work with them to overcome large numbers of AI-controlled enemys!
non-English language settings [*] No more endless reconnect/retry loops when joining servers [*] All ambient sounds working correctly [*] Advanced new mapping features allowing for impressive gameplay customizations [*] Two new weapons [*] Many new and improved maps [*] Beta Opposing Force storyline support [*] A secret monster ability [*] Literally hundreds of smaller additions, tweaks, and bugfixes Sven Co-op is a Co-operative based game for Valve Software\'s Half-Life. In this mod, players must work together against computer controlled enemies and solve puzzles as a team. It is essential that you are at least familiar with Half-Life and its controls, and it is recommended that you have completed Half-Life\'s Hazard Course. While Sven Co-op is similar to Half-Life, with similar weapons, monsters and characters, the difficulty has been increased. Sven Co-op\'s levels are set as missions and are generally separate from each other. Many missions span several maps, and some are collected together in a series. The aim of most levels is to reach the end or to achieve an objective / obtaining a high score is not essential to beat a level, its just part of the fun. Manual: http://www.svencoop.com/manual/
be played with other people, not to mention, the team added in many things. One example is the sven RPG, you can choose your class, and you can level up your character, might I add, those are tough sheep :P. Weapons wise, they replaced alot of models on different maps, and added in several others ie, dual uzi's, in the rpg I used the cross as a pistol, now thats some god fearing power(In seven days god created earth, In sven days god created the cross glock). At some points in the game, I was wondering when the hell I was going to find a new gun, or some ammo for that matter, which bites because the team also added some brand new enemies, which may seriously open up a can if you arent careful. They also built in an mp3 player, which is really sweet, however the mp3s have to be on the same HD as sven in order to work. In the end, I recommend the download if your in for some very hard mod action, just remember to use the pistol at long distances :D.
work with them to overcome large numbers of AI-controlled enemies. Co-operative gameplay has been absent from the majority of recently released games, and is sorely missed by fans of the game mode. Sven Co-op fills this gap by providing not only the ability to play the original Half-Life Single-Player game co-operatively, but also a broad range of diverse co-operative scenarios. Though most are set in the Half-Life universe, Sven Co-op’s mapping features allow map developers to create their own, unique experiences for players, ranging from realistic military missions to medieval RPG themed adventures. Sven Co-op is the ultimate Social mod, ideal for LAN parties or for playing with small groups of friends. There is a lack of competitiveness between players; you\'ll spend your time enjoying yourself rather than trying to beat the top scorer. Participants tend to build strong bonds with others, as they are required to work together and heal each other, this has been shown through the strong community. Based around the enemies and feel of Half-Life, Sven Co-op expands the Half-Life Universe by featuring additional weapons, maps by established authors, and eight new monsters to fight (varying from the Baby Gargantua and Heavy Weapons Grunt, to enemies from Gearbox\'s Opposing Force which have been re-coded). As well as the hundreds of custom scenarios created by the community, popular custom Single Player levels are being modified to work with Sven Co-op (Including ETC by Dave Johnston and They Hunger by Neil Manke, which is in early planning stages). Sven Co-op has support from a number of community mapmakers, with further conversions planned for the future.[/quote]
description/readme for changelog.
this quick patch to fix the doors - clients will NOT need to redownload the map nor apply the patch as its a server side fix.
setting it to whatever value you have in listen/server.cfg minus 1, or plus 4 or 5. I am currently trying to figure out a way to fix this and/or enforce the sv_visiblemaxplayers that you set. If you get a lot of latency complaints, try disabling WinHL-Booster (simply remove it from /addons/metamod/metamod.ini). And if that doesn't help, you will have to edit qwertysping.cfg and lower the values for booster_autofps and sys_ticrate accordingly. 500 should be decent for slightly high-end machines, 333 is considered optimal for the majority of machines, and 250 for less powerful machines. Machines that are considered to be on the high-end of the spectrum might be able to get away with 1000. Also try setting the CPU priority on your server to "High."
by MysticMDT [*] Air Contact by Hezus [*] Between a Rock and a Hard place by Elvis [*] Infested by cold_blood3d_killa [*] SC_Mako by MrSheen [b]* New Player Models *[/b] [*] Selene, Master Death Dealer by fury_161 [*] Boris Grishenko by Toadie [*] Beta Gordon by Pumpkin_Masher Install all files to your Half-Life folder. They will be automatically installed to the right directories.