Half Life

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203 downloads

Uploaded:12-15-2006

Half-Life: Science & Industry Server Files

si11_server.tar.gz | 69.09 MB

chemical and weapons research and development. As a security officer, it is your job to acquire and protect your company's most valuable human resources: scientists. Scientists conduct research and develop new products, bringing your company profit. Conveniently, the products your company's scientists develop take the form of new weapons that you and your fellow security officers can use to pound the other company into submission. Your company needn't be happy just letting its small staff of scientists toil away at new developments when there are plenty more scientist resources ripe for the picking at the competition. Stealing scientists from your rivals is a great way to boost productivity and keep those new weapons coming, but of course your competition has the same tactics in mind. So defending your company's scientists is just as important as "finding" new ones. Of course, the vagaries of particle physics are difficult to ponder in the middle of a firefight, so if you expect your scientists to be productive, you'd better keep the fight as far from them as possible. [b]Only download this file if you are a server admin, contains both Linux and Windows binaries.[/b]

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537 downloads

Uploaded:12-15-2006

Half-Life: Science & Industry Patch

si11_patch.exe | 8.77 MB

jump! For video tutorials, please click one of the links below: [*] [url=\"http://www.youtube.com/watch?v=t-asCM9ajfE\"]Basics[/url] [*] [url=\"http://www.youtube.com/watch?v=cnRGpGX8KxI\"]Movements[/url] [*] [url=\"http://www.youtube.com/watch?v=3SvXLMKTito\"]Weapons and Devices[/url] For those who are unfamiliar with this modification, read below for more information: [quote]Science and Industry is a team play mod for Half-Life, in which players assume the role of a security officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development. As a security officer, it is your job to acquire and protect your company\'s most valuable human resources: scientists. Scientists conduct research and develop new products, bringing your company profit. Conveniently, the products your company\'s scientists develop take the form of new weapons that you and your fellow security officers can use to pound the other company into submission. Your company needn\'t be happy just letting its small staff of scientists toil away at new developments when there are plenty more scientist resources ripe for the picking at the competition. Stealing scientists from your rivals is a great way to boost productivity and keep those new weapons coming, but of course your competition has the same tactics in mind. So defending your company\'s scientists is just as important as \"finding\" new ones. Of course, the vagaries of particle physics are difficult to ponder in the middle of a firefight, so if you expect your scientists to be productive, you\'d better keep the fight as far from them as possible.[/quote] For a complete Change Log, check out the readme which you can also read below. Please do remember that this is a Patch! This will only patch your v1.0 of Science & Industry to v1.1.

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14209 downloads

Uploaded:12-15-2006

Science & Industry v1.1 Full Installer

si11.exe | 62.26 MB

jump! For video tutorials, please click one of the links below: [*][b] [url="http://www.youtube.com/watch?v=t-asCM9ajfE"]Basics[/url][/b] [*][b] [url="http://www.youtube.com/watch?v=cnRGpGX8KxI"]Movements[/url][/b] [*][b] [url="http://www.youtube.com/watch?v=3SvXLMKTito"]Weapons and Devices[/url][/b] Science and Industry is a team play mod for Half-Life, in which players assume the role of a security officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development. As a security officer, it is your job to acquire and protect your company's most valuable human resources: scientists. Scientists conduct research and develop new products, bringing your company profit. Conveniently, the products your company's scientists develop take the form of new weapons that you and your fellow security officers can use to pound the other company into submission. Your company needn't be happy just letting its small staff of scientists toil away at new developments when there are plenty more scientist resources ripe for the picking at the competition. Stealing scientists from your rivals is a great way to boost productivity and keep those new weapons coming, but of course your competition has the same tactics in mind. So defending your company's scientists is just as important as "finding" new ones. Of course, the vagaries of particle physics are difficult to ponder in the middle of a firefight, so if you expect your scientists to be productive, you'd better keep the fight as far from them as possible. For a complete Change Log, check out the readme below.

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229796 downloads

Uploaded:11-15-2004

Science and Industry V1.0 Windows Client

si10.exe | 73.98 MB

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45 downloads

Uploaded:02-16-2004

Science & Industry 0.97b Windows Server Patch 1

si97bsp1.zip | 1.13 MB

couple of exploits -Players joining the game are not allowed to join the company with the most employees. Employees are allowed to switch company only if their company has more employees than the other company. These restrictions only apply when si_clanmatch is set to 0. -Default value for si_spawninvulnerability reduced from 8 to 6, default value for si_intermissiontime reduced from 8 to 7. -New Server CVAR - si_spawnequipped (default=0) : players spawn with all the researched weapons and full ammo if set to 1 This is a server only patch, players do not need this update.

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downloads

Uploaded:02-16-2004

Science & Industry 0.97b Linux Server Patch 1

si97bsp1linux.tar.gz | 1.33 MB

couple of exploits -Players joining the game are not allowed to join the company with the most employees. Employees are allowed to switch company only if their company has more employees than the other company. These restrictions only apply when si_clanmatch is set to 0. -Default value for si_spawninvulnerability reduced from 8 to 6, default value for si_intermissiontime reduced from 8 to 7. -New Server CVAR - si_spawnequipped (default=0) : players spawn with all the researched weapons and full ammo if set to 1 This is a server only patch, players do not need this update.

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