Jedi Knight III

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475765 downloads

Uploaded:11-10-2003

Jedi Knight Academy Patch 1.01

jkacademy1_01.exe | 11.09 MB

below. ~AmosMagee

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33465 downloads

Uploaded:05-29-2008

bloodPLUS Gore/Dismemberment Mod

bloodplus.zip | 3.46 MB

here. v1.5 - the earlier release - features more of a "splat" variant, which while more moderate than the latter, is a tad more cartoony. I'll give the new sounds one thing to their credit - they sure are squicky. v3.1 differs from v1.5 in that it's more of a 'spurt' effect. Think GTA Vice City after blowing someone's limbs off, and you're not far wrong. Obviously, as with any mod that comes in two versions, only install one at a time. Other than that if you want a bit of 'realism' - or you're just one seriously sick puppy - this one may interest you. It's definitely more vicious than other blood mods I've used. ~ Kouen

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38007 downloads

Uploaded:10-16-2008

The Force Unleashed Pack

tfu_pack.zip | 675.12 KB

I'll leave the accuracy up to you, but I find the design to be spot on. The saber half of this mod is definitely a keeper. Normal and backhand versions are available. Oh, and did I mention the animation changes to the backhander? :P [b]Effects[/b] From clashes, to lightning, to saber blades, the overall quality of the effects half is rather good. Personally, I find the saber blades to be the best part, but that's a matter of opinion, unfortunately. :P Overall, a nice little mod, and worth the download if you like that saber! ~Crazy [i]Ah, nothing like a nice and short review, eh?[/i]

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43735 downloads

Uploaded:08-13-2010

Movie Battles II V0.0.2 - Full

mbii_v0.0.2_full.zip | 1.1 GB

never anything on this level. I present to you, Movie Battles II, the product of untold hours of work from some of the best and brightest skinners, mappers, coders and modder's ever to play Jedi Knight. I have to say a massive thank you right now to the Movie Battles II team, not only for allowing me to review their gargantuan mod, but also for allowing us to host the file here on JKFiles, where it will join the ranks of the most famous Jedi Knight mods of all time, here in our Great Library of Jedi Knight-exandria. ;) This is going to be a biiiigg review! Whew, where to start?! Well, firstly I have to say that although I really love the mod and think it is great how it has become so popular, popular enough indeed to have its own community within the wider JKA community, I cant help but feel a little worried. Why? Well, I cant help but feel that in order to produce a mod of such grand scope and fantastic quality, they have poached some of the best talent from JKA in general. For example, many of the incredible skins, weapons and even maps are only available for MB2, which is kind of a loss for the JKA community in generally, unless you are somewhat sneaky and take a skin out of the MB2 assets and pack it up for personal use in JKA. Ehm, not that I am endorsing that at all... muahaha... ;) Personally I would really love to see more of the MB2 assets available to base JKA players in general, since that would help keep [i]both[/i] communities strong and provide us with a long stream of excellent files to review! But that is of course up to the MB2 team and the individual authors. Since this is the latest version of Movie Battles II, what improvements does it include? Well, for a more comprehensive list you can see the changelog, but to highlight some of the major ones; [*] Multiple new maps, including the Emperors Spire and Malachor V [*] Updates to various existing maps, such as Duel of the Fates and Tatooine. [*] Fantastic mini-maps for most of the maps, which give you a detailed overview of your location in the map and the location of others, you can also enable a larger overview map from the Movie Battles II options. This is one of my personal favourite features! [*] Lots of new bug fixes. [*] Lots of new gameplay tweaks and improvements, including the abilities purchases using the points system (again, see the more detailed changelog for details!). [*] Some new weapon sounds and various improved effects. [*] Too many more to mention right here! So what kind of features does this gigantic mod have? Weellll... [b][u]Models and Skins[/u][/b] For starters, there is a vast selection of models and skins there are available to choose from, out of each class that you can choose from ingame, there are several, sometimes even a dozen or so, different skins or models you can choose from. For instance, the Sith Class features, among others; Darth Traya, Count Dooku, Jerec, several versions of Darth Maul, Darth Malak and even Darth Talon! And that is only one [i]class[/i]! Along with that there are yet more skins/models available in Full Authentic mode that are not available in Open mode, including, but not limited to; Darth Revan, Bastila, numerous Clone Trooper skins and other equally cool characters! (PLEASE MB2 guys, release that Revan skin for Base JKA, that would be an instant hit!). Bear in mind that these are all made by top notch modelers and skinners, and so all are fantastic quality. Most of the custom models/skins also have custom sounds to go with them, rounding them off nicely. Multiply this by the several classes that there are to choose from, both on the light and dark team sides and you get a he amount of skins and models, the work that must have gone into the skins and models along must have been huge. [b][u]Weapons and Effects[/u][/b] Then there are the new weapons and the effects that go with them. For instance, there is the Westar M5 and BlasTech A280 Blaster Rifles, (I happen to own a very nice A280 in Star Wars Galaxies ;)) as well as the Fallann Hyper Rifle as used by Zam Wesell in Episode II. Various weapons also have additional features which can be unlocked by purchasing points in the relative categories in the points screen, For instance if you fully upgrade the A280, not only do you get the ability to rapid fire, but also a sniper scope too, further increasing the weapons potency. That's not to mention the rocket launchers and various pistols and carbines, all modeled in high quality and with custom effects and sounds! Then there are several different kinds of grenades as well, which are available to particular classes (once you have spent the points to get them of course). While I am on the subject of effects, I should mention that you definitely need to play ingame to see how good they are, since no screenshots could do them justice. The way lumps of debris fly out of an explosion with a trail of dust and other such things are much more realistic than the Base JKA effects and definitely add to the combat. There are also two different levels of effects, normal; which is, well, normal, and high; which is more graphically intensive but also looks much better. Obviously if you have a powerful computer, you will want to use the full fat 'high' mode. But its good that there is also a lower setting so that people with older computers aren't shut out. The lightsaber blades and trails though are something pretty special. Unlike the base JKA saber blades and trails that we are all used to, when you swing a lightsaber in MB2, the trail actually looks like like the sharp blur (oxymoron's FTW!) of a moving lightsaber as you see in the films, rather than just a fuzzy trail out behind the blade like they are in Base JKA. The only other mod to my knowledge that has this impressive effect is the Open Jedi Project. PLEASE somebody make a mod which gives us these kind of movie realistic blades and saber trails in Base JKA! [b][u]Maps[/u][/b] Well, I already mentioned that this latest version of MB2 adds the Emperor's Spire and Malachor V, among others to MB2's already impressive repertoire or maps. Some of the other movie themed maps include, but are not limited to: Mustafar, Tatooine, Mygeeto, a Trade Federation Battleship (as seen at the start of Episode I), The Star Forge, The Valley of the Jedi, Kamino, Utapau, the Tantive IV and many, many more! The maps are the only area where I feel some improvements could be made, since some of them date to way back and aren't up to the same kind of standards of detailing and such that the newer maps are. That isn't to say older maps such as Lunar Base aren't great too, in fact gameplay wise they are just as good as the newer ones, I just feel they could do with a bit of a sprucing up detail wise. Speaking of Lunar Base, I just love that window which, when broken, sucks people out into space! In this new version, it also amazingly registers kills and team kills! Some of the best mappers around have made maps for Movie Battles II, and no doubt as more updates are released more maps and locations will be added. What is my favourite map? Well, that is a touch choice! So many of the maps are beautiful to look at (gotta love that Mustafar Skybox!) and feel alive and interactive. I did very much like the Malachor V Trayus Core duel map, since good KotOR 2 themed maps seem to be lacking from JKA, but I also liked Lunar Base because of its excellent layout and gameplay. But then Comm Tower is also a great map, and it reminds me of the original Jedi Knight and JK2 as well. Well, I guess I cant pick a favourite myself, not without spending a lot more time playing MB2 to find out all the ins and outs of each map anyways. As I mentioned earlier, many of the maps now also have mini maps which are displayed in the HUD, this is one of my favourite features as it actually shows a map, with [i]walls[/i], unlike the Base JKA radar map, which only shows objectives and such. This makes it much easier to tell where your team mates, objectives and enemies are in relation to the structure and layout of the map. That brings me nicely onto... [b][u]The HUD and Menu's[/u][/b] As well as having a nice new mini map, the entire HUD has been revamped with new graphics. There are two new indicators on each side of the screen for your health, shields, ammo, force and saber style, which look much better and sleeker than the base JKA ones. I personally would love to see these parts of this HUD used for a Base JKA HUD mod, if any of the MB2 guys would care to make one for us *nudge nudge*. ;) There is an options menu section dedicated to MB2 options, including setting keys for your class special actions (such as being able to sprint faster for a limited period etc.) and also a media section for setting your screenshot key, and the ability to set a key to record a Demo movie! Whilst I personally prefer to use Fraps, this is definitely a much needed option in JKA and one that I am sure people will find useful. The menu's overall are easy to navigate and look good, the main menu, with that picture of the sun bursting over the horizon of Coruscant is very nice, although I think it would be even better if there was a set of screenshots or images that the main menu background cycled through, just to add a bit more movement to it (since it seems a little still compared to the Base JKA menu, with its little video set in the middle). [b][u]General Gameplay[/u][/b] The main complaint that I have always had with Movie Battles II was that you can die quite quickly, and you don't respawn. That is unless you have spent points in the section which allows your particular class to respawn, 'reinforcements' I think it is called. This complaint has most likely come from being someone who has played and enjoyed a lot of Siege, a gametype in which the gameplay is fast and furious because people are constantly dying, respawning and running like headless chickens to get back into the action, making for some insanely frantic battles. Indeed on Siege Hoth, if you are a Rebel tech, its not uncommon to put up a shield on the bridge (to stop the AT-ST advancing) and then simply throw yourself into the chasm so you can die, respawn, and put down another shield. Since you often only get one life, maybe a few if you have spent points in 'reinforcements', in MB2 it stops this kind of insane gameplay, and thus it seemed a bit slow to me at first, since I died and then that was it. However, as I have played MB2 more, I have come to appreciate the delicately balanced game mechanics which go into it, and once I got used to it, the dying issue didn't bother me so much, though I still personally prefer the ferocious gameplay of a 16 vs 16 Siege game, but that's just me! :P The features I have mentioned above, such as the vast variety of weapons, skins/models and maps, along with different gametype's makes this pretty much a game in of itself and I can see who it has become so amazingly popular. The points system does take a little getting used to and you have to be quick when you start to spend those points where you want them before the round starts. The class system, and the abilities and weapons available to each can also be bewildering at first, but with a bit of practice you will soon get used to it! One nice new feature for this version is that you can now continue to move while using voice chat, which makes the process both quicker and less hazardous to your health. After all stopping in the middle of a fight to open up the voice options and find the button for 'roger!' is likely to get you killed! This latest version of MB2 is full of neat little features like that, and I am sure more of the same will be added in future versions so further enhance gameplay. [b][u]Conclusion[/u][/b] All in all a monumental mod, more of an entirely new game in itself to be honest. If you want to know more about what is new for this version, then you should check out the changelog which is in the readme section below. The full readme for the mod can be found in the .zip. The only downside with downloading this is the sheer insane size of it. In fact it is very close to the size of Base JKA itself! This is definitely worth a download, and you guys had better make sure this gets to the top of our download charts, since the MB2 team is paying me 2 Millio... uhh, did I say that out loud?! Umm, cookies, that's it, yeah they are giving me cookies to review this. They aren't bribing me with millions of dollars to give them a good review, not at all. Complete nonsense! Don't forget to view the videos below! ;) ~Nozyspy~ Subaru is awesome. There you go, I actually put that in here! View the video below to get a taster of what Movie Battles II is like: And here, for your viewing pleasure, a preview of things to come!

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70596 downloads

Uploaded:04-29-2005

JA+ Mod 2.3

japlus_v2.3.zip | 24.97 MB

name a few ... with the JA+ mod you can have multiple duels at once, even full force duels, and all of those duels can be isolated so there's no duel interference, there's clan tag protection, option of having multiple taunts, lots of new emotes, a profanity filter, model size scaling system, new items including a grapple hook (perfect if you've just downloaded the new Spiderman skin) and a ton of other features. The newest features for the mod include a Mac patch so that Mac users (are there any out there? If so, freakin' email me ... I have a map I need you to test) can start a JA+ server, a JA+ server tracker, the clan tag protection I already mentioned, and Slider improved some of the already present features. This is an incredible mod that I would definitely be using because it's so configurable if I still ran a JA mod. Great work here. But I wonder, will it ever be done? ;) ~AmosMagee[/quote] It seems to be spread on almost every server this mod. Whats so special about this version? Well I'm not going to list everything, since it would take years of scrolling, but these are a few of them: [b]New Player Animations:[/b] There are hundreds of interesting things here, you can now catch and hang onto ledges, to avoid falling. An extremely good thing for the movie makers out there. The new moves are cool, melee and saber moves. Holstering your saber, when you switch to melee your saber goes to your belt, and if it's a sword it'll go in a holster on your back. It makes the game feel much more 'Jedi-Like'. Excellent for all you Role Players out there. Amkiss, some people hate getting kissed by amkiss spammers, so there's an option to slap them by pressing the push key. [b]JA+ Sabers:[/b] There are a wide range of high quality saber models included with the mod, including the recent File of the week, Dragon's Wing v2, by hatrus. [b]JK2-like moves:[/b] There is an option that you can enable, that makes the moves and physics more like JK2, (Red DFA for example) [b]Gender Support for missing skins:[/b] What this is, is if you dont have a female skin, you will see someone who is wearing that skin as Jan, not Kyle [b]Dimensions[/b] This is somthing that might bring the FFA players and the Honor players together. In JA+ 2.3, there are 'dimensions', you type /amaltdim and you go to an alternate dimension (a no rules one) where there's no grapple hook, and you cant use admin commands on someone (except /amkick) there's no god-chat either there. This is an amazing feature which I'm sure will improve JA+'s status with FFA players. [b]Ampunish and Amslay removed[/b] Two commands that can be abused to hell have been removed [b]Bug Fixes[/b] A large number of bug fixes from the previous version are all here, check out the readme and stuff to see the list. That's just some of it, there's quite a bit here. Everything else is still there too, besides ampunish and amslay. Update your servers and enjoy the new features. -Rink [b]If you just want the client plugin go[/b] [url=http://jediknight2.filefront.com/file/JA_Client_Side_Plugin_v13;41256]here[/url]

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49409 downloads

Uploaded:10-28-2009

Star Wars Movie Duels

md2_full.exe | 875.49 MB

now, regardless of whether or not you play SP mods. In fact, download it now even if you don't have the game. Go buy the game while you wait. :p Now, I know some of you may look at the file size and freak out - the installer is 875 MB. But it's worth every KB! I don't play SP mods very often, and I just couldn't stop playing. So, let's begin! First off, those menus are excellent. They are easy to navigate and they look nice. Two thumbs up for that alone. :thumbsup: One of the unique things about this mod is that you can play on the good or evil side in most of the scenarios. Taking the side that is supposed to lose usually has some creative storyline involved...in fact, it's quite fun for those people who just love being extraordinarily evil for no reason. Like the first version, the only movie-based duels available are the prequels. I guess it would be rather difficult to create duels based on the original trilogy, what with them being less epic and all. Episode I [b]Short Negotiations[/b] covers the very first fight sequence in Episode I, where Qui-Gon-Jinn and Obi-Wan are sent as ambassadors to Naboo to resolve the trade dispute. There are many embellishments here, but overall, it's true enough to the original story. [b]Outskirts of Tatooine[/b] is the duel between Qui-Gon and Darth Maul right before they depart for Coruscant. This one was mostly true to the story, the only thing it was missing was the bike at the beginning (unless I somehow missed it). [b]Duel of the Fates[/b] - Wowie! Very well done. Beginning in the hangar bay and moving into the purply-white-lightning-tube section, this one had it all. It seemed like every little detail was checked with a fine-tooth comb. Everything worked wonderfully, with one exception - when I took over as Obi-Wan and the force fields released, I ran backwards and was locked out. After a very long, patient wait, I decided it was time to noclip back in and finish the job. The ending cutscene did not disappoint, either. Episode II [b]Escape Jengo Fett[/b] is a recreation of the fight between Obi-Wan and Jango on one of Kamino's landing pads. I didn't play the winning side, so I can't say whether or not the fight is entirely accurate. When I played as Obi-Wan, the fight consisted of Boba flying around shooting while Obi-wan tried to slash him up. After enough damage was dealt, a fistfight ensued. [b]Tusken Camp[/b] should be pretty obvious by the name. Anakin is looking for his mother, and he has found the Tusken camp. The mission is simply to break into the tent from the back and discover your mother is dead. Then all tuskens must be destroyed. On paper, it's short, but in-game, it's a little longer than that. [b]Geonosis Arena[/b] begins with Windu's appearance during Obi-Wan, Anakin and Padme's execution. I had some serious problems while testing this one...when the battle began and I jumped into the arena, the game lagged terribly. I assume this is because of all the AI calculations happening at once - but still, I'm running a 2 GHz core 2 duo - I shouldn't have any problems with that. Immediately afterward, I was looking for the path to travel on next, and I stumbled on a door that could be force pushed. On opening it, I was able to walk outside the map and see the void in many areas. It was obvious I was on the wrong path...so I turned back and found the correct one. After rescuing Shaak Ti, Jango Fett jumped onto the field. He was the final boss. [b]Battle of Geonosis[/b] was probably the least accurate. A large part of this is due to limitations of the engine and the lack of SP source code, so I'm not going to make a big deal out of it. I just expected "all forward positions are advancing" to mean that somebody, somewhere, was actually advancing. :p [b]Count Dooku's Escape[/b] is the long duel sequence at the end of Episode II with Count Dooku. Everything seemed accurate here, and I didn't see anything wrong. I think the force battle between Yoda and Dooku could have been elongated, but that would have detracted from the play time. Episode III [b]Rescue Over Coruscant[/b] - Defeat Count Dooku. Anakin and Obi-wan fight at first, then you go solo as Anakin. Not much else to say here. [b]Engage General Grievous[/b] includes the original confrontation on Utapau and the ending on the landing pad, where Obi shoots Grievous' insides out. It was a little short, but c'mon, did you really expect to see the entire chase scene recreated as well? [b]Arrest the Chancellor[/b] was probably the best one, aside from Duel of the Fates. Windu and his three Jedi accomplices walk into Palpatine's office to arrest him, and he fights back, saber in hand. Eventually you, as Windu, force palpatine to beg in the corner of the window, then Anakin shows up. From there, your destiny is in your own hands. [b]Attack on the Jedi Temple[/b] was hard. Only a few scenes from here were shown in the movie, like the killing of the younglings. But now, instead of the camera cutting away after your lightsaber comes on, you get to kill them yourself. On top of that, you have a lot of jedi to slice through on your way to the center of the temple. [b]Assassination on Mustafar[/b] involves only one faction - Anakin. You are sent to Mustafar to "take care of" Viceroy Gunray and the other separatist leaders. I was unable to complete the mission without noclip, however - I couldn't figure out how to turn off the force field. Otherwise, well done. [b]Retaking the Jedi Temple[/b] - Obi-Wan and Yoda have already fought through the clones outside, and now they need to clear out the inside of the jedi temple. Clones are everywhere, and some of them have more than just guns. This was pretty fun - I loved running around as little Yoda, dodging shots and jumping into someone's face. [b]Masters of the Force[/b] was the epic duel between Yoda and Palpatine, beginning in the room below the senate chambers and then moving up into the chamber itself for an extremely difficult end...the lightning that Yoda and Palpatine were supposed to shoot back and forth didn't seem to work right, though. [b]Battle of the Heroes[/b] recreates the most intense master/apprentice duel ever in Star Wars. Anakin and Obi-Wan go head-to-head on Mustafar, from the landing pad to the inside of the building, and even across the pipes and onto the equipment hanging over the lava. There was a bug here where Anakin disappeared during a jump sequence...but really, that's easy to overlook when you consider how epic the rest of the duel is. The Rise of the Empire [b]An Old Enemy[/b] - Obi-Wan is hunted down by an old enemy that he thought he defeated long ago. It's Darth Maul - refitted with robots legs. Now you have to finish him off...on a rainy tatooine. Yeah, that was a major eye-popper. Rain on tatooine. But the duel was very interesting. [b]Darth Vader's Redemption[/b] - to become a powerful sith lord, Vader must face his former self and defeat it for good. If he loses, Palpatine dukes it out with the good anakin. [b]A New Hope[/b] was a neat surprise. For you TFU fans, here you go - a mission with Starkiller in it. I don't care for TFU at all, but if you do, I'm sure you'd be happy to play this one. Challenge Mode And if all that wasn't enough, you can play in challenge mode, which takes you from duel to duel with all the major characters. You can customize the character you play as. According to the readme, there are 15 stages. I didn't get very far...I think I should brush up on those lightsaber skills. Along the way, I did spot many small graphical glitches and some areas I felt could use improvement. But I'm going to omit most of that - honestly, the vast amount of work that was put into this mod is incredible. Anyone with the commitment and patience to produce something on this scale deserves a huge pat on the back (at least) from everyone. There was one glitch on the menus that's worthy of note, though - Battle of the Heroes' missing description is incorrect until you start loading the level. One last thing I'll mention - at first, I had difficulty testing this out, because none of the maps would start. Instead, I would be kicked out to the main menu with no error message and no way to quit the game except ctrl+alt+del. After several hours of checking installations and making new isolated copies of the game, I remembered to insert the game disc. From then on, it was smooth sailing. You may commence jeering laughter at me. But remember - if you get an error while loading a map, you will get no error screen and instead will have to ctrl+alt+del your way out of the game. It's not a bug - it's an engine limitation, and it's just a minor side effect of having an awesome menu setup. If you still haven't started the download, do so, and play it when you get a little free time. You won't be disappointed. ~Dretzel

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70720 downloads

Uploaded:08-12-2007

JEDI Costumization PLUS

jedi_costumization_plusfd.zip | 49.25 MB

skins. There are at least 49 new styles of heads, and 3 to 4 different versions of the same style, so there is at least 147 new heads for the Anakin model in this pack. There are at least 21 different torso styles, with about 3 versions per style (robed, unrobed, or hooded), and at least 21 new legs to match. Altogether, there are over 125000, unless my math is off, and I am fairly certain that it isn't. (129024 according to the readme... :p) Needless to say, this is split up into a lot of different species in the SP customization menu. There is far too much to have all in one menu. But it is split up and put together in a way that allows you to choose the combination that you want to have. Now onto the skins themselves... Each one is of very high quality, like the Aviar Lord skins were (Acutally, the Aviar Lord skins are included in this too :p), and the heads are pretty much all original. The clothes, though, aren't quite as original as the heads. But that is not the author's fault. There is only so much you can do with the clothes on the Anakin model, and I think that almost everything that can be realistically done to them has been done. I'd go more in depth about what they all look like if it weren't for the fact that it would pretty much be impossible to do so, so I will instead leave it up to the screenshots to tell you. I honestly couldn't find very much to complain about for this pack with one exception: This caused some problems with the default JA stuff. I popped it into my base folder and went to play SP a bit, and found that stormtroopers no longer spawned. Of course, that could be because I have so much other crap in my base folder as well. And, that shouldn't bug too many of you, since not many seem to play SP much these days, and I found no problems in MP. Anyway, this is a huge file, but I found every single byte of it to be worth it. I highly recommend this pack for people to download. Bot Support: Yes Team Support: No Npc Support: Yes New Sounds: No

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145768 downloads

Uploaded:03-27-2004

Bloody Dismemberment

jabloodydismemberment.zip | 167.38 KB

dismemberment in SP because it was write protected (or was this just a case of using the command line?) Anyway this mod makes it so everyone is dismemberable, everyone spews out blood AND you get the gore sounds too. This is not for the faint of heart or for those who distain from blood in video games - some people love the realism, some people find it very bad...then they go off on a tangent of blaming kids behaviour on it...but anyway! Actually on that note, let me quote the readme as it makes a valid point -Its a game. In the immortal words of Bart Simpson: Don't have a cow, man! -If you have an argument against blood, don't download this file. Talk about in the forums, please don't jam up the comments with arguments. See that? "please don't jam up the comments with arguments"...we don't like that here anyway so head the readme! It actually works really well! The blood looks very much like blood does in most games where it's there by default, clear puddles on the floor with splashes around it and a spray when you first strike someone, it's definately one of the better blood mods out there. Even down to the spot on color and transparency, all nicely done. I have to say thanks to the added noises too; they really make it stand out! -WadeV1589- [file="81937"]Check here for a JK2 version of this mod![/file]

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48746 downloads

Uploaded:07-15-2008

Spanki's SITH Customization

spankis_sith_customization.zip | 98.89 MB

us get started. FIrst off, I shall give out the basic stats that Spanki provided for us in the readme. Not including the bonus skins of famous SW characters he provided, the customization offers: - 27 customization screens - 96 customizable heads ( + 11 unique heads of RPG chars ) - 288 customizable torsos ( + 11 unique torsos of RPG chars ) - 20 customizable boots - red and blue glowing lights variations - 552.960 possibilities at all These factors are no doubt earth-shatteringly astounding to the publics eyes, no less. This, however, presents a problem to those who enjoy the JCP: 32 customization screens is the limit on JA, and as such, you're left to either fend for yourself in hunting for the right outfit, or you'll have to dump one. Sort of disappointing, actually, because I felt like this could have been prevented. The reason I say this is because most of the focus on this pack was mostly in the TORSOS, as opposed to the heads. There are only actually 3 "sets" of heads to work with, so to speak. Whilst you were given slightly limited clothing options with 6 sets of heads in the JCP, now you have 3 sets with MASSIVE clothing options. Honestly, *I* personally didn't like the trade off, as it resulted in the above problem, and the head selection was a little out there for my tastes. Granted, the above paragraph IN NO WAY states that this skin pack is bad. Suffice to say, it's magnificent to behold and use. However, I'm not the kind of guy who likes his Sith to be dressed in enough aesthetics to mask his entire ethnicity half the time and be mistaken for a gluttonous merchant. Whilst this is not the case in this pack, I did notice that there weren't exactly a lot of normal, human faces. The first set of faces is dark, brooding, and unnatural looking, as a typical Sith would look like. The second set features mostly alien races. The third set is a mixture of some human and alien races. Most of the human faces in this section aren't very diverse, however. They tend to sport similar features, and as I mentioned before, there's no average looking face. Not every Dark force user bathes in pure Darkside in the morning o_O. Gripes aside, we move onto the massive department store of outfits. My word, looks like black and brooding is in this season, eh? =_o A lot of the clothing options here were pretty dark, but a lot of them sported SOME form of alternating color, so as not to make every outfit the same. Armor variations and what have you were also included in this pack, so you can go into combat well-armed. Featured exclusively in this customization to stand out from the JCP would be the ability to have a "hood only" customization option, so as to mask your visage without having the heavy robe to carry about. Diverting away from the customization section, we can see in our menu that we have 11 delicious characters to select now. They are: Exar Khun Darth Bane Darth Krayt A´shared Hett Darth Kruhl Ulic Qel Droma Kyp Durron Cade Skywalker Aviar Jagged Fel Nomi Sunrider ( I wanted to include something for the ladies :P ) Apparently one female skin was enough to say he was throwing the ladies a bone XD ⌐_⌐.... Moving on, it is safe to say that all of these skins are amazingly awesome to behold. They're finely crafted, although a lot of them don't seem to sport hooded versions. Ah well. Sounds. The majority of the sounds in this pack were composed of altered Kyle and Jaden(both genders if I'm not mistaken,) soundbits. Some taunts sounded out of place for some of the RPG characters presented, and I wasn't too thrilled when the customizations were stuck with a monstrous form of dark side Jaden's overacted lines, but overall, they were still a pretty well chosen set of sounds. So =_= here it is. Now you must decide for yourself whether to remain on your so called path of light or embrace the power of emotion, and unleash the true fury of humanoid-kind. Those willing for the latter(or both O_o) are more than encouraged to submit bandwidth to this powerful pack of skins. Me? Eh, might keep it, might not. Either way, it still stomps colons. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Nay - Averus Retruthan

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142281 downloads

Uploaded:04-25-2005

Darth Vader

vadervm2.2.zip | 1.81 MB

Luke Skywalker and the character who made star wars so popular (in my opinion of course), Mars has captured Vader PERFECTLY in everyway from the shine on his helmet, the real-like textures on his cape and the metal parts on the suit, it all looks marvellously realistic. It was a treat to go into the game and run around in game with this fantastic model, it's a model that everyone would surely like, even if they don't use it they'll download it. The sounds are there, when you roll he does the whole machine-breathing thing, there are team colors, an unmasked version, which looks amazingly accurate, and even a white Vader version! This is a true treat for anyone who plays this game, Mars and Psyko have done an awesome job. Download this or I will have to use Level 3 Force-Poke-With-Stick on you. New Sounds: Yes Bot Support; Indeed Team Support: Yeah! -Rink[/quote] Darth Daddy's Back, version 2.2 include LOTS more stuff than version one. One of the very few complaints about version one was the eyes, although alot liked them a few didn't saying how they didn't match the real vader. In this version, there are multiple Vader skins you can choose from, the episode III suit, the original trilogy suit and the others like white, no mask, default (yeah with them cool eyes), red and blue (which have been improve greatly). As well as a few little bug fixes and NPC support (there's a few NPC's you can spawn), there is now 'troop' support. Explained in the readme, in singleplayer you can spawn stormtroopers and get them to follow you. HOW COOL IS THAT?. I don't think the model could get any better, 10/10. New Sounds: Yes Bot Support; Yes Team Support: Yes NPC Support: Yes Troop Support: Yes Everything Else: Yes -Rink

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63148 downloads

Uploaded:10-06-2006

HS Anakin Skywalker

hs_anakin.zip | 10.62 MB

[b]three[/b] - amazing soundsets. If you thought the Anakin soundsets out there already were good, have a listen to these. With a minimal amount of background noise and music, these sounds will really make you feel like you [b]are[/b] Anakin Skywalker, rather than just watching him. The soundsets include an Episode 2 soundset, a neutral Episode 3 soundset, and a more Sith-like Episode 3 soundset. Of course Anakin must match his voice, so several clothing variations have been included: Episode 2 \'fro hair, normal Episode 3 duds, hooded and unhooded robes, and a battle-worn version. You\'ve all seen the WIP images that have been spread around the various community forums, and the model certainly lives up to the images. With an accurate mesh, beautiful texturing, and Infinity Blade\'s characteristically (near) perfect weighting, there\'s very little you could find to complain about. HapSlash has even gone so far as to include three head meshes: an Episode 2 head, and two Episode 3 heads with slightly differently shaped hair. Since we\'ve been waiting for, oh, about a year for this model, you\'d expect it would come with all the extras. And indeed it does. Some very tasteful team support, various NPC options, and of course a bot to play with. It also comes with single-player support (and the mouth is fully rigged for those who actually want to use it in single-player!). This way you can easily access the outfit you want to see! What more could you want? How about some spiffy shaders to complete the feel? You\'ve got it. The best Anakin model out, by a landslide. Download now... as if I had to tell you! [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: Yes ~Inyri

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93757 downloads

Uploaded:09-01-2005

Obi-Wan Kenobi

hs_kenobi_rots.zip | 7.35 MB

work of art - I find it hard to believe a modder could come up with better than Raven ever could - just look at what they turned Luke into - yet here's proof! Obi-Wan's face is spot on, and I mean right down to that little warty thing by his nose. I review loads of Star-Wars based models, but most of them are only recognisable by the clothes, because the face always seems... wrong. And this is why I love this model over all of those :D Sure, he looks in a slightly angry mood, but by my standards I'd pick this model over any other one currently out for JK3. Obi comes with full Bot, NPC and Team Support, and 4 different skins. My favourites are the classic robed versions, which come hoodless and non-hoodless, but the war-torn version of his normal clothes (minus the robe) and his standard outfit are also very impressive, and the textures have been modelled to a high standard. The hair, which is usually the worst part of a model, is also very close to the real thing, and I am absolutely positive every Obi-Wan fan will want to download this. Now, and some of you are gonna hate me for this - there are a few small problems, but let me stress that whilst they are small, they still should be fixed. Firstly the single-player selection doesn't work - it comes up with a model not found error and I end up as a stormtrooper. It still works through the console, but I was kinda looking forward to seeing Obi in the cutscenes. I don't think it's a problem on my end, but it could be. Secondly, while most of the sounds are fitting, some have music in the background, which sounds wierd to me. Still, it's not like I ever use taunts ingame. ;) Also included in the file is Kenobi's saber from Episode 3. I have never looked closely at his saber so I can't vouch for its realism, but it does look very good. It is also in a seperate pk3 from the SP model and the normal MP model so you can remove it if you wish. I have no doubt this will be a highly-downloaded model, and I am also sure it will keep all the Anakin fans appeased untill HapSlash releases his episode 3 model :) New Sounds: Yes Team Support: Yes Bot Support: Yes NPC Support: Yes ~Szico VII~

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17088 downloads

Uploaded:11-14-2009

Clone Wars Stances and Effects Mod

zzzzzclonewarsmodv6.zip | 24.76 MB

honest, some attacks make a shiver run up my spine. Not only that, but there is also added effects, such as, and I quote; New lightning effects, saber blades, and clashing effects. Not to mention new sounds for each of these! Lets start with the Blue stance. I'm not really sure how I'm supposed to describe this, but it seems to be a cross between the art of Fencing and the art of Stabbing at the Ground. As confusing as this sounds, the stance is actually really well done, with a unique spin to it. Literally! The usual Blue Uppercut has been switched around to, what I saw, a series of three spins, all attacking in front of you. This looks slightly silly in the middle of battle, not to mention it doesn't hit everyone around you. That is, unless my calculations were entirely off and I actually did hit that ninja that ran after me... The second portion of the stances involves the 'fabled' Yellow stance. Now, this looks like an honorable position, however is extremely dangerous if put into a real life situation. In short, you hold the saber at a vertical position, what seems to be inches from your nose. Oh, don't get me wrong, the stance looks awesome. It just doesn't seem... practical.... Oh right, the attacks. Most of the swings have been changed, but none so much as the awesome Yellow DFA. Jumping into the air, cutting at the opponents below you, and breaking into a roll has never looked this amazing. Ah, the last of the Single stances. This one is the combination between an axe murderer and a ballet dancer. This stance is possibly my favorite of the three, with an attack that literally caused me goosebumps. You remember the first attack Chancellor Sidi- I mean Palpatine did against those Jedi? Yeah, the one where he spun in a circle, while jumping. Wasn't that cool? I thought it was, which is probably the reason I love Red Stance. The Red DFA has been turned into what I like to call SuperSidious. Now that we're done with the Single stance, lets move on to the speed demon Dual stance. This looks like something out of Soul Calibur, which makes me a very happy person. Alas, that happiness turned into confusion when I pulled up the Dual 'Uppercut'. It seems the player has a tendency to spin their wrists to the point where they would fall off, and they keep going. That confusion turned into happiness again at the end of the first part of the attack, where the user would repeatidly stab the opponent. And it looks awesome. The Dual DFA was harder to pull off, as I was constantly low on my Force power after defeating Raiden, God of Thund- oh, right, review. The user constantly swipes horizontally with both sabers, ending with something I... don't actually remember. I think I was electrocuted right before I did it... Ah, the Staff. Quite an impressive device. Not only can you stab someone in front of you, you can either stab the guy behind you... or even yourself! Jokes aside, the staff has been changed. To my recollection, I remember the stance has been turned into a more docile, calm stance. The Staff 'Uppercut' has been turned into what seems to be a Lightsaber Helicopter. No, you can't fly. It ends with a repeated spinning stab move. The Staff DFA is similar, just without the Helicopter move. This time, the entire body spins in midair, attacking all directions. Whew! So, the saber stances are over and done with, right? Nope! The stances also involve a new walk, which looks amazing if you're into the whole sword-at-side vengeful samurai 'you killed my father' stereotype. The run is the same for each Single stance, which beforementioned samurai can explain, but the Dual makes you run with your arms behind you, and Staff makes you run with the saber in a Bo-staff position. Melee stance has been changed, although it would be extremely useful if the hands were at your side in melee, instead of in front of you. Kinda like idle-saber. To be entirely honest, I never actually used the Force powers, but I did see some difference in the saber. I believe it's brighter, with a more realistic feel to it. The clash effects are gorgeous, especially when I accidently Yellow DFA and decapitate my opponent throught their saber. Yes, I did that on accident... The only few qualms I have are actually quite fixable. First, some attacks look entirely strange, meaning the spinhand in particular. The second one is that melee stance, also fixable with the right coding which I know Hirman has. Finally, the part that this is not an OJP modification like the last ones. I know it's stressful, and I know I don't play OJP, but other people might enjoy this on it. Installation has been provided in the Readme (PLEASE read the readme, it's there for a reason. We can't just random generate these things, you know!), and most modifications are acceptable with things such as Movie Battles II and Jedi Academy Plus. -FILE- New Sounds - Yes New Animations - Yes New Overall - Yes -Denariax-

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14434 downloads

Uploaded:01-10-2008

Enhanced Saber Realism

enhancedsaberrealism.zip | 8.75 MB

version 2 of the original mod. Panda expressly told the author [i]not[/i] to refer to it as such, but he seemed to feel the need to anyway, so just keep in mind that this is nothing more than an unofficial fix/update and that pandapop999 is already planning a [i]real[/i] version 2 himself. [i][b]Anyway...[/i][/b] This changes a few things from the original, mainly being that speed has been increased, boss NPC stats have been normalized, and dismemberment has been added. This should appease those people who felt that the mod moved much too slowly. Certainly an improvement over the original in some areas, but you'll have to decide for yourself whether or not you want to replace the original with this one. ~Inyri

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20461 downloads

Uploaded:09-18-2007

Revan Dark Star Wars Hilts

revandark_starwars_hilts.zip | 7.74 MB

been redone to death, these are probably the version you\'ll want. I must say I don\'t think I\'ve seen many hilts that were done better than these. I personally can\'t see one big one that\'s missing: there\'s Yoda, Anakin, Dooku, Maul, you name it, it\'s there. I like these because they have single-player support. That means not only can you use it in multiplayer, but if you\'re one of those strange people like me that still plays single-player, you can use these sabers there as well. The shaders were done very well, also. The result is a pack of 14 beautiful-looking hilts that look great in-game and out. I\'d definitely recommend this if you\'re a hilt buff. If not, I\'d recommend it anyway. They\'re a gorgeous bunch of hilts. ~Inyri

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4120 downloads

Uploaded:09-20-2008

Ben 10 Alien Force

ben.zip | 2.77 MB

from the commercials. In other news, this is a skin representing the alleged protagonist of the "Ben 10 Alien Force" cartoon. As such, the textures and model are surprisingly quite befitting. I'm also rather impressed how the author was able to keep the whole "big eyes" factor and keep the illusion relatively sound. Granted, whilst you can still tell they're not big eyes, it's better than other attempts in the past, I'll say that much. Including with the skin is some sort of "Alien X" whose character I've never heard of, and with a lame name like that, I'd rather not =_o. Basically it looks like a dude in all black leather, covered head to toe, with some sort of star light specular shader. Kind of cool, kind of not, but hey, this is a cartoon we speak of =_=. Overall, the texture work and model selections were decent for a cartoon, but I think only two things bothered me: 1.) I could hardly tell Ben's hair was brown, and it looked black. 2.) The sounds were of mediocre quality. Other than that, not a bad set of skins, especially for a first skin O_o yep, this is the author's first work, and I think it's definitely a great effort. Well done, chap. Proceed onward to Stage 2, and give your hungry audience what they crave =_,=! P.S. - There are also some small bonus extras, like the Buffy's Fist hilt that allows you to do combat without a saber, and the melee sounds have been changed. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Aye - Averus Retruthan

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116285 downloads

Uploaded:08-01-2005

Jedi's Home (JL) II

jedihomejl_ii.zip | 15.18 MB

really, after all considering what a smash hit the original Jedi’s Home was, it should have occurred to me that there was a good possibility for a v2. Oh well, I always seem to miss the obvious! Anywayyy…on with the review! Now, on the whole I liked the original map, it was roomy, good for clans, and had some great secrets. However there were a few things that bugged me quite a bit, one of which was the texturing in one or two areas, like that dark blue carpet in the main hall. It drove me mad trying to duel there, because I could never see my character, or my opponent properly. They just seemed to blend in with the dark carpet! Of course, when I lost because of that, I’m not sure anyone believed me when I said it was all the carpets fault. Surely other people had the same problem though? One of the main things a v2 should always accomplish is to correct the errors, or not so good bits of its predecessor. The worst case scenario is that a v2 would expand upon the not so good bits of its predecessor and get worse! I am happy to say that isn’t the case here. If you liked the original Jedi’s Home, your gonna be drooling over this one! :D Lets move onto the architecture first of all. This is really a map and a half, the architecture looks great all over. Wonderful smooth flowing lines, along with grand staircases and a lot of nice architectural detailing makes this an excellent map visually. It also feels a lot more solidly built than the original, but I guess a Jedi safe house needs to be though right? Some areas which I particularly liked was of course the wonderful main hall, with that great ceiling, but also the kind of modern-Japanese style dojo room thingies. At least that’s what they looked like to me! There is some nice architectural features and texturing in there, and the lights look pretty nifty too. ;) Now, that brings me onto the texturing, which is also very impressive. Quite a bit of the texturing in the main areas of the map is in relatively plain and simple textures, but nice looking ones nevertheless. Plain or simple textures are certainly not a bad thing if they are used properly however. In this map they are used very well I think, and personally I think they really bring out the wonderful architecture, whereas complicated, cluttered textures would draw your eye away from the architecture and more onto the texturing. There have also been some nice new shiny marble textures added to the map here and there, which i think looked rather posh! Best of all though (in my opinion at least) is that the carpet in the main area now looks much better, so hopefully I wont keep loosing my duels so much due to the colour of the carpet. I bet you still don’t believe me about that do you! :P Anyway… Just like the original, there is sooo much to explore on this map. The map itself is gigantic, and of course, theres plenty of secrets! One of the coolest bits I thought, was a transport ship that’s outside on a landing platform. Step on the boarding ramp undernieth and it brings you up into the bowls of the ship. However, if you move into the cockpit and press the controls, you can fire its laser cannons! Hopefully none of your friends will be standing infront of it…or maybe that was the idea? Mwahaha… Theres a totally revamped medical room, and also a cool duel room with a glass box that closes around the duelers (sorta like the one in Sith Council). As I said above, there is of course, plenty of secrets here. Theres hidden chambers, as well as come nifty floating dueling platforms in the sky, though I couldn’t figure out how to get there normally…I had to use noclip. Still, I imagine theres a teleporter somewhere for that. One secret that I thought was very cool was this security room that I found. It had a big screen on the wall where you could actually see one of the corridors in the map, and also when people walking through it. Just like a proper security camera! The only thing that I didn’t really like in the map was the fact that you had to press the use button on some of the doors to open them. Doing that just gets a bit irritating after a while, because I keep walking into doors expecting them to open! Owch… Besides that though I don’t remember noticing any substantial bugs, or any bugs at all for that matter! So, lets round up a few pro’s and con’s before we finish up. Pro’s: [*]An excellent map for clans. [*]Excellent looking architecture, you gotta love all those curves! [*]Solid and well-made brushwork. [*]Beautiful texturing and lighting. [*]Plenty of secrets to discover! Con’s: [*]It is very large, which can lead to you getting a bit lost if you don’t know the map well. [*]You have to press the use button on some of the doors to get them to open, which gets a little irritating after a while. This really is a superb map, which will be great for clans or RPG folk, or anyone who appreciates a well made and good looking map. An excellent map all round, be sure to give it a download! Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

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39213 downloads

Uploaded:02-07-2006

HS Jedi Customization

hs_jedi_customizationv4.zip | 19.79 MB

\"knight\" version and a \"padawan\" version. I find the variations provided here a bit boring, however. You get one style, then color variations of it. Nothing is added as in some other packs, there is nothing \"exciting\" about them, unless you really like having different colors of the same thing. No sounds were included, so if you don\'t have the original models these use (HapSlash\'s Obi-wan and Kevin Coyle\'s Anakin) you will likely just hear boring ol\' Jaden. Personally I think the Obi-wan model has just about been beaten to death now. We\'ve got dozens upon dozens of outfits for good ol\' Obi-wan, and I\'m sure he has about six pairs of the same robes now! Please... move on to something new. We can only stand seeing the same things over and over so many times. Other than the single-player support, which is the point of the mod, no extras. These skins aren\'t even usable without using the customizations creen. They just have looots of colors. Bot Support: No Team Support: No New Sounds: No NPC Support: No ~Inyri

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49455 downloads

Uploaded:07-02-2004

Human Female Skin Expansion Pack

jedihfexpansion.zip | 4.79 MB

there now happens to be \"1628 total variations, without using any of the original heads or 5 out 6 of the original torsos.\" The new looks are just lovely. I don\'t particularly care for the orange one in the third screenshot, but it\'s nice to have more choices. :) I really like that last one ... the blue one. And with the new hair colors, it just gives this particular face a softer look, y\'know? There\'s not much more I can say other than - DO MORE! ;) I would love to see more new styles for the human female. Especially some different faces - if possible. And maybe make some more clothing options that are more like the Zabrak and Twi\'lek styles available for the human. Anyway, great job. :D ~AmosMagee

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57671 downloads

Uploaded:01-26-2004

-A- Hilts

-a-hilts.zip | 2.71 MB

have custom stances and some have altered sabers, like the really short one. The only hilts that I didn\'t really like were the reversed saber ones. Like, you hold the hilt in front of you, with the saber behind you, sorta. You\'ll have to test the hilts to see what I mean. Some of the hilts here, I really like, but I\'d rather use the hilts without the altered stances and animations. This hilt pack didn\'t really need any new sounds added. They are, after all, still just sabers. And I\'m glad there are no new sounds, actually. As much as I like some of the hilts here, I won\'t be keeping this pack. There are just too many here that I don\'t like. But the file size is small enough that it shouldn\'t be too much of a hinderance for you guys to download it. So, enjoy. :) ~AmosMagee

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6053 downloads

Uploaded:10-20-2010

Katanamaru Backhand Styles

katanamaru_backhand_styles_mod.zip | 13.08 MB

sabers. -------- To start off, I\'d like to point out something that wasn\'t made entirely clear in the readme: [b]This mod is meant for Single-Player[/b] Now, the actual animations aren\'t that bad, but there\'s clear and definite room for improvement. To start, I found the slashes to be veeery slow compared to their normal counterparts. Not only that, but attempting to use any of the single-saber stances result in not being able to move at all. Also, the block/deflect animations still act as if you were wielding normal sabers. On the plus side, what the author did to the left/right lean animations was pretty clever. But then there\'s the cinematics. Well, to put it simply: [b]Just skip them.[/b] Why? Because Jaden Galen simply stands there, no animation at all. Probably has something to do with how the backhand stance is achieved. But aside from that, this stance pretty much works. Only a hand-full of problems to deal with. You\'ll know if you want if, you backhanded addicts. :P ...Why are you still reading this? Seriously, you\'re creeping me out... -.o ~Crazy ...Ok, seriously, stop reading already!! I\'m warning you...

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21573 downloads

Uploaded:11-11-2003

JK3 Dedicated Server for WIn32 (1.011)

jawinded_1.011.zip | 405.92 KB

found here: http://www.jk2files.com/file.info?ID=20459 ~AmosMagee

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35658 downloads

Uploaded:04-19-2005

Dismemberment Mod

jka_dismember.zip | 431.78 KB

Then download this mini-mod. It will satisfy that need you have for dismemberment. ~AmosMagee

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67646 downloads

Uploaded:08-30-2004

Vengeance of the Sith

vengeance_of_the_sith.zip | 62.76 MB

hold your attention, though the dialogue can get boring at times. The action is there, but you have plenty of help from Kyle and other Jedi along the way. A lot happens in such a short period of time, so the story and the action is always moving. I ran into an issue at one point where two of the enemies I was supposed to kill ... they weren\'t dying ... but they weren\'t fighting either. They just ... stopped. So I just reloaded at the last checkpoint and tried again and it all worked just fine. The only things I would change about this mod are the writing of the dialogue and I would add some voice acting. Also, there were a few grammatical errors in the subtitles, but I can overlook that. :) If you\'re looking for something new to try for single player Jedi Academy, check this out. Like I said, I haven\'t played through to the end yet, but this is staying on my computer until I do. :) ~AmosMagee

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59973 downloads

Uploaded:07-02-2005

Count Dooku

hs_dookuja.zip | 3.79 MB

every way... Count Dooku\'s cape isn\'t stiff like on other models, his cape flows nicely, I\'m sure alot of you are glad to hear that :P. There are several skins included with the model, there is the default which is Dooku\'s Episode III robes, an Attack of the Clones version, which is his clothes from Episode II, the team skins and an imperial version (you need to download Hapslash\'s \"Improved Imperial Officer\" to see it) What I really like about the model is the attention to detail, it looks exactly like Christopher Lee, who plays Dooku in the films and there is nearly no clipping what so ever. Not only do you get this awesome model, Hapslash has also included Dooku\'s Lightsaber hilt, and an optional overwrite hilt. There\'s an NPC there, and new sounds. Most of the sounds are from Episode III, and I think they were great choices they fit well into combat. Pretty much the best model to come to JKA so far in my opinion, and I think I speak on behalf of the whole community when I say, Thank You Hapslash and Infinity Blade. New Sounds: Yes Bot Support: Yes Team Support: Yes NPC Support: Yes -Rink

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59535 downloads

Uploaded:06-21-2005

General Grievous

grievousvm.zip | 1.32 MB

Grievous model. What a beauty it is, and I hated Grievous. Detail, down to the scratches on his metal surface and the six fingers on his hands, make this model one of a kind. Not only does this model have Bot, NPC and team support, but it also comes with a caped and non-caped version, as well as custom sounds! What would Grievous be without his unique voice? Well here you have it - General Grievous. Download and enjoy. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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46619 downloads

Uploaded:10-19-2004

Pakscape

pakscape.zip | 103.69 KB

Pakscape is a pk3 editing program. Any modder/mapper e.t.c who wants to release a file for any quake3 based game - .pk, .pk3, .zip file formats e.t.c, needs this file to organise their file structure. This is probably the best one around, but as far as i know it doesnt support Doom3 as of yet. ~Szico VII~

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6227 downloads

Uploaded:07-09-2007

Ingame Character and Saber Menus

char_saberingamemenus.zip | 8.16 KB

they look while playing, I would either have to start a new game each time I wanted a new part of the skin, or memorize the code for that particular part, both of which were annoying. Well, I now have a mod that will get rid of that problem. What this does is allows you to bind a key to open up the character select screen in SP, allowing you to change how your character looks. It also brings up the saber select menu once you have finished with the character select. Unfortunately, for it to take effect, you have to turn cheats on and type in \"playermodel player\" or just bind a key to do that. Overall, I think that\'s a small price to pay to do what this mod allows you to do. Hopefully a version two will get rid of the need to turn on cheats and reset the playermodel yourself... Give it a download if you find this as useful as I do.

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8942 downloads

Uploaded:10-12-2010

The Force Unleashed 2 Starkiller Pack

starkiller_tfu2.zip | 10.25 MB

that any work that he sends in is simply spectacular. 5 regular, 2 team skins, and all of them up to DarthPhae's usual standard of work, which is in itself, quite impressive. I still use his DF2 Yun to this day, just because of how excellent it is. He really can turn the jedi_HM model into something potent. So, speaking of, this is yet another Jedi_HM reskin pack, and as I said before, a very potent one. Wielding his mighty digital artistic tools, DP has turned Jaden into Galen Merak in his own unique manner, sketching up 4 of the outfits that you apparently see him in the upcoming TFU2. These are, from what I'm guessing: A kamino clone outfit, a utilitarian suit, a ripped jacketed suit, and a jedi-ish robe of sorts. But wait, what's the 5th? Apparently, a mutated/incomplete clone will be featured as an enemy in TFU2, and has been skinned into such. It looks quite malevolent, and thankfully, he doesn't have red eyes! WOOOT. So, anything wrong with these skins? Not really, there's no graphical oddities with DP's work. I guess my only QQ would be the obnoxious cinematic lines that were included as taunts. However, that's just personal opinion, and should in no way impact your judgement on these skins. DP whipped up a set of modified Jaden Male sounds to help compliment the rest of his Merak clips, which go along rather peacibly. I'd say we've got a complete package here. With all this in mind, I'd say this pack is the answer to any rabid desire to be Starkiller that anyone may have. I'm tempted to keep this pack in in anticipation of all the fanboys who will inevitably come to my server ;_; with this pack in. It's going to be a looong week. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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23081 downloads

Uploaded:01-28-2006

Saber Selection

saberselection_sp.zip | 4.89 KB

does just that. Think of it - Jaden with a saber staff during training... Okay, maybe it\'s not [i]that[/i] appealing, but maybe it\'ll spice up single-player a bit. Either way, a useful little utility to have, in case you\'re one of those who still plays single-player from time to time. ~Inyri

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10208 downloads

Uploaded:06-04-2008

UltimateWeapons

ultimateweapons.zip | 14.52 MB

Version[/file][/b] ------------------------------------------------------------------------------------------------------------------------------------------------------------- Well here it is finally! The Ultimate Weapons mod v1.3! I reviewed the trailer for this a few weeks back and was deeply impressed with what I saw. Realistic explosion physics and effects, better weapons sounds and better weapons effects too, I was eagerly awaiting the release of this mod, and now…here it is! And it certainly doesn’t disappoint! What we have here is a very comprehensive collection of both some of the author’s own work, and the best of other modder’s work too, all compiled into one all encompassing mod! There’s simply too much for me to describe here, so I will get right to the best bits! [b]New Sounds[/b] As far as I could see (or should I say heard?) it seems like every weapons sound sets have been replaced with movie accurate sounds. One of the most noticeable is the sounds for the E-11 Blaster rifle. To be honest I wasn’t that fond of the default JKA sounds for the E-11, they seemed a bit too high pitched. Thankfully this mod completely changes the sounds to ones that are much more like those you actually here in the films (like the detention center breakout from A New Hope). I also liked the change of sounds for the Flechette launcher and Bryar pistol too. All in all a vast improvement over the default JKA sounds, and that goes for all the weapons! Also included are new lightsaber sounds, which sound more like the ones from the Original Films and also the original Jedi Knight games, along with new sounds for force powers and melee attacks too. I liked the change of the force power sounds, they now sound much more discreet and realistic compared to the rather loud default JKA ones. [b]New Weapons [/b] Here the mod gets even better. Not only does it have completely new sounds, there are also four new weapons or should I say, replacement weapons included. Three are the Bryar pistol, E-11 Blaster rifle and Thermal Detonator from the JKA Dark Forces 2 mod (which replace their respective default weapons), and the other is the DC-15A more commonly known as the Clone Trooper blaster rifle, from the Movie Battles II mod. The new improved repeater rifle, with new shot effects and sounds looks much better than the original, but if you want a change from that, just put the optional DC-15A .pk3 in your base folder and the repeater is replaced with the clone rifle. The Wookiee Bowcaster has also been given a good polish up, as have some of the other weapons. [b]New Weapon Effects[/b] Along with new sounds and some replacement weapons this mod also has new weapon effects. For example, new muzzle flashes and blaster bolts. The projectiles for the repeater rifle have been changed to look bluish and the secondary fire has been changed as well, which I think looks great. Its pretty similar with the rest of the weapons, the E-11 blaster bolts have been changed, and now look much better, as have the firing effects for other weapons. The lightsaber has also received an upgrade with new blades made by D'halaine to look more like the saber blades seen in Episode 3 One interesting case is the Bowcaster. We all know that in the JK Games thus far (at least Mysteries of the Sith, JK2 and JKA) the Bowcaster bolts have traditionally been green. However, if you look at the original films, the Bowcaster bolts are actually red. This mod changes the green bolts to red, thus making it more realistic to the films. If though, you don’t like the red, there is an extra .pk3 you can put in your Base folder, which will change them back green again. But not only does it change the colour, it also improves the green Bowcaster bolt effects, so it is now much improved. [b]New Particle Effects[/b] This was one area I was super happy with! It seems to be an unusual (mostly male) characteristic that we like watching things explode and blow up. Whilst women on the other hand like nice quiet romantic stories…well give me a few explosions any day! :P Well I am very happy to say that the explosions and particle effects have been [b]massively[/b] improved over the default JKA ones. The explosions now actually look like powerful the explosions that you would expect to get from Thermal Detonators or Rocket Launchers. Along with that are all the little chunks of things and sparks and shrapnel that fly everywhere (very realistically). Along with the explosions is the new blaster hit effects. Instead of just a black blob on the wall (or indeed another player!) when you hit it with a blaster bolt, you now get what looks like a proper hole that’s been blasted out. Along with that you also get little glowy bits in the middle, and even a small tongue of flame (also like we saw in the movies when a Stormie blasts a chunk out of a wall). [b]Extras[/b] On top of all of that, as I have already said, there are some replacement weapons, and a handy .pk3 file for changing the Bowcaster bolt colours around from red to green and back again. Then there is also another couple of optional .pk3 files, which you can choose to use. One is a .pk3 file, which is called; ‘zzz_UltimateWeapons_LQEffects.pk3’. As the name suggests if you find that your computer is running slowly with the full-on-super-high-quality effects, you can put that .pk3 in your base folder and it makes the effects simpler and less taxing on your systems resources, which is great if you have a slower computer. I really think that was a nice thing to add in there, as it makes the mod even more accessible to people. :) Lastly we have another optional .pk3 which disables the blood effects in the mod. Personally I’m not that fond of blood effects, since laser bolts and lightsaber blades would in reality cauterise the wound and should stop it from bleeding…there goes my geek side again! :P The blood effects are on as default in the mod, but if you don’t want them to appear, you can put the ‘zzz_UltimateWeapons_NoBlood.pk3’ in your base folder and this will remove the blood splatter effects. [b]Conclusion[/b] All in all then an absolutely fantastic mod here, and what is more, it works in Single Player too! Though there is the possibility that this mod will conflict with other weapons mod’s and such, but that is to be expected considering how many things this changes. So if you want to know more about that, take a look in the files readme for more information. To be honest, this compilation is as close as I think it is possible to get to a perfect all round weapons mod for Jedi Academy, it truly recreates the movie feel in the game. And personally I think that this really breathes some fresh life into JKA when you play it. Fantastic work here D'halaine! I [i]very[/i] strongly recommend a download here, you wont be disappointed! :D ~Nozyspy~

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3300 downloads

Uploaded:06-03-2010

Star Wars Episode 1: Duel Of The Fates v3

star_wars_episode_i_duel_of_the_fates_version_3.zip | 40.96 MB

that's one thumbs of for this map already! This is version 3 of JamyzGenius Duel of the Fates map. From what I remember we kinda skipped v2, because he sent in v3 while v2 was still in the waiting list, but looking over v1, which we will say is the previous version, there is a massive improvement! I am most impressed with the improvement in JamyzGenius' skills all round in fact, the architecture, texturing and lighting is of a nice standard in this map, gone are the full-bright rooms and repeating textures, now the lighting is natural and the textures and structure of the map look nicely accurate to the film. There are still things that need to be worked on however. For example, in the generator room, if you are on the lowest platforms and look up, you will notice you get a hall of mirrors (HOM) effect, because the room is so tall that the game is not rendering anything past a certain limit. To fix this I think you will have to change the distance cull limit (it is a world-spawn command if I remember rightly), the same thing also happens outside on the grassy area. This grassy area could also do with some more natural looking terrain, since the patches used at the moment look a little too 'pointy' and not soft and rounded like terrain should be. Of course, trisoup or quadsoup are the best things to use for terrain making but they can be difficult to use and are a more advanced concept. One other thing I should mention is that the large double doors do not open together. To fix this problem you need to open the entity window on each door at a time and enter the key: [i]team[/i] and the value: [i]door_1[/i] or whatever you want, so long as you put a unique name in for each pair of doors. This will ensure that both doors will open together, as a 'team'! Overall I really liked this map though, the generator room especially was very movie accurate and looked great, the walkways making for perfect places to have a duel or even an FFA Also of note is the long and also massive marble corridor that is accessible via the main hangar. I think it is perhaps a little too tall, the windows a little too high off the floor and the floor texture a bit too stretched, as it makes the character look unusually tiny in comparison to the room. Obviously the room is meant to be massive, but it just doesn't feel quite right to me. Nevertheless, the huge marble columns and those massive flanking windows look fantastic and impressive! All in all a very nice map here, although there are still a few things that could do with further improvement. As I said before, I am most impressed with how far JamyzGenius skills have come and I definitely look forward to seeing more from him! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel, Power Duel ~Nozyspy~

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23646 downloads

Uploaded:04-14-2007

Saber Realism

saber_realism.zip | 8.74 MB

let me cover the basics of what it changes:[list][*]manual blocking[*]slowed combat speed[*]one-hit saber kills[*]massively increased automatic blocking (for compensation to the above point)[*]new saber sounds[*]other stuff listed in the read-me which I didn't get a chance to test (so read it!)[/list]My favorite bit here is the slowed combat speed and the increased blocking. It's a filmer's dream! Not that I make films... :p. Anyway, I am talentless when it comes to JA, but I managed to have some pretty awesome looking fights using this mod with only a mere reborn. So anything that makes JA cooler is a bonus in my book. Then there's the "realism" angle; after all, it's in the name of the mod! Does this make saber fighting more realistic? [i]Yes![/i] When was the last time you saw [i]any[/i] Jedi take 10 hits with a lightsaber before going down? Puh-lease. Is this increased realism a good thing? That's debatable. I like it, because I think despite the one-hit-kills it's still quite balanced (which is where a lot of similar mods fail). When he says blocking was beefed up, he really means it. In case it wasn't clear earlier, there is still automatic blocking. The manual blocking is in [i]addition[/i] to it, and it works as advertised (read the read-me for that). If you want to use this mod in multiplayer, though, you're going to come across a few problems. I'm guessing, based on the batch file, that this mod was designed for SP. In MP some notable "bugs" are the clash effect doesn't work, manual blocking doesn't seem to work, and (maybe it's just my imagination) but the sabers seem faster than in the SP. Overall it's not really working too well in MP, although you could certainly still use it. The author may want to think about working it into a usable MP mod as well, if possible. Did I mention he removed the red stance? :D (Don't cry, it's supposedly coming back in the next version. Except less ghey.) I have [i]one[/i] gripe. The sounds! No, they're not bad. They're just... well, the most common swing sound is like... a fast swing sound. And none of the swings are fast. It bothers me. The author better fix/change it or I'll cry. :p Now if that isn't a [i]minor[/i] gripe, I don't know what is... Now if you'll excuse me, I'm going to go play through single player to see what else has been changed. :p ~Inyri

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33323 downloads

Uploaded:02-02-2004

Darth Revan From KotoR

darth_revan.zip | 803 KB

skin, I have no idea if it looks just like Darth Revan or not. I couldn\'t, for the life of me, find a picture of him anywhere! So I\'m just gonna take the author\'s word for it, and believe that this is exactly what Darth Revan looks like. The skin has a very muted look to it. Maybe that was intentional. I like it. The red and blue skins for team support are just what you\'d expect. Nothing fancy here, just red and blue, respectively. There are no new sounds, just the plain Raven ones. The author mentions that it makes sense because you never hear Darth Revan speak. Well, wouldn\'t it make more sense to include a couple of silent sounds? An update to include those sounds and bot support would be nice, I suppose, for those who really like this skin. :) Bot Support: No Team Colors: Yes New Sounds: No ~AmosMagee

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23343 downloads

Uploaded:03-23-2006

Escape: Yavin IV - The Lost Maps

ey4.zip | 306.41 MB

conversion. Well, saying it\'s a sequel may not be completely accurate. It\'s really something of a replacement - a totally new story, twenty-five new levels, and plenty of new content to choose from. As it\'s very [i]very[/i] long, I tested the first level fully, and will leave the rest to you. However even just from the first level I can tell the quality is way up there. The puzzles are difficult, the levels, even on the easiest setting, are challenging, and the cutscenes are very good. The voice acting could have used a little work, mostly in just the sound quality area (a lot of the voice actors just seemed a smidge too close to their microphones), but the feeling of the characters comes across well enough. The author recommends you remove all custom PK3s from your base folder in order for this mod to work. The main reason behind this seems to be the incredibly high number of NPCs in the mod - if you have extra NPCs in your base folder your extensions will be too long and you won\'t be able to play, so keep that in mind. However the mod comes with enough customization on its own that you probably won\'t feel the need to have extra mods when you play it. I\'m not going to get too detailed on the features of this mod, but I will re-iterate a few things Darrow mentions in his read-me (which I strongly recommend you read). First of all, as I said, it has 25 brand new levels that were not included in the original EY4. Secondly, the interface of the game is new, including a \"chapters\" menu for easy level selection and a new saber menu (you can steal dropped sabers! yay!). It seems like after each level you can customize your sabers based on ones you acquired during the previous missions. So it\'s kind of like an \"unlocking\" system, from what I can gather. The TC also sports three, count \'em [b]three[/b], ending sequences, which is sure to keep you busy trying to get each one. So if you\'re one of those types who loves single-player but whines and moans about how bad the single-player campaign Raven included is, here\'s your chance to try something a little bit more involved. However be warned - you\'re not ridding yourself of Rosh Penin! ~Inyri

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17942 downloads

Uploaded:06-21-2005

Asajj Ventress

asajj_ventress.zip | 886.89 KB

have bot, NPC, and team support, but no new sounds. Add this to your list of female models! Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: Yes ~Inyri

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25932 downloads

Uploaded:07-21-2008

Atlantica

atlantica.zip | 143.97 MB

with this map in hands, I can effectively say I've been compensated for mah troubles >_> Forst, background. Conceived for the ::JEDI:: clan by Szico VII, this map, set on planet Mon Calamari, is a soul-harvesting, child-eating, and corn worshiping power house of script, design, and sexy. Seriously, feel free to take a look at the screenshots before reading on if you don't believe me. This map has effectively stamped out all of Szico's predecessors in virtually every aspect. Enough pole-jocking, I say! Let us proceed to a small walkthrough, shall we? To preface, I must note to you all that there are [b]TWO[/b] versions of this map, but both contain the same essential items, save for a couple features. Now then, to start us off on our grand journey, we shall begin with the broad exterior. Starting from an empty landing pad, one can take in and grasp the true beauty of the architecture of the exterior and texture work of the water and skybox. Szico REALLY went all out on this one. It felt like I was really in the middle of Mon Calamari/The Antarctic. The water was crisp, clear, and looked damningly cold. It also blends incredibly smoothly with the skybox, making the map feel very realistic. The skybox suggests that we're sequestered in a valley of sorts, and quite exquisitely, at that. Moving on from the background, we find ourselves staring at a monstrous dome of sorts, with a tower atop it, along with several other jutting extremities coming from outside the dome. This empty pad contains an interesting little device, but I shall save it for later. LETS PROCEED INTO THE DOME. The dome is massive, and made almost completely out of glass. It's quite an excellent observation area. The inside of the dome is what I like to call "rage city," as it has enough destructibles to almost completely wreck up the place. The overhanging lights can be pulled down on top of your opponents and kill them, you can kill the lights to the stairs, the main halo light,knock a monument down, and pretty much own every tree there is with your saber. It's beastly, without a doubt. Looking forth at the other extremities, we'll just glance over at the delicious shuttle that takes off and lands every few minutes, and proceed to the strange little spiral staircase. Inside? A room, with a familiar object of chaos...go ahead and pull the switch, I dares you =_>. I daren't say more, so let us return to the surface! Returning back to our empty pad, we'll finally discuss one of the scripted specialty features: dynamic elevators. Ah, yes, this one's a doozy. What sets this one apart from others other than the earth-shaking scripting? Simple: It's a BEAM-LINE elevator. As the elevator is hailed, you can see the beam path the elevator pad glides along with great ease. It is, without a doubt, quite awesome to behold. Granted, in some angles it looks very 2D, but it can be overlooked for the greater good, here. From this pad, we can either choose to go to the shuttle's landing pad, or to the command tower. Let's go command things, shall we? Once we hit the tower, one must circle around to the next elevator to get to the peak of the tower. Now to call down the next--WHAT?!? WARNING: LIFT RESTRICTION?! CURSE YOU DIRTY AND GLUTTONOUS STAFF. Force users at this point will have to manually climb up the tower(or just respawn there,) and push the crate off the elevator. Foulness, indeed. Afterwards, the elevator works. At the top of the tower is the admin room, a simple room that has more practical value in the RPG version, which will be explained later. Activate the console with the code provided in the readme, and all shall be revealed. See below at the end of the review, as the code here IS customizable. Now, it's time to FINALLY go inside, having left a few unturned stones for you to discover out there later. Retreating to a particular extremity adjacent to the dome, we shall be entering by a contact-triggered elevator. Quite stylish, I know. Step on the arrow as you walk in, and our journey shall begin. Landing in the awesome nexus, there are a huge plethora of doors. Eenie, meany, MINEY, MO! Well, wouldja look at that? A BAR. Hasn't anyone heard of an actual restaurant in this community? I mean you could include a bar IN IT, but RPG'ers needa eat @_@. Moving on, this bar is eloquently designed in the oval structure, allowing for more movement of the bartender. In the corner is a window to one of the most awesome skyboxes I've seen. It makes you feel like you're actually underwater >_> seriously. Anyway, evading subjective fits of rage, lets bail out for the next door into the detention center. Now THIS is what I call a detention center. Forcefields, steel doors, and controlled gun turrets make great security measures, and hurt many feelings. Now granted, it woulda been nice if he installed like, poopers, so people can poop, but hardly anybody lets forth a corn log in RP anymore(at least, in serious RP >_> it's too cool for them.) Anyway, let us take flight from this deliciously miserable place. Oh yes, by the way, please scorn and laugh at Szico for not being able to properly read and spell my name in that screenshot. Whilst that screenshot with my "name" in it was doctored(so I don't have a private cell), I just want to make him feel retarded anyway XD Let's GO TO TEH PARK! WOOT. Moving swiftly on, we come across a deliciously designed underwater park, complete with streetlights, and, in the basic version, NPCS that wander about. Honestly, whatever I say here would be a waste of breath, as it's just miles better to just inhale the visuals for yourself. Trust me, you shall be awe struck, methinks. Now we can finally attack the meat and potatoes of this compound. Moving down a corridor, we can stop by and see there's two...pits? Yes, Szico found it more entertaining to have the players leap down and be carried up in this particular area, instead of actual elevators. Not exactly the most PRACTICAL of ideas, but he at least designed the shaft to be quite entertaining to behold. Dropping down to a soft landing, we come upon a lobby with a malevolent TV screaming and hawking ::JEDI:: and the map. In my initial beta testing of this map, I attacked it in a childish rage, scorning its existance. Suffice to say, It breaks, and >_> can be fixed, although I will explain that later as well. Man, I have a lot of explaining to do -_-; So then, there's a nice lil protocol desk droid waiting for you, his function also being covered later. Heading left, we'll prod and poke the "west wing" of the compound. Walking along the scenic hallway, we arrive at the stairway nexus which leads to the deliciously scripted infirmary, VR stealth training room, and laser dodging training area. Definitely worth a personal investigation, as my words alone cannot recreate the experiences extracted from them. A long stairway across the infirmary leads down to meditation and prep rooms, one of the combat prep rooms housing Szico's pride and joy: Hexagonal Honeycomb windows. I must admit, these are thoroughly awesome, and as such, warrant a soul harvest. The annex here is definitely also worth a look at, as it was beautifully crafted, and features a nice fountain here, along with the vaulted glass ceiling, which is quite priceless. Alright, finally, we'll hit the East wing, which contains the archives, dormitories, and the council rooms. Archives contains something that will be explained later >_> NOW, the council is built like your average council room, save for the laser security and the RPG function that will ALSO be mentioned later. The dormitories are quite awesome, although the beds are ENORMOUS, even the bunk beds. Downsize much? Whew...seriously. and now,intermission.... [b]-=Averus goes to go eat=-[/b] Ahh, most delicious. Now that I can focus on the map rather than eating, it's time to hit some of the more technical aspects. First off, if it isn't obvious enough, this file/map is HUGE, and as such, may annihilate lower end PCs, so beware. Map loading time was like...well, longer than most maps, so I'd suggest finding something to amuse yourself within that time frame >_> Bugs: There's some. I'll just note them in list format. Granted, whilst we had MaceCrusherMadunsus in the server at the time pointing out bugs, truth be told I wasn't listening so XD here's what *I* found/recorded(whichever came first): - Elevator/Annex area: You can jump through the unclipped rock and step into the void. - Some doors may get stuck, depending on how you handle them. - You can see brushes and map objects in certain windows/ceiling windows depending on what area of the map you're in. - (one time deal, but still possible) The beam elevator's console brush disconnected from the pad. - A few hardly noticeable clipping issues with curves. - Certain sounds can be heard globally when they were meant to be local, an issue Szico cannot fix. - There is no mess hall, despite Szico's texture >_> - Doors can kill you >_> rather easily if you're not careful. - Doorway leading to lobby has a few clipping/textural issues(not too noticeable, really.) That's just a few. (I was told there was some z-fighting somewhere although I never personally spotted it.) So now I can finally attack the stuff I've been meaning to save for the final parts of this review, which has taken way too long because of distractions and general fun XD. There are two versions, as I'm sure I've mentioned before, or thought I did...who cares, DEATH TO ALL. [b]Atlantica - Basic[/b]: This is where RP can commence more smoothly, in my opinion. This area is void of most of the following features that will be covered in the RPG Version of the map, and features an expanded bound so you can fly ships within distance of the dome station. Now, to actually hit the cream. [b]Atlantica - RPG[/b]: This is the map where most of the fun is stored, for the most part. You must VENTURE FORTH and gain credits(respawning objects easily attainable in certain areas,) or complete certain missions to gain credits to buy your way up the clearance ladder! Missions include simple tasks like clearing out a hall way to completing VR training missions successfully. Also, whilst you're out and about, you can get the toolbox and boredly repair the broken TV and lamp posts in the park. Here, in a nut shell, is where clearance can be reached: Lvl 1: Freebie granted in the drop shafts. Lvl 2: 50 Credits, purchase at the desk droid Lvl 3: 300 Credits, Purchase in archives Lvl 4: 400 Credits, plus a 10 switch console hunt is in order to activate the console itself. Lvl 5: Admin Control Tower Also, a couple other functions require paying of credits, I.E. the infirmary bacta tank. The last other difference I recall between the RPG version and basic is that now the RPG version has an x-wing in the once empty pad, and the bridge to it can be destroyed. Okay, I've typed far enough

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17302 downloads

Uploaded:06-15-2008

OJP Enhanced

ojp.zip | 23.61 MB

a new review, as screwing around with said mod a little more allows for more beef. We'll attack some general features first, that will affect all players. [b]General Features[/b] XP System: No longer are points just for strutting around like a chicken whilst you hawk how good you are whilst you secretly cry inside realizing you have nothing better to do than bully kids in a video game =_O Now you have to earn some kills, and gain power =_= each time you join an OJP server, you will have a minimum set of experience points that you can allocate to gain a number of weapons, gadgets, saber stances, and force powers. I screwed around in the Abregado Casino map and gambled for points, and I found that you have to actually kill either a bot or an actual player to gain experience points. General ratio seems to be 3 kills = 1 XP. There are in fact some XP allocation rules(these being but a few): - At certain XP levels, certain stances are locked from the player. - Force Jumpers cannot invest in Jetpack, and vice versa - A player must have 1 point in sense minimum to be a force user. - Certain levels of force user can only invest in one level of gun usage to prevent that "god character" factor. A good thing to note is that if you're in a hurry to get to the real fun, you can skip the whole "Kill, kill KILL, KILL, KILL" and avoid having to stack up all those kills just to get that toy you really want by adjusting the minimum XP count in the advanced server settings. One could also lock certain powers and weapons from here as well, as well as adjust a setting on this: - Timer System: Have trouble with people killing themselves constantly? Chill them out by making them have to wait with a modified siege timer that prolongs spawning until it runs out. Whilst it can be very annoying, it's also very useful for setting points in between bouts of madness and violence. Don't like the timer on your server? Just set 'er to 0 and you can jump right back in. - Holster System: Gunnery is now a more important aspect in this mod(more on that later,) and as such, the team found it appropriate to make things more realistic by coding in a nice system to holster your guns on your character whilst you are not using them. Only irk I found was that saber holstering really doesn't look good strapped to the front of your thigh, nor does it look comfortable. Yes, I'm guessing it's probably the whole "belt" thing, but on most models, it doesn't seem very applicable. - Improved Bots and NPCs: There are some of us out there that don't have the expensive equipment to fight all the time against other players on the internet. Never fear, as the bots have been tweaked to use the OJP saber and gun systems accordingly. Experiment around, as some bots are inclined to use guns, whilst some use sabers. NPCs are now no longer psycho sugar addicts like they were in JA+, and now fight normally. Even the force using cultists do something instead of standing there punching the air idly! A lot of the old functions in JASP work as well. The howler now lives up to its eponymous name(although it doesn't seem to hurt yet.)The assassin droid returns and now effectively has a working forcefield.Even more interesting is that, should you fall to the new NPC AI, most of the time it will actually register as a kill as if you were slain by a player. Example being this most recent one: "Averus Retruthan was blasted by Boba Fett" That was me deciding to let an NPC kill me =_,=. Naturally not all the AI is up to absolute snuff, and there are still bugs to be worked out (I.E. some of the non-human NPC's guns are in the wrong places still,) but it's definitely a 1-up on the older MP AI. - Dodge, Force, and Mishap Meter: One of the more critical elements of gameplay now relies on these three meters. These will control how long you will in essence "live," forcify, and still remain accurate, respectively referring to the above order. More will be applied as the necessary sections arrive. - New Animations: A plethora of new animations from ledge grabbing to a proverbial backhand attack lie in wait for you. Take a look around and see what you can spot =_o! - New First Person view: Gunners and saber users alike can experience battle now from the eyes of their player. Gunners will notice almost immediately that the gun is no longer at like..chest height. You can now look down and see where your gun is, and not feel like a total chode when -CO-OP Mode: Haven't had a chance to try it, but now you can try SP in Cooperative mode =_=! and finally.. - Vehicles: An older, not-as-remembered feature of OJP was that it was going to amplify vehicle functions in some respects. Unfortunately, there's not many functions to speak of on that part, as it seems to have been lost in the quest for saber research, but some vehicles now have some new alternate functions usable only in OJP. The only examples I can think of at this time are: - The droideka can now rotate in place instead of having to back up and go forward like a cheap RC car. (Found in - http://jediknight3.filefront.com/file/Naboo_Hills_21;31144)) - The [file="53196"]Tie-Phantom[/file] vehicle now has an active cloaking function on it. Interestingly enough, some of the vehicles seem to attack on their own if not possessed by a player. These are just but a few of the new general functions, I'm sure, but hopefully enough to have kept you going up until this point =_= now we shall attack the gun and force user aspects, in that order. [b]Mercenaries and gunnery[/b] Guns have finally returned as a force to be reckoned with. Guns are no longer dwarfed by saber using force users now. Cunning can be used effectively now, with the new gun effects. General features of the weapons include: - Ammo Clips/Reloading: every weapon now has less ammo on the count. Out of ammo? Good, reload =_= - DEMP2, Trip Mines, Concussion Rifle? Locked out unless you use cheats. - As forementioned, all guns are now no longer in your first person view by default. It's now more realistic =_>. - Thermal Detonators now can be thrown with a new bind, so you no longer have to actually select the thermal and chuck it. Range is limited though,so don't try and throw it too far. - Gun accuracy is decided by your level of XP in that slot and mishap meter. High mishap = start missing, even if aimed properly. In some cases, if you're not careful, you can be knocked down as well. Dodge will help you evade some of the more lethal attacks whenever necessary. Now, I'll report the effects of each weapon: - Blaster Pistol: Much more powerful shot. At level 3, you get a second pistol at your disposal, and your alt fire is activated, doing mishap damage to enemies, usually knocking them down if you power it enough. Suggestion: Allow the second gun to be an alternate upgrade, like the speed and ammo upgrades for the later guns. - Melee: Effective and useful when outta ammo. - Blaster: Good balanced weapon with an available rate of fire upgrade. - Disruptor: Power seems to vary now with charging in scoped mode. - Bowcaster: An effective powerhouse, now with available scope function at level 3 and a chargeable bolt (doesn't multiply.) - Repeater: Converted into a DC-15 clone rifle. At level 3, an available ammo count upgrade can be made, and the blob can be now fired at the cost of...an entire clip. Quite effective, as the blob now induces knockdown and acts as an explosive(which will be covered later.) - Flechette: Converted into a T-21 Rifle. Rate of fire controled by your tapping power. Damage is a little weak and sparse, in my opinion. - Rocket Launcher, Thermal Detonator, Detpacks: Weapons of the explosive kind don't seem to actually do immediate damage. If your dodge is high enough, and depending on where you are on the blast radius, you will be knocked pretty far. There's sadly no shrapnel or misc. damage, assuming you aren't knocked high enough where the fall will immediately kill you(a good percentage of the time.) If your dodge is low...well then, your body will be BLOWN TO PIECES AND ANNIHILATED. Now, onto the gadgets: - Bacta: Level 1 earns you small bacta, level 2 gives you big bacta - Jetpack: The jetpack has been reinvented with a new dynamic animation system. Lot more heights can be reached with this jetpack, and quite quick. Runs on fuel, of course. - Cloaking: Not much change. Still runs on fuel. - Flamethrower: huge flamethrower effect that runs on fuel. Quite impressive to behold. - Seeker Droid: Now fires stun charges, and if you hit the Use Item button, your Seeker will detach away from your perimeter and actively seek you out. - Sentry Gun: Setup time required, but is a lot more durable and reliable. - Forcefield: Now lasts longer, takes more impact, and even knocks 'tards who run into it down to the ground. This covers the basics of mercenary combat. Now... [b]EPIC FORCE USER COMBAT[/b] Considered to be the proverbial "gem" of the entire mod by the makers, saber combat has been completely redone, and converted into a powerhouse of cinematically epic system of clashing, pwnination, and strategy. Mishap, Force, and Dodge Points now are tested to their limit. Force controls force attacks, including saber swinging. Low FP = slower swings,less force ability. Low Mishap can result in a slowbounce, stagger, knockdown, or even disarming your opponent of his saber! Also, you have to be a lot more careful in watching you and your opponents movements, as you won't simply just swing and hope it hits. You can now engage your opponent with Shii-cho, Djem-So, Soresu, Ataru, Nimen, Juyo, and Makashi(

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58786 downloads

Uploaded:07-30-2004

Star Wars Jedi Knight: Jedi Academy Single-Player Demo

jediacademydemo.exe | 187 MB

learn the ways of the Force from Master Luke Skywalker. Download now for a chance to win a free copy of Jedi Academy, thanks to the good folks at LucasArts.

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3197 downloads

Uploaded:09-28-2011

Ultimate Jedi Academy v3

ultimate_jedi_academy_v3.zip | 94.06 MB

are a fan of hollywood_g1\'s previous work we have a treat for you today! The Ultimate Jedi Academy Mod is a huge pack of skins containing several of hollywood_g1\'s previous packs like his Ultimate Expanded Universe, amazing Reborn Reskins and such. If you are a fan of his previous work, you now have pretty much all of his best skins all in once place! I have seen quite a few of the authors skins and how he has improved his skills over time, and I have to say there are some really fantastic skins in this pack. The Alora reskins in particular I think are outstanding, the [url=http://starwars.wikia.com/wiki/Darth_Talon]Darth Talon[/url]-esque tattoos really give Alora a whole new and more fearsome look. Apart from full skins there are a vast amount of body parts to use via the customisation menu, including heads, torsos and legs of various kinds. My favourites out of the customisation options are the armoured Jedi options, seriously, if you are going to duel someone with a glowy stick than can cut you in half, doesn’t it make sense to wear some armour?! Of course, you could always use the Armoured Reborn too! ;) Multiple other skins have also been given new shaders; Shadowtroopers now have shiny armour and the Artusian crystal on their chest glows on and off as if it is beating like a heart. The skin texture on the Transoshan model has also been made to look rougher and more scaly, though the eyes also look like that have a texture, which seems a little weird. And in the case of Boba Fett, he has been given a complete makeover with new shaders and some nice higher resolution textures. If Boba isn’t to your liking, then there are other Mandalorian themed skins to choose from too. Apart from the skins there is also a new splash screen for when the game is loading, the ability to choose a red lightsaber blade in singleplayer and some new menu music as well. But it doesn’t end there! There are also a couple of new lightsaber hilts included courtesy of HOUOU such as his Rahm Kota and Galen Marek hilts. As far as guns go there have been some colour adjustments to make them look a little more movie accurate, though for full movie accuracy the bowcaster should really shoot red bolts, rather than green. It would take forever to cover all the skins and features on this mod, and though there is a brief list in the readme this is something that you really need to download to discover all the the cool stuff that is in here. Of course a mod of this size os not without a few bugs. Two of the team variations of the Rockettrooper skin throw up an error along the lines of \'you are trying to load an unsupported model\' and then something to do with \'missing bones\', which sounds quite disturbing and brings to mind an image of a jelly like person flopping around. Still, other Rockettrooper skins included in this mod do work, so I am sure it can be fixed. Also, I noticed that the last set of \'Jaden legs\' appear as invisible on the model once selected and makes Jaden look like he has had a terrible accident. Apart from these bugs, some improvements I would suggest for any future versions of this pack are things like adding some customisation options for the female characters, perhaps making some parts similar to the Tavion and Alora skins for people to use for a customised female skin. I also think the Jaden heads could do with some more variety, perhaps with some more different kinds of facial hair, or even lopping Kyles head off and allowing us to mash up Kyle\'s epic beard with the Jaden bodies. All in all though this is a really superb mod that is a lot of fun to use, especially if you prefer customising your characters. Keep up the excellent work hollywood_g1, I would love to see more of these packs in the future! :) ~Nozyspy~[/quote] So what do we have new this time around? Well the broken Rocket Trooper skin that I mentioned in my previous review has now been fixed, so you now have more variation to choose from. On the texture side of things, the \'gloved hand\' look has been replaced with a fleshed hand look (although it would also be cool if there were gloved hand options as well, as gloves can look cool), and the Thermal Detonator has been given a rub with a polishing cloth to make it more shiny and has had some new blinking lights added. There are also a couple of new \'chromed\' textures made and added to all the metal textures in the game to give a more Force Unleashed kind of look, although it would be cool if this was an optional .pk3 that you could install as not everyone might prefer the new look. Also, all the current weapons have also been given this new \'chrome effect\' shader to polish them up too. Lastly in addition to the base JKA hilts the author has also added Luke Skywalker\'s hilt to the selection menu for even more variety! All in all a nice little update to a cool mod here, I look forward to seeing what you have in store for us in the future hollywood_g1! :) ~Nozyspy~

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50751 downloads

Uploaded:03-09-2007

The Academy

the_academy_v3.zip | 24.36 MB

map. If there were ever such a thing as evolution, this would define it. Players of The Academy v2 won\'t recognise much except the core fundamentals. Everything has changed, yet at the same time so much remains the same. Firstly, I\'ll start with the main chamber. I had to use noclip to access this, as it\'s initially locked, hence the screenshots not being taken in spectator mode. This room fits the theme of a council chamber perfectly, in every sense. As well as having the Jedi theme, it also has some unexplainable academic edge to it, some element I can\'t quite isolate. Needless to say, the architecture is great, and is quite possibly the best I\'ve seen in a Yavin Temple map for ages - it\'s simple, yet at the same time visually pleasing. Not one mis-aligned texture to be found - this is the point where I realised exactly why this map had taken so long: Virtue\'s gone over it with a fine-toothed comb, and then gone over it again with an even finer one. There\'s really not much to say about this as the screenshots will say enough, except that the view over the courtyard looks good and gives it that \"campus\" feel. Leading off from the main chamber are the security rooms and a sparring room. The sparring room is essentially the same design principle as the equivalent room in v2, except that much more attention to detail has been given to it. Again, it\'s what you\'d expect. The security room is simple - it just has buttons to lock down parts of the academy. Typical Rebel base design, yet still very well constructed too look the part almost impeccably. Next is the battleground. Believe me when I say that you won\'t recognise it. It has been translated from a walled-in enclosure into a large outdoor area. The terrain looks as good as it can in Q3 engine, there\'s good use of lighting and effects, and the area is littered with weapons - leading me to believe that the majority of combat and lessons takes place out here. Across the battleground you\'ll find a small ruin with an elevator. This leads into what appears to be the dorm area. Several rooms are down here: medical room, bar, strategy center, and a few storage rooms. Everything is, again, well-designed and error-free. What impressed me most was the strategy center\'s layout - it hits the spot exactly, and I suspect that a little inspiration was likely taken from real world sources. My only grievance is that the music in the bar is still present, and there\'s no way short of deleting the mp3 to make it shut up (you can tell that I dislike that song, huh?) - which is a shame, as it clashes with the great BGM. Interestingly enough, this underground dormitory area is also a training zone, although I suspected it may be since only RP\'ers would really have much use for many of the areas (except the bar - that can universally be used as a \"Safe Zone\" in any type of server). Now... Ah, wait, screw it, I\'m too lazy to keep switching between spec and ingame modes. Ahem, now let\'s move on to the central courtyard, possibly my fave area. This is almost the same as v2, which is good, because it\'s a little bit of the original in there, but what makes it stand out is the adjoining \"Hall of Fame\" area. As well as being possibly the most aesthetically-pleasing part of the map, it contains memorials which count as a way of honoring the people who made the Academy what it is - quite sentimental, and hell, those guys deserve an honorable mention for giving up most of their free time for the benefit of a gaming community which on the whole generally doesn\'t appreciate the sacrifices that have been made for them by many. Most important of all is the memorial to Vladarion - I\'m glad that\'s still in there. An in-game memorial to an in-game friend. Nerdy? Hell yes, but really, who cares? Honoring someone you knew well and cared for is the right thing to do, and a friend is still a friend whether you know them as a human or as an avatar. Again, another display that we\'re all still humans behind the keyboards, and that can only be a good thing. OK, this review is getting long. Too long. Let\'s move on before Inyri starts making wisecracks about Oscar acceptance speeches or some such nonsense... >_> The classrooms are the core of the map, naturally. The three sparring rooms are still intact and very much unchanged aside from the removal of the viewing areas. What is really new now, is the stairways leading to elevators. These lead up to the second floor, where there\'s a brand spankin\' new classroom built for all kinds of classes. It\'s got seating (which, in non-RP terms, means \"Go stand over there so you don\'t get in the way!\" :p ), and the glass walkways make it easier to see what\'s going on around the room. Jutting off from here is a supply room for healing, and a sentry room for defensive training (which I have to admit, I took a few lessons in myself while playtesting >_> ). All in all, everything a Jedi will need to train themselves, I guess. The final room to cover, is the bridge room. I loved this one, and now with the addition of multiple levels, I love it even more. Why? I dunno, I guess I like combat in these environments. Must still be jacked in to the Matrix or something. (By the way, Ghost is WAY cooler than Neo. And Enter The Matrix should have been much longer than it was.) Er, yeah, this room is still fun for combat, and if you like, you can even simulate Revolver Ocelot-style pistol matches a lá Metal Gear Solid. ;) All in all, a fun little sparring room. Now, because I\'ve made this review extremely wordy and unnecessarily long, I\'ll summarise: - Texture Usage: All textures appropriately used and well-fitted. No errors. - Architecture: A bit plain, very simple, yet still aesthetically pleasing and appropriate. - Design: Simple, yet elegant. Made for a purpose and suits it perfectly. The theme ties in very well together. - Creativity: It\'s an updated remake. The heck are you asking me about creativity for? :p - Custom Material: Surprisingly, most of this is built with base resources. Congrats on utilising them better than Raven Software could! The few custom resources in the pack are just fine. Some of them could work better, but they\'re fine for their purpose. I admit it, I\'m gushing with nothing but praise for this. Why? Because it\'s the best map ever? No, I don\'t make judgements like that. Because it looks more awesome than any other map? Nope. So why is it then? Because it [i]works[/i]. It\'s been properly tested, properly tweaked, properly optimised, so on and so forth, and Virtue\'s delayed the release of it almost indefinitely in order to make sure it was only released when it was [i]ready[/i] - something that no mapper seems to do these days. Overall, this is an improvement in every way over v2, and the Academy members should be proud to call this their \"home away from home\". Virtue should also be proud for creating something which raises the standard and finally proves that complexity is [i]not[/i] synonymous with quality. Great work, Virtue, and I hope you expand your mapping horizons. I also hope that others follow from your example of thinking purely about the map rather than about the reaction it will get from the general public. ~ Kouen [b]Bot Routing:[/b] Yes [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes [b]Custom Models:[/b] Yes

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22935 downloads

Uploaded:06-29-2005

Sith Council

sithcouncilv2.zip | 30.79 MB

the Sith Council map. [/quote] Incidentally, the version one of this map has had over 40,000 downloads, and comparing the screens between the two versions, I can't see how this one has gotten worse, but then again, not having played the first, I can't say much more about that. What did I think about it? Well, for starters, it's big. Really big. Not as in huge terrains or giant FFA areas, but there's a lot of small, localised areas within the map, as well as a fairly spacious outdoor area with a few trees and a pretty, (albiet very square and unatural-looking) waterfall. I'm gonna start with the music used, as I think it combines with the outdoor atmosphere and the rain particularly well, even though I believe it's from the bit in Episode 6 where Vader dies, but meh, whatever. Every time i died, I spawned back in the main room. That's not to say there might not be other spawns elsewhere, and I hope I was just unlucky, as having all the spawns in the same room would be a bit boring. I'd have to say my favourite area was the cafe, as it reminded me a great deal of a typical university cafe, and I'm all for real-life stuff. I didn't have time to explore all the secrets, but I did work out that a great deal of the main room can become destroyed, leaving a giant lava pit in it e.t.c. Lots of the rooms are very well detailed and made, but of course, there's always a gripe. Some rooms kind of look like they've been slapped on, and obviously haven't had as much effort put into them, plus some are far too dark, most noticeably the bedroom areas, which are pitch black even when they have windows... (Plus I couldn't find the lightswitches, bah!) :( There's also a few missing textures on the toilet handles and stuff in here, and looking out of a few windows you can see bits of map which you shouldn't be able to see. It's an easy error to fix using the system/antiportal texture, or a decent vis blocker, and it's unfortunate this error is here, as it does spoil the views somewhat. Oh, there's also a skin called Kahn in here, wonder where that name came from.. *cough* ;) Anyway, it's a fairly decent skin (based on the Quinlan-vos model, although the hair clips through his shoulders and the textures used on the hair seem a little odd. Aside from that it looks okay, although not very sith-like, as you'd expect with this map. It's also good to see Kahn has taken onboard some suggestions from Amy's previous review: [quote]You press a button and get a weapon or ammo. It's perfect except for one thing - you can't tell what you're getting until you press the button. It would've been nice to have seen some clear labels over each button.[/quote] Now, there's clear identifiable labels over each button, so kudos to you for fixing this. Underground, theres a lot of small, torch-lit rooms for dueling and there's also a scary-looking, but easy to complete jumping room, which leads you to a suspended dueling pad, which was nice. I guess the area which was most lacking in detail was the church/choir singing section. (At least thats what it looked a little like) This area looks just, bland and the lighting was a little nasty, with no viable sources. Naturally, there's also the water bug which isn't really avoidable (with water flowing sideways) and a few other small errors with light-shafts e.t.c but I think they're all very small and localised. To top it off, there's also bot support, and some new models made for quake3. The paths are a little strange due to this, but it shouldn't effect gameplay :) New Sounds: Yes New Textures: Yes Bot Support: Yes ~Szico VII~

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40481 downloads

Uploaded:12-24-2005

Clones Ultima

clonesult.zip | 18.05 MB

have seen his original clones for JO. I, to this day, still use one of the reskins. This project is also very interesting, because it was not done by one man, but by 6. The Clonetroopers had to fight in an uncomfortable type of armor during the first years of the Clone Wars. That armor is called the Phase I armor and we've already seen it as a JO/JA model - Marz gave it to us in the previous pack. The models were kind of thin, and generally looked... strange. The new version corrects this, and they finally look like they were supposed to. There are quite a few color variations included, red, green, yellow and more. However, I really miss a SWBF1 Jet Trooper (a green clone with a jetpack, that is featured on the ARCs). It's pretty easy to do, too... Oh well. The ARC Trooper are great, lots of accessories, there are actually a little bit too many. You can't turn the jetpack off (coincidentally the very same jetpack that can be used to create the Jet Trooper) . Once again, there are many variants, and wow... They look great... When they're not moving. The legs clip through the skirt, and the pauldron is invisible from underneath. The model and the skins are really great, but these bugs always kind of down-grade it. The clones were given some better clothes later in the war, dubbed the Phase II armor. You could see the designs in Episode III. Noone has ever released a new model of these trooper before, there were, however, a few tries to skin them on a stormtrooper. The basic Clonetrooper is nice, just as it should be. There are quite a few paint jobs available, orange, green, grey, blue, red. They all have scratches over their bodies and are absolutely terrific, skin-wise. Detailed. And there's the Shadow Clone, something pretty new. He's nice, check him out on the screenshot below. There's also Gree, one of the few unfortunate clone commanders. He was slayed by Yoda on Kashyyyk. Once again, a detailed skin, everything as it should be. Next, Neyo! He seems to be an un-mirrored and reskinned Clonetrooper. He's okay, nothing spectacular. Commander Bacara is very nice. However, the skirt clips again! Bly, his troops, and Comamnder Deviss are almost perfect... Almost. Deviss doesn't have his binoculars down, as he should have (he always does in the promo screenshots). The skin is done very well, and will probably be one of my favourites. Along with this one, the 2nd Airborne trooper, sometimes called the "beehive trooper" at various JA forums. I think that he has one of the coolest SW helmets ever. I wonder, how many polies does this thing have? The skin is once again really good. Many people have tried skinning the Galactic Marine (incorrectly called the clone commander in both SWBF2 and this file) on the Snowtrooper model. It finally gets its own, but I can't say I'm impressed with it. It's too fat in my opinion, and the chest could surely be reworked. Next, Commander Cody. A wonderful skin by Darth Cuilerre (I hope I got the name right). There are a few mistakes on the skin. The strap should only be on the left leg, and the belt packs are not correctly coloured. That's because the model is mirrored, which isn't a good thing for non-symetrical skins. And last comes the Clone Commando. I can't say I like the model... at all. It's not like it should be, just take a look. The visor is wrong too... This could certainly be improved. Some of the clones are good, some are not. I miss the clone pilot and a few more variants, like the engineer. Still, the pack is going to be essential in the next couple of weeks and months, so get it or you'll only see Kyles! Arthenik PS: Big thanks to people from the *VaS* Ewok Hut server! Namely ElegosVos, Warfang, *VaS*MauroX *VaS*Axl, Grant Hammerhoof and my friend, Phoenix. Bot Support: Yes NPC Support: No Team Colors: On some of the models New Sounds: Yes (from RC)

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9178 downloads

Uploaded:09-27-2010

Darth Revan

darth_revan.zip | 10.04 MB

the Star Wars Expanded Universe; what happened to Darth Revan? It was revealed in KotOR 2 that he journeyed into unknown space in search of the \'true Sith\'. Ad up till now that was all we knew. Maybe more of that story would have been explored in KotOR 3, but that was scrapped shortly after pre production began. Hopefully now we will have some answers from the masterful story tellers at Bioware! Anyways, until then we have a Darth Revan model to sate your appetite! Made by Almighty_gir, this is an excellent piece of work. The modelling details on the belt with that large metal ring especially look good. Incidentally this is also the area that changes colour for the team skins. To be honest I probably would have simply recoloured all the red sections of the default skin for the team skins, but this way is nicely subtle. Though the blue belt ring does kinda clash with the red parts of the robes on the blue team skin. The one thing that I definitely think needs some improvement though is the cloak, since it looks very flat texture wise. Some more creases or folds in the fabric would improve it I think. Other than that a very good skin and model here, though some custom sounds would be nice. Yes I know, apart from the odd sentence the player says in KotOR like “ugh, I’ve been poisoned” Revan doesn’t have any voice overs, but I’m sure you could find some menacing sounding taunts somewhere that would pass for Darth Revan. ;) All in all though an excellent model and skin, I hope you decide to do more KotOR characters in future! [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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10472 downloads

Uploaded:03-15-2008

JA Unlimited

ja_unlimited_1.1.zip | 1.09 MB

no visible limits on how many sabers you could actually have, but I guess I may have been wrong or I simply never had that many sabers. Even if you were under the limits, though, only twenty or so appeared on the list and the console was necessary for the others. With JA Unlimited, virtually all sabers will appear on the menu (obviously it's not really unlimited, but it may as well be) and there ceiling limit on how many you can have has been turned into the roof limit - 'tis much higher. Higher than I was able to reach with every lightsaber, sword, baseball bat, axe, halberd, polearm, voulge and God-only-knows-what-else I could procure from JKFiles. Since saber switching via /saber only appears to work in JA+, this is great for anyone not using these mods, since you no longer need to know the .sab designations to load your sabers. - Maps Again, you can usually have as many maps as you'll need, but now they'll all show on the menu so that you don't need to open pk3s in Pakscape/PakRat (shout-out for you Maccies out there ;) ), find the bsp name and use /devmap to load your maps. Great improvement in my book, helpful for those who don't check map pk3s by default, or don't know how to. - NPCs Now, this one you did have a limit on, and that limit is basically kaput. You can now have as many NPCs as you'll need - again, I'm figuring 65535 being the ceiling limit, but you'll probably never reach that many - without that pesky ".npc extensions are too large!" error in multiplayer. Score one for no annoyances! - Vehicles Oh yeah. Now we're talkin'. If you're like me and enjoy going to town with some serious vehicular manslaughter, again, this is the mod for you. No more .veh extensions errors, and the error with .vwp files (which were still at factory limits in the last release) is now fixed, so you can have as much firepower as you need in the base folder. - Models / Skins Considering the game can hold as many models/skins as you can use, I always found it kinda dopey that there was a limit on the amount of icons, but that limit is now gone. - Species Selections The limit was previously 32. Now, it's... what is it again? 65535 or something like that? Ain't that quite a resume? [b]Disclaimers[/b] ► This will [b]not[/b] work in the singleplayer game - source code for the SP DLLs was never released. Strictly MP only, sorry folks. ► Naturally, SP won't work at all if you're over any limits, so basically, my advice: don't put mods in base, make a seperate mod folder for this and dump your files in there, then launch this mod via .bat file. That way you can have as much as you need in MP, without shafting SP. ► Limits are there for reasons, as Kat Angel quite rightly states in the readme. Even though this mod means the game won't object to extreme amounts of mods, please try and factor in how much the iD Tech 3 engine can handle, and how much your computer can handle. If you have too much in your base folder, your game will take ages to load. The more you have, the slower it gets. The less RAM your computer has, the slower load times pass. The slower your CPU, the slower load times will be. You also risk your computer randomly shutting down, restarting, or random crashes by having more than the computer can handle. So, basically, if you never use it, don't keep it, 'cuz the more you got the more strain your system takes. Right, safety warnings and summaries out of the way, I think we're done here. Overall, great mod for you "pakrats" (no pun intended). If you play baseJA and like to use a lot of add-ons, this is a sure-fire winner. ClanMod version and OJP Basic / OJP Enhanced versions in the queue, uploadin' em as we speak (type? speak?). No JAE yet, sadly, so there's Kat Angel's next homework assignment. :p Now, if you don't mind, I'm going to go equip my game with every fighter, bomber, assault walker and tank I can get my hands on. World War III ain't gonna fight itself! :o Erm. Well. Nuts. I need a catchphrase. ~ Kouen

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15968 downloads

Uploaded:07-06-2007

Backhand Lightsabers

bh_lightsabers.zip | 525.9 KB

picked wisely. :p And so, here is a nice little set of lightsabers from HOUOU. Anyone who played the console EPIII video game will instantly recognize this funky backhand fighting style. And this is basically all the mod does, the author made a rather simple (but neat looking) hilt to go with his backhand lightsaber, called sniper. There are three pk3s included, a regular version of his sniper hilt, a backhand version, and a backhand Katarn hilt. There are some major issues with multiplayer, as the game seems to crash when trying it out with all pk3s in your base folder (solo mode worked perfectly fine). The solution would be to pick one, and stick with it, or not use them in MP... After all, I doubt any server would simply allow exploits like that, but if you find one, enjoy. ~Metall Pingwin

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21477 downloads

Uploaded:09-20-2004

JK3 dismemberment

jk3_dismemberment.zip | 1.41 KB

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11799 downloads

Uploaded:09-18-2007

Custom Lightsaber Pack

ts_saberpack.zip | 1.58 MB

but keeping the same style, I especially like the one with the blue stripes (4th saber down in the screenshot), There\'s also shaders which is a big plus for me, too often are there saber hilts submitted without shaders and kinda degrades the realism from it in game. The pack also include the hilts to be used in Single Player, which I\'m sure will please you SP fans. All round good saber models here, I\'m really impressed with a few of them and may even consider uploading them to my clan’s server. Trauma also made these on his Birthday! So everyone remember to wish him a Happy Birthday -Rink

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14685 downloads

Uploaded:08-15-2006

-[SithLords]-Pack

sithlordspack.zip | 14.69 MB

So now they\'re supposed to be sith lords or something like that. Okay, so you have a bunch of black and white and gray Jadens, what can be improved? Well first off you could make it so that they don\'t overwrite the default Jadens when you load it. How does one do this, you ask? Look at the file structure for the skin, and eventually you\'ll figure it out. But the big thing here, is to make it so that your base Jaden skins are not overwritten. Why? Because when they are, every part is overwritten. There are other parts to this mod, like being only able to use force jump and the saber attack and defense powers, but the main thing in this mod was the skins. Bot Support: No Team Support: No Npc Support: No New Sounds: No ~Zach

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72545 downloads

Uploaded:06-06-2005

Star Wars Episode III JKA Map Pack - Part 1

sjc_eiii_mappack_part1.zip | 54.04 MB

reading this review, downloading this map pack, then you saw Episode III. If not, don\'t read my review - there may be a spoiler or two. Okay, so I spawned in that one big room near the elevators. I immediately crawled down the broken one and explored the shaft. I don\'t think you can tell from the screenshots there, but there seemed to be water I was walking in here and there. Oh, and these screenshots are a bit out of order. See R2 down there in the water? I didn\'t mean for him to fall down there... I just love breaking grates. :D And that damn droid kept saying something every once in a while. Startled me every time and I expected them to spawn and start shooting at me and R2. Of course, R2 would\'ve kicked their asses. As you can see from the last screenshot there, I wouldn\'t have been much help to R2 since I decided to go and press buttons and got launched out into space. My FPS was decent on The Invisible Hand and I wouldn\'t be surprised if this map becomes as popular as the Duel of the Fates map - especially with that space-sucker-outer button. ;) And now Palpatine\'s Office - no, wait, that\'s a screenshot of Sith-J-Cull\'s office - or is it George Lucas\'? Bah. Maybe George and James share an office? ;) Well, I have no idea how to legitimately get to this room, I cheated and noclipped. :P But definitely check it out, it\'s amusing. :) The design and lighting of this map are great and accurate, though my poor screenshots don\'t justify the map. I\'m not quite sure why the chairs in the office can be pushed and pulled, but they can be. And the glass OF COURSE can be broken - how else could you reenact the scene where Windu gets - okay, I\'ll stop there. :) After testing these two maps, I\'m tempted to go back and find your first map ever submitted, James ... just so I can see if there was ever any improvement to be made. It seems to me you\'ve always been a great mapper and always will be. By the way, there are two screenshots of James\' upcoming work included in the zip file. So be sure to download part 1 of this map pack! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

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117639 downloads

Uploaded:09-10-2004

Survival Mod 2: Revenge Of The Droids

izzysurvivalmod2.zip | 31.32 MB

2: Revenge of the Droids. I'll admit that I cheated while playing this and I still didn't get past like, the second room (when I played as Immy). The enemies just keep coming! You can play as four seperate characters and it looks like each one of them has a different map that you play through. I only tested Immy and the Clonetrooper. I don't know how long it took IZaNaGI to make this mod, but he put an incredible amount of work into this. Yes it's a large download. Stop whining and download it. If you enjoy single player stuff, then you're going to love this. If you don't cheat, then it is quite a challenge. I will probably play through this when I have more time. :) That's two great SP maps/mods that I've reviewed this week. :D ~AmosMagee

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18116 downloads

Uploaded:07-02-2004

NPC Tool v1.0.0.116

npctool.zip | 1.16 MB

like, 3 am? Yeah, well ... This is a very cool little program that takes you through each step in creating your own NPC. You name it, choose your player model, pick the default skin or one of the team versions, decide the NPC\'s size, pick the weapons that the NPC will favor, their saber color (can be custom too), their saber style, saber length, whether they use the alternate fire or not, force powers, their max force power, their regen rate, their behaviour and a ton of other things. I mean, you completely customize this NPC and it\'s so easy! You just click a box or move a slider over. This program is still in its beta stage, so the author has asked that everyone who does download this and use it, to offer feedback. Let them know about any bugs, or any improvements you can think of. It seems to me that they\'ve thought of everything for the easy creation of NPC\'s for this program, but you guys might find areas where they could improve. So be sure to read the readme so you\'ll know where to send your bug reports and suggestions. Great work guys! [/quote] This update may have changes, but there was no list of changes included, so I have no idea what to tell you guys. :) It doesn\'t look much different to me at all. In any case, I was impressed with the work that was put into this tool. Good work here. :) ~AmosMagee

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9179 downloads

Uploaded:03-28-2010

Ahsoka Tano

v2ahsokatano.zip | 14.29 MB

have here today is Ahsoka Tano, otherwise known to the Jedi Council as 'Snips', the Anakin with a better personality. What I see here is good. Textures are flawless on some aspects, but a bit bland. That is to say, it's accurate, but it just seems strange in the middle of battle. The only real problem I have with this model is not its textures or it's weighting. The bot support is good, and so is the alternative skins. My problem is that Ahsoka seems to have put on quite a bit of weight. I'm not entirely sure on that, so please remedy this situation with a sledgehammer to my jawbone. Regardless of this situation, however, the model is good. I would say for you to submit your bandwidth immediately. And I am. Do it to it. SOUNDS - No (At least, not that I could hear) TEXTURES - Yes TEAMSKINS - Yes BOT SUPPORT - Yes MODELS - Yes ~The Denariax

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7748 downloads

Uploaded:09-24-2009

PROTOTYPE mod

prototype_mod_1.0.zip | 1.99 MB

them, but this one had something different. Something...weakening about it. Anyways, there are two files included here. One is a skin of Alex Mercer, and the other is a collection of weaponry from Prototype. I'll start with the skin. I was a little...well, I can't say disappointed, because I didn't expect much from a reborn reskin. Since it's a reskin, it's about as close at it can get. However, the bottom of the white shirt really could have used a more defined edge, and the front of the vest should be unbuttoned. I think the jeans also need some work, too...they don't look too jean-y. No new sounds - altogether, I give it a "meh". Fortunately, the best has been saved for last. Five new sabers have been added that will give you Alex Mercer's hands to hack and slash with. The claws and fist are included, as well as the two-sided blade (don't know what it's called). All of them fit over your hand like a glove (a boxing glove, but still, a glove), so it adds to the feel of being mr. Mercer. Now, because of the glove being there, naturally, there are some bugs. Most notably, when you put away the equipment in JA+ mode, it either sticks out of your chest or sticks into your back. Ouch! It isn't fixable, but who cares, it's worth it. The other one was that the claws and thunder fist both gave a saber glow at the map's origin (I didn't check the sword). I'm sure this is fixable, as I've seen it before. There you have it. Download at your discretion. ~Dretzel

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2465 downloads

Uploaded:04-22-2008

Sasuke Katana

katana_sasukev2.zip | 210.46 KB

low-detail weapon model, basic in construction and just as basic in the texture detailing. That\'s not to say it\'s bad, but aside from the shadowing on the blade I can see no texture detail at all. Shape-wise the model is spot on to the general design of a straight-edged Japanese weapon, not extravagant but at the same time functional. I\'d guess there\'s accuracy to the source material judging from the usage of the term \"manga\" in describing the source, and I know how much the Japanese love their black-and-white themes for these things. Simple but effective sword model. A Glock isn\'t pretty either, but it kills - and so does this sword. One more for the arsenal, eh? ~ Kouen

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5341 downloads

Uploaded:09-04-2006

Elegance HUD

elegance_hud.zip | 138.5 KB

original HUD. Darth NormaN, who you would much more readily expect to see a map from, seems to be expanding his horizons. This very tiny, interesting, and futuristic HUD should be great for people who find the default HUD clunky and find that it obstructs their view of the playing field. Definitely worth looking into! ~Inyri

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42293 downloads

Uploaded:10-20-2004

Episode III - Mustafar Duel/FFA

episode_iii_mustafar_sjc.zip | 13.77 MB

don't know what the rumours are for the final movie of the trilogy. Apparently it involves lava. James never fails to impress me with his maps. Mustafar is no exception. You did surprise me, James, by making this a duel map. You never do duel maps! And frankly, I don't see this as a duel map at all. It's clearly FFA. The weapon placement is great and there are lots of weapons. There are places where you'll need to press buttons, use force or your saber to get to where you need to go. I love how interactive the map is. And it's just gorgeous. Unfortunately, there are some FPS issues when you step out and see the incredible scene of the lava pits, volcanoes and the pad above. Now let me describe this map in order of screenshots. When I first entered the map, I spawned in this room and it wasn't exactly all that great looking, though I love those doors. I saw this panel over by the window that looks out and I love to press buttons, so I did. And look what happened. :) That would be fun to play with. I like how James incorporated the "natural" surroundings with the building. It feels like this was built in the side of a mountain. The pit over there is inviting for those of us who use grip and want to toss someone down into the lava. :D And I just have to say that I LOVE the windows in here. That weathered look is great. Then I stepped outside and my FPS plummeted. ;) But that's okay. This looks amazing! The terrain is uneven and beautiful. The structure in the center has a few interesting things going on with it and then when you get to the top, things just keep getting more interesting. There's a room to the side where you'll need to figure out (it's easy) how to get inside. Press a button inside and voila! Now anyone dueling on that pad will be electructed! Fun! I thought that was the end of the map, but then I discovered that there was a bridge to another area. I followed that and went through a few rooms 'til I came out on the other side of the volcano. I followed the catwalk until I came to boxes that were blocking the path. Took care of those, and almost fell, but managed to stay on and found my way into that one corridor with the red grating on the bottom. And then I was thankful that bots are really stupid, so I was in no danger of being dropped into the lava below. As always, wonderful job, James. I don't know how you keep doing it, but your maps are some of the best produced. Keep at it!

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2543 downloads

Uploaded:12-06-2009

Dagger of Time + Prince of Persia T2T HUD

dagger_of_time_ashuradxpop3hud.zip | 4.46 MB

already know by now. :P And yes, this dagger is indeed very glowy! Another fine mod from AshuraDX, both the modelling and skinning is excellent here. Although I must say the glow is a little strong to be honest and that rather obscures the nice texture detailing that is to be found on the blade itself. Glowy things are always nice though, so that isn't so much of a problem. ;) Also included in the .zip file is a wallpaper for use on your desktop, should you be a fan of the Price of Persia franchise or Ashura's mod's, or maybe both! Another cool feature is that this isn't just a weapon mod, this also includes a HUD mod, which changes the games HUD to something more akin to the one in Price of Persia. I especially liked the way that the little image that denotes saber style changed from a dagger for blue, an axe for yellow and a mace for red style, quite fitting comparisons! All in all this is a very nice mod here, the Dagger of Time is an excellent piece of work in itself with some impressive detailing and after seeing this on the forums as a Work In Progress, I am glad to see it completed and released! The HUD mod is also something pretty unique, I have never seen a HUD like this one in JKA before and this rounds the mod off nicely. Prince of Persia fans rejoice, because I have a feeling you will love this mod! Keep up the good work AshuraDX! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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8752 downloads

Uploaded:02-13-2008

Episode 3 - Mustafar

episode_3_mustafar.rar | 31.41 MB

or whatever. Here we got a map which the author made basing it on what we saw in the movie, nothing more nothing less. We got the landing platform where Padme\'s ship is docked, we got the bridge on which Anakin and Obi start out fighting leading to the control room which also has the conference room, finally we got the balcony on which our two jedi fight and ultimately leap down to the giant metal arm that collapses near the end of the brawl. All these spaces look very good and I must say it\'s the most accurate in proportion in my opinion. Some other maps are either way too big in some areas or way too small, this one feels more like you\'re on a very nice replica of the set. The only thing here is that the bot routes are not defined. The music is the battle music from the movie instead of just the Battle of the Heroes, which is good. Overall a nice map, not very big for a big fight but good enough for some roleplaying or just hanging out and fighting the big fight. Download this now! :D [i]Ayane Yamazaki[/i]

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15928 downloads

Uploaded:09-18-2007

Star Wars Saga Ultimate Hilt Pack

swsaga_ultimate_hilt_pack.zip | 8.12 MB

into one easily downloaded pack. You can choose if the hilts overwrite or put new ones in. A great pack, keep up the good work! -Rink

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15202 downloads

Uploaded:04-06-2006

All Enemies Are Sith

all_enemies_are_sith.rar | 14.2 MB

with sith characters. Using the added on skins and models, this mod also replaces some of the other characters. Tavion, for instance, is now Palpatine. Other are replaced as well. I didn't take the time to test this fully, but it looks very fun, and a bit more challenging than usual. Try protecting rosh from two sith that should be howlers. :p If you like SP mods, or if you want something more challenging, give this a download. ~Zach

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10011 downloads

Uploaded:09-18-2004

Naruto Skinpack

naruto_skinpack.zip | 1.12 MB

many people. But googling for the characters I was able to find that the skins show similarities to the anime counterparts. As you can probably guess it uses the cloud model, looking at the pictures I\'ve found I guess it makes sense for the hair. But are there no other models out there with shorter hair? Well the skins look incredibly flat, no real texturing to the body or the face for that matter. I do like the Kakashi skin more though.. It looks as though more work has been put into it. I\'m not too keen on the Naruto skin because well.. That orange jumpsuit looks like it\'s attached to him. A little texture on the clothing could go a long way to making this skin look better. I\'m not too fond of the face either, although you can see the similarities between it and the anime character. The model picked just makes the face look long yet comical. Points given for it being a first skin and for some attempt to resemble the character. Now the Kakashi skin, I like this more than the Naruto one but it isn\'t all that much better. For this skin I think the hair is really the let down to it. Again it looks flat and lifeless, that could be solved with a bit more complex texturing perhaps? The clothes also look a bit lifeless but at least you can somewhat believe that they are clothes instead of painted skin, perhaps because it\'s not just one colour? I\'m not sure but I do know I think it\'s not too bad a skin. Now both skins lack sound, team and bot support, although sound and team support are hopefully going to be added in future versions of the pack. Kudos for the first skinning efforts and I hope you try and add a little extra detail into the skin. Skin Stats: New Sounds: No Team Support: No Bot Support: No -Mithran-

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70392 downloads

Uploaded:08-08-2004

Kamino

kamino.zip | 16.63 MB

Wars map. The skybox outside is lovely (though could be improved upon and probably will be for version 2), there's rain and fog and mist, the lighting is beautiful, and that's just like, from where I spawned. Now, keep in mind, this is a HUGE map. It took almost a full minute for the map to load for me. So don't freak out and think the game has frozen or anything. Just be patient. :) There are some windows looking out into the sea and the water is just drenching the glass ... it looks great. The hallways are bright and sterile looking. Lots of great details can be found in small rooms here and there. There are some great doors and ... goodness, there's just so much here. That one room with the white spoon chairs - totally freaked me out. LOL This really is an incredible map, James. And I know a lot of you have been looking forward to this map's release. :) There are a few errors I found here and there. The elevator/lift doesn't work as well as it could, there's some z-fighting in two areas that I found (can you spot it? ;)) but there is a version 2 coming. This is definitely a map for RPing. And if you aren't into that, then like, try a game of Hide 'n Seek on this map. It's big enough. :P Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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22891 downloads

Uploaded:11-08-2003

All in one saber sounds

all_in_one_saber_sounds.zip | 2.73 MB

saber sound mods that I\'ve liked much for that reason. But some people feel that saber sounds like the ones featured in this mod are more \"realistic\" and therefore prefer these sounds. Kudos to Aryyn for giving us some choice in our saber sounds. You have some updated \"normal\" saber sounds to choose from, or go with the more scratchy Sith sound, and if that doesn\'t float your boat, there\'s always the Luke and Yoda saber sounds that have a more \"powerful\" swooshing sound. If you\'re interested in some new saber sounds for Jedi Academy, this is a good place to start. ~AmosMagee

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3057 downloads

Uploaded:11-09-2010

JK2 Multiplayer Maps

jk2_multiplayer_maps.zip | 64.57 MB

certain things will not function. This includes: - Door opening sounds - The NS Hideout Trap doors do not open immediately(y\'gotta back up afterwards and then they\'ll open.) - Some lifts may take some time to work. Other than that, the music is included, the traps on the FFA_Deathstar are fully functional, bot routes are intact, and textures are there. [b]*poof*[/b] - Averus Retruthan

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1333 downloads

Uploaded:09-03-2010

Desann+

desann_smp.zip | 9.56 MB

team colors available at your whim. - Select the Retribution saber in single player and what not. - Select the red blade. Additionally, he has pitch-corrected the Jaden Male sounds so that they\'re deeper, to immerse yourself in the Chistori experience. Overall, not a bad mod, but I guess the only caveat is that now Jaden has desann sounds, which irked me a bit, but that was to be an expected side effect. You know the drill. Get it or don\'t. - Averus Retruthan

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3679 downloads

Uploaded:01-18-2009

Mustafar

ffa_mustafar.zip | 34.3 MB

Star Wars fans waited thirty years to see, since there have been rumours and legends about the fiery volcanic planet where Vader gets roasted ever since the Original Trilogy was made. It is also perhaps one of the most difficult locations to make a map of, because of its distinct character. I think though that Plasma has pretty much nailed it here though! There are two maps in this pack, an FFA version and a Duel version. The duel version of course is a little smaller and also features Padme’s starship, which isn’t in the FFA version. The most important part of Mustafar is of course the [b]lava[/b] and good looking lava is surprisingly difficult to make. I am pleased to say that the lava in this map does indeed look very gloopy, hot and ‘lava-ry’, perfect for roasting Anakin! ;) I was particularly impressed with the lava falls and the lava bursts which jet out of the lava streams occasionally, which looked great. All the main movie areas are here bar one. That’s the outside of the facility where the collection arms are. However the collection arm is still featured, but in another part of the map. What is more, when you destroy the control panel in the control room, disabling the shields, the arm will eventually break off and float down the lava river, just like in the movie – including the bit where an eruption dumps a load of molten lava onto the collection arm! Other areas include the conference room, plenty of corridors, walkways over the lava and some storage rooms, as well as the main control room, which I mentioned above. The FFA map is a perfect size for a medium to large FFA, though I did feel that the Duel version was a little large for a duel map. Really I think the duel version could have done with being somewhat smaller, perhaps concentrating on just a couple of main areas. I also would have like to have seen a full realisation of the cliff area on which the mining facility is perched as well as all the collection arms. Lastly, I think Padme’s starship in the duel version could have done with a little more work, as it looked a bit out of proportion. Apart from those issues though, this is an excellent map, which once again displays Plasma’s impressive mapping skills. This is definitely one of the best Mustafar maps I have seen and I would recommend a download, especially to anyone who is a fan of Episode 3! :thumbsup: [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel, Power Duel ~Nozyspy~

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62649 downloads

Uploaded:11-02-2005

Star Wars Episode III JKA Map Pack - Part 3

sjc_epiii_mappack_part3.zip | 119.12 MB

one can say that they haven’t been waiting for at least one of these maps! The one I was most looking forward to was the Senate ;) Well, this is going to be an insanely long review lol, so I will give each map its own little (or not so little) section. Kashyyyk Battle: First lets start with Kashyyyk. Now, having bought the Ep3 DVD yesterday (October 31st mwahaha we in Britain get it a day before the Americans! Makes a change to get something first for once lol…anywayyy…) Probably one of my favourite battle scenes (of which there were many) was the Kashyyyk one. Giant furry people against robots? Who wouldn’t like to see such a match up ;) This map is truly MASSIVE, among some of the ace things included are many vehicles made by various other authors. Including the Hailfire Droid and the Clone Gunship. Now, I know how annoying it can be to try and fly around in a map that’s too small, and you keep banging into the skybox and blowing up…but thankfully this map has easily enough room for a dogfight in the sky ;) This would, I imagine, be a great map for gunbattles and TFFA’s because of all the vehicles and the massive amount of room. Not to mention all the walkways pads and cool features like barricades on the ground. Graphically this map is superb, there’s a little Republic Star Destroyer moving in the sky, also there is a bird that is actually flying round! That’s not the best bit though, what was really great was the fact that there were multiple rooms in the giant trees that you could actually go inside, and not only that the leaves on the trees, actually sway, so it looks like there is a slight breeze blowing! The water even looks like its lapping against the shore! Sometimes it’s the little things like that which really make a map more alive graphically. All in all a really good map here, if you like exploring or like having a battle, you will love this! Also this map reminds me of Naboo Hills By Darth Zappa, because of the vast amount of space and all the vehicles, so if you liked that map, you will love this! The Senate: Well this is the map that I most wanted to see in this pack :) Its probably a bit smaller than I expected, but like he said in the readme, it needed to be made smaller for obvious reasons! Kashyyyk was best in my opinion as a battle map, this however is probably better as a dueling map. That’s because there are lots of platforms and tricky areas to jump around, which is great whilst you are dueling! Its also good for exploring, as with all of Sith J’s maps there’s always plenty of places to explore! There’s even the little tunnel included that Yoda crawls through to escape at the end of the film. That’s not it though, this map contains a couple of extremely cool features, which I’m sure you will want to play around with…. One being a small control panel at the bottom of the senate area. If you press and hold the use button on it (similar to what you do when you are trying to hack the control panels on Hoth Siege), when the timer bar goes all the way down to the bottom, the entire map will change from being all perfect, to after Yoda and Palpatine have finished dueling, with Senate pods crashed all over the place and plenty of smoke! Another super cool feature is the Iris type thingy that opens to allow Palpatines Platform to rise up into the middle of the Senate arena. That must have been a difficult thing to make! If you have the Yoda and Palpatine models this would be a great place to re-enact their battle ;) There were only a couple of small things that bugged me here (a perfect map is impossible to get!) One would be that the Senate area itself is a bit small, but like he says in the readme, it would have been almost impossible to make it at its full size! The other would be the ordinary senate pods they are quite low detail compared to the better looking ones that are floating around, but again, if you made them too detailed it would drag the fps right down because there are so many of them. Nevertheless the overall look is very realistic, and as always this map is great fun to explore! This map is the one I was really looking forward to in this pack, and I can certainly say that it doesn’t disappoint! Now onto the last and smallest map in this pack, Vaders Reconstruction Chamber, where he dons that famous black suit! (mind you he’s pretty much crippled then so its probably actually the medical droids that don it for him, but that doesn’t sound as good…ehm anyway) Vaders Reconstruction Chamber: This map, according to the readme, is a teaser for a bigger map that will come later on. But its still brilliant! This map doesn’t appear to have bot support (although I’m sure the finished version will), but its too small to be played properly with bots anyway. This thing that really got me in this map is the atmosphere created, it is really just like what you see in the film, dark, heavy and gloomy. Its really got that evil atmosphere. Graphically it is also very good, there’s plenty of detailing to look at. What’s best of all though, is the bed that Vader is reconstructed on, press one of the 2 control panels near the entrance and the bed raises and lowers! This is another great map, and I look forward to seeing the full size version! Another excellent mappack here from Sith J, and as usual I found virtually no bugs, or things that I didn’t like, because his maps are such high quality! Battle of Kashyyyk: Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA The Senate: Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA Vaders Reconstruction Chamber: Bot Support: No New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA ~Nozyspy~

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61162 downloads

Uploaded:07-11-2005

Star Wars Episode III JKA Map Pack - Part 2

sjc_eiii_mappack_partii.zip | 82.43 MB

thats the harshness when everybody expects perfect maps from you SJC :) I've seen Episode III, and the similarity between the movie and the Mustafar map here is very good. Sure, it's not perfect, but in order to have a playable map which is fun, nobody mines a few small alterations. I'll start with the small errors I found, to get them out of the way. Firstly, when walking down the edge of the lava river leading to that giant waterfall, the lava doesn't always follow the path of the rocks... sometimes there's a hole between the rock and the lava flow, so you can see UNDER the lava... check the third screenshot. The textures when lava paths meet also look a little wierd but unfortunately with the q3 engine its near impossible to get that effect working perfectly. Oh, there's also quite a lot of shader errors in the console, but they won't affect gameplay. The FPS held pretty okay for most of the map, dropped maybe a little low in some bits but it's nothing to worry about, and the map is a lot bigger than I first thought, as there's a whole other area when you go through the connecting tunnels. After looking around I found Obi's ship, along with a shuttle and another ship whom I wasn't sure belonged to. The structures around the rockfaces and the rocks themselves are very well made, incredibly detailed, although might I suggest a different texture for where the lava meets the rocks? Kinda looks like scratched metal in a red colour from up-close. But I'm nit-picking here. Overall this is a brilliant map which I advise you all go and try out - on your own (there's bot support), but even better with others. Ah.. I haven't loved Force Push and Grip quite so much since Nar Shadda streets for JK2 :D Incidentally, there's quite a few interactive features here too, moving platforms across the lava, flying probes e.t.c. There's also traps here and there so you can retract walkways dropping people into the lava. Looks a bit odd when the walkway just disappears, but what the heck. I imagine with a large FFA this would be a very cool map, and perhaps whilst big for a one-on-one duel, you'll all be able to recreate that fantastic final duel of Episode III. Now onto Utapau. Don't get me wrong, it's a fantastic map - it just seemed a little bare from what I saw, especially that rocky area outside. (A few texture misalignment problems) I noclipped around and you might want to caulk a little more around the backs of the rocks to improve FPS for those with low-end PC's (I had no problems, just a small suggestion) And what are those grey smudge things at the bottom of the hole lol? The plafroms and sticking-out areas were great for the most part, however I wish there weren't quite so many locked doors. The readme states both maps have some improvements to be done, so I assume these WILL lead somewhere eventually. Incidentally, the doors in this map could use a soundset too, it's a bit odd when they don't make a noise. Again, there's full bot support, but very few bugs I found when compared to Mustafar - not that Mustafar is bug-ridden lol ;) It's just this in map there was less to go wrong I guess. My favourite section had to be the big sperical building jutting out from the rock-face. So cool... Anyway, Download it and take a look! It's very large (lots of textures, including some from his stargate map for some reason - might lead to conflicts in the future), so some of you may have to leave your PC on all night, but don't worry, it's worth it :D New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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34460 downloads

Uploaded:06-20-2005

MaulVM

maulvm1.0.zip | 2.69 MB

are three different versions of maul contained in the pk3.. one the regular maul in his garb, a second with Maul cloaked, and a third with Mister Maul with no shirt. This was very well done and the only thing I could find about it that could be taken as a negative is the skin with no shirt is alittle pale. This is a very nice skin.. have I said that already?? NPC support: Yes Bot support: Yes Team support: Yes LOD support: No Great job! =-Lizardking

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20070 downloads

Uploaded:05-24-2005

Princess Leia

princessleiaslave.zip | 4.58 MB

I don\'t recall ever seeing the slave model. And now, here she is, in all her glory. There are four seperate, perfect skins. The first one has Leia with her long hair and it looks great! I remember being excited when what\'s-his-face came out with that one model from ... um, was it Farscape? That was just because of the hair, and the hair actually wasn\'t that great. This is great hair right here! In the second screenshot you see Leia in her famous slave outfit. It looks great, and all of the details are included here. The third screenshot shows the classic Leia with her beautiful buns (her HAIR) and finally in the fourth is Leia in her ceremonial costume. StingRay, you did a wonderful job here. Leia is just beautiful and I can\'t wait to get someone to reskin her for me - with your permission, of course. ;) You had absolutely not reason to be intimidated to submit this model. It\'s great. My only complaint would be the colors in some of the skins. I think there\'s one where the reds don\'t match up just right. But that\'s it. Keep modeling! Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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175235 downloads

Uploaded:08-17-2004

ForceMod III - Return of the Sith (Win Installer)

forcemod_iii_v1.0_win32_install.zip | 39 MB

Academy. ForceMod III - Return of the Sith gives you the option of nearly 30 different classes. I can\'t even list all of the classes here, there are just too many. But as an example, as a Jedi Warden, you get a limited number of force powers, a lower saber attack level, but you get a Bryar. As an Aurorian, you get all light side force powers (up to level 4!) and level 4 attack and defense at max, but no other weapons other than your sabers. There are many other variations on these limitations which really seem to balance the mod/game. There are several new stances added - some specifically for single, dual or staff sabers. Some of the sabers are destructable as well. There are many new special moves added and a ton of other stuff including, but not limited to, cloaking, flame gauntlet, optic radar and a jetpack. There\'s just so much here, I really can\'t cover it all. Download this mod and check it out. I wouldn\'t be surprised if this starts popping up on a bunch of servers. :D ~AmosMagee

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24837 downloads

Uploaded:07-25-2004

!SoS! Skin Pack

zsospackalgar.zip | 20.87 MB

used and they are all selectable from the player menu, or the custom species menu. Some of these skins are from JK2, some are new, it\'s just a big skin pack of all of Darth Algar\'s skins for his clan. There\'s no way I\'m going to name them all, so let\'s just go in order of screenshots. :) 1 - The Rodian here is obviously Sith in his dark clothing and markings. It\'s a great looking skin that gives the Rodian a little bit of polish and takes away that ... I dunno ... that utilitarian look that Rodians always seem to have. 2. I have no idea what model was used for this skin. But I absolutely love the shoulder shield thingy in the back. That\'s just too freakin\' cool. Other than that, I thought the face was just a bit too dark. 3. Padme gone Sith. She still keeps that sweetness about her even dressed in shiny leather (er, that PVC stuff, right?) and in spite of the glowing red eyes and dark tats on her face. 4. Probably one of my favorites of the females included in this pack. The Twi\'lek has an ethereal quality about her. She\'s still very evil-looking, but softer, too. The light blue tattoos all over her body are almost like veins. 5. Meh. This skin kinda bugs me. That\'s Anakin, right? With the really pointed chin and really broad shoulders. There\'s just something that bugs me about the face of this one. It looks too goth for the clothes he\'s wearing or something. 6. Okay, I have mixed feelings about this Kyle reskin. I like Kyle all Sith-like and stuff. But the tag on the front, mixed with the skull (I think) on the arm, with the Batman-esque painted on mask tattoo - blah. 7. Desann reskins are sometimes my favorites. I love to see what people do with the lizard. In this case, the author attempted to make him even more evil with a skull on his chest. Meh. I like the rest of the skin, but the skull thing just seems too cliche to me. 8. I do believe this is probably Darth Algar\'s personal skin. But don\'t quote me on that. He seems to really favor the Zabrak, so I\'m assuming it\'s his. It\'s a very simple skin, with the focus on the white face with some very nice artwork. 9. There is just something about this skin that bugs me. Maybe it\'s the focus on the breasts and how unnatural they look. I do like the clothes and the face tattoos, but the bodice just annoys me. 10. Okay, creepiest skin ever. The shader is very cool and you can like, peer into this Sith\'s evil soul and ... yeah. *shudder* 11. This is such a great Austin Powers skin. The suit is perfect and he totally looks like him. It\'s just a modified version of the one by Shadow Blight. Love it. Great job on this skin pack, Darth Algar. :D Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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31576 downloads

Uploaded:12-10-2003

JA Bonus Maps from Raven

jabonusmaps.exe | 13.53 MB

community! Raven has delivered 6 little goodies for Jedi Academy. Shall we open our gifts? :D Let\'s open the little one first. Little ones are usually jewelry ... hehe. Ah, a gem of a duel map. It\'s appropriately titled Coruscant. This lovely map has three levels for dueling. The lower area is where you\'ll spawn, the middle level has a few catwalks and some pillars to make dodging saber swings a bit easier and the top level is a narrow walkway that will make for some fun duels. Never look a gift horse in the mouth, right? Well, I may regret saying this, but there\'s only one spawn point on this map - which caused a bit of an issue for me and my bot. Regardless though, it\'s a great duel map and I enjoyed playing on it. The first three screenshots show you what this map looks like. Now let\'s turn our attention to the next gift - wrapped in silvery blue and dark red paper. :) It\'s a CTF map called Rift of Shadows. Both sides are mirror images of each other, of course. The bases have these large circular platforms that are surrounded by these huge, sharp teeth-like things. Look at the screenshots there, you\'ll see what I mean. And at the top is this spinning ball with electrical charges all around it. Very cool indeed. There are two ways into the base, which makes it easy to defend. But the base is large, so flag runners will be able to slip in and out quickly. :) There\'s also this lovely little area to hide and snipe those flag carriers right above one of the entrances. And don\'t be daunted by the maze below the other entrance - it\'s not as dizzying as it may appear. You\'ll also find some secret passageways in the dark halls with good weapons and other little goodies. :) What I found most impressive was the cavern with the water under the bridges and that waterfall/fountain. Love that. The lighting, the fog, the crumbling bridges ... I really like this map. It\'s a well-balanced CTF map that looks great. (There are 9 screenshots of this map below.) And now onto the next present from Raven. :) This colorful FFA map, Gas Mine, should be familiar to those who played Single Player. This is a great map for a frenzied FFA. Some of the towers have several levels, and others are just perfect to use as shields from a wayward rocket or a sniper perched on a roof. Even without weapons, you could have a fun FFA on this map - especially for those force who- er, force users out there. ;) I\'ve only included three screenshots to show you guys because this map, as you can probably guess, it looks pretty much the same from all angles. :) Oooh ... and that fan at the bottom there of the last screenshot, yeah, I\'m fairly sure that\'ll kill ya. I did when I fell, but I may have had low HP, dunno. The Fortress is the fourth map that Raven has given us, and it\'s like, the complete opposite of the last map we looked at. The four screenshots I included show what a bright and pretty map this is. :) Rays of sunlight pour through holes in the ceiling here and there throughout the halls of this map. There\'s a bit of greenery to be found growing in odd spots throughout the map, like high above where it\'s definitely a tight squeeze, but it makes for a perfect sniper area. There are also some holes in the walls around the map in some places that would be great for snipers as well. The map is bright, but there are a lot of shadows cast in corners that would be ideal places to hide and wait for an unsuspecting opponent. :D It\'s a simple map, with great gameplay. :) Oooh ... and there are destructable pillars! YAY! One of the great things about these maps is the variety. In the last map I told you about, there was plenty of room and everything takes place outside, but with this next map from Raven, it\'s far from organic and there\'s a lot less space to maneuver in. Conquest of Byss is a beautiful map with several levels to choose from. Take an elevator up and hunt for your favorite weapon, or duel on the bright blue force shield thingy at the bottom of the map. A fun duel would be at the very top where holes in the floor make for a precarious fight. :D Oooh ... and the pyramid glass is breakable. Yay! (There are 5 screenshots of this map down below.) And, of course, I saved the best for last. The final gift for us from Raven is the FFA map Ord Mantell Canyon. It\'s a dark map, but the lighting is perfect. Outside you make your way around many buildings that are built into the sides of mountains. The paths and the buildings themselves seem to be falling apart a little. There are canyons with shallow puddles of water and small drips coming from the rock ceiling. Somewhat hidden between two tall building is a waterfall that spills over into a small pool of water. There are many places to explore and this, I think is my favorite of all the new maps that Raven has released. :D (There are 8 screenshots below.) Each map comes with bot support, of course and there are some new textures, it seems. This was a delightful little surprise to find in my Inbox this morning and I\'m so glad we have some more solid maps to add to our servers. :D Enjoy the maps, guys and Raven wishes you all Happy Holidays. :D Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel Map: Duel & Powerduel CTF Map: CTF FFA Maps: FFA, TFFA ~AmosMagee

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4737 downloads

Uploaded:06-24-2007

Naboo Lake Retreat

naboo_lake_retreat_final.zip | 24.71 MB

place has a number of floors. The whole retreat contains a bar, bathroom, bedroom, hot tub, pool, and a duel area of sorts. The RPability of this map is decent. It also makes interesting battles and eye candy. Death, doom, and, in fact, gloom. My only wish is that there were more rooms for RPability. Otherwise, GOOD FOR AVERUS =_= BANDWIDTH *points to you* GIVE ME THAT WHICH IS BANDWIDTH. New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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46326 downloads

Uploaded:06-01-2006

Four Armed Grevious

grievous4_mlz_1_01.zip | 1.49 MB

give Grievous four arms! You generally would expect something of a remodel, but that\'s not the case here. First off, there are now four arms. All that the author has done is split the original Grievous arm, and then raise it up, and then he weighed it to the arms. While this works, it doesn\'t look all too good. First off, the top arms are very stretched, and they only move when the regular arms move. Otherwise you have two very stretched arms coming out of Grievous\'s back. It\'s funny, as I heard somewhere that Grievous looks like a chicken. Anyways, to make him look like a chicken, crouch, and you\'ll see what I mean. Anyways, the weighing wasn\'t that great, as evidenced in the stretching. I saw some places where a couple of reset xforms could have fixed. The left arm, mainly. When you walked it would be sideways. This model could have been weighed better. Okay, other the weighing issues, the author also made Grievous hunched. Yay. Now he looks like a hunched chicken. The hunchedoveredness really messes up a bunch of animations. Seriously, when you do the /bow animation, it looks like Grievous is smoothing his nonexistent hair or giving his head a massage. The strong stance animation makes it look like Grievous is scared and is hiding behind his arms. Okay, in taking the weighing issues and the hunchbacked animation issues, this could use some more work. But, on a plus side, the author has included a four saber mod to go along with the model. But, other issues aside, this can use some serious work. But I\'m sure some of you will like it nonetheless. Bot Support: Yes Npc Support: Yes Team Support: Yes New Sounds: Default Grievous Sounds. ~Zach[/quote] The only changes that were done is that the bot now uses the four saber mod, and that works, at least. But the author also tried to make it tos that the sabers that the bot used were blue and green. That didn\'t work. This model has some serious weighting issues, I would\'ve liked to see the next version actually be a reweighed version. Bot Support: Yes Npc Support: Yes Team Support: Yes New Sounds: Default Grievous Sounds ~Zach

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24989 downloads

Uploaded:01-28-2006

MagnaGuardVM

magnavm.zip | 6.35 MB

because it\'s my job. Let\'s start with the good parts, though. A lot of detail went into this model in terms of skinned on parts versus modeled on parts. That is immediately noticible. The skin also seems relatively accurate, depending on which pictures you look at. Some pictures I saw looked blue, as this does, and some didn\'t, but that could be due to lighting. I did find some areas of the skin to look a bit strange, as if Mars had used the sponge filter on it, which he may have. However overall the textures look very good when the entire model is taken into account. So the flaws. Yes, even Mars isn\'t perfect. If he was I\'d wonder if he was an android or something. First flaw - shoulders once again weighted independently from the body. I do have to admit, though, with an automaton that\'s probably a better choice. It still bothers me, though, to see the area were the shoulder would normally be attached when the arm moves. Next flaw - very evil stretching in the upper torso during many animations. There problem here, though, is that the animations in JA are first of all quite hideous themselves, and second of all are not designed for a being that doesn\'t bend, like a robot. However the stretching could be more subtle, but unless you\'re looking for it you probably won\'t notice. I was impressed by the cape, though. No, it doesn\'t move realistically, but I\'ve come to believe that\'s impossible in the Quake 3 engine. This cape deforms amazingly well with the given animations, as well as I think may be possible in JA. There is a bit of clipping here and there around the left shoulder, but for the most part it doesn\'t clip. Overall, a well-done model that I\'m sure you\'ll all be more than happy to download. Well made given the restrictions of the engine. Mars was also nice enough to include a modified version of Hatrus\' electrostaff, which the bots use, so if you have an older version of the staff you may wish to use the version Mars has included, for the best experience. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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32279 downloads

Uploaded:08-27-2004

Jedi Academy Minimizer

ja_minimizer.zip | 31.38 KB

Also, there\'s a feature that will display a clock in-game so you don\'t have to minimize to see how many hours you\'ve wasted playing JA. :P So if you\'re looking for a minimizer for Jedi Academy, this is like, a minimizer and you should download it. :D ~AmosMagee

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6834 downloads

Uploaded:06-22-2008

KOTOR Stances

kotor_stances_2.0.zip | 12.01 MB

Republic. Well, first, I'll redirect you to [file="91004"]Nozy's original review of this file[/file], then... well, highlighting what's changed between the two versions is tricky, as the change log wasn't so specific. And then... well, I can't really round off with a summation of the changes, since the changelog didn't specify exactly what had been altered between versions and I can't spare half an hour right now in order to closely examine each and every animation compared to the previous release, sorry. Beat in mind that like all animation mods, you can only have one active at one time, and attempting to have more than one causes the others to simply not work. Richard would probably also throttle me if I didn't slap a big "DON'T TRY TO USE THIS WITH OJP!!!!" sticker across this review, because like any custom animation mod it will bugger up OJP's saber system, so the OJP community have been warned as well. ~ Kouen

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20262 downloads

Uploaded:06-30-2007

Jedi Temple

jedi_temple.zip | 22.95 MB

areas portrayed in this map simply weren\'t shown in detail. Most of this is either an educated guess or an artistic liberty, portraying a version of the temple the author likely visualized using confirmed details as starting points. To put it simply: the whole thing strikes me as a kind of improvised dealio. With that said, though, the map is still a jolly good, epic little hangout. It has all the features one would expect. Hangar, council chamber, grand hall, another grand hall (this one with a skylight), a medical room, the archives, a briefing room, and one hell of a lot of bloody passageways. Everything has been properly textured and shadered, however unlike it\'s most recent rival in the high-end mapping scene (The Enclave), very few base resources have been used here. Dynamic glow has been utilised for good effect in shader lighting, which is a nice touch. Possibly the thing which impressed me most, however, is the skybox. They\'re certainly not easy things to create, I assure you. Every minor detail seems to have been covered, including the Gunships in the hangar (you can even sit inside them!) and the lights on the walls. I\'m also glad to report that there are no visible errors for me to draw attention to. However, there is a lot of wasted space. The map is far bigger than it needs to be, and it\'s just so empty. This will cause problems for those with low-end rigs. My GeForce FX5200 was pushed to the limit, and in benchmarks this card even held it\'s own against a GeForce 7600GS. God only knows what you\'re letting yourself in for if your computer uses any GeForce older than mine, or any pre-2005 Radeon card. Your FPS [b]will[/b] die in quiet a few places due to the size and emptiness. Low-performance systems with low vid settings will also encounter the Hall Of Mirrors effect. The map may not have any errors, but expect some hardware homicide. Either way, what we have here is a finely-crafted, epic map which is a pretty decent representation of what the full Jedi Temple may well have looked like. Wander around, marvel at it\'s size and architecture, etc etc. Just don\'t expect it to run as fast as, say, Jedi Council GCX or Academy v2. ~ Kouen [b]Bot Routing:[/b] No [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes [b]Custom Models:[/b] Yes

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36850 downloads

Uploaded:12-15-2003

SP Red Saber

redsaberspv102.zip | 5.75 KB

easy to download, and you can finally be a sith of pure evil. Who wouldn't want that? I haven't tried it with the double lightsaber because I'm not gonna trudge all the way through the game again - however the readme says it works fine, so I'll just have to trust him ;) Ian Flynn - I believe in you. :) ~Szico VII~

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109652 downloads

Uploaded:10-19-2003

Modeling/Skinning Guide and Tools

jedi_academy_modelsandanimation.zip | 17.86 MB

an introduction for JK3. Also included in the zip is modview. There are even some unpainted skins for some of the models. You can also find skeleton information for the modelers. :) Have at it, guys. :D ~AmosMagee

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10929 downloads

Uploaded:12-25-2008

SJC - Mos Kreetle

sjc_jkg_preview.zip | 114.94 MB

return of a legend after a long period of absence. I saw this map when Sith J started production on it many, many aeons ago, and when Sith J mysteriously vanished due to real life work commitments I feared we would never see this map. But, he hasn’t disappointed us, as with excellent timing the finished map is delivered to our doorstep! And believe me we have a treat for you here today! Before starting off the review though, it is best that I first mention the mod which this map is largely based around. This is the JKA Galaxies Mod, a mod that aims to replicate the MMORPG feeling of Star Wars Galaxies using Jedi Academy. Here is what I think is a good summary of the main aims of the mod and this map from the readme: [quote] This map will eventually form a player world in the upcoming mod JKA Galaxies, the map act as a preview to that mod. I have included instructions throughout the map given by protocol droids that are standing near shuttle ports, and banking terminals and other key areas, the will inform you that you cannot do carry out a particular function at the moment, these actions are a part of the Galaxies Mod so thats something to look forward to in the new year. The map stands as a completely playable FFA map however with plenty of areas to explore and also lends itself well to the RPGEr as there are living quarters and underground bars to name a few.[/quote] The droids mentioned are spread throughout the map and are easy to find, they really do give you instructions too when you press the use button on them, a very nice little touch there on the interactivity side there! Now lets have a good look at this very large map. In true Star Wars Galaxies style, this is laid out just as the towns are in SWG, there is an entrance and exit point, that in SWG would lead to the outside world. However of course you cannot go past these areas in this map as it would be physically impossible to replicate the completely open world that Star Wars Galaxies features. The town itself is within some low walls, which allow you to look over and see some scenery beyond, which helps prevent the map from feeling too enclosed. The buildings, and indeed the whole town has a lot of SWG references, such as the droid sounds from SWG used for the many R2 units wandering around, and also the occasional electrical hum and other such noise. All of these are an excellent touch, which adds greatly to the ambience of the map. Buildings to explore include a Medical Center, a few small shuttle ports, between which a small platform flies, transporting you to various parts of the map. There is also a droid / junk shop, some houses (including an outskirts ‘mud-house’ type area), a garage and a bar, all of which are enterable. And I haven’t even gotten to the best part yet! The best (at least in my opinion) and also the biggest part of the map is the shuttle port area. Now, you all remember Sith J’s Millennium Falcon map don’t you? Well the Falcon (a fully enterable one too!) is back for this map, docked in one of the docking bays of the spaceport. But wait, there is more! One legendary, fully enterable ship wasn’t enough to put in this space port, there is another famous fully enterable ship docked here… [b]The Ebon Hawk![/b] Yes that’s right, Sith J has turned his multitude of talents towards providing us with what I think is the definitive rendition of the Ebon Hawk ever see in a JKA map. There have been several maps which feature the Ebon Hawk, both enterable and non-enterable versions, so what sets this apart? Well for one, the attention to detail is incredible. This is definitely the best replication of the Ebon Hawk that I have ever seen. The shape and textures are spot on, though the ship itself is somewhat oversized I think (as is the Falcon) but that is necessary to make all the inside areas fit in, so it isn’t too much of a problem. All the areas we remember from KotOR are here, the bedroom areas, the storage rooms, the bridge, the central room and more. One particularly special feature that caught my eye in the central room was the holo-projector, which has hovering above it a display of a system of planes and asteroids rotating around the Binary Star System of Tatooine’s two suns. Moving back out into the map in general more features that caught my eye was the huge wrecked ship crashed into the middle of the town (very similar to the Dowager Queen that rests in the middle of Mos Eisley) and also the maps textures. The textures are of note because they seem to use some form of bump mapping, which I can’t figure out. The effect looks great, and fits nicely with the rough, grimy appearance of Tatooine in general. Another textural feature of note is the special ENV maps that certain textures have - the ones where only certain parts of the texture are made shiny, whereas the rest remain matt. I forget what this type of shader is called now, but it is a difficult effect to actually make, so well done there Sith J mate. ;) I could go on for much longer with this review, but I think my fingers might fall off with too much typing. :P To sum it up, the layout of this map is very reminiscent of the Star Wars Galaxies locations without being just a copy. The textures are excellent and have been well used, as is the lighting, especially in the underground passageways of the spaceport. These areas look very cinematic, which their low lighting and slight haze in the air. Sith J Cull is always very impressive when it comes to hunting down and getting rid of bugs and errors, however I did notice a small few that managed to slip through. These though are mostly just small areas where a texture is misaligned or not scaled correctly, and in a map this big you wont notice little things like that unless you are looking for them pretty hard. Other than that, I would say that the terrain doesn’t look quite natural and smooth enough in a few areas, but again, that doesn’t spoil the overall excellent quality and workmanship displayed in this map. Overall then a fantastic map here and a magnificent return by Sith J Cull! As far as legends go, he might not be might not be ‘The Man in the Hat’, but he certainly is back! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA ~Nozyspy~

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8523 downloads

Uploaded:09-17-2008

Galen Marek (Starkiller)

galenmarekv1.zip | 3.7 MB

Using the Jaden model as a base, the creators built off our SP protagonist and shaped him into the protagonist of the much more recent game "The Force Unleashed." Gaze, and behold, but do not become disappointed, for the creators wish to announce that this version is merely a [b]teaser, rather than a full proper release.[/b] As such, you can more than certainly expect a new, more powerful version to compete with DLX's model in the near future, complete with revamped face and new outfit choices, of course. Speaking of which, what outfits are we blessed with? Not much, just the standard "training gear" you often see him in, along with a malevolent Sith Robe of sorts that I never actually beheld before. Quite imposing, indeed =_,=. So, in likeness and appearance, it still has a little ways to go, of course. There are little bits and pieces that the authors are aware need to be fixed which leads me to reiterate the bugs they are aware of: [quote]There are some weighting problems here and there that we hope to fix for future release, face and some other textures aren't finished yet.[/quote] The face is not rigged yet, so expect a cold blank stare for a while until that's fixed =_o there are also a few minor clipping problems with the sith robe version, but this is to be expected. Otherwise, you really can't go too wrong with it. I guess the only problems I have with this model lie within the sound department. Most of them are Jaden, and there's only one sound. This wouldn't really irk me normally, considering the status of the game, but did ya really have to use that taunt over and over again in the sound directory, including in the victory sector? I mean c'mon... I guess the only thing I should probably mention before wrapping this up would be that there's no new extras besides the sounds, but here's hoping the authors will =_= fix that as well. My piece is said, my mouth becomes useless. Let your eyes glaze over once more, and then let your hand do your mind's bidding... Bot Support:Nay NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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6238 downloads

Uploaded:09-09-2007

Alzoc 3 Capital

alzoc_3_capital.zip | 26.2 MB

earnest, a good chunk of the map has retained the nature of its previous counterparts, so let\'s see what our friend Lady Forge had to say about the previous \"version\". [quote]I must say, this is one of the most amazing maps I\'ve seen. After testing the map for the better part of a half hour (and I\'m sure I didn\'t test every area, it was that big) I only found one error. This is Corellia. It\'s a very metropolitan take on Corellia, featuring many of the high-flying aspects of Coruscant. It\'s basically three skyscrapers jutting out of the sky of Corellia, each holding their own secrets to discover. I use the word \"secrets\" lightly, so don\'t take it literally. There were so many areas to explore, but I\'ll narrow it down to a few. First I\'ll start with the outside. Basically the outside is what it sounds like - the area outside of the towers. It features landing platforms, bridges between the towers (lest you fall to an unpleasant death), as well as various signs and displays. Quite possibly the coolest thing about these maps is that very little of the detail is static. Things blink and rotate, adding quite heavily to the metropolitan feel of the map. It is very reminiscent of Coruscant from Episode II. Inside the towers is plenty to explore. For instance I managed to find several vehicles (so to speak). Inside one of the towers was some kind of small ground vehicle, though unusable, and outside the towers were a cloakshape fighter and what looked like a T-16 skyhopper. That part was cool, because you can actually go inside of it from within one of the towers. Finding your way around these towers is no easy task, though. Just when I thought I\'d seen everything, I\'d find out that the elevators went down too! This is one of those maps that just seems ideal for an RP server. It\'s huge, has plenty of areas, as well as many things to \"claim\" as your own, including rooms, cantinas, and even what seemed like a black market stash of weapons, hidden behind some breakable glass. The one thing I found kind of distracting was that the atmosphere in certain areas seemed a little \"misty\", foggy even, though perhaps it\'s just my eyes. Still, ane excellent map, and certainly worth a download from anyone who considers themselves a map connoisseur. [/quote] In essence, the map pretty much has mostly additions and one subtraction I could note. For example, the Sky-high factor was subtracted in this version, and instead of falling to your death, you fall into a lower area with large pipes that slow eats away at your health until you get out. Should you find it, an elevator goes from there to a building with the glass doors in the previous one. This building has been renovated as well, the elevator you would have taken being the only functional one. The main addition was a new building. You\'re presented with a magnificent revolving glass door and a marble lobby. Quite magnificent. Going up the \'vator, one can then explore the new interesting interiors and MAKE MERRY =_=. Another small addition was a large catwalk that can be used for multiple purpose. Nothing too useful here other than a sniper and a glass platform. Other than that, it\'s almost like the previous versions, but with an atmosphere change(skybox, music, etc.) applied to it. Personally, however, I believe said change was for the better. I personally suggest you initiate Project Take A Look Around And See If You Could Use It. =_,= GIVE ME BANDWIDTH OR I GIVE YOU DEATH =_= Man, I love twisting and destroying historical quotes.. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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14619 downloads

Uploaded:09-03-2007

Toshi's Yoda

t_yoda.zip | 13.34 MB

model, and boy, I don't know how Toshi does it but he's not only a fast modeler, hes a decent one at that. This is his take on on the famous Jedi Master which as described in the readme was not intended for release, but we are now graced with the release of this model. Now I will admit, its not perfect in places. There is a little clipping but its really only minor and to me it isn't a problem. Plus that's the JA skeleton being a pain. The detail on this model is spectacular, you can really see Yoda's facial detail come out in the texture work. His proportions are spot on as far as I can tell as well. I really don't have anything bad to say about this model, Its just, Yoda o.O. The accuracy is amazing. The only thing I would suggest is adding in different versions of Yoda maybe if there is a version 2 planned. The author has included new sounds, team skins, bot support, and Yoda is also playable in SP. Toshi has also made a custom .glm to fit Yoda's fighting style better. Unfortunately it only works in SP though. Read more about this in the readme. To really put the cherry on top, Toshi has added Yoda's saber in here aswell also made by himself. This model definitely competes with those Yoda's already out there, and in my opinion is the best one out there. This is a must have for your base folder, I demand bandwidth is submitted! -|Jorka Sho'Hen|- [b]Bot Support:[/b] Indeed. [b]NPC Support:[/b] Indeed. [b]Team Skins:[/b] Indeed. [b]New Sounds:[/b] Indeed. [b]SP Support:[/b] Indeed.

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21923 downloads

Uploaded:08-30-2005

AnakinVM

anakinvm.zip | 4.9 MB

model as compared to Mars' usual work. The skin was only so-so, and parts of the model deformed horribly. I know from experience that those particular sections are some of the hardest to weight (the shoulders, especially), but I would've expected something cleaner from an experienced modeller like Mars. As for the skin, the hair looks very unrealistic, the hands are a completely different skintone from the face, and the face is blurry. The model is quite good, but it's screaming "rushed!" at me. That said, it's still one of the best Anakin model's I've seen. And trust me, with all the reskins lately I've seen a lot of them. Because we are the lucky group we are, Mars has given us bot support, npc support, and movie sounds. There's team support, but the team skins are the same as the default skin. He also gave us Vader, to go with Anakin, so you can enjoy that model again! This isn't the best work I've seen from Mars, but it should certainly tide many of you over who have been waiting for a good Anakin model. Bot Support: Yes Team Support: No New Sounds: Yes NPC Support: Yes ~Inyri

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100181 downloads

Uploaded:02-16-2005

Darth Maul Sith Apprentice

darthmaul_sa.zip | 735.37 KB

there, so he modified one of the models to make it to his liking. He removed the teeth and ... okay, from a distance, it appears he added a tongue. LOL I don\'t know why, but the chin is a brighter red. *shrug* He also tweaked a few other things here and there. And as usual with this author, he left out bot support and team support. Rawr. Bot Support: No Team Colors: No New Sounds: Yes ~AmosMagee

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757 downloads

Uploaded:12-14-2011

Force Mod III Classic Edition v1.5

forcemodiii_1.5.txt | 161 B

the download link only!*** It has been almost an entire year since I reviewed the last version of the famous Force Mod III Classic Edition. That was v1.3A, somewhere along the line we must have missed out on 1.4, but now Venomous^Heart and Pitchest^Heart bring is v1.5, which includes lots of new features! Firstly, I will paste in my previous review, as that covers most of the main features, and then we shall proceed on to the updates! [quote]For those of you unfamiliar with the mod, it is a massive and far reaching project which changes many aspects of gameplay, from saber selection and combat, character classes and some fantastic little features available via the ingame menu, which I will come to later. All you need to do is look at the saber selection menu and the incredible amount of detail which has gone into it, with melee damage charts for the various types of weapons. Add to that new saber colours and a whole new saber selection interface and it makes for an amazing change, though the complicated looking damage tables will not appeal to everyone. Check out the screenies below for an example. There have also been some changes to the force power menu, with several force powers now having a \'level 4\', or turning the force up to 11 you could say. Force jump in particular on power level 4 now allows you to jump huge distances. These level 4 powers obviously cost a large amount of points to purchase however! As for character selection, as in Movie Battles II there is a wide variety of different characters to choose from ranging across several different classes, such as Jedi, Sith, Mercenary, Droid and more, with models and skins made by top notch modders. Now onto the features that I was the most impressed with; take a look at the ingame menu and you will see a variety of new options, one of my favourites being the Music menu, which allows you to choose from a variety of Star Wars music, depending on your mood or what you may be doing; using something more dramatic if you are having a duel for example, or perhaps if you don’t like the music used on a particular map you are on, you can pick from this list something which you would prefer to listen to whilst exploring or playing, or maybe just as a bit of ambience. Other features include a bonus button menu, which allows you to hide or show things like your FPS, the HUD, whether or not you want to render the weapon models, etc. which is great for taking good screenshots. I wish there was a mod like this for base JKA, it would save a load of faffing around using the /cg_draw2d and /cg_drawgun commands all the time to get good screenies! XD Another cool feature which is great for both taking screenshots and adjusting your view ingame is the aptly named Views menu, which lets you adjust things like your field of view, and also rotating the camera around your player using slider bars, another cool feature for taking screenshots, especially of skins, like the bonus button menu, this would actually be a great feature for helping the process of taking screenshots of skins for when I am reviewing them. Rather than having to use the modelview.cfg method, which although it works fine, it would still be nice to have a graphical user interface to change the camera position. Then there’s the Optimization menu, which allows you to either choose from a selection of pre-sets, or adjust settings via slider bars to help you optimize your connection and squeeze better ping, and thus less lag out of the game whilst playing online. These are some absolutely fantastic features, and I would love to see these made into separate mods for base JKA, if they haven’t been already, and if they have, please tell me where to get them! There are of course many more features to discover and much more depth to this mod than I have been able to cover here, but I hoped I have managed to touch on some of the most interesting and unique ones. This mod is definitely worth a download for those of you interested in a fantastic Multiplayer mod with loads of great features and a distinguished history, keep up the good work Venomous^Heart! ~Nozyspy~[/quote] As with last time, there are some great features here that I only wish someone would make as separate mods for Base JKA as well! I particularly liked the saber blades, very crisp and sharp, just like a blade of pure energy should look like, rather than the softer, less dangerous looking base JKA saber blades. The saber trails also looked much better; while not quite movie accurate like the OJP saber trails (some fancy coding/texture magic used there perhaps?) they looked much better than the default smudge that JKA uses! And that was just the default blade style... you can actually pick from various different blade effects, including the styles used in each of the movies along with various colours and even a colour changing blade! I also noticed that there are a huge amount of new models and skins included which really adds some variation to choose from in the different classes and alignments, not to mention some of the unique weapons they can use. I was thrilled to see the inclusion of Exar Kun and especially a [i]proper[/i] Marka Ragnos skin, one that actually has legs, not the \'Sith Spirit\' version as seen in the game! I love to see characters that usually only appear in 2D in comics and pictures made into proper, usable 3D characters, though I think Ragnos could have done with slightly darker red skin, he seems a little pale for a member of the [url=http://starwars.wikia.com/wiki/Sith_(species)]Sith Species[/url]. Whoever made these skins, please release them for Base JKA too, I would desperately love to review Ragnos and Exar Kun individually! I do have a few grumbles though. I found the lightsaber type and style selection menu to be a little confusing. Apparently most of the Jedi/Sith classes can only use the basic Blue, Yellow and Red forms as already found in Base JKA, but certain classes can put force points in a 4th box in the lightsaber section of the force powers menu, this allows them to use Dual and Staff sabers, as well as the ability to choose between different lightsaber forms, such as Juyo, Shii-Cho and Soresu among others. This may be my fault, down to the fact that I did not have time to properly read through the readme. However I think a help menu in game that explains the basics of how to choose a class and also how to spend force points would be a great help! Overall this is a big and very impressive update to Force Mod III Classic Edition, I would recommend giving it a try if you haven’t already! :) ~Nozyspy~ And now, for a full list of the updates, straight from the author: [quote][u]New Additions and Model Changes[/u] - Juyo Form improved with completely new updated animations. - Two new Saber Styles added; Luminara Unduli (Soresu) and Marka Ragnos (Shii-Cho). - “Wookie Pike” weapon added to staff selection. This weapon will kill an enraged Wookie in a few strikes but makes for an extremely poor melee weapon. - Models re-organized to fit the classes. - Additional models added (see readme folder for credits). - Added the Xtra small (XS) model size and assigned some models to this catagory. - Ancient Sith skin now comes in 2 versions; the standard medium size for Sith saber classes and Extra Tiny (XT) for the Dark Sage class to compete with Jedi Ancient\'s shapeshifting ability. [u]Combat Balances: Adjustments and Improvements[/u] - Melee modifications throughout for improved balance (see ingame Melee charts for reference). - Red/Purple forms given shortened duration JKA base yellow kata. - Blue Lunging kata removed, replaced with fast forward slash attack. - Butterfly kata returned to staff. - Vong defense vs guns increased. [u]Bug Fixes [/u] - NPC\'s fixed with modified models (players using only default fm3 will be crashed by them). - Twin saber flying kata replaced with tornado saber kata due to animation glitch with the first one. - Bots edited to move better, use abilities better and fix bugs. - Vong, Tusken, Noghri and Royal Guards no longer make saber sounds. - Vong, Tusken, Noghri no longer have force adept taunts and have been given bonus martial arts moves. - Royal Guards weapon glitch fixed and now have 2 forms with bonus martial arts, weapon sounds and a force adept taunt. -Movement speed bonuses on melee weapons removed due to glitches. -Power restrict removed from Grievous sabers and electro staff due to glitch.[/quote] ***Please note that due to the size of this file, we could not upload it to JKFiles directly. Please download it from here! The main download link at the bottom of the page contains a dummy file with the download link only!***

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5958 downloads

Uploaded:03-07-2011

The Force Unleashed Animations SP

tfu_animation.zip | 11.73 MB

Unleashed is in a way the spiritual successor of the Jedi Knight series. Therefore I suppose it isn’t surprising that we get a steady stream of The Force Unleashed themed mods here at JKFiles. This latest mod gives JKA a TFU flavour by adding in TFU inspired animations for several things, including death, roll and lightsaber animations (though there only appears to be one lightsaber style from what I could see). It also adds a TFU style HUD in the top left of the screen as well as new menu and map loading images. Not only that but there seems to be a few new sounds and even new saber clash effects (which look much better than the Base JKA ones I think). The lightsaber style animations look pretty good, and I like the addition of the new splash images, menu and loading screens along with the HUD. There are a couple of things that could do with improving though, one being the new splash, menu and loading screens, which look quite pixelated, I would definitely suggest trying to find some higher resolution images for these. The other thing is the roll animation, which is now a kind of force dash; the characters pose looks a little awkward and the length of the dash is not very far, if possible I think it should be lengthened a little and the characters pose worked on some more, but that’s just my opinion! Overall however, a nice compact mod with several TFU inspired animations and other features that I think is worth a download for fans of The Force Unleashed series! Give it a download if you like the look of it! ;) ~Nozyspy~

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5038 downloads

Uploaded:05-20-2010

SW: TOR Sith Lord Improved

swtor.zip | 3.98 MB

creation: http://jediknight3.filefront.com/file/SWTOR_Sith_Lord;107655 A devilish figure known as MrHunt has plastered a new face texture on this skin. Essentially, it was just a photosource instead of a custom job. Now it just looks photosourced. I'd say there was little improvement. Overall, I agree with Nozy: different model is gonna be needed for this to succeed. Alternatively, I'd say modify Keller even more so it fits the character's unique structure. However, if you aren't planning on looking at the front too much, it's not a bad looking skin. Nothing more need be said. Bot Support: Nay NPC Support: Aye New Sounds: Aye Team Support: Nay - Averus Retruthan

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1329 downloads

Uploaded:09-13-2009

Human Jedi Addon Pack

human_jedi_addon_pack.zip | 1.32 MB

to the author's description, two of the heads are Arkanian variations, one with and one without eyes. The other two are the blonde-haired Jaden with the facial hair partially removed and completely removed. The Arkanian heads looked like they were desaturated and slightly modified heads...I'm not sure what arkanians look like, but I don't think they were quite like that. Of course, I'm not an uber star-wars geek, either. The torsos are actually more than what I expected - they're actually brand-new textures. Both of them are dark and somewhat grayscale, but overall, they look nice. There was one thing I noticed...I assume it is a bug. Whenever you select of of the Arkanian heads, Jaden's hands disappear. I was somewhat amused by the fact that his sleeves were completely hollow. Next time, make his skull disappear...we'll see if that's hollow as well. :p If you like the sound of this or would like a new look to Jaden, check out the screenshots. If you would like to play JA without hands, now you can. ~Dretzel

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5519 downloads

Uploaded:07-15-2009

Ahsoka Tano's lightsaber hilt

ashoka_lightsaber_ashuradx_v2.zip | 7.72 MB

one, is Ahsoka Tano's lightsaber hilt. Which is pretty obvious ;). We get the backhanded version, and the regular version. Let me chop some bits from Nozy's v1 review: [quote]First off lets have a look at the model itself, which I would say is pretty accurate. However it is not 100% accurate, at least not to the reference pictures I was able to find on the net. The little things that stick out at the top should be flat, not round. The main difference though is the pommel of the hilt, which shouldn�t curve in again at the end, at least on one version of the hilt. Oddly there appears to be two different versions, each with a slightly different shape. These are only small differences however, and overall I would say that this model is about 95% accurate to the actual hilt (one of the versions anyway). The model itself is well made, and the texturing is also good, although they are fairly simple. Its nice to see that the author included normal and back handed variants here, allowing players to choose which version that would like. However, there is a slight issue here; the author has included a .cfg file which he says needs to replace the models/players/humanoid/animation.cfg for the back-handed animations to work properly. However I couldn�t actually find this file and even if I had, I am a little worried about replacing base JKA files like that. If you do I would definitely recommend backing up the original![/quote] EDIT: Mistake on my part, this file does not need you to replace the humanoid .cfg anymore, so that is definitely an improvement for the lazy like me :) [quote]As far as improvements go, all I would suggest is working a little more on the textures, maybe putting a little more detail into them, since they look a little flat. Perhaps a brushed aluminium texture would look cool?[/quote] He has also replaced the dull gray shiny texture with a much more nice chrome, reflective one. Enjoy =P. ~Authuran

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11790 downloads

Uploaded:09-28-2007

EA Obi Wan Kenobi

ea_obiwan_v2.1.zip | 5.09 MB

had its share of improvement. Now I'm no expert in this field, but it would appear that our authorial friend here decided to photosource Mr. Kenobi's face. Either that, or I retarded.(or both =_=) Combining it over the rest of the attire, I definitely have to say that it mixed in quite efficiently, with a grace that seems to make Obi Wan almost leap out and strangle spider monkeys. There are a good number of versions, some good, some not. The Battle Worn and 2 default skins are excellent, and I've no complaints about the robes =_=. The General Kenobi skin, however, seems a bit...well, the only word that comes to mind is "ghetto". Case in point, the robe's brown sleeves were removed to make way for the white sleeves. I don't know what this was intending to do, but it just seems very unflattering. Other than that, it was rather appealing. The sad thing is: the sounds don't work. Poor lad forgot to change the sounds.cfg XD Another oddity to note is that the pk3 contains two additional PK3s O_o One built for SP Support, and the other being just a general skin. I wouldn't have suggested doing it in that manner, but I supposse if you have Winzip experience, you can oust the pk3 you do not wish to have. Overall, the skinpack is visually appealing I suppose. Personally, I don't see myself using it, but perhaps you the masses will enjoy it =_=. That being said, I think you should all immediately submit bandwidth and then pay Averus $50 US Currency or your country's equivilant =_,=.[/quote]This minor update fixes both the sounds as well as fixing the nested PK3 issue. This does not add/modify any other content, as far as I'm aware. [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: Yes ~Inyri

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64583 downloads

Uploaded:10-02-2004

Naboo Hills 2.1

naboohills21.zip | 8.67 MB

vehicles allowed in jedi academy,the vehicles do add the extra fun to the map. The map is basicly made out of a few buildings that function as different bases,it is a big grasslandscape with trees and rocks, not much has changed since the last version, except that there is an inside area added under one of the buildings and the Trade Federation Droid Lander has been improved. also the CTF spawn points are fixed and a few other little adjustments have been made. I think you should just download it and form your own oppinion :) New Textures: Yes Bot Support: Yes New Music: No Game Types: TFFA, FFA, Duel , Power Duel, CTF >)-Buffy-(

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996 downloads

Uploaded:06-28-2011

Falleen Female (V3 - SP)

falleen_female_v3_sp.zip | 5.77 MB

Exan[/file]. And, unsurprisingly, I approve of it. [quote] This skin is of a female falleen, a reptilian race. It contains team skins, a siege skin, a default, and choices in the character selection menu.[/quote] So, this update brings us team skins, a siege skin, a default skin, and character selection menu (SP) support. The latter is particularly useful (to an extent atleast). Gotta love being able to mash together your own bodypart choices, right? Along with this, there is also a new set of sounds, which again leaves me with absolutely nothing to complain about. Good job :p My previous judgement of this pack stands. You know you want it: deliciousness guaranteedTM [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Yup [b]Team Support:[/b] Yup -Caelum

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4419 downloads

Uploaded:01-25-2011

TOR Hilt Pack

tor_sabers.zip | 3.71 MB

the last six years now, and while the development team at SOE have added lots of great new content and have made great strides in improving the game after the ludicrous debacle that the \'New game Enhancements\' were, that whole episode has unfortunately stained SWG in many peoples minds, and it remains a \'what if\' in terms of the massive potential that the game had that has been wasted. Bioware, I am sure, will not make the same mistake! Anyways, while we wait in anticipation of what could be one of the greatest Star Wars games (if not one of the greatest MMO\'s, period) of all time, our old staffer Jose Carlos has popped up with an excellent pack of hilts, three of which are based on concept art for the game, one based on Ven Zallow\'s lightsaber hilt, and one based on Darth Malgus\' hilt also. As with Jose\'s other mods, the quality of these hilts is quite excellent, and there are staff and single hilt versions for the discerning Jedi to choose from. Or Sith, as the case may be. One of my favourites has to be the \'Centurion\' staff hilt, its nice and shiny (I like shiny things as well as glowy things :P) and those spikes look pretty scary too. Even more deadly looking though is Darth Malgus\' hilt, which looks like it has two axe blades on either side, as if a super hot beam of pure energy wasn’t dangerous enough! All in all an excellent hilt pack here, accurate too, from the reference pictures I was able to find. The only real complaint I have is that Ven Zallows hilt looks just a bit [i]too[/i] shiny. Keep up the good work Jose, I hope you will make some more TOR themed hilts once we have more info on what they will look like ingame! [b]New Models:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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3751 downloads

Uploaded:11-21-2010

TFU 2 sabers

tfu2_ashuradx.zip | 2.17 MB

our cleverly marketed icon and new community deity, Galen Merak. The hilts remind me distantly of the default Praetor hilt, but they seem to maintain a degree of appeal and accuracy to their reference material. They look good, I won\'t lie about that. They definitely have a nice humble design about them, and look like they won\'t be too much of a resource hog(in the small way that sabers can be, that is.) I\'d say the real genius lies in how he markets this thing. It\'s clear to me Ash knew from the start people were going to want that diversity offered by TFU2\'s backhand wielding marketing tool, so we have a standard handed version for those of us who like treating our lightsabers like actual swords, and a backhand version. The backhand version alone functions as a one-bladed staff, BUT...he left out enough restrictions so that you, as a standard player, can indeed wield two backhand sabers with impunity, and you can still throw the right hander, so basically, y\'got nothing lost. Combine this with some VERY easy and memorable saber names, and you got yourself a very difficult weapon to simply pass up. So, any bugs to mention, Averus? Not really, this thing pretty much has nothing to break in itself, I\'d say. It\'s a solid, complete package, and I can\'t think of any reason why this would merit a V2, save for maybe if you wanted to add sounds or something, but honestly, a saber hum is a saber hum, I think we\'ll be okay. Off with ye, now, I have hands to wash. - Averus Retruthan

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5631 downloads

Uploaded:10-20-2010

SJC Coruscant Adventures Pack (Night and Day)

sithjcull_coruscant_adventures_pack_night_and_day.zip | 75.25 MB

bedazzlement...at least once a year, SJC has valiantly produced at least one map each year, each one's impact being the equivilant of getting a shotgun blast of awesome straight to your face, leaving a crater of glory in the aftermath. Now normally Nozyspy handles SJC's maps, but...Caelum and I wish to punish him for his sloth and impertinence >:B so we are going to double-team this map in our own collective fashion, and the Hive will celebrate as our efforts result in the explosive joy of everyone's celebratory dances and offering tribute to this map. [b]Exteriors:[/b] ----------------- Right, so, when it comes to the outside, this thing is big and pretty, in short. First of all, I should probobably note that the outside feels a bit like a maze, especially at first. This isn't at all bad though, considering coruscant is supposed to be a confusing, massive, global city. There were some very minor lightning problems here and there, but both the day and the night version had an awesome atmosphere to it. Tons of fancy details help with that - advertisement banners (screenshot #4), an awesome skybox, appropriate music and more. Outside, we find a maze of corridors, going all the way down from the upper parts (screenshot #2) to the lower parts of Coruscant (screenshot #4) and eventually the undercity, where even the sunlight doesn't reach according to SW lore. There's entrances to a variety of areas, as well as a considerable race track/highway-like course (complete with swoops - yes, you can use this map for all your racing needs), along the path of which are various bars and night clubs. More about inside areas from Averus though. [b]Interiors:[/b] ----------------- The interiors can pretty much be divided into two major classes: Beds and Bars. Sounds pretty sleezy, but hey, this is the entertainment district, what do you expect? Now, there are pretty much two main bars in the map. The first bar is the famous Outlander Club that was featured most prominently in Star Wars Episode II: Attack of the Clones, in which Obi-Wan Kenobi mindtricked Elan Sel'Sabagno into effectively rethinking his life, a feat which, to my knowledge, did him little good. It's scary to look at its ingame carnation, because it's just so...empty, save for the bar itself. Most of the few tables that are available are just pushed off to the side, near the Holonet receivers, where there's a couple nice lil' sporting events, namely the swoop race and the ...wheelchair football match? I 'unno.. The second level access can be reached by a strange little force lift of sorts. Not much to discuss up there except where the doors go. One of the doors leads to a hall that will inevitably take you to some mini-bedrooms with 1-2 beds, depending on the room. This is where I started noticing that the doors in this map have a bit of a impatient streak in them. No wait function on most of them, but thankfully, if you hold use long enough, they decide to give you space to walk through. The rooms are pretty modest, not much to offer, but they definitely get the job done. Mostly chairs and beds, the occasional portrait, but otherwise nothing special worth noting about these rooms. The next major interior is yet another bar, although this one is a bit more spacious and is a bit darker than its Outlander counterpart. This one appears to have a little bit more in the way of seating and even features a stage where a holographic dancer is....wait a second...is that from....[b]IMVU?!? WAAAAAAAAAGH!!!!!!!![/b] [b]-=Averus explodes into a fine ashen powder. Another Averus steps in.=-[/b] Anywho, the bar also has two levels, though the method of getting up there is slightly peculiar: A jump pad. Nothing we're used to, but I can just imagine any character wearing a skirt freaking out at the prospect of ascending these pads. Other than the host of seating, the atmosphere(see: music) is pretty much the same. Nothing much to elaborate on, other than I really like the atmosphere here. The slew of posters, the less colorful bar, the...suggestive holo-images. Really feels like a Star-Warsy downtown bar. ONWARD, to the...apartment complexes. Here, a most devious set of interiors await thee. Most of the apartments here feature pretty barebones furnishings, mostly a desk with a terminal and a bed, with the only decor being some wall posters. Amusingly enough, one of the apartments has a malfunctioning door. Privacy, you has it not. The most fortunate of the apartments is one that(I'm assuming, here, since I've never watched the animations,) belonged to Cad Bane. This one is most fortunate in its furnishings, as it holds desks, bed, WINDOWS, and...some holographic droid of sorts. Not sure what it's deal is, but SJC loves him some holograms. Winding the base here, it's time to finish off and mention the roadside "underground" bar, which is the most unorthodox of the taverns. This one features a large critter underneath the floorboards. Guess what it is? A RANCOR?! OF COURSE! Most of the actual seating for this den is actually strewn in a side alcove. The main area is mostly an arena strewn with laser turrets and a control panel to unleasha deh rannycor(nice tough with the sound clip, by the way XD) Couple TVs, some more holo-decor, and you've got the underground den pretty much laid out. It's a shame there wasn't much seating in this one, maybe behind a two-way mirror, where the betters can see who wins and who gets eaten. Dunno, just a thought :D [b]Closing Thoughts:[/b] ------------------------ Part of me was surprised at just how small the map was in comparison to the file size, but considering the MASSIVE amount of custom textures and shaders that went into this map, I can understand just how easily that stuff can add up. Overall, a magnificent map, and it's projects like these that make me feel ever so grateful for the master server's resurrection. En Taro Tassadar...really? That's how I'm gonna end it? *sighs*....Okay. Back to you, Caelum. Now, quality-wise. Sufficed to say, this is SJC quality. There were some areas where the FPS of my less-than-modern machine struggled a little, but in all, this map seems stable & looks awesome. I also have to say those 3D image thingies (like the road blocking droid & the female dancer) are very fancy. There is one thingy I would like to see in a future version - an expanded interior for that landed ship (see screenshots #1 & #3). Yeah, I'm a sucker for ship interiors ;) Worth getting, though? Well, obviously! :P New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye -=Cosmos Duality - Averus & Caelum=-

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13222 downloads

Uploaded:08-12-2009

Backhand Normal Stance HQ

backhand_saber_stance_hq.zip | 8.31 MB

Though there isn't really much room for variation on the simple back-handed stance, there are a few cool features that set this mod out from the crowd. First of all, the stance is a pretty dramatic pose, a bit more animated looking than the previous ones I have seen. But the really cool part is that you stand there, you can see your characters head and shoulders bob up and down slightly making it look like they are panting heavily, perhaps after battling some Sith Lord. ;) This is a really nice little feature I think, as it makes your player character look much more alive and dynamic. All in all a cool mod here, though it only works with the single saber of course. Personally I would like to see a version which also adjusts the dual and staff saber stances, adding that 'panting' movement effect in there too. If you like the look of this mod, then be sure to give it a download, especially if you are looking for a stance mod to compliment your other Force Unleashed mod's! ~Nozyspy~

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10986 downloads

Uploaded:07-14-2009

Taris RP

taris_rp.zip | 56.5 MB

maps". It's a nice coincidence that this Taris RP map is being released while the Taris mapping contest is going on. Some of you probably remember Cydon (Ki_Adi_Mundi) for his Yalara roleplaying map which was a very nicely made map for roleplaying but was really lacking in the visuals, something that really turned some people off the map. He returns now after having "set out to do better, even if only slightly" with a map based on Taris, and I've got to say that he succeeded. [b]Accuracy:[/b] I want to start off by first of all saying that this isn't a map that was built to replicate the KotOR version of Taris. Everyone who's played Knights of the Old Republic knows that Taris got the $*#@ blown out of it by Malak's sith fleet, and so seeing as this is set over 4,000 years after that we can guess that the city was rebuilt and obviously the passage of time has changed some things as well. With that said, there's no mistaking that this is definitely Taris. Everything from the architecture to the sky, lighting, and of course the KotOR music just screams 'TARIS!' I was confused how the author calls Taris' lower levels the 'Undercity' when the undercity was ACTUALLY that dark and scary place on the floor of the planet that housed horrible monsters like Rakghouls and Igear. [b]Content:[/b] To say this map is a [i]large[/i] map for roleplaying is an understatement - this map is massive. You start off near one of two ships, either on the upper levels by a Republic dropship or in a lower-level hangar outside a familiar Nabooan ship which, by the way, is enterable and features all you'd expect from a ship including a briefing room, crew bunks, bridge, refrigerator, and more (I couldn't find a bathroom though... WHY DOESN'T ANYONE IN STAR WARS EVER HAVE TO GO TO THE BATHROOM?!) If you start in the upper level then you can go down one of those suspended walkways that Taris is so famous for and visit a number of locations. You've got a nice upper brow cantina; a government building complete with senate room and military base (Which in and of itself has a ton of content, including a shooting range, armory, and prison); and various other rooms for different government or military purposes (Who knows half of what those crazy feds do?) There's also a Jedi Temple with some really cool things like a display of floating rocks in the center of the entrance area, a nice library, a council room, and basically everything you'd expect from your average Jedi Temple. Also on the upper level is a door that leads to a nice lift-area that takes you to the lower levels, specifically a starport area (The area that houses the other spawnpoint at the Naboo shuttle). This then leads out to a dark and grimy lower area with a bunch of doors as you walk down. The doors lead to a bank (Which I thought was kind of odd to have on the lower level rather than the upper level); a cantina akin to the one in KotOR complete with crime lord throne, singing lounge, and combat arena, however the arena isn't even close to the complexity of the KotOR arena which was like an actual gladiator pit - this one is just a small sand box in the floor. Then you, of course, have the sewers which KotOR made so famous. In short, there's a lot to do on this map. [b]Visuals[/b] Yalara had potential to look great but the lack of appropriate lighting, some weird terrain bugs and too simple architecture, and a really bad choice of textures in some areas just destroyed that potential. The author took just about all they they did wrong in the last map and did it [i]right[/i] in this one - probably for the better because Taris is cooler than Yalara anyway. The very first thing I can say is that this looks like Taris. The architecture fits and the lighting is great in almost every area, from the Taris sky to the grimy lower level. There are a few places that look worse than the others due to what I guess would just be low-quality architecture and/or textures, such as in the senate room which looks too blocky. There are other areas, however, where the quality of the map really shines, such as in the main chamber in the Jedi temple or the entire outside plaza of the upper levels. Something that caught my eye was how the author makes use of a lot of sprites to make it look like air traffic is busy all over Taris, and it works really, really well on the upper levels as you look at the criss-crossing lanes of traffic in the sky. Unfortunately when this is attempted in the lower levels outside a window, the effect doesn't look nearly as good; just looks like 2D toy ships flying 3 feet away. The lighting is very well done, more more so than in the Yalara map and makes a wide use of shadows and actual light sources rather than just blanket lighting. It makes the map look so nice. [b]Conclusion[/b] All in all this is a very nice map and definitely an improvement in quality over Cydon's last project. ~Laam'inui

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4924 downloads

Uploaded:03-18-2009

Imperial Assassin

imperial_assassin_v3.zip | 4.03 MB

version, all the markings on the skin are now glowy. As I am sure you all know by now, I do rather like glowy things! Of course, for a [i]real[/i] assassin who wishes to hide and strike from the shadows, being lit up like a neon sign probably wont help with the stealthy aspect of being an assassin, but hey, it’s Star Wars! Glowy assassins are allowed! :P I think it is good how the author got around the potential problem of the team skins for this new version. As the original default skin had red markings, this would obviously mean that the red team skin would be exactly the same as the default one. But for this version, the default skin now has white glowy markings, which I actually prefer to the red ones. The red team skin is of course… red, and the blue team skin is…blue! All three skins look great and I think the author has done a very good job with the skinning job, and especially that cool glowy shader. There are also some new sounds, courtesy of some sounds from Scerendo’s ST Shadowtrooper pack. There doesn’t seem to be any bot support however, which is one thing I would suggest as an improvement for next time. There is still the issue with the eyeballs not being glowy, but it doesn’t seem as though that can be fixed, and it not really that noticeable anyway. Besides that I didn’t notice any bugs, and I think the skins are pretty well polished up now, so I cant really think of what other improvements could be made. All in all I really like these skins, and I look forward to seeing more work from GoodJawa! :thumbsup: If you guys like the look of this skin, then be sure to give it a download! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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918 downloads

Uploaded:08-24-2008

Super Heroes Skin Pack

rjaheroes_pack.rar | 7.67 MB

Warrior Shadow Trooper - Flying Man (Author's own design) Jedi - Engima Now, onto the reviews. [b]Mr. Freeze[/b] - I think I could say what has been done here - the head has been desaturated and the eye colour has been changed to red. The torso down has had the colour turned to blue and the saturation turned up, which I am guessing is why the belt has all those multi-coloured pixels. No new sounds. Mr.Freeze = Blue, Rosh = Blue. Works, I guess. [b]The Green Warrior[/b] - Probably the one I thought looked the best - as the author put it [quote]Kyle Katarn in a new super hero role.[/quote] His torso down have been altered - All black with a green belt, a green shoulder pad and a few bits of green here and there. I thought it looked pretty good... until I saw the two letters GW (green warrior) printed on the back of his torso. This ruined it in my opinion, but some of you others may like it, I don't know. No new sounds. [b]Flying Man - Default :[/b] Shadow Trooper with a lot of green sections around him and a full body shader. I thought it looked okay.. until I looked at the front and saw RTA printed above his belt in different colours. I don't even know what that stands for xD [b]Red:[/b] EVIL FLYING MAN o_O. Same as above but where it was green it is now red and there is a blue splodge on his back. [b]Blue:[/b] AQUA FLYING MAN. ... Same as Default Flying Man but his armour is a light blue water colour *hence the name* and RTA printed above his belt in white letters. He also has a green symbol behind his back. No New sounds. (The symbols and the design of Flying Man remind me of LightSource's Vampire Batman) [b]Enigma (Batman's Villain):[/b] I couldn't find any images of him so I had to rely on my poor memory of him from a film... There's not much to say about this skin; Almost-Solid green overalls with a lot of black question marks around his clothes, red hair, and green markings around his eyes. [b]Enigma Red:[/b] Same as above but with a red torso and orange trousers. [b]Enigma Blue:[/b] Same as default but with blue overalls. No new sounds. So, I think it was generally okay, but the printed words on them dropped it down. If you are interested in a super hero skin pack, or simply like the look of them, give it a download! -Dommie Kun New sounds: Nope Team Support: Yep Bot Support: Nope

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6105 downloads

Uploaded:04-14-2008

Crash On Tatooine

crash_on_tatooine_reup.zip | 9.1 MB

and it's rare to find one without any apparent flaws. The text crawl is here, the cutscenes are smooth and flawless, the voice acting is good and has seamless lip-synch, and the plot, while short, is sweet nevertheless. You are one of the Academy students. While your comrades in arms are sent off dealing with Tavion Axmis and her cult, you are assigned to investigate a shuttle crash on Tatooine. In doing so, you must first engage in a canyon swoop battle with several teams of mercenaries, then a large warband of Tusken Raiders, before finally cutting through some elite Cult of Ragnos assassins. After that, Kyle [i]finally[/i] arrives with backup. All you have to fight with during this, is your lightsaber, a single medkit, and an E-11 blaster. The map design is quite good, although some areas are a little tricky for your swoop to maneuver due to it seemingly having either heightened speed or nerfed handling. Or both. All the details are in where they need to be, from the smoke on the crashed shuttle to the jawas milling around the sandcrawler. Relatively short mission, but very much enjoyable, and seamlessly constructed. Highly recommended for fans of singleplayer missions. Mercenary pretty much said "Errors? We don't [i]need[/i] no god damn errors!". ~ Kouen Edit Apr/14/2008: Added different screenshots and updated readme file at developer's request.

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10643 downloads

Uploaded:09-18-2007

Star Wars Saber pack

_swsaberpack.zip | 2.89 MB

III) Anakin Solo An\'ya Kuro Aurra Sing Bear Clan Saber Boc Callista Crimson Mortem Dara Jade Darth Malak Darth Nemesis Depa Billaba Dooku (Young) Eeth Koth Emperor Even Piell Exar Kun (single) Exar Kun (staff) Jacen Solo Jaina Solo Jerec Jocasta Nu Ki Adi Mundi Kit Fisto K\'ruhk Leia Lilit Lumas Etima Mace Windu Mara Jade (her last saber) Mighella (Nightsister) Obi Wan (Episode III) Palpatine Clone Pic & Gorc Plo Koon Protosaber Quel Drin Fal Quin Lan Vos Saessee Tiin Sarris Tahiri Ulic Qel Droma Vima Da Boda Yarel Poof[/quote] That\'s ALOT of saber hilts there. I love this pack, the only thing that bugs me though is that a few hilts could look a little more shiney and metal looking. But besides that, if you love saber hilt mods, download this and enjoy some quality sabers!. I like the Emperor\'s one best :) -Rink

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13583 downloads

Uploaded:05-09-2007

Cybernetic Maul

cybernetic_maul.zip | 2.56 MB

survived his bisection and fall into the shaft on Naboo and was fitted with cybernetic legs. His hunt for the only person to have defeated him, Obi-Wan Kenobi, began.[/Quote] This revamped Maul, while non-canon, is still pretty intense. Can you imagine facing a foe you were certain was dead, yet he returns, and more menacing than ever? I can, mainly because it happens to me all the time. But honestly, this model is decently done. The structure and the skin are both decent. He even has some pretty well done sounds that I'm assuming were done by a friend. I almost thought it was Maul himself O_o. My only qualm lies in the face. NO ANIMATION =_=, how foul. Maul needs to at least bare his nasty, and now pry nastier, yellow teeth. Minus my qualms, this release is pretty nice. My only suggestion would probably work on the face. I'm sure plenty of others have complaints, but personally I express no care. A fine job, and I do believe this merits the Retruthan Seal of Approval. *Stamp* Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye - Averus Retruthan

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9162 downloads

Uploaded:11-14-2006

DC-15s Blaster

s3_cloneblaster.zip | 974.64 KB

did a forward jump I could see a space between the lower edge of my screen and the hand on the first person view. The model itself appeared to be simple, but detailed to me, although I really couldn’t see that much in-game. Then again, when you’re looking at a weapon model in-game, you don’t see much. Anyways, this looks good, and in certainly an improvement from the previous version. There have been a lot of improvements to this model, so enjoy. ~Zach

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23599 downloads

Uploaded:12-07-2005

Clone Wars Cartoon Model Pack

psk0_cw_model_pack.zip | 15.26 MB

gentlemen, cel-shaded and look just like the real-life... actually cartoon-life counterparts! This is done rather nicely by using a small trick - texturing only one side of a face, so it looks like it is contoured from one side and it looks like it isn't from the other. Pretty clever, and it works well. First we have quite a few Jedi, namely Anakin, Obi-Wan, Luminara Unduli, Barriss Offee, Mace Windu, Yoda and Kit Fisto. Anakin looks pretty spiffy, with a nice-looking costume and the robotic hand, which is actually quite good :) It might not be eprfect, but it does get the job done. Obi-Wan is... strange. I don't know, his face jsut doesn't look too Obi-Wan-ish and certainly won't be my favourite, even though I like him in the miniseries. Luminara has a bug that I don't quite understand... Her cloak's front side doesn't appear in my game. It does work in ModView though... Anyway, she is exactly who she is supposed to be - Luminara Unduli. Psyk0Sith did a great job at her, it's one of my favourite models in the pack. Barriss Offee is Luminara's Padawan and appears in one or two CW episodes, along with her master. I don't know why, but it just doesn't strike me "this is Barriss Offee!" when I'm looking at the model in-game. Maybe it was because of her rather short time on screen, maybe it's just me, or maybe it is the model's fault. I'd lean towards the 3rd theory, though... Don't get me wrong, the model isn't bad! It's just that it's not clearly her. And she, by the way, has the same bug as Luminara does. Master Windu in this costume appeared in an episode devoted to him and him only, and in one or two comm transmissions. There are actually 2 versions of this skin, with and without a generic robe. The model is pretty much accurate, but... But... I'm not particularly impressed with the head, it could be thinner, I think the author could do that around the cheek area. Yoda, the little green guy with the funny quotes! He has two robe colors, a dark gray one and a tan one. I'm pretty much impressed with this little person, although the weighting is really sloppy. This model is really just like the Yoda from CW. It has the CW-esque head shape that it didn't have anywhere else. I like that one :) Then we have Kit Fisto, an another green guy, this time with an octopus on his head. He's only dressed in underwear, as portraied in an episode of CW, where he fought against the Quarren. I don't like the look on his face, he should be smiling, that's his trademark. I don't like his taunt either, but that's pretty much secondary. The model itself (except for that smile) is done rather well and you cannot possibly think it's someone else than Kit himself. Next we have the Dark Side people! Count Dooku, Asajj Ventress, General Grievous and Durge... Count Dooku is great, model-wise, I love how his goatie turned out! The clothes could be lighter, they jsut don't seem appealing to me. The cloaked variant is nice, but once again, there is a rigging problem, the little chain goes right through the robe in a weird way... Asajj, the Sith wannabe... I think she's not really new, but still, she is one of the better models in this pack. Nice, nice! The detail on this model is pretty good, considering the need for a lack of detail (animated series animators have to make the character frames as simple to draw as possible). The model is just liek the Dark Jedi I know :) Grievous next! I'm don't like the skin colors (too dark), or the face (looks like a human face enclosed in metal, the chin shouldn't really be pointed down THAT much), but I absolutely love the legs, I've never seen anything simmilar on a JA model, and wow, it totally fits in. Durge, the weird-looking octopusy...thingy. Now here I'm sure I've seen him already, released on his own. Poor Durge. Oh well, the model you ask? It's just like what you would imagine, and that is a good thing! He is bulky, jsut like the CW Durge was, and is really one of the best models in this pack. And last, but certainly not least, come the soldiers... A pink battle droid and a super battle droid for the CIS, and a Clonetrooper and an ARC Trooper for the good guys, the Republic. A battle droid... hm... And it's the pink, post-Geonosis variant. It's also one of the best models in the pack (I might say that ít is the best one) It is detailed, and looks just like it should, with everything working and functional. I love this model. Next, the SBD. The model is very nice and clean, but I don't like the sounds. A bit too high-pitched. I think they do come from Episode III, but I still don't like them. The model is great otherwise, almost perfect :) And now my favourite troopers of all times... Yeah, I do like Clonetroopers :) The model is very, very nice, but the clipping! That's really one of the few weak points of this pack... Now the independent Clonetroopers, the ARC Troopers. They are very, very, very nice and they are my favourites, along with the BD. They don't look like ARC Troopers, they are ARC Troopers! While the model is perfect, parts of the model clip through each another, due to the weighting. Shame, really. To sum it up, most of the models are pretty good, and I do like them. The sounds are not bad either, but there are a few soundsets I don't really like, the SBD one for example. Then there is the weighting. That really downgraded the pack alot, so I would surely try to improve in that. Clipping just isn't appealing. I hope you'll make more of these, this time with better weighting ;) PS: For an even more complete CW Cartoon experience, use the new lightsaber blades included in the Zip. New Sounds: Yes Team Support: Yes Bot Support: Yes NPC Support: Yes Arthenik

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43567 downloads

Uploaded:10-09-2005

YodaVM

yodavm.zip | 4.54 MB

created us a new Yoda, with plenty to choose from. There are 4 different skins included in this, and Ep2, Ep3, Ep5 and Fleeing Yoda. The model is great, only a few clipping problems, but as with the youngling, it is hard to avoid because of the size of the model (remember to add it to your JAplus modelscale server admins!!) The Ep2/3/5 are all easily explained, they\'re basically the robes Yoda was wearing in each of those movies, the Fleeing Yoda (Yoda heading to dagobah) includes a backpack, which is a unique idea and very well executed. There are a few taunts here too, some of them add two quotes together which work quite well. Overall it\'s currently the best Yoda we have and probably we have for the rest of this game\'s time. Yoda fans should be pleased ;) [b]To get the right size for Yoda, I suggest you add the following to ‘modelscale.cfg’ in your JAplus Folder: \"yodavm\" 0.75 \"yodaflee\" 0.75[/b] New Sounds: Yes Team Support: Yes NPC Support: Yes Bot Support: Yes -Rink

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9076 downloads

Uploaded:10-09-2005

Aayla Secura VM

aaylasecura_2.0.zip | 1.63 MB

my favourite female character in the movies, although she didn\'t say much lol. The model has three different skin variations, red, blue and black clothes, all selectable from the player menu. The model isn\'t perfect, the face doesn\'t look totally accurate however it does Aayla justice and doesn\'t make that big of an impact on the model. The clothes aren\'t too bad either, they\'re done rather well especially with the choice of three. There is bot support, team support as I mentioned and NPC support, however no new sounds unfortunately, but there isn\'t much that can be done about that since there is a lack of sounds from Aayla and the Female Jaden sounds fit perfectly in my opinion. A truly great model worthy of any JKA owner\'s download, certainly my favourite female model so far, and the best Aayla so far, the others just didn\'t look enough like her.[/quote] Marz has fixed the problems with the previous version, the biggest one of course being the lekku (tentacle thingies on the head for those who don\'t know) are now smaller and it really does help the model look alot more like Aayla now. Other new things like the improved face and body make this an obvious download for any Aayla Secura fan. Not much to say but great improvement Marz, Looks alot more like her now :D New Sounds: No (Female Jaden) Bot Support: Yes NPC Support: Yes Team Support: Yes -Rink (Yeah, back for the time being :D)

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50464 downloads

Uploaded:09-02-2004

FFA Episode 1 2004

ffa_episode1_2004.zip | 30.87 MB

lot new here. I found one room that was added on, but really the only purpose that hallway serves is to house a few more weapons. The map is definitely signiture LDJ eye candy and the FPS is quite telling of that. I have a decent system (not the best, but not ancient) and I was getting about 20 FPS in that one big area with the things ... y\'know, those big glowy things. What are those called, damn it? Oh, and those red shield things ... those were changed a little. An animation was added and it just looks a lot better. There is one thing that I remember from one of the older versions and that is that we were able to go outside to play. But that\'s blocked off now. It\'s all just to look at. :( Anyway, for those who are experiencing LDJ\'s maps for the first time - I\'m sure you\'ll enjoy this map. He\'s always quite accurate and detailed. And the JK2 version was a lot of fun, at first. I have to admit, I got bored after the novelty of the map wore off. My biggest complaint about this map is, of course, the FPS. While the gameplay is great on this map (okay, I do have a lot of memories of being pushed, pulled, gripped and thrown off into the pit, only to be saved by one of those walkways and jump up behind Shroom and kick him off ... heh heh), there\'s nothing here that most of us haven\'t seen before. I\'d like to see LDJ create a new map that\'s all about the gameplay and less focused on eye candy. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

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26414 downloads

Uploaded:04-14-2004

Mara Jade

mara_jade.zip | 7.67 MB

Mara Jade I\'ve seen. And now, you can have it for JA! Lilandra is releasing this for JA, I\'m assuming with the author\'s permission. It doesn\'t appear as if anything was changed really. So this is the same great model as before, but now available for Jedi Academy users. There\'s bot support, team skins and new sounds. There are also a few different skins included. And you can choose between a ponytailed version or the one with her hair down. It\'s nice to have options. :) Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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58782 downloads

Uploaded:09-27-2003

Jedi Academy Minimizer

jaminimizer.zip | 18.24 KB

care of immediately. What do you do? How can you get to the program without popping out of the game and losing all your hard-earned points. Well, I’ll tell. We now have the utility everyone has been waiting for, a minimizer for Jedi Academy. It works in single player it works in multiplayer. It works everywhere you want it to work as long as it’s in Jedi Academy. The hotkeys are customizable, as would be expected, and everything seems to work perfectly. So start your downloads now because I have a feeling this one is going to popular. Have at it. - Daku

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4606 downloads

Uploaded:09-30-2010

Darth Sidious

darth_sidious.zip | 3.62 MB

do you need to know? Oh, what? Details? Fine. Textures appear to be made out of a pattern, probably in Photoshop or an equivalent thereof. While simplistic, they work well. The model itself is okish, but there's a lot of room for improvement. For a start, the shroud-like article of clothing (referred to as the flaps in the readme) bellows out, making it look like stiff padding rather than simple cloth. Next is the hood. Parts of the hood don't line up with the chest, letting you see a gap between them. This is easier to see on the "tfu" version (no shroud-like article of clothing (referred to as the flaps in the readme)). And then there's the sounds. Ow, my ears. Unfortunately, in order to acquire sounds for Sidious, one must rip them from only a handful of places, primarily, the movies. This means either A: There will be a lot of background noise, or B: The sounds will be hard on your ears due to the editing done to remove said background noise. Why, you ask? Because in removing the background noise, the voice has gained some noise 'artifacts' that are rather easy to hear. But hey, there isn't exactly an abundance of background-noise-free Sidious voice tracks available to the public, so that can be (slightly) overlooked. In all, a nice skin, but it needs work. Also, I recommend using the non-wing version ("tfu" version (no shroud-like article of clothing (referred to as the flaps in the readme))). New Sounds: Yes New Textures: Yes New Shaders: Yes Bot Support: No Team Support: No NPC Support: Yes SP Support: No Char_Color Support: No ~Crazy

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7887 downloads

Uploaded:07-15-2010

Jedi Council GCX - 2010

jedicouncilgcx2010_v3.zip | 37.22 MB

remember our server using it JedicouncilGC ad nausea. Erstok, in whatever enterprising mood struck him that day that he began, has decided to "update" JedicouncilGCX in an effort to breathe new life into the map. His plan? Rebuild the entire thing from scratch and make his desired changes. Now, before I begin, let me elaborate on the basic premises of JedicouncilGCX. This map was essentially the headquarters of the {O} clan back in the early 2000's. Somehow, someway, this map got leaked into the public, and was never officially released, per se. Since then, it has served as a grounds for Roleplay in a Jedi Temple setting, or a general hangout map for Jedi-oriented clans. In an effort to show you all just how the old and the new differ from each other, I will be describing each individually as I walk you through the map. We'll start in... -=The Lobby=- Old: This was always my least favorite room as it was always big and empty, and didn't have much appeal to me with the white marble. This room consisted of a large arched hallway with massive cylindrical pillars and red carpet leading up the stairs and around them. A lot of benches and plants were dotted about the general area, and there were many doorways that led to various training rooms, though a select few led to special or transitional areas within the temple. New: The function and architecture of this area hasn't changed much. From what I've been told, the pillars appear to be slightly different in construction, though I cannot say for certain if this is true. The red carpet originally did not lead to the NPC training room or the dark room(covered later,) but now there are paths to these rooms. Lighting has been altered in this area, including sunbeams peaking through the windows, which is definitely a neat touch. The statues, which were originally JK2, are now JK3 Rift statues. Door placement has not changed, however. -=The Dark, NPC, Dojo, and Water training Rooms=- Old:GCX was quite infamous for possessing a motley assortment of dueling/training areas. First, a dark room with minimal lighting and four turret positions at every corner of the room. Second, a japanese style dojo with some display cases in the room. Third, a glass dueling room with a pit of water below. Finally, a half-circle NPC training room, with a slew of default NPCs to train your battle skills upon, and a hidden observation room for teachers. New: The Dark Room now features a monochrome lighting scheme versus the red/blue scheme that the original possessed. The Japanese Dojo has endured no changes, which is sort of a shame, since there's no sourced lighting in this room. The glass dueling room has undergone a major change, with the glass catwalks now leading to TWO exits. The water is also much more shallow than the previous, making it easier to get back into the fight. Finally, the NPC training room has now undergone a full spherical overhaul, and the observation deck is much more visible. -=Archives=- Old: The archives in GCX were massive, almost intimidating. There were two doors that led into the archives, though for some reason, both led to only one section of the archives, with an additional section branching out to another section. Both sections had large grand staircases that led up to the second level, and equally massive windows to provide sunlight. The bookcases were also...just insanely massive, and on the outside of each shelf on the first floor were display cases full of saber hilts. New: This place was pretty much rebuilt entirely. The place is a lot less colossal, and a lot more plausible. The archives are a lot tighter now, which means less travel time, and the stairs are now near the doors, which now lead to individual sections of the archives instead of the same. There's also glass guards so you can't just walk off the second floor and hit the floor. The workstations are all on the first floor, so no random tables on the second floor. Windows are smaller, and the hilts are still there. -=The Hangar, Bar, and Prison=- Old: GCX featured a "Master Windu's Bar and Grill" in the middle of a hangar full of Jedi Starfighters created by Aaron Smith, along with an X-wing and YT-1300. On the upper floor, there was a detention block where people could be imprisoned. New: This update doesn't change much in the hangar. The bar has a bit darker lighting scheme, and now features a switch that toggles some lounge music. Very nice touch. The prison and the hangar hasn't gotten much overhaul other than the lighting, though the wire catwalk is now glass. Alright, this could go on forever... I think I'll do two more areas, and let you guys explore the rest XD! -=The Hallways=- Old: GCX, despite being a great map, had very bland and lifeless hallways. They were pretty much simplistic rectangular transitions. New: The new hallways are FAR more decorative. Complete with a brighter lighting, these hallways now have more ornate architecture with banners at set intervals. SOOO much better than the original. -=The Upper Rooms=- Old: Four elevators led up to an upper floor that led to two bedchamber wings, a meditation chamber, and a council chamber. This room was notorious for having concealed buttons in the council and the bedrooms. New: Wow, this place got a nice overhaul. First off, the bed chamber wings got shorter transitionary wings, filled with benches, a fountain structure in the middle of the room to fill it out better, and similar architecture to the hallways to fill it in moreso. The secret buttons? Visible now. Sorta sad, but sorta nice too. No biggy. The council room and meditation room are generally the same, though the sizes are a little different. Whew...alright, so, as you can see, this map already had a lot to offer back in GCX, and now GCX '10 offers even more. This version actually added the classic space council room from the JK2 JedicouncilGC, which was a pretty neat idea. Along with the new additions, I neglected to mention the new admin room to lock down some of the rooms, as well as the overhauled garden, but honestly, it's worth a look. Now...methinks this needs a 2.1, and lemme tell ya why! 1.) That pillar in the middle of the council room just has to go. It just seems so obstructive, and it makes no sense to place a stone pillar where a human could stand in the center in the middle of inquiries, and council members can't address people across the room without looking around it. 2.) You basically made the same mistake GC did, including enough of the vehicle information to make it semi-playable and displayable, but some of the shaders aren't there. Go beyond the book, and include the full set so people can use it without having to download the thing off of Lucasfiles!(hint, hint.) 3.)See if you can alter the bacta tanks so that a player can enter them. Trust me, seems stupid, but you'd please oh so many people. Seriously, if you include those things, this map would outclass it's inspired work in totality. I say go for it, Erstok. You've pulled a wise move, facelifting this map. Looking forward to see any future versions like crazy. =_,= New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan[/quote] Right, so what's new?! Quite a bit, really. We have a huge textural overhaul. A prime example I noticed is that the training room is now darker and has a HORDE of training damage. The carpet overhauls look pretty nice as well. Now, some additional changes: The hangar has now been completely overhauled, with the starfighters completely removed and in their place, stacks of boxes and a better floor. The bar has gotten an aesthetic overhaul, as did the detention center. Much better security, I'd say. In the medical bay...well remember when I asked if he could make the bacta tanks usable? Turns out, he made new ones and they're quite awesome =_= and they are fully interactive. And finally, the Jedi Council, the hallmark of the entire map, has been touched up, with an Atlantica style halo lamp and the removal of that blasted pillar. Rest well, Erstok, for you have done a great service to the JedicouncilGCX map's legacy. The temple is now much more lived in, and has greatly benefited from your handiwork. I declare this map to be in a far better(and far more RPable!) state than it used to be. Let all rejoice, and make merry... New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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7227 downloads

Uploaded:12-10-2007

The Jedi Enclave on Dantooine

kotor_dantooine_enclave.zip | 13.07 MB

detail than some of the others as well. Previously not seen details, such as footlockers and workbenches, are quite at home in this particular enclave. With textures close enough to the real thing to not be noticed as fabricated, but definitely not ported, you may forget you're playing Jedi Academy and not Knights of the Old Republic. The strengths in this map are definitely the very close-to-the-real-thing textures, as well as the very accurate style. Two of the most impressive bits, however, may be the Ebon Hawk, seemingly made completely from brushes instead of the existing Ebon Hawk map objects, and the impressive blba tree model. I must admit, months ago I was asked to create that particular model, but I shamefully declined. However my kudos go to SMoKE for completing it himself with excellent results. While this map is not as expansive as some other Enclave maps - it does not allow you to venture inside the Ebon Hawk, or venture outside the Enclave walls - it's definitely worth a look for KotOR fans. It includes bot routing, as well as appropriate Jedi Enclave music. Definitely worth a download as another great KotOR Jedi Enclave map.[/quote]It seems the enclave has gotten a visual overhaul. Smoke decided that the original wasn't up to his current skill level, so he spruced it up a bit. Personally I'd say the biggest improvement (and he may disagree with me on this) is the lighting -- it makes me personally more able to enjoy the [i]rest[/i] of the wonderful changes. Second place goes to the doors. I'm not even going to tell you about them -- just go open one and find out. You'll like it. Overall it seems like this is more of a fixer-upper. Everything is crisper, clearer, and overall better on the eyes. It's a great improvement, though, and it really feels a lot more like Dantooine than before, just by making a few changes to the map's presentation. The only thing it needs now is some Jedi walking around saying old Chinese proverbs! Definitely a great improvement here! [b]Bot Support[/b]: Yes [b]New Texures[/b]: Yes [b]New Models[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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3052 downloads

Uploaded:04-09-2007

Red Power Ranger

red_powerranger_if.zip | 1.02 MB

that time are all the idiots at my school who tried to imitate the power rangers, but usually ended up maiming themselves. By the time I was allowed to watch it, I found it to be rather silly. Anyway, what we have here is a Red Power Ranger model from Inyri Forge, who\'s included bot support, NPC support, and single-player support though there aren\'t any team colors. She said she\'ll put them in the next version if she does it, though. The first thing I noticed when I loaded this model was that the back must be weighted wrong somehow, because every time I move the model\'s spine swishes around a little bit. He must be a jello power ranger. Inyri also said that she didn\'t weigh the fingers seperately from the hands. That doesn\'t seem to mean much since I used this model for a bit and didn\'t see any problems. Other than that, the model is built accurately and there\'s no other severe weighting errors. Then there\'s the skin. It really lacks shading on it. At first glance I thought it was two solid colors of red and white. However, I think this is due to the fact that their uniforms are made of plastic, which I\'m sure isn\'t easy to skin. There\'s also a shader for it that gives it a plastic-y shine. I think this is pretty well done model, though there is enough to warrent version two. ;) Team Support: No Bot Support: Yes New Sound: Yes NPC Support: Yes ~IfritZero~

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15233 downloads

Uploaded:03-23-2006

EP III Stances

ep3stancesv2.zip | 8.24 MB

that I can say, so I'll let the screenshots speak for themselves ;) Sorry for the bad screens, I had to learn to change the camera angle, then I took the screens on a dinky test map (others took to long to load). But hopefully you get the idea :p ~ Red Rebel

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35421 downloads

Uploaded:07-08-2005

Episode III Palpatine

episode_iii_palpatine.zip | 6.95 MB

version) skins, but the ones that I found weren't perfect: One had a good model but not a great skin and decent sounds, one had a good costume and face but whose model was buggy, and one had a great lightning-scarred face, but the author explicitly stated that he disliked the costume. So, I took these three and put them together into one non-robed Palpatine skin that I think is good. As for the robed versions (Darth Sidious in red and black robed with hood), I found two great skins that just needed sound.[/quote] Rather straightforward. The author makes it clear that he has acted as nothing more than a 'rearranger', and properly credits all the original authors in his read-me should you like to look up the original files. Now to be honest, as I was reading the read-me I couldn't remember what the heck Palpatine was wearing at these individual parts of Episode III. However after looking at the skins here they look pretty good. Despite the fact that I personally thing the original authors could have done a much better job on the facial textures, the arrangement of the graphics here seems to do ol' Palpy justice. So if you're looking for another Darth Sidious or Senator Palpatine skin to add to your collection, see if these float your boat. Also don't forget, the author has included Sidious' saber in this pack as well, with both single and staff functions! Not a bad looking saber, actually, and I'm pretty picky about my sabers. Bot Support: No Team Support: No New Sounds: Yes NPC Support: No ~Inyri

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35618 downloads

Uploaded:04-29-2005

JA+ Client Side Plugin v1.3

japlus_plugin_v1.3.zip | 20.12 MB

why should you download it even if you don't need to? The moves are reportedly smoother, there are improved effects for the new moves, forces and attacks, better management of the new JA+ items such as the flamethrower and grapple hook, RGB sabers and much, much more. Anyway, this is a very customizable mod overall and if you're going to be playing on a JA+ server anyway, you should get this client side plug-in for all the other nifty little features. :)[/quote] This version includes all of the above, as well as the new JA+ sabers, holsters and effects. You only [i]need[/i] this, if you're joining a pure server, but it's handy to have if you go to a JA+ server often. -Rink [b]If you want the server side as well as the client side go[/b] [url=http://jediknight2.filefront.com/file/JA_Mod_23;41254]here[/url]

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126110 downloads

Uploaded:12-18-2004

TGA to JPG Converter

tgaconverter.zip | 86.81 KB

can’t be used in Paint. While this is great and cool and fantastic, it needs to be realized that quite frankly, if you can’t convert files normally on your own, be it lack of a program or lack of skill, your skins probably won’t be accepted by the general public anyway. You can be a Maddox at paint, but that stuff just doesn’t come across well for skins. This is the sort of program that you might wind up using out of game, however. For instance, if you need to make a signature using an image from JK2, or JK3, or whatever game, you can use this if the file is in a .tga. So while this file doesn’t hold its direct purpose, it might still come in handy. ~Wassup1444465

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9229 downloads

Uploaded:07-02-2004

First Person Lightsaber Mod

jaspfpls.zip | 1.79 KB

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21291 downloads

Uploaded:12-15-2003

Darth Maul as Jaden

jedi_maul.zip | 1.72 MB

SP again just so I could be Darth Maul. Though, it does have a certain irony to it, Darth Maul as Jaden. Darth Maul ... training to be a Jedi. Darth Maul ... apologizing for offending someone!? HA! One very good thing about this is that you have a few different Maul looks to choose from. So at least there\'s a little variety there. As with other JK2 models that have been dragged along to JA, not everything works the way it should. The mouth does not move with the dialogue and there are some issues with the dual sabers. Bottom line, though, this is a good SP replacement mod, as far as SP replacement mods go. :) ~AmosMagee

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2666 downloads

Uploaded:01-21-2011

FlufMod 0.9.5 Beta

flufmod_install.zip | 73.32 MB

variety of custom player models and skins for [i]both[/i] multiplayer and singleplayer! First of all, lets have a look at the changes to the singleplayer side of the game. [b]Singleplayer[/b] First off it is worth noting that this mod adds a huge number of excellent custom player models and skins made by a variety of authors, for you to choose from when you start a new game. Not only that but there are also customization menu options for many of these, allowing you to refine you character even further. If you want to play as a Shadowtrooper with blue, red and black armour, then you can! ;) If you want more detailed information, then be sure to check out the readme. There is also a cool little robe toggle thing, which allows you to put on or take off your outer robes on the fly, should you decide that you would rather use your robe with the hood up for a bit of sneaking around, or maybe take it off completely when battling a bunch of Cultists. This feature is available for both SP and MP. Next up we have a revamped force points system and some adjusted force powers. The author has included two very detailed though rather long, readme\'s which outline the many changes, so rather than trying to describe them myself, I may as well let the author do it: [quote] ================================= - SinglePlayer Force Point System ================================= At the moment it is quite a HACK, but it works, and that\'s the point. Through the use of the menu system and external CVARS, I created a \"different\" (far be it for me to claim \"better\") system for the distribution of forcepoints. -Force Sense I find that the Force Sense ability is supposedly innate to what a Jedi is. \"Seeing things before they happen giving them god-like reflexes\". If it were up to me, i would code in force Sense as being the most powerful ability, instead of a simple \"item and secret finder\" that the single player game makes it, or the \"bypass mindtrick\" ability that multiplayer makes it. Thus, I have taken it out of the equation somewhat, due to my current lack of modifying ability for the Single Player Game. It is still incrementable like all other abilities, but it starts the game at level 2. -Saber Throw I don\'t like saber throw. It\'s cheap, and impracticle. (Obi Wan: \"This weapon is your life!\") The jedi should never knowingly chuck their saber around the room. Our lightsaber is all we got. (I prefer to try to play and beat the Jedi Knight games without ever using any other weapons, however the placement of disrupter rifle snipers often forces me to play sniper wars *grr*). Anyway, Darth Vader(EP6) & Yoda(EP3) are the only Jedi to have been witnessed throwing their saber, and it wasn\'t with any real \"boomerang\" control, it was simply an agressive attack against Luke and a Clone Trooper. Thus, I revamped how Saber Throw is given in the game. With the default SaberPack all sabers are generically the same: all with default values. The MOD alters this play to give each saber specific combat capabilities and limitations, some of which include the inability to throw the saber. Kicks are available to those sabers that aren\'t throwable. However, since some sabers are throwable and others are not, Saber throw starts the game at 0, and it is up to you to increase it wisely. -Initial Forces: Pull: 1 //Because of the ID-10-T error, some maps require you //to be able to Pull/push objects. Also, it should be //innate for a Jedi to be able to \"pull\" items //(ie saber) to them. Sense: 2 Saber Offense: 1 Saber Defense; 1 -Tier 1: Game Start: 6 pts Missions: 1 pt (2 if All Secrets found) Total Points: 10 to 12 Possible Pts -Tier 2: First Mission: 3 pts (5 if Saber Favorite Weapon) Missions: 1 pt (2 if All Secrets found) Total Points: 7 to 12 Possible Pts -Tier 3: First Mission: 3 pts (5 if All Secrets found) Missions: 1 pts (2 if All Secrets found) Total Points: 7 to 13 Possible Pts Total Points In Game: 24 to 37 Possible Pts As you can see I did a little tweaking with the per mission point system. If you find all of the secrets on a mission (eg: Post-mission menu shows \"Secrets Found: # of #\") then, the next mission you recieve extra force points for spending. This is remaniscent of DFII:JK. However it isn\'t perfect, as some missions have secrets, but do not actually consider them as Secrets in the \"post-mission debrief\". So, basically if after the mission it displays a \"Secrets Found\" entry, and you have found ALL of the secrets for that level, you will recieve the extra point. [/quote] Next up we have some heavy modding to the saber combat system. This is where it gets even more in depth; from what I can tell you are able to choose from a variety of saber hilts, each with unique abilities and styles associated with them. For more information, be sure to read the FlufMod_Saber_Info.txt which contains a lengthy and very detailed explanation of the attributes and damages associated with each saber. [quote] =========================== - SinglePlayer Saber System =========================== -Select any Hilt, Any Style at start of game. Sabers: Dual, Staff, Single Stances: Medium, Strong, Fast, Tavion, Desann Colors: Blue, Green, Yellow, Orange, Purple, Red. Hilts: (See: FlufMod_Saber_Info.txt) -New Style selection system based on increasing Saber Offense If you increase your Saber Offense you will recieve the option to add an additional style of your choice. This happens at the Weapon Selection Screen. If you choose not to add a style at this moment, select NONE and you will recieve no bonus style. After Hoth and Vjun you still recieve the default new style as per the game, however at this point you can as well select NONE and choose to retain only the styles you currently posess. This acts now to make SaberOffense a tad bit more important, not just style-wise, but also as your attack base. You can have only one style, but a level 3 saber offense, so you are really powerful offensively, even though you only use one style of saber combat. Finally, this does not affect the MOD oriented hilt limitations. You still retain ALL styles you gain in the game, even if a specific HILT does not allow you to use it, so be careful about which saber hilt you pick and what styles you pick for it. Especially after VJun, where you can \"build\" a new saber hilt, so this may or may not affect styles learned throughout the course of the game. Also, after the VJun mission, where you str able to select a new saber hilt, this has been altered to prevent changing saber types. You must stick with whatever type of saber you began the game with. I personally like this better, because as the game progresses, you are \"practicing\" saber techniques with one type of saber. \"Obi-Wan: If only you\'d spend as much time practicing your saber techniques as you do flying, and you\'d rival Master Yoda as a swordsman.\" Hence, you don\'t really alternate between the saber types, you focus on ONE type and get really good at it. With this as well, I believe wholeheartedly in the role-play aspects, and thus if you increase your SaberOffense with one type of saber, you should have to start from Level 1 again for a different type of saber combat. Which, since I could not code this effect with the limited resources available for Single Player mods, I simply eliminitated the option.[/quote] As the author states in his readme, and as you can see from the amount of time and detail he has put into this mod, he is attempting to add some more RPG and choice related aspects to JKA, which while it allows you more freedom in gameplay than JK2, is still pretty linear gameplay wise. I would really like to go into this mod in more depth, but the very fact of its complexity makes it difficult to test for a review since we generally don’t have that much time, especially for huge mods like this. For the full effect, I would definitely recommend downloading this and starting a new game! Now, that’s the major points of the singleplayer side of the mod dealt with, so what about the multiplayer aspects? [b]Multiplayer[/b] AS in singleplayer, there have been some significant changes to the saber system, as outlined below: [quote] ================================= - Saber Style Selection... ================================= Yes, I think it is rather pointless, and annoying, for Raven to have coded in 7 total saber styles, and yet you can only use at best 3 at a time. Sabering is more than just 3 distinct methods, hell its more than the mere 7 animations they\'ve included, and since I\'m not a modeller we\'ll just have to make do. Instead, I basically opened up all the styles, Tavion, Fast, Medium, Strong, Desann, Dual, and Staff, as a point based system using your Saber Offense Level. Level 1 - 1 Point Level 2 - 3 Points Level 3 - 5 Points This works out, because Dual and Staff cost 3 points as opposed to all other styles 1 point. In addition to the Saber file scripts, you can configure the sabers to bonus you with styles or limit others. Like Anakin\'s EP2 saber, is normal, but his EP3 saber and Darth Vader\'s saber both have Desann learned, so you don\'t have to buy it. On the server side, you can effect styles available with a server CVAR, listed below. As well, Bot JKB files can use the same method of saber style flags in their force power string. Using the same bit flag addition values as you would for the g_SaberStyleDisable CVAR listed below (but only for the Styles not the disable flags) you would append that value to the bot\'s personality\'s forcepower string as follows: Example: 7-1-222222202020003333-104 The -104 gives the bot the use of Tavion, Strong, and Dual styles, I think. Not too good on the whole AI section of the source code, but they all use the same parsing engine as it does for the player, so for now I believe it works, and I\'ll keep testing for later revisions.[/quote] To be honest, I really have to agree with the author here, considering that Raven used different saber styles and attacks for Tavion and Desann its quite annoying that they only included 3 styles for the single saber and 1 for the dual and staff sabers each. Its a shame that we have to resort to modding to include extra styles like Tavion\'s and Desann\'s, when I think Raven should have included these and maybe more styles to begin with so that we would have more variety in gameplay. Along with this there have been many changes to the way force powers work, from the use of force points and force regen times, to adjustments of the various force powers, such as having to hold down the force speed (now called force dash) button in order to continue using it, which makes sense, as like the author says in his readme, Jedi don’t just \'turn it on and off\'. There have also been some adjustments to saber throw, meaning the saber now flies in a strait line, a la Yoda in Episode III, and you now have to go and pick your saber up afterwards, as it no longer returns automatically to your hand. There are many more adjustments which are explained in greater detail in the readme, which I wont paste in here since those alone are about three pages long! For more info be sure to read the readme! So what does the author have planned for future versions of this mod? [quote] ================================= - Future Plans ================================= First let me note that help is ALWAYS appreciated, especially from the fine folks at the filefront.com forums and elsewhere on the \'Net who help point out certain things and help me seek the location for things as well as offering advice, pointers, and general answering of foolish questions modders like me sometimes need. So anyway, in the end, this section is just a list of things I would \"like\" to do in the future, but can\'t because I suck. - Update Saber Deflections of standard Blaster attacks. I\'d like to change it so that it would deflect some on its own, but if you actively hold a key to \"contribute\" extra attention, your deflection rate skyrockets. Very rarely did you see powerful Jedi affected by blasters, especially when they were concentrating on deflecting the missles. I\'d like to add the Concentration. - Update a \"Sense\" radar. I dunno how exactly I\'d do this but I\'d like to make some sort of radar that would indicate hostile intention in a specific direction, for those rare moments when that 2D screen is just to limiting on the peripheral vision it would be nice to have the force work for us, point out where that last shot came (or is coming) from. [/quote] Personally I think both of these ideas are excellent. The idea for the saber deflection modifications reminds me of the Star Wars Episode I Game, where you actually had to use the attack button to deflect blaster bolts, which I have to say was much more satisfying than just having it done for you! I also like the \'sense radar\' idea, this would be very useful in FFA\'s and it could also be quite useful on singleplayer, when you see the beam of a disruptor rifle graze your shields and want to know where the shot came from. All in all a [i]very[/i] in depth and complex mod here. This wont appeal to everyone of course, but I am sure some people will absolutely love it! Just a note to the author for next time around though, I think it would be a good idea to include a simplified readme with a briefer outline of the features to make it easier for newbies to get started with the mod and also for the benefit of us reviewers to be able to quickly see what the mod features without having to do a lot of reading or hours of play-testing. ;) Keep up the good work JaedenRuiner, your modding skills are impressive, most impressive! ;) ~Nozyspy~

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1452 downloads

Uploaded:01-19-2011

ForceMod III Classic Edition - Version 1.3A Basic

fm3ce13a.zip | 178.42 MB

updates since the last version: [quote]Version 1.3A Changes (from Version 1.3) - Corrected Ki-Adi-Mundo form style ability by only providing wall grip ability (with no wall run and wall flip. - Corrected some name form spellings in the Melee 1 Chart located in the Saber Menu section. - Restricted Hirmans models to their proper class selections for Sith & Jedi. Version 1.3 Changes (from Version 1.2) - Expanded the Dual Sabers selections section. You can now choose up to 12 saber hilts for either saber1 or saber2. - Added Saber powers 1-3 section in Saber menu for saber classes that do not specialize in level 4 saber (Warden, Sentinel, Cardinal, Crypt Guardian) - Anakin style was added as an additional Djem So form. - Removed the forced spectate mode between class changes. - The "1" key was reactivated for use with key binds. - For balancing purposes several melee modifications were made for various saber forms and classes (please consult in-game Melee Charts) - Added Hirman's Darth Bane, Darth Plagueis, Asajj Ventress, Ahsoka Tano, Cad Bane, and AT-RT Driver skins - Added Zkyo's Ingame Server Join Menu. - Some saber animation place-holders were changed back from OJP version to FM3 defaults due to ongoing modifications and improvements. - To make room for the new Menu modifications the Fourth Person along with Zoom-In and Zoom-out were removed from the Xbinds section.[/quote] For those of you unfamiliar with the mod, it is a massive and far reaching project which changes many aspects of gameplay, from saber selection and combat, character classes and some fantastic little features available via the ingame menu, which I will come to later. All you need to do is look at the saber selection menu and the incredible amount of detail which has gone into it, with melee damage charts for the various types of weapons. Add to that new saber colours and a whole new saber selection interface and it makes for an amazing change, though the complicated looking damage tables will not appeal to everyone. Check out the screenies below for an example. There have also been some changes to the force power menu, with several force powers now having a 'level 4', or turning the force up to 11 you could say. :P Force jump in particular on power level 4 now allows you to jump huge distances. These level 4 powers obviously cost a large amount of points to purchase however! As for character selection, as in Movie Battles II there is a wide variety of different characters to choose from ranging across several different classes, such as Jedi, Sith, Mercenary, Droid and more, with models and skins made by top notch modders. Now onto the features that I was the most impressed with; take a look at the ingame menu and you will see a variety of new options, one of my favourites being the Music menu, which allows you to choose from a variety of Star Wars music, depending on your mood or what you may be doing; using something more dramatic if you are having a duel for example, or perhaps if you don’t like the music used on a particular map you are on, you can pick from this list something which you would prefer to listen to whilst exploring or playing, or maybe just as a bit of ambience. Other features include a bonus button menu, which allows you to hide or show things like your FPS, the HUD, whether or not you want to render the weapon models, etc. which is great for taking good screenshots. I wish there was a mod like this for base JKA, it would save a load of faffing around using the /cg_draw2d and /cg_drawgun commands all the time to get good screenies! XD Another cool feature which is great for both taking screenshots and adjusting your view ingame is the aptly named Views menu, which lets you adjust things like your field of view, and also rotating the camera around your player using slider bars, another cool feature for taking screenshots, especially of skins, like the bonus button menu, this would actually be a great feature for helping the process of taking screenshots of skins for when I am reviewing them. Rather than having to use the modelview.cfg method, which although it works fine, it would still be nice to have a graphical user interface to change the camera position. Then there’s the Optimization menu, which allows you to either choose from a selection of pre-sets, or adjust settings via slider bars to help you optimize your connection and squeeze better ping, and thus less lag out of the game whilst playing online. These are some absolutely fantastic features, and I would love to see these made into separate mods for base JKA, if they haven’t been already, and if they have, please tell me where to get them! There are of course many more features to discover and much more depth to this mod than I have been able to cover here, but I hoped I have managed to touch on some of the most interesting and unique ones. This mod is definitely worth a download for those of you interested in a fantastic Multiplayer mod with loads of great features and a distinguished history, keep up the good work Venomous^Heart! ~Nozyspy~

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2797 downloads

Uploaded:07-15-2010

Lightsaber in-game customizer

rgbsabersmp.zip | 1.48 MB

here took some code from the Open Jedi Project and added the ability to use RGB sabers for base JA. I cannot guarantee any mod compatibility, but you're certainly welcome to try at your own expense. Anyway, there are instructions included to help you adjust your blade type, so I suggest taking a peek in there when you have the time. All in all, a nice and somewhat practical mod. Worth a look, methinks. - Averus Retruthan

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4265 downloads

Uploaded:07-02-2010

Jedi Council GCX - 2010

jedi_council_gcx_2010.zip | 34.7 MB

done major improvements to several parts of the level. Redoing some areas was a noticeable effect on many of the 'stages'. What I personally noticed the most were those sounds in the Medical Room. Besides the improvements to FPS and the (Amagawd thank you) enabled locking of the Bot Spawn Room, I can't really say much. It's the same map in a way, and that's what still makes it have that glow. At least for me, that is. You decide if the glow is yours! New Textures - Yes New Music - Yes Bot Support - Yes ~The Denariax

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6613 downloads

Uploaded:12-14-2009

SJC The Palace of Jabba the Hutt - Map Pack

sjc_jabba_1.zip | 71.03 MB

being masterpieces of mapping design. Yes there are mappers that are technically more skilled with the fancy aspects of mapping like ridiculously complex scripting and the like, but Sith J has been here right from the start, the granddaddy of em all and he has released may maps over that time. So, let's have a look at his latest creation; Jabba's Crib! As I said above, this map comes in both Daytime and Sunset versions, each with a different mood and atmosphere. Personally my favourite is the daytime version, primarily because it obviously looks and feels like the more traditional Tatooine map. There are a few small issues with the sunset version though, but I will come to those later. This map is pretty huge, it features a large outdoors area among the dunes infront of the palace entrance and the interior of the palace itself, which is an incredible maze like structure. Walking among the dunes outside was highly entertaining, especially for me as I absolutely love a good outdoors map. You should watch out for the Sand People though, as they are, as usual, in a foul mood (though who wouldn't be with that lumpy mask glued to your face for your entire life?). This is one of those little features which really adds to a map, just that little extra something that isn't really necessary, buts adds that extra depth. Wander around a little more and you will stumble upon the Sarlacc pit, although hopefully not too literally eh? :P I must admit I would have liked to see a little more movement out of the Sarlacc's tentacles (which are flat transparent textures rather than being three dimensional), which I am guessing some adjustment in the shader for the tentacle texture could do. Making the image a sprite as well (if it is possible to have a vertex deforming sprite image) may have been a good idea, since the tentacles are flat textures, as you move around them they disappear momentarily. For those who don't know what a sprite texture is, a sprite texture always faces you no matter where you are even though they are just flat textures. Moving on, you will also come across the ribcage of some once huge beast and nearby you will also find an archway, which looks impressively similar to the ones from the original Ralph McQuarrie concept art. The roof of this archway and also of the palace itself has a fantastic shader on it, which gives it a purply metallic shine. Just ahead of this archway is one of the entrances to Jabba's Palace, this one running underground. The main entrance of course is right at the front, and that famous door which R2 and 3PO stand before at the beginning of Return of the Jedi looks nicely authentic, right down to the sand piled up in the recesses of the door. Also worth noting is the specular shader on the stucco like walls of the palace, which when viewed from a certain angle gives the walls a nice sheen in the sunlight. Inside the palace is huge, and maze like, it is very easy to actually get lost, there are just sop many rooms, corridors and levels! I have a feeling quite a bit of the inside layout is based on the 'Inside the Worlds of Star Wars' location cross section book, which itself has a very nicely detailed illustration of the innards of Jabba's Palace. For those of you who like feeding your defeated enemies to a Rancor... yes the Rancor pit is here, complete with Rancor. ;) The texturing throughout the map is excellent as always, accurate too, even all the little patterns on the borders look accurate to all the reference pictures I could find, so a big thumbs up there! During your wanderings through the palace you may also occasionally come across a B'omarr monk, although unfortunately these are only map objects and so don't do anything other than add a little more atmosphere to the place. Personally I think it would be cool if someone could make a B'omarr monk NPC model, since having a few of the disembodied brains-in-jars-with-legs wandering around would be very cool indeed! To be honest there is so much inside the palace to see that I could write several pages about it, but then again that would spoil the adventure of exploring the map for you guys wouldn't it? With a map like this that is both huge and great to look at, exploring is a big part of it! ;) Now I said earlier that there are two versions of this map, Daytime and Sunset, the daytime being my favourite mainly because it is traditional Tatooine. However I also said that there were a few issues with the sunset version, and now I shall elaborate. Basically my main gripe with this version is that the insides of the palace are just [i]too dark[/i]! Its difficult to see all the great detail that went into the interior of the map, and the lights just don't seem to light up the interiors as much as they should do. The outside area isn't too bad though, although there are a few rather dark spots in the shadows. The sunset skybox, with the twin suns setting in the distance, is one of the most amazing skyboxes I have ever seen and is quite beautiful. Overall this is a fantastic map and I am once again glad to see Sith J Cull return to us with a new creation! I do think the lighting in the sunset version could have been tweaked a little more to make the light levels more comfortable, but you can always turn your gamma up a bit higher ingame if you have to. Keep up the excellent work Sith J, the community really appreciates that talented mappers still stick around and produce amazing work like this, even after all these many years. I look forward to seeing what you have up your sleeve for us next! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA ~Nozyspy~ [b][Edit][/b] Shockingly, I forgot to mention that you should look out for Han in carbonite, because... well it isn't Han. Could the face on this frozen carbonite man be the visage of the great man himself?!

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3400 downloads

Uploaded:08-16-2008

Lightsource's Batman Skinpack

batman_pack.zip | 7.72 MB

Batman model pack which consists of 5 models/skins -Batman Begins Default Red Blue -Batman Returns -Batman (The Dark Knight) Each model is [b]very[/b] movie-accurate in textures and models. They are all modelled up to the slightest detail noticable from the movies and the textures are almost identical. There aren't many good movie-based models around and this is definately one that is good. The use of shaders really brings the models to life, and they are recommended if you wish to see the models at their best. There are new sounds, as you would hope for, and they are all of good quality. The mouth also moves when you taunt etc. :) I only had one dislike about this pack, the vampire Batman. It looked too feminin and too overdone with the shadering and it resulted in it looking a bit too shiny. So, not much more to say about it because there are no bad points about it. Overall, an [b]excellent[/b] model pack and extremely accurate. This is definately worth the download whether or not you are a Batman fan. I will be keeping this in my base folder as it is just....great! -Dommie Kun NPC support: Yep New Sounds: Yep Team Support: Yep Bot Support: Yep

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2863 downloads

Uploaded:08-01-2008

Yalara Roleplay

yalara.zip | 29.86 MB

heard any details on it (I haven't concerned myself with it; I'm too busy playing Mandalorian) so I resorted to Wookieepedia! It had this gold mine of information to share with me. >_> [quote]Yalara was a primitive planet. Jedi Master Broden Kel Verdox installed a cloaking device which kept the entire planet hidden. This was to protect the primitive civilization. Darth Vader, however, sent Noghri there, who wiped out the indigenous population. The Imperial Remnant, under the command of the Disciples of Ragnos, attempted to lay hands on the cloaking device. In order to avert this, Jedi Knight Jaden Korr destroyed the whole device. [/quote] WOW, THANKS FOR ALL THE INFORMATION. Uninformative jerks. =_= Anyway, on to the map. It is the author's first (Which impresses me) and last (Which saddens me) map. Fortunately the author has provided the source code for the map so if anyone else takes up the task of improving this work of art they have what they need. I'm also surprised at the quality of the map due to the relatively short time that it was created in. You start off in the spaceport, which is a wonderful area with two wonderful ships you can enter and run around in. They even have working laser cannons! My only qualm so far is the lack of spawning points. There is only one spawn point, so I can foresee many-a-spawn-kills on populated servers. Also in the starport you'll find a number of smaller ships and starfighters, some wonderful benches, vendor stalls, travel information, data terminals, and more. It is a very well-done depiction of a starport and it really gets you in the RP mood. Another great addition is the sound of a ship flying overhead or taking off every few seconds. Continue through the big imposing door that is so familiar in many maps and you enter an area that seems very familiar if you've ever been in an airport. It is the 'waiting area with travel information and departure times and computers for employees and lots of benches' room. Very well done, again. Continue through the next door and you're greeted with an amazing scene (Very realistic and, once again, gets you in the mood for RP). If another. You come out to a winding ramp down to a bridge that extends over a river to a town. On your left is a massive waterfall and a cliff, and on your right is another cliff. When we enter the town we come across a marketplace-type district with more vendor stalls, clothing hanging up, and TVs on display (A lovely touch is a sparking TV that has fallen off the table and broken) Continue through the streets and you are travelling through more vendor stalls, plants, pop machines, benches, and signs. The architecture and setting of this town very much reminds me of Antioch (Both the real Medieval setting and the JKA map based off of it.) In the town you'll come across a military base with all your essentials such as a prison, command room, armory, etc, a hotel, a cantina. Everything you'd expect and it is all very well done. My only problem is the lighting; rooms are very bright without any lighting source and it slightly dampens the immersion effect of the map. If you put in some lighting fixtures and added some shadows and whatnot, the rooms would be perfect. Also included is an old abandoned warehouse-type building that leads down to a dark room with sparse lighting, a bunch of crates, some wooden chairs, lots of weapons, and an entrance to the sewer. It's a perfectly done rebel/terrorist/criminal building. There's also a tram station, which is VERY well done and VERY well lit. It is quite possibly my favorite area of the map (My second favorite would be the criminal-warehouse. There are several areas where you can enter the sewers and crawl around and even get to this outdoor scenic-ruins area. The textures here are rather repetitive and I feel like some swaying grass and more trees should be added to it. There's lots of things to explore, such as some caves and a temple and whatnot. Overall this map is extremely successful at what it set out to accomplish - Be an immersive, complete map for RPers, and I can see that I'm going to love roleplaying on this map for a very long time. Another plus of it is that although it's such a complete, dense, and great map, it's not too big; it doesn't take forever to load like some maps (Cough Atlantica Cough) and thus will be able to be played on by many RPers. I didn't hear any music while I ran around the map but I checked in the PK3 file and there IS a music file, so the author tried to add some. The main problems of the map are the repetitive textures in some areas (Mainly the outdoors) and the poor lighting in some areas (Mainly indoors, such as in the hotel. Some areas however had spectacular lighting such as the Tram and the warehouse.) I STRONGLY suggest somebody to take up the task of improving this already spectacular map by improving the textures, lighting, and adding some music. I'd love to see a version two of this. ~Laam'inui

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3409 downloads

Uploaded:06-28-2008

Bleach Zanpakuto pack 1

bleach_zanpakutos_pack_1.zip | 7.91 MB

deliver on that. Instead, you get a bunch of katana-like swords that are all similar to each other with a few slight differences, such as Kenpachi's sword, which has a broken down and jagged blade. Included are the following weapons, all in their basic form (I forget the actual name for the term): [quote]The swords included are (In no particular order): - Kyoka Suigetsu, the sword of the main bad guy of the series, Aizen Sousuke - Shinji Hirako's unnamed sword - Haineko, the sword of Rangiku Matsumoto, the female vice-captain of 10th squad - Gamuza, the sword of the arrancar Nell Tu - Pantera, the sword of the arrancar Grimmjow Jaggerjaq - Zaraki Kenpachi's sword, with it's beaten up cutting edge and rough appearance - Suzumushi, Kaname Tousen's sword - Shinsou, Ichimaru Gin's wakizashi. - Zenbonsakura, the sword of Kuchiki Byakuya[/quote] From everything I remember and have seen, they are pretty accurate. I'm not 100% about the lengths of the blades, since blades on swords always look off to me even if they are right for some reason... Skin-wise, it's pretty simple work, but accurate to what they are supposed to be. The shaders on the weapons help take the attention away from the simple skin. Couple that with the fact that you prolly wouldn't notice while playing anyway, and you've got a pretty good sword set here. You know the drill, give it a download if you like it!

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3614 downloads

Uploaded:03-03-2008

New Black Saber (JA+)

newblacksaberja.zip | 126.92 KB

the good ol\' days... Give this a download if you\'re looking for a black saber that looks more like a saber rather than a stick of black death. ~Inyri

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1837 downloads

Uploaded:06-09-2007

Peter Parker/Unmasked Spider Man

peter.zip | 8.25 MB

face looks pretty much nothing like Peter Parker. However, at least the soundset will fool you into thinking it is. The three versions that come with this skin are: Regular Clothes, Spiderman Suit(no mask), and Symbiote Spiderman Suit with no mask. These skins can be found in the species section. All in all, the skins aren't bad at all. I would suggest working on the face primarily, but after that, A NICE USE OF THE JADEN MODEL. All who get happy thinking about Spider Man or Toby Mcguire(slightly), INITIATE PROJECT DOWNLOAD TO YOUR MOUTH =_=+ Bot Support:Aye NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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30806 downloads

Uploaded:12-28-2006

Final Fantasy VII - Midgar

final_fantasy_vii_midgar_v3.0.zip | 4.35 MB

with it out of the way. First off, it took forever to load. The load time is right up there with some of the load times for HL2, and those take forever. Another problem was that I didnt have the best framerate out there while on this map. However, that could be easily fixed if I lowered the graphics settings a bit instead of running em on the highest settings. There are many new models included, such as brand new chocobos, the motorcycles from Advent Children, the Turks, Tifa, and Yuffie. While the models were well done, I thought that the skinning on them could have been a bit better, especially on Rufus. There is also two additional pk3s, one being the One Wing Jetpack, which contains a new jetpack and teleport effects, and one being the First Sword pack, which includes Cloud's swords from Advent Children and a holster for all you JA+ users. Now onto the map itself. It is a very well made map, if you ask me. It has everything that I would like in a map, and more. The first place I visited was where I spawned, in the Highwind. Well made map, and true to the ship from the game, with the exception of the stairs that took you outside in the game took you to a teleporter room here. While wanering around the ship, I ran into Yuffie. Being the person I am, I shot her, and proceeded to get attacked by her... :/ Anyway, I took care of her and ran up to the teleporter room. I was given four choices: Chocobo Farm, Battle Square, Shinra HQ, and Sector 7. I decided to hit Battle Square first. Once there, I noticed that the text on the floor in the circle had been changed to fit what was said in FF7. I hopped up, and pressed the button to spawn the bots. I do a series of battles with various characters, including some Turks, and Sephiroth at the end. Once I amused myself by throwing them all into the deadly surrounding liquid, I took off back to the teleport room on the Highwind. This time I take a turn to Sector 7. I hop down, look around, and head to where anyone would head: 7th Heaven Bar. Who should I find there, but Tifa herself? Once I check out the bar, I head up to the pillar that was blown up in FF7 to bring down the plate. Nothing particularly amazing here, besides how close to the original game it is. Wandering around more, going through the Train Graveyard and sewers, I eventually wind up at Shinra HQ. While it only has the top levels, it is still a great place. At the top is the presidental room, where I found Rufus, and at the bottom is a garage filled with motorcycles from Advent Children, along with a passage leading out to the highway in Midgar. After getting lost many times, not to mention crashed into and killed by passing vehicles, I wound up in the Chocobo Farm, where I found the brand new chocobos, which I immediately fell in love with. I also found the Zolom that Sephiroth killed by a cave that leads to where a golden chocobo is locked into. I'll leave it up to you players to figure out how to unlock it. :p Somewhere along the way I found myself in Aerith's church. I was half expecting myself to find Aerith in there, but only slightly disappointed by her absence. Well, I think that covers the main areas in the map. Each of the areas were done to near perfection, all of which are as true to FF7 as you can get while still having a playable map. Now then, go download this map. Even if you do not like FF7, I would still suggest giving this map a download, because it is so well made. Enjoy! New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Support: Yes Gametypes: FFA,TFFA,Duel,Powerduel

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12720 downloads

Uploaded:08-12-2006

Walking Animations

walking_animations_v2_final.zip | 50.2 KB

The single animations were not changed for technical reasons, but it's not so bad, because I looked in Jedi Outcast and I can safely say that the single animations in both games are now the same! Well, except for the idle stance in Jedi Outcast, which I loved. But, this is a good animation pack, and it will work with JA+. So, if you have the previous version of this, then download this version. :) Oh, and the melee stance has been changed as well. :) ~Zach

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9426 downloads

Uploaded:07-18-2006

Ep3 like blades

ep3_lightsabers_alt.zip | 68.78 KB

been rounded out. It\'s been said in many reviews, and I\'m going to say it again. The saber blades in the movies are never consistent. They\'re always changing. I know! Why don\'t we make a mod that will cycle through all the different kinds of saber tips! Brilliant! Unfortunately, I don\'t think that\'s possible without any coding. Oh well. It\'s an idea. ~Zach

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9555 downloads

Uploaded:05-22-2006

Star Destroyer II

stardestroyer_ii.zip | 4.31 MB

taken, I think he actually rebuilt the whole thing! This map contains all the standard features - hangar, dorm room, catina, prison, command deck, random room with cages holding wildlife(?), a nice bit of external flight space, and a crapload of corridors. Typical SD interior. I'll start with criticism. The shader error from the previous version is still present, and I doubt it's a shader clash - my base folder is empty. Some of the elevators take far too long to get to where they're supposed to be, which is a bad thing as it induces tedium. My third criticism, is the lighting - it's not uniform lighting, but it may as well be.There just isn't enough variation in the lighting to make it interesting. Bot support hasnt been added in this version, which is a shame. I also found some z-fighting on the outside which no one actually [i]playing the game normally[/i] would probably ever see - but, it's there! :p Onto the good parts - this map provides a great TFFA environment, since certain areas of this map can be used for some very interesting and strategic teamplay. The general design of the interior works very well, in addition to the exterior is very well built. Most of the areas are accurate to what the interior of a Star Destroyer would look like, too. There is one thing to be aware of - don't hit the button to open the hangar door while it's still opening or closing. This will result in it locking up until you restart the map. Every door in JKA and other Q3 engine games does that though, so it's no fault of the authors. Overall, this is a good map for those who like a bit of FFA or roleplay. Check it out - there's plenty of features in here to keep you amused for a while. ~ Kouen [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Music:[/b] Yes [b]New Models:[/b] No [b]Patches:[/b] [file=62935]Star Destroyer II - Botrouting Patch[/file]

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12793 downloads

Uploaded:04-05-2006

Padme Amidala - Episode II

padme_epii.zip | 4.17 MB

three different styles. Padme with her cape, Padme without her cape, and a scratched Padme. It also has two different heads for Padme. A clean one and a dirty one, although it\'s hard to tell the difference. This was made for the MovieBattles mod, but that\'s just a side note. This uses SP support so that you can choose the outfit. which is great. I did notice some issues with the sounds, where it would start a Padme quote but would cut off at the very end. It was disconcerting, to say the least. I did find a wierd issue with the chest, where it would be dark on top and light on the bottom. I don\'t know if that\'s an issue with the shader or not, but it just looks unnatural. I didn\'t really quite catch many bugs, but thankfully the author did. Here is what was found: [quote]The only bugs that I have caught, were: Fanny-pack clipping through the cape when running with a weapon, Weapon tags on the left hand were messed up. So, a weapon that\'s in the left hand (only can be caused by dual sabers) will be floating behind the body. Force Lightning comes out of the left foot, when used. Sabers don\'t sit right, when holstered. [/quote] If you like moviebattles and want this, or if you just like Padme, give this a download. New Sounds: Yes Bot Support: Yes Npc Support: Yes Team Support: Yes ~Zach

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8176 downloads

Uploaded:11-29-2005

Stance and Animation Modification

stancesanimations.zip | 16.85 KB

uncomfortable and unpleasant, and don\'t mesh as well with the combat animations as the new strong stance does. Strong stance looks like like the normal medium stance, but it has that \"heavier\" look about it. I like it much better than the default strong stance. The real treat of this mod, though, is the blaster block animation, taken from one of the many katas. It looks really cool when you use it, and despite the fact that I don\'t like those other two stances I may keep it just for that. Whether or not you like the stances, however, is entirely a matter of opinion, so don\'t take my word for it - check it out yourself and see what [i]you[/i] think. ~Inyri

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17709 downloads

Uploaded:12-22-2004

Coruscant Part I - Padme\'s Home

sjc_coruscantp1.zip | 13.88 MB

James certainly did the city justice. The traffic, the color, the buildings - it\'s all perfect. Perfection comes with a cost though - FPS is a bit low. :/ My first reaction to the gameplay in this map is that there isn\'t enough to really make an FFA satisfying, but I\'ve changed my mind on that. I\'m trying to remember that this is only a small part of a larger map. Also, I think the moving pods could make for some interesting duels. :D The jail surprised me. And how I got in there was unexpected as well, until I started thinking about ... well, you\'ll see. The most impressive thing about this map has to be the models and textures and how it all comes together so well. I absolutely love some of the chairs included in this map. And the lighting is very pretty too. Though you should really see it in-game before judging this map. :) Amazing job, James. I can\'t wait to see the completed map. :D Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA ~AmosMagee

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24627 downloads

Uploaded:07-22-2004

Obi-Wan Kenobi

obiwan_kenobi.zip | 560.05 KB

can\'t say whether this is good or not. It\'s just ... yeah. So ... if you wanted to play as Obi-Wan in the SP game, download this. ~AmosMagee (Yes, I did copy the review from the Plo Koon one. :P)

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28873 downloads

Uploaded:03-05-2004

Dual Lightstaff Mod

dual_lightstaff_mod.zip | 87.92 KB

Something ... in my opinion ... that is a bit too powerful and duels just end way too quickly. RED SITH has combined dual lightsabers and the saber staff and created dual lightstaffs. It\'s almost impossible for anyone to penetrate the two staffs, so you almost never get hit. And the damage that the sabers cause is just huge. Also, the author reskinned the staff saber you use for this mod. My screenshot doesn\'t really do it justice. You\'ll have to just see it in-game. So if you\'ve always wanted dual saber staffs, now you have \'em. It\'s just a pk3 you drop into your base folder, but they\'ll need to be uploaded to a server for you to use them anyone other than your own machine. Y\'know? So ... yeah. ~AmosMagee

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1254 downloads

Uploaded:04-14-2011

Jaden Addon Pack

jadenaddon.rar | 14.24 MB

lumberjack and using his lightsaber to cut trees down and make bridges, he enjoys being a wooden plank and one of the worst characters in the history of Star Wars. Today, we have an addon pack for the Jaden species, that adds new Jaden options. Several people contributed to it, and apparently more contributions are wanted for it. This pack contains contributions by Ryojin, Inyri Forge & Kalek_Dakar. What do you get? -7 new human male Jaden legs, 8 torsos & 11 heads. -1 new human female Jaden leg style, torso & 1 head. -2 new Kel Dor male legs, 1 torso & 1 head. There's various styles here, including armoured Jadens, cultist Jadens, Assassin's Creed Jadens, and even a cybernetic robo-Kel Dor Jaden. Yes, that's right, iron man meets Star Wars. Honestly, I'm pleasantly surprised by this pack; all of the skins are fairly good, and it's definitely worth a look. Solid pack here; would love to see it being expanded further in future. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Jaden Addon Pack - Screenshots   Screenshots:

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3552 downloads

Uploaded:03-24-2011

Tron Legacy - Enter the Grid

tronlegacy.zip | 2.26 MB

unfamiliarity with the latest Tron film I know a cool skin when I see one, especially when it has glowy bits! Mmmmm glowyness... Eherm, anyway, this skin is based in part off the character of Rinzler from Tron: Legacy and having had a look at the pictures I could find of this character on t'internet I think the author has done a good job on the likeness. Certainly he chose the right model to reskin as it has just the right shape, however while the skin itself is good, the shiny shader that has been applied to it is way too shiny in my opinion and obscures the detail on the clothing itself. Looking at some reference pictures I think more of a satin sheen would be better, I’m pretty sure there is a texture/shader for that somewhere in JKA's assets, I know I have used one of the Byss floor shaders before which if my memory serves me correctly has more of a satin sheen. Though that was for a map I’m sure the shader and texture can be reused for a skin. Despite the somewhat overbearing shiny shader this does have team skins and also some cool new sounds which is a big plus, while I can understand the difficulty of finding/making new sounds for a skin I definitely think it is well worth the effort! The readme does say that there are other colour variations for this skin, including orange, green and others, these did not appear in the skin selection menu and the readme does not include the model codes to get them, so that’s something that’s worth including next time. All in all a cool skin here, especially the glowy bits, which you will need to have dynamic glow enabled to properly enjoy of course, though as I said that shiny shader is a bit overbearing. Definitely worth a download if you are a Tron fan or are looking for something glowy. ;) Keep up the good work RedFury! Now all someone needs to do is make some Tron Disk melee weapons! *wink wink, nudge nudge* ;) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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5716 downloads

Uploaded:06-24-2009

Eve of Redemption

redemption_1_1.zip | 45.84 MB

is, but I have several guesses. I probably missed something, so don't mind me. In this mod, you play as a reborn. You are out to get revenge and also to make a place for yourself in the galaxy, neither of which can be done at the same time. The plot wasn't bad, actually - I expected a bit less at first. The visuals are well done - in fact, I saw several things that just took the cake. First off, the atmosphere in the sewer system was something I have never seen in JA before. Second, the skybox on the coruscant map enticed me so much that I literally fell off the balcony admiring it. Great work! The cutscenes were well-done. The voices are somewhat quiet, but they are there. For non-professional material, they are actually high quality. I admit, I was impressed by the voice of the main character and the imperial officer. No horrible artifacts, no clipping, and good pronounciation. Good work here as well. The [i]only[/i] gripe I have is that the game was short. Very short. Now, I do understand that a [i]lot[/i] of work went into this, and I am very appreciative of what has been given - it's one of the best single player mods, to be sure. If there is ever a future version, though, it would certainly be nice to see another level, There you have it. Look at the screenshots while the file downloads - I'm sure you'll like what you see. ~Dretzel

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11081 downloads

Uploaded:06-04-2009

Terminative 3 Home

t3home22009.zip | 21.72 MB

JKFiles record that has been broken today! ;) It’s good though that the author chose to show as much of the map as possible, because this is a pretty incredible map! This is basically one huge training map, designed to hone your skills ingame. Though this was obviously designed for the Term!native 3 community, this is definitely a map that I would recommend to any clan or gaming community. The logos and references to the Term!native 3 community are pretty unintrusive and I think the training features in this map would be a fantastic asset for any clan. So, what kind of facilities does this map have? Well, one of my favourite features was the huge static training room, which features one of those rotating ‘jump & duck’ bars (though be careful not to get hit by it or you will be killed!) and various targets raging in size to test your aiming skills. It also has an area with two concentric circles, a small one inside of a larger one, with a button that spawns a Kyle in the center. The idea I think is that you have to use your saber skills to kill the Kyle bot without leaving the circles thus honing your close quarters combat skills. This is just one room though, which is accessed off a corridor, which is in turn accessed off the central hub, which leads to all the different areas. Other features include a duel room, two bot training rooms and a jump training area where you can spawn Kyle bot’s which fly around the room in various ways, helping you to practice your jumping attacks. There is an area that has three corridors filled with that I presume to be water. In these corridors are platforms spaced at regular intervals, with the spacing getting wider in the next corridor along. This area is I presume a place to practice your jumping techniques and accuracy. If you fall short of the platforms however and land in the water, you will be teleported back to the beginning! Yet another room is the interestingly named ‘Mysterious Pit’ room. Basically this features a big pit that opens up in the floor and, via the use of multiple buttons on the wall, you can customise with platforms and walkways that extend out into the pit to create a tailor-made duelling area! There is also kind of secret ‘council room’ type area. This last area has a very nifty method for accessing it… it has a combination lock! Outside of the doors to the ‘restricted area’ is a giant combination lock where you have to change the numbers to the correct code to open the doors. This I think, is a fantastic idea. It looks good and is a very nifty little feature that helps set this maps ‘council room’ apart from those of other clan themed maps. One other small, but clever idea are the little signs on the floor in various places instructing you not to stand there. Why? Well, because they are teleporter pads! When you use a teleporter (of which there are quite a few in the map) you will land on one of these pads, obviously you don’t want someone else to be stood there when you teleport in, otherwise you will crush them, sending them to an untimely demise. These notices are a clever little feature which should prevent people from being killed unnecessarily whilst on this map! (Health and Safety for the win!…) There are quite a few other features here as well, but it would take too long to mention them all, besides I want to leave something for you guys to discover for yourselves! ;) As for improvements, well to be honest there isn’t much I can think of that could be improved here. I would suggest though, if there is ever another version made of this map, that you add some more duel rooms, because one really isn’t enough to be honest. Other than that, I did notice a few missing textures, but these were few and far between and weren’t that noticeable anyway. Overall then an excellent map here, one that I wish had been around when I was in a clan; we could have used this kind of map for clan rank trials and such! If you are a clan leader looking for a new map or just like the look of this map, then be sure to give it a download! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~ [b]For a sneak peek, why not check out the trailer below?[/b]

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5995 downloads

Uploaded:05-09-2008

Clone Wars Stances and Effects Mod

clonewarsv5.zip | 25.38 MB

JA+, MBII, and OJP support. Now, about the stances themselves. I like the blue stance, which is basically the normal standing position, but with the saber pointed off to the side. Walking uses the same basic stance, but with the legs moving. Yellow holds the saber close, and red looks like it is trying to imitate a certain stance in Episode 2. Dual stance holds one saber forward and one up above, and finally, the staff stance holds the saber back behind the body. Walking stance for the staff looks like the upper half of the body uses the staff walking animation, but the legs use the duals walking animation. Walking stance for duals holds both sabers back, and learning forward, which I think is perfect for duals while running, but doesn't work so well while just walking... If that isn't enough for you, there's also an option to add in some new swings. I personally don't like these much, simply because while they looks kinda cool (though they suffer from the typical animation mod flaw of it not flowing like it should), they cause less hits to get in. However, I liked being able to do that spin attack that Palpatine uses. :p I'm not going to go into the specifics of the changes, but I will say that pretty much every attack is changed. The best way to tell how is to download it and try it yourselves! All in all, this is a good stance/animation mod. It could use a little work, but still worth at least trying out. I suggest giving it a download! Oh yeah, this mod also overwrites the base sabers also, so if you don't want the default ones changed, you'll need to edit the pk3 yourselves...

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8562 downloads

Uploaded:10-21-2007

Darth Nihilus

darth_nihilus.zip | 4.18 MB

within the hood\'s depths. Not very detailed, but perhaps the masses may overlook this. Luckily, the sounds may help, as they are true Nihilus sounds. Submit Bandwidth as you will =_o Bot Support:Aye NPC Support:Nay New Sounds: Aye Team Support:Aye - Averus Retruthan

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3129 downloads

Uploaded:09-18-2007

Anakin Hilt Collection

anakin_hilt_col.1.5.zip | 2.2 MB

included, and were fully usable with a little .sab file modification. If you use this file as-is, you\'ll get graphical errors, won\'t be able to select the new hilts, and for some odd and very much unknown reason the Retaliator hilt has been renamed as \'Exar Kun\'. However, like I said, the saber models are still in the pk3, and they\'re still usable. What I did manage to learn from raiding the pk3, however, is that the sabers are also not MP compatible (the notInMP parameter has been set to \'1\'). I think the author should definitely remove that parameter. New sounds are included, and the menu entries are available in both English and German. I couldn\'t isolate the error which was causing my problems, though. From what little I could see in ModView, the models themselves are good quality, so if you want some extra Anakin hilts and you\'re competent at modding .sab files, then this might be of interest to you. The hilts are good quality, and for someone who knows what they\'re doing, it\'ll take three minutes tops to fix the problems. For the rest of you, well, you\'ll have to hope that the author takes up my strong suggestion that he tries to isolate the problem and resubmit a fixed copy. ~ Kouen

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12069 downloads

Uploaded:04-09-2007

Yuna

yuna.zip | 6.46 MB

with it. I'm a Final Fantasy freak and love everything Final Fantasy, so when this beauty came along it made my day. The hair, the clothes, the skin, the face - everything about this is nigh-on exact to the games. I can only think of one or two points to criticise, and even then I'm nitpicking. Firstly, the face isn't as spot on as the rest of the skin. Yes, it's still amazing, but at a close glance there are a few irregularities. Secondly (and now I'm REALLY nitpicking) was with the skins shown in the second screenshot. In Final Fantasy X, Yuna's dress didn't quite expand as wide as that about her waist, it makes her look a little fatter ;) But apart from that, this model is brilliant. It has all the neat touches and details from the game, and I'm most impressed that they've managed to avoid any noticeable clipping errors with the hanging down dress thing she wears in the first screenshot. There were some when executing moves, but trust me, you won't notice them :D There are 3 skins for this model - Yuna from FFX, Yuna (Gunner Dressphere) from FFX-2 and Yuna (Songstress Dressphere) from FFX-2. All three are intricately textured and detailed to the finest detail, but my favourite has to be the Gunner skin. It's just so spot-on! The others are pretty much as well, but the first one just reminds me of the game more than the other two. There are new sounds taken from the games, which are fine, as they sound like the real thing. I think the author could have found some more interesting ones though, especially for the angry noises (Yuna throws some real fits in FFX-2 ;) ) but aside from personal preference there's nothing wrong with these. No team skins however, and personally I wouldn't really mind as the original ones are brilliant, but maybe if you're making a v2 which is more customised to JA you should include team skins. Bot support too! I'd really enjoy some bot support here :) New Sounds: Yes Team Support: No Bot Support: No ~Szico VII~

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12034 downloads

Uploaded:10-24-2006

Clone Wars Aayla Secura and Quinlan Vos (with SP support)

clonewars_aaylaquin.zip | 9.48 MB

so I am told), and has new shaders and sounds, bot support, and npc support! As far as I can tell these skins have been completely redone. While the skins don’t look too bad, they look…raw….like I can really see the blurring. But then again, I’m looking at it close-up in modview. (Yes, I did look at the skins in the game) Anyways, I can see most of the lines that some of the skinning was blended from, but then, there’s always SOME of those lines left. I must say that it would be mean to nit-pick on those little things, so I’ll just say make the skin more defined. Now that was for the Aayla skin. Onto the Quinlan Vos skin! As with the Aayla skin, some of the things look kind of blurred, but not too blurred so that you don’t know what it is, especially from a distance. Which is where the skins will be viewed: from a distance. So the blurring doesn’t really matter since you’ll be able to see it all just fine from in game. As I said before, these do have new shaders, so they’ll look pretty nice. Bot Support: Yes Team Support: Yes Npc Support: Yes New Sounds: Yes ~Zach

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7564 downloads

Uploaded:03-11-2006

Better Saber Clash Effect

saberflare.zip | 30.25 KB

maybe if there was a mod which had all different kinds of saber clash effects that would be cool…unless there is already. :S Anyways, I couldn’t see much difference with this mod, to be honest the saber clash effects go so quickly after you have actually clashed the sabers, that I couldn’t tell the difference. I took tons of screen shots to try and see, but I could never get one at just the right time to see the sabers clash. :( From the picture of the flare in the .pk3 though, this does look pretty cool, so if you fancy having a change from the normal saber clash effect, why not give this a download? ;) ~Nozyspy~

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22158 downloads

Uploaded:07-13-2005

Jedi Pyramid 2

rpg_jedipyramid2.zip | 26.36 MB

with the city area. The actual city area I am torn. Aspects of the buildings look very well done such as some of the texturing and the general layout. There are a couple entrances to other areas out there, afew being a small auditorium, a bar of sorts that looks really nice, and an elevator. Now, once you take the elevator to the top, it takes you to an office type room (see pics below). My complaint I guess would be the general lack of detail in the city, along with the abrupt edges of the city that just stop.\" - From first version\'s review. The rest of the review will be different due to the changes the author has made. Now, the general layout of this map remains the same. Upon entering the pyramid, you find yourself in a lobby area once again meeting c3po. From here, there are three different directions you can take. One leads to areas of specialized rooms I think each designed for specific people. Another direction will take you to a form of jedi quarters divided into blue and green sides. The final direction leads you to a hangar type room connected to a medical lab. The difference\'s in the two maps, v1 and v2, rest in the areas of both texturing and lighting. While the outside remains unchanged as far as I can tell, the inside of the pyramid has been slightly altered in spots. Some of the rooms in v1 where very bright in reference to colors while in this version, things have been toned down. The quarter\'s hallways, the council room, and the yellow hallway are prime examples of the changes. The council room is probably the most noticeable and is a great improvment in my opinion. The same things I noted in v1 remain though as far as negatives. Some z-fighting still can be seen and in some areas there is a general lack of detail. And, there are still some missing textures(example-c3po room in the corners). Having said this, I liked v1 and I prefer the changes that have been made in v2, Nice improvments. ~LK~

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9096 downloads

Uploaded:05-11-2005

UNOFFICIAL Patch for JA 1.01 Dedicated Servers

dedicated_ja_server_unofficialpatch.zip | 1.01 MB

from Raven, so like, use at your own risk, and stuff. ~AmosMagee

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4486734 downloads

Uploaded:02-16-2005

Escape: Yavin IV

escape.zip | 109.39 MB

models, new cutscenes, animations, etc. All of this is new and it's all done quite well. It was a bit of a challenge for me and I didn't even come close to finishing it (mostly because of a time restraint). If you've been bored with the SP game from Jedi Academy, you might want to check out Escape: Yavin IV. The only things I was disappointed in are significant, but don't make or break this game. The size, of course, is a factor. It's over 100MB in size, so it's going to take a while to download for quite a few of you. Second complaint would be the voice acting. It was all done by one person. And I'm not quite sure why the Queen's voice had a tinny sound to it. That didn't make any sense. Anyway, try getting more people to help voice act for your levels - there are quite a few out there who are willing. Several guys I know out there who'd be interested. And there are fewer women available, but I'm one of them! :D [/shamelessplug] Aaaaaaanyway, if you can tolerate the download - check this total conversion out! ~AmosMagee Ps. There's a walkthrough included! Okay, totally going to cheat and play this all the way through later. :D

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22095 downloads

Uploaded:01-24-2005

Clone Trooper

izzy_aotc.zip | 4.37 MB

need to be to tell you how accurate a clone model is. They all look the same to me! There are probably several little details and nuances that I don\'t notice, nor will I ever, because I simply don\'t care to know that much about any character in Star Wars. Well, except maybe Han Solo. Who, by the way, totally shot first. Aaaaaanyway, this is a skin of the Clone Trooper by Izzy. Izzy always makes great skins and these skins are no exception. Not only is there bot support and team support, but several other skins were included as well. As I said, I\'m not exactly a connoisseur of clones, so I\'m not sure how great these are compared to other clones, but I like \'em. Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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17581 downloads

Uploaded:11-06-2004

Dark Forces Mod (Demo 2)

dfmod_demo_ja.zip | 194.51 MB

Forces was the first game in the Jedi Knight Series (Dark Forces, Dark Forces II: Jedi Knight, Jedi Knight, Jedi Knight II e.t.c), and it came out way way back when I got my first PC. In fact, the original game was probably the first FPS I ever played and in that respect I think I know the game pretty well :) This file is basically a remake of that game for Jedi Academy. What the team for this mod has done is taken the old game and completely transferred it onto JKA, new textures, new sounds, better all around you could say. There are three demo levels in this mod, all of them fairly large, but you have to play them in order, starting with the good old imperial base. I spawned in a small lift and the grate opens into a narrow corridor, exactly as I remembered it from the original game. Here comes my biggest and worst point about the entire first two levels of the demo. FPS. It's absolutely awful, and running around this level is absolutely horrifying. It doesn't go too low, i.e below 10, but in the cavern area it never goes above 20 either. If a little more attention to VIS had been used, and techniques such as area-portaling, some indoor areas could have been vastly improved. The same applies to the second city level. Whilst it looks fantastic, and the weather effects are stunning, the map may be verging on 'unplayable' for those with lower spec PC's. However, this is THE worst thing about the mod, because pretty much everything else is great :D (As you'd expect from three years work) After stealing the plans from the imperial base in level 1, you're treated to some remakes of the original cut-scenes which are very nice indeed. The downside is that the character's mouths don't move which looks a little silly, but the whole effect is simply jaw-dropping. This leads you onto Level 2. (My favourite) Set on a planet called Talay, a city-typed area called Tak-Base has come under fire from the imperial forces and their new 'secret' weapon (A.K.A Dark Trooper.) Spawning into this level and I was instantly greeted with some intense weather effects and some brilliant ambient noise. Then I was off through the city, trying to find the power generator. It was a pain at first as its so darn easy to get lost, but when you get there and turn all the lights on the city is much brighter and well, you get the idea. Onto the musical aspects. Each level comes with the same music it had in the original game, except remade so it isn't so midi-like. Whilst this is accurate to the game, they're not that amazing to listen to anymore, and the transition between the action music and the stealth music isn't always as smooth as it could have been. My example here would be the title credits you see when you first load a new game. Whilst the music is what it sounded like in the original game, it would have been much better to have put the orchestrated version here because it sounds so much better! There are a few new enemies to kick around, like the sewer monsters in level 3, but the animations need tweaking slightly to make them more lifelike. As they stand, they look like cardboard cut-outs when they die ;) The weapons here are also from the original game, but the two you'll use the most in this demo are pretty much the same as the JKA versions. (The Bryar pistol and the E11) You also get thermal detonators, but I was disappointed there were none of the cooler weapons available to test out. All health and ammo pickups have been altered to resemble those from the original game, as has the HUD. The startup menus have also been changed, now being more green and saying "Dark Forces" instead of Jedi Academy. But for the final, please get rid of the annoying button-click sounds, they are far too loud and repetitive! What else? I'm not going to go into describing the depth and detail of the levels because it would take far too long. Just have a look at the screenshots and then test it yourself to from your own opinion. :) Oh yes, the enemy AI. I don't know whether it's the default JKA which I'm criticising here, but sometimes I could be stood behind an enemy, or sometimes even in front of them and they wouldn't notice I was there, whilst other came after me from halfway around the level (Stupid interrogator droids ;) ) My favourite level was Talay because I love cityscapes, but the best to play was Anoat Sewers because the framerate there was vastly improved. I'm sure there's plenty more I've forgotten to mention, such as the cool cutscenes and briefing screens, but If you download the mod you can see for yourself! I believe with some fiddling this demo will also work on a MAC. Check the developer's website for more info. ~Szico VII~

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28748 downloads

Uploaded:07-27-2004

Olts Male & Olts Female

oltsvfinaljk3.zip | 19.62 MB

it\'s nice to see someone add to that selection menu. Especially when they add a whole new character altogether. This is the Olts Male. OLTS is a clan, and Lord Vili is the author of this wonderful addition to our site. Included are three new heads, seven torsos and four legs. I didn\'t show every possible combination here, of course, but you get the idea. All of the skins look great and you have several colors to choose from. The detail on the heads is fabulous, though none of the options really look very Jedi to me. Every choice here has a dark, Sith feel to it. There are no new sounds, but with everything else that the author has included here, I\'m not in the least disappointed. If you\'re looking for more variety and you like that Dark Side look, definitely download this file. Great work, Lord Vili! I can\'t wait to see what else you send us![/quote] Lord Vili strikes again! First of all, go ahead and toss your old OLTS file into the recycle bin. This skin pack has both the male and female OLTS races. There have been several additions to the male race so now there is a total of 11 heads, 11 torsos and 7 legs to choose from. The female OLTS race has a mere 3 heads, 5 torsos and 3 legs. But it still gives us more options, so that\'s always a good thing. Have fun playing with the combinations of these heads, torsos and legs by Lord Vili. And once again, I can\'t wait to see what you\'ll make next. :D ~AmosMagee

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17166 downloads

Uploaded:04-30-2004

Unlimited Force

unlimited_force.zip | 1.27 KB

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2850 downloads

Uploaded:08-19-2010

EA Jedi Skinpack 2010

ea_jedi_skinpack_.rar | 9.41 MB

Mcgregor, and Hayden Crystonson. Good stuff, good stuff. So, let\'s look \'em over in the order they were introduced, shall we? Liam, aka Qui Gon Jinn, was based off the Quinlan Vos model, probably the only sensible choice given the model selection in this game. The general tunic and visible attire looks good, and what piques my interest was the face. Did you photosource that or was that original creation? I really can\'t tell this time around. Regardless, it looks pretty good. Photosource or not, it really does look like the character it\'s meant to portray. The robed version, however, does carry the classic Quinlan robe curse, where the interior of the robe does not draw itself without proper shading. Otherwise, very nice skin. Samuel L, one of the coolest actors, took on the role of Mace Windu, as many of you know. This pack carries a standard battle robe, a robed, and a hooded robe version, all skinned on the Anakin model. Once again, very good work on the face. If I wasn\'t so used to seeing Jackson have a constant scowl on his face, I\'d say this looks just like him. There\'s really not much else to say, other than this was the most successful attempt yet. Alright, time for Obiwan. This one used the Obi Wan model. What a shock. Well, this one I\'m actually not too wild about. The clothes are still awesome, and look pretty true to the character. The face texture, however, just...eh, doesn\'t feel totally right. At this point, I\'m guessing he did photosource the faces, because this one just feels photosourced. The other two didn\'t look as sourced as this one. Granted, it still looks like him but I\'m just kinda up in the air about the quality of this one. There\'s a lot of skins to work with here, pretty much his whole episode 3 repetoire, including the battle-worn versions. Now, Anakin...this one had me double-take a few times, as it looks like he\'s barely done a thing to them. I can hardly see a difference between Hapslash\'s and his version. I\'d say that\'s probably a good thing if he did indeed overhaul the skin as he said. Now granted, I do see some critical differences in the clothing, as the clothes seem to be a bit darker than HS\'s, so that at least helps to distinguish. Facially though, I can\'t tell. Either way, it looks pretty damn good, so kudos to whatever you did! XD Alright, so that about covers \'em all. Sadly, none of them really have team skins, though they have sounds and Obi Wan has bot support, so that\'s a plus. Hope to see more malevolent deeds from you more often, Master Andor. You have done well =_= Bot Support:Aye NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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806 downloads

Uploaded:01-23-2010

Disco Lando's Lightsaber Effects Mod Pack

discolandosabermodpack1.1.zip | 1.03 MB

from looking in the .zip there are quite a variety of files to choose from which change various lightsaber sounds and effects. A full explanation of what all the various .pk3s do is in the readme, so I strongly recommend that you have a good read through it! Here is the list of .pk3s that the author included: [quote] [*] Removal of the green spawn/idle invulnerability shield (requires cg_rendertotexturefx 0). [*] Removal of the green damage shield. [*] New saber clash effects. [*] No saber sparks, no "blood" sparks. [*] New saber damage effect (localized electric flares when Sabers touch body parts - to replace the damage shield - so you know when you're dealing/receiving damage). [*] Round-tipped lightsaber blades with bolder but anti-aliased cores. [*] All new, painstakingly resampled authentic lightsaber sounds taken from digital copies of the Original Trilogy as well as other sources. [*] BONUS: Lightsaber color changing script. [/quote] Its still good to see new mod's which change the saber duelling experience of JKA though and make the sights and sounds more in line with that we all saw in the movies. I especially liked the new round tipped saber blades. I always thought the round tipped saber blades from Episode 1 and 2 were the best, I have never really liked the Blade tips as they are in JKA. I know there are other mod's which do this, but this mod bundles all the little ones into one pack, which saves time! The effect of the saber hitting flesh is also different, so now there is a sort of blue cloud instead of the purple cloud and sparks. I must say though that this looks a little odd, since I wouldn't expect someone's flesh to produce a weird plasma like blue cloud then it burns at the tip of my lightsaber! The saber clash/lens flare effect was definitely cool though, much better than the base JKA version! This mod also includes lots of new movie authentic sounds, again improving the realism of duelling. I agree with the author when he ponders why Raven didn't access Ben Burt's library of movie lightsaber sound effects when making JKA. But anyway, we have then now! There is also a .pk3 which removes the shield flare when you are hit and one that is supposed to remove the green bubble effect that appears around your character when you spawn. But you need to make an autoexec.cfg file which has the line "cg_rendertotexturefx 0" in it for this to work, which is a bit of a pain. To be honest I would have expected this to be included in the mod! Lastly, there are also some bonus sound files included in the .zip, although not included in the .pk3's. it appears you need to extract these to particular folders in your base directory, which again is a bit of a pain. Surely it would have been better to include these in the .pk3's? Anyway, overall this is a nicely rounded mod with plenty of things to help make your JKA experience more movie like. Fix those issues I mentioned above, that people for the most part simply wont want to be bothered with (making the autoexe.cfg for example) and this mod will be even better! :) Keep up the good work! ~Nozyspy~

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6248 downloads

Uploaded:02-26-2009

Siege - Battle over Coruscant

siege_boc.zip | 69.63 MB

specifically, the battle aboard General Grievous’ ship, the Invisible Hand from the beginning of Revenge of the Sith has been given a pretty good going over by excellent mappers in the past. Orbitus and Hatrus gave us a full space map, with the ability to fly between ships, and Sith J Cull made one of his excellent movie map recreations of the interior of the invisible Hand. But, whilst I love both of those maps, I really must admit that this map surpasses both of those in terms of graphical beauty and technical excellence. Afterall, we all know Darth Norman is a perfectionist, and this map has been in production a long time indeed, so expect a bug free, wonderfully polished map here. Whilst you might not be able to fly between ships in space as in Orb’s and Hatrus’ map, or see as many different areas as you could in Sith J’s map, this map has one great strength that the other two didn’t have, and indeed a strength that in fact most maps don’t have. Included in this pack is both an FFA and a [b]Siege version![/b] New Siege maps are pretty rare, so its really great to have such a fantastic quality movie map available as both an FFA and a Siege map! But wait, it gets better…also included are two duel maps, one featuring the observation deck and the other featuring the hangar area, both of which are well sized and make good areas to duel. For ease of reading, I am going to split this review up into different sections, covering the graphics gameplay, quality etc. First up: [b]Gameplay[/b] This is a pretty big map, which contains plenty of areas to do battle in. The general layout fits perfectly with both the FFA and Siege gametype’s, which is not an easy thing to do. Generally I would have expected the Siege and FFA versions to be structurally different, but in this case both of the maps are the same. Apart from the entities and scripting needed for the different gametype’s of course. There are plenty of corridors to wind your way around, and they take on somewhat of a labyrinthine nature due to the fact that they are very similar in appearance. So whilst you cannot actually get lost (that map isn’t [i]that[/i] big!), seeing so many corridors looking the same can lead to confusion. This is a good thing though, as it adds an interesting extra level of gameplay, especially to the Siege side of things. As far as siege objectives go, there are only two for each team. You either have to defend / capture the hanger and then once that objective has been passed, you will need to defend / capture the bridge and free Palpatine, which makes this nicely authentic to the movie. [b]Grapics and Sound[/b] Well, what can I say?! Darth Norman has made some spectacular looking maps in the past, but this one edges the bar up even higher! Look outside of the hangar shields and you can see a great looking skybox filled with ships. There are plenty of laser blasts flying around too adding to the chaos of battle. Get close enough to the shields and you will also here the cool sound effects of firing turbo laser cannons and ships engines. The thing that most impressed me about the hanger though, after the incredible level of detail, was the glowing shine on the hangar floor. Those who are familiar with mapping will know about glow shaders and ‘env’ or shiny shaders. However I have seen very, very few maps in which a shiny ‘env’ shader also glows! The skybox, combined with the shader makes it look as though the rays of the sun bursting over Coruscant’s horizon is reflecting off of the hangar floor, a very nice effect indeed. The rest of the map is of similar quality, with high levels of 3D detailing, rather than just relying on textures to make surfaces look three-dimensional. The observation deck and the Bridge were also fantastic. As soon as you step through the door if feels like you have just walked straight into the film! The sound effects for the doors, elevators and such all sound authentic as well, and when combined with the maps lighting, detail and excellent textures, it creates an immersive experience. [b]Quality[/b] As I am sure anyone reading this can tell, I have already spent most of the review praising Norman’s excellent mapping skills, and its never a good thing to give nothing but praise with no constructive criticism at all… But I am genuinely having trouble finding things wrong with this map. The quality is just as good as all of Norman’s other maps, which means this map is about as perfect and polished as you can get. There were a couple of minor things that caught my attention, though when I say minor, I really do mean [i]minor[/i]. I will come to those next… [b]Improvements[/b] Whilst I hold that it is impossible for there ever to be a perfect map, I must admit that Darth Norman doesn’t give me much to work with when it comes to suggesting improvements! :P There were a few very minor things I noticed, which I think could have been a little better. One was a floor texture in the bridge area, which seemed rather low resolution when compared to the rest of the high-res quality textures. Nothing too big, but mappers notice these things you see! Another thing was the skybox, which was also quite grainy when it came to the ships, although that is a side effect of the process of making these kind of skybox’s and would be very difficult to correct. Lastly, the ‘glowing shine’ shader on the floor of the hangar gets clipped off at an angle when viewed from high up from certain angles. Again though this is minor and most people will never notice. [b]Conclusion[/b] Well, this has been quite a long review, but it’s been good to stretch my fingers again, both typing and playing! ;) This is an incredible map, and the fact that you can play it in both the Siege and FFA gametype’s makes it even better. I most definitely recommend a download for this map. In fact…you would be crazy not to download it! :P Go on guys…you know you want to! ;) [b]***NOTE*** Norman asked me to mention this in the review, although it is actually in the readme too: [quote]Feel free to make a replacement pack that includes new models for an authentic siege experience. You are allowed to change the classes as well. Send that pack to me (darthnorman@gmx.de) or load it up and just send me the link. The best pack will be hosted it on my site together with this map.[/quote] So guys, you also have a challenge here; Darth Norman would like to see a pack made that replaces the player models and siege classes with ones that are more similar to those we saw in the movie, adding to the authentic movie like feeling. If your up to the challenge, why not give it a go? You could have your pack featured on Darth Norman’s site![/b] [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, Siege, Duel, Power Duel ~Nozyspy~

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10865 downloads

Uploaded:09-25-2008

Force Unleashed SP

force_unleashed_sp.zip | 9.59 MB

hilt model by HOUOU. There isn't much differance between basejka and this, however there are some things that are worth mentioning. First of all, author forgot to write in the readme that to be actually able to use "/saber" command you need to enable cheats first. After that, you can type "/saber sniper_bh" to get a backhand lightsaber with Starkiller's stance. The animations changed are stance, push, drain, lightning and grip as it would seem. Also I've noticed that grip was renamed into "Telekinesis" which isn't quite accurate (Because in Force Unleashed it's still called grip). The only bug that I could notice was that when you stand on a ledge, the animations go all crazy and weird so avoid those areas. As a nice finish I'd like to say that if you're a Starkiller fan and need a proper stance and saber mod that will get your JK3 a bit closer to the modern "Force Unleashed" game, you totally need to submit bandwidth for this file :) -Schrödinger

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3157 downloads

Uploaded:09-16-2008

StarKiller New

starkiller_new_beta.zip | 2.89 MB

even knowing it. Why? Well, the model choice, but ignoring that, let's take a look at the skin. Wow, the skin actually looks pretty impressive until you get to the face. The clothes look like they have enough definition to tell that they are in fact clothes. The metal yoke doesn't look half bad, and just in general, it looks downright well-done. To preface, the author has admitted that he sucked at the face, and honestly, since he admitted it, I'll be generous enough to just say: "The face sucks, but at least he tried." So that's about it. The author included the ever-so-popular reverse hand saber by HOUOU, along with all the extras. A big thumbs up there. If you think you can get over the model's deformities and have fun with it, then by all means be my guest =_o. Bot Support:Aye NPC Support:Aye New Sounds: Aye Team Support:Aye - Averus Retruthan

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10774 downloads

Uploaded:10-07-2007

Soldier Customization

soldier_customization_v2.zip | 43.65 MB

Scout Trooper skins to fit for SP Use, and then to add some creative pepper =_= the author made a number of new skins to go in with them. Suffice to say, it looks like the entire gang is here, and I must say that this pack is definitely effective. Really, I could ramble on and on about this, but I daresay a good look at the screenshots will probably illustrate more than that, so I will simply poke the screenshots and run off in a nonchalant fashion _>[/quote]Looks like in this second version we have some new customization options, so if you liked it before make sure to pick up this update! Team support has not been included because, as the author pointed out, you can simply download the original releases of these skins and models which will not interfere with the customization. [b]Team Support[/b]: No [b]Bot Support[/b]: No [b]NPC Support[/b]: No [b]New Sounds[/b]: Yes ~Inyri

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5744 downloads

Uploaded:09-18-2007

Darth Vader Hilt

darthvaderhilt.zip | 284.55 KB

screenshot speak for itself. And it\'s best if you just test it yourself. ~AmosMagee

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3990 downloads

Uploaded:08-24-2007

Spiderman skin pack

spidermen.zip | 4.51 MB

Spiderman skin pack. Of course, I don\'t mean to make it sound as if I am upset over this submission. :p The default skin is Spiderman as you would expect: In his red and blue suit. I had only two concerns with this skin. First, the lines don\'t match up at the seams in a lot of places, and second, the skin seemed too bright. Other than that, nicely done. The blue team skin is none other than the Venom version of Spiderman, called Symbiote in this pack. From a distance, the dark part looks paintbucketed, but up close, you can see the texture on it, which is the same base texture of the default skin, minus the colors and lines. I have no real problems with this skin other than the obvious one of Vemon not being that small. I am not completely sure what the red team skin is from, as I am not so completely deep into the Spiderman storyline that I know every single appearance that is made. After a brief search, however, I found that it is supposed to be Ben Reilly, aka Scarlet Spider. Had I paid enough attention to the readme, I would have seen that. :p The skin is good enough, though it lacks a hood that the original character appears to have had. The texture on it, as well, could use some work, as at first I thought it was a sweater, not a jacket, like the character actually wears. As for the logo, while it is a spider one, it\'s shape isn\'t the same as the ones I have seen in pictures of Ben Reilly/Scarlet Spider. The clothes seem to be a bit bright as well, but I am sure that most would overlook that. The next skin in the pack would be the skin labeled 2099. The texturing on this one seems decent, but again, I thought that the skin could use a little darkening. The face texture is a little off, but not enough to really bug those who aren\'t extremely picky about this form. It is missing the spikes on the forearms, but that is a model problem, not a skinning one. The \'armor\' skin in this pack is what appears to be a desaturated form of the default Spiderman skin. Nothing to say about that one, really. Next up is another form of Ben Reilly\'s suit. This one is like the original Spiderman suit, but has a different logo on it, and has completely blue arms and legs instead. The skin fits the character quite well, I thought. I had no real issues with this one, not even with brightness. And now for the Spiderman 3 Venom. This is the default Spiderman skin, the blue turned black, with the red turned gray. It fits the movie\'s version well. There\'s really not more to say about it than that. The next skin is called \'Stark\'. From what I have read, this suit was made for Peter by Tony Stark, aka Iron Man. That would explain the colors, orange-red and yellow. The skin matches the character well enough, of course, but the yellow on the arms seem to go a bit further than they should, and the yellow on the legs seem to not go quite far enough. And, as with other skins, this one seems a bit too bright. The final skin is the Unlimited Spiderman. As with the other skins, everything seems to be in the correct places, and done well enough. However, I thought that the logo on the chest could use some work. Something about it seems a bit off, but I can\'t place my finger on it. Also, the skin could be a bit darker. From what I remember, this suit was a bit of a darker-than-normal one to begin with. I\'m not entirely sure if my memory is just playing tricks on me or not, but I seem to remember there being a slightly purple tint to the blue in this skin as well... Each skin is done well enough, but most had a slight issue with the logos on them, usually that the legs on them didn\'t tilt in just the right direction. That isn\'t a huge change, but sometimes the smallest changes could be the most important ones. Most of the skins did not seem to have very well defined muscles, like I had found in most of the images I looked up for references. This is an important one, if you ask me. Finally, again, a lot of them could use a little darkening... This pack also has bot support and new sounds, though it lacks NPC and SP support, which I found a little disappointing, since they are things that are rather quick and easy to do for someone who is willing to put so much into a pack like this. Overall, not a bad pack. Not the highest quality skins I have seen around here, but far from the worst. If you can overlook this pack\'s few flaws, then give it a download. Bot Support: Yes NPC Support: No Team Support: Yes New Sounds: Yes

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4517 downloads

Uploaded:06-06-2007

[CONTEST] The Emperor's Throne Room

duke_throne_duel.zip | 8.7 MB

recent JKFiles Duel Map contest, this one being the winner of the Intermediate skill group. As is obvious from the name of the map, this is perhaps one of the most famous locations out of Return of the Jedi; the Emperors Throne Room that sits atop the second Death Star. And a good recreation it is too! ;) First of all lets start off with the size. The map is a pretty decent size for a duel map, it is quite large, but it’s not too large. You could have a good duel in here, as there’s plenty of obstacles to jump over, duck behind and such as well as a couple of different levels to fight your way around. And of course, a couple of staircases as seen in the movie, I dunno why…but dueling up a staircase seems to be quite a popular feature of those old swashbuckling movies, I guess that kinda carried over to Starwars! Now, let’s move onto the architecture and detailing, always important parts of a nice looking and practical map! Firstly the architecture, obviously being a movie location based map, you cant really be as creative as you might an original themed map when it comes to the architecture, because of course its meant to look like the location in the movie! That’s also where the challenge lies, because it’s not easy to make a faithful recreation of a movie location. However Duke has done an excellent job with that here, and I would say…it appears as though he’s been looking through the ‘Inside the Worlds of Starwars’ books (kinda like the cross-section books, but for the locations in the movies rather than the vehicles). I noticed a few parts in this map like the holo-projector which don’t appear in the film, but are shown in a lot of detail in the book, so good job to the author on managing to fit those in! As for the detailing, I would also say that it is well done. Like I mentioned above, the author has managed to fit in even the areas that are not actually see in the movie, but that are in other books and stuff, which is always good. The windows are well made, and I believe they use a texture from JK2 that was used quite a bit on the old Stardestroyer FFA map, which looks good. The author also made the outside look pretty good too, so what you see when you look out of the windows is a pretty accurate representation of what the Throne Room tower actually looked like on the outside. One other thing is the nice rotating elevator doors, good scripting there. ;) Now, as always there are some areas of this map that I feel could be improved upon. The most major thing is the framerate, which was a little low in this map, at least for me anyway. High framerate is always essential to a practical duel map, though I’m sure people with more powerful systems (mines getting a little old, its getting an upgrade soon!) shouldn’t have much problem with that. There were one or two other areas in the map which maybe could have been more detailed, or textures that didn’t quite fit, but apart from that an excellent map here! So lets round up some pro’s and con’s: Pro’s: [*]Good recreation of the movie location. [*]Good brushwork. [*]Good use of lighting and textures, especially for the windows. Con’s: [*]Slightly low framerate for a duel map. [*]Textures in a few places seem a bit out of place. [*]It could do with a little extra detail here and there. Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: Duel, Power Duel ~Nozyspy~

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8433 downloads

Uploaded:04-09-2007

Jedi vs. Predator

jedivspredator.zip | 3.59 MB

a guy fighting a load of Predator bots - I gave up before it finished), but the second is a much more interesting addition. If you watched the media demo first, you may be wondering where the predator model can be found. Well, in this pack :D Buffy's review of the Predator model: [quote]For all you Alien vs Predator fans this is definitely a must have model, for those who never heard of Alien vs Predator, you can best descripe this creatures looks as an Uruk Hai from lord of the rings meeting a robot or human(a bit that is and with the scary (sometimes funny) taunts I definitely wouldn't want that under my bed at night and not only does this model/skin look great,this skin also as a cloaked version beside the regular team support, it's explained in the readme on how to use that.[/quote] So I guess if you already have that, you won't really be needing this, unless you want to watch the video. But it is a nice model to have, the sounds are great and it comes with team skins. A well-worth download. New Sounds: Yes Team Support: Yes Bot Support: Yes ~Szico VII~

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5854 downloads

Uploaded:04-04-2007

Realistic Dead Bodies

realistic_dead_bodys.zip | 1.13 KB

don\'t disappear as they normally do. So if you feel the need to have a big pile of dead Jawas sitting around for all eternity, this is the mod for you. This mod changes more than just the corpse removal time, however -- it edits your autoexec.cfg and adds in some other goodies, like dismemberment probabilities and knockback, and it automatically turns cheats on (so it can perform these commands, obviously) so keep this in mind if you plan to use it. ~Inyri

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11381 downloads

Uploaded:11-03-2006

HS_Gweth_Kelia

hs_gweth_kelia_v2.zip | 13.9 MB

ultimate female model that will replace Leela and hurt her feelings and make her cry, where I shall promptly laugh and then cleave through both their skulls. The result of this effort? Hapslash quality. Need I say more? Okay fine, it's really good, but it's not really not that thrilling to me. However, I'm sure the female players are rejoicing like crazy and will probably roar at me for not giving a rave review of this sensational model. I wasn't thrilled with the soundsets on Gweth at all. Apparantly they're from Babylon 5. They sounded like some uppity crank feminist who hasn't slept in five years and needs to be hit over the head with a scythe. The sound quality is decent, minus one gloating sound. Is it good overall? Yeah, definitely. I just can't say it's THAT great just because it feels like Hapslash sold out. That may not be the case, but I don't plan on playing Sherlock Holmes to find out the motive behind this model. Surrender your bandwidth immediately, lest I cleave you with a scythe myself. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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12550 downloads

Uploaded:08-22-2006

Superman + Bonus Superpowers

superman_bonus_superpowers.zip | 2.99 MB

looks pretty god, and I only have a few issues with it. First off is the face. While it may not look like superman, it looks kind of...freaky...meh. Freaky can be good. The other thing is the \"S\" on the chest isn\'t a \"S\". But this isn\'t the author\'s fault. The skin map for the file is a refletion of the chest, so only half the symbol is there. But the skin itself looks cool. But the other effects are cooler. You get superman\'s powers! Yes, that\'s right! The author has tweaked with effects, and used parts from his own DBZ mod to give superman all of his powers! You can fly, use laser vision, and more! This is certainly a cool pack, and I think I\'ll keep it, just for it\'s coolness. Sure, it doesn\'t look like superman, but who cares? You get his superpowers! Bot Support: No Team Support: Yes Npc Support: No New Sounds: Yes ~Zach

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23335 downloads

Uploaded:04-21-2006

Yoda Episode III and II

episodeiii_yoda_kaio.zip | 2.52 MB

at Mars' Yoda model lately). From the read-me it doesn't sound like much has been changed at all, but hey, everybody needs their chance to practice! All the extras are included: team skins, bot and npc support, and appropriate Yoda sounds. If you're looking or another variant of Yoda check this one out. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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39176 downloads

Uploaded:07-10-2005

Battle Over Coruscant

ep3_battle_over_coruscant.zip | 34.43 MB

fighting, as I quickly realised when my JA game came up with the max vehicles error, and this was with NO extra vehicles in my base folder. So yeah, before you even think about downloading this you'll need to get the 99 Vehicles Fix which can be found HERE or use a mod which does the same thing, e.g JA+ You do get a large sense of scale when playing in the open space area, and although it isn't quite what is in the movie, it's still fairly fun to play online, provided you have some skill flying the space vehicles and can shoot other people down. The FPS was a little iffy, it did drop a little low sometimes, but generally its playable and I didn't encounter too many problems in this respect. The design of the level, is also very interesting as well - You start in a small room with three teleports leading to different hangers, and then you get a ship and go kill somebody ;) Can't say I like those teleporters, not too obvious what they are, look more like infrared beams to me, but I'll let that slide for now :) I guess my favourite ship was the droid control ship, as it is very similar to the one in the movies - pity it's only the hangers you can go into ;) Oh, however I thought the shields over the hangers were there to protect the ships from laser-fire? As it turns out you can still shoot ships through them, which kinda defeats the point but meh. Also, If you accidentally jump ship whilst flying, you'll find yourself in an eternal loop, teleporting from the bottom of the arena to the top, with no way out that I could find without cheats being on. So don't jump ship ;) Oh, there's also a few console errors when you first load the map but they wont affect gameplay. Overall it's a very daring map with a huge scope for atmosphere. I did enjoy the music used whilst gunning down my enemy, but for me a whole map geared around vehicle fighting isn't what I look for. Yes, there are fighting areas but they aren't particularly huge and you need a LOT of people to fill the map up. I think many of you will have fun with this map, especially with the new vehicles included (Theres 12!) But if you're not a pilot I'd give this a miss. New Textures: Yes New Sounds: Yes Bot Support: No ~Szico VII~

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14735 downloads

Uploaded:10-18-2004

Weapons of the Sith - SP

weaponsofthesithsp.zip | 22.66 KB

what it says it does. :) Nothing more, nothing less. ~AmosMagee

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37881 downloads

Uploaded:08-06-2004

Singleplayer Vader

sp_vader.zip | 2.17 MB

Vader\'s saber, and all force powers. That\'s it. There ya go. Nothing more to say here. ~AmosMagee

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7715 downloads

Uploaded:03-04-2004

The Last Hope Mod (v0.1.1)

thelasthope011.zip | 3.21 MB

closer look at this mod. One of the features that many people have requested in a mod would be the ability to scale your model. You\'ll find that in this mod. I can\'t say that I\'m all that familiar with NPC\'s and their behaviour, but the new commands in this mod for NPC\'s sounds very cool. You can make the NPC\'s follow you, attack wherever you\'re looking or have the NPC\'s defend your position. The author plans to add a command that will allow you to toggle dual weapons, but it\'s not in this version. Some other features include RGB sabers, several classes such as Shadowtrooper, Boba Fett and Emperor (though that one still has some bugs, according to the author). Vehicle weapons have apparently been fixed and vehicles limit has been set to 64. There are a bunch of other features - too many to list. Try this mod out and be sure to give feedback to the author. I\'m sure there will be many updates to improve upon this mod by SuperDindon. [/quote] Well, SuperDindon has updated this mod and now you can wield two weapons at one time! Probably something many of you have been looking forward to. The other features that seemed to be a big hit with everyone are still there, and improved upon. If you notice any bugs, feel free to post here to let the author know, but don\'t just say \"OMG fix teh bugs!\" Let the author know exactly what kind of bug it is, how you found it, etc. Oh, and be sure to read all of the documentation included with the mod before running to the author and telling him his mod sucks and that it doesn\'t work. :) I\'m sure we\'ll see more updates to this mod. ~AmosMagee

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24685 downloads

Uploaded:11-26-2003

Jedi Academy SDK (MP)

jedi_academy_sdk.zip | 6.22 MB

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51879 downloads

Uploaded:11-24-2003

Singleplayer Yoda 1.0

sp_yoda1.0.zip | 2.51 MB

know my opinion - I\'ve always felt that they are pointless and a waste of space. That said, a woman has a right to change her mind. ;) Replacement mods for JK2 were often just Kyle being replaced by the model or skin du jour. They became boring to play and review. Now I know that replacing the main character with Yoda has been done before, but for JA, it\'s just so much more entertaining. I love the first glimpse of Yoda on the ship ... you see Rosh sitting there as the camera pans over to Yoda, and then all you see is an empty seat and just a small shot of his ears. LOL Love that! Anyway, Yoda is the proper size and though everything doesn\'t all line up, I can forgive that just because it was fun playing with Yoda in this. :) What I like best about this SP mod is what\'s promised for the next version. All of Jaden\'s sounds will be replaced with Yoda\'s sounds and Yoda will even have a custom made ship (read the readme for more info). If only there were a Yoda impersonator who could do the voice-over for the cut scenes (if that\'s even possible). That would really complete this mod. :) I have a feeling that SP replacement mods are going to be much better for JA than they were for JK2 and I\'m actually looking forward to playing some now. :) ~AmosMagee

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21634 downloads

Uploaded:11-06-2003

I Was A Teenage Jedi

iwasateenagejedi.zip | 18.56 MB

Mara Jade (or a reskin of her anyway), Darth Maul (and some reskins of Maul), Kit Fisto (the Nautolan) and other familiar models and skins from JK2. This is not much more than a replacement mod. And you all know how I feel about those. :P The other things besides replacing models and skins that I noticed here was the ability to use dual sabers instead of one, without using cheats and you can choose a red saber. *shrug* What I like most about this mod is the name of it. I\'m sorry, but it\'s just a replacement mod that had some textures/skins missing here and there and a few errors scattered about. Though this may be of value to those who want to play through the single player JA game using a model or skin from JK2. ~AmosMagee

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778 downloads

Uploaded:10-30-2011

Jaden Korr - 41ABY v2

jaden_korr41aby_v2.zip | 7.26 MB

shall! Then, at the changes look, we will! [quote]Jaden Korr, in the books?! What is this insanity?! ...*Looks up on Wookieepedia*... Ohhh right, so it was Crosscurrent he was in, as well as a few of the post Yuuzhan Vong War 'Legacy of the Force' books as well! Well, I never knew that! I actually have Crosscurrent but have not read it yet, so I guess i will have to now! From what I know of the plot, it seems a group of Sith from thousands of years ago get lost in a bad hyperspace jump and end up thousands of years in the future, perhaps the only example of time travel that I am aware of in the Star Wars Universe. Anyway, lets take a look at this skin pack! A fine addition to his already large collection of skins, hollywood_g1 has given Jaden an older and slightly rougher look to go along with his greater experience, no longer the Padawan learner he was in JKA. There are multiple skins with clothing inspired by Starkillers look from The Force Unleashed, which I think fits the idea of a battler hardened older Jaden very well. Some of his armour features the Rebel emblem, which while it looks good is slightly inaccurate as it should probably bear the emblem of the New Republic or [url=http://starwars.wikia.com/wiki/File:New_Jedi_Order.svg]New Jedi Order[/url]. There are various different skins to choose from, there is a robed version, which I think is my favourite and looks closest to the reference picture below, as well as a fully armoured version, among many others! Though there are no team skins, the various body parts that make up these skins are available from the skin selection menu so you are able to create your own customized version of Jaden should you wish! I am glad to see that this is something that hollywoord_g1 has done quite a lot as it gives the player much more choice in which skin, or indeed, combination of skins they want to use. Of course, nothing is perfect, and one of the things I think could be improved upon here is the hair. The hair is an almost ginger colour on top and black with some splashes of grey at the sides. Personally, I think the hair should be a darkish brown all over, with just a few grey streaks at the side burns, to make Jaden look older and wiser in a similar style to Kyle. At the moment there is just too much of a difference in colour between the hair on the top of his head and the hair on the sides. Other than that though these skins are very good and certainly something a bit different! Overall this is a cool skin pack and they certainly resemble the cool piece of 'older Jaden' artwork (a book cover?) that hollywood_g1 has found and included in his screenshots below. Keep up the excellent skinning! :) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] No ~Nozyspy~ [/quote] How do you get so big, eating food of this kind?! *Cough* Sorry, where was I? Oh, that's right, updates! One of the most noticeable fixes for this new version is that hollywood_g1 has much improved the grey and brown areas of the hair over the previous version, which as I mentioned in my review did not blend together well. They now blend together well and look much better, though I have to say the brown on the top of Jaden's head still looks too bright and orangy. Sorry, but I am very fussy over details like this! ;) Among the other updates the author has added four new torso clothing options, my favourites being the Jedi Trainer robes and the cool looking Mandalorian armour! The colour customization also works now, though only for one of the torso's as far as I could see; where it changes the colour of the piping on the robes. It would be cool to see some more leg variations to choose from for next time and don’t forget, the head option doesn’t actually change the head, but rather changes the hands! You can choose from either bare hands, gloved hands, or a scary looking prosthesis, apparently attached after Jaden lost a few of his fingers in a battle (he came off better than Luke at least!). To avoid confusion, it may be better to actually put pictures of the different hands here as I myself was at first confused as to why the heads weren’t changing, before I realised it was actually the hands! Overall a good update here, though I still think there could be further refinements. No mod is every perfect after all, but we can always try and get as close to perfection as possible! ;) Lastly I would also suggest changing the .pk3 name by adding a _v3 or something to the end for next time, as people may be confused if the .pk3 filename for the new version is the same as the old one! Keep up the excellent work hollywood_g1, I can see you have a few other files in our waiting list and I will review them as soon as I can! [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] No [b]Customisation Support:[/b] Yes ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

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2678 downloads

Uploaded:08-10-2011

The Sith Stalker For Jedi Academy

ds_sith_stalker_sp.zip | 8.47 MB

Presenting for the public's appraisal: The Sith Stalker, from The Force Unleashed Series. I have a feeling this Darth Shiftee fella waited a good long while before emerging out of the shadows to strike at you with this. Why? The model's quite pro, tee-bee-aech. God knows I could say over 100,000 negative things about the subject matter, but this model? Next to none. The only faults I can point out are minor clipping issues at best, minor enough not to worth mentioning, since for once I don't feel like ruining peoples fun.(for now...) But yeah, deforms nicely, moves nicely, and to top it all off, it has a hilt to accompany it. Aye, you read correctly: Sweet stalker hand on hilt action. Ooh yeah, and don't think it's some crappy thrown together hilt. The quality of this sucker is just as grand as its wielder. So, skins, how are the skins themselves?! Immaculate. Yeah, pretty much. Clean, crisp, and even shaded. This goes for both the model, team skins and the saber. I swear, this thing practically can stroll down the Champs-Élysées and turn so many heads if it weren't so frightening to babies. The only real weakness in this model is the sounds. Not in like authenticity, mind you, it's just that the sound files coulda probably stood for a quick couple processes through the ol' Goldwave/Adobe Audition/Whatever program you prefer. In its current form though, it's still quite acceptable. I'm just trying to find a way to poke fun at it XB 1.1, since 1.0 mysteriously disappeared, has now been uploaded, with the option to use the character in Singleplayer Menus. Now all is well. So, that's it. I'm done. No more will I haunt your screen with text. Go. Now. Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye - Averus Retruthan ***The main download link at the botom of the page is currently not working! Please download from here instead!***

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2204 downloads

Uploaded:07-13-2010

Clone Wars Lightsaber Blades with Pointed Tips

clone_wars_lightsabers_with_pointy_tips.zip | 1.71 MB

who saw the pointed lightsabers in season 2 and wanted them. [/quote] There you have it; pointed tips. Honestly, I'll agree with Averus' humble onion and say this mod is not bad at all. The mass of screenshots should be enough to see if you like it, though. To quote Averus... [quote]I hereby command all masses within the sound of my text to acquire this piece of media. NOW =_= [/quote] -Caelum

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1309 downloads

Uploaded:06-22-2010

Komari Vosa's Lightsaber Hilt

vosa_crescent.zip | 1005.83 KB

jk3files. ... SimonKTemplar returns, this time presenting us with Komari Vosa's saber, as well as Asajj Ventress' staff (...Did I spell that right? "Asajj Ventress?") [quote]In order to make a short break from making KOTOR and other hilts from the Old Republic era, I've decided to create this. I noticed how jk3files had several files with Vosa's lightsabers in them, however none were really to my taste or exactly accurate... and you all know how much I love accurate. So, included in this mod is not only Vosa's curved lightsaber but also joined pair as used by Asajj Ventress. The model was based off a reference shot from the ongoing Clone Wars Animated Series.[/quote] Basically, that. As usual, he gives me very little to complain about. Komari Vosa's saber: Looks good, works fine, and is dooku-style-curved. My only complaint about it is the best reference picture I could find showed a blue decoration-ish thing near the bottom of the hilt that wasn't on this. May well have been a matter of it not being on the reference picture he used, though. :P Asajj Ventress' saber: Looks good, works fine, and is once again dooku-style-curved. Honestly, doesn't give me anything to complain about. If you want either of them, you know what to do ;) -Caelum

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2641 downloads

Uploaded:05-24-2010

Revan's Lightsaber Hilt

revanchist.zip | 793.19 KB

a real life model of the weapon. Honestly, it's a relief to see such a humble hilt, as I do grow tired of the overly ornate temples that people hold in their hands these days. So, comparing the shot to the model, and the model looks like it's just about perfect down to the last detail, as does the skinjob. I noted no graphical defects or errors, and honestly, why should there be? This hilt makes no demands upon itself, but rather says: "Welp, here I am. Take it or leave it, but I could save your life one day..." ...and save you, it could. Because it burns things. - Averus Retruthan

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735 downloads

Uploaded:08-16-2009

New Stormtrooper

new_stormtrooper_skins.zip | 9.56 MB

reskin of it! A couple reskins, actually, all in different flavors. There's your black licorice, your blue gumdrops, your green taffy, your red lollipop, and an officer. Hmm.. what would the officer flavor be like? The skinning on these is okay. Not much can be said for recolors, but Forogorn has added some of his own touch with scratches and other markings that some would consider to be... unnatural. Quote courtesy of Palpatine. Download if you like, and I must say these are decently made skins. Keep it up Forogorn. Enjoy. ~Authuran

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2834 downloads

Uploaded:08-09-2009

Age of Terror-Mod V1

shadows_aotmod.zip | 22.48 MB

so they are supposed to be stronger,and resist more damage. I've also included some new sabers(only reskins,but they have better abillities); The sabers are: Survivor, Ripper, Ripper V.2 and Shadow. (single) (dual) (single) (dual) The weapons are changed too; The Repeater now fires missiles, The Blaster Pistol, E-11,Bowcaster and Flechette shoots alot faster, The Concussion effects are more green, The Merr-Sonn is golden and it's missiles are flamming, The Thermals, Tripmines and DetPacks are darker.(Only Tripmine have NO new effects!) Oh,I almost forgot;The demp is now an E-11! ---------------------------------------------------------------------------------[/quote] I don't like to quote the author much but sometimes I have to, because otherwise I would be sitting at my computer FOREVER typing up all the small things that have been done in this mod. I'll give you an overview, however. - Most characters now dress darker, implying a theme of darkness - Makes NPCs stronger - Contains new sabers - Several weapons and their effects have been switched out - Changes load screens to a Halloween color scheme It is indeed pretty well done for a mod, not just a couple of reskins, but new weapons and effects also. The author has achieved what he set out to do in the first place, and this mod serves its purpose. Keep in mind that it is only for Singeplayer. Let me repeat, it does NOT work in multiplayer. Except for the sabers. They work in Multiplayer. Enjoy. ~Authuran

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454 downloads

Uploaded:01-29-2009

Gurren Lagann

gurren.zip | 5.22 MB

concept. So, apparently this model is based off a series known as Tengen Toppa Gurren Lagann. Never heard of it? Don't fear, I haven't either ._.; but from what I've gathered, it scares Averus greatly. Averus loves giant robots, but this one scares him greatly. WHY ON EARTH DOES IT HAVE A GIANT FACE IN THE TORSO WITH SUNGLASSES?! T_T AAGH.....Lord, I give up. Anyway, I looked up comparison shots(after having to skim through a bunch of suggestive shots of some girl ⌐_⌐) and it actually hits pretty well on the mark. It looks just like that hideously grotesque aberration, and not only that, but it has SPECIES CUSTOMIZATION! Oh yes, that's right. This thing has VERSIONS. You have the option of removing those freakish shades, adding DRILL SPIKES to your body, and adding a strange winged jetpack of sorts(also complete with drills.) BUT WAIT, THERE'S MORE MADNESS! Not only do you get a model, but you get practically ALL the fixin's, AND two new weapons: A giant drill(NO WAY?!,) and SHADES! Hang on a sec... [b]-=Averus repeated facedesks=-[/b] Okay, that feels better. Anyway, this package is pretty grand tribute to this....lovely and outright strange (even for my standards,) machine. It's just sad there was no sounds to complete the ensemble....then again, do I REALLY want sounds? Would my sanity be better preserved without them? I don't know, but this pack afears me. If you actually DIG this series, or if you want a one way ticket to drive Averus crazy, submit bandwidth promptly. Bot Support: Aye NPC Support: Aye New Sounds: Nay Team Support: Aye - Averus Retruthan

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3206 downloads

Uploaded:01-09-2009

Trade Federation Battleship

ffa_tradefed.zip | 26.54 MB

one and only Plasma! I remember a long time ago when The Phantom Menace was still pretty new, that I got the Episode 1 game. The first level you played on, was of course, the Trade Federation battleship. I still vividly remember playing through those levels, so that will serve me well when checking the accuracy of this map! So, without further ado, lets begin… The first bit that I wanted to mention and that also caught my attention quickly was the bridge. Unfortunately in the Episode 1 game, you couldn’t get into the bridge, which always frustrated me. Finally though, with this map I can wander in and out of the bridge area as I please, which brings a smile to my face as I remember the hours of frustration all those years ago, trying to figure out if there was a cheat, or a way in to the bridge in that old game. You will notice if you look outside the window that straight ahead is Naboo, as well as an awful lot of Trade Federation battleships. I think the skybox here looks fantastic! :D Two other big features are the hangars, one of which is filled with Droid Starfighter’s ready to deploy. The other seems to be more like a storage hangar, there are crates and tanks stacked around and also some Droid Tanks and a Droid Transport at one end. Whilst some of the doors do not open (indicated by the red light) many do open and the map is interconnected with passageways, which make this a good medium sized FFA map. Alas the room where the Trade Federation lays out some refreshing drinks for Obi-Wan and Qui-Gon, and then promptly tries to pump them full of poisoned gas isn’t included, which is a bit of a shame. That is one of the improvements I feel could be made for the next time around, adding that room into the map. Apart from that, the map is a good size and well built. I do feel some of the textures could do with some more detail on them though, as they look a little too flat and clean. Perhaps some scuff marks, or giving the textures some more detail and texture would be cool. Other than that though, this is an excellent map, which I enjoyed playing on. Its been a while since I have seen some good sized movie map reproductions, so I am pleased to have been able to review this! If you guys like the look of this map, or fancy adding a new movie map to your collection, then give this a download! :) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA ~Nozyspy~ [b]***EDIT*** Much to my shame, I actually missed a couple of areas in this map when I write the above review! I stand corrected, the conference room area where the Trade Federation attempt to poison Qui-Gon and Obi-Wan IS in here, complete with little clouds of poisoned gas! Added to that there is also a Droideka storage room that was featured as part of the Trade Federation Battleship level for The Phantom menace PC game. I do apologise for missing these areas! To get to them you just have to go through the doors on the opposite side of the Droid Starfighter hangar. Alas I completely missed this part! :( [/b]

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3916 downloads

Uploaded:01-06-2009

Realistic Lightsaber Blades, Sounds and Force Lightning

real_effects.rar | 309.89 KB

look more movie like. This is one such mod, however, as well as improving the look of the saber blades to something more akin to the more ‘pointy’ blades in Episode 3, it also adds some new sound effects to the lightsaber as well as some improved force lightning effects. I especially liked the new saber sounds, they sound much stronger and more visceral and I think they are an improvement over the base JKA sounds. As for the force lightning effects, the lightning bolts themselves have been made bigger and thicker, as you can see in the screenshot below. I wouldn’t particularly say they look better than the original lightning effects, but they are certainly not worse either. I would say, rather, that they are best used as an alternative version if you want a change from the base JKA force lightning effects. Personally I liked them, and I think I will keep this file in my base folder for a while, to have a change from the same old base JKA effects! All in all then a cool little mod here, if you want a change from the base JKA lightning effects, and the saber blade effects and sounds, then you will enjoy this mod. Give it a download if you like the look of it! :) ~Nozyspy~

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4525 downloads

Uploaded:10-19-2008

Qui-Gon Jinn Customization

qgjc.zip | 35.27 MB

a cool character. Therefore I am most pleased to be able to review this mod! :D The model that has been re-skinned is Toonces Qui-Gon, and each customisation category; heads, torsos and legs contains a huge variety of different choices. These include scary looking grey skeletal Qui-Gon parts (including a head with glowy red eyes!) various combinations of facial hair and hair colour and also Obi-Wan and Count Dooku’s faces placed on the Qui-Gon model. The Qui-Gon / Obi-Wan mix in particular looks really good! There are various different coloured robes and also ones with different patterns, belts, detailing and such as well as a choice between cloak and non-cloak versions for each. These include camouflage robes and one eye popping-ly colourful set of robes, among many others! The same is true for the legs, featuring a wide array of colours and different styles of boots. Just have a look at the screenshots below, they give you a good idea of just how many options you can choose from. Along with the customisable options, this pack also comes with a selection of pre-made skins. These include the scary grey skeletal Qui-Gon, with ripped robes and glowing eyes he looks like something you would se in your nightmares, or perhaps on the front of a Metallica album! There is also a version with a blue face and white hair, along with nicely decorated greenish robes. This guy is apparently an R.A. Salvatore character called Drizzt Do’Urden. I have absolutely no idea who this character is, but he looks like something straight out of Lord of the Rings! There is also a cartoon style Qui-Gon skin, which is one of my favourites. Personally I think this type of cartoon style skin should be done more often, perhaps with Anakin, Obi-Wan or even Luke or Kyle skins. All the skins have new sounds, often different from each other, including good use of some of the Ragnos sounds for the scary looking Red Faced Sith Qui-Gon. Textures from other authors have been used, however Jashugan has also modified and made many textures himself and overall the quality of these textures is excellent. Considering facial textures that were not designed for this model have been used, the author has done an excellent job in fitting them to the Qui-Gon model. This is a very well put together mod, and I did not find any bugs whilst testing it. However as for things to be improved upon; I would suggest that if there is a v2 of this, more choice of legs should be added, especially different styles of boots. I also think that some more torsos like the one on Drizzt Do’Urden should be added, perhaps with different patterns and colour combinations. There are also only two team skins, so I think team skins should also be made for the other pre-made skins available from the main menu. All in all this is an excellent customisable skin pack, and an added bonus is that it has Single Player support for [b]both[/b] JKA and JK2! Considering the amount of options available with this pack, you could spend ages just making cool looking character combinations as well as using them ingame. ;) In fact, all in all there are 32 heads, 32 different torsos either with or without a cloak, and 17 different pairs of legs! I definitely think this file is worth a download, and I look forward to Jashugan’s future work! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]Team Support:[/b] Yes (But only two team skins). ~Nozyspy~

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2756 downloads

Uploaded:09-14-2008

Female Mandalorian

female_mando_1.2.zip | 1.67 MB

textures to all of it added npc support made it so it doesn't replace Sintra model any longer [/quote] Pretty straightforward. The results? Eh, not too bad. The breastplate texture sorta bothered me and felt a little too un-armor. Maybe it's just not reflective enough. Ah well, a shader could easily fix that, mayhaps. Well =_= short, sweet, and to the point. I could get used to this... Bot Support:Nay NPC Support:Aye New Sounds: Nay Team Support:Aye - Averus Retruthan

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3547 downloads

Uploaded:09-18-2007

Jedi Master Hilt

jedi_master_hilt.zip | 269.25 KB

it won\'t move with the map lighting. Other than that, this hilt just seems like your run-of-the-mill saber hilt. No shaders, no nothing special, just a hilt. To me it just looks like any Jedi-ish hilt already out there, and it replaces the Arbiter saber so I wouldn\'t download it myself. I prefer adding new sabers to replacing old ones. The screenshot will really speak for the hilt. I prefer something with a little more flair, but if you\'re the conservative Jedi type then give this hilt a download. Its chrome finish may not glint in the sun, but it looks alright. ~Inyri

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7882 downloads

Uploaded:04-09-2007

Solid Snake

snakev3.zip | 4.17 MB

guy from the Metal Gear Series and graves has captured his style very well, with the bandana, hair and suit. The Sounds are from the games themselves and graves has done great job adding them (It has multiple taunts). You can also select the color of the clothing using the rgb custom character select or JA+ which is real great so just say you wanted a green suit you can have it without reskinning it! ^_^. It just gets better because it\'s got just about everything supported, it has 2 LODs, bot support, OJP support and probably more so really this model is very complete indeed. It’s all looking very bug free too, I found nothing bugged or wrong with it. One of the best models you can get for JKA good job graves you should be proud and keep up the great modelling! I have no suggestions on how to improve it because there’s nothing lacking or missing, which is what makes this model great. Download this if you have good taste in models or you’re a fan of MGS. New Sounds: Yes Bot Support: Yes Team Support: Yes Rating: 10/10 -Rink

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1831 downloads

Uploaded:04-09-2007

Jason Voorhees (Friday the 13th) Version 2

jason_voorhees_jtv2.zip | 5.7 MB

the most recognized slasher villans of all time. I have to admit, I have not seen Friday the 13th, but I have heard all about Jason. This model is very accurate, right down to Jason\'s Machette. The texturing job is really good, nice and detailed. Using the legs from the Indiana Jones model was definetly a good choice too. The model comes with Bot and NPC support, but no team colors unfortunatly. I like this model, but there are some things that still need improvement. The new sounds taken from the movie are really repetitive, and the sounds on the Machette are not complete. It makes a \"whoosh\" sound when you swing, but other than that is sounds like a lightsaber :(. Also, the head/mask seems a little too big... it might just be my imagination though.[/quote] Well things certainly have improved! The mask is not as big, so it looks better and a little more accurate. The machette sounds have been fixed, so the machette is now perfect in my opinion ;). Last, but not least, the team colors are there, but in a way I did not quite think the author would have done. Basically, the clothes are your average red/blue tint, but the mask changes: On default, he has one red marking above his nose, and a bloody gash in his mask (his clothes and hands are also bloody). On red, he has 3 red markings on the mask. On blue, he has two blue markings on the mask. Now, at first thought this does not seem too creative, but they are actually there to imitate Jason seen in various Friday the 13th \"parts\", like part five and so on... ah, just go look at the comparison picture lol ;). The only thing I think there is left to improve upon is the sounds. I think they are just too similar/repetitive. Hearing that odd noise (*[i]CHOO choo choo, HAH hah hah, CHOO choo choo[/i]* err however it goes) over and over and over again gets annoying. I\'d kinda rather hear some generic scary sounding guy sounds, but that is just me. [u]Bottom Line[/u] A must for the fans of Jason. Some nice improvements over the previous version. Bot Support: Yes NPC Support: Yes Team Colors: Yes New Sounds: Yes (*[i]CHOO choo choo, HAH hah hah, CHOO choo choo[/i]!*) ~ Innocent Hawk

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16976 downloads

Uploaded:05-16-2006

Episode 3 Anakin

ep3anakinfinal.zip | 11.41 MB

and I've seen worse ones. Yes, I'm talking about the model. This is a skin, so I'm just commenting on the model choice. It's not bad. The face looks a little bit better than the average face I've seen on most Anakin models. The rest of the texturing, however, is average. Looking at it I can't really see anything that makes it stand out from most of the other Anakin models out there. The hair is just as weird as the rest, the face is just as blurry (unfortunately that's what you get when you photosource) and the clothes are just the same color. By this point in the game we're just getting minor tweaks of the dozens of Anakin skins out there already. This one's definitely not bad, but unfortunately most of them look to be just about the same to me. Maybe I've just seen too many of them... However I suppose that's saying something good. I've seen bad Anakin skins and models, and this isn't one of them. Just one thing about the original model. It deforms fairly well all around... except one vertex. If you look at the right shoulder area in ModView during the animations you'll see it. Unnoticible for the most part, though. Enjoy![/quote] I'm no expert on skins, and the previous review summed up the skin pretty well, so I'll just comment on the alterations in this version. The face fits the model's skinmap better now than it did in the previous versions, and the facial expression also seems to have been changed. This is good since in the previous version, he looked quite absent-minded. As fitting as that may be for Hayden Christiansen, I'm sure Anakin Skywalker isn't so scatter-brained. ;) The torso has been reskinned from scratch for this version, as have the arms and hair. The whole outfit is accurate to the movie, and the reskinning work on the torso and arms is an improvement over v2. The hair looks rather flat in ModView, but judging from the in-game screenshots provided, as soon as you get the skin into JKA you won't notice. These faults are all minor, so they don't detract from the overall quality of the skin. You wouldn't even notice them unless you were specifically looking for them - I had to scrutinise pretty closely to see anything at all. The good points are far more in number than the bad points, but if I commented on them, I'd just be repeating what the previous review said. A few nice extras have also been provided with this version. Movie Battles II support has been included, as well as HapSlash's Anakin hilt. Maestro Obi also threw in a custom blade mod he's made. This is a high quality skin, and a worthy addition to the average SW nerd's collection. Unless you're a perfectionist, or just don't like Anakin, I don't see any reason not to give this one a download. ~ Kouen [b]NPC Support:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes [b]New Sounds:[/b] Yes [b]Other Extras:[/b] MovieBattles II Support Singleplayer Customization Saber Blades Mod Lightsaber Hilt [b]NPC Spawning Codes:[/b] /npc spawn anakin /npc spawn anakinsith

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15097 downloads

Uploaded:05-06-2006

Deception

deception.zip | 79.9 MB

acting [i]technology[/i], by the way - all the voice actors were actually quite good, they just didn't have a nice studio to polish up the audio). While this mod consists only of three playable maps, it is actually quite long - I've been testing it all morning and I just only now finished. The story revolves around a Iridonian (Zabrak) mercenary named Phelan who has been hired by the Alliance to investigate a disturbance they did not have the resources to investigate themselves. This leads Phelan on a quest that brings him farther than a mere mission for the Alliance and introduces us to a new threat (which I shall not spoil for you). The maps alone are beautiful, and they are quite consistent from beginning to end. The architecture and style of the maps doesn't change half way through, which is nice. Unfortuntely when I finished testing I had nearly 40 screenshots, so I had to cut it down a bit, so I do recommend you play it to get the full appreciation of the beauty of some of these maps. Now all mods have bugs, and this one is no different. In some of the elevators there was a bit of z-fighting between the red and green buttons. I had a couple of problems with some cutscenes, though I can't say whether or not it was an isolated incident without playing through the mod again, and I told Shadriss I'd have it posted some time today ;). However the mod itself makes these few bugs seem quite insignificant. This mod isn't for the light-hearted who want to just blast on through. It's going to take some thinking, but hopefully it'll be enjoyable. I know I certainly enjoyed it. However make sure to pack up your blaster with a few extra clips - you're going to need them. Highly recommended. Download now. [b]UPDATE[/b]: After speaking with Shadriss and retesting the last two levels I have discovered the cutscenes (and part of the second level, actually) only get bugged if you never obtain the lightsaber. If you do get it everything works wonderously. Now if you're paying attention, like I wasn't, it shouldn't be much of a problem. Just remember that each cutscene has significance ;). ~Inyri

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12845 downloads

Uploaded:03-29-2006

Ultimate General Grievous

ultimategeneralgrievous.zip | 6.59 MB

with an electrostaff. Unfortunately it seems you are unable to choose an uncloaked Grievous as an NPC, which is somewhat of a problem because the cape hasn\'t been culled properly and it\'s perfectly see-through from the front. However you can choose an uncaped version of Grievous in single-player. I forget whether there was already a mod for this, though I think there was... But this also includes some other things, like some new NPC files. However for one of the NPC files you will need to download the magnaguard separately. Before you get all excited over a four-armed Grievous, make note that not only do the extra arms not move independently of the original two, but when you swing they become completely detached from the body, so it\'s really nowhere near as exciting as it sounds. Sorry! But if you\'re a Grievous fan you might want to give this a download and check to see if there\'s anything here that you\'ve been missing. ~Inyri

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18889 downloads

Uploaded:02-24-2006

Jango/Boba VM

clonemando.zip | 3.44 MB

rather negligible) weighting and clipping issues, this model is quite good. The only real thing I never liked about Mars\' clone models was the heads/faces. They\'re well modeled, and the skin on it is pretty good (although the jawline is a bit too well-defined graphically), but something about it bothers me. Maybe it\'s too round - I [i]really[/i] can\'t put my finger on it. But hey, put his helmet on and he\'s a beauty! The one other thing I found strange was how beat up the helmet was compared to the body armor. It\'s almost as if Jango let Boba play with the helmet some and had it returned after being pelted with small objects moving at high speeds. Anyway, you don\'t want to hear me complain about the little stuff. If you\'re a detail kind of person like I am you can find teenie weenie inconsistencies yourself. All models/skins have them. It\'s what makes them interesting, and if a model or skin was perfect there would be no reason for anyone else to ever try to make them, and that would just be boring for everyone. In the [i]big[/i] picture this model is a beaut. I\'ve loved Jango since I played Bounty Hunter on my PS2, and this model really captures him quite well, so long as his head stays firmly planted on his shoulders. I was a little disappointed when I discovered the chest plates were just painted on, but quite frankly I didn\'t notice until I was about to comment on how nice they looked, so I guess that\'s a moot point. In fact quite a few details on this model are simply \"painted on\", but if you can tell at first glance you\'re better than I am. If you can\'t tell, does it [i]really[/i] matter? In my opinion, no. I can complain about it all I want, but in the end if I can\'t tell while I\'m playing, it makes no difference to me whether it\'s made of a million polies or painted on a flat surface. Low-poly modeller\'s rule of thumb: if you can get away with it, and it won\'t take away from the model, do it! But wait! There\'s more! Yes, many different variants of Jango: with jetpack, without jetpack, with a different jetpack, with no helmet, with pilot headgear... plus, if that wasn\'t enough, two variants of Boba Fett. Now I\'m not going to comment on Boba\'s accuracy, because he\'s not the focus of this pack and I\'ve had to go look at him so many times that I don\'t feel like doing a comparison, so you can judge for yourself. The soundset is also pretty good. I assume Mars took it from Battlefront2, or some other game featuring Temuera Morrison, because obviously he didn\'t make the sounds himself and no one would expect him to. The only problem with it is that it sounds designed for a clone with a helmet. So what about when Jango doesn\'t have his helmet on? Well, he\'s going to sound a little funny. However to bypass this would mean a big (and pretty much unnecessary) increase in filesize, so it\'s really kind of a lose-lose situation. We do have the works here in terms of extras, though. Sounds, as I mentioned, but also team colors (Jango for blue and Boba for red), NPC support, and BOT support. The only thing I\'d really care about in terms of improvements would be a rigged mouth/jaw. I know it\'s a time consuming thing - my personal least favorite part to weight - but after three or four times it starts getting really easy ;) Anyway, definitely a good model by Mars. The weighting\'s definitely reaching that higher standard I\'ve come to expect from Mars, which I\'m happy about, and the rest of the model just completes the package. I hope to keep seeing work of this quality! I like it when I don\'t have many big things to gripe about :) Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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8370 downloads

Uploaded:06-27-2005

Episode 3: Revenge of the Sith Lightsaber Blades

episode3blades.zip | 356.29 KB

RotS when I was watching it. The author states that this style grew on him after seeing RotS several times, and that in addition to modifying the core he brightened the color (and changed blue completey) and increased the resolution of the saber glow so it\'s more smooth. Yeah, I bet you smelled a gripe coming. All good mods have gripes. This mod is good enough, but I just don\'t like the glow. It seems to me like the author slightened the cores, pointed them, but left the big fat glow alone, and now it just seems too big. I\'d like this mod a lot better if the author went back and resized the glows to match the new blades, however that\'s my personal preference so you\'ll have to decide what you think for yourself. ~Inyri

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19079 downloads

Uploaded:06-10-2005

Lugormod 1.1

lugormod_11.zip | 3.58 MB

below)--------v -Lizardking

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15348 downloads

Uploaded:11-06-2004

JK3 Multiplayer Dismemberment

jk3_mp_dismember.zip | 1.08 KB

difficult :) So, you know in the single player, when you can slice off people\'s arms and legs e.t.c? Well after doing this you\'ll be able to do it in multiplayer too :) Bear in mind if u use a mod like JA+ you may have to alter the seperate config files for these mods as well as the basic one. ~Szico VII~

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15262 downloads

Uploaded:08-17-2004

ForceMod III - Return of the Sith (Manual Install)

forcemod_iii_v1.0_manual_install.zip | 38.94 MB

Academy. ForceMod III - Return of the Sith gives you the option of nearly 30 different classes. I can\'t even list all of the classes here, there are just too many. But as an example, as a Jedi Warden, you get a limited number of force powers, a lower saber attack level, but you get a Bryar. As an Aurorian, you get all light side force powers (up to level 4!) and level 4 attack and defense at max, but no other weapons other than your sabers. There are many other variations on these limitations which really seem to balance the mod/game. There are several new stances added - some specifically for single, dual or staff sabers. Some of the sabers are destructable as well. There are many new special moves added and a ton of other stuff including, but not limited to, cloaking, flame gauntlet, optic radar and a jetpack. There\'s just so much here, I really can\'t cover it all. Download this mod and check it out. I wouldn\'t be surprised if this starts popping up on a bunch of servers. :D ~AmosMagee

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16888 downloads

Uploaded:07-08-2004

Battle on Yavin 4

siegeyavin4.zip | 3.53 MB

said, it\'s a shame Raven didn\'t just put out an expansion for JK2 and give us the two new game types of Powerduel and more importantly, Siege. I\'ll admit that I haven\'t played a lot of Siege, but I am familiar with it and I love it. In fact, I\'ve mostly been playing JK2 and Troopers lately. (Troopers is a mod for UT2K4.) Anyway, this map reminded me of the Objective map Yavin for Troopers. The objectives aren\'t the same in all cases, but very similiar. I spent way too much time on this map, blowing up generators. Not that I wanted to spend so much time doing that, it\'s just that it takes forever to blow them up and there\'s like, 4 or 5 of them. I know I destroyed 4, but I never got a nudge to move on to the next objective. In any case, it\'s a fun map, I think. And I really should be playing more Siege. It\'s just about the only thing I enjoy about JA and this map would be a lot more fun to play with others. Cause like, playing Siege alone sucks. Bot Support: No New Textures: Yes New Music: No Game Types: Siege ~AmosMagee

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22107 downloads

Uploaded:05-02-2004

Sunset on Coruscant

rgoerduel2.zip | 9.21 MB

my first glimpse of what I see to be, the best looking duel map ever created for JKA! :D This map is simply stunning to look at from the screenshots I\'ve taken, and with my settings on full it may have been unplayable, but just look at it. The glowing auras of the buildings, the water fountain and the almost unbeliavebly realistic skybox - This map is literally the most realistic duel map you\'re ever likely to see for Jedi Academy. Yes, the map isn\'t as perfect when you want to play it, because our Graphics cards just wont work with 8x Ansiotropic Filtering and 16x Anti-Aliasing, but still this map is simply awe-inspiring. The use of amazing shaders and effects for the fountain and pool in the center of the platform looks unbelievable, and every texture with the exception of the retail ones are photo-realistic.:D The one downfall is the underside areas of the platform, which can spoil an otherwise perfect view, but fortunately, you usually only see this bit when you are dead. The architecture is similarly spot-on. The shining towers and the sleek curving pillars will blow you away with their detail, and although FPS tends to drop lower than a normal duel map, the design and layout, coupled with eveything afformentioned make this (In my opinion) JKA\'s best duel map to date! :) And yes, it does have bot support. File of the Week Amy! New Textures: Yes New Sounds: No Bot Support: Yes ~Szico VII~

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9123 downloads

Uploaded:04-18-2004

Jaden Female

jaden.zip | 831.52 KB

for! It\'s not bad for a first attempt either, it doesn\'t re-skin the entire model but changes bits here and there (most noticeably that top!) The shading isn\'t very realistic and looks like a blending in PSP but still it works and it certainly leaves little to the imagination about what is there. If you play SP through and want a change, here ya go, if you\'re one of those guys who like the models that reveal the female figure somewhat, here ya go, if you want to whine and call it dirty and perverse...DO NOT POST IT HERE. I will have no mercy on anyone who goes too far in the comments, if you really don\'t like it because you disagree with it then do not post...comments are for comments on the skin itself, not what you think of what the skins stands for. K? -WadeV1589-

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15284 downloads

Uploaded:01-14-2004

JediStyle Mod

jedistyle_modv1.0.zip | 11.62 KB

core _humanoid animation set via modifying the animation.cfg file, effectively making the model perform a different motion when an action is done. According to the ReadMe, these changes are: *Walk animation for Dual sabers *Walk animation for the Staff *Run animation for dual sabers *Run animation for the Staff *Force Jump animation *Blue stance for single saber(animated) *Red stance for single saber(animated) *Dual sabers stance *Stand idle animation *Dual sabers victory taunt (gloat) *Red stance victory taunt (gloat) Now I know the concept of rearranging the animation.cfg to make different animations isn\'t very new, but overall, I think the new animations look quite good. Some look a little weird in some cases (Like when you stop running on single red stance), but I think this is file is still worth a download. :) -TiM

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28476 downloads

Uploaded:12-29-2003

Anakin Skywalker

kc_anakin_ja.zip | 4.48 MB

Now, when I tested the model at the resolution I play at, the nose was a bit angular, but it still looked amazing. The team skins are as you'd expect, so I didn't take screens of 'em. You may recognize the author's name because he's also the creator of the Diablo Barbarian model, the Old Ben model and Londo (from B5). All of those models were just as impressive as his newest submission. There is bot support included and several taunts to choose from. If you're looking for a model to add to your collection, this is definitely a must-download. This will probably be used by many people - so get it. Now. :D Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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12297 downloads

Uploaded:11-27-2003

Zeus Academy Ladder

sp_zaladder1.zip | 2.14 MB

simply walk to the top. When I did go down to fight, the enemies were easy to defeat, and they just kept respawning. Maybe it\'s good practice? The \"objective\" of this map is to get to the top of the map, after fighting your way through enemies. Again, this is basically useless because I was never able to \"pass\" the mission. The map itself is somewhat well designed. It is well lit, and has various different methods of getting to the top, like stairwells, statues, etc. The idea of this map/mod is good, though it defeats itself. If there were some way to make the mission end when you reach the top, then it would be worth it. Also, it should be a much longer road to the top, and your character should spawn at the very bottom, not close to the top. This might be a good download if you are just looking to kill some time... well, killing! ~Lord Griever~ [b]New Textures - Yes Bot Support - Yes New Music - Yes[/b]

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13255 downloads

Uploaded:10-28-2003

Aayla Secura (Jedi Academy)

aaylaskin.zip | 620.21 KB

EXCELLENT. Unfortunately, as he says, it lacks shader compatibility in this version (so no team colors for Aayla I believe) but it still looks GREAT nonetheless. Did I mention it looks great? What are you waiting for? Download DOWNLOAD!!!!!! - Chrono

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288 downloads

Uploaded:06-14-2012

New Jumpz Animation

jumpz.zip | 8.24 MB

that, the best characters that this should be used with, are ones that are seen to be able to fly in their respective genres. It does basically look like you are flying for 1.5 seconds. Perfect for use in screenshots, especially with models like [url=\"http://jediknight3.filefront.com/file/Superman_Bonus_Superpowers;68265/\"] this[/url], or maybe even the Neo model included in [url=\"http://jediknight3.filefront.com/file/TMU_Neo_Morpheus_Katana;82931/\"] this pack[/url]. [b]New Animation:[/b] Yes [b]New Sounds:[/b] No -SuperSmeg

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1294 downloads

Uploaded:11-02-2011

Galactic Alliance Jedi Armor v3

ga_jedi_armor.zip | 23.11 MB

which include glowy bits (eeexcellentt...) and shiny effects (as well as excellent specular shaders!) for added depth as well as four new heads! There are also two new full skins, a very Sithy looking bald guy decked out in red armour and a more Jedi looking guy in shiny bronze coloured armour and robes. For some reason the character avatars for these two skins did not show up and simply appeared as blank black pictures, which was a little confusing, but nothing that makes me want to tear my eyes out in horror. Included as an added bonus in this pack are HOUOU's backhanded saber hilts, should you want something more Force Unleashed style! Before I became aquanted with hollywood_g1's excellent customizable skin packs I considered the customisation menu to be a bit cumbersome for modders to use, but having seen this authors excellent and continued support for it I would encourage other skinners to have a go at including customisation options for their skin packs too, the end product is really quite fun! There are many skins I like in this pack, but I particularly liked the Rahm Kota themed simple metal chest plate and the more Clone Wars themed white Jedi armour with robes, though I should also note that some of these skins can be colour customised using the colour menu. Also interesting is the different coloured robed Jedi Mandalorian armour; if you have a look in the readme, it explains what each colour means in Mandalorian culture, which is a nice touch! If I had to suggest anything to add for next time, I would suggest making some organic Yuuzhan Vong themed Jedi armour, sort of like the kind that Darth Krayt wears in the Star Wars Legacy comics, though without all the pointy sticky-out bits! Once again an excellent skin pack from hollywood_g1 and well worth a download! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] No [b]Customisation Support:[/b] Yes ~Nozyspy~

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2699 downloads

Uploaded:03-26-2011

Kit Fisto Shirtless

shirtless_fisto.rar | 1.34 MB

not sure if I should be ashamed or proud of the fact that I haven't so much as taken a look at the Clone Wars cartoon series. Yay for Google images, though. There's two skins in here: -A Kit fisto skin -A grayscaled version of the above, which I dare say does not need any further description. Accuracy-wise, there's nothing to complain about here. Besides, the base model is already a Kit Fisto model - one can't go wrong. Texture-wise, again, nothing to complain about. I would've liked to see some glow, such as in the original model, but that's just me. It's just fine without said glow too. Sounds-wise, it has default sounds, which I personally find annoying on a squid from outer space, but which is understandable. Here's my main problem with this skin: the model is less than ideal. There are atleast two areas where it doesn't align properly, leading to parts of the model being very slightly detached here and there. Additionally, there seems to be a minor problem with the texturing on the head that makes it look slightly strange. Most of this isn't the author's fault though; it's not like there are a lot of good alien squid models out there. Still, for ye green alien & squid lovers alike, this should be worth a look ;) [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

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3738 downloads

Uploaded:09-02-2010

Base Customization

basecustom.zip | 1020.6 KB

other BaseJKA models, such as Luke and Kyle. -------- Wow, for real? Ravensoft could have used a style like this. Seriously, I'm surprised they didn't. Not only would it be relatively easy to do, it would allow for so much customization. This mod does a good job. All sorts of customization, no default kyle when someone doesn't have it. If I have one gripe, it's the fact that some parts are missing (such as Kyle's shoulder pad) due to them not existing on the jedi or reborn. But I understand that the author can't do much about that, so I'll forgive him. There's not much else I can say about this mod, so I'll end the review on this note: It's worth it. New Models: No New Textures: No New Icons: Yes New Shaders: No New Sounds: No Bot Support: Default NPC Support: Default [b]-------- This ends my review. If you are interested in reading a short commentary on player models, read on. Otherwise, proceed to the download button. --------[/b] It saddens me that player models in BaseJKA had to be so basic. Even the SP customization setup is basic, as you can only adjust 3 areas (Being the head, torso, and legs), and even then, there's only a hand full of options. Something I'd like to see in a coding mod would be increased customization. Specifically, more options in the SP-style setup. For instance, rather than the current 3, have options like hair, face, torso, legs, extras (such as a blaster holster), robe, arms, and sounds. On top of that, more of each would go a long way. Think of games like WoW, SWG, Oblivion, Morrowind, and Fallout 3. They all share a few common traits, but the one I want to focus on is the player. In each game, player customization is high, even reaching near-through-the-roof levels. That's one big problem with a game like this: Unless you are using some special player model/skin, there's an easy 4 dozen clones of you walking around. It gets old after a while. On a side note, all of this can also apply to sabers. Because let's face it: There aren't enough of them. Ok, that's all I have to say. Again, this mod is worth the download. ~Crazy

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2023 downloads

Uploaded:06-27-2010

Darth Bane

darthbane.zip | 2.38 MB

don't get to see things from the perspective of the bad guys in such a detailed manner, and his character has been developed much more than most other Sith characters. Thus, I am glad to see a new skin of him today! Using one of HapSlash's models and some textures from Spanki's Sith Customization pack the author has added the face of Darth Bane, with those distinctive markings (tattoos?). Personally I think the clothing looks a little flat (maybe add a shiny shader to that chest armour?), but the face is brilliant, menacing and expressive and is a dead spitting image for Darth Bane . The skin even comes in three flavours; normal, robed, and hooded, although I am dissapointed that only the normal version is available via the skin selection menu, for the other two you will need to use the /model command in the console; so either /model Bane/Robed or /model Bane/Hooded. Personally I think all three should have been accessible from the skin selection menu, just for the sake of ease of use (not that I am being lazy :P). The other thing I think could do with being added are team skins, like I keep saying they are always an important part of a skin! Nevertheless though, good work here, its good to see more characters like this immortalized in mods! :D [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

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2141 downloads

Uploaded:06-12-2010

Legacy of the Sith II

lots_ii.zip | 3.95 MB

Sith characters. Darth Bane and Darth Revan probably tie as my favourite, since I have enjoyed reading the new Darth Bane novels, and KotOR is one of my favourite games of all time, Darth Nihilus comes in close behind, since well, he was just weird, but in a cool bad guy kinda way. [url=http://starwars.wikia.com/wiki/Darth_Ruin]Darth Ruin[/url] is a character I have only ever seen in the Jedi Vs Sith: The Essential Guide to the Force book, but is nonetheless another cool looking bad guy! Interestingly, each one of these skins uses the same model and despite this look very different. You would have thought that four skins all using the same model would look a bit samey but the author has done a good job of making each of these look unique (Darth Bane's face looking particularly impressive considering the texture was 'photosourced' as making photosouced textures look just right can be tricky). Whilst the model used doesn't look like characters do in their reference material, the good texturing means you don't really notice the discrepancy too much. Although custom models for each character would be cool the main thing I would like to see for any future versions are some custom sounds, for Darth Revan and Darth Nihilus this shouldn't be too much of a problem since you could probably get a little sound bite from KotOR and KotOR 2. Darth Bane and Darth Ruin would be more difficult, but I'm sure a suitable sounding taunt could be found somewhere! Apart from that though I am most impressed with this skin pack, not least because it brings some more of my favourite characters into JKA. I also like how each skin looks unique despite using the same player model, which could have caused problems, but thankfully didn't as the model fits pretty well with each of the characters. Finally these skins also include team support and bot support, which rounds up the pack nicely! Keep up the good work Lord Parias, I hope you will make more Old Republic themed characters! (Lord Kaan is one I would like to see ;)) [b]New Sounds:[/b] No [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

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2629 downloads

Uploaded:05-24-2010

Darth Malak's Lightsaber Hilt

malignant.zip | 1.94 MB

THEN, ANOTHER FILE CAME IN! This time it's Malak's hilt, apparently known as "Malignant" (BOOOOO >_> [b]*hurls an ear of corn at whoever named that hilt*[/b]) and this time, it's not so humble and plain: Hilt carved into a double-knotted pommel, a shaft flecked with gold, and a twin pronged emitter guard to effectively so the galaxy can see this guy liked him some fancy. So, another comparison shot for us, and...well, honestly, it looks like he's hit every detail, and even made the hilt look far more polished than in the picture. Well played, Templar =_> No graphical errors or defects as far as I can see, so once again, another potent submission by master SimonKTemplar, and a worthy addition to any KOTOR or saber enthusiast's collection. - Averus Retruthan

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1553 downloads

Uploaded:04-06-2010

Alora2 SP Fix

alora2fix.zip | 1.52 KB

always pondered why they'd bother to negate the other Alora model, other than because of the deformation hole in the back. Then again, that didn't stop the cultist from debuting, did it? Anyway, Vemarkis, a newcomer, has taken the initiative and finally fixed the issue, having the Taspir Alora utilize the other, previously unused alora model. It was instantaneously refreshing. IN-STANT-TANE-EE-USS. I checked in SP to ensure it had the intended effect, and everything works perfectly. So little effort, yet such a big difference. Why this hasn't been done publicly before is beyond me, but no more. I'm definitely going to keep this around, as I personally appreciate the change, however minuscule it may seem. Acquire this if you use Alora at all, be it an NPC or if you play SP profusely. - Averus Retruthan

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4858 downloads

Uploaded:11-12-2009

Star Wars Movie Duels - The Original Trilogy - Demo

mdtotdemov2.exe | 96.31 MB

and TFU. Well, this little mod takes care of that one! Welcome to Movie Duels - The Original Trilogy! Although this is just a demo consisting of a single level, the fight between Obi-Wan and Darth Vader from A New Hope, it's still quite a bit of fun. It's almost as well done as Movie Duels 2, however, I found that some of the animations are a bit weird. For example, when Vader gets knocked over in the last part of the level if you play as him. A big chunk of wall hits him, and he just stands there for a second, as if he is trying to decide whether or not he should fall over from it. I also had a bit of a problem with the fact that when playing as Darth Vader, I was able to pull Obi-Wan into the pit in the hangar in the first part of the fight, killing him with almost no work at all. In the second part, he jumped in himself! I literally hit him twice with my saber during the entire fight. Even so, it's best to keep in mind that this is just a demo. Anyway, I'm definitely looking forward to a full version of this mod. It is worth the download, if you can stand the .exe file format.

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3141 downloads

Uploaded:11-10-2009

Double-Cross on Nar Shaddaa

dfii_ns_double_cross_sp.rar | 35.74 MB

please note that you will have to open the console and type "map zurvan6" to load the level. It's a remake of the first level in Jedi Knight, titled Double-Cross on Nar Shaddaa. Or, at least, it's supposed to be a remake of that level. Right off the bat, when I spawned in the level, I found that things looked far different than they did in the old game. Having a Reborn attack me first thing didn't help either. Running through the level, I found that some parts of it matched the source quite well while others did not even come close. It almost makes me wonder if the author really had any experience playing the level, or if they just watched someone play it and decided to try to remake it. Some of the enemies and rooms were correct, but the addition of Sith to the level sorta ruined it for me. I was looking forward to a level where I wouldn't have to use my saber. On a final note, I don't know what the purpose of including the IG-88 model was, as the droid doesn't seem to make an appearance in the level... [b]EDIT: Apparently he does show up, but when I played through three times it he didn't show at all.[/b] Anyway, if you're expecting an exact remake of the first level of Jedi Knight 1, then this level isn't for you. If you want a new SP level, though, there's no reason to not give it a download!

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2822 downloads

Uploaded:10-22-2009

SJC - Naboo Crystal Sanctuary

sjc_naboo_sanctuary.zip | 44.18 MB

map which was converted to JKA as 'Pyramid of the Massassi'. Unfortunately though, it appears that we no longer have that map on the site, I don't know why, but it is a shame indeed. However, that famous map has heavily inspired Sith J's latest creation; Naboo Crystal Sanctuary! Anyone who has played on the Pyramid of the Magician/Massassi map will instantly recognise the features that have been inspired by that map. These include the jump pads in various locations, used to catapult you up to a higher level, the canyon like layout, dense foliage and other features. From what I understand, some textures have also been carried over from the original map by Sock, though these mostly appear to be the plant and leaf textures (which would be difficult to make from scratch, believe me, I've tried!). Some of the stone textures were really quite low resolution, which makes me thing that maybe these minor textures also came from the original map. The only other thing that has come over from the original map by Sock is a few sounds, which lend the whole map a nice ambience. That brings me onto the music, which is very unusual indeed. I haven't a clue where it is from, but it seems to combine elements of both the Star Wars themes and some Star Trek themes, oddly. Anywho, the music fits perfectly and nicely fits in with the rest of the audio ambience. Now, onto a rather big and impressive part of the map; the dot2product terrain blending! Dot2product is probably the most complicated way of creating a nice and natural blend of different textures for your terrain, however it is the best looking. Proof that you can learn new tricks no matter how long you have been mapping, Sith J has done an excellent job of using dot2product on this map to create a seamless and natural blend of textures for the varied terrain here. I must say though, despite the excellent job Sith J has done, it still doesn't quite match up to the truly masterful job that Sock did on his original Pyramid of the Magician map. There is some room for improvement as far as making sure all the textures are aligned around some of the rock walls, where the various lumps and bumps tend to through out texture alignment a little. The layout itself is quite complicated, even though this isn't a very large map, which means that you can spend plenty of time exploring and discovering things! Whilst I liked the outdoor areas with the small ruined Naboo style pavilion's and pillars, my favourite area had to be the caves. There is just something about caves in JKA, they are very hard to do right, but if you succeed they really are a great feature to add to a map. Sith J has done a top notch job of making the labyrinthine caves in this map, complete with hanging vines and mushrooms! Lets not forget what the title of the map is though, Naboo [b]Crystal[/b] Sanctuary. Also in the caves and other areas around the map are groups of crystals, which lend the map its name. I was a bit disappointed that there weren't more crystals to be honest, I would have liked to see a cave full of them, like the inside of a [url=http://news.bbc.co.uk/1/hi/sci/tech/787776.stm]giant geode[/url]. Overall this is another very impressive map from Sith J Cull, although I do think there are a few areas that could be worked on and polished up a little more, especially those lower resolution stone textures which don't look too great close up. They are only used in a few places however and not on large areas, so that isn't too much of an issue. I also think it would be cool if the crystals were more 'glowy', not that crystals generally glow, but it just looks cool! ;) Once again this is another excellent release from Sith J, but I do think that the low resolution textures in certain areas let it down a little, apart from that though I highly recommend you download this map, I don't think you will be disappointed! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA, CTF ~Nozyspy~

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2623 downloads

Uploaded:09-16-2009

The Force Unleashed HUD v6

tfu_hud_v6_final.zip | 12.48 KB

much improved for this version, though the lack of antialiasing is still apparent among the edges. A small glitch overall presents itself in the armor bar stacking over the health bar - they don't quite line up right all the time, there seems to be some random shifting, usually with full health and 25 armor but sometimes at other amounts. Another remark I'd make is the ammo count being at the exact opposite end of the screen - I'm aware TFU didn't have one at all, but personally I would have at least moved it closer to the HUD element itself, just to make it easier to check status at-a-glance and get back to the game. From that analysis you can guess that it's not perfected, but it is the final version so if you're in the market for a Force Unleashed HUD for JA, this is probably the one to be using at present. -Mikouen

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6210 downloads

Uploaded:07-26-2009

Samurais And Ninjas Pack

san.zip | 71.5 MB

the epitome of awesome. Now I myself prefer the more modern ninjas (*Cough Sam Fisher Cough*), but that doesn't mean I can't appreciate the old fashioned ones as well, and there's a [i]lot[/i] to appreciate in this massive pack. Jashugan returns after his last absolutely massive customization pack, [url=http://jediknight3.filefront.com/file/Yaleck_Vos;97310]Yaleck Vos[/url], and he's stronger than ever. The amount of choices in this pack is just staggering and reminds me of his Yaleck Vos pack in terms of its customization and number of different skins - both attributed that are beginning to become customary of Jashugan. At this rate he may surpass Spanki as the customization and skinpack king! The pieces in this Samurais and Ninjas Pack ranges, predictably, from samurai to ninjas, but it also touches on beloved characters like Sub-Zero, Scorpion, Raiden, and then even touches on more surprising characters like ronin and a skeleton samurai. There's too much to go into each skin individually so I'll just give an overview of the pack as a whole. [b]Texturing[/b] The textures in this pack are, to put it in a few words, well above average. Then again, when you borrow textures from masters like Scerendo, Tobe, Spanki, and Hapslash, it's hard to go wrong. Every piece of every model seems unique and realistic, from Samurai armors decorated with rustic patterns to ninja cloaks and the undead head of the skeleton samurai. Paper hats, metal helmets, cloth robes, banded swords hilts, and everything inbetween are all skinned with realistic and high quality textures. [b]Team Skins[/b] This deserved a section all of its own simply because it's such a large part of the skin pack. Rather than just shoving team skins aside as a secondary thought like so many skinners do (myself included), the author has done something that isn't done very often: he's made the teamskins a true addition to the pack. Every teamskin is truly unique and, while it obviously relates to the model that it is a team skin of, it is its own entity. Sub-Zero and Spider are the teamskins of Scorpion, for example. [b]Screenshots[/b] I just had to put this in. The screenshots for this mod are so cool, unique, and well done. It's not often that you get a mod with such an effort in the presentation, and I think it should definitely be noticed and commended. [b]Overview[/b] In all, this pack is definitely something you should take a look into whether you're in to ninjas and samurais or not. It's definitely a keeper for me. Team Skins: Ja. Species Customization: Ja. New Sounds: Ja. Bot Support: Ja. NPC Support: Ja. ~Laam'inui

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5633 downloads

Uploaded:02-04-2009

Grand Jedi Skills: Inner City Stories

jka_innercity.zip | 89.31 MB

out on some play time. If you don't want to play it, the source files are included, so this can help you with your own projects. So, here's my story. I spawned on a rooftop and had a look around. All I saw was a basketball court, a cool-looking water fountain, a fence, a bunch of surrounding buildings, the rest of the building above me, some other objects of interest and...a door. Once that door opened, there was no going back to it. I went down. And I went down. And I went down some more. Finally, I figured I'd just take the elevator. I took one look down the elevator shaft...and I my lower jaw crashed on the surface miles below. That's exaggerating it a lot, but that's certainly what it felt like, seeing it for the first time. By the way, this map is huge. There's a lot to explore here. There's a game room, a cafeteria, a bar, a pool, a shopping strip, a box shredder, a storage room and more...about the only thing I didn't see was bedrooms. Now, since all the spawns are on the rooftop, it takes a while to get to the lobby on the ground floor. But in a sense, that's a good thing because it makes the map [i]much[/i] less confusing...you don't get spawned in random areas and have to find your way around. On a map this scale, that would be quite irritating. Did I mention the map is huge? Boddo is really good at shaders. From this map alone, I've seen shaders that impress me more than any other. The water shaders are the most impressive ones. The grass/fur shader is also really neat. One of the truly unique shaders is a clock that shows you how long you've been in the map. Neat idea. Oh yeah, I forgot to tell ya, the map is...loaded with stuff to do! Ha, you thought I was going to say huge...well, it's huge, too. And there's also stuff to do everywhere. There are several unlockable areas throughout the building, and if you make it down to the lobby, there's a bunch of unlockables there as well. Good luck...you'll need that and force jump 3, and in some cases, you'll also need force heal and a really fast forceregentime. The FPS was good for the most part. A few areas were semi-choppy, specifically in one of the bonus areas. I forget which one...it could have been my video card, though. SCRIPTS! This map has scripts in it! A true rarity, although they're picking up of late. Boddo has added a bunch of scripts that enable the secret areas, and make sure they function correctly. I probably missed a bunch of other scripts, but I was impressed with what I saw in the secrets alone. The best secret is the awesome ice slope. There are four snowboarders you can hop onto and have a fun race to the bottom with your friends...if you can unlock it. There's also a remote control helicopter that will be available if you unlock everything. Now, I didn't have the pleasure of operating it, but I'm sure it's a lot of fun to use. I can only imagine all the mischief I could get into with that thing... >:] There are also several new weapons included. Check the screenshots - they look pretty sweet. I think I like the plunger and the mop. And the bats...aw, forget picking favorites, I like them all! Now, as always, improvements...I can't be too critical, honestly. Some of the textures were somewhat stretched on the walls, and a few areas were a tad empty. There is also no music, but really, those are petty downsides, and that's the worst I could dig up. Maybe some minor VIS tweaking here and there couldn't hurt, either, but all in all, this is well refined and tested. So, this review covers...probably about half of the map's features. If you like what you see so far, download it and discover the rest for yourself - this one's a beast! Oh, and for a 90 MB map, it loads up [i]very[/i] quickly. I'm impressed. New textures: Yes New sounds: Yes New music: No New models: Yes New scripts: Yes! ~Dretzel

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2629 downloads

Uploaded:10-25-2008

Deviant Mandalorian MK II

deviant_mandalorian_mk_ii.zip | 5.11 MB

for an uninteresting review of a review. [quote]Mmmmmmm... Mandalorians. I tingle with delight at the opportunity to review a Mando'ad file, especially one as good as this, and by a friend of mine at that! I'll be! I'd also like to note that we had some difficulty getting this file on to the server, and I eventually had to transfer it to JK3files using FTP server-server transferring. I tell you this because I want all of you out there TO KNOW ALL OF THE HARD WORK I GO THROUGH FOR YOU. Kay, on to the review. What we have here is a skin based off of this deviant, hence the name Deviant Mandalorian. It's a rather popular concept of a Mandalorian, being the subject of many skinning attempts by different people including myself. It is, quite obviously, an Imperial-esque Mando. Diablos did something special with his version, however. It's a very nice skin. Even without the shaders piled on (Which add to it) it looks great. The actual textures are fairly simple. Mostly just white armor, though the shaders really add some depth to it. There are lots of different options, which you can access via a SPECIES CUSTOMIZATION MENU. YES. I know you're just as excited about this as I am, considering the fact that we all 'love' these customization menus. It also means you get to use him to kill Rosh in single player which is always an upside. The different customization options range from 3 heads (One normal helmet, one with electrobinoculars, and one unhelmeted version where he wears a sexy ninja mask), multiple torsos, and 2 different jetpacks or no jetpack at all. New sounds are included, and they're pretty cool, though I have no idea what they're from. My favorite part about them is that you have the static 'Kssh' 'Kssh' at the start and end of each thing he says, which really adds to the effect that it's coming out of a helmet or commlink. If you want a scary imperial Mandalorian to hunt down rebel scum as, submit your souls... I mean... download this file![/quote] The biggest change in the Mark II are team skins. The blue and red team skins look sufficiently intimidating and look nice with blue and red glowing visors respectively rather than a green one. My only problem is that if you're playing in a team environment that may not be visible enough. Maybe add a couple glowing marks elsewhere for easier visibility. Also included are more customization options! You can now also choose one of the team skin heads, or a head with the binoculars pushed up onto the forehead of the helmet, as though they're not in use but still there. Another notable change is a fix that makes only the armor shiny now. Some may have noticed that in previous versions even the cloth on the jumpsuit was shiny; well, no more! I don't know quite what else I can comment on. This is in short (Well, shorter than my already short review) a solid improvement over the original version. Team skins: Yes. Bot support: No, but nobody uses this anyway. NPC support: No, and nobody uses this. Single player customization: Hell yes. New sounds: Indeed. ~Laam'inui

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10282 downloads

Uploaded:07-08-2008

Sith Council Final

sithcouncilv3.zip | 22.35 MB

maps pretty closely over the years, being rather impressed with their strong RP value and general amusement. This version, being the final version, is basically a devil's deal in my book. The main term I'd like to emphasize in this review is [i]trade-off.[/i] Whilst there are good aesthetic changes and pretty decent content revamps, these same things could also be reversed into negatives, which is possible, although uncommon, especially in maps. To preface, I'll be tackling this review basically in a room-to-room fashion somewhat, in an effort to help emphasize the changes in the content. [i]Main Lobby/Darth Bar[/i] - The Main room has gotten a rather large overhaul in regards to texture, but in essence, it remains similar to the JedicouncilGC map as it was intended. The doors have been moved and removed as necessary in this revamp. The textures, I must say, aren't a great change. It must attempt a look at being wood, but in the end, they just look like the walls are covered in a very fine fur =_o. These textures plague a large majority of the map, and hurt its visual appeal. The wooden pillars now no longer fit in with the map, alienating themselves from the color scheme. Lighting seems to be much more noticeably unsourced than the last version. I think the only real good changes in my opinion would be the stairs and the use of daises to prelude the exit hall doorway. Darth Bar looks completely...dare I say repulsive? Nay, but it's definitely taken an aesthetic hit. The red furry looking texture has made the bar seem like some sort of cafe for failing abstract artists who think they're unique. The signs have been removed, and the actual bar itself seems realistically unservicable. [i]The "Side Rooms"[/i] - Now we shall branch out into the rooms on either side of the main hall. The "lava pit" has been revamped into an indoor cavernous area of sorts. A bland box of stone, with the worst lava texture I've seen out there. This lava texture is used in pretty much every lava area now, and looks so very ugly without a glow shader or what have you. Moving next door, we approach the armory. Like the main hall, it's received that horrible furry red texture. The appeasing trade off was the use of cubbies to store the weapon spawns. Otherwise, unappeasing. On the other balcony lies the Dojo from V2. No changes there(screenshot ) Moving down to the first floor, underneath the lava pit room, we find the acid pit room. Honestly, the new acid texture makes it look like...snot. It also doesn't look very liquid-esque when you look at the texture. Basically the same as the lava pit room now. Across the room, next to the bar, is the library. It was extracted from V2, and looks the same.(screenshot ) Next door is the old interrogation room. It didn't get a very decent revamp. Biggest change I noticed was the torture room's downsize. I was going to flesh this out a little more, but I didn't feel like it =_= [i]The Halls[/i]- The halls are probably the most impressive changes I noticed. The annex as you enter from the main lobby I liked with its sourced red hue. From there you can reach a couple halls. The upper halls are the most interesting, having a triangular architecture, and I find it quite tasteful. The lower basement halls, however, seemed overly broad, and unappealing. It had promise, albeit it was wasted. The biggest disappointment was that the "RP hall" was destroyed, ousting the classroom and cafeteria. [i]Med bay[/i]- Suffice to say, it looked like it was more based roughly on the Jedi's Home JL II map's med bay, although there it was a rough look. Otherwise, it retains the usual bacta tank functions, including the out of order one. [i]Cage Arena[/i]- Probably the best room to overhaul, although it wasn't 100% improved. The room did, however, get completely rebuilt. The arena retains its general shape, but there's no long as much wasted space. The stadium seating is now positioned in the corners of the rooms. The council observation area chairs look very baudy now, with a bright spectrum of colors. Also, the elevator looks very tacky, having a box texture that doesn't blend in with the scheme. [i]Bedrooms[/i] - All the bedrooms have been effectively ravaged, no longer retaining the simple appeal of the others. The size of the rooms have become monstrous, and the number of furnishings don't really compensate. A lot of the rooms contain camera portals of certain areas. Honestly, it feels like more was taken away than added. [i]Basement Areas[/i] - I mentioned the problem with the basement halls. I'll simply attack the rooms. The dungeon was my favorite revamp, having received a nice stone dungeon rehaul. There is now a control center with which to seal off the dungeon cells with a forcefield. There is also a very blatant secret exit route that leads out into the main halls. The council room looks slightly more like a council room in terms of chairs, but otherwise, the room now looks like some sort of angsty artist's creation, with the furry red texture and the odd shaped windows. The pillar room no longer has the battle platform, so now it's just for jumping around and... [i]Outside/Court Room[/i] - Now then =_= the outside has received both good and bad revamps. An aesthetically good revamp definitely was the footbridges and the path leading the the courtroom. The stone door to it could have at least gotten a better texture. The secret door factor was basically ruined with the path. Whilst the waterfall route was a lot better, the super smooth hill just didn't feel very realistic, and the loss of the chasm of death sort of ruined the sithese feel. Ah well.. The courthouse was a much better overhaul, it looks a lot more size appropriate and less oversized. The textures are thankfully quite pleasant, the pit is a lot more ominous. [i]Secrets[/i] - Some secrets are more obvious now, and some aren't. Sadly, some of the secret control areas don't have textures. Not a very good sign. Overall, this map was on a very different, and arguably lower, level than with its predecessor. Granted, this could be expected by conservative fans, but even from an objective point of view, viewing it as a stand alone, it doesn't quite earn the cigar. Granted, it's still [b]Good,[/b] but it could have been better. A shame this is the final version of the map, as it doesn't seem to leave behind the best legacy. My words mean nothing to many. SUBMIT BANDWIDTH, VIEW, AND JUDGE FOR YOURSELF. For some, it could still be a grand improvement. For myself, on the other hand, it leaves more to be desired. New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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6591 downloads

Uploaded:06-23-2008

Tatooine rpg

tatooine_rpg.zip | 9.42 MB

borderline or outright harsh commentary from this camp throughout this review, because this map practically fails at being a good RPG map. At first, I must say I was excited. Not many people do tatooine RPG maps. Just not a popular place to do a thick story in. However, upon retruthanspect (call that my horrible 6th sense mutilating retrospect,) it focused, in my opinion, on the wrong elements. Granted, there are some neat features here, so let's divert from the negative here for a bit: - The layout: the map layout and design wasn't actually that bad at all. You have the typical rural tatooine town with a not-so-typical arena(featuring an NPC spawner,) the vast desert with a sand crawler, a small homestead with a parked landspeeder, and a small tusken village. If you use a vehicle, you can fly upwards toward the sky and exit into space. A nice, relatively uncommon feature. - Points = money: There are a number of spawns, weapons and vehicles alike, that require you to use your points to spawn/acquire the item. - Decent Design: The majority of what he has now is respectably well designed, minus a few errors here and there. Unfortunately, this is where the positive end stops. Now we move onto the aspects that require pretty much immediate assistance. - One Interior: That's right, there is ONE interior in the entire map, unless you count the tusken tents and sandcrawler inside as interiors. Guess what that one interior is? That's right, a bar. Not even a good one, really. There's very few seats, the texturing is completely unmatched to the atmosphere, the door doesn't have any noise when opened,the lighting is questionable, and the curtains in the corner only have one side to them. This basically renders the village almost useless, more eye candy than it is actually useful. Ah yes, speaking of that sandcrawler interior... - THERE IS NO SANDCRAWLER INTERIOR: This one nearly threw me into a rage that woulda prompted throwing my monitor out the window. JA SP shows a decent representation of a sandcrawler interior, and the author pisses away this fact and makes it this giant hollow box with wheels. Okay, so there is like *A* catwalk with a jetpack spawn, but the rest of it is barren, save for the spawns. Since when did Jawas sell tauntauns anyway? Wouldn't swoops be a more appropriate spawn? - Spawns were an eyesore: There's no bigger buzzkill for me than walking into a tusken village, a village signifying simplicity and savagery, and seeing a disruptor and tauntaun spawner in the middle of it, in the open. The spawns pretty much killed the atmosphere heavily, and could have been crafted a little more artistically, rather than the same spawns over and over again. - Space Area was terrible: I wish I could put it nicely, but I can't. This area was downright irritating to behold. Whilst I had no complaint about the rough asteroids, there's not much originality or role-play value in having two color-opposing recreations of FFA Bespin from Jedi Knight 2 floating about in space. Mind you these are also open air, so enjoy the fresh space air whilst you can. To further add insult to injury here, they didn't bother even expanding on the recreation much either, as the doors here don't open. Overall, the negatives outweigh the positives here, as this map is fit for only a VERY crude RP session. We're talking like caveman crude here. At this point, I can only hope the author can take this review and apply it to improve this map heavily. It needs it. New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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2108 downloads

Uploaded:05-10-2008

Lost Temple

lost_temple.zip | 22.3 MB

has been well-crafted, both technically and creatively for the most part. Rather than going through every area, I\'m just going to hit the technical aspects. Architecturally speaking, it\'s magnificent. The courtyard reminds me faintly of a roman villa. Tastefully accented with vaulted roof, arches, fountains and a missing texture. Ouch, indeed =_o the roof texture seems to be apparently missing, as it\'s in fact a JK2 yavin texture, I believe. Unfortunately, what else is there to say? It needs replacin. Some other noteworthy texture bugs: - Stools in the delightful waterfall pit seem to lack texture - Statues in the waterwheel pit lacked texture. I also noticed that there were tufts of grass in the stone bunkers in the stone pyramid area. Otherwise, nothing I can note at this moment. The entirety of the place was also tastefully textured, using a nice range of base textures, but also branching out to use a couple custom ones. The map objects that dot the map make it even more interesting. One particular area is the large concave courtyard with the strange fountains and miscellany. Very exotic feel to it. The most interesting part for me personally, however, are the two secrets. To this point, I do not know how to activate them. They\'re not what you call gimmes =_=. The areas are concealed individually by a stone seal or a stone folding stairset, which, might I add, was excellently done, up to the switch that activates it from the inside =_,= Overall, a definitely good map to check out. My appraisal denoted that it also could possibly have a light RP potential, if used imaginatively. I would advise, no, I COMMAND you to engage in bandwidth submission. Failure to submit will result in being caned by 20 senior citizen barbarians. Fear =_= New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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2502 downloads

Uploaded:03-23-2008

Dark HUD

dark_hud.zip | 213.23 KB

parts to a darker color, the background for the counter bars to a red, and the counter bars themselves white. Simple? Yes. Effective? Yes. Give it a download if you like it.

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3363 downloads

Uploaded:12-04-2007

Movie Battles II NPC Pack

movie_battles_ii_npc_pack.zip | 5.14 KB

Battles II, or you\'ll need to go download it. Most of the NPCs seem to have very similar stats, and I\'m still trying to figure out why Luke has Force lightning... But otherwise make sure to check the read-me for an idea of the NPCs included. ~Inyri

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10470 downloads

Uploaded:09-18-2007

The New Revan Dark Weapons

new_revandark_weapons.zip | 13.27 MB

magnificent weapon. Of course I'm not saying the skins on these weapons are bad, I'm just saying they're simple, and that works. The beauty of these places - and hilts - comes from their shaders. With a simply shaded skin, a custom chrome shader goes a long way. That's right. It's not the ordinary Raven chrome shader. Well, actually the shader [i]is[/i] the same, but the environment maps are custom-made to fit the style of the blades better. This produces an excellent chrome effect on the blades and hilts. This pack actually contains something I, until this very moment, thought was not possible to do in JA - a genuine glow. I'm definitely keeping this in my base folder, more to learn as a modeller than to use. Folks, this pack is very well done, both visually and technically. My hat's off to you, Revan. You are a god among mortals. Oh, in case you guys don't feel like reading the read-me (shame on you!) there are twenty-one weapons in this pack, including 4 lightsabers, 11 swords, 4 staves, 1 hammer (geez is it ever big), and one gun (a DEMP replacement). Read the read-me for more information on special weapons included in this pack. ~Inyri

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4870 downloads

Uploaded:09-18-2007

KotOR Sabers

kotorsabers.zip | 4.09 MB

Republic-era saber would have looked like. There are seven seperate hilts here. The KotOR hilts - Bandon, Bastila, Jolee, Juhani, Malak, Vandar, and one original design - Revan. All are properly modelled, skinned, and shadered. some hilts have variations to them. Malak has a regular and a long saber. Vandar has a regular and short saber. The general hilts aren\'t the eye-catchers though. They\'re nice enough, but sort of generic. The Revan hilt is what takes the cake. There are single and staff variants, and all are beautifully modelled and designed. The single hilt contains light and dark variants, which are essentially the same hilt, only with the design reversed. The screenshots describe that perfectly. There\'s not really much I can say on these - the screenshots say more than words ever can. This is a great hilt pack, and if you\'re looking to expand your collection, these will be a perfect fit in there. Sadly, they don\'t built-in singleplayer menu support, which would have been great. But, as it is, if you want them in SP, you\'ll have to add it in yourself. Just one warning about the Revan hilts - they are very high-poly, so you should be careful about how many are on-screen at once, lest your FPS take a nasty fall. ~ Kouen

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8256 downloads

Uploaded:09-18-2007

Obi Wan Kenobi\'s ROTS saber

saber_obiwan.zip | 1.26 MB

2, reflection mapped New textures: YES New Models: YES Specularity Maps: YES Reflection Map: Yes, on ObiWanRotSRef (second version) elros

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3804 downloads

Uploaded:08-10-2007

TK-231\'s Special Effects Mod V1 Base

zzz_authenticsbase.zip | 24.87 MB

it first! I will say, first of all, that this mod comes highly recommended by Averus. It changes quite a bit, and just to irritate you even more, I will say this much: READ THE README FOR THE LIST OF CHANGES. Suffice to say, there are some that apparently he didn\'t mention. At least one Gran sound came from Dark Forces O_o which is ironic, because I\'ve been playing that. Anyway, I will mention one bug that I caught unwittingly. In singleplayer, the gunfire sounds don\'t seem to play for the changed weapons. Other than that, the mod\'s fine. I will point out that I love the sniper zoom sound O_,o it\'s quite malevolent, and I will definitely punch an unsuspecting child in celebration. Overall, my words do no justice to this mod. I suggest reading the readme, looking at the screenshots, and see if this would be of any use for you. If you use gun mods, probably not. However, this is definitely worth an inspection =_= - Averus Retruthan

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9556 downloads

Uploaded:06-24-2007

Dark Side SP

dark_side_sp.zip | 3.9 MB

have been switched around, such as Alora being Kyle, Luke being Tavion, etc. (To see a full list of character switches, read the readme). Also, some sounds have been changed so that the right characters have the right voices in battle. I happened to notice, however, that while viewing the cutscenes, the voices are the same, which does not quite fit the mod, as Alora spoke with Kyle's voice. :p Other than that, I had fun slaughtering the jedi with this mod. Give it a download if you want a little change to your SP. Heheh... Thank you! *Cough* No more RE4 for me...

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15831 downloads

Uploaded:04-09-2007

Advent Children - Cloud

broli_cloud_ac.zip | 741.75 KB

This is a model of the AC version of Cloud, where Cloud looks alot better than he does with Playstation graphics. The model works well, there are a few minor problems but nothing noticeable, the hair mainly, but while playing it isn\'t really something that spoils it, so it\'s all good. Unfortunately though, no new sounds, but I know the trouble they had getting them and I\'m sure someone will fix that eventually. The model was made by 3 people; Broli, Jimesu and V, they did a great job, look\'s exactly like Cloud in the movie, thanks for making it guys! Enjoy folks. Bot Support: Yes New Sounds: No Team Support: Yes -Rink

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1665 downloads

Uploaded:03-08-2007

RGB Character Tint (SP)

rgb_character_tint_sp_zt.zip | 5.11 KB

shade of orange that you could never have? Now you can choose it! This involves a simple menu change, so it may not be compatible with other mods that alter the same menu file. ~Inyri

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13974 downloads

Uploaded:12-20-2006

Shadows Of The Sith(SOTS) Darth Maul(DM)

sotsdmversion_1.00.zip | 46.75 MB

everything that Darth Maul did in the movie, with the exception that you invade Theed, where in the movie you were already in it, and in this you win. There are several missions in this mod, and I must say that the win/lose menu really confused me. It was the same message whether you died or won, and the menu was exactly the same. You could choose any mission to start with, so you could kill Qui Gon and then go fight him again. What kind of sense does that make? It doesn’t matter, I’d just like it more if you were forced to do the missions in a linear fashion. The maps were simple, but the author does point out that he did most, if not all of putting this together by himself. The cinematics were simple, but at least there were cinematics for this. But in the majority this was a pretty fun total conversion, and is part of a series that is yet to be finished. So download it and try it out! ~Zach

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8062 downloads

Uploaded:10-29-2006

Battledroid SP

bd_sp.zip | 13.55 MB

basics, you get a partial tradeoff for your Single Player adventure: imperials for battle droids. Personally I like the trade off, but naturally there are flaws. However, the author mentioned the voice problem, so scot-free for now. Hm..an army of cyborgs..yes. I think that shall do wonderfully. Oh yes, offer your bandwidth, if not for the change in combat, then for the fact that you\'ll need those machines TO DEFEND AGAINST MY CYBORG ARMY. - Averus Retruthan

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4053 downloads

Uploaded:10-24-2006

Temple of the Elders

temple_of_the_elders.zip | 17.33 MB

Darth NormaN map, after all, and since it was once again made for a mapping contest it is of the highest quality. This map comes backed with everything it should: bot routes, new textures, new shaders, and lots and lots of dynamic glow and environment effects. As a result this map may play a little choppy for some, especially if you have dynamic glow on. My laptop has not chugged on a map as of yet, until this one. I was running at about 10 fps outside with dynamic glow on. With glow off it\'s significantly better, but doesn\'t look as pretty! Which makes me sad, because I like pretty. However players with a decent rig should be fine with this map. The map itself is a temple, of the ancient variety. Overgrown, a little caved in, and somewhat forgotten, this temple provides the perfect atmosphere for an intense duel, or a no holds barred free-for-all. It has full bot routing, for those hectic bot matches everyone loves, and while relatively small compared to many free-for-all maps, it\'s plenty large with no worries of getting lost. The foggy and rainy atmosphere adds to the mood of the map, giving it the perfect setting. The music also enhances the mood. It\'s definitely worth a look, if not an immediate download. A nice break from all the industrial-looking maps! [b]Bot Support[/b]: Yes [b]New Models[/b]: Yes [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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18062 downloads

Uploaded:06-30-2006

The Legendary Goku

legendary_goku.zip | 6.41 MB

skin should have in order to succeed, when based off a non-original character which in this case, dare I say, is quite well known. Number one: The skin and model should actually look like the person who is on show, and that especially includes the facial texture. Number two: The model deforms correctly and can be selected from the menu. If a file has fulfilled these two criteria, I don't really care how many polies the model has - (hey, my PC can handle it. ;) ) unless of course it’s ridiculously high or ridiculously low. And, of course, when the model by chance also happened to be from one of my personal favorite anime shows, well, then, how lucky is that? ;) I think everybody here will recognize Goku from the images, at least those who have seen Dragonball Z on television. As I mentioned above, that’s a great sign. The textures aren't photo-realistic though, and perhaps are even a little low-res. But it still manages to work with this character because of its style. It's anime, where high-res textures aren't always key. And whilst some may disagree about the hair, I rather like it. It's modeled well on all three of this models forms (That's normal Goku, and Goku in Super Saiyan 1 and 3 transformations.) and I personally think that the almost flat-shades here are perfectly adequate. Now, I didn't notice any deformation bugs when testing, however the readme does mention that some exist, so that may be a factor to consider when downloading. I have a feeling that's probably only relevant in SP mode, which is supported by this pack, but I didn't test because...well, the JA storyline makes me want to hurt things. ;) The sounds were my only main concern - far too loud, and they're all practically identical, but at least they weren't Kyle. I also really liked the facial textures. There was a nagging feeling that they didn't look quite right, but when you wont see the character's face for most of the time when playing, a small personal nag shouldn't be very problematic, and if nothing else, this model is definitely the best Goku I've seen on this site, with the last version of Goku I saw being a rather crude reskin of the cloud model. So I do recommend this for Dragonball Z fans, and even if you're not a fan, you may still find this appealing. :D New Sounds: Yes Team Support: No Bot Support: No ~Szico VII~

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18125 downloads

Uploaded:04-04-2006

Omeewan's Jedi Skin Pack V1

omeewans_jedi_skins_v1.zip | 25.9 MB

well) , two Obi Wans (same as Qui Gon), two Mace Windus (same as Qui Gon and Obi Wan), and Kit Fisto. Consisting of eleven reskins, it doesn't look too bad, and shows that the author put a bunch of time into this. Well the Qui Gon is a reskin of Toonce's JK2 Qui Gon, and it looks pretty good. The tunic has definitely been changed to more of a sandy look, so it looks like he's been out in the desert a while. It is also apparent that the hair has been recolored as well. He also comes in a robed version. The unrobed version has team skins as well, but the robed one doesn't. The Kit Fisto looks to be a reskin of the Kit Fisto from the Clone Wars pack, and I certainly like this one more than I liked the one from the Clone Wars pack. It isn't cell shaded, which is very nice. The textures look very nice, and they give Kit a frog like quality, which is good cause he's a Nautolan. He comes with team skins and purple and orange as well. (Oooh Aaaah) The Anakin reskins are reskins on NeoMarz's Anakin models. The first thing I noticed after comparing the textures is the head. The reskin has a much lighter skin tone, which I must say is nice, the eyes are also a different color. In the sith version only one of the eyes have changed to that freaky orange-red color. In other places it looks like the author has just lightened the skin tone by a lot, which is a small improvement. The hair has also been changed. Both of the jedi Anakin skins have team skins, while the sith Anakin skins do not. He comes in a robed and unrobed version. Which also applies for the sith version. The Obi Wan has a tunic similar to Qui Gon's. Which I suppose is fitting for when he is on Tatooine in Episode One. One of the two skins has team skins, while the other does not. He comes in a robed and unrobed version. And lastly, there is the Mace reskin. He also comes in both robed and unrobed versions. The tunic also looks very sandy, much like the Obi Wan and Qui Gon skins. Again, only one of them has team skins. A very big skin pack. I must say. I think that the author might have tried making the Qui Gon, Mace, and Obi Wan tunics look a bit more different. (Because they look almost identical to me) And while I love shiny things, having shaders on everything sometimes doesn't work out too well. But all in all, it is a very well done skin pack. If you like star wars skin packs or if this appeals to you, give it a download. Team Support: Yes, on some skins. New Sounds: Yes Bot Support: No Npc Support: No ~Zach

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14295 downloads

Uploaded:03-10-2006

Cloud City

cloudcity.zip | 34.97 MB

find a fair few places of recognition when you explore around; I think the most noticeable area for me was that dining room where Han has his little spat with Vader, but there are also the classic landing pads and curved corridors. However, this is definitely a role-playing map, as the layout doesn’t really allow for a proper-FFA - it has too many corridors going off in all different directions, and you have to traverse a fairly long distance to get between areas. On the theme of shadowing, I think I’ll talk about the lighting next. On the whole it was fairly consistent, and most areas had reasonable sources, even though in places light was coming from nowhere, and for the outside sections the sky light was far too orangey. I think the main problem here though, is that it looks as though the author has reduced his ‘lightmapscale’ or ‘gridsize’ settings when compiling the map, which has resulted in rather jagged shadowing, and a general lack of definition from specific sources. There’s also, the horrible bespin sky, but fortunately the custom one here isn’t quite as horrible as the default one that Raven used in their original map. The buildings in it actually look rather nice, and the shadowing on them is also of a nice definition compared with the map itself :) Other extras included some JK2 model conversions, such as the Lando statue, which was particularly fitting. And also some not-so-fitting things, such as the logos advertising LDJ's site/workgroup. This map does perform extremely well in the architectural section though, with plenty of nice brush detailing, curves, and features of interest, combined with some nice moving entities and tidbits, such as the opening armoury :) There were a few areas where the quality dropped a little however, and the chandelier model-things had such an awful texture on them, which spoiled the areas in which they were located somewhat. There were also some floating objects between the upper and lower walkways outside, and at the door to the Falcon (Which, you can’t go in by the way – “Boo, Hiss! ;) ) And, there’s also a rather unfortunate bug too – when on the high walkway looking down to the lower one, if you turn around and jump off the other side, you can land on the invisible floor and walk around the underside of the map. The duel arena was nice though – I won’t comment on the amusement of the announcer voice in case it was recorded by who I think might have recorded it ;) – but the idea works well and the engineering was good….until it broke and the retracting pieces went out of sync… ;) The lifts were also very classy – A bit more lighting on the walls might have been in order when they were moving though, I couldn’t tell they were moving at first. It’s cloud city, how can you not enjoy it? The map isn’t a real gameplay fest though, and to my utmost horror, no bot support was included, yet for Nostalgia value and simply for creating the Star-Wars universe feel, you should at least check it out. New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~

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22292 downloads

Uploaded:01-28-2006

Delta CommandosVM

deltacomvm.zip | 4.6 MB

as he seems to be pumping models out one a week, but somehow he [i]does[/i] manage it, and we can all be thankful for that. I do love the skin on this model. You wouldn\'t expect this guy to be pristine and completely clean - after all, he\'s a combat-hardened warrior - so Mars doesn\'t give us clean armor. It\'s burned, scraped, and otherwise littered with combat scars. I want to give Mars a big hug for attaching the arms to the torso this time. He\'s probably tired of hearing me gripe about that, but I mean it in the best of ways :p. Here attaching the shoulders is ideal, as the large shoulder pads will hide any poor deformations that might occur because of it. Once again, some pretty nasty stretching during some animations, but I\'m starting to think that should be blamed mostly on the animation. The only way I can see to rectify it would be to add another edge loop around the torso, which would unnecessarily add more polies to the model. My one other complaint, about the humanoid head, is that the mouths aren\'t rigged. Not a real big deal, since most people don\'t play SP, but it would have been nice anyway, as it\'s not really that difficult a thing to do. Other than that, definitely a model worth having, even if you\'ve never played Republic Commando. Get it while it\'s hot! Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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23899 downloads

Uploaded:12-14-2005

BlueIce Twilight

blueice_twilight.zip | 24.42 MB

saying how large the map is. But this map really is MASSIVE. I cant believe how much stuff Szico has put into this map. You could explore it all day and still not find everything! This is a very snowy map, which I suppose is apt for this time of year, as December is usually known for its snow! Unless of course you live somewhere where it doesn’t snow… In the part of the UK that I live in, we rarely get proper snow. Its usually either mush that falls here, or when we do get snow its only a thin layer that melts anyway after a couple of hours unless its cold enough lol! Anywayyy…it looks like there’s been plenty of snow falling in this map as its absolutely covered in it! I must also say that the choice of base JKA skybox used is very clever. It might only be the night-time one that’s used on the Korriban Multiplayer FFA map, but it fits very nicely with the snow! There are just too many cool (forgive the pun) features in this map to list. So I will try and only comment on the best ones :D Firstly the area where I spawned was a frozen pond type thing. The texture and shiny shader used looked very effective, and being a frozen pond, its really slippery too, so watch your step! However, there’s something far cooler (forgive the pun again!) that just a frozen pond there. There are fireflies, tons of them! The author has really done a good job making this new effect, it really does look like fireflies are hovering around the pond, and it looks very scenic :) The choice of music for the map is also excellent and adds to the scenic atmosphere. The main area to the map is sorta like a little village. There are many small cottages scattered around, a few of them you can even go in. There’s a nice warm fire inside, some furniture, and even a sleeping bag type thing :) The way the doors of the cottages have been scripted to swing open is more like real life and looks very good, afterall how many cottage doors do you see that just slide away into the wall like the doors we are so used to seeing in Starwars maps? Around the back of some of the cottages is a TaunTaun pen, this is a BIG map remember, so TaunTaun’s are useful for getting around quickly! Another thing I like in this map is the Snow covered Fir trees, they fit very well with the map, and there is a nice little area where there is a camp fire surrounded by a few trees. Again very scenic. Lets not forget the Ski Lift and Ski Slope too! Its fun sliding down there…weeeee! *crack!* *crunch!* Owwww… Anywayyy, that’s just the main area, after that there is another area to get to. You get to this via a frozen sewer or river type thing. At first when I saw it, it was covered with ice, and I didn’t think anything of it. Then I jumped on it and *CRACK!* the ice broke and I fell into the water! That was a very cool idea, breakable ice ;) Anyway, once I swam my way through the sewer/river I came out at this shaft where I had to jump up in order to upon this hatch above me. Once out I worked my way out onto this snowy canyon road…with errmmm…an X-Wing at the side? That seemed a bit out of place for the setting of the map! Go through what looks like a boarded-up shaft, wind your way through the corridors and eventually you will find yourself back at the main area! Phew. Errm but that’s not it…there are loads of secrets and other places you can go in this map, including what I believe is a Final Fantasy themed duel room, control rooms, even deep underground through something that looks like a mine shaft! Now, I couldn’t tell you where all the secrets are of course, as well as making the review insanely long, that would spoil the fun :P I will give you some clues as to where to find one of the secret areas though ;) Look around for some padlocked hatches, you can break the padlocks and then press the use button to open the hatches…I’m not going to tell you anymore though, that would spoil the fun now wouldn’t it? Mwahaha! One other great thing was the teleporters around the map, they look incredible when they are turned on. Now it’s a bit complicated to turn them on, basically look for round buttons that you can press to turn them on (I had trouble finding them though, but then again I’m not good at finding things!) Also look for a hidden teleporter behind a brick wall somewhere. It’s a bit difficult to find, but I’m sure you will find where it is ;) Now, onto the things that could have been improved upon. Well the map is extremely high quality, and there was very little here that I thought could be improved upon. However there were still one or two things. One thing was that the boulders scattered around certain places in the map were very jaggedy, it would have looked cool if they were a bit more rounded off. But it still looks ok really ;) And of course, as with any map this size, the FPS in places did drop quite a bit for me. But overall I’m very glad to say that the FPS was very good :) Besides that an absolutely excellent map here! Well done Szico! :) Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA, Duel, Power Duel, CTF ~Nozyspy~ Oh and by the way, Szico informs me that all the source files for this map are included in the .zip, I’m certainly going to enjoy looking through those, and I’m sure you will too ;)

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5545 downloads

Uploaded:02-01-2005

Prom Whisper

skn_prom_whisper.zip | 10.14 MB

at making sexy, feminine clothing for the female models for this game. Here\'s one that was a personal skin for a friend of his, Whisper. Apparently, there was a prom for her to go to in-game ... or something. Anyway, it\'s a prom dress. The default skin is a light blue with lovely little white flowers scattered on the bodice and gloves. She wears a choker with the female sex sign dangling from it. The back of the dress is my favorite part. It actually has a nice little bustle. The red and blue team skins are not, in my opinion, all that great. The skin has hair to match the dress. Meh. Now to the part that you guys are probably eager to hear about. Yup. This skin is wearing heels. *long pause* Okay, okay. The lingerie. Plasma did a VERY nice job on the garter and the stockings. I was actually quite impressed with that part. Though the line up the leg in the back is red and that bothers me. Anyway, her legs look great - as does the rest of her. I was interested in seeing the heels, but was a tad disappointed when I did see how they look. For those who prefer the boots with the lingerie look, there is a version of that as well. With default and team skins. Great job, Plasma! Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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17641 downloads

Uploaded:02-01-2005

Anakin Skywalker Episode III

anakinjk_3.zip | 4.55 MB

statement regarding this skin. It\'s Anakin Skywalker as he should appear in Episode III. His hair is longer and he looks like he\'s licking his lips - er, well, IT DOES! Maybe he\'s supposed to be pursing his lips in anger, or he\'s being all serious or he\'s about to kiss Padme. *shrug* There are new sounds included here, but they, like, have no sound. Hrm. You\'ll also see that there\'s a robed/hooded version and a robed version. Enjoy! Bot Support: No Team Colors: No New Sounds: Yes ~AmosMagee

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16595 downloads

Uploaded:01-26-2005

Super Battle Droid

sbd.zip | 423.74 KB

Battle Droid. The only thing, visually, I see missing is a little red dot. Other than that, this is a perfect model. Though it\'s not a complete package. No bot support was included, which is a shame. Cause like, you totally need an army of these things to kill, y\'know? And most unfortunate of all, there are no new sounds. :( Regardless, this is a great model and I can\'t wait to see what\'s next from Chairwalker. :D Bot Support: No Team Colors: Yes New Sounds: No ~AmosMagee

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282438 downloads

Uploaded:11-29-2004

C3PO v2

c3pomacman.zip | 588.69 KB

did. Admit it, it’s a bit disappointing when Raven just decides to not implement a C3PO into JKA. However, the model was boned and weighted, and now skinned. It looks great! The model is VERY detailed, down to the wires in the shoulder blades. It has a few dents and rusts spots to make it look all the more realistic. In addition, the model also has team support. Red team has a rusted version of our favorite little droid, and blue team gets a silver version. The default is the normal gold one, which also turned out quite nicely. The addition of team support is usually enough to make a skin or model worth it, but wait, there’s more! Macman has also fixed a missing leg glitch in his original! No longer do we need to watch a suffering C3PO limping along with one leg. ;) The skin ALSO comes with bot support. That’s right folks, you can pulverize the poor little thing as much as you want, and it can’t do anything about it! ;) This is a nice little extra for the 56kers that still want to get the full star wars experience without connecting to a server. But that’s not all! Macman ALSO provided us with some nice extra sounds. The small little touch of an “oh don’t you get technical with me,” or an “oh thank goodness I’m alright,” seems to be more than enough to add to the entertainment, and make it really feel like C3PO. Trust me guys, if you want a ‘3PO model, this is the one to get. Nice job, Macman! Team Skins: Yes! Bot Support: Yes! New Sounds: YES! ~Wassup1444465

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9320 downloads

Uploaded:07-02-2004

Realistic Sabers

realisticsabers.zip | 43.63 KB

core is white, there\'s less color and the only color comes from the glow. The saber itself is also a bit slimmer. So if you\'re interested in a saber mod that doesn\'t change the saber too much, this might be one for you to try. ~AmosMagee

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10064 downloads

Uploaded:07-02-2004

Clone Trooper Rifle and Some Extra Sounds

clone_rifle_and_some_cool_sounds.zip | 527.77 KB

while to notice that much of a change, although as I always say I\'m not the biggest SW fan so I can\'t judge sound accuracy when it comes to things like guns. The new sniper HUD is definately different, has a slight bug with the power indicator (it\'s not lined up correctly) but it\'s not that bad. Of course there is a bug and this is the second weapon mod in a row that has had a simlar bug! Look at the screenshot below, the shader isn\'t working for the image. I tested this one on my GTK install of JA (I use 2 installs on my PC) and this happened so I know it wasn\'t for the same reason as the other. As I said, a mini-mod but for some it will be worth it, you have to download to find out though! -WadeV1589-

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44310 downloads

Uploaded:05-07-2004

Attack of the Clones: Total Conversion Demo

aotctcdemo.zip | 53.15 MB

and an early demo, at that. You might recognize a few features from other mods. There\'s a profanity filter, like the one found with xMod. It also has RGB sabers, which offers quite a bit of variety. There\'s an illegal macro/script detection and deletion thingy. You can\'t use force while saber down (I\'m sure that feature can be toggled on and off), admins can teleport someone by name, not just by origins. So there\'s a lot of stuff here that should make admins very happy. :) There are new gametypes and all of the JK2 gametypes. There\'s an Anti-Lag system and there\'s a file that stores banned IP\'s, much like in the JA/JAR mod. Probably the coolest new feature is weather control. You can add lightning, rain and a sandstorm all at once. :) From what I understand, this is like, the mod to end all mods. ;) There are more gametypes that will be added and there\'s a ton of other stuff you can expect in later releases. Keep at it guys! Great work! ~AmosMagee Ps. This review is like, dedicated to Plague, for no particular reason - except that he asked that I dedicate a review to him. ;)

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25039 downloads

Uploaded:04-08-2004

Darth Malak Version 1.02

darthmalakv2.zip | 1.5 MB

(I hope that\'s right, if not, I shall keel Rhad) is finally modeled and added for Jedi Academy players. I have no idea what he really looks like, but this model is so non-descript, I kinda hope the character doesn\'t really look like this. The red team skin is the same as the default skin and then there\'s the blue one. There are some new taunts and other sounds included and bot support, though the author claims there are some issues with adding a bot. The biggest issue I came across was the saber. This model holds the saber and swings it much like that old Mandalorian model - remember that? It really bugs me. I would only suggest you download this model so you can offer suggestions for some changes to the author. Otherwise, wait for an update.[/quote] Looks like the author fixed a few things on this model. The eyes aren\'t so dark, and some weighting issues were corrected. The model still doesn\'t look that different than before, but you might want to download this updated version. :) Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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28478 downloads

Uploaded:01-23-2004

Blood+

bloody.zip | 63.83 KB

blood is very good. Some people fall in love with gore stuff like this then this mod might be that one mod that will make you die. When you strike a player it squirts some blood, but when its a true battle it's a bloodbath isn't that delightful! One thing I wish they could do is put new sounds on these things like every 5 kills have it say Monster Kill or something similar. I liked the quality, but when you have the blood mod for both mp and sp it can mess up the quality of graphics so watch out there, but nothing to worry about :). Overall this is great for gore people now if you pass out at the sight of blood then this is NOT for you :). If you love blood like some people that I know then this is perfect for you and when I say perfect I mean perfect! It just splatters all 8 pints (I believe) worth of blood splatters everywhere even on your shoes! The blood stays on the ground and gets all over the walls if you are close enough. Great job Snowgim this is great for anyone that likes blood in their game :). -XgamerX

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9341 downloads

Uploaded:01-15-2004

Chiss Species Pack 2.0

chiss_species_pack_v2.0.zip | 6.46 MB

you\'re a big fan of the Chiss species, you have to see this skin pack! Kal El created this Chiss Species Pack for use in Single Player and Multiplayer. But you\'re not just getting a few skins here and there. There\'s both male and female Chiss\' (that\'s kinda hard to say ... Chisseseseses... um, yeah) and there are several heads to choose from. At least for the males. Heyyyyy ... look at how many more guy\'s heads there are to choose from! *snarls* Okay, anyway ... they all have that lovely light blue skin and bright red eyes. Oh, and those of you who check the PotD often, might recognize one of those pics there. ;) Okay, so Kal El didn\'t actually reskin anything here. But he has put together a very complete Chiss pack for those who\'ve been wanting a different look for that species. There\'s bot support for both the female and male Chiss and he added some NPC\'s. Something completely unrelated to the Chiss thing - Kal El added RGB color support for the Rodian NPC\'s. So now they\'ll spawn with different colors. You guys may recall a Chiss female pack that was submitted by Tatsu Kogarasu. Kal El asked me to credit Tatsu Kogarasu for the idea and \"for proving that it was possible to edit the female skins without horrible results.\" :) ~AmosMagee

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24894 downloads

Uploaded:01-14-2004

Captain Jack Sparrow

sparrow.zip | 2.05 MB

see that Captain Jack Sparrow can be added to our Celebrity Skin category. The model Ravage used seems to be the best fit for this skin. The hair, the clothes, the face - it all looks great. The team skins are just what you\'d expect - red and blue versions of the default skin. The sounds included are taken straight from the movie and are perfect - though I can\'t quite tell what is said on one of the death sounds. I played a bit with the bot, and he\'s quite chatty. As you\'d expect, there are many one-liners from the movie that really defined Sparrow\'s character. :) I\'d have to say that this is one of my favorite skins for JA, so far. I\'m keeping this in my base folder. :D Oh, and yes, I do know Ravage, and no, my review isn\'t biased. If I were biased at all, I\'d give Shroom a good review on his Otoh Gunga map - and that\'s so not happening. ;) Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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3359 downloads

Uploaded:11-11-2003

JK3 Dedicated Server for Linux (1.011)

jalinuxded_1.011.zip | 1.36 MB

which can be found here: http://www.jk2files.com/file.info?ID=20459 ~AmosMagee

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65837 downloads

Uploaded:10-17-2003

KOTOR Flight School

kotor_flight_school.zip | 10.21 MB

to stay grounded. (Like me ... I should stay out of the air ... notice the last screenshot there ... yeah.) Throughout the space nearby are many rocks, or asteroids for your target practice pleasure. ;) Perhaps you just want to swing your saber a bit? No problem - plenty of room for that too. I can\'t tell whether the vehicles included in this map respawn or not, I didn\'t stay alive long enough to find out. LOL Also, I\'m sure there are other elements that I can\'t comment on simply because I tested the map alone, not with others who would be attempting to blow me up. :D What I can say is: this map has HUGE potential. I had fun flying around on my own, shooting at, well, everything ... hehe ... and just testing out the different ships kept me busy for a while. I wonder what this would be like with bot support? Hmmm. As I hinted above, there is no bot support, but that\'s almost a non-issue here. :) This is definitely intended for multiplayer servers, not to play alone. There are new textures and sound effects and music. Okay, a comment on the music here - AAHH! That is all. I didn\'t really comment on the textures and whether I liked the map itself. There was just too much to play with for me to notice the look of the map. LOL Honestly, though, it\'s not something I\'d even come close to calling eye candy, but it\'s not an eye sore either. It doesn\'t need to look good to be fun. :) Overall, this is a great idea. It isn\'t simply a map, it\'s a mod and a map ... sorta. Okay, it\'s a map, but like, so much more. :D Great job and I can\'t wait to see the updates! Bot Support: No New Textures: Yes New Music/Sounds: Yes Game Types: FFA, TFFA, CTF, Duel ~AmosMagee

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1078 downloads

Uploaded:01-09-2011

JKA Character Reskin Mod v1.1

jka_character_reskin_mod_v1.1.zip | 43.27 MB

Gonk) have been reskinned in entirely different ways. This is, in short, the continuation of CommanderPeral\'s previous [file=\"117682\"]JKA Character Reskin Mod[/file] Now, usually, I\'d go by this skin by skin, except if I did that now this review would be so long nobody would read it anyways. So, instead, here\'s what the author says this mod does: [quote]Basically this mod changes: Both of Alora\'s Clothes to be darker Boba Fett\'s Armor to look more like the one in ESB Chewbacca\'s fur to be darker The Cultist to look more sith like Galak Fyyar to be wearing a standard Imperial uniform, with an admirals badge The Gonk droid to be a more yellowish color The Human Merc to have gray clothes The Imperial officer’s clothes to be gray instead of bluish-gray The imperial workers clothes to be gray, with a green visor for the default skin, red for the red skin and blue for the blue skin The Jawa to have darker brown robes with smaller eyes Kyle Katarn to be wearing a Jedi robe Luke Skywalker to look more like he does in the movies The Noghri to be brown C-3P0 to look more like he did in the movies The rebel\'s multiplayers skins to be darker R2-D2 to have fewer scratches The reborn to look more Sith like The new reborn to also look more Sith like The reborn twin to look more Sith like The rocket trooper to be black Rosh’s Robes color to look more Jedi like The Snowtrooper\'s Multiplayer skins to look like the galactic marines armor color pattern TIE Fighter pilot’s eyes to look more stormtrooper like The stormtroopers to look more like the ones in the movies[/quote] As I said on my review of the previous version, I like some of them better than others, but there\'s definitely valid stuff in here. In short: if you\'ve ever wanted to see a better Gonk, Kyle in jedi clothing, a more shiny Boba Fett, grayscaled Sith, and more, give this mod a download. ;) -Caelum

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2281 downloads

Uploaded:08-28-2010

D SKULL airship

dskullship.zip | 133.18 MB

here goes:[/i] Once again, DLEGION unleashes a massive mortar of a map whose content shakes the FPS and makes you just go \"Wauuuuuggh @_@\" So, 133 MB, and whaddya get? A HUGE, pretty much luxurious cruiser. Quite RPable, although the ship is so incredibly expansive, it might confuse the hell out of you. At this point, I have little to no choice but to pretty much take it deck by deck.. [b]Deck 5 -----------[/b] Alright, so before I begin, each deck has a teleport that can warp the player to Decks 1, 2, 4, and 5. Deck 3 is only accessible from Deck 4, and there\'s no teleport from there. As you journey throughout the ships, expect a lot of NPC bikini gals about, as I guess the corporation that owns this ship likes to employ a lot of women. Deck 5 is essentially the pleasure deck, adorned with a bar, foozball table, hot tub, honeymoon bed, TV, and a holo-deck. The holo-deck takes you to two places: A beach, and and a ruined castle scape in the mountains. These places, I\'ll admit, are pretty neat, but a word of advice to JA+ users: [b]DO NOT GRAPPLE![/b] As soon as you hit \"use\" to disconnect, you\'ll exit the holograph immediately, as the entire room seems to hold one giant usable entity. [b]Deck 4 -----------[/b] Deck 4 is where the players spawn. Unfortunately, there\'s only two spawn points, so expect a bit of heavy spawn resistance if the map is restarted n\' what not. Behind the spawn points is a hatch that will allow you to exit the ship and drop into space(with no consequences.) I\'ll go in depth into this area later. Deck 4 has a bar, a conference table of sorts, several cryo-tubes, an infirmary, barracks, and what appears to be the bridge. I guess this serves as a bit of a multi-purpose deck. I noticed a rather odd entity in the bridge, where the triad of chairs in the front seem to have a set of cubes that expand and contract for some reason. All I can say is ._. ...neat. [b]Deck 3 -----------[/b] This deck, as said before, is reachable only via Deck 4 by stairs, and can be sealed off with the press of a button. This deck has a large swimming pool of sorts, a bar, bedrooms, all sorts of furniture(including a piano,) and two hatches that allow you to drop outside the ship like Deck 4. Not much else to say here, so moving on... [b]Deck 2 -----------[/b] Deck 2 seems to be where it\'s at, as there\'s a lot going on here. We have an Astrometrics(I think that\'s the right term,) room, a set of general machine assembly labs, an armory, mechanical cryo chambers(since they store droids,) engineering, and what appears to be a reactor room. The deeper you go into this area, the lower your FPS is going to drop. I myself sunk to about 22 FPS on my Geforce GTS 250. [b]Deck 1 -----------[/b] Deck 1, thankfully, has only one use: It\'s the hangar. This is where you can acquire one of Manquesa\'s splendid Episode 3 Starfighters and fly on out into space...this is also where you learn that there\'s a HYPER turbolaser that\'ll fire at you(not sure if there\'s a control button for that or not) at mach 5 and inevitably take you down. This place is very spacious, has very healthy FPS, and since it doesn\'t have the \"use\" trap that the holo decks possess, I\'d recommend this deck for any dueling you feel like partaking in. There is a static ship you can enter via the use button, but it\'d not exactly what you\'d call expansive, but I figured I\'d mention it anyway. [b]The Rest of the Map ------------------------[/b] As I\'ve been passing through these decks, I have consistently passed on mentioning that the skybox is pretty much visible here on every deck. Essentially, to answer any questions, it\'s the spacescape in Battle over Coruscant, which doesn\'t make much sense to me, but I guess it works. The flightspace outside the ship is somewhat confined, and the additional downside of the spastic turrets and the MASSIVE FPS drop when you turn your fighter towards the cruiser(went down to 15 for me,) makes it sort of useless to fight out here. Your best best will more than likely to fly downwards, which will take you into a condensed version of [file=\"111283\"]Eurocorp Citadel.[/file] This cityscape has plenty of space for you to fly your ships without fear of getting shot out by the lasers, and have a reasonably peaceful FPS. If you survive/get bored, you can just fly up into the sky to return to the ship. [b]The Map as a Whole ------------------------[/b] I\'ll confess, the first time I set eyes on this map, I really didn\'t like it. Over time, however, as I got more familiar with the map, i\'ve found it\'s not that bad. It\'s certainly an RPable map for those interested in roleplay, though practical applications for other players may be limited, as the ship is quite close quarters. Even as I write this review, I\'m still constantly discovering secrets and interactive objects that I have yet to see. Even more interesting is that he seems to have implemented some sort of \"noclip countermeasure\" throughout the ship, so you can\'t really noclip through it without being bounced around and disoriented. It\'s plain to see Punitore worked his ass off to make this map happen, and suffice to say, it\'s worth a look. Welp, quite the astounding piece of work y\'got there, chief. I can definitely say your work is improving. Hope to see what else you got in store for us. New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Nay - Averus Retruthan

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1713 downloads

Uploaded:05-29-2010

Bastila's Lightsaber Hilt

meditant.zip | 1.46 MB

the author has named Meditant, in reference to Bastila's famous Battle Meditation. The hilt model is accurate to the one from Knights of the Old Republic, and its good to see that people are still making KotOR themed mods for JKA even after all this time. In fact, its good to see that both JKA and KotOR both still have active modding communities. I hope that will continue for years to come! The only think I can think of as far as improvements go would be to make the buttons on the hilt red, since it looks a little odd to me without them. Red buttons would break up the otherwise solid silver hilt. But, that said, I cant remember whether Bastila's hilt actually did have any red buttons, so maybe thats just personal preference on my part. Anyway, good work here SimonKTemplar, I hope you will make some more KotOR themed mods for us in the future! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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3417 downloads

Uploaded:05-11-2010

New Death and Pain Animations

death_animations_mod.rar | 11.55 KB

a little different. That is where this mod comes in! This mod subtly changes various animations, such as the grip, pain and death animations. My particular favourite was the back flip death animation, watching stormtroopers back flip is always amusing. ;) I also liked the dodge type of animation what happens when an enemy is shot, it does indeed look like the enemy is trying to either dodge the blaster bolt you have just fired at them, or is reeling in pain after just being shot. You can get a better look at what the animations will look like in the screenshots below, although to actually see them [i]animated[/i] you will of course have to try this mod ingame! So, if you fancy a change from the usual JKA pain and death animations, give this a shot! (Pun intended). ~Nozyspy~

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5153 downloads

Uploaded:09-06-2009

[CONTEST] Horizons of Taris

tarishorizons_mace.zip | 36.63 MB

Taris at sunset, inspired by both the concepts for Taris as well as the game itself.[/i] [b]Pros:[/b] [*] Fantastic visuals. [*] Large enough for a mid sized FFA. [*] Excellent Cityscape Skybox. [*] 'Orbital Bombardment Mode' [b]Cons:[/b] [*] Map feels quite empty. [*] Slightly complex layout for a small to mid sized FFA map. Note: This map has been given a generalised review to avoid any biasing of the voters. All maps submitted for the contest will be fully re-reviewed after the contest has finished. If you wish to vote for your favourite map in the contest, please go to this forum thread and vote in the poll!

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7637 downloads

Uploaded:07-15-2009

TFU Backhand Saber Animations

backhandbyrc.zip | 25.17 MB

care! :) Sylver has swapped around a good deal of animation strings to match the backhanded lightsaber stance that Galak uses from TFU. He has also done this with single-player and MP bots in mind, and has also changed the animations for every other NPC that comes with the game. Thats a fair amount of work to his credit, but it didn't come out quite as polished as you might like. There are several clipping issues with the models, and don't expect to watch the SP cut scenes with any sort of sobriety (hey, I thought it looked funny okay?) Overall, a decent attempt at the backhand stance. Not the best I have seen so far, but good if you like seeing all the NPC's use that stance. -Sared Overall rating: three out of ten biscuits. New Sounds: Yes Bot Support: Yes New Effects: Yes

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3979 downloads

Uploaded:06-02-2009

Lord Militus

90lord_militus.zip | 5.14 MB

to do is take a look at the screenshots and that'll be the first thing you see. They also have a shiny appearance, which I liked. The eyes are Darth Maul style, with bright yellow-red flares in them. Also, instead of publishing version one to this site, the author chose to refine it before the first public release. According to the readme, this is version five. This isn't a common practice, so kudos for going against the flow. The author also stated that this is a continuing project, so there may be more releases in the future. This skin doesn't have any major glitches or bugs that stand out, so that's a good thing. However, for the next release, I would suggest making the clothing not [i]quite[/i] so dark. It's a little hard to see details. :) ~Pretzel

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3706 downloads

Uploaded:02-05-2009

Dash Rendar Resurgence

dr_resurgence.zip | 54.55 MB

presents us with an enhanced conversion to JKA of a single player campaign mod that he made back in 2003 for JK2. Here is a quick synopsis straight from the readme: [quote] Dash Rendar has been hired to smuggle weapons to a mining colony planning a hostile takeover from a corrupt organization that has been exploiting them. After the reliable weapons supplier fails to meet at the rendezvous point, Dash goes on a search for him at the coordinates of where he last made communication.[/quote] So to start off, lets have a look at the first level, and its good and bad points. [b]Part 1: Investigation and Recovery[/b] [b]Good Bits[/b] Straight away, as soon as you start up this mod, you can tell it is of excellent quality. After the opening scroll, explaining a bit about the story we then get to watch custom made CG cinematic’s, which are very impressive, considering the majority of modders (including me) probably have absolutely no idea how to make a good CG cinematic. Not only were the CG cinematic’s throughout the game impressive, but so were the in-game cut-scenes, which I would say were as good quality as the actual JKA single player cut-scenes. Once the game proper starts, you are put into a huge open map, which is set on a dark, barren and rocky world. Nearby is an enterable version of Dash Rendar’s ship, the [i]Outrider[/i]. Unfortunately though only the main area in the ship is enterable, all the other doors are locked. .If you try to open them you will occasionally get a comment from Dash’s droid sidekick Leebo, such as “The ship is safe with me sir” and We’ll never get paid if you stay here all day”, which I thought were nice touches. There is a long trail that you must travel; through barren canyons and even a short tunnel at one point. The terrain is well done, and if I had to guess, I would say this terrain was made by hand, rather than with a program like EasyGen. If that is the case then this area represents a huge amount of high quality work. Once you have worked your way through the barren canyons, encountering some Imperial Troops along the way, you will eventually find yourself at a large chasm. The only way across is a hovering tram that must be summoned from the other side. Once there you must battle more Stormies and then go through the huge doors into a cargo bay like area. Though the architecture was fairly simple in these areas it was well made and well textured and brought back fond memories of playing through JK2 for the first time. Once inside the main structure you need to find your way to a conference room, which holds your ultimate objective for this level. I won’t say any more on that matter, as I don’t want to spoil the fun! :P The scripting for the level is very well done and I didn’t encounter any bugs when I played through it. It ran smoothly and all the proper events and cinematic’s were triggered at the right time. One thing in particular that I really liked was the way that every now and again, once you had passed certain points, Leebo would comm you, giving you a hint on where to go next. An ingenuitive little game mechanic there! [b]Bad Bits[/b] All in all the level was of very high quality, although there were a few things that I think could have been improved. For one, I think there should have been a bit more detail in the levels – though the architecture was good, there were a lot of flat plain areas. Also, I think some rock models scattered around the canyons would have been good as well, as they seem just a bit too clean and clear for rocky canyons on a barren planet. I think these issues could be put down to the fact that this mod was originally made for JK2, which has a less powerful engine than JKA and thus cant handle as much detail in a map. My major concern though was that the outside area was very dark. After a while wandering around I had to turn um my gamma in the options menu, because I just couldn’t see where I was going properly. I think the ambient lighting in the worldspawn should have been raised a little to make the map a little less dark, especially the canyon areas. That’s just my opinion however, and like I said, a quick change in the gamma settings fixed the issue without much problem. There was only one part of the gameplay that bothered me; getting into the conference room where your final objective is. It took me forever to figure out how I was supposed to get in there! I wont spoil the challenge for you, but I will give you one hint, for the sake of your sanity… try and find destructible crates, they will help you to get into that final room… Now lets move onto the second, and last level of the mod: [b]Part 2: Retribution[/b] [b]Good Bits[/b] This level is [b]much larger[/b] than the first level, and as Mercenary explains in his readme, the gameplay of this level is non-linear, which means that you can complete the multiple objectives in any order you want. This time around, your ultimate objective is to find the missing weapons supplier, another objective includes stopping some experiments that are being conducted on (apparently) frozen people. I think they’re frozen anyway…they look it! Some of the other objectives include blowing up some computer banks, and finding a way to shut off some power generators. This level is much lighter than the previous one, since it now in the daytime, making it easier to find your way around this time! You start off near a landing area with some tall buildings and walkways above you, and a gentle snowfall drifting through the air. As I said, this level is [b]huge[/b], much, much bigger than the first level and the areas are interconnected by many different paths – elevators, corridors, locked doors that need opening – which form somewhat of a maze. Again Leebo will comm you occasionally with information on where to go and what to look for next. There is no point me trying to describe the path to your ultimate objective, because it could be different each time you play, due to the non-linear nature of the level. This is a very interesting and clever gameplay mechanic used by Mercenary here, as it means your game doesn’t have to be the same next time around, you can complete things in a different order if you want. This does lead to some potential issues however, which I will come to a bit later. My favourite areas were probably the TIE fighter hangar and the nearby control room, which reminded me a bit of the Doomgiver levels from JK2. I must say though that those TIE fighter pilots seemed a little too engrossed in whatever they were doing (maybe fixing their ships?) as they didn’t seem to notice me when I walked in. Only when I started shooting at them did they seem to bother moving! :P Another great area is the power core type thing, at the top of which are some nicely scripted walkways that swing down, allowing you to get into the central control panel of the power core. Once again, the level is interspersed with well made cut scenes and some pretty impressive voice acting, especially from Leebo the droid. [b]Bad Bits[/b] As I said above, the non-linear nature of this level is a big advantage, as it allows you to complete the level how you want. However it is at the same time also a disadvantage. Why? Because it is easy to get lost and forget what you were doing. In a linear level, you go from the start to the finish, completing your objectives along the way. You go in a straight line, so to speak (although not literally). Whereas in a non-linear level, if you don’t keep track of where you have been, you can end up going through the same places multiple times trying to find your way around which can take quite a long time and also be rather frustrating. A few other minor issues were that the objectives seemed a little vague at times. One of them is to shut down the two power generating areas. The first one I found easily enough, but it took me a while to figure out where the second one was. I kept trying to blow up two rows of generators in a small room, figuring that since they were near the first power generator you had to destroy, they must be the second ones. But alas they weren’t, and it took me a while to figure out where the second generator was and how to get to it. Lastly there is the instance where you have to find a switch to turn off some shields blocking your path, however I feel the game didn’t give you enough information on what you were looking for – after all there are many switches in the map, how would you know which one to use? Although, that said, in the end it didn’t take me that long to find the switch, as it was in a nearby room. Still though I did panic for a moment, wondering if I had forgotten some switch somewhere within this gigantic map! [b]Conclusion[/b] Overall this is a fantastic single player campaign, which despite the few frustrations, I did thoroughly enjoy. It is a bit of a shame that the story isnt longer, as I would have liked to find out what happens next. But when you remember that Mercenary has done almost all the work here himself - as opposed to the guys at Raven software who had an entire team to create JK2 and JKA’s single player campaigns - you suddenly realise that two levels for one person is a heck of a lot of work. All in all this is a very impressive mod, and I hope to see more work like this from Mercenary in the future! :D I definitely recommend downloading this guys, you won’t be disappointed! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] Single Player Campaign ~Nozyspy~

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2834 downloads

Uploaded:11-25-2008

Link (Twilight Princess)

tp_link.zip | 2.55 MB

Nintendo Wii and Nintendo Gamecube. Not much else to be said beyond that.[/quote] Personally I have only played a little of Link's latest adventure. From what I've seen this skin is very accurate. The main change from the old is that Link now sports a nice chainmail hauberk. All of Link's clothing has been updated accordingly and I must say it looks very nice. This skin does the origional a great justice and gives us all, in my opinion, the best version of Link so far to play with. Although in the event of a version 2 I would certainly like to see team skins, if not for the nostalgia of Links old tunics from the previous games. I will certainly be keeping this in my base folder. If your a fan of TLoZ or just like gender confused elves then I recommend you give this one a download. [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] No [b]NPC Support:[/b] No -Sciacca

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4706 downloads

Uploaded:11-18-2008

Final Fantasy VII Compilation

ff7compilation.zip | 13.61 MB

had to grab this file and set traps around it to keep those other reviewers off. Now onto the review..... First off the new start up, menu, console and loading screens. All of them look good, they fit and inkeep with the mod greatly. There isn't much more I can say about a group of pictures in all honesty. Now, the sword trail and hit animation (dual hound) both look very good and inkeep with the movie and the respective games. The sword trail isn't too dominant as some are, instead it just follows along, modestly increasing the feel of the mod. The new hit animations for the dual hound are great, a little sketchy but thats just splitting hairs. As you can see from the screenshot the author has taken care with these and both have come out well. Next up are the weapons. All of them are well made and have had a great deal of care and attention put into their creation. Buster sword: Everyone's favourite oversized sword. The model itself is great, very accurate apart from one thing, the swords grip seems a little too long, in this model it seems over 1/3 the size of the blade. It doesn't ruin anything but it looks a little off to me. Other than that its all there right down to the materia slots. The textures do the model a great justice and are extremely accurate. In the pursuit of perfection maybe adding a bit of damage would help but otherwise thumbs up. First tsurugi: Again a very accurate model with textures just as good. The fact that most of the details are on the model as opposed to the textures only wroks to make the sword better. Unlike the buster sword this one looks better without any battle damage, probably due to the fact it never recieved any throughout the movie. Masamune: Sephiroths great katana, a simple but awesome weapon. Not much to say for this one, it looks a little short and again the grip seems disproportionate to me but it doesn't bother you ingame. The colours are good and, well, thats about it. Double katana (Souba): Kadaj's sword used to battle Cloud Strife in Advent Children. The model is accurate as well as the textures, due to it being a katana there are very few details both in the model and the textures that warrant a detailed mention. The piece of cloth tied to the guard has been missed for the obvious reason it would be rigid in JKA. Loveless: Personally this is my favourite weapon, simply because its so decorative. The model is great, especially the handle portion of the sword. The design of Genesis' sword is reflected almost perfectly. The textures are well done and do well to give it the right feel. SOLDIER sword: The first blade wielded by Zack in Crisis Core. A simple sword with a rounded hilt and a plain blade. The model fits in well and just as with the rest of the weapons the textures are very accurate. 4-Point shuriken: A nice job done here, from what I can see it looks perfect. Dual hound: A very difficult weapon to achieve accurately in JKA but well done here. The animations flow well with the model and the textures are great. Kudos to the author for not messing this one up, it's not the easiest of weapons to make. Spear: Ah Cid, the most reocurring character in the series. His spear serves to remind us that he was once a Dragoon, a good one at that. The bandages on the pole are well placed and look very good. The part just below the spearhead (I'm no expert on spears sorry) is well made and adds to the superb accuracy of this weapon. Guard stick: Aerith's beating stick, slightly reminisce of those staffs on the show 'Gladiator'. I have always found this weapon slightly comical in a way. Very accurate again here. Overall kudos to the author, this is without question my favourite, and in my opinion one of the best made weapon mods to hit the site for a long time. The new trail and screens all go together well to create that FF feel that many of us know and love. I will definately be keeping this one in my base folder, I recommend anyone who likes FFVII or just well made weapons and pretty pictures does the same. Submit your bandwidth and enjoy. -Sciacca

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3514 downloads

Uploaded:11-13-2008

Star Wars Stances Animated For JA+

star_wars_stances_animated_for_ja_ver_3.zip | 9.39 MB

where you can do beta testing, if you like). This version introduces a lot of changes, so I'll just name off what I found most notable. Check the readme for full details. My favorite change with this mod is the new force grip animation. Not only does it give your character a much better position, it also changes the animation of the person you use it on. I think that was the coolest animation change in the whole pack. The new roll animation is interesting as well. You character does a cartwheel (which fully justifies the increase in rolling speed). Now, it still has a few quirks. For instance, if you are using JA+ and you use your grapple hook, your player uses a "standing" animation while flying through the air. Kind of amusing, at least for a while. The cartwheel I mentioned above needs some fine tuning, because your hands and feet slide across the ground for a short distance. Oh, and if you use the fast stance, well...I hope you don't need that shoulder any more. XD So, as before, if you want to see the new changes to the animations, give it a shot. If you are looking for tweaks to the game or you liked the last two versions, give this a look! ~Dretzel

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5492 downloads

Uploaded:09-11-2008

Star Killer

star_killer_final.zip | 4.92 MB

GOOD. HOLY CRAP. Let's start by quoting Nozy's review of the last version, shall we? [quote]Following on from his popular Starkiller 1.1 skin, Raziel here brings us a new update to this skin. Before I start complaining about how The Force Unleashed should really be coming to the PC and how annoyed I am that it isn’t, I better get on with the review! As I said last time I feel the choice of HapSlash’s Anakin Skywalker model to reskin was a good idea. The armour, which has been adjusted slightly from last time fits well on the model. The parts of the armour that have been changed are the breast and back plates, which have been trimmed down a bit, and now look a better shape in my opinion. The strapping around the arms has also been adjusted, as has the belt. Also the colour of the robes, and the texture on them seems to have been changed subtly as well. We also have team skins, though these don’t seem to have been changed since last time, it appears that the main changes were made to the default skin. Now, things that could be improved upon. Again, as I said last time, I do feel that there should have been some red and blue versions of the default skin, because people may not recognise the blue and red team skins as representing Starkiller. That said however, the team skins are distinctive and I think they look cool! Lastly, for next time I think it would be cool to try and include some bit support in there. Overall though another good skin here from Raziel, I look forward to seeing more from you mate! New Sounds: No Bot Support:No Team Support: Yes[/quote] As Nozyspy stated twice in his reviews of the previous versions of this file, the HS Anakin model fits this skin very well and the armor looks very realistic on it. The different parts of the tunic, armor, and various little doodads all fit the model very well and nothing really looks out of place... EXCEPT: Bum bum bum, the lips. Yes, the lips look very odd; especially from the side. They just look unnatural. Another small problem I see is on the sides of the tunic the belt is choppy and doesn't line up. That being said, let's move on to what's new in this version. The author added a slit into the back of the armor; segmented armor plates are very 'in'. He also removed the 'black kneepad things' and added new team skins, and trust me, they are spectacular. Just as high quality as the default skin. For blue team we have a lightside version, with a tan tunic and a yin-yang symbol on his white armor. For red team we now have the polar opposite - jet black clothing, deathly white skin, and fiery sith eyes. My favorite out of the 3 version though is still the normal skin; I just love the rugged appearance of him. Also included in this mod is a version of what the author thinks Starkiller's saber would have looked like. It is a nice skin in itself, and a good add-on to this great skin. Unfortunately, no new sounds have been included and neither has bot support. ~Laam'inui

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432 downloads

Uploaded:09-08-2008

Roshs Lightsaber

rosh_lightsaber.zip | 57.01 KB

if Ravensoft decided to give everyone their own unique hilt. Visual-wise, it's a simple tube with a few hard to see rings, and all shades of gray. Polycount-wise though, it's average. The whole thing is made out of an eight-sided tube, which is above the minimum six-sided, but below what I think to be optimal, which is twelve-sided. Shaders are included, giving it a nice chrome look to it. And strangely enough, the shaders combined with the eight-sidedness gives the whole saber a straight-cut, geometric feel to it, as if it were eight-sided in real life too. Improvements? Of course! This thing lacks a a button for the blade! ~Crazy Assassin Saber Code: /saber1 rshsbr

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3573 downloads

Uploaded:08-15-2008

World of Warcraft Weapon-Pack

wow_weapon_pack.zip | 4.93 MB

previous back have been included as well as the glowy blue sword thing being available for the single saber as I had mentioned and hoped for in my last review. Added to those we have multiple new swords and a very scary huge axe! Now, as I said last time, I don’t play WoW, I am a sci-fi person, so I’m not that well up on fantasy stuff. So don’t expect me to sound very knowledgeable on what all these different weapons are. :P As I said above, we have a huge bronze looking axe that any right-minded individual would be terrified of being confronted with. Also we have a plethora of new swords, including a really scary bronze looking one that reminds me slightly of the style of swords the ancient Egyptians used. We also have a sword with a large skull motif attached to the side of it, and also a some nice glowy swords too. Including a blue one that looks like it would be wielded by some kind of ice-warrior and a red one which looks like something Sauron would use! Another cool new addition is a two-bladed sword from which shoot small bolts of lightning. Unfortunately though there are no new weapons for the saber staff menu. I think it would be cool here to add some kind of pike, or halberd type weapon, obviously with lots of glowy bits, I like glowy bits! :D To be honest I really cant think of anything else that could be improved upon here, all in all this is an excellent WoW weapon pack, and I couldn’t find any bugs with it. Once again, good work here from SithMasteR555! If you are a fan or a player of World of Warcraft, or just like the look of these cool glowy weapons, then give this file a download! [b]New Hilt Model:[/b] Yes (Lots of ‘em!) [b]New Sounds:[/b] Yes ~Nozyspy~

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10833 downloads

Uploaded:06-24-2008

Taspir Power Complex V3

taspir_power_complex_v3.zip | 51.02 MB

Seriously! The insides of the three towers around the map all look the same, and I could never tell where I was or which floor I was on. Mind you, I did get lost in [i]my own map[/i] once... Errm, perhaps I shouldn't have said that. Ehem, anyway, on with the review! Well, we have a big treat for you here today. Fans of the previous two versions of the Taspir Power Complex map will be drooling to get their hands on the latest version no doubt. Never fear, for your download is near (well just at the bottom of this review actually)! I think people who have never heard of this map, or perhaps didn’t like the previous two versions will be won over by the latest maps incredible features. Since this is such an [i]epic[/i] map, this is going to be quite a lengthy review, even then I will have to cut bits out, since there are such a huge amount of features in this map, I would have to write a book to cover them all! If you have been waiting for this map, my nice long review will be a good thing for you, since it will take you marginally longer to scroll down the page to get to the download button, thanks to its length. Hopefully this will build up the suspense and excitement just a little bit more. :P Anyway, where do I start? This is such a HUGE map that there is a lot to cover here. In fact the main map could really be two maps in one (I shall come to that later). Although I should really call this a map pack, since there are actually a number of maps included in the .pk3 here, including a night time version of the main map, and also a CTF map and a couple of duel maps! Since there is so much here, I will concentrate mostly on the main FFA map of the files title. First of all lets have a look at the: [b]Architecture[/b] The architecture of the original Taspir map was pretty simple, yet at the same time distinctive. The author here has improved the architecture for the original areas of the map; however, the real challenge comes when you start adding new areas to the original one. The thing is, to make the transition between old and new as seamless as possible, you have to build your new areas in the same style of architecture as the old areas. This makes the map seem more of a whole, rather than an obvious mixture between the original parts, and the new additions. Trust me when I say that this is a difficult thing to do! The author has done an excellent job here, merging the original Taspir areas with his new additions. In some areas, I honestly couldn’t tell where the old map ended, and where the new additions began, they were that well blended together. That is a difficult thing to do, so well done there mate! :) [b]Additions[/b] Well, where do I start?! There are so many new areas to explore here, I could spend all day writing about them! One of my favourite areas was the ‘clan bedrooms’ area. This seems to be a feature on quite a lot of clan oriented maps, such as Sith Council v2, however, I think the bedroom area in this map is the best I have ever seen in any clan themed map. It is well laid out, there is lots of space and the furniture is much more realistic than I’ve seen in other maps. Importantly though, the furniture here is also properly sized, so no gigantic desks or chairs, they are the right proportion to the player character! We also have new areas added to the top of the towers in the main part of the map. There are some landing pads with spawnable ships, gun turrets, and even what looks to be an air traffic control tower! There are also many other features up here, however, another one of my favourite areas was down below… Going through a door in the mountain side down at the bottom near the lava takes you into what must be the reason for the maps name; the Power Complex. This is a large area inside a huge cave, with power generators, lots of walkways with girders, pipes, and all manner of industrial looking apparatus filling the area. Also most impressive is how the lava is down below, lighting the cavernous space with its fiery red glow. On a side note, I also want to say how much I was impressed with the new lava texture, it is a vast improvement over the original Base JKA lava texture! The most colossal addition to this map (in fact, it could be a whole map in itself) is the massive space area, filled with asteroids! There is a space station with spawnable ships, masses of asteroids and other features, and my favourite part) a huge asteroid in the middle much like the one seen in Episode 2 during the dogfight between Jango and Obi Wan. It has several holes in it, and a sizeable area inside, so you can test your piloting skills out trying to fly through it! ;) Even more clever, the way to get to this space area is simply to get one of the spawnable ships and fly it up into the sky…you are then teleported straight to the space sector! If you want to go back to the planet’s surface, then all you need to do is fly towards the planet in the skybox in space. A very clever system for moving between the two areas that I haven’t seen done before. Even after all that, there is still a huge amount of new features and areas to explore on this map, you can keep coming back day after day and keep finding new things! [b]Interactivity[/b] Once again, I could write a book with the amount of interactive features there are on this map! As I have already said, there are spawnable ships in various areas of the map for flying around in, as well as many new areas which have interactive features. This map has a total of [b]56[/b] scripts which control and enable certain things to happen around the map. Now that probably won’t mean a lot to most people unless you are a mapper. But let me say that most maps have [i]no[/i] scripts at all! And the ones that do have scripts, generally speaking don’t have that many. In that light that 56 scripts in a single map, is a huge amount and must have taken a lot of work! There is one particular secret, which probably involves a fair few of those scripts, which will make your eyes pop out with the incredible changes it actually makes to the map, however that is a secret, so I shall say no more. :P Perhaps the best interactive feature of this map is the ability to customise it for your own clan. I know on some clan-oriented maps, various different clans that use the map will replace the original clan’s textures (logos and such) in the .pk3, with their own textures and logos. Thus when they play the map, the original clan’s logos and textures have been replaced with their own, thus customising it for their own use. This map is very special however, in that this is the first map I have ever come across that has this ability [i]built into the design of the map[/i] which means the map was meant to have certain textures replaced so clans can customise it for themselves! [b] ***Full instructions on how to do this are on the authors website, you can find the address in the readme below.***[/b] As well as that, there are a huge amount of teleporters hidden throughout the map which take you to various secret places. Including secret observation rooms, rooms with lots o’ buttons that do various things throughout the map (including changing the music), excellent sniping positions, secret areas for duelling in and so on. A nifty feature in the hidden duel rooms is the auto return feature, so if you are defeated in the duel, or die any other way, you are automatically teleported back into the duel room you were in before. To leave the room or disable this feature all you need to do is just walk to the exit sign, and you are teleported back into the main map. [b]Extras[/b] In reality, this isn’t just one map, but actually [b]six[/b] maps! First of all we have the main FFA map, which comes in two flavours, both a day and a night version! The night version gives a whole different feel to the map, and is very well done. Then we have a CTF version of the main map, which has had several areas changed, including the main platform in the middle of the map, which has been made dramatically smaller. It also new moves up and down, and deploys a small ramp to get onto it, all by using the console near it. This was very well made, and could be useful for all kinds of things, especially duels and such. The layout of other areas is also slightly different, but still similar to the main FFA map. The red and blue flags are housed at the top of the towers, which are lit by red and blue lights respectively on the outside. Moving on, we then have another tree Duel maps! Two of them are the same, being the main platform area from the original map, once again coming in night and day versions. A really cool (and somewhat scary) feature of these maps is that the lava down below the platform starts to rise every so often, accompanied by a small earthquake…until the lava engulfs the two lower platforms / areas leaving just the main platform up to! So if you are duelling down below, and the earthquakes start, you know that’s your que to move to the upper platforms, or get engulfed by rising lava! The other duel map, is another area from the new main map, the underground cavern where the power plant is. This makes a fantastic place to duel because of the numerous walkways and the deadly lava down below! ;) [b]Conclusion[/b] All in all this is an absolutely epic map, and I’m really not exaggerating when I say that. It really is [i]that[/i] good! It has endless secrets to explore, new areas to discover, incredible interactivity and on top of all of that, it has been tailored to also suit the needs of clans. As far as interactive clan themed maps go, I really do believe that this map sets the new [b]gold standard[/b] in terms of the huge amount of features it offers, and the overall consistent excellent build quality. And if you are wondering about low FPS, the author also included another .pk3 in the .zip file (Tpcv3_low_fps_fix.pk3) which disables certain features which may slow older computer systems, thus making the map even more accessible to people. This is an absolute [i]must download[/i] as far as I am concerned, I haven’t seen a map with this many things to do, secrets to discover and new areas to explore for longer than I can remember! Come on guys, give this map a download, you know you want to! ;) [b]Main Map:[/b] [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]New Scripts:[/b] Yes (TONS of them!) [b]Game Types:[/b] FFA, TFFA CTF [b]CTF Map:[/b] [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]New Scripts:[/b] Yes [b]Game Types:[/b] CTF [b]Duel Maps:[/b] [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~

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39371 downloads

Uploaded:05-15-2008

Star Wars Movie Duels

install_star_wars_movie_duels_v1.01.exe | 255.64 MB

admitting powerful opposing forces. This mod is dedicated solely for Single Player purposes, built for those waves upon waves of masses who want to jump in on the key critical prequel battles. Yes, that's right, prequel battles only. Rather despairing for those of us who would have wanted to take on the beastly form of Vader that isn't a total pansy boy. However, I digress; ONWARD TO THE BEEF =_=! First off, it's time to point the bony finger at the technical issues. First off, practically in every campaign sequence, there's a bit of a saber issue: If you cycle to one particular blue stance, whose name evades me, it locks up your stance cycle choices, pretty much =_=. This may make it a little difficult to fight in some already difficult fights =_=+ A small issue with the hud seems to be that the right saber indicator's "MD" is backwards, but that's easily ignored. One final bug to mention: Quicksaving is not exactly a good thing to do for immersion purposes. Why? Well, when it loads, the model you're playing as will usually screw up unmercifully. Worst instance being in Dooku's. Trust me =_= Now then, for the actual synopsis and destructive force of this mod. First off, know that this mod is actually presents you with a number of well-scripted and pretty well choreographed battle sequences, complete with clips from the actual movies. The scenes vary in quality and length, depending on what player you play as. That's right, you have the CHOICE to pick between one party over the other. Which character you play will change the scenario to a varying degree. Each scenario contains a bonus mission that you can use to mix things up with >_>! Behold, the options available to you. Each mission has an Easy, Medium, and Hard setting, which you can view how they affect your battle. For the sake of brevity, I will be referring to the campaign sequences broadly, so as not to spoil the fun, and save my wrists =_= [b]Episode I[/b] [i]Outskirts of Tatooine -[/i]This is a decent recreation of the battle between Maul and Qui Gon out in the desert. This one is a little different in the fact that you'll not actually engage your quarry immediately. In both Maul and Qui-Gon's case, you have to go through a varying amount of Tuskens. Qui-gon sadly has to tote a kid along, albeit he's not much of a liability. Personally, I found this battle to be a little lopsided in difficulty =_,= if you don't play fair. For kicks, I decided to fight Qui-gon with Maul on his trademark speeder. Suffice to say, it was quite amusing to watch him perish. Qui-gon actually got the short end of the stick, because he doesn't have many force powers to defend with. Suffice to say, the bonus mission was a rather amusing twist. [b]Episode II[/b] [i]Encounter with Count Dooku -[/i]Probably one of the best in the bunch next to the Battle of the Heroes campaign that will be explained shortly. This battle is a relatively accurate battle recreation of the final Episode II lightsaber battle between Anakin, Obiwan, and Yoda, as they take on the malevolently awesome Christopher Lee.....you know him as Count Dooku =_=. Anyway, the only oddity I noticed was some of the lousy repetitive combat action in the cinematic sequences. Otherwise, it's near gold, in terms of accuracy. You'll not be disappointed, except perhaps in the bonus mission, I suppose. Didn't feel very inspired, but I digress. Allow me to preface by saying that Episode III was sadly the most fleshed out one. This is understandable, seeing as there were more battles, but something tells me more could have been added to the other two (bare minimum being Duel of the Fates.) [b]Episode III[/b] [i]Rescue Over Coruscant -[/i]The classic battle aboard the invisible hand. A well-scripted and effectively used scene. At this point, there wasn't much worth noting other than the hefty length: be prepared for some serious hardship when in combat, no matter what side you're on. The bonus mission is an interesting new spin on what could have occurred aboard the Invisible Hand. You would be wise to take a look. Short as it is, it's still amusing to think about. [i]Engaging General Grievous -[/i] To preface, yes, you will be going up against all four of Grievous's arms =_,= fear them well, or use them well. This battle I found to be rather amusing, particularly in scripting, as there were some interesting little surprises once the battle got underway =_=. Mid-battle cutscene sequences felt a little dry, but fine otherwise. My favorite sequence had to be the final electrostaff combat scene between the two. Nothing more amusing than going staff to staff =_,= unless of course, Grievous feels like taking potshots upon ye. Bonus mission is okay, albeit not great. [i]Battle of Heroes -[/i]Yes, the ones you EP3 fanchildren have been waiting for =_= *sighs* Suffice to say, this one was probably the most epic, both in scripting, mapping, and cinematics. This battle was pretty much the most impressive, and it took massive works. A rather impressive feat that I noted in the second half of the battle, whilst on the sinking lava machinery, there are bits of ash and lava in the air that hiss against your saber. A nice touch =_,= This one I noted had actual very large differing outcomes, depending on what character you fought as. Whilst playing as Obi Wan gave you the canon ending, an Anakin victory had you...well =_= I'll just let you fight for that. Bonus mission added an odd possibility to the mix of who could attack Anakin. I got exhausted and didn't play through it all, so you will have to find out what happens =_,= Done with all that? Well then, try out the CHALLENGE MODE! Yes =_= a ladder-esque combat sequence in which you can choose what character you fight as, and engage in a series of battles versus different characters, some of which you don't normally see fight =_=. Well, this has all been fun and all, but I've finally defeated the bulk of this mod's content =_= not literally, as midway, I decided to enable the convenient "god mode" button to help speed up the process, rather than get slain time and time again. This mod is quite challenging, and will probably give you great pride in defeating everything. I can safely say that the large file size is worth the epic battles you will have =_,=. BANDWIDTH TO ALL, FAR AND WIDE, OR ELSE I WILL REND YOUR SPINE ASUNDER FOR MAKING ME TYPE ALL THIS CRAP IN VAIN =_= - Averus Retruthan

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5012 downloads

Uploaded:04-25-2008

Iron Man - Movie Skinpack

ironman_movie.zip | 6.84 MB

your following this years blockbuster movies, Indiana Jones and the Kingdom of the Crystal Skull, The Incredible Hulk, Batman: Dark Knight and The Mummy: Tomb of the Dragon Emperor among others, you should also know about the Iron Man film! Now I'm not an Iron Man aficionado, but from the trailers, the film looks fantastic, and I did used to watch the Iron Man cartoons when I was younger. Infact there was this one episode where he somehow found himself in a glacier or something like that, and there was this frozen mammoth in the ice. Frozen mammoths always fascinated me, so this naturally caught my attention. Unfortunately I had to go out before I found out what happened, and so I don’t know the rest of the story. That mystery still haunts me to this very day! :'( Ehem, anyway, on with the review... Well timed for the shortly-to-be-released film, Phonock brings us his excellent Iron Man skin pack! There are basically 6 skins in this pack, 4 available as normal skins, and then 4 more for the team skins, 2 for red and 2 for blue. Yes I can count, that does make 8 altogether. :P However, one skin out of both teams is the same, it just has different coloured eyes. The author gives a list of available skins in his readme: [quote] DESCRIPTION: In this file, it has six version of skins based on Iron Man movie and also based on movie related like video game and action figures. 1.Iron Man - based on movie Mark III. 2.Tony Stark - faceplate flip up. 3.Silver Centurion - this is based on movie action figures. 4.War Machine - This is also based on action figures. 5.Mark II - based on movie Mark II. 6.Stealth Iron Man - and this one is based on video game.[/quote] My personal favourite was the all-silver one, though I'm not sure if that was the 'Silver Centurion' or the Iron Man Mark II, but all of the skins looked great. As far as I can see they are all accurate, and there is a good range of different skins to choose from, depending on which Iron Man version is your favourite. They even have new sounds too! I couldn't find any bugs with these skins, and there wasn't anything amiss that I could see. The only small gripe I have is that some of them looked a little too shiny, I personally think they would have looked a bit better with more of a matt, or satin shine. But that's just me. Overall I think they look fantastic! :) All in all an excellent skin pack, that has been well timed for the Iron Man film. It gets a big thumbs up from me! :thumbsup: If you're a fan of Iron Man, want to add another skin to your comic heroes skin collection, or just like the look of these, give it a download! New Sounds: Yes Bot Support: Yes Team Support: Yes ~Nozyspy~

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3992 downloads

Uploaded:04-13-2008

Chuck Norris

chuck_norris.zip | 2.22 MB

make a right? Who can smell carbon monoxide? Who is the legendary slayer of chicken-ninjas everywhere? Well, actually, that last one is Mudkip, but the rest are the one and only Chuck Norris. There. I got all the memes out of the way. Now let's have a meme-free comments page. Okay, wewt! Now, this skin is based on Major Clod's Indiana Jones, which one would've thought wouldn't be a perfect template for the Chuckster given that it looks like Harrison Ford. One would've been [i]spectacularly[/i] wrong. First we'll start with the face. Here you have it, proof that 80% of a face's detailing is in the textures, as there isn't a whole lot of Indy in here. To say this looks like "The Man" would be an understatement. It's as close as you're going to get without a dedicated model, and with JA's detail levels a dedicated model would be pointless since it'd look the same anyway (aside from the outfit). Let's move on to the textures. Not as much glowing praise here, I'm afraid, as the torso texture in particular is somewhat low-resolution. It wouldn't show so much from a distance, but the badge, that is so obviously low-res it hurts. The detailing on the hat isn't much better, but long-range, you won't notice that. The textures for the shirt and pants suffer from this, albeit to a lesser degree. Aside from the belt, it doesn't show so much here, and the shirt looks fairly natural despite the obvious blurring overkill. There's custom sounds, which are fine enough for their purpose. No other extras, unfortunately. For the Chuck Norris fans, this is one you've been waiting for. Download, download, download. I'm keepin' it myself, not out of Chuck Norris fandom but mostly because I tend to like more "real world" models and skins. And by the way, my prior threat about memes still stands. Any more memes on this page, the Norris Roundhouse will be the least of your worries, I'll unleash my own brand of whoop-ass in the form of the Harris Uppercut Special. Don't say you didn't have fair warning! [img]http://inyri.flowinternet.net/forum/images/smilies/duel.gif[/img] ~ Kouen [b]Bot Profiles:[/b] Nah [b]NPC Profiles:[/b] Nah [b]Team Colors:[/b] Uh huh. [b]Custom Sounds:[/b] Yeah

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4405 downloads

Uploaded:03-03-2008

BGMod (Better Graphics for JKA)

bgmod.zip | 329.44 MB

claim, as I think they\'ve simply got a higher contrast which makes everything look bumpy and, dare I say, somewhat unrealistic. I guess one positive side effect is that since the textures are all smaller, the game will run better with a lower-quality machine. But then again I never had problems playing the game on an ancient machine with a GeForce 2 graphics card, which was outdated [i]then[/i], so if you\'re running something worse than that you shouldn\'t use this mod -- you should upgrade your system. This mod also changes a lot of the menus and things, so if that would annoy you (blue --> red menus, etc) then you might want to think twice about this. I didn\'t notice a significant increase in game playability either (my FPS was basically the same as it was normally). Frankly with the read-me stated 1 FPS increase between baseJKA and this mod, I don\'t necessarily think it\'s worth the download time unless you like the look better. ~Inyri

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2380 downloads

Uploaded:12-05-2007

Tyrael\'s Improved Biker Scout V2

bikerscout.zip | 6.83 MB

this author. Details, details, details. They\'re what make a good mod a great one. Or in this case they make a great mod a perfect one. Maybe. I don\'t know enough about the scout trooper to be able to say whether these minor tweaks are indeed more accurate than the original, however I highly doubt the author would have gone to such trouble to do what some may believe to be \'trivial\' tweaking if it wasn\'t. Is this kind of tweaking really trivial? No, not at all. There will always be those among us who want perfection, or at least want as close to perfection as is possible, and those that reach for utter perfection deserve to be patted on the back. Whether or not this skin is a perfect representation of the scout trooper or not, I think it looks better, and by no means am I saying Monsoontide\'s original was poorly made. It was a wonderful model with a wonderful skin, however this particular reskin takes that wonderful base skin and adds on to it, using the best bits of Monsoontide\'s work and giving it a little more depth and a bit more realness. Team skins are, of course, included, as are all the extras that were included with the original scout trooper model. An overwrite is also available, for MovieBattles, I gather, although the read-me is basically just a copy of Monsoontide\'s original, and thus gives very little pertinent information. Team Support: Yes Bot Support: Yes NPC Support: Yes New Sounds: Yes ~Inyri[[/QUOTE] Not satisfied with his improvement, Tyrael once again comes to us delivering a V2 of his already great skin. This time he says he has done this to tweak it to look as much as the movie version as he could. He also claims to own and wore the actual armor so he tried to bring the feeling of authenticity to this model as he possibly could. Now I will say it is a definite improvement. The skin itself looks more lifelike than the past skin and also the textures look really good. Overall it\'s brighter but also more pleasing to the eye. He added some of the elements of the gear that were missing in the original skin which you can appreciate a whole lot better in the screenshots he submitted. All the bot and npc stuff are here too. The only difference in the team skins is a little red and blue insignia that goes on the shoulder pads. Also the sounds are new so you can appreciate the authenticity much better. Download this if you want the definite Biker Scout skin! :D [i]Ayane Yamazaki[/i]

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3614 downloads

Uploaded:09-18-2007

Sith Saber Return

sithsabersreturnjk3.zip | 2.19 MB

out of ideas fast. So some of the sabers will be more plain then others. But then some people like the plain ones better then the complex ones. I tried to appeal to all kinds of people by making sabers that had different styles and looks. Almost all sabers are dark in color and look best with a red or blue blade in my opinion. You will see similarities from sabers that already exist. Like Exar Kun, Darth Bane, Darth Vader, The Palpatine Clones...And you will find shapes from things in the world around us. Some sabers are more menacing then others. I tried to provide the player with a range of "evilness" to choose from. There are sabers for 3 kinds of mods and such: JediMOD, ForceMOD, and AcademyMOD. So that means there double and single bladed sabers, and sabers made to be used two-at-a-time aka dual saber mods. You can tell which are which pretty much. The single bladed sabers are about regular saber length. And have an emitter on one end. The double bladed sabers are usually symetric with an emmitter housing on each end. An emmitter housing is the part that houses the saber blade emmiter. It can be decorated with spides, fins, or anything you can imagin. The double bladed sabers are usually longer then single bladed sabers. Then there are the dual sabers which are made for one hand. Some will be shorter then the single and double bladed sabers, but may be both single or double bladed.[/quote] It is rather an amazing pack, such variety that everyone should be able to find something to their taste. There are plain blades in here for those who like simplicity, then there are blades that look like somthing you'd see in an S&M shop! The blades are majorly black and grey in color but of course have variety, there is even one with that looks like wood as the handle, how very different! There are so many blades here I think you can forgive the guy for not including custom sounds, it would be a nice touch but after all this modelling, it's not something to worry about! I await the first person saying the entire pack is bad...there really should be something for everyone here! -WadeV1589-

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524 downloads

Uploaded:09-18-2007

IZaNaGI Saber Model

izzyblades.zip | 653.28 KB

The model itself is quite simple in design but the detail is all in the textures and shaders which are very nicely done. I can\'t really say much else about these sabers, they\'re clean, glow and look really neat...simple as! -WadeV1589-

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5556 downloads

Uploaded:09-16-2007

TMU Neo & Morpheus + Katana

tmu_set.zip | 9.79 MB

have been released, though. Neo, Morpheus, and a few weapons. The author says that these are unfinished, except the katana, but they are pretty good for being unfinished. I\'ll get the weapons out of the way. There are three included that I could find, but two of them show up untextured ingame for me, both of which are the katana weapons (One normal, one backhanded). The third one, though, worked well except for the fact that it is held sideways, so it hits less than it would held normally. The textures are well done on it. Now to the Neo model. To be honest, I think it is great. It fits the character very well, I found no real issues with the model itself. The only thing I have to complain about is the shading on the face... The shadows on the lower part of the face seem too dark. Other than that, no complaints! The Morpheus model gets almost the same response, except for a couple of things. First off, the texture on the glasses wouldn\'t work for me. So when I checked it out in ModView later, I took them off to see what it looked like without them. Apparently Morpheus is cross-eyed, since the eyes on this model were. :D I also thought that some of the texturing could have used a little work, especially on the lower back of his coat. It just seemed... off. Hard to explain... Sadly, no extras were included either, such as team skins, Bot and NPC support, and new sounds. They really aren\'t hard to do, and with the quality of the work I have seen in this pack, I don\'t see why the author would not want to add them in also... Ah well... But these things aren\'t really enough to make me not want to use them. For being \'unfinished\', they are quite well done. I would love to see what the author\'s finished versions would look like. Give this a download. You will prolly not be disappointed. Bot Support: No NPC Support: No New Sounds: No Team Support: No

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6547 downloads

Uploaded:07-09-2007

Complete Species Pack

speciespack_if.zip | 1.24 MB

section to increase the ability to mix and match clothing options. However, I noted two major things: - Most models don't have the label applied to them. - Some of the options are mixed up Better yet, this has only two pk3s, so you can only customize certain ones because the engine doesn't support all the models. So, might be a little conflict if you only use conflicting halves. HOWEVER, it is possible to simply put both in and try and figure out what ones are what XD. Honestly, m'lady, I don't think it was necessary to put EVERY SINGLE MODEL into the species section, but rather certain ones with custom additions that aren't easily reachable would have sufficed. However, I'd rather not argue against this idea given that it seemed insane in the first place O_o. Oh well. Maybe it may appeal to you masses. I know I only use the brown cultist model, and I know how to get to that one in a heartbeat. Bored? I know Lady Forge was ¬_¬. Give it a bandwidth nibble, and see if it could be of any use to you. - Averus Retruthan

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1024 downloads

Uploaded:04-21-2007

Final Fantasy: The End of Time

the_end_of_time.zip | 15.43 MB

here. >_> OK, the basic concept of this map is a ruined post-cataclysm city. There\'s a few busted-up buildings, some rubble, and a lot of fires. Yes, the layout really is that simple. It\'s big, though. Big enough to comfortably fit a Z-95 in, provided you can handle very tight cornering. Several elements caught my attention, but mostly for the wrong reasons. As soon as I entered the map, I was smacked with a horribly low FPS despite having a brand new high-end Radeon. Didn\'t take me long to find out why, since evidence of it is dotted around the map. There\'s a lack of optimisation going on, most likely because of the map being so open. Texture alignment was another visual problem. There\'s misaligned textures all over the place, and plenty of textures which simply shouldn\'t have been used because they tile far too much on the large surfaces they\'ve been assigned to. I also spotted a few cases where textures haven\'t been wrapped around an object properly, and even one case where a texture had been fitted to a 1:1 ratio on a surface far too small for it. So, the texturing needs work. There isn\'t really a good gameflow in this map. Part of this is due to the fact that some areas are virtually intraversable, but it\'s mostly because the map lacks just about every single element which would define a map as functional. It\'s definitely one for the roleplayers, although even they\'d be hard pressed to build a scenario around it. Oh, and a little hint? The music is overkill and doesn\'t fit with the map at all. Next time you should pick music which works with the map, rather than annoys the hell out of everyone who hears it. One Winged Angel isn\'t really all that good a composition, and it definitely has no place in an FPS under any circumstance. Still, it\'s not too bad a venture into the mapping world, and a good level of technique has been displayed in the creation of the map. It just needs far more work in order to really be of interest to the community as a whole. ~ Kouen (PS: What the heck is that floating nVidia symbol doing spinning above the map? o_0 ) [b]Bot Routing:[/b] No [b]Custom Music:[/b] Yes [b]Custom Models:[/b] No [b]Custom Textures:[/b] Yes

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11000 downloads

Uploaded:04-09-2007

Vincent Valentine

vincentvnew.zip | 4.92 MB

=_=. Ahem...at last, after many trials and tribulations, the JKA community is endowed with Final Fantasy VII's most famous antihero, Vincent Valentine. This model is nothing short of splend'rous, and to think otherwise MEANS HERESY. Regardless, this model's detail, texturing, and accuracy are superb to a fault. It looks almost exactly like the model used in Dirge of Cerberus, and perhaps even better than that. Included are not just 1, but 4 variants: The teamskins, a black version, and a slightly redder "Chaos" version. Ah yes, and SP Support Bah...uou fools almost had my hopes up when I saw Chaos in the selection XD I thought you secretly made Chaos and included it. CURSE YOU =_= Guess what came along with the good pimply Vincent? Yes, that is correct: Cerberus. For those of you unfamiliar with what I speak of, I refer to his trusty tri-barreled pistol made famous by DoC. The detail and texturing are nothing short of supreme, thus constituting the previous Heretical statement. The factors that initially confused me were the fact it changed the blaster pistol and why there was a saber of it. These actions were justified with custom animations and the idea of "pistol whipping" in mind. Sadly, there are a couple quirks: - Vincent's mouth isn't rigged: This was actually quite a problem in the forum, as there were a lot of complications involving the skin on the mouth. In short, it seems that they cut out mouth rigging. Perhaps it will appear in a second version. - Awkward choice for Cerberus saber attacks: While the idea of pistol whipping was a rather smart idea, the execution was a bit off. I would think that the dual saber attacks would have been more appropriate. Why? Because: 1.) It would look more as if he were pistol whipping in quite a couple attacks. 2.) It would involve use of his claw, which he used more for melee in DoC than the pistol. - The new animations have a few "flaws": For one, they are not compatible with JA+ users, which would be discouraging for those folk. Second, and while this is more of Raven's fault, the other guns will be shot with one hand. This is because Raven was lazy and decided to spam one stance for almost every gun in the game. Lazy fools. I shall lay death at their doorstep. - The NPC had a saber. Sort of stupid, but I suppose the agile disposition makes up for it. Otherwise, I would not pay attention to those flaws too much. Despite the flaws, I figure no mortal can resist the dark and mysterious disposition of Vincent Valentine =_= if they can, well then they have more gall than I. In that case, I would hunt them down and slay them so that I would rule still =_,=. ....QUIT READING MY GARBAGE TEXT AND SURRENDER BANDWIDTH ASAP. FILEFRONT DEMANDS YOU BREAK IT IN =_,= HAMMER IT WITH ALL THE PACKETS YOUR ISP CAN PROVIDE. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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3116 downloads

Uploaded:04-09-2007

Major Kusanagi

majorkusanagi.zip | 2 MB

\"Major Kusanagi\" and somehow assuming it would be a man... Oops. Definitely not a man. What\'s the best part about this model? Graves has already given it single-player support. Not only that, but it also has teams skins - I do like the red and blue shades, they\'re not overdone in any way - and some new sounds, which fit very well with the model. Unfortunately no BOT or NPC support, but those are really easy enough that anyone could probably whip those up with little difficulty, if they were really wanted. There were some technical spots on the model which I felt should be addressed. My first gripe was that her hips are awfully small. Now I know she\'s thin, but I\'m thin too and I have more pronounced hips than that. Granted I don\'t walk around in a thong... but... Anyway, it still looks fine unless you\'re really conscious of body anatomy, and even then it doesn\'t look too off. It\'s possible that it\'s just my imagination, too. The second thing I noticed was the hair. It does do the original character justice (I did a very brief google search, but got fed up by the pr0n), but it does have a dark purple line near the edges of the transparency shader. It\'s not that bad, but it was noticible enough to me to comment on. Now I get the impression it\'s supposed to be that way, so I\'m guessing it\'s an anime shading technique. I\'m also guessing that means anime fans will like that particular aspect of the skin, so mostly ignore me on that since I\'m not an anime buff. The last thing was the hands. I couldn\'t put my finger on that exactly, but while I was watching the beginning cutscenes from the Yavin level the fingers looked really strange. I don\'t know if they were rigged strangely or something, but it definitely caught my eye. Is it really that noticible? No, not really. It\'s not the type of thing that\'s going to absolutely ruin your game. Overall, my three gripes are incredibly minor. The model - and the skin - are very well done, so I give kudos to Graves on yet another fine piece of work. We always love to see quality original work, and I definitely hope there\'s more to come. Bot Support: No Team Support: Yes New Sounds: Yes NPC Support: No ~Inyri

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11301 downloads

Uploaded:03-02-2007

KOTOR Flight School Final

fsf.zip | 43.67 MB

where opposite teams spawn on different bases, fly out, and try to destroy the other base. I was impressed by the hangar bays, where the doors would actually open when you went close to them, and how there were some nice bomber bays in the imperial base. Although…I was disappointed at how biased this map towards imperials. To destroy the rebel base, you can just attack the big tanks on it, which are easy to hit. For the imperial base, you have to fly inside the base and hit little tiny targets. And there isn’t that much flying space either. But other than that, my biggest complaint was that if you leave your ship while within space, you fall. You don’t die until you reach a certain point, you just fall. Another thing is that this map uses (in likelyhood) JA+ animations, or some animations that I didn’t have, because when I died I would sometimes go into a T pose, and I was running a clean base folder so I could use all the vehicles. I liked how this map included several different vehicles you could choose from. (which are interchangeable) I also liked how you could control turrets within the map. Imagine CTF games on this map…those could be fun… with a moderately populated server. There are several things in this map that need improving, like the things I mentioned, but I still liked it a lot. Oh! I almost forgot! When playing in BaseJKA, whenever I attacked and destroyed part of a base, it would broadcast a message using underscores. Encompass the message in quotes, and you shouldn’t have that problem. It might not work, but then it might. Bot Support: Yes New Vehicles: Yes New Music: Yes Gametypes: FFA, TFFA, CTF ~Zach

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23272 downloads

Uploaded:12-31-2006

Lord Maul

lord_darth_maul.zip | 5.47 MB

retexturing, all made to appear to be a bit more realistic. To be more specific about the changes, I'll speak about each one seperately. The robed version: I can see no real differences between this version and the original besides how the top of the robe has been darkened quite a bit, and more shadow added to the face. The shirtless version: Again, no real changes seem to have been made besides the darkening of shadows on the body and clothing. The normal version: The only part of this with team skins, though the only change is the color of the belt. For the rest of the skin it is the same for each team and default, which seems to only be a darkening of the clothes and skin. There are new sounds for it, bot support, and npc support, but sadly, there is no single player customization support. All in all, not bad changes, they just did not seem like very much to me. Give it a download if you want a more realistically lighted Maul. Bot Support: Yes Team Support: Yes Npc Support: Yes New Sounds: Yes

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9955 downloads

Uploaded:12-19-2006

Jedi Human Male Expansion Pack

jedi_hm_expansion.zip | 10.5 MB

be random. Now, I’m not going to bother going over each and every skin, because that’s just tedious. There are multiple variants to choose from, some look like the author just took the textures from one character in Jedi Academy and just made the textures match the skin map of the jedi_hm model. The head variants mainly differ in hair color, in that some have facial hair, and a few other things. The torso variants have some robe-like variants., some regular shirt variants, and some other variants. And the pants variants were basically made to match the torso, but you can always mix and match to get whatever you want. I found the skinning in most cases to be simple, but when you look at the skins in-game you really won’t care. There were some texture seams in some cases, but that can be combated with moving the texture around a bit and just fiddling with it. Basic suggestions include just practicing skinning some more, and just play with it. But one thing I was disappointed at was the fact you only get one color choice with the new variants. You can’t use the RGB shader thingy with the new skins. :( If you really want to know everything in this pack, then I suggest you download it and check it out. Bot Support: No Team Support: No Npc Suppirt: No New Sounds: No ~Zach

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1876 downloads

Uploaded:11-10-2006

HS Anakin Skywalker Sith Eyes Reskin updated

tedq_sitheyes_updated.zip | 186.86 KB

Anakin model made by Hapslash were evil enough, so he improved them. I can say one thing…the eyes do look a lot different. Although why you’d really want to reskin the eyes of a model when you hardly see the eyes is beyond me…unless you were making a movie and wanted better eyes for that. Or roleplays. That’s another possible reason. Anyways, here you go: Anakin’s eyes reskinned. Please note that you will need the Anakin model to use this. You can get the Anakin model here. ~Zach

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4317 downloads

Uploaded:09-04-2006

Queen Amidala + Handmaiden 1 and 2

queen_amidalahandmaidens.zip | 5.11 MB

a good thing. The skinning is also very well done. Although...the neck could use a little work, because other than its shape, it doesn't really make me think of a neck. But that's just a small detail. A bigger issue I have with this model is that it doesn't quite look like Natalie Portman. The head just doesn't really look to be shaped quite right. Feel free to correct me on it. But in all truthfulness, this is a good skin pack. There are two other handmaidens included in this pack, so enjoy. Bot Support: No Team Support: Yes Npc Support: No New Sounds: Yes ~Zach

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22216 downloads

Uploaded:05-09-2006

Academy 1.2

a1_v1.2.zip | 8.61 MB

But, I'll just start with the first one. The first floor is the ground floor, with three dueling rooms, an npc room, a training room, and a cantina, among a few other things. Two of the three dueling rooms are identical, each with a dueling area and seats so you can watch the duel in comfort, as well as an observation box on the wall. The third on, is more of a hazardous duel area, involving a pit. Although, you don't die when you hit the ground, making it a somewhat safer duel area. Also an interesting one, seeing as the person up top is likely to slash you as you come up. The npc room is extremely simple, almost too simple. It only spawns three npcs, all various brands of cultist. I found one small bug, or rather, minor issue. If you spawn the noc, and then just stand there, the npc will spawn, and the door will open, but it will close, leaving the npc in there. So you have to spawn another npc and then fight them both. This might be seen as a good thing, or a bad thing, to some. I would've The training room, was very simple. In one corner, was a box where you could spawn a sentry droid, in the center of the room was a small area from which you could spawn a R5 unit, or Kyle. Yay! Let's all kill Kyle! There is an observation box on the wall, as well. Okay, now go outside. Yes! There's an outside! It's very spacious as well. It had some custom areas, but a lot of it was bare, as in, there wasn't much there. There were trees, but they just seemed a bit too spread out to me. One thing I did like about this was the waterside area. It was very casual, made just for those who want to sit and talk by the water. I didn't like the way the water was done, at least in the river. But water [i]is[/i] a hard thing to do, so that doesn't really matter. The cantina, was, well, a cantina. Albeit a small one. It had a nice little stage on it, as well as a small bar off to the corner, with a storage room. The main area was taken up by chairs. There were a few alcoves in the cantina, but not very many. And, last up for the bottom floor, is the arena! Great idea. Nothing better than a good old arena. This is a small indoor arena, which isn't bad in and of itself. While great for FFA's and such, it would be very nice, and cool, if you could spawn a rancor behind a gate, and have the gate open. Fight on! But, other than that, it's not bad. Okay, I think that that's about it on the bottom floor. On to the next one! The second floor is a lot simpler, with only five areas. It has an Audience Chamber, as Tournament Chamber, what I think it a teachers area, and finally, an area that leads to the next floor, and the main little entrance area, which is actually the center of the floor. The main little area isn't all that big, it just has a tree surrounded by water. The two areas off to the side are the teachers room, which consists of a few beds and a bathtub. The second area is the tournament room, which is like a dueling area, only with chairs on the side, and a observation box. Not that much. The audience chamber is a lot like the chamber seen in single player, except the windows on the side are huge. I think that they're a little too big. Someone might walk out through the window and die. Okay. The last floor. Yay! I feel like I'm writing a book. First, you go up a long elevator, and then you finally get to the top floor! And it only has two rooms, a council room and a sun deck. The sun deck is very nice, being sunny and all, it's a great place to socialize, get a drink, take a nap, read a book, or use a terminal. And that's what you can do! Great social area. However, the shelves in this area just seemed to stick out like a sore thumb, so that's one thing that could use a bit of change. And finally, the council room. Well, it's a council room, with lots of chairs in a circular area. Am I done? No. There's still the Admin room. It's dark, to say the least. and from it you can lock various rooms, and areas of the map. I would have liked it if, when you locked a room, a ''locked'' message would be displayed. But that's me. I did find some bugs. When the cantina was locked, I would go and press the button, and I would hear the cantina music. Meh. The other major thing was the lighting. In places this was a very dark, or less than ideally lit. But, this is a great map for clans in general, or just simple RPG's. So if you like this, or if your clan could use a nice map to use, then give this a download. Bot Support: Sadly, No. New Models: Yes. New Music: No New Textures: Yes GameTypes: FFA, TFFA, Duel ~Zach

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12205 downloads

Uploaded:11-16-2005

Stargate Atlantis

sgaja.zip | 25.17 MB

was going to be to the last one I reviewed. As last time, the first thing that hit me when I explored this map was that its HUGE! There really is plenty of things to do in this map, there’s plenty of places to explore, and a feature that I always love in a map….flyable custom vehicles! Let me start off with the main area, unlike last time, now I have been able to actually watch some of Stargate Atlantis on the TV, so now I have the advantage of knowing more about what the main area looks like in the program. The place you start off in is rather barren, and there’s nothing but snow and fog all around, but I presume its supposed to be in Antarctica or something? So I suppose that would be quite realistic for the setting! Mind you, if you explore a bit, you will come to a small rocky area, that is filled with Wampas! Now I don’t think there are really Wampas in Antarctica…so lets just say they are Polar Bears ;) Once through the Stargate (hopefully with no Wampas following lol) you will end up in the main area of the Atlantis City complex thing (or whatever this Atlantis thing is supposed to be :S well sorry :P…I didn’t see THAT much of the program, so I still don’t know what it is, just what it looks like lol). There are quite a few cool features in this area, the architecture is good, and it does indeed look like the setting in the TV show, I love the cool bluish windows at the opposite end to where the Stargate is, and the great skybox! Go up to the main control area, and there is a button you can push which seals the Stargate with what looks like a force field version of the ‘Iris’ from the original Stargate Series. I remember in the last SG Atlantis map I reviewed, when you come through the Stargate, on the left side of the large area you come into was some kind of conference room. But when I looked around this map, I couldn’t find it! There was just a wall there…or so I thought… I had a hunch…so I pressed my use button on the ‘wall’ and hey presto, it opened up to reveal a large conference room type area behind it! The way the wall just opened up was sooo cool. Absolutely brilliant! Travel up some stairs on your right as you come through the Stargate, and you will end up in what can only be described as a hangar for Puddle Jumpers I *think* they are called. The real skill here is actually getting the things out of the hangar! Its pretty difficult to take off in such a small place and then get out of the roof opening without blowing up! But once outside there is PLENTY of room to have an air battle, there’s even some turbo laser turrets scattered around to make things more interesting. Overall there were a lot of cool things in this map, which included some subtle things that just make it look better, like the patterns in the glass that look a bit like etching or something. But as with all maps there are always things that can be improved upon. Even for all the good points, there is still quite a lot of stuff that could be done to this map to improve it. Overall the lighting isn’t too bad, but in some places its very harsh, and bright, and it doesn’t appear to be coming from an actual light source, like a light on the ceiling or anything, it sometimes just looks like its floating. However, with all the different kinds of light fittings spread out in this map, I imagine the lighting would be quite difficult anyway. Probably the biggest problem though is the large amount of z-fighting (for anyone who doesn’t know what that means its when two objects, like say walls, occupy the same space, so as you move through the room the wall will appear to flicker. Because there are 2 walls in exactly the same area, the game doesn’t know which one to draw or something like that. Correct me if I’m wrong lol). The fps is also quite bad in places, but that’s understandable with a map this size. Oh and also, there no music! :( Not a bad map here, like with the last Stargate Atlantis map, if your into the TV program you might like this ;) Bot Support: No New Textures: Yes New Sounds: Yes New Music: No Game Types: FFA, TFFA, CTF ~Nozyspy~

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18465 downloads

Uploaded:10-09-2005

Younglings

younglings.zip | 1.85 MB

Episode II and III. There are a variety of different skins included in the pack, most are explained in the readme, however there is a secret skin that should please a few people.. I don\'t want to spoil the surprise… The model is nice, although there is some clipping, that is understandable considering the model is supposed to be small (remember to use JAplus or another modelscaling mod to scale down the model to it\'s appropriate size), that\'s the only real problem that can be picked out with it. There are new sounds and they\'re so cute! Definitely worth a download if you\'re into Role Play, movie making or just kicking some grown up ass! [b]Be sure to add the following values to your JAplus modelscale.cfg \"youngani\" 0.7 \"youngfem\" 0.7 \"youngling\" 0.7 \"youngshak\" 0.7[/b] Sort of gave the secret skin away there, you can see the secret skin in the center of one of the screenshots.. :P Team Colors: Yes Bot Support: Yes NPC Support: Yes New Sounds: Yes (Beware those cold hearted, even you will be struck with the cuteness of these sounds) -Rink

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18634 downloads

Uploaded:10-09-2005

Vader VM - Episode III

vaderepiii.zip | 1.08 MB

update to that model I believe but an update to the one in the AnakinVM skin pack. This version includes great use of shaders, which is probably the biggest thing about this model\'s skin. The life support box glows and his armour is quite shiney. The helmet was done well, I feel there has been an improvement since the one included in the AnakinVM skin pack. Not much else to say, Can\'t get enough of Vader? Download away folks! New Sounds: Yes NPC Support: Yes Team Support: Yes Bot Support: Yes -Rink

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3666 downloads

Uploaded:09-16-2005

JA Enhanced Graphics

ja_enhanced_graphics.zip | 219.15 KB

pretty though :) Basically, this mod takes almost everything in the game which is remotely natural looking (and even some player models) and gives them a super dynamic glow. You'll need a vid card which supports this function to use the mod, and you better have eyes which can take a lot of strain! I guess whilst some things look nicer with a glow, giving my stormtrooper SP model a big glow doesn't really work - and seeing glowing rock faces and grass doesn't really fit the bill either. Still, it is interesting to see how the game looks with the shader modifications, and if you like glows in general you'll love this :) ~Szico VII~

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14606 downloads

Uploaded:09-08-2005

General Kenobi

general_kenobi_v2.zip | 5.67 MB

Based off one of the most incredible models to arrive at JK3files recently(in my opinion), Haplash's ROTS Obi-wan Kenobi. Now for the details. The entire outfit, has been redone to look like armor, and done pretty well at that. The screenshots alone do not do this skin justice. The immense amount of detail is amazing, and I just dig the rusty looking feeling added to certain areas. Best of all, this comes with TEAM skins, yes..so you may enjoy in all types of games. Time to end this actually, I'll let you examine the screenshots, and then put it to the test ingame. Have fun. -LordMyth

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8291 downloads

Uploaded:07-20-2005

Movie Saber Clash effects Mod

moviesaberclashmod.zip | 115.28 KB

the body look like a saber clash. Overall it gives the effect of a more realistic saber fight because it doesn\'t look like you are actually hitting anyone, making it perfect for movie making. It also makes the saber fights feel faster paced and exhilarating. I can only really see two downsides to this mod, firstly it would give you a bit of a disadvantage in duels, and normally you can tell if you got a good hit in or not. Also you still get the shield effect which kinda ruins the feel of it. Maybe that could be changed in version 2 *hint* I think this is probably one of the most practical mods I have ever seen; I can see a valid use for it. All in all, Good Work -TheSpike

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4729 downloads

Uploaded:06-21-2005

Aurra Sing

aurrasingvm.zip | 789.71 KB

intention or not, but it looks very strange. Also her legs are looking a little stubby, but from the photos I\'ve seen that may just be how she is. I do love her boots, though. Nothing like a Jedi bounty hunter with style. Marz graces us with Bot support, team support, and NPC support. No new sounds. Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: Yes ~Inyri

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15944 downloads

Uploaded:12-22-2004

Naboo Streets

sjc_naboowip.zip | 8.51 MB

is. But for FFAing? Meh. I realize that you intend on releasing another version of this map that is more FPS friendly and stuff, James, but for now, this map is good for a quick glance and maybe a duel or two, but that\'s about it. There are no real points of interest in this map. The stairwells are a bit too narrow and the inside is too cramped for good gameplay. I absolutely love this design. It\'s a gorgeous map and deserves a second chance from me. There just isn\'t any balance for FFAing without a few more levels to play on. Kinda like Bespin Streets, y\'know? There are streets at different heights, there\'s a pad for dueling, roofs, etc. I just think Naboo Streets needs more, y\'know? Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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9429 downloads

Uploaded:12-01-2004

Modders Kit

modders_kit.zip | 535.97 KB

is simply annoying to have to do the guess and check method with your values. Thankfully, Meush has come out with his own little utility, and it’s pretty easy to use. What you get is a program that has three rows, one for each RBG color. Move the sliders, and on the right of the rows you get the “outcome” picture. Pretty simple, and easy. To make it so that you know the values, there are two numbers on the left of each row. One is the RBG value for 0-255, and another is the value from 0-1, which the Quake III engine takes (JKA). This itself will make modding a whole lot easier. Also included is a black and white move and saber background. What’s this mean? Take a look at the saber menu in JKA, and you’ll see a background behind the sabers as they are selected and rotating. This can make blending in screenshots quite a challenge, and it is also just plain unattractive. Whatever program you use, be it Paint or Photoshop, the black or white (whichever you choose) pk3’s will change that background accordingly for use in screenshots. As both a weapon modeler and now a reviewer, this is going to make MY life a whole lot easier, too, and I’m sure it will come in handy for many of you, as well. Nice work, Meush! ~Wassup1444465

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5821 downloads

Uploaded:11-06-2004

JK3 Multiplayer One-Hit Kill Mod

jk3_mp_1_hit_kill.zip | 1.55 KB

really relevant if you don\'t play online. But I must say it makes saber dueling VERY challenging. I was hoping it would work with guns as well, but unfortunately a UT2004 \"insta-gib\"-esque mod isn\'t available and this one only works with sabers. However its great fun to play with, and adds much more caution to a duel, which in turn adds to the realism. I can reccomend this mod for a playaround as It\'s fun to use, but the same effect can be achieved using other mods like ja+ which enables you to specificly change damages for certain attacks, wheras this one affects every single move. So it might not be for everyone, and if you run another multiplayer mod which can give you the same effect, this might not be needed - but for those who want some lightning-fast reaction duels, I can\'t recommend this more :D ~Szico VII~

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10772 downloads

Uploaded:10-22-2004

Mara Jade SP

mara_jade_sp.zip | 4.52 MB

straightforward mod. ~AmosMagee

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24121 downloads

Uploaded:09-07-2004

Syndicate: Initiation

syndicate1.zip | 24.95 MB

level. It was done really well ... not just the mapping, but the animations and the sequencing and stuff. This is not one of those levels where you just fight a bunch of spawned NPC's. This was quite well thought out. In fact, the whole level is mostly puzzles. I'm horrible at these things. So I did use the walkthrough that was provided (it'll probably be posted by the author later in the comments) and even then I had a bit of trouble with the second puzzle. If you enjoy a good continuing story, a pretty map, challenging puzzles and great production, download this now. I've heard nothing but great things about this mod. And I actually played through the whole level and was quite satisfied with the end. :) Great work guys! ~AmosMagee

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24062 downloads

Uploaded:07-30-2004

Naboo Hills

naboohills2.zip | 8.01 MB

the first thing I saw put me in doubt about the map. The map itself is a large open map with a repetative grass texture on it; when the ground turns into rock (under the water) it\'s sudden and doesn\'t take advantage of the fact Q3Map2 can help you make it a smooth transition that you can fully control. Because of the sheer size of the map the author has put in distance cull which because there is no fog is highly obvious and you can see triangles of the terrain appearing in the distance - JA doesn\'t have the best distancecull implementation and this map lets you see just how bad it is. There are two bases on this map for TFFA where the vehicles spawn at opposite corners of the map. These are nicely done especially the naboo palace which has a fair bit of detail and really looks like time was spent on it. I\'m not too sure about this map, the vehicle fanatics will love it to bits but the general FFA player will have no use for it whatsoever because unless you use the vehicles, going from one side of the map to the other takes a very long time. New Sounds: No New Textures: No Bot Support: Yes -WadeV1589-

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4850 downloads

Uploaded:07-02-2004

Combat Evolution

combat_evolution.zip | 5.81 KB

all of the sabers that you now have countless ways to change your saber fighting style. And what mostly was changed had to do with the damage and speed and even the specials/katas that you perform. I\'ll just quote the author on the changes: [quote] ARBITER: desann style kata changed to dual saber spin attack force protect not usable dark rage not usable RETALIATOR: attack speed slightly increased damage slightly decreased CONSUL: damage reduced significantly movement speed increased attack speed increased lunge changed to hilt bash (can knock people down) ADEPT: damage reduced slightly attack speed increased kata changed to dual saber kata PRAETOR: movement speed decreased significantly knockback scale added kata changed to \'hurricane\' attack SENTINEL: movement speed increased significantly attack speed decreased slightly damage decreased slightly yellow dfa changed to dual butterfly attack small knockback scale added ADJUDICTATOR: changed the yellow dfa to not jump so high and move forward a bit more. Break parry bonus added lock bonus decreased significantly DEFENDER: attack speed decreased slightly disarm bonus increased kata move changed to dual saber spin attack FIREBRAND: lock bonus decreased parry bonus decreased movement speed decreased slihgtly attack speed decreased slightly break parry bonus significantly increased lunge attack changed to a powerful stab attack damage increased GUARDIAN: knockack scale added butterfly changed to dual saber butterfly AVENGER: splash radius increased attack speed decreased kata move changed to yellow kata VINDICATOR: damaged reduced significantly attack speed increased significantly kata changed to dual saber kata CHAMPION: damage increased by ALOT movement speed decreased significantly attack speed decreased significantly kata changed to red style kata force absorb not able to be used force grip not able to be used VANQUISHER: transition damage increased damage scale decreased significantly large knockback scale added kata changed to \'huricane\' attack[/quote] This should keep you guys busy for a while. Play with the different combinations for wielding dual sabers. There\'s quite a variety here and while I didn\'t try each saber, I\'m sure the differences in each one are enough to make it feel almost like a new saber system. ~AmosMagee

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22099 downloads

Uploaded:01-08-2004

Anakin as Jaden

jedi_anakin.zip | 5.39 MB

original model. The author of this file, maul_fan, has simply made it possible to use Anakin in SP as Jaden. So if you\'re looking for another way to add this amazing model to your Base folder, this is a good way. Of course, Anakin\'s mouth doesn\'t move when Jaden is speaking, but that\'s a small price to pay for such an incredible model - a model that even surpasses Raven\'s work - in the SP game. :) ~AmosMagee

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13608 downloads

Uploaded:11-22-2003

Mandalorians

mandoloriansfnl.zip | 2.8 MB

Mandalorian model created and skinned by the one and only, Mars. An abundance of skins are included in this skin pack. Only one of them has team support and the skins that function as the team skins are also available for selection in the menu seperately. There are many to choose from (13 different ones, by my count) and all with very distinct differences. There\'s a very colorful basic Mandalorian, a dark black one with a nice shader and some silver details, a green one with a few dings in the helmet, and to complement that one, there\'s the same skin, sans helmet. Then there\'s one with a very interesting black vest-like shirt, a plain green and white one with some yellow shoulders, and then there\'s this other basic Mandalorian with four different looks. One without helmet, the other three with helmets and three different jetpacks. Then there\'s a black, white and red one (just saying that makes me wonder if there\'s a joke out there like \"What\'s black and white and red all over?\" \"A mandalorian who _______\"

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8066 downloads

Uploaded:11-08-2003

Ultimate NPC Pack

ultimate_npc_pack.zip | 476.27 KB

Trebor Anakin Skywalker Anakin Skywalker with dual sabers Obi-Wan Kenobi - Episode 1 Emperor Palpatine Agent Of Evil Battle Droid Dash Rendar Jerec Plo Koon Shaak Ti Yarael Poof Zam Wesell Exar Kun - Dual sabers Exar Kun - Saber Staff Exar Kun - Single Saber Ally Exar Kun - Single Saber Enemy Ki Adi Mundi Kit Fisto Mace Windu Mara Jade Mara Jade with a ponytail Qui-Gon Jinn Clonetrooper [/quote] Darn, not in alphabetical order. But, Christophomicus (love the name!) did include a link to each model that you need to download for these NPC\'s to work for ya. :) The only thing I\'m unclear about is if there was any modification to the settings of these NPC\'s. Anyway, if you\'re looking for more NPC\'s to play with, this pack should have something you want. :) Nice work. ~AmosMagee

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32704 downloads

Uploaded:10-16-2003

Shroom\'s Deathstar

shroomsdeathstar.zip | 7.47 MB

ShroomDuck is easily the best-known mapper in JK2. I\'m sure most everyone has played on ffa_tmbj at least once. Of course, Shroom had released many maps prior to that, such as the Clan WoV map, Hail the Boognish, and many more obscure maps. Well, it has been 11 months since we have seen work from the Duck. But now that JKA has been released, [b]the Duck is back![/b] And Shroom brings his personal vision of what the death star really should have been. Sit back, and enjoy the ride. As soon as you enter the map, you are greeted with a techno mix of Darth Vader\'s music. Somehow, the music fits the traditional Shroom style of... eclectic music. :D The main hangar area looks similar to that of the hangar area found in JK2, except this one has more goodies. For instance, in the middle you will find the Millenium Falcon. Look at the ceiling and you will notice a large tube jutting from the ceiling. It\'s a stormtrooper dispenser! It doesn\'t appear to serve any real purpose, but it is rather hilarious when you drop a stormtrooper over someone\'s head! Perpendicular to this module is a button that allows you to open the bay doors, and do some exploring on the outside. Not too much to see out here, but if you wait, you\'ll see a tie fighter drift past. :P Scattered about the rest of the maps are various control rooms, and down in the depths there is a generator room. Did I mention that this is Shroom\'s first star wars-flavored map for JK? If I didn’t know any better, I would’ve thought this was a default map that Raven made for JKA. But it isn’t! It is exactly how the Death Star should’ve looked and functioned in JK2. So nice to see the Duck back in action. I can’t wait for future map releases for JKA! Keep ‘em coming, Shroomer. :D ~Lord Griever~ [b]New textures – Yes New Music – Yes Bot Support – Yes[/b]

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379 downloads

Uploaded:01-04-2011

Mandalorian Soldier

mando.zip | 1.62 MB

Kyle mod, is out to make a Total Conversion to bring the old \"LETS HAVE A JK SEQUEL\" idea to fruition. Evidently, we\'re getting Mandalorians in the picture. Woot? I reckon so, since DM\'s so excited, he\'s releasing teaser products, E.G. this skin. This ol\' Boba Fett reskin looks pretty nice from the front. It\'s not very fancy, being a simple grayscale color range toning of the armor. It\'s just that the top of head is so bland and white, and from the back, it\'s really noticeable. Couple that with the lack of antenna on the helmet, and you\'ve got...bald. I also noticed that when you surfed the braided rope off the model, the results revealed a hole in the model. Now I\'m no photoshop expert, never said I was, but I know you can fix that somehow. I believe this pack is a testament to that: http://jediknight3.filefront.com/file/Mandolorians_30_ABY_v20;117083 Give that a lookover, see what you can learn. Other than that, not a terrible reskin, I\'d say. It\'s humble, the team skins simple retints of certain regions, but it could work as a bland nameless mandalorian grunt, sure. Just uh...I\'d see what you could do to the top of that head. If I were an adversary I\'d almost involuntarily zoom in on that bald spot. G\'luck. Bot Support: Nay NPC Support: Aye New Sounds: Nay Team Support: Aye - Averus Retruthan

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886 downloads

Uploaded:01-03-2011

Darth Meran\'s Gold Master Hilt

meran_master_saber.zip | 631.13 KB

hilt!” Or so an advertising campaign for this hilt might go. ;) At first when I saw the words \'gold hilt\' I wasn’t sure what to expect, but upon inspecting this hilt I was very pleasantly surprised. The modelling work on this hilt is fantastic! The twisted gold grip and even small details like the rubies and diamonds are modelled in superb high poly detail. The textures are good too, the detail on the jewels looking crisp and colourful. The hilt also has a new \'hum\' sound, however I wasn’t too fond of this myself as it sounded a little rough compared to the nice smooth hum of your average saber blade. Apart from maybe changing that one sound, perhaps the only other thing I could suggest would be to add a slight glow shader to your env texture, so that the shine has a slight glow as it moves across the hilt. All in all though a very well made hilt here! I definitely look forward to seeing more of your modelling skills Darth Meran! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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1474 downloads

Uploaded:09-28-2010

Hirman's Darth Bane

hirmans_darthbane.zip | 26.52 MB

Bane skin[/file] this entire site. All of that has just changed though - Hirman brings us Darth Bane. For those of us who have no idea who he is (or presumably, like me, never played KotOR read any Star Wars comics/novels), Wookieepedia has an article on the Sith in question right here. He's basically the guy who invented the Rule of Two. Regardless, this Darth Bane really isn't bad at all - I personally prefer the way it looks over the other one I linked to. It also comes with sounds, NPCs, bots & more. To me, it seems pretty accurate to the pictures of Bane I could find, and the skin & model are both of good quality. In fact, my only real gripe (aside from how teamskins really would be nice in a later version ;)), is clipping. Unfortunately, with the kind of clothes Bane is wearing, clipping is inevitable. I did notice several spots (arms, cloak, etc) where it might be fixable though, but I'm no expert. Still, this grand total of 3 Darth Banes to choose from (see screenshots) should more than satisfy all your Bane-related needs. ;) [b]Bot Support:[/b] Yep [b]NPC Support:[/b] Yep [b]New Sounds:[/b] Yep [b]Team Support:[/b] Nope -Caelum

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579 downloads

Uploaded:08-20-2010

Wookie Lightsaber Hilts

wookie_sabers_ashuradx.zip | 2.7 MB

difference between them is that one is (almost) all wood, and the other is wood with a lot of chrome trim. The model offers a unique shroud and grip, and even has a ring to attach to one's belt. [b]Review:[/b] Well, they're certainly very interesting hilts. I can't say they'd fit my personal taste, but I'm sure we can find a home for them around here. The model itself is actually at a rather high level of quality, which can be attributed to Ashura's skill with a modeling program. The textures aren't quite as good as the model though. While the chrome version is ok, there appears to be line in the shroud caused by not texturing the entire UV map, and the wood version's shroud/trim looks a little strange to me. Although, it could just be my experience (or lack thereof) with wood in real life, so I won't count it against the rest of the mod. Shaders are present, so metal lovers rejoice. Bugs: Yeah, there are two bugs. (One for each hilt? :P) Bug 1: The models are placed juuuust a little to far forward in the player's hands. (That is, the shroud is too close to the hand) Bug 2: The saber files aren't complete. For both sabers, the on/off/loop sounds aren't defined, (resulting in default darkside sounds being used), and there's no mention of a saber length. This means the blade will be the default 32 length, rather than the normal 40 that comes with most single-blade hilts. Not a huge difference, but it's enough that you'd notice in a comparison shot for sure, and you might notice just by looking at the blades. In all, a nice pair of hilts. They'd be much better with a few bug fixes. New Model: Yes New Sounds: No New Textures: Yes New Shaders: Yes ~Crazy

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955 downloads

Uploaded:08-19-2010

Kyle Katarn\'s Hilt

kyle_sp.zip | 177.24 KB

hilts, this one is strictly singleplayer...for good reason, since it\'s available in MP XD So, not much else to say here, once again. If you wanna steal Kyle\'s saber and play with it in SP, this is the file for you, mister or missus reader. Bai now! - Averus Retruthan

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3107 downloads

Uploaded:06-22-2010

Giant Playable Piano

playablepiano.zip | 44.98 MB

collision with a metronome? For that, playing piano, and more, you've come to the right place. Remember [file="114735"]The Giant Piano[/file]? BlueNinja returns with a second version, ready to blow your mind. [quote]Version 1 was a small room, but this time I have mapped the upstairs section of a house I used to live in, using a video for precise reference. The house is gigantic, and is really meant for long range sniper battles. There is a lot more to do and see in this map than in V1![/quote] Did I mention there's [b]a lot[/b] more to do and see in this map than in V1? ;) Probably the most important change is in the piano. Each of the 88 keys of the piano can now be played using the use button, which is, naturally, completely awesome. Additionally, as said, the map no longer consists of a single room, but of an entire floor, complete with vehicles you can use and a toilet you can swim into. As you can see on the screenshots, there's more to explore in these rooms than I could possibly summarize in a single paragraph. Sufficed to say, I'm positively amazed at this map. The only thing that did irk me was the fact that the max visibility gets exceeded by this map (which means if you're on one side of the largest room and look at the other side, that part isn't visible until you get closer). This isn't the author's fault though; blame the id Tech 3 engine. All in all, this map's a must-see. Protip: don't use grapple or jetpack if you fancy a challenge. [b]New Textures:[/b] Yus [b]New Sounds:[/b] Yus [b]New Music:[/b] Yus [b]Bot Routes:[/b] Yus -Caelum

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2801 downloads

Uploaded:06-05-2010

Skirata Mandalorian

skirata_skinpack_v2.0.zip | 120.84 MB

Mandalorians[/file]. Quite honestly, I'm left baffled, having no idea what to write here to encompass the awesomeness that seems to have struck me. This skinpack contains 20 different Mandalorians, each with team skins, custom sounds, npc support and a very high glowy-and-shiny factor. To quote the review of the previous version... [quote]A very solid pack for any Mandalorian fans, or, hell, just any fans of badass guys in armor or good skins[/quote] Mhoker seems to have taken the advice from the previous version to heart and added more detail and even better looks. My only possible gripe is about Ruusaan. Being the only female Mandalorian in the pack, she seems to still have default sounds, as opposed to the others. Seriously though, I'm very impressed. If you like Mandalorians or spectacular armour, go get it. It's worth every byte. ;) [b]Bot Support[/b]: Aye [b]NPC Support[/b]: Aye [b]New Sounds[/b]: Aye [b]Team Support[/b]: Aye (in fact, every one of these Mando's has team skins) -Caelum

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2485 downloads

Uploaded:01-17-2010

Homer Simpson

jka_homer.zip | 1.19 MB

Simpson model or skin released here for JKA, there haven't been any Simpson's skins released here besides [file=37279]ArchAngel's Homer Simpson[/file] skin that was released here for JK2 back in 2005, upon which this mod is based. The skin itself does not appear to have been changed, however it does have several new features, including; bot support, NPC support and new authentic Homer sounds, which was my favourite part! Afterall what would a Simpson's mod/skin be without some authentic character sounds? ;) This also includes the team skins from the original mod, including evil Homer for the red team, of course. As for improvements, I would say that since this is a cartoon character, this skin would benefit a lot from being cell shaded, which would give Homer that more 'animated' appearance. Overall its good to see that this mod has been brought over to JKA and also to see that the author has added some new sounds and taunts to spruce up and old JK2 classic. If you are a Simpson's fan, this is a must download! ;) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

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1559 downloads

Uploaded:11-12-2009

The Dark Forest

51the_dark_forest.zip | 4.37 MB

small house. Imagine invisible walls being there to prevent you from leaving the roads. One road has ends that drop off the face of the earth, and the other has a cave that leads to an underground arena. That would be what this map consists of. Not being able to wander freely through the forest really bugged me, and the edges of the map abruptly ending didn't help things, but otherwise I really like this map. The atmosphere is just my style, and it's all pretty well built, although the teleporters in the arena could have been a bit more obvious as being teleporters. I walked right into one without knowing that it was a teleporter. Also, there's really no way to find the path leading to the house unless you press up against the invisible walls until you find it, but even then it isn't guaranteed. I tried that method and didn't find it. The teleporter to the house was the only way I even found out about that path. Anyway, good map, if you ask me. A few changes and it could easily be a great map, though! If ya like it, you know what to do. Game Types: FFA, TFFA New textures: No New sounds: No New music: Yes New models: No

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1603 downloads

Uploaded:11-05-2009

Female Militia

female_militia_v1.zip | 14.13 MB

Gweth releases a skin of the model, appropriately titled Female Militia. The skin is very impressive. Lots of details, from the commando jacket to the camouflage pants, this skin is no joke. Every bump on the jacket, and crease in the sweater is textured on, and if a plain skin weren't enough, there's also a shining shader to go with it. For the extra realism, y'know... I definitely recommend a download, and I wish to see more high quality skins like this from the author in the future. Enjoy. [i]Authuran[/i]

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3872 downloads

Uploaded:08-12-2009

Galen Marek lightsaber V2+ bonus hilt

galenmareklightsaberv2.zip | 18.1 MB

frown. But from the looks of this it seems accurate enough to Starkiller's lightsaber hilt. I mean really who ever gets that close to the lightsaber hilt where they can actually tell the difference? I know I don't. Nevertheless, this is nicely accurate to Starkiller's saber, and not to mention it comes with an optional pk3 to make the hilt use the staff stance, so it appears as if he is using Marek's moves himself. This has no bugs that I can tell, so +1 on that. Secondly, there is lots of detail, right down to the little button's on the grip so +1 on that also. Thirdly, there is a handy pk3 that makes it so we can use the hilt more like it was in The Force Unleashed so +1 on that. In conclusion, this hilt is definitely base worthy for those of you that enjoyed The Force Unleashed and I know will stay in mine. Enjoy. [/quote] Version 2 is here! And boy oh boy is it a treat for the TFU fans. Anyone sick of just Starkiller's hilt being made? Well... Ashura has included another secret hilt... which is pretty dark side ;) and won't be much of a secret in a second. [b]Starkiller's hilt[/b] Nothing much has been changed here, just been given SP support that the SP players out there will like :P [b]Sith Stalker hilt[/b] Wow. Anyone played through the dark side ending of the game, and then used the sith stalker hilt all through out the second game you start? I didn't... :( Well, I chose the dark side ending, but I didn't use the Sith Stalker hilt. I seriously don't know why looking back on it now. However, now you lot can use it in Jedi Academy SP, created games and servers that allow unsupported hilts. Now, you know how I said that I didn't use the sith stalker hilt? I ended up having to search pictures on google, and oh boy this model is dead on. I couldn't notice any differences at all. The quality is amazing. Nothing much could be changed if you made a v3. Starkiller only had 2 custom hilts with the game, right? All the other discoverable hilts were like Obi Wans hilt, Vaders hilt, etc... only real thing you could add is single support for the sith stalker hilt, so some of the non-backhanded stylists can use it regularly. Other than that, fantastic job! Enjoy. ~Authuran

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2515 downloads

Uploaded:04-23-2009

Captain Rex

rex_skin.zip | 10.51 MB

will recognize... It's Captain Rex from The Clone Wars film! Yes, yes. It's Anakin Skywalker's personal clone. The author decided to re-skin Mars Marshall's ARC trooper, and he did a pretty good job if I must say so myself. If we take a look at Rex overall, you'll notice that it's almost spot on the money with resemblance. I was watching The Clone Wars the other day, and If my memory serves me correct, there is very little about this re-skin that is different. Although, I do see some textures that are off in some places, but that's bound to happen with re-skins. You can't make some 100% perfect, am I right? We're human, and we have many, many flaws! Anyways, I think the author did a great job with the textures. I'd also like to mention that the author decided to add shaders to Rex as well. They made this skin [i]so[/i] much better, I must admit. It gave it so much more flavor. As far as the support features go, there is one that requires another skin pack for it to work correctly. You'll need to download the [url="http://jediknight3.filefront.com/file/;83461"]Soldier Customization V2 Pack[/url] in order for this skin to have Soldier Customization V2 support. Overall, this is a great re-skin, and a great representation of Captain Rex from The Clone Wars! There isn't much you can really do to improve this skin, except touching up the textures a bit. Other than that, you did a great job on this skin Pra Viilon! If you loved the Clone Wars film or just like clones overall, then you should definitely download this skin! [b]New Sounds:[/b] Aye [b]Bot Support:[/b] Aye [b]Team Support:[/b] Aye [b]NPC Support:[/b] Aye ~Syyrax

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2379 downloads

Uploaded:04-23-2009

Prince Vegeta

vegeta.zip | 1.66 MB

LEVEL!! IT'S OVER NINE THOUSAAAAAAAAAAAAAAND!!!!!!111".[/quote] And look what we have here! It's already done. Impressive. Vegeta was probably my favorite character from Dragonball Z just because he was such a BAMF and such a jerk to everyone, and now you too can be a BAMF and a jerk to everyone with Sibeyle's model! =D The model comes with two versions and two subversions of each version. In simple-speak, that means we have armored Vegeta normal and amored Vegeta Super Saiyan, and unarmored Vegeta normal and unarmored Vegeta Super Saiyan. Basically what Super Saiyan is is the original but with blond hair. Yes. Their hair turns blond when they power up because us blondies are just so powerful and cool. The models themselves are somewhat disappointing when compared to the Cell model pack, especially the Perfect Cell model. They're blocky, somewhat lacking in detail, and they very easily distort when going through the basic Jedi Academy animations. The skins have the same problems as the models - blockiness, lack of detail, and prone to distortion. It looks like Vegeta and it looks good at a glance but upon closer examination they're not all that great. The skins are extremely simple and while they get the cartoony feel of Dragonball Z across they just don't look high quality. The skins look rushed just like the models. However you have to take into account the fact that no Vegeta model's been released before. There have been attempts to morph Goku models into Vegeta but those didn't really go very well, so this man is a pioneer! Chances are we'll get a version 2 from somebody. The best thing about this skin is the sounds, hands down. The PK3 contains an impressive array of Vegeta quotes, grunts, and insults, but these are NOTHING compared to one of the quotes. Yeah, I think you all know what I'm talking about. The author has included, as quote1.wav, Vegeta's most famous line in the entire Dragonball Z series. [quote]IT'S OVER NINE THOUSAAAAAAAAND!!!!![/quote] Yeah. Anyway, if you want to play Vegeta and pair up with the Goku model to fight the Cell and Broly models, go ahead; now you can. New Sounds: Ja. Team Skins: Nej. Bot Support: Nej. NPC Support: Nej. ~Laam'inui

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4625 downloads

Uploaded:03-24-2009

Star Wars - Masters Of The Force Stances

star_wars_masters_of_the_force_stances_jedi_academy.zip | 8.23 MB

that that the makers of JKA didn’t make the animations more lifelike. Especially considering the improvements modders have been able to make. But, of course, Raven had time and monetary constraints that modders don’t have, so I guess there is a good reason! Here Jesus Fernandez Garcia brings us a mod, which brings together many new improvements to the lightsaber stances and other animations (including the jump animations and force power animations) for JKA. A full list of the changes to the animations can be found in the readme. So what are these new animations like? Well, very good I would say! The jumping animations for one look more natural I think, especially the speed at which the jumps are performed. The roll animations also look more natural, though I think the distance covered when you roll is a bit too much. All the saber stances have been changed and I think they look cool, especially the new stance for the staff saber which looks very sweeping and dramatic. There do seem to be a few bugs when transitioning between certain animations, but these aren’t serious and aren’t that noticeable either and overall I think all the new saber stance animations look very cool. After many years of playing with Base JKA animations, these are a refreshing change! :) There are also changes to the force power animations, including push, pull and grip among others. I think these too are a good improvement over the default JKA animations although the changes are a bit subtler than with the saber stances. For improvements I would suggest working on making the transition between animations a bit smoother, they do look a little jerky sometimes. I don’t know whether this is possible, but I think it would be cool to make some new animations for the Kata attacks too because I think that would be a refreshing change to the lightsaber combat in JKA. All in all a cool mod here which brings a lot of nice changes to the game. I definitely think this is worth a download for anyone who would like to see some more natural player animations in Jedi Academy! ~Nozyspy~

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3663 downloads

Uploaded:01-31-2009

Apcotyl Temple

apcotyl_temple.zip | 43.42 MB

Apocalypse, it is in fact completely unrelated! Anyway… what is this map about then? Well it seems to be a sort of clan map, judging from what is included and how it is laid out. Even if clan maps aren’t your cup of tea, don’t leave just yet, because there are some really cool surprises to be found in this map! More on them later… First off let’s have a look at the layout of the map and the main areas it contains. Probably the biggest area is the outside area, which contains a waterfall and river on one side and a ‘lava-fall’ on the other. The center of this area has a nice little place to duel, and if the switch on one of the broken columns is pressed, a reborn is spawned to spar with. With the ambient noises of the waterfall and other natural sounds, combined with the beautiful music, this area is really very relaxing and would make a fantastic place for clan gatherings. The whole map is based around the principle of fire and water it seems, and most of the areas have a mixture of water and lava in various places, as well as red and blue lighting, which is a very effective combination. There are what seem to be a few duel rooms, which are quite large, and each one of them is different. The customary council rooms are of course included, beyond un-openable doors (un-openable at least to people who aren’t the clan leaders ;)), one of my favourite areas of the map was the council chambers themselves and the multicoloured glowing crystal statues, the likes of which I have never seen before! The best bit is yet to come though, well at least in my opinion anyway! Work your way through the map and you will eventually come to the hangar, where a very nice replica of the Republic shuttle out of the opening scenes of Episode 1 is docked. This is one of those nice surprises I talked about earlier. Apart from being [b]huge[/b] and looking great on the outside, the ship is fully enterable. In the center is a seating area, which passengers would occupy, whilst at the back end is a small bar, toilets (which flush!) and up some stairs, a medical center. Towards the front end is a lounge type area with big windows for admiring the view, and then above that is the bridge. If you use the consoles in the bridge, you can fire the left and right guns on the front of the ship, which is a cool interactive feature. Although unfortunately they only fire at the wall, rather than at anybody loitering below! It’s a real shame that you can’t actually take off in this ship, because it is really cool, but alas that is beyond JKA’s capabilities I’m afraid. Although saying that, I think it would have been nice if there was a version of the ship you could teleport to that was in space, perhaps with some moving stars and such. Now, lets move onto the architecture and build quality. I must say that overall, though there were a few areas where the build quality could have been improved a little, I think that the map was built very well. I couldn’t find any obvious bugs, and the whole map ran smoothly. The architecture is also well built, and follows the theme of water and fire, with some areas dark and rock like, and other areas light and using more wood textures. I do feel that some areas could have done with some more architectural detail. I also think the rock walls, particularly in the main outside area need to be smoothed a bit more, to look more organic because they look a little flat at the moment. I think those few things are the main areas that could be improved upon really. Apart from that I think the map just needs some more detail here and there and some improved architecture in a few places. All in all a very cool clan map here! I couldn’t see any obvious clan symbols or insignia either, so that is a big bonus as it means that this map is suitable for use by any clan. Personally I really loved this map, especially the huge hanger and the docked ship, that was quite a unique touch for a clan map I think. Excellent work here, and well worth a download I think! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

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3639 downloads

Uploaded:12-28-2008

Telekinesis

telekinesis_v5.zip | 121.61 KB

various refinements that the author has made since the last version, the essence of the mod is summed up pretty well in the readme where the author explains: [quote] This Mod replaces force choke with telekinesis (Moving people around with your mind), makes people react in a cooler way when you force push them and replaces close range drain with choke.[/quote] After trying this mod out, I can say that I much prefer the new animations for enemies when you force grip (or Telekinesis should I say), they look much cooler and more cinematic. The same can be said for the new force push animations as well, enemies now look like they are being knocked back by a powerful force, rather than just falling over. I couldn’t quite get in the right scenario ingame to test out the new force drain animation, which is replaced by the force grip animation at close range, however. Altogether this a cool little mod, and considering that it makes enemies react more realistically to your force attacks and also makes the animations of such look much cooler, I think this is a mod I will be keeping in my base folder! :) Make sure to give this a download if you like the sound of it! ~Nozyspy~

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1592 downloads

Uploaded:12-23-2008

Futurama PC Pack

futurama_ambrom.zip | 21.74 MB

with this show, it's on Comedy Central. If you want more information on the show's main plot, you can find it here: [b][url="http://en.wikipedia.org/wiki/Futurama"]Futurama[/url][/b] The first thing you'll notice about these models is the cel-shading. For those of you who don't know what cel-shading is, it's basically a technique used on skins & models to make them more cartoonish perse. As you can see, these models look just like the actual characters from the show. Cel-shading was actually a very good idea for this model pack because It gives you the feel of actually being in Futurama. Or is that just me? The first model in the pack is Fry. Fry is the main character in the popular show, and if you've watched Futurama from the beginning, you'd know his full story. The author did a great job on the textures of Fry. The cel-shading definitely added to the amazing features. Fry actually comes with two versions: With his jacket, and without it. Both versions are very good, and I didn't see any real problems with the actual model. The next model in the line-up is Bender. Unfortunately, I think the author made a boo-boo, because you can't change to the model in-game due to an unsupported model error. I'm sure the Author can fix this in a version two, but meanwhile, you'll all have to suffer through the fact that you can't play as Bender with this pack! >_> Last but not least, we have Leela. Yes, the cyclops with two ya-ya's and one eye! Strange, isn't it? Oh well. Anyways, once again, the author did a great job on this model. My only problem with Leela is when you look up, the back of her head looks squareish. Now, I'm not sure if this was intentional, or something you couldn't really fix. Although, I'd like to see it have more of a round look in a possible version two. Besides, when was the last time you'll saw a person walking around with a square head? Lately? Nope. Ah, I almost forget the sound files! You'll also notice that the taunts are quite funny, and are quotes directly from the show. I would tell all of you what they are, but I wouldn't wanna ruin the surprise now would I? Also, there's a hidden npc in this model pack, and it's none other than Lars himself from [i]Bender's Big Score[/i], the first Futurama movie. I'll leave it to all of you to figure out the npc name.... Overall, this is an awesome model pack, and the cel-shading makes it so much more like the actual characters in the show. I'm pretty sure you'll all have hours of fun playing as Fry, and Leela! Unfortunately, as I said, Bender is unplayable at the moment. Hopefully Ambrom can fix the model file in the next version. This is definitely worth a download if you are a fan of [i]Futurama[/i]. [b]New Sounds:[/b] Aye [b]Bot Support:[/b] Aye [b]Team Support:[/b] Nay [b]NPC Support:[/b] Aye (Also a secret npc) ~Syyrax

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333 downloads

Uploaded:12-06-2008

Gibson SG

gibsonsg.zip | 3.39 MB

menu, three new guitar hilts, each of which with a different funky pattern emblazoned on it. These hilts are modelled after the Gibson SG electric guitar, and so far as I can see from the photos I managed to find on the Internet, these models are impressively accurate! The coolest bit (at least in my opinion) are the new sounds. I bet you can guess what they are can’t you? :P Yes, that’s right, the new sounds for the swinging, hitting, and saber on/off animations are appropriately shot clips of guitar music, a really cool and original feature there, great idea guys! Not really got the money spare to smash a [i]real[/i] guitar up? Well now you can do it in-game courtesy of Last Wish & Duragon! If you get enough people together who have this mod, I imagine you might even be able to actually play a little tune using the sound effects for these hilts. Great work here guys! :rock: [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] Yes ~Nozyspy~

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2900 downloads

Uploaded:09-21-2008

Mara Jade in Heir to the Empire Jumpsuit

mara_in_jumpsuit.zip | 4.56 MB

pictures I could find it looks very accurate too! The model that has been reskinned here is HapSlash’s Gwethenea model, and personally I think Shadowknight has made an excellent choice here going with this model as it fits the bill just right. Moving onto the texturing job you can see that the author has spent a good deal of time here getting this skin just right. Like I said before, the skin is very accurate, especially of course Mara’s famous flame red hair and green eyes. There are also custom sounds included with the skin, though I am not sure where they are from. Though I suspect that they might be from Dark Forces II: Mysteries of the Sith. There are some things I think should be improved upon though, the main one being that there are no team skins. Team skins as I often say are an important part of a skin, and no skin or skin-pack fels quite complete without them. I definitely think then that some team skins should be added for next time around. I would also like to see a few different versions of Mara too, bundled up into a nice skin-pack. That said though, this skin is excellent both in the choice of model used and the quality of the skin itself. Added to all that we also have a brand new custom hilt; Mara’s own! This is also an excellent piece of work in itself and was contributed to this mod by Khaliban. All in all then, excellent work here, both by Shadowknight for the great new skin and also Khaliban for the new saber model. Combined this makes a must-have mod for all Mara Jade fans! So if you are a fan of Mara, or just like the look of this mod, then give it a download! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b]Yes [b]Team Support:[/b] No ~Nozyspy~

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2791 downloads

Uploaded:09-05-2008

Lightsource's Joker Model Pack

lsjoker.zip | 12.79 MB

all of which were good skins. However Lightsource fresh from his recent triumph; making the best [file=93102]Batman skin-pack[/file] out there now brings us his version of the most infamous movie villain of the year, the Joker! As you would expect from a modder of Lightsource’s skill, the attention to detail and accuracy of this skin-pack is quite stunning. Just look at that face! To be honest, I think that is probably about as close as you can get in terms of accuracy to the makeup caked face of the Joker himself. The clothes are also incredibly accurate, both in terms of modelling and textural detail. Adding to that are the new sounds, which have been taken directly from the film itself, including the Jokers favourite; “Why so serious?!”. However, we dot just have the Joker in this pack, we also have one of his clown-masked goons. Unfortunately though this isn’t available as a player skin, but rather as a bot. Infact all the skins in this pack have bot support, but the goon is the only one that cant be selected as a player skin. Again though, even despite this, it is obvious that a lot of time and effort has been put into making this skin / model too. The texturing is accurate, and so is the modelling, creating an impressive likeness to those loveable Joker goons in the movie. ;) That’s not all though, the pack also includes a Joker themed HUD, which comes in a separate .pk3. Actually there are two .pk3s for this HUD, one which you put in your base folder as normal, and one which has been designed to work with JA+ which you will need to put in your JA+ folder (instructions in the readme). Graphically the HUD looks great, with the familiar coloured bars indicating, health, shields, ammo and force replaced by ‘Joker cards’ of different kinds, whilst the HUD itself is actually drawn in red in a sketchy, kind of psycho style, fitting to the Jokers personality. Wait, I haven’t finished yet! Also included are some new loading screens that show up when the game loads and when you load a map, scribbled over in Joker style, with big red smiles and green hair drawn on the faces of the two characters on the map loading screen. Akin to the scribbles you see on the mayors face on a newspaper in the film. Also scribbled on the loading screens are some of the Jokers favourite one-liners. And if all of that wasn’t enough, we also have a new weapon included too, which is both available for the player to use and also is used by the goon bots, one of the Jokers many knives. Now, as for things that could be improved upon…well to be honest I am at quite a loss to think of anything. This is a well rounded and all-inclusive pack here, which contains everything you need to become the Joker, if you so choose. One thing I would suggest is to perhaps make the Joker goon a playable character, or maybe even make a new pack full of different kinds of Joker goons from the movie. Apart from that the only other thing I would ask is…please make a Commissioner Gordon skin! We now have Batman, the Joker and Harvey Dent / Two Face. Now all we need is Commissioner Gordon! :D All in all then excellent work from Lightsource here. This is a must download for fans of Batman or the Joker! Oh and one last thing… [b]WHY SO SERIOUS?! HA HA HA HA HA![/b] [b]New Sounds:[/b] Yes [b]Bot Support:[/b]Yes [b]NPC Support:[/b]Yes [b]Team Support:[/b] Yes ~Nozyspy~

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1970 downloads

Uploaded:08-14-2008

Starkiller_Roel

roels_starkiller.rar | 2.89 MB

good, I think it's probably the least accurate and least creative. Why? Well.. 1.) The model choice forces him to sport a jedi tunic. 2.) The face was pretty borrowed =_o Maybe that's just me feeling a little irked by his cocky statement, but the skin's not THAT entirely impressive. That's not to say it isn't good. By all means, it's actually drop dead amazing in terms of detail. No doubt, in terms of detail, this IS the best Starkiller out here. However, the model choice has just made it feel like another Anakin reskin, or worse, just something that looked like it was part of Spanki's customization O_o even though not all of it was. Speaking of which, the team skins could have had a little more effort applied into them. Basically, he tacked on Spanki sleeved red/blue colors and called it a day, save for the red team, where the demoniacally sithese eyes were applied. Oh yeah, and the sounds don't really help the skin out. What DOES help is the extras. There's an included backhand saber made by HOUOU, so that should help tide you over. If not, well there's always meteors =_o. Bot Support:Nay NPC Support:Nay New Sounds: Nay Team Support:Aye - Averus Retruthan

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4742 downloads

Uploaded:08-10-2008

Jedi Academy Unleashed

jedi_academy_unleashed.zip | 1.81 MB

Stormtroopers have Force powers. Nothing much to say about this particular mod apart from the necessaries. Most jedi/sith have FULL lvl 3 force powers on every power. and the Stormtrooper now push me away with force push :/ ~Rets

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12463 downloads

Uploaded:07-31-2008

Secret Apprentice Saber Stance

jacobstance.rar | 7.88 MB

mod working on the Red stance, it acutely is put on to the Staff instead. And even then both blades have to be going for it to even work. Another thing i noticed is the hand isn't closing all the way around the staff, so he's just kinda holding it open handed. The only other things i noticed was the pk3 eather has to be placed in the Base folder, or for me it had to go in to the JA+ folder. Other then the glitch with the hand and the mod working on the staff this mod is still a nice addition to your game play. ~T89T

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4184 downloads

Uploaded:07-28-2008

Rikkens Starkiller skin with SP support

vaders_apprenticesp.zip | 2.33 MB

mediocre, actually. There's hardly any detail within the outfit, save for the yoke, the back of the torso, and the belt. The little detail I can see on the arms is so dark it might as well not be there. Furthermore, the inside of the cloth cover is invisible. Overall, it's a good try, but it dun quite cut the cake. This file does, however, contain HOUOU's backhand saber, so that's a nice consolation prize. That, and it has bot and NPC support, so the package itself ain't that bad. Just the skin needs a lil more work.[/quote] Basically what we have here is that exact mod, except now it shows up in the player customization menu so it can be played with in Single player. Have fun. ~Laam'inui

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1854 downloads

Uploaded:07-16-2008

The Dark Knight Joker

dkjoker.zip | 3.6 MB

This COMING from a borderline psycho. Moving on, we're presented with a Dante reskin to represent the Joker from the upcoming Dark Knight movie. Suffice to say, this was a pretty good model choice, for once. I was under the impression that the joker had a shorter coat, but looks like the DK version is longer. Suffice to say, accuracy looks almost dead on. I must say I'm impressed by how you made the face paint look. It has a realistic fade to it, and it really amplifies the emulation o_O. Team skins are pretty simple. Quick change of the purple to blue/red, and there ya have it. The sounds seem to have been extracted from the trailer, so as such they contain some background noise, a hard to handle "bug." Overall, an excellent skin of such a freakish character. Lawd, I miss the Joker from the batman cartoon series

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3787 downloads

Uploaded:06-23-2008

Darth Sion

darth_sion.zip | 1.77 MB

saying that I'm impressed by the use of the maulVM model. For a moment, I was uncertain if it was in fact the model he used. For some reason, this skin just seems to set a sound example of a real reskin in my mind. Everything has been tweaked accordingly, and although accuracy is not dead on, it's almost too impressive to matter. The textures are quite exquisite, and the sounds are divine. I guess the only thing this skins would really be missing is bot, team, and NPC support to complete the package, but in its raw form, it's definitely worth a submission of bandwidth, =_o You heard me. Commence the ritual. Now =_O Bot Support:Nay NPC Support:Nay New Sounds: Aye Team Support:Nay - Averus Retruthan

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6571 downloads

Uploaded:03-25-2008

Marka Ragnos

lord_marka_ragnos.rar | 3.71 MB

certainly makes him seem a bit more complete. I would have suggested a little more of an expanded look, seeing as he feels rather top heavy, both in size and decoration. However, it\'s still a rather almost complete transformation. Even the mouth is rigged =_=. The big downside here is the lack of sounds, or rather, the lack of taunts. The author decided to just go with the standard soundset ragnos possessed. Not exactly smart, but it is space savvy. Unfortunately, that\'s all that\'s there is the model. No additional extras. BANDWIDTH AT YOUR DISCRETION =_=. Bot Support:Nay NPC Support:Nay New Sounds: Nay Team Support:Nay - Averus Retruthan

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2710 downloads

Uploaded:03-15-2008

OJP Enhanced Unlimited

ojp_enhanced_unlimited.zip | 1.24 MB

folder. - Sabers Last I checked, there were no visible limits on how many sabers you could actually have, but I guess I may have been wrong or I simply never had that many sabers. Even if you were under the limits, though, only twenty or so appeared on the list and the console was necessary for the others. With JA Unlimited, virtually all sabers will appear on the menu (obviously it's not really unlimited, but it may as well be) and there ceiling limit on how many you can have has been turned into the roof limit - 'tis much higher. Higher than I was able to reach with every lightsaber, sword, baseball bat, axe, halberd, polearm, voulge and God-only-knows-what-else I could procure from JKFiles. Since saber switching via /saber only appears to work in JA+, this is great for anyone not using these mods, since you no longer need to know the .sab designations to load your sabers. - Maps Again, you can usually have as many maps as you'll need, but now they'll all show on the menu so that you don't need to open pk3s in Pakscape/PakRat (shout-out for you Maccies out there ;) ), find the bsp name and use /devmap to load your maps. Great improvement in my book, helpful for those who don't check map pk3s by default, or don't know how to. - NPCs Now, this one you did have a limit on, and that limit is basically kaput. You can now have as many NPCs as you'll need - again, I'm figuring 65535 being the ceiling limit, but you'll probably never reach that many - without that pesky ".npc extensions are too large!" error in multiplayer. Score one for no annoyances! - Vehicles Oh yeah. Now we're talkin'. If you're like me and enjoy going to town with some serious vehicular manslaughter, again, this is the mod for you. No more .veh extensions errors, and the error with .vwp files (which were still at factory limits in the last release) is now fixed, so you can have as much firepower as you need in the base folder. - Models / Skins Considering the game can hold as many models/skins as you can use, I always found it kinda dopey that there was a limit on the amount of icons, but that limit is now gone. - Species Selections The limit was previously 32. Now, it's... what is it again? 65535 or something like that? Ain't that quite a resume? [b]Disclaimers[/b] ► This will [b]not[/b] work in the singleplayer game - source code for the SP DLLs was never released. Strictly MP only, sorry folks. ► Naturally, SP won't work at all if you're over any limits, so basically, my advice: don't put mods in base, make a seperate mod folder for this and dump your files in there, then launch this mod via .bat file. That way you can have as much as you need in MP, without shafting SP. ► Limits are there for reasons, as Kat Angel quite rightly states in the readme. Even though this mod means the game won't object to extreme amounts of mods, please try and factor in how much the iD Tech 3 engine can handle, and how much your computer can handle. If you have too much in your base folder, your game will take ages to load. The more you have, the slower it gets. The less RAM your computer has, the slower load times pass. The slower your CPU, the slower load times will be. You also risk your computer randomly shutting down, restarting, or random crashes by having more than the computer can handle. So, basically, if you never use it, don't keep it, 'cuz the more you got the more strain your system takes. Please note that since this is the OJP Enhanced version, installation instructions differ somewhat to the baseJA version. At Kat Angel's request, the install instructions will be added into the review. [b]-Installation Instructions-[/b] Easy! Simply open up the zip file and dump z_ja_unlimited.pk3 into your ***ojpenhanced*** folder (not base), and optionally include thumbnailshrink_ojp_enhanced.pk3 or thumbnailshrink_more_ojp_enhanced.pk3 with it. If you place the file in your base folder, it WILL NOT WORK with OJP, and may cause base JKA to behave strangely. (Most likely, that means "to crash.") Then start up JA, and you're done! [b]-End Installation Instructions-[/b] Right, safety warnings and summaries out of the way, I think we're done here. Overall, great mod for you "pakrats" (no pun intended). If you play OJP Basic and like to use a lot of add-ons, this is a sure-fire winner. ~ Kouen

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4311 downloads

Uploaded:10-21-2007

Agent Smith

smith.zip | 990.31 KB

only noticed one thing wrong with this model and it was the back of the suit in the area around the hips, I don’t know which bone you weighted that to, but it seems a bit off. Other than that the skin is pretty good too, all the look of Agent Smith is there and looks quite nice, the shaders on the shoes make them shine quite nicely although they seem a bit big. One thing that brought the model down a bit is the author didn’t rig the mouth so it has no motion with the great taunts that were added which is kind of a shame. Overall a great model in my opinion, it captures the essence of the original very well, has team skins too, blue suit and red suit for the different occasions. It also included two separate pk3s containing npc files which was weird, I thought one of them was supposed to replace Kyle as the boss in the final level but that did not work for me so, you guys will have to find the difference between these two npc files. So gets this so with the other matrix skins out there you can get your collection completed. Download now so you don’t get regrets! :D [b]Team Support:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]New Sounds:[/b] Yes [i]Lady Trinity[/i]

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1613 downloads

Uploaded:10-15-2007

Hercules and Xena Skins

hercules_xena_skins_versi2.zip | 100.4 MB

that it adds/replaces a whole bunch of skins with their Xena or Hercules counterparts. Don't ask me why Luke=Hercules or why the rebel pilot is now a Mon Mothma reskin that still has a man's voice... these details are beyond me. What I do know is that I apparently didn't watch Xena long enough to know who all these characters are, or what they're supposed to look like. I do know what Xena and Hercules are supposed to look like, though, and I can tell you right off the bat that no base assets model is going to be able to capture either of them... and I wasn't too far off. Most of the skins here actually are a little off, mostly because the faces are one notch down from blasphemy. It's like the author put a lot of effort into adding all this stuff, but very little into refining it. Most of the faces are not quite lined up -- a lot of the mouths don't match the mouth on the model, so when they talk they look silly -- and a lot of skin tones between meshes don't match. And don't even ask me why you would skin an arm texture over a poofy sleeve. That one I can't begin to fathom. Long story short, this needs a lot of work and a lot more attention before it's playable in an enjoyable fashion. As a big Xena fan myself, I'd love to see a great Xena skin. The one here only has a passing resemblance to Lucy Lawless, which is for me at least a big disappointment for what could be a very interesting mod, if the author would take the extra time, work out the kinks, and really place the appropriate emphasis on the details. The big picture is all good and fine, but without the details it's more of a sketch than a portrait. ~Inyri[/quote] Now let’s start by saying that this looked interesting to me and though I was no fan of Hercules and Xena I do like however Greek mythology. First we’ll talk about all the goodies in this mod. There are sabers, hilts, tons of skins to mix and match, weapon reskins, hotkeys assigned for both cheats and npcs. Also you have a very handy button for changing skins on the fly. And many npcs. Now let’s discuss the material. Some of the skins look decent but the textures don’t seem that great to me I don’t know why but there is something funky about them. The clothes don’t really look natural up close and the faces seem to have a bit of skin tone mismatch. The sabers were good but not really all that impressive. It comes with a few hilts and while some look good some just look like they were rushed and not fully completed. Now this pack also replaces the menus and loading screens with a collage of pictures from the characters of the shows but the menus just have a small pig with a red cape which doesn’t really make any sense at all but ok. The Single player campaign was completely changed with the skins on this pack. There were some bugs, at the end there was this bug that maybe only happened to me, but when Tavion is possessed by Ragnos her body is changed to this untextured reborn looking thing. And the same happens when you kill her. Also at the end Kyle’s replacement gets swallowed into the ground and Hercules which replaces Luke is also swallowed only to his hip so you see your character walking next to a legless Hercules and Kyle seems to be talking from under the concrete. Oh and the Mon Mothma reskin is still acting as a pilot which freaks you out when you hear such manly voice, but I guess it's funny though. The MP element is just standard, but with all the skins available including the Ragnos reskin which in my opinion is one of the best looking reskins in the pack, adds a bit of variety. Overall it’s an original idea that fans will love given the options to select either mortals, gods, and demigods. It provides a great selection of outfits and for the male audience there are some provocative outfits included here. The one skin that I would say definitely needs it’s own model is Medusa as the Twi’lek female doesn’t really make justice to this specific character. I hope that the V3 is better, this is an improvement don’t get me wrong I saw V1 but it still needs a lot more work, maybe some more texturing and make the skin tones match, and use shaders to help you out. So if you like Xena and Hercules or just Ancient Greek Mythology then this pack is for you just don't get your hopes up too much. [i]Lady_Trinity[/i]

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3405 downloads

Uploaded:09-18-2007

Kensai\'s Hilt Pack

kensai_ja_hilts_fixed.zip | 2.16 MB

went into these. Here\'s a little more indepth on each saber: [b]Goldenbone:[/b] You can choose either the single saber, or staff saber for this, which is modeled after Darth Maul\'s hilt as seen in Episode 1. Obviously it is gold in color, and it shines like I would a golden saber to. [b]Silverbone:[/b] Sister of the Goldenbone, it is the same hilt, just colored silver. This also comes with the choice of using as a single saber or staff saber. [b]Tataku:[/b] A japanese styled saber staff. Looks like something a samurai would use... very badass looking. [b]Diago:[/b] A reskin of the Plo Koon hilt that is available here on JK2files. Had the rounded, silvery feel to it. [b]Saul:[/b] Modeled for the player Saul, it looks like Luke\'s saber with a few things added where the blade extends from. [b]Immortal:[/b] A plain looking, but gold-colored saber. Pretty simple here. [b]SithSM:[/b] Obviously a saber that is intended for sith use. Looks good, too. [b]Saesee Tiin:[/b] This one has been posted already on jk2files, but the author was given permission to use it in this pack.[/b] Overall, this is a beautiful hilt pack. I\'d highly reccommend downloading and adding these to your collection. ~Lord Griever~

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4443 downloads

Uploaded:09-18-2007

Boba Fett's EE-3 Blaster Carbine

ee3_pah.zip | 1.59 MB

my reference pics I know this is very accurate to Boba Fett's EE3 carbine, full stock and all. The only thing it's missing is a trigger. Luckily despite the fact that this replaces the bowcaster the sounds are still that of the normal blaster. Along with the model we get a lovely specular shader, but we also get some modified effects as well as new icons! You won't have to bear seeing the bowcaster icon with the EE3 carbine. It comes with its own, and they do look very nice. The strings have not been modified, however, so it will still [i]say[/i] Wookiee Bowcaster. Now for my beefs. First of all, the muzzle flash in third person is about 2 inches in front of the muzzle. This looks a bit odd. Also, when the alt fire is charging it's still green, and the bolts seem to actually be a combination of both the blaster effect and the bolt effect. It still splashes green on walls and such. Kind of minor stuff, as the model is really the candy here. Still, it would be nice if those efx and tag glitches could be remedied. You know what would also make this cool? Changing the Boba Fett NPC to have the EE3. Would spice up single-player just a bit... ;). In any case, a great weapon model that should have a place in anyone's base folder, especially Boba Fett fans. Good work! ~Inyri

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6772 downloads

Uploaded:09-18-2007

Blastech DC-15A

dc15a_pah.zip | 987.75 KB

shame, and this DC-15A is no lesser a model. I\'m sure a lot of you remember this gun, either from the Battlefront series or Republic Commando. It\'s quite an accurate replica, and we should all feel lucky to have it, as it was originally made for Movie Battles, but has been graciously converted for use with baseJKA. It replaces the repeater, and comes with its own icons so you will actually see this weapon when you are changing guns. It also has some custom sounds and, if that wasn\'t enough, the strings have also been altered to reflect the change of weapon. Ideally you shouldn\'t seen \"repeater\" pop up anywhere in multiplayer! This is definitely a gun worth picking up for those that enjoy new additions, especially Star Wars related additions. Personally I think it\'s loads more interesting than the default repeater and is a great escape from the norm! Give it a download now. ~Inyri

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5105 downloads

Uploaded:08-29-2007

Symbiote Pack

venom_pack.zip | 16.78 MB

all know the idea behind the symbiote, even if only from the Spider-Man 3 commercials: the symbiote is a bad blob from space that bonds to folks and makes them [i]completely nuts[/i]. And, naturally, snazzy-looking. Let\'s get into the nitty gritty. This pack contains the following characters:[list][*]Spider-Man 3 Venom[*]Mac Gargan Venom[*]Comic Venom (Comic Venom model)[*]Comic Venom (Spider-Man 3 Model)[*]Toxin[*]Poison[*]Carnage[*]Spider Carnage[/list]I\'m not going to pretend I have the faintest clue which one is which -- well, I do for a few of them -- but it\'s not really important which one\'s which as far as I\'m concerned. I got a chance to test these out while I was futzing around while my cable was out for the last three hours, so I got a quick lesson in Spider-Man 101: The Many Villains of Spider-Man. After a cursory review of the models, I had very little to complain about. The textures all seem very well done, and each skin looks quite different despite there being only two actual models here (comic Venom model by Eclypse and Spider-Man 3 Venom model by Almighty Gir). The rigging here still leaves a lot to be desired, and a few more days of extensive tweaking and fixing would have gone a long way toward removing some of the bulging in the deformation, tearing at seams, and in some areas vertices weighted to the wrong bones. Minor beta testing should have revealed these problems, after which they should have been fixed. I\'m unsure why they still exist in this release and they personally drag the quality of the pack way down for me... being as how I don\'t like being able to see through my model\'s legs... Overall with some major weighting fixing it\'ll be a great usable pack. Don\'t taunt and you might not notice the improper weighting in the hand areas, and don\'t look too close at your legs... take this simple advice and you\'ll get the most out of these models and skins. They\'re still worth having, although I certainly [i]do[/i] hope the weighting gets fixed, ASAP. [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: Yes ~Inyri

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5256 downloads

Uploaded:07-12-2007

Teenage Mutant Ninja Turtles

turtles.zip | 13.55 MB

sounds much better that way =_=. So anyway, as if you can't guess at this point, these are in fact who you may have seen from the recent film(because no one seems to remember anything unless its in movie format these days ¬_¬.) However, these gents are idolizing their childhood heroes, so I can't chastise them yet =_,= I too enjoyed these evil turtles, particularly he who wielded the katana of darkness. Generally, the model itself is great, and I really didn't see any big problems. Probably one of Shady-D's best works I've seen in a while. The skins are done by lightsource, so naturally they're in the topmost condition of awesomeness. However, the TAUNTS DRIVE ME NUTS! AGAGHAGHAGHAGHAGH....seriously, though, the taunts are obnoxious, in my opinion. Why? Because all they do is introduce themselves.(Ex: "I'm Raphael!") I always hate a skin with those kind of taunts. While they did add more taunts to certain ones, those particular taunts grind into my central nervous system =_O+ Included with this pack are the turtleses' weapons, only three of which work. The Nunchaku literally crashes your game. I've done extensive testing, and got the same result. I'm not quite sure of the error, but my guess is either model/shader trouble, or the fact that a good number of the sounds on it are missing. However, I am not an expert in the field, so I cannot be certain. The rest work fine though, although the bo staff is annoying with a lightsaber hum. The models themselves, however, are good. Therefore, VICTORY. There is team support, but only for Raphael, who acts as the team support. Sufficient enough, if you ask me. SUBMIT BANDWIDTH TO THE ADOLESCENT MUTATED SHELLED REPTILES PROFICIENT IN THE ART OF NINJUTSU. Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye(defaults) - Averus Retruthan

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2649 downloads

Uploaded:05-07-2007

Stormtrooper SP

stormtrooper_sp_folder.zip | 233.16 KB

only thing this mod has going for it is that you also get red and blue color variations for the stormtrooper as well as a version with the arm patch thing. Enjoy. ~Metall Pingwin

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2777 downloads

Uploaded:05-02-2007

Medieval Times: Melee Redux

melee_redux.zip | 26.35 MB

Claymore, Shortsword, Aribeth\'s Longsword, Aribeth\'s Shortsword, Achilles\' Sword, Falchion, Aldred\'s Blade, Halberd, Spear, Quarterstaff, Dwarven War Axe, and Morningstar; 11 shields: Round Shield (Slat Shield), Buckler, Greek Buckler, Kite Shield, Barbarossa Shield, Elven Shield, French Kite Shield, Tower Shield, Dented Tower Shield, Roman Shield, and French Shield; and 4 player skins: Crusader, Moor, Viking, and Hoplite; you can be sure you will have some excellent Medieval fun :). The models in this pack are incredible. They are well detailed and have some very stylish shaders on them :p. If the models don\'t strike you as impressive, then the player skins sure will. They are extremely high quality (If I didn\'t know any better I\'d say the Hoplite skin was a model lol), and are pretty historically accurate. Inyri had a little help making this mod possible, like the blood effects were taken from the Slice, Dice & Mince - Melee Mod, and some of the shield skins and even one of the swords were donated by various members of the JA community (including me ;)). All the authors of those things were fully credited in the readme. The only downside to this mod IMO is that there are so many swords, but a only a very small amount of axe and club type weapons. I\'d like to see more in a v2 if there is one. Also, I\'d like to see some type of reformed engine to help with the damages, and make the shields actually act like shields ;). Bottom Line: If thou hath been waiting for a mod such as this, then thee must download thy file immediately. All thy player skins have Bot an NPC support. None of thy player skins have Team Colors. Glorious new sounds hath been taken from NeverWinter Nights. ~ Innocent Hawk

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7974 downloads

Uploaded:04-09-2007

Grey Fox Model: Sound Fix

soundfix_gray_fox.zip | 3.14 MB

in .pk3 file, so you can now use this wonderful model in Jedi Academy, with working sounds. ~Wolf

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2983 downloads

Uploaded:04-09-2007

Gattsu, The Black Swordsman

black_swordsman.zip | 1.93 MB

This is a model/skin of Gattsu, who is apparently an anime character. I did a quick search on google for Gattsu, and from the pictures I saw, this really does look like him. The hair looks cool, and the armour on the legs looks incredible, you can see each plate, even down to the small ones on the feet. Its brilliant! :) And it gets better, there is another .pk3 included, a new saber, or should I say sword! And it's one hell of a sword! That thing must be what, 10 feet long? Its called Dragon Slayer.....nevermind Dragons, you could take out a whole herd of Mutant Rancor's with that! No wait, I'm not finished yet, there's more! This also includes a blood spatter mod, so when you hit someone with that mighty big sword, blood spatters out all over the floor. One thing I did notice, was that there didn't seem to be any custom sounds with the model, but there were with the Sword. Oh well, nothings perfect lol. Excellent job mate, I really cant wait to see your next skin/model :D New Sounds: No (Not on the model, but there is with the sword though) Bot Support: Yes Team Support: No ~Nozyspy~

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6063 downloads

Uploaded:01-14-2007

Highspeed Melee 3

highspeed3_update.zip | 484.9 KB

you must put [japlus_gla_anims.pk3] with JA+ Mod. (Means you MUST have JA+ installed. Something I will NOT do) One more, a balance wasn\'t appropriate with multi-player. Therefore, some are being adjusted. Because a problem was found, fast stance was changed to new stance. Then, even a single-player can use a new saber stances. 1.Melee motions The number of frames of meleemotion and a speed were revised. Former back running was deleted, and the left kick and front get up were amended with multi-player. One back flip was changed with single-player. 2.Saber stances Saber stance of medium and dual was added newly, and fast was amended. 3.Melee effects Melee effects with single-player were amended. 4.Melee sounds Melee sounds were amended.[/quote] And here’s the previous review: [quote] Well, first off, this is a melee and animation mod, so it changes a bunch of animations! It has a MP and an SP version. It changes melee animations, and gives an optional saber stance change. However, the file size has been vastly increased with the fact that you can choose which things to have, be it just the saber stance, everything, everything but the saber stance, and what-not. So, we trade file size of customization. I\'m just going to start off with the new saber stance. It changes the stances for Strong and Fast styles, as well as Staff. It doesn\'t change the stances for Dual sabers, or Medium style. It does change the walk back animations, however, but only for fast and strong styles. Although with the way your players head moves to look at people, your head looks like it\'s going to twist off. Also, on ledges if you position yourself just right while using the fast stance, your character goes wild and you start to go into something that resembles a loop. But, you can get out of it by just going over the ledge. The run back animation looks...funny to say the least. It looks like the character\'s on a wheeled chair and is going all over the place. He really looks like he\'s sitting down. Now for the melee part. This does change the melee animations in JA+. For better or for worse, that really for you to decide. I did notice a small thing with the left and right roundhouse kicks (Hey, it\'s what I call the kicks when you do alt attack + W+ A/D). Anyways, the animation would have a brief pause after doing it, so your character would stop for a split second. One kick, I did like was the regular alt attack kick that was modified. I was disappointed that this didn\'t have more changed animations. This overwrites JA+\'s animations, so I\'m not sure if this will work on a basejka server. Now, for the SP version. From what I can tell, it has most of the features of the MP version, except for melee is sped up, and there\'s no saber stance changes. But, there is an added effect to the kick. It looks like a small explosion. Yay, now everyone seems to have either explosives or bags of blue stuff hidden in your shoes. This certainly took some time, so if you like it, download it.[/quote] ~Zach

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7715 downloads

Uploaded:12-26-2006

Scerendo\'s Shadow Trooper

st_shadowtrooper_ja.zip | 6.66 MB

are the people who deserve praise, rather than the people who pump out flawed work but get away with it because of the \"fanboy\" instinct. One word popped into my head when I saw this skin: \"nanotechnology\". That\'s precisely the effect you get, too. It looks good, even without dynamic glow. Oh, yeah, for those not aware of the visual nanotechnology effects, there\'s backstory to it, but that\'s hardly relevant. Bottom line is, when a nanotech-enhanced human is hurt (usually by gunshots), a pulsating energy pattern appears over them. This effect has been used in many games, but the closest to this skin\'s style is the nanotechnology in [i]Red Faction II[/i]. I\'m not sure the author was aiming for a nanotech look, but that\'s certainly the closest description I can think of. But, that\'s enough backstory. Let\'s look at the skin. The basic skin is a complete reskin of the Shadowtrooper. Everything has changed, although you can barely make out the original skin\'s shape. The design is now more of a space-age style than the plastic Star Wars junk Raven Software threw out. The only thing that really remains is the gem, but even that looks much classier, as well as the unit holding it. The worn-down effect looks great. I can\'t really describe much of it, there aren\'t enough words in my vocab. I am, however, reminded of Nod Soldiers, from [i]C&C Tiberian Sun[/i] and [i]C&C Renegade[/i]. But now we get on to the best bit. The nano effect. Available in blue, red, green and cyan, the effect consists of a pattern of glowing lines and grids across the skin. Each color is perfectly matched to it\'s appropriate saber blade color, although orange and purple are missing. I noticed one error with the glows, which I hope has been fixed - a few parts on the cyan version is still red. The Jedi Academy version also includes .npc files, allowing you to overwrite the default Shadowtrooper. I don\'t need to say much else. Quality tends to speak for itself, and this file proves it to be true. Scerendo has taken the time to go over the project, hasn\'t rushed it, and made sure every angle was covered. The fact that it looks good is unrelated to the quality factor, but it\'s still a great bonus. It\'s very rare that anything created in the typically weak and outdated Q3 engine can sincerely impress me, but this has. It\'s definitely one for the collection if you\'re a fan of the futuristic style. ~ Kouen [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes [b]New Sounds:[/b] No [b]NPC Support:[/b] Yes

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11065 downloads

Uploaded:11-03-2006

New Force Lightning Pack

bb_lightning.zip | 2.61 MB

into supreme forms. I know what you are thinking, and I HATE YOU FOR THINKING LIKE THAT! Yes, you must obviously think: oh what good is this filth mod to a patrician like myself? This man, Tobe, has given you the ability to change it into the following(and this is just MP): Web Snow Electricity of red and blue Fire Of Red or Green A concentrated beam of energy(green or red) multiple energy beams (green/red) Having tested this before, I can highly recommend this to you, the masses, for consumption and UTTER DELIGHT LIKE A LITTLE CHILD SKIPPING TO AN OIL FACTORY! Yes, children like oil, now be silent. The SP ones are for SP only and consist of electricity and a super concentrated beam of power. How can one not go wrong? What\'s better: the beams trace all the way to a wall, where you can trace your marks of power. The only downside? the range of damage from regular force lightning remains the same. However, this would require severe overhaul of coding, and I think Tobe\'s done enough on his part. He has even generously whipped up a custom soundset for each set of lightning. Overall? You want the brilliant effects you see below? THEN OFFER YOUR PATHETIC BANDWIDTH TO TOBE\'S FILE OF EVIL OR ELSE IT SHALL NOT BE GRANTED. FYI: Beware with what effects mods you combine with this, as I\'ve seen drastic damage done to the effects success back when I was a pk3 packrat. - Averus Retruthan

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4451 downloads

Uploaded:07-05-2006

Episode II Anakin Skywalker

ea_anakin_skywalker_ep2.zip | 2.34 MB

Anakin\'s face is now dirty, and seems to be a bit more angry. And we all know how angry Anakin is. And other than that, the skin now possesses much more detail, most noticeably displayed in the clothes. Instead of being almost flat textures, they actually look like clothes. One of the most noticeable features is the robe. Now, it actually looks like leather, or something similar to that. It doesn\'t really matter, it just looks like it\'s actually a real type of cloth. There was one thing, however. The legs. While the rest of this skin looks really good,. the cloth on the knees just doesn\'t look that great. It just looks...flat..Almost as if there was a flat texture. I know that isn\'t the case, but it still doesn\'t really look complete. But other than that, this is a very nice reskin. Team Support: Yes Bot Support: No New Sounds: Yes Npc Support: No ~Zach

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14531 downloads

Uploaded:05-31-2006

Link

link_4ja.zip | 7.08 MB

users. And quite a few of his weapons. And some new animations. (Yes, I'm aware that there are previous versions of this - however, I'm referring to it as "new" since it's been extensively overhauled, and in truth I really wouldn't have known they were related just by looking at them.) Dan Kappahn, aka DAK, aka Antizac, brings us a great model pack here. We'll start with Adult Link. I can say, that it looks very much like Ocarina of Time, only more lifelike. If I saw Link walk round the corner on my way to college, I expect this is what he'd look like. The accuracy, considering the difference between the sources of the engines, is quite surprising. The customisation offers the three tunics - Kokiri, Goron, and Zora (green, red and blue respectively, for those who don't know), as well as three extras - purple, cyan and grey. I'm not sure if these were actually used in any of the games, since I've only played A Link To The Past, Ocarina of Time, Majora's Mask and OoT: Master Quest, but they look just as natural as the 'canon' colors. You can also make your own with JA+'s RGB selectors. Black and gold look rather cool, if I may say so. Wonder what masks those correspond with - Ninja Mask and Paladin Mask, maybe? :p My gripes with the Adult model are few. The boots - towards the top of the boots, the skin seems to turn into a flat black color. This doesn't detract from overall quality, but it's still not very nice-looking. Second is the holster. It looks good, and is a nice touch, but it doesn't really do anything. For JA+ users, it could have been added as a holster, but the swords don't seem holster-compatible either. Now onto the 'Fierce Deity' skin. While it does look like the Fierce Diety version of link, I do have one complaint. The eyes look quite dodgy the way they were skinned. That's just a minor gripe, and not really noticable ingame though. Other than that, it's just as high-quality as the adult Link skin. Next up, is Young Link. He certainly resembles his Ocarina Of Time counterpart very well. He's a bit chubby, though - I suppose with the baddies defeated, he's missing his excercise. One problem with Young Link, is that no modelscale.cfg was included. While this would do nothing for a lot of people, considering most servers run JA+, it would have been a nice touch. Not many gripes here either. The weapons are next. Included, are the Kokiri Sword, Master Sword, Hylian Shield, Kokiri Shield, and two versions of the Hero's Sword - one from Twilight Princess, the other from Majora's Mask. The weapons are all modelled... well, like weapons. They closely resemble their LoZ counterparts, but like the model, they've been changed a little to look more realistic. I didn't take seperate screenshots of the weapons, but I tried to include at least one shot of each with the model screens, so take a look for yourselves. Now, I admit, I didn't test the new animations pk3 which has been included, but apparently it changes the dual saber stance to something more suitable for a sword and shield. Anyway, this is a great pack, and a very nice upgrade. If you like this, download it. Even if you just like swords, get the swords - they're worth it. ;) ~ Kouen [b]Bot Support:[/b] Yes [b]Team Skins:[/b] Yes [b]NPC Support:[/b] Yes [b]New Sounds:[/b] Yes

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8075 downloads

Uploaded:04-22-2006

Advent Children Buster Sword Replacement Mod

advent_children_buster_sword.zip | 947.04 KB

I like it, though. It's certainly better than pretending the Buster Sword is brand new, but it looks like he just darkened everything up and added a default photoshop texture over the sword, and it just isn't working for me. First of all it looks like the texture stretches, which is no fault of Shadowknight's, but it should have been taken into account. Secondly the texture pattern is just too large. It is better, though, unless you like brand new shiny swords. [i]That[/i] is purely a matter of taste, though. There was one boo boo the author made, which you can see in the screenshot. See, I didn't have Orion's original pack when I tested this, but the author basically just copied the original .sab file so it includes all the entries from the original, so there are a lot of hilts listed that don't actually exist in the pack. This isn't a really big problem, though. If you don't have the original pack, don't use those hilts. If you do have the original pack, then there's no problem. ~Inyri

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3436 downloads

Uploaded:12-23-2005

Customizable Reborn

customizable_reborn.zip | 2.21 MB

of reskinning potential for the reborn model I'm somewhat disappointed that we're only given two variations to choose from here. You shouldn't need JA+ or another mod to provide other choices for you. So we're given a tan-looking reborn, and (of course) a black-colored reborn. To me the two choices just don't seem that appealing. Do I pick the ugly tan and cyan reborn, or the boring completely black reborn? Okay, since you've got the color options I suppose it's not so bad, but since they don't really show up all that well on the dark one, and the tan one's just not appealing (to me anyway) I'm really not going for it. Variety! Variety is the key! The community has proved it time and time again, as well: recoloring reborns is not hard. So go the extra mile next time and give us some more to work with! Bot Support: No Team Support: No New Sounds: No NPC Support: No ~Inyri

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7816 downloads

Uploaded:06-30-2005

Hotel Coruscant

hotelcoruscant.zip | 5.67 MB

originally made to the Movie Battles mod, you can tell by the fact that as you run round you may run across some objects that have a health meter but having never played the Movie Battles version, I have no idea what they do, if anything. I am very impressed with the features of the map, there is a lift which takes you between the floors, although if you are not quick enough you can get stuck in it. If lifts aren\'t your style you can still take the stairs Id say this would make a good role playing map, Even the size of the map doesn\'t affect Duel and PowerDuel game modes, you will always spawn on the roof giving quite a decent duel area. My only gripe with the map is the lighting level on floor 10, it is just that bit too dark, this was probably relevant when the map was in Movie Battles. The map doesn’t have bot support, which is understandable; you can’t teach old bots how to use new lifts All said, generally a very good map. Bot-Support: NO New Textures: YES New Music: NO -TheSpike-

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17073 downloads

Uploaded:06-22-2005

Anakin vs Obiwan Duel Music

aniobiduelmusic.zip | 10.68 MB

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8210 downloads

Uploaded:06-21-2005

Luminara Unduli

luminara.zip | 666.44 KB

the model is pretty spot on. The clothing textures are all magnificent, and minus some strange hilighting on the hands and cheeks the flesh textures are rather good, as well. If you're looking for a good female model, this may be one to add to your collection. As would be expected by such a well-rounded modeller, the model comes with bot support and team colors, as well as NPC support. No new sounds, unfortunately, so we will all have to make do with female Jaden. Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: Yes

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4814 downloads

Uploaded:06-10-2005

Clone Wars Saber Sounds V2

cwv2_saber_sounds.zip | 1.8 MB

(maybe i just need to go get my hearing tested), but there are various differences between them. Download them, take a peak..err.. a listen, and see what ya think. Not much more to write.. I could try to make the sounds for you.. **weeeeessshhh\".. but doesnt have the same effect i think. -Lizardking

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2622 downloads

Uploaded:06-02-2005

Junkieridersxmod_v1.31

junkieridersxmod_v1.31.zip | 17.6 MB

have been changed, one of which I think originally was a screen saver out there somewhere. The effect was pretty cool. I did notice that when piecing together you character, the music sounded kinda funky. Once in game, you start to notice some changes. The meter readouts have been altered nicely. Your good buddy Rosh, is now a form of Darth Maul.. kinda spooky! The author has reversed it in the way that what was once light side, is now dark side. Instead of running into stormtroopers, I found myself facing Jedi pilots, and the first saber carrying character i fought... was Chewy! Kyle now is Darth Vader, and all of his pal\'s are there. Although.. maybe it was just me, but at the temple, I think I saw two Anakin\'s standing together?? Anyway, It seams this author has done a fairly decent job, and I will say it was kinda fun playing through what I did having the roles reversed. One thing maybe for future reference, as the author has already said, the voices remain the same.. really weird seeing Vader offer you his hand sounding like Kyle lol. Pretty good job Dark $amurai, once the voices are replaced, I think this Mod will be a nice twist. - Lizardking

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4971 downloads

Uploaded:03-29-2005

Bastila

zzz_guanshirebastila.zip | 1.73 MB

There wasn\'t mention of it being reskinned in the readme. And all I can say in favor of this skin is that the colors chosen aren\'t bad. The author says this is his or hers first and last skin. *shrug* Guess it\'s not for everyone. Bot Support: No Team Colors: No New Sounds: No ~AmosMagee

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15028 downloads

Uploaded:12-22-2004

Sith-J-Cull\'s Falcon

sjc_falconovr.zip | 13.42 MB

cockpit to that little game with the dudes, I can\'t remember the name of it, to the bedrooms to things you don\'t expect - like Mandalorian toilet paper. You\'ll see what I mean. ;) It\'s pretty impressive how much he included in this map and how you can explore every nook and cranny, including crawlspaces. I don\'t want to even tell you all that\'s here because you need to see it for yourself. You\'ve outdone yourself, James. Though I wouldn\'t suggest this map for those who want to play an FFA of any kind. This is, in my opinion, one of those maps for exploration or RPing. Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA ~AmosMagee

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7445 downloads

Uploaded:12-16-2004

Alternative Dark Ending

darksideending.zip | 8.58 KB

like him you might enjoy this. After you defeat Kyle and flatten him by making a load of rocks fall on him, insted of jumping out of the rocks Kyle will die and stay under the rocks while Luke comes along and says 'You're now one with the force' or something like that. It's all good but there is a downside. It all looks very... I dunno 'glitchy', when Luke comes along he walks into the rocks and when Luke's lying on the floor that scene sticks for awhile. It also cuts the first Tavion scene but the author tells us how to fix that: [quote]if you REALLY can't live without that scene, then you have to type "/map kor2" in the console, and then just start over, and then it SHOULD be there.[/quote] Overall it's not bad but personally I'm happy seeing Kyle live (well untill JK4). Download this if you want to see something different for JKA SP. -Rink

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52478 downloads

Uploaded:11-06-2004

Samurai (v2)

samurai_v2.zip | 6.15 MB

one there has some great looking armor and katanas. The mask and helmet are very detailed and interesting to gaze upon. I didn't notice any problems with weighting, but I didn't play with it much. The team skins for the first model are what you'd expect, and they look wonderful. The second model features a maskless warrior who has a very serious look about him. Nice facial hair, too. The third Samurai there is actually no helmet or mask and is considered the "Archer". He looks great. According to the readme, these models were inspired by The Last Samurai and I'm quite pleased with them. The only thing that disappoints me is that there weren't any new sounds done. Please, please update this model with sounds. And do more models.[/quote] The V2 definitely expands on all the points mentioned in that review, with the inclusion of new sounds and more skins/models to add to the pack. The sounds are a two-edged sword, because, although the voices sound excellent, the phrases can seem a bit cheesy. I'd expect a samurai to have a japanese taunt with some kind of deep spiritual meaning, but instead we have things like "Don't cry." which I daresay sounds slightly wimpy ;) All the death sounds e.t.c are fitting and I've got no problems with these. Onto the actual models then :) Well, there’s not much to fault with these models. As with the first versions, there's plenty of detail - samurai swords, chains, cuffs and large intricate headgear all combine together to make a visually stunning model. The skins which accompany these models are of a similar quality - the textures are fantastic and the faces manage to capture that japanese/chinese kind of expression. I believe there's also some new models in this skin - a samurai who is less armoured, similar to Hattori Hanzo from Kill Bill, (in terms of clothing) and some otherwise samurai looking ones which I can't really relate to anything else, just have a look at the screenshots (which were from the author because they show the models much better than mine did.) One thing which I did find slightly irritating about some of the models was the flag wedged into their backs, but the author(s) have been extremely initiative and have included documentation on how to remove the flags. Very nice :) There are some flaws though, as with most new models. Firstly, you dont actually get to see most of the model when you're actually playing, which means you miss out on 80% of the work put into this. Honestly, the backs of these skins aren't what you want to be looking at, and the detail which is on the front is unfortunately lost when you're playing. Admittedly this isn't a fault of the author, but maybe a little more detail on the back could have been nice. Secondly, with the model shown in the final screenshot, his trousers have some clipping errors when you run. It's nothing that’s going to end the world, but is a small bug. The author didn't forget the team skins, and they are too stunning. Although not significantly different from the base skins, they clearly represent the red and blue aspect with different coloured helmets, belts e.t.c. The only aspect missing now is bot support, something I sorely miss from a great model/skin. I don't know if there's going to be a third version, but if there is, please add bot support so I can have samurai wars ;) New Sounds: Yes Team Support: Yes Bot Support: No ~Szico VII~

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14313 downloads

Uploaded:10-28-2004

Bloodrayne Skins

bloodrayne.zip | 12.25 MB

skins. The skins have mostly black outfits with different colors, also different colored hair. It is also a good thing they have new taunts, it really gives the skins an extra touch to their personality. I don\'t really have anything bad to say about these skins, except that the waist and neck skintones don\'t match. Hope everyone enjoys them, just try them and form your own oppinion. I have to say good job Darth Vengeant. Bot Support: Yes Team Support: Yes New sounds: Yes >)-Buffy-(

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4770 downloads

Uploaded:07-30-2004

Desann Reskin Multiplayer/Singleplayer V1.1

desann_reskin.zip | 12.31 MB

just doesn\'t fit him. Not that the female Jaden voice would be any better. ;) What the author has done is revamped the sounds so that Jaden, when played as Desann, will have a deeper voice. It was a little weird playing it and seeing and hearing Desann speak so casually since I\'m used to him being all \"Save your strength\" in his mocking, evil voice thing. Anyway, there are a few torsos and legs to choose from and two heads. They look great and this is worth a download if you\'re a fan of Desann\'s. Bot Support: No Team Colors: Yes New Sounds: Yes ~AmosMagee

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35995 downloads

Uploaded:02-26-2004

Dragonball Z Mod JA

dragonballzjka.zip | 1.98 MB

tell you about what\'s changed and not refer to Dragonball Z at all. Most of what has been altered here are the weapon effects. Unfortunately, none of the weapons themselves or the names of the weapons have changed. Which I think would be something that should be considered for a second version. The effects look great, but I\'ve heard that some of the effects can drain FPS. I didn\'t notice any difference (yay for my upgrade!), but you might. Also, there\'s melee included ... but it kinda sucks. It\'s pretty much the stance of whatever saber you\'re using, without the saber. :/ The author included a melee bot for you to play with. Meh. Oh, and if you turn on cheats, you can fly! Yup. There\'s a pic of it down there so, yeah. I kind of expected more from this mod, to be honest. I was hoping to see different models as weapons and some skins and stuff. Pretty much, it\'s just weapon effects. Hopefully there will be an update to this mod. How accurate the mod is to Dragonball Z, I don\'t know. You guys tell me. :) ~AmosMagee

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5808 downloads

Uploaded:02-02-2004

Witchblade Skin Pack

vengeantwitchbladepack.zip | 6.93 MB

with the design of this comic book character (the author also created the Dark Empire Luke). The detail on this skin is amazing. The author has created some quality work here. The skins leave little to the imagination, but after checking out some of the comic\'s covers, I can see that this lack of clothing is accurate. Though this does show a lot of skin, I didn\'t find it terribly offensive. There are several versions available here. There\'s one with a bluish-chrome metal effect, one that\'s just a dark gray, another chrome one, but with less skin showing, a red and blue version of the more covered up skins (team skins), and then there are a very other variations. Like a dark gray one with a shaded effect all over her, almost like she\'s wearing one big nylon with a fishnet stocking over it. And then there\'s that same skin, but with no color whatsoever. Finally, my least favorite of all is that same covered up skin, but in bright pink. Blech. Wonderful thing about this skin is that it\'s so complete! You have several versions to choose from, there\'s bot support and new sounds. The taunt and death sounds are great. DarthVengeant also made good use of some of Raven\'s sounds. Overall, a great-looking skin, though not something I\'d use. Just a tad too revealing for my taste. Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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6717 downloads

Uploaded:01-13-2004

YAVIN VALLEY

torchyctf1.zip | 4.9 MB

mappers should take a look at this effort to see how it’s done. The lighting is even, consistent, and at just the right level to make anything in the map easily viewable, while still giving enough contrast for light sources and still emulate that pre-dusk feeling. While the ground is pretty much covered with the same texture throughout the entire level, you’ll hardly notice. There isn’t a flat ground surface to be found anywhere, and the terrain is decorated with rocks, trees, rivers, and large ferns, all of which help the variety and give the map a very natural and organic feel. The only non-organic areas are the flag bases, which are suitably geometric. Gameplay: For a CTF map, NOTHING is more important than how it plays, and this one plays great. It’s a classic 180 degree rotation of one base to another, but the paths flow together so smoothly it’s very hard to notice that it’s mirrored. I can’t emphasize how important this is. I have a major beef with CTF maps that aren’t mirrored. It gives an advantage to one team, no matter how much you try to balance it out. The real challenge however, is mirroring a map, without making it feel like a ‘Flip, then change red to blue’ type job. This map excels in this aspect, and it was a real pleasure to see. Weapons placement seems even enough, with many items being just off the beaten path. Z-axis is decent, with one area having a dramatic rock bridge crossing over a path encompassed by cliffs. An astounding effort by Torchy. I can’t wait to see more of your work! Bot Support: No New Textures: Yes New Music: No Game Types: CTF -ShroomDuck

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6461 downloads

Uploaded:12-13-2003

Plokoon

bpplokoon.zip | 342.13 KB

colours, thankfully. :) The head now has a nice shiny effect, and Keldor is wearing a long red cloak, as seen in the movies. Apart from this though, there's not much of a change from the original model, and some of the clothes look a bit shabby in terms of quality, especially the cloak, wich looks very flat (well, it is, but it's suppossed to look wavy), and the head looks a bit odd, because his ears dont seem to fit. I'm not sure what's wrong with them, they just look bad. Pretty neat, but not awesome - needs a little more polish :( ~Szico VII~

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3006 downloads

Uploaded:12-03-2003

Jedi Female Re-skin (SP)

jedi_female_armor.zip | 1.43 MB

is for you. Maybe for the next one do a total re-skin so it really stands out? -WadeV1589-

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25850 downloads

Uploaded:11-26-2003

Melee Mod

ladder_melee_files.zip | 5.78 MB

thud...thump...thud...thu... An evil smirk peers out from under glistening eyes reflecting a shiny blade dripping thick purplish-red blood. "You are weak!" After several expletives, I hit the "ctrl" button and reload the level. Almost done, and some sith goes Ginsu on me. For those of you who have been with us since the beginning, you remember all the various ladder mods we've seen. The "original" ladder mod, House of Madness, The Dragon Remix, The Emperor's Courthouse, The Emperor's DeathStar, The Challenge in Jedi Valley, and the The Xmas Story. Now comes Jedi Academy's first ladder mod, but totally forget everything you know about ladder mods. Because this is more than just fighting enemies who get harder and more numerous. Slice, Dice, & Mince have given us over 30 different melee weapons to choose from. Not only that, but this mod is MP compatible also. Although they may have re-used the original ladder mod map, the battle now rages with swords, maces, axes, scythes, and several more lethal hand-to-hand weapons. Instead of rambling on and on about what is included, I'll simply list them in the "pros" section. Disclaimer: This mod is not for the faint of heart, slow, n00b, or anyone who can't stand the sight of blood. You live fast, and die faster. Also, you need the patch to play this. Furthermore, make sure you unzip it to your \\GameData\ folder. This is by far the most impressive submission I've seen in all my time at JK2Files.com. I hope to see much more from these guys. :D Technical Data: Pros: 1. A plethora of new weapons, including the ability to fight with your hands and feet (melee) enabled. 2. New NPCs. 3. New graphics/textures. 4. New sounds. 5. Blood, blood, and more BLOOD!!! MUWHAHAHAHA!!! And gore! 6. Quick-start MS-DOS batch files (.bat) that allow instant access to SP and MP with various settings (See readme.). 7. Bind configuration files that can be executed to enable quicker access to commands. 8. Much more!!! Cons: 1. Some of the weapons in the .pk3 aren't available, and most aren't skinned. (Watch for an update.) 2. Your player responds weird when you die (doesn't dismember, but plays the dismember animation sequences, so you pretzel.) Rating: 10/10 JEDIofONE :mepimp:

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594 downloads

Uploaded:06-14-2012

DarthStevenus\'s Lightning Enhancement Pack v1.0

darthstevenuss_lightning_enhancement_pack_v1.0.zip | 108.62 MB

Academy. Well, DarthStevenus to the rescue, and then some! :) I don\'t know why this is listed as a mini-mod when it is anything but. Todays package, is new effects for Force Lightning, or as I like to call it now, \"Force F*** You!, mwahaha! }> The only thing is that you can only have ONE variant installed at a time. Me personally, I\'ve love to see a mod made that lets you cycle through all the different effects and colours within the game itself, but I suspect that would be impossible. Still, you\'re spoilt for choice with this pack as it stands at the moment. :) Not only do you get a selection of new effects for Force Lightning (I love the data beam variant), but you also get a new Force Lightning stance, a new Force Push effect, a new lightsaber, and 3 slightly modified weapons. This is most definitely, a win. :) [b]New Sounds:[/b] Yes [b]New Animations:[/b] Yes [b]New Effects:[/b] Yes [b]New Models:[/b] Yes [b]New Textures:[/b] Yes -SuperSmeg

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542 downloads

Uploaded:12-02-2011

SWGalaxy - Jedi Academy Graphics Expansion

swgalaxy_mod_2.2.txt | 169 B

the download link only!*** [i]Firstly, I should apologise to the makers of this mod for the delays in getting it reviewed. Apart from the huge filesize, which was a problem for the site upload I am the only one working here at the moment (we are unable to hire new staff due to login bugs) and I have so many things to get done![/i] I have seen graphical improvement mods for a few other games, usually involving higher resolution textures or higher poly models, but here we have something rather special; a [i]huge[/i] graphical improvement mod for JKA, which not only has given the games textures a good going over, but adds some really beautiful new shader and bloom effects, helping to make JKA that little bit prettier! Before I go on though I should mention that I had some complications getting this mod to work. I run Windows 7 (XP was my old friend, Vista was evil and shall burn in hell) and I was getting the “VM_Create on UI Failed” error message in the console that stops the game from starting. On Vista and 7 this can be fixed by running JKA as an administrator and setting it to Win XP service pack 2 in the compatibility tab (right click on shortcut then properties). However this mod obviously did something which invalidated that. However, after a bit of faffing around and experimenting, I got it to work by going to my gamedata folder and doing the administrator/XP Compatibility thing on the jamp.exe (should also work for jasp.exe) and doing the same for the JAMinimizer.exe which can be found in the same folder. After that I used the mods shortcut on my desktop and it worked fine. Though when you set your display resolution and other things in game, you will need to restart the game properly for it to work. I should also mention that you need to make sure you select the correct path for your LucasArts/Jedi Academy folder in the installer as it is not set by default! Also, don’t forget to use the JA Configurator Tool to make sure the mods graphical and other settings (of which there are a variety, such as menu, JA++ etc.) are right for you! And if you decide you want to uninstall it that is very easy, just use the Uninstall Shortcut and it is done in a jiffy, so you needn’t worry about digging through your base folder to delete things. Anyway, on with the features! Apart from masses of revamped textures, which have been given more of a grainy, harsh look (those these can be turned off in the configurator), there are also some amazing bloom/glow effects. On their own, the textures would probably look a bit over done, but combined with the bloom effects it gives JKA a feel much more like the graphics in modern games. Daytime skies in particular look amazing with the bloom shader, though beware of snow, as the bloom effect washes out all detail in the snow texture and basically makes the ground look like a light bulb! I suppose they don’t call it snow blindness for nothing! There is a completely new menu, a rather eclectic mix of new skins and the ability to have a first person view for lightsabers, among many other things! I imagine some people will not like the way the game looks with this mod, it is a [i]big[/i] change and things like bloom effects tend to be love them or hate them kind of things. Still I think this mod is well worth a try if you are looking to spruce up the way JKA looks! I think the screenshots below speak for themselves! Unfortunately there are a few bugs here and there, one i encountered was that the graphcis settings kept resetting themselves. Another one is that for some reason maps which use portal skyboxes appear invisible which renders them unplayable. Rather weird bug! I cant think what could be causing a bug like that. :S Overall though this is a pretty amazing mod, I have not seen the likes of this before and I think this is some thing pretty special, so good work to all the people who worked on this! :D ~Nozyspy~ ***Please note that due to the size of this file, we could not upload it to JKFiles directly. Please download it from here! The main download link at the bottom of the page contains a dummy file with the download link only!***

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310 downloads

Uploaded:06-12-2011

Hollywood's Ultimate Reborns

hollywoods_ultimate_reborns.zip | 16.25 MB

customization, NPCs, bots, and more. To quote the author: [quote]This is a update to my old Reborn Elite pack.You will now have 12 new costumes, all single player support, NPCs and bots. 12 torso choices 15 heads and 12 sets of boots. As a bonus I have made a new set of costumes for Luke Skywalker as seen in the Expanded Universe books with a new retextured lightsaber with new shaders. If that's not enough I made Luke's lightsaber selectable for single player along with some awesome backhand sabers made by HOUOU.[/quote] Holy gigantic list of changes, batman! I have to admit I rather liked this pack. The following sentence is not for the faint of heart: the Reborns in this pack are actually good quality and look pretty neat. Heck, you can even be a Stormtrooper-Reborn if you want to. Very nice job. But alas, there's also criticism. Here goes: -Those backhand saber overwrites. Personally, I'd like to see the sabers in a seperate .pk3 file, so I can actually choose not to install those without losing the entire pack. These backhand sabers make me want to rant about pink bantha's. ;) -The icon background. It's bright blue. My eyes wish to inform the author that they have been forever traumatized by being forced to stare at this bright blue at 3 AM. Seriously though, consider using this as background instead, or anything that is less bright. Still, surprisingly, a very neat pack. Good job ;) [b]Bot Support:[/b] Yup [b]NPC Support:[/b] Yup [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Sintra Messon - Journey to the Dark Side - Screenshots Screenshots:

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1004 downloads

Uploaded:03-26-2011

Luke Skywalker - Splinter of the Mind's Eye