Half Life
NS Infestation
problems. So I consider this to be my first map. [/quote]
NS Missile Command
for an hour, I AM NOT RELEASING ANOTHER VERSION OF THIS. [/quote] :lol:
NS Nirvana
crappy semitransparent texture. i do think the range of sieges is correct, as to siege a hive you gotta be very near it and if aliens do let marines that far, they deserve it.[/quote]
NS Eleventh Hour
underground. A malfunction in the lab caused clocks all along the arm to go haywire, alerting the TSA to an alien presence.[/quote]
NS Next
be infested. Celtic station was placed under quarantine after a service deck has somehow became infested. The effected deck has sealed off from the rest of the station and the frontiersmen summoned. If the frontiersmen arrive in time they will be phased into the (as yet) unaffected data centre. The station\'s 800 workers and 200 passing traders are relying on the TSA to prevent the spread of the alien threat and save their lives.[/quote]
NS Maru B2
engine and veared off coarse. Now both engines have stalled and the ship is adrift in Gamma-Hydra Section Ten. The ships security and bio-monitoring equipent has identified the presence of Kahraa bacteria, but that it is contained in the rear of the ship. Normally a ship this small and it\'s crew would simply be sacraficed, but TSA has ordered the ship recovered. The cryo units on the ship are still intact and the crew are still alive. TSA intellence believes the Kahraa were being smuggled aboard the ship by one of the crew. It is imparative that we regain control of that ship so that we can rescue and then interogate the crew. Game Type : Marines vs. Aliens
NS Complex 09
basic stuff missing. It has all spawn points, resources, hives, locationnames (beta) and an incomplite marine-spawn location [/quote]
NS Alloraine
teeming biosphere; not too different from that of Earth. Naturally the TSA had a great interest in this planet, seeing a chance to create a colony and learn more about the Universe around them. Now, many years later, as the war on the Kharaa rages around the galaxy, TSA High command began to stop receiving comm signals from Alloraine. With their limited resources being funneled into more and more advanced weapons and equipment for the Fronteirsman, the TSA had to leave Alloraine in the dark. A cargo ship containing information on advanced light machine gun schematics has recently crashed on Alloraine, near one of the old research outposts. Bio-scans indicate that the Kharaa have beaten the Fronteirsman there, but have only recently arrived. The battle for a lonely biologic research station is about to begin.[/quote]
NS Vint 004
out long enough they will gain access to the siege room which is their only hope. Supply is also important. There is one secure resource room and one vulnerable one per team. This means the team that pushes the hardest can cut the other team\'s resource collection speed in half. [/quote]
Natural Selection: Edan Map
been found our self, and hence our escape plans have been . . . delayed. Please rescue us from these alians - and i know you will use the resource pockets that we have built to full advantage[/quote]
NS Starved
called \"Starved\", due to the nature of it\'s objectives. A relatively small planet had been reported to be under alien control, and due to the large amounts of resources situated on the planet, the Frontiersmen had decided to take it. However, due to few resources being available, they could only send a small number of marines. Because of this, they decided on a new strategy - to starve the aliens out. The marines conducted quick sharp attacks on the entrances to all of the underground systems that the aliens were living in, and managed to completely block off the exits so that the aliens could not reach the surface at all. After only 2 weeks, scouts sent underground reported no sign of alien life, and that the mission had been successful. The planet was free of all alien life. Or so they thought... After the ship \"Starved\" took off to return to a nearby spacestation, about 2 days into the journy, an alarm went off. Security was fairly lax due to the fact that they didn\'t expect any hostiles as the mission was a success. The alarm was investigated, and to the horror of the crew, an alien settlement was discovered in the very low decks of the ship. As nearly all of the crew had been out fighting on the planet, no-one had noticed in the virtually unused storerooms of the deck, a few aliens had managed to get past the siege blockades, and found their way to the empty ship. As soon as the alien presence was discovered, officers sealed off the sections of the ship that had been taken over, and a small but extremely competent team of marines were sent down to eliminate the alien menace. Over to you....[/quote]
NS Eniant 101
which should make it a good choice for new players who wish to get used to Natural Selections gameplay without of having to memorize maze-like layouts. Generally, it\'s a rather corridor-heavy map, which means that ramboing skulks will have the life expectancy of a squid in a blast furnance. Plenty of ambushing points and dark corners should make up for this, though. [/quote]






