Half Life
Natural Selection: CO Starfight Map
As you can see on the screenshots below, the map itself looks like one big laboratory.
Natural Selection: CO Hearne Map
decided it was time to head for a spaceport for some much needed R&R. The captain set the autopilot and then he and the crew went to have a look at their salvaged booty. The ship is now one week out from a highly populated spaceport and communication with the crew cannot be established…[/quote]
Natural Selection: CO Overmin Map
Small layout changes [*] Mirror textures misalighment [*] Solved elevator bug [*] Removed med-sci door [*] Usable door in crew sector are now different from others [b]Change Log - Beta 2 [8.3.2004]:[/b] [*] Added third path to the hive [*] Added weldpoints [*] Fixed bug with mdl.files [*] Deleted some cyclers and infodecals [*] Small layout changes [*] Clipnodes tweaking [b]Change Log - Beta 3 [17.3.2004]:[/b] [*] Solved sprite bug [*] Added weldpoint [*] Added ventilation system [*] Small layout changes [*] Clipnodes and leaves tweaks [*] Added custom signs [*] Added speaker [*] New ReadyRoom [*] Added custom music and ambience sounds Any Combat Lovers should definitely get this map. For further information, check the readme below.
Natural Selection: CO Tempest Map
issues: [*] the door in the glazed indoor/outdoor section extends through the wall when operated [*] polycounts are generally quite high, esp. in the hive [*] Circe needs to reference the wad file, checking where he got everything from & giving appropriate credit As said, Circe really wants to know what you think of the map.






