Half Life 2
3d skybox to avoid lag.
decorated planes (You can go inside them) I like this map. It is good for comics and movies (Gmod) but you can use it for other purposes as well. Nice work.
textures and lighting (no HDR). The storyline is told on the screenshots. The map is recommended for up to 12 players. Here is the author's description of the map including glitches and NPC capabilities: [quote] Well here I am once again with a new map. I really enjoyed making this map and I hope you all will enjoy it. There is a jeep spawn near the red garage so be aware of that, the button is inside. There are a few glitches, one being the floor in the garage, and the others are just some weeds that stick through the ground. I had planned a combine attack for the map but the drop ships and gun ships get stuck but they are still in the map. It is node-ed for NPC's and city scanners. The map shouldn’t lag on any PC; it was tested on a Radeon 9800se, GeForce 5500oc, and a GeForce4 mx440. All models are in the bsp so no worries. Contact me with any problems regarding the models.[/quote] Screenshots are added below, both with and without, the storyline.
old, it's still well worth the download if you haven't had a chance to try it out yet!
This map really captures the warmth of Christmas time Hetet has made this map look and feel as cosy as possible this map is designed for creating Christmas comics with Garry's mod or other contraptions Suggested to add this map to your collection because it is great for creating things with Garry's mod. Brilliant work Hetet. [quote]just a small release but it's still a good map. I made it for a christmass party my friend is hosting. but any way i got the idea from a map i once played in Unrealtournament2004 but i cant remember who made it in the first place. I know theres not alot of decor but source deosnt like fancy stuff like tinsel or even christmass bobbles but if you can think of a way to get better decorations up please tell me. Oh and the christmass tree used to be a cube[/quote] Usage of the jump pads: [quote]And just so no one gets confused ill tell you how to use the jumps pads. run at a yellow jump pad and jump when your on it use should soar up and forward and reach you destination. to come back down simply walk off the egde at a red jump pad to cushon the fall but make sure thats what you land on.[/quote]
time into this map creating the beaches the underground tunnel like stuff it really reminds me of Far Cry's island but in this one there is no mercs. Another version of this map may be upcoming watch this space. Great work. Known bugs: Tree's make the map lag a bit. Palm trees can be black at times.
source will do without shitting it's self. 256 displacements make up the terrain of the earth and it's textured with two 4096^2 textures.
designed with care I would like to see another version of this.
my computer. Instead, I'll be releasing around two or three maps over the next ten weeks. Oh well, gm_volcanic is my last map for a while, and here it is. Set just at the edge of an active volcano, as the name suggests, you have the choice to use the map for construction, comics, deathmatch or pseudo-onslaught. As far as I'm aware, this hasn't been done before, so I hope I've done it well. You have permission to use the custom textures included, as long as I am given credit To toggle the pseudo-onslaught, simply press the green glass button. This will start spawning combine elite and antlions. [/quote] This is a very challenging map which has been very well done, and i especially love the onslaught mode :)
wars. This map is really worth a download! Good work.
some good ol' break em' up, If you like everything destructible go ahead try it. [quote]Heres a map that a made 5 days of work, this is probably my best map yet. Well what the heck are you waiting for look at the pics and download[/quote]
different tracks on the well made record player which plays seven different tunes from that annoying \"Crazy Frog\" tune to \"Another one bites the dust\" and you can dance to those tracks on the dance floor which has disco lights which activate when you turn any of the songs on, this map is mostly designed for \"chilling\'\" you can build in it, but make sure your contraptions are quite small and it is brilliant for doing \"gangster\" scenes in comics. This map is well textured, it could be lit up a bit more as it is a little dark in places, but this map is great for chilling, building small things and comics, good work.
play. [quote]Hey everyone! This is v2 of my first map. It is a big canyon with a completely destroyable bridge across it. You can destroy and respawn the bridge over and over again. By the way, I added lighting to this version, and the compile time was only 2 minutes! The whole bridge is completely destroyable, so you can destroy every single part in it.[/quote]
whatever you prefer after a certain amount of time (You need to press a button first) the zombies start appearing First wave: Fast zombies/Headcrabs and then the combine come along to "Sweep" up the mess left by you and the zombies. the idea of the map is wilderness survival the idea of building defences is about using the stuff around you e.g. Logs, scrap metal this map is still on the beta stage but. It is a great map in my own opinion. More versions should be coming soon. [quote]Ok so there are a few issues you should be aware of: DO NOT NOCLIP UNDER ANY CIRCUMSTANCES NEAR THE TOP OF THE TREES OR HIGHER (or climb for that matter)!!! There is an error that will most likely happen if you go above the trees or even near the top it sometimes occurs. This is not restricted to noclipping, climbing will cause it as well. Edit: I fixed this by adding an area near the top that kills you. It is just above the visible clouds so stay out. This does not mean the error still doesnt happen Try to keep from the tops of trees (or off the ground for that matter). It is caused by too many indices shown at once, I am currently trying to resolve this...I believe that I cannot. Overall, do not noclip as it also detracts from the feel of the map. somtimes the majority of npcs come after you but occasionly some just stand there.... just kill them and it will stop. that doesnt happen much though. As of this beta, I have fixed htis and am mostly sure that it seldom happens. If it does please report it! ________________________________________________ The point of this map is sort of a wilderness survival, this means that you should not do the following; spawn things from your spawn menu, make due with whats around you, whether it is logs or scrap metal. Dont no clip, also makes lameness, no noclip even during construction, in later releases I may have construction timed so dont dilly dally EDIT: construction is now timed. When you hit the ready button you have between 24-30 minutes to build (it is on a random interval so will go off between the parameters). You only have one life. I have made it so that if you die after activation of npc spawning, you will be sent to a small white room, with a tv on it that is l inked to a camera which you can position before the start of the war. You will spawn here always after you die. No all weapons. If you use all weapons yet again you are taking away from the point of this map. Upon npc activation, fast headcrabs and fast zombies will spawn. When you kill most of them combine will be sent in to "clean up" anyone who knows about it (and any remaining zombies). Killing them will take a while. The map is finished once EVERY SINGLE npc is killed. When you win you will hear a message (followed by kickass music). [/quote]
info_player_spawns. Enormous skybox (10240 units tall) Spawnicon for the map. Enjoy!
right next to the famous star gate, you can travel down to the control room, all of the rooms are made with perfect accuracy, there are other small rooms down the assorted corridors also. When you activate the star gate you can be amazed by the work the author has put into the actual star gate itself the ring actually turns and selects the proper symbols, but stand back if you are standing right in front of the gate when it "launches" because if you get caught in the "Initial" bubble you will get sucked in and destroyed, effect for the water on the star gate is a nice effect too, when you step through you come to an abandoned Hat'ak which is infested with..replicators. The design of the map is great and very well textured, and it is perfect for the star gate fan, but other people will love it for Gmod, well done. [b]Known Bugs[/b] * The water portal in the star gate looks like blocky glass, there is no fix available at this time, the bug is also very rare.
wars and NPC\'S will use tactics in this map due to it being AI compatible. The complex has three areas, the \"black room\" which is totally black and is perfect for posing without any background distractions and the \"phasing\" room, the room has a phasing effect which makes it look like it is disappearing which is good for unusual \"nightmare\" poses and there is the \"submarine bay\" and outside it there is an area for building your submarine and then shoving it through the force field which will take it into the deadly water which you will drown in if you don\'t have any proper protection. This map is great for building and it is pretty well textured, the author plans to make another version of the map which will feature more items and spawners.
those areas are pretty well textured and well thought of, for example there is a small stream of water encirling the whole map (Boat races perhaps?) also, there are garage areas which lead to the other sections of the map, the map can be used for fort war games and other gmod \"Sports\" Good work. [quote]When God created the elements sand, sun, soil and water; Garry\'s Mod was made. I had this layout in my head, so I thought I would give it a go in my spare time. I found it great fun to build forts in.[/quote]
the giant racetrack with loop-de-loops, ramps and other assorted stunt equipment, it also has a large construction garage for building your vehicles, there is also a \"Camera Room\" for watching the racing through four cameras situated around the map. The map is decently textured, everything works as it should and it is prefect for racing or anything you can think of. Good work.
looks "tempting" to push (When you press it you get shot into the main part of the map) and it leads into a room which has chairs and a swimming pool on the wall ! which is great for unusual comics. There is a hole in the wall that will lead you into the huge building area which is great for huge contraptions. This map was inspired by "Madness 3: Avenger" It is fairly well textured and is perfect for garry's mod. Well done [quote]This is a medium build map with some confusing/entertaining things to check out as well. Some of it may not make sense, ergo improbable. This map was inspired from the animation "Madness Combat 3: Avenger"[/quote]
building jeeps, cars and other racing things for the track that lies outside. Up one level you come to the barrel launcher which is great for defending the tower from incoming forces (NPC forces perhaps?) and it is particularly powerful. Up another level you come to another large building area with completely breakable glass, maybe you could build a car and charge it through the glass in movie style. Up another level there is another large building area and finally there is the roof which has ample space for building planes or helicopters. Outside you have a large building area for general contraption making or having large scale NPC wars, in the corner there is a medium sized water expanse which is great for building boats or submarines. Next to the water pool there is a garage for storing your vehicles or building them in. The author has included two interesting \"gadgets\" there is the weapon stripper which will remove all of your weapons and building tools so be sure not to walk through it if you are building stuff. And the other gadget is the \"speed mod\" which will increase your speed by 5, it\'s fun to run around when you have this activated. There is also a hidden underground building area that is huge, which is great for your large contraptions but you have to find the entrance, you should find it quite quickly though. There is an admin room the entrance to it is particularly hard to find. This map has had alot of work put into it and is fun to play in, it is fairly well textured and lit and is great for Gmod.
minefield with invisible mines, there IS a path to the other side but you need to think about where you are going, one wrong step and boom! and it will be game over for you, if you do manage to get to the other side you can just stand there and laugh at your friends taking the wrong steps and watching them fly. This map has had a lot of imagination put into it and it is actually puzzling, well done.
you\'d find in a church, an alter, pews and general godly decoration, the map is generally well textured and has some imagination into it. Nice work Note: You may use this church in your map but you must give CREDIT TO THE AUTHOR.
with the other) which are good for random races, etc. In the first building (The one you usually spawn in) there is an elevator to the top of the building (Flying contraptions perhaps?) and a couple of health stations and two pre-made cars for you to \"Kit-Out\". In the second building there are loop-de-loops, ramps and a rope bridge up on a higher level. This map is great for racing and stunts in gmod, it is pretty well textured and is fun to play in. Good work.
too. [quote]Welcome to my actual to scale house!!! Walk on through, explore my rooms and everything. All props are in their place as they are right beside me, my computer, tv, island, and bedroom, shitter, and window. I have tons more that I did not list and are here in real life. I believe I am the first to make a map of my real house on hl2, correct me if I am wrong.[/quote]
sinister face upon it and in it\'s right hand there is a spinning logo of the developers name \"Dr Cube\" surrounding this giant figure there is an expanse of water which is good for building small to medium sized boats. And on the outside of this expanse there is plenty of building space which is great for large contraptions, another unusual feature of this map is the \"gravity lifts\" that will (If you stand and jump while on them) will propel you up to the bridge that overlooks the whole map, great for building contraptions that can\'t really fly but glide. This map has had alot of effort put into it and is great for building, the texturing and the lighting is nice and bright, good work.
around. You spawn in a tiki village and can spawn drivable boats to drive around the looping river and go through the ancient ruins. You will notice there is a volcano looming in the distance. If you dare to enter the sacred temple of the volcano god, get past his challanges, and take the sacred treasure out, you shall feel his wrath. Also it has a dynamic weather system, every few minutes it may get cloudy and start thundering.[/quote]
snowball or other stuff like that :P. Good work. [quote]A large multi-purpose winter/snow themed map. Large, flat empty ground on each end of the map for construction. Team specific spawns at each corner of the map for team deathmatch. Symmetrical layout for any sort of team-based minigames. Falling snow.[/quote]
the low lying fog that engulfs the whole area. There are \"Spawners\" in the map also, one button (Which is next to both rivers) creates an arch bridge for you to cross (Indicated by a \"(\" shape on the ground) there is also a house spawner in the forest which spawns a small wooden cabin which has interactive insides such as: On/Off lightswitch, a log fire which is toggled by the lightswitches (When the light is on, the log fire is off vice-versa with the off switch), closable shutters to keep out the wind or bullets (Your choice). There are \"Info_Nodes\" in this map also so, that means that the AI will tell enemies to hide in the forest and shoot at you while keeping out of sight! This map has had alot of effort put into it and is great for building Medievil forts and such.
destroy everything within the chamber, and this can only be activated in the [i]Admin-Room[/i], this admin room is different from other maps, if you are not the admin you cannot enter it, no vents, no hidden teleporter, you cannot enter unless you are the admin! The Ion Cannon cannot be activated without four power-units which are next to it. There is also a "Changer" that turns melons and oranges into grenades, just plop them in and watch them transform, this map has quite a few other nice little features in it also. It is well textured and has had alot of effort put into it, well done.
building that has a huge building space within it and it has instant teleporting lifts that will take you to the very top (vice-versa for the other one) and there is a huge colosseum which is perfect for large scale npc wars (e.g. combine vs ant lions) or having huge robot wars and watching them from your own little secure viewing platform which will protect you from stray bullets, missiles. There\'s also a garage area that has two premade vehicles, the air boat and the jeep. There\'s also a huge area directly in the middle that is perfect for building your contraptions, vehicles or whatever comes to mind! This map has had a lot of thought and effort put into it and is perfect for Garry\'s Mod, nice work.
an admin room (How to get there is explained in the readme).
runes there is a compass which points to four teleporters that go in the following directions: North, East, South and West. they will teleport you to the other runes in that direction. The center point of the map is the gigantic expanse of water which is great for building: ships, contraptions and a whole host of other things. There is also a huge land mass too for building land based contraptions too. The map is well textured (Especially with the custom textures also) there are no bugs and the map is very pretty to look at, good work.
UKY_Toasty, it include 5 arenas, one with a large pool,one with a building complex with 4 apartments with doors, one team arena for team fighting, a giant piece of flatland, and there is a underground beneath the apartments.
placements and a force field that surrounds part of the area, going down the shaft you come to a large door which seems to be powered down (You can power it up with the generator that is next to the lift) when you do power it up, the doors open and you come to an underground cavern that has rocks and glass platforms everywhere, once you get up the partly shattered ramp you come to a device that seems to be malfunctioning and does not operate. This map is fairly small but it is well textured and lit, this map was inspired by the recently released \"Halo Wars\" trailer. Please Note: You need the Cncr Texture Pack to use this map and you can find it [url=\"http://www.vgpro.com/file/3344_cncr04shl2texturepak.rar.html\"]Here[/url]
and there is a \"ball dispenser\" right beside you when you spawn, press the red button to start the game. This is one of the interesting \"machines\" that this map has is the little \"cleaner\" that will sweep away the pins that you have knocked over, which is pretty cool the author recommends you use the \"Ice on Ice\" phys props on your bowling ball before you start a game. This map is well made and the custom textures (especially on the lane) make it look like a real bowling alley, so what are you waiting for? grab a bowling ball and beat your friends today!
896 and the meter stick is like a health bar for the "Layers" it shows the health top to bottom. I think the design of this map is "Funky" as I mean cool I would like to see another version of this map soon.
(The idea is that you bring your own, in other words spawn them) this island has a small elevated shack with a pier. The shack is small inside and it already has a TV aerial pre-installed for broadcasting your evil taunts to the forces of justice (Or just watching the game with a bud). This map is good for comics/general gmodd\'ing. And is pretty well detailed. Start your evil plans today!
you is huge. This map is based in a typical christmas living room with a christmas tree at the very back and as a nice touch it has wrapped presents under it there is an easter egg in the map that may be difficult to see but it takes you to a rather "Large" room the map hints at the warmth of christmas time and re-creates that pretty well. The maps design is solid it has a few texture bugs but dont let that put you down. If your into Christmas maps give this map a home. [quote]This map I really enjoy playing with Garry's mod with making my own scenarios with the Combine. This map is still in early phases so don't be too mad at me for some minor detail errors where the walls sticks out a couple inches. Nothing dramatic though that will effect the player to go where ever the player wishes. Also I took out the lights in the basement I am contemplating adding some the next version. Overall though this is a fun and big map for thoughs Garry's mod players out there. Have fun! CWI MATT[/quote]
don\'t like huge maps) and it has a mound in one of the corners (Ant lion Mound?) another nice touch to the sandy area is that two seagulls randomly fly around it, you can either enjoy them or just blow them away. A nice feature of this map is the water room which is great for building submarines, boats and other things, the room is quite small but it\'s perfect for 1v1 races, sub wars. There is also the black and white room which are designed for creating matrix poses (white room) or hiding from the casual dm\'er (black room). This map is fairly well made and it is pretty well textured, nice work.
Standard buggy, civillian cars,airboat and helicopters. It was inspiried by the Gorillaz flash game "Final Drive" Enjoy :) [quote]This is a race/stunt track for HL2 Deathmatch or Garry's Mod, and was based on the Gorillaz Flash Game Final Drive. In dm_finaldrive the players are provided with buggies, civilian cars, airboats, helicopters, a dropship, an F-16 jet, and a hovertank for racing/crashing around a raised race-track with jumps, a loop-dee-loop, a corkscrew, and a half-pipe. The helicopters are destructable, and will re-spawn upon death. Additional buggies and airboats can be spawned by pressing the buttons on the gas pumps.[/quote]
avail. anyway the map has a ton of features one example is the small control room that controls a few of the maps features e.g. The ability to turn the plain green grass stadium scene to a winter look (You will see what I mean) there are more features but I don't like to spoil things. In my own opinion this map is very well made and I enjoyed playing it. As some of you would agree it is perfect for your "Sporty" comics or screens or what you want it to be. [b]Known bugs:[/b] * Dead player ragdolls don't collide with the ground covering the pit. * One door has a differing opening sound than the other, despite having the same sound name. * The door opening sound is rubbish, this is to prevent infinitely looping sounds. * Any others that were sneaky enough to hide...
that goes around the island (don\'t worry, it\'s not the crapping kind.) This map is perfect for desert island comics or building small contraptions, e.g. Boats and submarines. This map is well textured and well lit and it is perfect for comics or small contraption building, good work.
map is Really big and you can build almost how much you want. Its really fun if you are whit people or youre friend and build things on this map. I love it. Its a Amazing map to build things.. Map was created by one of my Gmod friend!![/quote]
on a table with a street light perched quite close to it which is kind of creepy, the map also has an unusual "loop-de-loop" for general ragdoll/prop fun. This map is pretty well textured and is perfect for comic making (e.g. alley murder) or just general gmod fun, it is pretty well textured and the lighting actually gives it a creepy effect, nice work.
Airboats with guns - Physical shape spawner (like in the old Gmods) - White and black rooms - Extended water area - Extended building area - Building for post-processing and playing in - Resetable board by board breakable building - Suicide booth - Better player start building - Very very tall tower to play on - Ramp spawner - Rain button - Random stuff spawner including a shield, archway, chair, ball, cage and a ramp - Portable building (two story building that is a physics object) This just became my new favorite map. :) Great map and great job to the author!
decorations. There is even "Bubs' Conces5ion Stand" outside, which has an elevator that will take you to a small brick room. There is 3 houses that all have funny things such as a sign that says, "No Loafing!" and other assorted pictures, and there is a computer that has a rather funny "Sick" note. This map has had a lot of time put into it and every texture, object has been custom made which shows how much effort and time has been put into this map. This map is a treat for "Home star" fans and is worth a download if you are not, nice work.
now and that bug should be gone. This current picture below isn't the best however there is more to the map than it appears.
you can use (You have to press a button on it before you can get into the "Arena" and the cool thing is you ARE the pacman!) then you go through a door and climb a ladder either shoot out the glass or no-clip through it and there are alot of secrets in this map = great fun this map is worth the download. [quote]Type map gm_pacmanv2 and press enter(be patient, it may take a minute to load). You start in the pacman arena. There is a door in one of the walls near the front of the machine. From there, there is a ladder. (you have to jump to get onto the ladder...) you can shoot out the glass screen if you want (or noclip through it :P). There you will be near the joystick. to your left is an array of buttons. (only one of them does something in this version so far.) the button closest to the screen, if pressed, will make the pacman pellets spawn in the arena. Now you can go in and be pacman. There are little hidden secrets in the map, so keep your eyes open.[/quote]
version pretty soon great work. [quote]This map is only a test of my breakable house. The final version will feature fully furnished home of about 3 floors. Created for HL2 or any other HL2 based mod. created by NickJames![/quote]
great and I mean that. This is a good download.
inside them large doors (with area portals) so that it runs a lot faster when inside, rather than building out in the open. Inside the garages are tube spawners, for cannons, and mounted gun spawners. You can spawn airboatguns and rocket launchers, and weld them to your contraptions. (or just blow each other's brains out with them). I like the design of the map perfect for building your "Things" so what are you waiting for? download this file now. [quote]This is a map I made long ago but never released. It is very large, about 1/2 the size of gm_hugeflatmap_v4. It is a large indoor arena modelled after the one from the game 'Armored Core'. There are 4 garages to build in. They have large doors (with area portals) so that it runs a lot faster when inside, rather than building out in the open. Inside the garages are tube spawners, for cannons, and mounted gun spawners. You can spawn airboatguns and rocket launchers, and weld them to your contraptions. (or just blow each other's brains out with them)[/quote]
mistake has been fixed on Titantron - Turnbuckle Lag eliminated - Destructable Steps - Destructable Announcer tables (x2) - Added more lights to improve atmosphere - Added Backstage area - Added weapons - Table (SET UP)(x2) - Table (FLAT) - Sledgehammer - Steelchair (BLUE)(x2) - Steelchair (BLACK) - Changed stage area Slightly