Flight Simulator X
aircraft. The problem is Microsoft designed 1 bitmap file for all aircraft landing and taxi lights and expected the simulator to render the lights correctly in every circumstance… A simple solution but not a smart way to get a realistic look for each plane. Included in this package is xenon landing light effects of my own design. It is designed to eliminate the nasty, butt-ugly, over-bright, yellow, FS9 triangle-shaped aircraft lights and replace them with a softer and more realistic xenon lighting FX. Because of my unique texture design the landing lights FX will appear different (different brightness and overall look) on different aircraft. The texture gives an excellent night-time busy airport look from the tower and the air and provides a great landing light for the aircraft being flown. Be aware that there is no way to make a universal light texture that will be the same visual intensity (brightness) for every plane without making the landing light over-bright as the original FS9 landing lights are. There will be differences in landing light intensity from aircraft to aircraft based on how the aircraft maker designed the landing light specs into the aircraft model. Precision alignment of the aircraft landing lights is an area many aircraft manufactures overlook. Be aware that if the plane you are flying does not have landing lights showing from inside the cockpit it is because the maker of the plane did not design them into the model. The file included with this package will not fix that issue. If a plane has multiple landing lights and taxi lights designed into its model file the brightness of the external spot lights will dynamically change as more lights are turned on or off.
-->here Lighting FX --> here Sound --> here Please Give us your views, and ratings on this Addon!
quickly notice the lag between pushing the joystick and the aircraft responding! Don\'t even get me started on this Mammoth\'s turning circle. While testing this aircraft aircraft at EGKK Gatwick Intl Airport it seemed at one point as though the runway simply wasn\'t long enough to propel this giant into the sky, landing on the other hand is definitely the challenge for this aircraft. We Challenge you!! Once you have mastered flying this aircraft and landing at larger INTL Airports why not try something a little smaller like EGNM - Leeds Bradford Airport in the UK or even EGNX East Midlands.. Let us know how you do, screenies welcome as always!
Airlines as it has good range and load capabilities and it will set you apart from other Virtual Airlines
flys well similar to other Boeing\'s but it is significantly smaller and you will notice that it catches the wind a little more, we really enjoyed flying this aircraft and found it quite challenge. 7/10! We would love to hear your feedback and see some of your screenies!
how you get on! Pictures welcome!
textures are in high quality 32 bit format. It Will work in both FSX and FS9. Enjoy her in the sky and Happy Landings!
copyrights are belong to original authors, Installation: just unzip folder to fsx /SimObjects/Airplanes/ enjoy it and have fun!
challenging fly and we recommend smaller airports and maybe a little weather effects if your feeling brave. Try New Zealand\'s Wellington INTL Airport with Real World Weather, ICAO - NZWN...Good Luck
but still contains the same basic aircraft dynamics. I have personally test-flown this model over 26,000 nm to assure her flight dynamic accuracy. After installation, and before selecting this aircraft, it is best to review the details before flight. This aircraft does not contain any kneeboard data. It is also important to have experience with heavy aircraft flight before attempting to fly this monster. She is very heavy on lift-off, and unforgiving on final approach. Below I've included a few tips that may help you fly this bird without catastrophe. These tips are designed for experienced FSX users, so please do not contact me unless you experience something totally abnormal. Graphics: Exceptional graphics are necessary to see all of the details that this aircraft possesses, such as the turning of the center front and rear wheels. The cargo door is controlled by using the combination, and the crew ladder is activated with the combination. The smoke is controlled with the key once all engines are started. If you don't have the smoke file installed, there will be no smoke. Simply enter the effects folder within the AN124210 folder and copy the fx_smoke_f6.fx file into the Microsoft_Flight_Simulator_XEffects folder before you take flight. Sometimes the external view of the aircraft can cause sudden failures that can be otherwise prevented while viewing through the cockpit. External view can be used during flight, but only by experienced heavy aircraft FSX pilots. You can view the frame rate of your graphics card by using three times (showing all data details). If your frame rate is below 10 frames/sec for a considerable amount of time, you either need adjust your graphic settings within FSX, or install a better graphics card (system compatible). I have personally found that the (PCIe) ATI Radeon HD 2400 Pro works best for FSX. Flying the AN124-210 Fuel tanks to full (use to call a fuel truck). Taxi smooth to assigned take-off runway. Flaps down 2 notches (5 degrees). Line-up on runway. Auto-throttle set to 250 KIAS. Auto-throttle engaged. Brakes on full. Hit the "speed" button and hold brakes to 92% N1. Release brakes and roll. Altimeter set to flight level. Set CMD on and ALT select for climb at over 100 KIAS. Allow climb to 210 KIAS and bring flaps up full . Use Nav to fly a GPS route at above 3,000 feet AGL, or control otherwise. At FL100 increase speed to 350 KIAS, then increase climb rate to 4,000 f/m. Decrease climb rate to 2,000 f/m at FL320, then to 1,500 f/m at FL420 (if climbing to FL500W/FL510E). On level cruise maintain less than 10 degrees nose-up attitude with adjusted speed (do not exceed 10 degrees nose-up) ... FL400W/FL410E=mach.84, FL500W/FL510E=mach.97. Landing the AN124-210 Upon descent maintain mach speed to 300 KIAS, then set speed to 300 KIAS. When speed exceeds 320 KIAS, flaps down one notch (1 degree). At FL210 change speed to 260 KIAS. At FL120 set speed to 240 KIAS. Maintain 240 KIAS until you are at the proper range for ILS capture at level altitude (usually 6,000 ft AGL) runway outbound. Change speed to 180 KIAS and flaps down one more notch (5 degrees). After turn into ILS capture, set speed to 150 KIAS and flaps down one more notch (10 degrees). You will not need any more flaps until touchdown. One big problem with using ILS capture, and this aircraft, is that it will not hold the ILS descent rate on occasion. When landing it is important to use the cabin view so you can watch the ILS capture effect. If ILS does not capture your descent rate, manually force a descent and disengage the APP hold and Alt hold buttons. Descend to below the carrot and level-off, then re-engage the ILS hold (APP) until capture. This also occurs on my AN225-210 version, but I've had no complaints about it yet. To land, just wait until you are over the runway, then disengage all autopilot buttons. Pull back a little on the yoke and land with a very slight nose-up attitude. Experienced users can do this through an external view, which is very interesting and fairly graphic. Once your nose gear are on the ground, spoilers up (/ key), flaps extended , then full reverse throttle to 50 KIAS. Neutralize throttle , spoilers down (/ key), and flaps up . Brake to 30 KIAS, then throttle-up to maintain approximately 18 KIAS for taxi. Taxi to ATC assigned gate, or any gate you desire (you are bigger than everyone else, after all).
Boeing 777-200, Airbus Industries has out done itself creating a beautiful and fuel efficient flying machine capable of delivering passengers in safety and comfort well into the 21st Century and possibly beyond. Included in this package you will find the Airbus House scheme (With and without SATCOM), Air Canada, Cathay Pacific and Scandinavian Airlines (SAS - with SATCOM) liveries. All textures have been modified in DXT-3 format for crisp visuals without comprimising frame rates. The panel has been aliased to the FS-X default Airbus A321 (due to no A330 panel available for FS-X to date). A magnificient A330 sound package by Steven Persson has been included for authenticity. This file is for FS-X ONLY! * * * * * INSTALLATION * * * * * If your Flight Simulator X is located in C:Program FilesMicrosoft GamesMicrosoft Flight Simulator X, extract the A330_300_FSX.zip file to C:. If your flight simulator resides elsewhere or is named differently, extract the A330_300_FSX.zip file to a temporary directory and mode the folders named "SimObjects" & "Effects" to your Flight Simulator X directory. * * * * * AIRBUS A330-300 HISTORY * * * * * The Airbus A330 is a large-capacity, wide-body, medium-to-long-range commercial passenger airliner manufactured by Airbus. It was developed at the same time as the four-engined A340. Airbus intended the A330 to compete directly in the ETOPS (Extended-range Twin-engine Operation Performance Standards) market, specifically with the Boeing 767. The A330's fuselage and wings are virtually identical to those of the smaller A340 variants, although it has different engines. The A330 basic fuselage design is inherited from the Airbus A300, as is the nose/cockpit section and the fly-by-wire system and flightdeck from the A320. By the end of May 2006 a total of 574 A330 had been ordered and 413 delivered. The A330-300 was developed as replacement for the A300. It is based on a stretched A300-600 fuselage but with new wings, stabilisers and new fly-by-wire software. The A330-300 carries 295 passengers in a three-class cabin layout (335 in 2 class and 440 in single class) over a range of 10,500 km (5,650 nautical miles). It has a large cargo capacity, comparable to a Boeing 747. Some airlines run overnight cargo-only flights after daytime passenger services. This variation is powered by two Rolls-Royce Trent 700 engines. All engines are ETOPS-180 min rated. It entered service in 1993. The direct Boeing equivalent is the Boeing 777-200. The A330-300 will be replaced in the Airbus lineup by the A350-900 XWB, currently predicted to fly in 2011. * * * * * SPECIFICATIONS * * * * * Aircraft dimensions A330-200 A330-300 Overall length 58.8 m 63.6 m Height (to top of horizontal tail) 17.40 m 16.85 m Fuselage diameter 5.64 m 5.64 m Maximum cabin width 5.28 m 5.28 m Cabin length 45.0 m 50.35 m Wingspan (geometric) 60.3 m 60.3 m Wing area (reference) 361.6 m² 361.6 m² Wing sweep (25% chord) 30 degrees 30 degrees Wheelbase 22.2 m 25.6 m Wheel track 10.69 m 10.69 m Basic operating data Engines two CF6-80E1 or PW4000 or RR Trent 700 two CF6-80E1 or PW4000 or RR Trent 700 Engine thrust range 303-320 kN 303-320 kN Typical passenger seating 253 (3-class) / 293 (2-class) 295 (3-class) / 335 (2-class) Range (w/max. passengers) 12,500 km 10,500 km Max. operating Mach number 0.86 M 0.86 M Bulk hold volume (Standard/option) 19.7 / 13.76 m³ 19.7 / 13.76 m³ Design weights Maximum ramp weight 230.9 (233.9 ) t 230.9 (233.9) t Maximum takeoff weight 230 (233) t 230 (233) t Maximum landing weight 180 (182) t 185 (187) t Maximum zero fuel weight 168 (170) t 173 (175) t Maximum fuel capacity 139,100 l 97,170 l Typical operating weight empty 119.6 t 122.2 (124.5) t Typical volumetric payload 36.4 t 45.9 t
default CRJ-900 panel
the FSX Default A321. This repaint was one of the downloader's requests. The Dragonair fleet currently has six A321s in service. Splash screen included. Installation: Place the Texture.hda folder into the default Airbus_A321 folder, then go to the installation text document and copy all contents. Next, go to the default Airbus_A321 and open the aircraft.cfg, then go to before you end up into the [GENERAL] Section. Last, paste everything and then change the x into a number that is not used (4... or later), then run FSX and choose free flight and go to the aircraft manufacturer to "Airbus," then look over "Dragonair" and there you have it! Disclaimer: You are not to redistribute my files to other sites without consent to the author. I'm not responsible for damages doing to your computer. I accept no liability if it does anything wrong to your computer. THIS TEXTURE AND SPLASH SCREEN IS FREEWARE SO DON'T DO ANYTHING FOR MONEY WITH THIS!!! NOT FOR COMMERICAL SALE. This splash screen and texture are not affiliated or endorsed by Airbus or Dragonair. HOPE YOU ENJOY![/quote]
common out of this heliport. It shares a CTAF with Mattituck Airport (21N) to the north, but since FSX does not have helicopter AI traffic (unless you have an AI package installed for it) you really don\'t need it anyways.[/quote]
applies for trying to get your own head around the issue. Not any more!! This very tidy little tool will help you find airport approach paths, help you incept the ILS and help you find the ILS frequency for your desired airport (ILS, Instrument Landing System)
Arabian Airlines fleet is among the youngest in the world. [/quote]
the panel and flight dynamics so they both work in FSX. Unzip to a folder of your choice. After backing up your air, aircraft.cfg, and panel.cfg files replace them with the ones in this update. Copy the pedestal1.bmp to the panel folder, and the pictures, who's names start with Lockheed, to the same place as the aircraft.cfg file. Copy the gauge.cab file to the main FS gauges folder. You will have to say yes twice so the gauges work. If you have not done so, copy all the .cab files from the default aircraft panel folders to the main FS gauges folder. Not all of the panel folders have .cab files in them. The air file in this update can also be used with the L-1011-100 by Charles Dayhuff in FSX. It will allow it to fly level while at cruise altitude, instead of nose up a bit. I was able to have the aircraft fly level by altering record 1545. It may be able to be done some other way as well, and there could be something else that would actually be better to do, but if there is, I don't know what it is right now. [/quote]
and thanks to Guy Diotte who repainted in HAF Aegean Ghost Scheme for this scenery. GRCOASTLINES AND HSP SCENERY REQUIRED FOR BEST RESULTS Copy LGSA folder into Addon Scenery folder and activate in the usual way. I would welcome anyone to improve on the Terminal buildings as I have only used all default library items and would willingly delete them for more accuracy â€“ please feel free to contact me if required. Enjoy.[/quote]
The airfield is well located and equiped with grass and alsphalt runways and hosts parachuting events. [/quote] Review Note : Scenery works well in high resolution and doesn\'t seem to affect frames per second too much, very nice on the eyes!
“Fireball “Rooks of RSDG [/quote]