Jedi Knight II

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470376 downloads

Uploaded:11-10-2003

Jedi Knight Academy Patch 1.01

jkacademy1_01.exe | 11.09 MB

below. ~AmosMagee

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31144 downloads

Uploaded:05-29-2008

bloodPLUS Gore/Dismemberment Mod

bloodplus.zip | 3.46 MB

here. v1.5 - the earlier release - features more of a "splat" variant, which while more moderate than the latter, is a tad more cartoony. I'll give the new sounds one thing to their credit - they sure are squicky. v3.1 differs from v1.5 in that it's more of a 'spurt' effect. Think GTA Vice City after blowing someone's limbs off, and you're not far wrong. Obviously, as with any mod that comes in two versions, only install one at a time. Other than that if you want a bit of 'realism' - or you're just one seriously sick puppy - this one may interest you. It's definitely more vicious than other blood mods I've used. ~ Kouen

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35965 downloads

Uploaded:10-16-2008

The Force Unleashed Pack

tfu_pack.zip | 675.12 KB

I'll leave the accuracy up to you, but I find the design to be spot on. The saber half of this mod is definitely a keeper. Normal and backhand versions are available. Oh, and did I mention the animation changes to the backhander? :P [b]Effects[/b] From clashes, to lightning, to saber blades, the overall quality of the effects half is rather good. Personally, I find the saber blades to be the best part, but that's a matter of opinion, unfortunately. :P Overall, a nice little mod, and worth the download if you like that saber! ~Crazy [i]Ah, nothing like a nice and short review, eh?[/i]

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68974 downloads

Uploaded:04-29-2005

JA+ Mod 2.3

japlus_v2.3.zip | 24.97 MB

name a few ... with the JA+ mod you can have multiple duels at once, even full force duels, and all of those duels can be isolated so there's no duel interference, there's clan tag protection, option of having multiple taunts, lots of new emotes, a profanity filter, model size scaling system, new items including a grapple hook (perfect if you've just downloaded the new Spiderman skin) and a ton of other features. The newest features for the mod include a Mac patch so that Mac users (are there any out there? If so, freakin' email me ... I have a map I need you to test) can start a JA+ server, a JA+ server tracker, the clan tag protection I already mentioned, and Slider improved some of the already present features. This is an incredible mod that I would definitely be using because it's so configurable if I still ran a JA mod. Great work here. But I wonder, will it ever be done? ;) ~AmosMagee[/quote] It seems to be spread on almost every server this mod. Whats so special about this version? Well I'm not going to list everything, since it would take years of scrolling, but these are a few of them: [b]New Player Animations:[/b] There are hundreds of interesting things here, you can now catch and hang onto ledges, to avoid falling. An extremely good thing for the movie makers out there. The new moves are cool, melee and saber moves. Holstering your saber, when you switch to melee your saber goes to your belt, and if it's a sword it'll go in a holster on your back. It makes the game feel much more 'Jedi-Like'. Excellent for all you Role Players out there. Amkiss, some people hate getting kissed by amkiss spammers, so there's an option to slap them by pressing the push key. [b]JA+ Sabers:[/b] There are a wide range of high quality saber models included with the mod, including the recent File of the week, Dragon's Wing v2, by hatrus. [b]JK2-like moves:[/b] There is an option that you can enable, that makes the moves and physics more like JK2, (Red DFA for example) [b]Gender Support for missing skins:[/b] What this is, is if you dont have a female skin, you will see someone who is wearing that skin as Jan, not Kyle [b]Dimensions[/b] This is somthing that might bring the FFA players and the Honor players together. In JA+ 2.3, there are 'dimensions', you type /amaltdim and you go to an alternate dimension (a no rules one) where there's no grapple hook, and you cant use admin commands on someone (except /amkick) there's no god-chat either there. This is an amazing feature which I'm sure will improve JA+'s status with FFA players. [b]Ampunish and Amslay removed[/b] Two commands that can be abused to hell have been removed [b]Bug Fixes[/b] A large number of bug fixes from the previous version are all here, check out the readme and stuff to see the list. That's just some of it, there's quite a bit here. Everything else is still there too, besides ampunish and amslay. Update your servers and enjoy the new features. -Rink [b]If you just want the client plugin go[/b] [url=http://jediknight2.filefront.com/file/JA_Client_Side_Plugin_v13;41256]here[/url]

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42294 downloads

Uploaded:08-13-2010

Movie Battles II V0.0.2 - Full

mbii_v0.0.2_full.zip | 1.1 GB

never anything on this level. I present to you, Movie Battles II, the product of untold hours of work from some of the best and brightest skinners, mappers, coders and modder's ever to play Jedi Knight. I have to say a massive thank you right now to the Movie Battles II team, not only for allowing me to review their gargantuan mod, but also for allowing us to host the file here on JKFiles, where it will join the ranks of the most famous Jedi Knight mods of all time, here in our Great Library of Jedi Knight-exandria. ;) This is going to be a biiiigg review! Whew, where to start?! Well, firstly I have to say that although I really love the mod and think it is great how it has become so popular, popular enough indeed to have its own community within the wider JKA community, I cant help but feel a little worried. Why? Well, I cant help but feel that in order to produce a mod of such grand scope and fantastic quality, they have poached some of the best talent from JKA in general. For example, many of the incredible skins, weapons and even maps are only available for MB2, which is kind of a loss for the JKA community in generally, unless you are somewhat sneaky and take a skin out of the MB2 assets and pack it up for personal use in JKA. Ehm, not that I am endorsing that at all... muahaha... ;) Personally I would really love to see more of the MB2 assets available to base JKA players in general, since that would help keep [i]both[/i] communities strong and provide us with a long stream of excellent files to review! But that is of course up to the MB2 team and the individual authors. Since this is the latest version of Movie Battles II, what improvements does it include? Well, for a more comprehensive list you can see the changelog, but to highlight some of the major ones; [*] Multiple new maps, including the Emperors Spire and Malachor V [*] Updates to various existing maps, such as Duel of the Fates and Tatooine. [*] Fantastic mini-maps for most of the maps, which give you a detailed overview of your location in the map and the location of others, you can also enable a larger overview map from the Movie Battles II options. This is one of my personal favourite features! [*] Lots of new bug fixes. [*] Lots of new gameplay tweaks and improvements, including the abilities purchases using the points system (again, see the more detailed changelog for details!). [*] Some new weapon sounds and various improved effects. [*] Too many more to mention right here! So what kind of features does this gigantic mod have? Weellll... [b][u]Models and Skins[/u][/b] For starters, there is a vast selection of models and skins there are available to choose from, out of each class that you can choose from ingame, there are several, sometimes even a dozen or so, different skins or models you can choose from. For instance, the Sith Class features, among others; Darth Traya, Count Dooku, Jerec, several versions of Darth Maul, Darth Malak and even Darth Talon! And that is only one [i]class[/i]! Along with that there are yet more skins/models available in Full Authentic mode that are not available in Open mode, including, but not limited to; Darth Revan, Bastila, numerous Clone Trooper skins and other equally cool characters! (PLEASE MB2 guys, release that Revan skin for Base JKA, that would be an instant hit!). Bear in mind that these are all made by top notch modelers and skinners, and so all are fantastic quality. Most of the custom models/skins also have custom sounds to go with them, rounding them off nicely. Multiply this by the several classes that there are to choose from, both on the light and dark team sides and you get a he amount of skins and models, the work that must have gone into the skins and models along must have been huge. [b][u]Weapons and Effects[/u][/b] Then there are the new weapons and the effects that go with them. For instance, there is the Westar M5 and BlasTech A280 Blaster Rifles, (I happen to own a very nice A280 in Star Wars Galaxies ;)) as well as the Fallann Hyper Rifle as used by Zam Wesell in Episode II. Various weapons also have additional features which can be unlocked by purchasing points in the relative categories in the points screen, For instance if you fully upgrade the A280, not only do you get the ability to rapid fire, but also a sniper scope too, further increasing the weapons potency. That's not to mention the rocket launchers and various pistols and carbines, all modeled in high quality and with custom effects and sounds! Then there are several different kinds of grenades as well, which are available to particular classes (once you have spent the points to get them of course). While I am on the subject of effects, I should mention that you definitely need to play ingame to see how good they are, since no screenshots could do them justice. The way lumps of debris fly out of an explosion with a trail of dust and other such things are much more realistic than the Base JKA effects and definitely add to the combat. There are also two different levels of effects, normal; which is, well, normal, and high; which is more graphically intensive but also looks much better. Obviously if you have a powerful computer, you will want to use the full fat 'high' mode. But its good that there is also a lower setting so that people with older computers aren't shut out. The lightsaber blades and trails though are something pretty special. Unlike the base JKA saber blades and trails that we are all used to, when you swing a lightsaber in MB2, the trail actually looks like like the sharp blur (oxymoron's FTW!) of a moving lightsaber as you see in the films, rather than just a fuzzy trail out behind the blade like they are in Base JKA. The only other mod to my knowledge that has this impressive effect is the Open Jedi Project. PLEASE somebody make a mod which gives us these kind of movie realistic blades and saber trails in Base JKA! [b][u]Maps[/u][/b] Well, I already mentioned that this latest version of MB2 adds the Emperor's Spire and Malachor V, among others to MB2's already impressive repertoire or maps. Some of the other movie themed maps include, but are not limited to: Mustafar, Tatooine, Mygeeto, a Trade Federation Battleship (as seen at the start of Episode I), The Star Forge, The Valley of the Jedi, Kamino, Utapau, the Tantive IV and many, many more! The maps are the only area where I feel some improvements could be made, since some of them date to way back and aren't up to the same kind of standards of detailing and such that the newer maps are. That isn't to say older maps such as Lunar Base aren't great too, in fact gameplay wise they are just as good as the newer ones, I just feel they could do with a bit of a sprucing up detail wise. Speaking of Lunar Base, I just love that window which, when broken, sucks people out into space! In this new version, it also amazingly registers kills and team kills! Some of the best mappers around have made maps for Movie Battles II, and no doubt as more updates are released more maps and locations will be added. What is my favourite map? Well, that is a touch choice! So many of the maps are beautiful to look at (gotta love that Mustafar Skybox!) and feel alive and interactive. I did very much like the Malachor V Trayus Core duel map, since good KotOR 2 themed maps seem to be lacking from JKA, but I also liked Lunar Base because of its excellent layout and gameplay. But then Comm Tower is also a great map, and it reminds me of the original Jedi Knight and JK2 as well. Well, I guess I cant pick a favourite myself, not without spending a lot more time playing MB2 to find out all the ins and outs of each map anyways. As I mentioned earlier, many of the maps now also have mini maps which are displayed in the HUD, this is one of my favourite features as it actually shows a map, with [i]walls[/i], unlike the Base JKA radar map, which only shows objectives and such. This makes it much easier to tell where your team mates, objectives and enemies are in relation to the structure and layout of the map. That brings me nicely onto... [b][u]The HUD and Menu's[/u][/b] As well as having a nice new mini map, the entire HUD has been revamped with new graphics. There are two new indicators on each side of the screen for your health, shields, ammo, force and saber style, which look much better and sleeker than the base JKA ones. I personally would love to see these parts of this HUD used for a Base JKA HUD mod, if any of the MB2 guys would care to make one for us *nudge nudge*. ;) There is an options menu section dedicated to MB2 options, including setting keys for your class special actions (such as being able to sprint faster for a limited period etc.) and also a media section for setting your screenshot key, and the ability to set a key to record a Demo movie! Whilst I personally prefer to use Fraps, this is definitely a much needed option in JKA and one that I am sure people will find useful. The menu's overall are easy to navigate and look good, the main menu, with that picture of the sun bursting over the horizon of Coruscant is very nice, although I think it would be even better if there was a set of screenshots or images that the main menu background cycled through, just to add a bit more movement to it (since it seems a little still compared to the Base JKA menu, with its little video set in the middle). [b][u]General Gameplay[/u][/b] The main complaint that I have always had with Movie Battles II was that you can die quite quickly, and you don't respawn. That is unless you have spent points in the section which allows your particular class to respawn, 'reinforcements' I think it is called. This complaint has most likely come from being someone who has played and enjoyed a lot of Siege, a gametype in which the gameplay is fast and furious because people are constantly dying, respawning and running like headless chickens to get back into the action, making for some insanely frantic battles. Indeed on Siege Hoth, if you are a Rebel tech, its not uncommon to put up a shield on the bridge (to stop the AT-ST advancing) and then simply throw yourself into the chasm so you can die, respawn, and put down another shield. Since you often only get one life, maybe a few if you have spent points in 'reinforcements', in MB2 it stops this kind of insane gameplay, and thus it seemed a bit slow to me at first, since I died and then that was it. However, as I have played MB2 more, I have come to appreciate the delicately balanced game mechanics which go into it, and once I got used to it, the dying issue didn't bother me so much, though I still personally prefer the ferocious gameplay of a 16 vs 16 Siege game, but that's just me! :P The features I have mentioned above, such as the vast variety of weapons, skins/models and maps, along with different gametype's makes this pretty much a game in of itself and I can see who it has become so amazingly popular. The points system does take a little getting used to and you have to be quick when you start to spend those points where you want them before the round starts. The class system, and the abilities and weapons available to each can also be bewildering at first, but with a bit of practice you will soon get used to it! One nice new feature for this version is that you can now continue to move while using voice chat, which makes the process both quicker and less hazardous to your health. After all stopping in the middle of a fight to open up the voice options and find the button for 'roger!' is likely to get you killed! This latest version of MB2 is full of neat little features like that, and I am sure more of the same will be added in future versions so further enhance gameplay. [b][u]Conclusion[/u][/b] All in all a monumental mod, more of an entirely new game in itself to be honest. If you want to know more about what is new for this version, then you should check out the changelog which is in the readme section below. The full readme for the mod can be found in the .zip. The only downside with downloading this is the sheer insane size of it. In fact it is very close to the size of Base JKA itself! This is definitely worth a download, and you guys had better make sure this gets to the top of our download charts, since the MB2 team is paying me 2 Millio... uhh, did I say that out loud?! Umm, cookies, that's it, yeah they are giving me cookies to review this. They aren't bribing me with millions of dollars to give them a good review, not at all. Complete nonsense! Don't forget to view the videos below! ;) ~Nozyspy~ Subaru is awesome. There you go, I actually put that in here! View the video below to get a taster of what Movie Battles II is like: And here, for your viewing pleasure, a preview of things to come!

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47937 downloads

Uploaded:10-28-2009

Star Wars Movie Duels

md2_full.exe | 875.49 MB

now, regardless of whether or not you play SP mods. In fact, download it now even if you don't have the game. Go buy the game while you wait. :p Now, I know some of you may look at the file size and freak out - the installer is 875 MB. But it's worth every KB! I don't play SP mods very often, and I just couldn't stop playing. So, let's begin! First off, those menus are excellent. They are easy to navigate and they look nice. Two thumbs up for that alone. :thumbsup: One of the unique things about this mod is that you can play on the good or evil side in most of the scenarios. Taking the side that is supposed to lose usually has some creative storyline involved...in fact, it's quite fun for those people who just love being extraordinarily evil for no reason. Like the first version, the only movie-based duels available are the prequels. I guess it would be rather difficult to create duels based on the original trilogy, what with them being less epic and all. Episode I [b]Short Negotiations[/b] covers the very first fight sequence in Episode I, where Qui-Gon-Jinn and Obi-Wan are sent as ambassadors to Naboo to resolve the trade dispute. There are many embellishments here, but overall, it's true enough to the original story. [b]Outskirts of Tatooine[/b] is the duel between Qui-Gon and Darth Maul right before they depart for Coruscant. This one was mostly true to the story, the only thing it was missing was the bike at the beginning (unless I somehow missed it). [b]Duel of the Fates[/b] - Wowie! Very well done. Beginning in the hangar bay and moving into the purply-white-lightning-tube section, this one had it all. It seemed like every little detail was checked with a fine-tooth comb. Everything worked wonderfully, with one exception - when I took over as Obi-Wan and the force fields released, I ran backwards and was locked out. After a very long, patient wait, I decided it was time to noclip back in and finish the job. The ending cutscene did not disappoint, either. Episode II [b]Escape Jengo Fett[/b] is a recreation of the fight between Obi-Wan and Jango on one of Kamino's landing pads. I didn't play the winning side, so I can't say whether or not the fight is entirely accurate. When I played as Obi-Wan, the fight consisted of Boba flying around shooting while Obi-wan tried to slash him up. After enough damage was dealt, a fistfight ensued. [b]Tusken Camp[/b] should be pretty obvious by the name. Anakin is looking for his mother, and he has found the Tusken camp. The mission is simply to break into the tent from the back and discover your mother is dead. Then all tuskens must be destroyed. On paper, it's short, but in-game, it's a little longer than that. [b]Geonosis Arena[/b] begins with Windu's appearance during Obi-Wan, Anakin and Padme's execution. I had some serious problems while testing this one...when the battle began and I jumped into the arena, the game lagged terribly. I assume this is because of all the AI calculations happening at once - but still, I'm running a 2 GHz core 2 duo - I shouldn't have any problems with that. Immediately afterward, I was looking for the path to travel on next, and I stumbled on a door that could be force pushed. On opening it, I was able to walk outside the map and see the void in many areas. It was obvious I was on the wrong path...so I turned back and found the correct one. After rescuing Shaak Ti, Jango Fett jumped onto the field. He was the final boss. [b]Battle of Geonosis[/b] was probably the least accurate. A large part of this is due to limitations of the engine and the lack of SP source code, so I'm not going to make a big deal out of it. I just expected "all forward positions are advancing" to mean that somebody, somewhere, was actually advancing. :p [b]Count Dooku's Escape[/b] is the long duel sequence at the end of Episode II with Count Dooku. Everything seemed accurate here, and I didn't see anything wrong. I think the force battle between Yoda and Dooku could have been elongated, but that would have detracted from the play time. Episode III [b]Rescue Over Coruscant[/b] - Defeat Count Dooku. Anakin and Obi-wan fight at first, then you go solo as Anakin. Not much else to say here. [b]Engage General Grievous[/b] includes the original confrontation on Utapau and the ending on the landing pad, where Obi shoots Grievous' insides out. It was a little short, but c'mon, did you really expect to see the entire chase scene recreated as well? [b]Arrest the Chancellor[/b] was probably the best one, aside from Duel of the Fates. Windu and his three Jedi accomplices walk into Palpatine's office to arrest him, and he fights back, saber in hand. Eventually you, as Windu, force palpatine to beg in the corner of the window, then Anakin shows up. From there, your destiny is in your own hands. [b]Attack on the Jedi Temple[/b] was hard. Only a few scenes from here were shown in the movie, like the killing of the younglings. But now, instead of the camera cutting away after your lightsaber comes on, you get to kill them yourself. On top of that, you have a lot of jedi to slice through on your way to the center of the temple. [b]Assassination on Mustafar[/b] involves only one faction - Anakin. You are sent to Mustafar to "take care of" Viceroy Gunray and the other separatist leaders. I was unable to complete the mission without noclip, however - I couldn't figure out how to turn off the force field. Otherwise, well done. [b]Retaking the Jedi Temple[/b] - Obi-Wan and Yoda have already fought through the clones outside, and now they need to clear out the inside of the jedi temple. Clones are everywhere, and some of them have more than just guns. This was pretty fun - I loved running around as little Yoda, dodging shots and jumping into someone's face. [b]Masters of the Force[/b] was the epic duel between Yoda and Palpatine, beginning in the room below the senate chambers and then moving up into the chamber itself for an extremely difficult end...the lightning that Yoda and Palpatine were supposed to shoot back and forth didn't seem to work right, though. [b]Battle of the Heroes[/b] recreates the most intense master/apprentice duel ever in Star Wars. Anakin and Obi-Wan go head-to-head on Mustafar, from the landing pad to the inside of the building, and even across the pipes and onto the equipment hanging over the lava. There was a bug here where Anakin disappeared during a jump sequence...but really, that's easy to overlook when you consider how epic the rest of the duel is. The Rise of the Empire [b]An Old Enemy[/b] - Obi-Wan is hunted down by an old enemy that he thought he defeated long ago. It's Darth Maul - refitted with robots legs. Now you have to finish him off...on a rainy tatooine. Yeah, that was a major eye-popper. Rain on tatooine. But the duel was very interesting. [b]Darth Vader's Redemption[/b] - to become a powerful sith lord, Vader must face his former self and defeat it for good. If he loses, Palpatine dukes it out with the good anakin. [b]A New Hope[/b] was a neat surprise. For you TFU fans, here you go - a mission with Starkiller in it. I don't care for TFU at all, but if you do, I'm sure you'd be happy to play this one. Challenge Mode And if all that wasn't enough, you can play in challenge mode, which takes you from duel to duel with all the major characters. You can customize the character you play as. According to the readme, there are 15 stages. I didn't get very far...I think I should brush up on those lightsaber skills. Along the way, I did spot many small graphical glitches and some areas I felt could use improvement. But I'm going to omit most of that - honestly, the vast amount of work that was put into this mod is incredible. Anyone with the commitment and patience to produce something on this scale deserves a huge pat on the back (at least) from everyone. There was one glitch on the menus that's worthy of note, though - Battle of the Heroes' missing description is incorrect until you start loading the level. One last thing I'll mention - at first, I had difficulty testing this out, because none of the maps would start. Instead, I would be kicked out to the main menu with no error message and no way to quit the game except ctrl+alt+del. After several hours of checking installations and making new isolated copies of the game, I remembered to insert the game disc. From then on, it was smooth sailing. You may commence jeering laughter at me. But remember - if you get an error while loading a map, you will get no error screen and instead will have to ctrl+alt+del your way out of the game. It's not a bug - it's an engine limitation, and it's just a minor side effect of having an awesome menu setup. If you still haven't started the download, do so, and play it when you get a little free time. You won't be disappointed. ~Dretzel

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439964 downloads

Uploaded:11-12-2002

Jedi Knight 2 Patch 1.04

jkiiup104.exe | 9.08 MB

up and down properly when using the backstab move in light saber stance. [*] Corrected bug allowing players to pivot while executing backstab moves in all stances. Players may no longer pivot when executing these moves. [*] Fixed bug causing force pull to be unblockable by people with equal or greater pull rank. [*] Adjusted ammo usage of the Imperial repeater alt-fire. [*] Fixed bug allowing inventory items to be used in FFA saber challenges. [*] Corrected an exploit which allowed players to fall from large heights at a slow rate. [*] Corrected issue which caused pain sounds not to play properly when hit by opponents. Pain sounds should now be relative to the amount of damage taken.[/list]And more!! Be sure to download this patch and check out the very much improved JK2!

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69603 downloads

Uploaded:08-12-2007

JEDI Costumization PLUS

jedi_costumization_plusfd.zip | 49.25 MB

skins. There are at least 49 new styles of heads, and 3 to 4 different versions of the same style, so there is at least 147 new heads for the Anakin model in this pack. There are at least 21 different torso styles, with about 3 versions per style (robed, unrobed, or hooded), and at least 21 new legs to match. Altogether, there are over 125000, unless my math is off, and I am fairly certain that it isn't. (129024 according to the readme... :p) Needless to say, this is split up into a lot of different species in the SP customization menu. There is far too much to have all in one menu. But it is split up and put together in a way that allows you to choose the combination that you want to have. Now onto the skins themselves... Each one is of very high quality, like the Aviar Lord skins were (Acutally, the Aviar Lord skins are included in this too :p), and the heads are pretty much all original. The clothes, though, aren't quite as original as the heads. But that is not the author's fault. There is only so much you can do with the clothes on the Anakin model, and I think that almost everything that can be realistically done to them has been done. I'd go more in depth about what they all look like if it weren't for the fact that it would pretty much be impossible to do so, so I will instead leave it up to the screenshots to tell you. I honestly couldn't find very much to complain about for this pack with one exception: This caused some problems with the default JA stuff. I popped it into my base folder and went to play SP a bit, and found that stormtroopers no longer spawned. Of course, that could be because I have so much other crap in my base folder as well. And, that shouldn't bug too many of you, since not many seem to play SP much these days, and I found no problems in MP. Anyway, this is a huge file, but I found every single byte of it to be worth it. I highly recommend this pack for people to download. Bot Support: Yes Team Support: No Npc Support: Yes New Sounds: No

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144764 downloads

Uploaded:03-27-2004

Bloody Dismemberment

jabloodydismemberment.zip | 167.38 KB

dismemberment in SP because it was write protected (or was this just a case of using the command line?) Anyway this mod makes it so everyone is dismemberable, everyone spews out blood AND you get the gore sounds too. This is not for the faint of heart or for those who distain from blood in video games - some people love the realism, some people find it very bad...then they go off on a tangent of blaming kids behaviour on it...but anyway! Actually on that note, let me quote the readme as it makes a valid point -Its a game. In the immortal words of Bart Simpson: Don't have a cow, man! -If you have an argument against blood, don't download this file. Talk about in the forums, please don't jam up the comments with arguments. See that? "please don't jam up the comments with arguments"...we don't like that here anyway so head the readme! It actually works really well! The blood looks very much like blood does in most games where it's there by default, clear puddles on the floor with splashes around it and a spray when you first strike someone, it's definately one of the better blood mods out there. Even down to the spot on color and transparency, all nicely done. I have to say thanks to the added noises too; they really make it stand out! -WadeV1589- [file="81937"]Check here for a JK2 version of this mod![/file]

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3045 downloads

Uploaded:06-03-2010

Star Wars Episode 1: Duel Of The Fates v3

star_wars_episode_i_duel_of_the_fates_version_3.zip | 40.96 MB

that's one thumbs of for this map already! This is version 3 of JamyzGenius Duel of the Fates map. From what I remember we kinda skipped v2, because he sent in v3 while v2 was still in the waiting list, but looking over v1, which we will say is the previous version, there is a massive improvement! I am most impressed with the improvement in JamyzGenius' skills all round in fact, the architecture, texturing and lighting is of a nice standard in this map, gone are the full-bright rooms and repeating textures, now the lighting is natural and the textures and structure of the map look nicely accurate to the film. There are still things that need to be worked on however. For example, in the generator room, if you are on the lowest platforms and look up, you will notice you get a hall of mirrors (HOM) effect, because the room is so tall that the game is not rendering anything past a certain limit. To fix this I think you will have to change the distance cull limit (it is a world-spawn command if I remember rightly), the same thing also happens outside on the grassy area. This grassy area could also do with some more natural looking terrain, since the patches used at the moment look a little too 'pointy' and not soft and rounded like terrain should be. Of course, trisoup or quadsoup are the best things to use for terrain making but they can be difficult to use and are a more advanced concept. One other thing I should mention is that the large double doors do not open together. To fix this problem you need to open the entity window on each door at a time and enter the key: [i]team[/i] and the value: [i]door_1[/i] or whatever you want, so long as you put a unique name in for each pair of doors. This will ensure that both doors will open together, as a 'team'! Overall I really liked this map though, the generator room especially was very movie accurate and looked great, the walkways making for perfect places to have a duel or even an FFA Also of note is the long and also massive marble corridor that is accessible via the main hangar. I think it is perhaps a little too tall, the windows a little too high off the floor and the floor texture a bit too stretched, as it makes the character look unusually tiny in comparison to the room. Obviously the room is meant to be massive, but it just doesn't feel quite right to me. Nevertheless, the huge marble columns and those massive flanking windows look fantastic and impressive! All in all a very nice map here, although there are still a few things that could do with further improvement. As I said before, I am most impressed with how far JamyzGenius skills have come and I definitely look forward to seeing more from him! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel, Power Duel ~Nozyspy~

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48118 downloads

Uploaded:07-15-2008

Spanki's SITH Customization

spankis_sith_customization.zip | 98.89 MB

us get started. FIrst off, I shall give out the basic stats that Spanki provided for us in the readme. Not including the bonus skins of famous SW characters he provided, the customization offers: - 27 customization screens - 96 customizable heads ( + 11 unique heads of RPG chars ) - 288 customizable torsos ( + 11 unique torsos of RPG chars ) - 20 customizable boots - red and blue glowing lights variations - 552.960 possibilities at all These factors are no doubt earth-shatteringly astounding to the publics eyes, no less. This, however, presents a problem to those who enjoy the JCP: 32 customization screens is the limit on JA, and as such, you're left to either fend for yourself in hunting for the right outfit, or you'll have to dump one. Sort of disappointing, actually, because I felt like this could have been prevented. The reason I say this is because most of the focus on this pack was mostly in the TORSOS, as opposed to the heads. There are only actually 3 "sets" of heads to work with, so to speak. Whilst you were given slightly limited clothing options with 6 sets of heads in the JCP, now you have 3 sets with MASSIVE clothing options. Honestly, *I* personally didn't like the trade off, as it resulted in the above problem, and the head selection was a little out there for my tastes. Granted, the above paragraph IN NO WAY states that this skin pack is bad. Suffice to say, it's magnificent to behold and use. However, I'm not the kind of guy who likes his Sith to be dressed in enough aesthetics to mask his entire ethnicity half the time and be mistaken for a gluttonous merchant. Whilst this is not the case in this pack, I did notice that there weren't exactly a lot of normal, human faces. The first set of faces is dark, brooding, and unnatural looking, as a typical Sith would look like. The second set features mostly alien races. The third set is a mixture of some human and alien races. Most of the human faces in this section aren't very diverse, however. They tend to sport similar features, and as I mentioned before, there's no average looking face. Not every Dark force user bathes in pure Darkside in the morning o_O. Gripes aside, we move onto the massive department store of outfits. My word, looks like black and brooding is in this season, eh? =_o A lot of the clothing options here were pretty dark, but a lot of them sported SOME form of alternating color, so as not to make every outfit the same. Armor variations and what have you were also included in this pack, so you can go into combat well-armed. Featured exclusively in this customization to stand out from the JCP would be the ability to have a "hood only" customization option, so as to mask your visage without having the heavy robe to carry about. Diverting away from the customization section, we can see in our menu that we have 11 delicious characters to select now. They are: Exar Khun Darth Bane Darth Krayt A´shared Hett Darth Kruhl Ulic Qel Droma Kyp Durron Cade Skywalker Aviar Jagged Fel Nomi Sunrider ( I wanted to include something for the ladies :P ) Apparently one female skin was enough to say he was throwing the ladies a bone XD ⌐_⌐.... Moving on, it is safe to say that all of these skins are amazingly awesome to behold. They're finely crafted, although a lot of them don't seem to sport hooded versions. Ah well. Sounds. The majority of the sounds in this pack were composed of altered Kyle and Jaden(both genders if I'm not mistaken,) soundbits. Some taunts sounded out of place for some of the RPG characters presented, and I wasn't too thrilled when the customizations were stuck with a monstrous form of dark side Jaden's overacted lines, but overall, they were still a pretty well chosen set of sounds. So =_= here it is. Now you must decide for yourself whether to remain on your so called path of light or embrace the power of emotion, and unleash the true fury of humanoid-kind. Those willing for the latter(or both O_o) are more than encouraged to submit bandwidth to this powerful pack of skins. Me? Eh, might keep it, might not. Either way, it still stomps colons. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Nay - Averus Retruthan

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141659 downloads

Uploaded:04-25-2005

Darth Vader

vadervm2.2.zip | 1.81 MB

Luke Skywalker and the character who made star wars so popular (in my opinion of course), Mars has captured Vader PERFECTLY in everyway from the shine on his helmet, the real-like textures on his cape and the metal parts on the suit, it all looks marvellously realistic. It was a treat to go into the game and run around in game with this fantastic model, it's a model that everyone would surely like, even if they don't use it they'll download it. The sounds are there, when you roll he does the whole machine-breathing thing, there are team colors, an unmasked version, which looks amazingly accurate, and even a white Vader version! This is a true treat for anyone who plays this game, Mars and Psyko have done an awesome job. Download this or I will have to use Level 3 Force-Poke-With-Stick on you. New Sounds: Yes Bot Support; Indeed Team Support: Yeah! -Rink[/quote] Darth Daddy's Back, version 2.2 include LOTS more stuff than version one. One of the very few complaints about version one was the eyes, although alot liked them a few didn't saying how they didn't match the real vader. In this version, there are multiple Vader skins you can choose from, the episode III suit, the original trilogy suit and the others like white, no mask, default (yeah with them cool eyes), red and blue (which have been improve greatly). As well as a few little bug fixes and NPC support (there's a few NPC's you can spawn), there is now 'troop' support. Explained in the readme, in singleplayer you can spawn stormtroopers and get them to follow you. HOW COOL IS THAT?. I don't think the model could get any better, 10/10. New Sounds: Yes Bot Support; Yes Team Support: Yes NPC Support: Yes Troop Support: Yes Everything Else: Yes -Rink

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13953 downloads

Uploaded:01-10-2008

Enhanced Saber Realism

enhancedsaberrealism.zip | 8.75 MB

version 2 of the original mod. Panda expressly told the author [i]not[/i] to refer to it as such, but he seemed to feel the need to anyway, so just keep in mind that this is nothing more than an unofficial fix/update and that pandapop999 is already planning a [i]real[/i] version 2 himself. [i][b]Anyway...[/i][/b] This changes a few things from the original, mainly being that speed has been increased, boss NPC stats have been normalized, and dismemberment has been added. This should appease those people who felt that the mod moved much too slowly. Certainly an improvement over the original in some areas, but you'll have to decide for yourself whether or not you want to replace the original with this one. ~Inyri

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27892 downloads

Uploaded:12-16-2004

Dark Origins Total Conversion

darkorigins_tc.zip | 106.78 MB

The story has been rewritten, the voices are all new and the dialogue in the cut scenes has been changed. Much to my entertainment when I reached that one scene with the bartender. *giggle* The only other file that obijon1138 has released was a skin pack of Mandalorians. I wasn't too impressed with that, but that was a long time ago. And this SP mod/TC almost never saw the light of day. I'm glad you released it though, John. It's a great mod that breathes new life into an overplayed and essentially dead SP game. I mean, this is worth the download simply to watch the cut scenes and stuff. The voice acting was decent and the story was intriguing. Sure, it's a little buggy, but it wasn't anything too bad. Yes, this file is big. Yes, I'm way late getting this file on our site. I'm kinda glad I'm late though. Maybe this will make File of the Week. Who knows? Download it, play it and then rate it. If you rate it based on the screenshots, I will hunt you down and ... give you a noogie or something. And I've got to applaud you John for giving credit to all those you borrowed from. I don't think one name was left off of your readme. Great job! I hope to see maybe some original SP campaigns from you. That would be awesome. ~AmosMagee

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15688 downloads

Uploaded:07-10-2002

Enyak's Mutilator (Saber-cutoff limbs)

enyak_mutilate.zip | 4.92 KB

dice! [b]Instructions:[/b] Unzip the "enyak_mutilate.pk3" file into your GameData/base directory and you're all set! [b]Notes:[/b] - Works in Single Player only - Doesn't always cut off limbs etc. but it does every so often

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16582 downloads

Uploaded:11-14-2009

Clone Wars Stances and Effects Mod

zzzzzclonewarsmodv6.zip | 24.76 MB

honest, some attacks make a shiver run up my spine. Not only that, but there is also added effects, such as, and I quote; New lightning effects, saber blades, and clashing effects. Not to mention new sounds for each of these! Lets start with the Blue stance. I'm not really sure how I'm supposed to describe this, but it seems to be a cross between the art of Fencing and the art of Stabbing at the Ground. As confusing as this sounds, the stance is actually really well done, with a unique spin to it. Literally! The usual Blue Uppercut has been switched around to, what I saw, a series of three spins, all attacking in front of you. This looks slightly silly in the middle of battle, not to mention it doesn't hit everyone around you. That is, unless my calculations were entirely off and I actually did hit that ninja that ran after me... The second portion of the stances involves the 'fabled' Yellow stance. Now, this looks like an honorable position, however is extremely dangerous if put into a real life situation. In short, you hold the saber at a vertical position, what seems to be inches from your nose. Oh, don't get me wrong, the stance looks awesome. It just doesn't seem... practical.... Oh right, the attacks. Most of the swings have been changed, but none so much as the awesome Yellow DFA. Jumping into the air, cutting at the opponents below you, and breaking into a roll has never looked this amazing. Ah, the last of the Single stances. This one is the combination between an axe murderer and a ballet dancer. This stance is possibly my favorite of the three, with an attack that literally caused me goosebumps. You remember the first attack Chancellor Sidi- I mean Palpatine did against those Jedi? Yeah, the one where he spun in a circle, while jumping. Wasn't that cool? I thought it was, which is probably the reason I love Red Stance. The Red DFA has been turned into what I like to call SuperSidious. Now that we're done with the Single stance, lets move on to the speed demon Dual stance. This looks like something out of Soul Calibur, which makes me a very happy person. Alas, that happiness turned into confusion when I pulled up the Dual 'Uppercut'. It seems the player has a tendency to spin their wrists to the point where they would fall off, and they keep going. That confusion turned into happiness again at the end of the first part of the attack, where the user would repeatidly stab the opponent. And it looks awesome. The Dual DFA was harder to pull off, as I was constantly low on my Force power after defeating Raiden, God of Thund- oh, right, review. The user constantly swipes horizontally with both sabers, ending with something I... don't actually remember. I think I was electrocuted right before I did it... Ah, the Staff. Quite an impressive device. Not only can you stab someone in front of you, you can either stab the guy behind you... or even yourself! Jokes aside, the staff has been changed. To my recollection, I remember the stance has been turned into a more docile, calm stance. The Staff 'Uppercut' has been turned into what seems to be a Lightsaber Helicopter. No, you can't fly. It ends with a repeated spinning stab move. The Staff DFA is similar, just without the Helicopter move. This time, the entire body spins in midair, attacking all directions. Whew! So, the saber stances are over and done with, right? Nope! The stances also involve a new walk, which looks amazing if you're into the whole sword-at-side vengeful samurai 'you killed my father' stereotype. The run is the same for each Single stance, which beforementioned samurai can explain, but the Dual makes you run with your arms behind you, and Staff makes you run with the saber in a Bo-staff position. Melee stance has been changed, although it would be extremely useful if the hands were at your side in melee, instead of in front of you. Kinda like idle-saber. To be entirely honest, I never actually used the Force powers, but I did see some difference in the saber. I believe it's brighter, with a more realistic feel to it. The clash effects are gorgeous, especially when I accidently Yellow DFA and decapitate my opponent throught their saber. Yes, I did that on accident... The only few qualms I have are actually quite fixable. First, some attacks look entirely strange, meaning the spinhand in particular. The second one is that melee stance, also fixable with the right coding which I know Hirman has. Finally, the part that this is not an OJP modification like the last ones. I know it's stressful, and I know I don't play OJP, but other people might enjoy this on it. Installation has been provided in the Readme (PLEASE read the readme, it's there for a reason. We can't just random generate these things, you know!), and most modifications are acceptable with things such as Movie Battles II and Jedi Academy Plus. -FILE- New Sounds - Yes New Animations - Yes New Overall - Yes -Denariax-

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62704 downloads

Uploaded:10-06-2006

HS Anakin Skywalker

hs_anakin.zip | 10.62 MB

[b]three[/b] - amazing soundsets. If you thought the Anakin soundsets out there already were good, have a listen to these. With a minimal amount of background noise and music, these sounds will really make you feel like you [b]are[/b] Anakin Skywalker, rather than just watching him. The soundsets include an Episode 2 soundset, a neutral Episode 3 soundset, and a more Sith-like Episode 3 soundset. Of course Anakin must match his voice, so several clothing variations have been included: Episode 2 \'fro hair, normal Episode 3 duds, hooded and unhooded robes, and a battle-worn version. You\'ve all seen the WIP images that have been spread around the various community forums, and the model certainly lives up to the images. With an accurate mesh, beautiful texturing, and Infinity Blade\'s characteristically (near) perfect weighting, there\'s very little you could find to complain about. HapSlash has even gone so far as to include three head meshes: an Episode 2 head, and two Episode 3 heads with slightly differently shaped hair. Since we\'ve been waiting for, oh, about a year for this model, you\'d expect it would come with all the extras. And indeed it does. Some very tasteful team support, various NPC options, and of course a bot to play with. It also comes with single-player support (and the mouth is fully rigged for those who actually want to use it in single-player!). This way you can easily access the outfit you want to see! What more could you want? How about some spiffy shaders to complete the feel? You\'ve got it. The best Anakin model out, by a landslide. Download now... as if I had to tell you! [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: Yes ~Inyri

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93364 downloads

Uploaded:09-01-2005

Obi-Wan Kenobi

hs_kenobi_rots.zip | 7.35 MB

work of art - I find it hard to believe a modder could come up with better than Raven ever could - just look at what they turned Luke into - yet here's proof! Obi-Wan's face is spot on, and I mean right down to that little warty thing by his nose. I review loads of Star-Wars based models, but most of them are only recognisable by the clothes, because the face always seems... wrong. And this is why I love this model over all of those :D Sure, he looks in a slightly angry mood, but by my standards I'd pick this model over any other one currently out for JK3. Obi comes with full Bot, NPC and Team Support, and 4 different skins. My favourites are the classic robed versions, which come hoodless and non-hoodless, but the war-torn version of his normal clothes (minus the robe) and his standard outfit are also very impressive, and the textures have been modelled to a high standard. The hair, which is usually the worst part of a model, is also very close to the real thing, and I am absolutely positive every Obi-Wan fan will want to download this. Now, and some of you are gonna hate me for this - there are a few small problems, but let me stress that whilst they are small, they still should be fixed. Firstly the single-player selection doesn't work - it comes up with a model not found error and I end up as a stormtrooper. It still works through the console, but I was kinda looking forward to seeing Obi in the cutscenes. I don't think it's a problem on my end, but it could be. Secondly, while most of the sounds are fitting, some have music in the background, which sounds wierd to me. Still, it's not like I ever use taunts ingame. ;) Also included in the file is Kenobi's saber from Episode 3. I have never looked closely at his saber so I can't vouch for its realism, but it does look very good. It is also in a seperate pk3 from the SP model and the normal MP model so you can remove it if you wish. I have no doubt this will be a highly-downloaded model, and I am also sure it will keep all the Anakin fans appeased untill HapSlash releases his episode 3 model :) New Sounds: Yes Team Support: Yes Bot Support: Yes NPC Support: Yes ~Szico VII~

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12670 downloads

Uploaded:08-13-2007

Bloody Dismemberment

bloody_dismemberment_jk2.zip | 137.72 KB

ties up some potentially issue-causing loose ends. In particular, the NPC files that don\'t exist in JK2. The original mod, made by Dark Maul, was converted by J_B_ for use in JK2 without any of the added baggage that isn\'t necessary. I assume it\'s otherwise unmodified, or any modifications are very subtle. However, as with the original, you will be able to partake of \"copious amounts of blood\" and because JK2 is so much cooler than JK3 in the dismemberment department, you can scatter stormtrooper bits everywhere along with gallons of blood! Sound disgusting and gorey? Excellent. Naturally if you don\'t [i]want[/i] your game to be disgusting and gorey, you\'re more than welcome to skip over this mod. Those of you who aren\'t bothered by a little unrealistically over-the-top gore (that\'s the way we like it, right?!) will be very pleased at the new addition for Outcast! Make sure you take a look, or grab the original if you\'re looking for the JK3 variant! ~Inyri

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89983 downloads

Uploaded:06-10-2003

ForceMod II - The Mercs Strike Back

forcemod2_install.zip | 3.16 MB

with the review of ForceMod II - The Mercs Strike Back. :) For those who liked the first ForceMod, I think you guys are going to love this one. Between the grappling hook, jetpack, flame gauntlet, cloaking for Mercs (like Mindtrick), Optic Radar (like Seeing), dual pistols (!!!) and dozens of other features, this mod has something for everyone. So much, in fact, that I can't list everything here. But that's what the readme is for! I should also note that this has to be one of the most user-friendly mods I've seen yet. Every setting has been worked into the menus and makes it pretty much idiot-proof. ;) Force powers are combinable now, so you can have Light and Dark force powers and there are 4 levels of Force. There are 4 classes for Jedi and 5 classes for Merc. Model scaling has been included and many emotes and admin commands. I can see this quickly turning into many players' favorite mod. :) Good work Azymn and all the others who put so much work into making this incredible mod! ~AmosMagee

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115944 downloads

Uploaded:08-01-2005

Jedi's Home (JL) II

jedihomejl_ii.zip | 15.18 MB

really, after all considering what a smash hit the original Jedi’s Home was, it should have occurred to me that there was a good possibility for a v2. Oh well, I always seem to miss the obvious! Anywayyy…on with the review! Now, on the whole I liked the original map, it was roomy, good for clans, and had some great secrets. However there were a few things that bugged me quite a bit, one of which was the texturing in one or two areas, like that dark blue carpet in the main hall. It drove me mad trying to duel there, because I could never see my character, or my opponent properly. They just seemed to blend in with the dark carpet! Of course, when I lost because of that, I’m not sure anyone believed me when I said it was all the carpets fault. Surely other people had the same problem though? One of the main things a v2 should always accomplish is to correct the errors, or not so good bits of its predecessor. The worst case scenario is that a v2 would expand upon the not so good bits of its predecessor and get worse! I am happy to say that isn’t the case here. If you liked the original Jedi’s Home, your gonna be drooling over this one! :D Lets move onto the architecture first of all. This is really a map and a half, the architecture looks great all over. Wonderful smooth flowing lines, along with grand staircases and a lot of nice architectural detailing makes this an excellent map visually. It also feels a lot more solidly built than the original, but I guess a Jedi safe house needs to be though right? Some areas which I particularly liked was of course the wonderful main hall, with that great ceiling, but also the kind of modern-Japanese style dojo room thingies. At least that’s what they looked like to me! There is some nice architectural features and texturing in there, and the lights look pretty nifty too. ;) Now, that brings me onto the texturing, which is also very impressive. Quite a bit of the texturing in the main areas of the map is in relatively plain and simple textures, but nice looking ones nevertheless. Plain or simple textures are certainly not a bad thing if they are used properly however. In this map they are used very well I think, and personally I think they really bring out the wonderful architecture, whereas complicated, cluttered textures would draw your eye away from the architecture and more onto the texturing. There have also been some nice new shiny marble textures added to the map here and there, which i think looked rather posh! Best of all though (in my opinion at least) is that the carpet in the main area now looks much better, so hopefully I wont keep loosing my duels so much due to the colour of the carpet. I bet you still don’t believe me about that do you! :P Anyway… Just like the original, there is sooo much to explore on this map. The map itself is gigantic, and of course, theres plenty of secrets! One of the coolest bits I thought, was a transport ship that’s outside on a landing platform. Step on the boarding ramp undernieth and it brings you up into the bowls of the ship. However, if you move into the cockpit and press the controls, you can fire its laser cannons! Hopefully none of your friends will be standing infront of it…or maybe that was the idea? Mwahaha… Theres a totally revamped medical room, and also a cool duel room with a glass box that closes around the duelers (sorta like the one in Sith Council). As I said above, there is of course, plenty of secrets here. Theres hidden chambers, as well as come nifty floating dueling platforms in the sky, though I couldn’t figure out how to get there normally…I had to use noclip. Still, I imagine theres a teleporter somewhere for that. One secret that I thought was very cool was this security room that I found. It had a big screen on the wall where you could actually see one of the corridors in the map, and also when people walking through it. Just like a proper security camera! The only thing that I didn’t really like in the map was the fact that you had to press the use button on some of the doors to open them. Doing that just gets a bit irritating after a while, because I keep walking into doors expecting them to open! Owch… Besides that though I don’t remember noticing any substantial bugs, or any bugs at all for that matter! So, lets round up a few pro’s and con’s before we finish up. Pro’s: [*]An excellent map for clans. [*]Excellent looking architecture, you gotta love all those curves! [*]Solid and well-made brushwork. [*]Beautiful texturing and lighting. [*]Plenty of secrets to discover! Con’s: [*]It is very large, which can lead to you getting a bit lost if you don’t know the map well. [*]You have to press the use button on some of the doors to get them to open, which gets a little irritating after a while. This really is a superb map, which will be great for clans or RPG folk, or anyone who appreciates a well made and good looking map. An excellent map all round, be sure to give it a download! Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

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46366 downloads

Uploaded:10-19-2004

Pakscape

pakscape.zip | 103.69 KB

Pakscape is a pk3 editing program. Any modder/mapper e.t.c who wants to release a file for any quake3 based game - .pk, .pk3, .zip file formats e.t.c, needs this file to organise their file structure. This is probably the best one around, but as far as i know it doesnt support Doom3 as of yet. ~Szico VII~

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76696 downloads

Uploaded:08-04-2002

JediMod Official

jedimod1_2.zip | 5.44 MB

JediMod Main Features: New stuff in 1.2: -Amazing new hilt pack made by |:|ReMaRk|:| specially for JediMod v1.2 with 45 new hilts. (be sure to read saber_readme.txt) -22 new emotes! For a total of 31 emotes! -Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe) -New move for orange style if your using only one saber -mod_cheatprotection variable that makes it so players can't change models if they are close to other players. -bots can now use hilts. -no more file size limit on tckmodel.cfg[/quote] And ofcourse everything else that was in v1.0 and v1.1. This is the entire mod in one package, so you [u]don't need[/u] the older versions to run JediMod. There is an FAQ also included inside the zip, so if you're new to the mod or still unsure how to get things working, make sure you check that file out. Along with that is also a file called "cvar.txt" which contains the new commands added by JediMod. Fantastic mod, makes MP so much fun!! :D

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21205 downloads

Uploaded:09-20-2004

JK3 dismemberment

jk3_dismemberment.zip | 1.41 KB

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59258 downloads

Uploaded:06-21-2005

General Grievous

grievousvm.zip | 1.32 MB

Grievous model. What a beauty it is, and I hated Grievous. Detail, down to the scratches on his metal surface and the six fingers on his hands, make this model one of a kind. Not only does this model have Bot, NPC and team support, but it also comes with a caped and non-caped version, as well as custom sounds! What would Grievous be without his unique voice? Well here you have it - General Grievous. Download and enjoy. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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57338 downloads

Uploaded:01-26-2004

-A- Hilts

-a-hilts.zip | 2.71 MB

have custom stances and some have altered sabers, like the really short one. The only hilts that I didn\'t really like were the reversed saber ones. Like, you hold the hilt in front of you, with the saber behind you, sorta. You\'ll have to test the hilts to see what I mean. Some of the hilts here, I really like, but I\'d rather use the hilts without the altered stances and animations. This hilt pack didn\'t really need any new sounds added. They are, after all, still just sabers. And I\'m glad there are no new sounds, actually. As much as I like some of the hilts here, I won\'t be keeping this pack. There are just too many here that I don\'t like. But the file size is small enough that it shouldn\'t be too much of a hinderance for you guys to download it. So, enjoy. :) ~AmosMagee

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50439 downloads

Uploaded:03-09-2007

The Academy

the_academy_v3.zip | 24.36 MB

map. If there were ever such a thing as evolution, this would define it. Players of The Academy v2 won\'t recognise much except the core fundamentals. Everything has changed, yet at the same time so much remains the same. Firstly, I\'ll start with the main chamber. I had to use noclip to access this, as it\'s initially locked, hence the screenshots not being taken in spectator mode. This room fits the theme of a council chamber perfectly, in every sense. As well as having the Jedi theme, it also has some unexplainable academic edge to it, some element I can\'t quite isolate. Needless to say, the architecture is great, and is quite possibly the best I\'ve seen in a Yavin Temple map for ages - it\'s simple, yet at the same time visually pleasing. Not one mis-aligned texture to be found - this is the point where I realised exactly why this map had taken so long: Virtue\'s gone over it with a fine-toothed comb, and then gone over it again with an even finer one. There\'s really not much to say about this as the screenshots will say enough, except that the view over the courtyard looks good and gives it that \"campus\" feel. Leading off from the main chamber are the security rooms and a sparring room. The sparring room is essentially the same design principle as the equivalent room in v2, except that much more attention to detail has been given to it. Again, it\'s what you\'d expect. The security room is simple - it just has buttons to lock down parts of the academy. Typical Rebel base design, yet still very well constructed too look the part almost impeccably. Next is the battleground. Believe me when I say that you won\'t recognise it. It has been translated from a walled-in enclosure into a large outdoor area. The terrain looks as good as it can in Q3 engine, there\'s good use of lighting and effects, and the area is littered with weapons - leading me to believe that the majority of combat and lessons takes place out here. Across the battleground you\'ll find a small ruin with an elevator. This leads into what appears to be the dorm area. Several rooms are down here: medical room, bar, strategy center, and a few storage rooms. Everything is, again, well-designed and error-free. What impressed me most was the strategy center\'s layout - it hits the spot exactly, and I suspect that a little inspiration was likely taken from real world sources. My only grievance is that the music in the bar is still present, and there\'s no way short of deleting the mp3 to make it shut up (you can tell that I dislike that song, huh?) - which is a shame, as it clashes with the great BGM. Interestingly enough, this underground dormitory area is also a training zone, although I suspected it may be since only RP\'ers would really have much use for many of the areas (except the bar - that can universally be used as a \"Safe Zone\" in any type of server). Now... Ah, wait, screw it, I\'m too lazy to keep switching between spec and ingame modes. Ahem, now let\'s move on to the central courtyard, possibly my fave area. This is almost the same as v2, which is good, because it\'s a little bit of the original in there, but what makes it stand out is the adjoining \"Hall of Fame\" area. As well as being possibly the most aesthetically-pleasing part of the map, it contains memorials which count as a way of honoring the people who made the Academy what it is - quite sentimental, and hell, those guys deserve an honorable mention for giving up most of their free time for the benefit of a gaming community which on the whole generally doesn\'t appreciate the sacrifices that have been made for them by many. Most important of all is the memorial to Vladarion - I\'m glad that\'s still in there. An in-game memorial to an in-game friend. Nerdy? Hell yes, but really, who cares? Honoring someone you knew well and cared for is the right thing to do, and a friend is still a friend whether you know them as a human or as an avatar. Again, another display that we\'re all still humans behind the keyboards, and that can only be a good thing. OK, this review is getting long. Too long. Let\'s move on before Inyri starts making wisecracks about Oscar acceptance speeches or some such nonsense... >_> The classrooms are the core of the map, naturally. The three sparring rooms are still intact and very much unchanged aside from the removal of the viewing areas. What is really new now, is the stairways leading to elevators. These lead up to the second floor, where there\'s a brand spankin\' new classroom built for all kinds of classes. It\'s got seating (which, in non-RP terms, means \"Go stand over there so you don\'t get in the way!\" :p ), and the glass walkways make it easier to see what\'s going on around the room. Jutting off from here is a supply room for healing, and a sentry room for defensive training (which I have to admit, I took a few lessons in myself while playtesting >_> ). All in all, everything a Jedi will need to train themselves, I guess. The final room to cover, is the bridge room. I loved this one, and now with the addition of multiple levels, I love it even more. Why? I dunno, I guess I like combat in these environments. Must still be jacked in to the Matrix or something. (By the way, Ghost is WAY cooler than Neo. And Enter The Matrix should have been much longer than it was.) Er, yeah, this room is still fun for combat, and if you like, you can even simulate Revolver Ocelot-style pistol matches a lá Metal Gear Solid. ;) All in all, a fun little sparring room. Now, because I\'ve made this review extremely wordy and unnecessarily long, I\'ll summarise: - Texture Usage: All textures appropriately used and well-fitted. No errors. - Architecture: A bit plain, very simple, yet still aesthetically pleasing and appropriate. - Design: Simple, yet elegant. Made for a purpose and suits it perfectly. The theme ties in very well together. - Creativity: It\'s an updated remake. The heck are you asking me about creativity for? :p - Custom Material: Surprisingly, most of this is built with base resources. Congrats on utilising them better than Raven Software could! The few custom resources in the pack are just fine. Some of them could work better, but they\'re fine for their purpose. I admit it, I\'m gushing with nothing but praise for this. Why? Because it\'s the best map ever? No, I don\'t make judgements like that. Because it looks more awesome than any other map? Nope. So why is it then? Because it [i]works[/i]. It\'s been properly tested, properly tweaked, properly optimised, so on and so forth, and Virtue\'s delayed the release of it almost indefinitely in order to make sure it was only released when it was [i]ready[/i] - something that no mapper seems to do these days. Overall, this is an improvement in every way over v2, and the Academy members should be proud to call this their \"home away from home\". Virtue should also be proud for creating something which raises the standard and finally proves that complexity is [i]not[/i] synonymous with quality. Great work, Virtue, and I hope you expand your mapping horizons. I also hope that others follow from your example of thinking purely about the map rather than about the reaction it will get from the general public. ~ Kouen [b]Bot Routing:[/b] Yes [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes [b]Custom Models:[/b] Yes

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10898 downloads

Uploaded:06-04-2009

Terminative 3 Home

t3home22009.zip | 21.72 MB

JKFiles record that has been broken today! ;) It’s good though that the author chose to show as much of the map as possible, because this is a pretty incredible map! This is basically one huge training map, designed to hone your skills ingame. Though this was obviously designed for the Term!native 3 community, this is definitely a map that I would recommend to any clan or gaming community. The logos and references to the Term!native 3 community are pretty unintrusive and I think the training features in this map would be a fantastic asset for any clan. So, what kind of facilities does this map have? Well, one of my favourite features was the huge static training room, which features one of those rotating ‘jump & duck’ bars (though be careful not to get hit by it or you will be killed!) and various targets raging in size to test your aiming skills. It also has an area with two concentric circles, a small one inside of a larger one, with a button that spawns a Kyle in the center. The idea I think is that you have to use your saber skills to kill the Kyle bot without leaving the circles thus honing your close quarters combat skills. This is just one room though, which is accessed off a corridor, which is in turn accessed off the central hub, which leads to all the different areas. Other features include a duel room, two bot training rooms and a jump training area where you can spawn Kyle bot’s which fly around the room in various ways, helping you to practice your jumping attacks. There is an area that has three corridors filled with that I presume to be water. In these corridors are platforms spaced at regular intervals, with the spacing getting wider in the next corridor along. This area is I presume a place to practice your jumping techniques and accuracy. If you fall short of the platforms however and land in the water, you will be teleported back to the beginning! Yet another room is the interestingly named ‘Mysterious Pit’ room. Basically this features a big pit that opens up in the floor and, via the use of multiple buttons on the wall, you can customise with platforms and walkways that extend out into the pit to create a tailor-made duelling area! There is also kind of secret ‘council room’ type area. This last area has a very nifty method for accessing it… it has a combination lock! Outside of the doors to the ‘restricted area’ is a giant combination lock where you have to change the numbers to the correct code to open the doors. This I think, is a fantastic idea. It looks good and is a very nifty little feature that helps set this maps ‘council room’ apart from those of other clan themed maps. One other small, but clever idea are the little signs on the floor in various places instructing you not to stand there. Why? Well, because they are teleporter pads! When you use a teleporter (of which there are quite a few in the map) you will land on one of these pads, obviously you don’t want someone else to be stood there when you teleport in, otherwise you will crush them, sending them to an untimely demise. These notices are a clever little feature which should prevent people from being killed unnecessarily whilst on this map! (Health and Safety for the win!…) There are quite a few other features here as well, but it would take too long to mention them all, besides I want to leave something for you guys to discover for yourselves! ;) As for improvements, well to be honest there isn’t much I can think of that could be improved here. I would suggest though, if there is ever another version made of this map, that you add some more duel rooms, because one really isn’t enough to be honest. Other than that, I did notice a few missing textures, but these were few and far between and weren’t that noticeable anyway. Overall then an excellent map here, one that I wish had been around when I was in a clan; we could have used this kind of map for clan rank trials and such! If you are a clan leader looking for a new map or just like the look of this map, then be sure to give it a download! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~ [b]For a sneak peek, why not check out the trailer below?[/b]

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15033 downloads

Uploaded:04-06-2006

All Enemies Are Sith

all_enemies_are_sith.rar | 14.2 MB

with sith characters. Using the added on skins and models, this mod also replaces some of the other characters. Tavion, for instance, is now Palpatine. Other are replaced as well. I didn't take the time to test this fully, but it looks very fun, and a bit more challenging than usual. Try protecting rosh from two sith that should be howlers. :p If you like SP mods, or if you want something more challenging, give this a download. ~Zach

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23345 downloads

Uploaded:04-14-2007

Saber Realism

saber_realism.zip | 8.74 MB

let me cover the basics of what it changes:[list][*]manual blocking[*]slowed combat speed[*]one-hit saber kills[*]massively increased automatic blocking (for compensation to the above point)[*]new saber sounds[*]other stuff listed in the read-me which I didn't get a chance to test (so read it!)[/list]My favorite bit here is the slowed combat speed and the increased blocking. It's a filmer's dream! Not that I make films... :p. Anyway, I am talentless when it comes to JA, but I managed to have some pretty awesome looking fights using this mod with only a mere reborn. So anything that makes JA cooler is a bonus in my book. Then there's the "realism" angle; after all, it's in the name of the mod! Does this make saber fighting more realistic? [i]Yes![/i] When was the last time you saw [i]any[/i] Jedi take 10 hits with a lightsaber before going down? Puh-lease. Is this increased realism a good thing? That's debatable. I like it, because I think despite the one-hit-kills it's still quite balanced (which is where a lot of similar mods fail). When he says blocking was beefed up, he really means it. In case it wasn't clear earlier, there is still automatic blocking. The manual blocking is in [i]addition[/i] to it, and it works as advertised (read the read-me for that). If you want to use this mod in multiplayer, though, you're going to come across a few problems. I'm guessing, based on the batch file, that this mod was designed for SP. In MP some notable "bugs" are the clash effect doesn't work, manual blocking doesn't seem to work, and (maybe it's just my imagination) but the sabers seem faster than in the SP. Overall it's not really working too well in MP, although you could certainly still use it. The author may want to think about working it into a usable MP mod as well, if possible. Did I mention he removed the red stance? :D (Don't cry, it's supposedly coming back in the next version. Except less ghey.) I have [i]one[/i] gripe. The sounds! No, they're not bad. They're just... well, the most common swing sound is like... a fast swing sound. And none of the swings are fast. It bothers me. The author better fix/change it or I'll cry. :p Now if that isn't a [i]minor[/i] gripe, I don't know what is... Now if you'll excuse me, I'm going to go play through single player to see what else has been changed. :p ~Inyri

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25717 downloads

Uploaded:07-21-2008

Atlantica

atlantica.zip | 143.97 MB

with this map in hands, I can effectively say I've been compensated for mah troubles >_> Forst, background. Conceived for the ::JEDI:: clan by Szico VII, this map, set on planet Mon Calamari, is a soul-harvesting, child-eating, and corn worshiping power house of script, design, and sexy. Seriously, feel free to take a look at the screenshots before reading on if you don't believe me. This map has effectively stamped out all of Szico's predecessors in virtually every aspect. Enough pole-jocking, I say! Let us proceed to a small walkthrough, shall we? To preface, I must note to you all that there are [b]TWO[/b] versions of this map, but both contain the same essential items, save for a couple features. Now then, to start us off on our grand journey, we shall begin with the broad exterior. Starting from an empty landing pad, one can take in and grasp the true beauty of the architecture of the exterior and texture work of the water and skybox. Szico REALLY went all out on this one. It felt like I was really in the middle of Mon Calamari/The Antarctic. The water was crisp, clear, and looked damningly cold. It also blends incredibly smoothly with the skybox, making the map feel very realistic. The skybox suggests that we're sequestered in a valley of sorts, and quite exquisitely, at that. Moving on from the background, we find ourselves staring at a monstrous dome of sorts, with a tower atop it, along with several other jutting extremities coming from outside the dome. This empty pad contains an interesting little device, but I shall save it for later. LETS PROCEED INTO THE DOME. The dome is massive, and made almost completely out of glass. It's quite an excellent observation area. The inside of the dome is what I like to call "rage city," as it has enough destructibles to almost completely wreck up the place. The overhanging lights can be pulled down on top of your opponents and kill them, you can kill the lights to the stairs, the main halo light,knock a monument down, and pretty much own every tree there is with your saber. It's beastly, without a doubt. Looking forth at the other extremities, we'll just glance over at the delicious shuttle that takes off and lands every few minutes, and proceed to the strange little spiral staircase. Inside? A room, with a familiar object of chaos...go ahead and pull the switch, I dares you =_>. I daren't say more, so let us return to the surface! Returning back to our empty pad, we'll finally discuss one of the scripted specialty features: dynamic elevators. Ah, yes, this one's a doozy. What sets this one apart from others other than the earth-shaking scripting? Simple: It's a BEAM-LINE elevator. As the elevator is hailed, you can see the beam path the elevator pad glides along with great ease. It is, without a doubt, quite awesome to behold. Granted, in some angles it looks very 2D, but it can be overlooked for the greater good, here. From this pad, we can either choose to go to the shuttle's landing pad, or to the command tower. Let's go command things, shall we? Once we hit the tower, one must circle around to the next elevator to get to the peak of the tower. Now to call down the next--WHAT?!? WARNING: LIFT RESTRICTION?! CURSE YOU DIRTY AND GLUTTONOUS STAFF. Force users at this point will have to manually climb up the tower(or just respawn there,) and push the crate off the elevator. Foulness, indeed. Afterwards, the elevator works. At the top of the tower is the admin room, a simple room that has more practical value in the RPG version, which will be explained later. Activate the console with the code provided in the readme, and all shall be revealed. See below at the end of the review, as the code here IS customizable. Now, it's time to FINALLY go inside, having left a few unturned stones for you to discover out there later. Retreating to a particular extremity adjacent to the dome, we shall be entering by a contact-triggered elevator. Quite stylish, I know. Step on the arrow as you walk in, and our journey shall begin. Landing in the awesome nexus, there are a huge plethora of doors. Eenie, meany, MINEY, MO! Well, wouldja look at that? A BAR. Hasn't anyone heard of an actual restaurant in this community? I mean you could include a bar IN IT, but RPG'ers needa eat @_@. Moving on, this bar is eloquently designed in the oval structure, allowing for more movement of the bartender. In the corner is a window to one of the most awesome skyboxes I've seen. It makes you feel like you're actually underwater >_> seriously. Anyway, evading subjective fits of rage, lets bail out for the next door into the detention center. Now THIS is what I call a detention center. Forcefields, steel doors, and controlled gun turrets make great security measures, and hurt many feelings. Now granted, it woulda been nice if he installed like, poopers, so people can poop, but hardly anybody lets forth a corn log in RP anymore(at least, in serious RP >_> it's too cool for them.) Anyway, let us take flight from this deliciously miserable place. Oh yes, by the way, please scorn and laugh at Szico for not being able to properly read and spell my name in that screenshot. Whilst that screenshot with my "name" in it was doctored(so I don't have a private cell), I just want to make him feel retarded anyway XD Let's GO TO TEH PARK! WOOT. Moving swiftly on, we come across a deliciously designed underwater park, complete with streetlights, and, in the basic version, NPCS that wander about. Honestly, whatever I say here would be a waste of breath, as it's just miles better to just inhale the visuals for yourself. Trust me, you shall be awe struck, methinks. Now we can finally attack the meat and potatoes of this compound. Moving down a corridor, we can stop by and see there's two...pits? Yes, Szico found it more entertaining to have the players leap down and be carried up in this particular area, instead of actual elevators. Not exactly the most PRACTICAL of ideas, but he at least designed the shaft to be quite entertaining to behold. Dropping down to a soft landing, we come upon a lobby with a malevolent TV screaming and hawking ::JEDI:: and the map. In my initial beta testing of this map, I attacked it in a childish rage, scorning its existance. Suffice to say, It breaks, and >_> can be fixed, although I will explain that later as well. Man, I have a lot of explaining to do -_-; So then, there's a nice lil protocol desk droid waiting for you, his function also being covered later. Heading left, we'll prod and poke the "west wing" of the compound. Walking along the scenic hallway, we arrive at the stairway nexus which leads to the deliciously scripted infirmary, VR stealth training room, and laser dodging training area. Definitely worth a personal investigation, as my words alone cannot recreate the experiences extracted from them. A long stairway across the infirmary leads down to meditation and prep rooms, one of the combat prep rooms housing Szico's pride and joy: Hexagonal Honeycomb windows. I must admit, these are thoroughly awesome, and as such, warrant a soul harvest. The annex here is definitely also worth a look at, as it was beautifully crafted, and features a nice fountain here, along with the vaulted glass ceiling, which is quite priceless. Alright, finally, we'll hit the East wing, which contains the archives, dormitories, and the council rooms. Archives contains something that will be explained later >_> NOW, the council is built like your average council room, save for the laser security and the RPG function that will ALSO be mentioned later. The dormitories are quite awesome, although the beds are ENORMOUS, even the bunk beds. Downsize much? Whew...seriously. and now,intermission.... [b]-=Averus goes to go eat=-[/b] Ahh, most delicious. Now that I can focus on the map rather than eating, it's time to hit some of the more technical aspects. First off, if it isn't obvious enough, this file/map is HUGE, and as such, may annihilate lower end PCs, so beware. Map loading time was like...well, longer than most maps, so I'd suggest finding something to amuse yourself within that time frame >_> Bugs: There's some. I'll just note them in list format. Granted, whilst we had MaceCrusherMadunsus in the server at the time pointing out bugs, truth be told I wasn't listening so XD here's what *I* found/recorded(whichever came first): - Elevator/Annex area: You can jump through the unclipped rock and step into the void. - Some doors may get stuck, depending on how you handle them. - You can see brushes and map objects in certain windows/ceiling windows depending on what area of the map you're in. - (one time deal, but still possible) The beam elevator's console brush disconnected from the pad. - A few hardly noticeable clipping issues with curves. - Certain sounds can be heard globally when they were meant to be local, an issue Szico cannot fix. - There is no mess hall, despite Szico's texture >_> - Doors can kill you >_> rather easily if you're not careful. - Doorway leading to lobby has a few clipping/textural issues(not too noticeable, really.) That's just a few. (I was told there was some z-fighting somewhere although I never personally spotted it.) So now I can finally attack the stuff I've been meaning to save for the final parts of this review, which has taken way too long because of distractions and general fun XD. There are two versions, as I'm sure I've mentioned before, or thought I did...who cares, DEATH TO ALL. [b]Atlantica - Basic[/b]: This is where RP can commence more smoothly, in my opinion. This area is void of most of the following features that will be covered in the RPG Version of the map, and features an expanded bound so you can fly ships within distance of the dome station. Now, to actually hit the cream. [b]Atlantica - RPG[/b]: This is the map where most of the fun is stored, for the most part. You must VENTURE FORTH and gain credits(respawning objects easily attainable in certain areas,) or complete certain missions to gain credits to buy your way up the clearance ladder! Missions include simple tasks like clearing out a hall way to completing VR training missions successfully. Also, whilst you're out and about, you can get the toolbox and boredly repair the broken TV and lamp posts in the park. Here, in a nut shell, is where clearance can be reached: Lvl 1: Freebie granted in the drop shafts. Lvl 2: 50 Credits, purchase at the desk droid Lvl 3: 300 Credits, Purchase in archives Lvl 4: 400 Credits, plus a 10 switch console hunt is in order to activate the console itself. Lvl 5: Admin Control Tower Also, a couple other functions require paying of credits, I.E. the infirmary bacta tank. The last other difference I recall between the RPG version and basic is that now the RPG version has an x-wing in the once empty pad, and the bridge to it can be destroyed. Okay, I've typed far enough

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20140 downloads

Uploaded:09-18-2007

Revan Dark Star Wars Hilts

revandark_starwars_hilts.zip | 7.74 MB

been redone to death, these are probably the version you\'ll want. I must say I don\'t think I\'ve seen many hilts that were done better than these. I personally can\'t see one big one that\'s missing: there\'s Yoda, Anakin, Dooku, Maul, you name it, it\'s there. I like these because they have single-player support. That means not only can you use it in multiplayer, but if you\'re one of those strange people like me that still plays single-player, you can use these sabers there as well. The shaders were done very well, also. The result is a pack of 14 beautiful-looking hilts that look great in-game and out. I\'d definitely recommend this if you\'re a hilt buff. If not, I\'d recommend it anyway. They\'re a gorgeous bunch of hilts. ~Inyri

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5920 downloads

Uploaded:07-09-2007

Ingame Character and Saber Menus

char_saberingamemenus.zip | 8.16 KB

they look while playing, I would either have to start a new game each time I wanted a new part of the skin, or memorize the code for that particular part, both of which were annoying. Well, I now have a mod that will get rid of that problem. What this does is allows you to bind a key to open up the character select screen in SP, allowing you to change how your character looks. It also brings up the saber select menu once you have finished with the character select. Unfortunately, for it to take effect, you have to turn cheats on and type in \"playermodel player\" or just bind a key to do that. Overall, I think that\'s a small price to pay to do what this mod allows you to do. Hopefully a version two will get rid of the need to turn on cheats and reset the playermodel yourself... Give it a download if you find this as useful as I do.

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59748 downloads

Uploaded:07-02-2005

Count Dooku

hs_dookuja.zip | 3.79 MB

every way... Count Dooku\'s cape isn\'t stiff like on other models, his cape flows nicely, I\'m sure alot of you are glad to hear that :P. There are several skins included with the model, there is the default which is Dooku\'s Episode III robes, an Attack of the Clones version, which is his clothes from Episode II, the team skins and an imperial version (you need to download Hapslash\'s \"Improved Imperial Officer\" to see it) What I really like about the model is the attention to detail, it looks exactly like Christopher Lee, who plays Dooku in the films and there is nearly no clipping what so ever. Not only do you get this awesome model, Hapslash has also included Dooku\'s Lightsaber hilt, and an optional overwrite hilt. There\'s an NPC there, and new sounds. Most of the sounds are from Episode III, and I think they were great choices they fit well into combat. Pretty much the best model to come to JKA so far in my opinion, and I think I speak on behalf of the whole community when I say, Thank You Hapslash and Infinity Blade. New Sounds: Yes Bot Support: Yes Team Support: Yes NPC Support: Yes -Rink

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99981 downloads

Uploaded:02-16-2005

Darth Maul Sith Apprentice

darthmaul_sa.zip | 735.37 KB

there, so he modified one of the models to make it to his liking. He removed the teeth and ... okay, from a distance, it appears he added a tongue. LOL I don\'t know why, but the chin is a brighter red. *shrug* He also tweaked a few other things here and there. And as usual with this author, he left out bot support and team support. Rawr. Bot Support: No Team Colors: No New Sounds: Yes ~AmosMagee

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21241 downloads

Uploaded:11-11-2003

JK3 Dedicated Server for WIn32 (1.011)

jawinded_1.011.zip | 405.92 KB

found here: http://www.jk2files.com/file.info?ID=20459 ~AmosMagee

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2972 downloads

Uploaded:09-28-2011

Ultimate Jedi Academy v3

ultimate_jedi_academy_v3.zip | 94.06 MB

are a fan of hollywood_g1\'s previous work we have a treat for you today! The Ultimate Jedi Academy Mod is a huge pack of skins containing several of hollywood_g1\'s previous packs like his Ultimate Expanded Universe, amazing Reborn Reskins and such. If you are a fan of his previous work, you now have pretty much all of his best skins all in once place! I have seen quite a few of the authors skins and how he has improved his skills over time, and I have to say there are some really fantastic skins in this pack. The Alora reskins in particular I think are outstanding, the [url=http://starwars.wikia.com/wiki/Darth_Talon]Darth Talon[/url]-esque tattoos really give Alora a whole new and more fearsome look. Apart from full skins there are a vast amount of body parts to use via the customisation menu, including heads, torsos and legs of various kinds. My favourites out of the customisation options are the armoured Jedi options, seriously, if you are going to duel someone with a glowy stick than can cut you in half, doesn’t it make sense to wear some armour?! Of course, you could always use the Armoured Reborn too! ;) Multiple other skins have also been given new shaders; Shadowtroopers now have shiny armour and the Artusian crystal on their chest glows on and off as if it is beating like a heart. The skin texture on the Transoshan model has also been made to look rougher and more scaly, though the eyes also look like that have a texture, which seems a little weird. And in the case of Boba Fett, he has been given a complete makeover with new shaders and some nice higher resolution textures. If Boba isn’t to your liking, then there are other Mandalorian themed skins to choose from too. Apart from the skins there is also a new splash screen for when the game is loading, the ability to choose a red lightsaber blade in singleplayer and some new menu music as well. But it doesn’t end there! There are also a couple of new lightsaber hilts included courtesy of HOUOU such as his Rahm Kota and Galen Marek hilts. As far as guns go there have been some colour adjustments to make them look a little more movie accurate, though for full movie accuracy the bowcaster should really shoot red bolts, rather than green. It would take forever to cover all the skins and features on this mod, and though there is a brief list in the readme this is something that you really need to download to discover all the the cool stuff that is in here. Of course a mod of this size os not without a few bugs. Two of the team variations of the Rockettrooper skin throw up an error along the lines of \'you are trying to load an unsupported model\' and then something to do with \'missing bones\', which sounds quite disturbing and brings to mind an image of a jelly like person flopping around. Still, other Rockettrooper skins included in this mod do work, so I am sure it can be fixed. Also, I noticed that the last set of \'Jaden legs\' appear as invisible on the model once selected and makes Jaden look like he has had a terrible accident. Apart from these bugs, some improvements I would suggest for any future versions of this pack are things like adding some customisation options for the female characters, perhaps making some parts similar to the Tavion and Alora skins for people to use for a customised female skin. I also think the Jaden heads could do with some more variety, perhaps with some more different kinds of facial hair, or even lopping Kyles head off and allowing us to mash up Kyle\'s epic beard with the Jaden bodies. All in all though this is a really superb mod that is a lot of fun to use, especially if you prefer customising your characters. Keep up the excellent work hollywood_g1, I would love to see more of these packs in the future! :) ~Nozyspy~[/quote] So what do we have new this time around? Well the broken Rocket Trooper skin that I mentioned in my previous review has now been fixed, so you now have more variation to choose from. On the texture side of things, the \'gloved hand\' look has been replaced with a fleshed hand look (although it would also be cool if there were gloved hand options as well, as gloves can look cool), and the Thermal Detonator has been given a rub with a polishing cloth to make it more shiny and has had some new blinking lights added. There are also a couple of new \'chromed\' textures made and added to all the metal textures in the game to give a more Force Unleashed kind of look, although it would be cool if this was an optional .pk3 that you could install as not everyone might prefer the new look. Also, all the current weapons have also been given this new \'chrome effect\' shader to polish them up too. Lastly in addition to the base JKA hilts the author has also added Luke Skywalker\'s hilt to the selection menu for even more variety! All in all a nice little update to a cool mod here, I look forward to seeing what you have in store for us in the future hollywood_g1! :) ~Nozyspy~

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8962 downloads

Uploaded:09-27-2010

Darth Revan

darth_revan.zip | 10.04 MB

the Star Wars Expanded Universe; what happened to Darth Revan? It was revealed in KotOR 2 that he journeyed into unknown space in search of the \'true Sith\'. Ad up till now that was all we knew. Maybe more of that story would have been explored in KotOR 3, but that was scrapped shortly after pre production began. Hopefully now we will have some answers from the masterful story tellers at Bioware! Anyways, until then we have a Darth Revan model to sate your appetite! Made by Almighty_gir, this is an excellent piece of work. The modelling details on the belt with that large metal ring especially look good. Incidentally this is also the area that changes colour for the team skins. To be honest I probably would have simply recoloured all the red sections of the default skin for the team skins, but this way is nicely subtle. Though the blue belt ring does kinda clash with the red parts of the robes on the blue team skin. The one thing that I definitely think needs some improvement though is the cloak, since it looks very flat texture wise. Some more creases or folds in the fabric would improve it I think. Other than that a very good skin and model here, though some custom sounds would be nice. Yes I know, apart from the odd sentence the player says in KotOR like “ugh, I’ve been poisoned” Revan doesn’t have any voice overs, but I’m sure you could find some menacing sounding taunts somewhere that would pass for Darth Revan. ;) All in all though an excellent model and skin, I hope you decide to do more KotOR characters in future! [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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9956 downloads

Uploaded:06-04-2008

UltimateWeapons

ultimateweapons.zip | 14.52 MB

Version[/file][/b] ------------------------------------------------------------------------------------------------------------------------------------------------------------- Well here it is finally! The Ultimate Weapons mod v1.3! I reviewed the trailer for this a few weeks back and was deeply impressed with what I saw. Realistic explosion physics and effects, better weapons sounds and better weapons effects too, I was eagerly awaiting the release of this mod, and now…here it is! And it certainly doesn’t disappoint! What we have here is a very comprehensive collection of both some of the author’s own work, and the best of other modder’s work too, all compiled into one all encompassing mod! There’s simply too much for me to describe here, so I will get right to the best bits! [b]New Sounds[/b] As far as I could see (or should I say heard?) it seems like every weapons sound sets have been replaced with movie accurate sounds. One of the most noticeable is the sounds for the E-11 Blaster rifle. To be honest I wasn’t that fond of the default JKA sounds for the E-11, they seemed a bit too high pitched. Thankfully this mod completely changes the sounds to ones that are much more like those you actually here in the films (like the detention center breakout from A New Hope). I also liked the change of sounds for the Flechette launcher and Bryar pistol too. All in all a vast improvement over the default JKA sounds, and that goes for all the weapons! Also included are new lightsaber sounds, which sound more like the ones from the Original Films and also the original Jedi Knight games, along with new sounds for force powers and melee attacks too. I liked the change of the force power sounds, they now sound much more discreet and realistic compared to the rather loud default JKA ones. [b]New Weapons [/b] Here the mod gets even better. Not only does it have completely new sounds, there are also four new weapons or should I say, replacement weapons included. Three are the Bryar pistol, E-11 Blaster rifle and Thermal Detonator from the JKA Dark Forces 2 mod (which replace their respective default weapons), and the other is the DC-15A more commonly known as the Clone Trooper blaster rifle, from the Movie Battles II mod. The new improved repeater rifle, with new shot effects and sounds looks much better than the original, but if you want a change from that, just put the optional DC-15A .pk3 in your base folder and the repeater is replaced with the clone rifle. The Wookiee Bowcaster has also been given a good polish up, as have some of the other weapons. [b]New Weapon Effects[/b] Along with new sounds and some replacement weapons this mod also has new weapon effects. For example, new muzzle flashes and blaster bolts. The projectiles for the repeater rifle have been changed to look bluish and the secondary fire has been changed as well, which I think looks great. Its pretty similar with the rest of the weapons, the E-11 blaster bolts have been changed, and now look much better, as have the firing effects for other weapons. The lightsaber has also received an upgrade with new blades made by D'halaine to look more like the saber blades seen in Episode 3 One interesting case is the Bowcaster. We all know that in the JK Games thus far (at least Mysteries of the Sith, JK2 and JKA) the Bowcaster bolts have traditionally been green. However, if you look at the original films, the Bowcaster bolts are actually red. This mod changes the green bolts to red, thus making it more realistic to the films. If though, you don’t like the red, there is an extra .pk3 you can put in your Base folder, which will change them back green again. But not only does it change the colour, it also improves the green Bowcaster bolt effects, so it is now much improved. [b]New Particle Effects[/b] This was one area I was super happy with! It seems to be an unusual (mostly male) characteristic that we like watching things explode and blow up. Whilst women on the other hand like nice quiet romantic stories…well give me a few explosions any day! :P Well I am very happy to say that the explosions and particle effects have been [b]massively[/b] improved over the default JKA ones. The explosions now actually look like powerful the explosions that you would expect to get from Thermal Detonators or Rocket Launchers. Along with that are all the little chunks of things and sparks and shrapnel that fly everywhere (very realistically). Along with the explosions is the new blaster hit effects. Instead of just a black blob on the wall (or indeed another player!) when you hit it with a blaster bolt, you now get what looks like a proper hole that’s been blasted out. Along with that you also get little glowy bits in the middle, and even a small tongue of flame (also like we saw in the movies when a Stormie blasts a chunk out of a wall). [b]Extras[/b] On top of all of that, as I have already said, there are some replacement weapons, and a handy .pk3 file for changing the Bowcaster bolt colours around from red to green and back again. Then there is also another couple of optional .pk3 files, which you can choose to use. One is a .pk3 file, which is called; ‘zzz_UltimateWeapons_LQEffects.pk3’. As the name suggests if you find that your computer is running slowly with the full-on-super-high-quality effects, you can put that .pk3 in your base folder and it makes the effects simpler and less taxing on your systems resources, which is great if you have a slower computer. I really think that was a nice thing to add in there, as it makes the mod even more accessible to people. :) Lastly we have another optional .pk3 which disables the blood effects in the mod. Personally I’m not that fond of blood effects, since laser bolts and lightsaber blades would in reality cauterise the wound and should stop it from bleeding…there goes my geek side again! :P The blood effects are on as default in the mod, but if you don’t want them to appear, you can put the ‘zzz_UltimateWeapons_NoBlood.pk3’ in your base folder and this will remove the blood splatter effects. [b]Conclusion[/b] All in all then an absolutely fantastic mod here, and what is more, it works in Single Player too! Though there is the possibility that this mod will conflict with other weapons mod’s and such, but that is to be expected considering how many things this changes. So if you want to know more about that, take a look in the files readme for more information. To be honest, this compilation is as close as I think it is possible to get to a perfect all round weapons mod for Jedi Academy, it truly recreates the movie feel in the game. And personally I think that this really breathes some fresh life into JKA when you play it. Fantastic work here D'halaine! I [i]very[/i] strongly recommend a download here, you wont be disappointed! :D ~Nozyspy~

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20134 downloads

Uploaded:06-30-2007

Jedi Temple

jedi_temple.zip | 22.95 MB

areas portrayed in this map simply weren\'t shown in detail. Most of this is either an educated guess or an artistic liberty, portraying a version of the temple the author likely visualized using confirmed details as starting points. To put it simply: the whole thing strikes me as a kind of improvised dealio. With that said, though, the map is still a jolly good, epic little hangout. It has all the features one would expect. Hangar, council chamber, grand hall, another grand hall (this one with a skylight), a medical room, the archives, a briefing room, and one hell of a lot of bloody passageways. Everything has been properly textured and shadered, however unlike it\'s most recent rival in the high-end mapping scene (The Enclave), very few base resources have been used here. Dynamic glow has been utilised for good effect in shader lighting, which is a nice touch. Possibly the thing which impressed me most, however, is the skybox. They\'re certainly not easy things to create, I assure you. Every minor detail seems to have been covered, including the Gunships in the hangar (you can even sit inside them!) and the lights on the walls. I\'m also glad to report that there are no visible errors for me to draw attention to. However, there is a lot of wasted space. The map is far bigger than it needs to be, and it\'s just so empty. This will cause problems for those with low-end rigs. My GeForce FX5200 was pushed to the limit, and in benchmarks this card even held it\'s own against a GeForce 7600GS. God only knows what you\'re letting yourself in for if your computer uses any GeForce older than mine, or any pre-2005 Radeon card. Your FPS [b]will[/b] die in quiet a few places due to the size and emptiness. Low-performance systems with low vid settings will also encounter the Hall Of Mirrors effect. The map may not have any errors, but expect some hardware homicide. Either way, what we have here is a finely-crafted, epic map which is a pretty decent representation of what the full Jedi Temple may well have looked like. Wander around, marvel at it\'s size and architecture, etc etc. Just don\'t expect it to run as fast as, say, Jedi Council GCX or Academy v2. ~ Kouen [b]Bot Routing:[/b] No [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes [b]Custom Models:[/b] Yes

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51792 downloads

Uploaded:01-28-2003

Jedi Knight 2 Patch 1.03

jkiiup5_6.exe | 6.77 MB

MP:[list] [*] Added a keyboard icon that appears over the player's head when the player is chatting or configuring force powers. [*] Corrected an exploit to prevent players from using illegal models in the game. [*] Lightsabers will do less damage at the very start and very end of a swing. This should prevent kills from just touching an opponent with the tip of your lightsaber. [*] Force Heal and Force Drain have been adjusted to require more force energy to use them. [/list] And much more! (all fixes/addons are in the readme) Obviously, a must download ;):p [b]Note:[/b] You will not be able to join servers who are running the original 1.2 version, the server HAS to run 1.3 in order for you to play on it. The MP light saber stances have been changed somewhat, for the good or bad is up to you to decide. [b]Uninstall:[/b] The only way (according to me) is to reinstall the game itself. If you do reinstall, make sure you backup whatever you put in the "base" folder in terms of skins/maps/cfg's, etc. because it will get wiped out (do not backup the assets#.pk3's just the custom files).

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39157 downloads

Uploaded:09-08-2002

Episode 3: A Jedi's Worst Fear

ep3se.zip | 12.18 MB

Yoda Jeditrainer- Mace Windu (fixed head and face) Morgan- Obi Wan Kenobi robed Stormtroopers-battledroids (diffrent colors) Stormpilots-Battledroid pilots ImperialCommaners- commaner battledroids Bespin Cop- clonetrooper (yellow) Rebel- clonetrooper (red and/or white) Jedi Female- Yin *new saber sounds (prequel sounds) *new menu *new start up screen *the brayr pistol has ben changed to red beams, *the bowcaster beams have also been changes to red beams, *the battledroids have custom combat sounds and health has been reduced to 1 (more realistic) *DOOKU HAS CUSTOM COMBAT SOUNDS TOO, SO DOES YODA *the lightsaber cores have been reduced ( to be more like the ones in the movies) *new opening credits *new hud and lightsaber icons *new saberhilts anakins, dooku's and yoda's *some new loading pics[/quote] A whole lota work Quigon007 put into this mod. It might seem easy enough to just replace characters with others but there's more to it and frankly, it's almost like a Total Conversion! You need no extra files for this mod except the Dooku and Padme models which you can get here: Count Dooku - http://www.jediknight2files.com/file.info?ID=4164 Padme - http://www.jediknight2files.com/file.info?ID=3967

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22816 downloads

Uploaded:01-28-2006

Saber Selection

saberselection_sp.zip | 4.89 KB

does just that. Think of it - Jaden with a saber staff during training... Okay, maybe it\'s not [i]that[/i] appealing, but maybe it\'ll spice up single-player a bit. Either way, a useful little utility to have, in case you\'re one of those who still plays single-player from time to time. ~Inyri

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61008 downloads

Uploaded:07-11-2005

Star Wars Episode III JKA Map Pack - Part 2

sjc_eiii_mappack_partii.zip | 82.43 MB

thats the harshness when everybody expects perfect maps from you SJC :) I've seen Episode III, and the similarity between the movie and the Mustafar map here is very good. Sure, it's not perfect, but in order to have a playable map which is fun, nobody mines a few small alterations. I'll start with the small errors I found, to get them out of the way. Firstly, when walking down the edge of the lava river leading to that giant waterfall, the lava doesn't always follow the path of the rocks... sometimes there's a hole between the rock and the lava flow, so you can see UNDER the lava... check the third screenshot. The textures when lava paths meet also look a little wierd but unfortunately with the q3 engine its near impossible to get that effect working perfectly. Oh, there's also quite a lot of shader errors in the console, but they won't affect gameplay. The FPS held pretty okay for most of the map, dropped maybe a little low in some bits but it's nothing to worry about, and the map is a lot bigger than I first thought, as there's a whole other area when you go through the connecting tunnels. After looking around I found Obi's ship, along with a shuttle and another ship whom I wasn't sure belonged to. The structures around the rockfaces and the rocks themselves are very well made, incredibly detailed, although might I suggest a different texture for where the lava meets the rocks? Kinda looks like scratched metal in a red colour from up-close. But I'm nit-picking here. Overall this is a brilliant map which I advise you all go and try out - on your own (there's bot support), but even better with others. Ah.. I haven't loved Force Push and Grip quite so much since Nar Shadda streets for JK2 :D Incidentally, there's quite a few interactive features here too, moving platforms across the lava, flying probes e.t.c. There's also traps here and there so you can retract walkways dropping people into the lava. Looks a bit odd when the walkway just disappears, but what the heck. I imagine with a large FFA this would be a very cool map, and perhaps whilst big for a one-on-one duel, you'll all be able to recreate that fantastic final duel of Episode III. Now onto Utapau. Don't get me wrong, it's a fantastic map - it just seemed a little bare from what I saw, especially that rocky area outside. (A few texture misalignment problems) I noclipped around and you might want to caulk a little more around the backs of the rocks to improve FPS for those with low-end PC's (I had no problems, just a small suggestion) And what are those grey smudge things at the bottom of the hole lol? The plafroms and sticking-out areas were great for the most part, however I wish there weren't quite so many locked doors. The readme states both maps have some improvements to be done, so I assume these WILL lead somewhere eventually. Incidentally, the doors in this map could use a soundset too, it's a bit odd when they don't make a noise. Again, there's full bot support, but very few bugs I found when compared to Mustafar - not that Mustafar is bug-ridden lol ;) It's just this in map there was less to go wrong I guess. My favourite section had to be the big sperical building jutting out from the rock-face. So cool... Anyway, Download it and take a look! It's very large (lots of textures, including some from his stargate map for some reason - might lead to conflicts in the future), so some of you may have to leave your PC on all night, but don't worry, it's worth it :D New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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35329 downloads

Uploaded:04-19-2005

Dismemberment Mod

jka_dismember.zip | 431.78 KB

Then download this mini-mod. It will satisfy that need you have for dismemberment. ~AmosMagee

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175076 downloads

Uploaded:08-17-2004

ForceMod III - Return of the Sith (Win Installer)

forcemod_iii_v1.0_win32_install.zip | 39 MB

Academy. ForceMod III - Return of the Sith gives you the option of nearly 30 different classes. I can\'t even list all of the classes here, there are just too many. But as an example, as a Jedi Warden, you get a limited number of force powers, a lower saber attack level, but you get a Bryar. As an Aurorian, you get all light side force powers (up to level 4!) and level 4 attack and defense at max, but no other weapons other than your sabers. There are many other variations on these limitations which really seem to balance the mod/game. There are several new stances added - some specifically for single, dual or staff sabers. Some of the sabers are destructable as well. There are many new special moves added and a ton of other stuff including, but not limited to, cloaking, flame gauntlet, optic radar and a jetpack. There\'s just so much here, I really can\'t cover it all. Download this mod and check it out. I wouldn\'t be surprised if this starts popping up on a bunch of servers. :D ~AmosMagee

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72386 downloads

Uploaded:06-06-2005

Star Wars Episode III JKA Map Pack - Part 1

sjc_eiii_mappack_part1.zip | 54.04 MB

reading this review, downloading this map pack, then you saw Episode III. If not, don\'t read my review - there may be a spoiler or two. Okay, so I spawned in that one big room near the elevators. I immediately crawled down the broken one and explored the shaft. I don\'t think you can tell from the screenshots there, but there seemed to be water I was walking in here and there. Oh, and these screenshots are a bit out of order. See R2 down there in the water? I didn\'t mean for him to fall down there... I just love breaking grates. :D And that damn droid kept saying something every once in a while. Startled me every time and I expected them to spawn and start shooting at me and R2. Of course, R2 would\'ve kicked their asses. As you can see from the last screenshot there, I wouldn\'t have been much help to R2 since I decided to go and press buttons and got launched out into space. My FPS was decent on The Invisible Hand and I wouldn\'t be surprised if this map becomes as popular as the Duel of the Fates map - especially with that space-sucker-outer button. ;) And now Palpatine\'s Office - no, wait, that\'s a screenshot of Sith-J-Cull\'s office - or is it George Lucas\'? Bah. Maybe George and James share an office? ;) Well, I have no idea how to legitimately get to this room, I cheated and noclipped. :P But definitely check it out, it\'s amusing. :) The design and lighting of this map are great and accurate, though my poor screenshots don\'t justify the map. I\'m not quite sure why the chairs in the office can be pushed and pulled, but they can be. And the glass OF COURSE can be broken - how else could you reenact the scene where Windu gets - okay, I\'ll stop there. :) After testing these two maps, I\'m tempted to go back and find your first map ever submitted, James ... just so I can see if there was ever any improvement to be made. It seems to me you\'ve always been a great mapper and always will be. By the way, there are two screenshots of James\' upcoming work included in the zip file. So be sure to download part 1 of this map pack! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

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49043 downloads

Uploaded:07-02-2004

Human Female Skin Expansion Pack

jedihfexpansion.zip | 4.79 MB

there now happens to be \"1628 total variations, without using any of the original heads or 5 out 6 of the original torsos.\" The new looks are just lovely. I don\'t particularly care for the orange one in the third screenshot, but it\'s nice to have more choices. :) I really like that last one ... the blue one. And with the new hair colors, it just gives this particular face a softer look, y\'know? There\'s not much more I can say other than - DO MORE! ;) I would love to see more new styles for the human female. Especially some different faces - if possible. And maybe make some more clothing options that are more like the Zabrak and Twi\'lek styles available for the human. Anyway, great job. :D ~AmosMagee

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62493 downloads

Uploaded:11-02-2005

Star Wars Episode III JKA Map Pack - Part 3

sjc_epiii_mappack_part3.zip | 119.12 MB

one can say that they haven’t been waiting for at least one of these maps! The one I was most looking forward to was the Senate ;) Well, this is going to be an insanely long review lol, so I will give each map its own little (or not so little) section. Kashyyyk Battle: First lets start with Kashyyyk. Now, having bought the Ep3 DVD yesterday (October 31st mwahaha we in Britain get it a day before the Americans! Makes a change to get something first for once lol…anywayyy…) Probably one of my favourite battle scenes (of which there were many) was the Kashyyyk one. Giant furry people against robots? Who wouldn’t like to see such a match up ;) This map is truly MASSIVE, among some of the ace things included are many vehicles made by various other authors. Including the Hailfire Droid and the Clone Gunship. Now, I know how annoying it can be to try and fly around in a map that’s too small, and you keep banging into the skybox and blowing up…but thankfully this map has easily enough room for a dogfight in the sky ;) This would, I imagine, be a great map for gunbattles and TFFA’s because of all the vehicles and the massive amount of room. Not to mention all the walkways pads and cool features like barricades on the ground. Graphically this map is superb, there’s a little Republic Star Destroyer moving in the sky, also there is a bird that is actually flying round! That’s not the best bit though, what was really great was the fact that there were multiple rooms in the giant trees that you could actually go inside, and not only that the leaves on the trees, actually sway, so it looks like there is a slight breeze blowing! The water even looks like its lapping against the shore! Sometimes it’s the little things like that which really make a map more alive graphically. All in all a really good map here, if you like exploring or like having a battle, you will love this! Also this map reminds me of Naboo Hills By Darth Zappa, because of the vast amount of space and all the vehicles, so if you liked that map, you will love this! The Senate: Well this is the map that I most wanted to see in this pack :) Its probably a bit smaller than I expected, but like he said in the readme, it needed to be made smaller for obvious reasons! Kashyyyk was best in my opinion as a battle map, this however is probably better as a dueling map. That’s because there are lots of platforms and tricky areas to jump around, which is great whilst you are dueling! Its also good for exploring, as with all of Sith J’s maps there’s always plenty of places to explore! There’s even the little tunnel included that Yoda crawls through to escape at the end of the film. That’s not it though, this map contains a couple of extremely cool features, which I’m sure you will want to play around with…. One being a small control panel at the bottom of the senate area. If you press and hold the use button on it (similar to what you do when you are trying to hack the control panels on Hoth Siege), when the timer bar goes all the way down to the bottom, the entire map will change from being all perfect, to after Yoda and Palpatine have finished dueling, with Senate pods crashed all over the place and plenty of smoke! Another super cool feature is the Iris type thingy that opens to allow Palpatines Platform to rise up into the middle of the Senate arena. That must have been a difficult thing to make! If you have the Yoda and Palpatine models this would be a great place to re-enact their battle ;) There were only a couple of small things that bugged me here (a perfect map is impossible to get!) One would be that the Senate area itself is a bit small, but like he says in the readme, it would have been almost impossible to make it at its full size! The other would be the ordinary senate pods they are quite low detail compared to the better looking ones that are floating around, but again, if you made them too detailed it would drag the fps right down because there are so many of them. Nevertheless the overall look is very realistic, and as always this map is great fun to explore! This map is the one I was really looking forward to in this pack, and I can certainly say that it doesn’t disappoint! Now onto the last and smallest map in this pack, Vaders Reconstruction Chamber, where he dons that famous black suit! (mind you he’s pretty much crippled then so its probably actually the medical droids that don it for him, but that doesn’t sound as good…ehm anyway) Vaders Reconstruction Chamber: This map, according to the readme, is a teaser for a bigger map that will come later on. But its still brilliant! This map doesn’t appear to have bot support (although I’m sure the finished version will), but its too small to be played properly with bots anyway. This thing that really got me in this map is the atmosphere created, it is really just like what you see in the film, dark, heavy and gloomy. Its really got that evil atmosphere. Graphically it is also very good, there’s plenty of detailing to look at. What’s best of all though, is the bed that Vader is reconstructed on, press one of the 2 control panels near the entrance and the bed raises and lowers! This is another great map, and I look forward to seeing the full size version! Another excellent mappack here from Sith J, and as usual I found virtually no bugs, or things that I didn’t like, because his maps are such high quality! Battle of Kashyyyk: Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA The Senate: Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA Vaders Reconstruction Chamber: Bot Support: No New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

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22719 downloads

Uploaded:06-29-2005

Sith Council

sithcouncilv2.zip | 30.79 MB

the Sith Council map. [/quote] Incidentally, the version one of this map has had over 40,000 downloads, and comparing the screens between the two versions, I can't see how this one has gotten worse, but then again, not having played the first, I can't say much more about that. What did I think about it? Well, for starters, it's big. Really big. Not as in huge terrains or giant FFA areas, but there's a lot of small, localised areas within the map, as well as a fairly spacious outdoor area with a few trees and a pretty, (albiet very square and unatural-looking) waterfall. I'm gonna start with the music used, as I think it combines with the outdoor atmosphere and the rain particularly well, even though I believe it's from the bit in Episode 6 where Vader dies, but meh, whatever. Every time i died, I spawned back in the main room. That's not to say there might not be other spawns elsewhere, and I hope I was just unlucky, as having all the spawns in the same room would be a bit boring. I'd have to say my favourite area was the cafe, as it reminded me a great deal of a typical university cafe, and I'm all for real-life stuff. I didn't have time to explore all the secrets, but I did work out that a great deal of the main room can become destroyed, leaving a giant lava pit in it e.t.c. Lots of the rooms are very well detailed and made, but of course, there's always a gripe. Some rooms kind of look like they've been slapped on, and obviously haven't had as much effort put into them, plus some are far too dark, most noticeably the bedroom areas, which are pitch black even when they have windows... (Plus I couldn't find the lightswitches, bah!) :( There's also a few missing textures on the toilet handles and stuff in here, and looking out of a few windows you can see bits of map which you shouldn't be able to see. It's an easy error to fix using the system/antiportal texture, or a decent vis blocker, and it's unfortunate this error is here, as it does spoil the views somewhat. Oh, there's also a skin called Kahn in here, wonder where that name came from.. *cough* ;) Anyway, it's a fairly decent skin (based on the Quinlan-vos model, although the hair clips through his shoulders and the textures used on the hair seem a little odd. Aside from that it looks okay, although not very sith-like, as you'd expect with this map. It's also good to see Kahn has taken onboard some suggestions from Amy's previous review: [quote]You press a button and get a weapon or ammo. It's perfect except for one thing - you can't tell what you're getting until you press the button. It would've been nice to have seen some clear labels over each button.[/quote] Now, there's clear identifiable labels over each button, so kudos to you for fixing this. Underground, theres a lot of small, torch-lit rooms for dueling and there's also a scary-looking, but easy to complete jumping room, which leads you to a suspended dueling pad, which was nice. I guess the area which was most lacking in detail was the church/choir singing section. (At least thats what it looked a little like) This area looks just, bland and the lighting was a little nasty, with no viable sources. Naturally, there's also the water bug which isn't really avoidable (with water flowing sideways) and a few other small errors with light-shafts e.t.c but I think they're all very small and localised. To top it off, there's also bot support, and some new models made for quake3. The paths are a little strange due to this, but it shouldn't effect gameplay :) New Sounds: Yes New Textures: Yes Bot Support: Yes ~Szico VII~

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3871 downloads

Uploaded:09-20-2008

Ben 10 Alien Force

ben.zip | 2.77 MB

from the commercials. In other news, this is a skin representing the alleged protagonist of the "Ben 10 Alien Force" cartoon. As such, the textures and model are surprisingly quite befitting. I'm also rather impressed how the author was able to keep the whole "big eyes" factor and keep the illusion relatively sound. Granted, whilst you can still tell they're not big eyes, it's better than other attempts in the past, I'll say that much. Including with the skin is some sort of "Alien X" whose character I've never heard of, and with a lame name like that, I'd rather not =_o. Basically it looks like a dude in all black leather, covered head to toe, with some sort of star light specular shader. Kind of cool, kind of not, but hey, this is a cartoon we speak of =_=. Overall, the texture work and model selections were decent for a cartoon, but I think only two things bothered me: 1.) I could hardly tell Ben's hair was brown, and it looked black. 2.) The sounds were of mediocre quality. Other than that, not a bad set of skins, especially for a first skin O_o yep, this is the author's first work, and I think it's definitely a great effort. Well done, chap. Proceed onward to Stage 2, and give your hungry audience what they crave =_,=! P.S. - There are also some small bonus extras, like the Buffy's Fist hilt that allows you to do combat without a saber, and the melee sounds have been changed. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Aye - Averus Retruthan

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17015 downloads

Uploaded:06-15-2008

OJP Enhanced

ojp.zip | 23.61 MB

a new review, as screwing around with said mod a little more allows for more beef. We'll attack some general features first, that will affect all players. [b]General Features[/b] XP System: No longer are points just for strutting around like a chicken whilst you hawk how good you are whilst you secretly cry inside realizing you have nothing better to do than bully kids in a video game =_O Now you have to earn some kills, and gain power =_= each time you join an OJP server, you will have a minimum set of experience points that you can allocate to gain a number of weapons, gadgets, saber stances, and force powers. I screwed around in the Abregado Casino map and gambled for points, and I found that you have to actually kill either a bot or an actual player to gain experience points. General ratio seems to be 3 kills = 1 XP. There are in fact some XP allocation rules(these being but a few): - At certain XP levels, certain stances are locked from the player. - Force Jumpers cannot invest in Jetpack, and vice versa - A player must have 1 point in sense minimum to be a force user. - Certain levels of force user can only invest in one level of gun usage to prevent that "god character" factor. A good thing to note is that if you're in a hurry to get to the real fun, you can skip the whole "Kill, kill KILL, KILL, KILL" and avoid having to stack up all those kills just to get that toy you really want by adjusting the minimum XP count in the advanced server settings. One could also lock certain powers and weapons from here as well, as well as adjust a setting on this: - Timer System: Have trouble with people killing themselves constantly? Chill them out by making them have to wait with a modified siege timer that prolongs spawning until it runs out. Whilst it can be very annoying, it's also very useful for setting points in between bouts of madness and violence. Don't like the timer on your server? Just set 'er to 0 and you can jump right back in. - Holster System: Gunnery is now a more important aspect in this mod(more on that later,) and as such, the team found it appropriate to make things more realistic by coding in a nice system to holster your guns on your character whilst you are not using them. Only irk I found was that saber holstering really doesn't look good strapped to the front of your thigh, nor does it look comfortable. Yes, I'm guessing it's probably the whole "belt" thing, but on most models, it doesn't seem very applicable. - Improved Bots and NPCs: There are some of us out there that don't have the expensive equipment to fight all the time against other players on the internet. Never fear, as the bots have been tweaked to use the OJP saber and gun systems accordingly. Experiment around, as some bots are inclined to use guns, whilst some use sabers. NPCs are now no longer psycho sugar addicts like they were in JA+, and now fight normally. Even the force using cultists do something instead of standing there punching the air idly! A lot of the old functions in JASP work as well. The howler now lives up to its eponymous name(although it doesn't seem to hurt yet.)The assassin droid returns and now effectively has a working forcefield.Even more interesting is that, should you fall to the new NPC AI, most of the time it will actually register as a kill as if you were slain by a player. Example being this most recent one: "Averus Retruthan was blasted by Boba Fett" That was me deciding to let an NPC kill me =_,=. Naturally not all the AI is up to absolute snuff, and there are still bugs to be worked out (I.E. some of the non-human NPC's guns are in the wrong places still,) but it's definitely a 1-up on the older MP AI. - Dodge, Force, and Mishap Meter: One of the more critical elements of gameplay now relies on these three meters. These will control how long you will in essence "live," forcify, and still remain accurate, respectively referring to the above order. More will be applied as the necessary sections arrive. - New Animations: A plethora of new animations from ledge grabbing to a proverbial backhand attack lie in wait for you. Take a look around and see what you can spot =_o! - New First Person view: Gunners and saber users alike can experience battle now from the eyes of their player. Gunners will notice almost immediately that the gun is no longer at like..chest height. You can now look down and see where your gun is, and not feel like a total chode when -CO-OP Mode: Haven't had a chance to try it, but now you can try SP in Cooperative mode =_=! and finally.. - Vehicles: An older, not-as-remembered feature of OJP was that it was going to amplify vehicle functions in some respects. Unfortunately, there's not many functions to speak of on that part, as it seems to have been lost in the quest for saber research, but some vehicles now have some new alternate functions usable only in OJP. The only examples I can think of at this time are: - The droideka can now rotate in place instead of having to back up and go forward like a cheap RC car. (Found in - http://jediknight3.filefront.com/file/Naboo_Hills_21;31144)) - The [file="53196"]Tie-Phantom[/file] vehicle now has an active cloaking function on it. Interestingly enough, some of the vehicles seem to attack on their own if not possessed by a player. These are just but a few of the new general functions, I'm sure, but hopefully enough to have kept you going up until this point =_= now we shall attack the gun and force user aspects, in that order. [b]Mercenaries and gunnery[/b] Guns have finally returned as a force to be reckoned with. Guns are no longer dwarfed by saber using force users now. Cunning can be used effectively now, with the new gun effects. General features of the weapons include: - Ammo Clips/Reloading: every weapon now has less ammo on the count. Out of ammo? Good, reload =_= - DEMP2, Trip Mines, Concussion Rifle? Locked out unless you use cheats. - As forementioned, all guns are now no longer in your first person view by default. It's now more realistic =_>. - Thermal Detonators now can be thrown with a new bind, so you no longer have to actually select the thermal and chuck it. Range is limited though,so don't try and throw it too far. - Gun accuracy is decided by your level of XP in that slot and mishap meter. High mishap = start missing, even if aimed properly. In some cases, if you're not careful, you can be knocked down as well. Dodge will help you evade some of the more lethal attacks whenever necessary. Now, I'll report the effects of each weapon: - Blaster Pistol: Much more powerful shot. At level 3, you get a second pistol at your disposal, and your alt fire is activated, doing mishap damage to enemies, usually knocking them down if you power it enough. Suggestion: Allow the second gun to be an alternate upgrade, like the speed and ammo upgrades for the later guns. - Melee: Effective and useful when outta ammo. - Blaster: Good balanced weapon with an available rate of fire upgrade. - Disruptor: Power seems to vary now with charging in scoped mode. - Bowcaster: An effective powerhouse, now with available scope function at level 3 and a chargeable bolt (doesn't multiply.) - Repeater: Converted into a DC-15 clone rifle. At level 3, an available ammo count upgrade can be made, and the blob can be now fired at the cost of...an entire clip. Quite effective, as the blob now induces knockdown and acts as an explosive(which will be covered later.) - Flechette: Converted into a T-21 Rifle. Rate of fire controled by your tapping power. Damage is a little weak and sparse, in my opinion. - Rocket Launcher, Thermal Detonator, Detpacks: Weapons of the explosive kind don't seem to actually do immediate damage. If your dodge is high enough, and depending on where you are on the blast radius, you will be knocked pretty far. There's sadly no shrapnel or misc. damage, assuming you aren't knocked high enough where the fall will immediately kill you(a good percentage of the time.) If your dodge is low...well then, your body will be BLOWN TO PIECES AND ANNIHILATED. Now, onto the gadgets: - Bacta: Level 1 earns you small bacta, level 2 gives you big bacta - Jetpack: The jetpack has been reinvented with a new dynamic animation system. Lot more heights can be reached with this jetpack, and quite quick. Runs on fuel, of course. - Cloaking: Not much change. Still runs on fuel. - Flamethrower: huge flamethrower effect that runs on fuel. Quite impressive to behold. - Seeker Droid: Now fires stun charges, and if you hit the Use Item button, your Seeker will detach away from your perimeter and actively seek you out. - Sentry Gun: Setup time required, but is a lot more durable and reliable. - Forcefield: Now lasts longer, takes more impact, and even knocks 'tards who run into it down to the ground. This covers the basics of mercenary combat. Now... [b]EPIC FORCE USER COMBAT[/b] Considered to be the proverbial "gem" of the entire mod by the makers, saber combat has been completely redone, and converted into a powerhouse of cinematically epic system of clashing, pwnination, and strategy. Mishap, Force, and Dodge Points now are tested to their limit. Force controls force attacks, including saber swinging. Low FP = slower swings,less force ability. Low Mishap can result in a slowbounce, stagger, knockdown, or even disarming your opponent of his saber! Also, you have to be a lot more careful in watching you and your opponents movements, as you won't simply just swing and hope it hits. You can now engage your opponent with Shii-cho, Djem-So, Soresu, Ataru, Nimen, Juyo, and Makashi(

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33061 downloads

Uploaded:02-02-2004

Darth Revan From KotoR

darth_revan.zip | 803 KB

skin, I have no idea if it looks just like Darth Revan or not. I couldn\'t, for the life of me, find a picture of him anywhere! So I\'m just gonna take the author\'s word for it, and believe that this is exactly what Darth Revan looks like. The skin has a very muted look to it. Maybe that was intentional. I like it. The red and blue skins for team support are just what you\'d expect. Nothing fancy here, just red and blue, respectively. There are no new sounds, just the plain Raven ones. The author mentions that it makes sense because you never hear Darth Revan speak. Well, wouldn\'t it make more sense to include a couple of silent sounds? An update to include those sounds and bot support would be nice, I suppose, for those who really like this skin. :) Bot Support: No Team Colors: Yes New Sounds: No ~AmosMagee

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14478 downloads

Uploaded:08-15-2006

-[SithLords]-Pack

sithlordspack.zip | 14.69 MB

So now they\'re supposed to be sith lords or something like that. Okay, so you have a bunch of black and white and gray Jadens, what can be improved? Well first off you could make it so that they don\'t overwrite the default Jadens when you load it. How does one do this, you ask? Look at the file structure for the skin, and eventually you\'ll figure it out. But the big thing here, is to make it so that your base Jaden skins are not overwritten. Why? Because when they are, every part is overwritten. There are other parts to this mod, like being only able to use force jump and the saber attack and defense powers, but the main thing in this mod was the skins. Bot Support: No Team Support: No Npc Support: No New Sounds: No ~Zach

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40313 downloads

Uploaded:12-24-2005

Clones Ultima

clonesult.zip | 18.05 MB

have seen his original clones for JO. I, to this day, still use one of the reskins. This project is also very interesting, because it was not done by one man, but by 6. The Clonetroopers had to fight in an uncomfortable type of armor during the first years of the Clone Wars. That armor is called the Phase I armor and we've already seen it as a JO/JA model - Marz gave it to us in the previous pack. The models were kind of thin, and generally looked... strange. The new version corrects this, and they finally look like they were supposed to. There are quite a few color variations included, red, green, yellow and more. However, I really miss a SWBF1 Jet Trooper (a green clone with a jetpack, that is featured on the ARCs). It's pretty easy to do, too... Oh well. The ARC Trooper are great, lots of accessories, there are actually a little bit too many. You can't turn the jetpack off (coincidentally the very same jetpack that can be used to create the Jet Trooper) . Once again, there are many variants, and wow... They look great... When they're not moving. The legs clip through the skirt, and the pauldron is invisible from underneath. The model and the skins are really great, but these bugs always kind of down-grade it. The clones were given some better clothes later in the war, dubbed the Phase II armor. You could see the designs in Episode III. Noone has ever released a new model of these trooper before, there were, however, a few tries to skin them on a stormtrooper. The basic Clonetrooper is nice, just as it should be. There are quite a few paint jobs available, orange, green, grey, blue, red. They all have scratches over their bodies and are absolutely terrific, skin-wise. Detailed. And there's the Shadow Clone, something pretty new. He's nice, check him out on the screenshot below. There's also Gree, one of the few unfortunate clone commanders. He was slayed by Yoda on Kashyyyk. Once again, a detailed skin, everything as it should be. Next, Neyo! He seems to be an un-mirrored and reskinned Clonetrooper. He's okay, nothing spectacular. Commander Bacara is very nice. However, the skirt clips again! Bly, his troops, and Comamnder Deviss are almost perfect... Almost. Deviss doesn't have his binoculars down, as he should have (he always does in the promo screenshots). The skin is done very well, and will probably be one of my favourites. Along with this one, the 2nd Airborne trooper, sometimes called the "beehive trooper" at various JA forums. I think that he has one of the coolest SW helmets ever. I wonder, how many polies does this thing have? The skin is once again really good. Many people have tried skinning the Galactic Marine (incorrectly called the clone commander in both SWBF2 and this file) on the Snowtrooper model. It finally gets its own, but I can't say I'm impressed with it. It's too fat in my opinion, and the chest could surely be reworked. Next, Commander Cody. A wonderful skin by Darth Cuilerre (I hope I got the name right). There are a few mistakes on the skin. The strap should only be on the left leg, and the belt packs are not correctly coloured. That's because the model is mirrored, which isn't a good thing for non-symetrical skins. And last comes the Clone Commando. I can't say I like the model... at all. It's not like it should be, just take a look. The visor is wrong too... This could certainly be improved. Some of the clones are good, some are not. I miss the clone pilot and a few more variants, like the engineer. Still, the pack is going to be essential in the next couple of weeks and months, so get it or you'll only see Kyles! Arthenik PS: Big thanks to people from the *VaS* Ewok Hut server! Namely ElegosVos, Warfang, *VaS*MauroX *VaS*Axl, Grant Hammerhoof and my friend, Phoenix. Bot Support: Yes NPC Support: No Team Colors: On some of the models New Sounds: Yes (from RC)

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22709 downloads

Uploaded:11-08-2003

All in one saber sounds

all_in_one_saber_sounds.zip | 2.73 MB

saber sound mods that I\'ve liked much for that reason. But some people feel that saber sounds like the ones featured in this mod are more \"realistic\" and therefore prefer these sounds. Kudos to Aryyn for giving us some choice in our saber sounds. You have some updated \"normal\" saber sounds to choose from, or go with the more scratchy Sith sound, and if that doesn\'t float your boat, there\'s always the Luke and Yoda saber sounds that have a more \"powerful\" swooshing sound. If you\'re interested in some new saber sounds for Jedi Academy, this is a good place to start. ~AmosMagee

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58592 downloads

Uploaded:07-30-2004

Star Wars Jedi Knight: Jedi Academy Single-Player Demo

jediacademydemo.exe | 187 MB

learn the ways of the Force from Master Luke Skywalker. Download now for a chance to win a free copy of Jedi Academy, thanks to the good folks at LucasArts.

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61050 downloads

Uploaded:12-17-2002

Qui-Gon Jinn

tex_quigon.zip | 1.74 MB

comes tan and brown, and an optional open robe is included. Team colors are handled in a beautiful fashion, rather than simply tinting the entire skin blue or red. The red skin is more suited to Sith than Jedi, if you feel more like playing an evil Qui-Gon Jinn. The skin includes a number of taunts, as well as unique bot behaviors for each skin type. Wonderful work. Team Colors: Yes Bot Support: Yes Custom Taunt: Yes - Astyanax

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64487 downloads

Uploaded:10-02-2004

Naboo Hills 2.1

naboohills21.zip | 8.67 MB

vehicles allowed in jedi academy,the vehicles do add the extra fun to the map. The map is basicly made out of a few buildings that function as different bases,it is a big grasslandscape with trees and rocks, not much has changed since the last version, except that there is an inside area added under one of the buildings and the Trade Federation Droid Lander has been improved. also the CTF spawn points are fixed and a few other little adjustments have been made. I think you should just download it and form your own oppinion :) New Textures: Yes Bot Support: Yes New Music: No Game Types: TFFA, FFA, Duel , Power Duel, CTF >)-Buffy-(

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11596 downloads

Uploaded:09-18-2007

Custom Lightsaber Pack

ts_saberpack.zip | 1.58 MB

but keeping the same style, I especially like the one with the blue stripes (4th saber down in the screenshot), There\'s also shaders which is a big plus for me, too often are there saber hilts submitted without shaders and kinda degrades the realism from it in game. The pack also include the hilts to be used in Single Player, which I\'m sure will please you SP fans. All round good saber models here, I\'m really impressed with a few of them and may even consider uploading them to my clan’s server. Trauma also made these on his Birthday! So everyone remember to wish him a Happy Birthday -Rink

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38906 downloads

Uploaded:02-07-2006

HS Jedi Customization

hs_jedi_customizationv4.zip | 19.79 MB

\"knight\" version and a \"padawan\" version. I find the variations provided here a bit boring, however. You get one style, then color variations of it. Nothing is added as in some other packs, there is nothing \"exciting\" about them, unless you really like having different colors of the same thing. No sounds were included, so if you don\'t have the original models these use (HapSlash\'s Obi-wan and Kevin Coyle\'s Anakin) you will likely just hear boring ol\' Jaden. Personally I think the Obi-wan model has just about been beaten to death now. We\'ve got dozens upon dozens of outfits for good ol\' Obi-wan, and I\'m sure he has about six pairs of the same robes now! Please... move on to something new. We can only stand seeing the same things over and over so many times. Other than the single-player support, which is the point of the mod, no extras. These skins aren\'t even usable without using the customizations creen. They just have looots of colors. Bot Support: No Team Support: No New Sounds: No NPC Support: No ~Inyri

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13065 downloads

Uploaded:08-12-2009

Backhand Normal Stance HQ

backhand_saber_stance_hq.zip | 8.31 MB

Though there isn't really much room for variation on the simple back-handed stance, there are a few cool features that set this mod out from the crowd. First of all, the stance is a pretty dramatic pose, a bit more animated looking than the previous ones I have seen. But the really cool part is that you stand there, you can see your characters head and shoulders bob up and down slightly making it look like they are panting heavily, perhaps after battling some Sith Lord. ;) This is a really nice little feature I think, as it makes your player character look much more alive and dynamic. All in all a cool mod here, though it only works with the single saber of course. Personally I would like to see a version which also adjusts the dual and staff saber stances, adding that 'panting' movement effect in there too. If you like the look of this mod, then be sure to give it a download, especially if you are looking for a stance mod to compliment your other Force Unleashed mod's! ~Nozyspy~

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10246 downloads

Uploaded:03-15-2008

JA Unlimited

ja_unlimited_1.1.zip | 1.09 MB

no visible limits on how many sabers you could actually have, but I guess I may have been wrong or I simply never had that many sabers. Even if you were under the limits, though, only twenty or so appeared on the list and the console was necessary for the others. With JA Unlimited, virtually all sabers will appear on the menu (obviously it's not really unlimited, but it may as well be) and there ceiling limit on how many you can have has been turned into the roof limit - 'tis much higher. Higher than I was able to reach with every lightsaber, sword, baseball bat, axe, halberd, polearm, voulge and God-only-knows-what-else I could procure from JKFiles. Since saber switching via /saber only appears to work in JA+, this is great for anyone not using these mods, since you no longer need to know the .sab designations to load your sabers. - Maps Again, you can usually have as many maps as you'll need, but now they'll all show on the menu so that you don't need to open pk3s in Pakscape/PakRat (shout-out for you Maccies out there ;) ), find the bsp name and use /devmap to load your maps. Great improvement in my book, helpful for those who don't check map pk3s by default, or don't know how to. - NPCs Now, this one you did have a limit on, and that limit is basically kaput. You can now have as many NPCs as you'll need - again, I'm figuring 65535 being the ceiling limit, but you'll probably never reach that many - without that pesky ".npc extensions are too large!" error in multiplayer. Score one for no annoyances! - Vehicles Oh yeah. Now we're talkin'. If you're like me and enjoy going to town with some serious vehicular manslaughter, again, this is the mod for you. No more .veh extensions errors, and the error with .vwp files (which were still at factory limits in the last release) is now fixed, so you can have as much firepower as you need in the base folder. - Models / Skins Considering the game can hold as many models/skins as you can use, I always found it kinda dopey that there was a limit on the amount of icons, but that limit is now gone. - Species Selections The limit was previously 32. Now, it's... what is it again? 65535 or something like that? Ain't that quite a resume? [b]Disclaimers[/b] ► This will [b]not[/b] work in the singleplayer game - source code for the SP DLLs was never released. Strictly MP only, sorry folks. ► Naturally, SP won't work at all if you're over any limits, so basically, my advice: don't put mods in base, make a seperate mod folder for this and dump your files in there, then launch this mod via .bat file. That way you can have as much as you need in MP, without shafting SP. ► Limits are there for reasons, as Kat Angel quite rightly states in the readme. Even though this mod means the game won't object to extreme amounts of mods, please try and factor in how much the iD Tech 3 engine can handle, and how much your computer can handle. If you have too much in your base folder, your game will take ages to load. The more you have, the slower it gets. The less RAM your computer has, the slower load times pass. The slower your CPU, the slower load times will be. You also risk your computer randomly shutting down, restarting, or random crashes by having more than the computer can handle. So, basically, if you never use it, don't keep it, 'cuz the more you got the more strain your system takes. Right, safety warnings and summaries out of the way, I think we're done here. Overall, great mod for you "pakrats" (no pun intended). If you play baseJA and like to use a lot of add-ons, this is a sure-fire winner. ClanMod version and OJP Basic / OJP Enhanced versions in the queue, uploadin' em as we speak (type? speak?). No JAE yet, sadly, so there's Kat Angel's next homework assignment. :p Now, if you don't mind, I'm going to go equip my game with every fighter, bomber, assault walker and tank I can get my hands on. World War III ain't gonna fight itself! :o Erm. Well. Nuts. I need a catchphrase. ~ Kouen

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15787 downloads

Uploaded:07-06-2007

Backhand Lightsabers

bh_lightsabers.zip | 525.9 KB

picked wisely. :p And so, here is a nice little set of lightsabers from HOUOU. Anyone who played the console EPIII video game will instantly recognize this funky backhand fighting style. And this is basically all the mod does, the author made a rather simple (but neat looking) hilt to go with his backhand lightsaber, called sniper. There are three pk3s included, a regular version of his sniper hilt, a backhand version, and a backhand Katarn hilt. There are some major issues with multiplayer, as the game seems to crash when trying it out with all pk3s in your base folder (solo mode worked perfectly fine). The solution would be to pick one, and stick with it, or not use them in MP... After all, I doubt any server would simply allow exploits like that, but if you find one, enjoy. ~Metall Pingwin

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46198 downloads

Uploaded:06-01-2006

Four Armed Grevious

grievous4_mlz_1_01.zip | 1.49 MB

give Grievous four arms! You generally would expect something of a remodel, but that\'s not the case here. First off, there are now four arms. All that the author has done is split the original Grievous arm, and then raise it up, and then he weighed it to the arms. While this works, it doesn\'t look all too good. First off, the top arms are very stretched, and they only move when the regular arms move. Otherwise you have two very stretched arms coming out of Grievous\'s back. It\'s funny, as I heard somewhere that Grievous looks like a chicken. Anyways, to make him look like a chicken, crouch, and you\'ll see what I mean. Anyways, the weighing wasn\'t that great, as evidenced in the stretching. I saw some places where a couple of reset xforms could have fixed. The left arm, mainly. When you walked it would be sideways. This model could have been weighed better. Okay, other the weighing issues, the author also made Grievous hunched. Yay. Now he looks like a hunched chicken. The hunchedoveredness really messes up a bunch of animations. Seriously, when you do the /bow animation, it looks like Grievous is smoothing his nonexistent hair or giving his head a massage. The strong stance animation makes it look like Grievous is scared and is hiding behind his arms. Okay, in taking the weighing issues and the hunchbacked animation issues, this could use some more work. But, on a plus side, the author has included a four saber mod to go along with the model. But, other issues aside, this can use some serious work. But I\'m sure some of you will like it nonetheless. Bot Support: Yes Npc Support: Yes Team Support: Yes New Sounds: Default Grievous Sounds. ~Zach[/quote] The only changes that were done is that the bot now uses the four saber mod, and that works, at least. But the author also tried to make it tos that the sabers that the bot used were blue and green. That didn\'t work. This model has some serious weighting issues, I would\'ve liked to see the next version actually be a reweighed version. Bot Support: Yes Npc Support: Yes Team Support: Yes New Sounds: Default Grievous Sounds ~Zach

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19965 downloads

Uploaded:05-24-2005

Princess Leia

princessleiaslave.zip | 4.58 MB

I don\'t recall ever seeing the slave model. And now, here she is, in all her glory. There are four seperate, perfect skins. The first one has Leia with her long hair and it looks great! I remember being excited when what\'s-his-face came out with that one model from ... um, was it Farscape? That was just because of the hair, and the hair actually wasn\'t that great. This is great hair right here! In the second screenshot you see Leia in her famous slave outfit. It looks great, and all of the details are included here. The third screenshot shows the classic Leia with her beautiful buns (her HAIR) and finally in the fourth is Leia in her ceremonial costume. StingRay, you did a wonderful job here. Leia is just beautiful and I can\'t wait to get someone to reskin her for me - with your permission, of course. ;) You had absolutely not reason to be intimidated to submit this model. It\'s great. My only complaint would be the colors in some of the skins. I think there\'s one where the reds don\'t match up just right. But that\'s it. Keep modeling! Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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72374 downloads

Uploaded:09-21-2002

Darth Sidious/Emperor Palpatine

ct_palpatine_v1_01.zip | 7.27 MB

Palpatine by Arco, Grafox, Psynex and Sithlord. Psynex has even provided a 'Holo Sidious' which is the holo image of Palpatine that we see in the movies. Download this now!! [b]Bot Support:[/b] Yes [b]CTF/CTY Support:[/b] Yes [b]New Sounds:[/b] Yes [b]LODs:[/b] No

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70259 downloads

Uploaded:08-08-2004

Kamino

kamino.zip | 16.63 MB

Wars map. The skybox outside is lovely (though could be improved upon and probably will be for version 2), there's rain and fog and mist, the lighting is beautiful, and that's just like, from where I spawned. Now, keep in mind, this is a HUGE map. It took almost a full minute for the map to load for me. So don't freak out and think the game has frozen or anything. Just be patient. :) There are some windows looking out into the sea and the water is just drenching the glass ... it looks great. The hallways are bright and sterile looking. Lots of great details can be found in small rooms here and there. There are some great doors and ... goodness, there's just so much here. That one room with the white spoon chairs - totally freaked me out. LOL This really is an incredible map, James. And I know a lot of you have been looking forward to this map's release. :) There are a few errors I found here and there. The elevator/lift doesn't work as well as it could, there's some z-fighting in two areas that I found (can you spot it? ;)) but there is a version 2 coming. This is definitely a map for RPing. And if you aren't into that, then like, try a game of Hide 'n Seek on this map. It's big enough. :P Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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13483 downloads

Uploaded:05-09-2007

Cybernetic Maul

cybernetic_maul.zip | 2.56 MB

survived his bisection and fall into the shaft on Naboo and was fitted with cybernetic legs. His hunt for the only person to have defeated him, Obi-Wan Kenobi, began.[/Quote] This revamped Maul, while non-canon, is still pretty intense. Can you imagine facing a foe you were certain was dead, yet he returns, and more menacing than ever? I can, mainly because it happens to me all the time. But honestly, this model is decently done. The structure and the skin are both decent. He even has some pretty well done sounds that I'm assuming were done by a friend. I almost thought it was Maul himself O_o. My only qualm lies in the face. NO ANIMATION =_=, how foul. Maul needs to at least bare his nasty, and now pry nastier, yellow teeth. Minus my qualms, this release is pretty nice. My only suggestion would probably work on the face. I'm sure plenty of others have complaints, but personally I express no care. A fine job, and I do believe this merits the Retruthan Seal of Approval. *Stamp* Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye - Averus Retruthan

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126005 downloads

Uploaded:12-18-2004

TGA to JPG Converter

tgaconverter.zip | 86.81 KB

can’t be used in Paint. While this is great and cool and fantastic, it needs to be realized that quite frankly, if you can’t convert files normally on your own, be it lack of a program or lack of skill, your skins probably won’t be accepted by the general public anyway. You can be a Maddox at paint, but that stuff just doesn’t come across well for skins. This is the sort of program that you might wind up using out of game, however. For instance, if you need to make a signature using an image from JK2, or JK3, or whatever game, you can use this if the file is in a .tga. So while this file doesn’t hold its direct purpose, it might still come in handy. ~Wassup1444465

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5815 downloads

Uploaded:03-07-2011

The Force Unleashed Animations SP

tfu_animation.zip | 11.73 MB

Unleashed is in a way the spiritual successor of the Jedi Knight series. Therefore I suppose it isn’t surprising that we get a steady stream of The Force Unleashed themed mods here at JKFiles. This latest mod gives JKA a TFU flavour by adding in TFU inspired animations for several things, including death, roll and lightsaber animations (though there only appears to be one lightsaber style from what I could see). It also adds a TFU style HUD in the top left of the screen as well as new menu and map loading images. Not only that but there seems to be a few new sounds and even new saber clash effects (which look much better than the Base JKA ones I think). The lightsaber style animations look pretty good, and I like the addition of the new splash images, menu and loading screens along with the HUD. There are a couple of things that could do with improving though, one being the new splash, menu and loading screens, which look quite pixelated, I would definitely suggest trying to find some higher resolution images for these. The other thing is the roll animation, which is now a kind of force dash; the characters pose looks a little awkward and the length of the dash is not very far, if possible I think it should be lengthened a little and the characters pose worked on some more, but that’s just my opinion! Overall however, a nice compact mod with several TFU inspired animations and other features that I think is worth a download for fans of The Force Unleashed series! Give it a download if you like the look of it! ;) ~Nozyspy~

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5544 downloads

Uploaded:10-20-2010

SJC Coruscant Adventures Pack (Night and Day)

sithjcull_coruscant_adventures_pack_night_and_day.zip | 75.25 MB

bedazzlement...at least once a year, SJC has valiantly produced at least one map each year, each one's impact being the equivilant of getting a shotgun blast of awesome straight to your face, leaving a crater of glory in the aftermath. Now normally Nozyspy handles SJC's maps, but...Caelum and I wish to punish him for his sloth and impertinence >:B so we are going to double-team this map in our own collective fashion, and the Hive will celebrate as our efforts result in the explosive joy of everyone's celebratory dances and offering tribute to this map. [b]Exteriors:[/b] ----------------- Right, so, when it comes to the outside, this thing is big and pretty, in short. First of all, I should probobably note that the outside feels a bit like a maze, especially at first. This isn't at all bad though, considering coruscant is supposed to be a confusing, massive, global city. There were some very minor lightning problems here and there, but both the day and the night version had an awesome atmosphere to it. Tons of fancy details help with that - advertisement banners (screenshot #4), an awesome skybox, appropriate music and more. Outside, we find a maze of corridors, going all the way down from the upper parts (screenshot #2) to the lower parts of Coruscant (screenshot #4) and eventually the undercity, where even the sunlight doesn't reach according to SW lore. There's entrances to a variety of areas, as well as a considerable race track/highway-like course (complete with swoops - yes, you can use this map for all your racing needs), along the path of which are various bars and night clubs. More about inside areas from Averus though. [b]Interiors:[/b] ----------------- The interiors can pretty much be divided into two major classes: Beds and Bars. Sounds pretty sleezy, but hey, this is the entertainment district, what do you expect? Now, there are pretty much two main bars in the map. The first bar is the famous Outlander Club that was featured most prominently in Star Wars Episode II: Attack of the Clones, in which Obi-Wan Kenobi mindtricked Elan Sel'Sabagno into effectively rethinking his life, a feat which, to my knowledge, did him little good. It's scary to look at its ingame carnation, because it's just so...empty, save for the bar itself. Most of the few tables that are available are just pushed off to the side, near the Holonet receivers, where there's a couple nice lil' sporting events, namely the swoop race and the ...wheelchair football match? I 'unno.. The second level access can be reached by a strange little force lift of sorts. Not much to discuss up there except where the doors go. One of the doors leads to a hall that will inevitably take you to some mini-bedrooms with 1-2 beds, depending on the room. This is where I started noticing that the doors in this map have a bit of a impatient streak in them. No wait function on most of them, but thankfully, if you hold use long enough, they decide to give you space to walk through. The rooms are pretty modest, not much to offer, but they definitely get the job done. Mostly chairs and beds, the occasional portrait, but otherwise nothing special worth noting about these rooms. The next major interior is yet another bar, although this one is a bit more spacious and is a bit darker than its Outlander counterpart. This one appears to have a little bit more in the way of seating and even features a stage where a holographic dancer is....wait a second...is that from....[b]IMVU?!? WAAAAAAAAAGH!!!!!!!![/b] [b]-=Averus explodes into a fine ashen powder. Another Averus steps in.=-[/b] Anywho, the bar also has two levels, though the method of getting up there is slightly peculiar: A jump pad. Nothing we're used to, but I can just imagine any character wearing a skirt freaking out at the prospect of ascending these pads. Other than the host of seating, the atmosphere(see: music) is pretty much the same. Nothing much to elaborate on, other than I really like the atmosphere here. The slew of posters, the less colorful bar, the...suggestive holo-images. Really feels like a Star-Warsy downtown bar. ONWARD, to the...apartment complexes. Here, a most devious set of interiors await thee. Most of the apartments here feature pretty barebones furnishings, mostly a desk with a terminal and a bed, with the only decor being some wall posters. Amusingly enough, one of the apartments has a malfunctioning door. Privacy, you has it not. The most fortunate of the apartments is one that(I'm assuming, here, since I've never watched the animations,) belonged to Cad Bane. This one is most fortunate in its furnishings, as it holds desks, bed, WINDOWS, and...some holographic droid of sorts. Not sure what it's deal is, but SJC loves him some holograms. Winding the base here, it's time to finish off and mention the roadside "underground" bar, which is the most unorthodox of the taverns. This one features a large critter underneath the floorboards. Guess what it is? A RANCOR?! OF COURSE! Most of the actual seating for this den is actually strewn in a side alcove. The main area is mostly an arena strewn with laser turrets and a control panel to unleasha deh rannycor(nice tough with the sound clip, by the way XD) Couple TVs, some more holo-decor, and you've got the underground den pretty much laid out. It's a shame there wasn't much seating in this one, maybe behind a two-way mirror, where the betters can see who wins and who gets eaten. Dunno, just a thought :D [b]Closing Thoughts:[/b] ------------------------ Part of me was surprised at just how small the map was in comparison to the file size, but considering the MASSIVE amount of custom textures and shaders that went into this map, I can understand just how easily that stuff can add up. Overall, a magnificent map, and it's projects like these that make me feel ever so grateful for the master server's resurrection. En Taro Tassadar...really? That's how I'm gonna end it? *sighs*....Okay. Back to you, Caelum. Now, quality-wise. Sufficed to say, this is SJC quality. There were some areas where the FPS of my less-than-modern machine struggled a little, but in all, this map seems stable & looks awesome. I also have to say those 3D image thingies (like the road blocking droid & the female dancer) are very fancy. There is one thingy I would like to see in a future version - an expanded interior for that landed ship (see screenshots #1 & #3). Yeah, I'm a sucker for ship interiors ;) Worth getting, though? Well, obviously! :P New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye -=Cosmos Duality - Averus & Caelum=-

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7623 downloads

Uploaded:09-24-2009

PROTOTYPE mod

prototype_mod_1.0.zip | 1.99 MB

them, but this one had something different. Something...weakening about it. Anyways, there are two files included here. One is a skin of Alex Mercer, and the other is a collection of weaponry from Prototype. I'll start with the skin. I was a little...well, I can't say disappointed, because I didn't expect much from a reborn reskin. Since it's a reskin, it's about as close at it can get. However, the bottom of the white shirt really could have used a more defined edge, and the front of the vest should be unbuttoned. I think the jeans also need some work, too...they don't look too jean-y. No new sounds - altogether, I give it a "meh". Fortunately, the best has been saved for last. Five new sabers have been added that will give you Alex Mercer's hands to hack and slash with. The claws and fist are included, as well as the two-sided blade (don't know what it's called). All of them fit over your hand like a glove (a boxing glove, but still, a glove), so it adds to the feel of being mr. Mercer. Now, because of the glove being there, naturally, there are some bugs. Most notably, when you put away the equipment in JA+ mode, it either sticks out of your chest or sticks into your back. Ouch! It isn't fixable, but who cares, it's worth it. The other one was that the claws and thunder fist both gave a saber glow at the map's origin (I didn't check the sword). I'm sure this is fixable, as I've seen it before. There you have it. Download at your discretion. ~Dretzel

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15733 downloads

Uploaded:09-18-2007

Star Wars Saga Ultimate Hilt Pack

swsaga_ultimate_hilt_pack.zip | 8.12 MB

into one easily downloaded pack. You can choose if the hilts overwrite or put new ones in. A great pack, keep up the good work! -Rink

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17793 downloads

Uploaded:06-21-2005

Asajj Ventress

asajj_ventress.zip | 886.89 KB

have bot, NPC, and team support, but no new sounds. Add this to your list of female models! Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: Yes ~Inyri

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34300 downloads

Uploaded:06-20-2005

MaulVM

maulvm1.0.zip | 2.69 MB

are three different versions of maul contained in the pk3.. one the regular maul in his garb, a second with Maul cloaked, and a third with Mister Maul with no shirt. This was very well done and the only thing I could find about it that could be taken as a negative is the skin with no shirt is alittle pale. This is a very nice skin.. have I said that already?? NPC support: Yes Bot support: Yes Team support: Yes LOD support: No Great job! =-Lizardking

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17993 downloads

Uploaded:07-02-2004

NPC Tool v1.0.0.116

npctool.zip | 1.16 MB

like, 3 am? Yeah, well ... This is a very cool little program that takes you through each step in creating your own NPC. You name it, choose your player model, pick the default skin or one of the team versions, decide the NPC\'s size, pick the weapons that the NPC will favor, their saber color (can be custom too), their saber style, saber length, whether they use the alternate fire or not, force powers, their max force power, their regen rate, their behaviour and a ton of other things. I mean, you completely customize this NPC and it\'s so easy! You just click a box or move a slider over. This program is still in its beta stage, so the author has asked that everyone who does download this and use it, to offer feedback. Let them know about any bugs, or any improvements you can think of. It seems to me that they\'ve thought of everything for the easy creation of NPC\'s for this program, but you guys might find areas where they could improve. So be sure to read the readme so you\'ll know where to send your bug reports and suggestions. Great work guys! [/quote] This update may have changes, but there was no list of changes included, so I have no idea what to tell you guys. :) It doesn\'t look much different to me at all. In any case, I was impressed with the work that was put into this tool. Good work here. :) ~AmosMagee

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21167 downloads

Uploaded:12-15-2003

Darth Maul as Jaden

jedi_maul.zip | 1.72 MB

SP again just so I could be Darth Maul. Though, it does have a certain irony to it, Darth Maul as Jaden. Darth Maul ... training to be a Jedi. Darth Maul ... apologizing for offending someone!? HA! One very good thing about this is that you have a few different Maul looks to choose from. So at least there\'s a little variety there. As with other JK2 models that have been dragged along to JA, not everything works the way it should. The mouth does not move with the dialogue and there are some issues with the dual sabers. Bottom line, though, this is a good SP replacement mod, as far as SP replacement mods go. :) ~AmosMagee

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23205 downloads

Uploaded:12-31-2006

Lord Maul

lord_darth_maul.zip | 5.47 MB

retexturing, all made to appear to be a bit more realistic. To be more specific about the changes, I'll speak about each one seperately. The robed version: I can see no real differences between this version and the original besides how the top of the robe has been darkened quite a bit, and more shadow added to the face. The shirtless version: Again, no real changes seem to have been made besides the darkening of shadows on the body and clothing. The normal version: The only part of this with team skins, though the only change is the color of the belt. For the rest of the skin it is the same for each team and default, which seems to only be a darkening of the clothes and skin. There are new sounds for it, bot support, and npc support, but sadly, there is no single player customization support. All in all, not bad changes, they just did not seem like very much to me. Give it a download if you want a more realistically lighted Maul. Bot Support: Yes Team Support: Yes Npc Support: Yes New Sounds: Yes

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43458 downloads

Uploaded:10-09-2005

YodaVM

yodavm.zip | 4.54 MB

created us a new Yoda, with plenty to choose from. There are 4 different skins included in this, and Ep2, Ep3, Ep5 and Fleeing Yoda. The model is great, only a few clipping problems, but as with the youngling, it is hard to avoid because of the size of the model (remember to add it to your JAplus modelscale server admins!!) The Ep2/3/5 are all easily explained, they\'re basically the robes Yoda was wearing in each of those movies, the Fleeing Yoda (Yoda heading to dagobah) includes a backpack, which is a unique idea and very well executed. There are a few taunts here too, some of them add two quotes together which work quite well. Overall it\'s currently the best Yoda we have and probably we have for the rest of this game\'s time. Yoda fans should be pleased ;) [b]To get the right size for Yoda, I suggest you add the following to ‘modelscale.cfg’ in your JAplus Folder: \"yodavm\" 0.75 \"yodaflee\" 0.75[/b] New Sounds: Yes Team Support: Yes NPC Support: Yes Bot Support: Yes -Rink

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4301 downloads

Uploaded:02-13-2009

JK2 Jedi Customization Pack

jk2_jedi_customization_pack_beta_1.zip | 38.13 MB

the game. JK2 of course never had this, because afterall you were playing as Kyle Katarn! Now, being able to create your own custom character is no longer a feature exclusive to JKA for now we have this fantastic mod made by LukeSkillz, Raziel2121! Whilst this mod may seem rather complicated at first when you read the instructions in the readme, it is actually pretty simple. You can customise a character by choosing different heads, torsos and legs, just like you do in JKA. However because there is no means of doing this actually in-game, what you need to do is follow the instructions and then when you are ready, select a character and then select the different heads, torsos and legs for that character that you want. When you have chosen them you put them in the folder that you will have created whilst reading the readme, and then load the mod in –game and voila! Now the first character icon in the selection screen in-game will be the character that you created earlier! Of course, you can only use the parts from a single character, meaning that you can’t mix a Shadowtrooper’s head with Luke’s body and Kyle’s legs, since they are different models. :P Also included are several new custom lightsaber hilts made by different authors, and lightsaber blade mod’s – my favourite of which is the one that makes the blades look like they do in the Dark Forces games. There are also some .pk3’s and .cfg files which allow you to change the colour of the lightsaber in singleplayer too. That leads me onto the ‘icing on the cake’ for this mod, so to speak. A huge bonus is that this mod works in both singleplayer and multiplayer! So now you can have your own custom Jedi, along with custom lightsaber hilt, blades and colours in singleplayer instead of boring old Kyle (no, we all love good old Kyle really!). The readme also states that this mod should work for JKA as well which is cool, although I didn’t have time to test this in JKA. As for bugs and improvements; well I didn’t encounter any bugs while I was testing this, although it is a [b]big[/b] mod so there may be some. Improvement wise, all I can think of is adding more variations and more models that can be customised (although bare in mind that this is only a Beta version). Overall I found this mod to be of the highest quality so I don’t think there really is much that could be improved upon! Overall a fantastic mod here, original and well executed. I am sure people will be very pleased to finally be able to customise their player characters in JK2 as well as JKA. I definitely recommend downloading this! [b]I must say though, that it is VERY IMPORTANT you read the readme thoroughly so you know where to put the files, because this mod doesn’t follow quite the usual rule of just putting .pk3’s in your base folder. Don’t worry though, it might look complicated, but as long as you read the readme properly, you will find it to be very simple! :)[/b] [b]New Textures:[/b] Yes, lots! [b]New Sounds:[/b] No [b]Team Support:[/b] No (almost impossible for a mod of this type I should imagine) ~Nozyspy~

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8452 downloads

Uploaded:09-17-2008

Galen Marek (Starkiller)

galenmarekv1.zip | 3.7 MB

Using the Jaden model as a base, the creators built off our SP protagonist and shaped him into the protagonist of the much more recent game "The Force Unleashed." Gaze, and behold, but do not become disappointed, for the creators wish to announce that this version is merely a [b]teaser, rather than a full proper release.[/b] As such, you can more than certainly expect a new, more powerful version to compete with DLX's model in the near future, complete with revamped face and new outfit choices, of course. Speaking of which, what outfits are we blessed with? Not much, just the standard "training gear" you often see him in, along with a malevolent Sith Robe of sorts that I never actually beheld before. Quite imposing, indeed =_,=. So, in likeness and appearance, it still has a little ways to go, of course. There are little bits and pieces that the authors are aware need to be fixed which leads me to reiterate the bugs they are aware of: [quote]There are some weighting problems here and there that we hope to fix for future release, face and some other textures aren't finished yet.[/quote] The face is not rigged yet, so expect a cold blank stare for a while until that's fixed =_o there are also a few minor clipping problems with the sith robe version, but this is to be expected. Otherwise, you really can't go too wrong with it. I guess the only problems I have with this model lie within the sound department. Most of them are Jaden, and there's only one sound. This wouldn't really irk me normally, considering the status of the game, but did ya really have to use that taunt over and over again in the sound directory, including in the victory sector? I mean c'mon... I guess the only thing I should probably mention before wrapping this up would be that there's no new extras besides the sounds, but here's hoping the authors will =_= fix that as well. My piece is said, my mouth becomes useless. Let your eyes glaze over once more, and then let your hand do your mind's bidding... Bot Support:Nay NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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21822 downloads

Uploaded:08-30-2005

AnakinVM

anakinvm.zip | 4.9 MB

model as compared to Mars' usual work. The skin was only so-so, and parts of the model deformed horribly. I know from experience that those particular sections are some of the hardest to weight (the shoulders, especially), but I would've expected something cleaner from an experienced modeller like Mars. As for the skin, the hair looks very unrealistic, the hands are a completely different skintone from the face, and the face is blurry. The model is quite good, but it's screaming "rushed!" at me. That said, it's still one of the best Anakin model's I've seen. And trust me, with all the reskins lately I've seen a lot of them. Because we are the lucky group we are, Mars has given us bot support, npc support, and movie sounds. There's team support, but the team skins are the same as the default skin. He also gave us Vader, to go with Anakin, so you can enjoy that model again! This isn't the best work I've seen from Mars, but it should certainly tide many of you over who have been waiting for a good Anakin model. Bot Support: Yes Team Support: No New Sounds: Yes NPC Support: Yes ~Inyri

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37777 downloads

Uploaded:08-06-2004

Singleplayer Vader

sp_vader.zip | 2.17 MB

Vader\'s saber, and all force powers. That\'s it. There ya go. Nothing more to say here. ~AmosMagee

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8810 downloads

Uploaded:10-12-2010

The Force Unleashed 2 Starkiller Pack

starkiller_tfu2.zip | 10.25 MB

that any work that he sends in is simply spectacular. 5 regular, 2 team skins, and all of them up to DarthPhae's usual standard of work, which is in itself, quite impressive. I still use his DF2 Yun to this day, just because of how excellent it is. He really can turn the jedi_HM model into something potent. So, speaking of, this is yet another Jedi_HM reskin pack, and as I said before, a very potent one. Wielding his mighty digital artistic tools, DP has turned Jaden into Galen Merak in his own unique manner, sketching up 4 of the outfits that you apparently see him in the upcoming TFU2. These are, from what I'm guessing: A kamino clone outfit, a utilitarian suit, a ripped jacketed suit, and a jedi-ish robe of sorts. But wait, what's the 5th? Apparently, a mutated/incomplete clone will be featured as an enemy in TFU2, and has been skinned into such. It looks quite malevolent, and thankfully, he doesn't have red eyes! WOOOT. So, anything wrong with these skins? Not really, there's no graphical oddities with DP's work. I guess my only QQ would be the obnoxious cinematic lines that were included as taunts. However, that's just personal opinion, and should in no way impact your judgement on these skins. DP whipped up a set of modified Jaden Male sounds to help compliment the rest of his Merak clips, which go along rather peacibly. I'd say we've got a complete package here. With all this in mind, I'd say this pack is the answer to any rabid desire to be Starkiller that anyone may have. I'm tempted to keep this pack in in anticipation of all the fanboys who will inevitably come to my server ;_; with this pack in. It's going to be a looong week. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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3931 downloads

Uploaded:04-13-2008

Chuck Norris

chuck_norris.zip | 2.22 MB

make a right? Who can smell carbon monoxide? Who is the legendary slayer of chicken-ninjas everywhere? Well, actually, that last one is Mudkip, but the rest are the one and only Chuck Norris. There. I got all the memes out of the way. Now let's have a meme-free comments page. Okay, wewt! Now, this skin is based on Major Clod's Indiana Jones, which one would've thought wouldn't be a perfect template for the Chuckster given that it looks like Harrison Ford. One would've been [i]spectacularly[/i] wrong. First we'll start with the face. Here you have it, proof that 80% of a face's detailing is in the textures, as there isn't a whole lot of Indy in here. To say this looks like "The Man" would be an understatement. It's as close as you're going to get without a dedicated model, and with JA's detail levels a dedicated model would be pointless since it'd look the same anyway (aside from the outfit). Let's move on to the textures. Not as much glowing praise here, I'm afraid, as the torso texture in particular is somewhat low-resolution. It wouldn't show so much from a distance, but the badge, that is so obviously low-res it hurts. The detailing on the hat isn't much better, but long-range, you won't notice that. The textures for the shirt and pants suffer from this, albeit to a lesser degree. Aside from the belt, it doesn't show so much here, and the shirt looks fairly natural despite the obvious blurring overkill. There's custom sounds, which are fine enough for their purpose. No other extras, unfortunately. For the Chuck Norris fans, this is one you've been waiting for. Download, download, download. I'm keepin' it myself, not out of Chuck Norris fandom but mostly because I tend to like more "real world" models and skins. And by the way, my prior threat about memes still stands. Any more memes on this page, the Norris Roundhouse will be the least of your worries, I'll unleash my own brand of whoop-ass in the form of the Harris Uppercut Special. Don't say you didn't have fair warning! [img]http://inyri.flowinternet.net/forum/images/smilies/duel.gif[/img] ~ Kouen [b]Bot Profiles:[/b] Nah [b]NPC Profiles:[/b] Nah [b]Team Colors:[/b] Uh huh. [b]Custom Sounds:[/b] Yeah

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117442 downloads

Uploaded:09-10-2004

Survival Mod 2: Revenge Of The Droids

izzysurvivalmod2.zip | 31.32 MB

2: Revenge of the Droids. I'll admit that I cheated while playing this and I still didn't get past like, the second room (when I played as Immy). The enemies just keep coming! You can play as four seperate characters and it looks like each one of them has a different map that you play through. I only tested Immy and the Clonetrooper. I don't know how long it took IZaNaGI to make this mod, but he put an incredible amount of work into this. Yes it's a large download. Stop whining and download it. If you enjoy single player stuff, then you're going to love this. If you don't cheat, then it is quite a challenge. I will probably play through this when I have more time. :) That's two great SP maps/mods that I've reviewed this week. :D ~AmosMagee

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9022 downloads

Uploaded:07-02-2004

First Person Lightsaber Mod

jaspfpls.zip | 1.79 KB

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3450 downloads

Uploaded:03-24-2011

Tron Legacy - Enter the Grid

tronlegacy.zip | 2.26 MB

unfamiliarity with the latest Tron film I know a cool skin when I see one, especially when it has glowy bits! Mmmmm glowyness... Eherm, anyway, this skin is based in part off the character of Rinzler from Tron: Legacy and having had a look at the pictures I could find of this character on t'internet I think the author has done a good job on the likeness. Certainly he chose the right model to reskin as it has just the right shape, however while the skin itself is good, the shiny shader that has been applied to it is way too shiny in my opinion and obscures the detail on the clothing itself. Looking at some reference pictures I think more of a satin sheen would be better, I’m pretty sure there is a texture/shader for that somewhere in JKA's assets, I know I have used one of the Byss floor shaders before which if my memory serves me correctly has more of a satin sheen. Though that was for a map I’m sure the shader and texture can be reused for a skin. Despite the somewhat overbearing shiny shader this does have team skins and also some cool new sounds which is a big plus, while I can understand the difficulty of finding/making new sounds for a skin I definitely think it is well worth the effort! The readme does say that there are other colour variations for this skin, including orange, green and others, these did not appear in the skin selection menu and the readme does not include the model codes to get them, so that’s something that’s worth including next time. All in all a cool skin here, especially the glowy bits, which you will need to have dynamic glow enabled to properly enjoy of course, though as I said that shiny shader is a bit overbearing. Definitely worth a download if you are a Tron fan or are looking for something glowy. ;) Keep up the good work RedFury! Now all someone needs to do is make some Tron Disk melee weapons! *wink wink, nudge nudge* ;) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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3489 downloads

Uploaded:06-22-2008

UltimateWeapons - JK2 Version (FIXED)

ultimateweapons_jk2_fixed.zip | 16.06 MB

Apparently there were some problems with the effects for some of the weapons and missing shaders and textures here and there, but this seems to have been fixed now. So, download away! :) Original Review: [quote][b]***NOTE*** This is the JK2 version of this mod, if you want the JKA version please go here: [file=91175]UltimateWeapons -JKA Version[/file][/b] Well here it is finally! The Ultimate Weapons mod v1.3! I reviewed the trailer for this a few weeks back and was deeply impressed with what I saw. Realistic explosion physics and effects, better weapons sounds and better weapons effects too, I was eagerly awaiting the release of this mod, and now…here it is! And it certainly doesn’t disappoint! What we have here is a very comprehensive collection of both some of the author’s own work, and the best of other modder’s work too, all compiled into one all encompassing mod! There’s simply too much for me to describe here, so I will get right to the best bits! [b]New Sounds[/b] As far as I could see (or should I say heard?) it seems like every weapons sound sets have been replaced with movie accurate sounds. One of the most noticeable is the sounds for the E-11 Blaster rifle. To be honest I wasn’t that fond of the default JKA sounds for the E-11, they seemed a bit too high pitched. Thankfully this mod completely changes the sounds to ones that are much more like those you actually here in the films (like the detention center breakout from A New Hope). I also liked the change of sounds for the Flechette launcher and Bryar pistol too. All in all a vast improvement over the default JKA sounds, and that goes for all the weapons! Also included are new lightsaber sounds, which sound more like the ones from the Original Films and also the original Jedi Knight games, along with new sounds for force powers and melee attacks too. I liked the change of the force power sounds, they now sound much more discreet and realistic compared to the rather loud default JKA ones. [b]New Weapons [/b] Here the mod gets even better. Not only does it have completely new sounds, there are also four new weapons or should I say, replacement weapons included. Three are the Bryar pistol, E-11 Blaster rifle and Thermal Detonator from the JKA Dark Forces 2 mod (which replace their respective default weapons), and the other is the DC-15A more commonly known as the Clone Trooper blaster rifle, from the Movie Battles II mod. The new improved repeater rifle, with new shot effects and sounds looks much better than the original, but if you want a change from that, just put the optional DC-15A .pk3 in your base folder and the repeater is replaced with the clone rifle. The Wookiee Bowcaster has also been given a good polish up, as have some of the other weapons. [b]New Weapon Effects[/b] Along with new sounds and some replacement weapons this mod also has new weapon effects. For example, new muzzle flashes and blaster bolts. The projectiles for the repeater rifle have been changed to look bluish and the secondary fire has been changed as well, which I think looks great. Its pretty similar with the rest of the weapons, the E-11 blaster bolts have been changed, and now look much better, as have the firing effects for other weapons. The lightsaber has also received an upgrade with new blades made by D'halaine to look more like the saber blades seen in Episode 3 One interesting case is the Bowcaster. We all know that in the JK Games thus far (at least Mysteries of the Sith, JK2 and JKA) the Bowcaster bolts have traditionally been green. However, if you look at the original films, the Bowcaster bolts are actually red. This mod changes the green bolts to red, thus making it more realistic to the films. If though, you don’t like the red, there is an extra .pk3 you can put in your Base folder, which will change them back green again. But not only does it change the colour, it also improves the green Bowcaster bolt effects, so it is now much improved. [b]New Particle Effects[/b] This was one area I was super happy with! It seems to be an unusual (mostly male) characteristic that we like watching things explode and blow up. Whilst women on the other hand like nice quiet romantic stories…well give me a few explosions any day! :P Well I am very happy to say that the explosions and particle effects have been [b]massively[/b] improved over the default JKA ones. The explosions now actually look like powerful the explosions that you would expect to get from Thermal Detonators or Rocket Launchers. Along with that are all the little chunks of things and sparks and shrapnel that fly everywhere (very realistically). Along with the explosions is the new blaster hit effects. Instead of just a black blob on the wall (or indeed another player!) when you hit it with a blaster bolt, you now get what looks like a proper hole that’s been blasted out. Along with that you also get little glowy bits in the middle, and even a small tongue of flame (also like we saw in the movies when a Stormie blasts a chunk out of a wall). [b]Extras[/b] On top of all of that, as I have already said, there are some replacement weapons, and a handy .pk3 file for changing the Bowcaster bolt colours around from red to green and back again. Then there is also another couple of optional .pk3 files, which you can choose to use. One is a .pk3 file, which is called; ‘zzz_UltimateWeapons_LQEffects.pk3’. As the name suggests if you find that your computer is running slowly with the full-on-super-high-quality effects, you can put that .pk3 in your base folder and it makes the effects simpler and less taxing on your systems resources, which is great if you have a slower computer. I really think that was a nice thing to add in there, as it makes the mod even more accessible to people. :) Lastly we have another optional .pk3 which disables the blood effects in the mod. Personally I’m not that fond of blood effects, since laser bolts and lightsaber blades would in reality cauterise the wound and should stop it from bleeding…there goes my geek side again! :P The blood effects are on as default in the mod, but if you don’t want them to appear, you can put the ‘zzz_UltimateWeapons_NoBlood.pk3’ in your base folder and this will remove the blood splatter effects. [b]Conclusion[/b] All in all then an absolutely fantastic mod here, and what is more, it works in Single Player too! Though there is the possibility that this mod will conflict with other weapons mod’s and such, but that is to be expected considering how many things this changes. So if you want to know more about that, take a look in the files readme for more information. To be honest, this compilation is as close as I think it is possible to get to a perfect all round weapons mod for Jedi Academy, it truly recreates the movie feel in the game. And personally I think that this really breathes some fresh life into JKA when you play it. Fantastic work here D'halaine! I [i]very[/i] strongly recommend a download here, you wont be disappointed! :D ~Nozyspy~[/quote]

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18331 downloads

Uploaded:02-15-2004

FFA Bespin (Update)

ffabespinupdate.zip | 3.53 MB

Just a port. No changes made, just good old Bespin Streets FFA! And that is not necessarily a bad thing. Obviously, all the familiar areas make a return, such as the landing pad, the streets themselves, and the rectangular building. There\'s not all that much that can be said about this, as it is simply a port. A most welcome port, however. I find the base maps in JKA to be rather boring, and there is only five of them. The base maps in JK2 managed to stay fresh the entire year and a half I played the game. Bravo, Tysplo! ~Lord Griever~ New Textures - Yes(JK2 textures) Bot Support - Yes New Music - No [/quote] The only thing that has changed with this version is the fact the problem with Rift Sanctuary has been rectified. That\'s all there is too it! This has been fixed by [BLU]LCARS> but the map was not originally done by him as he clearly states in the readme. -WadeV1589-

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28383 downloads

Uploaded:12-29-2003

Anakin Skywalker

kc_anakin_ja.zip | 4.48 MB

Now, when I tested the model at the resolution I play at, the nose was a bit angular, but it still looked amazing. The team skins are as you'd expect, so I didn't take screens of 'em. You may recognize the author's name because he's also the creator of the Diablo Barbarian model, the Old Ben model and Londo (from B5). All of those models were just as impressive as his newest submission. There is bot support included and several taunts to choose from. If you're looking for a model to add to your collection, this is definitely a must-download. This will probably be used by many people - so get it. Now. :D Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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6731 downloads

Uploaded:11-15-2002

Duel of the Fates

dotf.zip | 23.75 MB

area. The hangar opens out to a perfect view of Naboo which really looks good! The architecture reminded me alot of the movie (which I guess is the point ;)) very clean brush work and very nice lighting! The Reactor complex is equally amazing, very neat work and looks so cool it's almost real! I loved how the Reactor core things faded away into the darkness, compared to other maps this seemed to look much more natural. The 'duel room' where QuiGon and Maul fight also follows the same above pattern of 'goodness' :D. Nice lighting again and the very clear textures definitely made the room MUCH better than anything else I've seen. (Well overall, the textures were very well done and if they weren't half as good I doubt the map would have been the same) Another cool thing: the colour of the brick walls is kinda reddish. But if you like the yellowish colour (like in LivingDeadJedi's map) then there is a pk3 file that you will need to extract also that does this. Lastly, there are also two maps in here. One is an FFA map (FFA_DotF) and the second is a duel version (Duel_DotF). The Duel version is basically includes the room where QuiGon and Maul fight. I found this view by mistake, but I thought it looked pretty cool! So here is the screeny ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA_DotF: FFA, TFFA JediMaster; Duel_DotF: Duel

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4917 downloads

Uploaded:05-20-2010

SW: TOR Sith Lord Improved

swtor.zip | 3.98 MB

creation: http://jediknight3.filefront.com/file/SWTOR_Sith_Lord;107655 A devilish figure known as MrHunt has plastered a new face texture on this skin. Essentially, it was just a photosource instead of a custom job. Now it just looks photosourced. I'd say there was little improvement. Overall, I agree with Nozy: different model is gonna be needed for this to succeed. Alternatively, I'd say modify Keller even more so it fits the character's unique structure. However, if you aren't planning on looking at the front too much, it's not a bad looking skin. Nothing more need be said. Bot Support: Nay NPC Support: Aye New Sounds: Aye Team Support: Nay - Averus Retruthan

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8663 downloads

Uploaded:02-13-2008

Episode 3 - Mustafar

episode_3_mustafar.rar | 31.41 MB

or whatever. Here we got a map which the author made basing it on what we saw in the movie, nothing more nothing less. We got the landing platform where Padme\'s ship is docked, we got the bridge on which Anakin and Obi start out fighting leading to the control room which also has the conference room, finally we got the balcony on which our two jedi fight and ultimately leap down to the giant metal arm that collapses near the end of the brawl. All these spaces look very good and I must say it\'s the most accurate in proportion in my opinion. Some other maps are either way too big in some areas or way too small, this one feels more like you\'re on a very nice replica of the set. The only thing here is that the bot routes are not defined. The music is the battle music from the movie instead of just the Battle of the Heroes, which is good. Overall a nice map, not very big for a big fight but good enough for some roleplaying or just hanging out and fighting the big fight. Download this now! :D [i]Ayane Yamazaki[/i]

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23826 downloads

Uploaded:12-14-2005

BlueIce Twilight

blueice_twilight.zip | 24.42 MB

saying how large the map is. But this map really is MASSIVE. I cant believe how much stuff Szico has put into this map. You could explore it all day and still not find everything! This is a very snowy map, which I suppose is apt for this time of year, as December is usually known for its snow! Unless of course you live somewhere where it doesn’t snow… In the part of the UK that I live in, we rarely get proper snow. Its usually either mush that falls here, or when we do get snow its only a thin layer that melts anyway after a couple of hours unless its cold enough lol! Anywayyy…it looks like there’s been plenty of snow falling in this map as its absolutely covered in it! I must also say that the choice of base JKA skybox used is very clever. It might only be the night-time one that’s used on the Korriban Multiplayer FFA map, but it fits very nicely with the snow! There are just too many cool (forgive the pun) features in this map to list. So I will try and only comment on the best ones :D Firstly the area where I spawned was a frozen pond type thing. The texture and shiny shader used looked very effective, and being a frozen pond, its really slippery too, so watch your step! However, there’s something far cooler (forgive the pun again!) that just a frozen pond there. There are fireflies, tons of them! The author has really done a good job making this new effect, it really does look like fireflies are hovering around the pond, and it looks very scenic :) The choice of music for the map is also excellent and adds to the scenic atmosphere. The main area to the map is sorta like a little village. There are many small cottages scattered around, a few of them you can even go in. There’s a nice warm fire inside, some furniture, and even a sleeping bag type thing :) The way the doors of the cottages have been scripted to swing open is more like real life and looks very good, afterall how many cottage doors do you see that just slide away into the wall like the doors we are so used to seeing in Starwars maps? Around the back of some of the cottages is a TaunTaun pen, this is a BIG map remember, so TaunTaun’s are useful for getting around quickly! Another thing I like in this map is the Snow covered Fir trees, they fit very well with the map, and there is a nice little area where there is a camp fire surrounded by a few trees. Again very scenic. Lets not forget the Ski Lift and Ski Slope too! Its fun sliding down there…weeeee! *crack!* *crunch!* Owwww… Anywayyy, that’s just the main area, after that there is another area to get to. You get to this via a frozen sewer or river type thing. At first when I saw it, it was covered with ice, and I didn’t think anything of it. Then I jumped on it and *CRACK!* the ice broke and I fell into the water! That was a very cool idea, breakable ice ;) Anyway, once I swam my way through the sewer/river I came out at this shaft where I had to jump up in order to upon this hatch above me. Once out I worked my way out onto this snowy canyon road…with errmmm…an X-Wing at the side? That seemed a bit out of place for the setting of the map! Go through what looks like a boarded-up shaft, wind your way through the corridors and eventually you will find yourself back at the main area! Phew. Errm but that’s not it…there are loads of secrets and other places you can go in this map, including what I believe is a Final Fantasy themed duel room, control rooms, even deep underground through something that looks like a mine shaft! Now, I couldn’t tell you where all the secrets are of course, as well as making the review insanely long, that would spoil the fun :P I will give you some clues as to where to find one of the secret areas though ;) Look around for some padlocked hatches, you can break the padlocks and then press the use button to open the hatches…I’m not going to tell you anymore though, that would spoil the fun now wouldn’t it? Mwahaha! One other great thing was the teleporters around the map, they look incredible when they are turned on. Now it’s a bit complicated to turn them on, basically look for round buttons that you can press to turn them on (I had trouble finding them though, but then again I’m not good at finding things!) Also look for a hidden teleporter behind a brick wall somewhere. It’s a bit difficult to find, but I’m sure you will find where it is ;) Now, onto the things that could have been improved upon. Well the map is extremely high quality, and there was very little here that I thought could be improved upon. However there were still one or two things. One thing was that the boulders scattered around certain places in the map were very jaggedy, it would have looked cool if they were a bit more rounded off. But it still looks ok really ;) And of course, as with any map this size, the FPS in places did drop quite a bit for me. But overall I’m very glad to say that the FPS was very good :) Besides that an absolutely excellent map here! Well done Szico! :) Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA, Duel, Power Duel, CTF ~Nozyspy~ Oh and by the way, Szico informs me that all the source files for this map are included in the .zip, I’m certainly going to enjoy looking through those, and I’m sure you will too ;)

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4486582 downloads

Uploaded:02-16-2005

Escape: Yavin IV

escape.zip | 109.39 MB

models, new cutscenes, animations, etc. All of this is new and it's all done quite well. It was a bit of a challenge for me and I didn't even come close to finishing it (mostly because of a time restraint). If you've been bored with the SP game from Jedi Academy, you might want to check out Escape: Yavin IV. The only things I was disappointed in are significant, but don't make or break this game. The size, of course, is a factor. It's over 100MB in size, so it's going to take a while to download for quite a few of you. Second complaint would be the voice acting. It was all done by one person. And I'm not quite sure why the Queen's voice had a tinny sound to it. That didn't make any sense. Anyway, try getting more people to help voice act for your levels - there are quite a few out there who are willing. Several guys I know out there who'd be interested. And there are fewer women available, but I'm one of them! :D [/shamelessplug] Aaaaaaanyway, if you can tolerate the download - check this total conversion out! ~AmosMagee Ps. There's a walkthrough included! Okay, totally going to cheat and play this all the way through later. :D

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58653 downloads

Uploaded:09-27-2003

Jedi Academy Minimizer

jaminimizer.zip | 18.24 KB

care of immediately. What do you do? How can you get to the program without popping out of the game and losing all your hard-earned points. Well, I’ll tell. We now have the utility everyone has been waiting for, a minimizer for Jedi Academy. It works in single player it works in multiplayer. It works everywhere you want it to work as long as it’s in Jedi Academy. The hotkeys are customizable, as would be expected, and everything seems to work perfectly. So start your downloads now because I have a feeling this one is going to popular. Have at it. - Daku

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41682 downloads

Uploaded:04-23-2003

Episode 3: Begining of Darth Vader SE

episode_3_se.zip | 16.97 MB

mean new to SP). From the title you should get the idea of what is going on here, Kyle is replaced with Anakin and Jan with Padme. To be honest with you I only play the MP version of this game but I actually enjoyed playing this version with Anakin. It looks like the authors took some time in making this as the whole menu is revamped and lots more. Nice work I can’t wait till the total conversion is available. Large in size but well worth it. Listed below are some of the changes: [quote]Modifications: : New Menu (like in MP) : New miusic (in final battle) : New skins (New Skin Pack) : New characters (Padme is a Jedi) : New Sounds (BattleDroid,saber) : New menu miusic : New diffiucit levels (with different Lightsaber colors and health & armor settings) : New Weapon effects (ROTJ bowcast) : New Force effect (lightning - Lord Osiris) : New Loding screens : New Moves : New Hud : New AT-ST hud.... : New force level settings on each maps : New Textures (few maps have new looking) : New Sounds (saber sounds (just few)) : New Strip (Anakin has die instead of Kyle Katarn has die) : New force status bar (Green instead of Blue) : Improved diffucit level (desann is now VERY hard opponent) : And many many more..[/quote] Maddog

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46071 downloads

Uploaded:10-02-2002

Kit Fisto

ct_fisto.zip | 10.42 MB

they don't even deform or do anything weird (i.e. they look good ;)). Funny sounds too hehe. But the model also has a ton of skins to go along with it! Skins by Arco, Mars Marshall, Sithlord and Bleek. Good job all! [i]Ani-Gel by Bleek[/i] [i]Red version of Kit Fisto by Arco[/i] [b]Bot Support:[/b] Yes [b]CTF/CTY Support:[/b] Yes [b]New Sounds:[/b] Yes [b]LODs:[/b] Yes (First time I've seen a model with LODs I think ;))

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5867 downloads

Uploaded:10-20-2010

Katanamaru Backhand Styles

katanamaru_backhand_styles_mod.zip | 13.08 MB

sabers. -------- To start off, I\'d like to point out something that wasn\'t made entirely clear in the readme: [b]This mod is meant for Single-Player[/b] Now, the actual animations aren\'t that bad, but there\'s clear and definite room for improvement. To start, I found the slashes to be veeery slow compared to their normal counterparts. Not only that, but attempting to use any of the single-saber stances result in not being able to move at all. Also, the block/deflect animations still act as if you were wielding normal sabers. On the plus side, what the author did to the left/right lean animations was pretty clever. But then there\'s the cinematics. Well, to put it simply: [b]Just skip them.[/b] Why? Because Jaden Galen simply stands there, no animation at all. Probably has something to do with how the backhand stance is achieved. But aside from that, this stance pretty much works. Only a hand-full of problems to deal with. You\'ll know if you want if, you backhanded addicts. :P ...Why are you still reading this? Seriously, you\'re creeping me out... -.o ~Crazy ...Ok, seriously, stop reading already!! I\'m warning you...

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4502 downloads

Uploaded:09-30-2010

Darth Sidious

darth_sidious.zip | 3.62 MB

do you need to know? Oh, what? Details? Fine. Textures appear to be made out of a pattern, probably in Photoshop or an equivalent thereof. While simplistic, they work well. The model itself is okish, but there's a lot of room for improvement. For a start, the shroud-like article of clothing (referred to as the flaps in the readme) bellows out, making it look like stiff padding rather than simple cloth. Next is the hood. Parts of the hood don't line up with the chest, letting you see a gap between them. This is easier to see on the "tfu" version (no shroud-like article of clothing (referred to as the flaps in the readme)). And then there's the sounds. Ow, my ears. Unfortunately, in order to acquire sounds for Sidious, one must rip them from only a handful of places, primarily, the movies. This means either A: There will be a lot of background noise, or B: The sounds will be hard on your ears due to the editing done to remove said background noise. Why, you ask? Because in removing the background noise, the voice has gained some noise 'artifacts' that are rather easy to hear. But hey, there isn't exactly an abundance of background-noise-free Sidious voice tracks available to the public, so that can be (slightly) overlooked. In all, a nice skin, but it needs work. Also, I recommend using the non-wing version ("tfu" version (no shroud-like article of clothing (referred to as the flaps in the readme))). New Sounds: Yes New Textures: Yes New Shaders: Yes Bot Support: No Team Support: No NPC Support: Yes SP Support: No Char_Color Support: No ~Crazy

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18410 downloads

Uploaded:10-09-2005

Younglings

younglings.zip | 1.85 MB

Episode II and III. There are a variety of different skins included in the pack, most are explained in the readme, however there is a secret skin that should please a few people.. I don\'t want to spoil the surprise… The model is nice, although there is some clipping, that is understandable considering the model is supposed to be small (remember to use JAplus or another modelscaling mod to scale down the model to it\'s appropriate size), that\'s the only real problem that can be picked out with it. There are new sounds and they\'re so cute! Definitely worth a download if you\'re into Role Play, movie making or just kicking some grown up ass! [b]Be sure to add the following values to your JAplus modelscale.cfg \"youngani\" 0.7 \"youngfem\" 0.7 \"youngling\" 0.7 \"youngshak\" 0.7[/b] Sort of gave the secret skin away there, you can see the secret skin in the center of one of the screenshots.. :P Team Colors: Yes Bot Support: Yes NPC Support: Yes New Sounds: Yes (Beware those cold hearted, even you will be struck with the cuteness of these sounds) -Rink

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39109 downloads

Uploaded:07-10-2005

Battle Over Coruscant

ep3_battle_over_coruscant.zip | 34.43 MB

fighting, as I quickly realised when my JA game came up with the max vehicles error, and this was with NO extra vehicles in my base folder. So yeah, before you even think about downloading this you'll need to get the 99 Vehicles Fix which can be found HERE or use a mod which does the same thing, e.g JA+ You do get a large sense of scale when playing in the open space area, and although it isn't quite what is in the movie, it's still fairly fun to play online, provided you have some skill flying the space vehicles and can shoot other people down. The FPS was a little iffy, it did drop a little low sometimes, but generally its playable and I didn't encounter too many problems in this respect. The design of the level, is also very interesting as well - You start in a small room with three teleports leading to different hangers, and then you get a ship and go kill somebody ;) Can't say I like those teleporters, not too obvious what they are, look more like infrared beams to me, but I'll let that slide for now :) I guess my favourite ship was the droid control ship, as it is very similar to the one in the movies - pity it's only the hangers you can go into ;) Oh, however I thought the shields over the hangers were there to protect the ships from laser-fire? As it turns out you can still shoot ships through them, which kinda defeats the point but meh. Also, If you accidentally jump ship whilst flying, you'll find yourself in an eternal loop, teleporting from the bottom of the arena to the top, with no way out that I could find without cheats being on. So don't jump ship ;) Oh, there's also a few console errors when you first load the map but they wont affect gameplay. Overall it's a very daring map with a huge scope for atmosphere. I did enjoy the music used whilst gunning down my enemy, but for me a whole map geared around vehicle fighting isn't what I look for. Yes, there are fighting areas but they aren't particularly huge and you need a LOT of people to fill the map up. I think many of you will have fun with this map, especially with the new vehicles included (Theres 12!) But if you're not a pilot I'd give this a miss. New Textures: Yes New Sounds: Yes Bot Support: No ~Szico VII~

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9011 downloads

Uploaded:05-11-2005

UNOFFICIAL Patch for JA 1.01 Dedicated Servers

dedicated_ja_server_unofficialpatch.zip | 1.01 MB

from Raven, so like, use at your own risk, and stuff. ~AmosMagee

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15243 downloads

Uploaded:10-05-2004

Casa De Los Parias

casa_de_los_parias.zip | 31.38 MB

come back at some point and just throw together a map just as beautiful as this one just for me (but for JK2). :D Casa de los Parias is just a gorgeous map. And it\'s even unfinished, if you can believe that. On one side of the island, a large cargo ship is docked. The sound effects are great, and creepy. LOL I hate that creaking metal sound. I wish there was more to the ship. I wanted to go inside and I wanted there to be stuff to play with, like switches and buttons to press. :) Bored with the ship, I explored the small island. Everything from the sky to the water to the sand to the grass is just lovely. The fountains are very pretty, but your FPS may take a bit of a hit when you\'re around them. I love, love, love the bright Carribean-like blue water and the beach. Eventually, I pulled myself away from outdoors and went inside. The first room I found myself in was the billiards room. I wish someone could figure out how to make that work, y\'know, for real. I don\'t know why, but I\'d love to shoot pool with my saber. Anyway, the bedrooms were spacious, but decorated sparsely. There\'s art all over in this house. And then, OMG, the bathroom. I want to move into this freakin\' house. At the top of the house is a helipad with your own private helicopter waiting for you. Okay, back indoors. The dining room has a long, formal table with candles and \"china\" settings. I adore the kitchen. It even has a \"working\" dishwasher (at least, that\'s what it appears to be, it\'s next to the sinks and has steam and ... careful, it\'s hot!). There are several rooms to explore on this map and obviously it\'s meant for RPing. The music chosen is perfect for the setting, though I\'m sure it\'ll get on your nerves before too long. Get this map. Download it now and play it. It\'s not for guns FFA, and it\'s barely suitable for sabers (though I wouldn\'t mind dueling on the beach), so keep in mind what this map is. :) Great work Orb. I wish you\'d finish it and add more to the ship and stuff. I also really hope you\'ll occasionally make a map for the JK community now and again. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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4305 downloads

Uploaded:01-25-2011

TOR Hilt Pack

tor_sabers.zip | 3.71 MB

the last six years now, and while the development team at SOE have added lots of great new content and have made great strides in improving the game after the ludicrous debacle that the \'New game Enhancements\' were, that whole episode has unfortunately stained SWG in many peoples minds, and it remains a \'what if\' in terms of the massive potential that the game had that has been wasted. Bioware, I am sure, will not make the same mistake! Anyways, while we wait in anticipation of what could be one of the greatest Star Wars games (if not one of the greatest MMO\'s, period) of all time, our old staffer Jose Carlos has popped up with an excellent pack of hilts, three of which are based on concept art for the game, one based on Ven Zallow\'s lightsaber hilt, and one based on Darth Malgus\' hilt also. As with Jose\'s other mods, the quality of these hilts is quite excellent, and there are staff and single hilt versions for the discerning Jedi to choose from. Or Sith, as the case may be. One of my favourites has to be the \'Centurion\' staff hilt, its nice and shiny (I like shiny things as well as glowy things :P) and those spikes look pretty scary too. Even more deadly looking though is Darth Malgus\' hilt, which looks like it has two axe blades on either side, as if a super hot beam of pure energy wasn’t dangerous enough! All in all an excellent hilt pack here, accurate too, from the reference pictures I was able to find. The only real complaint I have is that Ven Zallows hilt looks just a bit [i]too[/i] shiny. Keep up the good work Jose, I hope you will make some more TOR themed hilts once we have more info on what they will look like ingame! [b]New Models:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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5271 downloads

Uploaded:07-29-2009

The ShroomDuck Inc. Map Pack v2.0

_shroomduckincmappackv2.zip | 287.51 MB

[i]every kilobyte[/i] of your bandwidth. [b]If you aren't fond of explicit music, you may want to adjust the volume on this one. Don't let that hinder you from downloading, though - don't miss out![/b] [b]Bespin Ruins v6:[/b] Wow, seems like ffa_bespin flew into an asteroid field! This is a destroyed version of Bespin - buildings are broken and leaning over, fires abound, walkways have collapsed, many random areas are broken out, and asteroids (the probable cause of the destruction) are falling from the sky. I was quite impressed with the atmosphere on this one - it's a well-made twist on the same old Bespin most of you JK2ers are used to. There's also a great deal of new material underneath the map...completely new areas! [b]Big Cannon:[/b] This one was fun. You spawn on an orbital space station with a gigantic nuclear cannon in the center. If you enter it through the door (or jumping in the top, like I did) a 10 second countdown begins. At the end, the cannon launches you into space. I found it pretty neat...I have never gone that fast in-game before without using noclip at full speed. It was awesome. The downside is that it will probably wear off after a while...once the cannon launches you, you need to quickly get off the pad where you land, because the force field you stand on turns off each time a person is shot from the cannon. Would have been nice to see a one-sided wall there, maybe...basically, this map is an all-out space station slice-up or a king-of-the-hill brawl on the asteroids above. Take your pick. [b]Big Hill:[/b] Hmmmmm...I have no idea how this map was created. The entire map consists of simply a steep mound in the middle of a small courtyard. On top of the mound is a small stone structure, that when stood on, will begin making noises and glowing. There are eight cannons surrounding the mound, and off to one side, there are some stairs. These stairs lead to a console that will fire each of the cannons. All the shots went straight to the top of the hill, and I assume whoever is standing there gawking at the pretty glowy effects and sound will be blasted away. I found this map to be quite small, so I assume this may be some kind of proof-of-concept deal. Correct me if I'm wrong. [b]Bikini Bottom:[/b] Spongebob Squarepants has made his way into Quake III. Quick, everyone run for the coral reefs! This is an incredible likeness of the Spongebob world. The skybox is perfect, and many random locations from the show are scattered abroad There are also a bunch of oversized fishing hooks hanging down and several boats traveling back and forth across the 'roadways'. Among the locations available are the Krusty Krab, the rest home, the driving school, and of course, Spongebob, Squidward, Patrick and Sandy's houses. The only thing I could mention negative is that Spongebob, Squidward and Patrick's houses are too close together...but that's it. This is about as good as Spongebob for JK2 can get. Great work! [b]CTF Country Roads:[/b] CTF is all about speed. This map is very fast-paced...so much so that I'd say you could get a lot of high-scoring matches here. There are two barns with the flags in the silos next to them. Between them is a road that goes through a dug-out tunnel in the rocks. Underneath this, a boat travels on the water between the two barns. It's a very small setup, yet elegant at the same time. I enjoyed running around on this one for a while. The atmosphere is great, with a dusty, dirty look inside the barns and a clear, sunny day feel outside. My favorite part was definitely the roadway, though...the automatic means of getting from base to base was definitely awesome. There is also a boat that goes between the two bases, although it seems a little slower than the roadway. There are hidden missile launchers in the water...if you can get them without drowning. Oh, and that water shader is awesome. [b]CTF Mines of Boognish:[/b] It took me a while to figure this one out, but I finally did. This is a mining asteroid. You can enter the mines by sabering out the floor in the towers you start in. Once you get to the bottom, you can enter the mines and begin your run towards the other side of the asteroid. The mines are rather short, but once you get to the bottom you can either continue on to the other side of the asteroid, or cut across the middle of a lava pit and try to disable the force field up above. This makes for very interesting gameplay. The only problem with this one was that [i]I couldn't find the flags![/i] Laugh if you wish, but I couldn't find them anywhere! Wherever they are, it must be in plain sight or hidden just around a corner out of sight. [b]Duel Caribbean:[/b] I found this one a little confusing. The duel takes place on a high rock overlooking the sea with a lighthouse built into the side of the cliff. There's plenty of room for a good duel, although there is a lack of detail on most of the objects, as if they were supposed to be viewed from far away. I say that because at the bottom of the lighthouse, there is a ship. The side is blown out, the masts have broken off , the bottom no longer exists and the whole thing is flooded. But you can't reach it...I tried every possible way to get down there without noclip, and I just couldn't. The only thing I can figure is that there's a hidden button somewhere, or you aren't supposed to reach it. Which is kind of a bummer, because the ship is much more interesting than the hilltop. I hope it's just a glitch. [b]Duel Pinworld:[/b] This is an interesting idea. The entire map consists of a pink environment, wooden walkways and bowling pins. Ok, so there is a platform off to the side, but that's not the point...the point is that this place is unique. Whatever gave the author the idea to make a map from bowling pins, I have no idea, but it's pretty neat! Honestly, you just have to take a look to understand Pinworld. It seems like an interesting place, and for a duel, it has a few elements that should enhance gameplay a little. [b]FFA Mustafar:[/b] This remake didn't go for accuracy, but rather for a mapper's recreation of the facility. It's not bad, actually - many of the key areas are here, intact. There's a few secrets I found, and there are more somewhere that I was unable to find/open. (Yunz are really good at hiding em!) I really can't find many words for this map. There's nothing wrong with it - I'm just unable to put it to words. Put it this way: If you like Mustafar, you'll probably like this map. If not, *waves hand and performs a mind trick* then you [i]will[/i] like it anyway. [b]Jedi of the Caribbean:[/b] This was a good one, though a tad small. You spawn on a ship sailing through shark-infested waters. There is a ship on either side of you (hopefully friendly!) and some sharks in the water. Oh, there's a nice, thick fog, too. Construction was excellent. The upper deck had no cannons on it, but it did have a bunch of crates. Below deck, there are more crates of this 'n that, hammocks and a few other items of interest. It was a little bare for my taste, but with some good players, that won't be noticed. [i][b]Note from the author:[/b] Inside the captain's deck, there is a giant map. If you touch this, you're teleported to another ship with the lighthouse area from JotC Duel. The map is much bigger than the first ship!![/i] [b]Jedi of the Caribbean II:[/b] I was a little disappointed with this one. The map consists of a donut-shaped cave with two short passageways on opposite sides. There are several boats with umbrellas sailing around the cave. That's it...did I miss something? [b]Khomm CTF:[/b]: I like the khomm maps. All of them deal with lava, and most of them consist of a network of platforms supported above it. I like the setup...it gives a Mustafar kind of feel, actually. Not half-bad. This particular one consists of a blue base in a big lava-filled cave and a red base in the open air getting pelted with asteroids. Unlike Country Roads, this one is geared toward low-scoring matches - players will have to rush in as teams with large forces to blast through the enemy's defenses. Lots of strategy will be involved for sure. [b]Khomm FFA:[/b] I think this was my favorite map in the whole pack. It's a combination of Khomm Lavacave, Khomm Lab, Khomm Pad and a few elements from the Khomm TFFA as well. The center of the map is a cave, almost completely sealed off from the outside world. The Millennium Falcon sits on the platform above the lava. There are force fields in a few areas in place of the grates, and several doors leading to other places. There are plenty of interconnecting hallways, and there was even an evil secret area that had a camera system and some cool buttons. I loved it. Just a sidenote, from evidence seen in the Laboratory and Lavacave maps, I'd say the FFA version was made first and split up into the separate maps included in this pack. Either way, they're all well done. [b]Khomm Laboratory:[/b] More Khomm! This one is a small laboratory next to an underground lava flow. Looks pretty snazzy. There are some shadowtrooper suits hanging on the wall, and two tubes in the middle of the room with lava running down them. This one seemed a little empty, especially compared to the other Khomm maps, but it's good overall. [b]Khomm Lavacave:[/b] Hmm, another underground location on Khomm. This is a cave, and like the laboratory, it appears completely closed to the outside air. There are multiple lava flows, and in one area there is a rotating JK logo hovering above a pad. Lava drips from the ceiling in multiple areas. There isn't really much to say, except that the atmosphere is [i]perfect[/i]. A jorb well done. [b]Khomm Pad:[/b] This map consists of a landing pad under a pitch black sky, with a pitch black pit below it. There's a rock face into which it is anchored, and a door in said face. The rock can be walked on for a short distance, but not much. You can get on the supports under the pad, but good luck getting back up once you're down there. There really isn't much to say here, it's a very simple map. [b]Khomm Pit:[/b] If I'm not mistaken, this is the third entirely underground Khomm map. The entire map consists of a junction between three caves. There are torches along the walls, and in the middle is a small pit half filled with lava. Steam rises from the pit, as the lava angrily growls at the potential morsels dueling on the walkway above. There are three closed doorways, and none of them open - you're stuck with hungry lava or a saber-wielding adversary to kill you. [b]Khomm TFFA:[/b] The final Khomm map in the pack. This appears to be an inner part of a facility where lava is collected and stirred. Asteroids are falling, and when I looked up, I saw the reason why. That's an awesome skybox, I have to say! The facility has two floors in addition to the walkways over the lava. On the second floor, there are buttons that toggle the force fields on the walkways on or off. It seems a tad small for a tffa, but seeing as every player will be in constant danger, I'm sure it'll be interesting with a massive amount of players. [b]Ook's Haunted House:[/b] Hoooo boy. Where to start! This is definitely an awesome map. It's not really a "house" per say...maybe that's what makes it just a tad creepier. You have to understand, this isn't really meant to be scary, it's just meant for fun. There are at least two instances of cats, an inverting bedroom, and a special guest appearance from Dave Thomas and the Taco Bell Chihuahua followed by death. There's even an Indiana Jones 3 style puzzle in the "shed" thing behind the house, which I thought was pretty neat. After completing the puzzle, I "called" a "special team" to fix up the house and I moved on, because it was simply too much fun. XD [i]Edit: Thanks for that song, by the way. It irritates my brother to no end. =D[/i] [b]ShroomDuck's Yavin Duel:[/b] This appears to be a partially destroyed variation of the Skywalker Room (Is that what it's called?). The room has been slightly redesigned and a few things have been added, but it still says Jedi Academy to me. There were a few visual elements that bothered me, though...specifically the gradient light beams from the window and the blocky shadows on the ceiling. Both could be fixed without a whole lot of hassle, and it would definitely make the map feel even more yavin-ish. It also seemed a bit empty, but that's how the Jedi Academy is so there's no problem with that. [b]Shroom's Death Star:[/b] Not really as big as the death star, but still very large and incorporating many of the key elements to make it a good Death Star, it's Shroom's Death Star! This place looked FUUUUUNNNN. Crates everywhere, computers everywhere, at least one hangar, several platforms-stretched-out-over-pits areas, a mouse droid, and a garbage crusher. Really now, need I say more? It's the Death Star. It's done very well, and I would highly recommend this map to anyone. [b]SM64:[/b] Ah, yes. Mario, the little plumber with a red hat and more problems than you can count. This map recreates the palace and several of the beginning levels from Super Mario 64, up to and including the first boss. I was impressed at the accuracy portrayed here - good job! The two most notable areas I remember were the bob-omb battlefield (or whatever that place was called) and the snow world, where you slide down the mountain slopes. Quite fun, and a job well done. [b]The Forest Moon of Endor:[/b] This is a very "artist's rendition" version of Endor. It is in no way accurate to the film, yet is enticing in it's own way. There are three main areas - one with Ewok huts up in the air, one with an imperial landing pad and an AT-AT (which can fire it's lazor) and the third with a swinging tree trunk and some AT-ST's. Everything in this map seemed to lead to another place some way or another. There were hallways all over the place. I especially liked the Extend-O-Glove trick...what a way to go. XD The bounce pads were pretty neat, too. [b]Team Wookiee Invades South Park:[/b] I've never seen South Park...yeah, yeah, I know, that's unheard of, but it's true. This map creates what I assume is part of the South Park world with many of the key characters implemented. The cool thing: making use of cel shading, everything in the map has been given a black outline. If you are not yet familiar with cel shading, now's a good time to check it out. It's really sweet. Since I'm not familiar with the show, I can't vouch for accuracy on anything. All I can do is give you a few of the things you'll find...you'll find cows all over the streets, a bus that crashed into a tree in front of the school and ran over Kenny, a stage with Ween on it, and several funky shops such as a Sushi Bar. An interesting environment for sure...now if only I knew what everything meant. XD [b]Puerto De Drahcir:[/b] I was reminded somewhat of Port Royal while testing this out. I assume this is the desired effect because of the music track. The entire map consists of a very small town next to a port, with a gigantic boat next to the pier. The town itself is mainly a conglomeration of random buildings, with a graveyard off to the side. Most of your time will probably be spent on the gigantic boat. She's a real beauty. I was only able to find a cargo hold and a crew's quarters below deck, though. The cannons were neat...I like getting fired off at high speeds, thanks to BigCannon. There were several small glitches here and there, including two patch meshes that don't meet on the sides of the ship, but nothing terrible or too distracting. The level of detail on the ship is just too amazing for me to gripe about that. [b]Rhiom's Retreat:[/b] I'm reminded very much of The Karate Kid for some silly reason. This is a japanese-looking place, although I can't decide if it's for training or a restful retreat. I take it as a training grounds simple because of what lies below. There were various areas available here, ranging from a pool to what looks like a jacuzzi and various dueling areas in completely different environments. Most of the map seems to deal with water, though. Didn't find any big bugs or anything...this one seems pretty stable all on it's own. There was a texturing glitch on the circling fish, but I think that was it. [b]Sirhc's Bowling:[/b] This is a re-release of a map that has been out for quite some time. I think the music was changed since said release, but that's about it. It seems pretty much exactly as I remember. Arcade games that you can play around inside, an exploding toilet, a pool table you can play on, pinworld...oh, and of course, the bowling alley itself. I'm just skimming the surface here, because really, if you want to have some JK2 fun, you can have quite a bit here. You just have to try it to understand. [b]Space Station:[/b] More space material. This is a big space station orbiting some planet somewhere in the middle of space. The outer areas are connected by a neat ring which pushes you through as a one-way means of transportation. The inner rings contain most of the goodies. You can also get outside the station and walk around it from the outside...must be an air bubble surrounding it. Now, to me, the architecture on the station looks a little slapped together from the outside...the inside looks fine, but the the outside looks like it wasn't quite planned to turn out the way it did. That's not a problem, just an observation. In any case, this one didn't have any really big bugs, either. I probably missed a whooole lot of areas...be aware that there are many, many ways to get places! [b]Transdermal Celebration:[/b] Okay...I'm disturbed. After hearing the music and seeing the map, I looked up a video on youtube out of curiosity. It only got more disturbing...I guess if you like morphing into different beings, then it's not so bad...I'm not exactly sure what was happening here. PLEASE tell me it isn't what I think it is! XD The map itself has a very nice, solid construction, and it's good for an FFA match for sure. To me, it looks like a broken down citadel floating in the clouds with many platforms floating around it. I'm not sure how this fits into the music, but I'm sure it does some way or another. Many random signs of Boognish decorate the map, many of which will teleport you or throw you to another area of the map. I didn't see any bugs during my test. [b]*Phew!*[/b] There was a simple glitch applying to the entire pack...the lava shader and a few of the computer shaders had an awkward blendfunc or something that made them draw over some of the effects and, in some cases, your lightsaber. The lava's steam was the biggest loss, although there are a few visible glitches on Mustafar and Khomm FFA as well. A must download for ANY JK2 player. Hear me? Must. Get going! ~Dretzel

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10854 downloads

Uploaded:12-25-2008

SJC - Mos Kreetle

sjc_jkg_preview.zip | 114.94 MB

return of a legend after a long period of absence. I saw this map when Sith J started production on it many, many aeons ago, and when Sith J mysteriously vanished due to real life work commitments I feared we would never see this map. But, he hasn’t disappointed us, as with excellent timing the finished map is delivered to our doorstep! And believe me we have a treat for you here today! Before starting off the review though, it is best that I first mention the mod which this map is largely based around. This is the JKA Galaxies Mod, a mod that aims to replicate the MMORPG feeling of Star Wars Galaxies using Jedi Academy. Here is what I think is a good summary of the main aims of the mod and this map from the readme: [quote] This map will eventually form a player world in the upcoming mod JKA Galaxies, the map act as a preview to that mod. I have included instructions throughout the map given by protocol droids that are standing near shuttle ports, and banking terminals and other key areas, the will inform you that you cannot do carry out a particular function at the moment, these actions are a part of the Galaxies Mod so thats something to look forward to in the new year. The map stands as a completely playable FFA map however with plenty of areas to explore and also lends itself well to the RPGEr as there are living quarters and underground bars to name a few.[/quote] The droids mentioned are spread throughout the map and are easy to find, they really do give you instructions too when you press the use button on them, a very nice little touch there on the interactivity side there! Now lets have a good look at this very large map. In true Star Wars Galaxies style, this is laid out just as the towns are in SWG, there is an entrance and exit point, that in SWG would lead to the outside world. However of course you cannot go past these areas in this map as it would be physically impossible to replicate the completely open world that Star Wars Galaxies features. The town itself is within some low walls, which allow you to look over and see some scenery beyond, which helps prevent the map from feeling too enclosed. The buildings, and indeed the whole town has a lot of SWG references, such as the droid sounds from SWG used for the many R2 units wandering around, and also the occasional electrical hum and other such noise. All of these are an excellent touch, which adds greatly to the ambience of the map. Buildings to explore include a Medical Center, a few small shuttle ports, between which a small platform flies, transporting you to various parts of the map. There is also a droid / junk shop, some houses (including an outskirts ‘mud-house’ type area), a garage and a bar, all of which are enterable. And I haven’t even gotten to the best part yet! The best (at least in my opinion) and also the biggest part of the map is the shuttle port area. Now, you all remember Sith J’s Millennium Falcon map don’t you? Well the Falcon (a fully enterable one too!) is back for this map, docked in one of the docking bays of the spaceport. But wait, there is more! One legendary, fully enterable ship wasn’t enough to put in this space port, there is another famous fully enterable ship docked here… [b]The Ebon Hawk![/b] Yes that’s right, Sith J has turned his multitude of talents towards providing us with what I think is the definitive rendition of the Ebon Hawk ever see in a JKA map. There have been several maps which feature the Ebon Hawk, both enterable and non-enterable versions, so what sets this apart? Well for one, the attention to detail is incredible. This is definitely the best replication of the Ebon Hawk that I have ever seen. The shape and textures are spot on, though the ship itself is somewhat oversized I think (as is the Falcon) but that is necessary to make all the inside areas fit in, so it isn’t too much of a problem. All the areas we remember from KotOR are here, the bedroom areas, the storage rooms, the bridge, the central room and more. One particularly special feature that caught my eye in the central room was the holo-projector, which has hovering above it a display of a system of planes and asteroids rotating around the Binary Star System of Tatooine’s two suns. Moving back out into the map in general more features that caught my eye was the huge wrecked ship crashed into the middle of the town (very similar to the Dowager Queen that rests in the middle of Mos Eisley) and also the maps textures. The textures are of note because they seem to use some form of bump mapping, which I can’t figure out. The effect looks great, and fits nicely with the rough, grimy appearance of Tatooine in general. Another textural feature of note is the special ENV maps that certain textures have - the ones where only certain parts of the texture are made shiny, whereas the rest remain matt. I forget what this type of shader is called now, but it is a difficult effect to actually make, so well done there Sith J mate. ;) I could go on for much longer with this review, but I think my fingers might fall off with too much typing. :P To sum it up, the layout of this map is very reminiscent of the Star Wars Galaxies locations without being just a copy. The textures are excellent and have been well used, as is the lighting, especially in the underground passageways of the spaceport. These areas look very cinematic, which their low lighting and slight haze in the air. Sith J Cull is always very impressive when it comes to hunting down and getting rid of bugs and errors, however I did notice a small few that managed to slip through. These though are mostly just small areas where a texture is misaligned or not scaled correctly, and in a map this big you wont notice little things like that unless you are looking for them pretty hard. Other than that, I would say that the terrain doesn’t look quite natural and smooth enough in a few areas, but again, that doesn’t spoil the overall excellent quality and workmanship displayed in this map. Overall then a fantastic map here and a magnificent return by Sith J Cull! As far as legends go, he might not be might not be ‘The Man in the Hat’, but he certainly is back! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA ~Nozyspy~

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2793 downloads

Uploaded:11-25-2008

Link (Twilight Princess)

tp_link.zip | 2.55 MB

Nintendo Wii and Nintendo Gamecube. Not much else to be said beyond that.[/quote] Personally I have only played a little of Link's latest adventure. From what I've seen this skin is very accurate. The main change from the old is that Link now sports a nice chainmail hauberk. All of Link's clothing has been updated accordingly and I must say it looks very nice. This skin does the origional a great justice and gives us all, in my opinion, the best version of Link so far to play with. Although in the event of a version 2 I would certainly like to see team skins, if not for the nostalgia of Links old tunics from the previous games. I will certainly be keeping this in my base folder. If your a fan of TLoZ or just like gender confused elves then I recommend you give this one a download. [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] No [b]NPC Support:[/b] No -Sciacca

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18052 downloads

Uploaded:04-04-2006

Omeewan's Jedi Skin Pack V1

omeewans_jedi_skins_v1.zip | 25.9 MB

well) , two Obi Wans (same as Qui Gon), two Mace Windus (same as Qui Gon and Obi Wan), and Kit Fisto. Consisting of eleven reskins, it doesn't look too bad, and shows that the author put a bunch of time into this. Well the Qui Gon is a reskin of Toonce's JK2 Qui Gon, and it looks pretty good. The tunic has definitely been changed to more of a sandy look, so it looks like he's been out in the desert a while. It is also apparent that the hair has been recolored as well. He also comes in a robed version. The unrobed version has team skins as well, but the robed one doesn't. The Kit Fisto looks to be a reskin of the Kit Fisto from the Clone Wars pack, and I certainly like this one more than I liked the one from the Clone Wars pack. It isn't cell shaded, which is very nice. The textures look very nice, and they give Kit a frog like quality, which is good cause he's a Nautolan. He comes with team skins and purple and orange as well. (Oooh Aaaah) The Anakin reskins are reskins on NeoMarz's Anakin models. The first thing I noticed after comparing the textures is the head. The reskin has a much lighter skin tone, which I must say is nice, the eyes are also a different color. In the sith version only one of the eyes have changed to that freaky orange-red color. In other places it looks like the author has just lightened the skin tone by a lot, which is a small improvement. The hair has also been changed. Both of the jedi Anakin skins have team skins, while the sith Anakin skins do not. He comes in a robed and unrobed version. Which also applies for the sith version. The Obi Wan has a tunic similar to Qui Gon's. Which I suppose is fitting for when he is on Tatooine in Episode One. One of the two skins has team skins, while the other does not. He comes in a robed and unrobed version. And lastly, there is the Mace reskin. He also comes in both robed and unrobed versions. The tunic also looks very sandy, much like the Obi Wan and Qui Gon skins. Again, only one of them has team skins. A very big skin pack. I must say. I think that the author might have tried making the Qui Gon, Mace, and Obi Wan tunics look a bit more different. (Because they look almost identical to me) And while I love shiny things, having shaders on everything sometimes doesn't work out too well. But all in all, it is a very well done skin pack. If you like star wars skin packs or if this appeals to you, give it a download. Team Support: Yes, on some skins. New Sounds: Yes Bot Support: No Npc Support: No ~Zach

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32133 downloads

Uploaded:08-27-2004

Jedi Academy Minimizer

ja_minimizer.zip | 31.38 KB

Also, there\'s a feature that will display a clock in-game so you don\'t have to minimize to see how many hours you\'ve wasted playing JA. :P So if you\'re looking for a minimizer for Jedi Academy, this is like, a minimizer and you should download it. :D ~AmosMagee

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5883 downloads

Uploaded:07-30-2004

DoA Flight Arena

doaflight.zip | 8.2 MB

is this map\'s layout practical, it\'s pretty! :) The screenshots really don\'t do the map justice. I love the glass everywhere and trust me, it looks much better in-game. In the main lobby area, you can either take a lift to the top where you can station yourself at a gun and take some shots are ships flying by, or take one of the um ... well, what would you call it? It\'s like, a little transporter car thingy. Take one of those to another little round lobby where you take the elevator down to the paths that will lead you to one of the numerous pads. Press a button and voila - a ship appears. Jump in and fly around, blowing stuff up and hopefully not crashing - like I tend to do. I love this map and I\'m really warming up to the whole flying thing. Oh, but guess what!? I have to tell you guys this. I actually managed to fly out to one of the large pads out in the distance without blowing myself up. AND ... I landed the ship!!! (See the last three screenshots.) That\'s pretty damn amazing for me. LOL Of course, the ship ended up exploding anyway ... but I remained unscathed! WOO! By the way, I totally credit Shroom with my ability to land now. All that practice with Troopers. :D Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA ~AmosMagee

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28793 downloads

Uploaded:03-05-2004

Dual Lightstaff Mod

dual_lightstaff_mod.zip | 87.92 KB

Something ... in my opinion ... that is a bit too powerful and duels just end way too quickly. RED SITH has combined dual lightsabers and the saber staff and created dual lightstaffs. It\'s almost impossible for anyone to penetrate the two staffs, so you almost never get hit. And the damage that the sabers cause is just huge. Also, the author reskinned the staff saber you use for this mod. My screenshot doesn\'t really do it justice. You\'ll have to just see it in-game. So if you\'ve always wanted dual saber staffs, now you have \'em. It\'s just a pk3 you drop into your base folder, but they\'ll need to be uploaded to a server for you to use them anyone other than your own machine. Y\'know? So ... yeah. ~AmosMagee

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12404 downloads

Uploaded:06-20-2003

Assembled Jedi Kyle Mod

assembled_jedi_kyle.zip | 5.7 MB

in blue and red stances, and different saber colors for each reborn. Kyle is reskinned, Chris Reed's blood mod, and Andrew McLaughlin's dark-lightning mod are all implimented. It is an interesting idea for a mod. I definately prefer the reskin of kyle to normal kyle, but I'm not a fan of the blood mod, and most of the new animations (Forward and Backward rolls are akin to "amspin2" in vulcanus, pull and push look really messed up, and the way you hold your saber in blue stance looks REALLY stupid, held outward like you had just lost a saber lock). The side rolling cartwheels looked cool, and the dark-lightning looks good. I also like the way your character looks like he's "breathing", his chest and shoulders moving up and down slowly. Other then that though... I don't really see much reason to download this mod. It has a few perks, but mostly not. The changes aren't that big, but they're small in a bad way. However I can see why some people would want to download this mod. If you want a little twist on the game, maybe the old animations bore you, then feel free to download this. I, however, will not. (This mod will also permanently replace your startup screen.) Ultima

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2883 downloads

Uploaded:11-09-2010

JK2 Multiplayer Maps

jk2_multiplayer_maps.zip | 64.57 MB

certain things will not function. This includes: - Door opening sounds - The NS Hideout Trap doors do not open immediately(y\'gotta back up afterwards and then they\'ll open.) - Some lifts may take some time to work. Other than that, the music is included, the traps on the FFA_Deathstar are fully functional, bot routes are intact, and textures are there. [b]*poof*[/b] - Averus Retruthan

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8963 downloads

Uploaded:03-28-2010

Ahsoka Tano

v2ahsokatano.zip | 14.29 MB

have here today is Ahsoka Tano, otherwise known to the Jedi Council as 'Snips', the Anakin with a better personality. What I see here is good. Textures are flawless on some aspects, but a bit bland. That is to say, it's accurate, but it just seems strange in the middle of battle. The only real problem I have with this model is not its textures or it's weighting. The bot support is good, and so is the alternative skins. My problem is that Ahsoka seems to have put on quite a bit of weight. I'm not entirely sure on that, so please remedy this situation with a sledgehammer to my jawbone. Regardless of this situation, however, the model is good. I would say for you to submit your bandwidth immediately. And I am. Do it to it. SOUNDS - No (At least, not that I could hear) TEXTURES - Yes TEAMSKINS - Yes BOT SUPPORT - Yes MODELS - Yes ~The Denariax

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6696 downloads

Uploaded:06-22-2008

KOTOR Stances

kotor_stances_2.0.zip | 12.01 MB

Republic. Well, first, I'll redirect you to [file="91004"]Nozy's original review of this file[/file], then... well, highlighting what's changed between the two versions is tricky, as the change log wasn't so specific. And then... well, I can't really round off with a summation of the changes, since the changelog didn't specify exactly what had been altered between versions and I can't spare half an hour right now in order to closely examine each and every animation compared to the previous release, sorry. Beat in mind that like all animation mods, you can only have one active at one time, and attempting to have more than one causes the others to simply not work. Richard would probably also throttle me if I didn't slap a big "DON'T TRY TO USE THIS WITH OJP!!!!" sticker across this review, because like any custom animation mod it will bugger up OJP's saber system, so the OJP community have been warned as well. ~ Kouen

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10575 downloads

Uploaded:09-18-2007

Star Wars Saber pack

_swsaberpack.zip | 2.89 MB

III) Anakin Solo An\'ya Kuro Aurra Sing Bear Clan Saber Boc Callista Crimson Mortem Dara Jade Darth Malak Darth Nemesis Depa Billaba Dooku (Young) Eeth Koth Emperor Even Piell Exar Kun (single) Exar Kun (staff) Jacen Solo Jaina Solo Jerec Jocasta Nu Ki Adi Mundi Kit Fisto K\'ruhk Leia Lilit Lumas Etima Mace Windu Mara Jade (her last saber) Mighella (Nightsister) Obi Wan (Episode III) Palpatine Clone Pic & Gorc Plo Koon Protosaber Quel Drin Fal Quin Lan Vos Saessee Tiin Sarris Tahiri Ulic Qel Droma Vima Da Boda Yarel Poof[/quote] That\'s ALOT of saber hilts there. I love this pack, the only thing that bugs me though is that a few hilts could look a little more shiney and metal looking. But besides that, if you love saber hilt mods, download this and enjoy some quality sabers!. I like the Emperor\'s one best :) -Rink

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14512 downloads

Uploaded:09-03-2007

Toshi's Yoda

t_yoda.zip | 13.34 MB

model, and boy, I don't know how Toshi does it but he's not only a fast modeler, hes a decent one at that. This is his take on on the famous Jedi Master which as described in the readme was not intended for release, but we are now graced with the release of this model. Now I will admit, its not perfect in places. There is a little clipping but its really only minor and to me it isn't a problem. Plus that's the JA skeleton being a pain. The detail on this model is spectacular, you can really see Yoda's facial detail come out in the texture work. His proportions are spot on as far as I can tell as well. I really don't have anything bad to say about this model, Its just, Yoda o.O. The accuracy is amazing. The only thing I would suggest is adding in different versions of Yoda maybe if there is a version 2 planned. The author has included new sounds, team skins, bot support, and Yoda is also playable in SP. Toshi has also made a custom .glm to fit Yoda's fighting style better. Unfortunately it only works in SP though. Read more about this in the readme. To really put the cherry on top, Toshi has added Yoda's saber in here aswell also made by himself. This model definitely competes with those Yoda's already out there, and in my opinion is the best one out there. This is a must have for your base folder, I demand bandwidth is submitted! -|Jorka Sho'Hen|- [b]Bot Support:[/b] Indeed. [b]NPC Support:[/b] Indeed. [b]Team Skins:[/b] Indeed. [b]New Sounds:[/b] Indeed. [b]SP Support:[/b] Indeed.

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12631 downloads

Uploaded:08-12-2006

Walking Animations

walking_animations_v2_final.zip | 50.2 KB

The single animations were not changed for technical reasons, but it's not so bad, because I looked in Jedi Outcast and I can safely say that the single animations in both games are now the same! Well, except for the idle stance in Jedi Outcast, which I loved. But, this is a good animation pack, and it will work with JA+. So, if you have the previous version of this, then download this version. :) Oh, and the melee stance has been changed as well. :) ~Zach

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23162 downloads

Uploaded:03-23-2006

Escape: Yavin IV - The Lost Maps

ey4.zip | 306.41 MB

conversion. Well, saying it\'s a sequel may not be completely accurate. It\'s really something of a replacement - a totally new story, twenty-five new levels, and plenty of new content to choose from. As it\'s very [i]very[/i] long, I tested the first level fully, and will leave the rest to you. However even just from the first level I can tell the quality is way up there. The puzzles are difficult, the levels, even on the easiest setting, are challenging, and the cutscenes are very good. The voice acting could have used a little work, mostly in just the sound quality area (a lot of the voice actors just seemed a smidge too close to their microphones), but the feeling of the characters comes across well enough. The author recommends you remove all custom PK3s from your base folder in order for this mod to work. The main reason behind this seems to be the incredibly high number of NPCs in the mod - if you have extra NPCs in your base folder your extensions will be too long and you won\'t be able to play, so keep that in mind. However the mod comes with enough customization on its own that you probably won\'t feel the need to have extra mods when you play it. I\'m not going to get too detailed on the features of this mod, but I will re-iterate a few things Darrow mentions in his read-me (which I strongly recommend you read). First of all, as I said, it has 25 brand new levels that were not included in the original EY4. Secondly, the interface of the game is new, including a \"chapters\" menu for easy level selection and a new saber menu (you can steal dropped sabers! yay!). It seems like after each level you can customize your sabers based on ones you acquired during the previous missions. So it\'s kind of like an \"unlocking\" system, from what I can gather. The TC also sports three, count \'em [b]three[/b], ending sequences, which is sure to keep you busy trying to get each one. So if you\'re one of those types who loves single-player but whines and moans about how bad the single-player campaign Raven included is, here\'s your chance to try something a little bit more involved. However be warned - you\'re not ridding yourself of Rosh Penin! ~Inyri

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8997 downloads

Uploaded:10-09-2005

Aayla Secura VM

aaylasecura_2.0.zip | 1.63 MB

my favourite female character in the movies, although she didn\'t say much lol. The model has three different skin variations, red, blue and black clothes, all selectable from the player menu. The model isn\'t perfect, the face doesn\'t look totally accurate however it does Aayla justice and doesn\'t make that big of an impact on the model. The clothes aren\'t too bad either, they\'re done rather well especially with the choice of three. There is bot support, team support as I mentioned and NPC support, however no new sounds unfortunately, but there isn\'t much that can be done about that since there is a lack of sounds from Aayla and the Female Jaden sounds fit perfectly in my opinion. A truly great model worthy of any JKA owner\'s download, certainly my favourite female model so far, and the best Aayla so far, the others just didn\'t look enough like her.[/quote] Marz has fixed the problems with the previous version, the biggest one of course being the lekku (tentacle thingies on the head for those who don\'t know) are now smaller and it really does help the model look alot more like Aayla now. Other new things like the improved face and body make this an obvious download for any Aayla Secura fan. Not much to say but great improvement Marz, Looks alot more like her now :D New Sounds: No (Female Jaden) Bot Support: Yes NPC Support: Yes Team Support: Yes -Rink (Yeah, back for the time being :D)

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15231 downloads

Uploaded:11-06-2004

JK3 Multiplayer Dismemberment

jk3_mp_dismember.zip | 1.08 KB

difficult :) So, you know in the single player, when you can slice off people\'s arms and legs e.t.c? Well after doing this you\'ll be able to do it in multiplayer too :) Bear in mind if u use a mod like JA+ you may have to alter the seperate config files for these mods as well as the basic one. ~Szico VII~

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9931 downloads

Uploaded:09-18-2004

Naruto Skinpack

naruto_skinpack.zip | 1.12 MB

many people. But googling for the characters I was able to find that the skins show similarities to the anime counterparts. As you can probably guess it uses the cloud model, looking at the pictures I\'ve found I guess it makes sense for the hair. But are there no other models out there with shorter hair? Well the skins look incredibly flat, no real texturing to the body or the face for that matter. I do like the Kakashi skin more though.. It looks as though more work has been put into it. I\'m not too keen on the Naruto skin because well.. That orange jumpsuit looks like it\'s attached to him. A little texture on the clothing could go a long way to making this skin look better. I\'m not too fond of the face either, although you can see the similarities between it and the anime character. The model picked just makes the face look long yet comical. Points given for it being a first skin and for some attempt to resemble the character. Now the Kakashi skin, I like this more than the Naruto one but it isn\'t all that much better. For this skin I think the hair is really the let down to it. Again it looks flat and lifeless, that could be solved with a bit more complex texturing perhaps? The clothes also look a bit lifeless but at least you can somewhat believe that they are clothes instead of painted skin, perhaps because it\'s not just one colour? I\'m not sure but I do know I think it\'s not too bad a skin. Now both skins lack sound, team and bot support, although sound and team support are hopefully going to be added in future versions of the pack. Kudos for the first skinning efforts and I hope you try and add a little extra detail into the skin. Skin Stats: New Sounds: No Team Support: No Bot Support: No -Mithran-

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51795 downloads

Uploaded:11-24-2003

Singleplayer Yoda 1.0

sp_yoda1.0.zip | 2.51 MB

know my opinion - I\'ve always felt that they are pointless and a waste of space. That said, a woman has a right to change her mind. ;) Replacement mods for JK2 were often just Kyle being replaced by the model or skin du jour. They became boring to play and review. Now I know that replacing the main character with Yoda has been done before, but for JA, it\'s just so much more entertaining. I love the first glimpse of Yoda on the ship ... you see Rosh sitting there as the camera pans over to Yoda, and then all you see is an empty seat and just a small shot of his ears. LOL Love that! Anyway, Yoda is the proper size and though everything doesn\'t all line up, I can forgive that just because it was fun playing with Yoda in this. :) What I like best about this SP mod is what\'s promised for the next version. All of Jaden\'s sounds will be replaced with Yoda\'s sounds and Yoda will even have a custom made ship (read the readme for more info). If only there were a Yoda impersonator who could do the voice-over for the cut scenes (if that\'s even possible). That would really complete this mod. :) I have a feeling that SP replacement mods are going to be much better for JA than they were for JK2 and I\'m actually looking forward to playing some now. :) ~AmosMagee

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99660 downloads

Uploaded:07-11-2002

Darth Maul

model_maul_mp.zip | 2.77 MB

your duel blading pleasure. :D

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23421 downloads

Uploaded:04-25-2002

Software Development Kit (SDK) (Editing Tools)

jk2editingtools.zip | 3.95 MB

"__QERPATHMP_entities.def"[/quote][/i]Well, one thumb down for the typo :) and 2 thumbs up for sending us the updated / fixed file! This official SDK includes the following: [b]JK2Radiant[/b] - the map editor. [b]MD3View[/b] - model viewer for .md3 format models [b]ModView[/b] - model viewer for .glm (Ghoul2) format model [b]ShaderEd2[/b] - the shader editor/viewer [b]sof2map[/b] - the map compiler, you will not be using this directly, JK2Radiant uses this. Enjoy and hit our modding / editing forums with questions and suggestions! [b]Note:[/b] These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.

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1169 downloads

Uploaded:04-14-2011

Jaden Addon Pack

jadenaddon.rar | 14.24 MB

lumberjack and using his lightsaber to cut trees down and make bridges, he enjoys being a wooden plank and one of the worst characters in the history of Star Wars. Today, we have an addon pack for the Jaden species, that adds new Jaden options. Several people contributed to it, and apparently more contributions are wanted for it. This pack contains contributions by Ryojin, Inyri Forge & Kalek_Dakar. What do you get? -7 new human male Jaden legs, 8 torsos & 11 heads. -1 new human female Jaden leg style, torso & 1 head. -2 new Kel Dor male legs, 1 torso & 1 head. There's various styles here, including armoured Jadens, cultist Jadens, Assassin's Creed Jadens, and even a cybernetic robo-Kel Dor Jaden. Yes, that's right, iron man meets Star Wars. Honestly, I'm pleasantly surprised by this pack; all of the skins are fairly good, and it's definitely worth a look. Solid pack here; would love to see it being expanded further in future. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Jaden Addon Pack - Screenshots   Screenshots:

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2795 downloads

Uploaded:08-19-2010

EA Jedi Skinpack 2010

ea_jedi_skinpack_.rar | 9.41 MB

Mcgregor, and Hayden Crystonson. Good stuff, good stuff. So, let\'s look \'em over in the order they were introduced, shall we? Liam, aka Qui Gon Jinn, was based off the Quinlan Vos model, probably the only sensible choice given the model selection in this game. The general tunic and visible attire looks good, and what piques my interest was the face. Did you photosource that or was that original creation? I really can\'t tell this time around. Regardless, it looks pretty good. Photosource or not, it really does look like the character it\'s meant to portray. The robed version, however, does carry the classic Quinlan robe curse, where the interior of the robe does not draw itself without proper shading. Otherwise, very nice skin. Samuel L, one of the coolest actors, took on the role of Mace Windu, as many of you know. This pack carries a standard battle robe, a robed, and a hooded robe version, all skinned on the Anakin model. Once again, very good work on the face. If I wasn\'t so used to seeing Jackson have a constant scowl on his face, I\'d say this looks just like him. There\'s really not much else to say, other than this was the most successful attempt yet. Alright, time for Obiwan. This one used the Obi Wan model. What a shock. Well, this one I\'m actually not too wild about. The clothes are still awesome, and look pretty true to the character. The face texture, however, just...eh, doesn\'t feel totally right. At this point, I\'m guessing he did photosource the faces, because this one just feels photosourced. The other two didn\'t look as sourced as this one. Granted, it still looks like him but I\'m just kinda up in the air about the quality of this one. There\'s a lot of skins to work with here, pretty much his whole episode 3 repetoire, including the battle-worn versions. Now, Anakin...this one had me double-take a few times, as it looks like he\'s barely done a thing to them. I can hardly see a difference between Hapslash\'s and his version. I\'d say that\'s probably a good thing if he did indeed overhaul the skin as he said. Now granted, I do see some critical differences in the clothing, as the clothes seem to be a bit darker than HS\'s, so that at least helps to distinguish. Facially though, I can\'t tell. Either way, it looks pretty damn good, so kudos to whatever you did! XD Alright, so that about covers \'em all. Sadly, none of them really have team skins, though they have sounds and Obi Wan has bot support, so that\'s a plus. Hope to see more malevolent deeds from you more often, Master Andor. You have done well =_= Bot Support:Aye NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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2747 downloads

Uploaded:07-08-2010

Cloned Starkiller

starkillerrr.zip | 5.61 MB

however, take exception to those [i]ridiculous[/i] boss fights and the way that the camera goes into such a fixed position that your controls somehow get all mixed up, you press right and you find yourself going in the opposite direction that you expect to be going in and you end up not having any idea where you are going. Whoever was in charge of developing the boss fights for TFU should have the hounds sent after them! >.> But I digress! I am looking forward to seeing how the story progresses in The Force Unleashed 2, but until then the aptly named TFU2 brings us his take on the Cloned Starkiller that we have so far had but a few glimpses of. This skin uses as its base Hell Kobra's Starkiller model and I have to say that overall it isn't too bad. It does indeed look like the few pictures of the Cloned Starkiller's and his clothing that we have so far seen. However, the texturing needs quite a lot more work. Many of the textures simply don't fit properly over the model and when you look closely they look quite 'mashed up'. I'm not a skinner, so I don't know how one goes about properly matching up all the textures, but I do think this skin needs some more work in that department. Not to worry though, the author is still new to skinning and I am sure he will continue to improve with every skin he releases! :) The skin does include team skins (although the player icon for the default skin seems to be missing?) which are differentiated by the cloth hanging from the belt (being either red or blue). However this is another area which needs working on, as the parts around the cloth that should be transparent, aren't. This means that there is a white outline around the cloth where it should be transparent. Again though, this is decent work from a new modder and I look forward to seeing more from you in the future mate! Keep on improving and maybe bring out a v2 of this skin! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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4826 downloads

Uploaded:03-18-2009

Imperial Assassin

imperial_assassin_v3.zip | 4.03 MB

version, all the markings on the skin are now glowy. As I am sure you all know by now, I do rather like glowy things! Of course, for a [i]real[/i] assassin who wishes to hide and strike from the shadows, being lit up like a neon sign probably wont help with the stealthy aspect of being an assassin, but hey, it’s Star Wars! Glowy assassins are allowed! :P I think it is good how the author got around the potential problem of the team skins for this new version. As the original default skin had red markings, this would obviously mean that the red team skin would be exactly the same as the default one. But for this version, the default skin now has white glowy markings, which I actually prefer to the red ones. The red team skin is of course… red, and the blue team skin is…blue! All three skins look great and I think the author has done a very good job with the skinning job, and especially that cool glowy shader. There are also some new sounds, courtesy of some sounds from Scerendo’s ST Shadowtrooper pack. There doesn’t seem to be any bot support however, which is one thing I would suggest as an improvement for next time. There is still the issue with the eyeballs not being glowy, but it doesn’t seem as though that can be fixed, and it not really that noticeable anyway. Besides that I didn’t notice any bugs, and I think the skins are pretty well polished up now, so I cant really think of what other improvements could be made. All in all I really like these skins, and I look forward to seeing more work from GoodJawa! :thumbsup: If you guys like the look of this skin, then be sure to give it a download! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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6190 downloads

Uploaded:02-26-2009

Siege - Battle over Coruscant

siege_boc.zip | 69.63 MB

specifically, the battle aboard General Grievous’ ship, the Invisible Hand from the beginning of Revenge of the Sith has been given a pretty good going over by excellent mappers in the past. Orbitus and Hatrus gave us a full space map, with the ability to fly between ships, and Sith J Cull made one of his excellent movie map recreations of the interior of the invisible Hand. But, whilst I love both of those maps, I really must admit that this map surpasses both of those in terms of graphical beauty and technical excellence. Afterall, we all know Darth Norman is a perfectionist, and this map has been in production a long time indeed, so expect a bug free, wonderfully polished map here. Whilst you might not be able to fly between ships in space as in Orb’s and Hatrus’ map, or see as many different areas as you could in Sith J’s map, this map has one great strength that the other two didn’t have, and indeed a strength that in fact most maps don’t have. Included in this pack is both an FFA and a [b]Siege version![/b] New Siege maps are pretty rare, so its really great to have such a fantastic quality movie map available as both an FFA and a Siege map! But wait, it gets better…also included are two duel maps, one featuring the observation deck and the other featuring the hangar area, both of which are well sized and make good areas to duel. For ease of reading, I am going to split this review up into different sections, covering the graphics gameplay, quality etc. First up: [b]Gameplay[/b] This is a pretty big map, which contains plenty of areas to do battle in. The general layout fits perfectly with both the FFA and Siege gametype’s, which is not an easy thing to do. Generally I would have expected the Siege and FFA versions to be structurally different, but in this case both of the maps are the same. Apart from the entities and scripting needed for the different gametype’s of course. There are plenty of corridors to wind your way around, and they take on somewhat of a labyrinthine nature due to the fact that they are very similar in appearance. So whilst you cannot actually get lost (that map isn’t [i]that[/i] big!), seeing so many corridors looking the same can lead to confusion. This is a good thing though, as it adds an interesting extra level of gameplay, especially to the Siege side of things. As far as siege objectives go, there are only two for each team. You either have to defend / capture the hanger and then once that objective has been passed, you will need to defend / capture the bridge and free Palpatine, which makes this nicely authentic to the movie. [b]Grapics and Sound[/b] Well, what can I say?! Darth Norman has made some spectacular looking maps in the past, but this one edges the bar up even higher! Look outside of the hangar shields and you can see a great looking skybox filled with ships. There are plenty of laser blasts flying around too adding to the chaos of battle. Get close enough to the shields and you will also here the cool sound effects of firing turbo laser cannons and ships engines. The thing that most impressed me about the hanger though, after the incredible level of detail, was the glowing shine on the hangar floor. Those who are familiar with mapping will know about glow shaders and ‘env’ or shiny shaders. However I have seen very, very few maps in which a shiny ‘env’ shader also glows! The skybox, combined with the shader makes it look as though the rays of the sun bursting over Coruscant’s horizon is reflecting off of the hangar floor, a very nice effect indeed. The rest of the map is of similar quality, with high levels of 3D detailing, rather than just relying on textures to make surfaces look three-dimensional. The observation deck and the Bridge were also fantastic. As soon as you step through the door if feels like you have just walked straight into the film! The sound effects for the doors, elevators and such all sound authentic as well, and when combined with the maps lighting, detail and excellent textures, it creates an immersive experience. [b]Quality[/b] As I am sure anyone reading this can tell, I have already spent most of the review praising Norman’s excellent mapping skills, and its never a good thing to give nothing but praise with no constructive criticism at all… But I am genuinely having trouble finding things wrong with this map. The quality is just as good as all of Norman’s other maps, which means this map is about as perfect and polished as you can get. There were a couple of minor things that caught my attention, though when I say minor, I really do mean [i]minor[/i]. I will come to those next… [b]Improvements[/b] Whilst I hold that it is impossible for there ever to be a perfect map, I must admit that Darth Norman doesn’t give me much to work with when it comes to suggesting improvements! :P There were a few very minor things I noticed, which I think could have been a little better. One was a floor texture in the bridge area, which seemed rather low resolution when compared to the rest of the high-res quality textures. Nothing too big, but mappers notice these things you see! Another thing was the skybox, which was also quite grainy when it came to the ships, although that is a side effect of the process of making these kind of skybox’s and would be very difficult to correct. Lastly, the ‘glowing shine’ shader on the floor of the hangar gets clipped off at an angle when viewed from high up from certain angles. Again though this is minor and most people will never notice. [b]Conclusion[/b] Well, this has been quite a long review, but it’s been good to stretch my fingers again, both typing and playing! ;) This is an incredible map, and the fact that you can play it in both the Siege and FFA gametype’s makes it even better. I most definitely recommend a download for this map. In fact…you would be crazy not to download it! :P Go on guys…you know you want to! ;) [b]***NOTE*** Norman asked me to mention this in the review, although it is actually in the readme too: [quote]Feel free to make a replacement pack that includes new models for an authentic siege experience. You are allowed to change the classes as well. Send that pack to me (darthnorman@gmx.de) or load it up and just send me the link. The best pack will be hosted it on my site together with this map.[/quote] So guys, you also have a challenge here; Darth Norman would like to see a pack made that replaces the player models and siege classes with ones that are more similar to those we saw in the movie, adding to the authentic movie like feeling. If your up to the challenge, why not give it a go? You could have your pack featured on Darth Norman’s site![/b] [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, Siege, Duel, Power Duel ~Nozyspy~

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2370 downloads

Uploaded:04-22-2008

Sasuke Katana

katana_sasukev2.zip | 210.46 KB

low-detail weapon model, basic in construction and just as basic in the texture detailing. That\'s not to say it\'s bad, but aside from the shadowing on the blade I can see no texture detail at all. Shape-wise the model is spot on to the general design of a straight-edged Japanese weapon, not extravagant but at the same time functional. I\'d guess there\'s accuracy to the source material judging from the usage of the term \"manga\" in describing the source, and I know how much the Japanese love their black-and-white themes for these things. Simple but effective sword model. A Glock isn\'t pretty either, but it kills - and so does this sword. One more for the arsenal, eh? ~ Kouen

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3561 downloads

Uploaded:03-03-2008

New Black Saber (JA+)

newblacksaberja.zip | 126.92 KB

the good ol\' days... Give this a download if you\'re looking for a black saber that looks more like a saber rather than a stick of black death. ~Inyri

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10380 downloads

Uploaded:09-18-2007

The New Revan Dark Weapons

new_revandark_weapons.zip | 13.27 MB

magnificent weapon. Of course I'm not saying the skins on these weapons are bad, I'm just saying they're simple, and that works. The beauty of these places - and hilts - comes from their shaders. With a simply shaded skin, a custom chrome shader goes a long way. That's right. It's not the ordinary Raven chrome shader. Well, actually the shader [i]is[/i] the same, but the environment maps are custom-made to fit the style of the blades better. This produces an excellent chrome effect on the blades and hilts. This pack actually contains something I, until this very moment, thought was not possible to do in JA - a genuine glow. I'm definitely keeping this in my base folder, more to learn as a modeller than to use. Folks, this pack is very well done, both visually and technically. My hat's off to you, Revan. You are a god among mortals. Oh, in case you guys don't feel like reading the read-me (shame on you!) there are twenty-one weapons in this pack, including 4 lightsabers, 11 swords, 4 staves, 1 hammer (geez is it ever big), and one gun (a DEMP replacement). Read the read-me for more information on special weapons included in this pack. ~Inyri

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9447 downloads

Uploaded:06-24-2007

Dark Side SP

dark_side_sp.zip | 3.9 MB

have been switched around, such as Alora being Kyle, Luke being Tavion, etc. (To see a full list of character switches, read the readme). Also, some sounds have been changed so that the right characters have the right voices in battle. I happened to notice, however, that while viewing the cutscenes, the voices are the same, which does not quite fit the mod, as Alora spoke with Kyle's voice. :p Other than that, I had fun slaughtering the jedi with this mod. Give it a download if you want a little change to your SP. Heheh... Thank you! *Cough* No more RE4 for me...

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1785 downloads

Uploaded:06-09-2007

Peter Parker/Unmasked Spider Man

peter.zip | 8.25 MB

face looks pretty much nothing like Peter Parker. However, at least the soundset will fool you into thinking it is. The three versions that come with this skin are: Regular Clothes, Spiderman Suit(no mask), and Symbiote Spiderman Suit with no mask. These skins can be found in the species section. All in all, the skins aren't bad at all. I would suggest working on the face primarily, but after that, A NICE USE OF THE JADEN MODEL. All who get happy thinking about Spider Man or Toby Mcguire(slightly), INITIATE PROJECT DOWNLOAD TO YOUR MOUTH =_=+ Bot Support:Aye NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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4973 downloads

Uploaded:04-09-2007

Roxas

roxas_if.zip | 4.42 MB

Roxas. I shall simply leave the strange likeness of the name Roxanne to the ages. Overall, the modelling was done sufficiently. However, flaws can be spotted if you look carefully. Namely two: - There is clipping of the shoes through the pants when you crouch. - There is a hole in the back of the right sleeve when you stand still. - slight seam visible when running in the back of the shirt. Slight nitpicks, but those don\'t compare to the work done on the head. Comparing the icon she provided and the model itself, the face looks a little weird on the model. First off, his mouth looks like a frog\'s from the front. I don\'t know how to put it any other way. O_o; Second off, although this may be a nitpick, the the face looks a little \"war-battered,\" or rather that the face looks a little too hardened. No youth can match up to the battles I have gone in =_,=. The skinning job is notoriously two-sided. The Lady Forge was good on the clothes, but not on the skin of this outrageously monotoned lad. However, it\'s not that terribly bad that you will double over and hurl your pesticides. The eyes look a little too dark as well. However, the saddest thing about the model is that he\'s a mere child. A shame. I could not help but feel pity on him because of the blades he wielded. Apparantly the Lady Forge cursed him with not one, but TWO keyblades. The kid called them Oathkeeper and Oblivion. I snarled at the oblivion but I took pity on the child... In English, that means there\'s two keyblade weapons in this pack too... Submit your bandwidth if you enjoy Inyri\'s evil work. OFFER IT I SAY ! OFFER IT OR BURN WITHIN THE FLAMES OF THE HEARTY Kingdom stuff...bah v_v Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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3002 downloads

Uploaded:04-09-2007

Red Power Ranger

red_powerranger_if.zip | 1.02 MB

that time are all the idiots at my school who tried to imitate the power rangers, but usually ended up maiming themselves. By the time I was allowed to watch it, I found it to be rather silly. Anyway, what we have here is a Red Power Ranger model from Inyri Forge, who\'s included bot support, NPC support, and single-player support though there aren\'t any team colors. She said she\'ll put them in the next version if she does it, though. The first thing I noticed when I loaded this model was that the back must be weighted wrong somehow, because every time I move the model\'s spine swishes around a little bit. He must be a jello power ranger. Inyri also said that she didn\'t weigh the fingers seperately from the hands. That doesn\'t seem to mean much since I used this model for a bit and didn\'t see any problems. Other than that, the model is built accurately and there\'s no other severe weighting errors. Then there\'s the skin. It really lacks shading on it. At first glance I thought it was two solid colors of red and white. However, I think this is due to the fact that their uniforms are made of plastic, which I\'m sure isn\'t easy to skin. There\'s also a shader for it that gives it a plastic-y shine. I think this is pretty well done model, though there is enough to warrent version two. ;) Team Support: No Bot Support: Yes New Sound: Yes NPC Support: Yes ~IfritZero~

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30737 downloads

Uploaded:12-28-2006

Final Fantasy VII - Midgar

final_fantasy_vii_midgar_v3.0.zip | 4.35 MB

with it out of the way. First off, it took forever to load. The load time is right up there with some of the load times for HL2, and those take forever. Another problem was that I didnt have the best framerate out there while on this map. However, that could be easily fixed if I lowered the graphics settings a bit instead of running em on the highest settings. There are many new models included, such as brand new chocobos, the motorcycles from Advent Children, the Turks, Tifa, and Yuffie. While the models were well done, I thought that the skinning on them could have been a bit better, especially on Rufus. There is also two additional pk3s, one being the One Wing Jetpack, which contains a new jetpack and teleport effects, and one being the First Sword pack, which includes Cloud's swords from Advent Children and a holster for all you JA+ users. Now onto the map itself. It is a very well made map, if you ask me. It has everything that I would like in a map, and more. The first place I visited was where I spawned, in the Highwind. Well made map, and true to the ship from the game, with the exception of the stairs that took you outside in the game took you to a teleporter room here. While wanering around the ship, I ran into Yuffie. Being the person I am, I shot her, and proceeded to get attacked by her... :/ Anyway, I took care of her and ran up to the teleporter room. I was given four choices: Chocobo Farm, Battle Square, Shinra HQ, and Sector 7. I decided to hit Battle Square first. Once there, I noticed that the text on the floor in the circle had been changed to fit what was said in FF7. I hopped up, and pressed the button to spawn the bots. I do a series of battles with various characters, including some Turks, and Sephiroth at the end. Once I amused myself by throwing them all into the deadly surrounding liquid, I took off back to the teleport room on the Highwind. This time I take a turn to Sector 7. I hop down, look around, and head to where anyone would head: 7th Heaven Bar. Who should I find there, but Tifa herself? Once I check out the bar, I head up to the pillar that was blown up in FF7 to bring down the plate. Nothing particularly amazing here, besides how close to the original game it is. Wandering around more, going through the Train Graveyard and sewers, I eventually wind up at Shinra HQ. While it only has the top levels, it is still a great place. At the top is the presidental room, where I found Rufus, and at the bottom is a garage filled with motorcycles from Advent Children, along with a passage leading out to the highway in Midgar. After getting lost many times, not to mention crashed into and killed by passing vehicles, I wound up in the Chocobo Farm, where I found the brand new chocobos, which I immediately fell in love with. I also found the Zolom that Sephiroth killed by a cave that leads to where a golden chocobo is locked into. I'll leave it up to you players to figure out how to unlock it. :p Somewhere along the way I found myself in Aerith's church. I was half expecting myself to find Aerith in there, but only slightly disappointed by her absence. Well, I think that covers the main areas in the map. Each of the areas were done to near perfection, all of which are as true to FF7 as you can get while still having a playable map. Now then, go download this map. Even if you do not like FF7, I would still suggest giving this map a download, because it is so well made. Enjoy! New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Support: Yes Gametypes: FFA,TFFA,Duel,Powerduel

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10295 downloads

Uploaded:07-06-2006

Forest House

forest_house.zip | 19.54 MB

likely be facing the house. First off, the woods are very dark. In fact, there is almost no lighting in the forest area. This just really ruins a lot of the effect that the woods would have, and forces you to stumble around until you find something. And then there are the trees in the forest. Or all the trees in the map, as a matter of fact. I can walk through them all. That\'s great if you want fake trees, but I don\'t think that the author really wanted that. The next little area is a graveyard, which transitions from the very dark lighting of the forest to somewhat better lighting. I found the names on the gravestones rather funny, and I also found the \"sign here\" gravestone interesting. ;) I also found the smiley face tombstone to be funny. :) One side note about this map is that there is a wall all along the side. And guess what? You can walk on it! Yay! There\'s nothing I like more than going to places in a map that I\'m not supposed to get to! With this you can go on top of the tunnel leading to the graveyard, and have a nice time looking around. :p Okay, onto the house. You walk in and there\'s a desk to the right I believe. There\'s a button on the desk. Now what are you supposed to do when you find a button? That\'s right. You\'re supposed to press it. It took me a while to find out what this did, but when I did I thought \"Oh cool\". What it does is change the skybox so that the map is set in the daytime instead of nighttime. However, this doesn\'t really work. While the skybox changes, the lighting doesn\'t. So it\'s dark in the same places as it was before, and doesn\'t look realistic. So in that instance the lighting needs to be worked on. In fact, it needs to be worked on in general. It gets really dark in some areas, and really bright in others. Okay, so the inside. There are a few areas on the inside, and I\'m only going to mention a few. One of them is the dance area. ever hear the hamster dance song? Well it\'s a real uppity and happy song, and I think you\'ll enjoy it. Anyways, it plays when you turn it on when you go onto the dance floor. Watch your step, it\'s slippery. :) Another area in the map was a big piano, kind of like the one in the Old West map. Only the sound quality of this piano isn\'t nearly as good, and sounds more like an electronic piano that\'s out of tune. And the final area in the house that I\'m going to talk about is the little dining area. hungry? Grab some ysalamari. While this is a nice touch, I think that it could have been made better if the author had placed the spawn point for the ysalamari a bit lower just so that it\'d look like it was actually sitting on the table. I did find one or two missing textures, but you probably won\'t notice them. But the big thing that needed working on in this map was the lighting. There wasn\'t hardly enough in some areas, while there was enough in some. But, it\'s not a bad little map. But there is one little side note. You don\'t have to put color codes into the name of a map. Just put them into the arena file.. Bot Support: No New Models: No New Textures: No New Music: Yes Gametypes: FFA ~Zach

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3839 downloads

Uploaded:04-07-2006

Zabrak Male Species Pack

zabrac_male_species_pack.zip | 965.48 KB

gives you many choices of clothing color, and facial tattoos. I liked the selection of clothes, but the faces just didn't seem quite right to me. The coloring just seemed very simple. Almost monochromatic. And the horns are black, most of the time. Who wants a white Zabrak with black horns? It just sticks out like a sore thumb. Also, the tattoos seemed simple, as well, couldn't we have a Zabrak without tattoos? Or one with tattoo over more parts of the head than the face? While I liked the choice of clothing, I didn't like the choices that the heads provided. If there's a version two, I think that the faces should definitely be redone. Meh. Oh well. So, if you've been waiting a while for a male Zabrak species pack, this is for you! New Sounds: No Team Support: No Npc Support: No Bot Support: No ~Zach

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23484 downloads

Uploaded:12-07-2005

Clone Wars Cartoon Model Pack

psk0_cw_model_pack.zip | 15.26 MB

gentlemen, cel-shaded and look just like the real-life... actually cartoon-life counterparts! This is done rather nicely by using a small trick - texturing only one side of a face, so it looks like it is contoured from one side and it looks like it isn't from the other. Pretty clever, and it works well. First we have quite a few Jedi, namely Anakin, Obi-Wan, Luminara Unduli, Barriss Offee, Mace Windu, Yoda and Kit Fisto. Anakin looks pretty spiffy, with a nice-looking costume and the robotic hand, which is actually quite good :) It might not be eprfect, but it does get the job done. Obi-Wan is... strange. I don't know, his face jsut doesn't look too Obi-Wan-ish and certainly won't be my favourite, even though I like him in the miniseries. Luminara has a bug that I don't quite understand... Her cloak's front side doesn't appear in my game. It does work in ModView though... Anyway, she is exactly who she is supposed to be - Luminara Unduli. Psyk0Sith did a great job at her, it's one of my favourite models in the pack. Barriss Offee is Luminara's Padawan and appears in one or two CW episodes, along with her master. I don't know why, but it just doesn't strike me "this is Barriss Offee!" when I'm looking at the model in-game. Maybe it was because of her rather short time on screen, maybe it's just me, or maybe it is the model's fault. I'd lean towards the 3rd theory, though... Don't get me wrong, the model isn't bad! It's just that it's not clearly her. And she, by the way, has the same bug as Luminara does. Master Windu in this costume appeared in an episode devoted to him and him only, and in one or two comm transmissions. There are actually 2 versions of this skin, with and without a generic robe. The model is pretty much accurate, but... But... I'm not particularly impressed with the head, it could be thinner, I think the author could do that around the cheek area. Yoda, the little green guy with the funny quotes! He has two robe colors, a dark gray one and a tan one. I'm pretty much impressed with this little person, although the weighting is really sloppy. This model is really just like the Yoda from CW. It has the CW-esque head shape that it didn't have anywhere else. I like that one :) Then we have Kit Fisto, an another green guy, this time with an octopus on his head. He's only dressed in underwear, as portraied in an episode of CW, where he fought against the Quarren. I don't like the look on his face, he should be smiling, that's his trademark. I don't like his taunt either, but that's pretty much secondary. The model itself (except for that smile) is done rather well and you cannot possibly think it's someone else than Kit himself. Next we have the Dark Side people! Count Dooku, Asajj Ventress, General Grievous and Durge... Count Dooku is great, model-wise, I love how his goatie turned out! The clothes could be lighter, they jsut don't seem appealing to me. The cloaked variant is nice, but once again, there is a rigging problem, the little chain goes right through the robe in a weird way... Asajj, the Sith wannabe... I think she's not really new, but still, she is one of the better models in this pack. Nice, nice! The detail on this model is pretty good, considering the need for a lack of detail (animated series animators have to make the character frames as simple to draw as possible). The model is just liek the Dark Jedi I know :) Grievous next! I'm don't like the skin colors (too dark), or the face (looks like a human face enclosed in metal, the chin shouldn't really be pointed down THAT much), but I absolutely love the legs, I've never seen anything simmilar on a JA model, and wow, it totally fits in. Durge, the weird-looking octopusy...thingy. Now here I'm sure I've seen him already, released on his own. Poor Durge. Oh well, the model you ask? It's just like what you would imagine, and that is a good thing! He is bulky, jsut like the CW Durge was, and is really one of the best models in this pack. And last, but certainly not least, come the soldiers... A pink battle droid and a super battle droid for the CIS, and a Clonetrooper and an ARC Trooper for the good guys, the Republic. A battle droid... hm... And it's the pink, post-Geonosis variant. It's also one of the best models in the pack (I might say that ít is the best one) It is detailed, and looks just like it should, with everything working and functional. I love this model. Next, the SBD. The model is very nice and clean, but I don't like the sounds. A bit too high-pitched. I think they do come from Episode III, but I still don't like them. The model is great otherwise, almost perfect :) And now my favourite troopers of all times... Yeah, I do like Clonetroopers :) The model is very, very nice, but the clipping! That's really one of the few weak points of this pack... Now the independent Clonetroopers, the ARC Troopers. They are very, very, very nice and they are my favourites, along with the BD. They don't look like ARC Troopers, they are ARC Troopers! While the model is perfect, parts of the model clip through each another, due to the weighting. Shame, really. To sum it up, most of the models are pretty good, and I do like them. The sounds are not bad either, but there are a few soundsets I don't really like, the SBD one for example. Then there is the weighting. That really downgraded the pack alot, so I would surely try to improve in that. Clipping just isn't appealing. I hope you'll make more of these, this time with better weighting ;) PS: For an even more complete CW Cartoon experience, use the new lightsaber blades included in the Zip. New Sounds: Yes Team Support: Yes Bot Support: Yes NPC Support: Yes Arthenik

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14534 downloads

Uploaded:09-08-2005

General Kenobi

general_kenobi_v2.zip | 5.67 MB

Based off one of the most incredible models to arrive at JK3files recently(in my opinion), Haplash's ROTS Obi-wan Kenobi. Now for the details. The entire outfit, has been redone to look like armor, and done pretty well at that. The screenshots alone do not do this skin justice. The immense amount of detail is amazing, and I just dig the rusty looking feeling added to certain areas. Best of all, this comes with TEAM skins, yes..so you may enjoy in all types of games. Time to end this actually, I'll let you examine the screenshots, and then put it to the test ingame. Have fun. -LordMyth

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5128 downloads

Uploaded:08-25-2005

New SP Species

speciespack.zip | 1.34 MB

their own combat sounds, though you will of course still hear Jaden's voice for the single-player cutscenes. They each also have torso/head/lower icons for the selection menu. If you like these non-human models, now you can play them in single-player. I guess having Jaden's voice coming out of a Gran is no odder than having it come out of a Kel-Dor. ~Inyri

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35337 downloads

Uploaded:07-08-2005

Episode III Palpatine

episode_iii_palpatine.zip | 6.95 MB

version) skins, but the ones that I found weren't perfect: One had a good model but not a great skin and decent sounds, one had a good costume and face but whose model was buggy, and one had a great lightning-scarred face, but the author explicitly stated that he disliked the costume. So, I took these three and put them together into one non-robed Palpatine skin that I think is good. As for the robed versions (Darth Sidious in red and black robed with hood), I found two great skins that just needed sound.[/quote] Rather straightforward. The author makes it clear that he has acted as nothing more than a 'rearranger', and properly credits all the original authors in his read-me should you like to look up the original files. Now to be honest, as I was reading the read-me I couldn't remember what the heck Palpatine was wearing at these individual parts of Episode III. However after looking at the skins here they look pretty good. Despite the fact that I personally thing the original authors could have done a much better job on the facial textures, the arrangement of the graphics here seems to do ol' Palpy justice. So if you're looking for another Darth Sidious or Senator Palpatine skin to add to your collection, see if these float your boat. Also don't forget, the author has included Sidious' saber in this pack as well, with both single and staff functions! Not a bad looking saber, actually, and I'm pretty picky about my sabers. Bot Support: No Team Support: No New Sounds: Yes NPC Support: No ~Inyri

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67504 downloads

Uploaded:08-30-2004

Vengeance of the Sith

vengeance_of_the_sith.zip | 62.76 MB

hold your attention, though the dialogue can get boring at times. The action is there, but you have plenty of help from Kyle and other Jedi along the way. A lot happens in such a short period of time, so the story and the action is always moving. I ran into an issue at one point where two of the enemies I was supposed to kill ... they weren\'t dying ... but they weren\'t fighting either. They just ... stopped. So I just reloaded at the last checkpoint and tried again and it all worked just fine. The only things I would change about this mod are the writing of the dialogue and I would add some voice acting. Also, there were a few grammatical errors in the subtitles, but I can overlook that. :) If you\'re looking for something new to try for single player Jedi Academy, check this out. Like I said, I haven\'t played through to the end yet, but this is staying on my computer until I do. :) ~AmosMagee

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923 downloads

Uploaded:06-28-2011

Falleen Female (V3 - SP)

falleen_female_v3_sp.zip | 5.77 MB

Exan[/file]. And, unsurprisingly, I approve of it. [quote] This skin is of a female falleen, a reptilian race. It contains team skins, a siege skin, a default, and choices in the character selection menu.[/quote] So, this update brings us team skins, a siege skin, a default skin, and character selection menu (SP) support. The latter is particularly useful (to an extent atleast). Gotta love being able to mash together your own bodypart choices, right? Along with this, there is also a new set of sounds, which again leaves me with absolutely nothing to complain about. Good job :p My previous judgement of this pack stands. You know you want it: deliciousness guaranteedTM [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Yup [b]Team Support:[/b] Yup -Caelum

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3660 downloads

Uploaded:09-02-2010

Base Customization

basecustom.zip | 1020.6 KB

other BaseJKA models, such as Luke and Kyle. -------- Wow, for real? Ravensoft could have used a style like this. Seriously, I'm surprised they didn't. Not only would it be relatively easy to do, it would allow for so much customization. This mod does a good job. All sorts of customization, no default kyle when someone doesn't have it. If I have one gripe, it's the fact that some parts are missing (such as Kyle's shoulder pad) due to them not existing on the jedi or reborn. But I understand that the author can't do much about that, so I'll forgive him. There's not much else I can say about this mod, so I'll end the review on this note: It's worth it. New Models: No New Textures: No New Icons: Yes New Shaders: No New Sounds: No Bot Support: Default NPC Support: Default [b]-------- This ends my review. If you are interested in reading a short commentary on player models, read on. Otherwise, proceed to the download button. --------[/b] It saddens me that player models in BaseJKA had to be so basic. Even the SP customization setup is basic, as you can only adjust 3 areas (Being the head, torso, and legs), and even then, there's only a hand full of options. Something I'd like to see in a coding mod would be increased customization. Specifically, more options in the SP-style setup. For instance, rather than the current 3, have options like hair, face, torso, legs, extras (such as a blaster holster), robe, arms, and sounds. On top of that, more of each would go a long way. Think of games like WoW, SWG, Oblivion, Morrowind, and Fallout 3. They all share a few common traits, but the one I want to focus on is the player. In each game, player customization is high, even reaching near-through-the-roof levels. That's one big problem with a game like this: Unless you are using some special player model/skin, there's an easy 4 dozen clones of you walking around. It gets old after a while. On a side note, all of this can also apply to sabers. Because let's face it: There aren't enough of them. Ok, that's all I have to say. Again, this mod is worth the download. ~Crazy

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10905 downloads

Uploaded:07-14-2009

Taris RP

taris_rp.zip | 56.5 MB

maps". It's a nice coincidence that this Taris RP map is being released while the Taris mapping contest is going on. Some of you probably remember Cydon (Ki_Adi_Mundi) for his Yalara roleplaying map which was a very nicely made map for roleplaying but was really lacking in the visuals, something that really turned some people off the map. He returns now after having "set out to do better, even if only slightly" with a map based on Taris, and I've got to say that he succeeded. [b]Accuracy:[/b] I want to start off by first of all saying that this isn't a map that was built to replicate the KotOR version of Taris. Everyone who's played Knights of the Old Republic knows that Taris got the $*#@ blown out of it by Malak's sith fleet, and so seeing as this is set over 4,000 years after that we can guess that the city was rebuilt and obviously the passage of time has changed some things as well. With that said, there's no mistaking that this is definitely Taris. Everything from the architecture to the sky, lighting, and of course the KotOR music just screams 'TARIS!' I was confused how the author calls Taris' lower levels the 'Undercity' when the undercity was ACTUALLY that dark and scary place on the floor of the planet that housed horrible monsters like Rakghouls and Igear. [b]Content:[/b] To say this map is a [i]large[/i] map for roleplaying is an understatement - this map is massive. You start off near one of two ships, either on the upper levels by a Republic dropship or in a lower-level hangar outside a familiar Nabooan ship which, by the way, is enterable and features all you'd expect from a ship including a briefing room, crew bunks, bridge, refrigerator, and more (I couldn't find a bathroom though... WHY DOESN'T ANYONE IN STAR WARS EVER HAVE TO GO TO THE BATHROOM?!) If you start in the upper level then you can go down one of those suspended walkways that Taris is so famous for and visit a number of locations. You've got a nice upper brow cantina; a government building complete with senate room and military base (Which in and of itself has a ton of content, including a shooting range, armory, and prison); and various other rooms for different government or military purposes (Who knows half of what those crazy feds do?) There's also a Jedi Temple with some really cool things like a display of floating rocks in the center of the entrance area, a nice library, a council room, and basically everything you'd expect from your average Jedi Temple. Also on the upper level is a door that leads to a nice lift-area that takes you to the lower levels, specifically a starport area (The area that houses the other spawnpoint at the Naboo shuttle). This then leads out to a dark and grimy lower area with a bunch of doors as you walk down. The doors lead to a bank (Which I thought was kind of odd to have on the lower level rather than the upper level); a cantina akin to the one in KotOR complete with crime lord throne, singing lounge, and combat arena, however the arena isn't even close to the complexity of the KotOR arena which was like an actual gladiator pit - this one is just a small sand box in the floor. Then you, of course, have the sewers which KotOR made so famous. In short, there's a lot to do on this map. [b]Visuals[/b] Yalara had potential to look great but the lack of appropriate lighting, some weird terrain bugs and too simple architecture, and a really bad choice of textures in some areas just destroyed that potential. The author took just about all they they did wrong in the last map and did it [i]right[/i] in this one - probably for the better because Taris is cooler than Yalara anyway. The very first thing I can say is that this looks like Taris. The architecture fits and the lighting is great in almost every area, from the Taris sky to the grimy lower level. There are a few places that look worse than the others due to what I guess would just be low-quality architecture and/or textures, such as in the senate room which looks too blocky. There are other areas, however, where the quality of the map really shines, such as in the main chamber in the Jedi temple or the entire outside plaza of the upper levels. Something that caught my eye was how the author makes use of a lot of sprites to make it look like air traffic is busy all over Taris, and it works really, really well on the upper levels as you look at the criss-crossing lanes of traffic in the sky. Unfortunately when this is attempted in the lower levels outside a window, the effect doesn't look nearly as good; just looks like 2D toy ships flying 3 feet away. The lighting is very well done, more more so than in the Yalara map and makes a wide use of shadows and actual light sources rather than just blanket lighting. It makes the map look so nice. [b]Conclusion[/b] All in all this is a very nice map and definitely an improvement in quality over Cydon's last project. ~Laam'inui

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3962 downloads

Uploaded:04-10-2007

Apollyon Stances & Animations

aps_japlus_stances.zip | 17.13 KB

Blasphemously idle and irritating to Averus. - Backroll was a typical backflip. Nothing too showy. I had a mod similar to that, but it had side rolls as well, which this one lacked. - Blue stance was the most amusing, because it seems like the player was about to swing wildly whilst screaming: \"OH JESUS DON\'T HURT ME >_

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7480 downloads

Uploaded:04-09-2007

Mario Bros.

mariobros.zip | 2.88 MB

So I was excited to see that finally there was a model made of Mario and Luigi! They are a bit big ... y\'know, like, the way Yoda was. But if you just use a mod to scale \'em down a bit, it\'d probably work a little better. Of course they\'re incredibly cartoony ... c\'mon ... it\'s Mario and Luigi! I think they look great. I really only have one complaint. The taunt. The other sounds are great. Especially the deaths. Those are perfect. But the taunt is just not what I expected. What did I expect Mario to say? I have no idea. But I guess the one thing that came to mind was like, y\'know that Mario song? The one that annoys Chrono when Kaoran plays it ... hehe. (Psst ... you should play that more often. ;)) Anyway, great job IG-64! :D Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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14453 downloads

Uploaded:05-31-2006

Link

link_4ja.zip | 7.08 MB

users. And quite a few of his weapons. And some new animations. (Yes, I'm aware that there are previous versions of this - however, I'm referring to it as "new" since it's been extensively overhauled, and in truth I really wouldn't have known they were related just by looking at them.) Dan Kappahn, aka DAK, aka Antizac, brings us a great model pack here. We'll start with Adult Link. I can say, that it looks very much like Ocarina of Time, only more lifelike. If I saw Link walk round the corner on my way to college, I expect this is what he'd look like. The accuracy, considering the difference between the sources of the engines, is quite surprising. The customisation offers the three tunics - Kokiri, Goron, and Zora (green, red and blue respectively, for those who don't know), as well as three extras - purple, cyan and grey. I'm not sure if these were actually used in any of the games, since I've only played A Link To The Past, Ocarina of Time, Majora's Mask and OoT: Master Quest, but they look just as natural as the 'canon' colors. You can also make your own with JA+'s RGB selectors. Black and gold look rather cool, if I may say so. Wonder what masks those correspond with - Ninja Mask and Paladin Mask, maybe? :p My gripes with the Adult model are few. The boots - towards the top of the boots, the skin seems to turn into a flat black color. This doesn't detract from overall quality, but it's still not very nice-looking. Second is the holster. It looks good, and is a nice touch, but it doesn't really do anything. For JA+ users, it could have been added as a holster, but the swords don't seem holster-compatible either. Now onto the 'Fierce Deity' skin. While it does look like the Fierce Diety version of link, I do have one complaint. The eyes look quite dodgy the way they were skinned. That's just a minor gripe, and not really noticable ingame though. Other than that, it's just as high-quality as the adult Link skin. Next up, is Young Link. He certainly resembles his Ocarina Of Time counterpart very well. He's a bit chubby, though - I suppose with the baddies defeated, he's missing his excercise. One problem with Young Link, is that no modelscale.cfg was included. While this would do nothing for a lot of people, considering most servers run JA+, it would have been a nice touch. Not many gripes here either. The weapons are next. Included, are the Kokiri Sword, Master Sword, Hylian Shield, Kokiri Shield, and two versions of the Hero's Sword - one from Twilight Princess, the other from Majora's Mask. The weapons are all modelled... well, like weapons. They closely resemble their LoZ counterparts, but like the model, they've been changed a little to look more realistic. I didn't take seperate screenshots of the weapons, but I tried to include at least one shot of each with the model screens, so take a look for yourselves. Now, I admit, I didn't test the new animations pk3 which has been included, but apparently it changes the dual saber stance to something more suitable for a sword and shield. Anyway, this is a great pack, and a very nice upgrade. If you like this, download it. Even if you just like swords, get the swords - they're worth it. ;) ~ Kouen [b]Bot Support:[/b] Yes [b]Team Skins:[/b] Yes [b]NPC Support:[/b] Yes [b]New Sounds:[/b] Yes

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24899 downloads

Uploaded:01-28-2006

MagnaGuardVM

magnavm.zip | 6.35 MB

because it\'s my job. Let\'s start with the good parts, though. A lot of detail went into this model in terms of skinned on parts versus modeled on parts. That is immediately noticible. The skin also seems relatively accurate, depending on which pictures you look at. Some pictures I saw looked blue, as this does, and some didn\'t, but that could be due to lighting. I did find some areas of the skin to look a bit strange, as if Mars had used the sponge filter on it, which he may have. However overall the textures look very good when the entire model is taken into account. So the flaws. Yes, even Mars isn\'t perfect. If he was I\'d wonder if he was an android or something. First flaw - shoulders once again weighted independently from the body. I do have to admit, though, with an automaton that\'s probably a better choice. It still bothers me, though, to see the area were the shoulder would normally be attached when the arm moves. Next flaw - very evil stretching in the upper torso during many animations. There problem here, though, is that the animations in JA are first of all quite hideous themselves, and second of all are not designed for a being that doesn\'t bend, like a robot. However the stretching could be more subtle, but unless you\'re looking for it you probably won\'t notice. I was impressed by the cape, though. No, it doesn\'t move realistically, but I\'ve come to believe that\'s impossible in the Quake 3 engine. This cape deforms amazingly well with the given animations, as well as I think may be possible in JA. There is a bit of clipping here and there around the left shoulder, but for the most part it doesn\'t clip. Overall, a well-done model that I\'m sure you\'ll all be more than happy to download. Well made given the restrictions of the engine. Mars was also nice enough to include a modified version of Hatrus\' electrostaff, which the bots use, so if you have an older version of the staff you may wish to use the version Mars has included, for the best experience. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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9427 downloads

Uploaded:01-01-2006

Mos Espa Outskirts v2 FIXED

sssid_mos_espa_outskirts_v2_fixed.zip | 21.46 MB

Sssid says he has now fixed this problem. So if you were having that problem before, you can now play this map problem free! :) Apart from that nothing else has changed here. However Sssid tells me that he hopes to update the map in the future, so I shall look forward to that! ~Nozyspy~ Here’s the review from the original v2 release. [quote]Well, here we have Several Sided Sid’s (you cant beat that name ;) ) latest version of Mos Espa Outskirts. And I can safely say, that if you loved the first version, you will love this. Now, there’s not really any DRASTIC changes, but there’s been quite a bit of polishing done. The falcon has been given a good going over, and looks much nicer inside now than it did in the previous version. There’s also been some new, more nicer textures used, some of which were supplied by Sssid’s friend SathiroN. There have also been a few more tweaks, not all of which are visible to the player, but increase the overall build quality of the map. Watch out for the new location of the famous can of coke, Sssid’s dropped it somewhere again ;) (see screenshot below for a clue) I’m very impressed also, at the overall quality of the map, when maps get to this gigantic size, its easy to miss bugs, and places that may not be built as well as they should. But the overall build quality of this map is very impressive, despite the fact that it’s massive. That brings me to the sheer size of this place. If you never saw v1, (for some reason v1 was never posted here :S) then you have to download this, even if its only to explore. This map is massive, and has loads of areas, from residential areas, to underground passageways, then to docking bays, there’s just so much to see here. This map is great for RPG’ers or anyone who loves Tatooine themed maps, or even anyone who just likes to explore. By the way, watch out for SathiroN’s ship in the SathiroN docking bay, that’s one fine ship! However, as with all maps, there’s always something that can be worked on. However, like I said, the overall build quality here is excellent, so there’s not that many things that I would think of improving. Its mainly just superficial details like textures that look a bit misplaced (there’s an archway into one of the buildings somewhere, I cant remember where, but the combination of textures on the arch, and the surrounding walls didn’t really mix well :/), and things like some stairways lacking clip brushes over them (so when you walk up, its smooth, you don’t bounce from step to step). Also in some places, the lighting from the sky looked a bit flat, and strong. However, its hardly noticeable, for the most part, the lighting from the sky looks fine :) Anyway, as I said, the build quality on this map is excellent. And the size and variety of this map will appeal to anyone from explorers, to RPG’ers. Well done here Sssid! This is definitely worth a download! ;) Bot Support: Yes (on a map of this size, that’s incredible!) New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA [/quote]

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5953 downloads

Uploaded:08-08-2005

Deuces Wild Pack 2

deuceswild2.zip | 2.16 MB

heard of Sintra Messon, that's because it one of Mars' own creations! This model is by FAR my favourite female model ever. It's a female Mandalorian with 2 different models to choose from, one with a helmet and one without the helmet. What I love about the model is the fact it's an original character that could easily fit into the Star Wars Universe. Alot of detail here, and it's my favourite model in the pack. There is team support, bot support and NPC support for this skin, but unfortunately it doesn't have new sounds, The Second model here is the Serra Keto, she’s seen in the Episode III video game, I rented the game myself and I'm not a big fan of it, WAAAAY too short... but yeah that’s another story, lol. I liked Serra Keto in the game and now we can play as her in JKA, this model DOES have new sounds, the same sounds as the model posted on the site already, so the model is the best it can be now, there is also team support, bot support and NPC support here. Overall I would highly recommend you grab this pack, it's so good that even the guys will use the models, as well as the female gamers. New Sounds: Yes/No (Serra Keto Only) NPC Support: Yes Bot Support: Yes Team Support: Yes -Rink

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8757 downloads

Uploaded:07-05-2005

Serra Keto with Sounds

s_serra_keto_with_sound.zip | 976.19 KB

be on JK3Files, so that\'s an added bonus! I\'m hoping the author of the sounds doesn\'t mind that I added him [i]and[/i] Mars as the author. Since this model isn\'t yet up on JK3Files, I feel the need to critique it as well. My first impression of it is that she is quite stocky. It doesn\'t seem to look that way in-game, but in ModView she looks a bit heavy-set. The skin itself seems rather good, except in a few areas, and despite the proportions of the model I like it well enough, and may actually keep it. Now for the sounds, added by Kurt Libengood. He says he ripped them from the Episode III game. Now I don\'t want to know any more about that, because odds are it\'s not legal, but a few sounds never hurt anybody (nor made anyone not buy a game - that\'s the point of a EULA, right?) so I\'m going to let them slide. They seem to fit the model, and as I have no idea who Serra Keto is I can\'t comment on it any more than that. I [i]can[/i] say there was a particular taunt I absolutely adore... \"They\'re right, the dark side [i]does[/i] make you ugly.\" Made me laugh quite hard :p So for a model that had no original sounds, we now have some. Hopefully Mars doesn\'t mind his model being posted here along with all the rest. Good job on the model Mars, good job on the sounds Kurt, and may the community enjoy! Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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10688 downloads

Uploaded:10-22-2004

Mara Jade SP

mara_jade_sp.zip | 4.52 MB

straightforward mod. ~AmosMagee

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42219 downloads

Uploaded:10-20-2004

Episode III - Mustafar Duel/FFA

episode_iii_mustafar_sjc.zip | 13.77 MB

don't know what the rumours are for the final movie of the trilogy. Apparently it involves lava. James never fails to impress me with his maps. Mustafar is no exception. You did surprise me, James, by making this a duel map. You never do duel maps! And frankly, I don't see this as a duel map at all. It's clearly FFA. The weapon placement is great and there are lots of weapons. There are places where you'll need to press buttons, use force or your saber to get to where you need to go. I love how interactive the map is. And it's just gorgeous. Unfortunately, there are some FPS issues when you step out and see the incredible scene of the lava pits, volcanoes and the pad above. Now let me describe this map in order of screenshots. When I first entered the map, I spawned in this room and it wasn't exactly all that great looking, though I love those doors. I saw this panel over by the window that looks out and I love to press buttons, so I did. And look what happened. :) That would be fun to play with. I like how James incorporated the "natural" surroundings with the building. It feels like this was built in the side of a mountain. The pit over there is inviting for those of us who use grip and want to toss someone down into the lava. :D And I just have to say that I LOVE the windows in here. That weathered look is great. Then I stepped outside and my FPS plummeted. ;) But that's okay. This looks amazing! The terrain is uneven and beautiful. The structure in the center has a few interesting things going on with it and then when you get to the top, things just keep getting more interesting. There's a room to the side where you'll need to figure out (it's easy) how to get inside. Press a button inside and voila! Now anyone dueling on that pad will be electructed! Fun! I thought that was the end of the map, but then I discovered that there was a bridge to another area. I followed that and went through a few rooms 'til I came out on the other side of the volcano. I followed the catwalk until I came to boxes that were blocking the path. Took care of those, and almost fell, but managed to stay on and found my way into that one corridor with the red grating on the bottom. And then I was thankful that bots are really stupid, so I was in no danger of being dropped into the lava below. As always, wonderful job, James. I don't know how you keep doing it, but your maps are some of the best produced. Keep at it!

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28692 downloads

Uploaded:07-27-2004

Olts Male & Olts Female

oltsvfinaljk3.zip | 19.62 MB

it\'s nice to see someone add to that selection menu. Especially when they add a whole new character altogether. This is the Olts Male. OLTS is a clan, and Lord Vili is the author of this wonderful addition to our site. Included are three new heads, seven torsos and four legs. I didn\'t show every possible combination here, of course, but you get the idea. All of the skins look great and you have several colors to choose from. The detail on the heads is fabulous, though none of the options really look very Jedi to me. Every choice here has a dark, Sith feel to it. There are no new sounds, but with everything else that the author has included here, I\'m not in the least disappointed. If you\'re looking for more variety and you like that Dark Side look, definitely download this file. Great work, Lord Vili! I can\'t wait to see what else you send us![/quote] Lord Vili strikes again! First of all, go ahead and toss your old OLTS file into the recycle bin. This skin pack has both the male and female OLTS races. There have been several additions to the male race so now there is a total of 11 heads, 11 torsos and 7 legs to choose from. The female OLTS race has a mere 3 heads, 5 torsos and 3 legs. But it still gives us more options, so that\'s always a good thing. Have fun playing with the combinations of these heads, torsos and legs by Lord Vili. And once again, I can\'t wait to see what you\'ll make next. :D ~AmosMagee

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17095 downloads

Uploaded:04-30-2004

Unlimited Force

unlimited_force.zip | 1.27 KB

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26301 downloads

Uploaded:04-14-2004

Mara Jade

mara_jade.zip | 7.67 MB

Mara Jade I\'ve seen. And now, you can have it for JA! Lilandra is releasing this for JA, I\'m assuming with the author\'s permission. It doesn\'t appear as if anything was changed really. So this is the same great model as before, but now available for Jedi Academy users. There\'s bot support, team skins and new sounds. There are also a few different skins included. And you can choose between a ponytailed version or the one with her hair down. It\'s nice to have options. :) Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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15190 downloads

Uploaded:02-05-2004

Jango Fett

jangoizzy.zip | 3.49 MB

shaders this time. I must've been too tired to notice em before - they're very well implemented. For a start, it's not your standard TCGen shader, no. These effects are much less noticeable, but still make it look like metal. This way the whole Jango Fett in many battles thing shows through. Scrathed helmets don't shine like brand new do they? It's kinda wierd. You know something's there, and it looks good, but it's hard to pick out what, ya know? The only shader I coud pick out easily was the helmet shader, where the light goes from one side to the other. Nice:) As I said before, the actual skin is obviously a Boba Fett Reskin, nothing you haven't seen before, but it's more impressive than the original. Nice blue armour :) You can also play as him in SP mode if you so desire, makes a nice change. So there's all the nice shaders and stuff, but it doesn't bring something incredibly new and exciting to players looking for a little more 'zing' in their JKA gaming. Some may prefer more original skins, but for fans and people looking for some very nice realism, this is a skin to download :) The sounds (or at least a few of em) are taken from the movie for more realism, and there is Bot and Team Support. I really liked the variants for this :) He also has a variation where he dons a Jetpack which looks perhaps a little too blue, but still well designed. Doesn't work unless you also have a real jetpack on, and then there's Z-Fighting, but not a huge problem. New Sounds: Yes Team Support: Yes Bot Support: Yes ~Szico VII~

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24835 downloads

Uploaded:01-14-2004

Captain Jack Sparrow

sparrow.zip | 2.05 MB

see that Captain Jack Sparrow can be added to our Celebrity Skin category. The model Ravage used seems to be the best fit for this skin. The hair, the clothes, the face - it all looks great. The team skins are just what you\'d expect - red and blue versions of the default skin. The sounds included are taken straight from the movie and are perfect - though I can\'t quite tell what is said on one of the death sounds. I played a bit with the bot, and he\'s quite chatty. As you\'d expect, there are many one-liners from the movie that really defined Sparrow\'s character. :) I\'d have to say that this is one of my favorite skins for JA, so far. I\'m keeping this in my base folder. :D Oh, and yes, I do know Ravage, and no, my review isn\'t biased. If I were biased at all, I\'d give Shroom a good review on his Otoh Gunga map - and that\'s so not happening. ;) Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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4197 downloads

Uploaded:07-02-2010

Jedi Council GCX - 2010

jedi_council_gcx_2010.zip | 34.7 MB

done major improvements to several parts of the level. Redoing some areas was a noticeable effect on many of the 'stages'. What I personally noticed the most were those sounds in the Medical Room. Besides the improvements to FPS and the (Amagawd thank you) enabled locking of the Bot Spawn Room, I can't really say much. It's the same map in a way, and that's what still makes it have that glow. At least for me, that is. You decide if the glow is yours! New Textures - Yes New Music - Yes Bot Support - Yes ~The Denariax

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1979 downloads

Uploaded:06-27-2010

Darth Bane

darthbane.zip | 2.38 MB

don't get to see things from the perspective of the bad guys in such a detailed manner, and his character has been developed much more than most other Sith characters. Thus, I am glad to see a new skin of him today! Using one of HapSlash's models and some textures from Spanki's Sith Customization pack the author has added the face of Darth Bane, with those distinctive markings (tattoos?). Personally I think the clothing looks a little flat (maybe add a shiny shader to that chest armour?), but the face is brilliant, menacing and expressive and is a dead spitting image for Darth Bane . The skin even comes in three flavours; normal, robed, and hooded, although I am dissapointed that only the normal version is available via the skin selection menu, for the other two you will need to use the /model command in the console; so either /model Bane/Robed or /model Bane/Hooded. Personally I think all three should have been accessible from the skin selection menu, just for the sake of ease of use (not that I am being lazy :P). The other thing I think could do with being added are team skins, like I keep saying they are always an important part of a skin! Nevertheless though, good work here, its good to see more characters like this immortalized in mods! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

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10813 downloads

Uploaded:09-25-2008

Force Unleashed SP

force_unleashed_sp.zip | 9.59 MB

hilt model by HOUOU. There isn't much differance between basejka and this, however there are some things that are worth mentioning. First of all, author forgot to write in the readme that to be actually able to use "/saber" command you need to enable cheats first. After that, you can type "/saber sniper_bh" to get a backhand lightsaber with Starkiller's stance. The animations changed are stance, push, drain, lightning and grip as it would seem. Also I've noticed that grip was renamed into "Telekinesis" which isn't quite accurate (Because in Force Unleashed it's still called grip). The only bug that I could notice was that when you stand on a ledge, the animations go all crazy and weird so avoid those areas. As a nice finish I'd like to say that if you're a Starkiller fan and need a proper stance and saber mod that will get your JK3 a bit closer to the modern "Force Unleashed" game, you totally need to submit bandwidth for this file :) -Schrödinger

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8042 downloads

Uploaded:11-29-2007

General Windu

general_windu.zip | 5.85 MB

Mace Windus. Hwargh, is it a large load of them. To cut time, I simply suggest you take a look at the readme to see all the skin variants. Accuracy-wise, in terms of the face, it looks VAGUELY like Mace Windu. To ensure my assumptions were correct, I found the picture that Spanki copied off of with the real thing. Looking at them side by side, the facial structure actually looks surprisingly similar in the nose, ears, and head. However, Samuel L. Jackson\'s eyes are a bit farther apart and less glistening (too much shine in the eyes) than the skin\'s, so the accuracy is harmed slightly, but only because of the model. That, and maybe the skin tone\'s a bit off, but all in all, it\'s a pretty good shot. On everywhere else, the model and skin\'s about as dead on as they could be. All in all, a very nice skinpack. I may consider keeping it myself, if not for at least the sith variant =_,=. Otherwise, I\'d advise you to go and acquire some bandwidth to round up this skinpack, as you will probably enjoy it highly =_=. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Aye - Averus Retruthan

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11688 downloads

Uploaded:09-28-2007

EA Obi Wan Kenobi

ea_obiwan_v2.1.zip | 5.09 MB

had its share of improvement. Now I'm no expert in this field, but it would appear that our authorial friend here decided to photosource Mr. Kenobi's face. Either that, or I retarded.(or both =_=) Combining it over the rest of the attire, I definitely have to say that it mixed in quite efficiently, with a grace that seems to make Obi Wan almost leap out and strangle spider monkeys. There are a good number of versions, some good, some not. The Battle Worn and 2 default skins are excellent, and I've no complaints about the robes =_=. The General Kenobi skin, however, seems a bit...well, the only word that comes to mind is "ghetto". Case in point, the robe's brown sleeves were removed to make way for the white sleeves. I don't know what this was intending to do, but it just seems very unflattering. Other than that, it was rather appealing. The sad thing is: the sounds don't work. Poor lad forgot to change the sounds.cfg XD Another oddity to note is that the pk3 contains two additional PK3s O_o One built for SP Support, and the other being just a general skin. I wouldn't have suggested doing it in that manner, but I supposse if you have Winzip experience, you can oust the pk3 you do not wish to have. Overall, the skinpack is visually appealing I suppose. Personally, I don't see myself using it, but perhaps you the masses will enjoy it =_=. That being said, I think you should all immediately submit bandwidth and then pay Averus $50 US Currency or your country's equivilant =_,=.[/quote]This minor update fixes both the sounds as well as fixing the nested PK3 issue. This does not add/modify any other content, as far as I'm aware. [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: Yes ~Inyri

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6192 downloads

Uploaded:09-18-2007

Final Duel Maul Sabers

hsmaulsabers.zip | 556.91 KB

it\'s chopped in half. It\'s a beautiful saber. I have yet to see a saber model/skin that looks quite so pretty. Wonderful job here. ~AmosMagee

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4422 downloads

Uploaded:05-22-2007

Dark Side mod

dark_side_mod_beta.zip | 17.92 KB

is Tavion, Kyle is Alora, Rosh and Jedi Knights are cultists, and you are a reborn. Not the most creative mod around, I am sure I have seen almost the exact same thing elsewhere, but if you like the sound of it, give it a download. Note to author: Next time, if you want your screenies included, please submit them in the proper format (jpg) and they will be added as well.

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15756 downloads

Uploaded:04-09-2007

Advent Children - Cloud

broli_cloud_ac.zip | 741.75 KB

This is a model of the AC version of Cloud, where Cloud looks alot better than he does with Playstation graphics. The model works well, there are a few minor problems but nothing noticeable, the hair mainly, but while playing it isn\'t really something that spoils it, so it\'s all good. Unfortunately though, no new sounds, but I know the trouble they had getting them and I\'m sure someone will fix that eventually. The model was made by 3 people; Broli, Jimesu and V, they did a great job, look\'s exactly like Cloud in the movie, thanks for making it guys! Enjoy folks. Bot Support: Yes New Sounds: No Team Support: Yes -Rink

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1630 downloads

Uploaded:03-08-2007

RGB Character Tint (SP)

rgb_character_tint_sp_zt.zip | 5.11 KB

shade of orange that you could never have? Now you can choose it! This involves a simple menu change, so it may not be compatible with other mods that alter the same menu file. ~Inyri

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9863 downloads

Uploaded:12-19-2006

Jedi Human Male Expansion Pack

jedi_hm_expansion.zip | 10.5 MB

be random. Now, I’m not going to bother going over each and every skin, because that’s just tedious. There are multiple variants to choose from, some look like the author just took the textures from one character in Jedi Academy and just made the textures match the skin map of the jedi_hm model. The head variants mainly differ in hair color, in that some have facial hair, and a few other things. The torso variants have some robe-like variants., some regular shirt variants, and some other variants. And the pants variants were basically made to match the torso, but you can always mix and match to get whatever you want. I found the skinning in most cases to be simple, but when you look at the skins in-game you really won’t care. There were some texture seams in some cases, but that can be combated with moving the texture around a bit and just fiddling with it. Basic suggestions include just practicing skinning some more, and just play with it. But one thing I was disappointed at was the fact you only get one color choice with the new variants. You can’t use the RGB shader thingy with the new skins. :( If you really want to know everything in this pack, then I suggest you download it and check it out. Bot Support: No Team Support: No Npc Suppirt: No New Sounds: No ~Zach

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11951 downloads

Uploaded:10-24-2006

Clone Wars Aayla Secura and Quinlan Vos (with SP support)

clonewars_aaylaquin.zip | 9.48 MB

so I am told), and has new shaders and sounds, bot support, and npc support! As far as I can tell these skins have been completely redone. While the skins don’t look too bad, they look…raw….like I can really see the blurring. But then again, I’m looking at it close-up in modview. (Yes, I did look at the skins in the game) Anyways, I can see most of the lines that some of the skinning was blended from, but then, there’s always SOME of those lines left. I must say that it would be mean to nit-pick on those little things, so I’ll just say make the skin more defined. Now that was for the Aayla skin. Onto the Quinlan Vos skin! As with the Aayla skin, some of the things look kind of blurred, but not too blurred so that you don’t know what it is, especially from a distance. Which is where the skins will be viewed: from a distance. So the blurring doesn’t really matter since you’ll be able to see it all just fine from in game. As I said before, these do have new shaders, so they’ll look pretty nice. Bot Support: Yes Team Support: Yes Npc Support: Yes New Sounds: Yes ~Zach

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15100 downloads

Uploaded:03-23-2006

EP III Stances

ep3stancesv2.zip | 8.24 MB

that I can say, so I'll let the screenshots speak for themselves ;) Sorry for the bad screens, I had to learn to change the camera angle, then I took the screens on a dinky test map (others took to long to load). But hopefully you get the idea :p ~ Red Rebel

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22210 downloads

Uploaded:01-28-2006

Delta CommandosVM

deltacomvm.zip | 4.6 MB

as he seems to be pumping models out one a week, but somehow he [i]does[/i] manage it, and we can all be thankful for that. I do love the skin on this model. You wouldn\'t expect this guy to be pristine and completely clean - after all, he\'s a combat-hardened warrior - so Mars doesn\'t give us clean armor. It\'s burned, scraped, and otherwise littered with combat scars. I want to give Mars a big hug for attaching the arms to the torso this time. He\'s probably tired of hearing me gripe about that, but I mean it in the best of ways :p. Here attaching the shoulders is ideal, as the large shoulder pads will hide any poor deformations that might occur because of it. Once again, some pretty nasty stretching during some animations, but I\'m starting to think that should be blamed mostly on the animation. The only way I can see to rectify it would be to add another edge loop around the torso, which would unnecessarily add more polies to the model. My one other complaint, about the humanoid head, is that the mouths aren\'t rigged. Not a real big deal, since most people don\'t play SP, but it would have been nice anyway, as it\'s not really that difficult a thing to do. Other than that, definitely a model worth having, even if you\'ve never played Republic Commando. Get it while it\'s hot! Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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44090 downloads

Uploaded:03-29-2005

Jurancor Park

sjc_jurancor_park.zip | 53.51 MB

buttons if I had been playing alone. :P If these screenshots look familiar at all and you have seen Jurassic Park, then Sith-J-Cull has done his job. His accuracy is astounding. But he mixes it up a bit here and there to make sure the map has good gameplay. This is definitely one of those that combines decent areas for dueling, FFAing, RPGing and areas to explore. From the helipad, I cautiously entered the park through the large metal gate. (If only the fence was really electrified.) The enormous wooden gates welcomed me and one of the first things I saw was Sith-J's Restaurant. Amusing. :) And then I saw the Rancors. *gulp* Now, I admit I did explore the map before I got the tour from James, and so when I first saw the Rancor, I wasn't sure if a fence was going to spontaneously break and a Rancor come charging at me. So I ran through pretty quickly and touched NOTHING that had those yellow and black striped warning tape near it. But when I was with James, he made me push 'em. I then quickly climbed a tree or building to get out of the way of the hungry Rancors and Wampas. :P There are some custom swoops included for this map. The review and file for those to follow this. Weapon placement was done well. Oh yeah, those barrels are like, fun to play with. :) You'll find tunnels all around the map that'll take you to other parts of the map. Great for getting away from a Rancor or for just easily exploring - since this map is so big. The details in this map are impressive and here's a good example - go into the museum/center thingy. Pretty incredible from the things he included, the windows and images, fire extinguisher and even the little mosquito DNA movie and ride. The tour even includes the hatchery and it's just amazing. I think my favorite little detail has to be the fossilized walls. And InGen written in little places here and there. There's a lot more in this map that I didn't even mention or show screenhots of. So download this. Now. You won't regret it. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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282396 downloads

Uploaded:11-29-2004

C3PO v2

c3pomacman.zip | 588.69 KB

did. Admit it, it’s a bit disappointing when Raven just decides to not implement a C3PO into JKA. However, the model was boned and weighted, and now skinned. It looks great! The model is VERY detailed, down to the wires in the shoulder blades. It has a few dents and rusts spots to make it look all the more realistic. In addition, the model also has team support. Red team has a rusted version of our favorite little droid, and blue team gets a silver version. The default is the normal gold one, which also turned out quite nicely. The addition of team support is usually enough to make a skin or model worth it, but wait, there’s more! Macman has also fixed a missing leg glitch in his original! No longer do we need to watch a suffering C3PO limping along with one leg. ;) The skin ALSO comes with bot support. That’s right folks, you can pulverize the poor little thing as much as you want, and it can’t do anything about it! ;) This is a nice little extra for the 56kers that still want to get the full star wars experience without connecting to a server. But that’s not all! Macman ALSO provided us with some nice extra sounds. The small little touch of an “oh don’t you get technical with me,” or an “oh thank goodness I’m alright,” seems to be more than enough to add to the entertainment, and make it really feel like C3PO. Trust me guys, if you want a ‘3PO model, this is the one to get. Nice job, Macman! Team Skins: Yes! Bot Support: Yes! New Sounds: YES! ~Wassup1444465

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13877 downloads

Uploaded:05-20-2004

-[ZoU]- Zone of Ultima Fortress

zoufortress.zip | 24.7 MB

But! We all know there are exceptions to that generalization and in my opinion this is one of them. This map is cool! There are so many things to explore and the rooms have their own cool sounds and what not. I particularly liked the underground portion of this map, the sounds and fog and such fit so well in that part. There were however some FPS problems in some areas but this was quickly forgotten about while I was running around looking for the secrets and such. This map has a cool \"music room\" where you can change the music over the entire map. There was a problem with one of the choices for the music, I guess the song was renamed of not packed in the .pk3 or something because it said it couldn\'t find the file. Still quite a good map though! In the readme it says there\'s a spawnable NPC that you can fight by pressing use on a clan logo somewhere, I didn\'t get the chance to try to fight him so I can\'t tell you how to beat him =). All in all quite a cool map! It has tons of new shaders and textures and nifty doodads that you can play with. I hope to see more than clan maps from you El Cuko. Good WOrk! Bot Support: Yes New Textures: Yes New Music: Yes Gametypes: FFA, CTF, TFFA -SanosuKe

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32665 downloads

Uploaded:10-16-2003

Shroom\'s Deathstar

shroomsdeathstar.zip | 7.47 MB

ShroomDuck is easily the best-known mapper in JK2. I\'m sure most everyone has played on ffa_tmbj at least once. Of course, Shroom had released many maps prior to that, such as the Clan WoV map, Hail the Boognish, and many more obscure maps. Well, it has been 11 months since we have seen work from the Duck. But now that JKA has been released, [b]the Duck is back![/b] And Shroom brings his personal vision of what the death star really should have been. Sit back, and enjoy the ride. As soon as you enter the map, you are greeted with a techno mix of Darth Vader\'s music. Somehow, the music fits the traditional Shroom style of... eclectic music. :D The main hangar area looks similar to that of the hangar area found in JK2, except this one has more goodies. For instance, in the middle you will find the Millenium Falcon. Look at the ceiling and you will notice a large tube jutting from the ceiling. It\'s a stormtrooper dispenser! It doesn\'t appear to serve any real purpose, but it is rather hilarious when you drop a stormtrooper over someone\'s head! Perpendicular to this module is a button that allows you to open the bay doors, and do some exploring on the outside. Not too much to see out here, but if you wait, you\'ll see a tie fighter drift past. :P Scattered about the rest of the maps are various control rooms, and down in the depths there is a generator room. Did I mention that this is Shroom\'s first star wars-flavored map for JK? If I didn’t know any better, I would’ve thought this was a default map that Raven made for JKA. But it isn’t! It is exactly how the Death Star should’ve looked and functioned in JK2. So nice to see the Duck back in action. I can’t wait for future map releases for JKA! Keep ‘em coming, Shroomer. :D ~Lord Griever~ [b]New textures – Yes New Music – Yes Bot Support – Yes[/b]

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5568 downloads

Uploaded:07-26-2003

Jedi Assassin

sp_jediassassin.zip | 735.87 KB

much cooler than a New Republic mercenary. I was impressed by the fact that that the texturing of the nose lined up with the texturing of the face. From personal experience, I know how difficult and time-consuming this can be to tweak. I found it kinda fun to run through some levels again in the SP, especially with someone besides Kyle. Technical Data: Pros: 1. Great looking skin evidence of hard work. :) Cons: 1. Pfft, there are none. This does what it's supposed to. Except totally redoing all Kyle's in game speech, there's nothing else that can be done. Rating: 7/10 JEDIofONE

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19174 downloads

Uploaded:08-14-2002

Battle Droid

battle_droidv1_0.zip | 929.87 KB

a new name. It\'s skinned by ALIEN_JL and now, finally, the sounds should work. No LOD\'s yet, but the geometry has been (very) slightly tweaked.[/quote] Yay 1.0 finally :D! I have to say the skin has made a big difference! More realistic looking, more like the movies :D. Be sure to check this model out! (Cool taunt too lol) [b]Bot Support:[/b] Yes [b]CTF/CTY Support:[/b] Yes [b]New Sounds:[/b] Yes [b]LODs:[/b] No

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5654 downloads

Uploaded:06-24-2009

Eve of Redemption

redemption_1_1.zip | 45.84 MB

is, but I have several guesses. I probably missed something, so don't mind me. In this mod, you play as a reborn. You are out to get revenge and also to make a place for yourself in the galaxy, neither of which can be done at the same time. The plot wasn't bad, actually - I expected a bit less at first. The visuals are well done - in fact, I saw several things that just took the cake. First off, the atmosphere in the sewer system was something I have never seen in JA before. Second, the skybox on the coruscant map enticed me so much that I literally fell off the balcony admiring it. Great work! The cutscenes were well-done. The voices are somewhat quiet, but they are there. For non-professional material, they are actually high quality. I admit, I was impressed by the voice of the main character and the imperial officer. No horrible artifacts, no clipping, and good pronounciation. Good work here as well. The [i]only[/i] gripe I have is that the game was short. Very short. Now, I do understand that a [i]lot[/i] of work went into this, and I am very appreciative of what has been given - it's one of the best single player mods, to be sure. If there is ever a future version, though, it would certainly be nice to see another level, There you have it. Look at the screenshots while the file downloads - I'm sure you'll like what you see. ~Dretzel

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5167 downloads

Uploaded:09-25-2006

Jack Sparrow SP

spjack.zip | 1.88 MB

around the jungles of Yavin IV with Rosh as the ever-cunning pirate captain himself! ~Inyri

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15002 downloads

Uploaded:05-06-2006

Deception

deception.zip | 79.9 MB

acting [i]technology[/i], by the way - all the voice actors were actually quite good, they just didn't have a nice studio to polish up the audio). While this mod consists only of three playable maps, it is actually quite long - I've been testing it all morning and I just only now finished. The story revolves around a Iridonian (Zabrak) mercenary named Phelan who has been hired by the Alliance to investigate a disturbance they did not have the resources to investigate themselves. This leads Phelan on a quest that brings him farther than a mere mission for the Alliance and introduces us to a new threat (which I shall not spoil for you). The maps alone are beautiful, and they are quite consistent from beginning to end. The architecture and style of the maps doesn't change half way through, which is nice. Unfortuntely when I finished testing I had nearly 40 screenshots, so I had to cut it down a bit, so I do recommend you play it to get the full appreciation of the beauty of some of these maps. Now all mods have bugs, and this one is no different. In some of the elevators there was a bit of z-fighting between the red and green buttons. I had a couple of problems with some cutscenes, though I can't say whether or not it was an isolated incident without playing through the mod again, and I told Shadriss I'd have it posted some time today ;). However the mod itself makes these few bugs seem quite insignificant. This mod isn't for the light-hearted who want to just blast on through. It's going to take some thinking, but hopefully it'll be enjoyable. I know I certainly enjoyed it. However make sure to pack up your blaster with a few extra clips - you're going to need them. Highly recommended. Download now. [b]UPDATE[/b]: After speaking with Shadriss and retesting the last two levels I have discovered the cutscenes (and part of the second level, actually) only get bugged if you never obtain the lightsaber. If you do get it everything works wonderously. Now if you're paying attention, like I wasn't, it shouldn't be much of a problem. Just remember that each cutscene has significance ;). ~Inyri

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7136 downloads

Uploaded:05-04-2006

Padme_EpIII

padme_epiii.zip | 12.69 MB

you may very well have stumbled across it. I\'ll admit it - I liked Padme. Well... I like Natalie Portman as an actress. Anyway, this model - or shall I say model [i]pack[/i] - gives a good representation of Padme in some of the outfits that haven\'t yet been represented. Stingray hasn\'t bothered including, for instance, the Geonosis outfit. Probably because this is an Episode III pack :p, but that outfit\'s already been beaten to death anyway. This pack consists of mostly Padme in her more formal garb, as seen in Episode III, as well as one outfit from Episode II. All are quite good and the face is remarkably similar to Natalie Portman\'s without looking like a picture was just pasted on the head. Kudos there! I didn\'t look extraordinarily hard at these models for technical kinks, but I did notice some slight weighting errors around the shoulders and knees, a couple of areas which are quite difficult to weight as it is. However neither area are easily noticible during gameplay so most of you will probably never even notice. I only noticed because I have a trained eye ;). Overall a very good pack of models, including both team and bot support. Definitely give it a download if you\'re a prequel fan - this is a pack not to be missed. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: No ~Inyri

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14223 downloads

Uploaded:03-10-2006

Cloud City

cloudcity.zip | 34.97 MB

find a fair few places of recognition when you explore around; I think the most noticeable area for me was that dining room where Han has his little spat with Vader, but there are also the classic landing pads and curved corridors. However, this is definitely a role-playing map, as the layout doesn’t really allow for a proper-FFA - it has too many corridors going off in all different directions, and you have to traverse a fairly long distance to get between areas. On the theme of shadowing, I think I’ll talk about the lighting next. On the whole it was fairly consistent, and most areas had reasonable sources, even though in places light was coming from nowhere, and for the outside sections the sky light was far too orangey. I think the main problem here though, is that it looks as though the author has reduced his ‘lightmapscale’ or ‘gridsize’ settings when compiling the map, which has resulted in rather jagged shadowing, and a general lack of definition from specific sources. There’s also, the horrible bespin sky, but fortunately the custom one here isn’t quite as horrible as the default one that Raven used in their original map. The buildings in it actually look rather nice, and the shadowing on them is also of a nice definition compared with the map itself :) Other extras included some JK2 model conversions, such as the Lando statue, which was particularly fitting. And also some not-so-fitting things, such as the logos advertising LDJ's site/workgroup. This map does perform extremely well in the architectural section though, with plenty of nice brush detailing, curves, and features of interest, combined with some nice moving entities and tidbits, such as the opening armoury :) There were a few areas where the quality dropped a little however, and the chandelier model-things had such an awful texture on them, which spoiled the areas in which they were located somewhat. There were also some floating objects between the upper and lower walkways outside, and at the door to the Falcon (Which, you can’t go in by the way – “Boo, Hiss! ;) ) And, there’s also a rather unfortunate bug too – when on the high walkway looking down to the lower one, if you turn around and jump off the other side, you can land on the invisible floor and walk around the underside of the map. The duel arena was nice though – I won’t comment on the amusement of the announcer voice in case it was recorded by who I think might have recorded it ;) – but the idea works well and the engineering was good….until it broke and the retracting pieces went out of sync… ;) The lifts were also very classy – A bit more lighting on the walls might have been in order when they were moving though, I couldn’t tell they were moving at first. It’s cloud city, how can you not enjoy it? The map isn’t a real gameplay fest though, and to my utmost horror, no bot support was included, yet for Nostalgia value and simply for creating the Star-Wars universe feel, you should at least check it out. New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~

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6226 downloads

Uploaded:09-17-2005

Deuces Wild Remix with Sounds

deuces_wild_remix_with_sounds.zip | 7.1 MB

models. Mars Marshall originally created them not having any custom sounds, which are essential to high quality. It\'s pleasing to see that Mars\' fine models have been finally finished. In addition, Kurt replaced some of the default female Jaden sounds with different ones. They\'re a welcome change to the original \"Take that!\" taunt that sounds as forced as Hayden Christensen\'s acting was in \"Star Wars: Episode II—Attack of the Clones.\" The included models that were given new sounds are [file=\"45814\"]Adi Gallia[/file], [file=\"45812\"]Serra Keto[/file], [file=\"45814\"]Shaak Ti[/file], [file=\"43482\"]Komari Vosa[/file], and [file=\"45811\"]Luminara Unduli[/file]. Adi Gallia was a serving Jedi High Council member during the Battle of Naboo and the Battle of Geonosis. She was a highly skilled pilot and swordswoman—she used an uncommon, reverse, one-handed grip for her red lightsaber—who was choked and stabbed by General Grievous on Boz Pity. The sounds all work well for this model; nothing seems out of place, forced, and they all have good balance. The rebellius Serra Keto—student of the well-regarded swordsman Cin Drallig—was a talented swordswoman who used two green lightsabers, specializing in the tenth form of lightsaber combat. She was murdered in the Jedi Temple by Darth Vader upon the infinitely nefarious Darth Sidious\' execution of Order 66. The model\'s hips seem to spread disproportionally too far out at the waist, but is otherwise great. The sounds, I felt, were some of the weakest in this model pack. The taunts were good, but the miscellaneous sounds like roll and land sounded rather muffled. The roll sound specifically sounded too frustrated and aggressive rather than the usual energetic \"herr!\" or \"ha!\" that accompanies a roll. Sounds are, otherwise, satisfactory. Shaak Ti is one of my favorite female Jedi (Aayla Secura is everyone\'s [i]most[/i] favorite, of course). She was a Jedi High Council member who wielded a blue lightsaber, but was unable to fully protect Supreme Chancellor Palpatine when he was \"abducted\" from Coruscant; she later died at the onset of the Great Jedi Purge when Darth Vader stabbed her meditating body in the Jedi Temple (or she may have been killed by General Grievous—LucasFilm themselves had trouble deciding). The model is great, and I even think that the robe (which was too far back on Adi Gallia, and is actually the same here) seems to just work here—it looks better on Miss Ti. The sounds are superb, as they all sound perfectly natural and fit the character quite well. No one can seem to decide on Komari Vosa\'s name. The filename in this model pack is correctly termed \"Komari Vosa,\" but the original review and the original model itself call her \"Vosa Komari,\" which (listen up!) I now define as [u]incorrect[/u]. Anyway, Komari Vosa was a fallen Jedi who instead turned to the Dark Side, but was later killed by Count Dooku; her twin red lightsabers were later given to Asajj Ventress. This is modeled well, but the sounds are somewhat odd. I\'ve never heard how she sounds in the game \"Star Wars: Bounty Hunter,\" but her taunt makes her sound like she\'s been sadly addicted to cigarettes for years, and her roll and land sounds, which are also a little bit muffled, sound quite wrong: did the Dark Side make her masochistic? General Luminara Unduli was a green lightsaber–wielding Jedi Master who taught Barriss Offee and fought in the Clone Wars. She was destroyed by the clones that she once led when Order 66 was insidiously executed. I love the skinning job on this model, which is mostly excellent except for a bit of angularity in a few places. The main rolling, landing, etc. sounds are fine, but I really like the taunts because of their dialogue and intriguing voice acting (even if they\'re a little cartoonish). This one\'s another fine job to Mars and Kurt. Kurt Libengood\'s done an overall great job adding sound accompaniment to Mars Marshall\'s models. Mars could work on his ability to model robes, but this is in summation a great model pack for any Star Wars fan, and [i]especially[/i] for our female players of Jedi Academy. —Ra-Kom Note: The readme listed below is actually the email, since Kurt Libengood was smart enough to include all of Mars\' readmes but lazy enough to forget to include a single one of his own! (Just kidding, Kurt—but still try to include an additional readme next time that sums all of this up for us.)

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17037 downloads

Uploaded:06-22-2005

Anakin vs Obiwan Duel Music

aniobiduelmusic.zip | 10.68 MB

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24744 downloads

Uploaded:07-25-2004

!SoS! Skin Pack

zsospackalgar.zip | 20.87 MB

used and they are all selectable from the player menu, or the custom species menu. Some of these skins are from JK2, some are new, it\'s just a big skin pack of all of Darth Algar\'s skins for his clan. There\'s no way I\'m going to name them all, so let\'s just go in order of screenshots. :) 1 - The Rodian here is obviously Sith in his dark clothing and markings. It\'s a great looking skin that gives the Rodian a little bit of polish and takes away that ... I dunno ... that utilitarian look that Rodians always seem to have. 2. I have no idea what model was used for this skin. But I absolutely love the shoulder shield thingy in the back. That\'s just too freakin\' cool. Other than that, I thought the face was just a bit too dark. 3. Padme gone Sith. She still keeps that sweetness about her even dressed in shiny leather (er, that PVC stuff, right?) and in spite of the glowing red eyes and dark tats on her face. 4. Probably one of my favorites of the females included in this pack. The Twi\'lek has an ethereal quality about her. She\'s still very evil-looking, but softer, too. The light blue tattoos all over her body are almost like veins. 5. Meh. This skin kinda bugs me. That\'s Anakin, right? With the really pointed chin and really broad shoulders. There\'s just something that bugs me about the face of this one. It looks too goth for the clothes he\'s wearing or something. 6. Okay, I have mixed feelings about this Kyle reskin. I like Kyle all Sith-like and stuff. But the tag on the front, mixed with the skull (I think) on the arm, with the Batman-esque painted on mask tattoo - blah. 7. Desann reskins are sometimes my favorites. I love to see what people do with the lizard. In this case, the author attempted to make him even more evil with a skull on his chest. Meh. I like the rest of the skin, but the skull thing just seems too cliche to me. 8. I do believe this is probably Darth Algar\'s personal skin. But don\'t quote me on that. He seems to really favor the Zabrak, so I\'m assuming it\'s his. It\'s a very simple skin, with the focus on the white face with some very nice artwork. 9. There is just something about this skin that bugs me. Maybe it\'s the focus on the breasts and how unnatural they look. I do like the clothes and the face tattoos, but the bodice just annoys me. 10. Okay, creepiest skin ever. The shader is very cool and you can like, peer into this Sith\'s evil soul and ... yeah. *shudder* 11. This is such a great Austin Powers skin. The suit is perfect and he totally looks like him. It\'s just a modified version of the one by Shadow Blight. Love it. Great job on this skin pack, Darth Algar. :D Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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28429 downloads

Uploaded:01-23-2004

Blood+

bloody.zip | 63.83 KB

blood is very good. Some people fall in love with gore stuff like this then this mod might be that one mod that will make you die. When you strike a player it squirts some blood, but when its a true battle it's a bloodbath isn't that delightful! One thing I wish they could do is put new sounds on these things like every 5 kills have it say Monster Kill or something similar. I liked the quality, but when you have the blood mod for both mp and sp it can mess up the quality of graphics so watch out there, but nothing to worry about :). Overall this is great for gore people now if you pass out at the sight of blood then this is NOT for you :). If you love blood like some people that I know then this is perfect for you and when I say perfect I mean perfect! It just splatters all 8 pints (I believe) worth of blood splatters everywhere even on your shoes! The blood stays on the ground and gets all over the walls if you are close enough. Great job Snowgim this is great for anyone that likes blood in their game :). -XgamerX

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31450 downloads

Uploaded:12-10-2003

JA Bonus Maps from Raven

jabonusmaps.exe | 13.53 MB

community! Raven has delivered 6 little goodies for Jedi Academy. Shall we open our gifts? :D Let\'s open the little one first. Little ones are usually jewelry ... hehe. Ah, a gem of a duel map. It\'s appropriately titled Coruscant. This lovely map has three levels for dueling. The lower area is where you\'ll spawn, the middle level has a few catwalks and some pillars to make dodging saber swings a bit easier and the top level is a narrow walkway that will make for some fun duels. Never look a gift horse in the mouth, right? Well, I may regret saying this, but there\'s only one spawn point on this map - which caused a bit of an issue for me and my bot. Regardless though, it\'s a great duel map and I enjoyed playing on it. The first three screenshots show you what this map looks like. Now let\'s turn our attention to the next gift - wrapped in silvery blue and dark red paper. :) It\'s a CTF map called Rift of Shadows. Both sides are mirror images of each other, of course. The bases have these large circular platforms that are surrounded by these huge, sharp teeth-like things. Look at the screenshots there, you\'ll see what I mean. And at the top is this spinning ball with electrical charges all around it. Very cool indeed. There are two ways into the base, which makes it easy to defend. But the base is large, so flag runners will be able to slip in and out quickly. :) There\'s also this lovely little area to hide and snipe those flag carriers right above one of the entrances. And don\'t be daunted by the maze below the other entrance - it\'s not as dizzying as it may appear. You\'ll also find some secret passageways in the dark halls with good weapons and other little goodies. :) What I found most impressive was the cavern with the water under the bridges and that waterfall/fountain. Love that. The lighting, the fog, the crumbling bridges ... I really like this map. It\'s a well-balanced CTF map that looks great. (There are 9 screenshots of this map below.) And now onto the next present from Raven. :) This colorful FFA map, Gas Mine, should be familiar to those who played Single Player. This is a great map for a frenzied FFA. Some of the towers have several levels, and others are just perfect to use as shields from a wayward rocket or a sniper perched on a roof. Even without weapons, you could have a fun FFA on this map - especially for those force who- er, force users out there. ;) I\'ve only included three screenshots to show you guys because this map, as you can probably guess, it looks pretty much the same from all angles. :) Oooh ... and that fan at the bottom there of the last screenshot, yeah, I\'m fairly sure that\'ll kill ya. I did when I fell, but I may have had low HP, dunno. The Fortress is the fourth map that Raven has given us, and it\'s like, the complete opposite of the last map we looked at. The four screenshots I included show what a bright and pretty map this is. :) Rays of sunlight pour through holes in the ceiling here and there throughout the halls of this map. There\'s a bit of greenery to be found growing in odd spots throughout the map, like high above where it\'s definitely a tight squeeze, but it makes for a perfect sniper area. There are also some holes in the walls around the map in some places that would be great for snipers as well. The map is bright, but there are a lot of shadows cast in corners that would be ideal places to hide and wait for an unsuspecting opponent. :D It\'s a simple map, with great gameplay. :) Oooh ... and there are destructable pillars! YAY! One of the great things about these maps is the variety. In the last map I told you about, there was plenty of room and everything takes place outside, but with this next map from Raven, it\'s far from organic and there\'s a lot less space to maneuver in. Conquest of Byss is a beautiful map with several levels to choose from. Take an elevator up and hunt for your favorite weapon, or duel on the bright blue force shield thingy at the bottom of the map. A fun duel would be at the very top where holes in the floor make for a precarious fight. :D Oooh ... and the pyramid glass is breakable. Yay! (There are 5 screenshots of this map down below.) And, of course, I saved the best for last. The final gift for us from Raven is the FFA map Ord Mantell Canyon. It\'s a dark map, but the lighting is perfect. Outside you make your way around many buildings that are built into the sides of mountains. The paths and the buildings themselves seem to be falling apart a little. There are canyons with shallow puddles of water and small drips coming from the rock ceiling. Somewhat hidden between two tall building is a waterfall that spills over into a small pool of water. There are many places to explore and this, I think is my favorite of all the new maps that Raven has released. :D (There are 8 screenshots below.) Each map comes with bot support, of course and there are some new textures, it seems. This was a delightful little surprise to find in my Inbox this morning and I\'m so glad we have some more solid maps to add to our servers. :D Enjoy the maps, guys and Raven wishes you all Happy Holidays. :D Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel Map: Duel & Powerduel CTF Map: CTF FFA Maps: FFA, TFFA ~AmosMagee

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18794 downloads

Uploaded:04-25-2003

JK2 Minimizer (v2)

jk2minimizer_v2.zip | 18.24 KB

ALT-ENTER all the time when you get an instant message or email? Don\'t you hate how the game has to reload the map every time, and you have to lag for almost a good minute while it happens? Well, the solution to the dilemma lies in this small-but-powerful program. Now, you will be able to INSTANTLY minimize and restore your game, with no interruptions or delays! I cannot recommend this enough as a critical program for daily gamers. One word of warning. This works best when you run your JK2 at the same or greater screen resolution as you run Windows. While playing JK2, the utility displays your Windows desktop at the same size as your JK2 settings, so if you run JK2 smaller, you\'ll miss part of your Windows screen. I have tested this in Windows XP, Windows 2000 and Windows 98. It does NOT work in 98. Hopefully a new version will be released supporting 98 very soon. Otherwise, this program has become one of my new favorite mini-utilities for gaming. Get it now! [/quote] Unfortunately, the first version didn\'t work for 98 and ME users. Fortunately, Deathwish (B) gave us this version! Yep, now Windows 98 & ME users should be able to use the JK2 Minimizer just fine. If you are having problems with brightness or other issues, be sure to check the readme. He has included answers to some of those FAQs. :) ~AmosMagee

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1466 downloads

Uploaded:02-22-2003

Gta3

gta3.zip | 868.91 KB

sloppiness there), but other than that, it\'s a well-made skin. While I like this skin, I am disappointed that there are no new sounds. At least a new taunt would give this character a lot more personality. Decent skin, but leaves something to be desired. Bot Support: No Team Colors: No New Sounds: No ~AmosMagee

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25824 downloads

Uploaded:11-27-2002

Episode 3 SP Mod

episode3_mod.zip | 12.21 MB

changes a lot more than previous StarWars Trilogy MODs. I would have liked, however, is the author would have maybe added a level or two, to make it more unique. One thing the author did do very well is pick just the right skins for their MOD. Usually with MODs, the authors have many different skins for one character, and more times than not, they don\'t choose the best. I would really like to see the author add some maps to this MOD in an updated version. Other than that, great job Adam!

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4301 downloads

Uploaded:08-01-2002

Real Lightsaber Sound Patch

real_lightsaber_patch_v1_0.zip | 2.06 MB

Force Jump sound (replace with \"Duels of fates little theme\" - Force Lightning Sound (Add Dark Side \"oohhhh ohhh ohhhh\") - Force Pull sound (replace with \"The Throne room\" EPI end theme - work in progress, have any ideas? - Force Push sound (replace with \"Darth Maul Force push\" used for push Obi in the hole) - Force Speed sound (replace with \"Anakin\'s Mother looking for theme\") - All Saber Sound (On-off [Dooku version very Terrific!!!], hummm, block, bounce, hit, hit wall, hup, saberspin - sound take up from EPI dvd and EPI dvx version)[/quote] The saber sounds aren\'t too bad, but overall an interesting pack of sound replacements :D

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41926 downloads

Uploaded:07-19-2002

Darth Vader

cheshire_arco_vader.zip | 994.72 KB

retouch the model a slight bit. There were only about 3 key changes made to the model, namely in UV mapping, several model parts, and some skinning. Arco redid the arms and legs for the model, and Cheshire provided a new helmet for Vader to use. To those already with Vader, this is a completely seperate model and will NOT affect the existing Vader model. It is simply being provided as an update to the model. I did away with LOD model support for this model, i am sorry about that but i felt was necessary, and plus i just felt too lazy to create LOD\'s right now. heh[/quote] A collective effore by sithlord-II, Cheshire and Arco, Vader 2.0 is just as great as it\'s predecessor. The updates/changes are noticeable and (to me) worth the download.

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2549 downloads

Uploaded:08-10-2011

The Sith Stalker For Jedi Academy

ds_sith_stalker_sp.zip | 8.47 MB

Presenting for the public's appraisal: The Sith Stalker, from The Force Unleashed Series. I have a feeling this Darth Shiftee fella waited a good long while before emerging out of the shadows to strike at you with this. Why? The model's quite pro, tee-bee-aech. God knows I could say over 100,000 negative things about the subject matter, but this model? Next to none. The only faults I can point out are minor clipping issues at best, minor enough not to worth mentioning, since for once I don't feel like ruining peoples fun.(for now...) But yeah, deforms nicely, moves nicely, and to top it all off, it has a hilt to accompany it. Aye, you read correctly: Sweet stalker hand on hilt action. Ooh yeah, and don't think it's some crappy thrown together hilt. The quality of this sucker is just as grand as its wielder. So, skins, how are the skins themselves?! Immaculate. Yeah, pretty much. Clean, crisp, and even shaded. This goes for both the model, team skins and the saber. I swear, this thing practically can stroll down the Champs-Élysées and turn so many heads if it weren't so frightening to babies. The only real weakness in this model is the sounds. Not in like authenticity, mind you, it's just that the sound files coulda probably stood for a quick couple processes through the ol' Goldwave/Adobe Audition/Whatever program you prefer. In its current form though, it's still quite acceptable. I'm just trying to find a way to poke fun at it XB 1.1, since 1.0 mysteriously disappeared, has now been uploaded, with the option to use the character in Singleplayer Menus. Now all is well. So, that's it. I'm done. No more will I haunt your screen with text. Go. Now. Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye - Averus Retruthan ***The main download link at the botom of the page is currently not working! Please download from here instead!***

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128 downloads

Uploaded:04-14-2011

Jaden Brown Facial Hair

jaden_brown_facial_hair.zip | 9.88 MB

If so, today is your lucky day, because that's exactly what this file adds to Jaden: [quote]Various facial hair combinations for Brown haired Jaden. Includes: Full Beard, Moustache, Goatee, Mutton Chops, Abe Lincoln's Chin Strap Beard, and Hugh Jackman's Wolverine facial hair.[/quote] It doesn't overwrite anything, and it works like a charm. My only possible gripe with this file is the way it only adds facial hair for a single human male Jaden head. I'd love to see it working for all of the human male ones. ...A thought occurs: Rodians with beards. Bottom-line: does exactly what it says on the tin. Download your own facial hair today and increase your pun factor by atleast 100 percent. -Caelum

Jaden Brown Facial Hair - Screenshots   Screenshots:

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971 downloads

Uploaded:03-26-2011

Luke Skywalker - Splinter of the Mind's Eye

luke_sotme.zip | 1.93 MB

[file="27548"]Luke Skywalker - Heir to the Empire[/file] skin. What's new, you ask? Pretty much everything, in short. [quote]Completely redone hair, torso and leg textures, edited face for a much younger look, added more detail to the arms[/quote] So, basically, a redone Luke Skywalker, wearing a grey shirt, trousers that are comparable to the rebel pilot minus the boots, and something I cannot help but shake the feeling is a skirt. I have to say I rather like it though. I do have one or two gripes: -Firstly, team skins. Unlike what the readme states, there are team colors, but I can't help but find them lower quality than the non-teamed skins. It might be me, but I get the feeling team skins are more MS Painted than the other skins. -Secondly, arms are too big in comparison to the hands. If you look at the arms from below, you'll see the hands just sort of hover inside the oversized arms, rather than actually, well, fitting. Would like to see that being fixed. Despite that though, definitely a good attempt. Gripes aside, I like it :p ...Man, I swear, writing reviews in notepad without reviewmobile access is ridiculously hard. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Yup -Caelum

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1390 downloads

Uploaded:12-24-2010

Royal Guard Pack v2

royal_guard_pack_v2.zip | 12.3 MB

dog95\'s bot support for said skins and bringing them over to JKA. Now dog95 is back with an update which adds an interesting Single Player mod. I should point out that you should only use one of the .pk3 files included here, as one of them is just the compilation mod from last time and the other; RoyalGuardWithDarkside.pk3 is the one that mods the singleplayer side of the game. What the SP mod does is switch round the characters in singleplayer, so that Luke becomes a Shadowtrooper, Kyle becomes Carnor Jax, Stormtroopers become Rebels and Cultists become Jedi. I suppose you could say it makes it like you are at an Imperial or Dark Side academy as opposed to Luke\'s Jedi Academy! Well, that’s it for the updates, so below I will paste in my original review from last time around about the original mod! ~Nozyspy~ [quote]Ever fancied pitting your wits against some Royal guard bots, maybe even spawning an army of them to fight? Well now is your chance! What this mod here does is take Eric Landreneau\'s classic JK2 Royal Guard/Carnor Jax/Kir Kanos skins and breathes new life into them by not only making them available for JKA but also adding bot support to them as well! If you want to use these skins in singleplayer there are console commands included in the readme that you can use to change your playermodel in SP. Not only that but dog95 has also added HOUOU\'s Katana Pack for that extra dose of realism! Even though this is mostly only a compilation pack, it is nice to see these classic skins in JKA and enhanced with bot support! Be sure to give this pack a download if you like the look of it! ;) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~[/quote]

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1207 downloads

Uploaded:11-17-2010

Jedi Outcast Update

jedinoob_jedi_outcast_update.zip | 58.09 MB

characters, as well as new sound effects for weapons, alarms, ambiance, etc. Adds 2 optional variant skins for Luke\'s lightsaber, both being lesser represented versions of the Return of the Jedi hilt (I don\'t like the one that everyone keeps trying to remake. :P) Changes Luke\'s outfit, so that he now has an all black/dark grey collar around his neck, rather than that ridiculous red-striped one. The basic imperial now has a dark grey uniform rather than the bright bluish one that simply doesn\'t fit Imperial Protocol. adds multiple new/replacement lightsaber sounds. What you get depends on what .pk3 you use. adds new music for various levels, taking away the constantly recycled feel left by reused music sets. adds new lightsaber blades, though this was simply because I felt it was necessary. They\'re not crucial to the \"feel\" of this mod, and you don\'t have to use them if you have a preferred saber mod.[/quote] Interestingly enough, a lot of the changes were very pro. The music choices were actually very well selected, and didn\'t make me want to vomit at the thought of listening to them, which is freaky, considering it was still John Williams\'s stuff, and I hate listening to that. Most of the sounds were pretty good, though some were kinda weird. What on earth did you do on tiepass5.wav? Sounds all choppy and stitched together. The graphical updates I didn\'t really put too much emphasis. The imperial officer just looked like a reduxed commander to me, and the Skywalker collar ....well I never paid any attention to it, so I barely noticed the difference. Overall, however, I\'d say it\'d be worth taking a peek. All of the updates are separate pk3s, so you can pick and choose your updates. Have at, buds and babes. - Averus Retruthan

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3066 downloads

Uploaded:06-22-2010

Giant Playable Piano

playablepiano.zip | 44.98 MB

collision with a metronome? For that, playing piano, and more, you've come to the right place. Remember [file="114735"]The Giant Piano[/file]? BlueNinja returns with a second version, ready to blow your mind. [quote]Version 1 was a small room, but this time I have mapped the upstairs section of a house I used to live in, using a video for precise reference. The house is gigantic, and is really meant for long range sniper battles. There is a lot more to do and see in this map than in V1![/quote] Did I mention there's [b]a lot[/b] more to do and see in this map than in V1? ;) Probably the most important change is in the piano. Each of the 88 keys of the piano can now be played using the use button, which is, naturally, completely awesome. Additionally, as said, the map no longer consists of a single room, but of an entire floor, complete with vehicles you can use and a toilet you can swim into. As you can see on the screenshots, there's more to explore in these rooms than I could possibly summarize in a single paragraph. Sufficed to say, I'm positively amazed at this map. The only thing that did irk me was the fact that the max visibility gets exceeded by this map (which means if you're on one side of the largest room and look at the other side, that part isn't visible until you get closer). This isn't the author's fault though; blame the id Tech 3 engine. All in all, this map's a must-see. Protip: don't use grapple or jetpack if you fancy a challenge. [b]New Textures:[/b] Yus [b]New Sounds:[/b] Yus [b]New Music:[/b] Yus [b]Bot Routes:[/b] Yus -Caelum

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1449 downloads

Uploaded:10-03-2009

Vergil

vergil.zip | 4.85 MB

Graves' Dante model has been reskinned into Vergil. Since they are twin brothers, the model is interchangeable between them - indeed, it looks good. The skinning work is well-done, too - the blue robes have some nice highlights/shadows. The vest looks very good as well. Everything seems as accurate as accurate gets. On the downside, there is a little seam on the shoulders, but that was the only flaw I could spot. I also didn't see any NPC/bot support, which must be added if you even consider a version 2. Of course, someone's going to find a bunch of faults and post them in the comments, I just know it. If you like Vergil or are a collector of nice-looking skins, check this one out! It certainly deserves some attention. New sounds: [b]Yes (Dante's, I believe)[/b] Team support: [b]No[/b] Bot support: [b]No[/b] NPC Support: [b]No[/b] ~Dretzel

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3601 downloads

Uploaded:01-18-2009

Mustafar

ffa_mustafar.zip | 34.3 MB

Star Wars fans waited thirty years to see, since there have been rumours and legends about the fiery volcanic planet where Vader gets roasted ever since the Original Trilogy was made. It is also perhaps one of the most difficult locations to make a map of, because of its distinct character. I think though that Plasma has pretty much nailed it here though! There are two maps in this pack, an FFA version and a Duel version. The duel version of course is a little smaller and also features Padme’s starship, which isn’t in the FFA version. The most important part of Mustafar is of course the [b]lava[/b] and good looking lava is surprisingly difficult to make. I am pleased to say that the lava in this map does indeed look very gloopy, hot and ‘lava-ry’, perfect for roasting Anakin! ;) I was particularly impressed with the lava falls and the lava bursts which jet out of the lava streams occasionally, which looked great. All the main movie areas are here bar one. That’s the outside of the facility where the collection arms are. However the collection arm is still featured, but in another part of the map. What is more, when you destroy the control panel in the control room, disabling the shields, the arm will eventually break off and float down the lava river, just like in the movie – including the bit where an eruption dumps a load of molten lava onto the collection arm! Other areas include the conference room, plenty of corridors, walkways over the lava and some storage rooms, as well as the main control room, which I mentioned above. The FFA map is a perfect size for a medium to large FFA, though I did feel that the Duel version was a little large for a duel map. Really I think the duel version could have done with being somewhat smaller, perhaps concentrating on just a couple of main areas. I also would have like to have seen a full realisation of the cliff area on which the mining facility is perched as well as all the collection arms. Lastly, I think Padme’s starship in the duel version could have done with a little more work, as it looked a bit out of proportion. Apart from those issues though, this is an excellent map, which once again displays Plasma’s impressive mapping skills. This is definitely one of the best Mustafar maps I have seen and I would recommend a download, especially to anyone who is a fan of Episode 3! :thumbsup: [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel, Power Duel ~Nozyspy~

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3484 downloads

Uploaded:11-13-2008

Star Wars Stances Animated For JA+

star_wars_stances_animated_for_ja_ver_3.zip | 9.39 MB

where you can do beta testing, if you like). This version introduces a lot of changes, so I'll just name off what I found most notable. Check the readme for full details. My favorite change with this mod is the new force grip animation. Not only does it give your character a much better position, it also changes the animation of the person you use it on. I think that was the coolest animation change in the whole pack. The new roll animation is interesting as well. You character does a cartwheel (which fully justifies the increase in rolling speed). Now, it still has a few quirks. For instance, if you are using JA+ and you use your grapple hook, your player uses a "standing" animation while flying through the air. Kind of amusing, at least for a while. The cartwheel I mentioned above needs some fine tuning, because your hands and feet slide across the ground for a short distance. Oh, and if you use the fast stance, well...I hope you don't need that shoulder any more. XD So, as before, if you want to see the new changes to the animations, give it a shot. If you are looking for tweaks to the game or you liked the last two versions, give this a look! ~Dretzel

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2683 downloads

Uploaded:09-14-2008

Female Mandalorian

female_mando_1.2.zip | 1.67 MB

textures to all of it added npc support made it so it doesn't replace Sintra model any longer [/quote] Pretty straightforward. The results? Eh, not too bad. The breastplate texture sorta bothered me and felt a little too un-armor. Maybe it's just not reflective enough. Ah well, a shader could easily fix that, mayhaps. Well =_= short, sweet, and to the point. I could get used to this... Bot Support:Nay NPC Support:Aye New Sounds: Nay Team Support:Aye - Averus Retruthan

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10205 downloads

Uploaded:07-08-2008

Sith Council Final

sithcouncilv3.zip | 22.35 MB

maps pretty closely over the years, being rather impressed with their strong RP value and general amusement. This version, being the final version, is basically a devil's deal in my book. The main term I'd like to emphasize in this review is [i]trade-off.[/i] Whilst there are good aesthetic changes and pretty decent content revamps, these same things could also be reversed into negatives, which is possible, although uncommon, especially in maps. To preface, I'll be tackling this review basically in a room-to-room fashion somewhat, in an effort to help emphasize the changes in the content. [i]Main Lobby/Darth Bar[/i] - The Main room has gotten a rather large overhaul in regards to texture, but in essence, it remains similar to the JedicouncilGC map as it was intended. The doors have been moved and removed as necessary in this revamp. The textures, I must say, aren't a great change. It must attempt a look at being wood, but in the end, they just look like the walls are covered in a very fine fur =_o. These textures plague a large majority of the map, and hurt its visual appeal. The wooden pillars now no longer fit in with the map, alienating themselves from the color scheme. Lighting seems to be much more noticeably unsourced than the last version. I think the only real good changes in my opinion would be the stairs and the use of daises to prelude the exit hall doorway. Darth Bar looks completely...dare I say repulsive? Nay, but it's definitely taken an aesthetic hit. The red furry looking texture has made the bar seem like some sort of cafe for failing abstract artists who think they're unique. The signs have been removed, and the actual bar itself seems realistically unservicable. [i]The "Side Rooms"[/i] - Now we shall branch out into the rooms on either side of the main hall. The "lava pit" has been revamped into an indoor cavernous area of sorts. A bland box of stone, with the worst lava texture I've seen out there. This lava texture is used in pretty much every lava area now, and looks so very ugly without a glow shader or what have you. Moving next door, we approach the armory. Like the main hall, it's received that horrible furry red texture. The appeasing trade off was the use of cubbies to store the weapon spawns. Otherwise, unappeasing. On the other balcony lies the Dojo from V2. No changes there(screenshot ) Moving down to the first floor, underneath the lava pit room, we find the acid pit room. Honestly, the new acid texture makes it look like...snot. It also doesn't look very liquid-esque when you look at the texture. Basically the same as the lava pit room now. Across the room, next to the bar, is the library. It was extracted from V2, and looks the same.(screenshot ) Next door is the old interrogation room. It didn't get a very decent revamp. Biggest change I noticed was the torture room's downsize. I was going to flesh this out a little more, but I didn't feel like it =_= [i]The Halls[/i]- The halls are probably the most impressive changes I noticed. The annex as you enter from the main lobby I liked with its sourced red hue. From there you can reach a couple halls. The upper halls are the most interesting, having a triangular architecture, and I find it quite tasteful. The lower basement halls, however, seemed overly broad, and unappealing. It had promise, albeit it was wasted. The biggest disappointment was that the "RP hall" was destroyed, ousting the classroom and cafeteria. [i]Med bay[/i]- Suffice to say, it looked like it was more based roughly on the Jedi's Home JL II map's med bay, although there it was a rough look. Otherwise, it retains the usual bacta tank functions, including the out of order one. [i]Cage Arena[/i]- Probably the best room to overhaul, although it wasn't 100% improved. The room did, however, get completely rebuilt. The arena retains its general shape, but there's no long as much wasted space. The stadium seating is now positioned in the corners of the rooms. The council observation area chairs look very baudy now, with a bright spectrum of colors. Also, the elevator looks very tacky, having a box texture that doesn't blend in with the scheme. [i]Bedrooms[/i] - All the bedrooms have been effectively ravaged, no longer retaining the simple appeal of the others. The size of the rooms have become monstrous, and the number of furnishings don't really compensate. A lot of the rooms contain camera portals of certain areas. Honestly, it feels like more was taken away than added. [i]Basement Areas[/i] - I mentioned the problem with the basement halls. I'll simply attack the rooms. The dungeon was my favorite revamp, having received a nice stone dungeon rehaul. There is now a control center with which to seal off the dungeon cells with a forcefield. There is also a very blatant secret exit route that leads out into the main halls. The council room looks slightly more like a council room in terms of chairs, but otherwise, the room now looks like some sort of angsty artist's creation, with the furry red texture and the odd shaped windows. The pillar room no longer has the battle platform, so now it's just for jumping around and... [i]Outside/Court Room[/i] - Now then =_= the outside has received both good and bad revamps. An aesthetically good revamp definitely was the footbridges and the path leading the the courtroom. The stone door to it could have at least gotten a better texture. The secret door factor was basically ruined with the path. Whilst the waterfall route was a lot better, the super smooth hill just didn't feel very realistic, and the loss of the chasm of death sort of ruined the sithese feel. Ah well.. The courthouse was a much better overhaul, it looks a lot more size appropriate and less oversized. The textures are thankfully quite pleasant, the pit is a lot more ominous. [i]Secrets[/i] - Some secrets are more obvious now, and some aren't. Sadly, some of the secret control areas don't have textures. Not a very good sign. Overall, this map was on a very different, and arguably lower, level than with its predecessor. Granted, this could be expected by conservative fans, but even from an objective point of view, viewing it as a stand alone, it doesn't quite earn the cigar. Granted, it's still [b]Good,[/b] but it could have been better. A shame this is the final version of the map, as it doesn't seem to leave behind the best legacy. My words mean nothing to many. SUBMIT BANDWIDTH, VIEW, AND JUDGE FOR YOURSELF. For some, it could still be a grand improvement. For myself, on the other hand, it leaves more to be desired. New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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1882 downloads

Uploaded:06-01-2008

Only Imperial Stormtroopers are so precise

only_imperial_storm_troopers_are_so_precise.zip | 5.99 KB

Emperors best troops were defeated by a bunch of rock and stick wielding teddy bears… In fact, according to Wikipedia this is a common feature in action films, the principle is actually called [url=http://en.wikipedia.org/wiki/Stormtrooper_effect]Principle of Evil Marksmanship[/url], which basically means the bad guys always have rubbish aim… Well, if you ever felt that the Stormtroopers in JKA were a little lax in their targeting, fear no more! Raarventje brings us his mod, fittingly called ‘Only Imperial Stormtroopers are so precise’. Basically what this mod does is make the Stormtroopers in the Single Player side of JKA a bit smarter and more accurate in their aiming. Personally I think this is a good idea for a mod, little changes like that can make quite a difference overall in a game. :thumbsup: So if you like the idea of this mod and want to give it a try, give it a download! :) ~Nozyspy~

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6030 downloads

Uploaded:04-14-2008

Crash On Tatooine

crash_on_tatooine_reup.zip | 9.1 MB

and it's rare to find one without any apparent flaws. The text crawl is here, the cutscenes are smooth and flawless, the voice acting is good and has seamless lip-synch, and the plot, while short, is sweet nevertheless. You are one of the Academy students. While your comrades in arms are sent off dealing with Tavion Axmis and her cult, you are assigned to investigate a shuttle crash on Tatooine. In doing so, you must first engage in a canyon swoop battle with several teams of mercenaries, then a large warband of Tusken Raiders, before finally cutting through some elite Cult of Ragnos assassins. After that, Kyle [i]finally[/i] arrives with backup. All you have to fight with during this, is your lightsaber, a single medkit, and an E-11 blaster. The map design is quite good, although some areas are a little tricky for your swoop to maneuver due to it seemingly having either heightened speed or nerfed handling. Or both. All the details are in where they need to be, from the smoke on the crashed shuttle to the jawas milling around the sandcrawler. Relatively short mission, but very much enjoyable, and seamlessly constructed. Highly recommended for fans of singleplayer missions. Mercenary pretty much said "Errors? We don't [i]need[/i] no god damn errors!". ~ Kouen Edit Apr/14/2008: Added different screenshots and updated readme file at developer's request.

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3569 downloads

Uploaded:11-26-2007

Kadaj, Yazoo and Loz: Sephiroth's Remnants

remnants_fix.zip | 5.2 MB

first showed the people his model and Eclypse took it upon himself to finish it and get it in the game. All three of the bros are there and they look quite good, though not as effeminate as they did in the movie. Alright, so let's get the good out of the way. Gir's modeling is great. He's done a very nice job with the face and the outfit. The skinning also looks good. While I would've pushed for slightly more specularity in the textures, I suppose leaving it to the shader was a wiser choice. Eclypse's weighing is also improving. The only downside I saw was the upper torso area, where the straps holding the shoulderguards sometimes moved a bit with the arms. The shoulders also twist very strangely during some animations, but I suppose that's more Raven's fault than his. I would, however, have given the arms a bit more influence towards the spine to bring most of the shoulder guards along when the arms move. But that's just me. And now we get to the part where I tear it a new one. There's some inconsistency in the textures, namely Kadaj's head and neck don't match up. The alpha mapping on the hair could also be better, but as it is, it doesn't hurt the eye. There's also something about the faces that give them a slightly snake-like look. And I feel the groin and strap areas could do with some folds and the boots look like blocks of this... dark gray material. Overall, I think it's good. It could be improved upon, but that will be for the Fates to decide. There's bot, npc, team and even sp support (complete with a moving jaw!), so there's little more to ask for. The sounds, sadly enough, aren't there due to them constantly bugging out. But don't let that tear your hand away from that big, shiny button marked "download".[/quote]This update includes now-working bot support. No other changes seem to have been made, which is a shame because these models are sorely lacking custom sounds. [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: No ~Inyri

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6716 downloads

Uploaded:09-18-2007

Blastech DC-15A

dc15a_pah.zip | 987.75 KB

shame, and this DC-15A is no lesser a model. I\'m sure a lot of you remember this gun, either from the Battlefront series or Republic Commando. It\'s quite an accurate replica, and we should all feel lucky to have it, as it was originally made for Movie Battles, but has been graciously converted for use with baseJKA. It replaces the repeater, and comes with its own icons so you will actually see this weapon when you are changing guns. It also has some custom sounds and, if that wasn\'t enough, the strings have also been altered to reflect the change of weapon. Ideally you shouldn\'t seen \"repeater\" pop up anywhere in multiplayer! This is definitely a gun worth picking up for those that enjoy new additions, especially Star Wars related additions. Personally I think it\'s loads more interesting than the default repeater and is a great escape from the norm! Give it a download now. ~Inyri

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3931 downloads

Uploaded:08-24-2007

Spiderman skin pack

spidermen.zip | 4.51 MB

Spiderman skin pack. Of course, I don\'t mean to make it sound as if I am upset over this submission. :p The default skin is Spiderman as you would expect: In his red and blue suit. I had only two concerns with this skin. First, the lines don\'t match up at the seams in a lot of places, and second, the skin seemed too bright. Other than that, nicely done. The blue team skin is none other than the Venom version of Spiderman, called Symbiote in this pack. From a distance, the dark part looks paintbucketed, but up close, you can see the texture on it, which is the same base texture of the default skin, minus the colors and lines. I have no real problems with this skin other than the obvious one of Vemon not being that small. I am not completely sure what the red team skin is from, as I am not so completely deep into the Spiderman storyline that I know every single appearance that is made. After a brief search, however, I found that it is supposed to be Ben Reilly, aka Scarlet Spider. Had I paid enough attention to the readme, I would have seen that. :p The skin is good enough, though it lacks a hood that the original character appears to have had. The texture on it, as well, could use some work, as at first I thought it was a sweater, not a jacket, like the character actually wears. As for the logo, while it is a spider one, it\'s shape isn\'t the same as the ones I have seen in pictures of Ben Reilly/Scarlet Spider. The clothes seem to be a bit bright as well, but I am sure that most would overlook that. The next skin in the pack would be the skin labeled 2099. The texturing on this one seems decent, but again, I thought that the skin could use a little darkening. The face texture is a little off, but not enough to really bug those who aren\'t extremely picky about this form. It is missing the spikes on the forearms, but that is a model problem, not a skinning one. The \'armor\' skin in this pack is what appears to be a desaturated form of the default Spiderman skin. Nothing to say about that one, really. Next up is another form of Ben Reilly\'s suit. This one is like the original Spiderman suit, but has a different logo on it, and has completely blue arms and legs instead. The skin fits the character quite well, I thought. I had no real issues with this one, not even with brightness. And now for the Spiderman 3 Venom. This is the default Spiderman skin, the blue turned black, with the red turned gray. It fits the movie\'s version well. There\'s really not more to say about it than that. The next skin is called \'Stark\'. From what I have read, this suit was made for Peter by Tony Stark, aka Iron Man. That would explain the colors, orange-red and yellow. The skin matches the character well enough, of course, but the yellow on the arms seem to go a bit further than they should, and the yellow on the legs seem to not go quite far enough. And, as with other skins, this one seems a bit too bright. The final skin is the Unlimited Spiderman. As with the other skins, everything seems to be in the correct places, and done well enough. However, I thought that the logo on the chest could use some work. Something about it seems a bit off, but I can\'t place my finger on it. Also, the skin could be a bit darker. From what I remember, this suit was a bit of a darker-than-normal one to begin with. I\'m not entirely sure if my memory is just playing tricks on me or not, but I seem to remember there being a slightly purple tint to the blue in this skin as well... Each skin is done well enough, but most had a slight issue with the logos on them, usually that the legs on them didn\'t tilt in just the right direction. That isn\'t a huge change, but sometimes the smallest changes could be the most important ones. Most of the skins did not seem to have very well defined muscles, like I had found in most of the images I looked up for references. This is an important one, if you ask me. Finally, again, a lot of them could use a little darkening... This pack also has bot support and new sounds, though it lacks NPC and SP support, which I found a little disappointing, since they are things that are rather quick and easy to do for someone who is willing to put so much into a pack like this. Overall, not a bad pack. Not the highest quality skins I have seen around here, but far from the worst. If you can overlook this pack\'s few flaws, then give it a download. Bot Support: Yes NPC Support: No Team Support: Yes New Sounds: Yes

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3825 downloads

Uploaded:06-14-2007

Lara Croft

lara.zip | 3.93 MB

Lightsource, an author who is quickly making a shine in the community, has made a rather interesting likeness of Lara Croft using the Jan model. Naturally, I checked around, and I\'m guessing this is based off of a later game variant. That being said, I noticed immediately that something was wrong. Particularly, her booty shorts. Yeah, you know what I speakth off, fanchildren =_= Her booty shorts look way too big, and way too high up. If there\'s anything we all can agree on, it\'s that Lara Croft\'s booty shorts are suggestively small. However, given that may be because of the model, I suppose that might be unavoidable. Regardless, it looks like she\'s wearing senior citizen shorts or something of that nature. Other than that, the detail is incredible. Even from the screenshots, you can see how much painstaking detail is put into just about every item on her person. That, and you get a couple more outfits just to play around with. ISN\'T THAT NICE =_O? Overall, a high quality piece of craftwork. *STAMP* Bot Support:Aye NPC Support:Nay New Sounds: Aye Team Support:Aye - Averus Retruthan

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11261 downloads

Uploaded:03-02-2007

KOTOR Flight School Final

fsf.zip | 43.67 MB

where opposite teams spawn on different bases, fly out, and try to destroy the other base. I was impressed by the hangar bays, where the doors would actually open when you went close to them, and how there were some nice bomber bays in the imperial base. Although…I was disappointed at how biased this map towards imperials. To destroy the rebel base, you can just attack the big tanks on it, which are easy to hit. For the imperial base, you have to fly inside the base and hit little tiny targets. And there isn’t that much flying space either. But other than that, my biggest complaint was that if you leave your ship while within space, you fall. You don’t die until you reach a certain point, you just fall. Another thing is that this map uses (in likelyhood) JA+ animations, or some animations that I didn’t have, because when I died I would sometimes go into a T pose, and I was running a clean base folder so I could use all the vehicles. I liked how this map included several different vehicles you could choose from. (which are interchangeable) I also liked how you could control turrets within the map. Imagine CTF games on this map…those could be fun… with a moderately populated server. There are several things in this map that need improving, like the things I mentioned, but I still liked it a lot. Oh! I almost forgot! When playing in BaseJKA, whenever I attacked and destroyed part of a base, it would broadcast a message using underscores. Encompass the message in quotes, and you shouldn’t have that problem. It might not work, but then it might. Bot Support: Yes New Vehicles: Yes New Music: Yes Gametypes: FFA, TFFA, CTF ~Zach

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7640 downloads

Uploaded:11-27-2006

Makermod Client Plugin

makermod_client_plugin.zip | 405.17 KB

I got bored playing by myself after a while. Anyways, this is a very nifty plugin for those of you who want to try out makermod and don’t feel like learning all the commands. Okay. So I start up maker mod, and I wonder how to use the plugin. I should’ve read the readme. Anyways, read the readme, set up your controls, and start having fun. However, it may take a little bit of understanding for some people to use this. But all in all, this was an enjoyable mod to review, and is made to help out people new to makermod! In addition to aiding you in building stuff, this mod will also aid in the administrative part of makermod. So if you wanted to try out makermod but got confused, then download this! ~Zach Note, to use this, you must be on a server with makermod on it, or be running the mod itself, ~I noted in the review that I crashed while using Korriban models. This is not the case for everyone. Many people have had the models work just fine.

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5289 downloads

Uploaded:10-16-2005

A Small Wish: Dark Force Mod

dark_force_3.zip | 1.04 MB

vision is, theoretically, a good mod. This is why this mod, which you could probably call sloppy if you academically take everything into consideration, is good. In my mind, it\'s not sloppy when I know that it is trying to accomplish a certain goal. Its goal, I think, was partly to raise the level of power of just about everything that you can do that causes damage in multiplayer, which is partly accomplished by bringing elements of the singleplayer game into the multiplayer environment. It\'s a combination of powerful weapons, powerful Force powers, and other small changes that make this mod. Version three of Henry Christianto\'s \"Dark Force Mod,\" which requires [file=\"20459\"]Jedi Academy Patch 1.01[/file], permanently modifies part of the general configuration of the game and adds new bots, swords, a(n) NPC, and a vehicle; also included are new animations, moves, and effects that may (or may not) enhance your experience. It can be installed in one of two ways: the readme tells you to just put it in the base folder, which would change baseJKA to the Dark Force Mod (thus not allowing you to join other servers that don\'t use it), but you can also go into your GameData folder, create a folder (call it \"DarkForce\" or whatever), and drop the PK3 in there; this would enable you to play without any drawbacks in other servers that do not use Dark Force Mod, and still be able to use it yourself by going into Setup and pressing \"Load Mod\" to load it up. The default kata for dual sabers has been changed so that while you are performing the kata, you are standing and therefore can move around. I have a strong dislike of katas myself, but I can still tell you that it\'s a logical, well-executed change. Two more dual katas have been added: while running forward, perform a kata and you will spin and throw both of your sabers at your target; while running backward, perform a kata and you will spin in a similar fashion, but you will not throw your sabers. These were apparently things that Alora did in the single player game. Another important modification for the kata involves all of your other katas using other sabers. Performing a kata using any other saber will again not glue you to the floor—you can move around—and you can jump and change the direction of your kata. This is almost always more logical than the default allowed, and although you can\'t fight conventionally anymore because of these changes, it serves the mod in that it directly has to do with creating a certain level of over-the-top chaos. Various new single sabers have been added—all of which may be used in the single player—many of them actually being metallic swords. \"A Small Wish\" and \"Du Shang Xi Lou\" are two such metallic swords, except that \"Lou\" is a scepter and \"Wish\" is a plain sword. I did not like how they both have a longer range than the visible model shows, but nevertheless these are two powerful swords. Strike someone and it will do a lot of damage and you will see a red electrical image where you hit them—some sort of spirit blood? When you hit the ground or any other part of the map with them, a large bang and an explosion of energy occurs that knocks back anyone within a fair radius; this seems to be how the final level of the single player was fighting the cowardly Tavion. \"Ni Zhe Me Shuo\" is a lightsaber with a double-length blade and double radius; it continues to spin on the way back from the saber throw, which seems dangerous because I would not want a spinning blade of death coming towards me. The \"Zheng Ming Ni Yi Qie\" is a staff saber that is actually chosen from the single saber menu so that you can throw it and use single blade kata moves. Throwing a saber staff isn\'t exactly high in safety from its elongated length, and the idea of single saber katas with a staff I feel is somewhat strange and could probably result in annoying clipping; however, this exaggeration of power is to be expected. One more saber exists that works only in singleplayer: the \"White Saber\" or \"Crayons\" (if it\'s called \'Crayons,\' why is it white?), and can be accessed in singleplayer if you activate cheats and run the command in the console \"\\saber crayons.\" The Force is modified to make it much more powerful and have a longer duration and radius, and nothing seems too over-the-top; the author here executed it just right. He claims that we can use Light and Dark at the same time and that when we spawn, both Light and Dark are available to us, but this didn\'t seem to work for me. This does not really matter though, because I enjoyed it even without that feature. A nifty, powerful flame thrower is available when you are on the \"fists\" weapon and use Force Lightning level three, great in many ways except that the charred surrounding area looks awkward and buggy. The power of push and pull has been multiplied to the more realistic level: using them actually knocks around your opponent as it should. I was annoyed that the model makes a sound whenever you jump now, but I was also surprised to find that you can jump really quite high in level three. What\'s really nice is the Force Seeing power, which makes the identification of people really clear due to the increased intensity of the colorations of other characters. Overall, the exaggeration of Force powers and the speed at which they can be used really make this mod what it is, for the most part. The author made some interesting changes to the animations, and I like some of them, but not all of them. It\'s nice to be able to walk normally now like you could in [i]Jedi Outcast[/i]; the [i]Academy[/i] default walking animation I thought was rather atrocious (who walks like that?) in its original form. The lightsaber turn on/off animation I think is nice, but unnecessary; it\'s the singleplayer animation where your hand sort of flips. I really didn\'t like the jumping animation, because it makes you look like a Jedi performing in a ballet, and sometimes it became awkward, sometimes even buggy. A major problem that I had a lot was that I went into undying mode and began to fight NPCs or bots and suddenly my player model would stiff up; the animations would not run, even though my saber still went where I wanted it to go. It\'s like not being able to feel your arm at all, but you can still move it and perform actions with it. I really didn\'t like the animations that occurred whenever you\'re wielding any added sword that wasn\'t a lightsaber—you would begin to do some sort of elegant victory gloat, and it got really annoying because the animation starts the moment you \"ignite\" a sword. Anyway, what I thought was probably my favorite animation was the added one that makes you hold your arm in shock because your hand got chopped off; it was in JK2, but was missing from JK3, and now we have it. The new Force power animations didn\'t seem all that wonderful, but they weren\'t necessarily bad. I mentioned before that I really don\'t like the \"Alora ballet-jump,\" but I do like some of these, like the wave-hand mind trick. The others seemed merely \"okay,\" mostly somewhat unnecessary changes that don\'t seem to add anything exciting to the game. We\'ve seen these Force changes before, and they never did seem to improve the daily life of Jedi. We\'re now supplied with a slightly less than perfect melee weapon (fists and feet) and a delightfully powerful Bryar pistol. I liked the author\'s choice to change the Bryar pistol to this as opposed to any other weapon; the shots fit the fatness of the gun. It now has unlimited ammunition for the normal AT-ST shots, and its secondary fire is now a grenade launcher which seems to fire thermal detonators that explode on impact, creating metallic debris (the debris probably should have looked more generic and less metallic, but I still admire it merely because I\'ve never seen debris from the firing of a gun before). They\'re pretty powerful, and people seemed to have a hard time deflecting the AT-ST shots with their swords; however, the shots can be shoved back with Force push. The author\'s readme claimed that you\'re given the Bryar pistol by default in the game, but you\'re not, which is a bug that needs to be fixed so that people don\'t have to type \"\\give all.\" I\'m not entirely sure that I like the author\'s decision to place all servers using this mod in cheat mode by default. The author also added some moderately intuitive console commands, and I guess you could say that one could have fun in undying mode. Using console commands led me to a stranger problem (?) with the mod: the language. Using certain commands returns a response from the mod, a response that seems to be in either gibberish or a language just too foreign to me. This didn\'t affect gameplay however; I still knew what I was doing. Some other silly bugs existed, one being that spawning an AT-ST NPC results in a non-functional AT-ST that doesn\'t seem to want to turn its head towards me, and occassionally a robotic voice would say into the map (any map, not just Siege mode) \"Perimeter defenses online.\" I have no idea why, but I guess the author should crack down on random stuff like that. I liked the additional bots, NPC, and vehicle. What I thought was questionable—sometimes it sounded great and sometimes it was annoying—was the sounds that were added after successful use of certain Force powers. Especially unnecessary and also sometimes stupid were the taunts that played when you failed to push someone: they didn\'t always seem to be the right taunts. Also, I really don\'t need to hear characters gloat every single time they kill someone will Sith Lightning; that could be more moderated. What would be really nice is if it would only be when you manage to kill multiple people with one shot—then the character gloats. I don\'t think you can do that, but it sure would be a chance for bonus creativity points for the author. In the long run, it seems like these features aren\'t needed, but then why would the author make it? He is not one of those modders who make the mod for no rational, mature reason. He has his true target audience who love over-the-top action, and anyone within that target audience will probably be ecstatic. —Ra-Kom

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4770 downloads

Uploaded:06-10-2005

Clone Wars Saber Sounds V2

cwv2_saber_sounds.zip | 1.8 MB

(maybe i just need to go get my hearing tested), but there are various differences between them. Download them, take a peak..err.. a listen, and see what ya think. Not much more to write.. I could try to make the sounds for you.. **weeeeessshhh\".. but doesnt have the same effect i think. -Lizardking

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17585 downloads

Uploaded:02-01-2005

Anakin Skywalker Episode III

anakinjk_3.zip | 4.55 MB

statement regarding this skin. It\'s Anakin Skywalker as he should appear in Episode III. His hair is longer and he looks like he\'s licking his lips - er, well, IT DOES! Maybe he\'s supposed to be pursing his lips in anger, or he\'s being all serious or he\'s about to kiss Padme. *shrug* There are new sounds included here, but they, like, have no sound. Hrm. You\'ll also see that there\'s a robed/hooded version and a robed version. Enjoy! Bot Support: No Team Colors: No New Sounds: Yes ~AmosMagee

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9241 downloads

Uploaded:01-20-2005

Sex Kingdom

sexkingdom.zip | 3.7 MB

won\'t mind putting on your server. You won\'t find clan tags or pictures plastered all over the map. In fact, I was pleasantly surprised by this map. While I\'m not fond of all of the lighting used in this map, there are some areas that are just pretty to look at. Fortunately, it\'s also a fun map to play. There are some areas where the water rushing by looks as though it will sweep you under and over a waterfall - and that\'s exactly what happens. There\'s a bedroom in this map, but I like it. Generally I\'m not a fan of clan maps that include bedrooms because they\'re usually plain and useless. Not in this case. The bedroom is quite lovely, with a bath that I would LOVE to have in my own room. There are plenty of places to duel and FFA. Weapons are well-placed, so is the ammo. It\'s too bad no new music was added, but that\'s not a huge complaint for me. I did find some minor z-fighting in a few places, but it\'s not enough to be an issue. My FPS was decent. Overall, this is a good clan map that I wouldn\'t mind placing on my own server if I still played JA. :P Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA ~AmosMagee

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17677 downloads

Uploaded:12-22-2004

Coruscant Part I - Padme\'s Home

sjc_coruscantp1.zip | 13.88 MB

James certainly did the city justice. The traffic, the color, the buildings - it\'s all perfect. Perfection comes with a cost though - FPS is a bit low. :/ My first reaction to the gameplay in this map is that there isn\'t enough to really make an FFA satisfying, but I\'ve changed my mind on that. I\'m trying to remember that this is only a small part of a larger map. Also, I think the moving pods could make for some interesting duels. :D The jail surprised me. And how I got in there was unexpected as well, until I started thinking about ... well, you\'ll see. The most impressive thing about this map has to be the models and textures and how it all comes together so well. I absolutely love some of the chairs included in this map. And the lighting is very pretty too. Though you should really see it in-game before judging this map. :) Amazing job, James. I can\'t wait to see the completed map. :D Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA ~AmosMagee

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50408 downloads

Uploaded:09-02-2004

FFA Episode 1 2004

ffa_episode1_2004.zip | 30.87 MB

lot new here. I found one room that was added on, but really the only purpose that hallway serves is to house a few more weapons. The map is definitely signiture LDJ eye candy and the FPS is quite telling of that. I have a decent system (not the best, but not ancient) and I was getting about 20 FPS in that one big area with the things ... y\'know, those big glowy things. What are those called, damn it? Oh, and those red shield things ... those were changed a little. An animation was added and it just looks a lot better. There is one thing that I remember from one of the older versions and that is that we were able to go outside to play. But that\'s blocked off now. It\'s all just to look at. :( Anyway, for those who are experiencing LDJ\'s maps for the first time - I\'m sure you\'ll enjoy this map. He\'s always quite accurate and detailed. And the JK2 version was a lot of fun, at first. I have to admit, I got bored after the novelty of the map wore off. My biggest complaint about this map is, of course, the FPS. While the gameplay is great on this map (okay, I do have a lot of memories of being pushed, pulled, gripped and thrown off into the pit, only to be saved by one of those walkways and jump up behind Shroom and kick him off ... heh heh), there\'s nothing here that most of us haven\'t seen before. I\'d like to see LDJ create a new map that\'s all about the gameplay and less focused on eye candy. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

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60976 downloads

Uploaded:04-14-2004

Country Academy (JA)

countryacademy.zip | 9.59 MB

is James Culley - you guys might know him as Sith-J-Cull, a prolific JA mapper. Thanks for the review, James! :) ~Amy ----------------------------------------------------------------------------- First of all, I would like to thank Amos for giving me the chance and the honour to review this ShroomDuck exclusive – yes, that’s right, EXCLUSIVE - and what a map … so imaginative, with such a lot to do. Description: Well as the name states this is a country theme based map, essentially a country fair with stalls and games for you to enjoy, with countryside farmyard surroundings, animals, blue skies and lake complete with rickety bridge! (Sounds like a holiday brochure!) The idea behind this map is to have fun - there is so much to do. Basically you have a farmyard with some booths which give you access to the various games on the map: Get Lost a very mad maze Flying pig who can stay on the flying pig? Well an interesting bottomless pit for your falling pleasure! Square Dance a game of death using crushers The square dance is my favourite game which should be really fun with a load of players – unfortunately I was testing this map out alone so I couldn’t actually have the satisfaction of killing anyone. The map has its own public transport provided by the native chicken - yeah that’s right, Shroom brings us the Chickenvator J, trust me where ever you see chickens; fun is sure to follow, make sure you jump on every chicken in your sight, as most serve as a means of transport to and from the different areas the map (oh yes and look out for the Turtle!) Textures / Lighting: 7/10 Country Academy uses almost all custom textures to pull off the country fair farmyard theme and it does so very well, the signs are amazing and the theme stays consistent throughout the map, there are lots of wooden textures of differing colours all of which are well done, there were a few completely black buttons here and there which I don’t know were intentional, if so maybe they could be sorted. The landscape was kept simplistic I think to keep the brush count low for frame rate reasons – as I know many people now use Easygen for landscapes which gives you more control over texturing. The hills that surround the map if I’m not wrong are made from huge brushes which have been clipped into slopes, the texture applied when viewing a large area of it do seem repetitive, although I know there isn’t a lot that can be done about that as stretching them too far looks ugly, so I think the way it was done here gives the right feel for the map :) The lighting again Is simplistic but it doesn’t need to anything else – the farmyard is such eye candy I do feel that it could look even better with a touch of ambient coloured light, ambient light would have helped reduce the completely black :( areas in the Maze area for example. Architecture: 7/10 This was the aspect of the map where I was both amazed and sometimes left wanting more. The whole feel and look of the map is generally brilliant, although the architecture goes from “wow that’s very cool” to “hmm that could look better” but then I am a mapper and I know Shroom would have thought the same about any of mine maps, I think that generally mappers go around playing maps and spend too much time looking at the technical aspects rather than having some fun playing – although I DID have a lot of fun playing this. Some highlights were the Barn and the Windmill very cool J and I enjoyed the various technical aspects used to create the fun things in the map, things like func_trains, triggers and teleporters, crushers and jump pads! The map seems to be full of simple shaped brushes that in part are simple, but when they come together they form something that’s more than the sum of its parts. Game play / Level flow: 9/10 Well I don’t think anyone will be taking this map as a serious gunfight and that’s because there are no weapons on the map – The idea of this it to HAVE FUN and fun you will. The level is laid out well with the farmyard being the main area that connects all of the other areas together – for example the stalls can all be found here and each stall leads you the games, although getting back from each area normally requires getting on a chicken which gradually lifts you up like a lift into a teleporter that zaps you back to the main area again, this may be a problem with a lot of players as there may be arguments when it comes to getting on and off the chicken now ya’ll behave you hear! There are plenty of areas perfect for duelling which I am sure will please a lot of you, and there are also lots of things In the map that I probably didn’t mention in this review – but you will find them as you explore this world that is Country Academy (by the way make sure you use the outside toilet)! Music hmm/hmm Ok it was good the first time round The second time round it wasn’t bad The third time round I turned down my music volume! Fun Factor: 20/10 Fun, Fun, Fun :) Well I hope this review gives you guys the right message which I think is basically this: DOWNLOAD THIS NOW because ShroomChicken has provided us with hours of fun! Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA Sith-J-Cull (James Culley)

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36715 downloads

Uploaded:12-15-2003

SP Red Saber

redsaberspv102.zip | 5.75 KB

easy to download, and you can finally be a sith of pure evil. Who wouldn't want that? I haven't tried it with the double lightsaber because I'm not gonna trudge all the way through the game again - however the readme says it works fine, so I'll just have to trust him ;) Ian Flynn - I believe in you. :) ~Szico VII~

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13567 downloads

Uploaded:11-22-2003

Mandalorians

mandoloriansfnl.zip | 2.8 MB

Mandalorian model created and skinned by the one and only, Mars. An abundance of skins are included in this skin pack. Only one of them has team support and the skins that function as the team skins are also available for selection in the menu seperately. There are many to choose from (13 different ones, by my count) and all with very distinct differences. There\'s a very colorful basic Mandalorian, a dark black one with a nice shader and some silver details, a green one with a few dings in the helmet, and to complement that one, there\'s the same skin, sans helmet. Then there\'s one with a very interesting black vest-like shirt, a plain green and white one with some yellow shoulders, and then there\'s this other basic Mandalorian with four different looks. One without helmet, the other three with helmets and three different jetpacks. Then there\'s a black, white and red one (just saying that makes me wonder if there\'s a joke out there like \"What\'s black and white and red all over?\" \"A mandalorian who _______\"

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109515 downloads

Uploaded:10-19-2003

Modeling/Skinning Guide and Tools

jedi_academy_modelsandanimation.zip | 17.86 MB

an introduction for JK3. Also included in the zip is modview. There are even some unpainted skins for some of the models. You can also find skeleton information for the modelers. :) Have at it, guys. :D ~AmosMagee

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33934 downloads

Uploaded:11-15-2002

Han Solo

mc_hansolo.zip | 2.37 MB

Falcon. Reckless and foolhardy, he is also corageous and daring, a match for any adventure.[/quote] Not that we all know Han Solo anyway ;) Another model that has been very much wanted by everyone and it won't disappoint :). Pretty good model, with again equally good skins to match. There are actually 3 different models reflecting Han through ANH, ESB and ROJ (I think ANH and ROJ are the same though?). The models also have facial animations should the need arise :D Packaged in the zip file is also a replacement for the Bryar pistol, nothing else but teh Blastech DL-44 blaster used by Han Solo. The gun has it's own sounds, fits perfectly in the player's hand, and properly changes the bullet colour (;)) [b]Bot Support:[/b] Yes [b]CTF/CTY Support:[/b] Yes [b]New Sounds:[/b] Yes [b]LODs:[/b] No

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23550 downloads

Uploaded:07-11-2002

Aayla

aayla_secura.zip | 4.49 MB

collection :D Better screenshot:

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1249 downloads

Uploaded:11-02-2011

Galactic Alliance Jedi Armor v3

ga_jedi_armor.zip | 23.11 MB

which include glowy bits (eeexcellentt...) and shiny effects (as well as excellent specular shaders!) for added depth as well as four new heads! There are also two new full skins, a very Sithy looking bald guy decked out in red armour and a more Jedi looking guy in shiny bronze coloured armour and robes. For some reason the character avatars for these two skins did not show up and simply appeared as blank black pictures, which was a little confusing, but nothing that makes me want to tear my eyes out in horror. Included as an added bonus in this pack are HOUOU's backhanded saber hilts, should you want something more Force Unleashed style! Before I became aquanted with hollywood_g1's excellent customizable skin packs I considered the customisation menu to be a bit cumbersome for modders to use, but having seen this authors excellent and continued support for it I would encourage other skinners to have a go at including customisation options for their skin packs too, the end product is really quite fun! There are many skins I like in this pack, but I particularly liked the Rahm Kota themed simple metal chest plate and the more Clone Wars themed white Jedi armour with robes, though I should also note that some of these skins can be colour customised using the colour menu. Also interesting is the different coloured robed Jedi Mandalorian armour; if you have a look in the readme, it explains what each colour means in Mandalorian culture, which is a nice touch! If I had to suggest anything to add for next time, I would suggest making some organic Yuuzhan Vong themed Jedi armour, sort of like the kind that Darth Krayt wears in the Star Wars Legacy comics, though without all the pointy sticky-out bits! Once again an excellent skin pack from hollywood_g1 and well worth a download! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] No [b]Customisation Support:[/b] Yes ~Nozyspy~

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2618 downloads

Uploaded:03-26-2011

Kit Fisto Shirtless

shirtless_fisto.rar | 1.34 MB

not sure if I should be ashamed or proud of the fact that I haven't so much as taken a look at the Clone Wars cartoon series. Yay for Google images, though. There's two skins in here: -A Kit fisto skin -A grayscaled version of the above, which I dare say does not need any further description. Accuracy-wise, there's nothing to complain about here. Besides, the base model is already a Kit Fisto model - one can't go wrong. Texture-wise, again, nothing to complain about. I would've liked to see some glow, such as in the original model, but that's just me. It's just fine without said glow too. Sounds-wise, it has default sounds, which I personally find annoying on a squid from outer space, but which is understandable. Here's my main problem with this skin: the model is less than ideal. There are atleast two areas where it doesn't align properly, leading to parts of the model being very slightly detached here and there. Additionally, there seems to be a minor problem with the texturing on the head that makes it look slightly strange. Most of this isn't the author's fault though; it's not like there are a lot of good alien squid models out there. Still, for ye green alien & squid lovers alike, this should be worth a look ;) [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

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2582 downloads

Uploaded:01-21-2011

FlufMod 0.9.5 Beta

flufmod_install.zip | 73.32 MB

variety of custom player models and skins for [i]both[/i] multiplayer and singleplayer! First of all, lets have a look at the changes to the singleplayer side of the game. [b]Singleplayer[/b] First off it is worth noting that this mod adds a huge number of excellent custom player models and skins made by a variety of authors, for you to choose from when you start a new game. Not only that but there are also customization menu options for many of these, allowing you to refine you character even further. If you want to play as a Shadowtrooper with blue, red and black armour, then you can! ;) If you want more detailed information, then be sure to check out the readme. There is also a cool little robe toggle thing, which allows you to put on or take off your outer robes on the fly, should you decide that you would rather use your robe with the hood up for a bit of sneaking around, or maybe take it off completely when battling a bunch of Cultists. This feature is available for both SP and MP. Next up we have a revamped force points system and some adjusted force powers. The author has included two very detailed though rather long, readme\'s which outline the many changes, so rather than trying to describe them myself, I may as well let the author do it: [quote] ================================= - SinglePlayer Force Point System ================================= At the moment it is quite a HACK, but it works, and that\'s the point. Through the use of the menu system and external CVARS, I created a \"different\" (far be it for me to claim \"better\") system for the distribution of forcepoints. -Force Sense I find that the Force Sense ability is supposedly innate to what a Jedi is. \"Seeing things before they happen giving them god-like reflexes\". If it were up to me, i would code in force Sense as being the most powerful ability, instead of a simple \"item and secret finder\" that the single player game makes it, or the \"bypass mindtrick\" ability that multiplayer makes it. Thus, I have taken it out of the equation somewhat, due to my current lack of modifying ability for the Single Player Game. It is still incrementable like all other abilities, but it starts the game at level 2. -Saber Throw I don\'t like saber throw. It\'s cheap, and impracticle. (Obi Wan: \"This weapon is your life!\") The jedi should never knowingly chuck their saber around the room. Our lightsaber is all we got. (I prefer to try to play and beat the Jedi Knight games without ever using any other weapons, however the placement of disrupter rifle snipers often forces me to play sniper wars *grr*). Anyway, Darth Vader(EP6) & Yoda(EP3) are the only Jedi to have been witnessed throwing their saber, and it wasn\'t with any real \"boomerang\" control, it was simply an agressive attack against Luke and a Clone Trooper. Thus, I revamped how Saber Throw is given in the game. With the default SaberPack all sabers are generically the same: all with default values. The MOD alters this play to give each saber specific combat capabilities and limitations, some of which include the inability to throw the saber. Kicks are available to those sabers that aren\'t throwable. However, since some sabers are throwable and others are not, Saber throw starts the game at 0, and it is up to you to increase it wisely. -Initial Forces: Pull: 1 //Because of the ID-10-T error, some maps require you //to be able to Pull/push objects. Also, it should be //innate for a Jedi to be able to \"pull\" items //(ie saber) to them. Sense: 2 Saber Offense: 1 Saber Defense; 1 -Tier 1: Game Start: 6 pts Missions: 1 pt (2 if All Secrets found) Total Points: 10 to 12 Possible Pts -Tier 2: First Mission: 3 pts (5 if Saber Favorite Weapon) Missions: 1 pt (2 if All Secrets found) Total Points: 7 to 12 Possible Pts -Tier 3: First Mission: 3 pts (5 if All Secrets found) Missions: 1 pts (2 if All Secrets found) Total Points: 7 to 13 Possible Pts Total Points In Game: 24 to 37 Possible Pts As you can see I did a little tweaking with the per mission point system. If you find all of the secrets on a mission (eg: Post-mission menu shows \"Secrets Found: # of #\") then, the next mission you recieve extra force points for spending. This is remaniscent of DFII:JK. However it isn\'t perfect, as some missions have secrets, but do not actually consider them as Secrets in the \"post-mission debrief\". So, basically if after the mission it displays a \"Secrets Found\" entry, and you have found ALL of the secrets for that level, you will recieve the extra point. [/quote] Next up we have some heavy modding to the saber combat system. This is where it gets even more in depth; from what I can tell you are able to choose from a variety of saber hilts, each with unique abilities and styles associated with them. For more information, be sure to read the FlufMod_Saber_Info.txt which contains a lengthy and very detailed explanation of the attributes and damages associated with each saber. [quote] =========================== - SinglePlayer Saber System =========================== -Select any Hilt, Any Style at start of game. Sabers: Dual, Staff, Single Stances: Medium, Strong, Fast, Tavion, Desann Colors: Blue, Green, Yellow, Orange, Purple, Red. Hilts: (See: FlufMod_Saber_Info.txt) -New Style selection system based on increasing Saber Offense If you increase your Saber Offense you will recieve the option to add an additional style of your choice. This happens at the Weapon Selection Screen. If you choose not to add a style at this moment, select NONE and you will recieve no bonus style. After Hoth and Vjun you still recieve the default new style as per the game, however at this point you can as well select NONE and choose to retain only the styles you currently posess. This acts now to make SaberOffense a tad bit more important, not just style-wise, but also as your attack base. You can have only one style, but a level 3 saber offense, so you are really powerful offensively, even though you only use one style of saber combat. Finally, this does not affect the MOD oriented hilt limitations. You still retain ALL styles you gain in the game, even if a specific HILT does not allow you to use it, so be careful about which saber hilt you pick and what styles you pick for it. Especially after VJun, where you can \"build\" a new saber hilt, so this may or may not affect styles learned throughout the course of the game. Also, after the VJun mission, where you str able to select a new saber hilt, this has been altered to prevent changing saber types. You must stick with whatever type of saber you began the game with. I personally like this better, because as the game progresses, you are \"practicing\" saber techniques with one type of saber. \"Obi-Wan: If only you\'d spend as much time practicing your saber techniques as you do flying, and you\'d rival Master Yoda as a swordsman.\" Hence, you don\'t really alternate between the saber types, you focus on ONE type and get really good at it. With this as well, I believe wholeheartedly in the role-play aspects, and thus if you increase your SaberOffense with one type of saber, you should have to start from Level 1 again for a different type of saber combat. Which, since I could not code this effect with the limited resources available for Single Player mods, I simply eliminitated the option.[/quote] As the author states in his readme, and as you can see from the amount of time and detail he has put into this mod, he is attempting to add some more RPG and choice related aspects to JKA, which while it allows you more freedom in gameplay than JK2, is still pretty linear gameplay wise. I would really like to go into this mod in more depth, but the very fact of its complexity makes it difficult to test for a review since we generally don’t have that much time, especially for huge mods like this. For the full effect, I would definitely recommend downloading this and starting a new game! Now, that’s the major points of the singleplayer side of the mod dealt with, so what about the multiplayer aspects? [b]Multiplayer[/b] AS in singleplayer, there have been some significant changes to the saber system, as outlined below: [quote] ================================= - Saber Style Selection... ================================= Yes, I think it is rather pointless, and annoying, for Raven to have coded in 7 total saber styles, and yet you can only use at best 3 at a time. Sabering is more than just 3 distinct methods, hell its more than the mere 7 animations they\'ve included, and since I\'m not a modeller we\'ll just have to make do. Instead, I basically opened up all the styles, Tavion, Fast, Medium, Strong, Desann, Dual, and Staff, as a point based system using your Saber Offense Level. Level 1 - 1 Point Level 2 - 3 Points Level 3 - 5 Points This works out, because Dual and Staff cost 3 points as opposed to all other styles 1 point. In addition to the Saber file scripts, you can configure the sabers to bonus you with styles or limit others. Like Anakin\'s EP2 saber, is normal, but his EP3 saber and Darth Vader\'s saber both have Desann learned, so you don\'t have to buy it. On the server side, you can effect styles available with a server CVAR, listed below. As well, Bot JKB files can use the same method of saber style flags in their force power string. Using the same bit flag addition values as you would for the g_SaberStyleDisable CVAR listed below (but only for the Styles not the disable flags) you would append that value to the bot\'s personality\'s forcepower string as follows: Example: 7-1-222222202020003333-104 The -104 gives the bot the use of Tavion, Strong, and Dual styles, I think. Not too good on the whole AI section of the source code, but they all use the same parsing engine as it does for the player, so for now I believe it works, and I\'ll keep testing for later revisions.[/quote] To be honest, I really have to agree with the author here, considering that Raven used different saber styles and attacks for Tavion and Desann its quite annoying that they only included 3 styles for the single saber and 1 for the dual and staff sabers each. Its a shame that we have to resort to modding to include extra styles like Tavion\'s and Desann\'s, when I think Raven should have included these and maybe more styles to begin with so that we would have more variety in gameplay. Along with this there have been many changes to the way force powers work, from the use of force points and force regen times, to adjustments of the various force powers, such as having to hold down the force speed (now called force dash) button in order to continue using it, which makes sense, as like the author says in his readme, Jedi don’t just \'turn it on and off\'. There have also been some adjustments to saber throw, meaning the saber now flies in a strait line, a la Yoda in Episode III, and you now have to go and pick your saber up afterwards, as it no longer returns automatically to your hand. There are many more adjustments which are explained in greater detail in the readme, which I wont paste in here since those alone are about three pages long! For more info be sure to read the readme! So what does the author have planned for future versions of this mod? [quote] ================================= - Future Plans ================================= First let me note that help is ALWAYS appreciated, especially from the fine folks at the filefront.com forums and elsewhere on the \'Net who help point out certain things and help me seek the location for things as well as offering advice, pointers, and general answering of foolish questions modders like me sometimes need. So anyway, in the end, this section is just a list of things I would \"like\" to do in the future, but can\'t because I suck. - Update Saber Deflections of standard Blaster attacks. I\'d like to change it so that it would deflect some on its own, but if you actively hold a key to \"contribute\" extra attention, your deflection rate skyrockets. Very rarely did you see powerful Jedi affected by blasters, especially when they were concentrating on deflecting the missles. I\'d like to add the Concentration. - Update a \"Sense\" radar. I dunno how exactly I\'d do this but I\'d like to make some sort of radar that would indicate hostile intention in a specific direction, for those rare moments when that 2D screen is just to limiting on the peripheral vision it would be nice to have the force work for us, point out where that last shot came (or is coming) from. [/quote] Personally I think both of these ideas are excellent. The idea for the saber deflection modifications reminds me of the Star Wars Episode I Game, where you actually had to use the attack button to deflect blaster bolts, which I have to say was much more satisfying than just having it done for you! I also like the \'sense radar\' idea, this would be very useful in FFA\'s and it could also be quite useful on singleplayer, when you see the beam of a disruptor rifle graze your shields and want to know where the shot came from. All in all a [i]very[/i] in depth and complex mod here. This wont appeal to everyone of course, but I am sure some people will absolutely love it! Just a note to the author for next time around though, I think it would be a good idea to include a simplified readme with a briefer outline of the features to make it easier for newbies to get started with the mod and also for the benefit of us reviewers to be able to quickly see what the mod features without having to do a lot of reading or hours of play-testing. ;) Keep up the good work JaedenRuiner, your modding skills are impressive, most impressive! ;) ~Nozyspy~

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1285 downloads

Uploaded:09-03-2010

Desann+

desann_smp.zip | 9.56 MB

team colors available at your whim. - Select the Retribution saber in single player and what not. - Select the red blade. Additionally, he has pitch-corrected the Jaden Male sounds so that they\'re deeper, to immerse yourself in the Chistori experience. Overall, not a bad mod, but I guess the only caveat is that now Jaden has desann sounds, which irked me a bit, but that was to be an expected side effect. You know the drill. Get it or don\'t. - Averus Retruthan

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7796 downloads

Uploaded:07-15-2010

Jedi Council GCX - 2010

jedicouncilgcx2010_v3.zip | 37.22 MB

remember our server using it JedicouncilGC ad nausea. Erstok, in whatever enterprising mood struck him that day that he began, has decided to "update" JedicouncilGCX in an effort to breathe new life into the map. His plan? Rebuild the entire thing from scratch and make his desired changes. Now, before I begin, let me elaborate on the basic premises of JedicouncilGCX. This map was essentially the headquarters of the {O} clan back in the early 2000's. Somehow, someway, this map got leaked into the public, and was never officially released, per se. Since then, it has served as a grounds for Roleplay in a Jedi Temple setting, or a general hangout map for Jedi-oriented clans. In an effort to show you all just how the old and the new differ from each other, I will be describing each individually as I walk you through the map. We'll start in... -=The Lobby=- Old: This was always my least favorite room as it was always big and empty, and didn't have much appeal to me with the white marble. This room consisted of a large arched hallway with massive cylindrical pillars and red carpet leading up the stairs and around them. A lot of benches and plants were dotted about the general area, and there were many doorways that led to various training rooms, though a select few led to special or transitional areas within the temple. New: The function and architecture of this area hasn't changed much. From what I've been told, the pillars appear to be slightly different in construction, though I cannot say for certain if this is true. The red carpet originally did not lead to the NPC training room or the dark room(covered later,) but now there are paths to these rooms. Lighting has been altered in this area, including sunbeams peaking through the windows, which is definitely a neat touch. The statues, which were originally JK2, are now JK3 Rift statues. Door placement has not changed, however. -=The Dark, NPC, Dojo, and Water training Rooms=- Old:GCX was quite infamous for possessing a motley assortment of dueling/training areas. First, a dark room with minimal lighting and four turret positions at every corner of the room. Second, a japanese style dojo with some display cases in the room. Third, a glass dueling room with a pit of water below. Finally, a half-circle NPC training room, with a slew of default NPCs to train your battle skills upon, and a hidden observation room for teachers. New: The Dark Room now features a monochrome lighting scheme versus the red/blue scheme that the original possessed. The Japanese Dojo has endured no changes, which is sort of a shame, since there's no sourced lighting in this room. The glass dueling room has undergone a major change, with the glass catwalks now leading to TWO exits. The water is also much more shallow than the previous, making it easier to get back into the fight. Finally, the NPC training room has now undergone a full spherical overhaul, and the observation deck is much more visible. -=Archives=- Old: The archives in GCX were massive, almost intimidating. There were two doors that led into the archives, though for some reason, both led to only one section of the archives, with an additional section branching out to another section. Both sections had large grand staircases that led up to the second level, and equally massive windows to provide sunlight. The bookcases were also...just insanely massive, and on the outside of each shelf on the first floor were display cases full of saber hilts. New: This place was pretty much rebuilt entirely. The place is a lot less colossal, and a lot more plausible. The archives are a lot tighter now, which means less travel time, and the stairs are now near the doors, which now lead to individual sections of the archives instead of the same. There's also glass guards so you can't just walk off the second floor and hit the floor. The workstations are all on the first floor, so no random tables on the second floor. Windows are smaller, and the hilts are still there. -=The Hangar, Bar, and Prison=- Old: GCX featured a "Master Windu's Bar and Grill" in the middle of a hangar full of Jedi Starfighters created by Aaron Smith, along with an X-wing and YT-1300. On the upper floor, there was a detention block where people could be imprisoned. New: This update doesn't change much in the hangar. The bar has a bit darker lighting scheme, and now features a switch that toggles some lounge music. Very nice touch. The prison and the hangar hasn't gotten much overhaul other than the lighting, though the wire catwalk is now glass. Alright, this could go on forever... I think I'll do two more areas, and let you guys explore the rest XD! -=The Hallways=- Old: GCX, despite being a great map, had very bland and lifeless hallways. They were pretty much simplistic rectangular transitions. New: The new hallways are FAR more decorative. Complete with a brighter lighting, these hallways now have more ornate architecture with banners at set intervals. SOOO much better than the original. -=The Upper Rooms=- Old: Four elevators led up to an upper floor that led to two bedchamber wings, a meditation chamber, and a council chamber. This room was notorious for having concealed buttons in the council and the bedrooms. New: Wow, this place got a nice overhaul. First off, the bed chamber wings got shorter transitionary wings, filled with benches, a fountain structure in the middle of the room to fill it out better, and similar architecture to the hallways to fill it in moreso. The secret buttons? Visible now. Sorta sad, but sorta nice too. No biggy. The council room and meditation room are generally the same, though the sizes are a little different. Whew...alright, so, as you can see, this map already had a lot to offer back in GCX, and now GCX '10 offers even more. This version actually added the classic space council room from the JK2 JedicouncilGC, which was a pretty neat idea. Along with the new additions, I neglected to mention the new admin room to lock down some of the rooms, as well as the overhauled garden, but honestly, it's worth a look. Now...methinks this needs a 2.1, and lemme tell ya why! 1.) That pillar in the middle of the council room just has to go. It just seems so obstructive, and it makes no sense to place a stone pillar where a human could stand in the center in the middle of inquiries, and council members can't address people across the room without looking around it. 2.) You basically made the same mistake GC did, including enough of the vehicle information to make it semi-playable and displayable, but some of the shaders aren't there. Go beyond the book, and include the full set so people can use it without having to download the thing off of Lucasfiles!(hint, hint.) 3.)See if you can alter the bacta tanks so that a player can enter them. Trust me, seems stupid, but you'd please oh so many people. Seriously, if you include those things, this map would outclass it's inspired work in totality. I say go for it, Erstok. You've pulled a wise move, facelifting this map. Looking forward to see any future versions like crazy. =_,= New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan[/quote] Right, so what's new?! Quite a bit, really. We have a huge textural overhaul. A prime example I noticed is that the training room is now darker and has a HORDE of training damage. The carpet overhauls look pretty nice as well. Now, some additional changes: The hangar has now been completely overhauled, with the starfighters completely removed and in their place, stacks of boxes and a better floor. The bar has gotten an aesthetic overhaul, as did the detention center. Much better security, I'd say. In the medical bay...well remember when I asked if he could make the bacta tanks usable? Turns out, he made new ones and they're quite awesome =_= and they are fully interactive. And finally, the Jedi Council, the hallmark of the entire map, has been touched up, with an Atlantica style halo lamp and the removal of that blasted pillar. Rest well, Erstok, for you have done a great service to the JedicouncilGCX map's legacy. The temple is now much more lived in, and has greatly benefited from your handiwork. I declare this map to be in a far better(and far more RPable!) state than it used to be. Let all rejoice, and make merry... New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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2360 downloads

Uploaded:07-05-2010

Cheat Menu

cheatmenu.zip | 49.64 MB

popular and useful cheats are on this menu and you have instant access to them. I found no bugs or anything, so it works pretty well. For those of you who are tired of typing in all of those cheat commands into the console, this is for you! Have fun everybody! This is definitely worth a download. :) [b]Note:[/b] Instructions are below in the readme! ~Syyrax

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2920 downloads

Uploaded:12-22-2009

Dark Forces II Skin Pack

df2_skin_pack.zip | 55.01 MB

newer ones for story material. As a tribute to the characters of the classic Dark Forces games, DarthPhae has put together a skin pack including most of the major characters from Dark Forces and Dark Forces II. Most notably, of course, is Kyle Katarn himself, and Jan Ors. Both are in a variety of outfite (especially Kyle). Jerec, Qu-Rahn, Maw, Boc, Sariss and Yun are thrown in as well. I really can't critique each individual skin, since I haven't played all of the games yet. However, I will say this much - the models aren't entirely accurate in all areas. That is to be expected, since this is a skin pack and not a model pack, but it should be mentioned. All but two of the skins had working sounds for me, and there we no other noticeable glitches in-game. The skinning job flowed smoothly from skin to skin. One thing I did notice was that Kyle's pants seem to have been done cheaply with a lot of black paint, but meh, I didn't look too closely since they were the same every time. All extras - sounds, team support, bot support and NPC support are included. Overall, this looks like a good piece of work to me. If you're interested in classic Dark Forces characters, you know what to click next! New sounds: [b]Yes[/b] Team support: [b]Yes[/b] Bot support: [b]Yes[/b] NPC Support: [b]Yes[/b] ~Dretzel

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5730 downloads

Uploaded:03-22-2009

Sith Academy Mod

desanns_sith_academy.zip | 818.59 KB

Player side of JKA. Basically this mod changes all the Jedi and light side characters into Imperials and Dark Jedi, and all the Dark Jedi and Imperial characters into Mercenaries and Rebel soldiers! A list of changes is included in the readme, along with a general description of the story behind the changes: [quote] Just Imagine: Desann fricking PWNd Kyle on Yavin, gained more strength and killed Luke Skywalker afterwards. He overtook the Academy, and at the moment he is training Siths in the Academy, not regarding the Rule of Two. Tavion (wich overlived, due to JKII :) ) betrayed her master, and is about to resurrect Marka Ragnos, to destroy her old master. A few of Desanns old Reborn were switching sides. At all that, you are coming to the Academy, in the Hope of becoming a Sith.[/quote] Along with the character changes, a red bladed lightsaber is now also available from the beginning of the game, so you can play as more of a Dark Jedi character, in keeping with the rest of the mod. I think this is a pretty cool idea, but I also think it really needs expanding into more of a total conversion mod, as just switching the characters around doesn’t quite give this idea the depth and scope that it needs. Nevertheless, keep up the good work, and I hope you decide to expand this mod further! :) If you guys like the look of this mod, be sure to give it a download! ~Nozyspy~

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3351 downloads

Uploaded:08-16-2008

Lightsource's Batman Skinpack

batman_pack.zip | 7.72 MB

Batman model pack which consists of 5 models/skins -Batman Begins Default Red Blue -Batman Returns -Batman (The Dark Knight) Each model is [b]very[/b] movie-accurate in textures and models. They are all modelled up to the slightest detail noticable from the movies and the textures are almost identical. There aren't many good movie-based models around and this is definately one that is good. The use of shaders really brings the models to life, and they are recommended if you wish to see the models at their best. There are new sounds, as you would hope for, and they are all of good quality. The mouth also moves when you taunt etc. :) I only had one dislike about this pack, the vampire Batman. It looked too feminin and too overdone with the shadering and it resulted in it looking a bit too shiny. So, not much more to say about it because there are no bad points about it. Overall, an [b]excellent[/b] model pack and extremely accurate. This is definately worth the download whether or not you are a Batman fan. I will be keeping this in my base folder as it is just....great! -Dommie Kun NPC support: Yep New Sounds: Yep Team Support: Yep Bot Support: Yep

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3268 downloads

Uploaded:08-01-2008

Prince of Persia Warrior Within Stance

wwstance.rar | 7.88 MB

his stance modification which replaces the dual saber stance with the one from Prince of Persia - Warrior Within. I honestly do not know what the stance from WW looks like, so I just have to go with his word on this one. There isn't much more to say. If you are a fan of PoP or simply like the look of the stance, download. If not, pass up. Dommie Kun

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39310 downloads

Uploaded:05-15-2008

Star Wars Movie Duels

install_star_wars_movie_duels_v1.01.exe | 255.64 MB

admitting powerful opposing forces. This mod is dedicated solely for Single Player purposes, built for those waves upon waves of masses who want to jump in on the key critical prequel battles. Yes, that's right, prequel battles only. Rather despairing for those of us who would have wanted to take on the beastly form of Vader that isn't a total pansy boy. However, I digress; ONWARD TO THE BEEF =_=! First off, it's time to point the bony finger at the technical issues. First off, practically in every campaign sequence, there's a bit of a saber issue: If you cycle to one particular blue stance, whose name evades me, it locks up your stance cycle choices, pretty much =_=. This may make it a little difficult to fight in some already difficult fights =_=+ A small issue with the hud seems to be that the right saber indicator's "MD" is backwards, but that's easily ignored. One final bug to mention: Quicksaving is not exactly a good thing to do for immersion purposes. Why? Well, when it loads, the model you're playing as will usually screw up unmercifully. Worst instance being in Dooku's. Trust me =_= Now then, for the actual synopsis and destructive force of this mod. First off, know that this mod is actually presents you with a number of well-scripted and pretty well choreographed battle sequences, complete with clips from the actual movies. The scenes vary in quality and length, depending on what player you play as. That's right, you have the CHOICE to pick between one party over the other. Which character you play will change the scenario to a varying degree. Each scenario contains a bonus mission that you can use to mix things up with >_>! Behold, the options available to you. Each mission has an Easy, Medium, and Hard setting, which you can view how they affect your battle. For the sake of brevity, I will be referring to the campaign sequences broadly, so as not to spoil the fun, and save my wrists =_= [b]Episode I[/b] [i]Outskirts of Tatooine -[/i]This is a decent recreation of the battle between Maul and Qui Gon out in the desert. This one is a little different in the fact that you'll not actually engage your quarry immediately. In both Maul and Qui-Gon's case, you have to go through a varying amount of Tuskens. Qui-gon sadly has to tote a kid along, albeit he's not much of a liability. Personally, I found this battle to be a little lopsided in difficulty =_,= if you don't play fair. For kicks, I decided to fight Qui-gon with Maul on his trademark speeder. Suffice to say, it was quite amusing to watch him perish. Qui-gon actually got the short end of the stick, because he doesn't have many force powers to defend with. Suffice to say, the bonus mission was a rather amusing twist. [b]Episode II[/b] [i]Encounter with Count Dooku -[/i]Probably one of the best in the bunch next to the Battle of the Heroes campaign that will be explained shortly. This battle is a relatively accurate battle recreation of the final Episode II lightsaber battle between Anakin, Obiwan, and Yoda, as they take on the malevolently awesome Christopher Lee.....you know him as Count Dooku =_=. Anyway, the only oddity I noticed was some of the lousy repetitive combat action in the cinematic sequences. Otherwise, it's near gold, in terms of accuracy. You'll not be disappointed, except perhaps in the bonus mission, I suppose. Didn't feel very inspired, but I digress. Allow me to preface by saying that Episode III was sadly the most fleshed out one. This is understandable, seeing as there were more battles, but something tells me more could have been added to the other two (bare minimum being Duel of the Fates.) [b]Episode III[/b] [i]Rescue Over Coruscant -[/i]The classic battle aboard the invisible hand. A well-scripted and effectively used scene. At this point, there wasn't much worth noting other than the hefty length: be prepared for some serious hardship when in combat, no matter what side you're on. The bonus mission is an interesting new spin on what could have occurred aboard the Invisible Hand. You would be wise to take a look. Short as it is, it's still amusing to think about. [i]Engaging General Grievous -[/i] To preface, yes, you will be going up against all four of Grievous's arms =_,= fear them well, or use them well. This battle I found to be rather amusing, particularly in scripting, as there were some interesting little surprises once the battle got underway =_=. Mid-battle cutscene sequences felt a little dry, but fine otherwise. My favorite sequence had to be the final electrostaff combat scene between the two. Nothing more amusing than going staff to staff =_,= unless of course, Grievous feels like taking potshots upon ye. Bonus mission is okay, albeit not great. [i]Battle of Heroes -[/i]Yes, the ones you EP3 fanchildren have been waiting for =_= *sighs* Suffice to say, this one was probably the most epic, both in scripting, mapping, and cinematics. This battle was pretty much the most impressive, and it took massive works. A rather impressive feat that I noted in the second half of the battle, whilst on the sinking lava machinery, there are bits of ash and lava in the air that hiss against your saber. A nice touch =_,= This one I noted had actual very large differing outcomes, depending on what character you fought as. Whilst playing as Obi Wan gave you the canon ending, an Anakin victory had you...well =_= I'll just let you fight for that. Bonus mission added an odd possibility to the mix of who could attack Anakin. I got exhausted and didn't play through it all, so you will have to find out what happens =_,= Done with all that? Well then, try out the CHALLENGE MODE! Yes =_= a ladder-esque combat sequence in which you can choose what character you fight as, and engage in a series of battles versus different characters, some of which you don't normally see fight =_=. Well, this has all been fun and all, but I've finally defeated the bulk of this mod's content =_= not literally, as midway, I decided to enable the convenient "god mode" button to help speed up the process, rather than get slain time and time again. This mod is quite challenging, and will probably give you great pride in defeating everything. I can safely say that the large file size is worth the epic battles you will have =_,=. BANDWIDTH TO ALL, FAR AND WIDE, OR ELSE I WILL REND YOUR SPINE ASUNDER FOR MAKING ME TYPE ALL THIS CRAP IN VAIN =_= - Averus Retruthan

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4901 downloads

Uploaded:09-18-2007

Katana Pack

katana_pack.zip | 821.34 KB

shinobigatana and shirasaya. Then, to ice the cake, we have one sword to own them all - the dual masamune. Just a shame Jedi Academy\'s saberstaff style isn\'t good for this sword. :( Anyway, the models are all constructed well enough, the skinning job is good although I suspect a little photosourcing, the swords all shine well in-game thanks to a well-done shader. There\'s new sounds, although those grate on the nerves after a while. Single-player support has been added. New hit effects have also been added, which while not realistic, I love \'em all the same - just perfect for fantasy swords, and they sort of remind me of Onimusha. A nice little touch is that the saber throw in single-player is disabled while using these swords, and you\'ll get a kick instead. This fits the whole fighting style typically used by samurai, and let\'s face it, would you throw an elegant sword like a shinobigatana around? In multi-player, the throw is still present (unfortunately). If you like katanas, this pack is for you. You can even mod the NPCs to use them for some funfunfun. Just be aware [b]not[/b] to use these in a dark room with a high-end graphics card, max vid settings and dynamic glow. The hit effect can be... startling. ~ Kouen

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12006 downloads

Uploaded:04-09-2007

Yuna

yuna.zip | 6.46 MB

with it. I'm a Final Fantasy freak and love everything Final Fantasy, so when this beauty came along it made my day. The hair, the clothes, the skin, the face - everything about this is nigh-on exact to the games. I can only think of one or two points to criticise, and even then I'm nitpicking. Firstly, the face isn't as spot on as the rest of the skin. Yes, it's still amazing, but at a close glance there are a few irregularities. Secondly (and now I'm REALLY nitpicking) was with the skins shown in the second screenshot. In Final Fantasy X, Yuna's dress didn't quite expand as wide as that about her waist, it makes her look a little fatter ;) But apart from that, this model is brilliant. It has all the neat touches and details from the game, and I'm most impressed that they've managed to avoid any noticeable clipping errors with the hanging down dress thing she wears in the first screenshot. There were some when executing moves, but trust me, you won't notice them :D There are 3 skins for this model - Yuna from FFX, Yuna (Gunner Dressphere) from FFX-2 and Yuna (Songstress Dressphere) from FFX-2. All three are intricately textured and detailed to the finest detail, but my favourite has to be the Gunner skin. It's just so spot-on! The others are pretty much as well, but the first one just reminds me of the game more than the other two. There are new sounds taken from the games, which are fine, as they sound like the real thing. I think the author could have found some more interesting ones though, especially for the angry noises (Yuna throws some real fits in FFX-2 ;) ) but aside from personal preference there's nothing wrong with these. No team skins however, and personally I wouldn't really mind as the original ones are brilliant, but maybe if you're making a v2 which is more customised to JA you should include team skins. Bot support too! I'd really enjoy some bot support here :) New Sounds: Yes Team Support: No Bot Support: No ~Szico VII~

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5785 downloads

Uploaded:04-04-2007

Realistic Dead Bodies

realistic_dead_bodys.zip | 1.13 KB

don\'t disappear as they normally do. So if you feel the need to have a big pile of dead Jawas sitting around for all eternity, this is the mod for you. This mod changes more than just the corpse removal time, however -- it edits your autoexec.cfg and adds in some other goodies, like dismemberment probabilities and knockback, and it automatically turns cheats on (so it can perform these commands, obviously) so keep this in mind if you plan to use it. ~Inyri

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12465 downloads

Uploaded:08-22-2006

Superman + Bonus Superpowers

superman_bonus_superpowers.zip | 2.99 MB

looks pretty god, and I only have a few issues with it. First off is the face. While it may not look like superman, it looks kind of...freaky...meh. Freaky can be good. The other thing is the \"S\" on the chest isn\'t a \"S\". But this isn\'t the author\'s fault. The skin map for the file is a refletion of the chest, so only half the symbol is there. But the skin itself looks cool. But the other effects are cooler. You get superman\'s powers! Yes, that\'s right! The author has tweaked with effects, and used parts from his own DBZ mod to give superman all of his powers! You can fly, use laser vision, and more! This is certainly a cool pack, and I think I\'ll keep it, just for it\'s coolness. Sure, it doesn\'t look like superman, but who cares? You get his superpowers! Bot Support: No Team Support: Yes Npc Support: No New Sounds: Yes ~Zach

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61548 downloads

Uploaded:05-23-2006

JAM's JK2/JK3 Kill Tracker

jamktv3fix.zip | 2.44 MB

3. Custom chat messages (This is not the kill message, this is something different) 4. A calculator. 5. A server tracker. 6. Custom Identities 7. Long name support. 8. Custom duel music (plays when you enter a duel) 9. Chat logging 10. Multiple playlists. 11. And some more. Having the tracker in your system tray is certainly nice, but I don't think it's needed. But, it does look cool. I did like the multi-language support, which means I can play with my game in french, although it doesn't auto detect what language you are using, so you have to manually set what language you're going to use in options. The custom chat messages are a nice addition, although you navigate through the messages with the keypad keys - , + , and *. I wish that the keys used to navigate were changeable, as I have screenshotting binds there. And, now, the calculator. I find this a random addition, so I made sure to find some bugs in it. While it does support several advanced commands such as sine, cosine, and tangent, as well as absolute values, rounding, and logarithms, it wasn't that great. First off, I use a calculator a lot, so I generally expect it to well. So, I tested if this did distrobution. It does, but you have to format your equation like so: a*(b+c). I prefer to format my equations a(b+c). It doesn't support that. Also, the sine, cosine, and tangent functions are only calculated in radians, and most people aren't intimately familiar with radians. More people are familiar with degrees. Another thing that could be worked on. And yet another thing, if you use the sine, cosine, or tangent functions, you have to format it like so: calc: sin(X) where X is a number. You cannot format it just as: calc: sin(X. It gives you an error. It doesn't even have an answer function, which just means that you can do ''ans'' and get your answer. (So it basically saves your answer, a useful thing when doing long calculations.) So the calculator was a medium disappointment to me, but it's perfect for the people that need to do simple math functions. Server tracker! Yay! I like this function mainly because when I use Xfire sometimes I crash out after joining a game. So this is a very nice touch. It will give you the server name, the number of players, and all the basic server info. Next up is Identities. A very nice touch, but I prefer configs. So I'll just stick to good old /writeconfig. Although, the /writeconfig trick doesn't work if you go to a different server that uses a different mod, so this option is nice as it's not mod dependant. It saves your name, binds, and model and is easily retreivable. Long name support. Certainly a nice thing for all of you people who like long and colorful names. Custom duel music. Not a bad idea, and I'm sure a lot of people will use it. But my music likes change, so I'll just pick a song that I like and play it at the start of each duel. Chat logging! Yay! Although I already have my game log my console already, this is great for those who don't know how to make their game log stuff, and want records of their games. Now, multiple playlists. Finally! Save that playlist! No longer will you have reload all of your music multiple times. Just load a playlist. Just make sure to click ''Create New Playlist" when you first load up, otherwise you won't get a playlist saved. It also has an auto name change feature! Yay! You can spend less time doing the whole /name thing! Also, there are several small functions that I haven't covered, but you'll hopefully find them Yay, now for some bugs that haven't been fixed. People can still spoof your name, although I'm not going to tell you how to do it. Secondly is a media player bug. First, let's replicate the bug. First, your play mode should be in shuffle, then, press the next or previous key a bunch of times. I get an error. It's specifically Run-time error '35600' Index Out of Bounds. But you shouldn't be affected by this bug unless you go insane with changing songs. It still has all of the regular features, including friends, statistics tracking, notes, kill messages, music playing with ID3 tag support, and a lot more. And, it still works for both Jedi Academy and Jedi Outcast! Despite some small bugs, this is great! I know a majority of people use this kill tracker, so download this! ~Zach[/quote] Nothing's changed from the previous review, so, I'm not re-reviewing it. I'm just tacking on a note about what's changed. [i]The following bugs have now been fixed:[/i] [b]#[/b] [i]Change Playlist cancel error[/i] [b]#[/b] [i]Prev/Next Index out-of-bounds error[/i] If those bugs are annoying you, here's your solution. ~ Kouen

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6511 downloads

Uploaded:05-22-2006

Episode 2 Obi-Wan

ep2obiwan.zip | 6.38 MB

that good to look at. A lot more difinition is needed, although I do understand the effort that it takes to do a complete reskin, You should put in a lot more effort. I'm sorry if I insult anyone, but this is very blurry. But, it is a nice thing that the author put in bot support, new sounds, npc support, team skins, AND MovieBattles support. I just hope that the next version is a lot better. Oh wait, this is the final version. Well, I hope a different final version is made. Bot Support: Yes Npc Support: Yes Team Support: Yes New Sounds: Yes MovieBattles Support: Yes ~Zach

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22166 downloads

Uploaded:05-09-2006

Academy 1.2

a1_v1.2.zip | 8.61 MB

But, I'll just start with the first one. The first floor is the ground floor, with three dueling rooms, an npc room, a training room, and a cantina, among a few other things. Two of the three dueling rooms are identical, each with a dueling area and seats so you can watch the duel in comfort, as well as an observation box on the wall. The third on, is more of a hazardous duel area, involving a pit. Although, you don't die when you hit the ground, making it a somewhat safer duel area. Also an interesting one, seeing as the person up top is likely to slash you as you come up. The npc room is extremely simple, almost too simple. It only spawns three npcs, all various brands of cultist. I found one small bug, or rather, minor issue. If you spawn the noc, and then just stand there, the npc will spawn, and the door will open, but it will close, leaving the npc in there. So you have to spawn another npc and then fight them both. This might be seen as a good thing, or a bad thing, to some. I would've The training room, was very simple. In one corner, was a box where you could spawn a sentry droid, in the center of the room was a small area from which you could spawn a R5 unit, or Kyle. Yay! Let's all kill Kyle! There is an observation box on the wall, as well. Okay, now go outside. Yes! There's an outside! It's very spacious as well. It had some custom areas, but a lot of it was bare, as in, there wasn't much there. There were trees, but they just seemed a bit too spread out to me. One thing I did like about this was the waterside area. It was very casual, made just for those who want to sit and talk by the water. I didn't like the way the water was done, at least in the river. But water [i]is[/i] a hard thing to do, so that doesn't really matter. The cantina, was, well, a cantina. Albeit a small one. It had a nice little stage on it, as well as a small bar off to the corner, with a storage room. The main area was taken up by chairs. There were a few alcoves in the cantina, but not very many. And, last up for the bottom floor, is the arena! Great idea. Nothing better than a good old arena. This is a small indoor arena, which isn't bad in and of itself. While great for FFA's and such, it would be very nice, and cool, if you could spawn a rancor behind a gate, and have the gate open. Fight on! But, other than that, it's not bad. Okay, I think that that's about it on the bottom floor. On to the next one! The second floor is a lot simpler, with only five areas. It has an Audience Chamber, as Tournament Chamber, what I think it a teachers area, and finally, an area that leads to the next floor, and the main little entrance area, which is actually the center of the floor. The main little area isn't all that big, it just has a tree surrounded by water. The two areas off to the side are the teachers room, which consists of a few beds and a bathtub. The second area is the tournament room, which is like a dueling area, only with chairs on the side, and a observation box. Not that much. The audience chamber is a lot like the chamber seen in single player, except the windows on the side are huge. I think that they're a little too big. Someone might walk out through the window and die. Okay. The last floor. Yay! I feel like I'm writing a book. First, you go up a long elevator, and then you finally get to the top floor! And it only has two rooms, a council room and a sun deck. The sun deck is very nice, being sunny and all, it's a great place to socialize, get a drink, take a nap, read a book, or use a terminal. And that's what you can do! Great social area. However, the shelves in this area just seemed to stick out like a sore thumb, so that's one thing that could use a bit of change. And finally, the council room. Well, it's a council room, with lots of chairs in a circular area. Am I done? No. There's still the Admin room. It's dark, to say the least. and from it you can lock various rooms, and areas of the map. I would have liked it if, when you locked a room, a ''locked'' message would be displayed. But that's me. I did find some bugs. When the cantina was locked, I would go and press the button, and I would hear the cantina music. Meh. The other major thing was the lighting. In places this was a very dark, or less than ideally lit. But, this is a great map for clans in general, or just simple RPG's. So if you like this, or if your clan could use a nice map to use, then give this a download. Bot Support: Sadly, No. New Models: Yes. New Music: No New Textures: Yes GameTypes: FFA, TFFA, Duel ~Zach

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18841 downloads

Uploaded:02-24-2006

Jango/Boba VM

clonemando.zip | 3.44 MB

rather negligible) weighting and clipping issues, this model is quite good. The only real thing I never liked about Mars\' clone models was the heads/faces. They\'re well modeled, and the skin on it is pretty good (although the jawline is a bit too well-defined graphically), but something about it bothers me. Maybe it\'s too round - I [i]really[/i] can\'t put my finger on it. But hey, put his helmet on and he\'s a beauty! The one other thing I found strange was how beat up the helmet was compared to the body armor. It\'s almost as if Jango let Boba play with the helmet some and had it returned after being pelted with small objects moving at high speeds. Anyway, you don\'t want to hear me complain about the little stuff. If you\'re a detail kind of person like I am you can find teenie weenie inconsistencies yourself. All models/skins have them. It\'s what makes them interesting, and if a model or skin was perfect there would be no reason for anyone else to ever try to make them, and that would just be boring for everyone. In the [i]big[/i] picture this model is a beaut. I\'ve loved Jango since I played Bounty Hunter on my PS2, and this model really captures him quite well, so long as his head stays firmly planted on his shoulders. I was a little disappointed when I discovered the chest plates were just painted on, but quite frankly I didn\'t notice until I was about to comment on how nice they looked, so I guess that\'s a moot point. In fact quite a few details on this model are simply \"painted on\", but if you can tell at first glance you\'re better than I am. If you can\'t tell, does it [i]really[/i] matter? In my opinion, no. I can complain about it all I want, but in the end if I can\'t tell while I\'m playing, it makes no difference to me whether it\'s made of a million polies or painted on a flat surface. Low-poly modeller\'s rule of thumb: if you can get away with it, and it won\'t take away from the model, do it! But wait! There\'s more! Yes, many different variants of Jango: with jetpack, without jetpack, with a different jetpack, with no helmet, with pilot headgear... plus, if that wasn\'t enough, two variants of Boba Fett. Now I\'m not going to comment on Boba\'s accuracy, because he\'s not the focus of this pack and I\'ve had to go look at him so many times that I don\'t feel like doing a comparison, so you can judge for yourself. The soundset is also pretty good. I assume Mars took it from Battlefront2, or some other game featuring Temuera Morrison, because obviously he didn\'t make the sounds himself and no one would expect him to. The only problem with it is that it sounds designed for a clone with a helmet. So what about when Jango doesn\'t have his helmet on? Well, he\'s going to sound a little funny. However to bypass this would mean a big (and pretty much unnecessary) increase in filesize, so it\'s really kind of a lose-lose situation. We do have the works here in terms of extras, though. Sounds, as I mentioned, but also team colors (Jango for blue and Boba for red), NPC support, and BOT support. The only thing I\'d really care about in terms of improvements would be a rigged mouth/jaw. I know it\'s a time consuming thing - my personal least favorite part to weight - but after three or four times it starts getting really easy ;) Anyway, definitely a good model by Mars. The weighting\'s definitely reaching that higher standard I\'ve come to expect from Mars, which I\'m happy about, and the rest of the model just completes the package. I hope to keep seeing work of this quality! I like it when I don\'t have many big things to gripe about :) Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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14129 downloads

Uploaded:10-19-2005

Battle of Geonosis

ffa_pgeo1.zip | 9.51 MB

famous scene in the movie, and not to bad a job at it to. I think the general feel one gets is what the author was striving for. Since this is being made for somthing else, I wont discuss other areas such as other rooms etc, since I do not know the reason or place this map holds in battlemovies. I will ask about two things that really stood out though. The first thing, would be the "sun" rays. I dont get them, and they do feel out of place. Maybe they were forgotten to be removed? In any case, the other issue is the weapons placement. In the under areas of this map, there are rows and rows of weapons all in the same place. The map is fairly pretty and like I already stated, does carry the general feel of its intention. Can't wait to see the finished / full version in the coming Moviebattles! ~LK~

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5898 downloads

Uploaded:08-08-2005

Deuces Wild Pack 1

deuceswild1.zip | 1.26 MB

models. This first of three packs has the Master - Padawan team of Luminara and Barris Offee, They\'re both seen in Episode II for a short while and also in the Clone Wars cartoon series. Luminara is the first of the models, it\'s very a impressive skinning job and the face is quite accurate to the character. This model has not support, NPC support and team support, although the team colours aren\'t that different from the main skin it doesn\'t make much difference to the overall quality of the model. There are no new sounds however, but it doesn’t subtract much from the skin. Barris Offee is the next model, this is one of my favorite models in the packs, The skin is once again accurate to the character, I\'m not sure about what she looked like in Episode II so much since it’s been a while since I watched it again, but this is how she looked in the Clone Wars series. There is team support, NPC support and bot support, unfortunate about no new sounds though. An excellent pack, worthy of any Star Wars fan\'s download. New Sounds: No Team Support: Yes Bot Support: Yes NPC Support: Yes -Rink

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52428 downloads

Uploaded:11-06-2004

Samurai (v2)

samurai_v2.zip | 6.15 MB

one there has some great looking armor and katanas. The mask and helmet are very detailed and interesting to gaze upon. I didn't notice any problems with weighting, but I didn't play with it much. The team skins for the first model are what you'd expect, and they look wonderful. The second model features a maskless warrior who has a very serious look about him. Nice facial hair, too. The third Samurai there is actually no helmet or mask and is considered the "Archer". He looks great. According to the readme, these models were inspired by The Last Samurai and I'm quite pleased with them. The only thing that disappoints me is that there weren't any new sounds done. Please, please update this model with sounds. And do more models.[/quote] The V2 definitely expands on all the points mentioned in that review, with the inclusion of new sounds and more skins/models to add to the pack. The sounds are a two-edged sword, because, although the voices sound excellent, the phrases can seem a bit cheesy. I'd expect a samurai to have a japanese taunt with some kind of deep spiritual meaning, but instead we have things like "Don't cry." which I daresay sounds slightly wimpy ;) All the death sounds e.t.c are fitting and I've got no problems with these. Onto the actual models then :) Well, there’s not much to fault with these models. As with the first versions, there's plenty of detail - samurai swords, chains, cuffs and large intricate headgear all combine together to make a visually stunning model. The skins which accompany these models are of a similar quality - the textures are fantastic and the faces manage to capture that japanese/chinese kind of expression. I believe there's also some new models in this skin - a samurai who is less armoured, similar to Hattori Hanzo from Kill Bill, (in terms of clothing) and some otherwise samurai looking ones which I can't really relate to anything else, just have a look at the screenshots (which were from the author because they show the models much better than mine did.) One thing which I did find slightly irritating about some of the models was the flag wedged into their backs, but the author(s) have been extremely initiative and have included documentation on how to remove the flags. Very nice :) There are some flaws though, as with most new models. Firstly, you dont actually get to see most of the model when you're actually playing, which means you miss out on 80% of the work put into this. Honestly, the backs of these skins aren't what you want to be looking at, and the detail which is on the front is unfortunately lost when you're playing. Admittedly this isn't a fault of the author, but maybe a little more detail on the back could have been nice. Secondly, with the model shown in the final screenshot, his trousers have some clipping errors when you run. It's nothing that’s going to end the world, but is a small bug. The author didn't forget the team skins, and they are too stunning. Although not significantly different from the base skins, they clearly represent the red and blue aspect with different coloured helmets, belts e.t.c. The only aspect missing now is bot support, something I sorely miss from a great model/skin. I don't know if there's going to be a third version, but if there is, please add bot support so I can have samurai wars ;) New Sounds: Yes Team Support: Yes Bot Support: No ~Szico VII~

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9850 downloads

Uploaded:09-09-2004

Corel's 'SW KOTOR' Skin Pack

corels_kotor_skinpack.zip_.zip | 6.06 MB

there was a model pack category it would've gone in there, which should have told you by now that there are 3 models in this goody-bag file. So why is this so good? Well, firstly the models are from KOTOR, and i think (but not positive) that they were part of the game and have been used to port across to JKA. The same may be true of the skins but either way it's still a good job to the author for bringing them to JKA. My personal favourite is Darth Bandon, who looks very realistic, and i especially admire the facial work there. The clothes and everything are very professional. Take a look at the screenshots for a greater insight into them. The other 2 models/skins here are a Chewbacca lookalike and a 'Dark Jedi.' Not the most innovative names in existance, but this can be forgiven for the quality of this pack. The chewbacca isnt disimmilar from the default JKA version, and you may not find much of interest in that model, but the other two are definitely worth a look. My only criticism of the Dark Jedi is (aside from the name) the rather bland trousers and colour scheme. It's very detailed but a little plain. The final thing I looked at was the extras. All 3 models come with team skins red and blue, bot support, NPC support and new sounds. Personally I think thats quite an effort on its own, however, the sounds aren't all that brilliant. There are no chewbacca sounds (they come with the game) and the dark jedi ones sound too similar to the Reborn noises. Still, the Darth Bandon sounds are very good. Maybe I should be thanking the makers of KOTOR, but to be honest I dont really mind how they came to JKA, all that matters is that they did :) New Sounds: Yes Team Support: Yes Bot Support: Yes ~Szico VII~

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29828 downloads

Uploaded:07-30-2004

Old Ben Kenobi

kc_oldbenkenobiv1.zip | 3.3 MB

Wars Trilogy. This model looks almost Life-Like. Personally, I think that this model and the skins made for it are all awesome. The taunts are perfect, the model is perfect. If i could put this on a rating scale, it would be off the scale. Bot Support: Yes Team Support: Yes New Textures: Yes Taunts: Yes - Spectrum

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7810 downloads

Uploaded:04-29-2004

-[ZoU]- Templar Skinpack

zouskinpack1.zip | 9.74 MB

wrong) have been released before. The reborn skin review by me is here: [quote] I kinda like this skin, even though usually I hate things devoid of colour. So yeah - The standard skin is black and white (The team versions are of appropriate colours to the team) allover, but the good thing is that there doesn\'t seem to be too heavy on either one of the colours. Often with 2 colour skins one colour drowns out the other, but not here. I believe its skinned off the (*sigh) new-reborn model which i don\'t like at all - This skins could\'ve been loads better on a different model. Nevertheless, its still a good skin. There\'s a general white stripe running down the front with some cool japanese lettering sprawled across it, and then two black patches to either side of the white. Around the back theres the same stripe but it looks like maybe its a metal strap now, because its got some very detailed design on it which looks very good. It kind of looks like the armour from Dragonball Z (except in black and white), but i may be wrong. The legs are skinned in black fabric with some patterns down each side, similar to an adidas stripe on some tracksuit bottoms. He\'s wearing some wristcuffs which again looks very futuristic and cool, and hit hood is black with the similar white patterns on it. Overall this skin impresses, and looks really well made. I won\'t be using it because its a reborn skin and I hate those mostly - but I\'m sure there are lots of you who dont\'! Oh yeah, one more thing. There IS Bot Support and new sounds. I\'m pretty sure the sounds are darth-vader based, especially the taunt, so i think i might\'ve heard them before, but any skin with new sounds is better than one without! [/quote] and here\'s a review of the White Reborn... [quote]Well...Another reborn skin...here we go.... What can I say...I am tired of reborn skins. This is no exception to the ones I am used to doing. This bland white reborn skin with chinese or japanese writing on it and the -[ZoU]- name across the back are the main points to this skin. This white skin has some black boots, gloves, and line going up the torso. The arms lack color in one place so it\'s see through there. There is no bot support, team support, or new sounds...so this is just white and black slapped on a reborn model. I however can not say the parts they actually did change from a reborn look bad. They are alright and I think this author could do much more than this... [/quote] As you can tell by the difference in the reviews these skins are definitly something you either go for or you dont. Personally i love the sleek style of all the skins, each one looks decidedly cool wearing these black and white outfits, and like I said before, they never seem to one-sided. These are some of my more favoured skins for quite a while, except the Raiden model, and with the exception of the reborn skins these are well worth a download :) Unfortunately there are no new sounds in this pack - You\'ll have to download the seperate files to get them included, which is a shame, and added to the lack of team and bot support this becomes a bit of a downer, but never mind, I harly notice the sounds anyway lol :D New Sounds: No Team Support: No Bot Support: No ~Szico VII~

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24973 downloads

Uploaded:04-08-2004

Darth Malak Version 1.02

darthmalakv2.zip | 1.5 MB

(I hope that\'s right, if not, I shall keel Rhad) is finally modeled and added for Jedi Academy players. I have no idea what he really looks like, but this model is so non-descript, I kinda hope the character doesn\'t really look like this. The red team skin is the same as the default skin and then there\'s the blue one. There are some new taunts and other sounds included and bot support, though the author claims there are some issues with adding a bot. The biggest issue I came across was the saber. This model holds the saber and swings it much like that old Mandalorian model - remember that? It really bugs me. I would only suggest you download this model so you can offer suggestions for some changes to the author. Otherwise, wait for an update.[/quote] Looks like the author fixed a few things on this model. The eyes aren\'t so dark, and some weighting issues were corrected. The model still doesn\'t look that different than before, but you might want to download this updated version. :) Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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53993 downloads

Uploaded:01-17-2004

Matrix Reloaded

matrixv3.zip | 33.34 MB

so much to choose from. I might as well begin with the main FFA maps, which come in day, and nightime versions. The main area has had a huge work overhaul, and isn't quite the same as usual. There's still the basketball court, middle section e.t.c, but it's seems a little smaller, possibly because the floor textures are bigger then they were before. ;) If this is so, how is the filesize bigger? Well, here's why. There's a whole host of new arenas, textures and fun duel areas to keep your interest, and there's even a bouncy castle now! I spent over half an hour bouncing around there and looking like a prat :) Anyway, more on that later. The second reason for the larger filesize is that Nathan has included a new piece of music (as well as the Burlybrawl.mp3) which happens to be my favourite Matrix music of all time :D Just listen to it at around 1:00min. FANTASTIC :) (It's the chateaux fighting music.) Now then, back to the map. There are some new areas, and some old ones have gone. This may cause unrest for those who enjoyed these areas, and I hope I won't detract from anyone's expreience. The sniper areas are still intact, for which I'm very happy, although Nathan has decided not to include the flat areas in his interests of keeping high FPS throughout the whole map, which I might add he has done spectacularly well :) I averaged over 100fps throughout the whole map! And i still averaged over 35fps with 4x Anti-Aliasing on :) No kidding! So, although the flats are gone, servers wont be getting any lag problems with this map. Now, don't get upset because they're gone, be happy, because the new and improved areas make up for this loss very well. The skating rink looks neater than ever (Love the blue beams) and the fans in there weren't just added to fill space, you can tell each area has been really well thought out. As I mentioned before, there's also a bouncy castle area (which is great fun) and also a raceway which stretches around the top of the main arena, and theres a short one in the car park as well. So, that brings me onto the car park area. Now this is probably the area which has changed the most from the V2. For a start, the textures in here are a HUGE improvement over the v2, and this makes the whole arena that much more creative. Secondly, the road has been tweaked and altered into a 3-storey ...thingy. ;) Which looks very good. The roof area is still intact, and the electric room is more detailed. What's next? Ah yes, the secret room. This area of the map looks nicely made, with a huge stereo system and a DJ set. Pity most of its textures were missing :( Not to worry, its a hidden room, so I doubt many people will use it :) The other areas, which many will remember from the V1 and v2 are the Chateaux, the Teahouse and the 'Coded' Teahouse. The teahouse is very well designed, and realistic. It's probably the best one-on-one duel area in the map, so I spent lots of time looking at all the cool architecture e.t.c. Then I moved onto the 'Coded' version. The first thing I noticed was that the scrolling matrix code looks much, MUCH neater and flows together with each other in a much improved way. Plus, it looks especially cool with Dynamic Glow on :) The final area I found was the Chateaux. It has come a long way from the v1, although not much has changed here from the V2 version. Good job :) Finally, the Architects room. The textures in here are a little misaligned, but I can't see them being any better. ( Being a mapper myselft and knowing how frustrating curves can be;) ) Theres still the good old chair and 2 doors to choose from. This room is a good duel area, although its fun to see how many people you can cram in there :) That's about all I have to say for the day version. Next, the NIGHT version ! Well, it's basically the same map, except at night-time :) The most noticable difference, aside from it having a nicer sky and darker lighting, is the windows in the main area. They now glow from within, casting lovely shadows all over the arena. My one downer was that the colour is a little too contrasted for my liking, but its still a lovely effect. Oh wait, I missed an area! The corridors! They are again, much improved, and look better. You can also tell which doors teleport and which ones dont because some pulsate and some dont. Anyway, back on track. What else is different in the night version.. well, that's actually about it. There's no special arenas in it, but it doesnt need em. I just like the change in atmosphere :) Finally, there is now a clever map in the levelshot, showing you where all the arenas are, so if you found yourself getting lost in the V2, this should make life easier for you :D I personally think this is a much better idea than having 2 maps, one with, and one without signs (like the V2) because it would make the filesize way too large. I really can't recommend this download enough, it may be a bit on the large side, but it's well worth it :) :) The other 7 maps are duel maps, ecah one in a certain part of the main map. They're basically the same areas found in the main ffa maps, except with the rest closed off. And don't worry, they also come in day and night variations :D 10/10 Perfect work. :) New Textures: Yes New Music: Yes Bot Support : Yes ~Szico VII~

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10913 downloads

Uploaded:11-07-2003

Armored Darth Vader

armored_darth_v.zip | 972.24 KB

just a change of the cape, which isn\'t too bad for that skin, but it could be a bit more. There is bot support woo hoo, now we can fight Vader as much as we want and yell at him. Seeing as I am more of a Jedi kind of guy so I don\'t like many sith skins, but this is quite a good skin. Just the detail was really good. He didn\'t change too much compared to the normal Darth Vader skin, but it still looks really cool. He made the eyes red so spooky ooky! His chest is a giant metal plate hence the name Armored Dark Vader. It has a nice dark feel to it, the face looks strange for some reason. Every time I look at it, it seems to change, either it’s just me or he’s just down right spooky. He looks really good with a red saber as you can see in the screenshots. He also wants to say that he thanks Matthias Büttner because he made the original version for JK2. Therefore in the end of it all the skin looks pretty decent. It has all the necessities for the skin including the new sounds, Bot Support, and Team Colors. He might have been able to do just a little more with team colors like adding some streaks on his helmet of that color, but at least he has team colors. I like the eyes because they are more profound than the rest of his face so it gives it a small amount of detail. It seems like DaX likes to put a medium amount of detail into his skins, which is kind of nice so it doesn’t lower fps or mess around with distractions. Good job The-DaX I like this version of Vader so I think this one will stay in my archives :). -XgamerX New Sounds: Yes Team Colors: Yes Bot Support: Yes

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2937 downloads

Uploaded:09-18-2003

Dawn of Darkness

dawn_of_darkness.zip | 13.53 MB

waste of space, time and effort. In my humble opinion. :D This SP mod is a bit more interesting than just a replacement of Kyle. The authors did not try to assemble the characters from Episode 1 or 2 into the Jedi Outcast story. Instead, they wrote their own story to sort of, parallel the story of the game. The authors were incredibly detailed, giving background through personal files on the lead characters and even diary entries from a Jedi. Who knew a Jedi would keep a diary? ;) Not only is there an involved story going on here, there are many new skins. Kyle is now Chiss Merc - a reskin of the Kyle Mercenary skin. It looks great. And his sidekick, Jan is now a Chiss Mara. There are also Chiss Admirals, Troopers and Officers. Darth Mantis makes an appearance as Desann and the evil Tavion is replaced by Darth Spectre, a reskin of Padme. And much, much more! ;) To really appreciate this mod, you need to read everything that is included here. There\'s nothing new in the game at all except for the skins. So keep that in mind if you want to download this. :) I really like that they created their own story - it\'s too bad that they didn\'t put together a team who could help make this story come to life and give it its own maps and missions. But maybe, there are some of you out there who just might show some interest in doing just that for JK3 with the authors? Maybe? Hmmm. Anyhow, good job for what you had to work with guys. :) ~AmosMagee

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36796 downloads

Uploaded:08-03-2003

Colosseum Version 1.0

colosseum_1.0.zip | 65.46 MB

of war or slaves and would fight to the death for the entertainment of the Romans. In Jake Keating\'s \"Colosseum\", you play a gladiator, never before been in battle. A fellow prisoner takes her time to explain to you what you can expect and even the guard allows you to witness the bloody fate of two gladiators before you. Without even a few moments to really let what you just saw sink in, it\'s your turn to enter the enormous arena, packed tight with up to 45,000 Romans - all cheering for your death. Having played quite a few SP mods now, I have to say that this is definitely my favorite one. The map, the characters, the scripting, the music - everything is just wonderful. And you can learn so much about everything around you. From what weapons were used by whom, to what duties were expected from the Roman Legionnaires. Unfortunately, the prison guard was Mon Mothma and my prison-mate who later helped me kill the Legionnaires, was Tavion. =/ I don\'t know if that was intentional or if skins were missing or something, but that did kind of pull me back out of the era and put me back into JK2. I would\'ve loved to have had more of a story. Like maybe some background on some of the characters, especially my own. Like why I was in there, did I have family? Do that for other characters too - create a certain poignancy when you befriend them, go into battle, knowing they have a family waiting for them, hoping he\'ll win just one more fight so he can win his freedom and go home, only to be killed, fighting alongside you - er, I\'m getting a bit carried away here, aren\'t I? Yes, well ... just a thought. *giggle* The only other thing I can say about this is - it\'s just too darn short! I want more! I didn\'t want it to end. I want to play more, learn more, see more. \"Ave Jake Keating, morituri te salutant.\" ~AmosMagee

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10274 downloads

Uploaded:08-02-2003

Mercenary Kyle Katarn

ib_merc_kyle.zip | 2.78 MB

Kyle. Personally, I love this model. It\'s everything Kyle should have looked like in JK2 (albeit a lot older) and gives you that definite mercenary feel. The team colors add to the variety of an already growing amount of new models out there, and the bonus PK3 for Single Player is great - considering many model and skins are not released with them at all. I hope to see more from this guy, especially for JKA. - Chrono Bot Support: Yes New Sounds: No New Textures: Yes

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13103 downloads

Uploaded:11-29-2002

Cool Saber Sounds

coolsabersoundsv2.zip | 440.79 KB

practically everything saber-related in the game. Each sounds itself is very crisp and unique. Very nice work by young Obi-Wan, keep em coming!!!

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25677 downloads

Uploaded:07-11-2002

Jar Jar Binks

mc_jarjar.zip | 1.64 MB

Enjoy this very fun model. :)[img]http://www.gamingfiles.com/screenshots/7/files_extra/3815a.jpg[/img]

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45378 downloads

Uploaded:07-11-2002

Darth Vader

glm-vader.zip | 988.98 KB

to download this updated version instead. Update include: [quote]Fixed saber backstab error Fixed placement of saber grip in all detail version models Added extra sound effects for jumping, etc Replaced texture with improved set by Arco[/quote] Still looks amazing! :D

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489 downloads

Uploaded:12-02-2011

SWGalaxy - Jedi Academy Graphics Expansion

swgalaxy_mod_2.2.txt | 169 B

the download link only!*** [i]Firstly, I should apologise to the makers of this mod for the delays in getting it reviewed. Apart from the huge filesize, which was a problem for the site upload I am the only one working here at the moment (we are unable to hire new staff due to login bugs) and I have so many things to get done![/i] I have seen graphical improvement mods for a few other games, usually involving higher resolution textures or higher poly models, but here we have something rather special; a [i]huge[/i] graphical improvement mod for JKA, which not only has given the games textures a good going over, but adds some really beautiful new shader and bloom effects, helping to make JKA that little bit prettier! Before I go on though I should mention that I had some complications getting this mod to work. I run Windows 7 (XP was my old friend, Vista was evil and shall burn in hell) and I was getting the “VM_Create on UI Failed” error message in the console that stops the game from starting. On Vista and 7 this can be fixed by running JKA as an administrator and setting it to Win XP service pack 2 in the compatibility tab (right click on shortcut then properties). However this mod obviously did something which invalidated that. However, after a bit of faffing around and experimenting, I got it to work by going to my gamedata folder and doing the administrator/XP Compatibility thing on the jamp.exe (should also work for jasp.exe) and doing the same for the JAMinimizer.exe which can be found in the same folder. After that I used the mods shortcut on my desktop and it worked fine. Though when you set your display resolution and other things in game, you will need to restart the game properly for it to work. I should also mention that you need to make sure you select the correct path for your LucasArts/Jedi Academy folder in the installer as it is not set by default! Also, don’t forget to use the JA Configurator Tool to make sure the mods graphical and other settings (of which there are a variety, such as menu, JA++ etc.) are right for you! And if you decide you want to uninstall it that is very easy, just use the Uninstall Shortcut and it is done in a jiffy, so you needn’t worry about digging through your base folder to delete things. Anyway, on with the features! Apart from masses of revamped textures, which have been given more of a grainy, harsh look (those these can be turned off in the configurator), there are also some amazing bloom/glow effects. On their own, the textures would probably look a bit over done, but combined with the bloom effects it gives JKA a feel much more like the graphics in modern games. Daytime skies in particular look amazing with the bloom shader, though beware of snow, as the bloom effect washes out all detail in the snow texture and basically makes the ground look like a light bulb! I suppose they don’t call it snow blindness for nothing! There is a completely new menu, a rather eclectic mix of new skins and the ability to have a first person view for lightsabers, among many other things! I imagine some people will not like the way the game looks with this mod, it is a [i]big[/i] change and things like bloom effects tend to be love them or hate them kind of things. Still I think this mod is well worth a try if you are looking to spruce up the way JKA looks! I think the screenshots below speak for themselves! Unfortunately there are a few bugs here and there, one i encountered was that the graphcis settings kept resetting themselves. Another one is that for some reason maps which use portal skyboxes appear invisible which renders them unplayable. Rather weird bug! I cant think what could be causing a bug like that. :S Overall though this is a pretty amazing mod, I have not seen the likes of this before and I think this is some thing pretty special, so good work to all the people who worked on this! :D ~Nozyspy~ ***Please note that due to the size of this file, we could not upload it to JKFiles directly. Please download it from here! The main download link at the bottom of the page contains a dummy file with the download link only!***

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2129 downloads

Uploaded:07-13-2010

Clone Wars Lightsaber Blades with Pointed Tips

clone_wars_lightsabers_with_pointy_tips.zip | 1.71 MB

who saw the pointed lightsabers in season 2 and wanted them. [/quote] There you have it; pointed tips. Honestly, I'll agree with Averus' humble onion and say this mod is not bad at all. The mass of screenshots should be enough to see if you like it, though. To quote Averus... [quote]I hereby command all masses within the sound of my text to acquire this piece of media. NOW =_= [/quote] -Caelum

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2585 downloads

Uploaded:05-24-2010

Revan's Lightsaber Hilt

revanchist.zip | 793.19 KB

a real life model of the weapon. Honestly, it's a relief to see such a humble hilt, as I do grow tired of the overly ornate temples that people hold in their hands these days. So, comparing the shot to the model, and the model looks like it's just about perfect down to the last detail, as does the skinjob. I noted no graphical defects or errors, and honestly, why should there be? This hilt makes no demands upon itself, but rather says: "Welp, here I am. Take it or leave it, but I could save your life one day..." ...and save you, it could. Because it burns things. - Averus Retruthan

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6553 downloads

Uploaded:12-14-2009

SJC The Palace of Jabba the Hutt - Map Pack

sjc_jabba_1.zip | 71.03 MB

being masterpieces of mapping design. Yes there are mappers that are technically more skilled with the fancy aspects of mapping like ridiculously complex scripting and the like, but Sith J has been here right from the start, the granddaddy of em all and he has released may maps over that time. So, let's have a look at his latest creation; Jabba's Crib! As I said above, this map comes in both Daytime and Sunset versions, each with a different mood and atmosphere. Personally my favourite is the daytime version, primarily because it obviously looks and feels like the more traditional Tatooine map. There are a few small issues with the sunset version though, but I will come to those later. This map is pretty huge, it features a large outdoors area among the dunes infront of the palace entrance and the interior of the palace itself, which is an incredible maze like structure. Walking among the dunes outside was highly entertaining, especially for me as I absolutely love a good outdoors map. You should watch out for the Sand People though, as they are, as usual, in a foul mood (though who wouldn't be with that lumpy mask glued to your face for your entire life?). This is one of those little features which really adds to a map, just that little extra something that isn't really necessary, buts adds that extra depth. Wander around a little more and you will stumble upon the Sarlacc pit, although hopefully not too literally eh? :P I must admit I would have liked to see a little more movement out of the Sarlacc's tentacles (which are flat transparent textures rather than being three dimensional), which I am guessing some adjustment in the shader for the tentacle texture could do. Making the image a sprite as well (if it is possible to have a vertex deforming sprite image) may have been a good idea, since the tentacles are flat textures, as you move around them they disappear momentarily. For those who don't know what a sprite texture is, a sprite texture always faces you no matter where you are even though they are just flat textures. Moving on, you will also come across the ribcage of some once huge beast and nearby you will also find an archway, which looks impressively similar to the ones from the original Ralph McQuarrie concept art. The roof of this archway and also of the palace itself has a fantastic shader on it, which gives it a purply metallic shine. Just ahead of this archway is one of the entrances to Jabba's Palace, this one running underground. The main entrance of course is right at the front, and that famous door which R2 and 3PO stand before at the beginning of Return of the Jedi looks nicely authentic, right down to the sand piled up in the recesses of the door. Also worth noting is the specular shader on the stucco like walls of the palace, which when viewed from a certain angle gives the walls a nice sheen in the sunlight. Inside the palace is huge, and maze like, it is very easy to actually get lost, there are just sop many rooms, corridors and levels! I have a feeling quite a bit of the inside layout is based on the 'Inside the Worlds of Star Wars' location cross section book, which itself has a very nicely detailed illustration of the innards of Jabba's Palace. For those of you who like feeding your defeated enemies to a Rancor... yes the Rancor pit is here, complete with Rancor. ;) The texturing throughout the map is excellent as always, accurate too, even all the little patterns on the borders look accurate to all the reference pictures I could find, so a big thumbs up there! During your wanderings through the palace you may also occasionally come across a B'omarr monk, although unfortunately these are only map objects and so don't do anything other than add a little more atmosphere to the place. Personally I think it would be cool if someone could make a B'omarr monk NPC model, since having a few of the disembodied brains-in-jars-with-legs wandering around would be very cool indeed! To be honest there is so much inside the palace to see that I could write several pages about it, but then again that would spoil the adventure of exploring the map for you guys wouldn't it? With a map like this that is both huge and great to look at, exploring is a big part of it! ;) Now I said earlier that there are two versions of this map, Daytime and Sunset, the daytime being my favourite mainly because it is traditional Tatooine. However I also said that there were a few issues with the sunset version, and now I shall elaborate. Basically my main gripe with this version is that the insides of the palace are just [i]too dark[/i]! Its difficult to see all the great detail that went into the interior of the map, and the lights just don't seem to light up the interiors as much as they should do. The outside area isn't too bad though, although there are a few rather dark spots in the shadows. The sunset skybox, with the twin suns setting in the distance, is one of the most amazing skyboxes I have ever seen and is quite beautiful. Overall this is a fantastic map and I am once again glad to see Sith J Cull return to us with a new creation! I do think the lighting in the sunset version could have been tweaked a little more to make the light levels more comfortable, but you can always turn your gamma up a bit higher ingame if you have to. Keep up the excellent work Sith J, the community really appreciates that talented mappers still stick around and produce amazing work like this, even after all these many years. I look forward to seeing what you have up your sleeve for us next! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA ~Nozyspy~ [b][Edit][/b] Shockingly, I forgot to mention that you should look out for Han in carbonite, because... well it isn't Han. Could the face on this frozen carbonite man be the visage of the great man himself?!

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2416 downloads

Uploaded:12-06-2009

Dagger of Time + Prince of Persia T2T HUD

dagger_of_time_ashuradxpop3hud.zip | 4.46 MB

already know by now. :P And yes, this dagger is indeed very glowy! Another fine mod from AshuraDX, both the modelling and skinning is excellent here. Although I must say the glow is a little strong to be honest and that rather obscures the nice texture detailing that is to be found on the blade itself. Glowy things are always nice though, so that isn't so much of a problem. ;) Also included in the .zip file is a wallpaper for use on your desktop, should you be a fan of the Price of Persia franchise or Ashura's mod's, or maybe both! Another cool feature is that this isn't just a weapon mod, this also includes a HUD mod, which changes the games HUD to something more akin to the one in Price of Persia. I especially liked the way that the little image that denotes saber style changed from a dagger for blue, an axe for yellow and a mace for red style, quite fitting comparisons! All in all this is a very nice mod here, the Dagger of Time is an excellent piece of work in itself with some impressive detailing and after seeing this on the forums as a Work In Progress, I am glad to see it completed and released! The HUD mod is also something pretty unique, I have never seen a HUD like this one in JKA before and this rounds the mod off nicely. Prince of Persia fans rejoice, because I have a feeling you will love this mod! Keep up the good work AshuraDX! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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2572 downloads

Uploaded:09-16-2009

The Force Unleashed HUD v6

tfu_hud_v6_final.zip | 12.48 KB

much improved for this version, though the lack of antialiasing is still apparent among the edges. A small glitch overall presents itself in the armor bar stacking over the health bar - they don't quite line up right all the time, there seems to be some random shifting, usually with full health and 25 armor but sometimes at other amounts. Another remark I'd make is the ammo count being at the exact opposite end of the screen - I'm aware TFU didn't have one at all, but personally I would have at least moved it closer to the HUD element itself, just to make it easier to check status at-a-glance and get back to the game. From that analysis you can guess that it's not perfected, but it is the final version so if you're in the market for a Force Unleashed HUD for JA, this is probably the one to be using at present. -Mikouen

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7581 downloads

Uploaded:07-15-2009

TFU Backhand Saber Animations

backhandbyrc.zip | 25.17 MB

care! :) Sylver has swapped around a good deal of animation strings to match the backhanded lightsaber stance that Galak uses from TFU. He has also done this with single-player and MP bots in mind, and has also changed the animations for every other NPC that comes with the game. Thats a fair amount of work to his credit, but it didn't come out quite as polished as you might like. There are several clipping issues with the models, and don't expect to watch the SP cut scenes with any sort of sobriety (hey, I thought it looked funny okay?) Overall, a decent attempt at the backhand stance. Not the best I have seen so far, but good if you like seeing all the NPC's use that stance. -Sared Overall rating: three out of ten biscuits. New Sounds: Yes Bot Support: Yes New Effects: Yes

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3440 downloads

Uploaded:04-26-2009

Battledroids as Stormtroopers

bdprophetsp.zip | 6.14 MB

think? Anyways, to the review. Here we have a modification that replaces the stormtroopers in Singleplayer to the Trade Federation Battle Droid units, and other familiar droids with some of the other enemies. According to the author, he started working on this two weeks after Jedi Outcast was released, which is a long time to be working on a project. Although, I can understand that there are a lot of different things that can interfere with progress, as most of you know. Anyways, even though it took years to release this, It was well made. The droids have a very strong resemblance to the droid units in the movies, at least in my opinion. One of the best things about this modification is that the author replaced most of the enemies in Singleplayer with a different droid type, which made it much better. When I saw the modification name, I thought to myself, ''Only one replacement?'' But the author surprised me with multiple replacements for enemies. If there is one thing that's key to a replacement are improved and different combat sounds, and that is exactly what the author gave us. Unfortunately though, he could replace all of the combat sounds for the entirety of the game. Nevertheless, I can understand his reasoning for not doing it; we've all been given a good amount of new combat sounds to satisfy our desires, right? >_> As far as bugs go, I didn't really notice any. I did, however, see a few small ones that aren't really noticeable. If the author has time, maybe a V2 could be made? I'd like to see more work like this modification. Overall, this is a pretty nice modification. I didn't really have any complaints, which is good. Like I said previously, I'd like to see a V2 released. Anyways, you did a great job! Keep up the good work. If you enjoy replacement mods, this is definitely for you! ~Syyrax

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4569 downloads

Uploaded:03-24-2009

Star Wars - Masters Of The Force Stances

star_wars_masters_of_the_force_stances_jedi_academy.zip | 8.23 MB

that that the makers of JKA didn’t make the animations more lifelike. Especially considering the improvements modders have been able to make. But, of course, Raven had time and monetary constraints that modders don’t have, so I guess there is a good reason! Here Jesus Fernandez Garcia brings us a mod, which brings together many new improvements to the lightsaber stances and other animations (including the jump animations and force power animations) for JKA. A full list of the changes to the animations can be found in the readme. So what are these new animations like? Well, very good I would say! The jumping animations for one look more natural I think, especially the speed at which the jumps are performed. The roll animations also look more natural, though I think the distance covered when you roll is a bit too much. All the saber stances have been changed and I think they look cool, especially the new stance for the staff saber which looks very sweeping and dramatic. There do seem to be a few bugs when transitioning between certain animations, but these aren’t serious and aren’t that noticeable either and overall I think all the new saber stance animations look very cool. After many years of playing with Base JKA animations, these are a refreshing change! :) There are also changes to the force power animations, including push, pull and grip among others. I think these too are a good improvement over the default JKA animations although the changes are a bit subtler than with the saber stances. For improvements I would suggest working on making the transition between animations a bit smoother, they do look a little jerky sometimes. I don’t know whether this is possible, but I think it would be cool to make some new animations for the Kata attacks too because I think that would be a refreshing change to the lightsaber combat in JKA. All in all a cool mod here which brings a lot of nice changes to the game. I definitely think this is worth a download for anyone who would like to see some more natural player animations in Jedi Academy! ~Nozyspy~

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2059 downloads

Uploaded:02-17-2009

Haps Stormtrooper v2

haps_stormtrooper_v2.rar | 2.01 MB

added on by Semedar, and I must say it looks quite good. There are two versions, shiny and really shiny. Now of the two the less shiny one looks far superior to me, probably due to the fact that the really shiny one looks like he just emerged victorious from a KY wrestling match. This is definately an improvement for those of you who like that extra bit of shine, or are a fan of KY wrestling. Well you have the screenshots below so toss your bandwidth into the pit, us staff are getting hungry. -Sciacca P.S. Think I used the word 'shiny' enough? Answers on a postcard please. "Let it shine!"-Take That

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7161 downloads

Uploaded:12-10-2007

The Jedi Enclave on Dantooine

kotor_dantooine_enclave.zip | 13.07 MB

detail than some of the others as well. Previously not seen details, such as footlockers and workbenches, are quite at home in this particular enclave. With textures close enough to the real thing to not be noticed as fabricated, but definitely not ported, you may forget you're playing Jedi Academy and not Knights of the Old Republic. The strengths in this map are definitely the very close-to-the-real-thing textures, as well as the very accurate style. Two of the most impressive bits, however, may be the Ebon Hawk, seemingly made completely from brushes instead of the existing Ebon Hawk map objects, and the impressive blba tree model. I must admit, months ago I was asked to create that particular model, but I shamefully declined. However my kudos go to SMoKE for completing it himself with excellent results. While this map is not as expansive as some other Enclave maps - it does not allow you to venture inside the Ebon Hawk, or venture outside the Enclave walls - it's definitely worth a look for KotOR fans. It includes bot routing, as well as appropriate Jedi Enclave music. Definitely worth a download as another great KotOR Jedi Enclave map.[/quote]It seems the enclave has gotten a visual overhaul. Smoke decided that the original wasn't up to his current skill level, so he spruced it up a bit. Personally I'd say the biggest improvement (and he may disagree with me on this) is the lighting -- it makes me personally more able to enjoy the [i]rest[/i] of the wonderful changes. Second place goes to the doors. I'm not even going to tell you about them -- just go open one and find out. You'll like it. Overall it seems like this is more of a fixer-upper. Everything is crisper, clearer, and overall better on the eyes. It's a great improvement, though, and it really feels a lot more like Dantooine than before, just by making a few changes to the map's presentation. The only thing it needs now is some Jedi walking around saying old Chinese proverbs! Definitely a great improvement here! [b]Bot Support[/b]: Yes [b]New Texures[/b]: Yes [b]New Models[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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1961 downloads

Uploaded:07-31-2007

MBII Stance MOD

savet_mbiistance.zip | 12.08 KB

idle looks like. Simply put, this changes all 3 saber stances to a standing idly animation, saber down at your side, which, to your disadvantage, would easily kill the combat initiative of knowing what stance your opponent would be using. However, this was targeted for a specific audience, so that is acceptable. For the record, I would read the readme, as the author has specific instructions. Know that he hasn\'t tested the mod on your beloved JA+ ._. so beware. Don\'t care about stance advantage and just prefer to stand calmly in battle? Personally, I wouldn\'t mind it if it were just me, but I\'d prefer to be the only one. Regardless, if the idea doesn\'t bother you, THEN SUBMIT BANDWIDTH - Averus Retruthan

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6983 downloads

Uploaded:07-01-2007

Tatooine Nights

tatooine_nights_v2.zip | 42.51 MB

on. It was a simple reason, to be honest. To start from the beginning, the author\'s mission was to simply recreate a Tatooine space port district at night. There\'s just one part that was added that most mappers don\'t add: Ambient NPCs. It was quite impressive to watch the stormtrooper patrol along the perimeter, until they started shooting at me. Then I had to unleash the power of my Scythe =_O+ So, in terms of role-play ability, I would say this map is pretty set for it, at least for a decent scene. Our district contains: - A cantina(complete with bandstand) - A speeder dealership(with some interesting goods =_,=) - A droid dealership(run by Jawas. Owned by me,although no one knows that =_,=) - A barracks/storage warehouse of sorts.(Filled with stormtroopers) - A huttese merc base(you can tell its owned by a hutt given the large platform used to accompany their blubber) - A landing pad Afterall, what\'s a space port without the landing zone? =_= In general, I would say this map will show up soon on role-play servers, methinks. There\'s no reason not to have it, to be honest. I think the only major drawback would be that the stormtroopers and dark jedi would need to be killed off initially due to hostile intent. That, and you can\'t silence the music. That angers Averus greatly =_=. However, the only track that would be of any irritation would be the one in the hutt base. However, that\'s merely me. Overall, a wonderful map. Good for exploring, fighting, and role-playing. Now that\'s a pretty good combo =_,= SUBMIT YOUR BANDWIDTH OR RISK THE WRATH OF HAVING A HUTT DROPPED ON YOU =_=+ New Textures: Aye New Music: Aye Secrets to plunder: Aye(ish) Bot Support: Aye - Averus Retruthan

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8392 downloads

Uploaded:04-09-2007

Jedi vs. Predator

jedivspredator.zip | 3.59 MB

a guy fighting a load of Predator bots - I gave up before it finished), but the second is a much more interesting addition. If you watched the media demo first, you may be wondering where the predator model can be found. Well, in this pack :D Buffy's review of the Predator model: [quote]For all you Alien vs Predator fans this is definitely a must have model, for those who never heard of Alien vs Predator, you can best descripe this creatures looks as an Uruk Hai from lord of the rings meeting a robot or human(a bit that is and with the scary (sometimes funny) taunts I definitely wouldn't want that under my bed at night and not only does this model/skin look great,this skin also as a cloaked version beside the regular team support, it's explained in the readme on how to use that.[/quote] So I guess if you already have that, you won't really be needing this, unless you want to watch the video. But it is a nice model to have, the sounds are great and it comes with team skins. A well-worth download. New Sounds: Yes Team Support: Yes Bot Support: Yes ~Szico VII~

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5779 downloads

Uploaded:12-05-2006

Darth Vader Alternate

vaderm.zip | 4.04 MB

should be. So what's new with it? Well, take sometextures off of Basel Kran's Vader, put em on HS's Anakin, and add in sounds from Neomarz's Vader. Then, remove Anakin's hair, and burn his head a bit. The end result will be this suprisingly well-done reskin. The only problem I really spotted was that the skin behind the ears is black, which it shouldn't be, that and a line going down the back of the head from where the texture doesn't line up... Included also is NPC and Bot support, as well as the Ep. 3 saber that was included with the HS Anakin model. Anyway, good job, Marden, but I'd like to see some more changes next time. :p

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11028 downloads

Uploaded:11-03-2006

New Force Lightning Pack

bb_lightning.zip | 2.61 MB

into supreme forms. I know what you are thinking, and I HATE YOU FOR THINKING LIKE THAT! Yes, you must obviously think: oh what good is this filth mod to a patrician like myself? This man, Tobe, has given you the ability to change it into the following(and this is just MP): Web Snow Electricity of red and blue Fire Of Red or Green A concentrated beam of energy(green or red) multiple energy beams (green/red) Having tested this before, I can highly recommend this to you, the masses, for consumption and UTTER DELIGHT LIKE A LITTLE CHILD SKIPPING TO AN OIL FACTORY! Yes, children like oil, now be silent. The SP ones are for SP only and consist of electricity and a super concentrated beam of power. How can one not go wrong? What\'s better: the beams trace all the way to a wall, where you can trace your marks of power. The only downside? the range of damage from regular force lightning remains the same. However, this would require severe overhaul of coding, and I think Tobe\'s done enough on his part. He has even generously whipped up a custom soundset for each set of lightning. Overall? You want the brilliant effects you see below? THEN OFFER YOUR PATHETIC BANDWIDTH TO TOBE\'S FILE OF EVIL OR ELSE IT SHALL NOT BE GRANTED. FYI: Beware with what effects mods you combine with this, as I\'ve seen drastic damage done to the effects success back when I was a pk3 packrat. - Averus Retruthan

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11320 downloads

Uploaded:11-03-2006

HS_Gweth_Kelia

hs_gweth_kelia_v2.zip | 13.9 MB

ultimate female model that will replace Leela and hurt her feelings and make her cry, where I shall promptly laugh and then cleave through both their skulls. The result of this effort? Hapslash quality. Need I say more? Okay fine, it's really good, but it's not really not that thrilling to me. However, I'm sure the female players are rejoicing like crazy and will probably roar at me for not giving a rave review of this sensational model. I wasn't thrilled with the soundsets on Gweth at all. Apparantly they're from Babylon 5. They sounded like some uppity crank feminist who hasn't slept in five years and needs to be hit over the head with a scythe. The sound quality is decent, minus one gloating sound. Is it good overall? Yeah, definitely. I just can't say it's THAT great just because it feels like Hapslash sold out. That may not be the case, but I don't plan on playing Sherlock Holmes to find out the motive behind this model. Surrender your bandwidth immediately, lest I cleave you with a scythe myself. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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5264 downloads

Uploaded:09-04-2006

Elegance HUD

elegance_hud.zip | 138.5 KB

original HUD. Darth NormaN, who you would much more readily expect to see a map from, seems to be expanding his horizons. This very tiny, interesting, and futuristic HUD should be great for people who find the default HUD clunky and find that it obstructs their view of the playing field. Definitely worth looking into! ~Inyri

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10050 downloads

Uploaded:05-23-2006

Sssid - Jedi Temple on Coruscant v1

sssid_jedi_temple_v1.zip | 10.27 MB

would have to be MASSIVE and that could cause problems making and compiling the map. But Several Sided Sid has succeeded in creating just a map! And the way he has got around potential problems is ingenious! ;) Many of you will probably remember that in Episode 3 where Anakin storms into the Jedi Temple with his army of clones that it is night-time. Well that’s the way that Sssid has cleverly got around the potential difficulties with this map…its night-time! Since it’s night-time most of the map is very dark (except for the entrance area that you play in). Because of this the author has been able to get away with simply not constructing half of the map. If it had been daytime you would have had to make the entire exterior for it to look realistic. But since its night-time in this map, Sssid has only recreated the entrance area in detail, and some parts around it. After that it just fades into darkness, with a few lights on the wall to give the idea that the front of the temple actually carries on into the distance. That’s the thing that I really love about this map, if feels like the entire exterior of the Jedi Temple is there, but really it’s only the main entrance area! A very ingenious solution to some very difficult problems with mapping such a building! The actual entrance area isn’t an absolutely EXACT replica of the one from the films. There are four rows of massive pillar type things at the front (which in this map look fantastic!). In the film, these had giant carvings on them (which look like legendary ancient Jedi or something). In this map however there have been added instead pictures of four famous Jedi from the films; Yoda, Anakin, Mace Windu and Obi Wan. It has been made to look like the characters have been carved out of the stone pillars, which I think looks really cool. :) This map is REALLY big, so there’s plenty of area for dueling or FFA’ing which is good! There are a few things that bugged me a bit here though. One small one would be the sky. Although the ‘fading into darkness’ thing is a really clever way to avoid potential problems with this map, it does look kinda weird that the sky doesn’t have any stars. :S But I suppose that would give away where the edges of the map were. The main thing though was the texturing of the Temple exterior above the four rows of massive pillars. Most of the exterior is textured in a kind of light coloured smooth stone texture, which looks really good. But above the pillars there’s a big red coloured stripe and some heavily patterned stone tile textures, which look out of place with the rest of the texturing. :/ But besides that another superb map here from Sssid! Don’t forget to see if you can find the famous can of Coca Cola that Sssid has dropped somewhere in this map! He must go through a lot of cans! :P Another thing to note is that this map is part of a much bigger project by a team of mappers to create the Jedi Temple inside and out. I shall definitely look forward to seeing more work from that project! :) Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

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12735 downloads

Uploaded:04-05-2006

Padme Amidala - Episode II

padme_epii.zip | 4.17 MB

three different styles. Padme with her cape, Padme without her cape, and a scratched Padme. It also has two different heads for Padme. A clean one and a dirty one, although it\'s hard to tell the difference. This was made for the MovieBattles mod, but that\'s just a side note. This uses SP support so that you can choose the outfit. which is great. I did notice some issues with the sounds, where it would start a Padme quote but would cut off at the very end. It was disconcerting, to say the least. I did find a wierd issue with the chest, where it would be dark on top and light on the bottom. I don\'t know if that\'s an issue with the shader or not, but it just looks unnatural. I didn\'t really quite catch many bugs, but thankfully the author did. Here is what was found: [quote]The only bugs that I have caught, were: Fanny-pack clipping through the cape when running with a weapon, Weapon tags on the left hand were messed up. So, a weapon that\'s in the left hand (only can be caused by dual sabers) will be floating behind the body. Force Lightning comes out of the left foot, when used. Sabers don\'t sit right, when holstered. [/quote] If you like moviebattles and want this, or if you just like Padme, give this a download. New Sounds: Yes Bot Support: Yes Npc Support: Yes Team Support: Yes ~Zach

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7730 downloads

Uploaded:01-02-2006

Tantive IV - Rebel Blockade Runner v1

sssid_blockade_runner_v1.zip | 6.48 MB

Revenge of the Sith. Due to this map being a movie location not only is this map going to be popular, but it also must have been very difficult to make! The thing about maps made after movie locations is that unlike an ordinary map, where you create what you see in your head, a movie map has to look like the place it is meant to represent. Not only that but you must also get the scale of things correct to achieve that. For instance, you need to make sure that the things in your map, like the height of the ceilings, the size of the doorways and such is to a similar scale as what is portrayed in the film. It wouldn’t look right if the doorways in the map were twice as big as they looked in the movie would they? I am glad to say that Sssid has done a brilliant job of getting the scale and proportions in this map just right, not only that but the custom textures look superb too and make this feel like a really authentic portrayal of the Tantive IV! Now as for the size of it; it’s probably a medium to large sized map, but with all the winding corridors it makes it seem much bigger! Luckily in the conference room though (the one where Bail, Yoda and Obi are at the end of Episode 3) there is a map on the wall, which should give you a good idea of the layout. I hear Sssid’s been working on this map for a long time, well he has certainly produced a great map! Like I said before, he has got the proportions just right, the corridors and rooms really look like those out of the movies. One very clever thing I liked was that the white doors appear to have been made out of a base JKA texture from the Desert (Tatooine type textures) folder. There is plenty to explore in this map, and I would imagine with all these corridors that it would make a great guns FFA map. The spaces in this map are a little bit small for dueling though I would say. You could still have a duel in here, but you wouldn’t be able to jump much! All in all I think this is a very impressive representation of the Tantive IV. Its all here, from that famous corridor where the Stormtroopers break in, in the original Star Wars film, to the conference room featured near the end of Episode 3. The use of curves, and the way the textures have been used looks great, so well done there mate! :D There are one or two things that could be improved upon perhaps though. The biggest bit would be the Star Destroyer outside of the Bridge windows. Its rotated at a bit of an odd angle, which skews some of the textures on it so that they look out of place in parts. I must admit it does look good at that angle – it looks like its coming right at you! – but maybe a bit of a simpler angle would be good so that it doesn’t skew the textures too much. Also in the more grubby engineering type areas (such as where Princess Leia puts the hologram in R2D2) the base JKA textures used there look a bit out of place (I think there’s a Bespin door texture in there somewhere :S). However, the way they are used still looks good :) One other thing would be that on some of the textures inside the ship, there is a small grey control panel type texture that has been placed ontop of the white wall texture. This small grey control panel looks very pixelated and thus stands out against the very nice, clean, crisp white walls. This is only a very very small thing, but I’m a perfectionist! ;) Apart from that a brilliant professional quality map here! Nice work mate! ***NOTE*** By the way, apparently Sssid has dropped another can of Coke somewhere in this map (surely there must be bins somewhere on the Tantive IV! :P ). See if you can find it! Bot Support: Yes New Textures: Yes New Sounds: No New Music: No Game Types: FFA, TFFA ~Nozyspy~

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5697 downloads

Uploaded:08-08-2005

Deuces Wild Pack 3

deuceswild3.zip | 1.47 MB

when she fights all those Magnaguards so the chancellor can escape from harm, Mars made the JK2 Shaak Ti I believe, and comparing them I have to say I prefer this one, the skin is much more defined and the model is much more improved, as well as the fact that the former was a JK2 model and didn\'t have the wrist bones so the dual sabers would mess in JKA. The model has team support, bot support and NPC support, however like most of the other models in the packs it lacks new sounds, which is a pity really, but nevertheless it\'s still some of the best work I\'ve seen. Adi Gallia was seen in Episode I and Episode II, I don\'t know much about the character nor have I watched Episode I or II lately, but the likeness is unmatched, this is an excellent texturing and modelling job. The model has a robed and unrobed version, which I found to be quite refreshing and a good bonus. Like Shaak Ti and most of the other models, it has no new sounds but the rest is there. To conclude the whole packs I gotta say that testing these was awesome, six models at once is amazing and I can\'t wait to see what Mars has in store for us next. An Aayla Secura perhaps Mars? :D New Sounds: No Bot Support: Yes NPC Support: Yes Team Support: Yes -Rink

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11967 downloads

Uploaded:06-09-2005

Imperial Dreadnaught Final v 1.3

rpg_dread.zip | 13.01 MB

review a map that reminds me of them, that’s definitely good! This map really does have that JK2 flavour to it, its an Imperial Dreadnaught, and the interior and layout, reminds me a little of the Doomgiver level from JK2 SP. Its massive! The corridors seem to go on forever, and its easy to get lost, which is actually a good thing in a map like this, because it makes it so much more fun, never knowing who or what might be around the corner ;) There are loads of rooms, and lots of crawlspaces, that make you feel like your in the bowels of the ship. This is an excellent map for an RPG! Oh no, I’m not finished yet, there’s tons more cool features to come yet :) This map actually has….WORKING ladders! Yes, actual ladders up the wall that you can CLIMB. That’s so cool! Theres ladders all over the place, and its especially cool when they take you to crawlspaces, which have all these fuel lines n’ stuff in them :) Theres more, there are loads of control panels and stuff like that, especially in the bridge which, when pressed, make noises or do certain things, I noticed one control panel in the bridge made hyperspace appear outside the windows! No, im not finished, there is yet more! Make sure you read the Functions List.txt in the zip file, that tells you all the neat stuff you can do on this map. You can go inside the imperial shuttle, which takes you to Hoth below (part of the base JKA Hoth Siege map), where you can go inside an ATAT!!! One of the best things was that you could see the dreadnaught in the skybox from the cockpit of the Imperial shuttle, nice touch there! The only things I didn’t really like were that on some of the models, the textures were all black (I think this is caused because the model was only designed to work for single player or something, that’s what I heard anyway :S ) And it could do with bot support, it would be an even cooler map then :) (if you want to know how to do bot support, read this: http://jediknight2.filefront.com/info/BotWaypointTutorial it works for both JK2 and JKA) But apart from that its an excellent map, which would be great for RPG’s, with its winding corridors, medical room, shooting gallery, and lots of other rooms :) Well done mate! This is REALLY worth a download! :D Bot Support: No New Textures: Yes New Sounds: Yes New Music: No Game Types: FFA ~Nozyspy~

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14373 downloads

Uploaded:04-09-2004

X-Saber

xsaber.zip | 143.26 KB

However for those of you who enjoy the odd sabers, you\'ll like this one, I mean it even has a story behind it! [i]A saber that once belonged to the Kel Dor Sith Lord, Baret Kloopon. Like a saber staff but with two ignition points on each end.[/i] So there ya go, not only is it a saber, but it\'s a saber with SW type history and it\'s a free download so how can you turn that down eh? :p The hilt is somewhat plain though, having a very strange texturing that looks like wood perhaps (I went as far as to look at the JPG and still couldn\'t work it out). But there you have it, a 4 pointed, strangely textured saber that will be great for some of you while others will just not like it. Impossibly to please everybody though right? -WadeV1589-

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7943 downloads

Uploaded:02-02-2004

Link Sword Mod (v3.1)

link_sword_mod_3.1.zip | 12.7 MB

ability to be used as a staff. It came with a shield also that I do not like at all because it is not textured. I liked the Master Sword mainly because it looked good . The problem with the shield is first it is untextured and it is also way too big. The Master Sword looks hot like it is on fire! The Diety sword also looks really cool. I think he just took the sabers from the original link skin and changed them a bit, but who knows. There is a version with blood and I didn\'t notice much of a difference I just think it emits blood :/. Overall this pack is interesting except for the fact that for some odd reason there is another weapon called Wolverine claws and they are just claws :/. They look really cool though! Good job Vouksh and you should know me from a previous time .[/quote] Unfortunately, it seems nothing has changed about this mod. I didn\'t test the no-blood versions of the swords, but I did notice that there was a bit of an error message coming up whenever I hit someone with one of the swords. \"WARNING: Re...\" Y\'know what? Just look at the second screenshot there. So the good thing about this mod is it takes these swords and makes them much more sword-like, and less like sabers. The sounds, to me, were a bit too harsh though. Or exaggerated. Or something. The author says that he made 3.1 to fix the untextured shield ... but ... um, he didn\'t. Also, is it just me or is the damage like way too high on these swords? I killed my bots often in just one hit. Jedi Archy made some comments on the 3.0 version and he made some very good points. I suggest the author go back and read his comment. It might help for version 3.2. :) ~AmosMagee

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7535 downloads

Uploaded:12-23-2003

New Saber Colors

new_sabercolors.zip | 15.98 KB

get the current saber colors and modify the RGB components to alter the color, that's all there is to it. I must admit these colors do look neon, which is nice. I like the idea of the sabers being something "strange" and neon glow sticks works for me. Like I said though, this is a very simple mod so don't expect much apart from neon colors! -WadeV1589-

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4028 downloads

Uploaded:10-01-2003

Bothan Jedi

bothan.zip | 7.58 MB

some continuing. What a great first player model to receive from the mod community. :) Jason Fryer, along with many others who he mentions in the readme, created this Bothan Jedi with many different looks. The default skin is what one would expect of a Bothan Jedi, methinks. :) Long flowing robes, a stern look on his face and ornamental adornments in his hair. The team versions of the skin remain obviously Bothan, but both seem to be less, ornate, somehow. And with less fur, or at least, it appears as if there\'s less fur, it make these version seem almost, younger. The blue skin is hooded. Included also are a female version and another simply called male, though I assume the default and the team skins are also male. The female Bothan is a redhead with a decidedly more feminine body. Really though, the smaller waist is the only feature that differentiates her from the male Bothans. Yay for the first JA model! I can\'t wait to see what else Jason Fryer and other modelers come up with. Bot support is included, and as I mentioned before, there are team skins and other hidden skins included. Unfortunately, this uses, I think Kyle sounds. :/ Everything about this model is great, except that. The taunt just really pulled me out of the moment, y\'know? So with that said, I look forward to the next version of the Bothan. ;) Great work! Bot Support: Yes Team Colors: Yes New Sounds: No ~AmosMagee

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2205 downloads

Uploaded:08-29-2003

Kyle Katarn - Stealth Jedi Gear

kyle_sjg.zip | 2.44 MB

so well in multiplayer that I couldn\'t help but release it for everyone\'s use.[/quote] Great choice of colours for this one, the green looks suprisingly good. The skin design itself is equally cool, again lots of detail, neat and hi-res :D In the zip file, there is also a pk3 to make this skin SP usable!

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18363 downloads

Uploaded:08-16-2003

Shaak Ti (VM)

shaak_ti_vm.zip | 519.93 KB

variations for a total of 5 skins. No new sounds to be found here, but Tavion can keep you company on this one. The only problem I found was that her head has a tendency to clip through the robe. I really don\'t like the fact that the extra skin and red CTF are the same skin (as it was in Plo\'s model), but Mars more than makes up for it with the detail he put into this skin. Download it, ship it into your base directory, and get playing! Why are you still reading this?! Scroll down!! - Chrono Bot Support: Yes New Sounds: No Team Support: Yes

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21589 downloads

Uploaded:08-16-2003

Plo Koon VM

plokoonvm.zip | 402.54 KB

may have seen out there. Mars struts his stuff by skinning Aaron Smith\'s beautiful Plo Koon model. 3 variations are included for our use (including team colors) - Dark Jedi, Council, and Normal. No new sounds, but hey - this is Plo Koon. Record your own if you really need them that bad ^_^. Only beef with these skins (and I\'m a huge Mars fan, ever since he skinned the stormtrooper as Plo Koon) is that the Dark Jedi and Red CTF are the same. But Mars has all but outdone himself on this model (which looked rather difficult to skin anyway). This all but completes the Jedi Council - including Mace, Yoda, Kit, Coleman, Ki-Adi...but missing is Saesee Tin and Bultar Swan. You never know, we might see these guys (recently released was Shaak Ti) relatively soon. If this model had its own sounds, it would feel more complete. - Chrono Bot Support: Yes New Sounds: No Team Support: Yes

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62023 downloads

Uploaded:05-12-2003

Griffinclaw's Jedi Council

jedicouncilgc.zip | 8.26 MB

said about the beta of this map: [quote] For a first time mapper, damn good! There is a lot mapped out, some of it is quite familiar from the Episode II Movie. There are lots of rooms lined up on the walls, though some are a little empty, there are some rooms which are interesting; a pitch black one with these white circles in the air (a little freaky because you have no idea where you are going if it wasn't for the small light leaking in from outside it would be hard to get out) another room has small pools and ledges, a training room of some sort. All in all, the map was quite good, it needs some skyboxes rather than statix images that can be seen in the main council chamber and another room, I'm sure it'll be there in the final release To see what all is being put in the final release check the readme out Bot Support: No New Textures: No New Sounds: No [/quote] Now, the most significant change to this map has to be the add-on of the "Room of a Thousand Fountains". As noted by the author in the readme, there aren't a thousand fountains. But it is a very peaceful outdoors areas with a waterfall and rivers and trees and it's just lovely. GC has also added several more bedrooms and one, like, uber bedroom, a medical center and he changed a few details here and there in some of the rooms. Almost every door now only opens by pressing a button. The chairs in the council room are no longer just an illusion. ;) And there's just ... so much to see. Personally, I gotta tell ya, I love this map. I've always liked this map, but now with the add-ons, it's even better. There's just something about this map that's fun to play. And it seems to be pretty much a staple map on every server. The only thing that really, really bugs me about this map are the buttons. I can understand why they're there, but they really inhibit an FFA or CTF or any other fast-paced game. But it does seem that the reason the buttons are there is to keep the FFA in the main room and out of the training rooms where training could be going on. :/ Either way, great map - I love it. And I can't wait for the next update! (And yeah, there's still no bot support, but he promised it'd be in the next update - I think he promised. He at least said he'd try. So, yeah.) Bot Support: No New Textures: Yes New Music: Yes Game Types: CTF, CTY, Duel, FFA, TFFA, JM, HFFA ~AmosMagee

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12157 downloads

Uploaded:10-17-2002

Cinematic Saber and Weapons SFX

cinematic_saber_weapons_sfx.zip | 1.81 MB

reflect those that I associate with the classic trilogy, but hadn\'t heard in any existing mod. There are also new weapons sounds from the movies.[/quote] Definitely another mod to help make JK2 more \"Star Warsy\" :D. The readme even states from where all the author got the sounds from (just incase you were wondering ;)). There are other mods like this, but it just boils down to personal preferrance to which sounds you like :)

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33764 downloads

Uploaded:09-10-2002

Padme Amidala

padme_v2.zip | 1.79 MB

outfit(Padme_Geonosis_Battle) doesn't show blaster in holster. New skin of non-ripped outfit (Padme_Geonosis) that includes cape. New icons. New bot files. [i]Screenshot from JediKnightii.net[/i]

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2361 downloads

Uploaded:07-07-2010

Ingame Character and Saber Menu

ingame_char_saber_menu_v2.zip | 10.25 KB

would not have made it under normal circumstances, it has been removed. Apologies to both Awakibiji and Master Ibonek.[/i][/b] Amazingly enough though, it would appear that this version of the in game menus will make up for this grievous error. Why? Well first off, a brief recap on this mod's function: This mod allows you to evoke the player creation menu and saber creation menu while playing single-player. A very nice function, if not slightly cheating. The previous mod only allowed you to switch a new model and a single saber model and color, and you had to activate a separate button to change it. This version, however: - Fixed the saber menu so you can evoke duals and staff - You may now choose the red saber color for your weapon. - The changes are automatically complete upon exiting the menu. This is definitely an improvement, but there are a lot of issues that crop up if you abuse this menu too much. For example, if you change from staff to single, you still have the staff stance in your repertoire of styles. If you change to ANYTHING while possessing dualies, you will still retain the second saber. This can result in you possessing both a staff and a single, which neat as it sounds, makes your animation incredibly buggy, since the games' trying to figure out which set to use...and failing. However, if used properly, this menu is quite the asset. YOU KNOW WHAT TO DO. GET IT OR SIT ON IT. - Averus Retruthan

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1813 downloads

Uploaded:05-25-2010

Zero Suit Samus v2

zerosuit.zip | 6.51 MB

skin when I see one. Having seen the original version of the skin, and after looking up some pictures on the internet I can say that overall this skin is much more accurate than the last version. The shoes particularly look much improved. For some reason many of the shoes/boots in JKA look far too pointy and far too flat, which is a problem the last version suffered from, but the new versions shoes look much more like the reference pictures I looked at, so a thumbs up there! :thumbsup: The hair on the previous version however seemed to be more accurate to the reference pictures I found; a bright yellowy blonde, as opposed to the more realistic and natural coloured blond on this skin. That isn't really a big deal though, for one amazing thing I should point out about the hair is that it appears to have its own specular textures! I have never seen this before, and the effect is pretty amazing, even though the hair is obviously only a tiny part of the skin. Actually seeing the shine off the hair change as you move the camera looks great and makes a big difference in the realism of the skin, so another thumbs up there! :thumbsup: I must point out though, that if you do not see the skin in your skin selection menu when you go ingame, don't be alarmed, the skin is there, but you have to select it from the skin customization menu. This I found somewhat odd, since you cant actually customize the skin, there are no extra heads or legs, so the skins you select from the torso menu represent the whole skin. Unless the author is planning on adding more components for the customization menu later on, this really seems like an odd and not particularly good thing to do, since initially I was wondering why no Samus skins were showing up in the skin selection menu. So I have to say a bit of a thumbs down there. :thumbsdown: Apart from that though this is an excellent mod, the skins look fantastic and there are a variety of colours to choose from. A must download for Samus and Metroid fans here! Keep up the good work Tyrael64, this is most impressive and I look forward to seeing more skins of this quality from you! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

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3094 downloads

Uploaded:11-10-2009

Double-Cross on Nar Shaddaa

dfii_ns_double_cross_sp.rar | 35.74 MB

please note that you will have to open the console and type "map zurvan6" to load the level. It's a remake of the first level in Jedi Knight, titled Double-Cross on Nar Shaddaa. Or, at least, it's supposed to be a remake of that level. Right off the bat, when I spawned in the level, I found that things looked far different than they did in the old game. Having a Reborn attack me first thing didn't help either. Running through the level, I found that some parts of it matched the source quite well while others did not even come close. It almost makes me wonder if the author really had any experience playing the level, or if they just watched someone play it and decided to try to remake it. Some of the enemies and rooms were correct, but the addition of Sith to the level sorta ruined it for me. I was looking forward to a level where I wouldn't have to use my saber. On a final note, I don't know what the purpose of including the IG-88 model was, as the droid doesn't seem to make an appearance in the level... [b]EDIT: Apparently he does show up, but when I played through three times it he didn't show at all.[/b] Anyway, if you're expecting an exact remake of the first level of Jedi Knight 1, then this level isn't for you. If you want a new SP level, though, there's no reason to not give it a download!

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3853 downloads

Uploaded:08-12-2009

Hirman's Ahsoka Tano

hirmans_ahsoka_tano.zip | 8.12 MB

move the file queue, so here I go. What we have here today is a new model to our collection. Not just a random model though, it's Ashoka Tano, Anakin's Apprentice from the recent Clone Wars Animated Series (the 3D ones, for those who spent last year under a rock or something :P ). Because it comes in 3 variants I'll try to describe them one after another. The first one is obviously, the default one. It shows how Ashoka looks in most of the episodes, with her normal bra-shirt, gauntlets, skirt, leggings and leather boots. As much as it comes to accuracy it looks pretty decently. The model could use some work still, because some parts are inaccurate. For example there is complete lack of gloves, even though Ashoka had gloves that were a part of the gauntlets. Another thing is head, which looks a bit too square, but that could be just me. The second variant is the same as the first with the exception that it has a backpack. The very same one in which Ashoka carried Jabba's son in the movie. The backpack looks nice and accurate so there's nothing else I can say about this one. Finally the last one, which is hooded version of Ashoka. She carries a cloak with a hood that covers up her lekku and bends in the same place where lekku bend, so that's a good thing, since I've seen a few Twi'lek hooded skins with hoods that didn't form as they should because of the lekku. Sadly, the hood suffers from a bit of clipping in animations (you can see head stick out on the back of the hood aswell as it's sides) while cape is as stiff as on VaderVM. That would be all when it comes to this variat, now time for a bit of criticism on texturing.. or maybe lack of it. The whole model seems to have the textures photosourced from many images that could be found on google which makes it look well, not up to the "good" standard. Photosourcing shouldn't be done unless you know what you're doing, in this case I can safely assume the person wanted to finish it fast, but it turned out as it shouldn't. The "textures" are blurry, you can see straight away they were copied and they lack accuracy. The face is the biggest issue really, beacuse of the photosourcing, it looks stiff, unreal. The lekku Have pretty much no shading or detail at all, cape suffers from the same issue. The leggings have wrong color, they were white with slight addition of pink, not pink as the author made them. I suggest looking into those details if V2 is ever going to be released. Overall it's a good start, but in my eyes it's more of a unfinished product, fixing up the problems would really give a lot of love to this model and surely get more attention to it. As a side note I'd like to add that there are also team skins and new sounds, so don't worry. Last thing I've got to say, is that the author suggested using Ashoka's lightsaber hilt made by Ashura, so if you want a "complete experiance", I suggest you grab it :) Now please submit some bandwidth if this model fits your taste. Team skins: Yes. New Sounds: Yes. Bot Support: Yes. NPC Support: Hey look, again yes. -Schrödinger

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2767 downloads

Uploaded:08-09-2009

Age of Terror-Mod V1

shadows_aotmod.zip | 22.48 MB

so they are supposed to be stronger,and resist more damage. I've also included some new sabers(only reskins,but they have better abillities); The sabers are: Survivor, Ripper, Ripper V.2 and Shadow. (single) (dual) (single) (dual) The weapons are changed too; The Repeater now fires missiles, The Blaster Pistol, E-11,Bowcaster and Flechette shoots alot faster, The Concussion effects are more green, The Merr-Sonn is golden and it's missiles are flamming, The Thermals, Tripmines and DetPacks are darker.(Only Tripmine have NO new effects!) Oh,I almost forgot;The demp is now an E-11! ---------------------------------------------------------------------------------[/quote] I don't like to quote the author much but sometimes I have to, because otherwise I would be sitting at my computer FOREVER typing up all the small things that have been done in this mod. I'll give you an overview, however. - Most characters now dress darker, implying a theme of darkness - Makes NPCs stronger - Contains new sabers - Several weapons and their effects have been switched out - Changes load screens to a Halloween color scheme It is indeed pretty well done for a mod, not just a couple of reskins, but new weapons and effects also. The author has achieved what he set out to do in the first place, and this mod serves its purpose. Keep in mind that it is only for Singeplayer. Let me repeat, it does NOT work in multiplayer. Except for the sabers. They work in Multiplayer. Enjoy. ~Authuran

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5427 downloads

Uploaded:07-15-2009

Ahsoka Tano's lightsaber hilt

ashoka_lightsaber_ashuradx_v2.zip | 7.72 MB

one, is Ahsoka Tano's lightsaber hilt. Which is pretty obvious ;). We get the backhanded version, and the regular version. Let me chop some bits from Nozy's v1 review: [quote]First off lets have a look at the model itself, which I would say is pretty accurate. However it is not 100% accurate, at least not to the reference pictures I was able to find on the net. The little things that stick out at the top should be flat, not round. The main difference though is the pommel of the hilt, which shouldn�t curve in again at the end, at least on one version of the hilt. Oddly there appears to be two different versions, each with a slightly different shape. These are only small differences however, and overall I would say that this model is about 95% accurate to the actual hilt (one of the versions anyway). The model itself is well made, and the texturing is also good, although they are fairly simple. Its nice to see that the author included normal and back handed variants here, allowing players to choose which version that would like. However, there is a slight issue here; the author has included a .cfg file which he says needs to replace the models/players/humanoid/animation.cfg for the back-handed animations to work properly. However I couldn�t actually find this file and even if I had, I am a little worried about replacing base JKA files like that. If you do I would definitely recommend backing up the original![/quote] EDIT: Mistake on my part, this file does not need you to replace the humanoid .cfg anymore, so that is definitely an improvement for the lazy like me :) [quote]As far as improvements go, all I would suggest is working a little more on the textures, maybe putting a little more detail into them, since they look a little flat. Perhaps a brushed aluminium texture would look cool?[/quote] He has also replaced the dull gray shiny texture with a much more nice chrome, reflective one. Enjoy =P. ~Authuran

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3875 downloads

Uploaded:01-06-2009

Realistic Lightsaber Blades, Sounds and Force Lightning

real_effects.rar | 309.89 KB

look more movie like. This is one such mod, however, as well as improving the look of the saber blades to something more akin to the more ‘pointy’ blades in Episode 3, it also adds some new sound effects to the lightsaber as well as some improved force lightning effects. I especially liked the new saber sounds, they sound much stronger and more visceral and I think they are an improvement over the base JKA sounds. As for the force lightning effects, the lightning bolts themselves have been made bigger and thicker, as you can see in the screenshot below. I wouldn’t particularly say they look better than the original lightning effects, but they are certainly not worse either. I would say, rather, that they are best used as an alternative version if you want a change from the base JKA force lightning effects. Personally I liked them, and I think I will keep this file in my base folder for a while, to have a change from the same old base JKA effects! All in all then a cool little mod here, if you want a change from the base JKA lightning effects, and the saber blade effects and sounds, then you will enjoy this mod. Give it a download if you like the look of it! :) ~Nozyspy~

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3316 downloads

Uploaded:12-04-2007

Movie Battles II NPC Pack

movie_battles_ii_npc_pack.zip | 5.14 KB

Battles II, or you\'ll need to go download it. Most of the NPCs seem to have very similar stats, and I\'m still trying to figure out why Luke has Force lightning... But otherwise make sure to check the read-me for an idea of the NPCs included. ~Inyri

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3910 downloads

Uploaded:10-31-2007

Serenity - Firefly

serenity_rp.zip | 17.96 MB

roleplaying, not dueling. When I saw this I was excited to see it and when I played it I was even more happy. The map consists of only Serenity, the ship that the heroes in Firefly travel on. Accuracy wise it’s amazing, I felt I was really on it. At first I spawned on the medical bay, the doors to the medical room are noticeable from behind the archway but that’s not really a big deal as all the detail is spot on. The only thing I could complain about is that on every door I seemed to got stuck on, sometimes I even had to crouch to walk through them. But other than that is great it’s got the dinning room, the cockpit, the cargo bay, the engine room, everything is pretty much the same as in the movie and show. One thing, the author says that the bot routes are defined but everytime I tried to add a bot, my game froze. It does have new music taken from the soundtrack of Firefly which adds to this greatly. And new textures as well, overall a very good map. So if you’re a roleplayer and think this map will be good on your server then give it a download, just don’t try to put 16 people inside, it might be a little too cramped in there. :D [i]Ayane Yamazaki[/i]

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5760 downloads

Uploaded:10-15-2007

Darth Talon

darthtalon.zip | 3.97 MB

very familiar with this series or the character, but from all the pictures I could find, this skin is almost dead-on. This file is reskinned off the Female Twi\'lek Jaden model, and it works. But there is ONE problem...When she talks, you can see through her mouth and out the back of her head...ouch... New sounds have been included too, and they fit nicely. Though, the rolling sound was kind of annoying...Whenever I rolled she said, \"Hmmmmmmmm...\". But, just...don\'t...roll as much, and you\'ll be fine. And Sadly, Bot, Team, or NPC support were not added...But if you want them that badly, you can make them yourself. Overall, a nice skin, and one that will stay in my base folder. Team Support: Nope NPC Support: Nay Bot Support: Zip New Sounds: Ya ~ Yami

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3363 downloads

Uploaded:09-18-2007

Kensai\'s Hilt Pack

kensai_ja_hilts_fixed.zip | 2.16 MB

went into these. Here\'s a little more indepth on each saber: [b]Goldenbone:[/b] You can choose either the single saber, or staff saber for this, which is modeled after Darth Maul\'s hilt as seen in Episode 1. Obviously it is gold in color, and it shines like I would a golden saber to. [b]Silverbone:[/b] Sister of the Goldenbone, it is the same hilt, just colored silver. This also comes with the choice of using as a single saber or staff saber. [b]Tataku:[/b] A japanese styled saber staff. Looks like something a samurai would use... very badass looking. [b]Diago:[/b] A reskin of the Plo Koon hilt that is available here on JK2files. Had the rounded, silvery feel to it. [b]Saul:[/b] Modeled for the player Saul, it looks like Luke\'s saber with a few things added where the blade extends from. [b]Immortal:[/b] A plain looking, but gold-colored saber. Pretty simple here. [b]SithSM:[/b] Obviously a saber that is intended for sith use. Looks good, too. [b]Saesee Tiin:[/b] This one has been posted already on jk2files, but the author was given permission to use it in this pack.[/b] Overall, this is a beautiful hilt pack. I\'d highly reccommend downloading and adding these to your collection. ~Lord Griever~

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7441 downloads

Uploaded:09-18-2007

Final Fantasy VII - Advent Children Mod

assetsff7ac.zip | 9.62 MB

or the other if you so desired, in addition to a new startup screen. I'll start with the new screens first of all :) Okay, so this is basically a redesign of all of JA's menu screens and whatnot. Advent Children based, they all are well made and seem to work well for their purpose, e.g. the picture of Aeris when loading an unknown map. I'd imagine this would appeal mostly to Final Fantasy fans, and others may prefer not to include this section. However you can remove it if you want, yet still keep the fantastic weapon set which is included ;) You can check out the screenshots for an example of a changed menu. Incidentally, the only one 'm not too fond of is the main menu pic - it just seems kind of dark around the buttons. Although these are the immediately obvious effects of the mod, once you start playing you'll find it's inner beauty, the weapons pack. It has a huge number of well modelled and skinned weapons, with the most famous ones such as Cloud's buster sword and Sephiroth's masamune being exceptionally detailed. Some new saber trails and slash effects seen from the preview trailers are also included, and coupled with the new sounds they look very snazzy ;) I guess, despite these classic weapons being modelled perfectly, the one I was most impressed with was the gunblade lookalike, although right now the name eludes me. This looks very impressive and seems like the hardest to model as well. If I had to choose one I didn't particularly like it would be the Alastor. Even though the sword itself is just as high-quality as the rest, the electric effects on it don't work smoothly like the other effects do. Incidentally, the old version of this pack had some conflicts with the Midgar v2 map, but the author assures us that this version has no conflicts, so if you have any old versions I advise you update to this one :) Oh, there's also a lot of blood modding here when you slash people, so here's just a forewarning if you have something against blood mods. ~Szico VII~

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8199 downloads

Uploaded:09-18-2007

Obi Wan Kenobi\'s ROTS saber

saber_obiwan.zip | 1.26 MB

2, reflection mapped New textures: YES New Models: YES Specularity Maps: YES Reflection Map: Yes, on ObiWanRotSRef (second version) elros

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10949 downloads

Uploaded:04-09-2007

Vincent Valentine

vincentvnew.zip | 4.92 MB

=_=. Ahem...at last, after many trials and tribulations, the JKA community is endowed with Final Fantasy VII's most famous antihero, Vincent Valentine. This model is nothing short of splend'rous, and to think otherwise MEANS HERESY. Regardless, this model's detail, texturing, and accuracy are superb to a fault. It looks almost exactly like the model used in Dirge of Cerberus, and perhaps even better than that. Included are not just 1, but 4 variants: The teamskins, a black version, and a slightly redder "Chaos" version. Ah yes, and SP Support Bah...uou fools almost had my hopes up when I saw Chaos in the selection XD I thought you secretly made Chaos and included it. CURSE YOU =_= Guess what came along with the good pimply Vincent? Yes, that is correct: Cerberus. For those of you unfamiliar with what I speak of, I refer to his trusty tri-barreled pistol made famous by DoC. The detail and texturing are nothing short of supreme, thus constituting the previous Heretical statement. The factors that initially confused me were the fact it changed the blaster pistol and why there was a saber of it. These actions were justified with custom animations and the idea of "pistol whipping" in mind. Sadly, there are a couple quirks: - Vincent's mouth isn't rigged: This was actually quite a problem in the forum, as there were a lot of complications involving the skin on the mouth. In short, it seems that they cut out mouth rigging. Perhaps it will appear in a second version. - Awkward choice for Cerberus saber attacks: While the idea of pistol whipping was a rather smart idea, the execution was a bit off. I would think that the dual saber attacks would have been more appropriate. Why? Because: 1.) It would look more as if he were pistol whipping in quite a couple attacks. 2.) It would involve use of his claw, which he used more for melee in DoC than the pistol. - The new animations have a few "flaws": For one, they are not compatible with JA+ users, which would be discouraging for those folk. Second, and while this is more of Raven's fault, the other guns will be shot with one hand. This is because Raven was lazy and decided to spam one stance for almost every gun in the game. Lazy fools. I shall lay death at their doorstep. - The NPC had a saber. Sort of stupid, but I suppose the agile disposition makes up for it. Otherwise, I would not pay attention to those flaws too much. Despite the flaws, I figure no mortal can resist the dark and mysterious disposition of Vincent Valentine =_= if they can, well then they have more gall than I. In that case, I would hunt them down and slay them so that I would rule still =_,=. ....QUIT READING MY GARBAGE TEXT AND SURRENDER BANDWIDTH ASAP. FILEFRONT DEMANDS YOU BREAK IT IN =_,= HAMMER IT WITH ALL THE PACKETS YOUR ISP CAN PROVIDE. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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4290 downloads

Uploaded:09-04-2006

Queen Amidala + Handmaiden 1 and 2

queen_amidalahandmaidens.zip | 5.11 MB

a good thing. The skinning is also very well done. Although...the neck could use a little work, because other than its shape, it doesn't really make me think of a neck. But that's just a small detail. A bigger issue I have with this model is that it doesn't quite look like Natalie Portman. The head just doesn't really look to be shaped quite right. Feel free to correct me on it. But in all truthfulness, this is a good skin pack. There are two other handmaidens included in this pack, so enjoy. Bot Support: No Team Support: Yes Npc Support: No New Sounds: Yes ~Zach

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9693 downloads

Uploaded:08-27-2006

Ancient Outpost

ancient_outpost.zip | 29.97 MB

be able to find each other! This map is huge, perfect for large free for all, and it's just beautiful. Mixed with indoor and outdoor areas, both the various corridors and the mile-high rock faces are wonderfully done. The outdoor areas are bright, but not brighter than you would expect given the overcast sky. The meshed walkways connect various buildings, leaving many places to potentially fall to a gruesome death in the lava below, and the rocky skybox perfects the atmosphere. To add to the somewhat industrial feel, large pipes stretch from one building to another, so [i]if[/i] you fall you might be lucky enough to land on one of them. And boy do those pipes look stunning. I've never appreciated plumbing quite so much before. The inside is a mix between an industrial atmosphere and a more medieval one. The walls are mainly stone, lined with crystal-like lights, but some more advanced technology makes an appearance, such as control panels, lighted bridges, and some very neat looking mechanical doors. The lighting hops back and forth between white lights and blue lights, occasionally accompanied by a red glow from some lava. The really neat part about this map is how varied the architecture is from one area -- or even one corridor -- to the next. You'll rarely feel like you've been in the same place twice, but somehow the map still holds a sense of unity of style. Both the lighting and architecture vary enough to keep the map continuously interesting, and there is no lack of details, ranging from arched bridges to warning signs. A good word for this map would be [b]complete[/b]. It is very much complete, with very little lacking or that could be significantly improved upon. Even botrouting has been included, which is a must-have for a map as large as this (I can imagine some great bot matches to be played here!). Definitely a must-have. [b]Bot Support[/b]Yes [b]New Textures[/b]: Yes [b]New Models[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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14030 downloads

Uploaded:07-26-2006

Advent Children - White Cloud

advent_chilren_white_cloud_v2.0.zip | 3.36 MB

skin. That blurry orange symbol that was on the first version is now gone, and shaders have been added, as well as bot support, npc support, singleplayer support, team skins, and sounds. I can certainly say that the skin looks better from last time, but it still needs a little work. The shaders, while cool, utilize the glow effect. What does that mean to you? It means you have to have r_dynamicglow set to 1. This also means that your ingame FPS will be cut in half. For some of you, your graphics card doesn\'t support dynamic glow. But other than that, the wolfs head on Cloud\'s shoulder pulsates. The biggest thing was the shader used on the skin. While it serves its purpose, it doesn\'t extend to cover the face. That\'s just disappointing that the author didn\'t notice that while testing this skin. Now for a quick overview of the team skins. Instead of being white, they go with a black theme. And they aren\'t solid black! They do have red and blue shading on them, and the hair for each one is different. That\'s it. Bot Support: Yes Team Support: Yes Npc Support: Yes SP Support: Yes New Sounds: Yes ~Zach

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18003 downloads

Uploaded:06-30-2006

The Legendary Goku

legendary_goku.zip | 6.41 MB

skin should have in order to succeed, when based off a non-original character which in this case, dare I say, is quite well known. Number one: The skin and model should actually look like the person who is on show, and that especially includes the facial texture. Number two: The model deforms correctly and can be selected from the menu. If a file has fulfilled these two criteria, I don't really care how many polies the model has - (hey, my PC can handle it. ;) ) unless of course it’s ridiculously high or ridiculously low. And, of course, when the model by chance also happened to be from one of my personal favorite anime shows, well, then, how lucky is that? ;) I think everybody here will recognize Goku from the images, at least those who have seen Dragonball Z on television. As I mentioned above, that’s a great sign. The textures aren't photo-realistic though, and perhaps are even a little low-res. But it still manages to work with this character because of its style. It's anime, where high-res textures aren't always key. And whilst some may disagree about the hair, I rather like it. It's modeled well on all three of this models forms (That's normal Goku, and Goku in Super Saiyan 1 and 3 transformations.) and I personally think that the almost flat-shades here are perfectly adequate. Now, I didn't notice any deformation bugs when testing, however the readme does mention that some exist, so that may be a factor to consider when downloading. I have a feeling that's probably only relevant in SP mode, which is supported by this pack, but I didn't test because...well, the JA storyline makes me want to hurt things. ;) The sounds were my only main concern - far too loud, and they're all practically identical, but at least they weren't Kyle. I also really liked the facial textures. There was a nagging feeling that they didn't look quite right, but when you wont see the character's face for most of the time when playing, a small personal nag shouldn't be very problematic, and if nothing else, this model is definitely the best Goku I've seen on this site, with the last version of Goku I saw being a rather crude reskin of the cloud model. So I do recommend this for Dragonball Z fans, and even if you're not a fan, you may still find this appealing. :D New Sounds: Yes Team Support: No Bot Support: No ~Szico VII~

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2031 downloads

Uploaded:04-07-2006

Mkem\'s Scepter Of Ragnos

scepter_of_ragnosmkem.zip | 1.62 KB

to... I think. I admit to not having played SP in months, but it sounds better at least. It would be incredibly unfair to use in multiplayer, but it might make a good gag, or if you just want to have a really long saber kind of like the sceptor was give it a try. ~Inyri

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7617 downloads

Uploaded:01-27-2006

Coruscant Heights 2

coruscant_heights2.zip | 20.09 MB

If you've ever played JK2 Nar Shaddaa Streets. (My favourite level of the game) You'll instantly recognise the style used in this map. It actually looks like the author has directly used some of Raven's original map for jk2 to create this one, which whilst not that challenging, still looks good ;) And of course now it's Coruscant-texture themed, and not Nar Shaddaa. Of course, it does have a few small flaws, as well as a few not-so-small ones. Most obviously, especially from some of the screenshots, is the missing floor texture. Now, if this has been on a crate or something, I'd probably have overlooked it. However, when the entire floor of one half of the map is an ugly grey and white texture, you tend to notice it ;) Furthermore, the framerate can get a bit choppy sometimes, although it isn't in general bad. However, I can tell without looking at the included .map file that the author has failed to caulk many of his hidden surfaces, which immediately lets me know the framerate could have been so much better! :( I'm actually more amazed at the scope of this level, rather than the design. You'll need a Force 3 jump to get around most places, although there are a few trams and lifts which move you around as well. However, unless you're a full-force jump user, you won't be able to get around very easily. Oh yes, the doors. Very annoying. The author has forgotten to put a 'wait' key on his door triggers, and consequently when you press 'use', the door opens and closes too rapidly for you to get through. Overall though, the gameplay of this map is great - plenty of height variation and enough room for well over 32 players. I especially liked the fog-esque effect around the building bases. That just looks so good compared to a black drop-off that I will tip my hat to the author. Very nice. :D In conclusion, this map is very inspiring, although technically and visually there are some rather unpleasant flaws which absolutely MUST be fixed because as they are they're ruining the map. Oh yes, and there is no bot support, so I'm afraid the author gets a big black cross put by his name ;) Next time get them in there for Pete’s sake![/quote] So, here's the second version of the map, which, looking at the readme, has fixed a fair few bugs and other problems. Most importantly, is the texture problem which proved to be a fatal flaw in the original. As you'd expect, that issue has been fixed for this new version, so we can all get on and be happy. The map is essentially the same as the first version, there are no major design changes, although one of the cool cable cars has been removed, and there's a few new additions, including sounds for the doors and wait values. There were a couple of new errors I discovered this time around, and a few new things to comment on which I didn't notice originally. Firstly, there are now some caulked surfaces which that player can actually see, so what you get is basically an invisible wall in a few places (See screenshot 6). Secondly, is the texture usage. Now, I know that the author has prevented his textures from looking repetitive by breaking them up using other textures, but I think going a step further could give another visual boost to the map. Looking sideward, the textures are fine, but looking up and down, they repeat. Furthermore, when textures which are the same sit next to each other, and some of the windows have glows, it looks weird when the set of windows directly next to them has exactly the same set of glows. The new support sections and walkways are well created, but you need to create the flares properly, because, at the moment, they're 2D. Okay, all flares are 2D, but they're supposed to look 3D. This is done by making a light and giving it the following keys and values: [quote] key: _flareshader value: textures/flares/nameofflareshader[/quote] Furthermore, when looking into the crevices between some buildings, you can see half-cut window textures which really don’t fit. (Screenshot 2)There's also a small issue on that broken pane of glass in the building near the top of the level, where the author has not caulked the gaps where 2 pieces of glass meet, so it looks a little weird. Also, were those cars there before? I mean at the top of the level. They just don't look as good there as they do at the bottom. There are also a few uncaulked surfaces on the buildings, but I'm still loving that fog ;) Conclusion? It's a very nice map, which seems to capture the physique and scope of a cityscape very well. Gameplay-wise, it's also on a very level, with plenty of height variation and room to breathe. In order make this a brilliant map though, you'll need to really push your design ambition - don't just have square buildings, give them more detail, create some focal points and really bring it to life. Its a great design, but it can get quite monotonous after staring at it for a while. Make a focal point, and bring some more lighting contrasts into play to spice areas up a bit - some shadowed allies e.t.c. Overall though, a definite improvement over the first. Although, you're still getting slapped wrists for not including bot support. Honestly, it is such a good extra to have, and isn't particularly hard to implement! Oh yea, and is the inclusion of that custom skybox really a necessary addition - you can only see the top of it in game and there's plenty of JK3 skyboxes which would have worked just as well, if not better. New Textures: Yes New Sounds: No Bot Support: No ~Szico VII~

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12157 downloads

Uploaded:11-16-2005

Stargate Atlantis

sgaja.zip | 25.17 MB

was going to be to the last one I reviewed. As last time, the first thing that hit me when I explored this map was that its HUGE! There really is plenty of things to do in this map, there’s plenty of places to explore, and a feature that I always love in a map….flyable custom vehicles! Let me start off with the main area, unlike last time, now I have been able to actually watch some of Stargate Atlantis on the TV, so now I have the advantage of knowing more about what the main area looks like in the program. The place you start off in is rather barren, and there’s nothing but snow and fog all around, but I presume its supposed to be in Antarctica or something? So I suppose that would be quite realistic for the setting! Mind you, if you explore a bit, you will come to a small rocky area, that is filled with Wampas! Now I don’t think there are really Wampas in Antarctica…so lets just say they are Polar Bears ;) Once through the Stargate (hopefully with no Wampas following lol) you will end up in the main area of the Atlantis City complex thing (or whatever this Atlantis thing is supposed to be :S well sorry :P…I didn’t see THAT much of the program, so I still don’t know what it is, just what it looks like lol). There are quite a few cool features in this area, the architecture is good, and it does indeed look like the setting in the TV show, I love the cool bluish windows at the opposite end to where the Stargate is, and the great skybox! Go up to the main control area, and there is a button you can push which seals the Stargate with what looks like a force field version of the ‘Iris’ from the original Stargate Series. I remember in the last SG Atlantis map I reviewed, when you come through the Stargate, on the left side of the large area you come into was some kind of conference room. But when I looked around this map, I couldn’t find it! There was just a wall there…or so I thought… I had a hunch…so I pressed my use button on the ‘wall’ and hey presto, it opened up to reveal a large conference room type area behind it! The way the wall just opened up was sooo cool. Absolutely brilliant! Travel up some stairs on your right as you come through the Stargate, and you will end up in what can only be described as a hangar for Puddle Jumpers I *think* they are called. The real skill here is actually getting the things out of the hangar! Its pretty difficult to take off in such a small place and then get out of the roof opening without blowing up! But once outside there is PLENTY of room to have an air battle, there’s even some turbo laser turrets scattered around to make things more interesting. Overall there were a lot of cool things in this map, which included some subtle things that just make it look better, like the patterns in the glass that look a bit like etching or something. But as with all maps there are always things that can be improved upon. Even for all the good points, there is still quite a lot of stuff that could be done to this map to improve it. Overall the lighting isn’t too bad, but in some places its very harsh, and bright, and it doesn’t appear to be coming from an actual light source, like a light on the ceiling or anything, it sometimes just looks like its floating. However, with all the different kinds of light fittings spread out in this map, I imagine the lighting would be quite difficult anyway. Probably the biggest problem though is the large amount of z-fighting (for anyone who doesn’t know what that means its when two objects, like say walls, occupy the same space, so as you move through the room the wall will appear to flicker. Because there are 2 walls in exactly the same area, the game doesn’t know which one to draw or something like that. Correct me if I’m wrong lol). The fps is also quite bad in places, but that’s understandable with a map this size. Oh and also, there no music! :( Not a bad map here, like with the last Stargate Atlantis map, if your into the TV program you might like this ;) Bot Support: No New Textures: Yes New Sounds: Yes New Music: No Game Types: FFA, TFFA, CTF ~Nozyspy~

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12701 downloads

Uploaded:11-04-2005

Silver Dragon

silverdragon.zip | 1.45 MB

to mimic something that already exists. Is this that? Could be. It\'s certainly not a Jedi, though, and definitely has a unique flaire. My favorite part, oddly enough, is the hands. How many of you modellers out there use Raven\'s hands? Or learned your technique from them? *raises her hand* This author wouldn\'t have that, however. He seems to have made his hands from scratch, with the biggest difference being there are three, not four, fingers. The claws on each finger are also unique. My second favorite part is the head, and wouldn\'t you know it, the mouth even moves! Personally I\'d rather replace Desann with this model if it was JO compatible. He just looks so much nastier than Desann ever was, and Desann was pretty cool in my books. Now to the technical aspects. What makes this model so neat is the skin has a specular shine to it, giving it the impression of being armored scales. It\'s very subtle, so it\'s not over the top and metal-looking. The deformation looks pretty good too, especially considering it\'s a first model. What I\'m not so fond of is the very grainy look of the textures, which luckily you won\'t notice much unless you\'re looking at it very close-up, or looking directly at the textures, as I have a tendency to do. Other than that, however, the skin looks fantastic, as does the model. And on top of all that, it has single player support. Always excellent. I\'d recommend this to everyone except... well, nevermind. I recommend it to everyone. I mean really, who doesn\'t like dragons? If you can stomach lightsabers, the Force, and Wookiees, I don\'t think a silver dragon is out of the question ;) Bot Support: Yes Team Support: Yes New Sounds: Desann\'s NPC Support: No ~Inyri

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16938 downloads

Uploaded:08-25-2005

Yoda

yodadd.zip | 1.36 MB

fixed for JA or anything. Since I can\'t really find any differences, I was going to just leave you with the original model\'s read-me, but it wasn\'t very descriptive either. Oh well. I guess I can say a few things about the model, created by Team Yoda, since I can\'t figure out what\'s different between the two versions. The model itself is quite accurate. It even has Yoda\'s thinning hair. Since the model is the correct proportions, it doesn\'t fit on the skeleton really well, so some of the animations are a bit off, and the weighting was done very oddly. They did with what they had though, I assume. The shoulder areas don\'t seem to deform that well (though in my opinion that\'s the hardest area to weight!) and the back of the robe is weighted to a different part then the front, so there\'s some clipping of the front part of the robe into the back. The skin, however, is excellent, especially the face. This (or the original) is definitely worth your download if you\'re a Yoda fan. Just do us a favor. Don\'t send in too many Yoda PotDs... ;) Bot Support: Yes Team Support: Yes New Sounds: No (From original model) NPC Support: No ~Inyri

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4601 downloads

Uploaded:08-21-2005

All Enemies Have Sabers

all_have_sabers.zip | 25.88 KB

assume it would get a little old, especially when a mob of angry saber-weilding mercenaries killed you. I don't imagine having a bunch of tuskens running at you with lightsabers would be much fun either. However for those of you who are 100% anti-guns, this may prove a neat little mod to have. Apparently this also changes Tavion in the final battle to... well... something else. I know what it is, but I won't ruin it for you. Just be aware it's probably not as exciting as you might expect. Just be aware this pack has a lot of .npc files in it, so if you already have a bunch of NPCs in your base folder you may not be able to use this mod. ~Inyri

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8225 downloads

Uploaded:07-20-2005

Movie Saber Clash effects Mod

moviesaberclashmod.zip | 115.28 KB

the body look like a saber clash. Overall it gives the effect of a more realistic saber fight because it doesn\'t look like you are actually hitting anyone, making it perfect for movie making. It also makes the saber fights feel faster paced and exhilarating. I can only really see two downsides to this mod, firstly it would give you a bit of a disadvantage in duels, and normally you can tell if you got a good hit in or not. Also you still get the shield effect which kinda ruins the feel of it. Maybe that could be changed in version 2 *hint* I think this is probably one of the most practical mods I have ever seen; I can see a valid use for it. All in all, Good Work -TheSpike

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7787 downloads

Uploaded:06-30-2005

Hotel Coruscant

hotelcoruscant.zip | 5.67 MB

originally made to the Movie Battles mod, you can tell by the fact that as you run round you may run across some objects that have a health meter but having never played the Movie Battles version, I have no idea what they do, if anything. I am very impressed with the features of the map, there is a lift which takes you between the floors, although if you are not quick enough you can get stuck in it. If lifts aren\'t your style you can still take the stairs Id say this would make a good role playing map, Even the size of the map doesn\'t affect Duel and PowerDuel game modes, you will always spawn on the roof giving quite a decent duel area. My only gripe with the map is the lighting level on floor 10, it is just that bit too dark, this was probably relevant when the map was in Movie Battles. The map doesn’t have bot support, which is understandable; you can’t teach old bots how to use new lifts All said, generally a very good map. Bot-Support: NO New Textures: YES New Music: NO -TheSpike-

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8331 downloads

Uploaded:06-27-2005

Episode 3: Revenge of the Sith Lightsaber Blades

episode3blades.zip | 356.29 KB

RotS when I was watching it. The author states that this style grew on him after seeing RotS several times, and that in addition to modifying the core he brightened the color (and changed blue completey) and increased the resolution of the saber glow so it\'s more smooth. Yeah, I bet you smelled a gripe coming. All good mods have gripes. This mod is good enough, but I just don\'t like the glow. It seems to me like the author slightened the cores, pointed them, but left the big fat glow alone, and now it just seems too big. I\'d like this mod a lot better if the author went back and resized the glows to match the new blades, however that\'s my personal preference so you\'ll have to decide what you think for yourself. ~Inyri

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22022 downloads

Uploaded:01-24-2005

Clone Trooper

izzy_aotc.zip | 4.37 MB

need to be to tell you how accurate a clone model is. They all look the same to me! There are probably several little details and nuances that I don\'t notice, nor will I ever, because I simply don\'t care to know that much about any character in Star Wars. Well, except maybe Han Solo. Who, by the way, totally shot first. Aaaaaanyway, this is a skin of the Clone Trooper by Izzy. Izzy always makes great skins and these skins are no exception. Not only is there bot support and team support, but several other skins were included as well. As I said, I\'m not exactly a connoisseur of clones, so I\'m not sure how great these are compared to other clones, but I like \'em. Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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12299 downloads

Uploaded:01-19-2005

ForceMod III - Return of the Sith - v1.01 Patch

forcemod_iii_v1.01_manual_patch.zip | 5.41 MB

bugs and issues that needed to be addressed. Cue the patch for ForceMod III. All of the fixes can be read in the readme, posted below. This is the patch for Linux, Mac and for those who prefer to do it manually. ~AmosMagee

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47150 downloads

Uploaded:12-07-2004

Deathstar Trench v2.0

deathstar_trench_2.zip | 10.58 MB

place, you can choose between the X-Wing, A-Wing, and Y-Wing. You then go through hyper space, and arrive at the Death Star. What could be better? Your opponents are waiting on the other side, that's what. The other team has access to all kind of Tie Fighters, even a real strange looking one. Look at the screen shots below, I’m sure you will be able to spot it. That one is my favorite. You can choose the vehicle you wish to have in the game, by going to one of the control panels. A name will appear on the screen, it tell you what it spawns. You can then spawn it, and start flying it around. Be careful if you choose a rebel vehicle. There are turrets on the Death Star, that would love to put a hole in you, if you know what I mean. ;) Don’t let your mind wander though, if you spawn in one of the hangers in the Death Star, make sure you are in a vehicle, when you exit the hanger. There is no air outside of the hanger, so you better be in a vehicle. Near the end of the trench, there is a hole on the ground. Aim at that and fire. You will see an explosion effect, and you get 25 points added to your score. I couldn’t really find any bugs in this map, which makes me very happy. I did though have trouble approaching the Y-Wing. Every time I got near, it shot me. :PThe author also included version 2 versions of this map. The first version just has the basic ships. The second has all the ships. The author also put the proper credits in his Readme, even giving credit to the vehicles. You need to unzip all the .PK3’s from the .zip. One is the map, the others are the vehicles that the maps uses. Great Job Dude! Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA -Airm

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17682 downloads

Uploaded:12-04-2004

Coruscant Streets

coruscantstreets.zip | 21.89 MB

worth another look for me, because I really hate having to shut down all of my programs, restart, start everything back up again, load the map - only to have it crash again. So, Black Hunter, let me start by saying that this map looks great when you consider the screenshots. Anything that\'s Coruscant Streets-like is going to appeal to me. I love this theme. However, you screwed up in some MAJOR ways. There are several missing textures. The music doesn\'t fit this map AT ALL. You\'ve added posters that just aren\'t consistant with the Coruscant theme and really cheapen the atmosphere that it seems you wanted to create here. And finally, worst of all, I was getting about 9 FPS in some areas. It\'s a pretty map at first glance, but don\'t judge a book by its cover. This map has some serious flaws and it needs to be fixed. It\'s too big, sluggish, inconsistant visually and musically and it crashed my computer. I never, ever, ever rate maps. At least, not to my recollection. However, to make my point completely clear that making good maps are about how the map plays, I\'ll rate this one and I\'ll give it a 2/10. And that\'s generous of me. You get 2 points simply for making a map that does work, and almost getting the theme right. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA, CTF ~AmosMagee

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14256 downloads

Uploaded:10-28-2004

Bloodrayne Skins

bloodrayne.zip | 12.25 MB

skins. The skins have mostly black outfits with different colors, also different colored hair. It is also a good thing they have new taunts, it really gives the skins an extra touch to their personality. I don\'t really have anything bad to say about these skins, except that the waist and neck skintones don\'t match. Hope everyone enjoys them, just try them and form your own oppinion. I have to say good job Darth Vengeant. Bot Support: Yes Team Support: Yes New sounds: Yes >)-Buffy-(

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21856 downloads

Uploaded:07-30-2004

Tatooine Scum and wampas?

tatooinescumandwamassjc.zip | 8.96 MB

when i entered a building.It was a group of wampa\'s locked in some sort of prison/cage. The hallways are very nice detailed and alot of shader work has been used.Though the doors are rather tricky to open at first. As I walk up to an impressive large building I notice some nice effects like smoke *Thumbs Up*. and as I go inside the building I find a nice open room with box\'s you can smash open with your saber. Back outside I find a landing pad and some watch towers, perfect for sniping people. And as I go through a large door back to the village part of the map. I start testing some doors from the buildings there.Some doors open leading me to a room with loads of weapons. and another room that looks a bit like an shop for vehicle parts and guns. Then I come to a larger building which contains a very nice bar. with alot of details. and even a little stage. going up on the stairs in the bar I find even more weapons. and little peek holes/windows facing the bar (another nice spot for sniping) as I walk further I even find some sort of toilet! Outside again I also find a very nice Lambda shuttle. where u can go inside. Though u can\'t fly it. In other words:This map is very nice detailed and everything looks smooth. Very original and realistic. This map will be loads of fun to play with alot of people. and also some role playing could be done in here. I\'d have to say Sith-J-Cull you did a very nice job once again. and I can\'t wait to see the Finished part for the MovieBattles Mod. And the Textures, Terrain, Shaders, Effects are perfect. -Buffy- Botsupport: Yes New Textures: Yes New Music: Yes Game Types: FFA , Team FFA

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15250 downloads

Uploaded:01-14-2004

JediStyle Mod

jedistyle_modv1.0.zip | 11.62 KB

core _humanoid animation set via modifying the animation.cfg file, effectively making the model perform a different motion when an action is done. According to the ReadMe, these changes are: *Walk animation for Dual sabers *Walk animation for the Staff *Run animation for dual sabers *Run animation for the Staff *Force Jump animation *Blue stance for single saber(animated) *Red stance for single saber(animated) *Dual sabers stance *Stand idle animation *Dual sabers victory taunt (gloat) *Red stance victory taunt (gloat) Now I know the concept of rearranging the animation.cfg to make different animations isn\'t very new, but overall, I think the new animations look quite good. Some look a little weird in some cases (Like when you stop running on single red stance), but I think this is file is still worth a download. :) -TiM

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23085 downloads

Uploaded:01-12-2004

Helm\'s Deep (v2)

helmsdeep.zip | 12.05 MB

screenshot. I expected it. Still, when it exploded, I screamed and about jumped out of my chair. But that\'s not all that\'s scary! It\'s raining. And there\'s thunder and lightning. Okay, whenever there\'s a storm like, where I live, I\'m practically hiding under my bed. I\'m such a chicken. Add to that, I read in the readme that there are Rancors in this map. Yeah, so there was no venturing into dark caves for this little girl. The map is beautiful - par for the course, for Nathan. There\'s so much detail in this map and it\'s huge - the tower seems even bigger in this map than his previous Helm\'s Deep for JK2 - but that could just be the lighting that makes it appear so. *shrug* You can expect to have low FPS due to the size of the map and all of the effects. The rain and lightning really add to the ambience in this map. The music is, of course, appropriate. And yay! There\'s bot support included. That\'s probably one of the most important things he could add to his map since playing this map online with a bunch of other people with low FPS is probably not practical. Great job, as always, Nathan! By the way, I\'d love to see you do a Siege map! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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10563 downloads

Uploaded:12-05-2003

Dark Robes Skin

hmdarkrobes.zip | 1.87 MB

thrown in a beard and moustache for good measure. And that\'s it! As for detail, to say the main thing is it has been darkened, it has been done good, not superbly, contrast is a bit off but good nevertheless. The only truly different thing is the beard and moustache which do look like a beard and moustache at least! -WadeV1589-

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24613 downloads

Uploaded:11-26-2003

Jedi Academy SDK (MP)

jedi_academy_sdk.zip | 6.22 MB

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18536 downloads

Uploaded:11-26-2003

JKA Saber Hilt Pack (v2.0)

jka_28_hilt_pack.zip | 4.77 MB

for you to choose from. If you played JK2 then most of these sabers here will seem a tad familiar. I'll just give a few words on each saber. I will be listing them in order of the screenshots. Desann: We should all recognize this saber, carried by the most lethal lizard/dragon Dark Jedi thing. Enjoyed by many in JK2 and now available for JKA! Stinger: Can't say I've seen this saber before, but I'm not one to download many sabers to replace the default ones ... so ... yeah. It came with the Desann one, but I'm not sure who credit goes to for it. Seems like a fairly plain saber. *shrug* Strider_Fellowship: No info included on who the author of this saber is. It's a good lookin' hilt and will look better as a sword without the saber glow thing. Luke: This is a saber hilt from a pack by a guy who did none of the saber hilts either. Yeah. I'm thinkin' this is just Luke's saber. Then again, I don't pay much attention to the hilts. Oniwan: Before you even start, I know that looks like a typo, but it's not one by me! HA! That's what whoever made this hilt called it. It's his typo! Decent hilt. Dooku: From the same guy who gave us the Luke and Oniwan hilts, here's the Dooku hilt. Wildly popular, I saw this hilt everywhere in JK2. While it looks like good craftsmanship, I can't stand this hilt. Maybe because it's curved like that, I dunno. Personal preference, I guess. Yoda: The final hilt from the pack that included the last three hilts, this one is called Yoda. Though, I think it looks a tad too big for Yoda. Very plain hilt. Nazgul: And now onto the Lord of the Rings (LOTR) hilts. This first one looks like the kind of sword the Black Riders would carry. Dark in color, sharp at the points. Looks like it could inflict pain on someone no matter which end you swung with. Morgul: A dark city in Mordor, Morgul (actually Minas Morgul) had this hilt made with its namesake and I think it fits its name nicely. Small and unassuming. Glamdring: Ah, Gandalf's sword. It's large and regal and it just really has a presence about it. Nice lookin' hilt. Sting: This helpful little sword was given to Frodo by Bilbo. I do like this LOTR hilt. It has more personality and character than the other hilts I've seen so far. Strider: Strider's sword is big and shiny and quite masculine. Mmm ... Strider. Oh, right, back to the hilt. This is a nice hilt, and seems to be consistant with the other LOTR sabers. Ranger: I'm assuming this sword is fashioned after one that Strider/Aragorn carried, or belonging to one of his kin. It's a great looking hilt and is well worth the download just for this one, I think. Ring_Wraith: Another great LOTR hilt, made with the Ring Wraith in mind. The detail on this sword is lovely, but would be lost in gameplay. Morgul_Sword: Again we see another hilt with Morgul in mind, and its style is very much the same as the first one we looked at. Not much more to say about it. Black Widow: Oops. I kinda cut off part of the hilt there at the front. Well, trust me, this is a great looking hilt. One I may consider keeping myself. It's very evil looking. Yun: Some may prefer the simpler saber hilts and for those, I suggest Yun. It's a nice hilt, decent size, not too big or small, all chrome. It has a solid look about it - if that makes sense. Fierce Deity: And finally, the sword that was included with the Link model. This thing is huge. I mean, seriously. Use this sword and people will question what you're compensating for. No one needs a sword that big! And there you have it. One download ... 18 saber hilts. Is it worth the download? Sure, if you like variety. I would take too long deciding which hilt to use, so I'll stick to the base hilts. [/quote] So what can you expect in version 2? Some typo fixes, more hilts, and all hilts are now in one pk3. WOOHOO! *ahem* Okay then ... here are descriptions and screenshots of the new hilts: Ultimate: Frankly, I can't see why this hilt was named "Ultimate". The word implies something grand and perfect and for some reason, to me, big. It's a thin, small hilt and I do like it, though it's a bit plain. SaeseeTiin: I have no idea what the name of this hilt means, but it's a decent design. Nothing all that unusual about it, but it has a balanced look to it. Kenobi: A lovely saber that's just the right size for anyone. Very simple in its design. Silverbone: This hilt's appeal, for me, is in its clean lines, and smooth silver surface. It's a good size and has buttons. I like buttons. 3dberkoll: I remember seeing this saber and liking it. I'm unsure if it's what it appears to be - glass. I like the design and the concept of a glass hilt. 3dberko: This hilt has a shader on it that makes it seem to glow red from the inside. Love the idea of this hilt. Caladien: For those who believe size matters ... the Caladien hilt. Personally, I just don't like this saber - too big and unwieldy. It's a good looking hilt - just too much for me to handle. Guardian: Darn it. I cut off part of this one in the screenshot. Well, take my word for it, this is a nice looking, average-sized hilt. Love the silver and black. Diago: Grrr. Ran outta room for this hilt too. It's a great looking polished black metal hilt that keeps its design very simple and sleek. With 9 more hilts to choose from in this pack, why would you ever download the old pack? ;) Get this update for more hilts and a few bugs fixed (I think). Good work! ~AmosMagee

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22523 downloads

Uploaded:11-22-2003

Clones

clonesfnl.zip | 1.97 MB

this skin pack is nothing short of extraordinary. Sure, they\'re clones, but they don\'t all have to look the same! The first one is a great looking skin with team support. The two team skins are what one would expect - your vanilla clonetrooper with some red here and blue there. Then there\'s the same clone as the default skin, but with this huge jetpack thing that\'s just very cool. You guys\'ll have to tell me what it does and where it\'s seen and stuff, cause I have no clue. The fourth screenshot there shows a trooper with another kind of jetpack and, dare I say it - shades on? Next is a another Fett look-alike, but without his helmet and another kind of jetpack thing - again, no clue what it is really. :) And finally, a bunch of other clones - another like the default, but with a jetpack and three like the team skins but in white, yellow and green and the last one is ... I\'m not sure what it is. So ... yeah. I counted four different taunts for the clones - all of which sound great. I\'m not sure Mars has ever submitted work that wasn\'t complete, so you can expect to find bot support here. I prefer this skin pack to his last one submitted - it seems to have more variety. I\'m eager to see what else Mars has in store for the community! :D Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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13177 downloads

Uploaded:10-28-2003

Aayla Secura (Jedi Academy)

aaylaskin.zip | 620.21 KB

EXCELLENT. Unfortunately, as he says, it lacks shader compatibility in this version (so no team colors for Aayla I believe) but it still looks GREAT nonetheless. Did I mention it looks great? What are you waiting for? Download DOWNLOAD!!!!!! - Chrono

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2181 downloads

Uploaded:08-29-2003

Ben Kenobi

benkenobi.zip | 1.16 MB

all set! Note that the skin will prolly show up all the way on the right side of the horizontal skin selecter menu at setup > player, atleast that's what it did for me (Pro-Filer) The screenshot compilation at the left of the description is done by me, and this is a compilation of the screenshots the author sent me:

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85932 downloads

Uploaded:06-23-2003

Jedi Knight 2 Demo

jk2demo.exe | 66.45 MB

access to five different weapons (Bryar Pistol, Stormtrooper Rifle, Flechette, Thermal Detonators and the Seeker), but he also has his lightsaber and various Force Powers including Force Jump, Push, Heal and Mind Trick. [/quote] The new level is the one showed at E3, except it has been worked on a little more. Very cool level and lets you get a taste of what's in the retail version. Here are some shots of the level included:

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26826 downloads

Uploaded:06-03-2003

They Might Be Jedi - Clan Map

ffa_tmbj.zip | 16.99 MB

all Shroom's fault. :P Now, onto the review. ShroomDuck created this clan map for TMBJ (They Might Be Jedi) long ago (like, November of last year) but never sent it to JK2Files.com. This map is a favorite for many and is not your typical clan FFA map. Instead of, say, giving each member of the clan their own room, Shroom had many of them submit art that has been added to one room. Very nice personal touch, I thought, that allowed him to concentrate on making a fun map without a lot of bedrooms that serve no purpose really. Each room has a different theme, but every room is a great size for duels and FFA's alike. The main room where everyone spawns is small enough so you can find people easily and is set up so that you're encouraged to pick a room and not like, hang out in the "lobby" (for lack of a better term). The screenies below show all the rooms (well, almost), but to really form an opinion of this map, you gotta play it. This is, by far, my favorite ShroomDuck map. Anytime we play it on my server, I'm always asked to extend the timelimit. Shroom is known for making brightly colored (or is that coloured?) and fun maps. And the music. I rarely mention the music, but knowing how much time was spent on this, well, I gotta say something. There, I said something. ;) He really did a great job on this map, but I still question one thing - the Rainbow Room. Rrrright. ;) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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14579 downloads

Uploaded:08-31-2002

Jedimaster Mod

jedimaster.zip | 256.69 KB

anymore and goggles are also gone.

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21071 downloads

Uploaded:08-30-2002

Ki Adi Mundi Model

glm-kiadi.zip | 2.46 MB

Geonosis, Ki-Adi-Mundi accompanies Mace Windu on a desperate mission to subdue the Separatists and their ever-expanding droid armies.[/quote] What can I say? I love models, especially models done as well as this. It looks nice, will be a good model to skin, has bot and ctf support, and custom sounds. What more could you want?

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6139 downloads

Uploaded:07-19-2002

SP Unlimited Force

unlimitedforce.zip | 1.21 KB

keys to the different force powers and then go fight in SP :D [b]Install:[/b] Extract the .cfg file to your \'base\' folder. Open it in NotePad and replace the bits with the keys you like. Start SP and use those same keys :) Read the readme for some hints and things on using this script.

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11157 downloads

Uploaded:07-11-2002

Anakin's Lightsaber Hilt

mkfanakinsaber.zip | 338.26 KB

cool screenshot :D:

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34525 downloads

Uploaded:07-11-2002

Mandalorian

mandalorian.zip | 11 MB

warriors for your playing pleasure. Highly recommended. And a must for all JK2 players. :D

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14765 downloads

Uploaded:07-10-2002

Blacklight saber

blacklightsaber.zip | 164 KB

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926 downloads

Uploaded:07-07-2011

Assassins Creed weaponspack

ac_weapons_ashu.zip | 8.62 MB

character known as Altair, the main protagonist, presumably. I have to say, lot of fancy tools for killing a man. Thought a rusty dagger would've been enough, but I reckon 'tis not. ANYWAY, all of these weapons are uh...shall we say, slanted, when it comes to damages/stances, save for one. Essentially, we are granted 1 weapon replacement and 5 sabers. For speed's sake, I'll just attack the former first. Alrighty, so instead of having the clunky DL-44, Ashura has replaced them to make THROWING KNIVES. They even say THROWING KNIVES in all caps in-game. Kind of obnoxious, since a quick string change woulda saved face. The knife model is pretty majestic looking, I'd surmise, and even though there weren't any stance adjustments to make the motions look a bit more believable, it wasn't that big of a deal. Good stuff, indeed. The blob effect was changed to a knife, but sadly, no impact effect to reflect a knife stuck in the wall. However, I doubt this hasn't gone unforgotten by the good doctor. SO, swords. Yeah, I'm gonna say it off the bat: they're all rigged. Every weapon has a custom stance or altered scale to compensate for the smaller length. You want to piss people off, you use the hidden blade. Damagescale is 6x. Actually, the only person it'll piss off is you, because the length is so small you have to REALLY get up in their face to use it...and even then it's like a 1 in 5 chance you can hit them. Sucks, but hey, the hit is devastating. The rest goes down from there, settings-wise. The shortswords only have 2x damage scale, and the swords have regular scale, but instead have Tavion stance. When it comes to visuals and construction, the models are all eloquently crafted, and look pretty dead-on to their real game counterparts. My favor rests in the simplistic first longsword, as the rest are simply too fancy. SHING! Right, yeah, it's film time

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3671 downloads

Uploaded:11-21-2010

TFU 2 sabers

tfu2_ashuradx.zip | 2.17 MB

our cleverly marketed icon and new community deity, Galen Merak. The hilts remind me distantly of the default Praetor hilt, but they seem to maintain a degree of appeal and accuracy to their reference material. They look good, I won\'t lie about that. They definitely have a nice humble design about them, and look like they won\'t be too much of a resource hog(in the small way that sabers can be, that is.) I\'d say the real genius lies in how he markets this thing. It\'s clear to me Ash knew from the start people were going to want that diversity offered by TFU2\'s backhand wielding marketing tool, so we have a standard handed version for those of us who like treating our lightsabers like actual swords, and a backhand version. The backhand version alone functions as a one-bladed staff, BUT...he left out enough restrictions so that you, as a standard player, can indeed wield two backhand sabers with impunity, and you can still throw the right hander, so basically, y\'got nothing lost. Combine this with some VERY easy and memorable saber names, and you got yourself a very difficult weapon to simply pass up. So, any bugs to mention, Averus? Not really, this thing pretty much has nothing to break in itself, I\'d say. It\'s a solid, complete package, and I can\'t think of any reason why this would merit a V2, save for maybe if you wanted to add sounds or something, but honestly, a saber hum is a saber hum, I think we\'ll be okay. Off with ye, now, I have hands to wash. - Averus Retruthan

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923 downloads

Uploaded:08-19-2010

Kyle Katarn\'s Hilt

kyle_sp.zip | 177.24 KB

hilts, this one is strictly singleplayer...for good reason, since it\'s available in MP XD So, not much else to say here, once again. If you wanna steal Kyle\'s saber and play with it in SP, this is the file for you, mister or missus reader. Bai now! - Averus Retruthan

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2729 downloads

Uploaded:07-15-2010

Lightsaber in-game customizer

rgbsabersmp.zip | 1.48 MB

here took some code from the Open Jedi Project and added the ability to use RGB sabers for base JA. I cannot guarantee any mod compatibility, but you're certainly welcome to try at your own expense. Anyway, there are instructions included to help you adjust your blade type, so I suggest taking a peek in there when you have the time. All in all, a nice and somewhat practical mod. Worth a look, methinks. - Averus Retruthan

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2447 downloads

Uploaded:01-17-2010

Homer Simpson

jka_homer.zip | 1.19 MB

Simpson model or skin released here for JKA, there haven't been any Simpson's skins released here besides [file=37279]ArchAngel's Homer Simpson[/file] skin that was released here for JK2 back in 2005, upon which this mod is based. The skin itself does not appear to have been changed, however it does have several new features, including; bot support, NPC support and new authentic Homer sounds, which was my favourite part! Afterall what would a Simpson's mod/skin be without some authentic character sounds? ;) This also includes the team skins from the original mod, including evil Homer for the red team, of course. As for improvements, I would say that since this is a cartoon character, this skin would benefit a lot from being cell shaded, which would give Homer that more 'animated' appearance. Overall its good to see that this mod has been brought over to JKA and also to see that the author has added some new sounds and taunts to spruce up and old JK2 classic. If you are a Simpson's fan, this is a must download! ;) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

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1681 downloads

Uploaded:12-12-2009

Star Wars Chronicles Duels Pack 1

duels_pack_1.rar | 227.51 MB

Fates' from Episode I and the Duel between Dooku, Anakin, Obi-Wan and finally Yoda from Episode II. For anyone not familiar with the Chronicles Mod you should check out their website, [url=http://www.swchroniclesmod.com]here[/url]. The first thing you see in any Single Player mod, is of course the menu screens and these are rather clever! Available from the 'Start New Game' option are the two duels, but what is clever is that the button for each duel, when moused over, is actually a small video of the duel itself! Not something that is hugely important to the gameplay, but it’s a nice touch nonetheless! First off, let's have a look at: [b]Duel of the Fates.[/b] This is probably one of the most famous bits of any of the Star Wars films, not least because of that amazing 'hairs on the back of your neck' soundtrack by John Williams. Its also just an incredibly choreographed duel and is always enjoyable to watch. Here we get our chance to play as Obi-Wan and duel Darth Maul ourselves. Believe me, this is not easy, it takes skill and perseverance to complete these duels and I died several times on each. Out of the two though I would definitely say that Duel of the Fates is the most difficult, primarily because old Qui-Gon isn't really very helpful. :P That is one of the few issues I found with this mod; Qui-Gon often just stops behind pillars or sometimes just walks around casually while Darth Maul continues attacking you, which makes things rather more difficult. The cutscenes in both duels are fantastic however. They are on par, if not better than the cutscenes made for JKA by Raven and include characters that move their mouths and are lip synched to the speech and full sound from the movies, which adds a really nice level of realism to everything. The camera angles and character movements are also unbelievably similar to the actual shots the film, which is quite an accomplishment considering the limitations of JKA. The Duel of the Fates map is also very impressive and accurate to the film. Along with the excellent skins this rounded this half of the mod off nicely. It really does feel very cinematic! [b]Geonosis Duel[/b] This is of course the duel that was at the end of Episode 2 featuring Count Dooku, Anakin, Obi-Wan and Yoda. You start out as Obi Wan and fight until the scene where Dooku disarms Obi-Wan and Anakin saves him just in time before Dooku cuts poor Obi in half. You then switch over to controlling Anakin and then when Anakin gets his arm chopped off you finally get to play as Yoda! The cutscenes and character changes occur when you get Dooku's health down to a certain amount. Again the cutscenes are fantastic and contain full music and speech from the film along with lip synching characters. The thing I was impressed with most though is the map. It really does have a Geonosis feel and is the best recreation of the Geonosis duel area that I have ever seen. The sky outside especially looked fantastic; somehow the author of the map has been able to make the skybox sort of 'glowy'. There is a screenshot below where you can see what I mean, it's very difficult to describe since it doesn't look quite the same as the glow from a light. In any case I haven't a clue how it was done, although I would very much like to find out! As for bugs on this half of the mod, I only noticed one. It was however most bizarre... Instead of Padme appearing at the end and running into the hangar as she does in the film, it was actually a Stormtrooper. How this happened I have no idea, I also don't know whether this problem was unique to me, e.g. caused by a file conflict, but in any case the Padme model was replaced by a Stormtrooper. Weird, and a little amusing but nothing too serious! Overall; fantastic work here and well worth a download! Keep up the good work guys, I look forward to seeing Duel Pack 2! :D ~Nozyspy~ And now a message from the Chronicles Team: [quote] Star Wars Chronicles is a Jedi Academy Modification that is being developed by the Chronicles Team since August 17th 2007. The idea is creating singleplayer missions that resembles to the six movies of the saga, something that many dreamt and couldn't do so far. We count with a huge number of members that are working to provide you the best quality and pleasure. MovieBattles Team, responsible for creating the famous MovieBattles II modification is supporting us. In this Duel Pack Series we have planned to give the fans a taste of our work. The demo was about missions, this is how the duels will be in the full version. You will get to be Obi-Wan in Duel of The Fates and duel against Darth Maul with the help of Qui-Gon. All scenes are exactly as the original movies from the camera point of view to character animations as much as the engine allows us. It is of great importance to us that you feel like in the movie. Moreover in the Geonosis Duel, you will fight as 3 different characters including the little green guy, Yoda! The lightning effect of the Sith lord was supported by shaders to make it more realistic during cinematic's. The Duel might be hard for you new starters, but keep trying, Count Dooku is just another tinny. Both missions are beautifully scripted and mapped, you will surely want to play more after this experience. We are planning on a second duel pack that will most probably feature Battle Over Coruscant and Emperor's Throne Duel. So keep your heads up for the next update very soon.[/quote]

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840 downloads

Uploaded:10-21-2009

Abstract Hud v2

abstracthudv2.zip | 119.58 KB

actually...the new texture has a transparent background, so you don't have to worry about the (already small enough) hud getting in the way any more. The basic shape is still a circle, but with grass (or something similar) coming off of them. They're colored completely black. The shield meter consists of two circles that change color from green to red as they deplete, and the health uses a single red bar in the same way. The ammo and force are unchanged as far as I can tell. To be honest, part of me liked this. Maybe you will too - check out the screenshot. ~Dretzel

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3273 downloads

Uploaded:10-20-2009

The Force Unleashed: Ultimate Sith Edition - HUD

tfuuse_hud_v1.rar | 894.13 KB

certainly get lots of TFU themed mod's here on JKFiles! Here we have the latest TFU themed mod, another rendition of the HUD from The Force Unleashed. It does indeed look like the HUD from the force unleashed, and it is somewhat bigger (I think it is anyway, I could be wrong) than some of the other TFU HUD mod's we have, however I do feel this needs quite a bit more work. The edges are rather jagged and the area inside is a little fuzzy. I could be wrong, but I think this also photo sourced from a TFU screenshot which would explain the problems I just mentioned. I definitely think you should try and make this HUD completely from scratch because that will allow you to get a much cleaner look to the HUD. That about wraps it up, so if you guys are fans of The Force Unleashed then you might enjoy this mod! :) ~Nozyspy~

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1666 downloads

Uploaded:09-21-2009

Medieval Knight Pack 4.0

medieval_knights_pack_4.0_beta_.zip | 54.26 MB

Robotnik from the Sonic the Hedgehog series? He is pretty much your typical bad looking guy, but he's not really scary. But these guys... oh, ho ho, these guys would be the kind I would run away from if they showed up at my door. [quote]DESCRIPTION: A huge pack of knights. There's the Royal knight, Noble knight, White knight, Holy knight, Black knight, Death knight, Champion, Royal warmage, Order knight, Shade ,Royal Guard, Necromancer, light knight, Lesser knight, Raider, and a little "personal" skin[/quote] EVIL DESCRIPTION. But good. I counted, and there are 16, count 'em [i]16[/i] new awesome knight skins for you to play with. Your mother was a hamster! For skins, these are fantasticly well made. I did not see any blurry spots, or crappy looking colors or anything. Totally top notch work here people, as seen before in version 3 ;). Really, these are good. The appropriate scratches, signifying it's domain of terror it holds over the enemies on the battlefield, the taunt which in used correctly you state you will take necessary actions to extract the heart muscle from the chest of your victim, and the uh.. other sounds! Which aren't as awesome :P But really, they're just dying and getting hurt, nothing you would keep on replaying over and over again. So what are you waiting for? Knights fans or just fans of awesome skins download! King Arthur called, and he said enjoy. ~Authuran

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6161 downloads

Uploaded:07-26-2009

Samurais And Ninjas Pack

san.zip | 71.5 MB

the epitome of awesome. Now I myself prefer the more modern ninjas (*Cough Sam Fisher Cough*), but that doesn't mean I can't appreciate the old fashioned ones as well, and there's a [i]lot[/i] to appreciate in this massive pack. Jashugan returns after his last absolutely massive customization pack, [url=http://jediknight3.filefront.com/file/Yaleck_Vos;97310]Yaleck Vos[/url], and he's stronger than ever. The amount of choices in this pack is just staggering and reminds me of his Yaleck Vos pack in terms of its customization and number of different skins - both attributed that are beginning to become customary of Jashugan. At this rate he may surpass Spanki as the customization and skinpack king! The pieces in this Samurais and Ninjas Pack ranges, predictably, from samurai to ninjas, but it also touches on beloved characters like Sub-Zero, Scorpion, Raiden, and then even touches on more surprising characters like ronin and a skeleton samurai. There's too much to go into each skin individually so I'll just give an overview of the pack as a whole. [b]Texturing[/b] The textures in this pack are, to put it in a few words, well above average. Then again, when you borrow textures from masters like Scerendo, Tobe, Spanki, and Hapslash, it's hard to go wrong. Every piece of every model seems unique and realistic, from Samurai armors decorated with rustic patterns to ninja cloaks and the undead head of the skeleton samurai. Paper hats, metal helmets, cloth robes, banded swords hilts, and everything inbetween are all skinned with realistic and high quality textures. [b]Team Skins[/b] This deserved a section all of its own simply because it's such a large part of the skin pack. Rather than just shoving team skins aside as a secondary thought like so many skinners do (myself included), the author has done something that isn't done very often: he's made the teamskins a true addition to the pack. Every teamskin is truly unique and, while it obviously relates to the model that it is a team skin of, it is its own entity. Sub-Zero and Spider are the teamskins of Scorpion, for example. [b]Screenshots[/b] I just had to put this in. The screenshots for this mod are so cool, unique, and well done. It's not often that you get a mod with such an effort in the presentation, and I think it should definitely be noticed and commended. [b]Overview[/b] In all, this pack is definitely something you should take a look into whether you're in to ninjas and samurais or not. It's definitely a keeper for me. Team Skins: Ja. Species Customization: Ja. New Sounds: Ja. Bot Support: Ja. NPC Support: Ja. ~Laam'inui

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776 downloads

Uploaded:07-15-2009

JAMM - Jedi Academy Mod Manager

76jamm_1.0.zip | 380.33 KB

its pun time again :P). Here we have the authors description, which I think sums up this utility pretty well; [quote] JAMM is a Mod Manager for Jedi Academy, showing all currently installed mod’s in the mod folders (except japlus_gla_anims.pk3) and allows you to execute Jedi Academy with either ForceMod III, Jedi Academy Plus, ClanMod, MovieBattles II Mod, Open Jedi Project (enhanced) or No Game Mod activated automatically (saving you having to go to Setup>Mods after loading the game). It also has a .pk3 installer/uninstaller which is simple and easy to use, making it really easy for those of us who don't know how to install a .pk3 or those of us who just can't be bothered to load the base folder. Simply click the file you want to install/uninstall in the appropriate list and click the appropriate button. The program is still being developed (hence only v0.6) and I’m open to suggestions about features you would like to see in it. Email me any suggestions and I'll see what I can do.[/quote] So there we have it, a nice little time saving mod here! Being able to load up JKA with a mod already running rather than having to go into the setup and then mod’s menu is a great time saver and makes things a lot easier there. Although I wont personally be using the .pk3 install/uninstall feature, since I just find it easier to go into my base folder and switch them around. This feature though is a good idea for non-modders or newbies who aren’t yet sure just where to put what. Overall a good little mod here! If you give this a download though, don’t forget to have a good read through the readme for all the instructions! Good work JimiF, I look forward to seeing what new Utilities you provide for us in the future! :) ~Nozyspy~

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1843 downloads

Uploaded:02-17-2009

Throwable Saber Staffs

throwingstaffs.zip | 2.16 KB

small mod enables saber throw on saber staffs in single player mode. Quite deadly, as the author said, and I found it quite fun to play with. In addition, enemies will also pick up this ability, so be ready for some more action! ~Dretzel

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1822 downloads

Uploaded:02-16-2009

Kick Sabers

kicksabers.zip | 2.25 KB

appears to work quite well. [b]NOTE, HOWEVER[/b] that this is Single Player only. If one were to install this mod and use it in MP, thou wouldst be stripped of BOTH kick AND throw! Truly, a warning for any who would dare test the modder's mettle, for you will gain nothing but lose everything =_=. ...at which point you just remove the--- SOUL FROM YOUR BODY AND OFFER IT UNTO ME. =_=; Yes, no one must never know the loophole... You've heard enough. MAKE YOUR CALL, ALREADY. - Averus Retruthan

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3253 downloads

Uploaded:02-06-2009

Star Wars - Privateer

privateer.zip | 66.95 MB

I just prefer professional sound equipment and what have you >_>. So, rather than ruin the story, I'll just give a basic synopsis for those who aren't informed on this series: Your character is Nina Delenda, a commander of a private army(hence Privateer, which actually led me to believe this involved pirates

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3562 downloads

Uploaded:12-28-2008

Telekinesis

telekinesis_v5.zip | 121.61 KB

various refinements that the author has made since the last version, the essence of the mod is summed up pretty well in the readme where the author explains: [quote] This Mod replaces force choke with telekinesis (Moving people around with your mind), makes people react in a cooler way when you force push them and replaces close range drain with choke.[/quote] After trying this mod out, I can say that I much prefer the new animations for enemies when you force grip (or Telekinesis should I say), they look much cooler and more cinematic. The same can be said for the new force push animations as well, enemies now look like they are being knocked back by a powerful force, rather than just falling over. I couldn’t quite get in the right scenario ingame to test out the new force drain animation, which is replaced by the force grip animation at close range, however. Altogether this a cool little mod, and considering that it makes enemies react more realistically to your force attacks and also makes the animations of such look much cooler, I think this is a mod I will be keeping in my base folder! :) Make sure to give this a download if you like the sound of it! ~Nozyspy~

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2890 downloads

Uploaded:12-06-2008

Star Killer

star_killer_final2.zip | 4.97 MB

version. ;) Not to worry though, because this is a good skin and I am glad to see it back. Firstly, it is worth noting that there have only been some slight changes since last time around, as the author himself admits in his readme, he only slightly changed the default skins and thus the team skins are still the same as the last version. From what I can tell, the gloves and forearms have different textures as does the armour around his neck. The team skins are still the same, so that means a scary, pale, orange-eyed Sith for the red team skin and a clean robed Jedi for the blue team skin, both of which look great as I have said before. The author has also included Starkiller’s saber hilt (which uses the back handed stance ingame) with this file, which nicely rounds this file off. As I am sure I have said before, I would really have liked some custom sounds for the taunts and such, perhaps from the game itself, but the default sounds used for this skin do fit well so that’s not too much of a worry. All in all there have only been a few slight changes made, but they are an improvement I think. A good mod here for those who liked Starkiller and The Force Unleashed, if you guys like the look of it, then give it a download! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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4486 downloads

Uploaded:10-19-2008

Qui-Gon Jinn Customization

qgjc.zip | 35.27 MB

a cool character. Therefore I am most pleased to be able to review this mod! :D The model that has been re-skinned is Toonces Qui-Gon, and each customisation category; heads, torsos and legs contains a huge variety of different choices. These include scary looking grey skeletal Qui-Gon parts (including a head with glowy red eyes!) various combinations of facial hair and hair colour and also Obi-Wan and Count Dooku’s faces placed on the Qui-Gon model. The Qui-Gon / Obi-Wan mix in particular looks really good! There are various different coloured robes and also ones with different patterns, belts, detailing and such as well as a choice between cloak and non-cloak versions for each. These include camouflage robes and one eye popping-ly colourful set of robes, among many others! The same is true for the legs, featuring a wide array of colours and different styles of boots. Just have a look at the screenshots below, they give you a good idea of just how many options you can choose from. Along with the customisable options, this pack also comes with a selection of pre-made skins. These include the scary grey skeletal Qui-Gon, with ripped robes and glowing eyes he looks like something you would se in your nightmares, or perhaps on the front of a Metallica album! There is also a version with a blue face and white hair, along with nicely decorated greenish robes. This guy is apparently an R.A. Salvatore character called Drizzt Do’Urden. I have absolutely no idea who this character is, but he looks like something straight out of Lord of the Rings! There is also a cartoon style Qui-Gon skin, which is one of my favourites. Personally I think this type of cartoon style skin should be done more often, perhaps with Anakin, Obi-Wan or even Luke or Kyle skins. All the skins have new sounds, often different from each other, including good use of some of the Ragnos sounds for the scary looking Red Faced Sith Qui-Gon. Textures from other authors have been used, however Jashugan has also modified and made many textures himself and overall the quality of these textures is excellent. Considering facial textures that were not designed for this model have been used, the author has done an excellent job in fitting them to the Qui-Gon model. This is a very well put together mod, and I did not find any bugs whilst testing it. However as for things to be improved upon; I would suggest that if there is a v2 of this, more choice of legs should be added, especially different styles of boots. I also think that some more torsos like the one on Drizzt Do’Urden should be added, perhaps with different patterns and colour combinations. There are also only two team skins, so I think team skins should also be made for the other pre-made skins available from the main menu. All in all this is an excellent customisable skin pack, and an added bonus is that it has Single Player support for [b]both[/b] JKA and JK2! Considering the amount of options available with this pack, you could spend ages just making cool looking character combinations as well as using them ingame. ;) In fact, all in all there are 32 heads, 32 different torsos either with or without a cloak, and 17 different pairs of legs! I definitely think this file is worth a download, and I look forward to Jashugan’s future work! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]Team Support:[/b] Yes (But only two team skins). ~Nozyspy~

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2857 downloads

Uploaded:09-21-2008

Mara Jade in Heir to the Empire Jumpsuit

mara_in_jumpsuit.zip | 4.56 MB

pictures I could find it looks very accurate too! The model that has been reskinned here is HapSlash’s Gwethenea model, and personally I think Shadowknight has made an excellent choice here going with this model as it fits the bill just right. Moving onto the texturing job you can see that the author has spent a good deal of time here getting this skin just right. Like I said before, the skin is very accurate, especially of course Mara’s famous flame red hair and green eyes. There are also custom sounds included with the skin, though I am not sure where they are from. Though I suspect that they might be from Dark Forces II: Mysteries of the Sith. There are some things I think should be improved upon though, the main one being that there are no team skins. Team skins as I often say are an important part of a skin, and no skin or skin-pack fels quite complete without them. I definitely think then that some team skins should be added for next time around. I would also like to see a few different versions of Mara too, bundled up into a nice skin-pack. That said though, this skin is excellent both in the choice of model used and the quality of the skin itself. Added to all that we also have a brand new custom hilt; Mara’s own! This is also an excellent piece of work in itself and was contributed to this mod by Khaliban. All in all then, excellent work here, both by Shadowknight for the great new skin and also Khaliban for the new saber model. Combined this makes a must-have mod for all Mara Jade fans! So if you are a fan of Mara, or just like the look of this mod, then give it a download! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b]Yes [b]Team Support:[/b] No ~Nozyspy~

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12430 downloads

Uploaded:07-31-2008

Secret Apprentice Saber Stance

jacobstance.rar | 7.88 MB

mod working on the Red stance, it acutely is put on to the Staff instead. And even then both blades have to be going for it to even work. Another thing i noticed is the hand isn't closing all the way around the staff, so he's just kinda holding it open handed. The only other things i noticed was the pk3 eather has to be placed in the Base folder, or for me it had to go in to the JA+ folder. Other then the glitch with the hand and the mod working on the staff this mod is still a nice addition to your game play. ~T89T

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6551 downloads

Uploaded:06-23-2008

Tatooine rpg

tatooine_rpg.zip | 9.42 MB

borderline or outright harsh commentary from this camp throughout this review, because this map practically fails at being a good RPG map. At first, I must say I was excited. Not many people do tatooine RPG maps. Just not a popular place to do a thick story in. However, upon retruthanspect (call that my horrible 6th sense mutilating retrospect,) it focused, in my opinion, on the wrong elements. Granted, there are some neat features here, so let's divert from the negative here for a bit: - The layout: the map layout and design wasn't actually that bad at all. You have the typical rural tatooine town with a not-so-typical arena(featuring an NPC spawner,) the vast desert with a sand crawler, a small homestead with a parked landspeeder, and a small tusken village. If you use a vehicle, you can fly upwards toward the sky and exit into space. A nice, relatively uncommon feature. - Points = money: There are a number of spawns, weapons and vehicles alike, that require you to use your points to spawn/acquire the item. - Decent Design: The majority of what he has now is respectably well designed, minus a few errors here and there. Unfortunately, this is where the positive end stops. Now we move onto the aspects that require pretty much immediate assistance. - One Interior: That's right, there is ONE interior in the entire map, unless you count the tusken tents and sandcrawler inside as interiors. Guess what that one interior is? That's right, a bar. Not even a good one, really. There's very few seats, the texturing is completely unmatched to the atmosphere, the door doesn't have any noise when opened,the lighting is questionable, and the curtains in the corner only have one side to them. This basically renders the village almost useless, more eye candy than it is actually useful. Ah yes, speaking of that sandcrawler interior... - THERE IS NO SANDCRAWLER INTERIOR: This one nearly threw me into a rage that woulda prompted throwing my monitor out the window. JA SP shows a decent representation of a sandcrawler interior, and the author pisses away this fact and makes it this giant hollow box with wheels. Okay, so there is like *A* catwalk with a jetpack spawn, but the rest of it is barren, save for the spawns. Since when did Jawas sell tauntauns anyway? Wouldn't swoops be a more appropriate spawn? - Spawns were an eyesore: There's no bigger buzzkill for me than walking into a tusken village, a village signifying simplicity and savagery, and seeing a disruptor and tauntaun spawner in the middle of it, in the open. The spawns pretty much killed the atmosphere heavily, and could have been crafted a little more artistically, rather than the same spawns over and over again. - Space Area was terrible: I wish I could put it nicely, but I can't. This area was downright irritating to behold. Whilst I had no complaint about the rough asteroids, there's not much originality or role-play value in having two color-opposing recreations of FFA Bespin from Jedi Knight 2 floating about in space. Mind you these are also open air, so enjoy the fresh space air whilst you can. To further add insult to injury here, they didn't bother even expanding on the recreation much either, as the doors here don't open. Overall, the negatives outweigh the positives here, as this map is fit for only a VERY crude RP session. We're talking like caveman crude here. At this point, I can only hope the author can take this review and apply it to improve this map heavily. It needs it. New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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4277 downloads

Uploaded:10-21-2007

Agent Smith

smith.zip | 990.31 KB

only noticed one thing wrong with this model and it was the back of the suit in the area around the hips, I don’t know which bone you weighted that to, but it seems a bit off. Other than that the skin is pretty good too, all the look of Agent Smith is there and looks quite nice, the shaders on the shoes make them shine quite nicely although they seem a bit big. One thing that brought the model down a bit is the author didn’t rig the mouth so it has no motion with the great taunts that were added which is kind of a shame. Overall a great model in my opinion, it captures the essence of the original very well, has team skins too, blue suit and red suit for the different occasions. It also included two separate pk3s containing npc files which was weird, I thought one of them was supposed to replace Kyle as the boss in the final level but that did not work for me so, you guys will have to find the difference between these two npc files. So gets this so with the other matrix skins out there you can get your collection completed. Download now so you don’t get regrets! :D [b]Team Support:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]New Sounds:[/b] Yes [i]Lady Trinity[/i]

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8452 downloads

Uploaded:10-21-2007

Darth Nihilus

darth_nihilus.zip | 4.18 MB

within the hood\'s depths. Not very detailed, but perhaps the masses may overlook this. Luckily, the sounds may help, as they are true Nihilus sounds. Submit Bandwidth as you will =_o Bot Support:Aye NPC Support:Nay New Sounds: Aye Team Support:Aye - Averus Retruthan

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10713 downloads

Uploaded:10-07-2007

Soldier Customization

soldier_customization_v2.zip | 43.65 MB

Scout Trooper skins to fit for SP Use, and then to add some creative pepper =_= the author made a number of new skins to go in with them. Suffice to say, it looks like the entire gang is here, and I must say that this pack is definitely effective. Really, I could ramble on and on about this, but I daresay a good look at the screenshots will probably illustrate more than that, so I will simply poke the screenshots and run off in a nonchalant fashion _>[/quote]Looks like in this second version we have some new customization options, so if you liked it before make sure to pick up this update! Team support has not been included because, as the author pointed out, you can simply download the original releases of these skins and models which will not interfere with the customization. [b]Team Support[/b]: No [b]Bot Support[/b]: No [b]NPC Support[/b]: No [b]New Sounds[/b]: Yes ~Inyri

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2447 downloads

Uploaded:09-18-2007

Legend of Zelda Total Conversion Weapons Pack

zelda_tc_weapons.zip | 9.2 MB

interested in counting the large number of weapons here, so take my word for it that there are a lot. Half of them were made by Antizac, renowned author of the [file=\"63486\"]Link[/file] and [file=\"72933\"]Ganondorf[/file] models, and the other half were made by Gaara_of_the_Sand. My one complaint with these swords is that they use the sword saber trail. Why the complaint, you ask, if this is the [b][i]sword[/i][/b] saber trail for [b][i]swords[/i][/b]? Well firstly, swords shouldn\'t leave a trail at all. Secondly, unless you get the length of the blade just right, the trail quickly gives away just how long or short the trail is compared to the length of the model. Thirdly... it\'s ugly. In essence, it\'s my opinion, so you can feel free to formulate your own about the trail. I didn\'t notice that any of the weapons had ghastly long or short blades, so it shouldn\'t be much of an issue. How about on to the pros? They\'re far more interesting anyway. Well woe is me, the last Zelda game I played was one of the early GB ones, so I can\'t vouch much for accuracy here. But for swords, they\'re not bad. I\'m not a fan of thick chrome shaders on swords, but I know a lot of people are, so [i]those[/i] people will appreciate some heavy chrome effects on some of these blades. My favorite bit about this pack is that the wooden sword doesn\'t use metal sword sounds. I know it sounds trivial, but to an experienced modder it says \"Hey, I care about my mod, so I\'m not going to just let this wooden sword sound like metal!\" Caring about your mod is half the battle in making something great. Zelda fans will definitely want to give this pack a try, and make sure to give props to Gaara [i]and[/i] Antizac, who worked together to bring you these fine blades. ~Inyri

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1940 downloads

Uploaded:09-18-2007

Kingdom Hearts Keyblade Pack

keyblades.zip | 735.41 KB

one. The \"Dark Keyblade\" has an interesting key tip thingy. I like it. Also, there was apparently some issue with the first version of the first keyblade - which has been fixed with this saber pack. So download it and enjoy! :) New Sounds: Yes ~AmosMagee

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5528 downloads

Uploaded:09-16-2007

TMU Neo & Morpheus + Katana

tmu_set.zip | 9.79 MB

have been released, though. Neo, Morpheus, and a few weapons. The author says that these are unfinished, except the katana, but they are pretty good for being unfinished. I\'ll get the weapons out of the way. There are three included that I could find, but two of them show up untextured ingame for me, both of which are the katana weapons (One normal, one backhanded). The third one, though, worked well except for the fact that it is held sideways, so it hits less than it would held normally. The textures are well done on it. Now to the Neo model. To be honest, I think it is great. It fits the character very well, I found no real issues with the model itself. The only thing I have to complain about is the shading on the face... The shadows on the lower part of the face seem too dark. Other than that, no complaints! The Morpheus model gets almost the same response, except for a couple of things. First off, the texture on the glasses wouldn\'t work for me. So when I checked it out in ModView later, I took them off to see what it looked like without them. Apparently Morpheus is cross-eyed, since the eyes on this model were. :D I also thought that some of the texturing could have used a little work, especially on the lower back of his coat. It just seemed... off. Hard to explain... Sadly, no extras were included either, such as team skins, Bot and NPC support, and new sounds. They really aren\'t hard to do, and with the quality of the work I have seen in this pack, I don\'t see why the author would not want to add them in also... Ah well... But these things aren\'t really enough to make me not want to use them. For being \'unfinished\', they are quite well done. I would love to see what the author\'s finished versions would look like. Give this a download. You will prolly not be disappointed. Bot Support: No NPC Support: No New Sounds: No Team Support: No

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5730 downloads

Uploaded:09-06-2007

Bumblebee

sd_bumblebee.zip | 5.44 MB

the new movie, bumblebee happened to be my favourite character in the movie:p, not a fan of the cartoon though. I can tell you however, this model brings a whole new meaning to JA. As much as surprised I was to see this in the inbox, I was also delighted. Phew where to start, can I say anything bad about this model? no not really. Again we are graced with another awesome model for JA. The accurate modeling done by Shady-D, and awesome texture work done by Lightsource, combined, brings us pretty much a perfect Bumblebee in my eyes. I would of expected a lot of clipping, but its been avoided and there virtually isn\'t any at all. The author, or should I say, authors, have obviously spent a lot of time getting this right, and it can definitely be seen here. Team support has been included, as well as new sounds, npc support, and bot support! the whole lot. I will however add, the sounds for some reason don\'t work as stated by Shady, along with the animations. Though I\'m sure with a bit of tweaking yourselves, it shouldn\'t be hard to fix. This truly gets a well earned thumbs up from me :thumbsup:, and congratulations to you two. This is sure to be a hit with the community and there\'s no surprise there. May I also add, Bumblebee\'s personally gun has been included as well. Be aware it overwrites the default E-11. You like Transformers, you liked the movie, you like Bumblebee? this is definitely for you. -|Jorka Sho\'Hen|- New Sounds: Indeed. Team Support: Indeed. Bot Support: Indeed. NPC Support: Indeed.

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380 downloads

Uploaded:08-11-2007

The Tenth Doctor

the_tenth_doctor_skin.zip | 9.12 MB

based off of his main costume. This is Jedi_Master_Vox\'s first time at skining and releasing so it says in the readme, and for a first time skin, its pretty good. The textures on the torso, arms, legs all seem 80 percent accurate to me, though the author has made multiple errors around the shoulders, under the arms and around the waste, which can be seen via the screenshots. Facial wise to me this doesnt look much like David Tennant. I think an attempt has been made which is good to see, but I\'m not sure its the best of models to use for a Doctor Who re-skin head wise. But I could be wrong. Im trying to find a resemblance in the face but I couldn\'t really spot one:(. Now to my favourite part of this skin, the shoes. I always liked the fact the latest Doctor Who wore converses, gave him that kinda old school feel. Though I never remember seeing him wearing blue ones but rather white, I can let that pass though ;). There not perfectly in-line with the model but still a good attempt in this area and im glad the author didn\'t miss them out. For a first skin this is definitely not bad at all. Improvement wise, I suggest working on your face textures and getting rid of those skinning errors on the clothing, if you plan on releasing a V2. -|Sho\'Hen|- Bot Support: Nope Team Support: Nope Npc Support: Nope New Sounds: Nope

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3714 downloads

Uploaded:06-08-2007

Predator Pack

predatorpack1v4.zip | 1.04 MB

that. There is a large number of skins in this pack, so in the interest of time, I will only post a few of the screenshots. This skin pack has, unfortunately, been sitting too long due to issues concerning its previous reviewer. Overall, each skin seems to have its own personal flavor, along with some that make a larger distinction by matching the terrain they are meant to hunt in. For example, the last screenshot shows the Arctic version of the Predatorial beasts of darkness. You'll never guess what terrain they're meant to hunt in. If you do, you win death =_,= Each skin was nothing short of marvelous, and I daresay I'll be retaining these in my base due to their flat out awesomery =_=. The hunt is on, lads and lasses, so I could suggest HIDING BY SUBMITTING BANDWIDTH TO THE FILEFRONT TEMPLE SO YOU CAN BLEND IN AND NOT GET GORED. Bot Support:Nay NPC Support:Aye New Sounds: Aye Team Support:Nay - Averus Retruthan

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2056 downloads

Uploaded:04-14-2007

Ragdoll Deaths

ragdoll.zip | 941 B

script, which will set the ragdoll mode on, and also add dismemberment (Only in SP! Don\'t get excited yet.). There is, however, a reason that Raven did not implement their ragdoll function into the final game. Basically because... it sucks. The screenshots provided by the author show this well enough, but I\'ve also included a choice screenshot that I Think shows just how nicely this feature works. Raven gets -10 points from me for realisticness. In any case, this is not the author\'s fault, so if you want a quick and easy way to turn ragdoll on, download this CFG. It would be a lot better, though, if the author had also included a CFG to turn it [i]off[/i]. ~Inyri

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6025 downloads

Uploaded:01-14-2007

Highspeed Melee 3

highspeed3_update.zip | 484.9 KB

you must put [japlus_gla_anims.pk3] with JA+ Mod. (Means you MUST have JA+ installed. Something I will NOT do) One more, a balance wasn\'t appropriate with multi-player. Therefore, some are being adjusted. Because a problem was found, fast stance was changed to new stance. Then, even a single-player can use a new saber stances. 1.Melee motions The number of frames of meleemotion and a speed were revised. Former back running was deleted, and the left kick and front get up were amended with multi-player. One back flip was changed with single-player. 2.Saber stances Saber stance of medium and dual was added newly, and fast was amended. 3.Melee effects Melee effects with single-player were amended. 4.Melee sounds Melee sounds were amended.[/quote] And here’s the previous review: [quote] Well, first off, this is a melee and animation mod, so it changes a bunch of animations! It has a MP and an SP version. It changes melee animations, and gives an optional saber stance change. However, the file size has been vastly increased with the fact that you can choose which things to have, be it just the saber stance, everything, everything but the saber stance, and what-not. So, we trade file size of customization. I\'m just going to start off with the new saber stance. It changes the stances for Strong and Fast styles, as well as Staff. It doesn\'t change the stances for Dual sabers, or Medium style. It does change the walk back animations, however, but only for fast and strong styles. Although with the way your players head moves to look at people, your head looks like it\'s going to twist off. Also, on ledges if you position yourself just right while using the fast stance, your character goes wild and you start to go into something that resembles a loop. But, you can get out of it by just going over the ledge. The run back animation looks...funny to say the least. It looks like the character\'s on a wheeled chair and is going all over the place. He really looks like he\'s sitting down. Now for the melee part. This does change the melee animations in JA+. For better or for worse, that really for you to decide. I did notice a small thing with the left and right roundhouse kicks (Hey, it\'s what I call the kicks when you do alt attack + W+ A/D). Anyways, the animation would have a brief pause after doing it, so your character would stop for a split second. One kick, I did like was the regular alt attack kick that was modified. I was disappointed that this didn\'t have more changed animations. This overwrites JA+\'s animations, so I\'m not sure if this will work on a basejka server. Now, for the SP version. From what I can tell, it has most of the features of the MP version, except for melee is sped up, and there\'s no saber stance changes. But, there is an added effect to the kick. It looks like a small explosion. Yay, now everyone seems to have either explosives or bags of blue stuff hidden in your shoes. This certainly took some time, so if you like it, download it.[/quote] ~Zach

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2686 downloads

Uploaded:12-20-2006

3MJ Space Station

3mjspacestation.zip | 3.76 MB

good reason, I\'m sure; I doubt running around the station is the main purpose of the map. Once you get yourself outside of the station, the entire thing actually looks rather neat. It\'s basically a big ring, and it looks rather cool from a distance. If you\'re looking for some flying practice, this map may just be perfectly designed for you. While the inside tends to be a bit boring and undetailed, that\'s simply because you\'re not meant to stay indoors! Go grab a fighter and kill something, why don\'t you! [b]Bot Support[/b]: No [b]New Textures[/b]: No [b]New Models[/b]: No [b]New Music[/b]: No ~Inyri

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7034 downloads

Uploaded:11-10-2006

Exploration

exploration2.zip | 18.53 MB

doorway above the temple in the top of the village. This trigger allows you to blowup a hole in the center that is a secret area. 2) I also added a secret door that can be pressed inside the temple near the village. There are two new pics you can jump in from there. One lets you pull up a door to annoy people attempting the Jump. The other lets you knock people off who are trying to climb the mountain. 3) other small changes that aren\'t worth mentioning. -Acrobat[/quote] And since those are the changes, here is the original and detailed review of the map. [quote]Been a while since there was a big JK2 map. Quite a while indeed. Believe me when I say this one is big. Anyway, a run-down of the main areas. You\'ll spawn on a landing pad outside the temple. Look around. See all those little ridges in the cliff? Yeah, those ones. And the little holes? Good. That\'s a fully explorable cavern system. Anyway, let\'s ignore that, and look at the map itself rather than the out-of-the-way extras. Going inside, we\'ve got the temple set-up. Lava, pillars, doors and stairways. So far, so standard. I found the texturing here somewhat bland, like I did with the rest of the map. In the two back rooms, there are big floating blocks with pictures on them. Not attached to the wall, just floating. The lava doesn\'t reach all the way dwown, so if you jump in, you\'ll end up underneath it with only 60% hp lost - something the author should fix in a future version. Through the door to the left (from the entrance), you\'ll find a small jump challenge, and another two doors. The door on the right will take you to the council room. That place is a break from the usual mould - go see for yourself. Straight ahead, you\'ll come to the \"city\" area. Wide, open area with a large courtyard and a lot of wooden buildings to jump around, as well as a bit of rock climbing. Like everywhere else, the lighting is mostly ambient. Not much to comment on here, the screenshot explains it all. Back at the entrance again, the door on the right leads to a large duel room, where the duels take place on a floating platform. If you fall to the floor in here, you\'ll notice a massive glitch - you can see through the void. Try not to fall, though, because you can\'t get out. Behind the teleport point in the \"city\", you\'ll find portraits teleporting you to two other rooms. There\'s the long jump room, which is pretty plain, and another jumping room which involves vaulting - again quite plain. The one room that wins it, however, is the massive climbing room. It really is that big, and fun to try getting to the top of, although there are a few parts you can\'t possibly get past via legitimate means. One fun thing I found was getting to the top and jumping down, trying to land in the pool at the bottom - which brings me to another glitch, when accessing this pool from the tunnel below, it\'s possible to get trapped between the water brushes, as they haven\'t been appropriately caulked. OK, so that\'s the tour (with a few rooms omitted, for the sake of them being hidden). Now onto good and weak points. The good points. The map is big, there\'s plenty to explore, and there are plenty of areas which will give some rather unorthodox duels. Some areas are almost standard, but this map adds a somewhat unique twist to them. Structurally, the map isn\'t really lacking, although the architectural style is somewhat primitive it\'s very appropriate. Take into account this is a first map, and I\'d say it\'s leagues ahead of it\'s brethren. For things which need improvement, the lighting is uniform almost everywhere, although there are shadows and some entities have been used. At least it\'s not a -meta compile. Texture choices are somewhat plain, and in most cases not the prettiest textures which could have been used. Z-fighting shows up in quite a few places, and in some areas you can see right into the void. The sheer size of the map causes FPS issues at times, and some of the areas could be a little more closed-off. Some of the challenges are borderline impossible. I\'m really not going to bother sending Acrobat to the Master Sticky in search of tutorials - it seems there\'s more than enough understanding of Radiant here. As far as first maps go, it has all the cliché problems new mappers leave, but those habits will fade over time. It\'s very rare for me to see a map I enjoy playing about on, so kudos for getting through to the harshest critic, Acrobat. All I can really suggest is to practice and refine your technique. For the downloaders, I\'m going to be honest - there are better maps out there. However, should you want some fun rather than eye candy, and/or a fun little game of cat \'n\' mouse, this map should suit your needs well enough. There\'s certainly plenty of space for it. ~ Kouen [/quote] Bot Support: Yes New Textures: Yes New Music: Yes New sounds: No Gametypes: Free For All ~Zach

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8017 downloads

Uploaded:10-29-2006

Battledroid SP

bd_sp.zip | 13.55 MB

basics, you get a partial tradeoff for your Single Player adventure: imperials for battle droids. Personally I like the trade off, but naturally there are flaws. However, the author mentioned the voice problem, so scot-free for now. Hm..an army of cyborgs..yes. I think that shall do wonderfully. Oh yes, offer your bandwidth, if not for the change in combat, then for the fact that you\'ll need those machines TO DEFEND AGAINST MY CYBORG ARMY. - Averus Retruthan

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4489 downloads

Uploaded:09-04-2006

Luke Single Player Mod

spluke_v2.zip | 1.68 MB

single-player, and also includes a version with only one glove (called the "Return of the Jedi" version). This mod will also make Luke's lightsaber a selectable option in the saber menu. Since version one, the author has also replaced Luke's character in the single-player storyline. It seemed kind of odd to him to have Luke talking to Luke, so Luke has been replaced with the author's favorite Jaden combination (the most "robe" looking torso/legs, plus the brown haired head). All the details seem to be ironed out, except of course the ones that really can't be, like the voice overs, but for a single-player Luke mod this seems as complete as any. Definitely give it a look-see if you're a Luke fan and want to see him beating up Tavion. ~Inyri

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14628 downloads

Uploaded:06-18-2006

Darth Nihilus

nihilus.zip | 3.85 MB

seeing as the only thing you have to do is darken the cape and apste the mask on the face - which is exactly what the author did. He did it well and I don't really have a reason to say that it is bad, simply because it does its job well. Save the sounds, I was able to locate only one changed track (the taunt - insect-like noises), the rest were standard stock Jaden sounds. Arthenik New Sounds: Only the taunt Bot Support: No NPC Support: No Team Support: No

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2330 downloads

Uploaded:06-05-2006

The Old West

oldwest_v2.zip | 11.66 MB

bank, a cantina, church, armory (it's actually a weapons store, but I want to call it an armory) and a general store. Oh, let's not forget the gallows. Everyone loves the gallows. I'm not going to explain everything that this map has, but only some of it. First off, the gallows works. Yes, you can even stand on the platform and hang yourself. Well, you're not *hanging* yourself, you just trigger the trapdoor that plunges you into a kill effect. I dont know the *technical* term, but anyways. Working gallows. That's great. :) On to one of my favorite parts, the cantina. It's not my favorite because it's a cantina, because I don't drink. It's my favorite part because it's got a piano. And not just any piano! You step onto the chair and you're teleported onto a HUGE piano. and guess what? That's right, you step on the keys and a note plays! Fun for the family! Or, rather, fun for the reclusive star wars fan. Or, it could be torture for those who hate the piano. I personally think it's fun to be able to play a tune. But it's really hard doing it all by yourself. Host a server and get some friends and do some piano rocking! Now, for a quick synopsis of the secrets. One is in the bank, and I won't tell you how to get to it, because I'm mean. Anyways, you open up the safe, and go inside. You're teleported to a room. Go across it, and then you go a room from the Valley of the Jedi. You know, the room where Kyle talks to his dad, and goes into the force fountain? Yea, that place. I think it's a remake, but not entirely sure. anyways, it looks cool and could be great for ceremonies. One bad thing is that you have to kill yourself to get out. Meh. What it's doing in a Wild West map I have no clue. The second secret is in the barn. You get teleported to a white ''void''. I say void because absolutely NOTHING is there. So it's easy to get lost. But, you can find your way out. Just look for a little black dot. The music on this map, was...western, but annoying. Essentially, it was a tune similar a TV show that I don't remember what it's called. But if you've seen that show, you'll recognise the tune. Bot Support: Yes New Textures: Yes New Music: Yes ~Zach

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10817 downloads

Uploaded:06-03-2006

Sith-J\'s Mygeeto FFA/CTF

sjc_mygeeto.zip | 11.01 MB

;) Anyway enough of that! :P Here we have a brilliant new map from Sith J Cu