoth_1.1.ted | 4.98 MB

Rebellion against the Empire. The map is quite interesting with lots of flanking paths that allow enemies of the Rebellion to sneak around and outflank the Rebellion force. The author made a good attempt at creating ramps and has put quite a bit of effort into making this map not the standard flat map. There are texture variations however a little more snow variation would be nice. The author of this map would appreciate any comments or suggestions you can give him. If you want to play a twisted version of the Battle of Hoth then consider this map as a download.

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1079 downloads

Uploaded:05-26-2009

Pelta Class Frigate

republic_pelta.zip | 1.22 MB

variant with lots of hardpoints. This model come complete with a skin, death clone, icon and basic XML coding. This is an excellent modders resource.

Download

303 downloads

Uploaded:05-26-2009

Intro Movie Skipping

movie_skipping_mod.zip | 2.54 KB

If this mod interests you then give it a download.

Download

215 downloads

Uploaded:05-26-2009

New XML

new_xml.zip | 9.39 KB

does not go into much more detail on what the specific changes are. If this sounds interesting to you then give this mod a download.

Download

6841 downloads

Uploaded:05-16-2009

AI Patch: Return of the Clones v5

return_of_the_clones_v5_ai_fix.zip | 206.79 KB

reinforcements, build mining structures and take actions against enemy teams. Please keep in mind that this is not an official patch and will recieve no technical support from Darth_Windu. If you want to try and make the Republic stronger in Return of the Clones then consider downloading this file.

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1829 downloads

Uploaded:02-24-2009

Jeff's Texture Pack: Planets

jeffs_texture_pack_planets.zip | 16.84 MB

for approximately half of the planets. Many people have complained about the lack of detail in the default Petroglyph texture maps for planets, so I'm sure that many FoC players will be happy with this mod. Luckily, we can look forward to another release that finishes off the planets, so don't despair if a planet that you particularly hated wasn't reskinned in this version.

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77 downloads

Uploaded:12-18-2008

Empire Actamey

empire_actmey_v2.1.zip | 98.25 KB

bit of space. Overall, there seems to be a lack of props, ignoring the space debris randomly scattered about. However, if you enjoy an empty space map where you can have large battles, then you might want to check this map out.

Download

424 downloads

Uploaded:12-14-2008

Advanced Bombing Run

boba27s_mod.zip | 2.63 MB

Rebels, Consortium, and the Empire. [i]EDIT:[/i] The amount of bombs and the damage dealt is also increased, making it effective against all targets.

Download

8186 downloads

Uploaded:01-07-2008

Galactic Resurrection: Republic Troopers

grrt.zip | 15.58 MB

LAAT [*]Empire- AT-TE [/list] [u]Other Changes:[/u] [list] [*]Added in splash screen [*]Added in the LAAT as a transport for the clones only [*]Added in icons for clones and laat [*]Added in text for clone and laat units [*]Added in sounds for clones and laat [*]Added in projectiles for clones and laat [*]Added in icons for AT-TE [*]Added in text for AT-TE [*]Added units into skirmish [*]Added in 501st as land heroes [*]Modified AI [/list] This mod is built on Avenger\'s ISD Vs Venator Mod so all additions and changes from that mod are included in this one. ~Scorpinox

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416 downloads

Uploaded:11-12-2007

Yoden 300 map

yoden_300_the_map_eaw.zip | 546.82 KB

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383 downloads

Uploaded:10-14-2007

Wesker Colonies Mappack

re_wesker_colony_maps.zip | 6.07 MB

(atmosphere) Space Muunlinst Space Tartaros [u]Land Maps:[/u] Ithor: City in the clouds Muunlinst: Abandoned city Dathomir: Tribal disbute Tartaros:Sith Prison[/quote] ~Scorpinox

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3825 downloads

Uploaded:06-25-2007

FoC Additions

foc_additions_4.0.zip | 54.59 MB

its like the movies or other Video games Altered AI to build added in features in Skirmish and the Defence Satellites All Factions must now build Space Yards for capital ship production Added Mining Ship for all factions Added MDU Credit Accumulator build option Slightly Altered the Faction UI so that it no longer displays ZC symbol whn playing as hutts [b]Zann Consortium Changes in V4.0:[/b] Changed SFX for Hounds Tooth laser fire Changed Silri's Krayt Destroyer to fire Unique MegaWeapon Projectile Reskined Valgarochi and His Ship Reskined Urai and Silris Flagships [b]Empire Changes in V4.0:[/b] Enlarged Squadrons Added Blue Lasers to Acclamator Added Imperial II Class Star Destroyer Added EX-F Experimental Star Destroyer Improved Probe Droids Adjusted Guardian Stormtroopers (Spawn from At-At MKII) Speeder Bikes can now capture things (Reinforcement Point, Ect...) Changed SDD to Piett Hero and Vader back to Squadron hero Added Shadowtroopers (Blackhole Stormtroopers) Added Blackhole Hero to replace Accuser Improved Tie Defenders Removed Grand Moff Tarkin from All GCs (Well he is dead, and kind of pointless anyway!) Added Shields to P2 and P3 Darktroopers and made P3 tougher [b]Rebel Alliance Changes in V4.0:[/b] Improved all starfighters with secondary weapons Improved Katarn in Space Added Tani Abl'ya (New Hero) Improved All Starfighters Changed Ion Cannon Projectile [b]Pirate Alliance Changes in V4.0:[/b] Added Dreadnaught capital ship Improved Venator Battleship 2 new Hutt Heros Added Xizor Added Mighella Added Arc-170 Fighter Bombers Improved V-Wing Fighters Added Pirate Bombers Made 5 levels of space station (Special Weapon at Level 5) Added a few types of Mercenaries Added Podracing Arena Added Watto and his stolen ships Added Grand Arena Added Specific Faction Taunts Added Black Sun Skyhook Added their own Defence Satellites Added Lucrehulk Ships Added Jabba's Rancor as Hero Added The Katana Dreadnaught Added Droid Control Ship Removed Hutt Correlian Corvette !!!Now PLAYABLE in Space Skirmish!!!

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7700 downloads

Uploaded:11-04-2006

Steiners Advanced Units Mod 3.0 High Poly

sau3_r.highpoly_pack.exe | 13.82 MB

they have smoking an burnig effects.

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1924 downloads

Uploaded:09-02-2006

Total Conquest

totalconquestv2.zip | 667.84 KB

Dantooine. Changes in V2: Some planets have Pirates. Some have nothing. And there are just a little more starting units.

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4113 downloads

Uploaded:07-31-2006

Arc170 & Jedi Eta2 Squadron

arc170_and_2_jedi_eta2_squadron.rar | 379.98 KB

mode: Arc-170 (4 units) starfighter squadron [Tech level 1] Jedi Eta-2 (2 units) + Arc-170 (4 units) escort squadron [Tech level 2] Venator [Tech level 3]

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3938 downloads

Uploaded:07-14-2006

Assault on Echo Base

echobasev3.zip | 642.48 KB

this one is extremely accurate. Rebels have their \"rendezvous point\" with grounded X-wings and pilot, even transports that you can fly around (or shoot down). Transport 2 is away! Yayyyyyyyyyy! Empire has about 30 squads of troops, rebels only about 15, but those snowspeeders can really be useful... Version History: 2.0 - Added Wampa spawn cave - Fixed passability issues

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6254 downloads

Uploaded:06-09-2006

Super Star Destroyer Improved Mod

ssd_improved_v1.1.zip | 1.91 MB

these planets: Kuat, Fondor, Sullust, Coruscant. - Added slightly more depth, so now the SSD wont go through rebels spacestation shield generator. - SSD name Lusankya now replaced with Vengeance.

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1699 downloads

Uploaded:06-05-2006

Imperial Addons

imperial_addonsv1.zip | 2.29 MB

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4511 downloads

Uploaded:05-30-2006

A Galaxy Divided V1.1

a_galaxy_divided_v11.1.rar | 2.86 MB

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9891 downloads

Uploaded:05-02-2006

Space Population Capacity Increase Mod

space_pop_cap_or_make_your_own_cap_amount.zip | 18.87 KB

each side, however beware system lag as you make the numbers very high.

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97 downloads

Uploaded:05-21-2012

Hutt Units

31hutt_units_by_edgardn123.rar | 458.45 KB

Rebels its simple: just build an Hutt Palace. For the Consortium you need to Corrupt Nal Hutta and select Slavery.

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247 downloads

Uploaded:03-31-2012

EaW FoC_ aduba_&_3_Spacemap

map_swsi.zip | 551.95 KB

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50 downloads

Uploaded:05-07-2011

Dashboards and Helpdroids Pack by DarthKM (2.0)

all_era_dashboards_and_helpdroids_pack_by_darthkm.zip | 2.69 MB

FOC help droids and Dashboards along with some graphics from wookieepedia. This is a follow up of my previous dashboard pack made for my mod (Star Wars Infinities Mod) which has been given to everythingeaw.com as a sneak peek of my mod. I hope modders will find this pack very useful coz I covered all major timelines of Star Wars.[/Quote]

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200 downloads

Uploaded:04-09-2011

Wavecrest Frigate

wavecrest.zip | 1.69 MB

aliens able to survive in the vacuum of space then definitely add this to your mod. [Quote] The Wavecrest Frigate is CIS warship designed by the Givin. It has no canon picture. The model is based on the art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ) The model comes complete with code and icons. Some additional coding is required to get it ingame [/Quote]

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501 downloads

Uploaded:03-31-2011

Thunderclap Gunship

thunderclap.zip | 1.34 MB

great addition to any Old Republic era mod. [Quote]The Thunderclap is the republic trooper transport in the TOR game. It can be seen on the TOR site. The model comes complete with landing animation, code and icons. Some additional coding is required to get it ingame[/Quote]

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103 downloads

Uploaded:11-08-2010

Silent Sunrise

r_o_silent_sunrise.rar | 3.13 MB

like the coloring and the long shadows that immerse you. Although I feel the coloring is more of a sunset look than a sunrise... the_stag

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210 downloads

Uploaded:10-13-2010

Asteroid Field

asteroid_field.zip | 1.36 MB

can create better maps. Hi, ich bins wieder xX_Felix_Xx. Das ist meine zweite Map und ich hoffe ihr moegt sie. Gestern Abend war mir langweilig und da macht ich einfach mal diese Map ^^. Ich bin offen fuer Kritik. Bitte hinterlasst Feedback, damit ich in Zukunft noch bessere Maps machen kann. So far, xX_Felix_Xx

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346 downloads

Uploaded:08-17-2010

Assault Bomber

assault_bomber.zip | 1.01 MB

Empire The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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994 downloads

Uploaded:08-05-2010

Assassin Corvette

assassin_corvette.zip | 1.29 MB

the design of this model allows a lot of freedom towards what era of mod it could potentially belong in. I look forward to seeing this model in action in some Legacy era and possibly other mods. [Quote] The Assassin Corvette is a fanon model. It is meant to be a Legacy Era Imperial Corvette. It was made because there are no official corvettes in the Legacy Era imperial navy. The model is based on concept art by Colin Geller The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame [/Quote]

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375 downloads

Uploaded:06-11-2010

Custom Maps Pack 1.1 (5 maps)

custom_maps_pack_1.1_kelvin_okee.rar | 148.38 KB

War Rebellion AKA The Lost Fleet (space): Moff Kallast is back With eighty star destroyers Too laggy for me Kelvin's Empire (land): This time an island Of pirates for the killing But can be ignored Pirate Island (land): This time an island same as Kelvin's Empire Fewer start units Kelvin_Okee_Presents (land): Run out of credits? One hundred seventy six Resource pads for you [quote]============= Custom Maps Pack 1.1 ====================== ~~~~~~~~~~ Created by (DR)Kelvin_okee ~~~~~~~~~~~~~~~~~~~~~ 5 Popular Custom maps! Land and Space! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Download this and put all the maps in the map custom maps [ GameData --> Data --> Custommaps ] ____________________________________________________________ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][/quote] the_stag

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1199 downloads

Uploaded:06-08-2010

Starforge

starforge.zip | 7.12 MB

problem. And even more bonus! It comes as a buildable station, a prop, and a star replacement. So awesome... [quote]This is a model of the starforge as seen it the KotOR game There are 3 models. 1st starforge prop ; no hardpoint or collisionmesh, just a prop. 2nd starforge ; multiple hardpoints, collision mesh, death clone, particle 'tail' 3rd starforge star ; seperate prop model of the sun. The model comes complete with death-clone, code and icon. Some additional coding / mapping skill is required to get it ingame. P.S. I would like to thank MerlinGolgota and McKay of the Stargate mod team for their help and advice.[/quote] the_stag

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1833 downloads

Uploaded:06-04-2010

HD Vehicles

hd_vehicles_v1.0.zip | 1.89 MB

mods (most of them) that could benefit from this small but potent change. [quote]Here are the vehicles, and the transports that carry them, for the Rebels and Imperials. These will further increase the fun of the original game or any mod for the Galactic Civil War.[/quote] the_stag

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880 downloads

Uploaded:04-29-2010

JM's FoC Addtions

2010_4_28_jmadditions.zip | 8.36 MB

back and download the 1.1 update, it's included. [quote]Here is my next version of my mod. It adds a whole lot of stuff to the game. In space I have added new models for ships such as the Venator, ISD, and Victory, which all have new hardpoints. The Assault Frigate has new riggings which give it more hardpoints, as much as the Mon Calamari Cruiser. To go with the Tech, there is the ISD MK I at tech 3-4, and the ISD MK II at Tech 5. Vader, Piett, and Thrawn all use ISD Mk Is. Also, the Tie Interceptor is now fully available at Tech 4 rather than Tech 3 so the X-Wings get a chance to get the Empire :P. On Land I have added some indigenous population to the build slots on their planets. This includes the Wookies, the Jawas, Ewoks, Gungans, and Geonosians. For the Empire it can build Royal Guards as it's indigenous. Since the consortium has slavery it does not use this ability. Another small note is I have edited the Gargangtuan to not have hardpoints which makes it harder to kill, since the hardpoints were so easy to destroy. Also the Shield Blast is nolonger an auto-activate ability, I hated it because it didn't do jack and just wasted shields. On another note I have added the Mandalorians into the game with control of Mandalore. There are a few bugs such as there is no AI for them in battles, but still fight if necessary. Next mod I am going to go large with new additions, so be ready. Enjoy the mod ;) BTW, you don't need the 1.1 update for this, it's included. :) [/quote] the_stag

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4826 downloads

Uploaded:04-16-2010

Rise of the Mandalorians (patch)

rotm_patch_4.01.zip | 4.57 MB

you should really get on that. Then download this patch. [quote]This patch addresses several issues that have been experienced across the board by players. Not everything is perfect but a number of bigger issues have been fixed as well as some small aesthetics.[/quote] the_stag

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510 downloads

Uploaded:04-12-2010

(SD)darthexecutor Hoth map FOC

14hothforfocn2.rar | 1.92 MB

made. Every one of them has good and bad qualities, but they're like my children and I love them all. This is a very fun map with plenty of action. Some of you have seen/played the previous version of this map, so here's my review of that:[quote]Not only is it visually pleasing, but the base placement and starting units are done very well. This one has a bit more of a movie feel because there are no AT-AA's, just units that were seen in The Empire Strikes Back. Not that you can't build those units, but I find it more fun to play in a style more reminiscent of the movies and previous LucasArts titles (ie. Rogue Squadron, Shadows of the Empire, Battlefront).[/quote] The new version has a couple of tweaks that work for balance and some visual changes that add to the feel. [quote]Hi, here is the second version of the map of hoth here are more effects in the nature and i add a heavy vehicle factory for the rebellion enjot this map :D[/quote] the_stag

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1660 downloads

Uploaded:03-23-2010

Leviathan

leviathan.zip | 2.32 MB

download it already. [quote]This is a model of the Levithan Interdictor Cruiser as seen in the Kotor game. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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114 downloads

Uploaded:03-01-2010

Hot Potato 2.0

hot_potato_2.0.zip | 599.33 KB

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1176 downloads

Uploaded:12-20-2009

STRATEGIC AI MOD

sw_eaw_foc_strategic_ai_mod.rar | 5.86 MB

more aggressive and clever with their strategies. But this mod goes further than that and adds a few new units and tweaks the gameplay in order to make the game much more entertaining and deep. My only gripe would be the author's decision to split the mod into different factions rather than balancing them, but I'm sure he had good reasons for it. Be sure to give this mod a try over the holidays. [quote]STAR WARS EAW-FoC STRATEGIC AI MOD V 1.0 by EL Emperador. My personal mod is the result of several weeks of investigation and work. If you were boring of winning to the PC easily, this mod forced you to think as a true galactic commandant. Now, you can play the game as in the previous days to Endor Battle!. It The AI is more smart and aggressive in GC. The AI builds the Death Star II early, and fires it's super laser in medium and hard defensive planets. It also fire against capital ships in space. The fleets are more powerful and has many capital and super capital ships, as star destroyers and calamari cruisers. The AI builds the Executor and Darth Vader is present in some Ground an space battles. The Rogue Squadron is used to find and destroy Death Star and revive as a standar hero. The Ground Forces are more strong. You can see several units as ATATs in ground battles. The AI builds better and more powerfull ground bases. The consortium is less agressive but more opportunist. You can't see the corruptions clouds to make the game more difficult.The population capacity was increased in space and ground battles. Units: Empire - SSD Eclipse (Petroglyph). - Executor class SSD. - Mara Jade in GC. - Dark Side Adepts. - Royal Guards. Rebelion -SSD Lusankya (stolen executor). -MC 80 cruiser. -Kyle Katarn in GC. Consortium -stolen SSD executor. -bounty hunter. Others modifications. - the win movies was revived. - The intro music was modified. - Ig88 hack super weapon ability was removed - Tarkin can remove corruption. IMPORTANT THIS IS A SET OF TWO MODS. IF YOU WISH PLAY AS THE POWERFUL EMPIRE, YOU MUST SELECT THE SWFoC_E MOD, BUT IF YOU WISH PLAY AS THE HEROIC REBEL ALLIANCE, YOU MUST SELECT THE SWFoC_R MOD. This is because this mods had been prepared to have the better experience in each of this factions. The Consortium is a secondary faction in this mods. ENJOY AS NEVER!. IF YOU TAKE SOME FILE TO YOUR MODS, DONT FORGET GIVE ME THE CREDITS, THE GRATITUDE IS A VERY GOOD VIRTUE!!![/quote]

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1092 downloads

Uploaded:12-08-2009

Republic Corvette

republic_corvette_new.zip | 1.52 MB

model comes complete with landing animation code and icon. Some additional coding is required to get it ingame[/quote] Warb! What the crap? I thought you were perfect. But the V2 with skin overhaul has shattered my fragile world. I'm going to go into the corner now and rethink everything I once thought I knew to be true. And this looks freakin' sweet! the_stag

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2702 downloads

Uploaded:12-06-2009

Planet Placement Tool

planet_placement_tool.rar | 473.92 KB

plot the coordinates of your own planets. If you're looking to make some new planets for the Galactic Conquest mod and are not sure exactly where to put them, then this will be a very helpful tool. [quote]This can be used to easy place a planet at the place you want it. This requirs word to use. Open the Word doc and see how easy it is to use. Cöordenates may have a diviate of 2.[/quote]

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5852 downloads

Uploaded:11-11-2009

Star Wars Saga

star_wars_saga_v1.zip | 88.69 MB

in some nice battles. Combined with Jeff Cheney's texture and particle improvement, this seems to be a nice mod. [quote]Will here is the long wait to star wars Saga enjoy playing it and just have some fun. and there is v2 coming along the way will enjoy.[/quote]

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204 downloads

Uploaded:10-31-2009

Yoden 2 XML 5.0 Map

yoden_2_xml_5.0_map_foc.zipx | 163.37 KB

map based in space. The following is required to play this map: [Quote] WARNING : YOU NEED TO USE -YODEN XML 5.0 FILE- TO PLAY THIS xml MAP 1 land map yoden xml deadstar Spawn land foc 1 space map yoden xml space map 4 foc [/Quote]

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777 downloads

Uploaded:10-20-2009

Bothan Heavy Capital Ship

carrier.zip | 1.39 MB

spice up his or her mod with a new ship with New Republic inspirations will surely find this release useful. Please note that some modding skill is required in order to get this unit functional ingame. [quote]Idea behind it: A few years ago I was making a personal mod that had 2 factions. The Concordiat of Man (Terra/Earth & all her colonies) vs The Melconian Empire (think of walking dogs/wolves). The factions are based on a series of books called Bolos, about robot tanks primarily but space battles played a significant part. I was using all of EJ's Corellian ships to serve as the Terran Fleet and needed a large heavy capital ship that would fit in. This is what I came up with. Never finished the mod and found this on a backup drive the other day. Thought someone might like to use it.[/quote]

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990 downloads

Uploaded:10-20-2009

Burntstrobe's High Definition Texture Tutorial

bs_hd_texture_instructions.zip | 7.38 MB

with step-by-step photographed jpegs illustrating how to use photoshop to modify .dds texture files to make spaceships appear more "high definition" in appearance, while keeping files size the same or lower.[/quote]

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729 downloads

Uploaded:10-01-2009

Glactic Civil War Restored

gcw_restored_1.0.rar | 12.42 MB

succeeds in living up to its title of GCW Restored [/quote] What a great idea. I've only played the first 2 levels on the Empire campaign, but it's very nice. Having FOC graphics for the EAW campaign is wonderful. I'm looking forward to getting further and using FOC units. NOTE: When loading this up, it is found under Galactic Conquest, not under Campaign. A couple of things I did to make it more playable: I put the files in my mods folder. You need to add the proper path of modsgcwdata... because it won't work without the data folder (I learned that the hard way). I also changed the mobile_defense_units.xml to make the tech_level 99 for all factions (but only do this if you run this as a mod, otherwise you will never be able to build MDU's). Also, one thing I want to touch on before it becomes an issue. There are no legal problems with this mod as far as porting, etc. for two reasons. First, the original campaign files are included on the FOC disk, just not activated. Secondly, and this is the important one, you can't play FOC without having EAW installed on your system. Finally, on a side note, why is this the closest thing I've ever seen to a campaign (I realize it is a campaign, but it's not original) released by the community? The map editor comes with instructions for campaign scripting, and I would love to see someone make a campaign with set out objectives and planets that are accessible over time. Maybe Thrawn era, or KotOR... but I digress. I'm going to waste my whole work day playing through the vanilla campaigns again. And I'm going to like it. the_stag

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1809 downloads

Uploaded:09-16-2009

FoC Audio Bloopers

focaudiobloopers.zip | 1.67 MB

Download

1164 downloads

Uploaded:08-31-2009

Moving Starbases

moving_starbases.zip | 14.98 KB

tell it to go, and the best part is getting two starbases next to each other! It's one of the most awkward looking battles you could see in FoC. It is a lot of fun. [/quote] I had a lot of fun with this. The bases actually move like a starship, meaning they bank on turns. The Consortium base looks the most natural because of it's design, and the Rebel's base doesn't look too bad. However, only the level 1 Imperial starbase looks ok moving around, after that it looks awkward. Not that anything can be done about it outside of changing the base entirely. When you really think about it, the Death Star was capable of moving around. 'Nuff said. the_stag

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4867 downloads

Uploaded:08-30-2009

Rise of the Crime Lords

riseofthecrimelords.rar | 100.1 MB

Cartel [u]without[/u] replacing any of the existing factions, as well as enhancing the current factions. There are far too many changes to mention here, but all of these changes and additions come together to make one very enjoyable mod. [quote]Before anything else I must say that I dedicate this mod to my home country - Croatia, I always had a dream of doing sometning and dedicating it to my country. This is mod that adds Black Sun and The Hutt Cartel as playable factions without replacing exiting ones, I put a lot of work into making this mod, and it is my first big mod so I hope you will understand if it's not perfect. Hope you love it. I put my vison of the Star Wars galaxy of that era and I hope you like my attention to detail. retexturing, coding, idea, research, text, retexturing, icons etc by: vjeko1701 (me) in the "other readmes" map are the readmes of the mods by other modders used in my mod Sorry if I forgot someone because I had some of these stuff a long time on my computer, but I believe that I've credited everyone. 99% sure. Vjeko1701[/quote]

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522 downloads

Uploaded:08-06-2009

Boba Fett- The Best Bounty Hunter in the Galaxy

boba_fett.zip | 38.7 KB

true for the Slave I. This is a nice mod for two types of people; a) those who really like Boba Fett b) those who are new to the game and want to use Boba Fett as a last resort type backup. [quote] A lot of people call this "cheating" but I call this "having fun". This mod makes Boba Fett and the Slave I almost invicible. I didn't upload screenshots because they can't show the effects of the mod. Instead, I uploaded a video. VIDEO LINK: http://www.youtube.com/watch?v=qQAccG5Q_9U [/quote] the_stag

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345 downloads

Uploaded:07-25-2009

All out War

all_out_war.zip | 31.74 KB

say. [quote] this is All out war my map i made it is for big battles to play and if you play on hard you will not win so have fun with this map. [/quote] the_stag

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516 downloads

Uploaded:07-09-2009

Yoden XML Mappack (FOC)

yoden_xml_map_pack_foc.zip | 1.88 MB

wide variety of game play and styles of maps. They range from land battles on the Death Star`s surface to fighting for a floating station in the Bespin atmosphere to assaulting a fortress on a planet. While lacking some detail in texturing and land moulding these maps offer some great game-play and definitely offer the potential for some fun skirmish games.

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2336 downloads

Uploaded:06-20-2009

Imperial Venators

imperial_venators.zip | 515.45 KB

at level 3 onwards Space Stations.

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2335 downloads

Uploaded:06-15-2009

Republic Starbase

republic_starbase.zip | 19.01 MB

that beast and turned it into a five tiered star base complete with death clones, break off props, icons, and coding. He's done a great job in making the starbase, with an excellently detailed model, a fine skin (one of his best, if you ask me), and equally good rigging.

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570 downloads

Uploaded:05-13-2009

Imperial Ground Mod

53imperial_ground_mod.zip | 44.49 MB

each time the deploy stormtroopers ability is used . Stormtroopers also now come in squads of 30. Also everything that is part of the Empire is now stronger and faster which essentially makes them invincible. Also included in this download is a movie file for movies unknown. The twenty second clip consists of the laser fire sounds from an AT-AT and a visualizer from a media player corresponding to the audio. If this mod sounds interesting then give it a download.

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1003 downloads

Uploaded:05-03-2009

Republic Y-Wing

ywing_proto.zip | 1.21 MB

this model. The default skin has yellow striping. A second skin is included that uses team colors. Just delete Y-Wing_proto.DDS and rename Y-Wing_proto_Colorization_variant.dds to Y-Wing_proto.DDS This model will make a perfect addition to any Clone Wars mod.

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2284 downloads

Uploaded:05-03-2009

Big Battles and Realism

giant_batles_and_realism_d.zip | 3.9 MB

last longer. You can top that off with 1 credit costs and 1 second reload times. The Star Destroyer is faster and all Empire ships do more damage. Rebellion ships are scaled to do less damage. Fighters are smaller and the TIE fighters can now outrun X-Wings. There are more changes but the author says you will have to figure them out for yourself. If this sounds interesting then give this mod a download.

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1143 downloads

Uploaded:04-19-2009

Gozanti Cruiser

gozanti.zip | 1.17 MB

model requires limited modding skills.

Download

507 downloads

Uploaded:03-15-2009

Aurra Sing's Corvette and Fighter

sing.zip | 1.39 MB

modders resource. As usual the icons and basic coding are included for these two models. My only gripe about this release is that Aurra Sing chose such odd colours for ships. This is a worthy download for any modder.

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1112 downloads

Uploaded:03-15-2009

Republic Corvettes

36republic_corvettes.zip | 3.98 MB

Republic Corvette Heavy Jedi Corvette Heavy Republic Corvette Jedi Missile Corvette Republic Missile Corvette Basic coding and icons are provided. This is a definite download for all modders that wish to add a Republic touch to their mods.

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728 downloads

Uploaded:02-14-2009

Ultimate Weapoons mod

ultimate_weapons_mod.zip | 182.33 KB

prices and/or build times have been reduced. also, there is no ground cap and a 10,000 space cap. If you are going to remain a good player with this mod, then many new tactics will be required. This mod provides an incredible change of pace. There are some imbalance issues, but otherwise a great mod. Enjoy!" Seems like a pretty cool concept. I always felt weapons shot too slowly in most mods or in the stock game. Try it out. -valiantofficer

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85 downloads

Uploaded:01-23-2009

Helska IV

5helska_iv.zip | 40.57 KB

interesting ideas. One idea is that a good map has no height variation. Another is that bland texturing looks good on a map. Now this is one of his earlier maps, so let's not treat him too harshly for these unintentional oversights. He also seems to have been aiming to make the map simple, if the readme is anything to by. If you like a simple map that is filled with units and structures, then you'll have fun with this map.

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382 downloads

Uploaded:01-10-2009

Battle of Anchorhead

tk432s_battle_of_anchorhead.zip | 222.46 KB

use of the Tatooine props really makes this map look like a desert city with some shadier people around. Texturing, however, is a bit bland. TK might want to see how most structures have a different texture underneath them on Petroglyph maps. There are nice open paths for some limited vehicles, but this is really an infantry player's map. This IS an urban map after all :P. If you want some great urban combat on Tatooine, then download this map and play!

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288 downloads

Uploaded:12-26-2008

Advanced Underworld Structures

u_specail_structrus.zip | 10.9 KB

changes. This mod will make the ZC's bases a lot tougher to destroy, as well as enhancing any defenders nearby. A good download to have if you fancy a challenge, or think the ZC are too easy!

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725 downloads

Uploaded:09-28-2008

Nuclear War

nuclear_war_v1.1.zip | 8.6 MB

planet with nukes if there is a nuke in orbit above the planet. in this version I have added an Icon, and fixed the shortcut.

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2323 downloads

Uploaded:08-21-2008

CIS Lucrehulk Battleship

cis_lucrehulkv1.1.zip | 3.56 MB

Download

887 downloads

Uploaded:07-07-2008

Advanced Tactical Combat

advanced_tactical_combat_beta.zip | 42.83 KB

the Infiltrator squad contains a new unit. And the Stormtrooper's fire rate has been increased drastically. This is the beta for ATC a mod made to make EAW more accurate to star wars. I will be removing most Rebel vehicles, the Rebs will now rely more on special hit and run infantry units; from super powerful wookie warriors, to AT-AT stealing mechanics. The Empire will rely on slow, but heavy units. The AT-ATs firepower and range will be greatly increased to the point of making SPMA-Ts obsolete. The AT-ST will also have enhanced firepower and armor.

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2410 downloads

Uploaded:06-16-2008

Foc Realistic Galactic Civil War

frgcwv1.0.zip | 23.18 MB

place in the Realistic Galactic Civil War Era and is intended to get it as close to that war as possible. Thank you for downloading the mod, I hope you will enjoy it.

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2110 downloads

Uploaded:06-03-2008

66 Pirate Mod

66pm11b.zip | 3.27 MB

understanding of the mod. Have fun. sixt6 :D

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445 downloads

Uploaded:05-05-2008

FoC Fixes V1.0

focfixesv1.zip | 866.37 KB

Download

812 downloads

Uploaded:04-19-2008

(EaW) Civil Uprising

civiluprising_v1.0.zip | 63.27 KB

do it), but the \"PrintScreen\" button does notthing, I don\'t have any kind of screenshot folder, and I can\'t locate screenshots anywhere on my computer (don\'t know why) - So I appologize for not having them to post, but trust me... it\'s worth downloading and taking a look at! If you find any bugs, or have any suggestions - please feel free to let me know. And please post comments if you like it. Enjoy!

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1094 downloads

Uploaded:04-06-2008

(1vs1) Critical Distance

1vs1_critical_distance_by_soong.zip | 69.71 KB

be found in ReadMe.txt or below. Enjoy this small download!

Download

838 downloads

Uploaded:03-26-2008

Gungans Must Die Venator Mod

gungans_venator_mod_v1.0.zip | 579.42 KB

Batteries and 2 Proton Torpedo tubes. It carries 6 V-Wing squadrons and 4 Tie Bomber squadrons (with no reserves). It is best used against those pesky Rebel frigates and CAN be utillised against Mon Calimari Cruisers if in Numbers (2 Venators = 1 Mon Calimari). It has a power-to-shields ability so it makes a good frontline unit. This is my first mod so go easy on the criticisms (if there are any ;-) ). There will be a new version coming out soon that will (Hopefully) add the ARC-170 fighter-bomber and change some aspects of the acclamator too.

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1681 downloads

Uploaded:03-26-2008

(66mp)Fortresses(FoC)

66mpfortressesfoc.zip | 297.06 KB

very few textures. The layout of the map is a prop in its own right. This will likely be the last map that I will submit to FileFront.com. The screenshots that I provided were modified to show objects at a greater distance then within the actual map.

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1226 downloads

Uploaded:03-18-2008

(66mp)Imperial Factory

66mpimperial_factoryfoc.zip | 232.49 KB

depth isnt constant. Having no way to test this map in a real match i have no clue to the true ballance of the forces. Incase you didnt know, when you select the 2nd ai as team 3, the selection field will still show as team 1. The 2nd ai is indeed team 3 and you should be able to proceed. If you opt to use the land control option you have only to capture the cp/lz\'s across the battlefield.

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183 downloads

Uploaded:02-23-2008

Yoden Geonosis Map FoC

yoden_geonosis_map_foc.zip | 785.89 KB

where Dooku and Anakin fight at the end of a canyon.

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2496 downloads

Uploaded:11-22-2007

Secret Weapons of the Empire

swote_demo.rar | 7.67 MB

Mc80 -CC7700 Frigate -Mc40 Cruiser [u][i]Consortium[/i][/u] -Providence -Munificent -Firespray Squadron ~Scorpinox

Download

609 downloads

Uploaded:10-22-2007

Rebel and Imperial Fleet

rebel_and_empire_fleet.zip | 38.08 KB

in without having to worry about Pop Caps :) (Space Pop Is Increased to 250 on top of the Fleets) ~Foshjedi2004

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10826 downloads

Uploaded:10-11-2007

Stargate Mod - English Pack

englishlanguagepack.rar | 114.38 MB

be installed before installing this. ~Scorpinox

Download

748 downloads

Uploaded:09-27-2007

Yoden Mappack for EAW

yoden_61_map_for_eaw.zip | 9.11 MB

each side, to maps with 1 soldier and 1 hero. there are 55 land maps, and 5 space maps. ~Scorpinox

Download

468 downloads

Uploaded:07-28-2007

Deep Space Conflict

deepspaceconflict.zip | 376.19 KB

multiple mines, a sensor node, and multiple ship wrecks. ~Scorpinox

Download

1666 downloads

Uploaded:07-07-2007

Alliance and Empire Mod

a_a_e_mm.zip | 5.02 MB

Advanced Rebel: Leia Organa XJ-Wing The Hand of Judgment ~Scorpinox

Download

1154 downloads

Uploaded:07-01-2007

Battle Over Ithor

battle_over_ithor.7z | 3.28 MB

sky. The map also make a small modification: it adds new skydome. [/quote] ~Foshjedi2004

Download

938 downloads

Uploaded:06-25-2007

QD_Nebulae_Pack_V1.0

qd_nebulae_pack_v11.0.rar | 42.19 MB

this is worth taking a look at. See the readme for further information and installation instructions.

Download

2530 downloads

Uploaded:04-18-2007

ISD Vs Venator

isdvsvenator_v2.zip | 10.37 MB

3, Admiral Thrawn\'s warship * Venator (old Republic variant) - buildable by all sides in skirmish, requires merchant docks or Hutt\'s outpost * Eta-2 Actis - light unshielded starfighter armed with laser and ion cannons; abilities: lock s-foils (w/animation), ion cannon shot * ARC-170 starfighter - heavy assault fighter armed with 3 laser cannons (2 front, 1 rear) and proton torpedoes; ability: lock s-foils (w/animation) - full skirmish/multiplayer support - significally improved UV maps for Star Destroyer model - remodelled Venator turrets, improved its UV maps - Acclamator fires the same blue projectiles as Venator and carries V-wings and ARC-170 starfighters - custom names for Venator and both variants of ISD - moving turrets work slighly better now - V1\'s Imperial Star Destroyer renamed to \"Imperial II-class\" - some minor balance tweaks, bug fixes and graphical improvements [/quote] The new Units look very good compared to the stock units found in EAW/ FOC.

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3848 downloads

Uploaded:04-01-2007

Imperial Benefits

imperial_benefits_v3.zip | 1.93 MB

4, space station level 5, Buildable on Mon Calamari, Kuat, Sullust, Fondor and Hypori. Consortium: - Mandalorian Militiaman (recruitable on Mandalore only , Barracks required, 2 squads of 5 mandalorians per company). General changes: - population cap increased for space battles in Skirmish and GC an for landbattles in GC; - in GC the Emperor no longer starts on Coruscant, but on Byss; - Mara Jade can now neutralize both minor AND major heroes.

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6691 downloads

Uploaded:03-02-2007

FoC Additions

foc_additions_3.0.zip | 16.67 MB

bribe) 1.0 ***Added Eclipse in skirmish*** 1.0 *** 3.0 Now for Imps*** Corrected speech patterns of interceptor 4 1.0 expanded texts on some units an heros 2.0 fixed problem of capital ships buildable on all planets 2.0 Added Zann-Class Fighter-Bomber 3.0 Added unique Consortium Capital Ship Radar Icon 3.0 Added Silri\'s advanced flagship 3.0 Added Valgarochi (New Hero) 3.0 Galactic Empire: Added Executor to skirmish 1.0 Added Death Star 2 to skirmish 1.0 Made Noghri better 1.0 changed defense satelittes to tractor, ion, and turbolaser 2.0 added At-At Mk II prototype 2.0 improved thrawn with new ability and improved (a lot!!!) flagship 2.0 added more at-at weapons 2.0 changed scale of slave 1 landing 2.0 Improved and balanced At-At Mk II and added as transport 3.0 Added Shocktrooper 3.0 Increased Boba Fetts Damage 3.0 added blue turblasers for Acclamator 3.0 added Mara Jade to all GC\'s 3.0 Rebel Alliance: Added mass driver marauder 2.0 added kyle katarn to space skirmish 2.0 added Duo defense satelite 2.0 added red, gold, green, and grey groups for recruitment *only at yavin* 2.0 *3.0* improved rogue squadron a lot 2.0 added b-wing and mc30 frigate to conquest 2.0 Added CC7700 Interdictor Frigate 2.0 or 3.0 (can\'t remember which) Added Garm bel Iblis\' Flagship 3.0 Added Anti Air T4-B 3.0 Added Kyle Katarn to all GC\'s 3.0 The Hutts: Added new faction \'Hutts\', units listed below: 3.0 venator battleship 3.0 turbolaser marauder 3.0 IPV 3.0 corellian corvette 3.0 v-wing squadron 3.0 hutt space station 3.0 twi lek mercenary 3.0 pod walker 3.0 swamp speeder 3.0 pirate skiff (acts as transport) 3.0 hutt field commander 3.0 Jabba (faction leader) 3.0 Com station 3.0 Hutt command center 3.0 Shield Generator 3.0 Universal: changed skirmish colours and max credits 1.0 Added more planets that can build capital ships 2.0 added mandalorian commando for training on mandalore 2.0 changed space skirmish starting units 2.0 Increased skirmish pop caps (land + space) 3.0 Changed Skirmish tech upgrade to go in upgrade build queue (instead of production) 3.0 Added and changed space skirmish defence Satelites 3.0 Changed Holo briefing for Imps and Cons (i.e. stormtrooper to imp officer) 3.0 Changed Names (Empire to Galactic Empire) 3.0 Added Mobile Landing Zone build option for MDU\'s 3.0 Changed Loading Screen 3.0 Slightly changed main menu 3.0

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1840 downloads

Uploaded:11-13-2006

Aggressor Class Assault Fighter

consortium_aggressor_fighter.zip | 765.57 KB

balanced for the stock game and as a result are quite powerful, and are set up for the following: - Cost: 850 - Build Time: 19 seconds - Starbase: Level 2 required ** The fighter squadrons are constructable in both Skirmish and Galactic Conquest (I\'m therefore, assuming that they are also usable in the campaign game, but this hasn\'t been tested at the time of release).

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1536 downloads

Uploaded:09-02-2006

Super Acclimators

xml.zip | 1020.46 KB

Download

2229 downloads

Uploaded:08-21-2006

Ultimate Empire At War

installer_ueaw_v3_2.zip | 12.34 MB

lot of tweaks to the original files, that makes the game much more fun. Here is a list of the v3.2 additions: - Admiral Daala - The Ravager - Rebel Combat Medic - Assault Gunboat - TIE Droid (TIE/D) - Dreadnaught - Dreadnaught (modified) - Dreadnaught Fleet Carrier - IPV - Emperor's Royal Guard (redrobes) - Mara Jade (full) - Kyle Katarn - Moldy Crow (Jan Ors) - Podwalker - ISD Hydra - ISD Manticore - ISD Basilisk - ISD Gorgon (Daala) - Grand Arena - The Maw (Planet) - 44 Planets Galactic Campaign - skirmish map: Into the Forrest - various tweaks and edits to xml coding Older changes: - Venator Cruiser enabled - Super Star Destroyer Class ships added

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2363 downloads

Uploaded:07-27-2006

Alderaan Citadel (Version 3)

alderaancitadelmcv3.zip | 450.16 KB

me! http://www.gamereplays.org/community/index.php?showtopic=119832 4 on 4 Players Story: Alderaan is a peaceful planet, after the clone wars the Goverment on Alderaan banned all weapons from the surface; but the Imperials discovered rebel sympathiezers were operating on the planet, and moved in swiftly, turning the peaceful city into a dangerous battlefront..

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952 downloads

Uploaded:07-10-2006

Space Only Mod

spaceonlymodrar.rar | 33.35 KB

conquest however.

Download

2132 downloads

Uploaded:05-30-2006

Realistic ReScale

realistic_rescale_v11.1.zip | 9.8 MB

10% firepower bonus to Iron Fist, Star and, Victory Destroyers ~Admiral Piett give a 5% damage bonus to all units, a 10% health bonus and 15% firepower bonus to Executor, Star and, Victory Destroyers ~The Lusankya is a cheaper, more generic, yet still powerful, Super Star Destroyer. All SSDs are to exact scale with other units Each SSD has there own icon Tweaked the SSDs to give a better range and a little less firepower, i said a little. :D Each SSD has a proper discription Adjusted projectile size.

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1577 downloads

Uploaded:05-23-2006

EAW Space Map

eaw_space_map.zip | 2.29 MB

a merchent space dock. The Empire starts with a Super Star Destoyer, 3 Tartan Patrol Cruisers and some tie`s. The Rebels Start with a Mon Calamari Cruiser, 3 corillian corvettes and some X-Wings. I dont know about the balance, but give me some credits and maybe ill make a v.2.

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3966 downloads

Uploaded:05-05-2006

Super Star Destroyer

ssd_v0.1.zip | 3.17 MB

You can have only 1 SSD at the same time. Enyoy!

Download

2134 downloads

Uploaded:03-29-2006

EAW Big Battles Mod

eawbigbattlesv.2.zip | 852 KB

\"Empire at War\" campaign.

Download

4946 downloads

Uploaded:02-19-2006

XMLs & LUAs Files

config.rar | 1.2 MB

Download

79 downloads

Uploaded:08-08-2012

Geonosian Droid Foundry #662

delt_38s_battle.zip | 555.27 KB

ideas(fixes,issues,suggestions) knock yourself out. The four Boba Fetts are supposed to be: Boss(Delta 38),Fixer(Delta 40),Scorch(Delta 62),Sev(Delta 08) The Geo\'s are well Geonosians, and the rebbles are supposed to be Battle droids.

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68 downloads

Uploaded:08-06-2012

Additional Series: Nebulon-B Frigate

nebulonb_rig_v1.zip | 362.97 KB

can see what it looks like now. Enjoy!

Download

525 downloads

Uploaded:04-20-2012

Sith_Battlecruiser

sith_battlecruiser_v2.zip | 4.67 MB

game. I added a hero variant. This is \'the Doombringer\' A unique Harrower ecuiped with a superlaser in place of the forward hangar bay. I added a bunch of hardpoints on the bottom of the ship Thanks go to V.Metalic for providing the reference pics and pointing me to the doombringer. Note; These ships use a modified texture of the V1.0 ship. The V1.0 can still use these new textures so if you want to use both versions you can. Note; I haven\'t made any new code, use Piëtt\'s Accuser energy beam code for the superlaser. The model comes complete with code and icon. Some additional coding is required to get it ingame

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240 downloads

Uploaded:03-04-2012

Sith Bomber

sith_bomber.zip | 364.03 KB

the Sith Bomber. It is the main sith bomber as seen in The Old Republic MMO Thanks go to V.Metalic for providing the reference pictures The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

Download

39 downloads

Uploaded:02-14-2012

Space Lanes v1.2

space_lanes_v1.2.zip | 149.99 KB

on it and 3 pirate asteroid bases. the pirates control a heavy line of defense that stretches along the center of the map. The pirates have 2 E3 Star Destroyers (Huge destroyers with extremely heavy weaponry and tough-to-beat shields) that are surrounded by asteroids, pirate fighters, and anti-fighter corvettes. If you play as the Republic, you start out with 1 space station (as always...), 2 frigates docked inside the space station\'s hangars, 2 Acclamator frigates, 1 Carrack cruiser, and a Hutt asteroid space station with hidden surprises on top and inside.... If you play as the CIS, you have 1 space station, 3 Droid Carriers (2 are attacking the Republic Hutt Space Station, 1 Munificent Frigate, and 1 Recusant Battleship. Eliminate all pirates and enemy forces to claim victory! ( Feel free to edit the map in the FOC map editor, just let me know if you plan to incorporate it into a Mod that you might release for public use! )

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313 downloads

Uploaded:01-17-2012

Sith Interceptor

sith_interceptor.zip | 259.33 KB

reference pictures The model comes complete with code and icon. Some additional coding is required to get it ingame

Download

122 downloads

Uploaded:09-27-2011

FOC Map Pack

chulaksaviours_map_pack_1.rar | 956.29 KB

skirmish map. And in this case, Chulaksaviour gives us both. There are 4 maps in this pack: 2 GC and 2 skirmish. The GC maps are very well done, giving the feel that the stocks maps have regarding object placement and planet ownership. What\'s that?? You\'re not into GC? That\'s ok, Chulaksaviour also gives us each map in skirmish form. They are tweaked for that use, but the transition seems natural. How does he do it? Also included is a planets.xml. Just replace your current file and you\'re ready for GC. [quote]Map Pack featuring GC maps and Skirmish Maps installation instructions are in the readme and any feedback would be appreicated these maps are nearly a year old and because of work i havent been able to revisit them... as of march i will be returning to modding and developing maps again.[/quote] the_stag

Download

238 downloads

Uploaded:09-12-2011

Old Republic Gunship

republic_gunship.zip | 1.32 MB

Gunship. It can be seen in the \'Dark Lords of the Sith\' comics. This is one of the ship chasing Naga Sadow when he was fleeing to Yavin. The ship doesn\'t have an official name. The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

Download

153 downloads

Uploaded:05-28-2011

Slade\'s Ultimate Underworld Mod

slades_ultimate_underworld_mod.rar | 116.63 KB

galaxy with ease with Slade\'s Ultimate Underworld Mod. [Quote]This mod makes the Zann Consortium almost completely invincible. It makes all units/vehicles/star ships, (save the ones gained from Pirating), immune to damage and they all cost 1 credit and build in 1 second. Turrets are not invincible, including space turrets, (space turrets also do not build in 1 second). This is a CHEAT MOD. Use at your own discretion. ((I made this Mod because I could never find a good cheat Mod for the Zann Consortium, which I found one of the more interesting sides in FoC. Now, I share it with you. Hopefully bug free.))[/Quote]

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68 downloads

Uploaded:04-10-2011

The last line

thelastline.zip | 604.03 KB

in this arctic wasteland against hordes of Rebel troopers. [Quote]The Rebels have launched a attack on our last hold on this planet. Our anti-air defenses kept of most bombers, but our radar has been knocked out. Your first objective will be to repel the attack, some rebels have made it inside our base and are harming out mining facility,they also captured our turbo laser tower, and it won\'t be long before they will be able to power it. Your second objective is to hold the line at the base it\'s borders, near the landing zone for as long as possible, because we have granted you the ability to build Darktroopers. These will be of great help. After at least 10 minutes all important data should be able to take off in the last remaining transport. When your front-lines have fallen fall back behind the second line of defense,it has missile jamming systems, these will keep of the MPTL\'s missiles but don\'t count on it 100%, they aren\'t flawless.once you are pushed back uphill, you probably lost all your income, and only infantry units from the barracks can be created, trap the enemy and push them back, or you will be a death man. http://img816.imageshack.us/i/thelastline.jpg/ [/Quote]

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648 downloads

Uploaded:04-03-2011

Executor SSD for the Empire

executor_ssd_for_empire_v1.2.zip | 2.02 MB

powerful Executor-class Super Star Destroyer. If you have some Rebels to destroy then consider checking out this mod. [Quote]its a great mod have fun!!! it bassically enhances the executor ssd for the empire so that they can b*tch slap the rebels. plus its extremely cheap and powerful its a force to b reckoned with.[/Quote]

Download

334 downloads

Uploaded:01-21-2011

TIE Experimental Pack

tie_experimental_pack.zip | 3.25 MB

series were, of course, improvements and better all around. But nothing makes you forget your first love. So I was excited when $leeper released the TIE Experimental M1. Now with the whole model pack I can get down to some X-Wing Alliance modding for EaW. Thanks $leeper for bringing me a bit of nostalgia. [/quote]This is a modelpack of the Tie Experimental Series, as seen in Star Wars X-Wing Alliance. It includes the Models of the TIE Experimentals M1 (Bizarro), M2 (Biggun), M3 (Warhead), M4 (Bomb) and M5 (Booster). Icons are included too, but some additional coding is required to get it ingame. [/quote] the_stag

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3085 downloads

Uploaded:09-09-2010

FoC Enhancements Reloaded

foc_enhancements_0.4.5.zip | 223.95 MB

well as a variety of other additions. Some bug fixes to fix glitches that were present in the older versions of the mod are also included. Be sure to keep your eye on this mod as the next version will be featuring an era shift. [Quote]Next version of Foc enhancements, Completely redone Particles and Galactic Conquest - Beta Of Pirates. Kotor Era Coming Soooon [/Quote]

Download

101 downloads

Uploaded:07-26-2010

Taris Trauma

taris_trauma.rar | 219.61 KB

Taris GC map but upgraded. There are two sides. (ANY FACTION). A few new things are the zoo, the park, and some mad pirates and natives. Hope you have Fun![/quote] That sums it up quite nicely. The map is a bit different than you are used to. There are some crashed shuttles that block one of the paths, making the main route between the bases inaccessible. Some added turbo laser towers too. the_stag

Download

404 downloads

Uploaded:07-14-2010

Ministry Shuttle

ministry_shuttle.zip | 1.08 MB

craft The model comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

740 downloads

Uploaded:06-23-2010

AT-TE Death Clone

attedeath.rar | 640.79 KB

need to do so, but it's not particularly hard to make a death clone line using the Space ones as reference, or you can just download FX mod and copy one of our entries.[/quote] And there you have it, a simple AT-TE death clone for use in your mods, based off of the one in several mods, including z3r0x's mod.

Download

45 downloads

Uploaded:06-14-2010

Canon Mod

2010_01_14_canon_mod.rar | 99.59 MB

World Conflict for galactic conquest mode. Sometimes I will play additional custom maps that are included, but holding to that formula helps me compare mods on equal ground. So, when my X-wings (with x-foils closed) fly across the entire map of Coruscant Siege in 30 seconds, it gets me thinking. Everything else is fast too. When my X-wings met the TIE Interceptors, the fight was over before I finished blinking, and I mean that literally. After I had subjugated the Imperials, built up the asteroid mines in the center, and fortified that area with laser turrets and a missile defense, I thought I was in the clear. Then a single Victory cruiser comes in, destroys my frigate, 2 of my asteroid mines, all of my defenses, and is moving fast toward my starbase. This took about 30 seconds. My solution, turn down the game speed. It helped, if only in my mind. But not everything I have to say is negative, I like the size changes, the hardpoint changes, and the graphical changes. I like the hard work that went into this to make it canonical, and I think that if this was the first time I'd played this game, I would like it more than I did. I'm sure the community won't be so harsh, take everything I say with a grain of salt. [quote]This is the second version of Canon Mod. This version contains various graphical changes, new hardpoints, different background battles, new splash screen, and more. For a larger list of changes as well as installation instructions see the readme included in the download. I would also like to give some credit to the_Farseer for his help with not only the new graphics changes, but also with numerous modding questions which he has helped me with from the beginning. Thanks man![/quote] the_stag

Download

220 downloads

Uploaded:06-08-2010

HAV B6 Juggernaut Deathclone

juggernautdc.rar | 465.28 KB

some modding knowledge is required to get this model working properly ingame.

Download

215 downloads

Uploaded:06-07-2010

Rebel Heroes New Icons pack

rebel_heroes_new_icons_pack.zip | 66.29 KB

Solo, Kyle Katarn, Luke Skywalker, and Obi-Wan Kenobi.[/quote] the_stag

Download

113 downloads

Uploaded:06-06-2010

MAL Artillery Death Animation

maldeath.rar | 58.84 KB

clones. If you wish to use this release just be sure to credit the FX mod. For further information read the author's description below. [Quote] This is a death animation for the MAL, this was originally intended for FX MOD 0.2, but I've decided to cut the MAL all together and replace it with a new unit. This animation works via Death Clone codes like how a space unit uses DCs. This is very sloppily done due to Rayfire not breaking it up properly, if there's enough demand, I will do it properly. [/Quote]

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165 downloads

Uploaded:04-05-2010

T4-C Battle Tank

t4c_battle_tank.zip | 9.53 KB

out. [quote]This is just a modification of the T4-B Heavy Tank. It was one of the earlier mods I did, and works pretty darn well. My only problem with it (minor) is that I couldn't get the special ability to do self-damage like it's supposed to...probably a bit of code buried in a LUA somewhere. Anyway, like all other units I've submitted, this a re-code, not a remodel, but I enjoy using it just the same. I hope you will, too. This upgraded version of the T4-B has faster firing rates for both the lasers and missiles, as well as a faster turret rotation. It also moves faster than its predecessor. Its armor plating has been reduced somewhat, but uses an experimental yet very effective hypermatter armor plating, attached to the outermost fixed armor. When activated, this armor plating will detonate outward, obliterating everything within its blast radius. It still can't outgun an AT-AT, but with an ace up its sleeve, even a mighty Imperial walker will be brought to its knees.[/quote] the_stag

Download

398 downloads

Uploaded:04-05-2010

Republic Shuttle

republic_mu_shuttle.zip | 1.34 MB

comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

147 downloads

Uploaded:03-14-2010

Redtachi Ships W/pilots

redtachi_ships_wpilots.zip | 1.25 MB

for bombing runs or if they are used in a land map situation. This pack includes the pilot addons for the A-Wing, B-Wing and Slave 1. [Quote] I was surprised about the demand for these i was just going to have just the bombers since they do bombing runs.The falcon is in progress.trying to make sure the cockpit doesn't look so bad.OH btw i added some more bones to the slave1 and the Awing for a little bit more realism.not sure the accuracy of the bone locations though.Gave the Awing and Bwing pilot textures if any body want to change the pilots colors. [/Quote]

Download

5867 downloads

Uploaded:03-09-2010

Legacy Mod Beta

legacybeta.zip | 463.26 MB

just some little things that can be ignored/avoided. I'm hoping that the final release of this has land changes to go with the space changes. Not that it's a big deal for many, some would even prefer only space changes. But not I. Now the space battles in this are pretty sweet. If you like the legacy era, then this is going to be a treat. I didn't play too much of the galactic conquest (because it takes so long), but I did get my feet wet and played enough skirmish to get a good grasp on the situation. And the situation = good. Please leave some comments after you've had a chance to check this out. Since this is the beta, I'm sure the author wants that. I'm going to write up a full and comprehensive review when the final is released. the_stag

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749 downloads

Uploaded:02-24-2010

Boonta Eve Clash

72boonta_eve_clash.zip | 630.76 KB

Eve Clash is my second map. Rebel Alliance holds the Mos Espa Grand Arena. Imperials are based out of a landed Victory Star Destroyer. 'nuff said. [/quote] Additionally, you need [file="100588"]Yoden's Prop Pack[/file] for this map. It probably works without it, but why even go there? the_stag

Download

444 downloads

Uploaded:02-22-2010

Anti-Defiler Units

antidefiler_units.zip | 17.82 KB

units and what is needed to get it all working. I only played a few minutes of GC with the Rebels to get a feel for these guys, and it was a wonderful feeling. [quote]This is a pretty simple mod that creates a Defiler-like unit for the Empire and Rebellion. It seems that the Consortium units tend to "cheat" to attain victory. Well, these guys can, too.[/quote] the_stag

Download

955 downloads

Uploaded:02-19-2010

Galaxy-Mod

galaxymodv1.1.zip | 2.56 MB

ever more so with this batch of fixes. [quote]This is the first patch for the Galaxy-Mod. First, I have added an english Master-Text file. I have repaired the Telos and the Duro maps, and added a new Cerea map with a new prop-building. Also, the error in the planets.xml file is removed. Now the Fest-spacemap is playable. Last but not least, I have removed the tactical advantages of units, that are not in this mod.[/quote] the_stag

Download

560 downloads

Uploaded:02-16-2010

Pirate Speeder #2

pirate_speeder_2.zip | 1.52 MB

code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

415 downloads

Uploaded:02-04-2010

Imperial Forification

if.zip | 6.12 MB

map (it's about 1/4 the size of the map) that is easy to defend. Two large entrances are blocked by destructible doors and flanked by turbo-laser turrets. The second team starts out at the northern edge of the map with a semi-split base. Each part is defended by turbo-laser turrets. The outskirts of the map contain mineral processors and turbo-laser turrets that can be captured. The whole thing is most enjoyable. the_stag

Download

242 downloads

Uploaded:01-26-2010

T-16 Skyhopper

rv_skyhopper.zip | 499.33 KB

[url="http://starwars.wikia.com/wiki/Star_Wars:_Rebel_Assault"]Rebel Assault[/url]? Am I really that old? Oh well. It's made plenty of appearances throughout the SW Universe. The_Farseer is quickly becoming my favorite modeler. I feel a special bond to the models he's been releasing. But that's just me. Hope you enjoy it as much as I am. [quote]This model is my creation, rigged by Filo. I was always suprised that this model wasn't in the game and still hasn't been modded in (to my knowledge). Anyway, here it is, as a free modder's recource. No icon or code provided.[/quote] the_stag

Download

299 downloads

Uploaded:01-23-2010

Invader Starfighter

invader.zip | 1.08 MB

period, with a very well done model and an equally good skin. Warb's creative tweaks to the concept make the model stand out further in its aesthetic appeal, making this one of his best works yet. Please note that some additional modding knowledge is required to get this unit working properly ingame. [quote]This is a model of the Invader starfighter as seen in the Legacy comics When i say seen, i realy meen glimpsed. I took a lot of artistic liberty when making this one. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote]

Download

158 downloads

Uploaded:01-14-2010

MovieBattles Mappack part 2

moviebattlesmappack_part2.zip | 2.41 MB

mining facilities. StarDestroyer was had a nice layout, although the actual Star Destroyer makes the camera zoom all funky and made me dizzy. But that's a function of the game and not the map. Hothflucht was a nice recreation of the rebels space retreat from Hoth. I think the rebels could use one or two less hero's (there are 2 lukes) for better balance. the_stag

Download

381 downloads

Uploaded:01-06-2010

Besh Bomber

besh_bomber.zip | 1.17 MB

coding is required to get it ingame[/quote] the_stag

Download

5442 downloads

Uploaded:01-06-2010

Corporate Addon Mod

cam_jedi_civil_war_beta.exe | 103.68 MB

version of the Corporate Addon Mod! As always, there are some great new features and changes. You like the Jedi Civil War Era? You'll like this mod. There's been so many versions and changes that I can't go on about the whole mod here, it would take a day to write and hours to read. Here's some samples of previous reviews: [quote]...a plethora of new units for both ground and space as well as new factions to play around with ingame. Not only that, but there are some new GCs in which you can take over the galaxy with these new toys. I certainly haven't seen the Yuuzhan Vong as a playable faction before, so this should be very interesting to experience.[/quote] [quote]...the Republic as a playable faction and even more new units for the existing factions in his mod. There are some fun units around like the Malevolence, as seen in the Clone Wars TV show, and many of the new models that Warb_Null had released.[/quote] And you can check out my original review [file="100494"]here[/file]. Hope that get's you excited enough about this mod. Everytime I think wizardington has made something wonderful, he releases something better and surprises us all. the_stag

Download

486 downloads

Uploaded:12-30-2009

Crimson Axe

crimson_axe.zip | 1.7 MB

the picture of this model makes me want to start singing out loud, but I think I'll save that for another time. :D Please note that some additional modding knowledge is required to get this unit functioning properly ingame. [quote]This is a model of the Crimson Axe as seen in the Legacy comics The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote]

Download

523 downloads

Uploaded:11-30-2009

Republic Lander

republic_lander.zip | 2.19 MB

contains the model of a Republic Lander as seen in Knights of the Old Republic I and II. In addition to this amazing model and skin, Warb has included some base code to get you started and an icon to put into your icon texture. Please note that some modding skill is required to get this unit functioning properly ingame. [quote] This is my latest release for EAW -- Republic Landing Craft -- by Warb Null CREDITS: Model : Warb Null Skin : Warb Null XML : Warb Null Icon : Warb Null Feel free to use this model as you please, no permission is required but please give me proper credit Thank You.[/quote]

Download

903 downloads

Uploaded:11-09-2009

HK-47 and HK-50

hk47_and_hk50.zip | 1017.98 KB

skin are extremely well done. The animations and icons are also included in the download. This download is perfect for modders wishing to add more to a Knights of the Old Republic era mod. Please note that this requires some modding knowledge to get in-game.

Download

529 downloads

Uploaded:11-04-2009

Imperial Star Destroyer inside

46isd_inside_1.3.zip | 92.61 KB

ready for deployment. The AI still has it's problems, but that has been addressed: [quote] Recommand to play the map online. Ai cant handel the map. [/quote] Also, _237th_SC_Com_Bly has this request: [quote] I would like a modeler to make some interior props, it would improve a lot of maps. [/quote] I haven't gone over this completely, but [file=100588]Yoden Prop Pack 1foc[/file] is the most comprehensive prop pack out there (based on IG-11's Prop Pack). If what you need isn't in there, it may not exist. the_stag

Download

1237 downloads

Uploaded:10-31-2009

Yoden XML 5.0

yoden_xml_5.0.zipx | 1.24 MB

redone ,3 major land capital ship,for better play 6 New Vehicle Transport Assault 4 New Secondary Heavy Factory Spawn 12 NEW SPECIALSTRUTURE Spawn NEW IN 5.0 SPACE 5 New SPAWN capital ship [/Quote]

Download

1866 downloads

Uploaded:10-23-2009

KotOR Mandalorians

kotor_mandos.zip | 2.32 MB

Download

191 downloads

Uploaded:10-21-2009

Real Fighting mod 1.5

realism_mod_1.5.rar | 12.37 MB

factions. A quick and easy download. the_stag

Download

1027 downloads

Uploaded:10-20-2009

Paladin Destroyer and Aurek Fighter

paladin_and_aurek.zip | 2.59 MB

Warb didn't make these two models and skins himself, these look pretty close to the images in the comics and the KotOR games. I'd hate to judge my own model and skin, so take a look at the screenshots and make your own judgement. Please note that although code for these units are included, some modding knowledge is required to get these units properly functioning ingame. [quote]This is a model of the Paladin Destroyer ( by EvilleJedi) and the Aurek Fighter (By Codeuser) as seen in the KotOR comics It comes complete with code and icon. Some additional coding is required to get it ingame[/quote]

Download

908 downloads

Uploaded:10-04-2009

Delta 7B

delta7b.zip | 1.04 MB

Warb gives us a nicely rigged model and a decent skin so that all of our mods can feel a bit fuller at the end of the day. Please note that some modding skill is required to get this working ingame. [quote]This is a model of the Delta-7B as seen in the Clone Wars cartoon It comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote]

Download

1600 downloads

Uploaded:09-30-2009

Ebon Hawk

ebon_hawk.zip | 2.27 MB

Knights of the old Republic Rock. So does Warb. Models defy words. the_stag

Download

1162 downloads

Uploaded:09-27-2009

Foray Corvette

foray_corvette.zip | 1.92 MB

great model and skin comes with an icon and some coding, but please note that some modding experience is needed to get the corvette functional ingame. Enjoy! [quote]This is a model of the Foray Corvette as seen in the KotOR game It comes complete with code and icon. Some additional coding is required to get it ingame[/quote]

Download

1959 downloads

Uploaded:09-20-2009

Hammerhead Frigate

hammerhead.zip | 2.32 MB

ingame[/quote] Today, Warb_Null gives us the Hammerhead Frigate that we all remember from Star Wars: Knights of the Old Republic. As usual, he gives us a great model and a pretty good skin to go with it, so there's not going to be any disappointment around. If you haven't been satisfied with the existing Hammerhead model, then this release should be just the thing you need.

Download

3223 downloads

Uploaded:08-21-2009

Clone wars era icon pack

clone_wars_era_icon_pack.zip | 178.41 KB

negative comment, I made this because it was requested by other people, so here it is a pack of my icons with the clone wars theme. This feature many old icons plus some new ones also requested. [/quote] the_stag

Download

411 downloads

Uploaded:08-18-2009

(SD)darthexecutor Empire control tower inside

empiretower2.1.rar | 1.03 MB

the Imperials you have to fight other Imperials that are hostile to all teams. The team that starts in the bottom left corner will have trouble landing units because there are enemy turrets and units very close. I would still like to see some sort of skydome and/or something to fill up the black space. the_stag

Download

702 downloads

Uploaded:07-27-2009

Jango Fett and Slave 1 reskin

jangoslave0reskin.zip | 668.73 KB

mystery. Well, here's a Jango Fett reskin for Boba, and a Slave 0 reskin for the Slave 1, if you're into that. They're well done and will be well received. [quote] This is a reskin of the ingame boba and slave1 models, I had this for a long time but I decided to upload it a few mins ago. [/quote] the_stag

Download

1350 downloads

Uploaded:07-14-2009

yoden prop pack 1 foc

yoden_prop_pack_1_foc.zip | 105.98 KB

have that many fingers and toes), but it's a lot. I'm looking forward to seeing some new maps utilizing this. the_stag

Download

967 downloads

Uploaded:07-14-2009

CIS Hyena Bomber

cis_hyena.zip | 246.29 KB

helps keep me sane with his great model work. I've wasted enough of your time now, so download! [quote] This is a model of the Hyena bomber as seen in the clone wars series. The model is a modified version of EvilleJedi's Vulture droid so it not a 100% accurate. Model comes with code and icon and s-foil animation [/quote] the_stag

Download

572 downloads

Uploaded:07-09-2009

WING: Commander Invasion

wing_commander_invasion_v1.0.zip | 17.05 MB

of Freelancer. WING: Commander Invasion takes this concept and recreates it using the Forces Of Corruption game engine. This v1.0 beta gives gamers the ability to play as either the Terran Confederation or "catlike" Kilrathi Empire. You'll have access to a whole host of capital ships and fighter classes from each side and must do your best to protect your starbase whilst destroying the enemies.

Download

79 downloads

Uploaded:07-09-2009

MovieBattles Endor

endor.zip | 245.79 KB

on the map, the water is passable but is deeper than the units are tall, and my units could stay under water forever without breathing. There a couple of missing textures that just open up the map and seem to go to oblivion. Also, make the turbo laser towers and build pads not connected to any team because it lets team 1 start with control of those and able to build if they are quick enough. the_stag

Download

865 downloads

Uploaded:06-28-2009

Additional Series: Assault Frigate

assaultfrigate_rig.zip | 239.78 KB

on the Assault Frigate MKII, but didn't have access to 3d Studio Max can now remedy that problem on their own. Seeing how many Empire at War players have complained about the number of hardpoints on ships, this will most likely prove to be very useful and popular.

Download

246 downloads

Uploaded:06-24-2009

Star Wars MovieBattles Mappack part 1

moviebattles1.zip | 916.99 KB

analysis, but I won't put you through that. Endor is the only space map, and it was a quick skirmish without any space stations. The rebels are seriously outgunned, so it doesn't last too long. The rest of the maps are land based and could use a little tweaking. Huge expanses of flat areas make for large battles, but boring tactics. I do thing that TheIG88Killer has much potential for map making, and I encourage anyone who downloads this to give some positive feedback and maybe a v2 can be made. the_stag [quote] This Mappack adds 7 Maps : Teth, Battle of Endor, Mustafar, Tatooine, Christophis, Hoth, Hypori. [/quote]

Download

565 downloads

Uploaded:06-15-2009

Coruscant Series Space Mappack

coruscant_series_space_mappack.zip | 5.79 MB

good game-play. The asteroids were used a bit too heavily in some areas though. This mappack contains the maps: -Coruscant's Shadow -Coruscant's Eclipse -Coruscant's Nova -Coruscant's Demise -Four Sectors v2.0 Download this file for some fun skirmish games.

Download

510 downloads

Uploaded:06-09-2009

Big Battle z3r0x 3.5

big_battle_z3r0x_3.5.ted | 418.18 KB

corner there is a Golan 3 platform as well as mines and turrets. In the center there is a Vong base. Each faction starts out with Level 4 "stuff" making for a quick battle. This map requires z3r0x Addon Mod 3.5 for it to be played to it's fullest extent. Give this map a download if it interests you.

Download

367 downloads

Uploaded:06-04-2009

Jagged Squadrons

jagged_squadrons_2.0.zip | 1.37 MB

perfectly-aligned and flat fighter groups and gave them a more dynamic and swarm-like appearance. Each squadron type has its own custom formation, reducing the instances of squadrons flying through each other. In version 2.0 Daimonoth has also tweaked the stats of the fighters to make them more potent in battle. A full list of changes can be found in the read-me. Definitely consider this mod for a download as it adds some interesting tweaks to the Forces of Corruption game.

Download

9275 downloads

Uploaded:04-15-2009

Rise of the Mandalorians

rotm_2.zip | 126.48 MB

HUGE mod intended to enhance FoC in every way possible by tweaking gameplay, graphics, AI, and so forth. Although this mod has been in development for some time, I am the only person working on it (aside from those who have been kind enough to allow access to their models and particles, thank you!) so there still may be things that need tweaking or fixing. If you like the NJO era than I think this mod will be worth your while. So please give it a try! ~New Readme ~Foshjedi2004 ~4-18-09 23:20 GMT

Download

397 downloads

Uploaded:04-06-2009

Space Maps

space_maps.zip | 263.04 KB

Imperial base on the other side. In the center is a set of several Pirate bases that must be destroyed before any invasion on the enemy can occur. There is also a Pirate fleet. The large amount of nebulae may cause lag for some people on older computers. Nothing is a map with three bases each set beside a series of mines and turrets. The map features several nebulae and asteroid clusters. Several blackholes are also placed under the map. Int he center is a single Pirate base which can cause a minor disturbance to a fleet. These two maps make a pretty good game and should be a worthy download.

Download

215 downloads

Uploaded:04-06-2009

The Forces Of Earth Map Pack

the_forces_of_earth_map_pack.rar | 110.5 KB

The space map features a Rebel and an Imperial base set in relatively close proximity to a giant pirate base that contains multiple ships and turrets. This pirate base is the U.S. army according to the author. This map features multiple mines for resource collecting however turrets are not placed in oppurtune positions for defense around the Rebel and Imperial bases. While this map does not have the best layout it will make for a fun game. The land map again features a Rebel and an Imperial base in relatively close proximity to a giant "U.S. Army" base. This map also has an area set aside for pure resource gathering. If you control this area then it is highly likely you will win. This map features extremely strong base defenses for each bases. This map is not extremely aesthetically pleasing due to the basic texturing, lack of props and almost no use of the height tool. There appears to be an underground base at one point however since a passability brush was not used around it the enemy can simply walk in from all sides. If these maps sound interesting then give them a download.

Download

635 downloads

Uploaded:02-09-2009

Pirate Units NR2

pirate_units_nr2.zip | 3.61 MB

with some superb textures, all ready to go ingame. Anybody who has played Star Wars: Starfighter will see a lot of familiar ships and vehicles. Of all of these models, the Havoc is probably the most notable. Warb has given this a beautiful texture that fits the look perfectly. Lots of dirt and grunge is visible all over it to make it look like it has seen as many battles as it has. The other models are great too; the Freefall has a great texture, the Bloodstar comes with rotating turrets and a death clone, and the Dagger starfighter is a great addition to any pirate arsenal. If you have a need for units that use these models, you'll be hard pressed to find better ones. Please note that some limited modding skill is needed to use these ingame.

Download

105 downloads

Uploaded:01-19-2009

DarkTrooper9847's First Mappack

first_map_pack.zip | 459.86 KB

offer a different experience in that they're not overcrowded with props or scenery, though the creator does recognise the need for improvement and would Feedback from all who play his maps.

Download

1013 downloads

Uploaded:01-17-2009

Jesus7Freak's SSD MiniMod

ssdmmv1.1.zip | 33.26 MB

Defender, the Eclipse, and the Vengeance Super Star Destroyer. It goes further to add several maps, new sound effects, music, and skirmish edits. All of these minor edits sets this mod apart from other mods that just add in the new ships. If you want a quality mod with your favorite super ships, then you've found it :D

Download

382 downloads

Uploaded:01-13-2009

Kashyyyk Islands

tk432s_kashyyyk_islands.zip | 384.56 KB

people may prefer different texturing styles, but that's a matter of opinion. TK has some great texturing down as it is combined with beautiful water settings and some nice looking elevation. Even the area under the water is detailed with height tool, adding some great extras to the water's look. There are several islands connected via shallow waterways covered with reeds. These passages make some great chokepoints, so be sure to guard them adequately. However, be on the lookout for hover and air units, these can bypass your chokepoints and wreak havoc on your forces if you don't prepare them. TK's efforts show on this awesome map. This is a must have for any FoC player!

Download

755 downloads

Uploaded:01-13-2009

Alx438 FoC Map Pack

alx438_foc_map_pack.zip | 2.31 MB

recently. Some of these older maps are Naboo Sunset, Return to Mustafar, and his Earth series. The new maps in this map pack are Corellian Blockade and Mustafar Control. These new maps pit the different teams over movie themed locales, especially so with Mustafar. If you've enjoyed his older maps, you should definitely download this pack.

Download

386 downloads

Uploaded:12-01-2008

Extreme Difficulties

difficultyadjustments.zip | 769 B

recommended difficulty. As for Hard, let's just say you're gonna be using that retreat button a lot! There are only reasons that you should play on hard is if you are in skirmish mode and have given both sides a Hard AI or two Normal AI's on your side; or to win the following challenge: win a galactic conquest or campaign on hard without using a raid fleet of snow speeders to kill the emperor. If you succeed, please post what GC or Campaign it was and how you did it. No entry is required, so enjoy a new challenge or the utter defeat of your enemies. There are so many different AI possibilities to mix and match to make an effective team or a fun game. Good luck! You'll need it with the AI boost.

Download

270 downloads

Uploaded:11-28-2008

Battle Over the Eclipse Shipyard

defence_of_the_eclipse.rar | 3.41 MB

Rebels have gone to Kuat to destroy the Tie Fighter and Star Destroyer factories, but they come across a giant Super Star Destroyer, The Eclipse. The Eclipse does not have a super laser.

Download

157 downloads

Uploaded:11-28-2008

Super Ships

superships.zip | 40.58 KB

nearly instantaneous and nonstop fire. The ships' prices and build times have been adjusted so it is still worth using smaller ships. Capitalships and frigates deal unparalleled damage, but your space station is also incredibly powerful because of its 20+ hardpoints. Fighters are a waste but bombers still serve their purpose, and corvettes tear right through them. In other words, your ships are best suited for attacking the ship classes below them, but can still damage the ones in a higher class (fighter v.s. corvette=bad, star destroyer v.s. frigate=good). You can also see this mod in affect the movie that plays while you are in the main menu. Enjoy!

Download

368 downloads

Uploaded:11-21-2008

Smart Turrets

turrettargetingpriorities.zip | 623 B

will attack air units, although inaccurately. Oddly, the anti-air turrets decimate groups of infantry, even more so than to bombers and snow speeders. As far as I know, this mod should also work with FOC, but Consortium turrets will be unaffected.

Download

8142 downloads

Uploaded:10-13-2008

Return of the Clones

return_of_the_clones_v4.2.zip | 67.98 MB

mod. Play as the resurgent Galactic Republic, evil Galactic Empire, or corrupt Zann Consortium in this no-award-winning modification to 'Star Wars Empire at War - Forces of Corruption'.

Download

737 downloads

Uploaded:09-23-2008

Stormtrooper with E-11

stormtrooper.zip | 490.14 KB

Download

996 downloads

Uploaded:09-16-2008

EpisodeIIICoruscant attack

episode_iii_coruscant.zip | 27.2 MB

proces killing 2 Jedi and leaving one Jedi,Shaak Ti, upside down tied up on the Celling by some strange thing, all this can be seen in Cartoon Networks Clone Wars Episodes) but for some Strange reason, Operationflashpointcrazy put the Space part first, never mind, its what the map looks like that counts :) . Operationflashpointcrazy's pet, not realy. :thumbsup:

Download

997 downloads

Uploaded:08-21-2008

Conflict in Space Addon Mod

cis_addon_modv1.1.zip | 118.19 KB

misunderstanding on the last one. But nothing has changed it just has the right permissions.

Download

1233 downloads

Uploaded:08-11-2008

CIS Lucrehulk Battleship

cis_lucrehulk.zip | 3.56 MB

it...download and enjoy!! --smartone29

Download

1140 downloads

Uploaded:07-24-2008

FoC Real Rescale

realrescalev15.zip | 4.25 MB

errors and bugs.

Download

930 downloads

Uploaded:06-15-2008

Capital Construction Yards

capitalconstructionmod.zip | 332.66 KB

the mod.

Download

434 downloads

Uploaded:06-03-2008

Alx438's Naboo Map Pack

naboo_map_pack.zip | 838.76 KB

that takes place on naboo during sunset. You can enjoy the scenery as you fight your opponent-land- map is 8 person compatable, with plently of resources. Naboo Nightfall: Same map layout as sunset only this one takes place during the night. Struggle for Naboo:-Space- This is the space map that takes place in orbit over naboo. The rebs and Emps battle for control over orbit for naboo. Pirates are also in the are if u wish to have the resources the pirates are surrounding u will have to fight them.

Download

718 downloads

Uploaded:04-24-2008

Corellian YT2400 Freighter

corellian_yt2400_freighter.zip | 658.47 KB

format. Whilst this models textures are of medium resolution (512*512 pixels), they may not be 100% accurate.

Download

967 downloads

Uploaded:04-24-2008

Star Wars: Galaxy at War

swgaw.zip | 100.13 MB

more famous units added would be the corellian battlecruiser. Install the mod to your Star Wars Empire at War Forces of Corruption mods folder. Before you use these materials in your mod, be sure to ask me permission.

Download

842 downloads

Uploaded:03-21-2008

(66mp)gateways(FoC)

66mpgatewaysfoc.zip | 241.24 KB

mod that i can take an observer position. Instead of trying to sloppily counter the dumb ai tactics...flying around in circles and such. just so you know all my maps are mainly for online play. ai cant keep up at all. im not about to change the way i design my maps.

Download

1728 downloads

Uploaded:02-27-2008

Enhanced FOC

enhanced_foc11.zip | 69.35 MB

smuggling ability\'s duration and amount of credits smuggled have been changed. Note: the readme has been split in two so that it wont take up much space

Download

689 downloads

Uploaded:02-15-2008

Ultimate Empire Mod

uem.zip | 20.18 MB

ISD MK II :D. Ultimate Empire Mod focuses on the empire and nothing else.

Download

5379 downloads

Uploaded:01-02-2008

Forcestorm X\'s SSDmod

ssdmod_v2.zip | 38.66 MB

Consotium:[/u] -Mandalore-Class Super Star Destroyer -Dxun-Class Battleship -StarViper (bomber version) Hero: -Deathshead Squadron [u]Empire:[/u] -Imperial-III Star Destroyer -Executor Standard -Executor Shield-boost -Executor Weapons-boost -Executor Speed-boost -Unreachable-Class Executor -Eclipse -Sovereign -Executor DB -Executor Stealth Heros: -Jerec (and the Vengeance in space) -Zsinj (the Iron Fist) [u]Rebellion:[/u] -Lusankya -Rebel Executors -Executor Shield Boost -Executor Hanger -Viscount-class -Apocalypse, Gold, Blitz, Red, Royal, Lumen Squads -E-Wings, K-Wings -MC-104 ~Scorpinox

Download

600 downloads

Uploaded:12-13-2007

Yoden Map Pack 2

yoden_all_map_pack_2_foc.zip | 7.23 MB

Download

658 downloads

Uploaded:12-03-2007

Yoden EAW Mappack

yoden_72_map_pack_eaw.zip | 3.31 MB

another stunning mappack from Yoden! ~Scorpinox

Download

3648 downloads

Uploaded:09-21-2007

Lord X's SSD Model Pack

lordx_ssd_pack1.zip | 8.74 MB

animations. The ships included are: The Vengeance Super Star Destroyer, the Dark Jedi Jerek's Personal Ship. The Eclipse, a New model that Rivals the Stock FoC one, and includes nessacery bones for weapons. and finally The Viscount, A New Republic Star Defender made above Mon Calamari, Designed to Take on the Empires most powerful Starships. The Models would make good additions to any mod. ~Scorpinox

Download

506 downloads

Uploaded:09-13-2007

Aftermath on Mustafar

mustafar_mp_map.zip | 229.77 KB

multiple mines. ~Scorpinox

Download

9908 downloads

Uploaded:09-10-2007

Return of the Clones

return_of_the_clones_v1.3.zip | 19.18 MB

grenades - Fixed Tani no-sound issue - Obi-Wan, Luke, Darth Vader, General Veers all gain Field Commander bonuses - Luke gains Force Speed ability, loses Force Protect - Republic Attack Cruisers and General Dodonna gain SPHA-T Beam attack ability - Blue weapons now same size as Red and Green weapons - Added AAT to Pirates - Added Tank Droid to Pirates[/quote] ~Scorpinox

Download

192 downloads

Uploaded:08-06-2007

FarmerJ1\'s Space Battle

farmerj1s_space_map.zip | 868.55 KB

space docks and most of the action will take place in the central stretch. no real starting advantage for either side, so should be a good map. ~Scorpinox

Download

576 downloads

Uploaded:06-30-2007

Authentic Sounds Mod

authentic_sounds_eaw_vader_demo.zip | 5.52 MB

Majority of Vaders Speech to lines taken from the movies, including: \"Yes.\" \"I find your lack of faith disturbing.\" \"What is it?\" \"You\'ve found something?\" \"Your destiny lies with me.\" \"You may dispense with the pleasantries.\" \"As you wish.\" \"All too easy.\" \"The Rebels are there.\" \"That is the system.\" \"Prepare your men.\" \"Set your course.\" \"It is useless to resist.\" \"You are beaten.\" \"There is no escape.\" \"Prepare for my arrival.\" \"What is thy bidding, my master?\" \"Several fighters have broken off from the main group. Come with me.\" \"Stay in attack formation.\" \"I\'m on the leader.\" \"Stay on the leader.\" \"The Force is strong with this one.\" \"I have you now.\" \"WHAT??\" (in TIE fighter) \"I\'ve been waiting for you, Obi-Wan.\" \"When I left you, I was but the learner. Now, I am the master.\" \"Your powers are weak, old man.\" \"You should not have come back.\" \"This will be a day long remembered. It has seen the end of Kenobi, it will soon see the end of the Rebellion.\" ~Scorpinox

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1177 downloads

Uploaded:06-27-2007

Special Popcap Mod

special_popcap_mod_v2.zip | 29.89 KB

can't change the ground popcap in GC because it would alterate the attack-defence balance, so I ask myself, How can I make ground battles more massive in GC without disbalancing all the other stuff? It was simple, I DOUBLED THE # OF VEHICLES AND TROOPS PER COMPANY.For example: a company of stormtroopers has 2 squads and ocupies 1 popcap. And with this mod a company of stormtroopers HAS 4 SQUADS AND OCUPIES 1 POPCAP. Now you understand why I call it special? Now you can have more massive ground battles without disbalancing the game. This mod also changes the space popcap: 40 for rebels and 35 to empire I also changed the skirmish ground popcap to 10. I didn't changed it too much because the mod also applies in ground skirmish, but they are still more massive.[/quote] Basically Version 2 fixes a bug that did not allow you to build all of the added units in GC mode.

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6761 downloads

Uploaded:05-09-2007

ISD Vs Venator

isdvsvenator_v2.1final.zip | 10.65 MB

- starfighter exclusively carried by Acclamators, armed with laser cannons and concussion missiles; ability: folding airfoils (w/animation) - ARC-170 bombing run added - ISD right hardpoints\' firing arc fixed - new custom projectiles for turrets in space - re-arrangement turrets on Imperial I-class SD - new model for ion cannon turret on Imperial I-class SD - Victory-class SD\'s scale adjusted - other minor changes (improved models, balance and realism tweaks)

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3889 downloads

Uploaded:04-17-2007

Battle for Planet Earth

battle_for_planet_earth.ted | 255.6 KB

spawned in the center of the map in a large battle. Some units are already destroyed while others are at full health. Becareful of the to pirate bases, they will attack if you do come close.The pirate, rebels, and empire bases do spawn garrisons and the rebels + empire both have 50, yes 50, mining facilities that can be destroyed. If the battle is long enough you could get over 1,000,000 (one million) credits.

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2225 downloads

Uploaded:04-01-2007

New Backgrounds and StarFields

new_backgrounds_starfields_v1.0.rar | 2.62 MB

SW:EAW folder.

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5376 downloads

Uploaded:03-02-2007

z3r0x's FoC Addon

z3r0x_foc_addon_full_3.0_2.zip | 9.5 MB

5 seconds to build, (FIXED) and two of the hardpoints on the sovereign, the ones between the tractor beam and hanger say [missing] (FIXED) can't iniate a space battle at Mygeeto. Space battle load screen starts, loads to begin tab, click it and nothing (FIXED) initiating land battle at Mygeeto (FIXED) The "T3B Tanks" missing their icon. (FIXED) AAT Icon missing and Text Missing (FIXED) The Moldy Crow has no icon, no information, nothing during space battles (FIXED) Novatroopers DONT drop mines (FIXED- Removed ability replaced with StimPack) Missing Mygeeto on the Humble beginnings map (FIXED) Shipwrights building issues with Starbases levels etc (FIXED) VSD not buildable anywhere.. (FIXED) Weird rebel tech errors with ships not being buildable after tech advancement. (FIXED) Naboo Intimiadtion bugs (FIXED) AAC description repeating (FIXED) Golan radar Icon size (FIXED) Saboteurs destroying Shipwrights and Golans for cheap (FIXED) Mygeeto map troops cant move past first platform (FIXED) CLoakshape pop value (FIXED) K-Wing cannot move alone in GC; it doesn't appear to have 'hyperspace' capability (FIXED) Procurator turn rate (FIXED) Legacy Selection Ring Size (FIXED) tyrant missile cruiser firing (FIXED) TIE X1's squadron has TIE Avengers in it (FIXED) Odd Colored Lancer skin (FIXED) Some ships building on land only (FIXED) ******CHANGE LOG********** ATRT tech from 1 to 2 Ferret Population Value from 3 to 1 Sacheen Population Value from 3 to 2 Thranta Population value from 3 to 2 Bulwark population value from 8 to 4 MC90 population value changed from 8 to 6 MC40 population value changed from 4 to 2 ALL projectile speeds increased.. GOLAN removed from Bonadan Sabotage ability added for NovaTroopers and Bothanspies (NOTE: Can only Sabotage on corrupted worlds) Prices increased for Sabotage for Golans, Shipwrights, Ion Cannon, Hypervelocity gun, mining facilities, Officer Academys, Advanced Veh Factory, Magnepulse, listening post, and Imp Intel HQ. AI Now builds Golans New Shipyard structure in skirmish. Allows production of many ships. Thranta Tech changed to Tech level 1 starbase changed to level 2 Changed Radar Icons for (Dominator,Venator,Legacy)

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1422 downloads

Uploaded:02-16-2007

Galactic Conquest - 15 BBY

gc_15bby_v0.8.rar | 1.25 MB

http://www.lucasforums.com/showthread.php?t=175265 Here comes a new 55 planet map with pirates, venators, Kyle and Mara!

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9450 downloads

Uploaded:01-08-2007

z3r0x's FoC Addon

z3r0x_foc_addon_full_2.0.zip | 101.46 MB

Firing Rate Increased Providence Firing Rate/Angles etc adjusted. Guri Text Error Guri Attack Strength lowered Munificent, Recusant, Snail Tank Skirmish build fixed. Fire Range on Lucrehulk and Providence fixed V-wing Spamming fixed AI building new units Space station Garrison Spawn time increased from 4 seconds to 10 Space station Garrisons reduced by 33% Fighter Spawn Error on Dauntless and MC90 Providence Radar Icon bug Snail Tank Infantry Crush Bug Death Clone Scales on many ships MC75 Projectile bug Lucrehulk Z Layer Carrack, Guardian Sound fixes Build times on Providence and Lurcrehulk. TIE Defender ION shot again slowed down... Providence Missing text on Turbolaser AI Building New units in Skirmish Missing Vulture Droid Textures ALL droids not ION stunnable Droids repairable at Bacta Tanks Guri repairable at Bacta Tank AI not building New units in Skirmish Tri-Droid Fighter Icon Snail Tank Firing Sound missing Guri Sonic Stun not working Automatic Defeat sometimes while using Droids or Mandalorian Commandos Crash while auto resolving land battles with droids E-Web Troops not being able to garrion in Bunkers or be transported in LAAT or Juggernaught Battledroids getting stuck in bunkers (Battle droids can no longer garrison) Superbattledroids getting stuck in bunkers (Only Super battledroids can Garrison) Mandalorian Commandos not being able to garrion in Bunkers or be transported

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6073 downloads

Uploaded:09-29-2006

Battledroid vs. Clonetrooper v2

bvc_v2.zip | 661.9 KB

buildable for both teams.(tech level 2) New units for space skirmish mode: \'Arc170\' (TIE fighter slot) \'Eta2\' (TIE scout slot) \'Venator\' (tech level 2) \'Z95\' (Rebel only)

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1689 downloads

Uploaded:09-29-2006

Munificent Star Frigate

model_cis_munificent_star_frigate.zip | 707.25 KB

the model itself cis_munificent_d.ALO - deathclone model cis_munificent_d_die_00.ala - death animation cis_munificent_HP_C-F.ALO - hardpoint weaponbay bow cis_munificent_HP_C-B.ALO - hardpoint weaponbay stern cis_munificent_HP_M-L.ALO - hardpoint weaponbay midship port side cis_munificent_HP_M-R.ALO - hardpoint weaponbay midship starbord side cis_munificent_HP_E.ALO - hardpoint engine glow cis_munificent.dds - ship texture file 512x512 MIP Map cis_munificent_bm.dds - ship bump map 512x512 MIP Map I_BUTTON_MUNIFICENT.TGA - TGA button file with alpha map

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4742 downloads

Uploaded:09-04-2006

Harmonic Missile

harmonic_missile.zip | 149.44 KB

when done right.

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3452 downloads

Uploaded:09-04-2006

Battle On the Death Star

botds.zip | 563.95 KB

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1774 downloads

Uploaded:08-28-2006

CIS Armoured Assault Tank

model_cis_aat_tank_model.zip | 1.47 MB

itself cis_aat_attack_00.ala - main gun firing animation cis_aat.dds - texture file 512x512 MIP Map cis_aat_bm.dds - bump texture 512x512 MIP Map I_BUTTON_AAT_TANK.TGA - TGA button file with alpha map Use the imperial M1 Tank as base for your own AAT cause its structure is quite similar to the AAT Tank. There are three firing bones. The turret-mounted maingun bone is MuzzleA_00 and the side-mounted blasters are MuzzleB_00 and MuzzleB_01. The turret behaves like that of the imperial tank, the only tricky thing are the side-mounted blaster cannons. Use a firing arc between 3-5 degress, all other settings do not work properly or look weird. I see no solution for this problem because we cannot modify the units targeting behaviour. Consider the AAT Tank as an ancient relic of the clone wars and not so sophisticated than imperial or rebel wargear. Have a lot of fun with this. The model has 1063 polygons - a bit less than the AT-ST.

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11981 downloads

Uploaded:07-27-2006

EAW Enhanced Mod

eawenhancedmodv2.zip | 24.5 MB

changed. This also fixes any bugs that were in V1. Changes in V2- -Vader\'s SD now has two laser cannons instead of ion cannons. -Mara Jade\'s Acclamator has more shielding and health. -The Executor has a hypervelocity gun. -The Executor also has a heavy Ion cannon and a magnepulse cannon. -Escort frigates actually follow the capital ship they spawn from. -Acclamator\'s health, shielding, and weapons are stronger. -Mon Calamari Cruisers have hangers and escorts. (forgot them in V1.) -Rebels now have the dreadnought. -Nebulon-B2\'s are added to the Rebels. -The Empire has the dreadnaught. -Population cap. is increased to 65. -Repair crafts are added, both side have a different one. -Arc-170 starfighters are added to the rebels. -Eta-2 Interceptor fighters are added. -Heroes are stronger. (Ground) -Pirates have the Venator, Arc170, and Eta-2 Interceptor. -Executor\'s icon changed from Piett to SSD. -Any scale issues are fixed. (NOTE: Home One is scaled ALMOST acurately or else it would be a little big to the SSD.) -The Empire has a TIE Advanced squadron. -The Rebels have old Providence-class cruisers, Lucrehulk battleships, Recusant light destroyers, and Munificant star frigate. -Any bugs are fixed. -Toned starvipers down ALOT and made Acclamators produce less of them. -Pirates have the munificent and recusant. -Upgrades have beeen taken out of skirmish to give more room to ships. -Everything has descriptions and proper icons. -Dreadnaughts are toned down a bit. -B-wings are added and are scaled. -The Moldy Crow is scaled down a bit. -Lancer-class Frigates are added to the Empire. -The Empire has the Venator. -Tartan cruisers are taken out COMPLETELY, Lancers have more weapons and are alot better. -carrack-class cruisers are added. -MC80-B\'s are added. -E-Wing Fighters are added. -The Leviathan Interdictor is added to the Pirates, but is buildable at Merchant space docks in skirmish. -MC40\'s are added to the rebels, light Mon Cal. frigate.

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1384 downloads

Uploaded:07-12-2006

Battlefield Mordor

battlefield_mordor.zip | 3.06 MB

Mordor. Getting from one base to the other is hard being under constant attack.

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6183 downloads

Uploaded:06-24-2006

Realistic Rescale

realistic_rescale_v2.1.rar | 7.75 MB

everyone who made this mod so popular on filefront and everyone who helped me with it and who gave me suggestions. Thanks to LoW for letting me use their SSD to make my mod that much better. I am not taking anymore ideas, this is my final version so your gonna be playing it as it is. I will continue to help anyone who has questions or wierd bugs. Thanks again guys. Josh_HLB [/quote]

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1970 downloads

Uploaded:06-21-2006

Sandmans\' Galactic Conquest Mod

sandmangcmodv1.zip | 6.29 MB

be all I\'m adding at least until Forces of Corruption comes out. I will most likely be coming back to it then. As it is I\'ve added 8 new units (1 not playable, there for the pirates), 4 additional heroes (1 for the pirates), a new single and multiplayer GC, changed the Raiding system and added back in 1 building for both sides. The GC is called \"In The Beginning\", both the Imps and Rebels start was 3 planets, the lowest tech you can give them and 3,000cr. Rebels: I wanted to make the rebels look more ragtag, so they start with a couple of Venators (stolen after the clone wars), some v-Wing and Z-95 squadrons and a few Corvettes. They have Naboo (not Hoth as its too easy to get Bespin from there), Yavin and Bonadan. Imps: The Imps also start with a couple of Venators, Acclamators, and Tartans, and have Coruscant, Byss and Fresia. Pirates: The are a LOT more pirates around, they now own around 23 of the 43 planets, so a lot of the early game is about conquering pirate planets, watch out as they have a few surprises on certain planets.

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3800 downloads

Uploaded:06-21-2006

Conflicts in Space

cis_v2.zip | 5.46 MB

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3125 downloads

Uploaded:06-05-2006

A Galaxy Divided

a_galaxy_divided_v1.15.rar | 2.86 MB

of v1.1 that I realeased a few days ago, it majorly changes the land battles, i wanted to realease this version seperate because of its uniquness to any other mod. Changes in V1.1 alternate New ground unit, acclamator assault ship, need tech level of 3 and light vehicle factory to build. New ground unit, tartan cruiser, tech level 2, light vehicle factory. New ground unit, victory cruiser, tech level 4, light vehicle factory. New ground unit, corellian corvette, tech level 2 \" \" New ground unit, corellian gunboat, tech level 3 \" \" New ground unit, venetor cruiser, tech level 4 \" \" AA guns are stronger.

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5089 downloads

Uploaded:05-29-2006

Super Star Destroyer v1.0 (for LoW SSD MOD V1)

ssd_v10.zip | 3.06 MB

station to level 5. Changes and improvements (compared to Low original mod): * added icon and description * individual ship name ("Executor") * number of HitPoints reduced * HP health reduced * firepower reduced * larger radar icon * ship size increased from 0.75 to 1.00 * max speed and rate of turn reduced * front batteries are a bit stronger than others * front batteries have a bit longer range * ship can be build in Sullust as well (now you can use SSD in Alderan Demise scenario) * population cap in space battles increased from 20/25 to 30/35 (imps/rebels) * SSD's order response time decreased * attack priority changed to capital ships * longer range for Proton Beam and Tractor Beam * decreased reveal distance, increased targeting distance * cost raised to 15k, build time to 150 sec. * Death Star-like build countdown in GC * (...)SSD is still extremly powerful but not immortal :) Requirements: Star Wars: Empire at War with LEGACY OF WAR: SSD MOD (V1) (patch 1.04 and English-language edition recommended) How to install: Unzip XML, Art and Text directories as well as SSD.txt file into your Star Wars Empire at War\GameData\Data folder, overwrite existing files How to uninstall: Delete XML, Art, Text and SSD.txt, replace MasterTextFile_ENGLISH.DAT with old_MasterTextFile_ENGLISH.DAT (it will remove LoW's mod as well!) Troubleshooting: If you experience graphical problems with command bar, delete MT_COMMANDBAR.TGA and Mt_commandbar.mtd files Credits: Legacy of War team for their great mod with excellent Super Star Destroyer model! Contact: avenger85(at)poczta.fm

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2245 downloads

Uploaded:05-23-2006

Bailknight Graphic Mod

bailknightgraphicmod.zip | 8.4 MB

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2982 downloads

Uploaded:05-23-2006

D-DAY

d_day_1.1.rar | 687.63 KB

Imperials, but fun for both sides. This is my first map ever, any problems or advice is welcome. Enjoy.

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4195 downloads

Uploaded:05-20-2006

A Galaxy Divided

a_galaxy_divided.rar | 1.02 MB

uncannon. Changes in V1.00 Imperial new units All pirate space units unlocked and improved. Imperial gunship (used by Tarkin during Space battles) New Controlable Mini-Death Star (Used by Palpatine During space battles) New Virago fighter (Currently only for the Empire) vader is Slightly stronger New Super Hypervelocity Gun Unlocked gravity control generator I think thats about it Changes For the rebels Home one is really powerfull it also has a huge escort with it. Obi-Wan is A little more powerful. Have heavy ion cannon Have a venetor class cruiser All pirate space units are unlocked and improved, slightly better than the Empire\'s. More Y-Wings in a squadron, I think 7 there will be more uits for the Rebels in V1.2 i\'m still working out the glitches on them.

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1122 downloads

Uploaded:05-16-2006

Assault at Eosarim

assaultateosarim.zip | 20.54 KB

to the facility on Eosarim, and now they will start their assault on the Imperial base... Known bugs: Alderann startup screen, probably a limitation of the editor as there\'s really no way to fix it that I\'ve found

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2763 downloads

Uploaded:05-02-2006

ACE Custom Addons

ace_custom_addons_v0.1.zip | 1.19 MB

new ones. -The Cantina has been made much more Valuable and useful. It allows the building of new units, including StarVipers, Repair Freighters, Pod walkers, and Swamp Speeders. -Much more precise spaceship, ground vehicle, and infantry scaling based on Star Wars canon. -Now spacecraft, ground units, turrets, and upgrades are now much more expensive. -Most spacecraft hardpoints have more health anywhere from 10%-150%. -Many smaller ships (corvettes and fighters) have had major overhauls with reguard to hard points. -Population capacity has been increased significantly. -Tactical View is now more free and can zoom in closer and zoom out farther for better a better vire of the battle. -Ships have been given correct nomeclature (names) based on Star Wars canon. -Extra Heroes have been added to the story mode campaign and to some of the galactic conqests -Transports Can now give temporary but effective fire support when dropping off units in a land battle. -Imperial frigates and capital ships now have larger fighter complaments

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2516 downloads

Uploaded:04-22-2006

Sith Padawan Mod

sith_padawanv2.zip | 948.56 KB

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1446 downloads

Uploaded:03-29-2006

Rebel Upgrades

rebel_upgrades.ace | 88.24 KB

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1629 downloads

Uploaded:03-27-2006

Improved Venator

imrpovedvenatorv11.1.zip | 772.3 KB

skirmish. Changed the .tga icon for the V-wing squadrom from the Z95 headhunter to the V-wing. What's Fixed: Fixed problem where you'd see Emperor Palpatine on Rebel side in space tactical battles (the problem was that you were able to build both the Sith and Jedi cruiser in the ground units section, don't know how that happened but its solved now so you should see them a lot less often). Problem where you couldn't build the Venator after upgrading to tech lvl 4 in skirmish battles fixed. Reduced scale size of Venator so it's not smaller then the Star Destroyer.

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1135 downloads

Uploaded:03-27-2006

Space Wars

space_wars_v1.zip | 5.8 MB

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556 downloads

Uploaded:03-25-2006

EaW Veer

star_wars_eaw_veer.ace | 16.19 KB

greater refresh rate...

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1086 downloads

Uploaded:03-13-2006

Kaladon\'s All Fighters Mod

allfightersmod.zip | 207.5 KB

only Field 3 of its 12 Squadrons at any one time. The mod allows you to field all available squadrons from all 3 TIE carrying capital ships.

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2645 downloads

Uploaded:03-09-2006

Extra Fighters Mod

extra_fighters_mod.zip | 11.71 KB

desire to see a massive amount of fighters inter-tangled between the large ships duking it out. Also, I tried to form the ships into decent looking squadrons (mostly double V) so it didn\'t look weird.

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3660 downloads

Uploaded:03-01-2006

Archipelo\'s Ultimate Mod

als_ultimate_mod.zip | 1.12 MB

updates: [/quote]Changes in spc0.3: Version 0.3 mainly focuses on improving the overall playing experience for space battles General: - Modified the turn rate and speed of all units for: Capital Ships, Corvettes, Frigates, Neutrals - Corrected \"Death Clone\" for the hero ship \"Home One\" Changes in spc0.2: Version 0.2 mainly focuses on improving realism of smaller space craft such as fighters (no more unrealistic dogfights!) Empire: - Modified scale of space units: Acclamator, Victory-Class Star Destroyer and Interdictor Cruiser (they are now substantially larger) - Modified turning angle, thrust and max lift of space units: Tie Fighters, Tie Bombers, Tie Scouts, and Darth Vader Rebel: - Modified scale of space units: Assault Frigate and Mon Calamari Cruiser (they are also substantially larger!) - Modified turning angle, thrust and max lift of space units: X-Wing, Y-Wing, A-Wing, Z-95, and the Red-Sqaudron General: - Modified all neutral fighters accordingly - Doubled the population of space battles! - Modified formation spacing slightly[/quote]

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2084 downloads

Uploaded:02-19-2006

Empire at War Realism

eaw_realism_0.10.rar | 153.6 KB

maintain balance. Infantry have been scaled down to to look better in comparison to the vehicles. All infantry are now cannon fodder, equally able to dispatch one another. Vehicles are now much more like the killing machines from the movies. To Install Simply extract into you\'re Star Wars Empire at War folder (default is C:\\Program Files\\Lucas Arts\\Star Wars Empire at War). General Changes * All unit caps doubled (land and space battles). Empire space unit cap increased to 50 Infantry Changes * All infantry reduced to half scale * All infantry formation spacing halved * All infantry speed halved * All infantry hitpoints divided by 10 * All infantry damage multiplied by 10 Vehicles Changes * All vehicle damage multiplied by 10 * All vehicle hitpoints multiplied by 2 Comments/suggestions/bugs to tiger6900@hotmail.com DISCLAMER: This mod can be freely distributed as long as it is kept free. Try to give credit where due.

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483 downloads

Uploaded:02-15-2006

Mega Mod Cheap

mega_mod_cheap_v1.0.rar | 48.08 KB

100 Mon Calimaries!!!!!!!! there are some bugs that I will fix up in the next version. it features the full galixy. I am a begginer. this server also allows you to be in controll of the Death Star instead of your enemy (if you want to)!!!

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235 downloads

Uploaded:07-20-2012

Hutt Cruiser

hutt_cruiser.zip | 1.62 MB

required to get it ingame

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154 downloads

Uploaded:06-29-2012

Rebel and Empire mini-mod

34rebel_and_empire_minimod.zip | 51.14 MB

skirmish for the Empire. The Rebels get The Republic Stealth ship at level 3,4&5 and a modified Corellian Corvette at 2,3,4&5 in both GC and skirmish. The seismic tank and the T4C battle tank are only build able at the heavy vehicle factory in GC and skirmish. Also includes the ship upgrade mod by venators_all_the_way. The Empire also gets the Acclamator MK3 at a level 2,3,4&5 space station in GC and level 3,4&5 in skirmish.

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135 downloads

Uploaded:06-28-2012

Jedi Temple Order 66

jedi.zip | 262.16 KB

THIS IS PLAYABLE. Empire vs rebels. no bases just jedi and stormtroopers fighting in a large but awesome map. Darth Vader is anakin skywalker in this map. I created this map and you have no permission to edit.

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98 downloads

Uploaded:06-21-2012

1. REP&IMP Clan Map Pack by Alpha.501 (2.0 FINAL)

1._repimp_clan_map_pack_by_alpha.501_2.0_final.rar | 4.91 MB

version 1.0 or 1.6. The Pack includes the Maps... Balmorra Banadan Bilbringi Dantooine Kuat Obroa-Skai Osarian-Rhommamool Sluis Van Sullust Wayland ALL MAPS ARE SPACE MAPS !!! have fun Alpha.501 _____________________________________________________________________________________ Credits: Thanks to Delta.501 for test the Maps, Petroglyph for the Map Editor, and of course, George Lucas, who have discovered the far far Galaxie for us. _____________________________________________________________________________________ ALL SCREENSHOTS ARE MAKES WITH SOME MODES: Old Republic Mod: http://empireatwar.filefront.com/file/Ages_of_Star_Wars_Jedi_Civil_War;80215 Empire at War Space Addon Mod: http://empireatwar.filefront.com/file/Star_Wars_Empire_at_War_Spaceship_AddOn;74611 _____________________________________________________________________________________

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24 downloads

Uploaded:06-03-2012

1. REP&IMP Clan Map Pack by Alpha.501

repimp_map_pack_1.6_by_alpha.501.rar | 207.21 KB

course, George Lucas, who have discovered the far far Galaxie for us. THE MAPS ARE FOR EMPIRE AT WAR, NO FORCES OF CORUPTION !!! Maps: Space Balmorra Billbringi Dantooine Kuat Obroa-Skai Slius Van Sullust Wayland You can find all Planets on \"jedipedia\". Have fun to play Alpha.501

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208 downloads

Uploaded:05-29-2012

DC HUC Higher Unit Cap

dc_huc.zip | 1.15 MB

Erweiterung für Star Wars Empire at War und Forces of Corruption und ist auch mit vielen anderen Mods compatibel. Sollte es mit andere Mods, die du bereits Installiert hast, nicht funktionieren kannst du uns natürlich einen Nachricht zukommen lassen um nach einer Lösung zu suchen. Info über -> INFORMATION ABOUT: HUC - Dieser Mod setz die Einheitencapazität auf 500 im Spacebattle und 400 im Groundbattle - Space pop cap set to 500 - Curresant had an higher incom about 10000 - Yavin had an higher ibcom about 8000 - Starbases deploy more units - Galactic population cap is higher, 1000 per planet - XML files are commented (may be useful for modders) - minor balance tweaks, adjustments and bug fixes - some minor balance tweaks - various bug fixes Wichtig zuwissen -> KNOWN ISSUES If you install a other Mod after this one the Mod could be damage! Big Thanks to: DC - Mod, Editor, Script and relase Sam - German Translation, Game Tester HDFONTY - English Translation MRX - Web Administration (Hosts and News), Game Tester Frodo - Game Tester This is little coding job, there must be several glitches, if you find them be happy with them! Have Fun, Have the power! The force will be with you! Thanks for Downloading and using my Mod Mod by DrachenComputer HUC (Higher Unit Cap) Star Wars Empire at War - HUC (Higher Unit Cap) ------------------------------------------------- German: (English licence below, please scroll down) Die Installation dieses Mod\'s erfolgt auf eigene Gefahr! Ich bzw. Mitarbeiter von diesem Projekt übernehmen KEINE Haftung für eventuell auftretende Schäden, die direkt oder indirekt mit den Mod im Zusammenhang stehen. Trotz sorgfältiger mehrfacher Tests durch mich und/oder andere können Fehler auftreten. Es besteht KEINERLEI Support seitens Lucasarts oder Petroglyph! Die Modelle, Scripts, Grafiken oder andere Dinge aus diesem Mod dürfen NICHT entfernt, zweckentfremdet noch anderweitig verwendet oder modifiziert werden und unterliegen den Copyright der jeweiligen Eigner. Dieser Mod benötigt die Orginalversion des Spieles Star Wars Empire at War, sowie mindestens den Patch 1.05 oder höher. Du solltest vor dem Installieren des Mods, ein Backup von deinem Star Wars Empire at War verzeichnis machen! Solltest du andere Mods bereits Installiert haben Lösche diese bitte zu erst. -------------------------------------------------- English: The install of this Mod happens on your own risk! I or members of this project do not take liability for possible apperaing damages, which will be associated direct or indirect with the Mod. Despite thorough and many tests by me and/or other, you will find maybe some bugs. There is no support by Lucasarts or Petroglyph! Do not use or modify the Models, Scripts, Graphics and others of this Mod without permission in other Mods or something else. Copyright of their respective owner. You need the full installed Star Wars Empire at War game and at least the patch You should make backups of your Star Wars Empire at War Derectory befor you install the Mod! You should deleat each other Mods befor you installing this one. ====== AGB ====== All non-original game- and mod-content Copyright by DrachenComputer. All original game content Copyright by their respective owners. Don\'t use any part of this mod in yours without my permission! Of course I mean public mods, not personal modifications. If you have questions about this, please don\'t hesitate to contact us on: facebook: http://www.facebook.com/pages/DrachenComputer/283767115026160 twitter: is coming soon! google+: is coming soon! You Tube-channel: https://www.youtube.com/user/DrachenComputer E-mail: DrachenComputer@googlemail.com NEWS___24.04.2012 20:36 DC Forces of War v.1 is releasd an ready to download soon! DC Forces of War v.2 is in the last coding days! the Mod comming soon! More NEWS on facebook! -> http://www.facebook.com/pages/DrachenComputer/283767115026160 Thanks for Downloading and using my Mod Mod by DrachenComputer

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73 downloads

Uploaded:05-16-2012

Zoomer

zoomer.zip | 623.17 KB

icon. Some additional coding is required to get it ingame

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64 downloads

Uploaded:05-07-2012

Tactical battles improvement mod skirmish addon

tbim_skirmish.zip | 90.24 KB

Consortium it\'s in the palace. The CS is buildable at a level 4 space station and level 5 for all. The ACS is buildable only at a level 5 space station.

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118 downloads

Uploaded:05-01-2012

Phoenix_Shuttle

phoenix_shuttle.zip | 1.53 MB

get it ingame

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37 downloads

Uploaded:03-27-2012

divde

10divide.zip | 279.97 KB

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138 downloads

Uploaded:03-11-2012

Sith Aurora Bomber

sith_aurora.rar | 705.23 KB

us a great model for such a bomber. I felt the Kotor Sith\' style was more skeleton like, more minimum than displayed in TOR, and so I decided to create my own Sith Bomber craft inspired by the iconic German Me-109Z and the He-111Z \"Zwilling\" designs. It looks like the normal Sith Fighter but I did actually made the entire model myself, I felt like a cheap F*** just porting it over and moddifying Warbs model. I did however use his texture as else the 2 ships would look to different from eachother. I have moddified the texture a bit in photoshop to make the bomber look more \"realistic\" to a space environment. I also added a shadow mesh, a bump map (which the original Sith Fighter lacked) and I have moddified the collision mesh to actually fit the fighter\'s shape. Normally a fighter (any model really) can be hit 2 meters from the actual fighters mesh, but I moddified the normal collision box to fit the fighter itself. Only takes up 50 polys, but it works much more realistic ingame. Credits: Model: Geroenimo Texture: Warb_Null, moddified by Geroenimo XML:Geroenimo Icon: Geroenimo Feel free to use this as you please, but do give credit to the modders who put their time, sweat and blood into this content. I reserve the rights to this model, including the right to retract permission for usage as I see fit. though you\'d have to piss me of a lot to make me deny access to this model to you. ;) mod on! -Geroenimo

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182 downloads

Uploaded:02-03-2012

Sigma Shuttle and Imperial Knights

imperial_knights_and_sigma_shuttle.zip | 2.48 MB

model of the knight is far from perfect as it is kitbashed from vanilla EaW models. The model comes complete with Landing animation code and icon. There are 4 different knights but only code for one Some additional coding is required to get it ingame

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377 downloads

Uploaded:01-08-2012

Viscount Star Defender

viscount.zip | 6.84 MB

behemoth to EAW/FOC. [Quote]This is a model of the Viscount Star Defender. The Viscount is a 17km Mon Calamari Cruiser in sevice of the new republic during the new jedi order. The model was originaly made for the Sins mod \"Sins of a galactic Empire\" The model comes complete with code and icon. Some additional coding is required to get it ingame[/Quote]

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489 downloads

Uploaded:12-11-2011

1 Panet for Each Faction GC

xml_dan.rar | 11.72 KB

Pirate faction providing an added level of difficulty. [Quote]this is a gc map i have worked on in long time is for standard eaw not foc the empire and rebellion start whit 1 planet each allmost all others is controlled by the pirates the rebels starts on hoth and the empire on corucsant this is a hard gc becouse there are really many pirate forces but i still recom u to play on hard or normal or else the chance for your enemy get a planet is 25% but i hope u enjoy it and good luck all[/Quote]

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197 downloads

Uploaded:12-01-2011

Coporate Addon 5.0 PATCH FOR MESSED UP BUTTONS

corporate_addon_patch_5.1.zip | 24.6 MB

launcher. You do not need this patch if you do not have messed up buttons

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33 downloads

Uploaded:11-28-2011

Coral Moon Mayhem

rugosa.rar | 126.5 KB

strange rock formations. I hope you find the planet as intriguing as I do. As soon as you download be sure to comment and give me feedback!

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295 downloads

Uploaded:11-06-2011

Sith Troop Transport

sith_troop_transport.zip | 1.59 MB

model of the Sith Troop Transport as seen in the concept art from The Old Republic. I made two variants, one with the doors open and one with the doors closed. The one with the door closed makes more sense for a spaceship but it looks better with the doors open. I also made a landing variant. The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame[/Quote]

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245 downloads

Uploaded:10-31-2011

Empire Venator Add-On

venator_mod.zip | 10 KB

to add almost any unit to a space station or land base, maybe even from another team. The file is a Vanilla FoC XML, so the only thing added is the Venator at level 5. But it still is awesome.

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41 downloads

Uploaded:10-26-2011

Nightsister addon

nightsister_addon.zip | 5.07 KB

Besides who doesn\'t want to have a bunch of ladies running around on the field draining the life out of you enemies.

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497 downloads

Uploaded:10-24-2011

Faction Secrets

secrets_version_a.zip | 92.66 MB

Download

41 downloads

Uploaded:10-21-2011

Rakata Prime Rush

rakata_prime_rush.rar | 175.39 KB

relatively unknown corner of the galaxy known as the Tempered Wastes, a largely void area of space. Its surface was largely covered by oceans which were dotted by numerous clusters of islands and archipelagos. It was the only habitable planet in the Lehon system, but it shared an orbit around its primary star with the Star Forge, an ancient Rakatan space station and factory which drew its fuel directly from the system\'s primary star. The planet itself was orbited by two small moons, but one of them was close enough to be visible from the surface during daylight, covering a significant portion of the sky.\"

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29 downloads

Uploaded:08-26-2011

Upside down

upside_down.zip | 81.86 KB

quicking after arrival. It still gives a different perspective on asteroids, and starbases (as they stay upside down the entire time). [quote]Hey people, when I was making maps for my mod I found something very funny: If you place the spawn point marker upside down your units will enter the battle upside down xD. So I desided to make a upside down mod and submit it to Gamefront/Filefront. The Map supports 3 teams and 8 players (For multiplayer, single player is just 4) I\'m also going to try this with a land battle but I\'m not sure if that works but if it works I\'ll also submit a land version.[/quote] the_stag

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252 downloads

Uploaded:08-08-2011

SW EAW Ultimate Edition

sweawue_0.1.zip | 1.91 MB

trouble with (and I\'ve seen this in other mods) is that some of the planets are too close together and it makes it difficult to select them and move troops properly. It\'s not too much a problem, but it\'s annoying when you accidentally move some troops to an enemy planet and get into a space battle. Overall great work. [quote]Version 0.1 basically makes several things in the game seem more like the Star Wars universe. Ships have been scaled to fit their actual size, soldiers can\'t take us much fire but have bigger squad sizes, the planets in Galactic Conquest have been placed in their correct galactic position, and made some minor tweaks to the Death Star, to make it more reasonable.[/quote] the_stag

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193 downloads

Uploaded:07-28-2011

Chasemaster Frigate

chasemaster.zip | 1.64 MB

for the Chasemaster by Drone04 http://boards.theforce.net/fan_art/b10020/31783936/p1/?6 The model comes complete with code and icons. Some additional coding is required to get it ingame

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15 downloads

Uploaded:07-17-2011

Dark Fight Over Byss

byss_map.rar | 32.33 KB

well as the fact that the planet is much to close to the play area. [Quote]This is my first map, its just a basic map to get my skills out there. i understand that there is no stars im still learning please leave both positive and negative comments to help thanks. as i learn i will release better versions[/Quote]

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47 downloads

Uploaded:07-17-2011

Tatooine: Mos Ivanpah

mos_ivanpah_v1.zip | 243.64 KB

well as in the surrounding sand dunes. If you\'re looking for a good Tatooine map then check this out. [Quote]A battle for the town of Mos Ivanpah and the surrounding area. I know I got a little sloppy with the textures and the passability towards the end of making this map, but it\'s an interesting play nonetheless. There are a couple of bugs (mostly with the names and the minimap), but if anyone spots any, please do message me and let me know. I personally found the map a bit of a challenge to play, and it requires different tactics than most maps, so enjoy![/Quote]

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1000 downloads

Uploaded:06-18-2011

Thrawn's Revenge: Imperial Civil War (Torrent)

tr12torrent.zip | 12.26 KB

have the file on EAWFiles. To download a torrent file you must use a torrent client such as BitTorrent ( http://www.bittorrent.com/ ). Seeding after finishing your download is appreciated. If you'd wish to use a direct (normal) download there are download links on our ModDB profile: http://www.moddb.com/mods/thrawns-revenge/downloads Conquer dozens of new planets as one of three new factions; the New Republic, Imperial Remnant and Empire of the Hand. Includes redone particles, upgraded models, active minor factions and more. To install, run the installer and follow the instructions on screen. ...For Those New to Imperial Civil War... New Era-Based Tech System Play as the New Republic, Imperial Remnant or Empire of the Hand Conquer Hostile Non-Playable Factions 8 New Galactic Conquests Scenarios 18 New Skirmish Maps Redone Particle Effects and GUI Dozens of new and Redone Units ...Major Changes From 1.0... Fixed AI Fixed Autoresolve 10 New Units 15 Completely Redone Units (Including 7 Empire of the Hand Space Units) All Space Maps Redone With New Skydomes and Planet Textures Removed Starbases Completely, Now Just Shipyards and Golans See the ReadMe for a more complete list of changes Delete all previous versions before installing 1.2

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29 downloads

Uploaded:06-04-2011

Crisis

crisis.zip | 549.27 KB

Pirate and Hutt forces guarding strategic areas. Quote]Crisis is a very large space map that pits the Rebellion, Empire, and Consortium against each other with large fleets and no reinforcements. The only exception is that the Empire has 2 space stations that can bring in small reinforcements and spawn fighters and bombers to help out in destroying the enemies. There are also groups of Hutt and Pirate forces guarding certain strategic points on the map that, if you\'re not careful, can demolish weaker ships and fighters and can weaken you\'re capabilities against the other fleets. The Empire is out-manned but not out-gunned, your smaller reinforcements can do hit and runs and weaken enemies so that you can hold off and survive. You\'ll take massive casualties but still have claimed victory. The map is also very large, giving you time to set up a strategy and attack the other fleets.[/Quote]

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41 downloads

Uploaded:06-04-2011

Proper Planet Placement Mod

ppp.01.zip | 6.37 MB

to read the read-me before downloading. [Quote]Custom GC campaign. Planets are placed in canon(ish) locations, and hyperspace routes are canon as well. There are several bugs that will be fixed in the next version. Any Thought/opinions/ideas for other GC campaigns are welcome.[/Quote]

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274 downloads

Uploaded:05-22-2011

1 Cred 1 Sec

1_cred_1_sec_mod.zip | 345.48 KB

afford those one credit units. [Quote]this mod is for foc and it makes all units and upgrades cost 1 credit and 1 second to build and take up 0 space in unit cap and astroid facilitys give credits at a very fast speed and pace. to install put the xml files in the c:/programfiles/lucasarts/starwarsempireatwarforcesofcorruption/data/xml.[/Quote]

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43 downloads

Uploaded:05-07-2011

Orea

orea.zip | 4.18 MB

in a small urban area. If you\'re interested in a small scenario type map then check this out. [Quote]This a small, urban warfare map I have been working on. The Empire is attacking a small Rebel City. The remaining few civilians will help you take control of the city as the Rebels. You control the middle of the map as the Empire.[/Quote]

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292 downloads

Uploaded:04-10-2011

Lusankya Super Star Destroyer

foc_lusankya.zip | 1020.68 KB

Star Destroyer for their mods. Be sure to check out War_Lord_Link\'s enhanced model pack when it comes out. [Quote]A taste of an upcoming model pack featuring enhanced vanilla models from both Empire at War and Forces of Corruption focusing on space-based units. I present to you all, the community of Empire At War, the Lusankya Super Star Destroyer. Complete with code.[/Quote]

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803 downloads

Uploaded:04-10-2011

Absolute Corruption Mod Garrison Patch

acm_2.4_garrison_patch.zip | 140.91 KB

not previously have this ability. Check the read-me for a full list of units. This is a great download for ACM lovers and it definitely adds to the experience. [Quote]A patch for ACM 2.4 to let units garrison into bunkers & trnasports. Also lets the AT-TE carry 2 slots of infantry or vehicles.[/Quote]

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363 downloads

Uploaded:03-31-2011

Dusk At DawUn

duskatdawun.zip | 1.45 MB

through various facilities. The author has put great effort into prop work and has carved an excellent map with the height tool. Be sure to download Yoden\'s Prop Pack before playing this map. Sadly the picture server is not working and cannot do this land map justice. [Quote]Dusk At DawUn is my fourth map. Play as the Imperials or Rebels across a huge multi-leveled landscape and take control of DawUn\'s experimental facility.[/Quote]

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212 downloads

Uploaded:03-16-2011

(ZM) Winter Warfare

zm_winter_warfare.zip | 270.72 KB

useful, which means anti-aircraft will be as well. Comment if you have any suggestions for it. -zander11893 ZAND3R Mapping

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123 downloads

Uploaded:03-16-2011

Earth Template

earth_template.zip | 161.39 KB

this. This is NOT a map, but rather the foundation of a map that others can build upon and make great maps. I have made a crude geography of the planet earth as seen on a globe or world map, with continents and oceans. But no textures, because that\'s for you to make your map. We\'ve all played galactic conquest, and this is very similar, just more fast paced and nonstop skirmish action! Please don\'t comment and say this sucks, because it\'s not a map. YOU make the map, but I want credit for the overall design and idea of the geography. P.S. I don\'t have screenshots because unless you are a complete stoopid ideeot, you don\'t need them. We all know what earth looks like from a map right? P.S.S. I know i spelled stupid idiot wrong.

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361 downloads

Uploaded:03-13-2011

Trireme Corvette

trireme_corvette.zip | 1.48 MB

modeled. As usual Warb has included an icon and basic coding to make your life easier. [Quote]The Trireme Corvette is a fanon corvette based the art of Drone 04 The model comes complete with code and icons. Some additional coding is required to get it ingame[/Quote]

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259 downloads

Uploaded:03-07-2011

Siege The Castle V2

siege_the_castle_v2.zip | 1.28 MB

exactly what it says it is. Thanks for the quick v2. the_stag

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498 downloads

Uploaded:01-06-2011

Mercy Frigate

mercy_frigate.zip | 1.52 MB

mentioned in the Dark Forces novels but has no canon image. This model is based on concept art by Drone04 ( http://drone04.page.tl/Hi_rez.htm ). according to wookieepedia it should be over 2km in lenght. I think that is stupid. Going by Drone\'s pic i\'d say a little biggen then a Nebulon B The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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267 downloads

Uploaded:11-04-2010

Reaper Command Ship

59jeedai_reaper.zip | 1.32 MB

Download

266 downloads

Uploaded:11-02-2010

Rage Fighter

rage_fighter_v2.zip | 999.27 KB

by Morrigan Corde during the Legacy Era. It can be seen in the Legacy comics. The fighter does not have an official name. I chose Rage fighter because it looks a little like the Fury fighter and it\'s a nice name for a sith ship. The model comes complete with code and icon. Some additional coding is required to get it ingame [/quote] the_stag

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127 downloads

Uploaded:10-25-2010

Mygeeto Galactic Conquest map

mygeeto_galactic_conquest_map.rar | 1.13 MB

way... Oh sweet, a Battlefront II map for galactic conquest. Maybe a whole set of BFII maps on a GC map is what we need. That would be great. This is quite true to the original (from what I remember). Although it's difficult to recreate BF in an RTS setting, the map is still nostalgic. [quote]This is my second map and i hope to continiue with work next map will be a suprise see it here on filefront. This is a modified map of the Mygeeto BF II created by Jerbot77 for galactic conquest see it i added some stuff i hope you like it.[/quote] the_stag

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338 downloads

Uploaded:10-18-2010

Cutlass-9 Fighter

cutlass.zip | 1.05 MB

Fighter The Cutlass is a small fighter used by Jedi Master Saesee Tiin during the Clone Wars. It can be seen in the game Jedi Starfighter. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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212 downloads

Uploaded:10-05-2010

Burntstrobe\'s Space Nebula Tutorial

burntstrobe_nebula_tutorial.zip | 10.97 MB

nebulae for the Alliance Mod (http://empireatwar.filefront.com/file/Alliance_23X_Mod;114143) and wish to share my technique of making custom space nebulae with all. Adding custom space nebulae really changes the feeling of the game, it breathes new life into space combat and allows for some really cinematic moments while playing. This is a step-by-step tutorial showing how anyone with photoshop and few free hours can create their own custom universe. Enjoy, and I look forward to seeing your work. Burntstrobe.

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641 downloads

Uploaded:09-20-2010

Defender Corvette

defender_corvette.zip | 1.13 MB

with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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166 downloads

Uploaded:09-14-2010

Artillery Modification (BETA)

artillery_modification.zip | 15.87 KB

artilleries in EaW fire forever until it is destroyed or the target goes out of range. They are also sped up X5. Please tell me your opinion on this mod.[/quote] the_stag

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102 downloads

Uploaded:08-31-2010

Battle of Turkana.ted

battle_of_turkana.zip | 429.03 KB

attainable and defensible income source. Overall in addition for this map being fun for a skirmish match, it is also fun to download just to watch the battle between the Empire and the Rebellion staged in the map. [Quote] The map has basic layout, 2 stations some mines, some turrets. There is also a fleet of Star Destroyer\'s with fighter escorts and a Fleet of Mon Calamari Cruisers with Fighter and Bomber escorts. The map is based off The Battle of Turkana. [/Quote]

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172 downloads

Uploaded:08-29-2010

Warb Null Model Mod Demo

warbnullmodelmod0.50.zip | 11.72 MB

on this mod for further versions including more units created by Warb_Null. [Quote]Warb Nulls models are great, so lets make them all a mod. You hopefully will enjoy the mod, and I hope you look forward to the full version.[/Quote]

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275 downloads

Uploaded:08-25-2010

Ionizer Fighter

ionizer.zip | 1.09 MB

Alliance in the Legacy era. It\'s primary weapons are ioncanons. It can be seen in the legacy era sourcebook The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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600 downloads

Uploaded:08-19-2010

Kosta87 Realistic Enhancements 2.0

kre.zip | 82.63 MB

I\'m probably the only one who likes the Death Star with the completed look. Check out the changelog for all the other modifications. the_stag

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303 downloads

Uploaded:08-19-2010

Battle For Kashyyyk

battle_for_kashyyyk.zip | 763.49 KB

without it, you see Wookies fighting alongside Imperials, and that\'s just wrong. The land masses look good, the prop placement is good, but the water is terrible. It\'s just a flat blue. It really detracts from the map as a whole. I changed the water properties in my map editor and it made a world of difference. Sorry, I got a little off track there... So if you\'re into the clone wars and/or like Wookies, this is for you. the_stag

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3142 downloads

Uploaded:08-02-2010

Old Republic at War Space Beta

20102f072f262foldrepublicatwar.rar | 293.46 MB

effects from the work of the authors of the FX Mod (Filo and Codeuser). Fans of the Old Republic era should definitely check this mod out. [Quote] This is my mod based on the Old Republic era. I know that there are mods like this. Some are dead, some use very wrong models and others are just complete crap. In my opinion I wanted a good mod, with the right stuff in it. With no sh*t. With no lame content. With no dumb game experience. Overall, I thought I would be making that mod. It is a one mans project, made my me, Geroenimo. This is the Space Beta, with only space units. In GC all normal space units have been removed and replaced with my new units. AI will use them, Skirmish is the best played because that would be complete. And one more thing, the patch. I have a patch ready, I'll upload it as soon as I finished uploading this. [/Quote]

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317 downloads

Uploaded:08-02-2010

Sith Bomber

sithbomber.rar | 132.1 KB

below for more information: [Quote] I decided to release this since I noticed that the Sith had no canonical bombers, AoSW had enough creative artists onboard that we made two of our own. This one is an actual Fighter instead of a Gunship in terms of size. Special thanks to Bodin, you\'re one of the cooler modders I\'ve met. [/Quote]

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316 downloads

Uploaded:07-29-2010

Quartermaster

quartermaster.zip | 1.67 MB

Comics The quartermaster is a supply carrier / mobile mess in the Old Republic fleet. It was briefly flown by zayn carrick and Marn Hierogryph The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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119 downloads

Uploaded:07-26-2010

Dark Ally

dark_ally.rar | 303.72 KB

but for multiplayer. There are there playable areas, at least 20 rancors, a few dathomir whitches, hostile prisons, mining facilities, and building, Oh! and hostile turrents. three outpost pads, and a few mineral processers.[/quote] If you\'ve seen the first three in this series, then you know what to expect. This however, is my favorite of the four. There are two different hostile factions in addition to the team you are fighting against. There are turrets to contend with, and prisons to destroy that can supply you with extra units. This is a large map with many options, so keep your wits about you. the_stag

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104 downloads

Uploaded:07-26-2010

Mines of Kessel

mines_of_kessel.rar | 192.56 KB

mission in the FOC campaign, except it has been upgraded to be playable in multi-player, there are two bases, some prisoners, and some mineral processors.[/quote] You remember the first level of Forces of Corruption where Urai Fen breaks Tyber out of the prison on Kessel? The level is some sort of half circle look. In this new and improved version, it's a full circle (although not connected), with bases on opposite ends of the map. It's a one way street to the enemy, so make a hard fast push. the_stag

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472 downloads

Uploaded:07-16-2010

Arctic Chaos Map 1.1

arctic_chaos_map_1.1.zip | 156.35 KB

that's a compliment . This is only for EAW, so dust off those discs and check it out. Between the wampas and the rancors, it keeps each team in check for the start and continues to keep your troops on their toes throughout the skirmish. As a bonus, each team gets some human dwellings for a never ending supply of fodder for exploration and bait. [quote]Will not work with FoC. Please read the ReadMe for more info on it. Hope you enjoy! Please report any glitches/problems to me asap so I can attempt to fix em smile[/quote] [quote]Fixed the rebels not having a research facility. Sorry, that completely went past my head. Enjoy :)[/quote] the_stag

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290 downloads

Uploaded:07-14-2010

Second battle for the Starforge

second_battle_for_the_starforge.rar | 8.2 MB

a little disorienting at first, but you get used to it pretty quick. I like the "real space" feeling. [quote]This is the second battle of the Starforge. I tried to make some sort of feeling that you're in space (duhhhh) and mess a little with angles and hightes. A real warning: some people might start to feel sick or have a headache becouse there is no real "gound level", we are in space after all. I also made the lightning a little different so now it's a little more like in a normal map. Again the ships you see are from my mod and are not included. included non the less are the sith figher and leviathan interdictor, so it'll be more than "just" the Starforge now. I can write down a complete list of how the map works, but just look at the screenies and this small layout and you'll start to get the picture: there is 1 mining astroide in your base, 2 more to your right and in the upper left corner of the map, an addisional 2. all of these have 2 defence sattelites to defend them. In the old center, and in this case, just behinde the Starforge, you can find 3 mining astroides, protected by 6 satelites and one merciant dock. Some are buildable and some not. Again, the Starforge is an obstecle and will attack anything that gets near it, no addisional hardpoints this time: maybe if I want, I'll make and upload a fully armed and opperational Starforge. you can use this map in your mod if you want, as long as I get credit for it :-) have fun![/quote] the_stag

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828 downloads

Uploaded:06-29-2010

Battle for the Starforge

battle_for_the_starforge.rar | 7.11 MB

the pictures look nicer than the previous version. [quote]This is my updated map with the Battle of the starforge. actually it's Battle against the starforge, because it is hostile now to all factions. Some people reported a crash with my first version, I hope this fixes it. naming all the changes would make a rather large list, so I'll only name a few: Hopefully that crash is fixed, The location of the Starforge is changed, The Starforge is now a independant faction that will defend itself from all attacks, The Starforge is located on a Strategical position, between you and the enemy base if you want to destroy your foe, you need to pass a small passage between the astroides or take the larger passage, where the Starforge is waiting. One sellingpoint thought: I coded the starforge so it now has a few hardpoints that will attack aswell, Í am making a mod, which will include a fully upgradable starforge once finished.[/quote] the_stag

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161 downloads

Uploaded:06-23-2010

Mandalorian Civilwar Skirmish Mappack

mandalorian_civilwar_skirmish1.1.zip | 686.44 KB

version I apported minimal changes. I added some Mineral Extractor on Galidraan, I changed slightly the texture on Korda 6 and I fixed the problem on Concord Dawn. I didn't test it because I can't play with my FoC, but all should be fixed now.[/quote] the_stag

Download

1478 downloads

Uploaded:06-14-2010

Kotor era graphics pack

kotor_era_graphics_pack.zip | 795.19 KB

highlights that are must-have for any KOTOR era mod.[/quote] the_stag

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517 downloads

Uploaded:06-09-2010

Mandalorian Carrier

manda_carrier.rar | 2.46 MB

something else? I looked around and couldn't seem to find anything definitive. However this is good work and I think I'll put one or two in my personal escort fleet. [quote]Here is a small release from me, my Mandalorian Carrier! Model: N3bulu5 Bumpmap: N3bulu5 Rig/Code: N3bulu5 Icon: N3bulu5 Deathclone: N3bulu5 Skin: Warb_null The model comes complete with code and icon. Some additional coding is required to get it ingame Feel free to use this model as you please, no permission is required but please give me proper credit[/quote] the_stag

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510 downloads

Uploaded:06-08-2010

TIE Reaper

tie_reaper.zip | 267.21 KB

always. [quote]This is a model of the TIE Reaper as seen it the Legacy comics The name of the fighter is never given so i made it up. I thought Reaper was fitting. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote] the_stag

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113 downloads

Uploaded:06-07-2010

The Best Fight

the_best_fight.zip | 108.84 KB

mass of explosions and descends into chaos. Don't get me wrong, it's fun, maybe a bit too large. [quote]A 3 Player 3 faction Large Space Battle. Includes a few Easter Eggs that will be worthy of download.:)[/quote] the_stag

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73 downloads

Uploaded:06-01-2010

MovieBattles Utapau

moviebattles_utapau_v.2.0.zip | 217.87 KB

different look for Utapau that I am used to. It's not a bad look, maybe a little too green, but it still has the signature sinkhole. the_stag

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1470 downloads

Uploaded:06-01-2010

FOC Enhancements

foc_enhancements_0.4.1.zip | 164.8 MB

file and give that to the community. Consider it a gift to kick off the summer. Make sure you check out the readme, it's got important details. I've enjoyed the previous versions of the beta and this release is no different. There are plenty of changes to keep everyone busy while at the same time not going overboard. Since this mod is still in beta, please give the author feedback. [quote]Hello. This is the next version of my Foc Enhancements Mod BIG changes so delete your old saves.. they wont work Lots of new units and graphical enhancementsm, but a few bugs, check the readme. I have removed the zann consortium, as we are coding them into the pirate underworld We are in desperate need of a rigger, to add new hardpoints to models, so until we get one, we cannot make much progress. [/quote] the_stag

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596 downloads

Uploaded:05-29-2010

Warb_Null Skins Improved by Burnstrobe, Nawrocki and Nomada_Firefox

warb_null_improved_skins1.0.zip | 7.09 MB

presented us with a new and detailed skin for the models. These stylistic changes give a new look for the models and should be definitely taken into consideration for any modders currently using Warb's models or that are planning to use them. [Quote] Warb_Null skins improved by Burnstrobe, Nawrocki and Nomada_Firefox. This is a small pack with some textures taken from some of Warb_Null models improved. This is not a mod, it is a pack for other modders. [/Quote] This pack includes skins for these releases by Warb_Null: -Bloodstar -Blue Diver -Guri Stinger -Hutt Sailbarge -Jehavey'ir Frigate -Kyramud -Republic Corellian Light Cruiser -Republic Corellian Shuttle -Republic Light Cruiser -Republic Radiant

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96 downloads

Uploaded:05-28-2010

MovieBattles Rhen Var

moviebattles_rhen_var.zip | 199.57 KB

some added landing zones and mineral processing pads. However, the prop placement, the use of height and base placement is very good. There are infantry only paths that make for a different stragety and wide expanses that are hard to protect. This is worth a download. the_stag

Download

126 downloads

Uploaded:05-24-2010

Karrier

karrier.zip | 538.38 KB

of eye Bleeding! I dont like how it turned out, but maybe someone will, in the dark obscurity of their own mods. This is a ship intended to act as a fleet carrier for the pirates, a converted civilian liner/freighter. I dont usually proportion ships this way, this is why. I was bored so, This happened.[/quote]

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827 downloads

Uploaded:05-22-2010

Rise of the Crime Lords update 1.2

update_1.2.zip | 3.6 MB

updates, then you need to get these three along with this one. [file="103335"]Rise of the Crime Lords 1.0[/file] [file="103431"]Rise of the Crime Lords Text and Shortcut Update[/file] [file="103777"]Rise of the Crime Lords Patch 1.1[/file] [quote]This is an 1.2 ver update for Rise of the Crime Lords mod, for this to work you will need my Rise of the Crime Lords mod with the previous two fixes. Installation: To install just replace the old files(just the ones uploaded here) and add the new files for any questions e-mail me vjeko1701(at)yahoo(dot)com. Thank you for downloading my mod.[/quote] the_stag

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1098 downloads

Uploaded:05-07-2010

z3r0x campaigns

z3r0x_campaigns_3.0.rar | 49.32 KB

This is still a great idea and I've already made it part of my standard z3r0x 3.5 mod package. Also remember, if you have 3.5 make sure you have the patch also.[/quote] And here is the changelog. [quote]hey this is the 3rd (and most likely last z3r0x campaign mod) all this version does is changes the campaigns so you can use the foc heroes in it -yoda -luke -garm bel iblis - rouge sqaud -thrawn -arc hammer this will be my last version probably as i am busy with FOC ENHANCEMENTS - if anyone wants me to continue this say and i will.[/quote] That's all you need the_stag

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434 downloads

Uploaded:04-26-2010

eta-3

eta3.zip | 1.36 MB

I would definitely love to see some of these fighters in the mods out there. This model comes complete as usual with basic XML code and an icon; however this time Warb has even provided us with a wing and landing animation. [Quote] This is a model of the republic eta-3 fighter. This is a fanon design based on a concept drawing found on the web. The model comes complete with landing animation, wing animation,code and icon. Some additional coding is required to get it ingame [/Quote]

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472 downloads

Uploaded:04-22-2010

JM's FoC Addtions

2010_4_21_jmadditions.zip | 1.07 MB

conversion mod, but an enhancement mod. It's the not-too-muchness that makes this fun to play. (Not too much overkill, not too much craziness, not too much deviance from what the creators intended, etc). The changes are most noticeable in GC mode, and since that's my favorite mode, I'm just fine with that. This sums up everything else: [quote]Hello again, I managed to get this out quicker than I expected. This is my FoC version of my EaW additions. It does most of the things that my EaW Additions mod did, but it also adds some more stuff and ideas into the game. I have added the V-Wing, the Z-95, the Home One Cruiser, etc. It does include all the units I added before, and I added the IPV to all sides Also, I changed the way the fighter system works. Before, most launched Tie Interceptors for all tech, I have changed this. For the Empire, ships and star bases spawn V-Wings at Tech 1, Tie Fighters at Tech 2, and Tie Interceptors at Tech 3. Since the Tie Advanced was a unique and little known fighter, it stays out of the tech picture, but is still build able. For the rebels, they have only Z-95s to start with at Tech 1, so the space stations launch that as well. At tech 2, the X-wings come in, but they are not launched from anything. At Tech three, Z-95s are locked out of production and X-Wings take their place. However, they do not replace the Z-95s already bought. To make it seem more canon, the Death Star can only be built at the Maw or Endor, as were their original birthplaces. Also, the Venator and Pod Walker are for the Empire only, but the Pirate Interceptor and Swamp Speeder are only for the rebellion For all you consortium haters who want a GC without them, today is your lucky day. It has all planets, Empire and Rebels only. Some planets are controlled by Pirates with tough space forces like Nal Hutta, Tatooine, Ryloth, etc. Some planets which were in control of one faction in Equal Footing are now in control of the other, like Dathomir, Carida, Manaan, Honogr as examples of which are in control of the Empire. As before, I added the capability for all planets to have lvl 5 space stations, and even better I maxed out the amount of structures the current land maps can handle, so you get to build more defenses or structures or what ever you like. On Land, I basically did the same things as before, but Igath stays out of the picture due to Bel Iblis already being there. Still, there were some differences, like instead of adding 18 troops per squad of 3 per platoon, i changed it to 9 per squad of 4 per platoon so it would keep the campaigns as they were. I also changed the Infiltrator to have a vehicle theif ability, like Chewie as they had that ability in Force Commander. To replace their old role I added a commando which is a bit more expensive, but is worth it. You may notice the Lancet is not there, because I replaced it with the Tie Fighter Land Variant due to balance issues. On the hero note, I added Darth Vader at Tech 1 as a starter unit with the Exactor, to be replaced at Tech 5 with the Executor, as before I added Kyle Katarn and Mara Jade as well. One more thing is that the new main menu battle scene is a replica of the Battle of Endor. Not exactly the same, but close enough. But enough of my long speeches, go ahead and enjoy the mod ;)[/quote] the_stag

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157 downloads

Uploaded:04-18-2010

TIE Experimental M1 / Bizarro

bizarro.rar | 726.91 KB

and icon. I can't wait to see if $leeper does any of the other TIE Experimental series fighters. [Quote] This is a model of the TIE Experimental M1 / Bizarro as seen in X-Wing Alliance. The model comes complete with icon. Some additional coding is required to get it ingame... [/Quote]

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177 downloads

Uploaded:04-06-2010

Wolverine

wolverine.zip | 1.26 MB

Awesome. [quote]The Wolverine is a PFC, or, a Personal Fighter Craft much like the Millenium Falcon and Slave 1. So, it flies like a fighter, but not in a squadron and has a larger payload. It is a Nimbus Series craft from my own mod that I am creating with Trebor_EHHP called "Star Wars Revolution: Pirate Uprising". The Wolverine is one of the most efficient and agile PFC's created for mass production in our mod. It has enhanced maneuverability and speed along with its four mass drivers which fire at a very alarming rate. Although it has the same firepower as the Terra, the rate of fire is condensed and increased.[/quote] the_stag

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704 downloads

Uploaded:03-26-2010

Rogue Shadow

rogue_shadow.zip | 1.04 MB

[url="http://starwars.wikia.com/wiki/Rogue_Shadow"]Wookiepedia[/url]. I'd like to think it had a laser, ion cannon, and missile launcher. Or at least 2 out of 3. With it's speed and cloaking ability it seems there wouldn't be room for much else. But it sure is nice to look at. [quote]I only own the PS2 version of the game, but I never saw the Rogue Shadow actually fire any weaponry even though it clearly has mounted turrets. So, I guessed what it would shoot based on typical imperial weaponry (green laser cannons). Enjoy![/quote] the_stag

Download

66 downloads

Uploaded:03-23-2010

Pikaia

pikaia.zip | 1.33 MB

be. So check it out, check out their website and give them some feedback in the comments section. [quote]Hey Guys, This is another ship from the upcoming Star Wars Revolution: Pirate Uprising. This user account was created for ships that are from Myself, Trebor_EHHP and Avarice_Daleyan. This ship comes from the third faction that was created for our "beta tester" It fires a hazard blast shot. Take note that the idea for this ship and it shot where from the beta tester. It is a PFC and the shot is a bio hazard waste shot to match the ice shard from the artica and the magma burst cannon shot of the Maiden A that where recently posted. enjoy Trebor_EHHP[/quote] the_stag

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354 downloads

Uploaded:03-01-2010

Royal guard TIE Interceptor

royal_tie_interceptor.zip | 90.23 KB

model for the royal guard TIE Interceptor, the texture might look just a little off but i doubt you could tell in a space battle. includes model and basic xml file (but additional coding is required) you may use this in any mod of yours, but put me in the credits. [/quote] the_stag

Download

840 downloads

Uploaded:02-27-2010

Sith Fighter

sith_fighter.zip | 576.64 KB

great job with the model and skin for this fighter so we can all enjoy a KotOR era mod for the game. Please note that some modding knowledge is necessary in order to get this unit working properly ingame. [quote]This is a model of the Sith Fighter as seen in the KotOR Games. The model comes complete with code and icon. Some additional coding is required to get it ingame[/quote]

Download

287 downloads

Uploaded:02-22-2010

Galaxy of Chaos BETA

galaxyofchaos.zip | 125.08 MB

the Galaxy of Chaos beta. in no way perfect, but representative of the full version. As of now, only skirmish modes are supported. NOTE TO STAFF: Install instructions (no idea which ones are with the readme) 1. Download 2. Get file GOC.bat from GalaxyofChaos folder 3. place GOC.bat into FoC folder 4. Place GalaxyofChaos in Mods folder 5. Run .bat file thank you![/quote] I don't know why this says note to staff on it. I'm pretty certain that it applies to everyone. Now on to the review. New units! New planets! What more could anyone ask for? Not much. Let's start with the bad: This is a beta, so it comes with some bugs. You can read all about them below and please let the authors know if you find anything else. Since this is a beta they'll be glad to hear it. That's all the bad I've got say about this. For the most part the bugs aren't too intrusive, and this is much better than other betas I have had the opportunity to test. Now the good: Just about everything else is great. I cannot wait until the bugs are fixed and I can fully appreciate this mod for all it's glory. But I imagined it when I was playing and it was nearly too awesome for words. Many of you will notice an extensive use of Warb_Null's models, and that is a very good thing. Ok, I've kept you waiting long enough. I know you're going to enjoy thign. the_stag

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315 downloads

Uploaded:02-16-2010

Battle of Asteroid Pass: Official

assteriod_pass.zip | 119.56 KB

asteroid field. Asteroid field doesn't quite give it justice. It's more like an asteroid system. There's a large contingent of mining facilities in the center that will lead to the majority of the fighting. The middle is a bit more open to allow for larger ships to battle. It is a nice looking map that deserves a download. When there are so few good space maps out there, this one holds it's own. the_stag

Download

365 downloads

Uploaded:02-03-2010

movie mod

movie_mod.zip | 6.44 MB

more interesting for you, so be sure to give this mod a shot. [quote]list of changes: rescaled land units. rescaled space units. new textures for: x-wing. y-wing. corellian corvette. tartan patrol cruiser. r2-terminal, aurbesh text. tie scout. corellian gunboat. new startup music. new coruscant map. recolored rebel fighters. credits: new textures the farseer[/quote]

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495 downloads

Uploaded:01-27-2010

Jehavey'ir Frigate

jehavey_frigate.zip | 1.67 MB

he masters. [quote]This is a model of the Jehavey'ir Frigate as seen in the KotOR comics The model comes complete with Death-clone,code and icon. Some additional coding is required to get it ingame[/quote] the_stag

Download

739 downloads

Uploaded:01-26-2010

GC New Planets

gc_new_planets.rar | 7.37 MB

planets I recognize, most of them I don't. Wookiepedia rarely lets me down in these situations... but I had little luck in finding most of these. The master text file for this mod is in German, so maybe there's a language barrier in planet names (although there shouldn't be for proper nouns). In short, there are 9 new planets added to the map in galactic conquest (although they use stock maps). Also, this is for vanilla EAW and won't work in FoC because of the different xml files that control GC. [/quote] This adds 21 new planets instead of 9. Also (I forgot to mention this in my previous review), the file it comes with is "MasterTextFile_GERMAN.DAT". If you want it to work so that planets don't say MISSING, then it needs to be renamed to "MasterTextFile_ENGLISH.DAT". Then everything will be in German, so that's your call. Maybe this can be released with an English update. [quote]This add the folowing Planets: Tanna Loa Lozus Takora Cat-11 Cat-10 Argon Prime Kamino Ralltiir Fran-Tan Siluis Van Juko-Genyum Kusus-2112 Fuckidon Polyphem Pandora Earth Tuma-3840 Toso 1034 Tuk Axis Ewokdor Total Planets in the gc 65[/quote] the_stag

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171 downloads

Uploaded:01-25-2010

yoden xml naboo map 1 foc

yoden_xml_naboo_map_1_foc.zip | 463.67 KB

Phantom Menace. First thing: You need [file="105979"]Yoden XML 5.0 (5.0)[/file]. Otherwise you're going to miss out on many of the great features in this map. Also, the change to units and added units makes his maps stand out that much more. Second: You'll probably want to turn the graphics down unless you have a power machine because this map is extra large and has an overwhelming number of props. Third: This map is awesome and it's absolutely worth it to get it and the [file="105979"]Yoden XML 5.0 (5.0)[/file] to make it work. the_stag

Download

90 downloads

Uploaded:01-06-2010

Lehon

lehon.zip | 261.26 KB

no bases, each side has some unique forces and heroes. It is supposed to be played in map control, but you can't bring out reinforcements, so use what you have to hold on to the three points. Most of you have probably seen this map before, I tried to make it look as much like the infamous "unknown planet" as possible.[/quote] How you know what an "unknown planet" looks like? And now that we know, doesn't that make it known? But I digress... This is a nice, short, strategic map that I enjoyed. It looks great and plays great. Have fun, play hard, and watch out for the Rancors. the_stag

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490 downloads

Uploaded:12-29-2009

Sith Lander

sith_lander.zip | 1.11 MB

Manaan. Warb's rendition of the lander is very well done with an amazing model and skin as usual. Please note that although Warb included some base code to get you started, this requires additional modding knowledge to get this unit functioning properly ingame. [quote]This is a model of the Sith Landing Craft as seen in the KotOR game The model comes complete with landing animation, code and icon. Some additional coding is required to get it ingame[/quote]

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845 downloads

Uploaded:12-28-2009

S.U.M. -> Station Upgrade Mod

sum.rar | 8.48 MB

fleets. I wouldn't try that Acclamator rush anymore; these stations aren't the fragile little things they used to be in vanilla FoC. Don't take my word for it though, give it a try yourself! [quote]Its my Mod called SUM nothing special, i took only the vanilla FoC Stations and added more Hardpoints :) the mod come with all the you need (coded Hardpoints etc.)[/quote]

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144 downloads

Uploaded:12-18-2009

Dantooine by Bly

dantooine.rar | 5.45 MB

rolling hills which allows for some unique large scale battles. The placement of trees at uneven intervals allows for a nice natural look. The textures also make a nice seamless transition into desert from the grass areas allowing for a pleasurable view while playing. The only things I would do would be to make this map sunny and to blend the colours of the dirt textures more into the grass. Another good map from Bly that should definitely be downloaded. Note though that this is a GC map with the current marker set-up. This download also contains an updated version of Bly's Ilum map.

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622 downloads

Uploaded:11-12-2009

Chela Bomber

chela_bomber.zip | 773.31 KB

ingame[/quote] This one looks good enough to eat. I'm thinking ice cream cone... the_stag

Download

1294 downloads

Uploaded:11-01-2009

Sith Soldier

sithsoldier.rar | 478.39 KB

look great, so there shouldn't be any worries there. All in all, this is another sorely needed infantry model. Please note that this requires some modding knowledge to get ingame.

Download

1186 downloads

Uploaded:11-01-2009

Basilisk War Droid

basilisk.zip | 1.78 MB

release in some way, this is a great example of community collaboration. This War Droid features a Mandalorian warrior featured in the model release that was seen earlier as well as EvilleJedi's excellent model and skin. Please note that this model requires some additional coding and modding knowledge to be properly functioning ingame. [quote]This is a model of the Basilisk War Droid ( by EvilleJedi) The Manolorian riding it Codeusers Mando. There is a space and a land version of the model. It comes complete with code and icon. Some additional coding is required to get it ingame P.S. i've included the missing R2D2 texture for the Delta7B as well as the missing hardpointcode for the Paladin destroyer. They have however noting to do with the Basilisk.[/quote]

Download

278 downloads

Uploaded:10-31-2009

Underworld Interdictor

new_interdictor.zip | 5.26 KB

Consortium space arsenal and is a great addition to any fleet. [quote]This adds a new interdictor to the underworld the interdictor is about the size of a star destroyer and has a few new hardpoints.[/quote]

Download

151 downloads

Uploaded:10-21-2009

Super Nova

super_nova.zip | 63.65 KB

battle. There are also scattered Imperial units that are destroyed or damaged by asteroids. You will also see a level 2 Empire station and drydock destroyed by meteors. The battle is even for both sides so go ahead and choose your side! [/quote] The map does look nice. The downed ships, the asteroid placement, the background... it is all very well done. The battle, however, is not even for both sides. Unlike most, this is one battle that is biased toward the rebels. Their massive fleet makes quick work of the Imperial Star Destroyers and the level 5 shipyard. I was able to stave off the Rebel invasion as the Imperials, but only on easy. Even then, it was close. the_stag

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117 downloads

Uploaded:10-14-2009

Twilight (Model)

twilight.zip | 836.96 KB

freighter that is used by Anakin Skywalker and his apprentice in the Clone Wars cartoon. This is a great model, though the skin might seem lacking to some people. Rebelmoon has included an icon and some basic coding to get you started, but some modding knowledge is required in order to get this working properly ingame.

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887 downloads

Uploaded:10-11-2009

Kyramud Battlecruiser

kyramud.zip | 2.18 MB

It also features in my opinion one of Warb's best skins to date. As usual is comes complete with a death clone, icon and basic XML coding. Some further additional XML coding will be needed to get it in-game.

Download

534 downloads

Uploaded:10-06-2009

B5MOD1.2_Part2-2_HOTFIX

b5mod1.2_part22_hotfix.rar | 10.84 MB

"mods" have what created it. MFG Thomas39120. [/quote] Some people had mentioned they were getting errors with this file when unzipping it. This should fix you right up. the_stag

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1547 downloads

Uploaded:09-15-2009

Ahsoka Tano

ahsoka_model1.1.zip | 481.22 KB

model nobody has made.plus i know there are a lot of fans of the clone wars series out there that wanted her for their mods.I didnt put any xml with this file becuase i wanted modders to use their own ideas and be creative with it.no 2 ahsokas should be the same per say in modding(thats my opinion) [/quote] I'm not sure what "no 2 ahsokas should be the same" means. But I'd like to see an entire army of Ahsokas liberate the galaxy. the_stag

Download

1415 downloads

Uploaded:09-06-2009

Rise of the Crime Lords Patch 1.1

rise_of_the_crime_lords_patch_1.1.zip | 250.12 KB

make the Black Sun advance tech levels like the Rebellion) -Fixes the Vigo frigate's bump texture -Fixes animations for pirate snow plex troopers -Fixes Greedo's fire bug -Other minor changes

Download

1386 downloads

Uploaded:08-31-2009

Rise of the Crime Lords Text and shortcut update

rise_of_the_crime_lords_icon_and_text_update.rar | 448.24 KB

can leave suggestions on this page. The shortcut can be placed anywhere you will just need to edit the path of the shortcut to be the same as your game. [/quote] the_stag

Download

453 downloads

Uploaded:08-30-2009

Solar System GC

solar_system.zip | 21.14 MB

could make use of this, there are likely to be many people who always wanted to see Star Destroyers battling Mon Calamari Cruisers over the Earth. Note that there are no maps included, so you will need to find your own maps to make this work. Enjoy!

Download

1124 downloads

Uploaded:08-30-2009

Bounty Hunter Pack - Dengar, Greedo, & Cradossk

bounty_hunter_pack_2_fixed.zip | 3.3 MB

game. [quote]Greetings! So once again I noticed some Icons for Dengar, Greedo and other Bounty Hunter Scum. So again I decided to add to the ever growing assortment of models from the criminal underground of the Star Wars Universe. Included in this 2nd Bounty Hunter Pack are Greedo, Cradossk, and of course Dengar. Warb Null was kind enough to make Dengars ship the Punishing One which is Included. Models, Skins, Icons, and animations are included. Cradossk does not have a Icon but who knows maybe FF's new resident Icon maker will make one. Pz[/quote]

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1447 downloads

Uploaded:08-30-2009

Ardent Frigate

ardent.zip | 1.63 MB

model to go with it. This rigged model comes with an icon and some basic code, but you must have some measure of modding skill in order to implement this release into your game. What are you waiting for? Download this amazing model now!

Download

1296 downloads

Uploaded:08-27-2009

Metroid Prime Conquest

metroid_eaw_v2.zip | 113.79 MB

in this mod, I'd say that he did a pretty good job making Star Wars units look as close to Metroid ones as possible. [quote]This modification for Star Wars:Empire at War:Forces of Corruption completely replaces the Zann Consortium with the Space Pirates of the Metroid franchise. The Space Pirate/Phazon faction is somewhat similar to the Zann Consortium, but focuses on themes from the Metroid Prime series and replaces all of the units and heroes with characters from the Metroid franchise. I'm glad I could make it to releasing a second version of this mod. I've added a few new heroes and units and enhanced the existing ones, adding detail to a lot of the reskins. I also redid the Space Pirate interface and added music. First I'd like to point out a few things. If I do make another version, I will not release it until the Galactic Federation is a faction and all the Star Wars planets are replaced by Metroid ones. While this mod is just a fun Zann Consortium replacement, I'd really like to make a full TC. I really need modelers though. Secondly, as awesome as Ridley is, he's kind of buggy. When using his hijacking in space, make sure you don't activate it until he's in range of the ships you want to take, otherwise it will kill him. I hope you enjoy this Star Wars:Empire at War mod and I am looking forward to seeing if it gets as much feedback as the first release. If anything goes wrong, or if you have any comments, questions or feedback, please don't hesitate to email me at 1upDerek@gmail.com. Please contact me before using any of this mod in your own production.[/quote]

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666 downloads

Uploaded:08-24-2009

TIE Neutralizer

tie_neutralizer.zip | 211.06 KB

icon. Some additional coding is required to get it ingame [/quote] You should probably close your mouths now. the_stag

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762 downloads

Uploaded:08-21-2009

Civil war era icon pack

civil_war_era_icon_pack.zip | 185.66 KB

was requested by other people, so here it is a pack of my icons with the Galactic Civil War theme. This feature many old icons but little edited plus some new ones also requested. [/quote] the_stag

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301 downloads

Uploaded:08-17-2009

Rancor Mod

rancor_mod.zip | 26.9 KB

screenshots) [/quote] I love it. Watching a Rancor eating a bunch of civilians is my second favorite thing to do. My most favorite is to watch a family of Rancors eat a family of civilians and destroy their dwelling. This works for all Rancors, not just the indigenous ones, but also the ones you build and create with Silri. In addition to all of that, Dathomir now allows you to build Nightsisters that aren't riding Rancors, however their unit includes one Rancor with three nightsisters. the_stag

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615 downloads

Uploaded:08-11-2009

Hutt Sailbarge

hutt_sailbarge.zip | 1.4 MB

Warb_Null is reading my thoughts again, but I'm cool with that as long as we keep getting gems like these. Awesome, simply Awesome. [quote] This is a model of Jabba the Hutt's Sailbarge. The model is equiped with a turret and has garrison ability The model commes complete with code and icons. Some additional coding is required to get it in game. [/quote] the_stag

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439 downloads

Uploaded:08-03-2009

IrationalFear's Prop Pack

irationalfears_prop_pack.zip | 11.91 KB

and up. This also serves as a teaser for the Realistic Warfare mod that is coming soon, according to the readme. I can't wait. [quote] Here is my treat to the FF community. It creates prop versions of all intact ships for use in the map editor for land maps. Enjoy! And to those who have been posting on my forum thread, this isn't the mod I was talking about. [/quote] the_stag

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3289 downloads

Uploaded:08-03-2009

Fate of the Galaxy v.Beta

fate_of_the_galaxy.zip | 144.55 MB

the readme. The problem with large mods like this is that; on the one hand, I want to give a through review of the mod which involves playing it several times, finding the good and bad, and then giving a several paragraph review. On the other hand, I don't want to bore my audience with every little detail when you all can form your own opinions and make comments that usually have no relation to what I write here. So give me your thoughts and I'll incorporate them into future reviews. I'll keep this one from going too long. After playing through this mod in the different modes and getting a good feel for it, this is what Empire at War should be like if it were released now. The basics of the game remain constant with a several little things bringing it together for a nice feel. First off, the FX mod should really be incorporated into every mod. Without it this mod would seem to lose a lot. Also, the addition of new planets always gives a more custom feel to a mod. Now, while many of my favorite ships aren't in this mod (K-wings, Assault Gunboats, Huge cruisers like the Viscount-class), there is a nice addition of ships that doesn't overwhelm, but still manages to be interesting. Another thing I really liked about space battles is that the capital class cruisers and space stations now how fighter compliments that better represent what they are according to the novels and technical books. One more thing that made me excited is that this is the v0.9 release. To me that says the author still has changes planned, and that I am looking forward to. Finally, I just wanted to respond to this point from the readme: [quote] Beacause a other problem the first upload was not approved because there were some bad words in the main song. If you want the original main menu song, download the starwars gangsta rap 2 by wierd al. But be warned for bad words. [/quote] The file wasn't approved because that song is copyrighted, not because of the language (although it was quite gratuitous and only seemed to detract from the game in my opinion). the_stag

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207 downloads

Uploaded:07-27-2009

ZX-95

zx95_v2.zip | 262.86 KB

the fray. I didn't add the bones when I tried it because I don't think starfighters need bones. However from what I saw it all looked good if you want to do that. I always like seeing new models and ideas, so keep up the good work Mobius13. [quote] V2: Just fixing scale and engine glow issues. [/quote] the_stag

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1826 downloads

Uploaded:07-27-2009

(SD)darthexecutor Eclipse Mission battle

mission12map.rar | 897 KB

and Rebellion, it's playable. The Empire gets the Executor and several level 5 starbases, while the Rebels get several cruisers and one level 5 starbase. But when you add the *cough* Zann Consortium *cough*, it's just a game to see how long the other teams can survive before everything is blown up with the Eclipse's superlaser. The Rebel's spacestation can be taken out within seconds of starting, there goes that team's ability to build anything. Then the Imperial bases are quick to go. If you just want to watch things blow up and not actually play a skirmish, then definitely get this. Otherwise, hope for a v2 to come out that has balancing fixed up. [quote] Hi people here is the mission 12 map (eclipse mission map) is a big war with the eclipse, the super star destroyer, the rebellion fleet and more is a very good map donwload!! [/quote] the_stag

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2066 downloads

Uploaded:07-26-2009

Starship Troopers 1st interstellar War

sst_1st_interstellar_war.zip | 32.72 MB

bugs as seen in the acclaimed film and its sequels. Let's keep in mind that this is a beta release and is not finished. Rebelmoon has a handy list of planned features in his description: [quote] It's been four years since Panzer started his team to create a Starship Trooper mod like never before seen. After many pitfalls it's finally here. While he is no longer a part of it, I'm sure he would be proud. Here is the 1st public release of the mod. Now, while it's still in a Beta stage, i feel it's good enough for general testing and enjoyment. Since it is still a Beta version, there can be bugs. While it has been tested by my testers and, for the most part, most major problems have been resolved, new ones might still pop up. Please contact me with any bug reports/suggestions at my e-mail in my profile. Some things that will be included in later releases are: Hero bugs for the Arachnid Empire. New voice work for units. New models for the defense satellites and pirate/hutt stations. New particle effects for weapons & explosions. A space only Galactic Conquest. More canon SST user interface. Thanks, Rebelmoon [/quote]

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87 downloads

Uploaded:07-24-2009

Pedistal

pedistal.zip | 3.19 MB

do. Hopefully we'll see these in some upcoming mods. [quote] This is the pedistal model with three additional icons. besides the vanilla rebel, empire and underworld icons there are now also CIS republic and black sun icons. [/quote] the_stag

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443 downloads

Uploaded:07-23-2009

Jedimaster_Jasons_Movie_Mod_Beta2

jedmaster_jasons_movie_mod_beta_2.zip | 1.88 MB

added/deleted/moved, both factions have access to new ships (both pirate and the other team's), and some new units have been added. I had not played any versions prior to this release, but I was pleasantly surprised with this mod. the_stag

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257 downloads

Uploaded:07-22-2009

Smart Turrets for FoC

smart_turrets_foc.zip | 9.35 KB

useful against vehicles. Completely changes the dynamic of the AA turrets. I had a lot of fun with this crushing whole army's of infantry. the_stag

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1659 downloads

Uploaded:07-15-2009

XModManager

87xmodmanager.zip | 3.32 MB

mods they choose. Simply select the mod from the list, click activate and play. When your done, select the mod again click deactivate and the game returns to normal. This is a Lesser File Size than most Mod Managers and it still works! Also note that this Mod Manager only works for Empire at War or EaW, NOT FoC! ~X-Scissor

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8158 downloads

Uploaded:07-14-2009

Return of the Clones

return_of_the_clones_v5.1.zip | 112.34 MB

changes from v5, especially Dash Rendar. There are a couple others you can check out on the change log. What are you still reading this for? Go download. [quote] Play as the evil Galactic Empire, the corrupt Zann Consortium, the heroic Galactic Republic, or the new Rebel Alliance! As the Empire reaches new heights of power, challenges form against its rule. While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5.1 of 'Return of the Clones' includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models. [/quote] the_stag

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79 downloads

Uploaded:07-14-2009

Tatooine Evening

tatooine_evening.zip | 93.83 KB

that any way you want). This is actually very nice for a first map. It's the little things veteran mappers do that this map needs. The bases are at the edge of the world, and some of them are hanging off of it. The title is Tatooine evening, but as far as I can tell it's Tatooine mid to late afternoon. The rolling sands have a nice varied texture to them, and the use of props does make me feel like I'm in the desert (specifically, the Gerudo Desert just outside the Spirit Temple). I'm looking forward to future maps from DarkHelmet43, keep up the good work. [quote] This is a desert map as you might guess takes place on Tatooine in the Evening. There is a pirate force near the middle on the map the provide trouble in the beginning but are easily killed by artillery. The local civilians live on-base and are supporting the pirates. I know you can see the edge of the map but I've tried to block it out using dunes and props. There is a sensor in the middle of the pirate base that is capture able and a merc outfitter along the edge. I've played this a dozen times I never run into any major bugs. This is for FoC and supports nine players online. [/quote] the_stag

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53 downloads

Uploaded:07-14-2009

Zenith's 2-Paths

zeniths_2paths.zip | 94 KB

and parrots... sorry a bit off topic. Pirates are cool. There is a lot of pirate activity going on between the two playable teams, with the pirates blocking the path to any of the asteroid mines. This map starts out pretty slow with the advantage going to the Imperials because their Acclamators are better equipped to deal with the pirates than what the Rebels have at level 2. Either way, a quick attack against the pirates is suicide early on. I do like the way the map is divided, with a large asteroid cluster in the center and nebulae on either sides of that. It allows the advantage to the defender when capital ships are coming through and puts more emphasis on fighter craft. There are just a two things I would like to see changed. One, each team needs at least one asteroid mine available to them early on. It helps the game get going a bit quicker and makes the playing field a bit more even. Two, In the beginning the pirates are fighting with each other and 50+ of their fighters get destroyed. It was confusing for me at first when I thought the other team was already fighting them. Unless they were meant to fight (which doesn't make sense to me because you can only see death flashes through fog of war), that should be fixed. Other than that, I like this map and would like to see a v2. the_stag

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366 downloads

Uploaded:07-13-2009

XRebelMod v1.1

xrebelmod.zip | 321.71 KB

out. [quote] This is a mod created by X-Scissor. Note: Upon installation, for you to put one XML file in the Data folder with my XEmpireMod XML file then just rename the folder to XML2 or whatever you want. Im comming out with a XEmpireMod soon. Space battle Size changed to 100 (or 50 if you get the other file), Land Battle units increased Following Planets Modded that add tons of money, added population caps, and have 8 build spaces, level 5 bases: Alderaan Yavin Wayland Mon Calamari Instant Build: All Space and ground unit build times sped up, all build times for structures sped up. Bombing runs on planets recharge rate sped up. C3PO/R2D2 Fast Tech steal. Most of this should ALSO work in Skirmish. And THATS IT. [/quote] the_stag

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352 downloads

Uploaded:07-09-2009

Mandalorians vs, Pirates: The Complete Conflict

mandalorians_vs._pirates2.zip | 1.01 MB

Pirates is a nice set of maps that deviates from the standard skirmish battles. Most of these you get a set force to win with, and maybe a couple of spawn houses. The whole thing was a little short, but could be improved by turning it into a Galactic Conquest to help improve the flow. It reminds me of some levels from the original Command and Conquer. In my opinion, this is best played against another person and not the computer. the_stag

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625 downloads

Uploaded:07-09-2009

yoden xml 4.0

yoden_xml_4.0.zip | 1.13 MB

get a bigger (literally) and more powerful AT-AT. That's all the same in this release, but with the addition of space, and some other tweaks. Space is my favorite part of this mod. There a bunch of new ships, and some crazy extras I'm not going to ruin for you. Even though it needs a few tweaks, it's still a lot of fun. the_stag

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485 downloads

Uploaded:07-09-2009

Galactic Civil War Campaign Map Pack

galactic_civil_war_campaign_map_pack.zip | 2.69 MB

sums it up pretty well. [quote] well guys, this is it. its 15 of some of the best maps ive made, from the death of captian antilles to the destruction of the eclipse, there's something everyone can enjoy. But after all, who doesnt like blowing up the death star? the maps are a mix of your standard multiplayer/singleplayer skirmish map and the campaign maps. instead of it being skirmishy, its more of a senerio type battle. for example, my favorite one, 10- run for bespin, the empire has a lvl 3 star base, a SSD, boba fett, and 4 SSD's, while the rebellion has a lvl 5 starbase, han solo, map control of almost 3/4 of the map, and a con lvl 5 base, although you cant build con units from it. so, while each one is playable with up to 8 players online, when you play it, it kind of feels like a petroglyph-made official campaign map. why are you still reading this? you could be crushing the rebellion right now! [/quote] I felt like some of the levels were just recycled versions of the previous levels (ie. level 2 is strikingly similar to level 1). I'm also not opposed to seeing some levels without a team having a starbase. The Death Star trench level could be done well without either team having a starbase and both just having various fighters in place. All-in-all, nice work. the_stag

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1484 downloads

Uploaded:06-28-2009

Additional Series: Victory Star Destroyer

vsd_rig_1.zip | 261.08 KB

as it it provides an ample opportunity to beef up the Victory Star Destroyer. This can be especially important considering the model only had three offensive hardpoints in the normal game. This file is a great modders asset and the author would like to remind you that more work similar to this will come in the future. This version fixes the hardpoint orientation problems that were present before.

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153 downloads

Uploaded:06-26-2009

Zenith's Last Bridge

zeniths_last_bridge_v2.0.zip | 202.46 KB

first review. [quote] this is your standard bridge map. An impassible canyon with a bridge full of build pads and turbo lasers on each side of the bridge. The bridge is done very well and looks more like a dam than a bridge. The dam bridge starts out with pirate turrets and anti-aircraft guns that need to be taken out before either side can advance to the other. Other than that it's a who's got the biggest army for the victory. [/quote] the_stag

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95 downloads

Uploaded:06-25-2009

Zenith's Volcanism

zeniths_volcanism_v1.1.zip | 958.08 KB

this together after that? Because it's a great map. I couldn't make a map this good in a week. One team starts up on a mountain in the corner while the other starts on flat ground in the other corner. Lava rivers divide the map up with bridges that can be used as strategic choke points. Plenty of mining on a large map allows for battles of epic proportions. The Mustafarians don't put up much of a fight, but they do limit your options early on. Another great addition to my CustomMaps folder the_stag

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2013 downloads

Uploaded:06-23-2009

Alderaan's Rebirth

amatarasu.zip | 120.24 MB

realism to the game that makes this mod a worthy download. Read the read-me for a full list of changes and unit addittions. Creators Description: [Quote] This mod originally started out as a map file then i gout out of control with perfection. so i ended up making a mod out of it. any way, this mod adds a new hero unit and hero class. Brudisious Vaunt, Class: Mercenary. Brudisious can be hired by all factions' making him the first non loyal hero to a faction. is balanced out to have a one life time use so that another faction may get a chance to use him in skirmish and GC. he is a collector of clone wars tech and as such i've added clone wars models to the game allowing for more playability. and a new type of ship is also in this mod, the ship "Summoner" in skirmish these ships can tactically build ships like a spacestation as long as they are on the field. each faction also has a super weapon. the Rebel Destructor can fire a weaker version of the Eclipse Cannon and 3 planetary ioncannon shots from its bow. the underworld eclipse is smaller and a MK II version of the ship, no longer under construction, it can move about the battle field with ease. due to its smaller size the laser is weaker but it can fire four shots from the special weapon of the underworld space station. the empire's SSd can now fire the HVG allowing it to be on par with the Rebel Destructor and the Eclipse, and also for balance issues both the rebel and underworld super lasers can not target another SSD ship, this allows for the SSd's to last more than 2 seconds in a multiplayer or GC battle. [/Quote]

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347 downloads

Uploaded:06-23-2009

Infinity Corvette

infinity_corvette.zip | 1.2 MB

Star Wars universe to get us as close as we can in this life. But I digress, let's should talk about the model itself, although I know you all just saw the name Warb_Null and went straight for the download button. I did. This is a corvette class ship (duh) made for the Zann Consortium. I always thought the Zann Consortium needed more ships, so this is a great add-on for vanilla Forces of Corruption or any other mod. It come equipped with a laser cannon, ion cannon, a missile and torpedo launcher. A little of everything, for any sort of reconnaissance duty. [quote] This is a model of the Corvette seen on the first pages of the comic Infinity's end The model comes complete with code and icons. some additional coding is required. [/quote] the_stag

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890 downloads

Uploaded:06-06-2009

Venator Buildibility

venator_buildible.zip | 81 KB

mod catches your eye then give it a download.

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358 downloads

Uploaded:06-03-2009

Battle of Geonosis

battle_of_the_spire.zip | 125.83 KB

amount of Clone Wars units such as Clone troopers, AT-TEs, SPHATs, Hailfire droids, Battle droids, Super Battle droids, Republic Gunships , Captain Fordo, Gizor Delso, and more. The actual map however only features one texture and the height brush was only used to create one large mountain. The use of the passability brush was also completely neglected. Give this map a download if it sounds interesting.

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2242 downloads

Uploaded:05-04-2009

Mapping Tutorial (English/German)

eaw_mapping_tutorial_v10.zip | 2.67 MB

beginners who have no experience in mapping by a step-by-step guidance to your first map. But also more experienced mappers can learn something - in fact it explains more than just how to create skirmish maps. The tutorial talks about lanf skirmish maps, space skirmish maps, GC maps and even a bit about Campaign maps. In the course of this program you`re going to create your own map by using all of the important features. You can also select either a German ro English version of each tutorial. If you`re a new or experience mapper definately add this to your inventory of tutorials to read. German Description from Author: Dieses Tutorial ist als ein kleines Program konzipiert worden, welches euch alle für Anfänger wichtigen Informationen via Schritt-für-Schritt Anleitung euerer ersten, eigenen Karte näherbringt. Aber auch erfahrenere Mapper können hier noch etwas lernen, da das Tutorial weit mehr erklärt, als nur die Erstellung von Gefechtskarten (Multiplayer-Karten). Ihr könnt zwischen ENGLISCH und DEUTSCH als Sprache wählen!

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275 downloads

Uploaded:05-03-2009

Inferno

inferno.zip | 928.72 KB

your mod then give it a download. The download comes complete with model, skin, landing animation, basic XML code and icon. It does not include a Villie model. Warb_Null suggests Sidious_Invaders Devaronian model on the Alpha Blue Modding Site for that: http://alphabluemodding.com/forum/index.php?autocom=downloads&showfile=125

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93 downloads

Uploaded:04-24-2009

Hoth Battle

hothbattle_v1.0.zip | 29.74 KB

locations to cross from side to side. Trees and appropriate indigenous creatures help set the snow scene. One thing lacking though is a skydome. The map features two mountain ranges however the rest of the map is completely flat. The snow is just one single texture. A large number of turret pads and well placed turbo-lasers allow for some excellent defense plans. If this map sounds interesting to you then consider giving it a download.

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171 downloads

Uploaded:04-24-2009

Chaos over Alyota

chaosoveralyota.zip | 81.96 KB

large number of ships, mines and turret pads creating an excellent opportunity for large battles. The map also has asteroid fields and nebulae requiring careful maneuvering of ships. One of the most noticeable parts of this map though is however that it completely lacks a skydome. If this map catches your eye then consider downloading it.

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9332 downloads

Uploaded:04-23-2009

Return of the Clones

return_of_the_clones_v5.zip | 90.4 MB

While the corrupt Tyber Zann collects and upgrades relics from the Clone Wars to aid his bid for power, a new Republic rises in the outer rim. Taking control of Kamino, new Supreme Chancellor Mon Mothma alongside Jedi Masters Yoda and Obi-Wan Kenobi create a new Clone army, untainted by the Sith, and ready to restore freedom to the galaxy once more. Meanwhile from a secret base on Hoth, Borsk Fey'lya and others have formed a Rebel Alliance, determined to sweep away all contenders whom they see as corrupt... v5 of 'Return of the Clones' is built upon v4.3 and includes the restored Rebel Alliance with a few new heroes alongside numerous bug fixes and new models.

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602 downloads

Uploaded:04-15-2009

Mara Jade Stormtrooper Gear

stormtrooper_jade.zip | 304.72 KB

Break and gave it a shot.

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474 downloads

Uploaded:04-07-2009

Big Battle

big_battle_2.ted | 84.56 KB

the presence of more mines and more turrets. There are three neutral mines in each corner plus four pre-owned mines in each corner allowing for a steady income ensuring big battles. There is now a orbital construction yard in the center surrounded by a fair amount of turrets creating a pivotal point in this map. This map also features a pleasant use of nebulae and asteroids. If you want a fun and interesting space map then consider downloading Big Battle (2.0).

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207 downloads

Uploaded:04-05-2009

Big Battle

big_battle.ted | 117.97 KB

careful placement of turrets, mines and other objects. The mine areas in the corners of the map are well defended and are perfect for efficient resource gathering. The Pirate Base in the center of the map is a pivotal point and can turn the tide of the battle quickly. The author also carefully placed objects such as asteroids and nebulae. A suitable skydome was also chosen. If you want a fun space map then consider downloading Big Battle.

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240 downloads

Uploaded:04-05-2009

Battle on Raxus Prime

battle_on_raxus_prime.ted | 350.87 KB

should focus on trying to not make textures tile to use apprpriate textures in appropriate areas on maps. This map being located on Raxus Prime however does give an excuse for the texture choice. The author uses some props to create the illusion of a junkyard however more props could be used to create a more junkyard look. The removal of the Ilum crystal props would also be appropriate. This map however does have a fairly goiod layout. The small size and strategically placed props ensure quick and fun battles. This map is a great map to play aside from some problems in the aesthetics region. This map provides a delightful skirmish game and should be considered for download.

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2290 downloads

Uploaded:04-05-2009

Star Wars: Galaxy at War

2galaxy_at_war.zip | 77.31 MB

known as Ultimate Empire Mod, in which i thought needed more work, so i kept enhancing it until i came up with enhanced FOC, and then Galaxy at War. The first mini mod was not that good, so i have improved it a lot, with new models and everything. Hope you like it. Please tell me what you think of this mod, and thanks. Here is the link to my forums: http://swgaw.jreams.com/index.php Look forward to the full version of the mod in Summer or Fall, im on spring break right now. I will start work on the third week, yes i know im lucky. Have Fun: :Rock :) :Thumbsup: -Johnathon So it looks wicked fun guys. I love it when we get big mods in first thing at night. Plays well, and yes John, this is the fixed version. -valiantofficer

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124 downloads

Uploaded:03-24-2009

Bonadan Astriodstorm

4bonadan_astroidstorm.zip | 117.57 KB

map has an ample supply of asteroids and nebulae which will force you to choose paths for your ships wisely. There is also an ample amount of mines for all factions on this map allowing for quick resource gathering. The map also features an Imperial spaceport intricately made out of props. Any advantage offered by this port is quickly negated by the face that there are Hutt ships close by. Overall this map is good for holding large scale battles with an endless supply of ships causing battles to endure over time. If this interests you then consider giving this map a download.

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1150 downloads

Uploaded:03-20-2009

Republic Nu Shuttle

republic_nu_shuttle.zip | 1.01 MB

perfectly and is accurate according to canon sources. This is the ship from the Star Wars: Clone Wars series envisioned in Empire at War. This model even comes complete with a landing animations. As well there is basic coding and an icon included. Whether you are a professional modder or a passive gamer this should be a download for you. Modding skills are required to insert these resources into the game.

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169 downloads

Uploaded:03-19-2009

A Lack of Mercy

a_lack_of_mercy.zip | 17.7 KB

liberal amount of mines on each side of the map that allow for resources to be gathered quickly to build up your fleet. Seperating the two sides are a line of Pirate bases adding an interesting twist to the map. Below the map are several black holes and a lone silouetted planet. The blue skydome fits in nicely with these black holes. The center of the map features a giant sphere of space lightning; which is harmless. This particle does provide an interesting look however it does cause lag and it could be a problem for some players. This map also features a line of asteroids and an "X" formation of nebulae. This map is great for 4 vs. 4 skirmish games and it offers an exciting twist if you're tired of bland space battles. Give this map a download if it interests you.

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535 downloads

Uploaded:03-13-2009

Enceladus' Full Galactic Conquest Tutorial

enceladus_gc_tutorial.zip | 7.39 MB

of making a Galactic Conquest map for Empire at War: Forces of Corruption in great detail and will show you the hints and keys to mapping for Empire at War. The tutorial has plenty of pictures and text to guide you through the mapping process. Refer to the read-me as to how this tutorial is to be used (aka. don't claim it as your own). For those of you that don’t know who Enceladus is; he a mapper for Thrawn’s Revenge and Ages of Star Wars: Jedi Civil War. He is also a staff member at this site. If you are a person who wishes to map or even a mapper that needs more help this is definitely a recommended download.

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352 downloads

Uploaded:03-08-2009

More AI!!

more_ai.zip | 1.65 KB

structures you code the faction to, it will accumulate credits and use them to build things you allow them to. The new faction will also have the ability to build space stations if coded into your system. They also will have full defensive, and offensive capabilities. This mod will work in conjunction with virtually any other mod, and will sustain a completed faction as long as the AI has enough coding in order to build new structures, etc.

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305 downloads

Uploaded:02-24-2009

Stinger and Guri

stinger.zip | 1.15 MB

good. A quick look at the screenshot fulfills this expectation. Warb's new model is of the Stinger, the personal ship that Guri, an android from Shadows of the Empire, uses. As you can see, this is a great model with a good skin. Unlike some of the Petroglyph units, the Stinger has a reflective cockpit (I'm a sucker for nice, shiny surfaces :P) This model definitely lives up to Warb's name and his standards, so if you've been looking for a model of the Stinger, you're in luck! Note: This requires some skill with modding to use.

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112 downloads

Uploaded:02-05-2009

War4

war4.zip | 147.72 KB

proper markers. The mines and the fields of asteroids and nebulae are strategically placed in order to let the players enjoy the game to the fullest. If you love FoC's gameplay, this is a map that you ought to download.

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64 downloads

Uploaded:01-25-2009

Hutts Under Attack

huttes_space.zip | 144.78 KB

is now a capital ship factory. It lends itself to that fact with plenty of ships placed on the map and a map that is reminiscent of the Nal Hutta we know. The creator has placed plenty of props to spice up the map and has several asteroid mines for additional income. It seems to be pretty interesting, so you might want to check this map out.

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430 downloads

Uploaded:01-23-2009

Battle Over the Eclipse Shipyard

defence_of_the_eclpise_2.0.rar | 1.39 MB

built. Judging from screenshots, any player will have some nice, action packed battles on this map. :) Decent propping and space structure placement ensures that you'll have a fun game while admiring the graphics of the game. If you're a big fan of space skirmishes, this is your map :D

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12743 downloads

Uploaded:01-22-2009

Return of the Clones

return_of_the_clones_v4.3.zip | 76.37 MB

through new lotal Clones and led by Supreme Chancellor Mon Mothma, as well as Jedi Masters Yoda and Obi-Wan Kenobi. At the same time the Zann Consortium has been busy collecting, reactivating, and upgrading old Separatist weapons from the Clone Wars to build up an arsenal to challenge for control of the galaxy.

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228 downloads

Uploaded:01-10-2009

Assault on Echo Base

assault_on_echobase.zip | 1.61 MB

of the base while the exterior is a tad plain. However, the creator still has much to learn in the realm of mapping. It would've been a good idea for him to make the base look like it was actually in a cave. One way would be to raise the height of some of those walls. Texturing is a bit lacking though, so he should work on that as well. We have a creative use of projectiles and particles to look like a generator, but there is a lack of color uniformity which just makes it look odd. The actual base area is very cramped, and most of the map is just his detailing of the base interior. The creator might want to consider expanding the base areas in order to make them fit the map more naturally. And he might want to look at the movies again, because there weren't any base shields in Echo Base.

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100 downloads

Uploaded:01-10-2009

Endor Attack (V2, Screens edition)

endor_attack.ted | 280.3 KB

view displayed nothing on the map. Going in for a closer look, I saw that most of the map was empty. What you have on the map are two fleets, two stations, the Death Star, and a grand total of three asteroids. Blank maps usually aren't very fun and when you have no mines or player markers on the map at all, that reduces the playability quite a bit. The creator needs to look at the documentation that came with the map editor. This will inform him of what each map needs and some aesthetic qualities that you usually see on maps. This time, however, he included screenshots, rather than changes to the map.

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1194 downloads

Uploaded:01-05-2009

Pelleaon SD & TIE Predator

pelleaon_sd.zip | 2.38 MB

look at the screenshots will show you the detail that he has put into making these two models. Though his Pellaeon destroyer isn't an exact replica of the ones you've seen in the Legacy comics, the similarities are there. Instead of copying every single detail, he chose some of the major ones and decided to leave out some of the minor ones. Some might say this makes it plain, but the ship looks great even without the exact plating pattern. As for the TIE Raptor, it looks quite good. Warb_Null decided to make his model off of the blue printed version of image references, rather than the version with the wings in a horizontal position. My only gripe is that the wings look a little plain, but it's barely visible from a distance. Warb was even kind enough to include some starting code to make it easy to put these babies ingame. If you know how to mod, go ahead and stick 'em in! You won't be disappointed!

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140 downloads

Uploaded:12-23-2008

Fight for the Dam

48fight_for_the_damm.ted | 2.66 MB

interesting battles at multiple choke points. The Empire starts on a plateau north of the dam, and the Rebels start in a town to the south of it. A couple of mining facilities are scattered around the map, and each faction's bases consist of multiples of the same building. The author has used props to create the bridges and the dam itself, and it works well. The general texturing of the map looks rather good, but could be improved upon by varying the textures a bit more. I suggest that the author take a look at Petroglyph's maps, in which there are small variations in texture, which make a map look just that much more realistic. The water has been created not with standard ingame water, but by applying a water texture to land. Standard water could have been used on the lowest level, but the way it is done by the author looks surprisingly good nonetheless, if you don't mind completely static water. As on the other maps by this author, there is no fog. This does not dtract from the map overall, but adding it can only make it look better. The author claims to have added markers to the map, but unfortunately, they did not appear to work for me when I tested it. Whether this is just me I am not sure, but be warned that the markers may not work, meaning that you do not get starting units. Another problem is that all the buildings are destroyed and must be built at the start of the battle, even when "Pre-Build Base" is selected. I am not sure if this was intentional, but from my knowledge of mapping, I know that it should easily be fixable in the next version. Also, the author should note that units cannot walk on props. The units move through the bridges, but this could be fixed by increasing the height so it matches the top of the bridge, and then applying a "hole" texture. In the end, this map has a lot of potential, and has a lot going for it. However, it has some problems that should be adressed, but can still play rather well. I recommend giving this map a try, and giving the author feedback, as I am sure he would like to improve. If anyone is wondering why the version is 2.0, then it is because this version was submitted before we put V1 up, so I decided just to put the new one up. NOTE: This file is not zipped, so the download may take a bit longer than normal.

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63 downloads

Uploaded:12-19-2008

Empire Actamey

empire_actmey_v1.0.zip | 49.43 KB

generator at the center of the Imperial base structures. Overall, this map seems pretty bland. There is no texture or height variation at all, there are several Imperial Officer Academies that are useless in skirmish, the maker didn't include all the buildings, and there are no build pads. The maker should look at other urban maps in the game to get an idea of how to make good looking urban environments for EaW/FoC. The basic premise and bland look of this map are the main things that keep this map from being any better.

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44 downloads

Uploaded:12-16-2008

wargtv Snow Map

wargtv_snowmap.zip | 170.19 KB

like the Map. And give me some Ideas for my next map, send it to my E-Mail, "foxsky2@yahoo.com". Thank You.[/quote]

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170 downloads

Uploaded:12-05-2008

YODEN-XML LAND

yoden_xlm_land_1.0.zip | 2.23 MB

it , so take a minuite or two and take a look through the readme for more information. I have included 2 maps YODEN[/quote] So, basically....Here are 2 maps made by Yoden through the use of xml modding. Enjoy! ~Scorpinox

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114 downloads

Uploaded:12-04-2008

The Maw

the_maw.zip | 5.71 KB

fighting in space battles. Recommend Playing on Hard to make this map challenging.

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209 downloads

Uploaded:11-05-2008

Kashyyyk Multiplayer Map

kashyyyk_multiplayer_map.zip | 172.79 KB

miningpads Hope you enjoy it.

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703 downloads

Uploaded:11-03-2008

phase 2 clone trooper

71ei_trooper.dds | 85.48 KB

Download

463 downloads

Uploaded:10-13-2008

Conflicts in Space Version 6 Model preview pack

cis_modelpack_version_6.zip | 2.81 MB

resources, do not download if you do not know how to code them into the game. For permissions to use see readme.

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363 downloads

Uploaded:10-05-2008

NavyTrooper with E11

navytrooper_export.zip | 254.74 KB

Download

422 downloads

Uploaded:07-24-2008

Earth series - New York City

earth_series_new_york_city.zip | 1.18 MB

to actually recreate a actuall city so instead i just mad an urban map and labled it as New York. The map is supportive for up to 8 players online There are plenty of resources to keep ur money up There are many buildings and tight streets to make stratagy an important priority while playing this map I hope you all enjoy the new map and comments would be greatly appreciated- Alx438

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886 downloads

Uploaded:06-29-2008

RAF Mod Final for EaW FOC

rafmod_final_eaw_foc.zip | 12.59 MB

mod is focus on the solo/multiplayers Conquest campains

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448 downloads

Uploaded:06-25-2008

ISD Model with Additional Bones

isdrerig.rar | 491.12 KB

Download

404 downloads

Uploaded:06-17-2008

Heavy Weapons Freight

my_mod_rebels.zip | 76.08 KB

map to try out your new toy. The ship is for rebels. Installation: Ship To install the ship and weapon, Extract the folder XML to C:Program FilesLucasArtsStar Wars Empire at WarGameDataData Map To install the map, Simply extract the file in the map folder to C:Program FilesLucasArtsStar Wars Empire at WarGameDataDataCustomMaps

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245 downloads

Uploaded:06-01-2008

DJ Medinaz Tatooine map pack final

dj_medinaz_tatooine_map_pack_2.zip | 2.07 MB

0.o well yeah here it is if you remember me i see alot of the people who sucked at mapping in the begginning have become pros an nmapping an modding ----------------------------------------------------------- this map pack features the most major improvement of all map packs ive made aswell as making a whole new Tatooine map for the day an night swquence -------------------------------------- the center is important however u may be terrorized by small groups of vornskyrs which look like desert animals so i decided to put em on tatooin roaming sand people stalk the bases at day an night aswell as pirate an hutt bases canals within the mountains or valleys lead your infantry through narrow passageways concealing there movement each base is fitted with an out of base power generator in which your will either spawn in or have to walk there to buy an build ur shield generator,turbo laser tower, an one other build pad you will also have a reinforcement point there too pleaae actually play the map an dont just rate off of my pics i mean rly they wre old an a few were from the old maps so pleasxe play em

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492 downloads

Uploaded:05-20-2008

Battle of Selaggis

selaggis.zip | 25.82 MB

Download

368 downloads

Uploaded:05-15-2008

2 maps

66mp.zip | 32.91 KB

this map adds much excitement to an already great map. A Volcano 2, created in less then 40 minutes. There is no full base, it is basically a \'soldiers only\' map. Land Control might be fun.

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321 downloads

Uploaded:05-12-2008

Battlefield: Hoth

battlefield_hoth.zip | 1018.18 KB

bring in reenforcements from the beginning of the battle. Otherwise, you\'d have to wait until your unit count dropped drastically before bringing in more troops. This is only due to the freakish number of starting units each player has.

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1000 downloads

Uploaded:05-02-2008

Advanced EAW tutorial

sixt6_advanced_eaw_tutorial.zip | 1.78 MB

some aspects of EAW mapping missing, but not so much as to make completely disastrous maps. There is a tool called a ruler. The combination between basic and advanced space mapping should prepare any new mapper for the rigors of creating land maps. The EAW Map Editor did come with a manual. But I can\'t open it. So I will get on that task because what I have read about land maps really didn\'t sink in. I learned through trial and error.

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525 downloads

Uploaded:05-02-2008

(MMmp)High Ground

mmmphigh_ground.ted | 279.43 KB

around doing stuff, and if you look by the cantina in the middle, you\'ll see pile of dead bothans with blood. I don\'t know why I added it, but I supose it will just stay there. There might be a little texture problems, but over all, it\'s probaly the best map I\'ve made. I think... Tell me what you think, and tell me what I can fix. (SGC)MapMaker

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136 downloads

Uploaded:04-24-2008

Sniper Wars

sniper_wars.zip | 411.47 KB

Download

268 downloads

Uploaded:04-16-2008

Might of he Empire

might_of_the_empire_mod_v1.1_beta.zip | 18.06 MB

menu\'s are now red with black text if you have any suggestions for future updates to the mod post them here http://www.freewebs.com/hergently/forums.htm

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304 downloads

Uploaded:03-23-2008

yoden special space map pack

yoden_special_space_map_pack_foc.zip | 182.6 KB

ONLY PS : THANKS TO Z3ROX AND ALL IS TEAMS FOR THERE SUPERMODS

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897 downloads

Uploaded:03-19-2008

Area 51

area_51_map.zip | 4.34 MB

urban, swamp -6 person -Very Large Map -Fun with more people

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788 downloads

Uploaded:03-18-2008

25Mod

25mod_folder.zip | 7.71 KB

AEM You will require AEM4.1 to play this mod.

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135 downloads

Uploaded:03-18-2008

sixt6 Map Pack 4

sixt6_map_pack_4.zip | 197.04 KB

Download

168 downloads

Uploaded:02-27-2008

Improved TIE Avengers

tieavenger.zip | 84.95 KB

two Raiders destroy an entire squadron of Vipers by launching a barrage of missiles at them. I watched it and decided to make the TIE Avengers just like them, because they don\'t differ much from other fighters. With this mod, TIE Avengers fire volleys of 6 missiles each, which quickly engage enemy fighters. Note: 1.Sorry for any language mistakes, I\'m studying English at the moment 2.The mod is completely balanced, it doesn\'t turn the Avengers into killing machines(although they are killing machines even without it - I haven\'t changed their lasers) 3.You can use it wherever you want without asking for permision. Just give me a credit. For any bugs and/or suggestions report at crystaldragon@dir.bg

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148 downloads

Uploaded:02-25-2008

yoden rancor map

yoden_rancor_map_foc.zip | 213.09 KB

Download

114 downloads

Uploaded:02-25-2008

Shoot \'em\' up FOC MAP

shoot_em_up.zip | 3.07 MB

is full of units and astroids and mineing platforms and also starts with a smaller battle between the rerbels and empire this map only includes rebels and empire but dont worry its still good well thats it have fun

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176 downloads

Uploaded:02-25-2008

yoden world map 4

yoden_world_map_4_foc.zip | 249.56 KB

=geonosis-hoth-lava-kashyyyk-city-tatooine-sith lair.

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272 downloads

Uploaded:02-23-2008

City of Denon

denon_maps.zip | 97.76 KB

meant for Denon (hence the name). This map is a urban map for the Coruscant-like metropolis Denon. It is characterized by its many narrow streets which forces the attacker into bottle-necks making it a very hard planet to siege. You don\'t want to have to turn your AT-AT around in a hurry!

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56 downloads

Uploaded:02-22-2008

Sector 14 Redux

sector_14_redux.zip | 15.71 KB

challenges.

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326 downloads

Uploaded:02-21-2008

Reenabled Heroclashes W/ a bonus one

49mod.zip | 3.13 KB

Obi-Wan that was removed from EaW and FoC because it was too buggy but none the less, cool to watch.

Download

628 downloads

Uploaded:02-21-2008

Planetary Superlaser Mod

mod.zip | 1.76 MB

Download

1770 downloads

Uploaded:02-16-2008

Ultimate Empire Mod

uemv1.2.zip | 58.92 MB

as they are very great. An example of a change is adding 2 AT-AAs to Veers\' land company. Enjoy The Mod!

Download

595 downloads

Uploaded:01-23-2008

Battle at Manaan

skirmishmap_battle_at_manaan.zip | 514.5 KB

weaknesses. ~Scorpinox

Download

230 downloads

Uploaded:01-16-2008

Rebel Defence

rebel_def.zip | 539.91 KB

and destroy the Rebels, The Pirates have set up a road block along the riverbanks, there are two areas in the corners of the map with resource pads, outpost pads, and etc.[/quote] ~Scorpinox

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478 downloads

Uploaded:01-07-2008

Transports Mod

transportsmod.zip | 1.47 MB

Bomb Bay [/list] ~Scorpinox

Download

255 downloads

Uploaded:01-02-2008

War of the Worlds tripod model

fighting_machine_model.rar | 223.58 KB

animations. ~Scorpinox

Download

21536 downloads

Uploaded:01-02-2008

Phoenix Rising

pr_space.zip | 113.18 MB

and everything in between - all set to the theme of a galactic arms race par excellence. Ships from a diverse range of sources have been brought together under one consistent, unified stats system to produce an unparalleled showcasing of their capabilities. We have literally remapped the galaxy to bring you this, so we hope you enjoy it!

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279 downloads

Uploaded:12-20-2007

Peragus XII Skirmish

peragus_xii_skirmish.zip | 1.73 MB

is left from a planet in this same sector that could serve as a fuel resource. Our technicians say that its asteroids don\'t explode as easily as Peragus II\'s ones *I hope they are right about this*. We need to send an exploration team there and a base to proceed with our research. This is today\'s task, Commander. Beware with pirates.[/quote] This map contains XMLs and models as well as the map. It has 2 starbases as well as a pirate base in the centre of the map. ~Scorpinox

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644 downloads

Uploaded:12-20-2007

Mygeeto Docks

mygetto_docks.zip | 1.37 MB

props, such as starships in dock, from Interdictors to MC-30 torpedo boats. There are also multiple pirates located throughout the map. A brilliant map, and well worth a download! :thumbsup: ~Scorpinox

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432 downloads

Uploaded:12-18-2007

Battle of Nowhere

battle_of_nowhere.zip | 1.6 MB

facilities and defence satelite pads spread throughout the map. A great looking map that looks fun to play, definitely worth a download. ~Scorpinox

Download

605 downloads

Uploaded:12-09-2007

Battle over the Eclipse

battle_over_the_eclpse.zip | 87.46 KB

is not supported in the map. ~Scorpinox

Download

197 downloads

Uploaded:11-22-2007

Jack\'s Mini Mod

jacks_mini_mod.zip | 178.35 KB

Download

628 downloads

Uploaded:11-19-2007

Battle for Bespin

mp_battle_for_bespin.zip | 645.52 KB

experience. ~Scorpinox

Download

101 downloads

Uploaded:11-15-2007

Funny Names - Rebel Ships

funny_names.zip | 2.09 KB

in any way. ~Scorpinox

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103 downloads

Uploaded:10-16-2007

Sapphiros Seige

sapphiros_seige.zip | 130 KB

crashed on the planet surface.Everyone on board died but a nearby rebel base finds the wreckage and decides to use some other parts they found to rebuild it into a one of a kind warship. but the imperials discovered this and want the \"super acclamator\" for themselves so they set up a base nearby and prepared to attack......\"[/quote] ~Scorpinox

Download

392 downloads

Uploaded:08-07-2007

Star Wars: Forces of Chaz

star_wars_forces_of_chaz_11b.zip | 1.09 MB

purpose of this mod is to balance gameplay. List of changes: [quote](Alternate) Bonus Galactic Conquest Campaigns ------------------------------------------------------- This archive includes altered versions of Galactic Civil War and Consortium War, which were originally written by Grenademan, a.k.a. Commander Loony (see below). As in the original version, Galactic Civil War includes only Imperials and Rebels (no Zann). Both campaigns include all 55 planets. However, my alternates include the following changes. * Different starting locations and planets for each faction. Empire gets Coruscant (home planet), Abregado-Rae, and Fondor. Rebels get Bonadan (home), Dantooine, and Yavin. Zann (if available) gets Mandalore (home), Ryloth, and Geonosis. * Additional victory conditions. Besides controlling all planets, you can also win by ensuring that your enemies control no planets, or you can conquer the enemy homeworld(s) and leader(s) (i.e., guard your home planet zealously). General FoC Enhancements: Space Units ----------------------------------------------- * Vader spawns at Tech 1 in GCs now, and flies his TIE Advanced (which does slightly less damage now) throughout the campaigns. * So Piett, rather than Vader, gets the Executor (which you still have to buy @ Tech 5, and which now has a population value of 5). No Accuser. * Mara and Kyle (and his ship, the Moldy Crow) are enabled in GCs. * Luke's X-Wing does more damage now. * Nebulon-Bs are now a bit less tough than Victory-class destroyers (but still tougher than Acclamators). * Victory-classers and the Arc Hammer are slightly faster. * Victory-classers do slightly more damage, and the Arc Hammer slightly less, than before. * TIE Interceptors, Phantoms and Defenders do a bit more damage now, as do B-Wings. * Tartans still shoot farther than any other corvette, but no longer TWICE as far. (Before, they had an attack range as long as an Imperial Star Destroyer, which was silly.) * Crusaders do a bit less damage, and Interceptor frigates do just a bit more, than before. Tyber Zann's Flagship, The Merciless: NERFED FOR BALANCE --------------------------------------------------------------------- Yep, I thought that Tyber having an enhanced Krayt/Aggressor-class destroyer -- with a population value of 1, at Tech 1, for God's sake -- was just ridiculous in GC. So, I nerfed the Merciless down to an enhanced Vengeance-class frigate, which is still pretty powerful for Tech 1 (or even 2 or 3). Just not UNGODLY powerful like before. Enhanced how? Well, compared to a normal Vengeance, my Merciless is faster, does more damage, HAS SHIELDS, has a pop value of only 2 (rather than 3), and comes equipped with a cloak (rather than having to buy one on the black market). Meanwhile, on land, Tyber still only has a pop value of 1. General FoC Enhancements: Land Units ---------------------------------------------- * Luke, Kyle and Mara run a bit faster now. * Luke, Vader, Obi-Wan, Yoda and the Emperor all see farther now (i.e., reveal more of the Fog of War) ... because, you know, they're masters of the Force. * Gallofree and Juggernaut troop transports do less damage now. * Shield Flare on Gargantuan no longer has autofire capability. (Why would I want the AI to decide when to drain the shields?) * Mobile Defense Units, Rebel Light Tanks, and Imperial Repulsor Tanks all turn more slowly now. * Phase II and III Dark Troopers do slightly more damage now. * AT-STs do a bit more damage, and cost a bit more. * Veers' AT-AT does as much damage, and shoots as fast as, a regular AT-AT now. (Veers actually had LESS firepower than a standard AT-AT before, for some reason.) * Field Commanders are a bit tougher and see a bit farther. * Ewok "Handlers" are slower, because they're big fat disgusting slobs. * Canderous Tank does slightly more damage.[/quote] ~Scorpinox

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1170 downloads

Uploaded:08-06-2007

Galactic Battlegrounds Mappack

darthnerds_galactic_battlk.zip | 5.51 MB

of maps:[/u] [quote]Storylines- 'Unfamiliar' Planets- Aereen- The dry moon of Krant, a Rebel cell must fight for survival against an Imperial battalion. Alaris Prime- The Wookie colony is under attack by an Imperial Force of unknown strength. A Rebel cell was near the Kashyyyk system and managed to land after a monster space battle. Eredenn- Once the weapons test planet of the Old Republic, then later taken over by the Empire, the Imperial garrison must drive back some Rebel saboteurs who wish to steal technology. (Space- Simulator SSD faction conversion mirror) Geddes- A dry but mineral-rich asteroid in orbit above Krant, this was home to the mysterious Vor'Na'Tu artifact and a secret Sith temple. After destroying it, Master Echuu Shen-Jon was destroyed at the hands of Vader. Fight your way out of the place or be annihalated. Hanoon- Once known as Geddes, this verdant planet was terraformed by Moff Yittreas. Use the stolen Imperial techmology against them in an interesting match. Reytha- 'The Breadbasket of the Empire' The local garrison has defected to the Alliance. Wipe them out, though it will regrettably mean destruction of Imperial tech. Do not allow any to escape. Sarapin- In space, Rebels fight to disable the powerful defense grid of Sarapin, a lava planet rigged for energy mining. Once on the surface, disrupt any mining by taking over the facilities. Zaloriis- The population has defected to the Alliance. Take Blizzard Force and wipe the nascent Rebellion off the planet. 'Familiar' Planets- Bespin- Take control of a mining platform with a legion of Darktrooper droids. This will make for interesting urban warfare. Coruscant- Not surprisingly, rumors of a cell of Rebellion have been intercepted via Delta Source. Investigate through the streets. (Space- take over the skies in an interpretation of the battle in 'Wedges' Gamble' by Michael A. Stackpole) Dagobah- Duke it out in a plain once held by the Sith during the Sith war. Turbolasers left over might be useful. Darkside energies amplify units, especially heroes (you will see what I mean ;)). Endor- Hunt down and eliminate the remainder of the Imperial units left from the battle. Hoth- Take Blizzard Force down on the Rebel Scum and destroy their transports. Kashyyyk- Repel Imperial invaders in a forest battle filled with bunexpected stuff. Kessel- Fight to free prisoners from the mines and try to deplete the Imperial garrison stationed there. Naboo- Attempt to liberate a small city from corrupted units and Imperial might. Tatooine- Shut down the old Arnthout droid factories. The Consortium has restructored them to produce MKII droidekas. Yavin 4- Crush the Rebellion's holding on the planet and take out their heroes. [/quote] ~Scorpinox

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1215 downloads

Uploaded:07-10-2007

The Hull Breach Mod

the_hull_breach_mod_v2.1.zip | 3.77 MB

not a full version. List of Changes: [quote]Units added: Dreadnought Cruiser. Changes from V2: Alliance Assault Frigate\'s Build Time reduced to 35. Alliance Assault Frigate\'s Cost increased to 3000. Victroy SD\'s speed increased to 2.3 (I didn\'t see this while coding V2 but, COME ON. The Vic. Mk.II (the one in the game as seen by the Ion Cannons) was built to be fast and is not just a fraction of a bit faster then an ISD! It\'s much faster!). Venator\'s speed increased to 2.7 (to be on par with the Alliance Assault Frigate and faster then the Victory). Victory SD\'s \"Max Rate Of Turn\" increased to 0.6 from 0.5 (to be on par with the Alliance Assault Figate). Venator\'s and Victory SD\'s build cost reduced to 3000. Lucrehulk build cost reduced to 5000. Nebulon-B Frigate size has been shrunken by a bit. Nebulon-B Frigate cost reduced to 2000 from 2200. Hull Breach\'s shields raised by 1500. Bug/error fixes from V2: Venator\'s \"Max Rate Of Turn\" reduced to 0.6 from 0.7 (as I was editing the Vic\'s code to make the Ven it should have been 0.5 if anything. 0.7 is too good). Fixed that the V-19 Torrent isn\'t buildable at Tech Level 0 for some reason. Fixed the Eta-2\'s cheap slice cost (raised to 500 as it should be).[/quote] ~Scorpinox

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521 downloads

Uploaded:07-06-2007

Wizardington\'s Map Pack

wizardingtons_map_pack.zip.zip | 4.1 MB

Escort, Kamino, Mustafar, Utapau Land: Geonosis, Hoth, Mandalore All of the maps are Battle Maps though a few contain structures. ~Scorpinox

Download

3997 downloads

Uploaded:07-02-2007

FoC Additions

foc_additions_4.1.zip | 48.04 MB

required. A list of things added and altered Zann Consortium: Altered Heros so now there are 4 IG88s (A,B,C and D) Galactic Empire: Changed the Singularity from a SD to an Experimental Interdictor Added Vinegarmoon Tank Hero Decreased power of the ATAT MKII Added Audio Announcement for Thrawn and Veers Rebel Alliance: Replaced B-Wing with different model Altered the CC7700 into a non-combat support ship Improved Home One to a Battle Ship worthy of Command Added Shields to the T4B Tanks Added boost ability to A-Wings Improved All Fighters a Bit more Pirate Alliance: Added into Land Skirmish (land control, unknown if works) Added T3B Battle Tank PA starts with more planets in GC Altered Jabbas Pet team, so it only includes the Rancor Removed Gorga and Grubba (too many bugs) Removed Hutt Smuggler (until can be fixed) Removed Talortai Mercs Universal: PA has AI for skirmish Fixed bug of Death Clones staying around for the rest of the battle Moved all skirmish tech upgrades to the Research Facility (thats what its there for!) *** ADDED RECRUITABLE HEROS FOR ALL FACTIONS IN GC *** see extra Readme for details... ~Scorpinox

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3994 downloads

Uploaded:06-24-2007

Empire Reborn Mod

empire_reborn_mod.zip | 304.69 KB

SSD[/list]The following units have been modified:[list][*]Acclamator[*]Nebulon-B[*]TIE\'s[/list]Check the read-me for further details.

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1189 downloads

Uploaded:06-24-2007

Nuclear War

nuclear_war_v1.0.zip | 4.68 MB

self-destruct ability to destroy everything on the map. This mod also adds the ability to bombard a planet with nukes, if there is a nuke in orbit above the planet. Refer to the readme for more information.

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224 downloads

Uploaded:06-21-2007

Battle on Alderaan

battle_on_alderaan.rar | 144.65 KB

empire vs rebellion. There is one capture able reinforcement point, one capture able cantina, and one capture able Turbolaser tower. There are two entrances to each base and these are defended by build pads.[/quote]

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1165 downloads

Uploaded:06-21-2007

AngelWing

angelwing.rar | 6.66 MB

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644 downloads

Uploaded:06-18-2007

Corellian Dragon Interceptor

corellian_dragon_interceptor.zip | 892.57 KB

really know. This is NOT a mod. This is a model, which you can use to then MAKE a mod. -Valiantofficer Made by EvilleJedi

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1450 downloads

Uploaded:04-21-2007

Bespin Refinery

besgas_refinery_v2.zip | 4.84 MB

isn\'t big as H-47-K, but it will provide an excellent advantage to our forces and good extra credits income. Dock your ship in Docking Module 501-47B and begin the assault. Use all available forces, and take control of the Facility!\"

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795 downloads

Uploaded:04-17-2007

Fala\'s MapPack

falas_mappack2.zip | 1.55 MB

middle, the defender has \"goodground\" areas reinforced by turrets and turbolaser towers. Designed to allow 8 base structures. I encorage modders to use this map, just give me credit. ---------- Big MP map: Multiplayer variant of Huge SP map, the empire is in the forested area, and the rebellion is in the barren area. There are defensive trenches on both sides now. 1 cantina in the midle. 2 to 8 players ---------- MP_island: Set near a shore line, The empire starts on the beach, they have turrets and walls protecting their base. The rebels start behind a mountain, Rebel base protected by trenches, turrets, and turbolaser towers. 2 minning facilities, multiple resource pads. 2 to 6 players ---------- SP_island: Singleplayer variant of above map. Defender still has trenches and turbolaser towers, attacker starts out on beach, 5 reiforcement points. allows maximum of 7 buildings. ---------- MP_Kessel_Mine: In Game Name: Spice Mines Almost symetrical map set on Kessel. Rebel\'s have a sniping perch over the Imperial base. Both bases are poorly protected, focus on offense. 2 to 6 players. Many resource pads. Capture the heavy factory for an early advantage. --------- MP_city: In game Name: Central Park My first urban map (took me 9 hours to make) Almost symetrical map set on corulag. Residential areal with a large park in the middle. Only one Minning facility, capture it early! Factories on north and south sides of map, capture for free units. Please review this one, I want to know how my Urban maps are. ====== ====== Space: Asteroid_Farm: Large space map for up to 8 players. There are 3 walls of asteroids, with passages between them. --------- MP_bonadan_asteroids: Similar to the above map, for 2 to 6 players. Navagate through asteroids to reach the enemy base. --------- Attack_on_fresia: A map I mad a long time ago. Each faction starts with a non upgradable lv. 2 station and a regular lv. 1 station. 2 to 6 players. [/quote]

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3427 downloads

Uploaded:04-05-2007

FoC Clone Troopers

foc_clone_troopers_v2_addon.zip | 935.15 KB

New Red Clone Trooper, Blue, Green, Orange, and new Clone Marine. Green for Temperate, Blue for Urban, Orange for Desert, and Red is now for Volcanic The Clone Marine stays for Artic and the Scout stays for Forest and Swamp. This does not include files from the previous version and this has been released as an add-on to that.

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1863 downloads

Uploaded:04-01-2007

New Imperial Heros

new_imperial_heroes_v2.zip | 2.6 MB

Pellaeon The Glory- Grand Admiral Zaarin The Iron Fist- Captain Zsinj The Reprisal- Captain Ozzel The Tyranny- Captain Lennox Re-done Heroes- The Exactor- Lord Vader (replaces Vader's TIE squadron) The Executrix- Grand Moff Tarkin (new ship for Tarkin)

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568 downloads

Uploaded:03-09-2007

Realistic Scout Biker

realisticbikerscout.zip | 10.62 KB

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957 downloads

Uploaded:02-24-2007

Shadow Map Pack

shadow_map_pack.zip | 3.13 MB

the map so it is more enjoyible and makeing them FoC compatible) are: Polis Massa Extinction Kamino Outskirts Utapau Sinkholes Atzerri Clifs Moenia Vesgarian Swamps The maps I made are: *AcroPolis Massa *Vengance at Mustafar *Ancient Relics of Mygeeto

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751 downloads

Uploaded:02-24-2007

Utapau: Beetwen the Sinkholes

utapau_beetwen_the_sinkholes_v1.zip | 1.08 MB

that you lead the investigation and deal with these pirates. If you find any other hostile presence, eliminate all of them! We can\'t lost this planet!\"

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18270 downloads

Uploaded:02-24-2007

Stargate Mod

eng_stargate_eaw_beta3.exe | 138.99 MB

captured Ha'tak -> corvette Asgard battleship Belisknerclass -> assault frigate Asgard researchship -> frigate Asgard battleship O'Neillclass -> battleship BC-304 -> cruiser ISS -> replaces old rebell base Heroes: Steven Caldwell -> battleship Daedalus Col Pendergast -> improved X-303 Selmak of the Tokra -> alkesh Lt. Colonel Cameron Mitchell -> improved F-302 starfighter Goa'Uld alliance: deathglider -> fighter alkeshbomber -> bomber needleglider -> scoutship alkesh attackcorvette -> corvette standart Ha'tak -> corvette Apophis' Ha'tak -> frigate Goa'Uld battlecruiser -> battleship Goa'Uld starbase -> replaces old imperial base Heroes: Prime of Anubis -> superbattlecruiser with superweapon Anubis -> replaces imperator(not yet ingame,modell still missing) Ashrak -> replaces Boba Fett((not yet ingame,modell still missing) Baal -> replaces Darth Vader(not yet ingame,modell still missing) Yu -> replaces Grand Morph Tarkin(not yet ingame,modell still missing) MerchantSpacedock is replaced by the Supergate Ta'uri players can build the ancientscruiser Aurora Goa'uld players can build an Oriwarship Pirates are replaced by the Wraith(not completed so far!) The Mod in this status is developed for Skirmish battles,so don't be to angry about bugs in Galactic COnquest or the campaigns(it should not be played now!)

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16490 downloads

Uploaded:01-18-2007

Stargate Mod

stargate_mod_beta_233.exe | 105.65 MB

captured Ha\'tak -> corvette Asgard battleship Belisknerclass -> assault frigate Asgard researchship -> frigate Asgard battleship O\'Neillclass -> battleship BC-304 -> cruiser ISS -> replaces old rebell base Heroes: Steven Caldwell -> battleship Daedalus Col Pendergast -> improved X-303 Selmak of the Tokra -> alkesh Lt. Colonel Cameron Mitchell -> improved F-302 starfighter Goa\'Uld alliance: deathglider -> fighter alkeshbomber -> bomber needleglider -> scoutship alkesh attackcorvette -> corvette standart Ha\'tak -> corvette Apophis\' Ha\'tak -> frigate Goa\'Uld battlecruiser -> battleship Goa\'Uld starbase -> replaces old imperial base Heroes: Prime of Anubis -> superbattlecruiser with superweapon Anubis -> replaces imperator(not yet ingame,modell still missing) Ashrak -> replaces Boba Fett((not yet ingame,modell still missing) Baal -> replaces Darth Vader(not yet ingame,modell still missing) Yu -> replaces Grand Morph Tarkin(not yet ingame,modell still missing) MerchantSpacedock is replaced by the Supergate Ta\'uri players can build the ancientscruiser Aurora Goa\'uld players can build an Oriwarship

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4948 downloads

Uploaded:01-11-2007

FoC Addons

foc_minimod.zip | 5.37 MB

added (2 buildable at a time and ship is smaller than original). - Second Arc Hammer added (2 buildable at a time and non hero). - Increased launched squadron counts for Star Destroyer and SSD. - Tie Sabot unit added. Empire (Ground) ------ - Dark side adept added. - All ground based companies increased in size (e.g - Stormtroopers now dropped in as 7 groups of 9) except for Tie Mauler (now at 4 per company instead of 5). - Imperial tie fighter added as ground based unit. - Bunker garrison increased to 15. Rebel (Space) ----- - Rebel specific Venator Class. - Home one supporting 8 additional firing medium laser hardpoints. - Marauder missile cruiser changed standard weapon to use Mass Driver. - Most capital ships have hangars and launch limited amounts of fighter squadrons. - Additional MC30 variant (MC30a) which is larger than the original and carries a much larger fighter compliment. - Arc170 fighter added. - Gallofree Gunship variant added. - Legacy Class SD added. - NTB630 Bomber added. Rebel (Ground) ----- - All ground based companies increased in size. - Rebel X-wing added as ground based unit. - Bunker garrison increased to 12. Consortium (Space) ---------- - Consortium specific Venator Class. - Aggressor fighter non hero unit added. - Tridroid fighter added. Consortium (Ground) ---------- - Bunker garrison increased to 9. Pirates (both space and ground) ------- - All companies increased in size. - Planet specific MC80 Mon Calimari cruiser variant (encountered ONLY over Mon Calimari and The Maw). - Planet specific Victory SD variant (encountered ONLY over The Maw). - Planet specific Acclamator Cruiser variant (encountered ONLY over The Maw). General Changes --------------- - All planets in GC have increased populations and credit values. - Population caps substantially increased for both skirmish and GC. - Space skirmish mines increased for all factions with two additional levels of upgrades (4 instead of 2). - 2 additional single player campaigns for GC. One is a limited 3 sided game with around 30 planets. The other has all 55 planets enabled with the Empire owning 3 (Coruscant, Kamino and Kuat), the Rebels owning 2 (Hoth and Yavin IV) and the Pirates owning all but 8 of the rest. - Almost all capital ships capable of launching fighter squadrons.

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919 downloads

Uploaded:12-31-2006

Sith\'s FoC Fixes

siths_foc_fixes.zip | 1.56 MB

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2924 downloads

Uploaded:12-31-2006

Invasion of Earth Map Pack

invasion_of_earth.zip | 285 KB

face-off around large craters and \"seas\" is inevitable. Who will win? Well, if the Rebels win, then advance to the next map. If the Empire wins, well, stinks for us, right? There are three maps included: Defense of the Moon - Moon surface. Teams are virtualy even, two fronts. Awsome craters! Earth - Space map between the Earth and the Moon. Again, fairly even, lots of mining facilities and sattilite build pads. Last Stand - Earth surface. Imperials are really dug in with an inital advantage, but Rebels are supported by Human civilians. One front. Pirate forces (think of them as Al-Queda gone high tech) are a force to be reckoned with, and guard a mineral processer, pirate outpost, reinforcment point and cantina.

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2893 downloads

Uploaded:12-18-2006

FoC Addtions

foc_additions_2.0.zip | 1.6 MB

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1785 downloads

Uploaded:12-17-2006

DeadEyes Venator FOC mod

deadeye_venatorfoc_v1.0.rar | 318.38 KB

Lasers with Turbolasers, and the Missiles with Proton Torpedo launchers. During Skirmish it is available at a level 4 station for the Empire.

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2712 downloads

Uploaded:10-30-2006

Legacy of War FoC Addon Mod (zip)

lowfocaddon.zip | 6.79 MB

Squadron Lancer Frigate for the Empire MC80a Battleship for the Rebels buildable on Mon Cal only Dreadnaught Heavy Cruiser for the Rebels only Eclipse Super Star Destroyer buildable by the Empire on Byss only Juggernaught Beefed up. Speed increased, Rocket Attack Ability added. Health increased. The Imperials get a massive boost with Fel and the Lancer Class Frigate :)

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623 downloads

Uploaded:09-29-2006

Critter Mod

crittermodv2.zip | 6.79 MB

rebels and byss for the empire that build these guy. My favorite part is when a rancor picks up a wampa and eats it.

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1013 downloads

Uploaded:09-12-2006

Loronar Strike Cruiser

model_imperial_strike_cruiser.zip | 1.52 MB

model ev_strike_cruiser_d_Die_00.ala - death animation ev_strike_cruiser_HP_F-C.ALO - hardpoint weaponbay bow ev_strike_cruiser_HP_B-C.ALO - hardpoint weaponbay stern ev_strike_cruiser_HP_M-L.ALO - hardpoint weaponbay midship port side ev_strike_cruiser_HP_M-R.ALO - hardpoint weaponbay midship starbord side ev_strike_cruiser_HP_E.ALO - hardpoint engine glow ev_strike_cruiser_HP_SHD.ALO - hardpoint shield generator ev_strike_cruiser_HP_HNGR.ALO - hardpoint hangar ev_strike_cruiser.dds - ship texture file 512x512 MIP Map ev_strike_cruiser_bm.dds - ship bump map 512x512 MIP Map rv_moncal_mc80b_thr.dds - ship thruster texture file 512x512 MIP Map (same as on my MC80b) rv_moncal_mc80b_thr_bm.dds - ship thruster bump map 512x512 MIP Map (same as on my MC80b) I_BUTTON_STRIKE_CRUISER.TGA - TGA button file with alpha map w_invisible.dds - invisible texture file 64x64 MIP Map (same as on my other ship models) It Contains no coding so that will have to be added by whoever adds this model.

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402 downloads

Uploaded:09-04-2006

Hoth Wampa Lair

wampalair.zip | 490.33 KB

suggest you leave heroes off. Installation: Place wampalair.ted in your custom maps directory. If you do not have one create one. Legal Affilition: You are not authorized in any way, shape or form to edit and or distribute this map without my notification and agreement.

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1036 downloads

Uploaded:09-04-2006

Kuat: Shipyard

kuatshipyards.zip | 147.94 KB

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1286 downloads

Uploaded:08-29-2006

Star Wars: Natives At War

naw_v2.zip | 4.01 MB

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2741 downloads

Uploaded:08-20-2006

Battle Droids v0.3

cis_battle_droid_pack_v_0_3.zip | 1.67 MB

familiar with modding EaW.

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612 downloads

Uploaded:07-27-2006

Kamino GC Ground Map

mod_kamino_gc_ground_map.zip | 1.19 MB

to do so. In addition to the map there are 2 specially created urban structures used on this map. I\'ve tested the map several time and it worked well for me. You can us this map and/or all of the related content for your mods or as base for your own maps but give me credits if you do so. Installation: Copy Props_Urban.xml to ..\\EmpireAtWar\\GameData\\Data\\XML Copy w_kamino_building.ALO to ..\\EmpireAtWar\\GameData\\Data\\Art\\Models Copy w_kamino_building_support.ALO to ..\\EmpireAtWar\\GameData\\Data\\Art\\Models copy w_tipoca_city.ALO to ..\\EmpireAtWar\\GameData\\Data\\Art\\Models copy _LAND_PLANET_KAMINO_01.TED to ..\\EmpireAtWar\\GameData\\Data\\CustomMaps now you\'re able to open it in the MapEditor. To us it in your Mod, additionally copy all these files to the appropriated mod folders but to open it in the MapEditor you need all the files copied to the original game folders as stated above (otherwise the MapEditor won\'t know the location of the three urban props) Enjoy it and have a lot of fun with it.

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473 downloads

Uploaded:07-12-2006

Fixed 43 Planet Map

fixed_43_planet_map_by_wild_marker.zip | 8.41 KB

same as in \"Galactic conflict\" so all the planets begin conquered and garrisoned. -Death of the Emperor or Mon Mothma doesn\'t cause losing. I\'ve already tested it on multiplayer and it works, but both players must have the mod installed.

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2855 downloads

Uploaded:07-11-2006

Ultimate Realism

ultimate_realism_beta1.zip | 3.67 MB

weapons -Proton torpedos have increased damage, do not pass through shields, and can be used against fighters -Ships are scaled correctly -Ships have accurate hull and shield values -B-Wing and TIE Interceptors squadrons have been added -Lasers now do accurate amounts of damage(for the most part) -Firing rates for most ships have been changed(mostly faster) Land: -X-Wings, TIE Fighters, Corellian Corvettes, Tartan Cruisers, and Acclamators have been made available for use in land battles -Most vehicles and infantry have been scaled properly -Infantry now die more easily Known Issues: -TIE Interceptor\'s textures don\'t show up -Some weapons don\'t the correct amount of damage(I haven\'t finished working them out yet) -Space units in land battles have a few issues that need to be worked out -Not all descriptions are included

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6848 downloads

Uploaded:07-02-2006

SSD Improved And Balanced Mod V3.1

ssd_improved_and_balanced_v3.1.zip | 11.79 MB

Install.exe This Version Includes All Bug Fixes And Improvements From V1, V1.1, V2 And V3! To Play: -------- Run My Shortcut That I Have Created. You Can Find It In C:/Program Files/Lucasarts/Star Wars Empire at War/GameData/Mods. Find The SSD Improved And Balanced Mod V3, And Double Click On It To Start The Game. Changes To The SSD V3.1: ------------------------ - Added The Tie Interceptor. - Piett Now Has The SSD, But Its Not Legacy Of War\'s Model, So Now When Your Rebels You Should Have To Fight One SSD! - Piett\'s SSD Now Has Tie Interceptors. - Piett Has Been All Updated About His Rank And All. - Piett\'s SSD Now Has Better Abilities, The Proton Beam Lasts 10 Secs And Recharges For 70 Secs. - The SSD Now Has Tie Interceptors. - Kyle Katarn And His Moldy Crow Have Been Enabled. - All New Units Are Buildable In Skirmish, Including The Moldy Crow. - The Mod Now Has A Nice Install Option, No More Messing Around With Files.

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2362 downloads

Uploaded:07-02-2006

EAW Enhanced Mod

eaw_enhanced_mod.zip | 12.43 MB

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1938 downloads

Uploaded:06-16-2006

SSD Improved

ssd_improved_v2.zip | 4.38 MB

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1557 downloads

Uploaded:06-14-2006

Blackhole Battle

blackhole_battle.zip | 5.62 KB

asteroids.

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1618 downloads

Uploaded:06-04-2006

UIMC Droid\'s Mappack V1

_uimc_droid803s_mappack_1.zip | 3.37 MB

pirates - Strategically placed mines defensive turrets \"Kamino Wastes\" - Level 5 Space stations upon startup - Scenery - tons of derelict capital ships - Strategically tilted space stations to increase firepower towards a certain angle - Strategically placed mines \"Trap Over Thyferra\" - 3 Space Stations per side, spaced so that every station is between 2 enemy stations. - Strategically placed mines defensive turrets \"Manaan (Day)\" - 2 Space Stations per side - 2 level 3 space stations serving as defensive platforms per side - Strategically placed mines and defensive turrets - \"King of the Hill\". Whomever controls the center, controls the outcome of the game \"Manaan (Night)\" - Same as Day Version - Beautiful scenery with sun shining up at you \"Wayland: X\" - 2 Space Stations per side - Strategically placed mines and defensive turrets - \"King of the Hill\". Whomever controls the center, controls the outcome of the game - Tilted stations for increased firepower towards a certain angle

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4521 downloads

Uploaded:06-04-2006

Bailknight\'s Graphic Mod Version 2

bailknightgraphicmod_ver2.zip | 13.18 MB

models for Diamond-boron missile and heavy concussion missile used by missile ships. - New main menu background battle with new ships. - Radar icon changed for Home One and Executor. Balance - Piett is now tech 4 hero in Galactic Conquest mode. Vader is now tech 3 hero. - Home One now bigger and have more firepower. Also carry Unlimited Fighter squadrons. FIX - Fixed cinematic Interdictor can build by player in Galactic Conquest mode. Known Bugs - Slave One (Boba Fett in space battle) is sometimes stuck and removed from game(not respawned) when the battle ends. I don`t know why because nothing anything related to Slave One was changed. It may be a bug in EAW. - When You go into a space Battle with the Executor, the hyper-in formation is very wide. Unknown reason.

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244 downloads

Uploaded:06-03-2006

Eosarim V2

eosarimv2.zip | 157.58 KB

to the facility on Eosarim, and now they will start their assault on the Imperial base...

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663 downloads

Uploaded:05-26-2006

Defense of Mustafar

mustafar.zip | 51.67 KB

a public release. So enjoy the map, and if you find stuff, let me know at the email above.

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5612 downloads

Uploaded:05-23-2006

Battle of Hoth

battle_of_hoth_v1.rar | 419.76 KB

Empire starts with 6 at-at and 32 at-st and troops. Hope you enjoy. Any bugs or comments are of course welcome.

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678 downloads

Uploaded:05-22-2006

Geonosian Battle

geoneosian_battle.rar.zip | 27.36 KB

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1726 downloads

Uploaded:05-20-2006

Defence of Mon Calimari.

defence_of_mon_calimari.zip | 351.83 KB

placed orbital resource containers to provide a defensive and offensive edge. 3 orbital contruction pods and several strategically placed turrents.

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1135 downloads

Uploaded:05-10-2006

Xizor Mod

xizor_mod.zip | 868.5 KB

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732 downloads

Uploaded:05-10-2006

Ages Of Star Wars Wallpaper

background2_800x600.jpg | 209.53 KB

http://aosw.petrolution.net/

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662 downloads

Uploaded:04-22-2006

Improved EAW Mod

improved_eaw_mod_1.3.rar | 443.51 KB

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367 downloads

Uploaded:04-19-2006

Sith Padawan Mod

sith_padawan.zip | 960.91 KB

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862 downloads

Uploaded:04-10-2006

EaW Supreme

eaw_supreme.rar | 427.06 KB

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3011 downloads

Uploaded:03-30-2006

EAW Big Battles Mod

eawbigbattlesv2.5.zip | 851.39 KB

things changed. - More fighters per squadron. - Imperial class Star Destroyers launch most of the fighters at once. - Space station garrison increased. - You get credits faster in skirmish mode. - Tartan cruiser has better firepower but less speed. - AI swarms you with bombers in skirmish mode. This version was aimed towards balancing the things in v2.

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2370 downloads

Uploaded:03-27-2006

EAW Big Battles

eawbigbattles.rar | 1.03 MB

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833 downloads

Uploaded:03-25-2006

Ultimate EAW

ultimate_eaw_v3.0_public_beta.zip | 12.3 MB

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958 downloads

Uploaded:03-21-2006

Space Commander Core Conquest

sccc_v2.9.zip | 1.31 MB

Decreased - - Manuverabilty and Speed Increased - - Reload Time Decreased - - It now Fires 4 Lasers at a Time - - Carrack Cruiser Changed - - It Reloads in 1 Second - - It fires 7 Lasers at a Time - - Bigger Fire Range - - Some Build Times Decreased - - Following Space Heroes Buildable - - Red Squadron - - Vader\'s Squadron - - The Accuser - - Home One - - ISDs are now Smaller - - Removed the Tartan Patrol Cruiser - >Graphical Tweaks< - Zooming Changed - - Increased Zoom IN (not OUT) in Space - - Zooming is now Smoother - NOTE: I suggest adjusting the Scroll in the [Options>Game] settings allmost to Maximum

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1993 downloads

Uploaded:03-09-2006

Pirates At War

pirates_at_war_merged.rar | 1.48 MB

Also, Naissus is going to construct a new faction called Zin Imperium will be released in the future. I myself has added new additions. Such as new buildings (R2d2s building defences and mining factories)methonds and the ability to control battleship in land battles! R2d2s replaces the T4-B tank and the battleship replaces the speeder. The requirements are high for both. We hope you will enjoy our mod. Thank You!

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4068 downloads

Uploaded:03-03-2006

EAW Precise Ship Scaling Mod

eaw_precise_ship_scaling_mod.zip | 249.52 KB

Tartan Cruisers, Pirates, and certain heros) to their precise scales in the Star Wars fiction. THESE ARE NOT ESTIMATES. They are precisely measured scale factor adjustments based on two rather simple equations. SOME SHIPS MAY APPEAR SMALLER THAN THEIR ACTUAL LENGTHS. This is because they occupy a lower depth on the screen, not because they were improperly scaled. The Tartan Patrol Cruiser length in the game has not been adjusted because, in the expanded universe, the real Tartan Cruiser is 600 meters long compared to 150 meters, the approximate length shown in game. I decided to keep the stock scale since a rescale of that magnitude would be absurd, although I'm open to suggestions. [/quote]

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1037 downloads

Uploaded:03-03-2006

Pirates At War

pirates_at_war_2.0_second_patch.rar | 1.42 MB

ships to make a fleet, they are more expensive and weaker but faster, easier to handle.At the moment, i\'m deciding to only implement this in pirate faction.For empire they are stronger and more bulky to conteract the pirates swift speed. For groundbattles, I fixed the pirate infrantry bug.Next update, will focus on balancing both pirates and empire. Homeone has been given a new skin, more dark.:) Enjoy! [/quote]

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1660 downloads

Uploaded:02-19-2006

Bryants Stuff

bryants.zip | 572.55 KB