Empire at War
then you should download this file. This is not supported by Petroglyph in any way.
editor gives you the ability to create land and space skirmish maps. It also includes a 3D Studio Max plug-in allowing you to bring models into the editor that you've created. Patch 1.04 is required in order to play custom maps created by the editor. Please note that the editor is not supported and is only available in English. [/quote]
you to create ground maps with 10 simple steps for Star Wars: Empire at War – Forces of Corruption * Space Tutorial: This small Tutorial shall help you to create SpaceMaps for Empire at War: Forces of Corruption. You will learn to do maps in 12 simple steps: * A General Map Editor Walkthrough. * Tutorial into the Story Mode and Tutorial Scripting System
launcher doesn't work. So I wanted to create my own. I'm not a programmer. I used batch-files. So the launcher is not as good as the other, but it works and can be modified.[/quote] This isn't the prettiest program for launching mods, but if it works then that's good enough for me. Also, this is only for EAW, not FOC. Windows 7 users: leave some comments and feedback for the developer letting him know how you like it and how well it works. the_stag
plot the coordinates of your own planets. If you're looking to make some new planets for the Galactic Conquest mod and are not sure exactly where to put them, then this will be a very helpful tool. [quote]This can be used to easy place a planet at the place you want it. This requirs word to use. Open the Word doc and see how easy it is to use. CÃ¶ordenates may have a diviate of 2.[/quote]
sky Day snow Day clear sky Day storm sky Night stars Thin atmosfere Interior skydome Kamino skydome Utapau skydome And of course the normal space skydomes
Thanks. [quote]This is a improved version of the PetroLauncher. This version works with Vista and Windows 7, as well as 64 bit operating systems. Does not work with XP, download the original for that.[/quote] the_stag
It also allows you to change the planet cap in GC, although that can get a little buggy because it doesn't change the number of slots you can see. But it is easy to use and works as longs you point it to the right folders. the_stag
Solo, Kyle Katarn, Luke Skywalker, and Obi-Wan Kenobi.[/quote] the_stag
universe without gas. Check out this detailed PDF he created for use with Photoshop CS3. Even if you don't CS3, there are pretty pictures to look at. the_stag
experience in EAW. the_stag
Tactical Health and Autoresolve Health. It may not act as the perfect balancing tool but it does provide much aide in the synchronising of the values of individual ships to each other. An explanation of the function of the calculator can be found in the read-me. Remember you need Open Office to use this calculator. Open Office can be found as a free download at: http://www.openoffice.org/
make good looking and functional maps, then this may be worth checking out. [quote]A quick guide to the terrain and nature aspect of mapping In light of recent events, namely the slow but obvious decline in new user-made content, I have decided to contribute my knowledge to see if I canâ€™t jump start EAW. Of the many trades an EAW player can engage in, the simplest is mapping. The tools are free, and sponsored (but not supported) by Petroglyph. Other fields such as coding, skins, and modeling require more skills and more time. But if you feel like contributing something without devoting a massive amount of man-hours, mapping is the way to go... this guide is an introduction to the hardest part of mapping: Terrain and Nature.[/quote]
and up. This also serves as a teaser for the Realistic Warfare mod that is coming soon, according to the readme. I can't wait. [quote] Here is my treat to the FF community. It creates prop versions of all intact ships for use in the map editor for land maps. Enjoy! And to those who have been posting on my forum thread, this isn't the mod I was talking about. [/quote] the_stag
mods they choose. Simply select the mod from the list, click activate and play. When your done, select the mod again click deactivate and the game returns to normal. This is a Lesser File Size than most Mod Managers and it still works! Also note that this Mod Manager only works for Empire at War or EaW, NOT FoC! ~X-Scissor
have that many fingers and toes), but it's a lot. I'm looking forward to seeing some new maps utilizing this. the_stag
beginners who have no experience in mapping by a step-by-step guidance to your first map. But also more experienced mappers can learn something - in fact it explains more than just how to create skirmish maps. The tutorial talks about lanf skirmish maps, space skirmish maps, GC maps and even a bit about Campaign maps. In the course of this program you`re going to create your own map by using all of the important features. You can also select either a German ro English version of each tutorial. If you`re a new or experience mapper definately add this to your inventory of tutorials to read. German Description from Author: Dieses Tutorial ist als ein kleines Program konzipiert worden, welches euch alle für Anfänger wichtigen Informationen via Schritt-für-Schritt Anleitung euerer ersten, eigenen Karte näherbringt. Aber auch erfahrenere Mapper können hier noch etwas lernen, da das Tutorial weit mehr erklärt, als nur die Erstellung von Gefechtskarten (Multiplayer-Karten). Ihr könnt zwischen ENGLISCH und DEUTSCH als Sprache wählen!
other version, the Mod Launcher automatically detects any mods you have in your EaW and FoC Mods folders and allows you to run them using this launcher. Very useful for people who do not understand how to make modpaths or .bat files.
MPG´s features are: - automated window detection and control - dedicated image processing algorithms - shortcuts to all your EAW/FOC games/editors - quick image conversion from .bmp to .dds (See note) All that is done by a few mouse clicks. Please refer to Readme.txt for more information. Note: You will need Nvidia DDS Utilities (free for download at http://developer.nvidia.com/object/dds_utilities_legacy.html).
some aspects of EAW mapping missing, but not so much as to make completely disastrous maps. There is a tool called a ruler. The combination between basic and advanced space mapping should prepare any new mapper for the rigors of creating land maps. The EAW Map Editor did come with a manual. But I can\'t open it. So I will get on that task because what I have read about land maps really didn\'t sink in. I learned through trial and error.
missing small parts. This is the most basic tutorial that can produce a complete space map, that I know of. I need to learn how to spell :D Soon I will make advanced. In time I will make land.
develop! Happy Hunting!
makes for easy reading. This does not include the SCRIPT, ART, LUA files. Later for that. Edit a file using a text editor, then place into a self made folder called XML with the /GameData/Data directory. It will override the Config.meg data from which these files are packed inside. Now we get back to modding. :)
and hassle when downloading. One is a text extractor, the other a .meg extractor. Thank you to tryforce for sending these in. ;) Now you can "attempt" to create your own MOD's - Enjoy. - SSA