Jedi Knight II

Download

498719 downloads

Uploaded:11-10-2003

Jedi Knight Academy Patch 1.01

jkacademy1_01.exe | 11.09 MB

below. ~AmosMagee

Download

78573 downloads

Uploaded:04-29-2005

JA+ Mod 2.3

japlus_v2.3.zip | 24.97 MB

name a few ... with the JA+ mod you can have multiple duels at once, even full force duels, and all of those duels can be isolated so there's no duel interference, there's clan tag protection, option of having multiple taunts, lots of new emotes, a profanity filter, model size scaling system, new items including a grapple hook (perfect if you've just downloaded the new Spiderman skin) and a ton of other features. The newest features for the mod include a Mac patch so that Mac users (are there any out there? If so, freakin' email me ... I have a map I need you to test) can start a JA+ server, a JA+ server tracker, the clan tag protection I already mentioned, and Slider improved some of the already present features. This is an incredible mod that I would definitely be using because it's so configurable if I still ran a JA mod. Great work here. But I wonder, will it ever be done? ;) ~AmosMagee[/quote] It seems to be spread on almost every server this mod. Whats so special about this version? Well I'm not going to list everything, since it would take years of scrolling, but these are a few of them: [b]New Player Animations:[/b] There are hundreds of interesting things here, you can now catch and hang onto ledges, to avoid falling. An extremely good thing for the movie makers out there. The new moves are cool, melee and saber moves. Holstering your saber, when you switch to melee your saber goes to your belt, and if it's a sword it'll go in a holster on your back. It makes the game feel much more 'Jedi-Like'. Excellent for all you Role Players out there. Amkiss, some people hate getting kissed by amkiss spammers, so there's an option to slap them by pressing the push key. [b]JA+ Sabers:[/b] There are a wide range of high quality saber models included with the mod, including the recent File of the week, Dragon's Wing v2, by hatrus. [b]JK2-like moves:[/b] There is an option that you can enable, that makes the moves and physics more like JK2, (Red DFA for example) [b]Gender Support for missing skins:[/b] What this is, is if you dont have a female skin, you will see someone who is wearing that skin as Jan, not Kyle [b]Dimensions[/b] This is somthing that might bring the FFA players and the Honor players together. In JA+ 2.3, there are 'dimensions', you type /amaltdim and you go to an alternate dimension (a no rules one) where there's no grapple hook, and you cant use admin commands on someone (except /amkick) there's no god-chat either there. This is an amazing feature which I'm sure will improve JA+'s status with FFA players. [b]Ampunish and Amslay removed[/b] Two commands that can be abused to hell have been removed [b]Bug Fixes[/b] A large number of bug fixes from the previous version are all here, check out the readme and stuff to see the list. That's just some of it, there's quite a bit here. Everything else is still there too, besides ampunish and amslay. Update your servers and enjoy the new features. -Rink [b]If you just want the client plugin go[/b] [url=http://jediknight2.filefront.com/file/JA_Client_Side_Plugin_v13;41256]here[/url]

Download

38106 downloads

Uploaded:05-29-2008

bloodPLUS Gore/Dismemberment Mod

bloodplus.zip | 3.46 MB

here. v1.5 - the earlier release - features more of a "splat" variant, which while more moderate than the latter, is a tad more cartoony. I'll give the new sounds one thing to their credit - they sure are squicky. v3.1 differs from v1.5 in that it's more of a 'spurt' effect. Think GTA Vice City after blowing someone's limbs off, and you're not far wrong. Obviously, as with any mod that comes in two versions, only install one at a time. Other than that if you want a bit of 'realism' - or you're just one seriously sick puppy - this one may interest you. It's definitely more vicious than other blood mods I've used. ~ Kouen

Download

40835 downloads

Uploaded:10-16-2008

The Force Unleashed Pack

tfu_pack.zip | 675.12 KB

I'll leave the accuracy up to you, but I find the design to be spot on. The saber half of this mod is definitely a keeper. Normal and backhand versions are available. Oh, and did I mention the animation changes to the backhander? :P [b]Effects[/b] From clashes, to lightning, to saber blades, the overall quality of the effects half is rather good. Personally, I find the saber blades to be the best part, but that's a matter of opinion, unfortunately. :P Overall, a nice little mod, and worth the download if you like that saber! ~Crazy [i]Ah, nothing like a nice and short review, eh?[/i]

Download

47337 downloads

Uploaded:08-13-2010

Movie Battles II V0.0.2 - Full

mbii_v0.0.2_full.zip | 1.1 GB

never anything on this level. I present to you, Movie Battles II, the product of untold hours of work from some of the best and brightest skinners, mappers, coders and modder's ever to play Jedi Knight. I have to say a massive thank you right now to the Movie Battles II team, not only for allowing me to review their gargantuan mod, but also for allowing us to host the file here on JKFiles, where it will join the ranks of the most famous Jedi Knight mods of all time, here in our Great Library of Jedi Knight-exandria. ;) This is going to be a biiiigg review! Whew, where to start?! Well, firstly I have to say that although I really love the mod and think it is great how it has become so popular, popular enough indeed to have its own community within the wider JKA community, I cant help but feel a little worried. Why? Well, I cant help but feel that in order to produce a mod of such grand scope and fantastic quality, they have poached some of the best talent from JKA in general. For example, many of the incredible skins, weapons and even maps are only available for MB2, which is kind of a loss for the JKA community in generally, unless you are somewhat sneaky and take a skin out of the MB2 assets and pack it up for personal use in JKA. Ehm, not that I am endorsing that at all... muahaha... ;) Personally I would really love to see more of the MB2 assets available to base JKA players in general, since that would help keep [i]both[/i] communities strong and provide us with a long stream of excellent files to review! But that is of course up to the MB2 team and the individual authors. Since this is the latest version of Movie Battles II, what improvements does it include? Well, for a more comprehensive list you can see the changelog, but to highlight some of the major ones; [*] Multiple new maps, including the Emperors Spire and Malachor V [*] Updates to various existing maps, such as Duel of the Fates and Tatooine. [*] Fantastic mini-maps for most of the maps, which give you a detailed overview of your location in the map and the location of others, you can also enable a larger overview map from the Movie Battles II options. This is one of my personal favourite features! [*] Lots of new bug fixes. [*] Lots of new gameplay tweaks and improvements, including the abilities purchases using the points system (again, see the more detailed changelog for details!). [*] Some new weapon sounds and various improved effects. [*] Too many more to mention right here! So what kind of features does this gigantic mod have? Weellll... [b][u]Models and Skins[/u][/b] For starters, there is a vast selection of models and skins there are available to choose from, out of each class that you can choose from ingame, there are several, sometimes even a dozen or so, different skins or models you can choose from. For instance, the Sith Class features, among others; Darth Traya, Count Dooku, Jerec, several versions of Darth Maul, Darth Malak and even Darth Talon! And that is only one [i]class[/i]! Along with that there are yet more skins/models available in Full Authentic mode that are not available in Open mode, including, but not limited to; Darth Revan, Bastila, numerous Clone Trooper skins and other equally cool characters! (PLEASE MB2 guys, release that Revan skin for Base JKA, that would be an instant hit!). Bear in mind that these are all made by top notch modelers and skinners, and so all are fantastic quality. Most of the custom models/skins also have custom sounds to go with them, rounding them off nicely. Multiply this by the several classes that there are to choose from, both on the light and dark team sides and you get a he amount of skins and models, the work that must have gone into the skins and models along must have been huge. [b][u]Weapons and Effects[/u][/b] Then there are the new weapons and the effects that go with them. For instance, there is the Westar M5 and BlasTech A280 Blaster Rifles, (I happen to own a very nice A280 in Star Wars Galaxies ;)) as well as the Fallann Hyper Rifle as used by Zam Wesell in Episode II. Various weapons also have additional features which can be unlocked by purchasing points in the relative categories in the points screen, For instance if you fully upgrade the A280, not only do you get the ability to rapid fire, but also a sniper scope too, further increasing the weapons potency. That's not to mention the rocket launchers and various pistols and carbines, all modeled in high quality and with custom effects and sounds! Then there are several different kinds of grenades as well, which are available to particular classes (once you have spent the points to get them of course). While I am on the subject of effects, I should mention that you definitely need to play ingame to see how good they are, since no screenshots could do them justice. The way lumps of debris fly out of an explosion with a trail of dust and other such things are much more realistic than the Base JKA effects and definitely add to the combat. There are also two different levels of effects, normal; which is, well, normal, and high; which is more graphically intensive but also looks much better. Obviously if you have a powerful computer, you will want to use the full fat 'high' mode. But its good that there is also a lower setting so that people with older computers aren't shut out. The lightsaber blades and trails though are something pretty special. Unlike the base JKA saber blades and trails that we are all used to, when you swing a lightsaber in MB2, the trail actually looks like like the sharp blur (oxymoron's FTW!) of a moving lightsaber as you see in the films, rather than just a fuzzy trail out behind the blade like they are in Base JKA. The only other mod to my knowledge that has this impressive effect is the Open Jedi Project. PLEASE somebody make a mod which gives us these kind of movie realistic blades and saber trails in Base JKA! [b][u]Maps[/u][/b] Well, I already mentioned that this latest version of MB2 adds the Emperor's Spire and Malachor V, among others to MB2's already impressive repertoire or maps. Some of the other movie themed maps include, but are not limited to: Mustafar, Tatooine, Mygeeto, a Trade Federation Battleship (as seen at the start of Episode I), The Star Forge, The Valley of the Jedi, Kamino, Utapau, the Tantive IV and many, many more! The maps are the only area where I feel some improvements could be made, since some of them date to way back and aren't up to the same kind of standards of detailing and such that the newer maps are. That isn't to say older maps such as Lunar Base aren't great too, in fact gameplay wise they are just as good as the newer ones, I just feel they could do with a bit of a sprucing up detail wise. Speaking of Lunar Base, I just love that window which, when broken, sucks people out into space! In this new version, it also amazingly registers kills and team kills! Some of the best mappers around have made maps for Movie Battles II, and no doubt as more updates are released more maps and locations will be added. What is my favourite map? Well, that is a touch choice! So many of the maps are beautiful to look at (gotta love that Mustafar Skybox!) and feel alive and interactive. I did very much like the Malachor V Trayus Core duel map, since good KotOR 2 themed maps seem to be lacking from JKA, but I also liked Lunar Base because of its excellent layout and gameplay. But then Comm Tower is also a great map, and it reminds me of the original Jedi Knight and JK2 as well. Well, I guess I cant pick a favourite myself, not without spending a lot more time playing MB2 to find out all the ins and outs of each map anyways. As I mentioned earlier, many of the maps now also have mini maps which are displayed in the HUD, this is one of my favourite features as it actually shows a map, with [i]walls[/i], unlike the Base JKA radar map, which only shows objectives and such. This makes it much easier to tell where your team mates, objectives and enemies are in relation to the structure and layout of the map. That brings me nicely onto... [b][u]The HUD and Menu's[/u][/b] As well as having a nice new mini map, the entire HUD has been revamped with new graphics. There are two new indicators on each side of the screen for your health, shields, ammo, force and saber style, which look much better and sleeker than the base JKA ones. I personally would love to see these parts of this HUD used for a Base JKA HUD mod, if any of the MB2 guys would care to make one for us *nudge nudge*. ;) There is an options menu section dedicated to MB2 options, including setting keys for your class special actions (such as being able to sprint faster for a limited period etc.) and also a media section for setting your screenshot key, and the ability to set a key to record a Demo movie! Whilst I personally prefer to use Fraps, this is definitely a much needed option in JKA and one that I am sure people will find useful. The menu's overall are easy to navigate and look good, the main menu, with that picture of the sun bursting over the horizon of Coruscant is very nice, although I think it would be even better if there was a set of screenshots or images that the main menu background cycled through, just to add a bit more movement to it (since it seems a little still compared to the Base JKA menu, with its little video set in the middle). [b][u]General Gameplay[/u][/b] The main complaint that I have always had with Movie Battles II was that you can die quite quickly, and you don't respawn. That is unless you have spent points in the section which allows your particular class to respawn, 'reinforcements' I think it is called. This complaint has most likely come from being someone who has played and enjoyed a lot of Siege, a gametype in which the gameplay is fast and furious because people are constantly dying, respawning and running like headless chickens to get back into the action, making for some insanely frantic battles. Indeed on Siege Hoth, if you are a Rebel tech, its not uncommon to put up a shield on the bridge (to stop the AT-ST advancing) and then simply throw yourself into the chasm so you can die, respawn, and put down another shield. Since you often only get one life, maybe a few if you have spent points in 'reinforcements', in MB2 it stops this kind of insane gameplay, and thus it seemed a bit slow to me at first, since I died and then that was it. However, as I have played MB2 more, I have come to appreciate the delicately balanced game mechanics which go into it, and once I got used to it, the dying issue didn't bother me so much, though I still personally prefer the ferocious gameplay of a 16 vs 16 Siege game, but that's just me! :P The features I have mentioned above, such as the vast variety of weapons, skins/models and maps, along with different gametype's makes this pretty much a game in of itself and I can see who it has become so amazingly popular. The points system does take a little getting used to and you have to be quick when you start to spend those points where you want them before the round starts. The class system, and the abilities and weapons available to each can also be bewildering at first, but with a bit of practice you will soon get used to it! One nice new feature for this version is that you can now continue to move while using voice chat, which makes the process both quicker and less hazardous to your health. After all stopping in the middle of a fight to open up the voice options and find the button for 'roger!' is likely to get you killed! This latest version of MB2 is full of neat little features like that, and I am sure more of the same will be added in future versions so further enhance gameplay. [b][u]Conclusion[/u][/b] All in all a monumental mod, more of an entirely new game in itself to be honest. If you want to know more about what is new for this version, then you should check out the changelog which is in the readme section below. The full readme for the mod can be found in the .zip. The only downside with downloading this is the sheer insane size of it. In fact it is very close to the size of Base JKA itself! This is definitely worth a download, and you guys had better make sure this gets to the top of our download charts, since the MB2 team is paying me 2 Millio... uhh, did I say that out loud?! Umm, cookies, that's it, yeah they are giving me cookies to review this. They aren't bribing me with millions of dollars to give them a good review, not at all. Complete nonsense! Don't forget to view the videos below! ;) ~Nozyspy~ Subaru is awesome. There you go, I actually put that in here! View the video below to get a taster of what Movie Battles II is like: And here, for your viewing pleasure, a preview of things to come!

Download

56682 downloads

Uploaded:10-28-2009

Star Wars Movie Duels

md2_full.exe | 875.49 MB

now, regardless of whether or not you play SP mods. In fact, download it now even if you don't have the game. Go buy the game while you wait. :p Now, I know some of you may look at the file size and freak out - the installer is 875 MB. But it's worth every KB! I don't play SP mods very often, and I just couldn't stop playing. So, let's begin! First off, those menus are excellent. They are easy to navigate and they look nice. Two thumbs up for that alone. :thumbsup: One of the unique things about this mod is that you can play on the good or evil side in most of the scenarios. Taking the side that is supposed to lose usually has some creative storyline involved...in fact, it's quite fun for those people who just love being extraordinarily evil for no reason. Like the first version, the only movie-based duels available are the prequels. I guess it would be rather difficult to create duels based on the original trilogy, what with them being less epic and all. Episode I [b]Short Negotiations[/b] covers the very first fight sequence in Episode I, where Qui-Gon-Jinn and Obi-Wan are sent as ambassadors to Naboo to resolve the trade dispute. There are many embellishments here, but overall, it's true enough to the original story. [b]Outskirts of Tatooine[/b] is the duel between Qui-Gon and Darth Maul right before they depart for Coruscant. This one was mostly true to the story, the only thing it was missing was the bike at the beginning (unless I somehow missed it). [b]Duel of the Fates[/b] - Wowie! Very well done. Beginning in the hangar bay and moving into the purply-white-lightning-tube section, this one had it all. It seemed like every little detail was checked with a fine-tooth comb. Everything worked wonderfully, with one exception - when I took over as Obi-Wan and the force fields released, I ran backwards and was locked out. After a very long, patient wait, I decided it was time to noclip back in and finish the job. The ending cutscene did not disappoint, either. Episode II [b]Escape Jengo Fett[/b] is a recreation of the fight between Obi-Wan and Jango on one of Kamino's landing pads. I didn't play the winning side, so I can't say whether or not the fight is entirely accurate. When I played as Obi-Wan, the fight consisted of Boba flying around shooting while Obi-wan tried to slash him up. After enough damage was dealt, a fistfight ensued. [b]Tusken Camp[/b] should be pretty obvious by the name. Anakin is looking for his mother, and he has found the Tusken camp. The mission is simply to break into the tent from the back and discover your mother is dead. Then all tuskens must be destroyed. On paper, it's short, but in-game, it's a little longer than that. [b]Geonosis Arena[/b] begins with Windu's appearance during Obi-Wan, Anakin and Padme's execution. I had some serious problems while testing this one...when the battle began and I jumped into the arena, the game lagged terribly. I assume this is because of all the AI calculations happening at once - but still, I'm running a 2 GHz core 2 duo - I shouldn't have any problems with that. Immediately afterward, I was looking for the path to travel on next, and I stumbled on a door that could be force pushed. On opening it, I was able to walk outside the map and see the void in many areas. It was obvious I was on the wrong path...so I turned back and found the correct one. After rescuing Shaak Ti, Jango Fett jumped onto the field. He was the final boss. [b]Battle of Geonosis[/b] was probably the least accurate. A large part of this is due to limitations of the engine and the lack of SP source code, so I'm not going to make a big deal out of it. I just expected "all forward positions are advancing" to mean that somebody, somewhere, was actually advancing. :p [b]Count Dooku's Escape[/b] is the long duel sequence at the end of Episode II with Count Dooku. Everything seemed accurate here, and I didn't see anything wrong. I think the force battle between Yoda and Dooku could have been elongated, but that would have detracted from the play time. Episode III [b]Rescue Over Coruscant[/b] - Defeat Count Dooku. Anakin and Obi-wan fight at first, then you go solo as Anakin. Not much else to say here. [b]Engage General Grievous[/b] includes the original confrontation on Utapau and the ending on the landing pad, where Obi shoots Grievous' insides out. It was a little short, but c'mon, did you really expect to see the entire chase scene recreated as well? [b]Arrest the Chancellor[/b] was probably the best one, aside from Duel of the Fates. Windu and his three Jedi accomplices walk into Palpatine's office to arrest him, and he fights back, saber in hand. Eventually you, as Windu, force palpatine to beg in the corner of the window, then Anakin shows up. From there, your destiny is in your own hands. [b]Attack on the Jedi Temple[/b] was hard. Only a few scenes from here were shown in the movie, like the killing of the younglings. But now, instead of the camera cutting away after your lightsaber comes on, you get to kill them yourself. On top of that, you have a lot of jedi to slice through on your way to the center of the temple. [b]Assassination on Mustafar[/b] involves only one faction - Anakin. You are sent to Mustafar to "take care of" Viceroy Gunray and the other separatist leaders. I was unable to complete the mission without noclip, however - I couldn't figure out how to turn off the force field. Otherwise, well done. [b]Retaking the Jedi Temple[/b] - Obi-Wan and Yoda have already fought through the clones outside, and now they need to clear out the inside of the jedi temple. Clones are everywhere, and some of them have more than just guns. This was pretty fun - I loved running around as little Yoda, dodging shots and jumping into someone's face. [b]Masters of the Force[/b] was the epic duel between Yoda and Palpatine, beginning in the room below the senate chambers and then moving up into the chamber itself for an extremely difficult end...the lightning that Yoda and Palpatine were supposed to shoot back and forth didn't seem to work right, though. [b]Battle of the Heroes[/b] recreates the most intense master/apprentice duel ever in Star Wars. Anakin and Obi-Wan go head-to-head on Mustafar, from the landing pad to the inside of the building, and even across the pipes and onto the equipment hanging over the lava. There was a bug here where Anakin disappeared during a jump sequence...but really, that's easy to overlook when you consider how epic the rest of the duel is. The Rise of the Empire [b]An Old Enemy[/b] - Obi-Wan is hunted down by an old enemy that he thought he defeated long ago. It's Darth Maul - refitted with robots legs. Now you have to finish him off...on a rainy tatooine. Yeah, that was a major eye-popper. Rain on tatooine. But the duel was very interesting. [b]Darth Vader's Redemption[/b] - to become a powerful sith lord, Vader must face his former self and defeat it for good. If he loses, Palpatine dukes it out with the good anakin. [b]A New Hope[/b] was a neat surprise. For you TFU fans, here you go - a mission with Starkiller in it. I don't care for TFU at all, but if you do, I'm sure you'd be happy to play this one. Challenge Mode And if all that wasn't enough, you can play in challenge mode, which takes you from duel to duel with all the major characters. You can customize the character you play as. According to the readme, there are 15 stages. I didn't get very far...I think I should brush up on those lightsaber skills. Along the way, I did spot many small graphical glitches and some areas I felt could use improvement. But I'm going to omit most of that - honestly, the vast amount of work that was put into this mod is incredible. Anyone with the commitment and patience to produce something on this scale deserves a huge pat on the back (at least) from everyone. There was one glitch on the menus that's worthy of note, though - Battle of the Heroes' missing description is incorrect until you start loading the level. One last thing I'll mention - at first, I had difficulty testing this out, because none of the maps would start. Instead, I would be kicked out to the main menu with no error message and no way to quit the game except ctrl+alt+del. After several hours of checking installations and making new isolated copies of the game, I remembered to insert the game disc. From then on, it was smooth sailing. You may commence jeering laughter at me. But remember - if you get an error while loading a map, you will get no error screen and instead will have to ctrl+alt+del your way out of the game. It's not a bug - it's an engine limitation, and it's just a minor side effect of having an awesome menu setup. If you still haven't started the download, do so, and play it when you get a little free time. You won't be disappointed. ~Dretzel

Download

29498 downloads

Uploaded:12-16-2004

Dark Origins Total Conversion

darkorigins_tc.zip | 106.78 MB

The story has been rewritten, the voices are all new and the dialogue in the cut scenes has been changed. Much to my entertainment when I reached that one scene with the bartender. *giggle* The only other file that obijon1138 has released was a skin pack of Mandalorians. I wasn't too impressed with that, but that was a long time ago. And this SP mod/TC almost never saw the light of day. I'm glad you released it though, John. It's a great mod that breathes new life into an overplayed and essentially dead SP game. I mean, this is worth the download simply to watch the cut scenes and stuff. The voice acting was decent and the story was intriguing. Sure, it's a little buggy, but it wasn't anything too bad. Yes, this file is big. Yes, I'm way late getting this file on our site. I'm kinda glad I'm late though. Maybe this will make File of the Week. Who knows? Download it, play it and then rate it. If you rate it based on the screenshots, I will hunt you down and ... give you a noogie or something. And I've got to applaud you John for giving credit to all those you borrowed from. I don't think one name was left off of your readme. Great job! I hope to see maybe some original SP campaigns from you. That would be awesome. ~AmosMagee

Download

9430 downloads

Uploaded:10-12-2010

The Force Unleashed 2 Starkiller Pack

starkiller_tfu2.zip | 10.25 MB

that any work that he sends in is simply spectacular. 5 regular, 2 team skins, and all of them up to DarthPhae's usual standard of work, which is in itself, quite impressive. I still use his DF2 Yun to this day, just because of how excellent it is. He really can turn the jedi_HM model into something potent. So, speaking of, this is yet another Jedi_HM reskin pack, and as I said before, a very potent one. Wielding his mighty digital artistic tools, DP has turned Jaden into Galen Merak in his own unique manner, sketching up 4 of the outfits that you apparently see him in the upcoming TFU2. These are, from what I'm guessing: A kamino clone outfit, a utilitarian suit, a ripped jacketed suit, and a jedi-ish robe of sorts. But wait, what's the 5th? Apparently, a mutated/incomplete clone will be featured as an enemy in TFU2, and has been skinned into such. It looks quite malevolent, and thankfully, he doesn't have red eyes! WOOOT. So, anything wrong with these skins? Not really, there's no graphical oddities with DP's work. I guess my only QQ would be the obnoxious cinematic lines that were included as taunts. However, that's just personal opinion, and should in no way impact your judgement on these skins. DP whipped up a set of modified Jaden Male sounds to help compliment the rest of his Merak clips, which go along rather peacibly. I'd say we've got a complete package here. With all this in mind, I'd say this pack is the answer to any rabid desire to be Starkiller that anyone may have. I'm tempted to keep this pack in in anticipation of all the fanboys who will inevitably come to my server ;_; with this pack in. It's going to be a looong week. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

Download

110098 downloads

Uploaded:10-19-2003

Modeling/Skinning Guide and Tools

jedi_academy_modelsandanimation.zip | 17.86 MB

an introduction for JK3. Also included in the zip is modview. There are even some unpainted skins for some of the models. You can also find skeleton information for the modelers. :) Have at it, guys. :D ~AmosMagee

Download

5985 downloads

Uploaded:06-24-2009

Eve of Redemption

redemption_1_1.zip | 45.84 MB

is, but I have several guesses. I probably missed something, so don't mind me. In this mod, you play as a reborn. You are out to get revenge and also to make a place for yourself in the galaxy, neither of which can be done at the same time. The plot wasn't bad, actually - I expected a bit less at first. The visuals are well done - in fact, I saw several things that just took the cake. First off, the atmosphere in the sewer system was something I have never seen in JA before. Second, the skybox on the coruscant map enticed me so much that I literally fell off the balcony admiring it. Great work! The cutscenes were well-done. The voices are somewhat quiet, but they are there. For non-professional material, they are actually high quality. I admit, I was impressed by the voice of the main character and the imperial officer. No horrible artifacts, no clipping, and good pronounciation. Good work here as well. The [i]only[/i] gripe I have is that the game was short. Very short. Now, I do understand that a [i]lot[/i] of work went into this, and I am very appreciative of what has been given - it's one of the best single player mods, to be sure. If there is ever a future version, though, it would certainly be nice to see another level, There you have it. Look at the screenshots while the file downloads - I'm sure you'll like what you see. ~Dretzel

Download

118344 downloads

Uploaded:09-10-2004

Survival Mod 2: Revenge Of The Droids

izzysurvivalmod2.zip | 31.32 MB

2: Revenge of the Droids. I'll admit that I cheated while playing this and I still didn't get past like, the second room (when I played as Immy). The enemies just keep coming! You can play as four seperate characters and it looks like each one of them has a different map that you play through. I only tested Immy and the Clonetrooper. I don't know how long it took IZaNaGI to make this mod, but he put an incredible amount of work into this. Yes it's a large download. Stop whining and download it. If you enjoy single player stuff, then you're going to love this. If you don't cheat, then it is quite a challenge. I will probably play through this when I have more time. :) That's two great SP maps/mods that I've reviewed this week. :D ~AmosMagee

Download

47482 downloads

Uploaded:10-19-2004

Pakscape

pakscape.zip | 103.69 KB

Pakscape is a pk3 editing program. Any modder/mapper e.t.c who wants to release a file for any quake3 based game - .pk, .pk3, .zip file formats e.t.c, needs this file to organise their file structure. This is probably the best one around, but as far as i know it doesnt support Doom3 as of yet. ~Szico VII~

Download

77745 downloads

Uploaded:08-04-2002

JediMod Official

jedimod1_2.zip | 5.44 MB

JediMod Main Features: New stuff in 1.2: -Amazing new hilt pack made by |:|ReMaRk|:| specially for JediMod v1.2 with 45 new hilts. (be sure to read saber_readme.txt) -22 new emotes! For a total of 31 emotes! -Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe) -New move for orange style if your using only one saber -mod_cheatprotection variable that makes it so players can't change models if they are close to other players. -bots can now use hilts. -no more file size limit on tckmodel.cfg[/quote] And ofcourse everything else that was in v1.0 and v1.1. This is the entire mod in one package, so you [u]don't need[/u] the older versions to run JediMod. There is an FAQ also included inside the zip, so if you're new to the mod or still unsure how to get things working, make sure you check that file out. Along with that is also a file called "cvar.txt" which contains the new commands added by JediMod. Fantastic mod, makes MP so much fun!! :D

Download

17085 downloads

Uploaded:07-10-2002

Enyak's Mutilator (Saber-cutoff limbs)

enyak_mutilate.zip | 4.92 KB

dice! [b]Instructions:[/b] Unzip the "enyak_mutilate.pk3" file into your GameData/base directory and you're all set! [b]Notes:[/b] - Works in Single Player only - Doesn't always cut off limbs etc. but it does every so often

Download

5033 downloads

Uploaded:11-12-2009

Star Wars Movie Duels - The Original Trilogy - Demo

mdtotdemov2.exe | 96.31 MB

and TFU. Well, this little mod takes care of that one! Welcome to Movie Duels - The Original Trilogy! Although this is just a demo consisting of a single level, the fight between Obi-Wan and Darth Vader from A New Hope, it's still quite a bit of fun. It's almost as well done as Movie Duels 2, however, I found that some of the animations are a bit weird. For example, when Vader gets knocked over in the last part of the level if you play as him. A big chunk of wall hits him, and he just stands there for a second, as if he is trying to decide whether or not he should fall over from it. I also had a bit of a problem with the fact that when playing as Darth Vader, I was able to pull Obi-Wan into the pit in the hangar in the first part of the fight, killing him with almost no work at all. In the second part, he jumped in himself! I literally hit him twice with my saber during the entire fight. Even so, it's best to keep in mind that this is just a demo. Anyway, I'm definitely looking forward to a full version of this mod. It is worth the download, if you can stand the .exe file format.

Download

11489 downloads

Uploaded:06-04-2009

Terminative 3 Home

t3home22009.zip | 21.72 MB

JKFiles record that has been broken today! ;) It’s good though that the author chose to show as much of the map as possible, because this is a pretty incredible map! This is basically one huge training map, designed to hone your skills ingame. Though this was obviously designed for the Term!native 3 community, this is definitely a map that I would recommend to any clan or gaming community. The logos and references to the Term!native 3 community are pretty unintrusive and I think the training features in this map would be a fantastic asset for any clan. So, what kind of facilities does this map have? Well, one of my favourite features was the huge static training room, which features one of those rotating ‘jump & duck’ bars (though be careful not to get hit by it or you will be killed!) and various targets raging in size to test your aiming skills. It also has an area with two concentric circles, a small one inside of a larger one, with a button that spawns a Kyle in the center. The idea I think is that you have to use your saber skills to kill the Kyle bot without leaving the circles thus honing your close quarters combat skills. This is just one room though, which is accessed off a corridor, which is in turn accessed off the central hub, which leads to all the different areas. Other features include a duel room, two bot training rooms and a jump training area where you can spawn Kyle bot’s which fly around the room in various ways, helping you to practice your jumping attacks. There is an area that has three corridors filled with that I presume to be water. In these corridors are platforms spaced at regular intervals, with the spacing getting wider in the next corridor along. This area is I presume a place to practice your jumping techniques and accuracy. If you fall short of the platforms however and land in the water, you will be teleported back to the beginning! Yet another room is the interestingly named ‘Mysterious Pit’ room. Basically this features a big pit that opens up in the floor and, via the use of multiple buttons on the wall, you can customise with platforms and walkways that extend out into the pit to create a tailor-made duelling area! There is also kind of secret ‘council room’ type area. This last area has a very nifty method for accessing it… it has a combination lock! Outside of the doors to the ‘restricted area’ is a giant combination lock where you have to change the numbers to the correct code to open the doors. This I think, is a fantastic idea. It looks good and is a very nifty little feature that helps set this maps ‘council room’ apart from those of other clan themed maps. One other small, but clever idea are the little signs on the floor in various places instructing you not to stand there. Why? Well, because they are teleporter pads! When you use a teleporter (of which there are quite a few in the map) you will land on one of these pads, obviously you don’t want someone else to be stood there when you teleport in, otherwise you will crush them, sending them to an untimely demise. These notices are a clever little feature which should prevent people from being killed unnecessarily whilst on this map! (Health and Safety for the win!…) There are quite a few other features here as well, but it would take too long to mention them all, besides I want to leave something for you guys to discover for yourselves! ;) As for improvements, well to be honest there isn’t much I can think of that could be improved here. I would suggest though, if there is ever another version made of this map, that you add some more duel rooms, because one really isn’t enough to be honest. Other than that, I did notice a few missing textures, but these were few and far between and weren’t that noticeable anyway. Overall then an excellent map here, one that I wish had been around when I was in a clan; we could have used this kind of map for clan rank trials and such! If you are a clan leader looking for a new map or just like the look of this map, then be sure to give it a download! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~ [b]For a sneak peek, why not check out the trailer below?[/b]

Download

153030 downloads

Uploaded:03-27-2004

Bloody Dismemberment

jabloodydismemberment.zip | 167.38 KB

dismemberment in SP because it was write protected (or was this just a case of using the command line?) Anyway this mod makes it so everyone is dismemberable, everyone spews out blood AND you get the gore sounds too. This is not for the faint of heart or for those who distain from blood in video games - some people love the realism, some people find it very bad...then they go off on a tangent of blaming kids behaviour on it...but anyway! Actually on that note, let me quote the readme as it makes a valid point -Its a game. In the immortal words of Bart Simpson: Don't have a cow, man! -If you have an argument against blood, don't download this file. Talk about in the forums, please don't jam up the comments with arguments. See that? "please don't jam up the comments with arguments"...we don't like that here anyway so head the readme! It actually works really well! The blood looks very much like blood does in most games where it's there by default, clear puddles on the floor with splashes around it and a spray when you first strike someone, it's definately one of the better blood mods out there. Even down to the spot on color and transparency, all nicely done. I have to say thanks to the added noises too; they really make it stand out! -WadeV1589- [file="81937"]Check here for a JK2 version of this mod![/file]

Download

91435 downloads

Uploaded:06-10-2003

ForceMod II - The Mercs Strike Back

forcemod2_install.zip | 3.16 MB

with the review of ForceMod II - The Mercs Strike Back. :) For those who liked the first ForceMod, I think you guys are going to love this one. Between the grappling hook, jetpack, flame gauntlet, cloaking for Mercs (like Mindtrick), Optic Radar (like Seeing), dual pistols (!!!) and dozens of other features, this mod has something for everyone. So much, in fact, that I can't list everything here. But that's what the readme is for! I should also note that this has to be one of the most user-friendly mods I've seen yet. Every setting has been worked into the menus and makes it pretty much idiot-proof. ;) Force powers are combinable now, so you can have Light and Dark force powers and there are 4 levels of Force. There are 4 classes for Jedi and 5 classes for Merc. Model scaling has been included and many emotes and admin commands. I can see this quickly turning into many players' favorite mod. :) Good work Azymn and all the others who put so much work into making this incredible mod! ~AmosMagee

Download

1014 downloads

Uploaded:12-14-2011

Force Mod III Classic Edition v1.5

forcemodiii_1.5.txt | 161 B

the download link only!*** It has been almost an entire year since I reviewed the last version of the famous Force Mod III Classic Edition. That was v1.3A, somewhere along the line we must have missed out on 1.4, but now Venomous^Heart and Pitchest^Heart bring is v1.5, which includes lots of new features! Firstly, I will paste in my previous review, as that covers most of the main features, and then we shall proceed on to the updates! [quote]For those of you unfamiliar with the mod, it is a massive and far reaching project which changes many aspects of gameplay, from saber selection and combat, character classes and some fantastic little features available via the ingame menu, which I will come to later. All you need to do is look at the saber selection menu and the incredible amount of detail which has gone into it, with melee damage charts for the various types of weapons. Add to that new saber colours and a whole new saber selection interface and it makes for an amazing change, though the complicated looking damage tables will not appeal to everyone. Check out the screenies below for an example. There have also been some changes to the force power menu, with several force powers now having a \'level 4\', or turning the force up to 11 you could say. Force jump in particular on power level 4 now allows you to jump huge distances. These level 4 powers obviously cost a large amount of points to purchase however! As for character selection, as in Movie Battles II there is a wide variety of different characters to choose from ranging across several different classes, such as Jedi, Sith, Mercenary, Droid and more, with models and skins made by top notch modders. Now onto the features that I was the most impressed with; take a look at the ingame menu and you will see a variety of new options, one of my favourites being the Music menu, which allows you to choose from a variety of Star Wars music, depending on your mood or what you may be doing; using something more dramatic if you are having a duel for example, or perhaps if you don’t like the music used on a particular map you are on, you can pick from this list something which you would prefer to listen to whilst exploring or playing, or maybe just as a bit of ambience. Other features include a bonus button menu, which allows you to hide or show things like your FPS, the HUD, whether or not you want to render the weapon models, etc. which is great for taking good screenshots. I wish there was a mod like this for base JKA, it would save a load of faffing around using the /cg_draw2d and /cg_drawgun commands all the time to get good screenies! XD Another cool feature which is great for both taking screenshots and adjusting your view ingame is the aptly named Views menu, which lets you adjust things like your field of view, and also rotating the camera around your player using slider bars, another cool feature for taking screenshots, especially of skins, like the bonus button menu, this would actually be a great feature for helping the process of taking screenshots of skins for when I am reviewing them. Rather than having to use the modelview.cfg method, which although it works fine, it would still be nice to have a graphical user interface to change the camera position. Then there’s the Optimization menu, which allows you to either choose from a selection of pre-sets, or adjust settings via slider bars to help you optimize your connection and squeeze better ping, and thus less lag out of the game whilst playing online. These are some absolutely fantastic features, and I would love to see these made into separate mods for base JKA, if they haven’t been already, and if they have, please tell me where to get them! There are of course many more features to discover and much more depth to this mod than I have been able to cover here, but I hoped I have managed to touch on some of the most interesting and unique ones. This mod is definitely worth a download for those of you interested in a fantastic Multiplayer mod with loads of great features and a distinguished history, keep up the good work Venomous^Heart! ~Nozyspy~[/quote] As with last time, there are some great features here that I only wish someone would make as separate mods for Base JKA as well! I particularly liked the saber blades, very crisp and sharp, just like a blade of pure energy should look like, rather than the softer, less dangerous looking base JKA saber blades. The saber trails also looked much better; while not quite movie accurate like the OJP saber trails (some fancy coding/texture magic used there perhaps?) they looked much better than the default smudge that JKA uses! And that was just the default blade style... you can actually pick from various different blade effects, including the styles used in each of the movies along with various colours and even a colour changing blade! I also noticed that there are a huge amount of new models and skins included which really adds some variation to choose from in the different classes and alignments, not to mention some of the unique weapons they can use. I was thrilled to see the inclusion of Exar Kun and especially a [i]proper[/i] Marka Ragnos skin, one that actually has legs, not the \'Sith Spirit\' version as seen in the game! I love to see characters that usually only appear in 2D in comics and pictures made into proper, usable 3D characters, though I think Ragnos could have done with slightly darker red skin, he seems a little pale for a member of the [url=http://starwars.wikia.com/wiki/Sith_(species)]Sith Species[/url]. Whoever made these skins, please release them for Base JKA too, I would desperately love to review Ragnos and Exar Kun individually! I do have a few grumbles though. I found the lightsaber type and style selection menu to be a little confusing. Apparently most of the Jedi/Sith classes can only use the basic Blue, Yellow and Red forms as already found in Base JKA, but certain classes can put force points in a 4th box in the lightsaber section of the force powers menu, this allows them to use Dual and Staff sabers, as well as the ability to choose between different lightsaber forms, such as Juyo, Shii-Cho and Soresu among others. This may be my fault, down to the fact that I did not have time to properly read through the readme. However I think a help menu in game that explains the basics of how to choose a class and also how to spend force points would be a great help! Overall this is a big and very impressive update to Force Mod III Classic Edition, I would recommend giving it a try if you haven’t already! :) ~Nozyspy~ And now, for a full list of the updates, straight from the author: [quote][u]New Additions and Model Changes[/u] - Juyo Form improved with completely new updated animations. - Two new Saber Styles added; Luminara Unduli (Soresu) and Marka Ragnos (Shii-Cho). - “Wookie Pike” weapon added to staff selection. This weapon will kill an enraged Wookie in a few strikes but makes for an extremely poor melee weapon. - Models re-organized to fit the classes. - Additional models added (see readme folder for credits). - Added the Xtra small (XS) model size and assigned some models to this catagory. - Ancient Sith skin now comes in 2 versions; the standard medium size for Sith saber classes and Extra Tiny (XT) for the Dark Sage class to compete with Jedi Ancient\'s shapeshifting ability. [u]Combat Balances: Adjustments and Improvements[/u] - Melee modifications throughout for improved balance (see ingame Melee charts for reference). - Red/Purple forms given shortened duration JKA base yellow kata. - Blue Lunging kata removed, replaced with fast forward slash attack. - Butterfly kata returned to staff. - Vong defense vs guns increased. [u]Bug Fixes [/u] - NPC\'s fixed with modified models (players using only default fm3 will be crashed by them). - Twin saber flying kata replaced with tornado saber kata due to animation glitch with the first one. - Bots edited to move better, use abilities better and fix bugs. - Vong, Tusken, Noghri and Royal Guards no longer make saber sounds. - Vong, Tusken, Noghri no longer have force adept taunts and have been given bonus martial arts moves. - Royal Guards weapon glitch fixed and now have 2 forms with bonus martial arts, weapon sounds and a force adept taunt. -Movement speed bonuses on melee weapons removed due to glitches. -Power restrict removed from Grievous sabers and electro staff due to glitch.[/quote] ***Please note that due to the size of this file, we could not upload it to JKFiles directly. Please download it from here! The main download link at the bottom of the page contains a dummy file with the download link only!***

Download

3859 downloads

Uploaded:09-16-2009

Starkiller Ultima Pack

23starkiller_ultima_pack.zip | 8.67 MB

allow context to interfere. The first change promoted is force power effects and animations, with lightning being the most noticeable. Electrical spaghetti.... of both the purple and blue varieties at your discretion! It all looks good.... provided you've got lightning level 3. Below that, you're going to be hitting enemies with a string of particle-accelerated black squares. Push 3 also gets a new animation, though it looks more like a quick Power Rangers muscle flex IMO... but it does remove the tacky bubble thing. Drain 3 now has your character striking a rather lethargic pose which I'm assured is related to Darth Vader's grip stance, but I don't see the correlation to be honest. Still on the subject of animations, the lightsaber and acrobatics departments got a little something too. The fast style has now been switched out with Tavion's one-handed style from Jedi Outcast. The idle stance for both fast and strong styles have been changed too (Twilek and Desann can be seen below modelling both styles respectively), both new idle stances are fine and dandy though the one attached to the fast style will throw up a lot of sparks from constantly grazing the floor. The same is also true of the new idle stance for the dual-bladed saber. They're not bad choices of idle stance, they just require some tweaking to remove their constant floor contact. A new roll sequence is in place, though it seems it's more of a dive-roll now, and the backflip is no longer Jaden Korr's patented Fetal Cannonball Special but is in fact a stylized backflip which you can see executed gracefully by just about any magical girl or Matrix character. The next few contents in this file are basically dependent on other mods, so unless you have those too you'll get limited results. An updated .sab file for AshuraDX's Galen saber and NPC support for Schrodinger/Unsunghero's Galen Marek model are both supplied. However, you will need to download both the saber and playermodel seperately. Rebels and stormtroopers are given the acrobatic abilities of the Reborns, which does at least give them a bit more longevity (all of three seconds), and the final pk3 file of note attempts to make the stormtrooper AI smarter by boosting it's reaction, intelligence, aim, move, evasion and aggression stats to 5... which doesn't actually make them smarter, it just makes them cheat like a Las Vegas casino owner. Eh. Can't possibly be more disappointing than the base AI so whatever. As a side note, the Dragon animation files have also been provided for the animators to have fun with. Definitive opinions on this file are impossible to form. With each individual component you're going to love it or hate it, because each component has been garnished with Marmite and then wrapped up in Marmite-flavoured duct tape. One thing that can be definitively said in this file's defense is that Mr Pwner-san has gone to the lengths of keeping things simple and letting people take their pick of the components as far as reasonably possible. It's definitely worth a look at least. -Mikouen

Download

445196 downloads

Uploaded:11-12-2002

Jedi Knight 2 Patch 1.04

jkiiup104.exe | 9.08 MB

up and down properly when using the backstab move in light saber stance. [*] Corrected bug allowing players to pivot while executing backstab moves in all stances. Players may no longer pivot when executing these moves. [*] Fixed bug causing force pull to be unblockable by people with equal or greater pull rank. [*] Adjusted ammo usage of the Imperial repeater alt-fire. [*] Fixed bug allowing inventory items to be used in FFA saber challenges. [*] Corrected an exploit which allowed players to fall from large heights at a slow rate. [*] Corrected issue which caused pain sounds not to play properly when hit by opponents. Pain sounds should now be relative to the amount of damage taken.[/list]And more!! Be sure to download this patch and check out the very much improved JK2!

Download

1746 downloads

Uploaded:04-06-2010

Alora2 SP Fix

alora2fix.zip | 1.52 KB

always pondered why they'd bother to negate the other Alora model, other than because of the deformation hole in the back. Then again, that didn't stop the cultist from debuting, did it? Anyway, Vemarkis, a newcomer, has taken the initiative and finally fixed the issue, having the Taspir Alora utilize the other, previously unused alora model. It was instantaneously refreshing. IN-STANT-TANE-EE-USS. I checked in SP to ensure it had the intended effect, and everything works perfectly. So little effort, yet such a big difference. Why this hasn't been done publicly before is beyond me, but no more. I'm definitely going to keep this around, as I personally appreciate the change, however minuscule it may seem. Acquire this if you use Alora at all, be it an NPC or if you play SP profusely. - Averus Retruthan

Download

21563 downloads

Uploaded:09-18-2007

Revan Dark Star Wars Hilts

revandark_starwars_hilts.zip | 7.74 MB

been redone to death, these are probably the version you\'ll want. I must say I don\'t think I\'ve seen many hilts that were done better than these. I personally can\'t see one big one that\'s missing: there\'s Yoda, Anakin, Dooku, Maul, you name it, it\'s there. I like these because they have single-player support. That means not only can you use it in multiplayer, but if you\'re one of those strange people like me that still plays single-player, you can use these sabers there as well. The shaders were done very well, also. The result is a pack of 14 beautiful-looking hilts that look great in-game and out. I\'d definitely recommend this if you\'re a hilt buff. If not, I\'d recommend it anyway. They\'re a gorgeous bunch of hilts. ~Inyri

Download

3206 downloads

Uploaded:07-11-2002

Darth Vader

darthvader-sithlordii.zip | 1.84 MB

component. Highly recommended :D.. A must for any one that plays this game. Enjoy !! :D Large screenshot :):

Download

59 downloads

Uploaded:10-08-2011

Force_Unlimited_(bronze_ed.)

force_unlimited_bronze_ed..zip | 1.13 KB

is to give the user unlimited force energy and unlimited ammunition in single-player. It does just that, though the way it's set up may restrict your keybinds if you use something other than what's set up here, so it may involve some tweaking. The way it works it every time you hit a common key, it will either give you full ammo, a force crystal (which gives 200 force), or both. So since it works, I give it a thumbs up, though it may not be right for everyone. ~Inyri

Download

75517 downloads

Uploaded:08-12-2007

JEDI Costumization PLUS

jedi_costumization_plusfd.zip | 49.25 MB

skins. There are at least 49 new styles of heads, and 3 to 4 different versions of the same style, so there is at least 147 new heads for the Anakin model in this pack. There are at least 21 different torso styles, with about 3 versions per style (robed, unrobed, or hooded), and at least 21 new legs to match. Altogether, there are over 125000, unless my math is off, and I am fairly certain that it isn't. (129024 according to the readme... :p) Needless to say, this is split up into a lot of different species in the SP customization menu. There is far too much to have all in one menu. But it is split up and put together in a way that allows you to choose the combination that you want to have. Now onto the skins themselves... Each one is of very high quality, like the Aviar Lord skins were (Acutally, the Aviar Lord skins are included in this too :p), and the heads are pretty much all original. The clothes, though, aren't quite as original as the heads. But that is not the author's fault. There is only so much you can do with the clothes on the Anakin model, and I think that almost everything that can be realistically done to them has been done. I'd go more in depth about what they all look like if it weren't for the fact that it would pretty much be impossible to do so, so I will instead leave it up to the screenshots to tell you. I honestly couldn't find very much to complain about for this pack with one exception: This caused some problems with the default JA stuff. I popped it into my base folder and went to play SP a bit, and found that stormtroopers no longer spawned. Of course, that could be because I have so much other crap in my base folder as well. And, that shouldn't bug too many of you, since not many seem to play SP much these days, and I found no problems in MP. Anyway, this is a huge file, but I found every single byte of it to be worth it. I highly recommend this pack for people to download. Bot Support: Yes Team Support: No Npc Support: Yes New Sounds: No

Download

7140 downloads

Uploaded:11-10-2006

Exploration

exploration2.zip | 18.53 MB

doorway above the temple in the top of the village. This trigger allows you to blowup a hole in the center that is a secret area. 2) I also added a secret door that can be pressed inside the temple near the village. There are two new pics you can jump in from there. One lets you pull up a door to annoy people attempting the Jump. The other lets you knock people off who are trying to climb the mountain. 3) other small changes that aren\'t worth mentioning. -Acrobat[/quote] And since those are the changes, here is the original and detailed review of the map. [quote]Been a while since there was a big JK2 map. Quite a while indeed. Believe me when I say this one is big. Anyway, a run-down of the main areas. You\'ll spawn on a landing pad outside the temple. Look around. See all those little ridges in the cliff? Yeah, those ones. And the little holes? Good. That\'s a fully explorable cavern system. Anyway, let\'s ignore that, and look at the map itself rather than the out-of-the-way extras. Going inside, we\'ve got the temple set-up. Lava, pillars, doors and stairways. So far, so standard. I found the texturing here somewhat bland, like I did with the rest of the map. In the two back rooms, there are big floating blocks with pictures on them. Not attached to the wall, just floating. The lava doesn\'t reach all the way dwown, so if you jump in, you\'ll end up underneath it with only 60% hp lost - something the author should fix in a future version. Through the door to the left (from the entrance), you\'ll find a small jump challenge, and another two doors. The door on the right will take you to the council room. That place is a break from the usual mould - go see for yourself. Straight ahead, you\'ll come to the \"city\" area. Wide, open area with a large courtyard and a lot of wooden buildings to jump around, as well as a bit of rock climbing. Like everywhere else, the lighting is mostly ambient. Not much to comment on here, the screenshot explains it all. Back at the entrance again, the door on the right leads to a large duel room, where the duels take place on a floating platform. If you fall to the floor in here, you\'ll notice a massive glitch - you can see through the void. Try not to fall, though, because you can\'t get out. Behind the teleport point in the \"city\", you\'ll find portraits teleporting you to two other rooms. There\'s the long jump room, which is pretty plain, and another jumping room which involves vaulting - again quite plain. The one room that wins it, however, is the massive climbing room. It really is that big, and fun to try getting to the top of, although there are a few parts you can\'t possibly get past via legitimate means. One fun thing I found was getting to the top and jumping down, trying to land in the pool at the bottom - which brings me to another glitch, when accessing this pool from the tunnel below, it\'s possible to get trapped between the water brushes, as they haven\'t been appropriately caulked. OK, so that\'s the tour (with a few rooms omitted, for the sake of them being hidden). Now onto good and weak points. The good points. The map is big, there\'s plenty to explore, and there are plenty of areas which will give some rather unorthodox duels. Some areas are almost standard, but this map adds a somewhat unique twist to them. Structurally, the map isn\'t really lacking, although the architectural style is somewhat primitive it\'s very appropriate. Take into account this is a first map, and I\'d say it\'s leagues ahead of it\'s brethren. For things which need improvement, the lighting is uniform almost everywhere, although there are shadows and some entities have been used. At least it\'s not a -meta compile. Texture choices are somewhat plain, and in most cases not the prettiest textures which could have been used. Z-fighting shows up in quite a few places, and in some areas you can see right into the void. The sheer size of the map causes FPS issues at times, and some of the areas could be a little more closed-off. Some of the challenges are borderline impossible. I\'m really not going to bother sending Acrobat to the Master Sticky in search of tutorials - it seems there\'s more than enough understanding of Radiant here. As far as first maps go, it has all the cliché problems new mappers leave, but those habits will fade over time. It\'s very rare for me to see a map I enjoy playing about on, so kudos for getting through to the harshest critic, Acrobat. All I can really suggest is to practice and refine your technique. For the downloaders, I\'m going to be honest - there are better maps out there. However, should you want some fun rather than eye candy, and/or a fun little game of cat \'n\' mouse, this map should suit your needs well enough. There\'s certainly plenty of space for it. ~ Kouen [/quote] Bot Support: Yes New Textures: Yes New Music: Yes New sounds: No Gametypes: Free For All ~Zach

Download

41037 downloads

Uploaded:12-24-2005

Clones Ultima

clonesult.zip | 18.05 MB

have seen his original clones for JO. I, to this day, still use one of the reskins. This project is also very interesting, because it was not done by one man, but by 6. The Clonetroopers had to fight in an uncomfortable type of armor during the first years of the Clone Wars. That armor is called the Phase I armor and we've already seen it as a JO/JA model - Marz gave it to us in the previous pack. The models were kind of thin, and generally looked... strange. The new version corrects this, and they finally look like they were supposed to. There are quite a few color variations included, red, green, yellow and more. However, I really miss a SWBF1 Jet Trooper (a green clone with a jetpack, that is featured on the ARCs). It's pretty easy to do, too... Oh well. The ARC Trooper are great, lots of accessories, there are actually a little bit too many. You can't turn the jetpack off (coincidentally the very same jetpack that can be used to create the Jet Trooper) . Once again, there are many variants, and wow... They look great... When they're not moving. The legs clip through the skirt, and the pauldron is invisible from underneath. The model and the skins are really great, but these bugs always kind of down-grade it. The clones were given some better clothes later in the war, dubbed the Phase II armor. You could see the designs in Episode III. Noone has ever released a new model of these trooper before, there were, however, a few tries to skin them on a stormtrooper. The basic Clonetrooper is nice, just as it should be. There are quite a few paint jobs available, orange, green, grey, blue, red. They all have scratches over their bodies and are absolutely terrific, skin-wise. Detailed. And there's the Shadow Clone, something pretty new. He's nice, check him out on the screenshot below. There's also Gree, one of the few unfortunate clone commanders. He was slayed by Yoda on Kashyyyk. Once again, a detailed skin, everything as it should be. Next, Neyo! He seems to be an un-mirrored and reskinned Clonetrooper. He's okay, nothing spectacular. Commander Bacara is very nice. However, the skirt clips again! Bly, his troops, and Comamnder Deviss are almost perfect... Almost. Deviss doesn't have his binoculars down, as he should have (he always does in the promo screenshots). The skin is done very well, and will probably be one of my favourites. Along with this one, the 2nd Airborne trooper, sometimes called the "beehive trooper" at various JA forums. I think that he has one of the coolest SW helmets ever. I wonder, how many polies does this thing have? The skin is once again really good. Many people have tried skinning the Galactic Marine (incorrectly called the clone commander in both SWBF2 and this file) on the Snowtrooper model. It finally gets its own, but I can't say I'm impressed with it. It's too fat in my opinion, and the chest could surely be reworked. Next, Commander Cody. A wonderful skin by Darth Cuilerre (I hope I got the name right). There are a few mistakes on the skin. The strap should only be on the left leg, and the belt packs are not correctly coloured. That's because the model is mirrored, which isn't a good thing for non-symetrical skins. And last comes the Clone Commando. I can't say I like the model... at all. It's not like it should be, just take a look. The visor is wrong too... This could certainly be improved. Some of the clones are good, some are not. I miss the clone pilot and a few more variants, like the engineer. Still, the pack is going to be essential in the next couple of weeks and months, so get it or you'll only see Kyles! Arthenik PS: Big thanks to people from the *VaS* Ewok Hut server! Namely ElegosVos, Warfang, *VaS*MauroX *VaS*Axl, Grant Hammerhoof and my friend, Phoenix. Bot Support: Yes NPC Support: No Team Colors: On some of the models New Sounds: Yes (from RC)

Download

4126 downloads

Uploaded:09-28-2011

Ultimate Jedi Academy v3

ultimate_jedi_academy_v3.zip | 94.06 MB

are a fan of hollywood_g1\'s previous work we have a treat for you today! The Ultimate Jedi Academy Mod is a huge pack of skins containing several of hollywood_g1\'s previous packs like his Ultimate Expanded Universe, amazing Reborn Reskins and such. If you are a fan of his previous work, you now have pretty much all of his best skins all in once place! I have seen quite a few of the authors skins and how he has improved his skills over time, and I have to say there are some really fantastic skins in this pack. The Alora reskins in particular I think are outstanding, the [url=http://starwars.wikia.com/wiki/Darth_Talon]Darth Talon[/url]-esque tattoos really give Alora a whole new and more fearsome look. Apart from full skins there are a vast amount of body parts to use via the customisation menu, including heads, torsos and legs of various kinds. My favourites out of the customisation options are the armoured Jedi options, seriously, if you are going to duel someone with a glowy stick than can cut you in half, doesn’t it make sense to wear some armour?! Of course, you could always use the Armoured Reborn too! ;) Multiple other skins have also been given new shaders; Shadowtroopers now have shiny armour and the Artusian crystal on their chest glows on and off as if it is beating like a heart. The skin texture on the Transoshan model has also been made to look rougher and more scaly, though the eyes also look like that have a texture, which seems a little weird. And in the case of Boba Fett, he has been given a complete makeover with new shaders and some nice higher resolution textures. If Boba isn’t to your liking, then there are other Mandalorian themed skins to choose from too. Apart from the skins there is also a new splash screen for when the game is loading, the ability to choose a red lightsaber blade in singleplayer and some new menu music as well. But it doesn’t end there! There are also a couple of new lightsaber hilts included courtesy of HOUOU such as his Rahm Kota and Galen Marek hilts. As far as guns go there have been some colour adjustments to make them look a little more movie accurate, though for full movie accuracy the bowcaster should really shoot red bolts, rather than green. It would take forever to cover all the skins and features on this mod, and though there is a brief list in the readme this is something that you really need to download to discover all the the cool stuff that is in here. Of course a mod of this size os not without a few bugs. Two of the team variations of the Rockettrooper skin throw up an error along the lines of \'you are trying to load an unsupported model\' and then something to do with \'missing bones\', which sounds quite disturbing and brings to mind an image of a jelly like person flopping around. Still, other Rockettrooper skins included in this mod do work, so I am sure it can be fixed. Also, I noticed that the last set of \'Jaden legs\' appear as invisible on the model once selected and makes Jaden look like he has had a terrible accident. Apart from these bugs, some improvements I would suggest for any future versions of this pack are things like adding some customisation options for the female characters, perhaps making some parts similar to the Tavion and Alora skins for people to use for a customised female skin. I also think the Jaden heads could do with some more variety, perhaps with some more different kinds of facial hair, or even lopping Kyles head off and allowing us to mash up Kyle\'s epic beard with the Jaden bodies. All in all though this is a really superb mod that is a lot of fun to use, especially if you prefer customising your characters. Keep up the excellent work hollywood_g1, I would love to see more of these packs in the future! :) ~Nozyspy~[/quote] So what do we have new this time around? Well the broken Rocket Trooper skin that I mentioned in my previous review has now been fixed, so you now have more variation to choose from. On the texture side of things, the \'gloved hand\' look has been replaced with a fleshed hand look (although it would also be cool if there were gloved hand options as well, as gloves can look cool), and the Thermal Detonator has been given a rub with a polishing cloth to make it more shiny and has had some new blinking lights added. There are also a couple of new \'chromed\' textures made and added to all the metal textures in the game to give a more Force Unleashed kind of look, although it would be cool if this was an optional .pk3 that you could install as not everyone might prefer the new look. Also, all the current weapons have also been given this new \'chrome effect\' shader to polish them up too. Lastly in addition to the base JKA hilts the author has also added Luke Skywalker\'s hilt to the selection menu for even more variety! All in all a nice little update to a cool mod here, I look forward to seeing what you have in store for us in the future hollywood_g1! :) ~Nozyspy~

Download

2936 downloads

Uploaded:03-26-2011

Kit Fisto Shirtless

shirtless_fisto.rar | 1.34 MB

not sure if I should be ashamed or proud of the fact that I haven't so much as taken a look at the Clone Wars cartoon series. Yay for Google images, though. There's two skins in here: -A Kit fisto skin -A grayscaled version of the above, which I dare say does not need any further description. Accuracy-wise, there's nothing to complain about here. Besides, the base model is already a Kit Fisto model - one can't go wrong. Texture-wise, again, nothing to complain about. I would've liked to see some glow, such as in the original model, but that's just me. It's just fine without said glow too. Sounds-wise, it has default sounds, which I personally find annoying on a squid from outer space, but which is understandable. Here's my main problem with this skin: the model is less than ideal. There are atleast two areas where it doesn't align properly, leading to parts of the model being very slightly detached here and there. Additionally, there seems to be a minor problem with the texturing on the head that makes it look slightly strange. Most of this isn't the author's fault though; it's not like there are a lot of good alien squid models out there. Still, for ye green alien & squid lovers alike, this should be worth a look ;) [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Download

4902 downloads

Uploaded:01-25-2011

TOR Hilt Pack

tor_sabers.zip | 3.71 MB

the last six years now, and while the development team at SOE have added lots of great new content and have made great strides in improving the game after the ludicrous debacle that the \'New game Enhancements\' were, that whole episode has unfortunately stained SWG in many peoples minds, and it remains a \'what if\' in terms of the massive potential that the game had that has been wasted. Bioware, I am sure, will not make the same mistake! Anyways, while we wait in anticipation of what could be one of the greatest Star Wars games (if not one of the greatest MMO\'s, period) of all time, our old staffer Jose Carlos has popped up with an excellent pack of hilts, three of which are based on concept art for the game, one based on Ven Zallow\'s lightsaber hilt, and one based on Darth Malgus\' hilt also. As with Jose\'s other mods, the quality of these hilts is quite excellent, and there are staff and single hilt versions for the discerning Jedi to choose from. Or Sith, as the case may be. One of my favourites has to be the \'Centurion\' staff hilt, its nice and shiny (I like shiny things as well as glowy things :P) and those spikes look pretty scary too. Even more deadly looking though is Darth Malgus\' hilt, which looks like it has two axe blades on either side, as if a super hot beam of pure energy wasn’t dangerous enough! All in all an excellent hilt pack here, accurate too, from the reference pictures I was able to find. The only real complaint I have is that Ven Zallows hilt looks just a bit [i]too[/i] shiny. Keep up the good work Jose, I hope you will make some more TOR themed hilts once we have more info on what they will look like ingame! [b]New Models:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Download

9401 downloads

Uploaded:07-07-2005

!SoS! Underground

map_sos_underground.zip | 9.64 MB

say it always fits the feel of the map, but it still looks pretty amazing (albeit impractical in some cases ;) ) I say impractical, because although the architecture is great, I do wonder why some of it is there - for example, in the red corridor (see second screenshot) why is there railings going up the wall? Strange. However that\'s not really a negative point at all, just a bit of an observement. The lighting in this map seems very Doom3 inspired, as does the rocky with lava theme. Of course this is all in line with a Sith-themed building, for the SOS clan. (Shadows of the Sith) Ah, I hear you cry, \"It\'s a nasty old clan map.\" No so - there is one little section with a picture of the clan and a \'coming soon\' picture which spoils that room, but aside from that you really wouldn\'t realise this is a clan map, and besides it\'s so well made I would have advised you to try it even if it had been plastered with clan logos. The ambient sounds, while used very well with the lava splash effects, seem just a little wrong for the sound of laval, and where the giant rumbling coems from is anyones guess, but the ambient music is fantastic for the style and setting of the map and both visuals and auditory effects come together really well. The map comes with full bot support, so no qualms here, and there\'s some very nice movers in this map as well - I liked the room with the giant cog - great work with the sounds here, and there\'s a nice feature on some of the duel rooms whereby this sign outside the room ligths up when people are inside dueling. This is a little buggy, as sometimes when people go in/out in twos and stuff the light somehow switches around (i.e its on when people aren\'t dueling and off when they are) However, this was mostly a very rare occurence. I advise you to take a look at this map, although as much as I am impressed by the map, it isn\'t my kind of atmosphere, it\'s too dark and \'indoors\' (lol :) ) but that\'s not to say it is in any way a bad map :D New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

Download

126627 downloads

Uploaded:12-18-2004

TGA to JPG Converter

tgaconverter.zip | 86.81 KB

can’t be used in Paint. While this is great and cool and fantastic, it needs to be realized that quite frankly, if you can’t convert files normally on your own, be it lack of a program or lack of skill, your skins probably won’t be accepted by the general public anyway. You can be a Maddox at paint, but that stuff just doesn’t come across well for skins. This is the sort of program that you might wind up using out of game, however. For instance, if you need to make a signature using an image from JK2, or JK3, or whatever game, you can use this if the file is in a .tga. So while this file doesn’t hold its direct purpose, it might still come in handy. ~Wassup1444465

Download

1851 downloads

Uploaded:02-22-2003

Gta3

gta3.zip | 868.91 KB

sloppiness there), but other than that, it\'s a well-made skin. While I like this skin, I am disappointed that there are no new sounds. At least a new taunt would give this character a lot more personality. Decent skin, but leaves something to be desired. Bot Support: No Team Colors: No New Sounds: No ~AmosMagee

Download

39727 downloads

Uploaded:09-08-2002

Episode 3: A Jedi's Worst Fear

ep3se.zip | 12.18 MB

Yoda Jeditrainer- Mace Windu (fixed head and face) Morgan- Obi Wan Kenobi robed Stormtroopers-battledroids (diffrent colors) Stormpilots-Battledroid pilots ImperialCommaners- commaner battledroids Bespin Cop- clonetrooper (yellow) Rebel- clonetrooper (red and/or white) Jedi Female- Yin *new saber sounds (prequel sounds) *new menu *new start up screen *the brayr pistol has ben changed to red beams, *the bowcaster beams have also been changes to red beams, *the battledroids have custom combat sounds and health has been reduced to 1 (more realistic) *DOOKU HAS CUSTOM COMBAT SOUNDS TOO, SO DOES YODA *the lightsaber cores have been reduced ( to be more like the ones in the movies) *new opening credits *new hud and lightsaber icons *new saberhilts anakins, dooku's and yoda's *some new loading pics[/quote] A whole lota work Quigon007 put into this mod. It might seem easy enough to just replace characters with others but there's more to it and frankly, it's almost like a Total Conversion! You need no extra files for this mod except the Dooku and Padme models which you can get here: Count Dooku - http://www.jediknight2files.com/file.info?ID=4164 Padme - http://www.jediknight2files.com/file.info?ID=3967

Download

529 downloads

Uploaded:09-01-2011

Ultimate Jedi Academy v2

ultimate_jedi_academy_v2.zip | 88.83 MB

Ultimate Expanded Universe, amazing Reborn Reskins and such. If you are a fan of his previous work, you now have pretty much all of his best skins all in once place! I have seen quite a few of the authors skins and how he has improved his skills over time, and I have to say there are some really fantastic skins in this pack. The Alora reskins in particular I think are outstanding, the [url=http://starwars.wikia.com/wiki/Darth_Talon]Darth Talon[/url]-esque tattoos really give Alora a whole new and more fearsome look. Apart from full skins there are a vast amount of body parts to use via the customisation menu, including heads, torsos and legs of various kinds. My favourites out of the customisation options are the armoured Jedi options, seriously, if you are going to duel someone with a glowy stick than can cut you in half, doesn’t it make sense to wear some armour?! Of course, you could always use the Armoured Reborn too! ;) Multiple other skins have also been given new shaders; Shadowtroopers now have shiny armour and the Artusian crystal on their chest glows on and off as if it is beating like a heart. The skin texture on the Transoshan model has also been made to look rougher and more scaly, though the eyes also look like that have a texture, which seems a little weird. And in the case of Boba Fett, he has been given a complete makeover with new shaders and some nice higher resolution textures. If Boba isn’t to your liking, then there are other Mandalorian themed skins to choose from too. Apart from the skins there is also a new splash screen for when the game is loading, the ability to choose a red lightsaber blade in singleplayer and some new menu music as well. But it doesn’t end there! There are also a couple of new lightsaber hilts included courtesy of HOUOU such as his Rahm Kota and Galen Marek hilts. As far as guns go there have been some colour adjustments to make them look a little more movie accurate, though for full movie accuracy the bowcaster should really shoot red bolts, rather than green. It would take forever to cover all the skins and features on this mod, and though there is a brief list in the readme this is something that you really need to download to discover all the the cool stuff that is in here. Of course a mod of this size os not without a few bugs. Two of the team variations of the Rockettrooper skin throw up an error along the lines of 'you are trying to load an unsupported model' and then something to do with 'missing bones', which sounds quite disturbing and brings to mind an image of a jelly like person flopping around. Still, other Rockettrooper skins included in this mod do work, so I am sure it can be fixed. Also, I noticed that the last set of 'Jaden legs' appear as invisible on the model once selected and makes Jaden look like he has had a terrible accident. Apart from these bugs, some improvements I would suggest for any future versions of this pack are things like adding some customisation options for the female characters, perhaps making some parts similar to the Tavion and Alora skins for people to use for a customised female skin. I also think the Jaden heads could do with some more variety, perhaps with some more different kinds of facial hair, or even lopping Kyles head off and allowing us to mash up Kyle's epic beard with the Jaden bodies. All in all though this is a really superb mod that is a lot of fun to use, especially if you prefer customising your characters. Keep up the excellent work hollywood_g1, I would love to see more of these packs in the future! :) ~Nozyspy~

Download

2981 downloads

Uploaded:01-21-2011

FlufMod 0.9.5 Beta

flufmod_install.zip | 73.32 MB

variety of custom player models and skins for [i]both[/i] multiplayer and singleplayer! First of all, lets have a look at the changes to the singleplayer side of the game. [b]Singleplayer[/b] First off it is worth noting that this mod adds a huge number of excellent custom player models and skins made by a variety of authors, for you to choose from when you start a new game. Not only that but there are also customization menu options for many of these, allowing you to refine you character even further. If you want to play as a Shadowtrooper with blue, red and black armour, then you can! ;) If you want more detailed information, then be sure to check out the readme. There is also a cool little robe toggle thing, which allows you to put on or take off your outer robes on the fly, should you decide that you would rather use your robe with the hood up for a bit of sneaking around, or maybe take it off completely when battling a bunch of Cultists. This feature is available for both SP and MP. Next up we have a revamped force points system and some adjusted force powers. The author has included two very detailed though rather long, readme\'s which outline the many changes, so rather than trying to describe them myself, I may as well let the author do it: [quote] ================================= - SinglePlayer Force Point System ================================= At the moment it is quite a HACK, but it works, and that\'s the point. Through the use of the menu system and external CVARS, I created a \"different\" (far be it for me to claim \"better\") system for the distribution of forcepoints. -Force Sense I find that the Force Sense ability is supposedly innate to what a Jedi is. \"Seeing things before they happen giving them god-like reflexes\". If it were up to me, i would code in force Sense as being the most powerful ability, instead of a simple \"item and secret finder\" that the single player game makes it, or the \"bypass mindtrick\" ability that multiplayer makes it. Thus, I have taken it out of the equation somewhat, due to my current lack of modifying ability for the Single Player Game. It is still incrementable like all other abilities, but it starts the game at level 2. -Saber Throw I don\'t like saber throw. It\'s cheap, and impracticle. (Obi Wan: \"This weapon is your life!\") The jedi should never knowingly chuck their saber around the room. Our lightsaber is all we got. (I prefer to try to play and beat the Jedi Knight games without ever using any other weapons, however the placement of disrupter rifle snipers often forces me to play sniper wars *grr*). Anyway, Darth Vader(EP6) & Yoda(EP3) are the only Jedi to have been witnessed throwing their saber, and it wasn\'t with any real \"boomerang\" control, it was simply an agressive attack against Luke and a Clone Trooper. Thus, I revamped how Saber Throw is given in the game. With the default SaberPack all sabers are generically the same: all with default values. The MOD alters this play to give each saber specific combat capabilities and limitations, some of which include the inability to throw the saber. Kicks are available to those sabers that aren\'t throwable. However, since some sabers are throwable and others are not, Saber throw starts the game at 0, and it is up to you to increase it wisely. -Initial Forces: Pull: 1 //Because of the ID-10-T error, some maps require you //to be able to Pull/push objects. Also, it should be //innate for a Jedi to be able to \"pull\" items //(ie saber) to them. Sense: 2 Saber Offense: 1 Saber Defense; 1 -Tier 1: Game Start: 6 pts Missions: 1 pt (2 if All Secrets found) Total Points: 10 to 12 Possible Pts -Tier 2: First Mission: 3 pts (5 if Saber Favorite Weapon) Missions: 1 pt (2 if All Secrets found) Total Points: 7 to 12 Possible Pts -Tier 3: First Mission: 3 pts (5 if All Secrets found) Missions: 1 pts (2 if All Secrets found) Total Points: 7 to 13 Possible Pts Total Points In Game: 24 to 37 Possible Pts As you can see I did a little tweaking with the per mission point system. If you find all of the secrets on a mission (eg: Post-mission menu shows \"Secrets Found: # of #\") then, the next mission you recieve extra force points for spending. This is remaniscent of DFII:JK. However it isn\'t perfect, as some missions have secrets, but do not actually consider them as Secrets in the \"post-mission debrief\". So, basically if after the mission it displays a \"Secrets Found\" entry, and you have found ALL of the secrets for that level, you will recieve the extra point. [/quote] Next up we have some heavy modding to the saber combat system. This is where it gets even more in depth; from what I can tell you are able to choose from a variety of saber hilts, each with unique abilities and styles associated with them. For more information, be sure to read the FlufMod_Saber_Info.txt which contains a lengthy and very detailed explanation of the attributes and damages associated with each saber. [quote] =========================== - SinglePlayer Saber System =========================== -Select any Hilt, Any Style at start of game. Sabers: Dual, Staff, Single Stances: Medium, Strong, Fast, Tavion, Desann Colors: Blue, Green, Yellow, Orange, Purple, Red. Hilts: (See: FlufMod_Saber_Info.txt) -New Style selection system based on increasing Saber Offense If you increase your Saber Offense you will recieve the option to add an additional style of your choice. This happens at the Weapon Selection Screen. If you choose not to add a style at this moment, select NONE and you will recieve no bonus style. After Hoth and Vjun you still recieve the default new style as per the game, however at this point you can as well select NONE and choose to retain only the styles you currently posess. This acts now to make SaberOffense a tad bit more important, not just style-wise, but also as your attack base. You can have only one style, but a level 3 saber offense, so you are really powerful offensively, even though you only use one style of saber combat. Finally, this does not affect the MOD oriented hilt limitations. You still retain ALL styles you gain in the game, even if a specific HILT does not allow you to use it, so be careful about which saber hilt you pick and what styles you pick for it. Especially after VJun, where you can \"build\" a new saber hilt, so this may or may not affect styles learned throughout the course of the game. Also, after the VJun mission, where you str able to select a new saber hilt, this has been altered to prevent changing saber types. You must stick with whatever type of saber you began the game with. I personally like this better, because as the game progresses, you are \"practicing\" saber techniques with one type of saber. \"Obi-Wan: If only you\'d spend as much time practicing your saber techniques as you do flying, and you\'d rival Master Yoda as a swordsman.\" Hence, you don\'t really alternate between the saber types, you focus on ONE type and get really good at it. With this as well, I believe wholeheartedly in the role-play aspects, and thus if you increase your SaberOffense with one type of saber, you should have to start from Level 1 again for a different type of saber combat. Which, since I could not code this effect with the limited resources available for Single Player mods, I simply eliminitated the option.[/quote] As the author states in his readme, and as you can see from the amount of time and detail he has put into this mod, he is attempting to add some more RPG and choice related aspects to JKA, which while it allows you more freedom in gameplay than JK2, is still pretty linear gameplay wise. I would really like to go into this mod in more depth, but the very fact of its complexity makes it difficult to test for a review since we generally don’t have that much time, especially for huge mods like this. For the full effect, I would definitely recommend downloading this and starting a new game! Now, that’s the major points of the singleplayer side of the mod dealt with, so what about the multiplayer aspects? [b]Multiplayer[/b] AS in singleplayer, there have been some significant changes to the saber system, as outlined below: [quote] ================================= - Saber Style Selection... ================================= Yes, I think it is rather pointless, and annoying, for Raven to have coded in 7 total saber styles, and yet you can only use at best 3 at a time. Sabering is more than just 3 distinct methods, hell its more than the mere 7 animations they\'ve included, and since I\'m not a modeller we\'ll just have to make do. Instead, I basically opened up all the styles, Tavion, Fast, Medium, Strong, Desann, Dual, and Staff, as a point based system using your Saber Offense Level. Level 1 - 1 Point Level 2 - 3 Points Level 3 - 5 Points This works out, because Dual and Staff cost 3 points as opposed to all other styles 1 point. In addition to the Saber file scripts, you can configure the sabers to bonus you with styles or limit others. Like Anakin\'s EP2 saber, is normal, but his EP3 saber and Darth Vader\'s saber both have Desann learned, so you don\'t have to buy it. On the server side, you can effect styles available with a server CVAR, listed below. As well, Bot JKB files can use the same method of saber style flags in their force power string. Using the same bit flag addition values as you would for the g_SaberStyleDisable CVAR listed below (but only for the Styles not the disable flags) you would append that value to the bot\'s personality\'s forcepower string as follows: Example: 7-1-222222202020003333-104 The -104 gives the bot the use of Tavion, Strong, and Dual styles, I think. Not too good on the whole AI section of the source code, but they all use the same parsing engine as it does for the player, so for now I believe it works, and I\'ll keep testing for later revisions.[/quote] To be honest, I really have to agree with the author here, considering that Raven used different saber styles and attacks for Tavion and Desann its quite annoying that they only included 3 styles for the single saber and 1 for the dual and staff sabers each. Its a shame that we have to resort to modding to include extra styles like Tavion\'s and Desann\'s, when I think Raven should have included these and maybe more styles to begin with so that we would have more variety in gameplay. Along with this there have been many changes to the way force powers work, from the use of force points and force regen times, to adjustments of the various force powers, such as having to hold down the force speed (now called force dash) button in order to continue using it, which makes sense, as like the author says in his readme, Jedi don’t just \'turn it on and off\'. There have also been some adjustments to saber throw, meaning the saber now flies in a strait line, a la Yoda in Episode III, and you now have to go and pick your saber up afterwards, as it no longer returns automatically to your hand. There are many more adjustments which are explained in greater detail in the readme, which I wont paste in here since those alone are about three pages long! For more info be sure to read the readme! So what does the author have planned for future versions of this mod? [quote] ================================= - Future Plans ================================= First let me note that help is ALWAYS appreciated, especially from the fine folks at the filefront.com forums and elsewhere on the \'Net who help point out certain things and help me seek the location for things as well as offering advice, pointers, and general answering of foolish questions modders like me sometimes need. So anyway, in the end, this section is just a list of things I would \"like\" to do in the future, but can\'t because I suck. - Update Saber Deflections of standard Blaster attacks. I\'d like to change it so that it would deflect some on its own, but if you actively hold a key to \"contribute\" extra attention, your deflection rate skyrockets. Very rarely did you see powerful Jedi affected by blasters, especially when they were concentrating on deflecting the missles. I\'d like to add the Concentration. - Update a \"Sense\" radar. I dunno how exactly I\'d do this but I\'d like to make some sort of radar that would indicate hostile intention in a specific direction, for those rare moments when that 2D screen is just to limiting on the peripheral vision it would be nice to have the force work for us, point out where that last shot came (or is coming) from. [/quote] Personally I think both of these ideas are excellent. The idea for the saber deflection modifications reminds me of the Star Wars Episode I Game, where you actually had to use the attack button to deflect blaster bolts, which I have to say was much more satisfying than just having it done for you! I also like the \'sense radar\' idea, this would be very useful in FFA\'s and it could also be quite useful on singleplayer, when you see the beam of a disruptor rifle graze your shields and want to know where the shot came from. All in all a [i]very[/i] in depth and complex mod here. This wont appeal to everyone of course, but I am sure some people will absolutely love it! Just a note to the author for next time around though, I think it would be a good idea to include a simplified readme with a briefer outline of the features to make it easier for newbies to get started with the mod and also for the benefit of us reviewers to be able to quickly see what the mod features without having to do a lot of reading or hours of play-testing. ;) Keep up the good work JaedenRuiner, your modding skills are impressive, most impressive! ;) ~Nozyspy~

Download

3994 downloads

Uploaded:11-21-2010

TFU 2 sabers

tfu2_ashuradx.zip | 2.17 MB

our cleverly marketed icon and new community deity, Galen Merak. The hilts remind me distantly of the default Praetor hilt, but they seem to maintain a degree of appeal and accuracy to their reference material. They look good, I won\'t lie about that. They definitely have a nice humble design about them, and look like they won\'t be too much of a resource hog(in the small way that sabers can be, that is.) I\'d say the real genius lies in how he markets this thing. It\'s clear to me Ash knew from the start people were going to want that diversity offered by TFU2\'s backhand wielding marketing tool, so we have a standard handed version for those of us who like treating our lightsabers like actual swords, and a backhand version. The backhand version alone functions as a one-bladed staff, BUT...he left out enough restrictions so that you, as a standard player, can indeed wield two backhand sabers with impunity, and you can still throw the right hander, so basically, y\'got nothing lost. Combine this with some VERY easy and memorable saber names, and you got yourself a very difficult weapon to simply pass up. So, any bugs to mention, Averus? Not really, this thing pretty much has nothing to break in itself, I\'d say. It\'s a solid, complete package, and I can\'t think of any reason why this would merit a V2, save for maybe if you wanted to add sounds or something, but honestly, a saber hum is a saber hum, I think we\'ll be okay. Off with ye, now, I have hands to wash. - Averus Retruthan

Download

1247 downloads

Uploaded:07-05-2010

Random Duel Mod Demo

rdm_demo.zip | 112.4 MB

basically; the mod contains a series of encounters, usually between 2 people, though more may be added depending on the situation. A number of these encounters are just random and non-canon, as the mod itself proclaimed...and some of these are just plain...silly? Before I get into the encounters themselves, let me just first state that there are a lot of things to look through. The majority of these encounters are very simplistic, with no real set objectives(as long as you don't die, you can do whatever you please,) with only minimal guidance from menu/levelshot info. Some of these could be as simple as 1v1, and some of these can be a [b]HUGE MESS[/b] of NPCs. Like, Metro Crowd squeezing into a clown car mess. I shall now take this time to describe some of the individual encounters, to give you a better idea of what to expect. [b]Episode 4-6 Encounter Samples[/b] [b]- Luke vs. the Rancor:[/b] A classic ROTJ skirmish that takes place in the Raven rancor duel pit map. Honestly, this battle was way too biased, as are both beast encounters, as playing as a beast in this mod gives you no advantage whatsoever. Essentially, if you've ever tried /playermodel rancor and wampa, you've seen that your attack cycle is practically infinite, and somehow this works out to your detriment, as I was completely unable to hit Luke and ended up dying faster than the rancor ended up dying when I was playing Luke. Lame. [b] - The Deathstar Assault:[/b] This is one of the mock spacebattles that the mod promises to give you, except...well basically, instead of you driving the vehicles that Jedi Academy snuck into the mix, you're just a regular player with the X-wing model. You basically get a slew of default Raven guns with different EFX and sounds, and you fight probe droids disguised as tie fighters. Each encounter like this has a custom map, all of which say "rushed" to me. [b]- The Battle of Hoth:[/b] This is just one of those maps where basically, there's a HUGE pot of NPCs and you have to shoot the opposing side down. Apparently every Hoth rebel had the ability to cartwheel like a matrixer and the snowtroopers were not so blessed. The map is a sloppy snow plain with some rigid placement of snowtroopers, other NPCs, and hoth map objects in random locales. Overall, a huge lag-fest for lower-end PCs. [b] - Tusken Ambush:[/b] The fascinating tale of how a tusken who can jump 8 feet in the air led an ambush party to destroy Luke Skywalker and Ben Kenobi. This just made me facepalm because the map is basically a rectangle with a single ridge in it, and you play as a tusken with force and can square off against an old jedi master. Yeah, very meek execution

Download

4093 downloads

Uploaded:06-22-2008

UltimateWeapons - JK2 Version (FIXED)

ultimateweapons_jk2_fixed.zip | 16.06 MB

Apparently there were some problems with the effects for some of the weapons and missing shaders and textures here and there, but this seems to have been fixed now. So, download away! :) Original Review: [quote][b]***NOTE*** This is the JK2 version of this mod, if you want the JKA version please go here: [file=91175]UltimateWeapons -JKA Version[/file][/b] Well here it is finally! The Ultimate Weapons mod v1.3! I reviewed the trailer for this a few weeks back and was deeply impressed with what I saw. Realistic explosion physics and effects, better weapons sounds and better weapons effects too, I was eagerly awaiting the release of this mod, and now…here it is! And it certainly doesn’t disappoint! What we have here is a very comprehensive collection of both some of the author’s own work, and the best of other modder’s work too, all compiled into one all encompassing mod! There’s simply too much for me to describe here, so I will get right to the best bits! [b]New Sounds[/b] As far as I could see (or should I say heard?) it seems like every weapons sound sets have been replaced with movie accurate sounds. One of the most noticeable is the sounds for the E-11 Blaster rifle. To be honest I wasn’t that fond of the default JKA sounds for the E-11, they seemed a bit too high pitched. Thankfully this mod completely changes the sounds to ones that are much more like those you actually here in the films (like the detention center breakout from A New Hope). I also liked the change of sounds for the Flechette launcher and Bryar pistol too. All in all a vast improvement over the default JKA sounds, and that goes for all the weapons! Also included are new lightsaber sounds, which sound more like the ones from the Original Films and also the original Jedi Knight games, along with new sounds for force powers and melee attacks too. I liked the change of the force power sounds, they now sound much more discreet and realistic compared to the rather loud default JKA ones. [b]New Weapons [/b] Here the mod gets even better. Not only does it have completely new sounds, there are also four new weapons or should I say, replacement weapons included. Three are the Bryar pistol, E-11 Blaster rifle and Thermal Detonator from the JKA Dark Forces 2 mod (which replace their respective default weapons), and the other is the DC-15A more commonly known as the Clone Trooper blaster rifle, from the Movie Battles II mod. The new improved repeater rifle, with new shot effects and sounds looks much better than the original, but if you want a change from that, just put the optional DC-15A .pk3 in your base folder and the repeater is replaced with the clone rifle. The Wookiee Bowcaster has also been given a good polish up, as have some of the other weapons. [b]New Weapon Effects[/b] Along with new sounds and some replacement weapons this mod also has new weapon effects. For example, new muzzle flashes and blaster bolts. The projectiles for the repeater rifle have been changed to look bluish and the secondary fire has been changed as well, which I think looks great. Its pretty similar with the rest of the weapons, the E-11 blaster bolts have been changed, and now look much better, as have the firing effects for other weapons. The lightsaber has also received an upgrade with new blades made by D'halaine to look more like the saber blades seen in Episode 3 One interesting case is the Bowcaster. We all know that in the JK Games thus far (at least Mysteries of the Sith, JK2 and JKA) the Bowcaster bolts have traditionally been green. However, if you look at the original films, the Bowcaster bolts are actually red. This mod changes the green bolts to red, thus making it more realistic to the films. If though, you don’t like the red, there is an extra .pk3 you can put in your Base folder, which will change them back green again. But not only does it change the colour, it also improves the green Bowcaster bolt effects, so it is now much improved. [b]New Particle Effects[/b] This was one area I was super happy with! It seems to be an unusual (mostly male) characteristic that we like watching things explode and blow up. Whilst women on the other hand like nice quiet romantic stories…well give me a few explosions any day! :P Well I am very happy to say that the explosions and particle effects have been [b]massively[/b] improved over the default JKA ones. The explosions now actually look like powerful the explosions that you would expect to get from Thermal Detonators or Rocket Launchers. Along with that are all the little chunks of things and sparks and shrapnel that fly everywhere (very realistically). Along with the explosions is the new blaster hit effects. Instead of just a black blob on the wall (or indeed another player!) when you hit it with a blaster bolt, you now get what looks like a proper hole that’s been blasted out. Along with that you also get little glowy bits in the middle, and even a small tongue of flame (also like we saw in the movies when a Stormie blasts a chunk out of a wall). [b]Extras[/b] On top of all of that, as I have already said, there are some replacement weapons, and a handy .pk3 file for changing the Bowcaster bolt colours around from red to green and back again. Then there is also another couple of optional .pk3 files, which you can choose to use. One is a .pk3 file, which is called; ‘zzz_UltimateWeapons_LQEffects.pk3’. As the name suggests if you find that your computer is running slowly with the full-on-super-high-quality effects, you can put that .pk3 in your base folder and it makes the effects simpler and less taxing on your systems resources, which is great if you have a slower computer. I really think that was a nice thing to add in there, as it makes the mod even more accessible to people. :) Lastly we have another optional .pk3 which disables the blood effects in the mod. Personally I’m not that fond of blood effects, since laser bolts and lightsaber blades would in reality cauterise the wound and should stop it from bleeding…there goes my geek side again! :P The blood effects are on as default in the mod, but if you don’t want them to appear, you can put the ‘zzz_UltimateWeapons_NoBlood.pk3’ in your base folder and this will remove the blood splatter effects. [b]Conclusion[/b] All in all then an absolutely fantastic mod here, and what is more, it works in Single Player too! Though there is the possibility that this mod will conflict with other weapons mod’s and such, but that is to be expected considering how many things this changes. So if you want to know more about that, take a look in the files readme for more information. To be honest, this compilation is as close as I think it is possible to get to a perfect all round weapons mod for Jedi Academy, it truly recreates the movie feel in the game. And personally I think that this really breathes some fresh life into JKA when you play it. Fantastic work here D'halaine! I [i]very[/i] strongly recommend a download here, you wont be disappointed! :D ~Nozyspy~[/quote]

Download

1725 downloads

Uploaded:10-15-2007

Hercules and Xena Skins

hercules_xena_skins_versi2.zip | 100.4 MB

that it adds/replaces a whole bunch of skins with their Xena or Hercules counterparts. Don't ask me why Luke=Hercules or why the rebel pilot is now a Mon Mothma reskin that still has a man's voice... these details are beyond me. What I do know is that I apparently didn't watch Xena long enough to know who all these characters are, or what they're supposed to look like. I do know what Xena and Hercules are supposed to look like, though, and I can tell you right off the bat that no base assets model is going to be able to capture either of them... and I wasn't too far off. Most of the skins here actually are a little off, mostly because the faces are one notch down from blasphemy. It's like the author put a lot of effort into adding all this stuff, but very little into refining it. Most of the faces are not quite lined up -- a lot of the mouths don't match the mouth on the model, so when they talk they look silly -- and a lot of skin tones between meshes don't match. And don't even ask me why you would skin an arm texture over a poofy sleeve. That one I can't begin to fathom. Long story short, this needs a lot of work and a lot more attention before it's playable in an enjoyable fashion. As a big Xena fan myself, I'd love to see a great Xena skin. The one here only has a passing resemblance to Lucy Lawless, which is for me at least a big disappointment for what could be a very interesting mod, if the author would take the extra time, work out the kinks, and really place the appropriate emphasis on the details. The big picture is all good and fine, but without the details it's more of a sketch than a portrait. ~Inyri[/quote] Now let’s start by saying that this looked interesting to me and though I was no fan of Hercules and Xena I do like however Greek mythology. First we’ll talk about all the goodies in this mod. There are sabers, hilts, tons of skins to mix and match, weapon reskins, hotkeys assigned for both cheats and npcs. Also you have a very handy button for changing skins on the fly. And many npcs. Now let’s discuss the material. Some of the skins look decent but the textures don’t seem that great to me I don’t know why but there is something funky about them. The clothes don’t really look natural up close and the faces seem to have a bit of skin tone mismatch. The sabers were good but not really all that impressive. It comes with a few hilts and while some look good some just look like they were rushed and not fully completed. Now this pack also replaces the menus and loading screens with a collage of pictures from the characters of the shows but the menus just have a small pig with a red cape which doesn’t really make any sense at all but ok. The Single player campaign was completely changed with the skins on this pack. There were some bugs, at the end there was this bug that maybe only happened to me, but when Tavion is possessed by Ragnos her body is changed to this untextured reborn looking thing. And the same happens when you kill her. Also at the end Kyle’s replacement gets swallowed into the ground and Hercules which replaces Luke is also swallowed only to his hip so you see your character walking next to a legless Hercules and Kyle seems to be talking from under the concrete. Oh and the Mon Mothma reskin is still acting as a pilot which freaks you out when you hear such manly voice, but I guess it's funny though. The MP element is just standard, but with all the skins available including the Ragnos reskin which in my opinion is one of the best looking reskins in the pack, adds a bit of variety. Overall it’s an original idea that fans will love given the options to select either mortals, gods, and demigods. It provides a great selection of outfits and for the male audience there are some provocative outfits included here. The one skin that I would say definitely needs it’s own model is Medusa as the Twi’lek female doesn’t really make justice to this specific character. I hope that the V3 is better, this is an improvement don’t get me wrong I saw V1 but it still needs a lot more work, maybe some more texturing and make the skin tones match, and use shaders to help you out. So if you like Xena and Hercules or just Ancient Greek Mythology then this pack is for you just don't get your hopes up too much. [i]Lady_Trinity[/i]

Download

574 downloads

Uploaded:09-18-2007

Eclipse 1.0 BETA

eclipse1.0-beta-.zip | 646.29 KB

in a round disc shape. Each hilt looks more like a staff and look cool even when not ignited. I didn\'t find them awkward to use at all. I thought with the sabers being at the very end like that, you would get reach, sure, but you didn\'t have a long saber to slice through someone, y\'know? But I really didn\'t notice a hinderance at all. What I\'d love to see is this look for the saber staff. Though I\'m not sure this would work for a singer saber. I dunno though. I\'m not sure if only the tip of the saber is doing damage or if even part of the hilt would. *shrug* In any case, this saber looks great and I didn\'t experience any problems. ~AmosMagee

Download

14983 downloads

Uploaded:08-13-2007

Bloody Dismemberment

bloody_dismemberment_jk2.zip | 137.72 KB

ties up some potentially issue-causing loose ends. In particular, the NPC files that don\'t exist in JK2. The original mod, made by Dark Maul, was converted by J_B_ for use in JK2 without any of the added baggage that isn\'t necessary. I assume it\'s otherwise unmodified, or any modifications are very subtle. However, as with the original, you will be able to partake of \"copious amounts of blood\" and because JK2 is so much cooler than JK3 in the dismemberment department, you can scatter stormtrooper bits everywhere along with gallons of blood! Sound disgusting and gorey? Excellent. Naturally if you don\'t [i]want[/i] your game to be disgusting and gorey, you\'re more than welcome to skip over this mod. Those of you who aren\'t bothered by a little unrealistically over-the-top gore (that\'s the way we like it, right?!) will be very pleased at the new addition for Outcast! Make sure you take a look, or grab the original if you\'re looking for the JK3 variant! ~Inyri

Download

8147 downloads

Uploaded:02-24-2006

Episode 3 Stances

stances.zip | 8.24 MB

like they emulate stances others chose not to. Blue is supposed to be an Obi-wan stance, yellow is quite obviously the Dooku/Anakin duel stance from Episode 2 (do they use it in Episode 3, too? I can't remember...), and red is supposed to be Senator Palpatine's stance. The dual and staff stances seem unrelated to the prequels, and while they both seem rather... ineffective, they both look pretty cool. The whole saber system in this game is relatively ineffective, though, so whining about an ineffective stance is pointless ;) Overall a good set of stances, with some new material I haven't seen before. Worth a look if you're a stance guru. ~Inyri

Download

5243 downloads

Uploaded:02-14-2006

DS-Online Clientside

dsonline_1.3_clientside.zip | 5.7 MB

in the field so I can\'t tell you whether it\'s good or not. It has many features that should sound familiar: emotes like amsit, amsleep, amsurrender. It has admin commands, such as amkick, amslap, and ampunish. It also has additional rcon support. In addition to these emotes and commands, the mod contains two types of \"lame protection\": a timer, which begins upon holstering your saber, and a system based on attacking vs. not attacking. The second system also puts restrictions on the \"protected\" character - they can not obtain pickups or harm others with kicks. In the first system they can harm with kicks, however this will cause the protected player to once again become vulnerable to others. Also included, which I think is a nifty tool, is a word filter. Tired of being called a n00b? Filter it out and never see it again! Of course this can also be used if you\'re tired of seeing little kids practicing every swear word they\'re not allowed to speak at home. There\'s more to this mod than I\'ve described here, so if you\'re interested give it a download and check out the various read-mes for whatever information suits your fancy. ~Inyri

Download

63089 downloads

Uploaded:11-02-2005

Star Wars Episode III JKA Map Pack - Part 3

sjc_epiii_mappack_part3.zip | 119.12 MB

one can say that they haven’t been waiting for at least one of these maps! The one I was most looking forward to was the Senate ;) Well, this is going to be an insanely long review lol, so I will give each map its own little (or not so little) section. Kashyyyk Battle: First lets start with Kashyyyk. Now, having bought the Ep3 DVD yesterday (October 31st mwahaha we in Britain get it a day before the Americans! Makes a change to get something first for once lol…anywayyy…) Probably one of my favourite battle scenes (of which there were many) was the Kashyyyk one. Giant furry people against robots? Who wouldn’t like to see such a match up ;) This map is truly MASSIVE, among some of the ace things included are many vehicles made by various other authors. Including the Hailfire Droid and the Clone Gunship. Now, I know how annoying it can be to try and fly around in a map that’s too small, and you keep banging into the skybox and blowing up…but thankfully this map has easily enough room for a dogfight in the sky ;) This would, I imagine, be a great map for gunbattles and TFFA’s because of all the vehicles and the massive amount of room. Not to mention all the walkways pads and cool features like barricades on the ground. Graphically this map is superb, there’s a little Republic Star Destroyer moving in the sky, also there is a bird that is actually flying round! That’s not the best bit though, what was really great was the fact that there were multiple rooms in the giant trees that you could actually go inside, and not only that the leaves on the trees, actually sway, so it looks like there is a slight breeze blowing! The water even looks like its lapping against the shore! Sometimes it’s the little things like that which really make a map more alive graphically. All in all a really good map here, if you like exploring or like having a battle, you will love this! Also this map reminds me of Naboo Hills By Darth Zappa, because of the vast amount of space and all the vehicles, so if you liked that map, you will love this! The Senate: Well this is the map that I most wanted to see in this pack :) Its probably a bit smaller than I expected, but like he said in the readme, it needed to be made smaller for obvious reasons! Kashyyyk was best in my opinion as a battle map, this however is probably better as a dueling map. That’s because there are lots of platforms and tricky areas to jump around, which is great whilst you are dueling! Its also good for exploring, as with all of Sith J’s maps there’s always plenty of places to explore! There’s even the little tunnel included that Yoda crawls through to escape at the end of the film. That’s not it though, this map contains a couple of extremely cool features, which I’m sure you will want to play around with…. One being a small control panel at the bottom of the senate area. If you press and hold the use button on it (similar to what you do when you are trying to hack the control panels on Hoth Siege), when the timer bar goes all the way down to the bottom, the entire map will change from being all perfect, to after Yoda and Palpatine have finished dueling, with Senate pods crashed all over the place and plenty of smoke! Another super cool feature is the Iris type thingy that opens to allow Palpatines Platform to rise up into the middle of the Senate arena. That must have been a difficult thing to make! If you have the Yoda and Palpatine models this would be a great place to re-enact their battle ;) There were only a couple of small things that bugged me here (a perfect map is impossible to get!) One would be that the Senate area itself is a bit small, but like he says in the readme, it would have been almost impossible to make it at its full size! The other would be the ordinary senate pods they are quite low detail compared to the better looking ones that are floating around, but again, if you made them too detailed it would drag the fps right down because there are so many of them. Nevertheless the overall look is very realistic, and as always this map is great fun to explore! This map is the one I was really looking forward to in this pack, and I can certainly say that it doesn’t disappoint! Now onto the last and smallest map in this pack, Vaders Reconstruction Chamber, where he dons that famous black suit! (mind you he’s pretty much crippled then so its probably actually the medical droids that don it for him, but that doesn’t sound as good…ehm anyway) Vaders Reconstruction Chamber: This map, according to the readme, is a teaser for a bigger map that will come later on. But its still brilliant! This map doesn’t appear to have bot support (although I’m sure the finished version will), but its too small to be played properly with bots anyway. This thing that really got me in this map is the atmosphere created, it is really just like what you see in the film, dark, heavy and gloomy. Its really got that evil atmosphere. Graphically it is also very good, there’s plenty of detailing to look at. What’s best of all though, is the bed that Vader is reconstructed on, press one of the 2 control panels near the entrance and the bed raises and lowers! This is another great map, and I look forward to seeing the full size version! Another excellent mappack here from Sith J, and as usual I found virtually no bugs, or things that I didn’t like, because his maps are such high quality! Battle of Kashyyyk: Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA The Senate: Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA Vaders Reconstruction Chamber: Bot Support: No New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

Download

5775 downloads

Uploaded:01-01-2004

Millennium Falcon

falconvm.zip | 2.36 MB

supposed to get a Millennium Falcon, but of course you don\'t instead you get a nice invisible ship, at least that happens to me. Now one interesting thing about this ship is you can\'t fly it very simply unless you have a lot of room to fly. It’s also a giant kill target so if you are waiting to be killed here you are :O. The look is simply amazing, but I have one complaint and that is I have the hardest time getting into the darn thing I have to search the whole thing for an opening where I can get in the ship then of course I get stuck to the wall :/. Overall this is an awesome job for the Millennium Falcon so great job Mars! Now there were a few errors, but nothing that messed with game play and I couldn\'t hear any new sounds unfortunately, but who cares you can fly it somewhat so that’s good enough! I still wish that it wasn\'t so hard to lift off because you automatically get stuck in a wall because it’s so big but oh well :). Great Job Mars looking forward to see the rest of those files :). -XgamerX New Sounds: Not sure New Textures: Yes

Download

13490 downloads

Uploaded:10-28-2003

Aayla Secura (Jedi Academy)

aaylaskin.zip | 620.21 KB

EXCELLENT. Unfortunately, as he says, it lacks shader compatibility in this version (so no team colors for Aayla I believe) but it still looks GREAT nonetheless. Did I mention it looks great? What are you waiting for? Download DOWNLOAD!!!!!! - Chrono

Download

5790 downloads

Uploaded:07-10-2002

Jedi Knight II: Jedi Outcast Win32 Dedicated Server

jk2win32ded_c.zip | 257.9 KB

in the glm model loader which *may* have been causing a crash after a player joins. (this was a dedicated only bug) - Fixed a bug in the code which runs the VMs that was causing the "opStack corrupted in compiled code" (this was the normal executable as well as the dedicated-only binaries.) This is the Win32 Dedicated Server patch for Jedi Outcast: Jedi Knight II, so you can run your own dedicated server from a windows machine. Check the included readme.txt for details and instructions. [b]Note:[/b] This Win32 dedicated server file is offered "as is". So don't expect official support from Raven Software nor LucasArts.

Download

368 downloads

Uploaded:10-17-2010

Jedi Outcast Sounds & stuff

jk2_sounds_bonus.rar | 18.64 MB

anything, but if you want them to replace the JA sounds, well then comment or e-mail me or something, and I\'ll make them replace the JA sounds. This also brings back the Galak_Mech model, and the ol\' Minemonster model from JK2. It\'s a bummer that you can\'t play either one of them in MP, but I guess you can still have fun in SP! This is a mod for the sounds from Jedi Outcast, + the Galak_mech and Mine monster models. [/quote] However, the Galak Mech will more than likely be missing his antenna and force field, since Jedi_HM2 did not include the materials for them. Everything else is pretty much just a full out swipe from the assets pk3s. You\'ll know if you want it. - Averus Retruthan

Download

555 downloads

Uploaded:11-27-2009

Multiplayer Role Player 2

mprp2.zip | 24.88 MB

There is some helpful into in there, plus a few hints that should help you get through. This map is intended to be a cooperative team-based game. Having never role played before, I don't know if it qualifies as an RP map, but it is something new. You're supposed to escape from a prison (with help from a noghri), make your way through the facility to a generator, disable it and leave. Pretty straightforward, and two experienced players could probably finish this in under 10 minutes. The map itself does need a good bit more work. There are definitely some places where some hinting would be quite useful, and other areas where an areaportal couldn't hurt. Lots of excess triangles being drawn, there. ;) There are quite a few textures that are mismatched *just* enough to be noticeable from a distance, while other areas had somewhat repetitive texturing. Brushwork was a little lacking as well. The stairs were missing clip, so using them was a little bouncy. Also, at one point during testing, when I set foot on one of the staircases, one of the scripts was sent into a runaway loop and the game began to run very choppy. This may have been because I was noclipping around (both times), but it's still a pretty bad bug. Some of the NPCs didn't seem to want to attack me...not sure if that was a bug or intentional. Finally, in the final room, after completing the mission, the void is very clearly visible on all sides...no idea what happened there. So, there's lots to work on - improving brushwork and texturing would be key. I think it's still something new and interesting, though. Maybe you will too - take a look at the screenshots and decide for yourself. New textures: [b]Yes[/b] New sounds: [b]No[/b] New music: [b]Yes[/b] New models: [b]No[/b] New scripts: [b]Yes[/b] ~Dretzel

Download

7815 downloads

Uploaded:07-15-2009

TFU Backhand Saber Animations

backhandbyrc.zip | 25.17 MB

care! :) Sylver has swapped around a good deal of animation strings to match the backhanded lightsaber stance that Galak uses from TFU. He has also done this with single-player and MP bots in mind, and has also changed the animations for every other NPC that comes with the game. Thats a fair amount of work to his credit, but it didn't come out quite as polished as you might like. There are several clipping issues with the models, and don't expect to watch the SP cut scenes with any sort of sobriety (hey, I thought it looked funny okay?) Overall, a decent attempt at the backhand stance. Not the best I have seen so far, but good if you like seeing all the NPC's use that stance. -Sared Overall rating: three out of ten biscuits. New Sounds: Yes Bot Support: Yes New Effects: Yes

Download

1087 downloads

Uploaded:07-09-2008

RCON Program (formerly RCON Master)

rconprogram.zip | 63.82 KB

box that it opens on your desktop. For someone who is running a temporary server from their own computer this probably isn’t necessary. However, if you have a dedicated server that you have bought and that you use for your clan, or RP group for instance, then this will come in very useful. It enables you to connect to a particular servers IP address, and providing you have the Rcon username and password, will allow you to execute various commands on the server, sending a message to a player for instance, or kicking someone who is misbehaving. It also allows you to view a list of the current players and their status, change a player over to another team to balance the teams out and so on. A full list of the many features in this utility is available in the readme. All in all, an excellent utility here. I am pretty sure that I used a previous version of this back when I used to have a clan server, and it served me well. So, if you guys are in need of something like this, then give it a download! :) ~Nozyspy~

Download

6718 downloads

Uploaded:06-23-2008

Tatooine rpg

tatooine_rpg.zip | 9.42 MB

borderline or outright harsh commentary from this camp throughout this review, because this map practically fails at being a good RPG map. At first, I must say I was excited. Not many people do tatooine RPG maps. Just not a popular place to do a thick story in. However, upon retruthanspect (call that my horrible 6th sense mutilating retrospect,) it focused, in my opinion, on the wrong elements. Granted, there are some neat features here, so let's divert from the negative here for a bit: - The layout: the map layout and design wasn't actually that bad at all. You have the typical rural tatooine town with a not-so-typical arena(featuring an NPC spawner,) the vast desert with a sand crawler, a small homestead with a parked landspeeder, and a small tusken village. If you use a vehicle, you can fly upwards toward the sky and exit into space. A nice, relatively uncommon feature. - Points = money: There are a number of spawns, weapons and vehicles alike, that require you to use your points to spawn/acquire the item. - Decent Design: The majority of what he has now is respectably well designed, minus a few errors here and there. Unfortunately, this is where the positive end stops. Now we move onto the aspects that require pretty much immediate assistance. - One Interior: That's right, there is ONE interior in the entire map, unless you count the tusken tents and sandcrawler inside as interiors. Guess what that one interior is? That's right, a bar. Not even a good one, really. There's very few seats, the texturing is completely unmatched to the atmosphere, the door doesn't have any noise when opened,the lighting is questionable, and the curtains in the corner only have one side to them. This basically renders the village almost useless, more eye candy than it is actually useful. Ah yes, speaking of that sandcrawler interior... - THERE IS NO SANDCRAWLER INTERIOR: This one nearly threw me into a rage that woulda prompted throwing my monitor out the window. JA SP shows a decent representation of a sandcrawler interior, and the author pisses away this fact and makes it this giant hollow box with wheels. Okay, so there is like *A* catwalk with a jetpack spawn, but the rest of it is barren, save for the spawns. Since when did Jawas sell tauntauns anyway? Wouldn't swoops be a more appropriate spawn? - Spawns were an eyesore: There's no bigger buzzkill for me than walking into a tusken village, a village signifying simplicity and savagery, and seeing a disruptor and tauntaun spawner in the middle of it, in the open. The spawns pretty much killed the atmosphere heavily, and could have been crafted a little more artistically, rather than the same spawns over and over again. - Space Area was terrible: I wish I could put it nicely, but I can't. This area was downright irritating to behold. Whilst I had no complaint about the rough asteroids, there's not much originality or role-play value in having two color-opposing recreations of FFA Bespin from Jedi Knight 2 floating about in space. Mind you these are also open air, so enjoy the fresh space air whilst you can. To further add insult to injury here, they didn't bother even expanding on the recreation much either, as the doors here don't open. Overall, the negatives outweigh the positives here, as this map is fit for only a VERY crude RP session. We're talking like caveman crude here. At this point, I can only hope the author can take this review and apply it to improve this map heavily. It needs it. New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Download

20795 downloads

Uploaded:06-30-2007

Jedi Temple

jedi_temple.zip | 22.95 MB

areas portrayed in this map simply weren\'t shown in detail. Most of this is either an educated guess or an artistic liberty, portraying a version of the temple the author likely visualized using confirmed details as starting points. To put it simply: the whole thing strikes me as a kind of improvised dealio. With that said, though, the map is still a jolly good, epic little hangout. It has all the features one would expect. Hangar, council chamber, grand hall, another grand hall (this one with a skylight), a medical room, the archives, a briefing room, and one hell of a lot of bloody passageways. Everything has been properly textured and shadered, however unlike it\'s most recent rival in the high-end mapping scene (The Enclave), very few base resources have been used here. Dynamic glow has been utilised for good effect in shader lighting, which is a nice touch. Possibly the thing which impressed me most, however, is the skybox. They\'re certainly not easy things to create, I assure you. Every minor detail seems to have been covered, including the Gunships in the hangar (you can even sit inside them!) and the lights on the walls. I\'m also glad to report that there are no visible errors for me to draw attention to. However, there is a lot of wasted space. The map is far bigger than it needs to be, and it\'s just so empty. This will cause problems for those with low-end rigs. My GeForce FX5200 was pushed to the limit, and in benchmarks this card even held it\'s own against a GeForce 7600GS. God only knows what you\'re letting yourself in for if your computer uses any GeForce older than mine, or any pre-2005 Radeon card. Your FPS [b]will[/b] die in quiet a few places due to the size and emptiness. Low-performance systems with low vid settings will also encounter the Hall Of Mirrors effect. The map may not have any errors, but expect some hardware homicide. Either way, what we have here is a finely-crafted, epic map which is a pretty decent representation of what the full Jedi Temple may well have looked like. Wander around, marvel at it\'s size and architecture, etc etc. Just don\'t expect it to run as fast as, say, Jedi Council GCX or Academy v2. ~ Kouen [b]Bot Routing:[/b] No [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes [b]Custom Models:[/b] Yes

Download

270 downloads

Uploaded:04-14-2007

Freakinweirdo\'s Spaceship Prefab

jimmy_spaceship.zip | 2.93 MB

used are actually from Jedi Outcast, and were not included in the PK3, so if you don\'t have JO you\'re kind of out of luck on this one. I even made sure to double check that it [i]wasn\'t[/i] for JO... and if the read-me can be trusted, it\'s not. If you can get your hands on the appropriate textures you can begin to see what the actual prefab looks like. It\'s a very blocky spaceship, to be sure, but it has some of the important parts -- crew quarters, a bathroom (with very claustrophobia-inducing toilets), the bridge/cockpit, and some stock rooms. What I find curious are the important bits it\'s missing... like an engine. But in any case, give it a download if you\'re interested in having another prefab. Check the screenshots to see what it really looks like. ~Inyri

Download

4186 downloads

Uploaded:10-24-2006

Temple of the Elders

temple_of_the_elders.zip | 17.33 MB

Darth NormaN map, after all, and since it was once again made for a mapping contest it is of the highest quality. This map comes backed with everything it should: bot routes, new textures, new shaders, and lots and lots of dynamic glow and environment effects. As a result this map may play a little choppy for some, especially if you have dynamic glow on. My laptop has not chugged on a map as of yet, until this one. I was running at about 10 fps outside with dynamic glow on. With glow off it\'s significantly better, but doesn\'t look as pretty! Which makes me sad, because I like pretty. However players with a decent rig should be fine with this map. The map itself is a temple, of the ancient variety. Overgrown, a little caved in, and somewhat forgotten, this temple provides the perfect atmosphere for an intense duel, or a no holds barred free-for-all. It has full bot routing, for those hectic bot matches everyone loves, and while relatively small compared to many free-for-all maps, it\'s plenty large with no worries of getting lost. The foggy and rainy atmosphere adds to the mood of the map, giving it the perfect setting. The music also enhances the mood. It\'s definitely worth a look, if not an immediate download. A nice break from all the industrial-looking maps! [b]Bot Support[/b]: Yes [b]New Models[/b]: Yes [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

Download

1813 downloads

Uploaded:11-29-2004

The Jawa Masters Clan Skin Pack

tjm_clan_skin_pack.zip | 12.37 MB

them. There are fire, arctic, and other kinds of varieties. The author also included two Boba Fetts, a reborn, and a cultist. One of the Boba Fett’s has U.S. Flags on it, the other seems just to be a reskin of one. Two of the jawas that I like, are the fire and light blue one. They are also the ones that don’t have clan members names .^_^ The author says there is no bot support, but there is a bot. Im not sure why the author claims there is none. Most of the models here have new skins, and some just use the regular in game ones. If you like jawas, and don’t mind having clan members name on your skin, you might wanna try some of these. There are tons of jawas for all you jawa lovers. The author spent a lot of time on these, 1 and a half hours for most, 30 - 40 minutes for others. The cultist’s clothes also has some flame designs, maybe he is burning, but I won’t hold my breath :P. It seems to me, that “The Jawa Masters” clan likes jawas, or maybe I’m just imaging it. ;) Nice Job! These little jawas remind me of my cousins, there are so many, I have like 20 counsins from each side of the family, and I can’t even remember their names! Bot Support: Yes, but only one of the skins. Team Support: No New Sounds: Yes -Airm

Download

1060 downloads

Uploaded:09-24-2004

JK2/3 Textures

jk_textures.zip | 4.3 MB

billboard, a floor texture, maybe a humourous poster, or some tech-looking control panel type of texture, you\'ll find it here. There are more textures than what is shown in the screenshot below. So download it and browse through the collection. You may find just what you need for your map! ~AmosMagee

Download

6568 downloads

Uploaded:09-17-2004

How-To: Model in SP

how_to_get_a_model_on_sp_tut_english_spanish.zip | 3.05 KB

process and well explained in this tutorial. ~AmosMagee

Download

7810 downloads

Uploaded:03-04-2004

The Last Hope Mod (v0.1.1)

thelasthope011.zip | 3.21 MB

closer look at this mod. One of the features that many people have requested in a mod would be the ability to scale your model. You\'ll find that in this mod. I can\'t say that I\'m all that familiar with NPC\'s and their behaviour, but the new commands in this mod for NPC\'s sounds very cool. You can make the NPC\'s follow you, attack wherever you\'re looking or have the NPC\'s defend your position. The author plans to add a command that will allow you to toggle dual weapons, but it\'s not in this version. Some other features include RGB sabers, several classes such as Shadowtrooper, Boba Fett and Emperor (though that one still has some bugs, according to the author). Vehicle weapons have apparently been fixed and vehicles limit has been set to 64. There are a bunch of other features - too many to list. Try this mod out and be sure to give feedback to the author. I\'m sure there will be many updates to improve upon this mod by SuperDindon. [/quote] Well, SuperDindon has updated this mod and now you can wield two weapons at one time! Probably something many of you have been looking forward to. The other features that seemed to be a big hit with everyone are still there, and improved upon. If you notice any bugs, feel free to post here to let the author know, but don\'t just say \"OMG fix teh bugs!\" Let the author know exactly what kind of bug it is, how you found it, etc. Oh, and be sure to read all of the documentation included with the mod before running to the author and telling him his mod sucks and that it doesn\'t work. :) I\'m sure we\'ll see more updates to this mod. ~AmosMagee

Download

13748 downloads

Uploaded:11-22-2003

Mandalorians

mandoloriansfnl.zip | 2.8 MB

Mandalorian model created and skinned by the one and only, Mars. An abundance of skins are included in this skin pack. Only one of them has team support and the skins that function as the team skins are also available for selection in the menu seperately. There are many to choose from (13 different ones, by my count) and all with very distinct differences. There\'s a very colorful basic Mandalorian, a dark black one with a nice shader and some silver details, a green one with a few dings in the helmet, and to complement that one, there\'s the same skin, sans helmet. Then there\'s one with a very interesting black vest-like shirt, a plain green and white one with some yellow shoulders, and then there\'s this other basic Mandalorian with four different looks. One without helmet, the other three with helmets and three different jetpacks. Then there\'s a black, white and red one (just saying that makes me wonder if there\'s a joke out there like \"What\'s black and white and red all over?\" \"A mandalorian who _______\"

Download

10986 downloads

Uploaded:09-05-2003

DCMoD v 1.1

dcmod.zip | 376.67 KB

of all a complete and unabridged help function, available in or out of the game. Personally, I think this mod could easily rival the JA mod, or at least be a good alternative. I was impressed by the intensive help file and the ease at which I could get questions or problems dealt with. I'd advise everyone to at least give it a try on their servers, and see which one mod is better. Download now! :D Technical Data: Pros: 1. Inclusive help and how-to. 2. No bugs (some visual distortions with certain functions due to game programming) 3. Lots of new or secret commands! Some of them were most fun...}> Cons: 1. N/A Rating: 9/10 JEDIofONE :mepimp:

Download

52647 downloads

Uploaded:01-28-2003

Jedi Knight 2 Patch 1.03

jkiiup5_6.exe | 6.77 MB

MP:[list] [*] Added a keyboard icon that appears over the player's head when the player is chatting or configuring force powers. [*] Corrected an exploit to prevent players from using illegal models in the game. [*] Lightsabers will do less damage at the very start and very end of a swing. This should prevent kills from just touching an opponent with the tip of your lightsaber. [*] Force Heal and Force Drain have been adjusted to require more force energy to use them. [/list] And much more! (all fixes/addons are in the readme) Obviously, a must download ;):p [b]Note:[/b] You will not be able to join servers who are running the original 1.2 version, the server HAS to run 1.3 in order for you to play on it. The MP light saber stances have been changed somewhat, for the good or bad is up to you to decide. [b]Uninstall:[/b] The only way (according to me) is to reinstall the game itself. If you do reinstall, make sure you backup whatever you put in the "base" folder in terms of skins/maps/cfg's, etc. because it will get wiped out (do not backup the assets#.pk3's just the custom files).

Download

2415 downloads

Uploaded:07-10-2002

Jedi Knight II: Jedi Outcast Linux Dedicated Server

jk2linuxded103a.zip | 563.85 KB

readme/instructions/disclaimer provided in the zip for important information.

Download

6028 downloads

Uploaded:07-10-2002

Jedi Knight II: Jedi Outcast Win32 Dedicated Server

jk2win32ded103a.zip | 263.54 KB

readme/instructions/disclaimer provided in the zip for important information.

Download

2156 downloads

Uploaded:04-16-2002

Jedi Knight II: Jedi Outcast Linux Dedicated Server

jk2linuxded_c.zip | 1018.1 KB

after a player joins. (this was a dedicated only bug) - Fixed a bug in the code which runs the VMs that was causing the "opStack corrupted in compiled code" (this was the normal executable as well as the dedicated-only binaries.) Here's the Linux Server binary code for Jedi Knight II! Note that this is NOT supported by LucasArts Entertainment Company, so don't ask them for help! Check the included readme.txt for details and instructions which can also be viewed below. [b]Note:[/b] This Linux dedicated server file is offered "as is". So don't expect official support from Raven Software nor LucasArts.

Download

108 downloads

Uploaded:08-29-2011

Snow and Ice Duel

snowandice.zip | 2.24 MB

just goes to show, JK2 might be an old girl, but she still has the legs to keep going! This is a fairly large duel map, though it can also be used for a smallish FFA as well and is centred around two landing platforms surrounded by snowy mountains, which have to be some of the best terrain work I have ever seen in a JK2 map. There is an AT-ST under shelter at one end of the map and also a small control room where you can come in from the cold, and the snow! There is no custom music, but the base JK2 music used fits the map very well and occasionally there is also the screech of a Tie Fighter to be heard as it flies past and lands on one of the platforms before taking off again, which adds some extra life to the map. My favourite part however has to be that great rotating antenna up on the mountain top, I love the detail in the trestle construction and those great little rotating bits; moving thing always make a map more lively! Personally I think this could make a great large sized FFA map; you could make the door behind the AT-ST lead to a hangar where the AT-ST\'s are kept and serviced and instead of having a small control room in that cabin, you could have a passage leading to an underground control center and storage facility. That way you could double the map in size without having to alter that great looking terrain. That’s what I would be tempted to do anyway! All in all a superb quality JK2 map, its great to see maps like this still being made for JK2! And if you like this map, wait until you see Darth Arth\'s Naboo City map! ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, Duel ~Nozyspy~

Download

70 downloads

Uploaded:04-26-2011

Terrain Test

terrain_test.zip | 3.02 MB

repetition in an attempt to create a flower or leaf patch. Other than that, the only other feature than the hills is the water hole and the couple trees dotted about. That's about it, really. Good stuff, and it has the source files if you want to build or expand off it. Give it a peek, see if its worth your attention. - Averus Retruthan

Terrain Test - Screenshots Screenshots:

Download

1480 downloads

Uploaded:11-17-2010

Jedi Outcast Update

jedinoob_jedi_outcast_update.zip | 58.09 MB

characters, as well as new sound effects for weapons, alarms, ambiance, etc. Adds 2 optional variant skins for Luke\'s lightsaber, both being lesser represented versions of the Return of the Jedi hilt (I don\'t like the one that everyone keeps trying to remake. :P) Changes Luke\'s outfit, so that he now has an all black/dark grey collar around his neck, rather than that ridiculous red-striped one. The basic imperial now has a dark grey uniform rather than the bright bluish one that simply doesn\'t fit Imperial Protocol. adds multiple new/replacement lightsaber sounds. What you get depends on what .pk3 you use. adds new music for various levels, taking away the constantly recycled feel left by reused music sets. adds new lightsaber blades, though this was simply because I felt it was necessary. They\'re not crucial to the \"feel\" of this mod, and you don\'t have to use them if you have a preferred saber mod.[/quote] Interestingly enough, a lot of the changes were very pro. The music choices were actually very well selected, and didn\'t make me want to vomit at the thought of listening to them, which is freaky, considering it was still John Williams\'s stuff, and I hate listening to that. Most of the sounds were pretty good, though some were kinda weird. What on earth did you do on tiepass5.wav? Sounds all choppy and stitched together. The graphical updates I didn\'t really put too much emphasis. The imperial officer just looked like a reduxed commander to me, and the Skywalker collar ....well I never paid any attention to it, so I barely noticed the difference. Overall, however, I\'d say it\'d be worth taking a peek. All of the updates are separate pk3s, so you can pick and choose your updates. Have at, buds and babes. - Averus Retruthan

Download

113 downloads

Uploaded:08-25-2010

Corellian Corvette by Duke

corelliancorvettebyduke.zip | 250.44 KB

unfortunately this does not include the interior, just the exterior! It does however appear to be full sized, so I guess you could add in an interior if you wanted to. If you are in need of a Corellian Corvette for some eye candy in a space map you are making though, this is just what the doctor ordered! The construction is pretty impressive, and captures the awkward shapes of the ships hull very well, especially the aft section. I think there could be some improvements though, especially on the engines which could definitely do with some more detailing. However, the whole point of a prefab is that you put it on your own map, so if you want to make any improvements, then you can of course do that yourself while you are making your map! The textures are pretty simple, just the Base JKA Star Destroyer textures and one custom texture from the Taris RP map. You can of course re-texture this however you wish, depending on your texture making skills or whatever textures you have at your disposal. Remember that for this to work, you need to put the .map file in your gamedata/base/maps folder and the texture folder in your gamedata/base/textures folder! Though I think there could be a few improvements on the fine details all in all this is good work DuketheLuke. I hope you will make us some more ship prefabs in the future! ~Nozyspy~

Download

914 downloads

Uploaded:06-07-2010

FFA3 - Yavin Edition

64ffa3_yavin1.0.zip | 3.21 MB

in mind that for the most part (with a few small additions, secrets and extra models), the actual structure of the map remains almost exactly the same as the default version, only it now has Yavin textures, instead of Tatooine textures! Oh and it also has some Yavin music, to fit with the new theme of course! There is also a hidden teleport which will take you to another small base JKA duel map which is also been made part of this map. As I mentioned, a few trees have been added around the upper part of the map to give the impression of a jungle beyond and there is now what appears to be a big screen TV in the main bar area (a broken big screen TV that is :P). Instead of being a Tatooine spaceport type map, it now feels more like a retrofitted ancient Yavin temple, which is pretty amazing considering the only major changes are the textures and trees! That stands as testament to just what you can do to revitalize even an old and oft played base JKA map like FFA3. There is a rather big drawback however I'm afraid. This is meant to be a server side map, so it is not selectable from the map menu in JKA because, it in effect, replaces the base JKA FFA3 map. If you load up FFA3 in JKA from the map menu it will load this Yavin version, but the author says that if you join a server which has the unaltered FFA3 it will instead load that. Not only that, but of you run this map on your server, anyone joining should not have to download and install this map, since all the textures and everything else is server side. So, it kinda replaces, and yet also doesn't replace the original FFA3, depending on the circumstances. :S Personally I think this is fat too over complicated, I would have much preferred to see a simple straight forward map, which can be selected and started up from the map menu, in [i]addition[/i] to the default FFA3, rather than having some kind of complicated system for replacing or not replacing the map depending on what server you join. I really liked this map, I think the Yavin theme actually fits this map much better than the Tatooine one it was designed with, but in my opinion though, not being able to play it in a straight forward manner like most other maps is a big drawback. That's just my opinion however! Of course, if you released this map in the normal sense, I would me most happy! :) Anyway, if you like the look of this map and think it will be useful for your server (I'm sure it would be excellent for clan servers, Yavin themed maps are always popular there!) then give it a download! [b]New Textures:[/b] Yes and No, original textures replaced with other default ones! [b]New Sounds:[/b] No [b]New Music:[/b] Yes and No, same as above! [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

Download

461 downloads

Uploaded:03-11-2010

Ultimate Script Pack - Cmds & Lang.'s

ultimatescriptpackbeta.zip | 28.94 KB

your needs! This package contains a number of scripts, though not all are intended for use. Simply pick the .cfg of your language and modify the binds in the script if you wish, and ignore everything else. The script you choose binds some commands to certain keys. These commands allow you to send out certain phrases in certain languages depending on the buttons pressed while playing the game. There is also a script included for LugorMod and emotes. Now honestly, I have never had much of a problem with this sort of thing... If anyone with a 'language barrier' joined a server I run and broke what very few rules I had, I'd just kill them repeatedly until they got angry and left, or simply kick them from the server. But I suppose people would like to be nicer than that... If you're one of those people, give this a download!

Download

1747 downloads

Uploaded:02-17-2010

Alternate Rosh Penin

zzz_rosh_penin_v2.rar | 1.55 MB

far better than Jaden Korrs(with the female variant being slightly better in comparison.) Second, his character would have been more entertaining to play as than that plank of wood. Third, I love how he irritates all of you to no end =_,= So, Mert poses us a question: [quote]Remember the alternate Rosh Penin skin that had the model of Hapslash's Anakin?[/quote] No, I don't, actually o_O and I did take the time to look around the site for a few minutes to see if I could find it. I could not, but perhaps I tried not hard enough. Suffice to say, the product by TDuragon was nothing short of a much-needed facelift. Rosh is now much cleaner looking now, both structurally and texturally speaking. Best of all, his clothing has been fit to adapt to the Anakin model we all know so well. The end result is quite effective, really. If we combine that with Mert's Slick Rick addition of team skins to this, and you now have a fully functional replacement for the Rosh Penin model. Messy looking default, or clean and appealing alternative? ...Nolo Contendere. Bot Support: Default NPC Support: Default New Sounds: Default Team Support: Default - Averus Retruthan

Download

319 downloads

Uploaded:02-02-2010

ZULU

52zulu.zip | 1.45 MB

the readme, just for kicks: [b]- Added clock in the top right when TAB is pressed to view scores: This clock displays in 24 hour time, as opposed to the US AM/PM.[/b] [b]- Added help (type /help in the console)[/b] [b]- Bot Combat AI Enhanced, Tomahawk bots are much more aggressive and faster at chaining attacks and can now do all special moves and TPK's. (Throw Pull Kicks):[/b] In other words, the bots use every "cheap" trick in the book to kill you. Challenging? Yes, it certainly can be, but this may frustrate everyone who isn't as "hardcore" as others. It was certainly nice to see the bots totally butchering each other in the quickest way possible. There is a fatal flaw to the AI, however, that I found out rather quickly. It all starts with this feature: [b]- Bots will not attack unarmed players.[/b] Oh, boy, the moment I turned off my saber, those turds stopped dead in their tracks and just stared at me. Nevermind the auto-sentry that was shooting them, I was the star of the show! XD and worse yet, they did not respond to my grip-throws and they gladly let me kick them into the abyss! Then these guys came: [b]- Anti-Lamer Bot Patrol:[/b] Alright, so these stormtroopers come with red lightsabers and essentially, their first notion is basically to show up and, initially, just taunt you repeatedly, as if admonishing you for "laming." This particular hypocrisy puzzles me, since this mod was dedicated to "Hardcore Gamers," which in my book translates to someone who wouldn't be bothered by the trivial concept of laming. However, mine is not to judge

Download

2528 downloads

Uploaded:01-02-2010

JK3 Expanded

jk3_expanded.zip | 976.26 KB

called JK3 Expanded and basically is a set of new singleplayer missions set on both singleplayer and multiplayer maps which aim to explain those bits we never got to see in Jedi Academy, like; what happened when the Cult of Ragnos landed on Hoth? Well according to this mod they had to fight there way through hoards of mercenaries and Wampa's before they could set up camp and start siphoning all that force energy. During this particular mission you play as a Cultist, and to help you out you have a large gaggle of Snowtrooper's who follow you around and help you with your mission. Unfortunately there aren't any cutscenes or ingame objectives, which is somewhat disappointing, but Foreborn promises us he will work on these things for future projects. As for mission objectives, there are a list of ones you have to accomplish on each level, in the readme, so you know when you have finished the level. Be aware though, that for this to work you will need to put the save games included in this .zip in your gamedata/base/saves folder and then load them up in singleplayer to play them. Despite the fact that there are no ingame objectives or cut scenes I did have some good fun with this mod, especially on Hoth with all those Snowies following you around. Yes I said Snowies, it means Snowtrooper's, I just invented that word, right now. Those of you who read this are witnesses to a historic moment! Go forth and use the word Snowies everywhere! :P Ehem, anyway... The most annoying bug I came across was that on some levels all the textures are missing on the player character. Obviously if you are in 1st person mode this doesn't matter, but if your in 3rd person mode, using a Lightsaber, this becomes rather annoying. All the same though, overall this is a pretty fun mod and I hope to see future versions of it with cutscenes and ingame objectives, then it would be great! Keep up the good work Foreborn! :) ~Nozyspy~

Download

474 downloads

Uploaded:12-08-2009

KOTOR Ebon Hawk Prefab

ebon_hawk_prefab.zip | 6.21 MB

the Outer Rim - something most ships claim to be. But, as I have never played the games not buying them for the computer nor buying them for the XBOX yet, I can't really say. The internet is littered with pictures of this thing though, seriously. Doubt it's appearance? Look it up. Most people have probably already gotten friendly with it, so they probably know the appearance quite well. Anyways, putting aside all the dilly dally small talk, let's just get right on to the juicy part. This is, as the title obliviously states, a prefab addition for your beautifully crafted levels. Strapped for time? Can't make your own look as good as this? This looks very close to the actual thing. It lacks an interior, however, so just expect to be looking at the outside. It has its own textures, they aren't very good however. I recommend putting your own on if you're going for the spot on look. Enjoy. ~Authuran

Download

945 downloads

Uploaded:10-15-2009

Berserk Dragonslayer Sword

dragonslayer_d.zip | 3.56 MB

typically gravity-defying anime style weapon (from the anime series 'Berserk'), so large that it would probably weigh twice as much as the person trying to wield it, but hey, this is fiction, anything can happen! ;) The model itself is simple, but well made and looks good. The texturing job fits perfectly and I didn't notice any misalignment in any of the textures. The rough metal texture running along the center of the blade makes this look like it is made out of rough cast iron or something, giving the impression that its even heavier, well it does to me anyway. There also appear to be some new sounds included, which sound cool. Even though there are sword like sounds in Base JKA (for the Sith Sword) I think any proper sword mod deserves some authentic custom sounds. Overall this is a cool sword mod here, definitely one for fans of anime style weapons! Keep up the good work mate, I look forward to seeing more from you! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

Download

1189 downloads

Uploaded:10-10-2009

Michael Jackson V2

jackson_v2.zip | 8.05 MB

first of all, since most of the skins are the same I will copy/paste my previous review in for your reading pleasure. :) [quote] Love him or loathe him, the late great Michael Jackson was and always will be the King of Pop. Adding to our collection of celebrity themed skins, we here have a Michael Jackson skin pack consisting of three skins. Although technically this isn't really a skin pack, since although there are three skins, two of them are the team skins for the default skin. Somewhat confusing I know, so it is kinda a skin pack because it has three completely different skins, but then again technically it isn't, because two of them are team skins. I notice this happens quite a bit, and it is a little disappointing really because it would be cool if all the skins were available from the default menu, and all of them had team skins of there own. But that's just my opinion! So, lets see what we have here, three incarnations of Jacko; one from 'Beat It!' one from 'Billy Gene' and one from the ever popular 'Thriller' (though not the zombie version, unfortunately!) I would venture a guess that it is the Lando model judging by the shape of the hair on the model, and after delving into the .pk3 my suspicions are confirmed; this is indeed the Lando model. I am impressed with these skins, they do genuinely look like Michael Jackson (the 80's Jacko of course...), the hair especially is well done considering that the shape of the models head doesn't allow a 100% accurate recreation of his hairstyle. The clothes are also accurate to the reference pictures I could find, and look as though they were photo-sourced which lends that extra bit of accuracy to them. Sometimes photo-sourcing doesn't work very well because you have to take into account all kinds of things like the quality of the photo and the angle of the person in it etc. But these look really good! Overall three really good looking skins here, although I think for the next version you should make all three available from the default skin menu and instead do team skins for each one. That's just my opinion though! Some new sounds like maybe Jacko shouting, "Just beat it!" as one of the sounds (roll, death sounds etc. since JK2 doesn't seem to have taunts like JKA) would be cool as well. Also I think it would be cool to add the zombie Jacko from Thriller in there as well, for good measure. All in all a good set of skins here! If you are a Michael Jackson fan, or just like the look of these skins, then be sure to give them a download! [/quote] Now, to the major change to this version... The "Beat It" skin, with the black leather jacket has had a colour change, the jacket now being [b]red[/b] instead. This is now accurate to the version that was seen in the music video. Once again the textures appear to be photo sourced and are of good quality and resolution, so good work with the skinning there! :) It's also cool to see that the author added some new sounds for the roll and death sounds, etc. Including an evil laugh, which I presume to be from the "Thriller" video and that weird little "eeehhh hooo!" noise that MJ always makes while he is singing. As for improvements, I definitely think that this skin should be made as a separate skin, since at the moment it does replace the Lando skin. Apart from that, maybe you could make a bigger skin pack with more variations in! Once again, if you are a fan of MJ or just like the look of this skin pack, be sure to give it a download! A note to the author though... please to the zombie MJ from "Thriller" next time around! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

865 downloads

Uploaded:09-07-2009

Ceretus TFU Stance

tfustance.zip | 9.34 MB

this accurate? Ehhh... sort of. I've seen pictures of what it looks like ingame and this resembles it a little bit, but the position is slanted forwards, his body should be straight. That's about it, I guess. No real description here, since it's just another stance mod. Enjoy. ~Authuran

Download

1406 downloads

Uploaded:08-28-2009

Republic Commando Weapons Effects

rc_effects.zip | 19.54 MB

does, as the readme and screenshots do a perfectly sufficient job of that. What I will say is that while some of the effects are very much out of place, they're all very cool and they all work for the most part without any flaws. For the sake of criticising something I'll highlight the E-11's new effects in particular as being a poor choice for an energy weapon, as the effect chosen looks more like bullet tracers than energy discharge, but to each their own. Also the lightsaber sounds are a bit rough on the ears, but then again they are actual lightsaber sounds. Eh, authenticity hurts sometimes. In any case a nice visual and sound effects pack for mixing things up and switching out the game's feel a little bit. Notably, it's also nice to have a file submission that practically reviews itself for a change. ;) -Mikouen

Download

122 downloads

Uploaded:07-26-2009

Sandcrawler Prefab

auth_sandcrawler.zip | 25.94 KB

have any idea how to use Radiant, so I'll just go by the screenshots and the author's word on this one. The prefab uses base Raven textures (Which, gathering from the readme, the author doesn't like at all) and consists of both an interior and exterior. From what I can see in the screenshots this seems to be a very simple, basic prefab. It is rather blocky and the textures are simple and repetitive; I'm feeling like a ton more detail could be put into this if the author tried. Still, if you just want a quick sandcrawler for a map then feel free to go ahead and use this. ~Laam'inui

Download

130 downloads

Uploaded:07-19-2009

ATAT Prefab

atat_prefab.zip | 20.84 KB

If you back out the tube connecting the cockpit with the body, you will see a control station that opens the hatch to let snowtroopers out. That is pretty much it. I DID NOT get to compile it so i have no clue if the door or the misc_weapon_shooters work.[/quote] An ATAT prefab, this will be useful for people who want to construct... stuff that this prefab will be handy with. Now personally I don't like it much and I'll tell you why. First of all, those effects and the environment you made in the editor is totally unnecessary, because all people are going to need is the model. Second of all, I don't much like the architecture, because well, simply, it looks like it ate too many wampa burgers. And by that I mean its chubby. And sort of small. The textures are also repetitive and there needs to be more detail on the inside, rather than just a box. If you do a v2, make it taller and longer, look [i]closely[/i] at pictures and detailed drawings of it so you can construct it more accurately. Put more detail on the inside and outside, like boxes and cables and such. Also, remove the unnecessary shaders and effects you put in, so there is just the model. ~Authuran

Download

94 downloads

Uploaded:07-11-2009

Tram Prefab Version

tram_prefab_v2.zip | 414.34 KB

two of a previous tram prefab. Now I have no screenshots to see nor am I a mapper so I cannot vouch for the quality nor the changes of the release, however judging by what the author says it is drastically better than the last. If you need trains in your map then give this a shot. ~Laam'inui

Download

152 downloads

Uploaded:06-22-2009

Skyhopper Prefab v2

skyhoppers_v2.zip | 898.97 KB

accuracy is pretty good, but the detail and texture selection could be improved. Unfortunately, that's all I can say about this file, since it's a prefab. I don't doubt that mappers could find a use for these. Enjoy. ~Crazy

Download

859 downloads

Uploaded:05-21-2009

Pyramids of the Sith 2

sith.zip | 2.68 MB

seen...Kyle has been captured by shadowtroopers and is about to be executed when the rebels show up. I was hoping for something like a sarlacc pit, but when the level started, I was just thrown into total mayhem - no cutscene or anything. Since it's a first map, I can excuse that without prejudice, but what really bothers me is a few key areas of the map. I was unable to properly complete the map once due to a glitch I found. On my third time through, I randomly won the level without even completing it. Definitely something wrong there... On the upside, there are plenty of "dirty tricks" all through this level. I found a decent number of them. Curse those elevator-type-things for going up instead of down...There are also a few objects of interest that will make your mission easier if you find them. Basically the idea is to defeat all (well, most) of the enemies, and along the way you have to earn your force powers back and find your lightsaber. However, there are so many force powers strewn about that the game appears to be truncating the entities...not a good thing. You'll be walking and randomly hear force power collection sounds. Also, there's a lot of misaligned brushwork and textures. *shudder* wasn't too pleasant in some areas. In all honesty, I would put this in the beta boat as well. It needs some flaws ironed out, at least one cutscene added and a few other things. This map would be much better with some fixing up. :) New textures: Yes New sounds: No New music: No New models: Yes ~Dretzel

Download

73 downloads

Uploaded:05-20-2009

Meeting Room Prefab

meeting_room_prefab.zip | 2.21 MB

not choose to employ when engaging in the art of tri-dimensional cartography. [/quazi-smarty] :P Unfortunately, while the concept was good, the execution was poor. A room such as this shouldn't be more than 40 brushes for the layout, but somehow, the author managed to create this room with more than double that. In addition, there is no clear sign of -proper- texture selection. Unseen walls aren't caulked, the sky isn't actually a sky shader, and every brush has exactly one texture, meaning that the elevated section of the room uses exactly one texture. And trust me, the texture being used there isn't meant to be used for floors. So overall, it's close, but no cigar. I suggest lots of practice, and seeking advice from 'da boys' over [url=http://www.map-craft.com/]Map-Craft[/url]. [i](They would be listed as an affiliate to the right, but Darth G, the head admin over there, has been inactive lately...[/i] ~Crazy A

Download

1061 downloads

Uploaded:03-21-2009

CCT Spaceships

cct_spaceships.zip | 2.1 MB

some effort into this. There are a total of four versions of this corvette, with the differences being in number of seats, cargo space, and a door for said cargo. The exteriors for each variant are identical, with the exception of said door for said cargo. (Have I said 'said' enough, yet? :P) [b]Variant 1[/b] A 24-seater transport with minimal cargo space. Good for personnel or soldiers. There are a few things that could be improved, though. First, the texture selection. As a troop carrier it would make sense, but not as a civilian transport. It needs more carpeting and a luxury-ish feel for that. Second, is the seat configuration. Usually, a troop carrier has the soldiers along the wall, with space in the middle for small vehicles (This ship would need a door in the center of the floor to fit one). Also, I don't know about some people, but I'd find it uncomfortable to be facing someone while sitting in this kind of setting. I suggest flipping and moving every other row of seating so it's more like a commercial jet, as opposed to an old-fashioned train from the early 20th century. Overall, a good setup, but it doesn't quite fit the role I see this ship in. [b]Variant 2[/b] An 18-seater, with 12 of those seats along one wall, in the same configuration as above. The other six seats are up against the opposite wall, in traditional troop-carrier style. This variant offers a little more room for cargo than above, but it still doesn't quite fit the role I see this ship in. [b]Variant 3[/b] A 12-seater, with the seats along the walls in proper troop-carrier fashion, resulting in plenty of space in the middle. It isn't quite there, but it's close to the role I imagined. [b]Variant 4[/b] A 3-seater, with a large door in the middle of the floor. (Hey! That rhymes!) Apart from the three seats, which are up against the front wall, the entire interior is given over to cargo space. Far from the role I imagined... All four variants come with a cockpit containing two seats. The window setup here is rather ingenious. There are also two control panels that control slightly-overpowered turrets on the wings. :P Overall, an excellent job. Now here's what I imagined for the role that this ship would play: Take variant 4, remove the cargo and the 3 front-wall seats, import the seats from variant 3, and add a small vehicle-crane to the ceiling and centered over the door. The result? A fast-flying dropship that can deliver a medium-sized squad along with a scout vehicle to the battlefield with ease, efficiency, and relative safety. Yeah, I'm a sci-fi vehicle connoisseur. :P ~Crazy New Textures: No (Used one from Raven Bonus Pack) New Sounds: No [b]Warning: These ships were created using GTKRadiant 1.5! Opening them in 1.4 will result in errors![/b]

Download

3920 downloads

Uploaded:02-05-2009

Dash Rendar Resurgence

dr_resurgence.zip | 54.55 MB

presents us with an enhanced conversion to JKA of a single player campaign mod that he made back in 2003 for JK2. Here is a quick synopsis straight from the readme: [quote] Dash Rendar has been hired to smuggle weapons to a mining colony planning a hostile takeover from a corrupt organization that has been exploiting them. After the reliable weapons supplier fails to meet at the rendezvous point, Dash goes on a search for him at the coordinates of where he last made communication.[/quote] So to start off, lets have a look at the first level, and its good and bad points. [b]Part 1: Investigation and Recovery[/b] [b]Good Bits[/b] Straight away, as soon as you start up this mod, you can tell it is of excellent quality. After the opening scroll, explaining a bit about the story we then get to watch custom made CG cinematic’s, which are very impressive, considering the majority of modders (including me) probably have absolutely no idea how to make a good CG cinematic. Not only were the CG cinematic’s throughout the game impressive, but so were the in-game cut-scenes, which I would say were as good quality as the actual JKA single player cut-scenes. Once the game proper starts, you are put into a huge open map, which is set on a dark, barren and rocky world. Nearby is an enterable version of Dash Rendar’s ship, the [i]Outrider[/i]. Unfortunately though only the main area in the ship is enterable, all the other doors are locked. .If you try to open them you will occasionally get a comment from Dash’s droid sidekick Leebo, such as “The ship is safe with me sir” and We’ll never get paid if you stay here all day”, which I thought were nice touches. There is a long trail that you must travel; through barren canyons and even a short tunnel at one point. The terrain is well done, and if I had to guess, I would say this terrain was made by hand, rather than with a program like EasyGen. If that is the case then this area represents a huge amount of high quality work. Once you have worked your way through the barren canyons, encountering some Imperial Troops along the way, you will eventually find yourself at a large chasm. The only way across is a hovering tram that must be summoned from the other side. Once there you must battle more Stormies and then go through the huge doors into a cargo bay like area. Though the architecture was fairly simple in these areas it was well made and well textured and brought back fond memories of playing through JK2 for the first time. Once inside the main structure you need to find your way to a conference room, which holds your ultimate objective for this level. I won’t say any more on that matter, as I don’t want to spoil the fun! :P The scripting for the level is very well done and I didn’t encounter any bugs when I played through it. It ran smoothly and all the proper events and cinematic’s were triggered at the right time. One thing in particular that I really liked was the way that every now and again, once you had passed certain points, Leebo would comm you, giving you a hint on where to go next. An ingenuitive little game mechanic there! [b]Bad Bits[/b] All in all the level was of very high quality, although there were a few things that I think could have been improved. For one, I think there should have been a bit more detail in the levels – though the architecture was good, there were a lot of flat plain areas. Also, I think some rock models scattered around the canyons would have been good as well, as they seem just a bit too clean and clear for rocky canyons on a barren planet. I think these issues could be put down to the fact that this mod was originally made for JK2, which has a less powerful engine than JKA and thus cant handle as much detail in a map. My major concern though was that the outside area was very dark. After a while wandering around I had to turn um my gamma in the options menu, because I just couldn’t see where I was going properly. I think the ambient lighting in the worldspawn should have been raised a little to make the map a little less dark, especially the canyon areas. That’s just my opinion however, and like I said, a quick change in the gamma settings fixed the issue without much problem. There was only one part of the gameplay that bothered me; getting into the conference room where your final objective is. It took me forever to figure out how I was supposed to get in there! I wont spoil the challenge for you, but I will give you one hint, for the sake of your sanity… try and find destructible crates, they will help you to get into that final room… Now lets move onto the second, and last level of the mod: [b]Part 2: Retribution[/b] [b]Good Bits[/b] This level is [b]much larger[/b] than the first level, and as Mercenary explains in his readme, the gameplay of this level is non-linear, which means that you can complete the multiple objectives in any order you want. This time around, your ultimate objective is to find the missing weapons supplier, another objective includes stopping some experiments that are being conducted on (apparently) frozen people. I think they’re frozen anyway…they look it! Some of the other objectives include blowing up some computer banks, and finding a way to shut off some power generators. This level is much lighter than the previous one, since it now in the daytime, making it easier to find your way around this time! You start off near a landing area with some tall buildings and walkways above you, and a gentle snowfall drifting through the air. As I said, this level is [b]huge[/b], much, much bigger than the first level and the areas are interconnected by many different paths – elevators, corridors, locked doors that need opening – which form somewhat of a maze. Again Leebo will comm you occasionally with information on where to go and what to look for next. There is no point me trying to describe the path to your ultimate objective, because it could be different each time you play, due to the non-linear nature of the level. This is a very interesting and clever gameplay mechanic used by Mercenary here, as it means your game doesn’t have to be the same next time around, you can complete things in a different order if you want. This does lead to some potential issues however, which I will come to a bit later. My favourite areas were probably the TIE fighter hangar and the nearby control room, which reminded me a bit of the Doomgiver levels from JK2. I must say though that those TIE fighter pilots seemed a little too engrossed in whatever they were doing (maybe fixing their ships?) as they didn’t seem to notice me when I walked in. Only when I started shooting at them did they seem to bother moving! :P Another great area is the power core type thing, at the top of which are some nicely scripted walkways that swing down, allowing you to get into the central control panel of the power core. Once again, the level is interspersed with well made cut scenes and some pretty impressive voice acting, especially from Leebo the droid. [b]Bad Bits[/b] As I said above, the non-linear nature of this level is a big advantage, as it allows you to complete the level how you want. However it is at the same time also a disadvantage. Why? Because it is easy to get lost and forget what you were doing. In a linear level, you go from the start to the finish, completing your objectives along the way. You go in a straight line, so to speak (although not literally). Whereas in a non-linear level, if you don’t keep track of where you have been, you can end up going through the same places multiple times trying to find your way around which can take quite a long time and also be rather frustrating. A few other minor issues were that the objectives seemed a little vague at times. One of them is to shut down the two power generating areas. The first one I found easily enough, but it took me a while to figure out where the second one was. I kept trying to blow up two rows of generators in a small room, figuring that since they were near the first power generator you had to destroy, they must be the second ones. But alas they weren’t, and it took me a while to figure out where the second generator was and how to get to it. Lastly there is the instance where you have to find a switch to turn off some shields blocking your path, however I feel the game didn’t give you enough information on what you were looking for – after all there are many switches in the map, how would you know which one to use? Although, that said, in the end it didn’t take me that long to find the switch, as it was in a nearby room. Still though I did panic for a moment, wondering if I had forgotten some switch somewhere within this gigantic map! [b]Conclusion[/b] Overall this is a fantastic single player campaign, which despite the few frustrations, I did thoroughly enjoy. It is a bit of a shame that the story isnt longer, as I would have liked to find out what happens next. But when you remember that Mercenary has done almost all the work here himself - as opposed to the guys at Raven software who had an entire team to create JK2 and JKA’s single player campaigns - you suddenly realise that two levels for one person is a heck of a lot of work. All in all this is a very impressive mod, and I hope to see more work like this from Mercenary in the future! :D I definitely recommend downloading this guys, you won’t be disappointed! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] Single Player Campaign ~Nozyspy~

Download

292 downloads

Uploaded:12-10-2008

Platinum Edition

platinum_edition.zip | 6.23 MB

changes not just the main menu, but rather a lot of other things too. Rather than me trying to explain every one, it is probably better if I just paste in the list from the author’s readme, as I think that sums up the changes very well. [quote] Changes Main Menu screen to a rather cool looking view of space (lotsa stars hehe) Changes Main Menu & Dueling music to a cool techno Duel of the Fates Remix Changes the color of the lightsaber cursor Changes all lightsaber colors to more neon-looking colors Changes colors of the deployable sheilds Changes the darkness of the Trip Mines (not the laser, but the mine itself) Changes the default loading screen (to a similar pic as the main menu) Changes the color of the sheild (the spawn protection thing) Changes the color of the personal shield (when you get hit) Changes the Console to a neat star pic (also similar to the main menu) [/quote] I must say that I do really like the new main menu screen, the background of stars looks cool, and the black and white seems to compliment the red and blue of the lightsaber blades on the left side of the screen very well. Another noticeable change is to the lightsaber blades and colours. The colours are much brighter and as said above are more ‘neon’ looking. The core of the blades is also much thinner now, as opposed to the thicker white beam of the default blades. Another big change of course is the music, which is now a techno version of everyone’s favourite Duel of the Fates music from Episode 1. Personally this was not really to my taste, but that is just my personal preference. If you like techno or dance music, then I think you will definitely like this. :) All in all then an interesting and far ranging mix of different changes made to JK2 here although I think that the overall effect does look good. If you guys fancy a change from the default look and feel of JK2 both ingame and on the menu screen, then give this a download! ;) [b]***NOTE*** In response to the authors question (at the end of the readme) about taking screenshots without the console:[/b] What you need to do is bind the screenshot command to a key on your keyboard. So open the console and simply type /bind x screenshot and then press enter. X can be replaced with whatever key you fancy, then all you have to do is press that key to take screenshots. Don’t forget to remove the HUD though by typing /cgdraw2d 0 in the console. Once you want the HUD back, just put a 1 on the end instead of a 0 and press enter to change it back. You can also do the same thing to get rid of the gun in first person view, just type /cg_drawgun 0 to get rid of it and replace the 0 with a 1 to get the gun model back on again. I hope that helps! ~Nozyspy~

Download

219 downloads

Uploaded:10-11-2008

New Rosh Penin

newroshpenin.zip | 3.1 MB

deserves that reputation, although I will admit that just looking at his face can be incredibly annoying. I dunno why, he just has that kinda face, y’know, the one you would just love throw a punch at! :P However I really think that the Rosh player model is one that is not used enough for re-skins! So I glad that we have a Rosh re-skin here today. So, what has changed? Well the face is still the same, however it is the clothes that have been given a good makeover. The clothes for the default skin and team skins now use much darker colours, and personally I think the colour combination does look a bit more ‘Jedi like’ than the base JKA skin. There is some more brightly coloured lining around the edging of his clothes, which I think, contrasts nicely with the darker areas. Not only is the colouring of the team skins nicely subtle, but the coloured lining changes too to better fit with the team colours. Overall I think the effect of that is very nice. Now, there are a few things that could be improved upon. Personally, although I understand that the Rosh model already has its own set of sounds, I think it would be cool if snippets some of Rosh’s other lines in the game could be used to replace the default taunt. I also think that face could do with a bit of a makeover too, perhaps with some different coloured hair, or something to make Rosh’s face a little less annoying. :P The biggest thing though is that this Rosh [i]replaces[/i] the default Rosh, although some people will be overjoyed that the default Rosh has been replaced by a better version, it is always better if a new skin is made as an extra, rather than a replacement, for the sake of still having the choice. All in all however I like this re-skin. The choice of colours used works really well, and I definitely think this looks better than the default JKA skin, so well done there mate. So if you guys like the look of this want a less annoying looking Rosh to use ingame, then give this a download! :) [b]New Sounds:[/b] No [b]Bot Support:[/b]Yes (Replaces the default Rosh Bot) [b]Team Support:[/b] Yes ~Nozyspy~

Download

438 downloads

Uploaded:10-10-2008

Duke Nukem

duke_nukem.zip | 3.11 MB

penchant for smoking cigars (smoking is bad for your health, don’t do it!). Other than that I don’t really know much about the character, though I am reading the Wikipedia article on him as I am writing this! Therefore it is better if I judge this skin on its own merits. So, lets start off. Firstly this should probably more correctly be called a skin pack, since along with the main skin and its two team skins, there is also a second skin, this however doesn’t have team skins which is a little disappointing. All the skins adequately show this guys terrifyingly [b]huge[/b] muscles and a nice touch is that the team skins aren’t just re-coloured versions of the default skin, but rather completely different skins in their own right. The main default skin is fairly simple, he is basically just wearing a pair of pants, showing off his fearful muscles on his upper half. :eek: The red team skin has him wearing a slightly different pair of trousers and some upper body armour. The blue team skin is again completely different, this time with a sleeveless jacket and camouflage pants. Whilst I really like the idea of completely different team skins, the problem here is that since there are no red or blue hints of colour, it isn’t easy to remember exactly which belongs to which team. Now onto the extra skin (which is contained in its own .pk3 file). This version of Duke Nukem features a bright red vest, and a huge bandoleer of bullets. Normally you would expect this kind of feature to be part of the model, but since all of these skins are based of the Punisher model by Matt-Liell, the ammo bandoleer is part of the textures. Considering this kind of thing would usually be part of the model, the author has done a good job with the texturing here! :) A good job has also been done with the texturing of the muscles on the chest, although I think this should be improved a bit for next time, as the textures don’t seem to match up properly in some places. The head could also do with some more work, but as the author says, this is still only a Beta! Another thing to work on for next time are the sounds, although there is a new taunt sound I also think some custom death, injury, etc. sounds would be cool as well. All in all though good work here, this is a file which I am sure fans of Duke Nukem will enjoy. [b]New Sounds:[/b] Yes [b]Bot Support:[/b]Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

164 downloads

Uploaded:09-29-2008

Remnant Rocket Train!!!

r5.zip | 1.76 MB

Singleplayer so I thought this map would help me get back into it. And I wasn’t wrong! This map is one hell of a challenge to complete! ;) Basically you start out with Luke Skywalker stood on top of the Millennium Falcon in space (don’t ask me how they are meant to breath out there :P) with a gun turret next to you. Out in the distance you can see what looks like some kind of transport. If you use your binoculars you can see that it is several platforms filled with Stormtroopers! This is the back-story that the author put in his readme: [quote] A cargo train of Remnant clone troops has been spotted leaving the Phalenx system. You must intercept and board that train to find out where it is going. Sensors indicate that many of the clones are still inactive, but they will still be heavily guarded. You and Master Skywalker must stop the delivery and who ever is behind it; we cannot afford to have another clone army activated![/quote] Basically what you have to do is take out ALL the Stormtroopers on these moving platforms, once you have done that you have beaten the level. But believe me, it is not as simple or as easy as it sounds! There are [b]lots[/b] of Stormtroopers on there, and what is even scarier is that as soon as the platforms move past you, they start firing rockets! Fortunately Luke is there beside you and he does his best to force push the incoming rockets away. That is if he doesn’t get blown up himself! He also has the unnerving habit of falling off the edge of the Falcon, leaving you all on your own! Once the platforms full of Stormtroopers move past you, they then start to move back towards where they came, so you have to take out as many as possible, as quickly as possible. Otherwise they will get too far away and you won’t be able to aim accurately enough to hit them. Overall this is a very fun, but also very difficult level, and there are some things I think could be improved upon. Mainly I think there should be some more detailing to the transport platforms that the Stormtroopers are on, and also the Millennium Falcon should be bigger, because there isn’t much space to move on there! Lastly, I think you should also be able to jump over to the platform, so you can get some saber action head to head with the Stormies. This might be possible already, but I couldn’t get further enough and kept falling to my doom! :P All in all a fun map here that will certainly test your skill! If you want a good challenge, I definitely recommend this map. Download away! [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] Single Player ~Nozyspy~

Download

101 downloads

Uploaded:09-19-2008

Tram Prefab

tram_prefab_1.5.zip | 235.92 KB

though not that big of an improvement. Basically, all that was changed were a few gameplay tweaks and some benches. The architecture is still basic, but apparently, that's gonna change with the next version. For those of you who haven't looked at version 1 or the screenshots, read on. Today we are given a tram prefab. This prefab consists of two towers with a tram moving between them. At each tower is an elevator going to the bottom of the tower, which is revealed to be hollowed out with little thought to visuals. Suggestions: 1. The architecture is too simple, increase this dramatically. 2. The insides of the towers look odd with the hollowed out part. Try adding a ceiling at the bottom of the shaft. 3. Add some real interactivity to this. Like, use scripts to make it so you have to buy a ticket to get on and stuff. (Yes, you can get help with the scripting if you need it!) Despite short-comings, I look forward to version 2. :D ~Crazy

Download

101 downloads

Uploaded:09-11-2008

Tram station Prefab

tram_prefab.zip | 94.5 KB

Download

244 downloads

Uploaded:08-15-2008

Thermal Detonator Volleyball

tdv.zip | 45.77 KB

around the top, and the volleyball court down below. The court is of course divided into two, one side is for the red team and the other side is for the blue team. The court is reached by using a teleporter button at each side of the spectator area. A nice feature here is that only red players can use the teleporter on the red side, and only blue team players can use the teleporter on the blue side. Good thinking there! :) Down below on the court, you can select which weapon you will use. The namesake thermal detonator, or if you want, you can use the rocket launcher! As far as I understand, the principle of the game is that you fire at the opposing team, and then each team uses force push to push the detonator or rocket back to the other team and so on, until someone makes a mistake and…BOOM! If you thought that wasn’t death-defying enough… the floor is also breakable! So the more a team looses a round, the more of the floor on their side of the court crumbles. Personally I really liked this feature, it adds that bit extra depth to the gameplay. Once you have finished your game, a new game can be started by pressing the ‘new game’ button on one side of the court. There are a few things that could be improved upon however. Mainly the map needs some proper lighting, as no light compile seems to have been used here, which means the entire map is lit up at full brightness. The other thing is that there is no music in this map. Personally I think some good fast paced music would be good for a sports themed map such as this. All in all a good idea for a map here, and a nice addition to our collection of JK2 / JKA Sports related maps. If you guys fancy a go, then give it a download! :) [b]Bot Support:[/b] No [b]New Textures:[/b]Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

Download

332 downloads

Uploaded:07-26-2008

Taspir Power Complex V3 Source Files

tpcv3_source_files.zip | 6.22 MB

Parabolic has also been a clever bunny and put in place something of an anti-Vandal system so people can't copy his work and post it as their own! Have Fun with it! //Rets

Download

26571 downloads

Uploaded:07-21-2008

Atlantica

atlantica.zip | 143.97 MB

with this map in hands, I can effectively say I've been compensated for mah troubles >_> Forst, background. Conceived for the ::JEDI:: clan by Szico VII, this map, set on planet Mon Calamari, is a soul-harvesting, child-eating, and corn worshiping power house of script, design, and sexy. Seriously, feel free to take a look at the screenshots before reading on if you don't believe me. This map has effectively stamped out all of Szico's predecessors in virtually every aspect. Enough pole-jocking, I say! Let us proceed to a small walkthrough, shall we? To preface, I must note to you all that there are [b]TWO[/b] versions of this map, but both contain the same essential items, save for a couple features. Now then, to start us off on our grand journey, we shall begin with the broad exterior. Starting from an empty landing pad, one can take in and grasp the true beauty of the architecture of the exterior and texture work of the water and skybox. Szico REALLY went all out on this one. It felt like I was really in the middle of Mon Calamari/The Antarctic. The water was crisp, clear, and looked damningly cold. It also blends incredibly smoothly with the skybox, making the map feel very realistic. The skybox suggests that we're sequestered in a valley of sorts, and quite exquisitely, at that. Moving on from the background, we find ourselves staring at a monstrous dome of sorts, with a tower atop it, along with several other jutting extremities coming from outside the dome. This empty pad contains an interesting little device, but I shall save it for later. LETS PROCEED INTO THE DOME. The dome is massive, and made almost completely out of glass. It's quite an excellent observation area. The inside of the dome is what I like to call "rage city," as it has enough destructibles to almost completely wreck up the place. The overhanging lights can be pulled down on top of your opponents and kill them, you can kill the lights to the stairs, the main halo light,knock a monument down, and pretty much own every tree there is with your saber. It's beastly, without a doubt. Looking forth at the other extremities, we'll just glance over at the delicious shuttle that takes off and lands every few minutes, and proceed to the strange little spiral staircase. Inside? A room, with a familiar object of chaos...go ahead and pull the switch, I dares you =_>. I daren't say more, so let us return to the surface! Returning back to our empty pad, we'll finally discuss one of the scripted specialty features: dynamic elevators. Ah, yes, this one's a doozy. What sets this one apart from others other than the earth-shaking scripting? Simple: It's a BEAM-LINE elevator. As the elevator is hailed, you can see the beam path the elevator pad glides along with great ease. It is, without a doubt, quite awesome to behold. Granted, in some angles it looks very 2D, but it can be overlooked for the greater good, here. From this pad, we can either choose to go to the shuttle's landing pad, or to the command tower. Let's go command things, shall we? Once we hit the tower, one must circle around to the next elevator to get to the peak of the tower. Now to call down the next--WHAT?!? WARNING: LIFT RESTRICTION?! CURSE YOU DIRTY AND GLUTTONOUS STAFF. Force users at this point will have to manually climb up the tower(or just respawn there,) and push the crate off the elevator. Foulness, indeed. Afterwards, the elevator works. At the top of the tower is the admin room, a simple room that has more practical value in the RPG version, which will be explained later. Activate the console with the code provided in the readme, and all shall be revealed. See below at the end of the review, as the code here IS customizable. Now, it's time to FINALLY go inside, having left a few unturned stones for you to discover out there later. Retreating to a particular extremity adjacent to the dome, we shall be entering by a contact-triggered elevator. Quite stylish, I know. Step on the arrow as you walk in, and our journey shall begin. Landing in the awesome nexus, there are a huge plethora of doors. Eenie, meany, MINEY, MO! Well, wouldja look at that? A BAR. Hasn't anyone heard of an actual restaurant in this community? I mean you could include a bar IN IT, but RPG'ers needa eat @_@. Moving on, this bar is eloquently designed in the oval structure, allowing for more movement of the bartender. In the corner is a window to one of the most awesome skyboxes I've seen. It makes you feel like you're actually underwater >_> seriously. Anyway, evading subjective fits of rage, lets bail out for the next door into the detention center. Now THIS is what I call a detention center. Forcefields, steel doors, and controlled gun turrets make great security measures, and hurt many feelings. Now granted, it woulda been nice if he installed like, poopers, so people can poop, but hardly anybody lets forth a corn log in RP anymore(at least, in serious RP >_> it's too cool for them.) Anyway, let us take flight from this deliciously miserable place. Oh yes, by the way, please scorn and laugh at Szico for not being able to properly read and spell my name in that screenshot. Whilst that screenshot with my "name" in it was doctored(so I don't have a private cell), I just want to make him feel retarded anyway XD Let's GO TO TEH PARK! WOOT. Moving swiftly on, we come across a deliciously designed underwater park, complete with streetlights, and, in the basic version, NPCS that wander about. Honestly, whatever I say here would be a waste of breath, as it's just miles better to just inhale the visuals for yourself. Trust me, you shall be awe struck, methinks. Now we can finally attack the meat and potatoes of this compound. Moving down a corridor, we can stop by and see there's two...pits? Yes, Szico found it more entertaining to have the players leap down and be carried up in this particular area, instead of actual elevators. Not exactly the most PRACTICAL of ideas, but he at least designed the shaft to be quite entertaining to behold. Dropping down to a soft landing, we come upon a lobby with a malevolent TV screaming and hawking ::JEDI:: and the map. In my initial beta testing of this map, I attacked it in a childish rage, scorning its existance. Suffice to say, It breaks, and >_> can be fixed, although I will explain that later as well. Man, I have a lot of explaining to do -_-; So then, there's a nice lil protocol desk droid waiting for you, his function also being covered later. Heading left, we'll prod and poke the "west wing" of the compound. Walking along the scenic hallway, we arrive at the stairway nexus which leads to the deliciously scripted infirmary, VR stealth training room, and laser dodging training area. Definitely worth a personal investigation, as my words alone cannot recreate the experiences extracted from them. A long stairway across the infirmary leads down to meditation and prep rooms, one of the combat prep rooms housing Szico's pride and joy: Hexagonal Honeycomb windows. I must admit, these are thoroughly awesome, and as such, warrant a soul harvest. The annex here is definitely also worth a look at, as it was beautifully crafted, and features a nice fountain here, along with the vaulted glass ceiling, which is quite priceless. Alright, finally, we'll hit the East wing, which contains the archives, dormitories, and the council rooms. Archives contains something that will be explained later >_> NOW, the council is built like your average council room, save for the laser security and the RPG function that will ALSO be mentioned later. The dormitories are quite awesome, although the beds are ENORMOUS, even the bunk beds. Downsize much? Whew...seriously. and now,intermission.... [b]-=Averus goes to go eat=-[/b] Ahh, most delicious. Now that I can focus on the map rather than eating, it's time to hit some of the more technical aspects. First off, if it isn't obvious enough, this file/map is HUGE, and as such, may annihilate lower end PCs, so beware. Map loading time was like...well, longer than most maps, so I'd suggest finding something to amuse yourself within that time frame >_> Bugs: There's some. I'll just note them in list format. Granted, whilst we had MaceCrusherMadunsus in the server at the time pointing out bugs, truth be told I wasn't listening so XD here's what *I* found/recorded(whichever came first): - Elevator/Annex area: You can jump through the unclipped rock and step into the void. - Some doors may get stuck, depending on how you handle them. - You can see brushes and map objects in certain windows/ceiling windows depending on what area of the map you're in. - (one time deal, but still possible) The beam elevator's console brush disconnected from the pad. - A few hardly noticeable clipping issues with curves. - Certain sounds can be heard globally when they were meant to be local, an issue Szico cannot fix. - There is no mess hall, despite Szico's texture >_> - Doors can kill you >_> rather easily if you're not careful. - Doorway leading to lobby has a few clipping/textural issues(not too noticeable, really.) That's just a few. (I was told there was some z-fighting somewhere although I never personally spotted it.) So now I can finally attack the stuff I've been meaning to save for the final parts of this review, which has taken way too long because of distractions and general fun XD. There are two versions, as I'm sure I've mentioned before, or thought I did...who cares, DEATH TO ALL. [b]Atlantica - Basic[/b]: This is where RP can commence more smoothly, in my opinion. This area is void of most of the following features that will be covered in the RPG Version of the map, and features an expanded bound so you can fly ships within distance of the dome station. Now, to actually hit the cream. [b]Atlantica - RPG[/b]: This is the map where most of the fun is stored, for the most part. You must VENTURE FORTH and gain credits(respawning objects easily attainable in certain areas,) or complete certain missions to gain credits to buy your way up the clearance ladder! Missions include simple tasks like clearing out a hall way to completing VR training missions successfully. Also, whilst you're out and about, you can get the toolbox and boredly repair the broken TV and lamp posts in the park. Here, in a nut shell, is where clearance can be reached: Lvl 1: Freebie granted in the drop shafts. Lvl 2: 50 Credits, purchase at the desk droid Lvl 3: 300 Credits, Purchase in archives Lvl 4: 400 Credits, plus a 10 switch console hunt is in order to activate the console itself. Lvl 5: Admin Control Tower Also, a couple other functions require paying of credits, I.E. the infirmary bacta tank. The last other difference I recall between the RPG version and basic is that now the RPG version has an x-wing in the once empty pad, and the bridge to it can be destroyed. Okay, I've typed far enough

Download

176 downloads

Uploaded:07-11-2008

Hallway Prefabs

45hallway_prefabs.zip | 10.7 KB

includes: Straight hallways A corner point for straight hallways A T junction for straight hallways A cross junction for straight hallways Diagonal hallways A corner point for diagonal hallways A T junction for diagonal hallways A cross junction for diagonal hallways (or an X junction) A connector used to connect a diagonal hallway to straight hallway. These were made in GTK Radiant 1.4. Pretty simple, just throw them in your base/maps folder and open away. Definitely good for shortcutting, I'd say. Very expertly crafted nonetheless. - Averus Retruthan

Download

10414 downloads

Uploaded:07-08-2008

Sith Council Final

sithcouncilv3.zip | 22.35 MB

maps pretty closely over the years, being rather impressed with their strong RP value and general amusement. This version, being the final version, is basically a devil's deal in my book. The main term I'd like to emphasize in this review is [i]trade-off.[/i] Whilst there are good aesthetic changes and pretty decent content revamps, these same things could also be reversed into negatives, which is possible, although uncommon, especially in maps. To preface, I'll be tackling this review basically in a room-to-room fashion somewhat, in an effort to help emphasize the changes in the content. [i]Main Lobby/Darth Bar[/i] - The Main room has gotten a rather large overhaul in regards to texture, but in essence, it remains similar to the JedicouncilGC map as it was intended. The doors have been moved and removed as necessary in this revamp. The textures, I must say, aren't a great change. It must attempt a look at being wood, but in the end, they just look like the walls are covered in a very fine fur =_o. These textures plague a large majority of the map, and hurt its visual appeal. The wooden pillars now no longer fit in with the map, alienating themselves from the color scheme. Lighting seems to be much more noticeably unsourced than the last version. I think the only real good changes in my opinion would be the stairs and the use of daises to prelude the exit hall doorway. Darth Bar looks completely...dare I say repulsive? Nay, but it's definitely taken an aesthetic hit. The red furry looking texture has made the bar seem like some sort of cafe for failing abstract artists who think they're unique. The signs have been removed, and the actual bar itself seems realistically unservicable. [i]The "Side Rooms"[/i] - Now we shall branch out into the rooms on either side of the main hall. The "lava pit" has been revamped into an indoor cavernous area of sorts. A bland box of stone, with the worst lava texture I've seen out there. This lava texture is used in pretty much every lava area now, and looks so very ugly without a glow shader or what have you. Moving next door, we approach the armory. Like the main hall, it's received that horrible furry red texture. The appeasing trade off was the use of cubbies to store the weapon spawns. Otherwise, unappeasing. On the other balcony lies the Dojo from V2. No changes there(screenshot ) Moving down to the first floor, underneath the lava pit room, we find the acid pit room. Honestly, the new acid texture makes it look like...snot. It also doesn't look very liquid-esque when you look at the texture. Basically the same as the lava pit room now. Across the room, next to the bar, is the library. It was extracted from V2, and looks the same.(screenshot ) Next door is the old interrogation room. It didn't get a very decent revamp. Biggest change I noticed was the torture room's downsize. I was going to flesh this out a little more, but I didn't feel like it =_= [i]The Halls[/i]- The halls are probably the most impressive changes I noticed. The annex as you enter from the main lobby I liked with its sourced red hue. From there you can reach a couple halls. The upper halls are the most interesting, having a triangular architecture, and I find it quite tasteful. The lower basement halls, however, seemed overly broad, and unappealing. It had promise, albeit it was wasted. The biggest disappointment was that the "RP hall" was destroyed, ousting the classroom and cafeteria. [i]Med bay[/i]- Suffice to say, it looked like it was more based roughly on the Jedi's Home JL II map's med bay, although there it was a rough look. Otherwise, it retains the usual bacta tank functions, including the out of order one. [i]Cage Arena[/i]- Probably the best room to overhaul, although it wasn't 100% improved. The room did, however, get completely rebuilt. The arena retains its general shape, but there's no long as much wasted space. The stadium seating is now positioned in the corners of the rooms. The council observation area chairs look very baudy now, with a bright spectrum of colors. Also, the elevator looks very tacky, having a box texture that doesn't blend in with the scheme. [i]Bedrooms[/i] - All the bedrooms have been effectively ravaged, no longer retaining the simple appeal of the others. The size of the rooms have become monstrous, and the number of furnishings don't really compensate. A lot of the rooms contain camera portals of certain areas. Honestly, it feels like more was taken away than added. [i]Basement Areas[/i] - I mentioned the problem with the basement halls. I'll simply attack the rooms. The dungeon was my favorite revamp, having received a nice stone dungeon rehaul. There is now a control center with which to seal off the dungeon cells with a forcefield. There is also a very blatant secret exit route that leads out into the main halls. The council room looks slightly more like a council room in terms of chairs, but otherwise, the room now looks like some sort of angsty artist's creation, with the furry red texture and the odd shaped windows. The pillar room no longer has the battle platform, so now it's just for jumping around and... [i]Outside/Court Room[/i] - Now then =_= the outside has received both good and bad revamps. An aesthetically good revamp definitely was the footbridges and the path leading the the courtroom. The stone door to it could have at least gotten a better texture. The secret door factor was basically ruined with the path. Whilst the waterfall route was a lot better, the super smooth hill just didn't feel very realistic, and the loss of the chasm of death sort of ruined the sithese feel. Ah well.. The courthouse was a much better overhaul, it looks a lot more size appropriate and less oversized. The textures are thankfully quite pleasant, the pit is a lot more ominous. [i]Secrets[/i] - Some secrets are more obvious now, and some aren't. Sadly, some of the secret control areas don't have textures. Not a very good sign. Overall, this map was on a very different, and arguably lower, level than with its predecessor. Granted, this could be expected by conservative fans, but even from an objective point of view, viewing it as a stand alone, it doesn't quite earn the cigar. Granted, it's still [b]Good,[/b] but it could have been better. A shame this is the final version of the map, as it doesn't seem to leave behind the best legacy. My words mean nothing to many. SUBMIT BANDWIDTH, VIEW, AND JUDGE FOR YOURSELF. For some, it could still be a grand improvement. For myself, on the other hand, it leaves more to be desired. New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

Download

301 downloads

Uploaded:07-01-2008

Matrix Cams

matrixcams_v2.0.rar | 4.04 KB

pretty stylised for taking screenshots or filming movies, but I wouldn\'t advise using them while actually playing for obvious reasons - namely, you\'ll likely take a rocket up the arse during the ten to fifteen seconds of being unable to see what you\'re doing due to the camera being fudgy. ~ Kouen[/quote]Can\'t say too much has changed this time around, because we\'re in bug fix territory. I notice the scripts are less jumpy, though, which is an improvement - [i]and[/i] they\'re all packaged seperately for pick-and-choosing. So... yeah. Other than that, it does exactly what it says on the tin. Or rather, exactly what it says it does in the previous review and readme file. Y\'know. Because it\'s not packaged in a tin? ~ Kouen

Download

15 downloads

Uploaded:06-23-2008

Proton Skin Pack

proton_skin_pack_final.zip | 4.99 MB

modifications are pretty simple. Saying that, they do drastically change the skins ingame. Basically several of the player models have been re-skinned in solid grey and white, which certainly proves to be a startling contrast! On the chest of the re-skinned Kyle model, you can see the name ‘Captain Proton’, so presumably he is the leader of these proton guys. ;) These re-skins do replace the base player skins however, so you will have to choose between these and the normal skins for these player models. This pack also changes the lightsaber hilt and changes the lightsaber blade colours slightly too. Points the author could work on: Personally I think these skins need more detailing, they are just solid grey and white afterall. And whilst the contrast is effective and I’m sure some people will like the style (they reminded me of comic book superheroes) I just feel they need more on them. On the plus side though they do have team colours, and I think the sharp contrast between the bright colours and they grey actually looked pretty good! Personally I quite liked the style, but like I said I feel they could use some improvement. So if you like the look of these skins and want to give them a go, go on and give them a download! :) New Sounds: No Bot Support: Yes (The skins replace the base JK2 player models) Team Support: Yes ~Nozyspy~ [b]**Note** I took screenshots of several of the skins, including team skins and put them all in one picture (below) to give you an idea of what the skinpack contains. But bare in mind that this is only a selection of the skins, there’s plenty more that I didn’t manage to fit on there![/b]

Download

62 downloads

Uploaded:06-23-2008

rastaman

93rastaman.zip | 1.64 MB

yellow, red, and green shirt, some fake-looking dreads on his face (though none on his head) and a bit of an angular goatee. The shirt is also a bit cartoony-looking and seams can be seen in several places where the author pasted without softening the edges. Red and blue team skins are the same thing... except... the shirt is aligned differently in all of them. Why the author didn\'t just copy the texture I\'ll never know. [b]Team Support[/b]: Default Skin [b]Bot Support[/b]: Default Lando [b]NPC Support[/b]: Default Lando [b]New Sounds[/b]: No ~Inyri

Download

345 downloads

Uploaded:06-23-2008

Dark Forces II Kyle Katarn

df2kyle_version_2.zip | 2.19 MB

younger days from Dark Forces 2: Jedi Knight. I went and downloaded the demo of Dark Forces too, especially to see how accurate this skin was, and I can safely say that it is indeed pretty accurate, even though the modifications to the original skin have only been minor. Kyle’s hair colour has been made darker, and there’s no grey, although in Dark Forces 2, his hair seems a much lighter shade of brown. He has no longer got gloves on and has a different set of pants and boots. The only gripes I have with this skin is that the hair colour is a little off, and I think his shirt should be white rather than beige from what I saw in the DF2 Demo. Also, the most major thing is of course, that this skin replaces the default Kyle skin in the skin selection menu. There doesnt seem to be many changes over the original version of this skin, but this looks pretty good in my opinion. Besides that I think this is a good skin, so if you like the look of it, or played the original Dark Forces 2: Jedi Knight, and want to relive a small slice of that past ‘golden age’ give this file a download! :) New Sounds: No Bot Support: Yes Team Support: Yes ~Nozyspy~

Download

364 downloads

Uploaded:06-17-2008

UltimateWeapons - JK2 Version

ultimateweapons_jk2.zip | 16 MB

Version[/file][/b] ------------------------------------------------------------------------------------------------------------------------------------------------------------- Well here it is finally! The Ultimate Weapons mod v1.3! I reviewed the trailer for this a few weeks back and was deeply impressed with what I saw. Realistic explosion physics and effects, better weapons sounds and better weapons effects too, I was eagerly awaiting the release of this mod, and now…here it is! And it certainly doesn’t disappoint! What we have here is a very comprehensive collection of both some of the author’s own work, and the best of other modder’s work too, all compiled into one all encompassing mod! There’s simply too much for me to describe here, so I will get right to the best bits! [b]New Sounds[/b] As far as I could see (or should I say heard?) it seems like every weapons sound sets have been replaced with movie accurate sounds. One of the most noticeable is the sounds for the E-11 Blaster rifle. To be honest I wasn’t that fond of the default JKA sounds for the E-11, they seemed a bit too high pitched. Thankfully this mod completely changes the sounds to ones that are much more like those you actually here in the films (like the detention center breakout from A New Hope). I also liked the change of sounds for the Flechette launcher and Bryar pistol too. All in all a vast improvement over the default JKA sounds, and that goes for all the weapons! Also included are new lightsaber sounds, which sound more like the ones from the Original Films and also the original Jedi Knight games, along with new sounds for force powers and melee attacks too. I liked the change of the force power sounds, they now sound much more discreet and realistic compared to the rather loud default JKA ones. [b]New Weapons [/b] Here the mod gets even better. Not only does it have completely new sounds, there are also four new weapons or should I say, replacement weapons included. Three are the Bryar pistol, E-11 Blaster rifle and Thermal Detonator from the JKA Dark Forces 2 mod (which replace their respective default weapons), and the other is the DC-15A more commonly known as the Clone Trooper blaster rifle, from the Movie Battles II mod. The new improved repeater rifle, with new shot effects and sounds looks much better than the original, but if you want a change from that, just put the optional DC-15A .pk3 in your base folder and the repeater is replaced with the clone rifle. The Wookiee Bowcaster has also been given a good polish up, as have some of the other weapons. [b]New Weapon Effects[/b] Along with new sounds and some replacement weapons this mod also has new weapon effects. For example, new muzzle flashes and blaster bolts. The projectiles for the repeater rifle have been changed to look bluish and the secondary fire has been changed as well, which I think looks great. Its pretty similar with the rest of the weapons, the E-11 blaster bolts have been changed, and now look much better, as have the firing effects for other weapons. The lightsaber has also received an upgrade with new blades made by D'halaine to look more like the saber blades seen in Episode 3 One interesting case is the Bowcaster. We all know that in the JK Games thus far (at least Mysteries of the Sith, JK2 and JKA) the Bowcaster bolts have traditionally been green. However, if you look at the original films, the Bowcaster bolts are actually red. This mod changes the green bolts to red, thus making it more realistic to the films. If though, you don’t like the red, there is an extra .pk3 you can put in your Base folder, which will change them back green again. But not only does it change the colour, it also improves the green Bowcaster bolt effects, so it is now much improved. [b]New Particle Effects[/b] This was one area I was super happy with! It seems to be an unusual (mostly male) characteristic that we like watching things explode and blow up. Whilst women on the other hand like nice quiet romantic stories…well give me a few explosions any day! :P Well I am very happy to say that the explosions and particle effects have been [b]massively[/b] improved over the default JKA ones. The explosions now actually look like powerful the explosions that you would expect to get from Thermal Detonators or Rocket Launchers. Along with that are all the little chunks of things and sparks and shrapnel that fly everywhere (very realistically). Along with the explosions is the new blaster hit effects. Instead of just a black blob on the wall (or indeed another player!) when you hit it with a blaster bolt, you now get what looks like a proper hole that’s been blasted out. Along with that you also get little glowy bits in the middle, and even a small tongue of flame (also like we saw in the movies when a Stormie blasts a chunk out of a wall). [b]Extras[/b] On top of all of that, as I have already said, there are some replacement weapons, and a handy .pk3 file for changing the Bowcaster bolt colours around from red to green and back again. Then there is also another couple of optional .pk3 files, which you can choose to use. One is a .pk3 file, which is called; ‘zzz_UltimateWeapons_LQEffects.pk3’. As the name suggests if you find that your computer is running slowly with the full-on-super-high-quality effects, you can put that .pk3 in your base folder and it makes the effects simpler and less taxing on your systems resources, which is great if you have a slower computer. I really think that was a nice thing to add in there, as it makes the mod even more accessible to people. :) Lastly we have another optional .pk3 which disables the blood effects in the mod. Personally I’m not that fond of blood effects, since laser bolts and lightsaber blades would in reality cauterise the wound and should stop it from bleeding…there goes my geek side again! :P The blood effects are on as default in the mod, but if you don’t want them to appear, you can put the ‘zzz_UltimateWeapons_NoBlood.pk3’ in your base folder and this will remove the blood splatter effects. [b]Conclusion[/b] All in all then an absolutely fantastic mod here, and what is more, it works in Single Player too! Though there is the possibility that this mod will conflict with other weapons mod’s and such, but that is to be expected considering how many things this changes. So if you want to know more about that, take a look in the files readme for more information. To be honest, this compilation is as close as I think it is possible to get to a perfect all round weapons mod for Jedi Academy, it truly recreates the movie feel in the game. And personally I think that this really breathes some fresh life into JKA when you play it. Fantastic work here D'halaine! I [i]very[/i] strongly recommend a download here, you wont be disappointed! :D ~Nozyspy~

Download

339 downloads

Uploaded:06-11-2008

JK Dust

jk_dust.zip | 726.89 KB

a look at the readme it seems that this map may have something to do with Counter Strike: Source, but since I have never played that game I don’t know what the relation is. Anyway, let’s continue on into the map. The map is very maze like, and feels very much like city streets, or perhaps some huge industrial complex. However you cannot jump over the walls or buildings, since there are clip brushes in the way to stop you. This makes it all the better for CTF games, because it means you have to try and find your way around the map to the other teams flag, you cant just jump over everything. Personally I think the layout of the map has been well done, there a few open spaces, and some roofed over spaces, making lots of passageways and such, which are fun to explore. At either end of the map is of course the flag bases, which are obvious from the change to colour coded textures and lighting. At each flag base you will find all the weapons you will need. Each base has a couple of ways to get in. They aren’t too much of a bottleneck and have strategically placed cover, so you won’t be mown down by blaster fire as soon as you go through them. But they are placed in such a way to still make it challenging, just not [i]too[/i] difficult. A tough balance to strike on a CTF map, but I think MageC has done it very well here, so well done mate. :) Now, onto the part I liked the most. ;) Both bases have a control panel nearby. When used this control panel fires a volley of blaster fire into the main entrance into the base, sort of like the shuttle does in Jedi’s Home v2 when it fires into the big doorway. This doesn’t provide an unfair advantage though, because it is a reasonable distance from where the flag actually is, and there is still a second way in. This feature means some interesting tactics can be used in your base’s defence. There are a few things I felt could be improved upon though. For one I think the map needs some more detailing, perhaps some pipes here and there, or maybe some tanks that explode when you fire at them. Also whilst having all the weapons in one place at your flag base is convenient, it is still much better to spread them evenly throughout the map. This is because having all the weapons in one place means the huge barrage of fire from rockets and other explosives makes it difficult and very frustrating to enter the base to capture the flag. This is something that also comes up on siege maps, where there are too many members of the assault or heavy weapons groups covering one small doorway. You get a huge bottleneck where it is very difficult and frustrating to get through to your objective. All in all though a really good map here, one that I especially like because it reminds me of my favourite CTF maps from when I used to play a lot of CTF in JK2! ;) So good job here MageC! If you guys like the look of this map, or like the CTF gametype (though the map is also available in FFA) then I encourage you to download it! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] CTF, FFA ~Nozyspy~

Download

1920 downloads

Uploaded:05-16-2008

Sith Valley

sp_sith_valley.zip | 4.12 MB

after loading up this file the way the readme describes is that it\'s more than just a simple SP map. The main menu has been changed. It now features a shot of the level with the title at the top. Upon clicking the new game button, I found that I couldn\'t choose a difficulty. A minor annoyance. It was nice to see the camerawork at the start of the level, but it felt a little jerky. It did it\'s job, though, which was to point out where to go. The overall layout of the level is pretty good. Items and enemies are well placed from what I have played of the level. It starts out easy enough, and seems to get more difficult as you go along. There\'s some cool secret areas around, and some puzzles that a skilled jedi should be able to get through without too many problems. The only problem I ran into is that once I got to what I think was the area shown in the opening cutscene, nothing happens. After wandering around for a little bit, I just gave up. I\'m not sure exactly if I was just missing something, or if there isn\'t a proper end to the level, though. There\'s no voice acting to it, and almost no plot to the level, but it is still a fun and well-built level to run around and play in. I would recommend a download to those who still play SP.

Download

39611 downloads

Uploaded:05-15-2008

Star Wars Movie Duels

install_star_wars_movie_duels_v1.01.exe | 255.64 MB

admitting powerful opposing forces. This mod is dedicated solely for Single Player purposes, built for those waves upon waves of masses who want to jump in on the key critical prequel battles. Yes, that's right, prequel battles only. Rather despairing for those of us who would have wanted to take on the beastly form of Vader that isn't a total pansy boy. However, I digress; ONWARD TO THE BEEF =_=! First off, it's time to point the bony finger at the technical issues. First off, practically in every campaign sequence, there's a bit of a saber issue: If you cycle to one particular blue stance, whose name evades me, it locks up your stance cycle choices, pretty much =_=. This may make it a little difficult to fight in some already difficult fights =_=+ A small issue with the hud seems to be that the right saber indicator's "MD" is backwards, but that's easily ignored. One final bug to mention: Quicksaving is not exactly a good thing to do for immersion purposes. Why? Well, when it loads, the model you're playing as will usually screw up unmercifully. Worst instance being in Dooku's. Trust me =_= Now then, for the actual synopsis and destructive force of this mod. First off, know that this mod is actually presents you with a number of well-scripted and pretty well choreographed battle sequences, complete with clips from the actual movies. The scenes vary in quality and length, depending on what player you play as. That's right, you have the CHOICE to pick between one party over the other. Which character you play will change the scenario to a varying degree. Each scenario contains a bonus mission that you can use to mix things up with >_>! Behold, the options available to you. Each mission has an Easy, Medium, and Hard setting, which you can view how they affect your battle. For the sake of brevity, I will be referring to the campaign sequences broadly, so as not to spoil the fun, and save my wrists =_= [b]Episode I[/b] [i]Outskirts of Tatooine -[/i]This is a decent recreation of the battle between Maul and Qui Gon out in the desert. This one is a little different in the fact that you'll not actually engage your quarry immediately. In both Maul and Qui-Gon's case, you have to go through a varying amount of Tuskens. Qui-gon sadly has to tote a kid along, albeit he's not much of a liability. Personally, I found this battle to be a little lopsided in difficulty =_,= if you don't play fair. For kicks, I decided to fight Qui-gon with Maul on his trademark speeder. Suffice to say, it was quite amusing to watch him perish. Qui-gon actually got the short end of the stick, because he doesn't have many force powers to defend with. Suffice to say, the bonus mission was a rather amusing twist. [b]Episode II[/b] [i]Encounter with Count Dooku -[/i]Probably one of the best in the bunch next to the Battle of the Heroes campaign that will be explained shortly. This battle is a relatively accurate battle recreation of the final Episode II lightsaber battle between Anakin, Obiwan, and Yoda, as they take on the malevolently awesome Christopher Lee.....you know him as Count Dooku =_=. Anyway, the only oddity I noticed was some of the lousy repetitive combat action in the cinematic sequences. Otherwise, it's near gold, in terms of accuracy. You'll not be disappointed, except perhaps in the bonus mission, I suppose. Didn't feel very inspired, but I digress. Allow me to preface by saying that Episode III was sadly the most fleshed out one. This is understandable, seeing as there were more battles, but something tells me more could have been added to the other two (bare minimum being Duel of the Fates.) [b]Episode III[/b] [i]Rescue Over Coruscant -[/i]The classic battle aboard the invisible hand. A well-scripted and effectively used scene. At this point, there wasn't much worth noting other than the hefty length: be prepared for some serious hardship when in combat, no matter what side you're on. The bonus mission is an interesting new spin on what could have occurred aboard the Invisible Hand. You would be wise to take a look. Short as it is, it's still amusing to think about. [i]Engaging General Grievous -[/i] To preface, yes, you will be going up against all four of Grievous's arms =_,= fear them well, or use them well. This battle I found to be rather amusing, particularly in scripting, as there were some interesting little surprises once the battle got underway =_=. Mid-battle cutscene sequences felt a little dry, but fine otherwise. My favorite sequence had to be the final electrostaff combat scene between the two. Nothing more amusing than going staff to staff =_,= unless of course, Grievous feels like taking potshots upon ye. Bonus mission is okay, albeit not great. [i]Battle of Heroes -[/i]Yes, the ones you EP3 fanchildren have been waiting for =_= *sighs* Suffice to say, this one was probably the most epic, both in scripting, mapping, and cinematics. This battle was pretty much the most impressive, and it took massive works. A rather impressive feat that I noted in the second half of the battle, whilst on the sinking lava machinery, there are bits of ash and lava in the air that hiss against your saber. A nice touch =_,= This one I noted had actual very large differing outcomes, depending on what character you fought as. Whilst playing as Obi Wan gave you the canon ending, an Anakin victory had you...well =_= I'll just let you fight for that. Bonus mission added an odd possibility to the mix of who could attack Anakin. I got exhausted and didn't play through it all, so you will have to find out what happens =_,= Done with all that? Well then, try out the CHALLENGE MODE! Yes =_= a ladder-esque combat sequence in which you can choose what character you fight as, and engage in a series of battles versus different characters, some of which you don't normally see fight =_=. Well, this has all been fun and all, but I've finally defeated the bulk of this mod's content =_= not literally, as midway, I decided to enable the convenient "god mode" button to help speed up the process, rather than get slain time and time again. This mod is quite challenging, and will probably give you great pride in defeating everything. I can safely say that the large file size is worth the epic battles you will have =_,=. BANDWIDTH TO ALL, FAR AND WIDE, OR ELSE I WILL REND YOUR SPINE ASUNDER FOR MAKING ME TYPE ALL THIS CRAP IN VAIN =_= - Averus Retruthan

Download

119 downloads

Uploaded:05-14-2008

Wild Karrde Prefab

wild_karrde_prefab.zip | 4.96 MB

Karrde. Construction-wise, I matched it up to some schematics. Probably the same schematics used as references. It\'s not perfect, but it\'s good enough. Textures leave a little to be desired, but since the prefab is in .map format, you can easily change them if you wish. There\'s not a whole lot to write about prefabs, since their effectiveness depends almost entirely on how they\'re adapted and used. Great to see people still make them, though. ~ Kouen

Download

369 downloads

Uploaded:04-19-2008

Cjs Pirates

cjs_piratas.zip | 9.32 MB

it’s a CTF map too! Certainly an interesting combination there. This map basically takes the form of a large lake with the buildings housing the flags at each end. Going up and down the lake at a steady pace are the two pirate ships. Yes that’s right, each team has its own pirate ship to use as transport from one end of the lake to the other! The two ships even stop briefly in the middle of the lake so the teams can exchange a broadside of gunfire. This map has many interesting tactical possibilities because of the unusual way that you get to the other teams base. Since there doesn’t appear to be any other way of getting to the other side of the lake (you can swim to the other side, but you cant jump out onto dry land, at least I couldn’t find a way to) you have to use the two ships for transport. This means that your teams flag-grabbing tactics need to be well timed, otherwise your ship will depart, and you will have to hold your ground until one of the ships comes back! Now for some pro’s and con’s. On the Pro’s: This is a very clever and interesting set-up for a CTF map, which should create some fantastic CTF games. The architecture is also well done, it’s a little simple, but the textures used are good and the buildings overall look like the kind that would have been around in the 17th and 18th centuries. The ships are also very well done, the shape isn’t quite right for a pirate galleon, but I can fully understand the limitations of the mapping software for making a ‘ship shape’. Considering this, the mapper has done a fantastic job making the ships look so good. On the Con’s Although the maps architecture looks good, it is a bit simple, and could perhaps do with some more detail added in there. Making the window frames 3D for example, rather than just a texture helps add that bit extra detail to a map, also try to make the rock walls less flat, so they look more like craggy cliffs. The layout, like I said, is very interesting, but that in itself could cause some problems. Because there is only one way across the lake, this could make it somewhat frustrating (although it could also be very exciting) trying to get to the other side. Personally I would have added a second way of getting across, maybe by adding some steps at either end where you can jump out of the water and get back on dry land. All in all though I think this is a very interesting and clever CTF map that I think you could have some real good CTF matches on. If you like the look of it, give it a download! Bot Support: No New Textures: Yes New Sounds: No New Music: Yes (From Pirates of the Caribbean no less!) Game Types: FFA, CTF ~Nozyspy~

Download

256 downloads

Uploaded:04-05-2008

Spacecraft Prefab

sapientwispprefab.zip | 91.26 KB

corvette class (albeit a smaller-than-standard corvette). Several elements of the design are rather reminiscent of the Turanic Raider\'s Thief-Class Corvette as seen in the [i]Homeworld[/i] series, so naturally it\'s not the kind of ship that would appear as a state-of-the-art starship. Perfect for if you want a cargo hauler or other inconspicuous ship in your map, or just the kind of generic ship the general populace would use. ~ Kouen

Download

368 downloads

Uploaded:03-31-2008

Cave Prefabs

cave_prefabs.zip | 279.02 KB

long windy bits of tunnel to make a huge maze if you wanted. And yes, I promise I'm getting to my point. This pack is a set of prefabs designed to work kind of like a tileset -- you can mix'n'match them to make some windy tunnels. Yay! The quality looks pretty good, but keep in mind that it's [i]imperative[/i] that you read the instructions in the read-me in order to use this appropriately (and, more importantly, as easy as possible!). Looks like this should help out people who aren't really great with terrain but still want to make some kind of cave map. ~Inyri P.S. Did I mention you should [i]read the read-me before using these?[/i] :)

Download

2793 downloads

Uploaded:03-15-2008

OJP Enhanced Unlimited

ojp_enhanced_unlimited.zip | 1.24 MB

folder. - Sabers Last I checked, there were no visible limits on how many sabers you could actually have, but I guess I may have been wrong or I simply never had that many sabers. Even if you were under the limits, though, only twenty or so appeared on the list and the console was necessary for the others. With JA Unlimited, virtually all sabers will appear on the menu (obviously it's not really unlimited, but it may as well be) and there ceiling limit on how many you can have has been turned into the roof limit - 'tis much higher. Higher than I was able to reach with every lightsaber, sword, baseball bat, axe, halberd, polearm, voulge and God-only-knows-what-else I could procure from JKFiles. Since saber switching via /saber only appears to work in JA+, this is great for anyone not using these mods, since you no longer need to know the .sab designations to load your sabers. - Maps Again, you can usually have as many maps as you'll need, but now they'll all show on the menu so that you don't need to open pk3s in Pakscape/PakRat (shout-out for you Maccies out there ;) ), find the bsp name and use /devmap to load your maps. Great improvement in my book, helpful for those who don't check map pk3s by default, or don't know how to. - NPCs Now, this one you did have a limit on, and that limit is basically kaput. You can now have as many NPCs as you'll need - again, I'm figuring 65535 being the ceiling limit, but you'll probably never reach that many - without that pesky ".npc extensions are too large!" error in multiplayer. Score one for no annoyances! - Vehicles Oh yeah. Now we're talkin'. If you're like me and enjoy going to town with some serious vehicular manslaughter, again, this is the mod for you. No more .veh extensions errors, and the error with .vwp files (which were still at factory limits in the last release) is now fixed, so you can have as much firepower as you need in the base folder. - Models / Skins Considering the game can hold as many models/skins as you can use, I always found it kinda dopey that there was a limit on the amount of icons, but that limit is now gone. - Species Selections The limit was previously 32. Now, it's... what is it again? 65535 or something like that? Ain't that quite a resume? [b]Disclaimers[/b] ► This will [b]not[/b] work in the singleplayer game - source code for the SP DLLs was never released. Strictly MP only, sorry folks. ► Naturally, SP won't work at all if you're over any limits, so basically, my advice: don't put mods in base, make a seperate mod folder for this and dump your files in there, then launch this mod via .bat file. That way you can have as much as you need in MP, without shafting SP. ► Limits are there for reasons, as Kat Angel quite rightly states in the readme. Even though this mod means the game won't object to extreme amounts of mods, please try and factor in how much the iD Tech 3 engine can handle, and how much your computer can handle. If you have too much in your base folder, your game will take ages to load. The more you have, the slower it gets. The less RAM your computer has, the slower load times pass. The slower your CPU, the slower load times will be. You also risk your computer randomly shutting down, restarting, or random crashes by having more than the computer can handle. So, basically, if you never use it, don't keep it, 'cuz the more you got the more strain your system takes. Please note that since this is the OJP Enhanced version, installation instructions differ somewhat to the baseJA version. At Kat Angel's request, the install instructions will be added into the review. [b]-Installation Instructions-[/b] Easy! Simply open up the zip file and dump z_ja_unlimited.pk3 into your ***ojpenhanced*** folder (not base), and optionally include thumbnailshrink_ojp_enhanced.pk3 or thumbnailshrink_more_ojp_enhanced.pk3 with it. If you place the file in your base folder, it WILL NOT WORK with OJP, and may cause base JKA to behave strangely. (Most likely, that means "to crash.") Then start up JA, and you're done! [b]-End Installation Instructions-[/b] Right, safety warnings and summaries out of the way, I think we're done here. Overall, great mod for you "pakrats" (no pun intended). If you play OJP Basic and like to use a lot of add-ons, this is a sure-fire winner. ~ Kouen

Download

247 downloads

Uploaded:01-30-2008

Companion Cube

comp.zip | 99.7 KB

it to your maps just for kicks or if you like to make HL2 type maps you can also use it. Enjoy this prefab and remember \"The Aperture Science Project reminds you that the Companion Cube does not speak. In the event that it does speak do not listen to it\'s advice\". Lol :D [i]Ayane Yamazaki[/i]

Download

473 downloads

Uploaded:10-29-2007

Mercenary Dropship

merc_dropship.zip | 258.08 KB

remnants up as a prefab for you to use in [i]your[/i] maps. This prefab contains a mercenary dropship, complete with cockpit, drop area, and... well, that's about the whole ship right there. A couple of emplaced guns fill the very small space between the drop area and the cockpit. All base textures have been used so there should be no worries about compatibility. In terms of the quality of the prefab, I'm on the edge. Architecturally it's pretty nice -- definitely doesn't have a boxy feel like a lot of prefabs do. The texturing could use some work in a lot of areas, though, and despite being pretty good I still feel the architecture could use a little refinement. For instance I found it [i]very[/i] difficult not to accidentally fall out of the drop area. There's very little room to walk through that particular section which kind of makes it hard to play in (and a little unrealistic -- you didn't see a bunch of clone commandos falling out of their dropships because there was only one foot of walking space, didja?!). Not a huge deal, since any interested mappers can modify this themselves if they want to. All in all a good prefab, either giving a good area to add to your map or a good starting place for you to customize for your own uses. Remember, if you want to use this prefab, just open the .map file in GTK Radiant or import the dropship .map file into your map as a prefab! Just remember that if you're going to import it, you may want to remove the skybox and plants from the dropship .map file. ~Inyri

Download

281 downloads

Uploaded:10-20-2007

Tardis prefab

tardis.zip | 450.34 KB

doubt it\'s really his, since I have seen the Doctor\'s box and it looks better than this one. This Tardis is shorter (or wider, can\'t really tell) than the Doctor\'s, the windows are covered with a blank sheet of paper and its supposedly wooden exterior seems more like it\'s covered with overlapping bits of badly done wood-like wallpaper. According to the man who gave me this, the door is supposed to open, but I believe this Tardis isn\'t bigger on the inside. I say this: your artist lacks skill. He/she should improve a bit, take a good look at the world full of perfect examples to use and then perhaps try their hand at this creation again. May your travels be written on the stars. - Jose

Download

2864 downloads

Uploaded:09-18-2007

T21 Stormtrooper Rifle

t21_rifle.zip | 2.46 MB

that big gun. v_v Anyways, this is that big gun! Presenting the T21 Stormtrooper Rifle. The model itself looks to be pretty accurate from the movie, and the skinning looks accurate as well, albeit this version of the weapon isn\'t weather beaten. This replaces the Golan Arms Flechette gun. Why it doesn\'t replace the bowcaster I don\'t know. Mainly because the T21 was a high powered blaster, not a flechette gun. And we all know how powerful the bowcaster is. ;) This looks like an excellent weapon model, and it does come with extra sounds, so download and enjoy! ~Zach

Download

218 downloads

Uploaded:07-27-2007

Shuttle Prefab

shuttle_prefab.zip | 8.26 MB

The platform itself has no textures, whether that\'s intentional or not I don\'t know but we can let that one fly for now right?. Onto the shuttle itself. The outside of the shuttle doesn\'t look to bad, but the continuous grey around the main frame of the ship is a bit bland and gives it a very dull look. The architecture is good however and you can tell some thought has been put into that. Moving on into the shuttle, first thing that strikes me is the excessively long and thin loading ramp up to the shuttle. Nothing wrong with a good ol walk i guess but something to remember for the future would be to think about the necessity of it. So straight ahead of me, once in side is a long thin corridor. Better use of textures could have been used here I think, the same textures are on the floor and ceiling of the corridor, but a different texture on the walls. So moving onto the room to my left we have a compartment for travelers I\'m guessing. Textures again repetitive on both the floor and ceiling but a more grayish texture on the outer wall. Fairly decent size compartment with enough benches to sit a lot people, they\'d be a bit cramped around the feet area though, not a lot of space :D. A camera is also in one of the top corners so spying can take place from the cockpit. If you go into the room to your right from the corridor, its basically exactly the same in every way apart from a random texture at the end. Again another camera, but below on the wall closest, is a see through triangle that runs from the corner about halfway up the wall, to the middle or so. I had to get confirmation on what this is but its a caulk texture on the inside apparently. You cant see this from the outside but its basically a missing piece of the wall when looking at it from the inside. Back into the corridor and moving right up to the far end and through a door, I come to another set of doors to my left and right. Both rooms are the same size and fairly small with nothing in them. The textures though, well, again very repetitive. I\'m not a fan of repetitive textures as I\'m sure a lot of you aren\'t, especially when there gray hehe, it can often ruin a nice looking model or map. So now onto the cockpit. More repeating textures to the ceiling, floor and walls, but the general lay out of this is nice. At the front we have the controls and two screens showing the rooms with camera in. This is a nice little feature but its a shame there upside down:(. To conclude this review over all not a a bad prefab. Here are some things you might want to think about for your next prefab if you plan on doing one: - Keep off the repetitive textures and try to use a better range of them. - Add more features to your rooms to give them an overall better feel and look. - Try to be a little more creative whether it be with the actual model or the styling. Those are just my suggestions to maybe boost up the appearance and so on of the model. Totally up to you though;) -|Sho\'Hen|-

Download

804 downloads

Uploaded:07-11-2007

Hirato Spaceship Prefab

hirato_spaceship_prefab.zip | 1.71 MB

snazzy-looking mid-sized space craft for you to add to your own maps. This spaceship is not boxy or blocky like many similar prefabs tend to be, and while smaller on the inside than many others it certainly is easy on the eyes. This prefab has a couple of nice features that are worth mentioning: [list][*]Enable/disable engines. [*]Enable/disable forcefield. [*]Fire the lasers.[/list]No instructions have been included on how to use this prefab, so if you\'re unfamiliar with how to add prefabs to your map please make sure an ask on [url=\"http://forums.filefront.com/sw-jk3-modding-editing-528/\"]our forums[/url]. ~Inyri

Download

1219 downloads

Uploaded:06-06-2007

[CONTEST] Catch a Wave

catchawave.zip | 6.51 MB

one Batman episode![/i] [b]Pros[/b]: [list][*]innovative features, such as working waves, and a moving boat [*]unique subject [*]fitting music [*]appropriate scenery [*]plenty of room [*]theme flows well[/list] [b]Cons[/b] [list][*]water behaves more like ice than water [*]less suited for duels than other gametypes [*]construction technique simple, less aesthetic [*]somewhat empty[/list] [b]Note[/b]: This map has been given a generalized review to avoid any biasing of the voters.

Download

855 downloads

Uploaded:06-06-2007

Mace\'s Ship Prefab Pack

macecm_shippack.zip | 17.31 MB

the community. A few of these were never finished, so some completion will need to be done to get them in full working order. But hey, sometimes with complex things such as are presented here, all you need is somewhere to start and get an idea of how to go about building it. This pack includes seven ships, including a rebel transport and a partially completed nebulon-B frigate (see screenshots for the included ships and their level of completion). They seem particularly well done, albeit unfinished for the most part, but even in this state of completion they should be a great benefit to mappers undertaking some space-themed maps. One less thing to do, right? Just remember, these are map prefabs and not functional maps! They should only be used in the building of new levels. Naturally you are free to use these in your own maps, almost no strings attached. Just check the read-me for crediting regulations. Enjoy! ~Inyri

Download

1335 downloads

Uploaded:05-20-2007

SP Collection - Boba Fett

sp_collection_boba_fett.zip | 1.68 MB

too big really so it\'s not a huge deal. The basic idea is that this mod makes Boba Fett available in the SP species menu. Alas, no Hoth support once again. A little extra attention to that would be much appreciated in the undoubtedly soon-to-come next installment of this mod. ~Inyri

Download

5996 downloads

Uploaded:05-07-2007

Cloud SP

cloud_sp.zip | 885.02 KB

Player? Yes? Enjoy. ~Metall Pingwin

Download

1134 downloads

Uploaded:04-21-2007

JK2 Animations

jk2_animations_v2.zip | 553.62 KB

and running stances from JK2 better than the ones in JK3? I know I personally do. The file I have here is a mod to change the idle, walking, and running stances to the ones in JK2. It does not change any of the actual stances while the lightsaber is on and the player is not moving, however. Also included is support for JA+ for those of you who use it. Give this a download if it sounds good to you. [/quote] So what\'s new? Well, that depends on which of the 6 included pk3s you use. There\'s the Version1Fix pk3s and the Version2 pk3s. For version 1 fix, all that\'s new is an error where when the character\'s legs aren\'t on the same level, it will still use the JK2 stance for the upper body. For version 2, apparently the legs will not bother re-elevating themselves on uneven ground. For both, from what I could tell, the wall run animations have been changed to the JK2 versions of them. Included is support for BaseJKA, JA+, and OJP for both versions of this file. Give it a download if you liked the JK2 Animations.

Download

224 downloads

Uploaded:03-31-2007

Shadow Rosh Penin

darkside_rosh_penin.zip | 493.94 KB

production line! In all seriousness, though, this is indeed the very typical Sith/darkside look. This may be good or it may be bad, depending on your tastes. I personally prefer something a little more unique than simple desaturations. Let's get a little more specific with this skin. The clothes look to be a straight desaturation with no surprises or alterations. The face looks to be desaturated and super-contrasted. A black line has been added to the face (some kind of cut?) with some black spray can marks coming from it (black blood?). The hands, as best I can analyze them, seem to be dirty. They are also clearly a different tone than the face, which is kind of odd. That seems to be the end of this skin, really. It does have NPC support, which is nice, but bot support probably would have been more practical. [b]Bot Support[/b]: No [b]NPC Support[/b]: Yes [b]Team Support[/b]: No [b]New Sounds[/b]: No ~Inyri

Download

51599 downloads

Uploaded:03-09-2007

The Academy

the_academy_v3.zip | 24.36 MB

map. If there were ever such a thing as evolution, this would define it. Players of The Academy v2 won\'t recognise much except the core fundamentals. Everything has changed, yet at the same time so much remains the same. Firstly, I\'ll start with the main chamber. I had to use noclip to access this, as it\'s initially locked, hence the screenshots not being taken in spectator mode. This room fits the theme of a council chamber perfectly, in every sense. As well as having the Jedi theme, it also has some unexplainable academic edge to it, some element I can\'t quite isolate. Needless to say, the architecture is great, and is quite possibly the best I\'ve seen in a Yavin Temple map for ages - it\'s simple, yet at the same time visually pleasing. Not one mis-aligned texture to be found - this is the point where I realised exactly why this map had taken so long: Virtue\'s gone over it with a fine-toothed comb, and then gone over it again with an even finer one. There\'s really not much to say about this as the screenshots will say enough, except that the view over the courtyard looks good and gives it that \"campus\" feel. Leading off from the main chamber are the security rooms and a sparring room. The sparring room is essentially the same design principle as the equivalent room in v2, except that much more attention to detail has been given to it. Again, it\'s what you\'d expect. The security room is simple - it just has buttons to lock down parts of the academy. Typical Rebel base design, yet still very well constructed too look the part almost impeccably. Next is the battleground. Believe me when I say that you won\'t recognise it. It has been translated from a walled-in enclosure into a large outdoor area. The terrain looks as good as it can in Q3 engine, there\'s good use of lighting and effects, and the area is littered with weapons - leading me to believe that the majority of combat and lessons takes place out here. Across the battleground you\'ll find a small ruin with an elevator. This leads into what appears to be the dorm area. Several rooms are down here: medical room, bar, strategy center, and a few storage rooms. Everything is, again, well-designed and error-free. What impressed me most was the strategy center\'s layout - it hits the spot exactly, and I suspect that a little inspiration was likely taken from real world sources. My only grievance is that the music in the bar is still present, and there\'s no way short of deleting the mp3 to make it shut up (you can tell that I dislike that song, huh?) - which is a shame, as it clashes with the great BGM. Interestingly enough, this underground dormitory area is also a training zone, although I suspected it may be since only RP\'ers would really have much use for many of the areas (except the bar - that can universally be used as a \"Safe Zone\" in any type of server). Now... Ah, wait, screw it, I\'m too lazy to keep switching between spec and ingame modes. Ahem, now let\'s move on to the central courtyard, possibly my fave area. This is almost the same as v2, which is good, because it\'s a little bit of the original in there, but what makes it stand out is the adjoining \"Hall of Fame\" area. As well as being possibly the most aesthetically-pleasing part of the map, it contains memorials which count as a way of honoring the people who made the Academy what it is - quite sentimental, and hell, those guys deserve an honorable mention for giving up most of their free time for the benefit of a gaming community which on the whole generally doesn\'t appreciate the sacrifices that have been made for them by many. Most important of all is the memorial to Vladarion - I\'m glad that\'s still in there. An in-game memorial to an in-game friend. Nerdy? Hell yes, but really, who cares? Honoring someone you knew well and cared for is the right thing to do, and a friend is still a friend whether you know them as a human or as an avatar. Again, another display that we\'re all still humans behind the keyboards, and that can only be a good thing. OK, this review is getting long. Too long. Let\'s move on before Inyri starts making wisecracks about Oscar acceptance speeches or some such nonsense... >_> The classrooms are the core of the map, naturally. The three sparring rooms are still intact and very much unchanged aside from the removal of the viewing areas. What is really new now, is the stairways leading to elevators. These lead up to the second floor, where there\'s a brand spankin\' new classroom built for all kinds of classes. It\'s got seating (which, in non-RP terms, means \"Go stand over there so you don\'t get in the way!\" :p ), and the glass walkways make it easier to see what\'s going on around the room. Jutting off from here is a supply room for healing, and a sentry room for defensive training (which I have to admit, I took a few lessons in myself while playtesting >_> ). All in all, everything a Jedi will need to train themselves, I guess. The final room to cover, is the bridge room. I loved this one, and now with the addition of multiple levels, I love it even more. Why? I dunno, I guess I like combat in these environments. Must still be jacked in to the Matrix or something. (By the way, Ghost is WAY cooler than Neo. And Enter The Matrix should have been much longer than it was.) Er, yeah, this room is still fun for combat, and if you like, you can even simulate Revolver Ocelot-style pistol matches a lá Metal Gear Solid. ;) All in all, a fun little sparring room. Now, because I\'ve made this review extremely wordy and unnecessarily long, I\'ll summarise: - Texture Usage: All textures appropriately used and well-fitted. No errors. - Architecture: A bit plain, very simple, yet still aesthetically pleasing and appropriate. - Design: Simple, yet elegant. Made for a purpose and suits it perfectly. The theme ties in very well together. - Creativity: It\'s an updated remake. The heck are you asking me about creativity for? :p - Custom Material: Surprisingly, most of this is built with base resources. Congrats on utilising them better than Raven Software could! The few custom resources in the pack are just fine. Some of them could work better, but they\'re fine for their purpose. I admit it, I\'m gushing with nothing but praise for this. Why? Because it\'s the best map ever? No, I don\'t make judgements like that. Because it looks more awesome than any other map? Nope. So why is it then? Because it [i]works[/i]. It\'s been properly tested, properly tweaked, properly optimised, so on and so forth, and Virtue\'s delayed the release of it almost indefinitely in order to make sure it was only released when it was [i]ready[/i] - something that no mapper seems to do these days. Overall, this is an improvement in every way over v2, and the Academy members should be proud to call this their \"home away from home\". Virtue should also be proud for creating something which raises the standard and finally proves that complexity is [i]not[/i] synonymous with quality. Great work, Virtue, and I hope you expand your mapping horizons. I also hope that others follow from your example of thinking purely about the map rather than about the reaction it will get from the general public. ~ Kouen [b]Bot Routing:[/b] Yes [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes [b]Custom Models:[/b] Yes

Download

31135 downloads

Uploaded:12-28-2006

Final Fantasy VII - Midgar

final_fantasy_vii_midgar_v3.0.zip | 4.35 MB

with it out of the way. First off, it took forever to load. The load time is right up there with some of the load times for HL2, and those take forever. Another problem was that I didnt have the best framerate out there while on this map. However, that could be easily fixed if I lowered the graphics settings a bit instead of running em on the highest settings. There are many new models included, such as brand new chocobos, the motorcycles from Advent Children, the Turks, Tifa, and Yuffie. While the models were well done, I thought that the skinning on them could have been a bit better, especially on Rufus. There is also two additional pk3s, one being the One Wing Jetpack, which contains a new jetpack and teleport effects, and one being the First Sword pack, which includes Cloud's swords from Advent Children and a holster for all you JA+ users. Now onto the map itself. It is a very well made map, if you ask me. It has everything that I would like in a map, and more. The first place I visited was where I spawned, in the Highwind. Well made map, and true to the ship from the game, with the exception of the stairs that took you outside in the game took you to a teleporter room here. While wanering around the ship, I ran into Yuffie. Being the person I am, I shot her, and proceeded to get attacked by her... :/ Anyway, I took care of her and ran up to the teleporter room. I was given four choices: Chocobo Farm, Battle Square, Shinra HQ, and Sector 7. I decided to hit Battle Square first. Once there, I noticed that the text on the floor in the circle had been changed to fit what was said in FF7. I hopped up, and pressed the button to spawn the bots. I do a series of battles with various characters, including some Turks, and Sephiroth at the end. Once I amused myself by throwing them all into the deadly surrounding liquid, I took off back to the teleport room on the Highwind. This time I take a turn to Sector 7. I hop down, look around, and head to where anyone would head: 7th Heaven Bar. Who should I find there, but Tifa herself? Once I check out the bar, I head up to the pillar that was blown up in FF7 to bring down the plate. Nothing particularly amazing here, besides how close to the original game it is. Wandering around more, going through the Train Graveyard and sewers, I eventually wind up at Shinra HQ. While it only has the top levels, it is still a great place. At the top is the presidental room, where I found Rufus, and at the bottom is a garage filled with motorcycles from Advent Children, along with a passage leading out to the highway in Midgar. After getting lost many times, not to mention crashed into and killed by passing vehicles, I wound up in the Chocobo Farm, where I found the brand new chocobos, which I immediately fell in love with. I also found the Zolom that Sephiroth killed by a cave that leads to where a golden chocobo is locked into. I'll leave it up to you players to figure out how to unlock it. :p Somewhere along the way I found myself in Aerith's church. I was half expecting myself to find Aerith in there, but only slightly disappointed by her absence. Well, I think that covers the main areas in the map. Each of the areas were done to near perfection, all of which are as true to FF7 as you can get while still having a playable map. Now then, go download this map. Even if you do not like FF7, I would still suggest giving this map a download, because it is so well made. Enjoy! New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Support: Yes Gametypes: FFA,TFFA,Duel,Powerduel

Download

9265 downloads

Uploaded:12-20-2006

Bespin Christmas

bespinchristmas.zip | 9.45 MB

white. Well, not really. But I did get a pleasant surprise to find almost everything retextured to be Christmas-y. Things have been added on, changed, and areas have been expanded. For instance that one spire thingy in the original map has been replaced with a Christmas tree. Lights have been strewn across the map. There are wreaths all over. And there’s even a sleigh flying! And you can even jump up onto it and ride it. I liked how the snow in the map piled up to the walls, and how the lights flickered on and off. The sleigh was also fun to ride on. But the niceness of the map was counteracted because in some areas the textures were not redone, so you have regular Bespin textures in a snowy map. I did enjoy this map, and I suggest that you download it, just for a change of scenery. Bot Support: Yes New Music: Yes New Sounds: No New Models: No New Textures: Yes Gametypes: Duel, FFA, Jedi Master ~Zach

Download

7765 downloads

Uploaded:11-27-2006

Makermod Client Plugin

makermod_client_plugin.zip | 405.17 KB

I got bored playing by myself after a while. Anyways, this is a very nifty plugin for those of you who want to try out makermod and don’t feel like learning all the commands. Okay. So I start up maker mod, and I wonder how to use the plugin. I should’ve read the readme. Anyways, read the readme, set up your controls, and start having fun. However, it may take a little bit of understanding for some people to use this. But all in all, this was an enjoyable mod to review, and is made to help out people new to makermod! In addition to aiding you in building stuff, this mod will also aid in the administrative part of makermod. So if you wanted to try out makermod but got confused, then download this! ~Zach Note, to use this, you must be on a server with makermod on it, or be running the mod itself, ~I noted in the review that I crashed while using Korriban models. This is not the case for everyone. Many people have had the models work just fine.

Download

207 downloads

Uploaded:11-16-2006

Sirhc\'s CTF Map

ctfmap.zip | 12.61 MB

staircase, which in my opinion could have been a bit shorter. But it adds some interesting things into the game. Okay, so you’re out of the dungeon, what now? Well, you open up to a castle courtyard complete with a couple buildings and a bridge. I was kind of disappointed at how Spartan the castle area was. I wanted to go up into the castle corridors and do some fragging! I didn’t feel like just shooting someone from the top of a house. I wanted to be behind a wall sniping! Oh well. Making an interior castle wall would be a lot more complicated, but it would be really fun. Anyways, this could be a fun little map to play on. Just remember to not jump straight down while bringing back the flag. There is an easier way to the flag, but I’m not going to tell you about it, because I’m sneaky. Bot Support: Yes New Sounds: No New Music: Yes New Models: No Gametypes: FFA, CTF ~Zach

Download

1563 downloads

Uploaded:08-16-2006

White Gate

white_gate.zip | 2.32 MB

you like stargate, or just think this is cool, download it and use it as a teleporter in your map! It really does look cool. ~Zach

Download

453 downloads

Uploaded:08-10-2006

Casa De Fuego

casadefuego_ctf.zip | 1.49 MB

lava, and looks cool? Casa de Fuego. Basically what you get with this map is a nice, symmetrical, evil map. The author has tried to make this a somewhat quake 3 based map, or so I think from the layout. But that doesn\'t really matter. The author has used twisted architecture to good effect, and made it so that you have to jump around a lot, which can increase the challenge when playing. This is a pretty nice map. I would regularly gripe about the lighting, but those gripes are rendered null when I realize that it\'s supposed to be lighted like it is, to give the map an \'evil\' atmosphere. But other than that, my big gripe was that all the flame effects in this map didn\'t hurt you. There were only two areas in the map where the flames actually hurt you. So I think that all the flames should damage you, just for realism. But other than that, this is a nice map. Bot Support: No (tried, the bots didn\'t like all the jumping) New Models: No New Textures: No New Music: No Gametypes: Duel, FFA, CTF ~Zach

Download

208 downloads

Uploaded:08-02-2006

Freakinweirdo's Truck Prefabs

jimmytrucks.zip | 23.88 KB

something cool, and mildly detailed. But my hopes almost always get dashed upon the rocks of low-detail-ism. Basically this is a pack of several low-poly trucks. And by low-poly I mean, around quite possibly less than three hundred vertices each. Okay, maybe a bit more, but these look like the author was playing with blocks. These might be useful if someone was making a map called Block Land, but otherwise, I don't really see how they are going to be used. ~Zach

Download

1241 downloads

Uploaded:07-29-2006

Jack Sparrow

jack_sparrow.zip | 1.64 MB

file caught my eye as a disappointment at first, but as i continued playing it through an 8-Man LAN Game, buckets of laughter followed and I realised it had some positive elements. Let's discuss them before we move on to the negatives. In relation to Captain Jack Sparrow, ... this does have [b]some[/b] correlation between him. Well, I think that the clothes are spot on and the third person view of him ingame looks good. And the given taunt that Matt- Liell gave him is funny: 'You don't want to be doing that.. I'm Captain Jack Sparrow!' -Well, made me and the guys laugh. Apart from when one thought it would be funny to pour coffee inches away from my keyboard as a sigh of 'comedy'. Anyhow, Team support, Bot support, and Sounds were included- giving Jack Sparrow that extra delight in playing as. But whatever goes up, must come down. Face resemblence wasn't very good. At least the author did try, and it's not the worst or the best i've seen. Still, with the good points beaming over this file, im sure this would be a fine download for any Pirate Lovers! [b]Team Support:[/b] Yes. [b]Bot Support:[/b] Yes. [b]NPC Support:[/b] Yes. [b]New Sounds:[/b] Yes. ~ [u]Chafferz[/u]

Download

2991 downloads

Uploaded:05-29-2006

Lord Agathon

lordagathon.zip | 2.11 MB

a pallid face, which is a trait that a sith [i]should[/i] have. No dark faces. Dark faces are bad. Pallid faces are better. Okay, off of the face, which does look great. On to the clothes. They\'re not solid black, they\'re more of a brownish gray. And they\'re simple. Most sith use utilitarian clothing using plain colors. Not solid black. So kudos for that. If you\'re looking for a sith skin, then this is for you. This is not a general \'\'sith\'\' reskin. This is an [i]example[/i] of what sith skins [i]should[/i] look like. The author has included a custom saber for this skin, and I rather like the claws on the ends. The sabers fit the bearer well. If you like this, download it. As for me, I\'m keeping it. Npc Support: Yes Bot Support: Yes New Sounds: No Team Support: Yes ~Zach

Download

188 downloads

Uploaded:04-14-2006

Piano Prefab

pianoprefab.zip | 5.99 KB

know if you are meant to put your own textures on it or what, but as is, there\'s nothing there except keys an invisible wall. Something cool about this was that the keys moved, but the author could have spent more time making it better. They just all alternate. Maybe actually have the keys move to a song, and have a song play. -Red

Download

418 downloads

Uploaded:04-12-2006

Spinner Cars

spinner_car.zip | 411.72 KB

dark. However if you're a fan of Blade Runner, are creating a Blade Runner themed map, or just like the look of this, give it a try in some of your maps! ~Inyri

Download

447 downloads

Uploaded:04-11-2006

Skyhoppers

skyhoppers.zip | 946.3 KB

with all of you. First he gave you his [file=\"59390\"]Cloakshape Fighter prefab[/file] from [file=\"55984\"]ffa_corellia[/file], and now he\'s giving you the T-16 skyhopper prefab! If you haven\'t played ffa_corellia, this is a prefab that has both an inside and an outside - you can enter it and look around the cockpit, or admire it from a distance. Not only that, but it comes in two versions: the normal skyhopper, like the ones used on Tatooine, and something he calls an \"urban\" skyhopper which is modified aesthetically and lacks the large gun underneath the cockpit. Definitely a cool look, and good for city-themed maps, as I\'m sure roaming around a city with a giant gun on your speeder wouldn\'t be totally acceptable! Check out the read-me for usage and installation instructions and enjoy! ~Inyri

Download

434 downloads

Uploaded:04-10-2006

Reborn Jedi

rebornjediv2.zip | 1.99 MB

For All! As I said in the previous review, this is an interesting idea. I wonder what other texture refits would look like. ;) Bot Support: Yes Team Support: Yes New Sounds: No Npc Support: N/A ~Zach

Download

64 downloads

Uploaded:04-07-2006

Reborn Jedi

rebornjedi.zip | 1.24 MB

coloring is dark, which suits me fine. The idea behind it was to make a simple reskin that would stand out. I think that the author has achieved this. While the author has tried to include reborn sounds for this instead of kyle sounds, it didn't work out. For you lovers of both the jedi and reborn skins, this could be for you! New Sounds: No Bot Support: No Npc Support: No Team Support: No ~Zach

Download

314 downloads

Uploaded:03-29-2006

Cloakshape Fighter Prefab

cloakshape.zip | 1.37 MB

Fighter prefab for Jedi Academy, featured in the map ffa_corellia if I\'m not mistaken. It\'s not quite proportionally accurate, but it is easily recognizable as a Cloakshape Fighter so it works. For those of you who aren\'t \"in the know\", a Cloakshape Fighter is an expanded universe starfighter used mainly by smugglers, pirates, bounty hunters, and equivalent riff-raff. They\'re cheap and reasonably sturdy, so they make a good choice on a budget. I believe they were first featured in the Dark Empire comic series, but they made an appearance in the game X-wing Alliance, if you\'re really curious about them. They\'re really fun to kill, as a matter of fact. So, should you find yourself in need of a Cloakshape Fighter for one reason or another, Krattle has been generous enough to share his prefab with us (for which I found myself needing to make a new category). I do hope that he (or others) will give us some more prefabs so I didn\'t make this category just for one file! ;) ~Inyri

Download

23819 downloads

Uploaded:03-23-2006

Escape: Yavin IV - The Lost Maps

ey4.zip | 306.41 MB

conversion. Well, saying it\'s a sequel may not be completely accurate. It\'s really something of a replacement - a totally new story, twenty-five new levels, and plenty of new content to choose from. As it\'s very [i]very[/i] long, I tested the first level fully, and will leave the rest to you. However even just from the first level I can tell the quality is way up there. The puzzles are difficult, the levels, even on the easiest setting, are challenging, and the cutscenes are very good. The voice acting could have used a little work, mostly in just the sound quality area (a lot of the voice actors just seemed a smidge too close to their microphones), but the feeling of the characters comes across well enough. The author recommends you remove all custom PK3s from your base folder in order for this mod to work. The main reason behind this seems to be the incredibly high number of NPCs in the mod - if you have extra NPCs in your base folder your extensions will be too long and you won\'t be able to play, so keep that in mind. However the mod comes with enough customization on its own that you probably won\'t feel the need to have extra mods when you play it. I\'m not going to get too detailed on the features of this mod, but I will re-iterate a few things Darrow mentions in his read-me (which I strongly recommend you read). First of all, as I said, it has 25 brand new levels that were not included in the original EY4. Secondly, the interface of the game is new, including a \"chapters\" menu for easy level selection and a new saber menu (you can steal dropped sabers! yay!). It seems like after each level you can customize your sabers based on ones you acquired during the previous missions. So it\'s kind of like an \"unlocking\" system, from what I can gather. The TC also sports three, count \'em [b]three[/b], ending sequences, which is sure to keep you busy trying to get each one. So if you\'re one of those types who loves single-player but whines and moans about how bad the single-player campaign Raven included is, here\'s your chance to try something a little bit more involved. However be warned - you\'re not ridding yourself of Rosh Penin! ~Inyri

Download

2249 downloads

Uploaded:02-23-2006

JK2 to JA Multiplayer Maps MOD

jopatch.zip | 464.68 KB

one is tiny in size - less than half a megabyte. This is, ideally, to help out the the 56kers who want to be able to play old Jedi Outcast maps without having to sit and download something for hours. So the real question here is [i]"Does it work?"[/i] Well, it'll only work if you already have Jedi Outcast, as you'll need the Jedi Outcast assets from your original disc. But if you follow the instructions, this patch seems to work fine. I tested some of the old JO maps on several gametypes. CTF and Duel seem to work as they're supposed to. I'm quite happy to have good ol' BGJ back (Battleground Jedi, for those who unfortunately never played Jedi Knight... I pity you). Of course the JO version isn't quite as good as the JK version, but you take what you can get... Anyway, the point is the patch works fine. The author mentions a couple of bugs he found (I didn't test every level, so I didn't find them, but they may still be there). Make sure to follow the installation instructions in the read-me, and enjoy! ~Inyri

Download

397 downloads

Uploaded:01-11-2006

Star Wars Wintertime Story - Part 1

star_wars_wintertime_story_part_1.zip | 60.94 MB

I do wonder if his masculinity was reduced any by voicing both himself and his mother :p This video gives a very good overview of the BlueIce Twilight map, so if you haven\'t seen it yet, you\'ll get a good view of it here. There is a small bit of strong language in it, so be warned of that. If you have a somewhat strange sense of humor you\'ll probably enjoy this video. Keep \'em coming, Effendi. Your videos are certainly... unique ;) ~Inyri

Download

596 downloads

Uploaded:11-26-2005

Normandy Beach

ctfbeachmap.zip | 1.64 MB

inspiration has come from, looks like Medal of Honor to me, but you can't really compare the level in that to this one, because...well this one falls very, [b]very[/b] short of that one, or even Orbitius' one. The water texture repeats endlessly, the shiny white textures used for the bunkers don't work at all, the textures on the big crosses don't align properly, and inside, everything is made from red carpet except the walls. :( As a CTF map, it isn't very fair either is it? Especially if you don't have a high-power force jump. One team just jumps down, but other other team has to find a way of getting up (which without level 2 or 3 jump, i found impossible.) Oh yeah - why oh why did you use the bespin sky?! I hate that sky with a passion, and to make things worse, it doesn't fit the theme. Oh, and the 'boats' look suspiciously like open-top cubes. On the other hand, I did enjoy the mines that are all over the beach, nice idea, and it's always fun to watch people blow up on them. I'd have made them a little more powerful though, as I walked away from blasts frequently without dying. Oh yeah, and the fog in the water works fairly well, a little glitchy in places, but nice. The map does have bot support, but to be honest, what's the point if, and i quote, "The Red team bots DO NOT take the blue team flag." How can you play with bots if they don't take the flag? I think this level would be much better suited to FFA, over CTF due to the design, but in all honesty it needs a great deal of work before it can compare to other Omaha beach maps that I've seen. I think maybe you guys were a bit too ambitious in using this design for a first map, maybe try something a little less 'big' next time yea? New Textures: No New Sounds: No Bot Support: Yes ~Szico VII~

Download

94904 downloads

Uploaded:09-01-2005

Obi-Wan Kenobi

hs_kenobi_rots.zip | 7.35 MB

work of art - I find it hard to believe a modder could come up with better than Raven ever could - just look at what they turned Luke into - yet here's proof! Obi-Wan's face is spot on, and I mean right down to that little warty thing by his nose. I review loads of Star-Wars based models, but most of them are only recognisable by the clothes, because the face always seems... wrong. And this is why I love this model over all of those :D Sure, he looks in a slightly angry mood, but by my standards I'd pick this model over any other one currently out for JK3. Obi comes with full Bot, NPC and Team Support, and 4 different skins. My favourites are the classic robed versions, which come hoodless and non-hoodless, but the war-torn version of his normal clothes (minus the robe) and his standard outfit are also very impressive, and the textures have been modelled to a high standard. The hair, which is usually the worst part of a model, is also very close to the real thing, and I am absolutely positive every Obi-Wan fan will want to download this. Now, and some of you are gonna hate me for this - there are a few small problems, but let me stress that whilst they are small, they still should be fixed. Firstly the single-player selection doesn't work - it comes up with a model not found error and I end up as a stormtrooper. It still works through the console, but I was kinda looking forward to seeing Obi in the cutscenes. I don't think it's a problem on my end, but it could be. Secondly, while most of the sounds are fitting, some have music in the background, which sounds wierd to me. Still, it's not like I ever use taunts ingame. ;) Also included in the file is Kenobi's saber from Episode 3. I have never looked closely at his saber so I can't vouch for its realism, but it does look very good. It is also in a seperate pk3 from the SP model and the normal MP model so you can remove it if you wish. I have no doubt this will be a highly-downloaded model, and I am also sure it will keep all the Anakin fans appeased untill HapSlash releases his episode 3 model :) New Sounds: Yes Team Support: Yes Bot Support: Yes NPC Support: Yes ~Szico VII~

Download

1109 downloads

Uploaded:08-13-2005

CTF Bespin #2

ctf_bespin2.zip | 2.69 MB

changes in order to connect the two sides, and afew doors added. There\'s also a x-wing floating in the ski... not to sure about that. I did notice that while fps was pretty good in most areas, there are spots where fps dropped pretty low. The author should of adjusted this. Theres not really to much to say about this one. If you like bespin, which always was a popular map, and your a fan of ctf play, this would be a nice addition to a server. I\'d like to see this with the fps issue fixed. game type: CTF, Team, FFA ~LK~

Download

117434 downloads

Uploaded:08-01-2005

Jedi's Home (JL) II

jedihomejl_ii.zip | 15.18 MB

really, after all considering what a smash hit the original Jedi’s Home was, it should have occurred to me that there was a good possibility for a v2. Oh well, I always seem to miss the obvious! Anywayyy…on with the review! Now, on the whole I liked the original map, it was roomy, good for clans, and had some great secrets. However there were a few things that bugged me quite a bit, one of which was the texturing in one or two areas, like that dark blue carpet in the main hall. It drove me mad trying to duel there, because I could never see my character, or my opponent properly. They just seemed to blend in with the dark carpet! Of course, when I lost because of that, I’m not sure anyone believed me when I said it was all the carpets fault. Surely other people had the same problem though? One of the main things a v2 should always accomplish is to correct the errors, or not so good bits of its predecessor. The worst case scenario is that a v2 would expand upon the not so good bits of its predecessor and get worse! I am happy to say that isn’t the case here. If you liked the original Jedi’s Home, your gonna be drooling over this one! :D Lets move onto the architecture first of all. This is really a map and a half, the architecture looks great all over. Wonderful smooth flowing lines, along with grand staircases and a lot of nice architectural detailing makes this an excellent map visually. It also feels a lot more solidly built than the original, but I guess a Jedi safe house needs to be though right? Some areas which I particularly liked was of course the wonderful main hall, with that great ceiling, but also the kind of modern-Japanese style dojo room thingies. At least that’s what they looked like to me! There is some nice architectural features and texturing in there, and the lights look pretty nifty too. ;) Now, that brings me onto the texturing, which is also very impressive. Quite a bit of the texturing in the main areas of the map is in relatively plain and simple textures, but nice looking ones nevertheless. Plain or simple textures are certainly not a bad thing if they are used properly however. In this map they are used very well I think, and personally I think they really bring out the wonderful architecture, whereas complicated, cluttered textures would draw your eye away from the architecture and more onto the texturing. There have also been some nice new shiny marble textures added to the map here and there, which i think looked rather posh! Best of all though (in my opinion at least) is that the carpet in the main area now looks much better, so hopefully I wont keep loosing my duels so much due to the colour of the carpet. I bet you still don’t believe me about that do you! :P Anyway… Just like the original, there is sooo much to explore on this map. The map itself is gigantic, and of course, theres plenty of secrets! One of the coolest bits I thought, was a transport ship that’s outside on a landing platform. Step on the boarding ramp undernieth and it brings you up into the bowls of the ship. However, if you move into the cockpit and press the controls, you can fire its laser cannons! Hopefully none of your friends will be standing infront of it…or maybe that was the idea? Mwahaha… Theres a totally revamped medical room, and also a cool duel room with a glass box that closes around the duelers (sorta like the one in Sith Council). As I said above, there is of course, plenty of secrets here. Theres hidden chambers, as well as come nifty floating dueling platforms in the sky, though I couldn’t figure out how to get there normally…I had to use noclip. Still, I imagine theres a teleporter somewhere for that. One secret that I thought was very cool was this security room that I found. It had a big screen on the wall where you could actually see one of the corridors in the map, and also when people walking through it. Just like a proper security camera! The only thing that I didn’t really like in the map was the fact that you had to press the use button on some of the doors to open them. Doing that just gets a bit irritating after a while, because I keep walking into doors expecting them to open! Owch… Besides that though I don’t remember noticing any substantial bugs, or any bugs at all for that matter! So, lets round up a few pro’s and con’s before we finish up. Pro’s: [*]An excellent map for clans. [*]Excellent looking architecture, you gotta love all those curves! [*]Solid and well-made brushwork. [*]Beautiful texturing and lighting. [*]Plenty of secrets to discover! Con’s: [*]It is very large, which can lead to you getting a bit lost if you don’t know the map well. [*]You have to press the use button on some of the doors to get them to open, which gets a little irritating after a while. This really is a superb map, which will be great for clans or RPG folk, or anyone who appreciates a well made and good looking map. An excellent map all round, be sure to give it a download! Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

Download

73085 downloads

Uploaded:06-06-2005

Star Wars Episode III JKA Map Pack - Part 1

sjc_eiii_mappack_part1.zip | 54.04 MB

reading this review, downloading this map pack, then you saw Episode III. If not, don\'t read my review - there may be a spoiler or two. Okay, so I spawned in that one big room near the elevators. I immediately crawled down the broken one and explored the shaft. I don\'t think you can tell from the screenshots there, but there seemed to be water I was walking in here and there. Oh, and these screenshots are a bit out of order. See R2 down there in the water? I didn\'t mean for him to fall down there... I just love breaking grates. :D And that damn droid kept saying something every once in a while. Startled me every time and I expected them to spawn and start shooting at me and R2. Of course, R2 would\'ve kicked their asses. As you can see from the last screenshot there, I wouldn\'t have been much help to R2 since I decided to go and press buttons and got launched out into space. My FPS was decent on The Invisible Hand and I wouldn\'t be surprised if this map becomes as popular as the Duel of the Fates map - especially with that space-sucker-outer button. ;) And now Palpatine\'s Office - no, wait, that\'s a screenshot of Sith-J-Cull\'s office - or is it George Lucas\'? Bah. Maybe George and James share an office? ;) Well, I have no idea how to legitimately get to this room, I cheated and noclipped. :P But definitely check it out, it\'s amusing. :) The design and lighting of this map are great and accurate, though my poor screenshots don\'t justify the map. I\'m not quite sure why the chairs in the office can be pushed and pulled, but they can be. And the glass OF COURSE can be broken - how else could you reenact the scene where Windu gets - okay, I\'ll stop there. :) After testing these two maps, I\'m tempted to go back and find your first map ever submitted, James ... just so I can see if there was ever any improvement to be made. It seems to me you\'ve always been a great mapper and always will be. By the way, there are two screenshots of James\' upcoming work included in the zip file. So be sure to download part 1 of this map pack! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

Download

76809 downloads

Uploaded:04-23-2005

JAM's JK2/3 Kill Tracker

jamktv2.zip | 1.59 MB

tracking (obviously) 2. Spam-echoer 3. JK2 and JA support 4. Note and friend lists 5. Message configurator with a command variable help, color scheme help, and a preview window 6. Media player with playlist capabilities 7. Update check (click JAM in the main browser) and contact information Having been around since the first days of JK2, I've seen all the kill trackers and never been impressed. Whenever someone joined one of the clan servers I played on and I saw that exacerbating kill tracker message, I repeatedly used my "kill tracker off" bind or spammed the same message in the console. To me, "!kt off" was the only good thing about them. JAM's version may have changed my mind about that. While I still don't see the need to publicly track your statistics, the auto-message feature and music options are definitely an evlolution from the early versions. I realize that those options have been available for a while, but as a graphic designer, the ease of use, graphics, and media player feel make JAM's version my choice. The readme for this program is located by default at: "C:/Program Files/JAM's Jedi Knight KT/readme.txt" once it is installed. Technical Data: Pros: 1. Very easy to use. 2. Gorgeous layout. Cons: 1. NA Rating: 10/10[/quote] A few usful things have been added in v2 and a few fixes too. The interface looks much more slick now, I felt the first version looks a bit big and clunky. The black colour has been added to color schemes now, thats great since alot of people use black in their names. Good job JAM, this is a great tool for recording your kills, playing music, adding friend lists and more. Once again this version works for both JK2 and JKA, update it now! -Rink

Download

37345 downloads

Uploaded:04-19-2005

Dismemberment Mod

jka_dismember.zip | 431.78 KB

Then download this mini-mod. It will satisfy that need you have for dismemberment. ~AmosMagee

Download

4487103 downloads

Uploaded:02-16-2005

Escape: Yavin IV

escape.zip | 109.39 MB

models, new cutscenes, animations, etc. All of this is new and it's all done quite well. It was a bit of a challenge for me and I didn't even come close to finishing it (mostly because of a time restraint). If you've been bored with the SP game from Jedi Academy, you might want to check out Escape: Yavin IV. The only things I was disappointed in are significant, but don't make or break this game. The size, of course, is a factor. It's over 100MB in size, so it's going to take a while to download for quite a few of you. Second complaint would be the voice acting. It was all done by one person. And I'm not quite sure why the Queen's voice had a tinny sound to it. That didn't make any sense. Anyway, try getting more people to help voice act for your levels - there are quite a few out there who are willing. Several guys I know out there who'd be interested. And there are fewer women available, but I'm one of them! :D [/shamelessplug] Aaaaaaanyway, if you can tolerate the download - check this total conversion out! ~AmosMagee Ps. There's a walkthrough included! Okay, totally going to cheat and play this all the way through later. :D

Download

47385 downloads

Uploaded:12-07-2004

Deathstar Trench v2.0

deathstar_trench_2.zip | 10.58 MB

place, you can choose between the X-Wing, A-Wing, and Y-Wing. You then go through hyper space, and arrive at the Death Star. What could be better? Your opponents are waiting on the other side, that's what. The other team has access to all kind of Tie Fighters, even a real strange looking one. Look at the screen shots below, I’m sure you will be able to spot it. That one is my favorite. You can choose the vehicle you wish to have in the game, by going to one of the control panels. A name will appear on the screen, it tell you what it spawns. You can then spawn it, and start flying it around. Be careful if you choose a rebel vehicle. There are turrets on the Death Star, that would love to put a hole in you, if you know what I mean. ;) Don’t let your mind wander though, if you spawn in one of the hangers in the Death Star, make sure you are in a vehicle, when you exit the hanger. There is no air outside of the hanger, so you better be in a vehicle. Near the end of the trench, there is a hole on the ground. Aim at that and fire. You will see an explosion effect, and you get 25 points added to your score. I couldn’t really find any bugs in this map, which makes me very happy. I did though have trouble approaching the Y-Wing. Every time I got near, it shot me. :PThe author also included version 2 versions of this map. The first version just has the basic ships. The second has all the ships. The author also put the proper credits in his Readme, even giving credit to the vehicles. You need to unzip all the .PK3’s from the .zip. One is the map, the others are the vehicles that the maps uses. Great Job Dude! Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA -Airm

Download

15695 downloads

Uploaded:11-06-2004

JK3 Multiplayer Dismemberment

jk3_mp_dismember.zip | 1.08 KB

difficult :) So, you know in the single player, when you can slice off people\'s arms and legs e.t.c? Well after doing this you\'ll be able to do it in multiplayer too :) Bear in mind if u use a mod like JA+ you may have to alter the seperate config files for these mods as well as the basic one. ~Szico VII~

Download

840 downloads

Uploaded:10-22-2004

Ancient Temple

ctf_antemple.zip | 547.27 KB

some people are still releasing maps for JK2. :) I still love the game and definitely prefer it over JA. And this is specifically a CTF map! WOO! We\'ll definitely have to try this map out soon, like, on our server and stuff. The map itself is pretty dark and has that sith/lava/fire/darkness feel thing to it. I\'ll admit I got bored of that theme a long time ago, but I still kinda like this map. It\'s a simple layout so you shouldn\'t get lost. And it is an almost straight shot to the flag, but it\'s large enough that the defense peoples should be able to stop a carrier. My favorite visual in this map has to be there in the second screenshot ... see the blue symbol on the glass there? I love that for some reason. Anyway, this map does have bot support and supports so many game types, I can\'t see how anyone could have anything to complain about. :P Except maybe the lighting. Anyway, good job for a first map! Bot Support: Yes New Textures: No New Music: Yes Game Types: FFA, TFFA, CTF, CTY, JM, HFFA ~AmosMagee

Download

23354 downloads

Uploaded:10-11-2004

BDC Racing Club (v1.2)

bdcracingv12.zip | 19.25 MB

without vehicle errors. But anyway, this map is very nice. It is themed around a huge racing track, but has many many many buildings and arenas to duel in, and just some simple little pads. There are ships of course on this map, as well. The one thing that makes this map really stand out is the detail. The mountains and cliffs are done beautifully, and the things that spawn vehicles are simply intricate and awesome. This is a must download for all you JKA players. Bot Support: No New Textures: Yes New Music: No Gametypes: Duel, Powerduel, FFA, TFFA -Shahadi

Download

7874 downloads

Uploaded:09-16-2004

General Grievous

general_grievous.zip | 1.03 MB

It makes the reborn look all machine/skelaton like with really cool eyes. Team skins would\'ve been great, but the skin already looks really good. The new sounds top it all of with a good flair. Good job! Bot Support: No Team Support: No New Sounds: Yes -Shahadi

Download

36210 downloads

Uploaded:08-06-2004

Matrix Reloaded FINAL

matrix_reloaded_mp.zip | 31.84 MB

than I remember. The new textures are nice. The Blah Room is interesting. Thankfully, many of the teleports are labeled, so you know where you\'re going. There\'s a new nightclub added. And there are some great duel areas added. Now onto what I really was impressed by - the bonus maps. :D The Kill Bill map is lovely. Snow falls all around the place where that famous huge fight happened. The textures I just love, the lighting is great, and it seems fairly accurate. I adore this map. FFA Streets is also a great map and reminds me of a duel map I used to play on. I love that night city look. The neon lights, the buildings, all of it looks wonderful. Oh, and it totally has a ship, just like JK2\'s FFA map NS Streets. Don\'t judge this final version of the Matrix Reloaded by the screenshots, you need to download the map and play it to really get a feel for it. I love what Nathan\'s done with the swoops and the track. Great map! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel ~AmosMagee

Download

59393 downloads

Uploaded:07-30-2004

Star Wars Jedi Knight: Jedi Academy Single-Player Demo

jediacademydemo.exe | 187 MB

learn the ways of the Force from Master Luke Skywalker. Download now for a chance to win a free copy of Jedi Academy, thanks to the good folks at LucasArts.

Download

10133 downloads

Uploaded:07-02-2004

First Person Lightsaber Mod

jaspfpls.zip | 1.79 KB

Download

1385 downloads

Uploaded:04-27-2004

FFA Rogue Squadron

ffarogue.zip | 713.41 KB

nothing all that wrong with it. I suppose the main thing this map is missing is like, it\'s own voice. There\'s something about this map that just seems so generic to me. No theme, nothing unique about it at all. There are some rooms that seem made just for weapon and ammo placement. There\'s a bar with all the things that a bar is supposed to have. Oh, and there\'s like this corner on the bar that ... well, I don\'t think it\'s supposed to look like that. But oh well. Then there\'s this very small room with a ship in it. Which ... just seems strange. But ... the ceiling is like, open somewhat, so I guess it just ... yeah. So then there are like these, teleporters that look like elevators. And they take you to other parts of the map that, once again, just seem like rooms to hold weapons and ammo. Oh, and then there are these two rooms that will just blind you with color. A blue one and a red one. Something\'s up with two of the doors. I\'m guessing it\'s z-fighting, though it may be a different error that I know nothing about. In any case, this map lacks personality. To me, it is not much more than some walls, a floor, ceiling and props. You\'ve proven you can make a map, now work on making a creative and unique map. :) Bot Support: Yes New Textures: No New Music: No Game Types: FFA, TFFA ~AmosMagee

Download

10686 downloads

Uploaded:03-03-2004

Temple of the Dragon (final)

dragon10jo.zip | 19.39 MB

is as blue as blue can be and the lush landscape suggests a tropical setting. There\'s a bridge over the small river that leads to a large door. Before entering the building, I\'m sure you are relaxed by the tranquil place you\'ve just arrived at. Prepare yourself for the unexpected. Once inside, I thought this must be a map of contrasts. While outside it was bright and sunny and made a nature-lover out of me, inside is a large, round room full of marble and fire. A river of red lava runs around the outside of the room (and possibly under). Enormous columns demand your attention, with large DRaGON murals spotlighted and hanging from two of the columns. Obviously this grand entrance is like a lobby of sorts, a meeting place for those who\'ve come to see the clan and their leader. There are tables and chairs set up on the platform and a small podium just below for the speaker to address the council. Far in the back is a large and quite intimidating chair for their leader, the Empress. If you can tear your gaze away from the shiny and mesmerizing marble all around, you\'ll notice some nifty little transporter things. One of those transporters will take you to a very Matrix-esque dojo. Murals are hung high. Daylight seeps in through the windows. Oooh ... and the best part ... some stuff is destructable! Yay! Take a different transporter from the main room and you\'ll find yourself in a very futuristically (is that a word?) textured duel arena. The entire room is actually dome shaped. If you know what that means, have fun with it. The four discs on the corners there are bouncy pad thingies. Yay! This actually reminds me of another duel map I played once on DarkSide servers. Just in it\'s gameplay, not design or textures. The third room the author told me what it was based on, but frankly, I\'ve forgotten. I have a horrible memory. But I like this room! It\'s all stone and has two very deep, very cool windows with a view of like, um, outside. There\'s a patio of sorts with tables and chairs. Maybe Night Shade said it was based on Mask of Zorro. I think that\'s it. Well, in any case, great room for dueling. And finally there\'s a lovely room outdoors for dueling, with old stone textures and trees. Nothing exciting or special about this room, but it makes for nice variety. That last screenshot you see there is of the disco/bar included. There\'s room to duel up above on a glass platform. This room is actually not all that easy to find. In fact, there are about half a dozen secrets in this map. And I\'m not telling you where they are, how to find them, or how cool they are. It\'s your job to hunt them down. Oh, and Night Shade asked me to tell you guys to not email him and ask him what the secrets are - he\'s not tellin\'. Just search and hunt and ... you\'ll find them eventually. Now, my favorite part about this whole map, besides the design in general is how the author handled music. Normally when I play a map, I don\'t listen to the music included because the loop of the same thing over and over is bound to drive anyone nuts. Look at what listening to \"Country Roads\" did to TMBJ! Anyhow, so I\'m taking this tour with the author of the map and I hear lovely sound effects where I\'ve spawned. So I turn up my sound effects and remember to move my music slider up as well. But I hear no music. So we get to the first room and I notice this little podium over on the side. It has a music note on it. Naturally, I run over and press the button. !!! Matrix-flavored music starts playing. We go to the next room and there\'s another podium there. Yup. New music. And the music stops when you leave the room, cause it\'s like, sound effects and stuff. OMG Yay! I\'ve seen this done before but it seemed more like a novelty. In this map, it\'s like specialized duel music depending on what kind of duel you\'re in the mood for. Night Shade\'s map reminds me a lot of other maps. I won\'t mention names of those other maps, but it\'s obvious that the author here was inspired by many different mappers. I have seen better maps before, I\'ve played maps that I\'ve had more fun playing, but can I just tell you guys something here? This is Night Shade\'s first map - EVER. I didn\'t notice any glaring errors anywhere. Sure, there were a few things I didn\'t like, but meh, there isn\'t one map out there that I like completely. For a first-time mapper ... no, I\'m not gonna do that. This is a great map, period. I could totally see this map joining the rotation on many FFA servers out there. Fabulous job, Night Shade. [/quote] I really liked the first version of this map and I didn\'t think it could get better. In fact, I\'m still not sure if it\'s better or not. I can\'t remember the music from the first version of this map and if there\'s a new secret area, it\'s hidden well, because I don\'t think I found it. Bot support was added for this final version of the Temple of the Dragon, so download it and don\'t worry, you won\'t have to download it again. This is the final version. Right? Isn\'t it always the final if the author says it is? Well, we\'ll see. ;) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

Download

10760 downloads

Uploaded:02-06-2004

Leela Jedi

leelajedi.zip | 3.73 MB

female for the game. Leela has more hairstyles and clothing options than any female model before her. The default skins for her are perfect for a Jedi, I suppose, but they are kinda boring. The team skins are fine, though I don\'t like that they colored her eyes red for the red skin. Also, there\'s a cloaked version of the default skin. I didn\'t take screenshots of the other available options, because there were no skins made for them. But the author has also included a miniskirt and a dress option. The dress is ... interesting. I can\'t imagine running around with a saber in a ballgown, but hey ... at least we have that option now! Yay for more female skins! I really can\'t wait to see what reskins come from this Leela. I love all of her hairstyles, especially the short hair style (default). There\'s also the ponytail and long hair styles. They all work really well for this model. The only complaints I have are that Leela has no custom sounds! I suppose that\'s okay though. She seems more like a blank canvas for reskinning than anything else. So if you reskin her - give her some custom sounds! Also, there\'s a seam there at her neck. I don\'t know if that\'s the model, or the skin ... or what. I don\'t know if it can be fixed even - I hope so. That really does bug me. But this is a great model and as I said before, I can\'t wait to see the reskins - especially the skin that\'s being made for me from this model! :D Yay! Bot Support: Yes Team Colors: Yes New Sounds: No ~AmosMagee

Download

15388 downloads

Uploaded:02-05-2004

Jango Fett

jangoizzy.zip | 3.49 MB

shaders this time. I must've been too tired to notice em before - they're very well implemented. For a start, it's not your standard TCGen shader, no. These effects are much less noticeable, but still make it look like metal. This way the whole Jango Fett in many battles thing shows through. Scrathed helmets don't shine like brand new do they? It's kinda wierd. You know something's there, and it looks good, but it's hard to pick out what, ya know? The only shader I coud pick out easily was the helmet shader, where the light goes from one side to the other. Nice:) As I said before, the actual skin is obviously a Boba Fett Reskin, nothing you haven't seen before, but it's more impressive than the original. Nice blue armour :) You can also play as him in SP mode if you so desire, makes a nice change. So there's all the nice shaders and stuff, but it doesn't bring something incredibly new and exciting to players looking for a little more 'zing' in their JKA gaming. Some may prefer more original skins, but for fans and people looking for some very nice realism, this is a skin to download :) The sounds (or at least a few of em) are taken from the movie for more realism, and there is Bot and Team Support. I really liked the variants for this :) He also has a variation where he dons a Jetpack which looks perhaps a little too blue, but still well designed. Doesn't work unless you also have a real jetpack on, and then there's Z-Fighting, but not a huge problem. New Sounds: Yes Team Support: Yes Bot Support: Yes ~Szico VII~

Download

8013 downloads

Uploaded:02-02-2004

Link Sword Mod (v3.1)

link_sword_mod_3.1.zip | 12.7 MB

ability to be used as a staff. It came with a shield also that I do not like at all because it is not textured. I liked the Master Sword mainly because it looked good . The problem with the shield is first it is untextured and it is also way too big. The Master Sword looks hot like it is on fire! The Diety sword also looks really cool. I think he just took the sabers from the original link skin and changed them a bit, but who knows. There is a version with blood and I didn\'t notice much of a difference I just think it emits blood :/. Overall this pack is interesting except for the fact that for some odd reason there is another weapon called Wolverine claws and they are just claws :/. They look really cool though! Good job Vouksh and you should know me from a previous time .[/quote] Unfortunately, it seems nothing has changed about this mod. I didn\'t test the no-blood versions of the swords, but I did notice that there was a bit of an error message coming up whenever I hit someone with one of the swords. \"WARNING: Re...\" Y\'know what? Just look at the second screenshot there. So the good thing about this mod is it takes these swords and makes them much more sword-like, and less like sabers. The sounds, to me, were a bit too harsh though. Or exaggerated. Or something. The author says that he made 3.1 to fix the untextured shield ... but ... um, he didn\'t. Also, is it just me or is the damage like way too high on these swords? I killed my bots often in just one hit. Jedi Archy made some comments on the 3.0 version and he made some very good points. I suggest the author go back and read his comment. It might help for version 3.2. :) ~AmosMagee

Download

2303 downloads

Uploaded:12-29-2003

RJ Sublime 3

rj_sublime3-academy.zip | 8.31 MB

JKA and it surpasses my expectations. Nothing has really changed from the map for JK2. The glass platform is still quite breakable and it can be resurrected. The dueling rooms are still the same and the same secrets can be found in the same places. But there has been a ton added here. There are many, many tunnels to explore and they lead to several different areas. The author has included a Swoop Arena and a very, very clever way of giving you the swoops. There is a room at the top of the map that is restricted access to admins only. You have to teleport into the room and press a couple buttons to allow access to swoops. The same goes for Taun Tauns. This makes it so much easier to control a server. Fabulous idea. Bot support has been included and a ton of new textures (well, same as the ones that were in the JK2 map). I am quite impressed with the addons and the FPS is still wonderful. I can\'t wait to see what else Ruggiero makes for JKA. And I am most likely adding this map to my server. I can\'t recommend this map enough! :D Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel ~AmosMagee

Download

2466 downloads

Uploaded:12-10-2003

OJP (Basic)

ojp_basic_003.zip | 112.49 KB

team had in mind for the mod. It changes many aspects of multiplayer gameplay, as well as smoothing out the way multiplayer mapping works (and touting that multiplayer mapping and singleplayer mapping are much more flexible - not to mention powerful cooperative modes are now possible). When I first read the readme and looked at this mod, I didn\'t know what I was getting into. But after checking out all the features when all 4 files are installed, I can safely say it\'s an excellent job. Find out why with the next few files ^_^. - Chrono

Download

656 downloads

Uploaded:11-08-2003

zzZound Fix for JK2 Models

jk2soundfix4jk3.zip | 1.32 KB

Solo to you if he were saying \"Take that!\" in a very non Han Solo voice? No! If Han is going to taunt his opponent (in JK2/Jk3) it\'s going to be with the familiar reminder that \"Hokey religions and ancient weapons are no match for a good blaster at your side!\" So if you want the proper sounds for Han Solo, Indy, Yoda, Vader and a few others, get this mod. It\'s a quick little fix that makes a world of difference if you use any of those models in JKA. Han Solo just isn\'t Han Solo to me unless he\'s saying \"Laugh it up, Fuzzball!\" ~AmosMagee

Download

21852 downloads

Uploaded:11-06-2003

I Was A Teenage Jedi

iwasateenagejedi.zip | 18.56 MB

Mara Jade (or a reskin of her anyway), Darth Maul (and some reskins of Maul), Kit Fisto (the Nautolan) and other familiar models and skins from JK2. This is not much more than a replacement mod. And you all know how I feel about those. :P The other things besides replacing models and skins that I noticed here was the ability to use dual sabers instead of one, without using cheats and you can choose a red saber. *shrug* What I like most about this mod is the name of it. I\'m sorry, but it\'s just a replacement mod that had some textures/skins missing here and there and a few errors scattered about. Though this may be of value to those who want to play through the single player JA game using a model or skin from JK2. ~AmosMagee

Download

44066 downloads

Uploaded:10-19-2003

GTKRadiant for Jedi Academy

gtkradiantsetup-1.3.12-raven.exe | 59.52 MB

some. But if you're wanting to create maps for Jedi Knight: Jedi Academy, this is one tool you'll need. Yup, GtkRadiant 1.3.12 is now available for your mapping pleasure. Get it now! :D ~AmosMagee Edit: 16-7-2005 This file is outdated! Get the latest version, v1.4.0 from [url="http://eliteforce2.filefront.com/file/GTKRadiant;26097"]HERE[/url].

Download

2294 downloads

Uploaded:10-16-2003

CTF Crystal Canyon

ctf_crystal_canyon.zip | 9.83 MB

nice CTF map, with beautiful crystal shaders (by jk2 standards ^_^). It has one single room where the flag rests on a gigantic crystal, with hallways leading to the center courtyard, where crystal gates block the opposing side\'s flag room entrances. The platforms are wonderful, as are the different ways to capture the flag. My only complaints are that there are too many entrances and too many different ways to capture the flag. It seems as if there are too many ways to get in and not enough ways to get out. I like the fact that there is bot support and the music is really nice...but the team play factor on this is a little sketchy. I\'d have to physically play a CTF to see if it works. There are a couple of missing textures, but overall the flow of the map is nice and it is very well constructed. Great job Spector! Looking forward to seeing much more from you. - Chrono Bot Support: Yes New Textures: Yes New Sounds: Yes

Download

2492 downloads

Uploaded:09-25-2003

CTF Moria

ctf_moria.zip | 4.51 MB

The main room has what could be called a “modern” resemblance of Moria. It has the long tall gray stone pillars, and a dark frightening look of it toward the edges, but besides this there is no major resemblance. For one there is an elevator that takes you up to a glass sniper pad floating in midair. It’s not very Moria-like but since it makes for great sniping, I won’t complain. Next there is a bridge that leads over a canyon that divides the two sides. It’s a lot of glass, and metal textures, once again not very Moria-like. Lastly are also two elevators, which take you down to… nowhere… apparently. Well actually it leads to a passage that leads to the other side of the main room but since it takes about 20 minutes less just to walk across the main room, I don’t really see the point. Then there are the “mazes”, one for each team. The “maze” is basically a couple different passageways that lead to dead ends, and one that leads to a flag room, total 30 seconds to get through. In the end I don’t see much good in this map. I guess when I look at it compared to some its ok, but personally I have seen better work from Flyguy. I guess I was just expecting better. I don’t see much that I haven’t seen before. There are no new textures, it’s rather blocky, it’s the same old average type of map I see all to often. Still don’t get me wrong, this map isn’t horrible or anything. It does have bot support, and some nice music. Personally I wouldn’t play this map, but if you’re bored of all the maps you have, and you just want something new for a little while, then you might want to take a look at this. 6.5/10 ~DeathBringer New Texture: No Bot Support: Yes New Music: Yes

Download

99 downloads

Uploaded:08-29-2003

ZGir

zgir.zip | 2.2 MB

skin. It also has a lot of new taunts as well. Personally, I like the skin, and being in the clan ]OmNi[, i\'ve had a while to test it. Unfortunately, after a while of hearing the taunts, death sounds and everything it got annoying and I was forced to delete it so i wouldnt have to hear my clan spamming it. Otherwise, the skin is perfect, it has many different modes/reskins of itself. - Spectrum Team Support: Yes New Shaders: Yes Bot Support: No New Sounds: Yes

Download

18511 downloads

Uploaded:08-16-2003

Shaak Ti (VM)

shaak_ti_vm.zip | 519.93 KB

variations for a total of 5 skins. No new sounds to be found here, but Tavion can keep you company on this one. The only problem I found was that her head has a tendency to clip through the robe. I really don\'t like the fact that the extra skin and red CTF are the same skin (as it was in Plo\'s model), but Mars more than makes up for it with the detail he put into this skin. Download it, ship it into your base directory, and get playing! Why are you still reading this?! Scroll down!! - Chrono Bot Support: Yes New Sounds: No Team Support: Yes

Download

8576 downloads

Uploaded:08-01-2003

Chapel of the Ysalamiri (final)

chapel_v2.zip | 9.04 MB

you as you make your way up the grassy path and under a great arch to the doors of the chapel. Off to one side is a brightly lit door that leads to a small dueling area. If you continue walking past the viewing area, you come to a door that opens outside to a small, enclosed area with another statue of the Ysalamiri. A carefully laid stone path takes you to an old broken well. If you retrace your steps and continue towards the main doors of the chapel, you might find yourself distracted by the bright blue light off to the side. Found at the bottom of the long, winding staircase is the coveted Ysalamiri, with a beam of light shining down on it. Again, back to the chapel doors where upon entering the solemnity is nearly palpable. The only light in the large temple comes in from the beautiful stained glass windows, creating lovely patterns on the bare floor. Above, though, you do see the faint glow of lanterns. Go back out the large doors of the chapel and there on your right, through the door there, is a staircase, leading up to bridges and ledges and the roof and finally, as you round a corner, is a door that opens to reveal a long platform that goes almost the entire length of the chapel. A beautiful map to look at, yes. But I also think duels on the ledges and roof above could be exciting and dramatic. The only problem I see with gameplay is that not many will have the patience to climb those stairs everytime to just play up there, though there are some spawn points up high. Also, there are plenty of other areas to duel and have some great FFA\'s. I really haven\'t decided whether I like the lighting yet or not. In some areas, it adds to the drama, but is a bit dark for my taste. Though, could be great for hiding. The skybox ... well ... eh. *shrug* I love the curve details added outside and inside the buildings, they seem to draw the eye away from sharp edges. I think the only thing I didn\'t like about this map was the texture used on the umbrellas - just didn\'t seem to fit with the theme, to me, anyway. Keeping in mind this is a beta map, I won\'t get onto Rgoer about bot support. I anticipate the update to this map and I really hope he adds music too. Great job, Rgoer! (By the way, I think this is his first map, but don\'t quote me on that.) [/quote] Okay, it\'s obvious that I liked the beta version of this map, so can you think of any reason why I wouldn\'t like the final version? Yeah, me neither. There are some extra rooms here and there and some lighting changes which I think are a huge improvement. Remember the staircase down to the ysalamiri? Now you don\'t have to like, shield your eyes from the bright blue-white light. He\'s toned that down quite a bit. :) No more missing textures by that broken down well. And the biggest, most noticable change - the skybox! The large ysalamiri statues look so much nicer against the bright blue. Very pretty. :) Oooo ... and the reward for finding the secret area ... very cool, indeed. You can bet that this map will be updated on the JK2Files server very soon. :D Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee

Download

4124 downloads

Uploaded:08-01-2003

Silverbone Hilt Pack

silverbone_pack.zip | 274.74 KB

HUD compatibility and it also works with your MP and SP versions of the game. This is a very complete package, the author kept the whole JK2 community in mind when making and submitting this model. This is pretty cool hilt; I wish I had of my own (maybe I can checks the readme hehe). Great job keep on modeling, two thumbs up! Maddog

Download

5198 downloads

Uploaded:07-18-2003

IF Bespin

if_bespin.zip | 6.33 MB

staircases, another pad and just more of everything. A pool is included in the shape of two letters you\'ll see throughout this map. And in the courtyard there\'s a statue of sorts, proudly claiming this Bespin map for the IF clan. Kind of tucked away is a little bar, Obi Tew\'s. In the same building, I believe, but many floors up is a council or meeting room. High above everything is a room specifically dedicated to DarthSidious, a member of IF. And finally, a very interesting addition is that of a couple of jail cells for those who dare break server rules! There are quite a few hidden areas too, but I figured I\'d let you guys find \'em on your own. :) My initial reaction to this map was like, \"...meh ... more Bespin?\" But after looking around a bit, you\'ll see it\'s not just more Bespin. L_A_user did give this map its own personality. Now, my FPS was not great here, but it probably won\'t be too bad for most of you guys. My only complaint about this map would have to be that the bright textures on the ledges, the streets, the pads ... y\'know, all of that ... is just too bright white. It\'s kind of glaring. The music is a track from ESB, bot routes are included and this map supports many different game types. I\'m not sure if this was L_A_user\'s first map, but if so, I have to say I can\'t wait to see what else you produce! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel, JM, CTY ~AmosMagee

Download

7190 downloads

Uploaded:07-18-2003

Trade Federation Droid Control Ship

ffa_tradefed.zip | 15.99 MB

the map. This is an enormous map with many rooms and large corridors. The weapon placement does seem well thought out, except that since the map is so big, the weapons are very spread out and seem few and far between. There are some intersting shaders here and there and really the screenshots should tell you all you need to know. Is this map visually appealing? Sure. I mean, it does seem a little bit bland because so few textures are used in such large areas, but it still looks great. The only issue I have with the map is with the spawn points in relation to the biggest area of the map, which would be the most likely place for an FFA. Then again, that is where my FPS takes the biggest hit, so ... yeah. It\'s a lovely map and would be best for gun FFA\'s, in my opinion. Beautiful work, Breath. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

Download

52080 downloads

Uploaded:07-07-2003

Matrix Reloaded

matrix_reloaded.zip | 13.67 MB

seen Matrix: Reloaded - wait, did I just say [i]if[/i]?! Of course you\'ve seen this movie - right?! Okay, so there\'s that scene with Neo and several dozen Agent Smiths. Yes, yes, how could you forget that scene? Well, that\'s the focus and main area of this map. And it was done very well. Once you find the right door to go through, you\'ll find yourself being thrown through a teleporter and into that long hallway of doors. Explore a little and you\'ll be in the same room where Neo fought the program Seraph. If you happen to turn the other direction, you\'ll find yourself headed for the Source. The phone booths in the park, upon closer inspection, you\'ll find are teleporters. One will take you to the scene where Trinity breaks into the power plant in order to shut down ... well ... yeah. I\'ll stop there, for those who haven\'t seen it. Oh, and another place one of the teleporters will take you is the castle where Neo fights those cronies of that French program guy. The buildings surrounding the cement park are tall and a few are scalable. To get to the top of a building, you can try to climb it, but the easiest way is to take one of the portals at the bottom of a fire escape. Once on the roof, you can, like, go duel on the helipad or go to the Matrix bar and ... oh ... surprise, surprise, there\'s a door. Go through it and you\'ll find yourself in a house, it seems. So yeah, tons here to explore. Many places to duel and FFA. I really like this map. I had a lot of fun on it and could see it quickly becoming a favourite and added to many map rotations. With bot support included and music from the movie soundtrack, this is a very complete map. Great job! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

Download

12854 downloads

Uploaded:06-20-2003

Assembled Jedi Kyle Mod

assembled_jedi_kyle.zip | 5.7 MB

in blue and red stances, and different saber colors for each reborn. Kyle is reskinned, Chris Reed's blood mod, and Andrew McLaughlin's dark-lightning mod are all implimented. It is an interesting idea for a mod. I definately prefer the reskin of kyle to normal kyle, but I'm not a fan of the blood mod, and most of the new animations (Forward and Backward rolls are akin to "amspin2" in vulcanus, pull and push look really messed up, and the way you hold your saber in blue stance looks REALLY stupid, held outward like you had just lost a saber lock). The side rolling cartwheels looked cool, and the dark-lightning looks good. I also like the way your character looks like he's "breathing", his chest and shoulders moving up and down slowly. Other then that though... I don't really see much reason to download this mod. It has a few perks, but mostly not. The changes aren't that big, but they're small in a bad way. However I can see why some people would want to download this mod. If you want a little twist on the game, maybe the old animations bore you, then feel free to download this. I, however, will not. (This mod will also permanently replace your startup screen.) Ultima

Download

12008 downloads

Uploaded:06-19-2003

Galak Mech

galakmech.zip | 1.75 MB

blue team version is a silver/chrome looking skin with a red eye across the front of the face not like the defaults many eyes. The skin is as faithfull to SP as it can be. Chairwalker had originally sent this file in a while ago but there was a slight problem and I had to send him another email to make sure we all got this awesome SP conversion. I have a strong feeling we will be seeing more work from Chairwalker, maybe even a new model…guess we will all have to wait and see. Awesome job, I love this and was so stoked when I say this file and couldn’t wait to get my greedy little hands on it. There are a few little holes in this file like the little seam where the torso joins the legs, and a seam in the neck area. A good skinner with a little bit of work can most likely fix these minor problems. These little problems shouldn’t stop anybody and yes I mean anybody from downloading this awesome file. As I said above awesome job and on behalf of the JK2 community I THANK YOU! Bot Support: No Team Colors: Yes New Sounds: No (SP) Maddog

Download

21368 downloads

Uploaded:06-10-2003

FFA Helms Deep

ffa_helms_deep.zip | 8.7 MB

I'm going to. Darth.Hunter's map is much more accurate, but it's nearly impossible to play on. This map, however, is quite playable. :) In fact, the layout of weapons is even well-thought out for reenacting that famous scene. I won't even touch on the subject of my FPS. ;) But it was better than I expected, anyway. There are several passageways and hallways and staircases all over inside. This could be a fun map to play with a large group. The tower appropriately houses a disrupter with ammo and, of course, the mines are found deep within the keep. Now, it's not exactly a secret if you're smart and read the readme first (which I didn't) - the wall explodes. It freakin' explodes! I had no warning whatsoever. OMG! The explosion scared the living $#&! out of me. I jumped about 2 feet out of my chair. OMG. Okay, so that was SO freakin' cool. So, bottom line, I really enjoyed this map. It was fun to explore and it looks like you could have a great time with a guns FFA on this map. Also, it includes bot support, so if you don't play online, you can still hope the bots will help you either defend Helm's Deep or maybe you can fend them all off on your own. ;) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

Download

4905 downloads

Uploaded:03-19-2003

CTF Forestwars

ctf_forestwars.zip | 2.37 MB

mappers nowadays, Fog. All in all it makes for a great experience. My personal opinion is that this map is amazing. It takes place in a natural place for hiding, and allows for a higher concentration level on the game. Seriously, It\'s a jungle out there. - Spectrum Bot Support: Yes New Music: Yes New Textures: No Gametypes: FFA, CTF, CTY, TFFA

Download

3482 downloads

Uploaded:03-19-2003

The Massassi Temple CTF

tmtctf.zip | 4.65 MB

amazing looking. Personally I love the map. The designs are great. The weapons are strategically positioned. Unfortunately, there is one very large problem with it. Even on my ATI Radeon 9700 Pro, it sucks my FPS down very low. The more players in the server, the lower it goes. Guess i\'ll have to wait for the Radeon 970000, with 256GB of ram on board to play this one properly. - Spectrum Bot Support: Yes New Textures: Yes Gametypes: CTF and FFA

Download

730 downloads

Uploaded:01-31-2003

Down Under

ctf_downunder.zip | 624.24 KB

Download

3336 downloads

Uploaded:01-07-2003

Battle Station No.1138

ctf_battle1138.zip | 3.85 MB

Download

8511 downloads

Uploaded:12-23-2002

Kaminoan Landing Platform

duel_kaminoan.zip | 5.06 MB

is a bit more authentic. From the cloudy sky with sun peeking through overhead, to the waves below, to the pouring rain, I feel like I'm really in the action from AOTC. The detail is quite fine, and the platform is a bit larger than Diesal's Kamino map. You'll also find that this one is a little darker, adding to the brooding mood of this duel map. Nice loop of music. Awesome! Must download! Bot Support: Yes New Music: Yes - Astyanax

Download

7141 downloads

Uploaded:11-15-2002

Duel of the Fates

dotf.zip | 23.75 MB

area. The hangar opens out to a perfect view of Naboo which really looks good! The architecture reminded me alot of the movie (which I guess is the point ;)) very clean brush work and very nice lighting! The Reactor complex is equally amazing, very neat work and looks so cool it's almost real! I loved how the Reactor core things faded away into the darkness, compared to other maps this seemed to look much more natural. The 'duel room' where QuiGon and Maul fight also follows the same above pattern of 'goodness' :D. Nice lighting again and the very clear textures definitely made the room MUCH better than anything else I've seen. (Well overall, the textures were very well done and if they weren't half as good I doubt the map would have been the same) Another cool thing: the colour of the brick walls is kinda reddish. But if you like the yellowish colour (like in LivingDeadJedi's map) then there is a pk3 file that you will need to extract also that does this. Lastly, there are also two maps in here. One is an FFA map (FFA_DotF) and the second is a duel version (Duel_DotF). The Duel version is basically includes the room where QuiGon and Maul fight. I found this view by mistake, but I thought it looked pretty cool! So here is the screeny ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA_DotF: FFA, TFFA JediMaster; Duel_DotF: Duel

Download

21451 downloads

Uploaded:10-17-2002

Bushido Pack

bushido_pack.zip | 12.42 MB

place inside a building, plenty of room all around with a statue sitting in the middle. Great lighting effects coming from the window (gives a sense of source of light). The last map looks much like the theme of the first one though it has more buildings in it, a stream and bridge. The skin looks excellent too, pretty cool how it gives a whole new look to the JediTrainer model! All 5 things in the pack are definitely worth the download, so check it out! [b]Bot Support:[/b] Yes (for maps and the skin) [b]CTF/CTY Support:[/b] Yes (for the skin) [b]New Textures:[/b] Yes (for the maps) [b]New Sounds:[/b] Yes (for the maps and katana)

Download

17396 downloads

Uploaded:10-06-2002

Palace Wars

ctf_palace.zip | 26.75 MB

level look gooooood ;). The central courtyard has two entrances to each base, one is more direct while the other does wind around here and there. Each base has a very small yet very beautiful (yes, I meant to say beautiful ;)) garden/courtyard. These also contains health pools which are team based (i.e. people from the blue team use the health pool and vice versa for the red team). The many parts to the palace are connected by teleporters, so it would be a good idea to get used to this map and know where you are going to get teleported to ;) The flag rooms are long hallways with the flags at one end (also what the Author calls the 'Throne Room'. Again very detailed, the walls, the pillars, everything! Lastly, yes, there is a secret to this map, and OMG is it a cool secret! I love how you get to the secret place and once you get there, it's just ... amazing :D. Very realistic.... but I don't want to give it away so no screenies or description of that area :p If you ask me, the big file size is completely worth the download! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF (Though it seems the map is capable of FFA's as well)

Download

46447 downloads

Uploaded:10-02-2002

Kit Fisto

ct_fisto.zip | 10.42 MB

they don't even deform or do anything weird (i.e. they look good ;)). Funny sounds too hehe. But the model also has a ton of skins to go along with it! Skins by Arco, Mars Marshall, Sithlord and Bleek. Good job all! [i]Ani-Gel by Bleek[/i] [i]Red version of Kit Fisto by Arco[/i] [b]Bot Support:[/b] Yes [b]CTF/CTY Support:[/b] Yes [b]New Sounds:[/b] Yes [b]LODs:[/b] Yes (First time I've seen a model with LODs I think ;))

Download

7417 downloads

Uploaded:09-30-2002

WLS: CTF Map Pack

wls_ctf.zip | 13.99 MB

Jesterspaz[/i] CTF_WLS1 has got multiple ways to go form one base to another and definitely is my fav ;). [i]CTF_WLS2 by Takimoto[/i] CTF_WLS 2 takes place on planet side, half of the map is above the ground while the rest is underground. The two places are interconnected by two transporters in each base. This one is fairly open then the rest too. [i]CTF_WLS3 by Dubbilan[/i] CTF_WLS 3 is just green :p. Actually this one has a medeival-ish effect to it, stone walls, though there are curves and some cool architecture. There are also these green light tube things which look cool ;) [i]CTF_WLS4 by Expandable[/i] CTF_WLS 4 is kinda like an Imperial theme to it. This one feels like some abandoned station but it's still alive with sounds and hums from the machines ;)... this map is also pretty big and many passages and such to get around. [b]Bot Support:[/b] Yes [b]New Sounds:[/b] No [b]New Textures:[/b] Yes [b]Game Types:[/b] CTF, CTY [some maps support FFA, TFFA and JediMaster]

Download

10889 downloads

Uploaded:08-20-2002

Large Sand Arena

sandarena2.zip | 7.47 MB

indoor-areas, music from the arena in ep2 and more guns and stuff. There is also a version without the music file, it's about 2 meg.[/quote] One of the best parts about the map is the fact that you can play it in multiple game modes. While it's pretty fun playing FFA with a whollleee bunch of people, CTF(and CTY) is just as good! This version has so much more atmosphere than the previous they look quite different. Under the two bases there is a corridor and 2 rooms connected with an elevator, not only are these new areas to the map, but also provide an easier route to your flag. Along with all that, there is also cool Episode II music playing in the background :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Mods:[/b] CTF, CTY, Team, FFA, JediMaster [b]Note:[/b] A version WITHOUT music is also available: http://www.jediknight2files.com/file.info?ID=4779 (2.96Mb)

Download

157 downloads

Uploaded:07-26-2002

Roger (Battle Droid)

roger.zip | 1.31 MB

replaced. No LOD's yet, as you'll appreciate if you've ever had to weight a mesh :) As you can see, this isn't really a complete model. It works, but it's not version 1.0 yet :)[/quote]This is a very good model of the battle droid. :D , kept runnin round saying Roger Roger! afterwards lol... :cool: work

Download

454148 downloads

Uploaded:07-10-2002

Blood Mod

blood.zip | 55.44 KB

instead of those yellow sparks.. you have drops of blood;) You can kind of see the "blood" in this screenshot:

Download

1485 downloads

Uploaded:07-10-2002

GLM Importer for Milkshape3D

msglmimport1.zip | 27.46 KB

directory for Milkshape, so if you have it installed somewhere else, just make sure you have this .dll in the same folder as 'ms3d.exe'. Open Milkshape, go to "File > Import > (JK2) Goul2 .glm" and then select the glm you wish to open. This is an IMPORT ONLY file!! You cannot export to glm. This is unsupported, so use at your own risk.

Download

111 downloads

Uploaded:08-12-2012

Crush Trainer

crushtrainer.zip | 841.78 KB

shirt, but it is difficult to tell with the blue vest on it. No major problems with the skin itself. The texture work is ok. Although, in my opinion, nothing really makes this skin stand out above the crowd to me. I like the beard, so that\'s something at least. It is a seperate skin though, and is only designed to work in MP, so it will not be replacing the original default skin, unless you rig it up to do so on your own installs of the game. [b]Team Colours:[/b] No [b]Custom Sounds:[/b] No [b]Bot Support:[/b] No [b]NPC Support:[/b] No [b]SP Support:[/b] No -SuperSmeg

Download

350 downloads

Uploaded:08-07-2012

SkyLine Menu

swg.skyline.ui.zip | 93.34 MB

apologies to the author, the readme did not make it clear that the .pk3 should be in your gamedata/japlus folder to work and so the bugs and errors I wrote about in the original review were only as a result of not having the file in the correct folder! I have amended the review below! Well, first off, let me just way; wow. I don’t think I have ever seen a Menu Mod as comprehensive and as awesome as this is, it isn’t just a re-skin, it is a complete overhaul of the menu interface making it look, feel and work completely different than before. Obviously the first thing you notice is that great looking hi-res animated background on the main menu as well as the 2.5D effect menu buttons, but there are a lot more cool features. My favourite has to be the way you can preview a skin before using it using the preview window to the right of the selection menu, very handy! The saber selection menu also looks very slick and the JA+ saber RGB menu (as well as the skin RGB menu) are great to play around with! Now the author mentions in the readme that this was designed to work with JA+, as I mentioned above, you will need to put the .pk3 in your gamedata/japlus folder for it to work correctly when you load up JA+ from the mods menu ingame. It does not make this clear in the readme, which is why I was having some problems with the mod before; I was putting it in the wrong folder! The mod will mostly work on Base JKA, but some features like the model viewer and RGB sabers will not work. I have to say, [b]this is definitely well worth a download[/b], the menu graphics are very slick and high-res and I liked the little touches like the moves list button being added to the character menu and the animated main menu background. I would definitely rank this as one of the best, if not the best menu mod I have ever seen! If you need any further convincing to give this a try, just have a look at the video below. One thing I would like to see in any future versions is an awesome HUD to go with the rest of this great graphic work, I think that would round the mod off very nicely. That and don’t forget to mention in the readme next time that you need to put this in your gamedata/japlus folder and not gamedata/base! I feel rather embarrassed I didn’t figure that out myself! xD Keep up the excellent modding SWGalaxy Team! I really look forward to seeing more from you in the future! :D ~Nozyspy~

Download

138 downloads

Uploaded:07-29-2012

Raven Zhef

raven.zip | 2.42 MB

with the grey hair and goatee) which I was particularly fond of, indeed, I still use it! If yo have the skills to do skinning though it is great to make your own personal skin, and this is exactly what this author has done! Raven Zhef is a reskin of Nemoarz1\'s excellent Commander Cody model. I really like the look of the battle scared armour and the armour patterning, especially the little flourishes on the helmet, like the teeth! I also liked the symbol on the shoulder guard, a nice personalised touch.This mod does have team skins, although they are not the usual red and blue coloured versions, but rather while the default skin is fully suited up with helmet and backpack, the red team skin has no helmet and no backpack with a darker complexion and scar on the face, whereas the blue team skin also has no helmet or backpack, but has a lighter skin complexion and no scar. You can also use the model customization screen to mix and match heads and torsos to your preference, although there aren’t that many options to choose from. Perhaps for next time you could add more customization options, like different coloured armour or more heads with different scars/haircuts? One other thing, there is a .npc file in the .pk3 here, but no bot in the bot list, so I presume that is a bug, as a .npc file is no use without a bot to use it! All in all though good work here, with custom sounds as well! Though I would like to see some more options for the character customization screen! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

33 downloads

Uploaded:07-26-2012

Gram

gram.zip | 823.77 KB

author gives no information as to who this character is, or why he is called Gram. Is that short for \'Grampa\'? Maybe he is very light and only weighs a gram? I always like a bit info about a character to be included in the readme as it tells you more about the idea behind the skin. In any case, this is a pretty good reskin, it is quite simple and plain and has a clean colour scheme of purple sweater and grey pants, so it might appeal to a wide range of people looking for a personal skin to use, unless you hate purple of course! For next time I think adding in a bit more info or a back story would be cool, along with some team skins perhaps. All in all though a nice clean simple skin here, give it a download if you like the look of it! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

Download

206 downloads

Uploaded:07-23-2012

Space Racing

space_racing.zip | 16.5 MB

by spectators as you race around the track! Want proof of how fun such a sport would be? Download this map and have a go yourself! This is a CTF themed and challenging race track, apparently floating in space, where you race around on your swoops trying to be the first to reach the opposing teams flag at the end of the track. One thing I should point out is that you will need someone to start the race; you need to line up in the starting boxes in your swoops and then have the race starter use the consoles over to one side so start the race and lower the barrier. If you should be unlucky enough to fall (or be pushed off) the side, into oblivion, you will respawn on the gun platforms where you take vengeance on the enemy team using turrets or sniper rifles, just try not to hit your own team! Lets hope you are a better shot than those Tusken Raiders in Episode 1! I also love the music, some strange but cool 80\'s style tunes in there. Not what I would pick for a racing track myself, but I think they do kinda go with the map well! As for improvement, well there were a couple of missing textures (apparently they got missed out of the .pk3), such as on the starting gate, but nothing really noticeable. All in all a really fun map here, I don’t think I have seen a racing style CTF map before but I would definitely like to see more of them now! [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, CTF ~Nozyspy~

Download

71 downloads

Uploaded:07-19-2012

Eric Lassard

lassard.zip | 1.96 MB

80\'s and early 90\'s music, Jurassic Park and of course, the Police Academy films, which were always on TV in the 90\'s! I remember watching them when I was growing up, though I haven’t seen any for a long time now I still remember the characters. This is a skin of the benevolent yet clueless, goldfish and golfcart loving Commandant Eric Lassard. The skin is pretty awesome, the detailing on the clothing is excellent and the shiney buttons and badge are a nice detail. The face does resemble the character but it does look a bit \'fuzzy\' or smooth and lacking fine definition. I am guessing the face was photo sourced, but i imagine if it was sourced from stills of the movies themselves, that could be why the face is a bit \'fuzzy\'. If it is possible to find a high res photo of George Gaynes (who played Lassard) this might be a good way to get some more fine detailing into the facial texture. One other thing i think could do with tweaking are the team skins, they are different in colour, but the colours are so dark it is a bit difficult to actually tell them apart, i would brighten them up just a little to make it easier to distinguish them, but that is just me. Dont forget to use the included NPC file as well if you want some Lassard themed chat hilarity! All in all a very cool skin here, i love seeing unusual and interesting skins like this, so keep them coming! One Police Academy skin i would love to see is Sgt. Larvell “Motor Mouth” Jones (the real life Michael Winslow – Man of 10,000 sound effects), perhaps with some of his amazing, crazy, vocal sound effects as taunts! :D [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

45 downloads

Uploaded:07-14-2012

Twifire1000 (serverside)

twifirev1000release.zip | 930.07 KB

c_vars scripts and so on that you can use to customise things, but I have been more than a little baffled trying to get this mod to work myself. Twifire v1000 seems to have a lot of really awesome features but it seems like it meeds much more time and understanding than I have in order to get it to work properly. Some of the features include: [quote] From launching TIE fighters at your enemies to rapid fire super rocket launchers or maybe just flying around on a jetpack, there\'s nothing you can\'t do in Twifire. Twifire\'s most notable addition is fully working and fully powered in-game Map editing. Want to add a chair in the corner? Go ahead. Want to light in fire? Go ahead. Want to make it move when players get near it? Go ahead. You can do anything with just a little work. Players digging through the commands might even find my unfinished \'Minecraft\' mode. Remember, if this seems like too much to you, you can change a few options and the server isn\'t any different from a BaseJK server. Twifire also features tons of security systems to keep your server running online securely. No more angry hackers taking down your server. Twifire also can automatically restore some of the default singleplayer maps. (Some, not all) This mod requires no client downloads. [/quote] I have to say, the map editing feature sounds great, the author has even included some sample files in the .zip that you can use to start up a server to test these out. Please be aware though, that it does not seem this mod can be loaded ingame from the mod menu, rather, you need to start a dedicated server using the included batch (launcher.bat) file. I did find a bit of a problem with the batch file though; it would not start up the game when used. I had a peek inside and to fix it so it launches the game, you need to replace the: [quote].\\jk2mp[/quote] bit at the start with [quote] cd .. jk2mp[/quote] Also note from the batch file it will set the com_hunkmegs set to 128 or higher in order to prevent it hanging on the map startup screen! I succeeded in starting up a server, but I had several errors in the console telling me it could not load the .cfg\'s and when I joined my server nothing looked different... but as I said, server mods were never my strong point so I wouldn’t be surprised if I had dome something wrong and messed it up, that and I didn’t really have the time to familiarise myself with all the workings of the mod. Still if you are familiar with how to set up and use server mods, I encourage you to give this a download and have a go with it, as it has some pretty awesome features listed! If I had to make any suggestions, I would say that mods like this really need a simple step by step setup guide for dunces like me who have very little experience with server mods! If you like the sound of this mod, make sure to give it a try and feel free to tell me what I did wrong! XD ~Nozyspy~

Download

213 downloads

Uploaded:07-13-2012

SoL Skinpack V2

sol_skin_pack_v2_download.txt | 216 B

[/b] [quote]Well, my goodness, the SoL clan have certainly been busy! This colossal skinpack contains at least twice as many, of not closer to three times as many skins as base JK2 does! Obviously it would be impractical for me to review each and every skin here, so I will review the pack as a whole as best I can. I should point out that although most of these skins appear to have been made by SoL clan members themselves, there are various models made by numerous authors which have either been re skinned or included in their original form, as well as a few skins by other authors that also appear to have been included in their original form. Anyway, as I said, there are a vast amount of skins here, reflecting the various personalities and personal preferences of the SoL clan members. No obviously many of these skins wont hold much interest for the average player, since they are tailored to each clan member, but there are quite a few cool skins in here that anyone could use or that do not have any particular clan references. My own personal favourites include the black and white Desann (Darth Ferocious) and theCloaked Shadowtrooper (cshadowtrooper), the skins called Skamback, Rechiss and Light Master were also pretty cool looking. What is more, many of the skins also have custom sounds and most if not all are also available as bots via the bot menu, which is pretty impressive considering the number of different skins included in this pack. Unbelievably most if not all of these skins also have team support, with some of the skins being quite different from their default team counterparts. I was particularly impressed with the Mystic Desann skin, which has a very cool animated image on its back, and a Jedi Knight logo on the front of its armour, which is a nice little touch. Personally I don’t think I have ever seen an animated image on a skin before, so that is a pretty unique and striking feature. I also liked the blue team version of the Galak Mech, which is an interesting steel coloured variation on the original, with a new look visor that makes it look even more menacing than before! Most of these skins were good quality, with some standing out as being excellent quality. There were still a fair few that could do with a bit more work on the texturing though, especially making sure the textures match up and making any skin parts of the textures more natural looking. I wont mention which ones here, since, because of the group nature of the work that has been done with this skin pack, I don’t want to single out any one person or make them feel like their work is not as good as their comrades. Nevertheless, I would like to see a v2 of this pack in the future, with some textural improvements to some of the skins and especially a list of the skins in the readme and who the skin belongs to, or who made it, since it would be nice to have that personal touch and to see which clan member uses each skin. All in all an impressive pack here, there are [i]a lot[/i] of skins to choose from here, and many of them do not feature clan symbols or insignia, so, although the average player may be put off by a large clan skin pack such as this, I think it deserves your attention, as you may just find something that you like! ;) [b]New Sounds:[/b] Yes, many of the skins have new sounds. [b]Bot Support:[/b] Yes (Most if not all of the skins.) [b]Team Support:[/b] Yes (Most of not all of the skins.) ~Nozyspy~[/quote] First of all I must apologize to the author for the length of time this file has been waiting/ Thankfully the JK2 files queue is pretty much empty now, so we will be digging into the JKA backlog soon! This skinpack is basically an update to the original, it contains all the same skins as the original, from what I can see, but it also has the addition of two \'Battledroid Packs\' which included reskins to the well used Battledroid models. One that immediately stood out to me was a sort of psychedelic (hippy?) Battledroid. Funky man! If you look in the folders in the .zip file, you will also find a few other .pk3s apart from the main SoL skinpack .pk3 which include some other goodies, such as new Reborn\'s and a little mod which replaces Stormtroopers ingame with HapSlash\'s fantastic Stormtrooper skin. One of my favourite skins still remains the black and white Desann (Darth Ferocious), Ralen Animus is also a pretty cool looking Jedi type fellow as well. I have to say though that the DJ Gran was particularly awesome, with his gold tooth, purple eyeliner (I kid you not) and his penchant for singing a little jingle when he dies! All in all then a cool and very large skinpack here, though personally I would love to see more original work from the clan members and a few less inclusions of other authors work, just to really put their stamp on the pack. While the appeal of this pack may be strongest for SoL clan members there are plenty of cool skins in here that can be used by anyone! [b]New Sounds:[/b] Yes, many of the skins have new sounds. [b]Bot Support:[/b] Yes (Most if not all of the skins.) [b]Team Support:[/b] Yes (Most of not all of the skins.) ~Nozyspy~ [b]Please note, due to some issues uploading this file directly to JKFiles, using the \'Download now\' button below will download a .txt file with a link to the file location on GameFront, here [/b]

Download

204 downloads

Uploaded:07-10-2012

Dosha Reborn

88dosha_reborn.zip | 19.38 MB

animation that you see in the developer made SP missions. Oh there are some great ones out there, but because of the limitations modders have when trying to make an SP story I have never been as interested in SP maps as MP maps. As far as multiplayer maps go, there are some out there that are 300% better than anything even Raven themselves made, because given plenty of time and ingenuity, mappers have been able to come up with all kinds of inventive ways to make maps look better and more detailed. However this short story/map Dosha Reborn has gone a significant way towards changing my view of player made singleplayer maps/stories. Right from the start, there is a custom title scroll and one of the more nondescript intro movies has been put in after it which means it fits very nicely together. It also completely skips the whole \'having to find good voice actors in the community and record lines\' issue by simply kit bashing together some of the less specific voice-over files that are already in the game! So, while Kyles lines are perhaps a little more limited than in the developer made SP cutscenes, there is enough non-specific dialogue in the game files to stick them together and get him to say a variety of things! The story itself is summed up by the author: [quote]Kyle is sent to infiltrate a base of a Trandoshan militant group and to call in the New Republic reinforcements if necessary.[/quote] As I said above, the cutscenes are excellent and the level design itself is pretty good, it flows nicely, though the architectural details are a little on the simple side. As always, avoid things like totally flat walls or cube like rooms and adding little things like pipes and such help give levels a bit more depth. Though considering this is the authors first map, It is great! Heck with my first map I could just about make four walls! There are a few interactive objects and also a few secret areas that you can discover (I have always loved the sound that plays when you discovered a secret area!). Overall this is a really nice story/map and I would very much like to see more in the future continuing the story! That said, there does need to be some explanation as to why Kyle has once again lost his force powers and only uses guns, I am sure Kyle isn’t that lazy! Excellent work here Halfdanr! I especially loved the brilliantly scripted Republic invasion force cutscene at the end, I really hope to see more from you in the future! ~Nozyspy~

Download

143 downloads

Uploaded:07-09-2012

Duck Model

duck.zip | 4.57 MB

this creature has the body of a duck with more human like arms and legs. That said, it quacks like a duck, and you know what they say about something if it walks like a duck and quacks like a duck... even if it does have scary appendages! Considering this is the authors first real model for JK2, I think he has done a great job. Ok so it isn’t completely anatomically accurate as far as a duck goes, but JK2\'s playermodel skeleton is pretty restrictive as far as limbs go. The texturing is also good, and there are also team variants! As far as improvements go, if you want to go down the more anatomically correct route, then bigger duck like feet is one place to start, though obviously you cant do too much with the legs because of the skeleton. You could also try adding some feathers to the edges of the arms, to make them look more wing like. That said though, I actually think that this looks pretty awesome as it is, certainly a slightly terrifying creature. The Donald Duck type sounds are also completely awesome! Maybe for next time we could have a Mallard variant, or even Donald Duck himself. ;) Keep up the excellent work Gnur! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

15 downloads

Uploaded:06-25-2012

Padme Startup Screen

padme.zip | 332.11 KB

Download

137 downloads

Uploaded:06-17-2012

Leslie Burke

lb.zip | 3.72 MB

character in a movie that I never saw (Bridge To Terabithia). From what I can see from Gggole Images, this model is a fairly accurate recreation of the character. The textures are overall not bad. Model work is quite good from what I can see too. That face though. That face, is so stoic and bland, and a little bit frightening. It\'s best to use this with the JA+ mod, as the proper size of the character is detailed within the readme. I used it without JA+ however, and I didn\'t see any problems. Could\'ve done with some new sounds though. [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Textures:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Colours:[/b] Yes -SuperSmeg

Download

126 downloads

Uploaded:06-17-2012

Forsaken Reborn

forsakenreborn.zip | 8.18 MB

Side Reborns would look like if they were attempting to break from the clutches of the Dark Side. It's basically your standard Reborn reskin. I do like that shaders used for the tattoos, in that they have a glow cycle, well, some of them at least. Other than that, there isn't really much else that could be said about these. The texturing is otherwise good. They MAY work as replacements for the Reborns in singleplayer, though I am not sure myself since I don't have an SP game saved, so I can't check it. Anyway, if you are bored of the basic game Reborn skins, this may spark your interest. [b]New Models:[/b] No [b]New Textures:[/b] Yes [b]Team Colours:[/b] Yes [b]New Sounds:[/b] No -SuperSmeg

Download

636 downloads

Uploaded:06-14-2012

DarthStevenus\'s Lightning Enhancement Pack v1.0

darthstevenuss_lightning_enhancement_pack_v1.0.zip | 108.62 MB

Academy. Well, DarthStevenus to the rescue, and then some! :) I don\'t know why this is listed as a mini-mod when it is anything but. Todays package, is new effects for Force Lightning, or as I like to call it now, \"Force F*** You!, mwahaha! }> The only thing is that you can only have ONE variant installed at a time. Me personally, I\'ve love to see a mod made that lets you cycle through all the different effects and colours within the game itself, but I suspect that would be impossible. Still, you\'re spoilt for choice with this pack as it stands at the moment. :) Not only do you get a selection of new effects for Force Lightning (I love the data beam variant), but you also get a new Force Lightning stance, a new Force Push effect, a new lightsaber, and 3 slightly modified weapons. This is most definitely, a win. :) [b]New Sounds:[/b] Yes [b]New Animations:[/b] Yes [b]New Effects:[/b] Yes [b]New Models:[/b] Yes [b]New Textures:[/b] Yes -SuperSmeg

Download

343 downloads

Uploaded:06-14-2012

New Jumpz Animation

jumpz.zip | 8.24 MB

that, the best characters that this should be used with, are ones that are seen to be able to fly in their respective genres. It does basically look like you are flying for 1.5 seconds. Perfect for use in screenshots, especially with models like [url=\"http://jediknight3.filefront.com/file/Superman_Bonus_Superpowers;68265/\"] this[/url], or maybe even the Neo model included in [url=\"http://jediknight3.filefront.com/file/TMU_Neo_Morpheus_Katana;82931/\"] this pack[/url]. [b]New Animation:[/b] Yes [b]New Sounds:[/b] No -SuperSmeg

Download

26 downloads

Uploaded:06-13-2012

JK2MF Clientside (MacOSX)

jk2mfclientsidemac.zip | 289.57 KB

for Mac OSX. If you want to create an anti-cheat enabled server, then you will need the sever side mod, this client side mod is for those who just want to play on an anti-cheat enabled server! Unfortunately the readme here does not really explain very much what the client side specifically does, but I presume it is similar in purpose to the server side mod, if you want more details on that, you can download and see the much more detailed readme for the server side mod here. Apologies to the author once again for the long delay, but keep up the excellent modding, its great to see that people still care about JK2! :D ~Nozyspy~

Download

36 downloads

Uploaded:06-13-2012

JK2MF Clientside (Windows)

jk2mfclientsidewin.zip | 216.63 KB

the sever side mod, this client side mod is for those who just want to play on an anti-cheat enabled server! Unfortunately the readme here does not really explain very much what the client side specifically does, but I presume it is similar in purpose to the server side mod, if you want more details on that, you can download and see the much more detailed readme for the server side mod here. Apologies to the author once again for the long delay, but keep up the excellent modding, its great to see that people still care about JK2! :D If you need the Mac OSX version, please see here. ~Nozyspy~

Download

43 downloads

Uploaded:06-11-2012

JK2MF Serverside

jk2mfv2.0.zip | 1.02 MB

be constantly too exhausted these day to get anything done, but I am trying to change that![/i] What we have here is a very nifty server side mod (the client side mod for Windows and MacOSX will be reviewed shortly!) which helps prevent cheaters from exploiting any loopholes and otherwise causing trouble on your server. To be honest I have always wondered if cheating was even actually possible in JK2 or JKA multiplayer, there have been a few people I have played with who seemed to be able to do more damage than should be allowed or able to hit you when you were nowhere near them, but I always put this down just to server lag or their skill. But it seems that some cheating is actually possible, which actually makes me look back at some experiences a little differently. Still after reading the authors readme, I really didn’t understand that much of it, all of these commands and coding are not really my area of expertise so I am not familiar with how it all works behind the scenes, though I did notice this: [quote]The anticheat system detects and blocks - code modifications ( jkbot, mombot, cvar unlockers, opengl hacks and more ) - unallowed clientside modifications ( cgame.qvm ) - movement scripts[/quote] To be honest I always thought that aimbot was a myth! Good to know there is a mod then that helps stop people from using it! I wonder if there is anything like this mod for JKA? Anyway, there you have it, a good server side mod here to help stop cheaters from prospering on your server! What is more you can also use this with other mods such as: DS-Online, DCMod, Twimod and most other mods. If you want to take a look at the details, be sure to have a good read through the readme. Good work to the author! :) ~Nozyspy~

Download

483 downloads

Uploaded:05-24-2012

Zalen\'s pack

zalens_pack.rar | 10.5 MB

today. The textures, skinning and model work on these characters are actually pretty well done. Team colours and new sounds would\'ve made this a greater package, but I am not here to make anyone feel guilty. This pack also comes with new hilt models. The model quality is good, aswell as the textures. I think they could\'ve done with more of a shine to them myself, to show that they are metallic, but that\'s just a nitpick. As I said earlier, there are no team colours for these skins, but there are single character models for the red and blue teams, that don\'t appear in the default colours section. I wasn\'t able to get the red team character mode to load for some reason, but the blue team character shares the same quality work that the default colour characters have. Give them a download, and see for yourselves. [b]New Models:[/b] Yes [b]New Texture:[/b] Yes [b]New Sound:[/b] No [b]Bot Support:[/b] No [b]Team Colours:[/b] No [b]New Weapons:[/b] Yes (Saber hilts) -SuperSmeg

Download

265 downloads

Uploaded:05-22-2012

Antiquus Roma

antiquusroma.zip | 14.13 MB

thousands of years ago. :( Either way, it's a fairly good quality map. It looks nice too, but it has a few optical illusions. One being, that you can't get out of the village and go right up to the wall. There also seems to be invisible ceilings on-top of the arena barrier, but not on higher parts like the area with the single chair in it. Shame really, as you don't get a very good, unobstructed view of the map with these boundries. A few pieces of model clipping exist on the arena itself. Otherwise, the map itself is fairly good looking. It's functional, and multilayered (to a point, sort of), and it would probably make for a very good role playing map if the villas were accessible. All we need know is some Roman Centurion and soldier models, and it could be a very good, fully themed map. :) MP-wise, it meets most of the requirements (multiple gametypes, new textures and models, etc). Other than the few model nitpicks, I didn't really see anything wrong with it. Check it out for yourselves. [b]Gametypes:[/b] FFA, Team FFA, Duel, Power Duel [b]New Models:[/b] Yes [b]New Textures:[/b] Yes [b]New Music: [/b]Yes [b]Bot Support:[/b] Yes -SuperSmeg

Download

152 downloads

Uploaded:05-22-2012

Jedi Tunic Pack

jedi_tunic_pack.zip | 5.05 MB

as before. The skin quality is good. It could\'ve been worse. Full credit given to HapSlash for the original textures. And no, these do not replace the single player equivilents either. They are seperate skins. I will say this though. I think the type of clothes seen here work better with human characters rather than non-human characters. That\'s just my own opinion. [b]New Textures:[/b] Yes [b]Team Skins:[/b] Yes [b]NPC Support:[/b] No [b]New Sounds:[/b] No -SuperSmeg

Download

278 downloads

Uploaded:05-22-2012

Jedi Master Tunic Luke Skywalker (v2)

jedi_tunic_luke_v2.zip | 16.81 MB

Jedi", even though Ben Kenobi was the only one to wear anything similar to it. Rambled a bit there. Sorry. :( As for this skin, minus the cloak, it doesn't actually look that bad. Okay, it doesn't have the layers of fabric that Jedi robes of this era would have, and it does practically look like a jumpsuit with a Jedi robe pattern printed on it, but short of making a brand new model, there isn't really much more that could've been asked for. The quality of the skin job is suitable. I've seen better, and I've seen worse. This sort of sits comfortably in between those. It does it's job of recreating the prequel look on a original trilogy character. My only real gripe, is that it is a seperate skin. It is not made to replace the default Luke skin. Would've been nice to see it do that, especially in the single player mode. Yes, this is basically HapSlashs' Jedi robes texture slapped onto another model, but to be honest, which modder on here hasn't already done that? Full credit is given to HapSlash. Also includes a black version. It looks like something Luke would wear if he had joined the Emperor... [b]New Textures:[/b] Yes [b]Team Skins:[/b] Yes [b]NPC Support:[/b] No [b]New Sounds:[/b] No -SuperSmeg

Download

224 downloads

Uploaded:05-22-2012

Nataria\'s Melee Pack 2

nataria_melee_pack_2.zip | 7.5 MB

weapons. This is a completely independent pack to the first one that he/she released, so don\'t go deleteing it. These are all under the single hilt menu this time, although there are 2 weapons that could be classed as staff saber type. 18 weapons in here, one secret, most with all new weapon hit effects, and a few with animated textures. I\'ve grown especially fond of the Energy Claymore. :D A few of the weapons are basically shields. One of them would definitely not work in real life battle situations because of it\'s small size. It still looks cool though. I didn\'t find any issues at all. If it were me though, I would\'ve put the 2 staff type weapons into the staff saber menu. That\'s just my preference. Even though the staff types appear in the single hilt menu, they still use staff saber type animations. This and Nataria\'s first weapons pack, are certainly keepers in my own opinion. I can\'t wait to see what Nataria cooks up for a third pack! :D [b]New Models:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] Yes PS: I kept saying \"he/she\", because I am not aware of what gender you are. My apologies. :p -SuperSmeg

Download

105 downloads

Uploaded:05-13-2012

Star Trek Jedi

star_trek_jedi_skin_pack.zip | 5.8 MB

characters, Jedi, Kyle, Morgan Katarn, the and Jedi Trainer. Or as the author puts it; Federation Jedi, Commander Kataarn, Captain Morgan and Starfleet Trainer! They are decked out in what appear to be Deep Space 9 Era uniforms (always preferred the later Next Generation and the original Star Trek Film uniforms myself!) and overall I would say that the skinning is excellent! The uniforms even come in a variety of colours depending on whether they are default or team skins but still follow the colour coding system of Starfleet! For those of you who are unfamiliar with the colour coding system of Starfleet personnel (and the skins), they are as follows: Yellow (engineering/security) and green (science/medical) are defaults, red (command) and blue (same as green) are team colours. All in all excellent work here, though they could perhaps do with some custom sounds. If you are a Star Wars AND Star Trek fan, then be sure to give this a download and enjoy decimating legions of redshirts! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

71 downloads

Uploaded:05-08-2012

Star Trek Phaser Hilt

star_trek_phaser_hilt.zip | 2.08 MB

This really took my by surprise and I think it is a very clever idea! This, combined with the authors Star Trek Jedi skins, which I will be reviewing soon, make a pretty cool Star Wars/Star Trek crossover package. As the author puts it: [quote]It\'s a Star Trek phaser, converted into a \"phaser saber\" by a force sensative Starfleet officer!!! It\'s a \"phasaber\"![/quote] Yes, I know that is utter sacrilege and no doubt I will have a price put on my head by some Star Wars and Star Trek fans for even mentioning the word \'crossover\' but I think this is a really original mod! :D Though it could do with some custom Phaser sound effects, overall this is some good work, keep it up! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Download

253 downloads

Uploaded:05-02-2012

Tensa Zangetsu

tensazangetsu.rar | 705.67 KB

absolutely nothing about. Perhaps the story centres around cleaning products. Anyway, the modelling and texturing work here is excellent. I have to say though that I absolutely love the 'shiny shader' used, it really does make the blade look like polished steel when it 'catches the light' so to speak. My only complaint is that the sword seems very long, I might be mistaken but I thought katana's were much shorter than that. Then again it could be an animé thing (judging by the artwork below). There is a 'blood mod' included here, but it didn’t work properly for me (I just got the grey and white squares instead of blood effects). Overall though another fine weapon from Ganseki! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Download

39 downloads

Uploaded:05-02-2012

Basilisc

basilisc.rar | 2.69 MB

not exactly a snake (though it is named for the red snake on the blade), but it looks quite capable of killing you with a single glancing blow! I am not quite sure how to describe it really, but the closest thing I can thing of is sharp lump of still red hot lava forged into a blade. Definitely something you do not want to be on the wrong end of then! I really quite like this sword, it is unusual and original and the modelling and textueing is excellent. The only thing I can think of to improve its lethality would be to have the red snake on the blade actually come to life, jump off, then bite the person you have probably just cut in half. You know, just to be sure. [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Download

1043 downloads

Uploaded:04-27-2012

Renaissance Yavin IV Academy

renaissance_academy.rar | 70.24 MB

can see why! smile You've had a Sith academy today, so it seems only fair to have a Jedi one aswell. This in particular, feels like a combination of a Jedi academy, a prison complex, and a hotel, all nicely rolled into one. There is quite a lot to do here, if you like pushing door panels and such! stick out tongue One thing I like most about this, is the great level of interconnectivity in this map, without any major strain on the map itself. Sure, it's a beta, but I didn't notice any major problems on my exploration of it. I'm especially intrigued by the restricted access door. That tells me, that something very interesting lies beyond it, but we won't know until the next version. *Intense curiousity mode: activated* Gametypes: FFA, Team FFA, Duel, Power Duel Multiple versions: Yes. Day and night mode New Models: Yes New Textures: Yes New Music: No NPC Support: Yes Bot Support: No -SuperSmeg[/quote] -SuperSmeg

Download

276 downloads

Uploaded:04-22-2012

Nataria\'s Melee Pack

nataria_melee_v1.zip | 3.31 MB

total (8 in the single saber catagory, 2 in the staff catagory) and they all look pretty freakin\' cool. I\'m a big fan of the dragon claws! :) You\'ll need to load them via console in single player, but in multiplayer, they are available straight away. I didn\'t see any bugs when testing them. [b]New Models:[/b] Yes [b]New Textures: [/b] Yes [b]New Sounds: [/b] Yes [b]New Effects: [/b] Yes -SuperSmeg

Download

132 downloads

Uploaded:04-22-2012

Renaissance Academy

renaissance_academy.zip | 53.6 MB

particular, feels like a combination of a Jedi academy, a prison complex, and a hotel, all nicely rolled into one. There is quite a lot to do here, if you like pushing door panels and such! :p One thing I like most about this, is the great level of interconnectivity in this map, without any major strain on the map itself. Sure, it's a beta, but I didn't notice any major problems on my exploration of it. I'm especially intrigued by the restricted access door. That tells me, that something very interesting lies beyond it, but we won't know until the next version. *Intense curiousity mode: activated* Something that would've made this map perfect though, in my opinion, would've been bot routes. Another issue, is that it can't be loaded from the normal map select menu. Has to be done via console. To open the in-game console, press the following sequence of keys at the same time: Right shift AND ¬ Console commands: map r_day map r_night [b]Gametypes:[/b] FFA, Team FFA, Duel, Power Duel [b]Multiple versions:[/b] Yes. Day and night mode [b]New Models:[/b] Yes [b]New Textures:[/b] Yes [b]New Music:[/b] No [b]NPC Support:[/b] Yes [b]Bot Support:[/b] No -SuperSmeg

Download

193 downloads

Uploaded:04-20-2012

Stargate Jaffa Pack

jaffapack_1.0.zip | 46.42 MB

honest. With all the great JKA Stargate maps that have appeared over the years (some are on here, some aren't, and some you don't even know about *HINT*), you were also probably wishing, that great looking Jaffa models would've appeared by now... Fanboy prayers answered today! :) By now, you've pretty much guessed what this file is. It is a character model pack, containing Jaffa models, which are actually good (good Jaffa models in JKA?! :eek: ). And not only that, great textures and new sounds have also been made for them as well! Anyone of you, that has followed Stargate SG-1 as closely as I have, will recognise all the faction symbols on their foreheads. There is a distinct lack of Apophis's guards though, if you don't count Teal'c (he's in here too, but not in US Air Force fatigues). Infact, Teal'c is the only guard in this pack, rocking the First Prime tattoo (gold poured and dried into a carved wound on a chosen Jaffa’s' head). Other things I really like about this pack, is the inclusion of the Apophis serpent guard helmet. But like I said before, no-one is rockin' the Apophis head tattoo besides Teal'c. The armour also comes with red highlights as an option, to reflect Apophis's rogue status after he took control of some of Sokar's Jaffa, after he escaped from Netu (The Devil You Know, season 3, episode 13). And for all you fans of the original movie out there (me included), Ra's personal guard (Horus and Anubis Guards) make an appearance in this pack as well. :) Model and texture wise, because of the way the JKA character skeleton is, naturally, you are going to get some minor issues, but they are outweighed by the quality of the whole pack. Single player support is also included, but not for all the model types in this pack. You'll only be able to use the red and silver armour variants for single player. The mouths do move in single player, but it is a bit freaky looking... There are no team colours in MP though, so you can't have Jaffa running around in blue armour or anything like that... :( [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Support:[/b] No [b]NPC Support:[/b] Yes [b]New Models:[/b] Yes [b]New Textures:[/b] Yes -SuperSmeg

Download

85 downloads

Uploaded:04-20-2012

The Master\'s Laser Screwdriver

22laserscrewdriver.zip | 208.92 KB

I prefer sonic screwdrivers to laser screwdrivers, but that\'s probably just me. :D This is actually not a bad recreation of the Master\'s laser screwdriver, despite what the author says in his readme. Sure, it does have a couple of missing details, and is slightly larger than it should be, but that is only because if it were any smaller, it would be really difficult to see it. The texture is not bad, but it could have done with a bit more tweaking in my opinion. It\'s a new model though, and making new hilt models is not an easy task (I started on a false leg hilt a few months back, but it turned out to be a disaster, lol. :p ) Aside from that, it\'s a fairly good model, and goes great with the sonic screwdriver from [url=\"http://jediknight3.filefront.com/file/Dr_Who_Hilt_Pack;94911/\"]this[/url] pack, aswell with the [url=\"http://jediknight3.filefront.com/file/The_Tenth_Doctor;81827/\"]Doctor[/url] himself. Isomorphic controls have been left out of the laser screwdriver this time, so it\'ll work for you! :D One more thing, when the standard lightsaber blade is extended, it is actually 3 thinner blades. One for each \"port\" on the end of the laser screwdriver. I thought it was a nice touch. ;) -SuperSmeg

Download

25 downloads

Uploaded:04-17-2012

Hand Of Justice

handofjustice.rar | 3.98 MB

frightening looks, it should be called the 'hand of pain'! The modelling of the weapon is well done, though it could perhaps do with a few more polys, and a little more detail. The texturing is excellent though, very crisp and high resolution, something that is nice to see on a weapon; high quality textures often do not seem to be a priority for weapons, but I appreciate the extra detail! Overall a very strange weapon, I’m not exactly sure what else to say about it other than keep up the good work and I look forward to seeing what your imagination comes up with next! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Download

377 downloads

Uploaded:04-17-2012

Force Grip - Force Choke Sound Effects

force_grip_choke_sound_effect.zip | 29.94 KB

isn’t really that different from the default version, though it is much deeper and louder which certainly makes it sound more menacing! Give it a download if you want to try it out! ~Nozyspy~

Download

53 downloads

Uploaded:04-07-2012

RK Oriental Virtue

rk_oriental_virtue.zip | 16.94 MB

is that the architecture and atmosphere of these sort of zen garden, wood panelled areas is relaxing and peaceful; ideal places to hang around or maybe do some sparring with friends! The peaceful music also adds nicely to this atmosphere. The main area is a long street featuring housing for each of the clans members, the Renegade Knights. However there are no obvious switches to open the doors, they are all hidden along the walls, which seems a little weird, though I suppose the idea is to make them private for each individual. More annoying though is that once you get inside, the lights are off, but there is no light switch on the wall, again it is \'hidden\' which seems rather weird to be honest. If I just got inside my darkened house, I would want to see where my light switch was! Again, the switches to open the doors from the inside are also hidden. Moving on from the main street, you come into a large open wood panelled area with a tree in the center enclosed in a glass box, which can be raised so you can get inside. I suppose this is what you might call a meditation spot? To be honest this area seemed far too bright, especially since there is no obvious light source, so that is something to look at maybe for next time. There is a hidden Dojo off to one side, though you should be able to find the door if you look carefully for the slight depression in the wall! ;) Also off from this main area is a bar/eating area with a nice swimming pool and a duel arena in the middle. There is also a room full of weapons off this area should you want to arm up for a fight that people can watch whilst having a drink at the bar of lazing in the pool. To be honest if I was swimming in a pool when a couple of people suddenly started having a live fire fight nearby, I would leave as promptly as possible! Anyway, this is a nice little clan map, though its audience is limited because it has been designed specifically for the Renegade Knights. Still I am a fan of clan maps and its always nice to see a new one! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Game Types:[/b] FFA ~Nozyspy~

Download

136 downloads

Uploaded:03-27-2012

Teneb Kel

teneb_kel.rar | 1.33 MB

this was a personal skin or a character the author had created, but upon reading the readme I realised that this is one of the main characters from the Blood of the Empire comic series, one of the \'back story\' comic series for Star Wars: The Old Republic. Teneb Kel later becomes Darth Thanaton in The Old Republic, a member of the Dark Council. I had trouble finding proper reference pictures, but from the ones I found I would say this skin is very close. The colours are still a little bright, I would desaturate the turquoise sections of his robes a little bit more and make the black parts more of a grey. But that’s just my opinion based on the pictures I found! The face is excellent and the tattoos on the face look just right! There are no team skins, but there are 3 variations of the default skin, hooded, no hood and robed with a duelling mask. There was one bug I did encounter; the character icons are just black ingame, looking at the console it seems that the images used for the character pictures are not the correct size. As with textures in mapping, images need to be to the power of 2. The character pictures dont show up because they are 150x150 pixels, so I would try resizing them to 128x128. They should work then! All in all good work here, and its great to see some The Old Republic themed characters. I hope to see more in the future! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

Download

75 downloads

Uploaded:03-26-2012

[CONTEST] Turquoise Dragon's Secret Pluto Base

contest_turquoisedragons_secret_plutobase.rar | 17.21 MB

good for my second map. [b]Pros:[/b] [*] Skybox featuring Pluto's moon Charon. [*] Lots of inside areas to explore. [*] Unusual subject matter. [b]Cons:[/b] [*] No custom music. [*] Terrain is blocky. Note: This map has been given a generalised review to avoid any biasing of the voters. All maps submitted for the contest will be fully re-reviewed after the contest has finished.

Download

272 downloads

Uploaded:03-25-2012

[CONTEST] Unnatural Moon

contest_nozyspy_unnatural_moon.zip | 27.82 MB

Soviet Union really run? ...” The inspirations behind this map were the Monolith from 2001: A Space Odyssey, the Crystal Fortress from Pokemon 3 and the conspiracy theory of the \'Black Knight\', a supposedly ancient alien satellite who’s radio transmissions have supposed to have been picked up by various people for almost 100 years, and is supposed to have \'shadowed\' Sputnik, mankind’s first artificial satellite, upon its launch. [b]Pros:[/b] [*] Large open map. [*] Unusual subject matter. [*] New music, effects and textures. [b]Cons:[/b] [*] Map is rather empty. [*] Large size and use of effects may lower FPS for some people. Note: This map has been given a generalised review to avoid any biasing of the voters. All maps submitted for the contest will be fully re-reviewed after the contest has finished.

Download

97 downloads

Uploaded:03-25-2012

[CONTEST] Mine Station

me_mine_station.zip | 10.37 MB

Working crystal machine! [b]Cons:[/b] [*] Simple architecture. [*] No true skybox. Note: This map has been given a generalised review to avoid any biasing of the voters. All maps submitted for the contest will be fully re-reviewed after the contest has finished.

Download

102 downloads

Uploaded:03-08-2012

Textureless Swoop Fix 2.0

swoop_fixes.zip | 8.04 KB

choose from a variety of colours. No metallic paint option though unfortunately, and the chromed exhaust pipes cost extra. Just remember to only put [i]one[/i] .pk3 in your base folder. Just pick the colour you want and away you go! ~Nozyspy~

Download

231 downloads

Uploaded:03-08-2012

501st Stormtrooper v4 (Final)

501st_stormtrooper_v.4.zip | 12.66 MB

returns with version 4 of his... 501st Trooper! First off though here is my original review: [quote]I’m sure we are all familiar with the elite 501st Clone Trooper Legion, nicknamed \'Vader\'s fist\', with their distinctive blue striped armour as was seen when they ransacked the Jedi Temple in Episode III. Now the aptly named 501st_Trooper brings us his take on what a 501st Stormtrooper would look like. The armour patterns are similar in appearance to their Clone Trooper counterparts, but also different in their layout, which is good because it gives the sense of continuity whilst still allowing for some evolution in the markings and armours design. As far as the markings go, those on the front of the Stormtrooper look quite rough and jagged; though nothing serious, the edges would look much better if they were nice and smooth and anti aliased, at the moment the edges are rather sharp and jagged. The markings on the back of the Stormtrooper look nice and smooth however. While there are no new sounds (do Stormies ever say much more than \'move along, move along\' anyway?!) there is bot support and team support. Interestingly, the blue team skin has black markings. This makes sense, since the markings on the default skin are blue anyway, so why have exactly the same skin for the blue team as well? At least this way, there is a little more variety! One more point I think could be improved upon though; since this is an elite Stormtrooper and has probably seen a lot of action, it would look better to add some scuff marks, blaster burns, dirt etcetera to his armour, since it looks just too clean at the moment! All in all a decent skin here, personally I would like to see more Stormtrooper variants, as their plain white armour is practically a blank canvas, and you could invent loads of \'special\' Stormtrooper legions and have fun making up their own markings! Keep up the skinning man, I hope you will make more for us to review! New Sounds: No Bot Support: Yes Team Support: Yes ~Nozyspy~[/quote] Well first off I have to say that the markings on the armour are much sharper and more realistic looking than the previous version where there was a bit too much colour on the armour. The skin also now has NPC support. I am a little disappointed that there aren’t battle-worn variations of the armour as there were in v3 though, perhaps that is something to add for next time? I know you said this is the last version of this skin, but maybe you could even do a pack with different versions of the armour markings, like the soldiers have customized them as they have in the Clone Wars animated series? Overall though a nice improvement. Keep up the good work, its nice to see your skills improving! New Sounds: No Bot Support: Yes Team Support: Yes ~Nozyspy~

Download

264 downloads

Uploaded:03-07-2012

New Force Icons

new_force_icons.zip | 4.24 MB

graphics for the force icons in JKA. As you can see from the screenshots below, Dark Side powers are red (obviously!) blue is Neutral powers and green is Light Side powers. Personally I think it would have made more sense for the Light Side powers to be blue and Neutral to be green, but as the colour scheme has been taken from Dark Forces 2 I guess I cant complain as that is one of my favourite games. All in all a nice little mod here, personally I think these look much nicer than the base JKA icons! I also think a JK2 version of this mod would be cool! Give it a download if you fancy a change! ~Nozyspy~

Download

78 downloads

Uploaded:03-02-2012

Glider Vehicle

46glider_vehicle.zip | 834.27 KB

brings us this cool little mod which actually allows you to [i]fly[/i] the Glider! Flying around on a giant lizard bird thing? Yes please! :D To spawn the glider, you need to make sure cheats are enabled on the server, or your server has a mod like JA+ which allows people to spawn vehicles. To spawn the glider you need to put: /npc spawn vehicle glider_vehicle In the console! Ok so maybe you don’t exactly fly \'on\' it, unfortunately the character does not appear to sit on top of the bird, which is a shame, but I honestly have no idea how you could mod this to make the player appear to be sitting on the glider. Still, I guess you could pretend you [i]are[/i] the glider. Maybe pretend to be a Hitchcock style psycho bird and just randomly attack people?! Unfortunately though this bird does not carry guns under its wings, so you will have to use the beak! Either way I had quite a bit of fun flying this around, and there are also some new sounds as well! Amusingly the bird actually \'explodes\' when it takes enough damage. Evidently it must have eaten something rather combustible for lunch! All in all a very fun little mod here, give it a try! :D ~Nozyspy~

Download

194 downloads

Uploaded:03-02-2012

Missing NPC's

35missing_npcs.zip | 1.39 MB

from the readme which explains what each of these missing NPC's is and what it does: [quote]The NPC's are: glider mark1 mark2 minemonster The glider is a flying reptile native to Yavin IV. It looks like a cross between a pterodactyl and a heron. When you spawn it, it will be "asleep." The easiest way to wake it up is to spawn a jawa nearby and walk in front of it. This works well for droids as well. The glider doesn't move very quickly, but it will follow you if you were the first person it saw when it woke up. Otherwise it's harmless. RavenSoft didn't make any sounds for the glider. For a more dynamic glider, check out my [url=http://jediknight3.filefront.com/file/Glider_Vehicle;120635]Glider Vehicle pk3[/url]. It uses the pekopeko and shakk sounds. The mark1 is a large, heavily-armed attack droid. It'll attack as soon as it sees you. The mark2 is a small droid that sort of sits there whirring about as if deciding what to do next. So far as I've seen, it's harmless. Minemonsters, or "shrugs" as we've been calling them on the server for ages, are nasty little creatures from the crystal mines of Artus Prime. They're surprisingly fast and vicious, and a swarm of them can cause serious injuries in a short time. Thankfully, they're not very smart.[/quote] Well I certainly remember the Mine Monsters from Artus Prime in JK2, nasty little critters. If you take a look around the cantina level of JK2 when you speak to the Chiss Bartender, have a look around, there is actually a a pit nearby where a couple of patrons are fighting Mine Monsters! The glider is also really cool looking, but alas it doesn’t really do much. I also remember the Mark1 and Mark2 from the Doomgiver levels in JK2; the Mark1 is the mini AT-ST type thing that breakes out of some crates in the Doomgiver levels and attacks you, and the Mark2 is basically a mouse droid type thing... with a gun! Overall then a small but interesting mod which you can definitely have some fun with if you put it on your server! :D ~Nozyspy~

Download

18 downloads

Uploaded:02-19-2012

NYPD ESU

nypd.rar | 471.83 KB

Either that, or he's been hitting the steroids a bit too much. Skin wise, some of the textures are good, with a couple looking a little too large in my honest opinion. One problem I have with this, is that it cannot be loaded through the normal character select screen. It's a console command job. The console command can be found in the readme though, as well as for loading it as an NPC within single player. I wasn't able to load the single player version, but maybe other users will have more luck. New textures: Yes Team colours: No New taunts: No New model: No Download at your leisure. -SuperSmeg

Download

142 downloads

Uploaded:02-19-2012

Elite Role Play: The ultimate RP project

erpanims.zip | 11.31 MB

put ERP in the title so i can recognize it in my inbox[/quote] I always find it difficult to review animations. Basically, this is a beta animation pack for a hoefully larger mod. I assume, by the name, that it is for the purpose of a role playing mod, but don\'t quote me on that. :) There are a couple of bugs, but that is the purpose of betas. \"To squish the bugs\". I myself didn\'t really find any bugs at all, but then again, I probably don\'t have the right mods that fully utilizes the new animations. The ones I did see though, were really not bad at all. -SuperSmeg

Download

112 downloads

Uploaded:02-17-2012

jumpxtreme2

jumpxtreme2.zip | 8.04 MB

without the quotations, and press Enter.[/u][/b] I\'m not sure of how many trick jumpers still exist within this community, or if any exist at all. If some do however, then here is a map to test your skills on, or drive you nuts because of the jumps required. ;) What this is, is basically a trick jumper\'s dream, or nightmare, depending on how much trick jumping you actually did within Jedi Outcast. A few different courses, all with varying difficulty levels, lasting 5 minutes for a pro, or an hour for a noob (I don\'t \"do\" trick jumping. :p ), and all with Joe Esposito\'s \"You\'re The Best\" playing in slighter higher speed on an endless loop. Fans of the original Karate Kid may get a kick out of this map. :p Sweep the leg! :D Moving on, the user claims to have new textures, but they all look familiar to me. They look like stock textures, but without going through the whole game, I can\'t be certain. If they are new, the credits in the readme file are justified. [b][u]Difficulty levels:[/u][/b] E=Easy H=Hard A=Arc jump room X=Xtreme D=Duelroom [b][u]Specs:[/u][/b] Game types: TFFA, FFA, Holocron FFA, Jedi Master Bot support: No Music: Yes New textures: Yes, apparently -SuperSmeg

Download

52 downloads

Uploaded:02-16-2012

RGB Rodian

9rodian_sp.zip | 1.24 MB

[url=http://jediknight3.filefront.com/file/RGB_Compatible_Rebel_Pilot;120577]RGB Compatible Rebel Pilot[/url] this mod adds some new shaders and textures to allow you to change the colour of the Rodian models clothing. So, want Greedo in this seasons colours? All you need to do is go into the console and type: model rodian/sp Then you can change the colour to whatever you like by using the RGB commands in the console: char_color_red char_color_green char_color_blue For a black flight suit, you can set all three values to 256, like thus: char_color_red 256 char_color_green 256 char_color_blue 256 All you need to do is fiddle with the numbers a bit to get the colour you want! As with the RGB Rebel Pilot, the only thing I can really suggest to improve is to add the modifiable skin to the skin selection menu, as its just quicker and easier to pick it from there than to type the name out in the console whenever you want to use it. All in all though a fun little mod, keep up the good work Helena Revan! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] No (Just use the base JKA team skins!) ~Nozyspy~

Download

65 downloads

Uploaded:02-16-2012

RGB Compatible Rebel Pilot

rebelpilot_sp.zip | 1.31 MB

other RGB compatible skins do, meaning it is possible to change the colour of the characters clothing ingame. To do this, first of all you will need to change to the correct skin using this command in the console: model rebel_pilot/sp Then you can change the colour to whatever you like by using the RGB commands in the console: char_color_red char_color_green char_color_blue For a black flight suit, you can set all three values to 256, like thus: char_color_red 256 char_color_green 256 char_color_blue 256 I had quite a bit of fun with the colours and I would love to see this kind of modifaction on some of the other base JKA skins! The only thing I can really suggest to improve is to add the modifiable skin to the skin selection menu, as its just quicker and easier to pick it from there than to type the name out in the console whenever you want to use it. Otherwise a fun skin here! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] No (You can just use the Base JKA team skins!) ~Nozyspy~

Download

186 downloads

Uploaded:02-15-2012

Thaede Wolphe v2 - Customization

thaede_wolphe_v2customization.zip | 11.01 MB

like this before, apparently this character has 6 heads and 7 arms as well as... oh wait, that\'s just the customisation options, I wondered how someone could possibly have 16 torsos! Anywayyy, cwt624 is back and brings us his Thaede Wolphe version 2. As well as fixing the textureless model bug from the last version and including all the original skins and team skins, we also now have full customization options! As mentioned above there are quite a lot of these to choose from and it is always fun mixing and matching things! These customization options are also available for singleplayer, and considering this fellow is not really outlandish in any way, I.e. sprouting horns or or wearing pink armour, he could quite easily pass for another Jaden variant. Of course if you mixed the moustachioed face with the bare arms/leather vest options, I might be a little scared. All in all good work here and a nice step up from the original version, though if you decide to do a v3 I would definitely like to see some new sounds! Keep up the good work! [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

92 downloads

Uploaded:01-29-2012

Unreal UI - V3

36unreal_uiv3.zip | 10.77 MB

anything about the source material, I can see that this is a very slick and well made mod. There is plenty of movement in the menus and such, this is immediately obvious when the main menu screen loads, and a giant \'U\' symbol tries to leap out of the screen to kill you with its sharp stabby edges. :P They certainly aren’t static, that’s for sure, the ingame menus pulse slowly and even the cursor moves gently from side to side. The HUD is neatly rolled into just one package on the left side of the screen, which contains everything you need to know. Once again the graphics and presentation here are very slick! This also happens to have been made for a clan who\'s logo is also the Unreal logo, however since that is the case this is perfectly suitable for anyone who might be a fan of the Unreal Tournament games! Overall I think this is a great piece of work, although my main complaint is that giant \'U\' on the main menu, the way it zooms in and out and moves around is a bit hypnotic and it was uncomfortable to look at after a little while, I would suggest maybe lessening the amount of movement it does, but that\'s just me. Keep up the excellent work! ~Nozyspy~

Download

23 downloads

Uploaded:01-25-2012

Patrick Cox

taxmasterfinal.zip | 1.04 MB

[url=http://www.youtube.com/watch?v=-tCGNL7bAas&feature=related]this video[/url] out! Informative no? Apparently his beard can solve third world hunger, cause IRS agents to drop dead where they stand and was instrumental in the death of Osama Bin Laden. Take that Chuck Norris\' beard! Unfortunately this skin will not automatically fix your tax problems, but it is great for a Chuck Vs Tax Master duel! That is one duel video I would like to see. :P This skin itself is a pretty good reskin of the Rax Joris model, which was a perfect choice for this skin. There are a few areas as far as texturing is concerned that I feel could be improved upon; the beard doesn’t really look like hair, I think using a hair texture from one of the base JKA models as a base to \'paint\' on the beard would be a good idea. Other than that I think the clothing needs a but more texture to it, as it looks a little flat. Perhaps a few wrinkles or a more cloth like texture would help here. Overall though a fun skin here! :D [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

Download

101 downloads

Uploaded:01-21-2012

Imperial Hostage

imperial_hostage.zip | 106.33 MB

take the the Imperial forces down on foot. Hey, after all, they are Stormtroopers, you don’t [i]really[/i] need to rub in your advantage by simply shooting them from your fighter do you? Still, the Academy of Stormtrooper Marksmanship is well known across the galaxy as the number one school for teaching game, film and television bad guys their marksmanship skills. Now, how four people managed to fit into a single seat fighter, goodness knows, but I will leave that to your imagination. Oddly armed with bowcasters instead of blasters, the heroes make their way through the ranks of poor Stormtroopers, with some genuinely good fight scenes and excellent camera work along the way. Unfortunately though the heroes are met with some stiff resistance as they approach their objective, until stealthy assassin takes the Imperials from behind. The next part features Mon Mothma punching Boba Fett in the plums and then beating him to a pulp. This movie is well worth watching just for that! Old Mothma then proceeds to fly off in a Tie Bomber, much to the confusion of the heroes. Add in some really good music selection and you have yourself a very entertaining video that is well worth a download! :D I really look forward to seeing more stuff like this from ZeroTM! ~Nozyspy~

Download

46 downloads

Uploaded:01-16-2012

NetRadiant JKA Fix (Mac OSX)

netradiant_jka_pack_mac_osx.zip | 351.19 KB

over the years. Apparently though Net Radiant does not work properly on Mac\'s (which are also evil), so The One and Only has released this fix which should enable Mac users out there to use Net Radiant for JKA properly! :D He has also included a copy of the excellent Q3Map2 GUI for OSX made by Eridan for ease of compiling. Unfortunately though this only includes the necessary files for JKA, so it seems like making maps for JK2 using Net Radiant on a Mac may still not be possible. Maybe that is something to include for next time? Other than that there isn’t much more I can say about this, so if you are a Mac user and want a fix to let you work with Net Radiant, then this should be of help to you! ~Nozyspy~

Download

57 downloads

Uploaded:01-12-2012

Captain Corum

captain_corum.zip | 2.82 MB

of what exactly I am not quite sure, and neither is the author as he says in his readme. That said he doesn’t really fit the theme of a bearded crime fighting crusader. He does however look sort of like a naval captain of some sort, with his blue uniform. The skin comes in several variations, though only two are available from the default JKA skin selection menu; if you do not have the JA+ plugin you will have to use the console commands listed in the readme to use the other skins, which is a little frustrating. The skins are simple and clean, though I think they could do with a little more detail here and there. Perhaps some more wrinkles in the clothing or gold edging on his uniform or some rank epaulettes? Team skins are also included, which rounds of a nice little package. As I said I would like to see some more detailing on the uniforms, but other than that, good work! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

327 downloads

Uploaded:01-10-2012

Neo Dark Ages - Version A3.16

neo_dark_ages.txt | 177 B

the download link only!*** Well, what a treat we have for you today! The long awaited Neo Dark Ages mod is here and it looks fantastic! As you can probably guess from the title of the mod and a cursory glance at the screenshots below, this is a dark ages/middle ages themed mod with the ever present fantasy twist. [b]Maps[/b] There are only two maps included here, a small mountain/canyon type map and a much larger medieval village type map. The mapping work on both is very good, though it is in some aspects a little blocky and some of the textures a little lower resolution that they probably should be, but it isn’t anything major and they are both very good. The village map is most certainly my favourite as it captures the fantasy/medieval village theme perfectly. Plenty of old wooden buildings placed on multiple levels with rocky outcrops and huge walls. The gate in the middle wall even has a dragon (!!) blocking the path. I did attack the dragon, but for some reason it did not cause me any damage, so I do not know whether that is a bug. That brings me on to the next major feature, probably my favourite part of the whole mod... [b]Weapons[/b] The weapons are, in a word, amazing. Some of the best weapon modelling, texturing, effects, and sounds I have ever seen. Not only is there a huge variety to choose from such as; axes, warhammers, swords, shields, pikes, banners and an assortment of more fantasy themed things like mystic looking tree branches and daggers. There are many more variations of each of these weapons to choose from as well. And that's only the melee weapons! For ranged weapons there is a crossbow which fires flaming arrows, a tree branch type thing that shoots mystical green energy balls, a dragon which sits on your back and breathes fire, and angelic wing that sits on your back and shoots angelic energy and a staff that shoots lightning bolts. Wait, I haven’t finished yet! Then there is a strange mechanical looking device which shoots balls of cosmic energy accompanied by effects that look like exploding galaxies when they hit and even a cross which shoots cross shaped bolts of energy. Yes I do mean a crucifix. A strange weapon to replace the Bryar Pistol, but it was kind of fun! The visual effects for these weapons are all new and custom made and the sound effects compliment the weapons wonderfully and sound amazing. I have to say I had quite a lot of fun firing the crossbow at the bullseye targets lined up in the village map. Though I think the arrows disappear too quickly afterwards, I do not know if it is possible to make the 'arrow stuck in target' effect to last longer, but I think it would be good if this was possible, as the arrows had a habit of disappearing before I could run to the target to check my aim! I can imagine this could be a very fun game itself for people to play on servers using this mod! [b]Skins[/b] There are a massive amount of skins to choose from. Knights in armour, animal skin clad barbarians, wizardy looking fellows and assassins. Not to mention the fact that you can also customise your own character using a variety of parts from the customisation menu. As with the weapons, all of the skinning here is top notch work, high resolution and packed with detail. [b]Everything Else[/b] There are many other smaller parts of the mod, which nevertheless are just as important as the large parts like skins and weapons. The main menu in particular is worthy of special note. It still has the same layout as the base JKA menu but is almost completely unrecognisable. It looks very much like an astrolabe and the moving 'cogs' in the center circle look really unique and I loved the overall feel of the menus. As for music, that two has its own unique feel that fits very well with the theme of the mod, though personally I would have preferred something a little more cinematic, Lord of the Rings perhaps? That’s just me though! Of course, no medieval setting would be complete without a trusty steed for the Knight, and yes, this mod does have ridable horses! The animation and modelling is great, but I would like to see a more open map that has plenty of space to ride the horses in, or maybe even a jousting arena? ;) [b]Conclusion[/b] This is a very unique mod and definitely worth a download. It has been in production for a long, long time; I remember looking in on the NDA website a couple of years ago out of curiosity so its great to see it come to fruition! That said this is still only an Alpha version and it has great potential to be expanded. There are quite a few features, like demo recording, a speedometer (!) and a zombie siege type mode (!!) among others! Be sure to check out the readme file for the full low down! The main thing I would probably suggest for the next version is to add a couple more maps as two isn’t very many compared to the amount of weapons and skins. Overall though I think this is very well polished for a mod that is still in alpha! Keep up the excellent work guys, you have something pretty special here, it just needs to be expanded upon! :D ~Nozyspy~ ***Please note that due to the size of this file, we could not upload it to JKFiles directly. Please download it from here! The main download link at the bottom of the page contains a dummy file with the download link only!***

Download

26 downloads

Uploaded:01-01-2012

Renegade Knights Chat Icon

35rk_chaticon_v1.zip | 153.86 KB

to other players. :p It looks nice though. Kind of like a Battalion of Knights seal. I'm sorry. I recently watched "A Knight's Tale" tonight, so that was the first thing that popped into my head when I saw this mod. [b]New Textures: Yes[/b] Download at your leisure. -SuperSmeg

Download

56 downloads

Uploaded:12-24-2011

A Merry Star Wars Christmas!

a_merry_star_wars_christmas.zip | 75.24 MB

hostility? :p It's the obligatory christmas pep video. Because everyone needs cheering up after unwrapping 4 or 5 pairs of socks left under our trees on Christmas Day! I love the maps used, and would love to be able to get them. Also, who knew that Jawas' were super-strong? I certainly didn't! :D So, have a very Happy Holiday this year, and we'll see you in 2012, that is, if we last the whole year. *Stupid 2012 end of the world prediction*. :( Happy Holidays from your friends at JKFiles.com, from all at GameFront.com, and from ZeroTM and his crew! -SuperSmeg [b](PS: I dare you, all of you, to watch the Star Wars Holiday Special from 1978 at least once today. DO IT!!!)

Download

167 downloads

Uploaded:12-24-2011

GoldenEye Caverns

goldeneye_caverns.rar | 30.2 MB

announcement of a HD version of last year’s Wii letdown, GoldenEye 007, being released on Xbox 360 and PS3, staring Daniel Craig, meaning a lack of Pierce Brosnan (Brosnan single handedly made GoldenEye awesome!). Oh don\'t be fooled. GoldenEye 007 Reloaded was a complete shambles too, but at least Activision we\'re willing to try to bring the classic N64 game to us in some way, even though it had to be in the form of a shell of its former self. Don\'t worry though, as this mod is based on the excellent N64 original. I got a real sense of nostalgia when playing on this map, mostly because, my N64 isn\'t able to run any games anymore, which means a lack of GoldenEye 007. Kind of smells like burnt toast when trying to run a game on the old girl now. :( GoldenEye 007 N64 was not only famous for making FPS\'s on consoles successful, but also for its outstanding multiplayer mode. \"Complex\" was always my favourite map, but \"Caverns\" was a very close second also. And without ripping textures from the original game, this mod has turned out to be a rather good looking recreation of it. Also included in this package, is some original weapon sounds and music from the N64 game. I just wish that some guns could\'ve made an appearance aswell. Feels a bit odd to hear a blaster use Berretta 9MM sound effects! :) This would\'ve been the perfect opportunity to introduce Francisco Scaramanga\'s Golden Gun (The Man With The Golden Gun, 1974) into JKA, as it was included in the multiplayer for the original N64 game. But alas, it wasn\'t meant to be. Anyway, a new intro screen makes an appearance too, as well as original N64 menu sounds. Bot support would\'ve made it perfect though. [b]Bot Support: No New Textures: No, except for exploding barrels New Sounds: Yes New Music: Yes Game Types: FFA, TFFA[/b] -SuperSmeg [/b](PS: The \"no route\" issue seems to be popping up again. Let me know in the comments if it happens here, and I\'ll go and fix it, aswell as all the latest files affected)[/b]

Download

130 downloads

Uploaded:12-23-2011

Kyle\'s Stormtrooper Armor

trooperkyle.zip | 509.89 KB

the Jedi. Others, have them defecting to the Rebel Alliance. Some say, that they all took an extended leave of absence on Alderaan before it met its grisly destruction. I however, think that they all formed a galactic clown travelling act, but that\'s neither here nor there. :D Well, in either case, Kyle kept a hold of one of their suits of \"armour (term used very, very loosely :p )\" and got it branded with the Rebel Alliance insignia. Kyle replacement mods come and go often around here. Some of the textures are blurry, and the model looks \"meh\", but that\'s LucasArts fault. Would\'ve been nice if this mod could\'ve used Hapslashs\' stormtrooper model, but what we have here is not that bad, once you get going with it. There aren’t any variations of it, so if you use it in MP, in either team, it\'ll still have the same colours. [b]New Sounds: No Bot Support: No Team Support: No Singleplayer Support: Yes[/b] -SuperSmeg

Download

49 downloads

Uploaded:12-17-2011

Angels of Fire LAS 7th Anniversary

las_7thanniversary.zip | 36.73 MB

of the greatest JKA videos ever made! :D Anyway, here we have a very nicely made video commemorating the 7th Anniversary of the Angels of Fire clan. The video features the members participating in a \'last anything standing\' match and includes more hilarious moments than just the one mentioned above! Combined with some excellent camera work and some nice classical music I think this is a fitting tribute video to the clan! Of course, interest may be limited if you are not on the Angels of Fire clan, but I think you should check it out all the same, it is an entertaining one and a half minutes! Perhaps next year you might even make an 8th Anniversary video? :) ~Nozyspy~

Download

148 downloads

Uploaded:12-13-2011

Space FFA

space_ffa.zip | 1.11 MB

levels of platforms, to be exact. Now, it's marked as a beta, but the author said that, he thought he lost it when his computer tried to go to "Silicon Heaven (don't tell Kryten that it doesn't exist!)", but he was able to recover it, and make it playable. I would've liked to have seen more, but I'm not sure if that will be happening anytime soon. Bot Support: Yes New Textures: No New Sounds: No New Music: No Game Types: FFA, Duel -SuperSmeg

Download

433 downloads

Uploaded:12-13-2011

Temple of the Snakes

jungletempleffa.rar | 3.8 MB

something fanboy! :D So, what we have here is a real treat for you today. They say that "good things come in small packages". Well, that is exactly the case with this map. It's a small temple, out in the middle of a jungle somewhere (let's say Yavin). It has a really nice atmosphere to it. You literally feel like you have just woken up in the jungle after some kind of aerial vehicle crash (JKA or LOST fans, make of that, what you will! :D ). Now, there are a few missing textures here and there, but that doesn't distract from the overall coolness of this map, and for a first attempt, it's really rather well done. Bot support would've been a nice addition, but given the size, I can understand why it was not a part of the overall package. I really hope to see more from ZARBOMBA. I think, the JKA community just gained another top level modder! :) [b]Bot Support: No New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA[/b] -SuperSmeg

Download

103 downloads

Uploaded:12-10-2011

(MKBK) Mon Calamari Duel Base

mkbkmoncalamari.zip | 748.88 KB

basically an underwater tank with great visuals and a confined space for all your dueling needs. Something that sticks out immediately is that the map uses little but expresses so much, it gives you a kind of tranquil feeling. I especially enjoy the style in which the author created this, in that it\'s dark and mysterious, but it\'s also really nice to look at and gives a feeling of isolation and privacy. The only thing I might suggest for a future update is aquatic creatures ;) To sum it up, it\'s a fine addition to the dueling repertoire and it will always have a place in my base folder. [b]Gametypes: Duel, Power Duel Bot Routing: No New Textures: Yes New Sounds: No New Music: No[/b] [qupte]A small Mon Calamari-themed underwater duel map. It was originally part of a larger FFA map (which is currently in development hell), but we decided to chop off a few bits, and release them as duel maps.[/quote]

Download

331 downloads

Uploaded:12-10-2011

Dark Forces 2 CTF Map Pack

df2_ctf_pack.zip | 11.48 MB

everything right; textures, sounds, atmosphere, you name it, it's got it. I'm not sure how much I could go into short of you playing it and deciding for yourself, and I highly recommend you do if you're a fan of the original Dark Forces games. Our first map, Arena of Darkness and Light, is a CTF map that should provide you with a reasonable amount of entertainment, and as I said before the author did a great job on the textures, you even get the original elevator buttons and forcefields. But enough about textures, the map itself is particularly great in that it makes for a great CTF match and gives you a feeling of nostalgia. The second map, The Duel, is our dueling map, naturally =p This one is obviously smaller than the CTF map, but it's no less entertaining. The Duel is a straightforward light-saber fight, but it does have room to breathe, which is something I think Dueling maps might have lost in JO but was made up for in JA. Overall, I would really recommend downloading and playing for yourself, these maps are a great homage to the Jedi Knight maps upon which they're based, and the creativity and attention to detail is really refreshing. [b]~Computernerd[/b] [b]Game types supported : FFA, TFFA, CTF. New Textures : Yes. Bot support : Yes. Secret areas: Yes[/b] [quote]This mod contains two maps that originally come from LucasArt's "Dark Forces II: Jedi Knight" game from 1997. I was checking out the multiplayer maps (haven't played any MP in DF2 though) and I was pretty new to mapping, and I decided to try to remake these maps for the newer Jedi Academy for fun. The maps in this pk3: 1) The Duel 2) The Arena of Dark and Light The console commands are: /devmap df2_theduel /devmap df2_aodl Game types supported : FFA, TFFA, CTF. New Textures : Yes. Bot support : Yes. Secret areas: Yes.[/quote]

Download

107 downloads

Uploaded:12-08-2011

Cobra Commander

97cobra_commander.zip | 3.32 MB

the point. :p I have at least some knowledge of the G.I. Joe mythology, just enough to know that all the "good guys" aren't all named Joe. :) But I digress. Here is the main bad guy, Cobra Commander, or it is at least very close to him, based on what pictures I have seen. All I really know about him, is that he has a worse sore throat than Darth Vader! :D It's essentially another Boba Fett reskin. I have seen a lot of those, but at least it's reskinned to be a character from a different media property, and not to be just another Mandalorian. "Cobra, retreat!!!" -SuperSmeg (I've also watched the redubbed PSA's, but that doesn't make me a G.I. Joe fan at all. And even though Christopher Eccleston (9th Doctor) is Cobra Commander in the movie, I refuse to watch it, even though I am a Chris Eccleston fan. No offense!)

Download

210 downloads

Uploaded:12-08-2011

DooM.pk3

doom.zip | 108.58 MB

because I honestly don\'t know. It\'s essentially a large base on Mars. Almost every room is exploreable, though useable is another matter. There are a lot of control panels around that don\'t do anything, but at least they all look like they have a function. I didn\'t see any issues when playing around on this map. Some music wouldn\'t go unapreciated though. (I also noticed a lack of the BFG 9000. But then again, walking around with a gun with power equal to a tactical nuke wouldn\'t be fair.) [b]New Textures: Yep New Sounds: Yep New Music: No (as in no music, at all) Bot Routes: Yep Game Types: FFA, Team FFA[/b] -SuperSmeg

Download

107 downloads

Uploaded:12-08-2011

mcbeachv72

mcbeachv72.zip | 15.29 MB

clan maps are in a whole different league of their own. I guess I'll start off with functionality, and straight away, there is an error. The hunkmegs error appears as soon as you try to load it, and while that is easy to overcome, it doesn't distract from the visual issues, of which there are a few, such as missing textures, and map edges that just appear out of nowhere depending on which angle you view them. Download at your own discretion and decide for yourself. [b]New Textures: Yep New Sounds: No New Music: No (as in no music, at all) Bot Routes: No Game Types: Multiple -SuperSmeg.

Download

281 downloads

Uploaded:12-08-2011

Hawke

hawke.zip | 17.66 MB

unfamiliar with Bioware\'s work (Mass Effect, oh how I love thee!) But just because I don\'t know anything about Dragon Age, doesn\'t mean that I can\'t appreciate a character model based on a character from it. This, is Hawke (not Ethan Hawke, incase there are any fan girls out there), and he looks amazing (not Ethan Hawke, this model, anyway). He plays like any other character model out there, but also comes with the most awesome, impractical weapon ever! :) I would\'ve liked to have been able to take this guy into the single player portion of the game, but I can understand why it was not included. -SuperSmeg

Download

105 downloads

Uploaded:12-08-2011

Stormtrooper Commander V2

69stormtroopercommander.zip | 1.27 MB

update to the Stormtrooper commander skin that is already in the game, but you will need Hapslash's Stormtrooper mod installed, otherwise if you use this on it's own, you are an disembodied, floating head, which is good for some situations (like teasing someone who drank too much Rodian Ale), just not much use to anyone ingame without the required mods. -SuperSmeg

Download

294 downloads

Uploaded:12-08-2011

JJ Hooka Master Temple

jjhmt.zip | 28.55 MB

leads through the mountains to the remaining areas. One, near the mountain top, which Contains a garden and pavilion. The other, a mountain plateau with a temple housing a very large sculpture of a hookah.[/quote] What can I say about this map? No really. What words can sum up how amazing this map is? I can't think of anything suitable, so instead, I am going to try and string together my own thoughts about it. I love it! If it were a woman, I'd have no chance at going out with it, but I'd still try! :p It's everything you could imagine that a secluded temple would be. It's calm, peaceful, and hidden away from the troubles of the rest of the world. Be careful though as the underground passage way is quite large, and very easy to get lost in. A bit like an unintentional map. [b]New Textures: Yep! New Sounds: Yep! New Music: Yep! (and very relaxing) Bot Routes: Yep! Game Types: Free For All, Duel[/b] (And yes, this is my first file review for JKFiles, incase anyone were wondering), -SuperSmeg

Download

34 downloads

Uploaded:12-07-2011

Korribound

korribound.zip | 2.3 MB

failures are something that I am constantly paranoid about, so I always make sure to back up all my important files onto a CD or DVD, or maybe a USB stick [i]as well[/i]. Better safe than sorry! ;) For a second map, this is pretty impressive! While the Korriban theme is something that is done fairly often, this map has some nice detailing, both architectural and texture wise, that sets it apart from the crowd. I think the music also is a very fitting choice, though rather than using just a snippet of the track (from Episode 3 I think) from Youtube, it probably would have been better just to buy it and use the whole thing, as the track is a little short! While I very much like this little map, there were a couple of things that bugged me. Firstly I think the stone panelling along the walls should go right up to the corners behind the statues, it looks a little odd to me just stopping short and leaving the corners blank. Also, the Sith don’t do round arches! Well at least not generally anyway. Straight diagonal corners would have been more fitting than rounded ones. Lastly, the fire sound effects are just too loud! If I had to guess I would say that a speaker entity has been placed next to each fire stand and the combined noise is a bit overwhelming, I think just one fire sound effect speaker entity in each corner would be sufficient. Still, this is a really nice and well detailed duel map (I loved the secret area by the way!), I very much home to see some more maps like this from you soon Ravz! :) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, Duel ~Nozyspy~

Download

156 downloads

Uploaded:12-07-2011

Labyrinth Maze

labyrinth.zip | 6.8 MB

things have been kept simple and practical. Of course you [i]will[/i] get lost and that will probably be frustrating after a few times, but look out for the pictures displayed on dead ends, they\'re freaking hilarious and will make your exploration a bit more fun! Though unfortunately there isn’t any [url=http://en.wikipedia.org/wiki/Labyrinth]Minotaur[/url]... Personally I found it a bit lonely wandering around on my own here, so I would suggest playing this map with friends or with your clan mates so you can help each other out and have some fun on the way! ;) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

Download

101 downloads

Uploaded:12-05-2011

Kyle Katarn\'s Alternate Dimension Part I: Jan\'s Dead, Dead, Dead, Dead

kyle_katarns_alternate_dimension_part_i.txt | 95 B

into the review, therefore the file you can download is just a .txt file which contains Youtube link![/b] I am not entirely sure what I have just watched, my brain is still processing the insanity, but I gathered that this is the story of how (in an alternate universe) after Jan\'s death, Kyle goes on a drunken rampage after drinking some Charlie Sheen. Yes, that sentence made perfect sense, now lets move on! This has to be one of the more hilarious JKA videos I have seen in a while, with some great comic timing and excellent work on cutting and stitching the voiceovers! Ok, so compared to the stuff people have been able to do with Garry\'s Mod in HL2, JKA is fairly limited as far as being able to direct an animate characters is concerned, but the author has still done some fine work. The use of music and sound effects to alter the voiceovers also helps add some spice to make up for JKA\'s lack of easily customisable character animations. Just take a look at 0:40 (“I\'m back!”) 1:45 (I didn’t realise you could turn to the dark side that quickly!). And for those of you who are wondering if Rosh is going to pop up in all of this, wait for 4:25. ;) Overall this is a very funny video which actually made me laugh out loud, all I can say is; I want to see Part 2! ~Nozyspy~

Download

107 downloads

Uploaded:12-04-2011

Hangout

djehangoutbeta.zip | 28.1 MB

Trap Mos Eisley Backstreets The Academy v3 This map contains some textures from the above maps, however the author has not included them in the .pk3, so you will see a fair few missing textures if you don’t have them! I know that is somewhat of an inconvenience, and maps which use textures from other maps should always have them included in their own pk3's. However, lets not start on a downer, this does have the silver lining of encouraging you to download the above maps and give them a test as well! ;) First off I will let the author explain a little about the map in his own words and then we can take a look at the map itself: [quote]I created this map because it has been a life long dream of mine to become a level designer. As of the way the business is looking I would either want to design for Lucasarts, OR Bioware not just because of ToR but because of all the futuristic stuff they have done, including KotOR, and Mass Effect. I'm not sure if Nozy remembers me, but I used to go under a different alias, I had him added on MSN, and I chatted with him about the map he was working on (Mos Eisley Backstreets - I believe). He once showed me a picture of the map editor, and I was shocked that all of that ''blob'' of lines is what creates the 3d map. (I was 12). I then asked if he could teach me to map. He ended up sending me a long file saying the basics. I gave it a once over, and decided I wasn’t able to do it. Then I joined a clan called CoL, they have disbanded but they had a mapper who inspired me to re-open Nozy's file and focus on learning mapping. So with all the trial and error maps I have made I feel it is time to get my name at least out the door. I am one of those people who listens to what the players have to say. Since I have no other maps released, I turned to my clan < {DJE} > to help me out with ideas and other various things. So you could say this is a clan map with a good number of clan signs throughout the map, but don’t let that constrict the use of this map to only our clan. If you think it looks good then by all means give it a download. Now FINALLY onto the map. < {DJE} > stands for Dark Jedi Empire. So with that being said, you will notice much of the iconic themes of the star wars universe. Sith v.s. Jedi. But I tried to join them together as best I can and make them co-exist. Some areas are dark, with blue lighting, mixed with some red lighting. Giving you a feeling of a mixed society. In the hotel each floor is mixed with a light and dark side of the force. Floor 3 consists of Architecture from Yavin, and Architecture from Korriban. I decided to feature the map on Tatooine, as a sort of hidden academy for fallen Jedi. Tatooine is a perfect example of a place that is filled with back stabbers, and criminals. Most of the people on this planet are doing bad things. even though they feel it is for a good cause. So there is a lot of meaning behind the map. But don’t let that distract from the fun. There is a number of secrets to plunder, and a few fun things to do such as, dog fight over the beach, go down the water slide, diving boards, explore the yacht, a number of bars, tiki bar, RPG sections such as the Mandalorian hideout, and my re-creation of the EP 4 cantina (with a twist). And with that being said. Enjoy my first released map :) [/quote] I have to say, as a clan map, this features some great areas to chill out in, one that immediately springs to mind is the yacht and beach. One thing I would improve here is to add some hills around the outside of the lake, rather than just a wall, to make the area more natural, though I have to say I am quite impressed with the yacht itself. Yachts and beaches are always fun places to hang out! (If you are rich you might just be able to do this in real life!) There is also a Tatooine town themed area with its own cantina and even a garden surrounded by a very nice colonnade. There are plenty of other enterable buildings here too, perfect for RP'ing. Then there is the Yavin themed area, which contains the Academy elements you would expect in a clan map, including a nicely built grand hall, though this are was rather dark and I feel it could do with some lights, or fire stands. There are many more areas besides these, as well as a nice council room in space and I think that this is a good clan map overall. However the fact that certain custom textures from other maps were not included in the .pk3 is a disappointment. Otherwise, this is a solid start to your mapping career Polterninja, yes I do remember you, and I am glad to see you have started mapping and I hope to see more maps from you in the future! :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

Download

579 downloads

Uploaded:12-02-2011

SWGalaxy - Jedi Academy Graphics Expansion

swgalaxy_mod_2.2.txt | 169 B

the download link only!*** [i]Firstly, I should apologise to the makers of this mod for the delays in getting it reviewed. Apart from the huge filesize, which was a problem for the site upload I am the only one working here at the moment (we are unable to hire new staff due to login bugs) and I have so many things to get done![/i] I have seen graphical improvement mods for a few other games, usually involving higher resolution textures or higher poly models, but here we have something rather special; a [i]huge[/i] graphical improvement mod for JKA, which not only has given the games textures a good going over, but adds some really beautiful new shader and bloom effects, helping to make JKA that little bit prettier! Before I go on though I should mention that I had some complications getting this mod to work. I run Windows 7 (XP was my old friend, Vista was evil and shall burn in hell) and I was getting the “VM_Create on UI Failed” error message in the console that stops the game from starting. On Vista and 7 this can be fixed by running JKA as an administrator and setting it to Win XP service pack 2 in the compatibility tab (right click on shortcut then properties). However this mod obviously did something which invalidated that. However, after a bit of faffing around and experimenting, I got it to work by going to my gamedata folder and doing the administrator/XP Compatibility thing on the jamp.exe (should also work for jasp.exe) and doing the same for the JAMinimizer.exe which can be found in the same folder. After that I used the mods shortcut on my desktop and it worked fine. Though when you set your display resolution and other things in game, you will need to restart the game properly for it to work. I should also mention that you need to make sure you select the correct path for your LucasArts/Jedi Academy folder in the installer as it is not set by default! Also, don’t forget to use the JA Configurator Tool to make sure the mods graphical and other settings (of which there are a variety, such as menu, JA++ etc.) are right for you! And if you decide you want to uninstall it that is very easy, just use the Uninstall Shortcut and it is done in a jiffy, so you needn’t worry about digging through your base folder to delete things. Anyway, on with the features! Apart from masses of revamped textures, which have been given more of a grainy, harsh look (those these can be turned off in the configurator), there are also some amazing bloom/glow effects. On their own, the textures would probably look a bit over done, but combined with the bloom effects it gives JKA a feel much more like the graphics in modern games. Daytime skies in particular look amazing with the bloom shader, though beware of snow, as the bloom effect washes out all detail in the snow texture and basically makes the ground look like a light bulb! I suppose they don’t call it snow blindness for nothing! There is a completely new menu, a rather eclectic mix of new skins and the ability to have a first person view for lightsabers, among many other things! I imagine some people will not like the way the game looks with this mod, it is a [i]big[/i] change and things like bloom effects tend to be love them or hate them kind of things. Still I think this mod is well worth a try if you are looking to spruce up the way JKA looks! I think the screenshots below speak for themselves! Unfortunately there are a few bugs here and there, one i encountered was that the graphcis settings kept resetting themselves. Another one is that for some reason maps which use portal skyboxes appear invisible which renders them unplayable. Rather weird bug! I cant think what could be causing a bug like that. :S Overall though this is a pretty amazing mod, I have not seen the likes of this before and I think this is some thing pretty special, so good work to all the people who worked on this! :D ~Nozyspy~ ***Please note that due to the size of this file, we could not upload it to JKFiles directly. Please download it from here! The main download link at the bottom of the page contains a dummy file with the download link only!***

Download

77 downloads

Uploaded:12-01-2011

501st Stormtrooper v3

501st_stormtrooper_v3.zip | 37.63 MB

Stormtrooper Division =p There's not too much more I could say other than, it's a decent skin so by all means give it a go and try it out on a few siege battles. Team Support: yes Botsupport: yes NPC Support: yes New Textures: yes New Shaders: no New Effects: no New Models: no New Sound: no (defualt Stormtrooper) New Scripts: yes ~Computernerd [quote]I apologize for the VERY late upload, but i have been trying to upload this every day of the month, and it does not get through apparently, well, here you go, have fun! ~501st_Trooper[/quote]

Download

155 downloads

Uploaded:11-22-2011

Halloween 2003

halloween2003.zip | 8.53 MB

for a holiday. What shoulda gone out on Oct. 31st or 30th has now made it out at the 22nd of November XD better late than never I guess. Anywho, behold, and be shocked and amazed at Darth Arth\'s submission....y\'done? Good, let\'s move on. So the map is pretty tame for a halloween map. It\'s just a very quiet little neighborhood, with the only evidence of Halloween\'s influence is the presence of Jack-O-Lanterns and the suggestive music. None of the houses have any interiors, so your battleground is limited to the outside, it seems. The streets are big and desolate, and there\'s a graveyard with some really huge tombstones lodged in the ground. I think the main thing this map needed was a boost in the lighting factor, or rather, that it needed LESS lighting. A good night setting would have made the experience a lot more entertaining. There were some minor scaling inconsistencies(tombstones, doors too big, etc,) but honestly that can be easily ignored. Well, that\'s about all I can say about this piece. My brain has officially clocked out, and is now on ice. New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Download

89 downloads

Uploaded:11-21-2011

Korriban Arena [Fixed]

kor_arena_fixed.zip | 4.57 MB

JKA mapping, but I have to say it has been a while since I have seen one that is as good as this!smc762 brings us a medium sized duel map with some deadly traps to watch out for, such as deadly spikes and devices to roast you alive. I wont go into too much detail, as that would spoil the fun now wouldn’t it? Suffice it to say, there were a couple of instances where I jumped out of my skin whilst running around as these traps were well camouflaged and came as quite a surprise. The layout is simple and clean, bot offers a few different areas such as narrow walkways and a large open center area (which is more dangerous than it sounds... ehehehe) and the architecture has some nice details and the texturing is well done. One particular aspect I was impressed with is the lava which looks much more \'alive\' than the slightly insipid base JKA stuff, as it moves and oozes around a lot and looks quite cool (or hot)! Last but not least the map features the \'asteroid chase\' music from The Empire Strikes back, which has to be some of my favourite Star Wars music of all time and has a great tempo for a duel map! As far as improvements go, I would suggest putting a little more detail into the \'lava falls\' around the edge of the map, as they look a little flat. Perhaps some crusty dried lava around the edge of the falls, or some more structural elements like some buttresses containing the lava falls would be good, as they look a little flat at the moment. Apart from that this is a very well finished duel map with some cool booby traps and definitely worth a download if you are looking for some danger! ;) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~[/quote] So whats new? Well the author lists the below bug fixes in his readme: [quote] Fixed misaligned textures. Added several missing spikes. Removed small floating brush near one of the doors. Removed several unnecessary brushes. Increased speed of sinking platforms. Added clip brushes to steps and corners. Added platform sound effects.[/quote] I am a bit of a perfectionist myself, so its cool to see someone revisit their map and polish, beat and iron out all the niggling little bugs that they may have noticed since they released it. I always hated being told about a bug I had missed in my own maps after they had been submitted, especially when you spend forever combing the map for them! Oh well, nothing is 100% perfect! Personally I would like to see an FFA version of this map, as it is one of the most creative Korriban themed maps I have seen for a bit. Keep up the fine work! [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~

Download

343 downloads

Uploaded:11-21-2011

Troll\'s Den Station

trolls_den_station.zip | 20.44 MB

is, but something about this map just really grabs me. Maybe it is because I like the idea of locations like space stations, where so many different species build there own little enclaves and there are lots of nooks and crannies to hide a way in and so many different layers to explore. I really think this map has captured that spirit. This map strongly reminds me of Omega from Mass Effect 2, and after hearing the music playing in the club, which I am absolutely sure is the same music playing in the Afterlife club on Omega, I am wondering whether that is where the author got his inspiration! As you would expect from such a locale, the map is nice and grubby with rusting metal worn carpets and garishly coloured ads festooning the buildings. There is an apartment complex, a market, a med center and the aforementioned club, with features a stage with strobe lights and red lightning, which is either intended to \'energise\' the dancers or electrocute them if they are just terrible dancers. These coloured lights and the electric bolts can be individually turned off from panels on the wall though, as can the music which can be turned off behind the bar, if you are after something more sedate! Cleverly, the spawn points are actually in the \'cloning centers\' à la Star Wars Galaxies, which means that when you die you respawn in the cloning machines, a very clever alternative to having the spawn points just spread out everywhere, though the downside is that it makes this map unsuitable for an FFA, but then again that is not what it is designed for! With a training \'dojo\' and its own stadium, this map is perfectly set up for clan or guild use and I think it is one of the best such maps I have seen for a while! The map does lack some textural and architectural detail in places, and the layout is a little confusing, but these things aren’t really significant drawbacks. If anything, a slightly confusing layout makes the map feel more organic and chaotic, though I do think some more signs here and there would be useful! All in all a very cool theme and very good execution, though I would love to see a bigger version of the map! ;) Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

Download

76 downloads

Uploaded:11-10-2011

"Neo Dark Ages" Mod Trailer

neo_dark_ages_mod_trailer_links.txt | 191 B

Youtube links to both this video and a version with voiceovers![/b] While I have been aware of the Neo Dark Ages mod for some time, I am embarrassed to say I do not know that much about it. However, I do know that this is a [i]huge[/i] Total Conversion mod that has been in production for a long time that that it is totally epic! Seeing this trailer and the amazing stuff in it has got me very interested in seeing how this mod progresses, if your interest has been piqued too, then be sure to check out their [url=http://www.ndamod.com/]Official Website![/url]. The mod seems to be fantasy Middle Ages themed, and from the screenies on their site I can say that this looks freakin awesome! :D There is some genuinely amazing model, texture and mapping work there! No to mention that fact that it has some completely original music created just for this mod! So without further ado, here is the trailer! ~Nozyspy~

Download

31 downloads

Uploaded:11-08-2011

Dark Destruction by Fishguy3039

dark_destruction_mod.zip | 2.4 MB

mod which switches all of the characters around, basically meaning that Jawa\'s become Tusken Raiders and Tusken Raiders become Jawa\'s! Rebels become Stormtroopers, Imperials become Mon Mothma\'s and at the end of the game you get to fight a possessed Luke! Certainly a fun sounding concept, though I have the feeling something similar has been done before. Still, you can have a lot of fun with this mod! Of course the main problems with all replacement mods like this is that the Reborn will of course have Jaden\'s voice overs and Kyle and Luke will sound like women! It is worth playing through singleplayer with this mod just for that! :D All in all an interesting mod that is worth a go if you want to play singleplayer from a different perspective or maybe just fancy battling your way through a train full of Lando\'s then give this mod a try! ~Nozyspy~

Download

49 downloads

Uploaded:11-07-2011

JediNoob Red Squadron X-Wing Fighter Pack V1

jn_red_squadron_fighters_v1.zip | 13.17 MB

Squadron, Red Leader to Red Five. This would be all well and good, but...honestly, it looks like 13 MB of work was done for like, what, maybe 800 KB of product, maybe less? I\'ve been looking at the content inside for half an hour now. The only major differences I can note in this pack: - The X-Wings now have static droid choices, versus just random. - If you use the improved R2 mod, it\'ll change the idle babble the droids make. Otherwise, there appears to be NO difference in the skin content, at all. I looked painstakingly at all the screenshots, the textures, in-game renderings, even the .npc and .veh files. If this was intended to be a prank or joke, you succeeded, because goddess help me, I see no other reason to duplicate all this data save for either taking the long route of modding or just plain wasting a reviewer\'s time. I swear, I exhausted myself to insanity. All in all, I\'d say in the future, at least differentiate some textures on the Red Squadron members instead of keeping them all the same. If you can get a hold of a nice decal of a tie-fighter/bomber, plop some on the side to display just how many enemy fighters these heroes have destroyed, and maybe, just maybe.....a numerical depiction of their squad position? So, that\'s my spiel on it. Sorry if it sounded harsh, but I just had to be frank about how maddening the effort to file size and purpose ratio was. - Averus Retruthan

Download

1002 downloads

Uploaded:11-07-2011

Jedi Council GCX - 2010

jedi_council_gcx_2010.zip | 36.22 MB

just an overall fun place to have a lightsaber battle. This current release is a bit better organized and structured than the previous so you may noticed a slight improvement in performance and any other glitches you may have encountered with previous releases. A full list of updates can be seen in the readme below, so what are you waiting for?! Give this a download and join the party! ~Computernerd [quote]Just the final version of my Jedi Council GCX - 2010. Really not much else I can say outside of what the read me already states.[/quote]

Download

29 downloads

Uploaded:11-03-2011

SonofWindu96

sonofwindu96.zip | 1.35 MB

that the community and modders are still alive and kicking and listening to what people want to see! Here hollywood_g1 has made a skin requested by SonofWindu96 which is a black Jedi Trainer. I certainly think it is cool to see some more ethnic diversity and I have to say that overall the dark skin really fits well with the choice of model with the hair bob. There are also team skins, the red team varient being a sithy version with the evil eyes. I do have one complaint though and that Is the texturing on the face. It looks like the Lando face texture has been applied to this model and altered a bit, but the skin colour on the rest of the Jedi Trainers head, such as the neck, which has obviously been colour adjusted, does not match the skin colour on the face. This results in a fairly noticeable 'seam' between the two different brown skin colours. The is the only major thing that I think could be improved here as the rest of the skin is very good, but I do think that 'seam' kinda lets the skin down a bit as it looks like someone has chopped Lando's face off with a lightsaber (!) before grafting it onto a Jedi Trainer. Somewhat unfortunate for Lando I am sure. Apart from that though a very cool idea for a skin, and it gets a thumbs up :thumbsup: because it is a community request too, but I would definitely say the face needs some more work! Keep up the good work hollywood_g1, it is nice to see that there are modders that still care enough about the community to create community requests! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

1518 downloads

Uploaded:11-02-2011

Galactic Alliance Jedi Armor v3

ga_jedi_armor.zip | 23.11 MB

which include glowy bits (eeexcellentt...) and shiny effects (as well as excellent specular shaders!) for added depth as well as four new heads! There are also two new full skins, a very Sithy looking bald guy decked out in red armour and a more Jedi looking guy in shiny bronze coloured armour and robes. For some reason the character avatars for these two skins did not show up and simply appeared as blank black pictures, which was a little confusing, but nothing that makes me want to tear my eyes out in horror. Included as an added bonus in this pack are HOUOU's backhanded saber hilts, should you want something more Force Unleashed style! Before I became aquanted with hollywood_g1's excellent customizable skin packs I considered the customisation menu to be a bit cumbersome for modders to use, but having seen this authors excellent and continued support for it I would encourage other skinners to have a go at including customisation options for their skin packs too, the end product is really quite fun! There are many skins I like in this pack, but I particularly liked the Rahm Kota themed simple metal chest plate and the more Clone Wars themed white Jedi armour with robes, though I should also note that some of these skins can be colour customised using the colour menu. Also interesting is the different coloured robed Jedi Mandalorian armour; if you have a look in the readme, it explains what each colour means in Mandalorian culture, which is a nice touch! If I had to suggest anything to add for next time, I would suggest making some organic Yuuzhan Vong themed Jedi armour, sort of like the kind that Darth Krayt wears in the Star Wars Legacy comics, though without all the pointy sticky-out bits! Once again an excellent skin pack from hollywood_g1 and well worth a download! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] No [b]Customisation Support:[/b] Yes ~Nozyspy~

Download

120 downloads

Uploaded:10-31-2011

Darth Ninurta

darth_ninurta.zip | 2.84 MB

Sumerian god of war. I rather like history and ancient mythology (yay for Age of Mythology! ;)) and am familiar with various gods and goddesses from various cultures, but this is one I had not heard of before. Anyway, if I was a god of war who wanted to appear in physical form, a Noghri would probably be a good choice, freakin' scary as they are already. Not scary enough apparently though, as hollywood_g1 has added a few flourishes of his own, including some facial tattoos and the obligatory evil glowy yellow eyes. The team skins are nice and simple, having different facial colours, the red team skin having... red skin, which along with the yellow eyes makes this guy one you would not like to meet on a dark night! Unfortunately though, they very Jedi sounding 'take that!' taunt doesnt really fit with the character at all, so definitely something to look at improving for next time around! Overall a really great Noghri reskin, one of the best looking I think I have ever seen. I look forward to what else you have up your sleeve hollywood_g1 :D [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes [b]Customisation Support:[/b] Yes ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

903 downloads

Uploaded:10-30-2011

Jaden Korr - 41ABY v2

jaden_korr41aby_v2.zip | 7.26 MB

shall! Then, at the changes look, we will! [quote]Jaden Korr, in the books?! What is this insanity?! ...*Looks up on Wookieepedia*... Ohhh right, so it was Crosscurrent he was in, as well as a few of the post Yuuzhan Vong War 'Legacy of the Force' books as well! Well, I never knew that! I actually have Crosscurrent but have not read it yet, so I guess i will have to now! From what I know of the plot, it seems a group of Sith from thousands of years ago get lost in a bad hyperspace jump and end up thousands of years in the future, perhaps the only example of time travel that I am aware of in the Star Wars Universe. Anyway, lets take a look at this skin pack! A fine addition to his already large collection of skins, hollywood_g1 has given Jaden an older and slightly rougher look to go along with his greater experience, no longer the Padawan learner he was in JKA. There are multiple skins with clothing inspired by Starkillers look from The Force Unleashed, which I think fits the idea of a battler hardened older Jaden very well. Some of his armour features the Rebel emblem, which while it looks good is slightly inaccurate as it should probably bear the emblem of the New Republic or [url=http://starwars.wikia.com/wiki/File:New_Jedi_Order.svg]New Jedi Order[/url]. There are various different skins to choose from, there is a robed version, which I think is my favourite and looks closest to the reference picture below, as well as a fully armoured version, among many others! Though there are no team skins, the various body parts that make up these skins are available from the skin selection menu so you are able to create your own customized version of Jaden should you wish! I am glad to see that this is something that hollywoord_g1 has done quite a lot as it gives the player much more choice in which skin, or indeed, combination of skins they want to use. Of course, nothing is perfect, and one of the things I think could be improved upon here is the hair. The hair is an almost ginger colour on top and black with some splashes of grey at the sides. Personally, I think the hair should be a darkish brown all over, with just a few grey streaks at the side burns, to make Jaden look older and wiser in a similar style to Kyle. At the moment there is just too much of a difference in colour between the hair on the top of his head and the hair on the sides. Other than that though these skins are very good and certainly something a bit different! Overall this is a cool skin pack and they certainly resemble the cool piece of 'older Jaden' artwork (a book cover?) that hollywood_g1 has found and included in his screenshots below. Keep up the excellent skinning! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] No ~Nozyspy~ [/quote] How do you get so big, eating food of this kind?! *Cough* Sorry, where was I? Oh, that's right, updates! One of the most noticeable fixes for this new version is that hollywood_g1 has much improved the grey and brown areas of the hair over the previous version, which as I mentioned in my review did not blend together well. They now blend together well and look much better, though I have to say the brown on the top of Jaden's head still looks too bright and orangy. Sorry, but I am very fussy over details like this! ;) Among the other updates the author has added four new torso clothing options, my favourites being the Jedi Trainer robes and the cool looking Mandalorian armour! The colour customization also works now, though only for one of the torso's as far as I could see; where it changes the colour of the piping on the robes. It would be cool to see some more leg variations to choose from for next time and don’t forget, the head option doesn’t actually change the head, but rather changes the hands! You can choose from either bare hands, gloved hands, or a scary looking prosthesis, apparently attached after Jaden lost a few of his fingers in a battle (he came off better than Luke at least!). To avoid confusion, it may be better to actually put pictures of the different hands here as I myself was at first confused as to why the heads weren’t changing, before I realised it was actually the hands! Overall a good update here, though I still think there could be further refinements. No mod is every perfect after all, but we can always try and get as close to perfection as possible! ;) Lastly I would also suggest changing the .pk3 name by adding a _v3 or something to the end for next time, as people may be confused if the .pk3 filename for the new version is the same as the old one! Keep up the excellent work hollywood_g1, I can see you have a few other files in our waiting list and I will review them as soon as I can! [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] No [b]Customisation Support:[/b] Yes ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

147 downloads

Uploaded:10-30-2011

Dark Forces 2 HUD

df2hud.zip | 186.8 KB

the plain old base JKA HUD to look like the HUD in the original Dark Forces II: Jedi Knight. The HUD itself is accurate to the original, though much higher resolution of course and with an addition or two, such as the saber style indicator. So, if you fancy a change from the usual JKA HUD, or are a fan of the original Jedi Knight then give this a download! As for me, I am feeling a bit nostalgic, so I might just go and re-install DF2: Jedi Knight and Mysteries of the Sith... ;) ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

21 downloads

Uploaded:10-29-2011

Humans are Chiss

chiss_mod.rar | 42.55 MB

then, perhaps I\'m just a pervert. Ahem. Star Wars\' blue aliens are the Chiss, obviously. To quote Jedi_hm2: [quote]This mod just magically turns people into Chiss, and the Chiss is now a human.[/quote] That means all of them. Literally every human being has been turned into a Chiss, and the only Chiss in the game - which I just lost again - has gone human. Before moving on, I\'d just like to say that: 1) You\'re crazy, Jedi_hm2. 2) I\'m not sure I want to know just how much of a grind it was replacing every single human with a Chiss. Now, there\'s obviously gone a fair bit of effort into this, so your first points are in. Additionally, it\'s a step away from greyscaling everything you can lay your hands on, so it\'s probably justifiable to say you\'re improving. :p There were a few issues I noticed with this mod: -What a relief! Jaden\'s face has been turned into a mass of floating teeth! And his hands have been amputated! ...Seriously though, only the teeth remain of all Jaden models\' heads. And the hands disappeared. Something, somewhere, went horribly wrong. -You forgot about the Bespin Cop. Saves me a trauma, but still, he\'s still (partially) human. -There\'s still a bit of normal skin visible in the Jedi model\'s collar. The same may or may not be true for a handful of other models. As for what happened to the Chiss bartender: he\'s human alright, but oh god, that look...take a peek ingame yourself if you want to find out. Protip: don\'t bring your children. If you\'re a fan of blue aliens or creepy bartenders, this is a must-have. Would like to see a second version that fixes those issues though ;) -Caelum

Download

20 downloads

Uploaded:10-27-2011

Korriban Arena

kor_arena.rar | 4.67 MB

been a while since I have seen one that is as good as this!smc762 brings us a medium sized duel map with some deadly traps to watch out for, such as deadly spikes and devices to roast you alive. I wont go into too much detail, as that would spoil the fun now wouldn’t it? Suffice it to say, there were a couple of instances where I jumped out of my skin whilst running around as these traps were well camouflaged and came as quite a surprise. The layout is simple and clean, bot offers a few different areas such as narrow walkways and a large open center area (which is more dangerous than it sounds... ehehehe) and the architecture has some nice details and the texturing is well done. One particular aspect I was impressed with is the lava which looks much more 'alive' than the slightly insipid base JKA stuff, as it moves and oozes around a lot and looks quite cool (or hot)! Last but not least the map features the 'asteroid chase' music from The Empire Strikes back, which has to be some of my favourite Star Wars music of all time and has a great tempo for a duel map! As far as improvements go, I would suggest putting a little more detail into the 'lava falls' around the edge of the map, as they look a little flat. Perhaps some crusty dried lava around the edge of the falls, or some more structural elements like some buttresses containing the lava falls would be good, as they look a little flat at the moment. Apart from that this is a very well finished duel map with some cool booby traps and definitely worth a download if you are looking for some danger! ;) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

114 downloads

Uploaded:10-24-2011

SonofWindu's Custom Lightsaber Blades

sowsaberblades.zip | 1.28 MB

you swing, I mean, the OJP team managed to make film accurate lightsaber blur effects, why not Raven? It would have made the game much more cinematic... Oh well. SonofWindu here brings us a new mod which rather elegantly gets around that problem by simply removing the glowy white smudge in the middle of the saber trail and leaving a simple faintly coloured 'swoosh' instead, which I think looks very cool. The screenies the author has supplied below should give you a pretty good idea of what it looks like! The saber blades have also been tweaked; now looking slightly fuller with deeper richer colours and a slightly pointier tip. All in all a nice little saber mod here, which may just usurp the saber blade mod which I currently use! Keep up the fine work! :) ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

67 downloads

Uploaded:10-24-2011

Toxic Detonator

toxic_det.zip | 1.23 MB

little mod here changes the thermal detonators into toxic grenades, complete with luminous green goo and splattery sound effects! I am particularly impressed with this mod, indeed it is one of the best weapon effect mods I have seen in quite a while. The author has obviously thought of all the things that needed changing to make the effect convincing and spent some time getting each of those things right, such as the green goo residue left on the floor (instead of a blast mark) the splatter sound effects, and even the flash of green light, instead of yellow, when the detonator goes off. It is a bit of a shame that the green goo left on the floor does not damage you when you go near it, as toxic residue should, but I don’t see how this could be done in JKA without changing some coding somewhere. All in all a very cool mod, the only think that is missing is a new weapon skin! :D ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

40 downloads

Uploaded:10-20-2011

Duel Fall Revised

duel_fall_revised.zip | 1.85 MB

when I reviewed the previous version of this map back in 2009 and I can say that StarGateSG_1's skills have vastly improved! The first versions of this map had an interesting concept, but were still fairly primitive in their construction and architecture. This map on the other hand looks great! It seems to be in the crater of a volcano; the rock walls are very natural looking and the hovering platforms are now levitating rocks which also natural... their shape I mean, ahem, real rocks do not actually levitate of course! Or do that? Some people say that vibrating a stone at a certain frequency can cause it to levitate, though unfortunately there has never been any proof put forward for that. Shame, floating rocks could be quite useful in the real world too! Anyway, this map is all around a massive improvement on the last version, the difference between night and day I would say. The red lighting from the lava below is very atmospheric and there is some great music to compliment the map as well! As with the last version, some of the levitating platforms break when jumped or fallen upon, so watch your step! As far as improvements to this version go, I would suggest making the map a little bit bigger and maybe making some of the hovering rocks a little larger too as well as making them a little more rounded as they are still a bit too square at the moment! Other than that I would suggest making a rounded opening at the top of the map rather than a rectangular one, as that just does not look natural or fit with the nice rock walls. A good method to use would be to make a cylinder in Radiant, then go to curve – matrix – invert, to get the texture on the inside of the cylinder, and then just stretch to fit! But that's just a suggestion! There was only one bug, and that is that the levelshot doesn’t work! This is because it is not the right size; level shots need to be 512x512 or 1024x1024 etc. for them to work, so all you need to do is just resize the picture. Overall a nice duel map here with some great music too, keep up the good work StarGateSG_1 your skills have certainly improved! :) [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

36 downloads

Uploaded:10-18-2011

Kryll - Dark Jedi

darkjedikryll.zip | 2.23 MB

model, turning it into a bald, googled Dark Jedi! Strangely, the combination of those goggles and the bald head look like a cross between Lobot and Jerec from Dark Forces II: Jedi Knight. Of course, Jerec was a Miraluka so he didn’t have any eyes (they 'see' through the force) but the goggles on this skin look similar in shape to the 'eye cover' thingies that Jerec wore. Of course, I am also getting images of Robocop popping into my head! Anyway, this character is named Kryll, and the author says in his readme that he is hoping to use this in a Singleplayer story mod he has been wanting to make, which sounds cool. The skin itself is very good and the author has done an excellent job of turning the Human Merc model into something completely different. The combination of the goggles and the bald head really give this skin a unique appearance though personally I’m not too sure that the turquoise boots and armour pieces are very Dark Jedi-ish. Still it is an unusual colour combination and it stands out well! Unfortunately the team skins are only the default Human Merc team skins. If there is one thing I think it is always important to include it is proper team support, but maybe that is something to think about for next time! All in all a cool and unique skin here and what is more the author has also included a reskin of the Firebrand lightsaber hilt called Moonstone Gunblade which is colour co-ordinated with the skin (though it replaces the Firebrand hilt rather than adding a new hilt), which is a nice touch! Keep up the good work, I hope to see your singleplayer mod here in the future! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes (Default Human Merc Team Skins) ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

35 downloads

Uploaded:10-16-2011

Demos4JK3

demos4jk3_bronze_ed..zip | 2.19 KB

script. In fact it comes with many useful binds for dedicated filmers - a button to remove/add the hud, to remove/add guns, one for noclip, one for slow motion, one for normal speed, and of course one to start/stop the demo. I tested them out for a bit and I think I may keep this script just for fun, even though I'm not much of a filmer anymore. The only problem I found was when I went back to view the test demo I made (I had to make sure it worked, after all!) none of the slow-mo effects appeared, and of course the hud didn't show up even when it was on (pretty much a good thing). I don't make demos, so maybe you all already knew that, but for those that didn't I thought I'd mention it. Overall a very helpful script, though. Filmers should appreciate it! ~Inyri

Download

216 downloads

Uploaded:10-16-2011

Temple of the Massassi

tom.zip | 43.78 MB

someone that was in fact made by another author after being converted over to Jedi Academy from a different game that it was originally made for, but here we have a very special exception. Some of you may be familiar with the Temple of the Massassi, or in its original guise, Pyramid of the Magician. The JKA map has been floating around the net for a long time now; it was originally converted by persons unknown from the Quake III Arena source files released by its original author, mapping genius [url=http://www.simonoc.com/pages/design/maps_q3/pom.htm]Simon 'Sock' O'Callaghan[/url]. And when I say genius, I really do mean that. I know we have had amazing mappers like Darth Norman and Sith J Cull here over the years, but Sock's work is of a level which I do not think any map released here has ever been able to match. Seriously, go to the link above and check out his work (he also has some excellent tutorials on some more advanced mapping features)! Anyway, at first I was going to reject this map as per our rules, however it would be a shame to deny this map an 'official' presence on a JKA modding site, and so I emailed Sock to ask him what he wanted me to do with the map, and to my great surprise he said he was absolutely fine with it. That's extremely good of you Sock! So since the submitter did not make the map I think I should review this on its own merits as though it has had a few changes in the conversion over from its original source material, it is largely the same map. So, why is this map so incredible? Perhaps the stand out feature is the naturalness of the terrain and cavern systems. In more modern games we are spoiled with fantastic visuals made from high poly models and high resolution bump mapped textures, but getting natural looking terrain and caves in the older Q3 engine is not that easy and takes a lot of practice. Add to that the amazing dot2product terrain texture blending between the grass and the rock walls and other areas and this is just about the most realistic and natural looking terrain I think it is possible to get with the Q3 engine. The map itself is not massive, rather it is medium sized but seems much bigger because of the caves and multiple levels accessible via holes in the cave roof and jump pads below which provide an interesting form of vertical transportation! The sounds they produce are also quite amusing... doiinngg! That brings me onto the ambient sounds, or which there are many; birds and insects chirping and singing away in quite a cacophony. There is no music with this conversion unfortunately, I don’t know whether the original map had any music, but I think some music from the Indiana Jones films would fit right in with this map, especially when you come across the Temple/Pyramid itself. Though it is fairly small it fits snugly into the environment and blends in brilliantly. The only real complaint I have with the original map is that the textures are a little low resolution. Don’t get me wrong, they look still look good, but with a map who’s structure and construction is this good it seems a shame that the textures aren’t a little sharper in their detail. Unfortunately one of the things that didn’t convert across when the map was converted to work with JKA is the skybox, which is now the default Yavin one. That said it actually fits pretty well with the map as does its new name; Temple of the Massassi. In fact, this whole area looks just like Yavin IV anyway. Overall an absolutely amazing map, and it is great to finally, and legitimately have it up for download here on JKFiles. I want to say a big thank you to the submitter also; Jvins2289 for finding this map and putting it back in the spotlight! If there is only one map you download this week, I think this is well worth that download. ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] No [b]Game Types:[/b] FFA, TFFA, Duel ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!*** [b]*Edit* Sock told me that he believes the original conversion to Jedi Academy was made by Salinga![/b]

Download

307 downloads

Uploaded:10-04-2011

Minecraft Playermodel

minecraft_playermodel.zip | 517.98 KB

very blocky and therefore block oriented game. As such, the characters were very primitive and blocky. AshuraDX decided to publish a minecraft playermodel that not only celebrates the spirit of Minecraft, but you can also apply your own minecraft skin to the model. Technically, it also means you could prolly apply these textures to your character in minecraft with a little digging. Never has JK3 and MC been so closely married together in such a beautiful package. As to be expected, since this is a blocky character, there will be clipping. Otherwise, very entertaining addition. Bonus points if you can somehow get a creeper model produced. Bot Support:Nay NPC Support:Nay New Sounds:Nay Team Support:Aye - Averus Retruthan

Download

58 downloads

Uploaded:10-04-2011

Textureless Swoop Fix

swoop_fix.zip | 1.75 KB

though I'd recommend allowing people to choose the default color in a new version, hoss. - Averus Retruthan

Download

30 downloads

Uploaded:10-04-2011

JA Log Filter

ja_log_filter.zip | 8.81 KB

.txt file and makes a filtered version in folder in which .jar program file is placed. User may: -chose part of logs to filter (like 30%-59% of the file) -chose what to filter (like making a file with just "say" parts) -filter color tags (tags like ^1, ^5, ^8 will be deleted, but its optional)[/quote] Tested. It works. You'll know if y'need it. - Averus Retruthan

Download

389 downloads

Uploaded:10-01-2011

Jaden Korr 41ABY

jaden_korr41aby.zip | 4.97 MB

Force' books as well! Well, I never knew that! I actually have Crosscurrent but have not read it yet, so I guess i will have to now! From what I know of the plot, it seems a group of Sith from thousands of years ago get lost in a bad hyperspace jump and end up thousands of years in the future, perhaps the only example of time travel that I am aware of in the Star Wars Universe. Anyway, lets take a look at this skin pack! A fine addition to his already large collection of skins, hollywood_g1 has given Jaden an older and slightly rougher look to go along with his greater experience, no longer the Padawan learner he was in JKA. There are multiple skins with clothing inspired by Starkillers look from The Force Unleashed, which I think fits the idea of a battler hardened older Jaden very well. Some of his armour features the Rebel emblem, which while it looks good is slightly inaccurate as it should probabl;y bear the emblem of the New Republic or [url=http://starwars.wikia.com/wiki/File:New_Jedi_Order.svg]New Jedi Order[/url]. There are various different skins to choose from, there is a robed version, which I think is my favourite and looks closest to the reference picture below, as well as a fully armoured version, among many others! Though there are no team skins, the various body parts that make up these skins are available from the skin selection menu so you are able to create your own customized version of Jaden should you wish! I am glad to see that this is something that hollywoord_g1 has done quite a lot as it gives the player much more choice in which skin, or indeed, combination of skins they want to use. Of course, nothing is perfect, and one of the things I think could be improved upon here is the hair. The hair is an almost ginger colour on top and black with some splashes of grey at the sides. Personally, I think the hair should be a darkish brown all over, with just a few grey streaks at the side burns, to make Jaden look older and wiser in a similar style to Kyle. At the moment there is just too much of a difference in colour between the hair on the top of his head and the hair on the sides. Other than that though these skins are very good and certainly something a bit different! Overall this is a cool skin pack and they certainly resemble the cool piece of 'older Jaden' artwork (a book cover?) that hollywood_g1 has found and included in his screenshots below. Keep up the excellent skinning! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] No ~Nozyspy~

Download

118 downloads

Uploaded:09-13-2011

Bestine Praetorium

ctf_bestine.zip | 3.27 MB

this gent had disappeared from the scene entirely. Not entirely so, it seems. So, Cuko has decided to bless our bountiful chest of goodies with a CTF map. I have to say I'm torn. On one hand, I find the map to be a little small. On the other, it feels too big. How the hell is that possible, you ask? Well, the overall path between the flags feels pretty short. There's roughly three paths that can be taken, though depending on the settings you can obviously mix it up a bit. However, there's only like, three areas, with one area just separating the two bases. Not very inspiring, to say the least. The large factor of the map is just how broad and spacious the map is. There's no way a fun CTF could be had with just guns, you'd have to use the force to leap about, or else it'll just get too long. Even so, with that in mind, y'need a decent amount of players to get a good CTF going here in this map. Another minor oddity: Why does the water kill you instantly? Seems unnecessary, really. Despite these aesthetic issues, the map's quite fine, structurally speaking. It's not exactly "OMG-WOW" but I'm guessing this was more for function than anything. Since I found myself at a lack of numbers for a proper CTF, I definitely suggest hard-core CTFers try this out and give some constructive advice on how to make this map boom-chaka-boom. Good eve. New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Download

106 downloads

Uploaded:09-11-2011

Krayt Canyon CTF

ctf_krayt.zip | 2.05 MB

[url=http://jediknight3.filefront.com/file/Vertigo;41203]Vertigo[/url]! Like that map this is also a CTF map, one that reminds me greatly of some of the levels from Dark Forces II or JK2 both in terms of architecture and the colour pallete of the textures. This should be a great map for strategy as there are multiple walkways on various levels between the two bases, providing plenty of room for jumping from walkway to walkway to escape your pursuers once you have pinched their flag. In the middle is a small control room and a missile which looks like it is ready for launch, though I have to say, the control panels in the control room were way too large! The map is very open and has a fairly simple layout and so is great for fast and furious CTF matches, though of course you always want to be cautious of not falling to your doom from the walkways in the middle of an adrenaline pumping match, that would be just a bit annoying/facepalm\'ing! One thing that is annoying for a whole different reason though is the hissing sound that the steam/jump vents make (I.e. you walk onto them and get catapulted up to the next level), is is loud and really starts to get on your nerves after a while. I remember a while ago I was making a map and needed a hissing steam sound for it and I think I probably used this very soundset, but after a while it started to drive me nuts! I ended up using a sound editor to make it quieter and softer. All in all though I think this is a genuinely great map for a CTF match, though it is missing music. Then again, as with duel maps, I guess people will often be playing their own music in the background to get themselves pumped for the match. Keep up the fine work on your CTF maps Cuko! :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] CTF ~Nozyspy~

Download

49 downloads

Uploaded:09-08-2011

Colored Name Tutorial

coloredflaginstructions.txt | 1.72 KB

this before, but it is really quite simple and quick. Of course, the other way of getting a coloured name is to use the /name console command in JK2 and then simply put your name in after that with the appropriate colour tags, such as /name ^1N^7ozyspy (^1 being the code for red text and ^7 being the one for white text, for example). Of course, if you don’t feel like doing this in the console manually ingame, then you can just do it via the .cfg file method explained in this short tutorial! One thing I didn’t quite understand though is why the author described the effect as \'getting coloured boxes\' in your name as opposed to just coloured letters. I was kinda expecting a new type of text format or something, but oh well! The .txt is only a small file, so give it a download if you are curious, I might even add this to our tutorials page if I can ever manage get around to it! ~Nozyspy~

Download

314 downloads

Uploaded:09-08-2011

HyperSpace ScreenSaver

hyperspace.zip | 8.68 KB

that your monitor is the cockpit of the Millennium Falcon. The screensaver looks cool and there are some customisable options for the amount of stars you see and their speed, etc. but there are a couple of problems. I was really hoping that this would be the \'glowy blue tube\' type of hyperspace effect as seen when you are travelling through hyperspace, but instead it is more like the sudden flash of stars that appear when you drop in and out of hyperspace. It is also very similar to the streaking stars effect you see in Star Trek when at warp speed. Maybe it isn’t quite accurate to what being in hyperspace looks like but it still looks cool nonetheless and is another interesting addition to our archives. Give it a download if you fancy a new Star Wars/Star Trek themed screensaver! ;) ~Nozyspy~

Download

384 downloads

Uploaded:09-07-2011

FFA Naboo City

ffa_naboocity1.zip | 17.48 MB

Due to its complex architecture and plentiful foliage however this often makes it difficult to recreate it faithfully in a map, but Darth Arth has done a fantastic job doing just that, and in JK2 no less! Apparently this map was made in 2004, which is I think a testament to Darth Arth\'s skill that it still looks great now and I have to say I am very pleased he finally decided to release it here on JKFiles for those people who still play JK2. This is a pretty massive map with multiple areas which can be accessed via a teleportation hub located in what looks like a mansion with its own gardens. Walk up to one of the doorways over which there is a picture showing the area to which it leads, and the area will appear mysteriously on the face of a mirror like object in the doorway. I presume this to be a use of the famous \'camera shader\' or something similar perhaps? In any case it is a cool effect. There is a city square with a triumphal arch and even an R4 droid piloted gondola to take you down the river, and an area with an impressive building in the style of the Naboo Royal Palace inside of which there is an arena like area which would be great for duels and a hangar similar to the one at the end of Episode I. One little feature I love is the green teleport (not telephone) boxes which take you back to the teleportation hub. That said, I dont think it would look at all out of place for Naboo to have its own green telephone boxes! My favourite area though is the park area, which has its own lake and a few Star Wars Galaxies inspired buildings (if you have played SWG you will immediately recognise the guildhall ;)) which contain a bar/nightclub and R4 droids offering complimentary drinks (or are the droids drinking them?!). This is one of the most impressive natural areas I have ever seen in a JK2 map, the terrain is smooth and flowing, the tree/bush textures surrounding the area add a sense of depth, and the trees have gently swaying leaves. Combined with the peaceful music and tweeting birds this makes for a very nice area to relax and explore. We really need some tree models/assets here on JKFiles for mappers to use in their maps! *wink wink, nudge nudge* ;) Then of course there is the lava cave duel area... but you will have to figure out how to open the door to the teleport room for that area first! Overall a brilliant map here, my only real complaint is that there should be a version for JKA too; though this does work fine in JKA there are a few missing textures (such in the nightclub area) where it uses JK2 textures that JKA doesn’t have. Apart from that there is a small bug in the texturing of the \'bushes\' around the edges of the park area. It looks as though the texture hasn’t been stretched enough as you can see a very thin line at the top of the bush where the bottom of the bush texture has started to repeat itself. This is a little irritating in the park area but only because there are a lot of bushes surrounding the area and therefore the lines become more noticeable. Other than that an excellent map here and one I wouldn’t hesitate to recommend! :D [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

Download

258 downloads

Uploaded:08-31-2011

Tron Legacy/Evolution Disk

trondisk.zip | 1.38 MB

bits, which makes me happy. I have to say it was pretty cool swinging a glowing frisbee/Tron Identity Disk around, it certainly make for an unusual weapon! I think that the disk would probably look better if you have dynamic glow turned off, as dynamic glow adds quite a bit of glow to the saber effect and it kind of obscures the disk a bit, but it still looks cool nonetheless! There is one thing that was a little disappointing; when thrown the disk rotates vertically, rather than horizontally as a thrown disk/frisbee actually does. Unfortunately I don’t see a way around this because of the way the way saber hilts are positioned in the game, but its not really a big deal. The Tron themed Luke skin is also pretty cool, even though it is a fairly simple reskin; his outfit now sports some glowing lines around the edges of his clothing like the Tron Legacy characters. Personally I think there are other models besides Luke that this might look better on, but it still looks cool nonetheless and its fun to use the Identity Disk and skin together as in the pics below. Lastly, if you do a v2, I think a phrase or two from the film itself would be good to use as a taunt! All in all a cool Tron themed pack here, if you are a fan of the film, or a fan of glowy things (like me) be sure to give it a download! :) [u]Luke Skin:[/u] [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes [u]Identity Disk[/u] [b]New Sounds:[/b] No [b]New Effects:[/b] Yes ~Nozyspy~

Download

88 downloads

Uploaded:08-30-2011

Mass Effect Alliance Navy Skin

alliancenavy.zip | 1.87 MB

familiar with the Alliance uniforms in Mass Effect, I have to say that this is an accurate and well made skin. Not only that, but it is the authors first skin too! Impressive, most impressive. Of course, there is one inaccuracy in that the naval uniforms in Mass Effect do not have belts, but as the author states in his readme, this was simply a limitation of the model used, and I have to say the belt doesn’t really look out of place at all, the buckle even features the Alliance insignia. As far as improvements go, the only noticeable thing visually is that there are seams on the shoulders where the textures meet. I didn’t really notice any other seams on the skin, but the ones on the shoulders are noticeable and could do with some better blending together. The beard also should be a little darker, or the hair lighter, as they don’t fit that well together currently. Other than that, the only issue I want to mention is that though there is a black version of the skin included, there doesn’t appear to be any icon in the skin selection menu to select it, though there is an icon in the .pk3 file. I am not familiar with skinning, but I can only presume this is a bug. You can however still use this skin by typing /model alliancenavy/black in the console. Personally what I would do for next time is use this black skin for the blue team skin, as the blue team skin at the moment is the same as the default skin. But that’s just a suggestion! Personally I really love the red team skin, red and gold is always a cool combination! Maybe for next time you could even use a sound-bite from Admiral Hackett for a taunt... ;) For your first skin this is excellent work, and I hope you will make some more Mass Effect themed skins for us in the future! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

83 downloads

Uploaded:08-29-2011

Skybox Sample

skybox.zip | 4.7 MB

off into the distance. The Z-95 of a visitor is parked nearby, damned tourists! :P There are also a couple of trees/plants, though personally I would have added many, many more of them to give the planet a bit more life. Yes I know Terragenrendered skyboxes are usually pretty bare, but I think if you know how to add plants in there (you will have to explain how you did that in the comments Morabis!) then you should make sure you place them liberally. Overall though a pretty cool skybox, I think it would be nice to see more submissions like this to give mappers who are not familiar with how to make custom skyboxesa choice of different ones to use. Just don’t forget to add the name of the .shader file included here to the end of the list in your shaderlist.txt! I hope to see more skyboxes from you Morabis! ~Nozyspy~

Download

253 downloads

Uploaded:08-29-2011

ATI Universal Fix

ati_universal_fix.zip | 9.5 KB

card drivers or configuration, however it seems that some ATI users (red loving commies! :P) have had problems with JKA not working with certain new graphics card drivers. This patch has been designed to run JKA in a compatibility mode to work around any of those problems. Obviously without an ATI card I cannot test this out myself, but if you have had any problems running JKA with your new ATI drivers, this may be the answer to your problems! :) ~Nozyspy~

Download

48 downloads

Uploaded:08-29-2011

Berserk - Guts\' Golden Age arc Sword

berserk_golden_age.zip | 8.49 MB

able to lift it up, let alone wield it. The same goes for anime/manga characters hair, defying gravity as it does. That said, I did see a guy in a park once that seemed to have actual anime styles hair, I swear those spikes were held up by super glue, but I digress! Here we have a sword which is called, aptly, \'Guts\' which is from the Golden Age arc of the anime/manga Berserk. While I know nothing about this anime, I was able to find a few pictures on the internet to compare the model to. While the design of the sword on the pictures I found seem to vary a bit they are all roughly the same and I would say that the excellent modelling on this model does the sword justice. Even more impressive for me were the very clean and high resolution textures with the crisp looking details which compliment the model very well. There are also some new sounds thrown in too! The only bugs I noticed were that when you hit a wall, the sword does not make a sound or bounce off, and the player holds the hilt a little too low down, though the author does mention this in his readme. All in all good work here, and another fine addition to our collection of anime/manga swords! [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~ [b]PS, a note from the author, DiNeRo: [quote]I am currently taking up requests (as long as it is a project i find interesting) :3[/quote][/b]

Download

27 downloads

Uploaded:08-27-2011

Smoodo

smoodo.zip | 3.74 MB

Imperial forces much less become a Colonel (judging by the rank insignia on his chest) unless he was some tactical genius like Thrawn, but lets not dwell on technicalities! The author has done an excellent job of fitting Imperial uniform textures on to the Rodian model, especially with those oddly shaped shoulder pads. I also think it is cool how the Rodian clothing style \'quilted\' effect has been retained and fitted nicely into the design of his Imperial uniform. There are team skins, which rather than being blue and red are instead grey for the blue team and black for the red team, which combined with the brown for the default skin nicely covers all the different colours of Imperial uniform, though I have to admit I have never been quite sure what military difference the different coloured uniforms denote in the Empire. Perhaps someone who knows can explain in the comments below. ;) A great feature of this skin is that it has sections of the clothes (as seen in the screenshot below) that can be colour customized using the /char_color_red /char_color_green /char_color_blue console commands and using a number from 0 to 255 to change the colour of those sections to whatever colour you wish, which is a nice touch! All in all an unusual and unique skin here then and worth a download if you fancy using a Rodian skin that isn’t Greedo or Reelo (though considering Reelo\'s rotund shape, perhaps their names should be reversed eh?). Keep up the fine work NiFFiN! [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

27 downloads

Uploaded:08-27-2011

Dark Kyle 2.0 Modified Sounds

darkkyle.rar | 1.37 MB

turning to the dark side stops the growth of facial hair? Anyway, here we have an update to a very old skin that was [url=http://jediknight3.filefront.com/file/Dark_Kyle_20;32574]originally made by Ragnos[/url] back in 2004. basically Grifterjl has given this a bit of an update by adding a new taunt, which happens to be from the bad guy in the movie \'Highlander\' who has a penchant for cutting peoples heads off. The film also features Sean Connery as a 3000 year old \'immortal\' originally born in Egypt mentoring some burly Scottish bloke who flings a big sword around, lives a few hundred years, ends up in New York and battles a large scary bad guy who is in dire need of some throat medicine... Anyway, this is a nice little update to an old skin and it brings it back into the limelight, though I would have liked to have seen some new sounds for the death, pain and other sounds too! Something to try for next time perhaps! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

406 downloads

Uploaded:08-11-2011

Sith Assassin Blade

assassinblade_v1.zip | 3.15 MB

basically, he decided to adapt the hidden blade to the Star Wars Universe. So, creatively speaking, the thing's gorgeous. The model looks nice, and they attach to the wrist and look good both active and inactive on a character....if it's a default JKA model. Yeah, I been looking around, and custom models, JK3 or otherwise, don't seem to be very friendly with this mod. I did see that the Anakin Skywalker model operated with it fine, but others were not so lucky. Some had the hilts flying away from the wrists, others had them positioned awkwardly. Either way, when you download this, test to see if this works with your model. Otherwise, y'might be kinda disappointed. So yeah, otherwise, nice weapon mod. Definitely worth a peek if you enjoy unique types of weaponry. - Averus Retruthan ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

Download

170 downloads

Uploaded:08-10-2011

Force Icon Mod

g7_forceiconmod_jk3.zip | 1.28 MB

multiplayer.[/quote] Need more be said? Yah, no. Pics at the bottom, if y'need the supplement. - Averus Retruthan

Download

2954 downloads

Uploaded:08-10-2011

The Sith Stalker For Jedi Academy

ds_sith_stalker_sp.zip | 8.47 MB

Presenting for the public's appraisal: The Sith Stalker, from The Force Unleashed Series. I have a feeling this Darth Shiftee fella waited a good long while before emerging out of the shadows to strike at you with this. Why? The model's quite pro, tee-bee-aech. God knows I could say over 100,000 negative things about the subject matter, but this model? Next to none. The only faults I can point out are minor clipping issues at best, minor enough not to worth mentioning, since for once I don't feel like ruining peoples fun.(for now...) But yeah, deforms nicely, moves nicely, and to top it all off, it has a hilt to accompany it. Aye, you read correctly: Sweet stalker hand on hilt action. Ooh yeah, and don't think it's some crappy thrown together hilt. The quality of this sucker is just as grand as its wielder. So, skins, how are the skins themselves?! Immaculate. Yeah, pretty much. Clean, crisp, and even shaded. This goes for both the model, team skins and the saber. I swear, this thing practically can stroll down the Champs-Élysées and turn so many heads if it weren't so frightening to babies. The only real weakness in this model is the sounds. Not in like authenticity, mind you, it's just that the sound files coulda probably stood for a quick couple processes through the ol' Goldwave/Adobe Audition/Whatever program you prefer. In its current form though, it's still quite acceptable. I'm just trying to find a way to poke fun at it XB 1.1, since 1.0 mysteriously disappeared, has now been uploaded, with the option to use the character in Singleplayer Menus. Now all is well. So, that's it. I'm done. No more will I haunt your screen with text. Go. Now. Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye - Averus Retruthan ***The main download link at the botom of the page is currently not working! Please download from here instead!***

Download

21 downloads

Uploaded:08-08-2011

JA Log Painter

ja_log_painter.zip | 18.49 KB

sniffer for a server owner, or someone who likes to condump a bit. [quote]Program is meant to help in finding profs for rule breaking and such. Because of this I didn't add the "search" option mostly used for spying. I hardly disagree with such use of server log files.[/quote]

Download

238 downloads

Uploaded:08-04-2011

A mod worthy of recognition in the Jedi Archives: New MP options

mp_options.zip | 232.06 KB

mod of great and potent convenience, I reckon. Essentially, this is sort of a menu mod of sorts that allows for toggling of certain variables, settings, all that good stuff. The mod only can be activated whilst in-game, but it plays nice with others, so no big deal. What kinda functions does it activate? Eh, nothing MIND-BLOWING. Force Regen, speed, gravity, stuff like that, but it also has the ability to mod weapon damage(?) and enable some other misc. mods, which isn't too bad. So yeah, it's a neat little tool, but keep in mind, some of those commands require cheats to be active to use them, so may not be for everyone. M'kay, victory. - Averus Retruthan

Download

141 downloads

Uploaded:08-04-2011

Switched Base Animations

new_glaz.zip | 11.54 KB

downloads, just because of its simplicity. The screenshots will reveal all in this scenario. If the screenshot server happens to go down by the time you're reading this, basically I'll sum it up real fast. Fast: Diagnol Cross block Medium: Standing idle, relaxed. Strong: High Block cross high. Dual: Staff default. Jump Forward/Back: Alora jumps. Jetpack is pretty much Boba Fett SP, like it shoulda been. Need more be said? Nah. - Averus Retruthan

Download

236 downloads

Uploaded:07-31-2011

Ultimate Replacements

ultimate_reborn_replacements.zip | 15.53 MB

replace all the Reborn\'s in the game with these much more menacing looking skins! Both versions have been given a good going over, with improved textures (the faces especially look much more realistic) and new shaders. There are also team skins, bot support and, even better, you can customise and build your own from the body parts (that sounds so wrong!) available via the customisation menu! A lot of people would flee to the hills upon seeing a Reborn reskin, but I don’t think this attitude is always warranted as there are plenty of good Reborn reskins out there, and these two here are excellent examples of some really good Reborn reskins! If you want to check out the individual reviews for both skins, be sure to check out: Darth Severus Darth Karnus [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

68 downloads

Uploaded:07-31-2011

Luke Armour Pack

lukez_pack.zip | 7.54 MB

taken from the corpses of Shadowtroopers probably (after all, historically after battles the winning side would go around and pinch all the armour from the bodies of the opposing army, armour is expensive you know, no use letting it go to waste!) and decided to make it into a nice new set of Cortosis woven armour for Master Luke, like I said, no use letting it go to waste! Not wanting to be wearing last seasons colours, it looks like Luke also told the armoursmith to make him several different coloured sets, so he can always be wearing the \'in\' colour! There are several colours to choose from here, such as green, blue, red, plain old black and bright purple (?!). While I like the fact there are plenty of colours to choose from, unlike the plain black Shadowtrooper Armour Luke, the coloured variants seem to have the torso armour from a Shadowtrooper and the boots from a Stormtrooper, and the two just don’t go together. The Shadowtrooper parts are nice and smooth and rounded, and the Stormtrooper boots look scuffed and gnarled. Personally I would have just used the Shadowtrooper boots as with the plain black variant. On the plus side, each of the different colours has their own team skins, distinguished by a splash of the team colour on the boots and arm guards. There is also a new version of Luke wearing his previous Stormtrooper styled armour, only this time in a battle damaged variant which looks pretty cool. I would still say though that the shoulder plates need some form of emblem on them, either something Jedi related or the emblem of the [url=http://starwars.wikia.com/wiki/New_Republic]New Republic[/url], similar to how the Jedi in the Clone Wars series have the symbol of the Old Republic on their armour. This I think, would round the skin off nicely. All in all then a pretty cool skin pack here, though I personally would like to see some orange armour in there too, just because orange is my favourite colour. ;) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

155 downloads

Uploaded:07-30-2011

Darth Severous / Ultimate RebornTwin

darth_severous.zip | 7.9 MB

enjoys severing things... Bwahahaha! Ehem, I gather though this this friendly looking fellow does enjoy severing... things, however, after all, how else would one end up with a name like Darth Severus? This is a file in the same vein as the authors recently released [file=119503]Darth Karnus / Ultimate Reborn_New[/file] in that it not only offers a revamped and scarier version of one of the Base JKA Reborn skins, but also provides an additional .pk3 which you can plop in your base folder to replace all the – in this case – Reborn Twin NPC\'s in the game, making your singleplayer encounters with the Reborn\'s somewhat more frightening than simply being attacked by a group of vaguely menacing men who inexplicably all look exactly the same. As far as the skin is concerned I am quite impressed, the arms on the default skin in particular are a colour that look almost as if it is in fact his bare skin that has been discoloured by the dark side energies flowing through his body. There are also some glowy yellow Sith Eyes, which are always a sign of someone you do not want to meet in a dark alley. As an added bonus, you can also mix and match to create your own Reborn in the character selection menu, which includes different options to choose from, including a freakishly scary skull faced Reborn, which genuinely looks frightening. Overall a cool skin here, though with the added customization support it is better to call it a skin pack. The only think I would suggest adding further is some new sounds, but the default Reborn sounds are fine as they are really so its no biggie. Keep up the fine work hoolywood_g1! [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

152 downloads

Uploaded:07-28-2011

Bespin District

bespin_district.zip | 8.06 MB

I tested, but I forgot what it was. Either way, good stuff. This map, Bespin District, is actually fairly familiar. That\'s no coincidence, really. The majority of the map is pretty much a fanciful remix of FFA Bespin to a degree. Granted, the background architecture is way more beauteous, and there are elements added in that were never in the original Bespin(Lifts, anyone?) but most of the classical architectural choices, such as the large landing pad with the rocket launcher on it, the crossing aerial catwalks, and the large courtyard-ish area are present in this map. It has the combination of being both a new map, but not losing the touch of a classic default map. The only real caveat with this map is that there\'s no bot support, but it supports the three gametypes that FFA Bespin supported, so its not all bad. Another interesting feature available is the ability to choose from three lighting settings. Aye, DarthShoot has created a day, night, and a cloudy version that can be used at your discretion, without having to worry about which version the server possesses. I\'d say that\'s a fair deal, nay? New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Download

106 downloads

Uploaded:07-25-2011

Tron Legacy Theme

tronlegacytheme.zip | 3.53 MB

is out I still haven’t got it. I am afraid I do procrastinate sometimes! Anyway, this little mod changes the main start-up and map loading screens and gives the main menu a makeover, with a new animation in the center area which features a rotating wire frame character, which looks suitably Tron-y. Overall I think this is a cool little mod, especially if you are a fan of Tron Legacy. I do feel there are a few areas which can be improved upon though. My main gripe is that the images, especially on the main start-up screen are rather low resolution and show a lot of compression artifacts; those little blocky squares you often find on .jpgs which have been compressed to make the file size smaller at the cost of image quality. Other that that, I think it would be cool to replace the main menu music with something from the Tron Legacy soundtrack. Anyways, keep up the good work Zicmak, I hope to see more mods from you soon! :) ~Nozyspy~

Download

287 downloads

Uploaded:07-25-2011

Darth Karnus / Ultimate Reborn_New

darth_karnus_reborn_new.zip | 5.47 MB

is an optional .pk3 in here which basically replaces all the Reborn_New NPC\'s in Singleplayer with this skin. That should genuinely make the somewhat limp Reborn\'s that you face in SP somewhat more menacing, as this guy not only has glowy red bits on his armour (always a bad thing to see on your enemy) but he also has the distinctive glowing yellow Sith eyes, either that or he has a bad case of jaundice. Overall I think this skin is a nice, menacing looking improvement over the default Reborn_New, the red glowy bits on the armour remind me somewhat of the Nanosuit \'strength mode\' from Crysis, probably another reason why you might not want to get too close to this fellow. All in all a cool skin here, and the extra .pk3 to change the Reborn NPC\'s in SP to this more menacing version is a nice extra. Team skins are also included, so if you are looking to have some evil fun as a Reborn, or just want to be a little more frightened when you encounter them in singleplayer, this skin is for you! [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

40 downloads

Uploaded:07-19-2011

TFFA Communist Map

tffa_communist_by_dezoxy.zip | 7.58 MB

amusing. So, honestly, as I view this map now, I'm sorta put off by it. Not because of the communist references thrown in there, but just because of how empty and boring the map really is. I mean, yes, it has plenty of sprinkles of detail, but overall it just doesn't really grab the attention. To top it all off, why is Sons of Anarchy, a TV series from capitalistic US, included as a poster in one of the areas? Sends a mixed message, in my opinion. What this map lacks in beauty, it makes up for in performance. The broad empty areas makes for plenty of dueling space, and the circuitous build of the map makes for an easy return to the battle front. I'd say this could actually make a functional clan map, if you felt comfortable being in the midst all of the Reddery. Well, that's about all that need be said about this. Enjoy. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Download

113 downloads

Uploaded:07-19-2011

JO Reborn sounds for JA classic Reborns

jo_ja_reborn_sound_1.0.zip | 532.36 KB

JK2....but there's one problem: SOUNDS. Old JK2 Reborn apparently was handed the new reborn soundset, which was...eh, mediocre to fair, and left to die with only a fraction of its options. ....Someone noticed and took action. So yah, If my rant or the title didn't clue you in, you're pretty much busting rocks with your head for a living. The soundset included adjusts the reborns back to a mixture of some of the old JO soundsets. Unfortunately, the approach used is kinda...well, unusual. The ideal situation would have been this: Four pk3s. One including all the soundsets, and three that adjusts the sounds.cfg of the reborn model, depending on which one you'd prefer. Our dear author has chosen to just sorta mix and muddle them all up. Not necessarily a faux-pas, but I don't recall Stormtroopers constantly swapping out voices, though I do recall the Merc Commander in T2_ Rancor that used a stormtrooper's voice....yeah. So, case in point, the intent is pure, but the approach coulda used a bit more thinkin' over. It's a start, though, so definitely keep at it, lad. - Averus Retruthan

Download

323 downloads

Uploaded:07-17-2011

FlufMod Patch 0.9.5-0.9.6

flufmod_patch_0.9.50.9.6.zip | 2.44 MB

is pretty minor, but even so, yay for bug fixes. Here's what was fixed: [quote]- SP: Force Power Menu / Weapon Select / Bonus Style Selection Glitch: this was causing an issue when trying to select force powers and weapon selections when the user increased their saber offense. I have reworked the sequence which now forces the Bonus Style Selection to occur immediately after Force Power Selection. -SP: Mission Video Glitch: repaired the issue where Luke or Kyle start speaking immediately after a mission is complete. Now the Mission Complete screen pops up and they only start speaking once OKAY is pressed.[/quote] Considering the 1000+ downloads on the last release, this should make a fair amount of people happy. Go forth and enjoy. One note: you will need 0.9.5 installed prior to installing this. This package contains only the update; the actual mod is not included in here. -Caelum

Download

137 downloads

Uploaded:07-13-2011

Out Side The Old Rebel Base

reb_out.zip | 15.16 MB

stuff. So for whatever reason, either this was an interpretation of the Hoth base, or it must have been important enough for the Imperials to lead a vehicle-based assault on, because the hills outside the complex are littered with dead mecha, AT-AT and AT-ST alike. I can see why, too, since the outskirts of this terrain are so steep, any thing would slip and fall on that slope. The terrain inside the map is rather hilly, so whoever commanded this attack is probably either mopping floors now or has a snapped neck. Among the hills is a gunnery housing for a twin cannon that has...a TV dish on it? Huh. Works for me. Anyway, you can go inside the gunnery housing, not exactly super fancy, but then again, wasn't the intent. The terrain, sans the fog and the snow, is actually sort of dull. Repetitive textures on the hillsides and in other areas just sorta don't inspire the mind, and the general emptiness(for the most part,there were details flecked here and there,) beyond the battlefield, while appropriate, left little to really want to stay on the map. While I can't imagine a full-blooded FFA brewing on this map right now, I believe it can be saved. Dial back on that mountainy texture that makes the cliffsides look like they have freckles, and already we're on a good track. The skybox could stand to be lifted up a bit more, because I can see this actually being an amusing spaceship FFA arena, though that'd also mean the fog might need to be dialed back on. Finally, expand that box of a rebel base, make it look like less of a box. I can't make any specific suggestions, I'd rely on your peers for this'n. Other than that, it's definitely a good start. The terrain could stand to be roughened up a bit, but it's not totally implausible. Hope to see future versions of this craft, or else fire. New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Download

140 downloads

Uploaded:07-11-2011

The Matrix Unleashed - SubMetro

tmu_submetro.zip | 57.81 MB

from Szico VII. Yes, after quite a times away, it appears Szico has released another product, this time hailing strangely from the Matrix. Yes, the Matrix Unleashed, a now defunct project, presumably had quite a few maps like this one. Though the original map rights were held by SmoKE_89, Szico has rebuilt and destroyed planets to form a scene from "The Matrix Reloaded." I'll be honest, it's been several years since I even laid eyes on the cover of a Matrix film, so in terms of any accuracy to a recreation is gonna have to be up to someone else's judgement. I'm just gonna attack it from the naive perspective. I started out inside a sewers-ish area. Already there's a LOT of stuff that can be broken. A random pipe(requires a gun higher than pistol, and no saber,) a table in the midst of the tunel, and plenty of wooden boarding covering multiple entrances to this area. Already I was so anxious I didn't know where to begin XD. Inevitably, I chose to use one of Szico's Famous Scripted Doors That Swing Open(TM) and skip the boarded up elevator. Walking around, you can really get a feel for the subdued atmosphere just by drinking in the textures. Surprisingly, the underground area was rather will lit, which I suppose is fair in this day and age. Stepping outside, I was treated to the full power of just how run-down this side of town really was. With the beauteous skyscrapers of metropolis staring down at me mockingly from the skybox, I was forced to trod the streets alone. Looking down, I actually could see a rain puddle that hadn't evaporated, with a very vague image of the cityscape reflected in its surface. A very nice touch, indeed. Suddenly, there came the part I was dreading: Matrix code. Yeah, can't be in the matrix unless you see the code, eh? Both sides of a particular street terminated in a tunnel with matrix code blocking it. A crying shame too, because it just sorta kicked me out of my mood and reminded me I was reviewing a map. Desperate to get away, I made my way to a cracked-up building and blew out the boarding covering a tunnel. After crossing a makeshift bridge over an aquaduct, I took an elevator and....came full circle back to where I started. Huh, that was fast... So, as you can probably guess from above, this isn't exactly the biggest map known to mankind. Granted, it's spacious, but it may leave one hungry for more exploration,(though that could just be because Szico makes these things so tantalizing to explore.) After a brisk noclip throughout the entire map, I did find something I wouldn't have noticed before: The main street has room for battle damage! Yeah, just shoot around and you'll find a few surprises in certain parts. Pretty entertaining aspect to add to a firefight, I'll say. Well, there weren't many technical flaws that I had noticed from an average playthrough. I did notice that the puddles texture did have a visible seam around the edges, but it was faint enough that your everday player wouldn't really notice or care about it. I'd say the only thing that was actually a true bug was the global setting on the door sounds. You could hear them from like any part of the map, or even outside it. Kinda like a big "HEY, COMIN THROUGH HERE!" exclamation to the whole world. Everything else is soundly constructed as usual. Music is thematically matrix-y, has bot support if y'still play with those, and it supports almost every gametype except siege. Welp, guess that's it for now. Hopefully this isn't the last we'll see of ya, Szico. We can always use a good map to help inspire the community at large, and far as I'm concerned, yours are always ones to treasure. ....Kbuh-bye. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan ***The main download link at the botom of the page is currently not working! Please download from here instead!***

Download

38 downloads

Uploaded:07-10-2011

Hoodie Zombie

zombie_hoodie.zip | 1.1 MB

replicate the look of some of our citizenry quite well. Wait, what?... *Reads title* Ohh, I see, this is a Zombie! Well, same difference anyway. Now, fun poking at yob culture out of the way, lets have a look at the skin! Generally zombies do not have much fashion sense, after all, they walk around in the decomposing clothes they were buried in, however this fellow seems to have bothered to get some fresh clothes (apart from the blood spatters)! I also noticed that he wasn’t missing any limbs or other appendages, which is good because I am sure it increases his combat effectiveness. Overall I would say this skin nails down the look of a hooded zombie quite well, although I think the effect would be increased by adding some tears or holes to his clothes, and I would also suggest working on the blood stains around the neck and chest as they look a little flat. The only other thing is that the hoodie does not quite go with the normal Reborn pants, though I guess that makes sense if it is in fact an undead Reborn that has just thrown on a hoodie! Overall a cool and unusual skin, though I think it needs some team support for next time around! Keep up the good work Noxy (are you my evil twin perhaps? :P), I hope to see more from you! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Support:[/b] No ~Nozyspy~

Download

90 downloads

Uploaded:07-07-2011

Yavin Sanctuary

yavin_sanctuary.zip | 766.64 KB

level with some statues and trees One neat feature is that the floor in the center can be moved to produce an uneven duelling area with different levels, with individual blocks that you can move up and down via the use of force push and pull. Apart from duelling, this map also lends itself well to clan trials or competitions, as spectators can sit around the edges of the upper level to watch the action, which is presumably why the author also made this map available from the FFA map menu rather than being duel only. There is also a little secret in this map which would make for a good place to relax after a tough tournament, though the only clue I will give you is to check the walls. ;) That said the upper level, with the trees and statues also provides a good place to duel, with the extra cover which could make things more interesting, or provide a hiding place should you be fleeing in terror from an invincible opponent! Muahaha! Personally though I would add some lighting in this area though as it is very dark, perhaps in the form of some torches or fire stands. The darkness could of course be another addition to a duel, but for the purpose of spectating the spectators would probably want to see a bit better where they were going. Its not a big deal, but as I said, personally I would prefer a little more illumination in these areas. All in all though a clean, simple Yavin themed duel map here, the soothing sound effects and nice music fit the theme very well, but are perhaps more appropriate for an FFA map where some exploration and admiring of the location is involved. Obviously you don’t generally have time for that while duelling! So I hope you will make some Yavin themed FFA maps in the future as well MagSul! [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, Duel ~Nozyspy~

Download

1022 downloads

Uploaded:07-07-2011

Assassins Creed weaponspack

ac_weapons_ashu.zip | 8.62 MB

character known as Altair, the main protagonist, presumably. I have to say, lot of fancy tools for killing a man. Thought a rusty dagger would've been enough, but I reckon 'tis not. ANYWAY, all of these weapons are uh...shall we say, slanted, when it comes to damages/stances, save for one. Essentially, we are granted 1 weapon replacement and 5 sabers. For speed's sake, I'll just attack the former first. Alrighty, so instead of having the clunky DL-44, Ashura has replaced them to make THROWING KNIVES. They even say THROWING KNIVES in all caps in-game. Kind of obnoxious, since a quick string change woulda saved face. The knife model is pretty majestic looking, I'd surmise, and even though there weren't any stance adjustments to make the motions look a bit more believable, it wasn't that big of a deal. Good stuff, indeed. The blob effect was changed to a knife, but sadly, no impact effect to reflect a knife stuck in the wall. However, I doubt this hasn't gone unforgotten by the good doctor. SO, swords. Yeah, I'm gonna say it off the bat: they're all rigged. Every weapon has a custom stance or altered scale to compensate for the smaller length. You want to piss people off, you use the hidden blade. Damagescale is 6x. Actually, the only person it'll piss off is you, because the length is so small you have to REALLY get up in their face to use it...and even then it's like a 1 in 5 chance you can hit them. Sucks, but hey, the hit is devastating. The rest goes down from there, settings-wise. The shortswords only have 2x damage scale, and the swords have regular scale, but instead have Tavion stance. When it comes to visuals and construction, the models are all eloquently crafted, and look pretty dead-on to their real game counterparts. My favor rests in the simplistic first longsword, as the rest are simply too fancy. SHING! Right, yeah, it's film time

Download

811 downloads

Uploaded:07-07-2011

LFPack Modification

lfpack.zip | 3.64 MB

could call it. I'm going to take up the author's offer and just quote what all he did, 'cause explaining in my own words...well, pointless! [quote]Changes: * Game Loading Screen: It changes the image that appears when the game begins to load. * Menu music: It changes to the Rebuilt Jedi Enclave song you can hear while playing KotOR II: The Sith Lords (hope this is not taken as Spam or something :P). * Console background image: Gave it a bit of blue tone but principalle more brightness. * Menu Background image: I played a bit with Constrast and Brightness :P. Also made the Circle in the center black and changed some arrows to a brighter blue. * Button color background: Made it brighter * Game Cursor: Changed it for the one you have in Jk2, and changed the "blade" from blue to red. * Server connection/ Initializing Screne: Changed the whole image. * Game Hud: Changed the hud to a one with our Clan Logo, made the hud grey, made the Health, Armor, Ammo and Force bars brighter also. * Saber Core: Althought I made it brighter, I'm not very sure that this change can be easily noted. * Lightning: I gave both the Flash and the lightning itself a blue color. * Scope: Gave it a tone of Red, changed the circle that spins when looking further, turn the power charging bar to black, and made a "cross" in the center of the scope. * Menu and scoretable: When you are inside the game, and press "Esc" the menu bar that appears on the top, well that bar was given a darker blue tone, and also to the one from the score table.[/quote] So, there y'have it. The screenshots'll tell a better story than I will at this point, so peek n' download. I command it. - Averus Retruthan

Download

95 downloads

Uploaded:07-04-2011

Clone Armour Luke (Heavily Armored)

luke_armour.zip | 968.71 KB

hope however that this armour has a cortosis weave and some proper blaster protection, we all know how useless Stormtrooper armour is after all, they might as well run around naked, maybe the added mobility would help them to get shot less. xD Also added for this version are team skins which have a nice subtle colouration of the armour to distinguish them. Not only that but there is now bot support too! Overall then a cool skin and a nice amount of new features added for this version. As for things to work on that would improve this skin further, I would suggest adding some shoulder plates, perhaps with the emblem of the New Jedi Order or New Republic emblazoned on them, similar to how Obi Wan\'s armour from the Clone Wars had the Old Republic emblem on his shoulder plates. All in all though a good skin here, and its good to see your skills continue to improve Zicmak! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

1217 downloads

Uploaded:07-01-2011

Sith Inquisitor

inquisitor.zip | 17.14 MB

and that’s never a sign of a friendly fellow! I have to say, this is a really nice pack from Jose, I say pack because there isn’t just a skin in here, but a little extra mod which also changes the staff stance, walk and run animations to something much better looking, rather than the strange waddle that the player perform with the base JKA staff animations. But not only that, there is also a staff hilt as well! Its great when some cool extras are thrown in! The skin itself looks pretty cool, and as the author says, is inspired by Revan and star Wars: The old Republic concept art. The belt/waist wrap especially is obviously inspired by Darth Revan\'s robes and the whole skin has a really nice Old Republic vibe to it. The colour scheme fits nicely too , though I’m not sure about the combination of the purple piping on the robe combined with the yellow waist sash for the blue team skin, personally I would have gone with a purple waist sash as the yellow really seems to clash... Not that I generally give fashion advice to the Sith of course! The only other thing that bugged be was the lack of bot support, but apart from that this is a really nice little package here from Jose Carlos. Apparently this was made in about 4 hours over pizza, if pizza helps you make stuff this good in 4 hours, damn I want whatever you had! :P [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

209 downloads

Uploaded:06-27-2011

Delta's Duel Pack

dl_duel_pack.zip | 28.37 MB

write a little bit for each map and cap it off with a conclusion! [b]Corridor Duel[/b] Does exactly what it says on the tin, its a corridor that you can duel in! This reminds me somewhat of the original Jedi Knight games for some reason and I quite like this map, though for improvements I would suggest putting three dimensional pipes under the grating rather than a texture of pipes to give the map a bit more depth and detail. [b]Duel Under The Tower[/b] I love the blue laser beam in this map, I want to use it in a map myself now! I also like the rain falling from the dark sky through the hole in the roof, though I think that this hole needs some more damage detailing such as more hanging pipes or some sparks falling, etc. Overall I also think the map needs some better architecture and choice of textures. Oh and you should die if you jump or get pushed into the blue laser beam, that would make duels more fun! [b]Tower Duel[/b] A nice large arena style map surrounded by some lava covered hills. Simple and clean, but I think the texturing is a little too flat to be honest. This map does have some of my favourite music though, which takes me back to playing the Mysteries of the Sith Demo all those years ago! ;) [b]Space Duel[/b] A duel outside of a space station sat atop a large asteroid. Presumably there must be an invisible forcefield present, because you evidently do not need a space suit! Actually I learned something interesting the other day, humans can survive in space without a space suit for a very short period before loosing consciousness. Apparently, you do not freeze solid and you certainly don’t explode! It looks like 2001: A Space Odyssey got it right after all! Anyway, I very much liked the asteroids in the skybox, though I think it would be cool to throw a few more in there, I also thought the lightsaber dropped at the end of the walkway was a nice touch, obviously a Jedi has been fighting here before and lost. Presumably he is now floating around in space! [b]Space Station Duel[/b] A Small duel map based around a walkway above a Tie Fighter hangar, I shouldn’t have to point out that falling off the walkway has bad results. ;) I also liked the architecture of the control room off to the side, though it is a shame you cant get inside it. [b]Trippy Duel[/b] I'm not sure how to describe this map, scary is the first word that springs to mind. A few floating walkways connected to a floating room. Inside the room appear to be the skeletons of its unfortunate former inhabitants. The green smoke and the unusual skybox add to the creepy feeling. There was a bug I noticed here though, if you go on the roof of the room at the end opposite the walkways and peek over the edge, you can see through the wall. Not something you are likely to notice whilst duelling, but it is worth a mention. [b]Trippy Duel 2[/b] A floating wooden walkway that goes to a floating forcefield walkway that goes into a kind of open cargo container type area, which has some floating water and static filled TV screens inside. Very trippy indeed and pretty creepy, it looks like some strange location out of a nightmare. I like the idea but I have to say it is very small and the duelling possibilities are somewhat limited. [b]City of Weirdness Duel[/b] This map reminds me very much of Nar Shaddaa from JK2. The narrow walkways make duelling dangerous and nerve-wracking, exactly as it should be! The creepy dark sky from the previous two maps is back and I like the way that the moving clouds texture, when stretched around the outside of the map almost looks like gloomy sunlight streaming in from between the clouds. Its difficult to describe, but its worth checking out as I think it is quite a nice effect! [b]Water Grave[/b] The creepy sky is back, along with some menacing mechanical sound effects. This map reminds me of an abandoned industrial complex and its center is a large pool, which I imagine is meant to be the main duel area. Underwater duelling is an excellent idea I think, one that should be tried more often with duel maps as the ability to float around makes duelling more difficult but also provides for some neat ways to dispatch your enemy, such as sneaking up from below or above them. An added level of strategy is timing coming up for air so you aren’t left vulnerable to an opponent coming up from beneath you to cut you in half while you float at the top! [b]Rancor Cage[/b] Floating cages with Rancor's in them! For your own safety its best to try and stay on the top of the cages, using them as duel pads, the danger comes when your jump comes short or you get pushed off the top by your opponent, only to fall through the bars of the cage next to you and meet an untimely demise at the hands (claws) of a hungry Rancor! [b]Sewer Control in Everness[/b] Unusual name, but a cool map with a variety of areas to take your duel into, including an area with a moving platform and what looks like a maintenance hole in the center of the main room beneath which seems to be an area where several sewer pipes meet, including one with a breakable grate where you can hide from your opponent, after all, he wont want to go down into a sewer would he? “Get in there you big furry oaf! I don't care what you smell!” [b]A Duel at Home?[/b] I’m not sure who's home this is meant to be, perhaps a giants? It has a giant tank at one end, which again provides a good place to have an underwater duel, though thankfully there are no fish in this tank so you don’t have to worry about being eaten! I have to admit, this isn’t my favourite map as it is difficult to know exactly what it is meant to be, that said it is still a large area with a few different obstacles so it should still provide for some good duels! [b]?[/b] Yes that is the name of the map! Personally this is one of my favourite, if not my favourite map in this pack. Its difficult to describe this map, it is sort of like a totally blacked out maze, except for the lights on the walls. Because there is no real point of reference it messes with your sense of perception (sort of like that totally white room in KotOR which holds the Rakatan prisoner) therefore it is easy to forget where you are and makes this a perfect map for sneaking up behind a lost and confused opponent, except there is also a good chance that could be you! A very cool map and well worth a try! :) [b]Vjun Duel[/b] A fairly simple map, basically a landing pad jutting out from a rocky cliff face. As usual with these types of duel maps, falling off the edge is as big a danger as being cut in half by your opponent! Personally I woul have liked to see some kind of damage effect here from the acid rain, as it would have been interesting to not only have to concentrate on duelling your opponent, but trying to defeat him before you succumb to the effects of the deadly rain, but that’s something to think about for next time! [b]Space Control Duel (Rebel)[/b] Another fairly simple duel map, this time the control room of a Rebel space station. There is plenty of room for running around, though jumping is limited due to the lower ceiling, so adjust your strategy accordingly! [b]Space Control Duel (Imperial)[/b] Personally I prefer this map to the Rebel version, though it is much smaller. Rather than a space station, to be honest I think this looks more like the bridge of a small Star Destroyer, with the pointed bow visible through the window. Of course, the first thing you will notice is the unbelievably shiny floor which reflects everything and looks very cool. I don’t know what this obsession the Imperials have with highly polished floors is, but they obviously don’t give much attention to health and safety. “Argghh! Damn, I slipped on this floor again! Maybe I should sue!” [b]Space Station Control Duel[/b] This map has much more substance than the previous two, and is probably my favourite out of the three Space Station themed maps. It has a little window at one end at either ide of which you can see some rocks, which makes it look as through this has been constructed inside an asteroid and it also has some nice shiny reflective floors! There are also a couple of other rooms/corridors on either side and a couple of levels to duel on. Overall I would say this map is large enough for a small FFA and rounds off this map pack nicely! [b]Conclusion[/b] Phew, well thats probably the longest review I have written in a while! Overall a nice compilation of duel maps here that should have something for everyone! Some stood out as more impressive than others but overall as far as improvements go, I think there could be some more improvements in architecture, detailing and finishing. That said this is still a good map pack with some clever and interesting mapos in it and I hope you will make a v2 sometime in the future Delta_135! Keep up the good work! :) [b]New Textures:[/b] No (All) [b]New Sounds:[/b] No (All) [b]New Music:[/b] No (All) [b]Bot Routes:[/b] No (All) [b]Game Types:[/b] Duel (All) ~Nozyspy~

Delta's Duel Pack - Screenshots Screenshots:

Download

176 downloads

Uploaded:06-26-2011

Jedi Academy Hollywood Style

jedi_academy_hollywood_style.zip | 143.64 MB

author. First off, let's start with the first thing that caught my eye, the metal textures. They've been improved from the stock textures and given a nice new reflective-shine to them. Next on the list is the rock textures, they're not exactly what I'd call HD but good-looking, nonetheless. Finally, the effects files have been altered a bit as well; the bow-caster has the most noticeable change compared to the blaster, and speaking of which the pistol now has a nice new metal muzzle. Over-all, the Hollywood title may be a bit deceptive, but it's still a decent graphical tweak, so if you're into that sort of thing give this a try and don't forget to leave a hand print in the cement :D -Computernerd. [quote]DESCRIPTION:This is a graphics tweak and small weapons mod .I have added a chrome fx to all the metal texture through out the whole game and I have tweaked all the rock textures to make them more hi-def looking .Along with these improvements I also made new textures for the thermal detonators the disruptor rifle the DL-44 heavy blaster pistol and tweaked the E-11 blaster rifle and the wookie Bowcaster to look more like the movies Hope you like these changes.Now go fourth and blast some stormtrooper *&%^$%@![/quote]

Download

36 downloads

Uploaded:06-22-2011

Lukez

lukez.zip | 699.94 KB

protective armour. After all, while I can understand that traditional Jedi robes are light and flexible for fighting, if I was duelling someone else with a lightsaber, I would want to be covered head to toe in cortosis armour! Anyway, with this skin the author has chosen to give Luke a bit more protection, in the form of some Clone/Stormtrooper style arm guards and boots. I think they contrast nicely with Luke’s black robes, though the protection from such armour would be a little scanty! For improvements I would suggest maybe doing a second more heavily armoured variant, and also adding team skins. As I often say, team variants serve to round off a skin nicely! One other thing I noticed was that there does not appear to be a character image, rather all there was was a black square in the skin selection menu where the portrait usually is, so something to look into there. Also, I would suggest using a more distinctive name for your skin, as 'Lukez' doesn’t really describe what the skin is very well, but that’s just a suggestion! Overall though a decent little reskin here, keep up the skinning Zicmak, I hope to see more from you! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

Download

367 downloads

Uploaded:06-12-2011

Hollywood's Ultimate Reborns

hollywoods_ultimate_reborns.zip | 16.25 MB

customization, NPCs, bots, and more. To quote the author: [quote]This is a update to my old Reborn Elite pack.You will now have 12 new costumes, all single player support, NPCs and bots. 12 torso choices 15 heads and 12 sets of boots. As a bonus I have made a new set of costumes for Luke Skywalker as seen in the Expanded Universe books with a new retextured lightsaber with new shaders. If that's not enough I made Luke's lightsaber selectable for single player along with some awesome backhand sabers made by HOUOU.[/quote] Holy gigantic list of changes, batman! I have to admit I rather liked this pack. The following sentence is not for the faint of heart: the Reborns in this pack are actually good quality and look pretty neat. Heck, you can even be a Stormtrooper-Reborn if you want to. Very nice job. But alas, there's also criticism. Here goes: -Those backhand saber overwrites. Personally, I'd like to see the sabers in a seperate .pk3 file, so I can actually choose not to install those without losing the entire pack. These backhand sabers make me want to rant about pink bantha's. ;) -The icon background. It's bright blue. My eyes wish to inform the author that they have been forever traumatized by being forced to stare at this bright blue at 3 AM. Seriously though, consider using this as background instead, or anything that is less bright. Still, surprisingly, a very neat pack. Good job ;) [b]Bot Support:[/b] Yup [b]NPC Support:[/b] Yup [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Sintra Messon - Journey to the Dark Side - Screenshots Screenshots:

Download

400 downloads

Uploaded:06-12-2011

Old Rebel Base V3

orb_v3.zip | 12.39 MB

pre-uploading the screenshots for me so that I don't have to. Anyway, what's new, you ask? According to the author, this map: -Has better lightning -Is bigger -Contains two new hangars (one filled with x-wings, one empty) and a cargo storage room Personally, I'm still unsure about the lighting. It's fine in some places, but in many others (such as the hangars and the control room) it's still very bland. I'd love to see [i]even more[/i] contrast there. I also wouldn't mind some sort of outdoors area. Still, not a bad map at all, but would love to see another update ;) [b]New Textures:[/b] Yup [b]New Sounds:[/b] Nope [b]New Music:[/b] Nope [b]Bot Routes:[/b] Nope -Caelum

Download

15 downloads

Uploaded:06-12-2011

Yavin Duel Temple

17yavin_duel_temple.zip | 789.28 KB

map. Though not mind-blowing, it's definitely not a bad map. The map itself consists of a small square area filled with pillars, four of which in the very middle of it. There's a view on the Yavin skybox, and FPS is unavoidably good. I also couldn't help but notice a sort of cross-shape cleverly hidden in plain sight - is that some sort of intentional mapper's signature? :p My main problem with this map were the lights. They're bright white, and got on my nerves, but considering it's a duel map I suppose that's nothing major. Still, if a future version is made, I'd like to see different lights tried. Also, one note to the author: in future, you may want to double check your file before submitting. You left in a redundant (albeit harmless) desktop.ini file ;) Other than that, it the map does what it advertises - a small Yavin temple-themed duel map. [b]New Textures:[/b] Nope [b]New Sounds:[/b] Nope [b]New Music:[/b] Nope [b]Bot Routes:[/b] Nope -Caelum

Yavin Duel Temple - Screenshots Screenshots:

Download

116 downloads

Uploaded:06-12-2011

Power Rangers In Space Uniform (Andros)

pris_andros_uniform.zip | 9.62 MB

CGI'ing now?

Download

80 downloads

Uploaded:06-08-2011

Rebel Special Forces

rebspecforce.rar | 313.96 KB

and I think that's how a good re-skin should be. The textures blend well with each other, especially in the visor areas and, to be honest, it does look a good bit like the picture it was based off. All-in-all, a good skin to satisfy the Spec Ops enthusiasts :) [b]Bot Support: No[/b] [b]Team Support: No[/b] [b]New Sounds: No[/b] -Computernerd [quote]A reskin from the shadowtrooper model to the rebel special forces armor. The Rebel Alliance had different armor for their forces. The Rebel Special Forces had a dark blue/black armor with a bit red which they used for various missions.[/quote]

Download

108 downloads

Uploaded:06-08-2011

Force_Shuriken

84force_shuriken.zip | 92.92 KB

have to admit, it looks pretty good even if at times it does look a bit like snow-flakes :p Despite that, it's a pretty neat mod and it will certainly be a big hit to all you Ninja enthusiasts. [quote]Are you a ninja? Are you a ninja wannabe? Do you have the Samuri and Ninjas pack? Do you have one of those t-shirts that states that you are a ninja? Do you just like sharp pointy objects? Then this is a mod for you. This is a lightning replacement that will turn your lightning into hundreds of shuriken. The electric hit effects have been changed to red to simulate blood. After all, you are throwing sharp impliments.[/quote]

Download

160 downloads

Uploaded:06-08-2011

Darth Sidious' Lighsaber Hilt

sidioussaber.zip | 326.87 KB

what is, it's ok; the author definitely put in some effort as the textures are all properly mapped. So, give this a try if you're looking for a popular character saber. -Computernerd [quote]Description: What it says on the tin- Darth Sidious' Lighsaber hilt. I did a quick look on JK3files, and I didn't see a hilt, so I made one myself.[/quote]

Darth Sidious' Lighsaber Hilt (1.0) - Screenshots Screenshots:

Download

124 downloads

Uploaded:06-07-2011

Versatility

versatility.zip | 8.53 MB

this map changes shape after a certain amount of time, which makes for some really great duels. Not only that, but the map itself is well-made, the textures are good, and I always love mid-air platforms. In short, I can see why this map won the Map-Craft.com contest, so I highly recommend you give this one a shot :) [b]Bot Support: Yes[/b] [b]New Music: Yes[/b] [b]New Textures: Yes[/b] -Computernerd [quote]This map has been built for and won the 20 Brush Mapping contest on map-craft.com: http://www.map-craft.com/modules.php?name=Forums&file=modules&name=Forums&file=viewtopic&t=3275&postdays=0&postorder=asc&start=0 As it only consists of 20 Brushes, it is rather small and therefore mainly suited for Duels, Power Duels and small FFAs (gets crowded easily but is a lot of fun!) The main concept is having the few brushes rearrange to form in total 4 different shapes. This happens randomly every 20 seconds.[/quote]

Download

166 downloads

Uploaded:06-07-2011

Garden of Eden V2

edenv2.zip | 26.68 MB

with the letter S. [quote]What's new: Woah! sorry guys for the unspeakable water fog glitch. It's now solved and working. Repaired some missing textures and overlappings here and there but some of these problems were way too puzzleing for me to solve and for that I apologize. Moreover I added a quite simple bot support; and since some of you (thanks Insecure for the advice)would have liked a way more lively and sunny version I also added this; it's called eden_day.bsp[/quote] So, basically, problem solving and a new, sunny version. Rejoice. [b]New Textures:[/b] Yep [b]New Sounds:[/b] Nay [b]New Music:[/b] Yep [b]Bot Routes:[/b] Yep -Caelum

Garden of Eden - Screenshots Screenshots:

Download

567 downloads

Uploaded:06-05-2011

Sintra Messon - Journey to the Dark Side

zadsintravmj2ds.rar | 12.69 MB

re-skin of NeoMarz's SM Mesh and might I say bravo on a job well done; the skins are nicely textured, the sabers are well-detailed (not to mention rather creative and SHINY :eek:), and I especially love the ghost skin and highly recommend this to those who like to get in touch with the nether-world of the force. All-in-all, a great re-skin with lots of playability, so just click that download button and start playing! -Computernerd [quote]Sintra Messon - Journey to the Dark Side Reskin of the NeoMarz SM Mesh, for a Jedi-to-Sith progression feel, comes with custom sabers and a bonus skin for the NeoMarz Shakti mesh, suggestive of Sintra's 'Master'...[/quote]

Sintra Messon - Journey to the Dark Side - Screenshots Screenshots:

Download

871 downloads

Uploaded:06-02-2011

Ultimate Expanded Universe 4

ultimate_expanded_universe_v4.zip | 57.84 MB

now have a wider selection of heads, faces, torsos, and legs, all with their own unique qualities. All the skins are done well and they certainly show that the author put a good bit of effort into his work. I would certainly recommend this to anyone looking for a new spin on the Jaden skins, so give it a try and let the author know what you think! [b]Team Support: No Bot Support: Yes NPC Support: Yes Sounds: No[/b] -Computernerd [quote]DESCRIPTION:The Ultimate_Expanded_Universe version 4 I am sorry about the big file size before my mistake .So to make that up to all of you here is a new trimmed down version with more torso choices{Mandolorian Jedi} and as added bonus i have added COLOR SUPPORT to my new torsos and also to one of my older ones as well.I also made new textures and a shader for lukes saber hope you like it .Again I hope this makes up for my mistake please enjoy!!!![/quote]

Ultimate Expanded Universe V4 - Screenshots Screenshots:

Download

208 downloads

Uploaded:05-30-2011

Cathar Species

catharspecies.rar | 15.52 MB

will see it: ME. -=Syrup streaks across the sky=- But seriously, we got cats.[/quote] One takes the original female Jaden species. One retextures them to look like cats. One then gives them new, additional clothes. Behold: the Cathar are born - a species of female Jadencats. Alas, no male variants yet. Even so, they work, they work, and they work. And you have to admit they look kind of neat. Furries and non-furries alike, rejoice. For the record: these do not overwrite anything, they're a new species. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Nero's Blue Rose (DMC4) - Screenshots Screenshots:

Download

273 downloads

Uploaded:05-28-2011

Children of Solo

children_of_solo.zip | 15.14 MB

got a new pack to contend with. This one being strictly the Children of Solo, as evidenced by the title. So apparently,, the Solo family got a couple re-texes on certain stuff. Not 100% sure what since I haven't followed this modpacks progress consistently ;_; but I did notice one of Jacen's pants got a nice holster addition skinned onto it, which makes me make smiley face....anyone else notice how the Solo twins always seemed to have worn the dumpiest outfits, by the way? I was like wookieepediaing them and they were wearing peasant rags half the time. Took Jacen a trip to the dark side to acquire a bit of taste. What's that tell ya? Welp, that really about covers it. A new shiny update to the Solo twins for people to feed off of. Expect a new Expanded Universe Package very soon....(and screenshots once Nozy gets 'em adjusted for me.) Bot Support:Aye NPC Support:Aye New Sounds:Nay Team Support:Aye - Averus Retruthan

Children of Solo - Screenshots Screenshots:

Download

32 downloads

Uploaded:05-27-2011

Aperture Skins

aperture_skins.rar | 8.46 MB

usual.[/b] I have never played either of the Portal games, but to be quite honest after listening to the taunts that these skins have, I just have to play them! But I will come to that later... I have seen some costumes based on Portal that people have made even though I haven’t played the game, and I would class these skins as portal themed, rather than recreations of the characters costumes from the game. They are orange, though not quite bright enough orange I think, that said orange is my favourite colour, so I like it! Yes, you now know that I have two vices, the colour orange and glowy things, I WANT TO SEE MORE OF THEM PEOPLE! :P On the back of the skins is also the aperture sciences logo, which rounds the skin off. Personally I think it would be best either to find a skin with plainer clothing or to make the clothing on these skins more plain and flat, as the detailing and piping etc. on the clothes doesn’t really look like what you would expect from a simple orange jumpsuit. That said, I guess you could say that they are what an orange jumpsuit might look like if Portal took place in the Star Wars universe! It would be nice of course to have a custom model, but that is not always possible, and I think given the restrictions that the models and skins used have, the author did a good job of making some Portal themed skins! Now, onto that taunt... it isn’t to much that the character uses a taunt, more that they suddenly burst out into song! I am presuming that the song must be from Portal somewhere, I presume the voice of GLaDOS? Though I could be wrong as of course I haven’t played the games! Either way, the lyrics are quite hilarious, exactly what you might expect a machine to come up with, and what is more there is a different version for the male and female version of the skins. Yet more hilarious is watching the players mouth flap open and closed constantly while they 'sing' the rather lengthy taunt/song. Pavarotti eat your heart out! All in all a cool skin here with a nice dash of humour straight from the Portal games, they may not be 'accurate' representations of the orange jumpsuits from the game, but I like them all the same. Keep up the good work Blade! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

Aperture Skins - Screenshots Screenshots:

Download

61 downloads

Uploaded:05-16-2011

Pacman

pacman.zip | 3.54 MB

Pacman? [quote]I've been meaning to make a Pacman skin for a very long time. Never really took it seriously so I never did it. My friend Verl came to me today and told me that I should, since this usually results in something, I decided to finally do it. Later on I decided to also add in the ghosts and map. [/quote] And thus, Pacman found himself munching his way into the Star Wars universe, instantly pursued by a group of ghosts (and a particularly nostalgia-inducing map). While I have to admit the ghosts with the holes in them do look slightly awkward (considered using Inyri's ghost model?), and the same goes for Pacman himself to a lesser extent, a file such as this is inherently awesome. The custom sounds just finish the mix - frankly, I'm sold. You know you want to poke this with a stick of bandwidth. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Yup [b]Team Support:[/b] Yup -Caelum

Nero's Blue Rose (DMC4) - Screenshots Screenshots:

Download

1042 downloads

Uploaded:05-16-2011

Ashura'S Saberbuilder 1.0

ashuras_saberbuilder.zip | 22.69 MB

own lightsaber hilt from premade parts, save it and then use it in Jedi Academy .There are 331776 possible combinations![/quote] So, this is basically a program that lets you build your own hilt from three premade emitter options, three body options, three button options, three handle options and three pommel options. You can color each part as you like, name it, and add a custom length if you want. Though the readme makes it sound slightly daunting at first, if you follow the instructions step by step it's easy enough. The only drawback is that it requires 7-Zip to be installed on your system. If in doubt, you can always uninstall it when done, though. Bottom-line, it works like a charm and is an awesome tool for creating yourself a saber hilt. My only possible gripe is I'd like to see even more options for the shapes and colors of the various parts of the hilt. Either way, you know you want it. -Caelum

Nero's Blue Rose (DMC4) - Screenshots Screenshots:

Download

268 downloads

Uploaded:05-15-2011

Taris Cantina

taris_cantina.zip | 7.33 MB

not. I can, however, critique the map itself. I spawned in a long, tall room with a table in the center. There was a door at the end of the hallway leading to a central hub of sorts that connected the four rooms that the map consists of. Each room joins at a 90 degree angle. The rooms are fairly simple overall, but they work. Lighting was nice, coming from many smaller lights distributed around the room or across a large space near the ceiling. There is a droppable floor in one of the rooms, as well as a force field over the bar in case things get out of hand. There is also an awesome R5 droid with a drink tray. Too bad I couldn't blow it up... =p I thought the center room was the best, overall - great use of curves and trim. Overall it is a very basic map - there's not exactly a lot of stuff to do, but it's sufficient. On the downside, I personally find it to be a little too basic. Well, basic isn't the word I'm looking for...perhaps simplistic fits better. The textures are mostly base JA textures, and are oversized so they are a tad grainy. For some of the textures that's all right, but for others it's not too great. Specifically I'm referring to the trim used in the room that I spawned in. The texture on the round tables probably could be changed, too. The biggest thing that bothered me was actually the oversized everything...the furniture, the tables, the rooms to a small degree...everything is made for giants. I always prefer being able to /amsit2 in a nonsolid chair than /amsit in an oversized chair that engulfs me. ;) The music was really a meh, but really, who even listens to map music any more? It was probably the most non-cliche music that base JA had to offer so it's all right. I also noclipped around and didn't see any secrets. :( So - somewhat simplistic, big furniture, cantina. Want a new cantina map to RP or just mess around with? Check it out. It's a pretty small download anyway. P.S. Inyri Forge is a girl. ~Dretzel

Bloody Desann - Screenshots Screenshots:

Download

388 downloads

Uploaded:05-14-2011

Jaden Korr's Lightsaber

jadensaber.zip | 3.15 MB

well made and refined. Maybe he didn’t make it after all, but bought it off the Holonet?! Here Jose brings us a much more accurate representation of what you might expect Jaden, someone with no Jedi training to make; a hilt bodged and cobbled together from bits and pieces! It looks like it may have been constructed using part of his microwave an old lead pipe and some chicken wire, and probably held together with some duck tape. Yes I said duck tape, not 'duct' tape, that’s what it is called in Britain, deal with it! :P Overall I would say that Jose has captured perfectly what Jaden's first hilt [i]should[/i] have looked like. Indeed I would say that some of the edges on that hilt look more likely to cut your fingers off than the blade itself! Anyway. so far as points for improvement go the only thing I can think to suggest would be to add some new sounds, It’s probably reasonable to assume that since the hilt itself has been bodged together from various parts, the blade would probably not ignite with a clean sharp hiss as is usual, but rather would sound a bit more rusty, clunky, rougher, less refined etc. Yes I know an energy beam cant be 'rusty' but you know what I mean! Anyways, if you fancy using this in your singleplayer runthrough to give it a bit more believabiliy, then be sure to give it a download! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Download

86 downloads

Uploaded:05-10-2011

Turquoise Dragon

turquoisedragon_v1.7.zip | 2.15 MB

a new olive green shirt with longer sleeves, with the team skins following in tow. There's now a chainmail tasset versus that banded-ish mail look. There's some other additional changes, but at this point, I'd just be spitting the readme back out at ya, so I would much rather waste your time more productively. .... ..... ....... ............ . . . So much more productive, wouldn't you say, dearies? MMNGH! A bot has also been added for your enjoyment, and new, albeit broken, sounds. Fix that sounds.cfg and you'll have yourself a fully functional skin....RrrrrrROCKET!, ROCK IT! Bot Support:Aye NPC Support:Aye New Sounds:Aye(Broken, though.) Team Support:Aye - Averus Retruthan

Turquoise Dragon - Screenshots Screenshots:

Download

267 downloads

Uploaded:05-10-2011

The Force Unleashed Duel Music

g7_tfuduelmusic_jk3.zip | 1.24 MB

loop, and makes it the duel music.[/quote] We're good here. There's a youtube link in the readme to the track for you to preview it, so if y'wannit, it's yours. - Averus Retruthan

Download

105 downloads

Uploaded:05-06-2011

A-Mountain

amountain_jk2.zip | 6.43 MB

Your goal is up, up, and up. If y'fall, all the brushes are coated with anti-fall-damage magic, so all that's hurt is your progress. So, not much else to say about this map. It does work for JK3 so if you're looking to waste some large tracks of time with a jump puzzle, GO FOR IT. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

A-Mountain - Screenshots Screenshots:

Download

14 downloads

Uploaded:05-06-2011

Immortal Mentors - CTF Flags

imflag.zip | 298.2 KB

Both have the clan's name on it. Nothing else to really mention, so signing off. - Averus Retruthan

Download

101 downloads

Uploaded:05-06-2011

Garden of Eden

eden.zip | 18.57 MB

screwed ourselves over. So, all religious subtext packed in a fish barrel, presenting Somnus Nemuri's take on the Garden of Eden's appearance. Unlike the majority of depictions, this Eden is not only full of stone architecture that man would not have mastered for ages, but it's also floating WAAAY up. I can just imagine getting kicked out of there. My spine is already hissing in discomfort. The map construction is basically like a hollow circular pyramid, with levels of garden ascending into the sky. The levels are separated and supported by tall stone pillars, and the center of the map contains a set of elevators to help you get up or down. Waterfalls splatter down the sides to the lower levels. It's a pretty impressive scene, really. There are a couple aesthetic issues with the map, unfortunately. The first one is probably the roughest to fix. Y'know how water can sometimes turn your character blue in the presence of it? Well, that's pretty prevalent throughout the entire map. There's also a z-fighting issue on an archway on the first floor facing the statue. Couple that with some chunks missing out of the top level arches, and y'got a bit of work to fix. The only other thing I'd recommend is nature sounds, and then this map is mastercraft. So yeah, keep at it, and I'd say this map is victory. New Textures: Nay New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Garden of Eden - Screenshots Screenshots:

Download

246 downloads

Uploaded:05-06-2011

Nero's Blue rose (DMC4)

nerosbluerose_ashuradx.zip | 6.22 MB

chamber for the kill rocks, and they make people fall on their ass. Sometimes dead. Very fun weaponry, indeed, and I guess Ashura agrees, since he found it prudent to replicate a model revolver from the Devil May Cry series. I don't know whether to love or hate it ;_; Basically, like any game that features Japanese inspiration always has some weird quirk to it, this revolver has...two barrels. Not unheard of, but I'm just like "aw c'mon ._. really? Can't have a NORMAL weapon?" Honestly, I shouldn't be whining, because other than the second barrel, this gun is actually pretty tame. I looked at some comparison shots and was quite impressed. Y'hit it pretty nicely. All the major details seem to be accounted for, and I like how you kept the cylinders hollowed so you could see the bullets lined up with the muzzle. Just hope for y'alls sake you don't miss. The actual firing sound, though, I was slightly disappointed at. The gun's sound signature sounded WAAAY too meek, especially for a gun that was firing from TWO barrels. I know, I know, they were authentic, but a little amplitude wouldn'ta hurt :( the only other thing I noticed was that the weapon was being held a tad too low in the model's hand. Definitely something I'd recommend fixing if y'make a 1.1 or a 2. Welp, that aside, I doubt any of what I say will stop diehard DMC4 fans. Have at it. Screenshots broken or not, you know you wanna try it >_> - Averus Retruthan

Nero's Blue Rose (DMC4) - Screenshots Screenshots:

Download

85 downloads

Uploaded:05-06-2011

Reactor Room

reactor_room_3.zip | 3.45 MB

exception, from the exploding hypermatter reactor of the Death Stars to that other glaring design flaw of placing a Star Destroyers solar ionization reactor in an easily visible bulb on the bottom of the ship. Imperial designers clearly have a proclivity for horrific engineering decisions! Anyway, I digress. Here we have a new map based on the theme of a reactor room, but which has some nice, subtle features such as the lighting scheme changing from blue, to green and then to red as you approach the reactor core itself. The map itself reminds me a lot of the Bespin shafts levels of JK2, especially the one where you have to work your way up to the top by waiting for those forcefields to appear which you then run across to get to the other side of the shaft in order to hitch a lift up to the next level. Personally I think the map is a little sparse and could probably do with some more mechanical features, such as pipes, control panels, wires etc., though I did like the holographic displays used in the map. The author definitely shows he has some talent with architecture though as there are some nice shapes in the map, like the pillars/supports in the 'blue room' and those cool doors! I also liked the rotating object above the reactor beam, though it would be nice if it was more visible, or made into a bit more of a feature. Alas there is no music, which generally is a negative in my books, but this is often forgiveable in a duel map such as this simply because people often play their own music, maybe through their killtracker, while they duel. Another thing; though there is a quiet 'reactor-y' type sound when you are right next to the reactor, a map of this theme definitely needs some more mechanical sounds. A real reactor room would never be that quiet, even in the comfortable, well carpeted halls of Star Trek fiction! Overall though a nice little map here, though it could do with some more detailing to give it the sense of being a working, dangerous environment. Keep up the good mapping Dark Wii Player! [/quote] So, what's been updated? Quite a bit, it seems. The room where the energy pillar lied is now a much larger room with energy pillars out and about. The place is multi-level as well, with control consoles dotted about everywhere. They all seem to have a purpose, such as toggling power to the energy bridges, or the moving platform. Random question: Why use that when you can just walk around to the other side? XD There wasn't much on the bug front, just one missing texture. (textures/KIPL/blackmetal ring a bell?) With new versions constantly on the way, who knows? This thing could turn into an FFA map. That would be most amusing. Time for another shadow walk. POOF. New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Reactor Room (3.0) - Screenshots Screenshots:

Download

103 downloads

Uploaded:04-27-2011

Find Me!

findme.zip | 335.47 KB

cloaking device. Not only is it a fantastic looking design, it's barely visible, as a cloaking effect should be. However, even with the gloss, you can still be located. Some general cloaking tips: - Keep to shadowed/dark areas in the map to maximize invisibility. - Avoid bright areas, as the shader will make you easier to spot. - Make yourself a small target. Crouching or emoting a laydown will make you nearly impossible to see. - Corners and walls are your friend. If you can hug up against those, do it. Those above tips can work for the default cloak too, but this new cloaking is like cloak 2.0. Sadly though, it's sorta one of those mods that would only grant a competitive hindrance versus an edge. I'm keepin' it, though. Cloaks please me greatly. Well then...Ashura, I commend thee. The rest, get more moddery. - Averus Retruthan

Find Me ! - Screenshots   Screenshots:

Download

525 downloads

Uploaded:04-26-2011

Ultimate Expanded Universe

ultimate_expanded_universe_v3.zip | 90.89 MB

everything he has made to date,[/url] plus a host of additional creations. Music replacements, new splash, additional sabers, and all sortsa NPCs for you to punch in the face. So, with this being the third release of this pack, what's been thrown in? Looks to be some new heads n' attire for the Jaden customization, the latest version of the 30 ABY mandalorians, NPCs, the files for the hilt replacements, n' some other goodies. All in all, a worthy successor to the pack's lineage, but one thing still leaves to be suggested: I recommend splitting up these materials into separate pk3s so players can pick and choose what parts of the pack they want. Forcing them to use all of it/edit it out manually isn't received well in some circles. You know the drill, work that download button. Bot Support:Aye NPC Support:Aye New Sounds:Nay Team Support:Aye - Averus Retruthan

Download

135 downloads

Uploaded:04-26-2011

AoF Council

aof_council.zip | 17.21 MB

array of council chairs seated around a circular uh...carpet, sure, let's go with that. Nice lookin' icon on it, I'll say that much. But yeah, pretty simplistic design, and it gets the job done. Makes for a good meeting, or trial, or even a small quarters tournament or duel. The only thing I'd recommend doing if you update this thing is just cropping some of that lava field around the general area. Just could use a trim perimeter, and that would make it just perfect. A'right, no more barking, off y'go. New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Download

148 downloads

Uploaded:04-26-2011

Clean HUD

clean_hud.zip | 2.78 MB

person\'s view of the game. This file is the normal HUD stripped of all unnecessary components. No borders, no beams, no static effects, and definitely no sounds. I prefer this over the cg_hudfiles 0 command because it\'s easier to notice key information at a glance.[/quote] That\'ll do. Does what it says on the tin, so make your call. - Averus Retruthan

Download

402 downloads

Uploaded:04-23-2011

Mandolorians 30 ABY V3

mandolorians_30aby_v3.zip | 29.69 MB

you to choose from a wide-range of skins and also choose whether or not your player has a jet-pack (which is pretty darn cool, if I do say so myself). The textures themselves are a nice feature; they all have their own unique characteristics and give a sense of creativity in the over-all design. There's not too much more I can say about this mod (or maybe too much =p), other than if you're looking for a classy, detailed pack of Mandalorian skins, this is the mod for you. [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: No [b]Team Support[/b]: Yes -Computernerd [quote]Description:New Updated version 3 .New and improved Mandolorians of the year 30ABY now includes brand new shaders and textures for Boba Fett and also includes Ghes_Orade(who is a bounty Hunter in 17aby up through the Vong Wars) and Jango Fett.Their are also 4 other new skins and many more new helmets to choose from.I have made new icons for all the helmet choices and new character icons for multiplayer with more bots for you killing pleasure.Hope all Mandolores out there like these new armors hope to hear from all you. ...Go now and Die on the Field with Honor... OLD VERSIONS NOTES DESCRIPTION:NEW UPDATED version Includes New texture tweaks Jetbacks Jetpack opions and singleplayer support with team skins and bots as a bonus NPCs . 17 head choices with some of them skinned to some of the arms for more combinations 22 torso choices some with and with out jetpacks 11 sets of leg choices DESCRIPTION: This is my Mandolorian of 30 ABY "after the Battle of Yavin".In the expanded universe thier were other Jango Fett clones that surived the through the CloneWars and the fall of the Empire.So this skin pack is clone commander Thire and the last squad of ARC troopers who became mercenaries for hire.After all if Bobba Fett could do it so could they in fact they are better trained.[/quote]

Download

723 downloads

Uploaded:04-22-2011

Darth Bane\'s Curved Lightsaber

banecurved.zip | 310.43 KB

yet) but I don’t recall him using a curved hilt, but it was a bit ago that I read them, so I either missed that fact or have forgotten about it! Anyways, here we have a very nice hilt based off this beauty from Genesis Custom Sabers. The author has done an excellent job of recreating this real hilt in JKA, though there is a slight inaccuracy in that the center part of the hilt is red here whereas the one that it is based of has a bone/tooth/wooden section in the middle. It still looks cool though! Personally I do rather like curved hilts and they kind of remind me of bananas, though I don’t actually like bananas. The in-universe explanation is that the curve in the hilt allows the user to give some moves or attacks a bit extra reach or allows them to change their move/attack in a way that can surprise or knock their opponent off guard. Perfect for Bane\'s Machiavellian way of doing things! Overall a very nicely modelled hilt here with plenty of detail packed in, though the difference in the midsection from the reference that it is based off (which you can see in the second pic which is from Genesis Custom Sabers below) means it isn’t 100% accurate to that original reference, but that isn’t too much to worry about to be honest. Keep up the good work Darth Meran I hope to see more hilts from you soon! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Darth Bane\'s Curved Lightsaber - Screenshots Screenshots:

Download

57 downloads

Uploaded:04-17-2011

The Proving Grounds

proving_grounds.zip | 593.62 KB

at that map and its review is strangely like touching the past, going back to a time when JKA was brimming with life and I had just started my career here as a reviewer. Of course, things are slower nowadays, but I wouldn’t agree with the authors sentiments that JKA is \'dead\' after all, if it is dead, why submit this map? But maybe I am just being defensive, this community means a great deal to me and I expect it to continue for a long time to come. As I have often said, people still mod the original Jedi Knight game and that is well over 10 years old now! ;) Anyway, what kind of changes have been made to improve this map? Well the most obvious change is in the texture department and I have to say that the t2_trip texture set looks much nicer with the architecture than the original Korriban textures. As far as the actual structure of the map is concerned there do not appear to have been a great deal of changes, though the lamp stands have been removed. I very much like the new bluer lighting scheme as it goes nicely with the blue hints in the texture set, though personally I preferred if the lights fixed atop the ceiling supports had stayed as they framed the edge of the ceiling opening quite nicely. But as always that\'s just my opinion! I did like the new positioning of the lights around the spiral columns however! The addition of some music would have added greatly to the atmosphere of the map, though as is often the case with duel maps, the players duelling will quite likely have their own music playing to get them pumped. Its nice to see an author return after many years, though there hasn’t been the kind of drastic changes one might have expected from someone going back to an older map of theirs and re-releasing it. That said, there really isn’t anything wrong with that in this case as the original map was very good to start with and I think this is more of a refinement on that solid formula than an entirely new or reworked map. All in all; good work here! As I said I believe the JKA community has many years left in it yet, and I hope the author will perhaps release more maps in future as he obviously has the talent! If you are looking for a clean, simple, yet professional and nice looking map for a duel or small FFA/Team FFA than you might like this map! [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, TFFA, Duel ~Nozyspy~

The Proving Grounds - Screenshots Screenshots:

Download

165 downloads

Uploaded:04-14-2011

Jaden Brown Facial Hair

jaden_brown_facial_hair.zip | 9.88 MB

If so, today is your lucky day, because that's exactly what this file adds to Jaden: [quote]Various facial hair combinations for Brown haired Jaden. Includes: Full Beard, Moustache, Goatee, Mutton Chops, Abe Lincoln's Chin Strap Beard, and Hugh Jackman's Wolverine facial hair.[/quote] It doesn't overwrite anything, and it works like a charm. My only possible gripe with this file is the way it only adds facial hair for a single human male Jaden head. I'd love to see it working for all of the human male ones. ...A thought occurs: Rodians with beards. Bottom-line: does exactly what it says on the tin. Download your own facial hair today and increase your pun factor by atleast 100 percent. -Caelum

Jaden Brown Facial Hair - Screenshots   Screenshots:

Download

268 downloads

Uploaded:04-14-2011

Commander Cody and Bly Phase I Armor SkinPack

commandercodybly.zip | 5.17 MB

for you. This file is an update to it; here's what's new... [quote]I have improved the skin of Commander Cody in Phase I armor and I also made Bly. They're versions with shiny helmet shaders thanks to Robin Molde for the Shaders.[/quote] So, basically, we now have an improved Cody skin, and a new Bly skin. They come with pretty much everything you could wish for, including bot support, various NPCs, and custom sounds. Additionally, the Bly skin has team support, although the Cody one doesn't. Bottom line: more clone troopers. If you like what you see on the screenshots (wink wink, nudge nudge), go get them. [b]Bot Support:[/b] Yup [b]NPC Support:[/b] Yup [b]New Sounds:[/b] Yup [b]Team Support:[/b] Partial -Caelum

Commander Cody and Bly Phase I Armor SkinPack - Screenshots   Screenshots:

Download

56 downloads

Uploaded:04-14-2011

Flash Bombs

flash_bomb.zip | 140.7 KB

I'M AWESOME, REVIEW ME ALREADY [b]Me:[/b] Hnnng *starts up JKA* [b]File:[/b] GO ON, TRY ME! [b]Me:[/b] ...Huh. This is actually kinda neat. So, basically: [quote]This is a simple mod that makes the flash effect for the Detonation Pack much brighter and longer. I suppose it would be good for distractions in a battle.[/quote] A file that makes the det pack explosion brighter, longer, and more blinding. Here's the good part though - it only happens if you're standing close to an exploding det pack. If you move sufficiently far away, you get the default explosion. It's actually kind of neat; might be useful for an RP server or two. But, alas: there's always an issue. Two if you count the fact that my connection just broke for the 43092358th time and I have no idea whether I'll be able to finish this review. ...Okay, panic over, connection's back. Basically, here's the issue: -First off, on extremely wide ingame resolutions (like my 1920 x 1080), the effect won't cover the entire screen - the sides of my screen are normal, whilst the middle of my screen is exploding in a blinding flash of light. I'm sure you can imagine how it gets annoying. I'm not entirely sure whether this is fixable though, and doubt there's much the author can do about it -Secondly, though it's not supposed to affect the rocket launcher's explosions according to the readme, it kind of does. The effect is fairly unnoticeable though (unless suffering from the above bug), and not all that blinding. Still, I can imagine there being some use for it, particularly amongst ye RPers. -Caelum

Flash Bombs - Screenshots   Screenshots:

Download

1556 downloads

Uploaded:04-14-2011

Jaden Addon Pack

jadenaddon.rar | 14.24 MB

lumberjack and using his lightsaber to cut trees down and make bridges, he enjoys being a wooden plank and one of the worst characters in the history of Star Wars. Today, we have an addon pack for the Jaden species, that adds new Jaden options. Several people contributed to it, and apparently more contributions are wanted for it. This pack contains contributions by Ryojin, Inyri Forge & Kalek_Dakar. What do you get? -7 new human male Jaden legs, 8 torsos & 11 heads. -1 new human female Jaden leg style, torso & 1 head. -2 new Kel Dor male legs, 1 torso & 1 head. There's various styles here, including armoured Jadens, cultist Jadens, Assassin's Creed Jadens, and even a cybernetic robo-Kel Dor Jaden. Yes, that's right, iron man meets Star Wars. Honestly, I'm pleasantly surprised by this pack; all of the skins are fairly good, and it's definitely worth a look. Solid pack here; would love to see it being expanded further in future. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Jaden Addon Pack - Screenshots   Screenshots:

Download

81 downloads

Uploaded:04-14-2011

Linken Anderson

linken_anderson.zip | 10.54 MB

Anakin reskin, and a desaturated version thereof. [quote]This skin is a Jedi I've developed over the past 3 years and just now decided to bring the skin to jk3files[/quote] So, what is it? Essentially, HS Anakin in new clothes. Most prominently, he's wearing reskinned, darker robes, had various minor tweaks, and now has a stain on his left sleeve I cannot help but think is coffee. Additionally, there's a second file that contains a desaturated, more Sith-ish (is that Sith-y, Sith-ish, Sithlike or Sithian?) version, that had its skin desaturated. Each skin comes with a plain, robed and hooded version. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Linken Anderson - Screenshots   Screenshots:

Download

132 downloads

Uploaded:04-13-2011

AoF Inferno Trial

aof_inferno_trial.zip | 17.2 MB

to become a Knight in the clan and eventually Master and above; duelling the leader and needing to win a certain number of those duels to prove yourself worthy. Fun times, though they seem so long ago now! Now I don’t know what other clans do, but I’m pretty sure that all clans past and present have had some kind of trial that a member must go through to rank up, and this map is an ideal arena for such an event, created for the AoF (Angels of Fire) clan by Kalek Da'karr. Now you may be thinking 'ugh a clan map, it will surely have loads of clan logos and insignia plastered all over it!' but you would be wrong. Apart from two rather large logo's, one on the floor and the other on the ceiling, there are no other clan references, and the logo's themselves could simply be considered part of the artwork of the map if you so wished, as there is no writing on them to tie them to any particular clan, which is always helpful if you are in another clan but might like to use this yourself. The quality of the mapping is very nice; there are some good strong architectural features and the map has a nice atmosphere with the red lights, dark grey metal and stone walls and a dash of lava here and there for good measure. I think 'inferno' is a very apt name for the atmosphere of this map! That said, there are a couple of improvements that I feel could be made. Firstly, there is no music! Though as a clan trials map I can forgive that as I imagine the participants would probably be playing their own music to get them pumped. Secondly are the statues, the map features both the Sith torch bearer statues and the Jedi statues with the glowing crystals, but neither quite seem to fit. The Sith statues don’t quite fit because they have a brown sandstone type texture, which does not go with the dark grey texture theme of the rest of the map. On the other hand the Jedi statues are the right colour, but are holding light blue crystals, which doesn’t go with the red lighting theme of the map. Personally what I would suggest here is to get rid of the Sith statues and just use the Jedi statues, but to make a crystal shaped brush out of the red crystal texture, which I believe can be found in the textures/common folder and place that over the blue crystal the Jedi statues are holding, thus giving you the best of both worlds; the crystal will match the lighting scheme, and the statue will match the texture scheme! That’s just my suggestion anyway! Overall a nice little map here, the AoF clan is very lucky to have such a cool arena in which to hold its trials. Keep up the good work Kalek, I can see from our files queue that we have several more files from you to come yet! [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA ~Nozyspy~

Download

42 downloads

Uploaded:04-10-2011

Vlalok

vlalok.zip | 6.18 MB

simple technique, but effectively pulled off. Next, the armor: the new texture adds the effect of wear-and-tear which is great for those looking for a realistic skin, and I must say it was actually better looking than the default armor texture. ;) Finally, the clothes: not too much changed here, but they are pleasing to the eye. All-in-all, the skin adds a sense of wisdom and experience in the Jedi arts (or rather the Sith arts =p). I can tell there was some effort put into it, so I would certainly recommend a download. :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes -Computernerd [quote]This uses the reborn_twin model, Vlalok is an armored version of the new reborn, he has a mighty beard and a mighty roar. This is a very fun skin for me to use. My friend also uses it and enjoys it greatly. The Default skin is brown, the red is red, and blue is blue. Enjoy![/quote]

Download

78 downloads

Uploaded:04-03-2011

Noghri Jedi

noghri_jedi.zip | 3.68 MB

any Noghri Jedi in the Expanded Universe, I know Princess Leia had two Noghri bodyguards during the New Jedi Order era, but my knowledge on other recent eras is somewhat lacking, so if anyone knows of any real examples of a Noghri Jedi, be sure to post it in the comments below! This particular Noghri Jedi has some very nice gold coloured embroidered robes and considering this is exactly the same model that the author used for his Noghri Knight skin, I find it pretty amazing that the skins look so distinct considering the lack of versatility for skinning the Noghri model as I mentioned in my previous review. That said looking at this skin I would say that the Noghri model lends itself particularly well to the Jedi theme, since the robes and belt fit quite well with that. Personally I think this would make an excellent skin pack, perhaps with Padawan, Knight and Master versions of this Noghri Jedi skin, maybe even a Sith Noghri too (the red team skin itself looks rather Sithy). *wink wink, nudge nudge* ;) As with his last skin, the team skins here have red and blue coloured clothing, as I said in my last review I personally prefer a more subtle approach with some blue/red hints and splashes here and there as opposed to colouring the entire outfit, but again this isn’t really much of an issue, just my opinion! Once again excellent work here, I think this skin is well worth a download for anyone looking for a new and unique Jedi skin to use! [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

50 downloads

Uploaded:04-03-2011

Noghri Knight

noghri_knight.zip | 6.55 MB

this guy is from 'A long time ago, in far, far away land.' XD This happy looking fellow is a Noghri Knight, and if he was green you genuinely could quite easily use him as an Orc or Ogre, in fact I was a little disappointed there wasn’t a green version to be honest. An idea for the future perhaps? Anyways, the Noghri model is one of those models that probably isn’t considered particularly versatile, but as this skin, and the authors other Noghri skin, 'Noghri Jedi' shows, even such models can get a new lease of life! I was particularly impressed with the specular shader for the armour as it makes it shimmer in the light as you move, which adds that extra depth to the armour plates. There are also team skins, with red and blue armour. Personally I prefer more subtle colour changes for the team colours, such as a sash/belt or the trim on the clothes etc., but this still looks cool! One thing I do think needs some work is the taunt, which is one of the ordinary sounding human taunts, which doesn’t really fit with the Noghri grunts used for the rest of the sounds. I think a snippet from the brief Noghri dialogue from the h_evil in SP, maybe the 'leave this place!' that they should would have sounded cool, but its no big issue. All in all a very cool skin here, both this and the authors Noghri Jedi show just what can be done with even those models that don’t seem particularly versatile for skinning. Keep up the excellent work Kalek Da'karr! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

1410 downloads

Uploaded:03-28-2011

Korriban Holdout

korriban_holdout.zip | 4.94 MB

themed maps, probably because the texture set is well defined and has plenty of textures to choose from, and the architecture is fairly simple yet looks cool and you can get a nice eerie Sith atmosphere with the careful use of light and sound/music. While I don’t think the music for this map fits particularly well (its the MP main menu music) the author has done a good job with the sharp and angular Korriban themed architecture, which has improved nicely since his last Korriban themed duel map. Being an FFA map there is also quite a lot to explore here with the winding passageways and sets of stairs leading here and there giving the impression of a hive. I especially liked the cracked wall, which can be destroyed to reach the chamber beyond, though I was a little disappointed to find that I could have just walked into the chamber from the other side if I had just gone around the corner! Cracked and broken walls like that are best used to point the way to a secret area rather than an easily accessible one, but it was a fun little feature nonetheless! There are a few features which don’t fit with the Korriban theme however, one of these is the trees in the courtyard, Korriban is a volcanic desert wasteland, and as far as I know doesn’t have any trees. There is also a pool of water under a glass section in the floor in one of the rooms, to be honest I think any Sith Lord living here would much prefer lava instead! Lastly the statues with the blue crystals are Jedi styles statues and again the blue theme doesn’t really fit Korriban/Sith architecture which works much better with reds and yellows for the lighting. Overall though this map fits the Korriban theme very nicely and has some nice architectural features, though there are a few bugs that need squashing. One being in the porch entrance to the courtyard, if you look up though the skylight you can see the edges of the brushes which face the top of the porch entrance, since the backs are invisible, but the sides are textured! One other one is in the topmost room the cylindrical patch 'ring' which is meant to be the edge of the circular skylight is invisible, all you need to do though is go into GTK Radiant and go to curve → matrix → invert to make sure the textured face is the right way round! Apart from those and a few other very small niggled this is an excellent FFA map and TK-962's skills continue to improve at an impressive rate! I’m sure we will see more cool maps from him in the future! :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

Download

1129 downloads

Uploaded:03-26-2011

Luke Skywalker - Splinter of the Mind's Eye

luke_sotme.zip | 1.93 MB

[file="27548"]Luke Skywalker - Heir to the Empire[/file] skin. What's new, you ask? Pretty much everything, in short. [quote]Completely redone hair, torso and leg textures, edited face for a much younger look, added more detail to the arms[/quote] So, basically, a redone Luke Skywalker, wearing a grey shirt, trousers that are comparable to the rebel pilot minus the boots, and something I cannot help but shake the feeling is a skirt. I have to say I rather like it though. I do have one or two gripes: -Firstly, team skins. Unlike what the readme states, there are team colors, but I can't help but find them lower quality than the non-teamed skins. It might be me, but I get the feeling team skins are more MS Painted than the other skins. -Secondly, arms are too big in comparison to the hands. If you look at the arms from below, you'll see the hands just sort of hover inside the oversized arms, rather than actually, well, fitting. Would like to see that being fixed. Despite that though, definitely a good attempt. Gripes aside, I like it :p ...Man, I swear, writing reviews in notepad without reviewmobile access is ridiculously hard. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Yup -Caelum

Download

3873 downloads

Uploaded:03-24-2011

Tron Legacy - Enter the Grid

tronlegacy.zip | 2.26 MB

unfamiliarity with the latest Tron film I know a cool skin when I see one, especially when it has glowy bits! Mmmmm glowyness... Eherm, anyway, this skin is based in part off the character of Rinzler from Tron: Legacy and having had a look at the pictures I could find of this character on t'internet I think the author has done a good job on the likeness. Certainly he chose the right model to reskin as it has just the right shape, however while the skin itself is good, the shiny shader that has been applied to it is way too shiny in my opinion and obscures the detail on the clothing itself. Looking at some reference pictures I think more of a satin sheen would be better, I’m pretty sure there is a texture/shader for that somewhere in JKA's assets, I know I have used one of the Byss floor shaders before which if my memory serves me correctly has more of a satin sheen. Though that was for a map I’m sure the shader and texture can be reused for a skin. Despite the somewhat overbearing shiny shader this does have team skins and also some cool new sounds which is a big plus, while I can understand the difficulty of finding/making new sounds for a skin I definitely think it is well worth the effort! The readme does say that there are other colour variations for this skin, including orange, green and others, these did not appear in the skin selection menu and the readme does not include the model codes to get them, so that’s something that’s worth including next time. All in all a cool skin here, especially the glowy bits, which you will need to have dynamic glow enabled to properly enjoy of course, though as I said that shiny shader is a bit overbearing. Definitely worth a download if you are a Tron fan or are looking for something glowy. ;) Keep up the good work RedFury! Now all someone needs to do is make some Tron Disk melee weapons! *wink wink, nudge nudge* ;) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

363 downloads

Uploaded:03-21-2011

mcbeachv51

mcbeachv51.zip | 11.62 MB

a bit![/i] Whilst it does not seem to be explicitly stated in the readme, I would guess that this map is designed as a clan map, considering its theme and contents; a huge and very open map with lots of different and unique places to explore and use within it. Kind of like a theme park you could say. The readme contains quite a detailed list of the various features in this map, but a few of the notable ones include a galleon which appears to have just sailed out of a giant bottle, a hotel, a very cool admin room with what seem to be working viewscreens which display what is happening in the map (at first I thought they were windows until I realised the admin room was actually underground, I also didn’t know that the necessary shaders and such for creating such viewscreens worked in JK2!), various things in the map you can change from the admin room such as; changing the water to lava, changing the sky to one of your choosing, including night skies and other cool stuff! One other thing you can change, which I should mention because it is so unusual, is the chat bubble, which can be changed to a small version of the LucasArts/Raven title sequence that plays when the game loads (among other things), I didn’t know either changing the chat bubble image or making said image a video was even possible! Very clever! While there is certainly a lot to see in this map, I believe it needs a lot more work on the mapping side of things. At one side of the map you can see that portions of the big sandy mound there are invisible, this can be caused when a brush which has many faces is not made into a 'detail brush'; faces of the brush can disappear. To fix this make sure brushes like this are made into 'detail brushes' by selecting the brush and then going to selection → make detail in GTK Radiant. Another issue is that the corners of what appear to be a racetrack around the edge of the map are made from patches which do not connect to anything, meaning you can look right round the gap between the rock wall and the patch which is meant to be the corner of the rock wall, this definitely needs to be fixed. Some proper lighting would also make a big difference, as the map is just using 'fullbright' at the moment. The map also doesn’t have any music, which is another important part of a map. But I think that addressing some of the issues with the maps structure is more important to address first. Despite these things I like the theme of the map, there are a lot of interactive features and also some cool places to hang out, such as a fishing spot on the pier, the beach or maybe in the forest (though I think that the map needs some proper tree models - of which there are plenty n the Yavin models folder - as the current ones made from brushes are very blocky!). Keep up the mapping mcmonkey I hope you will continue refining this map and release new versions in the future! :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, TFFA, CTF, CTY, Holocron, Jedi Master, Duel ~Nozyspy~

Download

288 downloads

Uploaded:03-20-2011

Realm of Magyk TC MP Demo

rommpdemo.zip | 26.29 MB

a bit![/i] I’m not really a fan of Fantasy myself, though I can certainly see its appeal I have always been a Sci-Fi man at heart. That said I’m certainly not averse to some Fantasy themed JKA mods! And here we have just that; the interestingly named Realm of Magyk is a total conversion mod which aims to bring some Fantasy elements into JKA. What we have here is just the multiplayer demo, so I am sure the full mod while have a much wider scope than this, but still this is a pretty cool mod on it own! First off we have a nice new menu screen, which cleverly imitates the default menu with its scrolling text and lightsaber noises by replacing them with scrolling text on a literal scroll textured background and that lovely metallic sound of a sword being sheathed/unsheathed just like the lightsaber activation/deactivation noises in the default menu, it even has a little sword cursor instead of the lightsaber one! Speaking of swords, there are also some sword models included in the package and Inyri Forge\'s excellent Crossbow mod for added authenticity! Along with that theme there is also a re skinned reborn in chain mail armour from CID\'s Medieval Knights Reborn Replacement mod, which again just goes to show that even the much maligned Reborn can look cool again if given the right treatment! Then there are a couple of new maps, a duel map which is in a fairly clean and simple Medieval styled brick and wood building, and a larger FFA map which is modelled after an RPG type town with various buildings to go in and explore. There are also some long open fields south of the town where you can ride Taun Taun\'s... ok ok, so maybe that isn’t that authentic then, but nobody has to my knowledge ever made an actual horse mount (though there has been something close). This map is one area that does need quite a lot more work though, especially in the architecture/detailing and layout department. The buildings are too blocky and don’t really look like the kind of thatched wooden framed houses and other types of stone buildings that you would expect to find in such a town or village. There also needs to be a clearer layout, perhaps a town square surrounded by shops or houses and more defined streets. As for other improvements, I would suggest, if possible (I’m not familiar with the aspects of modding the menus) that you try and change the menu buttons and text to be more in line with the black and grey title banner at the top of the main menu, as the blue buttons stick out against the scroll textured background and the yellow letters are also quite difficult to make out at times against that background. All in all though I think this is a solid idea for a mod/total conversion and I look forward to seeing how the mod evolves and progresses, though as I said I think that the mapping side of things needs some more work in order to keep up with the grand scope of such a mod. Keep up the good work man, I hope to see more from you and this mod soon! :) ~Nozyspy~

Download

309 downloads

Uploaded:03-14-2011

Bloody Desann

bloody_desann.zip | 1.63 MB

just bested. While I have to say that this is an interesting idea for a skin the execution needs more work. I think the blood needs to look more like it has been spattered on Desann's clothes and armour, with some blotches here and there, at the moment I am afraid it appears more as if the blood has been painted on. I would also recommend going with a darker red for the blood, that is if Rancor's have red blood? They might have green, to be honest I don’t really know! Of course one should point out that if Desann used his lightsaber there probably wouldn’t be any blood anyway, as the lightsaber would instantly cauterise any wound it made, hence why Obi Wan wasn’t sprayed with Darth Maul's blood when he chopped him in half, that and George Lucas probably wasn’t aiming for an 18+/NC-17 certificate! Anyways, on the up side this skin does have team skins, which is always a plus. For next time I would recommend working on making the blood darker and more splotchy and his clothes more mottled with the stains for a more realistic effect (more similar to how you did it on the chest armour of the blue team skin), I also think it would be cool to write a bit of a story in, or in addition to your readme explaining why Desann was fighting against Rancor's, perhaps he went on an expedition to Felucia or was dropped into a Rancor pit by one of Jabba's relatives? Anyways, keep up the skinning man, I hope to see more from you in the future! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

Download

179 downloads

Uploaded:03-10-2011

20 Brush Space Station

20_brush_station.zip | 2.32 MB

Of course then I read the readme which explains that the map was part of a contest over at [url=http://www.map-craft.com/index.php]Map-Craft[/url] to create a duel map using only 20 brushes (the blocks that a map is made out of, for those not familiar with mapping terminology). As such don’t expect to look at the floor ans see every individual bolt holding each floor panel down, or really that much detail at all, because that’s not what this map is about! Considering this has been made using only 20 brushes I think the author has done a good job making an interesting duel map. “But its just a room with a space skybox and a glass tube in the middle” I hear you say. Well that glass tube with the energy beam in the middle is what makes duels in this map more interesting; destroy it and sirens start blaring, the lighting changes to a \'red alert\' theme and sparks shoot up from the floor. The player also takes damage if they stray outside the four platforms in the corners of the room as there is water under the grating separating them. And everyone knows; electricity + water = bad. This makes the \'energy tube\' an interesting feature; will you destroy it to put the screws on your opponent but risk damaging yourself, or try and protect it and prolong the duel? Clever! There is one thing I’m not quite sure about though, and that is the water itself, water under the floor in a space station just seems... a bit weird! Personally I would have added an \'electric shader\' brush so when you destroy the \'energy tube\' it simply switches this on and electrifies the floor, but thats just me! Anyways, good work Garyn Dakari, I was also quite fond of the music, it sounds like something from Conan the Barbarian perhaps? Anyway, keep up the mapping! Hopefully we may even see some more of these \'20 Brush Map\' contest entries submitted to JKFiles. I definitely should check out Map-Craft more often! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~

Download

331 downloads

Uploaded:03-09-2011

The Dagger of Time Movie Edition

dot_movie_ashuradx.zip | 3.2 MB

somewhat less glowy, but just as cool! As the title suggests, this is based off the Dagger of Time from the recent Prince of Persia movie, rather than from the games and as such is less glowy and abstract and looks something more like a real dagger, albeit a very intricate one. On that note, the texturing work on this weapon, especially on the blade is amazing and looks quite beautiful. The detail on the hilt of the dagger is also most impressive and the hilt itself seems to have a slight glow, presumably because the sands of time are contained within? I’m not familiar with the Prince of Persia but I’m sure those of you who are fans will appreciate these nicely detailed touches! On the subject of realistic touches, obviously a daggers range is pretty limited, being only a small weapon, and the author has reflected this by reducing the damagescale of the weapon. While this may seem a little impractical, it is logical and the author also recommends using the dagger in one hand and a sword in the other to mitigate the effect. Once again an excellent weapon mod from AshuraDX! Included in the .zip file is also the customary model render wallpaper of the Dagger model for you to use as wallpaper should you wish, which I think is a very nice touch, though I would like to see a widesceen variant as well, seeing as many people have 16:9/16:10 displays these days! The only other thing I would suggest is maybe the jewel on the pommel of the dagger should have been more of a reddish colour as opposed to purple, though I could be completely wrong, as it was very difficult to find any reference pictures on the net which clearly showed the jewel. Anyways, keep up the good work Ashura! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Download

163 downloads

Uploaded:03-07-2011

African American Jedi

black_jedi.zip | 861.37 KB

facial hair. Maybe the Rebels use clones for their Troopers too! Either that of the guys at Raven were too lazy to make more than one version of the skin. :P Either way we now also have an African American Jedi, courtesy of TK962, though since neither Africa or America exists in Star Wars, that’s probably not the best description! Though as the author says, he only used that term as he wanted to distinguish this from simply a black clothed Jedi. I think its a great idea to diversify the skin colours of player characters in JKA, well, for humans that is, since we already have green, red and other skin colours depending on your species! That said, I do think this skin needs some more work, as at the moment he just doesn’t look like a black guy, an Indian or Malay perhaps, but not black African. As a base it might be a good idea to work from the Lando face skin, and maybe just remove that moustache, or add some different facial hair. You could even use the shaven headed Jedi Trainer model if you wanted shorter cropped hair, or a bald skin, though Samuel L. Jackson may come and kick your door in for attempting to usurp him there! XD On the subject of hair, it would be better to use a short curly hair texture, as that is what is most common among black Africans, again I would say that the straight/wavy hair here is more akin to an Indian or Malay. All in all good work for trying to add a bit more racial diversity to JKA, the skin itself is ok, though I think it ended up being of a different racial group than the African American that was intended. The skin is pretty accurate, just to more of an Indian or Malay appearance than black African/African American, all the same you have succeeded in adding some much needed variety to JKA, and I am sure with some further work you will get the appearance you were looking for. Keep up the skinning and I hope to see more from you in the future TK962! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

Download

249 downloads

Uploaded:03-07-2011

GoldenEye Temple

goldeneye_temple.zip | 3.26 MB

has nothing to do with the film, but only ever played a little bit of GoldenEye on the N64 so I’m just guessing either the story was different, or this was just an unusual multiplayer map, considering the theme of the game. Anyway, just like his last map [file=118180]GoldenEye Facility[/file] this is a pretty accurate recreation of the original, from the reference screenshots I was able to find. Of course, BongoBob also made a GoldenEye Temple map many aeons ago, back in 2004 to be exact, but personally I think the texturing is more accurate in this new map. That said I do think that the lighting needs a fair bit more work. I would also recommend putting a delay key on the doors, since if you press the use key down just a little too long, the door \'jumps around\', opening and closing again almost instantly. As with the Omega Sigma\'s GoldenEye Facility map, being an authentic recreation of the original this map is very simple and is a good map for an all gins FFA, as indeed the original was designed to be back in 1997. Because of that it wont be to everyone’s tastes, but I think people that enjoy a simple good old gun battle will like this map. I do think that any future maps of this kind should have Team FFA support though, as this kind of map obviously lends itself well to team play. All in all a decent map here, the original GoldenEye music was a nice touch, though it could still do with some improvement in the lighting. Keep up the mapping Omega Sigma, I hope to see more GoldenEye themed maps from you! ;) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Game Types:[/b] FFA ~Nozyspy~

Download

6393 downloads

Uploaded:03-07-2011

The Force Unleashed Animations SP

tfu_animation.zip | 11.73 MB

Unleashed is in a way the spiritual successor of the Jedi Knight series. Therefore I suppose it isn’t surprising that we get a steady stream of The Force Unleashed themed mods here at JKFiles. This latest mod gives JKA a TFU flavour by adding in TFU inspired animations for several things, including death, roll and lightsaber animations (though there only appears to be one lightsaber style from what I could see). It also adds a TFU style HUD in the top left of the screen as well as new menu and map loading images. Not only that but there seems to be a few new sounds and even new saber clash effects (which look much better than the Base JKA ones I think). The lightsaber style animations look pretty good, and I like the addition of the new splash images, menu and loading screens along with the HUD. There are a couple of things that could do with improving though, one being the new splash, menu and loading screens, which look quite pixelated, I would definitely suggest trying to find some higher resolution images for these. The other thing is the roll animation, which is now a kind of force dash; the characters pose looks a little awkward and the length of the dash is not very far, if possible I think it should be lengthened a little and the characters pose worked on some more, but that’s just my opinion! Overall however, a nice compact mod with several TFU inspired animations and other features that I think is worth a download for fans of The Force Unleashed series! Give it a download if you like the look of it! ;) ~Nozyspy~

Download

242 downloads

Uploaded:02-07-2011

Sith Dungeon Duel Map

sithdungeonmap.zip | 1.5 MB

you can use your deadly force powers wherever you please. Still, a creepy underground area lit by lava flowing underneath the floors always makes for an atmospheric and Sithy themed map! The map itself has a central well lit area with two crypt like rooms on either side, filled with the sarcophagi of dead Sith Lords no doubt. These areas are a little too dim if I’m totally honest, the red lighting from the lava under the grate in the floor is nice, but its just a little too dark. There is also a button in one corner of the central area, which when pressed opens up some trap doors in the floor under which are pools of lava! However, the button did not seem to work very well, sometimes I pressed it and nothing happened, and other times the traps opened right away. I cant really say what this is happening, but it was a little frustrating. Overall a nice little duel map, though there were a few other bugs that I noticed. On one side of the central room, the columns do not reach all the way up to their plinth, so there is a bit of a gap there, and on the other side, the plinths are not directly over the columns, but rather off center. Nothing major but they could do with moving back into their proper place. Also, the Sith statues in the alcoves need clipping, as you can walk right through them! As I said, a nice little duel map, though it could do with some improvement here and there. Its nice to see TK-962 return with a new map, and hopefully we shall see more from him! :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] Duel ~Nozyspy~

Download

1078 downloads

Uploaded:02-04-2011

TFU2 Maulkiller

tfu2_maulkiller.rar | 4.62 MB

monochrome JKA, but then I looked up what a Maulkiller actually was and found myself forced to conclude the author was neither insane nor colorblind. So, basically, this is Maulkiller. [quote]This model is a re-skined from Darth Phae\'s TFU 2 Cloned Starkiller pack, I tried to make from one of the starkiller models he made into the Maulkiller skin/ costume that is in TFU 2[/quote] [b]The good[/b] -Decent level of accuracy judging by what little reference material I could find [b]The bad[/b] -Definitelys some discrepancies accuracy-wise -Default taunts -Due to a bug, the blue team skin appears to be missing the whole of its right arm, with the exception of a gravity-defying hand -It\'s gray-scale... While the author\'s has, in spite of some discrepancies, done a decent job recreating Maulkiller, I find myself unable to shake the feeling that I\'m looking at a desaturated reborn. It\'s black and white, and rather unremarkable. For the most part though, I believe this isn\'t the author\'s fault, but rather the nutcase who gave birth to Maulkiller. Then again, maybe I\'m overly negative ;) If you\'ve always wanted to be Maulkiller, here\'s your chance. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Yup [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope (one\'s identical to the default skin, other is not but misses an arm) -Caelum

Download

234 downloads

Uploaded:02-04-2011

SithTrainer

sith_trainer.zip | 1.09 MB

wondering... [quote]What the Jedi Trainer guy would look like turned to the dark side[/quote] So, essentially, what happened here? We have here a Jedi trainer, who turned to the dark side. Everybody knows Sith look like Caelum, except less sleep deprived and evil looking. So, yes, that is what happened here too, in a way. [b]The good[/b] -Not a complete MS Paint job/desaturation only like some skins - effort did actually go into this. -I have to admit I rather like the torso. Red/blue, black and leathery; I can get used to that. -Complete with team support, NPC support, bot support, and all that. [b]The bad[/b] -The head was basically desaturated and then had a red stripe added over the face, along with some bits of red in the neck -Legs are near pitch black, although this seems to be better on the team skins. -Taunts are allegedly a mix of Jedi2 & Reborn1 sounds, with the addition of some Jaden sounds here and there. Sounds may be inconsistent. As said, effort did go into this, and it could definitely be a lot worse. There's still room for improvement though ;) If it appeals to you, go get it. [b]Bot Support:[/b] Yup [b]NPC Support:[/b] Yup [b]New Sounds:[/b] Nope [b]Team Support:[/b] Yup -Caelum

Download

666 downloads

Uploaded:01-30-2011

Flamethrower Blaster

41flamethrower_blaster.zip | 32.53 KB

name of the mod, duh :P). Now this isn’t a flamethrower in the traditional sense, as you may be expecting, since it does not shoot a jet of flame at your enemies. Rather it shoots 'bolts' of flame (with new fiery soundsets) rather than blaster bolts, though this is no less cool! Err, wait... I mean hot! Unfortunately though it is more difficult to aim, as the expanding jet of fire from each fire bolt obscures your view somewhat, but its still good fun to use nonetheless! All in all a very fun little mod here, give it a download if you like the look of it! :) ~Nozyspy~

Download

591 downloads

Uploaded:01-28-2011

501st Stormtrooper V2

501st_stormtrooper_v.2.zip | 12.5 MB

Episode III. Now the aptly named 501st_Trooper brings us his take on what a 501st [i]Stormtrooper[/i] would look like. The armour patterns are similar in appearance to their Clone Trooper counterparts, but also different in their layout, which is good because it gives the sense of continuity whilst still allowing for some evolution in the markings and armours design. As far as the markings go, those on the front of the Stormtrooper look quite rough and jagged; though nothing serious, the edges would look much better if they were nice and smooth and anti aliased, at the moment the edges are rather sharp and jagged. The markings on the back of the Stormtrooper look nice and smooth however. While there are no new sounds (do Stormies ever say much more than 'move along, move along' anyway?!) there is bot support and team support. Interestingly, the blue team skin has black markings. This makes sense, since the markings on the default skin are blue anyway, so why have exactly the same skin for the blue team as well? At least this way, there is a little more variety! One more point I think could be improved upon though; since this is an elite Stormtrooper and has probably seen a lot of action, it would look better to add some scuff marks, blaster burns, dirt etcetera to his armour, since it looks just too clean at the moment! All in all a decent skin here, personally I would like to see more Stormtrooper variants, as their plain white armour is practically a blank canvas, and you could invent loads of 'special' Stormtrooper legions and have fun making up their own markings! Keep up the skinning man, I hope you will make more for us to review! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

469 downloads

Uploaded:01-23-2011

GoldenEye Facility

goldeneye_facility.zip | 21.4 MB

based on one of the more famous multiplayer maps from GoldenEye N64 and is supposed to be some kind of chemical weapons facility. Whilst I remember playing a bit of GoldenEye N64 all those years ago, I have no idea what levels we played on and I certainly cant remember what they were like, so I decided to have a look at some videos of this particular level on Youtube. And I have to say, from what I have seen, this level is pretty accurate, both in its layout and appearance, though having never actually played the original level (or maybe I did but just cant remember!) I cant vouch for the accuracy of every aspect of the map. The map itself is fairly simple, both in construction and lighting, however since this is comparable to the original map, I will presume it has been designed like this for the sake of reproducing the original accurately, as the author doesn’t specify whether or not this is the case in the readme. Otherwise I would make some suggestions on how the architecture and such can be improved, but if the map is meant to look just like the original, there isn’t really any point, as its architecture and texturing are simple on purpose! All in all this is a decent map for FFA\'s, though it is perhaps a little small for JKA standards (the dimensions of the original map perhaps do not translate well into the Q3 engine on which JKA is based). Otherwise, on the subject of textures, I would suggest working on them a little more to make them even more true to the textures used on the original map. One feature I especially liked though was that the author used a script to make the doors rotate and not just slide, which is something I don’t think we see enough in maps, so good work there! On the subject of sliding doors, though, don’t forget to put a slight delay on your sliding doors to stop them opening and closing instantly if you press the use button for a little too long. But wait, that’s not all! This mod also includes a second .pk3 file, which makes JKA a little more James Bond\'ish, adding some new splash screens and even a new intro movie in the form of the classic James Bond intro, which was a nice touch! This second .pk3 also replaces the menu sounds and weapon sounds, though it only contains the sounds for the weapons, not the weapons themselves as seen in the screenies below. Weapons and accessories sold separately. :P Keep up the mapping, I hope you will make some more GoldenEye N64 maps! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] FFA ~Nozyspy~ (Oh, and see if you can find the GoldenEye DVD/Video that’s been misplaced somewhere in the map, probably by a careless guard, Bond minions are usually on par with Stormtroopers... XD )

Download

1187 downloads

Uploaded:01-20-2011

Sirens Enclave

sirens_enclave.zip | 28.7 MB

would lure sailors with their song to shipwreck on the rocky coast of the island where they lived. In this map you can indeed find a shipwreck at the entrance to the fantastically huge cave, though I do think the ship could have done with a bit more detail, or used some more patches in order to get some rounded corners in there. The main cave itself, like I said, is huge with a great rock spire rising in the middle amid a shallow lake filled with rocks and waterfalls cascading down the walls of the cave. The waters reflections on the walls, or the [i]water caustics[/i] to use the correct term, look great and really contribute to the atmosphere of the area, though I have to say that they don’t quite look realistic. I cant quite put my finger on the reason though, but if I had to suggest something to help in this regards, I would suggest making the lighting in this main area a little more blue, I think that would help the water caustics reflecting on the walls fit in a little more. Nevertheless I still think they look really nice, good work there! Branching off from this main area are several tunnels leading to different areas of the map. Going through the largest entrance results in you being swept away by the rapid, eventually landing on a large rock at the head of a huge waterfall, which was quite a sight! This waterfall lands in a lake in another huge cavern, which is surrounded by more waterfalls which come from other areas of the map, whilst the sin floods in from a hole in the ceiling. The map all round is very atmospheric, with the sound of rushing water, the great caverns and the cramped tunnels filled with water, the sandy banks and the beautiful music, which I must say fits perfectly with the theme of the map. I can actually imagine this making a good clan map, since it is peaceful and relaxing, whilst still offering a variety of interesting locations to do battle in and a good deal of exploration and the fun of discovering the maps secrets, of which it has several. Be sure to look out for hidden entrances and piles of rocks which you may be able to destroy to reveal a new passageway. ;) No map is perfect however, and there are areas where I feel this map could be improved. As I mentioned, the wrecked ship could do with an overhaul, perhaps using more patches as it is very angular at the moment and lacks detail. Also, some of the rock walls in the tunnels need some more work, as there are areas where the brushes do not seem to fit together properly and you can see tiny gaps or \'sparklies\'. Try to use either brushes or patches for the tunnels as well if you can, since using a mixture of both doesn’t look quite right due to the rounded curves of the patches and the angular sides of the brushes, but still, good work overall. This is a cool map here and hopefully HiddenSpy will release more maps in the future. I would especially like to see some more mythology themed maps! ;) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] FFA, Duel ~Nozyspy~

Download

637 downloads

Uploaded:01-20-2011

Ultimate Kyle

ultimate_kyle.rar | 14.69 MB

:P This mod actually does a few things, namely it replaces all of Jaden\'s cinematic dialogue and heal sounds with appropriate dialogue from Kyle, which has some pretty hilarious results. But that’s not all, as we also have a new, younger looking, Kyle skin though the difference is only quite small, with the grey patches in his hair and beard having been toned down by making them a little more brown. It does take a few years off him though! Unfortunately though, this replaces the default Kyle. I’m not a big fan of when skins replace existing base skins, so in any future versions I would prefer to see this skin as a separate one. More impressive though are the Kyle skins available from the customization menu, which I think look really good and are certainly a change from the somewhat boring old Kyle. The textures are good quality and there are several variants to choose from for torsos and legs, though only one head unfortunately. That said, there seems to be a bug with the leg selection menu, as whatever you select only changes the look of the boots and not the trousers as well, the trouser texture being set by which ever torso you choose, which limits customizability. If that bug could be fixed we would have a really nice selection of customizable Kyle parts to choose from! Wait... that sounded so wrong, almost like going into a shop and asking “can I have one of Kyles legs please?” “Yep, that well be 5000 credits please!” Rounding off the mod nicely are some new splash screens for when the game starts up and for when you are loading a map and a new main menu video with a cutscene from JK2 featuring the Ravens Claw approaching a planet. The author has also replaced the main menu music with the main menu music from JK2, which brings back some memories! Overall this is a clever mod, I especially liked the Kyle customizations and the way that Jaden\'s dialogue has been replaced with Kyles voice, though you will have to replay the game to get the full effect. Keep up the good work Jedi_hm2! ~Nozyspy~

Download

1597 downloads

Uploaded:01-19-2011

ForceMod III Classic Edition - Version 1.3A Basic

fm3ce13a.zip | 178.42 MB

updates since the last version: [quote]Version 1.3A Changes (from Version 1.3) - Corrected Ki-Adi-Mundo form style ability by only providing wall grip ability (with no wall run and wall flip. - Corrected some name form spellings in the Melee 1 Chart located in the Saber Menu section. - Restricted Hirmans models to their proper class selections for Sith & Jedi. Version 1.3 Changes (from Version 1.2) - Expanded the Dual Sabers selections section. You can now choose up to 12 saber hilts for either saber1 or saber2. - Added Saber powers 1-3 section in Saber menu for saber classes that do not specialize in level 4 saber (Warden, Sentinel, Cardinal, Crypt Guardian) - Anakin style was added as an additional Djem So form. - Removed the forced spectate mode between class changes. - The "1" key was reactivated for use with key binds. - For balancing purposes several melee modifications were made for various saber forms and classes (please consult in-game Melee Charts) - Added Hirman's Darth Bane, Darth Plagueis, Asajj Ventress, Ahsoka Tano, Cad Bane, and AT-RT Driver skins - Added Zkyo's Ingame Server Join Menu. - Some saber animation place-holders were changed back from OJP version to FM3 defaults due to ongoing modifications and improvements. - To make room for the new Menu modifications the Fourth Person along with Zoom-In and Zoom-out were removed from the Xbinds section.[/quote] For those of you unfamiliar with the mod, it is a massive and far reaching project which changes many aspects of gameplay, from saber selection and combat, character classes and some fantastic little features available via the ingame menu, which I will come to later. All you need to do is look at the saber selection menu and the incredible amount of detail which has gone into it, with melee damage charts for the various types of weapons. Add to that new saber colours and a whole new saber selection interface and it makes for an amazing change, though the complicated looking damage tables will not appeal to everyone. Check out the screenies below for an example. There have also been some changes to the force power menu, with several force powers now having a 'level 4', or turning the force up to 11 you could say. :P Force jump in particular on power level 4 now allows you to jump huge distances. These level 4 powers obviously cost a large amount of points to purchase however! As for character selection, as in Movie Battles II there is a wide variety of different characters to choose from ranging across several different classes, such as Jedi, Sith, Mercenary, Droid and more, with models and skins made by top notch modders. Now onto the features that I was the most impressed with; take a look at the ingame menu and you will see a variety of new options, one of my favourites being the Music menu, which allows you to choose from a variety of Star Wars music, depending on your mood or what you may be doing; using something more dramatic if you are having a duel for example, or perhaps if you don’t like the music used on a particular map you are on, you can pick from this list something which you would prefer to listen to whilst exploring or playing, or maybe just as a bit of ambience. Other features include a bonus button menu, which allows you to hide or show things like your FPS, the HUD, whether or not you want to render the weapon models, etc. which is great for taking good screenshots. I wish there was a mod like this for base JKA, it would save a load of faffing around using the /cg_draw2d and /cg_drawgun commands all the time to get good screenies! XD Another cool feature which is great for both taking screenshots and adjusting your view ingame is the aptly named Views menu, which lets you adjust things like your field of view, and also rotating the camera around your player using slider bars, another cool feature for taking screenshots, especially of skins, like the bonus button menu, this would actually be a great feature for helping the process of taking screenshots of skins for when I am reviewing them. Rather than having to use the modelview.cfg method, which although it works fine, it would still be nice to have a graphical user interface to change the camera position. Then there’s the Optimization menu, which allows you to either choose from a selection of pre-sets, or adjust settings via slider bars to help you optimize your connection and squeeze better ping, and thus less lag out of the game whilst playing online. These are some absolutely fantastic features, and I would love to see these made into separate mods for base JKA, if they haven’t been already, and if they have, please tell me where to get them! There are of course many more features to discover and much more depth to this mod than I have been able to cover here, but I hoped I have managed to touch on some of the most interesting and unique ones. This mod is definitely worth a download for those of you interested in a fantastic Multiplayer mod with loads of great features and a distinguished history, keep up the good work Venomous^Heart! ~Nozyspy~

Download

987 downloads

Uploaded:01-16-2011

XYZ

xyz.zip | 52.52 MB

fact a pretty impressive clan map and its nice to see that JK2 still get some clan attention even after all these years. As the readme states, this map is the authors attempt at combining the best features of several of the best loved clan themed maps into one map. What is more, from looking at the map and the readme, it doesn’t appear that this was made for any specific clan or guild, though the readme does not specifically say one way or another. Nevertheless I found no clan symbols or logos of any kind when I play-tested it and I think this would be an excellent map for any JK2 clan or guild to use! The map itself is very big and has many rooms for the various purposes you would expect of such a map, such as obstacle courses training rooms, bar areas, outdoor areas and a secret council room, though considering the amount of detail the author goes into in his readme about its location and uses, it isn’t really that [i]secret[/i]. :P One great feature of this room that Is definitely worth revealing though is that you can change the map to either a day or night mode via two switches on the wall in the council room below their corresponding day or night sky, very clever! The main hall area is strongly reminiscent of Sith Council and Jedi Council GC and I presume it took its design queues from. This leads off to various other rooms, although am quite disappointed at the number of doors that do not open and behind which is nothing. Something like this is ok for an ordinary map, since unopenable doors are often used to make the map feel bigger, but on a clan/academy map you kinda expect something to be behind each and every door! The map is also quite difficult to navigate as several areas are either accessed by teleporters or through various corridors and rooms, rather than all neatly leading off the main hall. While I’m not fond of this personally, it can make the map feel more sprawling and more fun for clan exploration. My favourite room was the one with the great pillars and the vaulted ceiling down from which dangles cobwebs, this room has a great atmosphere, sort of like a crypt, or some ancient mausoleum, its just a shame it isn’t a bit bigger. I also liked the large outside area, its a good place for FFA\'s or duelling and I am quite impressed with the terrain work for a JK2 map! I also enjoyed the cave rooms, the rock walls being very good for a JK2 map, I particularly liked the way you get into the admin room, via a deadly crevasse. I would spoil the secret, but lets just say you will need some form of protection or god mode. ;) There are many more things to see and areas too explore, too many to cover here, but I hope I have touched on some of the best parts! There are various, generally small, things that could be improved upon, such as adding some more architectural detail to certain areas, but the only major thing is the somewhat difficult to navigate layout. That and the soundset that plays in the lava caverns, which got quite annoying after a while, I know JK2 and JKA don’t have much in the way of proper lava sounds, but perhaps something else would be better suited for these areas. Personally for lava I always used a nice lava bubbling sound that Sith J Cull was kind enough to give me, if you would like it, give me a shout! The music is excellent though, and fits the theme of the map very nicely, so good choice on that! In addition to the main clan map there are also two duel maps included here which are duel versions of two of the rooms featured in the main FFA map, for your duelling pleasure. Overall a good clan themed map here, one I would recommend for JK2 clans to try. Keep up the good work Invalid, I hope to see more from you! :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] FFA (For main map) Duel (For the 2 duel maps) ~Nozyspy~

Download

552 downloads

Uploaded:01-15-2011

Atomic Thermal Detonator v1.0

atomic_thermal1.0.zip | 784.82 KB

fps? If so, this is the mod for you! [quote]What this mod does is modify the special effects for the explosion of the thermal detonator to look like an atomic blast. I did not increase the area of effect or damage because I wanted to see how this mod did first.[/quote] So maybe I was slightly overly sarcastic on that intro. This mod increases the size of the thermal det explosion SIGNIFICANTLY. That is - the explosion looks bigger, it isn\'t actually bigger damage-wise. Obviously there are a couple of disadvantages to an explosion of this size: -If a thermal det explodes near you, you\'ll be blinded with an inescapable mass of white glowies for a few seconds. -It costs a lot of FPS. For obvious reasons, this can be rather disastrous when multiple people are going around throwing thermal dets at eachother. On the other hand, hey, giant explosion! The first person to use this to blow up a caravan gets to share in my chocolate stash. -Caelum

Download

710 downloads

Uploaded:01-15-2011

Real JA Scope

67real_ja_scope.zip | 170.11 KB

modification of the sniper scope: [quote]I tried to create something close to what we saw in the 2 episode of the saga when Zam Wesell shooting at Obi-Wan[/quote] I have to admit, it's been ages since I last saw episode 2 (everyone knows Star Trek is far superior anyway, right? :p), but that scope does vaguely ring a bell. Essentially, as you can see on the screenshots, it has various red markings, surrounded by a black ring of sniper-rifle-ness. A nice addition: one can also vaguely make out areas outside the scope, so your vision's slightly less limited when sniping. Either way, this is one of those things where you'll know by the screenshots if you want it, so without any further ado, verily shalt thee now proceed to get it if thou doth verily want it. Truthfully, it doth do what it doth sayeth on the tin. ...Okay, I'm never saying that again. -Caelum

Download

727 downloads

Uploaded:01-13-2011

SoL Skin Pack

sol_member_skinmodel_pack.zip | 167.95 MB

impractical for me to review each and every skin here, so I will review the pack as a whole as best I can. I should point out that although most of these skins appear to have been made by SoL clan members themselves, there are various models made by numerous authors which have either been re skinned or included in their original form, as well as a few skins by other authors that also appear to have been included in their original form. Anyway, as I said, there are a vast amount of skins here, reflecting the various personalities and personal preferences of the SoL clan members. No obviously many of these skins wont hold much interest for the average player, since they are tailored to each clan member, but there are quite a few cool skins in here that anyone could use or that do not have any particular clan references. My own personal favourites include the black and white Desann (Darth Ferocious) and theCloaked Shadowtrooper (cshadowtrooper), the skins called Skamback, Rechiss and Light Master were also pretty cool looking. What is more, many of the skins also have custom sounds and most if not all are also available as bots via the bot menu, which is pretty impressive considering the number of different skins included in this pack. Unbelievably most if not all of these skins also have team support, with some of the skins being quite different from their default team counterparts. I was particularly impressed with the Mystic Desann skin, which has a very cool animated image on its back, and a Jedi Knight logo on the front of its armour, which is a nice little touch. Personally I don’t think I have ever seen an animated image on a skin before, so that is a pretty unique and striking feature. I also liked the blue team version of the Galak Mech, which is an interesting steel coloured variation on the original, with a new look visor that makes it look even more menacing than before! Most of these skins were good quality, with some standing out as being excellent quality. There were still a fair few that could do with a bit more work on the texturing though, especially making sure the textures match up and making any skin parts of the textures more natural looking. I wont mention which ones here, since, because of the group nature of the work that has been done with this skin pack, I don’t want to single out any one person or make them feel like their work is not as good as their comrades. Nevertheless, I would like to see a v2 of this pack in the future, with some textural improvements to some of the skins and especially a list of the skins in the readme and who the skin belongs to, or who made it, since it would be nice to have that personal touch and to see which clan member uses each skin. All in all an impressive pack here, there are [i]a lot[/i] of skins to choose from here, and many of them do not feature clan symbols or insignia, so, although the average player may be put off by a large clan skin pack such as this, I think it deserves your attention, as you may just find something that you like! ;) [b]New Sounds:[/b] Yes, many of the skins have new sounds. [b]Bot Support:[/b] Yes (Most if not all of the skins.) [b]Team Support:[/b] Yes (Most of not all of the skins.) ~Nozyspy~

Download

181 downloads

Uploaded:01-10-2011

Alternate Loading Screens

alternate_loading_screens.zip | 1.04 MB

Jaden backed by the familiar Jedi Knight logo. Secondly we have a new loading screen for when loading a map which does not have its own levelshot. The default one is the one with the two Jedi Sparring against a starry backdrop, now we have a head shot of a Rodian and Twi\'lek Jaden (paradox much? :P) wish sabers locked. All in all another nice little mod from MagSul to spruce up those well worn ingame screens and menus, keep up the good work MagSul! :) ~Nozyspy~

Download

1152 downloads

Uploaded:01-09-2011

JKA Character Reskin Mod v1.1

jka_character_reskin_mod_v1.1.zip | 43.27 MB

Gonk) have been reskinned in entirely different ways. This is, in short, the continuation of CommanderPeral\'s previous [file=\"117682\"]JKA Character Reskin Mod[/file] Now, usually, I\'d go by this skin by skin, except if I did that now this review would be so long nobody would read it anyways. So, instead, here\'s what the author says this mod does: [quote]Basically this mod changes: Both of Alora\'s Clothes to be darker Boba Fett\'s Armor to look more like the one in ESB Chewbacca\'s fur to be darker The Cultist to look more sith like Galak Fyyar to be wearing a standard Imperial uniform, with an admirals badge The Gonk droid to be a more yellowish color The Human Merc to have gray clothes The Imperial officer’s clothes to be gray instead of bluish-gray The imperial workers clothes to be gray, with a green visor for the default skin, red for the red skin and blue for the blue skin The Jawa to have darker brown robes with smaller eyes Kyle Katarn to be wearing a Jedi robe Luke Skywalker to look more like he does in the movies The Noghri to be brown C-3P0 to look more like he did in the movies The rebel\'s multiplayers skins to be darker R2-D2 to have fewer scratches The reborn to look more Sith like The new reborn to also look more Sith like The reborn twin to look more Sith like The rocket trooper to be black Rosh’s Robes color to look more Jedi like The Snowtrooper\'s Multiplayer skins to look like the galactic marines armor color pattern TIE Fighter pilot’s eyes to look more stormtrooper like The stormtroopers to look more like the ones in the movies[/quote] As I said on my review of the previous version, I like some of them better than others, but there\'s definitely valid stuff in here. In short: if you\'ve ever wanted to see a better Gonk, Kyle in jedi clothing, a more shiny Boba Fett, grayscaled Sith, and more, give this mod a download. ;) -Caelum

Download

117 downloads

Uploaded:01-09-2011

Thaede Wolphe - Version 1

thaede_wolphe_v1.zip | 2.91 MB

Thaede Wolphe - a reskin of the Jedi model. [quote]A reskin of the jedi model with a random name. There is also team skins and an "old" version, which has faded clothes and grey hair, etc. Also included is an optional E-11 overwrite. It's not a whole lot different from the original, but it looks decent I suppose[/quote] When I first saw this file in the queue Q, I went "Oh, look, yet another Jedi recolor..." - I turned out to be wrong though :p [b]Thaede Wolphe[/b] The skin itself looks like a special ops Jedi of sorts, to be honest. As you can see on, well, nearly all of the screenshots, it's essentially the Jedi model wearing dark clothing and a breastplate. I have to admit it's very well done and actually looks quite good though. Additionally, the hair has been darkened, again looking pretty good. There are also two team skins, which you can see on screenshots 6 & 7. In all, this is by far the part of the file I liked most. [b]Old Thaede Wolphe[/b] As you can see on the last screenshot, there was supposed to be an old version of Thaede Wolphe. But alas, something, somewhere, went horribly wrong. The old version is unusable due to the simple fact that not a single texture on it works. It is in fact a giant, oozing mass of white & black textureless horror. So yeah, would like to see that fixed :p [b]E-11 reskin[/b] To complete the pack, there's also an optional E-11 reskin in here. This isn't the most exciting thing though, as it seems to be it's basically a darkened E-11. In all, definitely promising, but a second version fixing that textureless mass of oozing death and decay would be nice. ;) So far, I like it though. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Yup -Caelum

Download

446 downloads

Uploaded:01-04-2011

Kel Dor & Rodian Male Sound Fix

kdm_rm_fix2.0.zip | 1.14 KB

taunt and how human it sounded for the Kel Dor and Rodian Jaden. So what I\'ve done is edited the sound.cfg of each and replaced them both. Kel Dor now uses the Gran sounds for grunts and taunts. The Rodian Jaden now uses the actual rodian soundset in MP. Sounds pretty straightforward, right? There is, unfortunately, one issue: the Rodian Jaden still uses its old sounds, despite this mod. I suspect the reason for this is a typo in a folder name: \'jedi_rdm\' should be \'jedi_rm\'. Despite that, I like the Kel Dor sounds. I\'d still like to see a second version that actually replaces the Rodian Jaden\'s sounds though wink Neat little mod - you know you want it if the Kel Dor Jaden\'s sounds annoy you. -Caelum[/quote] n\' MagSul sed this: [quote]Holy crap, that\'s embarrassing. I tested it, it worked. Y\'know why? You were right caelum! Tis a bad idea to save your own mods into the assets, things get beffuddled. I already had the original one (that worked) in my assets0. When I made that it was a quick re-slap together and presto - typo. My bad. I\'ll send the fixed one in. o_o [/quote] Then this thing said: [quote]IMHIERREVIEWPLZ[/quote] The end. - Averus Retruthan

Download

479 downloads

Uploaded:01-04-2011

Sith Cave

sithcave.zip | 4.72 MB

this cave is. :( So, I guess by the word Sith and my intro, you probably guessed this is a duel map in a lava cave. First thing I noticed was the hammed up Battle of the Heroes anthem ringing in my head @_@; something a little more dark and foreboding mighta worked better. Then came the actual map itself; it had two \"areas\" in a manner of speaking, connected through an archway. The bigger area is a large bridge suspended ...either in or over the lava at a very low altitude, don\'t know what the author preferred to think was going on. The smaller was a small circular battle platform intended for more close quarters dueling, I presume. There\'s not much to speak on the smaller dueling area from a technical standpoint. Everything seems okay, save for maybe the repetitive texturing. It\'s the larger area that I was more disappointed in, actually. Rule of thumb, LDC: Don\'t assume we won\'t go there. There was very little effort applied in the lava. I understand, you\'re probably a bit fresh in mapping and it can get tedious, but shortcutting like this will affect your overall work in the long run. The first thing I always test with lava, acid, or water: Does it kill you the way MP/FFA5\'s lava does? Some people take the effort, others don\'t. This was sort of below average, because basically only a thin layer of lava stands between you and safety. Yep, below that, you can walk around with impunity, and enjoy the warmth. It gets worse: The waterfalls don\'t even have the proper triggers to burn you up. It looks like there was an attempt, but I guess the lava monsters packed up and went home, leaving the elderly behind. Should a player force jump to the lavafalls, he can effectively sneak under the map proper and basically lurk under there for a while. Along with that, there\'s a couple holes in the map under there, and I could even see one above the lavafall. So yeah, I\'d say this map has quite a bit of flaws in its current state, but with a little elbow grease, this can be polished off into a respectable duel map. Make the lava more of a threat, fix your levelshots directory(You spelled it leveshots,) and maybe add some music that isn\'t so....oh, wait, your Lord Darth Corny...well, okay then .-. New Textures: Nay New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan

Download

404 downloads

Uploaded:01-04-2011

Mandalorian Soldier

mando.zip | 1.62 MB

Kyle mod, is out to make a Total Conversion to bring the old \"LETS HAVE A JK SEQUEL\" idea to fruition. Evidently, we\'re getting Mandalorians in the picture. Woot? I reckon so, since DM\'s so excited, he\'s releasing teaser products, E.G. this skin. This ol\' Boba Fett reskin looks pretty nice from the front. It\'s not very fancy, being a simple grayscale color range toning of the armor. It\'s just that the top of head is so bland and white, and from the back, it\'s really noticeable. Couple that with the lack of antenna on the helmet, and you\'ve got...bald. I also noticed that when you surfed the braided rope off the model, the results revealed a hole in the model. Now I\'m no photoshop expert, never said I was, but I know you can fix that somehow. I believe this pack is a testament to that: http://jediknight3.filefront.com/file/Mandolorians_30_ABY_v20;117083 Give that a lookover, see what you can learn. Other than that, not a terrible reskin, I\'d say. It\'s humble, the team skins simple retints of certain regions, but it could work as a bland nameless mandalorian grunt, sure. Just uh...I\'d see what you could do to the top of that head. If I were an adversary I\'d almost involuntarily zoom in on that bald spot. G\'luck. Bot Support: Nay NPC Support: Aye New Sounds: Nay Team Support: Aye - Averus Retruthan

Download

176 downloads

Uploaded:01-03-2011

Kel Dor & Rodian Male Sound Fix (MP)

kdm_rdm_fix.zip | 1.07 KB

Kel Dor and Rodian Jaden. So what I\'ve done is edited the sound.cfg of each and replaced them both. Kel Dor now uses the Gran sounds for grunts and taunts. The Rodian Jaden now uses the actual rodian soundset in MP.[/quote] Sounds pretty straightforward, right? There is, unfortunately, one issue: the Rodian Jaden still uses its old sounds, despite this mod. I suspect the reason for this is a typo in a folder name: \'jedi_rdm\' should be \'jedi_rm\'. Despite that, I like the Kel Dor sounds. I\'d still like to see a second version that actually replaces the Rodian Jaden\'s sounds though ;) Neat little mod - you know you want it if the Kel Dor Jaden\'s sounds annoy you. -Caelum

Download

196 downloads

Uploaded:01-03-2011

Db's Mandalorian Commando

dbs_mandalorian_commando_v1.7.zip | 1.4 MB

[file="117684"]Mandalorian Commando[/file] - the black and gold reskin of Boba Fett. Today, he brings us a new version. [quote]This is mostly the same as the first version, but I fixed the bugs related to the messed up team skins. I also included a jetpack version, bots, and some still-buggy NPCs.[/quote] Awesomeness, right? Additionally, the issue that caused the skin's chest piece to show up untextured has been resolved - the entire skin is now textured ;) There is still one issue: one of the two npcs (the one with the jetpack) doesn't work. I took the liberty of poking it though, and ended up (very easily) fixing it for future versions. Darth Bothersome: click me. :p Other than that, everything seems to work just fine - go get it if you want it. Personally, I like it. [b]Bot Support:[/b] Yup [b]NPC Support:[/b] Yup [b]New Sounds:[/b] Nope [b]Team Support:[/b] Yup -Caelum

Download

93 downloads

Uploaded:01-03-2011

Alternate AFK Chat Icon

chat_bubble.zip | 2.93 KB

people actually are AFK when their chat bubble appears, this could be quite useful, although unfortunately, everyone else needs to have this mod to see when other people are \'probably AFK\'. What we really should have had in JKA was a chat bubble for when we are chatting, and another bubble which appears when a person opens the options menu or has been idle for a certain amount of time, indicating they are AFK. Unfortunately though I cant see how this would be possible to mod. Of course, if you actually are chatting, a big sign saying \'probably AFK above your head isn’t going to be very accurate, but this is a clever little chat bubble mod nonetheless. Download if you like the idea! :) ~Nozyspy~

Download

381 downloads

Uploaded:01-03-2011

Alternate Title Menu Video

main_video.zip | 5.2 MB

years. What MagSul\'s mod does is replace the old video that appears in the center of the main menu for both singleplayer and multiplayer, with a brand spanking new one featuring Kel Dor Jaden battling a Rodian Jaden (paradox anyone?) using the animations from the Jaden Vs Alora final battle on Taspir III. Not only that but it removes the pesky grid over the video so now you can see it better too. Personally I think that fight sequence at the end of the Taspir level is one of the best looking and best animated in Jedi Academy, and its great to see a little snippet of it displayed on the main menu. The only complaint I have is that the video is quite pixellated, however I don’t know what kind of limitations there were on video size and quality, so it may be that this is the best that can be used in the main menu area. Nevertheless, this is a very cool little mod, be sure to give it a download if you like the look of it! :D ~Nozyspy~

Download

951 downloads

Uploaded:01-03-2011

Darth Meran\'s Gold Master Hilt

meran_master_saber.zip | 631.13 KB

hilt!” Or so an advertising campaign for this hilt might go. ;) At first when I saw the words \'gold hilt\' I wasn’t sure what to expect, but upon inspecting this hilt I was very pleasantly surprised. The modelling work on this hilt is fantastic! The twisted gold grip and even small details like the rubies and diamonds are modelled in superb high poly detail. The textures are good too, the detail on the jewels looking crisp and colourful. The hilt also has a new \'hum\' sound, however I wasn’t too fond of this myself as it sounded a little rough compared to the nice smooth hum of your average saber blade. Apart from maybe changing that one sound, perhaps the only other thing I could suggest would be to add a slight glow shader to your env texture, so that the shine has a slight glow as it moves across the hilt. All in all though a very well made hilt here! I definitely look forward to seeing more of your modelling skills Darth Meran! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Download

258 downloads

Uploaded:12-27-2010

Dark Swamptrooper

dark_swamptrooper.zip | 931.12 KB

black plants in them, which isn’t as unreasonable as you think. I seem to remember one of the planet entries in Mass Effect explains that the colour of the foliage of plants on one particular planet is different because the planets star emits a different kind of light. Thus the plants have different coloured leaves than the \'traditional green\', because this different colour enables them to absorb the unusual light waves from the star. Leaves on Earth are green because this is apparently the best colour to enable the leaves to absorb and photosynthesise the light from our Sun. Or something like that... Science lesson over! Well if you find yourself on a planet with black plants, then you will want black armour, like this Swamptrooper! Not much I can elaborate on there, since this is pretty much the same as the default Swamptrooper, bar the fact that he is black instead of green. The team skins are darker versions of the default team skins also. Even though the default skin is really just a darkened and desaturated version of the original, I actually quite like it, it sort of looks like a special ops Swamptrooper or something. There is also bot support, which is nice to see. Even so, I would still have liked to have seen a bit more work done on making these skins really unique, perhaps adding different patterns on the armour, like the insignia of what might be a special forces Swamptrooper division or some heavier battle damage, etc. Keep up the skinning though, I hope to see more from you in the future Computerexpert3! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

Download

343 downloads

Uploaded:12-27-2010

JK4 Kyle

kyle_jk4.zip | 1.27 MB

Kringle from Miracle on 34th Street. It also has shades of The Architect from The Matrix films and also King George V too... A nice, well trimmed beard does look most distinguished, and Kyle has now entered the ranks of the famous figures mentioned above! I\'m sure everyone here would love to see a JK4, but alas it seems that at least for the foreseeable future, Lucas Arts has abandoned this series. All hope is not lost though, as from what I can gather from the authors readme, he is planning to make a JK4 total conversion for JKA and is looking for Mappers, Modellers, Voice Actors and Scripters to help with this venture. So if you have the time and are interested in this, then be sure to send the author an email! :D Now, to the skin itself. As you can see from the screenies below, Kyle has aged quite significantly and now has a mane of grey hair, and now looks (apart from the aforementioned people) like his father, Morgan Katarn. The skinning looks excellent, his clothes now being more smart looking, fitting for an old Master Jedi. as opposed to simply practical as we all are familiar with. The team skins were good too, with a clean simple splash of subdued colour on the arm to designate the team colour. I also liked the choice of taunt; “you have much to learn”, exactly the kind of thing you might expect an elder Jedi Master to say. As for improvements, I do think the face could do with some more detail, as the texture looks very soft and smudged. Perhaps add a bit more sharpness in the form of a few wrinkles (though not too many!). There is also a whitish blotch on his forehead, that looks rather odd and out of place. But apart from those things, a very good reskin here! I look forward to seeing more from you Darth Monkeyman, and I wish you the best of luck with your JK4 total conversion project! :D [b]New Sounds:[/b] N