Half Life
Half-Life Natural Selection Mod V3.0 Final
Natural Selection 3.0. Control the resources. Defend your base. Listen to your commander. Be prepared to face more and more powerful alien foes. Learn their many forms and abilities, and how to counter them. Find the heart of the Kharaa threat, and eradicate it. The battle begins now. Its outcome rests in your hands. Luck and victory to us all!
Natural Selection: v3.1 Full Client
location names, updated skulk wall-walking, a boost to grenades, map updates and much more. [quote]Natural Selection is a multiplayer Half-Life mod in which the Trans System Authority Frontiersman (Marines) battle the vicious Kharaa (Aliens). NS first came out in only one mode, what is now known as [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalClassic.htm"]Classic[/url]. This is the Real-Time Strategy/First Person Shooter (RTS/FPS) version and is used for competitive play. [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalCombat.htm"]Combat[/url] was added in version 3.0 and is a faster, more action oriented mode. It has elements of an RPG in that players gain levels that they can then spend on equipment, weaponry, classes, and abilities. The game is geared towards fast action with no building required[/quote]
Natural Selection
spacecraft or colony. Marines vs. marines and aliens vs. aliens scenarios will also be supported in the near future. "First-person strategy" with a real resource model and consequences for actions. Both sides are genuinely different and together they accommodate different play styles: Marines:: Fighting skill is less important, strategy and communication take its place. Playing as a marine will be a tense experience with methodical planning and strategy, interrupted with action. Aliens:: Playing as an alien will be an intense action experience, rewarding reflexes and alien heroics. Communication and coordination don't require typing. NS includes easy to use and intuitive menus, and commands. Being the commander on the marines is a seamless experience, that requires almost no extra knowledge. The game even has small pop-up hints that help beginners to play.
Natural Selection: v3.2 Full Release Client
release [url="http://halflife2.filefront.com/news/;32268"]HERE[/url] for more information. [b]Changelog:[/b] March 1st, 2007 New Features * Bind-able alien movement abilities (blink, leap, charge) o Movement abilities can be bound directly using +movement. o Movement abilities can still be selected as a "weapon" and fired (no change). o Movement abilities can be used in the readyroom but play at a much lower volume. o Set "r" to default +movement in the keyboard bindings. o Changed description for "Reload" to "Reload/alien movement" in the keyboard bindings. * Added teleport feature to hives o Players may now use an active hive to be teleported to the next hive with an 0.8 second cool-down per player. o If a player uses a growing hive, it triggers 'The Enemy Approaches' Alert and makes it available for both hive and movement chamber teleportation. o Gorge spit can also be used to trigger 'The Enemy Approaches' on a growing hive. o Normal friendly fire no longer makes a hive available for teleportation. o Hive teleport order is determined by the top-to-bottom order shown on the alien HUD. o If a player can't reach a hive to use it, standing directly under the hive while pressing use will also work. * "Ghost" placement model for marine structures o When a marine structure is first placed by the commander, it will be a ghost structure. o A ghost structure is partially transparent (but still solid) and will be immediately recycled for 80% of the resource cost if touched by an alien player. o A ghost structure can be attacked and damaged without triggering an immediate recycle. o The commander can choose to recycle a ghost structure in the same manner as an unbuilt structure. o When a marine player starts to build a ghost structure, it will turn into a normal unbuilt structure. * NS on HLTV o NS now sends minimap updates to a connected HLTV server. o NS now sends particle system templates to a connected HLTV server. Spores, Welder sparks etc. should display when spectating via HLTV. o NS now sends hive information to HLTV. o Every 30 seconds, the HLTV server rebuilds the information so recently connected players get the data too. o Various bug-fixes to improve the HLTV experience ( detailed later in the changelog ).
Natural Selection: F.E.A.R Sound Pack
sounds [*] 21 new taunts and/or marine sound commands (vox) [*] New ricochets, MG, HMG and SG firing sounds All (or almost all) sounds originally come from the game F.E.A.R. They are edited and mixed by me to fit HL engine and NS climate (actually - to upgrade low quality atmospheric sounds).
Natural Selection: v3.1 Dedicated Server
location names, updated skulk wall-walking, a boost to grenades, map updates and much more. [quote]Natural Selection is a multiplayer Half-Life mod in which the Trans System Authority Frontiersman (Marines) battle the vicious Kharaa (Aliens). NS first came out in only one mode, what is now known as [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalClassic.htm"]Classic[/url]. This is the Real-Time Strategy/First Person Shooter (RTS/FPS) version and is used for competitive play. [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalCombat.htm"]Combat[/url] was added in version 3.0 and is a faster, more action oriented mode. It has elements of an RPG in that players gain levels that they can then spend on equipment, weaponry, classes, and abilities. The game is geared towards fast action with no building required[/quote]
Natural Selection: v3.2 Server Files
release [url="http://halflife2.filefront.com/news/;32268"]HERE[/url] for more information. [b]Changelog:[/b] March 1st, 2007 New Features * Bind-able alien movement abilities (blink, leap, charge) o Movement abilities can be bound directly using +movement. o Movement abilities can still be selected as a "weapon" and fired (no change). o Movement abilities can be used in the readyroom but play at a much lower volume. o Set "r" to default +movement in the keyboard bindings. o Changed description for "Reload" to "Reload/alien movement" in the keyboard bindings. * Added teleport feature to hives o Players may now use an active hive to be teleported to the next hive with an 0.8 second cool-down per player. o If a player uses a growing hive, it triggers 'The Enemy Approaches' Alert and makes it available for both hive and movement chamber teleportation. o Gorge spit can also be used to trigger 'The Enemy Approaches' on a growing hive. o Normal friendly fire no longer makes a hive available for teleportation. o Hive teleport order is determined by the top-to-bottom order shown on the alien HUD. o If a player can't reach a hive to use it, standing directly under the hive while pressing use will also work. * "Ghost" placement model for marine structures o When a marine structure is first placed by the commander, it will be a ghost structure. o A ghost structure is partially transparent (but still solid) and will be immediately recycled for 80% of the resource cost if touched by an alien player. o A ghost structure can be attacked and damaged without triggering an immediate recycle. o The commander can choose to recycle a ghost structure in the same manner as an unbuilt structure. o When a marine player starts to build a ghost structure, it will turn into a normal unbuilt structure. * NS on HLTV o NS now sends minimap updates to a connected HLTV server. o NS now sends particle system templates to a connected HLTV server. Spores, Welder sparks etc. should display when spectating via HLTV. o NS now sends hive information to HLTV. o Every 30 seconds, the HLTV server rebuilds the information so recently connected players get the data too. o Various bug-fixes to improve the HLTV experience ( detailed later in the changelog ).
NS Dedicated Server
Bytes: 91860927 Contents: NS 2.0 Win32 and Linux Dedicated Servers Linux server known issue: NS 2.0 runs perfectly on the HLDS 3.1.1.0 stream, which we recommend using. However, the NS 2.0 Linux server does not currently work with the 3.1.1.1 version of the Half-life Dedicated Server for Linux. We\'re working with VALVe Software to resolve this issue, and we will post an update to the linux dedicated server as soon as we have solved this compatability issue with HLDS 3.1.1.1 (check forums for up to date info on this at http://www.natural-selection.org/forums ). Notes for unzipping to Linux: This is a unified zip file for Linux and Win32. To unzip it, on windows, use winzip or another package and unzip to your halflife server directory. Special note for Linux admins: Please unzip the file *WITHOUT* the -a flag. i.e. simply unzip buy typing \'unzip \' (without the quotation marks) in your halflife server directory. As always with any new HL mod, reinstalling HLDS and your mod cleanly is HIGHLY recommended to avoid issues running your server. Content Usage: NOTE: This zip file contains only files for running a dedicated server. It will not function properly as a client. It is not for users who want to play NS, it is only for NS server admins. [/quote] *Note: An updated \"so\" is available as a seperate download for those having problems running HLDS 3.1.1.1 with Linux.
Natural Selection: Wii! Hand Grenade Model
Dark_Soul gave StixNStonz the idea to make it a grenade and add a sound 'oh no, the strap broke!' so he did. You better be careful with this Wii "Hand Grenade!".
Natural Selection: CO Starfight Map
As you can see on the screenshots below, the map itself looks like one big laboratory.
Natural Selection: NS Save The Queen Beta Map
look and feel. The main map has a castle, an evil dragon nest(hive area) and a cave between these two areas. There is plenty of small stuff to discover in the main map. He always put some secrets in my maps and this time it's the trophy room and the ReadyRoom Adventure. The ReadyRoom Adventure is a small dungeon located somewhere in the ReadyRoom with puzzles that require teamwork(like in Sven-coop). The trophy room is a room dedicated to the players at the Voogru server. [*] [b][u]Features:[/b][/u] * A partly destructable castle (the drawbridge and gate can be opened and closed) * A dragon cave * A mage tower with magic weld (THIS WELD OPENS THE SECOND RT AT THE CASTLE) * A dark cave * Custom textures * Custom sky * Custom sounds [*] [b][u]Secrets:[/b][/u] * The ReadyRoom Adventure * The trophy room, also found somewhere in the ReadyRoom (this room also has a secret admin room) [*] [b][u]Problems and bugs:[/b][/u] - After changing to this map the gamma is very high, pressing escape twice fixes it. (I added an env_gamma to the map set to 1.0, but to no - Less annoying, but the r_speeds at the castle area are a little high. It would be nice to get some tips to optimize this area. - There is a very slight chance you can get stuck in the doors in the ReadyRoom Adventure, just be careful not to walk in the door opening when the round restarts. - The jumping puzzle(the one with the pushers) in the ReadyRoom Adventure acts weird after the round resets. - Players can be crushed by the bridge, just don't walk near it when it goes up.
Natural Selection: NS Nexus Map
feedback is, it will absolutely be considered before ns_nexus_b3 is released all over. The main drawback of this test is the minimap. The beta 2 minimap had everything labelled and coloured; there have been a few significant changes to the minimap, and the Author of this map hasn\'t been able to get it updated yet. But, he included a basic build minimap file, so you\'ll still have the basic mini map. Everything else should be near-b3 release. The author might darken the pulsating Nexus Mainframe light a bit, but that will be determined after a bit of testing.
Natural Selection: Half-Life Sentry Turrets
1 turret sounds are also added. For those who have forgotten what the turret looks like, check out the screenshot below.
Natural Selection: CO Hearne Map
decided it was time to head for a spaceport for some much needed R&R. The captain set the autopilot and then he and the crew went to have a look at their salvaged booty. The ship is now one week out from a highly populated spaceport and communication with the crew cannot be established…[/quote]
Natural Selection: Spore Colony Alien Building
replace the original Offense Chamber.
Natural Selection: Text Weapon Type Scoreboard
important for the commander to know. Shotgun -> SG Heavy Machine Gun -> HMG Grenade Launcher -> GL
HiveMind 3.1: Combat
Artificial Intelligence for the Half-life modification, Natural Selection. Features of Hivemind include: Support for Natural Selection Combat BETA (v3.1 and above) Support for all NS life forms (v3.0 and above) Smart building strategy (e.g. bots will choose DC SC or MC at random) No extra plugins (such as metamod) required. Bots will ALWAYS build another hive if they are a gorge and have enough resources (v3.1 and above)\"
NS Infestation
problems. So I consider this to be my first map. [/quote]
NS Missile Command
for an hour, I AM NOT RELEASING ANOTHER VERSION OF THIS. [/quote] :lol:
Natural Selection: v3.2 Full Client Installed
your current NS install so clan players and others can continue playing without being affected. There are a lot of changes in v3.2, including four new maps, quite a few interface changes, HLTV improvements and more. The full changelog is here, and we suggest you read it while you download to avoid confusion!
Natural Selection: CO Overmin Map
Small layout changes [*] Mirror textures misalighment [*] Solved elevator bug [*] Removed med-sci door [*] Usable door in crew sector are now different from others [b]Change Log - Beta 2 [8.3.2004]:[/b] [*] Added third path to the hive [*] Added weldpoints [*] Fixed bug with mdl.files [*] Deleted some cyclers and infodecals [*] Small layout changes [*] Clipnodes tweaking [b]Change Log - Beta 3 [17.3.2004]:[/b] [*] Solved sprite bug [*] Added weldpoint [*] Added ventilation system [*] Small layout changes [*] Clipnodes and leaves tweaks [*] Added custom signs [*] Added speaker [*] New ReadyRoom [*] Added custom music and ambience sounds Any Combat Lovers should definitely get this map. For further information, check the readme below.
Natural Selection: v3.0 to v3.1 Server Patch
location names, updated skulk wall-walking, a boost to grenades, map updates and much more. [quote]Natural Selection is a multiplayer Half-Life mod in which the Trans System Authority Frontiersman (Marines) battle the vicious Kharaa (Aliens). NS first came out in only one mode, what is now known as [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalClassic.htm"]Classic[/url]. This is the Real-Time Strategy/First Person Shooter (RTS/FPS) version and is used for competitive play. [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalCombat.htm"]Combat[/url] was added in version 3.0 and is a faster, more action oriented mode. It has elements of an RPG in that players gain levels that they can then spend on equipment, weaponry, classes, and abilities. The game is geared towards fast action with no building required[/quote] Server notes: To patch your existing NS 3.0 server, unzip this patch into your hlds directory. It will create an ns directory, and overwrite server.cfg and mapcycle.txt. If you backup your mapcycle.txt and restore it, don't forget to add ns_shiva
Natural Selection: NS Geeksiege Map
Nodes and other things as well depending on the Map Maker. As you can see on the screenshots below, you will see a lot of wide and open space, which makes it easier to build. If you are a type that likes to have some fun, then this is the type of map you should go play. Check out the screenshots below to see some previews of this Siege Map.
Natural Selection: NS Hulk Map
text. [b]Change Log - Beta 3 [31.10.2004][/b] [*] gamma back to 1.5 [*] new weld point [*] solved crashing(?) [b]Change Log - Beta 2 [23.10.2004][/b] [*] marinespawn fixed [*] vents fixed [*] added and fixed sounds/MP3 [*] fixed null textures [*] lighting fixies [*] elevator button [*] fixed stuck points [*] other small fixies [*] lowered gamma ramp from 1.5 to 1.3 [*] added info_locations
Natural Selection: v3.0 to v3.1 Patch
location names, updated skulk wall-walking, a boost to grenades, map updates and much more. [quote]Natural Selection is a multiplayer Half-Life mod in which the Trans System Authority Frontiersman (Marines) battle the vicious Kharaa (Aliens). NS first came out in only one mode, what is now known as [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalClassic.htm"]Classic[/url]. This is the Real-Time Strategy/First Person Shooter (RTS/FPS) version and is used for competitive play. [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalCombat.htm"]Combat[/url] was added in version 3.0 and is a faster, more action oriented mode. It has elements of an RPG in that players gain levels that they can then spend on equipment, weaponry, classes, and abilities. The game is geared towards fast action with no building required[/quote] [b]This Is a patch, you need v3.0 to be able to use this Natural Selection v3.0 to v.3.1 Patch[/b]
Natural Selection: CO Tempest Map
issues: [*] the door in the glazed indoor/outdoor section extends through the wall when operated [*] polycounts are generally quite high, esp. in the hive [*] Circe needs to reference the wad file, checking where he got everything from & giving appropriate credit As said, Circe really wants to know what you think of the map.
Half-Life Natural Selection Dedicated Server 3.05 Patch
code changes that are going to be especially interesting for seasoned players. This patch would not have been possible without the help of a number of dedicated server communities, many of which will already run this patch as you read this. Please note that only server operators need to download and apply these changes. If you don\'t want to host a server, you do not need to download the files below.
Natural Selection: NS Adrianne Map
was lost to them. Reclaim it. For the detailed back story and map information, check out the text file in this file package in the maps folder.
Natural Selection: Training Map
for a long time. If a beginner player will play this map and finish it, you can be assured that the new player will learn a lot more about the game. Do remember that this won't be a map that you can just install and select the map in game. Let's say this acts as a mod, so this shows up in the Game List in Steam.
Natural Selection: NS Achio Map
a func_nobuild in the infested hallway at Port Generator For more information regarding this map, check out the readme below.
Natural Selection: NS Blackhawk Map
some kind of fun map, but it is actually a serious map. It appears to be alien friendly on Pubs, but I think that is because the marines tend to think that because the MS is easy to defend they do not have to move out. This gets them killed. There is also a very complex vent system. I plan to make no more changes to it unless NS goes to source, then I will make some changes, and rebalanced it as needed.[/quote]
Natural Selection: Half-Life Commander Hud Sound Pack
needed. Simply extract this file to your NS directory, recommended to make backups first.
Natural Selection: NS Stargate Nsa Map
Stargate. Beware though, the stargate is not the only way to go to the place you are wanting to be. As you can see on the mini-map below on the screenshots, you can also take a detour. [b]Note:[/b] More images will be added shortly.
Natural Selection: v3.2 Beta1 Client Hotfix
sprites for welder, mines and hand grenades ( not included in the patch ) [*] Adds correct version of weapon and armor upgrade sprites ( not included in the patch ) [*] Adds the 3.2 version of the energy bar. ( not included in the patch ) [*] Adds missing 3.2 version of the resource tower model ( with improved hitbox ) ( not included in the patch ) [*] Added ns_shiva.wad and ns_nancy.wad ( not included in the full installer ) [*] Adds updated minimap sprites for players that adds an outline to increase visibility. (not included in either) This patch does not fix an of the bugs in the client or server binaries. This hotfix installer is for the clients. This hotfix is backwards compatible with your existing 3.2 beta1 installer.
Natural Selection v3.2
your current NS install so clan players and others can continue playing without being affected. There are a lot of changes in v3.2, including four new maps, quite a few interface changes, HLTV improvements and more. The full changelog is here, and we suggest you read it while you download to avoid confusion! [*] [b]NOTE[/b]: [u]Running AMX Mod or other server plugins will have undesirable effects until compatible plugins are released[/u]
Natural Selection Hivemind V1.1X
Steam set up. Hivemind 1.1x is available. There are only a few changes, but hivemind bots will now bunnyhop in combat! We have been trying to fix this for ages and are proud to present you with it. :) [b]Changes:[/b] [v1.1x] Longstanding combat bug fixed: bots now jump and bhop in combat. Implemented wall walk for co_angst (the lift) Added support for co_angst.
Natural Selection Dedicated Server Patch V3.01
larger servers. On our test servers, we saw performance improvements of more than 20%. Additionally, we removed an exploit of the updated mapvote system, and fixed a bug that hindered the commander from dropping structures on a specific occasion. If you are a server operator, please download and install the new files from here. You do not need to install or download anything if you are not hosting a server. Enjoy!
Natural Selection: v3.2 Open Beta 2 Full Client
out the readme below for the complete change log.
Natural Selection: v3.2 Open Beta 2 Server File
the readme below for the complete change log. [*] [b]AMXModX Users[/b] Those of you who run AMXModX on your servers can find a pre-release NS module [url="http://www.nsmod.org/forums/index.php?showtopic=6589"]-=here=-[/url].
Natural Selection: V3.0.4 Server Patch
don't run a server, you don't need to update. This patch includes all previous NS v3.0.x changes as well. The [b]NS v3.0.4[/b] changelog is as follows: - Increased alien upgrade gestation time from two to three seconds. - Doubled the marine's Light MachineGun starting reserve ammo from 50 to 100. (Classic only) - Doubled the marine's Pistol starting reserve ammo from 10 to 20. (Classic only) - Reduced time to research the advanced armory from 180 to 160 seconds. - Increased HeavyArmor research time from 100 to 110 seconds. - Increased Jetpack research time from 50 to 60 seconds. - Increased siege damage from 380 to 400.
Natural Selection v3.0 Beta 5
previous version(s) are required. The full changelog has been stated in the Readme area.
NS Nirvana
crappy semitransparent texture. i do think the range of sieges is correct, as to siege a hive you gotta be very near it and if aliens do let marines that far, they deserve it.[/quote]
NS Eleventh Hour
underground. A malfunction in the lab caused clocks all along the arm to go haywire, alerting the TSA to an alien presence.[/quote]
NS Next
be infested. Celtic station was placed under quarantine after a service deck has somehow became infested. The effected deck has sealed off from the rest of the station and the frontiersmen summoned. If the frontiersmen arrive in time they will be phased into the (as yet) unaffected data centre. The station\'s 800 workers and 200 passing traders are relying on the TSA to prevent the spread of the alien threat and save their lives.[/quote]
NS Maru B2
engine and veared off coarse. Now both engines have stalled and the ship is adrift in Gamma-Hydra Section Ten. The ships security and bio-monitoring equipent has identified the presence of Kahraa bacteria, but that it is contained in the rear of the ship. Normally a ship this small and it\'s crew would simply be sacraficed, but TSA has ordered the ship recovered. The cryo units on the ship are still intact and the crew are still alive. TSA intellence believes the Kahraa were being smuggled aboard the ship by one of the crew. It is imparative that we regain control of that ship so that we can rescue and then interogate the crew. Game Type : Marines vs. Aliens
NS Complex 09
basic stuff missing. It has all spawn points, resources, hives, locationnames (beta) and an incomplite marine-spawn location [/quote]
NS Alloraine
teeming biosphere; not too different from that of Earth. Naturally the TSA had a great interest in this planet, seeing a chance to create a colony and learn more about the Universe around them. Now, many years later, as the war on the Kharaa rages around the galaxy, TSA High command began to stop receiving comm signals from Alloraine. With their limited resources being funneled into more and more advanced weapons and equipment for the Fronteirsman, the TSA had to leave Alloraine in the dark. A cargo ship containing information on advanced light machine gun schematics has recently crashed on Alloraine, near one of the old research outposts. Bio-scans indicate that the Kharaa have beaten the Fronteirsman there, but have only recently arrived. The battle for a lonely biologic research station is about to begin.[/quote]
Natural Selection v3.0 Beta 4a - Client
This version is an update. Beta 4 is required to be installed !!!
Natural Selection: NS Achio Map
original Achio. Things which changed/were fixed compared to the old achio: [*] Lack of cover/large open spaces through out the map and hallways [*] Over stressing the engine resources used (lag on slower pc’s and overall netlag) [*] The overall style and texturing used [*] Added more detail through out the map The overall layout is roughly the same, but the size of the map is smaller. Also everything has been tweaked to resemble an actual space ship, with levels (or decks). The hallways bend around architecture which would be located on the different levels, but extend into the lower of higher levels. Overall, Kouji_San gave the lighting a complete revision. With the use of more contrasting and more colorful lights. This was to counter the washed out look the old Achio had.
Natural Selection v3.0 Beta 5 Dedicated Server
previous version(s) are required. The full changelog has been stated in the Readme area.
Natural Selection: v3.0 Beta 4a - Dedicated Server
This version is an update. Beta 4 is required to be installed !!!
Natural Selection: v3.2 Beta1 Server Hotfix
sprites for welder, mines and hand grenades ( not included in the patch ) [*] Adds correct version of weapon and armor upgrade sprites ( not included in the patch ) [*] Adds the 3.2 version of the energy bar. ( not included in the patch ) [*] Adds missing 3.2 version of the resource tower model ( with improved hitbox ) ( not included in the patch ) [*] Added ns_shiva.wad and ns_nancy.wad ( not included in the full installer ) [*] Adds updated minimap sprites for players that adds an outline to increase visibility. (not included in either) This patch does not fix an of the bugs in the client or server binaries. This hotfix installer is for the server operators. This hotfix is backwards compatible with your existing 3.2 beta1 installer.
NS Vint 004
out long enough they will gain access to the siege room which is their only hope. Supply is also important. There is one secure resource room and one vulnerable one per team. This means the team that pushes the hardest can cut the other team\'s resource collection speed in half. [/quote]
Natural Selection: NS Oasis Map
other minerals which are then processed in Oasis and used as a power supply. Phosphorus is being melted and mixed with other matters and the result is a chemical which is reflecting beautiful, pure green light.
Natural Selection: NS Nomblizkikko Map
someone on the bridge the fall down and die, On the Marine side there is a door and the door can be opened by the comm and by the normal marines, bye 2 buttons each side of the comm chair. On the alien side there is a canon like thing which if you go inside it shoots you out of it and you fly away, and each side of both bases there is 3 rt's and in the middle on the side of both bridges there is to rooms they are pitch black and there is 3 rt's in both sides and you have to put you flashlights on to go in there.
Natural Selection: NS Nexus Map
layout, and especially, vent system. This is a full-fledged NS map, and it is very detailed. it will take a while to learn all the routers. Especially the vents. StixNStonz made them as intuitive as i thought possible; they\'re as useful as the Nancy vents but they aren\'t such a cryptic maze. Save harsh criticism until you at least play a few rounds on it. Every map feels like a maze until you get the feel for it. Ns_Nexus from the very beginning was to be a full-fledged TSA Spaceship. Many maps are set sort of on spaceships, but none have strives to give the complete ambiance, layout, and detailing of the real deal. Enjoy getting lost in its multitude of rooms, and especially in the huge ventilation system behind the access panels (which happens to be rather ninja-friendly). Check out the readme below for more information regarding this map. [b]NOTE: It is possible that the screenshots are darker then they are in the real game[/b]
Natural Selection: v3.02 Dedicated Server Patch
install anything. [b]Changes:[/b] [i]- Reduced observatory cost from 20 to 15. - Increased observatory starting energy to 40. - Reduced Armslab cost from 25 to 20. - Reduced Phase Gate transportation throttle rate from 0.8 to 0.5 seconds per player.[/i]
Natural Selection: Edan Map
been found our self, and hence our escape plans have been . . . delayed. Please rescue us from these alians - and i know you will use the resource pockets that we have built to full advantage[/quote]
NS Starved
called \"Starved\", due to the nature of it\'s objectives. A relatively small planet had been reported to be under alien control, and due to the large amounts of resources situated on the planet, the Frontiersmen had decided to take it. However, due to few resources being available, they could only send a small number of marines. Because of this, they decided on a new strategy - to starve the aliens out. The marines conducted quick sharp attacks on the entrances to all of the underground systems that the aliens were living in, and managed to completely block off the exits so that the aliens could not reach the surface at all. After only 2 weeks, scouts sent underground reported no sign of alien life, and that the mission had been successful. The planet was free of all alien life. Or so they thought... After the ship \"Starved\" took off to return to a nearby spacestation, about 2 days into the journy, an alarm went off. Security was fairly lax due to the fact that they didn\'t expect any hostiles as the mission was a success. The alarm was investigated, and to the horror of the crew, an alien settlement was discovered in the very low decks of the ship. As nearly all of the crew had been out fighting on the planet, no-one had noticed in the virtually unused storerooms of the deck, a few aliens had managed to get past the siege blockades, and found their way to the empty ship. As soon as the alien presence was discovered, officers sealed off the sections of the ship that had been taken over, and a small but extremely competent team of marines were sent down to eliminate the alien menace. Over to you....[/quote]
Natural Selection: NS Achio Map
revised, The creator of this map started this map ages ago to fix many of the things wrong with the original Achio. The overall layout is roughly the same, but the size of the map is smaller. Also everything has been tweaked to resemble an actual space ship, with levels (or decks). The hallways bend around architecture which would be located on the different levels, but extend into the lower of higher levels. Overall, Kouji_San gave the lighting a complete revision. With the use of more contrasting and more colorful lights. This was to counter the washed out look the old Achio had. [b]Most important additions/fixes:[/b] [*] New gameplay addition: Hives Based Bacterium Lockdown Resnodes, information included in readme [*] New gameplay addition: Alien only trough wall teleporter at aft engine, information included in readme [*] 5 new weldables (total of 6) [*] Port ION-Cannon has an initially marine only resnode due to weldable [*] Fixed siege issue at Port Material Displacement Core The first image below will show you the mini map, the rest for the map previews.
NS Eniant 101
which should make it a good choice for new players who wish to get used to Natural Selections gameplay without of having to memorize maze-like layouts. Generally, it\'s a rather corridor-heavy map, which means that ramboing skulks will have the life expectancy of a squid in a blast furnance. Plenty of ambushing points and dark corners should make up for this, though. [/quote]






