Jedi Knight II

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477583 downloads

Uploaded:11-10-2003

Jedi Knight Academy Patch 1.01

jkacademy1_01.exe | 11.09 MB

below. ~AmosMagee

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50080 downloads

Uploaded:10-28-2009

Star Wars Movie Duels

md2_full.exe | 875.49 MB

now, regardless of whether or not you play SP mods. In fact, download it now even if you don't have the game. Go buy the game while you wait. :p Now, I know some of you may look at the file size and freak out - the installer is 875 MB. But it's worth every KB! I don't play SP mods very often, and I just couldn't stop playing. So, let's begin! First off, those menus are excellent. They are easy to navigate and they look nice. Two thumbs up for that alone. :thumbsup: One of the unique things about this mod is that you can play on the good or evil side in most of the scenarios. Taking the side that is supposed to lose usually has some creative storyline involved...in fact, it's quite fun for those people who just love being extraordinarily evil for no reason. Like the first version, the only movie-based duels available are the prequels. I guess it would be rather difficult to create duels based on the original trilogy, what with them being less epic and all. Episode I [b]Short Negotiations[/b] covers the very first fight sequence in Episode I, where Qui-Gon-Jinn and Obi-Wan are sent as ambassadors to Naboo to resolve the trade dispute. There are many embellishments here, but overall, it's true enough to the original story. [b]Outskirts of Tatooine[/b] is the duel between Qui-Gon and Darth Maul right before they depart for Coruscant. This one was mostly true to the story, the only thing it was missing was the bike at the beginning (unless I somehow missed it). [b]Duel of the Fates[/b] - Wowie! Very well done. Beginning in the hangar bay and moving into the purply-white-lightning-tube section, this one had it all. It seemed like every little detail was checked with a fine-tooth comb. Everything worked wonderfully, with one exception - when I took over as Obi-Wan and the force fields released, I ran backwards and was locked out. After a very long, patient wait, I decided it was time to noclip back in and finish the job. The ending cutscene did not disappoint, either. Episode II [b]Escape Jengo Fett[/b] is a recreation of the fight between Obi-Wan and Jango on one of Kamino's landing pads. I didn't play the winning side, so I can't say whether or not the fight is entirely accurate. When I played as Obi-Wan, the fight consisted of Boba flying around shooting while Obi-wan tried to slash him up. After enough damage was dealt, a fistfight ensued. [b]Tusken Camp[/b] should be pretty obvious by the name. Anakin is looking for his mother, and he has found the Tusken camp. The mission is simply to break into the tent from the back and discover your mother is dead. Then all tuskens must be destroyed. On paper, it's short, but in-game, it's a little longer than that. [b]Geonosis Arena[/b] begins with Windu's appearance during Obi-Wan, Anakin and Padme's execution. I had some serious problems while testing this one...when the battle began and I jumped into the arena, the game lagged terribly. I assume this is because of all the AI calculations happening at once - but still, I'm running a 2 GHz core 2 duo - I shouldn't have any problems with that. Immediately afterward, I was looking for the path to travel on next, and I stumbled on a door that could be force pushed. On opening it, I was able to walk outside the map and see the void in many areas. It was obvious I was on the wrong path...so I turned back and found the correct one. After rescuing Shaak Ti, Jango Fett jumped onto the field. He was the final boss. [b]Battle of Geonosis[/b] was probably the least accurate. A large part of this is due to limitations of the engine and the lack of SP source code, so I'm not going to make a big deal out of it. I just expected "all forward positions are advancing" to mean that somebody, somewhere, was actually advancing. :p [b]Count Dooku's Escape[/b] is the long duel sequence at the end of Episode II with Count Dooku. Everything seemed accurate here, and I didn't see anything wrong. I think the force battle between Yoda and Dooku could have been elongated, but that would have detracted from the play time. Episode III [b]Rescue Over Coruscant[/b] - Defeat Count Dooku. Anakin and Obi-wan fight at first, then you go solo as Anakin. Not much else to say here. [b]Engage General Grievous[/b] includes the original confrontation on Utapau and the ending on the landing pad, where Obi shoots Grievous' insides out. It was a little short, but c'mon, did you really expect to see the entire chase scene recreated as well? [b]Arrest the Chancellor[/b] was probably the best one, aside from Duel of the Fates. Windu and his three Jedi accomplices walk into Palpatine's office to arrest him, and he fights back, saber in hand. Eventually you, as Windu, force palpatine to beg in the corner of the window, then Anakin shows up. From there, your destiny is in your own hands. [b]Attack on the Jedi Temple[/b] was hard. Only a few scenes from here were shown in the movie, like the killing of the younglings. But now, instead of the camera cutting away after your lightsaber comes on, you get to kill them yourself. On top of that, you have a lot of jedi to slice through on your way to the center of the temple. [b]Assassination on Mustafar[/b] involves only one faction - Anakin. You are sent to Mustafar to "take care of" Viceroy Gunray and the other separatist leaders. I was unable to complete the mission without noclip, however - I couldn't figure out how to turn off the force field. Otherwise, well done. [b]Retaking the Jedi Temple[/b] - Obi-Wan and Yoda have already fought through the clones outside, and now they need to clear out the inside of the jedi temple. Clones are everywhere, and some of them have more than just guns. This was pretty fun - I loved running around as little Yoda, dodging shots and jumping into someone's face. [b]Masters of the Force[/b] was the epic duel between Yoda and Palpatine, beginning in the room below the senate chambers and then moving up into the chamber itself for an extremely difficult end...the lightning that Yoda and Palpatine were supposed to shoot back and forth didn't seem to work right, though. [b]Battle of the Heroes[/b] recreates the most intense master/apprentice duel ever in Star Wars. Anakin and Obi-Wan go head-to-head on Mustafar, from the landing pad to the inside of the building, and even across the pipes and onto the equipment hanging over the lava. There was a bug here where Anakin disappeared during a jump sequence...but really, that's easy to overlook when you consider how epic the rest of the duel is. The Rise of the Empire [b]An Old Enemy[/b] - Obi-Wan is hunted down by an old enemy that he thought he defeated long ago. It's Darth Maul - refitted with robots legs. Now you have to finish him off...on a rainy tatooine. Yeah, that was a major eye-popper. Rain on tatooine. But the duel was very interesting. [b]Darth Vader's Redemption[/b] - to become a powerful sith lord, Vader must face his former self and defeat it for good. If he loses, Palpatine dukes it out with the good anakin. [b]A New Hope[/b] was a neat surprise. For you TFU fans, here you go - a mission with Starkiller in it. I don't care for TFU at all, but if you do, I'm sure you'd be happy to play this one. Challenge Mode And if all that wasn't enough, you can play in challenge mode, which takes you from duel to duel with all the major characters. You can customize the character you play as. According to the readme, there are 15 stages. I didn't get very far...I think I should brush up on those lightsaber skills. Along the way, I did spot many small graphical glitches and some areas I felt could use improvement. But I'm going to omit most of that - honestly, the vast amount of work that was put into this mod is incredible. Anyone with the commitment and patience to produce something on this scale deserves a huge pat on the back (at least) from everyone. There was one glitch on the menus that's worthy of note, though - Battle of the Heroes' missing description is incorrect until you start loading the level. One last thing I'll mention - at first, I had difficulty testing this out, because none of the maps would start. Instead, I would be kicked out to the main menu with no error message and no way to quit the game except ctrl+alt+del. After several hours of checking installations and making new isolated copies of the game, I remembered to insert the game disc. From then on, it was smooth sailing. You may commence jeering laughter at me. But remember - if you get an error while loading a map, you will get no error screen and instead will have to ctrl+alt+del your way out of the game. It's not a bug - it's an engine limitation, and it's just a minor side effect of having an awesome menu setup. If you still haven't started the download, do so, and play it when you get a little free time. You won't be disappointed. ~Dretzel

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34227 downloads

Uploaded:05-29-2008

bloodPLUS Gore/Dismemberment Mod

bloodplus.zip | 3.46 MB

here. v1.5 - the earlier release - features more of a "splat" variant, which while more moderate than the latter, is a tad more cartoony. I'll give the new sounds one thing to their credit - they sure are squicky. v3.1 differs from v1.5 in that it's more of a 'spurt' effect. Think GTA Vice City after blowing someone's limbs off, and you're not far wrong. Obviously, as with any mod that comes in two versions, only install one at a time. Other than that if you want a bit of 'realism' - or you're just one seriously sick puppy - this one may interest you. It's definitely more vicious than other blood mods I've used. ~ Kouen

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38610 downloads

Uploaded:10-16-2008

The Force Unleashed Pack

tfu_pack.zip | 675.12 KB

I'll leave the accuracy up to you, but I find the design to be spot on. The saber half of this mod is definitely a keeper. Normal and backhand versions are available. Oh, and did I mention the animation changes to the backhander? :P [b]Effects[/b] From clashes, to lightning, to saber blades, the overall quality of the effects half is rather good. Personally, I find the saber blades to be the best part, but that's a matter of opinion, unfortunately. :P Overall, a nice little mod, and worth the download if you like that saber! ~Crazy [i]Ah, nothing like a nice and short review, eh?[/i]

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441539 downloads

Uploaded:11-12-2002

Jedi Knight 2 Patch 1.04

jkiiup104.exe | 9.08 MB

up and down properly when using the backstab move in light saber stance. [*] Corrected bug allowing players to pivot while executing backstab moves in all stances. Players may no longer pivot when executing these moves. [*] Fixed bug causing force pull to be unblockable by people with equal or greater pull rank. [*] Adjusted ammo usage of the Imperial repeater alt-fire. [*] Fixed bug allowing inventory items to be used in FFA saber challenges. [*] Corrected an exploit which allowed players to fall from large heights at a slow rate. [*] Corrected issue which caused pain sounds not to play properly when hit by opponents. Pain sounds should now be relative to the amount of damage taken.[/list]And more!! Be sure to download this patch and check out the very much improved JK2!

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146158 downloads

Uploaded:03-27-2004

Bloody Dismemberment

jabloodydismemberment.zip | 167.38 KB

dismemberment in SP because it was write protected (or was this just a case of using the command line?) Anyway this mod makes it so everyone is dismemberable, everyone spews out blood AND you get the gore sounds too. This is not for the faint of heart or for those who distain from blood in video games - some people love the realism, some people find it very bad...then they go off on a tangent of blaming kids behaviour on it...but anyway! Actually on that note, let me quote the readme as it makes a valid point -Its a game. In the immortal words of Bart Simpson: Don't have a cow, man! -If you have an argument against blood, don't download this file. Talk about in the forums, please don't jam up the comments with arguments. See that? "please don't jam up the comments with arguments"...we don't like that here anyway so head the readme! It actually works really well! The blood looks very much like blood does in most games where it's there by default, clear puddles on the floor with splashes around it and a spray when you first strike someone, it's definately one of the better blood mods out there. Even down to the spot on color and transparency, all nicely done. I have to say thanks to the added noises too; they really make it stand out! -WadeV1589- [file="81937"]Check here for a JK2 version of this mod![/file]

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71077 downloads

Uploaded:04-29-2005

JA+ Mod 2.3

japlus_v2.3.zip | 24.97 MB

name a few ... with the JA+ mod you can have multiple duels at once, even full force duels, and all of those duels can be isolated so there's no duel interference, there's clan tag protection, option of having multiple taunts, lots of new emotes, a profanity filter, model size scaling system, new items including a grapple hook (perfect if you've just downloaded the new Spiderman skin) and a ton of other features. The newest features for the mod include a Mac patch so that Mac users (are there any out there? If so, freakin' email me ... I have a map I need you to test) can start a JA+ server, a JA+ server tracker, the clan tag protection I already mentioned, and Slider improved some of the already present features. This is an incredible mod that I would definitely be using because it's so configurable if I still ran a JA mod. Great work here. But I wonder, will it ever be done? ;) ~AmosMagee[/quote] It seems to be spread on almost every server this mod. Whats so special about this version? Well I'm not going to list everything, since it would take years of scrolling, but these are a few of them: [b]New Player Animations:[/b] There are hundreds of interesting things here, you can now catch and hang onto ledges, to avoid falling. An extremely good thing for the movie makers out there. The new moves are cool, melee and saber moves. Holstering your saber, when you switch to melee your saber goes to your belt, and if it's a sword it'll go in a holster on your back. It makes the game feel much more 'Jedi-Like'. Excellent for all you Role Players out there. Amkiss, some people hate getting kissed by amkiss spammers, so there's an option to slap them by pressing the push key. [b]JA+ Sabers:[/b] There are a wide range of high quality saber models included with the mod, including the recent File of the week, Dragon's Wing v2, by hatrus. [b]JK2-like moves:[/b] There is an option that you can enable, that makes the moves and physics more like JK2, (Red DFA for example) [b]Gender Support for missing skins:[/b] What this is, is if you dont have a female skin, you will see someone who is wearing that skin as Jan, not Kyle [b]Dimensions[/b] This is somthing that might bring the FFA players and the Honor players together. In JA+ 2.3, there are 'dimensions', you type /amaltdim and you go to an alternate dimension (a no rules one) where there's no grapple hook, and you cant use admin commands on someone (except /amkick) there's no god-chat either there. This is an amazing feature which I'm sure will improve JA+'s status with FFA players. [b]Ampunish and Amslay removed[/b] Two commands that can be abused to hell have been removed [b]Bug Fixes[/b] A large number of bug fixes from the previous version are all here, check out the readme and stuff to see the list. That's just some of it, there's quite a bit here. Everything else is still there too, besides ampunish and amslay. Update your servers and enjoy the new features. -Rink [b]If you just want the client plugin go[/b] [url=http://jediknight2.filefront.com/file/JA_Client_Side_Plugin_v13;41256]here[/url]

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44186 downloads

Uploaded:08-13-2010

Movie Battles II V0.0.2 - Full

mbii_v0.0.2_full.zip | 1.1 GB

never anything on this level. I present to you, Movie Battles II, the product of untold hours of work from some of the best and brightest skinners, mappers, coders and modder's ever to play Jedi Knight. I have to say a massive thank you right now to the Movie Battles II team, not only for allowing me to review their gargantuan mod, but also for allowing us to host the file here on JKFiles, where it will join the ranks of the most famous Jedi Knight mods of all time, here in our Great Library of Jedi Knight-exandria. ;) This is going to be a biiiigg review! Whew, where to start?! Well, firstly I have to say that although I really love the mod and think it is great how it has become so popular, popular enough indeed to have its own community within the wider JKA community, I cant help but feel a little worried. Why? Well, I cant help but feel that in order to produce a mod of such grand scope and fantastic quality, they have poached some of the best talent from JKA in general. For example, many of the incredible skins, weapons and even maps are only available for MB2, which is kind of a loss for the JKA community in generally, unless you are somewhat sneaky and take a skin out of the MB2 assets and pack it up for personal use in JKA. Ehm, not that I am endorsing that at all... muahaha... ;) Personally I would really love to see more of the MB2 assets available to base JKA players in general, since that would help keep [i]both[/i] communities strong and provide us with a long stream of excellent files to review! But that is of course up to the MB2 team and the individual authors. Since this is the latest version of Movie Battles II, what improvements does it include? Well, for a more comprehensive list you can see the changelog, but to highlight some of the major ones; [*] Multiple new maps, including the Emperors Spire and Malachor V [*] Updates to various existing maps, such as Duel of the Fates and Tatooine. [*] Fantastic mini-maps for most of the maps, which give you a detailed overview of your location in the map and the location of others, you can also enable a larger overview map from the Movie Battles II options. This is one of my personal favourite features! [*] Lots of new bug fixes. [*] Lots of new gameplay tweaks and improvements, including the abilities purchases using the points system (again, see the more detailed changelog for details!). [*] Some new weapon sounds and various improved effects. [*] Too many more to mention right here! So what kind of features does this gigantic mod have? Weellll... [b][u]Models and Skins[/u][/b] For starters, there is a vast selection of models and skins there are available to choose from, out of each class that you can choose from ingame, there are several, sometimes even a dozen or so, different skins or models you can choose from. For instance, the Sith Class features, among others; Darth Traya, Count Dooku, Jerec, several versions of Darth Maul, Darth Malak and even Darth Talon! And that is only one [i]class[/i]! Along with that there are yet more skins/models available in Full Authentic mode that are not available in Open mode, including, but not limited to; Darth Revan, Bastila, numerous Clone Trooper skins and other equally cool characters! (PLEASE MB2 guys, release that Revan skin for Base JKA, that would be an instant hit!). Bear in mind that these are all made by top notch modelers and skinners, and so all are fantastic quality. Most of the custom models/skins also have custom sounds to go with them, rounding them off nicely. Multiply this by the several classes that there are to choose from, both on the light and dark team sides and you get a he amount of skins and models, the work that must have gone into the skins and models along must have been huge. [b][u]Weapons and Effects[/u][/b] Then there are the new weapons and the effects that go with them. For instance, there is the Westar M5 and BlasTech A280 Blaster Rifles, (I happen to own a very nice A280 in Star Wars Galaxies ;)) as well as the Fallann Hyper Rifle as used by Zam Wesell in Episode II. Various weapons also have additional features which can be unlocked by purchasing points in the relative categories in the points screen, For instance if you fully upgrade the A280, not only do you get the ability to rapid fire, but also a sniper scope too, further increasing the weapons potency. That's not to mention the rocket launchers and various pistols and carbines, all modeled in high quality and with custom effects and sounds! Then there are several different kinds of grenades as well, which are available to particular classes (once you have spent the points to get them of course). While I am on the subject of effects, I should mention that you definitely need to play ingame to see how good they are, since no screenshots could do them justice. The way lumps of debris fly out of an explosion with a trail of dust and other such things are much more realistic than the Base JKA effects and definitely add to the combat. There are also two different levels of effects, normal; which is, well, normal, and high; which is more graphically intensive but also looks much better. Obviously if you have a powerful computer, you will want to use the full fat 'high' mode. But its good that there is also a lower setting so that people with older computers aren't shut out. The lightsaber blades and trails though are something pretty special. Unlike the base JKA saber blades and trails that we are all used to, when you swing a lightsaber in MB2, the trail actually looks like like the sharp blur (oxymoron's FTW!) of a moving lightsaber as you see in the films, rather than just a fuzzy trail out behind the blade like they are in Base JKA. The only other mod to my knowledge that has this impressive effect is the Open Jedi Project. PLEASE somebody make a mod which gives us these kind of movie realistic blades and saber trails in Base JKA! [b][u]Maps[/u][/b] Well, I already mentioned that this latest version of MB2 adds the Emperor's Spire and Malachor V, among others to MB2's already impressive repertoire or maps. Some of the other movie themed maps include, but are not limited to: Mustafar, Tatooine, Mygeeto, a Trade Federation Battleship (as seen at the start of Episode I), The Star Forge, The Valley of the Jedi, Kamino, Utapau, the Tantive IV and many, many more! The maps are the only area where I feel some improvements could be made, since some of them date to way back and aren't up to the same kind of standards of detailing and such that the newer maps are. That isn't to say older maps such as Lunar Base aren't great too, in fact gameplay wise they are just as good as the newer ones, I just feel they could do with a bit of a sprucing up detail wise. Speaking of Lunar Base, I just love that window which, when broken, sucks people out into space! In this new version, it also amazingly registers kills and team kills! Some of the best mappers around have made maps for Movie Battles II, and no doubt as more updates are released more maps and locations will be added. What is my favourite map? Well, that is a touch choice! So many of the maps are beautiful to look at (gotta love that Mustafar Skybox!) and feel alive and interactive. I did very much like the Malachor V Trayus Core duel map, since good KotOR 2 themed maps seem to be lacking from JKA, but I also liked Lunar Base because of its excellent layout and gameplay. But then Comm Tower is also a great map, and it reminds me of the original Jedi Knight and JK2 as well. Well, I guess I cant pick a favourite myself, not without spending a lot more time playing MB2 to find out all the ins and outs of each map anyways. As I mentioned earlier, many of the maps now also have mini maps which are displayed in the HUD, this is one of my favourite features as it actually shows a map, with [i]walls[/i], unlike the Base JKA radar map, which only shows objectives and such. This makes it much easier to tell where your team mates, objectives and enemies are in relation to the structure and layout of the map. That brings me nicely onto... [b][u]The HUD and Menu's[/u][/b] As well as having a nice new mini map, the entire HUD has been revamped with new graphics. There are two new indicators on each side of the screen for your health, shields, ammo, force and saber style, which look much better and sleeker than the base JKA ones. I personally would love to see these parts of this HUD used for a Base JKA HUD mod, if any of the MB2 guys would care to make one for us *nudge nudge*. ;) There is an options menu section dedicated to MB2 options, including setting keys for your class special actions (such as being able to sprint faster for a limited period etc.) and also a media section for setting your screenshot key, and the ability to set a key to record a Demo movie! Whilst I personally prefer to use Fraps, this is definitely a much needed option in JKA and one that I am sure people will find useful. The menu's overall are easy to navigate and look good, the main menu, with that picture of the sun bursting over the horizon of Coruscant is very nice, although I think it would be even better if there was a set of screenshots or images that the main menu background cycled through, just to add a bit more movement to it (since it seems a little still compared to the Base JKA menu, with its little video set in the middle). [b][u]General Gameplay[/u][/b] The main complaint that I have always had with Movie Battles II was that you can die quite quickly, and you don't respawn. That is unless you have spent points in the section which allows your particular class to respawn, 'reinforcements' I think it is called. This complaint has most likely come from being someone who has played and enjoyed a lot of Siege, a gametype in which the gameplay is fast and furious because people are constantly dying, respawning and running like headless chickens to get back into the action, making for some insanely frantic battles. Indeed on Siege Hoth, if you are a Rebel tech, its not uncommon to put up a shield on the bridge (to stop the AT-ST advancing) and then simply throw yourself into the chasm so you can die, respawn, and put down another shield. Since you often only get one life, maybe a few if you have spent points in 'reinforcements', in MB2 it stops this kind of insane gameplay, and thus it seemed a bit slow to me at first, since I died and then that was it. However, as I have played MB2 more, I have come to appreciate the delicately balanced game mechanics which go into it, and once I got used to it, the dying issue didn't bother me so much, though I still personally prefer the ferocious gameplay of a 16 vs 16 Siege game, but that's just me! :P The features I have mentioned above, such as the vast variety of weapons, skins/models and maps, along with different gametype's makes this pretty much a game in of itself and I can see who it has become so amazingly popular. The points system does take a little getting used to and you have to be quick when you start to spend those points where you want them before the round starts. The class system, and the abilities and weapons available to each can also be bewildering at first, but with a bit of practice you will soon get used to it! One nice new feature for this version is that you can now continue to move while using voice chat, which makes the process both quicker and less hazardous to your health. After all stopping in the middle of a fight to open up the voice options and find the button for 'roger!' is likely to get you killed! This latest version of MB2 is full of neat little features like that, and I am sure more of the same will be added in future versions so further enhance gameplay. [b][u]Conclusion[/u][/b] All in all a monumental mod, more of an entirely new game in itself to be honest. If you want to know more about what is new for this version, then you should check out the changelog which is in the readme section below. The full readme for the mod can be found in the .zip. The only downside with downloading this is the sheer insane size of it. In fact it is very close to the size of Base JKA itself! This is definitely worth a download, and you guys had better make sure this gets to the top of our download charts, since the MB2 team is paying me 2 Millio... uhh, did I say that out loud?! Umm, cookies, that's it, yeah they are giving me cookies to review this. They aren't bribing me with millions of dollars to give them a good review, not at all. Complete nonsense! Don't forget to view the videos below! ;) ~Nozyspy~ Subaru is awesome. There you go, I actually put that in here! View the video below to get a taster of what Movie Battles II is like: And here, for your viewing pleasure, a preview of things to come!

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71016 downloads

Uploaded:08-12-2007

JEDI Costumization PLUS

jedi_costumization_plusfd.zip | 49.25 MB

skins. There are at least 49 new styles of heads, and 3 to 4 different versions of the same style, so there is at least 147 new heads for the Anakin model in this pack. There are at least 21 different torso styles, with about 3 versions per style (robed, unrobed, or hooded), and at least 21 new legs to match. Altogether, there are over 125000, unless my math is off, and I am fairly certain that it isn't. (129024 according to the readme... :p) Needless to say, this is split up into a lot of different species in the SP customization menu. There is far too much to have all in one menu. But it is split up and put together in a way that allows you to choose the combination that you want to have. Now onto the skins themselves... Each one is of very high quality, like the Aviar Lord skins were (Acutally, the Aviar Lord skins are included in this too :p), and the heads are pretty much all original. The clothes, though, aren't quite as original as the heads. But that is not the author's fault. There is only so much you can do with the clothes on the Anakin model, and I think that almost everything that can be realistically done to them has been done. I'd go more in depth about what they all look like if it weren't for the fact that it would pretty much be impossible to do so, so I will instead leave it up to the screenshots to tell you. I honestly couldn't find very much to complain about for this pack with one exception: This caused some problems with the default JA stuff. I popped it into my base folder and went to play SP a bit, and found that stormtroopers no longer spawned. Of course, that could be because I have so much other crap in my base folder as well. And, that shouldn't bug too many of you, since not many seem to play SP much these days, and I found no problems in MP. Anyway, this is a huge file, but I found every single byte of it to be worth it. I highly recommend this pack for people to download. Bot Support: Yes Team Support: No Npc Support: Yes New Sounds: No

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28562 downloads

Uploaded:12-16-2004

Dark Origins Total Conversion

darkorigins_tc.zip | 106.78 MB

The story has been rewritten, the voices are all new and the dialogue in the cut scenes has been changed. Much to my entertainment when I reached that one scene with the bartender. *giggle* The only other file that obijon1138 has released was a skin pack of Mandalorians. I wasn't too impressed with that, but that was a long time ago. And this SP mod/TC almost never saw the light of day. I'm glad you released it though, John. It's a great mod that breathes new life into an overplayed and essentially dead SP game. I mean, this is worth the download simply to watch the cut scenes and stuff. The voice acting was decent and the story was intriguing. Sure, it's a little buggy, but it wasn't anything too bad. Yes, this file is big. Yes, I'm way late getting this file on our site. I'm kinda glad I'm late though. Maybe this will make File of the Week. Who knows? Download it, play it and then rate it. If you rate it based on the screenshots, I will hunt you down and ... give you a noogie or something. And I've got to applaud you John for giving credit to all those you borrowed from. I don't think one name was left off of your readme. Great job! I hope to see maybe some original SP campaigns from you. That would be awesome. ~AmosMagee

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34570 downloads

Uploaded:06-20-2005

MaulVM

maulvm1.0.zip | 2.69 MB

are three different versions of maul contained in the pk3.. one the regular maul in his garb, a second with Maul cloaked, and a third with Mister Maul with no shirt. This was very well done and the only thing I could find about it that could be taken as a negative is the skin with no shirt is alittle pale. This is a very nice skin.. have I said that already?? NPC support: Yes Bot support: Yes Team support: Yes LOD support: No Great job! =-Lizardking

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14596 downloads

Uploaded:01-10-2008

Enhanced Saber Realism

enhancedsaberrealism.zip | 8.75 MB

version 2 of the original mod. Panda expressly told the author [i]not[/i] to refer to it as such, but he seemed to feel the need to anyway, so just keep in mind that this is nothing more than an unofficial fix/update and that pandapop999 is already planning a [i]real[/i] version 2 himself. [i][b]Anyway...[/i][/b] This changes a few things from the original, mainly being that speed has been increased, boss NPC stats have been normalized, and dismemberment has been added. This should appease those people who felt that the mod moved much too slowly. Certainly an improvement over the original in some areas, but you'll have to decide for yourself whether or not you want to replace the original with this one. ~Inyri

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77218 downloads

Uploaded:08-04-2002

JediMod Official

jedimod1_2.zip | 5.44 MB

JediMod Main Features: New stuff in 1.2: -Amazing new hilt pack made by |:|ReMaRk|:| specially for JediMod v1.2 with 45 new hilts. (be sure to read saber_readme.txt) -22 new emotes! For a total of 31 emotes! -Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe) -New move for orange style if your using only one saber -mod_cheatprotection variable that makes it so players can't change models if they are close to other players. -bots can now use hilts. -no more file size limit on tckmodel.cfg[/quote] And ofcourse everything else that was in v1.0 and v1.1. This is the entire mod in one package, so you [u]don't need[/u] the older versions to run JediMod. There is an FAQ also included inside the zip, so if you're new to the mod or still unsure how to get things working, make sure you check that file out. Along with that is also a file called "cvar.txt" which contains the new commands added by JediMod. Fantastic mod, makes MP so much fun!! :D

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17226 downloads

Uploaded:11-14-2009

Clone Wars Stances and Effects Mod

zzzzzclonewarsmodv6.zip | 24.76 MB

honest, some attacks make a shiver run up my spine. Not only that, but there is also added effects, such as, and I quote; New lightning effects, saber blades, and clashing effects. Not to mention new sounds for each of these! Lets start with the Blue stance. I'm not really sure how I'm supposed to describe this, but it seems to be a cross between the art of Fencing and the art of Stabbing at the Ground. As confusing as this sounds, the stance is actually really well done, with a unique spin to it. Literally! The usual Blue Uppercut has been switched around to, what I saw, a series of three spins, all attacking in front of you. This looks slightly silly in the middle of battle, not to mention it doesn't hit everyone around you. That is, unless my calculations were entirely off and I actually did hit that ninja that ran after me... The second portion of the stances involves the 'fabled' Yellow stance. Now, this looks like an honorable position, however is extremely dangerous if put into a real life situation. In short, you hold the saber at a vertical position, what seems to be inches from your nose. Oh, don't get me wrong, the stance looks awesome. It just doesn't seem... practical.... Oh right, the attacks. Most of the swings have been changed, but none so much as the awesome Yellow DFA. Jumping into the air, cutting at the opponents below you, and breaking into a roll has never looked this amazing. Ah, the last of the Single stances. This one is the combination between an axe murderer and a ballet dancer. This stance is possibly my favorite of the three, with an attack that literally caused me goosebumps. You remember the first attack Chancellor Sidi- I mean Palpatine did against those Jedi? Yeah, the one where he spun in a circle, while jumping. Wasn't that cool? I thought it was, which is probably the reason I love Red Stance. The Red DFA has been turned into what I like to call SuperSidious. Now that we're done with the Single stance, lets move on to the speed demon Dual stance. This looks like something out of Soul Calibur, which makes me a very happy person. Alas, that happiness turned into confusion when I pulled up the Dual 'Uppercut'. It seems the player has a tendency to spin their wrists to the point where they would fall off, and they keep going. That confusion turned into happiness again at the end of the first part of the attack, where the user would repeatidly stab the opponent. And it looks awesome. The Dual DFA was harder to pull off, as I was constantly low on my Force power after defeating Raiden, God of Thund- oh, right, review. The user constantly swipes horizontally with both sabers, ending with something I... don't actually remember. I think I was electrocuted right before I did it... Ah, the Staff. Quite an impressive device. Not only can you stab someone in front of you, you can either stab the guy behind you... or even yourself! Jokes aside, the staff has been changed. To my recollection, I remember the stance has been turned into a more docile, calm stance. The Staff 'Uppercut' has been turned into what seems to be a Lightsaber Helicopter. No, you can't fly. It ends with a repeated spinning stab move. The Staff DFA is similar, just without the Helicopter move. This time, the entire body spins in midair, attacking all directions. Whew! So, the saber stances are over and done with, right? Nope! The stances also involve a new walk, which looks amazing if you're into the whole sword-at-side vengeful samurai 'you killed my father' stereotype. The run is the same for each Single stance, which beforementioned samurai can explain, but the Dual makes you run with your arms behind you, and Staff makes you run with the saber in a Bo-staff position. Melee stance has been changed, although it would be extremely useful if the hands were at your side in melee, instead of in front of you. Kinda like idle-saber. To be entirely honest, I never actually used the Force powers, but I did see some difference in the saber. I believe it's brighter, with a more realistic feel to it. The clash effects are gorgeous, especially when I accidently Yellow DFA and decapitate my opponent throught their saber. Yes, I did that on accident... The only few qualms I have are actually quite fixable. First, some attacks look entirely strange, meaning the spinhand in particular. The second one is that melee stance, also fixable with the right coding which I know Hirman has. Finally, the part that this is not an OJP modification like the last ones. I know it's stressful, and I know I don't play OJP, but other people might enjoy this on it. Installation has been provided in the Readme (PLEASE read the readme, it's there for a reason. We can't just random generate these things, you know!), and most modifications are acceptable with things such as Movie Battles II and Jedi Academy Plus. -FILE- New Sounds - Yes New Animations - Yes New Overall - Yes -Denariax-

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23771 downloads

Uploaded:04-14-2007

Saber Realism

saber_realism.zip | 8.74 MB

let me cover the basics of what it changes:[list][*]manual blocking[*]slowed combat speed[*]one-hit saber kills[*]massively increased automatic blocking (for compensation to the above point)[*]new saber sounds[*]other stuff listed in the read-me which I didn't get a chance to test (so read it!)[/list]My favorite bit here is the slowed combat speed and the increased blocking. It's a filmer's dream! Not that I make films... :p. Anyway, I am talentless when it comes to JA, but I managed to have some pretty awesome looking fights using this mod with only a mere reborn. So anything that makes JA cooler is a bonus in my book. Then there's the "realism" angle; after all, it's in the name of the mod! Does this make saber fighting more realistic? [i]Yes![/i] When was the last time you saw [i]any[/i] Jedi take 10 hits with a lightsaber before going down? Puh-lease. Is this increased realism a good thing? That's debatable. I like it, because I think despite the one-hit-kills it's still quite balanced (which is where a lot of similar mods fail). When he says blocking was beefed up, he really means it. In case it wasn't clear earlier, there is still automatic blocking. The manual blocking is in [i]addition[/i] to it, and it works as advertised (read the read-me for that). If you want to use this mod in multiplayer, though, you're going to come across a few problems. I'm guessing, based on the batch file, that this mod was designed for SP. In MP some notable "bugs" are the clash effect doesn't work, manual blocking doesn't seem to work, and (maybe it's just my imagination) but the sabers seem faster than in the SP. Overall it's not really working too well in MP, although you could certainly still use it. The author may want to think about working it into a usable MP mod as well, if possible. Did I mention he removed the red stance? :D (Don't cry, it's supposedly coming back in the next version. Except less ghey.) I have [i]one[/i] gripe. The sounds! No, they're not bad. They're just... well, the most common swing sound is like... a fast swing sound. And none of the swings are fast. It bothers me. The author better fix/change it or I'll cry. :p Now if that isn't a [i]minor[/i] gripe, I don't know what is... Now if you'll excuse me, I'm going to go play through single player to see what else has been changed. :p ~Inyri

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16387 downloads

Uploaded:07-10-2002

Enyak's Mutilator (Saber-cutoff limbs)

enyak_mutilate.zip | 4.92 KB

dice! [b]Instructions:[/b] Unzip the "enyak_mutilate.pk3" file into your GameData/base directory and you're all set! [b]Notes:[/b] - Works in Single Player only - Doesn't always cut off limbs etc. but it does every so often

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90667 downloads

Uploaded:06-10-2003

ForceMod II - The Mercs Strike Back

forcemod2_install.zip | 3.16 MB

with the review of ForceMod II - The Mercs Strike Back. :) For those who liked the first ForceMod, I think you guys are going to love this one. Between the grappling hook, jetpack, flame gauntlet, cloaking for Mercs (like Mindtrick), Optic Radar (like Seeing), dual pistols (!!!) and dozens of other features, this mod has something for everyone. So much, in fact, that I can't list everything here. But that's what the readme is for! I should also note that this has to be one of the most user-friendly mods I've seen yet. Every setting has been worked into the menus and makes it pretty much idiot-proof. ;) Force powers are combinable now, so you can have Light and Dark force powers and there are 4 levels of Force. There are 4 classes for Jedi and 5 classes for Merc. Model scaling has been included and many emotes and admin commands. I can see this quickly turning into many players' favorite mod. :) Good work Azymn and all the others who put so much work into making this incredible mod! ~AmosMagee

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63287 downloads

Uploaded:10-06-2006

HS Anakin Skywalker

hs_anakin.zip | 10.62 MB

[b]three[/b] - amazing soundsets. If you thought the Anakin soundsets out there already were good, have a listen to these. With a minimal amount of background noise and music, these sounds will really make you feel like you [b]are[/b] Anakin Skywalker, rather than just watching him. The soundsets include an Episode 2 soundset, a neutral Episode 3 soundset, and a more Sith-like Episode 3 soundset. Of course Anakin must match his voice, so several clothing variations have been included: Episode 2 \'fro hair, normal Episode 3 duds, hooded and unhooded robes, and a battle-worn version. You\'ve all seen the WIP images that have been spread around the various community forums, and the model certainly lives up to the images. With an accurate mesh, beautiful texturing, and Infinity Blade\'s characteristically (near) perfect weighting, there\'s very little you could find to complain about. HapSlash has even gone so far as to include three head meshes: an Episode 2 head, and two Episode 3 heads with slightly differently shaped hair. Since we\'ve been waiting for, oh, about a year for this model, you\'d expect it would come with all the extras. And indeed it does. Some very tasteful team support, various NPC options, and of course a bot to play with. It also comes with single-player support (and the mouth is fully rigged for those who actually want to use it in single-player!). This way you can easily access the outfit you want to see! What more could you want? How about some spiffy shaders to complete the feel? You\'ve got it. The best Anakin model out, by a landslide. Download now... as if I had to tell you! [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: Yes ~Inyri

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142483 downloads

Uploaded:04-25-2005

Darth Vader

vadervm2.2.zip | 1.81 MB

Luke Skywalker and the character who made star wars so popular (in my opinion of course), Mars has captured Vader PERFECTLY in everyway from the shine on his helmet, the real-like textures on his cape and the metal parts on the suit, it all looks marvellously realistic. It was a treat to go into the game and run around in game with this fantastic model, it's a model that everyone would surely like, even if they don't use it they'll download it. The sounds are there, when you roll he does the whole machine-breathing thing, there are team colors, an unmasked version, which looks amazingly accurate, and even a white Vader version! This is a true treat for anyone who plays this game, Mars and Psyko have done an awesome job. Download this or I will have to use Level 3 Force-Poke-With-Stick on you. New Sounds: Yes Bot Support; Indeed Team Support: Yeah! -Rink[/quote] Darth Daddy's Back, version 2.2 include LOTS more stuff than version one. One of the very few complaints about version one was the eyes, although alot liked them a few didn't saying how they didn't match the real vader. In this version, there are multiple Vader skins you can choose from, the episode III suit, the original trilogy suit and the others like white, no mask, default (yeah with them cool eyes), red and blue (which have been improve greatly). As well as a few little bug fixes and NPC support (there's a few NPC's you can spawn), there is now 'troop' support. Explained in the readme, in singleplayer you can spawn stormtroopers and get them to follow you. HOW COOL IS THAT?. I don't think the model could get any better, 10/10. New Sounds: Yes Bot Support; Yes Team Support: Yes NPC Support: Yes Troop Support: Yes Everything Else: Yes -Rink

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48933 downloads

Uploaded:07-15-2008

Spanki's SITH Customization

spankis_sith_customization.zip | 98.89 MB

us get started. FIrst off, I shall give out the basic stats that Spanki provided for us in the readme. Not including the bonus skins of famous SW characters he provided, the customization offers: - 27 customization screens - 96 customizable heads ( + 11 unique heads of RPG chars ) - 288 customizable torsos ( + 11 unique torsos of RPG chars ) - 20 customizable boots - red and blue glowing lights variations - 552.960 possibilities at all These factors are no doubt earth-shatteringly astounding to the publics eyes, no less. This, however, presents a problem to those who enjoy the JCP: 32 customization screens is the limit on JA, and as such, you're left to either fend for yourself in hunting for the right outfit, or you'll have to dump one. Sort of disappointing, actually, because I felt like this could have been prevented. The reason I say this is because most of the focus on this pack was mostly in the TORSOS, as opposed to the heads. There are only actually 3 "sets" of heads to work with, so to speak. Whilst you were given slightly limited clothing options with 6 sets of heads in the JCP, now you have 3 sets with MASSIVE clothing options. Honestly, *I* personally didn't like the trade off, as it resulted in the above problem, and the head selection was a little out there for my tastes. Granted, the above paragraph IN NO WAY states that this skin pack is bad. Suffice to say, it's magnificent to behold and use. However, I'm not the kind of guy who likes his Sith to be dressed in enough aesthetics to mask his entire ethnicity half the time and be mistaken for a gluttonous merchant. Whilst this is not the case in this pack, I did notice that there weren't exactly a lot of normal, human faces. The first set of faces is dark, brooding, and unnatural looking, as a typical Sith would look like. The second set features mostly alien races. The third set is a mixture of some human and alien races. Most of the human faces in this section aren't very diverse, however. They tend to sport similar features, and as I mentioned before, there's no average looking face. Not every Dark force user bathes in pure Darkside in the morning o_O. Gripes aside, we move onto the massive department store of outfits. My word, looks like black and brooding is in this season, eh? =_o A lot of the clothing options here were pretty dark, but a lot of them sported SOME form of alternating color, so as not to make every outfit the same. Armor variations and what have you were also included in this pack, so you can go into combat well-armed. Featured exclusively in this customization to stand out from the JCP would be the ability to have a "hood only" customization option, so as to mask your visage without having the heavy robe to carry about. Diverting away from the customization section, we can see in our menu that we have 11 delicious characters to select now. They are: Exar Khun Darth Bane Darth Krayt A´shared Hett Darth Kruhl Ulic Qel Droma Kyp Durron Cade Skywalker Aviar Jagged Fel Nomi Sunrider ( I wanted to include something for the ladies :P ) Apparently one female skin was enough to say he was throwing the ladies a bone XD ⌐_⌐.... Moving on, it is safe to say that all of these skins are amazingly awesome to behold. They're finely crafted, although a lot of them don't seem to sport hooded versions. Ah well. Sounds. The majority of the sounds in this pack were composed of altered Kyle and Jaden(both genders if I'm not mistaken,) soundbits. Some taunts sounded out of place for some of the RPG characters presented, and I wasn't too thrilled when the customizations were stuck with a monstrous form of dark side Jaden's overacted lines, but overall, they were still a pretty well chosen set of sounds. So =_= here it is. Now you must decide for yourself whether to remain on your so called path of light or embrace the power of emotion, and unleash the true fury of humanoid-kind. Those willing for the latter(or both O_o) are more than encouraged to submit bandwidth to this powerful pack of skins. Me? Eh, might keep it, might not. Either way, it still stomps colons. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Nay - Averus Retruthan

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35782 downloads

Uploaded:04-19-2005

Dismemberment Mod

jka_dismember.zip | 431.78 KB

Then download this mini-mod. It will satisfy that need you have for dismemberment. ~AmosMagee

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117737 downloads

Uploaded:09-10-2004

Survival Mod 2: Revenge Of The Droids

izzysurvivalmod2.zip | 31.32 MB

2: Revenge of the Droids. I'll admit that I cheated while playing this and I still didn't get past like, the second room (when I played as Immy). The enemies just keep coming! You can play as four seperate characters and it looks like each one of them has a different map that you play through. I only tested Immy and the Clonetrooper. I don't know how long it took IZaNaGI to make this mod, but he put an incredible amount of work into this. Yes it's a large download. Stop whining and download it. If you enjoy single player stuff, then you're going to love this. If you don't cheat, then it is quite a challenge. I will probably play through this when I have more time. :) That's two great SP maps/mods that I've reviewed this week. :D ~AmosMagee

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46721 downloads

Uploaded:10-19-2004

Pakscape

pakscape.zip | 103.69 KB

Pakscape is a pk3 editing program. Any modder/mapper e.t.c who wants to release a file for any quake3 based game - .pk, .pk3, .zip file formats e.t.c, needs this file to organise their file structure. This is probably the best one around, but as far as i know it doesnt support Doom3 as of yet. ~Szico VII~

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93873 downloads

Uploaded:09-01-2005

Obi-Wan Kenobi

hs_kenobi_rots.zip | 7.35 MB

work of art - I find it hard to believe a modder could come up with better than Raven ever could - just look at what they turned Luke into - yet here's proof! Obi-Wan's face is spot on, and I mean right down to that little warty thing by his nose. I review loads of Star-Wars based models, but most of them are only recognisable by the clothes, because the face always seems... wrong. And this is why I love this model over all of those :D Sure, he looks in a slightly angry mood, but by my standards I'd pick this model over any other one currently out for JK3. Obi comes with full Bot, NPC and Team Support, and 4 different skins. My favourites are the classic robed versions, which come hoodless and non-hoodless, but the war-torn version of his normal clothes (minus the robe) and his standard outfit are also very impressive, and the textures have been modelled to a high standard. The hair, which is usually the worst part of a model, is also very close to the real thing, and I am absolutely positive every Obi-Wan fan will want to download this. Now, and some of you are gonna hate me for this - there are a few small problems, but let me stress that whilst they are small, they still should be fixed. Firstly the single-player selection doesn't work - it comes up with a model not found error and I end up as a stormtrooper. It still works through the console, but I was kinda looking forward to seeing Obi in the cutscenes. I don't think it's a problem on my end, but it could be. Secondly, while most of the sounds are fitting, some have music in the background, which sounds wierd to me. Still, it's not like I ever use taunts ingame. ;) Also included in the file is Kenobi's saber from Episode 3. I have never looked closely at his saber so I can't vouch for its realism, but it does look very good. It is also in a seperate pk3 from the SP model and the normal MP model so you can remove it if you wish. I have no doubt this will be a highly-downloaded model, and I am also sure it will keep all the Anakin fans appeased untill HapSlash releases his episode 3 model :) New Sounds: Yes Team Support: Yes Bot Support: Yes NPC Support: Yes ~Szico VII~

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4204 downloads

Uploaded:09-20-2008

Ben 10 Alien Force

ben.zip | 2.77 MB

from the commercials. In other news, this is a skin representing the alleged protagonist of the "Ben 10 Alien Force" cartoon. As such, the textures and model are surprisingly quite befitting. I'm also rather impressed how the author was able to keep the whole "big eyes" factor and keep the illusion relatively sound. Granted, whilst you can still tell they're not big eyes, it's better than other attempts in the past, I'll say that much. Including with the skin is some sort of "Alien X" whose character I've never heard of, and with a lame name like that, I'd rather not =_o. Basically it looks like a dude in all black leather, covered head to toe, with some sort of star light specular shader. Kind of cool, kind of not, but hey, this is a cartoon we speak of =_=. Overall, the texture work and model selections were decent for a cartoon, but I think only two things bothered me: 1.) I could hardly tell Ben's hair was brown, and it looked black. 2.) The sounds were of mediocre quality. Other than that, not a bad set of skins, especially for a first skin O_o yep, this is the author's first work, and I think it's definitely a great effort. Well done, chap. Proceed onward to Stage 2, and give your hungry audience what they crave =_,=! P.S. - There are also some small bonus extras, like the Buffy's Fist hilt that allows you to do combat without a saber, and the melee sounds have been changed. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Aye - Averus Retruthan

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49576 downloads

Uploaded:07-02-2004

Human Female Skin Expansion Pack

jedihfexpansion.zip | 4.79 MB

there now happens to be \"1628 total variations, without using any of the original heads or 5 out 6 of the original torsos.\" The new looks are just lovely. I don\'t particularly care for the orange one in the third screenshot, but it\'s nice to have more choices. :) I really like that last one ... the blue one. And with the new hair colors, it just gives this particular face a softer look, y\'know? There\'s not much more I can say other than - DO MORE! ;) I would love to see more new styles for the human female. Especially some different faces - if possible. And maybe make some more clothing options that are more like the Zabrak and Twi\'lek styles available for the human. Anyway, great job. :D ~AmosMagee

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9298 downloads

Uploaded:07-02-2004

First Person Lightsaber Mod

jaspfpls.zip | 1.79 KB

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10293 downloads

Uploaded:06-04-2008

UltimateWeapons

ultimateweapons.zip | 14.52 MB

Version[/file][/b] ------------------------------------------------------------------------------------------------------------------------------------------------------------- Well here it is finally! The Ultimate Weapons mod v1.3! I reviewed the trailer for this a few weeks back and was deeply impressed with what I saw. Realistic explosion physics and effects, better weapons sounds and better weapons effects too, I was eagerly awaiting the release of this mod, and now…here it is! And it certainly doesn’t disappoint! What we have here is a very comprehensive collection of both some of the author’s own work, and the best of other modder’s work too, all compiled into one all encompassing mod! There’s simply too much for me to describe here, so I will get right to the best bits! [b]New Sounds[/b] As far as I could see (or should I say heard?) it seems like every weapons sound sets have been replaced with movie accurate sounds. One of the most noticeable is the sounds for the E-11 Blaster rifle. To be honest I wasn’t that fond of the default JKA sounds for the E-11, they seemed a bit too high pitched. Thankfully this mod completely changes the sounds to ones that are much more like those you actually here in the films (like the detention center breakout from A New Hope). I also liked the change of sounds for the Flechette launcher and Bryar pistol too. All in all a vast improvement over the default JKA sounds, and that goes for all the weapons! Also included are new lightsaber sounds, which sound more like the ones from the Original Films and also the original Jedi Knight games, along with new sounds for force powers and melee attacks too. I liked the change of the force power sounds, they now sound much more discreet and realistic compared to the rather loud default JKA ones. [b]New Weapons [/b] Here the mod gets even better. Not only does it have completely new sounds, there are also four new weapons or should I say, replacement weapons included. Three are the Bryar pistol, E-11 Blaster rifle and Thermal Detonator from the JKA Dark Forces 2 mod (which replace their respective default weapons), and the other is the DC-15A more commonly known as the Clone Trooper blaster rifle, from the Movie Battles II mod. The new improved repeater rifle, with new shot effects and sounds looks much better than the original, but if you want a change from that, just put the optional DC-15A .pk3 in your base folder and the repeater is replaced with the clone rifle. The Wookiee Bowcaster has also been given a good polish up, as have some of the other weapons. [b]New Weapon Effects[/b] Along with new sounds and some replacement weapons this mod also has new weapon effects. For example, new muzzle flashes and blaster bolts. The projectiles for the repeater rifle have been changed to look bluish and the secondary fire has been changed as well, which I think looks great. Its pretty similar with the rest of the weapons, the E-11 blaster bolts have been changed, and now look much better, as have the firing effects for other weapons. The lightsaber has also received an upgrade with new blades made by D'halaine to look more like the saber blades seen in Episode 3 One interesting case is the Bowcaster. We all know that in the JK Games thus far (at least Mysteries of the Sith, JK2 and JKA) the Bowcaster bolts have traditionally been green. However, if you look at the original films, the Bowcaster bolts are actually red. This mod changes the green bolts to red, thus making it more realistic to the films. If though, you don’t like the red, there is an extra .pk3 you can put in your Base folder, which will change them back green again. But not only does it change the colour, it also improves the green Bowcaster bolt effects, so it is now much improved. [b]New Particle Effects[/b] This was one area I was super happy with! It seems to be an unusual (mostly male) characteristic that we like watching things explode and blow up. Whilst women on the other hand like nice quiet romantic stories…well give me a few explosions any day! :P Well I am very happy to say that the explosions and particle effects have been [b]massively[/b] improved over the default JKA ones. The explosions now actually look like powerful the explosions that you would expect to get from Thermal Detonators or Rocket Launchers. Along with that are all the little chunks of things and sparks and shrapnel that fly everywhere (very realistically). Along with the explosions is the new blaster hit effects. Instead of just a black blob on the wall (or indeed another player!) when you hit it with a blaster bolt, you now get what looks like a proper hole that’s been blasted out. Along with that you also get little glowy bits in the middle, and even a small tongue of flame (also like we saw in the movies when a Stormie blasts a chunk out of a wall). [b]Extras[/b] On top of all of that, as I have already said, there are some replacement weapons, and a handy .pk3 file for changing the Bowcaster bolt colours around from red to green and back again. Then there is also another couple of optional .pk3 files, which you can choose to use. One is a .pk3 file, which is called; ‘zzz_UltimateWeapons_LQEffects.pk3’. As the name suggests if you find that your computer is running slowly with the full-on-super-high-quality effects, you can put that .pk3 in your base folder and it makes the effects simpler and less taxing on your systems resources, which is great if you have a slower computer. I really think that was a nice thing to add in there, as it makes the mod even more accessible to people. :) Lastly we have another optional .pk3 which disables the blood effects in the mod. Personally I’m not that fond of blood effects, since laser bolts and lightsaber blades would in reality cauterise the wound and should stop it from bleeding…there goes my geek side again! :P The blood effects are on as default in the mod, but if you don’t want them to appear, you can put the ‘zzz_UltimateWeapons_NoBlood.pk3’ in your base folder and this will remove the blood splatter effects. [b]Conclusion[/b] All in all then an absolutely fantastic mod here, and what is more, it works in Single Player too! Though there is the possibility that this mod will conflict with other weapons mod’s and such, but that is to be expected considering how many things this changes. So if you want to know more about that, take a look in the files readme for more information. To be honest, this compilation is as close as I think it is possible to get to a perfect all round weapons mod for Jedi Academy, it truly recreates the movie feel in the game. And personally I think that this really breathes some fresh life into JKA when you play it. Fantastic work here D'halaine! I [i]very[/i] strongly recommend a download here, you wont be disappointed! :D ~Nozyspy~

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11892 downloads

Uploaded:09-18-2007

Custom Lightsaber Pack

ts_saberpack.zip | 1.58 MB

but keeping the same style, I especially like the one with the blue stripes (4th saber down in the screenshot), There\'s also shaders which is a big plus for me, too often are there saber hilts submitted without shaders and kinda degrades the realism from it in game. The pack also include the hilts to be used in Single Player, which I\'m sure will please you SP fans. All round good saber models here, I\'m really impressed with a few of them and may even consider uploading them to my clan’s server. Trauma also made these on his Birthday! So everyone remember to wish him a Happy Birthday -Rink

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116395 downloads

Uploaded:08-01-2005

Jedi's Home (JL) II

jedihomejl_ii.zip | 15.18 MB

really, after all considering what a smash hit the original Jedi’s Home was, it should have occurred to me that there was a good possibility for a v2. Oh well, I always seem to miss the obvious! Anywayyy…on with the review! Now, on the whole I liked the original map, it was roomy, good for clans, and had some great secrets. However there were a few things that bugged me quite a bit, one of which was the texturing in one or two areas, like that dark blue carpet in the main hall. It drove me mad trying to duel there, because I could never see my character, or my opponent properly. They just seemed to blend in with the dark carpet! Of course, when I lost because of that, I’m not sure anyone believed me when I said it was all the carpets fault. Surely other people had the same problem though? One of the main things a v2 should always accomplish is to correct the errors, or not so good bits of its predecessor. The worst case scenario is that a v2 would expand upon the not so good bits of its predecessor and get worse! I am happy to say that isn’t the case here. If you liked the original Jedi’s Home, your gonna be drooling over this one! :D Lets move onto the architecture first of all. This is really a map and a half, the architecture looks great all over. Wonderful smooth flowing lines, along with grand staircases and a lot of nice architectural detailing makes this an excellent map visually. It also feels a lot more solidly built than the original, but I guess a Jedi safe house needs to be though right? Some areas which I particularly liked was of course the wonderful main hall, with that great ceiling, but also the kind of modern-Japanese style dojo room thingies. At least that’s what they looked like to me! There is some nice architectural features and texturing in there, and the lights look pretty nifty too. ;) Now, that brings me onto the texturing, which is also very impressive. Quite a bit of the texturing in the main areas of the map is in relatively plain and simple textures, but nice looking ones nevertheless. Plain or simple textures are certainly not a bad thing if they are used properly however. In this map they are used very well I think, and personally I think they really bring out the wonderful architecture, whereas complicated, cluttered textures would draw your eye away from the architecture and more onto the texturing. There have also been some nice new shiny marble textures added to the map here and there, which i think looked rather posh! Best of all though (in my opinion at least) is that the carpet in the main area now looks much better, so hopefully I wont keep loosing my duels so much due to the colour of the carpet. I bet you still don’t believe me about that do you! :P Anyway… Just like the original, there is sooo much to explore on this map. The map itself is gigantic, and of course, theres plenty of secrets! One of the coolest bits I thought, was a transport ship that’s outside on a landing platform. Step on the boarding ramp undernieth and it brings you up into the bowls of the ship. However, if you move into the cockpit and press the controls, you can fire its laser cannons! Hopefully none of your friends will be standing infront of it…or maybe that was the idea? Mwahaha… Theres a totally revamped medical room, and also a cool duel room with a glass box that closes around the duelers (sorta like the one in Sith Council). As I said above, there is of course, plenty of secrets here. Theres hidden chambers, as well as come nifty floating dueling platforms in the sky, though I couldn’t figure out how to get there normally…I had to use noclip. Still, I imagine theres a teleporter somewhere for that. One secret that I thought was very cool was this security room that I found. It had a big screen on the wall where you could actually see one of the corridors in the map, and also when people walking through it. Just like a proper security camera! The only thing that I didn’t really like in the map was the fact that you had to press the use button on some of the doors to open them. Doing that just gets a bit irritating after a while, because I keep walking into doors expecting them to open! Owch… Besides that though I don’t remember noticing any substantial bugs, or any bugs at all for that matter! So, lets round up a few pro’s and con’s before we finish up. Pro’s: [*]An excellent map for clans. [*]Excellent looking architecture, you gotta love all those curves! [*]Solid and well-made brushwork. [*]Beautiful texturing and lighting. [*]Plenty of secrets to discover! Con’s: [*]It is very large, which can lead to you getting a bit lost if you don’t know the map well. [*]You have to press the use button on some of the doors to get them to open, which gets a little irritating after a while. This really is a superb map, which will be great for clans or RPG folk, or anyone who appreciates a well made and good looking map. An excellent map all round, be sure to give it a download! Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

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15266 downloads

Uploaded:04-06-2006

All Enemies Are Sith

all_enemies_are_sith.rar | 14.2 MB

with sith characters. Using the added on skins and models, this mod also replaces some of the other characters. Tavion, for instance, is now Palpatine. Other are replaced as well. I didn't take the time to test this fully, but it looks very fun, and a bit more challenging than usual. Try protecting rosh from two sith that should be howlers. :p If you like SP mods, or if you want something more challenging, give this a download. ~Zach

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18108 downloads

Uploaded:06-30-2006

The Legendary Goku

legendary_goku.zip | 6.41 MB

skin should have in order to succeed, when based off a non-original character which in this case, dare I say, is quite well known. Number one: The skin and model should actually look like the person who is on show, and that especially includes the facial texture. Number two: The model deforms correctly and can be selected from the menu. If a file has fulfilled these two criteria, I don't really care how many polies the model has - (hey, my PC can handle it. ;) ) unless of course it’s ridiculously high or ridiculously low. And, of course, when the model by chance also happened to be from one of my personal favorite anime shows, well, then, how lucky is that? ;) I think everybody here will recognize Goku from the images, at least those who have seen Dragonball Z on television. As I mentioned above, that’s a great sign. The textures aren't photo-realistic though, and perhaps are even a little low-res. But it still manages to work with this character because of its style. It's anime, where high-res textures aren't always key. And whilst some may disagree about the hair, I rather like it. It's modeled well on all three of this models forms (That's normal Goku, and Goku in Super Saiyan 1 and 3 transformations.) and I personally think that the almost flat-shades here are perfectly adequate. Now, I didn't notice any deformation bugs when testing, however the readme does mention that some exist, so that may be a factor to consider when downloading. I have a feeling that's probably only relevant in SP mode, which is supported by this pack, but I didn't test because...well, the JA storyline makes me want to hurt things. ;) The sounds were my only main concern - far too loud, and they're all practically identical, but at least they weren't Kyle. I also really liked the facial textures. There was a nagging feeling that they didn't look quite right, but when you wont see the character's face for most of the time when playing, a small personal nag shouldn't be very problematic, and if nothing else, this model is definitely the best Goku I've seen on this site, with the last version of Goku I saw being a rather crude reskin of the cloud model. So I do recommend this for Dragonball Z fans, and even if you're not a fan, you may still find this appealing. :D New Sounds: Yes Team Support: No Bot Support: No ~Szico VII~

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14756 downloads

Uploaded:08-15-2006

-[SithLords]-Pack

sithlordspack.zip | 14.69 MB

So now they\'re supposed to be sith lords or something like that. Okay, so you have a bunch of black and white and gray Jadens, what can be improved? Well first off you could make it so that they don\'t overwrite the default Jadens when you load it. How does one do this, you ask? Look at the file structure for the skin, and eventually you\'ll figure it out. But the big thing here, is to make it so that your base Jaden skins are not overwritten. Why? Because when they are, every part is overwritten. There are other parts to this mod, like being only able to use force jump and the saber attack and defense powers, but the main thing in this mod was the skins. Bot Support: No Team Support: No Npc Support: No New Sounds: No ~Zach

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57774 downloads

Uploaded:01-26-2004

-A- Hilts

-a-hilts.zip | 2.71 MB

have custom stances and some have altered sabers, like the really short one. The only hilts that I didn\'t really like were the reversed saber ones. Like, you hold the hilt in front of you, with the saber behind you, sorta. You\'ll have to test the hilts to see what I mean. Some of the hilts here, I really like, but I\'d rather use the hilts without the altered stances and animations. This hilt pack didn\'t really need any new sounds added. They are, after all, still just sabers. And I\'m glad there are no new sounds, actually. As much as I like some of the hilts here, I won\'t be keeping this pack. There are just too many here that I don\'t like. But the file size is small enough that it shouldn\'t be too much of a hinderance for you guys to download it. So, enjoy. :) ~AmosMagee

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16043 downloads

Uploaded:07-06-2007

Backhand Lightsabers

bh_lightsabers.zip | 525.9 KB

picked wisely. :p And so, here is a nice little set of lightsabers from HOUOU. Anyone who played the console EPIII video game will instantly recognize this funky backhand fighting style. And this is basically all the mod does, the author made a rather simple (but neat looking) hilt to go with his backhand lightsaber, called sniper. There are three pk3s included, a regular version of his sniper hilt, a backhand version, and a backhand Katarn hilt. There are some major issues with multiplayer, as the game seems to crash when trying it out with all pk3s in your base folder (solo mode worked perfectly fine). The solution would be to pick one, and stick with it, or not use them in MP... After all, I doubt any server would simply allow exploits like that, but if you find one, enjoy. ~Metall Pingwin

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3369 downloads

Uploaded:06-03-2010

Star Wars Episode 1: Duel Of The Fates v3

star_wars_episode_i_duel_of_the_fates_version_3.zip | 40.96 MB

that's one thumbs of for this map already! This is version 3 of JamyzGenius Duel of the Fates map. From what I remember we kinda skipped v2, because he sent in v3 while v2 was still in the waiting list, but looking over v1, which we will say is the previous version, there is a massive improvement! I am most impressed with the improvement in JamyzGenius' skills all round in fact, the architecture, texturing and lighting is of a nice standard in this map, gone are the full-bright rooms and repeating textures, now the lighting is natural and the textures and structure of the map look nicely accurate to the film. There are still things that need to be worked on however. For example, in the generator room, if you are on the lowest platforms and look up, you will notice you get a hall of mirrors (HOM) effect, because the room is so tall that the game is not rendering anything past a certain limit. To fix this I think you will have to change the distance cull limit (it is a world-spawn command if I remember rightly), the same thing also happens outside on the grassy area. This grassy area could also do with some more natural looking terrain, since the patches used at the moment look a little too 'pointy' and not soft and rounded like terrain should be. Of course, trisoup or quadsoup are the best things to use for terrain making but they can be difficult to use and are a more advanced concept. One other thing I should mention is that the large double doors do not open together. To fix this problem you need to open the entity window on each door at a time and enter the key: [i]team[/i] and the value: [i]door_1[/i] or whatever you want, so long as you put a unique name in for each pair of doors. This will ensure that both doors will open together, as a 'team'! Overall I really liked this map though, the generator room especially was very movie accurate and looked great, the walkways making for perfect places to have a duel or even an FFA Also of note is the long and also massive marble corridor that is accessible via the main hangar. I think it is perhaps a little too tall, the windows a little too high off the floor and the floor texture a bit too stretched, as it makes the character look unusually tiny in comparison to the room. Obviously the room is meant to be massive, but it just doesn't feel quite right to me. Nevertheless, the huge marble columns and those massive flanking windows look fantastic and impressive! All in all a very nice map here, although there are still a few things that could do with further improvement. As I said before, I am most impressed with how far JamyzGenius skills have come and I definitely look forward to seeing more from him! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel, Power Duel ~Nozyspy~

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20564 downloads

Uploaded:09-18-2007

Revan Dark Star Wars Hilts

revandark_starwars_hilts.zip | 7.74 MB

been redone to death, these are probably the version you\'ll want. I must say I don\'t think I\'ve seen many hilts that were done better than these. I personally can\'t see one big one that\'s missing: there\'s Yoda, Anakin, Dooku, Maul, you name it, it\'s there. I like these because they have single-player support. That means not only can you use it in multiplayer, but if you\'re one of those strange people like me that still plays single-player, you can use these sabers there as well. The shaders were done very well, also. The result is a pack of 14 beautiful-looking hilts that look great in-game and out. I\'d definitely recommend this if you\'re a hilt buff. If not, I\'d recommend it anyway. They\'re a gorgeous bunch of hilts. ~Inyri

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26002 downloads

Uploaded:07-21-2008

Atlantica

atlantica.zip | 143.97 MB

with this map in hands, I can effectively say I've been compensated for mah troubles >_> Forst, background. Conceived for the ::JEDI:: clan by Szico VII, this map, set on planet Mon Calamari, is a soul-harvesting, child-eating, and corn worshiping power house of script, design, and sexy. Seriously, feel free to take a look at the screenshots before reading on if you don't believe me. This map has effectively stamped out all of Szico's predecessors in virtually every aspect. Enough pole-jocking, I say! Let us proceed to a small walkthrough, shall we? To preface, I must note to you all that there are [b]TWO[/b] versions of this map, but both contain the same essential items, save for a couple features. Now then, to start us off on our grand journey, we shall begin with the broad exterior. Starting from an empty landing pad, one can take in and grasp the true beauty of the architecture of the exterior and texture work of the water and skybox. Szico REALLY went all out on this one. It felt like I was really in the middle of Mon Calamari/The Antarctic. The water was crisp, clear, and looked damningly cold. It also blends incredibly smoothly with the skybox, making the map feel very realistic. The skybox suggests that we're sequestered in a valley of sorts, and quite exquisitely, at that. Moving on from the background, we find ourselves staring at a monstrous dome of sorts, with a tower atop it, along with several other jutting extremities coming from outside the dome. This empty pad contains an interesting little device, but I shall save it for later. LETS PROCEED INTO THE DOME. The dome is massive, and made almost completely out of glass. It's quite an excellent observation area. The inside of the dome is what I like to call "rage city," as it has enough destructibles to almost completely wreck up the place. The overhanging lights can be pulled down on top of your opponents and kill them, you can kill the lights to the stairs, the main halo light,knock a monument down, and pretty much own every tree there is with your saber. It's beastly, without a doubt. Looking forth at the other extremities, we'll just glance over at the delicious shuttle that takes off and lands every few minutes, and proceed to the strange little spiral staircase. Inside? A room, with a familiar object of chaos...go ahead and pull the switch, I dares you =_>. I daren't say more, so let us return to the surface! Returning back to our empty pad, we'll finally discuss one of the scripted specialty features: dynamic elevators. Ah, yes, this one's a doozy. What sets this one apart from others other than the earth-shaking scripting? Simple: It's a BEAM-LINE elevator. As the elevator is hailed, you can see the beam path the elevator pad glides along with great ease. It is, without a doubt, quite awesome to behold. Granted, in some angles it looks very 2D, but it can be overlooked for the greater good, here. From this pad, we can either choose to go to the shuttle's landing pad, or to the command tower. Let's go command things, shall we? Once we hit the tower, one must circle around to the next elevator to get to the peak of the tower. Now to call down the next--WHAT?!? WARNING: LIFT RESTRICTION?! CURSE YOU DIRTY AND GLUTTONOUS STAFF. Force users at this point will have to manually climb up the tower(or just respawn there,) and push the crate off the elevator. Foulness, indeed. Afterwards, the elevator works. At the top of the tower is the admin room, a simple room that has more practical value in the RPG version, which will be explained later. Activate the console with the code provided in the readme, and all shall be revealed. See below at the end of the review, as the code here IS customizable. Now, it's time to FINALLY go inside, having left a few unturned stones for you to discover out there later. Retreating to a particular extremity adjacent to the dome, we shall be entering by a contact-triggered elevator. Quite stylish, I know. Step on the arrow as you walk in, and our journey shall begin. Landing in the awesome nexus, there are a huge plethora of doors. Eenie, meany, MINEY, MO! Well, wouldja look at that? A BAR. Hasn't anyone heard of an actual restaurant in this community? I mean you could include a bar IN IT, but RPG'ers needa eat @_@. Moving on, this bar is eloquently designed in the oval structure, allowing for more movement of the bartender. In the corner is a window to one of the most awesome skyboxes I've seen. It makes you feel like you're actually underwater >_> seriously. Anyway, evading subjective fits of rage, lets bail out for the next door into the detention center. Now THIS is what I call a detention center. Forcefields, steel doors, and controlled gun turrets make great security measures, and hurt many feelings. Now granted, it woulda been nice if he installed like, poopers, so people can poop, but hardly anybody lets forth a corn log in RP anymore(at least, in serious RP >_> it's too cool for them.) Anyway, let us take flight from this deliciously miserable place. Oh yes, by the way, please scorn and laugh at Szico for not being able to properly read and spell my name in that screenshot. Whilst that screenshot with my "name" in it was doctored(so I don't have a private cell), I just want to make him feel retarded anyway XD Let's GO TO TEH PARK! WOOT. Moving swiftly on, we come across a deliciously designed underwater park, complete with streetlights, and, in the basic version, NPCS that wander about. Honestly, whatever I say here would be a waste of breath, as it's just miles better to just inhale the visuals for yourself. Trust me, you shall be awe struck, methinks. Now we can finally attack the meat and potatoes of this compound. Moving down a corridor, we can stop by and see there's two...pits? Yes, Szico found it more entertaining to have the players leap down and be carried up in this particular area, instead of actual elevators. Not exactly the most PRACTICAL of ideas, but he at least designed the shaft to be quite entertaining to behold. Dropping down to a soft landing, we come upon a lobby with a malevolent TV screaming and hawking ::JEDI:: and the map. In my initial beta testing of this map, I attacked it in a childish rage, scorning its existance. Suffice to say, It breaks, and >_> can be fixed, although I will explain that later as well. Man, I have a lot of explaining to do -_-; So then, there's a nice lil protocol desk droid waiting for you, his function also being covered later. Heading left, we'll prod and poke the "west wing" of the compound. Walking along the scenic hallway, we arrive at the stairway nexus which leads to the deliciously scripted infirmary, VR stealth training room, and laser dodging training area. Definitely worth a personal investigation, as my words alone cannot recreate the experiences extracted from them. A long stairway across the infirmary leads down to meditation and prep rooms, one of the combat prep rooms housing Szico's pride and joy: Hexagonal Honeycomb windows. I must admit, these are thoroughly awesome, and as such, warrant a soul harvest. The annex here is definitely also worth a look at, as it was beautifully crafted, and features a nice fountain here, along with the vaulted glass ceiling, which is quite priceless. Alright, finally, we'll hit the East wing, which contains the archives, dormitories, and the council rooms. Archives contains something that will be explained later >_> NOW, the council is built like your average council room, save for the laser security and the RPG function that will ALSO be mentioned later. The dormitories are quite awesome, although the beds are ENORMOUS, even the bunk beds. Downsize much? Whew...seriously. and now,intermission.... [b]-=Averus goes to go eat=-[/b] Ahh, most delicious. Now that I can focus on the map rather than eating, it's time to hit some of the more technical aspects. First off, if it isn't obvious enough, this file/map is HUGE, and as such, may annihilate lower end PCs, so beware. Map loading time was like...well, longer than most maps, so I'd suggest finding something to amuse yourself within that time frame >_> Bugs: There's some. I'll just note them in list format. Granted, whilst we had MaceCrusherMadunsus in the server at the time pointing out bugs, truth be told I wasn't listening so XD here's what *I* found/recorded(whichever came first): - Elevator/Annex area: You can jump through the unclipped rock and step into the void. - Some doors may get stuck, depending on how you handle them. - You can see brushes and map objects in certain windows/ceiling windows depending on what area of the map you're in. - (one time deal, but still possible) The beam elevator's console brush disconnected from the pad. - A few hardly noticeable clipping issues with curves. - Certain sounds can be heard globally when they were meant to be local, an issue Szico cannot fix. - There is no mess hall, despite Szico's texture >_> - Doors can kill you >_> rather easily if you're not careful. - Doorway leading to lobby has a few clipping/textural issues(not too noticeable, really.) That's just a few. (I was told there was some z-fighting somewhere although I never personally spotted it.) So now I can finally attack the stuff I've been meaning to save for the final parts of this review, which has taken way too long because of distractions and general fun XD. There are two versions, as I'm sure I've mentioned before, or thought I did...who cares, DEATH TO ALL. [b]Atlantica - Basic[/b]: This is where RP can commence more smoothly, in my opinion. This area is void of most of the following features that will be covered in the RPG Version of the map, and features an expanded bound so you can fly ships within distance of the dome station. Now, to actually hit the cream. [b]Atlantica - RPG[/b]: This is the map where most of the fun is stored, for the most part. You must VENTURE FORTH and gain credits(respawning objects easily attainable in certain areas,) or complete certain missions to gain credits to buy your way up the clearance ladder! Missions include simple tasks like clearing out a hall way to completing VR training missions successfully. Also, whilst you're out and about, you can get the toolbox and boredly repair the broken TV and lamp posts in the park. Here, in a nut shell, is where clearance can be reached: Lvl 1: Freebie granted in the drop shafts. Lvl 2: 50 Credits, purchase at the desk droid Lvl 3: 300 Credits, Purchase in archives Lvl 4: 400 Credits, plus a 10 switch console hunt is in order to activate the console itself. Lvl 5: Admin Control Tower Also, a couple other functions require paying of credits, I.E. the infirmary bacta tank. The last other difference I recall between the RPG version and basic is that now the RPG version has an x-wing in the once empty pad, and the bridge to it can be destroyed. Okay, I've typed far enough

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10545 downloads

Uploaded:03-15-2008

JA Unlimited

ja_unlimited_1.1.zip | 1.09 MB

no visible limits on how many sabers you could actually have, but I guess I may have been wrong or I simply never had that many sabers. Even if you were under the limits, though, only twenty or so appeared on the list and the console was necessary for the others. With JA Unlimited, virtually all sabers will appear on the menu (obviously it's not really unlimited, but it may as well be) and there ceiling limit on how many you can have has been turned into the roof limit - 'tis much higher. Higher than I was able to reach with every lightsaber, sword, baseball bat, axe, halberd, polearm, voulge and God-only-knows-what-else I could procure from JKFiles. Since saber switching via /saber only appears to work in JA+, this is great for anyone not using these mods, since you no longer need to know the .sab designations to load your sabers. - Maps Again, you can usually have as many maps as you'll need, but now they'll all show on the menu so that you don't need to open pk3s in Pakscape/PakRat (shout-out for you Maccies out there ;) ), find the bsp name and use /devmap to load your maps. Great improvement in my book, helpful for those who don't check map pk3s by default, or don't know how to. - NPCs Now, this one you did have a limit on, and that limit is basically kaput. You can now have as many NPCs as you'll need - again, I'm figuring 65535 being the ceiling limit, but you'll probably never reach that many - without that pesky ".npc extensions are too large!" error in multiplayer. Score one for no annoyances! - Vehicles Oh yeah. Now we're talkin'. If you're like me and enjoy going to town with some serious vehicular manslaughter, again, this is the mod for you. No more .veh extensions errors, and the error with .vwp files (which were still at factory limits in the last release) is now fixed, so you can have as much firepower as you need in the base folder. - Models / Skins Considering the game can hold as many models/skins as you can use, I always found it kinda dopey that there was a limit on the amount of icons, but that limit is now gone. - Species Selections The limit was previously 32. Now, it's... what is it again? 65535 or something like that? Ain't that quite a resume? [b]Disclaimers[/b] ► This will [b]not[/b] work in the singleplayer game - source code for the SP DLLs was never released. Strictly MP only, sorry folks. ► Naturally, SP won't work at all if you're over any limits, so basically, my advice: don't put mods in base, make a seperate mod folder for this and dump your files in there, then launch this mod via .bat file. That way you can have as much as you need in MP, without shafting SP. ► Limits are there for reasons, as Kat Angel quite rightly states in the readme. Even though this mod means the game won't object to extreme amounts of mods, please try and factor in how much the iD Tech 3 engine can handle, and how much your computer can handle. If you have too much in your base folder, your game will take ages to load. The more you have, the slower it gets. The less RAM your computer has, the slower load times pass. The slower your CPU, the slower load times will be. You also risk your computer randomly shutting down, restarting, or random crashes by having more than the computer can handle. So, basically, if you never use it, don't keep it, 'cuz the more you got the more strain your system takes. Right, safety warnings and summaries out of the way, I think we're done here. Overall, great mod for you "pakrats" (no pun intended). If you play baseJA and like to use a lot of add-ons, this is a sure-fire winner. ClanMod version and OJP Basic / OJP Enhanced versions in the queue, uploadin' em as we speak (type? speak?). No JAE yet, sadly, so there's Kat Angel's next homework assignment. :p Now, if you don't mind, I'm going to go equip my game with every fighter, bomber, assault walker and tank I can get my hands on. World War III ain't gonna fight itself! :o Erm. Well. Nuts. I need a catchphrase. ~ Kouen

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6335 downloads

Uploaded:07-09-2007

Ingame Character and Saber Menus

char_saberingamemenus.zip | 8.16 KB

they look while playing, I would either have to start a new game each time I wanted a new part of the skin, or memorize the code for that particular part, both of which were annoying. Well, I now have a mod that will get rid of that problem. What this does is allows you to bind a key to open up the character select screen in SP, allowing you to change how your character looks. It also brings up the saber select menu once you have finished with the character select. Unfortunately, for it to take effect, you have to turn cheats on and type in \"playermodel player\" or just bind a key to do that. Overall, I think that\'s a small price to pay to do what this mod allows you to do. Hopefully a version two will get rid of the need to turn on cheats and reset the playermodel yourself... Give it a download if you find this as useful as I do.

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36921 downloads

Uploaded:12-15-2003

SP Red Saber

redsaberspv102.zip | 5.75 KB

easy to download, and you can finally be a sith of pure evil. Who wouldn't want that? I haven't tried it with the double lightsaber because I'm not gonna trudge all the way through the game again - however the readme says it works fine, so I'll just have to trust him ;) Ian Flynn - I believe in you. :) ~Szico VII~

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22949 downloads

Uploaded:11-08-2003

All in one saber sounds

all_in_one_saber_sounds.zip | 2.73 MB

saber sound mods that I\'ve liked much for that reason. But some people feel that saber sounds like the ones featured in this mod are more \"realistic\" and therefore prefer these sounds. Kudos to Aryyn for giving us some choice in our saber sounds. You have some updated \"normal\" saber sounds to choose from, or go with the more scratchy Sith sound, and if that doesn\'t float your boat, there\'s always the Luke and Yoda saber sounds that have a more \"powerful\" swooshing sound. If you\'re interested in some new saber sounds for Jedi Academy, this is a good place to start. ~AmosMagee

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13093 downloads

Uploaded:08-13-2007

Bloody Dismemberment

bloody_dismemberment_jk2.zip | 137.72 KB

ties up some potentially issue-causing loose ends. In particular, the NPC files that don\'t exist in JK2. The original mod, made by Dark Maul, was converted by J_B_ for use in JK2 without any of the added baggage that isn\'t necessary. I assume it\'s otherwise unmodified, or any modifications are very subtle. However, as with the original, you will be able to partake of \"copious amounts of blood\" and because JK2 is so much cooler than JK3 in the dismemberment department, you can scatter stormtrooper bits everywhere along with gallons of blood! Sound disgusting and gorey? Excellent. Naturally if you don\'t [i]want[/i] your game to be disgusting and gorey, you\'re more than welcome to skip over this mod. Those of you who aren\'t bothered by a little unrealistically over-the-top gore (that\'s the way we like it, right?!) will be very pleased at the new addition for Outcast! Make sure you take a look, or grab the original if you\'re looking for the JK3 variant! ~Inyri

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100239 downloads

Uploaded:02-16-2005

Darth Maul Sith Apprentice

darthmaul_sa.zip | 735.37 KB

there, so he modified one of the models to make it to his liking. He removed the teeth and ... okay, from a distance, it appears he added a tongue. LOL I don\'t know why, but the chin is a brighter red. *shrug* He also tweaked a few other things here and there. And as usual with this author, he left out bot support and team support. Rawr. Bot Support: No Team Colors: No New Sounds: Yes ~AmosMagee

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175302 downloads

Uploaded:08-17-2004

ForceMod III - Return of the Sith (Win Installer)

forcemod_iii_v1.0_win32_install.zip | 39 MB

Academy. ForceMod III - Return of the Sith gives you the option of nearly 30 different classes. I can\'t even list all of the classes here, there are just too many. But as an example, as a Jedi Warden, you get a limited number of force powers, a lower saber attack level, but you get a Bryar. As an Aurorian, you get all light side force powers (up to level 4!) and level 4 attack and defense at max, but no other weapons other than your sabers. There are many other variations on these limitations which really seem to balance the mod/game. There are several new stances added - some specifically for single, dual or staff sabers. Some of the sabers are destructable as well. There are many new special moves added and a ton of other stuff including, but not limited to, cloaking, flame gauntlet, optic radar and a jetpack. There\'s just so much here, I really can\'t cover it all. Download this mod and check it out. I wouldn\'t be surprised if this starts popping up on a bunch of servers. :D ~AmosMagee

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17377 downloads

Uploaded:06-15-2008

OJP Enhanced

ojp.zip | 23.61 MB

a new review, as screwing around with said mod a little more allows for more beef. We'll attack some general features first, that will affect all players. [b]General Features[/b] XP System: No longer are points just for strutting around like a chicken whilst you hawk how good you are whilst you secretly cry inside realizing you have nothing better to do than bully kids in a video game =_O Now you have to earn some kills, and gain power =_= each time you join an OJP server, you will have a minimum set of experience points that you can allocate to gain a number of weapons, gadgets, saber stances, and force powers. I screwed around in the Abregado Casino map and gambled for points, and I found that you have to actually kill either a bot or an actual player to gain experience points. General ratio seems to be 3 kills = 1 XP. There are in fact some XP allocation rules(these being but a few): - At certain XP levels, certain stances are locked from the player. - Force Jumpers cannot invest in Jetpack, and vice versa - A player must have 1 point in sense minimum to be a force user. - Certain levels of force user can only invest in one level of gun usage to prevent that "god character" factor. A good thing to note is that if you're in a hurry to get to the real fun, you can skip the whole "Kill, kill KILL, KILL, KILL" and avoid having to stack up all those kills just to get that toy you really want by adjusting the minimum XP count in the advanced server settings. One could also lock certain powers and weapons from here as well, as well as adjust a setting on this: - Timer System: Have trouble with people killing themselves constantly? Chill them out by making them have to wait with a modified siege timer that prolongs spawning until it runs out. Whilst it can be very annoying, it's also very useful for setting points in between bouts of madness and violence. Don't like the timer on your server? Just set 'er to 0 and you can jump right back in. - Holster System: Gunnery is now a more important aspect in this mod(more on that later,) and as such, the team found it appropriate to make things more realistic by coding in a nice system to holster your guns on your character whilst you are not using them. Only irk I found was that saber holstering really doesn't look good strapped to the front of your thigh, nor does it look comfortable. Yes, I'm guessing it's probably the whole "belt" thing, but on most models, it doesn't seem very applicable. - Improved Bots and NPCs: There are some of us out there that don't have the expensive equipment to fight all the time against other players on the internet. Never fear, as the bots have been tweaked to use the OJP saber and gun systems accordingly. Experiment around, as some bots are inclined to use guns, whilst some use sabers. NPCs are now no longer psycho sugar addicts like they were in JA+, and now fight normally. Even the force using cultists do something instead of standing there punching the air idly! A lot of the old functions in JASP work as well. The howler now lives up to its eponymous name(although it doesn't seem to hurt yet.)The assassin droid returns and now effectively has a working forcefield.Even more interesting is that, should you fall to the new NPC AI, most of the time it will actually register as a kill as if you were slain by a player. Example being this most recent one: "Averus Retruthan was blasted by Boba Fett" That was me deciding to let an NPC kill me =_,=. Naturally not all the AI is up to absolute snuff, and there are still bugs to be worked out (I.E. some of the non-human NPC's guns are in the wrong places still,) but it's definitely a 1-up on the older MP AI. - Dodge, Force, and Mishap Meter: One of the more critical elements of gameplay now relies on these three meters. These will control how long you will in essence "live," forcify, and still remain accurate, respectively referring to the above order. More will be applied as the necessary sections arrive. - New Animations: A plethora of new animations from ledge grabbing to a proverbial backhand attack lie in wait for you. Take a look around and see what you can spot =_o! - New First Person view: Gunners and saber users alike can experience battle now from the eyes of their player. Gunners will notice almost immediately that the gun is no longer at like..chest height. You can now look down and see where your gun is, and not feel like a total chode when -CO-OP Mode: Haven't had a chance to try it, but now you can try SP in Cooperative mode =_=! and finally.. - Vehicles: An older, not-as-remembered feature of OJP was that it was going to amplify vehicle functions in some respects. Unfortunately, there's not many functions to speak of on that part, as it seems to have been lost in the quest for saber research, but some vehicles now have some new alternate functions usable only in OJP. The only examples I can think of at this time are: - The droideka can now rotate in place instead of having to back up and go forward like a cheap RC car. (Found in - http://jediknight3.filefront.com/file/Naboo_Hills_21;31144)) - The [file="53196"]Tie-Phantom[/file] vehicle now has an active cloaking function on it. Interestingly enough, some of the vehicles seem to attack on their own if not possessed by a player. These are just but a few of the new general functions, I'm sure, but hopefully enough to have kept you going up until this point =_= now we shall attack the gun and force user aspects, in that order. [b]Mercenaries and gunnery[/b] Guns have finally returned as a force to be reckoned with. Guns are no longer dwarfed by saber using force users now. Cunning can be used effectively now, with the new gun effects. General features of the weapons include: - Ammo Clips/Reloading: every weapon now has less ammo on the count. Out of ammo? Good, reload =_= - DEMP2, Trip Mines, Concussion Rifle? Locked out unless you use cheats. - As forementioned, all guns are now no longer in your first person view by default. It's now more realistic =_>. - Thermal Detonators now can be thrown with a new bind, so you no longer have to actually select the thermal and chuck it. Range is limited though,so don't try and throw it too far. - Gun accuracy is decided by your level of XP in that slot and mishap meter. High mishap = start missing, even if aimed properly. In some cases, if you're not careful, you can be knocked down as well. Dodge will help you evade some of the more lethal attacks whenever necessary. Now, I'll report the effects of each weapon: - Blaster Pistol: Much more powerful shot. At level 3, you get a second pistol at your disposal, and your alt fire is activated, doing mishap damage to enemies, usually knocking them down if you power it enough. Suggestion: Allow the second gun to be an alternate upgrade, like the speed and ammo upgrades for the later guns. - Melee: Effective and useful when outta ammo. - Blaster: Good balanced weapon with an available rate of fire upgrade. - Disruptor: Power seems to vary now with charging in scoped mode. - Bowcaster: An effective powerhouse, now with available scope function at level 3 and a chargeable bolt (doesn't multiply.) - Repeater: Converted into a DC-15 clone rifle. At level 3, an available ammo count upgrade can be made, and the blob can be now fired at the cost of...an entire clip. Quite effective, as the blob now induces knockdown and acts as an explosive(which will be covered later.) - Flechette: Converted into a T-21 Rifle. Rate of fire controled by your tapping power. Damage is a little weak and sparse, in my opinion. - Rocket Launcher, Thermal Detonator, Detpacks: Weapons of the explosive kind don't seem to actually do immediate damage. If your dodge is high enough, and depending on where you are on the blast radius, you will be knocked pretty far. There's sadly no shrapnel or misc. damage, assuming you aren't knocked high enough where the fall will immediately kill you(a good percentage of the time.) If your dodge is low...well then, your body will be BLOWN TO PIECES AND ANNIHILATED. Now, onto the gadgets: - Bacta: Level 1 earns you small bacta, level 2 gives you big bacta - Jetpack: The jetpack has been reinvented with a new dynamic animation system. Lot more heights can be reached with this jetpack, and quite quick. Runs on fuel, of course. - Cloaking: Not much change. Still runs on fuel. - Flamethrower: huge flamethrower effect that runs on fuel. Quite impressive to behold. - Seeker Droid: Now fires stun charges, and if you hit the Use Item button, your Seeker will detach away from your perimeter and actively seek you out. - Sentry Gun: Setup time required, but is a lot more durable and reliable. - Forcefield: Now lasts longer, takes more impact, and even knocks 'tards who run into it down to the ground. This covers the basics of mercenary combat. Now... [b]EPIC FORCE USER COMBAT[/b] Considered to be the proverbial "gem" of the entire mod by the makers, saber combat has been completely redone, and converted into a powerhouse of cinematically epic system of clashing, pwnination, and strategy. Mishap, Force, and Dodge Points now are tested to their limit. Force controls force attacks, including saber swinging. Low FP = slower swings,less force ability. Low Mishap can result in a slowbounce, stagger, knockdown, or even disarming your opponent of his saber! Also, you have to be a lot more careful in watching you and your opponents movements, as you won't simply just swing and hope it hits. You can now engage your opponent with Shii-cho, Djem-So, Soresu, Ataru, Nimen, Juyo, and Makashi(

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39292 downloads

Uploaded:02-07-2006

HS Jedi Customization

hs_jedi_customizationv4.zip | 19.79 MB

\"knight\" version and a \"padawan\" version. I find the variations provided here a bit boring, however. You get one style, then color variations of it. Nothing is added as in some other packs, there is nothing \"exciting\" about them, unless you really like having different colors of the same thing. No sounds were included, so if you don\'t have the original models these use (HapSlash\'s Obi-wan and Kevin Coyle\'s Anakin) you will likely just hear boring ol\' Jaden. Personally I think the Obi-wan model has just about been beaten to death now. We\'ve got dozens upon dozens of outfits for good ol\' Obi-wan, and I\'m sure he has about six pairs of the same robes now! Please... move on to something new. We can only stand seeing the same things over and over so many times. Other than the single-player support, which is the point of the mod, no extras. These skins aren\'t even usable without using the customizations creen. They just have looots of colors. Bot Support: No Team Support: No New Sounds: No NPC Support: No ~Inyri

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23152 downloads

Uploaded:01-28-2006

Saber Selection

saberselection_sp.zip | 4.89 KB

does just that. Think of it - Jaden with a saber staff during training... Okay, maybe it\'s not [i]that[/i] appealing, but maybe it\'ll spice up single-player a bit. Either way, a useful little utility to have, in case you\'re one of those who still plays single-player from time to time. ~Inyri

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3450 downloads

Uploaded:05-11-2010

New Death and Pain Animations

death_animations_mod.rar | 11.55 KB

a little different. That is where this mod comes in! This mod subtly changes various animations, such as the grip, pain and death animations. My particular favourite was the back flip death animation, watching stormtroopers back flip is always amusing. ;) I also liked the dodge type of animation what happens when an enemy is shot, it does indeed look like the enemy is trying to either dodge the blaster bolt you have just fired at them, or is reeling in pain after just being shot. You can get a better look at what the animations will look like in the screenshots below, although to actually see them [i]animated[/i] you will of course have to try this mod ingame! So, if you fancy a change from the usual JKA pain and death animations, give this a shot! (Pun intended). ~Nozyspy~

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18165 downloads

Uploaded:07-02-2004

NPC Tool v1.0.0.116

npctool.zip | 1.16 MB

like, 3 am? Yeah, well ... This is a very cool little program that takes you through each step in creating your own NPC. You name it, choose your player model, pick the default skin or one of the team versions, decide the NPC\'s size, pick the weapons that the NPC will favor, their saber color (can be custom too), their saber style, saber length, whether they use the alternate fire or not, force powers, their max force power, their regen rate, their behaviour and a ton of other things. I mean, you completely customize this NPC and it\'s so easy! You just click a box or move a slider over. This program is still in its beta stage, so the author has asked that everyone who does download this and use it, to offer feedback. Let them know about any bugs, or any improvements you can think of. It seems to me that they\'ve thought of everything for the easy creation of NPC\'s for this program, but you guys might find areas where they could improve. So be sure to read the readme so you\'ll know where to send your bug reports and suggestions. Great work guys! [/quote] This update may have changes, but there was no list of changes included, so I have no idea what to tell you guys. :) It doesn\'t look much different to me at all. In any case, I was impressed with the work that was put into this tool. Good work here. :) ~AmosMagee

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33394 downloads

Uploaded:02-02-2004

Darth Revan From KotoR

darth_revan.zip | 803 KB

skin, I have no idea if it looks just like Darth Revan or not. I couldn\'t, for the life of me, find a picture of him anywhere! So I\'m just gonna take the author\'s word for it, and believe that this is exactly what Darth Revan looks like. The skin has a very muted look to it. Maybe that was intentional. I like it. The red and blue skins for team support are just what you\'d expect. Nothing fancy here, just red and blue, respectively. There are no new sounds, just the plain Raven ones. The author mentions that it makes sense because you never hear Darth Revan speak. Well, wouldn\'t it make more sense to include a couple of silent sounds? An update to include those sounds and bot support would be nice, I suppose, for those who really like this skin. :) Bot Support: No Team Colors: Yes New Sounds: No ~AmosMagee

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31626 downloads

Uploaded:12-10-2003

JA Bonus Maps from Raven

jabonusmaps.exe | 13.53 MB

community! Raven has delivered 6 little goodies for Jedi Academy. Shall we open our gifts? :D Let\'s open the little one first. Little ones are usually jewelry ... hehe. Ah, a gem of a duel map. It\'s appropriately titled Coruscant. This lovely map has three levels for dueling. The lower area is where you\'ll spawn, the middle level has a few catwalks and some pillars to make dodging saber swings a bit easier and the top level is a narrow walkway that will make for some fun duels. Never look a gift horse in the mouth, right? Well, I may regret saying this, but there\'s only one spawn point on this map - which caused a bit of an issue for me and my bot. Regardless though, it\'s a great duel map and I enjoyed playing on it. The first three screenshots show you what this map looks like. Now let\'s turn our attention to the next gift - wrapped in silvery blue and dark red paper. :) It\'s a CTF map called Rift of Shadows. Both sides are mirror images of each other, of course. The bases have these large circular platforms that are surrounded by these huge, sharp teeth-like things. Look at the screenshots there, you\'ll see what I mean. And at the top is this spinning ball with electrical charges all around it. Very cool indeed. There are two ways into the base, which makes it easy to defend. But the base is large, so flag runners will be able to slip in and out quickly. :) There\'s also this lovely little area to hide and snipe those flag carriers right above one of the entrances. And don\'t be daunted by the maze below the other entrance - it\'s not as dizzying as it may appear. You\'ll also find some secret passageways in the dark halls with good weapons and other little goodies. :) What I found most impressive was the cavern with the water under the bridges and that waterfall/fountain. Love that. The lighting, the fog, the crumbling bridges ... I really like this map. It\'s a well-balanced CTF map that looks great. (There are 9 screenshots of this map below.) And now onto the next present from Raven. :) This colorful FFA map, Gas Mine, should be familiar to those who played Single Player. This is a great map for a frenzied FFA. Some of the towers have several levels, and others are just perfect to use as shields from a wayward rocket or a sniper perched on a roof. Even without weapons, you could have a fun FFA on this map - especially for those force who- er, force users out there. ;) I\'ve only included three screenshots to show you guys because this map, as you can probably guess, it looks pretty much the same from all angles. :) Oooh ... and that fan at the bottom there of the last screenshot, yeah, I\'m fairly sure that\'ll kill ya. I did when I fell, but I may have had low HP, dunno. The Fortress is the fourth map that Raven has given us, and it\'s like, the complete opposite of the last map we looked at. The four screenshots I included show what a bright and pretty map this is. :) Rays of sunlight pour through holes in the ceiling here and there throughout the halls of this map. There\'s a bit of greenery to be found growing in odd spots throughout the map, like high above where it\'s definitely a tight squeeze, but it makes for a perfect sniper area. There are also some holes in the walls around the map in some places that would be great for snipers as well. The map is bright, but there are a lot of shadows cast in corners that would be ideal places to hide and wait for an unsuspecting opponent. :D It\'s a simple map, with great gameplay. :) Oooh ... and there are destructable pillars! YAY! One of the great things about these maps is the variety. In the last map I told you about, there was plenty of room and everything takes place outside, but with this next map from Raven, it\'s far from organic and there\'s a lot less space to maneuver in. Conquest of Byss is a beautiful map with several levels to choose from. Take an elevator up and hunt for your favorite weapon, or duel on the bright blue force shield thingy at the bottom of the map. A fun duel would be at the very top where holes in the floor make for a precarious fight. :D Oooh ... and the pyramid glass is breakable. Yay! (There are 5 screenshots of this map down below.) And, of course, I saved the best for last. The final gift for us from Raven is the FFA map Ord Mantell Canyon. It\'s a dark map, but the lighting is perfect. Outside you make your way around many buildings that are built into the sides of mountains. The paths and the buildings themselves seem to be falling apart a little. There are canyons with shallow puddles of water and small drips coming from the rock ceiling. Somewhat hidden between two tall building is a waterfall that spills over into a small pool of water. There are many places to explore and this, I think is my favorite of all the new maps that Raven has released. :D (There are 8 screenshots below.) Each map comes with bot support, of course and there are some new textures, it seems. This was a delightful little surprise to find in my Inbox this morning and I\'m so glad we have some more solid maps to add to our servers. :D Enjoy the maps, guys and Raven wishes you all Happy Holidays. :D Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel Map: Duel & Powerduel CTF Map: CTF FFA Maps: FFA, TFFA ~AmosMagee

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52017 downloads

Uploaded:01-28-2003

Jedi Knight 2 Patch 1.03

jkiiup5_6.exe | 6.77 MB

MP:[list] [*] Added a keyboard icon that appears over the player's head when the player is chatting or configuring force powers. [*] Corrected an exploit to prevent players from using illegal models in the game. [*] Lightsabers will do less damage at the very start and very end of a swing. This should prevent kills from just touching an opponent with the tip of your lightsaber. [*] Force Heal and Force Drain have been adjusted to require more force energy to use them. [/list] And much more! (all fixes/addons are in the readme) Obviously, a must download ;):p [b]Note:[/b] You will not be able to join servers who are running the original 1.2 version, the server HAS to run 1.3 in order for you to play on it. The MP light saber stances have been changed somewhat, for the good or bad is up to you to decide. [b]Uninstall:[/b] The only way (according to me) is to reinstall the game itself. If you do reinstall, make sure you backup whatever you put in the "base" folder in terms of skins/maps/cfg's, etc. because it will get wiped out (do not backup the assets#.pk3's just the custom files).

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109696 downloads

Uploaded:10-19-2003

Modeling/Skinning Guide and Tools

jedi_academy_modelsandanimation.zip | 17.86 MB

an introduction for JK3. Also included in the zip is modview. There are even some unpainted skins for some of the models. You can also find skeleton information for the modelers. :) Have at it, guys. :D ~AmosMagee

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50827 downloads

Uploaded:03-09-2007

The Academy

the_academy_v3.zip | 24.36 MB

map. If there were ever such a thing as evolution, this would define it. Players of The Academy v2 won\'t recognise much except the core fundamentals. Everything has changed, yet at the same time so much remains the same. Firstly, I\'ll start with the main chamber. I had to use noclip to access this, as it\'s initially locked, hence the screenshots not being taken in spectator mode. This room fits the theme of a council chamber perfectly, in every sense. As well as having the Jedi theme, it also has some unexplainable academic edge to it, some element I can\'t quite isolate. Needless to say, the architecture is great, and is quite possibly the best I\'ve seen in a Yavin Temple map for ages - it\'s simple, yet at the same time visually pleasing. Not one mis-aligned texture to be found - this is the point where I realised exactly why this map had taken so long: Virtue\'s gone over it with a fine-toothed comb, and then gone over it again with an even finer one. There\'s really not much to say about this as the screenshots will say enough, except that the view over the courtyard looks good and gives it that \"campus\" feel. Leading off from the main chamber are the security rooms and a sparring room. The sparring room is essentially the same design principle as the equivalent room in v2, except that much more attention to detail has been given to it. Again, it\'s what you\'d expect. The security room is simple - it just has buttons to lock down parts of the academy. Typical Rebel base design, yet still very well constructed too look the part almost impeccably. Next is the battleground. Believe me when I say that you won\'t recognise it. It has been translated from a walled-in enclosure into a large outdoor area. The terrain looks as good as it can in Q3 engine, there\'s good use of lighting and effects, and the area is littered with weapons - leading me to believe that the majority of combat and lessons takes place out here. Across the battleground you\'ll find a small ruin with an elevator. This leads into what appears to be the dorm area. Several rooms are down here: medical room, bar, strategy center, and a few storage rooms. Everything is, again, well-designed and error-free. What impressed me most was the strategy center\'s layout - it hits the spot exactly, and I suspect that a little inspiration was likely taken from real world sources. My only grievance is that the music in the bar is still present, and there\'s no way short of deleting the mp3 to make it shut up (you can tell that I dislike that song, huh?) - which is a shame, as it clashes with the great BGM. Interestingly enough, this underground dormitory area is also a training zone, although I suspected it may be since only RP\'ers would really have much use for many of the areas (except the bar - that can universally be used as a \"Safe Zone\" in any type of server). Now... Ah, wait, screw it, I\'m too lazy to keep switching between spec and ingame modes. Ahem, now let\'s move on to the central courtyard, possibly my fave area. This is almost the same as v2, which is good, because it\'s a little bit of the original in there, but what makes it stand out is the adjoining \"Hall of Fame\" area. As well as being possibly the most aesthetically-pleasing part of the map, it contains memorials which count as a way of honoring the people who made the Academy what it is - quite sentimental, and hell, those guys deserve an honorable mention for giving up most of their free time for the benefit of a gaming community which on the whole generally doesn\'t appreciate the sacrifices that have been made for them by many. Most important of all is the memorial to Vladarion - I\'m glad that\'s still in there. An in-game memorial to an in-game friend. Nerdy? Hell yes, but really, who cares? Honoring someone you knew well and cared for is the right thing to do, and a friend is still a friend whether you know them as a human or as an avatar. Again, another display that we\'re all still humans behind the keyboards, and that can only be a good thing. OK, this review is getting long. Too long. Let\'s move on before Inyri starts making wisecracks about Oscar acceptance speeches or some such nonsense... >_> The classrooms are the core of the map, naturally. The three sparring rooms are still intact and very much unchanged aside from the removal of the viewing areas. What is really new now, is the stairways leading to elevators. These lead up to the second floor, where there\'s a brand spankin\' new classroom built for all kinds of classes. It\'s got seating (which, in non-RP terms, means \"Go stand over there so you don\'t get in the way!\" :p ), and the glass walkways make it easier to see what\'s going on around the room. Jutting off from here is a supply room for healing, and a sentry room for defensive training (which I have to admit, I took a few lessons in myself while playtesting >_> ). All in all, everything a Jedi will need to train themselves, I guess. The final room to cover, is the bridge room. I loved this one, and now with the addition of multiple levels, I love it even more. Why? I dunno, I guess I like combat in these environments. Must still be jacked in to the Matrix or something. (By the way, Ghost is WAY cooler than Neo. And Enter The Matrix should have been much longer than it was.) Er, yeah, this room is still fun for combat, and if you like, you can even simulate Revolver Ocelot-style pistol matches a lá Metal Gear Solid. ;) All in all, a fun little sparring room. Now, because I\'ve made this review extremely wordy and unnecessarily long, I\'ll summarise: - Texture Usage: All textures appropriately used and well-fitted. No errors. - Architecture: A bit plain, very simple, yet still aesthetically pleasing and appropriate. - Design: Simple, yet elegant. Made for a purpose and suits it perfectly. The theme ties in very well together. - Creativity: It\'s an updated remake. The heck are you asking me about creativity for? :p - Custom Material: Surprisingly, most of this is built with base resources. Congrats on utilising them better than Raven Software could! The few custom resources in the pack are just fine. Some of them could work better, but they\'re fine for their purpose. I admit it, I\'m gushing with nothing but praise for this. Why? Because it\'s the best map ever? No, I don\'t make judgements like that. Because it looks more awesome than any other map? Nope. So why is it then? Because it [i]works[/i]. It\'s been properly tested, properly tweaked, properly optimised, so on and so forth, and Virtue\'s delayed the release of it almost indefinitely in order to make sure it was only released when it was [i]ready[/i] - something that no mapper seems to do these days. Overall, this is an improvement in every way over v2, and the Academy members should be proud to call this their \"home away from home\". Virtue should also be proud for creating something which raises the standard and finally proves that complexity is [i]not[/i] synonymous with quality. Great work, Virtue, and I hope you expand your mapping horizons. I also hope that others follow from your example of thinking purely about the map rather than about the reaction it will get from the general public. ~ Kouen [b]Bot Routing:[/b] Yes [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes [b]Custom Models:[/b] Yes

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59615 downloads

Uploaded:06-21-2005

General Grievous

grievousvm.zip | 1.32 MB

Grievous model. What a beauty it is, and I hated Grievous. Detail, down to the scratches on his metal surface and the six fingers on his hands, make this model one of a kind. Not only does this model have Bot, NPC and team support, but it also comes with a caped and non-caped version, as well as custom sounds! What would Grievous be without his unique voice? Well here you have it - General Grievous. Download and enjoy. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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9233 downloads

Uploaded:09-27-2010

Darth Revan

darth_revan.zip | 10.04 MB

the Star Wars Expanded Universe; what happened to Darth Revan? It was revealed in KotOR 2 that he journeyed into unknown space in search of the \'true Sith\'. Ad up till now that was all we knew. Maybe more of that story would have been explored in KotOR 3, but that was scrapped shortly after pre production began. Hopefully now we will have some answers from the masterful story tellers at Bioware! Anyways, until then we have a Darth Revan model to sate your appetite! Made by Almighty_gir, this is an excellent piece of work. The modelling details on the belt with that large metal ring especially look good. Incidentally this is also the area that changes colour for the team skins. To be honest I probably would have simply recoloured all the red sections of the default skin for the team skins, but this way is nicely subtle. Though the blue belt ring does kinda clash with the red parts of the robes on the blue team skin. The one thing that I definitely think needs some improvement though is the cloak, since it looks very flat texture wise. Some more creases or folds in the fabric would improve it I think. Other than that a very good skin and model here, though some custom sounds would be nice. Yes I know, apart from the odd sentence the player says in KotOR like “ugh, I’ve been poisoned” Revan doesn’t have any voice overs, but I’m sure you could find some menacing sounding taunts somewhere that would pass for Darth Revan. ;) All in all though an excellent model and skin, I hope you decide to do more KotOR characters in future! [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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21567 downloads

Uploaded:09-20-2004

JK3 dismemberment

jk3_dismemberment.zip | 1.41 KB

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7856 downloads

Uploaded:07-10-2002

CloudShark

duel_cloudshark.zip | 1.88 MB

arenas. 1 arena is in space, another is a landing area where you can see the RavenClaw hovering above (nice :D) and last is a simple arena that is surrounded by invisible walls, so once you\'re in there you\'re IN THERE! Only way out is the way you came in :P. In the zip file there is a \"Note from Lando\" where Lando himself talks about his latest ship :)

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3686 downloads

Uploaded:01-31-2009

Apcotyl Temple

apcotyl_temple.zip | 43.42 MB

Apocalypse, it is in fact completely unrelated! Anyway… what is this map about then? Well it seems to be a sort of clan map, judging from what is included and how it is laid out. Even if clan maps aren’t your cup of tea, don’t leave just yet, because there are some really cool surprises to be found in this map! More on them later… First off let’s have a look at the layout of the map and the main areas it contains. Probably the biggest area is the outside area, which contains a waterfall and river on one side and a ‘lava-fall’ on the other. The center of this area has a nice little place to duel, and if the switch on one of the broken columns is pressed, a reborn is spawned to spar with. With the ambient noises of the waterfall and other natural sounds, combined with the beautiful music, this area is really very relaxing and would make a fantastic place for clan gatherings. The whole map is based around the principle of fire and water it seems, and most of the areas have a mixture of water and lava in various places, as well as red and blue lighting, which is a very effective combination. There are what seem to be a few duel rooms, which are quite large, and each one of them is different. The customary council rooms are of course included, beyond un-openable doors (un-openable at least to people who aren’t the clan leaders ;)), one of my favourite areas of the map was the council chambers themselves and the multicoloured glowing crystal statues, the likes of which I have never seen before! The best bit is yet to come though, well at least in my opinion anyway! Work your way through the map and you will eventually come to the hangar, where a very nice replica of the Republic shuttle out of the opening scenes of Episode 1 is docked. This is one of those nice surprises I talked about earlier. Apart from being [b]huge[/b] and looking great on the outside, the ship is fully enterable. In the center is a seating area, which passengers would occupy, whilst at the back end is a small bar, toilets (which flush!) and up some stairs, a medical center. Towards the front end is a lounge type area with big windows for admiring the view, and then above that is the bridge. If you use the consoles in the bridge, you can fire the left and right guns on the front of the ship, which is a cool interactive feature. Although unfortunately they only fire at the wall, rather than at anybody loitering below! It’s a real shame that you can’t actually take off in this ship, because it is really cool, but alas that is beyond JKA’s capabilities I’m afraid. Although saying that, I think it would have been nice if there was a version of the ship you could teleport to that was in space, perhaps with some moving stars and such. Now, lets move onto the architecture and build quality. I must say that overall, though there were a few areas where the build quality could have been improved a little, I think that the map was built very well. I couldn’t find any obvious bugs, and the whole map ran smoothly. The architecture is also well built, and follows the theme of water and fire, with some areas dark and rock like, and other areas light and using more wood textures. I do feel that some areas could have done with some more architectural detail. I also think the rock walls, particularly in the main outside area need to be smoothed a bit more, to look more organic because they look a little flat at the moment. I think those few things are the main areas that could be improved upon really. Apart from that I think the map just needs some more detail here and there and some improved architecture in a few places. All in all a very cool clan map here! I couldn’t see any obvious clan symbols or insignia either, so that is a big bonus as it means that this map is suitable for use by any clan. Personally I really loved this map, especially the huge hanger and the docked ship, that was quite a unique touch for a clan map I think. Excellent work here, and well worth a download I think! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

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4770 downloads

Uploaded:08-10-2008

Jedi Academy Unleashed

jedi_academy_unleashed.zip | 1.81 MB

Stormtroopers have Force powers. Nothing much to say about this particular mod apart from the necessaries. Most jedi/sith have FULL lvl 3 force powers on every power. and the Stormtrooper now push me away with force push :/ ~Rets

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3247 downloads

Uploaded:09-28-2011

Ultimate Jedi Academy v3

ultimate_jedi_academy_v3.zip | 94.06 MB

are a fan of hollywood_g1\'s previous work we have a treat for you today! The Ultimate Jedi Academy Mod is a huge pack of skins containing several of hollywood_g1\'s previous packs like his Ultimate Expanded Universe, amazing Reborn Reskins and such. If you are a fan of his previous work, you now have pretty much all of his best skins all in once place! I have seen quite a few of the authors skins and how he has improved his skills over time, and I have to say there are some really fantastic skins in this pack. The Alora reskins in particular I think are outstanding, the [url=http://starwars.wikia.com/wiki/Darth_Talon]Darth Talon[/url]-esque tattoos really give Alora a whole new and more fearsome look. Apart from full skins there are a vast amount of body parts to use via the customisation menu, including heads, torsos and legs of various kinds. My favourites out of the customisation options are the armoured Jedi options, seriously, if you are going to duel someone with a glowy stick than can cut you in half, doesn’t it make sense to wear some armour?! Of course, you could always use the Armoured Reborn too! ;) Multiple other skins have also been given new shaders; Shadowtroopers now have shiny armour and the Artusian crystal on their chest glows on and off as if it is beating like a heart. The skin texture on the Transoshan model has also been made to look rougher and more scaly, though the eyes also look like that have a texture, which seems a little weird. And in the case of Boba Fett, he has been given a complete makeover with new shaders and some nice higher resolution textures. If Boba isn’t to your liking, then there are other Mandalorian themed skins to choose from too. Apart from the skins there is also a new splash screen for when the game is loading, the ability to choose a red lightsaber blade in singleplayer and some new menu music as well. But it doesn’t end there! There are also a couple of new lightsaber hilts included courtesy of HOUOU such as his Rahm Kota and Galen Marek hilts. As far as guns go there have been some colour adjustments to make them look a little more movie accurate, though for full movie accuracy the bowcaster should really shoot red bolts, rather than green. It would take forever to cover all the skins and features on this mod, and though there is a brief list in the readme this is something that you really need to download to discover all the the cool stuff that is in here. Of course a mod of this size os not without a few bugs. Two of the team variations of the Rockettrooper skin throw up an error along the lines of \'you are trying to load an unsupported model\' and then something to do with \'missing bones\', which sounds quite disturbing and brings to mind an image of a jelly like person flopping around. Still, other Rockettrooper skins included in this mod do work, so I am sure it can be fixed. Also, I noticed that the last set of \'Jaden legs\' appear as invisible on the model once selected and makes Jaden look like he has had a terrible accident. Apart from these bugs, some improvements I would suggest for any future versions of this pack are things like adding some customisation options for the female characters, perhaps making some parts similar to the Tavion and Alora skins for people to use for a customised female skin. I also think the Jaden heads could do with some more variety, perhaps with some more different kinds of facial hair, or even lopping Kyles head off and allowing us to mash up Kyle\'s epic beard with the Jaden bodies. All in all though this is a really superb mod that is a lot of fun to use, especially if you prefer customising your characters. Keep up the excellent work hollywood_g1, I would love to see more of these packs in the future! :) ~Nozyspy~[/quote] So what do we have new this time around? Well the broken Rocket Trooper skin that I mentioned in my previous review has now been fixed, so you now have more variation to choose from. On the texture side of things, the \'gloved hand\' look has been replaced with a fleshed hand look (although it would also be cool if there were gloved hand options as well, as gloves can look cool), and the Thermal Detonator has been given a rub with a polishing cloth to make it more shiny and has had some new blinking lights added. There are also a couple of new \'chromed\' textures made and added to all the metal textures in the game to give a more Force Unleashed kind of look, although it would be cool if this was an optional .pk3 that you could install as not everyone might prefer the new look. Also, all the current weapons have also been given this new \'chrome effect\' shader to polish them up too. Lastly in addition to the base JKA hilts the author has also added Luke Skywalker\'s hilt to the selection menu for even more variety! All in all a nice little update to a cool mod here, I look forward to seeing what you have in store for us in the future hollywood_g1! :) ~Nozyspy~

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5822 downloads

Uploaded:03-22-2009

Sith Academy Mod

desanns_sith_academy.zip | 818.59 KB

Player side of JKA. Basically this mod changes all the Jedi and light side characters into Imperials and Dark Jedi, and all the Dark Jedi and Imperial characters into Mercenaries and Rebel soldiers! A list of changes is included in the readme, along with a general description of the story behind the changes: [quote] Just Imagine: Desann fricking PWNd Kyle on Yavin, gained more strength and killed Luke Skywalker afterwards. He overtook the Academy, and at the moment he is training Siths in the Academy, not regarding the Rule of Two. Tavion (wich overlived, due to JKII :) ) betrayed her master, and is about to resurrect Marka Ragnos, to destroy her old master. A few of Desanns old Reborn were switching sides. At all that, you are coming to the Academy, in the Hope of becoming a Sith.[/quote] Along with the character changes, a red bladed lightsaber is now also available from the beginning of the game, so you can play as more of a Dark Jedi character, in keeping with the rest of the mod. I think this is a pretty cool idea, but I also think it really needs expanding into more of a total conversion mod, as just switching the characters around doesn’t quite give this idea the depth and scope that it needs. Nevertheless, keep up the good work, and I hope you decide to expand this mod further! :) If you guys like the look of this mod, be sure to give it a download! ~Nozyspy~

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15145 downloads

Uploaded:05-06-2006

Deception

deception.zip | 79.9 MB

acting [i]technology[/i], by the way - all the voice actors were actually quite good, they just didn't have a nice studio to polish up the audio). While this mod consists only of three playable maps, it is actually quite long - I've been testing it all morning and I just only now finished. The story revolves around a Iridonian (Zabrak) mercenary named Phelan who has been hired by the Alliance to investigate a disturbance they did not have the resources to investigate themselves. This leads Phelan on a quest that brings him farther than a mere mission for the Alliance and introduces us to a new threat (which I shall not spoil for you). The maps alone are beautiful, and they are quite consistent from beginning to end. The architecture and style of the maps doesn't change half way through, which is nice. Unfortuntely when I finished testing I had nearly 40 screenshots, so I had to cut it down a bit, so I do recommend you play it to get the full appreciation of the beauty of some of these maps. Now all mods have bugs, and this one is no different. In some of the elevators there was a bit of z-fighting between the red and green buttons. I had a couple of problems with some cutscenes, though I can't say whether or not it was an isolated incident without playing through the mod again, and I told Shadriss I'd have it posted some time today ;). However the mod itself makes these few bugs seem quite insignificant. This mod isn't for the light-hearted who want to just blast on through. It's going to take some thinking, but hopefully it'll be enjoyable. I know I certainly enjoyed it. However make sure to pack up your blaster with a few extra clips - you're going to need them. Highly recommended. Download now. [b]UPDATE[/b]: After speaking with Shadriss and retesting the last two levels I have discovered the cutscenes (and part of the second level, actually) only get bugged if you never obtain the lightsaber. If you do get it everything works wonderously. Now if you're paying attention, like I wasn't, it shouldn't be much of a problem. Just remember that each cutscene has significance ;). ~Inyri

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22140 downloads

Uploaded:01-24-2005

Clone Trooper

izzy_aotc.zip | 4.37 MB

need to be to tell you how accurate a clone model is. They all look the same to me! There are probably several little details and nuances that I don\'t notice, nor will I ever, because I simply don\'t care to know that much about any character in Star Wars. Well, except maybe Han Solo. Who, by the way, totally shot first. Aaaaaanyway, this is a skin of the Clone Trooper by Izzy. Izzy always makes great skins and these skins are no exception. Not only is there bot support and team support, but several other skins were included as well. As I said, I\'m not exactly a connoisseur of clones, so I\'m not sure how great these are compared to other clones, but I like \'em. Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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58850 downloads

Uploaded:07-30-2004

Star Wars Jedi Knight: Jedi Academy Single-Player Demo

jediacademydemo.exe | 187 MB

learn the ways of the Force from Master Luke Skywalker. Download now for a chance to win a free copy of Jedi Academy, thanks to the good folks at LucasArts.

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24656 downloads

Uploaded:07-22-2004

Obi-Wan Kenobi

obiwan_kenobi.zip | 560.05 KB

can\'t say whether this is good or not. It\'s just ... yeah. So ... if you wanted to play as Obi-Wan in the SP game, download this. ~AmosMagee (Yes, I did copy the review from the Plo Koon one. :P)

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21338 downloads

Uploaded:12-15-2003

Darth Maul as Jaden

jedi_maul.zip | 1.72 MB

SP again just so I could be Darth Maul. Though, it does have a certain irony to it, Darth Maul as Jaden. Darth Maul ... training to be a Jedi. Darth Maul ... apologizing for offending someone!? HA! One very good thing about this is that you have a few different Maul looks to choose from. So at least there\'s a little variety there. As with other JK2 models that have been dragged along to JA, not everything works the way it should. The mouth does not move with the dialogue and there are some issues with the dual sabers. Bottom line, though, this is a good SP replacement mod, as far as SP replacement mods go. :) ~AmosMagee

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40537 downloads

Uploaded:12-24-2005

Clones Ultima

clonesult.zip | 18.05 MB

have seen his original clones for JO. I, to this day, still use one of the reskins. This project is also very interesting, because it was not done by one man, but by 6. The Clonetroopers had to fight in an uncomfortable type of armor during the first years of the Clone Wars. That armor is called the Phase I armor and we've already seen it as a JO/JA model - Marz gave it to us in the previous pack. The models were kind of thin, and generally looked... strange. The new version corrects this, and they finally look like they were supposed to. There are quite a few color variations included, red, green, yellow and more. However, I really miss a SWBF1 Jet Trooper (a green clone with a jetpack, that is featured on the ARCs). It's pretty easy to do, too... Oh well. The ARC Trooper are great, lots of accessories, there are actually a little bit too many. You can't turn the jetpack off (coincidentally the very same jetpack that can be used to create the Jet Trooper) . Once again, there are many variants, and wow... They look great... When they're not moving. The legs clip through the skirt, and the pauldron is invisible from underneath. The model and the skins are really great, but these bugs always kind of down-grade it. The clones were given some better clothes later in the war, dubbed the Phase II armor. You could see the designs in Episode III. Noone has ever released a new model of these trooper before, there were, however, a few tries to skin them on a stormtrooper. The basic Clonetrooper is nice, just as it should be. There are quite a few paint jobs available, orange, green, grey, blue, red. They all have scratches over their bodies and are absolutely terrific, skin-wise. Detailed. And there's the Shadow Clone, something pretty new. He's nice, check him out on the screenshot below. There's also Gree, one of the few unfortunate clone commanders. He was slayed by Yoda on Kashyyyk. Once again, a detailed skin, everything as it should be. Next, Neyo! He seems to be an un-mirrored and reskinned Clonetrooper. He's okay, nothing spectacular. Commander Bacara is very nice. However, the skirt clips again! Bly, his troops, and Comamnder Deviss are almost perfect... Almost. Deviss doesn't have his binoculars down, as he should have (he always does in the promo screenshots). The skin is done very well, and will probably be one of my favourites. Along with this one, the 2nd Airborne trooper, sometimes called the "beehive trooper" at various JA forums. I think that he has one of the coolest SW helmets ever. I wonder, how many polies does this thing have? The skin is once again really good. Many people have tried skinning the Galactic Marine (incorrectly called the clone commander in both SWBF2 and this file) on the Snowtrooper model. It finally gets its own, but I can't say I'm impressed with it. It's too fat in my opinion, and the chest could surely be reworked. Next, Commander Cody. A wonderful skin by Darth Cuilerre (I hope I got the name right). There are a few mistakes on the skin. The strap should only be on the left leg, and the belt packs are not correctly coloured. That's because the model is mirrored, which isn't a good thing for non-symetrical skins. And last comes the Clone Commando. I can't say I like the model... at all. It's not like it should be, just take a look. The visor is wrong too... This could certainly be improved. Some of the clones are good, some are not. I miss the clone pilot and a few more variants, like the engineer. Still, the pack is going to be essential in the next couple of weeks and months, so get it or you'll only see Kyles! Arthenik PS: Big thanks to people from the *VaS* Ewok Hut server! Namely ElegosVos, Warfang, *VaS*MauroX *VaS*Axl, Grant Hammerhoof and my friend, Phoenix. Bot Support: Yes NPC Support: No Team Colors: On some of the models New Sounds: Yes (from RC)

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60021 downloads

Uploaded:07-02-2005

Count Dooku

hs_dookuja.zip | 3.79 MB

every way... Count Dooku\'s cape isn\'t stiff like on other models, his cape flows nicely, I\'m sure alot of you are glad to hear that :P. There are several skins included with the model, there is the default which is Dooku\'s Episode III robes, an Attack of the Clones version, which is his clothes from Episode II, the team skins and an imperial version (you need to download Hapslash\'s \"Improved Imperial Officer\" to see it) What I really like about the model is the attention to detail, it looks exactly like Christopher Lee, who plays Dooku in the films and there is nearly no clipping what so ever. Not only do you get this awesome model, Hapslash has also included Dooku\'s Lightsaber hilt, and an optional overwrite hilt. There\'s an NPC there, and new sounds. Most of the sounds are from Episode III, and I think they were great choices they fit well into combat. Pretty much the best model to come to JKA so far in my opinion, and I think I speak on behalf of the whole community when I say, Thank You Hapslash and Infinity Blade. New Sounds: Yes Bot Support: Yes Team Support: Yes NPC Support: Yes -Rink

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67699 downloads

Uploaded:08-30-2004

Vengeance of the Sith

vengeance_of_the_sith.zip | 62.76 MB

hold your attention, though the dialogue can get boring at times. The action is there, but you have plenty of help from Kyle and other Jedi along the way. A lot happens in such a short period of time, so the story and the action is always moving. I ran into an issue at one point where two of the enemies I was supposed to kill ... they weren\'t dying ... but they weren\'t fighting either. They just ... stopped. So I just reloaded at the last checkpoint and tried again and it all worked just fine. The only things I would change about this mod are the writing of the dialogue and I would add some voice acting. Also, there were a few grammatical errors in the subtitles, but I can overlook that. :) If you\'re looking for something new to try for single player Jedi Academy, check this out. Like I said, I haven\'t played through to the end yet, but this is staying on my computer until I do. :) ~AmosMagee

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65864 downloads

Uploaded:10-17-2003

KOTOR Flight School

kotor_flight_school.zip | 10.21 MB

to stay grounded. (Like me ... I should stay out of the air ... notice the last screenshot there ... yeah.) Throughout the space nearby are many rocks, or asteroids for your target practice pleasure. ;) Perhaps you just want to swing your saber a bit? No problem - plenty of room for that too. I can\'t tell whether the vehicles included in this map respawn or not, I didn\'t stay alive long enough to find out. LOL Also, I\'m sure there are other elements that I can\'t comment on simply because I tested the map alone, not with others who would be attempting to blow me up. :D What I can say is: this map has HUGE potential. I had fun flying around on my own, shooting at, well, everything ... hehe ... and just testing out the different ships kept me busy for a while. I wonder what this would be like with bot support? Hmmm. As I hinted above, there is no bot support, but that\'s almost a non-issue here. :) This is definitely intended for multiplayer servers, not to play alone. There are new textures and sound effects and music. Okay, a comment on the music here - AAHH! That is all. I didn\'t really comment on the textures and whether I liked the map itself. There was just too much to play with for me to notice the look of the map. LOL Honestly, though, it\'s not something I\'d even come close to calling eye candy, but it\'s not an eye sore either. It doesn\'t need to look good to be fun. :) Overall, this is a great idea. It isn\'t simply a map, it\'s a mod and a map ... sorta. Okay, it\'s a map, but like, so much more. :D Great job and I can\'t wait to see the updates! Bot Support: No New Textures: Yes New Music/Sounds: Yes Game Types: FFA, TFFA, CTF, Duel ~AmosMagee

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6105 downloads

Uploaded:10-20-2010

Katanamaru Backhand Styles

katanamaru_backhand_styles_mod.zip | 13.08 MB

sabers. -------- To start off, I\'d like to point out something that wasn\'t made entirely clear in the readme: [b]This mod is meant for Single-Player[/b] Now, the actual animations aren\'t that bad, but there\'s clear and definite room for improvement. To start, I found the slashes to be veeery slow compared to their normal counterparts. Not only that, but attempting to use any of the single-saber stances result in not being able to move at all. Also, the block/deflect animations still act as if you were wielding normal sabers. On the plus side, what the author did to the left/right lean animations was pretty clever. But then there\'s the cinematics. Well, to put it simply: [b]Just skip them.[/b] Why? Because Jaden Galen simply stands there, no animation at all. Probably has something to do with how the backhand stance is achieved. But aside from that, this stance pretty much works. Only a hand-full of problems to deal with. You\'ll know if you want if, you backhanded addicts. :P ...Why are you still reading this? Seriously, you\'re creeping me out... -.o ~Crazy ...Ok, seriously, stop reading already!! I\'m warning you...

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11834 downloads

Uploaded:09-28-2007

EA Obi Wan Kenobi

ea_obiwan_v2.1.zip | 5.09 MB

had its share of improvement. Now I'm no expert in this field, but it would appear that our authorial friend here decided to photosource Mr. Kenobi's face. Either that, or I retarded.(or both =_=) Combining it over the rest of the attire, I definitely have to say that it mixed in quite efficiently, with a grace that seems to make Obi Wan almost leap out and strangle spider monkeys. There are a good number of versions, some good, some not. The Battle Worn and 2 default skins are excellent, and I've no complaints about the robes =_=. The General Kenobi skin, however, seems a bit...well, the only word that comes to mind is "ghetto". Case in point, the robe's brown sleeves were removed to make way for the white sleeves. I don't know what this was intending to do, but it just seems very unflattering. Other than that, it was rather appealing. The sad thing is: the sounds don't work. Poor lad forgot to change the sounds.cfg XD Another oddity to note is that the pk3 contains two additional PK3s O_o One built for SP Support, and the other being just a general skin. I wouldn't have suggested doing it in that manner, but I supposse if you have Winzip experience, you can oust the pk3 you do not wish to have. Overall, the skinpack is visually appealing I suppose. Personally, I don't see myself using it, but perhaps you the masses will enjoy it =_=. That being said, I think you should all immediately submit bandwidth and then pay Averus $50 US Currency or your country's equivilant =_,=.[/quote]This minor update fixes both the sounds as well as fixing the nested PK3 issue. This does not add/modify any other content, as far as I'm aware. [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: Yes ~Inyri

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2944 downloads

Uploaded:04-23-2006

Realistic Sabers and Sounds

realisticsabersandsounds.zip | 1.54 MB

existence. Another way, which is probably what the author intended, was that they would be realistic to the movies. The saber blade itself looks to me to be a little bit more blocky, but not quite blockish. More of a mixture of round and pointy edges. I don\'t really see what the big thing is with making movie sabers, as there is no consistency blade shape in the movies. There are new sounds for this, based from the movie. Some of them are pretty cool, but the one that I immediately found annoying was the one that plays when you hit the wall. other than that they were pretty nice. Then, there are new effects, such as the saber clash. The author used SanJ\'s SaberClashMod ofr the effects. The effects are a nice change to the default clash effects, so it is nice. If you want different sounds, or a different blade, or new clash effects, then give this a try. ~Zach

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15276 downloads

Uploaded:03-23-2006

EP III Stances

ep3stancesv2.zip | 8.24 MB

that I can say, so I'll let the screenshots speak for themselves ;) Sorry for the bad screens, I had to learn to change the camera angle, then I took the screens on a dinky test map (others took to long to load). But hopefully you get the idea :p ~ Red Rebel

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4486775 downloads

Uploaded:02-16-2005

Escape: Yavin IV

escape.zip | 109.39 MB

models, new cutscenes, animations, etc. All of this is new and it's all done quite well. It was a bit of a challenge for me and I didn't even come close to finishing it (mostly because of a time restraint). If you've been bored with the SP game from Jedi Academy, you might want to check out Escape: Yavin IV. The only things I was disappointed in are significant, but don't make or break this game. The size, of course, is a factor. It's over 100MB in size, so it's going to take a while to download for quite a few of you. Second complaint would be the voice acting. It was all done by one person. And I'm not quite sure why the Queen's voice had a tinny sound to it. That didn't make any sense. Anyway, try getting more people to help voice act for your levels - there are quite a few out there who are willing. Several guys I know out there who'd be interested. And there are fewer women available, but I'm one of them! :D [/shamelessplug] Aaaaaaanyway, if you can tolerate the download - check this total conversion out! ~AmosMagee Ps. There's a walkthrough included! Okay, totally going to cheat and play this all the way through later. :D

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51912 downloads

Uploaded:11-24-2003

Singleplayer Yoda 1.0

sp_yoda1.0.zip | 2.51 MB

know my opinion - I\'ve always felt that they are pointless and a waste of space. That said, a woman has a right to change her mind. ;) Replacement mods for JK2 were often just Kyle being replaced by the model or skin du jour. They became boring to play and review. Now I know that replacing the main character with Yoda has been done before, but for JA, it\'s just so much more entertaining. I love the first glimpse of Yoda on the ship ... you see Rosh sitting there as the camera pans over to Yoda, and then all you see is an empty seat and just a small shot of his ears. LOL Love that! Anyway, Yoda is the proper size and though everything doesn\'t all line up, I can forgive that just because it was fun playing with Yoda in this. :) What I like best about this SP mod is what\'s promised for the next version. All of Jaden\'s sounds will be replaced with Yoda\'s sounds and Yoda will even have a custom made ship (read the readme for more info). If only there were a Yoda impersonator who could do the voice-over for the cut scenes (if that\'s even possible). That would really complete this mod. :) I have a feeling that SP replacement mods are going to be much better for JA than they were for JK2 and I\'m actually looking forward to playing some now. :) ~AmosMagee

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4298 downloads

Uploaded:07-02-2010

Jedi Council GCX - 2010

jedi_council_gcx_2010.zip | 34.7 MB

done major improvements to several parts of the level. Redoing some areas was a noticeable effect on many of the 'stages'. What I personally noticed the most were those sounds in the Medical Room. Besides the improvements to FPS and the (Amagawd thank you) enabled locking of the Bot Spawn Room, I can't really say much. It's the same map in a way, and that's what still makes it have that glow. At least for me, that is. You decide if the glow is yours! New Textures - Yes New Music - Yes Bot Support - Yes ~The Denariax

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13272 downloads

Uploaded:08-12-2009

Backhand Normal Stance HQ

backhand_saber_stance_hq.zip | 8.31 MB

Though there isn't really much room for variation on the simple back-handed stance, there are a few cool features that set this mod out from the crowd. First of all, the stance is a pretty dramatic pose, a bit more animated looking than the previous ones I have seen. But the really cool part is that you stand there, you can see your characters head and shoulders bob up and down slightly making it look like they are panting heavily, perhaps after battling some Sith Lord. ;) This is a really nice little feature I think, as it makes your player character look much more alive and dynamic. All in all a cool mod here, though it only works with the single saber of course. Personally I would like to see a version which also adjusts the dual and staff saber stances, adding that 'panting' movement effect in there too. If you like the look of this mod, then be sure to give it a download, especially if you are looking for a stance mod to compliment your other Force Unleashed mod's! ~Nozyspy~

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4504 downloads

Uploaded:02-13-2009

JK2 Jedi Customization Pack

jk2_jedi_customization_pack_beta_1.zip | 38.13 MB

the game. JK2 of course never had this, because afterall you were playing as Kyle Katarn! Now, being able to create your own custom character is no longer a feature exclusive to JKA for now we have this fantastic mod made by LukeSkillz, Raziel2121! Whilst this mod may seem rather complicated at first when you read the instructions in the readme, it is actually pretty simple. You can customise a character by choosing different heads, torsos and legs, just like you do in JKA. However because there is no means of doing this actually in-game, what you need to do is follow the instructions and then when you are ready, select a character and then select the different heads, torsos and legs for that character that you want. When you have chosen them you put them in the folder that you will have created whilst reading the readme, and then load the mod in –game and voila! Now the first character icon in the selection screen in-game will be the character that you created earlier! Of course, you can only use the parts from a single character, meaning that you can’t mix a Shadowtrooper’s head with Luke’s body and Kyle’s legs, since they are different models. :P Also included are several new custom lightsaber hilts made by different authors, and lightsaber blade mod’s – my favourite of which is the one that makes the blades look like they do in the Dark Forces games. There are also some .pk3’s and .cfg files which allow you to change the colour of the lightsaber in singleplayer too. That leads me onto the ‘icing on the cake’ for this mod, so to speak. A huge bonus is that this mod works in both singleplayer and multiplayer! So now you can have your own custom Jedi, along with custom lightsaber hilt, blades and colours in singleplayer instead of boring old Kyle (no, we all love good old Kyle really!). The readme also states that this mod should work for JKA as well which is cool, although I didn’t have time to test this in JKA. As for bugs and improvements; well I didn’t encounter any bugs while I was testing this, although it is a [b]big[/b] mod so there may be some. Improvement wise, all I can think of is adding more variations and more models that can be customised (although bare in mind that this is only a Beta version). Overall I found this mod to be of the highest quality so I don’t think there really is much that could be improved upon! Overall a fantastic mod here, original and well executed. I am sure people will be very pleased to finally be able to customise their player characters in JK2 as well as JKA. I definitely recommend downloading this! [b]I must say though, that it is VERY IMPORTANT you read the readme thoroughly so you know where to put the files, because this mod doesn’t follow quite the usual rule of just putting .pk3’s in your base folder. Don’t worry though, it might look complicated, but as long as you read the readme properly, you will find it to be very simple! :)[/b] [b]New Textures:[/b] Yes, lots! [b]New Sounds:[/b] No [b]Team Support:[/b] No (almost impossible for a mod of this type I should imagine) ~Nozyspy~

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7513 downloads

Uploaded:09-18-2007

Final Fantasy VII - Advent Children Mod

assetsff7ac.zip | 9.62 MB

or the other if you so desired, in addition to a new startup screen. I'll start with the new screens first of all :) Okay, so this is basically a redesign of all of JA's menu screens and whatnot. Advent Children based, they all are well made and seem to work well for their purpose, e.g. the picture of Aeris when loading an unknown map. I'd imagine this would appeal mostly to Final Fantasy fans, and others may prefer not to include this section. However you can remove it if you want, yet still keep the fantastic weapon set which is included ;) You can check out the screenshots for an example of a changed menu. Incidentally, the only one 'm not too fond of is the main menu pic - it just seems kind of dark around the buttons. Although these are the immediately obvious effects of the mod, once you start playing you'll find it's inner beauty, the weapons pack. It has a huge number of well modelled and skinned weapons, with the most famous ones such as Cloud's buster sword and Sephiroth's masamune being exceptionally detailed. Some new saber trails and slash effects seen from the preview trailers are also included, and coupled with the new sounds they look very snazzy ;) I guess, despite these classic weapons being modelled perfectly, the one I was most impressed with was the gunblade lookalike, although right now the name eludes me. This looks very impressive and seems like the hardest to model as well. If I had to choose one I didn't particularly like it would be the Alastor. Even though the sword itself is just as high-quality as the rest, the electric effects on it don't work smoothly like the other effects do. Incidentally, the old version of this pack had some conflicts with the Midgar v2 map, but the author assures us that this version has no conflicts, so if you have any old versions I advise you update to this one :) Oh, there's also a lot of blood modding here when you slash people, so here's just a forewarning if you have something against blood mods. ~Szico VII~

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12756 downloads

Uploaded:08-12-2006

Walking Animations

walking_animations_v2_final.zip | 50.2 KB

The single animations were not changed for technical reasons, but it's not so bad, because I looked in Jedi Outcast and I can safely say that the single animations in both games are now the same! Well, except for the idle stance in Jedi Outcast, which I loved. But, this is a good animation pack, and it will work with JA+. So, if you have the previous version of this, then download this version. :) Oh, and the melee stance has been changed as well. :) ~Zach

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22247 downloads

Uploaded:05-09-2006

Academy 1.2

a1_v1.2.zip | 8.61 MB

But, I'll just start with the first one. The first floor is the ground floor, with three dueling rooms, an npc room, a training room, and a cantina, among a few other things. Two of the three dueling rooms are identical, each with a dueling area and seats so you can watch the duel in comfort, as well as an observation box on the wall. The third on, is more of a hazardous duel area, involving a pit. Although, you don't die when you hit the ground, making it a somewhat safer duel area. Also an interesting one, seeing as the person up top is likely to slash you as you come up. The npc room is extremely simple, almost too simple. It only spawns three npcs, all various brands of cultist. I found one small bug, or rather, minor issue. If you spawn the noc, and then just stand there, the npc will spawn, and the door will open, but it will close, leaving the npc in there. So you have to spawn another npc and then fight them both. This might be seen as a good thing, or a bad thing, to some. I would've The training room, was very simple. In one corner, was a box where you could spawn a sentry droid, in the center of the room was a small area from which you could spawn a R5 unit, or Kyle. Yay! Let's all kill Kyle! There is an observation box on the wall, as well. Okay, now go outside. Yes! There's an outside! It's very spacious as well. It had some custom areas, but a lot of it was bare, as in, there wasn't much there. There were trees, but they just seemed a bit too spread out to me. One thing I did like about this was the waterside area. It was very casual, made just for those who want to sit and talk by the water. I didn't like the way the water was done, at least in the river. But water [i]is[/i] a hard thing to do, so that doesn't really matter. The cantina, was, well, a cantina. Albeit a small one. It had a nice little stage on it, as well as a small bar off to the corner, with a storage room. The main area was taken up by chairs. There were a few alcoves in the cantina, but not very many. And, last up for the bottom floor, is the arena! Great idea. Nothing better than a good old arena. This is a small indoor arena, which isn't bad in and of itself. While great for FFA's and such, it would be very nice, and cool, if you could spawn a rancor behind a gate, and have the gate open. Fight on! But, other than that, it's not bad. Okay, I think that that's about it on the bottom floor. On to the next one! The second floor is a lot simpler, with only five areas. It has an Audience Chamber, as Tournament Chamber, what I think it a teachers area, and finally, an area that leads to the next floor, and the main little entrance area, which is actually the center of the floor. The main little area isn't all that big, it just has a tree surrounded by water. The two areas off to the side are the teachers room, which consists of a few beds and a bathtub. The second area is the tournament room, which is like a dueling area, only with chairs on the side, and a observation box. Not that much. The audience chamber is a lot like the chamber seen in single player, except the windows on the side are huge. I think that they're a little too big. Someone might walk out through the window and die. Okay. The last floor. Yay! I feel like I'm writing a book. First, you go up a long elevator, and then you finally get to the top floor! And it only has two rooms, a council room and a sun deck. The sun deck is very nice, being sunny and all, it's a great place to socialize, get a drink, take a nap, read a book, or use a terminal. And that's what you can do! Great social area. However, the shelves in this area just seemed to stick out like a sore thumb, so that's one thing that could use a bit of change. And finally, the council room. Well, it's a council room, with lots of chairs in a circular area. Am I done? No. There's still the Admin room. It's dark, to say the least. and from it you can lock various rooms, and areas of the map. I would have liked it if, when you locked a room, a ''locked'' message would be displayed. But that's me. I did find some bugs. When the cantina was locked, I would go and press the button, and I would hear the cantina music. Meh. The other major thing was the lighting. In places this was a very dark, or less than ideally lit. But, this is a great map for clans in general, or just simple RPG's. So if you like this, or if your clan could use a nice map to use, then give this a download. Bot Support: Sadly, No. New Models: Yes. New Music: No New Textures: Yes GameTypes: FFA, TFFA, Duel ~Zach

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22997 downloads

Uploaded:06-29-2005

Sith Council

sithcouncilv2.zip | 30.79 MB

the Sith Council map. [/quote] Incidentally, the version one of this map has had over 40,000 downloads, and comparing the screens between the two versions, I can't see how this one has gotten worse, but then again, not having played the first, I can't say much more about that. What did I think about it? Well, for starters, it's big. Really big. Not as in huge terrains or giant FFA areas, but there's a lot of small, localised areas within the map, as well as a fairly spacious outdoor area with a few trees and a pretty, (albiet very square and unatural-looking) waterfall. I'm gonna start with the music used, as I think it combines with the outdoor atmosphere and the rain particularly well, even though I believe it's from the bit in Episode 6 where Vader dies, but meh, whatever. Every time i died, I spawned back in the main room. That's not to say there might not be other spawns elsewhere, and I hope I was just unlucky, as having all the spawns in the same room would be a bit boring. I'd have to say my favourite area was the cafe, as it reminded me a great deal of a typical university cafe, and I'm all for real-life stuff. I didn't have time to explore all the secrets, but I did work out that a great deal of the main room can become destroyed, leaving a giant lava pit in it e.t.c. Lots of the rooms are very well detailed and made, but of course, there's always a gripe. Some rooms kind of look like they've been slapped on, and obviously haven't had as much effort put into them, plus some are far too dark, most noticeably the bedroom areas, which are pitch black even when they have windows... (Plus I couldn't find the lightswitches, bah!) :( There's also a few missing textures on the toilet handles and stuff in here, and looking out of a few windows you can see bits of map which you shouldn't be able to see. It's an easy error to fix using the system/antiportal texture, or a decent vis blocker, and it's unfortunate this error is here, as it does spoil the views somewhat. Oh, there's also a skin called Kahn in here, wonder where that name came from.. *cough* ;) Anyway, it's a fairly decent skin (based on the Quinlan-vos model, although the hair clips through his shoulders and the textures used on the hair seem a little odd. Aside from that it looks okay, although not very sith-like, as you'd expect with this map. It's also good to see Kahn has taken onboard some suggestions from Amy's previous review: [quote]You press a button and get a weapon or ammo. It's perfect except for one thing - you can't tell what you're getting until you press the button. It would've been nice to have seen some clear labels over each button.[/quote] Now, there's clear identifiable labels over each button, so kudos to you for fixing this. Underground, theres a lot of small, torch-lit rooms for dueling and there's also a scary-looking, but easy to complete jumping room, which leads you to a suspended dueling pad, which was nice. I guess the area which was most lacking in detail was the church/choir singing section. (At least thats what it looked a little like) This area looks just, bland and the lighting was a little nasty, with no viable sources. Naturally, there's also the water bug which isn't really avoidable (with water flowing sideways) and a few other small errors with light-shafts e.t.c but I think they're all very small and localised. To top it off, there's also bot support, and some new models made for quake3. The paths are a little strange due to this, but it shouldn't effect gameplay :) New Sounds: Yes New Textures: Yes Bot Support: Yes ~Szico VII~

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17986 downloads

Uploaded:06-21-2005

Asajj Ventress

asajj_ventress.zip | 886.89 KB

have bot, NPC, and team support, but no new sounds. Add this to your list of female models! Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: Yes ~Inyri

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32307 downloads

Uploaded:08-27-2004

Jedi Academy Minimizer

ja_minimizer.zip | 31.38 KB

Also, there\'s a feature that will display a clock in-game so you don\'t have to minimize to see how many hours you\'ve wasted playing JA. :P So if you\'re looking for a minimizer for Jedi Academy, this is like, a minimizer and you should download it. :D ~AmosMagee

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21664 downloads

Uploaded:11-11-2003

JK3 Dedicated Server for WIn32 (1.011)

jawinded_1.011.zip | 405.92 KB

found here: http://www.jk2files.com/file.info?ID=20459 ~AmosMagee

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39397 downloads

Uploaded:09-08-2002

Episode 3: A Jedi's Worst Fear

ep3se.zip | 12.18 MB

Yoda Jeditrainer- Mace Windu (fixed head and face) Morgan- Obi Wan Kenobi robed Stormtroopers-battledroids (diffrent colors) Stormpilots-Battledroid pilots ImperialCommaners- commaner battledroids Bespin Cop- clonetrooper (yellow) Rebel- clonetrooper (red and/or white) Jedi Female- Yin *new saber sounds (prequel sounds) *new menu *new start up screen *the brayr pistol has ben changed to red beams, *the bowcaster beams have also been changes to red beams, *the battledroids have custom combat sounds and health has been reduced to 1 (more realistic) *DOOKU HAS CUSTOM COMBAT SOUNDS TOO, SO DOES YODA *the lightsaber cores have been reduced ( to be more like the ones in the movies) *new opening credits *new hud and lightsaber icons *new saberhilts anakins, dooku's and yoda's *some new loading pics[/quote] A whole lota work Quigon007 put into this mod. It might seem easy enough to just replace characters with others but there's more to it and frankly, it's almost like a Total Conversion! You need no extra files for this mod except the Dooku and Padme models which you can get here: Count Dooku - http://www.jediknight2files.com/file.info?ID=4164 Padme - http://www.jediknight2files.com/file.info?ID=3967

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2733 downloads

Uploaded:03-26-2011

Kit Fisto Shirtless

shirtless_fisto.rar | 1.34 MB

not sure if I should be ashamed or proud of the fact that I haven't so much as taken a look at the Clone Wars cartoon series. Yay for Google images, though. There's two skins in here: -A Kit fisto skin -A grayscaled version of the above, which I dare say does not need any further description. Accuracy-wise, there's nothing to complain about here. Besides, the base model is already a Kit Fisto model - one can't go wrong. Texture-wise, again, nothing to complain about. I would've liked to see some glow, such as in the original model, but that's just me. It's just fine without said glow too. Sounds-wise, it has default sounds, which I personally find annoying on a squid from outer space, but which is understandable. Here's my main problem with this skin: the model is less than ideal. There are atleast two areas where it doesn't align properly, leading to parts of the model being very slightly detached here and there. Additionally, there seems to be a minor problem with the texturing on the head that makes it look slightly strange. Most of this isn't the author's fault though; it's not like there are a lot of good alien squid models out there. Still, for ye green alien & squid lovers alike, this should be worth a look ;) [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

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5998 downloads

Uploaded:03-07-2011

The Force Unleashed Animations SP

tfu_animation.zip | 11.73 MB

Unleashed is in a way the spiritual successor of the Jedi Knight series. Therefore I suppose it isn’t surprising that we get a steady stream of The Force Unleashed themed mods here at JKFiles. This latest mod gives JKA a TFU flavour by adding in TFU inspired animations for several things, including death, roll and lightsaber animations (though there only appears to be one lightsaber style from what I could see). It also adds a TFU style HUD in the top left of the screen as well as new menu and map loading images. Not only that but there seems to be a few new sounds and even new saber clash effects (which look much better than the Base JKA ones I think). The lightsaber style animations look pretty good, and I like the addition of the new splash images, menu and loading screens along with the HUD. There are a couple of things that could do with improving though, one being the new splash, menu and loading screens, which look quite pixelated, I would definitely suggest trying to find some higher resolution images for these. The other thing is the roll animation, which is now a kind of force dash; the characters pose looks a little awkward and the length of the dash is not very far, if possible I think it should be lengthened a little and the characters pose worked on some more, but that’s just my opinion! Overall however, a nice compact mod with several TFU inspired animations and other features that I think is worth a download for fans of The Force Unleashed series! Give it a download if you like the look of it! ;) ~Nozyspy~

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8994 downloads

Uploaded:10-12-2010

The Force Unleashed 2 Starkiller Pack

starkiller_tfu2.zip | 10.25 MB

that any work that he sends in is simply spectacular. 5 regular, 2 team skins, and all of them up to DarthPhae's usual standard of work, which is in itself, quite impressive. I still use his DF2 Yun to this day, just because of how excellent it is. He really can turn the jedi_HM model into something potent. So, speaking of, this is yet another Jedi_HM reskin pack, and as I said before, a very potent one. Wielding his mighty digital artistic tools, DP has turned Jaden into Galen Merak in his own unique manner, sketching up 4 of the outfits that you apparently see him in the upcoming TFU2. These are, from what I'm guessing: A kamino clone outfit, a utilitarian suit, a ripped jacketed suit, and a jedi-ish robe of sorts. But wait, what's the 5th? Apparently, a mutated/incomplete clone will be featured as an enemy in TFU2, and has been skinned into such. It looks quite malevolent, and thankfully, he doesn't have red eyes! WOOOT. So, anything wrong with these skins? Not really, there's no graphical oddities with DP's work. I guess my only QQ would be the obnoxious cinematic lines that were included as taunts. However, that's just personal opinion, and should in no way impact your judgement on these skins. DP whipped up a set of modified Jaden Male sounds to help compliment the rest of his Merak clips, which go along rather peacibly. I'd say we've got a complete package here. With all this in mind, I'd say this pack is the answer to any rabid desire to be Starkiller that anyone may have. I'm tempted to keep this pack in in anticipation of all the fanboys who will inevitably come to my server ;_; with this pack in. It's going to be a looong week. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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5079 downloads

Uploaded:05-20-2010

SW: TOR Sith Lord Improved

swtor.zip | 3.98 MB

creation: http://jediknight3.filefront.com/file/SWTOR_Sith_Lord;107655 A devilish figure known as MrHunt has plastered a new face texture on this skin. Essentially, it was just a photosource instead of a custom job. Now it just looks photosourced. I'd say there was little improvement. Overall, I agree with Nozy: different model is gonna be needed for this to succeed. Alternatively, I'd say modify Keller even more so it fits the character's unique structure. However, if you aren't planning on looking at the front too much, it's not a bad looking skin. Nothing more need be said. Bot Support: Nay NPC Support: Aye New Sounds: Aye Team Support: Nay - Averus Retruthan

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9244 downloads

Uploaded:03-28-2010

Ahsoka Tano

v2ahsokatano.zip | 14.29 MB

have here today is Ahsoka Tano, otherwise known to the Jedi Council as 'Snips', the Anakin with a better personality. What I see here is good. Textures are flawless on some aspects, but a bit bland. That is to say, it's accurate, but it just seems strange in the middle of battle. The only real problem I have with this model is not its textures or it's weighting. The bot support is good, and so is the alternative skins. My problem is that Ahsoka seems to have put on quite a bit of weight. I'm not entirely sure on that, so please remedy this situation with a sledgehammer to my jawbone. Regardless of this situation, however, the model is good. I would say for you to submit your bandwidth immediately. And I am. Do it to it. SOUNDS - No (At least, not that I could hear) TEXTURES - Yes TEAMSKINS - Yes BOT SUPPORT - Yes MODELS - Yes ~The Denariax

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8788 downloads

Uploaded:02-13-2008

Episode 3 - Mustafar

episode_3_mustafar.rar | 31.41 MB

or whatever. Here we got a map which the author made basing it on what we saw in the movie, nothing more nothing less. We got the landing platform where Padme\'s ship is docked, we got the bridge on which Anakin and Obi start out fighting leading to the control room which also has the conference room, finally we got the balcony on which our two jedi fight and ultimately leap down to the giant metal arm that collapses near the end of the brawl. All these spaces look very good and I must say it\'s the most accurate in proportion in my opinion. Some other maps are either way too big in some areas or way too small, this one feels more like you\'re on a very nice replica of the set. The only thing here is that the bot routes are not defined. The music is the battle music from the movie instead of just the Battle of the Heroes, which is good. Overall a nice map, not very big for a big fight but good enough for some roleplaying or just hanging out and fighting the big fight. Download this now! :D [i]Ayane Yamazaki[/i]

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15978 downloads

Uploaded:09-18-2007

Star Wars Saga Ultimate Hilt Pack

swsaga_ultimate_hilt_pack.zip | 8.12 MB

into one easily downloaded pack. You can choose if the hilts overwrite or put new ones in. A great pack, keep up the good work! -Rink

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7558 downloads

Uploaded:04-09-2007

Mario Bros.

mariobros.zip | 2.88 MB

So I was excited to see that finally there was a model made of Mario and Luigi! They are a bit big ... y\'know, like, the way Yoda was. But if you just use a mod to scale \'em down a bit, it\'d probably work a little better. Of course they\'re incredibly cartoony ... c\'mon ... it\'s Mario and Luigi! I think they look great. I really only have one complaint. The taunt. The other sounds are great. Especially the deaths. Those are perfect. But the taunt is just not what I expected. What did I expect Mario to say? I have no idea. But I guess the one thing that came to mind was like, y\'know that Mario song? The one that annoys Chrono when Kaoran plays it ... hehe. (Psst ... you should play that more often. ;)) Anyway, great job IG-64! :D Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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15865 downloads

Uploaded:04-09-2007

Advent Children - Cloud

broli_cloud_ac.zip | 741.75 KB

This is a model of the AC version of Cloud, where Cloud looks alot better than he does with Playstation graphics. The model works well, there are a few minor problems but nothing noticeable, the hair mainly, but while playing it isn\'t really something that spoils it, so it\'s all good. Unfortunately though, no new sounds, but I know the trouble they had getting them and I\'m sure someone will fix that eventually. The model was made by 3 people; Broli, Jimesu and V, they did a great job, look\'s exactly like Cloud in the movie, thanks for making it guys! Enjoy folks. Bot Support: Yes New Sounds: No Team Support: Yes -Rink

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26451 downloads

Uploaded:04-14-2004

Mara Jade

mara_jade.zip | 7.67 MB

Mara Jade I\'ve seen. And now, you can have it for JA! Lilandra is releasing this for JA, I\'m assuming with the author\'s permission. It doesn\'t appear as if anything was changed really. So this is the same great model as before, but now available for Jedi Academy users. There\'s bot support, team skins and new sounds. There are also a few different skins included. And you can choose between a ponytailed version or the one with her hair down. It\'s nice to have options. :) Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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18882 downloads

Uploaded:04-25-2003

JK2 Minimizer (v2)

jk2minimizer_v2.zip | 18.24 KB

ALT-ENTER all the time when you get an instant message or email? Don\'t you hate how the game has to reload the map every time, and you have to lag for almost a good minute while it happens? Well, the solution to the dilemma lies in this small-but-powerful program. Now, you will be able to INSTANTLY minimize and restore your game, with no interruptions or delays! I cannot recommend this enough as a critical program for daily gamers. One word of warning. This works best when you run your JK2 at the same or greater screen resolution as you run Windows. While playing JK2, the utility displays your Windows desktop at the same size as your JK2 settings, so if you run JK2 smaller, you\'ll miss part of your Windows screen. I have tested this in Windows XP, Windows 2000 and Windows 98. It does NOT work in 98. Hopefully a new version will be released supporting 98 very soon. Otherwise, this program has become one of my new favorite mini-utilities for gaming. Get it now! [/quote] Unfortunately, the first version didn\'t work for 98 and ME users. Fortunately, Deathwish (B) gave us this version! Yep, now Windows 98 & ME users should be able to use the JK2 Minimizer just fine. If you are having problems with brightness or other issues, be sure to check the readme. He has included answers to some of those FAQs. :) ~AmosMagee

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7921 downloads

Uploaded:07-15-2010

Jedi Council GCX - 2010

jedicouncilgcx2010_v3.zip | 37.22 MB

remember our server using it JedicouncilGC ad nausea. Erstok, in whatever enterprising mood struck him that day that he began, has decided to "update" JedicouncilGCX in an effort to breathe new life into the map. His plan? Rebuild the entire thing from scratch and make his desired changes. Now, before I begin, let me elaborate on the basic premises of JedicouncilGCX. This map was essentially the headquarters of the {O} clan back in the early 2000's. Somehow, someway, this map got leaked into the public, and was never officially released, per se. Since then, it has served as a grounds for Roleplay in a Jedi Temple setting, or a general hangout map for Jedi-oriented clans. In an effort to show you all just how the old and the new differ from each other, I will be describing each individually as I walk you through the map. We'll start in... -=The Lobby=- Old: This was always my least favorite room as it was always big and empty, and didn't have much appeal to me with the white marble. This room consisted of a large arched hallway with massive cylindrical pillars and red carpet leading up the stairs and around them. A lot of benches and plants were dotted about the general area, and there were many doorways that led to various training rooms, though a select few led to special or transitional areas within the temple. New: The function and architecture of this area hasn't changed much. From what I've been told, the pillars appear to be slightly different in construction, though I cannot say for certain if this is true. The red carpet originally did not lead to the NPC training room or the dark room(covered later,) but now there are paths to these rooms. Lighting has been altered in this area, including sunbeams peaking through the windows, which is definitely a neat touch. The statues, which were originally JK2, are now JK3 Rift statues. Door placement has not changed, however. -=The Dark, NPC, Dojo, and Water training Rooms=- Old:GCX was quite infamous for possessing a motley assortment of dueling/training areas. First, a dark room with minimal lighting and four turret positions at every corner of the room. Second, a japanese style dojo with some display cases in the room. Third, a glass dueling room with a pit of water below. Finally, a half-circle NPC training room, with a slew of default NPCs to train your battle skills upon, and a hidden observation room for teachers. New: The Dark Room now features a monochrome lighting scheme versus the red/blue scheme that the original possessed. The Japanese Dojo has endured no changes, which is sort of a shame, since there's no sourced lighting in this room. The glass dueling room has undergone a major change, with the glass catwalks now leading to TWO exits. The water is also much more shallow than the previous, making it easier to get back into the fight. Finally, the NPC training room has now undergone a full spherical overhaul, and the observation deck is much more visible. -=Archives=- Old: The archives in GCX were massive, almost intimidating. There were two doors that led into the archives, though for some reason, both led to only one section of the archives, with an additional section branching out to another section. Both sections had large grand staircases that led up to the second level, and equally massive windows to provide sunlight. The bookcases were also...just insanely massive, and on the outside of each shelf on the first floor were display cases full of saber hilts. New: This place was pretty much rebuilt entirely. The place is a lot less colossal, and a lot more plausible. The archives are a lot tighter now, which means less travel time, and the stairs are now near the doors, which now lead to individual sections of the archives instead of the same. There's also glass guards so you can't just walk off the second floor and hit the floor. The workstations are all on the first floor, so no random tables on the second floor. Windows are smaller, and the hilts are still there. -=The Hangar, Bar, and Prison=- Old: GCX featured a "Master Windu's Bar and Grill" in the middle of a hangar full of Jedi Starfighters created by Aaron Smith, along with an X-wing and YT-1300. On the upper floor, there was a detention block where people could be imprisoned. New: This update doesn't change much in the hangar. The bar has a bit darker lighting scheme, and now features a switch that toggles some lounge music. Very nice touch. The prison and the hangar hasn't gotten much overhaul other than the lighting, though the wire catwalk is now glass. Alright, this could go on forever... I think I'll do two more areas, and let you guys explore the rest XD! -=The Hallways=- Old: GCX, despite being a great map, had very bland and lifeless hallways. They were pretty much simplistic rectangular transitions. New: The new hallways are FAR more decorative. Complete with a brighter lighting, these hallways now have more ornate architecture with banners at set intervals. SOOO much better than the original. -=The Upper Rooms=- Old: Four elevators led up to an upper floor that led to two bedchamber wings, a meditation chamber, and a council chamber. This room was notorious for having concealed buttons in the council and the bedrooms. New: Wow, this place got a nice overhaul. First off, the bed chamber wings got shorter transitionary wings, filled with benches, a fountain structure in the middle of the room to fill it out better, and similar architecture to the hallways to fill it in moreso. The secret buttons? Visible now. Sorta sad, but sorta nice too. No biggy. The council room and meditation room are generally the same, though the sizes are a little different. Whew...alright, so, as you can see, this map already had a lot to offer back in GCX, and now GCX '10 offers even more. This version actually added the classic space council room from the JK2 JedicouncilGC, which was a pretty neat idea. Along with the new additions, I neglected to mention the new admin room to lock down some of the rooms, as well as the overhauled garden, but honestly, it's worth a look. Now...methinks this needs a 2.1, and lemme tell ya why! 1.) That pillar in the middle of the council room just has to go. It just seems so obstructive, and it makes no sense to place a stone pillar where a human could stand in the center in the middle of inquiries, and council members can't address people across the room without looking around it. 2.) You basically made the same mistake GC did, including enough of the vehicle information to make it semi-playable and displayable, but some of the shaders aren't there. Go beyond the book, and include the full set so people can use it without having to download the thing off of Lucasfiles!(hint, hint.) 3.)See if you can alter the bacta tanks so that a player can enter them. Trust me, seems stupid, but you'd please oh so many people. Seriously, if you include those things, this map would outclass it's inspired work in totality. I say go for it, Erstok. You've pulled a wise move, facelifting this map. Looking forward to see any future versions like crazy. =_,= New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan[/quote] Right, so what's new?! Quite a bit, really. We have a huge textural overhaul. A prime example I noticed is that the training room is now darker and has a HORDE of training damage. The carpet overhauls look pretty nice as well. Now, some additional changes: The hangar has now been completely overhauled, with the starfighters completely removed and in their place, stacks of boxes and a better floor. The bar has gotten an aesthetic overhaul, as did the detention center. Much better security, I'd say. In the medical bay...well remember when I asked if he could make the bacta tanks usable? Turns out, he made new ones and they're quite awesome =_= and they are fully interactive. And finally, the Jedi Council, the hallmark of the entire map, has been touched up, with an Atlantica style halo lamp and the removal of that blasted pillar. Rest well, Erstok, for you have done a great service to the JedicouncilGCX map's legacy. The temple is now much more lived in, and has greatly benefited from your handiwork. I declare this map to be in a far better(and far more RPable!) state than it used to be. Let all rejoice, and make merry... New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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10496 downloads

Uploaded:09-18-2007

The New Revan Dark Weapons

new_revandark_weapons.zip | 13.27 MB

magnificent weapon. Of course I'm not saying the skins on these weapons are bad, I'm just saying they're simple, and that works. The beauty of these places - and hilts - comes from their shaders. With a simply shaded skin, a custom chrome shader goes a long way. That's right. It's not the ordinary Raven chrome shader. Well, actually the shader [i]is[/i] the same, but the environment maps are custom-made to fit the style of the blades better. This produces an excellent chrome effect on the blades and hilts. This pack actually contains something I, until this very moment, thought was not possible to do in JA - a genuine glow. I'm definitely keeping this in my base folder, more to learn as a modeller than to use. Folks, this pack is very well done, both visually and technically. My hat's off to you, Revan. You are a god among mortals. Oh, in case you guys don't feel like reading the read-me (shame on you!) there are twenty-one weapons in this pack, including 4 lightsabers, 11 swords, 4 staves, 1 hammer (geez is it ever big), and one gun (a DEMP replacement). Read the read-me for more information on special weapons included in this pack. ~Inyri

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20318 downloads

Uploaded:06-30-2007

Jedi Temple

jedi_temple.zip | 22.95 MB

areas portrayed in this map simply weren\'t shown in detail. Most of this is either an educated guess or an artistic liberty, portraying a version of the temple the author likely visualized using confirmed details as starting points. To put it simply: the whole thing strikes me as a kind of improvised dealio. With that said, though, the map is still a jolly good, epic little hangout. It has all the features one would expect. Hangar, council chamber, grand hall, another grand hall (this one with a skylight), a medical room, the archives, a briefing room, and one hell of a lot of bloody passageways. Everything has been properly textured and shadered, however unlike it\'s most recent rival in the high-end mapping scene (The Enclave), very few base resources have been used here. Dynamic glow has been utilised for good effect in shader lighting, which is a nice touch. Possibly the thing which impressed me most, however, is the skybox. They\'re certainly not easy things to create, I assure you. Every minor detail seems to have been covered, including the Gunships in the hangar (you can even sit inside them!) and the lights on the walls. I\'m also glad to report that there are no visible errors for me to draw attention to. However, there is a lot of wasted space. The map is far bigger than it needs to be, and it\'s just so empty. This will cause problems for those with low-end rigs. My GeForce FX5200 was pushed to the limit, and in benchmarks this card even held it\'s own against a GeForce 7600GS. God only knows what you\'re letting yourself in for if your computer uses any GeForce older than mine, or any pre-2005 Radeon card. Your FPS [b]will[/b] die in quiet a few places due to the size and emptiness. Low-performance systems with low vid settings will also encounter the Hall Of Mirrors effect. The map may not have any errors, but expect some hardware homicide. Either way, what we have here is a finely-crafted, epic map which is a pretty decent representation of what the full Jedi Temple may well have looked like. Wander around, marvel at it\'s size and architecture, etc etc. Just don\'t expect it to run as fast as, say, Jedi Council GCX or Academy v2. ~ Kouen [b]Bot Routing:[/b] No [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes [b]Custom Models:[/b] Yes

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9587 downloads

Uploaded:06-24-2007

Dark Side SP

dark_side_sp.zip | 3.9 MB

have been switched around, such as Alora being Kyle, Luke being Tavion, etc. (To see a full list of character switches, read the readme). Also, some sounds have been changed so that the right characters have the right voices in battle. I happened to notice, however, that while viewing the cutscenes, the voices are the same, which does not quite fit the mod, as Alora spoke with Kyle's voice. :p Other than that, I had fun slaughtering the jedi with this mod. Give it a download if you want a little change to your SP. Heheh... Thank you! *Cough* No more RE4 for me...

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1865 downloads

Uploaded:06-09-2007

Peter Parker/Unmasked Spider Man

peter.zip | 8.25 MB

face looks pretty much nothing like Peter Parker. However, at least the soundset will fool you into thinking it is. The three versions that come with this skin are: Regular Clothes, Spiderman Suit(no mask), and Symbiote Spiderman Suit with no mask. These skins can be found in the species section. All in all, the skins aren't bad at all. I would suggest working on the face primarily, but after that, A NICE USE OF THE JADEN MODEL. All who get happy thinking about Spider Man or Toby Mcguire(slightly), INITIATE PROJECT DOWNLOAD TO YOUR MOUTH =_=+ Bot Support:Aye NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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4514 downloads

Uploaded:07-04-2005

EP 2 Saber Sounds

ep2_saber_sounds.zip | 481.18 KB

same . if you are a fan of ep2 this one is for you elros

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126152 downloads

Uploaded:12-18-2004

TGA to JPG Converter

tgaconverter.zip | 86.81 KB

can’t be used in Paint. While this is great and cool and fantastic, it needs to be realized that quite frankly, if you can’t convert files normally on your own, be it lack of a program or lack of skill, your skins probably won’t be accepted by the general public anyway. You can be a Maddox at paint, but that stuff just doesn’t come across well for skins. This is the sort of program that you might wind up using out of game, however. For instance, if you need to make a signature using an image from JK2, or JK3, or whatever game, you can use this if the file is in a .tga. So while this file doesn’t hold its direct purpose, it might still come in handy. ~Wassup1444465

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50493 downloads

Uploaded:09-02-2004

FFA Episode 1 2004

ffa_episode1_2004.zip | 30.87 MB

lot new here. I found one room that was added on, but really the only purpose that hallway serves is to house a few more weapons. The map is definitely signiture LDJ eye candy and the FPS is quite telling of that. I have a decent system (not the best, but not ancient) and I was getting about 20 FPS in that one big area with the things ... y\'know, those big glowy things. What are those called, damn it? Oh, and those red shield things ... those were changed a little. An animation was added and it just looks a lot better. There is one thing that I remember from one of the older versions and that is that we were able to go outside to play. But that\'s blocked off now. It\'s all just to look at. :( Anyway, for those who are experiencing LDJ\'s maps for the first time - I\'m sure you\'ll enjoy this map. He\'s always quite accurate and detailed. And the JK2 version was a lot of fun, at first. I have to admit, I got bored after the novelty of the map wore off. My biggest complaint about this map is, of course, the FPS. While the gameplay is great on this map (okay, I do have a lot of memories of being pushed, pulled, gripped and thrown off into the pit, only to be saved by one of those walkways and jump up behind Shroom and kick him off ... heh heh), there\'s nothing here that most of us haven\'t seen before. I\'d like to see LDJ create a new map that\'s all about the gameplay and less focused on eye candy. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

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1017 downloads

Uploaded:06-28-2011

Falleen Female (V3 - SP)

falleen_female_v3_sp.zip | 5.77 MB

Exan[/file]. And, unsurprisingly, I approve of it. [quote] This skin is of a female falleen, a reptilian race. It contains team skins, a siege skin, a default, and choices in the character selection menu.[/quote] So, this update brings us team skins, a siege skin, a default skin, and character selection menu (SP) support. The latter is particularly useful (to an extent atleast). Gotta love being able to mash together your own bodypart choices, right? Along with this, there is also a new set of sounds, which again leaves me with absolutely nothing to complain about. Good job :p My previous judgement of this pack stands. You know you want it: deliciousness guaranteedTM [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Yup [b]Team Support:[/b] Yup -Caelum

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5446 downloads

Uploaded:11-18-2009

Starkiller's Lightsaber

starkiller_saber.zip | 1.59 MB

Edition. The modelling work here is fantastic, the model is detailed, high-poly and well made. The texturing work is also excellent, with plenty of textural detail crammed in there as well. Bear in mind of course that this is the Ultimate Sith Edition version of Starkiller's saber hilt. This is the hilt he uses if he turns to the Dark Side (as far as I am aware) and the hilt is styled accordingly with some spiky appendages and an overall sharp and painful look about it. As I said Houou has done an excellent job of modelling this saber and what is more he has also included both a normal and backhanded version of the saber from which you can take your pick. Overall excellent work here, this is one mod that I honestly can't fault! Keep it up Houou, I look forward to seeing more from you in the future! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b]No ~Nozyspy~

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2863 downloads

Uploaded:08-09-2009

Age of Terror-Mod V1

shadows_aotmod.zip | 22.48 MB

so they are supposed to be stronger,and resist more damage. I've also included some new sabers(only reskins,but they have better abillities); The sabers are: Survivor, Ripper, Ripper V.2 and Shadow. (single) (dual) (single) (dual) The weapons are changed too; The Repeater now fires missiles, The Blaster Pistol, E-11,Bowcaster and Flechette shoots alot faster, The Concussion effects are more green, The Merr-Sonn is golden and it's missiles are flamming, The Thermals, Tripmines and DetPacks are darker.(Only Tripmine have NO new effects!) Oh,I almost forgot;The demp is now an E-11! ---------------------------------------------------------------------------------[/quote] I don't like to quote the author much but sometimes I have to, because otherwise I would be sitting at my computer FOREVER typing up all the small things that have been done in this mod. I'll give you an overview, however. - Most characters now dress darker, implying a theme of darkness - Makes NPCs stronger - Contains new sabers - Several weapons and their effects have been switched out - Changes load screens to a Halloween color scheme It is indeed pretty well done for a mod, not just a couple of reskins, but new weapons and effects also. The author has achieved what he set out to do in the first place, and this mod serves its purpose. Keep in mind that it is only for Singeplayer. Let me repeat, it does NOT work in multiplayer. Except for the sabers. They work in Multiplayer. Enjoy. ~Authuran

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5359 downloads

Uploaded:07-29-2009

The ShroomDuck Inc. Map Pack v2.0

_shroomduckincmappackv2.zip | 287.51 MB

[i]every kilobyte[/i] of your bandwidth. [b]If you aren't fond of explicit music, you may want to adjust the volume on this one. Don't let that hinder you from downloading, though - don't miss out![/b] [b]Bespin Ruins v6:[/b] Wow, seems like ffa_bespin flew into an asteroid field! This is a destroyed version of Bespin - buildings are broken and leaning over, fires abound, walkways have collapsed, many random areas are broken out, and asteroids (the probable cause of the destruction) are falling from the sky. I was quite impressed with the atmosphere on this one - it's a well-made twist on the same old Bespin most of you JK2ers are used to. There's also a great deal of new material underneath the map...completely new areas! [b]Big Cannon:[/b] This one was fun. You spawn on an orbital space station with a gigantic nuclear cannon in the center. If you enter it through the door (or jumping in the top, like I did) a 10 second countdown begins. At the end, the cannon launches you into space. I found it pretty neat...I have never gone that fast in-game before without using noclip at full speed. It was awesome. The downside is that it will probably wear off after a while...once the cannon launches you, you need to quickly get off the pad where you land, because the force field you stand on turns off each time a person is shot from the cannon. Would have been nice to see a one-sided wall there, maybe...basically, this map is an all-out space station slice-up or a king-of-the-hill brawl on the asteroids above. Take your pick. [b]Big Hill:[/b] Hmmmmm...I have no idea how this map was created. The entire map consists of simply a steep mound in the middle of a small courtyard. On top of the mound is a small stone structure, that when stood on, will begin making noises and glowing. There are eight cannons surrounding the mound, and off to one side, there are some stairs. These stairs lead to a console that will fire each of the cannons. All the shots went straight to the top of the hill, and I assume whoever is standing there gawking at the pretty glowy effects and sound will be blasted away. I found this map to be quite small, so I assume this may be some kind of proof-of-concept deal. Correct me if I'm wrong. [b]Bikini Bottom:[/b] Spongebob Squarepants has made his way into Quake III. Quick, everyone run for the coral reefs! This is an incredible likeness of the Spongebob world. The skybox is perfect, and many random locations from the show are scattered abroad There are also a bunch of oversized fishing hooks hanging down and several boats traveling back and forth across the 'roadways'. Among the locations available are the Krusty Krab, the rest home, the driving school, and of course, Spongebob, Squidward, Patrick and Sandy's houses. The only thing I could mention negative is that Spongebob, Squidward and Patrick's houses are too close together...but that's it. This is about as good as Spongebob for JK2 can get. Great work! [b]CTF Country Roads:[/b] CTF is all about speed. This map is very fast-paced...so much so that I'd say you could get a lot of high-scoring matches here. There are two barns with the flags in the silos next to them. Between them is a road that goes through a dug-out tunnel in the rocks. Underneath this, a boat travels on the water between the two barns. It's a very small setup, yet elegant at the same time. I enjoyed running around on this one for a while. The atmosphere is great, with a dusty, dirty look inside the barns and a clear, sunny day feel outside. My favorite part was definitely the roadway, though...the automatic means of getting from base to base was definitely awesome. There is also a boat that goes between the two bases, although it seems a little slower than the roadway. There are hidden missile launchers in the water...if you can get them without drowning. Oh, and that water shader is awesome. [b]CTF Mines of Boognish:[/b] It took me a while to figure this one out, but I finally did. This is a mining asteroid. You can enter the mines by sabering out the floor in the towers you start in. Once you get to the bottom, you can enter the mines and begin your run towards the other side of the asteroid. The mines are rather short, but once you get to the bottom you can either continue on to the other side of the asteroid, or cut across the middle of a lava pit and try to disable the force field up above. This makes for very interesting gameplay. The only problem with this one was that [i]I couldn't find the flags![/i] Laugh if you wish, but I couldn't find them anywhere! Wherever they are, it must be in plain sight or hidden just around a corner out of sight. [b]Duel Caribbean:[/b] I found this one a little confusing. The duel takes place on a high rock overlooking the sea with a lighthouse built into the side of the cliff. There's plenty of room for a good duel, although there is a lack of detail on most of the objects, as if they were supposed to be viewed from far away. I say that because at the bottom of the lighthouse, there is a ship. The side is blown out, the masts have broken off , the bottom no longer exists and the whole thing is flooded. But you can't reach it...I tried every possible way to get down there without noclip, and I just couldn't. The only thing I can figure is that there's a hidden button somewhere, or you aren't supposed to reach it. Which is kind of a bummer, because the ship is much more interesting than the hilltop. I hope it's just a glitch. [b]Duel Pinworld:[/b] This is an interesting idea. The entire map consists of a pink environment, wooden walkways and bowling pins. Ok, so there is a platform off to the side, but that's not the point...the point is that this place is unique. Whatever gave the author the idea to make a map from bowling pins, I have no idea, but it's pretty neat! Honestly, you just have to take a look to understand Pinworld. It seems like an interesting place, and for a duel, it has a few elements that should enhance gameplay a little. [b]FFA Mustafar:[/b] This remake didn't go for accuracy, but rather for a mapper's recreation of the facility. It's not bad, actually - many of the key areas are here, intact. There's a few secrets I found, and there are more somewhere that I was unable to find/open. (Yunz are really good at hiding em!) I really can't find many words for this map. There's nothing wrong with it - I'm just unable to put it to words. Put it this way: If you like Mustafar, you'll probably like this map. If not, *waves hand and performs a mind trick* then you [i]will[/i] like it anyway. [b]Jedi of the Caribbean:[/b] This was a good one, though a tad small. You spawn on a ship sailing through shark-infested waters. There is a ship on either side of you (hopefully friendly!) and some sharks in the water. Oh, there's a nice, thick fog, too. Construction was excellent. The upper deck had no cannons on it, but it did have a bunch of crates. Below deck, there are more crates of this 'n that, hammocks and a few other items of interest. It was a little bare for my taste, but with some good players, that won't be noticed. [i][b]Note from the author:[/b] Inside the captain's deck, there is a giant map. If you touch this, you're teleported to another ship with the lighthouse area from JotC Duel. The map is much bigger than the first ship!![/i] [b]Jedi of the Caribbean II:[/b] I was a little disappointed with this one. The map consists of a donut-shaped cave with two short passageways on opposite sides. There are several boats with umbrellas sailing around the cave. That's it...did I miss something? [b]Khomm CTF:[/b]: I like the khomm maps. All of them deal with lava, and most of them consist of a network of platforms supported above it. I like the setup...it gives a Mustafar kind of feel, actually. Not half-bad. This particular one consists of a blue base in a big lava-filled cave and a red base in the open air getting pelted with asteroids. Unlike Country Roads, this one is geared toward low-scoring matches - players will have to rush in as teams with large forces to blast through the enemy's defenses. Lots of strategy will be involved for sure. [b]Khomm FFA:[/b] I think this was my favorite map in the whole pack. It's a combination of Khomm Lavacave, Khomm Lab, Khomm Pad and a few elements from the Khomm TFFA as well. The center of the map is a cave, almost completely sealed off from the outside world. The Millennium Falcon sits on the platform above the lava. There are force fields in a few areas in place of the grates, and several doors leading to other places. There are plenty of interconnecting hallways, and there was even an evil secret area that had a camera system and some cool buttons. I loved it. Just a sidenote, from evidence seen in the Laboratory and Lavacave maps, I'd say the FFA version was made first and split up into the separate maps included in this pack. Either way, they're all well done. [b]Khomm Laboratory:[/b] More Khomm! This one is a small laboratory next to an underground lava flow. Looks pretty snazzy. There are some shadowtrooper suits hanging on the wall, and two tubes in the middle of the room with lava running down them. This one seemed a little empty, especially compared to the other Khomm maps, but it's good overall. [b]Khomm Lavacave:[/b] Hmm, another underground location on Khomm. This is a cave, and like the laboratory, it appears completely closed to the outside air. There are multiple lava flows, and in one area there is a rotating JK logo hovering above a pad. Lava drips from the ceiling in multiple areas. There isn't really much to say, except that the atmosphere is [i]perfect[/i]. A jorb well done. [b]Khomm Pad:[/b] This map consists of a landing pad under a pitch black sky, with a pitch black pit below it. There's a rock face into which it is anchored, and a door in said face. The rock can be walked on for a short distance, but not much. You can get on the supports under the pad, but good luck getting back up once you're down there. There really isn't much to say here, it's a very simple map. [b]Khomm Pit:[/b] If I'm not mistaken, this is the third entirely underground Khomm map. The entire map consists of a junction between three caves. There are torches along the walls, and in the middle is a small pit half filled with lava. Steam rises from the pit, as the lava angrily growls at the potential morsels dueling on the walkway above. There are three closed doorways, and none of them open - you're stuck with hungry lava or a saber-wielding adversary to kill you. [b]Khomm TFFA:[/b] The final Khomm map in the pack. This appears to be an inner part of a facility where lava is collected and stirred. Asteroids are falling, and when I looked up, I saw the reason why. That's an awesome skybox, I have to say! The facility has two floors in addition to the walkways over the lava. On the second floor, there are buttons that toggle the force fields on the walkways on or off. It seems a tad small for a tffa, but seeing as every player will be in constant danger, I'm sure it'll be interesting with a massive amount of players. [b]Ook's Haunted House:[/b] Hoooo boy. Where to start! This is definitely an awesome map. It's not really a "house" per say...maybe that's what makes it just a tad creepier. You have to understand, this isn't really meant to be scary, it's just meant for fun. There are at least two instances of cats, an inverting bedroom, and a special guest appearance from Dave Thomas and the Taco Bell Chihuahua followed by death. There's even an Indiana Jones 3 style puzzle in the "shed" thing behind the house, which I thought was pretty neat. After completing the puzzle, I "called" a "special team" to fix up the house and I moved on, because it was simply too much fun. XD [i]Edit: Thanks for that song, by the way. It irritates my brother to no end. =D[/i] [b]ShroomDuck's Yavin Duel:[/b] This appears to be a partially destroyed variation of the Skywalker Room (Is that what it's called?). The room has been slightly redesigned and a few things have been added, but it still says Jedi Academy to me. There were a few visual elements that bothered me, though...specifically the gradient light beams from the window and the blocky shadows on the ceiling. Both could be fixed without a whole lot of hassle, and it would definitely make the map feel even more yavin-ish. It also seemed a bit empty, but that's how the Jedi Academy is so there's no problem with that. [b]Shroom's Death Star:[/b] Not really as big as the death star, but still very large and incorporating many of the key elements to make it a good Death Star, it's Shroom's Death Star! This place looked FUUUUUNNNN. Crates everywhere, computers everywhere, at least one hangar, several platforms-stretched-out-over-pits areas, a mouse droid, and a garbage crusher. Really now, need I say more? It's the Death Star. It's done very well, and I would highly recommend this map to anyone. [b]SM64:[/b] Ah, yes. Mario, the little plumber with a red hat and more problems than you can count. This map recreates the palace and several of the beginning levels from Super Mario 64, up to and including the first boss. I was impressed at the accuracy portrayed here - good job! The two most notable areas I remember were the bob-omb battlefield (or whatever that place was called) and the snow world, where you slide down the mountain slopes. Quite fun, and a job well done. [b]The Forest Moon of Endor:[/b] This is a very "artist's rendition" version of Endor. It is in no way accurate to the film, yet is enticing in it's own way. There are three main areas - one with Ewok huts up in the air, one with an imperial landing pad and an AT-AT (which can fire it's lazor) and the third with a swinging tree trunk and some AT-ST's. Everything in this map seemed to lead to another place some way or another. There were hallways all over the place. I especially liked the Extend-O-Glove trick...what a way to go. XD The bounce pads were pretty neat, too. [b]Team Wookiee Invades South Park:[/b] I've never seen South Park...yeah, yeah, I know, that's unheard of, but it's true. This map creates what I assume is part of the South Park world with many of the key characters implemented. The cool thing: making use of cel shading, everything in the map has been given a black outline. If you are not yet familiar with cel shading, now's a good time to check it out. It's really sweet. Since I'm not familiar with the show, I can't vouch for accuracy on anything. All I can do is give you a few of the things you'll find...you'll find cows all over the streets, a bus that crashed into a tree in front of the school and ran over Kenny, a stage with Ween on it, and several funky shops such as a Sushi Bar. An interesting environment for sure...now if only I knew what everything meant. XD [b]Puerto De Drahcir:[/b] I was reminded somewhat of Port Royal while testing this out. I assume this is the desired effect because of the music track. The entire map consists of a very small town next to a port, with a gigantic boat next to the pier. The town itself is mainly a conglomeration of random buildings, with a graveyard off to the side. Most of your time will probably be spent on the gigantic boat. She's a real beauty. I was only able to find a cargo hold and a crew's quarters below deck, though. The cannons were neat...I like getting fired off at high speeds, thanks to BigCannon. There were several small glitches here and there, including two patch meshes that don't meet on the sides of the ship, but nothing terrible or too distracting. The level of detail on the ship is just too amazing for me to gripe about that. [b]Rhiom's Retreat:[/b] I'm reminded very much of The Karate Kid for some silly reason. This is a japanese-looking place, although I can't decide if it's for training or a restful retreat. I take it as a training grounds simple because of what lies below. There were various areas available here, ranging from a pool to what looks like a jacuzzi and various dueling areas in completely different environments. Most of the map seems to deal with water, though. Didn't find any big bugs or anything...this one seems pretty stable all on it's own. There was a texturing glitch on the circling fish, but I think that was it. [b]Sirhc's Bowling:[/b] This is a re-release of a map that has been out for quite some time. I think the music was changed since said release, but that's about it. It seems pretty much exactly as I remember. Arcade games that you can play around inside, an exploding toilet, a pool table you can play on, pinworld...oh, and of course, the bowling alley itself. I'm just skimming the surface here, because really, if you want to have some JK2 fun, you can have quite a bit here. You just have to try it to understand. [b]Space Station:[/b] More space material. This is a big space station orbiting some planet somewhere in the middle of space. The outer areas are connected by a neat ring which pushes you through as a one-way means of transportation. The inner rings contain most of the goodies. You can also get outside the station and walk around it from the outside...must be an air bubble surrounding it. Now, to me, the architecture on the station looks a little slapped together from the outside...the inside looks fine, but the the outside looks like it wasn't quite planned to turn out the way it did. That's not a problem, just an observation. In any case, this one didn't have any really big bugs, either. I probably missed a whooole lot of areas...be aware that there are many, many ways to get places! [b]Transdermal Celebration:[/b] Okay...I'm disturbed. After hearing the music and seeing the map, I looked up a video on youtube out of curiosity. It only got more disturbing...I guess if you like morphing into different beings, then it's not so bad...I'm not exactly sure what was happening here. PLEASE tell me it isn't what I think it is! XD The map itself has a very nice, solid construction, and it's good for an FFA match for sure. To me, it looks like a broken down citadel floating in the clouds with many platforms floating around it. I'm not sure how this fits into the music, but I'm sure it does some way or another. Many random signs of Boognish decorate the map, many of which will teleport you or throw you to another area of the map. I didn't see any bugs during my test. [b]*Phew!*[/b] There was a simple glitch applying to the entire pack...the lava shader and a few of the computer shaders had an awkward blendfunc or something that made them draw over some of the effects and, in some cases, your lightsaber. The lava's steam was the biggest loss, although there are a few visible glitches on Mustafar and Khomm FFA as well. A must download for ANY JK2 player. Hear me? Must. Get going! ~Dretzel

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3707 downloads

Uploaded:01-18-2009

Mustafar

ffa_mustafar.zip | 34.3 MB

Star Wars fans waited thirty years to see, since there have been rumours and legends about the fiery volcanic planet where Vader gets roasted ever since the Original Trilogy was made. It is also perhaps one of the most difficult locations to make a map of, because of its distinct character. I think though that Plasma has pretty much nailed it here though! There are two maps in this pack, an FFA version and a Duel version. The duel version of course is a little smaller and also features Padme’s starship, which isn’t in the FFA version. The most important part of Mustafar is of course the [b]lava[/b] and good looking lava is surprisingly difficult to make. I am pleased to say that the lava in this map does indeed look very gloopy, hot and ‘lava-ry’, perfect for roasting Anakin! ;) I was particularly impressed with the lava falls and the lava bursts which jet out of the lava streams occasionally, which looked great. All the main movie areas are here bar one. That’s the outside of the facility where the collection arms are. However the collection arm is still featured, but in another part of the map. What is more, when you destroy the control panel in the control room, disabling the shields, the arm will eventually break off and float down the lava river, just like in the movie – including the bit where an eruption dumps a load of molten lava onto the collection arm! Other areas include the conference room, plenty of corridors, walkways over the lava and some storage rooms, as well as the main control room, which I mentioned above. The FFA map is a perfect size for a medium to large FFA, though I did feel that the Duel version was a little large for a duel map. Really I think the duel version could have done with being somewhat smaller, perhaps concentrating on just a couple of main areas. I also would have like to have seen a full realisation of the cliff area on which the mining facility is perched as well as all the collection arms. Lastly, I think Padme’s starship in the duel version could have done with a little more work, as it looked a bit out of proportion. Apart from those issues though, this is an excellent map, which once again displays Plasma’s impressive mapping skills. This is definitely one of the best Mustafar maps I have seen and I would recommend a download, especially to anyone who is a fan of Episode 3! :thumbsup: [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel, Power Duel ~Nozyspy~

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3435 downloads

Uploaded:06-28-2008

Bleach Zanpakuto pack 1

bleach_zanpakutos_pack_1.zip | 7.91 MB

deliver on that. Instead, you get a bunch of katana-like swords that are all similar to each other with a few slight differences, such as Kenpachi's sword, which has a broken down and jagged blade. Included are the following weapons, all in their basic form (I forget the actual name for the term): [quote]The swords included are (In no particular order): - Kyoka Suigetsu, the sword of the main bad guy of the series, Aizen Sousuke - Shinji Hirako's unnamed sword - Haineko, the sword of Rangiku Matsumoto, the female vice-captain of 10th squad - Gamuza, the sword of the arrancar Nell Tu - Pantera, the sword of the arrancar Grimmjow Jaggerjaq - Zaraki Kenpachi's sword, with it's beaten up cutting edge and rough appearance - Suzumushi, Kaname Tousen's sword - Shinsou, Ichimaru Gin's wakizashi. - Zenbonsakura, the sword of Kuchiki Byakuya[/quote] From everything I remember and have seen, they are pretty accurate. I'm not 100% about the lengths of the blades, since blades on swords always look off to me even if they are right for some reason... Skin-wise, it's pretty simple work, but accurate to what they are supposed to be. The shaders on the weapons help take the attention away from the simple skin. Couple that with the fact that you prolly wouldn't notice while playing anyway, and you've got a pretty good sword set here. You know the drill, give it a download if you like it!

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6863 downloads

Uploaded:06-22-2008

KOTOR Stances

kotor_stances_2.0.zip | 12.01 MB

Republic. Well, first, I'll redirect you to [file="91004"]Nozy's original review of this file[/file], then... well, highlighting what's changed between the two versions is tricky, as the change log wasn't so specific. And then... well, I can't really round off with a summation of the changes, since the changelog didn't specify exactly what had been altered between versions and I can't spare half an hour right now in order to closely examine each and every animation compared to the previous release, sorry. Beat in mind that like all animation mods, you can only have one active at one time, and attempting to have more than one causes the others to simply not work. Richard would probably also throttle me if I didn't slap a big "DON'T TRY TO USE THIS WITH OJP!!!!" sticker across this review, because like any custom animation mod it will bugger up OJP's saber system, so the OJP community have been warned as well. ~ Kouen

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5879 downloads

Uploaded:04-04-2007

Realistic Dead Bodies

realistic_dead_bodys.zip | 1.13 KB

don\'t disappear as they normally do. So if you feel the need to have a big pile of dead Jawas sitting around for all eternity, this is the mod for you. This mod changes more than just the corpse removal time, however -- it edits your autoexec.cfg and adds in some other goodies, like dismemberment probabilities and knockback, and it automatically turns cheats on (so it can perform these commands, obviously) so keep this in mind if you plan to use it. ~Inyri

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23637 downloads

Uploaded:12-07-2005

Clone Wars Cartoon Model Pack

psk0_cw_model_pack.zip | 15.26 MB

gentlemen, cel-shaded and look just like the real-life... actually cartoon-life counterparts! This is done rather nicely by using a small trick - texturing only one side of a face, so it looks like it is contoured from one side and it looks like it isn't from the other. Pretty clever, and it works well. First we have quite a few Jedi, namely Anakin, Obi-Wan, Luminara Unduli, Barriss Offee, Mace Windu, Yoda and Kit Fisto. Anakin looks pretty spiffy, with a nice-looking costume and the robotic hand, which is actually quite good :) It might not be eprfect, but it does get the job done. Obi-Wan is... strange. I don't know, his face jsut doesn't look too Obi-Wan-ish and certainly won't be my favourite, even though I like him in the miniseries. Luminara has a bug that I don't quite understand... Her cloak's front side doesn't appear in my game. It does work in ModView though... Anyway, she is exactly who she is supposed to be - Luminara Unduli. Psyk0Sith did a great job at her, it's one of my favourite models in the pack. Barriss Offee is Luminara's Padawan and appears in one or two CW episodes, along with her master. I don't know why, but it just doesn't strike me "this is Barriss Offee!" when I'm looking at the model in-game. Maybe it was because of her rather short time on screen, maybe it's just me, or maybe it is the model's fault. I'd lean towards the 3rd theory, though... Don't get me wrong, the model isn't bad! It's just that it's not clearly her. And she, by the way, has the same bug as Luminara does. Master Windu in this costume appeared in an episode devoted to him and him only, and in one or two comm transmissions. There are actually 2 versions of this skin, with and without a generic robe. The model is pretty much accurate, but... But... I'm not particularly impressed with the head, it could be thinner, I think the author could do that around the cheek area. Yoda, the little green guy with the funny quotes! He has two robe colors, a dark gray one and a tan one. I'm pretty much impressed with this little person, although the weighting is really sloppy. This model is really just like the Yoda from CW. It has the CW-esque head shape that it didn't have anywhere else. I like that one :) Then we have Kit Fisto, an another green guy, this time with an octopus on his head. He's only dressed in underwear, as portraied in an episode of CW, where he fought against the Quarren. I don't like the look on his face, he should be smiling, that's his trademark. I don't like his taunt either, but that's pretty much secondary. The model itself (except for that smile) is done rather well and you cannot possibly think it's someone else than Kit himself. Next we have the Dark Side people! Count Dooku, Asajj Ventress, General Grievous and Durge... Count Dooku is great, model-wise, I love how his goatie turned out! The clothes could be lighter, they jsut don't seem appealing to me. The cloaked variant is nice, but once again, there is a rigging problem, the little chain goes right through the robe in a weird way... Asajj, the Sith wannabe... I think she's not really new, but still, she is one of the better models in this pack. Nice, nice! The detail on this model is pretty good, considering the need for a lack of detail (animated series animators have to make the character frames as simple to draw as possible). The model is just liek the Dark Jedi I know :) Grievous next! I'm don't like the skin colors (too dark), or the face (looks like a human face enclosed in metal, the chin shouldn't really be pointed down THAT much), but I absolutely love the legs, I've never seen anything simmilar on a JA model, and wow, it totally fits in. Durge, the weird-looking octopusy...thingy. Now here I'm sure I've seen him already, released on his own. Poor Durge. Oh well, the model you ask? It's just like what you would imagine, and that is a good thing! He is bulky, jsut like the CW Durge was, and is really one of the best models in this pack. And last, but certainly not least, come the soldiers... A pink battle droid and a super battle droid for the CIS, and a Clonetrooper and an ARC Trooper for the good guys, the Republic. A battle droid... hm... And it's the pink, post-Geonosis variant. It's also one of the best models in the pack (I might say that ít is the best one) It is detailed, and looks just like it should, with everything working and functional. I love this model. Next, the SBD. The model is very nice and clean, but I don't like the sounds. A bit too high-pitched. I think they do come from Episode III, but I still don't like them. The model is great otherwise, almost perfect :) And now my favourite troopers of all times... Yeah, I do like Clonetroopers :) The model is very, very nice, but the clipping! That's really one of the few weak points of this pack... Now the independent Clonetroopers, the ARC Troopers. They are very, very, very nice and they are my favourites, along with the BD. They don't look like ARC Troopers, they are ARC Troopers! While the model is perfect, parts of the model clip through each another, due to the weighting. Shame, really. To sum it up, most of the models are pretty good, and I do like them. The sounds are not bad either, but there are a few soundsets I don't really like, the SBD one for example. Then there is the weighting. That really downgraded the pack alot, so I would surely try to improve in that. Clipping just isn't appealing. I hope you'll make more of these, this time with better weighting ;) PS: For an even more complete CW Cartoon experience, use the new lightsaber blades included in the Zip. New Sounds: Yes Team Support: Yes Bot Support: Yes NPC Support: Yes Arthenik

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8197 downloads

Uploaded:11-29-2005

Stance and Animation Modification

stancesanimations.zip | 16.85 KB

uncomfortable and unpleasant, and don\'t mesh as well with the combat animations as the new strong stance does. Strong stance looks like like the normal medium stance, but it has that \"heavier\" look about it. I like it much better than the default strong stance. The real treat of this mod, though, is the blaster block animation, taken from one of the many katas. It looks really cool when you use it, and despite the fact that I don\'t like those other two stances I may keep it just for that. Whether or not you like the stances, however, is entirely a matter of opinion, so don\'t take my word for it - check it out yourself and see what [i]you[/i] think. ~Inyri

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72590 downloads

Uploaded:06-06-2005

Star Wars Episode III JKA Map Pack - Part 1

sjc_eiii_mappack_part1.zip | 54.04 MB

reading this review, downloading this map pack, then you saw Episode III. If not, don\'t read my review - there may be a spoiler or two. Okay, so I spawned in that one big room near the elevators. I immediately crawled down the broken one and explored the shaft. I don\'t think you can tell from the screenshots there, but there seemed to be water I was walking in here and there. Oh, and these screenshots are a bit out of order. See R2 down there in the water? I didn\'t mean for him to fall down there... I just love breaking grates. :D And that damn droid kept saying something every once in a while. Startled me every time and I expected them to spawn and start shooting at me and R2. Of course, R2 would\'ve kicked their asses. As you can see from the last screenshot there, I wouldn\'t have been much help to R2 since I decided to go and press buttons and got launched out into space. My FPS was decent on The Invisible Hand and I wouldn\'t be surprised if this map becomes as popular as the Duel of the Fates map - especially with that space-sucker-outer button. ;) And now Palpatine\'s Office - no, wait, that\'s a screenshot of Sith-J-Cull\'s office - or is it George Lucas\'? Bah. Maybe George and James share an office? ;) Well, I have no idea how to legitimately get to this room, I cheated and noclipped. :P But definitely check it out, it\'s amusing. :) The design and lighting of this map are great and accurate, though my poor screenshots don\'t justify the map. I\'m not quite sure why the chairs in the office can be pushed and pulled, but they can be. And the glass OF COURSE can be broken - how else could you reenact the scene where Windu gets - okay, I\'ll stop there. :) After testing these two maps, I\'m tempted to go back and find your first map ever submitted, James ... just so I can see if there was ever any improvement to be made. It seems to me you\'ve always been a great mapper and always will be. By the way, there are two screenshots of James\' upcoming work included in the zip file. So be sure to download part 1 of this map pack! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

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20120 downloads

Uploaded:05-24-2005

Princess Leia

princessleiaslave.zip | 4.58 MB

I don\'t recall ever seeing the slave model. And now, here she is, in all her glory. There are four seperate, perfect skins. The first one has Leia with her long hair and it looks great! I remember being excited when what\'s-his-face came out with that one model from ... um, was it Farscape? That was just because of the hair, and the hair actually wasn\'t that great. This is great hair right here! In the second screenshot you see Leia in her famous slave outfit. It looks great, and all of the details are included here. The third screenshot shows the classic Leia with her beautiful buns (her HAIR) and finally in the fourth is Leia in her ceremonial costume. StingRay, you did a wonderful job here. Leia is just beautiful and I can\'t wait to get someone to reskin her for me - with your permission, of course. ;) You had absolutely not reason to be intimidated to submit this model. It\'s great. My only complaint would be the colors in some of the skins. I think there\'s one where the reds don\'t match up just right. But that\'s it. Keep modeling! Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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76644 downloads

Uploaded:04-23-2005

JAM's JK2/3 Kill Tracker

jamktv2.zip | 1.59 MB

tracking (obviously) 2. Spam-echoer 3. JK2 and JA support 4. Note and friend lists 5. Message configurator with a command variable help, color scheme help, and a preview window 6. Media player with playlist capabilities 7. Update check (click JAM in the main browser) and contact information Having been around since the first days of JK2, I've seen all the kill trackers and never been impressed. Whenever someone joined one of the clan servers I played on and I saw that exacerbating kill tracker message, I repeatedly used my "kill tracker off" bind or spammed the same message in the console. To me, "!kt off" was the only good thing about them. JAM's version may have changed my mind about that. While I still don't see the need to publicly track your statistics, the auto-message feature and music options are definitely an evlolution from the early versions. I realize that those options have been available for a while, but as a graphic designer, the ease of use, graphics, and media player feel make JAM's version my choice. The readme for this program is located by default at: "C:/Program Files/JAM's Jedi Knight KT/readme.txt" once it is installed. Technical Data: Pros: 1. Very easy to use. 2. Gorgeous layout. Cons: 1. NA Rating: 10/10[/quote] A few usful things have been added in v2 and a few fixes too. The interface looks much more slick now, I felt the first version looks a bit big and clunky. The black colour has been added to color schemes now, thats great since alot of people use black in their names. Good job JAM, this is a great tool for recording your kills, playing music, adding friend lists and more. Once again this version works for both JK2 and JKA, update it now! -Rink

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42328 downloads

Uploaded:10-20-2004

Episode III - Mustafar Duel/FFA

episode_iii_mustafar_sjc.zip | 13.77 MB

don't know what the rumours are for the final movie of the trilogy. Apparently it involves lava. James never fails to impress me with his maps. Mustafar is no exception. You did surprise me, James, by making this a duel map. You never do duel maps! And frankly, I don't see this as a duel map at all. It's clearly FFA. The weapon placement is great and there are lots of weapons. There are places where you'll need to press buttons, use force or your saber to get to where you need to go. I love how interactive the map is. And it's just gorgeous. Unfortunately, there are some FPS issues when you step out and see the incredible scene of the lava pits, volcanoes and the pad above. Now let me describe this map in order of screenshots. When I first entered the map, I spawned in this room and it wasn't exactly all that great looking, though I love those doors. I saw this panel over by the window that looks out and I love to press buttons, so I did. And look what happened. :) That would be fun to play with. I like how James incorporated the "natural" surroundings with the building. It feels like this was built in the side of a mountain. The pit over there is inviting for those of us who use grip and want to toss someone down into the lava. :D And I just have to say that I LOVE the windows in here. That weathered look is great. Then I stepped outside and my FPS plummeted. ;) But that's okay. This looks amazing! The terrain is uneven and beautiful. The structure in the center has a few interesting things going on with it and then when you get to the top, things just keep getting more interesting. There's a room to the side where you'll need to figure out (it's easy) how to get inside. Press a button inside and voila! Now anyone dueling on that pad will be electructed! Fun! I thought that was the end of the map, but then I discovered that there was a bridge to another area. I followed that and went through a few rooms 'til I came out on the other side of the volcano. I followed the catwalk until I came to boxes that were blocking the path. Took care of those, and almost fell, but managed to stay on and found my way into that one corridor with the red grating on the bottom. And then I was thankful that bots are really stupid, so I was in no danger of being dropped into the lava below. As always, wonderful job, James. I don't know how you keep doing it, but your maps are some of the best produced. Keep at it!

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28900 downloads

Uploaded:03-05-2004

Dual Lightstaff Mod

dual_lightstaff_mod.zip | 87.92 KB

Something ... in my opinion ... that is a bit too powerful and duels just end way too quickly. RED SITH has combined dual lightsabers and the saber staff and created dual lightstaffs. It\'s almost impossible for anyone to penetrate the two staffs, so you almost never get hit. And the damage that the sabers cause is just huge. Also, the author reskinned the staff saber you use for this mod. My screenshot doesn\'t really do it justice. You\'ll have to just see it in-game. So if you\'ve always wanted dual saber staffs, now you have \'em. It\'s just a pk3 you drop into your base folder, but they\'ll need to be uploaded to a server for you to use them anyone other than your own machine. Y\'know? So ... yeah. ~AmosMagee

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28507 downloads

Uploaded:01-23-2004

Blood+

bloody.zip | 63.83 KB

blood is very good. Some people fall in love with gore stuff like this then this mod might be that one mod that will make you die. When you strike a player it squirts some blood, but when its a true battle it's a bloodbath isn't that delightful! One thing I wish they could do is put new sounds on these things like every 5 kills have it say Monster Kill or something similar. I liked the quality, but when you have the blood mod for both mp and sp it can mess up the quality of graphics so watch out there, but nothing to worry about :). Overall this is great for gore people now if you pass out at the sight of blood then this is NOT for you :). If you love blood like some people that I know then this is perfect for you and when I say perfect I mean perfect! It just splatters all 8 pints (I believe) worth of blood splatters everywhere even on your shoes! The blood stays on the ground and gets all over the walls if you are close enough. Great job Snowgim this is great for anyone that likes blood in their game :). -XgamerX

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711 downloads

Uploaded:12-19-2003

Isengard Version 2

orthancii.zip | 1.15 MB

middle of a square area covered in yavin textures. You can go inside the tower and stairs lead all the way to the top with one place to walk outside en-route. On my way up I found a hole leading outside in one corner and three places where brushes overlap (one outside spanning the height of the tower. I can see this map probably being used as a simple dueling map by a select few if you can get around the fact half of the map is untextured...unless you have the map those missing textures are in of course. Provided you don\'t expect a life-like resemblance of Isengard I don\'t see why you can go killing a few people on this map, the open area and the high tower could work. I must admit though, this one is not for me and most likely not for many people. New Sounds: No New Textures: No Bot Support: No[/quote] Anyways, I do see SOME improvement with this map if not a lot. For one I got all the textures to work (JK2 BTW it won¡¦t work in JKA), and there seems to be some¡K.trees? Ents? Blobs of gunk put in to break up the terrain. I was hoping this map would be a lot better though. See this is kind of an interest to me, as I¡¦m the lead of the Lord Of The Rings Total Conversion ( http://lotrmod.digi-phoenix.com/ ), and I was hoping for something really good. Still can¡¦t always get what ya want. Anyways, there are still a lot of problems with this map. For one, it seem EXTREAMELY blocky, like most new mappers maps do, however this is a habit you want to break ASAP. Other problems with this map include unaligned textures, and lack of detail. Oh and I couldn¡¦t get it to come up on the menu, so I had to load it through the consol. Mind you, my first map was just as bad (Maybe even worse :D) however I didn¡¦t send it in. What I advise is make a couple practice maps before you go public. Also I suggest you goto http://richdiesal.jedioutcastmaps.com/tutorials/index.html as it will explain a lot of your problems, and in general teach you how to map well. Anyways that¡¦s about it, not a bad job, just a new one, practice some, and then lets get some really good work out of you ƒº ~DeathBringer

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776 downloads

Uploaded:12-14-2011

Force Mod III Classic Edition v1.5

forcemodiii_1.5.txt | 161 B

the download link only!*** It has been almost an entire year since I reviewed the last version of the famous Force Mod III Classic Edition. That was v1.3A, somewhere along the line we must have missed out on 1.4, but now Venomous^Heart and Pitchest^Heart bring is v1.5, which includes lots of new features! Firstly, I will paste in my previous review, as that covers most of the main features, and then we shall proceed on to the updates! [quote]For those of you unfamiliar with the mod, it is a massive and far reaching project which changes many aspects of gameplay, from saber selection and combat, character classes and some fantastic little features available via the ingame menu, which I will come to later. All you need to do is look at the saber selection menu and the incredible amount of detail which has gone into it, with melee damage charts for the various types of weapons. Add to that new saber colours and a whole new saber selection interface and it makes for an amazing change, though the complicated looking damage tables will not appeal to everyone. Check out the screenies below for an example. There have also been some changes to the force power menu, with several force powers now having a \'level 4\', or turning the force up to 11 you could say. Force jump in particular on power level 4 now allows you to jump huge distances. These level 4 powers obviously cost a large amount of points to purchase however! As for character selection, as in Movie Battles II there is a wide variety of different characters to choose from ranging across several different classes, such as Jedi, Sith, Mercenary, Droid and more, with models and skins made by top notch modders. Now onto the features that I was the most impressed with; take a look at the ingame menu and you will see a variety of new options, one of my favourites being the Music menu, which allows you to choose from a variety of Star Wars music, depending on your mood or what you may be doing; using something more dramatic if you are having a duel for example, or perhaps if you don’t like the music used on a particular map you are on, you can pick from this list something which you would prefer to listen to whilst exploring or playing, or maybe just as a bit of ambience. Other features include a bonus button menu, which allows you to hide or show things like your FPS, the HUD, whether or not you want to render the weapon models, etc. which is great for taking good screenshots. I wish there was a mod like this for base JKA, it would save a load of faffing around using the /cg_draw2d and /cg_drawgun commands all the time to get good screenies! XD Another cool feature which is great for both taking screenshots and adjusting your view ingame is the aptly named Views menu, which lets you adjust things like your field of view, and also rotating the camera around your player using slider bars, another cool feature for taking screenshots, especially of skins, like the bonus button menu, this would actually be a great feature for helping the process of taking screenshots of skins for when I am reviewing them. Rather than having to use the modelview.cfg method, which although it works fine, it would still be nice to have a graphical user interface to change the camera position. Then there’s the Optimization menu, which allows you to either choose from a selection of pre-sets, or adjust settings via slider bars to help you optimize your connection and squeeze better ping, and thus less lag out of the game whilst playing online. These are some absolutely fantastic features, and I would love to see these made into separate mods for base JKA, if they haven’t been already, and if they have, please tell me where to get them! There are of course many more features to discover and much more depth to this mod than I have been able to cover here, but I hoped I have managed to touch on some of the most interesting and unique ones. This mod is definitely worth a download for those of you interested in a fantastic Multiplayer mod with loads of great features and a distinguished history, keep up the good work Venomous^Heart! ~Nozyspy~[/quote] As with last time, there are some great features here that I only wish someone would make as separate mods for Base JKA as well! I particularly liked the saber blades, very crisp and sharp, just like a blade of pure energy should look like, rather than the softer, less dangerous looking base JKA saber blades. The saber trails also looked much better; while not quite movie accurate like the OJP saber trails (some fancy coding/texture magic used there perhaps?) they looked much better than the default smudge that JKA uses! And that was just the default blade style... you can actually pick from various different blade effects, including the styles used in each of the movies along with various colours and even a colour changing blade! I also noticed that there are a huge amount of new models and skins included which really adds some variation to choose from in the different classes and alignments, not to mention some of the unique weapons they can use. I was thrilled to see the inclusion of Exar Kun and especially a [i]proper[/i] Marka Ragnos skin, one that actually has legs, not the \'Sith Spirit\' version as seen in the game! I love to see characters that usually only appear in 2D in comics and pictures made into proper, usable 3D characters, though I think Ragnos could have done with slightly darker red skin, he seems a little pale for a member of the [url=http://starwars.wikia.com/wiki/Sith_(species)]Sith Species[/url]. Whoever made these skins, please release them for Base JKA too, I would desperately love to review Ragnos and Exar Kun individually! I do have a few grumbles though. I found the lightsaber type and style selection menu to be a little confusing. Apparently most of the Jedi/Sith classes can only use the basic Blue, Yellow and Red forms as already found in Base JKA, but certain classes can put force points in a 4th box in the lightsaber section of the force powers menu, this allows them to use Dual and Staff sabers, as well as the ability to choose between different lightsaber forms, such as Juyo, Shii-Cho and Soresu among others. This may be my fault, down to the fact that I did not have time to properly read through the readme. However I think a help menu in game that explains the basics of how to choose a class and also how to spend force points would be a great help! Overall this is a big and very impressive update to Force Mod III Classic Edition, I would recommend giving it a try if you haven’t already! :) ~Nozyspy~ And now, for a full list of the updates, straight from the author: [quote][u]New Additions and Model Changes[/u] - Juyo Form improved with completely new updated animations. - Two new Saber Styles added; Luminara Unduli (Soresu) and Marka Ragnos (Shii-Cho). - “Wookie Pike” weapon added to staff selection. This weapon will kill an enraged Wookie in a few strikes but makes for an extremely poor melee weapon. - Models re-organized to fit the classes. - Additional models added (see readme folder for credits). - Added the Xtra small (XS) model size and assigned some models to this catagory. - Ancient Sith skin now comes in 2 versions; the standard medium size for Sith saber classes and Extra Tiny (XT) for the Dark Sage class to compete with Jedi Ancient\'s shapeshifting ability. [u]Combat Balances: Adjustments and Improvements[/u] - Melee modifications throughout for improved balance (see ingame Melee charts for reference). - Red/Purple forms given shortened duration JKA base yellow kata. - Blue Lunging kata removed, replaced with fast forward slash attack. - Butterfly kata returned to staff. - Vong defense vs guns increased. [u]Bug Fixes [/u] - NPC\'s fixed with modified models (players using only default fm3 will be crashed by them). - Twin saber flying kata replaced with tornado saber kata due to animation glitch with the first one. - Bots edited to move better, use abilities better and fix bugs. - Vong, Tusken, Noghri and Royal Guards no longer make saber sounds. - Vong, Tusken, Noghri no longer have force adept taunts and have been given bonus martial arts moves. - Royal Guards weapon glitch fixed and now have 2 forms with bonus martial arts, weapon sounds and a force adept taunt. -Movement speed bonuses on melee weapons removed due to glitches. -Power restrict removed from Grievous sabers and electro staff due to glitch.[/quote] ***Please note that due to the size of this file, we could not upload it to JKFiles directly. Please download it from here! The main download link at the bottom of the page contains a dummy file with the download link only!***

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984 downloads

Uploaded:12-24-2009

Julio's Texture Overhaul (Playable Characters) Part 1

67julios_texture_overhaul_pc_part_1.zip | 28.58 MB

package from JulioC! First I shall give an overall statement on the production of these textures, quoted from the readme: [quote]1) Take the skin and make two variations, a very bright one (over exposed) and a very dark one (under exposed). 2) Combine those two and the original file to make an HDR (High Dynamic Range - wider array of colors, contrast, brightness, etc.) 3) Post-process it in Photoshop: sharpness, colors, levels, additional things, etc. 4) Compile the mod as a .pk3, zip it up, and upload it.[/quote] Sounds simple, no? But sometimes simple things can be quite effective. Is this the case? Read on to find out! The first character that has had a texture upgrade is Boba Fett. To be honest, the dark parts look way to dark, but the light parts look alright. Teams skins have had the same process applied to them, and have the same drawback of looking a bit too dark. Next up is the cultist. Imagine the default cultist with all his clothes desaturated and darkened, with what appears to be blood and dirt all over them, plus a desaturated and partially cracked face with sith-style eyes, and you'd have this skin. It actually looks pretty cool in my own personal opinion, but I wasn't fond of the hands not matching the face. Red team skin is almost the same as the default skin, but with a bit more red to the clothing. The rest of the skins for this model appear to be the default textures with the quoted process applied to them. Now onto Desann. It seems that he has been almost completely desaturated, with some red on his head and some yellow-orange on one of his arms and belt. Team skins are the same as default with the exception of a bit of red or blue on them, depending on the team. And of course, they have had the above process applied to them. Then we get to the Jawa. This one has only had the above process applied to it, and seem to be lacking any changes to team skins. And here comes Kyle! Desaturate his clothes and apply the above process, then add some dirt to his face, and you've got this skin. Team skins simply change the shirt color and the stripe on his pants to red or blue. Moving on, we get to Mr. Racto and the human mercs. They all have had the same process applied to them, but the merc has had his clothes desaturated as well. Team skins for the merc simply add in some of the proper colors to the clothes. The Reborn_New model's default and team skins have been upgraded with the above process as well, and appear to have been shot in the chest a couple times. The Shadowtrooper appears to have been completely desaturated. The above process seems to have been applied, but to a lesser degree than the others, as the dark parts aren't extremely dark. It appears to have had a cool texture applied to the armor though. Team skins have the proper color added to the head, back, hands, and legs. Honestly, I think that all this one needs is color to the force crystal in the chest. Finally, we have the Stormtrooper. It's a bit hard to tell if the above process was applied to this skin. Why? It's covered in what appears to be blood and dirt. Team skins are the same as the default skins, but with stripes of color on it, and the officer skin's different from the default skin is simply the shoulder pad. Honestly, I liked the original Stormtrooper better than this one. To be honest, the Reborn skins were my favorites of the bunch. Too many of them had their dark parts way too dark for my tastes. But, that's just me, and others may not agree. Best way to tell is to give it a download and see for yourselves! Bot Support: Yes (Defaults) NPC Support: Yes (Defaults) New Sounds: Yes (Defaults) Team Support: Yes

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10674 downloads

Uploaded:09-18-2007

Star Wars Saber pack

_swsaberpack.zip | 2.89 MB

III) Anakin Solo An\'ya Kuro Aurra Sing Bear Clan Saber Boc Callista Crimson Mortem Dara Jade Darth Malak Darth Nemesis Depa Billaba Dooku (Young) Eeth Koth Emperor Even Piell Exar Kun (single) Exar Kun (staff) Jacen Solo Jaina Solo Jerec Jocasta Nu Ki Adi Mundi Kit Fisto K\'ruhk Leia Lilit Lumas Etima Mace Windu Mara Jade (her last saber) Mighella (Nightsister) Obi Wan (Episode III) Palpatine Clone Pic & Gorc Plo Koon Protosaber Quel Drin Fal Quin Lan Vos Saessee Tiin Sarris Tahiri Ulic Qel Droma Vima Da Boda Yarel Poof[/quote] That\'s ALOT of saber hilts there. I love this pack, the only thing that bugs me though is that a few hilts could look a little more shiney and metal looking. But besides that, if you love saber hilt mods, download this and enjoy some quality sabers!. I like the Emperor\'s one best :) -Rink

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4819 downloads

Uploaded:05-19-2007

Republic Commando HUD

rc_hud.zip | 384.18 KB

remember, and some added parts to make it fit with Jedi Academy. The shield bars are where you would expect from RC, with the shield counter in the bottom left. Health is also in the normal place, with the counter in the bottom right. One slight inconsistency is that the health bars won\'t change color as your health drops. Your Force counter is on the left, in the middle, and the ammunition counter is opposite it on the right. The rest of the HUD is aesthetic. Definitely a great recreation of the RC HUD. Fans should pick it up right away. ~Inyri

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880 downloads

Uploaded:04-09-2007

Santa Model

santa.zip | 523.18 KB

I\'m not even going to point out the issues with this model because they\'re not all that important with a novelty model like this. He\'s Santa. He\'s fat and jolly and red and white and this model captures that. :D He even has holly on his socks! Feeling that Christmas spirit? Download Santa and Mongo\'s new North Pole map and have a merry time. :D Bot Support: No Team Colors: No New Sounds: Yes ~AmosMagee

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8449 downloads

Uploaded:04-09-2007

Jedi vs. Predator

jedivspredator.zip | 3.59 MB

a guy fighting a load of Predator bots - I gave up before it finished), but the second is a much more interesting addition. If you watched the media demo first, you may be wondering where the predator model can be found. Well, in this pack :D Buffy's review of the Predator model: [quote]For all you Alien vs Predator fans this is definitely a must have model, for those who never heard of Alien vs Predator, you can best descripe this creatures looks as an Uruk Hai from lord of the rings meeting a robot or human(a bit that is and with the scary (sometimes funny) taunts I definitely wouldn't want that under my bed at night and not only does this model/skin look great,this skin also as a cloaked version beside the regular team support, it's explained in the readme on how to use that.[/quote] So I guess if you already have that, you won't really be needing this, unless you want to watch the video. But it is a nice model to have, the sounds are great and it comes with team skins. A well-worth download. New Sounds: Yes Team Support: Yes Bot Support: Yes ~Szico VII~

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64614 downloads

Uploaded:10-02-2004

Naboo Hills 2.1

naboohills21.zip | 8.67 MB

vehicles allowed in jedi academy,the vehicles do add the extra fun to the map. The map is basicly made out of a few buildings that function as different bases,it is a big grasslandscape with trees and rocks, not much has changed since the last version, except that there is an inside area added under one of the buildings and the Trade Federation Droid Lander has been improved. also the CTF spawn points are fixed and a few other little adjustments have been made. I think you should just download it and form your own oppinion :) New Textures: Yes Bot Support: Yes New Music: No Game Types: TFFA, FFA, Duel , Power Duel, CTF >)-Buffy-(

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13281 downloads

Uploaded:10-28-2003

Aayla Secura (Jedi Academy)

aaylaskin.zip | 620.21 KB

EXCELLENT. Unfortunately, as he says, it lacks shader compatibility in this version (so no team colors for Aayla I believe) but it still looks GREAT nonetheless. Did I mention it looks great? What are you waiting for? Download DOWNLOAD!!!!!! - Chrono

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9905 downloads

Uploaded:07-11-2002

Boushh

boushh.zip | 4.96 MB

leia :D. Even has the matching taunt. Very :cool: work.. Check it out

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278 downloads

Uploaded:10-04-2011

Minecraft Playermodel

minecraft_playermodel.zip | 517.98 KB

very blocky and therefore block oriented game. As such, the characters were very primitive and blocky. AshuraDX decided to publish a minecraft playermodel that not only celebrates the spirit of Minecraft, but you can also apply your own minecraft skin to the model. Technically, it also means you could prolly apply these textures to your character in minecraft with a little digging. Never has JK3 and MC been so closely married together in such a beautiful package. As to be expected, since this is a blocky character, there will be clipping. Otherwise, very entertaining addition. Bonus points if you can somehow get a creeper model produced. Bot Support:Nay NPC Support:Nay New Sounds:Nay Team Support:Aye - Averus Retruthan

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1282 downloads

Uploaded:11-17-2010

Jedi Outcast Update

jedinoob_jedi_outcast_update.zip | 58.09 MB

characters, as well as new sound effects for weapons, alarms, ambiance, etc. Adds 2 optional variant skins for Luke\'s lightsaber, both being lesser represented versions of the Return of the Jedi hilt (I don\'t like the one that everyone keeps trying to remake. :P) Changes Luke\'s outfit, so that he now has an all black/dark grey collar around his neck, rather than that ridiculous red-striped one. The basic imperial now has a dark grey uniform rather than the bright bluish one that simply doesn\'t fit Imperial Protocol. adds multiple new/replacement lightsaber sounds. What you get depends on what .pk3 you use. adds new music for various levels, taking away the constantly recycled feel left by reused music sets. adds new lightsaber blades, though this was simply because I felt it was necessary. They\'re not crucial to the \"feel\" of this mod, and you don\'t have to use them if you have a preferred saber mod.[/quote] Interestingly enough, a lot of the changes were very pro. The music choices were actually very well selected, and didn\'t make me want to vomit at the thought of listening to them, which is freaky, considering it was still John Williams\'s stuff, and I hate listening to that. Most of the sounds were pretty good, though some were kinda weird. What on earth did you do on tiepass5.wav? Sounds all choppy and stitched together. The graphical updates I didn\'t really put too much emphasis. The imperial officer just looked like a reduxed commander to me, and the Skywalker collar ....well I never paid any attention to it, so I barely noticed the difference. Overall, however, I\'d say it\'d be worth taking a peek. All of the updates are separate pk3s, so you can pick and choose your updates. Have at, buds and babes. - Averus Retruthan

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4952 downloads

Uploaded:03-18-2009

Imperial Assassin

imperial_assassin_v3.zip | 4.03 MB

version, all the markings on the skin are now glowy. As I am sure you all know by now, I do rather like glowy things! Of course, for a [i]real[/i] assassin who wishes to hide and strike from the shadows, being lit up like a neon sign probably wont help with the stealthy aspect of being an assassin, but hey, it’s Star Wars! Glowy assassins are allowed! :P I think it is good how the author got around the potential problem of the team skins for this new version. As the original default skin had red markings, this would obviously mean that the red team skin would be exactly the same as the default one. But for this version, the default skin now has white glowy markings, which I actually prefer to the red ones. The red team skin is of course… red, and the blue team skin is…blue! All three skins look great and I think the author has done a very good job with the skinning job, and especially that cool glowy shader. There are also some new sounds, courtesy of some sounds from Scerendo’s ST Shadowtrooper pack. There doesn’t seem to be any bot support however, which is one thing I would suggest as an improvement for next time. There is still the issue with the eyeballs not being glowy, but it doesn’t seem as though that can be fixed, and it not really that noticeable anyway. Besides that I didn’t notice any bugs, and I think the skins are pretty well polished up now, so I cant really think of what other improvements could be made. All in all I really like these skins, and I look forward to seeing more work from GoodJawa! :thumbsup: If you guys like the look of this skin, then be sure to give it a download! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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2815 downloads

Uploaded:12-22-2008

Onossia Jedi Academy

onossia_v1.zip | 24.36 MB

night-time one. Whilst only a few of the areas (namely the ones that are open to the sky) have different night-time lighting and sky textures, the difference in feeling between the two versions is quite noticeable. I have reviewed plenty of Academy themed maps whilst I’ve been around here, but I must say this one is rather unique out of all the ones I have seen. It does of course have all the necessary Academy features, such as a dorm / bedroom area, saber duelling rooms, large open communal areas and of course the ever present council room and secret areas that only those in the leadership of the clan traditionally know how to get to. The unique feature I am talking about is the actual texturing of the map. Generally speaking Academy themed maps tend to use a lot of Yavin textures, since the Jedi Praxeum on Yavin is the most well known ‘Jedi Academy’ probably followed closely from the Dantooine Academy from Knights of the Old Republic. This map has plenty of Yavin textures, but the unusual thing is that they seem to be mixed in with rather a lot of Bespin textures as well. I would never have thought of putting the two together since the old weathered Yavin stone textures wouldn’t seem to go very well with the relatively new, clean metallic Bespin textures. However whilst there are certain areas in this map where they didn’t fit together very well, on the whole I was quite surprised to find that they generally fit together pretty well in this map. The architecture is a similar mix between rounded structures, and the more traditional angular Yavin style architecture. Overall though, like the texturing, the two styles work pretty well together. One thing is for sure, this map is [b]huge[/b] and there are loads of places to explore, one of which I thought was a nice little nod to the Dantooine Academy out of KotOR. One ‘crossroads’ has a feature in the middle, with some basins full of water, and a tree at the top, with an open skylight above that. If I remember rightly this is exactly what was featured in some concept art for the Dantooine Jedi Enclave under level that featured in Knights of the Old Republic 2: The Sith Lords. I cant remember whether that area made it into the final game, but I do remember that piece of concept art as it was one of my favourites. Also along the Dantooine Academy theme, this map features the music from the Dantooine Academy level of KotOR, which is another nice touch. Some other areas that are of particular note are the Council rooms (yes, there seems to be more than one council room!) an outside courtyard area and the expansive, secret, underground labyrinth. There are definitely some areas I feel could be improved upon though. One of the main ones was the scenery you can see outside some of the windows. The hills and such you can see through these windows are rather too angular and do not look natural enough, I definitely think these need to be softened a bit to make them look more natural and organic. Another less noticeable area that needs some tweaking are the stairs. Don’t forget to place a wedge shaped brush covered in the ‘noclip’ texture over the stars, so when you run up them, you go up smoothly, rather than bouncing up and down as you step up each step. Lastly I would suggest continuing working on texture combinations and architectural details to really polish this map up to a brilliant shine. ;) All in all though, good work here! What is more, I couldn’t find any clan logo’s or references in this map, so it should be suitable for all clans to use, which is always a bonus. If you guys like the look of it, give it a download! [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA ~Nozyspy~

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3650 downloads

Uploaded:06-22-2008

UltimateWeapons - JK2 Version (FIXED)

ultimateweapons_jk2_fixed.zip | 16.06 MB

Apparently there were some problems with the effects for some of the weapons and missing shaders and textures here and there, but this seems to have been fixed now. So, download away! :) Original Review: [quote][b]***NOTE*** This is the JK2 version of this mod, if you want the JKA version please go here: [file=91175]UltimateWeapons -JKA Version[/file][/b] Well here it is finally! The Ultimate Weapons mod v1.3! I reviewed the trailer for this a few weeks back and was deeply impressed with what I saw. Realistic explosion physics and effects, better weapons sounds and better weapons effects too, I was eagerly awaiting the release of this mod, and now…here it is! And it certainly doesn’t disappoint! What we have here is a very comprehensive collection of both some of the author’s own work, and the best of other modder’s work too, all compiled into one all encompassing mod! There’s simply too much for me to describe here, so I will get right to the best bits! [b]New Sounds[/b] As far as I could see (or should I say heard?) it seems like every weapons sound sets have been replaced with movie accurate sounds. One of the most noticeable is the sounds for the E-11 Blaster rifle. To be honest I wasn’t that fond of the default JKA sounds for the E-11, they seemed a bit too high pitched. Thankfully this mod completely changes the sounds to ones that are much more like those you actually here in the films (like the detention center breakout from A New Hope). I also liked the change of sounds for the Flechette launcher and Bryar pistol too. All in all a vast improvement over the default JKA sounds, and that goes for all the weapons! Also included are new lightsaber sounds, which sound more like the ones from the Original Films and also the original Jedi Knight games, along with new sounds for force powers and melee attacks too. I liked the change of the force power sounds, they now sound much more discreet and realistic compared to the rather loud default JKA ones. [b]New Weapons [/b] Here the mod gets even better. Not only does it have completely new sounds, there are also four new weapons or should I say, replacement weapons included. Three are the Bryar pistol, E-11 Blaster rifle and Thermal Detonator from the JKA Dark Forces 2 mod (which replace their respective default weapons), and the other is the DC-15A more commonly known as the Clone Trooper blaster rifle, from the Movie Battles II mod. The new improved repeater rifle, with new shot effects and sounds looks much better than the original, but if you want a change from that, just put the optional DC-15A .pk3 in your base folder and the repeater is replaced with the clone rifle. The Wookiee Bowcaster has also been given a good polish up, as have some of the other weapons. [b]New Weapon Effects[/b] Along with new sounds and some replacement weapons this mod also has new weapon effects. For example, new muzzle flashes and blaster bolts. The projectiles for the repeater rifle have been changed to look bluish and the secondary fire has been changed as well, which I think looks great. Its pretty similar with the rest of the weapons, the E-11 blaster bolts have been changed, and now look much better, as have the firing effects for other weapons. The lightsaber has also received an upgrade with new blades made by D'halaine to look more like the saber blades seen in Episode 3 One interesting case is the Bowcaster. We all know that in the JK Games thus far (at least Mysteries of the Sith, JK2 and JKA) the Bowcaster bolts have traditionally been green. However, if you look at the original films, the Bowcaster bolts are actually red. This mod changes the green bolts to red, thus making it more realistic to the films. If though, you don’t like the red, there is an extra .pk3 you can put in your Base folder, which will change them back green again. But not only does it change the colour, it also improves the green Bowcaster bolt effects, so it is now much improved. [b]New Particle Effects[/b] This was one area I was super happy with! It seems to be an unusual (mostly male) characteristic that we like watching things explode and blow up. Whilst women on the other hand like nice quiet romantic stories…well give me a few explosions any day! :P Well I am very happy to say that the explosions and particle effects have been [b]massively[/b] improved over the default JKA ones. The explosions now actually look like powerful the explosions that you would expect to get from Thermal Detonators or Rocket Launchers. Along with that are all the little chunks of things and sparks and shrapnel that fly everywhere (very realistically). Along with the explosions is the new blaster hit effects. Instead of just a black blob on the wall (or indeed another player!) when you hit it with a blaster bolt, you now get what looks like a proper hole that’s been blasted out. Along with that you also get little glowy bits in the middle, and even a small tongue of flame (also like we saw in the movies when a Stormie blasts a chunk out of a wall). [b]Extras[/b] On top of all of that, as I have already said, there are some replacement weapons, and a handy .pk3 file for changing the Bowcaster bolt colours around from red to green and back again. Then there is also another couple of optional .pk3 files, which you can choose to use. One is a .pk3 file, which is called; ‘zzz_UltimateWeapons_LQEffects.pk3’. As the name suggests if you find that your computer is running slowly with the full-on-super-high-quality effects, you can put that .pk3 in your base folder and it makes the effects simpler and less taxing on your systems resources, which is great if you have a slower computer. I really think that was a nice thing to add in there, as it makes the mod even more accessible to people. :) Lastly we have another optional .pk3 which disables the blood effects in the mod. Personally I’m not that fond of blood effects, since laser bolts and lightsaber blades would in reality cauterise the wound and should stop it from bleeding…there goes my geek side again! :P The blood effects are on as default in the mod, but if you don’t want them to appear, you can put the ‘zzz_UltimateWeapons_NoBlood.pk3’ in your base folder and this will remove the blood splatter effects. [b]Conclusion[/b] All in all then an absolutely fantastic mod here, and what is more, it works in Single Player too! Though there is the possibility that this mod will conflict with other weapons mod’s and such, but that is to be expected considering how many things this changes. So if you want to know more about that, take a look in the files readme for more information. To be honest, this compilation is as close as I think it is possible to get to a perfect all round weapons mod for Jedi Academy, it truly recreates the movie feel in the game. And personally I think that this really breathes some fresh life into JKA when you play it. Fantastic work here D'halaine! I [i]very[/i] strongly recommend a download here, you wont be disappointed! :D ~Nozyspy~[/quote]

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6012 downloads

Uploaded:05-09-2008

Clone Wars Stances and Effects Mod

clonewarsv5.zip | 25.38 MB

JA+, MBII, and OJP support. Now, about the stances themselves. I like the blue stance, which is basically the normal standing position, but with the saber pointed off to the side. Walking uses the same basic stance, but with the legs moving. Yellow holds the saber close, and red looks like it is trying to imitate a certain stance in Episode 2. Dual stance holds one saber forward and one up above, and finally, the staff stance holds the saber back behind the body. Walking stance for the staff looks like the upper half of the body uses the staff walking animation, but the legs use the duals walking animation. Walking stance for duals holds both sabers back, and learning forward, which I think is perfect for duals while running, but doesn't work so well while just walking... If that isn't enough for you, there's also an option to add in some new swings. I personally don't like these much, simply because while they looks kinda cool (though they suffer from the typical animation mod flaw of it not flowing like it should), they cause less hits to get in. However, I liked being able to do that spin attack that Palpatine uses. :p I'm not going to go into the specifics of the changes, but I will say that pretty much every attack is changed. The best way to tell how is to download it and try it yourselves! All in all, this is a good stance/animation mod. It could use a little work, but still worth at least trying out. I suggest giving it a download! Oh yeah, this mod also overwrites the base sabers also, so if you don't want the default ones changed, you'll need to edit the pk3 yourselves...

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2515 downloads

Uploaded:04-22-2008

Sasuke Katana

katana_sasukev2.zip | 210.46 KB

low-detail weapon model, basic in construction and just as basic in the texture detailing. That\'s not to say it\'s bad, but aside from the shadowing on the blade I can see no texture detail at all. Shape-wise the model is spot on to the general design of a straight-edged Japanese weapon, not extravagant but at the same time functional. I\'d guess there\'s accuracy to the source material judging from the usage of the term \"manga\" in describing the source, and I know how much the Japanese love their black-and-white themes for these things. Simple but effective sword model. A Glock isn\'t pretty either, but it kills - and so does this sword. One more for the arsenal, eh? ~ Kouen

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8119 downloads

Uploaded:11-29-2007

General Windu

general_windu.zip | 5.85 MB

Mace Windus. Hwargh, is it a large load of them. To cut time, I simply suggest you take a look at the readme to see all the skin variants. Accuracy-wise, in terms of the face, it looks VAGUELY like Mace Windu. To ensure my assumptions were correct, I found the picture that Spanki copied off of with the real thing. Looking at them side by side, the facial structure actually looks surprisingly similar in the nose, ears, and head. However, Samuel L. Jackson\'s eyes are a bit farther apart and less glistening (too much shine in the eyes) than the skin\'s, so the accuracy is harmed slightly, but only because of the model. That, and maybe the skin tone\'s a bit off, but all in all, it\'s a pretty good shot. On everywhere else, the model and skin\'s about as dead on as they could be. All in all, a very nice skinpack. I may consider keeping it myself, if not for at least the sith variant =_,=. Otherwise, I\'d advise you to go and acquire some bandwidth to round up this skinpack, as you will probably enjoy it highly =_=. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Aye - Averus Retruthan

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14652 downloads

Uploaded:09-03-2007

Toshi's Yoda

t_yoda.zip | 13.34 MB

model, and boy, I don't know how Toshi does it but he's not only a fast modeler, hes a decent one at that. This is his take on on the famous Jedi Master which as described in the readme was not intended for release, but we are now graced with the release of this model. Now I will admit, its not perfect in places. There is a little clipping but its really only minor and to me it isn't a problem. Plus that's the JA skeleton being a pain. The detail on this model is spectacular, you can really see Yoda's facial detail come out in the texture work. His proportions are spot on as far as I can tell as well. I really don't have anything bad to say about this model, Its just, Yoda o.O. The accuracy is amazing. The only thing I would suggest is adding in different versions of Yoda maybe if there is a version 2 planned. The author has included new sounds, team skins, bot support, and Yoda is also playable in SP. Toshi has also made a custom .glm to fit Yoda's fighting style better. Unfortunately it only works in SP though. Read more about this in the readme. To really put the cherry on top, Toshi has added Yoda's saber in here aswell also made by himself. This model definitely competes with those Yoda's already out there, and in my opinion is the best one out there. This is a must have for your base folder, I demand bandwidth is submitted! -|Jorka Sho'Hen|- [b]Bot Support:[/b] Indeed. [b]NPC Support:[/b] Indeed. [b]Team Skins:[/b] Indeed. [b]New Sounds:[/b] Indeed. [b]SP Support:[/b] Indeed.

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30843 downloads

Uploaded:12-28-2006

Final Fantasy VII - Midgar

final_fantasy_vii_midgar_v3.0.zip | 4.35 MB

with it out of the way. First off, it took forever to load. The load time is right up there with some of the load times for HL2, and those take forever. Another problem was that I didnt have the best framerate out there while on this map. However, that could be easily fixed if I lowered the graphics settings a bit instead of running em on the highest settings. There are many new models included, such as brand new chocobos, the motorcycles from Advent Children, the Turks, Tifa, and Yuffie. While the models were well done, I thought that the skinning on them could have been a bit better, especially on Rufus. There is also two additional pk3s, one being the One Wing Jetpack, which contains a new jetpack and teleport effects, and one being the First Sword pack, which includes Cloud's swords from Advent Children and a holster for all you JA+ users. Now onto the map itself. It is a very well made map, if you ask me. It has everything that I would like in a map, and more. The first place I visited was where I spawned, in the Highwind. Well made map, and true to the ship from the game, with the exception of the stairs that took you outside in the game took you to a teleporter room here. While wanering around the ship, I ran into Yuffie. Being the person I am, I shot her, and proceeded to get attacked by her... :/ Anyway, I took care of her and ran up to the teleporter room. I was given four choices: Chocobo Farm, Battle Square, Shinra HQ, and Sector 7. I decided to hit Battle Square first. Once there, I noticed that the text on the floor in the circle had been changed to fit what was said in FF7. I hopped up, and pressed the button to spawn the bots. I do a series of battles with various characters, including some Turks, and Sephiroth at the end. Once I amused myself by throwing them all into the deadly surrounding liquid, I took off back to the teleport room on the Highwind. This time I take a turn to Sector 7. I hop down, look around, and head to where anyone would head: 7th Heaven Bar. Who should I find there, but Tifa herself? Once I check out the bar, I head up to the pillar that was blown up in FF7 to bring down the plate. Nothing particularly amazing here, besides how close to the original game it is. Wandering around more, going through the Train Graveyard and sewers, I eventually wind up at Shinra HQ. While it only has the top levels, it is still a great place. At the top is the presidental room, where I found Rufus, and at the bottom is a garage filled with motorcycles from Advent Children, along with a passage leading out to the highway in Midgar. After getting lost many times, not to mention crashed into and killed by passing vehicles, I wound up in the Chocobo Farm, where I found the brand new chocobos, which I immediately fell in love with. I also found the Zolom that Sephiroth killed by a cave that leads to where a golden chocobo is locked into. I'll leave it up to you players to figure out how to unlock it. :p Somewhere along the way I found myself in Aerith's church. I was half expecting myself to find Aerith in there, but only slightly disappointed by her absence. Well, I think that covers the main areas in the map. Each of the areas were done to near perfection, all of which are as true to FF7 as you can get while still having a playable map. Now then, go download this map. Even if you do not like FF7, I would still suggest giving this map a download, because it is so well made. Enjoy! New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Support: Yes Gametypes: FFA,TFFA,Duel,Powerduel

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61198 downloads

Uploaded:07-11-2005

Star Wars Episode III JKA Map Pack - Part 2

sjc_eiii_mappack_partii.zip | 82.43 MB

thats the harshness when everybody expects perfect maps from you SJC :) I've seen Episode III, and the similarity between the movie and the Mustafar map here is very good. Sure, it's not perfect, but in order to have a playable map which is fun, nobody mines a few small alterations. I'll start with the small errors I found, to get them out of the way. Firstly, when walking down the edge of the lava river leading to that giant waterfall, the lava doesn't always follow the path of the rocks... sometimes there's a hole between the rock and the lava flow, so you can see UNDER the lava... check the third screenshot. The textures when lava paths meet also look a little wierd but unfortunately with the q3 engine its near impossible to get that effect working perfectly. Oh, there's also quite a lot of shader errors in the console, but they won't affect gameplay. The FPS held pretty okay for most of the map, dropped maybe a little low in some bits but it's nothing to worry about, and the map is a lot bigger than I first thought, as there's a whole other area when you go through the connecting tunnels. After looking around I found Obi's ship, along with a shuttle and another ship whom I wasn't sure belonged to. The structures around the rockfaces and the rocks themselves are very well made, incredibly detailed, although might I suggest a different texture for where the lava meets the rocks? Kinda looks like scratched metal in a red colour from up-close. But I'm nit-picking here. Overall this is a brilliant map which I advise you all go and try out - on your own (there's bot support), but even better with others. Ah.. I haven't loved Force Push and Grip quite so much since Nar Shadda streets for JK2 :D Incidentally, there's quite a few interactive features here too, moving platforms across the lava, flying probes e.t.c. There's also traps here and there so you can retract walkways dropping people into the lava. Looks a bit odd when the walkway just disappears, but what the heck. I imagine with a large FFA this would be a very cool map, and perhaps whilst big for a one-on-one duel, you'll all be able to recreate that fantastic final duel of Episode III. Now onto Utapau. Don't get me wrong, it's a fantastic map - it just seemed a little bare from what I saw, especially that rocky area outside. (A few texture misalignment problems) I noclipped around and you might want to caulk a little more around the backs of the rocks to improve FPS for those with low-end PC's (I had no problems, just a small suggestion) And what are those grey smudge things at the bottom of the hole lol? The plafroms and sticking-out areas were great for the most part, however I wish there weren't quite so many locked doors. The readme states both maps have some improvements to be done, so I assume these WILL lead somewhere eventually. Incidentally, the doors in this map could use a soundset too, it's a bit odd when they don't make a noise. Again, there's full bot support, but very few bugs I found when compared to Mustafar - not that Mustafar is bug-ridden lol ;) It's just this in map there was less to go wrong I guess. My favourite section had to be the big sperical building jutting out from the rock-face. So cool... Anyway, Download it and take a look! It's very large (lots of textures, including some from his stargate map for some reason - might lead to conflicts in the future), so some of you may have to leave your PC on all night, but don't worry, it's worth it :D New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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47212 downloads

Uploaded:12-07-2004

Deathstar Trench v2.0

deathstar_trench_2.zip | 10.58 MB

place, you can choose between the X-Wing, A-Wing, and Y-Wing. You then go through hyper space, and arrive at the Death Star. What could be better? Your opponents are waiting on the other side, that's what. The other team has access to all kind of Tie Fighters, even a real strange looking one. Look at the screen shots below, I’m sure you will be able to spot it. That one is my favorite. You can choose the vehicle you wish to have in the game, by going to one of the control panels. A name will appear on the screen, it tell you what it spawns. You can then spawn it, and start flying it around. Be careful if you choose a rebel vehicle. There are turrets on the Death Star, that would love to put a hole in you, if you know what I mean. ;) Don’t let your mind wander though, if you spawn in one of the hangers in the Death Star, make sure you are in a vehicle, when you exit the hanger. There is no air outside of the hanger, so you better be in a vehicle. Near the end of the trench, there is a hole on the ground. Aim at that and fire. You will see an explosion effect, and you get 25 points added to your score. I couldn’t really find any bugs in this map, which makes me very happy. I did though have trouble approaching the Y-Wing. Every time I got near, it shot me. :PThe author also included version 2 versions of this map. The first version just has the basic ships. The second has all the ships. The author also put the proper credits in his Readme, even giving credit to the vehicles. You need to unzip all the .PK3’s from the .zip. One is the map, the others are the vehicles that the maps uses. Great Job Dude! Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA -Airm

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15399 downloads

Uploaded:11-06-2004

JK3 Multiplayer Dismemberment

jk3_mp_dismember.zip | 1.08 KB

difficult :) So, you know in the single player, when you can slice off people\'s arms and legs e.t.c? Well after doing this you\'ll be able to do it in multiplayer too :) Bear in mind if u use a mod like JA+ you may have to alter the seperate config files for these mods as well as the basic one. ~Szico VII~

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4201 downloads

Uploaded:02-17-2004

Hyrule Town

readme.zip | 11.58 MB

‘should’ look. So as I had no other information about Hyrule, and I’m too lazy to traipse through hundreds of images on Google, after reading the readme I expected to see some beautifully detailed town, with smooth elegant architecture. When I went to play the map though I was to say the least a tad disappointed. The architecture is square in the large part, which makes the map feel plain and open, this isn’t then helped by the bland textures, and plain rooms, and reinforced yet more by the empty cathedral. The author does say this isn’t the final version so hopefully he’ll add some more interest to the map, and improve the FPS as mine was averaging at around 30 and the game would lock up now and then :/ The author says in the readme that along with all this; “Kaeawc\'s Tavern :) Temple of Time Herot Inn Barracks Bomb Shop Shooting Gallery Stables Potion Shop Bazaar Happy Mask Shop Chamber of Sages Zora River Mill Town Houses 1, 2, and 3 (the 3rd being the upper level of where the Jail is located) Jail” There are some secret areas, so if u can stand the low FPS and like Zelda download the map and start hunting. ~Wolf New Textures: Yes Bot Support: No New Sounds: Yes Supported Game Types: FFA - TFFA - CTF - Jedi Master

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4061 downloads

Uploaded:10-01-2003

Bothan Jedi

bothan.zip | 7.58 MB

some continuing. What a great first player model to receive from the mod community. :) Jason Fryer, along with many others who he mentions in the readme, created this Bothan Jedi with many different looks. The default skin is what one would expect of a Bothan Jedi, methinks. :) Long flowing robes, a stern look on his face and ornamental adornments in his hair. The team versions of the skin remain obviously Bothan, but both seem to be less, ornate, somehow. And with less fur, or at least, it appears as if there\'s less fur, it make these version seem almost, younger. The blue skin is hooded. Included also are a female version and another simply called male, though I assume the default and the team skins are also male. The female Bothan is a redhead with a decidedly more feminine body. Really though, the smaller waist is the only feature that differentiates her from the male Bothans. Yay for the first JA model! I can\'t wait to see what else Jason Fryer and other modelers come up with. Bot support is included, and as I mentioned before, there are team skins and other hidden skins included. Unfortunately, this uses, I think Kyle sounds. :/ Everything about this model is great, except that. The taunt just really pulled me out of the moment, y\'know? So with that said, I look forward to the next version of the Bothan. ;) Great work! Bot Support: Yes Team Colors: Yes New Sounds: No ~AmosMagee

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62084 downloads

Uploaded:05-12-2003

Griffinclaw's Jedi Council

jedicouncilgc.zip | 8.26 MB

said about the beta of this map: [quote] For a first time mapper, damn good! There is a lot mapped out, some of it is quite familiar from the Episode II Movie. There are lots of rooms lined up on the walls, though some are a little empty, there are some rooms which are interesting; a pitch black one with these white circles in the air (a little freaky because you have no idea where you are going if it wasn't for the small light leaking in from outside it would be hard to get out) another room has small pools and ledges, a training room of some sort. All in all, the map was quite good, it needs some skyboxes rather than statix images that can be seen in the main council chamber and another room, I'm sure it'll be there in the final release To see what all is being put in the final release check the readme out Bot Support: No New Textures: No New Sounds: No [/quote] Now, the most significant change to this map has to be the add-on of the "Room of a Thousand Fountains". As noted by the author in the readme, there aren't a thousand fountains. But it is a very peaceful outdoors areas with a waterfall and rivers and trees and it's just lovely. GC has also added several more bedrooms and one, like, uber bedroom, a medical center and he changed a few details here and there in some of the rooms. Almost every door now only opens by pressing a button. The chairs in the council room are no longer just an illusion. ;) And there's just ... so much to see. Personally, I gotta tell ya, I love this map. I've always liked this map, but now with the add-ons, it's even better. There's just something about this map that's fun to play. And it seems to be pretty much a staple map on every server. The only thing that really, really bugs me about this map are the buttons. I can understand why they're there, but they really inhibit an FFA or CTF or any other fast-paced game. But it does seem that the reason the buttons are there is to keep the FFA in the main room and out of the training rooms where training could be going on. :/ Either way, great map - I love it. And I can't wait for the next update! (And yeah, there's still no bot support, but he promised it'd be in the next update - I think he promised. He at least said he'd try. So, yeah.) Bot Support: No New Textures: Yes New Music: Yes Game Types: CTF, CTY, Duel, FFA, TFFA, JM, HFFA ~AmosMagee

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1584 downloads

Uploaded:02-22-2003

Gta3

gta3.zip | 868.91 KB

sloppiness there), but other than that, it\'s a well-made skin. While I like this skin, I am disappointed that there are no new sounds. At least a new taunt would give this character a lot more personality. Decent skin, but leaves something to be desired. Bot Support: No Team Colors: No New Sounds: No ~AmosMagee

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25901 downloads

Uploaded:11-27-2002

Episode 3 SP Mod

episode3_mod.zip | 12.21 MB

changes a lot more than previous StarWars Trilogy MODs. I would have liked, however, is the author would have maybe added a level or two, to make it more unique. One thing the author did do very well is pick just the right skins for their MOD. Usually with MODs, the authors have many different skins for one character, and more times than not, they don\'t choose the best. I would really like to see the author add some maps to this MOD in an updated version. Other than that, great job Adam!

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46202 downloads

Uploaded:10-02-2002

Kit Fisto

ct_fisto.zip | 10.42 MB

they don't even deform or do anything weird (i.e. they look good ;)). Funny sounds too hehe. But the model also has a ton of skins to go along with it! Skins by Arco, Mars Marshall, Sithlord and Bleek. Good job all! [i]Ani-Gel by Bleek[/i] [i]Red version of Kit Fisto by Arco[/i] [b]Bot Support:[/b] Yes [b]CTF/CTY Support:[/b] Yes [b]New Sounds:[/b] Yes [b]LODs:[/b] Yes (First time I've seen a model with LODs I think ;))

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2705 downloads

Uploaded:08-10-2011

The Sith Stalker For Jedi Academy

ds_sith_stalker_sp.zip | 8.47 MB

Presenting for the public's appraisal: The Sith Stalker, from The Force Unleashed Series. I have a feeling this Darth Shiftee fella waited a good long while before emerging out of the shadows to strike at you with this. Why? The model's quite pro, tee-bee-aech. God knows I could say over 100,000 negative things about the subject matter, but this model? Next to none. The only faults I can point out are minor clipping issues at best, minor enough not to worth mentioning, since for once I don't feel like ruining peoples fun.(for now...) But yeah, deforms nicely, moves nicely, and to top it all off, it has a hilt to accompany it. Aye, you read correctly: Sweet stalker hand on hilt action. Ooh yeah, and don't think it's some crappy thrown together hilt. The quality of this sucker is just as grand as its wielder. So, skins, how are the skins themselves?! Immaculate. Yeah, pretty much. Clean, crisp, and even shaded. This goes for both the model, team skins and the saber. I swear, this thing practically can stroll down the Champs-Élysées and turn so many heads if it weren't so frightening to babies. The only real weakness in this model is the sounds. Not in like authenticity, mind you, it's just that the sound files coulda probably stood for a quick couple processes through the ol' Goldwave/Adobe Audition/Whatever program you prefer. In its current form though, it's still quite acceptable. I'm just trying to find a way to poke fun at it XB 1.1, since 1.0 mysteriously disappeared, has now been uploaded, with the option to use the character in Singleplayer Menus. Now all is well. So, that's it. I'm done. No more will I haunt your screen with text. Go. Now. Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye - Averus Retruthan ***The main download link at the botom of the page is currently not working! Please download from here instead!***

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3567 downloads

Uploaded:03-24-2011

Tron Legacy - Enter the Grid

tronlegacy.zip | 2.26 MB

unfamiliarity with the latest Tron film I know a cool skin when I see one, especially when it has glowy bits! Mmmmm glowyness... Eherm, anyway, this skin is based in part off the character of Rinzler from Tron: Legacy and having had a look at the pictures I could find of this character on t'internet I think the author has done a good job on the likeness. Certainly he chose the right model to reskin as it has just the right shape, however while the skin itself is good, the shiny shader that has been applied to it is way too shiny in my opinion and obscures the detail on the clothing itself. Looking at some reference pictures I think more of a satin sheen would be better, I’m pretty sure there is a texture/shader for that somewhere in JKA's assets, I know I have used one of the Byss floor shaders before which if my memory serves me correctly has more of a satin sheen. Though that was for a map I’m sure the shader and texture can be reused for a skin. Despite the somewhat overbearing shiny shader this does have team skins and also some cool new sounds which is a big plus, while I can understand the difficulty of finding/making new sounds for a skin I definitely think it is well worth the effort! The readme does say that there are other colour variations for this skin, including orange, green and others, these did not appear in the skin selection menu and the readme does not include the model codes to get them, so that’s something that’s worth including next time. All in all a cool skin here, especially the glowy bits, which you will need to have dynamic glow enabled to properly enjoy of course, though as I said that shiny shader is a bit overbearing. Definitely worth a download if you are a Tron fan or are looking for something glowy. ;) Keep up the good work RedFury! Now all someone needs to do is make some Tron Disk melee weapons! *wink wink, nudge nudge* ;) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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3089 downloads

Uploaded:11-09-2010

JK2 Multiplayer Maps

jk2_multiplayer_maps.zip | 64.57 MB

certain things will not function. This includes: - Door opening sounds - The NS Hideout Trap doors do not open immediately(y\'gotta back up afterwards and then they\'ll open.) - Some lifts may take some time to work. Other than that, the music is included, the traps on the FFA_Deathstar are fully functional, bot routes are intact, and textures are there. [b]*poof*[/b] - Averus Retruthan

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5652 downloads

Uploaded:10-20-2010

SJC Coruscant Adventures Pack (Night and Day)

sithjcull_coruscant_adventures_pack_night_and_day.zip | 75.25 MB

bedazzlement...at least once a year, SJC has valiantly produced at least one map each year, each one's impact being the equivilant of getting a shotgun blast of awesome straight to your face, leaving a crater of glory in the aftermath. Now normally Nozyspy handles SJC's maps, but...Caelum and I wish to punish him for his sloth and impertinence >:B so we are going to double-team this map in our own collective fashion, and the Hive will celebrate as our efforts result in the explosive joy of everyone's celebratory dances and offering tribute to this map. [b]Exteriors:[/b] ----------------- Right, so, when it comes to the outside, this thing is big and pretty, in short. First of all, I should probobably note that the outside feels a bit like a maze, especially at first. This isn't at all bad though, considering coruscant is supposed to be a confusing, massive, global city. There were some very minor lightning problems here and there, but both the day and the night version had an awesome atmosphere to it. Tons of fancy details help with that - advertisement banners (screenshot #4), an awesome skybox, appropriate music and more. Outside, we find a maze of corridors, going all the way down from the upper parts (screenshot #2) to the lower parts of Coruscant (screenshot #4) and eventually the undercity, where even the sunlight doesn't reach according to SW lore. There's entrances to a variety of areas, as well as a considerable race track/highway-like course (complete with swoops - yes, you can use this map for all your racing needs), along the path of which are various bars and night clubs. More about inside areas from Averus though. [b]Interiors:[/b] ----------------- The interiors can pretty much be divided into two major classes: Beds and Bars. Sounds pretty sleezy, but hey, this is the entertainment district, what do you expect? Now, there are pretty much two main bars in the map. The first bar is the famous Outlander Club that was featured most prominently in Star Wars Episode II: Attack of the Clones, in which Obi-Wan Kenobi mindtricked Elan Sel'Sabagno into effectively rethinking his life, a feat which, to my knowledge, did him little good. It's scary to look at its ingame carnation, because it's just so...empty, save for the bar itself. Most of the few tables that are available are just pushed off to the side, near the Holonet receivers, where there's a couple nice lil' sporting events, namely the swoop race and the ...wheelchair football match? I 'unno.. The second level access can be reached by a strange little force lift of sorts. Not much to discuss up there except where the doors go. One of the doors leads to a hall that will inevitably take you to some mini-bedrooms with 1-2 beds, depending on the room. This is where I started noticing that the doors in this map have a bit of a impatient streak in them. No wait function on most of them, but thankfully, if you hold use long enough, they decide to give you space to walk through. The rooms are pretty modest, not much to offer, but they definitely get the job done. Mostly chairs and beds, the occasional portrait, but otherwise nothing special worth noting about these rooms. The next major interior is yet another bar, although this one is a bit more spacious and is a bit darker than its Outlander counterpart. This one appears to have a little bit more in the way of seating and even features a stage where a holographic dancer is....wait a second...is that from....[b]IMVU?!? WAAAAAAAAAGH!!!!!!!![/b] [b]-=Averus explodes into a fine ashen powder. Another Averus steps in.=-[/b] Anywho, the bar also has two levels, though the method of getting up there is slightly peculiar: A jump pad. Nothing we're used to, but I can just imagine any character wearing a skirt freaking out at the prospect of ascending these pads. Other than the host of seating, the atmosphere(see: music) is pretty much the same. Nothing much to elaborate on, other than I really like the atmosphere here. The slew of posters, the less colorful bar, the...suggestive holo-images. Really feels like a Star-Warsy downtown bar. ONWARD, to the...apartment complexes. Here, a most devious set of interiors await thee. Most of the apartments here feature pretty barebones furnishings, mostly a desk with a terminal and a bed, with the only decor being some wall posters. Amusingly enough, one of the apartments has a malfunctioning door. Privacy, you has it not. The most fortunate of the apartments is one that(I'm assuming, here, since I've never watched the animations,) belonged to Cad Bane. This one is most fortunate in its furnishings, as it holds desks, bed, WINDOWS, and...some holographic droid of sorts. Not sure what it's deal is, but SJC loves him some holograms. Winding the base here, it's time to finish off and mention the roadside "underground" bar, which is the most unorthodox of the taverns. This one features a large critter underneath the floorboards. Guess what it is? A RANCOR?! OF COURSE! Most of the actual seating for this den is actually strewn in a side alcove. The main area is mostly an arena strewn with laser turrets and a control panel to unleasha deh rannycor(nice tough with the sound clip, by the way XD) Couple TVs, some more holo-decor, and you've got the underground den pretty much laid out. It's a shame there wasn't much seating in this one, maybe behind a two-way mirror, where the betters can see who wins and who gets eaten. Dunno, just a thought :D [b]Closing Thoughts:[/b] ------------------------ Part of me was surprised at just how small the map was in comparison to the file size, but considering the MASSIVE amount of custom textures and shaders that went into this map, I can understand just how easily that stuff can add up. Overall, a magnificent map, and it's projects like these that make me feel ever so grateful for the master server's resurrection. En Taro Tassadar...really? That's how I'm gonna end it? *sighs*....Okay. Back to you, Caelum. Now, quality-wise. Sufficed to say, this is SJC quality. There were some areas where the FPS of my less-than-modern machine struggled a little, but in all, this map seems stable & looks awesome. I also have to say those 3D image thingies (like the road blocking droid & the female dancer) are very fancy. There is one thingy I would like to see in a future version - an expanded interior for that landed ship (see screenshots #1 & #3). Yeah, I'm a sucker for ship interiors ;) Worth getting, though? Well, obviously! :P New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye -=Cosmos Duality - Averus & Caelum=-

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2871 downloads

Uploaded:08-19-2010

EA Jedi Skinpack 2010

ea_jedi_skinpack_.rar | 9.41 MB

Mcgregor, and Hayden Crystonson. Good stuff, good stuff. So, let\'s look \'em over in the order they were introduced, shall we? Liam, aka Qui Gon Jinn, was based off the Quinlan Vos model, probably the only sensible choice given the model selection in this game. The general tunic and visible attire looks good, and what piques my interest was the face. Did you photosource that or was that original creation? I really can\'t tell this time around. Regardless, it looks pretty good. Photosource or not, it really does look like the character it\'s meant to portray. The robed version, however, does carry the classic Quinlan robe curse, where the interior of the robe does not draw itself without proper shading. Otherwise, very nice skin. Samuel L, one of the coolest actors, took on the role of Mace Windu, as many of you know. This pack carries a standard battle robe, a robed, and a hooded robe version, all skinned on the Anakin model. Once again, very good work on the face. If I wasn\'t so used to seeing Jackson have a constant scowl on his face, I\'d say this looks just like him. There\'s really not much else to say, other than this was the most successful attempt yet. Alright, time for Obiwan. This one used the Obi Wan model. What a shock. Well, this one I\'m actually not too wild about. The clothes are still awesome, and look pretty true to the character. The face texture, however, just...eh, doesn\'t feel totally right. At this point, I\'m guessing he did photosource the faces, because this one just feels photosourced. The other two didn\'t look as sourced as this one. Granted, it still looks like him but I\'m just kinda up in the air about the quality of this one. There\'s a lot of skins to work with here, pretty much his whole episode 3 repetoire, including the battle-worn versions. Now, Anakin...this one had me double-take a few times, as it looks like he\'s barely done a thing to them. I can hardly see a difference between Hapslash\'s and his version. I\'d say that\'s probably a good thing if he did indeed overhaul the skin as he said. Now granted, I do see some critical differences in the clothing, as the clothes seem to be a bit darker than HS\'s, so that at least helps to distinguish. Facially though, I can\'t tell. Either way, it looks pretty damn good, so kudos to whatever you did! XD Alright, so that about covers \'em all. Sadly, none of them really have team skins, though they have sounds and Obi Wan has bot support, so that\'s a plus. Hope to see more malevolent deeds from you more often, Master Andor. You have done well =_= Bot Support:Aye NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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1579 downloads

Uploaded:04-06-2010

Alora2 SP Fix

alora2fix.zip | 1.52 KB

always pondered why they'd bother to negate the other Alora model, other than because of the deformation hole in the back. Then again, that didn't stop the cultist from debuting, did it? Anyway, Vemarkis, a newcomer, has taken the initiative and finally fixed the issue, having the Taspir Alora utilize the other, previously unused alora model. It was instantaneously refreshing. IN-STANT-TANE-EE-USS. I checked in SP to ensure it had the intended effect, and everything works perfectly. So little effort, yet such a big difference. Why this hasn't been done publicly before is beyond me, but no more. I'm definitely going to keep this around, as I personally appreciate the change, however minuscule it may seem. Acquire this if you use Alora at all, be it an NPC or if you play SP profusely. - Averus Retruthan

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7793 downloads

Uploaded:09-24-2009

PROTOTYPE mod

prototype_mod_1.0.zip | 1.99 MB

them, but this one had something different. Something...weakening about it. Anyways, there are two files included here. One is a skin of Alex Mercer, and the other is a collection of weaponry from Prototype. I'll start with the skin. I was a little...well, I can't say disappointed, because I didn't expect much from a reborn reskin. Since it's a reskin, it's about as close at it can get. However, the bottom of the white shirt really could have used a more defined edge, and the front of the vest should be unbuttoned. I think the jeans also need some work, too...they don't look too jean-y. No new sounds - altogether, I give it a "meh". Fortunately, the best has been saved for last. Five new sabers have been added that will give you Alex Mercer's hands to hack and slash with. The claws and fist are included, as well as the two-sided blade (don't know what it's called). All of them fit over your hand like a glove (a boxing glove, but still, a glove), so it adds to the feel of being mr. Mercer. Now, because of the glove being there, naturally, there are some bugs. Most notably, when you put away the equipment in JA+ mode, it either sticks out of your chest or sticks into your back. Ouch! It isn't fixable, but who cares, it's worth it. The other one was that the claws and thunder fist both gave a saber glow at the map's origin (I didn't check the sword). I'm sure this is fixable, as I've seen it before. There you have it. Download at your discretion. ~Dretzel

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1914 downloads

Uploaded:02-17-2009

Throwable Saber Staffs

throwingstaffs.zip | 2.16 KB

small mod enables saber throw on saber staffs in single player mode. Quite deadly, as the author said, and I found it quite fun to play with. In addition, enemies will also pick up this ability, so be ready for some more action! ~Dretzel

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8558 downloads

Uploaded:09-17-2008

Galen Marek (Starkiller)

galenmarekv1.zip | 3.7 MB

Using the Jaden model as a base, the creators built off our SP protagonist and shaped him into the protagonist of the much more recent game "The Force Unleashed." Gaze, and behold, but do not become disappointed, for the creators wish to announce that this version is merely a [b]teaser, rather than a full proper release.[/b] As such, you can more than certainly expect a new, more powerful version to compete with DLX's model in the near future, complete with revamped face and new outfit choices, of course. Speaking of which, what outfits are we blessed with? Not much, just the standard "training gear" you often see him in, along with a malevolent Sith Robe of sorts that I never actually beheld before. Quite imposing, indeed =_,=. So, in likeness and appearance, it still has a little ways to go, of course. There are little bits and pieces that the authors are aware need to be fixed which leads me to reiterate the bugs they are aware of: [quote]There are some weighting problems here and there that we hope to fix for future release, face and some other textures aren't finished yet.[/quote] The face is not rigged yet, so expect a cold blank stare for a while until that's fixed =_o there are also a few minor clipping problems with the sith robe version, but this is to be expected. Otherwise, you really can't go too wrong with it. I guess the only problems I have with this model lie within the sound department. Most of them are Jaden, and there's only one sound. This wouldn't really irk me normally, considering the status of the game, but did ya really have to use that taunt over and over again in the sound directory, including in the victory sector? I mean c'mon... I guess the only thing I should probably mention before wrapping this up would be that there's no new extras besides the sounds, but here's hoping the authors will =_= fix that as well. My piece is said, my mouth becomes useless. Let your eyes glaze over once more, and then let your hand do your mind's bidding... Bot Support:Nay NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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4202 downloads

Uploaded:07-28-2008

Rikkens Starkiller skin with SP support

vaders_apprenticesp.zip | 2.33 MB

mediocre, actually. There's hardly any detail within the outfit, save for the yoke, the back of the torso, and the belt. The little detail I can see on the arms is so dark it might as well not be there. Furthermore, the inside of the cloth cover is invisible. Overall, it's a good try, but it dun quite cut the cake. This file does, however, contain HOUOU's backhand saber, so that's a nice consolation prize. That, and it has bot and NPC support, so the package itself ain't that bad. Just the skin needs a lil more work.[/quote] Basically what we have here is that exact mod, except now it shows up in the player customization menu so it can be played with in Single player. Have fun. ~Laam'inui

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5041 downloads

Uploaded:04-25-2008

Iron Man - Movie Skinpack

ironman_movie.zip | 6.84 MB

your following this years blockbuster movies, Indiana Jones and the Kingdom of the Crystal Skull, The Incredible Hulk, Batman: Dark Knight and The Mummy: Tomb of the Dragon Emperor among others, you should also know about the Iron Man film! Now I'm not an Iron Man aficionado, but from the trailers, the film looks fantastic, and I did used to watch the Iron Man cartoons when I was younger. Infact there was this one episode where he somehow found himself in a glacier or something like that, and there was this frozen mammoth in the ice. Frozen mammoths always fascinated me, so this naturally caught my attention. Unfortunately I had to go out before I found out what happened, and so I don’t know the rest of the story. That mystery still haunts me to this very day! :'( Ehem, anyway, on with the review... Well timed for the shortly-to-be-released film, Phonock brings us his excellent Iron Man skin pack! There are basically 6 skins in this pack, 4 available as normal skins, and then 4 more for the team skins, 2 for red and 2 for blue. Yes I can count, that does make 8 altogether. :P However, one skin out of both teams is the same, it just has different coloured eyes. The author gives a list of available skins in his readme: [quote] DESCRIPTION: In this file, it has six version of skins based on Iron Man movie and also based on movie related like video game and action figures. 1.Iron Man - based on movie Mark III. 2.Tony Stark - faceplate flip up. 3.Silver Centurion - this is based on movie action figures. 4.War Machine - This is also based on action figures. 5.Mark II - based on movie Mark II. 6.Stealth Iron Man - and this one is based on video game.[/quote] My personal favourite was the all-silver one, though I'm not sure if that was the 'Silver Centurion' or the Iron Man Mark II, but all of the skins looked great. As far as I can see they are all accurate, and there is a good range of different skins to choose from, depending on which Iron Man version is your favourite. They even have new sounds too! I couldn't find any bugs with these skins, and there wasn't anything amiss that I could see. The only small gripe I have is that some of them looked a little too shiny, I personally think they would have looked a bit better with more of a matt, or satin shine. But that's just me. Overall I think they look fantastic! :) All in all an excellent skin pack, that has been well timed for the Iron Man film. It gets a big thumbs up from me! :thumbsup: If you're a fan of Iron Man, want to add another skin to your comic heroes skin collection, or just like the look of these, give it a download! New Sounds: Yes Bot Support: Yes Team Support: Yes ~Nozyspy~

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8283 downloads

Uploaded:09-18-2007

Obi Wan Kenobi\'s ROTS saber

saber_obiwan.zip | 1.26 MB

2, reflection mapped New textures: YES New Models: YES Specularity Maps: YES Reflection Map: Yes, on ObiWanRotSRef (second version) elros

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4023 downloads

Uploaded:04-10-2007

Apollyon Stances & Animations

aps_japlus_stances.zip | 17.13 KB

Blasphemously idle and irritating to Averus. - Backroll was a typical backflip. Nothing too showy. I had a mod similar to that, but it had side rolls as well, which this one lacked. - Blue stance was the most amusing, because it seems like the player was about to swing wildly whilst screaming: \"OH JESUS DON\'T HURT ME >_

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9194 downloads

Uploaded:11-14-2006

DC-15s Blaster

s3_cloneblaster.zip | 974.64 KB

did a forward jump I could see a space between the lower edge of my screen and the hand on the first person view. The model itself appeared to be simple, but detailed to me, although I really couldn’t see that much in-game. Then again, when you’re looking at a weapon model in-game, you don’t see much. Anyways, this looks good, and in certainly an improvement from the previous version. There have been a lot of improvements to this model, so enjoy. ~Zach

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5364 downloads

Uploaded:09-04-2006

Elegance HUD

elegance_hud.zip | 138.5 KB

original HUD. Darth NormaN, who you would much more readily expect to see a map from, seems to be expanding his horizons. This very tiny, interesting, and futuristic HUD should be great for people who find the default HUD clunky and find that it obstructs their view of the playing field. Definitely worth looking into! ~Inyri

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46358 downloads

Uploaded:06-01-2006

Four Armed Grevious

grievous4_mlz_1_01.zip | 1.49 MB

give Grievous four arms! You generally would expect something of a remodel, but that\'s not the case here. First off, there are now four arms. All that the author has done is split the original Grievous arm, and then raise it up, and then he weighed it to the arms. While this works, it doesn\'t look all too good. First off, the top arms are very stretched, and they only move when the regular arms move. Otherwise you have two very stretched arms coming out of Grievous\'s back. It\'s funny, as I heard somewhere that Grievous looks like a chicken. Anyways, to make him look like a chicken, crouch, and you\'ll see what I mean. Anyways, the weighing wasn\'t that great, as evidenced in the stretching. I saw some places where a couple of reset xforms could have fixed. The left arm, mainly. When you walked it would be sideways. This model could have been weighed better. Okay, other the weighing issues, the author also made Grievous hunched. Yay. Now he looks like a hunched chicken. The hunchedoveredness really messes up a bunch of animations. Seriously, when you do the /bow animation, it looks like Grievous is smoothing his nonexistent hair or giving his head a massage. The strong stance animation makes it look like Grievous is scared and is hiding behind his arms. Okay, in taking the weighing issues and the hunchbacked animation issues, this could use some more work. But, on a plus side, the author has included a four saber mod to go along with the model. But, other issues aside, this can use some serious work. But I\'m sure some of you will like it nonetheless. Bot Support: Yes Npc Support: Yes Team Support: Yes New Sounds: Default Grievous Sounds. ~Zach[/quote] The only changes that were done is that the bot now uses the four saber mod, and that works, at least. But the author also tried to make it tos that the sabers that the bot used were blue and green. That didn\'t work. This model has some serious weighting issues, I would\'ve liked to see the next version actually be a reweighed version. Bot Support: Yes Npc Support: Yes Team Support: Yes New Sounds: Default Grievous Sounds ~Zach

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3545 downloads

Uploaded:12-05-2005

Stab Attack Mod

stabmod.zip | 159.74 KB

days just how much people whined about this... but anyway, if for some reason you\'ve never liked that lunge attack, or just want to try something different, this mod replaces the lunge animation with a nifty stab animation. I believe this is just another animation from the default gla, so you\'ve probably seen it before, but it still might be a nifty change. I might keep it around a bit just for fun. The only drawback here is how the author went about changing this animation. Instead of changing the animations.cfg, he went into the .sab files and changed the particular attack. However the problem therein is that this new stab will only work for default sabers, and not for custom sabers. Learning how to use animations.cfg would be a good idea in the future, however, for anyone trying to learn animation modding. ~Inyri

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43602 downloads

Uploaded:10-09-2005

YodaVM

yodavm.zip | 4.54 MB

created us a new Yoda, with plenty to choose from. There are 4 different skins included in this, and Ep2, Ep3, Ep5 and Fleeing Yoda. The model is great, only a few clipping problems, but as with the youngling, it is hard to avoid because of the size of the model (remember to add it to your JAplus modelscale server admins!!) The Ep2/3/5 are all easily explained, they\'re basically the robes Yoda was wearing in each of those movies, the Fleeing Yoda (Yoda heading to dagobah) includes a backpack, which is a unique idea and very well executed. There are a few taunts here too, some of them add two quotes together which work quite well. Overall it\'s currently the best Yoda we have and probably we have for the rest of this game\'s time. Yoda fans should be pleased ;) [b]To get the right size for Yoda, I suggest you add the following to ‘modelscale.cfg’ in your JAplus Folder: \"yodavm\" 0.75 \"yodaflee\" 0.75[/b] New Sounds: Yes Team Support: Yes NPC Support: Yes Bot Support: Yes -Rink

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18664 downloads

Uploaded:10-09-2005

Vader VM - Episode III

vaderepiii.zip | 1.08 MB

update to that model I believe but an update to the one in the AnakinVM skin pack. This version includes great use of shaders, which is probably the biggest thing about this model\'s skin. The life support box glows and his armour is quite shiney. The helmet was done well, I feel there has been an improvement since the one included in the AnakinVM skin pack. Not much else to say, Can\'t get enough of Vader? Download away folks! New Sounds: Yes NPC Support: Yes Team Support: Yes Bot Support: Yes -Rink

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11985 downloads

Uploaded:10-03-2005

The Ancient Threat Episode I: The Orthand Mystery

tat1_r_v12.zip | 57.44 MB

just don't have time for such complicated levels! Honestly I love them. The mapping is great, the levels are really tricky (or I'm really dumb... :p), an the voice acting is even pretty good. I realized halfway through I had my subtites off, and since the person on the other end of the comlink is basically speaking jibberish I was wondering why I was confused. I'm going to let the screenshots speak mostly for themselves in terms of the architecture of the maps in this Single-Player mod. The maps themselves are tricky to get around. Especially that first one. I don't know how many times I died before I finally turned my brightness up, though that removed some of the challenge. I would have appreciated something more of an introductory cutscene, to find out a little bit more about our main character, but all in all it seems well thought out and well completed. It's no easy task to complete each level, and that's part of the appeal. Definitely worth a download. As soon as I get a few spare minutes I'm going to go finish up those last three levels ;) ~Inyri

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5234 downloads

Uploaded:08-25-2005

New SP Species

speciespack.zip | 1.34 MB

their own combat sounds, though you will of course still hear Jaden's voice for the single-player cutscenes. They each also have torso/head/lower icons for the selection menu. If you like these non-human models, now you can play them in single-player. I guess having Jaden's voice coming out of a Gran is no odder than having it come out of a Kel-Dor. ~Inyri

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4640 downloads

Uploaded:08-21-2005

All Enemies Have Sabers

all_have_sabers.zip | 25.88 KB

assume it would get a little old, especially when a mob of angry saber-weilding mercenaries killed you. I don't imagine having a bunch of tuskens running at you with lightsabers would be much fun either. However for those of you who are 100% anti-guns, this may prove a neat little mod to have. Apparently this also changes Tavion in the final battle to... well... something else. I know what it is, but I won't ruin it for you. Just be aware it's probably not as exciting as you might expect. Just be aware this pack has a lot of .npc files in it, so if you already have a bunch of NPCs in your base folder you may not be able to use this mod. ~Inyri

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12040 downloads

Uploaded:06-09-2005

Imperial Dreadnaught Final v 1.3

rpg_dread.zip | 13.01 MB

review a map that reminds me of them, that’s definitely good! This map really does have that JK2 flavour to it, its an Imperial Dreadnaught, and the interior and layout, reminds me a little of the Doomgiver level from JK2 SP. Its massive! The corridors seem to go on forever, and its easy to get lost, which is actually a good thing in a map like this, because it makes it so much more fun, never knowing who or what might be around the corner ;) There are loads of rooms, and lots of crawlspaces, that make you feel like your in the bowels of the ship. This is an excellent map for an RPG! Oh no, I’m not finished yet, there’s tons more cool features to come yet :) This map actually has….WORKING ladders! Yes, actual ladders up the wall that you can CLIMB. That’s so cool! Theres ladders all over the place, and its especially cool when they take you to crawlspaces, which have all these fuel lines n’ stuff in them :) Theres more, there are loads of control panels and stuff like that, especially in the bridge which, when pressed, make noises or do certain things, I noticed one control panel in the bridge made hyperspace appear outside the windows! No, im not finished, there is yet more! Make sure you read the Functions List.txt in the zip file, that tells you all the neat stuff you can do on this map. You can go inside the imperial shuttle, which takes you to Hoth below (part of the base JKA Hoth Siege map), where you can go inside an ATAT!!! One of the best things was that you could see the dreadnaught in the skybox from the cockpit of the Imperial shuttle, nice touch there! The only things I didn’t really like were that on some of the models, the textures were all black (I think this is caused because the model was only designed to work for single player or something, that’s what I heard anyway :S ) And it could do with bot support, it would be an even cooler map then :) (if you want to know how to do bot support, read this: http://jediknight2.filefront.com/info/BotWaypointTutorial it works for both JK2 and JKA) But apart from that its an excellent map, which would be great for RPG’s, with its winding corridors, medical room, shooting gallery, and lots of other rooms :) Well done mate! This is REALLY worth a download! :D Bot Support: No New Textures: Yes New Sounds: Yes New Music: No Game Types: FFA ~Nozyspy~

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9297 downloads

Uploaded:01-20-2005

Sex Kingdom

sexkingdom.zip | 3.7 MB

won\'t mind putting on your server. You won\'t find clan tags or pictures plastered all over the map. In fact, I was pleasantly surprised by this map. While I\'m not fond of all of the lighting used in this map, there are some areas that are just pretty to look at. Fortunately, it\'s also a fun map to play. There are some areas where the water rushing by looks as though it will sweep you under and over a waterfall - and that\'s exactly what happens. There\'s a bedroom in this map, but I like it. Generally I\'m not a fan of clan maps that include bedrooms because they\'re usually plain and useless. Not in this case. The bedroom is quite lovely, with a bath that I would LOVE to have in my own room. There are plenty of places to duel and FFA. Weapons are well-placed, so is the ammo. It\'s too bad no new music was added, but that\'s not a huge complaint for me. I did find some minor z-fighting in a few places, but it\'s not enough to be an issue. My FPS was decent. Overall, this is a good clan map that I wouldn\'t mind placing on my own server if I still played JA. :P Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA ~AmosMagee

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9581 downloads

Uploaded:12-22-2004

Geonosis Complex

izzy_ffa_geonosis.zip | 14.56 MB

perfect, so is the skybox. I\'ll get to the inside of the complex, but I have to point out how impressive the outside was. The screenshots can\'t show the elements out there. The wind is blowing, the clouds are blowing by, there\'s so much movement and it\'s all just amazing. The screenshots also won\'t show the detail inside the complex. But they\'re fairly intricate. The chains hanging, the walkways, the lighting, the teleports ... I love it all. Great work here, Izzy, as always. :D Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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44330 downloads

Uploaded:05-07-2004

Attack of the Clones: Total Conversion Demo

aotctcdemo.zip | 53.15 MB

and an early demo, at that. You might recognize a few features from other mods. There\'s a profanity filter, like the one found with xMod. It also has RGB sabers, which offers quite a bit of variety. There\'s an illegal macro/script detection and deletion thingy. You can\'t use force while saber down (I\'m sure that feature can be toggled on and off), admins can teleport someone by name, not just by origins. So there\'s a lot of stuff here that should make admins very happy. :) There are new gametypes and all of the JK2 gametypes. There\'s an Anti-Lag system and there\'s a file that stores banned IP\'s, much like in the JA/JAR mod. Probably the coolest new feature is weather control. You can add lightning, rain and a sandstorm all at once. :) From what I understand, this is like, the mod to end all mods. ;) There are more gametypes that will be added and there\'s a ton of other stuff you can expect in later releases. Keep at it guys! Great work! ~AmosMagee Ps. This review is like, dedicated to Plague, for no particular reason - except that he asked that I dedicate a review to him. ;)

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3544 downloads

Uploaded:05-06-2004

Jedi_HM Heads

jedihm_heads1.zip | 250.97 KB

model this time. The face’s are pretty original and IMHO are better than the actual raven heads. Maddog has created a ‘skin head’ (no hair) and elderly Jedi’s face as well as two younger Jedi’s with either brown or ginger hair. The elderly Jedi face and his younger counterparts both have beards, where as the skin head doesn’t. Again this modification only adds to the game and customisation options and doesn’t replace anything. This is another great modification of the game from Maddog so start downloading now! ~Wolf

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17194 downloads

Uploaded:04-30-2004

Unlimited Force

unlimited_force.zip | 1.27 KB

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36843 downloads

Uploaded:08-03-2003

Colosseum Version 1.0

colosseum_1.0.zip | 65.46 MB

of war or slaves and would fight to the death for the entertainment of the Romans. In Jake Keating\'s \"Colosseum\", you play a gladiator, never before been in battle. A fellow prisoner takes her time to explain to you what you can expect and even the guard allows you to witness the bloody fate of two gladiators before you. Without even a few moments to really let what you just saw sink in, it\'s your turn to enter the enormous arena, packed tight with up to 45,000 Romans - all cheering for your death. Having played quite a few SP mods now, I have to say that this is definitely my favorite one. The map, the characters, the scripting, the music - everything is just wonderful. And you can learn so much about everything around you. From what weapons were used by whom, to what duties were expected from the Roman Legionnaires. Unfortunately, the prison guard was Mon Mothma and my prison-mate who later helped me kill the Legionnaires, was Tavion. =/ I don\'t know if that was intentional or if skins were missing or something, but that did kind of pull me back out of the era and put me back into JK2. I would\'ve loved to have had more of a story. Like maybe some background on some of the characters, especially my own. Like why I was in there, did I have family? Do that for other characters too - create a certain poignancy when you befriend them, go into battle, knowing they have a family waiting for them, hoping he\'ll win just one more fight so he can win his freedom and go home, only to be killed, fighting alongside you - er, I\'m getting a bit carried away here, aren\'t I? Yes, well ... just a thought. *giggle* The only other thing I can say about this is - it\'s just too darn short! I want more! I didn\'t want it to end. I want to play more, learn more, see more. \"Ave Jake Keating, morituri te salutant.\" ~AmosMagee

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86043 downloads

Uploaded:06-23-2003

Jedi Knight 2 Demo

jk2demo.exe | 66.45 MB

access to five different weapons (Bryar Pistol, Stormtrooper Rifle, Flechette, Thermal Detonators and the Seeker), but he also has his lightsaber and various Force Powers including Force Jump, Push, Heal and Mind Trick. [/quote] The new level is the one showed at E3, except it has been worked on a little more. Very cool level and lets you get a taste of what's in the retail version. Here are some shots of the level included:

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14799 downloads

Uploaded:07-10-2002

Flame Saber

flamesaberv2.zip | 50.73 KB

your Jedi Outcast directory. :) [b]Uninstall:[/b] Brutally remove the "flamesaberv2.pk3" file from the GameData/base folder in your Jedi Outcast directory. :D

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11111 downloads

Uploaded:07-10-2002

1-Hit-Kill Mod

1-hit-kill_mod.zip | 115.88 KB

sabers have higher health, for better lightsaber dules that last longer, and then, beings w/o sabers just die in one hit. I didn\'t make it so that rebels and stuff have one health, cause that would be tough. But I did rise jedis\' and jeditrainers\' health so that they will be near the same as all the reborns\'. A: v1.0 makes it so that all enemies have 1 health. B: v1.1 makes it so that EVERYONE has 1 health. C: v1.2 makes it so that enemies with sabers\' health rises for longer saber battles, but everyone without saber dies in one slice, shot, etc...[/quote] The zip file contains 3 pk3\'s, only extract one (the 3 pk3\'s are mentioned just above to what they do) An interesting twist to the game :D

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4449 downloads

Uploaded:01-25-2011

TOR Hilt Pack

tor_sabers.zip | 3.71 MB

the last six years now, and while the development team at SOE have added lots of great new content and have made great strides in improving the game after the ludicrous debacle that the \'New game Enhancements\' were, that whole episode has unfortunately stained SWG in many peoples minds, and it remains a \'what if\' in terms of the massive potential that the game had that has been wasted. Bioware, I am sure, will not make the same mistake! Anyways, while we wait in anticipation of what could be one of the greatest Star Wars games (if not one of the greatest MMO\'s, period) of all time, our old staffer Jose Carlos has popped up with an excellent pack of hilts, three of which are based on concept art for the game, one based on Ven Zallow\'s lightsaber hilt, and one based on Darth Malgus\' hilt also. As with Jose\'s other mods, the quality of these hilts is quite excellent, and there are staff and single hilt versions for the discerning Jedi to choose from. Or Sith, as the case may be. One of my favourites has to be the \'Centurion\' staff hilt, its nice and shiny (I like shiny things as well as glowy things :P) and those spikes look pretty scary too. Even more deadly looking though is Darth Malgus\' hilt, which looks like it has two axe blades on either side, as if a super hot beam of pure energy wasn’t dangerous enough! All in all an excellent hilt pack here, accurate too, from the reference pictures I was able to find. The only real complaint I have is that Ven Zallows hilt looks just a bit [i]too[/i] shiny. Keep up the good work Jose, I hope you will make some more TOR themed hilts once we have more info on what they will look like ingame! [b]New Models:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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3764 downloads

Uploaded:09-02-2010

Base Customization

basecustom.zip | 1020.6 KB

other BaseJKA models, such as Luke and Kyle. -------- Wow, for real? Ravensoft could have used a style like this. Seriously, I'm surprised they didn't. Not only would it be relatively easy to do, it would allow for so much customization. This mod does a good job. All sorts of customization, no default kyle when someone doesn't have it. If I have one gripe, it's the fact that some parts are missing (such as Kyle's shoulder pad) due to them not existing on the jedi or reborn. But I understand that the author can't do much about that, so I'll forgive him. There's not much else I can say about this mod, so I'll end the review on this note: It's worth it. New Models: No New Textures: No New Icons: Yes New Shaders: No New Sounds: No Bot Support: Default NPC Support: Default [b]-------- This ends my review. If you are interested in reading a short commentary on player models, read on. Otherwise, proceed to the download button. --------[/b] It saddens me that player models in BaseJKA had to be so basic. Even the SP customization setup is basic, as you can only adjust 3 areas (Being the head, torso, and legs), and even then, there's only a hand full of options. Something I'd like to see in a coding mod would be increased customization. Specifically, more options in the SP-style setup. For instance, rather than the current 3, have options like hair, face, torso, legs, extras (such as a blaster holster), robe, arms, and sounds. On top of that, more of each would go a long way. Think of games like WoW, SWG, Oblivion, Morrowind, and Fallout 3. They all share a few common traits, but the one I want to focus on is the player. In each game, player customization is high, even reaching near-through-the-roof levels. That's one big problem with a game like this: Unless you are using some special player model/skin, there's an easy 4 dozen clones of you walking around. It gets old after a while. On a side note, all of this can also apply to sabers. Because let's face it: There aren't enough of them. Ok, that's all I have to say. Again, this mod is worth the download. ~Crazy

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2818 downloads

Uploaded:07-15-2010

Lightsaber in-game customizer

rgbsabersmp.zip | 1.48 MB

here took some code from the Open Jedi Project and added the ability to use RGB sabers for base JA. I cannot guarantee any mod compatibility, but you're certainly welcome to try at your own expense. Anyway, there are instructions included to help you adjust your blade type, so I suggest taking a peek in there when you have the time. All in all, a nice and somewhat practical mod. Worth a look, methinks. - Averus Retruthan

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6276 downloads

Uploaded:02-26-2009

Siege - Battle over Coruscant

siege_boc.zip | 69.63 MB

specifically, the battle aboard General Grievous’ ship, the Invisible Hand from the beginning of Revenge of the Sith has been given a pretty good going over by excellent mappers in the past. Orbitus and Hatrus gave us a full space map, with the ability to fly between ships, and Sith J Cull made one of his excellent movie map recreations of the interior of the invisible Hand. But, whilst I love both of those maps, I really must admit that this map surpasses both of those in terms of graphical beauty and technical excellence. Afterall, we all know Darth Norman is a perfectionist, and this map has been in production a long time indeed, so expect a bug free, wonderfully polished map here. Whilst you might not be able to fly between ships in space as in Orb’s and Hatrus’ map, or see as many different areas as you could in Sith J’s map, this map has one great strength that the other two didn’t have, and indeed a strength that in fact most maps don’t have. Included in this pack is both an FFA and a [b]Siege version![/b] New Siege maps are pretty rare, so its really great to have such a fantastic quality movie map available as both an FFA and a Siege map! But wait, it gets better…also included are two duel maps, one featuring the observation deck and the other featuring the hangar area, both of which are well sized and make good areas to duel. For ease of reading, I am going to split this review up into different sections, covering the graphics gameplay, quality etc. First up: [b]Gameplay[/b] This is a pretty big map, which contains plenty of areas to do battle in. The general layout fits perfectly with both the FFA and Siege gametype’s, which is not an easy thing to do. Generally I would have expected the Siege and FFA versions to be structurally different, but in this case both of the maps are the same. Apart from the entities and scripting needed for the different gametype’s of course. There are plenty of corridors to wind your way around, and they take on somewhat of a labyrinthine nature due to the fact that they are very similar in appearance. So whilst you cannot actually get lost (that map isn’t [i]that[/i] big!), seeing so many corridors looking the same can lead to confusion. This is a good thing though, as it adds an interesting extra level of gameplay, especially to the Siege side of things. As far as siege objectives go, there are only two for each team. You either have to defend / capture the hanger and then once that objective has been passed, you will need to defend / capture the bridge and free Palpatine, which makes this nicely authentic to the movie. [b]Grapics and Sound[/b] Well, what can I say?! Darth Norman has made some spectacular looking maps in the past, but this one edges the bar up even higher! Look outside of the hangar shields and you can see a great looking skybox filled with ships. There are plenty of laser blasts flying around too adding to the chaos of battle. Get close enough to the shields and you will also here the cool sound effects of firing turbo laser cannons and ships engines. The thing that most impressed me about the hanger though, after the incredible level of detail, was the glowing shine on the hangar floor. Those who are familiar with mapping will know about glow shaders and ‘env’ or shiny shaders. However I have seen very, very few maps in which a shiny ‘env’ shader also glows! The skybox, combined with the shader makes it look as though the rays of the sun bursting over Coruscant’s horizon is reflecting off of the hangar floor, a very nice effect indeed. The rest of the map is of similar quality, with high levels of 3D detailing, rather than just relying on textures to make surfaces look three-dimensional. The observation deck and the Bridge were also fantastic. As soon as you step through the door if feels like you have just walked straight into the film! The sound effects for the doors, elevators and such all sound authentic as well, and when combined with the maps lighting, detail and excellent textures, it creates an immersive experience. [b]Quality[/b] As I am sure anyone reading this can tell, I have already spent most of the review praising Norman’s excellent mapping skills, and its never a good thing to give nothing but praise with no constructive criticism at all… But I am genuinely having trouble finding things wrong with this map. The quality is just as good as all of Norman’s other maps, which means this map is about as perfect and polished as you can get. There were a couple of minor things that caught my attention, though when I say minor, I really do mean [i]minor[/i]. I will come to those next… [b]Improvements[/b] Whilst I hold that it is impossible for there ever to be a perfect map, I must admit that Darth Norman doesn’t give me much to work with when it comes to suggesting improvements! :P There were a few very minor things I noticed, which I think could have been a little better. One was a floor texture in the bridge area, which seemed rather low resolution when compared to the rest of the high-res quality textures. Nothing too big, but mappers notice these things you see! Another thing was the skybox, which was also quite grainy when it came to the ships, although that is a side effect of the process of making these kind of skybox’s and would be very difficult to correct. Lastly, the ‘glowing shine’ shader on the floor of the hangar gets clipped off at an angle when viewed from high up from certain angles. Again though this is minor and most people will never notice. [b]Conclusion[/b] Well, this has been quite a long review, but it’s been good to stretch my fingers again, both typing and playing! ;) This is an incredible map, and the fact that you can play it in both the Siege and FFA gametype’s makes it even better. I most definitely recommend a download for this map. In fact…you would be crazy not to download it! :P Go on guys…you know you want to! ;) [b]***NOTE*** Norman asked me to mention this in the review, although it is actually in the readme too: [quote]Feel free to make a replacement pack that includes new models for an authentic siege experience. You are allowed to change the classes as well. Send that pack to me (darthnorman@gmx.de) or load it up and just send me the link. The best pack will be hosted it on my site together with this map.[/quote] So guys, you also have a challenge here; Darth Norman would like to see a pack made that replaces the player models and siege classes with ones that are more similar to those we saw in the movie, adding to the authentic movie like feeling. If your up to the challenge, why not give it a go? You could have your pack featured on Darth Norman’s site![/b] [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, Siege, Duel, Power Duel ~Nozyspy~

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1059 downloads

Uploaded:02-22-2009

Crimea

map_duel_crimea.zip | 4.18 MB

review, a basic rundown: this map is a two-arena ground that honestly keeps reminding me of some sort of temple proving grounds. Texturing and architecture here are just sublime, and the music makes me feel like hosting a tournament =_= ...hmm.. I think there's honestly only one thing that was wrong with the map, and that was in the cemetary. One of the cross markers was partially detached from the base of the cross, so you had a brush sorta floating there in mid-air. Not a good look, but then again, it's not particularly super noticeable. Otherwise, this map rules hard, and I can see it being used for small saber FFAs as well as duels. You would be wise to investigate this handiwork, as I may abduct you in the middle of the night and force you to compete in my bloodsoaked tournament =_,= mhmhmhmmhmhmhmhmhm..... [b]-=Averus vanishes into the darkness, leaving only a picture of macaroni and cheese=-[/b] New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan

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1899 downloads

Uploaded:02-16-2009

Kick Sabers

kicksabers.zip | 2.25 KB

appears to work quite well. [b]NOTE, HOWEVER[/b] that this is Single Player only. If one were to install this mod and use it in MP, thou wouldst be stripped of BOTH kick AND throw! Truly, a warning for any who would dare test the modder's mettle, for you will gain nothing but lose everything =_=. ...at which point you just remove the--- SOUL FROM YOUR BODY AND OFFER IT UNTO ME. =_=; Yes, no one must never know the loophole... You've heard enough. MAKE YOUR CALL, ALREADY. - Averus Retruthan

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2783 downloads

Uploaded:09-14-2008

Female Mandalorian

female_mando_1.2.zip | 1.67 MB

textures to all of it added npc support made it so it doesn't replace Sintra model any longer [/quote] Pretty straightforward. The results? Eh, not too bad. The breastplate texture sorta bothered me and felt a little too un-armor. Maybe it's just not reflective enough. Ah well, a shader could easily fix that, mayhaps. Well =_= short, sweet, and to the point. I could get used to this... Bot Support:Nay NPC Support:Aye New Sounds: Nay Team Support:Aye - Averus Retruthan

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4021 downloads

Uploaded:04-13-2008

Chuck Norris

chuck_norris.zip | 2.22 MB

make a right? Who can smell carbon monoxide? Who is the legendary slayer of chicken-ninjas everywhere? Well, actually, that last one is Mudkip, but the rest are the one and only Chuck Norris. There. I got all the memes out of the way. Now let's have a meme-free comments page. Okay, wewt! Now, this skin is based on Major Clod's Indiana Jones, which one would've thought wouldn't be a perfect template for the Chuckster given that it looks like Harrison Ford. One would've been [i]spectacularly[/i] wrong. First we'll start with the face. Here you have it, proof that 80% of a face's detailing is in the textures, as there isn't a whole lot of Indy in here. To say this looks like "The Man" would be an understatement. It's as close as you're going to get without a dedicated model, and with JA's detail levels a dedicated model would be pointless since it'd look the same anyway (aside from the outfit). Let's move on to the textures. Not as much glowing praise here, I'm afraid, as the torso texture in particular is somewhat low-resolution. It wouldn't show so much from a distance, but the badge, that is so obviously low-res it hurts. The detailing on the hat isn't much better, but long-range, you won't notice that. The textures for the shirt and pants suffer from this, albeit to a lesser degree. Aside from the belt, it doesn't show so much here, and the shirt looks fairly natural despite the obvious blurring overkill. There's custom sounds, which are fine enough for their purpose. No other extras, unfortunately. For the Chuck Norris fans, this is one you've been waiting for. Download, download, download. I'm keepin' it myself, not out of Chuck Norris fandom but mostly because I tend to like more "real world" models and skins. And by the way, my prior threat about memes still stands. Any more memes on this page, the Norris Roundhouse will be the least of your worries, I'll unleash my own brand of whoop-ass in the form of the Harris Uppercut Special. Don't say you didn't have fair warning! [img]http://inyri.flowinternet.net/forum/images/smilies/duel.gif[/img] ~ Kouen [b]Bot Profiles:[/b] Nah [b]NPC Profiles:[/b] Nah [b]Team Colors:[/b] Uh huh. [b]Custom Sounds:[/b] Yeah

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5852 downloads

Uploaded:10-15-2007

Darth Talon

darthtalon.zip | 3.97 MB

very familiar with this series or the character, but from all the pictures I could find, this skin is almost dead-on. This file is reskinned off the Female Twi\'lek Jaden model, and it works. But there is ONE problem...When she talks, you can see through her mouth and out the back of her head...ouch... New sounds have been included too, and they fit nicely. Though, the rolling sound was kind of annoying...Whenever I rolled she said, \"Hmmmmmmmm...\". But, just...don\'t...roll as much, and you\'ll be fine. And Sadly, Bot, Team, or NPC support were not added...But if you want them that badly, you can make them yourself. Overall, a nice skin, and one that will stay in my base folder. Team Support: Nope NPC Support: Nay Bot Support: Zip New Sounds: Ya ~ Yami

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3157 downloads

Uploaded:09-18-2007

Dark Forces 2 Saber Pack

jkdf2_saber_pack.zip | 2.75 MB

improved. While the models look decent, the textures aren’t so great. To me, in the game, they look very plain, without much detail. That being said, it looks like most of the detail is in the model. With sabers, one should try to have both be detailed. But actually, with most of the sabers, the texturing is pretty plain, and could have used more work. But it sure is nice to be able to have the sabers from Jedi Knight. But it would’ve been so much nicer if there had been a lot more work put into them. Mainly because right now they just feel halfway done. Although…one nice thing the author has included with this is the sabers for Jedi Outcast and Jedi Academy. ~Zach

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3076 downloads

Uploaded:09-18-2007

Classic Trilogy Lightsabers

classic_sabers2.zip | 1.71 MB

keeping saber hilt models low poly is two-fold - most of the time smoothing groups on, say, eight sides will look the same as smoothing groups on sixteen sides. Secondly, you hardly ever see the hilt up close enough to even see the detail. On the first saber I counted roughly a 24-sided cylinder. The first question that comes to mind is: "Why"? The other thing I noticed about these hilts is that, while there is a lot of detail in the model, there's not nearly as much detail in the skin, so much of the detailing in the model will go unnoticed. For such high-poly models, they should also have high-detail textures to make full use of this extra detail in the model. This is not the case here. It seems like the skins rely mostly on the included shaders for their looks. However honestly I think the chrome shaders are way over the top. Those sabers must've been polished for hours! Overall the models are very good, if just a little over the top, but the models and skins are not proportional to each other in detail, and this makes the hilts not quite as good as they could be. However if you're a detail freak, these hilts will probably be right up your alley.[/quote]In this version there are a few slight changes. Most notably among these changes are a softened shader and a texture change to the Ben saber (this adds another saber which has a more weathered look). I still must agree with my original review that the quality of the models [b][i]far[/i][/b] surpasses the quality of the textures, leaving them with something to be desired. However this time we also have included single-player menu support, so if you would like to use this hilts in single-player you can! Definitely a nice little bonus to add. Make sure to check the [file="57860"]original file[/file] for screenshots of the other hilts! ~Inyri

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6058 downloads

Uploaded:09-07-2007

New Force Lightning Pack 2

bb_lightning2.zip | 6.46 MB

effects to the table, there\'s no chance that there isn\'t something available for you to drool over. The following new Force lightning variations are available in this pack:[list][*]Force Ifrit[*]Force Ifrit 2[*]Force Shiva[*]Force Shiva 2[*]Force Bat[*]Force Bird[*]Force Ivy[*]Force Death[*]Force BeamZ[*]Force Ice[*]Force ElectBlue3[*]Force ElectRed3[/list]Some of these are really cool. My favorites are the Shiva pair, Force Ice, and Force Bat. Each variation features its own sounds that really polish off the effect. And if you want the whole nine yards, make sure to grab the skins that go with each Force lightning variant (for instance Dracula goes quite well with Force Bat). Not a bad compilation, if I do say so myself, and not something we get a chance to see modified to such an extent very often. Well, never actually! So good work to Tobe, yet again. ~Inyri

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6563 downloads

Uploaded:07-09-2007

Complete Species Pack

speciespack_if.zip | 1.24 MB

section to increase the ability to mix and match clothing options. However, I noted two major things: - Most models don't have the label applied to them. - Some of the options are mixed up Better yet, this has only two pk3s, so you can only customize certain ones because the engine doesn't support all the models. So, might be a little conflict if you only use conflicting halves. HOWEVER, it is possible to simply put both in and try and figure out what ones are what XD. Honestly, m'lady, I don't think it was necessary to put EVERY SINGLE MODEL into the species section, but rather certain ones with custom additions that aren't easily reachable would have sufficed. However, I'd rather not argue against this idea given that it seemed insane in the first place O_o. Oh well. Maybe it may appeal to you masses. I know I only use the brown cultist model, and I know how to get to that one in a heartbeat. Bored? I know Lady Forge was ¬_¬. Give it a bandwidth nibble, and see if it could be of any use to you. - Averus Retruthan

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11417 downloads

Uploaded:11-03-2006

HS_Gweth_Kelia

hs_gweth_kelia_v2.zip | 13.9 MB

ultimate female model that will replace Leela and hurt her feelings and make her cry, where I shall promptly laugh and then cleave through both their skulls. The result of this effort? Hapslash quality. Need I say more? Okay fine, it's really good, but it's not really not that thrilling to me. However, I'm sure the female players are rejoicing like crazy and will probably roar at me for not giving a rave review of this sensational model. I wasn't thrilled with the soundsets on Gweth at all. Apparantly they're from Babylon 5. They sounded like some uppity crank feminist who hasn't slept in five years and needs to be hit over the head with a scythe. The sound quality is decent, minus one gloating sound. Is it good overall? Yeah, definitely. I just can't say it's THAT great just because it feels like Hapslash sold out. That may not be the case, but I don't plan on playing Sherlock Holmes to find out the motive behind this model. Surrender your bandwidth immediately, lest I cleave you with a scythe myself. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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10343 downloads

Uploaded:07-06-2006

Forest House

forest_house.zip | 19.54 MB

likely be facing the house. First off, the woods are very dark. In fact, there is almost no lighting in the forest area. This just really ruins a lot of the effect that the woods would have, and forces you to stumble around until you find something. And then there are the trees in the forest. Or all the trees in the map, as a matter of fact. I can walk through them all. That\'s great if you want fake trees, but I don\'t think that the author really wanted that. The next little area is a graveyard, which transitions from the very dark lighting of the forest to somewhat better lighting. I found the names on the gravestones rather funny, and I also found the \"sign here\" gravestone interesting. ;) I also found the smiley face tombstone to be funny. :) One side note about this map is that there is a wall all along the side. And guess what? You can walk on it! Yay! There\'s nothing I like more than going to places in a map that I\'m not supposed to get to! With this you can go on top of the tunnel leading to the graveyard, and have a nice time looking around. :p Okay, onto the house. You walk in and there\'s a desk to the right I believe. There\'s a button on the desk. Now what are you supposed to do when you find a button? That\'s right. You\'re supposed to press it. It took me a while to find out what this did, but when I did I thought \"Oh cool\". What it does is change the skybox so that the map is set in the daytime instead of nighttime. However, this doesn\'t really work. While the skybox changes, the lighting doesn\'t. So it\'s dark in the same places as it was before, and doesn\'t look realistic. So in that instance the lighting needs to be worked on. In fact, it needs to be worked on in general. It gets really dark in some areas, and really bright in others. Okay, so the inside. There are a few areas on the inside, and I\'m only going to mention a few. One of them is the dance area. ever hear the hamster dance song? Well it\'s a real uppity and happy song, and I think you\'ll enjoy it. Anyways, it plays when you turn it on when you go onto the dance floor. Watch your step, it\'s slippery. :) Another area in the map was a big piano, kind of like the one in the Old West map. Only the sound quality of this piano isn\'t nearly as good, and sounds more like an electronic piano that\'s out of tune. And the final area in the house that I\'m going to talk about is the little dining area. hungry? Grab some ysalamari. While this is a nice touch, I think that it could have been made better if the author had placed the spawn point for the ysalamari a bit lower just so that it\'d look like it was actually sitting on the table. I did find one or two missing textures, but you probably won\'t notice them. But the big thing that needed working on in this map was the lighting. There wasn\'t hardly enough in some areas, while there was enough in some. But, it\'s not a bad little map. But there is one little side note. You don\'t have to put color codes into the name of a map. Just put them into the arena file.. Bot Support: No New Models: No New Textures: No New Music: Yes Gametypes: FFA ~Zach

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25016 downloads

Uploaded:01-28-2006

MagnaGuardVM

magnavm.zip | 6.35 MB

because it\'s my job. Let\'s start with the good parts, though. A lot of detail went into this model in terms of skinned on parts versus modeled on parts. That is immediately noticible. The skin also seems relatively accurate, depending on which pictures you look at. Some pictures I saw looked blue, as this does, and some didn\'t, but that could be due to lighting. I did find some areas of the skin to look a bit strange, as if Mars had used the sponge filter on it, which he may have. However overall the textures look very good when the entire model is taken into account. So the flaws. Yes, even Mars isn\'t perfect. If he was I\'d wonder if he was an android or something. First flaw - shoulders once again weighted independently from the body. I do have to admit, though, with an automaton that\'s probably a better choice. It still bothers me, though, to see the area were the shoulder would normally be attached when the arm moves. Next flaw - very evil stretching in the upper torso during many animations. There problem here, though, is that the animations in JA are first of all quite hideous themselves, and second of all are not designed for a being that doesn\'t bend, like a robot. However the stretching could be more subtle, but unless you\'re looking for it you probably won\'t notice. I was impressed by the cape, though. No, it doesn\'t move realistically, but I\'ve come to believe that\'s impossible in the Quake 3 engine. This cape deforms amazingly well with the given animations, as well as I think may be possible in JA. There is a bit of clipping here and there around the left shoulder, but for the most part it doesn\'t clip. Overall, a well-done model that I\'m sure you\'ll all be more than happy to download. Well made given the restrictions of the engine. Mars was also nice enough to include a modified version of Hatrus\' electrostaff, which the bots use, so if you have an older version of the staff you may wish to use the version Mars has included, for the best experience. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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1290 downloads

Uploaded:10-31-2005

Gordon (Half Life 1&2)

gordon.zip | 529.06 KB

pretty good job of getting the seems to match up right. Fixing some of the brightness on some of the seems would have been nice, though. The face bothers me, though. Just a few things. First of all, it's still mostly Kyle, just with different lips. You'd think if he was going to take the textures from Gordon's body, he'd do the same with the face. The second problem I see with the face is that the eyelids are grey. Completely desaturated. Third problem is the beard/goatee. It's outlined in hard edges with a dark overlay on it, and there's no feathering around the edges, so it looks more like he's got some thick black tape on his chin than a beard. I do like the way the glasses were skinned on, though. The area where the lenses would be is even lighter, made to look like glass. Obviously there was quite a bit of effort put into this skin, and the author just needs a little more practice to get all the little things fixed. Bot Support: No Team Support: No New Sounds: No NPC Support: No ~Inyri

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17089 downloads

Uploaded:06-22-2005

Anakin vs Obiwan Duel Music

aniobiduelmusic.zip | 10.68 MB

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19103 downloads

Uploaded:06-10-2005

Lugormod 1.1

lugormod_11.zip | 3.58 MB

below)--------v -Lizardking

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9116 downloads

Uploaded:05-11-2005

UNOFFICIAL Patch for JA 1.01 Dedicated Servers

dedicated_ja_server_unofficialpatch.zip | 1.01 MB

from Raven, so like, use at your own risk, and stuff. ~AmosMagee

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24140 downloads

Uploaded:09-07-2004

Syndicate: Initiation

syndicate1.zip | 24.95 MB

level. It was done really well ... not just the mapping, but the animations and the sequencing and stuff. This is not one of those levels where you just fight a bunch of spawned NPC's. This was quite well thought out. In fact, the whole level is mostly puzzles. I'm horrible at these things. So I did use the walkthrough that was provided (it'll probably be posted by the author later in the comments) and even then I had a bit of trouble with the second puzzle. If you enjoy a good continuing story, a pretty map, challenging puzzles and great production, download this now. I've heard nothing but great things about this mod. And I actually played through the whole level and was quite satisfied with the end. :) Great work guys! ~AmosMagee

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22125 downloads

Uploaded:05-02-2004

Sunset on Coruscant

rgoerduel2.zip | 9.21 MB

my first glimpse of what I see to be, the best looking duel map ever created for JKA! :D This map is simply stunning to look at from the screenshots I\'ve taken, and with my settings on full it may have been unplayable, but just look at it. The glowing auras of the buildings, the water fountain and the almost unbeliavebly realistic skybox - This map is literally the most realistic duel map you\'re ever likely to see for Jedi Academy. Yes, the map isn\'t as perfect when you want to play it, because our Graphics cards just wont work with 8x Ansiotropic Filtering and 16x Anti-Aliasing, but still this map is simply awe-inspiring. The use of amazing shaders and effects for the fountain and pool in the center of the platform looks unbelievable, and every texture with the exception of the retail ones are photo-realistic.:D The one downfall is the underside areas of the platform, which can spoil an otherwise perfect view, but fortunately, you usually only see this bit when you are dead. The architecture is similarly spot-on. The shining towers and the sleek curving pillars will blow you away with their detail, and although FPS tends to drop lower than a normal duel map, the design and layout, coupled with eveything afformentioned make this (In my opinion) JKA\'s best duel map to date! :) And yes, it does have bot support. File of the Week Amy! New Textures: Yes New Sounds: No Bot Support: Yes ~Szico VII~

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7914 downloads

Uploaded:03-20-2004

Haps Trooper

hapstrooper.zip | 1.49 MB

the original model, more of a subtle change, but it makes a difference and makes the model more appealing for me, any way. HapSlash has also changed the team versions from the all blue/red armour that Raven used, and just highlighted select area’s of the amour, and for me it’s an improvement on the raven team colours although personally I would have used a darker shade of red/blue. HapSlash has also kindly included a new E-11 blaster which again adds a few new subtle changes and improves the appearance of the blaster. I should also mention that both the E-11 and the Storm Trooper model replace ravens original models. ~Wolf New sounds: No (Ravens sounds are used) Bot support: Yes (Ravens bot support is used) Team colours: Yes

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15239 downloads

Uploaded:02-28-2004

Boba Fett SP

bobafettsp.zip | 290.91 KB

where the costumes change, such as the hoth level. But enough of that. If you want to play as Boba, and fight yourself in one of the levels (ought to be fun) then come and download this now! There is also a Jetpacking version of the Bounty Hunter to play as :) ~Szico VII~

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2262 downloads

Uploaded:01-09-2004

Nazi Officer Skin

naziofficer.zip | 636.88 KB

George Lucas was inspired by the Nazis for the Imperials. If you\'re offended, our apologies, but you simply don\'t have to download it if you don\'t like it. Now onto my thoughts about the skin itself. The design here looks great. The medals on the uniform are quite detailed and I\'m impressed with this. The only thing I\'m kinda having a hard time with here is the facial hair. For some reason, I\'m reminded of Errol Flynn. Anyway, there\'s a very appropriate German taunt - I have no idea what he\'s saying, but he sounds angry. There\'s also bot support included so you can download this officer and Hitler and punish them all you\'d like. Good work with this skin, Darth Vengeant! :) Bot Support: Yes Team Colors: No New Sounds: Yes ~AmosMagee

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24712 downloads

Uploaded:11-26-2003

Jedi Academy SDK (MP)

jedi_academy_sdk.zip | 6.22 MB

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58811 downloads

Uploaded:09-27-2003

Jedi Academy Minimizer

jaminimizer.zip | 18.24 KB

care of immediately. What do you do? How can you get to the program without popping out of the game and losing all your hard-earned points. Well, I’ll tell. We now have the utility everyone has been waiting for, a minimizer for Jedi Academy. It works in single player it works in multiplayer. It works everywhere you want it to work as long as it’s in Jedi Academy. The hotkeys are customizable, as would be expected, and everything seems to work perfectly. So start your downloads now because I have a feeling this one is going to popular. Have at it. - Daku

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20862 downloads

Uploaded:09-10-2002

Geonosis Hanger Duel

ghanger.zip | 4.44 MB

the Ep 2 movie. Quite tough though! [b]Note:[/b] Extract the pk3 to your 'base' folder. Open SP and go to "Load a game".. in the saved game list find the name called "ghanger" and load it. This might replace Kyle/Desann models also so keep note of that :)

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2041 downloads

Uploaded:06-27-2010

Darth Bane

darthbane.zip | 2.38 MB

don't get to see things from the perspective of the bad guys in such a detailed manner, and his character has been developed much more than most other Sith characters. Thus, I am glad to see a new skin of him today! Using one of HapSlash's models and some textures from Spanki's Sith Customization pack the author has added the face of Darth Bane, with those distinctive markings (tattoos?). Personally I think the clothing looks a little flat (maybe add a shiny shader to that chest armour?), but the face is brilliant, menacing and expressive and is a dead spitting image for Darth Bane . The skin even comes in three flavours; normal, robed, and hooded, although I am dissapointed that only the normal version is available via the skin selection menu, for the other two you will need to use the /model command in the console; so either /model Bane/Robed or /model Bane/Hooded. Personally I think all three should have been accessible from the skin selection menu, just for the sake of ease of use (not that I am being lazy :P). The other thing I think could do with being added are team skins, like I keep saying they are always an important part of a skin! Nevertheless though, good work here, its good to see more characters like this immortalized in mods! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

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1637 downloads

Uploaded:02-17-2010

Alternate Rosh Penin

zzz_rosh_penin_v2.rar | 1.55 MB

far better than Jaden Korrs(with the female variant being slightly better in comparison.) Second, his character would have been more entertaining to play as than that plank of wood. Third, I love how he irritates all of you to no end =_,= So, Mert poses us a question: [quote]Remember the alternate Rosh Penin skin that had the model of Hapslash's Anakin?[/quote] No, I don't, actually o_O and I did take the time to look around the site for a few minutes to see if I could find it. I could not, but perhaps I tried not hard enough. Suffice to say, the product by TDuragon was nothing short of a much-needed facelift. Rosh is now much cleaner looking now, both structurally and texturally speaking. Best of all, his clothing has been fit to adapt to the Anakin model we all know so well. The end result is quite effective, really. If we combine that with Mert's Slick Rick addition of team skins to this, and you now have a fully functional replacement for the Rosh Penin model. Messy looking default, or clean and appealing alternative? ...Nolo Contendere. Bot Support: Default NPC Support: Default New Sounds: Default Team Support: Default - Averus Retruthan

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6633 downloads

Uploaded:12-14-2009

SJC The Palace of Jabba the Hutt - Map Pack

sjc_jabba_1.zip | 71.03 MB

being masterpieces of mapping design. Yes there are mappers that are technically more skilled with the fancy aspects of mapping like ridiculously complex scripting and the like, but Sith J has been here right from the start, the granddaddy of em all and he has released may maps over that time. So, let's have a look at his latest creation; Jabba's Crib! As I said above, this map comes in both Daytime and Sunset versions, each with a different mood and atmosphere. Personally my favourite is the daytime version, primarily because it obviously looks and feels like the more traditional Tatooine map. There are a few small issues with the sunset version though, but I will come to those later. This map is pretty huge, it features a large outdoors area among the dunes infront of the palace entrance and the interior of the palace itself, which is an incredible maze like structure. Walking among the dunes outside was highly entertaining, especially for me as I absolutely love a good outdoors map. You should watch out for the Sand People though, as they are, as usual, in a foul mood (though who wouldn't be with that lumpy mask glued to your face for your entire life?). This is one of those little features which really adds to a map, just that little extra something that isn't really necessary, buts adds that extra depth. Wander around a little more and you will stumble upon the Sarlacc pit, although hopefully not too literally eh? :P I must admit I would have liked to see a little more movement out of the Sarlacc's tentacles (which are flat transparent textures rather than being three dimensional), which I am guessing some adjustment in the shader for the tentacle texture could do. Making the image a sprite as well (if it is possible to have a vertex deforming sprite image) may have been a good idea, since the tentacles are flat textures, as you move around them they disappear momentarily. For those who don't know what a sprite texture is, a sprite texture always faces you no matter where you are even though they are just flat textures. Moving on, you will also come across the ribcage of some once huge beast and nearby you will also find an archway, which looks impressively similar to the ones from the original Ralph McQuarrie concept art. The roof of this archway and also of the palace itself has a fantastic shader on it, which gives it a purply metallic shine. Just ahead of this archway is one of the entrances to Jabba's Palace, this one running underground. The main entrance of course is right at the front, and that famous door which R2 and 3PO stand before at the beginning of Return of the Jedi looks nicely authentic, right down to the sand piled up in the recesses of the door. Also worth noting is the specular shader on the stucco like walls of the palace, which when viewed from a certain angle gives the walls a nice sheen in the sunlight. Inside the palace is huge, and maze like, it is very easy to actually get lost, there are just sop many rooms, corridors and levels! I have a feeling quite a bit of the inside layout is based on the 'Inside the Worlds of Star Wars' location cross section book, which itself has a very nicely detailed illustration of the innards of Jabba's Palace. For those of you who like feeding your defeated enemies to a Rancor... yes the Rancor pit is here, complete with Rancor. ;) The texturing throughout the map is excellent as always, accurate too, even all the little patterns on the borders look accurate to all the reference pictures I could find, so a big thumbs up there! During your wanderings through the palace you may also occasionally come across a B'omarr monk, although unfortunately these are only map objects and so don't do anything other than add a little more atmosphere to the place. Personally I think it would be cool if someone could make a B'omarr monk NPC model, since having a few of the disembodied brains-in-jars-with-legs wandering around would be very cool indeed! To be honest there is so much inside the palace to see that I could write several pages about it, but then again that would spoil the adventure of exploring the map for you guys wouldn't it? With a map like this that is both huge and great to look at, exploring is a big part of it! ;) Now I said earlier that there are two versions of this map, Daytime and Sunset, the daytime being my favourite mainly because it is traditional Tatooine. However I also said that there were a few issues with the sunset version, and now I shall elaborate. Basically my main gripe with this version is that the insides of the palace are just [i]too dark[/i]! Its difficult to see all the great detail that went into the interior of the map, and the lights just don't seem to light up the interiors as much as they should do. The outside area isn't too bad though, although there are a few rather dark spots in the shadows. The sunset skybox, with the twin suns setting in the distance, is one of the most amazing skyboxes I have ever seen and is quite beautiful. Overall this is a fantastic map and I am once again glad to see Sith J Cull return to us with a new creation! I do think the lighting in the sunset version could have been tweaked a little more to make the light levels more comfortable, but you can always turn your gamma up a bit higher ingame if you have to. Keep up the excellent work Sith J, the community really appreciates that talented mappers still stick around and produce amazing work like this, even after all these many years. I look forward to seeing what you have up your sleeve for us next! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA ~Nozyspy~ [b][Edit][/b] Shockingly, I forgot to mention that you should look out for Han in carbonite, because... well it isn't Han. Could the face on this frozen carbonite man be the visage of the great man himself?!

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3190 downloads

Uploaded:06-13-2009

JamyzGenius First Choice Animations

jamyzgenius_first_choices_animations_1.0.zip | 8.23 MB

animate characters. Due to this the animations we have are no where near as realistic as what they can do these days, so it’s always good when someone goes and makes an animations mod to spruce up our game a bit. Here Jesus Fernandez Garcia brings us his latest animation compilation mod, which includes a multitude of new animations. As well as a new stances and animations for each of the saber styles, there are also new animations for; force push, force grip, force lightning, rolls, jumps and quite a few more besides! Personally I liked the new roll and jump animations, although they seemed a little too slow in their speed, the animations themselves looked more natural I think. Especially impressive though were the new saber stance animations, particularly the ones for the yellow stance, which was based off Count Dooku’s sword salute as seen in Episode 2 just before be duels Yoda. The animation here looks really cool and it has been well done and it is great to see as opposed to the somewhat more sedate default animations. This animation is also the authors favourite, and I can see why! I imagine this will be the favoured animation and saber style of many players now! There is also a new ‘death from above’ attack animation for the yellow stance and also for the blue stance. Among the new force power animations, the new force lightning animation was probably my favourite, since it now looks like it is taking some effort to shoot those bolts of lightning from your fingertips! There are still some things to be improved though. As I said before, I feel the jump and roll animations are a little too slow and could do with speeding up a little. Also, if you jump a long distance, the somersault animation continues to loop whilst you are in mid air rather than stopping after the initial jump, which looks somewhat unrealistic. Other than that I think some of the animations could do with a little more tweaking, but nothing major. All in all a great animation mod here, one, which I hope, will get a lot of use from the community. So, if you guys like the look of this, be sure to give it a download! :D ~Nozyspy~

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3735 downloads

Uploaded:02-05-2009

Dash Rendar Resurgence

dr_resurgence.zip | 54.55 MB

presents us with an enhanced conversion to JKA of a single player campaign mod that he made back in 2003 for JK2. Here is a quick synopsis straight from the readme: [quote] Dash Rendar has been hired to smuggle weapons to a mining colony planning a hostile takeover from a corrupt organization that has been exploiting them. After the reliable weapons supplier fails to meet at the rendezvous point, Dash goes on a search for him at the coordinates of where he last made communication.[/quote] So to start off, lets have a look at the first level, and its good and bad points. [b]Part 1: Investigation and Recovery[/b] [b]Good Bits[/b] Straight away, as soon as you start up this mod, you can tell it is of excellent quality. After the opening scroll, explaining a bit about the story we then get to watch custom made CG cinematic’s, which are very impressive, considering the majority of modders (including me) probably have absolutely no idea how to make a good CG cinematic. Not only were the CG cinematic’s throughout the game impressive, but so were the in-game cut-scenes, which I would say were as good quality as the actual JKA single player cut-scenes. Once the game proper starts, you are put into a huge open map, which is set on a dark, barren and rocky world. Nearby is an enterable version of Dash Rendar’s ship, the [i]Outrider[/i]. Unfortunately though only the main area in the ship is enterable, all the other doors are locked. .If you try to open them you will occasionally get a comment from Dash’s droid sidekick Leebo, such as “The ship is safe with me sir” and We’ll never get paid if you stay here all day”, which I thought were nice touches. There is a long trail that you must travel; through barren canyons and even a short tunnel at one point. The terrain is well done, and if I had to guess, I would say this terrain was made by hand, rather than with a program like EasyGen. If that is the case then this area represents a huge amount of high quality work. Once you have worked your way through the barren canyons, encountering some Imperial Troops along the way, you will eventually find yourself at a large chasm. The only way across is a hovering tram that must be summoned from the other side. Once there you must battle more Stormies and then go through the huge doors into a cargo bay like area. Though the architecture was fairly simple in these areas it was well made and well textured and brought back fond memories of playing through JK2 for the first time. Once inside the main structure you need to find your way to a conference room, which holds your ultimate objective for this level. I won’t say any more on that matter, as I don’t want to spoil the fun! :P The scripting for the level is very well done and I didn’t encounter any bugs when I played through it. It ran smoothly and all the proper events and cinematic’s were triggered at the right time. One thing in particular that I really liked was the way that every now and again, once you had passed certain points, Leebo would comm you, giving you a hint on where to go next. An ingenuitive little game mechanic there! [b]Bad Bits[/b] All in all the level was of very high quality, although there were a few things that I think could have been improved. For one, I think there should have been a bit more detail in the levels – though the architecture was good, there were a lot of flat plain areas. Also, I think some rock models scattered around the canyons would have been good as well, as they seem just a bit too clean and clear for rocky canyons on a barren planet. I think these issues could be put down to the fact that this mod was originally made for JK2, which has a less powerful engine than JKA and thus cant handle as much detail in a map. My major concern though was that the outside area was very dark. After a while wandering around I had to turn um my gamma in the options menu, because I just couldn’t see where I was going properly. I think the ambient lighting in the worldspawn should have been raised a little to make the map a little less dark, especially the canyon areas. That’s just my opinion however, and like I said, a quick change in the gamma settings fixed the issue without much problem. There was only one part of the gameplay that bothered me; getting into the conference room where your final objective is. It took me forever to figure out how I was supposed to get in there! I wont spoil the challenge for you, but I will give you one hint, for the sake of your sanity… try and find destructible crates, they will help you to get into that final room… Now lets move onto the second, and last level of the mod: [b]Part 2: Retribution[/b] [b]Good Bits[/b] This level is [b]much larger[/b] than the first level, and as Mercenary explains in his readme, the gameplay of this level is non-linear, which means that you can complete the multiple objectives in any order you want. This time around, your ultimate objective is to find the missing weapons supplier, another objective includes stopping some experiments that are being conducted on (apparently) frozen people. I think they’re frozen anyway…they look it! Some of the other objectives include blowing up some computer banks, and finding a way to shut off some power generators. This level is much lighter than the previous one, since it now in the daytime, making it easier to find your way around this time! You start off near a landing area with some tall buildings and walkways above you, and a gentle snowfall drifting through the air. As I said, this level is [b]huge[/b], much, much bigger than the first level and the areas are interconnected by many different paths – elevators, corridors, locked doors that need opening – which form somewhat of a maze. Again Leebo will comm you occasionally with information on where to go and what to look for next. There is no point me trying to describe the path to your ultimate objective, because it could be different each time you play, due to the non-linear nature of the level. This is a very interesting and clever gameplay mechanic used by Mercenary here, as it means your game doesn’t have to be the same next time around, you can complete things in a different order if you want. This does lead to some potential issues however, which I will come to a bit later. My favourite areas were probably the TIE fighter hangar and the nearby control room, which reminded me a bit of the Doomgiver levels from JK2. I must say though that those TIE fighter pilots seemed a little too engrossed in whatever they were doing (maybe fixing their ships?) as they didn’t seem to notice me when I walked in. Only when I started shooting at them did they seem to bother moving! :P Another great area is the power core type thing, at the top of which are some nicely scripted walkways that swing down, allowing you to get into the central control panel of the power core. Once again, the level is interspersed with well made cut scenes and some pretty impressive voice acting, especially from Leebo the droid. [b]Bad Bits[/b] As I said above, the non-linear nature of this level is a big advantage, as it allows you to complete the level how you want. However it is at the same time also a disadvantage. Why? Because it is easy to get lost and forget what you were doing. In a linear level, you go from the start to the finish, completing your objectives along the way. You go in a straight line, so to speak (although not literally). Whereas in a non-linear level, if you don’t keep track of where you have been, you can end up going through the same places multiple times trying to find your way around which can take quite a long time and also be rather frustrating. A few other minor issues were that the objectives seemed a little vague at times. One of them is to shut down the two power generating areas. The first one I found easily enough, but it took me a while to figure out where the second one was. I kept trying to blow up two rows of generators in a small room, figuring that since they were near the first power generator you had to destroy, they must be the second ones. But alas they weren’t, and it took me a while to figure out where the second generator was and how to get to it. Lastly there is the instance where you have to find a switch to turn off some shields blocking your path, however I feel the game didn’t give you enough information on what you were looking for – after all there are many switches in the map, how would you know which one to use? Although, that said, in the end it didn’t take me that long to find the switch, as it was in a nearby room. Still though I did panic for a moment, wondering if I had forgotten some switch somewhere within this gigantic map! [b]Conclusion[/b] Overall this is a fantastic single player campaign, which despite the few frustrations, I did thoroughly enjoy. It is a bit of a shame that the story isnt longer, as I would have liked to find out what happens next. But when you remember that Mercenary has done almost all the work here himself - as opposed to the guys at Raven software who had an entire team to create JK2 and JKA’s single player campaigns - you suddenly realise that two levels for one person is a heck of a lot of work. All in all this is a very impressive mod, and I hope to see more work like this from Mercenary in the future! :D I definitely recommend downloading this guys, you won’t be disappointed! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] Single Player Campaign ~Nozyspy~

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3661 downloads

Uploaded:12-28-2008

Telekinesis

telekinesis_v5.zip | 121.61 KB

various refinements that the author has made since the last version, the essence of the mod is summed up pretty well in the readme where the author explains: [quote] This Mod replaces force choke with telekinesis (Moving people around with your mind), makes people react in a cooler way when you force push them and replaces close range drain with choke.[/quote] After trying this mod out, I can say that I much prefer the new animations for enemies when you force grip (or Telekinesis should I say), they look much cooler and more cinematic. The same can be said for the new force push animations as well, enemies now look like they are being knocked back by a powerful force, rather than just falling over. I couldn’t quite get in the right scenario ingame to test out the new force drain animation, which is replaced by the force grip animation at close range, however. Altogether this a cool little mod, and considering that it makes enemies react more realistically to your force attacks and also makes the animations of such look much cooler, I think this is a mod I will be keeping in my base folder! :) Make sure to give this a download if you like the sound of it! ~Nozyspy~

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949 downloads

Uploaded:08-24-2008

Super Heroes Skin Pack

rjaheroes_pack.rar | 7.67 MB

Warrior Shadow Trooper - Flying Man (Author's own design) Jedi - Engima Now, onto the reviews. [b]Mr. Freeze[/b] - I think I could say what has been done here - the head has been desaturated and the eye colour has been changed to red. The torso down has had the colour turned to blue and the saturation turned up, which I am guessing is why the belt has all those multi-coloured pixels. No new sounds. Mr.Freeze = Blue, Rosh = Blue. Works, I guess. [b]The Green Warrior[/b] - Probably the one I thought looked the best - as the author put it [quote]Kyle Katarn in a new super hero role.[/quote] His torso down have been altered - All black with a green belt, a green shoulder pad and a few bits of green here and there. I thought it looked pretty good... until I saw the two letters GW (green warrior) printed on the back of his torso. This ruined it in my opinion, but some of you others may like it, I don't know. No new sounds. [b]Flying Man - Default :[/b] Shadow Trooper with a lot of green sections around him and a full body shader. I thought it looked okay.. until I looked at the front and saw RTA printed above his belt in different colours. I don't even know what that stands for xD [b]Red:[/b] EVIL FLYING MAN o_O. Same as above but where it was green it is now red and there is a blue splodge on his back. [b]Blue:[/b] AQUA FLYING MAN. ... Same as Default Flying Man but his armour is a light blue water colour *hence the name* and RTA printed above his belt in white letters. He also has a green symbol behind his back. No New sounds. (The symbols and the design of Flying Man remind me of LightSource's Vampire Batman) [b]Enigma (Batman's Villain):[/b] I couldn't find any images of him so I had to rely on my poor memory of him from a film... There's not much to say about this skin; Almost-Solid green overalls with a lot of black question marks around his clothes, red hair, and green markings around his eyes. [b]Enigma Red:[/b] Same as above but with a red torso and orange trousers. [b]Enigma Blue:[/b] Same as default but with blue overalls. No new sounds. So, I think it was generally okay, but the printed words on them dropped it down. If you are interested in a super hero skin pack, or simply like the look of them, give it a download! -Dommie Kun New sounds: Nope Team Support: Yep Bot Support: Nope

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2141 downloads

Uploaded:07-08-2008

Jaden Korr Dark Side Outfit

jadensithoutfitfix.zip | 9.9 MB

outfit itself is a recolor of a default Jaden outfit, but for the most part it's quite well-done, if not a little boring due to the color choices. Gotta say the black panels seem awfully solid, almost as if they're armor instead of the 'elaborate ceremonial dress pauldrons' (for lack of a better term), but it's not so bad. The Stormtrooper arm is the big difference here, which adds a definite Imperial overtone. Although, it appears to have been skinned over the fabric, so it does distort - I imagine that can't be helped. A new head is packaged, or shall I say, a non-overriding adjustment to a pre-existing one. The longer-haired Jaden is now available with both blonde and brown hair. Not much of a big change, but the hair recoloring is done professionally. Master_Ibonek missed a true calling - salon stylist! Although it should be noted, that the facial hair is in fact still blonde. The second head modification overwrites the shorter-haired caucasian head, whose "brown" hair was noticeably not very brown at all, but more sienna-indigo. See the screenshot for the direct comparison. Recommended simply because choice is good, and there's no reason not to recommend it.[/quote]This simple fix merely repairs a bug with the "torso half-skirt thingy" - as Ibonek so eloquently put it - which rendered the front side invisible. You shouldn't have any further transparency issues with this. ~ Kouen

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5609 downloads

Uploaded:11-21-2007

Best Clone NPC Pack v2

bestclonenpcpackv2.zip | 3.82 KB

This will add a plethora of new NPC files for this model pack, so if you were disappointed that the original didn\'t come with NPCs or want to try out a new NPC pack for it, give this one a shot. Details on what NPCs are included are listed in the read-me file. ~Inyri[/QUOTE] This is the V2 of clone npc pack. If you want to try some more clone like npcs then this pack is for you. A list of all the npcs is included in the readme so give it a look. [i]Ayane Yamazaki[/i]

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4464 downloads

Uploaded:09-18-2007

Boba Fett's EE-3 Blaster Carbine

ee3_pah.zip | 1.59 MB

my reference pics I know this is very accurate to Boba Fett's EE3 carbine, full stock and all. The only thing it's missing is a trigger. Luckily despite the fact that this replaces the bowcaster the sounds are still that of the normal blaster. Along with the model we get a lovely specular shader, but we also get some modified effects as well as new icons! You won't have to bear seeing the bowcaster icon with the EE3 carbine. It comes with its own, and they do look very nice. The strings have not been modified, however, so it will still [i]say[/i] Wookiee Bowcaster. Now for my beefs. First of all, the muzzle flash in third person is about 2 inches in front of the muzzle. This looks a bit odd. Also, when the alt fire is charging it's still green, and the bolts seem to actually be a combination of both the blaster effect and the bolt effect. It still splashes green on walls and such. Kind of minor stuff, as the model is really the candy here. Still, it would be nice if those efx and tag glitches could be remedied. You know what would also make this cool? Changing the Boba Fett NPC to have the EE3. Would spice up single-player just a bit... ;). In any case, a great weapon model that should have a place in anyone's base folder, especially Boba Fett fans. Good work! ~Inyri

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3250 downloads

Uploaded:02-26-2007

Corran Horn

hm_corranhorn.zip | 6.74 MB

know for myself, though. But, before I embarrass myself further, onto the skin! This reskin is surprisingly good. The robes have been turned green, the short hair has been turned a dark brown, and the face appears to have been completely changed. Some facial hair has been added, the eyes are a bright green, and the skin tone seems a bit different than the original. Included is a robed version, hooded version, and a darker green version. Sure, the changes are easy to list out, but they were all well done, especially the facial hair, making this a great skin in my opinion. Go on and give it a download! Bot Support: No Team Support: No Npc Support: No New Sounds: No

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6078 downloads

Uploaded:01-14-2007

Highspeed Melee 3

highspeed3_update.zip | 484.9 KB

you must put [japlus_gla_anims.pk3] with JA+ Mod. (Means you MUST have JA+ installed. Something I will NOT do) One more, a balance wasn\'t appropriate with multi-player. Therefore, some are being adjusted. Because a problem was found, fast stance was changed to new stance. Then, even a single-player can use a new saber stances. 1.Melee motions The number of frames of meleemotion and a speed were revised. Former back running was deleted, and the left kick and front get up were amended with multi-player. One back flip was changed with single-player. 2.Saber stances Saber stance of medium and dual was added newly, and fast was amended. 3.Melee effects Melee effects with single-player were amended. 4.Melee sounds Melee sounds were amended.[/quote] And here’s the previous review: [quote] Well, first off, this is a melee and animation mod, so it changes a bunch of animations! It has a MP and an SP version. It changes melee animations, and gives an optional saber stance change. However, the file size has been vastly increased with the fact that you can choose which things to have, be it just the saber stance, everything, everything but the saber stance, and what-not. So, we trade file size of customization. I\'m just going to start off with the new saber stance. It changes the stances for Strong and Fast styles, as well as Staff. It doesn\'t change the stances for Dual sabers, or Medium style. It does change the walk back animations, however, but only for fast and strong styles. Although with the way your players head moves to look at people, your head looks like it\'s going to twist off. Also, on ledges if you position yourself just right while using the fast stance, your character goes wild and you start to go into something that resembles a loop. But, you can get out of it by just going over the ledge. The run back animation looks...funny to say the least. It looks like the character\'s on a wheeled chair and is going all over the place. He really looks like he\'s sitting down. Now for the melee part. This does change the melee animations in JA+. For better or for worse, that really for you to decide. I did notice a small thing with the left and right roundhouse kicks (Hey, it\'s what I call the kicks when you do alt attack + W+ A/D). Anyways, the animation would have a brief pause after doing it, so your character would stop for a split second. One kick, I did like was the regular alt attack kick that was modified. I was disappointed that this didn\'t have more changed animations. This overwrites JA+\'s animations, so I\'m not sure if this will work on a basejka server. Now, for the SP version. From what I can tell, it has most of the features of the MP version, except for melee is sped up, and there\'s no saber stance changes. But, there is an added effect to the kick. It looks like a small explosion. Yay, now everyone seems to have either explosives or bags of blue stuff hidden in your shoes. This certainly took some time, so if you like it, download it.[/quote] ~Zach

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1845 downloads

Uploaded:11-30-2006

Kingdom Keyblade

kingdomkey.zip | 191.92 KB

thing, because with each version submitted by a different author the mods invariably get better and better! That said, it is my secure opinion that this is the most accurate Kingdom Key thus far. It is proportional, contains the details the others lack, and fits in your character's hand very snugly. The texturing also is not bad at all (though the skinmap could be cleaned up :p). This model does have a few weak points I feel I should point out. First I was going to say no shader, but there is a shader. It's just very very weak and not really noticeable at all. Kind of a bummer, really, because a nice shine would really pump up this model. Maybe even a [i]very[/i] light chrome shader on the silver parts (and maybe the handle) would really spruce it up. Also, sounds. Sword sounds... and I think we can all agree that this particular keyblade is not sharp, so it shouldn't be making sword hitting sounds. Real keyblade sounds would really polish this mod off, I think. Definitely something to look into for a v2 (which I expect to see, by threat of violence!). Also, I hate the JA sword trail. I personally just remove trails from all my weapons, and I think it looks more realistic. Don't know about the rest of you feel about the trails, so maybe I'm just rambling now... :p One other thing to mention, which some of you might not like, is that some of the stats have been messed with. For instance the damage scale has been increased, so the keyblade is unbalanced compared to regular sabers or weapons. Other than those few things, I'd definitely recommend this keyblade to collectors. Definitely one to add to the list. ~Inyri

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12057 downloads

Uploaded:10-24-2006

Clone Wars Aayla Secura and Quinlan Vos (with SP support)

clonewars_aaylaquin.zip | 9.48 MB

so I am told), and has new shaders and sounds, bot support, and npc support! As far as I can tell these skins have been completely redone. While the skins don’t look too bad, they look…raw….like I can really see the blurring. But then again, I’m looking at it close-up in modview. (Yes, I did look at the skins in the game) Anyways, I can see most of the lines that some of the skinning was blended from, but then, there’s always SOME of those lines left. I must say that it would be mean to nit-pick on those little things, so I’ll just say make the skin more defined. Now that was for the Aayla skin. Onto the Quinlan Vos skin! As with the Aayla skin, some of the things look kind of blurred, but not too blurred so that you don’t know what it is, especially from a distance. Which is where the skins will be viewed: from a distance. So the blurring doesn’t really matter since you’ll be able to see it all just fine from in game. As I said before, these do have new shaders, so they’ll look pretty nice. Bot Support: Yes Team Support: Yes Npc Support: Yes New Sounds: Yes ~Zach

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5066 downloads

Uploaded:09-24-2006

Tifa Lockhart

tifa_lockhart_ac.zip | 6.54 MB

expertise, I can give you a quote on accuracy, and with that, I can sum it up with this phrase: \"AC Yes, Original No.\" The Advent Children ones had more of a resemblance to their intended representation. The original FFVII was a good attempt, but without the hair, it fails to be totally 100% accurate. Granted, it would indeed require an extra model piece, but this is more for the diehard fanboys. Now this set is complete..not only does it have the 4 \"standard\" items, but it comes with a saber file! GASP indeed. Expecting the obvious, I got the obvious. This is basically a saber file with no model, so when used in dual stance, it looks like she is attacking with her hands. For an attempt at a melee \"saber\", it is decent. However the melee effect is barely achieved in this manner. It makes her look like she\'s flailing her arms like a chicken almost. A good thought, though. The only REAL problems I have is with the soundset and unnecessary filesize. For sound It\'s in japanese. WhY, I ask you! What do you have against Rachel Leigh Cook\'s voice? It\'s not that bad! At least we can understand her! Also, one of the taunts seemed very drawn out...VERY drawn out. It\'s one thing to have a small Japanese taunt, but a whole monologue? Nay, I will not accept that. *scythes that fact* Now, for the filesize. The reason it\'s 9MB is NOT because of high pictures, but because of unnecessary soundsets present in the file. Overall, it was a decent representation. There were some technical aspects that could have been improved-namely the size and soundset-but it is worth an offering of bandwidth to the download god. (Moreso if you\'re capable of editing the pk3!) Bot Support: Aye Team Skin: Aye NPC Support: Aye New Sounds: Aye - Averus Retruthan

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1362 downloads

Uploaded:04-06-2006

Morrowind Player Models

morrowindplayermodelsv2.2.zip | 14.75 MB

fixed the mesh ripping along the shoulders on the male models, as well as stripped the sounds. I have made the Argonian Female SP capable. And I found a bug, that when there where a lot of skins and models in my base folder the argonians did not show up, I found this to be because the pk3's where named after the race, which made them appear above the assets pk3's, I have renamed them, and now they seem to work fine under any conditions. I missed a weighting point on the wrist, it is now fixed. I fixed another weighting problem on the wrist, as well.[/quote] And now Inyri's original review. [quote] It's pretty easy to tell which parts of these models the author skinned himself and which were part of the original model's skin. However instead of the skinning, I'm going to start with the weighting, which the author also did himself. On the first model I looked at, the weighting seemed rather good. On the second, the Argonian male, it was not quite as good. In fact during several animations the mesh around both of the shoulders would tear quite badly, leaving a gaping hole in the model. As for the skinning, I noticed that most of the added textures were flat. No attempts were made to shade them where there would normally be shadows/hilights, and I even found that on some of the models parts of the textures were placed so badly that they overlayed onto other parts of the mesh. For instance with the Argonian male model, the "shorts" texture is clearly present running down the length of the calf. Oops! Overall the textures are flat, the models rigged poorly, there is a lot of stretching around the joints, and basically takes advantages of the strengths of the original modeller and his textures. I hope the author will practice his skinning techniques (and weighting techniques) a bit more for next time, because honestly I think mesh tearing and flat texturing has somewhat ruined this model. Bot Support: No Team Support: No New Sounds: Yes (some are new, some are Jaden) NPC Support: No ~Inyri [/quote] So yea, that's about it. ~Zach

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18905 downloads

Uploaded:02-24-2006

Jango/Boba VM

clonemando.zip | 3.44 MB

rather negligible) weighting and clipping issues, this model is quite good. The only real thing I never liked about Mars\' clone models was the heads/faces. They\'re well modeled, and the skin on it is pretty good (although the jawline is a bit too well-defined graphically), but something about it bothers me. Maybe it\'s too round - I [i]really[/i] can\'t put my finger on it. But hey, put his helmet on and he\'s a beauty! The one other thing I found strange was how beat up the helmet was compared to the body armor. It\'s almost as if Jango let Boba play with the helmet some and had it returned after being pelted with small objects moving at high speeds. Anyway, you don\'t want to hear me complain about the little stuff. If you\'re a detail kind of person like I am you can find teenie weenie inconsistencies yourself. All models/skins have them. It\'s what makes them interesting, and if a model or skin was perfect there would be no reason for anyone else to ever try to make them, and that would just be boring for everyone. In the [i]big[/i] picture this model is a beaut. I\'ve loved Jango since I played Bounty Hunter on my PS2, and this model really captures him quite well, so long as his head stays firmly planted on his shoulders. I was a little disappointed when I discovered the chest plates were just painted on, but quite frankly I didn\'t notice until I was about to comment on how nice they looked, so I guess that\'s a moot point. In fact quite a few details on this model are simply \"painted on\", but if you can tell at first glance you\'re better than I am. If you can\'t tell, does it [i]really[/i] matter? In my opinion, no. I can complain about it all I want, but in the end if I can\'t tell while I\'m playing, it makes no difference to me whether it\'s made of a million polies or painted on a flat surface. Low-poly modeller\'s rule of thumb: if you can get away with it, and it won\'t take away from the model, do it! But wait! There\'s more! Yes, many different variants of Jango: with jetpack, without jetpack, with a different jetpack, with no helmet, with pilot headgear... plus, if that wasn\'t enough, two variants of Boba Fett. Now I\'m not going to comment on Boba\'s accuracy, because he\'s not the focus of this pack and I\'ve had to go look at him so many times that I don\'t feel like doing a comparison, so you can judge for yourself. The soundset is also pretty good. I assume Mars took it from Battlefront2, or some other game featuring Temuera Morrison, because obviously he didn\'t make the sounds himself and no one would expect him to. The only problem with it is that it sounds designed for a clone with a helmet. So what about when Jango doesn\'t have his helmet on? Well, he\'s going to sound a little funny. However to bypass this would mean a big (and pretty much unnecessary) increase in filesize, so it\'s really kind of a lose-lose situation. We do have the works here in terms of extras, though. Sounds, as I mentioned, but also team colors (Jango for blue and Boba for red), NPC support, and BOT support. The only thing I\'d really care about in terms of improvements would be a rigged mouth/jaw. I know it\'s a time consuming thing - my personal least favorite part to weight - but after three or four times it starts getting really easy ;) Anyway, definitely a good model by Mars. The weighting\'s definitely reaching that higher standard I\'ve come to expect from Mars, which I\'m happy about, and the rest of the model just completes the package. I hope to keep seeing work of this quality! I like it when I don\'t have many big things to gripe about :) Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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8093 downloads

Uploaded:02-24-2006

Episode 3 Stances

stances.zip | 8.24 MB

like they emulate stances others chose not to. Blue is supposed to be an Obi-wan stance, yellow is quite obviously the Dooku/Anakin duel stance from Episode 2 (do they use it in Episode 3, too? I can't remember...), and red is supposed to be Senator Palpatine's stance. The dual and staff stances seem unrelated to the prequels, and while they both seem rather... ineffective, they both look pretty cool. The whole saber system in this game is relatively ineffective, though, so whining about an ineffective stance is pointless ;) Overall a good set of stances, with some new material I haven't seen before. Worth a look if you're a stance guru. ~Inyri

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62678 downloads

Uploaded:11-02-2005

Star Wars Episode III JKA Map Pack - Part 3

sjc_epiii_mappack_part3.zip | 119.12 MB

one can say that they haven’t been waiting for at least one of these maps! The one I was most looking forward to was the Senate ;) Well, this is going to be an insanely long review lol, so I will give each map its own little (or not so little) section. Kashyyyk Battle: First lets start with Kashyyyk. Now, having bought the Ep3 DVD yesterday (October 31st mwahaha we in Britain get it a day before the Americans! Makes a change to get something first for once lol…anywayyy…) Probably one of my favourite battle scenes (of which there were many) was the Kashyyyk one. Giant furry people against robots? Who wouldn’t like to see such a match up ;) This map is truly MASSIVE, among some of the ace things included are many vehicles made by various other authors. Including the Hailfire Droid and the Clone Gunship. Now, I know how annoying it can be to try and fly around in a map that’s too small, and you keep banging into the skybox and blowing up…but thankfully this map has easily enough room for a dogfight in the sky ;) This would, I imagine, be a great map for gunbattles and TFFA’s because of all the vehicles and the massive amount of room. Not to mention all the walkways pads and cool features like barricades on the ground. Graphically this map is superb, there’s a little Republic Star Destroyer moving in the sky, also there is a bird that is actually flying round! That’s not the best bit though, what was really great was the fact that there were multiple rooms in the giant trees that you could actually go inside, and not only that the leaves on the trees, actually sway, so it looks like there is a slight breeze blowing! The water even looks like its lapping against the shore! Sometimes it’s the little things like that which really make a map more alive graphically. All in all a really good map here, if you like exploring or like having a battle, you will love this! Also this map reminds me of Naboo Hills By Darth Zappa, because of the vast amount of space and all the vehicles, so if you liked that map, you will love this! The Senate: Well this is the map that I most wanted to see in this pack :) Its probably a bit smaller than I expected, but like he said in the readme, it needed to be made smaller for obvious reasons! Kashyyyk was best in my opinion as a battle map, this however is probably better as a dueling map. That’s because there are lots of platforms and tricky areas to jump around, which is great whilst you are dueling! Its also good for exploring, as with all of Sith J’s maps there’s always plenty of places to explore! There’s even the little tunnel included that Yoda crawls through to escape at the end of the film. That’s not it though, this map contains a couple of extremely cool features, which I’m sure you will want to play around with…. One being a small control panel at the bottom of the senate area. If you press and hold the use button on it (similar to what you do when you are trying to hack the control panels on Hoth Siege), when the timer bar goes all the way down to the bottom, the entire map will change from being all perfect, to after Yoda and Palpatine have finished dueling, with Senate pods crashed all over the place and plenty of smoke! Another super cool feature is the Iris type thingy that opens to allow Palpatines Platform to rise up into the middle of the Senate arena. That must have been a difficult thing to make! If you have the Yoda and Palpatine models this would be a great place to re-enact their battle ;) There were only a couple of small things that bugged me here (a perfect map is impossible to get!) One would be that the Senate area itself is a bit small, but like he says in the readme, it would have been almost impossible to make it at its full size! The other would be the ordinary senate pods they are quite low detail compared to the better looking ones that are floating around, but again, if you made them too detailed it would drag the fps right down because there are so many of them. Nevertheless the overall look is very realistic, and as always this map is great fun to explore! This map is the one I was really looking forward to in this pack, and I can certainly say that it doesn’t disappoint! Now onto the last and smallest map in this pack, Vaders Reconstruction Chamber, where he dons that famous black suit! (mind you he’s pretty much crippled then so its probably actually the medical droids that don it for him, but that doesn’t sound as good…ehm anyway) Vaders Reconstruction Chamber: This map, according to the readme, is a teaser for a bigger map that will come later on. But its still brilliant! This map doesn’t appear to have bot support (although I’m sure the finished version will), but its too small to be played properly with bots anyway. This thing that really got me in this map is the atmosphere created, it is really just like what you see in the film, dark, heavy and gloomy. Its really got that evil atmosphere. Graphically it is also very good, there’s plenty of detailing to look at. What’s best of all though, is the bed that Vader is reconstructed on, press one of the 2 control panels near the entrance and the bed raises and lowers! This is another great map, and I look forward to seeing the full size version! Another excellent mappack here from Sith J, and as usual I found virtually no bugs, or things that I didn’t like, because his maps are such high quality! Battle of Kashyyyk: Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA The Senate: Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA Vaders Reconstruction Chamber: Bot Support: No New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

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1034 downloads

Uploaded:02-01-2005

Lieutenant Ors

jan_officer.zip | 2.26 MB

And this skin shows how well this look suits her. Jan has that perpetually pissed scowl on her face. So this is a perfect look for her. The only thing this skin needs is custom sounds and a sexy hidden skin that reveals just what Jan is wearing under that tight and suffocating uniform. ;) This is simple and understated and done quite well. Nice work! Bot Support: Yes Team Colors: Yes New Sounds: No ~AmosMagee

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37270 downloads

Uploaded:01-19-2005

ForceMod III - Return of the Sith - v1.01 Patch

forcemod_iii_v1.01_win32_patch.zip | 4.68 MB

bugs and issues that needed to be addressed. Cue the patch for ForceMod III. All of the fixes can be read in the readme, posted below. This is the patch for Windows. ~AmosMagee

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15279 downloads

Uploaded:08-17-2004

ForceMod III - Return of the Sith (Manual Install)

forcemod_iii_v1.0_manual_install.zip | 38.94 MB

Academy. ForceMod III - Return of the Sith gives you the option of nearly 30 different classes. I can\'t even list all of the classes here, there are just too many. But as an example, as a Jedi Warden, you get a limited number of force powers, a lower saber attack level, but you get a Bryar. As an Aurorian, you get all light side force powers (up to level 4!) and level 4 attack and defense at max, but no other weapons other than your sabers. There are many other variations on these limitations which really seem to balance the mod/game. There are several new stances added - some specifically for single, dual or staff sabers. Some of the sabers are destructable as well. There are many new special moves added and a ton of other stuff including, but not limited to, cloaking, flame gauntlet, optic radar and a jetpack. There\'s just so much here, I really can\'t cover it all. Download this mod and check it out. I wouldn\'t be surprised if this starts popping up on a bunch of servers. :D ~AmosMagee

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22012 downloads

Uploaded:07-15-2004

Zion

zion.zip | 25.3 MB

pool, Hanger, Space Battle Zone \"with one mean Slayer Class Battle Ship\", Wild West Town, Lake with Jet Ski Race Track, Fluffy\'s pen, multi duel room\'s and more. (quote of readme there). The simple fact is it\'s huge, there are lots of places to go and a lot to do. Visually the map isn\'t always stunning, many areas lack detail, [i]however[/i] the good use of lighting (except the occasional dark spot) and some of the structures are simply stunning. The main area is the large corridor that connects all the areas together, this has been done simply but quite well, pillars to support the roof, a central raised arch and the occasional statue mean it\'s not amazing but it certainly is pleasant and has space to fight in. The rancor fighting area I think is close to perfect in the way it works; you have a viewing area very high up with glass floors and then small elevators to go down to where the rancors are; the room is grass on the floor with decayed walls; it would have been perfect if the floor had been uneven and there were a few broken stones but you can\'t ask for it all! There is a bar in here that has some music you\'ll recognise, felt a bit like a walk down memory lane hearing it. Also the space idea while not brilliantly done is something different, it\'s fun to say the least and makes an interest added bonus to the map. Mix in with all of this the music, especially in the \'Wild West\' and it\'s a great map. As I\'ve said, it\'s not amazing in it\'s detail - in fact it lacks detail in most places but it is a good map for many other reasons, it\'s just very different in how it looks and feels; my second map this week I\'ve been able to say that about. New Sounds: Yes New Textures: Yes Bot Support: Yes -WadeV1589-

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14516 downloads

Uploaded:04-19-2004

Cheats, NPC, Vehicle and Model Lists

jkacheatnpcvehiclemodel_lists.zip | 2.26 KB

hear things like - "Man, thats so for n00bs!" Well, its not like its a huge download, and It can't hinder, so please no moaning in the comments ;) ~Szico VII~

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9144 downloads

Uploaded:04-18-2004

Jaden Female

jaden.zip | 831.52 KB

for! It\'s not bad for a first attempt either, it doesn\'t re-skin the entire model but changes bits here and there (most noticeably that top!) The shading isn\'t very realistic and looks like a blending in PSP but still it works and it certainly leaves little to the imagination about what is there. If you play SP through and want a change, here ya go, if you\'re one of those guys who like the models that reveal the female figure somewhat, here ya go, if you want to whine and call it dirty and perverse...DO NOT POST IT HERE. I will have no mercy on anyone who goes too far in the comments, if you really don\'t like it because you disagree with it then do not post...comments are for comments on the skin itself, not what you think of what the skins stands for. K? -WadeV1589-

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14049 downloads

Uploaded:02-09-2004

Battlefront Yavin (with ATST)

battlefrontyavinwithatstsithjcull.zip | 7.45 MB

seems that Sith-J-Cull just keeps getting better and better with each map he creates. There are stone walls and pillars all around the whole map. You\'ll find a few high towers with stationary guns up top, swoops in some areas, and AT-ST\'s placed sparsely. The waterfall is just gorgeous, and the ambient sounds are perfect. The stone paths have grass growing up through the cracks, and in some areas, you\'ll see only a dirt path. I adore the terrain in this map. Hills, rocks, tight turns, grass, dirt ... all of it. Also the layout makes the map seem bigger than it is. Well, it\'s big anyway. Once again, we see a bridge over a small stream. I still haven\'t grown weary of that look. The landscape is lush ... everywhere you go there are trees and bushes, but it\'s in Yavin and so you\'ll find some technical touches here and there. There are also a few secret areas that will help you get to another place faster, and without being seen - you see what I mean?? Perfect for CTF! Anyway, in the third area, there\'s this rope bridge that could make for some very interesting duels. :) It hangs high above a raging river and large rocks. When you manage to get across, you\'ll find yourself in a small room with a blue platform. There\'s also a red platform on the other side of the map. Okay, that SO screams CTF. But nowhere I read did it say that this map supports CTF. :( The music included is much more suitable than that other one, James. :) Yay! I think I now have a new favorite map! If only it didn\'t have swoops in it, I\'d so add this to my server. Great job, James! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA ~AmosMagee

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25860 downloads

Uploaded:11-26-2003

Melee Mod

ladder_melee_files.zip | 5.78 MB

thud...thump...thud...thu... An evil smirk peers out from under glistening eyes reflecting a shiny blade dripping thick purplish-red blood. "You are weak!" After several expletives, I hit the "ctrl" button and reload the level. Almost done, and some sith goes Ginsu on me. For those of you who have been with us since the beginning, you remember all the various ladder mods we've seen. The "original" ladder mod, House of Madness, The Dragon Remix, The Emperor's Courthouse, The Emperor's DeathStar, The Challenge in Jedi Valley, and the The Xmas Story. Now comes Jedi Academy's first ladder mod, but totally forget everything you know about ladder mods. Because this is more than just fighting enemies who get harder and more numerous. Slice, Dice, & Mince have given us over 30 different melee weapons to choose from. Not only that, but this mod is MP compatible also. Although they may have re-used the original ladder mod map, the battle now rages with swords, maces, axes, scythes, and several more lethal hand-to-hand weapons. Instead of rambling on and on about what is included, I'll simply list them in the "pros" section. Disclaimer: This mod is not for the faint of heart, slow, n00b, or anyone who can't stand the sight of blood. You live fast, and die faster. Also, you need the patch to play this. Furthermore, make sure you unzip it to your \\GameData\ folder. This is by far the most impressive submission I've seen in all my time at JK2Files.com. I hope to see much more from these guys. :D Technical Data: Pros: 1. A plethora of new weapons, including the ability to fight with your hands and feet (melee) enabled. 2. New NPCs. 3. New graphics/textures. 4. New sounds. 5. Blood, blood, and more BLOOD!!! MUWHAHAHAHA!!! And gore! 6. Quick-start MS-DOS batch files (.bat) that allow instant access to SP and MP with various settings (See readme.). 7. Bind configuration files that can be executed to enable quicker access to commands. 8. Much more!!! Cons: 1. Some of the weapons in the .pk3 aren't available, and most aren't skinned. (Watch for an update.) 2. Your player responds weird when you die (doesn't dismember, but plays the dismember animation sequences, so you pretzel.) Rating: 10/10 JEDIofONE :mepimp:

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7443 downloads

Uploaded:06-02-2003

Blood

bloodmod.zip | 14.18 KB

your saber, or other certain weapons (like a blaster shot). I noticed small mists of blood and blood droplets showered the floor and wall of the wounded. (Screens are a little dark, but you get the idea.) I don\'t use sword mods, though, I will probably be keeping this blood mod. I know there are other mods out there, but I never really tested one before, and I like it for some reason. So if you\'ve never thought of trying a blood mod before, why not now? You just might like it too. :) ~AmosMagee

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2917 downloads

Uploaded:11-02-2002

NPC Spawning Names

npc_spawning_names_v1_0_updated.zip | 2.95 KB

the other file. I might release one with pic\'s if i have time.[/quote] There are other text files in the zip which explain in more detail on what you do. This update includes the names sorted by alphabetical order and some more names that weren\'t there before.

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72518 downloads

Uploaded:09-21-2002

Darth Sidious/Emperor Palpatine

ct_palpatine_v1_01.zip | 7.27 MB

Palpatine by Arco, Grafox, Psynex and Sithlord. Psynex has even provided a 'Holo Sidious' which is the holo image of Palpatine that we see in the movies. Download this now!! [b]Bot Support:[/b] Yes [b]CTF/CTY Support:[/b] Yes [b]New Sounds:[/b] Yes [b]LODs:[/b] No

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2738 downloads

Uploaded:07-10-2002

ENTE\'s PadStation

padstation.zip | 6.46 MB

details.[/quote] As all of ENTE\'s maps, this one is amazingly cool! There is a great amount of detail not only inside the map, but outside as well! Nice large hallways and open rooms to go around in. This is quite a large map, so I\'d say it could hold a fair number of players! Many weapons/ammo all over and also, one secret room! ;) i won\'t tell ya what it is.. try n find it yourself :D Great map, worth a download! This map can also be played in Team FFA, Jedi Master and Holocron

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23522 downloads

Uploaded:04-25-2002

Software Development Kit (SDK) (Editing Tools)

jk2editingtools.zip | 3.95 MB

"__QERPATHMP_entities.def"[/quote][/i]Well, one thumb down for the typo :) and 2 thumbs up for sending us the updated / fixed file! This official SDK includes the following: [b]JK2Radiant[/b] - the map editor. [b]MD3View[/b] - model viewer for .md3 format models [b]ModView[/b] - model viewer for .glm (Ghoul2) format model [b]ShaderEd2[/b] - the shader editor/viewer [b]sof2map[/b] - the map compiler, you will not be using this directly, JK2Radiant uses this. Enjoy and hit our modding / editing forums with questions and suggestions! [b]Note:[/b] These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.

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1433 downloads

Uploaded:12-24-2010

Royal Guard Pack v2

royal_guard_pack_v2.zip | 12.3 MB

dog95\'s bot support for said skins and bringing them over to JKA. Now dog95 is back with an update which adds an interesting Single Player mod. I should point out that you should only use one of the .pk3 files included here, as one of them is just the compilation mod from last time and the other; RoyalGuardWithDarkside.pk3 is the one that mods the singleplayer side of the game. What the SP mod does is switch round the characters in singleplayer, so that Luke becomes a Shadowtrooper, Kyle becomes Carnor Jax, Stormtroopers become Rebels and Cultists become Jedi. I suppose you could say it makes it like you are at an Imperial or Dark Side academy as opposed to Luke\'s Jedi Academy! Well, that’s it for the updates, so below I will paste in my original review from last time around about the original mod! ~Nozyspy~ [quote]Ever fancied pitting your wits against some Royal guard bots, maybe even spawning an army of them to fight? Well now is your chance! What this mod here does is take Eric Landreneau\'s classic JK2 Royal Guard/Carnor Jax/Kir Kanos skins and breathes new life into them by not only making them available for JKA but also adding bot support to them as well! If you want to use these skins in singleplayer there are console commands included in the readme that you can use to change your playermodel in SP. Not only that but dog95 has also added HOUOU\'s Katana Pack for that extra dose of realism! Even though this is mostly only a compilation pack, it is nice to see these classic skins in JKA and enhanced with bot support! Be sure to give this pack a download if you like the look of it! ;) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~[/quote]

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1857 downloads

Uploaded:07-03-2010

Alzoc 3 Spaceport V2

alzoc3_spaceport.zip | 8 MB

ReviewmobileTM gave me a warning about how great errors and mass hysteria would ensue if I were to unleash it upon JK3Files. I kid you not. It literally said mass hysteria. Buuuttttt after crawling through the ReviewmobileTM for ages, it should now work. Who remembers [file="81814"]Alzoc 3 Spaceport[/file]? A second version graces the site - and don't anyone dare start that mass hysteria I was warned about. [quote]The only major change since v1 is the different skybox. Instead of the base JA skybox, I used the same snowy mountainscape from my Alzoc 3 Capital map. The outdoor lighting is now closer to dusk than daytime, which frankly is more atmospheric than what I had done before. I also removed the useless Swoop bike. [/quote] If you'll compare the screenshots with those of the previous version, you'll easily see what an improvement the outdoor lightning is. Hats off for that one. ;) [b]New Textures:[/b] JA! [b]New Sounds:[/b] Nein [b]New Music:[/b] Nein [b]Bot Routes:[/b] Nein -Caelum

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1625 downloads

Uploaded:11-05-2009

Female Militia

female_militia_v1.zip | 14.13 MB

Gweth releases a skin of the model, appropriately titled Female Militia. The skin is very impressive. Lots of details, from the commando jacket to the camouflage pants, this skin is no joke. Every bump on the jacket, and crease in the sweater is textured on, and if a plain skin weren't enough, there's also a shining shader to go with it. For the extra realism, y'know... I definitely recommend a download, and I wish to see more high quality skins like this from the author in the future. Enjoy. [i]Authuran[/i]

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5744 downloads

Uploaded:06-24-2009

Eve of Redemption

redemption_1_1.zip | 45.84 MB

is, but I have several guesses. I probably missed something, so don't mind me. In this mod, you play as a reborn. You are out to get revenge and also to make a place for yourself in the galaxy, neither of which can be done at the same time. The plot wasn't bad, actually - I expected a bit less at first. The visuals are well done - in fact, I saw several things that just took the cake. First off, the atmosphere in the sewer system was something I have never seen in JA before. Second, the skybox on the coruscant map enticed me so much that I literally fell off the balcony admiring it. Great work! The cutscenes were well-done. The voices are somewhat quiet, but they are there. For non-professional material, they are actually high quality. I admit, I was impressed by the voice of the main character and the imperial officer. No horrible artifacts, no clipping, and good pronounciation. Good work here as well. The [i]only[/i] gripe I have is that the game was short. Very short. Now, I do understand that a [i]lot[/i] of work went into this, and I am very appreciative of what has been given - it's one of the best single player mods, to be sure. If there is ever a future version, though, it would certainly be nice to see another level, There you have it. Look at the screenshots while the file downloads - I'm sure you'll like what you see. ~Dretzel

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1344 downloads

Uploaded:03-12-2009

Single Player Dark-side conversion mod

jka_darkside_mod.zip | 3.51 MB

jedi change places, Tavion changes to Jan, Kyle changes to Boba Fett, and Luke changes to Desaan. Now. since this is your first mod, I won't be overly harsh, but still, a bug report is helpful. There were a few bugs I found: Desaan is an overscale model, so whenever he walks around, he goes a little too far forward. Kind of funny, actually, since he walked right through Jaden on the first level. After Ragnos posesses Jan in the final battle (light side ending), she changes to a missing texture. This is probably due to a shader remap, so not a really big deal...I don't even know if that can be fixed, actually. Also, there were no voice changes, but c'mon, that would have been a LOT of work. If you like the sound of it, have a go! ~Dretzel

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650 downloads

Uploaded:02-11-2009

Gold Saber

goldsaber.zip | 322.75 KB

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3032 downloads

Uploaded:11-28-2008

km_backhand_beta05

katanamru_backhand_beta05.zip | 8.17 MB

saber stances so that if you are using a backhand saber, the blade will be behind your back. There are some other changes as well. All three types of sabers are affected, each with a slightly different stance. As I seem to say every single time, the screenshots tell it all. This is only a beta so far - the author is asking for input on the full version. My suggestion is that the 'staff' stance is a little stiff looking, and should look a little more relaxed. Guess I didn't hit the 10 page goal to keep y'all waiting, but if you want to have your backhand saber behind your back where it belongs, here you go! ~Dretzel

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10888 downloads

Uploaded:09-25-2008

Force Unleashed SP

force_unleashed_sp.zip | 9.59 MB

hilt model by HOUOU. There isn't much differance between basejka and this, however there are some things that are worth mentioning. First of all, author forgot to write in the readme that to be actually able to use "/saber" command you need to enable cheats first. After that, you can type "/saber sniper_bh" to get a backhand lightsaber with Starkiller's stance. The animations changed are stance, push, drain, lightning and grip as it would seem. Also I've noticed that grip was renamed into "Telekinesis" which isn't quite accurate (Because in Force Unleashed it's still called grip). The only bug that I could notice was that when you stand on a ledge, the animations go all crazy and weird so avoid those areas. As a nice finish I'd like to say that if you're a Starkiller fan and need a proper stance and saber mod that will get your JK3 a bit closer to the modern "Force Unleashed" game, you totally need to submit bandwidth for this file :) -Schrödinger

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760 downloads

Uploaded:06-15-2008

Imperial Officer Replacement

imp_replacement_ja.zip | 1017.86 KB

Imperial model, while decent enough, had problems with being a little bland. I remember subtly pointing out on the review for Quantum, that the shader could be toned down just a wee smidge and applied to the other skins for the Imperial model. Apollyon went one step further and instead of literally acting on the advice, instead chose to apply the shader to the textures HapSlash developed for his JK2 Imperial Officer, thus adding one last element to the puzzle. So, how does it look? Well, it looks as you'd expect it to look. The Imperial, complimented by HapSlash's excellent texture work, complemented by the textures having a shader applied that gives them a silky effect which is affected by the environment - something most skins lack, due to JA not having HDR lighting. The shader works so much better here than it did on Quantum, due to it being a more natural combination. Apollyon's not going to win any awards for high-tech, but the end result is a pleasing change from the baseJA resources. To be honest, there's a mix here that you can't go wrong with. Star Wars authenticity in the Imperial Officer design; top-notch texturing from HapSlash; and a small shader which successfully emulates lighting effects that really should've been added in to JA's engine in the first place. I suppose as a result we should really call this a team effort; a collaboration of sorts, with Raven and HapSlash being the 'silent partners'. Good news is, since this is a replacement pack, all the extras are included. Team skins, bot profiles, NPC profiles, they'll all use the base materials - and the changes will appear in singleplayer too. So, if you're looking to upgrade your Imperials.... ~ Kouen

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2893 downloads

Uploaded:06-05-2008

Leviathan Bridge Duel & Revans Flagship Duel *BONUS*

mace_leviathan_revan_duel.zip | 19.01 MB

bring a location from KotOR into our very own Jedi Academy. And what Mace brings us here, is not one, but two maps! Both are very similar, however, there is a big difference in what they portray. One is the bridge of the Leviathan where you face Saul Karath, and the other is the bridge of Darth Revan’s flagship, where Bastila and her gang face Revan. The main difference here is the skybox, which in both cases looks fantastic. The skybox from Revan’s flagship is my personal favourite, Mace has done a fantastic job recreating exactly the same kind of look that you actually see in the cut-scenes in KotOR, including Darth Malak’s ship floating menacingly nearby. Now lets move onto the main body of the map. These maps are available ingame for FFA, Duel and Power Duel. The maps are an excellent size for a good duel, since there is plenty of space for running and jumping, and also a couple of bottomless pits. ;) They are also comfortably sized for a small to medium sized FFA. As for the architecture…well all I can say is they are as close as I think it is possible to get to a KotOR level here in JKA. They have all the features you remember, the distinctive lights on and around the floor (the big blue Star Forge symbol being my favourite) and everything is to the correct scale. A nice little touch here is breakable windows. If you choose to break them, you then get sucked out into space! After a few moments a force field then pops up to prevent anyone else taking an unscheduled space walk! A very interesting feature I am sure people will use to good effect in their duels and FFA matches… ;) One feature I also especially liked was the bump mapping-esqe effect on the pipes along the ceiling, a very nice touch there! The only thing I really think could be changed with these maps… is to add in the rest of the ship! I think that would be fantastic to explore the whole thing. These maps are great for a duel or a small to medium FFA, but we need more, more secrets, more places to explore! :D All in all then an excellent couple of maps here. A must have for fans of Knights of the Old Republic. So if you guys like the look of these maps, then give em’ a download, you wont be disappointed! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] FFA, Duel, Power Duel ~Nozyspy~

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6130 downloads

Uploaded:04-14-2008

Crash On Tatooine

crash_on_tatooine_reup.zip | 9.1 MB

and it's rare to find one without any apparent flaws. The text crawl is here, the cutscenes are smooth and flawless, the voice acting is good and has seamless lip-synch, and the plot, while short, is sweet nevertheless. You are one of the Academy students. While your comrades in arms are sent off dealing with Tavion Axmis and her cult, you are assigned to investigate a shuttle crash on Tatooine. In doing so, you must first engage in a canyon swoop battle with several teams of mercenaries, then a large warband of Tusken Raiders, before finally cutting through some elite Cult of Ragnos assassins. After that, Kyle [i]finally[/i] arrives with backup. All you have to fight with during this, is your lightsaber, a single medkit, and an E-11 blaster. The map design is quite good, although some areas are a little tricky for your swoop to maneuver due to it seemingly having either heightened speed or nerfed handling. Or both. All the details are in where they need to be, from the smoke on the crashed shuttle to the jawas milling around the sandcrawler. Relatively short mission, but very much enjoyable, and seamlessly constructed. Highly recommended for fans of singleplayer missions. Mercenary pretty much said "Errors? We don't [i]need[/i] no god damn errors!". ~ Kouen Edit Apr/14/2008: Added different screenshots and updated readme file at developer's request.

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3634 downloads

Uploaded:03-03-2008

New Black Saber (JA+)

newblacksaberja.zip | 126.92 KB

the good ol\' days... Give this a download if you\'re looking for a black saber that looks more like a saber rather than a stick of black death. ~Inyri

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3426 downloads

Uploaded:09-18-2007

Kensai\'s Hilt Pack

kensai_ja_hilts_fixed.zip | 2.16 MB

went into these. Here\'s a little more indepth on each saber: [b]Goldenbone:[/b] You can choose either the single saber, or staff saber for this, which is modeled after Darth Maul\'s hilt as seen in Episode 1. Obviously it is gold in color, and it shines like I would a golden saber to. [b]Silverbone:[/b] Sister of the Goldenbone, it is the same hilt, just colored silver. This also comes with the choice of using as a single saber or staff saber. [b]Tataku:[/b] A japanese styled saber staff. Looks like something a samurai would use... very badass looking. [b]Diago:[/b] A reskin of the Plo Koon hilt that is available here on JK2files. Had the rounded, silvery feel to it. [b]Saul:[/b] Modeled for the player Saul, it looks like Luke\'s saber with a few things added where the blade extends from. [b]Immortal:[/b] A plain looking, but gold-colored saber. Pretty simple here. [b]SithSM:[/b] Obviously a saber that is intended for sith use. Looks good, too. [b]Saesee Tiin:[/b] This one has been posted already on jk2files, but the author was given permission to use it in this pack.[/b] Overall, this is a beautiful hilt pack. I\'d highly reccommend downloading and adding these to your collection. ~Lord Griever~

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2006 downloads

Uploaded:07-31-2007

MBII Stance MOD

savet_mbiistance.zip | 12.08 KB

idle looks like. Simply put, this changes all 3 saber stances to a standing idly animation, saber down at your side, which, to your disadvantage, would easily kill the combat initiative of knowing what stance your opponent would be using. However, this was targeted for a specific audience, so that is acceptable. For the record, I would read the readme, as the author has specific instructions. Know that he hasn\'t tested the mod on your beloved JA+ ._. so beware. Don\'t care about stance advantage and just prefer to stand calmly in battle? Personally, I wouldn\'t mind it if it were just me, but I\'d prefer to be the only one. Regardless, if the idea doesn\'t bother you, THEN SUBMIT BANDWIDTH - Averus Retruthan

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13611 downloads

Uploaded:05-09-2007

Cybernetic Maul

cybernetic_maul.zip | 2.56 MB

survived his bisection and fall into the shaft on Naboo and was fitted with cybernetic legs. His hunt for the only person to have defeated him, Obi-Wan Kenobi, began.[/Quote] This revamped Maul, while non-canon, is still pretty intense. Can you imagine facing a foe you were certain was dead, yet he returns, and more menacing than ever? I can, mainly because it happens to me all the time. But honestly, this model is decently done. The structure and the skin are both decent. He even has some pretty well done sounds that I'm assuming were done by a friend. I almost thought it was Maul himself O_o. My only qualm lies in the face. NO ANIMATION =_=, how foul. Maul needs to at least bare his nasty, and now pry nastier, yellow teeth. Minus my qualms, this release is pretty nice. My only suggestion would probably work on the face. I'm sure plenty of others have complaints, but personally I express no care. A fine job, and I do believe this merits the Retruthan Seal of Approval. *Stamp* Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye - Averus Retruthan

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6380 downloads

Uploaded:04-09-2007

The Predator , From AVP2

ps_predator.zip | 2.38 MB

for those who never heard of Alien vs Predator, you can best descripe this creatures looks as an Uruk Hai from lord of the rings meeting a robot or human(a bit that is ;) and with the scary (sometimes funny) taunts I definitely wouldn\'t want that under my bed at night :P and not only does this model/skin look great,this skin also as a cloaked version beside the regular team support, it\'s explained in the readme on how to use that. Just check it out for yourselve, in my oppinion I couldn\'t find anything wrong with this model. so enjoy! Bot Support: Yes Team Support: Yes Costume Sounds: Yes >)-Buffy-(

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1223 downloads

Uploaded:05-25-2006

Heeding the Sunset

ffa_hts.zip | 3.03 MB

balloon floating nearby. And quite a distance away from that is another spiky hovering platform, which contains a bar! I know it sounds kinds weird, but it is a really cool map, trust me! ;) Lets start off with the main platform first of all, its like a duelling area more than a proper FFA area, because it seems a bit small for FFA’s. But hey, I tested this map with a load of bots, and it was actually pretty good for a small FFA! In the middle of the platform is a big pool of lava…but don’t panic! You cant fall in, as its covered over with glass ;) One really cool feature I liked about this bit was that there is a switch on one of the girder-like things (the middle one I think) that stretch over the platform. Press that switch and this cool floor comes up out of the lava and out of the sides of the pit and all comes together to cover over the lava. I thought the way it all moves and comes together looked really good. Around the platform are loads of spikes sticking out, and scattered around are little pads. When you jump on these pads they shoot you back up onto the main platform. So if someone has just gripped you and thrown you off, or you just ‘slipped’ and fell off, try and fall onto one of these pads, and you will be catapulted straight back up into the action! :) If you miss of course…you will fall to your death!! Now, cross the little rounds pads at one side of the platform and walk into the floating balloon…you will then be teleported to the bar area! The bar area is a place for players to relax, and watch the action…on a giant TV! Yes you heard that right, there is a giant TV screen type thing on the bar platform. Go out onto the balcony (it would have been cool if the TV was inside) and you will see infront of you a big screen where you can actually WATCH what is happening on the main platform! This I think is a really cool idea. :) The bar area inside is nice too, the use of plant and fish tank models adds a nice touch I think, and the architecture in here is nice. It’s a bit of a shame there’s no music, but I think the rushing wind sound fits very well with the map and sounds cool too. All in all a very nice JK2 map here, I’m very impressed at what can be done with JK2 graphics, so well done Llama! ;) Bot Support: Yes New Textures: Yes New Sounds: No New Music: No Game Types: FFA, TFFA, H-FFA, Jedi Master, Duel ~Nozyspy~ ***NOTE*** One thing I forgot to mention in the review was the lava shader, which looks very cool (though hot would probably be a better word! :P). It looks very realistic!

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61626 downloads

Uploaded:05-23-2006

JAM's JK2/JK3 Kill Tracker

jamktv3fix.zip | 2.44 MB

3. Custom chat messages (This is not the kill message, this is something different) 4. A calculator. 5. A server tracker. 6. Custom Identities 7. Long name support. 8. Custom duel music (plays when you enter a duel) 9. Chat logging 10. Multiple playlists. 11. And some more. Having the tracker in your system tray is certainly nice, but I don't think it's needed. But, it does look cool. I did like the multi-language support, which means I can play with my game in french, although it doesn't auto detect what language you are using, so you have to manually set what language you're going to use in options. The custom chat messages are a nice addition, although you navigate through the messages with the keypad keys - , + , and *. I wish that the keys used to navigate were changeable, as I have screenshotting binds there. And, now, the calculator. I find this a random addition, so I made sure to find some bugs in it. While it does support several advanced commands such as sine, cosine, and tangent, as well as absolute values, rounding, and logarithms, it wasn't that great. First off, I use a calculator a lot, so I generally expect it to well. So, I tested if this did distrobution. It does, but you have to format your equation like so: a*(b+c). I prefer to format my equations a(b+c). It doesn't support that. Also, the sine, cosine, and tangent functions are only calculated in radians, and most people aren't intimately familiar with radians. More people are familiar with degrees. Another thing that could be worked on. And yet another thing, if you use the sine, cosine, or tangent functions, you have to format it like so: calc: sin(X) where X is a number. You cannot format it just as: calc: sin(X. It gives you an error. It doesn't even have an answer function, which just means that you can do ''ans'' and get your answer. (So it basically saves your answer, a useful thing when doing long calculations.) So the calculator was a medium disappointment to me, but it's perfect for the people that need to do simple math functions. Server tracker! Yay! I like this function mainly because when I use Xfire sometimes I crash out after joining a game. So this is a very nice touch. It will give you the server name, the number of players, and all the basic server info. Next up is Identities. A very nice touch, but I prefer configs. So I'll just stick to good old /writeconfig. Although, the /writeconfig trick doesn't work if you go to a different server that uses a different mod, so this option is nice as it's not mod dependant. It saves your name, binds, and model and is easily retreivable. Long name support. Certainly a nice thing for all of you people who like long and colorful names. Custom duel music. Not a bad idea, and I'm sure a lot of people will use it. But my music likes change, so I'll just pick a song that I like and play it at the start of each duel. Chat logging! Yay! Although I already have my game log my console already, this is great for those who don't know how to make their game log stuff, and want records of their games. Now, multiple playlists. Finally! Save that playlist! No longer will you have reload all of your music multiple times. Just load a playlist. Just make sure to click ''Create New Playlist" when you first load up, otherwise you won't get a playlist saved. It also has an auto name change feature! Yay! You can spend less time doing the whole /name thing! Also, there are several small functions that I haven't covered, but you'll hopefully find them Yay, now for some bugs that haven't been fixed. People can still spoof your name, although I'm not going to tell you how to do it. Secondly is a media player bug. First, let's replicate the bug. First, your play mode should be in shuffle, then, press the next or previous key a bunch of times. I get an error. It's specifically Run-time error '35600' Index Out of Bounds. But you shouldn't be affected by this bug unless you go insane with changing songs. It still has all of the regular features, including friends, statistics tracking, notes, kill messages, music playing with ID3 tag support, and a lot more. And, it still works for both Jedi Academy and Jedi Outcast! Despite some small bugs, this is great! I know a majority of people use this kill tracker, so download this! ~Zach[/quote] Nothing's changed from the previous review, so, I'm not re-reviewing it. I'm just tacking on a note about what's changed. [i]The following bugs have now been fixed:[/i] [b]#[/b] [i]Change Playlist cancel error[/i] [b]#[/b] [i]Prev/Next Index out-of-bounds error[/i] If those bugs are annoying you, here's your solution. ~ Kouen

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1562 downloads

Uploaded:04-10-2006

Tusken Jedi

tusken_jedi.zip | 4.03 MB

was all cracked looking. Also the mask and eyes looked great and very cool. Also included in this skin is a Dark Jedi Tusken which is basically the same skin with more grey looking robes. So if you like Tuskens and you like Jedi this is obviously a skin for you. Infact even if you don't it’s still a skin for you because it looks very cool. ~ElegosVos

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3901 downloads

Uploaded:04-07-2006

Zabrak Male Species Pack

zabrac_male_species_pack.zip | 965.48 KB

gives you many choices of clothing color, and facial tattoos. I liked the selection of clothes, but the faces just didn't seem quite right to me. The coloring just seemed very simple. Almost monochromatic. And the horns are black, most of the time. Who wants a white Zabrak with black horns? It just sticks out like a sore thumb. Also, the tattoos seemed simple, as well, couldn't we have a Zabrak without tattoos? Or one with tattoo over more parts of the head than the face? While I liked the choice of clothing, I didn't like the choices that the heads provided. If there's a version two, I think that the faces should definitely be redone. Meh. Oh well. So, if you've been waiting a while for a male Zabrak species pack, this is for you! New Sounds: No Team Support: No Npc Support: No Bot Support: No ~Zach

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12812 downloads

Uploaded:04-05-2006

Padme Amidala - Episode II

padme_epii.zip | 4.17 MB

three different styles. Padme with her cape, Padme without her cape, and a scratched Padme. It also has two different heads for Padme. A clean one and a dirty one, although it\'s hard to tell the difference. This was made for the MovieBattles mod, but that\'s just a side note. This uses SP support so that you can choose the outfit. which is great. I did notice some issues with the sounds, where it would start a Padme quote but would cut off at the very end. It was disconcerting, to say the least. I did find a wierd issue with the chest, where it would be dark on top and light on the bottom. I don\'t know if that\'s an issue with the shader or not, but it just looks unnatural. I didn\'t really quite catch many bugs, but thankfully the author did. Here is what was found: [quote]The only bugs that I have caught, were: Fanny-pack clipping through the cape when running with a weapon, Weapon tags on the left hand were messed up. So, a weapon that\'s in the left hand (only can be caused by dual sabers) will be floating behind the body. Force Lightning comes out of the left foot, when used. Sabers don\'t sit right, when holstered. [/quote] If you like moviebattles and want this, or if you just like Padme, give this a download. New Sounds: Yes Bot Support: Yes Npc Support: Yes Team Support: Yes ~Zach

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22316 downloads

Uploaded:01-28-2006

Delta CommandosVM

deltacomvm.zip | 4.6 MB

as he seems to be pumping models out one a week, but somehow he [i]does[/i] manage it, and we can all be thankful for that. I do love the skin on this model. You wouldn\'t expect this guy to be pristine and completely clean - after all, he\'s a combat-hardened warrior - so Mars doesn\'t give us clean armor. It\'s burned, scraped, and otherwise littered with combat scars. I want to give Mars a big hug for attaching the arms to the torso this time. He\'s probably tired of hearing me gripe about that, but I mean it in the best of ways :p. Here attaching the shoulders is ideal, as the large shoulder pads will hide any poor deformations that might occur because of it. Once again, some pretty nasty stretching during some animations, but I\'m starting to think that should be blamed mostly on the animation. The only way I can see to rectify it would be to add another edge loop around the torso, which would unnecessarily add more polies to the model. My one other complaint, about the humanoid head, is that the mouths aren\'t rigged. Not a real big deal, since most people don\'t play SP, but it would have been nice anyway, as it\'s not really that difficult a thing to do. Other than that, definitely a model worth having, even if you\'ve never played Republic Commando. Get it while it\'s hot! Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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35446 downloads

Uploaded:07-08-2005

Episode III Palpatine

episode_iii_palpatine.zip | 6.95 MB

version) skins, but the ones that I found weren't perfect: One had a good model but not a great skin and decent sounds, one had a good costume and face but whose model was buggy, and one had a great lightning-scarred face, but the author explicitly stated that he disliked the costume. So, I took these three and put them together into one non-robed Palpatine skin that I think is good. As for the robed versions (Darth Sidious in red and black robed with hood), I found two great skins that just needed sound.[/quote] Rather straightforward. The author makes it clear that he has acted as nothing more than a 'rearranger', and properly credits all the original authors in his read-me should you like to look up the original files. Now to be honest, as I was reading the read-me I couldn't remember what the heck Palpatine was wearing at these individual parts of Episode III. However after looking at the skins here they look pretty good. Despite the fact that I personally thing the original authors could have done a much better job on the facial textures, the arrangement of the graphics here seems to do ol' Palpy justice. So if you're looking for another Darth Sidious or Senator Palpatine skin to add to your collection, see if these float your boat. Also don't forget, the author has included Sidious' saber in this pack as well, with both single and staff functions! Not a bad looking saber, actually, and I'm pretty picky about my sabers. Bot Support: No Team Support: No New Sounds: Yes NPC Support: No ~Inyri

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8862 downloads

Uploaded:07-05-2005

Serra Keto with Sounds

s_serra_keto_with_sound.zip | 976.19 KB

be on JK3Files, so that\'s an added bonus! I\'m hoping the author of the sounds doesn\'t mind that I added him [i]and[/i] Mars as the author. Since this model isn\'t yet up on JK3Files, I feel the need to critique it as well. My first impression of it is that she is quite stocky. It doesn\'t seem to look that way in-game, but in ModView she looks a bit heavy-set. The skin itself seems rather good, except in a few areas, and despite the proportions of the model I like it well enough, and may actually keep it. Now for the sounds, added by Kurt Libengood. He says he ripped them from the Episode III game. Now I don\'t want to know any more about that, because odds are it\'s not legal, but a few sounds never hurt anybody (nor made anyone not buy a game - that\'s the point of a EULA, right?) so I\'m going to let them slide. They seem to fit the model, and as I have no idea who Serra Keto is I can\'t comment on it any more than that. I [i]can[/i] say there was a particular taunt I absolutely adore... \"They\'re right, the dark side [i]does[/i] make you ugly.\" Made me laugh quite hard :p So for a model that had no original sounds, we now have some. Hopefully Mars doesn\'t mind his model being posted here along with all the rest. Good job on the model Mars, good job on the sounds Kurt, and may the community enjoy! Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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4833 downloads

Uploaded:06-10-2005

Clone Wars Saber Sounds V2

cwv2_saber_sounds.zip | 1.8 MB

(maybe i just need to go get my hearing tested), but there are various differences between them. Download them, take a peak..err.. a listen, and see what ya think. Not much more to write.. I could try to make the sounds for you.. **weeeeessshhh\".. but doesnt have the same effect i think. -Lizardking

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17657 downloads

Uploaded:02-01-2005

Anakin Skywalker Episode III

anakinjk_3.zip | 4.55 MB

statement regarding this skin. It\'s Anakin Skywalker as he should appear in Episode III. His hair is longer and he looks like he\'s licking his lips - er, well, IT DOES! Maybe he\'s supposed to be pursing his lips in anger, or he\'s being all serious or he\'s about to kiss Padme. *shrug* There are new sounds included here, but they, like, have no sound. Hrm. You\'ll also see that there\'s a robed/hooded version and a robed version. Enjoy! Bot Support: No Team Colors: No New Sounds: Yes ~AmosMagee

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14761 downloads

Uploaded:10-18-2004

Weapons of the Sith - SP

weaponsofthesithsp.zip | 22.66 KB

what it says it does. :) Nothing more, nothing less. ~AmosMagee

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10028 downloads

Uploaded:09-18-2004

Naruto Skinpack

naruto_skinpack.zip | 1.12 MB

many people. But googling for the characters I was able to find that the skins show similarities to the anime counterparts. As you can probably guess it uses the cloud model, looking at the pictures I\'ve found I guess it makes sense for the hair. But are there no other models out there with shorter hair? Well the skins look incredibly flat, no real texturing to the body or the face for that matter. I do like the Kakashi skin more though.. It looks as though more work has been put into it. I\'m not too keen on the Naruto skin because well.. That orange jumpsuit looks like it\'s attached to him. A little texture on the clothing could go a long way to making this skin look better. I\'m not too fond of the face either, although you can see the similarities between it and the anime character. The model picked just makes the face look long yet comical. Points given for it being a first skin and for some attempt to resemble the character. Now the Kakashi skin, I like this more than the Naruto one but it isn\'t all that much better. For this skin I think the hair is really the let down to it. Again it looks flat and lifeless, that could be solved with a bit more complex texturing perhaps? The clothes also look a bit lifeless but at least you can somewhat believe that they are clothes instead of painted skin, perhaps because it\'s not just one colour? I\'m not sure but I do know I think it\'s not too bad a skin. Now both skins lack sound, team and bot support, although sound and team support are hopefully going to be added in future versions of the pack. Kudos for the first skinning efforts and I hope you try and add a little extra detail into the skin. Skin Stats: New Sounds: No Team Support: No Bot Support: No -Mithran-

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70429 downloads

Uploaded:08-08-2004

Kamino

kamino.zip | 16.63 MB

Wars map. The skybox outside is lovely (though could be improved upon and probably will be for version 2), there's rain and fog and mist, the lighting is beautiful, and that's just like, from where I spawned. Now, keep in mind, this is a HUGE map. It took almost a full minute for the map to load for me. So don't freak out and think the game has frozen or anything. Just be patient. :) There are some windows looking out into the sea and the water is just drenching the glass ... it looks great. The hallways are bright and sterile looking. Lots of great details can be found in small rooms here and there. There are some great doors and ... goodness, there's just so much here. That one room with the white spoon chairs - totally freaked me out. LOL This really is an incredible map, James. And I know a lot of you have been looking forward to this map's release. :) There are a few errors I found here and there. The elevator/lift doesn't work as well as it could, there's some z-fighting in two areas that I found (can you spot it? ;)) but there is a version 2 coming. This is definitely a map for RPing. And if you aren't into that, then like, try a game of Hide 'n Seek on this map. It's big enough. :P Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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28769 downloads

Uploaded:07-27-2004

Olts Male & Olts Female

oltsvfinaljk3.zip | 19.62 MB

it\'s nice to see someone add to that selection menu. Especially when they add a whole new character altogether. This is the Olts Male. OLTS is a clan, and Lord Vili is the author of this wonderful addition to our site. Included are three new heads, seven torsos and four legs. I didn\'t show every possible combination here, of course, but you get the idea. All of the skins look great and you have several colors to choose from. The detail on the heads is fabulous, though none of the options really look very Jedi to me. Every choice here has a dark, Sith feel to it. There are no new sounds, but with everything else that the author has included here, I\'m not in the least disappointed. If you\'re looking for more variety and you like that Dark Side look, definitely download this file. Great work, Lord Vili! I can\'t wait to see what else you send us![/quote] Lord Vili strikes again! First of all, go ahead and toss your old OLTS file into the recycle bin. This skin pack has both the male and female OLTS races. There have been several additions to the male race so now there is a total of 11 heads, 11 torsos and 7 legs to choose from. The female OLTS race has a mere 3 heads, 5 torsos and 3 legs. But it still gives us more options, so that\'s always a good thing. Have fun playing with the combinations of these heads, torsos and legs by Lord Vili. And once again, I can\'t wait to see what you\'ll make next. :D ~AmosMagee

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9334 downloads

Uploaded:07-02-2004

Realistic Sabers

realisticsabers.zip | 43.63 KB

core is white, there\'s less color and the only color comes from the glow. The saber itself is also a bit slimmer. So if you\'re interested in a saber mod that doesn\'t change the saber too much, this might be one for you to try. ~AmosMagee

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61009 downloads

Uploaded:04-14-2004

Country Academy (JA)

countryacademy.zip | 9.59 MB

is James Culley - you guys might know him as Sith-J-Cull, a prolific JA mapper. Thanks for the review, James! :) ~Amy ----------------------------------------------------------------------------- First of all, I would like to thank Amos for giving me the chance and the honour to review this ShroomDuck exclusive – yes, that’s right, EXCLUSIVE - and what a map … so imaginative, with such a lot to do. Description: Well as the name states this is a country theme based map, essentially a country fair with stalls and games for you to enjoy, with countryside farmyard surroundings, animals, blue skies and lake complete with rickety bridge! (Sounds like a holiday brochure!) The idea behind this map is to have fun - there is so much to do. Basically you have a farmyard with some booths which give you access to the various games on the map: Get Lost a very mad maze Flying pig who can stay on the flying pig? Well an interesting bottomless pit for your falling pleasure! Square Dance a game of death using crushers The square dance is my favourite game which should be really fun with a load of players – unfortunately I was testing this map out alone so I couldn’t actually have the satisfaction of killing anyone. The map has its own public transport provided by the native chicken - yeah that’s right, Shroom brings us the Chickenvator J, trust me where ever you see chickens; fun is sure to follow, make sure you jump on every chicken in your sight, as most serve as a means of transport to and from the different areas the map (oh yes and look out for the Turtle!) Textures / Lighting: 7/10 Country Academy uses almost all custom textures to pull off the country fair farmyard theme and it does so very well, the signs are amazing and the theme stays consistent throughout the map, there are lots of wooden textures of differing colours all of which are well done, there were a few completely black buttons here and there which I don’t know were intentional, if so maybe they could be sorted. The landscape was kept simplistic I think to keep the brush count low for frame rate reasons – as I know many people now use Easygen for landscapes which gives you more control over texturing. The hills that surround the map if I’m not wrong are made from huge brushes which have been clipped into slopes, the texture applied when viewing a large area of it do seem repetitive, although I know there isn’t a lot that can be done about that as stretching them too far looks ugly, so I think the way it was done here gives the right feel for the map :) The lighting again Is simplistic but it doesn’t need to anything else – the farmyard is such eye candy I do feel that it could look even better with a touch of ambient coloured light, ambient light would have helped reduce the completely black :( areas in the Maze area for example. Architecture: 7/10 This was the aspect of the map where I was both amazed and sometimes left wanting more. The whole feel and look of the map is generally brilliant, although the architecture goes from “wow that’s very cool” to “hmm that could look better” but then I am a mapper and I know Shroom would have thought the same about any of mine maps, I think that generally mappers go around playing maps and spend too much time looking at the technical aspects rather than having some fun playing – although I DID have a lot of fun playing this. Some highlights were the Barn and the Windmill very cool J and I enjoyed the various technical aspects used to create the fun things in the map, things like func_trains, triggers and teleporters, crushers and jump pads! The map seems to be full of simple shaped brushes that in part are simple, but when they come together they form something that’s more than the sum of its parts. Game play / Level flow: 9/10 Well I don’t think anyone will be taking this map as a serious gunfight and that’s because there are no weapons on the map – The idea of this it to HAVE FUN and fun you will. The level is laid out well with the farmyard being the main area that connects all of the other areas together – for example the stalls can all be found here and each stall leads you the games, although getting back from each area normally requires getting on a chicken which gradually lifts you up like a lift into a teleporter that zaps you back to the main area again, this may be a problem with a lot of players as there may be arguments when it comes to getting on and off the chicken now ya’ll behave you hear! There are plenty of areas perfect for duelling which I am sure will please a lot of you, and there are also lots of things In the map that I probably didn’t mention in this review – but you will find them as you explore this world that is Country Academy (by the way make sure you use the outside toilet)! Music hmm/hmm Ok it was good the first time round The second time round it wasn’t bad The third time round I turned down my music volume! Fun Factor: 20/10 Fun, Fun, Fun :) Well I hope this review gives you guys the right message which I think is basically this: DOWNLOAD THIS NOW because ShroomChicken has provided us with hours of fun! Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA Sith-J-Cull (James Culley)

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10005 downloads

Uploaded:03-05-2004

Battlefront Yavin CTF

ctfbattlefrontyavin.zip | 8.02 MB

red base than the blue base - especially with that rope bridge there. It seems to be a challenging CTF map, so it should be fun. I can\'t wait to try it! :) The ATST\'s have been removed and so have the swoops, so that\'s good, in my opinion, anyway. There\'s not much more I can say about this map that I haven\'t said already in the review of the FFA version. So if you want to check that out, read it here: http://www.jk2files.com/file.info?ID=23520 Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA, CTF ~AmosMagee

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15256 downloads

Uploaded:02-05-2004

Jango Fett

jangoizzy.zip | 3.49 MB

shaders this time. I must've been too tired to notice em before - they're very well implemented. For a start, it's not your standard TCGen shader, no. These effects are much less noticeable, but still make it look like metal. This way the whole Jango Fett in many battles thing shows through. Scrathed helmets don't shine like brand new do they? It's kinda wierd. You know something's there, and it looks good, but it's hard to pick out what, ya know? The only shader I coud pick out easily was the helmet shader, where the light goes from one side to the other. Nice:) As I said before, the actual skin is obviously a Boba Fett Reskin, nothing you haven't seen before, but it's more impressive than the original. Nice blue armour :) You can also play as him in SP mode if you so desire, makes a nice change. So there's all the nice shaders and stuff, but it doesn't bring something incredibly new and exciting to players looking for a little more 'zing' in their JKA gaming. Some may prefer more original skins, but for fans and people looking for some very nice realism, this is a skin to download :) The sounds (or at least a few of em) are taken from the movie for more realism, and there is Bot and Team Support. I really liked the variants for this :) He also has a variation where he dons a Jetpack which looks perhaps a little too blue, but still well designed. Doesn't work unless you also have a real jetpack on, and then there's Z-Fighting, but not a huge problem. New Sounds: Yes Team Support: Yes Bot Support: Yes ~Szico VII~

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3235 downloads

Uploaded:01-24-2004

Classic NPCs

classicnpcs.zip | 11.98 MB

mapname (to get cheats enabled) then type "helpusobi1" or "devmapall" and then do /npc spawn "npc name here". So it's not hard to use. The NPCs that you can use are: -Mark1 -Mark2 -Glider -Minemonster -Galak_mech -Remote -Rebornfencer -Rebornforceuser and finally -Rebornacrobat This mod is worth the download if you like all the cool old NPC's. 10/10! SanosuKe

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21660 downloads

Uploaded:11-06-2003

I Was A Teenage Jedi

iwasateenagejedi.zip | 18.56 MB

Mara Jade (or a reskin of her anyway), Darth Maul (and some reskins of Maul), Kit Fisto (the Nautolan) and other familiar models and skins from JK2. This is not much more than a replacement mod. And you all know how I feel about those. :P The other things besides replacing models and skins that I noticed here was the ability to use dual sabers instead of one, without using cheats and you can choose a red saber. *shrug* What I like most about this mod is the name of it. I\'m sorry, but it\'s just a replacement mod that had some textures/skins missing here and there and a few errors scattered about. Though this may be of value to those who want to play through the single player JA game using a model or skin from JK2. ~AmosMagee

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2250 downloads

Uploaded:09-16-2003

JK3 Dedicated Server for WIn32 (1.00)

jawinded_1.0.zip | 405.12 KB

saber, or two sabers or ... yeah.) :D This particular zip will help you set up a server for Jedi Knight: Jedi Academy for Win32. This is version 1.00. Note that there is also a file with server options and a sample server.cfg included to help those who've never set up a dedicated JK2... er JK3 server before. :) Gonna take a while for me to get used to that change. ;) See ya on the servers, guys! ~AmosMagee

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6983 downloads

Uploaded:06-24-2003

Desann and Tavion Strike Back

desann_tavion_strikes_back.zip | 496.05 KB

Stormtroopers who are ready to riddle you with their ammo. If you can get past them, be prepared to face a few more baddies in the next few rooms, but it\'s not long before you come to a glass maze where you you will fight the eager Tavion. Once you defeat her, you move through the maze all the while being taunted by Desann who just can\'t seem to wait to tear you apart. The end. Yeah, it\'s a really small SP mod, which leads me to believe that this is Sverrearagorn\'s first mod. There really aren\'t many bad guys to kill on your way to Desann and Tavion. Then again, this isn\'t titled Troopers Strike Back. :P All things considered, this was a decent SP mod. I had fun playing it, though it was a short game. :) Good job! ~AmosMagee

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12534 downloads

Uploaded:06-20-2003

Assembled Jedi Kyle Mod

assembled_jedi_kyle.zip | 5.7 MB

in blue and red stances, and different saber colors for each reborn. Kyle is reskinned, Chris Reed's blood mod, and Andrew McLaughlin's dark-lightning mod are all implimented. It is an interesting idea for a mod. I definately prefer the reskin of kyle to normal kyle, but I'm not a fan of the blood mod, and most of the new animations (Forward and Backward rolls are akin to "amspin2" in vulcanus, pull and push look really messed up, and the way you hold your saber in blue stance looks REALLY stupid, held outward like you had just lost a saber lock). The side rolling cartwheels looked cool, and the dark-lightning looks good. I also like the way your character looks like he's "breathing", his chest and shoulders moving up and down slowly. Other then that though... I don't really see much reason to download this mod. It has a few perks, but mostly not. The changes aren't that big, but they're small in a bad way. However I can see why some people would want to download this mod. If you want a little twist on the game, maybe the old animations bore you, then feel free to download this. I, however, will not. (This mod will also permanently replace your startup screen.) Ultima

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2050 downloads

Uploaded:02-24-2003

={ORb}= Office Complex \"Midnight\"

ffa_orb.zip | 6.16 MB

the side of the office building. There were a few things that I just didn\'t get. One or two rooms that I just couldn\'t figure out what their use was. Then again, I didn\'t have coffee before doing this review. :P Scattered throughout both office buildings are several offices. And serving as a room divider in one office is a big box of water - which I think we\'re supposed to stretch our imagination and believe it is an aquarium. The elevator in one of the buildings works fine, as long as you\'re going up. But if you want to go down, you\'re gonna have to jump and just be thankful for the abundance of health all around. In some of the offices are these enormous coatracks that could almost serve as gallows. LOL And speaking of big, the file cabinets are so large, I don\'t think it\'s just files they\'re storing - question is - what? :/ Anyway ... this is a fun map, though a bit \"blocky\". You\'ll notice when you\'re outside that the grassy rock hill block things seem a bit ... odd. And the plants that are all over the map are the same \"consistancy\". But considering how the desks and file cabinets and other things were built, the foliage seems fitting. One thing I can\'t complain about is how smoothly the map ran. :) Overall, a decent clan map. It will definitely be interesting to see what Orbitius builds next. :) Bot Support: No New Textures: No Game Type: FFA ~AmosMagee

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13168 downloads

Uploaded:11-29-2002

Cool Saber Sounds

coolsabersoundsv2.zip | 440.79 KB

practically everything saber-related in the game. Each sounds itself is very crisp and unique. Very nice work by young Obi-Wan, keep em coming!!!

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948 downloads

Uploaded:04-27-2012

Renaissance Yavin IV Academy

renaissance_academy.rar | 70.24 MB

can see why! smile You've had a Sith academy today, so it seems only fair to have a Jedi one aswell. This in particular, feels like a combination of a Jedi academy, a prison complex, and a hotel, all nicely rolled into one. There is quite a lot to do here, if you like pushing door panels and such! stick out tongue One thing I like most about this, is the great level of interconnectivity in this map, without any major strain on the map itself. Sure, it's a beta, but I didn't notice any major problems on my exploration of it. I'm especially intrigued by the restricted access door. That tells me, that something very interesting lies beyond it, but we won't know until the next version. *Intense curiousity mode: activated* Gametypes: FFA, Team FFA, Duel, Power Duel Multiple versions: Yes. Day and night mode New Models: Yes New Textures: Yes New Music: No NPC Support: Yes Bot Support: No -SuperSmeg[/quote] -SuperSmeg

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187 downloads

Uploaded:03-02-2012

Missing NPC's

35missing_npcs.zip | 1.39 MB

from the readme which explains what each of these missing NPC's is and what it does: [quote]The NPC's are: glider mark1 mark2 minemonster The glider is a flying reptile native to Yavin IV. It looks like a cross between a pterodactyl and a heron. When you spawn it, it will be "asleep." The easiest way to wake it up is to spawn a jawa nearby and walk in front of it. This works well for droids as well. The glider doesn't move very quickly, but it will follow you if you were the first person it saw when it woke up. Otherwise it's harmless. RavenSoft didn't make any sounds for the glider. For a more dynamic glider, check out my [url=http://jediknight3.filefront.com/file/Glider_Vehicle;120635]Glider Vehicle pk3[/url]. It uses the pekopeko and shakk sounds. The mark1 is a large, heavily-armed attack droid. It'll attack as soon as it sees you. The mark2 is a small droid that sort of sits there whirring about as if deciding what to do next. So far as I've seen, it's harmless. Minemonsters, or "shrugs" as we've been calling them on the server for ages, are nasty little creatures from the crystal mines of Artus Prime. They're surprisingly fast and vicious, and a swarm of them can cause serious injuries in a short time. Thankfully, they're not very smart.[/quote] Well I certainly remember the Mine Monsters from Artus Prime in JK2, nasty little critters. If you take a look around the cantina level of JK2 when you speak to the Chiss Bartender, have a look around, there is actually a a pit nearby where a couple of patrons are fighting Mine Monsters! The glider is also really cool looking, but alas it doesn’t really do much. I also remember the Mark1 and Mark2 from the Doomgiver levels in JK2; the Mark1 is the mini AT-ST type thing that breakes out of some crates in the Doomgiver levels and attacks you, and the Mark2 is basically a mouse droid type thing... with a gun! Overall then a small but interesting mod which you can definitely have some fun with if you put it on your server! :D ~Nozyspy~

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1316 downloads

Uploaded:11-02-2011

Galactic Alliance Jedi Armor v3

ga_jedi_armor.zip | 23.11 MB

which include glowy bits (eeexcellentt...) and shiny effects (as well as excellent specular shaders!) for added depth as well as four new heads! There are also two new full skins, a very Sithy looking bald guy decked out in red armour and a more Jedi looking guy in shiny bronze coloured armour and robes. For some reason the character avatars for these two skins did not show up and simply appeared as blank black pictures, which was a little confusing, but nothing that makes me want to tear my eyes out in horror. Included as an added bonus in this pack are HOUOU's backhanded saber hilts, should you want something more Force Unleashed style! Before I became aquanted with hollywood_g1's excellent customizable skin packs I considered the customisation menu to be a bit cumbersome for modders to use, but having seen this authors excellent and continued support for it I would encourage other skinners to have a go at including customisation options for their skin packs too, the end product is really quite fun! There are many skins I like in this pack, but I particularly liked the Rahm Kota themed simple metal chest plate and the more Clone Wars themed white Jedi armour with robes, though I should also note that some of these skins can be colour customised using the colour menu. Also interesting is the different coloured robed Jedi Mandalorian armour; if you have a look in the readme, it explains what each colour means in Mandalorian culture, which is a nice touch! If I had to suggest anything to add for next time, I would suggest making some organic Yuuzhan Vong themed Jedi armour, sort of like the kind that Darth Krayt wears in the Star Wars Legacy comics, though without all the pointy sticky-out bits! Once again an excellent skin pack from hollywood_g1 and well worth a download! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] No [b]Customisation Support:[/b] Yes ~Nozyspy~

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1276 downloads

Uploaded:04-14-2011

Jaden Addon Pack

jadenaddon.rar | 14.24 MB

lumberjack and using his lightsaber to cut trees down and make bridges, he enjoys being a wooden plank and one of the worst characters in the history of Star Wars. Today, we have an addon pack for the Jaden species, that adds new Jaden options. Several people contributed to it, and apparently more contributions are wanted for it. This pack contains contributions by Ryojin, Inyri Forge & Kalek_Dakar. What do you get? -7 new human male Jaden legs, 8 torsos & 11 heads. -1 new human female Jaden leg style, torso & 1 head. -2 new Kel Dor male legs, 1 torso & 1 head. There's various styles here, including armoured Jadens, cultist Jadens, Assassin's Creed Jadens, and even a cybernetic robo-Kel Dor Jaden. Yes, that's right, iron man meets Star Wars. Honestly, I'm pleasantly surprised by this pack; all of the skins are fairly good, and it's definitely worth a look. Solid pack here; would love to see it being expanded further in future. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Jaden Addon Pack - Screenshots   Screenshots:

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1464 downloads

Uploaded:01-19-2011

ForceMod III Classic Edition - Version 1.3A Basic

fm3ce13a.zip | 178.42 MB

updates since the last version: [quote]Version 1.3A Changes (from Version 1.3) - Corrected Ki-Adi-Mundo form style ability by only providing wall grip ability (with no wall run and wall flip. - Corrected some name form spellings in the Melee 1 Chart located in the Saber Menu section. - Restricted Hirmans models to their proper class selections for Sith & Jedi. Version 1.3 Changes (from Version 1.2) - Expanded the Dual Sabers selections section. You can now choose up to 12 saber hilts for either saber1 or saber2. - Added Saber powers 1-3 section in Saber menu for saber classes that do not specialize in level 4 saber (Warden, Sentinel, Cardinal, Crypt Guardian) - Anakin style was added as an additional Djem So form. - Removed the forced spectate mode between class changes. - The "1" key was reactivated for use with key binds. - For balancing purposes several melee modifications were made for various saber forms and classes (please consult in-game Melee Charts) - Added Hirman's Darth Bane, Darth Plagueis, Asajj Ventress, Ahsoka Tano, Cad Bane, and AT-RT Driver skins - Added Zkyo's Ingame Server Join Menu. - Some saber animation place-holders were changed back from OJP version to FM3 defaults due to ongoing modifications and improvements. - To make room for the new Menu modifications the Fourth Person along with Zoom-In and Zoom-out were removed from the Xbinds section.[/quote] For those of you unfamiliar with the mod, it is a massive and far reaching project which changes many aspects of gameplay, from saber selection and combat, character classes and some fantastic little features available via the ingame menu, which I will come to later. All you need to do is look at the saber selection menu and the incredible amount of detail which has gone into it, with melee damage charts for the various types of weapons. Add to that new saber colours and a whole new saber selection interface and it makes for an amazing change, though the complicated looking damage tables will not appeal to everyone. Check out the screenies below for an example. There have also been some changes to the force power menu, with several force powers now having a 'level 4', or turning the force up to 11 you could say. :P Force jump in particular on power level 4 now allows you to jump huge distances. These level 4 powers obviously cost a large amount of points to purchase however! As for character selection, as in Movie Battles II there is a wide variety of different characters to choose from ranging across several different classes, such as Jedi, Sith, Mercenary, Droid and more, with models and skins made by top notch modders. Now onto the features that I was the most impressed with; take a look at the ingame menu and you will see a variety of new options, one of my favourites being the Music menu, which allows you to choose from a variety of Star Wars music, depending on your mood or what you may be doing; using something more dramatic if you are having a duel for example, or perhaps if you don’t like the music used on a particular map you are on, you can pick from this list something which you would prefer to listen to whilst exploring or playing, or maybe just as a bit of ambience. Other features include a bonus button menu, which allows you to hide or show things like your FPS, the HUD, whether or not you want to render the weapon models, etc. which is great for taking good screenshots. I wish there was a mod like this for base JKA, it would save a load of faffing around using the /cg_draw2d and /cg_drawgun commands all the time to get good screenies! XD Another cool feature which is great for both taking screenshots and adjusting your view ingame is the aptly named Views menu, which lets you adjust things like your field of view, and also rotating the camera around your player using slider bars, another cool feature for taking screenshots, especially of skins, like the bonus button menu, this would actually be a great feature for helping the process of taking screenshots of skins for when I am reviewing them. Rather than having to use the modelview.cfg method, which although it works fine, it would still be nice to have a graphical user interface to change the camera position. Then there’s the Optimization menu, which allows you to either choose from a selection of pre-sets, or adjust settings via slider bars to help you optimize your connection and squeeze better ping, and thus less lag out of the game whilst playing online. These are some absolutely fantastic features, and I would love to see these made into separate mods for base JKA, if they haven’t been already, and if they have, please tell me where to get them! There are of course many more features to discover and much more depth to this mod than I have been able to cover here, but I hoped I have managed to touch on some of the most interesting and unique ones. This mod is definitely worth a download for those of you interested in a fantastic Multiplayer mod with loads of great features and a distinguished history, keep up the good work Venomous^Heart! ~Nozyspy~

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897 downloads

Uploaded:01-03-2011

Darth Meran\'s Gold Master Hilt

meran_master_saber.zip | 631.13 KB

hilt!” Or so an advertising campaign for this hilt might go. ;) At first when I saw the words \'gold hilt\' I wasn’t sure what to expect, but upon inspecting this hilt I was very pleasantly surprised. The modelling work on this hilt is fantastic! The twisted gold grip and even small details like the rubies and diamonds are modelled in superb high poly detail. The textures are good too, the detail on the jewels looking crisp and colourful. The hilt also has a new \'hum\' sound, however I wasn’t too fond of this myself as it sounded a little rough compared to the nice smooth hum of your average saber blade. Apart from maybe changing that one sound, perhaps the only other thing I could suggest would be to add a slight glow shader to your env texture, so that the shine has a slight glow as it moves across the hilt. All in all though a very well made hilt here! I definitely look forward to seeing more of your modelling skills Darth Meran! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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3776 downloads

Uploaded:11-21-2010

TFU 2 sabers

tfu2_ashuradx.zip | 2.17 MB

our cleverly marketed icon and new community deity, Galen Merak. The hilts remind me distantly of the default Praetor hilt, but they seem to maintain a degree of appeal and accuracy to their reference material. They look good, I won\'t lie about that. They definitely have a nice humble design about them, and look like they won\'t be too much of a resource hog(in the small way that sabers can be, that is.) I\'d say the real genius lies in how he markets this thing. It\'s clear to me Ash knew from the start people were going to want that diversity offered by TFU2\'s backhand wielding marketing tool, so we have a standard handed version for those of us who like treating our lightsabers like actual swords, and a backhand version. The backhand version alone functions as a one-bladed staff, BUT...he left out enough restrictions so that you, as a standard player, can indeed wield two backhand sabers with impunity, and you can still throw the right hander, so basically, y\'got nothing lost. Combine this with some VERY easy and memorable saber names, and you got yourself a very difficult weapon to simply pass up. So, any bugs to mention, Averus? Not really, this thing pretty much has nothing to break in itself, I\'d say. It\'s a solid, complete package, and I can\'t think of any reason why this would merit a V2, save for maybe if you wanted to add sounds or something, but honestly, a saber hum is a saber hum, I think we\'ll be okay. Off with ye, now, I have hands to wash. - Averus Retruthan

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2226 downloads

Uploaded:07-13-2010

Clone Wars Lightsaber Blades with Pointed Tips

clone_wars_lightsabers_with_pointy_tips.zip | 1.71 MB

who saw the pointed lightsabers in season 2 and wanted them. [/quote] There you have it; pointed tips. Honestly, I'll agree with Averus' humble onion and say this mod is not bad at all. The mass of screenshots should be enough to see if you like it, though. To quote Averus... [quote]I hereby command all masses within the sound of my text to acquire this piece of media. NOW =_= [/quote] -Caelum

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2430 downloads

Uploaded:07-07-2010

Ingame Character and Saber Menu

ingame_char_saber_menu_v2.zip | 10.25 KB

would not have made it under normal circumstances, it has been removed. Apologies to both Awakibiji and Master Ibonek.[/i][/b] Amazingly enough though, it would appear that this version of the in game menus will make up for this grievous error. Why? Well first off, a brief recap on this mod's function: This mod allows you to evoke the player creation menu and saber creation menu while playing single-player. A very nice function, if not slightly cheating. The previous mod only allowed you to switch a new model and a single saber model and color, and you had to activate a separate button to change it. This version, however: - Fixed the saber menu so you can evoke duals and staff - You may now choose the red saber color for your weapon. - The changes are automatically complete upon exiting the menu. This is definitely an improvement, but there are a lot of issues that crop up if you abuse this menu too much. For example, if you change from staff to single, you still have the staff stance in your repertoire of styles. If you change to ANYTHING while possessing dualies, you will still retain the second saber. This can result in you possessing both a staff and a single, which neat as it sounds, makes your animation incredibly buggy, since the games' trying to figure out which set to use...and failing. However, if used properly, this menu is quite the asset. YOU KNOW WHAT TO DO. GET IT OR SIT ON IT. - Averus Retruthan

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728 downloads

Uploaded:07-03-2010

Imperial Starship Bridge

imperial_starship_bridge.zip | 2.96 MB

REVIEWMOBILE! [quote]I designed this map as a small, contained, but highly detailed depiction of the bridge of an unspecified Imperial starship. The layout of the map is very simple but it should be an enjoyable duel map. Look for little details like coffee mugs at some of the work stations and several forced-perspective starships beyond the viewports.[/quote] Basically, what he said. We have here an Imperial bridge duelling map, complete with coffee mugs (do people drink coffee in Star Wars?) Quite honestly, this map isn't bad at all. The layout of the bridge is pretty neat, and the lightning only adds to the awesomeness. Claustrophobics beware though, it isn't spacious. In an unrelated note, my browser just told me the word "claustrophobics" doesn't exist. On to the alternative spelling. :P Right, as I was saying, claustrofobix beware. This map is definitely somewhat cramped. Though not necessarily bad, I personally wouldn't mind a slightly higher ceiling and some more space to actually fight in. Even so, I rather liked this map. Give it a shot if you like what you're seeing ;) [b]New Textures:[/b] Aye [b]New Sounds:[/b] Nay [b]New Music:[/b] Nay [b]Bot Routes:[/b] Nay -Caelum

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545 downloads

Uploaded:06-27-2010

Star Wars Episode I Jedi Temple - Training Room

episode_1_jedi_temple_training_room.rar | 18.86 MB

just found that amusing. PRESENTING...probably one of the only products that was inspired by the "Obi-Wan" Xbox game. This particular map is one big ol' training room, very symmetrical in design. Essentially it looks sort of like a bigger version of the Jedi Council room, but with a large outer ring that players can leap to to acquire health packets. There's also a ledge one could technically get to with JA+ or noclip, but nothing fancy there. There's not much to say, as the room is pretty basic, and the screenshots cover about everything. Definitely would make a fine duel/powerduel map, as there's plenty of room to scuffle about, which makes it a good small FFA map as well. I'd say if you're looking for something new, pretty, and utiltarian, this'd fit the bill easy. Mr. body massage machine, [b]GO![/b] New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan

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1325 downloads

Uploaded:06-22-2010

Komari Vosa's Lightsaber Hilt

vosa_crescent.zip | 1005.83 KB

jk3files. ... SimonKTemplar returns, this time presenting us with Komari Vosa's saber, as well as Asajj Ventress' staff (...Did I spell that right? "Asajj Ventress?") [quote]In order to make a short break from making KOTOR and other hilts from the Old Republic era, I've decided to create this. I noticed how jk3files had several files with Vosa's lightsabers in them, however none were really to my taste or exactly accurate... and you all know how much I love accurate. So, included in this mod is not only Vosa's curved lightsaber but also joined pair as used by Asajj Ventress. The model was based off a reference shot from the ongoing Clone Wars Animated Series.[/quote] Basically, that. As usual, he gives me very little to complain about. Komari Vosa's saber: Looks good, works fine, and is dooku-style-curved. My only complaint about it is the best reference picture I could find showed a blue decoration-ish thing near the bottom of the hilt that wasn't on this. May well have been a matter of it not being on the reference picture he used, though. :P Asajj Ventress' saber: Looks good, works fine, and is once again dooku-style-curved. Honestly, doesn't give me anything to complain about. If you want either of them, you know what to do ;) -Caelum

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800 downloads

Uploaded:06-13-2010

Kyle Katarn Re-texture

kyle_katarn_retexture.zip | 1.19 MB

the brown ensemble of boredom and got a white shirt with darker brown pants, but I think the one thing that really stood out for me was the head. Seriously, Julio told me all he did was copy the layers and set them to soft light, but it's AMAZING. I always thought Kyle looked a little lifeless in JK2 and 3, but now it's like he's...alive for the first time. It's scary, really, how amazed I am. Anyway, I'd say the only thing that doesn't check out with me is the white shirt, but that's mostly my preference in color. I'd say if it was a shade or two darker, it might be more bearable. Otherwise, it stands out in contrast to the darker elements on the skin like a sore thumb. Otherwise, I really hope to see more character overhauls like this. Luke could stand to have some skin treatment done, among many others. I look forward to seeing what you have in store for us next, Julio! =_,= - Averus Retruthan

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2151 downloads

Uploaded:06-12-2010

Legacy of the Sith II

lots_ii.zip | 3.95 MB

Sith characters. Darth Bane and Darth Revan probably tie as my favourite, since I have enjoyed reading the new Darth Bane novels, and KotOR is one of my favourite games of all time, Darth Nihilus comes in close behind, since well, he was just weird, but in a cool bad guy kinda way. [url=http://starwars.wikia.com/wiki/Darth_Ruin]Darth Ruin[/url] is a character I have only ever seen in the Jedi Vs Sith: The Essential Guide to the Force book, but is nonetheless another cool looking bad guy! Interestingly, each one of these skins uses the same model and despite this look very different. You would have thought that four skins all using the same model would look a bit samey but the author has done a good job of making each of these look unique (Darth Bane's face looking particularly impressive considering the texture was 'photosourced' as making photosouced textures look just right can be tricky). Whilst the model used doesn't look like characters do in their reference material, the good texturing means you don't really notice the discrepancy too much. Although custom models for each character would be cool the main thing I would like to see for any future versions are some custom sounds, for Darth Revan and Darth Nihilus this shouldn't be too much of a problem since you could probably get a little sound bite from KotOR and KotOR 2. Darth Bane and Darth Ruin would be more difficult, but I'm sure a suitable sounding taunt could be found somewhere! Apart from that though I am most impressed with this skin pack, not least because it brings some more of my favourite characters into JKA. I also like how each skin looks unique despite using the same player model, which could have caused problems, but thankfully didn't as the model fits pretty well with each of the characters. Finally these skins also include team support and bot support, which rounds up the pack nicely! Keep up the good work Lord Parias, I hope you will make more Old Republic themed characters! (Lord Kaan is one I would like to see ;)) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

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2727 downloads

Uploaded:04-05-2010

Malak reskin by Tobe

bb_malak.zip | 1.98 MB

darkness, Malak has received four head reskins, and five torso reskins. The default is a black suit with white trim, reminding me vaguely of the suit from Spiderman 3. The maskless version appears to have a layered look to it, while the team skins, my favorites, have silver plate armor textured on them. Simply astonishing the work this guy can put out. While the majority of the extras are in there, including species support, there is no new weapon this time around. A shame, but not a total loss, methinks. I'ma definitely keepin this one for a while =_,= [b]*malevolent hoarding action*[/b] Bot Support: Aye NPC Support: Aye New Sounds: Aye Team Support: Aye - Averus Retruthan

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2499 downloads

Uploaded:01-17-2010

Homer Simpson

jka_homer.zip | 1.19 MB

Simpson model or skin released here for JKA, there haven't been any Simpson's skins released here besides [file=37279]ArchAngel's Homer Simpson[/file] skin that was released here for JK2 back in 2005, upon which this mod is based. The skin itself does not appear to have been changed, however it does have several new features, including; bot support, NPC support and new authentic Homer sounds, which was my favourite part! Afterall what would a Simpson's mod/skin be without some authentic character sounds? ;) This also includes the team skins from the original mod, including evil Homer for the red team, of course. As for improvements, I would say that since this is a cartoon character, this skin would benefit a lot from being cell shaded, which would give Homer that more 'animated' appearance. Overall its good to see that this mod has been brought over to JKA and also to see that the author has added some new sounds and taunts to spruce up and old JK2 classic. If you are a Simpson's fan, this is a must download! ;) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

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4874 downloads

Uploaded:11-12-2009

Star Wars Movie Duels - The Original Trilogy - Demo

mdtotdemov2.exe | 96.31 MB

and TFU. Well, this little mod takes care of that one! Welcome to Movie Duels - The Original Trilogy! Although this is just a demo consisting of a single level, the fight between Obi-Wan and Darth Vader from A New Hope, it's still quite a bit of fun. It's almost as well done as Movie Duels 2, however, I found that some of the animations are a bit weird. For example, when Vader gets knocked over in the last part of the level if you play as him. A big chunk of wall hits him, and he just stands there for a second, as if he is trying to decide whether or not he should fall over from it. I also had a bit of a problem with the fact that when playing as Darth Vader, I was able to pull Obi-Wan into the pit in the hangar in the first part of the fight, killing him with almost no work at all. In the second part, he jumped in himself! I literally hit him twice with my saber during the entire fight. Even so, it's best to keep in mind that this is just a demo. Anyway, I'm definitely looking forward to a full version of this mod. It is worth the download, if you can stand the .exe file format.

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2437 downloads

Uploaded:11-05-2009

Halo Plasma Sword

halo_sword_v3.zip | 11.29 MB

Compatibility Addon 1.3).pk3 to your JKA base folder![/b] Everybody loves Halo, apparently. Unfortunately for me I have never actually played any of the Halo games, except for a brief playthrough of the demo version of the original Halo, so I I am not that knowledgeable on the franchise. I do know when I see a cool weapon mod however, and this one here is definitely under that category! ;) This here is a [url=http://halo.wikia.com/wiki/Type-1_Energy_Weapon/Sword]Plasma Sword[/url] from the Halo games, how the sword is supposed to work, I don't know, but it looks damn cool. ;) This mod is a much improved version of LukeSkillz previous Halo Plasma Sword mod which was reviewed almost a year or so ago. As you can see from the screenshots, this is nice and glowy. But curiously the glow doesn't come from a dynamic glow shader on the sword itself, but rather from a texture/shader, which mimics the effect of dynamic glow, thus eliminating some of the problems the author was having with this, as explain in the readme. The effect looks really good and I think this was a very impressive feat of ingenuity from the author. There is a sword for every saber colour, so although the original halo Plasma Sword may only come in blue, here you can get them in all of the normal saber colours. There is also a lightning type shader that shimmers over the surface of the blades to give them that extra edge (if you will forgive the pun :P). There is also another small, but clever addition, you will notice that instead of the classic JK Saber logo on the loading screens, it has been replaced with the silhouette of the Halo Plasma Sword instead, which I thought was a nice touch. There are some bugs that still need to be ironed out however, for instance, when swinging the sword, you still get the saber trail behind it in whatever colour your lightsaber usually is, which doesn't really fit with the sword at all. Also, if you use the sword in staff mode, then part of the saber trail will appear frozen infront of the sword when you swing it, which is rather annoying. The saber trail definitely needs to be removed completely with this mod to make the swords look better when used. This is only a relatively minor bug, but it is a bit annoying since it is visually quite obvious. Either that or make a new saber trail to better fit the swords. There are still a couple more neat features I haven't mentioned yet though. One is that the saber icon on the weapon menu at the bottom of the screen has been replaced with an image of a Plasma Sword, although the text still says lightsaber (it would be cool if this could be changed too). Also there are some fantastic new sound effects, electrical crackles and throaty hums which fit perfectly with this mod! It is also great that this can be used with both JK2 and JKA, although be sure to include both .pk3s in your base folder when using this mod for JKA. As I said above: [b]There are two .pk3s included in this .zip, the HaloSword (v3).pk3 is for JK2 only, if you want to use this in JKA, you will need to include BOTH the HaloSword (v3).pk3 and HaloSword(JK Compatibility Addon 1.3).pk3 to your JKA base folder![/b] Overall this is a fantastic weapon mod and a must have for Halo fans! Keep up the good work LukeSkillz! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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689 downloads

Uploaded:10-15-2009

KYRPG

kyrpg.zip | 13.66 MB

of detail in them often detracts from the general playability and efficiency of play in the map. It is maps like this one here however, that while they make the superb visuals of the very best maps, they make up for that in their playability. These kind of maps aren't fussy or packed with minute detail, and that makes them much more practical to play on and while I love to see a great looking map, I also love to see a great playing map, and this here is one of those maps. This is pretty huge, which necessary since it is an RPG themed map. Unfortunately though that does mean that there are no weapon spawns and such, which is a bit of a shame, because I think this would also make an excellent full scale FFA map. But the author and the clan he is in are obviously more geared towards the RPG side of things. There weren't any clan logo's or such that I could see though, so that means this map is suitable for anyone to use. There is a nice variety of different terrain here, with some open grassy spaces, rocky outcroppings, a large forest, a lake and even a series of desert canyons. The whole map is inhabited by a variety of deadly animals, such as Rancor's, Velociraptor's, Howlers and Sand Worms, which provide some danger to exploration and such. Personally I really enjoyed the variety of different places and the layout of the map and there are also a few secrets hidden around for you to find which can be used as quest material if you are into the RPG'ing. There is also a blacksmith type building hidden away in the forest and a few market tent like structures, which give the map a medieval flavour. One thing I think could be improved though is the lighting, since at the moment there isn't any! The whole map is just 'fullbright' (lacking a light compile), which while it doesn't look that bad in this case, it's always best to have proper lighting! One other issue is that the player character doesn't appear to be lit at all, or at least not properly, which is odd since the 'fullbright' should also light the character too. Definitely something to look into there. Overall though this is a very enjoyable map to explore and I hope it is expanded upon in the future! :) If any of you guys like RPG'ing and need a new map for your server, then this is an excellent candidate! If your not into RPG'ing then this map is still worth a download to enjoy the exploration, and trying to avoid the deadly critters roaming it. ;) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA ~Nozyspy~

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3177 downloads

Uploaded:09-12-2009

Ichigo Kurosaki

ichigo_kurosaki.zip | 716.3 KB

show, so I can't say I found any major flaws. However, from what I saw a few minutes ago, this model's accuracy is spot on. The hair is good, the clothes were 100% accurate and his sword is strapped onto his back. Too bad you can't pull it off and use it...that'd be the bomb. Even the icy cold stare was included... *shudder* Aside from not being able to use the sword, The only real downside to this was that there were no new sounds. Ichigo sounds like *grunt* *grunt* *wheeze*. Kyle is the farthest thing from that. Aren't there any english versions of Bleach out there? The pk3 did include the sound folders, so I'm not sure if there won't be any, if they're coming out in the final version or if the author forgot to include them. No extras were included. Bot and NPC support would be nice to see for future releases, so you may want to consider it. That being said, for a beta, this certainly is close to being complete. New sounds: [b]No[/b] Team support: [b]No[/b] Bot support: [b]No[/b] NPC Support: [b]No[/b] ~Dretzel [i]P.S. - I added your readme to the .zip file, where it needs to be...please remember that in the future. :)[/i]

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11101 downloads

Uploaded:06-04-2009

Terminative 3 Home

t3home22009.zip | 21.72 MB

JKFiles record that has been broken today! ;) It’s good though that the author chose to show as much of the map as possible, because this is a pretty incredible map! This is basically one huge training map, designed to hone your skills ingame. Though this was obviously designed for the Term!native 3 community, this is definitely a map that I would recommend to any clan or gaming community. The logos and references to the Term!native 3 community are pretty unintrusive and I think the training features in this map would be a fantastic asset for any clan. So, what kind of facilities does this map have? Well, one of my favourite features was the huge static training room, which features one of those rotating ‘jump & duck’ bars (though be careful not to get hit by it or you will be killed!) and various targets raging in size to test your aiming skills. It also has an area with two concentric circles, a small one inside of a larger one, with a button that spawns a Kyle in the center. The idea I think is that you have to use your saber skills to kill the Kyle bot without leaving the circles thus honing your close quarters combat skills. This is just one room though, which is accessed off a corridor, which is in turn accessed off the central hub, which leads to all the different areas. Other features include a duel room, two bot training rooms and a jump training area where you can spawn Kyle bot’s which fly around the room in various ways, helping you to practice your jumping attacks. There is an area that has three corridors filled with that I presume to be water. In these corridors are platforms spaced at regular intervals, with the spacing getting wider in the next corridor along. This area is I presume a place to practice your jumping techniques and accuracy. If you fall short of the platforms however and land in the water, you will be teleported back to the beginning! Yet another room is the interestingly named ‘Mysterious Pit’ room. Basically this features a big pit that opens up in the floor and, via the use of multiple buttons on the wall, you can customise with platforms and walkways that extend out into the pit to create a tailor-made duelling area! There is also kind of secret ‘council room’ type area. This last area has a very nifty method for accessing it… it has a combination lock! Outside of the doors to the ‘restricted area’ is a giant combination lock where you have to change the numbers to the correct code to open the doors. This I think, is a fantastic idea. It looks good and is a very nifty little feature that helps set this maps ‘council room’ apart from those of other clan themed maps. One other small, but clever idea are the little signs on the floor in various places instructing you not to stand there. Why? Well, because they are teleporter pads! When you use a teleporter (of which there are quite a few in the map) you will land on one of these pads, obviously you don’t want someone else to be stood there when you teleport in, otherwise you will crush them, sending them to an untimely demise. These notices are a clever little feature which should prevent people from being killed unnecessarily whilst on this map! (Health and Safety for the win!…) There are quite a few other features here as well, but it would take too long to mention them all, besides I want to leave something for you guys to discover for yourselves! ;) As for improvements, well to be honest there isn’t much I can think of that could be improved here. I would suggest though, if there is ever another version made of this map, that you add some more duel rooms, because one really isn’t enough to be honest. Other than that, I did notice a few missing textures, but these were few and far between and weren’t that noticeable anyway. Overall then an excellent map here, one that I wish had been around when I was in a clan; we could have used this kind of map for clan rank trials and such! If you are a clan leader looking for a new map or just like the look of this map, then be sure to give it a download! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~ [b]For a sneak peek, why not check out the trailer below?[/b]

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1457 downloads

Uploaded:04-08-2009

Broly - The Legendary Super Sayajin

broly.zip | 1.31 MB

making a manga themed franchise into a live action film with real actors is just totally wrong… I mean come on, how on earth are [b]real[/b] people supposed to have such gravity defying hair?! Anyway, on with the review! Here we have a scary looking bloke with blue hair who is apparently called Broly. Add an extra L to that and you get Brolly, which is what we often call an umbrella in England! No umbrella is included with this model though, sorry. Ehem, anyway, I don’t really know much about this character, save what I read on Wikipedia; that he seems to be a villain and the Legendary Super-Sayajin. It doesn’t really matter whether or not you know anything about Dragon Ball, you can tell that this is a good quality model and skin. From the videos I managed to find on Youtube, this is pretty accurate to how the character looks in the anime, especially that very pointy face that seems to be typical of most Dragon Ball characters. The textures on the skin fit with the theme of this being an animated character; they are more stylised than realistic. The model also looks great and is of a high quality. This model also has new sounds, which sound pretty scary and from what I know of this character fit pretty well. There are a few things missing which I think need to be added for next time around though, the most obvious one being team support which I think should always be included with a skin. The other thing is bot support, which, whilst not as important as team support is still something I would like to see with a skin/model of this high a quality. Overall though this is a very good model/skin and I look forward to any future projects the author has planned! If you guys are fans of Dragon Ball or just like the look of this mod, then be sure to give it a download! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

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3217 downloads

Uploaded:01-09-2009

Trade Federation Battleship

ffa_tradefed.zip | 26.54 MB

one and only Plasma! I remember a long time ago when The Phantom Menace was still pretty new, that I got the Episode 1 game. The first level you played on, was of course, the Trade Federation battleship. I still vividly remember playing through those levels, so that will serve me well when checking the accuracy of this map! So, without further ado, lets begin… The first bit that I wanted to mention and that also caught my attention quickly was the bridge. Unfortunately in the Episode 1 game, you couldn’t get into the bridge, which always frustrated me. Finally though, with this map I can wander in and out of the bridge area as I please, which brings a smile to my face as I remember the hours of frustration all those years ago, trying to figure out if there was a cheat, or a way in to the bridge in that old game. You will notice if you look outside the window that straight ahead is Naboo, as well as an awful lot of Trade Federation battleships. I think the skybox here looks fantastic! :D Two other big features are the hangars, one of which is filled with Droid Starfighter’s ready to deploy. The other seems to be more like a storage hangar, there are crates and tanks stacked around and also some Droid Tanks and a Droid Transport at one end. Whilst some of the doors do not open (indicated by the red light) many do open and the map is interconnected with passageways, which make this a good medium sized FFA map. Alas the room where the Trade Federation lays out some refreshing drinks for Obi-Wan and Qui-Gon, and then promptly tries to pump them full of poisoned gas isn’t included, which is a bit of a shame. That is one of the improvements I feel could be made for the next time around, adding that room into the map. Apart from that, the map is a good size and well built. I do feel some of the textures could do with some more detail on them though, as they look a little too flat and clean. Perhaps some scuff marks, or giving the textures some more detail and texture would be cool. Other than that though, this is an excellent map, which I enjoyed playing on. Its been a while since I have seen some good sized movie map reproductions, so I am pleased to have been able to review this! If you guys like the look of this map, or fancy adding a new movie map to your collection, then give this a download! :) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA ~Nozyspy~ [b]***EDIT*** Much to my shame, I actually missed a couple of areas in this map when I write the above review! I stand corrected, the conference room area where the Trade Federation attempt to poison Qui-Gon and Obi-Wan IS in here, complete with little clouds of poisoned gas! Added to that there is also a Droideka storage room that was featured as part of the Trade Federation Battleship level for The Phantom menace PC game. I do apologise for missing these areas! To get to them you just have to go through the doors on the opposite side of the Droid Starfighter hangar. Alas I completely missed this part! :( [/b]

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2565 downloads

Uploaded:11-11-2007

Nar Shaddaa Streets Map Pack

nar_shaddaa_streets_map_pack.zip | 34.54 MB

impressive. Why do I say this? Well, quite frankly, all that was really done was a transfer in content from JO to JA. The author could have at least made the effort to possible fix the elevators and trash compactor so they worked properly. Well, okay, the trash compactor works fine, but sound would have been nice to fix. Other than that, it\'s nothing special from the old Jedi Outcast days. I certainly enjoy Nar Shaddaa, so I may very well keep these for the hell of it =_,=. You all may SUBMIT BANDWIDTH AT YOUR DISCRETION, AND SEE IF YOU WISH TO AS WELL. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan

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6242 downloads

Uploaded:09-18-2007

Final Duel Maul Sabers

hsmaulsabers.zip | 556.91 KB

it\'s chopped in half. It\'s a beautiful saber. I have yet to see a saber model/skin that looks quite so pretty. Wonderful job here. ~AmosMagee

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6795 downloads

Uploaded:09-18-2007

Blastech DC-15A

dc15a_pah.zip | 987.75 KB

shame, and this DC-15A is no lesser a model. I\'m sure a lot of you remember this gun, either from the Battlefront series or Republic Commando. It\'s quite an accurate replica, and we should all feel lucky to have it, as it was originally made for Movie Battles, but has been graciously converted for use with baseJKA. It replaces the repeater, and comes with its own icons so you will actually see this weapon when you are changing guns. It also has some custom sounds and, if that wasn\'t enough, the strings have also been altered to reflect the change of weapon. Ideally you shouldn\'t seen \"repeater\" pop up anywhere in multiplayer! This is definitely a gun worth picking up for those that enjoy new additions, especially Star Wars related additions. Personally I think it\'s loads more interesting than the default repeater and is a great escape from the norm! Give it a download now. ~Inyri

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3814 downloads

Uploaded:08-10-2007

TK-231\'s Special Effects Mod V1 Base

zzz_authenticsbase.zip | 24.87 MB

it first! I will say, first of all, that this mod comes highly recommended by Averus. It changes quite a bit, and just to irritate you even more, I will say this much: READ THE README FOR THE LIST OF CHANGES. Suffice to say, there are some that apparently he didn\'t mention. At least one Gran sound came from Dark Forces O_o which is ironic, because I\'ve been playing that. Anyway, I will mention one bug that I caught unwittingly. In singleplayer, the gunfire sounds don\'t seem to play for the changed weapons. Other than that, the mod\'s fine. I will point out that I love the sniper zoom sound O_,o it\'s quite malevolent, and I will definitely punch an unsuspecting child in celebration. Overall, my words do no justice to this mod. I suggest reading the readme, looking at the screenshots, and see if this would be of any use for you. If you use gun mods, probably not. However, this is definitely worth an inspection =_= - Averus Retruthan

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1069 downloads

Uploaded:07-19-2007

Leon S. Kennedy

leons.zip | 1.78 MB

doesn't have much costume design imagination. :p Anyway, this is Leon S. Kennedy as seen in his Resident Evil 4 attire. Namely a leather jacket with fur lining, leg holster, and black pants. Yep, we've got all that here. Well, not the holster, but we have the holster straps. Now the Dante model isn't [i]perfect[/i] for this, although it's certainly [i]passable[/i], so certain details like the shape of the hair and a few extra jacket flaps aren't able to be (easily) changed. They [i]could[/i] be changed, but not without some significant shader knowledge which I don't normally expect people to have. I'm usually just impressed when an author knows enough about shaders to alter an existing one to fit their new skin (which is the case here!). Now for my beefs. Little stuff, for the most part, which won't phase RE4 fans I'm sure. Firstly, the hair. I'm not going to complain about the shape, even though I could a little since it's an alpha plane and can thus be 'reshaped', but it [i]does[/i] look like the hair's a little too bright. From the renders I've seen his hair and his jacket are about the same color and darkness, and the jacket looks slightly too saturated as it is. The hair should probably be darkened slightly and then contrasted, so instead of washed out it should look highlighted. My other beef was the shirt, which strikes me as odd for some reason. If the author knows anything about shaders (as I previously mentioned that I don't automatically expect from anyone) he might consider using an alpha shader to get rid of the bottom flap. And then there's the face. I don't think I have to mention that the face is obviously not Leon's and should be changed, but I will just for consistency. Overall, though, a solid replica. With a little more attention it'll be an ace representation of the character. [b]Team Support[/b]: Blue Only (check it out for a surprise!) [b]Bot Support[/b]: No [b]NPC Support[/b]: No [b]New Sounds[/b]: Dante (must have original Dante model) ~Inyri

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12092 downloads

Uploaded:04-09-2007

Yuna

yuna.zip | 6.46 MB

with it. I'm a Final Fantasy freak and love everything Final Fantasy, so when this beauty came along it made my day. The hair, the clothes, the skin, the face - everything about this is nigh-on exact to the games. I can only think of one or two points to criticise, and even then I'm nitpicking. Firstly, the face isn't as spot on as the rest of the skin. Yes, it's still amazing, but at a close glance there are a few irregularities. Secondly (and now I'm REALLY nitpicking) was with the skins shown in the second screenshot. In Final Fantasy X, Yuna's dress didn't quite expand as wide as that about her waist, it makes her look a little fatter ;) But apart from that, this model is brilliant. It has all the neat touches and details from the game, and I'm most impressed that they've managed to avoid any noticeable clipping errors with the hanging down dress thing she wears in the first screenshot. There were some when executing moves, but trust me, you won't notice them :D There are 3 skins for this model - Yuna from FFX, Yuna (Gunner Dressphere) from FFX-2 and Yuna (Songstress Dressphere) from FFX-2. All three are intricately textured and detailed to the finest detail, but my favourite has to be the Gunner skin. It's just so spot-on! The others are pretty much as well, but the first one just reminds me of the game more than the other two. There are new sounds taken from the games, which are fine, as they sound like the real thing. I think the author could have found some more interesting ones though, especially for the angry noises (Yuna throws some real fits in FFX-2 ;) ) but aside from personal preference there's nothing wrong with these. No team skins however, and personally I wouldn't really mind as the original ones are brilliant, but maybe if you're making a v2 which is more customised to JA you should include team skins. Bot support too! I'd really enjoy some bot support here :) New Sounds: Yes Team Support: No Bot Support: No ~Szico VII~

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1676 downloads

Uploaded:04-09-2007

Movie Lightsabers

movie_lightsabers_v2.zip | 66.57 KB

basically another saber mod. This one makes your saber tips to be like the ones in episode three. But since the saber tips generally change during the movie, there isn\'t much of a point. But still, it\'s not too a bad thing to try. The author has changed the tips on the saber, as well as fiddling with the saber trail, along with a few other things, like the clash effects. It doesn\'t really matter to me, but it might to other people. I must make a side note concerning screenshots. Make them big, so people can see what they are. Don\'t make them tiny, like the ones that are provided, which were too small to upload (i.e the system rejected them), and resizing them would take what small quality there was and kick it in the shins.[/quote][b]Changes[/b]:[list][*]blades slant inwards at tip[*]no steam upon impact[*]new saber flare[*]no marks on people upon impact[*]blades are thinner[/list]~Inyri

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666 downloads

Uploaded:03-23-2007

Godzilla

d_godzilla.zip | 512.34 KB

too. His armor, though, was turned gold. No other changes as far as I could tell. So, it was supposed to resemble Godzilla, but to be honest, it just looks like a green Desann to me. To be honest, Desann does not make a good Godzilla, though the head fits the rest of the body does not at all. The best thing to do would find another model to use that's more fitting, though I can not think of any at the moment. Bot Support: No Team Support: No Npc Support: No New Sounds: No

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3321 downloads

Uploaded:02-16-2007

GTKRadiant 1.5 Mapping Tutorial

gtkradiant_tutorial.zip | 13.59 KB

are apparently some big differences between 1.5 and 1.4 They both scare me. This tutorial doesn’t cover too much, only the basics of Radiant, as well as creating a room, making doors, and applying textures. If I was a mapper, I’d at least look at this. But I’m not a mapper. I’d suggest you download this if you’re a new mapper. ~Zach

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2063 downloads

Uploaded:12-24-2006

Dark Force Mod

dark_force_mod_24_3.zip | 1.34 MB

better as it goes along. This one, as with the previous version, is lacking a strange and unique title. Not important, but just something I thought I would mention. :p Anyway, since there were not a lot of changes from the previous version, I\'ll just give you the review to [url=http://jediknight2.filefront.com/file/Glory_Of_The_Sith_Dark_Force_Mod;65839]the Glory of the Sith (v1.6)[/url] review, and list the changes from the previous version to this version, quoted from the readme: [quote] 1. Bot special attack Previously all bot can do saber kata attack, but realize it just wasting bot think-time used for it. So i decided from now on, only 3 special bot can do kata : Kate_Walker, Jaden_Korr, and Jane_Swarbreck. Others bot are no longer allowed to do this special attack. However i\'m still allowed the kick attack. 2. Noghri Stick The previous arc used for noghri alt-fire are to wide (about 50 degree). This is causing the missile spread too far from the target. So i decide to reduce it at 30 degree in cost of the missile now can only charged up to 3 smoke missile. Don\'t worry this is more efficient way and make this weapon shot more accurate. 3. New npc : stboss A stomtrooper commander that use concussion rifle and have 1000 health. They are fun used for bot killer. I always play with them, spawning as much i like at some spot, this npc will waiting bot to respawn near of them and then shot them out! Type \"npc spawn stboss\" to spawn it. Use notarget cheat if you dont want to deal with them. 4. Extra bonus singleplayer Because this mod shared game source with singleplayer, there is some bonus you get : 4.a. Extra Sword & Saber hilt are available. Start a new singleplayer game, when you comes to saber hilt selection menu, scroll down to the end, you will find new hilt are available for you. They are sword and saber that is used in multiplayer part of dark force mod, such as \"Sword of Earth\", \"Mightiness Scepter\", \"Saber of Ice\", \"Saber of Wind\", and etc. 4.b. Full saber dismemberment. Cutting off head, waist, arm, and legs are always happen. You even see the special \"Right hand chopped off\" animation when your saber accurately cut off enemies right arms. 4.c. Unlimited force power (cheat) Type \"playermodel nico_collard\" then you will changed into dark force mod strongest npc multiplayer. You get 999 force power, auto defend from force grip attack, can control enemy body using force telepathy, and bigger playermodel. However, because she is set as \"killer npc\" or dark jedi, you must type in cheat: \"playerteam player\" to make you in light side, otherwise your ally (jedi, kyle etc.) will trying to murder you.[/quote] If you enjoyed previous versions of this mod, go ahead and give this version a try. If you did not like previous versions, I\'d suggest giving this version a try anyway, since a lot has changed. I personally have enjoyed this series of mods.

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9973 downloads

Uploaded:12-19-2006

Jedi Human Male Expansion Pack

jedi_hm_expansion.zip | 10.5 MB

be random. Now, I’m not going to bother going over each and every skin, because that’s just tedious. There are multiple variants to choose from, some look like the author just took the textures from one character in Jedi Academy and just made the textures match the skin map of the jedi_hm model. The head variants mainly differ in hair color, in that some have facial hair, and a few other things. The torso variants have some robe-like variants., some regular shirt variants, and some other variants. And the pants variants were basically made to match the torso, but you can always mix and match to get whatever you want. I found the skinning in most cases to be simple, but when you look at the skins in-game you really won’t care. There were some texture seams in some cases, but that can be combated with moving the texture around a bit and just fiddling with it. Basic suggestions include just practicing skinning some more, and just play with it. But one thing I was disappointed at was the fact you only get one color choice with the new variants. You can’t use the RGB shader thingy with the new skins. :( If you really want to know everything in this pack, then I suggest you download it and check it out. Bot Support: No Team Support: No Npc Suppirt: No New Sounds: No ~Zach

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2200 downloads

Uploaded:11-10-2006

Original Saber Sounds Pack

originalsabersoundspack.zip | 79.55 KB

do come from the movie.The sounds are high enough quality, and I didn\'t catch any deterring factors. How can one say anymore about this pack? They sound like every other pack I\'ve come across, so if you intend to get this one, now is the time to offer your bandwidth up and giggle like a little girl. Upon which time, I shall promptly answer your download request with an upload of scythe blade to your skull, in which you will then scream in pain and I shall dance about in a fashion that desert nomads do. - Averus Retruthan

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4063 downloads

Uploaded:10-24-2006

Temple of the Elders

temple_of_the_elders.zip | 17.33 MB

Darth NormaN map, after all, and since it was once again made for a mapping contest it is of the highest quality. This map comes backed with everything it should: bot routes, new textures, new shaders, and lots and lots of dynamic glow and environment effects. As a result this map may play a little choppy for some, especially if you have dynamic glow on. My laptop has not chugged on a map as of yet, until this one. I was running at about 10 fps outside with dynamic glow on. With glow off it\'s significantly better, but doesn\'t look as pretty! Which makes me sad, because I like pretty. However players with a decent rig should be fine with this map. The map itself is a temple, of the ancient variety. Overgrown, a little caved in, and somewhat forgotten, this temple provides the perfect atmosphere for an intense duel, or a no holds barred free-for-all. It has full bot routing, for those hectic bot matches everyone loves, and while relatively small compared to many free-for-all maps, it\'s plenty large with no worries of getting lost. The foggy and rainy atmosphere adds to the mood of the map, giving it the perfect setting. The music also enhances the mood. It\'s definitely worth a look, if not an immediate download. A nice break from all the industrial-looking maps! [b]Bot Support[/b]: Yes [b]New Models[/b]: Yes [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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5026 downloads

Uploaded:08-22-2006

KeleeVaderPack

keleevaderpack.zip | 10.96 MB

cool! The basic synopsis of this is that it's a package of Vader reskins meant to be more accutate to the movies, or that's what I get from it because they're sorted by movie. So basically you get a very nice skin pack of vaders that are more true to the movies, with very nice skinning. I can say this: they look to be very high quality. I'm sorry, but I can't say what the screenshots already say. So what am I saying? I'm saying that this is a good, complete pack, with both helmeted Vadrs and unhelmed Vaders, with the unhelmed vaders being from the RotJ and RotS time periods. I recommend that you download this. Bot Support: Yes Team Support: No Npc Support: Yes New Sounds: Yes ~Zach

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9443 downloads

Uploaded:07-18-2006

Ep3 like blades

ep3_lightsabers_alt.zip | 68.78 KB

been rounded out. It\'s been said in many reviews, and I\'m going to say it again. The saber blades in the movies are never consistent. They\'re always changing. I know! Why don\'t we make a mod that will cycle through all the different kinds of saber tips! Brilliant! Unfortunately, I don\'t think that\'s possible without any coding. Oh well. It\'s an idea. ~Zach

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8001 downloads

Uploaded:04-19-2006

CloneCody SP

clonecody_sp_1.01.zip | 2.61 MB

there is one problem with it. The author left the original sounds.cfg file in it but didn\'t include the actual sounds, so if you don\'t have the original model you\'re going to hear stunning silence when using this guy in-game. However I think most of the people who would download this probably already have the original, so it may not be much of a problem.[/quote]The sound issue has been corrected so you won\'t be the amazing silent clone anymore. However the shader issue has not been corrected, so the visor still won\'t work. However the sound fix definitely make this mod better, so if you downloaded the original make sure you download this one now to fix that bug! ~Inyri

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14316 downloads

Uploaded:03-10-2006

Cloud City

cloudcity.zip | 34.97 MB

find a fair few places of recognition when you explore around; I think the most noticeable area for me was that dining room where Han has his little spat with Vader, but there are also the classic landing pads and curved corridors. However, this is definitely a role-playing map, as the layout doesn’t really allow for a proper-FFA - it has too many corridors going off in all different directions, and you have to traverse a fairly long distance to get between areas. On the theme of shadowing, I think I’ll talk about the lighting next. On the whole it was fairly consistent, and most areas had reasonable sources, even though in places light was coming from nowhere, and for the outside sections the sky light was far too orangey. I think the main problem here though, is that it looks as though the author has reduced his ‘lightmapscale’ or ‘gridsize’ settings when compiling the map, which has resulted in rather jagged shadowing, and a general lack of definition from specific sources. There’s also, the horrible bespin sky, but fortunately the custom one here isn’t quite as horrible as the default one that Raven used in their original map. The buildings in it actually look rather nice, and the shadowing on them is also of a nice definition compared with the map itself :) Other extras included some JK2 model conversions, such as the Lando statue, which was particularly fitting. And also some not-so-fitting things, such as the logos advertising LDJ's site/workgroup. This map does perform extremely well in the architectural section though, with plenty of nice brush detailing, curves, and features of interest, combined with some nice moving entities and tidbits, such as the opening armoury :) There were a few areas where the quality dropped a little however, and the chandelier model-things had such an awful texture on them, which spoiled the areas in which they were located somewhat. There were also some floating objects between the upper and lower walkways outside, and at the door to the Falcon (Which, you can’t go in by the way – “Boo, Hiss! ;) ) And, there’s also a rather unfortunate bug too – when on the high walkway looking down to the lower one, if you turn around and jump off the other side, you can land on the invisible floor and walk around the underside of the map. The duel arena was nice though – I won’t comment on the amusement of the announcer voice in case it was recorded by who I think might have recorded it ;) – but the idea works well and the engineering was good….until it broke and the retracting pieces went out of sync… ;) The lifts were also very classy – A bit more lighting on the walls might have been in order when they were moving though, I couldn’t tell they were moving at first. It’s cloud city, how can you not enjoy it? The map isn’t a real gameplay fest though, and to my utmost horror, no bot support was included, yet for Nostalgia value and simply for creating the Star-Wars universe feel, you should at least check it out. New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~

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1719 downloads

Uploaded:03-10-2006

Twi'lek Tint Colors

twilek_tints.zip | 232.72 KB

so maybe you didn't want to be eaten my a rancor, but I think you can see where I'm going with this. This mod adds eight color choices for the Raven twi'lek female model, including brown, pink, orange, line, green, teal, violet, and black. If you didn't have enough variation before this ought to be a step in the right direction! Now, if you're an avid Twi'lek model user, you can have that bit of extra customization to make your skin stand out as your own! ~Inyri

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6049 downloads

Uploaded:02-23-2006

NeoTokyo

neotokyo.zip | 17.91 MB

Szico has managed to pull this great map together very quickly, I wish I could map that quick…I’m very slow :P Having never played the game that this map is based of, I can’t really comment on its accuracy, what I can say though is that it looks, and feels brilliant to play! The textures are all very high quality, and are well used, there weren’t any that repeated too much, or looked out of place. One texture I especially liked was the road texture, putting a shiny env map on it was very clever, seeing as its raining in the map, it looks like the road is wet, very clever ;) As for the construction of the map, just like Szico’s previous maps its very high quality, and there were no bugs that I could see The architecture was very good, lots of nice little details scattered around. It really looks like somewhere you might find in a Tokyo type city. Some of the nice little details that I like were the signs scattered around which really added to the feel of the map, and also the little splashes the raindrops made when they hit the ground. A very nice touch that also added a lot to the feel and ambience of the map. The music also fitted very well, and along with the rain and other effects, it added a great ambience to the map. One other thing that really added to the map was the skybox. It’s usually pretty much hidden by all the buildings in the map, but if you look from certain angles (or you could just take a look at the skybox textures inside the .pk3) you can see all the lit up buildings on the skybox! I thought that was really cool ;) One area I especially liked was the arcade of shops that you could walk through, ok, perhaps the window displays are a bit bare (every other shop seems to sell weapons! ) but they still look cool :) Another area that I really liked was the sewers, I had great fun trying to find my way though there (maybe add some killer rats next time Szico…hehe). Yet another thing that I liked, was the tram that periodically flies over one of the streets, I think that looked great, it’s just a shame you cant get in it! I really think this is a great map from Szico, probably my personal favourite actually. As for bugs or anything else wrong with the map, I really couldn’t see any, so well done to the author there! The only think I can really think of to do to this map, would be to maybe make it a bit bigger, or make it so that you could go inside some of the buildings. All in all another well made map from Szico here, if you are a fan of Time Splitters, have been waiting eagerly for this map, or just like the look of it, why not give it a download! ;) Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA, Duel, Power Duel, CTF ***NOTE*** This is the JKA version of the map, if you want the JK2 version, please go here: http://jediknight2.filefront.com/file/;57374 Please also note that the .zip includes the source files! So you can take a look around the .map to find out just how Szico made this! ~Nozyspy~

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8715 downloads

Uploaded:12-27-2005

Battle of Geonosis - Siege

geonosis1a.zip | 19.97 MB

however the author has converted it to siege :) As far as I can see it is much the same as the FFA version, with the addition of locks on the doors leading to the Siege objective (you didn’t expect to just be able to walk through did you? :P). Also the FPS is much better, and the lighting appears to be slightly different (personally I liked the lighting better before, it was more orangy and kinda fit with the setting better). Also there has been a change of skybox, which I must say looks very good, for a base JKA skybox it fits very well with the Geonosis setting! Let me get to the main point of this map though, sure it’s a siege map, but its special because there is only ONE objective. This is the only siege map that I have ever seen that only has one objective. What this would play like in a siege game I don’t really know, I would imagine that it would be fast paced and frenzied! Seeing as there’s only one objective to capture / defend to win the game. There are a couple of ways into the objective room, so I would imagine it would be great fun (and tough) to try and get in / defend that room! Now onto the rest of the map. Overall this is a very nice map, theres plenty of nice details that really give it that Geonosis arena feeling. From the main arena you must either jump up to the next level or walk through very narrow steep passages, which im sure would be interesting places to try and get through in the middle of a battle. There are a few things that could do with fixing though, one would be that there are a few weird looking shadows around. Now, I believe these may have been caused by the author using phong shader/textures. Remember, if you use a phong shader on a surface that has been clipped in too many places (for instace if there are a lot of cuts going through eachother) then that can sometimes throw up weird looking lighting/shadows in that area. Overall the shadows arent too bad, its just in a few places they look a bit strange. One other thing also to do with the lighting would be the passageways that you must climb to reach the various levels of the arena. The passageways are all very bright inside, which looks a bit strange considering that there are no light sources to make that light :S Also the floor is very dark in contrast to the walls, which may have been caused by the phong texture/shaders the author used. To improve this you could maybe use a texture that isnt attatched to a phong shader for the floor, and also have maybe some kind of light source inside. You could use one of the base JKA models, they look a little like landing strip lights. You can find this model in the misc_model/map_objects/desert folder, the model itself is called landing_light. If you find that this model is a bit big for the passage ways you could just scale it down. To anyone who doesn’t know how to change the sizes of models, all you need to do is select the model and press the N key to get the entity window up. Then in the Key bit, put: modelscale and in the value bit put the number that you want to scale the model up/down by. For instance 2 would make the model twice the size, and 0.5 would make it half the size. :) Overall this map is nicely made, and is a pretty good representation of the Geonosis arena from Episode 2! The single siege objective should certainly make for some interesting games, so if you like the look of it, give it a download! ;) Bot Support: No New Textures: No New Sounds: No New Music: Yes Game Types: Siege ~Nozyspy~ (Also included are skins of people who appeared at the Arena, including some Clones, Count Dooku and Kit Fisto, made by various authors. It definitely gives the map even more of a Geonosis arena feeling when you play with these skins! ;) )

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23914 downloads

Uploaded:12-14-2005

BlueIce Twilight

blueice_twilight.zip | 24.42 MB

saying how large the map is. But this map really is MASSIVE. I cant believe how much stuff Szico has put into this map. You could explore it all day and still not find everything! This is a very snowy map, which I suppose is apt for this time of year, as December is usually known for its snow! Unless of course you live somewhere where it doesn’t snow… In the part of the UK that I live in, we rarely get proper snow. Its usually either mush that falls here, or when we do get snow its only a thin layer that melts anyway after a couple of hours unless its cold enough lol! Anywayyy…it looks like there’s been plenty of snow falling in this map as its absolutely covered in it! I must also say that the choice of base JKA skybox used is very clever. It might only be the night-time one that’s used on the Korriban Multiplayer FFA map, but it fits very nicely with the snow! There are just too many cool (forgive the pun) features in this map to list. So I will try and only comment on the best ones :D Firstly the area where I spawned was a frozen pond type thing. The texture and shiny shader used looked very effective, and being a frozen pond, its really slippery too, so watch your step! However, there’s something far cooler (forgive the pun again!) that just a frozen pond there. There are fireflies, tons of them! The author has really done a good job making this new effect, it really does look like fireflies are hovering around the pond, and it looks very scenic :) The choice of music for the map is also excellent and adds to the scenic atmosphere. The main area to the map is sorta like a little village. There are many small cottages scattered around, a few of them you can even go in. There’s a nice warm fire inside, some furniture, and even a sleeping bag type thing :) The way the doors of the cottages have been scripted to swing open is more like real life and looks very good, afterall how many cottage doors do you see that just slide away into the wall like the doors we are so used to seeing in Starwars maps? Around the back of some of the cottages is a TaunTaun pen, this is a BIG map remember, so TaunTaun’s are useful for getting around quickly! Another thing I like in this map is the Snow covered Fir trees, they fit very well with the map, and there is a nice little area where there is a camp fire surrounded by a few trees. Again very scenic. Lets not forget the Ski Lift and Ski Slope too! Its fun sliding down there…weeeee! *crack!* *crunch!* Owwww… Anywayyy, that’s just the main area, after that there is another area to get to. You get to this via a frozen sewer or river type thing. At first when I saw it, it was covered with ice, and I didn’t think anything of it. Then I jumped on it and *CRACK!* the ice broke and I fell into the water! That was a very cool idea, breakable ice ;) Anyway, once I swam my way through the sewer/river I came out at this shaft where I had to jump up in order to upon this hatch above me. Once out I worked my way out onto this snowy canyon road…with errmmm…an X-Wing at the side? That seemed a bit out of place for the setting of the map! Go through what looks like a boarded-up shaft, wind your way through the corridors and eventually you will find yourself back at the main area! Phew. Errm but that’s not it…there are loads of secrets and other places you can go in this map, including what I believe is a Final Fantasy themed duel room, control rooms, even deep underground through something that looks like a mine shaft! Now, I couldn’t tell you where all the secrets are of course, as well as making the review insanely long, that would spoil the fun :P I will give you some clues as to where to find one of the secret areas though ;) Look around for some padlocked hatches, you can break the padlocks and then press the use button to open the hatches…I’m not going to tell you anymore though, that would spoil the fun now wouldn’t it? Mwahaha! One other great thing was the teleporters around the map, they look incredible when they are turned on. Now it’s a bit complicated to turn them on, basically look for round buttons that you can press to turn them on (I had trouble finding them though, but then again I’m not good at finding things!) Also look for a hidden teleporter behind a brick wall somewhere. It’s a bit difficult to find, but I’m sure you will find where it is ;) Now, onto the things that could have been improved upon. Well the map is extremely high quality, and there was very little here that I thought could be improved upon. However there were still one or two things. One thing was that the boulders scattered around certain places in the map were very jaggedy, it would have looked cool if they were a bit more rounded off. But it still looks ok really ;) And of course, as with any map this size, the FPS in places did drop quite a bit for me. But overall I’m very glad to say that the FPS was very good :) Besides that an absolutely excellent map here! Well done Szico! :) Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA, Duel, Power Duel, CTF ~Nozyspy~ Oh and by the way, Szico informs me that all the source files for this map are included in the .zip, I’m certainly going to enjoy looking through those, and I’m sure you will too ;)

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2176 downloads

Uploaded:11-26-2005

Japanese Mod

japmod.zip | 47.8 MB

basically telling you is that the computer I playtested this mod on is a beast - very high-end. So you can imagine my horror when i loaded this map up and got 17 frames per second. That's completely unplayable, and I'd hate to think what people with lesser computers will do on this map. For this reason, and this reason only, I don't like this mod. The fact is, even with all the cool stuff in it, you can't play it. :( Of course, it's a mod, not just a map, and comes with a whole load of new models/skins, of samurai warriors and katana blades. They mostly looks pretty snazzy, except for some of the faces and logos, which are pretty bad. They are all though, fantastic quality, especially the ninja... hes just so darned cool! There's also a ton of new swords to play with; far too many for me to go into them all, but trust me, they're fun to use, and most of them look pretty good as well :) Especially the first serrated blade one. There are new sounds with these too - some sound very familiar (from the advent children weapon mod?) but I'm not sure about this. Furthermore, your loading screens and main menu have been altered to fit the Japanese style. :) Which brings me back to the map, which is probably the focal point of the mod. Architecturally, and lighting wise, its extremely nice, especially the terrain and trees. I also loved those little lamps, very nice stuff. However, there's a few lighting bugs inside the tents (pitch black walls) and some Z-fighting in areas along the fences. As I mentioned previously though, its so difficult to play on this map due to the lag, if you want to use this mod, you'll probably be better off just using the awesome models and weapons. Oh yeah, and the music is incredibly annoying, bad choice! :( New Textures: Yes New Sounds: Yes Bot Support: Yes NPC Support: Partial Bot Support: Yes Team Support: Yes ~Szico VII~

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9096 downloads

Uploaded:10-09-2005

Aayla Secura VM

aaylasecura_2.0.zip | 1.63 MB

my favourite female character in the movies, although she didn\'t say much lol. The model has three different skin variations, red, blue and black clothes, all selectable from the player menu. The model isn\'t perfect, the face doesn\'t look totally accurate however it does Aayla justice and doesn\'t make that big of an impact on the model. The clothes aren\'t too bad either, they\'re done rather well especially with the choice of three. There is bot support, team support as I mentioned and NPC support, however no new sounds unfortunately, but there isn\'t much that can be done about that since there is a lack of sounds from Aayla and the Female Jaden sounds fit perfectly in my opinion. A truly great model worthy of any JKA owner\'s download, certainly my favourite female model so far, and the best Aayla so far, the others just didn\'t look enough like her.[/quote] Marz has fixed the problems with the previous version, the biggest one of course being the lekku (tentacle thingies on the head for those who don\'t know) are now smaller and it really does help the model look alot more like Aayla now. Other new things like the improved face and body make this an obvious download for any Aayla Secura fan. Not much to say but great improvement Marz, Looks alot more like her now :D New Sounds: No (Female Jaden) Bot Support: Yes NPC Support: Yes Team Support: Yes -Rink (Yeah, back for the time being :D)

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14621 downloads

Uploaded:09-08-2005

General Kenobi

general_kenobi_v2.zip | 5.67 MB

Based off one of the most incredible models to arrive at JK3files recently(in my opinion), Haplash's ROTS Obi-wan Kenobi. Now for the details. The entire outfit, has been redone to look like armor, and done pretty well at that. The screenshots alone do not do this skin justice. The immense amount of detail is amazing, and I just dig the rusty looking feeling added to certain areas. Best of all, this comes with TEAM skins, yes..so you may enjoy in all types of games. Time to end this actually, I'll let you examine the screenshots, and then put it to the test ingame. Have fun. -LordMyth

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3357 downloads

Uploaded:09-01-2005

Realistic Sabers

ja_realistic_sabersv21.0.zip | 304.5 KB

much more realistic - or rather, more like in the movies. So the core is white, there's less color and the only color comes from the glow. The saber itself is also a bit slimmer. So if you're interested in a saber mod that doesn't change the saber too much, this might be one for you to try.[/quote] To be honest, I personally have lost interest in downloading other people's attempts at making the perfect saber. Different people prefer different things. Some want it to be thin with a round tip, some want it to be wide at base and pointy at top, some want to to be the same width at the bottom all the way up to to top. Some want no core, some want the core to a different color from the glow, etc, etc, etc. Don't get me wrong - these sabers are good (WAY better than default, and an improvement over the previous version), but are they "realistic"? Meh... I'll let you guys be the judge of that. I do like to see the extra step taken by the author to put in new sounds and a new saber trail, but the sounds are loud, and annoying, and the trail is... "ok". The trail and sounds are in separate .pk3s so if I don't want to use them you don't have to ;). [u]Bottom Line[/u] If you hate the default sabers, and don't like the ones other people have made until now (or wanted an update of the previous version), try this, see if you like it. ~ Innocent Hawk NOTE: The author's new name is "Pane", not "masterobitu" as will be listed above. Due to some unknown errors, I was unable to add his new name.

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21948 downloads

Uploaded:08-30-2005

AnakinVM

anakinvm.zip | 4.9 MB

model as compared to Mars' usual work. The skin was only so-so, and parts of the model deformed horribly. I know from experience that those particular sections are some of the hardest to weight (the shoulders, especially), but I would've expected something cleaner from an experienced modeller like Mars. As for the skin, the hair looks very unrealistic, the hands are a completely different skintone from the face, and the face is blurry. The model is quite good, but it's screaming "rushed!" at me. That said, it's still one of the best Anakin model's I've seen. And trust me, with all the reskins lately I've seen a lot of them. Because we are the lucky group we are, Mars has given us bot support, npc support, and movie sounds. There's team support, but the team skins are the same as the default skin. He also gave us Vader, to go with Anakin, so you can enjoy that model again! This isn't the best work I've seen from Mars, but it should certainly tide many of you over who have been waiting for a good Anakin model. Bot Support: Yes Team Support: No New Sounds: Yes NPC Support: Yes ~Inyri

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1094 downloads

Uploaded:08-13-2005

CTF Bespin #2

ctf_bespin2.zip | 2.69 MB

changes in order to connect the two sides, and afew doors added. There\'s also a x-wing floating in the ski... not to sure about that. I did notice that while fps was pretty good in most areas, there are spots where fps dropped pretty low. The author should of adjusted this. Theres not really to much to say about this one. If you like bespin, which always was a popular map, and your a fan of ctf play, this would be a nice addition to a server. I\'d like to see this with the fps issue fixed. game type: CTF, Team, FFA ~LK~

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35647 downloads

Uploaded:04-29-2005

JA+ Client Side Plugin v1.3

japlus_plugin_v1.3.zip | 20.12 MB

why should you download it even if you don't need to? The moves are reportedly smoother, there are improved effects for the new moves, forces and attacks, better management of the new JA+ items such as the flamethrower and grapple hook, RGB sabers and much, much more. Anyway, this is a very customizable mod overall and if you're going to be playing on a JA+ server anyway, you should get this client side plug-in for all the other nifty little features. :)[/quote] This version includes all of the above, as well as the new JA+ sabers, holsters and effects. You only [i]need[/i] this, if you're joining a pure server, but it's handy to have if you go to a JA+ server often. -Rink [b]If you want the server side as well as the client side go[/b] [url=http://jediknight2.filefront.com/file/JA_Mod_23;41254]here[/url]

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44187 downloads

Uploaded:03-29-2005

Jurancor Park

sjc_jurancor_park.zip | 53.51 MB

buttons if I had been playing alone. :P If these screenshots look familiar at all and you have seen Jurassic Park, then Sith-J-Cull has done his job. His accuracy is astounding. But he mixes it up a bit here and there to make sure the map has good gameplay. This is definitely one of those that combines decent areas for dueling, FFAing, RPGing and areas to explore. From the helipad, I cautiously entered the park through the large metal gate. (If only the fence was really electrified.) The enormous wooden gates welcomed me and one of the first things I saw was Sith-J's Restaurant. Amusing. :) And then I saw the Rancors. *gulp* Now, I admit I did explore the map before I got the tour from James, and so when I first saw the Rancor, I wasn't sure if a fence was going to spontaneously break and a Rancor come charging at me. So I ran through pretty quickly and touched NOTHING that had those yellow and black striped warning tape near it. But when I was with James, he made me push 'em. I then quickly climbed a tree or building to get out of the way of the hungry Rancors and Wampas. :P There are some custom swoops included for this map. The review and file for those to follow this. Weapon placement was done well. Oh yeah, those barrels are like, fun to play with. :) You'll find tunnels all around the map that'll take you to other parts of the map. Great for getting away from a Rancor or for just easily exploring - since this map is so big. The details in this map are impressive and here's a good example - go into the museum/center thingy. Pretty incredible from the things he included, the windows and images, fire extinguisher and even the little mosquito DNA movie and ride. The tour even includes the hatchery and it's just amazing. I think my favorite little detail has to be the fossilized walls. And InGen written in little places here and there. There's a lot more in this map that I didn't even mention or show screenhots of. So download this. Now. You won't regret it. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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7456 downloads

Uploaded:12-16-2004

Alternative Dark Ending

darksideending.zip | 8.58 KB

like him you might enjoy this. After you defeat Kyle and flatten him by making a load of rocks fall on him, insted of jumping out of the rocks Kyle will die and stay under the rocks while Luke comes along and says 'You're now one with the force' or something like that. It's all good but there is a downside. It all looks very... I dunno 'glitchy', when Luke comes along he walks into the rocks and when Luke's lying on the floor that scene sticks for awhile. It also cuts the first Tavion scene but the author tells us how to fix that: [quote]if you REALLY can't live without that scene, then you have to type "/map kor2" in the console, and then just start over, and then it SHOULD be there.[/quote] Overall it's not bad but personally I'm happy seeing Kyle live (well untill JK4). Download this if you want to see something different for JKA SP. -Rink

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10793 downloads

Uploaded:10-22-2004

Mara Jade SP

mara_jade_sp.zip | 4.52 MB

straightforward mod. ~AmosMagee

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29873 downloads

Uploaded:07-30-2004

Old Ben Kenobi

kc_oldbenkenobiv1.zip | 3.3 MB

Wars Trilogy. This model looks almost Life-Like. Personally, I think that this model and the skins made for it are all awesome. The taunts are perfect, the model is perfect. If i could put this on a rating scale, it would be off the scale. Bot Support: Yes Team Support: Yes New Textures: Yes Taunts: Yes - Spectrum

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6620 downloads

Uploaded:07-30-2004

Clone Wars Model & Weapon Pack

clonewarspack.zip | 10.66 MB

and a battle droid blaster. How much of this is AnKura\'s work? Um, I have no idea. None? Seems to me all he did was put all of these pieces together. Which I suppose is a conveinent little package. In any case, here are the skins in order of appearance in the screenshots (not including the first two screenshots sent in from the author): arc arc2 arc3 default clonecpt1 pilot clonelt clonept2 clonescout_fett clonesgt default_sniperclone default pilot default default_security default_command default_geonosis And there ya have it! Bot Support: Yes Team Colors: Yes New Sounds: Yes (well, not really) ~AmosMagee

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24864 downloads

Uploaded:07-25-2004

!SoS! Skin Pack

zsospackalgar.zip | 20.87 MB

used and they are all selectable from the player menu, or the custom species menu. Some of these skins are from JK2, some are new, it\'s just a big skin pack of all of Darth Algar\'s skins for his clan. There\'s no way I\'m going to name them all, so let\'s just go in order of screenshots. :) 1 - The Rodian here is obviously Sith in his dark clothing and markings. It\'s a great looking skin that gives the Rodian a little bit of polish and takes away that ... I dunno ... that utilitarian look that Rodians always seem to have. 2. I have no idea what model was used for this skin. But I absolutely love the shoulder shield thingy in the back. That\'s just too freakin\' cool. Other than that, I thought the face was just a bit too dark. 3. Padme gone Sith. She still keeps that sweetness about her even dressed in shiny leather (er, that PVC stuff, right?) and in spite of the glowing red eyes and dark tats on her face. 4. Probably one of my favorites of the females included in this pack. The Twi\'lek has an ethereal quality about her. She\'s still very evil-looking, but softer, too. The light blue tattoos all over her body are almost like veins. 5. Meh. This skin kinda bugs me. That\'s Anakin, right? With the really pointed chin and really broad shoulders. There\'s just something that bugs me about the face of this one. It looks too goth for the clothes he\'s wearing or something. 6. Okay, I have mixed feelings about this Kyle reskin. I like Kyle all Sith-like and stuff. But the tag on the front, mixed with the skull (I think) on the arm, with the Batman-esque painted on mask tattoo - blah. 7. Desann reskins are sometimes my favorites. I love to see what people do with the lizard. In this case, the author attempted to make him even more evil with a skull on his chest. Meh. I like the rest of the skin, but the skull thing just seems too cliche to me. 8. I do believe this is probably Darth Algar\'s personal skin. But don\'t quote me on that. He seems to really favor the Zabrak, so I\'m assuming it\'s his. It\'s a very simple skin, with the focus on the white face with some very nice artwork. 9. There is just something about this skin that bugs me. Maybe it\'s the focus on the breasts and how unnatural they look. I do like the clothes and the face tattoos, but the bodice just annoys me. 10. Okay, creepiest skin ever. The shader is very cool and you can like, peer into this Sith\'s evil soul and ... yeah. *shudder* 11. This is such a great Austin Powers skin. The suit is perfect and he totally looks like him. It\'s just a modified version of the one by Shadow Blight. Love it. Great job on this skin pack, Darth Algar. :D Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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4861 downloads

Uploaded:07-02-2004

Combat Evolution

combat_evolution.zip | 5.81 KB

all of the sabers that you now have countless ways to change your saber fighting style. And what mostly was changed had to do with the damage and speed and even the specials/katas that you perform. I\'ll just quote the author on the changes: [quote] ARBITER: desann style kata changed to dual saber spin attack force protect not usable dark rage not usable RETALIATOR: attack speed slightly increased damage slightly decreased CONSUL: damage reduced significantly movement speed increased attack speed increased lunge changed to hilt bash (can knock people down) ADEPT: damage reduced slightly attack speed increased kata changed to dual saber kata PRAETOR: movement speed decreased significantly knockback scale added kata changed to \'hurricane\' attack SENTINEL: movement speed increased significantly attack speed decreased slightly damage decreased slightly yellow dfa changed to dual butterfly attack small knockback scale added ADJUDICTATOR: changed the yellow dfa to not jump so high and move forward a bit more. Break parry bonus added lock bonus decreased significantly DEFENDER: attack speed decreased slightly disarm bonus increased kata move changed to dual saber spin attack FIREBRAND: lock bonus decreased parry bonus decreased movement speed decreased slihgtly attack speed decreased slightly break parry bonus significantly increased lunge attack changed to a powerful stab attack damage increased GUARDIAN: knockack scale added butterfly changed to dual saber butterfly AVENGER: splash radius increased attack speed decreased kata move changed to yellow kata VINDICATOR: damaged reduced significantly attack speed increased significantly kata changed to dual saber kata CHAMPION: damage increased by ALOT movement speed decreased significantly attack speed decreased significantly kata changed to red style kata force absorb not able to be used force grip not able to be used VANQUISHER: transition damage increased damage scale decreased significantly large knockback scale added kata changed to \'huricane\' attack[/quote] This should keep you guys busy for a while. Play with the different combinations for wielding dual sabers. There\'s quite a variety here and while I didn\'t try each saber, I\'m sure the differences in each one are enough to make it feel almost like a new saber system. ~AmosMagee

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5785 downloads

Uploaded:07-02-2004

Force Lev

forcelev.zip | 795.79 KB

of all, you need to have Jango Fett or Boba Fett for SP before using this mod. This mod will allow you to levitate as one of the bounty hunters without using Force. Also, when someone throws a saber at you, it will simply bounce off of you, doing no damage. According to the readme, to regain Force while levitating, you can swing your saber to regenerate Force, or grip someone who\'s using Absorb and you\'ll take their Force. Interesting, huh? Anyway, if you\'re looking for a little something new, try this mod out. :) ~AmosMagee

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13926 downloads

Uploaded:05-20-2004

-[ZoU]- Zone of Ultima Fortress

zoufortress.zip | 24.7 MB

But! We all know there are exceptions to that generalization and in my opinion this is one of them. This map is cool! There are so many things to explore and the rooms have their own cool sounds and what not. I particularly liked the underground portion of this map, the sounds and fog and such fit so well in that part. There were however some FPS problems in some areas but this was quickly forgotten about while I was running around looking for the secrets and such. This map has a cool \"music room\" where you can change the music over the entire map. There was a problem with one of the choices for the music, I guess the song was renamed of not packed in the .pk3 or something because it said it couldn\'t find the file. Still quite a good map though! In the readme it says there\'s a spawnable NPC that you can fight by pressing use on a clan logo somewhere, I didn\'t get the chance to try to fight him so I can\'t tell you how to beat him =). All in all quite a cool map! It has tons of new shaders and textures and nifty doodads that you can play with. I hope to see more than clan maps from you El Cuko. Good WOrk! Bot Support: Yes New Textures: Yes New Music: Yes Gametypes: FFA, CTF, TFFA -SanosuKe

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54027 downloads

Uploaded:01-17-2004

Matrix Reloaded

matrixv3.zip | 33.34 MB

so much to choose from. I might as well begin with the main FFA maps, which come in day, and nightime versions. The main area has had a huge work overhaul, and isn't quite the same as usual. There's still the basketball court, middle section e.t.c, but it's seems a little smaller, possibly because the floor textures are bigger then they were before. ;) If this is so, how is the filesize bigger? Well, here's why. There's a whole host of new arenas, textures and fun duel areas to keep your interest, and there's even a bouncy castle now! I spent over half an hour bouncing around there and looking like a prat :) Anyway, more on that later. The second reason for the larger filesize is that Nathan has included a new piece of music (as well as the Burlybrawl.mp3) which happens to be my favourite Matrix music of all time :D Just listen to it at around 1:00min. FANTASTIC :) (It's the chateaux fighting music.) Now then, back to the map. There are some new areas, and some old ones have gone. This may cause unrest for those who enjoyed these areas, and I hope I won't detract from anyone's expreience. The sniper areas are still intact, for which I'm very happy, although Nathan has decided not to include the flat areas in his interests of keeping high FPS throughout the whole map, which I might add he has done spectacularly well :) I averaged over 100fps throughout the whole map! And i still averaged over 35fps with 4x Anti-Aliasing on :) No kidding! So, although the flats are gone, servers wont be getting any lag problems with this map. Now, don't get upset because they're gone, be happy, because the new and improved areas make up for this loss very well. The skating rink looks neater than ever (Love the blue beams) and the fans in there weren't just added to fill space, you can tell each area has been really well thought out. As I mentioned before, there's also a bouncy castle area (which is great fun) and also a raceway which stretches around the top of the main arena, and theres a short one in the car park as well. So, that brings me onto the car park area. Now this is probably the area which has changed the most from the V2. For a start, the textures in here are a HUGE improvement over the v2, and this makes the whole arena that much more creative. Secondly, the road has been tweaked and altered into a 3-storey ...thingy. ;) Which looks very good. The roof area is still intact, and the electric room is more detailed. What's next? Ah yes, the secret room. This area of the map looks nicely made, with a huge stereo system and a DJ set. Pity most of its textures were missing :( Not to worry, its a hidden room, so I doubt many people will use it :) The other areas, which many will remember from the V1 and v2 are the Chateaux, the Teahouse and the 'Coded' Teahouse. The teahouse is very well designed, and realistic. It's probably the best one-on-one duel area in the map, so I spent lots of time looking at all the cool architecture e.t.c. Then I moved onto the 'Coded' version. The first thing I noticed was that the scrolling matrix code looks much, MUCH neater and flows together with each other in a much improved way. Plus, it looks especially cool with Dynamic Glow on :) The final area I found was the Chateaux. It has come a long way from the v1, although not much has changed here from the V2 version. Good job :) Finally, the Architects room. The textures in here are a little misaligned, but I can't see them being any better. ( Being a mapper myselft and knowing how frustrating curves can be;) ) Theres still the good old chair and 2 doors to choose from. This room is a good duel area, although its fun to see how many people you can cram in there :) That's about all I have to say for the day version. Next, the NIGHT version ! Well, it's basically the same map, except at night-time :) The most noticable difference, aside from it having a nicer sky and darker lighting, is the windows in the main area. They now glow from within, casting lovely shadows all over the arena. My one downer was that the colour is a little too contrasted for my liking, but its still a lovely effect. Oh wait, I missed an area! The corridors! They are again, much improved, and look better. You can also tell which doors teleport and which ones dont because some pulsate and some dont. Anyway, back on track. What else is different in the night version.. well, that's actually about it. There's no special arenas in it, but it doesnt need em. I just like the change in atmosphere :) Finally, there is now a clever map in the levelshot, showing you where all the arenas are, so if you found yourself getting lost in the V2, this should make life easier for you :D I personally think this is a much better idea than having 2 maps, one with, and one without signs (like the V2) because it would make the filesize way too large. I really can't recommend this download enough, it may be a bit on the large side, but it's well worth it :) :) The other 7 maps are duel maps, ecah one in a certain part of the main map. They're basically the same areas found in the main ffa maps, except with the rest closed off. And don't worry, they also come in day and night variations :D 10/10 Perfect work. :) New Textures: Yes New Music: Yes Bot Support : Yes ~Szico VII~

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3135 downloads

Uploaded:12-10-2003

Bi-Colour Blades

bicolorblad00.zip | 171.46 KB

lightsaber into one colour, and the other half into a different colour. Nice Idea ;) Although I don\'t quite agree with his colour schemes, the mod is well made, and has no big glitches that i can find. One little mishap is that when you are jumping, with your lightsaber on, there are 4 coloured trianges sticking out from the hilt. You can see exactly what I mean in the screenshots. I don\'t know who this is by, because they didnt include the readme, but if the developer could let me know, and possibly send his own readme.txt, that would be great. A good download - although he has zipped the file twice over for some reason... Just remeber to unzip the zip, and then unzip it again :D ~Szico VII~

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13618 downloads

Uploaded:11-22-2003

Mandalorians

mandoloriansfnl.zip | 2.8 MB

Mandalorian model created and skinned by the one and only, Mars. An abundance of skins are included in this skin pack. Only one of them has team support and the skins that function as the team skins are also available for selection in the menu seperately. There are many to choose from (13 different ones, by my count) and all with very distinct differences. There\'s a very colorful basic Mandalorian, a dark black one with a nice shader and some silver details, a green one with a few dings in the helmet, and to complement that one, there\'s the same skin, sans helmet. Then there\'s one with a very interesting black vest-like shirt, a plain green and white one with some yellow shoulders, and then there\'s this other basic Mandalorian with four different looks. One without helmet, the other three with helmets and three different jetpacks. Then there\'s a black, white and red one (just saying that makes me wonder if there\'s a joke out there like \"What\'s black and white and red all over?\" \"A mandalorian who _______\"

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8082 downloads

Uploaded:11-08-2003

Ultimate NPC Pack

ultimate_npc_pack.zip | 476.27 KB

Trebor Anakin Skywalker Anakin Skywalker with dual sabers Obi-Wan Kenobi - Episode 1 Emperor Palpatine Agent Of Evil Battle Droid Dash Rendar Jerec Plo Koon Shaak Ti Yarael Poof Zam Wesell Exar Kun - Dual sabers Exar Kun - Saber Staff Exar Kun - Single Saber Ally Exar Kun - Single Saber Enemy Ki Adi Mundi Kit Fisto Mace Windu Mara Jade Mara Jade with a ponytail Qui-Gon Jinn Clonetrooper [/quote] Darn, not in alphabetical order. But, Christophomicus (love the name!) did include a link to each model that you need to download for these NPC\'s to work for ya. :) The only thing I\'m unclear about is if there was any modification to the settings of these NPC\'s. Anyway, if you\'re looking for more NPC\'s to play with, this pack should have something you want. :) Nice work. ~AmosMagee

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851 downloads

Uploaded:08-29-2003

Lord of The Rings Skinpack+ part-c

lotr_plus_c.zip | 5.05 MB

inspired by the release of Helm\'s deep map to revive this skin pack and fix what was bugging him. To be very honest I feel there is no need to download these packs. Not much has changed from the originals, just download or use the original packs by KOTORMRJay. The sounds couldn’t have been that bad considering that after this update the author left two of the skins with default sounds. I would’ve made the caped versions work with team support but that’s just me, it would’ve made the file sizes a little smaller. Sorry I combined all the reviews into one wasn’t too much to say about this, and figured this would be more suited for this project. Keep on modding. Below is a list of which skins are each skin pack. Skin pack a- Strider and Boromir Skin pack b- Elrond, Legolas and Gilgalad Skin pack c- Lurtz, Nazgul and Urukhai Skin pack d- Eomir and Faramir Bot Support: Yes Team Colors: Yes New Sounds: Yes (Some and retouched ones) Maddog

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10374 downloads

Uploaded:08-02-2003

Mercenary Kyle Katarn

ib_merc_kyle.zip | 2.78 MB

Kyle. Personally, I love this model. It\'s everything Kyle should have looked like in JK2 (albeit a lot older) and gives you that definite mercenary feel. The team colors add to the variety of an already growing amount of new models out there, and the bonus PK3 for Single Player is great - considering many model and skins are not released with them at all. I hope to see more from this guy, especially for JKA. - Chrono Bot Support: Yes New Sounds: No New Textures: Yes

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26861 downloads

Uploaded:06-03-2003

They Might Be Jedi - Clan Map

ffa_tmbj.zip | 16.99 MB

all Shroom's fault. :P Now, onto the review. ShroomDuck created this clan map for TMBJ (They Might Be Jedi) long ago (like, November of last year) but never sent it to JK2Files.com. This map is a favorite for many and is not your typical clan FFA map. Instead of, say, giving each member of the clan their own room, Shroom had many of them submit art that has been added to one room. Very nice personal touch, I thought, that allowed him to concentrate on making a fun map without a lot of bedrooms that serve no purpose really. Each room has a different theme, but every room is a great size for duels and FFA's alike. The main room where everyone spawns is small enough so you can find people easily and is set up so that you're encouraged to pick a room and not like, hang out in the "lobby" (for lack of a better term). The screenies below show all the rooms (well, almost), but to really form an opinion of this map, you gotta play it. This is, by far, my favorite ShroomDuck map. Anytime we play it on my server, I'm always asked to extend the timelimit. Shroom is known for making brightly colored (or is that coloured?) and fun maps. And the music. I rarely mention the music, but knowing how much time was spent on this, well, I gotta say something. There, I said something. ;) He really did a great job on this map, but I still question one thing - the Rainbow Room. Rrrright. ;) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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13675 downloads

Uploaded:04-02-2003

Jawa

jkii_jawa.zip | 1.61 MB

black skin. Plenty of new sounds are provided, who doesn’t love that taunt. Nice and small file size for quick and easy download. This is one of the better models made for JK2 in my opinion. There was a lot of work put into this model just wish they would’ve sent it in sooner. This is the total package nothing was left out. Keep the Tusken Raiders away from these guys and watch out for faulty droids. Keep up the good work. Bot Support: Yes Team Colors: Yes New Sounds: Yes Maddog

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10059 downloads

Uploaded:01-07-2003

Yavin Ruins CTF

ctf_ruins.zip | 996.88 KB

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609 downloads

Uploaded:10-27-2002

ErM Hangar

erm_hangar.zip | 3.91 MB

some mining area below (There is an invisible floor that prevents you from going down to the mining area.. unsure if it\'s intentional or a bug). The doors at the back don\'t seem to open either (couldn\'t find any buttons and the \'use\' key wasn\'t working) but I noclipped through anyway }> This room is smaller, but again well designed. Overall not a bad map, though maybe one of you can figure out those doors?? [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA, Duel

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12219 downloads

Uploaded:10-17-2002

Cinematic Saber and Weapons SFX

cinematic_saber_weapons_sfx.zip | 1.81 MB

reflect those that I associate with the classic trilogy, but hadn\'t heard in any existing mod. There are also new weapons sounds from the movies.[/quote] Definitely another mod to help make JK2 more \"Star Warsy\" :D. The readme even states from where all the author got the sounds from (just incase you were wondering ;)). There are other mods like this, but it just boils down to personal preferrance to which sounds you like :)

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14084 downloads

Uploaded:08-03-2002

Jabbas Palace

jabbav2.zip | 17.36 MB

this one. For the original file review go to http://www.jk2files.com/file.info?ID=4324 and for the zipped screenshots go to http://www.jk2files.com/file.info?ID=4325

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6218 downloads

Uploaded:07-19-2002

SP Unlimited Force

unlimitedforce.zip | 1.21 KB

keys to the different force powers and then go fight in SP :D [b]Install:[/b] Extract the .cfg file to your \'base\' folder. Open it in NotePad and replace the bits with the keys you like. Start SP and use those same keys :) Read the readme for some hints and things on using this script.

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16147 downloads

Uploaded:07-10-2002

Ultimate Blood

ultimateblood.zip | 135.85 KB

weapons that use the \"WhiteGlow\" spark shader to use the new \"blood\" shader. Desann originally modified the \"black_smoke\" graphic, but this caused all smoke effects to be red. StrWrsXprt went back and renamed Desann\'s blood effect to \"blood_smoke\" and changed the weapons that used the \"black_smoke\" graphic to use the new one.[/quote] Cool mod for sure. If ya into blood with jk2 :D then this is the perfect mod for you :cool:

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944 downloads

Uploaded:07-10-2002

SP Desann

sp_desann_110.zip | 1.46 MB

well. [/quote] Twin brothers in war??? :D

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22620 downloads

Uploaded:07-10-2002

The Ladder - Full (Map + Music)

ladder_music.zip | 11.83 MB

[file="2199"][b]ladder_no_music.zip[/b][/file] - [i]Just the Map[/i] - A small download for dial-up users (broadband impaired :D). Everything but the music. - [file="2200"][b]ladder_music_only.zip[/b][/file] - [i]Just the Music[/i] - For those who got the map and now want the music. To start off with a quote from the author, JediNight: "The Ladder is pure, nonstop combat", and that's just what it is! This map is actually more of a "training map" but it sure is a lot of fun. Here's another quote from the author, describing the map very well: [quote]You will have to fight your way through endless waves of reborn (54 of them), each wave progressively tougher than the last. But, [b]you start the map with full saber and force powers[/b] (except saber throw 3 because level 3 saberthrow is better for fighting stormtroopers than jedi). You will even fight Tavion and, at the very end, Desann! IF YOU HAVE NOT FINISHED THE FULL GAME, DO NOT PLAY THIS AS IT WILL RUIN THE ENDING FOR YOU![/quote] To be honest, I was playing some eurotrash trance while testing this baby out, I forgot music was included so I can't comment on the music, although I believe I did hear some Prodigy with Smack my bitch up! Good stuff! While playing this I took 71 screenshots, mainly to show off my skillz ofcourse :) lol, of which I have placed 13 thumbs and 13 full size shots for you below! Now I played this map on the hardest setting (which is the default when you load the map through the savegames menu, see readme.txt) and to be honest, it wasn't hard at all... but then again, I can't remember the last time I didn't end up #1 while playing on jolt.co.uk FFA servers :) But then again, maybe my lame tips are to blame for finding this easy hehe :) [b](Lame) Tips[/b]: - Stun the enemy with lightning, then shrike 3 (or more?) of 'em at once with a heavy saber horizontal swing. - Run around the arena's outer ring to recharge your force so you can heal yourself (F5), the enemies will just walk behind you, looks like they're to friggin' dumb to cut you off hehe :) [b]Some Notes:[/b] - This could be considered a spoiler for those that didn't finish the Single Player campaign yet. - Tavion is easy as pie... if you know what I mean. - Desann only took 4 heavy saber strikes to kill, he didn't even scratch me :D - Some tips / cool things you can try out can be found in the included readme.txt - F9 and F12 (default keys for quick-save and quick-load) are your only friends here... :D [b]Installation Instructions:[/b] These can also be found in the included readme.txt file (which can be viewed below), but I just wanted to stick 'em here too: 1) Drop the ladder.pk3 file in your Jedi Knight II's GameData/base folder. 2a) Bring down the console (SHIFT+~) and type "map ladder". 2b) Go to your load menu and load the savegame named "ladder". Be warned, however, that I saved the game on hard difficulty, if you want to play on an easier difficulty, either set it in the menu or on the console (set "g_spskill" to "0" or "1"). [b]Screenshots:[/b] And now, the screenshots, featuring me (Pro-Filer) :D Me Vs. 4 Reborn | "The Sucking Hole" Bring it on! Action! And more action! Even Pro-Filer's die :( Kicking Black Jedi ass! Tavion Dies | Desann Dies :cya: What a happy end! :cya: Now go and try this map out already! Enjoy! :beer:

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44113 downloads

Uploaded:07-10-2002

FFA Episode1

ffaepisode1.zip | 20.26 MB

where Darth Maul faces off with Obi Wan!! There are many cool spots to check out, there are some nice sniping areas in the hangar, there is a LARGE area in the middle of the map for some fun fights :D and sooo much more, you just HAVE to see for yourself! A short note from LivingDeadJedi himself :) : [quote]This is a recreation of end of episode 1, where Maul fights with Qui Gon and Obi Wan, with a little added Extras and new areas to add a bit more to the level.[/quote] Don't forget to read the readme for the 'known bugs'.. oh and also a short story too about some background :) One more cool aspect of the level, I'll just quote the readme: [quote]Ive added a random time to the red laser doors this means they can shut early, before they have all opened meaning some are open while others are closed, this is ok though it returns to normal after and i think adds to the WILL IT SHUT ON ME feeling LOL[/quote] Have fun with this map ;) :D [b]Extra screenies :D[/b]:

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1027 downloads

Uploaded:02-04-2011

TFU2 Maulkiller

tfu2_maulkiller.rar | 4.62 MB

monochrome JKA, but then I looked up what a Maulkiller actually was and found myself forced to conclude the author was neither insane nor colorblind. So, basically, this is Maulkiller. [quote]This model is a re-skined from Darth Phae\'s TFU 2 Cloned Starkiller pack, I tried to make from one of the starkiller models he made into the Maulkiller skin/ costume that is in TFU 2[/quote] [b]The good[/b] -Decent level of accuracy judging by what little reference material I could find [b]The bad[/b] -Definitelys some discrepancies accuracy-wise -Default taunts -Due to a bug, the blue team skin appears to be missing the whole of its right arm, with the exception of a gravity-defying hand -It\'s gray-scale... While the author\'s has, in spite of some discrepancies, done a decent job recreating Maulkiller, I find myself unable to shake the feeling that I\'m looking at a desaturated reborn. It\'s black and white, and rather unremarkable. For the most part though, I believe this isn\'t the author\'s fault, but rather the nutcase who gave birth to Maulkiller. Then again, maybe I\'m overly negative ;) If you\'ve always wanted to be Maulkiller, here\'s your chance. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Yup [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope (one\'s identical to the default skin, other is not but misses an arm) -Caelum

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2688 downloads

Uploaded:01-21-2011

FlufMod 0.9.5 Beta

flufmod_install.zip | 73.32 MB

variety of custom player models and skins for [i]both[/i] multiplayer and singleplayer! First of all, lets have a look at the changes to the singleplayer side of the game. [b]Singleplayer[/b] First off it is worth noting that this mod adds a huge number of excellent custom player models and skins made by a variety of authors, for you to choose from when you start a new game. Not only that but there are also customization menu options for many of these, allowing you to refine you character even further. If you want to play as a Shadowtrooper with blue, red and black armour, then you can! ;) If you want more detailed information, then be sure to check out the readme. There is also a cool little robe toggle thing, which allows you to put on or take off your outer robes on the fly, should you decide that you would rather use your robe with the hood up for a bit of sneaking around, or maybe take it off completely when battling a bunch of Cultists. This feature is available for both SP and MP. Next up we have a revamped force points system and some adjusted force powers. The author has included two very detailed though rather long, readme\'s which outline the many changes, so rather than trying to describe them myself, I may as well let the author do it: [quote] ================================= - SinglePlayer Force Point System ================================= At the moment it is quite a HACK, but it works, and that\'s the point. Through the use of the menu system and external CVARS, I created a \"different\" (far be it for me to claim \"better\") system for the distribution of forcepoints. -Force Sense I find that the Force Sense ability is supposedly innate to what a Jedi is. \"Seeing things before they happen giving them god-like reflexes\". If it were up to me, i would code in force Sense as being the most powerful ability, instead of a simple \"item and secret finder\" that the single player game makes it, or the \"bypass mindtrick\" ability that multiplayer makes it. Thus, I have taken it out of the equation somewhat, due to my current lack of modifying ability for the Single Player Game. It is still incrementable like all other abilities, but it starts the game at level 2. -Saber Throw I don\'t like saber throw. It\'s cheap, and impracticle. (Obi Wan: \"This weapon is your life!\") The jedi should never knowingly chuck their saber around the room. Our lightsaber is all we got. (I prefer to try to play and beat the Jedi Knight games without ever using any other weapons, however the placement of disrupter rifle snipers often forces me to play sniper wars *grr*). Anyway, Darth Vader(EP6) & Yoda(EP3) are the only Jedi to have been witnessed throwing their saber, and it wasn\'t with any real \"boomerang\" control, it was simply an agressive attack against Luke and a Clone Trooper. Thus, I revamped how Saber Throw is given in the game. With the default SaberPack all sabers are generically the same: all with default values. The MOD alters this play to give each saber specific combat capabilities and limitations, some of which include the inability to throw the saber. Kicks are available to those sabers that aren\'t throwable. However, since some sabers are throwable and others are not, Saber throw starts the game at 0, and it is up to you to increase it wisely. -Initial Forces: Pull: 1 //Because of the ID-10-T error, some maps require you //to be able to Pull/push objects. Also, it should be //innate for a Jedi to be able to \"pull\" items //(ie saber) to them. Sense: 2 Saber Offense: 1 Saber Defense; 1 -Tier 1: Game Start: 6 pts Missions: 1 pt (2 if All Secrets found) Total Points: 10 to 12 Possible Pts -Tier 2: First Mission: 3 pts (5 if Saber Favorite Weapon) Missions: 1 pt (2 if All Secrets found) Total Points: 7 to 12 Possible Pts -Tier 3: First Mission: 3 pts (5 if All Secrets found) Missions: 1 pts (2 if All Secrets found) Total Points: 7 to 13 Possible Pts Total Points In Game: 24 to 37 Possible Pts As you can see I did a little tweaking with the per mission point system. If you find all of the secrets on a mission (eg: Post-mission menu shows \"Secrets Found: # of #\") then, the next mission you recieve extra force points for spending. This is remaniscent of DFII:JK. However it isn\'t perfect, as some missions have secrets, but do not actually consider them as Secrets in the \"post-mission debrief\". So, basically if after the mission it displays a \"Secrets Found\" entry, and you have found ALL of the secrets for that level, you will recieve the extra point. [/quote] Next up we have some heavy modding to the saber combat system. This is where it gets even more in depth; from what I can tell you are able to choose from a variety of saber hilts, each with unique abilities and styles associated with them. For more information, be sure to read the FlufMod_Saber_Info.txt which contains a lengthy and very detailed explanation of the attributes and damages associated with each saber. [quote] =========================== - SinglePlayer Saber System =========================== -Select any Hilt, Any Style at start of game. Sabers: Dual, Staff, Single Stances: Medium, Strong, Fast, Tavion, Desann Colors: Blue, Green, Yellow, Orange, Purple, Red. Hilts: (See: FlufMod_Saber_Info.txt) -New Style selection system based on increasing Saber Offense If you increase your Saber Offense you will recieve the option to add an additional style of your choice. This happens at the Weapon Selection Screen. If you choose not to add a style at this moment, select NONE and you will recieve no bonus style. After Hoth and Vjun you still recieve the default new style as per the game, however at this point you can as well select NONE and choose to retain only the styles you currently posess. This acts now to make SaberOffense a tad bit more important, not just style-wise, but also as your attack base. You can have only one style, but a level 3 saber offense, so you are really powerful offensively, even though you only use one style of saber combat. Finally, this does not affect the MOD oriented hilt limitations. You still retain ALL styles you gain in the game, even if a specific HILT does not allow you to use it, so be careful about which saber hilt you pick and what styles you pick for it. Especially after VJun, where you can \"build\" a new saber hilt, so this may or may not affect styles learned throughout the course of the game. Also, after the VJun mission, where you str able to select a new saber hilt, this has been altered to prevent changing saber types. You must stick with whatever type of saber you began the game with. I personally like this better, because as the game progresses, you are \"practicing\" saber techniques with one type of saber. \"Obi-Wan: If only you\'d spend as much time practicing your saber techniques as you do flying, and you\'d rival Master Yoda as a swordsman.\" Hence, you don\'t really alternate between the saber types, you focus on ONE type and get really good at it. With this as well, I believe wholeheartedly in the role-play aspects, and thus if you increase your SaberOffense with one type of saber, you should have to start from Level 1 again for a different type of saber combat. Which, since I could not code this effect with the limited resources available for Single Player mods, I simply eliminitated the option.[/quote] As the author states in his readme, and as you can see from the amount of time and detail he has put into this mod, he is attempting to add some more RPG and choice related aspects to JKA, which while it allows you more freedom in gameplay than JK2, is still pretty linear gameplay wise. I would really like to go into this mod in more depth, but the very fact of its complexity makes it difficult to test for a review since we generally don’t have that much time, especially for huge mods like this. For the full effect, I would definitely recommend downloading this and starting a new game! Now, that’s the major points of the singleplayer side of the mod dealt with, so what about the multiplayer aspects? [b]Multiplayer[/b] AS in singleplayer, there have been some significant changes to the saber system, as outlined below: [quote] ================================= - Saber Style Selection... ================================= Yes, I think it is rather pointless, and annoying, for Raven to have coded in 7 total saber styles, and yet you can only use at best 3 at a time. Sabering is more than just 3 distinct methods, hell its more than the mere 7 animations they\'ve included, and since I\'m not a modeller we\'ll just have to make do. Instead, I basically opened up all the styles, Tavion, Fast, Medium, Strong, Desann, Dual, and Staff, as a point based system using your Saber Offense Level. Level 1 - 1 Point Level 2 - 3 Points Level 3 - 5 Points This works out, because Dual and Staff cost 3 points as opposed to all other styles 1 point. In addition to the Saber file scripts, you can configure the sabers to bonus you with styles or limit others. Like Anakin\'s EP2 saber, is normal, but his EP3 saber and Darth Vader\'s saber both have Desann learned, so you don\'t have to buy it. On the server side, you can effect styles available with a server CVAR, listed below. As well, Bot JKB files can use the same method of saber style flags in their force power string. Using the same bit flag addition values as you would for the g_SaberStyleDisable CVAR listed below (but only for the Styles not the disable flags) you would append that value to the bot\'s personality\'s forcepower string as follows: Example: 7-1-222222202020003333-104 The -104 gives the bot the use of Tavion, Strong, and Dual styles, I think. Not too good on the whole AI section of the source code, but they all use the same parsing engine as it does for the player, so for now I believe it works, and I\'ll keep testing for later revisions.[/quote] To be honest, I really have to agree with the author here, considering that Raven used different saber styles and attacks for Tavion and Desann its quite annoying that they only included 3 styles for the single saber and 1 for the dual and staff sabers each. Its a shame that we have to resort to modding to include extra styles like Tavion\'s and Desann\'s, when I think Raven should have included these and maybe more styles to begin with so that we would have more variety in gameplay. Along with this there have been many changes to the way force powers work, from the use of force points and force regen times, to adjustments of the various force powers, such as having to hold down the force speed (now called force dash) button in order to continue using it, which makes sense, as like the author says in his readme, Jedi don’t just \'turn it on and off\'. There have also been some adjustments to saber throw, meaning the saber now flies in a strait line, a la Yoda in Episode III, and you now have to go and pick your saber up afterwards, as it no longer returns automatically to your hand. There are many more adjustments which are explained in greater detail in the readme, which I wont paste in here since those alone are about three pages long! For more info be sure to read the readme! So what does the author have planned for future versions of this mod? [quote] ================================= - Future Plans ================================= First let me note that help is ALWAYS appreciated, especially from the fine folks at the filefront.com forums and elsewhere on the \'Net who help point out certain things and help me seek the location for things as well as offering advice, pointers, and general answering of foolish questions modders like me sometimes need. So anyway, in the end, this section is just a list of things I would \"like\" to do in the future, but can\'t because I suck. - Update Saber Deflections of standard Blaster attacks. I\'d like to change it so that it would deflect some on its own, but if you actively hold a key to \"contribute\" extra attention, your deflection rate skyrockets. Very rarely did you see powerful Jedi affected by blasters, especially when they were concentrating on deflecting the missles. I\'d like to add the Concentration. - Update a \"Sense\" radar. I dunno how exactly I\'d do this but I\'d like to make some sort of radar that would indicate hostile intention in a specific direction, for those rare moments when that 2D screen is just to limiting on the peripheral vision it would be nice to have the force work for us, point out where that last shot came (or is coming) from. [/quote] Personally I think both of these ideas are excellent. The idea for the saber deflection modifications reminds me of the Star Wars Episode I Game, where you actually had to use the attack button to deflect blaster bolts, which I have to say was much more satisfying than just having it done for you! I also like the \'sense radar\' idea, this would be very useful in FFA\'s and it could also be quite useful on singleplayer, when you see the beam of a disruptor rifle graze your shields and want to know where the shot came from. All in all a [i]very[/i] in depth and complex mod here. This wont appeal to everyone of course, but I am sure some people will absolutely love it! Just a note to the author for next time around though, I think it would be a good idea to include a simplified readme with a briefer outline of the features to make it easier for newbies to get started with the mod and also for the benefit of us reviewers to be able to quickly see what the mod features without having to do a lot of reading or hours of play-testing. ;) Keep up the good work JaedenRuiner, your modding skills are impressive, most impressive! ;) ~Nozyspy~

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1185 downloads

Uploaded:07-05-2010

Random Duel Mod Demo

rdm_demo.zip | 112.4 MB

basically; the mod contains a series of encounters, usually between 2 people, though more may be added depending on the situation. A number of these encounters are just random and non-canon, as the mod itself proclaimed...and some of these are just plain...silly? Before I get into the encounters themselves, let me just first state that there are a lot of things to look through. The majority of these encounters are very simplistic, with no real set objectives(as long as you don't die, you can do whatever you please,) with only minimal guidance from menu/levelshot info. Some of these could be as simple as 1v1, and some of these can be a [b]HUGE MESS[/b] of NPCs. Like, Metro Crowd squeezing into a clown car mess. I shall now take this time to describe some of the individual encounters, to give you a better idea of what to expect. [b]Episode 4-6 Encounter Samples[/b] [b]- Luke vs. the Rancor:[/b] A classic ROTJ skirmish that takes place in the Raven rancor duel pit map. Honestly, this battle was way too biased, as are both beast encounters, as playing as a beast in this mod gives you no advantage whatsoever. Essentially, if you've ever tried /playermodel rancor and wampa, you've seen that your attack cycle is practically infinite, and somehow this works out to your detriment, as I was completely unable to hit Luke and ended up dying faster than the rancor ended up dying when I was playing Luke. Lame. [b] - The Deathstar Assault:[/b] This is one of the mock spacebattles that the mod promises to give you, except...well basically, instead of you driving the vehicles that Jedi Academy snuck into the mix, you're just a regular player with the X-wing model. You basically get a slew of default Raven guns with different EFX and sounds, and you fight probe droids disguised as tie fighters. Each encounter like this has a custom map, all of which say "rushed" to me. [b]- The Battle of Hoth:[/b] This is just one of those maps where basically, there's a HUGE pot of NPCs and you have to shoot the opposing side down. Apparently every Hoth rebel had the ability to cartwheel like a matrixer and the snowtroopers were not so blessed. The map is a sloppy snow plain with some rigid placement of snowtroopers, other NPCs, and hoth map objects in random locales. Overall, a huge lag-fest for lower-end PCs. [b] - Tusken Ambush:[/b] The fascinating tale of how a tusken who can jump 8 feet in the air led an ambush party to destroy Luke Skywalker and Ben Kenobi. This just made me facepalm because the map is basically a rectangle with a single ridge in it, and you play as a tusken with force and can square off against an old jedi master. Yeah, very meek execution

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1880 downloads

Uploaded:05-25-2010

Zero Suit Samus v2

zerosuit.zip | 6.51 MB

skin when I see one. Having seen the original version of the skin, and after looking up some pictures on the internet I can say that overall this skin is much more accurate than the last version. The shoes particularly look much improved. For some reason many of the shoes/boots in JKA look far too pointy and far too flat, which is a problem the last version suffered from, but the new versions shoes look much more like the reference pictures I looked at, so a thumbs up there! :thumbsup: The hair on the previous version however seemed to be more accurate to the reference pictures I found; a bright yellowy blonde, as opposed to the more realistic and natural coloured blond on this skin. That isn't really a big deal though, for one amazing thing I should point out about the hair is that it appears to have its own specular textures! I have never seen this before, and the effect is pretty amazing, even though the hair is obviously only a tiny part of the skin. Actually seeing the shine off the hair change as you move the camera looks great and makes a big difference in the realism of the skin, so another thumbs up there! :thumbsup: I must point out though, that if you do not see the skin in your skin selection menu when you go ingame, don't be alarmed, the skin is there, but you have to select it from the skin customization menu. This I found somewhat odd, since you cant actually customize the skin, there are no extra heads or legs, so the skins you select from the torso menu represent the whole skin. Unless the author is planning on adding more components for the customization menu later on, this really seems like an odd and not particularly good thing to do, since initially I was wondering why no Samus skins were showing up in the skin selection menu. So I have to say a bit of a thumbs down there. :thumbsdown: Apart from that though this is an excellent mod, the skins look fantastic and there are a variety of colours to choose from. A must download for Samus and Metroid fans here! Keep up the good work Tyrael64, this is most impressive and I look forward to seeing more skins of this quality from you! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

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616 downloads

Uploaded:05-20-2010

Agent Katarn's Dark Forces 2: Kyle Katarn

dark_forces_ii_kyle_v3_beta.zip | 8.16 MB

better idea about how Kyle looks both in-game and in-cutscene. After passing much scrutiny, I can understand why you can't think of where to proceed next, mister Agent. You've pretty much nailed everything you can in terms of detail. There's nothing visual I can really suggest, since the only way to push it further would be to alter the Katarn model, which I'm guessing is not in your to-do list. The only thing I can suggest now is to gun it. Add some JK1 sounds and wrap up this project once and for all, eh? Actually, better idea: Make a replaceable version and a non-replaceable version WITH JK1 sounds, so people have a choice. That should finish things off nicely. Oh, and team skins wouldn't hurt neither. I've done what I can. You wee lads pitch in some suggestions so Agent Katarn can finally give you guys the ultimate piece of Kyle darkness. Bot Support: Nay New Sounds: Nay Team Support: Nay - Averus Retruthan

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758 downloads

Uploaded:04-08-2010

Resident Evil Afterlife's Alice Abernathy

resident_evil_afterlifes_alice_abernathy.zip | 2.57 MB

it. Otherwise, I'ma just get to the skin. So, what we got here looks like a texture mash of Gweth and Leela to form Voltron Voltron Megazord a character from the upcoming Resident Evil cinematic opus, Resident Evil: Afterlife. I gawked at like...one movie poster, to see if there was any resemblance between her face and Gweths...hmm =_= wow, this chick looks like a vampire. I'd stake her out if she had more junk in the trunk. Mmh, looks a liiittle like her, I guess. Outfit and hair I'm confused on because I never saw the other movies, so I'm pretty much just like G:LAKHGA:LKWHG:ALKWHGA:LKWH. Only zombie killing movies I ever watch is Evil Dead. Shop smart, shop S-Mart. The skin quality is decent, I suppose. It didn't seem much needed to be altered to get it working. However, there are some issues I'd like to address: 1.)I'da redone the skin on her face so there isn't a scar there. 2.)The skin linking between her neck and her collar region seems to contrast a bit too noticeably in the front. Actually the skin tones on the head and body contrast as a whole, like she stuck everything but her head in the tanning bed o_o 3.) There seem to be flecks of unattached hair speckles near the bottom of her hairline. Looks shader related so if you can fix it, go for it. The rest I have to leave to good faith because I can't even tell what color hair this Alice chick is supposed to have, so I'll just do when I don't understand something: punch a gorilla. [b]-=Averus walks over to a caged gorilla, who seems ill-fed and quite sickly. He then punches it square in the snout, enraging it as demonstrated by its abrupt rattling of the cage door.=-[/b] So, that pretty much covers it. You dig it, you swig it. Bot Support: Nay NPC Support: Nay New Sounds: Non-functional Team Support: Nay - Averus Retruthan

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766 downloads

Uploaded:10-19-2009

X-Men Origins: Wolverine

wolverinexo.rar | 9.67 MB

Origins: Wolverine movie explored the back-story and origins of Wolverine and how he lost his memory. One of the coolest parts were the adamantium bullets (no I'm not going to spoil the rest of the story for those that haven't seen it! :P) which was a clever take on the 'silver bullets' commonly used to kill creatures like Werewolves in fiction. Here we have an X-Men Origins Wolverine skin made by Lord Suibuku and Son (though I'm not sure if that is [i]his Son[/i] or just someone called 'Son'). Son provides the pretty convincing sounds for this skin. He doesn't quite sound like Hugh Jackman, but he is close enough and can put on a pretty damn scary voice! ;) The skin itself is a very impressive re-skin of the Jedi Trainer model, so much so in fact that I had to have a good look at this skin for a few minutes before I realised which model it was actually based off! The transformation is very convincing and the face does indeed look like Wolverine / Hugh Jackman. A good job has also been done on the torso, with those frightening muscles showing through his top, although I would say that the shadowing around the muscle outlines is a little dark and over exaggerated, but that's just my opinion. There is also bot support and team skins included, which completes a good package here. Overall a very impressive and convincing reskin here, especially with regards to the face. I certainly look forward to seeing more work from you and Son and definitely hope to see some more X-Men themed skins! :D [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

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727 downloads

Uploaded:07-19-2009

Genesis Skin

genesis.zip | 3.66 MB

search, and I find out that apparently he's a moody looking chap with brown hair, shoulder pads, a lot of leather, and a very expensive looking pink trenchcoat. (COUGH UNMANLY COUGH) Anyway, this skin is pretty spot on. It uses the Dante model, which seems to be an ideal model to skin anything anime or Final Fantasy, and it works out well for this guy. There are a few things that could be improved accuracy or detail wise, such as the boots or making the pants more shiny and wrinkled, but other than that I don't have much to comment on for the skin. The only model-related problem I see comes from the lack of actual shoulder pads meaning that they had to be skinned onto the coat - not quite the same effect as having actual shoulder pads, but it's the best the author could do. Teamskins are included, however there are no new sounds to go with the model nor bot support nor NPC support. ~Laam'inui

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1829 downloads

Uploaded:04-10-2009

Good Jawa

goodjawa_v2.zip | 3.29 MB

are they even ‘good’? This is a paradox indeed… Never mind, there is plenty of time for paradoxes later! :P Here we have a v2 of GoodJawa’s earlier ‘Good Jawa’ skin, which was reviewed by Dretzel late last year. For this version it is good to see that GoodJawa has fixed the issues mentioned by Dretzel in his review, such as the textures not lining up on the back of the clothes. He has also included two other skins to make this a skin pack; Evil Jawa (an evil Jawa, of course!) and Young Jawa (based off one of the Jawa’s seen during the scene where Owen Lars buys 3PO and R2). The Evil Jawa and Young Jawa skin unfortunately don’t have team variants, which I would like to see if there is a v3. But the default Good Jawa skin does have team skins however. As I said above, the textures on the back of the skin now line up nicely, which is a big improvement over what it was like before. The skin is fairly simple, but I actually really like the stripy pattern, especially on the red and blue team skins. The red one kinda looks like Dennis the Menace, only in Jawa’s clothes! My favourite skin was the ‘Young Jawa’ one though, as it really did look like the character from the film (there is a comparison screenshot in the .zip file). I do think though that this skin needs the yellow glowy eyes back, as they are just grey as they are on the other two skins, to make it even more authentic to the film version. I do think there is some room for improvement though, especially with the Evil Jawa skin. This is basically a much darker version of the Good Jawa skin. Personally I would like to see some extra features which make it look that bit more evil. Perhaps some glowy red eyes or maybe a Wookiee pelt on his back to make him look more crazed and dangerous! Also, it appears that some of the sound files do not work, as indicated by an error message that comes up on the console in game. Overall though a good improvement over the previous version, and a decent skin pack here. The ‘Young Jawa’ skin was especially good I thought. These skins could still do with some more work though, so I look forward to seeing what you make next GoodJawa! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes (Only for the Good Jawa skin though) ~Nozyspy~

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2274 downloads

Uploaded:02-22-2009

Better Game Effects

better_game_effects.zip | 4.51 MB

we have a mod that changes various game effects, including some of the projectile effects for the weapons, the saber blades, and also some new sounds. First off, it is easy to see that the saber blades have been changed; they now look much more like the ones in Episode 3, longer, thicker and pointier (careful, you might poke someone’s eye out with that thing! ;)). The saber also has loads of new sounds, which sound like they may have come from the original Jedi Knight game. Personally whilst they don’t sound quite like the movie sabers, I do prefer these changes since they sound much more deadly and visceral. The projectile effects for some of the weapons have also been changed. The Bowcaster now fires red bolts as it does in the films, instead of the traditional green that it has been in the Jedi Knight games and the repeater also fires red blaster bolts instead of the small round white bolts it fired before. Personally I prefer the red blaster bolts that the repeater now fires, I think they fit better with the weapon somehow. But that’s just me. There have also been some changes to the force lightning, saber lock and saber deflection effects, though in my limited time testing the mod I wasn’t able to try out all the new effects. One nice feature though was the new splash screen that displays when the game first loads and also when a map loads, I [b]much prefer[/b] this new one to the Base JKA one, it looks great! :D Added to that there is also a new background for the drop down console. All in all this is a cool mod here, and a welcome addition to the library of effects mod’s that we have here on the site. If you guys like the look of the mod from the screenshots below, be sure to give it a download! ~Nozyspy~

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3131 downloads

Uploaded:02-06-2009

Star Wars Movie Duels 2 - Demo

md2_demo.zip | 94.15 MB

and coming in Movie Duels 2.0. Obviously, it will be quite limited, but I think it's a good teaser of the mod to come. The main feature of this demo is Palpatine's Arrest, the duel between Mace Windu and Palpatine. You can play as either Mace Windu or Chancellor Palpatine. Many of the saber moves have been changed. I was able to quickly adapt to the new setup...perhaps it is similar to the setup in JO? In any case, I think the attacks were [i]much[/i] better than the base JA ones - less delicate swinging, and a lot more hard hits and pokes. I haven't seen Episode III in a long time, so I can't really say anything about how accurate (or inaccurate) the map may be, but it looks very nice to me, and it's the perfect size for a duel. I can't say much for the character models for the same reason, but again, they do the job well. I daresay the Palpatine model is spot on. There are cutscenes between the different stages of the duel as well. Here's one thing I think should be improved, if at all possible...the characters walk down the hallway just doing a simple overhead swing unless their sabers hit. Needs to be a little more...epic, methinks. Some minor choreography would be just the thing. The final cutscene of the duel is done pretty well for JA...again, I think it could be better, but it is good for Quake III. Palpatine is forced to the edge of the windowsill, and Anakin enters the room. After Palpatine is done blaming Windu for him zapping himself, you take control of Anakin, and you get to choose who dies. I very happily killed Palpatine. Twice. I had to suck it up for the third time just so I could see what happened when I killed Windu instead... XD And I wasn't disappointed in what followed. After you've played Palpatine's Arrest once, there's still a little surprise for you! A make believe scenario has been created where Anakin chooses to fight Palpatine after he has revealed his sith identity. Palpatine pulls out his saber and the two have it out. Once you've run his health down, another cutscene plays...Palpatine pulls a little something out of somewhere. It makes sense that he'd have one hidden in his office, when you think about it. Great twist, I enjoyed it much. So, what are you waiting for? Get it downloading! I'm not a fan of SP mods, but I'll have to keep an eye on this one for sure. ~Dretzel

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1339 downloads

Uploaded:01-28-2009

CT Elite Force

bb_ct_elite2.zip | 11.82 MB

something extraordinary. They were all so unique and the masses loved them, as did Averus' undead hordes. This is a sequel to the CT Elite Force mod pack by Tobe that included some skins as well as some new sabers modeled as guns - not surprisingly the guns were more popular than the skins and people were requesting that they be made into actual gun replacements. A friend of mine tried to do that with less than perfect results (First person view was missing and the effects were glitchy), and though some people were content with it, others still wanted Tobe to make an actual weapon replacement pack. He's done it and included it with this update to his CT Elite Force skinpack, and he's outdone himself once again. I'm amazed by the quality of this pack, and I'll start with the skins. First off this pack includes the skins from the original CT Elite Force, so you can delete the old one and replace it with this new version. These original skins aren't changed very much from the originals but are still great skins. There's 3 helmeted, camo commandos that really look great - blue, red, and default. Tobe is able to make each of these three look unique but at the same time tie in to the central skin, and it's so refreshing as most people would just dunk the original skin blue and red and be done with it. Also included are the bare-skin, muscley, Arnold Schwarrzenegger Predator-style commandos with body paint and bandannas. The new skins featured in this version are based off the plain old Snowtrooper model and they completely transform it. These skins follow the theme of the whole pack and are camouflaged commandos, and there are 3 versions as there were with the originals: default, red team, and blue team, and again Tobe is able to make each one unique. The pattern of camouflage varies slightly between each as does the color (obviously) and as does the styles of body armor. My personal favorite of the three is the default green one which wears a sort of pleated-segmented-layered armor that reminds me of the Korean Nanosuits in Crysis. The Korean Nanosuits, for the record, are way cooler than the boring American ones simply because they're camo and their armor has a cool texture. Did I mention all the skins are available in the species selection menu so you can use them in single player? The new sabers in the pack are upgraded versions of those featured in the old one; the saber-guns make a return as do some of the shields. There are a couple combat knives which are very nicely done if someone boring when compared to the laser-pointing-gun-sabers and the 4 types of shields. The shields range from your standard, though sexy, SWAT shield, to a glowing hunk of metal that wouldn't be out of place in a Gundam episode; it looks extremely heavy, is very stylin' and crackles with electricity when you bash in the skulls of your enemies. Speaking of bashing in the skulls of your enemies, it's never been easier than it is with these completely new guns! :D Tobe includes new models, as well as new effects and new sounds, for every single one of the guns and explosives and they're all extremely well thought out and implemented. All of the weapons are great; the models feature tons of little details and the skins really make them feel like heavy duty weapons. Every skin is scratched and worn and because of it every gun now reminds me of the Trandoshan weapons from Republic Commando. They range, just like the shields, from the realistic to the Star...Warsey. The blaster pistol is replaced by a silenced... I think it's a 9mm, though it looks like a 10mm from Fallout 3. Either way it has a laser pointer, which is nice. The E-11 is now an SMG with a flashlight attachment that actually lights up the area you point it at! :o The bowcaster is now a crossbow that fires nasty looking bolts with green feathers, and the thermal detonator has been replaced with a real-life grenade that is, as the skin says on the side, 'highly explosive'. Now we move into the Star Warsey though, and I've got to say I love it. From the very nice disruptor with it's own laser pointer to the heavy repeater and the rocket launcher, all the models work extremely well and the skins look great. My two favorites though are the heavy repeater and concussion rifle, and let me briefly go over why. The repeater model is so unique when compared to anything I've seen before. It's like a sort of minigun, but it still works so perfectly with the base JA animations; you hold it with a handle that rises up from the actual gun and also serves as the trigger mechanism. The actual gun consists of the 3 barrels, a grenade launcher beneath that, and an ammunition drum that looks like it could hold a hundred rounds. The Concussion rifle deserves its own paragraph. This massive hulk of death is one of the most intimidating things I have ever seen modeled for JKA. The weapon itself is huge, perhaps 3 feet in length, and looks extremely heavy. It has blast shields all around it that protect the user from the actual blast of the weapon, and the effects are great. It really feels powerful now. I only have a few criticisms for the file as a whole, and I'll put them in a neat little list that's easy to read. - The sounds for the weapons could have been better. They really lacked that 'Oomph' that's needed to make a gun feel real and dangerous in a game. - Some of the effects were incomplete or didn't really match. For example the bowcaster and blaster pistol still have the glowing 'charge' blaster effect. The muzzle flashes are also the default ones. - You should have custom sounds for the skins, even if the default JA ones kind of fit they get old really fast. In fact they're already old just because they're default JA. Only 3 real things I think could be improved for this file. Damn. Nice job Tobe. ~Laam'inui Ah $#!%, forgot the 'Ja/Nej' list. Team Skins: Ja. Species Customization: Ja. New Sounds for the weapons - Ja. New Sounds for the skins - Nej. Bot Support: Ja. New Weapons: Ja. NPC Support: Ja. Damn. He did [i]almost[/i] everything. ~Laam'inui

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833 downloads

Uploaded:10-28-2008

Invisible Woman V2

22invisible_womanv2.zip | 9.05 MB

was released, but now he swoops down with a new v2! :D There has only been some minor changes for this new version though, among them; the face, suite texture and some shaders. Thanks not a bad thing though, the original skin was very good to begin with, so there is only a certain amount of tweaking you can do anyway. Nevertheless the overall effect on the skin is that it has indeed improved it. We also have new sounds, which didn’t seem to be included in the previous version. I’m not sure where the sounds came from though, personally I would have preferred a few quotes from the Fantastic 4 movies with Jessica Alba. But the new sounds fit just fine I think. There is the normal suited Sue Storm skin here, along with a skin of her Invisible self. And no don’t worry, the invisible skin isn’t actually [b]invisible[/b] but rather uses some very clever and effective shaders, especially for the team skins. You will notice that the normal invisible skin is more like a shadowy, glassy outline of the model, whereas the team skins add a kind of shimmer to it. Blue for the blue team and red for the red team. The effect is subtle, but I think it is cleverly used and looks great! ;) Really the only thing I think could be improved upon here is the sounds. Personally I think it would really add that bit extra something to the skin if there were some quotes or sounds from the movie. Also I noticed when you activate your lightsaber, and the models stance changes, the ponytail sticks into the back of the model. Other than that this is an excellent update to an already very good skin, so there isn’t really anything else I could think of to improve here. [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

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486 downloads

Uploaded:08-26-2008

Oni's Jaden Bonus

jaden_bonus.zip | 2.59 MB

this skin. This is my first REAL attempt at working with textures. The other male head is a baldish jaden. Please I did not try to make it look like starkiller. The third is a tattooed female head. That comes with its own torso. Mod contents: Jedi Human Female: -One new head: Everything is almost the same as a base head, has tattoos on it. -One new torso: Self explanitory Jedi Human Male: -2 new heads: One bald, one with a modified version of the bergundy hair. The bald was my first time working with skin texture As you can see, I had to add the shading myself to it >_< -2 new Torsos: The first is a pretty basic reskin, nothing that special. The second, when combined with the goatee head in this mod, Transforms into the sexiest thing I have ever seeen. This head comes with a glove on the right hand. -1 new Legs option: A darker version of the tan pants. Works nicely with the other skins.[/quote] Well, the author pretty much summed it all up - it adds a new torso and head for the human female and two new heads and torso's for the human male. Give it a download if you're interested. -Dommie Kun

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1443 downloads

Uploaded:10-31-2007

Kane\'s Lightsaber

kane_if.zip | 1.71 MB

background of this hilt: [quote]Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.[/quote] Now that you know where it comes from, lets move onto the hilt. While not as impressive in it’s texturing the model itself has a lot of detail, just by looking at the screenshot you’ll know what I’m talking about. The design is small but fairly more accurate to the size of a saber than what the standard sabers look like. When I tried it in game it was really a weird feeling, as I am accustomed to using the ridiculously long hilts. The hilt does have some nice things on it like the Sith code which can be seen clearly on a bright map. Overall a hilt that any user that prides himself of being a true Sith should have. So download it now or regret it later! :D [i]Ayane Yamazaki[/i]

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7789 downloads

Uploaded:07-31-2007

Iron Man

iron_man.zip | 15.62 MB

there: http://jediknight2.filefront.com/file/Ironman;43097 I would suggest, however, before you go randomly downloading that you take a look at this masterpiece. During my life, I never really quite got my hands on many comic books(if any), but I will say that Iron Man was definitely one that peaked my interest as a comic book character. Mechanical heroes make Averus grin in creepy ways O_,o. This skin is so entirely crisp, delicious, and not to mention accurate, that it\'s hard to even resist in a screenshot. The skin, the shader, all of it blends together in a malevolent brew of total godlyness that I almost feel unworthy for handling this skin. Currently, there are two versions of the skin, one being Iron Man with the face plate on, and the other revealing Tony Stark\'s stark face. There are two seperate soundsets, so Tony and Iron Man sound slightly different, as was to be hoped. I will say that Iron Man\'s taunt sorta threw me off, as it was: \"Ready to die, kid?\" When Iron Man would say that, I wouldn\'t know, but the idea of him punching small children and stealing their candy sounds delightful! =_,= In terms of extras, you\'re in for quite a treat, really. This version of Iron Man comes with a modified variant of Teh_Blizzy\'s \"Blades of Fury\" mod AND Tobe\'s Orange Super Force Beam, so you can blast your opponents with malevolent Iron blastery juice of darkness. Overall, you cannot afford to lose with this powerhouse of a skin =_=. I will say that if you don\'t like the idea of your lightning being changed to orangish/yellow, I would stay away from the force beam. I would also recommend being wary of other efx mods. Otherwise, a brutally malevolent skin. I would highly recommend submitting bandwidth, and punching the nearest child and stealing their candy as fast as you can =_= I should develop a bandwidth song... Bot Support: Aye NPC Support: Aye Team Support: Aye New Sounds: Aye - Averus Retruthan

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2078 downloads

Uploaded:07-24-2007

Human Torch

human_torch.zip | 6.83 MB

one of the four who is a large fireball of anger. =_= Now then, honestly, from my perspective, I don\'t think it looks very accurate. Basically, the Human Torch skin itself was applied with a rather shiny slick shader, that, while impressive, does not quite give a \"I\"M ON FIRE\" effect, if you ask Averus. However, I will admit that would be a very difficult effect to pull off. How does one supplement this effect? well, our friend here got permission to include fireball sabers from a creation of Tobe\'s. Honestly, while it\'s not a full effect, it does help. There is also the cooled down varient, Johnny Storm, included in the pack. Since he used the actor\'s face to make the head, the only inaccuracy I could possibly point out is that the hair\'s too thick. However, I suppose that would warrant a different model. Otherwise, everything else is good. Fantastical Four human fanchildren would be wise to take a gander at this skin. It\'s pretty good, but just doensn\'t hit that \"OMG I\'m on fire\" mark. Good work, nonetheless. THE TIME FOR BANDWIDTH IS NOW! OFFER YOU BANDWIDTH TO THE MASSIVE TEMPLE, AND DO NOT FALTER IN YOUR EFFORTS, LEST DEATH RAIN DOWN UPON YOU IN DROVES. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Aye - Averus Retruthan

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7009 downloads

Uploaded:07-01-2007

Tatooine Nights

tatooine_nights_v2.zip | 42.51 MB

on. It was a simple reason, to be honest. To start from the beginning, the author\'s mission was to simply recreate a Tatooine space port district at night. There\'s just one part that was added that most mappers don\'t add: Ambient NPCs. It was quite impressive to watch the stormtrooper patrol along the perimeter, until they started shooting at me. Then I had to unleash the power of my Scythe =_O+ So, in terms of role-play ability, I would say this map is pretty set for it, at least for a decent scene. Our district contains: - A cantina(complete with bandstand) - A speeder dealership(with some interesting goods =_,=) - A droid dealership(run by Jawas. Owned by me,although no one knows that =_,=) - A barracks/storage warehouse of sorts.(Filled with stormtroopers) - A huttese merc base(you can tell its owned by a hutt given the large platform used to accompany their blubber) - A landing pad Afterall, what\'s a space port without the landing zone? =_= In general, I would say this map will show up soon on role-play servers, methinks. There\'s no reason not to have it, to be honest. I think the only major drawback would be that the stormtroopers and dark jedi would need to be killed off initially due to hostile intent. That, and you can\'t silence the music. That angers Averus greatly =_=. However, the only track that would be of any irritation would be the one in the hutt base. However, that\'s merely me. Overall, a wonderful map. Good for exploring, fighting, and role-playing. Now that\'s a pretty good combo =_,= SUBMIT YOUR BANDWIDTH OR RISK THE WRATH OF HAVING A HUTT DROPPED ON YOU =_=+ New Textures: Aye New Music: Aye Secrets to plunder: Aye(ish) Bot Support: Aye - Averus Retruthan

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1204 downloads

Uploaded:06-06-2007

[CONTEST] Catch a Wave

catchawave.zip | 6.51 MB

one Batman episode![/i] [b]Pros[/b]: [list][*]innovative features, such as working waves, and a moving boat [*]unique subject [*]fitting music [*]appropriate scenery [*]plenty of room [*]theme flows well[/list] [b]Cons[/b] [list][*]water behaves more like ice than water [*]less suited for duels than other gametypes [*]construction technique simple, less aesthetic [*]somewhat empty[/list] [b]Note[/b]: This map has been given a generalized review to avoid any biasing of the voters.

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5891 downloads

Uploaded:05-07-2007

Cloud SP

cloud_sp.zip | 885.02 KB

Player? Yes? Enjoy. ~Metall Pingwin

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23293 downloads

Uploaded:12-31-2006

Lord Maul

lord_darth_maul.zip | 5.47 MB

retexturing, all made to appear to be a bit more realistic. To be more specific about the changes, I'll speak about each one seperately. The robed version: I can see no real differences between this version and the original besides how the top of the robe has been darkened quite a bit, and more shadow added to the face. The shirtless version: Again, no real changes seem to have been made besides the darkening of shadows on the body and clothing. The normal version: The only part of this with team skins, though the only change is the color of the belt. For the rest of the skin it is the same for each team and default, which seems to only be a darkening of the clothes and skin. There are new sounds for it, bot support, and npc support, but sadly, there is no single player customization support. All in all, not bad changes, they just did not seem like very much to me. Give it a download if you want a more realistically lighted Maul. Bot Support: Yes Team Support: Yes Npc Support: Yes New Sounds: Yes

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2919 downloads

Uploaded:11-07-2006

Attack Cruiser V2

acv2tjt.zip | 9.29 MB

not. This was, of course, most likely intended for RP. This is basically a layout of an EP3 star destroy-esque warship. (I don\'t care what the correct term for them is.) The ship had basic functions that were needed in an average RP: a few rooms, a mess hall, hangar, and of course the bridge.What\'s even better was that the bridge had turbolaser controls. Quite effective, although perhaps the turbolasers are rather indiscriminate. What irked me was the lack of a barracks, armory, and maintenance and engineering access. Apparantly the clones were very certain their ships wouldn\'t be destroyed. Precisely why they went down in flames. Fools =_,= Technical errors included the following: - Ships: there was apparantly room for a jedi starfighter in there. However, they weren\'t in there. Seeing as I hated the X-wing and Z-95, I decided to jump into my own vessel of choice and fly around. - Music: Not only was there John Williams swill in there, there was a broken jukebox button that was supposed to play \"Livin La Vida Yoda.\" *sighs and shakes head* Overall, however, this was a very nice map for RPing. Though lacking, it could serve useful. All this can be yours if you make your pilgramage to the Filefront Temple! =_,= - Averus Retruthan

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11077 downloads

Uploaded:11-03-2006

New Force Lightning Pack

bb_lightning.zip | 2.61 MB

into supreme forms. I know what you are thinking, and I HATE YOU FOR THINKING LIKE THAT! Yes, you must obviously think: oh what good is this filth mod to a patrician like myself? This man, Tobe, has given you the ability to change it into the following(and this is just MP): Web Snow Electricity of red and blue Fire Of Red or Green A concentrated beam of energy(green or red) multiple energy beams (green/red) Having tested this before, I can highly recommend this to you, the masses, for consumption and UTTER DELIGHT LIKE A LITTLE CHILD SKIPPING TO AN OIL FACTORY! Yes, children like oil, now be silent. The SP ones are for SP only and consist of electricity and a super concentrated beam of power. How can one not go wrong? What\'s better: the beams trace all the way to a wall, where you can trace your marks of power. The only downside? the range of damage from regular force lightning remains the same. However, this would require severe overhaul of coding, and I think Tobe\'s done enough on his part. He has even generously whipped up a custom soundset for each set of lightning. Overall? You want the brilliant effects you see below? THEN OFFER YOUR PATHETIC BANDWIDTH TO TOBE\'S FILE OF EVIL OR ELSE IT SHALL NOT BE GRANTED. FYI: Beware with what effects mods you combine with this, as I\'ve seen drastic damage done to the effects success back when I was a pk3 packrat. - Averus Retruthan

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12578 downloads

Uploaded:08-22-2006

Superman + Bonus Superpowers

superman_bonus_superpowers.zip | 2.99 MB

looks pretty god, and I only have a few issues with it. First off is the face. While it may not look like superman, it looks kind of...freaky...meh. Freaky can be good. The other thing is the \"S\" on the chest isn\'t a \"S\". But this isn\'t the author\'s fault. The skin map for the file is a refletion of the chest, so only half the symbol is there. But the skin itself looks cool. But the other effects are cooler. You get superman\'s powers! Yes, that\'s right! The author has tweaked with effects, and used parts from his own DBZ mod to give superman all of his powers! You can fly, use laser vision, and more! This is certainly a cool pack, and I think I\'ll keep it, just for it\'s coolness. Sure, it doesn\'t look like superman, but who cares? You get his superpowers! Bot Support: No Team Support: Yes Npc Support: No New Sounds: Yes ~Zach

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9572 downloads

Uploaded:05-22-2006

Star Destroyer II

stardestroyer_ii.zip | 4.31 MB

taken, I think he actually rebuilt the whole thing! This map contains all the standard features - hangar, dorm room, catina, prison, command deck, random room with cages holding wildlife(?), a nice bit of external flight space, and a crapload of corridors. Typical SD interior. I'll start with criticism. The shader error from the previous version is still present, and I doubt it's a shader clash - my base folder is empty. Some of the elevators take far too long to get to where they're supposed to be, which is a bad thing as it induces tedium. My third criticism, is the lighting - it's not uniform lighting, but it may as well be.There just isn't enough variation in the lighting to make it interesting. Bot support hasnt been added in this version, which is a shame. I also found some z-fighting on the outside which no one actually [i]playing the game normally[/i] would probably ever see - but, it's there! :p Onto the good parts - this map provides a great TFFA environment, since certain areas of this map can be used for some very interesting and strategic teamplay. The general design of the interior works very well, in addition to the exterior is very well built. Most of the areas are accurate to what the interior of a Star Destroyer would look like, too. There is one thing to be aware of - don't hit the button to open the hangar door while it's still opening or closing. This will result in it locking up until you restart the map. Every door in JKA and other Q3 engine games does that though, so it's no fault of the authors. Overall, this is a good map for those who like a bit of FFA or roleplay. Check it out - there's plenty of features in here to keep you amused for a while. ~ Kouen [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Music:[/b] Yes [b]New Models:[/b] No [b]Patches:[/b] [file=62935]Star Destroyer II - Botrouting Patch[/file]

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6223 downloads

Uploaded:01-30-2006

ffa_corellia

ffa_corellia.zip | 23.19 MB

error. This is Corellia. It's a very metropolitan take on Corellia, featuring many of the high-flying aspects of Coruscant. It's basically three skyscrapers jutting out of the sky of Corellia, each holding their own secrets to discover. I use the word "secrets" lightly, so don't take it literally. There were so many areas to explore, but I'll narrow it down to a few. First I'll start with the outside. Basically the outside is what it sounds like - the area outside of the towers. It features landing platforms, bridges between the towers (lest you fall to an unpleasant death), as well as various signs and displays. Quite possibly the coolest thing about these maps is that very little of the detail is static. Things blink and rotate, adding quite heavily to the metropolitan feel of the map. It is very reminiscent of Coruscant from Episode II. Inside the towers is plenty to explore. For instance I managed to find several vehicles (so to speak). Inside one of the towers was some kind of small ground vehicle, though unusable, and outside the towers were a cloakshape fighter and what looked like a T-16 skyhopper. That part was cool, because you can actually go [i]inside[/i] of it from within one of the towers. Finding your way around these towers is no easy task, though. Just when I thought I'd seen everything, I'd find out that the elevators went [i]down[/i] too! This is one of those maps that just seems ideal for an RP server. It's huge, has plenty of areas, as well as many things to "claim" as your own, including rooms, cantinas, and even what seemed like a black market stash of weapons, hidden behind some breakable glass. The one thing I found kind of distracting was that the atmosphere in certain areas seemed a little "misty", foggy even, though perhaps it's just my eyes. Still, ane excellent map, and certainly worth a download from anyone who considers themselves a map connoisseur. New Textures: Yes New Models: Yes New Music: No Bot Support: Yes ~Inyri

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7655 downloads

Uploaded:01-27-2006

Coruscant Heights 2

coruscant_heights2.zip | 20.09 MB

If you've ever played JK2 Nar Shaddaa Streets. (My favourite level of the game) You'll instantly recognise the style used in this map. It actually looks like the author has directly used some of Raven's original map for jk2 to create this one, which whilst not that challenging, still looks good ;) And of course now it's Coruscant-texture themed, and not Nar Shaddaa. Of course, it does have a few small flaws, as well as a few not-so-small ones. Most obviously, especially from some of the screenshots, is the missing floor texture. Now, if this has been on a crate or something, I'd probably have overlooked it. However, when the entire floor of one half of the map is an ugly grey and white texture, you tend to notice it ;) Furthermore, the framerate can get a bit choppy sometimes, although it isn't in general bad. However, I can tell without looking at the included .map file that the author has failed to caulk many of his hidden surfaces, which immediately lets me know the framerate could have been so much better! :( I'm actually more amazed at the scope of this level, rather than the design. You'll need a Force 3 jump to get around most places, although there are a few trams and lifts which move you around as well. However, unless you're a full-force jump user, you won't be able to get around very easily. Oh yes, the doors. Very annoying. The author has forgotten to put a 'wait' key on his door triggers, and consequently when you press 'use', the door opens and closes too rapidly for you to get through. Overall though, the gameplay of this map is great - plenty of height variation and enough room for well over 32 players. I especially liked the fog-esque effect around the building bases. That just looks so good compared to a black drop-off that I will tip my hat to the author. Very nice. :D In conclusion, this map is very inspiring, although technically and visually there are some rather unpleasant flaws which absolutely MUST be fixed because as they are they're ruining the map. Oh yes, and there is no bot support, so I'm afraid the author gets a big black cross put by his name ;) Next time get them in there for Pete’s sake![/quote] So, here's the second version of the map, which, looking at the readme, has fixed a fair few bugs and other problems. Most importantly, is the texture problem which proved to be a fatal flaw in the original. As you'd expect, that issue has been fixed for this new version, so we can all get on and be happy. The map is essentially the same as the first version, there are no major design changes, although one of the cool cable cars has been removed, and there's a few new additions, including sounds for the doors and wait values. There were a couple of new errors I discovered this time around, and a few new things to comment on which I didn't notice originally. Firstly, there are now some caulked surfaces which that player can actually see, so what you get is basically an invisible wall in a few places (See screenshot 6). Secondly, is the texture usage. Now, I know that the author has prevented his textures from looking repetitive by breaking them up using other textures, but I think going a step further could give another visual boost to the map. Looking sideward, the textures are fine, but looking up and down, they repeat. Furthermore, when textures which are the same sit next to each other, and some of the windows have glows, it looks weird when the set of windows directly next to them has exactly the same set of glows. The new support sections and walkways are well created, but you need to create the flares properly, because, at the moment, they're 2D. Okay, all flares are 2D, but they're supposed to look 3D. This is done by making a light and giving it the following keys and values: [quote] key: _flareshader value: textures/flares/nameofflareshader[/quote] Furthermore, when looking into the crevices between some buildings, you can see half-cut window textures which really don’t fit. (Screenshot 2)There's also a small issue on that broken pane of glass in the building near the top of the level, where the author has not caulked the gaps where 2 pieces of glass meet, so it looks a little weird. Also, were those cars there before? I mean at the top of the level. They just don't look as good there as they do at the bottom. There are also a few uncaulked surfaces on the buildings, but I'm still loving that fog ;) Conclusion? It's a very nice map, which seems to capture the physique and scope of a cityscape very well. Gameplay-wise, it's also on a very level, with plenty of height variation and room to breathe. In order make this a brilliant map though, you'll need to really push your design ambition - don't just have square buildings, give them more detail, create some focal points and really bring it to life. Its a great design, but it can get quite monotonous after staring at it for a while. Make a focal point, and bring some more lighting contrasts into play to spice areas up a bit - some shadowed allies e.t.c. Overall though, a definite improvement over the first. Although, you're still getting slapped wrists for not including bot support. Honestly, it is such a good extra to have, and isn't particularly hard to implement! Oh yea, and is the inclusion of that custom skybox really a necessary addition - you can only see the top of it in game and there's plenty of JK3 skyboxes which would have worked just as well, if not better. New Textures: Yes New Sounds: No Bot Support: No ~Szico VII~

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7763 downloads

Uploaded:01-02-2006

Tantive IV - Rebel Blockade Runner v1

sssid_blockade_runner_v1.zip | 6.48 MB

Revenge of the Sith. Due to this map being a movie location not only is this map going to be popular, but it also must have been very difficult to make! The thing about maps made after movie locations is that unlike an ordinary map, where you create what you see in your head, a movie map has to look like the place it is meant to represent. Not only that but you must also get the scale of things correct to achieve that. For instance, you need to make sure that the things in your map, like the height of the ceilings, the size of the doorways and such is to a similar scale as what is portrayed in the film. It wouldn’t look right if the doorways in the map were twice as big as they looked in the movie would they? I am glad to say that Sssid has done a brilliant job of getting the scale and proportions in this map just right, not only that but the custom textures look superb too and make this feel like a really authentic portrayal of the Tantive IV! Now as for the size of it; it’s probably a medium to large sized map, but with all the winding corridors it makes it seem much bigger! Luckily in the conference room though (the one where Bail, Yoda and Obi are at the end of Episode 3) there is a map on the wall, which should give you a good idea of the layout. I hear Sssid’s been working on this map for a long time, well he has certainly produced a great map! Like I said before, he has got the proportions just right, the corridors and rooms really look like those out of the movies. One very clever thing I liked was that the white doors appear to have been made out of a base JKA texture from the Desert (Tatooine type textures) folder. There is plenty to explore in this map, and I would imagine with all these corridors that it would make a great guns FFA map. The spaces in this map are a little bit small for dueling though I would say. You could still have a duel in here, but you wouldn’t be able to jump much! All in all I think this is a very impressive representation of the Tantive IV. Its all here, from that famous corridor where the Stormtroopers break in, in the original Star Wars film, to the conference room featured near the end of Episode 3. The use of curves, and the way the textures have been used looks great, so well done there mate! :D There are one or two things that could be improved upon perhaps though. The biggest bit would be the Star Destroyer outside of the Bridge windows. Its rotated at a bit of an odd angle, which skews some of the textures on it so that they look out of place in parts. I must admit it does look good at that angle – it looks like its coming right at you! – but maybe a bit of a simpler angle would be good so that it doesn’t skew the textures too much. Also in the more grubby engineering type areas (such as where Princess Leia puts the hologram in R2D2) the base JKA textures used there look a bit out of place (I think there’s a Bespin door texture in there somewhere :S). However, the way they are used still looks good :) One other thing would be that on some of the textures inside the ship, there is a small grey control panel type texture that has been placed ontop of the white wall texture. This small grey control panel looks very pixelated and thus stands out against the very nice, clean, crisp white walls. This is only a very very small thing, but I’m a perfectionist! ;) Apart from that a brilliant professional quality map here! Nice work mate! ***NOTE*** By the way, apparently Sssid has dropped another can of Coke somewhere in this map (surely there must be bins somewhere on the Tantive IV! :P ). See if you can find it! Bot Support: Yes New Textures: Yes New Sounds: No New Music: No Game Types: FFA, TFFA ~Nozyspy~

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12222 downloads

Uploaded:11-16-2005

Stargate Atlantis

sgaja.zip | 25.17 MB

was going to be to the last one I reviewed. As last time, the first thing that hit me when I explored this map was that its HUGE! There really is plenty of things to do in this map, there’s plenty of places to explore, and a feature that I always love in a map….flyable custom vehicles! Let me start off with the main area, unlike last time, now I have been able to actually watch some of Stargate Atlantis on the TV, so now I have the advantage of knowing more about what the main area looks like in the program. The place you start off in is rather barren, and there’s nothing but snow and fog all around, but I presume its supposed to be in Antarctica or something? So I suppose that would be quite realistic for the setting! Mind you, if you explore a bit, you will come to a small rocky area, that is filled with Wampas! Now I don’t think there are really Wampas in Antarctica…so lets just say they are Polar Bears ;) Once through the Stargate (hopefully with no Wampas following lol) you will end up in the main area of the Atlantis City complex thing (or whatever this Atlantis thing is supposed to be :S well sorry :P…I didn’t see THAT much of the program, so I still don’t know what it is, just what it looks like lol). There are quite a few cool features in this area, the architecture is good, and it does indeed look like the setting in the TV show, I love the cool bluish windows at the opposite end to where the Stargate is, and the great skybox! Go up to the main control area, and there is a button you can push which seals the Stargate with what looks like a force field version of the ‘Iris’ from the original Stargate Series. I remember in the last SG Atlantis map I reviewed, when you come through the Stargate, on the left side of the large area you come into was some kind of conference room. But when I looked around this map, I couldn’t find it! There was just a wall there…or so I thought… I had a hunch…so I pressed my use button on the ‘wall’ and hey presto, it opened up to reveal a large conference room type area behind it! The way the wall just opened up was sooo cool. Absolutely brilliant! Travel up some stairs on your right as you come through the Stargate, and you will end up in what can only be described as a hangar for Puddle Jumpers I *think* they are called. The real skill here is actually getting the things out of the hangar! Its pretty difficult to take off in such a small place and then get out of the roof opening without blowing up! But once outside there is PLENTY of room to have an air battle, there’s even some turbo laser turrets scattered around to make things more interesting. Overall there were a lot of cool things in this map, which included some subtle things that just make it look better, like the patterns in the glass that look a bit like etching or something. But as with all maps there are always things that can be improved upon. Even for all the good points, there is still quite a lot of stuff that could be done to this map to improve it. Overall the lighting isn’t too bad, but in some places its very harsh, and bright, and it doesn’t appear to be coming from an actual light source, like a light on the ceiling or anything, it sometimes just looks like its floating. However, with all the different kinds of light fittings spread out in this map, I imagine the lighting would be quite difficult anyway. Probably the biggest problem though is the large amount of z-fighting (for anyone who doesn’t know what that means its when two objects, like say walls, occupy the same space, so as you move through the room the wall will appear to flicker. Because there are 2 walls in exactly the same area, the game doesn’t know which one to draw or something like that. Correct me if I’m wrong lol). The fps is also quite bad in places, but that’s understandable with a map this size. Oh and also, there no music! :( Not a bad map here, like with the last Stargate Atlantis map, if your into the TV program you might like this ;) Bot Support: No New Textures: Yes New Sounds: Yes New Music: No Game Types: FFA, TFFA, CTF ~Nozyspy~

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14182 downloads

Uploaded:10-19-2005

Battle of Geonosis

ffa_pgeo1.zip | 9.51 MB

famous scene in the movie, and not to bad a job at it to. I think the general feel one gets is what the author was striving for. Since this is being made for somthing else, I wont discuss other areas such as other rooms etc, since I do not know the reason or place this map holds in battlemovies. I will ask about two things that really stood out though. The first thing, would be the "sun" rays. I dont get them, and they do feel out of place. Maybe they were forgotten to be removed? In any case, the other issue is the weapons placement. In the under areas of this map, there are rows and rows of weapons all in the same place. The map is fairly pretty and like I already stated, does carry the general feel of its intention. Can't wait to see the finished / full version in the coming Moviebattles! ~LK~

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979 downloads

Uploaded:09-12-2005

Coruscant Apartments

coruscantapartmentsv1.1.zip | 2.86 MB

which I thought was a nice idea... until I looked up of course. You can see the hotel elevator windows which are fine, but the walls of the hotels are lit appaulingly. I have no idea how the author managed to light the building up with a giant stirp light-effect but somehow it\'s happened. And there was no feasible source which I could make out :( Oh, and it\'s floating, as hotels do. ;) I have to say that the lighting is the worst area in this map\'s construction. I don\'t think I found even one source, but there was a lot of awful shadowing and brightly lit and unnatural looking areas throughout the map. A few overhead lights, turn down the brightness of the lights in radiant and it\'ll look much better :) The elevators worked as I would expect, which was nice as they usually they go all screwy on you and refuse to go back up/down once you\'ve used them lol. The texture\'s used worked well together, but they weren\'t very coruscant-like. I think this map should be called Bespin Apartments really, as there is actually nothing coruscant-like at all. There was also a lot of texture misalignment, oversizing and Z-fighting, which was very noticeable on the balcony, looking up at the rest of the hotel. Some bot support wouldn\'t have gone amiss either - so many maps we get lack bot support and it really is a crucial element of a map like this - a few tutorials to read and that\'s it, not really too demanding. :( The map did have some nice areas, such as the lobby and some of the bedrooms, which although bare, did resemble hotel rooms. Aside from those imperial control panels.... *shrug.* I\'d quite like to see another version of this map, except at night, and with a coruscant sky - I think that would be quite cool, and probably would work with the map name better ;) New Textures: No New Sounds: Yes Bot Support: No ~Szico VII~

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3349 downloads

Uploaded:08-30-2005

Armored Jedi Qvos

avos.zip | 4.81 MB

Now, I think most people are familiar with Aaron\'s model for it\'s been out for a very long time. I won\'t say that this is an improvement, because the original in my opinion was very good. But Blackwolf\'s interpretation is fairly stunning. A reskin in paint this is not. I think my favorite aspect of this skin is the armor and the shader work he used. The added armor pieces, along with the mesh really stand out. One of the few things similar to the original would be the hair, which fits nicely. The author appears to have spent a great deal of time on details with this for it shows. Also included is the supports and a new taunt. The only issue I can find with this is a glitch of sorts with one of the team skins. This is one that I will be keeping in my base. Armored Jedi Qvos is definetly one I would recommend to check out! note: I added a pic of the original model for comparison! ~LK~

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6383 downloads

Uploaded:08-22-2005

Kashyyyk

kashyyyk.zip | 8.36 MB

aggeess ago, and bizarrely it was very similar to this! :S However, I dropped that project, because it was just too difficult. What is this place? Its Kashyyyk, home of the Wookiee’s! Like I said, I tried to make a map of Kashyyyk, and I might still do one day. When I tried, it was a long time ago, and I wasn’t so good at mapping, suffice it to say, it was just too difficult, and so I had to drop it. When I tried it, I used giant Yavin tree models, but it was really difficult trying to build around them. However, this author has used models, but only as branches to the trees (see screenshots), the main trunks of which are actually made out of patch meshes I think. That would make it much easier I imagine to build stuff around the trees. I really am impressed by the way this author has tackled such a difficult subject. Its certainly inspired me to have another go at a Kashyyyk map :) The architecture of the buildings seems to have been inspired by the piece of KotOR (Knight