Jedi Knight II

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27882 downloads

Uploaded:12-16-2004

Dark Origins Total Conversion

darkorigins_tc.zip | 106.78 MB

The story has been rewritten, the voices are all new and the dialogue in the cut scenes has been changed. Much to my entertainment when I reached that one scene with the bartender. *giggle* The only other file that obijon1138 has released was a skin pack of Mandalorians. I wasn't too impressed with that, but that was a long time ago. And this SP mod/TC almost never saw the light of day. I'm glad you released it though, John. It's a great mod that breathes new life into an overplayed and essentially dead SP game. I mean, this is worth the download simply to watch the cut scenes and stuff. The voice acting was decent and the story was intriguing. Sure, it's a little buggy, but it wasn't anything too bad. Yes, this file is big. Yes, I'm way late getting this file on our site. I'm kinda glad I'm late though. Maybe this will make File of the Week. Who knows? Download it, play it and then rate it. If you rate it based on the screenshots, I will hunt you down and ... give you a noogie or something. And I've got to applaud you John for giving credit to all those you borrowed from. I don't think one name was left off of your readme. Great job! I hope to see maybe some original SP campaigns from you. That would be awesome. ~AmosMagee

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15674 downloads

Uploaded:07-10-2002

Enyak's Mutilator (Saber-cutoff limbs)

enyak_mutilate.zip | 4.92 KB

dice! [b]Instructions:[/b] Unzip the "enyak_mutilate.pk3" file into your GameData/base directory and you're all set! [b]Notes:[/b] - Works in Single Player only - Doesn't always cut off limbs etc. but it does every so often

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12659 downloads

Uploaded:08-13-2007

Bloody Dismemberment

bloody_dismemberment_jk2.zip | 137.72 KB

ties up some potentially issue-causing loose ends. In particular, the NPC files that don\'t exist in JK2. The original mod, made by Dark Maul, was converted by J_B_ for use in JK2 without any of the added baggage that isn\'t necessary. I assume it\'s otherwise unmodified, or any modifications are very subtle. However, as with the original, you will be able to partake of \"copious amounts of blood\" and because JK2 is so much cooler than JK3 in the dismemberment department, you can scatter stormtrooper bits everywhere along with gallons of blood! Sound disgusting and gorey? Excellent. Naturally if you don\'t [i]want[/i] your game to be disgusting and gorey, you\'re more than welcome to skip over this mod. Those of you who aren\'t bothered by a little unrealistically over-the-top gore (that\'s the way we like it, right?!) will be very pleased at the new addition for Outcast! Make sure you take a look, or grab the original if you\'re looking for the JK3 variant! ~Inyri

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89971 downloads

Uploaded:06-10-2003

ForceMod II - The Mercs Strike Back

forcemod2_install.zip | 3.16 MB

with the review of ForceMod II - The Mercs Strike Back. :) For those who liked the first ForceMod, I think you guys are going to love this one. Between the grappling hook, jetpack, flame gauntlet, cloaking for Mercs (like Mindtrick), Optic Radar (like Seeing), dual pistols (!!!) and dozens of other features, this mod has something for everyone. So much, in fact, that I can't list everything here. But that's what the readme is for! I should also note that this has to be one of the most user-friendly mods I've seen yet. Every setting has been worked into the menus and makes it pretty much idiot-proof. ;) Force powers are combinable now, so you can have Light and Dark force powers and there are 4 levels of Force. There are 4 classes for Jedi and 5 classes for Merc. Model scaling has been included and many emotes and admin commands. I can see this quickly turning into many players' favorite mod. :) Good work Azymn and all the others who put so much work into making this incredible mod! ~AmosMagee

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76691 downloads

Uploaded:08-04-2002

JediMod Official

jedimod1_2.zip | 5.44 MB

JediMod Main Features: New stuff in 1.2: -Amazing new hilt pack made by |:|ReMaRk|:| specially for JediMod v1.2 with 45 new hilts. (be sure to read saber_readme.txt) -22 new emotes! For a total of 31 emotes! -Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe) -New move for orange style if your using only one saber -mod_cheatprotection variable that makes it so players can't change models if they are close to other players. -bots can now use hilts. -no more file size limit on tckmodel.cfg[/quote] And ofcourse everything else that was in v1.0 and v1.1. This is the entire mod in one package, so you [u]don't need[/u] the older versions to run JediMod. There is an FAQ also included inside the zip, so if you're new to the mod or still unsure how to get things working, make sure you check that file out. Along with that is also a file called "cvar.txt" which contains the new commands added by JediMod. Fantastic mod, makes MP so much fun!! :D

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39152 downloads

Uploaded:09-08-2002

Episode 3: A Jedi's Worst Fear

ep3se.zip | 12.18 MB

Yoda Jeditrainer- Mace Windu (fixed head and face) Morgan- Obi Wan Kenobi robed Stormtroopers-battledroids (diffrent colors) Stormpilots-Battledroid pilots ImperialCommaners- commaner battledroids Bespin Cop- clonetrooper (yellow) Rebel- clonetrooper (red and/or white) Jedi Female- Yin *new saber sounds (prequel sounds) *new menu *new start up screen *the brayr pistol has ben changed to red beams, *the bowcaster beams have also been changes to red beams, *the battledroids have custom combat sounds and health has been reduced to 1 (more realistic) *DOOKU HAS CUSTOM COMBAT SOUNDS TOO, SO DOES YODA *the lightsaber cores have been reduced ( to be more like the ones in the movies) *new opening credits *new hud and lightsaber icons *new saberhilts anakins, dooku's and yoda's *some new loading pics[/quote] A whole lota work Quigon007 put into this mod. It might seem easy enough to just replace characters with others but there's more to it and frankly, it's almost like a Total Conversion! You need no extra files for this mod except the Dooku and Padme models which you can get here: Count Dooku - http://www.jediknight2files.com/file.info?ID=4164 Padme - http://www.jediknight2files.com/file.info?ID=3967

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4301 downloads

Uploaded:02-13-2009

JK2 Jedi Customization Pack

jk2_jedi_customization_pack_beta_1.zip | 38.13 MB

the game. JK2 of course never had this, because afterall you were playing as Kyle Katarn! Now, being able to create your own custom character is no longer a feature exclusive to JKA for now we have this fantastic mod made by LukeSkillz, Raziel2121! Whilst this mod may seem rather complicated at first when you read the instructions in the readme, it is actually pretty simple. You can customise a character by choosing different heads, torsos and legs, just like you do in JKA. However because there is no means of doing this actually in-game, what you need to do is follow the instructions and then when you are ready, select a character and then select the different heads, torsos and legs for that character that you want. When you have chosen them you put them in the folder that you will have created whilst reading the readme, and then load the mod in –game and voila! Now the first character icon in the selection screen in-game will be the character that you created earlier! Of course, you can only use the parts from a single character, meaning that you can’t mix a Shadowtrooper’s head with Luke’s body and Kyle’s legs, since they are different models. :P Also included are several new custom lightsaber hilts made by different authors, and lightsaber blade mod’s – my favourite of which is the one that makes the blades look like they do in the Dark Forces games. There are also some .pk3’s and .cfg files which allow you to change the colour of the lightsaber in singleplayer too. That leads me onto the ‘icing on the cake’ for this mod, so to speak. A huge bonus is that this mod works in both singleplayer and multiplayer! So now you can have your own custom Jedi, along with custom lightsaber hilt, blades and colours in singleplayer instead of boring old Kyle (no, we all love good old Kyle really!). The readme also states that this mod should work for JKA as well which is cool, although I didn’t have time to test this in JKA. As for bugs and improvements; well I didn’t encounter any bugs while I was testing this, although it is a [b]big[/b] mod so there may be some. Improvement wise, all I can think of is adding more variations and more models that can be customised (although bare in mind that this is only a Beta version). Overall I found this mod to be of the highest quality so I don’t think there really is much that could be improved upon! Overall a fantastic mod here, original and well executed. I am sure people will be very pleased to finally be able to customise their player characters in JK2 as well as JKA. I definitely recommend downloading this! [b]I must say though, that it is VERY IMPORTANT you read the readme thoroughly so you know where to put the files, because this mod doesn’t follow quite the usual rule of just putting .pk3’s in your base folder. Don’t worry though, it might look complicated, but as long as you read the readme properly, you will find it to be very simple! :)[/b] [b]New Textures:[/b] Yes, lots! [b]New Sounds:[/b] No [b]Team Support:[/b] No (almost impossible for a mod of this type I should imagine) ~Nozyspy~

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3484 downloads

Uploaded:06-22-2008

UltimateWeapons - JK2 Version (FIXED)

ultimateweapons_jk2_fixed.zip | 16.06 MB

Apparently there were some problems with the effects for some of the weapons and missing shaders and textures here and there, but this seems to have been fixed now. So, download away! :) Original Review: [quote][b]***NOTE*** This is the JK2 version of this mod, if you want the JKA version please go here: [file=91175]UltimateWeapons -JKA Version[/file][/b] Well here it is finally! The Ultimate Weapons mod v1.3! I reviewed the trailer for this a few weeks back and was deeply impressed with what I saw. Realistic explosion physics and effects, better weapons sounds and better weapons effects too, I was eagerly awaiting the release of this mod, and now…here it is! And it certainly doesn’t disappoint! What we have here is a very comprehensive collection of both some of the author’s own work, and the best of other modder’s work too, all compiled into one all encompassing mod! There’s simply too much for me to describe here, so I will get right to the best bits! [b]New Sounds[/b] As far as I could see (or should I say heard?) it seems like every weapons sound sets have been replaced with movie accurate sounds. One of the most noticeable is the sounds for the E-11 Blaster rifle. To be honest I wasn’t that fond of the default JKA sounds for the E-11, they seemed a bit too high pitched. Thankfully this mod completely changes the sounds to ones that are much more like those you actually here in the films (like the detention center breakout from A New Hope). I also liked the change of sounds for the Flechette launcher and Bryar pistol too. All in all a vast improvement over the default JKA sounds, and that goes for all the weapons! Also included are new lightsaber sounds, which sound more like the ones from the Original Films and also the original Jedi Knight games, along with new sounds for force powers and melee attacks too. I liked the change of the force power sounds, they now sound much more discreet and realistic compared to the rather loud default JKA ones. [b]New Weapons [/b] Here the mod gets even better. Not only does it have completely new sounds, there are also four new weapons or should I say, replacement weapons included. Three are the Bryar pistol, E-11 Blaster rifle and Thermal Detonator from the JKA Dark Forces 2 mod (which replace their respective default weapons), and the other is the DC-15A more commonly known as the Clone Trooper blaster rifle, from the Movie Battles II mod. The new improved repeater rifle, with new shot effects and sounds looks much better than the original, but if you want a change from that, just put the optional DC-15A .pk3 in your base folder and the repeater is replaced with the clone rifle. The Wookiee Bowcaster has also been given a good polish up, as have some of the other weapons. [b]New Weapon Effects[/b] Along with new sounds and some replacement weapons this mod also has new weapon effects. For example, new muzzle flashes and blaster bolts. The projectiles for the repeater rifle have been changed to look bluish and the secondary fire has been changed as well, which I think looks great. Its pretty similar with the rest of the weapons, the E-11 blaster bolts have been changed, and now look much better, as have the firing effects for other weapons. The lightsaber has also received an upgrade with new blades made by D'halaine to look more like the saber blades seen in Episode 3 One interesting case is the Bowcaster. We all know that in the JK Games thus far (at least Mysteries of the Sith, JK2 and JKA) the Bowcaster bolts have traditionally been green. However, if you look at the original films, the Bowcaster bolts are actually red. This mod changes the green bolts to red, thus making it more realistic to the films. If though, you don’t like the red, there is an extra .pk3 you can put in your Base folder, which will change them back green again. But not only does it change the colour, it also improves the green Bowcaster bolt effects, so it is now much improved. [b]New Particle Effects[/b] This was one area I was super happy with! It seems to be an unusual (mostly male) characteristic that we like watching things explode and blow up. Whilst women on the other hand like nice quiet romantic stories…well give me a few explosions any day! :P Well I am very happy to say that the explosions and particle effects have been [b]massively[/b] improved over the default JKA ones. The explosions now actually look like powerful the explosions that you would expect to get from Thermal Detonators or Rocket Launchers. Along with that are all the little chunks of things and sparks and shrapnel that fly everywhere (very realistically). Along with the explosions is the new blaster hit effects. Instead of just a black blob on the wall (or indeed another player!) when you hit it with a blaster bolt, you now get what looks like a proper hole that’s been blasted out. Along with that you also get little glowy bits in the middle, and even a small tongue of flame (also like we saw in the movies when a Stormie blasts a chunk out of a wall). [b]Extras[/b] On top of all of that, as I have already said, there are some replacement weapons, and a handy .pk3 file for changing the Bowcaster bolt colours around from red to green and back again. Then there is also another couple of optional .pk3 files, which you can choose to use. One is a .pk3 file, which is called; ‘zzz_UltimateWeapons_LQEffects.pk3’. As the name suggests if you find that your computer is running slowly with the full-on-super-high-quality effects, you can put that .pk3 in your base folder and it makes the effects simpler and less taxing on your systems resources, which is great if you have a slower computer. I really think that was a nice thing to add in there, as it makes the mod even more accessible to people. :) Lastly we have another optional .pk3 which disables the blood effects in the mod. Personally I’m not that fond of blood effects, since laser bolts and lightsaber blades would in reality cauterise the wound and should stop it from bleeding…there goes my geek side again! :P The blood effects are on as default in the mod, but if you don’t want them to appear, you can put the ‘zzz_UltimateWeapons_NoBlood.pk3’ in your base folder and this will remove the blood splatter effects. [b]Conclusion[/b] All in all then an absolutely fantastic mod here, and what is more, it works in Single Player too! Though there is the possibility that this mod will conflict with other weapons mod’s and such, but that is to be expected considering how many things this changes. So if you want to know more about that, take a look in the files readme for more information. To be honest, this compilation is as close as I think it is possible to get to a perfect all round weapons mod for Jedi Academy, it truly recreates the movie feel in the game. And personally I think that this really breathes some fresh life into JKA when you play it. Fantastic work here D'halaine! I [i]very[/i] strongly recommend a download here, you wont be disappointed! :D ~Nozyspy~[/quote]

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41678 downloads

Uploaded:04-23-2003

Episode 3: Begining of Darth Vader SE

episode_3_se.zip | 16.97 MB

mean new to SP). From the title you should get the idea of what is going on here, Kyle is replaced with Anakin and Jan with Padme. To be honest with you I only play the MP version of this game but I actually enjoyed playing this version with Anakin. It looks like the authors took some time in making this as the whole menu is revamped and lots more. Nice work I can’t wait till the total conversion is available. Large in size but well worth it. Listed below are some of the changes: [quote]Modifications: : New Menu (like in MP) : New miusic (in final battle) : New skins (New Skin Pack) : New characters (Padme is a Jedi) : New Sounds (BattleDroid,saber) : New menu miusic : New diffiucit levels (with different Lightsaber colors and health & armor settings) : New Weapon effects (ROTJ bowcast) : New Force effect (lightning - Lord Osiris) : New Loding screens : New Moves : New Hud : New AT-ST hud.... : New force level settings on each maps : New Textures (few maps have new looking) : New Sounds (saber sounds (just few)) : New Strip (Anakin has die instead of Kyle Katarn has die) : New force status bar (Green instead of Blue) : Improved diffucit level (desann is now VERY hard opponent) : And many many more..[/quote] Maddog

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12403 downloads

Uploaded:06-20-2003

Assembled Jedi Kyle Mod

assembled_jedi_kyle.zip | 5.7 MB

in blue and red stances, and different saber colors for each reborn. Kyle is reskinned, Chris Reed's blood mod, and Andrew McLaughlin's dark-lightning mod are all implimented. It is an interesting idea for a mod. I definately prefer the reskin of kyle to normal kyle, but I'm not a fan of the blood mod, and most of the new animations (Forward and Backward rolls are akin to "amspin2" in vulcanus, pull and push look really messed up, and the way you hold your saber in blue stance looks REALLY stupid, held outward like you had just lost a saber lock). The side rolling cartwheels looked cool, and the dark-lightning looks good. I also like the way your character looks like he's "breathing", his chest and shoulders moving up and down slowly. Other then that though... I don't really see much reason to download this mod. It has a few perks, but mostly not. The changes aren't that big, but they're small in a bad way. However I can see why some people would want to download this mod. If you want a little twist on the game, maybe the old animations bore you, then feel free to download this. I, however, will not. (This mod will also permanently replace your startup screen.) Ultima

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1206 downloads

Uploaded:11-17-2010

Jedi Outcast Update

jedinoob_jedi_outcast_update.zip | 58.09 MB

characters, as well as new sound effects for weapons, alarms, ambiance, etc. Adds 2 optional variant skins for Luke\'s lightsaber, both being lesser represented versions of the Return of the Jedi hilt (I don\'t like the one that everyone keeps trying to remake. :P) Changes Luke\'s outfit, so that he now has an all black/dark grey collar around his neck, rather than that ridiculous red-striped one. The basic imperial now has a dark grey uniform rather than the bright bluish one that simply doesn\'t fit Imperial Protocol. adds multiple new/replacement lightsaber sounds. What you get depends on what .pk3 you use. adds new music for various levels, taking away the constantly recycled feel left by reused music sets. adds new lightsaber blades, though this was simply because I felt it was necessary. They\'re not crucial to the \"feel\" of this mod, and you don\'t have to use them if you have a preferred saber mod.[/quote] Interestingly enough, a lot of the changes were very pro. The music choices were actually very well selected, and didn\'t make me want to vomit at the thought of listening to them, which is freaky, considering it was still John Williams\'s stuff, and I hate listening to that. Most of the sounds were pretty good, though some were kinda weird. What on earth did you do on tiepass5.wav? Sounds all choppy and stitched together. The graphical updates I didn\'t really put too much emphasis. The imperial officer just looked like a reduxed commander to me, and the Skywalker collar ....well I never paid any attention to it, so I barely noticed the difference. Overall, however, I\'d say it\'d be worth taking a peek. All of the updates are separate pk3s, so you can pick and choose your updates. Have at, buds and babes. - Averus Retruthan

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5566 downloads

Uploaded:07-26-2003

Jedi Assassin

sp_jediassassin.zip | 735.87 KB

much cooler than a New Republic mercenary. I was impressed by the fact that that the texturing of the nose lined up with the texturing of the face. From personal experience, I know how difficult and time-consuming this can be to tweak. I found it kinda fun to run through some levels again in the SP, especially with someone besides Kyle. Technical Data: Pros: 1. Great looking skin evidence of hard work. :) Cons: 1. Pfft, there are none. This does what it's supposed to. Except totally redoing all Kyle's in game speech, there's nothing else that can be done. Rating: 7/10 JEDIofONE

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4300 downloads

Uploaded:08-01-2002

Real Lightsaber Sound Patch

real_lightsaber_patch_v1_0.zip | 2.06 MB

Force Jump sound (replace with \"Duels of fates little theme\" - Force Lightning Sound (Add Dark Side \"oohhhh ohhh ohhhh\") - Force Pull sound (replace with \"The Throne room\" EPI end theme - work in progress, have any ideas? - Force Push sound (replace with \"Darth Maul Force push\" used for push Obi in the hole) - Force Speed sound (replace with \"Anakin\'s Mother looking for theme\") - All Saber Sound (On-off [Dooku version very Terrific!!!], hummm, block, bounce, hit, hit wall, hup, saberspin - sound take up from EPI dvd and EPI dvx version)[/quote] The saber sounds aren\'t too bad, but overall an interesting pack of sound replacements :D

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13102 downloads

Uploaded:11-29-2002

Cool Saber Sounds

coolsabersoundsv2.zip | 440.79 KB

practically everything saber-related in the game. Each sounds itself is very crisp and unique. Very nice work by young Obi-Wan, keep em coming!!!

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2936 downloads

Uploaded:09-18-2003

Dawn of Darkness

dawn_of_darkness.zip | 13.53 MB

waste of space, time and effort. In my humble opinion. :D This SP mod is a bit more interesting than just a replacement of Kyle. The authors did not try to assemble the characters from Episode 1 or 2 into the Jedi Outcast story. Instead, they wrote their own story to sort of, parallel the story of the game. The authors were incredibly detailed, giving background through personal files on the lead characters and even diary entries from a Jedi. Who knew a Jedi would keep a diary? ;) Not only is there an involved story going on here, there are many new skins. Kyle is now Chiss Merc - a reskin of the Kyle Mercenary skin. It looks great. And his sidekick, Jan is now a Chiss Mara. There are also Chiss Admirals, Troopers and Officers. Darth Mantis makes an appearance as Desann and the evil Tavion is replaced by Darth Spectre, a reskin of Padme. And much, much more! ;) To really appreciate this mod, you need to read everything that is included here. There\'s nothing new in the game at all except for the skins. So keep that in mind if you want to download this. :) I really like that they created their own story - it\'s too bad that they didn\'t put together a team who could help make this story come to life and give it its own maps and missions. But maybe, there are some of you out there who just might show some interest in doing just that for JK3 with the authors? Maybe? Hmmm. Anyhow, good job for what you had to work with guys. :) ~AmosMagee

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25820 downloads

Uploaded:11-27-2002

Episode 3 SP Mod

episode3_mod.zip | 12.21 MB

changes a lot more than previous StarWars Trilogy MODs. I would have liked, however, is the author would have maybe added a level or two, to make it more unique. One thing the author did do very well is pick just the right skins for their MOD. Usually with MODs, the authors have many different skins for one character, and more times than not, they don\'t choose the best. I would really like to see the author add some maps to this MOD in an updated version. Other than that, great job Adam!

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14764 downloads

Uploaded:07-10-2002

Blacklight saber

blacklightsaber.zip | 164 KB

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3438 downloads

Uploaded:04-26-2009

Battledroids as Stormtroopers

bdprophetsp.zip | 6.14 MB

think? Anyways, to the review. Here we have a modification that replaces the stormtroopers in Singleplayer to the Trade Federation Battle Droid units, and other familiar droids with some of the other enemies. According to the author, he started working on this two weeks after Jedi Outcast was released, which is a long time to be working on a project. Although, I can understand that there are a lot of different things that can interfere with progress, as most of you know. Anyways, even though it took years to release this, It was well made. The droids have a very strong resemblance to the droid units in the movies, at least in my opinion. One of the best things about this modification is that the author replaced most of the enemies in Singleplayer with a different droid type, which made it much better. When I saw the modification name, I thought to myself, ''Only one replacement?'' But the author surprised me with multiple replacements for enemies. If there is one thing that's key to a replacement are improved and different combat sounds, and that is exactly what the author gave us. Unfortunately though, he could replace all of the combat sounds for the entirety of the game. Nevertheless, I can understand his reasoning for not doing it; we've all been given a good amount of new combat sounds to satisfy our desires, right? >_> As far as bugs go, I didn't really notice any. I did, however, see a few small ones that aren't really noticeable. If the author has time, maybe a V2 could be made? I'd like to see more work like this modification. Overall, this is a pretty nice modification. I didn't really have any complaints, which is good. Like I said previously, I'd like to see a V2 released. Anyways, you did a great job! Keep up the good work. If you enjoy replacement mods, this is definitely for you! ~Syyrax

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2282 downloads

Uploaded:06-25-2005

Killer's Weapons Pack

kwp.zip | 3.88 MB

to test this baby out. I'll admit that it's been so long that I don't recognize some of the weapon names from the original, but they're plenty of fun even if you don't recognize them. Jukebox of Doom, Weapon of Mass Destruction, Thunderbolt... all in good fun. Some technical specs: KWP features unlimited ammunition, making killing your opponent a bit harder, since you can't rely on someone running out of ammo. There is also a grappling hook. I didn't have the pleasure of testing that, but instructions on its use are in the read-me file. With the grapple hook comes no falling damage. Many parts of JO which were not in JK have been removed, such as several weapons, pickups, and some aspects of Force push. Now for my gripes. Surprisingly I found despite these gripes I liked the mod well enough. My main gripe is the skinning of the weapons. Don't get me wrong, it wasn't bad or anything, it just could have been better. This is true with a lot of weapon mods. The models themselves were pretty good. With the skins I found that, for my tastes, the skinner had over-emphasized the chrome look to the point where, for me, it didn't look as realistic. Other than that there really wasn't much I could find wrong with it. Oh, a note to all: be careful where you fire some of these weapons. A few of them have huge splash damage, and the Weapon of Mass Destruction... what a recoil! ~Inyri [b]NOTE: Make sure to read the read-me thoroughly for more information, as well as important installation instructions.[/b]

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12155 downloads

Uploaded:10-17-2002

Cinematic Saber and Weapons SFX

cinematic_saber_weapons_sfx.zip | 1.81 MB

reflect those that I associate with the classic trilogy, but hadn\'t heard in any existing mod. There are also new weapons sounds from the movies.[/quote] Definitely another mod to help make JK2 more \"Star Warsy\" :D. The readme even states from where all the author got the sounds from (just incase you were wondering ;)). There are other mods like this, but it just boils down to personal preferrance to which sounds you like :)

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5832 downloads

Uploaded:05-13-2003

Dynamic Stances V.2.0

dynamic_stancev2.zip | 34.96 KB

options. There is one file in here that will be very use full for all of you who use sword mods, the mod removes the yellow saber blade so it doesn’t show through the sword. There is plenty more I didn’t list here check out the readme for full details. This is a good update, the author is trying to please all of those who download this file. My only real complaint was that the saber stances could be a little different or cooler. (The red one likes kind of weird when you’re standing still) Overall a very good update can’t wait to se more of your work. Maddog Below is my review of the original file: [quote] Paradox1 brings us his mod entitled Dynamic Stance. This mod is very simple but does some very interesting things and makes the saber stances and some moves different. With the new versions of the saber stances my least favorite is red because he looks like he is typing into something. The yellow is my favorite he looks like he wants to take on the world and isn’t afraid of anything, the blue is ok as well. The forward roll was replaced with a very cool forward flip. This mod also replaces the saber blocking bullets with a dodge animation, which is very reminiscent of bullet time but not as slow. The animations are changed for changing between weapons and you now walk with your hands behind your back. The only known bugs are if this is used with a mod that allows the use of two sabers the blue stance is a bit dodgy as the author says. All you omni users will see a better barf emote now. This in my opinion is a very cool mode reminiscent of the Saberist mod with regards to changing the saber stance but this does much more. All I can say is download this now if you want to change these things. I am going to use this mod, this will make for some cool screenshots as well. Maddog[/quote]

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11004 downloads

Uploaded:07-10-2002

1-Hit-Kill Mod

1-hit-kill_mod.zip | 115.88 KB

sabers have higher health, for better lightsaber dules that last longer, and then, beings w/o sabers just die in one hit. I didn\'t make it so that rebels and stuff have one health, cause that would be tough. But I did rise jedis\' and jeditrainers\' health so that they will be near the same as all the reborns\'. A: v1.0 makes it so that all enemies have 1 health. B: v1.1 makes it so that EVERYONE has 1 health. C: v1.2 makes it so that enemies with sabers\' health rises for longer saber battles, but everyone without saber dies in one slice, shot, etc...[/quote] The zip file contains 3 pk3\'s, only extract one (the 3 pk3\'s are mentioned just above to what they do) An interesting twist to the game :D

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839 downloads

Uploaded:10-21-2009

Abstract Hud v2

abstracthudv2.zip | 119.58 KB

actually...the new texture has a transparent background, so you don't have to worry about the (already small enough) hud getting in the way any more. The basic shape is still a circle, but with grass (or something similar) coming off of them. They're colored completely black. The shield meter consists of two circles that change color from green to red as they deplete, and the health uses a single red bar in the same way. The ammo and force are unchanged as far as I can tell. To be honest, part of me liked this. Maybe you will too - check out the screenshot. ~Dretzel

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2196 downloads

Uploaded:01-19-2005

Flamethrower

flames.zip | 224.77 KB

collection. The mod will change the fire of the repeater and the explosion of the concussion rifle. Enjoy! ~AmosMagee

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1735 downloads

Uploaded:09-15-2004

Indiana Jones SP

sp_indi.zip | 918.91 KB

Kyle. I can understand that - he gets boring. So if you\'re interested in playing single player again, but this time as Indiana Jones, download this mod. :) ~AmosMagee

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5755 downloads

Uploaded:02-16-2004

More Reborn

moreborn.zip | 62.51 MB

more of a challenge. Well, Jolt gives you - More Reborn! Yes, now you can play the SP game with a saber from the beginning and fight many more Reborn than before. The author says he put the Imperial Base single player map into his mod, but unfortunately, I couldn\'t find it anywhere. :/ So is this mod worth playing? Meh, not yet. Not until the author yells at me, tells me I did something wrong and that the map really is there or until he fixes it and submits a second version. :) ~AmosMagee

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1807 downloads

Uploaded:08-22-2003

Silver Spiked Hud 1.2 (Final)

spikehudfinal.zip | 122.84 KB

spike is located at the center area, which makes the hud look finished. It is even better for mods that have 5 stances because everytime I would play JediPlus the purple stance looked red so I always thought I was using red, but when I tried this one it is much better to see. It looks a lot like the first version of his hud just BETTER! This is much better than most huds out there and I would say \'GET THIS!\'. Its an awesome looking hud, so mean and sharp. Its clean and it has no glitches. Caladien really has done it this time he made this hud better and better and I don\'t think any other hud can compare. Unfortunatly he said this might be his last file for JK2 because JK3/JKA is right around the corner. I recommend that people get this if you are looking for a new hud. Great Job Caladien keep up the good work and I can\'t wait to see your work in JK3/JKA. -XgamerX Here was AmosMagee\'s review of the last spiked hud: [quote]Well, I\'d quote from the review of the first version of Caladien\'s HUD, but I just couldn\'t find it. Soooo ... that\'s not gonna happen. On with my review of his update to the HUD that isn\'t ... here. Yeah. Okay, so compared to the original HUD for JK2 Caladien\'s is much more interesting. Large spikes adorn the edges of the dials and the red lines across the face of each one are more prominent. The new version compared to Caladien\'s old version really isn\'t all that different. In fact, I would prefer the red lines less noticable, like in the original HUD he created. But I definitely like the spikes in his newer one better. So like, good job there, Caladien. ~AmosMagee[/quote]

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11616 downloads

Uploaded:05-09-2003

The Deluxe Maul Package

the_deluxe_maul_package.zip | 7.54 MB

course, Darth Maul replaces Kyle but you\'re fighting the same guys and you have the same goals. There are so many details that have been changed which includes your hilt, the way you roll, the color of your force, there is now blood when you kill someone whether with a gun or your saber. Pretty much this mod is a conglomeration of other mods all wrapped up into this neat little package with some new graphics and sounds here and there that just gives it that Sith feel. Just check out the readme to see all that\'s included in this SP mod. So if you\'re a Sith at heart and need to play the SP through as Darth Maul, this is a good mod to go with. It gives you more than just replacing Kyle with Maul. (Keep in mind that if you keep the pk3 in your base folder when you play MP, Darth Maul will replace your Kyle and a lot of the graphics from screens will stay too.) ~AmosMagee

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8390 downloads

Uploaded:11-20-2002

Perfect Sabers

perfectsabers_20.zip | 261.71 KB

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9983 downloads

Uploaded:07-10-2002

StarWars Classic Saga

starwars_classic_saga.zip | 1.41 MB

and last but not least, luke with none other than ben kenobi!!!![/quote]Interesting single player mod. Changes the sp to the settings of the old school star wars characters. :D . Some skins/models may be needed.

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13951 downloads

Uploaded:07-10-2002

Jedi Moves

jedimoves20.zip | 405.42 KB

saber can now be activated without using cheats in multiplayer, just type \"thedestroyer\" into the console at any time, or bind it to a key - ex. \"bind z thedestroyer\", Z being the key you want to use to activate the dual blade. *Dismemberment is now enabled in multiplayer (with the v1.04 code) to enable, type: g_dismember 100 cg_dismember 100 into the console (must be enabled on server to work) (this only needs to be set once) *The moves that have been altered- -roll forward, left, or right: cartwheel -roll backward: butterfly -jump: force jump style instead of pansy normal one -fast saber style: replaced with one-handed (Tavion) style -strong saber style: replaced with one-handed (Desann) style -backstab: all saber styles now do backstab instead of swing back -walk: now walks with saber raised, for effect while dueling -getup: instead of struggling off of the ground, you \"force\" getup[/quote]

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3109 downloads

Uploaded:07-18-2004

Blastech DL-44 Blaster Pistol

dl44.zip | 419.42 KB

Parabellum, an antique fire extinguisher, a WWII-era Hensoldt Wetzlar sighting scope and a model airplane kit"; this one is slightly simpler, being constructed with a virtual 3D mesh. ;) I might be out of the loop, but this is the first JA to JK2 port that I've seen. Usually, everything is from JK2 to JA, so I was pleased to see this file. Download it now and use it instead of that silly Bryar Blaster! Technical Data: Pros: 1. New weapon! Woot! Cons: 1. No cool sounds. Rating: 8/10 JEDIofONE :mepimp:

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8964 downloads

Uploaded:10-18-2003

Dragon Remix: EndGame Edition

dree.zip | 56.11 MB

have the same single player game, with a new face. Dressed up a bit. Sure, Jan as a reskin of Mara Jade is much easier on the eyes and having unlimited ammo is a plus for some, but overall, there\'s nothing new here. The author calls it a total conversion, but there\'s no new story, no new maps - just the appearance of the characters and weapons and other effects have changed. If you are interested in playing JK2 SP all over again, but you want a twist to it, I do suggest you download a single player mod. Would I suggest this one? I\'m not so sure. I did test it and the game did crash. :/ But maybe that won\'t happen to you. :) There\'s a lot included with this mod, be sure you look at the readme ... it\'s all there. That\'s one thing I have to note. The readme included here is like, the most thorough readme EVER. Oh, I should also mention that this mod is approximately 60MB ... so ... yeah. ~AmosMagee Ps. I wrote my review before I realized that this was an update to a previous version. My opinion still hasn\'t changed. This is just a replacement of characters and effects and not necessarily worth the almost 60MB download - but it still looks great. :)

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6048 downloads

Uploaded:08-04-2003

New NPCs Mod

new_npcs.zip | 19.14 KB

spawnable Heres what this release is capable of hansolo=shows up fine wookiee=shows up fine dooku=shows up fine macewindu=some problems with textures showing up ingame Jawa= shows up fine and is scaled down to the right size! :) MorganKatarn now follows you and assists you in battle instead of just running on the spot Bartender now follows you and assists you in battle instead of just running on the spot R2D2, R5D2 and C3PO(Protocol npc name) now follow you and assist you in battle Yoda shows up fine and is scaled to the right size! :) JarJar=shows up fine Gungan=shows up fine Gamorrean=shows up fine Hutt=shows up fine I still think I need to scale him to the right size though Watto=Shows up fine and is scaled to the right size! :) Sebulba=Shows up fine and is scaled to the right size! :) Battledroid=Shows up fine KitFisto=shows up fine Clonetrooper=Shows up fine More to be added in next version:)[/quote] I wish there were more of these kind of mods. It'd be nice to have a team add coding whenever a popular skin comes out. IMO, the SP game gets ragged on far too much. I've had just as much playing SP as I have MP; the graphics are a whole lot better and I've never lagged there. :D P.S. It took me about 30 minutes to get all the links to the files and html code it. If you people don't appreciate this, I'll start singing :o until this gets downloaded 2000 times. And believe me...You reeeeeeealy don't want that. ;) Technical Data: Pros: 1. 20 new or updated NPCs! Woot! Killing spree! }> Cons: 1. Too many downloads if you haven't done so already. 2. Several bugs: all of the saber-wielding NPCs use E-11s instead and it sometimes appears in a painful spot. :eek: Rating: 6/10 JEDIofONE :mepimp: P.S. [quote]if you want darth vader to show ingame just download the appropriate mod that replaces tavion with it. JoO's Edit: Click here for the mod's web page[/quote]

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4905 downloads

Uploaded:04-18-2003

Dante Sword vp

dante_sword_vp.zip | 55.1 KB

us his second saber he has made entitled Dante Sword vp. It is based on the Dante’s sword from the PS2 game Devil May Cry 2. This applies a nice shader making it a little too shiny but still looks awesome and is well worth the download. This also replaces the blue saber glow. This is very original and I am going to download this as soon as it goes up and give it a ten. I suggest all those who like swords or Devil May Cry 1or 2 download this A.S.A.P. Keep up the Great Work. Maddog

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7157 downloads

Uploaded:11-10-2002

Ep2 Blades

ep2bladesv3.zip | 155.22 KB

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12303 downloads

Uploaded:09-06-2002

ForceMod

forcemod_beta.zip | 1.38 MB

size-scaled effects. Team Assault Jetpack included (see bottom for links and more information) Expansion on JediMod 1.2 platform.[/quote] The readme has a lot more detail on how the Forces have been changed and what Level 4 has in store for you. The mod also contains the Jetpack with some adjustments (look in the readme ;))

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14576 downloads

Uploaded:08-31-2002

Jedimaster Mod

jedimaster.zip | 256.69 KB

anymore and goggles are also gone.

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6500 downloads

Uploaded:07-25-2002

Count Dooku

count2.zip | 1.66 MB

Count Dooku. The included gold dooku hilt gives this a perfect feel. :D

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9637 downloads

Uploaded:07-10-2002

The Mainframe

mainframe_20.zip | 6.5 MB

been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don\'t want to spoil any surprises, so what are you waiting for go play! Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke. Kyle arrives at the Imperial outpost on Kejim. Luke\'s ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire. DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda Mission Objectives: 1.) Kill Darth Vader 2.) Engage all Remnant troops in the area 3.) Find Luke 4.) Escape with Luke alive[/quote]Very cool second version of the popular Mainframe first version. Now with 2 levels of jedi knight fun :D . Enjoy this great sp mod :cool:

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9129 downloads

Uploaded:07-10-2002

Cool Moves Mod

coolmoves11jk2.zip | 10.21 KB

reduced by quite a bit! The taunt seems "funny" the first time you see it ;) but it's quite hilarious lol! And as the Author said, in SP it works perfectly!

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452 downloads

Uploaded:10-25-2009

black_hud

black_hud.zip | 134.1 KB

modifications around anymore these days, do you? Everything is about Skins, Maps, and Models! Geez! >_> As all of you can see, the author did a basic recoloring of the HUD from silverish-gray to a black/charcoal color. I'm going to admit that in most cases, a simple recolor wouldn't really be much in my eyes. Although, I actually like this HUD. I can definitely picture myself using it every once in a while. That might just be me though... The slight modifications are the obvious reshaping of the HUD as a whole. You'll notice these modifications in the screenshots and in the game. Other than those major changes, I didn't really see anything else that was worth reviewing. I saw no bugs or glitches with the HUD at all, which is always good. Although, I would highly recommend adding some more creative features to the HUD. That's definitely make it appeal to more people if you ask me. Overall, this is a pretty good HUD modification. As I said, some more creativity added to the HUD would make it much better. Although, that really depends on if you plan to make a V2 of this or not. Either way, you did a pretty good job! This is definitely worth a download if you're getting bored of using the same old default HUD! ~Syyrax

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2561 downloads

Uploaded:12-03-2004

Luke Skywalker SP

luke_skywalker_spmod.zip | 1.1 MB

as Luke and meeting Luke, which is pretty weird, then have fun. Luke's saber was a bonus that kinda adds to it. Warning though, it'll replace your saber and Kyle in MP too. -Rink

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6588 downloads

Uploaded:07-30-2004

Clone Wars Model & Weapon Pack

clonewarspack.zip | 10.66 MB

and a battle droid blaster. How much of this is AnKura\'s work? Um, I have no idea. None? Seems to me all he did was put all of these pieces together. Which I suppose is a conveinent little package. In any case, here are the skins in order of appearance in the screenshots (not including the first two screenshots sent in from the author): arc arc2 arc3 default clonecpt1 pilot clonelt clonept2 clonescout_fett clonesgt default_sniperclone default pilot default default_security default_command default_geonosis And there ya have it! Bot Support: Yes Team Colors: Yes New Sounds: Yes (well, not really) ~AmosMagee

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7382 downloads

Uploaded:06-02-2003

Blood

bloodmod.zip | 14.18 KB

your saber, or other certain weapons (like a blaster shot). I noticed small mists of blood and blood droplets showered the floor and wall of the wounded. (Screens are a little dark, but you get the idea.) I don\'t use sword mods, though, I will probably be keeping this blood mod. I know there are other mods out there, but I never really tested one before, and I like it for some reason. So if you\'ve never thought of trying a blood mod before, why not now? You just might like it too. :) ~AmosMagee

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17391 downloads

Uploaded:04-09-2003

Boinga1's Episode 1 MOD

ep1.zip | 18.99 MB

skins. Tavion is now Aurra Sing, Stormtroopers are appropriately transformed into Battle Droids, the bartender is now Watto, Lando is Mace Windu and of course, Luke is Qui-Gon. There are new sounds for everything, it seems and even new music for Yavin_final. I think the best part about this mod has to be that you have a saber and limited force from the very beginning. As you go through the game, your force increases. None of the story has changed and there are no new maps. So just think of this as an enhanced JK2 SP game. Unfortunately, I did run into a few shader errors, but it didn't seem to affect the game, so ... yeah. Anyway, my opinion of this mod is sort of neutral. I didn't have any expectations, so I wasn't disappointed, but I wasn't blown away by anything because not much was changed here. ~AmosMagee Ps. Completely unimportant, but thought I'd tell you anyway. There is a point in which there's a close up of Desann's face (in a cut scene, I believe). Since Darth Maul replaces Desann and he's not nearly as big, you get a close up of the Zabrak's horns on his head ...which is rather funny, considering how dramatic it's supposed to be at that moment. ;) (PPS. Opps! Silly me, that's Obi-Wan, not Anakin. I blame it on lack of caffiene, I had no coffee, and there wasn't a can of Jolt to be found in the house. Did I mention I had no caffiene? ~AmosMagee)

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2814 downloads

Uploaded:03-19-2003

Geonosis Saber Sounds

geonosis_saber_sounds.zip | 1.26 MB

added treat the author added some maul sounds from another mod. This mod makes you feel like you are in one of the epic battles from the movie. The author did a good job at recreating the sounds from the movie. This is worth the download and is very good in my opinion and gives you that much needed change, to keep things fresh and exciting. Download this now and get your saber ignited and slaughter senseless droids. Maddog

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6897 downloads

Uploaded:02-26-2003

Jedi Knight: The New Republic SP Mod

jkrepublic.zip | 10.58 MB

story has. In keeping with the Mysteries of the Sith (MOTS) Jedi Knight conversion, this mod is intended to be more true to the original Jedi Knight game. Here's the back story: [quote]Takes place 3 years after Jedi Knight: Dark Forces 2 and 2 years before Jedi Knight: Mysteries of The Sith. Arkon, Jerec's brother is seeking revenge against Kyle Katarn for killing his brother.[/quote] So as you play this conversion of the SP game, the primary story elements are the same. Remnant on Kejim, Cortosis crystals, supposed death of Jan, return to the Jedi Academy, and so on. The key change is the principal characters. Desann is now Arkon, Jerec's brother; Jedi Trainer is now Mara Jade; Luke is now Jacen Solo; Lando is Dash Rendar; and so forth. There is quite a bit of reskinning of existing skins in the mod as well. You'll find that Kyle's look is new, as well as Tavion's, among others. I found this mod enjoyable to play. I don't know if I would say the character choices were better than the basic SP game, but if you're a big fan of the old Jedi Knight game, this will definitely entertain. Overall, a decent job. Nothing too drastic. VERY IMPORTANT: Installing this mod will seriously mess with the display of your MultiPlayer games, so be sure to remove the PK3 before playing MultiPlayer! Astyanax

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669 downloads

Uploaded:12-01-2002

Better Rainbow Lightning

way_better_rainbow_lightning.zip | 135.84 KB

a wonderful game.

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10570 downloads

Uploaded:10-29-2002

Dragon Remix Weapons Pack

drwp.zip | 6.58 MB

Remix weapons to go along with it. Seeing as how I'll be focusing on the Blade Mod for the next few months this'll be the last Remix mod/pack for a good while[/quote]

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7278 downloads

Uploaded:09-21-2002

SP Darth Vader

darth_vader_sp.zip | 886.18 KB

Download

5825 downloads

Uploaded:09-01-2002

Death Monkey\'s Unlimited Ammo + High Rate of Fire Mod

ammo.zip | 3.46 KB

primary fire of the Bowcaster and secondary fire of the EMP gun) along with the secondary feature of the missle launcher are uneffected by the rapid fire.

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14757 downloads

Uploaded:07-10-2002

Flame Saber

flamesaberv2.zip | 50.73 KB

your Jedi Outcast directory. :) [b]Uninstall:[/b] Brutally remove the "flamesaberv2.pk3" file from the GameData/base folder in your Jedi Outcast directory. :D

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1767 downloads

Uploaded:07-10-2002

Sith Saber Sound

sithsabsnd.zip | 18.51 KB

Lord myself I DLed it. I think it\'s worth a DL.

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16129 downloads

Uploaded:07-10-2002

Ultimate Blood

ultimateblood.zip | 135.85 KB

weapons that use the \"WhiteGlow\" spark shader to use the new \"blood\" shader. Desann originally modified the \"black_smoke\" graphic, but this caused all smoke effects to be red. StrWrsXprt went back and renamed Desann\'s blood effect to \"blood_smoke\" and changed the weapons that used the \"black_smoke\" graphic to use the new one.[/quote] Cool mod for sure. If ya into blood with jk2 :D then this is the perfect mod for you :cool:

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4983 downloads

Uploaded:07-10-2002

SP Desann to Vader

vadersp.zip | 1.3 MB

lightning, cutscenes will be desann's voice), but the voice pack is all vader, and has a good effect. Only one like is out of place but i thought i'd put it in.[/quote]

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447 downloads

Uploaded:02-17-2010

Imp Reb side swap

imp_reb_switch.zip | 13.24 MB

Imperial officer is now a Rebel officer. (reskinned Bespin Cop) Reelo and his gang are now Lando and the Bespin Wing Guard. Likewise, Lando and the Bespin Cops are now Reelo and his men. The Tie Fighter pilot is now a helmet-less Rebel pilot. You have a choice between five Imperial models: Desann, Shadowtrooper, Reborn (Force User), Stormtrooper and Imperial Worker. Morgan Katarn will also change depending on which of these you choose.[/quote] Another one of those descriptions that makes my job easier. Thanks for that, Ty. =_,= So, as one can probably guess from the screenshots, this is more or less intended for singleplayer only. As such, if you WERE to enter MP with this, you'd see that the icons do not match their new characters. I took a brief tour playing as the Imperial Worker, as it amused me to no end to think that a dandy man in a jumpsuit and helmet would run around the galaxy swinging a light saber screaming: "GAWD DONT HURT ME T_T;!" Suffice to say, it's a pretty solid conversion. As expected, the changes run pretty shallow after that, though you do now possess a standard imperial pistol instead of your bryar. Oh and >_> I guess be prepared that "Mon Mothma"(now Galak) will be fighting you in the cortosis powersuit. That's one change that'd be hard to get past XD Anyway, you'll know if you want it. - Averus Retruthan

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1326 downloads

Uploaded:08-28-2009

Republic Commando Weapons Effects

rc_effects.zip | 19.54 MB

does, as the readme and screenshots do a perfectly sufficient job of that. What I will say is that while some of the effects are very much out of place, they're all very cool and they all work for the most part without any flaws. For the sake of criticising something I'll highlight the E-11's new effects in particular as being a poor choice for an energy weapon, as the effect chosen looks more like bullet tracers than energy discharge, but to each their own. Also the lightsaber sounds are a bit rough on the ears, but then again they are actual lightsaber sounds. Eh, authenticity hurts sometimes. In any case a nice visual and sound effects pack for mixing things up and switching out the game's feel a little bit. Notably, it's also nice to have a file submission that practically reviews itself for a change. ;) -Mikouen

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323 downloads

Uploaded:06-26-2009

Demp To LJ-50 Concussion Rifle

78demptoconc.zip | 3.46 MB

change the weapon fire effects for both firing modes of the DEMP-2 rifle to something more akin to the firing effects of the LJ-50 Concussion Rifle as seen in Republic Commando (which was one of my favourite weapons!). The new effects look really good, gone are the electric blob effects of the default DEMP-2; now it fires a sort of canister followed by a blue smoky trail, the next thing an energy ball grows and then implodes in a flash of light. All of this is very accurate to the way the weapon fires in Republic Commando, and an added bonus is that there are also new weapon sounds from the game itself! Overall this is a really cool little mod, although I would really like to se a mod which also replaces the DEMP-2 model with a new model representing the LJ-50 Concussion Rifle from Republic Commando. A new weapon model combined with these effects would make an ace mod! :D If you are a fan of Republic Commando, or are looking for some new weapon effects, this is definitely worth a download! Keep up the good work Mysterious_Stranger, I look forward to seeing more from you! [b]New Sounds:[/b] Yes [b]New Weapon Effects:[/b] Yes [b]New Weapon Model:[/b] No ~Nozyspy~

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2003 downloads

Uploaded:06-06-2005

Floyd\'s Silver Saber

kotor2_silver_saber.zip | 63.79 KB

saber and maybe something that resembles the sabers from Knights of the Old Republic, this might be the mod for you. This silver saber has some blue in it so when you swing, the trail looks great in contrast to the saber color. There are also new sounds included. Check it out! ~AmosMagee

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3655 downloads

Uploaded:05-11-2005

JO: Darkness

darkness.zip | 39.19 MB

it. This mod gives you some JA models, the Hutt model, some great skins, interesting colored sabers, and some other changes that just might breathe new life into JK2 for you. Check it out. :D ~AmosMagee

Download

725 downloads

Uploaded:07-02-2004

SP Sounds v2.0

sp_sound_v2.0.zip | 1.85 MB

their sounds with one\'s from the movies and the game. Six of the guns, and most if not all of the saber sounds have been changed. Some of the sounds are different enough for me to keep it in for a while, but that\'s only a small percentage of this file. My opinion is that you should try to focus on one idea, and build your mod around that. For instance, there\'s several mods out that make the game sound like the original trilogy. If you tried something totally different from the normal or movie sounds like you did with the alternate tenloss fire, it would probably be more popular. Good luck with your future endeavours. Technical Data: Pros: 1. Fun new sounds Cons: 1. Most of it\'s been done before.[/quote] The author took JEDIofONE\'s advice and claims he made it a bit more personalized. There are a ton of new sounds, some from the movies, others from the game, I think. Sounds have changed for the saber, repeater, flechette, force, blaster, etc. I\'m really not that fond of the sound changes for force - they seem a bit too jarring - but everything else seems all right. Really, whether this mod is good or not is all relative. I personally don\'t like to change my sounds of my game. But if you do, check this mod out. :) ~AmosMagee

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2946 downloads

Uploaded:09-16-2003

Die by the Saber

sp_die_by_the_saber.zip | 2.23 KB

battles in the game and saber combat would indeed be much more intense, keeping you on the edge of your seat and jam packed with action. Really, I didn’t find this to hold true very long. While the damage to the Light Saber has been revamped so really even an idle Light Saber can down a foe simply by touching him. Kind of takes away from the more challenging part of the game play if you ask me. Something else you’ll notice right off the bat. When you block blaster fire with your Light Saber, your character automatically performs a swing or an attack. Now this really doesn’t bother me all that much, except that there’s no distance differential. If someone’s across a chasm taking pot shots at you, you’ll still do the swing which kind of makes the idea redundant. This aspect of the mod was obviously intended for close up battles. Unfortunately there it’s as redundant as before, I found myself swinging into mid air with no target on the receiving end, and when I would occasionally get the jump on enemies, all I would have to do was simply walk into them and they would burst in half some way or another. That is one thing I can appreciate, good old fashioned mutilation! :D You’ve got to love dismemberment modifications no matter where they come from. (Okay so you really don’t have to, just a quirk of mine. ;)) That’s really the technical aspect of what’s going on in this Single Player mod. As for the bells and whistles to it, here’s a run down of what you’ll get. A few Keyboard commands that you’ll find here will basically make life easier. With the touch of the ‘T’ key as set by defaults in the pk3, you’ll activate the isb.cfg. From here, most of the keys on your number pad will switch around your saber colors. That’s actually a nice little addition to the package seeing as how it’s a wonderful alternative from changing your saber color from the console. (Never liked that much ;P) After pressing ‘T’ and activating the isb.cfg, all the cheats are now available to you as well, so think of it as a shortcut to activating the cheats in the Single Player game. Aside from loading your player up with all the Jedi force powers, nothing else very significant takes place. The rundown on “Die by the Saber” goes something like this…While the author intended a more challenging game and all around more intense experience, I found this only makes the game easier from beginning to end. The keyboard shortcuts themselves are handy, but the game play itself while modified, basically remains the same. Give this a shot if you like to access cheats with ease and not have to basically swing your Light Saber much at all, but don’t expect the game to be more challenging after slapping this pk3 in the base folder. Rock on -=Sai-Wan=-

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2956 downloads

Uploaded:09-15-2003

Aidy\'s Styles v. 2

aidys_styles_v2.zip | 252.01 KB

while the saber styles have a much looser and more open defense stance. Personally, I enjoyed this mod greatly. The spin move when you flip off the wall during a wall run is a bit hard to control but looks so cool regardless. And the red (strong) saber style idle is not one animation frame, but several, so you swing the saber in an arc first. You will need a mod like JediPlus for this to work, so download both and let the bodies fly. Technical Data: Pros: 1. New animations, solid work, and clever idea. Cons: 1. Some animations are dificult to control where you go; not fun on a Nar Shaddaa map or others like it. Rating: 9/10 JEDIofONE :mepimp:

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14979 downloads

Uploaded:07-07-2003

Not another Episode 3 mod!

notanotherep3mod.zip | 14.88 MB

screen that has Clone troopers lined up on it. This is pretty good and brings a breath of fresh air to the SP version of the game. As I said above this is simple and effective, the author gives the credit to those who did the original work and only is admitting all he did was change the models. The start up screen needs a little work but over all great job, keep on modding. Maddog Below is a list of the features : [quote] Features : Tavion- Aurra Sing with Blaster Kyle- New ep2 Obi-Wan skin Jan-Aalya with saber and force powers Desann- Anakin/Darth Vader Bartender- Watto Luke- Mace Windu Jeditrainer- Yoda Morgan- Qui-Gon Jinn Stormtroopers-Clonetroopers Stormpilots-Clonetroopers ImperialCommaners- More Clonetroopers Rebel- Gungans Jedi Female- Yarael Poof jedi- Kit Fisto *obi-wan, mace, anakin all have their custom sabers. *new start up screen[/quote]

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3052 downloads

Uploaded:06-03-2003

Different Sabre Colors (v1.0)

diffsabrecolors.zip | 9.94 KB

yellow to a pale yellow, orange to gold and last but not least red stays the same. All of the saber trails were removed and turned all white. This is your average run of the mill saber mod, just seems like a color job and that’s it. I have said it before I just wish the author would add some new sounds or at least change the colors on the in game menu. Don’t get me wrong this is a good mod just not my cup of tea. Maddog

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1183 downloads

Uploaded:03-19-2003

Bowcaster Blue

bowcaster_blue.zip | 1.21 MB

complete. Probably not, but for the sake of this mod, let\'s hope it\'s at least a factor. ;) Kazanjedi has simply changed the color of the bullets for the Bowcaster. And that\'s it. What more can I say? Good job! ~AmosMagee

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6072 downloads

Uploaded:02-23-2003

No Limits Mod

knsnolimits.zip | 598.98 KB

your own trip mines, which makes leaving them in places a bit safer for the person planting them. And third, ALL weapons are set to severe rapid-fire, even alternate modes. I blew through my entire blaster fire ammo in about 3 seconds. It may seem like a bad thing to deplete your ammo so quick, but just imagine the devastation of hitting one person with 10 alt-fire repeater Plasma Grenades in a single shot! Or how about 10 rockets in one blast? Beware, though. No matter how fast you're firing, your opponent's saber can keep up with the blocks. I emptied my Blaster's ALT-fire at AmosMagee while she had her saber drawn, and I was wasted in seconds by the deflection fire, and she didn't take a scratch. Way cool! This mod significantly changes the dynamic of the game, and opens up new possibilities!! Astyanax

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1249 downloads

Uploaded:02-23-2003

Westar Blaster Pistol Sounds

westar_nsnd.zip | 10.17 KB

gives a simple shot, while ALT fire gives a more ballsy sound. While these sounds are not perfectly in sync with how the pistol sounds in EPII, the sounds are good. The only improvement id suggest is a little bit less volume / equalizing it to the sounds of the other guns. In all, id say this is very good work. - Spectrum

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2725 downloads

Uploaded:12-29-2002

Masters of the Force

motfr1.zip | 488.64 KB

ingame weapons. - A more fair Damage dealing system (everyone is equal) - Semi-Super Secret Easter Egg The goal of the project is to make the game, more true to the movies, make true SW battle siming possible, and just more fun! Please post this on your site so we can get news of this out and availible. Thanks, Razor Ace Team Lead, MotF

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5521 downloads

Uploaded:12-25-2002

Black Widow

black_widow_v1.1.zip | 988.34 KB

\"anyone to modify or update then with out contacting me\"as long as my original credits and myself are included in their version.\"

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8907 downloads

Uploaded:11-28-2002

Qui-Gon Jinn SP

jk2quigonjinnsp.zip | 857.8 KB

blade. I replaced the blue saber into green so that the cutscenes will show Qui-gon holding his green-colored lightsaber) and complete HUD icons. NOTE THAT THIS MOD WILL ALSO REPLACE GOOD OL' KYLE KATARN IN MULTIPLAYER.

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49852 downloads

Uploaded:11-15-2002

The Geonosian Battle Arena

sp_genarena.zip | 13.81 MB

spent a lot of time yesterday playing this and wow... great sequence of events, very 'intelligent' thinking on how the map played out. Unlike some maps where you're bombarded with 390480802 enemies, this one brings them out in sizeable waves. Alongside you, there is Padme and ObiWan (who thankfully don't die in one second, so you can be assured that they will be there for you till the end :D). Along the way, you'll get re-enforcements from other Jedi and also Clonetroopers that are "dropped off"! Oh also, Dooku and Jango make appearance as well }> Unfortunately I was too wrapped up in the game to take any screenies, luckily I took this one though hehe [b]Install:[/b] Extract to your "GameData" directory! (further installation instructions in the readme incase you're still confused) [b]Running:[/b] Start JK2 SP, and load the Mod through the Mod menu (it should be called sp_genarena). Note: I had trouble loading the game through the "newgame" option. If going this way crashes your game, then there is a save file provided.. just load the game through the save file (Load menu in JK2) [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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20583 downloads

Uploaded:09-02-2002

Enhanced Sabers

es2.zip | 1.23 MB

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3654 downloads

Uploaded:09-01-2002

Gandalf\'s Staff

gandalfsstaff.zip | 326.73 KB

the staff is glowing that color. Also, the crystal at the top glows in the dark. I recommend selecting your favorite saber color (sorry if it’s blue) and putting in thedestroyer, it just plain old looks cool.

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1888 downloads

Uploaded:08-05-2002

Sp JarJar

sp_jarjar.zip | 714.22 KB

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3561 downloads

Uploaded:07-10-2002

Luke Skywalker Hilt

lukesaber.zip | 111.38 KB

window within a game and type (without quotations,) "devmapall" and hit enter, then type "sabercolor green" then hit enter.)[/quote] Another fine skywalker saber hilt :D

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8391 downloads

Uploaded:07-10-2002

White Lightsaber (SP and MP)

whitesaber.zip | 6.34 KB

share! And it works in Multiplayer as well :D Also don't mind the "---Last comments---" part in the readme of this file, I think the author accidentally left that in but it doesn't apply here. I would fix it but I'm not allowed to change author their readme's :eek:

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5822 downloads

Uploaded:07-10-2002

Imperial Smelting Facility

sp_imperial_smelting_factory.zip | 5.45 MB

avoid many pitfalls not to mention an abundance of Imperial scum.[/quote] This is a really nice sp mod. Lots of imperials to fight. Several tough levels to make it thru. Check it out :D

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1279 downloads

Uploaded:07-10-2002

SP Chewbacca

jan_to_chewie.zip | 6.7 MB

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5812 downloads

Uploaded:07-10-2002

Tavion

sp_tavion.zip | 7.51 MB

the freedom of your leather-clad, badgirl, sister[/quote] Tavion's younger sister, Alexis, was captured by Jedi officials. Tavion filled with anger wants to get break her out of prison! She gets word of the prison location and heads for the planet. The last lines of the story: [quote]"Heightened security..." Tavion pondered to herself. "...and three jedi in the city," A wicked smile spread across her face. "they must know who her big sister is"[/quote] ;) In the zip file there is a "story.txt", it's good to read through it as it gives you the history of the first map so atleast you know what's happening ;) The map has some funny bits (hehe) when you go to the bar you can see (scantily clad) women doing this "jig" in glass cubicles.. (you can break the glass btw and kill the women }> ) there is another hilarious bit which I'll let you see for yourselves :D) I did take screenshots but they didn't show! No worries! The author's website has 3 screenshots of the mod: http://www.geocities.com/p_atchx This mod is the first of three, so can't wait to continue the story! Have fun!

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2972 downloads

Uploaded:07-10-2002

Bot Co-op

coopbotsmod.zip | 5.33 KB

else. So, if you (and any other players) will be the bots only target. It may not be the best co-op, but I think its the best available at the moment.[/quote]

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5720 downloads

Uploaded:07-10-2002

Full Power in Single Player

fullpower_mod.zip | 10.6 KB

Download

1230 downloads

Uploaded:07-10-2002

Desann Lightsaber Mod

desann_saber.zip | 153.98 KB

will have to change it manually using the 'sabercolor' console command.[/quote] lol, sorry the screenshot is a little grainy, but as you can see you can now use Desann's light saber hilt! If change your light saber colour to red, then well, you got it made! ;)

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633 downloads

Uploaded:06-17-2010

Rescue on Riesen III

rescue_on_rieseniii.zip | 62.79 MB

campaign re-edited, but it was a pretty entertaining replay. Why? Weeelll, first off, mod explanation....actually, y'know what, since Ty put such effort in his description upon sending it here, I'll let him do it: [quote]Ok, here is Rescue on Riesen III, my first and probably my last story-based mod for JK2. This mod is part of Project Cruentus, a community project on Star Wars Fanon. For those of you who don't know, Star Wars Fanon is basicly a Wookieepedia of fan-created material. Project Cruentus revolves around the Cruentusian War, a war set between the fall of the Rakatan Infinate Empire and the Unification Wars (which results in the creation of the Republic). There are many different factions battling in this war, but this mod will focus on two of the slightly lesser ones: The Sinyan Imperium and the Taung Confederacy. The Sinyan Imperium is my creation, and is based on various real and Star Wars groups including the Galactic Empire, Nazi Germany, Fascist Italy and Spain and the British Empire. The Imperium is one of the smaller factions in the war controlling only two star systems, but they have solid weaponry and are usually up to a good fight. The Taung Confederacy is an alliance between the acient Taung clans. For those who don't know, the Taung are the acient Mandalorian species. They are powerful and war-hungry, but they rely more on strength then strategy. The Taung Confederacy was created by my fellow project member Darth Storm. Now, how about the mod? Well, if you want a more detailed story, I've included a notepad file of links to several articles on Star Wars Fanon. But here's the story in a nutshell: The Taung have invaded Sinyan space and conquered much of their territory, including the resource-rich moon of Riesen III. News of a group of Sinyan marines being held in a Taung prison there has reached the Sinyan command and they have dispatched a commando codenamed "Delta" to rescue them. You play as Delta, whose voice some of you gamers may reconize. I have modified the Artus Mine and Detention levels to look much different, effectively changing them from Artus to Riesen III. While you'll still have to do many of the the same things you normally do in these maps, the voice files, music, textures, character models and weapon models have all changed. Many of you won't like this mod since it will look to much like the original game, but that's okay. I can't do much advanced modding because the tools won't work for me, so decided to use the original levels and modify them heavily. I had to have N-7 do all the scripting as well as other things. So, if you've read this entire bloated discription, then good for you! It's over now...[/quote] Really inspiring to see how passionate one can be about fanon. So, basically, this re-write consists of new characters,4 gun overhauls,some new item overwrites, and some visual and audio overwrites as well. Mind you, as those of you who might remember, your weapons consisted of a blaster pistol, E-11, bowcaster, and thermals. Now, you have a ballistic pistol, assault rifle, shotgun, and grenades. Basically, star wars stopped using lasers...and I love it. Seriously, the guns felt so much more reliable, especially the assault rifle, whose rate of secondary fire was increased to a contemporary assault rifle's. Very cool, indeed. Well, honestly, there's not much else I can comment on, since basically this conversion doesn't alter the story. I will say that the music choices seem a bit discombobulated but not bad enough that you facedesk. Otherwise, I'd say this is worth a peek, either if you're bored or you're looking into something different. Gobbleblob. - Averus Retruthan

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264 downloads

Uploaded:09-16-2008

Dark Forces II: Jedi Knight Hud

df2hudjk2.zip | 2.79 MB

special. [/quote] Nothing special, indeed. All this changes is the cradle region for the HUD itself. Otherwise, he's got a long way to go. I posted a second picture here to show what the HUD will be aimed to look like (assuming he's going for faithful recreation,) and the first being what he's got now. - Averus Retruthan

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228 downloads

Uploaded:08-22-2008

Dark Forces 2 Cinematic-like blades

df2sabermod.zip | 68.07 KB

in-game cut-scenes. I know some of you will probably be thinking of the saber blades in-game in Dark Forces 2, but I believe we already have a mod to get that look somewhere else on the site. This mod is to make the blades look like the ones in the Dark Forces 2 [b]cut-scenes[/b], that is to say, the live-action ones. Personally I have never played Dark Forces 2 (other than the demo) but I have seen many of the in-game cut-scenes and I believe from what I have seen that these saber blades are pretty accurate to what is in those cut-scenes. There’s not much more I can say besides that, overall I think they look accurate to what they are meant to represent, so if you guys are fans of Dark Forces 2, like the look of this mod or just want to try out a new saber blade mod, give this a download! :) ~Nozyspy~

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1089 downloads

Uploaded:12-24-2006

Asian Stances

asian_stances.zip | 70.52 KB

but the only one that seems to fit is the blue stance, with the saber held pointing straight out. Yellow stance is close to the normal stance, except with this it looks like the holder is breathing deeply. Red stance holds the saber off to the side, horizontally. This mod also changes the running animation to not move the hand with the saber as much when running forward. A nice little mod, I say. But don't take my word for it. Give it a download and see for yourselves.

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692 downloads

Uploaded:12-18-2006

Sith Tomb

sith_tomb.zip | 4.86 MB

the installer? No really, why have your mod packaged in an installer? For all we know, you might have packaged ten viruses into it (But there weren’t any viruses in it, thank goodness.) But really – an installer is not necessary. We know where to put a mod, and how to run it…Well….at least… you should. But as I’ve said, an installer is something that’s just not needed. The map itself was very simple, and also very blockish. There was little to no architecture, and the textures were plain. But putting that issue aside, the npc’s in this map were pretty hard, almost too hard, although I haven’t played JKA or JK2 in a while. But, there is a lot of trickery in this map, at least the two first parts. I couldn’t get past the first part of the map and had to ask for a walkthrough – which is something that you don’t get. (Nyah nyah) One area of this map in particular was really annoying. That area was basically a checkerboard where if you stepped on one part of it you would take damage. And you would take it fast! Even if you were on it in the slightest bit you would most likely die. That was just annoying to get past. But anyways, this does have a lot of reborns/npcs to fight. Maybe too many… Oh well. This map was inspired by a level in Indiana Jones and the Emperor’s Tomb (I think it was called that, going from memory). I played that game. Never got far, but my brothers beat it, and that tank level was really annoying for them. Anyways, there is a part in the map which seems a lot like that level, albeit this level is muuuch shorter. If you want a simple, yet interesting single player map, then download this. ~Zach

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833 downloads

Uploaded:11-10-2006

Realistic Bullet Hits

realistic_bullet_hits.zip | 2.5 KB

effect. So the author fiddled around with the effects until he came up with this, which in essence replaces the hit effects for the AT-ST, Bryar, Repeater, E-11, and turret with the effects for the disruptor. Not a bad little thing, since the effects do make sense. If you’re using an energy weapons, shouldn’t the walls melt, even a little? I think so, so I like this mod. I also tested it in Jedi Academy, and it works there as well as in Jedi Outcast. So enjoy. ~Zach

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729 downloads

Uploaded:06-24-2006

Graphics Pack

graphics_pack.zip | 3.95 MB

renamed several force powers, changed the title from silver to gold, removes the shield, makes fire appear more vivid, changes the effects for certain weapons, renames the red/blue teams to Imperial/Rebel, and removes the bubble from Capture The Ysalimiri. A basic mod, although some might like the changes. Personally I prefer vanilla JK2, just because that's what JK2 is, and always has been. But hey, if you like the sounds of this, give it a download. Don't complain about lack of screenshots, please. The author didn't submit any, and we're no longer obligated to take them ourselves. While under normal circumstances I would have taken some anyway, right now we're all just too busy. ~ Kouen

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666 downloads

Uploaded:03-10-2006

BetterDemp

betterdemp2.zip | 9.61 KB

difference before you scroll down to the screenshot. If you\'ll recall, the primary fire ont he original DEMP is simply kind of a purply-blue blob. Kind of uninspiring for an electricity-based weapon. This new effect gives it a bit of an electrical look on primary fire, which I definitely like better than the original effect. Now it lives up to its name a little bit better. And in case you were curious, this works on both JK2 [i]and[/i] JK3! ~Inyri

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5122 downloads

Uploaded:02-14-2006

DS-Online Clientside

dsonline_1.3_clientside.zip | 5.7 MB

in the field so I can\'t tell you whether it\'s good or not. It has many features that should sound familiar: emotes like amsit, amsleep, amsurrender. It has admin commands, such as amkick, amslap, and ampunish. It also has additional rcon support. In addition to these emotes and commands, the mod contains two types of \"lame protection\": a timer, which begins upon holstering your saber, and a system based on attacking vs. not attacking. The second system also puts restrictions on the \"protected\" character - they can not obtain pickups or harm others with kicks. In the first system they can harm with kicks, however this will cause the protected player to once again become vulnerable to others. Also included, which I think is a nifty tool, is a word filter. Tired of being called a n00b? Filter it out and never see it again! Of course this can also be used if you\'re tired of seeing little kids practicing every swear word they\'re not allowed to speak at home. There\'s more to this mod than I\'ve described here, so if you\'re interested give it a download and check out the various read-mes for whatever information suits your fancy. ~Inyri

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3345 downloads

Uploaded:02-14-2006

DS-Online Serverside

dsonline_1.3_serverside.zip | 752.96 KB

in the field so I can\'t tell you whether it\'s good or not. It has many features that should sound familiar: emotes like amsit, amsleep, amsurrender. It has admin commands, such as amkick, amslap, and ampunish. It also has additional rcon support. In addition to these emotes and commands, the mod contains two types of \"lame protection\": a timer, which begins upon holstering your saber, and a system based on attacking vs. not attacking. The second system also puts restrictions on the \"protected\" character - they can not obtain pickups or harm others with kicks. In the first system they can harm with kicks, however this will cause the protected player to once again become vulnerable to others. Also included, which I think is a nifty tool, is a word filter. Tired of being called a n00b? Filter it out and never see it again! Of course this can also be used if you\'re tired of seeing little kids practicing every swear word they\'re not allowed to speak at home. There\'s more to this mod than I\'ve described here, so if you\'re interested give it a download and check out the various read-mes for whatever information suits your fancy. ~Inyri

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10936 downloads

Uploaded:10-30-2004

JAMod 1.6 Fix

jamod16fix.zip | 287.04 KB

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29537 downloads

Uploaded:02-25-2004

Jedi Academy Mod (1.6)

jamod16.zip | 286.88 KB

staple for JK2. Hands down, the best mod for the game. Admin commands were simple, you didn\'t drown in a sea of cvars and there were just enough emotes to keep the players satisfied. It\'s the mod that probably had the fewest updates, and was the most stable. But then JA came out. And 1.5 of Jedi Academy mod for JK2 was going to be the last. Since most people jumped over to JA, JK2 was kinda left behind. Then, several people decided they liked JK2 better and went back - only to find that idle hands are the devil\'s tools. Some bored \"hackers\" (and I use that term loosely) discovered an exploit in the 1.5 mod that would allow that person to join empowered and with full admin access. This was wreaking havoc on JK2 servers. ChosenOne was contacted by many regarding this exploit, but having moved on to other things, Chosen didn\'t intend to update his mod. Instead, he handed over the code to Orion who has now, finally, thankfully updated the mod and fixed the exploit for this favorite mod for JK2. So if you run a JK2 server and you like the JA mod, but didn\'t use it because of the exploit, go ahead and download 1.6. It should fix that exploit and once again bring order and peace to your server. :) Good work Orion. Can\'t wait to see what you do with the JAR mod for Jedi Academy! ~AmosMagee

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18237 downloads

Uploaded:10-10-2003

Dragonball Z Mod

dbz_mod.zip | 1007.33 KB

character shoot the blasts directly from the hands. It uses the coding from The Eternal\'s & RenegadeOfPhunk\'s jetpack modification and some effects from aS^Tetsuo\'s Nuclear mod, as Sanj credits in the readme. This idea has definite possibilities. With the ability to fly and shoot the ki, you can almost go \"super-Saiyan\" (forgive any misspellings...it\'s way past 1:00 am) on someone. Unfortunately, I was disappointed that you don\'t see the blast build up or shoot, just hit the target. With a little more tweaking, I think it would be incredibly smooth to see the energy ball up around your hands, then shoot out in a steady beam to hit the target. Try using coding from the tenloss to get a long beam, or possibly coding from Raven\'s Elite Force phaser (Interesetingly enough, you\'ll find a whole lot of leftover coding in JKII from EF, like bot/NPC species and ranks.). Technical Data: Pros: 1. Imaginative and fun. Cons: 1. Kinda incomplete without the whole energy beam. Rating: 6/10 JEDIofONE :mepimp:

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9699 downloads

Uploaded:09-27-2003

The Matrix Remodded

the_matrix_remodded.zip | 13.52 MB

a look. Once you bust open the readme, you see that a lot of items have been changed. The usual character conversions are here, Kyle and Neo, Jan and Trinity, the usual Matrix stuff. The StormTroopers are now robots. All kinds of cool stuff. The blaster pistol is now a regular pistol, the blaster rifle is now a machine gun, the disruptor rifle is a rifle and the lightsaber has been changed into a sword. In addition to the new models, Dr.X also threw in some new animations. There’s a new roll and different saber stances. All these and more can be found in the readme, which includes all the readmes for all these items. I had a couple issues though. First and foremost was the sound. I’m not sure what the problem is exactly, but whenever I play this mod my sound gets severely messed up. The voices become choppy and the sounds start to lag. This is most noticeable with the new weapon models. The pistol sound comes long after it’s been fired. Since I don’t play with the music on, sound effects are very important to me and this was very distracting. Secondly, if you don’t take this out of the base folder it will completely change everything you know and love in multiplayer. Saber stances, acrobatics, weapon and skins will all be set to the way they are in the new single-player. If you take it out of base, you’re good to go, but it can be something of a nuisance to have to do that every time. It’s also pretty big. At 13 megs I don’t think it’ll be popular with many of the 56Kers out there. If you want another Matrix mod or are just in the mood for another challenge give it a download. It’s pretty fun to play through single-player again, especially when it’s got a new twist to it. - Daku

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2074 downloads

Uploaded:08-03-2003

Zabrak SP

zabrak_sp.zip | 1.45 MB

Created by Darth_Crap; modified by Dark_Maul Sith Lightning Jonas "Zworqy" Olsson Blood Mod 1.0 Final: StrWrsXprt and Desann =Maul: -Model Adam "Cheshire" Lee -Skin Default: Adam "Cheshire" Lee Red: Kurtis "Kman" Smith Blue: "Arco" Furgeson -Sounds Mason "Temptous" Gilbertson and Sampo modified by Dark_Maul -Skin to SP Phillio Saber Hilt: Vent Gala InGame menu: Vince P. A.K.A. Darth Viper for art Red Menu Glow: Dark_Maul Glass: Dark_Maul Sith Startup Sounds: Dark_Maul Taunt Sound: Dark_Maul Force Color: Dark_Maul Force Swirl Color: Dark_Maul Interrogation droids: Dark_Maul Loading bar: Dark_Maul Other Changes: Dark_Maul[/quote] and merged it with other Osiris's Jedi Master Mod. Add 1 Darth Maul and 1 Lady Brena, stir well and enjoy. This is a pretty enjoyable mod; for those of us who still play the SP version, this should be your next download. And the next 2 downloads after that should be our hero and heroine, Darth Maul and Lady Brena. I would be thrilled if you continued this by adding any of the very good looking Zabrak skins on the site (don't forget team versions can add an entirely new skin :D) 1. Zabrak Version 2. 2. Zabrak Jedi. 3. Succubus (This could definitely work as Tavion). DISCLAIMER: THE MODELS ARE NOT INCLUDED IN THE MOD. TO GET THIS MOD TO WORK, YOU MUST HAVE THE MODELS. Technical Data: Pros: 1. Replaces Jan with Lady Brena, much more foxier now. ;) 2. Zabrak. 'Nuff said. Cons: 1. Too similar to the Deluxe Maul Package; personalize it a bit more with sounds or other reskins :) 2. To keep file sizes smaller and download times shorter, the models ARE NOT INCLUDED in the mod; IMO the size is small enough that they could be. But no worries, I've put links to everything in the review. Rating: 8/10 JEDIofONE :mepimp:

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7406 downloads

Uploaded:08-01-2003

TrueSabers 1.0

truesabersv1.zip | 4.19 MB

with ForceMod and will work with some versions of JediMod/OmniMod (though he isn\'t sure about all versions). Smoke Ring Halo hasn\'t given all the author\'s credit simply because there would be too many to list. Suffice it to say that the author here is not taking credit from the original creators, he is simply improving upon their already great work. :) ~AmosMagee

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3813 downloads

Uploaded:07-23-2003

Jedi Temple - Final Battle Mod

jedi_temple_finalbattle.zip | 164.12 KB

before you fight Desann you must go through an equally fierce army of Dark Jedi. It\'s worth a look at, but most of you out there know how to do what this mod does, so if you really can\'t be bothered to turn on cheats and add your own allies, by all means download it ^_^. - Chrono

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4941 downloads

Uploaded:07-15-2003

Darth Vader Vs. Luke Skywalker Duel Music

vader_vs_luke_duel.zip | 1.63 MB

duel. This also replaces the music for the MP startup screen. This is a decent sounding track and gives ample time for listening while dueling. I am a fan of faster paced tracks while dueling to help set the mood, so this isn’t my cup of tea. A great little mod with easy installation and removal. Nice job, keep up the good work. Come on all of you original trilogy fans what are you waiting for download this file :) Maddog

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10741 downloads

Uploaded:06-19-2003

Movie Battles mod v1.2

movie_battlesv1_2b18.zip | 4.79 MB

through online servers to find servers using this mod. There is a new flag for CTF, the author refers to it as a drone. The flags are pretty cool with no poll and it kind of hovers over you. Holocron, Jedi master and Duel game types are not affected by this mod as of this time. The main reason the author created this mod was to try and recreate the battles from the movies, and to try and broaden the game play experience for all of us. With easy installation this mod is worth the download, just be sure to read the readme included. Be sure to visit their site to find out which models can be downloaded for use with this mod. You can play in Original Trilogy or the Prequel film characters.[/quote] In v1.2, RenegadeOfPhunk has fixed a few bugs including TFFA games that would end before they should\'ve been, or not ending when they were supposed to. Also, there was a bug that allowed incorrect team and class models to be used - now fixed so that can\'t happen. And now, non-Jedi have a way to protect themselves from being knocked over by push or pull, by simply standing still, walking or crouching. Force Block works the way Absorb would, except that it\'s a neutral power and it does not feed the person using it more force. Force Regeneration works constantly, meaning, if you have this force power, there is no need to activate it - it simply speeds up your force regen time as you play. Mind trick has been changed so that you cannot use it as an offensive power, but rather more for simply slipping by your enemies. When using this force power now, it forces you to walk, have your saber off and if you activate your saber, mind trick will immediately wear off. It also now uses 75 points of force, rather than the previous 50. A cvar has been added for saber vs. saber combat so you can choose to play without the saber damage changed at all so duels are shorter, or you can go with a setting that will reduce saber damage dramatically for longer duels and there\'s even a setting for in between those two. :) Heroes can no longer dodge close range shots, but they also can no longer be shot in the back. There are a few other updates to this mod, so you might want to read about them yourself in the file provided in the zip. This mod is extensive and complex and just ... amazing. The only real competitor I see Movie Battles mod having is ForceMod II. Great job, RenegadeOfPhunk! :D ~AmosMagee

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1650 downloads

Uploaded:06-17-2003

-Battle Of Endor Duel Music-

battleofendorduelmusic.zip | 1.52 MB

track isn’t to great and sounds very low when used in game during duels. This mod also replaces the music during the MP menu when the game is started up. This song really doesn’t go good with duels in my opinion it is a little to mellow. The meaning behind 1:45 length is what the author observed as being the average time of a duel. Not a bad mod just not needs to be a better quality MP3, nice job keep on modding. Maddog

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4881 downloads

Uploaded:04-21-2003

Prequel Sabers 7.0

prequelsabers7.zip | 71.84 KB

a bit smoother. In my opinion this mod doesn’t really improve that much from the last version. This is an ok mod not much to say here but keep on modding. Below is the review for version 5.0 [quote] Decent saber blade, very close to the prequels. Color looks good and blade thickness is perfect, but if i may... I do not believe that the tip of the saber is pointy in the pre-quels, but its more rounded. It is perfect in every other way however.[/quote] Maddog

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1332 downloads

Uploaded:04-21-2003

Dynamic Stance

dynamic_stance.zip | 8.89 KB

saber stances my least favorite is red because he looks like he is typing into something. The yellow is my favorite he looks like he wants to take on the world and isn’t afraid of anything, the blue is ok as well. The forward roll was replaced with a very cool forward flip. This mod also replaces the saber blocking bullets with a dodge animation, which is very reminiscent of bullet time but not as slow. The animations are changed for changing between weapons and you now walk with your hands behind your back. The only known bugs are if this is used with a mod that allows the use of two sabers the blue stance is a bit dodgy as the author says. All you omni users will see a better barf emote now. This in my opinion is a very cool mode reminiscent of the Saberist mod with regards to changing the saber stance but this does much more. All I can say is download this now if you want to change these things. I am going to use this mod, this will make for some cool screenshots as well. Maddog

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1089 downloads

Uploaded:04-03-2003

Lightning Fire & Ice w/Sounds

lightning_fireice-with-sounds.zip | 1.06 MB

comes with a bright variant and a highly-textured variant. Personally I prefer the textured versions. Also included are some new sounds which make the lightning sound a bit more...electrical, in my opinion. This is easily the best lightning mod I\'ve seen yet. I love the fact that it soesn\'t simply change the colors of your lightning, but rather changes its texturing a little without changing its nature. It\'s still lightning, just lightning of another kind. Very good work, and very complete. Great work! New Shapes: No New Textures: Yes New Sounds: Yes Astyanax

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821 downloads

Uploaded:04-02-2003

JEDI KNIGHT II INTRO REMOVAL

jk2_no_intro.zip | 1.35 KB

installation this mod is worth every millisecond of its download time. Like I have said numerous times it’s the little things that make me happy. I agree with the author that watching the video every time you play JK2 can be tedious and useless. There are a few programs that allow you to connect to a server with out the intro, if you don’t have one and don’t want to download one this is for you. Keep up the good work. Maddog

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1152 downloads

Uploaded:02-27-2003

Jango\'s Blaster Sound

jangos_blaster_sound.zip | 6.17 KB

you prefer that \"throaty twang\" (to quote Master_Xalius), then you should download this mod. ~AmosMagee

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2952 downloads

Uploaded:02-26-2003

Mace_Stances Mod

mace_stances.zip | 11.52 KB

stances for the most part to be very cool. The red stance is unfortunately that awkward over-the-head saber stance common to some of the other mods, but the rest of the changes were excellent. The back roll is more of a back flip, and the side-roll is a bit more of a cartwheel. While standing idle, the model moves as if he is breathing, which I found to be a VERY refreshing change. I found none of the modifications to affect my game negatively at all, and since this is strictly a client-side mod, no one else will be able to see the adjustments in your behavior without installing it as well. This is one of the few mods that I think I\'ll be keeping, because in spite of that over-the-head red stance, everything else is a welcome improvement. Astyanax

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5002 downloads

Uploaded:02-01-2003

ProMod

promod3.1.zip | 817.77 KB

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2649 downloads

Uploaded:01-14-2003

SP Dark Anakin

sp_danakin.zip | 1.77 MB

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5195 downloads

Uploaded:12-25-2002

Colt M1911A1 .45ACP

m1911a1.zip | 717.5 KB

update then with out contacting me\"as long as my original credits and myself are included in their version.\"

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3888 downloads

Uploaded:12-25-2002

Colt King Cobra .357 Magnum

ckc_357.zip | 747.08 KB

out contacting me\"as long as my original credits and myself are included in their version.\"

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2972 downloads

Uploaded:12-01-2002

ProMod

promod3.0.zip | 772.14 KB

supposed to be the first class-based Mod for JK2. Oh well, I'll let the author tell you all the new features. [quote]1. First Class-based mod for Jedi Outcast - You can dynamically alter your skillset to include Force Powers or Gunnery skills, or create a hybrid of both. Only be aware that the high level skills are reserved for Jedi and Gunnery purists. 2. All new Jetpack! - Fans of Tribes 2 will welcome the jetpack that is available to Gunners with level 4 Gadget skills. It comes complete with dual-thruster effects and a fuel gauge to limit its use. 3. Class Enhanced Duel Gametype - Now you can live your Obi-Wan vs. Jango fantasy in a Duel match. Gunners will spawn with any weapon they have a level 4 skill for and one clip of ammo, regardless of whether the weapon is available in the current map. 4. Enhanced Level 4 Weapons - All weapons become more powerful in the hands of a Gunner with level 4 skills. Damage, firing rate and charge-up rate are all markedly increased. 5. Expanded support for the Combat Strength Crosshair(CSC) - A Jedi's ability to reflect projectiles is now based upon the CSC. The worse your aim is relative to the shot, the longer it will take you to recover from the block, which will leave holes in your defense for other bolts to bypass your defenses. 6. Enhanced CTF and Team FFA Experience - special attention was payed to the balancing of the classes in CTF and Team FFA gametypes. Thanks to all the highly skilled CTF clan members that helped out with this testing.[/quote] Wow, it sounds like this Mod changes a lot in the game. Good job Artifex!!!!!

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4598 downloads

Uploaded:09-14-2002

EpIIblades

epiibladesv2.zip | 355.87 KB

colours: *Windu\'s Purple Blade* -same colour as his AOTC movie saber *Light Blue Blade* -as Luke\'s in \"A New Hope\"[/quote] To tell you the truth I never realized that the JK2 sabers looked different from the movies! But when I saw these sabers in-game... wow they look so much better! Alot more \'cleaner\' looking and the rounded edge compared to the rather sharp edge is an improvement! The blue and purple sabers have their own pk3\'s so if you only want those and not the rest then it\'s up to you :)

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3147 downloads

Uploaded:09-05-2002

Hyper Weapons Mod

hyper_weapons_mod.zip | 4.27 KB

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1709 downloads

Uploaded:09-01-2002

Saruman\'s Staff

sarumansstaff.zip | 93.63 KB

the staff is glowing that color. Also, the crystal at the top glows in the dark. I recommend selecting your favorite saber color (sorry if it’s blue) and putting in thedestroyer, it just plain looks cool.

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7247 downloads

Uploaded:09-01-2002

SP Yoda Luke

sp_yoda_luke_mk.zip | 2.49 MB

that fight in the hangar with you, Luke, and the Reborns gets real interesting. Could this be the beginning of a mod that replaces everyone in the game with different versions of Yoda? We could only hope....

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10951 downloads

Uploaded:08-31-2002

Ninja Mod

ninjav2.zip | 1.2 MB

like to put in a suggestion right now: The button you press to put away your lightsaber, should shieth the sword in this game. Just a suggestion.....

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3274 downloads

Uploaded:08-21-2002

Jedi Knight II: Dragon Remix

dr2-demo.zip | 10.34 MB

'ninja' swords, Kyle has a Katana. - Different 'modern' guns. - Varous skins updates/changes. Dragons everywhere. - Bryar pistol replaced with a throwing knife. - Current versions of Jedi Moves and Blood mods added.[/quote] There is alot packed into this mod. Not only are each and every one of the characters got new skins, but things like CoolMoves mod and blood mod and weapons added in! Covax has said that he hasn't made all the files here, all credits are in the readme (long list ;)). The map is the Demo map for JK2, but keep in mind that the skin replacements will affect MP as well. [b]Important[/b] You need the sounds to go with the file too, download them here: http://www.jk2files.com/file.info?ID=4857

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2918 downloads

Uploaded:08-05-2002

Blade of Darkness

k_darknesssaber.zip | 153.74 KB

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31018 downloads

Uploaded:07-19-2002

JediMod

jedimod.zip | 638.99 KB

[quote]This is version 1.0 of JediMod. It includes: [list][*] Can have two sabers at once [*] Two new stances [*] New special move [*] Can scale how often blocks occur [*] Saber scaling [*] Emotes /sit /taunt /kiss [*] Chose to nerf or un-nerf back stab dammage [*] Chose to allow players to spin mouse during backstabs [*] funSize [*] Kick Tag [*] kicking off walls while not on ground [*] The goal of this mod is to customize your saber and to let you have the color you want. (because a lightsaber is personal and everyone is different so they need to be diferent in game) so you can define the color of your saber with the R G and B parameters. in the setup screen choose TCK MOD and define the colors with the sliding bars or setting the exact values. [*] Your oponents will see the custom color of your saber and bots may have custom colors too (for bots open bots.txt in the pk3). [*] The double bladed light saber are not cheat protected anymore but a server cvar : g_enabledoublesaber allows or not the activation of double bladed sabers. [*] Added a new feature extended blade (like Corran horn's saber or Gantorris' saber).toggoled by the command tck_dualphase(or go to the controls/other setup screen) .Admins can remove it with g_enableextended 0. [*] Added 2 diferent colors for each players. The normal one, and one for the extended saber or the second blade of your double bladed saber. [*] Added the model scaling possibility. So you can have yoda at a good height :).[/list][/quote] And a host of other things as well. In the zip you will find a "cvar.txt" file which will tell you about all the commands and how to use the features in this mod (Please read it first thoroughly before posting comments on how to get something to work! Most likely that file will answer your question :D). [b]Install:[/b] Extract all the files to your "GameData" directory. Run the game and choose "JediMod v1.0" from the MODS list. [b]Note:[/b] To enable the double sabers, you must first holster your saber and then type in the command. : It's probably a good idea to bind the 'emotions' to a key (like sit, nod, shake, etc.) : To change the colours for your saber, while in-game, press "esc" key and then go to 'Setup'. Select the 'TCK' option at the very end and you can give each of your sabers a different colour! The 'sit' emotion: The double saber in action ;): Fight fight fight!!! :D

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1711 downloads

Uploaded:07-10-2002

Gold Lightsaber

goldsaber.pk3 | 38.38 KB

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6084 downloads

Uploaded:07-10-2002

Lightning Saber

lightningsaber1.zip | 15.52 KB

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5908 downloads

Uploaded:07-10-2002

Hydroball Patch

hydrop_01.zip | 567.87 KB

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13042 downloads

Uploaded:07-10-2002

Hydroball

hydroball_r2.zip | 8.19 MB

gameplay mode: Hydroball. Compete against other players in an underwater game. Fists will be your only weapon while in the arena, and alt fire while holding a direction will allow you to tackle or side-burst. While in the arena, your health will always be full - when you take damage, use force power, do a special move (including tackles), or move while carrying the ball, your stamina will drain. While in posession of the ball you cannot use tackle moves, and primary fire will charge the ball to throw (the longer the charge, the further it goes, up to 4 seconds) instead of punching. Great music included.[/quote] Bots don't play very well, so you have to play with other people (trust me, much more fun when you play with other people, you should try it ;)) The readme also gives instructions on how you can create your own Hydroball maps! [b]Important[/b]: Make sure you download the patch! : http://www.jediknight2files.com/file.info?ID=3381 [b]Note:[/b] If your installation was successful, all the files in this .zip should be in this folder: "GameData/Hydroball"

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7569 downloads

Uploaded:07-10-2002

Menace of the Sith

menace00.zip | 24.96 KB

improved! [b]From the author:[/b] [quote]A vast improvement upon the lightsaber special effects in MP. Added lens flares, new flashes, a new damage effect, and increased the likeliness of saber blocks in MP by about 37%.[/quote]

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6426 downloads

Uploaded:07-10-2002

Jedi Enhancers

jedienhancers10.zip | 950.24 KB

multiplayer by default *Saber fights in multiplayer more like single-player *Saber-locks outside of duels in multiplayer *More than 2 people can be in a saber lock together *The moves that have been altered: -roll forward, left, or right: cartwheel -roll backward: butterfly -jump: force jump style instead of pansy normal one -fast saber style: replaced with one-handed (Tavion) style -strong saber style: replaced with one-handed (Desann) style -backstab: all saber styles now do backstab instead of swing back -walk: walks with saber raised, for effect while dueling -getup: instead of struggling off of the ground, you "force" getup[/quote]Great mod compilation. Two of the coolest Mods combined. :cool:

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1740 downloads

Uploaded:07-10-2002

SP_BobbaFett

bobbafett.zip | 72.17 KB

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3662 downloads

Uploaded:07-10-2002

SP Jango Fett

jango.zip | 2.4 MB

will only be replaced if/when you want him to :)

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4518 downloads

Uploaded:07-10-2002

Cool Moves Mod

coolmovesjk2.zip | 10.12 KB

but Raven did not put them as a move in Multi Player.. so here it is :)! Basically it replaces the 'roll' animations with the butterfly and cartwheel animations. A must download!

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117 downloads

Uploaded:04-26-2011

Clean HUD

clean_hud.zip | 2.78 MB

person\'s view of the game. This file is the normal HUD stripped of all unnecessary components. No borders, no beams, no static effects, and definitely no sounds. I prefer this over the cg_hudfiles 0 command because it\'s easier to notice key information at a glance.[/quote] That\'ll do. Does what it says on the tin, so make your call. - Averus Retruthan

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89 downloads

Uploaded:09-11-2010

Jedi Moves Basic

jedimovesbasic.zip | 155.12 KB

being the dual-bladed saber, the infinite chaining, the walk, and the back stab). It will also work with any version of the game, unlike v2.0, which only works with v1.03 or above of Jedi Outcast.[/quote]

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212 downloads

Uploaded:04-29-2010

OM mod

ommod.zip | 755.76 KB

amremote glitch, userinfo exploit fix, and a cvar (g_minelimit) which controls the max amount of mines which can be planted by each person. [/quote] There you have it. I'm not going to waste my breath, as Inyri did that [file="56864"]four years ago.[/file] You'll know if you want it. - Averus Retruthan

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1332 downloads

Uploaded:06-19-2009

Rebels To Clones SP

rebels_are_clones_mod_jedi_outcast.zip | 1.98 MB

model overwrite replacing the New Republic trooper (aka Rebels) with the Galactic Republic basic clonetrooper. However, two-sentence reviews are kind of lame, so let's have a challenge and try to get at least eight more sentences (excluding this one) without padding. Despite the fact there are few instances of New Republic troopers throughout the game fans of the prequel trilogy will welcome the change (1/8). Clonetroopers are much cooler than the trashcan cops, which is also a benefit for the spawners who like to take a posse with them (2/8). As simple as this mod is, it will be to someone's tastes (3/8). The effects of this file will also spread to multiplayer, which is also neat for clonetrooper fans among the MP lot (4/8). This mod will also be of interest to those trying to "hi-res" the game, since [url="http://jediknight3.filefront.com/file/Clonetrooper;3670"]Niblem Deamos did a great job with this model's[/url] detail levels (5/8). Bot support is also included, however custom sounds are not (6/8). Bug-wise there's a few minor mesh deformation issues, but they honestly do not show that much unless you're looking for them specifically (7/8). Nothing at all that stops you from using this for both yourself and your Rebel NPCs though (8/8). A good choice of model replacement for those who like their prequel trilogy stuff. For the rest of you, it serves as a good opportunity to walk up to prequel characters and kill them with fire. Take it or leave it. :P    ~Mikouen

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116 downloads

Uploaded:04-10-2009

Aussie Transparent Animated Flags

aussie_flags.zip | 596.92 KB

Australian community of JK2 something to use, so he gave the CTF flags a total makeover. To be honest, there hasn't been a lot of flag modifications lately, and I've always wondered why. Hmm, oh well. One of the major changes that can seen on this flag is, well, the Australian flag. So, for those of you Australians around these here parts that have been dying to have something for the community, here's your chance! One of the other major things that you'll notice is the new and not-to-shabby transparency addition. This is the one change that gives the whole flag some flavor if you ask me. I can imagine bunny hopping around a CTF map, and looking to my side and seeing that flag just floating up and down, while telling me to come capture it... Ahh, the memories of Capture the flag. All in all, this is a pretty great makeover for the CTF flag. Although, not all of you are Australian, so It might not be to your liking. Nevertheless, I'm going to keep it in my base. For those of you who want a different style of the CTF flag, this is definitely for you! ~Syyrax

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608 downloads

Uploaded:11-26-2008

Halo Sword

halosword.zip | 1.03 MB

that's going to be a part of the upcoming Jedi Customization Pack made by LukeSkillz. Sounds like it's going to be a fun pack. Anyways, the first thing I noticed about this sword was the textures, of course. In my opinion, they could be a little better. Although, weapons from other games are hard to match when your skinning for a game like JK2, or JA. I would suggest that if you decide to make a V2, try to improve the textures a little bit because they seem too.. basic. The last thing you'll notice that the hilt is pretty well textured, and has a lot of detail on it. I actually liked the all of the detail that was put into the hilt, which is a plus. The rest of the hilt is [i]okay[/i], but overall it could use some improvements in the next version. The only bugs that the author mentions is the way the player holds the sword. The hand positioning doesn't seem to be correct, but he mentions that it would of made fighting [i]awkward[/i]. I'm sure there's a way around that. I suggest asking around, and trying to figure out a way to fix that little bug. [b]Beware: Don't use this weapon in First person, or your eyes will be ripped from their sockets due to the unpleasantness of the view, and textures. >_>[/b] Overall, this isn't a bad hilt. All you need is some improvements, as I said, and it will definitely make it much better. I suggest a download if you like the Halo weapons. ~Syyrax

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542 downloads

Uploaded:08-22-2008

Single Player Kyle Armor Replacment

sp_kyle_replacment.zip | 752.17 KB

silver armoured ninja type Kyle. I know my description there sounds a little bizarre, but trust me, this is a really cool skin! Around Kyle’s head is a headband with a symbol on it, although I am not sure exactly what it is. It is the headband I think that gives him that ninja look. ;) Added to that is some very well textured black and silver armour, which looks great. The brushed aluminium type effect on the silver areas looks really good, and overall I think the armour looks excellent. :) Bearing in mind that this is actually meant as a replacement for the Single Player Kyle model (see screenies below) I wasn’t expecting it to work in Multiplayer, but it does, and what is more it also has team skins. Unfortunately though the team skins only really look like the ordinary Kyle, except that they both have the ninja style headband on. All in all a really cool new Kyle skin here, one that I think will work well in Singleplayer. The main thing I would suggest working on in the future though, is perhaps doing two different versions, one for only the Singleplayer side of the game, and one just for the Multiplayer side of the game with better team support and perhaps some new sounds. Then we can have double the fun! ;) [b]New Sounds:[/b] No [b]Bot Support:[/b]No [b]Team Support:[/b] Yes [b]Remember, this skin is meant as a replacement for the Singleplayer Kyle skin first and foremost, but it also works in Multiplayer![/b] ~Nozyspy~

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450 downloads

Uploaded:04-16-2008

iDOOM

jk2idoom.zip | 1.85 MB

file that claims to give JO a resemblance to TFU. Basically what it does is make all your enemies as fragile and frail as a dried flower and yourself about as powerful as a level 40 fighter-mage. It makes all enemies die from a broken fingernail and after the second level with a saber you\'ll have all your force powers maxed out. You\'ll be flinging stormies around in no time. If you find this to be to your liking, I shalln\'t keep you from downloading it. - Jose

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333 downloads

Uploaded:09-25-2007

The Force Unleashed Startscreen

forceunleashedstart.zip | 619 KB

been made. If you\'re looking for a reminder of this new game each time you load up JK2 give it a try! Just don\'t forget to backup the default launcher files before you install this launcher. ~Inyri

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85 downloads

Uploaded:09-08-2007

Sith Startup Screen!

sith_load_screen.rar | 118.55 KB

if you pretend like Anakin and Darth Vader are actually one person (oh how I try...). Looks like we\'re missing at least one important person... Oh well. Download if you\'re looking for a somewhat artistically blocky launcher. ~Inyri

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931 downloads

Uploaded:08-28-2007

Davy Jones Singleplayer Mod

davy_jones_sp.zip | 19.51 MB

been such a smash hit, I doubt this mod will be greeted coldly. You might remember Saschi's original release of his [file="82146"]Tia Dalma skin[/file]. That is included in pack, which attempts to somewhat convert the single player campaign to a Davy Jones theme. Included are the following, along with the skins they overwrite:[list][*]Tia Dalma as Jan Ors[*]Davy Jones as Kyle Katarn[*]Backett as Luke Skywalker[*]Dutchman crewmember as Jedi[*]Pirate as Lando[*]Prisoner as... well... a prisoner :p[/list]The skins themselves aren't bad at all, though I must say I was a little disappointed that the faces on the Luke, Lando, and Jedi skins hadn't been changed significantly enough that they stopped looking like Star Wars characters, which really defeats the purpose of it being a PotC theme (to me -- maybe you don't see it that way!). Also only Tia and Davy have sounds, so the rest will continue to sound like who they're supposed to. And no stormtrooper overwrite, despite that it's probably the most seen model in the entire game... oh well, guess this is the Davy Jones gang versus the Empire! ~Inyri

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1091 downloads

Uploaded:08-12-2007

Clan Mod

cm_v2.0.zip | 326.66 KB

counterpart, this one is mostly for admin commands, and to protect people from posing as a member from whatever clan that happens to be running this mod. It does seem to lack some features that the JK3 version had, such as a grapple, but I am sure that is due to the engine\'s limitations. But even so, this mod met pretty much all my needs for my clan server, so I don\'t see why it wouldn\'t for most people. Though my knowledge of JK2 mods is a bit limited, I have to admit that I haven\'t run across a mod for JK2 that gives this much control over the aspects this mod was made for, so I enjoy it. Give it a download if you run a clan server. Eh, give it a download even if you don\'t! :p

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427 downloads

Uploaded:07-06-2007

Instagib-IV

instagibiv_0.4.0.0jko.zip | 268.52 KB

lethal proportions, where the first hit will be the last. Your reactions will be tested to the full, as will your skills as a long range and short range gunner. Let's quote Zach on the last version: [quote]Who likes InstaGib? I do! And here we have another InstaGib mod from DeathSpike, the creator of DS-Online. As some of you may or may not know, InstaGib is a game mode where you basically have a sniper/energy weapon with infinite ammunition, where one hit is a kill. That’s what this mod is. You spawn with the disruptor, with infinite ammo and force. The force is supposed to be limited, or that’s at least what I gathered when I tried to use force speed. That said, I found it strange that the Desann bots I put onto my server used Force Lightning. Anyways, that’s not the important thing. The biggest thing is that I had fun. This mod makes use of Unlagged, which will aid players with high pings. Basically it just removes the lag so you can point and shoot at someone without having to lead off. It took a few seconds to get used to, but after that it gets fun. Play JK2? Like InstaGib? If so, then download this! ~DataLord[/quote]Changes in this version really extend no further than a few fixes and some improvements to the statistics system. See the changelog below for details. For those of us out there who are old-school Instagibbers, this won't take the #1 place in your heart away from your old arenas (be it Q3TA or UT99). But, it'll definitely take second place without a doubt. The rest of you? Well, I'll put it bluntly: it's about time you potato peelin' probies got some real action. :p It's every man for himself. You take your finger off that trigger, you hesitate for just one second; and you're dead. Kill, lest ye be killed. This... is Instagib. ~ Kouen

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222 downloads

Uploaded:04-21-2007

Patriot Saber

patriot_saber.zip | 297.33 KB

suggested that i use this mod with the blue saber, so i listened. At first it seemed nonthreatening. But that changed with the first swing i took. Ladies and gentlemen what we have here is a lean, mean, killing American flag. I really don't know if this is supposed to be a pro-American mod, or if i should read a bit more into it and call it just the opposite. Ill just leave that up to you... Please do not start a pro/anti-American discussion here, that's what the forums are for. :] ~Metall Pingwin

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678 downloads

Uploaded:02-26-2007

JK:JO Clan League Mod

league_mod.zip | 556.95 KB

it’s not for just messing around, it’s for competitive play. It includes statistics tracking, as well as hack prevention. It can also detect both versions of a notorious user hack that lets people see health and other information. I like how this is a utilitarian mod, and not one that’s just for kicks and giggles. So, if you want to set up a tournament, and don’t want people really screwing around, then download this. There are a couple of bugs, like how the project was never fully completed, and when you query the version number, it gives the wrong version. ~Zach

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439 downloads

Uploaded:01-07-2007

Bushido CTF Flags

bushido_flags.zip | 1.79 MB

figure) from 2005. I\'m not sure if this is some special significance, or if the author just thought the logo looked cool, but either way I\'ll agree that they look cool. So if you\'re looking for a new flag look, give these a try and see if they suit your fancy. ~Inyri

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1041 downloads

Uploaded:06-14-2006

Bespin Nights

bespinskymod.zip | 670.5 KB

that bespin just [i]happens[/i] to be a gas planet. The closest thing to an ocean that it has is a molten metal core. To build on this, bespin doesn\'t exactly have the clearest skies. Gas planets generally don\'t have clear skies. Here\'s a suggestion. Make an island map set in the night time, and use this for the skybox. Last time I checked, bespin wasn\'t a watery planet with a clear sky. Also, since this overrides the default bespin skybox textures, all other maps that use those textures will be affected. ~Zach

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2367 downloads

Uploaded:03-08-2006

JK2 : Gold Edition

jk2goldedition.zip | 6.31 MB

should have noticed, this is a JK2 mod. Most of the material that was "borrowed" is from JK3, so this author is simply bringing his favorite bits over into JK2, while including some of his own work. So let's have a taste of what we get here. First, you can either play with a katana or some better sabers. Each have their own special effects, so check out the readme for what's compatible/incompatible. The spawn bubble is now red, and the menu has been changed a bit. This author even made his own opening logos ROQ video! There are also some new stances included, which are definitely different than anything I've seen. I love the red stance - looks like a baseball bat stance ;). Definitey some effort in this file, and the new menu and splash screens just look cool in my opinion. But if you're a JK2 player, decide for yourself! ~Inyri

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1228 downloads

Uploaded:10-12-2005

REAL Sounds

real_sounds.zip | 765.09 KB

that the sounds are of the highest quality as opposed to being just movie rips, and I agree that they\'re high quality in themselves. They greatly increase the accuracy of the sounds heard without losing the integrity of the files, and they certainly do not over-do it. The default Bryar pistol now sounds like Han Solo\'s modified BlasTech DL-44 heavy blaster pistol, which makes it feel like a much stronger gun, even if it\'s an instrinsically weak gun. The sound of the laser bolt hitting walls now has a brighter ping instead of just the indescript \"pfsh.\" The BlasTech E-11 rifle also has an updated sound that makes the blasts sound stronger, except that I did not like the rapid-fire sound; it was mushy compared to the rest of the sounds in the mod, and I think that it should have been more staccato. The sounds of the disruptor rifle now make a lot more sense with this mod. Before, we heard a strange sound when it\'s fired that doesn\'t sound anything like a laser blast, even if it is a hit-scan weapon. The mod changes it to a sound that actually sounds like a laser blast; the sound now matches the image. Not all sounds of guns have been changed, and I didn\'t find any other sounds that stood out as making the gun any better, except for the bowcaster, which also has a similar sound to the first two blasters; it also now sounds stronger, more of a punch instead of the original blurp sound of it. The author also modified the sounds of Force powers; the lightning sound is now quieter but sounds more powerful, which was merely okay, but not a great change. What I really liked was the Force shove, pull, and jump modifications. I really disliked the default sounds for the game, which sound like someone blowing air out of his/her mouth or sucking air into it. The sounds are now more subtle, and now have a more delightful, shorter whoosh, which is more accurate to the films. Just for this, this mod is staying in my base folder. Great job, neo, especially for a first-timer. I hope you can expand your capabilities of modding for next time, because we really could use more of your good taste. —Ra-Kom Note: the readme is out of date; the installation instructions are to place the included PK3 into your GameData/base folder.

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353 downloads

Uploaded:08-30-2005

Lando SP

lando_sp.zip | 1.48 MB

Kyle with Lando, complete with sounds. I debated uploading this, since the JK3 version we just had should work, but I figured why not? It\'ll be easier for folks to find this way. So up it goes! Enjoy. ~Inyri

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2162 downloads

Uploaded:09-06-2004

New Lightning Sound

lightning_sound.zip | 27.71 KB

but if you\'re sick of the old lightning sound and want somthing fresh, go ahead and give it a try. -Shahadi

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929 downloads

Uploaded:07-31-2004

Jerec Singleplayer

zzz_jerec.zip | 4.02 MB

Jerec\'s skin, but his sounds and his saber! Please note that when replacing Kyle with this Jerec file, it will not only replace the Kyle in SP, but MP (multiplayer) as well. ~AmosMagee

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1090 downloads

Uploaded:07-08-2004

JK2 Padawan

jk2padawan.zip | 1.81 MB

of JK2\'s SP game, this little mod might be useful. ~AmosMagee

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396 downloads

Uploaded:07-08-2004

Dark Lightning 1.0

firelightning.zip | 23.49 KB

that the author could change to make this a better mod. For instance, adding some new sounds. I haven\'t any suggestions, but yeah. And then, there\'s like the ball of blue light at the fingertips ... that should totally be changed to match the fire effects. But anyway, nice job for a fun little mod. :) ~AmosMagee

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662 downloads

Uploaded:07-02-2004

Elite Disruptor Beta

elite_disruptor_beta.zip | 955.58 KB

readme, the disruptor itself has changed to a camo green. I didn\'t notice a change at all. Maybe it was just really subtle. In any case, I didn\'t take a screenshot of it because I didn\'t see any change at all. I also tested the mod before reading the readme. The scope is like, a bright lime green, and that\'s fine, if you like that. Actually, I kinda like it. But the little dot in the middle ... what would you call that? Like the center of the reticle or something? Well, the dot isn\'t exactly a perfect circle. But now I wonder if it\'s a perfect circle in the original. *shrug* First time I\'ve noticed something like that. And wow, that\'s a really small detail. But it bugs me. LOL Anyway ... the sounds are fine, but I don\'t like them for this gun. The original sounds work great for this weapon, in my opinion. But try it out and give the author some feedback. Remember, this is a beta. :) ~AmosMagee

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988 downloads

Uploaded:12-03-2003

Futuristic Saber Sounds

futuristicsabsoundsv1.2.zip | 2.97 MB

However there has to be thought about the sound files you use. Having said that, overall this mod does make the saber sound rather different, most of the sounds are good choices and are of good quality...just don't let your saber drop on the floor as one of the bounce sounds will make you cringe - think blaster firing into jelly. -WadeV1589-

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1701 downloads

Uploaded:11-26-2003

JediRemix: Endgame Edition

dragonremix.zip | 21.96 MB

Remix 2). Installing only this mod gave me a few new skins and swords and other weapons, but not nearly as many as one would have if they had downloaded all of the skins supported in this mod. I think I shall start this review with the maps. The ruined church map is ominous, with its dark, cloudy sky, deteriorating church, lava pool and cemetary. You\'ll find small fires burning inside the church on and around the broken pews. Rafters have collapsed and you get the feeling that the building could cave in at any moment. Sadly, the church bell\'s texture is missing. The map is okay. I love the concept, but it just wasn\'t what I was expecting. It could\'ve been better. The Vampire Dojo was a bit more appropriate, in my opinion, for this mod. It\'s the Matrix Dojo, retextured. The map is much darker and with the many different textures used here, it gives it an almost evil ambiance. I believe this map was made for the Blade mod (was that ever completed?). There is no way that I could review each and every weapon available to you. It\'s not a time issue, it\'s because not all of them showed up for me. I\'m assuming it\'s because I didn\'t have everything downloaded. What I did get to play with were like, a huge axe, some LOTR weapons (including Gandalf\'s staff) and some other things that I didn\'t recognize. The models included in this mod were Dante, Tiamet (actually, Night Elf), Neon Genesis Evangelion and the Diablo II Barbarian (v2.0). The only difference I noticed for Dante was his size. He was like, Yoda-sized compared to the other models. Tiamet gave me some problems. The green Night Elf either doesn\'t have a taunt or there\'s an issue with the taunt included because when I tried to taunt, it crashed my game. :/ There are two reskins of the Evangelion model and both are great. So, while I didn\'t get to experience everything this mod had to offer, I did get a chance to see enough to say that this is a decent little package here. Sure, the church map had a music error and a missing texture and the Tiamet skin crashed my game - but hey, other than those few small issues, this is a big mod with a lot to offer. Have fun playing it! ~AmosMagee

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253 downloads

Uploaded:11-14-2003

Vader Vs. Obi-Wan Start-Up

vader_obi-wan_start46.zip | 229.27 KB

new start-up screen, but some people enjoy it. The sounds are about 1 second to 3 seconds long. I really think this is not a necessity, but its a nice add-on. If you love Obi-Wan then this is one for you, If you love Vader then this one is for you too! The part he took from the movie was the part where Darth Vader and Obi-Wan fight in A New Hope. Overall nothing too special here, but one thing I really like about this start-up screen is that it has new sounds so we don’t hear those annoying ones. A thing that would make it even better is to change the buttons a bit more to make the start-up screen look fabulous! So for all you Obi-Wan and Darth Vader fans start lining up for your copy of Darth Vader Vs. Obi Wan Start-Up Screen call 1-800-I-Love-Starwars in the next 5 minutes for a free copy of how to read an encyclopedia, it’s a $29.99 value! -XgamerX New Sounds: Yes

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10153 downloads

Uploaded:10-27-2003

Dueler\'s Mod 1.4

duelers1_4.zip | 5.07 MB

duels are totally interference free (it is literally like no one else is there but the two people dueling) and what\'s more, there are several modes of play to choose from. As a duelist, you can choose the rules with your opponent. I mean, if that\'s not great what is?! Also, there is a Tournament Mode which automatically picks players based on skill and score and pairs them up in a ladder-like formation. The latter of the two is not FFA-style, but still really innovative on its own. The step up from 1.4 to 1.3 was minute in some changes (took out a few things at another author\'s request I believe) but this is an excellent mod for JK2. Now if only someone was capable of making one for JA...I\'d die a happy duelist. * waits patiently for Raven to release the JA SDK * - Chrono

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2660 downloads

Uploaded:10-25-2003

Matrix Burly Brawl

matrix_duel_music.zip | 3.36 MB

music to be sure to not slow down the pace of your duels. This song is good and goes well with dueling. If you like the Matrix or the music download this file. I can see myself using this file even though I have never saw either of the Matrix movies. Griever would like to thank AmosMagee for her help in editing the music. Great job. Maddog

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602 downloads

Uploaded:10-10-2003

Boba Fett Startup Screen

bobafettstartup.zip | 354.74 KB

used. IMO, this is a pretty good bit of work. The background is a bit simplistic, but it is well done. On a side note, if you have a solid black desktop, the screen blends in to the desktop. Go ahead and download this and wait for the next startup screen to come out. :) Technical Data: Pros: 1. New sounds 2. Good color coordination Cons: 1. Over-simplistic Rating: 8/10 JEDIofONE :mepimp:

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1192 downloads

Uploaded:09-20-2003

Snake Skinpack Mod

snakeskinpack.zip | 1.02 MB

particular author (AceVader) brings us quite an amusing situation with Snake meandering around in Single Player stealing Kyle\'s girl Jan. Ok. It\'s not THAT dramatic. But if the Solid Snake model had real eyes instead of fake Roger Rabbit ones...it might be credible. This mod also replaces Kyle in MP. - Chrono

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1571 downloads

Uploaded:09-20-2003

Rampage Mod

rampage_mod.zip | 256.14 KB

extent at least. This mod, aptly named Rampage, gives Kyle, as well as all other NPCs (besides Lightsaber wielding enemies) repeaters. But these aren’t just ordinary repeaters. These are repeaters with infinite ammunition and an insanely fast rate of fire. We’re talking complete craziness. When you pull that trigger and the gun starts firing there is pretty much no stopping it. It really is tons of fun. The mod also reduces all NPCs health to 1 point. Thanks to this, firing upon a large group of enemies makes them drop like flies and is oh-so-fun to watch. In addition to the main mod, Dark Maul has also included a couple mini-mods that I feel fit very well with the game. The first changes the repeater to a red shade. It looks very nice without looking too out of place. The second mod changes the Heads-Up Display to the same shade as the repeater. Now, I’m a huge fan of red, so I think I’m going to go ahead and keep that around for a long time. For those who aren’t fans of these new red items, the mod has been split into two .pk3s for easy removal of the offending items. He has also included some new sounds. They aren’t spectacular, but I never see anything wrong with trying something different. Because of the ease of the game with the repeater, I don’t feel this has too much replay value, but it’s more than worth a download. That’s when it really gets fun. Of course, it doesn’t really get fun until you turn the difficulty up to the top notch. Energy blasts fly all over the place, making it hard to see at times. I can’t say I’ve had this much fun with a single-player mod in a long time. Excellent job. :D - Daku

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1133 downloads

Uploaded:09-20-2003

Blue Thermal Detonator

blue_detonator.zip | 266.22 KB

that have just been way to over the top,(for my tastes anyways)and end up being to much…more of a hindrance than anything else. Thankfully, Amadeus has just the right touch of flare and style with this Thermal Detonator recolor and modification. As he states, gone is the boring brown and grey Detonator ammo pick up. Now, it’s been replaced with a cool blue sheen that isn’t painful on the eyes. Actually I find it to be a really nice change. I mean everyone knows how a Thermal Detonator is supposed to look i.e. princess Leia all decked out as the bounty hunter threatening Jabba with one…(mmm slave girl outfit :D), but you know this modification improves on a good thing already. The explosion and after shock have been changed as well making a cool wave effect after, kind of like an EMP blast. (For those of you who don’t know, that’s an electro-magnetic pulse thing ;)) Amadeus did a good thing here, and there’s really nothing to complain about. Great work for sure, I’ll be hanging on to this pk3 myself and recommend it to anyone who’s hunting for something new and cool to do with their Thermal Detonators. :D New Textures : Yes New Gfx : Yes New HUD : Yes New sounds : No Rock on -=Sai-Wan=-

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2864 downloads

Uploaded:09-17-2003

Episode II Blades

ep2blades_v2.zip | 450.94 KB

suited to drop in the JKA base directory, but fans of JK2 can appreciate this as well. Also, he added new sounds, and a variation of the blue saber (from Knights of the Old Republic) Great job! - Chrono Here's my previous review on it: [quote] The file is just like the title. This is an Episode II blade modification. And a darn good one too. I'm keeping this one installed, despite the author's lack of confidence. ^_^ It turns all the lightsaber glows into glows closer to that of Episode II. I've seen pretty much every blade modification out there, and by far this is my favorite. Hopefully TimK decides to do more for the community, especially when JKA finally hits the shelves. [/quote]

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1857 downloads

Uploaded:09-15-2003

LotR Mod

lotr_mod.zip | 3.98 MB

the skins in SP. Unfortunately, it appears Masterslug401 didn\'t bother testing the mod fully, because several of the NPCs are missing textures for various surfaces and others have misaligned textures. This can easily be fixed by editing the //ext_data/npcs.cfg file to not include any surfacing editing, like surfOff or surfOn command lines. With a little more debugging this mod will be ready to thrill all of us LotR fans. :D Good modding, mate! Technical Data: Pros: 1. Spent the extra time to convert every SP NPC. Cons: 1. Kyle kisses Jan. Kyle => Aragorn. Jan => Boromir. Therefore Aragorn kisses Boromir. If you want screenies, get your own. I\'m not doing this a second time...BTW These last two pics were sold to me by a spy from Yavin 4. ;) 2. A few texture bugs. Rating: 7/10 JEDIofONE :mepimp:

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3026 downloads

Uploaded:09-15-2003

Jedi Animation Updated

jedi_animation_updated.zip | 10.58 KB

modification, which basically is completely correct! Excited yet? Well it gets better! LoL alright, so we’ve seen a hundred and one moves modifications sent in and submitted. So you’re asking yourself “Why should I download this, I bet it’s the same old stuff I’ve seen before.” To some extent that’s correct, but there are some nice new changes. First let’s take a look at what isn’t new to you if you’ve tried a few moves modifications. First off the side flips are aerials, which I’ve always thought was cool. (For those who don’t know, and aerial is a flip to the side where you kinda do a cartwheel in the air…sorta :P)The back roll is the butterfly roll, always a flashy addition to any moves mod. Now for some new and interesting things. First of the back flip animation has been changed into a different sort of back layout flip twist deal. Really cool, save the way the body contorts the legs near the end of the animation. It’s really actually quite forgivable given the flip it self is sweet. Here’s something, probably the most obvious part of the moves mod. The saber stances and how they have been modified. First, blue has been altered to a sort of ready stance where the saber is being held in front of and slightly over the top of the players head. The animation moves slightly so that the stance isn’t stagnant. On the contrary it’s a fluid back and forth motion, the only thing that bothers me with this is its reminiscence to robotic like motions. Any who, that’s just a little nitpicking :D Yellow stance holds the saber close to the characters body, and really if the stance has been changed you can’t tell too much. Red is probably the most drastic of changes. The saber is held out semi perpendicular to the ground, kinda looks like a halted stabbing motion. This sounds like it would be really awkward, but it’s actually very interesting from some of the moves modifications I’ve run into.(some of which I wish I really hadn’t run into :P) This moves modification is packed with some sweet and stylish techniques for all you mini-mod enthusiasts, with just enough new in it to make it a worthwhile download. N3G1@, this is awesome :) Rock on -=Sai-Wan=-

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1587 downloads

Uploaded:09-13-2003

KOTOR pack

knightspack.zip | 618.47 KB

files Revan, the author of this file submission brings to us. The game itself has some seriously beautiful art that came in box and out, advertising the game and so on. The art mentioned has been put to some very good use, as Revan has gone ahead and added it to the Main Menu Screen. What's more, it manages to capture the essence of the Knights of the old Republic theme. With the characters collaged about across the screen, this is one main menu screen that I'll be hangin onto for personal use :D One thing to add however, the screen kinda stretches a tad, but it's definately forgivable given the quality of the screen itself. The second part of the impressive three file submission are some different saber colors. Perhaps the more subtle of the modifications included here would be the changes made to the saber colors. As mentioned, they are certainly subtle, not a very big change from the normal saber colors but a welcome addition. The red colored saber imho is the color that shows the most difference from the normal color selection and the modification. The colors themselves are a nice change, not particularly vibrant, but if the author was looking to mimic the colors of the sabers found in the KOTOR game itself, he managed to do it nicely. Maybe my favorite part of this pack,(though that's up for a tough debate with the awesome Main menu screen XD) would have to be the Lightening modification. Gone are the bright blue's of the surging electrical charge seen when the darkside power is used. Now, they've been replaced with a whitened core and fainter outer glow. This change looks very much like the KOTOR lightening itself, the only thing is I've found when using this, is that when Lightening is used at it's maximum level, it looks a little more like a flood of icy beams shooting out. THat's not altogether a bad thing, it's different and it looks pretty smooth. I like these files, and personally I'll be keeping them. If you're looking to get a more "Knights of the old Republic" feel out of your Copy of Jedi outcast, well this is certainly a great place to start. With any luck we'll be seeing some quality skins from characters found in the game comming soon. In any case these files are a worthwhile download. Keep it up Revan, you've done Knights of the old Republic justice thus far. *hopes for a full KOTOR conversion* ;D Rock on -=Sai-Wan=-

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1031 downloads

Uploaded:08-13-2003

Duel Action

duelaction.zip | 624.61 KB

a good duel. For instance, could you really duel to Anakin\'s Theme from Episode 1\'s soundtrack? Or Anakin and Padme\'s theme from Episode 2? Yeah, most likely not. Tysplo decided to make his first mod for JK2 a mini music mod. The music he chose is fast paced and keeps you interested. The few pauses at the end are a bit dramatic and could add to the tension of a good duel. The track is a bit short, only 45 seconds, but most duels are usually under two minutes anyway. This mod will also replace the main menu music. Sure this is an easy mod to make, but if you choose the wrong type of music, or choose a track that is too long or too short, then you have a useless little mod. If the track is too long and some of the best points in the music happen to be near the end, you might never hear them. Too short of a track and you\'ll have to listen to a loop of the same thing over and over which can quickly wear on one\'s nerves. Great choice in music, Tysplo and the execution of this simple little mod couldn\'t be better. ~AmosMagee

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2827 downloads

Uploaded:08-02-2003

Colorful Force Mod

colorful_force.zip | 981.27 KB

altogether. I think it\'s a nice mod and though originally based off another mod it is nice and fun. The colors make this a good mod to play around with, but a little late in the life of JK2. Let\'s hope Mace continues to mod. ^_^ - Chrono

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1710 downloads

Uploaded:07-28-2003

Multiple Mod Player Binds

playerbinds.zip | 14.8 KB

this little mod is a text file containing all the necessary console commands. Personally, whether it\'s for AdminMod, Academy Mod, Base, or OmniMod, I prefer to use my own binding methods. However, the console command list is definitely a great catch, so download this if you don\'t really know any commands. - Chrono

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2543 downloads

Uploaded:07-26-2003

Realistic Weapons Mod

real_weaps_mod.zip | 568.09 KB

fast-paced FPS action, this is for you. Unfortunately, I wasn't able to test this file, since it's version 1.03. So, you will be the guinea pigs for me. :) Download now and give Bob some good reviews! Technical Data: Pros: 1. Good addition to the mod realm Cons: 1. Version 1.03, not usable by us 1.04-ers. Rating: ?/10 (R, ;)) JEDIofONE :mepimp:

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1275 downloads

Uploaded:07-26-2003

Jan Augments

sp_jan_augments.zip | 6.21 KB

\"new\" skin for Jan that\'s only 3.95 kb. Something that really impressed me about this is the fact Marchus took the time to compile what he learned from this experience into a easy to use and understand tutorial. Very rarely do I see this. Most developers don\'t take the time or feel their knowledge of someone else\'s programming makes them too special to share. Major props to Marchus! Here\'s the tutorial: [quote]IT works! It works! It really really works!!!! *Note: You need \"WinZip\" *Note: This file only works in SP Turorial (The following steps I took to make it happen): -------------------------------------------------------- 1. Go to your game directories \"base\" folder 2. Inside, look for the folder \"ext_data\" and open it 3. Copy it and paste it onto your desktop 4. create a \"new folder\" called \"ext_data\" and place the file inside 5. Open the file \"npcs.cfg\" in notepad 4. Select lines beginning with */ and ending with */ (delete all info) 5. Find \"JediF\" (this is the jedi female version of Jan): JediF { playerModel jan 6. Copy all of the following under JediF: surfOff \"torso_vest hips_chaps torso_computer head_goggles torso_comp hips_belt\" surfOn \"torso_augment_off hips_augment_off hips_torso_off\" 7. Find \"Jan\": Jan { fullName \"Ors, Jan\" playerModel jan 8. Paste all that you copied under jediF, underneath Jan\'s \"playerModel jan\": Jan { fullName \"Ors, Jan\" playerModel jan surfOff \"torso_vest hips_chaps torso_computer head_goggles torso_comp hips_belt\" surfOn \"torso_augment_off hips_augment_off hips_torso_off\" *Note: Your entry should make Jan\'s npc info look like the following: Jan { fullName \"Ors, Jan\" playerModel jan surfOff \"torso_vest hips_chaps torso_computer head_goggles torso_comp hips_belt\" surfOn \"torso_augment_off hips_augment_off hips_torso_off\" rank lt reactions 3 aim 5 move 3 aggression 3 evasion 3 intelligence 3 playerTeam player enemyTeam enemy class jan snd jan sndcombat jan sndextra jan yawSpeed 140 walkSpeed 55 runSpeed 200 // race human snd jan dismemberProbHead 0 dismemberProbArms 0 dismemberProbHands 1 dismemberProbLegs 0 dismemberProbWaist 0 } 9. Save as \"npcs.cfg\" *Note: If you can\'t save it, right click the file and chose \"properties\" Under \"properties,\" make all boxes blank (uncheck the ones that are checked by clicking them). Press Apply then Ok, and resume Save as...JoO\'s note: What he means here is turn off the read-only property. You can leave archive checked. 10. Right click the \"ext_data\" folder you created and chose: WinZip>Add to WinZip... 11. Save the file as what ever you like and make the pk3: \"name.pk3\" 12. Copy the file and paste into your \"base\" directory 13. Run a SP game and enjoy[/quote] Technical Data: Pros: 1. VERY small download size 2. TUTORIAL!!! :D Cons: 1. Are there any...? Wait, you\'re asking me... Are you accusing me of conning you?! Rating: 9/10 JEDIofONE :mepimp:

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486 downloads

Uploaded:07-25-2003

Sprite

sprite.zip | 3.61 KB

the bar - is now a Sprite bottle with this mini-mod. That is all this mod does. So if it\'s important to you that the wine bottle not be so generic and have a Sprite label - download this little mod now! ~AmosMagee

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3718 downloads

Uploaded:07-23-2003

Gold Dooku Lightsaber

golddookuhilt.zip | 134.84 KB

well. [PS]InFlames originally created the saber, but blue.dl gives it a nice refreshing breath of fresh air. I\'ve always loved this hilt, simply because of the curved effect it has. It also comes with Mod-Compatibility, a definite plus for all you JediMod-based players. All in all download the hilt and add it to your collection. If you\'re not a fan of reskins, look elsewhere ^_^. Mod Support: Yes New Textures: Yes New HUD: Yes - Chrono

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3994 downloads

Uploaded:07-21-2003

Single player Episode I Obi-Wan Kenobi_robed

sp_obi.zip | 566.67 KB

screenshot included. If you can fix the problem the author is all for it. Not a bad mod just replaces the skin, nothing really new here. This file is suggested for all of the Jedi or Obi-Wan fans. Not bad just wish you could’ve added a little something extra to get people to want to download this. Maddog

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201 downloads

Uploaded:07-16-2003

Inverted Startup and Menu page

invertedmenu.zip | 2.14 MB

red, the other orange and last but not least green. The background for the main menu is an inverted scheme with the logo area containing the mentioned colors above. The startup screen has a variety of three JK2 logos. This is a pretty cool idea, but I think it’s a little too bright for me. A nice variety is added to try and please everyone, the startup screen isn’t too special. All things taken into consideration this is decent and the author spent his time making this so check it out and pass on the good word. Maddog

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1356 downloads

Uploaded:07-07-2003

Stealth Jan

sp_stealth_jan.zip | 554.43 KB

versions stay the same. Jan’s entire clothing are now black and gray. This mod basically just changes the main version of Jan in Sp and MP.The author made this on accident while reading some posts on a forum on how to place MP models into the SP version of the game. To be honest with you this is very plain and boring, but take into account this is the author’s first submission. Things can only get better from here on out. Good luck on your next mod. Not bad for a first timer, keep on modding. Bot Support: No Team Colors: No (default colors) New Sounds: No Maddog

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5904 downloads

Uploaded:07-07-2003

Bryar Lightsaber Mod Compatible

bryarsaber_mod.zip | 109.98 KB

fine. I am pretty sure there is a lot of people that have been waiting for this... what are doing still reading download this it’s the same great saber now mod compatible. Great job as usual. The author slapped this together with no way of testing it since he didn’t have any mods, and what do you know it worked. Next time I suggest having somebody test it for just incase :). Maddog Below is my review of the original saber model: [quote]Khaliban brings us a new saber model based his feelings of how the default saber should be. Bryar Lightsaber resembles the pistol it is named after. The author used Park’s version of Mara Jades saber for reference. The saber seems to be a little bit longer and slimmer with some yellow lights and is black and grey. Khaliban has gone as far as replacing the saber icons on the HUD to match his creation. I am so glad that this file was made because I myself was getting tired of using the default saber. The author did an awesome job at making this a complete package. In the readme there is a little story explaining his reasons for the design, and it makes sense. What are you waiting for? start downloading this now…… I said now! Maddog[/quote]

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1717 downloads

Uploaded:07-07-2003

Supersaber v. 4.00

supersaberv400.zip | 371.54 KB

any reason to keep releasing newer versions so often. Maybe you should take some time before submitting mods and get beta testers to give you some feed back so you don’t need to keep releasing updates with little significance. Don’t get me wrong I like this file just seems with all of the versions that he rushed it and released it without testing it and getting feedback first. Good job as usual, hope you like the screenies. Hopefully the next version if there is one will have some drastic changes. Below is my review of version 3.50: [quote]Lee-Xai brings us the newest version of his saber mod. Supersaber v. 3.50 changes the saber trail and it has more of a transparent gradient instead of the original one that looked like it had an electric outline. Nice update if you enjoyed the original you will like this one even more. Compare the screenshots to see the difference you will be happy. Maddog[/quote]

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1042 downloads

Uploaded:06-29-2003

The Phantom Menace Game Sabers

tpmsabers.zip | 16.45 KB

depict the sabers as they were in the movies. To be totally honest with you this file is not worth the time of your download. This doesn’t change much in game and isn’t that noticeable. I suggest downloading this if you want your sabers trails to look more like Episode 1 or are looking for a little bit of a change. Maddog

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1551 downloads

Uploaded:06-17-2003

Lord of the Rings: Fellowship of the Ring - The Black Rider

sotg_duel.zip | 1.18 MB

does the job. This song sets a good mood for dueling. The author trimmed it down to 1:19 to better fit the average duel time and avoids some of the slower tempos in the song. Of all of the music mods I have reviewed this is my favorite and I would consider using if I didn’t use my stereo. Pretty small in size and well worth the download if you are a LOTR fan, or just want to change the music while dueling. Great job, keep on modding. Maddog

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2181 downloads

Uploaded:05-23-2003

Kilgorin

kilgorin.zip | 1.12 MB

sounds included which the author got from another sword mod. The sword has very nice detail to it with a nice tribal design on the blade. The handle has a wicked skull head on it. This is an awesome work of art and it looks like the author took plenty of time to bring this sword to the JK2 community. When using this sword your saber color does not show through the sword. I am not one for sword mods but this think is awesome, just check out the screenshots. I did a little research and this is a real life sword and it is dead on all the way down to the detail on the handle and the blade. I am know trying to count all my pennies up so I can buy one of these, guess that’s not going to happen so I will use this and be happy. Great work, keep on modeling. Maddog

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3383 downloads

Uploaded:04-29-2003

Dark Alien 54 NPC ReMiX

da54npcremix.zip | 38.39 MB

liked the other two versions download this one and have fun. Below is a list of changes: [quote] -Galak: Alien Assassin commander -Gran: Chromed Alien Assassin ( My Fav) -Imperial: Clone commander -Jan: Rogue Jan -Luke: Sage Alien Assassin (betrayed his fellow clan and joined the light side) -MonMothma: - Padme Amidala -Rebel: Stormtrooper -Prisoner: Scout trooper (dudez on the speeder bikes) -Reelo: White Alien Assassin _Rodian: Green Alien Assassin -Shadow trooper: Shadow storm trooper -Stormtrooper: Clone trooper -Tavion: Rogue Jan\'s evil twin , Raisha, edited by me -Trandoshan: Green-crhomed Alien Assassin -Weequay: Gold coated Alien Assassin[/quote] Below is the review of the last version of this mod: [quote] Dark Alien brings us his update of the Dark Alien 54 mod. There are many changes like the Raith Daggos skin eyes and mouth, so the cut scenes look better. The reticle is now the JK2 logo. The author mentions that there are plenty of other changes.[/quote] Maddog

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2089 downloads

Uploaded:04-25-2003

Lots of Friends

lotsoffriends.zip | 873.17 KB

much as a scratch. ;) Keep in mind that using this SP mod will replace your Kyle in MP with a Stormtrooper. ~AmosMagee

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5488 downloads

Uploaded:04-12-2003

Masters of the Force (R3)

motfr3b3.zip | 790.68 KB

damage/explosions, weapon hitting, TrueView mode (explained in readme). All weapon damages are all LETHAL. I like the ideas behind this mod as it gives you more versatility and closeness to the actualy movies. I think Razor Ace has covered a large amount of ground in making this game better for part of the Jk2 Community, just as I have for a different part of it with my own work. I look forward to seeing more from him. [/quote] Version 3 also includes the following fixes and updates: [quote] - Saber-on-Saber AutoBlocking Disabled We turned it off of because it\'s lame in its current form. We will be implimenting a involved form of saber blocking soon. - Using the dedicated server executable no longer crashes the mod. - Proto Ghoul2 Saber Collisions VASTLY improves the saber collision detection. Your blade is now an actual ingame model instead of a square nonrotating cube. This means that you sabers have to actually \"touch\" to count as a impact. - Saber Damage Passthru Sabers now do passthru damage. This means that the saber can cause damage to multiple targets at once. This also improved the saber body collisions a bit. (A saber used to total block saber even when the attacker\'s blade was in the defender\'s gut.) - Ghoul2 Error Bug General problem with Ghoul2 hit detection fixed. There was problem with attack traces starting inside an object. This also fixed the problem of the fragments from the frag gun sticking to the saber. - Turned on animation blending for saberlocks. No real gameplay effect but it looks better. - Many of the debug messenges now reports time in addition to the other data. - Personal duelers now autododge disruptor shots from people out side the duel. - Saber Hit Detection Bug Fix Fixed major saber hit detection bug I caused in R2. There wasn\'t a in game effect but it doubled the workload per hit detection per frame. I didn\'t realize that you can\'t have multiple saber scans (with the old technique) because you end up hitting your own saber entity once the ignore changes to the next missed entity. [/quote] Astyanax

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5242 downloads

Uploaded:04-03-2003

Dark Alien 54 mod

darkalien.zip | 12.15 MB

lightsaber: White saber Red,yellow,orange,purple,green : double-thin bladed lightsaberz Dang \'ol boring saber hilt : The Death Hilt Added skins: Dark Yoda, black kyle, Vader, Vested Jan, Raith Daggos(SP kyle), Dath Maul, and the one and only Qui-Gon Jinn! ! And Much More ! [/quote] What an interesting conversion. I found it to be entertaining, but it did take some getting used to, especially with the dialogue differences in SP. Seeing Vader as Desann was very cool, but the dialogue was sometimes Desann and sometimes Vader. But you don\'t play SP conversions for their cutscenes, do you? For actual SP game play, I enjoyed it very much. I also loved the weapons changes. The saber blades choices are slick, the hilt is cool, and the two weapons mods are very welcome. I might add that the \"M-41\" rifle is actually that pulse rifle from the movie \"Aliens\". Love it! The added benefit, is that as far as MP is concerned, this is a nice collection of skins to have anyway. There are some nice additional surprises with sounds and NPC behavior, but you\'ll have to discover those on your own. So get this mod if you\'d like to add some cool flavor to your gaming experience. Not overly intrusive, just fun. Asytanax

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1308 downloads

Uploaded:04-01-2003

Darth Maul Startup Screen

maulscreenzip.zip | 142.83 KB

it helps you understand how impressive I found this startup to be. This is easily the best startup screen I have seen yet. As you can see from the screenie, this is nothing more than a closeup of Darth Maul\'s face, withthe JK2 logo re-done in new text. Simple, elegant, menacing, wonderful job. \'Nuff said! On my personal scale it gets a 9. If John Leitner had given it reddish buttons to match, I\'d say it can\'t get any better than that. Well done! If the other screens promised in the readme are this good, then John has seriously raised the bar on startup screen design! I say it time and time again...simple is most effective! New Background: Yes New Buttons: No New Sounds: No Astyanax

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195 downloads

Uploaded:03-19-2003

SoF2 Style HUD

sof2hudstyle.zip | 283.41 KB

windows. Personally, I wouldnt use this as I like the HUD the way it is, but for any SoF2 players crossing over to Jk2, you\'ll love this. - Spectrum

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2257 downloads

Uploaded:03-19-2003

Outcast Shields

outcast_shields.zip | 3.51 MB

all. Outcast Shields does not work on pure servers and should work with all mods except OMNI because it already has new shields. The only down side is that you can only use one at a time, and it’s a shame because the look so nice. Keep up the good work. Maddog

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816 downloads

Uploaded:03-18-2003

SP Darth Yoda 1.0

sp_darthyoda1.0.zip | 4.8 MB

to hit with a saber. The detail is not great on these characters though, because they\'re so small. But you can tell they\'re itty bitty Yodas with painted faces. *shrug* It was kinda fun trying to hit these little monsters with a saber - it certainly took better timing to get \'em. And it was a tad creepy having little Yodas follow me around for a while there. It\'s an interesting change of pace from the normal, everyday Jedi/Reborn/Shadowtrooper kind of game. ~AmosMagee

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3176 downloads

Uploaded:03-13-2003

SP GrayFox

sp_grayfox.zip | 2.97 MB

Kyle\'s voice so easily, but still it\'s great playing with the GrayFox model in SP. Astyanax

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2829 downloads

Uploaded:03-08-2003

darth_maul_sabersound

darthmaul_sabersound.zip | 77.13 KB

very crisp. In all there are nine new sounds including saber on and saber off sounds that replace the default saber sounds. This is a very refreshing sound mod which makes me want to put on a Darth Maul skin fire up my double saber and be very evil and have fun in the Sith arts. I think my favorite part of this sound mod is the easiness of the installation. Well good modding and keep up the good work. Maddog

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547 downloads

Uploaded:02-26-2003

SP_Misc Alien Pack #1

xenospmodalienspack1.zip | 3.1 MB

your choice. This pack includes: 1. Weequay 2. Rodian 3. Gran 4. Chiss I\'m not sure I agree with Xeno\'s choices in all cases, because some of the characters are not humanoid, and very awkward to play with. You\'ll find that the video sequences don\'t work too well as a result, but playing SP as a Rodian has always been a desire of mine. :D It\'s just a VERY nice gesture to give the playing fans the freedom to play as the character of your choice, and I for one am thankful for that. XenoMasta is fulfilling a request that many have made and very few stepped up to the plate to assist in. He has been good enough to package a few at a time, so that we\'re not flooded with 30 files, and so that the files are not too big to download. So thanks to Xeno for meeting this need! Astyanax

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272 downloads

Uploaded:02-26-2003

SP_Rebel Pack #1

xenospmodrebelpack1.zip | 3.31 MB

your choice. This pack includes: 1. Lando 2. Prisoner 3. Rebel 4. Mon Mothma I\'m not sure I agree with Xeno\'s choices in all cases, because some of the characters are not humanoid, and very awkward to play with. You\'ll find that the video sequences don\'t work too well as a result, but playing SP as a Rodian has always been a desire of mine. :D It\'s just a VERY nice gesture to give the playing fans the freedom to play as the character of your choice, and I for one am thankful for that. XenoMasta is fulfilling a request that many have made and very few stepped up to the plate to assist in. He has been good enough to package a few at a time, so that we\'re not flooded with 30 files, and so that the files are not too big to download. So thanks to Xeno for meeting this need! Astyanax

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635 downloads

Uploaded:02-26-2003

Xalius Xtreme Saber Sounds

xalius-xtreme_saber_sounds.zip | 979.71 KB

quality. Personally, I don\'t like these sounds. There seems to be a delay in the sound when a saber hits something. And the sounds are just too loud - thereby making them seem less realistic for me. He did say they were Xtreme though! This may be just what you\'re looking for! So if you\'re in the market for new saber sounds, I suggest you download this and give it a try. :D ~AmosMagee

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3344 downloads

Uploaded:12-25-2002

Instagib Mod - Server Side

instagib.zip | 241.66 KB

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2113 downloads

Uploaded:11-27-2002

Level Select

levelselect.zip | 2.67 KB

way to choose a level. You can even toggle between multiplayer and single player levels. I also set it up so it tells you what you are selecting. You might find this a complete waste of time, but I felt like submitting it anyway :D[/quote] Keep sending those files in! -Crawlius

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406 downloads

Uploaded:11-27-2002

Kev's Saber Pack

kevsabers.zip | 456.67 KB

author says [quote]But I also wanted the sabers to look reasonably movie-ish[/quote] I was under the assumption that the lightsabers in the movies are way thicker than the original JK2 ones. Oh well, that's just my opinion. Nice job by kcbrown here, I hope too see these lightsabers updated with maybe some different saber colors. Very good job otherwise, though. -MasterJediZach

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457 downloads

Uploaded:11-20-2002

Pyscho\'s Saber Sounds

psychosabsounds.zip | 874.95 KB

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480 downloads

Uploaded:11-06-2002

AotC Startup Screen

aotc-start_screen-v2.zip | 898.43 KB

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5934 downloads

Uploaded:11-04-2002

Dark Lightning

dark_lightning.zip | 423.05 KB

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1972 downloads

Uploaded:11-02-2002

SP Blade

sp_blade.zip | 473.56 KB

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2951 downloads

Uploaded:10-15-2002

Jango Fett\'s Blaster Sound Fx

jangofx.zip | 252.14 KB

remember the movie anymore sooo maybe it\'ll make more sense to you all :D

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3939 downloads

Uploaded:10-12-2002

Spirit Swords

spiritsword.zip | 158.65 KB

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1891 downloads

Uploaded:09-30-2002

Sexy Enhanced Effects

sexydebs_filmeffects.zip | 4.57 KB

red in the films) ATST shoots red lasers rather than yellow. Emplaced guns shoot red rather than yellow.[/quote] I couldn\'t really grab a good screeny (:D) but what you can see is the after effect of the Bowcaster.. cool red though huh? ;) This file bunched with this one make for some cool weapon changes.

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2423 downloads

Uploaded:09-30-2002

Sexy Enhanced Sounds

sexydebs_enhancedsounds_v2.zip | 131.96 KB

sounds. Emplaced guns firing sound also replaced.[/quote] The one I noticed the msot was the bryar pistol sound which actually makes the bryar sound a lot more powerful compared to the original puny sound ;). Excellent bunch of sounds, recommend a download!!

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2071 downloads

Uploaded:09-29-2002

SP Palpatine

singleplayer_palpatine.zip | 4.28 MB

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7248 downloads

Uploaded:09-18-2002

JediMOD: Dragon Remix

jmdr.zip | 9.6 MB

now is added with the JediMod/JediPLUS mix! [b]Install:[/b] Extract the files to your \"GameData\" folder.

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2045 downloads

Uploaded:09-10-2002

Bryar Electro-Pistol

bryar_electro-pistol.zip | 205.22 KB

though so those will still seem yellow. Either way, cool effect :D

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17603 downloads

Uploaded:09-08-2002

Jedi Knight II: Dragon Remix

dr2-game.zip | 31.09 MB

looks (and feels) different somehow. What's more is that this mod utilises files made by our very own community! The Authors of all the files can be found in the readme as well as in-game (you'll see ;)) All in all, a brilliant mod and one I thoroughly enjoyed! Bits about the Mod: [quote][Story] First I was just going to do a skin pack for myself and my freind at the Writer's Block, dubbed 'WB: Tornament'. Then I stared throwing in dragon pictures on all of the skins and I realized that Desann would be an ultimate 'Dragon Warlord'. I figured the Ladder mod needed some spicing up and there are a TON of 'little' modifications that get ignored. So now I decided to 'Remix' the full game and create a MOD that would add a cool spin to a classic game. The music files are seperate from this one. [Description] This is a 'total conversion' of the Single Player experience. - Most of the skins and weapon models have been changed in some way. - Red and Blue sowrd styles are now Desann's and Tavion's respectively - Sparks and smoke replaced by blood. Stumps are dark red rather than yellow. - Better acrobatics: Cartwheel and Butterfly Kick relaces the rolls. - Jump: 'Force Jump' style and 'Force Getup'. - Dismemberment is now fully enabled. This also has the effect of making the swords very lethal. - Every one of the weapons leaves the cool glowing mark that the disruptor usually leaves. - Force Lightning replaced with a Fire effect. [Weapons] Kyle and Luku's Lightsaber - Katana Shadow Sword - Desann Lightasber Ninja Sword - Everyone else Colt .357 Pistol - Bryar Pistol & Imperial Blaster M-16 Rifle - Blaster Rifle Bowcaster - Crossbow SPAS-12 Shotgun - G.A. Flechette Weapon AWP Sniper Rifle - Disruptor Minigun - Imperial Repeater [Cast] Dragon Remix Kyle - Kyle Katarn Anatares - Jan Ors Covax - Luke Skywalker Shaft - Lando Calrissian Blackwolf - Jedi Knight Warrick - Jedi Trainer Born 2 ReSpawn - Bespin Cop Nyles - Republic Soldier Thanatos - Morgan Katarn's Ghost Kingu - Desann Andraste Mordon - Tavion Unkown Variable X - Shadowtrooper* Ninja-in-Training - Reborn[/quote] And alot more, just check the readme out! [b]Note:[/b] This mod has separate music files to lighten the download load. There are 5 different music packs that basically change the background music during cinematics and during the game. Trust me it really completes the mod! Music Pack 1 - http://www.jediknight2files.com/file.info?ID=5321 Music Pack 2 - http://www.jediknight2files.com/file.info?ID=5322 Music Pack 3 - http://www.jediknight2files.com/file.info?ID=5324 Music Pack 4 - http://www.jediknight2files.com/file.info?ID=5325 Music Pack 5 - http://www.jediknight2files.com/file.info?ID=5326

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1971 downloads

Uploaded:09-07-2002

Sith Lightning

sithlight.zip | 55.2 KB

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3226 downloads

Uploaded:09-03-2002

Attack of the Trekkies!

attack_of_the_trekkies.zip | 2.98 MB

replaces models like the stormtroopers, desann, etc. with some of the Star Trek lookalikes. Fun :D From the Author: [quote]This mod changes all the enemies in SP with people with the star trek uniform. It also changes sounds so that not everyone sounds like stormtroopers. It changes the main enemies with the different variations of the trek uniforms, changes desann with Jean Luc Picard and Galak with Riker. It also changes the reborns with people in the Babylon 5 uniform.[/quote] There are the files you will need: Star Trek Skin pack: http://www.jediknight2files.com/file.info?ID=2840 Babylon 5 Skin pack: http://www.jediknight2files.com/file.info?ID=2665 Captain Picard: http://www.jediknight2files.com/file.info?ID=3005 William Riker: http://www.jediknight2files.com/file.info?ID=2868

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1972 downloads

Uploaded:09-02-2002

SP Sariss Tavion Mod

sp_sariss_tavion_mk.zip | 684.36 KB

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1244 downloads

Uploaded:09-02-2002

SP Dark Yoda Reborn V2

sp_darkyoda_reborn_mkv2.zip | 5.26 MB

shot, unfrotunatly, I can\'t do it through the site... so anyway, if you want to see what this awesome update does, click here: http://jibo.virtue.nu . As you guessed, all Reborns are replaced with those shown.

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3364 downloads

Uploaded:09-01-2002

Jedi Sabers

jedi-sabers.zip | 219.84 KB

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1013 downloads

Uploaded:08-30-2002

Harlequin Saber

harlequinsaber.zip | 314.88 KB

to put up the second shot that the creator had, but I couldn\'t get it to work. Download it and see for yourself. It almost looks like a tie dye saber. I can hardly believe this is the creators first mod.

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945 downloads

Uploaded:08-24-2002

Start-up Screen Colors

screen_colors.zip | 10.47 MB

many other suprises. colors are: red,purple,green,yellow and orange.[/quote] Tired of the seeing the same color over and over again? Well now is your chance to change all that, with this mod.

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343 downloads

Uploaded:08-22-2002

New Flag\'s Mod

newflags.zip | 46.78 KB

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17788 downloads

Uploaded:07-29-2002

JediMod

jedimod1_1.zip | 571.36 KB

dualbladed saber now makes you move slower. -Saber blades now come on one at a time for dualsabers and dualbladed saber -You can search for JediMod games by hitting the all/Jedi Knight II game toggle button -skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head it does 2x damage while getting hit in the legs does 0.9x damage -mod_hilts variable: If it is 0 then different hilts arent allowed on the sever. -mod_allStances variable: If it is 1 then the double saber and double bladed saber can use all the stances -can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer Bug Fixes: -Bots with dualsabers now work. They have to have dualsabers enabled in their bots.txt file though. -fixed a bug with the disruptor firing from 3rd person. -Cheataccess now last until the map is changed. -fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0[/quote] Definitely makes the Mod more user-friendly ;) but also adds some really cool stuff! I really like the skillmode.. nice incentive for getting people to start using the guns rather than sabers all the time ;) lol. [b]Imporant!!![/b] You MUST have JediMod v1.0 also installed to make this work!!!! v1.0 can be found here: http://www.jk2files.com/file.info?ID=3942 (Screenies are coming soon :D)

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6427 downloads

Uploaded:07-25-2002

JediStyle

jedistyle1_1.zip | 509.2 KB

\"ninja\" wall flips -wallrun jump boosted slightly -jump kick is now a dropkick (only works on downward velocity of jump) -sideways kick removed -saber throw does progressive damage, the longer its in the air the more damage it does (ex. quick throw at someone infront of you only does 10 damage) -one handed styles used during run and has slightly less defense -2 handed styles used during walk have more defense and damage -walk speed is closer to run speed -new \"tornado\" jump attack for one-handed blue style -backstab and lunge belong to 2 handed blue -\"new\" jump saber slash and hop back attack for one handed yellow -special attacks cannot be executed immediately after one another -special attacks do not need enemies \"in sight\" or directly behind -new stagger effect when blocking a saber strike -saber defense arc smaller, no deflecting shots from behind -1 second buffer between each roll -dismember automatically on Weapons- -more realistic velocity and damage -blasters and repeater shots randomly ricochet sometimes -laser main mode is rapid fire -repeater alt is a stun blast -homing missile can bounce and does not lose lock from a push -portable force field fixed so it does not cause \"lag\"; also the dimensions have been changed into a smaller shield you can crouch behind for cover -removed the flechette gun for redesign -explosions now do the same damage to their owners as well as their enemies if caught in the blast Player- -shield soft ceiling at 75 instead of 100 -standing still while crouched regenerates shield -health kits and bacta increase health over time instead of instant -force heal causes you to kneel while healing -force speed now works like in the movies allowing you to move at blinding speed briefly -protect does not drain force unless hit -force push/pull does not knock you down as long [/quote] Long list isn\'t it? ;) As you can see this mod affects many aspects of the games (weapons, players, etc.) The zip file contains 2 zip files which will be helpful in executing the moves and letting you know the changes/features. Be sure to check those out as well. [b]Install:[/b] Extract the files to your \'GameData\' folder! Go to the Mods menu in JK2 and select \'jedistyle\'

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3273 downloads

Uploaded:07-19-2002

Star Wars Episode 3: A Jedi's Worst Fear

ep3.zip | 3.93 MB

fett #################################################### NEW INTO CREDITS NEW MENU NEW GAME LAUNCHER ####################################################[/quote]Version 3 of this great mod :D

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571 downloads

Uploaded:07-19-2002

EpIIBlades

epiiblades.zip | 112.02 KB

pseudo-3d, not too fat not too thin,true to the spirit of AOTC and the tips are nicely curved...There's an extra pk3 file that changes the blue blade into a lighter blue one like in Ep4...just drop it in your Gamedata/Base folder.The color mod works with every other blade mod as well...[/quote] Very cool saber mod :D

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1941 downloads

Uploaded:07-10-2002

Staft Saber

staft_saber.zip | 846.76 KB

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442 downloads

Uploaded:07-10-2002

Serrated Lightsabers

serrated.zip | 925.72 KB

Also changes the swing effect as well. :cool:

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4653 downloads

Uploaded:07-10-2002

Heavymetal Saber

heavymetasaber.zip | 27.77 KB

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2512 downloads

Uploaded:07-10-2002

More Ammo

moreammo.zip | 3.9 KB

fact that it can crash the game if used excessively. [/quote]

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2459 downloads

Uploaded:07-10-2002

Desann's Saber Handle

desannsaber.zip | 158.2 KB

currently using it in game.

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1934 downloads

Uploaded:07-10-2002

Bot color saber

botcolorsaber.zip | 102.35 KB

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1374 downloads

Uploaded:07-10-2002

Samsagaz´s Saber Sounds

samsabersounds.zip | 633.1 KB

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5398 downloads

Uploaded:07-10-2002

The Ladder: Dragon Remix

ldr-v1.5.zip | 8.56 MB

Reborn/Dark Jedi have been altered in several ways. [v1.5 Updates] - Different swords for characters. Reborn/Tavion now have \'ninja\' swords, Kyle has a Bokken and Desann has a big-assed Shadow Blade. - Skin updates/changes. More dragons everywhere. Modified Luke into a beta \'Covax\' skin. Katana now a \'purpleheart bokken\'. - Bryar pistol replaced with a throwing knife. - Current versions of Jedi Moves and Blood mods added. [/quote]Great Mod for sword fighting. Tons of fun to play with the moves and swords and blood. All together a great combination of skins and mods. :cool:

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6479 downloads

Uploaded:07-10-2002

Temple of Count Dooku

templeofdooku.zip | 6.68 MB

the Galaxy! This Sith Lord has found the Secret Location of the Valley of the Jedi! This Sith Lord is not like' Desann. He does not have the brain the size of a pea. Luke’s Academy has flourished and the New Republic has just about eliminated all of the Remnant Troops. Jedi’s now number in the Thousands, instead of the hundreds, and Kyle is teaching at the Academy. [/quote]Nicely done map. With lots of reborn and shadowtroopers to fight , along with Tavion and finally Desann. :D

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4721 downloads

Uploaded:07-10-2002

Han and Chewie

sp_han@chew14.zip | 6.81 MB

That is why i added Han solo and Chewie into one zip file. I have the han.pk3 and chewie.pk3 seprete in case your weird and want just han not chewie or just chewie not han.[/quote]Changes single player jan and kyle to chewbacca and han solo :D

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1204 downloads

Uploaded:07-10-2002

Tiny Empire

tinyempire.zip | 5.89 KB

Jedi Outcast so be careful! ;) [quote]One thing to note is that this addon should not be used in conjunction with any other addon which modifies the npcs.cfg file, it probably won't work otherwise[/quote]

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2911 downloads

Uploaded:07-10-2002

JK2: The Fan\'s Version

jk2fanmod1_1b.zip | 662.33 KB

re-enalbed with the g_forcenerf cvar set to 1 -bugfix: rocket speed isn\'t so slow anymore -bugfix: force animations no longer so fast after using grapple -bugfix: force lightning and force drain now work properly Features added in 1.1: -dual bladed sabers can now be enabled for bots with g_botdualblade cvar -ability to flip off a wall and wall run from the air -g_flipheight and g_wallrunheight cvars added to control height player is propelled in the moves -g_wallrunspeed cvar added so server admin can control the speed at which players wall run -Tchouky\'s RGB saber code added (can make saber any color with cvars) UI included under setup to change saber colour -flips defaultly push you farther and higher from wall to flip over players -g_startinghealth cvar added to control the starting/max health of players -g_healthcountdown cvar added to control wether healths counts down when over the max health limit -any shot from a disruptor rifle that kills somebody will now disintegrate -Ask\'s grapple code implemented, given more \"force like\" look and it has also been balanced by now using up force (it is defaulty off; use g_grapple 1 to turn it on if you are server admin; clients can use it by hitting the USE key) -g_grapple, g_dualblade, g_shield, g_botdualblade and g_olddamge added to server info (downside is server must restart to change cvars)[/quote] My screenshot is kinda deceiving, the MOD is much better than that ;). The feature I loved the most (and spent a lot of time playing with :D) was the RGB Saber colour changer... (which is what the screenshot shows, white, a purple one and a sea-greenish one). The MOD changes (and adds) a lot of stuff to JK2\'s multiplayer and I highly recommend you check this out! [b]Note:[/b] For all the new commands, look in the readme! (also have short descriptions of each command) [b]Note 2:[/b] You [u]need[/u] version 1.03 in order to play this MOD!!!

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3238 downloads

Uploaded:07-10-2002

Count Dooku hilt

count_dooku_hilt.zip | 77.31 KB

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932 downloads

Uploaded:07-10-2002

SP Desann

sp_desann_110.zip | 1.46 MB

well. [/quote] Twin brothers in war??? :D

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7315 downloads

Uploaded:07-10-2002

SP Darth Maul

singelplayer_maul.zip | 2.66 MB

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1075 downloads

Uploaded:07-10-2002

SP Saber Hilt and Model Switcher

saber_and_so_model_switcher.zip | 1.22 MB

each saber choice)[/quote] You should find 6 pk3 files in there. \'skinname saber.pk3\' \'SP_skinname.pk3\' You should have Desann, Luke and Reborn. Extract only the 2 files you wish to play with and not any other! As in, one saber pk3 and one SP pk3. This should also (hopefully) satisfy some of you who\'ve been dying for some change in SP. I think this is the first Reborn SP (maybe even Luke) mod I\'ve seen :)

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3635 downloads

Uploaded:07-10-2002

Bikini Flags

bikini.zip | 403.64 KB

some hot looking chicks on it. Deffinately worth a DL!

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1289 downloads

Uploaded:07-10-2002

Damage

damage.zip | 18.45 KB

of the officers and such are BRIGHTER. Provided a BU in case you want to change em around some more. Easily. something. Not as much fun once the force gets going cause you cant choke em as long. Can't have your Gondar and eat it too.[/quote]

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5108 downloads

Uploaded:07-10-2002

Carnage Mod

carnage.zip | 14.63 KB

up) All Character models can be dismembered An alternate ending. Starts during the last chat with Desann. Subtitles must be on to view it. Cheats bound to keys (see readme.txt)[b]Instructions from the author:[/b] Drop this in your Jedi Knight 2 gamedatabase folder, and play the game as (ab)normal. There's a way to use it as a mod in via the menu instead, so as not to have it on all the time, and I'll bet you it's easy, and it'll come to me right after you get this file, but I can't remember right now. You can always look it up on the 'net.

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42 downloads

Uploaded:07-14-2012

Twifire1000 (serverside)

twifirev1000release.zip | 930.07 KB

c_vars scripts and so on that you can use to customise things, but I have been more than a little baffled trying to get this mod to work myself. Twifire v1000 seems to have a lot of really awesome features but it seems like it meeds much more time and understanding than I have in order to get it to work properly. Some of the features include: [quote] From launching TIE fighters at your enemies to rapid fire super rocket launchers or maybe just flying around on a jetpack, there\'s nothing you can\'t do in Twifire. Twifire\'s most notable addition is fully working and fully powered in-game Map editing. Want to add a chair in the corner? Go ahead. Want to light in fire? Go ahead. Want to make it move when players get near it? Go ahead. You can do anything with just a little work. Players digging through the commands might even find my unfinished \'Minecraft\' mode. Remember, if this seems like too much to you, you can change a few options and the server isn\'t any different from a BaseJK server. Twifire also features tons of security systems to keep your server running online securely. No more angry hackers taking down your server. Twifire also can automatically restore some of the default singleplayer maps. (Some, not all) This mod requires no client downloads. [/quote] I have to say, the map editing feature sounds great, the author has even included some sample files in the .zip that you can use to start up a server to test these out. Please be aware though, that it does not seem this mod can be loaded ingame from the mod menu, rather, you need to start a dedicated server using the included batch (launcher.bat) file. I did find a bit of a problem with the batch file though; it would not start up the game when used. I had a peek inside and to fix it so it launches the game, you need to replace the: [quote].\\jk2mp[/quote] bit at the start with [quote] cd .. jk2mp[/quote] Also note from the batch file it will set the com_hunkmegs set to 128 or higher in order to prevent it hanging on the map startup screen! I succeeded in starting up a server, but I had several errors in the console telling me it could not load the .cfg\'s and when I joined my server nothing looked different... but as I said, server mods were never my strong point so I wouldn’t be surprised if I had dome something wrong and messed it up, that and I didn’t really have the time to familiarise myself with all the workings of the mod. Still if you are familiar with how to set up and use server mods, I encourage you to give this a download and have a go with it, as it has some pretty awesome features listed! If I had to make any suggestions, I would say that mods like this really need a simple step by step setup guide for dunces like me who have very little experience with server mods! If you like the sound of this mod, make sure to give it a try and feel free to tell me what I did wrong! XD ~Nozyspy~

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7 downloads

Uploaded:06-25-2012

Padme Startup Screen

padme.zip | 332.11 KB

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23 downloads

Uploaded:06-13-2012

JK2MF Clientside (MacOSX)

jk2mfclientsidemac.zip | 289.57 KB

for Mac OSX. If you want to create an anti-cheat enabled server, then you will need the sever side mod, this client side mod is for those who just want to play on an anti-cheat enabled server! Unfortunately the readme here does not really explain very much what the client side specifically does, but I presume it is similar in purpose to the server side mod, if you want more details on that, you can download and see the much more detailed readme for the server side mod here. Apologies to the author once again for the long delay, but keep up the excellent modding, its great to see that people still care about JK2! :D ~Nozyspy~

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27 downloads

Uploaded:06-13-2012

JK2MF Clientside (Windows)

jk2mfclientsidewin.zip | 216.63 KB

the sever side mod, this client side mod is for those who just want to play on an anti-cheat enabled server! Unfortunately the readme here does not really explain very much what the client side specifically does, but I presume it is similar in purpose to the server side mod, if you want more details on that, you can download and see the much more detailed readme for the server side mod here. Apologies to the author once again for the long delay, but keep up the excellent modding, its great to see that people still care about JK2! :D If you need the Mac OSX version, please see here. ~Nozyspy~

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38 downloads

Uploaded:06-11-2012

JK2MF Serverside

jk2mfv2.0.zip | 1.02 MB

be constantly too exhausted these day to get anything done, but I am trying to change that![/i] What we have here is a very nifty server side mod (the client side mod for Windows and MacOSX will be reviewed shortly!) which helps prevent cheaters from exploiting any loopholes and otherwise causing trouble on your server. To be honest I have always wondered if cheating was even actually possible in JK2 or JKA multiplayer, there have been a few people I have played with who seemed to be able to do more damage than should be allowed or able to hit you when you were nowhere near them, but I always put this down just to server lag or their skill. But it seems that some cheating is actually possible, which actually makes me look back at some experiences a little differently. Still after reading the authors readme, I really didn’t understand that much of it, all of these commands and coding are not really my area of expertise so I am not familiar with how it all works behind the scenes, though I did notice this: [quote]The anticheat system detects and blocks - code modifications ( jkbot, mombot, cvar unlockers, opengl hacks and more ) - unallowed clientside modifications ( cgame.qvm ) - movement scripts[/quote] To be honest I always thought that aimbot was a myth! Good to know there is a mod then that helps stop people from using it! I wonder if there is anything like this mod for JKA? Anyway, there you have it, a good server side mod here to help stop cheaters from prospering on your server! What is more you can also use this with other mods such as: DS-Online, DCMod, Twimod and most other mods. If you want to take a look at the details, be sure to have a good read through the readme. Good work to the author! :) ~Nozyspy~

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11 downloads

Uploaded:05-06-2011

Immortal Mentors - CTF Flags

imflag.zip | 298.2 KB

Both have the clan's name on it. Nothing else to really mention, so signing off. - Averus Retruthan

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35 downloads

Uploaded:10-03-2010

SP MineMonster

minemonster.zip | 213.47 KB

amusing :D It\'s kinda hilarious to be this little bug thing on the floor. Though this comes at a price: - Can\'t attack using saber, can only throw. - Can\'t backflip/frontflip. - Can\'t roll. - Weapons Float This is because the models don\'t contain this kind of animation support and so they can\'t do those things.

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102 downloads

Uploaded:09-15-2010

His Holy Noodliness: The Flying Spaghetti Monster (FSM)

his_holy_noodliness.zip | 3.73 MB

would now cover all SP maps, as well as the MP, and now, thou canst now ferry him to your own skyboxes with the .PSD image supplied, so his noodly divinity shalt know no end. Now, if thou willst excuse me, I have pirate attire to acquire. - Averus Retruthan

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69 downloads

Uploaded:08-17-2010

Finland

finland.zip | 755.16 KB

the field so I can't tell you whether it's good or not. It has many features that should sound familiar: emotes like amsit, amsleep, amsurrender. It has admin commands, such as amkick, amslap, and ampunish. It also has additional rcon support. In addition to these emotes and commands, the mod contains two types of "lame protection": a timer, which begins upon holstering your saber, and a system based on attacking vs. not attacking. The second system also puts restrictions on the "protected" character - they can not obtain pickups or harm others with kicks. In the first system they can harm with kicks, however this will cause the protected player to once again become vulnerable to others. Also included, which I think is a nifty tool, is a word filter. Tired of being called a n00b? Filter it out and never see it again! Of course this can also be used if you're tired of seeing little kids practicing every swear word they're not allowed to speak at home. There's more to this mod than I've described here, so if you're interested give it a download and check out the various read-mes for whatever information suits your fancy. ~Danny~

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45 downloads

Uploaded:07-01-2010

War Like CTF Flags

war_ctf_flags.zip | 139.13 KB

make the flags look more like they have been through a few battles, with some tears and scorching. Overall they look cool, though my only complaint is that the colours of the flags do not match the colours of the team bases ingame. The Imperial flag should be red and the Rebel flag blue, but these are the other way around. To be honest, I don't know why they made the Imperial team colour red and the Rebels blue when they made the game, since red is more of a Rebel colour, and blue more of an Imperial colour. I guess you could say that the colours of these flags are more in tune with each team, but it is a little distracting when your teams flag is not the same colour as your team. But that's just my opinion! Give this a download if you fancy using some new CTF flags! :) ~Nozyspy~

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119 downloads

Uploaded:06-15-2010

Brushed Metal HUD

g7_hudmod_jk2.zip | 70.68 KB

gray. Maybe it's just me, but I'm not convinced it's really brushed metal. Just seems like a gray ring with some Aurabesh text...*looks on Wookieepedia* Wonder what it says...oh...armor and health...crap, I've been tainted =_o;; Well, like I said, needs a little more shine before I can believe it's metal, and even then, it looks sorta out of place with the rest of the hud. If you guys like it, go ahead and fetch it. Baienow. - Averus Retruthan

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34 downloads

Uploaded:02-18-2010

Gamma097's Startup

gamma097_startup.zip | 230.34 KB

"StarJedi Hollow" to make this mod.[/quote] There you have it folks. Another "make my job easier" description, for the win. Simple, elegant, and not at all unappealing. If you want it, go get it. - Averus Retruthan

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279 downloads

Uploaded:02-02-2010

ZULU

52zulu.zip | 1.45 MB

the readme, just for kicks: [b]- Added clock in the top right when TAB is pressed to view scores: This clock displays in 24 hour time, as opposed to the US AM/PM.[/b] [b]- Added help (type /help in the console)[/b] [b]- Bot Combat AI Enhanced, Tomahawk bots are much more aggressive and faster at chaining attacks and can now do all special moves and TPK's. (Throw Pull Kicks):[/b] In other words, the bots use every "cheap" trick in the book to kill you. Challenging? Yes, it certainly can be, but this may frustrate everyone who isn't as "hardcore" as others. It was certainly nice to see the bots totally butchering each other in the quickest way possible. There is a fatal flaw to the AI, however, that I found out rather quickly. It all starts with this feature: [b]- Bots will not attack unarmed players.[/b] Oh, boy, the moment I turned off my saber, those turds stopped dead in their tracks and just stared at me. Nevermind the auto-sentry that was shooting them, I was the star of the show! XD and worse yet, they did not respond to my grip-throws and they gladly let me kick them into the abyss! Then these guys came: [b]- Anti-Lamer Bot Patrol:[/b] Alright, so these stormtroopers come with red lightsabers and essentially, their first notion is basically to show up and, initially, just taunt you repeatedly, as if admonishing you for "laming." This particular hypocrisy puzzles me, since this mod was dedicated to "Hardcore Gamers," which in my book translates to someone who wouldn't be bothered by the trivial concept of laming. However, mine is not to judge

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66 downloads

Uploaded:08-25-2009

Chiss conversion

chiss_mod.zip | 5.5 MB

there were no large, visible seams on the characters and from what I saw the new textures blended right in, so in that aspect I'd have to give it a two thumbs up. Simple, but still an interesting twist. I found it rather humorous because of the monotony. The author states that there was one human character that was left untouched...I didn't take the time out to find out who it is, although I am interested. Looks like I'm going to play JO SP again. Curses! ~Dretzel

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647 downloads

Uploaded:06-19-2009

Return Of The Sith

return_of_the_sith_mod_v1.zip | 12.84 MB

over here as the beta consists of a few character changes and no more. Immediately noticeable are two of these changes. The first is the substitution of Jan for Edward Peretti's Mara Jade, which unfortunately was never released to this site in it's original form. That's quite a shame, as it's a high-quality model, certainly among the finer Star Wars characters modelled for Jedi Outcast. The second substitution is that of Kyle Katarn for a reskinned Luke Skywalker donning his Episode VI outfit variant - unfortunately Luke doesn't look half as classy as Mara; seems Raven forgot to use meshsmooth. :p The third substitution is seen during the Artus Prime boss - Desann has been switched out for Toonce's Emperor Palpatine model. Not quite among Toonce's finest works IMO, but still a quality model and he's certainly more sinister than the family-friendly fan favourite, Desann. Finally, rather than Morgan's ghost in the Valley, you'll be confronted with a [i]totally[/i] dead Alec Guinness. That's really as much as there is to this file, as none of the other features of the mod (whatever they may be) have not yet been implemented. The author mentions two bugs - Tavion's invisible saber, and Tavion making Vader sounds if a certain Vader model is also installed - but I was unable to replicate either error so you may get away with it. Hopefully by the next release more of the mod's own content will be in place, allowing a greater idea of what the final product will bring to the table. For the time being, though, at least you get to hang out with Mara Jade, who as always seems like she's about to start kicking arse and taking names.    ~Mikouen

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233 downloads

Uploaded:04-22-2009

Night-Mod

nightmodv1.zip | 8.06 MB

bubbles and the splash screens. However, look a little closer and you will notice that this also changes some of the ingame effects too. The most noticeable of the effects changes is the saber blade, which now has a ‘split in two’ look that is very reminiscent of the Jedi Knight ‘lightsaber’ logo, you know, the one on the front of your JK2 box. I am presuming this is where the idea came from, and personally I think it looks really cool, a nice way to integrate the Jedi Knight logo into the actual game. The saber trails have also been changed to look like flames and also among the changes are the bubbles that surround the player when they spawn, which now use a much better texture and don’t look like nondescript blobs anymore. ;) The most major change to the game however, is that many of the maps skyboxes have now been replaced by a starry night sky. This is the same for Bespin and Yavin maps alike, as an example. Whilst some people wont like the fact that this mod makes such a drastic change to the game in this way, it does fit in with the theme of the name of the mod – ‘night mod’. Personally, the maps don’t actually look that bad with a night sky instead of their default one, however I do think that this should have been made an optional feature. Anyway, back to the main subject of the mod, which are the game menus. As I said at the start, the menus now have an orangy theme with a wavy style background. The lightsaber cursor has also been changed, having the ‘wavy’ effect also applied to it, which looks a little weird, but also kinda cool. Lastly there are also new chat bubbles, which use one of the textures from the Yavin Trials singleplayer map, you know, the ones with the symbols on where you have to match the ones on the walls with the ones on the floor using your force powers. Anyway, all in all a cool mod here, I especially liked the new saber blades. I do think though that the night skyboxes should have been an optional feature, since some people wont like such a drastic change. As for improvements, I think it would be cool to add some new sound effects, like for when you click on things and such. That is, if you decide to make a v2 of this mod. Overall though good work here, I look forward to seeing more of your work! ~Nozyspy~

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305 downloads

Uploaded:04-22-2009

Menu ++ (English and German Versions)

menuppv1.zip | 15.93 KB

such that the mod introduces, but this is the first time I personally have seen a new menu mod made for the base JK2 game. This is a fairly small mod, but it does add quite a few new things that can be tweaked ingame. When I say ingame, I mean once you have actually gone [i]ingame[/i] since that is the only place this new menu is available from. You cannot access it through the main menu when you first start the game, which is a little confusing. Anyway, the new options that can be tweaked from this menu include changing the style of the crosshair, adding an FPS counter and a clock and also a lagometer display. There is also an option for optimizing your connection to the server you are on. Overall I think this is a great idea for a mod, and I would like to see more like this, although I do think it would be good id this menu was also available from the main menu screen when you start up JK2. If you guys want some more options to tweak ingame, then give this a download! :) ~Nozyspy~

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285 downloads

Uploaded:04-21-2009

Wilhelm Scream

wilhelm_scream_mod.zip | 31.88 KB

[url=http://en.wikipedia.org/wiki/Wilhelm_scream]this Wikipedia article[/url]. Fans of Star Wars and Indiana Jones that know about the behind the scenes stuff will remember that the Wilhelm scream is a sound effect used in those films by sound designer Ben Burtt. One example is in Raiders of the Lost Ark, when one of the Nazi’s gets run over by a truck during the desert chase, if my memory serves me correctly. This small mod basically transplants the Wilhelm scream into the place of some of the Stormtrooper ‘death screams’ in JK2. Personally I think this is a great idea, since it kind of carries on the tradition of using this sound effect in Star Wars. The problem is however that it is [i]very quiet[/i], and difficult to here, even with no music playing and the voice volume turned up to maximum. I definitely think the sound file needs some editing to make it much louder when it is played ingame. Other than that this is a cool idea for a mod, and I hope the author will fix the quietness problem and release an updated version sometime in the future! :) ~Nozyspy~

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178 downloads

Uploaded:02-19-2009

Guns Package

guns.zip | 527.05 KB

Disruptor, Clonehunter has given it a good polishing and cleaned up all those scratches and marks! Now you can see your face in it… if the JK2 engine actually allowed such reflective surfaces on weapons! Sorry…that was a rather geeky gamer joke there… Ehem, anyway, the DEMP-2 has been re-coloured to be a lighter and slightly stronger shade of brown which I think looks good as it fits pretty well with the weapon I think. There is a slight problem there though. If you look at the front of the weapon, the black circle that is supposed to represent the muzzle has also been turned brown, so now it looks like the front of the gun is covered over. This only a small issue however and shouldn’t take too long to fix. Other than that though a decent little mod here, and since this is the authors first weapons mod, be sure to leave him some helpful tips in the comments so he knows where to improve. Especially if you are also into modding weapons! If you guys like the look of this, then give it a download. :) [b]New Weapon Model:[/b] No [b]New Sounds:[/b] No [b]New Skins:[/b] Yes ~Nozyspy~

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266 downloads

Uploaded:12-10-2008

Platinum Edition

platinum_edition.zip | 6.23 MB

changes not just the main menu, but rather a lot of other things too. Rather than me trying to explain every one, it is probably better if I just paste in the list from the author’s readme, as I think that sums up the changes very well. [quote] Changes Main Menu screen to a rather cool looking view of space (lotsa stars hehe) Changes Main Menu & Dueling music to a cool techno Duel of the Fates Remix Changes the color of the lightsaber cursor Changes all lightsaber colors to more neon-looking colors Changes colors of the deployable sheilds Changes the darkness of the Trip Mines (not the laser, but the mine itself) Changes the default loading screen (to a similar pic as the main menu) Changes the color of the sheild (the spawn protection thing) Changes the color of the personal shield (when you get hit) Changes the Console to a neat star pic (also similar to the main menu) [/quote] I must say that I do really like the new main menu screen, the background of stars looks cool, and the black and white seems to compliment the red and blue of the lightsaber blades on the left side of the screen very well. Another noticeable change is to the lightsaber blades and colours. The colours are much brighter and as said above are more ‘neon’ looking. The core of the blades is also much thinner now, as opposed to the thicker white beam of the default blades. Another big change of course is the music, which is now a techno version of everyone’s favourite Duel of the Fates music from Episode 1. Personally this was not really to my taste, but that is just my personal preference. If you like techno or dance music, then I think you will definitely like this. :) All in all then an interesting and far ranging mix of different changes made to JK2 here although I think that the overall effect does look good. If you guys fancy a change from the default look and feel of JK2 both ingame and on the menu screen, then give this a download! ;) [b]***NOTE*** In response to the authors question (at the end of the readme) about taking screenshots without the console:[/b] What you need to do is bind the screenshot command to a key on your keyboard. So open the console and simply type /bind x screenshot and then press enter. X can be replaced with whatever key you fancy, then all you have to do is press that key to take screenshots. Don’t forget to remove the HUD though by typing /cgdraw2d 0 in the console. Once you want the HUD back, just put a 1 on the end instead of a 0 and press enter to change it back. You can also do the same thing to get rid of the gun in first person view, just type /cg_drawgun 0 to get rid of it and replace the 0 with a 1 to get the gun model back on again. I hope that helps! ~Nozyspy~

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457 downloads

Uploaded:11-22-2008

uL-Mod

ulmod_1.4.zip | 249.49 KB

only attacking players, force regeneration rate, etc.) fix a number of bugs, and, of course, add a second blade to your lightsaber! Yep, that's right. By tapping the saber key, you cycle between single, staff, and off modes. The staff mode is rather interesting, in that there isn't a stance like there is in JKA. Instead, you simply move and attack like your normally do, although you stand differently, and you frequently cut yourself to pieces because the second blade goes right through you with each swing. On the plus side, saber throw now looks really cool. :P In addition to all of this, there is a custom cvar or two and a small emote system. The emote system is simple the chosen emote as a command. (/beg = beg emote) Simple, serverside, fun. Good mix. ~Crazy

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50 downloads

Uploaded:06-26-2008

DJ Stainz' Menu-Screen

dj_stainz_menu_screen.zip | 1.91 MB

stainz' is, and partly because any text in the background images tends to bug me... There's really nothing more to say about it that the screenshot doesn't say. Give it a download if you like it.

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187 downloads

Uploaded:06-26-2008

Halo Menu-Screen

halo_menuscreen.zip | 1.92 MB

the cursor to a halo-like sword. A simple mod, but fun for those who like this sort of thing. Give it a download if you like it!

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322 downloads

Uploaded:06-17-2008

UltimateWeapons - JK2 Version

ultimateweapons_jk2.zip | 16 MB

Version[/file][/b] ------------------------------------------------------------------------------------------------------------------------------------------------------------- Well here it is finally! The Ultimate Weapons mod v1.3! I reviewed the trailer for this a few weeks back and was deeply impressed with what I saw. Realistic explosion physics and effects, better weapons sounds and better weapons effects too, I was eagerly awaiting the release of this mod, and now…here it is! And it certainly doesn’t disappoint! What we have here is a very comprehensive collection of both some of the author’s own work, and the best of other modder’s work too, all compiled into one all encompassing mod! There’s simply too much for me to describe here, so I will get right to the best bits! [b]New Sounds[/b] As far as I could see (or should I say heard?) it seems like every weapons sound sets have been replaced with movie accurate sounds. One of the most noticeable is the sounds for the E-11 Blaster rifle. To be honest I wasn’t that fond of the default JKA sounds for the E-11, they seemed a bit too high pitched. Thankfully this mod completely changes the sounds to ones that are much more like those you actually here in the films (like the detention center breakout from A New Hope). I also liked the change of sounds for the Flechette launcher and Bryar pistol too. All in all a vast improvement over the default JKA sounds, and that goes for all the weapons! Also included are new lightsaber sounds, which sound more like the ones from the Original Films and also the original Jedi Knight games, along with new sounds for force powers and melee attacks too. I liked the change of the force power sounds, they now sound much more discreet and realistic compared to the rather loud default JKA ones. [b]New Weapons [/b] Here the mod gets even better. Not only does it have completely new sounds, there are also four new weapons or should I say, replacement weapons included. Three are the Bryar pistol, E-11 Blaster rifle and Thermal Detonator from the JKA Dark Forces 2 mod (which replace their respective default weapons), and the other is the DC-15A more commonly known as the Clone Trooper blaster rifle, from the Movie Battles II mod. The new improved repeater rifle, with new shot effects and sounds looks much better than the original, but if you want a change from that, just put the optional DC-15A .pk3 in your base folder and the repeater is replaced with the clone rifle. The Wookiee Bowcaster has also been given a good polish up, as have some of the other weapons. [b]New Weapon Effects[/b] Along with new sounds and some replacement weapons this mod also has new weapon effects. For example, new muzzle flashes and blaster bolts. The projectiles for the repeater rifle have been changed to look bluish and the secondary fire has been changed as well, which I think looks great. Its pretty similar with the rest of the weapons, the E-11 blaster bolts have been changed, and now look much better, as have the firing effects for other weapons. The lightsaber has also received an upgrade with new blades made by D'halaine to look more like the saber blades seen in Episode 3 One interesting case is the Bowcaster. We all know that in the JK Games thus far (at least Mysteries of the Sith, JK2 and JKA) the Bowcaster bolts have traditionally been green. However, if you look at the original films, the Bowcaster bolts are actually red. This mod changes the green bolts to red, thus making it more realistic to the films. If though, you don’t like the red, there is an extra .pk3 you can put in your Base folder, which will change them back green again. But not only does it change the colour, it also improves the green Bowcaster bolt effects, so it is now much improved. [b]New Particle Effects[/b] This was one area I was super happy with! It seems to be an unusual (mostly male) characteristic that we like watching things explode and blow up. Whilst women on the other hand like nice quiet romantic stories…well give me a few explosions any day! :P Well I am very happy to say that the explosions and particle effects have been [b]massively[/b] improved over the default JKA ones. The explosions now actually look like powerful the explosions that you would expect to get from Thermal Detonators or Rocket Launchers. Along with that are all the little chunks of things and sparks and shrapnel that fly everywhere (very realistically). Along with the explosions is the new blaster hit effects. Instead of just a black blob on the wall (or indeed another player!) when you hit it with a blaster bolt, you now get what looks like a proper hole that’s been blasted out. Along with that you also get little glowy bits in the middle, and even a small tongue of flame (also like we saw in the movies when a Stormie blasts a chunk out of a wall). [b]Extras[/b] On top of all of that, as I have already said, there are some replacement weapons, and a handy .pk3 file for changing the Bowcaster bolt colours around from red to green and back again. Then there is also another couple of optional .pk3 files, which you can choose to use. One is a .pk3 file, which is called; ‘zzz_UltimateWeapons_LQEffects.pk3’. As the name suggests if you find that your computer is running slowly with the full-on-super-high-quality effects, you can put that .pk3 in your base folder and it makes the effects simpler and less taxing on your systems resources, which is great if you have a slower computer. I really think that was a nice thing to add in there, as it makes the mod even more accessible to people. :) Lastly we have another optional .pk3 which disables the blood effects in the mod. Personally I’m not that fond of blood effects, since laser bolts and lightsaber blades would in reality cauterise the wound and should stop it from bleeding…there goes my geek side again! :P The blood effects are on as default in the mod, but if you don’t want them to appear, you can put the ‘zzz_UltimateWeapons_NoBlood.pk3’ in your base folder and this will remove the blood splatter effects. [b]Conclusion[/b] All in all then an absolutely fantastic mod here, and what is more, it works in Single Player too! Though there is the possibility that this mod will conflict with other weapons mod’s and such, but that is to be expected considering how many things this changes. So if you want to know more about that, take a look in the files readme for more information. To be honest, this compilation is as close as I think it is possible to get to a perfect all round weapons mod for Jedi Academy, it truly recreates the movie feel in the game. And personally I think that this really breathes some fresh life into JKA when you play it. Fantastic work here D'halaine! I [i]very[/i] strongly recommend a download here, you wont be disappointed! :D ~Nozyspy~

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44 downloads

Uploaded:04-03-2008

Stormtrooper Startup Screen

stormtrooper_startup_screen.zip | 128.35 KB

is. There\'s no new extras, all that gets replaced is the background image on the launcher, so what ya see is what ya get. If you like it, download it. No two ways about it. [img]http://screenshots.filesnetwork.com/76/others/coffee.gif[/img] Kouen

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252 downloads

Uploaded:02-28-2008

Infantry mod

infantry_mod.rar | 246.97 KB

where they're near-instantaneous), but doesn't touch any of the other weapons and it limits your jumps to light skipping compared to the awesome mile-high jumps one used to be capable of. If you think it's your cup of coffee, feel free to give it a whirl. - Jose

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923 downloads

Uploaded:01-12-2008

One hit kill mod

1hit1killmod.zip | 1 MB

and all boomsticks one could use in the game. And the saber\'s. As a result, a shot that hit is a shot that killed. Makes for really quick FFAs if one forgets to increase the frag limit. That\'s pretty much it. Give it a whirl if it strikes your fancy. [i]A life lived fast is oftentimes a life wasted.[/i] - Jose

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38 downloads

Uploaded:08-28-2007

Penguin Startup Screen

penguin_startup_screen_v2.zip | 316.34 KB

many other startup screens I have seen, the buttons on this one do not block the image itself, at least the part that was intended to be seen. All it covers in this one is some ice and sky. So... Uhhh... There\'s really not much to say. Give it a download if you like penguins, leave it if you don\'t. But remember... FEAR THE PENGUINS! THEY DINE ON YOUR SOUL IF YOU FAIL TO DOWNLOAD THIS FILE![/quote]I\'m not going to have this redirect like a real version two, since it\'s more of a new variation than any type of modification or correction; it\'s basically a completely different launcher. Ryojin\'s position holds though: if you like penguins, give this a try. It uses a completely different picture and text, and while I personally think the [file=\"78922\"]first version[/file] is of higher quality, I\'m not obsessed with penguins either. I mean they\'re cute, and they\'re penguins so they\'re awesome, but I have no ridiculous penguin [i]infatuation[/i], so my opinion of the images is unimportant. ;) Download at your will. ~Inyri

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187 downloads

Uploaded:08-11-2007

Paladin JK2 Compilation

paladin.zip | 2.46 MB

of them seem to have a red and yellow theme, which I assume is the clan\'s color scheme. This mod compilation, which may not be a big attraction for those of you who aren\'t a member of the clan in question, is more of a [i]feel[/i] change than a content change, and so it won\'t drastically alter your Jedi Outcast experience. The flags and skins do overwrite their original models so if you like the Jedi Trainer model you may not want to use that skin. The bonus, however, is that each part of this mod is packaged in a separate PK3 file, so you can pick and choose what you want to use and what you want to leave out. Quite handy, especially with a mod like this that changes so many non-related things. ~Inyri

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501 downloads

Uploaded:07-31-2007

Extra Music Changer

extra_music_changer.zip | 126.1 KB

sick of the music, this is the perfect thing for ya. You can simply go to the newly added menu to change the music to any of the songs in the SP part of the game, as well as adjust the music\'s volume there as well. Not a really complicated mod, no, but it is one that I actually like quite a bit. Now if there was one for JK3... (hint hint :p) Give it a download if you like this as much as I do. :D

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295 downloads

Uploaded:06-25-2007

Guan\'s Repeater Effects

guanrepeatereffects.zip | 76.61 KB

author never claimed that he made it cooler (very smart, by the way) but I think it\'s cooler. They are some simple changes, in some ways: each shot now has a trail, as does the secondary fire. The effects look simple, but are likely far from it to produce. The end result: niftiness. Because this mod edits some default shader files without changing the names, there could potentially be some shader errors. In the future any mod that \'edits\' shaders should simply put the edited shader content in a new, stand-alone shader, which should overwrite anything in any of the default shaders. ~Inyri

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232 downloads

Uploaded:06-24-2007

Tusken Mod

tusken_mod_1.3.zip | 37.06 MB

characters in the game. The model choices are at best unlikely - and downright bizzare - given their intended usages. Kyle and Jan are now Tusken Raiders, Stormtroopers are replaced with a cybernetic heap of metal which gave me a desire to sing the Transformers theme song, and Imperials are now various versions of Coleman Trebor. Other models used include Sebulba, Darth Maul, Royal Guard, and various other assorted Star Wars entities. Still, as bizzare a selection as it is, it's certainly different. With this mod, you start with the saber and maxed out force powers, thus removing many of the more fun elements from a large chunk of the game. Being godlike isn't really all it's cracked up to be.... The lightsaber is replaced with the Tusken staff - probably not the smartest choice, considering it cuts straight through robots whereas given the laws of physics, it shouldn't even leave a dent. >_> There's also a couple of other mods, thrown in for good measure. A jetpack mod and a TCK Saber mod for dual saber and twin sabers. Naturally, with most modifications comes bugs. 1. Don't expect to use first person view. You can use it, but you'll get glitches, due to the Tusken Raider model having... extremities coming out of it's head. Pipes, to be precise. Not only are they annoying, but they block out a large chunk of your view. 2. One of the more noticable model errors is the untextured parts on the Coleman Trebor variants, however, various other model errors include buggy animations, small mesh glitches, and minor deformations. One example is Darth Maul's nose doing the talking. 3. The roll move has been changed to JKA's "Butterfly" move. Even though this change is intentional, it's problematic to gameplay. This move WILL get you killed. A lot. Also, since there's no roll, you can't dodge effectively, and you can't prevent yourself from taking fall damage. 4. Kill the troopers on the balcony (near the start of Kejim Post) as fast as you can. Jan can now jump up there, and if she does, she won't get on the lift when you blow the door open. Should she have the opportunity to make that jump, use Force Push to knock her back down and hope there's no fall damage. 5. This goes for any mod, or even if you aren't playing a mod at all - the exploding machine in the first level must always be shot at. Not slashed, shocked, or detonated, but shot at. Destroying it via any means other than the Bryar or E-11 will result in you being kicked from the game. It's an interesting model overwrite pack, on account of the fact that it's so different. Still, between the slight bugs and the tweaks which increase the gameplay difficulty, it's probably wise to avoid unless you're after a challenge as well as some model overwrites. ~ Kouen

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45 downloads

Uploaded:05-11-2007

Penguin Startup Screen

penguin_startup_jk2.zip | 534.83 KB

other startup screens I have seen, the buttons on this one do not block the image itself, at least the part that was intended to be seen. All it covers in this one is some ice and sky. So... Uhhh... There\'s really not much to say. Give it a download if you like penguins, leave it if you don\'t. But remember... FEAR THE PENGUINS! THEY DINE ON YOUR SOUL IF YOU FAIL TO DOWNLOAD THIS FILE!

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103 downloads

Uploaded:05-10-2007

Battle Droid Startup

battle_droid_startup_screen.zip | 143.68 KB

large black empty space behind the buttons, and some paint style text with the title of the game above it. All in all, not that great of a startup screen, but I suppose if you are sick of the original, it would be an improvement. Give it a download if you want.

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59 downloads

Uploaded:03-09-2007

Knight Startup Screen

startup_screen.zip | 1023.15 KB

showed when the disc is inserted. I have for everyone here a little startup screen mod that should get rid of the boringness a bit. The image in the background was changed to a red knight, which I thought looked pretty cool, though not very fitting of the Star Wars theme. :p When I put the cursor over the buttons, it made a sound like a blaster, which got a bit annoying after a few times of going over the buttons. The click sound sounded the same to me, but the sound for going back a menu was \"Don\'t Move, Jedi\" which was unexpected to me for some reason... Anyway, you know the deal... Give it a download if you are interested.

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254 downloads

Uploaded:03-09-2007

Darth Vader Sith Lord Startup Screen

darth_vader_startup_screen.zip.zip | 385.54 KB

else distracting from his amazing dark twistiness. No other changes have been made, though, so buttons and sounds will be the same as they've always been. ~Inyri

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87 downloads

Uploaded:03-08-2007

KyleStyle

kylestyle.zip | 20.58 KB

about a saber blade constructed from holo-heads? Sure it has comedy value, but it kinda makes the game into a joke. Thankfully it only overwrites the yellow saber. (Hey, I liked the yellow saber! :( ) Well, see the screenshots for yourself. It\'s really nowhere near as funny as the author seems to think, though - rather than laugh and laugh and laugh, I merely chuckled for a minute. ~ Kouen

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490 downloads

Uploaded:03-02-2007

Mini-Mod Pack

mini_mods.zip | 1.18 MB

the menu. Tone meaning to a sepia, or other tone. Then there’s an invisible saber blade, and the replacing of the rocket projectile with a tree or X-wing. Then there’s the effects mod for the blaster pistol. It just seems…random. As I said, this just appears to be a collection of random mini-mods, with little thought, or effort put into it. For example, the author just took the map object models and renamed the md3.But, if it’s your cup of tea, then download it. ~Zach

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174 downloads

Uploaded:01-04-2007

Pinchakko Sabers

pinchakko_sabers_v1.0.zip | 176.83 KB

saber blade is…flames at the tip! I found it funny, and moderately cool at the same time. And not only have flames been added, but a little white box is now in your saber’s core. Okay, maybe it’s a great big rectangle. Square, rectangle, koala in a tree eating leaves…it doesn’t really matter. If you like the look of this, make sure to give it a download. ~Zach

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337 downloads

Uploaded:12-26-2006

New Shields

newshield.zip | 106.53 KB

is also a light blue, with an interesting ripple-like hit effect. It doesn’t look bad. In fact, it looks pretty cool to me. Even though this is for Jedi Outcast, you should be able to use it in Jedi Academy, since the games are so similar. All I can say for this is to use your imagination when making things. But keep up the work Sithmaster555. :) ~Zach

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226 downloads

Uploaded:12-20-2006

Instagib-IV

instagibiv_0.2.0.5jko.zip | 266.18 KB

sniper/energy weapon with infinite ammunition, where one hit is a kill. That’s what this mod is. You spawn with the disruptor, with infinite ammo and force. The force is supposed to be limited, or that’s at least what I gathered when I tried to use force speed. That said, I found it strange that the Desann bots I put onto my server used Force Lightning. Anyways, that’s not the important thing. The biggest thing is that I had fun. This mod makes use of Unlagged, which will aid players with high pings. Basically it just removes the lag so you can point and shoot at someone without having to lead off. It took a few seconds to get used to, but after that it gets fun. Play JK2? Like InstaGib? If so, then download this! ~Zach

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382 downloads

Uploaded:12-16-2006

Fat Sabers

fatsabers.zip | 564.22 KB

done in graphics it won\'t affect saber length or range, and is purely aesthetic. There\'s not much more to be said, here, so let the screenshots speak for themselves. If you\'d like to be swinging around a light club rather than a light saber, give it a shot. ~Inyri

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278 downloads

Uploaded:12-14-2006

Just a Sabermod

justasabermod_v3.zip | 961.28 KB

this puppy. Looking at the blades themselves, they have a firey look near the edges. Looking at the textures, I would guess the author simply used a glass effect, or some other distortion effect on the blade textures to acheive this effect. Probably nothing serious, and nothing that hasn\'t already been done before. While it\'s an effect that never seems to get old, you only need so many versions of the same thing. Something new that hasn\'t been done before would really hit the spot right about now... ~Inyri

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37 downloads

Uploaded:12-08-2006

Just a Sabermod

justasabermodv_2.zip | 1.32 MB

noticed that the blades were a light colors, and the texture of it looked different, more of a saw-like edge to it. There was a different trail added on also. I noticed that there was a bit of a line at the end of the trail, though. That brought the effect down a little, which was a bit disappointing. Give it a download if you want something new for your saber blades in JK2.

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34 downloads

Uploaded:12-06-2006

Just a Sabermod

justasabermod.zip | 116.91 KB

but I wasn't able to find anything significantly different with it in-game. The texture is obviously different, but the change seems almost unnoticible. The main change seems to be the blade color, which the author claims now looks "colder." Give it a try if you prefer a lighter color blue blade! ~Inyri

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185 downloads

Uploaded:09-23-2006

Aqua Pack

aqua_pack.zip | 426.96 KB

more \'aqua-ish\'. It isn\'t spectacular, but it is a change. I myself prefer the colors on the aforementioned items the way they were. But, to each his own. But it doesn\'t look bad! ~Zach

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602 downloads

Uploaded:09-21-2006

Jedi Outcast: Revamped

jo_revamped_v1.5.zip | 10.59 MB

[url=\"http://jediknight2.filefront.com/file/Jedi_Outcast_Revamped;69328\"]old review[/url]. And here\'s the change log. [quote]The Bryar Pistol is replaced with the DL-44 pistol (Han\'s Gun). (Thanks Pheonix) - The background of the hud is slightly see-through. - Force powers are now colored according to their alignment. - The menu music in Multiplayer is replaced with a compilation of mine \'Epic\'. - The Bryar Pistol (Now DL-44) shot color is red. - The duel music (Tavion/Saber Challenge) is now an edit of \'Battle of the Heroes\'. - The following duel maps can now be played in Holocron, Jedi Master, FFA, and Team FFA: Ceremonial Hall Bespin Air Vanes Battleground Jedi - [/quote] ~Zach

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74 downloads

Uploaded:09-21-2006

Tokyo Flags

tokyo_ctf_flags2.zip | 365.95 KB

give these a try. I also see no reason why they won't work in Academy also, so JKA players feel free to try them out. ~ Kouen

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174 downloads

Uploaded:09-09-2006

MYSTERY (Kyle\'s Ladder)

mystery_n.zip | 1.7 MB

camera moving in between shots of Kyle and Jan, then going to red see-through pictures of Kyle and Jan, and put a pinch of blackness in between them. Oh, and add a dash of freaky sound. An interesting mod. If the cinematic part is a lot more controllable I can see this expanding. A lot. Just think of it. You have a role play server running this mod, you get a history of the rival factions, and then you make some decisions. Or you get stuck in a dungeon, and you have cinematics and other scripted events happening. I\'m not quite sure if that\'s possible in JKA, but who cares? It\'s an idea. The only way I was able to get out of the cinematic was to kill myself, and the only thing I could do after that was watch the cinematic again, so I kept killing myself and respawning. I eventually got it set so that the blackness in between Jan/Kyle shots had me in it! Woot. Anyhow, this is an interesting mod, and there are possibilities for the concept behind it. ~Zach

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543 downloads

Uploaded:09-09-2006

HAPPYLAND

happyland_n.zip | 946.92 KB

run around in random directions. Just make sure you don\'t get lost, because it\'s easy to do. Oh, make sure to watch out for swamptroopers with disruptors, because they\'ll kill you. Anyways, once you eventually find the center of the ma[. you\'ll find a big Jan with a Desann head (freaky!!) that goes around and eats lots of little Jans that have regular heads. Poor things, they\'re all getting eaten. :( Anyways, a freaky little mod. Don\'t bother trying to use force on the npcs, because they can\'t be effected by it. Oh, and run around on the little Jans. This can be fun, but will probably get old after a while. ~Zach

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676 downloads

Uploaded:09-09-2006

Saber Man

saberman_n.zip | 550.28 KB

and become the Jedi Master you become a little man made out of saber blades! Oh, and what\'s more, when you die you explode and kill lots of people. I thought that was really cool, but having to wait a while to respawn wasn\'t so cool. The funny thing is, once you die and explode, the saber is basically up for grabs. This looks like a pretty fun mod. I want that little saber man as a Kyle replacement, just because he\'s so cool. Just so you know, I had fun testing this with bots. Just think how fun it\'ll be when you\'re going against humans! ~Zach

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321 downloads

Uploaded:09-08-2006

Jedi Outcast: Revamped

jo_revamped.zip | 10.85 MB

at all. Anyway, as I said, this is basically just a set of tweaks, so as such, here's the list: ------------------------------------------ - Menu music changes. Through The Canopy for SP, Battle of the Heroes for SP. The SP menu music isn't really noticable that much, since you'll probably be making a fast beeline for the load menu. Battle of the Heroes is a completely inappropriate choice for menu music. For a boss battle, maybe, but not for the menu. - "Gas" effect when you strike people with a lightsaber has been removed. This actually reduces the realism of the game somewhat. In the movies, this effect wasn't present because most of what got cut through was flesh and robes, but in the games, most of what gets cut is plastic. What happens when plastic melts? I dunno about anyone else, but when I was doing technology at school, melting plastic let off a steam effect. Either way, Raven's steam effect looks kinda bad, so this might be a welcome tweak for some of you. - Tavion no longer has the chin tatoo. See the author's Tavion reskin. That's what ya get here. - Force Powers sound like they do in the movies. I noticed little, if any, difference. - Sense, Rage, Absorb, Protect, and Jump have no sound. While I admit these sounds [i]were[/i] annoying (especially sense), it just feels so wrong using force powers and having no audible indication that you're doing it. It's also trickier to time certain things, such as low force jumps, and keeping protect up, since you can't here when they're going to run out. - Push, Pull, Protect, Rage and Absorb are invisible. I'm going to go out on a limb and say "no". Push and Pull, sure, their graphics are annoying, but the other three should not have been changed. Firstly, you can't really say that's how they were in the movies, as they were never used. Secondly, I foresee a MAJOR gameplay disadvantage for people using this. Considering the fact that when an opponent uses one of the above powers, you either have to change your tactics or die painfully, then not knowing that the opponent is using isn't authentic - it gives unfair advantages to those who use them. - Stance names have been changed to proper forms. Well, seeing as how the five lightsaber styles in the game are improvised, and not based on actual forms of saber combat, then these names are now inaccurate. Considering these names are never visible during the course of normal gameplay, then I'm going to ignore this one. - Medium and strong stance colors changed. The medium stance icon is green, strong is purple. I don't agree with the purple, maybe that fits for Desann's style, but the green is nice. - Weapons sound like the movies. The mod includes a sound pack made by another author. - Main menu title is now "classic gold". Basically, it's had a slight color overlay pasted on top. - Fire and blaster fire is enhanced and more vivid. Again, I noticed practically no difference. - Shield in multiplayer is gone. Both good and bad. Good because the shield is fugly. Bad because it makes it harder to gauge your opponent's shield and health values. - Sphere effect in CTY is gone. Again, good and bad. It makes the Ysalimiri holder less noticable, but bad because you can't always tell if they're force immune or not when you're in the middle of a battle. - Red/Blue changed to Imperial/Rebel. Just a name change. This didn't need changing - it was fine how it was. - Team Energize, Force Grip, Team Heal and Dark Rage renamed to Battle Meditation, Force Choke, Revitalize and Rage, respectively. Another one which was fine as it is. Team Energize has nothing to do with Battle Meditation, they're entirely different powers, and BM is a rare ability, so it doesn't make sense having it as a common power. Force Grip is actually called Force Grip, not Choke. Team Heal, well, Revitalize is a decent enough name for it, although it was better as Team Heal because then you'd just *know* it was Team Heal, rather than having to associate the name. Dark Rage, well, this one's entirely preference. I'm assuming it was named Dark Rage in the game to clarify that it was a darkside power, as JK2 didn't color code, but technically, since it's an original power for the game, it has no 'canon' name, so can be called what you like. Call it Focus Energy if you want, it's still the same thing. ;) ------------------------------------------ This is basically a collection of what I like to call 'sixty-second tweaks', since none of them would take more than a minute to do. This really should have been released as seperate pk3s for each component, since some components are good, but there are more negatives than positives, and you'd really be hard-pressed to notice any difference. There is one major error which was encountered. Levels which are preceded by a cutscene or movie of any kind will return an error, kicking you back to the main menu. This seems to occur at random, so you might get it, but at the same time you might not. Still, if you want to tweak your game, here's a little pack which will do just that. ~ Kouen

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352 downloads

Uploaded:09-05-2006

JodePotatos

under_mod.zip | 309.37 KB

using scripts, and then quit your game (or so I understand), and when load the game again and try to join the server, you'll have console issues, along with other things. It is recommended that you have your server be pure when loading running this, which means that unless you want this to be less effective, then you should have a pure server. And what's the point of a scripter joining a server when they have to download something to be punished? Anyways, the mod itself is a great idea. And besides, if you can't do something without scripts, you shouldn't be playing multiplayer. At least one thing about this is good, and that is the punishment effects of this mod are reversible. ~Zach

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362 downloads

Uploaded:07-25-2006

Flaming Repeater

flamingrepeater.zip | 119.29 KB

as the author just used the flame effect that would be used in a map. But the fireball was certainly cool. It used the rocket explosion as the effect when it hit something, and it did look like a fireball. So basically what this could use is a different effect for the flames than what was used. Wait, there\'s more. The author included several different colors of flame in this, so have fun with whatever color of flame you want. But remember, you can only have one of the pk3\'s in your base folder at once! ~Zach

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193 downloads

Uploaded:07-13-2006

Blade Mark I addon

blade_addon.zip | 15.37 KB

So that means that it will work if you have the blade gun mod or not. Anyways, say hello to an automatic pistol. I can certainly say that it was fun to run around in single player blasting the crap out of the stormtroopers with Kyle\'s pistol. There really aren\'t any bugs, as this just increases the rate of fire for the bryar. So download, and have some fun beating the crap out of stormtroopers with an uberly fast pistol. ~Zach

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404 downloads

Uploaded:06-29-2006

Movie Sabers

movie_sabers.zip | 5.35 KB

it\'s self-explanatory. ~ Kouen

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358 downloads

Uploaded:06-27-2006

SithBuster Serverside

sithbuster_serverside_0.4.0.0_qmm.zip | 314.31 KB

all of those admins who are sick of scripters, or people who use hacks, then this is for you! It's designed to block all of those, and a bit more! It blocks movement and attack scripts, as well as hacks, and has an autoupdate system! But sadly, it is only for Jedi Outcast now. No worries, as the Jedi Academy version is under development. This also is supposed to protect your servers from being crashed! Yay! No more of that. I remember when I would play Jedi Outcast and then have to rejoin a server ten times because someone was mad and was crashing the server. It has come to my attention that this mod [i]can[/i] be run alongside other mods, so you can add this onto your server without ditching your mod! So yay! ~Zach

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328 downloads

Uploaded:06-24-2006

Yarael Poof SP

spkyletoyar.zip | 1.38 MB

this guy... How can that [i]not[/i] be freaky? The sounds have also been changed. What would have been nice is a change of saber model too, but that's no big deal. If you want to play JK2 SP as a.... whatever the heck Yarael is, then this is the mod for you. :p ~ Kouen

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103 downloads

Uploaded:06-19-2006

Newjk2demo

newjk2demo.zip | 10.61 MB

remotely amusing about this. Every model used in the SP game has had the random MS Paint reskin treatment, which consists mostly of squiggles, odd shapes crudely drawn on, and white boxes with red text saying stupid comments. Kyle's voice has also been edited, but only some voice clips from the ns_streets level. Apparently the author intends to give the same treatment to the whole game. If that happens, I anticipate that the author will become well-known for all the wrong reasons. Mods often require effort. Mods often do something useful. And mods often don't annoy the players and reviewers so much that they get sick and tired of it and type /quit in the console before they've even seen a quarter of it. Look at the screenshots, you'll understand why I didn't play past the bartender cutscene. I'm sorry to say this, but this one really isn't worth your time. If you really want random squiggles on your player models, you can do it yourself, and you'll probably get a much better result than what this mod gives. I'm going to advise the author on one factor - don't do anything unless you know what you're doing. Read tutorials before you start modding, it helps. You had the idea to do an SP mod, and to give JK2 a bit of modernisation, which is a good idea. But not when executed like this. I've said it before, and I'll say it again. Check out the [url="http://forums.filefront.com/showthread.php?t=234876"]Master Sticky[/url] for tutorials. If you really feel the need to do this, the download link is there for you to use at your own discretion. But rather than improve JK2's SP, this makes it virtually unplayable due to the mass annoyance. ~ Kouen

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168 downloads

Uploaded:05-10-2006

Sabers Clash

sabers_clash_v2.0.rar | 420.85 KB

saber clash theme. The sounds are now a lightsaber! Wee...While the change is nice, I found the sound when you go back in the menu to be a little too long, but, it\'s there. If you liked the previous version of this, then give this a try. You might like it more. ~Zach

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30 downloads

Uploaded:05-03-2006

Sabers Clash

saber_clash.zip | 423.59 KB

changed - no new sound, no new buttons. It's just a couple of clashing sabers with a lens flare effect. While it may not be the most involved launcher ever created it [i]does[/i] look okay, so for those hard core JO players out there it might be a nice change from the original JO logo launcher. Give it a try if you like. ~Inyri

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103 downloads

Uploaded:04-27-2006

The Matrix Code Startup Screen

the_matrix_code_startup_screen.zip | 131.72 KB

matrix code picture, but now it\'s just blurry. It would have been much better if everything wasn\'t blurry. New startup screens are nice, but not when they have poor image quality. The author mentioned in his readme that he doesn\'t know how to make this work in Jedi Academy. Since Jedi Academy and Jedi Outcast are almost identical in terms of file structure, the installation is the same as if it was Jedi Outcast. You just put the image in the Install folder. ~Zach

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319 downloads

Uploaded:04-23-2006

Talons No Force ~ Weapon Pack

tnf_weaponpack.zip | 9.25 MB

weapons in one color. But, if it suits you, then it suits you. In addition to all the weapons being reskinned, many, if not all, of the items have been reskinned, including the ammo and shield dispensers.Afain, I don\'t really see much point in this, but, whatever floats your boat. Tired of the default weapons? If so, download this. ~Zach

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52 downloads

Uploaded:04-20-2006

Green Tea Saber Startup Screen

teagreensaber.zip | 41.09 KB

simplicity of it. You might too. Make sure you actually read the readme so you know how to use it. I must add that it would have been nicer if the readme wasn\'t in all caps. ~Zach

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677 downloads

Uploaded:04-06-2006

VX1 Mod Pack

vx1_pack.zip | 2.01 MB

flag. The transparency was really nice, and it added originality to it. The only thing that I didn\'t really like about it was the VX1 tag on it. The flag does not work in Jedi Academy. :( Next up is the saber blade. The author has replaced the core of the saber with a very interesting design. Upon further examination of the saber, there is a message going down the blade. Yep, you guessed it. VX1. Still, it\'s a pretty good idea. Finally, there is the trip mine reskin. I certainly liked this one the most. It turns the regular trip mine into a black mine with three red spots on it. (One for each corner.) I think that it looks a bit more stealthy than the default trip mine. But it might have just been me, but I thought that it also made the trip beam a little bit brighter than normal. But then again, I haven\'t played CTF for Jedi Outcast for ages. I tested this in both Jedi Outcast and Jedi Academy, and only the saber worked for both. If this, or just a part of this, appeals to you, then give it a download! ~Zach

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97 downloads

Uploaded:01-21-2006

Yoda Startup Screen

yodastartup.zip | 218.38 KB

Dagobah to a certain extent, or even just matching Yoda. The border is kind of rough, and I think I can say with a good amount of certainty that Yoda's personality somewhat matches that border. Yoda was never one to sugar coat anything. The only thing I would have liked to see in this launcher than we don't get is new sounds. A good Yoda quote would have worked well as the launch sound, and mixing up the other GUI sounds would've been a bonus to the launcher, as the default ones can get a bit boring. Other than that, a solid launcher. It's not real fancy, but sometimes simplicity has its own benefits. ~Inyri

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1293 downloads

Uploaded:01-13-2006

CheatMenuPlus v1.0

cheatmenuplus_v11.0.zip | 95.71 KB

if you use the menu file, you cannot load any other mods...[/quote] and I presume he is referring to the cheatmenu1.0.pk3. But I have tried various combinations with putting the various .pk3s in my base folder but I cant seem to get it to work :S I couldn’t really tell if the NPC enhancement worked or not as I wasn’t able to select it or the Cheatmenu mod from the mods screen on the setup menu (the readme seems to suggest that I should be able to do that) :S However I did notice that the saber mod made things look much nicer :) I think that it added new spark effects when the sabers clash, and also it made the saber blades look thicker and nicer, because they were kinda thin looking before. I think it makes them look a little more like the Episode 3 style blades. All in all this mod is based on some cool ideas, and it does make the saber blades and saber clash effects look better. However the bugs could do with ironing out to make it really nice :) Good try all the same though mate. If you decide to make a v2 of this then I shall look forward to trying that out! :) If you like the look of the mod, give it a download. ;) ~Nozyspy~ ~~The author has sent in a troubleshooting guide. Here is the guide. [quote]Name: Manslayer101 Email: g_rec_01@yahoo.com File Description: This is a Troubleshooting guide for the Cheatmenuplus v1.0. Notes: This mod has been stopped as of a long time ago, if you would like me to continue it, work out the bugs, and create another version, just ask, email me at g_rec_01@yahoo.com. I will continue production if you wish. Now on to the Guide, find the question below you are looking for. __________________________________________________________________________________________________________________________ Q: Why write this? A: Well recently i've had someone email me and found out my mod was being displayed on jk2files noticing that even the administrator was having problems with the mod i decided to make a troubleshooting guide. Q: How do i install the mod? A: First off since this mod is a little buggy, DO NOT PUT THIS MOD IN YOUR BASE DIRECTORY, i can't stress this enough, if you put it there you have a risk of not loading anymore mods, and well....crash... So instead you need to put the files in a folder in your GameData folder like so: Ex: C:\Program Files\Lucasarts\Jk2 Jedi Outcast\GameData\Cheat Menu +\(files). Q: What does this mod work with? A: This mod only works with Jedi Outcast it WILL NOT WORK WITH JEDI ACADEMY, sadly enough. Q: I'm having problems....i don't see the Cheat menu? A: For now i have had major bugs when putting it in it's own place, instead look in the SETUP MENU\OPTIONS that is where you enable cheating and saberrealisticcombat, however remember you have to have cheating turned on before realistic combat will work. Q: Okay, i open the game, go to the menu, turn on the cheats, and start the game...but cheats arent working.... A: Well if this happens, just go to the ingame menu, it's there as well, just re-enable cheats and your cheating in no time :). Q: I cannot open any mods while this one is open, i have major problems if i do, why? A: Right now this mod is in beta stage, so no dice on other mods working after you enable this one, so if you want to open another one then close JK2 and reopen, sorry for this, but it couldn't be fixed, yet. Q: My problem isn't in the readme or in this guide, how will i get help? A: Email me asap, explain the problem in full description, and i will contact you as soon as i can I'm not so busy as a Game developer, that i cant help you ;). __________________________________________________________________________________________________________________________ [/quote]

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306 downloads

Uploaded:12-26-2005

Force Fire

force_fire_v1.01.zip | 216.49 KB

fire while also changing the lightning shot sound to a burst of fire, making it sound a bit like a flamethrower. Working just fine, it\'s usable, and it\'s likable, but it\'s not really fiery Force lightning as you would expect. I like the flame sound element of this mod but the lightning changed to fire just doesn\'t look like true fire. I\'ve never seen fire that exists in long strands of what I think look like \"fire beads.\" Up close, each individual one does look like fire, but the image of fire itself needs to be larger for people to understand; at a distance, they all just look like orange blobs. Lightning works when it is in long strands, for that is its natural form, but when you shoot strings of beads of fire, it is too controlled and not chaotic enough for the personality of flame. The Force fire, subsequently, just doesn\'t look very good due to these problems. What\'s worse is that the sound doesn\'t fit the image at all. The sound sounds like one full breath of fire oozing forth, while the Force fire itself are these silly little beads of orange strung together like lightning. Perhaps better advice to anyone is that just because something is orange doesn\'t mean it\'s fire. None of this really comes as a shock, I\'m sure, seeing how we\'ve had plenty of previous attempts to change Force lightning to fire. Some of them looked and sounded like fire, but painfully took down my precious framerate. Fortunately, the problems associated with this mini-mod actually result in one advantage, at least for people like me whose computers are just \"okay\": my framerate was just fine and dandy using \"Force Fire.\" That\'s a welcome advantage if you\'re willing to hear fire while shooting stringy orange beads. —Ra-Kom

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189 downloads

Uploaded:11-03-2005

TelefragMOD

telefragmod.zip | 346.75 KB

gameplay in Jedi Outcast, sometimes for good, but most of the time not. It\'s simple: the author describes it as an Instagib-type of modification, but when you kill someone, you teleport to his/her location. By \"Instagib-type\" modification, he meant that you are restricted to using one hitscan weapon with infinite ammunition, the Tenloss Disruptor Rifle, and one shot of this kills. Teleporting to the location where you killed someone the moment you killed him/her makes for a somewhat chaotic server, but it actually helped improve my reaction time and my accuracy with the weapon after playing for about thirty minutes. The author said that it gets annoying after ten minutes, and it did, but then it got more fun as I got better. There seem to be ten second periods where you own everybody if you have good reaction time and accuracy, and then when you finally die, you get owned by everyone else for about ten seconds. This creates an inconsistency in the fun of gameplay, where for one moment you\'re happy and the next moment you\'re pissed because all the teleporting one-hit-kill shots are preventing you from even moving from each spawn. A funny little problem that I encountered is where you, using the Tenloss, zoom in on someone and use the charged up, disentegrating shot to kill an opponent. This doesn\'t always happen, but most of the time it did for me. I would zoom in, charge up, fire, and hit someone, then I would teleport to that location, but the beam of energy seemed still to be there and I ended up killing both the person at whom I aimed and myself, thus cancelling out the point that I had just earned before the scoreboard could even tally it. I had never seen the console say before \"Ra-Kom killed himself\"; I call this TelefragMOD\'s \"self-telefrag\" bug. The telefrag feature creates some annoyances and only one nice thing that I found. I tested this mod first on the Massassi Temple map, where you can see everyone, they can see you, and thus your ability to fire at anyone is consistent. This resulted in a great deal of chaos that was too uncontrolled, even for an Instagib-type mod. I then tested it on the Nar Shadaa Streets map, which helped to control the chaos, but also made just the teleportation concept more dangerous because of all the pitfalls. It\'s really not fun when you constantly have to fall down pits because you shot someone and ended up falling down the death pits when you teleported. On the only upside that I found, you can save yourself from certain death by pitfall by shooting someone who is stably on a platform. I\'m not sure why in the readme the author called the folders \"maps,\" or why he fully capitalizes \"MOD\" as if it\'s an acronym, while the word \"mod\" is really just an abbreviation for \"modification,\" but I am sure why the author created the modification. He created it for fun, and I can see the potential behind it. Unfortunately, the level of chaos just barely goes too over-the-top, and many of the aspects of a wonderful map are taken away when you teleport wherever you shoot someone. It will be fun for a select few enthusiasts who know who they are. —Ra-Kom

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82 downloads

Uploaded:10-16-2005

JK2 Launcher

jk2launcher.zip | 296.67 KB

not bad for what it is. Give it a look-see if you're bored with the current launcher, just make sure to read the read-me before you use it! ~Inyri

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439 downloads

Uploaded:07-01-2005

Crusader Mod v1.0

crusader_mod.zip | 1.65 MB

please! Anywayy…This is a simple, yet very good looking skin. Its just a reborn, with chainmail, and a tabard. But it looks very cool. Sometimes the simplest ideas are the best ;) That’s not it though…it also comes with…. A sword! A proper medieval looking two-handed sword. I love this skin and sword, its just the kinda thing I’ve always wanted, as I love medieval type stuff. Just a shame for me its only for JK2 :/ The only thing I didn’t like about this, was its face, looked like it had been painted with the English flag or something, and it looks a bit strange :S Would have looked better with just the default face, with maybe a scar on it or something. Also, it appeared to have team skins, but they weren’t any different from the regular, the icon could also be better, but oh well. On the good side though, it has bot support! So if you spawn enough of them, you can have a big battle between lots of Knights :) I love this skin/sword, and I really do hope you make a JKA version of this m8. Good Job! New Sounds: No Bot Support: Yes Team Support: Yes ~Nozyspy~ *edit* oohhh sorry, i see what you meant about the face now, it only LOOKS like its been painted red and white, it hasnt really, its just that the skin colour looks red against the lighter bits around it. My mistake sorry :/

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213 downloads

Uploaded:06-29-2005

Modified Lightning Pack

lightning_skalex.zip | 360.71 KB

lightning? this is for you elros

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781 downloads

Uploaded:06-08-2005

Bespin Nights

bespin_nights.zip | 6.41 MB

Bespin... changes the feel to the map. Also, the music has been changed to John Williams - Across the Stars from episode 2. It\'s amazing how somthing so simple, can change the feel to an old and well liked map, making it in my opinion, even better. -Lizardking

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135 downloads

Uploaded:06-08-2005

Force Fire

force_fire.zip | 56.65 KB

changed, but it didn\'t change for me. I\'m not sure if it was just my issue or that he didn\'t pack it. either way, the color change is kinda cool. Download it and take a look! -Lizardking

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539 downloads

Uploaded:03-05-2005

SilMod 1.3

silmod1.3.zip | 278.59 KB

the FFA scoreboard (Tab key) shows scores and rank according to SilTracker kill scores. - FFA scoreboard shows SilTracker duel scores when player is in a duel - MOTD works fully now. This time I mean it, I swear. - Anti-Laming has been added. See details in Features section. - More minor tweaks and revisions than I care to recall. Enough, actually, to skip over version 1.2 entirely.[/quote] I don't have much to say on this one, some interesting ideas have been placed in this mod, (like a kill tracker built into the server). Grab the update or download it for your server. -Rink

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37 downloads

Uploaded:10-30-2004

SwE Flags

sweflag.zip | 76.24 KB

flags for each clan match. Where one flag could have the tag of one clan on it and the other could ... yeah. Anyway, that\'s what this is ... a clan CTF flag mod. All that\'s changed on the flags is there\'s now a clan tag on them. ~AmosMagee

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386 downloads

Uploaded:09-18-2004

Lightning HUD

lightninghud.zip | 268.17 KB

now got a red glow instead of a blue one. Doesn't suit me personally but its a change from whatit usually is. The console background has also been tweaked, now its rather plain. The author says this is because sometimes the console can be hard to read. Never had that problem myself but I can see why this could help some people. The other things that have changed are the 2 small HUD icons on your screen. On the left, there's now a 'square' of lighning surrounding your health meter. To be honest it doesnt really look right, especially with a black background to it. The same applies to the right hand side ammo/lightsaber meter. As for the lightsaber/ammo meter, well that's changed slightly more than the left one. Ammo will now be shown in read, but my favourite bit is the lightsaber one. It will now actually tell you what style you have on, represented by a word and not just a colour. May not be necessary for all people but will help colour blind people. The only thing left is the force power bar and the weapons bar (Where it shows you the weapons you have) this now ahs a red glow. Again, I'm not to fond of red glows and lightning, but Its a matter of opinion. And of course, it doesnt low FPS or anything like that :) ~Szico VII~

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27 downloads

Uploaded:08-30-2004

YV Startup Screen

yv_startup_screen.zip | 324.67 KB

cool. And a lot was changed to the look here. Unfortunately, I just don\'t like the thing as a whole. The colours kinda bug me, but that\'s just me. Maybe you\'ll like it. Though I can\'t see anyone but those in the clan wanting this. ~AmosMagee

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33 downloads

Uploaded:08-30-2004

BT Startup Screen 2

bt_start_up_revised.zip | 888.85 KB

can\'t imagine anyone other than the BT clan members wanting this. But who knows? ~AmosMagee

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804 downloads

Uploaded:08-08-2004

JK2 Bots - Triple Threat

triplethreat.zip | 6.17 KB

attack each other. You are their enemy and they\'re all gonna come after you. ;) It\'s too bad though that the author didn\'t come up with more creative names for his bots. ;) ~AmosMagee

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30 downloads

Uploaded:08-06-2004

BT Clan Startup Screen

bt_start_up.zip | 836.04 KB

not always. Like this startup screen. The BloodThirsty clan has this startup screen which features some really bad graphics, some cute sounds, but they\'re mostly just ... well, they fit the startup screen. Um, so yeah ... that\'s it. Oh, and the readme, is like, not right and stuff. ~AmosMagee

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2364 downloads

Uploaded:08-01-2004

Rebel Attack!

rebel_attack.zip | 1.71 MB

mod by Omega1989 is his first attempt at mapping and scripting for JKII. And though I have little experience with SP mods, I must say it was executed well. :) It\'s a fairly short game, about three levels of being shot at by Rebels and dueling some Jedi here and there. You play a Reborn and start in a grassy patch outside of a Rebel base. I enjoyed the mod, though some of the game was less intuitive than the original SP game. The only real complaints I have were with the sounds and the ending. In the second level there is this constant electrical hissing sound that literally gave me a headache, but was solved by turning off my speakers. ;) And some of the taunts from the characters seemed to be cut-off mid-taunt. :/ The end of the game was a tad confusing and I wasn\'t sure if I had completed my mission or if it would continue. And I guess I expected ... something else. Play it and you\'ll see what I mean. All in all, this is a good mod that could be great with a little polishing. Go ahead and play it, then come back and give Omega some constructive criticism so his next SP mod will be 10X better. Which I definitely think he is capable of! ~AmosMagee

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1534 downloads

Uploaded:07-30-2004

Luke and Mara 1.0

lukeandmara1.0.zip | 10.36 MB

you\'ve played the single player game for JK2, then it will. Once again, is anything here originally this author\'s? Nope. But he did sort of give credit in the readme. Anyway, download this if you\'re bored with Kyle, Jan and Luke. :) ~AmosMagee

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428 downloads

Uploaded:07-18-2004

SilMod version 1.1

silmodver11.zip | 297.22 KB

into ladders as well as a pretty nice \'clan protector\' which stops imposters from using your clan tag as they are required to login before then can use it. A bug that would involve kicking a player who was being spectated on for a clan violation has also been fixed now. The same old admin commands that everyone is used to have also made an appearance in this mod. It seems to be mainly for this clan only it seems, although a few of the features might work nicely for other clans, especially the Tag protector command which is really quite clever I believe. Apart from that I don\'t really have much else to add about this. -Mithran-

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575 downloads

Uploaded:07-02-2004

Thin Saber

thinsaber.zip | 12.47 KB

improve this mod. ~AmosMagee

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37 downloads

Uploaded:07-02-2004

Mandalorian Warrior Clan Startup Screen

mwclanstartup.zip | 52.6 KB

Also he removed the stone texture around the border of the original start up screen. The logo is interesting. Very tribal feel to it. I like it, though it seems a bit too plain. There's a lot of "white" space at the top where "Star Wars" used to be. I would suggest new buttons with a new texture or at least new colors to work with the MW clan's colors and maybe a more interesting logo of sorts for their tag. New Background: Yes New Buttons: No New Sounds: No ~AmosMagee

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119 downloads

Uploaded:07-02-2004

SilMod version 1.0

silmod_version_1.0.zip | 295.54 KB

how buggy this mod is, but it is the first version. So it will be interesting to see if this might be more stable than what is available to us. SilMod is a very user-friendly mod. The commands are the same as those used in the widely popular admin mods (amcommands) and it has a few very interesting new features. For instance, there's a feature where you can have members of your clan login, which prevents any impersonators who show up wearing your tag. The SilTracker is like those blasted Kill Trackers that I can't stand, but this tracks all players deaths, kills, duels and it maintains a ranking system. Which is kinda cool, as long as it doesn't announce kills and stuff all the time. There are many emotes, I'm fairly sure we've seen them all before though. Good job, -{DEA}-Silence. This might be a mod I'd be interested in - especially if it doesn't have the same weaknesses that JA mod 1.6 still seems to have. ~AmosMagee

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458 downloads

Uploaded:05-19-2004

Saber X (v1.0)

saberx.zip | 97.88 KB

occasionally a saber mod comes along that has one or two modifications that I like. And with this mod, Saber X, you may find something that appeals to you. It\'s kind of a hodgepodge mod. All of the sabers seem to have a different width, glow or color. Personally, I like the first one that replaces the original blue saber. It\'s a softer blue with more of a glow. The second one there seems to have a thinner core and replaces the purple/pink/magenta saber. Oddly enough, the third one there that looks ... well, I was going to say white, but to me it looks beige ... replaces the red saber. The stereotypical girl might like the replacement for the orange saber - it\'s a bright pink. The one that used to be yellow (the fifth saber there) is now like, a purple/pink/magenta color and is very wide with a lot of glow. And the last saber there is supposed to be green, but is now yellowish gold, with an interesting texture. Do I like this mod? No. I like one saber in it. And even then, I only like it for the color. However, this is a saber mod that has a nice variety of colors, styles, textures, etc. So it might have something you want. :) ~AmosMagee Ps. Something I realized AFTER I wrote my review is that this mod has something else about it that\'s very cool. I had to go back in and test it again to see it. The color of your saber changes color as you swing it! So when you swing the green (um, yellowish gold) one, the color goes blue. So ... yeah.

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631 downloads

Uploaded:03-02-2004

Temple Guardian (v0.2 r1)

templeguardianv0.1r1.zip | 1001.11 KB

game server using RCON via UDP every few seconds (uses negligable bandwidth). It has a list of partial name matches that if it finds it can auto-kick or auto-ban with custom messages. You could use it to kick offensive names or keep a particular clan tag banned too if desired.\" New Features: -Ignores color codes so you don\'t need to worry about colors when specifying matches. -Better error handling so less likely to crash if game server goes down. -Checks via secondary methods not just via an rcon status output, giving it the ability to capture exploiters using long normal names in front of their exploit names that would not usually show in rcon status. (Please note as a result, this tool is now only compatible with mods built upon the Vulcanus admin mod or Jedi Academy mod.) \"For best use, you should allow name changes to occur unhindered. e.g. Not limit to one a minute etc. Although this will make you open to name change flooding (which can lag a server) it will help circumvent an additional rare exploit. This is totally your option of course. \" Quotes From ~[NT]~WabbidWabbit.[/quote] This small little release here is just to fix a few bugs that were found in the last version. Sometimes Temple Guardian would hang if blank status lines were returned from the server, but that\'s been fixed. Also bots seemed to be a problem, and that\'s no longer an issue. Now TG will also wait for the server to come back up after being shut down before it\'ll start again, so it won\'t hang. So if you didn\'t download or don\'t want to download the new version of JA mod, then Temple Guardian would be the way to go to avoid those \"hackers\" who would take control of servers. ~AmosMagee

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96 downloads

Uploaded:02-24-2004

Temple Guardian

templeguardianv0.2r0.zip | 1000.75 KB

bandwidth). It has a list of partial name matches that if it finds it can auto-kick or auto-ban with custom messages. You could use it to kick offensive names or keep a particular clan tag banned too if desired." New Features: -Ignores color codes so you don't need to worry about colors when specifying matches. -Better error handling so less likely to crash if game server goes down. -Checks via secondary methods not just via an rcon status output, giving it the ability to capture exploiters using long normal names in front of their exploit names that would not usually show in rcon status. (Please note as a result, this tool is now only compatible with mods built upon the Vulcanus admin mod or Jedi Academy mod.) "For best use, you should allow name changes to occur unhindered. e.g. Not limit to one a minute etc. Although this will make you open to name change flooding (which can lag a server) it will help circumvent an additional rare exploit. This is totally your option of course. " Quotes From ~[NT]~WabbidWabbit. -SanosuKe

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371 downloads

Uploaded:02-17-2004

Trandoshan Jedi Sabers

trandoshan_jedi_sabers.zip | 678.84 KB

Turquoise The white saber is pretty cool, and probably the best one in the pack. ~Wolf

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39 downloads

Uploaded:01-20-2004

Ryoken Start-up Screen

start_up_screen_ryoken2.zip | 209.49 KB

screens is how I started skinning my self. This is Ryoken Y.’s first start up screen, yet unlike with other authors first work’s its remarkably complete. The actual design of the background is simple and resembles the model icons from Jedi Academy, but in blue. However the image is a poor quality and you can see where the colours are supposed to merge together but, don’t. The sound when you load the start up screen is easily my favourite thing about the start-up simply because it reminds me of EVA from Command & Conquer. Unfortunately the word ‘Star Wars’ doesn’t quite fit properly as part of it is covered by the bar (unsure of what it’s technically called) at the top ~Wolf New Buttons: No New Sounds: Yes New Image: Yes [/quote] The only thing changed in this update is Ryoken replaced the \'start\' sound with the one he originally intended to be in... which is odd as that was one of the elements Wolf really liked, as indicated in his review of this file. As a professional graphic designer, I do have a number of suggestions/comments about this file. 1) The colours just don\'t work. The deep red and yellow would go fine with the back ground, but the cyan just clashes like crazy! If you want to use a blue, I\'d suggest trying to pull a light blue from the background image itself. However, with the background being such a rich, dark blue where you have text, I personally would have done the text in white. 2) Layout of elements is poor. Nothing lines up and justification is out the window! Bring the \'Star Wars\' text down about 70 pixels or so, so it has the same amount of space between it and the title bar as it does between it and the left side. Line up \'Jedi Knight II: Jedi Outcast\' with the left side of \'Star Wars\'. This is called \'left justification\'. For your name at the bottom, either left or right justify this. You are currently center justifying it, and that rarely works with existing left or right justifications. Also raise it from the bottom a bit so it\'s half way between the buttons and the bottom. 3) I\'d get rid of the underlines you have on all the text, or expand the underlines into more of a visual theme. Only use one colour for all the underlines, and maybe try stretching them to the edge of the screen. Perhaps all the way to the right for one, then alternate and stretch that one to the left. Also the embossing on the text is too fine for the impact I think you were going for. The way it is now it looks more like an aliasing issue than an emboss. Don\'t be afraid to do a heavier emboss on the text. Good luck and I look forward to your next submission! :) New Buttons: No New Sounds: Yes New Image: Yes -ShroomDuck

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41 downloads

Uploaded:01-15-2004

Ryoken Start-up Screen

start_up_screen_ryoken.zip | 209.49 KB

is Ryoken Y.’s first start up screen, yet unlike with other authors first work’s its remarkably complete. The actual design of the background is simple and resembles the model icons from Jedi Academy, but in blue. However the image is a poor quality and you can see where the colours are supposed to merge together but, don’t. The sound when you load the start up screen is easily my favourite thing about the start-up simply because it reminds me of EVA from Command & Conquer. Unfortunately the word ‘Star Wars’ doesn’t quite fit properly as part of it is covered by the bar (unsure of what it’s technically called) at the top ~Wolf New Buttons: No New Sounds: Yes New Image: Yes

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614 downloads

Uploaded:01-09-2004

Louisville SluggerJK2

louisville_sluggerjk.zip | 1.26 MB

saber mod for JA, that he converted the baseball bat for JK2. This mod will replace your saber with a Louisville Slugger. It comes complete with the Louiville Slugger stamp on the side of the bat, and a few new sounds. The sounds don\'t exactly resemble that of a bat swinging - some sound like they come from sword mods. But it\'s better than saber sounds, I suppose. There is still a slight glow from the bat, but it\'s not too bad. It\'s a creative little weapon mod and I like it. :) ~AmosMagee

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567 downloads

Uploaded:01-09-2004

Halo 2 Startup Screen

halo2.zip | 398.97 KB

as soon as I tossed the file into my Install folder and started up my game, I was disappointed. As you can see from the screenshot, the name at the top is mostly cut off and then the buttons cover up the focus of the picture. Maybe if DarkSithMaster wants to hone his skills at startup screen making, he\'ll update this one and even try his hand at changing the look of the buttons and maybe even include some sounds! Good luck with your future projects! ~AmosMagee

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812 downloads

Uploaded:12-27-2003

Aqua Tripmines

aqua_tripmines.zip | 216.39 KB

the tripmine version has much thicker. The result? Hippy mines with a beam so obvious you\'d have to be George Bush to not see and recognise them. It\'s a color modified skin, basically, all you need to do it load up a Channel Mixer or Color Balancer et voila, any color of the spectrum you want. -WadeV1589-

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11610 downloads

Uploaded:12-19-2003

Jedi Academy Mod (1.5 win installer)

jamod_15_setup.zip | 4.85 MB

was supposed to be the last version of this great mod: Quote: -------------------------------------------------------------------------------- Michael B.K.A. cHoSeN oNe brings us the newest and final version of his mod. What wasn’t the last version supposed to be the last? Hmmm anyway on to the review. As always this mod is a server side mod and contains all of the past features plus more. Most if not all of the changes are for the admins and the person running the server. You can now ban a whole range of I.P. addresses, there is a new command that enforces the no force/no weapons even if terminator or empowered modes are on, there is a few new sound effects added to exploding body parts and the login of admins and much much more. Personal I like this mod and we run the 1.3 version on the ICoP server and plan on taking this mod for a test run. I suggest giving this newest version a download, most of the new commands will help out the admins and who doesn’t like sound effects LOL. Great job, only time will tell if this is the final version . Maddog Below is Amos’s review of version 1.3: Quote: -------------------------------------------------------------------------------- Jedi Academy 1.3 is the final version of this great mod - no really - it IS the final version. Seriously. This update is chocked full of admin commands and emotes and just all kinds of stuff. There are quite a few bug fixes and this is just the best mod out there for admin-ing servers. The gameplay remains the same, but now, like if you\'re in a duel on an FFA server, you can\'t use bacta, or emotes. Any sleeping or punished person cannot be killed - they can\'t even /kill - fabulous feature for admins trying to deal with lamers. Ooo ... and if a Padawan connects and there\'s already a Pad on the server, the one connecting gets renamed. And, and, and ... there\'s just so much here. Read the readme. Trust me ... you\'re going to need to read it. It\'s a freakin\' tome, but there\'s just so much there and every feature is just ... well, okay, I\'m gushing. But I love this mod. Remember, it\'s a serverside mod, so you don\'t have to download it to play at a server that runs it. ~AmosMagee -------------------------------------------------------------------------------- Below is a list of updates from the last version: Quote: -------------------------------------------------------------------------------- 1.4 - Updates · New IP Range Banning Admin Command ( mbanrange) · g_mAllowPowerups - Enforces the use of powerups when 1 or more (Except for ALL) force powers are disabled. · g_mDebugTerminator - Will enforce the \"Saber Only\" server rule and will allow no weapons other than saber upon it. · g_mDebugEmpower - Will enforce the \"No Force\" rule and will not allow empowered clients to have force. · g_mAllActivity - detects all activity by client when using the g_timeouttospec cvar, thanks Lee · bot_honorableduelacceptance - now available without cheats, default is enabled. · Spectator Followers can now be kicked, banned, etc. without affecting others. · mvstr - command that allows you to choose which map you want in the rotation, without disrupting the order. · mnextmap - executes next map available in rotation. · g_mAllowAdminMap - controls the mnextmap command usage. · g_mAllowAdminVSTR - controls the mvstr command usage. · g_mAllowTeamSuicide - allows clients to use the \\kill command when in team games. · Added Thunder sound effect to admin & knight login. · Added Explode sound effect to the mexplode admin command. · Most default settings that were in academy.cfg are now hardcoded into mod for faster and easier configuration. · jk2logbackup.pl - this is a perl script for BSD and Linux servers only, designed to archive your games.log file weekly. (written by neoE) · Minor Code Tweaks -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- So, though ChosenOne has promised time and again that the last update really was the last one, you can\'t really blame him for updating this one ... last ... time. He\'s removed over 60 cvars that just seemed to bog the thing down. Doing so has streamlined the mod, making it faster, the filesize smaller and it doesn\'t use as much RAM as before. One of the great things about JAR (for JA) is that Server Admins are able to pick and choose which commands they want their Admins and Knights to have. Chosen has included that same feature here, for those still playing JK2! He\'s also customized the aminfo command according to what level of admin you are, or if you\'re just a player. Two new little cvars were included to let you change the health regeneration of bactas and adjust the value of which the bacta regenerates your HP. I\'d say those are some decent updates for this mod and worth the download - especially with the removal of those cvars. Great job, as always, Chosen! ~AmosMagee

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4431 downloads

Uploaded:12-15-2003

Jedi Academy Mod (1.5)

jamod_15.zip | 286.53 KB

supposed to be the last? Hmmm anyway on to the review. As always this mod is a server side mod and contains all of the past features plus more. Most if not all of the changes are for the admins and the person running the server. You can now ban a whole range of I.P. addresses, there is a new command that enforces the no force/no weapons even if terminator or empowered modes are on, there is a few new sound effects added to exploding body parts and the login of admins and much much more. Personal I like this mod and we run the 1.3 version on the ICoP server and plan on taking this mod for a test run. I suggest giving this newest version a download, most of the new commands will help out the admins and who doesn’t like sound effects LOL. Great job, only time will tell if this is the final version . Maddog Below is Amos’s review of version 1.3: Quote: -------------------------------------------------------------------------------- Jedi Academy 1.3 is the final version of this great mod - no really - it IS the final version. Seriously. This update is chocked full of admin commands and emotes and just all kinds of stuff. There are quite a few bug fixes and this is just the best mod out there for admin-ing servers. The gameplay remains the same, but now, like if you're in a duel on an FFA server, you can't use bacta, or emotes. Any sleeping or punished person cannot be killed - they can't even /kill - fabulous feature for admins trying to deal with lamers. Ooo ... and if a Padawan connects and there's already a Pad on the server, the one connecting gets renamed. And, and, and ... there's just so much here. Read the readme. Trust me ... you're going to need to read it. It's a freakin' tome, but there's just so much there and every feature is just ... well, okay, I'm gushing. But I love this mod. Remember, it's a serverside mod, so you don't have to download it to play at a server that runs it. ~AmosMagee -------------------------------------------------------------------------------- Below is a list of updates from the last version: Quote: -------------------------------------------------------------------------------- 1.4 - Updates · New IP Range Banning Admin Command ( mbanrange) · g_mAllowPowerups - Enforces the use of powerups when 1 or more (Except for ALL) force powers are disabled. · g_mDebugTerminator - Will enforce the "Saber Only" server rule and will allow no weapons other than saber upon it. · g_mDebugEmpower - Will enforce the "No Force" rule and will not allow empowered clients to have force. · g_mAllActivity - detects all activity by client when using the g_timeouttospec cvar, thanks Lee · bot_honorableduelacceptance - now available without cheats, default is enabled. · Spectator Followers can now be kicked, banned, etc. without affecting others. · mvstr - command that allows you to choose which map you want in the rotation, without disrupting the order. · mnextmap - executes next map available in rotation. · g_mAllowAdminMap - controls the mnextmap command usage. · g_mAllowAdminVSTR - controls the mvstr command usage. · g_mAllowTeamSuicide - allows clients to use the \kill command when in team games. · Added Thunder sound effect to admin & knight login. · Added Explode sound effect to the mexplode admin command. · Most default settings that were in academy.cfg are now hardcoded into mod for faster and easier configuration. · jk2logbackup.pl - this is a perl script for BSD and Linux servers only, designed to archive your games.log file weekly. (written by neoE) · Minor Code Tweaks --------------------------------------------------------------------------------[/quote] So, though ChosenOne has promised time and again that the last update really was the last one, you can't really blame him for updating this one ... last ... time. ;) He's removed over 60 cvars that just seemed to bog the thing down. Doing so has streamlined the mod, making it faster, the filesize smaller and it doesn't use as much RAM as before. One of the great things about JAR (for JA) is that Server Admins are able to pick and choose which commands they want their Admins and Knights to have. Chosen has included that same feature here, for those still playing JK2! He's also customized the aminfo command according to what level of admin you are, or if you're just a player. Two new little cvars were included to let you change the health regeneration of bactas and adjust the value of which the bacta regenerates your HP. I'd say those are some decent updates for this mod and worth the download - especially with the removal of those cvars. Great job, as always, Chosen! ~AmosMagee

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95 downloads

Uploaded:11-27-2003

Lord of the Rings Start-Up Screen

lord_of_the_rings_start_up.zip | 795.8 KB

The background shows Aragorn on his horse, with a border of Elvish writing. When you open JK2, you hear the voice of Elrond. Click one of the buttons and you will hear either an orc scream at you, or the sound of a sword being un-sheathed. I\'m not one for things like this, but anything LotR tickles my fancy. That\'s why this start-up screen rocks! Usually these things aren\'t much of a change from the default start up, but this is definitely nice. Though Elrond\'s voice is slightly muffled, this is still worth downloading. ~Lord Griever~

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509 downloads

Uploaded:11-24-2003

Single Player Sound Conversion

sp_sounds.zip | 1.84 MB

and most if not all of the saber sounds have been changed. Some of the sounds are different enough for me to keep it in for a while, but that's only a small percentage of this file. My opinion is that you should try to focus on one idea, and build your mod around that. For instance, there's several mods out that make the game sound like the original trilogy. If you tried something totally different from the normal or movie sounds like you did with the alternate tenloss fire, it would probably be more popular. Good luck with your future endeavours. :) Technical Data: Pros: 1. Fun new sounds Cons: 1. Most of it's been done before. Rating: 7/10 JEDIofONE :mepimp:

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482 downloads

Uploaded:11-24-2003

Jedi Battlefield Duel Music

jbfsong.zip | 3.47 MB

small music mod by Darkesword. It replaces the standard duel music with a composition called \"Bury Me on the Jedi Battlefield\" by Shariq & Sadd Ansari. The song is slightly melancholy and thoughtful, a somber overtone to a players\' duel. This is a good mod in my opinion, as I like the replacement song. It reminds me of the slower or sad scenes in the Star Wars movies, like when a Jedi died. And it\'s nice to have something of this genre after all the upbeat \"I\'m gonna kick you butt\" duel music. Give it a try, and if it\'s not for you, please, edumacate yourself. ;) Technical Data: Pros: 1. Refeshingly unique. Cons: 1. None. Rating: 8/10 JEDIofONE :mepimp:

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1903 downloads

Uploaded:11-22-2003

Metal Bespin Skybox

metal_bespin.zip | 2.67 MB

the same thing all the time. What if all that needed to be changed was the sky to give it a bit more of a kick? iMetali chose to give Bespin a mountain range with a lake and a bright blue sky. This does look familiar to me, but I can\'t place it. So if you love Bespin, but hate that orange sky, download this little mod to get a more Naboo flavored Bespin Streets for your JK2 game. :) ~AmosMagee

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249 downloads

Uploaded:11-08-2003

Old Republic Pilot Replacement

sp-kyle-oldrepublicpilot.zip | 385.62 KB

thing for old Republic pilots, and you\'re itching to play JK2 through again, maybe this mod was made specifically for you! Keep in mind that this Old Republic Pilot will be replacing Kyle in your single player game and multiplayer. Which is why I included the specs here ... cause it affect multiplayer, even though it\'s a single player mod. :) Bot Support: No Team Colors: No New Sounds: SP no, MP yes (Old Republic Pilot, but only if you have that skin re-installed) ~AmosMagee

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1218 downloads

Uploaded:11-06-2003

Botupgrade 1.0

botupgradeoutcast.zip | 13.17 KB

playing against bots, and since I was such a n00b, the bots were definitely challenging enough. Now, not so much. Some of you guys still play JK2 with bots probably because you\'re on dial-up. So here\'s a mod made just for you guys! :D Darkseide modified several of the original botfiles including Chiss, Gran, Imperial, Reelo - among many others. They all have more taunts and bot attachments and are a bit more challenging. I played for a bit with these new and improved bots and they put up quite a fight. :) If you play with bots often, this might be worth checking out. Let us know how much of a difference you see. :) ~AmosMagee

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1111 downloads

Uploaded:10-17-2003

New Force Lightning Animation

lightningeffcts.zip | 1.18 MB

choices. The Destruction Ray emits a huge amount of red lightning when used. Ice Storm and Raging Flame are rather self-explanatory. There’s not all that much to this mod, but if you use lightning and are tired of the usual animation, one of these 3 may please you. But otherwise, meh, nothing all that special about this. The new animations are nice, but that’s about all. ~Lord Griever~

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2044 downloads

Uploaded:10-01-2003

Winamp Controller v2.0

winamp-controller.v2.zip | 78.96 KB

without having to exit the game at all. It\'s very easy to use, all you need to do is memorize the hotkeys and you can play, pause, move onto the next track, etc. Personally, I don\'t like Winamp 3.whatever, so I use 2.81. This program claims to work for all versions of Winamp. At the very least, I can tell ya it works for 2.81. :D So like, if you need a program to control your Winamp while playing JK2 or JA, this is a good one to get. This is an exe, but it\'s been scanned for virii, of which I found none. :) Why this is version 2 and I can\'t find the first version, I\'ll never know. There was one little bug I encountered, which had to do with the interface. If you use your mouse to click on volume - or volume +, they kinda are backwards. But using the hotkeys, they work correctly. Other than that, I found no problems with this program. Great work! ~AmosMagee

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620 downloads

Uploaded:09-28-2003

SP Sith Rodian

sp-kyle_sithrodian.zip | 428.21 KB

Rodian rep for me, I mean I\'m sure they aren\'t all like that, as a whole anyways. Obvoiusly they aren\'t actually, given the New game, Jedi Academy, well they can apparently be downright cool. I dunno, I suppose I\'ll just never really care alot for them. Anywho, here we have a single player skin conversion that exchanges boring old Kyle with a Sith Rodian. I assume that the sithlyness of this skin is determined by the Rodian\'s red eyes and taste for dark garb. While it\'s somewhat predictable, it\'s better than that bearded joker Kyle in his tan duds hopping about. Maybe if this mod was a bit more intuitive in the fine tuning department it would be really awesome. Just some more Sith like things added in. Anyways, I have to say that while I don\'t think I\'ll ever like Rodians much, this submission is worthwhile because as much as I really don\'t care much for Rodians, I care even less for that same old tan Kyle :P Still though there\'s nothing about this Rodian Skin that\'s new. This might not be for you if you feel like I do about Rodians, or you\'re just looking for something brand spanking new to add to the SP experience of Jedi Outcast. This is a weclome change to the Jedi Outcast regime, and although some little add ons and doo-dad\'s could have really made this shine, it\'s good all the same :D Rock on -=Sai-Wan=-

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2181 downloads

Uploaded:09-27-2003

New Briar Pistol Animation

newbriarshooting.zip | 6.21 MB

after I did a comparison, I did notice a few things. In the standard animation, the character holds the Briar with just one hand. With this mod, the character uses both hands to hold the gun, which would make more sense, \'cause you\'d get better control over the weapon, right? Sure, why not! Also, the player will now hold the gun up-right, as if always aiming, always ready to fire at something. Maybe I missed it, but the screen also shakes a bit when the alternate fire is used at full power. In my opinion, I really don\'t see the need for this type of mod. Being in the heat of battle, I doubt I\'d be thinking about how cool I looked when shooting my Briar pistol. I\'d be more worried about just hitting my target. :) And besides, not many people use the Briar anyways. I would pretty much only use the weapon if I didn\'t have any other ammo for other weapons, or if I simply didn\'t have any weapons at the time. But hey, if you\'re a stickler for perfect animations, then by all means, this animation corrects the defaults. The default animation looks like me running around my back yard with a Super Soaker, back in the old days. ;) The new animation looks how somebody who is trained with weapons should look. So go ahead and download this, and see what it does for you. ~Lord Griever~

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528 downloads

Uploaded:09-26-2003

Matrix Revolutions Startup Screen

matrixneoscreen.zip | 474.73 KB

you didn't know that, this file is not for you ;)). The text, and hover noise have not been changed, but when you click on Single or Multiplayer, you hear the voice of Morpheus before the game begins to load. With the upcoming release of the final movie in the trilogy, this little mod is great if you just want to whet your appetite for the movie whenever you launch JK2. Honestly, I had almost forgotten about the Matrix until I plugged in this new startup screen. Some kind of dedicated fan I am, huh? Moving right along, the quote from Morpheus that is used when you execute either Single or Multiplayer is quite appropriate, and the picture used as the background looks great, exactly what I would expect from of a high quality start-up screen. The only thing I would've liked to see to make this a complete mod, in my mind, would have been to change the text to the font used in The Matrix title, or at least enlarge the standard text to stand out a bit. But otherwise, this little mod is great, keep up the good work! :) ~Lord Griever~

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583 downloads

Uploaded:09-15-2003

Jedi Code

jedicode.zip | 156.71 KB

like how the author paid attention to the KOTOR game enough to put this code in. Anyways, good job! 7/10 ~ReVan~

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461 downloads

Uploaded:09-15-2003

Sotus 3.0

sotus_3.0.zip | 2.16 MB

anyway: [quote] If you think you\'re seeing similar screenshots on the site, that\'s because you probably are! Lee-Xai brings us Sotus, the latest in his Super Lightsaber series, but not much has changed from the last version. Actually, I didn\'t notice one difference. But hey, it STILL isn\'t mod compatible and STILL doesn\'t separate the effects into another PK3. But I\'m sure there is some kind of difference that I haven\'t noticed. [/quote] Lee-Xai has quite the imagination. :) He\'s created this saber mod, Sotus, or Saber of the Undestructable Sithlord. I would hope he\'s indestructible since his saber is made of a black hole! The hilt he included is a bit larger than most and is supposed to have a picture of a black hole on it. I don\'t see it, but okay. :) The core is a bit wider than the one we\'re used to that Raven created and it has an interesting design in it. Now here\'s a good example to why I don\'t like saber mods in general. I love the design in the core, it looks great in 3 of the 6 colors, but with the animations, it gets distorted, of course. That\'s what bugs me. The distortions are too distracting for me. The author went so far as to include mod compatibility for this saber mod, I\'m surprised he didn\'t also include new sounds for the saber. Then again, maybe that\'s best. Most sounds I hear for the saber that people include are usually too harsh, too loud. So, overall, I\'d have to say this is a decent saber mod. Nice for a little change if you want one. Oh, and be sure you read the readme. There\'s a little story there about the creation of this saber. As I said before, Lee-Xai has quite the imagination. :) ~AmosMagee

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265 downloads

Uploaded:09-14-2003

Las Vegas Troopers

las_vegas_troopers_by_mistamm.zip | 4.3 MB

Vegas troopers, very cool pack! First we have the hilts, which glow a pretty cool glow, either Yellow, Green, Blue, Purple, Red, and a default glow. Then we have a shadow trooper with a cooler black suit on, and it does not stop there! The Red version is really cool, looks like a computer with circuits and stuff :) Nice touch, then the blue model looks about the same, but with blue circuits :) Then the Storm trooper, is very similar to the shadow trooper, but still great job at making a plain stormy into something awesome, then the red model of this skin is again very similar to the last model but a storm trooper, the blue.. same thing. The Swamp Trooper is AGAIN very similar to the last two, but the red version instead has red speckles all over him, and the same with the blue, very good use of shaders for these mods! I will give this mod an 8/10 Very nice, I like the new saber hilts :) but next time try to make the skins allitle different from each other instead off all the same things, great job, keep it up! New Sounds-No Team-Colors-Yes Bot Support-Yes ~ReVan~

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1159 downloads

Uploaded:09-14-2003

Han Solo Shooting Animation

hanshootanim.zip | 6.21 MB

flaw I noticed, the animation doesn\'t take affect until after you shoot, then it makes the arm go a little higher and straight instead of lower and bent, this makes him also look sort of something like Superman when he flies :P. But however it does make it look sort of something like Han Solo when you look at the animation from the front of the model. This little mod is a pretty cool little mod for those who like the way Han Solo shto in that famous little poster from Episode 4, if you are one of these people, then get this mod! I will not be keeping this little mod however, I really don\'t like it. It was a good atempt overall, great understanding of the animation process, you know? But overall good job, 7/10 Keep it up! ~ReVan~

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358 downloads

Uploaded:09-13-2003

MistaKyle 3.0

mistakyle_3.0_d-lux_by_mistamm.zip | 3.03 MB

version, and also comes with some new saber which the only substantial difference is the core, which is turned to a similar color of the glow. Then he also replaces the console background with the all too famous Matrix Code that floats around, very neat ;) . Then he also adds a new loading bar for when you load up a map or join a server with a cool little green bar. Next we have some new saber hilt effect that makes it glow either Blue Red or Green, very nice effect. Then we have the skins, The Mist Kyle itself is a piece of Art, changed the old boring Kyle into something with nice red wings on his back! Then we have a new Jan, which is of poor detail, she now has a short Shirt and low pants on, and then she has a open part so you can see some well... Cleavage... Overall nice mod... I will not be keeping this in my base folder however, but still a good attempt, 6/10! New Sounds-Yes Team Colors-Yes Bot Support-Yes ~ReVan~

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1708 downloads

Uploaded:09-13-2003

Argon

argon.zip | 2.45 MB

no new sounds there was supposed to be Team colors from what I understand because when I put it in all I got was a head and then white and black. There is bot support at least so for all you people that don’t play with others or want to play alone then at least you can use the bots. The skin reminded me of R-Born for some strange reason. The plasticy thing is still really weird in my opinion. I am upset that it has no new sounds especially for a skin like this. He didn’t change much on the skin except for the face and the shader that was applied. On his face there are two really small blotches of green, but on the red and blue skins it’s just a plain face. The team colors are bad because I don\'t think he included the textures that were needed for the skin. The skin looks pretty decent. It was supposedly made for GooseBubble’s personal use, but then his friends said he should post it, good job GooseBubble’s friends :). Overall this skin is yet again a meh skin its nothing special, all he truly did was add a shader and put colors around it. Now it’s not a bad skin it just could have been better by adding team colors that work and then adding new sounds. Personally I wouldn’t download this skin unless you really want to get a new Dash Rendar skin. GooseBubble maybe you can make another version just this time with new sounds and all that junk. -XgamerX New Sounds: No (Reborn) Team Colors: No Bot Support: Yes

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2900 downloads

Uploaded:09-13-2003

Techno Duel Of The Fates Duel Music

dotftechno.zip | 3.72 MB

waiting for it to start and all of a sudden it went boom! I was like $!@#. It was loud, I really liked the song although it was really long. It has a really good piano line at one part of the song with some synth for the background. It was a typical techno song, but it was a good techno song. All you Star Wars and Techno lovers then you should really get this because its so upbeat and amazing. It is great quality and great music to listen to while dueling. The best part of the whole song is when it really starts moving. The song was about 4:08 maybe even more because I couldn’t tell where it ended because it starts up so fast. Even though it’s so good it didn’t help my fighting :(. One thing that was nice about this duel music was it was a good volume not too loud and not too quiet. Overall I enjoyed listening to the music, but I wouldn’t really use it for my duel music instead I would just use it to normally listen to. For all you Techno fans then go right ahead and download it, you will enjoy it. Personally I don’t think that duel music is really necessary, but if you think opposite of me then by all means go and get this duel music. SwordMaster good job I guess :), lets see some more of your duel music. -XgamerX

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162 downloads

Uploaded:09-13-2003

Kick Muck

kickmuck.zip | 3.63 MB

their music. Now, after 23 albums spanning nearly two decades, they’ve moved into Jedi Knight II: Jedi Outcast. The file’s author, Monsquaz, has taken one of their newest songs, “Kick Muck”, and made it the game’s duel and main menu music. Not a huge mod, but nice nonetheless. The song is upbeat and lively, very reminiscent of techno but with guitars and drums and no computerized stuff. I feel it makes for an excellent dueling experience, especially since the hum of the sabers blends well with the bass and the guitar. Every swing seems to only be accentuated by the music, while at the same time enhancing the music itself, almost like some sort of lightsaber symphony. It’s as if the band created this song solely for this purpose. At 5 minutes and 19 seconds, it is a little long, so don’t expect to hear the song in its entirety while dueling, but keep in mind that the longer you go the more exciting it gets. I imagine it would probably be really good for migration dueling, since that tends to take a while if done well. If you’re a fan of the artists or are looking for something a little more upbeat to give you that edge you need, give it a shot. -Daku

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393 downloads

Uploaded:09-13-2003

Original Duel Music

mcr_duelmusic.zip | 2.54 MB

those long duels that you and your opponent cant get a good hit. The music has an interesting feel to it, its not fully classical there is a lot of drumming in the background and it sounds sort of like a harp playing the melody. The best is the climax of the song where a lot is happening. I personally don\'t think you need custom duel music even though it makes your duels sound better :). One thing I liked about the music was its very calm for a long time. All I can really say about the duel music is that the beginning’ quality didn’t sound too good, but it might just have been my speakers. I don’t really think that duel music will help how you fight because when I tried this one and then the default duel music I actually won the same amount of wins and losses. Overall this is pretty good music to listen to while playing unless you hate duel music and just pop winamp up and listen to your winamp while playing. Chrono did a good job making this duel music it is perfectly done. Personally I wouldn\'t download this duel music because it is not really that spectacular, but I will say this, it is a great song to have in general. Well good job Chrono keep up the good work. -XgamerX

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524 downloads

Uploaded:09-12-2003

Luke\'s Son (Version 2, Part 2)

lukes_son2_v2.zip | 951.15 KB

download half a dozen skins just to play this mod. So, I played it without the required downloads. Everything I have to say about this mod could be summed up in one word: blah. However, I\'m not allowed to do one-word reviews. Sooooooo ... on with the ... um ... longer version of \"blah\". In spite of what the author says in his readme and I\'ll quote: [quote] You do not need to download the Mjade skin and the ANH luke skin.[/quote] What I found were a lot of image and shader errors for both. I\'m not really sure who the author intended to replace who with. This is called Luke\'s Son, but who is Luke\'s son? Is that who replaces Kyle? And so what if he does? There is no real storyline here. Nothing in the game has been changed. So why tease us with a title like Luke\'s Son and this tidbit of a story: [quote] Luke\'s son, Grif, is given a mission. Little does he know, that the mission is actually a simulation of Jedi Knight II. He joins Kyle, and boards the ship.[/quote] So he\'s WITH Kyle? Or he is Kyle? Meh. If you\'re curious still, then you go download the skins and these pk3\'s and tell me here if I\'m wrong about this mod. The only things that have been changed for this SP mod are the characters. And even then, the author makes YOU do all the work by downloading the appropriate skins. There are better replacement SP mods out there for those who are interested. Oh, one thing I did learn when I played this mod is that it is quite a challenge playing with an invisible Kyle! Or trying to saber an invisible Desann. HA! Better luck next time, gameking300. (And why this mod is in two seperate pk3\'s, I\'ll never know.) Oh, and here\'s the original review of the first version, by Maddog: [quote] gameking300 brings us a little SP mod entitled Luke\'s Son. Luke\'s Son replaces Kyle with the Alphan_Jijua’s A New Hope Luke Skin. This is only the first version and the author mentions a few minor problems, nothing that takes away from the gaming experience. This mod is called Luke\'s Son maybe he should’ve called it Luke’s Clone. The author in his second version might want to add some changes to the skin so they won’t look like clones. Not bad but I have seen better, right now I am kneeling in front of my PC praying for drastic changes in the second version. [/quote] ~AmosMagee

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634 downloads

Uploaded:09-12-2003

Luke\'s Son (Version 2, Part 1)

lukes_son_v2.zip | 926.42 KB

download half a dozen skins just to play this mod. So, I played it without the required downloads. Everything I have to say about this mod could be summed up in one word: blah. However, I\'m not allowed to do one-word reviews. Sooooooo ... on with the ... um ... longer version of \"blah\". In spite of what the author says in his readme and I\'ll quote: [quote] You do not need to download the Mjade skin and the ANH luke skin.[/quote] What I found were a lot of image and shader errors for both. I\'m not really sure who the author intended to replace who with. This is called Luke\'s Son, but who is Luke\'s son? Is that who replaces Kyle? And so what if he does? There is no real storyline here. Nothing in the game has been changed. So why tease us with a title like Luke\'s Son and this tidbit of a story: [quote] Luke\'s son, Grif, is given a mission. Little does he know, that the mission is actually a simulation of Jedi Knight II. He joins Kyle, and boards the ship.[/quote] So he\'s WITH Kyle? Or he is Kyle? Meh. If you\'re curious still, then you go download the skins and these pk3\'s and tell me here if I\'m wrong about this mod. The only things that have been changed for this SP mod are the characters. And even then, the author makes YOU do all the work by downloading the appropriate skins. There are better replacement SP mods out there for those who are interested. Oh, one thing I did learn when I played this mod is that it is quite a challenge playing with an invisible Kyle! Or trying to saber an invisible Desann. HA! Better luck next time, gameking300. (And why this mod is in two seperate pk3\'s, I\'ll never know.) Oh, and here\'s the original review of the first version, by Maddog: [quote] gameking300 brings us a little SP mod entitled Luke\'s Son. Luke\'s Son replaces Kyle with the Alphan_Jijua’s A New Hope Luke Skin. This is only the first version and the author mentions a few minor problems, nothing that takes away from the gaming experience. This mod is called Luke\'s Son maybe he should’ve called it Luke’s Clone. The author in his second version might want to add some changes to the skin so they won’t look like clones. Not bad but I have seen better, right now I am kneeling in front of my PC praying for drastic changes in the second version. [/quote] ~AmosMagee

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10920 downloads

Uploaded:09-05-2003

DCMoD v 1.1

dcmod.zip | 376.67 KB

of all a complete and unabridged help function, available in or out of the game. Personally, I think this mod could easily rival the JA mod, or at least be a good alternative. I was impressed by the intensive help file and the ease at which I could get questions or problems dealt with. I'd advise everyone to at least give it a try on their servers, and see which one mod is better. Download now! :D Technical Data: Pros: 1. Inclusive help and how-to. 2. No bugs (some visual distortions with certain functions due to game programming) 3. Lots of new or secret commands! Some of them were most fun...}> Cons: 1. N/A Rating: 9/10 JEDIofONE :mepimp:

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1660 downloads

Uploaded:08-25-2003

Enter the Matrix

enterthematrix.zip | 519.76 KB

Unsatisfied with the Matrix screen that was submitted here, Ash\'rak decided to create his own. Since he commented on the competition in his readme, I feel it necessary to compare. The Matrix start up screen that Ash\'rak refers to kept his design simple, even minimalistic. With as busy as Ash\'rak\'s background is on his start up screen, the font used for the words \"Jedi Knight II Jedi Outcast\" almost disappears in the code. I do like how he reskinned the buttons, and I also like that he kept a bit of the Star Wars feel with the \"Star Wars\" text on top. However, there\'s just something about this start up screen that seems dull to me. Overall I\'d say it\'s a decent start up screen, though I don\'t see a start up screen worth downloading without new sounds, buttons reskinned and having a great design. But if you\'ve been looking for a fresh Matrix start up screen, then here ya go. ~AmosMagee

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421 downloads

Uploaded:08-20-2003

Pirates of the Caribbean Startup Screen

piratesofthecaribbean.zip | 231.98 KB

text stating "Star Wars Jedi Knight 2 Jedi Outcast". Oh yeah, there aren't any new sounds, either. Well, I have to say that this is a tiny improvement from his last start up screens featuring Doctor Octopus from Spiderman (3 times! :) ) and The Lord of the Rings start up screen with Aragorn hidden behind the buttons :). It would be nice if Topp_matt could create some new buttons and adding some new sounds, rather than just creating a somewhat unprofessional looking bmp file for his next start up screen. I also suggest at least using an out of the ordinary font for the "Star Wars Jedi Knight 2 Jedi Outcast" text, maybe somehow relating the font to the theme. It would also look a bit cleaner if “Jedi Outcast” was aligned with the rest of the title. But I have to say, the creator is getting better at it, and who knows? Maybe next time you'll surprise us :). Nothing revolutionary here though, so if your in desperate need for a new start up screen, and have a deep interest in The Pirates of the Caribbean, then go right ahead and downloooaaddd! -ima007

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113 downloads

Uploaded:08-20-2003

Lord Of The Rings Start-Up Screen

lotr_returnofthekingstartup.zip | 242.64 KB

with a spear in his hand. The Aragorn picture was already used in another start-up screen. There was a problem with the start-up screen and that was the Aragorn picture is covered up by the buttons. There are no new buttons and no new sounds, which is very disappointing. The problem with all these start-up screens is that the people who make the start-up screens don't make the pictures, all they do is make the pictures fit on the start-up screen. The look of the text is kind of strange to look at because it is separated instead of having it all together Overall this Start-up screen is quite plain, but the good thing is that you have something different to look at. So for all you Lord Of The Rings fans this is the start-up screen for you, unless you like one of the others. I was really disappointed to see that there were no new sounds or new buttons. Maybe Topp_matt can make another version with all those things included. -XgamerX New Sounds: No New Buttons: No

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215 downloads

Uploaded:08-16-2003

Spiderman 2 Startup Screen

spiderman2_startup_screen.zip | 363.28 KB

really need three of the same image kinda haphazardly thrown together into a startup screen for JK2? I certainly don't. And really, that's all this is, is three pics of Doc Ock. There are no new sounds, the buttons haven't changed and there's just no real design changes at all. Am I being harsh? Meh. I'm being ... apathetic. I've never understood the point of a startup screen. How long do you actually spend time looking at it? You start it up, click a button and then you're like, playing. So you spend a total of 2.3 seconds staring at the screen? Bah. I say leave it as it is and don't bother downloading a startup screen at all. But, that's just me. If you're a huge fan of all things Spiderman and must have this startup screen of Doc Ock, then by all means, download it! ~AmosMagee

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2198 downloads

Uploaded:08-13-2003

MiZiK\'s Animations

mizik_anims_20.zip | 17.46 KB

animations, and you change the way the saber moves through the air, which means that you end up completely transforming the game. This might appeal to some folks; God knows that there are a ton of folks out there that love JediPlus for its extra stances and new saber moves and whatnot. Unfortunately, it just doesn\'t appeal to me. That makes reviewing a mod like this, while remaining completely objective, a very, very difficult task. So, here\'s my solution: I\'m going to look at this mod as though all that was changing were aesthetics; as if the gameplay doesn\'t change a whit. If that were the case, the mod\'s actually pretty nifty; the new blue stance has you holding the hilt high over your head (but DAMN, even [i]my[/i] arms were getting tired after a few minutes play); the new yellow stance is actually pretty close to the original (though there are some subtle differences); and best of all, the new red stance idle position looks like a batter getting ready to swing. The problem with the idle stances is that when they combine with the bow-legged look of the legs, things feel instantly out of place. Where as the split fore-and-aft stance of the feet seems to make sense with the normal stances, in the mod they look a little... [i]released[/i]... if you get my drift. The walking animation\'s been altered, so that, when you\'re playing as a male model, you no longer look like a transvestite; the feminine stalk is gone. On the other hand, the new walk looks like you\'re carrying a soccer ball between your thighs -- the design of the models makes it look as though the male models have hips, and males should NOT have visible hips. It\'s a toss-up; you end up trading one slight downside for another slight downside. The walk is admittedly, however, a refreshing change. Then there are the moves. Ahh, the moves. Annoyingly, all the basic swings and slashes seem to be identical to their base brethren. This is fine, except for the case of the red stance swing; with the hilt held in a batter\'s position, you REALLY want to start swinging at baseballs, and you just can’t. As far as the special moves go, you\'ll recognize them if you\'ve played JediPlus. The same thing goes for the rolls and JediMoves. The problem is, folks, that it\'s not just aesthetics that are changed; it\'s gameplay. The blue lunge is now a whirlwind attack, and the red is the same thing but has you spinning the other way around. Distances are modified, damages feel as though they\'re different; it\'s an entirely new gameplay experience. The thing is, it\'s almost TOO busy. There\'s TOO MUCH movement, TOO MUCH change, to feel homely. Instead, the sense of awkwardness just never seems to leave. But then again, that\'s just me. The bottom line? You\'re reading an undeniably biased review. So just download it, for God\'s sakes, it\'s certainly small enough. See what it\'s like for yourself. Like it? Great! Don\'t? Okey-dokey. Fine with me. Just leave me some garlic bread when you leave. And no, that last line isn\'t supposed to make sense. Stop laughing at my insanity; it\'s inborn. I mean... Damnit. New Textures: It\'s an animation mod. New Sounds: It\'s an animation mod. New Maps: It\'s an animation mod. New Models: It\'s an animation mod. New Skins: IT\'S AN ANIMATION MOD! New Animations: Hey, yeah! - Dan \"ViperEye\" Tennant

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956 downloads

Uploaded:08-11-2003

Aidy’s Styles

aidys_styles.zip | 251.7 KB

stances, kick, and the knock back animation. This mod features the qvm file from the jedimoves20.pk3 made by Master D-Ley Amas. Not bad but its been done before. At first I couldn’t get the file to work then I read all of the readme and it says [quote]For some reason on my PC putting the pk3 in base don't do jack, it may, however work for you. Instead, I put it in my mod folders (omni&jediplus) and it works fine when playing a mod game.[/quote] I had the same problem but followed the instructions and it worked. Not bad could’ve been a little more original but that’s just my opinion. Maddog

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1770 downloads

Uploaded:08-05-2003

The Storm Trooper \"Officer\" Patch

stormie.zip | 15.44 KB

server and give a different variety. Nothing new was really done here and the author admits that and doesn’t take any credit. Download this if you think you need a little change from the ordinary MP Stormtroppers. Maddog Below is an excerpt from the author’s email: [quote] I can hardly take any credit for this. This is merely a skin & surf file allowing use of the \"Officer\" StormTrooper from JK2 SIngle player in Multiplayer. I simply wanted to add a little variation to the Stormie bots on my server. Nothing fancy here. For good measure, I threw in an icon and a couple bot files that should ensure all Troopers work cooperatively (they won\'t shoot at each other). There aren\'t any custom sounds or team variations, as I didn\'t need any. Besides, IMHO red and blue StormTroopers look silly. -Kaia[/quote]

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999 downloads

Uploaded:08-04-2003

BoL_Stryke (Hilt and SP conversion) and Aaron Smith (Kick@$$

sp_plo_kloon.zip | 644.33 KB

seems that the Author made this mod because he loves Plo Kloon and is trying to get us to post the new model that the author has yet to submit to us. I never really liked SP mods and don’t understand the sense of making one. I think monkeys in experiment labs could make this kind of mod and really require no more then an hour at the most. I, like the Author like Plo Kloon and the new model of him used but as I have said these mods don’t really make any sense. Great job compiling other peoples work. Maddog

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369 downloads

Uploaded:08-04-2003

Luke's Son (version 1.0)

lukes_son.zip | 771.22 KB

problems, nothing that takes away from the gaming experience. This mod is called Luke's Son maybe he should’ve called it Luke’s Clone. The author in his second version might want to add some changes to the skin so they won’t look like clones. Not bad but I have seen better, right now I am kneeling in front of my PC praying for drastic changes in the second version. Maddog BTW These last two pics were sold to me by a spy from Yavin 4.

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1316 downloads

Uploaded:08-04-2003

Futuristic Saber Sounds v1.0

futuristicsabersoundsv1.0.zip | 700.31 KB

effect. Personally, I found this very creative. It\'s been a while since I heard any new sounds, and these where a refreshing change from the washed out ones in JK2. I recommend immediate downloading. :) Technical Data: Pros: 1. Nifty \"remixes\" of Star Wars saber sounds Cons: 1. None. Rating: 8/10 JEDIofONE :mepimp:

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930 downloads

Uploaded:08-03-2003

Mista Kyle MK2

mista_kyle-mk2.zip | 2.15 MB

and a red transparent saberhilt shader. Here's Prom's original review: [quote]Imagine if Kyle Katarn, after completely ridding the galaxy of the dark forces, and finally "finding himself", decides to join the local Mos Eisley chapter of the "Hell's Angels". Well imagine no more! MistaMM gives us "MistaKyle." This re-skin of Kyle attempts to give him that "bad to the bone" look. He's suited up in full leather, and sports some wicked sunglasses. This outfit looks good ... however I think that Kyle’s physical appearance in general makes him look a little too much like a pretty boy. The feathered hair, and perfectly trimmed beard makes me question him. In my opinion he needs the full beard and maybe a scar or some cuts. Something to say, this is "post bar fight Kyle" and not "Kyle goes to Wilson’s Leather" week. But i do commend MistaMM on the outfit. Jacket looks great and matches his pants and boots nicely enough to make big momma Katarn proud. I am curious about the "things" on the front of his jacket. They resemble flowers to me. Now don’t get me wrong I have my own delicate sensibilities, but once again I ask .. what are we going for here? Let's get away from pretty boy Kyle and slap some flaming womprats on the front! Personally, nothing makes me happier. Download Factor: A clean looking skin that sticks to the Star Wars genre is always going to win points with me. But to improve I think the addition of a "tougher" taunt would improve this skin overall. The included taunt cuts off a bit too early. Also adding team support is always a plus. If you're one of those jedi that’s into leather wearing bots ... well you're in luck! Here’s one to add to your collection. The file size is not large and that is a plus. Overall this skin is good, but it's definitely not a "must download." Best of luck to you in future skinning MistaMM.[/quote] This was a fun little mod, although the Mark 1 didn't do much for me. Also, when you play the SP version, enable cheats and chage your sabercolor to red, because it looks better with the saber hilt. Keep up the good work, and bring us a Jan mod to go with it. :) Technical Data: Pros: 1. Great looking skin! Now all we need is a Harley hog! :D Cons: 1. Don't really like the Mark 1, and it didn't really go with the idea. Try using one of Lord Hatrus's weapon mods, like the CKC .357 Magnum. Rating: 7/10 JEDIofONE :mepimp:

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1983 downloads

Uploaded:08-02-2003

Episode II Blade conversions

ep2blades.zip | 14.54 KB

lightsaber glows into glows closer to that of Episode II. I've seen pretty much every blade modification out there, and by far this is my favorite. Hopefully TimK decides to do more for the community, especially when JKA finally hits the shelves. - Chrono

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141 downloads

Uploaded:08-01-2003

Duel Saber Luke Startup Screen

duelsaberlukestartup.zip | 230.59 KB

surrounds him. And two very skinny sabers flanking either side of Luke. This is a decent start up screen for a first-timer. Though I\'m not fond of the sabers ... they just seem too slim to me and the symbol almost disappears behind the buttons. I also think it would\'ve been nice to have the buttons reskinned and maybe some new sounds added. Maybe there will be a second version? ~AmosMagee

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2717 downloads

Uploaded:08-01-2003

Original Triligy Remix

originaltrilogyremix.zip | 3.22 MB

Lando with Han Solo, Tavion with Vader and Desann with the mask less Vader. This is a plain and simple mod that does what it claims to. This mod comes with no installation instructions so if you aren’t sure, create a folder in your GameData folder entitled original trilogy and place the file in there and load it up in the SP menu. Not a bad mod it leaves a little to be desired in my opinion. Download this file if you want to play the SP version of the game with Original Trilogy models. Please send a better readme with your work next time. Maddog BTW [quote] Title: Original Trilogy Remix Author: tFighterPilot PS: If madog is reviewing my file again, please be a bit more nice, it realy hurt me last time.[/quote] When I give a review I just tell the reader what I think of the certain file. No hard feelings are intended, so I apologize if I hurt your feelings.

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288 downloads

Uploaded:07-25-2003

MiZiK's Animations Pack

mizikanimations.zip | 9.41 KB

kind of disappoints. Not in a bad way, since the rolling is now cooler with cartwheels and butterflies. Unfortunately, the stances could use a little work. The red stance is great (replaced with Desann's) in appearance now, but the yellow and blue stances are a bit out of...well...place. The blue stance puts the saber right through some heads of player models, and the yellow stance looks unnatural. Download it if you like animation mods, otherwise, hope the author releases a v2.0 and satisfies us all ^_^. * Note: I do like it, outside of the yellow and blue stances. - Chrono

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138 downloads

Uploaded:07-25-2003

LCARS Jedi Knight II Startup Screen!

lcarsstarup.zip | 152.37 KB

screen that is complete with mouseover sounds. The author based this startup screen on the LCARS computer net seen on various Star Trek shows and movies. While this is more complete than most startup screens we see, it would\'ve looked much better had the buttons been modified as well. Other than that one little point, this is a good lookin\' startup screen and perfect for Star Trek fans who want a new look. ~AmosMagee

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433 downloads

Uploaded:07-24-2003

Silver Spiked Hud 1.1

silverhudredone.zip | 129.99 KB

Yeah. Okay, so compared to the original HUD for JK2 Caladien's is much more interesting. Large spikes adorn the edges of the dials and the red lines across the face of each one are more prominent. The new version compared to Caladien's old version really isn't all that different. In fact, I would prefer the red lines less noticable, like in the original HUD he created. But I definitely like the spikes in his newer one better. So like, good job there, Caladien. :) ~AmosMagee

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34220 downloads

Uploaded:07-23-2003

Jedi Academy 1.4

jamod14.zip | 285.5 KB

mod and contains all of the past features plus more. Most if not all of the changes are for the admins and the person running the server. You can now ban a whole range of I.P. addresses, there is a new command that enforces the no force/no weapons even if terminator or empowered modes are on, there is a few new sound effects added to exploding body parts and the login of admins and much much more. Personal I like this mod and we run the 1.3 version on the ICoP server and plan on taking this mod for a test run. I suggest giving this newest version a download, most of the new commands will help out the admins and who doesn’t like sound effects LOL. Great job, only time will tell if this is the final version ;). Maddog Below is Amos’s review of version 1.3: [quote] Jedi Academy 1.3 is the final version of this great mod - no really - it IS the final version. Seriously. This update is chocked full of admin commands and emotes and just all kinds of stuff. There are quite a few bug fixes and this is just the best mod out there for admin-ing servers. The gameplay remains the same, but now, like if you're in a duel on an FFA server, you can't use bacta, or emotes. Any sleeping or punished person cannot be killed - they can't even /kill - fabulous feature for admins trying to deal with lamers. Ooo ... and if a Padawan connects and there's already a Pad on the server, the one connecting gets renamed. And, and, and ... there's just so much here. Read the readme. Trust me ... you're going to need to read it. It's a freakin' tome, but there's just so much there and every feature is just ... well, okay, I'm gushing. But I love this mod. Remember, it's a serverside mod, so you don't have to download it to play at a server that runs it. ~AmosMagee[/quote] Below is a list of updates from the last version: [quote]1.4 - Updates · New IP Range Banning Admin Command ( mbanrange) · g_mAllowPowerups - Enforces the use of powerups when 1 or more (Except for ALL) force powers are disabled. · g_mDebugTerminator - Will enforce the "Saber Only" server rule and will allow no weapons other than saber upon it. · g_mDebugEmpower - Will enforce the "No Force" rule and will not allow empowered clients to have force. · g_mAllActivity - detects all activity by client when using the g_timeouttospec cvar, thanks Lee · bot_honorableduelacceptance - now available without cheats, default is enabled. · Spectator Followers can now be kicked, banned, etc. without affecting others. · mvstr - command that allows you to choose which map you want in the rotation, without disrupting the order. · mnextmap - executes next map available in rotation. · g_mAllowAdminMap - controls the mnextmap command usage. · g_mAllowAdminVSTR - controls the mvstr command usage. · g_mAllowTeamSuicide - allows clients to use the \kill command when in team games. · Added Thunder sound effect to admin & knight login. · Added Explode sound effect to the mexplode admin command. · Most default settings that were in academy.cfg are now hardcoded into mod for faster and easier configuration. · jk2logbackup.pl - this is a perl script for BSD and Linux servers only, designed to archive your games.log file weekly. (written by neoE) · Minor Code Tweaks[/quote]

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1088 downloads

Uploaded:07-20-2003

EpII Fuzion Blades

epiifuzionblades.zip | 1.2 MB

mod that changes the glow around the saber blades to achieve somewhat of a layered effect. Each saber’s color is enhanced by a different colored core. My personal favorite is the purple saber with red blur core. Nice looking with this effect. The blades themselves look clean and little bit slimmer to me than the default ones. This also has nice custom sounds. They were also cleaner sounding, as if the saber were “thinner.” Author indicates that included is support for “Tck Jedimod.” Download Factor: Nice effects and no bugs in testing. I like this enough to call it a keeper. Features: Added effects to sabers New sounds for sabers Happy gaming – Prom

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1100 downloads

Uploaded:07-19-2003

Cannon Bot Mod

cannonmod.zip | 388.66 KB

cussing at the ATST’s in sp like I did, here’s your chance for revenge! Muahahahha! Cannon Bot Mod adds the ATST side mounted turrent model to the selectable weapons Kyle has to chose from. However, I was unable to switch to this gun when holding my saber. I was required to switch to a gun first then hit my bind for the turrent. Also, I lost the weapon if I scrolled away from it by accident. Not a huge deal just some minor bugs. The only other thing I though was odd was that the gun is not viewable. So Kyle looks like he’s holding nothing in his hands. Regardless, if you like blasting the crap out of things with endless ammo, then here ya go! Even though you can’t see the model, I think the point get across here. Download Factor: I tried this mod out, shot about 100 rockets off, and left. I suppose that IF you’re into heavy firepower with endless ammo then this mod is for you. If not, you can live without this one. Features: New Weapon for SP Happy gaming - Prom

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184 downloads

Uploaded:07-14-2003

Terminated Jedi Startup Screen

terminator_startup.zip | 1.45 MB

collage of the terminator endoskeletons with a fiery background with red lettering. The second is of Arnold standing next to the truck with a shotgun and red and yellow lettering. The last one is a close up of the eyes of a terminator endoskeleton with the same lettering as the first. To top it all of a few new sounds were added. This is a great assortment of startup screens with sounds, although the sounds aren’t that loud. My favorite is the one with the collage of the endoskeletons, just looks wicked. Great job, a nice variety for all of the Terminator fans out there. My only suggestion is that if you use this back up the original files so you can replace them when you are finished using these files. Maddog

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1097 downloads

Uploaded:06-30-2003

Chairwalker\'s_Droids

chairwalkersdroids.zip | 741.5 KB

The author also added The Jedimaster Mod and Xeter-Sabers mods to start you and Jan off with sabers and level three force powers. This was a pretty fun mod and makes me want to actually play the SP version of the game again. I also liked the addition of the Jedi Master mod, I hated waiting to get the saber in SP. I think we could’ve done without the silver saber but I guess it goes with the Mech’s skin. An overall good compilation of other peoples work, keep on modding. PS the second screenshot is what happens when you don’t have the two models in your base, so if you download this make sure you have them. Maddog

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1237 downloads

Uploaded:06-24-2003

Supersaber v. 3.50

supersaberv350.zip | 401.77 KB

electric outline. Nice update if you enjoyed the original you will like this one even more. Compare the screenshots to see the difference you will be happy. Maddog Below is my review of version 3.00: [quote]Lee-Xai brings us the latest version of his saber mod. In Supersaber v. 3.00 the author has completely changed the sabers core and added a new tail (not sure what that is). The core comes to a point at the top and further down the blade it indents and comes to points on each side of the core like wings. While swinging the saber around the outer glow seems to have a lightning outline around the trail. Overall I like this mod with the exception of the lightning outline around the saber trails. I couldn’t find any of the older versions of the mod on our site to compare this to but the readme explains the difference. This saber reminds me of a Sith saber, so all of you Jedi stay away . Pretty nice file keep on modding. Maddog[/quote]

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372 downloads

Uploaded:06-21-2003

Mace SaberZ

mace_saberz.zip | 56.28 KB

mod. The lack of core bothers me... and the moving serrated edge is kinda... I dunno... irritating to me. And when you swing, it seems to revert to the original saber, until the swing ends. It was a good attempt though, kudos for that. Ultima

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1407 downloads

Uploaded:06-19-2003

Matrix Code Shader

matrixcodeshader.zip | 600.51 KB

about this file? It looks like the Matrix code. And it's a shader. So, it is what it is and it looks good. So, good job! ~AmosMagee

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979 downloads

Uploaded:06-16-2003

Gran and Rodian TC

granandrodiantc.zip | 13.65 MB

much more. The author doesn’t know of any bugs and I didn’t notice any nor did I play long enough to care. This is not a total conversion as you would think by reading the file name. I personally find this mod to be useless and lacking of originality. Well all I can say is if this is your cup of tea; it’s a big cup at 13.6MB. Good update just not my cup of tea. Maddog Below is Asty's review of the last version: [quote]tFighterPilot’s has updated his Gran and Rodian SP conversion once more. For the original review, please go here. The following changes have been added: Quote: -------------------------------------------------------------------------------- What's new: I fixes some bugs in this mod, and changed a lot of text (Objectives and in game), but not the subtitles. Note: The text changing would only work in the english version, because I don't know french or german. Replacements: Kyle-Gran Jan-Rodian Stormies and other impirials-Wookiees with different skins Jedi-Gamorrean Jedi Trainer-Trandoshan Reborns-Yareal Poof with different skins Shadow trooper-Tuskan Raider Luke-I'm your father J/K-Reborn Rodian-Jedi Weequay-Jedi Trainer Gran-Yoda Trandoshan-Rebel Bespin cop-Battle droid Rebel-Battle droid with different skin Chiss-Lando Lando-Chiss Tavion-Jan Desann-Luke -------------------------------------------------------------------------------- This is a cool mod if you want something new for your SP playing. I found it to be enjoyable to play. Astyanax[/quote]

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575 downloads

Uploaded:06-16-2003

Supersaber v. 3.00

supersaberv300.zip | 359.98 KB

at the top and further down the blade it indents and comes to points on each side of the core like wings. While swinging the saber around the outer glow seems to have a lightning outline around the trail. Overall I like this mod with the exception of the lightning outline around the saber trails. I couldn’t find any of the older versions of the mod on our site to compare this to but the readme explains the difference. This saber reminds me of a Sith saber, so all of you Jedi stay away :). Pretty nice file keep on modding. Maddog

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277 downloads

Uploaded:06-11-2003

Alttrooperskin

alttrooperskin.zip | 1.25 MB

things to say. As she so eloquently put it -- and I\'m sure I\'m paraphrasing here -- \"there\'s only about a million things you can say about a Reborn skin, and we\'ve done then all three times over.\" I\'m certain she was lying, but I was also a little worried: what would I do when such a skin came across my monitor? Let\'s find out. The very originally named \"Alttrooperskin\" (don\'t step in the sarcasm, folks) doesn\'t strive for all that much. It comes with two separate color variations of the Stormtrooper, both of which are direct recolors of the Stormtrooper team skins, evident by the obscene amount of scrapes and scratches that Raven threw in because they couldn\'t think of anything else to add. The very annoying thing about this little pack is that each .pk3 alters the generic white Trooper skin completely (in both single- and multiplayer), and they\'re incompatible with each other. In short, it means that if you have an insatiable craving for neon green or vomit orange on your Stormtrooper, you can fix the problem very quickly, but you don\'t ever get to see the white Trooper skin again -- unless you delete the .pk3, of course. The skins themselves aren\'t half bad, but all they ARE recolors. The author literally took each .jpg, pulled it into PhotoShop (or PhotoPaint, or whatever photo-editing utility you want to say he used because you use that utility, and as we all know, the utility that YOU use is the best), selected the ENTIRE IMAGE, and changed the hue/color saturation. For those who haven\'t used PhotoShop, it boils down to about 30 seconds per skin: a grand total of one minute for the development of this submission. In addition, one starts to believe that the reason this is a skinmod and not a standalone skin is because making a standalone requires the addition of botfiles and all that nasty stuff -- although, admittedly, that would disallow the skin from being used in singleplayer. Now, the author fully admits to us in his readme that this is his first skin, so I\'m inclined to cut him a little slack. The character portraits are okay (they aren\'t original, but are rather recolors of the original Stormtrooper\'s portrait, which means that they don\'t have all the scrapes in the picture that they have in-game), and the skins don\'t really look half-bad. Luckily enough, the only way you can really go wrong with a recolor is if you pick a bad color. Of course, I\'m still trying to figure out why he chose orange. The Bottom Line: They aren\'t bombs, but they aren\'t pretty gardens of flowers either. A new developer\'s first skin, and one that, due to the fact that they edit the original Stormtrooper completely, can be used in singleplayer. It\'s a very simple minimod, and it doesn\'t crash and burn in what it tries to do. I guess I\'m just starting to wish folks did more with their skins than recoloration and submission. Oh, and by the way, you now have your answer: you can review almost anything if you\'re long-winded and as uninteresting as carpet lint in the kitty corner. Who\'s up for round two? Bot Support: NO New Sounds: NO Team Colors: NO - Dan \"ViperEye\" Tennant

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769 downloads

Uploaded:06-10-2003

White Electro-Repeater

whiterepeater.zip | 209.42 KB

even the look and feel of the projectiles themselves are identical to their base JK2 counterparts. However, as I\'m not the one that makes the rules, I\'ll just nod my head along and say \"okay\" and load this into the JK2Files.com database as a weapon mod. At any rate, as far as weapons skins -- I mean, mods -- go, this one doesn\'t seem all that bad. For some reason, both the Bryar Pistol and the Heavy Repeater are modified, as supposed to just the heavy repeater; I assume this is because both look to the same file for their muzzle flash, which is unfortunate, but isn\'t the author\'s fault, so I won\'t call him on it. The effect itself is sort of cool, although I couldn\'t help but be distracted by the bright electricity. The problem with it all is that I keep expecting for there to be some sort of new sound to go along with the muzzle flash, and I keep getting disappointed, every single time I squeeze the trigger. The file SCREAMS for new sound effects. So, when it comes down to it, this is really just a skin for the Heavy Repeater, and in that regard, it really doesn\'t do all that well. There appears to be no fine detail overlaid on the white segments of the rifle. Put simply, it\'s as though someone ripped a piece out of a plastic bathtub and molded it over the frame of the Repeater. The details that ARE there are leftover from the original skin, and even then are blurry and choppy and fuzzed out. I think it\'s time we all stepped back and thanked the Lord of the Files for that great addition to game skinning -- everyone say it with me now -- antialising. The Electro-Repeater is in desperate need of some loving. The Bottom Line: It\'s a nice change from the standard, but the electricity is simply a little too distracting to be of serious enjoyment. I\'d suggest, to anyone that downloads the file, that they head into the .pk3 and remove the weapon flash effects and just keep the white skin. As basic as it is, it does give you a really clean feeling, and there\'s nothing more important when you\'re fragging your buds then making sure your rifle barrel stays clean and polished. And yes, I\'m kidding. The most important things to keep polished are your shin guards. New Fire Effects: YES New Weapon Skins: YES New Weapon Sounds: NO Affects Gameplay: NO - Dan \"ViperEye\" Tennant

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1189 downloads

Uploaded:06-08-2003

Darzee Mardo

darzeemardo.zip | 902.96 KB

lowdown: The .pk3 is setup to replace the generic Kyle and saber models and skins in the singleplayer game, and, subsequently, modifies the multiplayer experience in the same areas; as anyone who enjoys gaming both online and offline should know, it should be moved out of your base directory before you get on with your friends. The saber hilt has been replaced along with the skin, and while the two models and skins do go together, a separate .pk3 for the saber hilt and blade color, with the option to use or not use the saber, would have been a welcome addition to the package. As far as the skin itself goes, it's nice and solid. Clean, polished, fresh, and enjoyable, he face is especially well done, with the eyes piercingly stunning. My one qualm with the head would by the lack of flow from the hair down to the forelock; there's very little in common between the one and the other, and at close range one gets the impression that he's wearing a wig over a small patch of hair on his forehead; an effect that may look slightly out-of-place in cutscenes. As far as the saber goes, it's simply beautiful. If you're into varying your weapon's look, it's really not a bad alternative at all. The bottom line is that it's a beautiful skin, one that obviously took effort. It isn't flashy, but feels more grounded, not altogether out of the universe. A singleplayer mod, and a nice one at that, I look forward to the possibility of Amote adding team skins and releasing it at a multiplayer download. Bot Support: NO New Sounds: NO Team Colors: NO - Dan "ViperEye" Tennant

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746 downloads

Uploaded:06-05-2003

Official JoR Clan Crosshair

jor_crosshair_swirl.zip | 2.98 KB

dot in the center and one without. So if you\'re in the [JoR] clan, you should probably download this, since it\'s, like, official and stuff. Or if you just really like swirly, white crosshairs. I think it looks good and I don\'t really have any suggestions. Oh, except maybe, you should offer it in other colors? Or maybe do a larger pack next time of different crosshairs. At any rate, good job. ~AmosMagee

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749 downloads

Uploaded:06-02-2003

Mace_Lightning

mace_lightning.zip | 31.87 KB

two is that version two has a new hand flash. The final version has more of a realistic lightning look to it. The best part about this mod is the variety of choices you have to choose from. I am not really one for lightning mods but the force one is pretty good, not as good as the original game one but its pretty good. Great work I hope to see more of your work. Maddog

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31 downloads

Uploaded:05-27-2003

Tusken

tusk00.zip | 373.03 KB

original file or this will overwrite them. Simple but very affective, which is probably why I like it. I like the idea that the sounds were changed as well making this a little more then a startup screen. My only suggestion would be to change the text colors and the little borders other then that this is a great replacement. Great work keep on moding. Maddog

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369 downloads

Uploaded:05-24-2003

Corellian MI2 Skin

corellian_mi2.zip | 5.02 KB

set...I am quessing this was intentional? At any rate, the author says it best in this case. Quote: ------------------------------ This skin uses existing textures from the game to replace Kyle\'s single and multiplayer outfit with one that has a Corellian/Mission Impossible 2 special agent sort of feel to it, but still retains the feel of being Kyle\'s outfit. The result is a .pk3 file that is small in size (2 KB) and should not slow down the frame rate. This mod also replaces your default Kyle in multiplayer. Team colors for MP are included, which are the same as the red and blue single player versions. ------------------------------ Personal Notes: While I don\'t play the SP mode of the game any more, and never use kyle, this was none the less an interesting alternative to the standard and quite boring \"brown outfit\" version of Kyle. Nice work Patrick, always good to see a fellow helping his mates out. Bot Support: YES/NO (Kyle still?) Team Colors: YES/NO (Kyle still?) New Sounds: YES/NO (Kyle still or reborn?) ~LordWraith~

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11493 downloads

Uploaded:05-23-2003

Jedi Academy Mod (1.3)

jamod13se.zip | 284.16 KB

time in VS.NET. Worr Sonn's original review is as follows: Quote: -------------------------------------------------------------------------------- This MOD is based off the AdminMOD core. It is very useful for clans that run a trial system, and highly useful for having sub-admins. I recommend it to mostly clan servers. Personally, I use this mod on my duel server, and I found it extremely useful. The MOD functions great, I love the trainer and padawan type command system, and I love the /amwait emote. The only problem I found was that /amstatus did not function. Other than that the MOD is perfect. For improvement I'd add TCK's Saber MOD for more customization. -------------------------------------------------------------------------------- Great mod! Astyanax [/quote] Jedi Academy 1.3 is the final version of this great mod - no really - it IS the final version. Seriously. ;) This update is chocked full of admin commands and emotes and just all kinds of stuff. There are quite a few bug fixes and this is just the best mod out there for admin-ing servers. The gameplay remains the same, but now, like if you're in a duel on an FFA server, you can't use bacta, or emotes. :D Any sleeping or punished person cannot be killed - they can't even /kill - fabulous feature for admins trying to deal with lamers. Ooo ... and if a Padawan connects and there's already a Pad on the server, the one connecting gets renamed. And, and, and ... there's just so much here. Read the readme. Trust me ... you're going to need to read it. It's a freakin' tome, but there's just so much there and every feature is just ... well, okay, I'm gushing. But I love this mod. Remember, it's a serverside mod, so you don't have to download it to play at a server that runs it. :) ~AmosMagee

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687 downloads

Uploaded:05-22-2003

Movie Battles version 1.1

movie_battles.zip | 4.74 MB

new flag for CTF, the author refers to it as a drone. The flags are pretty cool with no poll and it kind of hovers over you. Holocron, Jedi master and Duel game types are not affected by this mod as of this time. The main reason the author created this mod was to try and recreate the battles from the movies, and to try and broaden the game play experience for all of us. With easy installation this mod is worth the download, just be sure to read the readme included. Be sure to visit their site to find out which models can be downloaded for use with this mod. You can play in Original Trilogy or the Prequel film characters. Maddog

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625 downloads

Uploaded:05-22-2003

Jango\'s Escape

jangoescape.zip | 3.46 MB

unless they also have this file. It will also replace your menu screen music. Really the author describes it best: Quote: ----------------------------------- THIS MOD CHANGES YOUR DUEL MUSIC FOR MP TO THE MUSIC FOUND IN STAR WARS: EPISODE 2 ATTACK OF THE CLONES FIGHT BETWEEN OBI-WAN AND JANGO. DON\'T LET THE SIZE SCARE YOU, THIS MUSIC IS PRETTY GOOD, (IN MY OPINION) ----------------------------------- Personal Notes: Well, it does just what it says...changes the duel music to Jango\'s Escape. I already have a customized duel mp3, so this one was of little use to me, however it is an excellent score, and obviously very fitting to the JK2 world. Main thing is, on a pure server, you will still hear the default music unless this file is also on the server. You will hear this music when in your menu screen, before starting or joining a server. Bot Support: N/A Team Colors: N/A New Sounds: YES (Duel Music) ~LordWraith~

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263 downloads

Uploaded:05-20-2003

Aragorn Startup Screen

aragorn_screen.zip | 301.67 KB

startup screens and Leitner seems to have that the startup screen formula down pat. Anything with Aragorn on it, I\'m gonna like. ;) But, I do think this may be too simplistic. It would be nice to have some new sounds for the mouseovers, or maybe just new buttons. But it looks good, as is. :) ~AmosMagee

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66 downloads

Uploaded:05-12-2003

Boromir Start-Up Screen

boromirscreenzip2.zip | 327.56 KB

background. The person depicted is, of course, Boromir from Lord Of The Rings. As before, it is a simple but effective replacement for the default screen. I am not a fan of LotR myself, but I still found this as a good start-up screen. This is one of a many start-up’s by John Leitner, and I have to say; keep ‘em coming! New BackGround: Yes New Sounds: No New Buttons: No - KiLLeR_SqUiRReL

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233 downloads

Uploaded:05-11-2003

Gran and Rodian v2

granandrodian_v2.zip | 12.36 MB

fixes some bugs in this mod, and changed a lot of text (Objectives and in game), but not the subtitles. Note: The text changing would only work in the english version, because I don't know french or german. Replacements: Kyle-Gran Jan-Rodian Stormies and other impirials-Wookiees with different skins Jedi-Gamorrean Jedi Trainer-Trandoshan Reborns-Yareal Poof with different skins Shadow trooper-Tuskan Raider Luke-I'm your father J/K-Reborn Rodian-Jedi Weequay-Jedi Trainer Gran-Yoda Trandoshan-Rebel Bespin cop-Battle droid Rebel-Battle droid with different skin Chiss-Lando Lando-Chiss Tavion-Jan Desann-Luke[/quote] This is a cool mod if you want something new for your SP playing. I found it to be enjoyable to play. Astyanax

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803 downloads

Uploaded:05-06-2003

What is The Matrix? Startup Screen

whatisthematrix.zip | 672.44 KB

Sound effects for the buttons have been added from the Matrix universe as well. One thing I liked about this in particular is that the word \"Matrix\" is nowhere on this startup screen. It just looks like the Matrix...so it\'s in theme, but it\'s not a commercial. Nice touch. ;) The only gripe I have is that the copyright notice is a little big and technically not correct. LucasArts does not permit copyrighting mods on their work...but that\'s a small thing, really. A very timely release, considering this is the Year of the Matrix. Recommended if you\'re a Matrix nut! New Background: Yes New Buttons: Yes New Sounds: Yes Astyanax

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1421 downloads

Uploaded:04-29-2003

ZERO\'s Animated Sabers

zeros_animated_sabers.zip | 63.32 KB

and SP. This is a pretty cool mod, which I will be using. The author made this to inspire others to make saber mods other then fattening the core and doing a recolor job. Feel free to email the author feed back, if you use this as a base for you mod which he welcomes just give him some credit. Nice work keep it up. Maddog

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4684 downloads

Uploaded:04-29-2003

Blade Mod Promo

blade_promo_2_5.zip | 28.2 MB

in MP and SP versions of the games. Most of the weapons have new skins, effects and sounds or are remodeled by other authors. You are able to have and change both hilts in each hand and you can have the blades appear as if they glow the same as they do in a duel. The authors have added a new map and sounds as well. New start up screen and other little touches make this feel more like its on game then a mod. Blood was added instead of the sparks, when you cut a limb off you see a red stump and not the yellowish one you would usually see. All of the night creatures and Blade fans will be happy to play this mod. I initially was very excited to review this mod and after playing it I was a little disappointed. There isn’t that much no going here just a bunch of things from other mods rolled into one. Most of the skins are not that good in quality taking the realism down a notch and in the SP the Jan skin is missing her torso. Other then my two statements above this mod was overall fun and refreshing. Nice work guys I can’t wait for an official release with better skins/models and more original works added. Maddog

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76 downloads

Uploaded:04-25-2003

Boromir Startup Screen

boromirscreen.zip | 103.71 KB

Sometimes, simple is best. Though, I\'d love to see you work on the buttons and maybe put some new sounds in there. For those of you looking to add to your collection of LOTR start up screens, here\'s a worthy one to toss in. ~AmosMagee

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129 downloads

Uploaded:04-20-2003

Qui-Gon Jinn Startup Screen

jinnscreenzip.zip | 171.89 KB

Qui-Gon enthusiast or any EP1 freak, this is a good startup screen. Personally, I dont like startup screens, but I dont have any problem with them. This one is good in detail but my personal opinion is that it could use some work, especially on the banner above the buttons. The green and the kinda... thin letters doesnt exactly fit in with the whole star wars theme. Id recommend using a font like "Star Jedi" or something like that. - Spectrum

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1349 downloads

Uploaded:04-19-2003

SP Exar Kun

kunsp.zip | 3 MB

when he talks, but we don\'t play SP for the cutscenes, now do we? :) Note: This will also replace your MP version of Kyle and the default skin you see when you play against someone who wears a skin you don\'t have. Astyanax

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6863 downloads

Uploaded:04-18-2003

Cheat Mod

cheats.zip | 913 B

the map first. I really don\'t see the point to this file. If I do use cheats after beating the game, I don\'t need them binded because I already know them. Maybe they would be of more use to new players. Download if you want. ~OmegaDir

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491 downloads

Uploaded:04-18-2003

Good-vsevil

white_saber.zip | 58.33 KB

Simple and effective does what it says. Download if you are looking for a white saber blade. Maddog

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65 downloads

Uploaded:04-16-2003

Gran And Rodian

granandrodian_tfighterpilot.zip | 12.17 MB

others are changed as well. The author has added some more models and gives the original authors credit below [quote] The wookiee and the Tuskan Raider models were created by major clod The Yoda model was created by Team Yoda The Gamorrean model was created by Duncan_10158 The Battle Droid model was created by MacD The Yarael Poof model was created by Psyk0Sith[/quote] Maddog Below Is AmsMagee’s original review. [quote]In the interest of getting every combination possible for replacing Kyle & Jan in the SP game, here is tFighterPilot's contribution of a Gran and Rodian. I gotta say though, I wouldn't want to see that kiss at the end. ~AmosMagee Ps. The Gran & Rodian WILL replace your MP Kyle & Jan. Just so ya know. [/quote]

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758 downloads

Uploaded:04-15-2003

Gladius Dei

necans_gladius.zip | 52.73 KB

blade. Personally I think that this modification is inappropriate for the star wars world. There is a reason that the sabers are called \"lightsabers\" and not swords, but as for the work put into this... Its exceptional. - Spectrum

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768 downloads

Uploaded:04-14-2003

Jan Minus

janminus.zip | 1.04 MB

you\'re an optimist, you can look at her as a blank canvas for creating new skins on. This mod will replace your MP Kyle as well. And, I just have to say it - Kyle\'s voice does NOT work well with the Jan model. I keep wanting her to clear her throat or something. ;) ~AmosMagee

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204 downloads

Uploaded:04-14-2003

Luke Skywalker Skin Project

lssp_sus.zip | 1.01 MB

sounds! Personally I like the idea behind startup screens, but in the end i believe they\'re impractical. With the number of people who use gamespy and all seeing eye, startup screens are starting to fade out as they\'re getting used less and less. - Spectrum

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3602 downloads

Uploaded:04-13-2003

Mutilator Mod

mutilator.zip | 23.57 KB

hits), so you get max blood throughout the game, as long as you use the saber. Personally I think this is a little off for the \"reality\" of the star wars world. All of the weapons used other than explosive weapons are energy weapons! They dont create blood. Otherwise, for anyone who likes seeing a bunch of blood splatter everywhere... This mod is for you - Spectrum

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69 downloads

Uploaded:04-13-2003

Gran And Rodian

granandrodian.zip | 329.78 KB

see that kiss at the end. :p ~AmosMagee Ps. The Gran & Rodian WILL replace your MP Kyle & Jan. Just so ya know. :)

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297 downloads

Uploaded:04-08-2003

Dark Alien 54 mod

darkalienv2.0.zip | 18.45 MB

mentions that there are plenty of other changes. Maddog Check out Asty’s review below. [quote]To quote Dark Alien, the following replacements have been made for both SP and MP in this conversion: Quote: :Replace: Blaster Rifle : camouflaged m-41 rifle Bryar Pystol : Ice pystol Blue lightsaber: White saber Red,yellow,orange,purple,green : double-thin bladed lightsaberz Dang 'ol boring saber hilt : The Death Hilt Added skins: Dark Yoda, black kyle, Vader, Vested Jan, Raith Daggos(SP kyle), Dath Maul, and the one and only Qui-Gon Jinn! ! And Much More ! What an interesting conversion. I found it to be entertaining, but it did take some getting used to, especially with the dialogue differences in SP. Seeing Vader as Desann was very cool, but the dialogue was sometimes Desann and sometimes Vader. But you don't play SP conversions for their cutscenes, do you? For actual SP game play, I enjoyed it very much. I also loved the weapons changes. The saber blades choices are slick, the hilt is cool, and the two weapons mods are very welcome. I might add that the "M-41" rifle is actually that pulse rifle from the movie "Aliens". Love it! The added benefit, is that as far as MP is concerned, this is a nice collection of skins to have anyway. There are some nice additional surprises with sounds and NPC behavior, but you'll have to discover those on your own. So get this mod if you'd like to add some cool flavor to your gaming experience. Not overly intrusive, just fun. Asytanax[/quote]

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521 downloads

Uploaded:04-08-2003

reborn to Tron + Shadowtrooper to Spiderman

reborn_shadowtrooper_replacements.zip | 2.1 MB

for MP and SP game modes. My only complaint is why put Tron and Spiderman together they have no direct ties. Like I said about his last replacement mod, download this if you are getting bored of the original skins, which these replace. Maddog

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269 downloads

Uploaded:04-07-2003

Sortek Sabres (v1.0)

sorteksabres.zip | 107.92 KB

some feedback, please keep it constructive. This mod is your average saber blade mod. I wish when people redo the blades they would add a new color or combine with a sound mod. But all things taken into consideration this is well done. Keep up the good work. Maddog

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224 downloads

Uploaded:04-07-2003

Stormie Replacement

stormie_replacemnent.zip | 902.88 KB

Avengers and the Imperial Troopers are replaced with Leet. If you like Counter Strike I suggest you download this replacement mod, and if you don’t give this a try it brings a breathe of fresh air to the JK2 experience. In the read me file the author gives the author of the original skins credit for his work. Maddog

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3031 downloads

Uploaded:04-06-2003

Jerec\'s Revenge

jerecs_revenge.zip | 7.8 MB

a brief rundown: Desann becomes Jerec Galak becomes Maw Kyle becomes JK Kyle Luke becomes ROTJ Luke Tavion becomes Sariss +added new sounds for Jerec, Maw and Luke +added new saber hilts for Jerec, Luke and Sariss +added blue lightning (seen in JK) +added Jk sabers +added new saber colors +added ROTJ bowcaster and red laser for it +added a new menu This is the back-story: [quote] Kyle thought that Sariss died, but she didn\'t. She went to Maw\'s and Jerec\'s corpse, and with the help of a sith holocron, made them live again. Jerec wanted to kill Kyle and conquer the Valley of the Jedi. But he wants more: build a victorius army and destroy the Jedi Academy on Yavin 4. Kyle and Jan sent to Kejim, because the New Republic discovered an imperial base on the planet. [/quote] The minor bugs mentioned in the readme are not annoying at all. I found this to be an enjoyable conversion, if not very major in changes. As is common with these kinds of conversions, in some cases the dialogue doesn\'t quite fit the character, but you don\'t play these mods for the cutscenes! Astyanax

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351 downloads

Uploaded:04-02-2003

Dark Saberon

dark_saberon.zip | 41.65 KB

he does. Not much to say here it does exactly what it says and replaces the saber ignition sound. In my opinion with all the other sound mods out there the author should’ve added some more sounds or something to make this download stand out. Maddog

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464 downloads

Uploaded:04-01-2003

Sounds Remix V2

sounds_remix_v2.zip | 4.77 MB

you and he added another pk3 which changes the duel music to a dance version of Duel Of The Fates. The blades are redesigned in hopes of creating the same look as the AOTC saber blades. As you can tell by the screenshots I took the saber core is much wider then the originals. The TCK versions are added for those of you who use mods. Overall this is a great update to an already great file. Gotta love the new sounds brings a breath of fresh air to my JK2 experience. Good Job keep up the good work. Maddog

Download

3885 downloads

Uploaded:03-30-2003

Jedi Academy Mod (1.2)

jamod12.zip | 275.5 KB

follows: [quote]This MOD is based off the AdminMOD core. It is very useful for clans that run a trial system, and highly useful for having sub-admins. I recommend it to mostly clan servers. Personally, I use this mod on my duel server, and I found it extremely useful. The MOD functions great, I love the trainer and padawan type command system, and I love the /amwait emote. The only problem I found was that /amstatus did not function. Other than that the MOD is perfect. For improvement I'd add TCK's Saber MOD for more customization.[/quote] Great mod! Astyanax

Download

1025 downloads

Uploaded:03-30-2003

Neo\'s Sabers

neosabers.zip | 507.98 KB

comprising most of the blade. It makes the Glow very dominant in the blade. Personally I think this was a little over-doing it. Neo does state that he thinks that the glow should be bright, but the core is now detailed. The truth about a lightsaber is that the core is what does the damage, not the glow, the glow is an after-effect of the core. - Spectrum

Download

71 downloads

Uploaded:03-28-2003

Skull Flags

skullflags.zip | 202.62 KB

is captured have not been replaced. Nice idea, but this is little more than a copy-paste job. I am glad, however, that this is kind of something new for people to download. Overall not bad, but I\'d like to see somethign a bit more creative. Astyanax

Download

23 downloads

Uploaded:03-24-2003

Sounds Remix

sounds_remix.zip | 1.46 MB

want to wake their roommates or who were just tired of the old jetpack sounds. Pretty much they sound like small gusts of wind. Which is expected, considering how the author made the sounds anyway. ;) I would have to say that I would prefer these sounds over any jetpack scream. :) Good work. ~AmosMagee

Download

848 downloads

Uploaded:03-21-2003

Lightning Blue Fusions

lightning_blue_fusions.zip | 959.54 KB

:) Personally, I prefer one color lightning, but this is an interesting choice for those who want something a little different. Good job, as always, Lord Osiris. :) ~AmosMagee

Download

862 downloads

Uploaded:03-19-2003

Masters of the Force

motfr2.zip | 787.41 KB

readme). All weapon damages are all LETHAL. I like the ideas behind this mod as it gives you more versatility and closeness to the actualy movies. I think Razor Ace has covered a large amount of ground in making this game better for part of the Jk2 Community, just as I have for a different part of it with my own work. I look forward to seeing more from him. - Spectrum (Added by Astyanax - After some testing, we have found that this mod does not appear to work properly on a [b]LINUX[/b] Dedicated MP Server...we'll let you know as soon as this is fixed. A fix for this has been made and is pending postnig in the next few days.)

Download

7822 downloads

Uploaded:03-19-2003

Izanagi Survival Mod

izanagimod.zip | 10.52 MB

shadowtroopers, and other gun using enemies. In the end u have to fight Boba Fett, with force and a lightsaber, which makes him very tough. This mod makes the game a lot more interesting, as it gives you a lot of combat to go through. Personally, I loved this mod, every second of it. The enemies were finally of a toughness that gave me the challenge of a real player. Ive played it twice already, and still love it, and intend to continue playing it, due to the difficulty. - Spectrum New Skins: Yes New Sounds: Yes New Textures: Yes New Maps: Yes

Download

745 downloads

Uploaded:03-19-2003

Speed Mod

spdmod.zip | 253.04 KB

player\'s attempt to escape an approaching opponent\'s saber is reduced slightly if they back away or side step. The speed has been reduced. Also, now the alternative fire of the Flechette and Heavy Repeater cause less damage, making them less powerful guns. However, the Flechette\'s primary fire damage has increased. Unfortunately, this mod is less than stellar. What this mod does is take a game that we all know and love and strip it down. This mod takes away features that most of us like. An old phrase comes to mind, \"if it ain\'t broke, don\'t fix it\". The changes that are made are almost insignificant, though, so it\'s hard for me to praise this mod, or denounce it. =/ ~AmosMagee

Download

192 downloads

Uploaded:03-19-2003

New Lando Taunts

new_landotaunts.zip | 704.25 KB

easier to work with. Personally, I like the sounds, they\'re well made, and the volume is just right. I wont use them as i dont use lando, but all those lando users out there, PLEASE. No more WAHOOs! - Spectrum

Download

793 downloads

Uploaded:03-18-2003

SP Tweek

sp_tweek.zip | 15.17 KB

dismemberment is and he also changed all max on ammos to 999 on all weapons. It’s the simpler things in life that make me happy and this is simple and effective. Why does Jan need goggles is she going skiing, who doesn’t like dismemberment? This mod took only ten minutes from a first time mod maker and he did a good job, so keep up the good work. Maddog

Download

242 downloads

Uploaded:03-18-2003

Shellshock\'s Sabers

shellshock_sabers_1.zip | 17 KB

all the sabers and there trails but no new colors. In my opinion this is a good little mod that is worth the download to freshen things up a bit. I just wish the author would’ve made some new colors and maybe combined it with a new sound mod. Good job keep up the good work. Maddog

Download

69 downloads

Uploaded:03-14-2003

Lord of the Rings Startup Screen

lotr_startup.zip | 603.24 KB

new buttons and new sounds even! I think he did a great job with the buttons. Though the mouseover sounds are a bit tinny, they seem to work anyhow. The choice of background graphics and then the two pictures of an Uruk-hai and an Orc seem really mismatched. I would expect a darker, more ominous background with these two characters. More effort was put into this start up screen than most and for that alone, I have to say good job! ~AmosMagee

Download

27 downloads

Uploaded:03-14-2003

Dark Age of Camelot Startup Screen

jk2-daoc_startup_screen.zip | 302.63 KB

different game than the startup screen you made it for. :/ That aside, it simply is a replacement of the background. Obviously, not much effort was put into this screen. ~AmosMagee

Download

1684 downloads

Uploaded:03-13-2003

Reborn To Greyfox SP Conversion

greyfox-reborn.zip | 3.56 MB

Reborns in the game. I found this mod to be enjoyable to play. The skinning work is excellent...I\'d love to see these skin variations available in the MP version of the game. Also look for the new sounds which are included as well! VERY nice SP mod. Astyanax

Download

80 downloads

Uploaded:03-13-2003

Luminara & Barriss Startup Screen

lubologon.zip | 373.59 KB

fading of the characters outside the normal inner border is nicely done, and the colors go well with the re-done buttons. Nice effort. New Background: Yes New Buttons: Yes New Sounds: No Astyanax

Download

107 downloads

Uploaded:03-13-2003

SP UberArmy Skin/Mod pack

sp_uberarmy.zip | 6.67 MB

outfit. LUKE: Swamp: A green camouflaged Kyle for being less visible in swamp areas. JEDI: Urban: A dark blue camouflaged Kyle for being less visble in the city areas. JEDI2: Nar Shaddaa: A gold camouflaged Kyle for those brightly-lit waste facility maps. JEDI TRAINER: Ninja: A black Ninja Kyle for the darker areas. I won't comment on the skin quality, because it is mentioned in my [file=11517]MP review[/file] of this same pack. I must say it was kind of odd seeing these strangely colored characters in key spots in the game, especially Luke. But it kind of works, and makes the game interesting to play. Not a bad effort at all, and rather entertaining if you're looking for something different. Good work! Astyanax

Download

1469 downloads

Uploaded:03-10-2003

Jedi Academy Mod

jamod11.zip | 271.74 KB

mod on my duel server, and I found it extremely useful. The MOD functions great, I love the trainer and padawan type command system, and I love the /amwait emote. The only problem I found was that /amstatus did not function. Other than that the MOD is perfect. For improvement I'd add TCK's Saber MOD for more customization. -Worr Sonn

Download

1029 downloads

Uploaded:03-07-2003

l\'syogenset

l_syogenset.zip | 1009 KB

torinoko are like ninja smoke bombs with a very cool new flash effect. The nage-teppo are little explosives and you can see them break apart after they explode. The kemuri-kona are smoke bombs that explode with a very big cloud of smoke which last about five seconds. The dinocaps are little capsules which hold things, when used a prefab comes out like an x-wing, a table or trees. I have liked ninja games in the past like Tenchu for home consoles and using theses remind me of these type games. The author did a very good job making these weapon mods adding some new life into this game with new sounds and effects. The author really wanted to wait and release this all as a mod, he should reconsider doing this with an added sword and some more ninja weaponry. The one bad thing about these great works is that you can only use one of the pk3s at a time. Keep up the good work Laghima we all look foward to seeing more great work from you. Maddog

Download

668 downloads

Uploaded:02-27-2003

Lightning Color Pack 2

lightning_color_pack_2.zip | 807.17 KB

prefer the basic blue lightning, but this is not a bad replacement at all. Astyanax

Download

1680 downloads

Uploaded:02-26-2003

SP Mech-Robot Pack# 1

xenospmodrobotspack1.zip | 4.76 MB

your choice. This pack includes: 1. R2-D2 2. Galak\'s Mech Suit 3. C-3PO I\'m not sure I agree with Xeno\'s choices in all cases, because some of the characters are not humanoid, and very awkward to play with. You\'ll find that the video sequences don\'t work too well as a result, but playing SP as a Rodian has always been a desire of mine. :D It\'s just a VERY nice gesture to give the playing fans the freedom to play as the character of your choice, and I for one am thankful for that. XenoMasta is fulfilling a request that many have made and very few stepped up to the plate to assist in. He has been good enough to package a few at a time, so that we\'re not flooded with 30 files, and so that the files are not too big to download. So thanks to Xeno for meeting this need! Astyanax

Download

576 downloads

Uploaded:02-26-2003

SP_Misc Alien Pack #2

xenospmodalienspack2.zip | 3.23 MB

your choice. This pack includes: 1. Ugnaught 2. Trandoshan 3. Reelo 4. Mine Crab I\'m not sure I agree with Xeno\'s choices in all cases, because some of the characters are not humanoid, and very awkward to play with. You\'ll find that the video sequences don\'t work too well as a result, but playing SP as a Rodian has always been a desire of mine. :D It\'s just a VERY nice gesture to give the playing fans the freedom to play as the character of your choice, and I for one am thankful for that. XenoMasta is fulfilling a request that many have made and very few stepped up to the plate to assist in. He has been good enough to package a few at a time, so that we\'re not flooded with 30 files, and so that the files are not too big to download. So thanks to Xeno for meeting this need! Astyanax

Download

969 downloads

Uploaded:02-26-2003

SP_Rebel Pack #2

xenospmodrebelpack2.zip | 3.04 MB

your choice. This pack includes: 1. Morgan 2. Jedi Trainer 3. Jedi 4. Bespin Cop I\'m not sure I agree with Xeno\'s choices in all cases, because some of the characters are not humanoid, and very awkward to play with. You\'ll find that the video sequences don\'t work too well as a result, but playing SP as a Rodian has always been a desire of mine. :D It\'s just a VERY nice gesture to give the playing fans the freedom to play as the character of your choice, and I for one am thankful for that. XenoMasta is fulfilling a request that many have made and very few stepped up to the plate to assist in. He has been good enough to package a few at a time, so that we\'re not flooded with 30 files, and so that the files are not too big to download. So thanks to Xeno for meeting this need! Astyanax

Download

580 downloads

Uploaded:02-26-2003

SP_Imperial Pack #2

xenospmodimperialpack2.zip | 2.08 MB

your choice. This pack includes: 1. Galak 2. Probe Droid 3. Interrogator Droid I\'m not sure I agree with Xeno\'s choices in all cases, because some of the characters are not humanoid, and very awkward to play with. You\'ll find that the video sequences don\'t work too well as a result, but playing SP as a Rodian has always been a desire of mine. :D It\'s just a VERY nice gesture to give the playing fans the freedom to play as the character of your choice, and I for one am thankful for that. XenoMasta is fulfilling a request that many have made and very few stepped up to the plate to assist in. He has been good enough to package a few at a time, so that we\'re not flooded with 30 files, and so that the files are not too big to download. So thanks to Xeno for meeting this need! Astyanax

Download

1517 downloads

Uploaded:02-26-2003

SP_Imperial Model Pack #1

xenospmodimperialpack1.zip | 2.76 MB

your choice. This pack includes: 1. Stormtrooper 2. TIE Fighter Pilot 3. Imperial Worker 4. Imperial Officer I\'m not sure I agree with Xeno\'s choices in all cases, because some of the characters are not humanoid, and very awkward to play with. You\'ll find that the video sequences don\'t work too well as a result, but playing SP as a Rodian has always been a desire of mine. :D It\'s just a VERY nice gesture to give the playing fans the freedom to play as the character of your choice, and I for one am thankful for that. XenoMasta is fulfilling a request that many have made and very few stepped up to the plate to assist in. He has been good enough to package a few at a time, so that we\'re not flooded with 30 files, and so that the files are not too big to download. So thanks to Xeno for meeting this need! Astyanax

Download

26 downloads

Uploaded:02-26-2003

nWo Startup Screen

nwostartup.zip | 299.46 KB

merely slapped his clan logo in the corner. Not real impressed with the sounds. They are augmented voice recordings mentioning the New World Order clan. I suspect this startup screen will only be of interest to clan members, but it\'s still a simple and unobtrusive way to do it. New Background: Yes New Buttons: No New Sounds: Yes Astyanax

Download

7208 downloads

Uploaded:02-24-2003

Occupation (Version2)

occupationv2.zip | 23.52 MB

effort for this mod. There are several cut scenes and while the people who did the voice acting are not professionals, they did their best, and considering the final product, I am impressed. Some of the buildings are really interesting to explore and the story moves along quickly. Unfortunately, I didn\'t really get much farther than, like, the third street. After going through a few waves of stormtroopers, I seemed to have exhausted the army. No one else tried to kill me. So I wandered and tried to open doors or break things, but to no avail. I finally gave up after leaving and coming back to the game three times. Maybe I was just overlooking one very small detail that would\'ve opened everything up for me. Or maybe I was impatient. In any case, this mod looks better than any other SP mod I\'ve ever played. The details are fantastic and the new textures are perfect. So, do this: download this mod, play it, then email me a walkthrough. LOL In spite of getting frustrated that I couldn\'t get any farther in the game, I did have fun playing it. :) More than anything, I\'m just amazed at the amount of work that must have gone into this mod. Very well done. And I\'ll have even more praise if I ever get through the darn thing. LOL ~AmosMagee

Download

747 downloads

Uploaded:02-23-2003

Episode 2 Saber 1.2

episode2sabersct.zip | 22.3 KB

found the blade to be a tad thinner than the standard ones, with a slightly sharper point. Colors are a bit darker and more vibrant; for example, the orange blade looks more like real orange. The gradient is unfortunately ever-so-slightly squarish, but this is not noticeable for most of the colors. There are no sound updates, so expect to hear the standard JK2 sounds if you use this mod. Nice work! Astyanax

Download

954 downloads

Uploaded:02-17-2003

Prequel Sabers

prequelsabers5.zip | 95.6 KB

rounded. It is perfect in every other way however.

Download

5036 downloads

Uploaded:02-11-2003

Nuclear Fun Mod V3.0

nuclearfun.zip | 248.43 KB

force. -Rocket Launcher is now a nuke. -1 rocket uses up to 3 rockets now, or else there would be too many nukes in a map. -U start with the \"rapid\" disruptor rifle. (fire mode one is a bit weaker, but u have unlimited ammo) -Blaster now has explosive shells. -main cast bow fire and repeater now have bouncing bullets. -repeater plasma ball now bounces 1 time. -Made nuke\'s move slow. -Stun rod is now made for what its mend to do, to take some one out in one time -Rocket now has an large explosion FX -Grenades are changed into smoking grenades I\'m normally not a big fan of mods, but this one is actually pretty darn cool. It adds a new dimension of fun to the game, so if you\'re looking for a change of pace, definitely grab it. Astyanax

Download

3752 downloads

Uploaded:02-06-2003

xMOD

xmod1.2.0.zip | 600.08 KB

Download

1155 downloads

Uploaded:02-05-2003

Portugese Mod

paploo_ptbrb1.zip | 334.19 KB

Download

472 downloads

Uploaded:02-05-2003

Jk1 Blades

zz_jk1saberz.zip | 820.77 KB

Download

4329 downloads

Uploaded:02-01-2003

ExMove Mod v1.0

exmove10.zip | 663.85 KB

in yellow,red,green, and purple stance - speed increase in green special attack - new rolls: left,right and back roll animations - Astyanax

Download

2201 downloads

Uploaded:01-14-2003

Lightning Color Pack

lightning_color_pack.zip | 1004.89 KB

drop the PK3 you want. - Astyanax

Download

2273 downloads

Uploaded:01-05-2003

FFAMod

ffamod-1.02.zip | 6.85 MB

crash servers. IT's A Lot more stable more. -Worr Sonn

Download

445 downloads

Uploaded:01-04-2003

FFAMod

ffamod-1.0.zip | 6.81 MB

will be released. -Worr Sonn

Download

3572 downloads

Uploaded:12-05-2002

Jango Fett Startup Screen

jango_startup_(tj).zip | 884.39 KB

cool ;) Very nice job Jedi, keep makin those screens man!

Download

473 downloads

Uploaded:12-03-2002

Boba Fett Startup Screen

boba_fett_startup_screen.zip | 557.38 KB

screen... Images are overlapping in quite a few places. Good try though. -Crawlius

Download

1019 downloads

Uploaded:12-01-2002

Episode 1 Duel Startup Screen

ep1_duel_startup.zip | 213.54 KB

But very nice other than that!

Download

55 downloads

Uploaded:11-30-2002

SubLeveled Startup Screen

subleveldjk2startup.zip | 96.1 KB

anyway, very cool and nicely detailed startup screen by es0 -MasterJediZach

Download

1958 downloads

Uploaded:11-29-2002

Perfect Sabers Episode 2 Plus

perfect_sabers_ep2_plus.zip | 1.1 MB

obscene comments regarding filefront etc. have been banned. Sorry, but use your head and email us about the download not working instead of lowering yourself to a level far beyond acceptable. - Pro-Filer I have also reset the downloads and user votes. StarWars has done it again! This time with a few MODs packed in to one Zip file. If I were him i would have named it StarWar's Saber Oack or something. Anyway, very nice detail on all 3 MODs: Flame Sabers, Perfect Sabers Ep2, and Enlarged Sabers. My favorite is the Perfect Sabers Ep2, maybe that is why the author named his saber pack that. Very nice detail on the Ep2 Perfect Sabers, they really do look like the ones from the movie. The Flame Sabers MOD makes the cores of the sabers look lke rising flames, very cool! And the Enlarged Sabers MOD makes the cores of the sabers really fat, not my cup of tea, but i guess it is for some of you. Yet again another great saber MOD by StarWars. Keep em coming man!

Download

892 downloads

Uploaded:11-28-2002

KevSabers-v3

kevsabers-v3.zip | 1.23 MB

Kevin states that : [quote]This is essentially the same as version 2, except for some minor improvements (probably unnoticeable to almost everyone) to the thin sabers. [/quote] This is personally the saber mod i am currently using. Very good job, i think this stands out from most of the other saber modifications. -Crawlius

Download

77 downloads

Uploaded:11-28-2002

Neo Assasins Startup Screen

na_startups.zip | 462.16 KB

screen.

Download

1126 downloads

Uploaded:11-28-2002

Aayla Secura Startup Screen

aaylastartup.zip | 315.5 KB

Download

1106 downloads

Uploaded:11-27-2002

Counter-Strike Cursor

counterstrike_cursor.zip | 312.29 KB

Download

1272 downloads

Uploaded:11-26-2002

Prequel Sabers

prequelsabers4.zip | 69.51 KB

Download

4551 downloads

Uploaded:11-24-2002

Perfect Sabers

perfect_sabers30.zip | 264.68 KB

really can\'t think of anything to change for this, except maybe I would make the glow of the saber itself thinner. But other than that, Great Job! BTW this mod also supports the TCK Mod.

Download

726 downloads

Uploaded:11-23-2002

xMOD

xmod1.0.0.zip | 599.85 KB

throw/pull -A fix for the invisible saber bug -Team locking, and automatic moving of authorized users (your clan) to one team -Ability to disable health or shield pickups -Many different handlings of /kill, one of which gives the kill to the person who deserves it -Text filtering for profanity, racial slurs, etc... -Ability to push and pull items -Admin commands to slay, kick, slap, sleep, trip, freeze, teleport, and more -Bind and Gate (ala Everquest) - useful for tryouts and practices -Ability to 'cordon off' map bugs (red side on Yavin, roofs on Streets)[/quote] I would really like to see this MOD updated with a few features, I see some good potential here :D

Download

403 downloads

Uploaded:11-23-2002

Lightning Pack

lightningpack.zip | 89.97 KB

Download

562 downloads

Uploaded:11-15-2002

Sounderist

sounderist.zip | 671.2 KB

choice :)

Download

1398 downloads

Uploaded:11-10-2002

SP Crimson Empire

sp_kirkanos.zip | 3.63 MB

Download

2260 downloads

Uploaded:11-05-2002

Darth Vader Startup Screen

vader_ss.zip | 1.03 MB

Download

480 downloads

Uploaded:11-04-2002

LoTR Startup Screen

lotr_ss_1.0.zip | 770.22 KB

Download

7322 downloads

Uploaded:11-04-2002

SilverBlade

silverblade.zip | 751.24 KB

Download

95 downloads

Uploaded:10-31-2002

LoTR StartUp Screen

lotr_ss.zip | 584.05 KB

Download

959 downloads

Uploaded:10-30-2002

SP Dash Rendar

sp_dash.zip | 1.29 MB

Download

268 downloads

Uploaded:10-30-2002

Vader Startup

vaderstartup.zip | 769.78 KB

Download

132 downloads

Uploaded:10-17-2002

LotR Startup screen

lotrstartup.zip | 353.76 KB

plain and not good at all. Some of the images are a bit blurred and should have been integrated together a bit better. There are new sounds though taken from the movie which aren\'t bad.

Download

695 downloads

Uploaded:10-15-2002

Padme Star Wars Website Startup Screen

padme_sw_ssr.zip | 463.63 KB

just slapping a screencap horribly.

Download

860 downloads

Uploaded:10-13-2002

Aayla Secura Startup Screen

aaylastartup.zip | 296.27 KB

Download

577 downloads

Uploaded:10-08-2002

Steve\'s JediMod Blade

zz_steves_jedimod_blade.zip | 3.49 KB

isn\'t transparent.

Download

1075 downloads

Uploaded:10-06-2002

SP Shadowtrooper to ChromeShadowtrooper

sp_shadowtrooper.zip | 1.17 MB

ChromeShadowtrooper! [b]Note:[/b] This will effect MP as well.

Download

344 downloads

Uploaded:09-29-2002

Jedi Startup Screen

jedi_startup_screen.zip | 249.72 KB

better set.

Download

979 downloads

Uploaded:09-21-2002

SP Ki-Adi-Mundi

ki_adi_mundi_sp.zip | 693.39 KB

Download

1051 downloads

Uploaded:09-21-2002

SP Tusken Raider

mc_tusken_sp.zip | 3.22 MB

and makes the inside of his robes dark/shadowy.)[/quote]

Download

314 downloads

Uploaded:09-14-2002

Dooku Startup Screen

dooku_startup_screen.zip | 359.32 KB

coolest looking startups!

Download

23 downloads

Uploaded:09-10-2002

Zhang Zi Yi Start-up Screen

zhangster.zip | 282.86 KB

Download

194 downloads

Uploaded:09-08-2002

Yoda Startup Screen

yoda_startup_screen.zip | 228.69 KB

Download

3905 downloads

Uploaded:09-05-2002

PhatMOD

phatmod1_0.zip | 7.36 MB

Dest, Tchouky, The Eternal, Renegade of Phunk, and Chosen One are the ones responsible for this superb hunk of data. What this mod does is, combine the much talked about Jet Pack mod with the latest version of the wildly poppular Jedi Mod, and I believe it includes a couple extra hilts for the pack as well. I suppose that much sums it up, you know these mods, you love these mods, now love them together. That\'s one hell of a three way.

Download

230 downloads

Uploaded:09-03-2002

The Sith Pack- Maul

thesithpack-maul.zip | 3.32 MB

main menu one seemed a little too red and flat. If you\'re into the Sith thing then be sure to check it out ;) [b]Important:[/b] To get this to work properly you must unzip the files to your [b]JKII[/b] folder!!! [u]NOT[/u] your base or Gamedata folder!

Download

1483 downloads

Uploaded:09-03-2002

ProMod

promod_beta_2.zip | 716.44 KB

the Author has to say about the mod: [quote]ProMod is a complete rewrite of the saber combat system for Jedi Knight 2 that removes all randomly-based outcomes and replaces them with algorithms based solely on player input and skill. The new Combat Strength Crosshair is used to measure how accurately the player is aiming at his closest saber-wielding opponent. This value is then used to determine the strength of that player's offensive and defensive capabilities. Events such as a saber knockaway, a block, a parry, and defense breakers are all determined by pitting one player's aim against that of his opponent. Factors such as Saber Skill levels and current Saber Stance are also taken into account. There will be no fluke victories in ProMod. ProMod is made to replace the official 1.04 version of the game in competition and professional tournaments. Here's an abbreviated list of changes that I've made in the new version: - New Offensive/Defensive Bonus system and Bonus Meters in the HUD. - All movement now has an effect on your Combat Bonuses--watch your Meters as you move around. - Force Sight now has difficulty seeing higher levels of Mind Trick. - Force Sight's ability to dodge sniper fire is now dependent upon the Combat Strength Crosshair (CSC). - Saber Defense's ability to block sniper fire is now dependent on the CSC. - New console variables allow you to customize the ProMod HUD elements, including the color of the CSC. - All saber damages (including saber throw) have been increased by 50% versus anyone wielding a gun. - All private FFA duels end with the winner receiving 100 health and 25 shields. - All reported bugs from Beta 1 have been fixed. - Many more...[/quote] There is more to read in the readme on changes from Beta 1. The mod works well! Ok I admit I only tested it against bots, but the whole system seems sound. It was confusing at first with the 2 new meters on the sides and the circle around the hud, etc. so be sure to read the readme and know what it's all about!!! [i]Here you can see the two new meters on the sides and the new crosshair[/i]

Download

229 downloads

Uploaded:09-03-2002

Rust Mod

rust.zip | 9.26 MB

1.2 code so that all those features are available to you while you use their mod! Look for yourself, looks like they did quite a job on this: [b]Note:[/b] There are some cfg's in the zip that can change your key binds and settings while using the mod. I would recommend not unzipping these cfg's but that is up to you :D

Download

2316 downloads

Uploaded:09-03-2002

Episode VI: Vader Face Startup

vader.zip | 338.25 KB

you familiar with it) in the foreground. I\'m currently in a toss up between this, the recent Plo Koo startup, and the also recent Padme startup. Maybe someone can make a mod that rotates them for us, since it is so hard to choose!

Download

179 downloads

Uploaded:09-03-2002

Plo Koon Startup Screen

plokoonstartup.zip | 551.93 KB

Download

1459 downloads

Uploaded:09-01-2002

Hell\'s Saber

hellssaber.zip | 44.42 KB

Download

3091 downloads

Uploaded:09-01-2002

SP Dark Yoda Reborn

sp_darkyoda_reborn_mk.zip | 56 KB

hangar with you, Luke, and the Reborns gets real interesting. Could this be the beginning of a mod that replaces everyone in the game with different versions of Yoda? We could only hope....

Download

97 downloads

Uploaded:08-31-2002

The Fetts Startup Screen

thefetts.zip | 174.13 KB

Download

181 downloads

Uploaded:08-26-2002

Star Trek CTF Flags

startrekflags.zip | 180.57 KB

Download

1203 downloads

Uploaded:08-24-2002

XetriX Sabers

xetrix_sabers.zip | 60.95 KB

looking Sabers, and cool designs as well.

Download

846 downloads

Uploaded:08-22-2002

Skull Saber

skullsaber.zip | 21.4 KB

touch of evilness alot of us like to use in the game. Now people can not only feel the evil, but they can see it too. Very well done, Enjoy!

Download

257 downloads

Uploaded:08-21-2002

Skull Reticle

skullreticle2.zip | 27.48 KB

redrew the skull with some slight changes to make it easier to aim with.[/quote] The skull still looks cool :D!

Download

418 downloads

Uploaded:08-20-2002

Katarn - Jedi of the Neutral Force Startup Screen

jk2katarnstartupscreen.zip | 1.01 MB

featuring Kyle. All the pictures of him are from skins ingame (and they look quite good :D). There are new buttons too which have the JK2 saber logo! [b]Install:[/b] Extract the files to your JK2/Install folder. Just make sure you don\'t overwrite files (best is to keep a backup ;))

Download

21 downloads

Uploaded:08-14-2002

Skull Reticle

skullreticle.zip | 17.88 KB

it in the screenshot, in the game it's smaller and A LOT clearer than what you see in the screenshot ;))

Download

374 downloads

Uploaded:08-12-2002

Generic_SFX/GFX for Lord Hatrus\' Models

generic_sounds_and_gfx.zip | 107.7 KB

Hatrus\' Imperial Blaster replacements such as the M-16, Tommy Gun, M-41, or any others not mentioned.

Download

2832 downloads

Uploaded:08-07-2002

Single Player Gundams

single_player_gundams2.zip | 3.41 MB

Download

230 downloads

Uploaded:08-05-2002

Single Player Gundams

single_player_gundams.zip | 3.54 MB

directory to use this mod. You must start a new game for this to work. It will not work correctly, if at all, if you install this and load a previous game. This mod will allow you to use the aforementioned models in single player. However I highly recommend trying this mod with jedimod online so that you may scale the gundams so they are nice and big :)[/quote]

Download

1689 downloads

Uploaded:08-02-2002

coolsabersounds

coolsabersound.zip | 260.24 KB

Download

4605 downloads

Uploaded:08-02-2002

JediMod++

jediplus3.zip | 712.17 KB

Functions as follows - Freeze, Unfreeze, FreezeAll, UnFreezeAll (BOFH and [WD]Rage - Slap (BOFH and [WD]Rage) - Slay (BOFH) - Ban (Dest) - Clientban -- ban by client # (Dest) - Clientkick - Correct tckmodels.cfg (BOFH and Various Other People) - Allowing force powers during duel other than Mind Trick & Lightning via a CVAR (BOFH) - Adding just saber throwing to duels. (BOFH) - Allowing RGB Sabers in TeamPlay modes [CTF/Team FFA] (BOFH) - Can have two sabers at once (Dest) - Two new stances (Dest/JK2's own code) - New special move - Can scale how often blocks occur - Saber scaling - Emotes (Dest) - Chose to nerf or un-nerf back stab dammage - Chose to allow players to spin mouse during backstabs - funSize - Kick Tag - kicking off walls while not on ground - Saber only JediMaster mode with a dualsaber. If you start a game of JediMaster and weapons are disabled then it goes into this mode. It's fun. - lots of cvars (All Programmers)[/quote]

Download

1225 downloads

Uploaded:08-01-2002

Star Wars Episode 3: A Jedi's Worst Fear

ep3m62.zip | 5.11 MB

to me exit@jk2files.com and I'll upload that, but chances are that this file will most probably be removed. The latest version has also been released so just wait 1 or 2 more days and you'll get it! [quote]version 3.0 of my mod Comments: comes with the dooku and battledroid model come with the mod kyle- anakin (ep2 skinpack) luke-yoda jan-padme amidala (v. 1.1) stormtrooper- roger (battle droid) galak_mech-jango fett (reduce his health so it is easier to kill him) rebel-clonetrooper jedi-obiwan jedi2-plo koon tavion-lady brena morgan-quigon quigon spirit jeditrainer-mace windu v.2 *desann is reduced to normal size *yoda is reduced to midget height * lightsaber hilts are accurate (anakin's, yoda's, and Dooku's ) *sabers look like prequel ones[/quote] :cool:

Download

115783 downloads

Uploaded:07-30-2002

Callisto Mod

callisto.zip | 1.69 MB

some "oomph" to the game ;). [quote]Changes: saber is now kinda orangy and the blurcore is changed Kyle is wearing leather clothes with an exposed sixpac, kyle sprayed his hair red, jan is now a blondie, luke thought he'd join the circus and has never taken off his makeup ever since, the flechette skin is now really cool ^_^ the thermal detonater is a smily face the e-11 is now a 'snowtroop rifle' and shoots purple lasers, the emp secondary shockwave is red orange yellowy force push is now TONS mad since i turned it into toxic gas, there is blood rain at the swamp, force gem is now sith stone, bacta is red, ghost morgan is now a gold statue.[/quote] It's pretty neat, check it out :D Just a few screenies showing some of the skinned stuff :)

Download

1272 downloads

Uploaded:07-25-2002

SP Galak Mech

galakmech_mod.zip | 232.86 KB

Download

58 downloads

Uploaded:07-25-2002

Rancor Startup Screen

rancorss.zip | 230.06 KB

has a Rancor all charged up and roaring :D [b]Install:[/b] Extract \'product.bmp\' to your \"JK2/Install\" folder. (It\'s probably a good idea to keep a backup of the original product.bmp incase you want to switch back)

Download

272 downloads

Uploaded:07-25-2002

Luke\'s Taunt

lukes_taunt.zip | 22.88 KB

Download

1345 downloads

Uploaded:07-24-2002

The Droid Saga

thedroidsaga.zip | 4.37 MB

Jedi, Kyle, Luke, Mon Mothma, Morgan, all Reborns, Shadowtrooper, Stormtrooper, and Tavion to newly skinned Gonks or R2 Units...[/quote] LOL! This was kind of funny to play with! "This makes saber battles alot easier, as they cant use there sabers! w00t!" so true ;) If you're looking to make SP a little more fun, you must get this! The Black R2 is Tavion, and Kyle is the white R2.. just an example :D

Download

6146 downloads

Uploaded:07-23-2002

Saberist Mod

saberist.zip | 213.95 KB

other big jk2 site's downloads were down again) I've also reset the rating and download counters - Pro-Filer [quote]This is version 1.0 of Saberistmod. It includes: - new standing idles from single player - new stance idle (player moving a little like in real life) - new Red stance (much better then the origanl) - 2 New attacks in red stance - flip slash changed to downward flipstab in yellow stance - yellow stance 10% faster for more real intense battles - 5% speed increese in yellow and red back sweep - New force getup and and regular getup animations - New rolls: left,right,and back roll animations - Works great with Jedimod v1.0[/quote] People Iv'e played this mod and the new stances are sweet, especially the red sttanding idle.

Download

1097 downloads

Uploaded:07-22-2002

Luke Skywalker taunts

lukes_taunt2.zip | 290.84 KB

and is not as corny as the default.

Download

727 downloads

Uploaded:07-19-2002

Love Saber

lovesaber.zip | 327.52 KB

Download

1280 downloads

Uploaded:07-19-2002

Yoda Startup Screen

yoda_ss_sev1_1.zip | 854.58 KB

Download

197 downloads

Uploaded:07-19-2002

Han Solo Startup Screen

hansolo_ss_se.zip | 619.08 KB

Download

30 downloads

Uploaded:07-19-2002

Misc. Startup Screen

product.zip | 340.81 KB

Download

3148 downloads

Uploaded:07-19-2002

Star Wars Episode 3: A Jedi's Worst Fear

e89.zip | 3.32 MB

Jade,Dessan-Count Dooku,Bartender-Jar-Jar Binks[/quote]Version 2 of Quigon007's great single player mod with all the latest skins and models to give it that extra feel. :cool:.

Download

4713 downloads

Uploaded:07-19-2002

Imperial vs. Rebel conversion

v1_2_imperial_vs_rebels_conversion.zip | 1.67 MB

models by Blooriot and Absath. [*]It switches all the sounds with their corresponding models. [*]It switches the bryar pistol with the imp_pistol. [*]It switches all the saber colors with their correspoding character. [*]It makes it so that all the rodians, etc... have much higher evasion, etc... since they are supposed to be bounty hinters. [*]Makes it so that you have Desann\'s saber. (sith saber soudns included) [*]It fixes the bugs from the 1.1 version of this mod. (reborn with jedi face, jedi2 with missing face, imperials still have their uniform...etc.... have ALL been fixed. [*]Unlike the 1.1, the sounds and model conversion are all in one pk3 file instead of split up. This is because I found a wayto drastically downsize the file size. (8MB to 2MB) [*]Changes Desann with luke (instead of kyle), changes galak with kyle, and changes luke with galak.[/list][/quote] Another update to Phillio\'s mod :D It still has some of the same features from the previous version but also updates/addons. Also the file size change (from 8MB to 1.6MB) is a big \"phew\" ;) [b]Important[/b]:For this mod to work the way it was meant to, you MUST start a new game in single player!!

Download

3006 downloads

Uploaded:07-19-2002

Project X: Melee Combat Mod

px.zip | 1.22 MB

the Baddies get a wicked ninja sword.[/quote] This very nice mod basically makes your sabers into swords. With the added blood effects it's quite realistic too! The ninja sword is really nice :D Can't wait for the future releases! Better shot of the new swords :D:

Download

214 downloads

Uploaded:07-19-2002

Startup Launcher pack

mk_swlauncher_bmps.zip | 2.46 MB

decide you want it back! :D [b]Install:[/b] Extract the .bmp of the launcher you want (to your JK2/Install folder), rename it to \"product.bmp\" and there ya go!

Download

672 downloads

Uploaded:07-19-2002

Anakin Startup Screen

anakinsaberssr.zip | 394.23 KB

Download

878 downloads

Uploaded:07-19-2002

SP Gungan Galore

gungan.zip | 2.45 MB

fight against Gungans) is really nice :D. This mod uses the excellent model by Major Clod. [b]Install:[/b] To play as a gungan, export the \"JarJar\" files to your \'GameData\' folder. To play [u]against[/u] gungans, export the \"h8JarJar\" files to your \'GameData\' folder.

Download

2968 downloads

Uploaded:07-19-2002

The SithWars

sithwars.zip | 3.06 MB

sounds.[/quote] This mod reverses the force sides in SP. This time YOU are of the dark side against the light side. The mod is little weird because you can still hear Kyle\'s voice and everything, but whatever was possible to change was changed (like sabers, sound effects, etc.). Unzip all 3 pk3\'s to your base folder to make this mod work.

Download

2264 downloads

Uploaded:07-19-2002

SP Saber Handle and Model Switcher

v1_1_saber_and_sp_model_switcher.zip | 2.42 MB

saber choice).[/quote] A nice little SP pack that lets you pick your own saber and your own skin. You can become Desann, Luke, a reborn or a shadowtrooper. This version also includes sound changes which will fit your model appropriately. [b]Note:[/b] Only extract 1 saber and 1 model changer at one time. You cannot have 2 saber .pk3's working at the same time :)

Download

726 downloads

Uploaded:07-19-2002

Yoda Startup screen

yoda_ss_se.zip | 882.24 KB

Download

552 downloads

Uploaded:07-19-2002

Sith Startup Screen

sithstartup.zip | 751.11 KB

Download

3430 downloads

Uploaded:07-19-2002

Ghost Mod

ghost.zip | 64.49 KB

Download

2498 downloads

Uploaded:07-19-2002

Ignition LightSaber

ignitionsaber.zip | 105.86 KB

changed the trail of the sword to better match the look of the new beam.[/quote]

Download

1220 downloads

Uploaded:07-10-2002

Ice Repeater

icerepeater.zip | 205.92 KB

:cool: [img]http://www.gamingfiles.com/screenshots/7/files/3719[/img]

Download

3906 downloads

Uploaded:07-10-2002

Shuriken

shuriken1-5.zip | 426.02 KB

to your gamedata/base directory. all styles include sounds, models, efx, and throwing animations. also, the alternate fire has been replaced with a bakemonojutsu attack. (update: blood comptability fixed, new wip teaser, and hud pics provided by KETO [yay!])[/quote]This is an updated version of a great mod. Check it out its really cool :D

Download

4766 downloads

Uploaded:07-10-2002

The Mistyrius FMS Saber

fms_saber.zip | 208.56 KB

this for good shall bring balance to the force. But if a sith get his hand on this saber then he shall become more powerfull then even a jedi cant compare to bicuse the incarnation holds a descrition to a place that is even more powerfull then the Vally Of The Jedi.[/quote] Ancient jedi text is scribed on this duel saber hilt. Nicely done , and adds a nice bit of coloring for the writings and buttons as well.. :D

Download

107 downloads

Uploaded:07-10-2002

Shuriken

shuriken1_v1.zip | 267.33 KB

Download

1084 downloads

Uploaded:07-10-2002

Prequel Sabers

prequelsabers.zip | 1.19 MB

Download

2272 downloads

Uploaded:07-10-2002

Missile Mod

missilemod.zip | 577.32 KB

saber, although this has only about 25% chance - Rocket gets slower and does more damage with each bounce - Rocket splash damage also increases, albeit much slower - A new feature to rockets: on bounce they have 75% to home on one of the near enemies (or friends , does not include you). Of course if it bounces once again it will consider homing on one of the near opponents instead of the current one.[/quote] The disruptor\'s secondary fire is now able to shoot through walls! With force seeing I\'d say you\'d be quite a fragger }> There are many more addon\'s with this MOD so be sure to read the readme! [b]Install:[/b] Extract the file to your \'GameData\' folder.

Download

2323 downloads

Uploaded:07-10-2002

Exar Kun\'s Lightsaber Handle

exarsaber.zip | 56.34 KB

its opposite end, just encase your playing with cheats and decide to bring out \"the destroyer.\" Kun\'s saber at each end has spikes the reach out beside the saber blade, they\'re short so you have to deactivate your saber to see them. This is deffinately no Maul saber, for its way, way too short. Worth a DL.

Download

360 downloads

Uploaded:07-10-2002

Flame Saber

flamesaber1.zip | 7.2 KB

Bugs[/b] - I haven't changed the glow colors of the other sabers, so a green saber has a green glow but a trail of fire. It's not a big deal, because it looks pretty cool. =)[/quote][b]Installation:[/b] Gently place the "flamesaber1.pk3" file in the GameDatabase folder in your Jedi Outcast directory. :) [b]Uninstall:[/b] Brutally remove the "flamesaber1.pk3" file from the GameDatabase folder in your Jedi Outcast directory. :D Here's an extra screenie and the gif animation I promised, it's 138 KB so it might take a bit to load for some of you: [b]Note:[/b] Give credit when u use this crappy :D gif animation by JK2Files.com [b]Note 2:[/b] Might take a while to load (138 KB)

Download

2469 downloads

Uploaded:07-10-2002

Hyper Weapons Mod

hyperweapons_mod.zip | 4.4 KB

Download

240 downloads

Uploaded:07-10-2002

Into the Fire

fire.zip | 4 MB

sound looks great for duelling cause i was bored of regular star wars sounds so you will have a little difference to the game :-) enjoy it[/quote] This is a cool music mod for dueling :cool:

Download

850 downloads

Uploaded:07-10-2002

Sounds for Imperial vs. Rebel conversion

sounds_imperial_vs_rebels_conversion_v1_1.zip | 4.92 MB

NO sense unless the Imperial vs. Rebels conversion is also activated in the base folder!)[/quote] You need version 1.1 of this MOD, you can download it here: http://www.jk2files.com/file.info?ID=3201 This will change all the sounds to the appropriate characters for the MOD. [b]Note:[/b] Phillio sent me the 2 files, instead of putting them as one I though I\'d leave it as two separate files since the files sizes are rather big.

Download

636 downloads

Uploaded:07-10-2002

Scorpion Pull

getoverhere.zip | 10.84 KB

Tavion with that manly voice :D hehe, good idea though!

Download

1825 downloads

Uploaded:07-10-2002

Jedi Outcast Music JukeBox

jojukebox11.zip | 3.9 KB

and Controls sections of the included readme.txt!

Download

1537 downloads

Uploaded:07-10-2002

Confrontation with Count Dooku

confrontation.zip | 4.27 MB

Download

181 downloads

Uploaded:07-10-2002

Stone R2D2

stone2d2.zip | 219.3 KB

Download

680 downloads

Uploaded:07-10-2002

Star Wars Episode 3: A Worst Jedi's Fear

sp_e63.zip | 9.28 MB

The Stormtroopers with Clonetroopers, The Jedi Trainer with Mace Windu, Morgan with Qui-gon, and Jedi with an actual jedi. I couldn't get a replacement for Jane, but she will have to do for now.[/quote]A single player mod based on ep2 continued hehe :cool:. Make sure you have all the skins required and read the included readme file. :D

Download

355 downloads

Uploaded:07-10-2002

The Ladder: Dragon Remix

ldr-v1.zip | 17.72 MB

realized that Desann would be an ultimate 'Dragon Warlord'. I figured the Ladder mod needed some spicing up, the fact that the mod seems to effect the SP game is a bonus. [Description] Basically this is SP skinnn/weapon modification and the Ladder level, which is a great way to test your swordsmanship. The Skins of Kyle and all the Reborn/Dark Jedi have been altered in several ways. This MOD will NOT work correctly with saved games - the katana seems to be bound to the wrong bone. It works fine if you start up a map through the console, or start the game from the beginning.[/quote] This is very cool. I had a blast playing it :D. Check it out! worth the download. Good mod combination.

Download

794 downloads

Uploaded:07-10-2002

Neutral Enemy mod

nuetral_enemy_for_sp.zip | 147.92 KB

don\'t have SithJan-Jan.pk3 in your base directory or it won\'t work.[/quote] }> Makes you feel a little evil! Poor, helpless troopers :D

Download

460 downloads

Uploaded:07-10-2002

SP Grand Admiral Thrawn

singleplayer_thrawn.zip | 1.61 MB

work!

Download

1563 downloads

Uploaded:07-10-2002

Imperial vs. Rebel conversion

v1_1_imperial_vs_rebels_conversion.zip | 2.92 MB

pk3 file that changes the bryar pistol to an imperial pistol; A pk3 file that swaps all the enemy team models (the remnant) with the player team(the new republic); A pk3 file that changes the saber colors so that not only to reborns and shadowtroopers look like jedis, they have the same color lightsaber as jedis also; A pk3 file that swaps all the sounds so that not only do stormtroopers look like rebels, they sound like them too;(sent separately; it will be named sounds for the imperial vs. rebels conversion v.1.1) A pk3 file that changes the rodians, weequays, grans, etc.. with, OUR FAVORITE, the mandalorian models by the wonderful and skilled authors: Bloodriot and Absath. To get this part of the mod to work correctly, you must d/l the Mandalorian MP skins from the site; A pk3 file that makes it so that you have Desann's saber. (sounds included)[/quote] There might still be some sound glitches while you play but things should generally be O.K. :D [b]Note:[/b] You [u]need[/u] the Mandalorian models for the MOD to work. If you don't already have them, you can download the file from here: http://www.jk2files.com/file.info?ID=2762 [b]Important:[/b] You need the sounds for this MOD so that it works properly. Sounds can be found here http://www.jk2files.com/file.info?ID=3203

Download

1800 downloads

Uploaded:07-10-2002

Imperial vs. Rebel conversion

imperial_vs_rebels_conversion.zip | 2.36 MB

additional piece of advice: [quote]I recommend that you do this when in game...open console(SHIFT ~) then type sabercolor red. Then you'll have a red sabre like desann.[/quote] Here are some additional notes from the Author: jan=tavion kyle=desann jedi=reborn stormtrooper=rebel shadowtrooper=jeditrainer prosner=imperial worker imperial=monmothma That is all. This changes the models only, no sounds are changed...(I don't exactly know how to change sounds of people!) Almost like a new storyline ;) get to see Desann and Tavion in "The Scene" ;) :p lol! Screenies from the Author:

Download

1578 downloads

Uploaded:07-10-2002

Instagib Beta

instagib-beta1.zip | 247.16 KB

popularity for this mod is present.[/quote]Finally a instagib mod for jk2 :D. Have fun playing this one :cool:

Download

559 downloads

Uploaded:07-10-2002

JK2: The Fan's Version

jk2fanmod.zip | 921.54 KB

basically Eradicator mixed 'em all up and came up with this! The entire readme is quite important to read as it will tell you of the new commands, etc. implemented so it's pointless quoting the entire readme here ;) What I can say is for one thing, you can use the double bladed saber in a server! (as long as the server host has and is running this MOD) so Woohoo! [quote]Made by a fan for the fans![/quote] :D

Download

1516 downloads

Uploaded:07-10-2002

JK2 v1.03a Plus

v103a_plus.zip | 253.24 KB

Author:[quote]This is a server-side mod that incorporates the changes done by Raven since the release of v1.03 (from the SDK), and additionally balances out saber throw and the swift kick. *see below* Optionally there also is a .cfg file that when executed lets the server use the Ghoul2 collision detection from the Single Player, making saber combat much more dynamical and enjoyable (highly recommended!)[/quote] There is a better detailed explanation of the MOD\'s changes to saber throw, kicks, etc. I would highly suggest you read the readme as it will probably answer the main question of half of you ;): Why this MOD? The zip file contains an HTML page which is easier to read, so perhaps download that if you like, or you could read the readme below :).

Download

214 downloads

Uploaded:07-10-2002

Lightsaber Startup Screen

lightsaberssr.zip | 118.59 KB

Download

195 downloads

Uploaded:07-10-2002

Jedi Startup Screen

jedissr.zip | 213.63 KB

Download

240 downloads

Uploaded:07-10-2002

Vader Startup Screen

vader_startup_screen.zip | 78.47 KB

Download

164 downloads

Uploaded:07-10-2002

Maul Startup Screen

maul_startup_screen.zip | 170.38 KB

Download

750 downloads

Uploaded:07-10-2002

SP Probe droid

probe.zip | 331.29 KB

about it. The weapon is far underneath you and it might look a little weird because the probe droid is fairly taller than a normal player ;)

Download

294 downloads

Uploaded:07-10-2002

SP Protocol Droids

proto.zip | 2.18 MB

Changes: Kyle into C3P0 Jan into imperial protocol droid[/quote] If only the droids could sit ;) the droids can\'t use the saber (except throw), can\'t roll or flip. But funny as anything to see those droids walking around all frantic! :D

Download

621 downloads

Uploaded:07-10-2002

ThunderCats hilt

thundercats.zip | 282.89 KB

hilt itself is nicely made with TC logo and everything. Awesome hilt :D *note* need the author to resubit your user info please , where wasnt a readme included- thanks -ts*

Download

22044 downloads

Uploaded:07-10-2002

Mau'dae's Kill Tracker

killtracker.zip | 11.76 KB

and saves them -When you kill someone it reports it like this "Person, you are the (# of kills) person i have killed" -Gamespy/QTracker and any other server getter support. -2 Chat Commands !time - sends current time to the chat !kills - sends the amount of kills you have total. [/quote]

Download

720 downloads

Uploaded:07-10-2002

The Schwartz

the_schwartz.zip | 198.25 KB

Download

858 downloads

Uploaded:07-10-2002

Ankans Saber

ankans_lightsaber.zip | 5.31 KB

Download

58 downloads

Uploaded:07-10-2002

Wooden saber hilt

woodensaber.zip | 14.18 KB

Download

543 downloads

Uploaded:07-10-2002

Spiral Saber

spiralsaber.zip | 12.87 KB

effect! -Spik[/quote]Changes the blue saber to a spiraled effect. bit hard to see but its :cool:

Download

872 downloads

Uploaded:07-10-2002

Samurai 3000 Hilt

samurai_3000_hilt.zip | 439.42 KB

Download

3267 downloads

Uploaded:07-10-2002

Yoda's Saberhilt

yodaslightsaberhandle.zip | 626.29 KB

I was not sure at the beginning if I would be able to do it since my modeling skills are very basic , but he kept on begging and saying “Do it or do it not, there is no try!!” [/quote]A very nice saber hilt :D , Included is a short and long version for you playing pleasure. Check it out :cool:

Download

51 downloads

Uploaded:07-10-2002

Stone saber hilt

stonesaber.zip | 114.13 KB

right![/quote]This is a saber hilt turned to stone :D.

Download

491 downloads

Uploaded:07-10-2002

Plo Koon hilt

plo_koon_hilt_(ep2).zip | 82.21 KB

hilt to be sure. Enjoy :D

Download

639 downloads

Uploaded:07-10-2002

Jedi Moves

jedimoves11.zip | 343.75 KB

:rock: and it is something new to the old rolling technique and saber whacking. This mod includes moves such as butterflys and cartwheel which look absolutely spectacular. Also includes some different saber moves which look awesome also. Some of this moves can be seen in the Star Wars Episode 1: Phantom Menace movie. Which I believe has really good fight scenes. This is a great mod and it is cool. :) ***Suggestions: None :rock: Final Say: The screen shots do not give this mod credit. Download it and give it a try.

Download

7693 downloads

Uploaded:07-10-2002

Swords

swords.zip | 905.31 KB

Sword from FFX), Ninja Sword (From Metal Gear Solid), a Shadow Sword that i just made up, and an Axe. This mod includes sword sounds too. This mod is ment for people who dont like lightsabers that much, and just play the game for the sword fighting (like me), or if u just like swords.[/quote]

Download

253 downloads

Uploaded:07-10-2002

Total-Spider

total-spider.zip | 590.37 KB

Jedi Outcast\\Install directory -Product.BMP,open.wav,start.wav[/quote]

Download

1440 downloads

Uploaded:07-10-2002

SP R2D2

r2d2.zip | 421.88 KB

[b]GameData[/b] folder! Run SP and go to the Mods section, select "Play as R2D2" and you're done :D Incase you're wondering what it looks like in-game (kinda dark sorry:)):

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880 downloads

Uploaded:07-10-2002

Force Disable

forcedisable.zip | 998 B

free-for-alls much better because there can be no one just using stupid force powers. Also you don\'t have to disable all of them like you would normally this way you get the good ones.[/quote] Yes, this is a simple thing to do, half of you probably can do it yourself, BUT, some people don\'t know how to do this kind of stuff and find it useful (or simply too lazy to do it :D).

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1524 downloads

Uploaded:07-10-2002

SP GrayReborn

greyreborn_sp.zip | 1.41 MB

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493 downloads

Uploaded:07-10-2002

SP Lando

sp_lando_100.zip | 890.32 KB

\'base\' folder. Start JK2 :) [b]Uninstall[/b]: Remove \'sp_lando.pk3\' from your \'base\' folder.

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497 downloads

Uploaded:07-10-2002

Qui-Zan Buuzza

buuzzasp.zip | 489.48 KB

Dark Forces II. He is a young Jedi Knight that wears dark robes with dark blue boots and belt. He uses a blue lightsaber (but of course you can use whatever you want).[/quote] One more SP skin for all of you who are dying for it! :D

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454115 downloads

Uploaded:07-10-2002

Blood Mod

blood.zip | 55.44 KB

instead of those yellow sparks.. you have drops of blood;) You can kind of see the "blood" in this screenshot:

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1010 downloads

Uploaded:07-10-2002

Tavion Mod

tavion_mod.zip | 587.52 KB

mind. [quote]Have fun beating up your twin sister! [/quote] lol ;) To uninstall simply remove "tavionmod.pk3" and "tavionsound.pk3" from your 'Base' folder. The screenshot is taken from [url]http://www.jedi-outcast.com[/url]

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213 downloads

Uploaded:07-10-2002

Swamptrooper Mod

swamptrooper_mod.zip | 1.32 MB

'base' folder.

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1709 downloads

Uploaded:07-10-2002

SP Shadowtrooper

shadow_mod.zip | 291.04 KB

will also replace Kyle in Multi Player, so keep that in mind. Kyle is also replaced in the cutscenes in Single Player too, looks a little funny ;) [b]Important:[/b] be [u]sure[/u] to read the readme for some instructions on how to play with this mod in Single Player and some additional information regarding the mod.

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2024 downloads

Uploaded:07-10-2002

Pretty! / Über-Saber

uber.zip | 405.26 KB

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