all of the secondary changes and eye-candy that you will find within, this mod will make two [i]big time[/i] distinct changes to your stock game, it will add a Cloaking function and Slow-Motion! With these added, Your Far Cry adventure will take on a whole new strategic approach to the game. The levels will take on a new experience with the addition of the Soldier FV1.0 Mod, so much so that this will feel like a whole new game! If you're curious about what equipment you will be carrying, then read on: Training You will start with Fighting Fists and a P-99 Walther Carrier You will start with Dual MP7s and a Mortar Rebellion You will start with Dual MP7s, Glock17 and a M3 Shotgun Dam You will start with Dual MP7s and a Shocker and 300 ammo (i was boring of hinding from the Damn trigents so here is your chance to rip them apart from afar [list] [b]Some of the new weapons include:[/b] M3 Pump action Shotgun Rreplaces the Pancor (Shotgun), the M3 Pump action Shotgun is a little bit slower than the Pancor in firing or in reloading, the M3 more than makes up for that in its power of Shot, and it's looks M16A2 Sopmod Replaces the M4, the M16A2 Sopmod has a scope that has a fixed zoom of 2.6 and has a for fast and quite killing P-99 Replaces the Falcon, the P-99 is a light weapon with its and its scope that has a fixed zoom of 2.1. The P-99 is a force to be reckoned with. Glock17 Replaces the Mp5, the Glock 17 is one of the best pistols ever, can fire underwater, in mud, and any were else, The Glock 17 is a fast firing pistol. M134 Minigun Ever just wanted to rip of the miniguns and blast the everything, well now you can, now you can pick up mounted miniguns and carry them as regular weapons. Ammo can only be obtained from other mounted miniguns, so the gameplay balance is not affected too greatly.And more! [/list] [b]Some of the general changes included are:[/b] Puts Jack in camo paints Every Vehicle has a new skin New weapon sounds for all weapons except Rocket Launcher. Refer to the readme for more information.
Episode 1 (Beta 9) centers around exploration and task solving. In this episode, you take on the role of [i]Enforcer Dimetriel[/i], and explore a large island while completing objectives. [b]Some of the features included are:[/b] An adventure style game A playable character that switches with each episode The game can be quicksaved by pressing F6 Korama will contact you regularly, offering advice To give you an idea of what to expect with the next release, Robert-33 has supplied a teaser video of Episode 2. But...enough reading, it's time to download and have fun with the adventures and enjoy the environments! [b][i]Developer's Note: This mod is beta for a reason! It may cause unforseen problems with your Far Cry installation or worse; so be warned. (See 'Issues.' in the readme)[/i][/b] Refer to the readme for additional information.
play through, so it will seem more like one of those addons you have to pay for, than a normal mod. You’ll fight through seven impressively designed levels while you continue the Matto-Story by playing Jack Carver. Armed with several new weapons you’ll fight through temples, industrial areas and of course the jungle. The Matto team gave their very best to get the most outstanding graphics possible out of the cry-engine 1. [b]Aside from the standard weapons, some new ones have been added:[/b] P99 (very effective weapon, no silencer) M3 Pumpgun (perfect for close combat) Steyr Aug (as a replacement for the M4) Dual MP7 (very high firerate, reloading takes a while) The fifth weapon is a surprise! [b]Some new features to watch out for:[/b] Gas bottles (You should know them from the trailer) Fire extinguisher (explosion causes damage, white fog gives cover for a while) English voice output, subtitles available Several new objects and textures Screenshots courtesy of crymod.com & cryedit.net
however, things are not kept at the status-quo...as Jack has become the very thing that he has fought against in the retail PC version... Once you download this mod, you will be immersed in some Far Cry goodness as you make your way through seven new singleplayer missions, with new weapons and an original storyline! [b]Some of the main features of this mod are:[/b] Seven new different levels New weapons More health Adrenaline gameplay Adrenaline vision New vehicles This is definately a must have, start your download now! Refer to the readme for more information.
for you! [b] Instructions [/b] I noticed a few of you left comments saying you couldn't get it working, so i tested it and got it working... now just do as follows -Download, extract to your Farcry directory -run the batch file located in your farcry data folder, it's called "install" -then go into the scripts folder located in your farcry data folder, and copy the file called "scripts.pak" and paste it in your farcry - data directory.. if you already have a scripts.pak then rename the file that you are copying to scripts2.pak, if you already have a scripts2.pak then rename it to scripts3.pak.. then it should work for you :) -to use just start a new campaign and check the box that says "god mode", if your playing and your health decreases it doesnt mean its not working... your health will restore to the full amount if you lose all your health
increases the number of items contained! The Mysterious Island mod is the creation of a Russian modder, who has a soft spot for Literary great [url=\"http://www.kirjasto.sci.fi/verne.htm\"]Jules Verne[/url]. AVA2006 enjoyed the creativity of Jules Verne\'s [url=\"http://www.online-literature.com/verne/mysteriousisland/\"]The Mysterious Island[/url] book so much, that he based this mod on it. [i]The Mysterious Island follows the adventures of a group of castaways who use their survivalist savvy to build a functional community on an uncharted island. A hot-air balloon carrying five passengers and a dog escapes from Richmond, Va., during the American Civil War. It is blown off course and deposited near an obscure island. One of the castaways nearly dies after a skirmish with pirates; he is saved by the unexplained appearance of medicine after the pirates are unexpectedly routed. The group later discovers that their secret helper is the reclusive Captain Nemo (first introduced in Verne\'s Twenty Thousand Leagues Under the Sea), who dies and is buried at sea in his submarine. The castaways are eventually saved by a passing ship.[/i] [b]Some of the changes included in this version include:[/b] Modified landscape Added more objects Modified music track More realism Changed water & sky shaders Added new effect & event As you play this mod, you will be able to grasp the amount of time, effort and energy that went into it\'s development; While you are attempting to complete it, you will have the opportunity to explore all there is to see and enjoy some picturesque scenes on the Island; This mod, as it\'s originally released has no other characters in it, it is strictly for exploring and enjoying what Far Cry has to offer! Refer to the readme for more information.
to complete; Once you make your way inside the heavily fortified compound, your job is to wreak havoc and sabotage the experiments that are being carried out, while you're doing all this easy stuff, you must also try to stay alive! Not as easy as it sounds! As you go through the levels, you'll come accross new charecters, so for all of you [i]not another version of the same 'ol adventure[/i] nay-sayers, you will be plesantly surprised, and utterly addicted! This is a [u]must have[/u] for any and all single player fanatics out there! Along with this all new storey, the developers of this campaign have thrown in over ten new levels! (you didn't think there were 600 megs worth of screenshots, did you?) As for the developers of this file, they are 69 students working for 15 weeks, and have done a fantastic job! See the readme for a list of features.
machines will spawn cans which have all had textures replaced with real world ones. Some machines will spawn grenades or other goodies! Also included are many more texture replacements, script changes and sound effects including modifications to the players stats, walk/run speeds and weapon sound effects. Plus alterations to some of the maps to make them less difficult, particularly for the higher set difficulty levels - less mutants, more pickups etc. Please read the full documentation for a complete list of the changes.
look. And the best thing is: This modification only weights 2KB! So if you want better looking mounted weapons, this is your download! Refer to the [b]Readme[/b] and the [b]Screenshots[/b] for more information.
awesome capabilities of this old engine! Don't fret though, as there are some scattered baddies placed throughout, along with some weapons...add in some imagination, and you have yourself a fun place to be, even with the absence of any objectives. Far Cry - Far Cry 2 Mod (v1.0 Beta) contains updated textures for every single-player weapon along with [u]much[/u] more realistic damage. The models and textures are aimed at realism and are attempting to emulate Far Cry 2. It includes several other mods and several new weapons all with newly updated realistic textures; The accuracy of the weapons are more realistic as well as having more armor penetration when appropriate (no more 6 shots to the chest to kill, more like 1-4 depending on the weapon) There is also a new map included as well! [list] [b]Some tips for use with this download include:[/b] [*]Use "P" for new weapons [*]It is recommended to use a new profile as some things may not work correctly with your normal far cry saves (no errors found, but just to be safe) [*]More weapons can be had by editing the 'devmode.lua ' [/list] First time [b]FarCryFiles[/b] content contributor Seedr0 brings you this mod for your Far Cry gaming adventure, and he states that he will have a Website coming soon, along with some possible updates and more maps. This is good news indeed! [b]Some of the features of this map include:[/b] AK47 replaces M4 New M4 SOPMOD New M3 Shotgun New Glock17 New dual MP7s Much more realistic weapon damage for most weapons, with realistically less accuracy, E.G. the silenced M4 is now slightly less accurate than the regular M4, the new AK47 is now very inaccurate yet has high armor piercing (1-2 body shots will kill) Sharper default weapon textures Numerous tweaks in the System.cfg file and devmode.lua (for those with low end cpus mostly, devmode tweaks available pressing "F9") And more Also included, is a sneak peak video, have a look: Refer to the readme for more information.
consists of a group of students of the scenic arts at the University of Hildesheim, Germany; Created during the summer of this year, this mod is part of a theater / media arts production. Created in the Sandbox - Editor of FarCry, the Sturm - MOD provides an environment in which the places and actions described by [i]William Shakespeare[/i] in his play "The Tempest" can be visited, explored, experienced and reflected by the player. This mod was performed live in the production "Projekt A.R.I.E.L." which is explained in detail on [url="www.projektariel.net"]their homepage[/url], be sure to check it out! For complete information on how to set up the Sturm - MOD, check out the INFO.txt after downloading. Refer to the readme for more information.
to your stock game, and, although these are small changes, they make a huge impact on your gaming experience! Imaging being able to cloak yourself with the intent of sneaking up on a couple Trigens...or maybe there are four or five Mercs standing about just waiting to catch a glimpse of you, well, with this download, you will have this opportunity. Another change that is found in SOLDIER that will make this game seem more hollywood-ish is the [i]slo-mo factor[/i], now you will also have the option to slow things down to add a whole new dimension to your Far Cry universe. [b]Features of this download include:[/b] Two builds available: SOLDIER-low is intended for older, P4 machines SOLDIER-high is for faster, Dual or Quad core machines with fast video cards Slow motion Cloaking ability Those of you that have tried to enjoy the prvious version, but were left somewhat incomplete, then this version is well worth the price of a free download! [b]Changes in this version include:[/b] Fixed a bug which prevented the completion of the last version. Added menu background. Added a song. Refer to the readme for more information.
your stock game, and, although these are small changes, they make a huge impact on your gaming experience! Imaging being able to cloak yourself with the intent of sneaking up on a couple Trigens...or maybe there are four or five Mercs standing about just waiting to catch a glimpse of you, well, with this download, you will have this opportunity. Another change that is found in SOLDIER that will make this game seem more hollywood-ish is the [i]slo-mo factor[/i], now you will also have the option to slow things down to add a whole new dimension to your Far Cry universe. [b]Features include:[/b] Two builds available: SOLDIER-low is intended for older, P4 machines SOLDIER-high is for faster, Dual or Quad core machines with fast video cards Slow motion Cloaking ability Refer to the readme for additional information.
an arcade style driving game that is sure to keep you on the edge of your seat! You may recognize this file, or even already have it, as it is an older release, however, it is not one that is widely available... The mod itself is a simple one to play, however, it requires a lot of concentration from you, as you will be driving a hummer loaded with Nitroglycerine through a fun-filled level; The trick is, that you have to do this without shaking the nitro too much, as it is generally unstable, and if you're too close to it when it gets shaken, pieces of you end up everywhere. Don't download this file and think it's going to be [i]just another racing map[/i], there are a lot of places in this map that require skill and patience; there are a few places that are tough to get through So, put on your racing gloves, grab your fire extinguisher, and strap on the seatbelt!
Players must survive in this hostile alien environment while discovering a secret plot, buried beneath the surface of the planet that could spell the end of the human race. This mod contains two adventurous levels with new creatures, enemies and plantlife. New game mechanics are introduced giving the player new weapons and equipment that will facilitate survival on this strange and hazardous alien world. Specifically, the player will have to maintain an 'Ethanol Supply' to power the functions of the players equipment such as environment scanning and ammo reloading by harvesting ethanol from the 'Gas Plants' that are dotted around the landscape. As the player, you will also encounter an indigenous race of aliens named the Emfobia that inhabit the planets forests. The Shark in a Cube Mod team consists of seven students from The University of Salford, that have decided to create a total conversion of Far Cry. [list] [*][i]Will Evans[/i] -- Producer, Artist/Designer [*][i]Toby Everett[/i] -- Level Design, Lead Sound and Music [*][i]Mike Bird[/i] -- Programmer, Assistant Sound and Music [*][i]Mike Roberts[/i] -- 3D Artist, Animator [*][i]Jenny Rathbone[/i] -- Art Director, 2D/Concept Artist, Assistant Sound and Music [*][i]Martin Palmer[/i] -- 3D Artist, Animator [*][i]James Boorer[/i] -- Lead Design, Game Director [/list] The story line for this modification is a unique one...Dr. Rhea awakes in the crashed front section of the drop ship to find her team mates dead around her. Crawling out from the wreckage, she hears the crackle of a weak communication signal from the orbiting base ship, the Sword of Venture. After receiving news of what has befallen all five of the initial drop ships, she is told to retrieve what equipment she can from the dead and head to the main island. After diving and retrieving a pistol from the sunken remains of the rear end of her drop ship, she makes it to the main island to find an alien forest that she must traverse in order to not only discover what has befallen the other drop ship crews, but also search for cultural artefacts from a local tribe of indigenous aliens, named the Emfobia, in order to try and discover if they had the means to cause the crashing of the ETRA drop ships Refer to the readme for more information.
is need, I will also make it available as it was sent in, as eight individual downloads. The [b]Mysterious Island[/b] mod is the creation of a Russian modder, [i]AVA2006[/i], who has a soft spot for Literary great [url="http://www.kirjasto.sci.fi/verne.htm"]Jules Verne[/url]. AVA2006 enjoyed the creativity of Jules Verne's [url="http://www.online-literature.com/verne/mysteriousisland/"]The Mysterious Island[/url] book so much, that he based this mod on it. [i]The Mysterious Island follows the adventures of a group of castaways who use their survivalist savvy to build a functional community on an uncharted island. A hot-air balloon carrying five passengers and a dog escapes from Richmond, Va., during the American Civil War. It is blown off course and deposited near an obscure island. One of the castaways nearly dies after a skirmish with pirates; he is saved by the unexplained appearance of medicine after the pirates are unexpectedly routed. The group later discovers that their secret helper is the reclusive Captain Nemo (first introduced in Verne's Twenty Thousand Leagues Under the Sea), who dies and is buried at sea in his submarine. The castaways are eventually saved by a passing ship.[/i] As you play this mod, you will be able to grasp the amount of time, effort and energy that went into it's development; While you are attempting to complete it, you will have the opportunity to explore all there is to see, enjoy some picturesque scenes on the Island...but don't stop to smell the roses too often, as a stationary target makes for an easy kill. Refer to the readme for more information.
game with custom maps and the use of futuristic weapons. How great does that sound?!? If this is what you have been waiting for, then wait no longer, thank [b]chimella[/b] and enjoy! The most notable change this mod makes over the original game is to the weapons, here is the condensed version of what you will be outfitted with ingame; (See the [i]Weapons.txt[/i] to get the full storey) Have a look: [b]Electron Bolt Pistol (Tinted Falcon)[/b] Fires an electron bolt extremely powerful and high impact at close range 5m or less can stop mutants [b]S100 Photon Rifle (Tinted M4)[/b] Primary fire only - low damage photon projectiles, slow fire rate, hold for automatic fire Tactical use - originally designed as a non-lethal weapon it was upgraded to be lethal [b]MK I Pulse Sub Machine Gun (Tinted P90)[/b] Primary automatic fire only - high velocity pulse rounds, medium damage close up dropping to very low damage at 60m+ Tactical use - use close up preferably running right up to your enemy while shooting with zoom to get head shots [b]Plasma Rifle (Tinted AG36)[/b] Primary fire - medium damage plasma bolts, slow fire rate Secondary fire - High damage, wide radius projectile proximity mine, uses ag36 grenade ammo Tactical use - Primary is useful for conserving ammo, poor in close combat, good for medium or long range attacks [b]Impulse Gun (Tinted Shotgun)[/b] Positive impulse (primary fire) - uses shotgun ammo. Damage is medium at close range falling away to useless at 20m or more Negative impulse (secondary fire) - same but very low damage, can use in or under water. Tactical use - You want to be close and use head shots on primary fire [b]chimella[/b] has gone all out developing this mod, not only has he supplied the mod for you, but he has included some additional information/explanations in the download, such as: Weapons.txt (A complete explanation of all the weapon changes) NewWave Settings.txt (Everything you need to know about setting your game up for optimal performance) Readme.txt (Explanation about the mod) Basic Use.txt (How to install the mod) Advanced Use.txt (The way things work) A lot of time and effort has been put into this mod, and it shows as soon as you fire up the game; The weapons tend to rely heavily on particle effects which requires more PC power than normal. Be sure to read the NewWave Settings.txt. This mod will not change or overwrite any of your Far Cry installation files.
places which are\'nt easy to find. This is a great map to play, and a refreshing change from all the multi-player content that gets released!
version along with all the action and intensity that you relished the first time you played it! This mod throws a whole new light on an awesome game! See the readme for specifics on the skins and installation instructions.
inflicted by some of the ingame AI has also been modified. These adjustments definately make the game more interesting! Check out the readme for more information, and installation instructions.
to Breaking the Habit, Credit music to The sorrow of a broken heart by David Nogo (found it buried in a demo disc) *New sounds for OICW, M82 sniper and AG36 *Little more power for the shotgun *Grenade has a much further damage radius ( I really couldnt see why you could stand next to a live grenade and still live yourself when it explodes) Dont forget, your dealing with high speed shrapnell being flung in all directions *Falcon 50 is more deadly *Rifles and SMG\'s are more deadly and powerful *Hanglider Parametres changed so it doesnt fly like a rock *Little more power for the rocket, Mortar, grenade and M203/gun grenade (enemies fly slightly higher) *Ejected Gun shells never dissapear *Deafness time increased to 15 seconds with a handgrenade *Deafness time for all grenade mounted rifles is 10 seconds (A 203 grenade launcher\'s grenade is pretty small) *A larger crater/hole will appear when you fire a rocket or Mortar shell at a certain area
shotgun *Added a larger killing range for ALL EXPLOSIVE TYPES (Rockets, grenades etc) excluding the flashbang this influences more tactical gameplay *Falcon 50 is slightly more deadly *Rifles and SMG's are more deadly and powerful *All mutants will actually die instead of needing to pump an entire mag into em *Hanglider no longer flies forever and will drop, but not as much as it did originally *Little more power for the rocket, Mortar, grenade and M203/gun grenade (enemies fly slightly higher) but not in an stupidly high scale *Ejected Gun shells never dissapear *Most decals never dissapear *Bodies Never dissapear *Deafness time increased to 15 seconds with a handgrenade *Deafness time for all grenade mounted rifles is 10 seconds (A 203 grenade launcher's grenade is pretty small) *A larger crater/hole will appear when you fire a rocket or Mortar shell at a certain area[/quote] Download this mod and leave some feedback on what you think :rock:
:) *Full changelog below.*