Empire at War

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6709 downloads

Uploaded:04-06-2010

Map for Return of the Clones v1.3

return_of_the_clones_map_v1.0.zip | 5.21 KB

technically playable, but I don't recommend it. I do recommend the author to work with the newest version of the mod and make a map for that. [quote]This is a map for ROTC. This is my first map i made. You need ROTC 1.3 for this one. This is for normal EAW only. Republic Story: The Galactic Republic has located an Imperial Starbase on Alderaan. The Republic Space Station there is needing of assistance. Protect the Space Station at all costs. A Republic Fleet quickly responded to the call.Destroy the Imperial Starbase. Empire Story: The Republic has located your Starbase at Alderaan. The Executor is under attack. Protect the Starbase or you lose. Destroy the Republic Space Staton.[/quote] the_stag

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18015 downloads

Uploaded:03-29-2006

Aves Conquest Map Pack

campaigns_singleplayer.zip | 53.64 KB

controll... but certainly under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.

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1541 downloads

Uploaded:07-31-2008

Marpanthos IV

marpanthos_iv.zip | 447.67 KB

can be used for your own projects if you credit Enceladus, Codeuser(see Read-me for specifics) and contact Enceladus by email. Any future projects by Enceladus will always be available in the EAW and more members only section so check it out [url="http://eawandmore.com/forums "]here[/url]. If you open the map in the editor or the game and the water is green make sure the shader is in the data/art/shaders folder. The map editor has this weird bug where it deletes newly added shaders. You may have to extract your shaders or take them from the source files and throw them in you Shader file(plus throw in the shader) this helps. Post if problems persis, if using mods throw the shader in the mods shader folder. Enjoy the map.

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14568 downloads

Uploaded:03-21-2006

Aves\' Galactic Conquest Map

aves_galacticconquestmap.zip | 18.24 KB

under EU planetary governments\' control. As the Imperial New Order or Rebel Alliance player you begin only with the Imperial Capital or the Rebel base on Yavin 4 and must conquer the entire galaxy to win... no easy unoccupied planets, Galactic control must be earned. Be warned, most large shipyards and smuggler bases could put up a very good fight, and may have a few tricks up their sleeves.

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2639 downloads

Uploaded:03-26-2008

yoden all 110 map for foc

custommaps.zip | 19.25 MB

forceofcorruptiondata and transfere if you have your old map in it after

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2748 downloads

Uploaded:05-05-2008

(MMmp) Episode III Map Pack

mmmpepisode_iii_map_pack.zip | 318.2 KB

would show you the lame version, so later you\'ll see the good version. It\'ll be a while before it comes out. Enjoy what you can!! -MapMaker

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1631 downloads

Uploaded:03-26-2008

(66mp)Fortresses(FoC)

66mpfortressesfoc.zip | 297.06 KB

very few textures. The layout of the map is a prop in its own right. This will likely be the last map that I will submit to FileFront.com. The screenshots that I provided were modified to show objects at a greater distance then within the actual map.

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568 downloads

Uploaded:09-30-2011

3 Ways to Go

mp_3waystogo....._v1.zip | 385.67 KB

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837 downloads

Uploaded:03-07-2011

Unlimited Money

unlimited_money.zip | 2.02 MB

of build satellites for added protection. And, the titular feature is several dozen mining facilities off map for each team so the cash flow doesn\'t stop. It certainly makes for a fast paced game of heavy weapons. [quote]Space map that never runs out of Money. Was made long ago decided to upload here. Hate or love it I don\'t care. Includes Pictures *that is why this is 2mb*[/quote] the_stag

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2497 downloads

Uploaded:08-28-2009

(SD)darthexecutor All maps EAW

sdallmapsforeawv2.rar | 2.12 MB

maps (which I will review since it is new) is the vanilla Bespin land map converted for skirmish mode. It seemed a little tight for a skirmish map, but it worked. It needs some reinforcement points added in the base(s) and in the middle area. But the rest of the placement was done very well. [quote] hi all!! here is a map pack with my last maps to EaWAND 3 NEW MAPS!!! 2 space maps 1 land map (FoC bespin official map modified by me to run in EaW) noticed: Is the V2 because, the V1 is corrupted (demange file) bye ;) [/quote] the_stag

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2095 downloads

Uploaded:06-03-2008

(SWOTE) Skirmish-Mappack

swote_skirmishmappack.zip | 2.25 MB

Campaign! This mappack will give you a foretaste of the new maps, here created by the mapper Locutus (me). Hope you like it. LAND: ~Osarian: Each base is located in one of the map's lower corners, a lot of small islands are connecting them. There is short way to the enemy's base but it's blocked by a pirates base. ~Bastion: A huge empire fortress which isn't easy to capture. To defence the important choke points will be the road to success. ~Unknown World: Some beautiful temple ruins in the middle of huge mountains are the arena of the battle. To protect the mining facilities is the key to victory. SPACE: ~Hapes: 4 Player space map with the team's bases in the opposed corners and mining facilities located in the other ones. ~Bastion: Similar to the Hapes map but with a Construction pod in the middle of the map. ~Manaan: A huge nebula with astroid fields in it divides the map. To move your ships through it to send new reinforcement ships is the problem you have to deal with.

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4055 downloads

Uploaded:02-15-2007

FoC Skirmish Map Pack

foc_space_map_pack_v1.1.zip | 1.84 MB

Crystals of Aeten II - Bespin: Tibanna Wars - Mustafar Siege - Yavin: Death Star Debris - Endor: Death Star II Construction Battle of Byss The huge Eclipse SSD is over Byss, and a battle to free the planet began (or to keep it\'s control if you\'re playing as the Empire). Fortunately to the Consortium/Rebels, the Eclipse Defense Systems are offline since it is in it\'s repair duty. Chaos over Tatooine (8 players support) The planet Tatooine was always an interesting place to hidden a base, large deserts as Dune Sea, or wastelands as Jundland. And if there\'s a bright center to the universe, it is the planet that it\'s farthest from... There are so many villainy and scum here that is difficult to our enemies to find a hidden base... Or to us to build it... Conquest of Muunilinst Muunilinst is a rich urban world that was once the headquarter of the InterGalactic Banking Clan, perhaps we can get a lot of credits if we take control of the planet and learn more about the old Confederacy of Independent Systems. Crystals of Aeten II Aeten II is known primarily for it\'s stygium crystals, which can be used to create Cloaking Devices. If we can get our hands in these crystals, we could could field an invisible advantage against our enemies. Bespin: Tibanna Wars (8 players support) Needing more resource of the precious Tibanna Gas, you planned an attack on one of the largest Bespin\'s Tibanna Gas refineries, the BesGas H-47-K. Watch out to the refinery defence ships, they appear to have some Interceptor Frigates and some Venators modified into light cargo ships (but still well-armored) and most important: we intercepted a transmission that another faction was wanting to take control of the refinery, so hurry... Mustafar Siege (8 players support) The mysterious planet of Mustafar could be a good resource of credits, and perhaps, we could scavenge some CIS forgotten techonology, be alert, the sistem probably has it\'s own defense force. Yavin: Death Star Debris There were a lot of data stored inside the Death Star. Although the Zann Consortium already got some of the data storage pods, but if we are lucky, our forces could find some data yet. Or at least clean the way for a land invasion. Endor: Death Star II Construction Well, this map doesn\'t have a story yet, but it let you play a three way space battle above Endor and the DSII under construction plus an SSD - they are not usable by any factions.

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184 downloads

Uploaded:07-17-2009

Battle in the Sky

battle_in_the_sky.zip | 68.61 KB

needs to have the impassible brush used on it. Or, just make it impassible to units that don't have repulsorlifts. [file="91539"]BlockadEscape[/file] and some others maps have made it appear that the level is in space. I'm no expert mapper, but it seems this same idea could be used in your map to make it really look like it's above a planet. This is still a nice 3 team map that offers many different strategies and options. [quote] This is a map that I made when I wanted to make a fresh new idea. So, I made a map that you battle thousands of miles above ground. There are about 10 clouds that you can battle on which are connected by bridges to other clouds. Each base gets 2 clouds to be on and have turbolasers. In 1 of the corners, there is a sensor guarded by pirates. I have also included a fair amount of mines to keep things interesting. The only glitches are units like dark troopers p2 and p3 being able to fly and land on the sky, and build pads being switched for teams 1 and 2 in some areas. [/quote] the_stag

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1341 downloads

Uploaded:03-30-2008

(66mp)Fortresses(EAW)

66mpfortresseseaw.zip | 28.38 KB

combat. There are no useless props. Water ways separate the bases, there are also 'moats' around base walls. The battle is taking place at during the day with scattered, light flurries.

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579 downloads

Uploaded:03-30-2008

(66mp)aVolcano

66mpavolcano.zip | 85.36 KB

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2679 downloads

Uploaded:06-24-2007

Death Star Battle Map

battlefordeathstar.zip | 475.52 KB

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5142 downloads

Uploaded:12-31-2006

Bonus GC Scenarios

gc_maps.zip | 745.8 KB

\'unlock\' the original EAW scenarios and make them available for play in Forces of Corruption. They are not the same as the originals however. I\'ll explain soon. INSTALLATION: Copy the TEXT folder and place it into your FOC/DATA folder. Copy the GC MAPS folder and place it into your FOC/DATA/XML folder. I strongly suggest that you backup any files that need to be replaced - just in case. (if you havent got an XML folder, then just make one! ;)) I don\'t know if this works with other mods, so use caution. INFO: - This bonus pack adds all 8, thats right, 8, EAW GC scenarios for FOC. All of them now accomadate the Zann Consortium as well as the new planets and units. But because of the changed locations of the old planets in FOC, I had to add in a number of planets to create the hyperspace paths between planets. So in a way, these are sort of new maps. - In addition to the 8 EAW maps, I have also added my very own hand-made GC maps that took me many hours to put together. There was much bloodshed and despair, but I finally pulled through with these two maps: \"Galactic Civil War\" This is a map that only has the EMPIRE and the REBELS. NO Consortium. (And no more damn sabotages...) The Rebels and the Empire start off on opposite sides of the galaxy with only four planets under each team\'s control. The rest of the planets are mostly under the control of pirates or Hutts. Some are nuetral and are up for grabs. I made this map to bring back the good ol days of EAW where it was just the Imps and the Rebs. And because its FOC, both sides can use the new units! And yes, the AI builds the new stuff too. They came at me with B-WINGS! \"Consortium War\" All three factions start off in opposite corners of the galaxy, each with only three planets under their control. The rest of teh galaxy is a hive of pirates and Hutts. This should give players some time to build up before they actually encounter one of the other factions. - Maps have been tested TO AN EXTENT (I have a life you know ;)) and I am convinced taht they work fine. - The AI work normally on all maps. The \"Galactic Civil War\" map seems to have better AI, which is strange but awesome. - Special objectives for EAW scenarios have been removed for obvious reasons. - Bonadan has been removed from ALL EAW scenarios because of some really, really wierd connection problems that I could not solve. Alas... - Most planets are now neutral or under pirate control. Planets that are hostile have different varying forces both in orbit and on the ground.

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789 downloads

Uploaded:03-10-2011

(ZM) Imperial Stronghold V3

zm_imperial_stronghold_v3.zip | 494.11 KB

will clarify by saying, of course there is room for improvement, there is always room for improvement as we can see with this release of V3. The thing that I find draws me to this map, is that it doesn't get boring. There is so much to do, see, and destroy that I found myself darting all over the map to take care of it all. And it's a huge map (the bigger the better). Most of the changes in this version appear to be aesthetic (bad pun, I know) but it's worth getting whether or not you've played it yet. [quote]Changes for V3: -Hopefully improved textures -More sublte transition between contrasting textures -More height variation in the battle field -Stregic positions in the mountains around the Imperial base (shouldn't be hard to find them) -Added trees and tall grass :) -I know they wont be great, I placed them fairly randomly... -Added other small details around the map I'm glad I came back to this map. I believe I've made several improvements over the last version. While making "(ZM) Eve" I to open up V2 of this map and saw numerous problems. I know it's not as good as Petroglyph's map (in my opinion, their best map is Mandalore's land map), but I doubt I'll ever be that good. Enjoy. Again, no complaining about Readme length. -zander11893 ZAND3R Mapping[/quote] the_stag

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496 downloads

Uploaded:04-12-2010

(SD)darthexecutor Hoth map FOC

14hothforfocn2.rar | 1.92 MB

made. Every one of them has good and bad qualities, but they're like my children and I love them all. This is a very fun map with plenty of action. Some of you have seen/played the previous version of this map, so here's my review of that:[quote]Not only is it visually pleasing, but the base placement and starting units are done very well. This one has a bit more of a movie feel because there are no AT-AA's, just units that were seen in The Empire Strikes Back. Not that you can't build those units, but I find it more fun to play in a style more reminiscent of the movies and previous LucasArts titles (ie. Rogue Squadron, Shadows of the Empire, Battlefront).[/quote] The new version has a couple of tweaks that work for balance and some visual changes that add to the feel. [quote]Hi, here is the second version of the map of hoth here are more effects in the nature and i add a heavy vehicle factory for the rebellion enjot this map :D[/quote] the_stag

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235 downloads

Uploaded:06-24-2009

Star Wars MovieBattles Mappack part 1

moviebattles1.zip | 916.99 KB

analysis, but I won't put you through that. Endor is the only space map, and it was a quick skirmish without any space stations. The rebels are seriously outgunned, so it doesn't last too long. The rest of the maps are land based and could use a little tweaking. Huge expanses of flat areas make for large battles, but boring tactics. I do thing that TheIG88Killer has much potential for map making, and I encourage anyone who downloads this to give some positive feedback and maybe a v2 can be made. the_stag [quote] This Mappack adds 7 Maps : Teth, Battle of Endor, Mustafar, Tatooine, Christophis, Hoth, Hypori. [/quote]

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414 downloads

Uploaded:07-28-2008

(JEM)Fate Of Thyferra Part 1

jemfate_of_thyferra_part_1.ted | 1.93 MB

Jurassic park map and I give credit to who made it (no name listed since a lot of people say they made it). There are some changes to the map. Overall Story: You have gained intelligence that the emps are evacuating all forces from thyferra. You think you have gained victory but you wonder why they would leave. As soon as you find out about the evacutaion, a message is transmitted to you. It seems the emps have sent the proto-type Death Star(this is before episode 4) with a large imperial fleet to remove thyferra from the galaxy after they send a strike force to recover some stolen supplies from the planet surface. Map Story: (Rebel)Now you know why the imperials are evacuating Thyferra. Make your way to their main landing area and stop all their evacuation ships. If you achieve victory the inbound imperial fleet wont have survivors reporting where your hidden base is that has their stolen supplies. (Empire)We have gained some knowledge that the rebels have discovered our plan to destroy Thyferra with the proto-type Death Star. We must get all our evacuation ships to the inbound fleet or they wont know where to look for the rebel base and our stolen supplies. Misc. -Again i did use jurrasic park -I did leave rancors in map -Some emp outpost's areas may not be finished(don't know why it keeps happening) -Sometimes it didnt load for me(don't know if its just my computer) -the (JEM) just means it was made by me If you have any thing you want me to ad or take out just send me an email at muphere@msn.com

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1381 downloads

Uploaded:05-10-2008

(MMmp)Map Pack1

mmmpmap_pack1.zip | 177.94 KB

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1182 downloads

Uploaded:03-18-2008

(66mp)Imperial Factory

66mpimperial_factoryfoc.zip | 232.49 KB

depth isnt constant. Having no way to test this map in a real match i have no clue to the true ballance of the forces. Incase you didnt know, when you select the 2nd ai as team 3, the selection field will still show as team 1. The 2nd ai is indeed team 3 and you should be able to proceed. If you opt to use the land control option you have only to capture the cp/lz\'s across the battlefield.

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591 downloads

Uploaded:01-23-2008

Battle at Manaan

skirmishmap_battle_at_manaan.zip | 514.5 KB

weaknesses. ~Scorpinox

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2151 downloads

Uploaded:06-14-2006

Ryan\'s Map Pack

ryans_map_pack.zip | 163.46 KB

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4484 downloads

Uploaded:05-30-2006

A Galaxy Divided V1.1

a_galaxy_divided_v11.1.rar | 2.86 MB

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97 downloads

Uploaded:10-07-2011

Bridge Control

r_o...bridge_control.rar | 1.78 MB

lone bridge. This bridge is the center point of this map. You need to control the bridge to win the battle. To help supply the war effort both sides have mineral processors and Outpost pads. This map utilized the placement of a lot of trees creating an excellent forest atmosphere. The precision use of rocks and ground-covers also adds to this forest feel. Bridge Control is also well textured making it pleasing on the eyes. You will find the height of this map to be very dynamic allowing for a natural feel and some tactical maneuvering. The only gripe about this map is that the cliffs around the valley could of been made a bit more natural instead of being in a straight line. Also the fog could be weakened a touch. This is a great map that should be a definite download if you want a fun and pleasing land skirmish game.

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694 downloads

Uploaded:10-01-2011

R_O Map Pack

r_o...mappack.zip | 34.53 MB

maps. The texturing is generally good, prop placement complements the environments, and unlike other mappers, he remembered to put skydomes. (Cheers!) I don't have the time to play and give an in depth review of all twenty-six maps in this pack, but this release seems to be quite solid, with maps ranging from a recreation of SW: Battlefront 2's Hoth to Mustafar. Although the gameplay doesn't seem to be anything mind-blowing, these maps offer good, classic FoC skirmishes with some background info on each one. With this map pack in hand, you'll have fun trying out these maps for a long time! :)

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95 downloads

Uploaded:07-26-2011

Carnage on Christophsis

christophsis.rar | 144.2 KB

that. For being a heavily populated urban planet, there aren\'t many people around. [quote]Today I bring you a Christophsis map (then planet in The Clone Wars movie when Anakin gets his new padawan) which is a heavily populated urban planet. There are some new tweaks, not normally seen in the stock maps, but ill let you figure them out. The map is made up mainly of streets with a few squares and open areas.[/quote] the_stag

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632 downloads

Uploaded:03-16-2011

(ZM) Eve V2

zm_eve_v2.zip | 142.99 KB

fleet -Compacted outpost to make more effective and defensible. -Added a second outpost on the other side of the asteroid belt -zander11893 ZAND3R Mapping

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202 downloads

Uploaded:03-16-2011

survival_mappack_v1.zip

survival_mappack.zip | 293.45 KB

know, and I am working on version 2, that will include the night version AND the daytime version I promised you guys. As for THIS mappack, It has been tested, and both maps work. There are stories for each map, both in the ReadMe. The maps are \"Survival of the Fittest\" on land, and \"If they came to here me beg...\" in space. I know that the last one is a quote from Halo 2, but it\'s a good quote. Each one was inspired by another survival mappack on this site, credit to megavin123 for the idea. Basically, you start in the dead center of each map with enemies on all sides. But the catch; ememy bases are outside the map, so you can\'t win! Don\'t think of this as stupid, because it is the exact opposite. It is like firefight in Halo, or Nazi Zombies in CoD. Just last as long as possible against enemies coming in on all sides. In the land map, you have very impressive fortifications and a steady income. But you are trapped in a valley, surrounded by mountains. Only two ways out, and those are flooding with enemies and native wampas. This is an Arctic map made to give you a feeling of large expanses of nowhere. The space map is fairly simple. A base in the middle, but 4 enemy stations outside the map, with 6 mineral processors each team. you have a radar jammer and sensor scrambler IN your base. Capture them and it will be very difficult to destroy them without your base blowing up first. also, in front of each base is an asteroid field, so capital ships cannot jump straight at you. Also in this pack is a readme for a contest I am hosting! last the longest in one of my maps WITHOUT MODS and your name is put on each map from here on out!! View readme for instructions. Note :: there are 2 readme\'s in the file and just the stories are on the readme you can view now. installation and instructions in the file.

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269 downloads

Uploaded:12-08-2010

Imperial Space Station

imperial_space_station.zip | 804.03 KB

I think this is more of as a construction yard and less as a base. You\'ve got the an Eclipse class being assembled and platforms connected all around that. There are some other ships being assembled around and some looks of a space battle happening around that. The map is very well done, and has a distinctly Imperial feel to it. Although the Eclipse feels small compared to units and buildings, it\'s something that can be overlooked. the_stag

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204 downloads

Uploaded:10-13-2010

Asteroid Field

asteroid_field.zip | 1.36 MB

can create better maps. Hi, ich bins wieder xX_Felix_Xx. Das ist meine zweite Map und ich hoffe ihr moegt sie. Gestern Abend war mir langweilig und da macht ich einfach mal diese Map ^^. Ich bin offen fuer Kritik. Bitte hinterlasst Feedback, damit ich in Zukunft noch bessere Maps machen kann. So far, xX_Felix_Xx

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97 downloads

Uploaded:08-31-2010

Battle of Turkana.ted

battle_of_turkana.zip | 429.03 KB

attainable and defensible income source. Overall in addition for this map being fun for a skirmish match, it is also fun to download just to watch the battle between the Empire and the Rebellion staged in the map. [Quote] The map has basic layout, 2 stations some mines, some turrets. There is also a fleet of Star Destroyer\'s with fighter escorts and a Fleet of Mon Calamari Cruisers with Fighter and Bomber escorts. The map is based off The Battle of Turkana. [/Quote]

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743 downloads

Uploaded:02-24-2010

Boonta Eve Clash

72boonta_eve_clash.zip | 630.76 KB

Eve Clash is my second map. Rebel Alliance holds the Mos Espa Grand Arena. Imperials are based out of a landed Victory Star Destroyer. 'nuff said. [/quote] Additionally, you need [file="100588"]Yoden's Prop Pack[/file] for this map. It probably works without it, but why even go there? the_stag

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256 downloads

Uploaded:01-14-2010

Naboo Nights

naboo_nights.zip | 1.74 MB

too dark. However, the moon reflection on the water is really awesome. [quote]My new map: Naboo Nights! As the name already says it's a ground map showing Naboo at night. It's very large map for big fights. Since I used a lot of props the map will lag on slower machines, especially in multiplayer. Have Fun! :D[/quote] I experienced some lag, so I turned the detail down and it was fine. The props and their placement is done so well I'm sold that this is some city on Naboo. Each team starts out away from the city on either side of it and has different options for attack. The most direct route is through the heart of the city, but it is narrow and is ripe for an ambush. There is another option that takes you on the north edge of the city, but it can have similar results. The best way for a full frontal attack is to take the northernmost route. Outside the city areas there are large expanses that make for good battle sites. Of course, there's also the option for repulsorlift vehicles to skim over the water and go up the beaches, but that leads to other problems.

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560 downloads

Uploaded:11-30-2009

Battle Over the Death Star

battle_over_the_death_star.zip | 12.63 KB

facilities, and just a Death Star background.[/quote] This is about a simple as it gets. The [file="80334"]original[/file] was fairly basic, but this is without the nuts and bolts. Each team starts out with a sizable fleet, a level 5 starbase and a single mining asteroid to capture. It's a free-for-all over the surface of the Death Star from that point on... the_stag

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124 downloads

Uploaded:10-13-2009

Space Battle Over ~Desert Battle

space_over_desert_battlev.1.rar | 620.73 KB

first SPACE map that there will be bugs, so post 'em and ill make A V.2 with it fixed [/quote] Not bad for a first space map. Not bad for any space map. This map is basically split into three sectors with an orbital construction pad and some defense satellites at the meeting point. The sectors are divided up by asteroids and nebulae, so fighters can go through while starships will suffer much damage. In the third sector (not containing a team space station) are some asteroid mines, an asteroid base and several more satellite build pads. The need for one team to control the midpoint is not as paramount as it may initially seem, since fighters are still able to roam freely throughout the map. This can make for some interesting strategies. the_stag

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288 downloads

Uploaded:08-14-2009

Endor: in the bunker (SD)darthexecutor_16

endorv3.rar | 1.37 MB

destroyed, the easiest way to do this; destroy the power generator. There even an arrow floating above it so you know what to attack. This would make a great level for a campaign mode. [quote] hey, here is a map of the battle of endor (Land) ENJOY!!! Notice: is the version 3 because the versions 1 and 2 already is test in the multiplayer mode (internet) [/quote] the_stag

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335 downloads

Uploaded:07-25-2009

All out War

all_out_war.zip | 31.74 KB

say. [quote] this is All out war my map i made it is for big battles to play and if you play on hard you will not win so have fun with this map. [/quote] the_stag

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658 downloads

Uploaded:07-23-2009

(SD)Darthexecutor Hoth Mission

hothmissionmap2.0.rar | 287.13 KB

map! It reminds me of Star Wars: Battlegrounds. Of course that game has nothing on EAW, but there were some memorable levels. The layout really makes me feel like I'm at the battle of Hoth. I played both against the computer and against a friend, the map seemed very well balanced. Each team starts out with a plethora of units to fend off/begin the invasion. The rebel base is hard to infiltrate, but the Imperials base is well defended from air attacks. One thing I noticed is that this map is better played with EAW and not with FOC. Some of the units (ie. Gargantuan) throw off the balance. [/quote] And here is the authors comments: [quote] here is the second version of my map of hoth download!! Fix: file name now is the original fog enable [/quote] the_stag

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236 downloads

Uploaded:04-05-2009

Battle on Raxus Prime

battle_on_raxus_prime.ted | 350.87 KB

should focus on trying to not make textures tile to use apprpriate textures in appropriate areas on maps. This map being located on Raxus Prime however does give an excuse for the texture choice. The author uses some props to create the illusion of a junkyard however more props could be used to create a more junkyard look. The removal of the Ilum crystal props would also be appropriate. This map however does have a fairly goiod layout. The small size and strategically placed props ensure quick and fun battles. This map is a great map to play aside from some problems in the aesthetics region. This map provides a delightful skirmish game and should be considered for download.

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724 downloads

Uploaded:01-13-2009

Alx438 FoC Map Pack

alx438_foc_map_pack.zip | 2.31 MB

recently. Some of these older maps are Naboo Sunset, Return to Mustafar, and his Earth series. The new maps in this map pack are Corellian Blockade and Mustafar Control. These new maps pit the different teams over movie themed locales, especially so with Mustafar. If you've enjoyed his older maps, you should definitely download this pack.

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375 downloads

Uploaded:01-10-2009

Battle of Anchorhead

tk432s_battle_of_anchorhead.zip | 222.46 KB

use of the Tatooine props really makes this map look like a desert city with some shadier people around. Texturing, however, is a bit bland. TK might want to see how most structures have a different texture underneath them on Petroglyph maps. There are nice open paths for some limited vehicles, but this is really an infantry player's map. This IS an urban map after all :P. If you want some great urban combat on Tatooine, then download this map and play!

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73 downloads

Uploaded:01-06-2009

Endor Attack

attack_on_endor.ted | 97.02 KB

view displayed nothing on the map. Going in for a closer look, I saw that most of the map was empty. What you have on the map are two fleets, two stations, the Death Star, and a grand total of three asteroids. Blank maps usually aren't very fun and when you have no mines or player markers on the map at all, that reduces the playability quite a bit. The creator needs to look at the documentation that came with the map editor. This will inform him of what each map needs and some aesthetic qualities that you usually see on maps.

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240 downloads

Uploaded:12-24-2008

Tantive IV

tantive_iv_v4.ted | 919.05 KB

considerable improvement from the earlier renditions. The ground outside the ship decks is now invisible and there is a space skydome placed on the map. More props can be seen inside the ship, though there's is just the one texture inside the ship. Several fighters were placed outside of the Tantive IV in order to give it a space battle feel, but since those are static, it just feels fake. On the other hand, the exterior of the ship has been given more detail, which might please some players. Although there are a few visual flaws, the gameplay is still working and can be quite fun. Give this map a try if you ever wanted to have an indoor ship battle!

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63 downloads

Uploaded:12-23-2008

Tantive IV

tantive_iv_v3.ted | 781.69 KB

but there are still some flaws with the map, as well as new ones created along the way. First off, Bly has improved the playability of the map by adding buildable structures that skirmish maps need and has fixed the texture flickering issue on the ground. However, he had also removed most of the propping that made the map look like the interior of a futuristic warship. He switched the texture of Coruscant's surface with a space texture, but the texture is reflective, contains a galaxy map, and has abnormally large stars. The skydome he selected was too large, so that ruins the effect when you go to the edges of the map. If you want an improved version of the map that has the skirmish gameplay, but a downgrade in visuals, then this map would be ideal for you.

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440 downloads

Uploaded:12-23-2008

A 4-way Battle

a_4way_batle.zip | 148.26 KB

nebulae scattered about and with capturable pirate stations in strategic areas around the planet. Space maps look like space maps, so let's go onto the gameplay aspect. Wargtv has placed level 4 stations for each faction on the map, so be prepared for late-game tactics and tech upgrades. But there's a catch to this; the Empire has a Super Star Destroyer. This potentially ruins the map for all players. Once you throw a SSD into the mix, all balance goes to hell and chaos ensues. However, it's not likely that the creator meant this map to be played in multiplayer, so this will be a good map to mess around in.

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843 downloads

Uploaded:05-20-2008

Battle of Endor

endor_battle.rar | 244.86 KB

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1064 downloads

Uploaded:04-06-2008

(1vs1) Critical Distance

1vs1_critical_distance_by_soong.zip | 69.71 KB

be found in ReadMe.txt or below. Enjoy this small download!

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1377 downloads

Uploaded:04-02-2008

(EaW) Pirates In The Middle

pirates_in_the_middle.ted | 770.8 KB

like it. If you have any suggestions, or wish to make any changes... go ahead and do so. If you think you can improve on it, great! I\'d like to give your version a try. Thanks, and enjoy!

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808 downloads

Uploaded:03-21-2008

(66mp)gateways(FoC)

66mpgatewaysfoc.zip | 241.24 KB

mod that i can take an observer position. Instead of trying to sloppily counter the dumb ai tactics...flying around in circles and such. just so you know all my maps are mainly for online play. ai cant keep up at all. im not about to change the way i design my maps.

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92 downloads

Uploaded:03-10-2008

Talay Under Assault

talay.zip.zip | 143.81 KB

of fate, some of the wreckage has fallen into the area. Some of it has blocked the way out of the city... and the way in. The rebel strike team is stuck in the city until they defeat the imperials. Also, the city has been hit by proton torpedos spilled from the launch bay,causing confusion around the area. Now, the battle for talay begins...

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523 downloads

Uploaded:03-05-2008

Around the Moon

around_the_moon.zip | 526.69 KB

The map is set above a new-found planet near Endor that is called Rtas, which, like Coruscant, is one large planet-wide city. The map has two level 5 space stations, one for the Empire and one for the Rebels. The map has eight mines and many defense satellites stationed around the two space stations, the Empire\'s and the Rebel\'s. With only the best of ships and space stations for the two factions, it will make for the ultimate experience of a space battle. Each side starts out with four capital ships on either side of the moon. This map is for multi-player and can support up to eight players. You may use this map in any way you want as long as you give credit to me. Enjoy it!

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1913 downloads

Uploaded:09-27-2007

Yoden Mappack for FoC

yoden_all_71_map_pack_for_foc.zip | 9.6 MB

games 3 factions. ~Scorpinox

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48 downloads

Uploaded:09-03-2007

Rakata Prime Assualt

rakata_prime_assault.zip | 323.71 KB

Acclamator Wreckage, Rakata Temple, plenty of nightsister-controllable Rancors (although i am not sure if it works) and a few mineral processer pads.[/quote] ~Scorpinox

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306 downloads

Uploaded:08-16-2007

DarthNerd\'s Mappack

darthnerds_mappack_version_2.0.zip | 1.28 MB

Rebel Force sent to the system to spy on Death Star construction appears too late. They bring in a space station, and brace themselves for an all out space battle. Consortium units are watching, hoping to turn the tide of battle in their direction to steal Imperial secrets... Honoghr- The Noghri have finally defected, and go to wipe out the Imperial garrison. They experience a lot of resistance, however, and a rogue clan has secretly hired a band of mercenaries to eliminate both factions... Land Battles- Ai- A Rebel garrison on this volcanic world in the Athega system (near Nkllon) is under attack by an Imperial research team. They send for reinforcements, who find the place mostly destroyed, except for several buildings which have been spared by an ion blast to the walkers in the vicinity. A Consortium sortie has intercepted the transmission and has established a hold, hoping to turn a profit... Rodia- Rebel scouts have landed in an attempt to establish a base network on the remote Bog region of Rodia. Imperials are soon tipped off, and quietly construct a base. Then, they attack. Consortium units have been spotted to the west. You are authorized to destroy them. Rattattak- Rancor and Wampa mirror battle.[/quote] ~Scorpinox

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1841 downloads

Uploaded:06-28-2007

Battle Over Coruscant

battle_over_coruscant.zip.zip | 906.65 KB

Both factions start of with additional units. Though there is no consortium player available, this map is still for FoC.

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440 downloads

Uploaded:06-25-2007

Battle over Kamino

battleoverkamino_v1.zip | 5.02 KB

between the Imperial Fleets\' Hammer and Kamino\'s Anvil.

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462 downloads

Uploaded:08-20-2006

Jeteye1\'s conversion Mappack 1

jeteye1smappack1.zip | 658.83 KB

Rebel Base

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2958 downloads

Uploaded:05-23-2006

D-DAY

d_day_1.1.rar | 687.63 KB

Imperials, but fun for both sides. This is my first map ever, any problems or advice is welcome. Enjoy.

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27 downloads

Uploaded:06-28-2012

Arctic Highlands

arctic_highlands_map.zipx | 187.8 KB

and has both lowlands and highlands on top of a mountain. There are two Bases on this map. The first is located in the Highlands in the top left of the map. The second base is located in the bottom right of the map in the Lowlands, this base is open to atack from the front, which demands that you build all the turrets in your base to be ready to fed off any attack in the early stages of the battle. ======================================================================================= There are 4 Resource Pads placed throughout the map and two Outpost Pads. An Abandoned Sensor Array is in the Lowlands hidden behind a small forest of trees. A Mercenary Outfitter is also in the Lowlands and is located on a large frozen lake. {Only Infantry can reach these two Special Structures, Vehicles cant reach these locations} =====================================================================================

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27 downloads

Uploaded:04-20-2012

Ice Valley

ice_valley.zipx | 151.59 KB

surrounded by two steep mountain ranges. There are few mineral processors here so your income is slow.The two steep mountain ranges houses the two opposing faction\'s bases. ====================================================================== Keep close watch of your power generator for it is outside of your base perimiter and it must be protected to keep your Communications Array and your two perimiter turbolaser towers working. ====================================================================== The best strategy to use on this map is to create a defensive line along your base perimiter (a very steep cliff with 2 or 3 small entrances) and use small units (e.g. a squad of soldiers) to gain territory and capture the map\'s few mineral proccessors (the small mining facilities). Then attack your enemies base using artillery and fast attack units (Small walkers or hover tanks, Speeders, or some soldiers). Keep your heavy units behind your attack force to defend your artillery or to quickly backup your frontal attack units if enemy units make a counter-attack. ====================================================================== Watchout for enemy arillery, you have no shield protection (except for the Rebel\'s MDUs) and they may use them quite often. Their artillery can quickly wipe out your defences if you don\'t deal with them quickly enough.

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224 downloads

Uploaded:03-31-2012

EaW FoC_ aduba_&_3_Spacemap

map_swsi.zip | 551.95 KB

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117 downloads

Uploaded:03-21-2012

Imdar Alpha

dk35_imdaralpha.zip | 527.75 KB

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40 downloads

Uploaded:10-21-2011

Rakata Prime Rush

rakata_prime_rush.rar | 175.39 KB

relatively unknown corner of the galaxy known as the Tempered Wastes, a largely void area of space. Its surface was largely covered by oceans which were dotted by numerous clusters of islands and archipelagos. It was the only habitable planet in the Lehon system, but it shared an orbit around its primary star with the Star Forge, an ancient Rakatan space station and factory which drew its fuel directly from the system\'s primary star. The planet itself was orbited by two small moons, but one of them was close enough to be visible from the surface during daylight, covering a significant portion of the sky.\"

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115 downloads

Uploaded:09-27-2011

FOC Map Pack

chulaksaviours_map_pack_1.rar | 956.29 KB

skirmish map. And in this case, Chulaksaviour gives us both. There are 4 maps in this pack: 2 GC and 2 skirmish. The GC maps are very well done, giving the feel that the stocks maps have regarding object placement and planet ownership. What\'s that?? You\'re not into GC? That\'s ok, Chulaksaviour also gives us each map in skirmish form. They are tweaked for that use, but the transition seems natural. How does he do it? Also included is a planets.xml. Just replace your current file and you\'re ready for GC. [quote]Map Pack featuring GC maps and Skirmish Maps installation instructions are in the readme and any feedback would be appreicated these maps are nearly a year old and because of work i havent been able to revisit them... as of march i will be returning to modding and developing maps again.[/quote] the_stag

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34 downloads

Uploaded:07-26-2011

CJS Survival Mappack DEMO

cjs_survival_mappack_demo.zip | 496.9 KB

readme that comes with this map, and it\'s required reading if you want to play this properly and have it work right. My only complaint: it\'s too dark. I understand night, but this takes away from playability. [quote]THIS DEMO CONTAINS SURVIVAL MISSION: 2 EDITED FROM MY VERY FIRST MAP TATOOINE GAUNTLET. LAST TIME, WE HAD EMPIRE AND REBEL FORCES FIGHTING INSIDE AND AROUND A CITY ON TATOOINE. THIS MISSION MIXES THINGS UP A BIT BY GIVING YOU CONTROL OF BOTH REBEL AND IMPERIAL FORCES, FIGHTING AGAINST ENDLESS WAVES OF CONSORTIUM ENEMIES TRYING TO INVADE THE CITY. SINCE THERE IS NO POSSIBLE WAY TO WIN A SURVIVAL MISSION, IM INTRODUCING A SURVIVAL RATE PERCENTAGE, WHICH ALLOWS YOU TO COMPUTE YOUR SURVIVAL RATE FROM 1% TO 100%, WHICH IS EXPLAINED FURTHER DOWN THE README.[/quote] the_stag

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39 downloads

Uploaded:06-13-2011

Geonosian Carnage

geonosian_carnage.rar | 69.8 KB

lighting of the map. By doing this he has created a more involved space experience. As for the map itself the routes between the asteroids and placement of strategic structures such as mining asteroids that provide some key points on the map. Be sure to read the author\'s description below for a more in-depth description. A link to the screenshots of this map is also provided below. [Quote]This is a skirmish space map for Empire at war, forces of corruption, I think it can be played on normal empire at war aswell, though I never tried it. I tried to be creative with the prop placement, since the normal asteroid placement in foc totally suck IMO. I think I did a pretty good job at it, well balanced, enough money if you can hold on to it. There are 3 optional things you can *and really should* go for in order to get the egde and win. 1. Get to the top left side, you get a pirate station which will get you useful units, it has a defensive grid of 4 defense satellites which are spread out, that all surrounded by asteroids, with 2 entrances, both leading-coming from ones starbase. A great flanking position can be gained here. 2. The middle has 2 mining asteroids, sticking to the asteroid fields surrounding the pirate base, and a direct (though curved) path to the enemy station, this is where all major battles will be fought, you can use flanking tactics from the pirate base-route. 3. In the bottom-right side there is one extra mining asteroid, which is worth while getting because it\'s in the far corner, with 2 defense satellites facing each side, and a asteroid field in the diagonal position which doesn\'t allow for large ships to get in easily. This is a good position to defend, because of how I placed the asteroids and satellites. I tried to make it all look natural, but no one is going to actually download this without screen shots right? And with the FF images sh*tting the bed I uploaded them to Imageshack so here they are: http://imageshack.us/g/607/eaw2011061319060143kopi.jpg/ As you can all see I might have gotten a little to fancy with the lighting, but I think it does look better than the normal map lighting. Oh yea, and the planetary Ion Cannon or Hyper Velocity Gun might be a small problem because of the huge distance they have to go before reaching the battlefield, but I don\'t think that is a major issue. This WILL be a strategical battle, but well balanced I tested both positions very well to ensure that it will be fair, so for all you strategy/tactic fans out there, enjoy![/Quote]

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27 downloads

Uploaded:06-04-2011

Crisis

crisis.zip | 549.27 KB

Pirate and Hutt forces guarding strategic areas. Quote]Crisis is a very large space map that pits the Rebellion, Empire, and Consortium against each other with large fleets and no reinforcements. The only exception is that the Empire has 2 space stations that can bring in small reinforcements and spawn fighters and bombers to help out in destroying the enemies. There are also groups of Hutt and Pirate forces guarding certain strategic points on the map that, if you\'re not careful, can demolish weaker ships and fighters and can weaken you\'re capabilities against the other fleets. The Empire is out-manned but not out-gunned, your smaller reinforcements can do hit and runs and weaken enemies so that you can hold off and survive. You\'ll take massive casualties but still have claimed victory. The map is also very large, giving you time to set up a strategy and attack the other fleets.[/Quote]

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410 downloads

Uploaded:03-16-2011

(ZM) Jabba\'s Palace

zm_jabbas_palace.zip | 238.23 KB

use free starting units, other wise you wont get a landing zone. -zander11893 ZAND3R Mapping

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108 downloads

Uploaded:03-10-2011

MovieBattles Tatooine

moviebattlestatooine.zip | 301.13 KB

map, with some sort of crater in the center where a township has been established. This is accessible by infantry units, and can be a good place to hold for it\'s strategic value in mineral processors. Although the majority of the battle takes place around this central area, and there are enough goodies to make it worthwhile. So you\'ve got some different strategic options available, enjoy. the_stag

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194 downloads

Uploaded:03-07-2011

War Of The Worlds

war_of_the_worlds.zip | 1.71 MB

suppose the winner of this batter gets what is left of the worlds. A good looking map, even if it is a little bland on the object placement. [quote]Another map I made long ago. Decided to upload it here. Hate? Love? I don\'t really care. Ive included pictures *that is why it is 1.71mb*[/quote] the_stag

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249 downloads

Uploaded:03-07-2011

Siege The Castle V2

siege_the_castle_v2.zip | 1.28 MB

exactly what it says it is. Thanks for the quick v2. the_stag

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159 downloads

Uploaded:01-06-2011

survival mappack

survival_mappack_.zip | 256.65 KB

unique take on skirmish (At least I haven\'t seen it done before). It\'s a never ending battle that you can\'t win. There are 3 maps, one for each faction. So if you start out as the empire, you get a base and some ships in the appearant vastness of space. After a short while (depending on difficulty) enemy craft begin to appear, but where are they coming from and who is sending them? I won\'t ruin the surprise for you, but you can figure it out in the map editor if you really want to (I know you can scroll to the edge of the map and see some things). I recommend playing this on at least medium difficulty, but hard is really the way to go. On easy (and medium depending on some other factors) you can fight off enemy reinforcements forever. Hard will eventually overwhelm you, so the challenge is to see how long you can last. Also, make sure you have two enemy factions, otherwise you can probably hold off forever even on hard. [quote]hi again this is my second upload on file/gamefront. do you ever wanted a never ending battle where u must protect your space station so lang as passeble? Then this is your map pack: u start in the center of the map with minor forces while the ai\'s are outside the map sendeing units into the map. so your mission is defend yourself, expand your base and build defences. each map has his own advantage so try them out all. Sorry for the lack of screenshots I don\'t know how to make them but trust me this map is word a download. And one of my biggest wishes is to get an review of the staff, that should be so cool! known bugs: 1: in the empire map destroyed mines won\'t return have fun with the maps[/quote] the_stag

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156 downloads

Uploaded:11-09-2010

Outer Rim Sieges Map Pack

outer_rim_sieges_map_pack.zip | 1.11 MB

the Tarabba Sector in the Outer Rim Territories. Homeworld to the Pau\'ans and the Utai, more commonly referred to as \"Utapauns\". Utapau Sinkhole - An Imperial Mining Facility/Slave Yard. After the destruction of General Grievous during the Clone Wars, the Galactic Empire enslaved the inhabitants of this sinkhole and now having a mining operation up and running. Mon Calamari: Mon Calamari, or simply \"Dac\" by the locals, is a planet in the Calamari System of the Calamari Sector, located in the Outer Rim Territories. Mon Calamari was home to the Quarren and the Mon Calamari. Barrier Reef - A Mon Calamari shipyard has been constructed around a barrier reef. Whoever takes the shipyard will have a slight advantage. Ord Cestus: Ord Cestus, also known simply as Cestus, was a planet home to the native species, the \"X\'ting\". The planet\'s terrain was mainly an arid, red desert with many mountain ranges, such as the Dashta Mountains. Dashta Mountains - With only one route to your enemy, this will be a hard fight. Control the hill and you will dominate. Mountain base has extra defenses, while the lower base has a shield generator. Space: Geonosis: Capital Ships and Frigates will have a harder time in this map, asteroids are everywhere. Guide your fleets through the belt to take down your enemy! Mon Calamari: A large nebula cuts off both bases, will you risk flying through the nebula, or will you take the longer, safer way around it?

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467 downloads

Uploaded:09-14-2010

Battlefront II Mygeeto for FOC 1.1

bfii_mygeeto_1.1.zip.zip | 1.5 MB

just looks like it\'s missing some. It\'s a good map though, and true to the original. Could be a bit bigger though... the_stag

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88 downloads

Uploaded:08-23-2010

RUS Preview

republic_under_seige_preview.zip | 19.54 MB

The reason it is in a Mod Form is because it used several different models that, Could crash other Mods, that is the reason i made it into a mod.[/quote] It is more like a preview of a preview. I found the map to be unplayable because there are no team starting flags. It\'s a nice looking map though. Here\'s hoping for an update. the_stag

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287 downloads

Uploaded:08-19-2010

Battle For Kashyyyk

battle_for_kashyyyk.zip | 763.49 KB

without it, you see Wookies fighting alongside Imperials, and that\'s just wrong. The land masses look good, the prop placement is good, but the water is terrible. It\'s just a flat blue. It really detracts from the map as a whole. I changed the water properties in my map editor and it made a world of difference. Sorry, I got a little off track there... So if you\'re into the clone wars and/or like Wookies, this is for you. the_stag

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98 downloads

Uploaded:07-26-2010

Taris Trauma

taris_trauma.rar | 219.61 KB

Taris GC map but upgraded. There are two sides. (ANY FACTION). A few new things are the zoo, the park, and some mad pirates and natives. Hope you have Fun![/quote] That sums it up quite nicely. The map is a bit different than you are used to. There are some crashed shuttles that block one of the paths, making the main route between the bases inaccessible. Some added turbo laser towers too. the_stag

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565 downloads

Uploaded:07-06-2010

Coruscant Jedi Temple

coruscant_jedi_temple.zip | 207.02 KB

makes up for any other shortcomings it has. So check this out, because you know there's not much else to do on these long summer days. [quote]The players begin on two platform not far away from the Jedi Temple, and on each platform there is an equal number of Mineral Processor, Outpost Pads and Abandoned Sensors. There are a few other Mineral processor near the Temple, and a Reinforcement point just in forn of his entrance.[/quote] the_stag

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363 downloads

Uploaded:04-13-2010

Massive Space Battle

massive_battle.ted | 145.96 KB

a large fleet and level 5 space stations guaranteeing an instant skirmish to ensue at the beginning of the game. There are no turret pads or mines so be prepared for an interesting clash. If you simply feel the need to have a quick big battle then this is definitely the map for you. [Quote] This is a space battle for the original empire at war. This map is a space battle. On both sides they have tech lvl. 5 space stations. You also start with a massive fleet. [/Quote]

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51 downloads

Uploaded:03-04-2010

bespin brawl 1.1

bespin_brawl_2.0.zip | 649.48 KB

this one is a bit more pleasing to the eyes. [quote]well i just changed a few things to it. added some new textures to give parts of the map a rusted feel to it. put s few more props in it(not much) and fixed some problems with passiblity and one spot were you can see through the platform and thats it. [/quote] the_stag

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104 downloads

Uploaded:03-01-2010

Hot Potato 2.0

hot_potato_2.0.zip | 599.33 KB

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279 downloads

Uploaded:02-19-2010

Tatooine Gauntlet

tatooine_gauntlet.zip | 349.64 KB

awesome as the pictures make it seem. There are plenty of indigenous species that are roaming the map. Each team starts out with troops and civilians around the city, from there it's a dash to secure the city. Each team has a base away from the city that begins spawning vehicles at the beginning of the level. Everything else takes place in the city. It's a bit confusing at first navigating the city and getting your units to go where you want them to without getting killed. BTW, this is the author's first (uploaded) skirmish map. I want to see more from Cjr1843. the_stag

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307 downloads

Uploaded:02-16-2010

Battle of Asteroid Pass: Official

assteriod_pass.zip | 119.56 KB

asteroid field. Asteroid field doesn't quite give it justice. It's more like an asteroid system. There's a large contingent of mining facilities in the center that will lead to the majority of the fighting. The middle is a bit more open to allow for larger ships to battle. It is a nice looking map that deserves a download. When there are so few good space maps out there, this one holds it's own. the_stag

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14 downloads

Uploaded:02-02-2010

Theed Suburbs

unnamed_naboo_mod_map.zip | 74.63 KB

being the first one) made in the map editor. First of all: I KNOW THAT THERE ARE NO REINFORCMENT POINTS OR GAME BUILDINGS. this is because my unnamed map on Naboo is a map which i call a mod map. the idea behind it is that if you are a mapper, you can downoad a blank map (in the sense of no real game-affecting objects being placed) and then either delete, add or just put you own stuff in. totally yours. the map is Three Theed vilages joined together by a path. now i beleive that i left enough space for people to put their own stuff in, ut if not tell me in the comments. (I always welcome constructive criticism) Now, this map may be a bit hard to test in-game for the reveiw, so i will be releasing another version fully built almost directly after i submit this one.[/quote] So you get a prefabricated map with no bases or command points, etc. It's a create your own scenario map. Truly a unique idea, I don't know if it's going to catch on or not, but I always enjoy new ideas. There's also a version of this map with bases and command points and etc. already built. You can find it [file="109973"]here[/file]. the_stag

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169 downloads

Uploaded:01-25-2010

yoden xml naboo map 1 foc

yoden_xml_naboo_map_1_foc.zip | 463.67 KB

Phantom Menace. First thing: You need [file="105979"]Yoden XML 5.0 (5.0)[/file]. Otherwise you're going to miss out on many of the great features in this map. Also, the change to units and added units makes his maps stand out that much more. Second: You'll probably want to turn the graphics down unless you have a power machine because this map is extra large and has an overwhelming number of props. Third: This map is awesome and it's absolutely worth it to get it and the [file="105979"]Yoden XML 5.0 (5.0)[/file] to make it work. the_stag

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112 downloads

Uploaded:01-15-2010

Planet Wars Prototype

prototype_pw.zip | 1.87 MB

allow this to operate flawlessly, it still works and it works well. [quote]It is ONLY A PROTOTYPE for show my Moddinggroup the Project. But you can test it and give me some touts. If you want to attack an enemy planet with vehicles you must first go to a landingpoint with troopers.[/quote] I haven't decided if this should be classified as a space or land map, I guess that's for you to decide. the_stag

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84 downloads

Uploaded:01-06-2010

Lehon

lehon.zip | 261.26 KB

no bases, each side has some unique forces and heroes. It is supposed to be played in map control, but you can't bring out reinforcements, so use what you have to hold on to the three points. Most of you have probably seen this map before, I tried to make it look as much like the infamous "unknown planet" as possible.[/quote] How you know what an "unknown planet" looks like? And now that we know, doesn't that make it known? But I digress... This is a nice, short, strategic map that I enjoyed. It looks great and plays great. Have fun, play hard, and watch out for the Rancors. the_stag

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131 downloads

Uploaded:11-16-2009

Jawa D-Day

jawa_dday.rar | 197.9 KB

this is not bad for a first map, in fact it's almost good. It does has the standard first map problems; no texture variation, giant empty areas, lack of props and height variation... Still... I enjoyed this on my first play through. Maybe it was just the strange narcissistic enjoyment I received from killing wave upon wave of (mostly) harmless Jawas. Or maybe it's the idea of storming Normandy that I enjoyed. Either way, give the author some constructive criticism and we'll get to see more maps. the_stag

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119 downloads

Uploaded:11-01-2009

Ord Mantell Map Pack

93ord_mantel_skirmish.zip | 418.75 KB

However the textures could use some more care. Some lighting and fog could be used to spruce up this map as well. The large amounts of starting units however do confirm that no matter what there will be some large scale battles. However this map does not present usual urban/junkyard areas of Ord Mantell. instead it offers a view into the rural zones of Ord Mantell. The space map once again presents the chance for a large battle with large amounts of starting units. A combination of lighting, backdrop choice and prop placement does add to the cinematic feeling of the map. However the lack of mines detracts from game-play. For an interesting experience be sure to download this file.

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322 downloads

Uploaded:10-18-2009

Main Menu Battle: Deathstar, Episode 4

emain_emnu_battle_ground_episode4_deatshtar.rar | 92.38 KB

Vader dueling Obi-Wan on a recreation of the Death Star. This looks quite good and should be a great replacement for the shell map. [quote]A new MAin menu battle: episode 4 vader versus obiwan what to expect next time: The boarding of the Tantive IV (Main menu battle) A Skrimish map inside the ISD of Thrawn[/quote]

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247 downloads

Uploaded:09-01-2009

Hoth Mission (SD)Darthexecutor_16

hothmission.rar | 1.77 MB

am sorry for subit again this map but i work much in this map to a perfect balance :) fixes: Much changes in the nature (see the screenshots) reduced the trench forces (see the screenshots) additions: More urban props in the Rebel base a fun wampa cave (see the screenshots) More storm troopers in the Empire forces enjoy this map, i think, is the last version bye 8) [/quote] the_stag

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256 downloads

Uploaded:08-04-2009

The Battle of Malachor V

malachor_v.zip | 112.58 KB

asteroid fields make for different tactics since large ships only have a couple of routes to follow. Each team starts with two bases that need to be upgraded individually. There are a couple of fog revealers and gravity well generators hidden throughout the debris and asteroids. As far as first maps go, this may be the best first space map I've ever seen. [quote] This is a Space Skirmish map for Forces of Corruption. This is NOT the original KotOR battle. The planet and its surroundings are the same, only the units and Space Stations are different. Each side has two Space Stations, and a bunch of defense turrets around them. The only "bug" I know is when you start the Battle, the game says "Battle at Alderaan" and its description. I don't know how to give unique descriptions for maps, but when I figure it out, I'll release a v1.1. And this is my very first map so don't be too harsh. :) [/quote] the_stag

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307 downloads

Uploaded:07-14-2009

Bubbleteatroopas 08-09 Map Pack

bubbleteatroopas_0809_map_pack.zip | 2.11 MB

and the community will surely miss him. At least he leaves us with this map pack. [quote] These are all of the maps I made from 2008-2009. These do not include my Conversion Map Pack, or any small XML mod I may have made. I hope you all enjoy this. Sorry for the lack of/bad screenshots, and I promise you that the maps are better than the screens are. [/quote] the_stag

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349 downloads

Uploaded:07-09-2009

Mandalorians vs, Pirates: The Complete Conflict

mandalorians_vs._pirates2.zip | 1.01 MB

Pirates is a nice set of maps that deviates from the standard skirmish battles. Most of these you get a set force to win with, and maybe a couple of spawn houses. The whole thing was a little short, but could be improved by turning it into a Galactic Conquest to help improve the flow. It reminds me of some levels from the original Command and Conquer. In my opinion, this is best played against another person and not the computer. the_stag

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476 downloads

Uploaded:07-09-2009

Galactic Civil War Campaign Map Pack

galactic_civil_war_campaign_map_pack.zip | 2.69 MB

sums it up pretty well. [quote] well guys, this is it. its 15 of some of the best maps ive made, from the death of captian antilles to the destruction of the eclipse, there's something everyone can enjoy. But after all, who doesnt like blowing up the death star? the maps are a mix of your standard multiplayer/singleplayer skirmish map and the campaign maps. instead of it being skirmishy, its more of a senerio type battle. for example, my favorite one, 10- run for bespin, the empire has a lvl 3 star base, a SSD, boba fett, and 4 SSD's, while the rebellion has a lvl 5 starbase, han solo, map control of almost 3/4 of the map, and a con lvl 5 base, although you cant build con units from it. so, while each one is playable with up to 8 players online, when you play it, it kind of feels like a petroglyph-made official campaign map. why are you still reading this? you could be crushing the rebellion right now! [/quote] I felt like some of the levels were just recycled versions of the previous levels (ie. level 2 is strikingly similar to level 1). I'm also not opposed to seeing some levels without a team having a starbase. The Death Star trench level could be done well without either team having a starbase and both just having various fighters in place. All-in-all, nice work. the_stag

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240 downloads

Uploaded:06-27-2009

Mon Calamari

mon_calamari.zip | 953.61 KB

addition. The map itself has two bases on fortified docks over the water. Each base has a launching ramp for launching your ski boats... er, launching attacks with repulsor lift vehicles into a large area of water. The bases are also connected via an [url="http://en.wikipedia.org/wiki/Atoll"]Atoll[/url] which serves as one big choke point for land only vehicles and infantry. The need for repulsor lift vehicles will require some different strategies than usual. Good work Bly. the_stag

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155 downloads

Uploaded:06-26-2009

Assault at 2200 hours

assault_at_2200_hours_1.0.zip | 208.71 KB

pack[/file] adds a nice touch to every map it's in, and this is no exception, so get it if you haven't already. Here we have another 2 team match up in the desert at night. It was a little dark on my monitor when I played with the lights on. I think this map is best played in a dark room to get the feel of it. Even so, I'd like to see some more night maps. There's a town in the southern end full of aggressive natives the don't want you pilfering their resource pads or landing forces with their landing zones. The map is basically divided down the middle with a downed Acclamator. This has all the makings of a great multiplayer map. the_stag

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285 downloads

Uploaded:06-25-2009

Coruscant Avenue

coruscantavenue.zip | 100.99 KB

is going to leave your base open to attack, and playing defense is going to leave you short on credits in the long run. Multiple side streets give each team options for tactics, while a large central square (actually it's round like a doughnut) full of mines and turbo lasers gives the victor the spoils. As mentioned below IG88's prop pack is required to get the full effect of the level. I tested it both ways for you and the prop pack is the way to go. But not having it only changes a couple of aesthetics and doesn't effect game play at all. This map is a must have. [quote] Map-Coruscant Avenue This can be played with 3 people, and takes place around a main avenue on Coruscant. A MC30 and Corellian Corvette are flying above engaging an Acclamator while TIE's and Rebel Figthers fly about. Every base has several turbolaser defenses and other turrets, so prepare yourself with many troops and vehicles. ALso, every team gets 3 mining facilities to help make the battle go faster, along with garrison-spawning barracks. [/quote] the_stag

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789 downloads

Uploaded:05-14-2009

Battle of Geonosis

battle_of_geonosis_v1.0.zip | 2.22 MB

skydome chosen was an appropriate touch for the theme of the map. The map is combined with a small mod that adds a lot to the map such as: - Targetable Hardcell-Class Transports - Landed Acclamator and Core Ship - LR1K Geonosian Sonic Cannon This map is mod friendly and would be great for a Clone Wars mod. If this sound interesting then give this map a download.

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237 downloads

Uploaded:05-03-2009

Its a Trap! (Patch File)

its_a_trap_2.0_patch.zip | 78.83 KB

version. Just put the XML files created by Yoden (included in this download) in your Data/XML folder of Forces of Corruption when you wish to play this map. Original Description: It's a Trap! is a space map made by amatarasu that effectively creates a larger scale version of the Battle of Endor but with the Zann Consortium involved. This map features several space stations and mines for each faction allowing for a strong start. This map also features starting units for each faction including the Eclipse for the Zann Consortium and the Executor and the Death Star 2 for the Empire. The Rebels also have a fair share of ships to start off with. This map features plenty of open space which removes the use of tactics almost completely but instead encourages a giant battle. If a grand battle to settle the fate of the galaxy interests you then consider downloading this map.

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141 downloads

Uploaded:05-03-2009

JohnnyB's Mappack

johnnybs_mappack.zip | 1.09 MB

Rebellion. As the name of the map suggests it is based at Twilight. The mountains in the map are well shaped and the author made a good effort at making the terrain dynamic. It would be nice to see a little more texture variation in some areas. Also the author might want consider using cliff props to cover up the stretched textures on the cliffs. Overall this is a good map and is worth a download. One Straight Shot- The linear style of this map forces you to go down one path and one path only, allowing both players to put their defenses up in the only place the enemy can advance to. This allows this desert valley to be anything but boring. This map allows for some tense conflicts over the mineral processors in the center of the map. This map however could use some more height and texture variation. Scattered- A map in deep space that has Imperial and Rebel forces scattered throughout the map. The map features random units spread across the map creating a battle for the players the instant they begin. Also spread around the map are nebulae and asteroids. This is a space map that will give you an entertaining battle.

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143298 downloads

Uploaded:04-28-2009

More Sith!

sith.ted | 745.12 KB

been placed in a neat fashion and nothing is out of order. The map could use a skydome and some nature effects to create a more cave-like atmosphere. Please note that this map cannot actually be played and that it is just to re-created the end of the game. If you think you could use this map for a fan video or something else then give it a download.

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239 downloads

Uploaded:04-23-2009

SW BF2 Geonosis Map

geonosis.ted | 1.39 MB

eye-pleasing desert landscape. The terrain is also quite dynamic in some areas allowing for great tactical advantages if you can take control of the high areas. The author also made several trenches to help protect units and rock walls for protection around turret pads. This map looks very similar to the map from Star Wars Battlefront 2 and the author has done an excellent job of mimicking multiple aspects of that map. If you wanted to play the Geonosis map from Star Wars Battlefront 2 in Empire at War: Forces of Corruption then give this map a download.

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459 downloads

Uploaded:04-07-2009

Big Battle

big_battle_2.ted | 84.56 KB

the presence of more mines and more turrets. There are three neutral mines in each corner plus four pre-owned mines in each corner allowing for a steady income ensuring big battles. There is now a orbital construction yard in the center surrounded by a fair amount of turrets creating a pivotal point in this map. This map also features a pleasant use of nebulae and asteroids. If you want a fun and interesting space map then consider downloading Big Battle (2.0).

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98 downloads

Uploaded:03-11-2009

Vengeance on Kothlis Series

vengeance_on_kothlis_series.zip | 439.17 KB

Kolthis is a skirmish map that has no bases and features an Imperial Force in the water attacking a rebel force on the beach. the author should attempt to blend his textures together and to utilize the nature effects more. Utilizing the passability brush would also make it so that the map could have established choke points. The map also features four turbo lasers on a crashed Star Destroyer in the sea. Vengeance on Kolthis appears to be based off the Rogue Squadron II Kolthis map. There are now an established Imperial and Rebel base. There is also a large land mass in what used to be a large sea on the Rogue Squadron II Kolthis map. The author should use the suggestions for the previous map plus attempt to make cliff and mountain edges less jagged. These two maps offer fast paced games that will end quickly but offer little to no tactics during play. If this sounds appetizing to you then consider downloading these maps.

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80 downloads

Uploaded:03-10-2009

Desolate

desolate.zip | 449.32 KB

The map features several bunkers to allow you to slowly advance on the enemy. The mining facilities offer a large tactical advantage for the player that is able to capture them. The wide open areas between the mountainous areas allowing you to have large scale battles without worrying about the limitations of the size of the playing field. However just remember that it is fairly easy to flank and outmaneuver the enemy in this map. The map only contains one texture and the author should learn to sue more texture variation. It would of also been nice to see not such a flat terrain for units to walk on. The mapper should also concentrate in his next map to make connections between the environment, skydome and water colour to allow the environment to blend in with the terrain. Fog should also be utilized. Overall this a map that is great for tactical games. It allows to easily use superior tactics to destroy the enemy base and win the game. It only lacks in some aesthetic qualities. If you like this then this is the map for you.

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200 downloads

Uploaded:03-08-2009

Death Star Hanger

deathstar_hangar.zip | 135.11 KB

part of a hangar. The idea is nice, but the map is noticeably odd due to the lack of Death Star props ingame. That said, Mobius gave a good effort to make this look like a real hangar inside the Death Star. There are some docks that match the premise and you can look outside of the hangar at Yavin. This map should give people fond memories of A New Hope, so this should prove interesting.

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156 downloads

Uploaded:02-14-2009

Slave Operation

slave_operation.zip | 362.77 KB

across the map. Two islands are connected by a single, narrow bridge that makes an obvious chokepoint on this map. Although the map doesn't look much like Kashyyyk, it still looks great and should play well. If you want a nice looking map that will allow for some tight battles, then this map is for you.

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48 downloads

Uploaded:01-19-2009

Surrounded Ep.3

surronded_ep.3.ted | 1.83 MB

is a map for Empire at War (not intended for Forces of Corruption) by gavin456b. This map could use some work. We've got buildings placed around shield generators in the corners, some reinforcement points, and some spawn houses on what is nearly a completely flat map with one texture. There is no skydome. There are some shallow rivers placed around the bases. There also seems to have been no effort put into this map whatsoever. The creator would do well to listen to some of the tips that people give him, because this map isn't much of an improvement over his previous maps.

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393 downloads

Uploaded:01-13-2009

Battle of Felucia

tk432s_felucia.zip | 379.22 KB

blending and variation, hills that form passages filled with plant life, and some nice rock ridges that really give this the Felucia feel. However, TK has tried to set this map apart from the scenes of Felucia from other games and from Episode 3, but somehow, he's made it so you can still tell this is Felucia, while making it different. If you want a deviation from the run of the mill Felucia, then this map is for you! :)

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375 downloads

Uploaded:01-13-2009

Kashyyyk Islands

tk432s_kashyyyk_islands.zip | 384.56 KB

people may prefer different texturing styles, but that's a matter of opinion. TK has some great texturing down as it is combined with beautiful water settings and some nice looking elevation. Even the area under the water is detailed with height tool, adding some great extras to the water's look. There are several islands connected via shallow waterways covered with reeds. These passages make some great chokepoints, so be sure to guard them adequately. However, be on the lookout for hover and air units, these can bypass your chokepoints and wreak havoc on your forces if you don't prepare them. TK's efforts show on this awesome map. This is a must have for any FoC player!

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97 downloads

Uploaded:01-10-2009

Endor Attack (V2, Screens edition)

endor_attack.ted | 280.3 KB

view displayed nothing on the map. Going in for a closer look, I saw that most of the map was empty. What you have on the map are two fleets, two stations, the Death Star, and a grand total of three asteroids. Blank maps usually aren't very fun and when you have no mines or player markers on the map at all, that reduces the playability quite a bit. The creator needs to look at the documentation that came with the map editor. This will inform him of what each map needs and some aesthetic qualities that you usually see on maps. This time, however, he included screenshots, rather than changes to the map.

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172 downloads

Uploaded:01-09-2009

Saleucami Desert

tk432s_saleucami.zip | 147.11 KB

divides it farther. Hills surround the bases, which are placed in 3 of the 4 corners of the map. There are a few small crossing points over the canyon, which create choke points that can become useful in stopping large numbers of enemies. In terms of texturing, this map isn't brilliant, but isnt bad either. A wider variety of textures would have created a much better effect. The author has shown an average use of the height tool - some hills have been created, but most of the land is flat. Prop-wise, this map is very detailed. Most props are positioned well, and add to the feel of the map. However, there is an over-use of a certain prop used in the canyon, as there is over 700 of this particular prop. As you can imagine, this can cause lag, especially on older systems. The bases and markers are not done correctly for FoC, and the author lists this as a bug. The bases are done in the was they should be for EaW. The author should look at other multiplayer FoC maps to see how it should be done, and hopefully this will be corrected in a later version. This is a nice map, but it has some flaws. If you dont mind a bit of lag and soma annoyance with the bases, then download away! THX1138

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94 downloads

Uploaded:01-06-2009

Coruscant Ice Caps

coruscant_ice_caps.zip | 19.64 KB

is very little texture variety in the icy areas. There is almost no height variation used. Very few props have been placed on the map. There is no skydome. In one corner, you have some base buildings on a grassy area. Everywhere else, the buildings are just placed in rows on the icy plane. Looking at gameplay, the players will have a hard time running into each other, since the map is so empty. Mines seemed to be randomly placed, with no rhyme or reason to their locations. The creator needs to look at some of the Petroglyph maps to get an idea of how to make a good map. Texture, height, and prop and structure placement are key to any map; something the creator should understand.

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114 downloads

Uploaded:01-06-2009

Dune Sea

desert_brawl.zip | 499.38 KB

available to mappers in the map editor. He has used a nice variety of textures all over the map and has some nice props. Moving onto gameplay, there are some tight valleys that make artillery very useful for saturation fire. Any army marching through these valleys should bring some anti-air for enemy bombing runs, since there isn't much maneuvering room. There is only one small nit-pick with this map. On some of the hills, the textures are all stretched and unrecognizable due to a directional error. Otherwise, this map is as close as you get to perfect these days! Try this map out now! :P

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45 downloads

Uploaded:01-03-2009

Surrounded Ep1

surrounded_ep.2.ted | 1.86 MB

opportunity. I'm sad to say that this map is severely lacking in both aspects. A first glance at the map will tell you how little effort went into making this. There is a single texture applied across the map. There is no height variation or water on the map. There is no skydome or edited cloud effects. There is no fog. As far as I can tell, this is what you get after you click new map and load up the temperate texture set. Moving onto gameplay, the map consists of a totally flat terrain with shield generators in five locations. The Rebel base consists of base buildings clustered around three small shield generators while the Imperial base is one large shield generator and a small base shield. I can't speak for everybody, but this makes for some very dull gameplay. Once base shields are upgraded, all you can do is just charge straight into the base clusters, which conveniently have turbolaser towers. With EaW's pop cap, it's doubtful that you'd ever spam enough troops to take down the turbolaser clusters in the Imperial base. The creator of this map needs to take a look at the mapping tutorials and needs to study Petroglyph maps in order to ascertain the factors of a visually appealing and fun to play map.

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216 downloads

Uploaded:12-27-2008

Capital City (Geonosis)

capitol_cityv3.zip | 1.43 MB

tool and has scattered many cliff props for a nice rocky look on the map. However, there is a lack of strategic texture placement, with about two textures used on the ground level. One odd thing is the use of the Tatooine house prop. He seems to have cloned and placed the prop in rows all around the square citadel as well as other locations on the map. There doesn't seem to be any fog, so that might cause a bit of lag on some systems. Overall, this map is playable and is an average map visually. If you're just looking for another map to play FoC on, then you might want to check out this map.

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365 downloads

Uploaded:12-27-2008

Droid Factory

geonosis_factory.ted | 3.44 MB

(memories of StarCraft come to mind) and this seems to be an effective remedy to that disappointment. Since the map was originally made by Petroglyph, the visuals are top notch. So let's focus on playability. The conversion was well done, with buildings situated in logical locations. 1upD clearly knows how to set up skirmish maps for FoC correctly and has exemplified his knowledge with this map. Narrow corridors make artillery vital for any matches played on this map. Geonosian spawn houses have been placed around, giving the map an odd look, but making early game expansion a lot more difficult. Turbolaser towers and build pads have been placed at chokepoints, so rush for the build pads when you can! Overall, this map is excellent. My only dislike is 1upD's usage of the Geonosian spawn house because its model ruins the look of the map. However, for the sake of not needing a mod, he sacrificed the look for the gameplay and compatibility, and I applaud him for that. So why are you still reading this? Download! :)

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274 downloads

Uploaded:12-24-2008

Urban Islands 4

urban_islands_4.zip | 878.81 KB

players. One starts in the north, and the other two start in the south. There are lots of capturable bases and cool features to look out for, such as a Zoo and a large monument. The native forces have a base on the planet that is well defended with turrets. The first thing I noticed about this map is that it is a bit cluttered. However, whilst this would normally be a bad thing, it works exceptionally well here, and helps to create a realistic city feel. The small passageways can also make for interesting tactics online. The bridges between the islands provides multiple choke points perfect for springing a trap. While most city maps tend to get repetitive after a while, here the combination of props used creates a believable depiction of the true variance of a city. The amount of detail that is on this map is astounding, and it causes minimal lag too. The only criticism I can give for this map is that the positioning of the props sometimes makes it hard to select units. All I can say is that this is an excellent map. I love it. This is definitely worth the download. So do it now, for a great map.

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110 downloads

Uploaded:12-04-2008

Tarkin's Map

66mpgrandmoff.zip | 11.88 KB

censors, 3 large mines and 6 Turbolasers. The texture on the map is bland and is spread across the map, but the main focus of the map is not necessarily the detail. There are a lot of choke points that ususally end up leading up a ramp. Higher ground will ensure victory for the player who manages to keep it. As mentioned before, make sure to capture the factories and take advantage of bunkers. A well placed bunker in a choke point can be very useful!

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259 downloads

Uploaded:08-28-2008

Rancor Map

66mprancors.ted | 684.35 KB

tactics. Download away if you want to destroy your enemies as well as avoiding being stomped by rancors. ~Penguin Unit~

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106 downloads

Uploaded:08-26-2008

Forgotten Valley

forgotten_vally1.5.zip | 269.19 KB

Valley has many strategic areas at both bases and a few surprises and for fun things,such as the Hutt base,hostile mines,and a wild Rancor Also Holo Jabba and Urai Having their conversation over a dead bounty hunter(Lol) It is also a very huge map Intended for 1v1 or 2V2

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85 downloads

Uploaded:08-11-2008

Mini Battle #2 Tatooine Destroy

tatooine_mini_battledestroy_the_other_team.ted | 543.45 KB

AT-STs. Rebels: You start out with 2 MPTLs 10 Trooper squads and 3 T2-B tanks. Both: You both have 2 Infantry and 2 Vehicle Cannons. Also there are Tuskens in the one corner. I put them there for a more 'Tatooiney' feel. **Warning** This will be a very short battle.

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245 downloads

Uploaded:08-11-2008

(JEM)Fate Of Thyferra Part 3

jemfate_of_thyferra_part_3.ted | 369.94 KB

Armada arrives to watch the decimation of the planet of Thyferra. Now that the Imperials have destroyed the planet you must lead the remaining rebel forces in search of a new planet to set up a base on. Our scouts report that Yavin IV is not controlled by the Empire and clear of pirates and other enemies. Protect our ships and head to Yavin IV. (Empire)We have destroyed Thyferra now we must stop the rebel forces from escaping.

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225 downloads

Uploaded:08-11-2008

(JEM)Fate Of Thyferra Part 2

jemfate_of_thyferra_part_2.ted | 291.87 KB

ONCE I GET MY ARCHIVER WORKING AGAIN. STORY: (Rebels)You have removed the Imperial Advance Force from the planet surface. Now that you know what the Imperial plan is you must take control of what now is the making of your personal fleet. You must repell the inbound Imperial fleet, if they break through your ships they'll go planet side and retrieve their stolen supplies. But what they dont know is that the supplies is in the transports under your command. (Empire)The rebels have destroyed our Assault Force and are attempting to drive back our recently made fleet until there main fleet arrives. If they succeed they willl have a perfect chance to destroy the new death-star. Apparently they are hiding our supplies in those transports. Use the interdictor to stop them from retreating or bringing in more ships near you. (sorry for the length and the series story you can find with part 1)

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143 downloads

Uploaded:08-11-2008

Canyon

canyon.zip | 604.82 KB

of nowhere, you can find some of the most amazing things you'll ever see. Cliffs, lakes, rivers, canyons, fields, waterfalls, tanks, rockets, firearms, gunfire, bodies, wreckage, disaster, dispair, hopelesness, and the list goes on. What are you looking for?

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499 downloads

Uploaded:08-01-2008

(JEM)Battle For Zanbai 7 Part 1

jembattle_of_zanbai_7_part_1.ted | 709.56 KB

proof we have brought you a SSD class ship.(Rebel Admiral)We're sending the Unity to escort you planet-side.(Captain Of The Unity)Admiral we're detecting energy from their fleet.*BOOM*(Moff Falast)We've lost the Unity! ITS A TRICK!! Scramble fighters!(Rebel Admiral)We'll need assisstance to fight off these imperial forces.(Rebel Radar Manager)SIR!! Multiple ships coming out of hyperspace at 7.09(Tyber Zann)Rebels we've come to assisst since you're helping supply our base here. And it looks like Bossk and IG-88 are with the empire.(You) we must destroy those stations to get planet side. (Rebel)SENDING TRANSMISSION:(You)Unidentified ships state your buissness in rebel controlled space or you will be fired upon.(Imperial General)We are wishing to defect from the empire, as proof we have brought you a SSD class ship.(You)We're sending the Unity to support you in.(Captain Of The Unity)Admiral we're detecting energy coming from their fleet.*BOOM*(Moff Falast)We've lost the Unity! ITS A TRICK!! Scramble fighters!(You)We'll need assisstance to fight off these imperial forces.(Rebel Radar Manager)SIR!! Multiple ships coming out of hyperspace at 7.09 (Tyber Zann)Rebels we've come to assisst since you helping supply our base here. And it looks like Bossk and IG-88 are with the empire.(You) We must defend all our stations. Backround: The name of the ground area(part 2 map) was not origionally named Zanbai 7. The area was where the Twi'leks first launched into space. When they got into space they saw a massive black hole and named it Zanbai 7, or in their language 7th Great Wonder. Upon return of their ship to the surface they renamed the launch site area Zanbai 7 after the great black hole in orbit, which is now a great wonder of the galaxy. Misc: -This was posted AFTER part 2 because when part 2 was done i was still working on this -You cant use this map in anyway(mods,edit,remix,redistribute,etc) without my permission -Message me on xfire(tcalpha) if you want to know how i made the giant black hole like it is,or ask me how i made the palace in part 2 -Message me(xfire) if you want me to continue this series or make one you want

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354 downloads

Uploaded:07-30-2008

(JEM)Battle For Zanbai 7 Part 2

jembattle_of_zanbai_7_part_2.ted | 2 MB

defenses. It looks like Bossk and IG-88 were telling the truth. Tyber,Urai and Silri have joined with the rebels against us. Boba persuaded Bossk and IG-88 to join us to gain information and win this battle. Misc. -As said in story Bossk and IG-88 are with the emps and the others are with the rebs. I basically took the con heroes and changed the sides. So if you play as rebels you can control tyber,urai and silri, same with emp but with bossk and ig-88. -In the town at the south-east corner there are buildings in the shape of a human(no reason) -The palace(beside main rebel base at north part of map)is not all one object so if i give you permission to edit this map(you need permission to do anything with it) then you'll need to get rid of alot if you want to get rid of the palace Backround: This small area(map) was named Lichinian and was where the local twi'leks 1st launched into space. In space they found a giant black hole(seen on part 1 and is one of the great wonders of the galaxy) and called it Zanbai 7. When they returned they renamed the launchsite Zanbai 7 after the great black hole they found.

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208 downloads

Uploaded:07-16-2008

Honoghr: Republic crash-site

honoghr.zip | 266.58 KB

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85 downloads

Uploaded:06-15-2008

Mini Battle #1-Hoth CTF

hoth_mini_battlecapture_the_flag.ted | 590.36 KB

barracks. As I just said this is my 1st in my mini series. It is Hoth CTF. The flags are basically the reinforcement points. Each team starts out with an individual faction one and two heros/people near a capturable one. Also there is another capturable one in the center. Capture yours, the center one and the enemy's one to win.

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110 downloads

Uploaded:06-15-2008

Tyber's Palace

tybers_palace.zip | 299.1 KB

destroy these bases so he can continue his operations in quiet. So to begin he has jammed both bases with high grade jammers to begin his assualt. sorry i dont have screenshots, having troubles converting the ones i have from .tga to .jpg or .jpeg.

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598 downloads

Uploaded:05-08-2008

Coruscant Skyline V2

weskers_coruscant.rar | 1.57 MB

enough with this school crap on with the map! Ok so this is basically a battle above the city of Coruscant. No this is not a space battle above the planet above the city itself. Many changes have happened since V1. many a huge background improvement making the map look much better. Also V3 should be out when i come back (around June). Anyways enjoy the map!! Ask me if you want to use my props. contact me on Xfire or by email. Bye P.S. In V3 i intend to replace the mining facilities with tibanna gas facilities to make the map look better.

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328 downloads

Uploaded:05-02-2008

Battle On Rhen Var

battle_on_rhen_var.zip | 4.36 MB

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135 downloads

Uploaded:04-24-2008

Sniper Wars

sniper_wars.zip | 411.47 KB

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884 downloads

Uploaded:03-19-2008

Area 51

area_51_map.zip | 4.34 MB

urban, swamp -6 person -Very Large Map -Fun with more people

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171 downloads

Uploaded:03-16-2008

DJ_Medinaz super hoth battle

dj_medinaz_hoth_super_battle.zip | 1.12 MB

SETTINS PLEASE DO NOT DOWNLOAD this is my hoth battle...it is not meant to be realistic nor is it meant to be very detailed with tons of props place together because... teams are since echo base was build rebels team 2 empire is team 1 must be in this order i will NOT make a newer version of this is final ----------------- alarms have gone off with flashing red lights in echo base the emperials have landed a ground force onto rebellion territory a spy has come back with information saying they already have a small base built it is up to teh rebellion to defeat them there are:...1 abandoned sensor array,pirate base in the center ,each base has 4 mineral extractors,benefits of getting to the center first are... another reinforcement point abandoned heavy factory u get about 20 squads of storm troopers or rebel troopers, 3 squads of light vehicles (t2-b\'s an at st\'s 4 squads of heavy vehicles (at-at an t4b tank squads 1 at at=1squad) 1 artrillery squad (mptl or i forget but empire has em) an since rebels have better defended base i put for emp 3 squads of phase 1 dark troopers 2 squads of phase 2 dark troopers 1 squad of phase 3 dark troopers an yeah empire has full base but not sa many defense items there is a large full scale acclamator which landed which deployyed all of the empires ground forces every hero who was originally in the battle of hoth in the movie is already place on the map vader,han an chewie,luke,r2 an c3po ok... REMEMBER PUT UR OVERALL DETAIL SETTINGS TO THE SECOND TO LOWEST OR HALF THE MAP LOOKS LIKE SHIT ...REALLY!

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155 downloads

Uploaded:03-12-2008

The Classics Mappack

classics.zip | 1.49 MB

(Space) I spent about 3 months working on these, so there should be few problems. Read the readme for more details.

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364 downloads

Uploaded:03-07-2008

yoden deadstar inside map foc

yoden_deadstar_inside_map_foc.zip | 203.4 KB

land and if you dont like some of the texture ,just use your editor and change it but me i like it this way lol

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239 downloads

Uploaded:03-06-2008

Battlefront byRemis93 v3.0final

battlefiel_by_remis93_3.0final.zip | 19.14 MB

ein kleineres Lager, aber dafür direkten Zugang zu den westlichen Mienen. Installation: Einfach in den Mapordner kopieren. Hoffe es gefällt euch, ansonsten ab in den Mülleimer^^. By Remis93 English: Short description: Battlefieldmap for EaW. It is fought for a city, suffice bring around to have resources, solte one the countenances in the East and south under inspection. The rebels have to be sure a smaller warehouse, but for that direct access to the western countenances. Installation: Simply paste into the Customs maps folder. Hope it please\'s you. Special thanks to the empireatwarcommunity^^ By REMIS93 (This is the final Version.)

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74 downloads

Uploaded:03-02-2008

Tatooine Canyon *Boundaries Fix*

tatooinecanyon1.1.zip.zip | 44.69 KB

last shipment that was carrying supplies crashed in a sandstorm. The imperials have luckily not found the crashed ship... Yet. If the rebels are to succeed they must take out the imperial base to the south. The fate of tatooine is in your hands...

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69 downloads

Uploaded:02-27-2008

Desert_empire

desert_empire.zip | 3.79 KB

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269 downloads

Uploaded:02-23-2008

City of Denon

denon_maps.zip | 97.76 KB

meant for Denon (hence the name). This map is a urban map for the Coruscant-like metropolis Denon. It is characterized by its many narrow streets which forces the attacker into bottle-necks making it a very hard planet to siege. You don\'t want to have to turn your AT-AT around in a hurry!

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246 downloads

Uploaded:01-07-2008

City Map

citymap.rar | 47.08 KB

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436 downloads

Uploaded:12-27-2007

Garbeers Eclipse Mappack

gerbeers_eclipse_mappack_v2.zip | 1.15 MB

mines start Neutral, removed Executor death clone [*]Battle over the Eclipse - No changes made [*]Battle for the Eclipse - All mines start Neutral [*]Eclipse's Power - No changes made [*]Choke Point Nebula Edition - All mines start Neutral [*]All maps - Starbases Spawn Garrisons [/list]

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431 downloads

Uploaded:12-18-2007

Battle of Nowhere

battle_of_nowhere.zip | 1.6 MB

facilities and defence satelite pads spread throughout the map. A great looking map that looks fun to play, definitely worth a download. ~Scorpinox

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500 downloads

Uploaded:12-13-2007

Yoden Map Pack 1

yoden_all_map_pack_1_foc.zip | 9.65 MB

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116 downloads

Uploaded:12-05-2007

Nebulas and Asteroids

nebulas_and_astroids.zip | 217.92 KB

between the bases without going through the asteroids is the small path connecting all the gaps in the field. ~Scorpinox

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640 downloads

Uploaded:12-03-2007

Yoden EAW Mappack

yoden_72_map_pack_eaw.zip | 3.31 MB

another stunning mappack from Yoden! ~Scorpinox

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714 downloads

Uploaded:10-31-2007

Kuat: Eclipse Defence

kuateclipse_defense.zip | 315.24 KB

Rebels... after pointless negotiation, the Falcon is in your sights. Destroy it and the Rebel Fleet. But wait. Comm specialist Torm Keev of the Merciless has intercepted launch orders from Kuat. Their last Imperial defense fleet has been scrambled! As if that isn\'t bad enough, Black Sun remnants have entered in system and are issueing challenges for the SSD. Also, a Hutt fleet has jumped in to wipe out any survivors of the battle... [/quote] ~Scorpinox

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301 downloads

Uploaded:10-28-2007

Beach of Troy

beach_of_troy.zip | 384.84 KB

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737 downloads

Uploaded:10-22-2007

Acclamator Orbit

focz3rox_3.5.zip | 627.55 KB

further away outside it\'s perimeter. Its Jack2066\'s First Map so go easy on the comments guys. ~Foshjedi2004

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357 downloads

Uploaded:10-14-2007

Wesker Colonies Mappack

re_wesker_colony_maps.zip | 6.07 MB

(atmosphere) Space Muunlinst Space Tartaros [u]Land Maps:[/u] Ithor: City in the clouds Muunlinst: Abandoned city Dathomir: Tribal disbute Tartaros:Sith Prison[/quote] ~Scorpinox

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144 downloads

Uploaded:10-09-2007

Rhen Var

mp_rhen_var.zip | 285.4 KB

strategic depth to the map. ~Scorpinox

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750 downloads

Uploaded:09-30-2007

Coruscant Streets

mp_coruscant.zip | 251.25 KB

and is worth a taking a look at. See the readme for further information and installation instructions. ~AdmiralHocking

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291 downloads

Uploaded:08-21-2007

Sector 14

sector_14.zip | 331.22 KB

Story:[/u] [quote]Sector 14 of Imperial space is well known for its treacherous asteroid fields and nebulas making it extremely difficult to navigate. This also makes it a perfect spot for a pirate base (which it is). Soon after the pirate base was established the pirate leader made a trade agreement with the Rebel Alliance for smuggled rocket launchers. The Rebels also set up a base in the area, but they were not careful in setting up stealth mechanisms and were picked up by Imerial radar. When an Imperial task fleet arrived the pirates thought they had been double crossed and began attacking both sides.[/quote] ~Scorpinox

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1151 downloads

Uploaded:08-06-2007

Galactic Battlegrounds Mappack

darthnerds_galactic_battlk.zip | 5.51 MB

of maps:[/u] [quote]Storylines- 'Unfamiliar' Planets- Aereen- The dry moon of Krant, a Rebel cell must fight for survival against an Imperial battalion. Alaris Prime- The Wookie colony is under attack by an Imperial Force of unknown strength. A Rebel cell was near the Kashyyyk system and managed to land after a monster space battle. Eredenn- Once the weapons test planet of the Old Republic, then later taken over by the Empire, the Imperial garrison must drive back some Rebel saboteurs who wish to steal technology. (Space- Simulator SSD faction conversion mirror) Geddes- A dry but mineral-rich asteroid in orbit above Krant, this was home to the mysterious Vor'Na'Tu artifact and a secret Sith temple. After destroying it, Master Echuu Shen-Jon was destroyed at the hands of Vader. Fight your way out of the place or be annihalated. Hanoon- Once known as Geddes, this verdant planet was terraformed by Moff Yittreas. Use the stolen Imperial techmology against them in an interesting match. Reytha- 'The Breadbasket of the Empire' The local garrison has defected to the Alliance. Wipe them out, though it will regrettably mean destruction of Imperial tech. Do not allow any to escape. Sarapin- In space, Rebels fight to disable the powerful defense grid of Sarapin, a lava planet rigged for energy mining. Once on the surface, disrupt any mining by taking over the facilities. Zaloriis- The population has defected to the Alliance. Take Blizzard Force and wipe the nascent Rebellion off the planet. 'Familiar' Planets- Bespin- Take control of a mining platform with a legion of Darktrooper droids. This will make for interesting urban warfare. Coruscant- Not surprisingly, rumors of a cell of Rebellion have been intercepted via Delta Source. Investigate through the streets. (Space- take over the skies in an interpretation of the battle in 'Wedges' Gamble' by Michael A. Stackpole) Dagobah- Duke it out in a plain once held by the Sith during the Sith war. Turbolasers left over might be useful. Darkside energies amplify units, especially heroes (you will see what I mean ;)). Endor- Hunt down and eliminate the remainder of the Imperial units left from the battle. Hoth- Take Blizzard Force down on the Rebel Scum and destroy their transports. Kashyyyk- Repel Imperial invaders in a forest battle filled with bunexpected stuff. Kessel- Fight to free prisoners from the mines and try to deplete the Imperial garrison stationed there. Naboo- Attempt to liberate a small city from corrupted units and Imperial might. Tatooine- Shut down the old Arnthout droid factories. The Consortium has restructored them to produce MKII droidekas. Yavin 4- Crush the Rebellion's holding on the planet and take out their heroes. [/quote] ~Scorpinox

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458 downloads

Uploaded:07-28-2007

Deep Space Conflict

deepspaceconflict.zip | 376.19 KB

multiple mines, a sensor node, and multiple ship wrecks. ~Scorpinox

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1144 downloads

Uploaded:07-01-2007

Battle Over Ithor

battle_over_ithor.7z | 3.28 MB

sky. The map also make a small modification: it adds new skydome. [/quote] ~Foshjedi2004

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726 downloads

Uploaded:06-29-2007

Asteroid Battle

asteroid_battle.zip | 64.46 KB

mines in the 2 spare corners and may well prove a challenge to conquer. ~Scorpinox

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1442 downloads

Uploaded:04-21-2007

Bespin Refinery

besgas_refinery_v2.zip | 4.84 MB

isn\'t big as H-47-K, but it will provide an excellent advantage to our forces and good extra credits income. Dock your ship in Docking Module 501-47B and begin the assault. Use all available forces, and take control of the Facility!\"

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793 downloads

Uploaded:04-17-2007

Fala\'s MapPack

falas_mappack2.zip | 1.55 MB

middle, the defender has \"goodground\" areas reinforced by turrets and turbolaser towers. Designed to allow 8 base structures. I encorage modders to use this map, just give me credit. ---------- Big MP map: Multiplayer variant of Huge SP map, the empire is in the forested area, and the rebellion is in the barren area. There are defensive trenches on both sides now. 1 cantina in the midle. 2 to 8 players ---------- MP_island: Set near a shore line, The empire starts on the beach, they have turrets and walls protecting their base. The rebels start behind a mountain, Rebel base protected by trenches, turrets, and turbolaser towers. 2 minning facilities, multiple resource pads. 2 to 6 players ---------- SP_island: Singleplayer variant of above map. Defender still has trenches and turbolaser towers, attacker starts out on beach, 5 reiforcement points. allows maximum of 7 buildings. ---------- MP_Kessel_Mine: In Game Name: Spice Mines Almost symetrical map set on Kessel. Rebel\'s have a sniping perch over the Imperial base. Both bases are poorly protected, focus on offense. 2 to 6 players. Many resource pads. Capture the heavy factory for an early advantage. --------- MP_city: In game Name: Central Park My first urban map (took me 9 hours to make) Almost symetrical map set on corulag. Residential areal with a large park in the middle. Only one Minning facility, capture it early! Factories on north and south sides of map, capture for free units. Please review this one, I want to know how my Urban maps are. ====== ====== Space: Asteroid_Farm: Large space map for up to 8 players. There are 3 walls of asteroids, with passages between them. --------- MP_bonadan_asteroids: Similar to the above map, for 2 to 6 players. Navagate through asteroids to reach the enemy base. --------- Attack_on_fresia: A map I mad a long time ago. Each faction starts with a non upgradable lv. 2 station and a regular lv. 1 station. 2 to 6 players. [/quote]

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1684 downloads

Uploaded:12-31-2006

Collection of Maps

collection_of_maps.zip | 141.74 KB

then you mission is to destroy the Rebels that are comming to sabotage your \"Ultimate Expresion of Power\". _______________________________________________________________________ Battle_Over_Endor.ted The Battle over Endor in Episode _______________________________________________________________________ Construction of the Eclipse.ted Over Kuat when Eclipse is being constructed.

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396 downloads

Uploaded:09-04-2006

Hoth Wampa Lair

wampalair.zip | 490.33 KB

suggest you leave heroes off. Installation: Place wampalair.ted in your custom maps directory. If you do not have one create one. Legal Affilition: You are not authorized in any way, shape or form to edit and or distribute this map without my notification and agreement.

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1907 downloads

Uploaded:09-02-2006

Total Conquest

totalconquestv2.zip | 667.84 KB

Dantooine. Changes in V2: Some planets have Pirates. Some have nothing. And there are just a little more starting units.

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2677 downloads

Uploaded:07-31-2006

Diverse Conflicts

diverse_conflicts_3.zip | 6.66 MB

[b]Coruscant[/b] • [b]Mon Calamari[/b] • [b]Kaut[/b] • [b]Taris[/b] • [b]Tatooine[/b] • [b]Dagobah[/b] • [b]Korriban[/b] • [b]Bespin[/b] • [b]Kessel[/b] • [b]Hoth[/b] I have created a clean [i]Map Editor Space Walkthrough[/i] for everyone to learn how to create their own space maps. This map package also has hidden Easter eggs throughout the maps; such as Ewoks, environment arrangements (e.g. rock formations) and ships. Your comments/suggestions are welcome. Enjoy.

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2346 downloads

Uploaded:07-27-2006

Alderaan Citadel (Version 3)

alderaancitadelmcv3.zip | 450.16 KB

me! http://www.gamereplays.org/community/index.php?showtopic=119832 4 on 4 Players Story: Alderaan is a peaceful planet, after the clone wars the Goverment on Alderaan banned all weapons from the surface; but the Imperials discovered rebel sympathiezers were operating on the planet, and moved in swiftly, turning the peaceful city into a dangerous battlefront..

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3901 downloads

Uploaded:07-14-2006

Assault on Echo Base

echobasev3.zip | 642.48 KB

this one is extremely accurate. Rebels have their \"rendezvous point\" with grounded X-wings and pilot, even transports that you can fly around (or shoot down). Transport 2 is away! Yayyyyyyyyyy! Empire has about 30 squads of troops, rebels only about 15, but those snowspeeders can really be useful... Version History: 2.0 - Added Wampa spawn cave - Fixed passability issues

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3011 downloads

Uploaded:06-14-2006

[UIMC}Droid803\'s SPACE MAP PACK

uimcdroid803s_mappack_2.zip | 31.36 KB

(8) - \"Empire Surrounded\" MP Space Map (7)

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781 downloads

Uploaded:06-04-2006

Mustafar V2

mustafarv2.zip | 299.91 KB

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1605 downloads

Uploaded:06-04-2006

UIMC Droid\'s Mappack V1

_uimc_droid803s_mappack_1.zip | 3.37 MB

pirates - Strategically placed mines defensive turrets \"Kamino Wastes\" - Level 5 Space stations upon startup - Scenery - tons of derelict capital ships - Strategically tilted space stations to increase firepower towards a certain angle - Strategically placed mines \"Trap Over Thyferra\" - 3 Space Stations per side, spaced so that every station is between 2 enemy stations. - Strategically placed mines defensive turrets \"Manaan (Day)\" - 2 Space Stations per side - 2 level 3 space stations serving as defensive platforms per side - Strategically placed mines and defensive turrets - \"King of the Hill\". Whomever controls the center, controls the outcome of the game \"Manaan (Night)\" - Same as Day Version - Beautiful scenery with sun shining up at you \"Wayland: X\" - 2 Space Stations per side - Strategically placed mines and defensive turrets - \"King of the Hill\". Whomever controls the center, controls the outcome of the game - Tilted stations for increased firepower towards a certain angle

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713 downloads

Uploaded:05-29-2006

Outerspace Map

outer_space.zip | 489.92 KB

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1799 downloads

Uploaded:05-26-2006

Battle over Helska IV

battle_over_helska_iv.zip | 7.62 KB

Prime\" when it was turned into the base of operations for the Yuuzhan Vong invasion fleet. It is \"the fourth planet in the Helska System. The frozen planet became the base of operations for the Praetorite Vong. Ultimately, it was destroyed by a New Republic task force sent to wipe out the Yuuzhan Vong presence there\" (description found at Wikipedia.com). Helska IV is located on the very edge of the Star Wars galaxy and I personally feel that it is an interesting and yet mysterious sounding planet. If you haven\'t read Vector Prime, I highly recommend that you do so that you will know what I am talking about. In any case, I decided to make this map in tribute to the New Jedi Order (NJO) series. This map portrays a battle that takes place years before the Yuuzhan Vong invasion during the Galactic Civil War. The backstory is simply that the Black Sun Pirates have claimed the Helska system as a base of operations because of the rich mineral deposits found on the asteroids in the viscinity. It is a natural place for the pirate organization to go to since it is in a very remote section of the galaxy. Naturally, the Rebels and Empire get wind of what the pirates are doing and each of them want their hand in the wealth located in the Helska System. This map portrays the battle that inevitably takes place when all three sides meet to determine who will control Helska IV once and for all.

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5561 downloads

Uploaded:05-23-2006

Battle of Hoth

battle_of_hoth_v1.rar | 419.76 KB

Empire starts with 6 at-at and 32 at-st and troops. Hope you enjoy. Any bugs or comments are of course welcome.

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1706 downloads

Uploaded:05-20-2006

Defence of Mon Calimari.

defence_of_mon_calimari.zip | 351.83 KB

placed orbital resource containers to provide a defensive and offensive edge. 3 orbital contruction pods and several strategically placed turrents.

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2844 downloads

Uploaded:05-20-2006

Battle over Kamino

battle_over_kamino_v1.zip | 4.54 KB

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80 downloads

Uploaded:08-14-2012

[FOC] Wayland by Alpha.501 and Delta 501

foc_wayland_by_alpha.501_and_delta_501.rar | 4.34 MB

Delta.501: Its Delta´s first Map, but the map is funny. In the middle will come a big battle. Its a first map, but please give it a change. Information: Ralltiir by Alpha.501 will comming soon. Have fun Alpha.501 and Delta.501

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72 downloads

Uploaded:08-08-2012

Geonosian Droid Foundry #662

delt_38s_battle.zip | 555.27 KB

ideas(fixes,issues,suggestions) knock yourself out. The four Boba Fetts are supposed to be: Boss(Delta 38),Fixer(Delta 40),Scorch(Delta 62),Sev(Delta 08) The Geo\'s are well Geonosians, and the rebbles are supposed to be Battle droids.

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30 downloads

Uploaded:08-06-2012

Mon Calamari Madness

mcmadness.rar | 79.07 KB

each, with sets of 3 additional mines in the two remaining corners, as well as the center. The center also sports a Hutt asteroid base and a Merchant Dock, and three defense pads. Also, to the N/S and E/W of each player, but not too awfully far, are single lone defense pads.

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132 downloads

Uploaded:06-28-2012

Jedi Temple Order 66

jedi.zip | 262.16 KB

THIS IS PLAYABLE. Empire vs rebels. no bases just jedi and stormtroopers fighting in a large but awesome map. Darth Vader is anakin skywalker in this map. I created this map and you have no permission to edit.

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77 downloads

Uploaded:06-21-2012

1. REP&IMP Clan Map Pack by Alpha.501 (2.0 FINAL)

1._repimp_clan_map_pack_by_alpha.501_2.0_final.rar | 4.91 MB

version 1.0 or 1.6. The Pack includes the Maps... Balmorra Banadan Bilbringi Dantooine Kuat Obroa-Skai Osarian-Rhommamool Sluis Van Sullust Wayland ALL MAPS ARE SPACE MAPS !!! have fun Alpha.501 _____________________________________________________________________________________ Credits: Thanks to Delta.501 for test the Maps, Petroglyph for the Map Editor, and of course, George Lucas, who have discovered the far far Galaxie for us. _____________________________________________________________________________________ ALL SCREENSHOTS ARE MAKES WITH SOME MODES: Old Republic Mod: http://empireatwar.filefront.com/file/Ages_of_Star_Wars_Jedi_Civil_War;80215 Empire at War Space Addon Mod: http://empireatwar.filefront.com/file/Star_Wars_Empire_at_War_Spaceship_AddOn;74611 _____________________________________________________________________________________

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15 downloads

Uploaded:06-12-2012

Galidraan by (REP&IMP)Clan

galidraan_v1.0_by_alpha.501.rar | 1.55 MB

cant wright, download it and play it ;D Have Fun.....Alpha.501 GO ON OUR HOMEPAGE www.repundimpclan.de.tl ---> its a german website

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23 downloads

Uploaded:06-11-2012

Naibiru

69map.zip | 148.81 KB

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20 downloads

Uploaded:06-03-2012

1. REP&IMP Clan Map Pack by Alpha.501

repimp_map_pack_1.6_by_alpha.501.rar | 207.21 KB

course, George Lucas, who have discovered the far far Galaxie for us. THE MAPS ARE FOR EMPIRE AT WAR, NO FORCES OF CORUPTION !!! Maps: Space Balmorra Billbringi Dantooine Kuat Obroa-Skai Slius Van Sullust Wayland You can find all Planets on \"jedipedia\". Have fun to play Alpha.501

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20 downloads

Uploaded:06-02-2012

1. REP&IMP Clan Map Pack by Alpha.501

repimp_map_pack_1_by_alpha.501.rar | 197.11 KB

course, George Lucas, who have discovered the far far galaxie for us. Alpha.501

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26 downloads

Uploaded:05-17-2012

Atack the Castle

atack_the_castle.zip | 147.87 KB

only. This map is for Forces of Corruption.

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86 downloads

Uploaded:05-15-2012

(V1.0)ImperialAirfield

imperialairfield.zip | 397.39 KB

it after. This will also be my first map with screenshots and i hope it helps download levels increase. This map is based on Bothuwi and is an Airfield/Imperial base. The rebels are based in a nearby mountain range and have a considerable defensive grid. Also there is 3 paths to rebel base plus two bridges to cross. Installation: Extract the .ted file into the CustomMaps folder Glitchs: Very few minor passibilty errors

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20 downloads

Uploaded:05-11-2012

AtollV2.0

atollv2.0.zip | 266.34 KB

Download

13 downloads

Uploaded:05-10-2012

Atoll

atoll.zip | 264.45 KB

satrtin island and the center island it is realativly close to the actual islands. Also if anyone can help me upload screenshots it would be appreciated.

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10 downloads

Uploaded:03-31-2012

divide

divide.zip | 253.67 KB

LZ on it and a second land bridge that is only acsessable to infantry also there are pirates in the south of the map on the right side and a vornseker den in the north of the map on the left side.Other than that realativly basic and evenly matched.

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37 downloads

Uploaded:03-27-2012

divde

10divide.zip | 279.97 KB

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48 downloads

Uploaded:02-27-2012

GeneralKJ\'s Malachor V Mod

generalkjsmalachorvmodzip.zip | 79.36 KB

Academy Madalorian Settlement Storm Beasts (or as close as I could get to them) Corpses Colored Vents Emitting Light

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35 downloads

Uploaded:02-14-2012

Space Lanes v1.2

space_lanes_v1.2.zip | 149.99 KB

on it and 3 pirate asteroid bases. the pirates control a heavy line of defense that stretches along the center of the map. The pirates have 2 E3 Star Destroyers (Huge destroyers with extremely heavy weaponry and tough-to-beat shields) that are surrounded by asteroids, pirate fighters, and anti-fighter corvettes. If you play as the Republic, you start out with 1 space station (as always...), 2 frigates docked inside the space station\'s hangars, 2 Acclamator frigates, 1 Carrack cruiser, and a Hutt asteroid space station with hidden surprises on top and inside.... If you play as the CIS, you have 1 space station, 3 Droid Carriers (2 are attacking the Republic Hutt Space Station, 1 Munificent Frigate, and 1 Recusant Battleship. Eliminate all pirates and enemy forces to claim victory! ( Feel free to edit the map in the FOC map editor, just let me know if you plan to incorporate it into a Mod that you might release for public use! )

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47 downloads

Uploaded:01-17-2012

Bothan Breakdown

bf3enthusiast_custommap_bothanbreakdown_v2.rar | 346.01 KB

defeated the empire with rebels in 1 1/2 hours. One team was too week so I added a turbo-laser and a shield gen to their base. More trees where added but not too many. And finally textures were given a small amount of defuse color to blend them together. A few other little things were also added. Have fun! - BF3Enthusiast

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36 downloads

Uploaded:01-08-2012

Bothan Breakdown

bf3enthusiast_custommap_bothanbreakdown.zip | 499.59 KB

textured and makes use of the height tool nicely. The only things I would have done differently is altered the texture diffuse colours a bit to make them blend more, added a few more trees to the more bare areas and altered the lighting to make the map feel a bit more alive. This map is definitely a must play. Images of the map can be found in the images section. [Quote] Game: Star Wars: Empire at War Forces of Corruption Game type: Skirmish Teams: 2 Max. players: 4 Planet: Bothawui Map size (patches): 8x8 This map took me about 5 days to build (6 straight hours a day). As you can see I have made lots of input in the texturing and basic decoration. I have tested it several times on both sides, AI seems to behave normally as it should, both teams have their advantages and disadvantages as one team has an economic advantage and the other has a defensive one. There are 3 skirmish build pads and a few mineral processors (processes)???. There is also a Sensor array in the middle, an abandoned heavy factory and a mercenary outpost in the far corner of the map. This map is for FOC only but I will soon upload it for EAW. In the meantime, enjoy it while you can. :)[/Quote]

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103 downloads

Uploaded:12-19-2011

Space Lanes

space_lanes.zip | 8.44 MB

space stations, many frigates and 2 star destroyers, and hundreds of fighters! To make the map even more fun i put the all space stations(rebel, empire, and pirate) to spawn garrison units. These units take up no reinforcement cap and more spawn as you upgrade your space station. =========================================================================== I placed a lot of mining asteroids around to really boost your credit income. (These mining asteroids are only located around the borders of the playable map area!) The screenshots you see were taken during the beta stages of this map and i was using the Republic at War mod!

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38 downloads

Uploaded:12-09-2011

CONFRONTATION

eaw_map.zip | 25.05 KB

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13 downloads

Uploaded:12-01-2011

Vicious Vjun

vjun.rar | 161.77 KB

Acid. To install, place the .ted in your Custom Maps folder.If you do not have one make one in your \"Data\" folder. As soon as you download be sure to comment and give me feedback!

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31 downloads

Uploaded:11-28-2011

Coral Moon Mayhem

rugosa.rar | 126.5 KB

strange rock formations. I hope you find the planet as intriguing as I do. As soon as you download be sure to comment and give me feedback!

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31 downloads

Uploaded:11-07-2011

Echo Base at night

echo_base.zip | 43.32 KB

vehicle factory, the shield generator and the research faclity. In the next room is the command central and the communications array. At the empire base are two smaller shields. Under one of them is command central and communicationsarray and under the other one is the rest. Between this is relatively great area with less cover. Just the generator of the rebels is hidden. On the rebel side are some trenches for infantry. On the empire side is a crushed snow speeder and in the middle is a wampa cave.

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12 downloads

Uploaded:11-06-2011

R_O...The Library

r_o...the_library.zip.zip | 1.52 MB

buildings are the Jedi Council and another big one wich i don't know the name of...srry Well the whole idea was to create a map in wich the Library was central... cause i think it's a verry nice building! But the map turned out to be even better... So whats the map look like? The bases are located in The Library, the Library is surrounded by Naboo walls... and can be entered by three doors. with a little shield penetration in front! The outer doors can only be walked trough by infantry and the middle door can be entered by the bigger vehicles. The other base is located in the undermost right corner, it ain't surrounded by a wall buth instead this base has a shield. And Beside the base i've created a little airstrip-like texture with some Gallofree's unloading! Well what can i tell you more about the Map?! only this: Check it out, And see for YourSelf!

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10 downloads

Uploaded:10-24-2011

Planet Sizzle

planet_sizzle_v1.1.zip | 22.63 KB

should be the empire and player 2 should be the rebels. Any feedback is appreciated and I hope you take the time to download this map -Johnyboy1

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18 downloads

Uploaded:10-24-2011

Attack on Artus Prime

attack_on_artus.rar | 150.18 KB

mine. The valuable Artusian crystals mined there were sought after primarily due to their potential for use as focusing elements in lightsabers. Wildlife on the planet included the scavenging mine crab.\" Thats about it. Enjoy! Thats an order! :borg: :)

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18 downloads

Uploaded:10-10-2011

MTN Fight

mtn.zip | 100.54 KB

AS-ST\'s, and the Jedi. But other than that, a perfect rendition of some place on Earth. [quote]This is a SMALL map i created for my 100% conversion mod i am creating. It located in some mountain range on earth.[/quote] the_stag

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33 downloads

Uploaded:10-09-2011

R_O...The World

r_o...the_world.zip | 4.13 MB

map (shape of the islands and land masses) was made using an imported black and white image which would be the first good use of a height map I've seen in a while. If not then the author did a good job of shaping the terrain. The map is fairly well textured and it utilizes a variety of props. There are two bases. One is set in the Americas and another base is in Asia. The only concerns about this map is that the passability in some areas will force you to walk through dense clusters of trees. The lack of adequate reinforcement points is also disturbing making it hard for you bring in units on another continent. The author recommends using the Rebellion and the Consortium because of their transport units. This is a very interesting map idea and if you like it give this file a download.

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55 downloads

Uploaded:10-01-2011

It's a Trap!

its_a_trap...a_really_weird_trap.zip | 71.64 KB

and mines for each faction allowing for a strong start. This map also features starting units for each faction including the Eclipse for the Zann Consortium and the Executor and the Death Star 2 for the Empire. The Rebels also have a fair share of ships to start off with. This map features plenty of open space which removes the use of tactics almost completely but instead encourages a giant battle. If a grand battle to settle the fate of the galaxy interests you then consider downloading this map.

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29 downloads

Uploaded:09-26-2011

The lost city

the_lost_city.rar | 240.52 KB

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14 downloads

Uploaded:09-12-2011

Deadly Passage

deadly_passage.zip | 222.64 KB

second map for Foc, this map features a single pathway to the enemy, unfortunately it\'s infested with rancors and is very dangerous to your units. There are a few surprises across the map for you to dicover.[/quote] the_stag

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67 downloads

Uploaded:09-02-2011

Dark Citadel Sith Lair

1korriban.zip | 264.05 KB

try the monkey brains. [quote]This map is a sith citadel with a lot of creative designs in it. both sides land at the temple, and they have to resque a hostage and wipe out everyone else. The temple is full of dangers. Nobody helped me with any of my maps, so this is all a small portion of my creativity.[/quote] the_stag

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23 downloads

Uploaded:08-26-2011

Upside down

upside_down.zip | 81.86 KB

quicking after arrival. It still gives a different perspective on asteroids, and starbases (as they stay upside down the entire time). [quote]Hey people, when I was making maps for my mod I found something very funny: If you place the spawn point marker upside down your units will enter the battle upside down xD. So I desided to make a upside down mod and submit it to Gamefront/Filefront. The Map supports 3 teams and 8 players (For multiplayer, single player is just 4) I\'m also going to try this with a land battle but I\'m not sure if that works but if it works I\'ll also submit a land version.[/quote] the_stag

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23 downloads

Uploaded:08-15-2011

Felucia Raid

the_raid.zip | 74.33 KB

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29 downloads

Uploaded:08-15-2011

Mountain Battle

mountain_battle.zip | 310.31 KB

land bridge is only for infantry, and has a huge wall giving cover from the main bridge. There is a small sttlement on one side, and some sith ruins on the other side. Also expect some varied aggressive native forces. To install just place Mountain Battle map in your custom maps folder.

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24 downloads

Uploaded:08-15-2011

Dagobah outpost map pack

dagobah_outpost_maps.zip | 289.93 KB

from members here) so i thank those who helped . If you want to create a swamp map you can start anywhere . Credit goes to me for the map and petroglyph for the tool and filefront for letting me upload the file . I hope this makes everyone happy plus 1.2 is in this folder for those who wanted to see it . Also to the_stag i put trees to box in empty space and it doesn\'t lag on my computer . Enjoy and leave feedback . You can use these maps as long as credit is given .

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63 downloads

Uploaded:08-15-2011

Star Wars Battle for Middle Earth

5battle_for_middle_earth.zip | 114.06 KB

middle) Helms deep (middle) mordor (top right) dead city (top right under mordor) minas tirith (bottom right) osgiliath (right middle spawns humans) dead marsh (next to minas morgul) fangorn forest (top middle with rancors as ents) wild men (pirates somewhere on the map watch out) You can play as either: Orcs:Empire Men:Rebels This map also has Elves:Wookies because they love nature Ents: Rancors (on the side of rebels Uruk-hai: Imperial Guards Now lets talk about the bases The Empire has both mordor and Minas Morgul Both bases are very powerful and extremely well guarded. Mordor has the great eye which spawns uruk-hai (imperial guards) and mount doom which has a hyper velocity cannon in it, so technically you can destroy the eye and mount doom (the imperial gaurd building and hyper-cannon The empire also has isengaurd which spawns alot of uruks. Mordor also has the great castle who\'s walls can be destroyed and it also spawns uruks The Rebel base is much different, The rebel command center is in the shire since the heros (hobits) spawn from the command center. The shire also has many resource pads because the hobits are very good cultivaters. The Shire is not guarded very well because the rangers are the ones that normally guard it. I did not put any rangers on this map so the shire will be ungaurded. Rohan is home of the horse lords so they have the light vehicle factory (speeders and light tanks) and a research facility. Minas tirith has destroyable walls and has the heavy vehicle factory and infantry facility because it is the primary army of middle earth. Osgiliath is a small city in between minas morgul and minas tirith. it has destroyable walls and spawns humans as soldiers. and helms deep is a capturable base for either side, And it has some valuable capturable units that is very hard to win without., You can enter through the mail gate, or if you are the empire you can blow up part of the wall. The ents (rancors) had their forests half destroyed by isengaurd so they have allied with the rebels. If you attack Isengaurd you can destroy Sauruman\'s tower and the damn. I have added as much as i could on a small map that you can play online with as little lag as i could get it to be. I have even added wheather top and bree which are neutral points on the map near the shire. I have also added spy birds that are nuetral but spawn from isenguard. Note: (ALMOST EVERY BASE HAS DESTROYABLE WALLS) I also added the pass through the marshes. And the statues of the kings of old near lothlorien. Also, the goblins and Wildmen are at war with eachother, but occasionally they will fight you also if you get to close. I hope you like the map. v2.0 fixed helms deep, added walls that units can stand on, added to make it look more like helms deep. added the wildmen of the forest (sand people) fixed the spawning issue in mordor switched most turrets in mordor and the dead city to capturable turrets. added buildable turrets to the shire and rohan added research facility in rohan I also added the pits of fire in Isengaurd I added mines of moria which spawns goblins (Pirates) that are not on the same team as the wildmen. added diagnos as the spirits of the dead marsh added rohan civilians added prisons added more reinforcement points added more birds on the side of the empire i limited the ammount of humans that are spawned at osgiliath to lessen the lag New MISSION: Rebels, Many of your allies have been captured by Mordor, take out the prison camps and you will save your allies.

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61 downloads

Uploaded:08-15-2011

Lord Of The Rings Conquest 2.0

13lord_of_the_rings.zip | 113.24 KB

middle) Helms deep (middle) mordor (top right) dead city (top right under mordor) minas tirith (bottom right) osgiliath (right middle spawns humans) dead marsh (next to minas morgul) fangorn forest (top middle with rancors as ents) wild men (pirates somewhere on the map watch out) You can play as either: Orcs:Empire Men:Rebels This map also has Elves:Wookies because they love nature Ents: Rancors (on the side of rebels Uruk-hai: Imperial Guards Now lets talk about the bases The Empire has both mordor and Minas Morgul Both bases are very powerful and extremely well guarded. Mordor has the great eye which spawns uruk-hai (imperial guards) and mount doom which has a hyper velocity cannon in it, so technically you can destroy the eye and mount doom (the imperial gaurd building and hyper-cannon The empire also has isengaurd which spawns alot of uruks. Mordor also has the great castle who\'s walls can be destroyed and it also spawns uruks The Rebel base is much different, The rebel command center is in the shire since the heros (hobits) spawn from the command center. The shire also has many resource pads because the hobits are very good cultivaters. The Shire is not guarded very well because the rangers are the ones that normally guard it. I did not put any rangers on this map so the shire will be ungaurded. Rohan is home of the horse lords so they have the light vehicle factory (speeders and light tanks) and a research facility. Minas tirith has destroyable walls and has the heavy vehicle factory and infantry facility because it is the primary army of middle earth. Osgiliath is a small city in between minas morgul and minas tirith. it has destroyable walls and spawns humans as soldiers. and helms deep is a capturable base for either side. The ents (rancors) had their forests half destroyed by isengaurd so they have allied with the rebels. If you attack Isengaurd you can destroy Sauruman\'s tower and the damn. I have added as much as i could on a small map that you can play online with as little lag as i could get it to be. I have even added wheather top and bree which are neutral points on the map near the shire. I have also added spy birds that are nuetral but spawn from isenguard. Note: (ALMOST EVERY BASE HAS DESTROYABLE WALLS) I also added the pass through the marshes. And the statues of the kings of old near lothlorien. Also, the goblins and Wildmen are at war with eachother, but occasionally they will fight you also if you get to close. I hope you like the map. v2.0 fixed helms deep, added walls that units can stand on, added to make it look more like helms deep. added the wildmen of the forest (sand people) fixed the spawning issue in mordor switched most turrets in mordor and the dead city to capturable turrets. added buildable turrets to the shire and rohan added research facility in rohan I also added the pits of fire in Isengaurd I added mines of moria which spawns goblins (Pirates) that are not on the same team as the wildmen. added diagnos as the spirits of the dead marsh added rohan civilians added prisons added more reinforcement points added more birds on the side of the empire i limited the ammount of humans that are spawned at osgiliath to lessen the lag New MISSION: Rebels, Many of your allies have been captured by Mordor, take out the prison camps and you will save your allies.

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6 downloads

Uploaded:08-15-2011

Planet sizzle

planet_sizzle_v1.0.zip | 23.96 KB

the empire always come to collect . This planet makes broadside cruisers that shoot strong electricity that rips through the hull of even a star destroyer . Now on to the map . When you play as the empire (player 1) you defend this valuable planet with lots of At-at\'s . Fight as the rebels (player 2) to take over the planet and to gain the upper hand in the war . Features height editing and green rivers . The locals are in favor of the empire but a hutt palace supports the rebels . Also while playing around with the tool i found a petroglyph base that had some lizard so i thought to add it . Also there is some city buildings that support the empire . Overall i think this map is a good map and is worth a download . Now people don\'t get angry because of no screen shots because i haven\'t been on my mapping computer and i transfered the file to my laptop . Enjoy

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30 downloads

Uploaded:08-08-2011

Dagobah outpost v 1.5

dagobah_outpost_v1.5.zip | 89.64 KB

lag the system, but maybe it\'s just me. [quote]This is my final installment of Dagobah outpost . This one has edited hight to some who wanted it and some water . -Fight as the empire or the rebels to control a clear but hazardous location on Dagobah . Includes structure spawning units , units on the field and more . Remember to leave feedback and i don\'t have screen shots because i can\'t convert them out of paint so if you could please comment on how to do that . Before recommending me steam or Xfire i want you to know that my parents won\'t let me have one and i don\'t now what steam is .[/quote] the_stag

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36 downloads

Uploaded:08-08-2011

SWEAW CUSTOM MAP

custommap.zip | 70.17 KB

what do I do now?\" So I built a barracks and out come some troops. From there it proceeded mostly normal, but again, there are no landing zones that start out belonging to any player, so if you can capture and hold all the landing zones, the game should be easy to win. The map itself is a classic 2 team with bases at each corner. Each base is safely nestled in a bunker area. And there are perks for each team within their starting locations. The mini map doesn\'t tell much of a story, and the map could use a visit from the texturing fairy. But it\'s not bad. And the uniqueness brought forth makes it worth a play. [quote]Star Wars Empire at War custom map,skirmish terrain map!Excelent for multiplayer with 4-6 player\'s! No bug or problem\'s in the map full tested! No virus because not are file with format .exe![/quote] the_stag

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29 downloads

Uploaded:08-08-2011

Ordo

small_city_map.rar | 442.78 KB

editor to use these. But from there the possibilities are endless. [quote]============================================ ============================================ Description: As you can tell, this is my V.2 of my older map Ordo, it has been updated and re-made, as well as some fixeses, also got pictures this time..... yes, this map is a pre-made template for a lazy person ============================================ ============================================[/quote] the_stag

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9 downloads

Uploaded:08-02-2011

Poo brains

poo_brain_v_1.0.zip | 5.63 KB

different strategies. Check it out and give the author some feedback. He\'s going to end up being a great modder. [quote]Ok so i bring you another map made by Hoppyguy who is my little brother . This one is a very weird map that i do not understand . Now let us look at what this weird map features . It has a few buildings and a few structures . Also it fetures some units on the field . I have NO idea of what Hoppyguys intentions were for this map but it is a map . Enjoy and leave feedback . Hoppyguy was really happy that his map got good critisizem .[/quote] the_stag

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8 downloads

Uploaded:08-01-2011

Raxus Prime

20110724raxus_prime.zip | 16.06 KB

AI. [quote]Ok so you have seen many versions of Raxus Prime . Well this is my smaller version that will be on the currently developing mod \"forces unleahed\" mod for eaw foc . When you play as the Rebels , you are defending 6 Obi Wan Kenobies . In the center of the map , you will find tons of Hostile Mandalorians . When you play as the empire , you DO NOT have a BASE . Instead you are given a attack force . The rebels get outdated swamp speeders but in large quantities while the empire gets better units , but are in few numbers . Darth Vader leads the Empire though the attack . Now i know that units can go through the ships but they have to reach the mandos to go through . I know i have screen shots but i can\'t convert them outside of \"paint\" program so do not mind that . Enjoy and leave feedback.[/quote] the_stag

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4 downloads

Uploaded:08-01-2011

Pizza castle 1

pizza_castle_v1.1.zip | 25.98 KB

it, although there are some props that suggest otherwise. I feel the Rebels are at an advantage with their speeders and the Imperials with no anti-air support. Other than that, it\'s a bit weird, but that\'s what the author is trying to convey. [quote]This is Pizza castle 1 . You made of heard me mention it from Pizza castle 2 . This map is going to be on a mod that i am making called Weirdness mod . Now back to the map . Pizza castle is a mechanical planet built by Speeder bike Speeder and his race of male humans . The planet is a urban / shipyard planet and has been a loyal supporter of the galactic Republic and the galactic Empire . Play as the empire to defend this vital planet or play as the rebels to take the planet and to gain the upper hand . The rebels have weak pod walkers so use them wisely . I will add screen shots later .[/quote] the_stag

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7 downloads

Uploaded:08-01-2011

Dagobah outpost v1.4

20110726dagobah_outpost_v1.4.zip | 76.5 KB

aware of them after taking a look at the readme. The one thing that needs to be fixed in 1.5 is that there are too many trees around the edges of the map. It give me serious lag. I don\'t have a high end gaming PC, but it handles everything else EaW/FoC fine. So cut out most of those and it will run better. [quote]The next installment of my map Dagobah Outpost . Now people don\'t be critics , the map editor would not edit height and i don\'t know how to add water so what you got is what you got . Screenshots are coming soon . Now on with the positive side of the map . The forest is now complete and in 1.5 , i might tweak it a bit . Also the empire gets 2 militia camps . You might see a dinoga swimming in the ground . I was working on 1.5 so somethings might not be here since 1.5 is very similar . I did not fix the resource pad bug but in 1.5 , that should be fixed .[/quote] the_stag

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20 downloads

Uploaded:07-28-2011

Pizza castle 2

pizza_castle_2_v1.1.zip | 7.15 KB

playable, relatively balanced, and you can win. There\'s a huge asteroid that blocks the view sometimes, but it\'s not a bad addition. [quote]Ok this is my little brothers map that he made . Since he is to young to understand filefront , I will upload it . Pizza castle 2 is a desert planet and a planet colonized by the people who made the urban shipyard planet pizza castle . Fight as the Empire or the rebels . When you choose the Empire , you have to defend the prisons with the help of Darth Vader from the rebels . Fight as the Rebels to free the rebel prisoners from the p.o.w camps . This map is basic and my little brother is 7 making a debut to mapping with this map.[/quote] the_stag

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36 downloads

Uploaded:07-28-2011

Bespin Showdown V2

bespin_showdown_v2.zip | 50.14 KB

can choose not to, so it made for a much more balanced battle without it.Otherwise a good map. [quote]Here\'s a improved version of one of my previous maps called: Bespin Showdown (This time with screenshots). This fixes the bugs from the v1 map and also improves the map. Now there are build satelites for example. I\'ve also placed some Dathomir nightcloak props wich is supposed to be cloud city.[/quote] the_stag

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19 downloads

Uploaded:07-28-2011

Lost base on Endor

lost_base_map.rar | 44.18 KB

And either the trees are much smaller, or the people are much taller. This map has a good start, but needs some more refinement, and more mining pads. the_stag

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17 downloads

Uploaded:07-28-2011

Dark Fight Over Byss 1.0

byss_1.0.rar | 86.4 KB

mines to accommodate for this.[/quote] This is a large map for large battles. Nothing out of the ordinary for it, but it\'s well made. Could use a few tweaks with ownership of mines and merchant space docks, but nothing serious. the_stag

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32 downloads

Uploaded:07-26-2011

Naboo Valley

naboo_valley.zip | 422.82 KB

soul. There are some places where the textures still need to be mixed up to remove the patter look, but that\'s a small complaint. I recommend playing this with a mod that has a higher population cap than the standard 9. [quote]A two team 4 player land map for FOC made entirely by me. It\'s centered around a large Valley with two sorrounding mountain ranges. The southern and central part of the map goes fairly linear, while the top north of the valley goes in different ways through and around a small town. There are plenty of resorce pads and mining facilities for you to use.[/quote] the_stag

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10 downloads

Uploaded:07-26-2011

Dagobah outpost v 1.3

dagobah_outpost_v1.3.zip | 40.58 KB

end. There are some props that help to give me map depth, but it\'s still missing that Dagobah swamp feel. Some water and use of the height tool would go far to complete this map. [quote]My next installment of Dagobah outpost . 1.3 now fixes many bugs except for 2 of them . Now lets look on the positive side . 1.3 features a new forrest that is not complete but will be complete to block in empty space . Also the mandalorians have joined for both teams but the rebels get 2 millitia camps and the empire gets 1 . 1.4 might be the last with complete forrest and all bugs fixed . Enjoy =)[/quote] the_stag

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10 downloads

Uploaded:07-19-2011

Dagobah outpost v 1.1

dagobah_outpost_v1.1_.zip | 13.93 KB

units were off the map, or invisible, or invincible. It was at least one of those. The next step is play around with height, texturing, and props. But everyone\'s got to start somewhere. the_stag

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41 downloads

Uploaded:07-17-2011

Assault On Alderaan

assault_on_alderaan.zip | 1.17 MB

out. [Quote]Assault On Alderaan pits Rebel and Imperial forces against one another around a city on Alderaan. Imperials must conquer both the city AND a small rebel outpost just outside of their base while Rebels must defend both areas at all costs. The battle starts off very quickly after a small force of each side meet up between bases, so find your bearings and lead your troops to victory![/Quote]

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13 downloads

Uploaded:07-17-2011

Dark Fight Over Byss

byss_map.rar | 32.33 KB

well as the fact that the planet is much to close to the play area. [Quote]This is my first map, its just a basic map to get my skills out there. i understand that there is no stars im still learning please leave both positive and negative comments to help thanks. as i learn i will release better versions[/Quote]

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46 downloads

Uploaded:07-17-2011

Tatooine: Mos Ivanpah

mos_ivanpah_v1.zip | 243.64 KB

well as in the surrounding sand dunes. If you\'re looking for a good Tatooine map then check this out. [Quote]A battle for the town of Mos Ivanpah and the surrounding area. I know I got a little sloppy with the textures and the passability towards the end of making this map, but it\'s an interesting play nonetheless. There are a couple of bugs (mostly with the names and the minimap), but if anyone spots any, please do message me and let me know. I personally found the map a bit of a challenge to play, and it requires different tactics than most maps, so enjoy![/Quote]

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29 downloads

Uploaded:07-16-2011

Rhen Varr Resurgence

rhen_varr.rar | 172.37 KB

The layout could be more dynamic but it works. The only other complaint is that some of the mountains look a bit awkward. However trying out this map is a definite must. [Quote]Hello again. Today I bring what I believe to be my best map yet... (out of 3) Today I bring you a Rhen Varr map based on...eerrr...my interpretation of the planet![/Quote]

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28 downloads

Uploaded:07-16-2011

Atzerri Outpost

atzerri_market.zip | 73.49 KB

experience. I'm glad to someone actually making use of groundcovers in their maps. The texturing could use a little improvement however it is clear that effort was made to vary textures. The height could be also altered in a few areas so the playable area is not so flat. Overall it is a good map and worth a download. [Quote]This is the BEST map I've ever made! Well, this is the first map I've made. It's Atzerri. You play in a remote valley between snowy ranges. There are several goodies and many baddies in the map. The baddies are near the goodies, so be careful. The map SHOULD be balanced, I had SEVERAL hours of testing and creating so have fun :tommygun:. Refer to the ReadMe about the "screenies". :D[/Quote]

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51 downloads

Uploaded:07-12-2011

Nazi ZOMBIES Der Racht by Qwerty115

nazi_zombies_der_racht_by_qwerty.zip | 224.55 KB

be interesting to see maps like this evolve to become more complex terrain and texture wise however instead of a wide open grassy area. [Quote]Here\'s a new map i created called \"Nazi Zombies Der Racht\" it is based on an exotic jungle where you and a few infiltrators must survive through an unstopable force of the UNDEAD.[/Quote]

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47 downloads

Uploaded:07-07-2011

Freedon Nadd\'s Tomb Dxun

67dxun.ted | 4.65 MB

some more grass texture variation as well as a bit more height variation. The layout works well however and provides a nice skirmish map. [Quote]so basically this is a forest map with three bases and a mandalorian camp. it is based off of Freedon Nadd\'s tomb on the forest moon, Dxun, in KOTOR II. Screenshots will give you more detail.[/Quote]

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61 downloads

Uploaded:07-05-2011

Jabba\'s Palace

jabbas_palace.zip | 4.99 MB

area while sticking to an overall theme. The prop work is well done and the placement of props effectively creates a realistic environment. [Quote]Hey guys, kkb again. I haven\'t subbmitted anything since Filefront(Gamefront) had it\'s meltdown. since everything looks like it is back to normal with the site, i have decided to submit my map called Jabba\'s Palace. Just to let you guys know, I have been working on the map since March. Please give me feedback on if you like it or you think things need to be changed. Enjoy.[/Quote]

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61 downloads

Uploaded:07-03-2011

War on Alzoc 3

war_on_alzoc_3.zip | 269.78 KB

crossing into some areass. The texturing of the map is tad bland however and the map itself can be quite flat in some areas. [Quote]Hi everybody this is my first land map I\'m publishing on filefront and it\'s called \'War on Alzoc 3\'. It was actually meant for my new mod I\'m working on but I wanted to publish this map on the site. The map has 3 bases hidden in the mountains and are well defended with several turbolaser towers. You\'ll also need repulserlift and airial vechiles to scout the entire map because there are various ice rivers preventing your normal units reaching several spots on the map. There are also several ingenious units on the map such as tauntauns. And the best part of the map is a Venator hovering above the map.[/Quote]

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30 downloads

Uploaded:07-03-2011

Raxus Prime

raxus_prime.rar | 2.24 MB

the prop and texture areas. The entire dirt area of the map uses the same dirt texture and the use of of urban textures tends to be in awkward places. I would really love it if this map were made to look more junky to add to the crashed ships. [Quote]Hello and welcome to my newest map! Today I bring you a Raxus Prime map based on the time shortly after starkiller brought down the ISD production shipyard. As promised it has many more textures and is not flat(!). Remember to leave me feedback![/Quote]

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26 downloads

Uploaded:06-29-2011

Mustafar Madness 3.0

mustafar_madness.zip | 211.19 KB

version looks better. It would be even better if the author made use of the ash nature particle and some orange/red fog and lighting to truly complete the volcanic atmosphere. [Quote]So, this is the third version of my map \'Mustafar Madness\' There\'s really not much to say about it. The map contains two balanced bases (Empire/Rebel) and a lava river between them. Due to the size of the map, there isn\'t much in the way of secondary objectives besides a Pirate Outpost with an abandoned Sensor Array. There is my equivalent of a Mustafar Lava-Harvesting tower along the river, along with some Mustafar indigenous houses. There is also a junkyard, but there isn\'t anything out that way anyway There is a bridge, but for some reason it doesn\'t line up straight even though I have it perfectly lined up in the map editor. It should still work however.[/Quote]

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28 downloads

Uploaded:06-22-2011

Kashyyyk ShadowLands

kashyyyk_shadowlands.rar | 2.55 MB

and four landing zones. This is a first map and I hope you enjoy!

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34 downloads

Uploaded:06-22-2011

Battle for Taal

battle_for_taal_map.rar | 3.23 KB

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25 downloads

Uploaded:06-13-2011

Snowy Days Map by Qwerty

snowy_days.zip | 6.82 MB

creates an excellent battle situation. The small map plus the limited routes between bases means that confrontation is inevitable. Winning comes down to timing and amassing units as quickly as possible. One small mistake and you will surely fail on this map. [Quote]Hi everyone, This is my first map called \"Snowy Days\" it takes place on a small ice berg on the planet \"Polis\" where the empire and rebels are trapped and must dispose of eachother immediatly. this is a SMALL map and is only intended for 2 players, although i did set it to 4, it may lag. please like and give me suggestions for V2. -Qwerty[/Quote]

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39 downloads

Uploaded:05-07-2011

Orea

orea.zip | 4.18 MB

in a small urban area. If you\'re interested in a small scenario type map then check this out. [Quote]This a small, urban warfare map I have been working on. The Empire is attacking a small Rebel City. The remaining few civilians will help you take control of the city as the Rebels. You control the middle of the map as the Empire.[/Quote]

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63 downloads

Uploaded:04-10-2011

The last line

thelastline.zip | 604.03 KB

in this arctic wasteland against hordes of Rebel troopers. [Quote]The Rebels have launched a attack on our last hold on this planet. Our anti-air defenses kept of most bombers, but our radar has been knocked out. Your first objective will be to repel the attack, some rebels have made it inside our base and are harming out mining facility,they also captured our turbo laser tower, and it won\'t be long before they will be able to power it. Your second objective is to hold the line at the base it\'s borders, near the landing zone for as long as possible, because we have granted you the ability to build Darktroopers. These will be of great help. After at least 10 minutes all important data should be able to take off in the last remaining transport. When your front-lines have fallen fall back behind the second line of defense,it has missile jamming systems, these will keep of the MPTL\'s missiles but don\'t count on it 100%, they aren\'t flawless.once you are pushed back uphill, you probably lost all your income, and only infantry units from the barracks can be created, trap the enemy and push them back, or you will be a death man. http://img816.imageshack.us/i/thelastline.jpg/ [/Quote]

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350 downloads

Uploaded:03-31-2011

Dusk At DawUn

duskatdawun.zip | 1.45 MB

through various facilities. The author has put great effort into prop work and has carved an excellent map with the height tool. Be sure to download Yoden\'s Prop Pack before playing this map. Sadly the picture server is not working and cannot do this land map justice. [Quote]Dusk At DawUn is my fourth map. Play as the Imperials or Rebels across a huge multi-leveled landscape and take control of DawUn\'s experimental facility.[/Quote]

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203 downloads

Uploaded:03-16-2011

(ZM) Winter Warfare

zm_winter_warfare.zip | 270.72 KB

useful, which means anti-aircraft will be as well. Comment if you have any suggestions for it. -zander11893 ZAND3R Mapping

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121 downloads

Uploaded:03-16-2011

Earth Template

earth_template.zip | 161.39 KB

this. This is NOT a map, but rather the foundation of a map that others can build upon and make great maps. I have made a crude geography of the planet earth as seen on a globe or world map, with continents and oceans. But no textures, because that\'s for you to make your map. We\'ve all played galactic conquest, and this is very similar, just more fast paced and nonstop skirmish action! Please don\'t comment and say this sucks, because it\'s not a map. YOU make the map, but I want credit for the overall design and idea of the geography. P.S. I don\'t have screenshots because unless you are a complete stoopid ideeot, you don\'t need them. We all know what earth looks like from a map right? P.S.S. I know i spelled stupid idiot wrong.

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153 downloads

Uploaded:03-13-2011

Abregado Ports

abrgeado_map.zip | 213.06 KB

implemented to created a well laid out map. My only suggestions would be to add a light fog to the map and to make the borders of the river more urban looking. Mud beside metal just didn\'t seem right in this case. [Quote]This is actually a 2.0 of my first-ever map, Abregado Ports. I haven\'t changed much in terms of general landscaping, but I have added some new structures and re-textured the map The map is set in Abregado\'s capital port city (which I forget the name of) and has two sides: an Imperial side, and rebel side. There is a major choke-point bridge with four captureable trubolaser towers around it. Whoever controls this controls the map. There is also some secondary objectives and eye candy as I realized that the map would be very boring without something else than bridge control. That\'s really the whole run-down of the map.[/Quote]

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109 downloads

Uploaded:03-07-2011

(ZM) Eve

zm_eve.zip | 129.14 KB

which allows for many options, and I recommend playing this on a mod that has a high unit cap (if your processor can handle hundreds of units.). It\'s well balanced, and there are some \"dead ends\" that you will think are worthwhile places to capture and defend, but end up being mostly worthless. [quote]An open map that is as large as the game would allow me to make it (and still function properly). I started working on it a couple months ago and finally got it to work by reducing the size. A three way space battle with an asteroid belt cutting off half of the map. Future Versions: -MIGHT add nebulae. -Increase size of asteroid belt or add in a second belt. -Any suggestions? -zander11893. ZAND3R Mapping[/quote] the_stag

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60 downloads

Uploaded:03-07-2011

Matheyus down FoC Map

matheyus_down.zip.zip | 139.44 KB

can see what\'s going on. Just for reference [file=\"109113\"]Naboo Nights[/file] is map set at night, and accomplishes it very well while at the same time not really reducing visibility. It\'s about the skydome.Just a little reference. [quote]This isn\'t my first map, but it is my first to be uploaded. The map is a unique variant of skirmish, a Storymode map. What this means is that it is like a campaign mission, but for skirmish, and both sides are playable. In the map, you can either play as the empire, escaping from the crash of the Matheyus (View readme for story) or the rebellion, trying to destroy the survivors before they learn vital intel. But you MUST play team 1 and empire to play the empire, and team 2 and rebellion for the rebels. Also, this says it is a 4 person map, but it is only meant for 2 to avoid errors. The empire must find the abandoned outpost and rebuild all of the structures for their base. this comes to be a challenge, but for all you who like challenges, this will be extremely fun. but of course, the rebellion are dug in very well with turbolasers, shields, bunkers, and recon soldiers all over the map. Also, a new feature is complete darkness. well, not complete, just enough to give it a night time feel. I will also post another map for day time very shortly, so dont freak out because you cant see anything. This map takes what we think of Hoth and twists it around, and away from the SWBF map we all know. Have fun guys!!!![/quote] the_stag

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752 downloads

Uploaded:03-07-2011

Breaking DawUn

dawun.zip | 119.33 KB

if you want it. the_stag

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61 downloads

Uploaded:02-09-2011

Crash Site

crash_site.zip | 882.24 KB

week now and I haven\'t been able to get to it because of computer issues. But now I\'m running Windows 7 with a new PC and rocking the free world. Enough of that, you come here for some information pertaining to this map. This is a straight forward quick battle where each team gets an army to use and not much in the way of reserved. This is due to no mineral processors, but that\'s not a criticism it\'s how the map was meant to be. I see that this map is unbalanced in favor of the rebellion, which is a contrast to so many other maps out there that seem to be unbalanced the other way. Also, there is good use of [file=\"100588\"]Yoden prop pack[/file] as you can see in the pictures. [quote]Two ships that belong to the empire have crashed on the planet Endor, they have gathered the survivors and the equipment that is usable and are bracing themselves for a second attack. The rebels have seen the crash and are coming back for a second attack with Luke Skywalker, Darth Vadar has another chance to turn Luke. He flies off to help the survivors...[/quote] the_stag

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117 downloads

Uploaded:01-13-2011

Invasion Of The Hillside

9invasion_of_the_hillside.zip | 4.06 MB

just needs a bacta injection of sorts. Let\'s get the less than desirable parts out of the way first. There aren\'t any mineral processors. Although there are some maps (very, very few) that can get away with no mineral processors because of their nature, I don\'t see this as one of them. The siege nature of this map almost calls for the opposite, a limitless supply of credits being funneled into each teams account. My other major nitpick is that team 1 doesn\'t get an energy generator, although they have turbo lasers. Being a siege style map, there should be more defenses for the enemy to break through rather than fewer. The good: I really like the general layout of this map. Rather than your standard bases on each end of the map, you\'ve got the defenders on top of a hill in the center of the map with only one way to get there by land. The prop usage is good and makes me feel like I\'m in the desert (why are we fighting over this sand covered rock?). So the potential is there, just a bit more work needs to go into it. the_stag

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82 downloads

Uploaded:12-31-2010

Imperial Training 2.0

imperial.zip | 198.02 KB

in the distance. Coupled with an interesting layout this is a fun map to play. Although the grass textures could be more varied this 2.0 version is a vast improvement upon the previous installment. [Quote] Changes: Planet changed to Yavin Textures more visible (Problem in first release) More props (Felt like there wasn\'t enough props in the first release, Especialy cause i used yodens pack) Bug fixed were you had a build bad in enemys base. [/Quote]

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91 downloads

Uploaded:12-23-2010

Ord Mantell Junkyard

ord_mantell_junkyard.zip | 8.41 MB

[url="http://starwars.wikia.com/wiki/Shadows_of_the_empire"]chasing down IG88D[/url]. This map is much more like my fond memories, very junky, and stinky. There is a distinct lack of ability to increase your credit supply here, which makes for a long battle. The pirates that use this planet for their own purposes are strong in force, but can be avoided since there is very little to be achieved by engaging them. A nice use of [file="100588"]Yoden's Prop Pack[/file] makes this area of the planet a bit more enjoyable to the eye, but not the nose. [quote]So, here we go. Ord Mantell, the galaxys most famous junkyard! All factions want this pile of junk as an important outpost, but also some pirates settled here. Prepare for a really interesting battle (and to die :P).[/quote] the_stag

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147 downloads

Uploaded:12-13-2010

Kuat Ship Yards

kuat_ship_yards.rar | 9.34 KB

as the rebels with imperials and pirates aiming for the kill and in striking distance. A couple of notes, the asteroid mines aren\'t the correct ones, and don\'t respawn when destroyed. The layout of the base is nice and the sparse use of asteroids and nebulae accentuate the rest of the map. [quote]This is my first attempt at a custom map. It is what I think the Kuat ship yards should be like, I made it from scratch and I hope you enjoy it! :) On a side note: you are supposed to be the rebels but if you really want to you can be the empire. Easy AI is fast paced and not too much of a challenge. Medium AI is a little bit faster and more challenging. Hard AI is faster and really hard.(Because the empire has two SDs.)[/quote] the_stag

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45 downloads

Uploaded:11-29-2010

Ordo

small_city_map.zip | 475.95 KB

this time he greets us with a little something. A small starter map of Ordo in two parts. One map with few props, mostly just land that\'s ready for cultivation. The second map has some buildings; just needs troops, and bases. Neither of these are playable in their current condition, but that\'s where you come in to make them work. [quote]Hello again, its me, just comming out of the shadows again. ok, so what i got here is a simple map of the planet Ordo, this is a small city i just made in my spare time, please note it is not for playing, but editing, yes, for a lazy person =) Please make sure you put credit in for me if you release a usable version. Please not: I do NOT have any images at this time,i do not know the hot key to take pictures on this computer, and yes, i tried the home button (Print Screen) If i get it working, i will take some and post them[/quote] the_stag

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66 downloads

Uploaded:11-12-2010

Frozen_Throne.rar

frozen_throne.rar | 15.35 KB

author also has managed to utilize many of the features that make a good map. Object placement is well done and fits with the current layout. The mountains look good and general use of the height tool is noticeable. Considering some of the map submission we\'ve been seeing recently, this is a nice reprieve. Give some constructive feedback in the comments so we can get more good stuff. [quote]So this is my first map.You can chose the Rebels or the Empire, The choice is yours.Around the maps are some Tauntauns,Minings and Turbolasertowers. Please give this map a download. and pls don`t modify this map unless you give me some credit.[/quote] the_stag

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77 downloads

Uploaded:11-09-2010

Kamino Islands

kamino_islands.zip | 25.87 KB

template... [quote] The Empire has started a new base on Kamino. It is on a rare peice of land that is above the surface of the water. There is not much elbow room for the Empire and the Rebellion to go around each other, so most of the fighting will be right out in the open. Good luck.[/quote] the_stag

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56 downloads

Uploaded:11-09-2010

Hoth Ice Canyons

hoth_ice_canyons.zip | 238.96 KB

airspeeders present during the Battle of Hoth at 12. Which makes sense because that is the generally accepted number in a squadron. Why do I bring these points up? This map starts you with 144 (that's 12x12) speeders. Just a tad overkill. The map is large to a fault, and with all the action going on, I experienced some lag. Not that I have a top of the line gaming rig, but I rarely experience problems when playing. The map could benefit from some better texturing, and better (if any) prop placement. Although there many options with each team having two bases to start off with and many turbo laser turrets to capture. [quote] Unknown to the Empire, the Rebels had constructed a second base. The Empire found it a few days after the battle at the main hanger. The Empire dicided on another land raid. They can with more fire power then the last time, but the Rebels also have more.[/quote] the_stag

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94 downloads

Uploaded:11-08-2010

Silent Sunrise

r_o_silent_sunrise.rar | 3.13 MB

like the coloring and the long shadows that immerse you. Although I feel the coloring is more of a sunset look than a sunrise... the_stag

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92 downloads

Uploaded:11-08-2010

Urban War

urbanwar.zip | 307.59 KB

uncapturable turbolaser turrets, and idle imperial/pirate forces in the corner, this map is good. [quote]Will guys i made this map because i was bored and i have not done a map for a long time so hope you guys like the map because its fun to play. hope you guys like it.[/quote] the_stag

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68 downloads

Uploaded:11-05-2010

bespin showdown

bespin_showdown.rar | 30.56 KB

other so it\'s your choice: leave them ar attack them so please give this map a download ps. don\'t modfy this map unless you give me some credit

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39 downloads

Uploaded:11-03-2010

Mountain Wars

mountain_wars.zip | 572.81 KB

notice the raised trails around the map and on the mini map what appears to be water. It\'s not. You can access some of the low lying areas, although I can\'t figure out for what purpose. Again, this map needs some work with props, texturing and the like. [quote] The Empire has built a base on Tatooine in the middle of the desert. The Rebels are coming in after them. The only problem they both had until the battle started was the indigionus units. Have fun getting rid of them.[/quote] the_stag

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40 downloads

Uploaded:11-02-2010

Madalore

mandalore.zip | 682.83 KB

suggestion from the previous submission remains the same, use this as a template and build on it. [quote] The Mandalorians have left one of their bases intact. Some civilians have taken the camp. They will fight to the death. They are pretty well equipt. Then after you destroy them you got to destroy the other side.[/quote] the_stag

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45 downloads

Uploaded:11-02-2010

Mustafar

mustafar_lukeskywalker.zip | 895.15 KB

is a great idea. As it stands it still needs some work. [quote]The Empire has set up a base at one of the old research facilitys on Mustafar. They did not figure out till later that the Rebels had built a base on Mustafar before them. Now it is time for the Imperials and the Rebellion to fight a long battle.[/quote] the_stag

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178 downloads

Uploaded:10-28-2010

Rebel Fortress (V2)

rebel_fortressv2.zip | 1.12 MB

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300 downloads

Uploaded:10-27-2010

(ZM) Imperial Stronghold V2

zm_imperial_stronghold_v2.zip | 401.96 KB

first loaded it up I couldn\'t help but notice the little things that really go a long way in making this great. It\'s always good when a mapper comes back with a v2 because you often times end up with something like this. [quote]Sorry it took so long. I\'ve been distracted lately and wasn\'t feeling too compelled to finish it. I tried to implement as many of the suggestions as possible. Not entirely happy with it, but I\'m done with this map. I\'ll only release a new edition if there are a lot of complaints. Have fun! Oh and yes the read me is fairly \"long\", stop complaining. -zander11893 [/quote] the_stag

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109 downloads

Uploaded:10-27-2010

Anaxi Range 1.0

anaxi_range_1.0.zip.zip | 1.22 MB

only habitable region is a small area in the northern hemisphere. That one was for free. [quote]This is Jerbot77's Anaxi Range map, it is a 2 team skirmish map for FOC and takes place on the planet Anaxes, there are mountains and lots of trees/lakes, with small parts of cities on the map. This is 100% my work.[/quote] I would take 100% ownership if this were my map. It is very well done and has all the elements that make up a good map. So don't delay, act today. the_stag

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95 downloads

Uploaded:10-25-2010

Kamino to Mygeeto

kamino_to_mygeeto.zip.zip | 1.49 MB

changing the water into clouds. Other than that it\'s my standard comments for a good map. Well placed bases, mineral processors, props, etc. I\'d comment on the map itself and texturing, but that was done by Petroglyph. At least you know what you\'re getting before you download it. Even though it does convert well into a skirmish map. [quote]Basically just a conversion of the original Kamino map made into a Mygeeto map using Mygeeto props/changed skydome and lighting with a few addons. For Forces of Corruption.[/quote] the_stag

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116 downloads

Uploaded:10-25-2010

Mygeeto Galactic Conquest map

mygeeto_galactic_conquest_map.rar | 1.13 MB

way... Oh sweet, a Battlefront II map for galactic conquest. Maybe a whole set of BFII maps on a GC map is what we need. That would be great. This is quite true to the original (from what I remember). Although it's difficult to recreate BF in an RTS setting, the map is still nostalgic. [quote]This is my second map and i hope to continiue with work next map will be a suprise see it here on filefront. This is a modified map of the Mygeeto BF II created by Jerbot77 for galactic conquest see it i added some stuff i hope you like it.[/quote] the_stag

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38 downloads

Uploaded:10-25-2010

Rebel Fortress

rebel_fortress.zip | 1.13 MB

lacking in a couple of areas. Neither team starts out with easy access to any mineral pads, which makes for a slow start. The Imperials start off with some AT-ST's which gives them a slight advantage in the initial search and capture of the map. Although the rebel is well fortified against any initial assault, the defenses can quickly fall when the power generator (which is outside of the base and mostly unprotected) is destroyed. Make sure you check out the incredible use of [file="100588"]Yoden's Prop Pack[/file]. The ion cannon in the north eastern part of the map, the Imperial light factory built into the crashed Acclamator and the makings of the Rebel base. the_stag

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26 downloads

Uploaded:10-22-2010

surivial

43survive_pack.zip | 236.01 KB

doesn't live up to the hype. One of the maps shows up as "no" on the map selection screen. As in "No, don't play this", or "There is no way you will make this mistake a second time". But maybe you like quick battles that don't end after you've seemingly destroyed everything. If you're that guy, this Buds map's for you. the_stag

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189 downloads

Uploaded:10-16-2010

The Dead Planet

83the_dead_planet.rar | 2.16 MB

better"? Well, while you and I were sitting in our comfy desk chairs wishing, Geroenimo was sitting in this overlord throne making our wishes into reality. Thank you Oh Gracious One for shining thy countenance upon us. And the map is good too. Check out the history of this planet. [quote]This is my map of a rather icy planet. Arcus III hasn´t seen battle in hundreds of years, now with the recent discovery of precious metals in the planets natural crust the fighting begins. The map is large and has plenty of money and defences. Not much to say exept that the ships are not in the map, they are from my mod old republic at war. The credits: The map and nebula are mine, starfields belong to DR_McCoy credit goes to him. A thanks on my part to burnstrobe for his nebula tutorial, which I used to make the nebula.[/quote] the_stag

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78 downloads

Uploaded:10-11-2010

Eiswueste

eiswueste.zip | 1.38 MB

building/facility in the northwestern corner is a nice touch, and out of the way as not to detract from the map. Unfortunately, the prisons are neutral and take some tack and trickery to destroy, which in the end proves not to be worth it. Check this out and give the author some feedback so we can get some more good maps out there. [quote]Hi, this is my first Map i upload to FF and i hope you like it. It cost me one day. I like the map very much. I hope you too. Hi, das ist i meine erste Map die ich bei FF uploade und ich hoffe sie gefällt euch. Sie hat mich einen Tag gekostet. I mag sie sehr und ich hoffe ihr auch. So Far, xX_Felix_Xx[/quote] the_stag

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37 downloads

Uploaded:10-04-2010

Utapau Surface

utapau_surface.zip | 903.63 KB

for the enemy to hide so be careful.[/quote] the_stag

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80 downloads

Uploaded:10-04-2010

New York City

new_york_city.zip | 498.94 KB

Rebellion are fighting it out. Their are civillians all over the place. Some are siding and some are on their own. Some do not fight at all. I will work on that.[/quote] the_stag

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112 downloads

Uploaded:10-04-2010

Endor 2

endor_2.zip | 3.53 MB

mostly attack the Empire still but some go after the Rebels. Thleir is a secret life form on the planet that was not discovered till now.[/quote] the_stag

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71 downloads

Uploaded:10-04-2010

Kessel Run Two

kessel_run_two.zip | 1.17 MB

has the power to destroy, but will the astroids permit it?[/quote] the_stag

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37 downloads

Uploaded:09-27-2010

close quarters combat

close_quarters_combat.zip | 4.41 KB

map because your options are limited. So sniper9191413 took a smaller more intense approach. This is probably the smallest space map I\'ve ever seen. And it\'s got 4 star bases in it. The Empire and Rebel bases are too far apart to attack each other directly, but there are two pirate bases that are within range of both team bases. The nebulae in the middle of the map don\'t help things for anyone. Each team starts with some corvette class units in the middle of it. So no shields and no time for strategies before the fighting starts. You also find your base under attack from the pirates. What a way to go. [quote]Note: i will be modding for battlefront 1 soon This map is very small space map. 1 rebel base 1 empire base 2 pirate bases a few buildable objects This map is fun because it truley tests your skill. [/quote] the_stag

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46 downloads

Uploaded:09-27-2010

Geonosis Areana-ruins

geonosisareana_ruins.zip | 80.88 KB

mountain steps don\'t quite look right on the screen. It\'s more like units are falling/jumping to different levels. There are all sorts of variously indigenous creatures, although mostly Geonosians, you can also find Jawas, Bothans, and guys in winter parkas. The ugly: A volcano in the middle. Seriously? Rancors? Seriously? Really fun though. Once the locals are all taken care of, it\'s a big free for all with a lot of death before a winner is declared. [quote]Note: i will be modding for battlefront 1 soon This map is a medium sized map, It is the areana on geonosis. It has many different species that fight you in the areana. There is even a small volcano in the middle that will kill infantry if you get too close. This is my first map, and can be played online with up to 8 players. rebles vs empire[/quote] the_stag

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84 downloads

Uploaded:09-27-2010

Suffering

suffering_foc.rar | 1.57 MB

1 has a slight advantage in a 3 team brawl. It is separated by mountain passes and Wookie tree homes. While teams 2 and 3 are left to themselves with more attainable resources. This is an Imperial base with a prison in the middle of it (those troops are hositle to everyone). But it\'s heavily guarded and there isn\'t anything worth the fight, unless you want to be a hero and rescue some prisoners. Oh, and this map is large, with room for strategy. But don\'t take too long designing one or your opponent(s) will take care of you. [quote]This map plays on Kashyyyk, the homeplanet of the wookies. As you can see on the screenshots there\'s a crashed Venator cruiser and as usual on Kashyyyk an Imperial prison. The prison and it\'s Imperial guards are hostile to everyone. There\'s also a huge wall on the left bottom. Don\'t worry - the Imperials there won\'t attack you ;)[/quote] the_stag

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843 downloads

Uploaded:09-23-2010

(Bly) Raxus Prime

ruxus_prime.zip | 114.74 KB

up of smaller stations pieced together) that isn\'t controllable and doesn\'t attack. There are chunks of systems effecting debris scattered all around that make for some fancy maneuvering to keep the upper hand. The asteroid mines are strategically placed giving nobody an upper hand. A good skirmish map but could work very well in galactic conquest. the_stag

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74 downloads

Uploaded:09-20-2010

Arsania Invasion

arsania_invasion.zip | 33.13 KB

turrets and can be easily neutralized by destroying the energy generator that is positioned well away from the map. There is no need to worry yourself over finding and securing resources because each team gets two large mineral facilities safe deep within their base. So go for it and make quick work the enemy. [quote]This is an urban warfare map based loosely on Arcadia City From Halo Wars. The Empire Starts On The Left Side Of The City and The Rebels Start On the Right. Each Team Gets 2 Civilian Houses And You Can Use Them For Anything You Need. There Is A Park In The Middle Of The City That Has A Reinforcement Point in It. HINTS: The Rebels Tend To Capture The Park and Use It To Launch Large Artillery Waves. The Rebels Also Send In Civilians To Attack Your Base First The Empire Doesn\'t Do Anything Like That.[/quote] the_stag

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227 downloads

Uploaded:09-10-2010

Empire At War Map Pack 1

copy_of_empire_at_war_map_pack_1.zip | 128.74 KB

unremarkable, although there is a bonus map where you get a group of Rancors to kill Twil\'eks with. The space maps are the best of the set, with a couple of different styles available. If you\'ve got some free time this weekend, check these out and see how fast you can complete the pack. the_stag

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405 downloads

Uploaded:09-10-2010

(ZM) Imperial Stronghold

zm_imperial_stronghold.zip | 290.53 KB

enjoyed this map very much (duh). Besides the size, there are other aspects that make this map worth playing. Such as, multiple paths to war, a well defended Empire base, pirates, and mountain paths. The downside, texturing and terrain. Although it\'s not bad, it needs a little variety. the_stag

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95 downloads

Uploaded:09-07-2010

Hutt Hoth Base Invasion

19hothhuttbasebattle.rar | 111.88 KB

pads. Then I realized there were none to be found anywhere on this rock. So it\'s a slow go to win this one, esp. with all the Hutt forces around the map in groups big enough to pose a problem. Other than that, it\'s good first map and would make an even better first map revision. [quote]This map was my first creation that I completed, I was more than four hours working on it, and hope you enjoy. DATA: Map name: Hutt Hoth Base Invasion Planet: Hoth Players: 4 Bases: 2 Natives: Mandalorians, Mustafarians, Wookies, Geonosians, Hutts, Wampas, tauntauns, Jawas, Bothans, and Rancors (nightsisters) Reinforcement Points: 4 Mining Facility: 4 Other special structures: 3[/quote] the_stag

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30 downloads

Uploaded:08-31-2010

Kessel Siege

kessel_siege.zip | 106.71 KB

clumped together at the centre of the map. However those that have the Alliance 2.3 x mod sitting on their computers they should give this a go. [Quote] Empire has some shipyards (Station lvl 1), The Rebels warp in with a Moncal, Impstar, and the Rouges, (Station lvl 1), And the underworld has an intrest in the glitterstim. (Station lvl 5). [/Quote]

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98 downloads

Uploaded:08-31-2010

Kuat: KDY Headquarters (Kuat Campaign CH2)

kuat_kdy_headquarters_1.2.zip | 135.61 KB

features some creative usage of props to establish the urban theme. The textures and lighting are a bit bland though and do not aid in promoting any of the more interesting areas of the map. The author could of also taken time to use props to cover up the edges of the higher parts of the map. Overall though this is a well made map and is a great sequel to chapter one of the Kuat Campaign. [Quote] Gah! Its me again! I\'ve been sumbitting too many maps, haven\'t I? Oh well; theres another one, Kuat: Rearguard Action, thats gonna be ready soon. This is Chapter 2 of the Kuat Campaign. Be sure to get your hands on chapter 1 (Kuat: Imperial Base) and the prologue (Kuat Campaign Prolouge MapPack)! [/Quote]

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137 downloads

Uploaded:08-23-2010

Kuat Campaign Prolouge MapPack

the_kuat_campaign_prolouge.zip | 264.93 KB

ships to move through. Other than that, it\'s well balanced and fun. Land: It\'s so dark. There\'s no satellite for the rebels, so you can\'t see the enemy. I\'ve seen night maps done before ([file=\"109113\"]Naboo Nights[/file]) that have given the appearance of night without being so dark. I recommend making that change. Overall: Good map, good story, good download. the_stag

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69 downloads

Uploaded:08-20-2010

Rurality

ruralityfoc.zip | 431.05 KB

it is no different. A good use of props and height. The overall design with the map is also done well with a river, lake and mountains. The passability brush needs to be applied to the water areas because currently there are infantry walking underwater and it\'s a little strange. Otherwise this is another great map. the_stag

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78 downloads

Uploaded:08-19-2010

Newport

newportfoc.zip | 392.13 KB

orbital bombardment tactics ineffective. The planet\'s sudden blizzards have made starfighter close-air support almost impossible to coordinate. Faced with no other option for crushing their opponent, the Empire committed ground troops for a conventional assault. Imperial and Alliance forces have fiercely contested the city for two straight days, in that time wreaking massive damage on the town and its infrastructure with brutal short-range turbolaser artillery bombardment and proton-torpedo strikes. After failing to breach the Rebel defenses, the Empire has now established a forward prefabricated garrison base to facilitate the final assault against the Rebellion\'s last line of defense. Join the Empire and blast the insurgent scum from their trenches, or support the Rebellion and eliminate the enemy\'s foothold on our planet!

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58 downloads

Uploaded:08-19-2010

Imperial Training Facility

impeiral.rar | 170.05 KB

like a gauntlet, more like a 1v1 through a snake. I found it fun to play Empire vs. Empire. the_stag

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75 downloads

Uploaded:08-19-2010

Tatooine: Sacred Oasis

tatooine_sacred_oasis_version2.zip | 156.19 KB

for v1 of this map, and this appears to be a complete overhaul. This looks and feels like Tatooine, from the Tusken encampment to the Hutt structure overlooking the city. From a battle perspective, there\'s the short way between the bases that is home to a couple resource and turret pads. But to spend all your time attacking and defending there would be a waste. The oasis houses several resource pads in and around it, that is the key to victory. This map precludes a short battle and time is needed to make all the preparations ready for annihilation of the enemy. the_stag

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154 downloads

Uploaded:08-18-2010

Kuat: Imperial Base

kuat_imperial_base1.1.zip | 362.35 KB

team. But this makes a great skirmish map in it\'s present form. Well balanced, many tactical options, and some good original ideas. [quote]River down the middle-ish, two crossings connect through a long island. A rebel base is in the northeast, and a well-defended imperial position is sort of in the southwest. There are two mining facilities in opposite corners, and a number of mining pads scattered across the map. If you play as the Rebels, this is no battlefield for fools and cowards; take the fight to the enemy ASAP to prevent them from getting too many turbolasers and turrets built. If you play as the Empire, you have the option to turtle up, but watch your flanks and don\'t let the Rebels secure too many resource pads.[/quote] the_stag

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657 downloads

Uploaded:08-10-2010

Battle for the starforge 3.0

the_starforge.rar | 92.06 KB

[file=\"116120\"] Old Republic at War Space Beta[/file], and it\'s a little crazy, but worth it. I only bring that up because Geroenimo recommends it with this most recent update to Battle for the starforge. A few small changes, but nothing earth shattering. If you\'ve been keeping up, then get this, and you haven\'t you should get it anyway because the starforge rocks. [quote]This is another starforge map I made. Not as small as last time, this one is really really big. Balance is good, 2 mining falilitys in each base, protected by 3 satilites. An addisional 2 are just outside both bases protected by 3 satilites. Ofcourse the starforge in the middle waiting for you. I highly recomment playing this map with my mod, Old Republic at war. Why? Because half of the objects will else be gone, not to mention the starforge itself.[/quote] the_stag

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95 downloads

Uploaded:08-01-2010

The Discovery Remastered

the_discovery_remastered.zip | 483.73 KB

give an interesting look. This includes the creation of a waterfall and a large Sith cavern. The layout of the map provides a variety of paths to travel on to reach different zones. The only drawbacks of this map are a lack of texture work and variation within each zone and the fact that some playable areas of the map are outside of the skydome. See the author\'s description below for a story behind this map. [Quote] Story: After a year of fighting on the unknown planet they finally figured out the name of the planet, it was called Yashuvhu. A planet that lost galactic communications during the war with Axar Kun. The planet is still going threw war between the 3 faction fighting on the planet, the empire has found the sith temple but needs to be cautious and have to send a big force for they don\'t get attacked during the journey to the temple. The Rebellion discovered this other small Jedi temple in the East passed the sith temple. It was a small temple that only Jedi were able 2 get in, so they just left the temple in peace and didn\'t bother with it. they also discovered this abandon military base near the Jedi temple but the area is dangerous as well, it has rancor, sand people, and even a sarlaac pit. But the only way to get to the military base you have to go through the the path of no return which also leads to the sith temple. The Zann Consortium have no interest in the Sith Temple accept for its weapons and its sith artifacts, for they can sell them for money and use it for there own benefit. The Empire just wants control of the temple and all of its belongings, and the Rebellion has no interest in it accept leaving it alone. So after a year of fighting on the planet neither side has achieved there goal, so the fighting until one faction makes a daring move........ [/Quote]

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50 downloads

Uploaded:07-27-2010

Wasteland Advanced

wasteland_advanced_2.0.zip | 301.51 KB

there is plenty of room for battles not around the bridge. [quote]Hi all, sorry for the year long wait on this one. Ive just been learning how to map in FoC and I forgot about this series in the process. Anyway, dividing this map right down the center is a large impassable canyon. There is a narrow bridge across this canyon, in which there are two turbolaser turrets on each side of this bridge. Whoever controls the bridge basicly controls what goes where and how. Lots of hostiles, great bases. And I finally learned how to variate texture! :D Hint for Rebels: Use R2-D2 to slice the turbolasers on the opposite side of the bridge for ultimate control.[/quote] the_stag

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114 downloads

Uploaded:07-26-2010

Dark Ally

dark_ally.rar | 303.72 KB

but for multiplayer. There are there playable areas, at least 20 rancors, a few dathomir whitches, hostile prisons, mining facilities, and building, Oh! and hostile turrents. three outpost pads, and a few mineral processers.[/quote] If you\'ve seen the first three in this series, then you know what to expect. This however, is my favorite of the four. There are two different hostile factions in addition to the team you are fighting against. There are turrets to contend with, and prisons to destroy that can supply you with extra units. This is a large map with many options, so keep your wits about you. the_stag

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111 downloads

Uploaded:07-26-2010

Korriban Kalamity

korriban_kalamity.rar | 237.67 KB

map, but for multiplayer. There is still some mean natives, and two bases.[/quote] This is the least changed map of the ones submitted so far. I think that Team 2\'s base should have been placed in the northeast corner rather than where the attacking team usually starts. Then place some structures that would make it worth the while of anyone who wanted to get it. But since that\'s not the case, this one will give you deja vu. the_stag

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103 downloads

Uploaded:07-26-2010

Mines of Kessel

mines_of_kessel.rar | 192.56 KB

mission in the FOC campaign, except it has been upgraded to be playable in multi-player, there are two bases, some prisoners, and some mineral processors.[/quote] You remember the first level of Forces of Corruption where Urai Fen breaks Tyber out of the prison on Kessel? The level is some sort of half circle look. In this new and improved version, it's a full circle (although not connected), with bases on opposite ends of the map. It's a one way street to the enemy, so make a hard fast push. the_stag

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34 downloads

Uploaded:07-19-2010

Ryloth (S) (by Bly)

ryltohsby_bly.zip | 71.89 KB

with laser turrets. There are a couple mines in the asteroid belt, with a merchant space dock and a sensor node closer to the planet. It's a rather small map which should lead to some quick battles. [quote]ey, simple spacemap in the rim of ryltoh to make my other ryloth map compleet to match the SW the clonewars episodes around ryltoh (only in imperial times :P) if i saw it earlyer it would be packed with the Ryltoh landmap.[/quote] the_stag

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68 downloads

Uploaded:07-19-2010

Ryloth (by Bly)

ryloth_by_bly.zip | 539.95 KB

There's a Twilek base in the southwest corner of the map and the Rebels and Imperials are separated by two canyons that have capturable turbolasers and landing zones for fortification. [quote]Hey, this is the 1.0 version of the ryloth map i forgot to upload all these months. Hope you like it all.[/quote] the_stag

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84 downloads

Uploaded:07-16-2010

Alderaan (by Bly)

alderaan_by_bly.zip | 290.73 KB

you should check out some of his maps, skins and other contributions. As for this map, there are no heavy vehicle factories. Which works out very well for the terrain and setting. Each team gets some easy money, and has a one way route to action. The rebels best advantage is to build speeders quickly and assault the imperial base. The imperials need to build anti-air turrets before the rebels are allowed to do this. After that it all boils down to troop and resource management. To the victor the spoils! the_stag

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469 downloads

Uploaded:07-16-2010

Arctic Chaos Map 1.1

arctic_chaos_map_1.1.zip | 156.35 KB

that's a compliment . This is only for EAW, so dust off those discs and check it out. Between the wampas and the rancors, it keeps each team in check for the start and continues to keep your troops on their toes throughout the skirmish. As a bonus, each team gets some human dwellings for a never ending supply of fodder for exploration and bait. [quote]Will not work with FoC. Please read the ReadMe for more info on it. Hope you enjoy! Please report any glitches/problems to me asap so I can attempt to fix em smile[/quote] [quote]Fixed the rebels not having a research facility. Sorry, that completely went past my head. Enjoy :)[/quote] the_stag

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14 downloads

Uploaded:07-15-2010

Arctic Chaos Map

arctic_chaos_map.zip | 156.23 KB

continues to keep your troops on their toes throughout the skirmish. As a bonus, each team gets some human dwellings for a never ending supply of fodder for exploration and bait. The only thing I noticed is that as far as balancing is concerned, the rebels don't get a research facility. Which is crippling at the end when the imperials are sending in bombers and using orbital bombardments. Other than that, great map. [quote]Will not work with FoC. Please read the ReadMe for more info on it. Hope you enjoy! Please report any glitches/problems to me asap so I can attempt to fix em :)[/quote] the_stag

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77 downloads

Uploaded:07-14-2010

Onderon Space

onderon_space.zip | 37.23 KB

map, but only allows two players. It's not a bad map, just needs some more fine tuning. [quote]a very simple space skirmish map set over Onderon and its moon Dxun. There is a pirate space station and a trade outpost to build ships. There are also quite a lot of mines and construction pads[/quote] the_stag

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287 downloads

Uploaded:07-14-2010

Second battle for the Starforge

second_battle_for_the_starforge.rar | 8.2 MB

a little disorienting at first, but you get used to it pretty quick. I like the "real space" feeling. [quote]This is the second battle of the Starforge. I tried to make some sort of feeling that you're in space (duhhhh) and mess a little with angles and hightes. A real warning: some people might start to feel sick or have a headache becouse there is no real "gound level", we are in space after all. I also made the lightning a little different so now it's a little more like in a normal map. Again the ships you see are from my mod and are not included. included non the less are the sith figher and leviathan interdictor, so it'll be more than "just" the Starforge now. I can write down a complete list of how the map works, but just look at the screenies and this small layout and you'll start to get the picture: there is 1 mining astroide in your base, 2 more to your right and in the upper left corner of the map, an addisional 2. all of these have 2 defence sattelites to defend them. In the old center, and in this case, just behinde the Starforge, you can find 3 mining astroides, protected by 6 satelites and one merciant dock. Some are buildable and some not. Again, the Starforge is an obstecle and will attack anything that gets near it, no addisional hardpoints this time: maybe if I want, I'll make and upload a fully armed and opperational Starforge. you can use this map in your mod if you want, as long as I get credit for it :-) have fun![/quote] the_stag

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103 downloads

Uploaded:07-07-2010

Mount Kraavaran V2.0

mount_kraavaran_v2.0.zip | 29.38 MB

no different. Let me use excerpts from my original review and expound upon them. [quote]There is a lot of building to do on this map. It introduces a different level into the game. There are many (maybe too many) resource pads lined up all over the map. There are also (unbuilt) turbolaser turrets all over the map as well. So your choices are, build troops, build mineral processors, or build turbolasers. Some combination of the three is required. But there are so many resource pads in the base that maintaining those is not too much a chore.[/quote] This remains basically unchanged. I think there are fewer pads now than there were before, which helps create a better balance and more strategy. [quote]There are pirate forces scattered along the western side of the map as well. But they are not in the way are the fighting can all be done without engaging them. There's a small pass that connects the two bases, but it is guarded by pirate turrets so a quick blitz that way won't work.[/quote] This has been changed for the better. When before there was a way to bypass the pirates and engage the true enemy, now there is only a way for infantry to do that via a mountain pass that can be fortified with turrets. The only way for non-repulsorlift craft to engage (there is a lake in the middle) is to engage the pirates first and engage the base in the front. This creates a noticeable amount of time before any real battle happens between the two teams. But dealing with the pirates creates mini battles that must be done quickly and efficiently for any upper hand to be gained. And here's the authors description: [quote]Map Description: This maps primary highlight is, obviously, Mount Kraavaran. There are 2 bases. A technical 3rd base is the Black Sun and Mandalorian Base both on, and next to the mountain. They are dug in pretty well, They have 3 turbolasers and several anti infantry turrets. Each player base has 4 mineral pads in them. The Mtn has 4 on it also and the pirate base near it has 3. Each player bas has 5 buildable turbolaser towers in them (2 at the entrance of the base 3 in the back) Several Buildpads in them. There is a small infantry only pathway between both of the bases, the entry point on these have build pads on them so you can build anti infantry do defend it. The area next to the Mtn controlled by the Mandies and Black suns is the prime battle area.[/quote] As a side note to the author and anyone else interested; there are pictures included in the file, but they are not jpg format. There are instructions stating how to add pictures and what format they need to be in. The pictures are what makes this download so big, but since they can't be posted on the page, I felt I would do an injustice to delete them. The author really should resubmit this file with the proper pictures and none in the included zip, more people would be willing to download it then. the_stag

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33 downloads

Uploaded:07-06-2010

Misty Falls

misty_falls.zip | 150.75 KB

attacked people and spit out some bad ones. Also, is the shuttle bleeding? This is a beta map, so give the author some feedback. [quote]This is a small map that is based on a large fight around the pond. Please note that this is only a beta form of a map. More textures need to be added and more environment. I still want to see what people think while I'm making it. Anyway so far I have dead Imperial forces around the map from earlier battles. The red stuff around them is supposed to be blood. It adds a new twist to FoC. There also is a downed Acclamator out of the map that adds a nice view in the heat of battle.[/quote] the_stag

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547 downloads

Uploaded:06-29-2010

Mandalore Land/Space Skirmish

battle_over_mandalore1.1.zip | 158.07 KB

[file="100588"]Yoden's Prop Pack[/file]. It's a great took for making land maps, and in this case a space based land skirmish. It's worth noting the detail that has gone into this map; the asteroid mine connections, the docked ships, etc. Although the map has two ways to attack, the southern one is guarded by turbolaser towers that are quickly and easily captured by team A. The northern route is where the good money makers are and are closer to team B. So there is some different strategy to be offered here depending on the start location. [quote]This skirmish map has got some supporting buildings like Abandoned sensors and bunkers. There are two Reinforcement Posts and some Props that arent' going to work as buildings, like the Gravity Device or the Imperial Sensor Array.[/quote] the_stag

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823 downloads

Uploaded:06-29-2010

Battle for the Starforge

battle_for_the_starforge.rar | 7.11 MB

the pictures look nicer than the previous version. [quote]This is my updated map with the Battle of the starforge. actually it's Battle against the starforge, because it is hostile now to all factions. Some people reported a crash with my first version, I hope this fixes it. naming all the changes would make a rather large list, so I'll only name a few: Hopefully that crash is fixed, The location of the Starforge is changed, The Starforge is now a independant faction that will defend itself from all attacks, The Starforge is located on a Strategical position, between you and the enemy base if you want to destroy your foe, you need to pass a small passage between the astroides or take the larger passage, where the Starforge is waiting. One sellingpoint thought: I coded the starforge so it now has a few hardpoints that will attack aswell, Í am making a mod, which will include a fully upgradable starforge once finished.[/quote] the_stag

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207 downloads

Uploaded:06-28-2010

Mandalore Siege

mandalore_siege.zip | 263.79 KB

all crazy. There are also some nice looking mountain paths, but it's hard to utilize them well with this limitation. My advise it to make the mountains a bit shorter. This is still a nice looking map and does seem to offer an advantage to the defending team, although it's not a huge one. [quote]This is an highly tactical skirmish map. The attacker is a bit disadvantaged by the defender's turbolasers and strategical position. But the defender has less mobility in the map, and has to focus his resources on defence. Anyway, the map is quite balanced, and with a Medium or High difficulty, the attacker may be seriously dangerous despite the heavy defence of the attacker.[/quote] the_stag

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159 downloads

Uploaded:06-23-2010

Mandalorian Civilwar Skirmish Mappack

mandalorian_civilwar_skirmish1.1.zip | 686.44 KB

version I apported minimal changes. I added some Mineral Extractor on Galidraan, I changed slightly the texture on Korda 6 and I fixed the problem on Concord Dawn. I didn't test it because I can't play with my FoC, but all should be fixed now.[/quote] the_stag

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44 downloads

Uploaded:06-21-2010

Mandalorian Civilwar Skirmish Mappack

mandalorian_civilwar_skirmish.zip | 958.58 KB

and terrain Buildings built in dirt? Galidraan: Icy cold battle Needs more mines to fight over King of the hill style [quote]This is a Pack made of three skirmish land maps about mandalorian civil war. the first two maps, Concord Dawn and Korda 6 are 1vs1 maps with only two bases, while the third map, Galidraan has 3 bases and the possibility to fight with 2 opponents.[/quote] the_stag

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287 downloads

Uploaded:06-14-2010

Battle for the Starforge

27starforge_map.rar | 5.74 MB

some others in the process. But it looks really cool. [quote]When I first played the KOTOR game and saw the starforge, I thought it might be cool to have something like that in a strategy game. A few days ago Warb_null made a model for both the starforge and it's sun. So i dicided to make a map for it. It is probably not a masterpiece, this is my first map after all. :-)[/quote] the_stag

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80 downloads

Uploaded:06-11-2010

Time99 mini map pack

time99_mini_map_pack_v1.zip | 653.29 KB

a spacious open waste As is Tatooine Ord Ibanna (space): Race to the corner To the victor the spoils Game done after that [quote]Well, this is my first upload. Hopefully you guys like my maps, I had better ones but I forgot to back them up when I uninstalled my game. Happy playing. And don't forget to give me lots of feedback. -Time99[/quote] the_stag

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363 downloads

Uploaded:06-11-2010

Custom Maps Pack 1.1 (5 maps)

custom_maps_pack_1.1_kelvin_okee.rar | 148.38 KB

War Rebellion AKA The Lost Fleet (space): Moff Kallast is back With eighty star destroyers Too laggy for me Kelvin's Empire (land): This time an island Of pirates for the killing But can be ignored Pirate Island (land): This time an island same as Kelvin's Empire Fewer start units Kelvin_Okee_Presents (land): Run out of credits? One hundred seventy six Resource pads for you [quote]============= Custom Maps Pack 1.1 ====================== ~~~~~~~~~~ Created by (DR)Kelvin_okee ~~~~~~~~~~~~~~~~~~~~~ 5 Popular Custom maps! Land and Space! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Download this and put all the maps in the map custom maps [ GameData --> Data --> Custommaps ] ____________________________________________________________ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][/quote] the_stag

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30 downloads

Uploaded:06-09-2010

Nature maps

nature.zip | 4.26 MB

And at least they've got some elevation, water, props etc. Except to the fire map, it's just bad. [quote]This is 5 maps that are non playable. these are just nature i guess, use as you please. i did these my self. expect futture realeases.[/quote] the_stag

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110 downloads

Uploaded:06-07-2010

The Best Fight

the_best_fight.zip | 108.84 KB

mass of explosions and descends into chaos. Don't get me wrong, it's fun, maybe a bit too large. [quote]A 3 Player 3 faction Large Space Battle. Includes a few Easter Eggs that will be worthy of download.:)[/quote] the_stag

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70 downloads

Uploaded:06-01-2010

MovieBattles Utapau

moviebattles_utapau_v.2.0.zip | 217.87 KB

different look for Utapau that I am used to. It's not a bad look, maybe a little too green, but it still has the signature sinkhole. the_stag

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90 downloads

Uploaded:05-31-2010

MovieBattles Yavin

moviebattles_yavin.zip | 217.17 KB

eye. A very clever use of water places the Empire on one side of a river and the rebel base on the other side. There is a single bridge that works and the main point of the battle. But both teams have repulsorlift vehicles that can cross the river and create a diversion. The placement of the units is also well done. The rebels have many units scattered throughout the base, while the Empire has all its units concentrated in one place and lined up very neatly. An initial push by the Empire is needed so that the rebels can't group all their forces to repel the attack. Although this makes for faster skirmishes with no bases, it also increases the need for good battle tactics. [quote]This is now too a Mission map. You have no base, only troppers and musst defence a base.[/quote] the_stag

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93 downloads

Uploaded:05-28-2010

MovieBattles Rhen Var

moviebattles_rhen_var.zip | 199.57 KB

some added landing zones and mineral processing pads. However, the prop placement, the use of height and base placement is very good. There are infantry only paths that make for a different stragety and wide expanses that are hard to protect. This is worth a download. the_stag

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36 downloads

Uploaded:05-24-2010

MovieBattles Hypori

moviebattleshyporiv.2.zip | 267.39 KB

me. Don't get me wrong, the map is playable... Maybe someone who has 4.3 would like to comment about this map because I'm not going to downgrade to try it out. [quote]This is a second Version from my Hyporimap. You need ROTC 4.3 to run this map. This map is like a Mission you hav no base only Clones and must Tak the Jedis in a destroyed ship with a gunship to some Turrents.[/quote] the_stag

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73 downloads

Uploaded:05-21-2010

Blood Gultch

blood_gultch.zip | 37.6 KB

grabbing, no credit using, any team you choose starts with Empire units, and you only get 4 of them. Was that a little harsh? Sorry. On the plus side, the mountains are done well, and the prop placement is in sync with the original map. [url="http://halo2.filefront.com/file/_Ralphey_Jrs_Blood_Gulch_Mod;69491"]Here[/url] is a mod for Blood Gulch that has some pictures for reference. [quote]This is a Forces of corruption map that is based on a Halo Combat Evolved called Blood Gultch. If you dont know what it looks like go to the halo section of filefront and look for blood gultch.[/quote] the_stag

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218 downloads

Uploaded:05-10-2010

Imperial Factory (V2)

imperial_factory.zip | 1.14 MB

enjoyable battle. The smaller size also allows for skirmishes within the map to occur sooner after starting the battle. The usage of Yoden's prop pack provides some unique prop usage to create an interesting atmosphere to the map. The texturing has been improved from the original version however it could still use some improvement. If you found the first version of this map entertaining then definitely download this latest version. Also be sure to make a fool of the Empire by capitalizing on their "Achilles Heel."

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133 downloads

Uploaded:05-10-2010

Xizor's Skyhook (0.5)

xizors_skyhook.zip | 1.52 MB

Battle of Prince Xizor's Skyhook... it's ok. But considering that the mapper has used all stock models and props, it's actually pretty good. To get the full experience of this level, you need to play it on 3 team mode. [quote]Those who are familiar with Shadows of the Empire will know what this is. I have only ever played the game on N64, so that's where I got this from, however I also used Wookiepedia (starwars.wikia.com). Prince Xizor, head of Black Sun, is posing a great threat to the already weak Rebel Alliance. They launch a daring attack on his Skyhook in order to stop him once and for all. At the same time, Darth Vader, whom Xizor is attempting to destory and take his place as the Emperor's right hand, has launched an attack on the Skyhook of his own... There is also a "balanced" version of the map included, which has space stations for all teams.[/quote] the_stag

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317 downloads

Uploaded:05-07-2010

Deep Space Conflict

deep_space_conflict.rar | 105.88 KB

mineral extractors near those bases. A large open space in the middle can allow for battles of epic proportions. Not a bad first map. [quote]Desription: The first map I have ever made so dont expect it to be a master piece. Quite a large map with 6 extractors on opposite sides of the map. It can take a while for capital ships to move across one side of the map to the other so i recommend being quite strategic by using faster ships to get closer to the enemy base before jumping in your capital ships. Or just go in guns blazing with a invinsible fleet. I would recommend using this map with the Ship Addon mod for a epic battle. Its a 8 player map (2 space stations) for multiplayer purposes and features multiple construction pads. Beware that i havnt tested this map in multiplayer so test it at your own risk.[/quote] the_stag

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106 downloads

Uploaded:05-03-2010

Hypori Heat (Ground)

hypori_battle.zip | 1.99 MB

since you just downloaded [file="84358"]IG-11's Prop Pack[/file], this map looks and played much better. Check out this prologue: [quote]Sand as far as the eye can see.... you hear the grinding of gears in the distance, the footsteps of weary infantrymen, the clank and clatter of heavy vehicles, you look up at the ongoing space battle and you think to yourself,"This is it, no turning back now." Your commanding officer yells "Be prepared men because today we fight not one enemy but TWO!" You hear a blaster shot in the distance....... this is basically a land battle above a droid factory that was restored by Tyber Zhan, you can fight to destroy it as either the Empire or Rebellion, or defend it as the Consortium [/quote] the_stag

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116 downloads

Uploaded:04-12-2010

Imperial Factory

new_compressed_zipped_folder_2.zip | 1.1 MB

didn't look right, then I ran it on my PC at work which has many prop packs and other add-ons and it looks good. This is a very large map. I enjoy large maps. This one could use some fine tuning, but really isn't too bad. The imperial base is a little large and spread out, and it could probably use some better built in defenses. The Imperials get some nice AT-AT factories that churn out the walkers and that makes short work of the rebels. The rebels need a better invasion force to be able to fend them off. Like I said, fine tuning stuff. the_stag

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77 downloads

Uploaded:04-09-2010

Rhen Var: Imperial Base

rhen_var_imperial_base.zip | 25.81 KB

this case, it works out great for a quick battle that has the Imperials outgunned at the start but that pace can be changed quickly with some cunning strategy and a bit of luck. The texturing is repetitive, but the hills and moving clouds allow that to be overlooked. The object placement does not deter and makes you feel that this is in a remote location of Rhen Var. the_stag

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101 downloads

Uploaded:04-09-2010

Movie Battles Double Pack

movie_battles_double_pack.zip | 550.16 KB

[url="http://empireatwar.filefront.com/developer/TheIG88Killer;30874"]Movie Battles theme[/url]. Although these maps aren't the best, they are (technically) playable. Here's what you've got to note to get these maps to work: Empire vs. Consortium only. The Empire has to be on a team, and the Consortium on another team with the Rebels as an A.I. on the same team (trust me, it works, and that's the only way it works). The maps themselves are done up nicely. Although it seems like there is a lot of wasted space in the Kashyyyk map, it eventually gets utilized when the battle get's raging. My only real criticism of the maps is that the walls surrounding the bases are all unfriendly so any units fire on them. the_stag

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153 downloads

Uploaded:03-08-2010

Ryloth

ryloth.zip | 9.23 MB

it, but nothing a little work can't fix. There are Imperial forces that have been mostly destroyed at a landing zone. The problem is there are some survivors but they can't be controlled or destroyed. There is the same problem in the middle of the map where some Twileks and defensive structures are. Although those are less noticible because you can't get to them since they are up in the mountains. The rest of the map is very playable, as we have come to expect from Bly. There's a Twilek base in the southwest corner of the map and the Rebels and Imperials are separated by two canyons that have capturable turbolasers and landing zones for fortification. the_stag

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26 downloads

Uploaded:03-01-2010

Mount Kraavaran

52mount_kraavaran.zip | 229.11 KB

turbolaser turrets all over the map as well. So your choices are, build troops, build mineral processors, or build turbolasers. Some combination of the three is required. But there are so many resource pads in the base that maintaining those is not too much a chore. There are pirate forces scattered along the western side of the map as well. But they are not int he way are the fighting can all be done without engaging them. There's a small pass that connects the two bases, but it is guarded by pirate turrets so a quick blitz that way won't work. A nice first map. It's a little busy and could benefit from some constructive criticism. [quote]This map is called mount kraavaran, it takes place on wayland. I made it, no one else gets credit. Uhhh if you have any questions leave a comment and i will try to answer.[/quote] the_stag

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25 downloads

Uploaded:02-24-2010

mr mackey land

mr_mackey_land.rar | 163.27 KB

as the Rebels, and there are no enemies. Two, there's only two items for me to look at today. [quote]i got a suprise 4 u all mmmkay.mr mackey has made map for u all while he tells the kids of south park that drugs are bad mmmkay.hope y'all enjoy it mmmkay.have a good day y'all mmmkay.oh and part of reade me is wrong as it says stuff about my earlier map mmmkay[/quote] So this is just something a little funny to pass the time. Make sure to find the hidden message. the_stag

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83 downloads

Uploaded:02-19-2010

New Gc and Story maps

newgcmaps.zip | 745.56 KB

and 2 missions that are changed (Theft of the X-Wing on Fresia and Trouble on Kasyhyyyk). [quote]these are a colection of 5 new gc and story maps, you may not notice much of the changes but the biggest change is the tiny jedi temple is removed from the coruscant gc map. i would release these with my final eaw movie mod but there is a problem with me uploading mods for some reason. foc version coming march.[/quote] I didn't have much luck finding changes (although I only played Anaxes and Taris). In the map editor I was also unsuccessful. Perhaps the community will have better luck than I. the_stag

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156 downloads

Uploaded:02-19-2010

Stellungskrieg

stellungskrieg1.1.zip | 400.73 KB

from this map I think it means "awesome huge map with great props and a lot of variety". There are a couple of things in the description that I didn't see in the map. The sewer entrance for Team 1, and power generators/turbo lasers for team 3. But that's ok, it made them that much easier to defeat. The "caves and tunnels" area for team 2 had some areas that were a bit too high and made it hard to wage battles. But it looked really nice while that was happening. There is a lot of exploring to do and it will yield plenty of good stuff, so move swiftly. It's a shame there's no pictures with this map, because it is definitely worth getting. [/quote] the_stag

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31 downloads

Uploaded:02-18-2010

Hot Potato

hot_potato.zip | 516.22 KB

go quite where I told them to. They almost always wanted to go through the middle and get themselves killed. Also, the mining facilities only give you a small credit boost before exploding. I would like to be able to build mining facilities for faster income and larger battles. The few build pads that do exist make strategy all that more important, but the game play slower because of it. [quote]I havent thrown a map your way in a long ass time. I decided one day that I should make everyone a happy little map for you all to destroy each other on (loving isnt it lol). Its more or less a valentines day gift to you people, since I sent it in on valentines day night after a long fun day of skiing. Hope you all like this map, cause I sure do. I aim to throw a version 1.1 (or 2.0 whatever I think sounds best) at ya later on. Anyways, please leave a comment below, download and rate the file! :) Oh yes, the map can support up to eight players and 3 factions. Hope you all enjoy the map! :) Love from the Bubbleteatroopa... rememba, share the love

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211 downloads

Uploaded:02-18-2010

Bespin

bespin.zip | 6.43 MB

had crappy seats in the back and could escape. It's true! I saw the scar on his arm where he said the Wampa tried to swat him. The constant healing sound from the Wampa fights gets a bit annoying until it gets drowned out. I sent in some artillery and took care of the problem real quick like. The map is huge and there is a bit of exploring to do before any real fighting takes place. The mini map needs some work. It's all blue with a couple of green splotches, but it tells me nothing about the map itself. That's really my only criticism. Good jorb. the_stag

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52 downloads

Uploaded:02-17-2010

Stellungskrieg

stellungskrieg.zip | 401.17 KB

see in the map. The sewer entrance for Team 1, and power generators/turbo lasers for team 3. But that's ok, it made them that much easier to defeat. The "caves and tunnels" area for team 2 had some areas that were a bit too high and made it hard to wage battles. But it looked really nice while that was happening. There is a lot of exploring to do and it will yield plenty of good stuff, so move swiftly. It's a shame there's no pictures with this map, because it is definitely worth getting. the_stag

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61 downloads

Uploaded:02-16-2010

the swamps of dagobah v1.1

the_swamps_of_dagobahv1.1_with_bonus.rar | 95.88 KB

end this and work on my next map.no ideas were it'll be based yet.have fun all :) [/quote] There you have it. I really like the sunset version of the map. And the additional units make the rounds last a bit longer. the_stag

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21 downloads

Uploaded:02-11-2010

the swamps of dagobah

the_swamps_of_dagobah.rar | 36.02 KB

really all comes down to the snipers. The rebels can use them to pick off Stormies from a distance and to throw thermal detonators on the walkers. The Imps need to destroy them quickly and victory is almost assured. [quote]adds a map pitting rebels against empire on dagobah.no bases on map just 2 small forces on yodas bizzare choice of a hiding spot. have fun all[/quote] the_stag

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56 downloads

Uploaded:02-08-2010

Bespin Platforms

bespin_brawl.zip | 5.49 MB

the map, meaning that all of the basics are there. Don't expect this map to be the best thing since sliced bread, since the author wasn't going for that. Go ingame expecting some fun land battles on your favorite planet. :) [quote]this is a simple bespin map with two bases, two points of intrest(money) and a chokepoint in the center of the map. this took tedious time to compleate for prop placement to make it look like a floting platform.[/quote]

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123 downloads

Uploaded:02-08-2010

The Discovery Revisited

the_discovery_revisited.zip | 359.78 KB

I've decided to upgrade The Discovery 2.0 again with a better Rebel base and a few more ad-dons to the map. Most of the story is still the same but their is some ad-dons to the story. You all know the story already if you played my previous maps so I'm just going to say the ad-dons to the story [/quote] This is a map that I remember very well, and for good reasons. It's been a while since I've played it so I'm sure I missed some of the changes that were made here. Although it doesn't matter because you need this map. You'll thank me once you've played it. the_stag

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391 downloads

Uploaded:02-04-2010

Imperial Forification

if.zip | 6.12 MB

map (it's about 1/4 the size of the map) that is easy to defend. Two large entrances are blocked by destructible doors and flanked by turbo-laser turrets. The second team starts out at the northern edge of the map with a semi-split base. Each part is defended by turbo-laser turrets. The outskirts of the map contain mineral processors and turbo-laser turrets that can be captured. The whole thing is most enjoyable. the_stag

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531 downloads

Uploaded:02-03-2010

Clone Factory

cf.zip | 3.86 MB

really spice up the map and make it feel unique compared to the stock maps and other user-created maps. My only gripe would be that some of the walkways seem like they're floating in thin air for no apparent reason, but other than that, this map is golden. As the creator put it: [quote]Old map again. Might be fun to play. ENJOY!![/quote]

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154 downloads

Uploaded:02-02-2010

The Frozen Sea

tfs.zip | 3.89 MB

Surrounding the island are several smaller islands that house large build pads, mineral processors, shield generators, and turbo laser turrets. This is where the bulk of the initial fighting will take place as each team vies for money and protection of that money. But don't leave your base undefended because there is a mountain pass connecting the two bases that will allow your enemy easy access without proper defense. The photos don't really do this map justice. So check it out, check it outers. [quote]Spitting through my costummaps folder and found much unreleashed maps, some are uncompleet some compleet. Expext more older maps this week. This is i made afther my map: The frozen lake. gives a idea how old.[/quote] the_stag

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84 downloads

Uploaded:02-02-2010

Theed Suburbs

naboo.zip | 89.79 KB

this is my second map (Abregado Ports being the first one) made in the map editor. this map is based on Naboo, even though it says suburbs, i placed several Theed Palaces jut because they look good. Now, i didn't make very elaborate bases for EITHER of the sides because I released anothe rversion of this map with just props and empty space. that map is for people to add their own bases/thouch to The map may be difficult to traverse for larger vehicles such as the At-AT because it won't be able to go through the town areas 9at last not when i played it) So I made a long way around to the other base. Infantry can easily get around the short way by travelling through the villages, which if I don't say so myself, are very nicley done. I did put some mineral processors in this one, which i forgot in my first map, and I'm too lazy to go back and fix that. other than that, the small towns are really just eye-candy.[/quote] the_stag

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76 downloads

Uploaded:01-25-2010

Red Loboster Maps

red_loboster_maps.rar | 6.08 MB

most of these. The master text file for this mod is in German, so maybe there's a language barrier in planet names (although there shouldn't be for proper nouns). In short, there are 9 new planets added to the map in galactic conquest (although they use stock maps). Also, this is for vanilla EAW and won't work in FoC because of the different xml files that control GC. the_stag

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108 downloads

Uploaded:01-25-2010

Planet Wars Geonosis vs. Tatooine

pw_t._vs._g.zip | 248.67 KB

[file="109129"]planet wars[/file] map, but I still like the idea this brings forth. It doesn't look as good and the 'space walkway' seems to be an odd choice. Don't let that deter you from getting this map Additionally, the author recommends that you get the [file="97499"]Absolute Corruption Mod[/file] to fully experience this map. I agree with that assertion. the_stag

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154 downloads

Uploaded:01-14-2010

MovieBattles Mappack part 2

moviebattlesmappack_part2.zip | 2.41 MB

mining facilities. StarDestroyer was had a nice layout, although the actual Star Destroyer makes the camera zoom all funky and made me dizzy. But that's a function of the game and not the map. Hothflucht was a nice recreation of the rebels space retreat from Hoth. I think the rebels could use one or two less hero's (there are 2 lukes) for better balance. the_stag

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109 downloads

Uploaded:01-11-2010

Ziost

ziost.rar | 239.57 KB

nice, and prop placement adds to the overall feel. The local settlement in the northeast corner is a nice touch. It's out of the way and can be ignored, but is a nice side quest if you want to kill more. My only criticism is the look of the mini-map. It looks like a bunch of little islands in a sea, rather than a river running through it. It's not the worst thing I've ever seen, but if you do a v2, that would be what I would fix. Did I mention how nice the water looks? the_stag

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166 downloads

Uploaded:01-11-2010

D-Day map

dday_map.rar | 146.34 KB

at the corners of the map.[/quote] I don't know if I would call this D-Day as much as I would call it island battle. The height variation tool does make the islands look nice. A bit more texture variation, some use of the blur tool and the islands would be immaculate. I can see what the author was going for, but the map seems rather bland. The islands in the corners could use some variation and props. Maybe some islands in the middle...? Just my thoughts. Still, not a bad map. the_stag

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69 downloads

Uploaded:01-06-2010

Terra Aquilis

terra_aquilis22.zip | 1.33 MB

changes: [quote]I'm lovin' the large map. However, writing a review for something so big is a daunting task, so this is going to be on the shorter side. Custom props and effects are bringing me new years joy as well. The blurry spinney thing just north of the center is pretty awesome, even if it sends me into seizures. Everything on this map is well done and brings you into this idea. If you like big maps, then you need this.[/quote] [quote]First off, I must state that this map is BIG. And I mean BIG. But don't fret for your units, the trees take up most of the map, so you won't die from boredum, waiting for your units to cross the expanse. Secondly, yes, there probably are some bugs, if found report them. Finally, this map uses high amounts of props and particles, so if your computer isn't fit for 2367+ props, mostly trees, but still; then the map may not be suitable for you. I ran it fine, but I have found that this isn't the case with everyone. In 0 BBY, the Empire had discovered that Dagobah was a terraforming project gone wild. They searched for the device, but never the less, did not find it. The Alliance had already establish a search camp and they, too, were looking for the device. The Emperor wished to modify the device, and use it to render rebellious worlds uninhabitable. Mon Mothma planned on fixing the device, and copying it to repair the worlds left devasted by war, and to bring peace to over-industrialized worlds. Sadly, the device was not found on Dagobah, so the race was on. The Empire had located the device on a nearby planet in the system, unknown to most of the galaxy. The Alliance was able to place a tracking device on one of the Star Destroyers, and soon arrived on the planet aswell. To both parties dismay, the device was larger than expected. It was found to be over 1900 feet tall, and the device seemed to still be active. Another building was found, aged by time, and it seemed to be tempering the effects of the device. This planet, now named "Terra Aquilis" was a drastic change from Dagobah. There were many lakes, and millions of acres of forests, but the planet echoed with the emptyness of a now extinct civilization. Ruins are scattered about, life is flourishing. Now the fate of Terra Aquilis, and the entire galaxy, lies in balance. Will the evil Empire obtain control and devastate worlds? Or will the noble Alliance gain control and use the device to mend those worlds that have met unfortunate ends? You decide.[/quote] the_stag

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72 downloads

Uploaded:01-04-2010

Wampas Vs. Ewoks

wampas_vs._ewoks.rar | 219.23 KB

and Ewok-rebels there is also a savage wampa that lives in the mountian and eats everything. Story: Following the Battle of Endor some Ewoks form a colony on the ice world of Hoth however some Imperials used mind-control on the Wampas and made them attack the Ewoks! Who will Prevail!!!???[/quote] My first though was: "Ewoks wouldn't be able to take on Wampas". Then I remembered their effectiveness against the Imperial forces on Endor. Makes enough sense to me. It's a snowy frozen wasteland that allows very little in the way of sight. A throng of Ewoks in one corner, a plethora of Wampas in the other corner, and a bloody battle to the death waiting somewhere in the snow. It's a short map, but something fun to do with free time. At least it's a rather unique idea. the_stag

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23 downloads

Uploaded:01-04-2010

Terra Aquilis (v1.0)

terra_aquilis.zip | 1.27 MB

well. The blurry spinney thing just north of the center is pretty awesome, even if it sends me into seizures. Everything on this map is well done and brings you into this idea, except the middle. The lake is a strange blue that looks like sky, and the giant machine that shoots into the sky in the middle isn't textured so it's got the default Petroglyph texture. I can get over that, since the texturing in my imagination is pretty cool. If you like big maps, then you need this. the_stag

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100 downloads

Uploaded:12-28-2009

Death of the Gungans

death_of_the_gungans.rar | 13.36 KB

from the vibrant green grass that covers the landscape. As well there has been no passability painting on the map meaning your units can walk through the trees and some other prop objects. This map features two large forces of Imperials and Gungans/Rebels. For a massive battle this is definitely an interesting map. It will take some careful military planning to defeat the Gungan masses. Aside from the lack of aesthetic appeal this map can offer some interesting battles and the glorious opportunity to wipe out the Gungans.

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124 downloads

Uploaded:12-28-2009

The Dark Spirits Unleashed

3the_dark_spirits_unleashed_space.zip | 139.04 KB

allowing for the fast accumulation of money to build a fleet with. The one thing that was disappointing however was the lack of turret defense pads around the space station making defense a bit more difficult at times when the enemy decided to flank. This map comes complete with a story that adds to the experience it can be read below: [Quote] The Dark Spirits Unleashed is the first map of the Sith space station orbiting the unknown planet. The map takes place above the unknown planet when the empire got tired of losing ships to unknown foe, so they go to the Sith space station and battle the Rebellion and Zann Consortium their. The Story explains more. I hope you enjoy the map. Story: During the war that’s happening on the unknown planet a new foe has been unleashed in The Discovery battle’s. Here is the story of the Sith: The space above the unknown planet is very cold and dark probably from the dark force energy coming from the ancient Sith space station orbiting the planet. Many of the Imperial ships in space have been mysteriously disappearing and being destroyed by a unknown foe. Imperial Intelligence believes that the cause of all the disappearances are coming from Sith Spirits from the Sith space station. So they sent a team of Storm troopers to investigate but non have returned. So they send 5 more squads of Storm troopers but they have not returned either. The Rebellion have keeping there ships canceled in a shield barrier to protect them from getting destroyed or kidnapped. 5 months later an experimental prototype super star destroyer went missing, but a week later they found it on the other side of the planet abandon so the Empire send a small fleet to investigate it but they ended up in a small conflict with it. The Empire had to destroy there master ship. A couple of weeks later the empire just about had it, they were losing to many ships, so they followed Imperial Intelligence suggestion and went to the Sith station. When they got there the Rebellion and Zann Consortium already had a space station level 1 built, the Empire had to constructed a level 1 space station quickly for they wont get attacked by the Rebellion and the Consortium. The empire saw the humongous station sitting right in the middle between all the stations. They never expected anything like it, it had black holes all around and beneath it, a nebula on it and asteroids with junk piles of destroyed ships. The dark side of the Force was very strong there, it was calling out to all (the Rebellion, Zann Consortium, and the Empire) destroying every it gets its hands on. The battle of The Dark Spirits Unleashed had begun… [/Quote] Remember to place the XML file included into your game files for a better experience of this map. Be wary though for some PC users with lower grade PCs. The mass amount of props in the center of the map can cause lag at times.

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131 downloads

Uploaded:12-28-2009

The Discovery (Space)

the_discovery_space.zip | 114.16 KB

know how it goes. It's great to be back, now let's get this show started. [quote]Story: After weeks of fighting over the unknown planet the empire started to get more eager on finding the ancient Sith Temple. So the Empire had to start expanding there bases and there defenses to stand against the Rebellion who is also expanding there bases. The space above the unknown planet is very cold and dark probably from the dark force energy coming from the ancient Sith space station orbiting the planet. Many of the Imperial ships in space have been mysteriously disappearing and being destroyed by a unknown foe. Imperial Intelligence think that the Sith Spirits from the space station are causing the disappearance of there ships. So they sent a team of Storm troopers to investigate but non have returned. The Rebellion have keeping there ships canceled in a shield barrier to protect them from getting destroyed or kidnapped. The Zann Consortium heard that the Empire and Rebellion have been fighting on a unknown planet in the outer rim. The consortium wanted the planet for them selves because there is a lot of good mining places, so they did they went to the planet but they saw that there was a lot of rebel and imperial bases in orbit above the planet so they started the stealth field generators and bypassed the space stations and entered the planet. After they established a base on the ground they had established a small space station orbiting the planet. Now that there is a Zann Consortium base settled on the planet and in orbit the consortium will continue building bases on the planet and in orbit. So the war on the continues waiting for someone to make the next daring move.[/quote] Woah, that's a lot to take in on first read. But I can't argue with results. If you've played [file="108191"]The Discovery[/file], then you'll want to play this continuation/addition to that series. If you haven't played it, then I'll tell you why you should play it, or why this map isn't for you. First off, I couldn't get The Consortium to work. So I'll leave that part out of this. The Discovery (Space) is a fairly standard pre-built space map. Each team starts out with a level 5 base, enough ships to take on KDY, and asteroid mines generating credits to keep the upgrades and units plentiful. From there, it's all a matter of strategy. Rushing your enemy can grant you the element of surprise, but their space station can provide enough backup to keep the initial forces at bay. Luring the enemy to your base can work well also, but by the time that happens their reinforcements should be stocked well. As for the map itself, it's a cookie cutter design that promotes quick capturing of mining asteroids and build pads. Each base is in a corner, and the map is cut in half diagonally with asteroids, nebulae, merchant space docks, etc. It's not symmetrical, but it's close enough. Still, this is one of the better pre-built maps I've played. The item placement and backdrop adds to the feel, and the teams are balanced out well. the_stag

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78 downloads

Uploaded:12-20-2009

The Discovery 2.1 Upgrade

the_discoevery_2.0_upgrade.zip | 657.61 KB

especially nice for those with an eye to detail. Be sure to check it out if you wanted a facelift on the old map! [quote]The Discovery 2.1 upgrade is the same thing as the discovery 2.0 but it adds more textures more water and a better city. Not much but I think it's better than the original. Same story and description as the last one. Read the Readme VERY IMPORTANT!!!!![/quote]

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45 downloads

Uploaded:12-20-2009

Abregado Ports

abregado_ports.zip | 50.88 KB

that makes you think about the way that you use your units and attack the enemy, so hopefully this will overcome any flaws in the default gameplay. [/quote]This map is set in the Abregado-Rae Port city mentioned in the planet description. This map is on the bigger side of maps and only has one bridge to cross to the other side. There are four abandoned Turbolaser towers on the sides of the chokepoint and whoever controls them basically controls the bridge until the towers are destryoed. The Rebellion base has more build pads than than the Empire base, which has more tubolasers. this is because the Rebels are closer to the towers on the bridge and don't need as many as the Empire. The terrain should be easy to travel for most infantry but large vehicles like the AT-AT may not be able to move through certain parts of the city. There is also an abandoned Sensor Array close to the rebels but it is gaurded by a motley crew of indigenous citizens and needs a couple of infantry squadrons to capture. Most of the Base Structures are connected to buildings. if you have trouble seleting them, let me know and I will modify it in the next release. (the giant structure near the rebels is eye candy only, nothing speacial about it)[/quote]

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32 downloads

Uploaded:12-20-2009

The Discovery 2.0

14the_discovery_2.0.zip | 294.82 KB

it. [quote]Hey RPsidious71549 is back with a map of the Discovery Saga. I hope you enjoy these maps so far. Description: The Discovery 2.0 is a map for Star Wars Empire at War Forces of Corruption. That brings the Empire the Rebellion and now the Zann Consortium onto this unknown planet in the far reaches of the outer rim. The name of the unknown planet remains hidden, only the locals know the name but refuse to tell anyone. The long forgotten Sith settled on the planet during the great Hyperspace wars and established a temple there. But 50 years later during the war with Exar Kun the Jedi and the Republic attacked the temple and froze all the remaining Sith on the planet in carbonite. The Empire grow eager on finding the ancient Sith temple for the can get weapons and unfreeze the Sith and make them work for the Empire. But sadly the Empire does not know where the temple is. The locals know the location of the Sith temple and are offering the Empire the location of it only for something in return. They want protection from any outsiders and the Indigenous aliens that live on the planet, but they need to know that the Empire will live up to there part of the bargain because they have heard some bad stuff about the Empire. The Empire had helped them for couple months and finally told them the location of it but the path to the Sith temple is incredibly dangerous. After the Empire figured out the location of the Sith temple the Rebellion came to the planet and sliced into the imperial records and found the location of the temple. About 5 months later the Zann Consortium comes to the planet for mining, and they find the temple by them selves.[/quote]

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134 downloads

Uploaded:12-20-2009

Abregado Ports

89abregado_ports.zip | 57.95 KB

entertaining. Ground maps are always marred by gameplay factors, since many people feel that this is EaW's weak point, but you can still have some nice maps. The author has tried his best in order to make a map that makes you think about the way that you use your units and attack the enemy, so hopefully this will overcome any flaws in the default gameplay. [quote] (JUST SO WE ARE CLEAR, I [b]FORGOT TO[/b] UPLOAD THE MAP WITH REINFORCEMENT POINTS. THIS ONE NOW HAS SPAWN MARKERS AND LANDING ZONES. Now: this map is set in Abregado-Rae, and is part of the giant port city mentioned in the planet's description. It is somewhat empty in some areas to allow movement of bigger vehicles which may just be a hindrence since they cant go very far. There are four Turbolaser towers at the only bridge, which is a main chokepoint. whoever controls these basically controls who crosses over the bridge. Since the Rebels are closer to the bridge, they only have two turbolaser towers and some build pads. The Empire, who's base is farther away, has much heavier defenses to compensate. There is a chunk of the map missing but it isn't noticeable since nothing important is over there and shouldn't bother anybody. (If the water shows up default blue, i DID put a skydome in, but when I test play it, it doesn't show. If that is the case for you, I'm not sure what is wrong) This is also my first upload to Filefront.[/quote]

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61 downloads

Uploaded:12-20-2009

Wasteland 1.0

wasteland_1.0.zip | 427.14 KB

each base, then this map for you. For everybody else, be sure to leave constructive criticism for the author. [/quote]In a forgotten world, in an endless desert, the Rebellion and the Empire fight it out for one last battle! Who will survive!? Map Includes: Large bases for each faction, Pirate Base, Trusken Raider - Jawa War, Human Town, Rebel Training Facility, Cantina, Mining Facilities for each base, plenty of Turbo Laser Towers, Mining Pads, and a ranchor![/quote]

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218 downloads

Uploaded:12-20-2009

The Third Principle

3rdprinciple.zip | 7.69 KB

space map and uses his skills to make this map shine. His positioning of the props and stations makes for some intense space battles that make you think about your pushes into enemy territory and challenge your strategies. However, you might dislike this if you're not a big fan of dark lighting. Personally, I think Corusca had a great idea with making the ambient light darker, but Empire at War is just the wrong game for this. The lack of secondary lighting and other features really ruins it and just makes everything look dark, although the engine glows do look pretty cool with the contrast between light and dark. That said, those who still play space skirmish should definitely give this a download. [quote]Over 2,500 years ago, Chinese General and military philosopher Sun Tzu wrote a book called The Art of War. Now considered mandatory reading in fields from politics to business to military, The Art of War's 13 chapters on leadership, tactics, and conduction of warfare guided Napoleon to victory in Europe (untill he abandoned its teachings in his invasion of Russia), and has guided many a corporation to victory in the stock market. First translated into English by a Jesuit priest, this book provides perhaps the most insightful thoughts on strategy ever put forth, and was certainly far ahead of its time. A few excerpts: "Invincibility lies in the defense; the possibility of victory in the attack. " "Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory. " "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. " "The general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand." "The general who advances without coveting fame and retreats without fearing disgrace, whose only thought is to protect his country and do good service for his sovereign, is the jewel of the kingdom. " Now, in his book, he lists five principles of warfare. They are as follows * The Moral Law, or discipline and unity of command * Heaven, or weather factors * Earth, or the terrain * The Commander; * Method and discipline, which included logistics and supply In The Third Principle, I have created a battlefield that will force the commander to put forth his very best in the third of this list. This nebula ridden space map is a beckoning to the sharp tactician. The starbases, which are closer to the center of the map than is typical, are opposite eachother, right up against the "friggin huge nebula" in the middle. There are only two paths into the nebula not blocked by asteroids; they are at the sides. In the center of the nebula is a smaller Ion nebula. These combinations make for a tactician's dream--and a nightmare for simple minded unit spammers. That said, not the whole battle is in the centeral nebula. It only holds 2 of the 8 mining pads on the map. There is plenty of open space, but you must always be wary of ambush. The unique thing about this space map that separates it from many others is that there is not just a few spots you need to hold in order to ensure victory. Use your forces wisely. If you are spread thin on the defesnive, you MUST take advantage of the surroudings to beat a larger, concentrated enemy force. Also, do the same to ensure a sweeping victory while on the attack. This map is best played on high difficulty, or, even better, online mutiplayer. The more challenging your opponent, the funner the game.[/quote]

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134 downloads

Uploaded:12-18-2009

Dantooine by Bly

dantooine.rar | 5.45 MB

rolling hills which allows for some unique large scale battles. The placement of trees at uneven intervals allows for a nice natural look. The textures also make a nice seamless transition into desert from the grass areas allowing for a pleasurable view while playing. The only things I would do would be to make this map sunny and to blend the colours of the dirt textures more into the grass. Another good map from Bly that should definitely be downloaded. Note though that this is a GC map with the current marker set-up. This download also contains an updated version of Bly's Ilum map.

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207 downloads

Uploaded:12-17-2009

Plains of Felucia

felucia11.zip | 449.73 KB

colour, props and texture proves to be excellent for the eyes to look upon in-game. This map features three pathways to access each base however these paths are not friendly for infantry. Transports and vehicles are strongly recommended. Aside from some bareness prop wise in some areas and some mismatching rocks this proves to be a great map to play.

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81 downloads

Uploaded:12-10-2009

OH NOOOOO!

oh_noooo.zip | 1.09 MB

there are some turrets. I do have one screen shot but its not good so its in the folder once you unzip it.[/quote] Straight into the fray. I still am undecided on whether I like these type of levels or not. This one was pretty fun, although rather bland. There was not spacedome, and the executor wasn't there either. skywalker001sith does tell us he's a n00b at this, so I'll give him leeway on that. I do enjoy the initial unit placement, and the object placement in the map editor looks good too. The team setting need to be double checked because I remember at least one Star Destroyer that belonged to the Rebels. Other than those items, not a bad map at all. the_stag

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68 downloads

Uploaded:12-10-2009

Ilum by Bly

ilum.zip | 4.21 MB

It's difficult to give a thorough testing, but I did what I could. Also, the map editor is my friend. Let me start off by saying that for the most part Lucasarts/Petroglyph did a good job of the GC maps. However there are some maps where base placement (among other things) boggles the mind because it is so bad. I'd like to believe that when someone builds a military base they would do some scouting and find the best place having natural barriers and defensive positions. This map seems to support my ideals of base creation. This map also looks nice. Deep canyons direct the flow of offensive forces, steep mountain faces allow artillery to defend, and the object placement makes me believe that thought was put into this map. Once again Bly goes above and beyond with his map skills. the_stag

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146 downloads

Uploaded:12-07-2009

Corusant underground arena

corusant_underground_map.zip | 41.02 KB

version. (Except for different heroes, but that's described later) [quote]This is my first map. It is a 1v1 map with many beasts. Everything besides your men are against you and you are severely limited-your vehicles are nowhere to be found!(unless you count the speeder bike as a vehicle) Your goal-destroy the enemy base while fending off hordes of rancors, wampas and more. And those walls are not as protective as they seem...[/quote] After reading that you're thinking to yourself: "this map must be insane". You would only be half right. The map is actually twice as insane as it sounds. It's almost like playing a ladder tournament on a first person shooter (only almost). I will have to give this map the award for the most unique idea for 2009 (I just made that up, but it gives me an idea...). So if your bored with the standard skirmish map, or if your not bored with the standard skirmish map, give this a try. It may just wrinkle your brain. the_stag

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137 downloads

Uploaded:12-07-2009

Shipyards of Kuat

kuat_drive_yards.zip | 88.88 KB

space battles. Although it might seem like just another space map to some people, this should still give you a lot of fun in skirmish matches. [quote] First ever upload, and possibly last. This is an interesting map based on the kuat shipyards. Please give feedback. scenery.[/quote]

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75 downloads

Uploaded:12-02-2009

Island Battle V.2 (FIX)

island_battl_v.2_fix.rar | 237.15 KB

put them some up soon thow! ~501st_Trooper~[/quote] With every new release of this map, it grows on me a little more. The water problem is fixed from before and the mini-map looks better too. I noticed some AI bugs, but nothing serious. the_stag

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109 downloads

Uploaded:11-30-2009

The Battle of Kashyyyk

83the_battle_of_kashyyyk.zip | 316.7 KB

Empire or the Consortium. If it's not done like that you'll either get no opponent, no troops, or an "each team must have a playable faction" error. Even if you do all that, you might still have problems. I got it to work at least once, maybe you'll have more luck that I have. Outside of that, this level accomplishes what the readme says. I would like to see more props and texture variation. The immense water areas get tiresome and waiting for troops to slosh through the seas gets tedious. Maybe some more land bridges and deep water areas that only repulsorlift vehicles can pass could add to the watery expanse. Fix the team/faction problems and vary the map a bit more and this could be a keeper. the_stag

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182 downloads

Uploaded:11-16-2009

SpaceWars

spacewars.zip | 89.83 KB

here's a description of the map. A black hole in the center of the map with asteroids and nebulas surrounding the majority of the mining asteroids. There are two abandoned pirate bases opposite each other and the corners without team bases hold one asteroid mine a piece. The center of the map doesn't lend itself well to anything larger than corvette class because of the debris, but there is plenty of room around the rest of the map for that. While holding the mining asteroids in the center will ultimately yield the most credits, it's not imperative because of the mines around the edge. the_stag

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273 downloads

Uploaded:11-09-2009

Alderaan: Icy Peak

aldreaanicypeak.zip | 290.78 KB

played Warcraft II will know why). The object placement is well done and textures aren't repetitive. In the east there is a "pirate" base that consists of Wookies and guys in parkas. The props there make it feel like a settlement and add to the overall feel of the map. The mountain is such a beautiful sight that when I first laid eyes upon it I fell to my knees and wept... I mean, it's easily the nicest part of this map. I would changes some of the passibilty of it (i.e. make it infantry only to a point, and make it completely impassible at the top 1/3), because it is so nice to look at, that it is wasted. If you don't think you're going to download this map, you should just to see the mountain (did I mention how lovely the mountain is?). the_stag

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345 downloads

Uploaded:11-06-2009

Corellia Mountains

tk432s_corellia_mountains.zip | 603.14 KB

(Ok, where do I get my money for that gratuitous advertising?) I've had problems before with maps that use the height tool for anything other than slight variations across the map. You know what I'm talking about, the distinct zooming of the overhead view to keep the land at a constant distance. This map does a wonderful job of avoiding that (minus a lake in the middle, but it looks so good that I'm not docking any points here). The entire map takes place on the side of a giant mountain. The Imperials have their base at the top and the Rebels get their base at the bottom. But unlike a traditional king of the hill style mountain, this thing is so big that neither team is granted an advantage by their starting location. The only real criticism I have is that there might be too many large build pads(the ones that allow you to build mining facilities, Hutt palace or Comm Center), there's 7 of them! Granted this map is huge, and it can make for some epic battles, but even if you only own half of them and turn them into mining facilities... good luck being able to spend all that money. But it's ultimately a preference thing, and I think in the long run I like it more than I don't. the_stag

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522 downloads

Uploaded:11-04-2009

Imperial Star Destroyer inside

46isd_inside_1.3.zip | 92.61 KB

ready for deployment. The AI still has it's problems, but that has been addressed: [quote] Recommand to play the map online. Ai cant handel the map. [/quote] Also, _237th_SC_Com_Bly has this request: [quote] I would like a modeler to make some interior props, it would improve a lot of maps. [/quote] I haven't gone over this completely, but [file=100588]Yoden Prop Pack 1foc[/file] is the most comprehensive prop pack out there (based on IG-11's Prop Pack). If what you need isn't in there, it may not exist. the_stag

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168 downloads

Uploaded:11-03-2009

Imperial Star Destroyer inside

isd_inside.zip | 83.57 KB

elevators, transports, refull tank, space. Lots of hostile imperials in the map. Plus a second floor at 2 spots!!! next time, the hole map will have a second floor. The way to win: make your enemy confused by going from hall to hall and hide in sideways, get to the enemy base and they will not know which hall you come from, but in order to do that, avoid enemy patrols. Sidewayss!!![/quote] Has anyone reading this played Dark Forces? Anyone? I feel so old... Regardless, this level reminds me just a tiny bit of the Executor level. All in all this map is not too bad, it does get a little funny looking after a while. Seeing rebel speeders zip around the interior of the Star Destroyer, and bombing runs inside looks a little funny, but it's part of the game so that can be suspended in disbelief. The real problem is that the A.I. wasn't made to work in thin hallways with tight corners. The computer opponent will attack my units and structures while there is a wall blocking them. My units would do the same thing whenever I didn't set waypoints or guide them. Neither team has the heavy vehicle factory, so that helps, but it seems that infantry only would be more suitable. Check out these helpful hints. [quote]As emprie roll through the halls with tie maulers and kill thousands of infantry As he rebels place snipers and avoid enemy patrols And as the Consurtium roll out with the deadly destroyerdroid or plat explosives at the small halls.[/quote] the_stag

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206 downloads

Uploaded:11-01-2009

Lake Paonga - Underwater Map Pack

lake_paonga_underwater_map_pack_v1.0.zip | 184.96 KB

the factory default EaW and most mods. This pack contains three different versions of the map: Standard Mode, Sub Battle Mode (all repulsorlift units act as submarines), and Assault Mode (speeds up game's pace by causing all relevant buildings to spawn garrisons, allowing for early and frequent battles). The author of this map made excellent use of the props and lighting available in the map editor to make an underwater experience that truly immerses you in the battle. The map has a varied terrain that offers good playability and something nice to look at while waiting for your units to make their way across the map. My only wish is that this map had more varied texture use. Captain Artenon provides us with an excellent underwater experience that I just hope could be expanded upon in a second version of the map. Remember to watch out for Gungans when playing this map.

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196 downloads

Uploaded:10-31-2009

Yoden 2 XML 5.0 Map

yoden_2_xml_5.0_map_foc.zipx | 163.37 KB

map based in space. The following is required to play this map: [Quote] WARNING : YOU NEED TO USE -YODEN XML 5.0 FILE- TO PLAY THIS xml MAP 1 land map yoden xml deadstar Spawn land foc 1 space map yoden xml space map 4 foc [/Quote]

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72 downloads

Uploaded:10-29-2009

Malachor Winter

43malachor_winter_1.5.zip | 225.92 KB

draw. Each team starts out with a sizable force ready for action. But between the snow beasts (check out the readme), the radiation zones, and the deep pools, getting anywhere is half the strategy. Neither team starts off with a full base, so some of the starting units are the most powerful you will see for the whole skirmish. This adds quite a bit to the level of strategy and gives both sides many options for different tactics. A couple of problems I encountered: The imperials have no shield generator to operate their turbolaser turrets. The poison areas around the map don't seem to affect troopers. And, I don't think repulsorlift units should be able to go into the deep pools of water. Although it may be possible, it looks funny and I don't think it is probable. Other than that, I had a lot of fun playing this map. the_stag

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110 downloads

Uploaded:10-29-2009

Assault in the mountains V2

assault_in_the_mountains_v2.zip | 432.79 KB

uncontrolled look, like this one. Although not much in actual gameplay has changed since the [url=http://empireatwar.filefront.com/file/;101681]last release[/url], this sure is easier on the eyes. Thanks Jangorules. [quote]Hey, I know i said i wouldn't make another release until those bugs were fixed, but i've made a lot of changes. And I fixed the wookies![/quote] the_stag

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37 downloads

Uploaded:10-26-2009

Oasis on Tatooine (0.1)

oasis_on_tatooine.zip | 47.73 KB

because I have no idea where to place them. I am not sure of any bugs but if any come up please post them and i will see what I can do in the real version 1. Please give me feedback as to what you want to see in future versions. If there are any bugs or ideas for props I can put in please post. [/quote] It's like a community map. The author starts a little something and then everyone gives their two cents and maybe (just maybe) in the end we get a superb map. My first question then would be; where would you put said props? The map is very small, a hyperminimilist approach to mapping. It is a different map than most and I do enjoy things that are different. The first thing I noticed was that these two bases are so close that their shields overlap. This really isn't a bad map, and the only real criticism I have is petty. Such as I think the pirates should start out with more forces to deter a team from taking that large build pad early on. But again, that's just my opinion. the_stag p.s. add screenshots next time. It will highly increase the number of people willing to download your map.

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413 downloads

Uploaded:10-26-2009

Alderaan: Crystal Valley

acv1.3.zip | 315 KB

revision and I won't remember the original map, or the review. However this one stuck with me, and I got excited just seeing it's name in the review queue. I got even more excited after playing it. It's like the [file=102745]first release[/file] of this map on steroids. While the first version of this map played in a more linear fashion, this new version places the bases in locations that allow for frontal and flank attacks. My only complaint with the previous version was that the vast expanses of field made the map seem rather bland. That has been fixed by adding trees, rocks and blending the grassy fields to eliminate the redundant look of the texture. The map looks beautiful. The crystal canyon part of the map, which isn't passable by ground units is still wonderful to look at, but is now nicely complimented by the rest of the map. Epic battles are certain to take place in this beautiful valley. This map is one that's staying in my custommaps folder. the_stag

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148 downloads

Uploaded:10-21-2009

Super Nova

super_nova.zip | 63.65 KB

battle. There are also scattered Imperial units that are destroyed or damaged by asteroids. You will also see a level 2 Empire station and drydock destroyed by meteors. The battle is even for both sides so go ahead and choose your side! [/quote] The map does look nice. The downed ships, the asteroid placement, the background... it is all very well done. The battle, however, is not even for both sides. Unlike most, this is one battle that is biased toward the rebels. Their massive fleet makes quick work of the Imperial Star Destroyers and the level 5 shipyard. I was able to stave off the Rebel invasion as the Imperials, but only on easy. Even then, it was close. the_stag

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50 downloads

Uploaded:10-16-2009

Island Battle V.2

island_battle_v.2.zip | 1.59 MB

PEACK OF A XMIS MAP! even if you dont do Christmas youll still like it! (this is not fully made yet, but its playable! [/quote] I really like what's been done with island area in the middle. The prop additions also seemingly breathe life into this map. However, the water has disappeared. In game it's there(as in it affects my units) but you can't see it. Sometimes the stuff in the map editor looks different than how it appears in game. The other thing is that when you place land at the edges of the map, it makes the map a bit unnatural. There are two ways to fix this; one is to make all the land at the edges mountainous, so the camera can't see the edge. The other way is to make the playable area smaller than the map itself. Other than those two things, v2 is quite an improvement. the_stag

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45 downloads

Uploaded:10-12-2009

Island Battle

island_battle_v.1.rar | 763.94 KB

V.2! [/quote] Does anyone out there know the joys of listening to college radio? If you do, then I'm sorry. Between songs it's always some audio/visual guy sitting at the mike trying to say something pertinent, filled with a lot of stammering and fumbling around. It can pretty be summed up in five words: "Dead air, um, dead air". This map seems to have too much "dead air", or in this case, water. As you can see in the pictures, there is perhaps a bit too much water. The nice thing is that all units can pass through the water, even if it is very slowly for non-repulsorlift vehicles. This map needs more. More land, more props, more variety. The stuff that is currently there is not bad, but hopefully you see this as a place to start, and not a place to end. the_stag

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51 downloads

Uploaded:10-12-2009

Oasis

oasis.zip | 202.89 KB

perfect, it definitely isn't perfect and there are some things I could add, so I will be making a V2, but this is as good as it'll get for now. [/quote] This is not your grandmothers map. If there is even such a thing as that... This is however, quite a different map. As soon as it loads, you are thrown into the fray. There are civilians fighting civilians fighting rebels fighting imperials. Eventually the Imperial forces overtakes everyone else and the map is over... At least that's how I played it. The Rebels start out with a small force that is too spread out to do much harm. The map itself however is well done. There is a lot of variation to keep things interesting. I particularly enjoy the town area. the_stag

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272 downloads

Uploaded:10-12-2009

SpaceMappack

space_mappack2.zip | 238.89 KB

the order they are listed in game. Earth2056: While it could pass for earth... the continental makeup is too different to actually be Earth. Although that has absolutely nothing to do with the playability of the map. At first I thought I was playing the vanilla Coruscant siege level, but not quite. It does offer large areas for capital ships to roam freely and maneuver. Empire Wars: I'm not sure what the name means, I would have called it pirate wars. There are two pirate asteroid bases in the middle and two pirate orbital dry dock facilities. These can be avoided by going around them, but the sweet, sweet prize of three mining asteroids waits between the pirate bases for the team that can conquer them. A nice map without too much clutter and offers each team a plethora of strategies. SpaceAD: The only three team map of the group, and my favorite. When I first started, it seemed cluttered, but after getting into it that feeling changed and I really started to enjoy the map. There are several different ways to go, including an abandoned asteroid base, and several build pads. the_stag

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114 downloads

Uploaded:10-09-2009

Desert Battle

republic_ruins_v.3.zip | 1.38 MB

plz! Thank you! [/quote] Every version you have released has had significant improvements than the last, and for that, the community is grateful. The only major problem is with the town in the center of the map. Nothing is capturable except the reinforcement point. The other turbolaser towers on the left side of the map in front of the oasis work great. Even if you don't update this map, it is a great first and I'm already excited for what you create next. the_stag

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28 downloads

Uploaded:10-07-2009

Desert Battle

republic_ruins_v.2.zip | 1.35 MB

it toward a good use. This version is better than the first, although it still has it's quirks. Some areas that look passable are not. Other areas that shouldn't be passable are, although the water icon appears above the units. The cantina and resource pad in the center can not be captured. I do very much like the way the town in the center is setup, the cantina just flows into the other buildings. It looks very natural. Also, the use of several different species in that area reminds me of Mos Eisley. I also like the roving bands of Tuskens and Banthas, again it gives that natural feeling. the_stag

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21 downloads

Uploaded:10-06-2009

Desert Battle

republic_ruins.zip | 197.96 KB

days until you die of dehydration? Then is map is for you. .. OK, maybe I'm being a bit harsh. After all, this is a first map. It avoids many of the pitfalls first maps have; bad or no AI, visible edges of the map where units just walk into invisible walls, completely flat terrain with too many props to try and make up for it. So props to you for not making those mistakes. But there still is the problem of bland texture mapping and too much empty space. There are a couple of ways to fix this; 1) Make the map smaller 2) Make the sands into dunes, and add some props like skeletons, rocks, maybe another town. Finally, this place is too dead. Some indigenous species like Banthas or Tukens would give this place some personality. Keep the good stuff coming, I'm excited to see what you will do with a second map. the_stag

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73 downloads

Uploaded:10-06-2009

Raid on the Terror

raid_on_the_terror.zip | 70.18 KB

battle of epic proportions. No starbases, just 2 fleets. A battle of attrition in it's purest form. Although I think to Imperials should have a low level starbase instead of one of their Star Destroyers to better show this is their repair area, but it does change the dynamic of the map. My only real problem with this level is that I've already destroyed the SSD Terror in Rebel Assault II. But what can say, I've played a lot of Star Wars games. the_stag

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57 downloads

Uploaded:10-05-2009

Night War

night_war.zip | 234.7 KB

tried to make it strategic, realistic and enjoyable. [/quote] First off, I'm not sure if it's just me, but this map looks beautiful in the map editor, but when I played it in game the water effects were all bright blue and it didn't look like night on the map. Hopefully it's just me... This is a very enjoyable map that plays more like a campaign mission. The initial unit placement puts both teams right in the fray and the action starts hard and goes quickly. The Rebels start out with a sizable force, but only have a barracks to get additional soldiers. The Imperials start out with fewer troops, but have a fortified base to fall back on. I only played this against the AI, and it seems better suited for multiplayer action, but it seems well balanced from what I saw. Keep the good stuff coming. the_stag P.S. Adding pictures to your file submissions will increase interest and the number of people willing to try your map.

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316 downloads

Uploaded:10-05-2009

Starship Down

44starshipdown.zip | 10.51 KB

well executed delivery. This is a huge map, which is the way all space maps should be (after all, they don't call it the vastness of space for nothing). There's a downed rebel cruiser in the middle, which goes along well with the storyline that's been concocted. There are a lot of nebulae and clusters of asteroids floating about. I'm usually not a big fan or the nebulae, but it seems to work here. [quote]The only problem with this map is that there is an empire AI glitch when playing 1v1 as the rebellion. Otherwise, it works perfectly fine.[/quote] I had success fixing this problem by giving each team starting units, but some say my methods are unconventional. :D the_stag

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36 downloads

Uploaded:09-30-2009

Qaratiiv- Sunset Skirmish v2

qaratiiv_sunset_skirmish_v2.zip | 507.76 KB

user-friendly. try it! I think you will like it. if you see any bugs- tell me and i will try to fix all of them. Read the readme. notice those under credit. Have Fun! [/quote] I agree, this is better than the first version. That being said, There is still a problem with ownership of the buildings on both sides. Some need to be built, and some are not selectable. Just fix those things and this map will be 8 times better. the_stag

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166 downloads

Uploaded:09-30-2009

Mandalorians vs. Pirates: The Final Assault conversion

mandalorians_vs._pirates_the_final_assault_conversion.zip | 66.58 KB

possible. So if you didn't enjoy Mandos vs. Pirates but like the map design, then get this. And if you did like it, get this. And if you've never played it, get this. I think I've made my point. :cool: [quote] Here is a conversion of the final map in the M vs P map pack. I noticed how much people liked it so I decided to make this. This map allows you to play as either the empire or the rebels. It is the same map but with reinforcement points, bases, and larger battles. [/quote] the_stag

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51 downloads

Uploaded:09-30-2009

Rebel Cell

rebel_cell.zip | 57.19 KB

it's part of the review process. Simple form method today. PROS: Well done map, not boring. Good use of the height tool and water effects. Object placement. Trees, turrets, units all look like they should be where they start at. Fun and strategic. Starting with few vehicles and many units throughout the map causes each team to prioritize and create a battle plan. CONS: No reinforcement points. (although that may have been done on purpose, I'd still like to see each team with one.) No passability changes. Troops can walk upon the highest mountains and into the depths of the lake. No buildpads. Once the turrets are destroyed they're gone for good. It would be nice to be able to rebuild them... but it's not a make or break issue. Hopefully a few changes can make v2 even more playable. I hope this author make more maps in the future. If this is his first, there is a lot of potential there for awesome maps. the_stag

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15 downloads

Uploaded:09-29-2009

Qaratiiv- Sunset Skirmish

qaratiiv_sunset_skirmish.zip | 503.07 KB

in this map that i will let you figure out yourselves. Credit is due to Enceladus on Mod DataBase for the tutorial. [/quote] This is a beautifully done map. It has nice height and texture variation, well done water areas and effects, and it is all complimented by the sunset sky dome. There is really only one piece of negative feedback I have with this map, and it's the team assignments. The map is made for three teams (when viewed in the map editor), but only supports two when playing it (Rebels and Empire). The Rebels are seemingly in control of everything, while the Imperial buildings are all destroyed on game start. A few quick tweaks and this map will be great. If you need help setting the teams and capturable objects, check out [url="http://forums.filefront.com/sw-eaw-modding-mapping-editing-1099/"]the modding, mapping and editing forum[/url], or maybe someone will post some help here or give a link to a specific forum. the_stag

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104 downloads

Uploaded:09-15-2009

Theed, the Palace district

theed_v1.0.zip | 52.99 KB

map. Not having any mining facilities is bad for any map. Fix that up and maybe add a landing zone or two and this map will work much better. Also, you need a prop pack for this. I use [file="100588"]Yoden's prop pack[/file], but you might only need [file="84358"]IG-11's Prop Pack[/file]. [quote] The Conflict between the Rebels and the Galactic Empire has also reached the beautiful planet Naboo...... They set up small bases in a small district of Theed.....directly in front of Theeds famous Palace! The Conflict has just begun, and so they had only time to biuld some Barracks and light factorys, but also have the ability, to call a bombardment with their Research facilitys. The district is so small, that they can call reinforcements only in their own base, and it's kinda difficult for vehicles to get through the small, for vehicles passable, streets. But Infantry has it easy to come through! You can fight along the rebels or the empire, to lead them to victory! [/quote] the_stag

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171 downloads

Uploaded:09-02-2009

Bespin EaW (SD)darthexecutor

bespineaw.rar | 1.58 MB

into Andres_16's maps. Too often people submit a map that could be really great, but it has some bugs. Even just fixing the initial bugs for a v2 would make the map a keeper, however it rarely happens. So cheers to Andres_16 for raising the bar (pun intended). [quote] hi, here is a new version of Bespin for EaW i i add more balance because in multiplayer i see the rebel can go to the mines first and the empire no :( additions: 1)i add shields generators in the mines Fix: 1) more time to the rebels to go to the mines 2) passability fix enjoy this map :) [/quote] the_stag

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135 downloads

Uploaded:08-30-2009

Hoth Mission (SD)Darthexecutor_16

hoth_missionv4.rar | 1.59 MB

of the Battle of Hoth seen in The Empire Strikes Back. Of course, it can't be 100% accurate to the depiction in the movie, but seeing how this is a game, we need to make it fun instead of just a picture from a movie. Is this map better than the other Hoth maps? Well you'll just have to download and judge for yourself. :) [quote]Hi again, here is the V4 of my best Hoth map, i subit the v3 Before subit this but i see few errors and i add more props :) in the screenshots are the new additions![/quote]

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80 downloads

Uploaded:08-25-2009

Utapau Insurgance

utapau_insurgance.zip | 225.28 KB

the land around the hole is small and gave me a headache trying to view the map. Also, the hole at the bottom is empty. It could benefit from some water, maybe some rocks of sorts. Despite that criticism, it's really not a bad map. It's hard to do a good Utapau map, so you get points for that. [quote] This map is based on the battle on Utapau during the Clone Wars. It has a few bugs which will be fixed in Utapau Insurgance 1.1 coming soon. It is more fun on the Thrawn's Revenge Fall Of The Republic Minimod V2. Enjoy this map! [/quote] the_stag

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109 downloads

Uploaded:08-23-2009

Malachor Ground Battle

malachor_ground_battle.zip | 157.38 KB

simplicity. I think the things that are currently there are placed well and the mountains dividing the map look nice. Maybe add a few mountains around the edges and that door way in the southeast corner should go into a mountain, or somewhere. It looks a little lonely right now. [quote] Many people asked me or anyone to do a Malachor Ground map, so here it is. I may improve it a little and make it look like in KotOR 2. Also, I think I know how to add unique descriptions to planets(though this one doesn't have), and that's why I will make Malachor for GC as a new unique planet. [/quote] the_stag

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189 downloads

Uploaded:08-20-2009

Flashpoint

flashpoint_v1.2.zip | 7.55 KB

something awful. I also really like how the clear lanes that large ships can pass through are big enough to accommodate several ships and allow large scale fights. Although I'm not a big fan of symmetrical maps, that one was done well enough that it didn't put me off. It's got a few items that are not the same on both sides, which gives the illusion of realism. This is an idea that I would add to a mod if/when I make one. Where hyperspace lanes cross, make it a place that can be controlled. I'm going to keep this map for that time. the_stag

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177 downloads

Uploaded:08-18-2009

Alderaan: Crystal Valley

alderaan_crystal_valley_v1.2.zip | 206.21 KB

canyon that are equally accessible to both teams. Also, there are two small mining pads in the middle next to a pirate outpost. My only complaint is that the map seems a bit bland out in the field areas. Perhaps that's just me being picky. Oh well, that's what I'm here to do. the_stag

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405 downloads

Uploaded:08-18-2009

(SD)darthexecutor Empire control tower inside

empiretower2.1.rar | 1.03 MB

the Imperials you have to fight other Imperials that are hostile to all teams. The team that starts in the bottom left corner will have trouble landing units because there are enemy turrets and units very close. I would still like to see some sort of skydome and/or something to fill up the black space. the_stag

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36 downloads

Uploaded:08-17-2009

(SD)darthexecutor Empire control tower inside

empiretower2.0.rar | 1.02 MB

control tower, of course on the flip side of that same coin, I've never been in one. There's not much to say about this map, it's kinda boring. Perhaps adding some trees and foliage outside of the building to make it seem like it's planetside rather than out in space. the_stag

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80 downloads

Uploaded:08-17-2009

The Lost City

lost_city.zip | 135.1 KB

file! [/quote] Despite a couple of problems, I actually enjoyed this map. It has a dark swamp-like feel, almost like Dagobah. Most of the map is covered in a bog that slows down ground troops and vehicles. It forces each team to use a different strategy that relies more on repulsorlift vehicles. There are two things I found that need to be fixed. One, The Imperial's Radar dish is owned by the rebels (which is an easy fix if you've ever used the map editor. Two, the edges of the map just back up to oblivion. It would be nice to add some hills, or expand the map out so you can't see the edges easily. Also, if you changed the sky color it could match the swamp color and it might blend in. Either way, I'd like to see a second version of this to keep in my \CustomMaps folder. the_stag

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76 downloads

Uploaded:08-14-2009

Enceladus, the icy moon of Saturn

amatarasus_map_file_update.zip | 176.34 KB

neither team starts off with many units, they do start off with several processors which equates to many credits. Keeping those well defended is a high priority. This isn't my cup of tea, I prefer a larger map with a small or non-existent starting force and many areas to explore. But many of you will enjoy this more than my style of map. [quote] any way i got tired of making space maps and i wanted to take a break from modding so i decided early this morning to make my first land map so i did... i wanted to do a snow planet (or in this case a moon) because i thought it would be a little easier than a forest. i first thought hoth but that's been done to death so i decided on a moon that was in our own solar system. to my surprise when i googled "Saturn's icy moons" did i happen to come across one i thought was familiar >.> so the name Enceladus stuck. i used an edited version of the rebel mobile shield generator in this map so i included the xml file's for anyone who hasn't downloaded my mod so that way the map will be the way i wanted it. and. ps i could crop the screen shots for some reason [/quote] the_stag

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50 downloads

Uploaded:08-13-2009

Telireece Map

telireece_file.zip | 1.81 MB

a few starting troops and buildings, while the second is an all out war version. Even though the Rebels outnumber the Imperials 4 to 1, I could still beat the Rebels against the computer on easy. Other than that it's probably impossible, but I know someone can do it. The author acknowledges some bugs he has and already has planned for a v2. I would like to see a slightly bigger map with some more units for the Imperials. [quote] The maps Telireece & Telireece War take place on a planet that was abundent until the Empire arrived. The Dark Force affected the cretures and later died and became extinct. Only the Wookies survived. (Whole story under STORY Telireece!!!) This is my first map for EAW. Forgot to include in readme! Bugs: Somtimes the wookies near the prisn facilty spawns on the hill, this olny occured to me once. All the units for some reason can go into the water. The reinforcement point on Telereece war are all set on black sun pirates instead of neutral. All of the build pads on north west side of the land is owned by the republic. I will fix all this when I have the time and release it on V2. [/quote] the_stag

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300 downloads

Uploaded:08-10-2009

Downfall of a Droid

downfall_of_a_droid.zip | 73.64 KB

splits the map with a team on each side of it. The asteroid field has several mining facilities in it, which put them in the center of the fray. None of the mines are close enough to be attacked by the bases, but the ones in the middle are quite close and hard for either team to defend or attack. I think this adds a nice dynamic that is often tried, but rarely done well. The rest of the map has some nice open areas that are well suited for amassing fleets and/or large battles. There are some sensor nodes and merchant space docks in the corners for any team that wishes to divert some forces to capturing them. The map was made with Clone Wars in mind, although I test all maps with vanilla EAW/FOC to make sure it'll work for anyone. The author did his testing with [file="100951"]Return of the Clones Mod[/file], I would also recommend trying it with [file="100396"]The Clone Wars Mod[/file]. They are both wonderful mods and really just comes down to personal preference. [quote] I decided to make the map from the 6th Episode of the Animated Clone Wars Series: Downfall of a Droid. I have to improve it a little, I'm not really satisfied with it. The Asteroid field around Bothawui is thin or at least not thick so you can drive through your ships without serious damage(like Grievous did). I mostly tested this map with the "Return of the Clones" mod. This is why you see Republic and Separatist Ships on the Screenshots. I did not use any material from that mod. If you install this map for your regural FoC and have RotC, you can play it as the Republic or Separatists.(I had more fun playing in the Clone Wars era:D) [/quote] the_stag

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113 downloads

Uploaded:08-06-2009

Imperial training grounds

itg.zip | 117.36 KB

at the edge of the map, so it's open to over the wall attack from the sides. I also enjoy how the map is even, but not symmetrical. A couple of things I found that could be changed; one of the shield generators in the Rebel base starts off destroyed and needs to be built. The Imperials have a rather large advantage with 3 resource pads in their base while the Rebels only have one (although theirs is off the map and I don't think it can be attacked). [quote] Mapname: Imperial training ground Planetname: Corellia Imperial disadvantage: the power generator is easy to destroy when you take the backway from the north and go to the other side of the backway were you can destroy the power generator by getting inside the shield. Rebel disadvantage: Base Made by: Bly Have fun [/quote] the_stag

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266 downloads

Uploaded:08-05-2009

(SD)darthexecutor Mandal-hipernautics

mandalorefactoryv2.rar | 1.53 MB

whatever. Still a great job. Keep it up. [quote] Hi ppl here is the new version for the ship factory in mandalore (Mandal-Hipernautics), add: few changue in nature for a realistic map(you can see the changue in 1 screenshot) fix: the file name now is the original download the map and enjoy!!! [/quote] the_stag

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188 downloads

Uploaded:08-04-2009

Grand Space Showdown map for foc

grandshowdown.zip | 716.93 KB

that's quite enough. You get the idea. In the center of this map are 14 pirate asteroid bases, and a dozen or so Star Destroyers and Victory Destroyers spattered across the map. Each team gets a base in a corner of the map, and in the fourth corner there is an asteroid field of mining facilities. With all of that, it doesn't leave room for much else. I'd still like to see some asteroid fields around the pirate bases, and even throughout the level. The pirate forces don't move, so they won't be destroyed by any asteroids. Not a bad first map. It's hard to make space maps, so anything that's even playable gets points in my book. Pay attention to points the FileFront community gives you and we'll all be excited about your next release. [quote] This is my first of many to come Some features are * Over 20 pirate stations to fight * Many types of pirate controlled ships * Defense satellites lined around your base to prevent attack * Over 10 mineral extractors * A fog of war remover on every base [/quote] the_stag

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283 downloads

Uploaded:07-29-2009

(SD)darthexecutor Hoth map FOC

hothforfoc.rar | 1.05 MB

don't have anything bad to say. Another great map from Andres_16. The thing I like about this map is that it is totally different from the [file="101435"]Hoth map[/file] that was released for vanilla EAW last week. It could have been just a port for FOC (even though most EAW maps work flawlessly in FOC), but it wasn't. So thanks for that. I should probably talk a little about the map itself... since that's what you're all here for right? Not only is it visually pleasing, but the base placement and starting units are done very well. This one has a bit more of a movie feel because there are no AT-AA's, just units that were seen in The Empire Strikes Back. Not that you can't build those units, but I find it more fun to play in a style more reminiscent of the movies and previous LucasArts titles (ie. Rogue Squadron, Shadows of the Empire, Battlefront). I didn't get a chance to test this one against a human, but I did play both sides and it seems well balanced. Have fun. [quote] Hello here is a map of hoth for foc, with the relase of hoth mission for EaW I created a hoth map for FoC enjoy. [/quote] the_stag

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36 downloads

Uploaded:07-28-2009

Assualt in the mountains

assualt_in_the_mountains_v1.5.zip | 293.34 KB

[quote] This is a small update on my previous map, It fixes the water issue, and adds some spaceship parts and crates. If you need more screenshots to decide whether or not to download, then look at V1. I was going to make a movie/ powerpoint, but it seemed that it would be a waste of time, and with so few changes there would be no point. So, have a great time! [/quote] the_stag

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31 downloads

Uploaded:07-27-2009

Assualt in the mountains

assualt_in_the_mountains.zip | 246.05 KB

doesn't fit with the rest of the terrain. Make it a little shorter. There needs to be more mountainous terrain around the map, especially at the edges. Vary up the textures, the northern base is especially boring. The water can be fixed by changing it's color from white (clear) to blue, or green, or whatever, and toying with the Opacity and Fallback Opacity. If you set them both to 1.00 you can barely see through. Find a happy medium that you're happy with and use it. I'm sure some other mappers will share with you also. There's a wealth of knowledge out there. [quote] This is my first map, it's set on Kashyyyk. The Empire has set up a partnership with the trandoshans, to enslave Wookies for thier new battlestation, the death star 2. A Rebellion transport has snuck in under the defence grid, and set up a base. I think this is quite good for a first map, but that's the author talking, so download and find out for yourself! [/quote] Looking forward to more, the_stag

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119 downloads

Uploaded:07-27-2009

(SD)darthexecutor Bespin Fuel factory EaW

bespinlandmapeaw5.5.rar | 1.09 MB

it doesn't detract. Enjoy. [quote] hi again sorry for subit again this map, I fix and add news. add: the urban trafic in the sky Fix: the sky color (the sky color location is in water) thx enjoy the map, is the last version [/quote] the_stag

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667 downloads

Uploaded:07-27-2009

(SD)darthexecutor War in the space station

spacewarinland.rar | 830.15 KB

building, I always think back to that. This map looks nice. It have the layout of a level 1 Imperial space station. The rebels have docked a Venator and are infiltrating the base. Time is of the essence because once the Imperials get a bombing run, the rebels are as good as gone. I enjoyed this level because there are several different routes to take to achieve victory. Be sure to give the author some feedback on this one, I'd like to see more like this in the future. [quote] Hi again ppl here is the one map if a war inside a space station level 1 History the rebels use a old venator to assault a empire space station, the venator can fire their turbolaser and the empire cant lose their shields or the turbolaser destroy their base, the empire only can destroy the venator with bombers (bombing run) to win [/quote] the_Stag

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1813 downloads

Uploaded:07-27-2009

(SD)darthexecutor Eclipse Mission battle

mission12map.rar | 897 KB

and Rebellion, it's playable. The Empire gets the Executor and several level 5 starbases, while the Rebels get several cruisers and one level 5 starbase. But when you add the *cough* Zann Consortium *cough*, it's just a game to see how long the other teams can survive before everything is blown up with the Eclipse's superlaser. The Rebel's spacestation can be taken out within seconds of starting, there goes that team's ability to build anything. Then the Imperial bases are quick to go. If you just want to watch things blow up and not actually play a skirmish, then definitely get this. Otherwise, hope for a v2 to come out that has balancing fixed up. [quote] Hi people here is the mission 12 map (eclipse mission map) is a big war with the eclipse, the super star destroyer, the rebellion fleet and more is a very good map donwload!! [/quote] the_stag

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310 downloads

Uploaded:07-26-2009

A battle to remember

a_battle_to_remember.zip | 642.82 KB

of things I would recommend for this map and any future maps: You should not put things inside buildings (the building in the center). If you do, don't put a roof on the building. I realize this is on some sort of metal base, but it's pretty boring. I would add some levels with ramps to give it a more dynamic feel. The pirate bases in the corners are too well defended to make them worth attacking. Also, they are out of the way and you could play the entire level without engaging any of them. Finally, there's no skydome, or it's a black skydome which is pretty boring. If it's space make it a space skydome, or if it's a night, take a skydome and change it to night. I'm looking forward to future maps from Matt2503. [quote] This is my first submited map so i would appreciate any feedback of glitches or suggestions for improvement. It is a map on a pirate outpost with the Imperials in one corner and the Rebel Alliance in the other. Between them is a structure that provides most of the income. In the other corners are two pirate bases. One is assisted by humans and defence is built around a large number of shield generators and stolen craft. The other base is simpler, but cralling with a large number of pirate soldiers and vehicles. [/quote] the_stag

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154 downloads

Uploaded:07-26-2009

Build and Destroy

build_and_destroy1.1.zip | 172.2 KB

hard to get lost in it. Wargtv has given us some nice looking maps in the past, but this one has more functionality than aesthetics. Each team starts off with some level 3 units that are quickly defeated by the pirate forces on the map. The Imperials have a base well fortified with turrets (more on that later), while the Rebels have a base that is easily protected by it's location. As with most maps that are made for EAW, I also played this on on FOC without any additional problems. [/quote] Here's the author's comments. [quote] will here is Build and Destroy 1.1 the fix one so hope you enjoy it now and change some suff on it so hope you like it. [/quote] the_stag

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70 downloads

Uploaded:07-25-2009

(SD)darthexecutor Bespin map EaW

bespinmapforeaw.rar | 276.26 KB

this map was really enjoyed with the Absolute Corruption Mod because of the star fighters you can build in land skirmish mode. Even without that there will be a battle for Sky superiority and adds a nice dimension to any map. [/quote] And what the author said. [quote] Hi ppl here is the new verison for the Bespin Map for EaW Fix: new sky color use evening desert sky ------------------------------------------------------------------------------------- People sorry for the screenshots i cant found a program to good screenshots please help to found one thx. ------------------------------------------------------------------------------------- [/quote] the_stag

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61 downloads

Uploaded:07-23-2009

Panther27_first_map_pack

panther27_first_map_pack.zip | 1.39 MB

Naboo, but if they have Rancor caves, I don't want to. Imperial Base split up in two sections Water shortcut for repulsorlift vehicles River Warfare: One land bridge connects it all Nice use of brick pathways though Tusken Horde: Tuskens Rancors Tuskens Civilians Tuskens Banthas? War on Yavin: Small map, more like fist fight on Yavin Symmetrical That about sums it up. Enjoy. [quote] -This map pack includes five land maps. -These maps work on the original game but are better on forces of corruption. -You can only use the Empire and the Rebellion. -No mods are required. [/quote] the_stag

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51 downloads

Uploaded:07-23-2009

(SD)darthexecutor Bespin map EaW

bespinmapeaw.rar | 215 KB

reviewed, except on a Bespin platform. There's really no fancy bells and whistles here, but it's a nice small two team map. I found this map was really enjoyed with the [file="97499"]Absolute Corruption Mod[/file] because of the star fighters you can build in land skirmish mode. Even without that there will be a battle for Sky superiority and adds a nice dimension to any map. [quote] is a Fuel platform with thw rebel base and the empire base and two base with the mines and more is a great map download!!. [/quote] the_stag

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11 downloads

Uploaded:07-23-2009

(SD)Darthexecutor_16 Mandal Hipernautics

mandalhipernauticsmap.rar | 506.84 KB

under construction, being fueled, ready to be boarded, and other surprises for those who are looking. Seeing as this is on Mandal (or more likely a space-dock orbiting Mandal) there are Mandalorians guarding/working the factory. The *cough* Zann Consortium *cough*, seems to start out with quite the advantage by having no initial Mandalorian opposition while the Rebels and Imperials can't get far without a fight and start just a stones throw from each other. Besides that, the only thing this map is really missing is a space skydome (Unless this is supposed to be on the planet, then all the black areas should look like factory to creat a better illusion). Keep up the good work. [quote] Hi again people here is my big map of the zann consortium factory in Mandalore details: Is a big urban map with 3 teams, is one of my favorites maps made for me for one question. my real name is andres and my name in EaW (SD)Darthexecutor :D thx. [/quote] the_stag

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196 downloads

Uploaded:07-22-2009

(SD)Darth Hoth Mission

hothmissionmap.rar | 287.06 KB

Hoth. I played both against the computer and against a friend, the map seemed very well balanced. Each team starts out with a plethora of units to fend off/begin the invasion. The rebel base is hard to infiltrate, but the Imperials base is well defended from air attacks. One thing I noticed is that this map is better played with EAW and not with FOC. Some of the units (ie. Gargantuan) throw off the balance. [quote] Hello people here is my very popular map hoth with: 1) a big rebel base 2) a tiny empire base with good defenses 3) the rebel trench 4) the power generator and the ion cannon 5) the empire attack forces: atat x4 ataa x3 atst x8 and the start forces 6) the rebel troops and pilots [/quote] the_stag

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37 downloads

Uploaded:07-22-2009

build and Destroy

build_and_destroy.zip | 156.12 KB

got a very linear map. It's almost like a maze, except it's hard to get lost in it. Wargtv has given us some nice looking maps in the past, but this one has more functionality than aesthetics. Each team starts off with some level 3 units that are quickly defeated by the pirate forces on the map. The Imperials have a base well fortified with turrets (more on that later), while the Rebels have a base that is easily protected by it's location. There are a couple of problems that cause this map to lose points. The first is that there are two sets of Ewoks. The Ewoks themselves aren't the problem (although this doesn't look like Endor), the problem for me is one set of Ewoks is controlled by the Rebels (and are in such a bad position they get killed by the Rancor over and over) and the other set is neutral and cannot be killed. This neutral set is too close to resource pads and makes them uncapturable (is that a word?). My other problem is that the row of turrets protecting the Imperial base don't work, and cannot be attacked. If those two things could be fixed this would be a great Dathomir Map. As with most maps that are made for EAW, I also played this on on FOC without any additional problems. the_stag

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78 downloads

Uploaded:07-14-2009

Tatooine Evening

tatooine_evening.zip | 93.83 KB

that any way you want). This is actually very nice for a first map. It's the little things veteran mappers do that this map needs. The bases are at the edge of the world, and some of them are hanging off of it. The title is Tatooine evening, but as far as I can tell it's Tatooine mid to late afternoon. The rolling sands have a nice varied texture to them, and the use of props does make me feel like I'm in the desert (specifically, the Gerudo Desert just outside the Spirit Temple). I'm looking forward to future maps from DarkHelmet43, keep up the good work. [quote] This is a desert map as you might guess takes place on Tatooine in the Evening. There is a pirate force near the middle on the map the provide trouble in the beginning but are easily killed by artillery. The local civilians live on-base and are supporting the pirates. I know you can see the edge of the map but I've tried to block it out using dunes and props. There is a sensor in the middle of the pirate base that is capture able and a merc outfitter along the edge. I've played this a dozen times I never run into any major bugs. This is for FoC and supports nine players online. [/quote] the_stag

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48 downloads

Uploaded:07-14-2009

Zenith's 2-Paths

zeniths_2paths.zip | 94 KB

and parrots... sorry a bit off topic. Pirates are cool. There is a lot of pirate activity going on between the two playable teams, with the pirates blocking the path to any of the asteroid mines. This map starts out pretty slow with the advantage going to the Imperials because their Acclamators are better equipped to deal with the pirates than what the Rebels have at level 2. Either way, a quick attack against the pirates is suicide early on. I do like the way the map is divided, with a large asteroid cluster in the center and nebulae on either sides of that. It allows the advantage to the defender when capital ships are coming through and puts more emphasis on fighter craft. There are just a two things I would like to see changed. One, each team needs at least one asteroid mine available to them early on. It helps the game get going a bit quicker and makes the playing field a bit more even. Two, In the beginning the pirates are fighting with each other and 50+ of their fighters get destroyed. It was confusing for me at first when I thought the other team was already fighting them. Unless they were meant to fight (which doesn't make sense to me because you can only see death flashes through fog of war), that should be fixed. Other than that, I like this map and would like to see a v2. the_stag

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140 downloads

Uploaded:07-14-2009

Trandosha

trandosha.zip | 371.64 KB

which can mean victory or defeat. It's all the little things that come together to make this map nice. Wookie slaves, Trandoshan slavers, an abandoned Imperial base, a cantina with a small settlement next to it... Although I've never been to Trandosha (I've got plans for a trip there next summer), I feel this does a good job representing it. I'd get rid of the Banthas and make the whole place look a bit less rural, but now I'm just finding things to complain about. Another nice map Bly. the_stag

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20 downloads

Uploaded:07-10-2009

Leagindath system- Battle for Leagindath

leagindath_system_battle_for_leagindath.zip | 169.62 KB

mines until you can destroy a pirate outpost (which is withing firing range of your base). It makes the game start off slow, but the pirates make it more interesting. The v2 of this map is a whole lotta fun. Each team starts off with a fleet and it's chaos from there. I like to see a v3 that gives each team an asteroid mine in the beginning so that the game will progress a little faster. [quote] are you bored of your selection of maps to choose from? well, here are 2 high quality space maps that take place in the extremely uncanonial system of leagindath. they are really the same map, just 2 versions of it. v1 is the pro version (noobs beware, you wont last long before you get killed), and v2 is the sort of traditional custom map with a bunch of capitol ships to start off with and stuff like that...the noob version, so everyone can enjoy this map, regardless of skill level. 100% satisfaction guarenteed, or you can just delete the files if you are not fully satisfied with my map. [/quote] the_stag

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64 downloads

Uploaded:07-09-2009

Tatooine Fuel depot

tatooine_fuel_depot.zip | 195.74 KB

dwarfed next to the doorways of these behemoths. However, taking that at face value, the map is actually quite nice. The new [file="100588"]prop pack from Yoden[/file] really makes this feel like a Tatooine town. There are plenty of routes to take and different options available for each team. The mini-map needs some work. It doesn't show the map very well and with the large buildings it's sometimes hard to see where the units can actually go. Not bad for a first release. the_stag

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77 downloads

Uploaded:07-09-2009

MovieBattles Endor

endor.zip | 245.79 KB

on the map, the water is passable but is deeper than the units are tall, and my units could stay under water forever without breathing. There a couple of missing textures that just open up the map and seem to go to oblivion. Also, make the turbo laser towers and build pads not connected to any team because it lets team 1 start with control of those and able to build if they are quick enough. the_stag

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192 downloads

Uploaded:07-09-2009

Hutts vs Black Sun Pirates

hutts_vs_black_sun_pirates.zip | 854.88 KB

as the Empire. There's a raging space battle going on in the center of the map between the Empire, the Rebellion, and those other guys (Zann). It's kind of pointless though, because there is nothing of value where this battle is. The strange thing was that if depending which team to pick, you have two of their capital ships (Mon Calamari Cruisers or Star Destroyers) in the middle of this giant battle. It threw me off to have a level 5 rebel base attacking my cruisers while I tried to get them out of the battle and save them for later. And since all you get is a pirate asteroid base and the default ships that come with it, every little thing helps. I don't know if the capital ships are supposed to be the way they are or not, but the Empire has some big problems on this map. When I played as the Rebellion the Star Destroyers didn't have any shields, and were too easy to destroy. Even wore than that though, is when I played as the Empire, everything I started out with was at full shields, but half hull. My Star Destroyer went down rather quickly and it took all the money in my bank to repair my asteroids. All in all, this is an interesting idea, but it would be better suited to make into a mod with a pirate faction (which there are a couple already out and at least one I know of currently in production). [quote] well, i guess this goes along with our weekly pole of adding new factions. this map doesnt exactly do that, but it sort of does. instead of playing as the reb, imp and con forces in a space skirmish, youre playing as the other guys. the concept is simple, really. it doesnt add anything new, you just see the battlefield from a different point of view. i know a lot of you will be saying "how do i play as hutts or pirates, all i see are reb imp and con in the skirmish menu?" its supposed to be that way. if you would like to play as pirates then be the empire, if you would like to play as hutts then be rebs. sorry, cons not supported, but i am considering it in a possible sequel. there should be screenies this time! [/quote] the_stag

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498 downloads

Uploaded:07-09-2009

Yoden XML Mappack (FOC)

yoden_xml_map_pack_foc.zip | 1.88 MB

wide variety of game play and styles of maps. They range from land battles on the Death Star`s surface to fighting for a floating station in the Bespin atmosphere to assaulting a fortress on a planet. While lacking some detail in texturing and land moulding these maps offer some great game-play and definitely offer the potential for some fun skirmish games.

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66 downloads

Uploaded:07-09-2009

Leagindath system- Battle for Leagindath v3 and v4

leagindath_system_battle_for_leagindath_v3_and_v4.zip | 177.45 KB

start out with plenty of fighters so it makes the SSD's less of a threat. Much more fun and playable on both maps. [quote] just so you dont get confused, the origional battle for leagindath file contained two versions of the map, v1 and v2. i have updated both of them and they are v3 and v4. read the readme for details about the changes and stuff like that. [/quote] the_stag

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177 downloads

Uploaded:06-26-2009

Felucia

felucia.zip | 771.26 KB

know a bit about editing .xml files to make this work. If you don't know, then don't worry, it's not necessary to enjoy this Felucia map. The map itself is very nicely done with plenty of poisonous plants and animals to keep infantry from moving too quickly. There are some back paths that only infantry can take which will add to the strategy. I'm going to keep this as the replacement for my GC Felucia map. the_stag

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151 downloads

Uploaded:06-26-2009

Zenith's Last Bridge

zeniths_last_bridge_v2.0.zip | 202.46 KB

first review. [quote] this is your standard bridge map. An impassible canyon with a bridge full of build pads and turbo lasers on each side of the bridge. The bridge is done very well and looks more like a dam than a bridge. The dam bridge starts out with pirate turrets and anti-aircraft guns that need to be taken out before either side can advance to the other. Other than that it's a who's got the biggest army for the victory. [/quote] the_stag

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191 downloads

Uploaded:06-26-2009

Movie Battles: Utapau

utapau.zip | 1.88 MB

creating some unique game play areas in the base of the sinkhole and along the edges of the sinkhole. The large size also adds a fair bit of maneuverability for units. The author however does need to work on texture variation and adding different nature effects through fog and map fill light. Also the author has made some excellent use of ramps however TheIG88Killer has to concentrate on not making them pipe-shaped and more flat to add some more realism. Overall this map was fairly well done and a second version with some improvements would make for a great skirmish map. However in the meantime download this map for a fun game in a sinkhole on Utapau.

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97 downloads

Uploaded:06-26-2009

Lost town of Noypi

lost.zip | 428.15 KB

almost a new map entirely so I am going to review it as such. First off, what you did with the mountains is awesome. Both teams' shield generators are nestled up on the mountain divided by the peak and only accessible by infantry. In the northern part of the map there are more mountain trails that hide resource pads, and a sensor array. Two Rancors keep watch over the mountain foothills, so a quick run into the mountains may be harder than usual. This is better than the v2.0 I was hoping for. I look forward to your next map. the_stag

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27 downloads

Uploaded:06-26-2009

Zenith's Last Bridge

zeniths_last_bridge.zip | 189.17 KB

oversight, but I would like to see a version with a couple of resource pads at least. Besides that, this is your standard bridge map. An impassible canyon with a bridge full of build pads and turbo lasers on each side of the bridge. The bridge is done very well and looks more like a dam than a bridge. The dam bridge starts out with pirate turrets and anti-aircraft guns that need to be taken out before either side can advance to the other. Other than that it's a who's got the biggest army for the victory. the_stag

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86 downloads

Uploaded:06-25-2009

Bonadan asteroid storm

bonadanasteroidstorm_1.0.zip | 4.17 KB

The space dock in the middle and the asteroid field (the remains of a planet after a tangle with the Death Star) do give you the feeling that the planet is getting hit with a massive asteroid storm. There are the remains of ships among the asteroids making it appear as though they were caught unaware. The placement of asteroid clusters is done well creating a choke point in the middle near 3 mines that will make for the main point of contention. A land map to accompany this with the appearance of asteroids falling from the sky seems to be in order. the_stag

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25 downloads

Uploaded:06-25-2009

Lost town of Noypi

lost_town_of_noypi.zip | 309.24 KB

there are still some things that leave me puzzled. When you look at the map, there are giant areas that appear to be lakes, but are sandy like the areas that surround them. I decided that this is quicksand and should be tread upon. Additionally, the northern part of the map has a more rocky appearance with trails on it. These trails can only be seen by their different colors on the map and not by the surrounding land. I'd like to see a bit more something done with this map. A v2.0 could really bring this town to life. the_stag

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94 downloads

Uploaded:06-25-2009

Zenith's Volcanism

zeniths_volcanism_v1.1.zip | 958.08 KB

this together after that? Because it's a great map. I couldn't make a map this good in a week. One team starts up on a mountain in the corner while the other starts on flat ground in the other corner. Lava rivers divide the map up with bridges that can be used as strategic choke points. Plenty of mining on a large map allows for battles of epic proportions. The Mustafarians don't put up much of a fight, but they do limit your options early on. Another great addition to my CustomMaps folder the_stag

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155 downloads

Uploaded:06-24-2009

MovieBattles Kashyyyk

kashyyyk_2.zip | 253.38 KB

based and could use a little tweaking. Huge expanses of flat areas make for large battles, but boring tactics. I do think that TheIG88Killer has much potential for map making, and I encourage anyone who downloads this to give some positive feedback and maybe a v2 can be made. [/quote] I really do look forward to some new maps from TheIG88Killer [quote] This is the new version from the Kashyyyk map. over the map is a space battle, it will starts if the powergenerator is biuld. [/quote] the_stag

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85 downloads

Uploaded:06-23-2009

Mandalorians vs. Pirates: The Complete Conflict

mandalorians_vs._pirates.zip | 1.2 MB

includes the following maps: -Mandalorians vs. Pirates -Mandalorians vs. Pirates (Space) -Mandalorians vs. Pirates (Nal Hutta Space) -Mandalorians vs. Pirates (Nal Hutta Land) -Mandalorians vs. Pirates (Tatooine Space) -Mandalorians vs. Pirates (Tatooine Land) -Mandalorians vs. Pirates (Tusken Canyon Tatooine) -Mandalorians vs. Pirates ( Assault on the Starbase) -Mandalorians vs. Pirates (Assault on Kohlma) -Mandalorians vs. Pirates (The Final Assault) Give these maps a download and judge them for yourselves.

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55 downloads

Uploaded:06-23-2009

Raining Debris

raining_debris_v2.0.zip | 115.34 KB

quite a few debris props to reflect the aftermath of a battle. Darth_Nick has done an excellent job of putting props at different angles and vertical heights. The map is also well balanced and does not overuse mines and turret pads. The Orbital Construction yard in the top right hand corner of the map allows for a slight tactical advantage. Careful spending will ensure victory on this map. My only criticism is that the bottom left hand corner of the map seems to be lacking any significant objects such as a sensor array or cluster of mines. If you want to have a fun skirmish game on a map that is nice to look at while playing then download this map.

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402 downloads

Uploaded:06-23-2009

Attack on Mustafar

tk432s_mustafar_2.0.zip | 340.51 KB

v2.0 file. The second version of this map has turned out very nice. It supports up to 3 players in different corners of the map with turrets for defense. There's a whole bunch of mining facilities and building platforms that will end up in some great battles. The map is set up like a maze divided up by mountains and lava rivers. The one complaint I had is that it seems the Imperials have a slight advantage in the location of their base, but some quick action and smart tactics by the other team(s) can take care of that. Don't forget about the Rancor's. This map is staying in my custom maps folder. the_stag [quote] This is version 2.0 of my Mustafar map. This version contains more texture, more heightdifferences, selectable bases, better natural effects, improved lava and much more! If you liked my old version then you will love this one. TK432 [/quote]

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89 downloads

Uploaded:06-19-2009

Mandalorians vs. Pirates (Tusken Canyon Tatooine)

mandalorians_vs._pirates_tusken_canyon_tatooine.ted | 684.27 KB

Description: [Quote]This is only a teaser for the upcoming ma pack Mandalorians vs. Pirates. It is my best desert map. There are MANY Tusken Raiders as it is their territory. This has the Mandalorians at the start of the canyon towards the south east side. The Pirates are near the north. The Mandalorians get Boba to help them because of their smaller numbers. There are stormtrooper survivors that are near a crashed acclamator. They are willing to join the Mandalorians if you can get there first. Jawas are scraping acclamator parts but are under attack by Tusken Raiders. If you can maneuver through the canyon and kill the Pirates you can claim victory. That is opposite for the pirates, you have to go backwards to kill the Mandalorians. My advice is to kill all Tuskens and avoid the sarlacc. [/Quote] If this sounds interesting then give it a download.

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50 downloads

Uploaded:06-16-2009

Raining Debris

raining_debris.zip | 100.92 KB

need to do to use this map is add the markers in yourself and customize the bits of it to your liking. This isn't a bad template; there's a nice variety of props in order to show that this is the aftermath of a large space battle. Some people may consider the texturing and height variation to be bland, but it gets the job done. Definitely check this out if you're looking to make a GC map soon.

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548 downloads

Uploaded:06-15-2009

Coruscant Series Space Mappack

coruscant_series_space_mappack.zip | 5.79 MB

good game-play. The asteroids were used a bit too heavily in some areas though. This mappack contains the maps: -Coruscant's Shadow -Coruscant's Eclipse -Coruscant's Nova -Coruscant's Demise -Four Sectors v2.0 Download this file for some fun skirmish games.

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219 downloads

Uploaded:06-15-2009

Kashyyyk Nighthunt

tk432s_kashyyyk_nighthunt.zip | 1.06 MB

dark and mystic touch. The dark rivers and grass reflecting blue light add to the touch. The author made good use of the height and texture tools. The use of ground covers is also a nice touch. The only criticism I can offer to the author is to watch the placement of Kashyyyk trees as parts of the bases are floating on some trees. Definitely consider downloading this map for a fun skirmish game.

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350 downloads

Uploaded:06-14-2009

Alderaan Graveyard

alderaan_graveyard.zip | 12.1 MB

Hutt starbase. This fair sized map has huge asteroid fields and nebulae areas makign fro an interesting game. Consider downloading this map for an interesting space skirmish game.

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154 downloads

Uploaded:06-12-2009

Naboo Forest Map

naboo_forest_2.0.zip | 203.66 KB

bothans. This second version of the map is also larger and can support four players. The nature has been tweaked to have a nice night time scene. It would be nice however if there was more texture variation. Consider downloading this map for a fun skirmish game.

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503 downloads

Uploaded:06-09-2009

Big Battle z3r0x 3.5

big_battle_z3r0x_3.5.ted | 418.18 KB

corner there is a Golan 3 platform as well as mines and turrets. In the center there is a Vong base. Each faction starts out with Level 4 "stuff" making for a quick battle. This map requires z3r0x Addon Mod 3.5 for it to be played to it's fullest extent. Give this map a download if it interests you.

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89 downloads

Uploaded:06-09-2009

Mandalorians vs. Pirates: The First Assualt

61mandalorians_vs._pirates.ted | 783.38 KB

the Black Sun Pirates. There have been some slight changes from the previous map submitted by the author. It is almost the exaxctly same map. This map features one texture and a lack of props in most areas. The author did make some nice terrain formations except for where it appears he/she was experimenting with the different maps. This is an interesting map and it may be worth a download if it interests you. Author's Description: [Quote]This is the first map in my Mandalorians vs. Pirates series. The point of this is to show you a short war that has The Mandalorians trying to defend their planet of Mandalore and remove the Black Sun Pirates' army from their planet. There are a total of 10 maps in this series. I only have the first 2 maps finished so if you like the idea I'll keep making maps. The battlefield here on this map is late morning on a sunny Mandalorian training field ( which explains the odd terrain to the south.) Also the Imperials (non-playable) have just finished off the Rebel fighters (non-playable) and took control of the planet The remaining Imperials are camping in the southeast side of the battlefield. The Pirates may have small numbers compared to the Mandalorians but they have strategy and defenses on their side. To be the Mandalorians be the Empire. To be the Pirates be the Rebellion.[/Quote]

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83 downloads

Uploaded:06-08-2009

Courkrus

courkrus.zip | 1.89 MB

It adds the planet Courkrus to your 'Equal Footing' conquest. Default setup is Consortium with 2 Starviper squadrons and a Vengeance in orbit and some ground troops. Courkrus is a home world to pirates led by ex-Imperial Leonia Tavira. To install just use the installer.

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345 downloads

Uploaded:06-05-2009

Forest Legends: Yaga Minor

forest_legends_yaga_minor.zip | 780.5 KB

interesting and unusual planets in the Star Wars Galaxy, or planets which I have remapped from the stock EaW version. The general layout of the map: A forested, mountainous planet in which each team starts on the coast. The special structures will be located further inland, with scattered Outpost pads and Rebel Training Facilities as well (See screenshots for more). This map is designed for only 2 teams, but there are multiple attack routes and deadly maneuvring surprises to keep it lively. There is an island just offshore that can be accessed by repulsorlift vehicles, and it hides several goodies. A wise strategist will take advantage of this. The AI has been zoned and tested for this map, so the enemey will not simply lay idle in his base, but will be active and build up forces and seek you out. I recomend playing on Hard or at least Medium difficulty, as this will maximize the AIs interaction as well as your fun factor. See readme below for more. ~Med8r

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62 downloads

Uploaded:06-03-2009

New Map

new_map.ted | 393.57 KB

buildings. The space between the bases is very small allowign for a quick conflict. The terrain is completely flat, made of one texture and the map has no skydome. If this sounds interesting then give this map a download.

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355 downloads

Uploaded:06-03-2009

Battle of Geonosis

battle_of_the_spire.zip | 125.83 KB

amount of Clone Wars units such as Clone troopers, AT-TEs, SPHATs, Hailfire droids, Battle droids, Super Battle droids, Republic Gunships , Captain Fordo, Gizor Delso, and more. The actual map however only features one texture and the height brush was only used to create one large mountain. The use of the passability brush was also completely neglected. Give this map a download if it sounds interesting.

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211 downloads

Uploaded:06-03-2009

Kuat Repair Docks

exis_kuat_repair_docks.rar | 2.21 MB

this map is not just one gigantic battle map. The ships for each faction are balanced and are placed in interesting positions. Each faction starts off with a small grouping of turret pads and mines by their respective bases. The placement of props in this map makes for an interesting game. Consider downloading this map if you want a fun and balanced skirmish game.

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189 downloads

Uploaded:06-03-2009

Assault on Alzoc 3

assault_on_alzoc_3.zipx | 989.02 KB

straight down the middle. However the turbolasers covering the center make this extremely difficult. It is wise to take out the turbolasers with infantry or something like a bombing run. The map uses some textures but some more snow texture variation would be nice. Props are also fairly well placed on the hills surrounding the navigable pathways. The author did a good job with the environment. Consider downloading this map for a fun arctic skirmish game.

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135 downloads

Uploaded:06-02-2009

Mandalorians vs. Pirates

mandalorians_vs._pirates.ted | 783.38 KB

to launch an assault on the Mandalorians. The Mandalorians are to be played as the Empire and the Pirates are for the Rebellion. This map features one texture and a lack of props in most areas. The author did make some nice terrain formations except for where it appears he/she was experimenting with the different maps. This is an interesting map and it may be worth a download if it interests you.

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157 downloads

Uploaded:05-27-2009

The Battle of Geonosis

the_battle_of_geonnossis.ted | 1.14 MB

the Rebellion with a strong attack force. The Rebellion however is dug in and has several layers of defenses. The Consortium has an actual base on this map and has the goal of destroying the ion cannons. This map makes use of some clever prop placement. However overall this map could use some texture and height work. This is ten10dix's first map. It also requires Absolute Corruption Mod 2.4 to run at its best. If this sounds interesting then give this map a download.

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337 downloads

Uploaded:05-27-2009

Rob's Battle of Hoth

robs_battle_of_hoth_1.1.ted | 4.98 MB

Rebellion against the Empire. The map is quite interesting with lots of flanking paths that allow enemies of the Rebellion to sneak around and outflank the Rebellion force. The author made a good attempt at creating ramps and has put quite a bit of effort into making this map not the standard flat map. There are texture variations however a little more snow variation would be nice. The author of this map would appreciate any comments or suggestions you can give him. If you want to play a twisted version of the Battle of Hoth then consider this map as a download.

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314 downloads

Uploaded:05-26-2009

Barren Legends: Vjun

barren_legends_vjun.zip | 531.27 KB

Universe, as it was the location of the throne and residence of Darth Vader. And what better of a place for your throne than a desolate, long-dead world rained on by toxic acids, right? However, in JK: Jedi Academy (one of the only video games to feature Vjun), much of the focus is on Bast Castle and the traps and chambers inside. In this map, I have explored the outer terrain and rugged existence of the rest of Vjun, with Vader's Fortress taking only a minor role. Barren Legends: Vjun is the third installment in a series of maps I (Med8r) have entitled Legends, depicting interesting and unusual planets in the Star Wars Galaxy, or planets which I have remapped from the stock EaW version. The general layout of the map: A mountainous region, through the middle of which the River Weeping runs. It spills into the Bay of Tears, to the southeast. To the northwest lies a mountain peak, upon which rests Bast Castle (also known as Vader's Fortress). The teams lie on opposite sides of the river, and there are two shallows that will be definite hotspots. He who controls the river controls the game. (See screenshots for more). This map is designed for only 2 teams, but there are multiple attack routes and deadly maneuvring surprises to keep it lively. There are also several Imperial Prisons. Destroying those could give you extra reinforcements...or release deadly surprises. Due to the acidic rainfall on Vjun, your infantry will automatically take damage over time, so for players who love the use of overpowering infantry, this will definitely be a drawback. Enjoy! ~Med8r

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94 downloads

Uploaded:05-26-2009

Zenith's Mustafar Brawl

zeniths_mustafar_brawl.zip | 706.33 KB

hilly the author has done an excellent job of making the terrain dynamic and interesting. The textures and nature effects were also well done. The layout of the map provide plenty of opportunities to attack the enemy base by using various paths. The mercenary outpost and abandoned sensor array add some interesting opportunities for a tactical advantage. This map was well done and definitely consider downloading it.

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225 downloads

Uploaded:05-20-2009

City vs. Wilderness

city_vs_wilderness.rar | 49.84 KB

Imperials. A large road seperates the Empire and the Rebellion forces. This map features some interesting ideas such as a fairly nice urban area and a well organized forest base. However the one fault of the map is that the road that blocks off the two sides can only be traveresed by a limited number of units making attacking the enemy a tad difficult. Also it would be ncie if the author used more texture variation. If you want an interesting skirmish land map for Empire at War then give this map a download.

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432 downloads

Uploaded:05-19-2009

Arid Legends: Blenjeel

arid_legends_blenjeel_1.1.zip | 759.18 KB

hovering vehicles (T2-B Tanks, Scout Troopers, etc.) now hover above the ground at the appropriate height, regardless of where in the level they are. ;) Special thanks goes to Xanofar, who helped identify why the repulsorlift problem occurred in the first place, as well as the solution. For more information, see the ReadMe below. Enjoy! ~Med8r

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298 downloads

Uploaded:05-16-2009

Arid Legends: Blenjeel

arid_legends_blenjeel.zip | 760.04 KB

frollicked around the level, daring the sand-worms to chase them. While its not exactly canon, only Star Wars can provide such a fun time on a desert planet. And while I didnt have the advantage of sand-worms for this map, Ive attempted to replicate this fun factor, translating it over to EaW. Hopefully, you'll have almost as much fun with this map of Blenjeel. And hey, maybe you'll even feel compelled to dig the old JK out from under the bed and revisit Blenjeel again! ;) Arid Legends: Blenjeel is the second installment in a series of maps I have entitled Legends, depicting interesting and unusual planets in the Star Wars Galaxy, or planets which I have remapped from the stock EaW version. Each map will have a Skirmish release as well as as a GC version. The general layout of the map: A rocky mountain range, the site of an Acclamator crash. A valley lies in the middle of the map, and in this one base is situated (to the south). The other rests at the top of a sloping mountain in the east, and to the north, hidden goodies await whoever can get to them first. (See screenshots for more). This map is designed for only 2 teams, but there are multiple attack routes and deadly maneuvring surprises to keep it lively. There is also a heavy pirate presence, so be on your guard. They could lie around every corner. And of course, there are plenty of Sarlaacs to keep you busy when you're not otherwise engaged. Since EaW has no sand-worms like those in Jedi Academy, Sarlaacs were the best I could do, but it goes without saying that this is NOT the ideal map for infantry. The AI has been zoned and tested for this map, so the enemey will not simply lay idle in his base, but will be active and build up forces and seek you out. I recomend playing on Hard or at least Medium difficulty, as this will maximize the AIs interaction as well as your fun factor. -One issue I am aware of: Repulsorlift vehicles float abnormally high in the valley. I think this has to do with the fact that the ground is actually below zero in the valley, but there is nothing I can do to fix it. It actually doesnt affect gameplay a bit, and all units (except Jedi) can attack them as normal. That's all, enjoy, and if you like what you see, have any map requests, or constructive criticism, contact me (Med8r) at: http://eawfiles.everythingeaw.com OR http://empireatwar.filefront.com ~Med8r

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116 downloads

Uploaded:05-15-2009

Bonadan Astroidstorm

bonadan_astroidstorm_1.1.zip | 113.86 KB

features bases for three factions. All the bases start out at a level 3 offering an early technological advantage. This map has an ample supply of asteroids and nebulae which will force you to choose paths for your ships wisely. There is also an ample amount of mines for all factions on this map allowing for quick resource gathering. The map also features an Imperial spaceport intricately made out of props. Any advantage offered by this port is quickly negated by the face that there are Hutt ships close by. Overall this map is good for holding large scale battles with an endless supply of ships causing battles to endure over time. If this interests you then consider giving this map a download.

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243 downloads

Uploaded:05-15-2009

City War

city_war.ted | 2 MB

are entrenched in the center of the city. The map itself provides a strategic game allowing you to carefully plan attacks and defenses. The author could of used more textures however to make the urban environment more metallic. What is odd is that the features of the map displayed in the images are not all in the actual map file. The skydome is missing in the file as well as some of the props. So either the author is using some modified XMLs and has failed to include them or has accidentally uploaded an older version of his/her map. If you want a tactical urban map then consider downloading this map.

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209 downloads

Uploaded:05-15-2009

Battle of Geonosis Patch

battle_of_geonosis_v1.0_patch.zip | 1.25 MB

lacks a wide variety of textures. More sand textures would be a nice touch. However the skydome chosen was an appropriate touch for the theme of the map. The map is combined with a small mod that adds a lot to the map such as: - Targetable Hardcell-Class Transports - Landed Acclamator and Core Ship - LR1K Geonosian Sonic Cannon This map is mod friendly and would be great for a Clone Wars mod. If this sound interesting then give this map a download.

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77 downloads

Uploaded:05-15-2009

Cross Roads

cross_roads.zip | 134.29 KB

allowing for a strong economy and defense. The author placed planets with different environments to simulate a "cross road" world. Also on the map are blown-up ships and black holes. If you think this is a neat map then consider downloading it for a skirmish game that would be perfect for large-scale battles.

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215 downloads

Uploaded:05-03-2009

Tatooine Terror

tatooine_terror.rar | 222.89 KB

features various indigenous creatures on the map making for an interesting battle. However this map does lack a bit in texture variation and making the terrain units can walk on dynamic and interesting. It would of also been nice to see the author use fog effects to make the night environment more "nightish." overall this is a fairly well done map and if it interests you give it a download.

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319 downloads

Uploaded:04-27-2009

Battle of Naboo

battle_of_naboo.ted | 2.11 MB

Battle Droids. This map is fairly flat and features a single grass texture. The only part that isn't flat is some small hills where the droid forces are located. This map features a very limited use of scenery which are some trees in one corner of the map. The Gungans start off with a fairly large amount of units and have three large shield generators placed within Gungan spawn houses. The droids have a large number of troops and tanks but they do not have anything that can re-spawn. If you want a map that mimics the large battle in Episode One then give this map a download.

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314 downloads

Uploaded:04-24-2009

Arctic Legends: Ilum

legends_ilum_v2.0.zip | 324.21 KB

wonderful texturing and great terrain forming. the terrain is both dynamic and natural making for great game-play and nice aesthetics. Good use of crystal props and creation of frozen ponds creates a wonderful atmosphere while battling the enemey. While on the smaller side this map provides some great game-play and fast battles. Definately consider downloaing this map. In the read-me you can find a list of changes from the previous version.

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91 downloads

Uploaded:04-24-2009

Hoth Battle

hothbattle_v1.0.zip | 29.74 KB

locations to cross from side to side. Trees and appropriate indigenous creatures help set the snow scene. One thing lacking though is a skydome. The map features two mountain ranges however the rest of the map is completely flat. The snow is just one single texture. A large number of turret pads and well placed turbo-lasers allow for some excellent defense plans. If this map sounds interesting to you then consider giving it a download.

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164 downloads

Uploaded:04-24-2009

Chaos over Alyota

chaosoveralyota.zip | 81.96 KB

large number of ships, mines and turret pads creating an excellent opportunity for large battles. The map also has asteroid fields and nebulae requiring careful maneuvering of ships. One of the most noticeable parts of this map though is however that it completely lacks a skydome. If this map catches your eye then consider downloading it.

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446 downloads

Uploaded:04-23-2009

Death Star Space

death_star_space.zip | 461.38 KB

stations for two teams based over seemingly endless plains of Death Star flats. Each bases is well defended by several turret pads. This map however lacks mines making resource gathering rather difficult. Aside from the Death Star flats the only other props are some ship Death Clones and a lone planet in the distance. This large space allows for big battles but does not provide much imagination to the player for tactics. If you want a large map that can support big battles then give this map a download.

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74 downloads

Uploaded:04-23-2009

Polus Mountains

mountains.ted | 2.01 MB

displays some excellent uses of mapping skills. The author made the effort to make the terrain dynamic and interesting. There are nicely formed hills and mountains. However it would be nice if the walkable terrain was made a bit more dynamic. Some more varied use of snow textures would also be nice. The author made an excellent use of trees and environment settings to create an excellent snow environment. The only part of this map that looks a bit awkward is the one town area. The tan gravel texture and maple trees tend to stick out from the rest of the snowy map. This is a great map for Empire vs. Rebel skirmish games and should be considered for download.

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177 downloads

Uploaded:04-23-2009

Hoth Assault

hoth_assault.rar | 140.93 KB

is the fact is that there are no buildings. This map is purely made up of units. The Rebels start off with limited units and must hold off swarms of Imperial troopers. The map is essentially a flat map covered by snow. There are various trenches dug into the land which offer basic defenses for the Rebels.The author should focus on adding more textures and making the terrain more dynamic in the playable area of the map. the mountains surrounding the map however are well done. If you want to play a map purely based on controlling units then consider downloading this.

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101 downloads

Uploaded:04-15-2009

Nebula Stand-Off (EAW)

29nebula_standoff.zip | 16.89 KB

zombie panic source seemed to fun. Anyways, This map is called Nebula Stand off, because It is basicaly a large scale battle between 2 space station's (yes, that means more than 3 on each side) against one another. However between the two space stations, there is a huge nebula field. I have liberaly given you resource pads (10 I think) and a good number of buildable turret spots, although, I higly doubt you will need any money considering that you start off with all the cruisers you need, and they are constantly being produced during the battle, for free. Yes, I know this map is only for two players, and that is because when giving units to start out with, you cannot divide them evenly amongst all the players, and therefore only player 1 (the person that joined the game first for both teams) will be able to control the fleet, and you will not. It is ultimate chaos sometimes, and I do warn you, it MAY lag sometimes due to the amount of units and shots being fired. It is a pretty small file though, and would be alot of fun with a friend (or foe) online, or even by yourself if you want. It is a very hard map to beat, because you have to keep attacking the other team with units constantly while they get renforcments constantly. I highly doubt this will work well with full enemy elimination, but you could try it. Sorry for the lack of good screenshots, but I must say, it is one of my better maps I have made. Anyways, enough with the talking and onto the show! Hope you enjoy!

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195 downloads

Uploaded:04-15-2009

Arctic Legends: Ilum

72arctic_legends_ilum_skirmish_edition.zip | 4.35 MB

stock EaW version. Each map will have a Skirmish release as well as as a GC version. (Ilum's coming soon) The general layout of the map: A large mountain rises in the middle, with a base on either side. Near the top lies an abandoned Sensor Array, which can be accessed only be infantry. An abandoned Turbolaser also rests at the mountains foot, halfway between the two bases (See screenshots for more). This map is designed for only 2 teams, but there are multiple attack routes and deadly maneuvring surprises to keep it lively. The AI has been zoned and tested for this map, so the enemey will not simply lay idle in his base, but will be active and build up forces and seek you out. I recomend playing on Medium or Hard difficulty, as this will maximize the AIs interaction as well as your fun factor. if you like what you see, have any map requests, or CONSTRUCTIVE criticism, contact [the creator] at: http://empireatwar.filefront.com

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268 downloads

Uploaded:04-14-2009

the canyons of the clone wars

the_canyons_of_the_clonewars.zip | 613.59 KB

loads of Imperial Speeder bikes flitting down the canyon system. While the actual canyon system isn't the prettiest topographical map i've ever seen I'd still recommend a download to try it out. ~Fosh

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71 downloads

Uploaded:04-14-2009

Nebula Stand-off

38nebula_standoff.zip | 882.73 KB

map.

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215 downloads

Uploaded:04-08-2009

Fortress Battle

fortress_battle_1.ted | 482.59 KB

base on one side of the map and two smaller Rebel bases on the other side of the map. The bases are connected by a sole bridge creating a perfect choke-point. Turrets at random intervals on the bridge will aid you in your defense. The bases are also surrounded by walls however the passability was done incorrectly so you can simply walk right through these walls. Sadly this map does not feature any height variation on the walkable terrain and a limited use of textures. One of the most stunning features of this map is the fact that the water is completely red and the sky is completely red however it does not have a skydome. This map can be suitable for short or long games even with its small size. Give it a download if this interests you.

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143 downloads

Uploaded:04-06-2009

Raxus Prime Junkyard

raxusprime_junkyard.zip | 333.06 KB

asteroids in which you can navigate your ships with ease. This also allows for choke points to be created to an extent. The smaller amount of mines requires you to spend your money carefully if you wish to win the battle. The odd shipyard and pirate base are an excellent addition allowing players to choose how they play the map instead of mindlessly spamming ships. Overall this is a well laid out map with some interesting lighting angles. Consider downloading this map for a fun skirmish game.

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379 downloads

Uploaded:04-06-2009

Space Maps

space_maps.zip | 263.04 KB

Imperial base on the other side. In the center is a set of several Pirate bases that must be destroyed before any invasion on the enemy can occur. There is also a Pirate fleet. The large amount of nebulae may cause lag for some people on older computers. Nothing is a map with three bases each set beside a series of mines and turrets. The map features several nebulae and asteroid clusters. Several blackholes are also placed under the map. Int he center is a single Pirate base which can cause a minor disturbance to a fleet. These two maps make a pretty good game and should be a worthy download.

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380 downloads

Uploaded:04-06-2009

D-Day

74dday.ted | 1.57 MB

vehicles(ducks) and even a battleship (or destroyer). There is also a live mine field on the beach to slow the advance of the Rebels attacking Imperial fortifications. The Rebel bases is based in the water on the ship and can only be invaded by repulsorlift vehicles or aircraft. However the whole point of this map is for the Rebels to invade. This map could sue some better texturing, nature effects, water effects and a skydome. If these were to be added the game-play value of this map would be exponentially increased. If you wan an interesting themed game then give this map a download.

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119 downloads

Uploaded:04-06-2009

The Last Battle

the_last_battle.zip | 1.01 MB

area that features three destroyed buildings that can be rebuilt. However this base is swarmed by Rebel troops. The Imperials start out with no official base but they do have a sizable starting force. Even though the premise of this map is that the Imperials have the Rebels trapped the Rebels can easily outmaneuver and defeat the Empire. This map features very few props, almost no height variations and only one texture. The map also lacks a skydome. If you simply just want to have a plain battle with very few maneuvers of troops needed then give this map a download.

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211 downloads

Uploaded:04-06-2009

The Forces Of Earth Map Pack

the_forces_of_earth_map_pack.rar | 110.5 KB

The space map features a Rebel and an Imperial base set in relatively close proximity to a giant pirate base that contains multiple ships and turrets. This pirate base is the U.S. army according to the author. This map features multiple mines for resource collecting however turrets are not placed in oppurtune positions for defense around the Rebel and Imperial bases. While this map does not have the best layout it will make for a fun game. The land map again features a Rebel and an Imperial base in relatively close proximity to a giant "U.S. Army" base. This map also has an area set aside for pure resource gathering. If you control this area then it is highly likely you will win. This map features extremely strong base defenses for each bases. This map is not extremely aesthetically pleasing due to the basic texturing, lack of props and almost no use of the height tool. There appears to be an underground base at one point however since a passability brush was not used around it the enemy can simply walk in from all sides. If these maps sound interesting then give them a download.

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204 downloads

Uploaded:04-05-2009

Big Battle

big_battle.ted | 117.97 KB

careful placement of turrets, mines and other objects. The mine areas in the corners of the map are well defended and are perfect for efficient resource gathering. The Pirate Base in the center of the map is a pivotal point and can turn the tide of the battle quickly. The author also carefully placed objects such as asteroids and nebulae. A suitable skydome was also chosen. If you want a fun space map then consider downloading Big Battle.

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307 downloads

Uploaded:03-24-2009

The End of Earth

the_end_of_earth.ted | 458.97 KB

beloved planet Earth. The Empire heard of a neutral planet named Earth, so they went to Earth and conquered it. The Rebellion heard of the Empire putting people into slavery on Earth so they went to Earth to get the people out of slavery. When the Rebellion got there the planet, moon, Earth ships,and imperial ships were getting pulled into a black hole. Even if the Rebellion could save the humans on Earth they wouldn't be able to save the planet. So it's The End of Earth![/Quote] This map features some excellent prop placement to mimic the effects of a black-hole. It also features a well laid out and balanced scheme that makes this an excellent download for somebody wanting a relaxing but interesting skirmish game.

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213 downloads

Uploaded:03-24-2009

Urban Warfare

urbanwarfare.ted | 1.52 MB

city and are also used to create some unique ideas like bridges over dried up river bed. However this map could sue some more texture and height variation in the desert areas. The layout of this map has been planned perfectly for a tactical game. There are small side streets and areas behind houses only accessible to infantry and there are major roadways open to all units. Base buildings are also more spread out which allows for some interesting defense tactics. This should be a download for you if you are looking for an interesting and tactics using skirmish map.

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123 downloads

Uploaded:03-24-2009

Bonadan Astriodstorm

4bonadan_astroidstorm.zip | 117.57 KB

map has an ample supply of asteroids and nebulae which will force you to choose paths for your ships wisely. There is also an ample amount of mines for all factions on this map allowing for quick resource gathering. The map also features an Imperial spaceport intricately made out of props. Any advantage offered by this port is quickly negated by the face that there are Hutt ships close by. Overall this map is good for holding large scale battles with an endless supply of ships causing battles to endure over time. If this interests you then consider giving this map a download.

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130 downloads

Uploaded:03-23-2009

Naboo Forest

naboo_forest_map.zip | 45.47 KB

you will have several options to choose from to be your attack path. There is a main entrance to the Rebel base defended by turbo lasers but there is a back route to the base for infantry only. The author of this map did a good job of making the terrain dynamic for the units to walk on. The nature settings are also done in an a good fashion. SWJ345 however does need to work a bit on textures and texture variation. It would also be nice to see some more ground cover, tree and bush props. SWJ345 did a good job on his first map. This map makes for a fun and fast skirmish game. If this interests you then give this map a download. The author also wants you to supply him with some ideas for a future map or improvement upon this map.

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70 downloads

Uploaded:03-20-2009

Hoth Madness

hoth_madness.ted | 1.2 MB

two textures. The bases for each faction are both placed on the same side of the map with no separation between the two bases. Each faction has several starting units and six mining facilities. However the mining facilities are placed outside the map borders. This map also features no skydome or nature effects. There is a lot of room for improvement on this map but it does provide the opportunity to stage large battles or to simply just rush the enemy base. If this sounds interesting or you simply want to provide some constructive criticism on this map then give it a download.

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164 downloads

Uploaded:03-19-2009

A Lack of Mercy

a_lack_of_mercy.zip | 17.7 KB

liberal amount of mines on each side of the map that allow for resources to be gathered quickly to build up your fleet. Seperating the two sides are a line of Pirate bases adding an interesting twist to the map. Below the map are several black holes and a lone silouetted planet. The blue skydome fits in nicely with these black holes. The center of the map features a giant sphere of space lightning; which is harmless. This particle does provide an interesting look however it does cause lag and it could be a problem for some players. This map also features a line of asteroids and an "X" formation of nebulae. This map is great for 4 vs. 4 skirmish games and it offers an exciting twist if you're tired of bland space battles. Give this map a download if it interests you.

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119 downloads

Uploaded:03-19-2009

Land Wars

land_wars.zip | 280.83 KB

surrounding for the map. The use of props such as trees and buildings are also place in appropriate areas. Also the nature settings are done well to portray a clear sunny day. The only things I could suggest for improvement on this map would be to add a slight white fog, improve texture variation and to make sure not to texture with grass under water. This map has a unique layout that will support an interesting skirmish game. If this interests you then give this map a download.

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63 downloads

Uploaded:03-19-2009

Uras Map

uras.ted | 520.97 KB

while the Empire has only one Space Station. Both faction s have various ships to start off with however the Empire out weighs the Rebels in this regard. There is also a lot of turret and mine spam meaning that this map lacks the need for tactics. If you want to see a lot of lasers flying then this is a map you consider for download.

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514 downloads

Uploaded:03-18-2009

Battle for the Eclipse

battle_for_te_eclipse.zip | 74.89 KB

corners of the map allowing for a "safety bubble" to be built around your base. In the center of the map is an Eclipse Super Star Destroyer under construction. It is protected by many turrets and a Level 5 Imperial Space Station. There is also a construction facility created through various props. There are also various pirate bases spread around the map. This map is not recommended for online play due to the large size and large amount of props used. Overall this is well done map. The author made a good choice of primary and secondary skydomes plus there is some intricate prop placement. My only grievance about this map is the thickness of the asteroids in the one corner. It seems to be a too thick and it reduces the beauty in that area of the map. This is a great map for interesting 2-4 player skirmish games and should be considered for download.

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109 downloads

Uploaded:03-15-2009

Desert SD

desert_sd.zip | 292.89 KB

support this environment. The water and sky colours where wisely chosen. Desert SD features some nicely formed hills and palm trees placed in appropriate areas. A pristine waterfall also adds to the detail of this map. The map is also well laid out to support a fun skirmish game. The one thing the author could improve on is the textures which could use a bit more diversity. This is a great map for skirmish games and is definitely worth a download. Please note that this map requires IG-11's prop pack to be installed for this map to be played to its max value.

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525 downloads

Uploaded:03-13-2009

Enceladus' Full Galactic Conquest Tutorial

enceladus_gc_tutorial.zip | 7.39 MB

of making a Galactic Conquest map for Empire at War: Forces of Corruption in great detail and will show you the hints and keys to mapping for Empire at War. The tutorial has plenty of pictures and text to guide you through the mapping process. Refer to the read-me as to how this tutorial is to be used (aka. don't claim it as your own). For those of you that don’t know who Enceladus is; he a mapper for Thrawn’s Revenge and Ages of Star Wars: Jedi Civil War. He is also a staff member at this site. If you are a person who wishes to map or even a mapper that needs more help this is definitely a recommended download.

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84 downloads

Uploaded:03-13-2009

The Hard Landing

the_hard_landing.ted | 634.48 KB

have a outpost nearby and will fight to the death for the crashed Venator. Also an Acclamator and other small ships are about to crash into the surface of Tatooine due to unknown reasons. This map features some creative prop placement by the author however the map is lacking in some aspects. The texturing needs some work overall mainly due to the fact that three textures where used in total. The author also did not apply a skydome or bother to change nature and water settings. However theoldrepublicmaster101 did use the height tool to an extent so that the map has an intricate layout. The map has several hills and water areas to change the layout of the map. The inclusion of mining facilities also adds a tactical twist to the map. If the intricate prop placement and creative story behind this map sound appetizing then give it a download.

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103 downloads

Uploaded:03-12-2009

The Discovery

the_discovery.ted | 1.28 MB

galaxy, but close behind them lies the Rebellion. After the Empire lands on the planet and they set up a base, Darth Vader realizes they have been followed and they bring the Rebels down with their tractor beam. After months of searching the Empire discovers an old, abandoned Republic base which the Rebellion takes over and repairs. In a desperate struggle for control of the Unknown planet the Empire battles the Rebellion for rewards of which neither of them realizes. There's a large Imperial base located in the top left corner and a medium-sized Rebel base located in the bottom right corner. There's one Skirmish Outpost pad, four mineral processor pads, lots of turbo laser towers and turret built pads. There's even a Sith Temple located in an extremely dangerous area. [/Quote] Overall this map needs some work to it however there is potential. The author needs to use more textures and to make sure that the textures aren't in the wrong areas (ie. cement on cliffs). It would also be nice to see some use of the height tool. However the author did do a good job on blending cliff props together and making an appropriate Sith Temple. There also is a thin layer of water covering the entire map to mimic a consequence of the rains. Overall this map would be fun to play against an AI. There are places to explore to offer some unique tactical advantages. Against a real player however this would make a short game since the bases are fairly close together and do not have any natural barriers to separate them. If this piques your interest then give this map a download.

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120 downloads

Uploaded:03-12-2009

Midnight Battle on Taris

midnight_botaris.zip.zip | 73.94 KB

the Empire based inside a Taris city and a Rebel base placed in the snowy foothills along the outside of the city. The map has been well done. The texturing is fairly well done and the author has made a good effort to make the height of the map dynamic. The mountains are shaped nicely and the trees are precisely placed. The map also has well done environment effects that make you think you're raiding an enemy base in the middle of a night during a blizzard. My only main grievance about this map is the relatively small playable size of the map. This is a great map to have a short lasting skirmish game with big land battles while still being able to enjoy the environment around you. This map allows for two players to clash right off the beginning of the game. Rushing is a vital technique on this map. This map should please some of your skirmish map needs and provide a fun game.

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61 downloads

Uploaded:03-10-2009

Gungan Sacred Grounds

gungan_sacred_ground.zip | 10.66 KB

playability of the map. The map also lacks a skydome and any nature or fog effects. The map contains two bases with multiple turrets several mining stations. There are also several Gungan spawn houses to accommodate the name of the map. The author should invest some time to look at the tutorial that came with the map editor and the community made mapping tutorials. This map is great for a fast and even footed yet simplistic skirmish game. If this interests you this should be a download for you.

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87 downloads

Uploaded:03-10-2009

The Frozen Lake

the_frozen_lake_by_bly.zip | 685.37 KB

and aesthetic pleasing map. The nature and fog settings are set appropriately however snow might of made a better choice instead of rain. The only things the author could improve on with his mapping technique is making the playable terrain a bit more dynamic, utilizing more textures and blending in the ice with the surrounding textures. Overall the layout is set up well and offers some equal game-play while maintaining a natural feel. The indigenous villages offer a nice twist to the game-play of this map. This is definitely a worthy download and will make for a fun and relaxing skirmish game.

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53 downloads

Uploaded:03-08-2009

Tatooine: Sacred Oasis

tatooine_sacred_oasis_v1.2.zip | 103.99 KB

around an oasis, which is surrounded by tall cliffs on all sides. The two canyons that grant you access to the resource-rich oasis must be held if you want to deny the area to your enemies. Watch out for an unpleasant suprise in the oasis. And bring plenty of anit-infantry units. South of the oasis is a small village. The village has been menaced by the threat in the oasis, and is now under the "protection" of the hutts. Suffice it to say, they dont like tresspassers. In the southeast and southwest, feeble jawas protect their prizes.

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44 downloads

Uploaded:03-07-2009

The Frozen Lake

the_frozen_lake.zip | 306.74 KB

it. Bly's attention to detail in this map is superb; the ground looks great and the props have been placed in a realistic manner. The ice on the lake looks very nice with a realistic looking reflection on its surface. The texturing is nothing less than excellent and he has made sure to include a lot of height variation to give a hilly look to the map. Needless to say, the composition and detail of this map really makes this stand out from the rest of his maps so far. Definitely worth a download.

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139 downloads

Uploaded:02-27-2009

Naboo: Supply Depot

naboo_supply_depot_v1.2.zip | 75.2 KB

ready to attack it. There are mining facilities to the east and west (the eastern one has a little suprise), along with several resource pads and a naboo-ized canina :) The imperial base has a shield generator, the rebel base doesnt. The rebels must use a number of other things (an extra turbolaser, a small net of sensors, good ground) to help balance this out. The center of the map is always contested, but does not have much resources. Dont forget about the resource-abundant right and left flanks!

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56 downloads

Uploaded:02-27-2009

Forest Chaos

forest_chaos1.1.zip | 166.4 KB

put credit power ups all over the map. There are some blandly textured islands, and ash rains from the air on this forest. Separating the islands is an untextured lake with streams forming each island. There's a mix-match of the texturing, props, weather, and other aspects of the map. There is no skydome at all and one side of the map is spontaneously burning. If you can swallow all this, there's a possibility that you might enjoy the map. Only one way to find out, eh?

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296 downloads

Uploaded:02-27-2009

Battle of Kolene

75battle_of_kolene.zip | 403.76 KB

place on Corellia and is inspired by one of the missions from Star Wars: Rogue Squadron. The creator's rendition has much more detail than Rogue Squadron had, thanks to our shiny game engine. The city is filled with a multitude of buildings and has nice texture variation to give the impression of an urban area while the outskirts have some very nice things such as the shore and trees. If you like FoC and Rogue Squadron, then this map would fit you perfectly.

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122 downloads

Uploaded:02-22-2009

Felucian Caves

felucian_caves.zip | 565.43 KB

and marshy with a mix of Felucian plant life and twisting paths. There's some great texture variation that brings the map to life and the creator's use of the height tool gives the impression of hills. However, you'll have to use your imagination and just pretend that the valleys on this map are actually caves. This is understandable, seeing how there are no suitable props to make caves in Forces of Corruption. If you want a great looking Felucia map, this will certainly give you your fill.

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467 downloads

Uploaded:02-14-2009

Eclipse Inside

59eclipse_inside.zip | 749.13 KB

construction. The creator has done a pretty good job at conveying this impression. Unmanned vehicles, indoor props, and other things are used to make sure that the player knows that this map is inside an Imperial war vessel. However, the creator placed some units to start with, so this might mess up games where people are not the Zann Consortium. If the map appeals to you, however, then you should give it a try.

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104 downloads

Uploaded:02-14-2009

War5

war5.zip | 181.41 KB

Overall, this map looks to be pretty fun. The asteroids are placed in positions that make you think about your approach to the enemy and there are many nice props that give the map a cinematic feel. If you love FoC and want another battlefield to play a space match on, this would definitely be worth downloading.

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136 downloads

Uploaded:02-09-2009

Tatooine Bridge

tatbridge.zip | 125.8 KB

around a single bridge connecting two plateaus surrounded by rocky cliffs. There is a single reinforcement point in the center of the bridge and there is nowhere else to go, so this'll let you have some really pitched battles. The screenshot below was taken without the fog and dust since you could barely see anything with it. Hopefully, people won't have this issue ingame. If you like a simple map that looks great and will let you have some great battles, then you should definitely check out this map! For those interested, here's the backstory of this scenario written by the author. Backstory: Following the conquest of Tatooine during the early years of the Empire, Grand Moff Tarkin decided to construct a military base in a desolate canyon, which is the only passage through the region. Due to the unceasing sandstorms that plague this area of Tatooine (thereby making air travel difficult indeed), a large bridge was built spanning the chasm, at the small town of Mos Osnoe. [quote]Now, years later, the bridge remains a vital strategic link in the region, as it IS the only safe method of transit over the chasm. Whoever controls it would be able to move large numbers of units across and through the canyon, saving a large amount of time in deploying troops to the nearby regions. The canyon cannot be crossed by air, due to the sandstorms, and is too deep to climb down.[/quote]

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235 downloads

Uploaded:02-09-2009

Cardia -The Old Republic

cardia.zip | 629.88 KB

all over the map. There are nice looking hills that decorate the borders and an interesting plateau at the other end of the map. A nice waterfall and river make good use of the water effects. The creator made the interesting decision to make starting units vehicles rather than infantry. This should make for some fun gameplay with a twist. If you enjoy the regular EaW gameplay but want a small twist to it, this is the map for you.

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118 downloads

Uploaded:02-08-2009

Taris- Aftermath of Destruction

taris_aftermath_of_destruction.ted | 1.23 MB

the match will randomly switch between ash failing and normal weather. This feature adds greatly to the atmosphere of the map. Scorch marks, dead plants, and destructed doodads are around the map to also add to the detail of the map. These new changes make the map a treat to look at. The bases are less difficult to get through and the terrain is not as flat in the first version. There are now more neutral structures within the vicinity of important structures. The map, as one may have guessed, is based on the planet Taris. The point in history where the map is based is after the point where Admiral Sual and Malak killed off all of Taris to prevent Bastila from escaping. The Sarlacc Pits with radiation around them were removed in this version as there was no need for them regardless. See if you can cause more destruction! Trying is only a click away.

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111 downloads

Uploaded:02-05-2009

War4

war4.zip | 147.72 KB

proper markers. The mines and the fields of asteroids and nebulae are strategically placed in order to let the players enjoy the game to the fullest. If you love FoC's gameplay, this is a map that you ought to download.

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145 downloads

Uploaded:02-01-2009

Empire & Rebel Palace

empirerebel_palace.ted | 2.18 MB

rebel base in one corner of the map, and the imperial one in the opposite corner. Spanning the diagonal width of the map is a forest, and within that are hidden some rancors. There are a couple of reinforcement points in the forest aswell. Each faction starts with a Mining Facility in their base. Visually this map has both its pros and cons. at the same time. The placement of the props is good, and creates a believeable forest. However, the map is completely flat, and there are approximately three textures used in total. Even some minor height variation would make this map look so much better, and the author should consider it for the next version. As I said before, there are only three textures on the map. This makes it look a bit unrealistic. I suggest the author look at how petroglyph maps are textured, and try to imitate that. Also, there is a lack of passability and markers that limit gameplay. The author should definately look into changing and fixing this in the next version. The map could make for some fun gameplay, so give it a download if you want.

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208 downloads

Uploaded:01-31-2009

Dagobah Discovered

dagobah_discoverd.zip | 403.32 KB

attack Yoda while on Dagobah. Visually, the map looks great. There are plenty of trees and areas with shallow water to spice up the map and give the impression of a swampy marshland. The constant rain really adds to the ambient effect of Dagobah and the dark texturing fits nicely. If you wanted another good Dagobah map to play on, this is your ticket home.

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92 downloads

Uploaded:01-30-2009

reti35 map pack

urrsa.ted | 830.99 KB

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185 downloads

Uploaded:01-27-2009

Imperial Shipyard (TFU)

imperial_shipyard_tfu.zip | 83.33 KB

mission in The Force Unleashed, he has some nicely detailed prop combinations that really convey the impression that you're looking at an Imperial drydock with ships under construction. Coupled with a nice skirmish layout, this map really does the job well. Worth a download for TFU and FoC fans alike.

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117 downloads

Uploaded:01-27-2009

Jabba's Palace

jabbas_palace_zip.zip | 313.34 KB

tiling texture with a huge scale; the list goes on and on. It's possible that you might have some fun battles on here, but they won't be fun because of the map. The creator would do well to look at some of the Petroglyph maps and see what makes them so detailed and realistic.

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103 downloads

Uploaded:01-27-2009

Bespin : Fight in the Buildings

bespin_fight_in_the_building.ted | 249.47 KB

textures, the creator decided to use some of the prop textures for the ground. As you might imagine, this would look a bit strange. Combined with an apparent lack of props and height variation, the visuals of this map are somewhat disappointing. If you're still interested though, go ahead and download.

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91 downloads

Uploaded:01-27-2009

Fresia : Space

fresia_space.ted | 43.63 KB

opposing faction's space station at the far left for there are nebulae covering the rest of the map's midsection. Pirate space stations guard the open route, so you'll have to keep that in mind before you attempt to cross. Overall, this map is pretty decent. Definitely worth a try!

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117 downloads

Uploaded:01-25-2009

Desert Wars

desert_wars2.zip | 25.94 KB

Sand textures, some rocky cliffs, dust effects, sand cyclones, and the like. Texturing on this map is decent, but some areas seem pretty flat for a desert. Wargtv has made a good use of props and dust effects in order to convey the desert feel though, so this map is still pretty decent. Enjoy!

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62 downloads

Uploaded:01-25-2009

Hutts Under Attack

huttes_space.zip | 144.78 KB

is now a capital ship factory. It lends itself to that fact with plenty of ships placed on the map and a map that is reminiscent of the Nal Hutta we know. The creator has placed plenty of props to spice up the map and has several asteroid mines for additional income. It seems to be pretty interesting, so you might want to check this map out.

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61 downloads

Uploaded:01-25-2009

Island Battle

island_battle_v.2.rar | 209.7 KB

author said he had fixed the water, so it's probably one of those subtle changes that aren't immediately evident. Trees are scattered all around the map, we've got reeds sticking out of shallow water, and some other props to decorate the map. Unlike other maps that we've seen, this map has a skydome and decent water settings. Definitely worth a play.

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99 downloads

Uploaded:01-24-2009

Spaceportfight

spaceportfight_v.2.1.rar | 33.15 KB

props and textures to give the impression of an urban setting. In this version, the creator has removed the walls to one side in order to improve camera clipping issues and has replaced the smaller Lambda shuttles with larger ones in order to increase the immersion factor of the map. Definitely worth a download, especially if you enjoyed the previous version.

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425 downloads

Uploaded:01-23-2009

Battle Over the Eclipse Shipyard

defence_of_the_eclpise_2.0.rar | 1.39 MB

built. Judging from screenshots, any player will have some nice, action packed battles on this map. :) Decent propping and space structure placement ensures that you'll have a fun game while admiring the graphics of the game. If you're a big fan of space skirmishes, this is your map :D

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99 downloads

Uploaded:01-23-2009

Eye of the Storm

eye_of_the_storm_version_1.0.zip | 248.12 KB

skirmish map for all of us FoC players. Texturing is pretty nice, use of props is decent, and he shows that he knows how to use the height tool with nice hills and rivers. Groves of trees are placed in the corners and a more urban area are nice decorations that really add to the map. One of the bases is on a hill, which will make assaults much more difficult. If you like the premise of this map, then download.

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66 downloads

Uploaded:01-23-2009

Spaceport Fight

spaceportfight.rar | 30.56 KB

props. The texturing definitely gives an impression of an urban area. The only thing that might cause complaints is the border. This border might interfere with the camera when you're at the edges of the map. The small map size isn't a problem since this is an infantry only map. so go ahead and download. :)

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40 downloads

Uploaded:01-23-2009

Island Battle

island_battle.rar | 197.47 KB

with metal texture surrounded by grass and dirt. If you dig that kind of scenario, then the texturing will definitely appeal to you. Propping is well done. Trees are scattered all around the map, we've got reeds sticking out of shallow water, and some other props to decorate the map. Unlike other maps that we've seen, this map has a skydome and decent water settings. Definitely worth a play.

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82 downloads

Uploaded:01-23-2009

Helska IV

5helska_iv.zip | 40.57 KB

interesting ideas. One idea is that a good map has no height variation. Another is that bland texturing looks good on a map. Now this is one of his earlier maps, so let's not treat him too harshly for these unintentional oversights. He also seems to have been aiming to make the map simple, if the readme is anything to by. If you like a simple map that is filled with units and structures, then you'll have fun with this map.

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103 downloads

Uploaded:01-19-2009

DarkTrooper9847's First Mappack

first_map_pack.zip | 459.86 KB

offer a different experience in that they're not overcrowded with props or scenery, though the creator does recognise the need for improvement and would Feedback from all who play his maps.

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87 downloads

Uploaded:01-19-2009

Episode Tatooine

episode_tatooine.zip | 365.93 KB

movies. We've got the Jawa droid dealers, Sarlacc, Obi-Wan's house, and the Tusken village where Anakin slaughtered the tribe in Episode 2. If you always wanted to see these scenes in Empire at War, then this map would be a great addition to the game.

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136 downloads

Uploaded:01-19-2009

Wargtv's Mappack 2

wargtvs_mappack2.zip | 781.56 KB

water, and height in order to make his ground maps come to life. His space maps look like space maps, but their layouts seem to promise fun space battles with some interesting maneuvers. If you've been looking for some more maps to play FoC and EaW on, then you ought to try this out.

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64 downloads

Uploaded:01-19-2009

New GC

new_gc.zip | 17.07 KB

relatively small, but that's not necessarily a bad thing. Small GCs mean less lag and easier focus on your planets. This GC scenario is objective based with the Rebels attempting to save a pirate leader and the Empire trying to take out a Rebel hero. If you wanted a change to the Alderaan GC, then download this file and try it out!

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57 downloads

Uploaded:01-19-2009

Kordain At War

kordain_v1.zip | 21.14 KB

flora on the map. The creator seems to be aware of the height tool and gave it some basic height variation as well as a river flowing down the middle of the map. Mountains surround the map while urban areas dot the landscape. It's not a bad map at all, just a tad bland in some areas. With some better texturing and a more natural looking layout, this map could very well be one of the better maps seen on EaW Files. Keep up the effort!

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197 downloads

Uploaded:01-17-2009

Bly's mappack

blys_mappack.rar | 2.59 MB

New! Capitol City [Geonosis] Capitol City [Alderaan] Capitol City [Bespin] - New! The maps included are nice, and can provide for some good gameplay. If you are a fan of Bly's maps, then this is for you. If you are just looking for some nice maps to play, then this should be worth the download, as not only will it save you the time of downloading each map separately, but you get 2 new maps. THX1138

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174 downloads

Uploaded:01-13-2009

Battle over Mustafar 2

battle_over_mustafar2.zip | 112.55 KB

put a wide variety of props here, ranging from an Eclipse under construction to the orbital nightcloak from Dantooine. Obviously, this isn't attempting to follow any line of Star Wars canon, but you can still have fun on this map. Fields of nebulae separate the two factions which start out with large fleets. To the sides, asteroid fields dot the playing field. I'm sure many people will be happy playing this map, so if this sounds good to you, check the map out.

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148 downloads

Uploaded:01-13-2009

War3

war3.zip | 127.37 KB

nebulae, and asteroids scattered around. I'm happy to say that the map should work properly as it has all of the proper markers that FoC skirmish maps need to play. The map looks like it can offer some fun skirmishes, so don't hesitate to try it out.

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179 downloads

Uploaded:01-13-2009

Capitol City ( Alderaan )

capitolcityalderaan.zip | 680.81 KB

map series. This map seems to look pretty nice, with trees scattered around and a nice use of Alderaan and urban props in the city limits. Bly has made good use of the height and texture tools, with a nice height variation giving the impression of hills. Admittedly, more textures could've been used, but the creator might have been going for a cleaner and artificial look to his map. This map is well worth the download if you like Bly's mapping style.

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68 downloads

Uploaded:01-13-2009

The Palace

the_palace.ted | 1.39 MB

map. This map is using a single stone texture and does not contain the correct markers. You have three overlapping shield generators in one part of the map and just one large one in another part. Some areas of the map are empty, there is barely any height variation at all, and there is no skydome. For props, the creator used the mountain prop and has a mixture of Naboo, urban, and Tatooine props. If this map appeals to you, then download it.

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73 downloads

Uploaded:01-11-2009

The Battle of the Rebels

the_battle_of_the_rebles.zip | 265 KB

texturing is poor. I counted 5 textures on the map, and all were applied with a large brush, making it look very unrealistic. The cliffs have not been painted with a cliff texture and are the standard temperate grass, like most of the map. The markers are done in the EaW fashion, and whilst this works to an extent in FoC, it has no Consortium support. Prop-wise, this map is not overly appealing. In some places props are used nicely, such as the forested area. However, the Naboo city like area, is not. Most of the buildings are unrotated and thus face the wrong way, making them look odd. Generally in life buildings have their doors face the street. The acclamator crash prop has been used randomly in the water, which frankly looks odd because of the number of them. If it was just one it wouldn't look weird. The author has given the Empire four Imperial Shuttle landing props, and notes this in the description he gave us. I am not sure whether the author realizes this is not a land unit, or is just noting the fact that he has added the prop to the map. Also the Empire has four force adepts, seen in the FoC story mode. The author has used impassable as the passability setting on the cliffs, making flying units move odd. Cliffs should have the steep passibility. Also, the readme appears to be a merge of two readmes, so only half of it is relevent. The author should make sure the readme is accurate and correct. I can say this map does have potential, but has a lot of issues that need to be addressed. It still might make for some interesting games, so download if you wish.

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82 downloads

Uploaded:01-10-2009

Bubbleteatroopa's Abregadorae Multiplayer Conversion

bubbleteatroopas_abregadorae_multiplayer.zip | 337.17 KB

great, as it is a Petro map. Marker wise, everything seems fine. Several mines and control points have been placed on the map, and the map supports up to eight players. So if you are looking for another nice Abregado Rae Conversion, then this is what you want. THX1138

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218 downloads

Uploaded:01-10-2009

Assault on Echo Base

assault_on_echobase.zip | 1.61 MB

of the base while the exterior is a tad plain. However, the creator still has much to learn in the realm of mapping. It would've been a good idea for him to make the base look like it was actually in a cave. One way would be to raise the height of some of those walls. Texturing is a bit lacking though, so he should work on that as well. We have a creative use of projectiles and particles to look like a generator, but there is a lack of color uniformity which just makes it look odd. The actual base area is very cramped, and most of the map is just his detailing of the base interior. The creator might want to consider expanding the base areas in order to make them fit the map more naturally. And he might want to look at the movies again, because there weren't any base shields in Echo Base.

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82 downloads

Uploaded:01-10-2009

Forest Fight 2

forrest_fight_2_1.5.zip | 560.55 KB

pirates, and a bunch of Ewok Spawn houses. Visually, the map looks decent at best. There's a nice use of the height tool, but the texturing is quite plain. You've got dirt, rock, and grass plastered in the same pattern as the height map. The creator needs to learn how to make texture variation on his maps. If you can stand looking at this map, then download away. The gameplay does have some potential.

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136 downloads

Uploaded:01-10-2009

Bubbleteatroopas Conversion Map Pack

bubbletea_troopas_map_pack.zip | 821.02 KB

Kessel Prison, Remnants of the Death Star, and Rebel Eviction from the campaign, even though there was already a droid factory conversion submitted. The conversions seem to have been done properly, so if you want good looking maps, though not designed for skirmish, then you ought to give this map pack a try.

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211 downloads

Uploaded:01-07-2009

Alderaan

tk432s_alderaan.zip | 306.53 KB

well defended and well balanced, although the Empire sneakily built they're base closer to the Sensor array. This map appears to be of good quality and good for a standard shoot-it-out, well worth a download.

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42 downloads

Uploaded:01-06-2009

Terrifya

terrifya.zip | 5.23 KB

nebulae in the far corner of the map, where not many people will go. There are very few props that have an impact on gameplay in the map, making it quite empty and boring. If you can stand that, however, then you could have some fun taking down Venators in this map.

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93 downloads

Uploaded:01-06-2009

Mustafar

mustafar_tk432.zip | 274.15 KB

textures in order to spice up this map. Though some of the textures on the hills are a bit repetitive, this only slightly detracts from the map as a whole. Lava rivers flow freely, ash rains down on your troops like a fiery burden, and a few birds fly around, almost as if they were vultures... Overall, this seems to be a decent map. Give it a try why don't you? :)

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240 downloads

Uploaded:01-06-2009

3-Way Battle

3way_battle_2.zip | 102.26 KB

is a good use of props and mines have been strategically placed on the map. However, you start out with a line of Mon Calamari Cruisers, Imperial Class Star Destroyers, or Kedalbe Battleships. The Consortium is at a disadvantage, for they have fewer ships than the other factions. Moving onto other aspects of the map, Wargtv did not use the multiplayer team markers, meaning that you can't mix and match factions easily. This map also comes with some XML edits that make ships cheaper and more powerful. If you use this, you will not be able to play online with other players that aren't running this mod.

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62 downloads

Uploaded:01-06-2009

Revenge at Eriadu - Rebel 1st Fleet Battles

revenge_at_eriadu_rebel_1st_fleet_battles_no_ships.zip | 8.07 KB

before. The original map with the fleets can be found here: http://empireatwar.filefront.com/file/Revenge_at_Eriadu;96969

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89 downloads

Uploaded:01-06-2009

Revenge at Eriadu

revenge_at_eriadu_rebel_1st_fleet_battles_1.6.zip | 13.62 KB

as well as the huge fleets that he had placed. Bob has also given each side the space station of both factions. This could lead to some interesting space battles. Nebulae and space junk dot the battlefield with debris and smoke particles scattered around. There doesn't seem to be many major changes from the old map. If you liked the old versions, you should download this map too.

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42 downloads

Uploaded:01-06-2009

Taris- Aftermath of Decimation

land_dm_01.ted | 1.4 MB

Wars: Knights of the Old Republic. However, the map doesn't reflect that fact visually. Rather than having a scorched wasteland with rubble, this map is just a desert. Not any desert either. This desert has a small oasis to the northwest and several Sarlacc pits that glow green to the southeast. Call me a stickler for tradition and canon, but this map doesn't really fit Star Wars or sensibility. The creator would be better off adding black scorchmarks and some destroyed buildings and rubble. Right now, it's a relatively flat desert with little texture variation and the default clouds. Flat maps usually aren't very fun, so the creator might want to edit that part of the map. Moving on, the map has the base structures grouped around shield generators in several areas. Turbolaser towers are in virtually every single shield bubble, making it hard to accomplish anything once the shields have been upgraded. There is only one reinforcement point per side, making expansion useless since the mines are all close to home. The premise of the map shows some promise, but the execution needs improvement. With enough edits, this map could actually turn out to be a very aesthetically pleasing one that offers great gameplay.

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209 downloads

Uploaded:01-04-2009

Naboo Theed

theed.ace | 106.41 KB

have fun, and enjoy. Give feedback, as it's his first map. ~valiantofficer

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52 downloads

Uploaded:01-02-2009

War2

war2.zip | 124.8 KB

asteroids scattered around the map. However, Wargtv did not set up the map properly. Instead of team markers for the space stations, he put actual space stations on the map. This will cause errors with different factions, so look out for this. Also, if you get the map working properly, the Imperials have the Death Star 2, which might cause an imbalance among the teams. If you don't care about imbalances and bugs, then download this map for another space skirmish.

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124 downloads

Uploaded:12-31-2008

Daedalus's Labyrinth

labyrinth.zip | 10.17 MB

the meatgrinder gameplay. In this map, you can only build infantry and heroes (yes, General Veers and General Bel Iblis are available). Indigenous creatures and troops are scattered around the map in certain endpoints of the maze. If you didn't guess from the labyrinth part of the title, this map is a maze based off of the old Greek tale of Daedalus and the minotaur. Visually, the map is pushing the upper levels of mediocrity. The creator made good use of the height tool, but the texturing leaves something to be desired. Still, the gameplay opportunity is more than worth it. You'll have to think of creative ways to take down Veers and Bel Iblish with just infantry and other heroes. The Empire has a clear advantage on this map, for they have units with jetpacks. However, the Rebels have plex troopers which can put a big dent in Veers and structures.

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71 downloads

Uploaded:12-31-2008

Mines

mines.zip | 119.08 KB

are situated in the middle of asteroid fields. The overlapping nebula effect looks spectacular when using the cinematic camera in the middle of the nebula fields, with a nice white glow at the center. Not only do these props make the map look spectacular, but they also make the players think tactically. Is it better to build bombers and upper tier fighters to take out the corvettes? Should I go for the capital ships and frigates? How should I pass through the nebula fields? This map offers some great skirmishes, so download it and try it out!

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52 downloads

Uploaded:12-31-2008

Multiplayer Alzoc 3

multia1.zip | 114.52 KB

mappers at Petroglyph. (Kudos to them!) Bubbleteatroopa has added the necessary markers for a ground skirmish map and has done a good job on the placement. Several extractor pads, bunkers, and an outpost pad have been added to bring the map up to par with the other ground skirmish maps. Overall, if you've enjoyed playing on the map during corruption missions and want to play a skirmish on it, then you should try out this map!

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44 downloads

Uploaded:12-31-2008

Revenge at Eriadu

revenge_at_eriadu_rebel_1st_fleet_battles.rar | 7.18 MB

maps. Dry docks and ships under construction scatter the planet's orbit as you would expect in an industrial planet. Nebulae and asteroids provide obstacles to fleet movement and liven up the map with their multicolored fields. Though the map's layout and visuals are well done, the creator opted to place huge fleets for both factions. So no tech rushing or corvette and bomber rush; you've got Star Destroyers and Mon Calamari Cruisers to deal with at the start.

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71 downloads

Uploaded:12-30-2008

The Battle of the Empire

battle_of_the_empire.zip | 53.51 KB

tweaks. The mines are at the corners and the center of the map and are surrounded by nebulae. A few incomplete Star Destroyers are placed randomly about with a turret satellite nearby. However, the area with the mines seems a bit cluttered, with the mines placed very close together and rotated at odd angles. Not only that, but there are no player markers on this map, which may cause some odd things to happen ingame.

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182 downloads

Uploaded:12-28-2008

Wayland Camps

wayland_camps.zip | 809.87 KB

are well done and the map's layout offers some very interesting gameplay opportunities. If you've ever played the Valley of the Kings map for Age of Mythology, you'll definitely be seeing some similarities. Psychoduck has placed some heavily fortified pirate hardpoints in key locations across the map. If you want to expand, you'll need to take these outposts out. Other outposts contain goodies like reinforcement points or buildable bunkers that can be used against the enemy. However, as you attack the pirates, you need to keep in mind how much of your resources you are willing or are able to spend on them, for the other team is still there. Infantry only locations have also been placed, making infantry key to winning the game. With this in mind, Psychoduck has given one of the more neglected classes of ground units a vital role in the game, and I applaud him for this. If you want a great looking map that offers even better gameplay, then download this map and have fun!

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68 downloads

Uploaded:12-27-2008

The Dark Days of The Empire

the_dark_days_of_the_empire.zip | 243.41 KB

Although this is a functional map, a look at the map from afar will reveal several flaws in this map. The first of those flaws is texturing. There are very few textures used on this map and the cliffs show signs of texturing errors within the editor. Secondly, most of the props are situated on the border of the map to hide the edges. While this is all and well, the props could have been used more efficiently. The playable area of the map has very few props placed in odd locations in order to cover up some of the emptiness. With some better texturing and prop usage, this map could be so much better. However, if you don't mind the visual factor of the map, go ahead and give this map a try.

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224 downloads

Uploaded:12-24-2008

Captured

captured.zip | 115.85 KB

control of the the pirates. There are multiple docks coming from both stations, with the remains of many ships floating below. The map contains a large amount of asteroid fields and nebulae, which hide both resource pads, a Merc Station and other "surprises". The pirates still have a large and dangerous fleet remaining from their battle, and are willing to fight you too. The pirates stand between you and all but one resource pad. I can do nothing but sing praises for this map as the author really hit the nail on the head with this one. The destroyed ships in the background depict the carnage that took place in the last battle, and hints at what is yet to come. So props on the detail. It really brings the map to life, as does the layout. The layout of the map is realistic and believable. Space maps tend to look the same, but not this one. It is rare to see such a creatively different space map. and that is why I absolutely love this map. Visually, it is excellent. Tactically, it is genius. And its great fun to play. I look forward to seeing more like this from bubbleteatroopa. Definitely worth the download, so do it now.

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84 downloads

Uploaded:12-24-2008

X-Mas Wars

xmas_wars.zip | 311.86 KB

(Ignoring the fact that you can switch teams and positions) Visually, this map isn't mind-blowing, but it's decent in usage of the height tool, textures on the hills, and most of the prop placement. Wargtv could've used some more textures in the valley area, because the texturing there seems very repetitive from afar. Rancors and wampas were placed in certain locations in order to make early game expansion more difficult for each team. There are some annoyances, like the back of a mountain being invisible or the lack of a unique texture under the trees, but these have no gameplay ramifications. This map offers enjoyable gameplay in a medicore environment, but it would still be a good download for hardcore FoC players.

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110 downloads

Uploaded:12-24-2008

Urban Islands 2

urban_islands_2.zip | 714.64 KB

the map is varied and fits the intent of the creator. This map is meant to represent an urban environment situated in an arctic climate, and the textures and props relay the feeling and atmosphere very well. Psychoduck has combined props in order to create an unique wall surrounding the cityscape. You'll find a few evergreens scattered on the outskirts of the cities and many props inside the city walls. My only gripe is the lack of proper edging on the roads. This makes the roads look as if they were pasted onto the snow, which gives an odd look. Aside from one personal dislike, this map is a great map that any FoC player should download and try out. Enjoy!

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135 downloads

Uploaded:12-23-2008

Fight for the Dam

48fight_for_the_damm.ted | 2.66 MB

interesting battles at multiple choke points. The Empire starts on a plateau north of the dam, and the Rebels start in a town to the south of it. A couple of mining facilities are scattered around the map, and each faction's bases consist of multiples of the same building. The author has used props to create the bridges and the dam itself, and it works well. The general texturing of the map looks rather good, but could be improved upon by varying the textures a bit more. I suggest that the author take a look at Petroglyph's maps, in which there are small variations in texture, which make a map look just that much more realistic. The water has been created not with standard ingame water, but by applying a water texture to land. Standard water could have been used on the lowest level, but the way it is done by the author looks surprisingly good nonetheless, if you don't mind completely static water. As on the other maps by this author, there is no fog. This does not dtract from the map overall, but adding it can only make it look better. The author claims to have added markers to the map, but unfortunately, they did not appear to work for me when I tested it. Whether this is just me I am not sure, but be warned that the markers may not work, meaning that you do not get starting units. Another problem is that all the buildings are destroyed and must be built at the start of the battle, even when "Pre-Build Base" is selected. I am not sure if this was intentional, but from my knowledge of mapping, I know that it should easily be fixable in the next version. Also, the author should note that units cannot walk on props. The units move through the bridges, but this could be fixed by increasing the height so it matches the top of the bridge, and then applying a "hole" texture. In the end, this map has a lot of potential, and has a lot going for it. However, it has some problems that should be adressed, but can still play rather well. I recommend giving this map a try, and giving the author feedback, as I am sure he would like to improve. If anyone is wondering why the version is 2.0, then it is because this version was submitted before we put V1 up, so I decided just to put the new one up. NOTE: This file is not zipped, so the download may take a bit longer than normal.

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109 downloads

Uploaded:12-23-2008

Abregado Rae

abergoda_rea.ted | 2.57 MB

is Petroglyph's Galactic Conquest map. However, this map contains the same flaws that Bly's Aeten II GC map conversion has. No player starting markers, no structure build pads, and awkward base placement make this map a disappointment in multiple ways. Functionality for this map is flawed, but still there. If you want to play a restricted skirmish game on a GC map, then download this map.

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88 downloads

Uploaded:12-23-2008

Aeten II

aenteii.ted | 733.75 KB

recommend that _237th_SC_Com_Bly takes a look at the documentation that came with the Empire at War map editor. These Word documents will prove extremely useful in making maps functional in the future. As you might have guessed from those two sentences, this map conversion was not done properly. It looks nice and has all the structures, but Bly has put the wrong types of buildings on the map. Empire at War skirmish maps need structure build pads to work properly, but the Bly has only put the special structures there. Another problem with this map is that it wasn't meant for skirmish. GC maps were made by Petroglyph to be maps with one main base and areas for attacking forces to land and destroy the base. This makes the placement of the second base somewhat awkward. This map is also missing the player markers, so there are no starting positions or reinforcement spawn areas. But if you just want to see your GC map in skirmish with limited functionality, this map isn't a bad choice for you. With improvement, it would even provide a fun and rewarding gameplay experience.

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100 downloads

Uploaded:12-22-2008

Kashyyyk skirmish

kashyyyk.ted | 3.91 MB

Description: [quote]This is the same map of Kashyyyk as in GC, the only difference is that there are now 2 bases; 1 Rebel, 1 Imperial. The Empire have a large base whereas the Rebels have a smaller base but the turrets are already placed; though if destroyed they can't be rebuilt. Walls will defend your turrets. Both teams have a Shutter field generator and a Mining complex. The Wookies are hostile to everyone that passes them. There is 1 captureable reinforcement point at the back of the map and another 2 skrimish mines are in the 2 back corners. The skirmish buildpads where not modified but 6 were added.[/quote]

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67 downloads

Uploaded:12-22-2008

Island War

island_war.ted | 737.48 KB

islands. Overall, the map could use some work. There's no skydome at all, and the default water is used for this map. Texturing is pretty bland and odd in some places. This map has a combination of metal, sand, and grass all mixed together into the blender. You have a sandy bank, but then there's an area with a grass texture painted all over it under the water. Prop placement is equally perplexing. Trees are randomly scattered in the water, turbolaser towers are in the water, and you have trees on metal. This map could offer some nice island hopping gameplay, but the visuals on this map need some improvement.

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92 downloads

Uploaded:12-22-2008

Empire Vs. Rebels

empire_vs_rebels_v2.zip | 95.62 KB

[file="96422"]here[/file] Having not played the old version, I do not know what has changed, if anything. The texturing is, quite frankly, poor. The author should perhaps try using multiple textures at different angles on the cliffs, for example. The props seem to be there just for the sake of them being there. However, I do like how he has used props to create "tunnels", which you can see in the screenshot. The rest seem to be positioned unnaturally, but maybe that is just me. My advice would be to look at how things are placed in real life, and try to imitate that. The same goes for the height and texture. Also, there is no fog. This may just be personal preference of the author, but fog makes maps look just that much better in my opinion. This map is a nice idea poorly executed. However, Wargtv should not be discouraged, so keep at it. Michelangelo didn't paint the sistine chapel overnight. [For those of you who didnt get the metaphor, what I am saying is that it takes time to make something brilliant.] Give it a try, as I am sure the author would appreciate feedback on how to improve.

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93 downloads

Uploaded:12-22-2008

War of the empire

war_of_the_empire.zip | 2.63 KB

in one corner, and an Imperial one in the other. Some asteroid mining facilities in the middle, and a couple in the other corners for good measure. It is rather large, and has lots of open spaces. Now, I know that in a space map, it is hard not to make it empty and repetitive. However, the map would probably benefit from being smaller. In terms of props, the author has placed a number of asteroid facilities around the map, and used death clones as props. He has also placed the Death Star position marker, which is completely pointless, as the Death Star cannot be used in skirmish. The map has the appropriate markers, so it should run correctly. I haven't tested it, however, as I can't find my EaW disk. But I can't see any major problems with it. Again, I will remind you all that this is for Empire at War only. Not FoC. Overall, I have to say that this map does not impress me that much. However, I think that Wargtv has a lot of potential, so do keep at it. Download if you want to give it a try.

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62 downloads

Uploaded:12-21-2008

Tantive IV

tantive_vi_v2.ted | 894.02 KB

interior of the Tantive IV. Overall, this is a very well done map. The interior is nicely detailed with metal plating and different props, such as power boxes, scattered around as you might expect them to be in a space ship. Only half of the ship's exterior is represented through rotated props, but the resemblance to the Tantive IV is very striking. Most of each faction's base structures are grouped together at each end of the ship, but there are a few structures like the communications array placed above as a testament to the ship's exterior design. Though the map is excellent overall, there are a few things that the creator might want to look at. There are some flickering texture issues with the metal plating and the ground and the area with the planet texture is at the same level as the ship's floor. However, these are two minor issues that don't affect the gameplay very much, so go ahead and download! :)

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60 downloads

Uploaded:12-19-2008

Empire Actamey

empire_actmey_v1.0.zip | 49.43 KB

generator at the center of the Imperial base structures. Overall, this map seems pretty bland. There is no texture or height variation at all, there are several Imperial Officer Academies that are useless in skirmish, the maker didn't include all the buildings, and there are no build pads. The maker should look at other urban maps in the game to get an idea of how to make good looking urban environments for EaW/FoC. The basic premise and bland look of this map are the main things that keep this map from being any better.

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72 downloads

Uploaded:12-18-2008

Empire Actamey

empire_actmey_v2.1.zip | 98.25 KB

bit of space. Overall, there seems to be a lack of props, ignoring the space debris randomly scattered about. However, if you enjoy an empty space map where you can have large battles, then you might want to check this map out.

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186 downloads

Uploaded:12-16-2008

Empire Vs Rebels

empire_vs_rebels.zip | 276.76 KB

protects your base from multiple sources of fire. The map uses the arctic texture set, but also includes several different metal textures on the bottom of the valley. Outside of the valley, the map is flat and contains the generic texture applied to most of the terrain. Props such as power boxes and pipes line the path to the other base. The creator has indicated that this map was intended to be played with Rebel and Imperial factions, not the Zann Consortium, so he is likely not giving out support for people who use that faction.

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43 downloads

Uploaded:12-16-2008

wargtv Snow Map

wargtv_snowmap.zip | 170.19 KB

like the Map. And give me some Ideas for my next map, send it to my E-Mail, "foxsky2@yahoo.com". Thank You.[/quote]

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88 downloads

Uploaded:12-16-2008

Desert Wars

wargtv_desert_wars.zip | 168.79 KB

open areas that are connected to by small ones - choke points. Use these choke points to your advantage to take out your enemy quickly. The detail on the map is quite impressive. The cliff walls are a deep, dark color that contrasts nicely with the white, sandy ground. The occasional doodad such as an owais tree or cactus sets up the theme for the battle. If you want a desert war, then try this one out!

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94 downloads

Uploaded:12-15-2008

Wargtv space Mappack

wargtv_space_mappack.zip | 104.93 KB

the Mappack. So hope you in enjoy the Mappack[/quote]

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133 downloads

Uploaded:12-14-2008

Battle Over Mustafar

battle_over_mustafar.zip | 164.37 KB

2 factions, except for the Empire cheating by having the Eclipse on their side! Creator Descripion: [quote]It is an Empire vs Rebel map, who will win or lose? who will get Mustafar? Empire or Rebel? and the Empire has the Eclipse! So hope you in enjoy the Map.[/quote]

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64 downloads

Uploaded:12-14-2008

War

war.zip | 143.73 KB

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71 downloads

Uploaded:12-13-2008

wargtv Mappack

wargtv_map_pack.zip | 156.36 KB

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427 downloads

Uploaded:12-13-2008

Battle of Endor; Savior the Freedom

56new_compressed_zipped_folder.zip | 84.16 KB

decisions... Creator Description: [quote]The Rebellion has acquired intelligence that indicates that a second Death Star is under construction, orbiting one of Endor's moons. However, the Imperials had intended for the Rebels to find this information. The Rebels mobilise their command fleet and prepare for a surprise attack on the Death Star. They transport a Rebel force to the moon to destroy the shield generator facility that shields the orbiting Death Star, so that the command fleet can destroy it. But the Empire knows the Rebels are coming, and have set a trap for them. The Death Star is fully operational, and ready to fire on the Rebel ships. The Imperial fleet is also in position to close in around them...[/quote]

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73 downloads

Uploaded:12-13-2008

Night On Naboo

nightonnaboo_v1.zip | 2.2 MB

mountain, a sensor array on the island in the lake and a whole bunch of rancors. There is also a cool glowing planet in the background. The physical features on the map include two rivers, a lake, a few forests, several infantry only areas, and a spot of rain. The base further from the outpost pad has a extra processor to compensate.[/quote]

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179 downloads

Uploaded:12-11-2008

-(DW)- Snow Bound

dwsnow_bound.zip | 206.4 KB

special things I've included in this map! Tons of Rancors Tons of Wampas Tons of Wampa spawn caves and a few for the Rancors so they don't feel left out. All Factories have garrison spawn enabled. There are turbolasers for each team. There is also a sensor relay in of the map corners, by the wampa caves. And that about sums it up for now. Hope you like it!![/quote]

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122 downloads

Uploaded:12-11-2008

Theoldrepublicmaster101's Mappack

mappack.zip | 118.46 KB

Land - Mos Eisley Land - On The Ground Land - Sullust's Demise Land - Tatooine Upgraded Land - The Beginning of the Civil War Land - Yavin IV City Space - Seige of Tatooine Space - Contact

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179 downloads

Uploaded:12-11-2008

Hoth Movie/Battlefront 2 Map

hothmoviemaps.zip | 393.63 KB

Description: [quote]This file is both a mod and a map from my early days. It adds a a Hoth map for skirmish that bears a significant resemblance to the one from Episode V and Star Wars Battlefront 2 and it replaces the hoth map used in GC and Campaign with this one. Enjoy![/quote]

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191 downloads

Uploaded:12-05-2008

Wampa vs Rancor

wampa_v.s._rancor_2.zip | 126.08 KB

This map is much like the first Wampa v.s. Rancor but it is now in a desert and has an incredibly large pirate force in the center. Set your faction to Empire to use Wampas and Rebels for Rancors. Have fun![/quote]

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113 downloads

Uploaded:12-04-2008

The Maw

the_maw.zip | 5.71 KB

fighting in space battles. Recommend Playing on Hard to make this map challenging.

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129 downloads

Uploaded:12-01-2008

Polus Redone

polus_redone_by_xanofar.rar | 102.53 KB

changes the Polus map by adding a lot more things, including Pyn'Gani Warriors. The readme also includes instructions for making the Pyn'Gani "penguin warriors" that waddle when they walk! The Main Changes in This Map Are: [list] [*]There are now a few more prop Pyn'gani houses. [*]There are now Pyn'gani houses that spawn Pyn'gani. [*]There are now two abandoned mining facilities (since Polus is, in fact, a carbonite mining planet). [*]There is now an abandoned sensor array as well. [*]The island off in the top right that was always unreachable is now reachable, but you must fly to it, or have a unit that can go over both water and steep terrain. [*]Returned a few of the 'good ground' areas that were removed in FOC, and added one or two new bunkers. [/list] To read more detail, look in the readme This remake isn't the best map you will ever download, but with its detail, game play, and other improvements, it maximizes the game experience.

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266 downloads

Uploaded:11-28-2008

Battle Over the Eclipse Shipyard

defence_of_the_eclipse.rar | 3.41 MB

Rebels have gone to Kuat to destroy the Tie Fighter and Star Destroyer factories, but they come across a giant Super Star Destroyer, The Eclipse. The Eclipse does not have a super laser.

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118 downloads

Uploaded:11-21-2008

Wampa Vs Rancor

wampa_vs_rancor.zip | 48.92 KB

there are Tusken raiders and Sarlaccs throughout the map. To use Wampas, set your faction to Empire, And Rebels for Rancors. There is no way for the game to end, except by quitting, because there aren't faction-specific structures. So sit back and watch the fight until you get bored.

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497 downloads

Uploaded:11-06-2008

Battle of Endor

battle_of_endor.ted | 686.56 KB

squads. The rebel fighters receive a health bonus because of the uneven ration to tie fighters, bombers, and interceptors. Their health is lower consequently. The empire has star destroyers and a SSD that is controllable. The rebels have Mon Calamari cruisers, The Home One, corellian corvettes, the Mellenium falcon, and transports. This map also has a dual purpose, it is good if one is trying to film about The Battle of Endor. The Consotium is not playable. Get out there, the rebels need you!

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208 downloads

Uploaded:11-05-2008

Kashyyyk Multiplayer Map

kashyyyk_multiplayer_map.zip | 172.79 KB

miningpads Hope you enjoy it.

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95 downloads

Uploaded:11-05-2008

Tropical Islands

pi.zip | 118.6 KB

have a small base in the center. There is also two Pi symbols to the East and West of the map for nogood reason whatsoever. I would also recomend that you download the Air Wars mod by lews_therin_telamon, because there is not much terrain for your units to go on. Don't criticize me for not having SCREENSHOTS!! Now enjoy.

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173 downloads

Uploaded:11-05-2008

Under Water Battle

under_water_battle.ted | 530.57 KB

The Empires is the same except they have thrawn and two star destroyers. The reason why this is called "Under Water Battle" is because it takes place... well... underwater! And there's also a blackhole in the middle to kind of look like a whirl pool! It's a 1v1 map and you need FoC to play it. Oh yeah! the ships skins are also blue! (Again i can't provide screenshots so just download it and if you don't like it, just delete it.

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184 downloads

Uploaded:10-28-2008

Ambush

ambush.ted | 384.88 KB

were supposed to be a small frigate squadron nearby to refuel their ships but have been intercepted by some tartan patrol cruisers! They have also deployed buzz droids to stop them. There is also a consortium squadron that want to destroy the Tantive IV for the rich bounty of credits but have been intercepted by a star destroyer and an interdictor. There is a level 2 consortium and rebel base and a level 5 empire base. The rebels and the consortium must work together to stop the empire then fight each other. You need FoC to play this map. There is also a pirate base and a pirate construction facility by it. use that to your advantage!

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111 downloads

Uploaded:10-28-2008

The Grand Canyon

the_grand_canyon.zip | 97.3 KB

the middle, the Empire with an equally powerfully base. The pirates have a small base in the center with four anti-air turrets, so don't just use bombing runs. Neutral build pads are scattered across the map, and a third buildable base to the North or South of both sides' main base is also available to further strengthen your forces. Have fun!

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235 downloads

Uploaded:10-28-2008

Kashyyyk Map

kashyyyk.zip | 210.24 KB

map in the Planets.xml file.

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56 downloads

Uploaded:10-28-2008

Polus Panic

polus_panic.ted | 2.72 MB

holds 3 outpost pads and a few landing zones for capture. Each base holds a mineral processor to start with and the left and right top have a mineral processor with an outpost pad. The bottom middle also holds a mineral processor and an outpost. There are many land bridges that connect the areas together through the ice river. Beware of the enemy civilians and the wampas that lurk behind every ending area to the land bridges.

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302 downloads

Uploaded:10-13-2008

ARW-11201

arw11201.zip | 222.34 KB

survived the crash established a small camp in a valley near the wreck, but they were quickly killed by coolant vapours leaking from the ship's ion engines and hyperdrive. The coolant continued to leak from the ship, in both vapour and liquid form. The coolant vapours eventually became so spread-out to become harmless, but the liquid coolant continued to do damage. Not long after the ship crashed, the valley formed by the impact filled with water. When the coolant leaked into this water, it quickly became toxic, and the poison spread all over the planet. The net result: The planet was rendered uninhabitable to any higher lifeform. But now, conflict has sparked on ARW-11201. Rumour has it that the ship carried a large supply of weaponry and resources, as well as star charts detailing hyperspace travel vectors that would allow strategic sectors to be bypassed and would cause the galactic conflict to widen, and give whoever controlled the charts a decisive strategic advantage. It is also rumoured that there are pirates operating a small base on ARW-11201.

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239 downloads

Uploaded:10-13-2008

Battle Over Kuat (V 1)

battle_over_kuat.ted | 359.82 KB

are the stories... The Empire: Near an ISD Construction facility rebels have establihed a base. So far they have wiped out one of our destroyers in a sneak attack. We must eliminate these rebels at all costs. The Accuser is with you to help you defeat the rebels and has brought a couple of relics from the Clone Wars. The Rebels: You have found an ISD Construction Facility and are planning to destroy it. You have constructed a small base and are getting ready to attack. You are being counted on to send our troops into battle and destroy it. After all, we did destroy the Death Star. Admiral Ackbar with his Home One is with you to help you destroy it and has brought 3 venators. Also, I am creating a new map on Corellia, not related to the storm. It is about a rebel base and the like... Hope you like it! --AlexAdiMundi

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110 downloads

Uploaded:10-13-2008

The Aftermath

aftermath_1.0.zip | 376.23 KB

i put them in for a good reason, so that both of the sides are more equal. There is plenty of cp, and capturable objects, and I desighned it with alot of different textures. It can support up to 4 players, and is set in a storm with rain and fog (thats why the screens are hazy) and i have put several starships hovering above the battlefield. Thanks to IG-11 for the extra props!

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52 downloads

Uploaded:10-13-2008

Plain of Nor

plain_of_nor.zip | 60.93 KB

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140 downloads

Uploaded:10-13-2008

Tatooine Base

tatooine_base.ted | 1.31 MB

in : -Rebel -Empire -Consortium -Hutts -Jawas -Pirate -Shaarlak (The monster in sand that eat your unit) Be the fastest to control the entire map .

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116 downloads

Uploaded:10-05-2008

Polus Occupation

66mppolusoc.ted | 469.8 KB

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58 downloads

Uploaded:09-28-2008

crazy land2.0

crazy_land2.0.zip | 1.01 MB

the map you have a underworld base with factories that spawn and under the transports are droid spanners like in the mission in the droid factory to the right of that base is a bunch of reb factories that spawn T-2bs and above that is a normal reb base to the left of the zahn(or underworld as i say, i cant spell zahn)base is a bunch of.... you guessed it imp factories that spawn M1 tanks and above that.... a normal imp base!

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152 downloads

Uploaded:09-28-2008

Crash Landing (Ice) 1.1

crash_landing_ice_v_1.1.zip | 414.49 KB

instead of rebel (my mistake) and some issues with textures have been fixed. If you would like to see every little thing that i fixed, you can find it in the 1.1 readme, along with instructions of how to install the map on FOC. Description: Description: This map is my first map uploaded to filefront that was any good. It is suppose to be a crashed imperial star ship, on a unknown ice planet. It can support up to 4 players, and has AI support. I have several other maps already finished that i will upload in time, and will hopefully make more in the future. Constructive critisizm is most appreciated! NOTE! THIS IS ONLY FOR FOC (forces of corruption expansion) NOT EMPIRE AT WAR!!!!! IT WILL ONLY WORK WITH FOC AND NOTHING ELS. IT ONLY SUPPORTS REBELS VS IMPERIALS!!

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129 downloads

Uploaded:09-23-2008

Gungan vs Empire

gungan_vs_empire_by_jasking95.ted | 1.13 MB

trooper , trying to help them , such as gungan , empire have imperial guard and at-st and stormtrooper. Who will win this battle ? Your the only one that could make it .

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73 downloads

Uploaded:09-23-2008

Crash Landing (Ice)

crash__landing.zip | 1.59 MB

support. I have several other maps already finished that i will upload in time, and will hopefully make more in the future. Constructive critisizm is most appreciated! NOTE! THIS IS ONLY FOR FOC (forces of corruption expansion) NOT EMPIRE AT WAR!!!!! IT WILL ONLY WORK WITH FOC AND NOTHING ELS. IT ONLY SUPPORTS REBELS VS IMPERIALS!!

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219 downloads

Uploaded:09-23-2008

death star map

death_star_map.ted | 3.24 MB

and tell me how.

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69 downloads

Uploaded:09-18-2008

Crazy Land

crazy_land.zip | 1.12 MB

rock wall. Diving the map in half is a mote with two land bridges crossing it. On the other side lies the Zann Consortium, surrounded by random junk and some abandoned factories and sundry other things. I also never spotted any mining facilities or mineral extractors. ~Penguin Unit~

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125 downloads

Uploaded:09-18-2008

Imperial Base

impiral_base.zip | 968.49 KB

side of the map are two zones parallel to the aforementioned teams with goodies (mineral processors and stuff). However, the Zann Consortium base lies right between the two resource areas. The terrain was also very much unrealistic and should have been textured more variably. ~Penguin Unit~

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976 downloads

Uploaded:09-16-2008

EpisodeIIICoruscant attack

episode_iii_coruscant.zip | 27.2 MB

proces killing 2 Jedi and leaving one Jedi,Shaak Ti, upside down tied up on the Celling by some strange thing, all this can be seen in Cartoon Networks Clone Wars Episodes) but for some Strange reason, Operationflashpointcrazy put the Space part first, never mind, its what the map looks like that counts :) . Operationflashpointcrazy's pet, not realy. :thumbsup:

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328 downloads

Uploaded:09-12-2008

Yoden battlestation map 2 FoC

yoden_battlestation_map_2_foc.zip | 147.24 KB

in low orbit of a planet. ~Penguin Unit~

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128 downloads

Uploaded:08-21-2008

Pirate Planet

pirate_planet.ted | 944.42 KB

ion-clouds. I think it´s funny to play this map. There are also some pirate space stations in the corner.In the background is the "Pirate Planet" Tatooine. I hope you will enjoy it.

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300 downloads

Uploaded:08-21-2008

Bounty Hunter V2

bounty_hunter_v2.zip | 110.9 KB

Imperials placed their base here seeing as it was strategically surrounded by a lake which is surrounded by mountains. Clearly they didn't know others had already settled!

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145 downloads

Uploaded:08-21-2008

Empire: Restoring Order to Tatooine

restoring_order_to_tatooine.zip | 38.24 KB

their loyalty. This series will also become a mod in the future. Empire: Restoring Order to Tatooine: The Rebel Alliance has landed on Tatooine in an attempt to gain local support against the Empire. The 117th Legion happens to be in the area and is sent by the Empire to repel the invaders, and, restore order. The map slightly resembles the Naboo map in EAW. There is a mountanside sepparating the two bases, Empire on Left, Rebels on Right. There is a command post to the south near a tusken raider camp, and a crashed shuttle on the map as well. This map is for Forces of Corruption, however, it may be compatable with regular EAW. -Alpharaider47

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52 downloads

Uploaded:08-18-2008

lava chaos

lava_choas.ted | 252.45 KB

it. Hope you enjoy!

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239 downloads

Uploaded:08-18-2008

(JEM)Katarns Trials Part 1

jemkatarns_trials_part_1.ted | 943.41 KB

have RETURN OF THE CLONES V4 for this series to make sense and work like i intended. NOTE: This series is what wouldve happened if Luke had joined the dark side in episode 6 but the emperor died as the DS blew up while Luke and Anakin went planet side) Series Story: As word of the "Turning" spreads throughout the galaxy all citizens are wrapped in fear. The "Turning" is the beginning of the New Sith Era. This era is lead by the sith lord Palpatine and apprentices Anakin and Luke Skywalker. As the rest of the rebel forces finish off the imperial resistance some imperials that were not at Endor during the fight have come to aid their Sith Lord and also their newly appointed Commander(Luke). With his new fleet Luke wipes out most of the rebels, all except Lando,Han,Chewie,Leia and a few transports full of troops. Now the fleeing rebels go to Yavin IV to seek the help of a newly found jedi knight, Kyle Katarn. As Luke sees the fleeing rebels he tracks them and uses his fleet to follow them. When he gets to Yavin IV he remembers that Leia had an old friend who was strong with the force(said between episodes 4 and 5). Luke quickly sends for backup from Anakin and Palpatine and tells them about Kyle. As they arrive Palpatine and Vader feel the presence of Kyle and decide to try and turn him. (Sorry for the length of it) Map Story: As Luke,Anakin and Palpatine make their way to the great Massassi temple they sense something more than just Kyle here. This place resinates with the light side but also 2 other strong force users and 3 minor force users.

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282 downloads

Uploaded:08-11-2008

Alx438 - Earth Series - Russia

earth_series_russia.zip | 426.84 KB

fraction on any side of the map. sice the story is simple i wont need to explain th whole thing but basically all the fractions have come to earth to take it for seprate reasons. this map mas 2 landing zones, 1 outpost pad and 6 mineral prossesor pads. I hope you will all enjoy the map and feedback would be greatly appreciated.

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149 downloads

Uploaded:08-11-2008

kuat and endor

kuat_and_endor.zip | 1.07 MB

win. Kuat ship yards: it has like 4 sd. A emp lev5 station lots of ships and fighter from other factions that are usable also has eclipse not usable, now the only way to win as rebs is to speed to the emp space station and blow the resource containers next to it, as the emps you have to set skirmish settings to destroy enemy to win.

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87 downloads

Uploaded:08-11-2008

kuat ship yards

kuat.ted | 629.35 KB

emp space station and blow the recourse containers next to it. As the emps you have to set skirmish settings to destroy enemy. There is a bug in it for some reason the if you play as the imps your health will be at 40%. But if your the rebs everyone health will be 100% but i have tested the map and you can still win either way.

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358 downloads

Uploaded:08-11-2008

battle of endor:its a trap

its_a_trap.ted | 435.21 KB

a bug in it for some reason the if you play as the imps your health will be at 40%, but if your the rebs everyone's health will be 100% but i have tested the map and you can still win either way.

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176 downloads

Uploaded:08-02-2008

Cliffs of Teth V.2

cliffs_of_teth_v.2.zip | 456.88 KB

that live on the planet. NCC STRONGLY recommends that you play this with darth windus RotC mod.

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275 downloads

Uploaded:08-01-2008

EAW_MAP_Pack 4 Map

star_wars_empire_at_war_map_pack.exe | 547.24 KB

available for picture.

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262 downloads

Uploaded:07-24-2008

Earth_Space

earth_space.zip | 3.65 KB

WarGameDataDataCustomMaps (EaW Only) for paste "Earth Space.ted" for might need administrator for paste permission file your computer "C:Program FilesLucasArtsStar Wars Empire at WarGameDataDataCustomMaps" IF PROBLEM IN FILE CAN HELP QUESTION CONTACT EMAIL: brendan_wheesk@live.ca ======OR===== brendan_wheesk2007@yahoo.ca Game fun in Earth Space :-D FUN!!!!!!!!!!!!!!! All Reserved Attawapiskat Game Software(R) 2008 Attawapiskat, Ontario Canada

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73 downloads

Uploaded:07-24-2008

Thyferra

thyferra.ted | 1.55 MB

the shipment of bacta that your receiving and use it for themselves. You must stop them or the rebel will lose all together. (empire)You have been sent by palpatine himself to stop the rebels from getting their bacta supply. You must suceed so the glorious empire can win the war once and for all. Misc. -infantry will heal when ever they get hurt but it is possible to kill them -bases are not prebuilt at any time -empire base is closer to sensor array near the waterfall in middle -no known bugs

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418 downloads

Uploaded:07-24-2008

Earth series - New York City

earth_series_new_york_city.zip | 1.18 MB

to actually recreate a actuall city so instead i just mad an urban map and labled it as New York. The map is supportive for up to 8 players online There are plenty of resources to keep ur money up There are many buildings and tight streets to make stratagy an important priority while playing this map I hope you all enjoy the new map and comments would be greatly appreciated- Alx438

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128 downloads

Uploaded:07-24-2008

Master Niveks Map Pack 001

niveks_mappack_001.zip | 1.1 MB

the planet of Hypori. Allows 3 teams.

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66 downloads

Uploaded:07-24-2008

Cliffs of Teth

cliffs_of_teth.zip | 419.55 KB

have fun with it/

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120 downloads

Uploaded:07-24-2008

kamino shipyards map

kamino_b.ted | 1.05 MB

the moncal cruiser and corelleian corvete props

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203 downloads

Uploaded:07-16-2008

Bounty Hunter

bounty_hunter.zip | 108.36 KB

compound. While sailing through the galaxy the infamous bounty hunters IG-88, Boba Fett, and Bossk were alerted that there had just been a large bounty put on Kyle Kataran's head and rumour was he was en route to an Imperial Compound. The three bounty hunters wound up together in the woods, and decided to band together. (Totally unlikely I Know!) Unknown to neither the Imperials or the Bounty Hunters there was a camp of Mandalorians cited next to the Imperial compound. An Imperial Prison Compound is housed on an unknown planet where an important transfer is taking place, a transfer of prisoners. There are Mandalorains about the land somewhere near the Compound. The Imperials placed their base here seeing as it was strategically surrounded by a lake which is surrounded by mountains. Clearly they didn't know others had already settled!

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100 downloads

Uploaded:07-08-2008

Escape Map

escapemap.zip | 567.99 KB

destroyed... Sorry about that! Install: Place "EscapeMap.ted" into C:Program FilesLucasArtsStar Wars Empire at War Forces of CorruptionDataCustomMaps or wherever you have your game. Disclaimer: There are no mirror Battles Two include three factions, two must be on team 1... Dont worry, your on different sides I am not responsible for any damage done to your computer This Map is under my Copyright© Ask before you can use this map for your Mods

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49 downloads

Uploaded:07-07-2008

Frozen Landing BETA

frozenlanding_beta.zip | 22.43 KB

give some tips and/or suggestions if you can.

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135 downloads

Uploaded:07-07-2008

Nar Shadaa Conflict

nsmap.zip | 4.01 KB

empire with 4 acclamator assault ships and an SD. rebels start with 6 nebulon b frigates and a MonCal cruiser. For a bit more action, i have placed 3 hostile pirate bases that all spawn garrisons in the middle of the map, so you may need to coordinate with your foes to rid yourself of this threat. Have fun and feedback is strongly encouraged!

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162 downloads

Uploaded:07-07-2008

Crystal Wars

66mpcrystalwars.zip | 308.62 KB

map. sixt6

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194 downloads

Uploaded:07-04-2008

Earth series map 2 antarctica

alx438_eath_sieries_antartica.zip | 350.52 KB

series. This map will be on Antartica after the emps have landed there the rebels and consortium have also followed the empire to earth's surface. Each for their own reason. Soon 2 of the 3 fractions realize that they both have set up bases in the general area. Which to fractions? That is for you to decide for this map allows u to be any fraction on any side. The map is a 4v4 map that allows any fraction to battle for control at Antartica There are plenty of resources to keep ur money up Hope u all enjoy this map. I would appreciate it if i could have feedback from whoever downloads this file to help me inprove. The next map in this series will be your choice do you want me to do Russia, Africa, North America, or some city next i will eventually do them all but ill give you all the choice of which you want to see come out first- Alx438

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97 downloads

Uploaded:07-02-2008

hoth island

hoth.zip | 212.82 KB

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119 downloads

Uploaded:07-02-2008

Nate Xanofar's Map Pack

nate_xanofar_map_pack_v_0.5.rar | 2.67 MB

in-game. - There are a couple other xml goodies inside as well for those who know how to use them (new projectile types and armor types). Further explanation in the readme. You do need my permission to use any maps. I'll probably say yes, but you have to ask anyway. You must give me credit for the xml additions, though you don't have to ask my permission (a notification would be nice though). I'll upload an updated/expanded/improved version later. Why did I make this/upload this? I made these for my own sake because I like to experiment and test things. I chose to upload them because I thought fellow modders might find them useful/interesting.

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69 downloads

Uploaded:07-02-2008

heshin mappcck1

heshin_map_pack.zip | 872.52 KB

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77 downloads

Uploaded:06-29-2008

Repel Victory

repel_victory.rar | 2.44 MB

computer. Install: Place "Repel Victory.ted" into C:Program FilesLucasArtsStar Wars Empire at War Forces of CorruptionDataCustomMaps or wherever you have your game. I am not responsible for any damage done to your computer Chris2439 This Map is under my Copyright©

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84 downloads

Uploaded:06-29-2008

Zadulan Assault

zadula_assault.ted | 415.6 KB

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74 downloads

Uploaded:06-25-2008

geonosis assaultblack hole chaos

geonosis_assault.zip | 67.52 KB

mitle(altho you can't c them)

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124 downloads

Uploaded:06-25-2008

Beyond The Dune Sea

66mpbeyonddunesea.ted | 910.57 KB

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139 downloads

Uploaded:06-25-2008

Alx438 focv1.1 ap fixes

focv1.1_map_fix.zip | 861.85 KB

switching back) so ive updated a few of my maps to have teams unfortunatly that ruins the story to them considering that cons can be there intead of rebs vs emps. This map pack includes 3 maps they are the following: return to mustafar-map is playable up to 8 people online naboo sunset-map is playable up to 8 players the last map is actually new it is my first map for a new series of maps that are to come. The series will be on earth the map in this pack is the first one in space and land is to come in the future. the map is one of my few space maps ive made and is a 3 way battle, however of course u can have just 2 teams. the story of this map is that the empire is trying to expand its reach for other galaxies accross the universe the rebels have learned of the empires plan and is planing to stop them cons also heard the empire by taping into thir com systems and plan to take earth fro themsleves which side will u play? The only pics i have are of the space map cause i lost the other somehow the map is 3 way 6 player map i hope u all will enjoy the new map and the old that have been adjusted

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108 downloads

Uploaded:06-23-2008

Corellian Storm 2

cs2.ted | 1.17 MB

for proper nouns later in the description.) The storm has moved eastward from Coronet and hit an imperial base on a ridge near a river. It is in the middle of a forest The empire:Unbeknownst to them there is a rebel base and it is jamming their communications. They discovered the coordinates or the base. They must get to the rebel base so they can let their transports know if it is safe to land. If they can get to the rebels then they can get their supplies in. The rebels: You have discovered the imperial outpost on the ridge and you are attempting to destroy it. Find a way to destroy it so you can leave the flooding banks of the river without being terminated. Aaaaaand to both sides: There is a Mining facitity near the bridge to the north.

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84 downloads

Uploaded:06-16-2008

Mercury's Mining

mercurys_mining.zip | 1.23 MB

route, they end up near Mercury. But ESF (Earth Space Force) has constructed a mining facility above the planet due to the inibility to build a land base there. Probes are sent to the surface to mine a precious energy eminating crystal. Debris of the first space station attempts by the ESF remain, but they have a fully operational facility now. As the Empire arrives they quickly gather pieces of debris and there own materials and build a station. Also do the Alliance, most of the Alliance fleet got lost along the way there so they start just like the Empire. Unknown to both, the Consortium was watching and tracked them also building a station. The goals of each are to conquer the area and return back to known space. Beware of the ESF! (Note, a tractor satilite owned by the ESF may pull or hold one of your ships in the debris!)

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225 downloads

Uploaded:06-15-2008

An Untold Battle

an_untold_battle.ted | 799.71 KB

you on how to maneuver through those obstacle and conquer your opponent. Have Fun and Enjoy! =D

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119 downloads

Uploaded:06-15-2008

Battle Grounds v1

battle_grounds_v1.zip | 565.68 KB

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148 downloads

Uploaded:06-15-2008

Lost in Space

lost_in_space.zip | 11.6 KB

hard to destroy

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181 downloads

Uploaded:06-15-2008

Capital Clash

capital_clash.zip | 400.69 KB

possible without modding to have many capital ships fighting each other. This map pack somewhat corrects the issue in that there are no swarms of fighters to wreck your capital ships. The maps in this pack give the capital ships an opportunity to actually shoot their big guns at what they were intended to: big ships, not tiny snub fighters.

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136 downloads

Uploaded:06-15-2008

new_generation

new_generation_v6.zip.zip | 1.77 MB

a Temperate map, with a river that splits the land mass, i've used the Imperial bridges from the Dathomir mission as a connect for the islands! The river starts on the top and half it's way it's splited into two rivers, on the left side the Rebels have their base, on the right side the Imperials! The middle islands is filled with a wood, and in the middle of the wood is an open area for a reinforcement platform! In the under area of the islands i made a path trough the canyon i've made! it's like walking on a high ridge, and every moment you can fall of. Well that's something nice i've created, the whole map is just filled with woods, and open area's...... Fight your way trough woods, high canyons and open battle area's.....but be sure to defeat the enemy!

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67 downloads

Uploaded:06-15-2008

the bridge at ramagen

the_bridge_at_ramagen.zip | 23.29 KB

full of bombs explosives storm troopers and turrets use the T2B's to your advantage against the anti infantry turrets you lose the infantry you lose the battle the tanks can't push through those turbo laser towers we have hired a smuggler to support the assualt this is a great number of men don't let them go to waste! To your post! ok this map isn't to lagy some lag yes but not to much enjoy! READ THE CREDITS

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178 downloads

Uploaded:06-12-2008

Danger Everywhere (Foc Map)

danger_everywhere.zip | 34.41 KB

consentration of hutt owned units and 2 spacestations, one of which spawns units. I have no screens, but it shouldn't take long to play and figure it out. I for one find it my favorite map and play it the most. So i posted it here for all you to enjoy! Installation(is that spelled right?): 1. Download into the custom maps folder 2. Unzip there and you're good to go. 3. Go to space skirmish,then custom maps and enjoy!

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498 downloads

Uploaded:06-12-2008

yoden all 80 map for eaw

yoden_all_80_map_for_eaw.zip | 3.81 MB

hope you enjoy it

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92 downloads

Uploaded:06-03-2008

EAW pirats test map v1

eaw_pirats_test_map_v1.zip | 441.44 KB

Empire this is v1 so if any problems or suggestions please let me know. Then I will come out with a fixed version.You can have up to 4 players on this map. Enjoy :D

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426 downloads

Uploaded:06-03-2008

Alx438's Naboo Map Pack

naboo_map_pack.zip | 838.76 KB

that takes place on naboo during sunset. You can enjoy the scenery as you fight your opponent-land- map is 8 person compatable, with plently of resources. Naboo Nightfall: Same map layout as sunset only this one takes place during the night. Struggle for Naboo:-Space- This is the space map that takes place in orbit over naboo. The rebs and Emps battle for control over orbit for naboo. Pirates are also in the are if u wish to have the resources the pirates are surrounding u will have to fight them.

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241 downloads

Uploaded:06-01-2008

DJ Medinaz Tatooine map pack final

dj_medinaz_tatooine_map_pack_2.zip | 2.07 MB

0.o well yeah here it is if you remember me i see alot of the people who sucked at mapping in the begginning have become pros an nmapping an modding ----------------------------------------------------------- this map pack features the most major improvement of all map packs ive made aswell as making a whole new Tatooine map for the day an night swquence -------------------------------------- the center is important however u may be terrorized by small groups of vornskyrs which look like desert animals so i decided to put em on tatooin roaming sand people stalk the bases at day an night aswell as pirate an hutt bases canals within the mountains or valleys lead your infantry through narrow passageways concealing there movement each base is fitted with an out of base power generator in which your will either spawn in or have to walk there to buy an build ur shield generator,turbo laser tower, an one other build pad you will also have a reinforcement point there too pleaae actually play the map an dont just rate off of my pics i mean rly they wre old an a few were from the old maps so pleasxe play em

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575 downloads

Uploaded:06-01-2008

order 66

yoden_order_66_map_foc.zip | 163.9 KB

temple on coruscant when -raw- gonna be done , i gonna redone-it with prop from -raw- imagine all the jedi and new clone soldier in this map = COOL

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145 downloads

Uploaded:06-01-2008

Corellian Storm

corellia.ted | 1.06 MB

is Corellian Storm, it takes place on Corellia, during... a storm. Heh Heh. The Empire: You have control of the highly guarded capital city of Coronet. Scouts from the city have discovered an abandoned mining facility over the ridge. If you can capture that facility you would get major credits. The prolem is the rebels have a dugout base near it. If you can destroy the rebels and capture that mining facility, victory is assured. You also have a little AT-AT construction facility to the south-east of Coronet.(Hint Hint to my last map :P) Rebels: You have established a dugout base in the outskirts of Coronet. Your scouts have also discovered the mining facility. Build up an attack force and capture that mining facility. If you dare you can attack the capital city of Coronet. Destroy the empire's facilities and capture the city. You have a vehicle construction facility to the south of your base. And to both sides: There is a rundown pirate base near the rebels. Also you dont really have to capture the mining facility, its just pretty smart to because you get loads of credits. P.S. Empire has 2 mining facilities and Rebels have 3 of those little things.

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176 downloads

Uploaded:05-20-2008

Naboo Sunset

naboo_sunset.ted | 2.13 MB

Unfotunatly for them the rebles have set up a base to operate from to drive the empire of the planet and take the resources for themselves. Which side will prevail? Only you can decide that. -this map is a multiplayer map that supports up to 8 people online. there are plenty of resource pads and outpost pads set thoughout the map I created this map really to make up for my last map not being very good and if i do say so myself i did this very well and this map might easily be my best yet.

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136 downloads

Uploaded:05-20-2008

Liberation of Kashyyyk

liberation_of_kashyyyk.ted | 923.59 KB

Kashyyyk. If you are the empire this is your story: The Imperials have a multi-level AT-AT construction facility. Their sensors detected Rebel transpors entering and leaving the atmosphere near by. The Emperor and Darth Vader have come to help you kill all the rebels. Also one of the empires shuttles was shot down by rebel AA guns. The AT-AT base sent an AT-AT to rescue them. Now onto the rebels: The Imperials have detected you delivering your supplies to the base, you must build up a defence force and make sure the empire doesn\'t get to your precious supplies. Obi-Wan Kenobi has come to help you defend them. Both sides: There is a pirate base and a Wookiee base in the map.

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476 downloads

Uploaded:05-20-2008

Battle of Selaggis

selaggis.zip | 25.82 MB

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182 downloads

Uploaded:05-20-2008

Rhen Var V4

rhen_var_v4.zip | 529.8 KB

surrounded by water and hills.

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82 downloads

Uploaded:05-18-2008

Carthana

carthana.zip | 123.47 KB

amount of the mines and a sensor node, but beware, the pirates won\'t go down without a fight.

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174 downloads

Uploaded:05-18-2008

star wars D-dayV1.2

starwarsddayv1.2.zip | 43.01 KB

least lag of all 3 versions enjoy! Yes thats an order!

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364 downloads

Uploaded:05-15-2008

2 maps

66mp.zip | 32.91 KB

this map adds much excitement to an already great map. A Volcano 2, created in less then 40 minutes. There is no full base, it is basically a \'soldiers only\' map. Land Control might be fun.

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169 downloads

Uploaded:05-13-2008

Mega Space Pack V1

mega_space_pack_fix.rar | 149.42 KB

mistake till it was to late.

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81 downloads

Uploaded:05-13-2008

The Hutts