Half Life

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1572 downloads

Uploaded:05-25-2007

Project Timeless Revival: Beta v2.1 Release

ptbeta21_installer.exe | 133.26 MB

fighting against a new generation of cyborgs, called the Hammer of Retribution. PT offers an individual gameplay by using a campaign system that allows maps to be split up into different missions with individual mission-targets. You can choose between many different weapons (realistic and futuristic) and special equipment like a stealth generator or a movement-sensor. PT tries to unite fast paced gameplay with complex tactical depth. For more information please browse this site. Finally - we hope you like the new release and you'll give it a try!

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2 downloads

Uploaded:05-25-2007

Half-Life: Project Timeless Windows Installer

ptbeta20_installer.exe | 153.4 MB

Defense Forces (a global military organization) and the 'Hammer of Retribution' (a high developed generation of cyborgs). The player has the opportunity to join one of those fractions. The game takes place in different locations, sometimes the missions are part of a small campaign that features different mission-targets that have to be fulfilled by the teams. Each soldier arranges himself at the beginning an individual equipment from different components. Each of these components/weapons has tactical pro's and con's whereby a complex play happening is developed. By killing opponents or fulfilling mission goals the individual players receive points. [u][b]FEATURES[/b][/u] [b]Complex Campaigns[/b] The campaign system enables PT to create multiple objectives and missions within a single map. Those in-map missions can completely differ from each other, even take place in different locations. That´s why a PT-Map is usually larger and more varied than maps of other games/mods. [b]Stealth, Movement sensor & radar[/b] Feel the real thrill by using the movement sensor to detect your enemies that may be cloaked by the powerful stealth generator! On the radar you will see friends, sometimes even enemies and mission-goals in colors depending on their priority. [b]Large outdoor areas[/b] By using a special mapping-method PT features some maps with large nice-looking outdoor terrain with a never seen performance at the half-life engine! [b]Detailled player models[/b] The characters are equipped with suits that fit their environment, you can choose between 5 different heads for udf and 2 for hor and the player-models have completely new animations. For example the player can prone or give silent commands via body-language. [b]Breathtaking weapons[/b] Experience gameplay with realistic and modern weapon systems or all new futuristic prototypes and powerful inventions on the side of the cyborgs featuring great visual effects. PT features nearly 30 weapons at all and various gadgets/add-ons to equip your player with. [b]Independence for mappers[/b] The PT-Mapping system offers mappers large possibilities in creating and designing their maps. The choice and combination of mission-targets is hardly restricted. Detailled infos can be found in the Mapping-Section - anything is fully documentated. [b]MP3 player[/b] Listen to the exclusively composed PT Score or to your own MP3's by using the integrated MP3-Player.

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Uploaded:05-25-2007

Half-Life: Project Timeless win32/Linux Archive

ptbeta20.zip | 163.79 MB

Defense Forces (a global military organization) and the 'Hammer of Retribution' (a high developed generation of cyborgs). The player has the opportunity to join one of those fractions. The game takes place in different locations, sometimes the missions are part of a small campaign that features different mission-targets that have to be fulfilled by the teams. Each soldier arranges himself at the beginning an individual equipment from different components. Each of these components/weapons has tactical pro's and con's whereby a complex play happening is developed. By killing opponents or fulfilling mission goals the individual players receive points. [u][b]FEATURES[/b][/u] [b]Complex Campaigns[/b] The campaign system enables PT to create multiple objectives and missions within a single map. Those in-map missions can completely differ from each other, even take place in different locations. That´s why a PT-Map is usually larger and more varied than maps of other games/mods. [b]Stealth, Movement sensor & radar[/b] Feel the real thrill by using the movement sensor to detect your enemies that may be cloaked by the powerful stealth generator! On the radar you will see friends, sometimes even enemies and mission-goals in colors depending on their priority. [b]Large outdoor areas[/b] By using a special mapping-method PT features some maps with large nice-looking outdoor terrain with a never seen performance at the half-life engine! [b]Detailled player models[/b] The characters are equipped with suits that fit their environment, you can choose between 5 different heads for udf and 2 for hor and the player-models have completely new animations. For example the player can prone or give silent commands via body-language. [b]Breathtaking weapons[/b] Experience gameplay with realistic and modern weapon systems or all new futuristic prototypes and powerful inventions on the side of the cyborgs featuring great visual effects. PT features nearly 30 weapons at all and various gadgets/add-ons to equip your player with. [b]Independence for mappers[/b] The PT-Mapping system offers mappers large possibilities in creating and designing their maps. The choice and combination of mission-targets is hardly restricted. Detailled infos can be found in the Mapping-Section - anything is fully documentated. [b]MP3 player[/b] Listen to the exclusively composed PT Score or to your own MP3's by using the integrated MP3-Player.

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downloads

Uploaded:05-25-2007

Project Timeless Beta v1.0 Client

ptbeta10.zip | 111.93 MB

teams are to be seen as units, which must fulfill together in each case determined mission-targets. Each player arranges himself at the beginning an individual equipment from different individual components. Each of these component/weapons has tactical pro and cons whereby a complex play happening is developed. By killing opponents or fulfilling mission goals the individual players receive points.

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