Jedi Knight III

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2448 downloads

Uploaded:10-14-2006

Kelia Leenat

kelia_leenat.zip | 3.73 MB

models to look. This model includes 22 leg variants, 6 torso variants, and 5 head variants. Yet another wonderful female model for everyone to play with, and with plenty of options to choose from, everyone in a server could be using it and could still look different! This model includes single-player support, making finding the perfect combination all that easier. It does not, however, feature new sounds. Jaden makes an appearance here in the soundset. However despite the lack of extras, the model promises to be a must-have for roleplayers, females, or males who like looking at pretty female models (and with the latexy shader, it'll be a good view, trust me). This puppy is staying in my base folder for sure, and I'd recommend it to all of you as well. [b]Team Support[/b]: No [b]Bot Support[/b]: No [b]NPC Support[/b]: No [b]New Sounds[/b]: No ~Inyri

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4923 downloads

Uploaded:01-25-2011

TOR Hilt Pack

tor_sabers.zip | 3.71 MB

the last six years now, and while the development team at SOE have added lots of great new content and have made great strides in improving the game after the ludicrous debacle that the \'New game Enhancements\' were, that whole episode has unfortunately stained SWG in many peoples minds, and it remains a \'what if\' in terms of the massive potential that the game had that has been wasted. Bioware, I am sure, will not make the same mistake! Anyways, while we wait in anticipation of what could be one of the greatest Star Wars games (if not one of the greatest MMO\'s, period) of all time, our old staffer Jose Carlos has popped up with an excellent pack of hilts, three of which are based on concept art for the game, one based on Ven Zallow\'s lightsaber hilt, and one based on Darth Malgus\' hilt also. As with Jose\'s other mods, the quality of these hilts is quite excellent, and there are staff and single hilt versions for the discerning Jedi to choose from. Or Sith, as the case may be. One of my favourites has to be the \'Centurion\' staff hilt, its nice and shiny (I like shiny things as well as glowy things :P) and those spikes look pretty scary too. Even more deadly looking though is Darth Malgus\' hilt, which looks like it has two axe blades on either side, as if a super hot beam of pure energy wasn’t dangerous enough! All in all an excellent hilt pack here, accurate too, from the reference pictures I was able to find. The only real complaint I have is that Ven Zallows hilt looks just a bit [i]too[/i] shiny. Keep up the good work Jose, I hope you will make some more TOR themed hilts once we have more info on what they will look like ingame! [b]New Models:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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556 downloads

Uploaded:01-04-2010

JKA Nogri Staff Lightsaber

nogrisaber.zip | 2.3 MB

I gotta admit, it makes for an interesting weapon! It's default style is staff, but if you try to change styles, you will end up with a single blade using Desann's style. There's really not much more to say about it... Give it a download if ya like it.

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6312 downloads

Uploaded:04-09-2007

Kingdom Hearts: Riku

riku.zip | 696.3 KB

through the skirt when your dueling but that, as far as I know, can't be fixed easily so it's not much of a problem. Apart from that the body is brilliant. The face is very good but there's a few errors here and there. On the eyes there's 2 random blue spots that I assume are supposed to be the iris, unfortunately they are at the bottom of the eyes whereas the pupil is near the top. Also around the nose it looks as if the face is being almost sucked towards it, which looks really strange (I think this is a problem in weighting not the actual model). But if you're not looking up close it's not noticable. So excellent job. He has also included the Riku from the secret ending of 'Kingdom Hearts'. I have no clue if it's relevent to KH2 as i've not played it but anyway, its great. This model is just as fantastic as the other Riku and the only problem is, again, the nose. The hair also clips through the hood at points but honestly its not really a big deal. All this model needs is a few tweaks, some custom sounds (I found the fact there was none a little disappointing) and team skins. After that it will be perfect. However, right now it's one of the best and most accurate Riku models I've seen. It nearly looks exactly like the actual Riku in KH. Honestly TryForce, fantastic. Also included is Riku's Souleater (Sword). It's a pretty good model and skin and is a nice add on. Bot Support - No NPC Support - No New Sounds - No Team Skin - No ¬Elegos

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16675 downloads

Uploaded:09-18-2007

Star Wars Saga Ultimate Hilt Pack

swsaga_ultimate_hilt_pack.zip | 8.12 MB

into one easily downloaded pack. You can choose if the hilts overwrite or put new ones in. A great pack, keep up the good work! -Rink

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158 downloads

Uploaded:09-18-2007

Knife

knife.zip | 135.88 KB

backwards. Without a lightsaber blade it's hard to tell, but after much testing I determined from the trail that indeed the blade tag is upside down, so the blade is sticking out the bottom of the knife instead of the top. With its already shortened blade, this makes it very difficult to kill anything. The quality of the model is pretty good, but that blade tag should definitely be fixed before the SP mod this was made for is released. However I'd love to see more models like this. We don't get enough of those. ~Inyri

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1895 downloads

Uploaded:09-18-2007

Dragon\'s Wing Hilt

dragonswingv2.zip | 231.2 KB

awesome feature. A Unique saber that is certainly worth checking out. -Rink

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1515 downloads

Uploaded:08-26-2007

KotOR Map Objects

kotor_mo_if.zip | 2.79 MB

objects for utilisation in your own home-made creations. Included we have the following five articles: - Workbench - Console - Storage containers - Kolto Tank - Flourescent light post from Davik's estate The models are all fairly well created, designed to give high accuracy with as little polygon wastage as humanly possible. They look very much like their original counterparts, and the texturing is almost a clear match albeit with enough significant differences to be able to clearly tell that they're reproductions. Each item is also fully equipped with relevant shaders, and in some cases multiple shaders have been utilised for those objetcs with several different elements. Since I'm working entirely from memory, I can't really vouch for *perfect* accuracy, but all it took was one look at these things and as soon as I saw each one I did immediately recognise it, so that's a very good sign. Anyone interested in making any KotOR maps, or indeed any other map where these can be utilised, these may interest you. Just remember that proper crediting needs to be given, and with the niceness of these, Inyri deserves it - these map objects could easily enhance any sci-fi themed map, whether Star Wars themed or not. All these map objects could be yours, for just $24.99 plus shipping. ;) ~ Kouen

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380 downloads

Uploaded:11-14-2005

NightRaider

nightraider.zip | 900.96 KB

about this vehicle is the skinning. It is incredibly random. The wings look like they\'re just a compilation of the filters, and the fuel nacelles (or whatever they are) are blue with little swirly waves on them. As I said, random. No shaders, either. It might\'ve looked almost good had the fuel nacelles been a nice shiny chrome. Some new sounds would have been nice as well, rather than just using TIE Fighter sounds. The other thing that bothered me about this vehicle is how small it is. It\'s probably about the size of a go-kart, with no visible place for a pilot to sit, much less steer the thing. My conclusion: it\'s an unmanned craft... however the player character still enters it, so it gets negative points for believability. My suggestion to the author would be that if you\'re going to make up a vehicle from your imagination, don\'t go halfway. Figure it all out, make it believable, and if you can\'t skin it, get a partner to work with you who can. ~Inyri

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259 downloads

Uploaded:05-02-2012

Tensa Zangetsu

tensazangetsu.rar | 705.67 KB

absolutely nothing about. Perhaps the story centres around cleaning products. Anyway, the modelling and texturing work here is excellent. I have to say though that I absolutely love the 'shiny shader' used, it really does make the blade look like polished steel when it 'catches the light' so to speak. My only complaint is that the sword seems very long, I might be mistaken but I thought katana's were much shorter than that. Then again it could be an animé thing (judging by the artwork below). There is a 'blood mod' included here, but it didn’t work properly for me (I just got the grey and white squares instead of blood effects). Overall though another fine weapon from Ganseki! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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91 downloads

Uploaded:04-20-2012

The Master\'s Laser Screwdriver

22laserscrewdriver.zip | 208.92 KB

I prefer sonic screwdrivers to laser screwdrivers, but that\'s probably just me. :D This is actually not a bad recreation of the Master\'s laser screwdriver, despite what the author says in his readme. Sure, it does have a couple of missing details, and is slightly larger than it should be, but that is only because if it were any smaller, it would be really difficult to see it. The texture is not bad, but it could have done with a bit more tweaking in my opinion. It\'s a new model though, and making new hilt models is not an easy task (I started on a false leg hilt a few months back, but it turned out to be a disaster, lol. :p ) Aside from that, it\'s a fairly good model, and goes great with the sonic screwdriver from [url=\"http://jediknight3.filefront.com/file/Dr_Who_Hilt_Pack;94911/\"]this[/url] pack, aswell with the [url=\"http://jediknight3.filefront.com/file/The_Tenth_Doctor;81827/\"]Doctor[/url] himself. Isomorphic controls have been left out of the laser screwdriver this time, so it\'ll work for you! :D One more thing, when the standard lightsaber blade is extended, it is actually 3 thinner blades. One for each \"port\" on the end of the laser screwdriver. I thought it was a nice touch. ;) -SuperSmeg

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84 downloads

Uploaded:03-02-2012

Glider Vehicle

46glider_vehicle.zip | 834.27 KB

brings us this cool little mod which actually allows you to [i]fly[/i] the Glider! Flying around on a giant lizard bird thing? Yes please! :D To spawn the glider, you need to make sure cheats are enabled on the server, or your server has a mod like JA+ which allows people to spawn vehicles. To spawn the glider you need to put: /npc spawn vehicle glider_vehicle In the console! Ok so maybe you don’t exactly fly \'on\' it, unfortunately the character does not appear to sit on top of the bird, which is a shame, but I honestly have no idea how you could mod this to make the player appear to be sitting on the glider. Still, I guess you could pretend you [i]are[/i] the glider. Maybe pretend to be a Hitchcock style psycho bird and just randomly attack people?! Unfortunately though this bird does not carry guns under its wings, so you will have to use the beak! Either way I had quite a bit of fun flying this around, and there are also some new sounds as well! Amusingly the bird actually \'explodes\' when it takes enough damage. Evidently it must have eaten something rather combustible for lunch! All in all a very fun little mod here, give it a try! :D ~Nozyspy~

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24 downloads

Uploaded:02-19-2012

NYPD ESU

nypd.rar | 471.83 KB

Either that, or he's been hitting the steroids a bit too much. Skin wise, some of the textures are good, with a couple looking a little too large in my honest opinion. One problem I have with this, is that it cannot be loaded through the normal character select screen. It's a console command job. The console command can be found in the readme though, as well as for loading it as an NPC within single player. I wasn't able to load the single player version, but maybe other users will have more luck. New textures: Yes Team colours: No New taunts: No New model: No Download at your leisure. -SuperSmeg

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314 downloads

Uploaded:10-04-2011

Minecraft Playermodel

minecraft_playermodel.zip | 517.98 KB

very blocky and therefore block oriented game. As such, the characters were very primitive and blocky. AshuraDX decided to publish a minecraft playermodel that not only celebrates the spirit of Minecraft, but you can also apply your own minecraft skin to the model. Technically, it also means you could prolly apply these textures to your character in minecraft with a little digging. Never has JK3 and MC been so closely married together in such a beautiful package. As to be expected, since this is a blocky character, there will be clipping. Otherwise, very entertaining addition. Bonus points if you can somehow get a creeper model produced. Bot Support:Nay NPC Support:Nay New Sounds:Nay Team Support:Aye - Averus Retruthan

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412 downloads

Uploaded:08-11-2011

Sith Assassin Blade

assassinblade_v1.zip | 3.15 MB

basically, he decided to adapt the hidden blade to the Star Wars Universe. So, creatively speaking, the thing's gorgeous. The model looks nice, and they attach to the wrist and look good both active and inactive on a character....if it's a default JKA model. Yeah, I been looking around, and custom models, JK3 or otherwise, don't seem to be very friendly with this mod. I did see that the Anakin Skywalker model operated with it fine, but others were not so lucky. Some had the hilts flying away from the wrists, others had them positioned awkwardly. Either way, when you download this, test to see if this works with your model. Otherwise, y'might be kinda disappointed. So yeah, otherwise, nice weapon mod. Definitely worth a peek if you enjoy unique types of weaponry. - Averus Retruthan ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

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2965 downloads

Uploaded:08-10-2011

The Sith Stalker For Jedi Academy

ds_sith_stalker_sp.zip | 8.47 MB

Presenting for the public's appraisal: The Sith Stalker, from The Force Unleashed Series. I have a feeling this Darth Shiftee fella waited a good long while before emerging out of the shadows to strike at you with this. Why? The model's quite pro, tee-bee-aech. God knows I could say over 100,000 negative things about the subject matter, but this model? Next to none. The only faults I can point out are minor clipping issues at best, minor enough not to worth mentioning, since for once I don't feel like ruining peoples fun.(for now...) But yeah, deforms nicely, moves nicely, and to top it all off, it has a hilt to accompany it. Aye, you read correctly: Sweet stalker hand on hilt action. Ooh yeah, and don't think it's some crappy thrown together hilt. The quality of this sucker is just as grand as its wielder. So, skins, how are the skins themselves?! Immaculate. Yeah, pretty much. Clean, crisp, and even shaded. This goes for both the model, team skins and the saber. I swear, this thing practically can stroll down the Champs-Élysées and turn so many heads if it weren't so frightening to babies. The only real weakness in this model is the sounds. Not in like authenticity, mind you, it's just that the sound files coulda probably stood for a quick couple processes through the ol' Goldwave/Adobe Audition/Whatever program you prefer. In its current form though, it's still quite acceptable. I'm just trying to find a way to poke fun at it XB 1.1, since 1.0 mysteriously disappeared, has now been uploaded, with the option to use the character in Singleplayer Menus. Now all is well. So, that's it. I'm done. No more will I haunt your screen with text. Go. Now. Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye - Averus Retruthan ***The main download link at the botom of the page is currently not working! Please download from here instead!***

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166 downloads

Uploaded:06-08-2011

Darth Sidious' Lighsaber Hilt

sidioussaber.zip | 326.87 KB

what is, it's ok; the author definitely put in some effort as the textures are all properly mapped. So, give this a try if you're looking for a popular character saber. -Computernerd [quote]Description: What it says on the tin- Darth Sidious' Lighsaber hilt. I did a quick look on JK3files, and I didn't see a hilt, so I made one myself.[/quote]

Darth Sidious' Lighsaber Hilt (1.0) - Screenshots Screenshots:

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730 downloads

Uploaded:04-22-2011

Darth Bane\'s Curved Lightsaber

banecurved.zip | 310.43 KB

yet) but I don’t recall him using a curved hilt, but it was a bit ago that I read them, so I either missed that fact or have forgotten about it! Anyways, here we have a very nice hilt based off this beauty from Genesis Custom Sabers. The author has done an excellent job of recreating this real hilt in JKA, though there is a slight inaccuracy in that the center part of the hilt is red here whereas the one that it is based of has a bone/tooth/wooden section in the middle. It still looks cool though! Personally I do rather like curved hilts and they kind of remind me of bananas, though I don’t actually like bananas. The in-universe explanation is that the curve in the hilt allows the user to give some moves or attacks a bit extra reach or allows them to change their move/attack in a way that can surprise or knock their opponent off guard. Perfect for Bane\'s Machiavellian way of doing things! Overall a very nicely modelled hilt here with plenty of detail packed in, though the difference in the midsection from the reference that it is based off (which you can see in the second pic which is from Genesis Custom Sabers below) means it isn’t 100% accurate to that original reference, but that isn’t too much to worry about to be honest. Keep up the good work Darth Meran I hope to see more hilts from you soon! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

Darth Bane\'s Curved Lightsaber - Screenshots Screenshots:

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957 downloads

Uploaded:01-03-2011

Darth Meran\'s Gold Master Hilt

meran_master_saber.zip | 631.13 KB

hilt!” Or so an advertising campaign for this hilt might go. ;) At first when I saw the words \'gold hilt\' I wasn’t sure what to expect, but upon inspecting this hilt I was very pleasantly surprised. The modelling work on this hilt is fantastic! The twisted gold grip and even small details like the rubies and diamonds are modelled in superb high poly detail. The textures are good too, the detail on the jewels looking crisp and colourful. The hilt also has a new \'hum\' sound, however I wasn’t too fond of this myself as it sounded a little rough compared to the nice smooth hum of your average saber blade. Apart from maybe changing that one sound, perhaps the only other thing I could suggest would be to add a slight glow shader to your env texture, so that the shine has a slight glow as it moves across the hilt. All in all though a very well made hilt here! I definitely look forward to seeing more of your modelling skills Darth Meran! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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349 downloads

Uploaded:12-19-2010

Red Sith Scepter Reskin

sithscepter.zip | 46.26 KB

replace the gold highlights (such as on the horns) with red highlights, making it look even more menacing and evil! Be sure to give this a download if you like the look of it! :) ~Nozyspy~

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67 downloads

Uploaded:12-09-2010

Alphas Shoop da Whoop on a Stick

afl_alphas_shoop_da_whoop_on_a_stick.zip | 188.26 KB

That\'s all there is to it, I suppose. Looks accurate to the the images on the net, n\' it has no bugs. Have at. - Averus Retruthan

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239 downloads

Uploaded:12-09-2010

Frank Drebin

drebin.zip | 1.96 MB

Swan Juno Eclipse, and is surrounded by a horde of fan girls fan boys. ...Moving on, today we are presented with Frank Drebin, a police detective from the Police Squad series and the Naked Gun movies, portrayed by Leslie Nielsen. I'll be frank (no pun intended, I swear), up until today I had never even heard of Frank Drebin. Yay for Wikipedia though, which soon showed me [url=http://upload.wikimedia.org/wikipedia/en/8/8d/FrankDrebin.jpg]what he looks like[/url]. [quote]He is known for being a bumbling fool, causing lots of problems, often more than he solves [...] He and Ted Olson (scientist) are the only characters that appeared in both Police Squad! and the Naked Gun films and were portrayed by the same actor.[/quote] While it's not a perfect duplicate, it is definitely a good try. Model-wise, I have no objections. Skin-wise, there are a few things to note. For the most part: -The hair. I'd love to see some more detailed hair, perhaps with some more colour shades. It seems too white to be credible right now, even if Drebin's hair is supposed to be white. -The hands: the skin on them seems considerably lighter than the head. Oversight? ;) -The suit: as with the hair, I'd love to see some more detail in that, possibly with more different colour shades Also - I have to ask - this is a new model right? Regardless though, as I said, definitely a good attempt already. Would like to see a second version of this :) [b]Bot Support:[/b] Yup [b]NPC Support:[/b] Yup [b]New Sounds:[/b] Yup (+1 for good quality) [b]Team Support:[/b] Yup -Caelum EDIT: Now it gets embarrassing. Apparently, Leslie Nielsen died recently. I swear I had no idea writing this until Crazy poked me about it, shows how little I know about the guy or his shows. :p As per poke'ge: RIP.

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401 downloads

Uploaded:12-08-2010

Darth Nihl\'s Lightsaber

darth_nihls_saber1.1.zip | 959.88 KB

all. This update was mostly for functionality purposes. There was a second saber blade that wasn\'t supposed to be there, and now GD has erased that, and effectively making it normal. Bam. One thousand thanks to you, G.D., I\'m glad you cared enough to make it work. ENGAGE BANDWIDTH SUBMISSION. - Averus Retruthan

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269 downloads

Uploaded:12-01-2010

Darth Meran\'s lightsaber

meran_saber.zip | 778.66 KB

too bad. The emitter source started a little outside the hilt, so a bit off target, but I was okay with that. All in all, one would think the hilt was worth putting into a server just to look. ...But I\'m afraid this was an ego hilt.(Sorry, DM, you\'ll see why I got this impression shortly.) The moment I stuck this in, I checked the saber menu. First off, there are several versions: A staff, a staff with only one blade to use single blades, a broken hilt version to use single/duals, and a broken to use..*sigh* backhand attacks. However, they all share the same things in common: - The saber emissions length is, instead of 40, a whopping 55 no matter what hilt you pick. - The saber hum sounds like a loud generator running in your neighbor\'s yard two doors down. - The saber attack speed has been purposely altered so you basically attack as if you\'re already in Force Rage and then some. Oh, and I almost neglected to mention, the staff hilt uses the Tavion stance on single mode. Seriously, midlife crisis saber much? Before I close up shop here, let me point out that the backhand saber would have been better off using a staff stance for a single saber. I know, you were probably going for the TFU2 effect and wasn\'t thinking about the single, but y\'might as well have gone that extra length and made it a tad more functional in combat. I\'m done here. You\'ll know if you want it. - Averus Retruthan

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138 downloads

Uploaded:11-25-2010

[CONTEST] Darth Nihls Lightsaber

contestdarth_nihls_saber.zip | 959.86 KB

now, so when I saw the JK3Files November sith saber modeling contest, I decided now was a good time to start. I also included an alpha of the my new saber blades that I'm working on for RotS, and another pk3 for SP support.[/i] [b]Pros:[/b] [*] Good work for the authors first ever hilt.. [*] Includes custom saber blades. [b]Cons:[/b] [*] Model and textures could do with a little more detail. [*] A second bugged blade is floating around characters legs. Note: This hilt has been given a generalised review to avoid any biasing of the voters. All Hilts submitted for the contest will be fully re-reviewed after the contest has finished.

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404 downloads

Uploaded:11-25-2010

[CONTEST] Naga Sadow's Sith Sword

contest_sith_sword_of_naga_sadow.zip | 769.67 KB

around 5000 BBY. I've been fiddling around with shaders and voila! I got them to work![/i] [b]Pros:[/b] [*] Accurate and good looking model. [*] Sith Sword not a subject often explored in JKA modding. [b]Cons:[/b] [*] Textures look somewhat blurry. Note: This hilt has been given a generalised review to avoid any biasing of the voters. All maps submitted for the contest will be fully re-reviewed after the contest has finished.

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311 downloads

Uploaded:10-21-2010

Jaskur, the biggest party saber

jaskur_the_biggest_party_saber.zip | 65.11 KB

stuff. Though sounding easy, this can actually be extremely difficult. For example - what do you say about a file, when you can sum it up with a mere three-or-so words, like, say, \"Long saber, lol\"? Meet Jaskur, made by Jasku - a very long arbiter (saber single_1) hilt, that doesn\'t replace any other saber. Whilst neither the [file=\"113793\"]longest one I\'ve seen[/file], nor [file=\"58596\"]something[/file] [file=\"20045\"]new[/file], the sheer fact that it isn\'t Galen Marek or a Reborn makes me happy. So, how long is this thing? Well, it spans right over the pit in FFA1 (Vjun), and then some. Before you think of using it to cheat though, remember the person owning the server you\'re playing on will need to put it on his server first for it to work ;) So, a long saber. Surely a must-have for anyone looking to compensate for something, no? ;) -Caelum

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1335 downloads

Uploaded:10-06-2010

Darth Nihilus Lightsaber

nihilus_hilt_ashuradx.zip | 1.35 MB

seen Darth Boogeyman\'s hilt before. Interestingly enough, it seems rather humble, and could easily be mistaken for a Jedi\'s hilt. A very rounded design, with a bell emitter, this thing is pretty nice to behold. There\'s not much in the way of color, very basic chrome, with the only deviation being the red activator button. The only attempts to make it decorative are the pommel band near the bottom and a strange engraving around the top of the weapon. All around, this weapon is pretty well made. Nice model, nice texture, AND it\'s shadered. I think there\'s not much to complain about here. That being said, I\'ll shut up and let you all look at the pichurs. Bai now. - Averus Retruthan

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183 downloads

Uploaded:09-12-2010

Shockwave Hammer

shockwave_hammer.zip | 197.94 KB

opponents. It also glows! So, anyway, found while rummaging through an old hard drive... [quote]This is a two handed hammer that releases a shockwave upon impact with an object.[/quote] It is, of course, of proper 1ShotDoctor quality, coming with appropriate (default) sounds, fancy effects & a nice glow. It\'s about the length of a normal lightsaber. My only gripe is the effect upon impact with an object (see screenshot #1). While, sure, the circley thingy is fancy, I\'d prefer to see it gone. That\'s just me, though; for all I know you guys might love that. Regardless, a hammer of fine quality. You know you want it. -Caelum

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398 downloads

Uploaded:08-31-2010

Plo Koons Hilt

plo_koon_hilt.zip | 202.77 KB

what I was able to find on "Gallery de Google", as well as "Encyclopedia Wookiepedia", this looks nothing like Plo Koon's lightsaber. Maybe I'm not looking in the right places, maybe this hilt was misnamed, maybe the author modeled off the wrong reference, or maybe this is a sort-of new concept for Mr. Koon. I don't know. I'll leave it up to you, the downloader. As I said above, the model itself is simple, but high-poly. I counted 20 sides on the main body. (And 16 on the button!) Regardless, the model actually looks rather good. Personally, I was never a fan of the bottom-half-grip present in this hilt (as well as Vader/Anakin's hilts), but it is apparently a standard setup that numerous Jedi/Sith follow, so the grip here is good too. In fact, it makes an interesting contrast between the lower and upper halves of the hilt. It saddens me to say there are bugs, but I fear I must say it. There is a bug. What bug, say you? Simple: The model is slightly off-center from the parent tag. Not a big deal, but it's my job to blow things out of propor-- I mean, report errors in a mod. The skinning is.... Okay... The problem is, it was skinned in such a way as to suggest a fixed lightsource was aimed at the model. Sure, when rendering a still image, this is perfectly normal, but not in a game with variable lighting. The 'lines' in the metal should be put there by environment/specular shaders, not by Photoshop... Shaders... The shaders in this mod are-- Oh, wait, there aren't any shaders in this mod... Shame... This hilt could sure use some extra shine. Not all is lost though: There is support for single-player, but like any mod that offers this, it will break any other saber mod that tries to offer SP support too. The saber file is in order, but it's missing sounds, so be prepared for the default sith saber sounds. In all, not a bad mod. With a few improvements, it could be turned into a great mod. New Model: Yes New Textures: Yes New Sounds: No New Shaders: No SP-Support: Yes MP-Support: Yes ~Crazy

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426 downloads

Uploaded:08-26-2010

Desann\'s Saber Hilt

hilt_desann_sp_v2.zip | 216.83 KB

just the hilt for you! Personally I never understood what that big spiky blob was for on the bottom o0f the hilt, bashing people on the head I guess! This mod also allows you to choose the red blade colour in SP, for that added dark side effect! Anyways, not much more I can say about this, if you want to be able to use Desanns\'s unique and scary looking hilt in either SP or MP then be sure to give this mod a download! Keep up the good work Darth_Mak! :) [b]New Model:[/b] Yes, sort of. [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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118 downloads

Uploaded:08-20-2010

Ultimate Baseball Bat

ultimate_baseball_bat.rar | 567.5 KB

well. It\'s a shame, too, because this bat has a pretty decent model. It\'s not too showy, with the only fleck of color other than the wood grain being a small strip tied around the midsection. There\'s four colors, being red, blue, black, and a strange spiral pattern one. The model itself isn\'t bad at all, it\'s the sounds that kinda put me off. They\'re rather...cartoony, in a bad way. The turn on and off sounds is some guy yelling \"GEETTT UP!,\" or \"WHAAAAT?!\" respectively. The swing sound literally sounds like some guy making the sound with his mouth, and the hit sounds are stock punch impact noises. It goes without saying, I think a more unified soundset would have made this a lot more appealing instead of what you have now. I can probably guess you were going for a comical appeal, but I think y\'coulda used a normal soundset since it\'d be still funny to smack cultists in the head with a bat. So, with all that being said, the choice is yours, obviously. - Averus Retruthan

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46 downloads

Uploaded:08-20-2010

The JamyzGenius Lightsaber (saber22)

the_jamyzgenius_lightsaber.rar | 336.91 KB

and two plump lil red buttons in the midst of it all. There are two major things to note about this weapon...okay, one and a half, I suppose. The first more noticeable of the issues is that the turn on/off sounds do not work. The smaller issue is that the length is not entirely standard...it\'s literally ONE unit longer than a standard saber, which is just silly if y\'ask this one. XD The screenshots will tell the tale, so grab it if y\'wannit. A respectable craftwork, JG. - Averus Retruthan

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1032 downloads

Uploaded:08-19-2010

Revenge Hilt

revenge.zip | 101.91 KB

to release it for single player. Basically, the hilt is a simple recolor of the Stinger(reborn) hilt, coloring some portions into a solid red color. Nothing too fancy, I suppose, but it\'s nothing abhorrent, I suppose. In addition to this hilt bonus, Mak has unlocked the red saber, so those of you who haven\'t a mod for such can now use the red hue for your blade in single player. Woot. Until then, I shall lie in wait, to see when Darth Mak strikes again... - Averus Retruthan

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1074 downloads

Uploaded:08-19-2010

Kyle Katarn\'s Hilt

kyle_sp.zip | 177.24 KB

hilts, this one is strictly singleplayer...for good reason, since it\'s available in MP XD So, not much else to say here, once again. If you wanna steal Kyle\'s saber and play with it in SP, this is the file for you, mister or missus reader. Bai now! - Averus Retruthan

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864 downloads

Uploaded:08-19-2010

Desann\'s Saber Hilt

desann_sp.zip | 217.69 KB

it\'s saber entry is just called \"Desann,\" but honestly, that\'s just nitpicking. One thing I would have suggested, since this is only for single player, is that you have tweaked the saber size so that it\'s Desann\'s preferred length, or include an alternate saber option to suffice. Otherwise, a nice clean conversion. INCOMING! - Averus Retruthan

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833 downloads

Uploaded:08-19-2010

Luke Skywalker\'s Saber Hilt

hilt_avenge.zip | 178.14 KB

be able to see them nice and delightfully. No multiplayer though, but I guess it\'ll have to wait for now. More to come. Mak is indeed on a roll. - Averus Retruthan

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507 downloads

Uploaded:08-19-2010

HILT Stinger

hilt_stinger.zip | 90.63 KB

Not much else to say, really. It has an edited strings file so you should be able to see them quite well. If you don\'t, thou art blind. Stay tuned, for Darth Mak has more conversions to come... - Averus Retruthan

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82 downloads

Uploaded:07-15-2010

Pole Saber

pole_saber.rar | 383.59 KB

about this! It could probably do with having slightly better textures, perhaps a shiny shader for a metal pole, or a wood texture for, well, a wooden one! One cool feature is that this includes the same new sounds as JamyzGenius' previous mod, The Fixer!, which are both amusing and unique! That's all I can say about this mod really, if you like the look of it, then be sure to give it a download! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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1661 downloads

Uploaded:07-15-2010

Justin Onasi's Lightsaber Hilt

revelationsaber.zip | 791.75 KB

homage of a fanfic that Simon has crafted. As such, it's definitely a unique hilt, in that the grip seems to be separated into two sections, as if you were meant to hold this blade in a certain position. The emitter has a standard fin decor, and the pommel has an interesting curve to it. All in all, it's both humble and intriguing at the same time. There's not much else to say, other than Simon's only going up from here. You'll know if you want it. - Averus Retruthan

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39 downloads

Uploaded:07-14-2010

The Fixer!

thefixer.rar | 250.27 KB

of wood, with an odd array of prongs at one end. I'm not sure whether this is a bug or whether it is intentional, but when you activate your saber a lightsaber blade also appears through the weapon, making it even more deadly! Not much else to say here since this is a pretty simple weapon, but if you like the look of this, be sure to give it a download, and if you are a fan of JamyzGenuis' mods then be on the look out because we have a lot more of them in our waiting list that are soon to be reviewed! ;) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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223 downloads

Uploaded:07-14-2010

Base Ball Bat

baseball_bat.rar | 375.56 KB

with [url=http://en.wikipedia.org/wiki/Cricket_bat]Cricket Bats[/url]. Of course, if you live in America, you are more likely to keep a Baseball Bat by the side of your bed instead. If you ever find you have burglars in your server, trying to steal your maps, then fear not, for JamyzGenius has provided you with a weapon with which to chase them off! The bat comes with three different coloured bands, red, black and blue and also some really cool, and hilarious new sounds! As for improvements? Well all I would suggest is maybe making the wood colour a little more natural, as it seems quite bright at the moment. Maybe make it a little less bright and give it a slightly worn look? It would also be cool to have some aluminium bat variants too. Other than that, maybe make the top a little more rounded. Apart from those small things however, good work here! If you are in need of a bat to chase criminals off with, I would suggest a Cricket Bat, but in the absence of one of those, these Baseball Bats will do nicely. ;) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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519 downloads

Uploaded:07-13-2010

Spoon of Death

spoon_of_death.zip | 996.8 KB

at your local JK3Files, as we have here a [b]SPOON SABER[/b] that I will from now on use to hunt and murder people with. Right, so, at any rate, as you can see on the screenshots, a spoon weapon. The model seems good, the (temporary) textures seem alright, and most importantly I still can't get over it being a spoon. Unfortunately, I do have a couple of gripes: -As said in the readme, the thing currently has normal saber sounds. -The spoon currently doesn't bounce off walls. Can't wait to see the final version of this, though. ;) Now then...can you endure twenty thousand spoonfuls of terror? -Caelum [i][b]*Caelum smacks you with a spoon*[/b][/i]

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241 downloads

Uploaded:07-12-2010

Kyle Wan Kenobi - LightSaber

kyle_wan_kenobi_lightsaber.rar | 99.87 KB

as mapping and skinning! The first thing that strikes me about this hilt is that it is long, longer perhaps than Kyles hilt, which is already quite long! The hilt itself is fairly simple, but the diamond shaped grips used form an unusual, but nice contrast to the cylindrical hilt along with the black and chrome colour scheme. Overall good work here! I think this is the authors first hilt mod (correct me if I am wrong here) and if so then it is all the more impressive for a first hilt! As far as bugs go, the only one I came across is that there are no activate or deactivate sounds for the saber. A small bug, but something to fix for next time around. Keep up the good work JamyzGenius, you are turning out to be quite adept at several different kinds of modding now! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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156 downloads

Uploaded:07-05-2010

Machine Sabers

machinesabers.zip | 142.01 KB

gun, for some reason. The comlink has an appropriate idle stance, but as mentioned in the readme, it shows up in the "incorrect" hand given the stance held it in the left hand. However, I'd say if you added a blank saber that used that stance, you could place the comlink in the left and it'd look fine. Or, just put two comlinks in your hands and make it easier. The datapad uses the typing idle stance so it looks like you're fiddling with data on the pad. Not much else to say here so moving on. Finally, the Portable Sentry gun..this gun makes no sense. The idle stance is the blue stance taunt, and it doesn't even look like he's appropriately holding it. All three of these weapons use the servo hand sound that Rosh's hand made in the epilogue of JA as a LOOP, which is intensely annoying to the ears. That's about all I can say about these mods. If the sounds were edited, and there were an additional stance(the scanning emote in Hoth, maybe?) with the datapad, we'd be in business. - Averus Retruthan

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618 downloads

Uploaded:06-28-2010

Sith Lightsaber v2

sith_saber_bonez_v2.zip | 1023.31 KB

the option of customizing the colours of the hilt itself. Yes you heard that right, you can change the individual colours of the hilt to suite your colour preferences! How did the author do this? I don't really have any idea, but all you need to do is choose which combinations of .pk3 files included here you wish to use and the hilt will have the colours of your choice! Included in the .zip is a .html file, which when opened will provide you with a little interactive graphic which will allow you to choose which colour combination you want for your hilt and then tell you which combination of the many .pk3's included you need to put in your base folder for this to work (don't put all the .pk3s in your base folder since it wont work!). This is an ingenious idea, one that I absolutely love, and this gets two thumbs up from me! :thumbsup: If all that wasn't enough to get you drooling, the model itself is one of the most unusual, most detailed and most aesthetically pleasing (at least to me) hilts that I have ever seen, it even comes in a staff version too! Yes I know, I know, I'm supposed to give a balanced review, pro's, con's and all that, but really I honestly couldn't find anything wrong with this mod. The only think that I can think of that might be an issue for some people is that this seems to be quite a high poly model, and thus could cause a slight slowdown for some people with less powerful computers, but that really shouldn't be an issue as far as I can see. All in all; fantastic work, this is definitely my favourite saber hilt of all time, you really must make more sabers of this quality and beauty Mr. Wonko! I have never been quite sure whether I could really give a mod a 10/10, since nothing is ever perfect, but I think this takes its place up there with some of Darth Norman's maps, as a mod I would personally consider to be a worthy candidate of that 10/10 score. Keep up the fantastic work Mr. Wonko! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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202 downloads

Uploaded:06-24-2010

Sith Lightsaber

sith_saber_bonez.zip | 737.57 KB

looks a bit... different from the others. The cool thing about this file, is that it comes in both it's normal Single appearance, which looks amazingly similar to the tail of an Alien from AVP, and a Staff appearance, which is... basically a bigger version, and double bladed, Alien tail! Now, for a V2, and I really hope there's a V2 because I actually thought this was a cool idea, I'd change the colors up a bit. They were a bit flat, in my opinion, just being grey and black. However, the model of the saber is a new idea, and I suggest the immediate submission to the Bandwidth just because of that one idea. -MODELS - Yes -TEXTURES - Yes -SOUNDS - Preset JK3 Saber Sounds (Although, that's not much of a problem, it is a saber right?) ~The Denariax

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1423 downloads

Uploaded:06-22-2010

Komari Vosa's Lightsaber Hilt

vosa_crescent.zip | 1005.83 KB

jk3files. ... SimonKTemplar returns, this time presenting us with Komari Vosa's saber, as well as Asajj Ventress' staff (...Did I spell that right? "Asajj Ventress?") [quote]In order to make a short break from making KOTOR and other hilts from the Old Republic era, I've decided to create this. I noticed how jk3files had several files with Vosa's lightsabers in them, however none were really to my taste or exactly accurate... and you all know how much I love accurate. So, included in this mod is not only Vosa's curved lightsaber but also joined pair as used by Asajj Ventress. The model was based off a reference shot from the ongoing Clone Wars Animated Series.[/quote] Basically, that. As usual, he gives me very little to complain about. Komari Vosa's saber: Looks good, works fine, and is dooku-style-curved. My only complaint about it is the best reference picture I could find showed a blue decoration-ish thing near the bottom of the hilt that wasn't on this. May well have been a matter of it not being on the reference picture he used, though. :P Asajj Ventress' saber: Looks good, works fine, and is once again dooku-style-curved. Honestly, doesn't give me anything to complain about. If you want either of them, you know what to do ;) -Caelum

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609 downloads

Uploaded:06-06-2010

Kyle's Lightsaber Revamped

kylesaber_revamp.zip | 640.81 KB

map, which means it make sit nice and shiny. :) Kyle's saber hilt was never short to begin with, but shockingly the developers appear to have lengthened it for JKA, where as with this version SimonKTemplar has reduced it back to the size it was in JK2. Since we all know Kyle's lightsaber hilt well, there isn't much more I can say to be honest. I'm glad to see that it has been given a revamp, although its a bit of a shame that this version replaces the default JKA version (except it is now fittingly called 'Outcast' instead of 'Katarn'), since some people may well prefer the default JKA version over this JK2 styled one. Other than that, a nice little mod here! If you use Kyle's hilt a lot (like me) you may like this! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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565 downloads

Uploaded:06-05-2010

Faith

faith.zip | 12.4 MB

live under rocks too? So anyway, we got another Mirror's Edge rendition of Faith, the main character. This time, we got more accuracy, sounds, AND team skins. Yeah, Tyrael64 really pulled out the big guns on this one. The main skin is almost dead on with Faith's appearance, save for in the face, but that's not a tricky road to go down. I pretty much trapped myself into a short review strictly by saying that sentence. Seriously, I can't find much of anything to nitpick....well okay, there's that seam on the back of the neck that I could poke at, but that's also a tricky one to fix...plus it could very well be the model. Now I'm sure people will scream: "HER FACE IDN'T RIGHT," or "HER TATTOO AINT 100% RIGHT" or "I PEED ON THE CAT IN MY SLEEP," but honestly, I think this is the best we're getting until someone reconstructs that face. All in all, a damn fine job, Tyrael. You win a brick made of popcorn. Bot Support: Nay NPC Support: Aye New Sounds: Aye Team Support: Aye - Averus Retruthan

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565 downloads

Uploaded:06-03-2010

Freedon Nadd's Lightsaber Hilt

usurper.zip | 878.13 KB

properly. I would love to see a skin/model made of him *hint hint* ;) Here however we have his lightsaber hilt, one of a flurry of excellent new mods from SimonKTemplar. Judging from the fact that there are hardly any reference pictures of Freedon Nadd as it is, I wouldn't have thought that there would be any of his lightsaber hilt, but apparently the author was able to find a picture that showed enough of the distinguishing features to make a hilt model, with a little artistic license of course. The result is pretty unique, and I am really pleased that someone has brought us a mod based on a person from the distant Star Wars past. For those of you not familiar with [url=http://starwars.wikia.com/wiki/Freedon_Nadd]Freedon Nadd[/url] he was a Sith Lord from the Tales of the Jedi era comics, in the Star Wars time line that's about 4400 BBY (Before the Battle of Yavin) which makes it around 500 years before the Knights of the Old Republic era. Now that I have educated you all on ancient Star Wars history, lets wrap up this review! :P Overall excellent work here, my only complaint is that the player characters left hand is right down at the bottom of the hilt, and in fact the hilt ends mid way through the palm, so half of the players left hand isn't holding anything, meaning it is either a little too short, or the placement of the model in relation to the player isn't quite right. That however is not a problem you would really notice unless you were looking for it, so its not a big deal. I look forward to seeing the rest of the mods that SimonKTemplar currently has in our waiting list! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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2853 downloads

Uploaded:05-24-2010

Revan's Lightsaber Hilt

revanchist.zip | 793.19 KB

a real life model of the weapon. Honestly, it's a relief to see such a humble hilt, as I do grow tired of the overly ornate temples that people hold in their hands these days. So, comparing the shot to the model, and the model looks like it's just about perfect down to the last detail, as does the skinjob. I noted no graphical defects or errors, and honestly, why should there be? This hilt makes no demands upon itself, but rather says: "Welp, here I am. Take it or leave it, but I could save your life one day..." ...and save you, it could. Because it burns things. - Averus Retruthan

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102 downloads

Uploaded:04-07-2010

single_phalanxV1.pk3

phalanx_single_hilt.zip | 112.29 KB

I say that? I believe that when a person first sends in a skin or model, its usually mediocre, sometimes even sloppy. I was wary about opening this file because of that. But then I saw something I actually liked. What we have here is a simple saber design. Actually, I can't even consider this simple. Most people couldn't dream about making something like this on their first try. Let me re-emphasize this for a bit. I was particularly awestruck. What I found was, while strange in some eyes, excellent in mine. The saber was shaped in the account of a recently-beheaded-by-mister-Skywalker 'Count Dooku'. I even like this more than the Count Dooku one. This model has a curve thats more of a sharp slant in the very middle. While being awkward in reality, I decided to test this small theory out by holding a similar piece of metal in my hands. It felt awesome. The skinning seemed a bit stretched on some parts, but that made me look at the modelling more. That literally might have been a UV map error, so I discarded the thought that this man seemed to not like the texturing part, because it was still good. Why do I like this so much, you ask? Because this one user has defied the normal laws of Jedi Academy entry-level statistics and shot me into a level of awestruck I've never been to before. Now, I command- no, I beg you. Send Troleja your bandwidth, because excellence was involved in the making of this entity. New Models - Yes New Textures - Yes New Sounds -Probably not, usual saber sounds. ~The Denariax

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210 downloads

Uploaded:04-07-2010

The Intergalactic Trash Can

trash_can.zip | 412.23 KB

compactor known as Are-Tew-Dee-Tew. There is a meme-like sign on the front, showing that it frowns upon the shenanigans of Rosh's demise. Its hard to keep my sanity here. I honestly cannot believe how this awesome could be thought up. This replaces the original R2D2- which is hilarious if you're in Single Player and randomly see one rolling by. Has the original R2D2 model and skin, with the head off to show Rosh crumpled up inside, sticking out a bit. This doesn't have any multiplayer animations, sadly... So no, you can't run around chopping people in half with the extended hand of Rosh out of the trash compactor. Wait, this is a good idea, lemme write it down... Anyways. Submit bandwidth, or you too shall be... compacted... by the Intergalactic Trash Can. New Model - Rosh and R2D2 combined into one. New Textures - Original textures from the Lucasarts. New Sounds - R2D2 sounds ~The Denariax (Seriously, my mind hurts from this insanity.)

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337 downloads

Uploaded:03-15-2010

Azai's Sword

azais_sword.rar | 221.76 KB

words on the blade. Nothing more need be said. - Averus Retruthan

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834 downloads

Uploaded:02-17-2010

Ashbringer

legendary_ash.zip | 95.78 KB

like his [file="110653"]other weapons,[/file] this weapon is blessed with standard sounds and attributes, when honestly, it could indeed stand to have a separate version with some increased damage or a tiny bit of knockback. Otherwise, no complaints here. Welp, look, decide, eat. - Averus Retruthan

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633 downloads

Uploaded:02-17-2010

Sulfuras, Hand of Ragnaros

legendary_sulf.zip | 62.53 KB

it. Definitely not something one would wear to the Count's court. So, in terms of design, sounds, model accuracy, and .sab file attributes are pretty much on par with his [file="110653"]previous works.[/file] However, unlike the other weapons, I think this one could have stood to have some additional damage, maybe a little bit of knockback, y'know, something to make it stand out as a legendary weapon. Yes, I know fairness was in mind, but could always add a separate version. =_,= Clicky-click to activate hammer. ._. - Averus Retruthan

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823 downloads

Uploaded:02-02-2010

Qu Rahn's Lightsaber Hilt

jman_rahn_kyle_saber.zip | 86.28 KB

well worth buying! Here we have a new model of Qu Rahn's lightsaber hilt from Dark Forces 2. As you can see from the screenshots below, the author had some very detailed reference material to work from and as a result the modelling work here is excellent! The colour, textures and shape of the hilt are all as accurate as I think it is possible to get considering the only reference material you can get from the game itself are either shots of the low poly model ingame or some low resolution shots from the live action cutscenes. Excellent work here, and as far as I can see there isn't really anything I would suggest for improvements. Definitely worth a download if you are a Dark Forces 2 fan! I look forward to seeing more from you Journeyman! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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508 downloads

Uploaded:01-18-2010

Stinger Remake

stinger_new.zip | 911.83 KB

surprised that nobody has tried to mod it until now since it is not available in JKA multiplayer. Here we have not just a mod of that saber hilt, but a whole new high quality model based on that hilt! As you can see from the screenshots below, the shape, textures and colours are very similar to the original, but of much higher quality. This hilt is, of course, available from the hilt selection menu. So now instead of having to type in the console or bind the console command to use the original saber hilt you can now use this much higher quality reproduction straight from the saber menu, which saves a good deal of faffing around. What is more, this also replaces the sabers used in JKA singleplayer by the Dark Side NPC's which is a nice touch since improvements to the quality of even small parts of JKA are welcome! Overall, excellent work here! Its good to see that mysterious old base JKA saber hilt get a new lease of life! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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1125 downloads

Uploaded:01-17-2010

JKA - Hitman

jka_hitman.zip | 693.98 KB

where you use various weapons, ranging from the normal guns to fiber wire. And believe me, directly after I tested this, I wanted to go and buy the game all over again. Nostalgia is everywhere- Oh! Right, the mod. Okay, this is where it gets interesting. I could not tell if there were any model deformities, anywhere on the model itself. Its either the skinning is good enough to hide the errors, or there just aren't any errors. No offense to any modder out there, but that was a sight I love and don't see very often, even on higher end games. Which brings me to the next part of our glorious Man Who Hits: Sounds. From what I can see, or in this case hear, there are sounds for taunts, and even rolling! There's nothing cooler than running into a room, fiber wiring the victim, and rolling out of the room as quickly as possible as men with loaded guns- Right, I'm getting off track again. Anyways. I'd love to see more from this MaxFreeman. Sounds, bots, models, textures, the package is all here. All we need now is a victim. And that victim is you, as you send in more bandwidth. I wouldn't even consider it 'victimizing'... *Denariax goes off on a rant as you lower your eyes to the contents and screenshots.* NEW MODELS - YES NEW TEXTURES - YES NEW SOUNDS - YES NEW BOT FILES - YES -=Denariax=-

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1875 downloads

Uploaded:01-04-2010

Jedi Galen's saber + Kota's saber V2

jedigalensaber.zip | 1.35 MB

Houou's hits is nicely modelled and textured even down to the thin wrapping around the top of the hilt. Next up is Starkiller or Galen Marek's Jedi ceremonial lightsaber. Again, the modelling is excellent here, although the model itself is a simpler shape than Kota's hilt. The texturing is also very nice here, although I think it would look even better with a stronger looking shiny or specular shader on it since it looks a little flat grey at the moment. That's just my opinion though! All in all this is a very nice hilt pack, one to add to the list of top quality TFU mod's that we have on JKFiles! Keep up the good work Houou! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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1462 downloads

Uploaded:08-21-2009

Sith Stalker Single saber version

sithstalkersingle_ls_ashuradx.zip | 295.11 KB

hilt: [quote][b]Sith Stalker hilt[/b] Wow. Anyone played through the dark side ending of the game, and then used the sith stalker hilt all through out the second game you start? I didn't... :( Well, I chose the dark side ending, but I didn't use the Sith Stalker hilt. I seriously don't know why looking back on it now. However, now you lot can use it in Jedi Academy SP, created games and servers that allow unsupported hilts. Now, you know how I said that I didn't use the sith stalker hilt? I ended up having to search pictures on google, and oh boy this model is dead on. I couldn't notice any differences at all. The quality is amazing.[/quote] It has been given singe support, meaning that now instead of only having to have it backhanded you can now use the normal grip! Very interesting... by the way, you need the following file in order for this to work: [file="102485"]Galen Marek lightsaber v2+bonus hilt (V2)[/file] ~Authuran

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2579 downloads

Uploaded:08-20-2009

Hirman's Cad bane

hirmanscadbane.zip | 13.68 MB

truth in all this excitement I've kinda lost track myself. But being this is a .44 Magnum - the most powerful hand gun in the world and would blow your head clean off, you've got to ask yourself one question--Do I feel lucky? Well, do ya punk?![/quote] This particular quote would surely fit if it was ment to be said by the guy of whose model we've got today. Yes, Cad Bane is a recent addition to already vast storage of Star Wars villains. We can see him debut in last episode of first season of Clone Wars (The 3D ones). Many people knew who he was based on as soon as he could be seen on screen, that of course, is Clint Eastwood. A man so badass that a replica of him had to make it's way into Star Wars, but enough with this nerdy babble, time for the file itself. This is another nice model from Hirman that's based on Cad Bane, obviously. It comes in 3 main flavours aswell as additional teamskins. To make this review cleaner I'll desribe each of them seperately. First one would be the default one. What we get is a Duros bounty hunter in clothes that clearly come from western movies. He wears a big... really big cowboy hat (Is he compensating for something? *wink wink*) A leather coat, pair of gauntlets, similar to the ones worn by Mandalorians, tight pants and pair of ordinary looking boots with something that looks like exhaust vent attached to side of each boot. The most notable thing though are the pipes comming from his back straight into his cheeks, could they be special surgery pipes that would allow him to breath in hazardous areas? Well, I don't know. As far as it comes to accuracy the model is quite spot-on and there aren't any issues to whine about really. The next variant is the same as the first one, except for one little change. His hat is gone. Instead we see his ball-head in full glory. But that's when I have to criticize for the first inaccuracy part. As some of you may already know, Cad Bane is of Duros race. Their heads have special shape that differs them from other humanoidal species, but Hirman didn't reflect that on his model. I suggest taking a good look at how Duros race looks online and then fixing that issue for the next version, if there's any planned. The last variant has its hat back on, but at the cost of the leather coat, so we get to see his skinnyness. The undershirt looks okay as far as I can tell but the belt from the sack he keeps on his right side sometimes clips into body, it's a nasty issue. Feel free to improve it in the future. Then of course we have those team variants that are same as the default one with the exception of gauntles being colored blue and red, depending on which team you'll be playing. Now comes the great finale, but before that I have one last thing to complain about. Once again Hirman used photosourced textures which take a lot of quality that could be done if the model has proper texturing done from scratch. Thankfully it doesn't look as bad as on Ahsoka and keeps the overall character look intact (As long you don't zoom-in, that is). Overall it's a solid model with decent texturing, despite it being photosourcing, which resembles Cad Bane the way it should. If you like Clint Eastwood or simply like badass villains, you must submit some of your bandwidth for this file. Then you may proceed to kidnapping senators, rescuing Jabba's friends and all that. Team skins: Yes. New Sounds: Yes. Bot Support: Yes. NPC Support: Yes. -Schrödinger

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5764 downloads

Uploaded:07-15-2009

Ahsoka Tano's lightsaber hilt

ashoka_lightsaber_ashuradx_v2.zip | 7.72 MB

one, is Ahsoka Tano's lightsaber hilt. Which is pretty obvious ;). We get the backhanded version, and the regular version. Let me chop some bits from Nozy's v1 review: [quote]First off lets have a look at the model itself, which I would say is pretty accurate. However it is not 100% accurate, at least not to the reference pictures I was able to find on the net. The little things that stick out at the top should be flat, not round. The main difference though is the pommel of the hilt, which shouldn�t curve in again at the end, at least on one version of the hilt. Oddly there appears to be two different versions, each with a slightly different shape. These are only small differences however, and overall I would say that this model is about 95% accurate to the actual hilt (one of the versions anyway). The model itself is well made, and the texturing is also good, although they are fairly simple. Its nice to see that the author included normal and back handed variants here, allowing players to choose which version that would like. However, there is a slight issue here; the author has included a .cfg file which he says needs to replace the models/players/humanoid/animation.cfg for the back-handed animations to work properly. However I couldn�t actually find this file and even if I had, I am a little worried about replacing base JKA files like that. If you do I would definitely recommend backing up the original![/quote] EDIT: Mistake on my part, this file does not need you to replace the humanoid .cfg anymore, so that is definitely an improvement for the lazy like me :) [quote]As far as improvements go, all I would suggest is working a little more on the textures, maybe putting a little more detail into them, since they look a little flat. Perhaps a brushed aluminium texture would look cool?[/quote] He has also replaced the dull gray shiny texture with a much more nice chrome, reflective one. Enjoy =P. ~Authuran

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2853 downloads

Uploaded:09-05-2008

Lightsource's Joker Model Pack

lsjoker.zip | 12.79 MB

all of which were good skins. However Lightsource fresh from his recent triumph; making the best [file=93102]Batman skin-pack[/file] out there now brings us his version of the most infamous movie villain of the year, the Joker! As you would expect from a modder of Lightsource’s skill, the attention to detail and accuracy of this skin-pack is quite stunning. Just look at that face! To be honest, I think that is probably about as close as you can get in terms of accuracy to the makeup caked face of the Joker himself. The clothes are also incredibly accurate, both in terms of modelling and textural detail. Adding to that are the new sounds, which have been taken directly from the film itself, including the Jokers favourite; “Why so serious?!”. However, we dot just have the Joker in this pack, we also have one of his clown-masked goons. Unfortunately though this isn’t available as a player skin, but rather as a bot. Infact all the skins in this pack have bot support, but the goon is the only one that cant be selected as a player skin. Again though, even despite this, it is obvious that a lot of time and effort has been put into making this skin / model too. The texturing is accurate, and so is the modelling, creating an impressive likeness to those loveable Joker goons in the movie. ;) That’s not all though, the pack also includes a Joker themed HUD, which comes in a separate .pk3. Actually there are two .pk3s for this HUD, one which you put in your base folder as normal, and one which has been designed to work with JA+ which you will need to put in your JA+ folder (instructions in the readme). Graphically the HUD looks great, with the familiar coloured bars indicating, health, shields, ammo and force replaced by ‘Joker cards’ of different kinds, whilst the HUD itself is actually drawn in red in a sketchy, kind of psycho style, fitting to the Jokers personality. Wait, I haven’t finished yet! Also included are some new loading screens that show up when the game loads and when you load a map, scribbled over in Joker style, with big red smiles and green hair drawn on the faces of the two characters on the map loading screen. Akin to the scribbles you see on the mayors face on a newspaper in the film. Also scribbled on the loading screens are some of the Jokers favourite one-liners. And if all of that wasn’t enough, we also have a new weapon included too, which is both available for the player to use and also is used by the goon bots, one of the Jokers many knives. Now, as for things that could be improved upon…well to be honest I am at quite a loss to think of anything. This is a well rounded and all-inclusive pack here, which contains everything you need to become the Joker, if you so choose. One thing I would suggest is to perhaps make the Joker goon a playable character, or maybe even make a new pack full of different kinds of Joker goons from the movie. Apart from that the only other thing I would ask is…please make a Commissioner Gordon skin! We now have Batman, the Joker and Harvey Dent / Two Face. Now all we need is Commissioner Gordon! :D All in all then excellent work from Lightsource here. This is a must download for fans of Batman or the Joker! Oh and one last thing… [b]WHY SO SERIOUS?! HA HA HA HA HA![/b] [b]New Sounds:[/b] Yes [b]Bot Support:[/b]Yes [b]NPC Support:[/b]Yes [b]Team Support:[/b] Yes ~Nozyspy~

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475 downloads

Uploaded:06-11-2008

Kahn D'halaine's Lightsaber (JK2/JA)

saber_dhalaine.zip | 624.74 KB

good work considering it is his first work! The saber hilt itself has been well made, and is kind of a mix between the top half of Obi Wan’s lightsaber hilt, and the bottom half of Anakin’s hilt. Personally I really like the end product between the marriage of these to styles, it looks familiar, but yet unique at the same time, and thus I find the effect quite pleasing. Add to that the fact that this is also well modelled and textured, and I think Dahlaine has done a very good job considering this is his first go at modelling! Not only that, but as the author says in his readme, the hilt also uses a unique activation sound when you turn it on, which is a nice touch. ;) All in all then, more good wok here from Dahlaine. If you guys like the look of this new hilt, then give it a download! :) ~Nozyspy~ [quote][b]Editor's Note:[/b] Please note that for JK2 support, you'll need to use either JediMod or ForceMod, as JK2 does not support additional hilts by default. ~ Kouen [/quote]

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392 downloads

Uploaded:05-29-2008

Wiimote

wiimote.zip | 88.78 KB

recover. Wanna get in shape? Get a Wii. The fact it has games [i]Sonic and the Secret Rings[/i] and [i]Smash Bros Brawl[/i] is entirely coincidental.... Many noted the Wiimote's similarity to a lightsaber hilt, and theorised it could be potentially useful for a Star Wars game. Those people are [i]insane[/i]. Do you [b]want[/b] to take a field trip to the hospital!? Man, as if [i]Teenage Mutant Ninja Turtles[/i] wasn't bad enough! Of course, then we have those who go one step further, and actually make the Wiimote a lightsaber. Literally. I wish I was joking. And there's the commentary done. Onto the model itself, it's blocky as hell, but anyone who's actually used a Wiimote knows that it's basically a motion-sensitive brick anyway. I was surprised at how heavy those things are. Not so heavy as to be considered heavy, but they look featherweight. Turns out they actually weigh about as much as a late 90s cellphone. Textures are photosourced, and basically raw photosources. They're fine, but could use a little post-processing work. It's pretty Wiimotey as Wiimotes go, not totally accurate though. Note the actual Wiimote's smoothed corners, and more blended appearance as far as the texture goes. Take the little details into account for the next version. It's well on it's way but not quite there. And I gotta say, this is the first time I've had a model where an in-depth review wasn't possible, yet the model wasn't really far off the mark. Only when Nintendo's involved.... By the way. There's an overwrite version included for the Katarn hilt. ~ Kouen

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134 downloads

Uploaded:05-29-2008

Shoto sabers

shoto.zip | 4.48 KB

basically shortens the blade of the defaults. You can shorten whichever you like basically, seeing as they're separate choices. Only suggestion: Make them separate .sabs instead of just replacing the defaults. That way, they could be expanded into the MP field for active use. Otherwise, probably not great for dynamic MP use. *disappears in a cloud of cereal* - Averus Retruthan

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1930 downloads

Uploaded:04-28-2008

DC-17M Rifle

dc17v2.02.zip | 343.59 KB

of the DC-17's versatility. This model replaces the bean shooter, or rather, the Imperial repeater as it's known by the community. The author put it rather bluntly: This is only a model, and only a model. This naturally will play a part in determining quite a few factors of the model. First off, accuracy =_=. Accuracy is decent, I suppose. It lacks an ammunition counter, but it doesn't seem too far off. Now, onto the model itself =_O the third person model is decently crafted, with the first person sight being a little less desirable, but both are decently crafted. The model is a little blocky and hard, but I believe the main deterrant of this model's potential is most definitely the skinning job. The textures feel blurry, with very little depth to them. The lack of a counter leaves a large absence of detail. The clip itself feels like more like an unnecessary protrusion rather than an actual clip, as there is not much detail suggesting a slot for it. The clip's ammunition counter also felt particularly blurry. My suggestion would be to improve your skinning, possibly investing in shader work, and then of course, it doesn't hurt to have extras like projectile tweaking and possibly even sounds. Otherwise, a fair compilation at best. Submit Bandwidth as you will =_= - Averus Retruthan

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2689 downloads

Uploaded:04-22-2008

Sasuke Katana

katana_sasukev2.zip | 210.46 KB

low-detail weapon model, basic in construction and just as basic in the texture detailing. That\'s not to say it\'s bad, but aside from the shadowing on the blade I can see no texture detail at all. Shape-wise the model is spot on to the general design of a straight-edged Japanese weapon, not extravagant but at the same time functional. I\'d guess there\'s accuracy to the source material judging from the usage of the term \"manga\" in describing the source, and I know how much the Japanese love their black-and-white themes for these things. Simple but effective sword model. A Glock isn\'t pretty either, but it kills - and so does this sword. One more for the arsenal, eh? ~ Kouen

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243 downloads

Uploaded:04-15-2008

Shield of Patience

shield_of_patience.zip | 105.4 KB

in reality, the better choice over a second weapon. They are great for defense and the occasional clubbing over the head. Alas, I digress. This shield model right here, it's not bad. Well, sure, the textures are pre-made and stretched and cut to suit the meshes, so they don't look all that good. I mean, sure, they look 'cool' and all, but as far as detail goes, they're lacking. The mesh itself is a little on the wasteful side with its usage of polygons. One could slice a few loops off and it'll still look just as good. As far as gameplay goes, it's got eight blades, none of which do any damage. Which is good. Bolted to your wrist, set to block only, it behaves quite like a shield. The enormous parry bonus, however, steals a bit of the realism. Tone it down a bit, like... down to a quarter of the current bonus. Also, it's not available in MP. Why, I know not. It can be used in SP, though, via the console commands. If you're the kind who would choose a shield over a second weapon, you might want to give this a try. - Jose

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785 downloads

Uploaded:04-15-2008

Crystalforged War Axe

crystalforged_war_axe_v2.zip | 301.32 KB

about the previous version. [quote]I would have let Kouen review this, as he's the staff WoW buff, but he thought I might have something more constructive to say other than "hey look, it's an axe" so he let me have a go at it. The author included his reference pictures, so knowing WoW probably isn't all that necessary, eh? So we've got us an axe. A blue axe... with a rather strange design, but then again that's WoW for you. I like the model, personally -- it's low on the poly side and doesn't use any more detail that it needs to. Of course the blade vertices aren't welded together so it doesn't look very sharp, but maybe that was on purpose. My other beef was that the edges have not been properly UV-mapped, leaving stretches wherever there is a surface perpendicular to the blade surface. It's a newbie mistake which can take a while to completely get over; I still accidentally do it from time to time myself. In-game the weapon looks quite good. The stretching isn't as noticeable, even in the saber selection menu, and it has a nice environment shader on it. A little stronger than what I would've used, but it works. The author said he wasn't sure why the weapon didn't glow, and that would be because he didn't tell it to in the shader (he has the texture made, but doesn't call it anywhere in the shader). That could be easily rectified, leaving a couple of tasks he could complete for a V2. Also I'm not sure if the author did this on purpose, to reflect WoW in any way... but geez is that axe big! Sizing was one of my biggest challenges when modeling, and continues to be a bit of a hassle to this day. Unless the ginormous size is intentional, it could be address for a V2 as well, if the author wanted to continue on with this project. Personally I think it'd be well worth it, because while it's a good product now, there's still plenty that could be improved. Oh, and by the way... do I get my beer now? ~Inyri[/quote] And here come the updates. First off, the glow works. Secondly... Well, there is no 'secondly'. There's just the glow. That's it. There's nothing else new. Makes me a sad Jose. But what can we do, eh? Give it a whirl if you didn't fix the glow yourself. - Jose Also, I'd like to hand out some advice to my fellow warriors out there. Should you ever face an opponent wielding this weapon, be veewy, veewy caweful. It's got two blades. Short, admittedly, but still double damage if you're unfortunate enough to get a full hit.

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118 downloads

Uploaded:04-06-2008

Black Guns

blackguns1.1.zip | 879.3 KB

the textures have now gone through the good ol' desaturate->darken process, leaving the gun black as the title says, but relatively undetailed. The disruptor has also had a change, what looks to me like desaturate->lighten->+contrast. The whole gun is essentially recolored uniform silver. The author is under the false impression that the Star Wars weapons are made entirely of metal, y'see, and also under the impression that metal is always grey or black. In actual fact, metal is usually not even black until it's painted, and using the same logic it's not entirely unusual to see metals painted in different colors. Hence why we have blue cars, green cars, purple cars (yes, I have seen purple cars), etc. Chances are you'll also have to rename the pk3 file for this to work, as the author has foolishly included brackets and a period in the filename. Simple rule for pk3 files - and archive files that you upload to us - is that filenames should consist only of letters, numbers, and underscores. Well, it's a simple mod, if it takes your fancy then download away. Well, you're going to have to download it anyway in order to find out whether it takes your fancy or not. Or incidentally, you could instead opt to take a three-day weekend in Hawaii. Completely unrelated to the file.... but still a very good idea! ~ Kouen

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969 downloads

Uploaded:03-22-2008

Force Pike

force_pike_rs.zip | 68.02 KB

in the construction of swords to turn spears from hunting instruments into weapons of war. Reinforced with cortosis and modifed for flexibility, and with a built-in energy shield (in many cases), force pikes were the weapon of choice for Jedi hunters, as the cortosis enabled the weapon to block lightsaber energy blades, and the energy shield allowed the user to inflict paralysis on an opponent. Of course, this force pike basically functions as a dual-bladed saber. Which isn\'t bad as such, it does add variety. In the way of critiques, there\'s not much. Model is basic, but if any of you have [i]seen[/i] a force pike in KotOR2, you\'d know there\'d be little point adding more detail. The texturing on the grip could be a little better, but heck, it\'s not like you\'ll be doing an up-close inspection. There\'s nothing particularly remarkable about the weapon itself, but there\'s not supposed to be. It\'s your generic, Star Warsy weapon, and for that purpose it\'s more than sufficient. Temptation to make a \"shocky-monkey\" joke suppressed. ~Kouen

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156 downloads

Uploaded:03-15-2008

Bloodsaber - 7 blade hilt and more

bloodsaber_v1.01.zip | 312.77 KB

itself is not extremely special, but it's the blades that catch my interest. There's the main blade, longer than the usual blade. Around the hand are six more blades of varying lengths and colors. This saber is set to use the blue style. The extra blades disappeared and the style changed to Tavion's when I checked what other styles this saber has. Of course, that would mean that this weapon would be more powerful than the standard saber, but that shouldn't be an issue, since the author set it so that you can't use them in MP (Unless, of course, you change the .sab file inside). Unfortunately, you can't access them through the SP saber menu either, so you will have to use the console (/saber blood) to obtain this saber. Also inside is another saber called 'Ultra'. It uses Desann's hilt. Like Blood, you can only obtain this saber through the SP console (/saber ultra). It uses the blue and staff syles. Now to the actual hilt of the Blood saber. It's a bit plain, reminding me of the brown staff hilt whose name I forget at the moment. There's little to say about it that the screenshots won't, so take a look, and decide if it is worthy of a download![/quote] The saber itself is the same as far as I could tell, but this time it has all the standard single saber styles, plus the Tavion style. Included are two new sabers, too! Blub is similar to a giant hammer, where there are saber blades instead of the hammer's head. Ultra is like a large mace, where some of the spikes have been replaced by saber blades. Both sabers use only Desann's style, and bounce off things that you hit with them. As with the last version, you can only obtain these via SP console. They seem too powerful to be fair in MP anyway. :p Give it a download if you like what you see. I know I personally do. :p

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131 downloads

Uploaded:03-14-2008

Golden Light(Takaian's Saber)

goldenlight.zip | 74.32 KB

along its length. Texture wise... it could be much better. The parts that aren't paintbucketed are covered in a cloudy pattern. Since there are no shaders, there's nothing to cover up the rather bad texture work. At this point I'd like to disagree with Acko about this being the final word on this, but it's his choice to make. Also, there's staff version included as well. And both the single and staff sabers have a longer reach, giving you a very slight advantage in combat. Have a download, if you like it. - Jose

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901 downloads

Uploaded:02-13-2008

Dureal sabers

durealsabers.zip | 22.96 KB

five modified Katarn hilts, two of which lack textures. I\'ll try and take \'em all on separately. Let\'s go from bad to worst. So, for appetizers, we have the Dureal. The blade itself seems normal, but then you start using it and you realize that there\'s some godly focusing crystals in this thing. It blocks better, breaks locks better, tosses other sabers better, can\'t be involutanirly thrown from your hand and kills better, all of that by a factor of two. The staff version does the same, as do the Tavion and Desann style modded hilts (the latter has a bigger blade as well). The main course. Dureal Shikai. Ten times longer than your average saber, three times the blades, ten times the parry, parry break and disarm bonuses, twice the damage and five times the knockback. Infinitely chainable, can\'t be saberlocked nor disarmed, but it does slow you down a bit. And now, ladies, gentlemen, various beasts and critters, we have the dessert. The coup de grace. The big bad wolf. The master of overpowering. Dureal Bankai. Seven blades. Ten times the saber length. [u]One hundred[/u] times the parry, parry break and disarm bonuses, plus damage (700 times the standard saber damage!) and knockback multiplied by the same factor. Infinitely chainable, can\'t be saberlocked nor disarmed and makes you twice as fast. Basically these are all cheat sabers. They\'re good if you want to kill a lot of guys really fast, but since they\'re so overpowered I can\'t see any server really using them. Seriously, with the Bankai, a glancing blow is all you need to seriously mangle any would-be attacker. But if you\'re one for great destruction in the blink of an eye, who am I to stop you from getting these? - Jose [i]Note to author: the screenshot included in the email showed up as a tiny white square. If you want screenies added to this, please send them in and I\'ll ad them to the file in a jiffy. Also, do refrain from including unnecessary folders in the zip.[/i]

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1494 downloads

Uploaded:01-16-2008

Spartan Sword

spartan_sword.zip | 917.43 KB

movie. For those who disagree with me, however, you\'ll be pleased to know that a fresh new author has arrived on the scene with a new weapon model, and my, \'tis quite impressive =_=. This is apparently a spartan sword from the movie 300. Accuracy-wise, I cannot judge, but I will say that it looks excellent, model and texture combined. Best yet, there was only one tiny error that I found with the file itself, and it was merely a typographical error. Instead of spartan_sword you\'ll have to type spartan_word if you want to get the saber in the console. I think most of you can live with that =_= BANDWIDTH TO ALL INTERESTED PARTIES. - Averus Retruthan

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486 downloads

Uploaded:01-09-2008

Yamato v2

yamato_v2.zip | 272.2 KB

Marshal\'s weapons, the weapons tend to be a bit on the large side. I cannot verify weapon size accurately, but I will say that it\'s not something distracting. The skin is respectable as well, so death =_=. The only oddity I detected in today\'s selection was most noted in the weapon\'s swinging trail. The trail\'s effect seems only to take much effect in the upper blade to the tip. I kept feeling like I was waving some sort of RC remote control =_= one that controls a flying blimp bomb. Over all, RC wire factor aside, this is a decent model. I would seriously consider fixing the trail though, so as to make it feel a little more like a sword. Or, destroy the trail and optimize sword reality. Either way works. - Averus Retruthan

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504 downloads

Uploaded:01-06-2008

Warhammer

warhammer_1sd.zip | 119.74 KB

guys. The hammer isn\'t very long and looks like no one other than Conan could lift this thing in the air but it doesn\'t really stop it from being fun. Texture wise it\'s very simple. The hammer is in shades of gray and a stamp of a skull has been placed on the hammer head. The head of the hammer is very big so it makes it look like once you swing that, the stick that holds it is gonna break or bend. But maybe all of you guys can appreciate this. Go spawn some jawas, get yourself some nice blood mod and whack the little guys around, at least you\'ll have a laugh. [i]Ayane Yamazaki[/i]

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251 downloads

Uploaded:12-04-2007

The Worlds Deadliest Sign

sign.zip | 196.23 KB

Granted I\'d go to jail, but it\'d be handy when road rage hit... :p So if you haven\'t figured it out yet, this is a street sign. A no parking sign, to be exact. And now it\'s a weapon. How utterly [i]amusing[/i]. It\'s fairly large, although not any larger than you would expect it to be in reality, and it does look downright dangerous while at the same time looking incredibly funny. It\'s not every day you see someone swinging around a no parking sign. My [i]favorite[/i] bit is if you use two at once, they say \"no parking between signs\" -- cracked me up. Anyway, feel free to download to bring a bit of a smile to your face. It certainly brightened up my day! Not literally... it\'s still rather gloomy out, but... you get my point. ~Inyri

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622 downloads

Uploaded:11-11-2007

Buster aka bust0\'s Hilt

busters_hilt.zip | 668.9 KB

uniqueness. It is by no means eccentric, ridiculous, or any of that fair nonsense. This hilt is, in fact, a personal hilt, so it would seem. When I first used this hilt, I noticed that the hilt was very large =_o not as large as Yarael Poofs, per se, but it definitely it a bit larger than a typical saber. The skin texture is very modest, minus the \"Bust0\" placed upon the hilt in a graffiti-styled fashion. In terms of the model, I daresay I enjoy the mixture of grip and metallic blending. That way, the saber will not slip around in thine sweaty hands =_=. Overall, a pleasantly devious weapon. I guess the only downside would be the branding on the hilt, but you couldn\'t see it in combat anyway. ENGAGE IN BANDWIDTH IF YOU SO CHOOSE...no wait, no choice. SUBMIT BANDWIDTH IMMEDIATELY =_=. - Averus Retruthan

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4392 downloads

Uploaded:10-21-2007

Agent Smith

smith.zip | 990.31 KB

only noticed one thing wrong with this model and it was the back of the suit in the area around the hips, I don’t know which bone you weighted that to, but it seems a bit off. Other than that the skin is pretty good too, all the look of Agent Smith is there and looks quite nice, the shaders on the shoes make them shine quite nicely although they seem a bit big. One thing that brought the model down a bit is the author didn’t rig the mouth so it has no motion with the great taunts that were added which is kind of a shame. Overall a great model in my opinion, it captures the essence of the original very well, has team skins too, blue suit and red suit for the different occasions. It also included two separate pk3s containing npc files which was weird, I thought one of them was supposed to replace Kyle as the boss in the final level but that did not work for me so, you guys will have to find the difference between these two npc files. So gets this so with the other matrix skins out there you can get your collection completed. Download now so you don’t get regrets! :D [b]Team Support:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]New Sounds:[/b] Yes [i]Lady Trinity[/i]

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1165 downloads

Uploaded:10-18-2007

Ghost

ghost_if.zip | 666.06 KB

herself. Now this is a very fun model indeed. In all it’s simplicity, Inyri has managed to make the ghost look like one using the transparent shader. It deforms slightly around the hip area but it’s no big deal as it’s just a ghost in a bed sheet. Now the model comes complete with team skins, a red and blue variants that sport the same shader which makes them look quite nice. In addition Inyri gave it bot support and new sounds which really add to the fun and authenticity of the model. And the end of the sheet doesn\'t move with the invisible legs so it gives the floating ilusion quite nicely. Overall this model is for fun, and not only usable in this time of year but in any occasions, you will find it will bring a few laughs and might scare someone in a dark map with the taunts mwahahaha. :) So if you like it give it a download now! [i]Lady Trinity[/i]

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5745 downloads

Uploaded:10-13-2007

FN Tactical Shotgun

fn_tactical_v2b.zip | 831.52 KB

overwrites the flechette gun with a shotgun, both in first person and third person views. It still fires the same kind of shot and ammo, but with a new model and new sounds it really does make the gun seem more like a shotgun. It has one of the more typical flaws with this kind of weapon -- many of the sides stretch due to not being UV mapped properly. This is a very common mistake, so hopefully the author will correct this for future models. However in the grand scheme of things it won't be noticeable, so don't let it stop you from downloading this snazzy-looking shotgun! Two variants of this gun are included -- the typical black and a desert variant. Remember to only choose one![/quote]Most of the above review still applies, although there are a couple of important changes to note. First of all I labeled this as a JK3 mod instead of a JK2 mod -- it'll work in both (just like the last version), so JK2 players can still feel free to download it! One of the other big changes is that the desert version has been removed. I don't know why, but, eh, that's how these things go. To go along with that, the entire texture has been modified. I said the texture was [i]modified[/i] rather than being improved for a reason. While I do agree with most of you that it's definitely an improvement, it is also still completely photosourced from real images. This has its benefits and its drawbacks. It makes the model look more realistic, but it also can hilight just where the model is inaccurate. Plus you can't claim as much credit over the final product when you 'borrowed' the textures from a google image search. With regards to the 'bugs' mentioned in the v1 review, there is still some stretching in the UV map, which is unfortunate since that could have easily been corrected between the versions. It's not nearly as bad or as noticeable as in the first version, though, so that's a plus. To be honest, though, I'd remove the cocking sound from the firing sounds. It seems out of place since the player doesn't actually go through the motion. ~Inyri

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80 downloads

Uploaded:09-26-2007

Soul Edge, the unholy blade

soul_edge.zip | 302.21 KB

only Soul Edge. I know that the lady forge released a model previously; however, I feel like I should side with Marshal on this despite the flaws. Why? Well Inyri herself she had not ever played the game, so she had no real grasp for Soul Edge. This guy SORT OF did. I say sort of because there are some inaccuracies to the grand blade. For one, the size. You overshot the length a bit. I took a look and compared the Azure Knight, Nightmare, to his prize winning sword in SC2, and yeah, you did overshoot. If you were to put the sword down on its tip, the handle would just overshoot your head a tiny bit. However I'm looking at other sizes and the bulk is so HARD TO COMPARE >_ - Averus Retruthan

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1928 downloads

Uploaded:09-18-2007

Komari Vosa\'s Lightsaber Hilts

vosasabers_fix.zip | 513.25 KB

Tyrannus could no longer control her, he hired Jango Fett to kill her and, unless you lost at that game, he did. Some sources say the hilts were then destroyed, and other say they were passed on to Asajj Ventress. Either way, it is easy to see where Tryannus\'s influence came in with these hilts, which sport the curved handle design adopted by Tyrannus and many of his pupils. These models themselves are accurate in shape, and the skins aren\'t too bad. I have always disliked hilts that had all hilighting skinned on, though, and don\'t make use of a shader. This causes the hilts to look permanently strange because the hilights are much too bright, and won\'t move according to the light in the game. That\'s why putting shaders on metal weapons such as saber hilts is so important. However after comparing the hilts here to pictures of Vosa\'s hilts, the actually shaping of the hilts is almost spot on, so definite kudos there.[/quote]Most of that review still applies, since this is simply a \'fix\'. The author believed his texturing talents had improved since the original release -- over a year and a half ago! -- and decided to put himself to the test. The result: an improved version of a good hilt, which now features shaders!

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350 downloads

Uploaded:09-18-2007

{FoM}Saberpack

fomsaberpack.zip | 501.69 KB

has learned to model, a skill that still eludes me. New Models: Yes New Textures: Yes New Sounds: Yes Known Bugs: Still plays the lightsaber sound effect when you preform a red kata. -Sared

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86 downloads

Uploaded:09-18-2007

[Contest] Unsung saber

unsungsaber.zip | 71.12 KB

to it. The model in this saber is very simple. It’s essentially a hexagonal tube with one part extruded and the vertices on both ends moved around a bit. Another thing about the model is that it is very wide. When I was testing the saber it went through the hand of the model, whereas if I used a different saber that didn’t happen That’s about it with the model, on to the texturing. Like the model, the texturing is simple, and somewhat repetitive. Only one pattern is used for the grip of the saber, a gold and black texture was used for a raised part of the model, and a red version of the previously mentioned texture was used for the on button of the model. This saber uses a shader, but it’s just a shader to diffuse the light over the skin. That’s about it for the technical aspects of this hilt.

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81 downloads

Uploaded:09-18-2007

[Contest] Thanatar

saber_thanatar.zip | 265.81 KB

widening at regular intervals. The top features four short spikes, more of a decoration than a weapon, which surround the lightsaber blade. The hilt makes use of a simple specular lighting shader, giving it a realistic shine when moving in the environment.

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89 downloads

Uploaded:09-18-2007

[Contest] Gargoyle

gargoyle.zip | 283.95 KB

head on either end. While the textures are somewhat flat, they are enhanced by detailed modeling and an in-game specularity shader. Detail here has not been textured on. Each side of the gargoyle face on both ends of the hilt have a pair of sharp-looking fangs, which protrude from the open mouths, and the eyes, lips, and nose have been given appropriate depth and shape. Around the handle grip are six yellow tube-like structures surrounding the grip, running from the top head to the bottom. A pair of buttons rest near the top, between two of these tubes. A truly unique hilt, and very certainly not shabbily done.

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344 downloads

Uploaded:09-18-2007

Zelgadiss\' Sword

slayer.zip | 694.1 KB

look really but the texturing seems highly irratic almost like a UV map gone wrong. The model shape itself is very nice and I think if the texture was re-done it would be superb but right now that texture seems too unfitting. It could also do with a few more polies to smooth out those two wing shapes. Almost forgot it has no new sounds so it will still sound like the Katarn saber. Oh when I say replace I mean literally replace, it overwrites the default Katarn saber so you won\'t be able to select it anymore. I think this needs re-releasing as an optional saber with a fixed texture. -WadeV1589-

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1885 downloads

Uploaded:09-18-2007

Zangetsu

zangetsu.zip | 187.02 KB

sword from the anime, at least in the texture. In terms of size, I have no idea. I only saw ONE episode of Bleach, then burned my television to a crisp. Improvements? Yes, I would suggest doing something about the handle texture. Make it darker or more realistic. The other thing would be to move the tag to hold it down a little lower. It seems a little too close to the end. Otherwise, a fine job. Bleach fans are encouraged to SKULLBASH THE TEMPLE WITH THEIR BANDWIDTH - Averus Retruthan

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1127 downloads

Uploaded:09-18-2007

Zabuza Sword

zabuzasword.zip | 346.87 KB

done, the stance isn\'t that great. While the sword is under the staff menu, it is held like a dual saber, which I found to be disorienting. Also, if I turned my sword \'\'off\'\' and then switched the stances I had access to all the single saber stances, but the sword would hit the ground with the blade edge parallel to the ground, other than perpendicular, as it should be. Also, when I was in the single saber stances, whenever I switched my stance it would go back to the dual saber stance. While the model itself is good, I think that the author should have taken some extra time working on the stances and getting it all to work exactly as he had wanted, but that\'s just me. But as a plus the damages for this sword are doubled, so happy fragging! ~Zach

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54 downloads

Uploaded:09-18-2007

Z-saber

zsaber.zip | 565.25 KB

release it for the impatient people who would prefer something early if it’s halfway done, rather than wait and get the whole thing. This mod is the case where the author released it before it was totally done. These are supposed to be from MegaMan Zero…And there’s the ‘Omega Blade’, ‘Z-Saber’, and ‘Recoil Rod’. Let’s start out with the ‘Recoil Rod’. First off, it has no texture on it – at least one that works. One is included, but it doesn’t apply. Secondly, the blade is strange. I don’t know where it’s supposed to be, or if it is even supposed to have one! If it’s not supposed to have one, it should be turned off – the blade and the trail. This applies to the Omega Blade and Z-Sabers as well. The skinning on the Z-Saber and Omega Blade models was…simple at best. From what I could see, it was just a bunch of grey. Not much was skinned on. The biggest difference between the two blades was the blade color – again, saber trails should be turned off. But the big thing here is to release something when it’s done, not halfway done. It also shows that things that should be thoroughly tested [i]with[/i] a clean base folder. So actually completing things, and testing, is a very important thing with mods. But for you MegaMan Zero fans out there, you might like this. I find it technically lacking, due to the limits of the q3a engine. Although, I do complement the author on rotating the model so that the blade would go with the swing, so kudos for that. (aka the edge is in line with the swing). Anyways, if you like it, download, and if you don’t…then don’t! ~Zach

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1420 downloads

Uploaded:09-18-2007

Wrist Saber

wrist_saber.zip | 65.97 KB

had some crits ready to hand out before I tested this hilt in-game, but apparently I\'m a bit rusty and they proved to be untrue. The author here really knew what he wanted, and he knew how to get it without complicating your life. The hilts themselves are set to use the staff ready animation, and trust me that it\'s a very good stance choice for this particular hilt. Take a look at the screenshots to see what I mean. After testing the hilts briefly, I would recommend using them only as dual sabers if you want to best possible look, as the single blade animations don\'t really look quite right for the shape of the hilt. Speaking of the shape of the hilt, don\'t these look just brilliant? They\'re beautiful with that chrome shader, and the shader isn\'t there to cover up bad texturing. If I want to be really objective I could say that the use of so many simple geometric shapes makes it look rather ugly close up, but since you\'re not going to see it close up there\'s no sense in bothering. The design is what\'s good here, and while, of course, the execution of the design could always be better, I\'d have to say this particular hilt is unique, decently made, and definitely worth a download, even if just because it\'s something new! ~Inyri

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385 downloads

Uploaded:09-18-2007

Vortex Jedi Masters Saber Hilts

vjmsaber_hilt_pack.zip | 77.96 KB

pack. There are two single sabers and two saber staffs. To me it looks like the staffs are just mirrored versions of the single sabers with a couple of color differences. While this doesn’t look bad, but in one case for a staff saber it looks like one side isn’t totally aligned with the other. The geometry for the sabers looks pretty simple, which isn’t a bad thing. I was just expecting something a bit more…complex. Ah well. It doesn’t matter what I think, although it would be nice if these hilts had actual textures instead of using shaders to do most of the dirty work. ~Zach

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157 downloads

Uploaded:09-18-2007

Voodoo Doll Kyle

voodoo.zip | 470.79 KB

comes out of his head and I love the look of the hilt. It looks very well done nice and crisp. There are no new sounds with the saber, but I thought maybe if he were to make a version 2 it could be with sounds with someone yelling, screaming, or saying ow. For some reason I couldn't get it to work with two sabers not sure if it was just me and my stupidity or it really doesn't have it so someone inform me :). I really thought this was a good idea {THC}ShovelHead. I thought wow this is strange when I first saw it sitting in the Inbox so I said hmm what a strange looking person on a stick then it hit me and I was like oh! It's Kyle Katarn! Overall this is one of those Knee Slapper files they are just for fun and for hating Kyle Katarn and maybe Jan can do some *Naughty* Things with that voodoo doll... eww. I’m thinking of it more and more how in the world do you really turn Kyle on? Get it "Turn on" Ok sorry bad joke, but moving on it must hurt getting a saber through your head. Good job {THC}ShovelHead hope to see some more sabers and oh wait what’s this I do see more in the Inbox! -XgamerX New Sounds: No New Sprites: No

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509 downloads

Uploaded:09-18-2007

Vergil\'s Yamato

vergils_yamato.zip | 292.15 KB

failed miserably, therefore can\'t vouch for how close this is to the DMC version. As I am not too knowledgeable in the art of modeling, I shan\'t get into technical aspects of this sword, I can however talk about the overall presentation. The skinning is rather simple, the sword doesn\'t flaunt any fancy shaders, or particularly refined skins. The blade is a very simple grey texture, giving the sword a more stone like, than metallic look. The texturing on the hilt isn\'t particularly great or bad either, it\'s just average. Not bad enough to bug you, but not good enough to amaze. If the author is looking at any future releases of the sword, aside from working on the textures, I would suggest that he shorten the blade a bit. It might just be me, but the thought of swinging around a sword twice my size is less than appealing. ~Metall Pingwin

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628 downloads

Uploaded:09-18-2007

Ulic Qel-Droma Hilt

uliqd_hilt.zip | 57.98 KB

you might wanna give this a try. -Rink

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295 downloads

Uploaded:09-18-2007

twoblade

twoblade.zip | 484.39 KB

to see any of the hilt detail in-game, partially because there isn\'t much and partially because the shaders used keep the hilt fairly dark. The modeling is efficient, albeit a little plain, and the texturing is also a little plain, although thumbs up for not just putting a stock texture on there without any consideration for the UV map. For what it is, it works fine. Hopefully future works from this author will be a little more aesthetically pleasing while still retaining that efficient mesh flow that we see here. It\'s also nice to see the author taking game balance into consideration. Good job thinking ahead! ~Inyri

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326 downloads

Uploaded:09-18-2007

Thundera Eye Hilt

thunderaeye.zip | 58.18 KB

hilt there) would call upon them. It also gave him \"sight beyond sight\". If you watched the cartoon, you\'ll remember what I\'m talking about. :) *hums the Thundercats theme* So, this hilt for JA has the Eye of Thundera in it. It\'s a great looking model, though it would\'ve been better as a sword. Because, well, of course, it was the Sword of Omens! I remember playing \"Thundercats\" with my cousins when I was younger, and though I was always Cheetara, I wanted to be the keeper of the Sword of Omens! Oh well. Now I can! I\'m so keeping this hilt in my base folder. :D ~AmosMagee

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1280 downloads

Uploaded:09-18-2007

Thomspon

thompsonmod.zip | 520 KB

Honour, you see the flaws in this model. Actually, I think it\'s more the texturing that is the problem. The model is quite basic, and needs finer detail, but the texture used just looks bland, and needs definition. The hand also seems longer and thinner than it should. The Thompson will replace the E-11 blaster, which is fine with me because I never liked that gun anyway, but instead of fully customising the gun, it still has the same rate of fire and speed of projectile attributes as the E-11. Which is far far too slow for a sub-machinegun? And the new sounds...argh, they will drive you insane! Bom-bom-bom-bom-bom-bom-bom-bom....you get the picture. ;) There is also a blood mod included for when you actually hit someone with the gun, although to be honest, with the speed of fire even the Ugnaught bot could out jump where I was shooting at. :( Or maybe I\'m just a bad shot, although I\'m much better with guns than sabers ;) Overall...well, its a good first attempt at modelling, but it isn\'t up to the high standards that many of the community now demand, especially if you\'re planning to use it in a mod. Having a look at other peoples weapon models from COD or MoH may help you out in improving this one. ~Szico VII~

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829 downloads

Uploaded:09-18-2007

Texas_Chainsaw

chainsawsabermod_tragesser.zip | 886.47 KB

that I think could be improved, or cleaned up. This mod replaces your saber1 with the chainsaw. So, if you like the saber1 model, I would recommend not downloading this. You also have to make sure you select the blue color for your saber. This is because, this mod makes it so it won’t appear in the game. So, if you don’t select blue, you can see the saber. Unfortunately, even if you select blue, you can still see the lighting of the saber, which you can see in the screenshots. Since it removes the blue, if you use a regular saber, and have blue selected as your color, you won’t be able to see it. Also, with this mod, it changes all your saber sounds to a chainsaw, so it sounds real weird with a saber that sounds like a chainsaw. So, you would have to remove it to see the blue saber again, and have your sounds back. I think this all could be fixed, by adding a .sab file in the ext_data folder, and adding custom folders. This would make the chainsaw its own weapon, and you could turn the saber lighting off. Its not bad, you will have to find this chainsaw in your saber list, as it doesn\'t say chainsaw when you scroll through the list. -Airm

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142 downloads

Uploaded:09-18-2007

Tarandel

tarandel.zip | 234.47 KB

which in my opinion makes the blade looks like it’s being constantly hit by lightning, which is what I think the author was going for. There is also a hit effect, and that is whenever the saber hits something, that something gets hit by a blue blur that looks like lightning. As for the model, it’s simple, and I think it would’ve been cooler if it was some sort of lightning staff, but that’s just me. For the lightning effect on the saber (not on hit), I’d get rid of that and make it look like lightning/electricity was crawling over the saber. But that’s just my opinion. And as I've been saying, as long as the author likes it, then it's fine. If you like it, download it. :) ~Zach

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362 downloads

Uploaded:09-18-2007

Tai X-mas 06 Hilts

tai_xmas06_hiltsbugfix.zip | 326.78 KB

surface. So here’s the original review, since not much else has been changed. [quote] Remember the Gargoyle contest hilt? Anyways, this is that hilt, only in staff form. And since it’s not in the contest anymore! I can give my opinions! The saber is nice, I admire the detail that’s gone into it. The idea for it is great and the execution of it was well done. Seriously, how many saber have a freaking face on them? And how many of those have teeth? Now, let’s just point those teeth outward, and hit somebody in the face. (Volunteers, anyone? *Looks around* No one?) Anyways, it’s the Gargoyle saber, as a staff. There was another saber included in this, and I found it interesting. Silver on the outside, green core inside, some nice emitter detail, and it looks cool. I like the shape. It looks like some kind of wizards staff, only cut down to the size of a wand. I just recommend that you look at the screenshots.[/quote] ~Zach

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988 downloads

Uploaded:09-18-2007

Tai Chinese Weapons Pack

tai_chinese_weapons.zip | 861.65 KB

China\'s place as a cultural goldmine for weaponsmiths and warfare enthusiasts alike. Unfortunately, the articles in this pack don\'t quite meet the high standards of their ancient real-life counterparts. I guess I didn\'t expect them to, they are Q3 engine models after all. With that said, they\'re still good models for the swordsmen out there, not because they\'re particularly well-made or creative, but because they\'re [i]different[/i]. However, I found a few small dislikes. Most of these are minor gripes about the skinning. First, the Tai Blade and Tai Naginata - these are bladed weapons. In game, they look like rods. This could be due to bad use of gradients when skinning, the model being too rounded, or it could just be the shader. Either way, it needs fixing. Secondly, the black grips on the weapons are almost completely textureless. The weapons, although they would [i]feel[/i] textureless, would never [i]look[/i] textureless. If the weapon was made of wood, mahogany would be used - never ebony - and you would clearly be able to see the patterning and finish. If the weapon grip was made of rubber, then there would clearly be some ribbing/wear in the rubber. Even if it\'s just a slight texturing effect, add something into the skin to add texturing. Also, I think you should try a wood effect for the grips - it looks way better, no matter what type of wooden texture you use. But, that\'s just my opinion. The texturing on the blades is also a little off. They look like pristine metal. These are weapons - they get wear and tear, and that, I think, should be reflected in the skin. Thirdly, the patterning on the Tai Ultraviolet - I\'m unsure what your references were, but a Chinese weapon would certainly [i]not[/i] have Braille embedded into the blade. However, I\'ll let that slide on account of it actually looking quite cool. Finally, tag positioning. When making weapon models it\'s important to make sure the tags or positioned properly, otherwise you have clipping, player grabbing sword/saber blades, or even the player grabbing thin air. It ain\'t gonna make your sword not work, but it looks messy. Several of these weapons have dodgy tag positioning, which I\'d suggest fixing. While these models lose points on the aesthetic and technique aspects, they\'re still perfectly usable in game, and they\'re not bad at all - merely lacking in minor areas. So, if you\'re a weapon collector and want something a bit different, here\'s just the thing for you. ~ Kouen

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759 downloads

Uploaded:09-18-2007

Sword Of The Uruk-Hai

sword_of_the_urukhai.zip | 26.15 KB

inwards, if you could turn around the sword you could use it for extra bloody scenes. But I will not go in details. I have to say this is the perfect replica of the Uruk-Hai sword. For all you LOTR fans this is a must have. Very good job lostingamma! >)-Buffy-(

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455 downloads

Uploaded:09-18-2007

Sword of Master Chrono

sword_of_chrono.zip | 133.21 KB

mind. It is shaped and put into form only with great skill and can only be perfect through meticulous attention to detail. The Sword of Master Chrono, modeled by Rhadamanthus then skinned by M. Chrono, is a good example of what can come from some hard work and dedication. It’s not too absolutely incredible, but it does have some very nice, unique touches. Take for instance the hilt. It is simple in design, yet somehow strong and intimidating. The tsuba is covered in Japanese characters and the habaki is adorned by a letter which, upon closer inspection, will be quite recognizable to most any RPG player. The blade of the sword is a long, yellow strip with two holes in it. When the saber is activated, the weapon glows and through these two holes the inside of the saber can be seen. I really like the work they’ve done. In game, the saber looks and works splendidly. There is no jaggedness and it performs everything just the way it should. It seems to me this saber was designed with the single-saber user in mind. The handle is quite long and, when held with two hands as the single saber is, it looks wonderful. But when used by a dual saberist, it looks somewhat cumbersome. The handle is far too long and sticks out way past the hand of the user. Still, though, it is doable. I really like this saber. I think the authors did good work and I can’t wait to see what else they have up their sleeves. Good job, guys. - Daku

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593 downloads

Uploaded:09-18-2007

SuperSoaker

supersoaker.zip | 1019.6 KB

some point, so you should know what to expect. What else can I say? The screenshots explain it all. Oh, but as a side note, the author has included new effects which are a bit more \"watery\". And this overwrites the E-11. If you wanna throw this one in your base, have fun. Just goes to show, water guns can be surprisingly lethal. ~ Kouen

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1137 downloads

Uploaded:09-18-2007

Stormtrooper Saber

stormtrooper_saber.zip | 131.06 KB

why? I\'m not certain why a stormtrooper would need a lightsaber except for utility purposes. However, the concept seems interesting. The skin is a little bland, but I suppose it\'s standard equipment, so no room for customization. It\'s something you could put on a storm trooper and it would blend in quite well. Bravo. Take a look at the screens and give it a shot if you wish. Seems actually a bit stylish I might keep it to cut my luncheon =_,= - Averus Retruthan

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188 downloads

Uploaded:09-18-2007

Storm Sword

stormsword.rar | 79.69 KB

weaving of different colors. Okay, so the skin needs a lot more work. It doesn't look ''stormish''. When I think storm, I think lightning. Sure, you could put a lightning effect around the sword, but that wouldn't look too good. Okay, besides the skin, my biggest qualm with this sword was the model itself. The most modeling detail is in the hilt, and then there isn't even that much. It almost looks blocky. Almost, but not quite. Then there's the blade. It's almost a total rectangle until you get to the tip, and then it tapers off. Swords need edges, not just tips. So, the model could use some serious work. If you need a sword making tutorial, [url=http://forums.filefront.com/showthread.php?t=243586]here[/url], made by Inyri. I'd say that if this is going to be a ''Storm Sword", it needs to be a little more ''stormish''. This sword replaces one of the default sabers, although I don't see why you'd really want to do that, but the option is there. ~Zach

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169 downloads

Uploaded:09-18-2007

sticksaber

stick.zip | 79.59 KB

technically be true, but since any added detail would actually make it less accurate to what it\'s supposed to be, the simplicity here in model and texture is irrelevant. It\'s basically a little black stick, and that\'s what it\'s supposed to be. Another aspect of this mod is that it changes all the saber blades too, so if you don\'t want that to happen you\'ll either want to avoid this mod, or delete the gfx folder from the PK3 after you download it. The additional blade mod changes the blades to be far more cartoony, removing the soft edges from the blade and the core. ~Inyri

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600 downloads

Uploaded:09-18-2007

Squall's Gunblade

squallgunblade.zip | 373.17 KB

Oh, did I mention the gunblade is my favorite weapon from any Final Fantasy? This is an absolutely beautiful model of Squall's gunblade. No details were spared here, from the Griever pendant(:D) hanging on a chain at the end of the gunblade's handle, to the engraving of Griever himself on the blade. Swords previously released have the glow of a lightsaber underneath it. This gunblade seems to cover it up very well. When the sword is swung it blurs, a very cool looking effect. I am not totally sure, but I believe the sounds of this model are extracted directly from FF8! The sounds are very true to those of the gunblades found in FF8 itself. Again, this model is absolutely beautiful, and worth downloading even if you've never played Final Fantasy! Looking forward to seeing more work from you, Wade... ~Lord Griever~

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584 downloads

Uploaded:09-18-2007

Spectre/Phantom Hilt Pack

spectre_phantom_hilt_pack.zip | 663.68 KB

glow each of the colors!! How is this cool!?! OH COME ON!!!! THEY GLOW! ...What? Stop looking at me like that!! Seriously though, excellent model, awesome use of the shaders...though you should have made the crystals glow (contact me and I\'ll let ya know how). It would have made them much better. - Chrono

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144 downloads

Uploaded:09-18-2007

Soul Edge (Phantom)

souledgephantom.zip | 1005.37 KB

one wielded by Nightmare in Soul Calibur III. I found this particular model to be a little disappointing. It cut corners in a lot of places it shouldn't have. For instance the textures are 100% photosourced, and it quite shows. The model is very blocky, and no UV mapping was done for the sides of the model, so the texture stretches quite badly, which can be seen in the screenshots. The unfortunate part is that the model has far more detail than has been put into the texturing, leaving it somewhat lacking. Unfortuantely stretched faces is not the only problem with this weapon. Firstly, it has been packaged in the PK3 improperly (your directory structure should start with models, not gamedata). This doesn't seem to have too bad of an effect on gameplay, but I find the choice to make the sword a staff to be silly. This is a [i]huge[/i] sword! Yet you're holding it horizontal, for one, and waving it around fast, for two! I think it's far more suitable to a single-saber strong stance, myself. It's hard enough fitting this type of weapon in the game at all, so making it as realistic as possible is a must. Overall it's a decent model that suffers from a typical flaw - much more attention in one area than others. I would really benefit from some balance in this respect, and a better set up would really enhance its overall playability. ~Inyri

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274 downloads

Uploaded:09-18-2007

Sonic Screwdriver

sonicscrewdriverhiltv1.zip | 22.98 KB

Correct me if I'm wrong, please. My first thought was that it's a little stubby, especially in the upper area. The texture also looks photosourced from an image, and as such doesn't quite fit the model perfectly. For a first model, however, it's not bad at all. It's not flat, opaque colors, and the model itself was made using an efficient amount of polygons. In fact, the author could probably afford to start with an eight sided cylinder instead of a six-sided cylinder, which I believe is what Virtue's tutorial recommends. I find that JA can handle a little bit more than that, though. Especially with a hilt as simple as this. Overall a very interesting saber, a good start in the modeling community, and a sure-fire hit for Dr. Who fans. ~Inyri

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525 downloads

Uploaded:09-18-2007

SoM3 Clone DC-15 Rifle

s3_cloneblaster.zip | 873.71 KB

to replace…well, the pistol. Plus, even though the effects are changed, the sounds aren’t (which would be awesome to have). The last few problems have to do with first person, when the flash is off (he noticed it as mentioned in the read me), the skin seems really good in one area while simple in another, and also it doesn’t look right. This commonly happens where the 3rd person model is awesome, but the placement in 1st person makes it look not so good. If first person wasn’t an issue, I would definitely think the model is great, but the first person is what pulls it down. However, since person is a common mess-up for weapon models, I will and others will definitely let that pass. So, Great model, just if the first person could be improved, it would go to even better standards. (>ZemmurkTrooper

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147 downloads

Uploaded:09-18-2007

Slipstream

slipstream_if.zip | 299.13 KB

designed that way. I like the way that it tapers down at the bottom. It makes the saber look elegant. Okay, let\'s not do small talk. I like the whole design. Now let\'s move on the the interesting part - the shader! There\'s actually a rather funny (well, not really funny) story about the shaders. Inyri custom-made a chrome shader for this, and then had a really hard time getting it to work in-game. But here we have it, in it\'s glory. There are two versions of this saber, a regular chrome version, and one that\'s trimmed with electrum. While I really wouldn\'t use this, it still looks really cool. ~Zach

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2224 downloads

Uploaded:09-18-2007

Sith Master Hilt

sithmasterhilt_bh.zip | 393.9 KB

I\'m not going to gripe about shaders this time, and you\'ll know why after I finish reviewing the hilt. The hilts texture itself seems to be the same chrome pattern he uses for all his sabers, but somehow it seems softer to me. He stated that he added a \"grain\" to the black portion of the hilt. I personally would call it more of a bumpy texture than a grain. I don\'t personally like it - it makes it very confusing to try and figure out what kind of material that would be. It doesn\'t matter much because you can\'t see it from a distance anyway. Now for a little update on Broken Hope, which I thought you be prudent in case you guys don\'t feel like reading the read-me: [quote]This is my final hilt for JA because there really isnt much left to do & i dont have the time to put into the models as you can tell in my last couple of releases.[/quote]So give him a round of applause as he exits the stage. I know a lot of you will be missing him, but it gives some new folks a chance to step up to bat. Good luck Broken Hope. Bot Support: No Team Support: No New Sounds: No NPC Support: No ~Inyri

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744 downloads

Uploaded:09-18-2007

Sith Hilt

sith_hilt.zip | 281.34 KB

there was nothing more to see that I couldn\'t get from the screenshot. It\'s basically a single-saber hilt... that has a \"hidden blade emitter\" as Broken Hope says, making it a staff hilt instead. Sneaky sneaky. The basic form of the hilt is all-too-familiar. I must have seen this hilt about fifty times by now. It has traded gold for red, so view the screenshot and decide for yourself. One good thing about this hilt is there is an option for overwriting or adding a new saber. Yay for adding new sabers! Now if only we could get him to use shaders. ~Inyri

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145 downloads

Uploaded:09-18-2007

Seifer\'s Gunblade

seifer_gunblade.zip | 255.3 KB

much bigger than Wade\'s though. All I can really compare this to is Squall\'s version for JK2. Though I can\'t really tell you whether this is a good version or not, I can tell you just my opinion. I like that it\'s not bigger than my character\'s body. Personally, I don\'t like sabers/swords/weapons that seem unwieldy. Bigger is not necessarily better. I\'m not really sure if this is accurately scaled or not, but from what I\'ve seen when I researched the Gunblade, this one is lacking something. Not sure what that something is - it just seems like it needs to be meatier, for lack of a better term. There are a few sounds included in this mod, but very few. So when your blade hits a wall, it\'ll still sound like a saber hitting it. One thing I really liked about this was the \"saber\" trail. That combined with the whooshing sound as the blade travels around is very cool. :) New Sounds: Yes ~AmosMagee

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278 downloads

Uploaded:09-18-2007

Saruman's Staff

user_saruman_staff.zip | 85.1 KB

magic staff. I especially like this model myself, since for those who do not know I’m the lead of a LOTR mod, and happen to love LOTR. This author has even gone so far as to remove the saber glow, so it looks better. Still this model has a few problems that keep it from getting a higher score. For one thing there are no new sounds, and having the zzzzzzzz of a saber kind of detracts. Also about the saber glow I mentioned earlier. Although it LOOKS good it creates problem when you use any other saber model, since it makes the blade invisible. Also my last complaint is that there seem to be random red glowing spots on the staff, and I have no clue why. ALSO the model seems to take the place of the normal Katarn saber. All in all though this seems like a pretty good download, even though it does have its faults, its worth it whether or not you enjoy Lord Of The Rings. Good job. 7/10 ~DeathBringer New Sounds: No New Model: Yes New Effects: Yes

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516 downloads

Uploaded:09-18-2007

Saber-Axe

saberaxe.zip | 63.34 KB

is a saber axe. A more correct term, I believe, would be light axe or something, as saber is a sword, but that isn\'t the point here. This is one of 1ShotDoctor\'s older weapons, just now being submitted. Due to it\'s small size, it has small blades and, of course, small range. It is meant to be used with another saber axe, or a regular saber, since it looks far better that way, and is easier to get hits in that way. The model is a simple, but effective one. Essentially it is a large wooden stick with two metal pieces sticking out the top to form where the blade goes. The skinning on them is not the best, but I am sure that it is not something you would notice while swinging away at your enemies. Not the best work I have seen by 1ShotDoctor, but still not a bad little piece of work. Give it a download!

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238 downloads

Uploaded:09-18-2007

s3_legohilt

s3_legohilt.zip | 401.32 KB

neither of those categories. It has an inefficiently-made model and a bad texture/uv mapping with a shader to cover it up. When I say the model was inefficiently made, I mean that it uses for more polies than it needs to. Several of the cylindrical sections are 5 edges high when no changes have been made; one section would have been plenty to get the same effect. While non-modellers may not understand that, it boils down to one, easily understandable thing: it\'s going to increase loading times on older machines. Now let\'s be serious. Is a single hilt going to slow down your entire rig? Probably not. But the idea is to use as few polies as you can while still producing the same product, and this hilt could be cleaner. The UV mapping is also very amateurish. There has been no attempt to skin anything individually. Instead a stock texture has been placed over the top of what I can only imagine to be a simple, quick UV map with very little attention paid to it. As a result, without the shader this hilt would look very bland. In my opinion even with the shader it looks very flat and cartoony. But perhaps cartoony was the idea here. Either way if you\'re looking for a shorter, plainer hilt, give this one a try. ~Inyri

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387 downloads

Uploaded:09-18-2007

RSF Sword

rsf_sword.zip | 42.58 KB

it\'s an accurate depiction or not. The only info I found on the RSF Sword is that it came from Star Wars Galaxies and that it\'s often used by the Rebel Alliance. I found one picture of it and this version for Jedi Academy is quite accurate. It\'s a nice sword for those who prefer that over a saber. ~AmosMagee

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323 downloads

Uploaded:09-18-2007

Rickenbacker 4003 Bass

saber_haruko.zip | 450.17 KB

gives off a deep riff as a saber idling sound...and I mean...wow. Sometimes the sound gets annoying but it really makes it feel like a guitar. Especially when you kill someone and it slides off into silence. Download this wacky saber now! :) - Chrono New Sounds: Yes

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130 downloads

Uploaded:09-18-2007

Ren\'s Saber

rens_saber.zip | 634.15 KB

lashing off of a katana blade and planting a lightsaber beam there. While there may have been little to do in that subject, I still say that it is suffciently malevolent. The only drawback to this mod is strange: When thrown or dropped, the model regains its surfed blade and LOSES THE SKIN. I\'m certain there\'s a logical explanation for it somewhere, but I certainly cannot say why. Other than that, a fiendish concept for a weapon. I\'d personally suggest sacrificing your bandwidth, lest my Hook Horrors gore you. - Averus Retruthan

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131 downloads

Uploaded:09-18-2007

Relentless Blade

relentlessblade.zip | 114.62 KB

small separator. It doesn’t look bad, just don’t try to stab small objects with it. Unless they’re gnomes. Gnomes can be stabbed with anything. Anyways, the skinning isn’t bad. It looks a little cartoonish, and in some places it could be augmented with a little more sharpness. One thing that could be worked in is making the blade appear more metallic. Right now it looks like a mix between different shades of brownish gray. But other than that, it looks pretty nice, both in game and out of game. For a simple model, it's not bad. Although it'd be a lot cooler of it was more intricate. Oh well. ~Zach

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711 downloads

Uploaded:09-18-2007

Qu Rahn\'s Saber

ts_qurahnsaber.zip | 145.77 KB

but unfortunately so was Jerec, a dark Jedi. Qu Rahn discovered that Morgan Katarn knew the location of the valley, and felt the Force in him and his son. He left his saber with Morgan, instructing that it be passed on to Kyle, which is how Kyle obtained this saber. The model itself seems pretty spot on to the original, though I imagine the \"stripe\" going down the side could be a little thicker. The coloration, however, and shape are nearly perfect. On top of this, Trauma provides a good and not overbearing chrome shader. The reason it looks good is because it is coupled with a more-than-adequate texture, proving once again that you can not just cover up bad texturing with a shader - shader + good texture = awesome hilt. And that\'s what we have here. If you\'re a collector, make sure to add it to your collection. It comes with the option to either add a new hilt, or overwrite a current one (the Arbiter). Once again, thanks for a great hilt Trauma! ~Inyri

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547 downloads

Uploaded:09-18-2007

Project Zero

project_zero.zip | 922.81 KB

the monitor, for a Z-Saber has finally arrived into the community, along with friends =_,=. Now I have not been in the Megaman craze as of late, but I will say I recognize at least two of the weapons somewhat. The Z-Saber seemed a little stiff to me. Generally from what I\'ve seen, the Z-saber was like a lightsaber, but more flexible. However, after looking at a couple screenshots, the model seemed to match well enough. It would be wise to match saber blade color with these, because the author was smart enough to include a glowing trail. Well done =_,=. Along with these weapons are a more powerful saber known as the ZX Saber, a strange weapon known as Harpuia, and the familiar looking Leviathan. The leviathan had a similar counterpart in Megaman X7, hence why I recognized it =_>

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88 downloads

Uploaded:09-18-2007

Pillars

pillars.zip | 145.69 KB

concept. Well, as far as [i]I[/i] know it's a unique concept. It's not your standard run-of-the-mill hilt, that's for sure. This hilt's uniqueness is banked on the concept of a saber that is housed in a very tiny portion of the hilt, and the rest is simply open, but guarded with what the author refers to as 'pillars' (hence the name). Check the screenshots to see what I mean. Personally I think these are a bit toward the "obscenely long" end and could stand to be shortened a little (they remind me a little of Gorc's hilt from Dark Forces 2, for those who know what I mean). I think we can all agree that a hilt shouldn't be longer than your forearm, much less your [i]entire[/i] arm. I would suspect this goof in sizing, if not actually intentional, is just an overlooked mistake. Sizing is hard, I know. I still can't get anything sized right on the first try. Beyond that, I'd just say work on your texturing skills. The model seems quite efficient, poly wise (although you could even stand to reduce the sized on the 'pillars', since they're so thin), which is nice to see. No 50-sided cylinders as far as I can see, which is great. The texture also shows promise. I mean it's a bit ugly, sure, but instead of just being flat or whatnot it actually has some detail to it. I'd just say pick some better tools next time. The spray can isn't the best ;). So in short, good work. Keep practicing, and keep up with those new hilt ideas! It's great not to see other concepts recycled. :) ~Inyri

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187 downloads

Uploaded:09-18-2007

Phantom Knife

phantom_knife.zip | 360.3 KB

isn\'t all that impressive. The \"blade\" is more like a block of metal, the skinning job is mediocre at best, and the weapon is at a disadvantage against normal sabers. On the plus side, it does come with new sounds. This isn\'t going to be to everyone\'s taste, but if you like it, by all means give it a download. ~ Kouen

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1017 downloads

Uploaded:09-18-2007

Outcast's Melee Weapons

outcasts_melee_weapons_v1.zip | 875.49 KB

and I'll just say that I never really became too fond of them. Unless your using a mod that removes glow on these specific hilts, your never really seeing the blade, now are you? On to describing! The pack contains seven skins, on 4 models, so yes, there are seven hilts heres. Based on the screenshot, the mostly used model(Vibrosword) seemed to be the best, surely enough of an excuse to skin it so much. The katana, well, we've seen plenty of those in every pack like this. The other two swords look fairly simple in design, though theres nothing wrong with that, Im a fan of simplicity. Though they certainly arn't goign to "wow" you like some of the other straight sword models here. On to the last model in the pack, the Axe. Whatever use you may find of it, do use precaution, as it looks like quite a dangerous weapon. Based on its comparison to the other blades, I know for a fact it will have one of the huge problems that I do dislike. When the actual lightsaber goes through the model, and its very visible, quite an unattractive thing to see on the screen. Though I'm in no way dishonoring this pack, it will finely suit any player who uses actual swords for their saber instead of the tradition hilt. The author even gives some decent descriptions of each blade in the readme, so quite creative. Do enjoy, and watch where your swinging your sword. -LordMyth

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36 downloads

Uploaded:09-18-2007

Osiris' Blades

twinblades.zip | 1012.16 KB

complaint with these swords is that they're incredibly large and don't look like they should be - the hilts are almost so large they don't fit in the hand. The skinning on the swords actually looked much poorer than it is in the screenshots, which is why I'm glad I tested it in-game. This is one case where I believe the shader actually deceives you into thinking there is no detail on the blade. It's blurry and not well defined, but it's there. The fledgling steps to learning good sword skinning. Kudos on getting some shading in there. Keep practicing it. I just wanted to add a little suggestion on the model itself. I don't know if the design called for many hard edges, but the author may want to look into smoothing groups (especially on the pommel area). Not something the average player is going to notice, but it's my job to notice such things. Overall, though, a good couple of swords showing some good improvement over previous projects. A holster has also been included for our JA+ friends to use. ~Inyri

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1249 downloads

Uploaded:09-18-2007

Onyx

onyx.zip | 375.96 KB

saber, it\'s too bland. I think with an added shader, his sabers could look even cooler. Never the less, this saber is like that, It could look cooler with a shader. I love the model though it looks great and the slickness is awesome. Good job, but maybe an added shader for a v2? -Rink

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1747 downloads

Uploaded:09-18-2007

Oblivion Keyblade

oblivion_if.zip | 839.68 KB

realm!! Without even asking the Lady Forge, I set off on an epic adventure to discover what this monster key belonged to. (Adventure illustrated below.) After much searching, I returned to the Lady Forge and asked her where the lock was. She gave me a hearty \"lol\" and told me that the key was a weapon. I blinked in disbelief and suddenly felt better for my misdeed at the reactor. A weapon? My god, how is it possible that an item used for opening a door can be used as an offensive weapon?!?! As you can see, I was never a big fan of the Kingdom Hearts series due to my loathing of disney and some of the cheesy concepts I witnessed, so I approached this from a view I thought was appropriate enough. This \"keyblade\" is actually quite attractive. The color scheme is dark as is the design. The texturing is quite decent. I looked up a comparison picture and saw an almost exact match. However, from a neutral view, I daresay this hardly merits the word \"Oblivion\" for a name. Too strong for something that opens doors. However, I know that\'s the name Square Enus gave it, so I can\'t really complain on that. In terms of design and accuracy, the Lady Forge (though I hate to admit it) has done extremely well. However, before this review, I clubbed her with a mucus covered salmon to chastise her for making a door device into a weapon. Let that be a lesson to the rest of you humans. =_= Overall? I\'d recommend it to either the Kingdom Hearts series fans or the people who enjoy using bizarre weapons. Way to turn my world upside down, M\'lady ⌐_⌐ + - Averus Retruthan

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1482 downloads

Uploaded:09-18-2007

Obi-wan Kenobi Ep3 Hilt

obiwanep3_hilt_final.zip | 491.04 KB

his best, it\'s my favorite broken hope hilt so far. The detail is beyond amazing. One again, you can choose if it overwrites or use it as a new saber. Keep it up, your work is so impressive. -Rink

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164 downloads

Uploaded:09-18-2007

Obi Wan Kenobi Ep. III Hilt

obi3hilt.zip | 128.21 KB

me to read the readme BEFORE testing files. Sheesh. Would've saved me a lot of time. Annnnnyway, this is supposed to be Obi Wan's saber from Episode III. I'm not sure how accurate it is since I haven't seen many photos from the highly anticipated ending of the first trilogy. You play with it and decide for yourself. However, it's probably more than a bit of an annoyance that it replaces the Sentinel hilt. ~AmosMagee

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1498 downloads

Uploaded:09-18-2007

Obi Wan Episode 3 Hilt

obiwanep3hilt_v2.zip | 384.94 KB

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1261 downloads

Uploaded:09-18-2007

Oathkeeper Keyblade

oathkeeper_if.zip | 290.68 KB

perfect time to release this. And it's a good model. Well, as good as a [i]Keyblade[/i] can get, anyway. Don't get me wrong, I'm all for originality, but hey - did you ever see a samurai do a zantetsuken combo with an oversized key? Anyway, the resulting weirdness of Disney+Square aside, and let's not get started on Enix, the detail on this model is finely-crafted to a high level of accuracy. From the pics of Oathkeeper which I could find, I could barely pick out any differences at all. The texturing job is very basic, but when you get the keyblade in-game it looks far better thanks to shaders. The sounds are a little grating, but then again, keys sound annoying in real life too. ;) I do have a few gripes, which aren't really gripes, but I always feel like a biased sell-out if I don't say at least one negative thing about a file. The Keyblade is quite flat. I know that's generally what they were like in Kingdom Hearts, but this one is [i]anorexic[/i]. You'll also be hard-pressed to defend yourself against other saber wielders using this, as it's set to a blade length of 30. While the blade length did need shortening to stop the trails looking funky, that's just plain unbalancing. :p Anyway, if you're one of our resident KH fanatics, then this is something you'll want in your collection. Just don't be afraid to use it - it's not a collectable 1982 Chewbacca toy, you're safe to take it out of it's box. The individual I'm aiming that comment at, knows who they are. ;) ~ Kouen

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787 downloads

Uploaded:09-18-2007

Noisy Cricket (MiB)

noisycricket.zip | 386.73 KB

basically barely see it but if you could see it you\'d love it :p It\'s also a shame there are no custom sounds, in the end it replaces the compression rifle and so the sounds are fitting (as well as the kick it gives) just it\'s not complete without the sounds. BTW Ignore the readme, there\'s only one weapon in here. God knows where the other one is. -WadeV1589-

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115 downloads

Uploaded:09-18-2007

New Stinger

new_stinger.zip | 44.4 KB

on it, and the saber is a hexagonal tube. There really isn’t much else to say except it’s a replacement saber and while I would like it if it was more complex, it doesn’t really matter. Which brings me saying that I don’t really see the point in this. Mainly because sabers that NPCs used didn’t really matter to me. It’s just a saber, and I don’t see it too much. And if I do I don’t care. The only time I really care about hilts is if I see a really cool one that I might use. Anyways, if you like this, then download it. ~Zach

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977 downloads

Uploaded:09-18-2007

Neo Pipe Saber

neo_pipe_saber.zip | 38.59 KB

nothing more than a really long lead pipe (used as a double-bladed saber, of course). There are no saber sounds, which is appropriate. ~AmosMagee

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276 downloads

Uploaded:09-18-2007

Micah Giiett\'s Lightsaber

saber_micahgiiett.zip | 869.49 KB

arrives, all will be slain. This hilt is allegedly wielded by some whackjob who had Ki-adi-mundi\'s council seat.(Although the ties to Plo Koon make him much more awesome) What to say about the hilt? It looks average, and not that shockingly appealing. Upon closer inspection of the leather texture though, it looks like he used a slab of beef jerky. (that was the first impression in my eyes) Man, that would rule. Bite into your hilt for sustainance. Seriously...meaty goodness. Overall, simple and sufficient. Surrender bandwidth if it is your wish. - Averus Retruthan

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140 downloads

Uploaded:09-18-2007

Melee Weapons

meleeweps.zip | 285.42 KB

[quote]sword longsword shortsword katana doublekatana doubleshortsword doublesword doublelongsword greatsword dagger pole[/quote] The models themselves are simple, but not hideous. In fact, they aren't bad, it's just that the biggest drawback with this pack is the skinning. All the hilts for the swords look the same, and all the blades look the same. And then the blades don't really look like metal. They just look gray. Other than the skinning that was done, the biggest thing is where the blades themselves were places. Many of the double swords (and the pole) were in the single saber category, while they used the staff stances. I'm not sure if the author meant for this to happen, but for the sake of realism those swords should be in the staff category. But anyways, for some suggestions on subjects other than what category to put a sword in, I'd say work on the metal skinning techniques. But I can say one thing, you're better than me! The author did not include screenshots, so if you really want to check these out, then I suggest you download it. ~Zach P.S. If the author wishes to take screenshots and send them in I would be glad to attach them to the file. :)

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245 downloads

Uploaded:09-18-2007

Maw Saber

maw_saber.zip | 103.58 KB

not, you could probably kill somebody with this thing. There were no errors that I could see, so Good Job! Oh yeah, I believe this was released earlier with the Dark Jedi Maw skin, but here it is alone. -Shahadi

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473 downloads

Uploaded:09-18-2007

Marraveur

saber_earthdigger_final.zip | 75.07 KB

in this case, it\'s where the most detail is. In this saber, near the blade emitter, is a rather interesting design. Okay, sure, maybe not that interesting, but it\'s nice to see some detail put into a saber. The other area of this model is the back. It looks something like a ravens head, or some kind of ominous animal. While the model on this wasn\'t that bad, the skinning wasn\'t that great. It consists of mainly solid colors, which never look good on a skin. Just try to move away from solid colors. Especially solid black. Try to give it a dark metallic look using a shader, but don\'t use solid black. But one thing that I really like about this was that it gave you the option to overwrite one of the default sabers. Why is this such a great thing? You can use it on any server. :) So, not a bad saber model. ~Zach

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1317 downloads

Uploaded:09-18-2007

Mark VII Staff Hilt

mark7hilt.zip | 228.86 KB

would have to be uploaded to the server). The hilt is simple yet effective, nice job!. -Rink

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568 downloads

Uploaded:09-18-2007

Mark IV Staff Hilt

mark4hilt.zip | 104.46 KB

original hilt! Woo! This staff hilt looks very simple, but it\'s nice. It reminds me of other hilts I\'ve seen, but I can\'t be bothered with looking up which one it is. I have a lot of reviews to do here, y\'know? Once again, this hilt replaces a default hilt. ~AmosMagee

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436 downloads

Uploaded:09-18-2007

Mark I Hilt

mark1hilt.zip | 327.17 KB

to add the saber, which is uber. -Rink

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2083 downloads

Uploaded:09-18-2007

M16

m16.zip | 133.36 KB

on, but at least the basic shape is still there. The skin map is just mirrored so one side of the model is the same as the other. But it does look like an M16. A very simple model and skin, but it still looks like one. Suggestions for this is to model more detail onto it, and make the textures by hand, instead of photosourcing (At least that’s how I suspect the author got the textures.) Oh, one more thing that bothered me was the first person view. It looks too small, and it also could used to be moved up and to the right a bit. But that’s my opinion. As for the simplicity of the model, you probably won’t notice that while the model is in-game, so it doesn’t matter. ~Zach

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398 downloads

Uploaded:09-18-2007

Luna Luciferis

lunaluciferis.zip | 632.02 KB

lovely with crecents and stars on the top and base of the hilt. The sharp point at the top balances well with the bottom points, though it\'s not symmetrical. Nice job here. :) ~AmosMagee

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1957 downloads

Uploaded:09-18-2007

Luke Skywalker\'s Lightsaber

luke_rotj.zip | 336.89 KB

everyone starts thowing stones because of the past few hilt packs to come through, this is a totally different model than the Luke Skywalker hilt currently in Jedi Academy. I would prefer that the authors themselves submit their work, but according to ZGred he has permission - so download at will and have fun! - Chrono

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1969 downloads

Uploaded:09-18-2007

Lord of the Rings Weapon Pack

lotrweaponpack.zip | 966.92 KB

flat texture - paintbucket - and the top of the staff is just a picture. The top of the staff is very low-poly, and the hilt is much higher poly than it needs to be. I also find it amazing that a wood staff can make the same sound as a metal blade entering flesh. Curious... [b]Gimli's Axe[/b] A simple texture for a simple model. The hilt is even square, and has some bad stretching on one of the sides. I don't believe this one is photosourced (not all of it anyway), but the textures do not look like what they're supposed to. The blade doesn't look like metal, and the handle looks more like stone than wood. Unless it's [i]supposed[/i] to be stone. I confess I can't remember. [b]Glamdring[/b] If you don't look too closely at this one, it looks pretty good. If you do, however, you'll notice there's not attempt at shading or detail on the blade, the handle is simply blurry grey and white lines with text on it, as is the lower part of the hilt. The only part of the skin on this sword that looks pretty good is the blue part of the handle, and that even looks a bit flat. I find it curious where this author puts detail and where he doesn't. For instance the little ribs on the handle are modeled on, but the blade itself is completely flat in terms of skinning. [b]Legolas' Knives[/b] Speaking of flat, the blade on this knife is so thin that I don't know how it doesn't snap off. The skin consists of a base color - flat - with some detailing on it. Looks okay from a distance, except for the nasty texture stretching over the top and bottom of the hilt. [b]Moria Orc Sword[/b] Kudos! The author finally tried to put some texture on the blade, instead of just a flat color. Unfortunately he only went halfway. There's no shading on the blade anywhere. There are some rusty stains (I think) which is a nice added touch, and gives me hope for the future. [b]Narsil[/b] w00t! Some shading on the blade! Still not realistic looking, but it's nice to see improvement even within the same pack. Technique will come in time. [b]Nazgul Sword[/b] The texture on the hilt looks sourced, and the texture on the blade looks random. The blade has [i]way[/i] too many faces - you could have gotten away with a fraction of what you used here. And remember, a cylindrical hilt probably only needs about 8 sides. The hands will be covering it as well, so you won'd see it. Remember - less is more. [b]Saruman's Staff[/b] Well the texture for the staff isn't entirely flat this time. It has a little bit of noise. Other than that, once again it's just paintbucket. The globey part of it is paint bucket with some symbols on it. Once again, way too many sides on the cylinder. [b]Aragorn's Sword[/b] I'm assuming it's Aragorn's sword, anyway. I couldn't match this up with one in his read-me, and I honestly can't remember that much from Lord of the Rings. I did see all of the films, though. I swear. With this one, the white parts were [i]so[/i] flat that I actually amused myself for a good five minutes by spinning the model, because it looked like everything but those parts was moving. It was more amusing than it should have been. Here we have a lot of flat colors, and even though the blade is slightly shaded it still looks flat. Looks nothing like metal. [b]Uruk'hai Sword[/b] Definitely one of the better looking models here, but also completely photosourced, and as per the usual there's some nasty stretching on the handle. [b]Witchking Sword[/b] The term "witchking" makes me giggle, but that's not the point here. Once again, a very flat model. The textures on this one don't even line up all that well, and they are very blurry. [b]Overall[/b] Skinning is not this author's strong point, [i]by far[/i]. The models really aren't bad. They could use some tweaking to technique, but they show great promise. The skinning, however, needs to improve. Remember, a model is only as good as the skin on top of it. Bad skins = ugly models. An unfortunate truth. Ask for help. People usually have great techniques they're hording all to themselves, waiting to share. All these weapons are also sized much too large, and many of them float around the hand rather than where they're supposed to be. The hand bolt is at (0 0 0), remember that. One of the models was even turned sideways. These are the kinds of things you should check for before submitting! Another big killer here are no shaders. No shaders! They are [i]swords[/i]! They should be shiny! I don't know how you could make a pack of this many swords and not put a shader on them. Trust me. If you're planning on using flat or bad texture, you need a shader to at least attempt to cover it up. And next time, credit your blood effects. Just because they cycle around the community doesn't mean they're fair game. ~Inyri

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223 downloads

Uploaded:09-18-2007

Lini\'s Sabers

linisabersv2.2.zip | 58.81 KB

or her previous versions and fixed the \"FS_ReadFile\" error. The update of the textures seems pointless, because the hilts themselves are just as tacky and plain as they were last time. Five new hilts are added by this mod, but none of them in summation are good. The saber claws have awkward clipping and handling due to the single saber stances. The tri-blade is nothing special, but it\'s still different: when you try to switch stances using tri-blade, it instead turns off two out of the three blades; unfortunately this results in the inability to casually change stances. The third of the three single sabers is a waste of effort, as it does not make any changes to the blade, yet the hilt is still hideous. There are two available staff sabers, one being another unmodded blade with a grotesque hilt, and the second being the quad-blade. The quad-blade has four blades, half of which are angled perpendicular to the other half. I found the quad-blade to be the best in this pack, because even though the hilt is as ugly as the others, it\'s unique enough, and also seems to change the appearance of the saber trail. The creativity of the blade design is not supported by what is more essential: artistic integrity. I do not recommend this mod at all—but users will download this file expecting to at least get something out of the saber blades, but they will be bored by the dreary textures and colorations of the hilts, and disappointed with the lack of creative intensity presented with the blades. Lini, you\'re doing fine on modding the blades of the sabers. Don\'t try to go any further with them until you have learned how to make the hilts just as nice. Inyri gave you this advice in [file=\"46470\"]an ealier review[/file]; it will really help if you take this advice. —Ra-Kom

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10 downloads

Uploaded:09-18-2007

Lini's Saber Hilts

linisabersv2.1.zip | 58.22 KB

[url=http://jediknight2.filefront.com/file/Linis_Saber_Hilts;46273]here[/url]. The author says that the textures are updated here, but I don't see a single change to the textures from the original hilts. If there have been texture changes they're so small that they go unnoticed. These are still ugly, and the only bonus I can see here is that there's a third hilt (from version 1.1) called the tri-blade. Its skin is better, but still not very good. Luckily the hilts are resized so they're not gigantor hilts, however one has a "FS_ReadFile with empty name" error, which will crash your game. I believe it was the quad blade. Once again, neat blades, but poor hilts. Any Joe Schmoe could do the blades just by editing the saber radius, however, so where the real work is the quality isn't. My suggestion is to take the advice you've been given and up the quality of the models for next time. [b]Note[/b]: See the old file for screenshots, and just imagine them in the right sizes ;) ~Inyri

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117 downloads

Uploaded:09-18-2007

Lini's Saber Hilts

linisabers.zip | 28.23 KB

so I don't seem like a witch. I was really impressed with the blades, themselves. The positioning was perfect, and the fact that the author thinned the blades out really made an impact. Some of them just seemed a little too long, though with the actual hilts the size of an elephant leg maybe they were supposed to be that long. The claws were really cool, since you couldn't actually see the model. Once again a bit too long for my tastes, but still cool nontheless. The models themselves... well... had the author actually textured them they would look much better. It's as if he/she just slapped some stock textures on and didn't care how they looked. I suppose it's possible the author didn't know how to UV map them, but that's what forums are for. The models are also not sized properly. Some of them are huge, and they're not bolted to the hands in the right place. The sight of these hilts actually made me turn away from my computer screen. They're also supposed to work in single-player, but don't because the author didn't add the entries to the MENUS.str file. I wonder if the author even beta tested these hilts before submitting them. It's nice to see people modelling, but the general concensus around here is not to submit your first works, especially if they're hideous. I don't want to be mean... but these hilts are just not visually appealing. ~Inyri

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1892 downloads

Uploaded:09-18-2007

LightDisc

lightdisc.zip | 40.23 KB

inane ability to kill players in a single hit, and it looks REALLY nice...but it unbalances gameplay so badly in favor of double-saber users, I don\'t see why you\'d use it. The author did a great job in modeling this, and it looks REALLY nice...(did I mention it looks really nice?) but as I said...its functionality in-game appeals to nothing more than Kata users or people who like to run around aimlessly swinging. You like killing? This is the weapon for you! - Chrono

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360 downloads

Uploaded:09-18-2007

Lego Saber

lego_saber.zip | 193.06 KB

job, because it\'s... uh... plastic. I think the screenshot says it all. If you like Lego, enjoy. Even better, give this to the Reborn NPCs for a bit of comic relief. ~ Kouen

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1220 downloads

Uploaded:09-18-2007

Lego Lightsabers

lego_lightsabersv2.zip | 495.34 KB

the sabers are now accessible in the single player menu, so enjoy. Here\'s the previous review. [quote]Well, it appears like IFailedEnglish has decided to continue on Last Wish\'s idea of lego lightsabers. The author has expanded on Last Wish\'s idea by including several different sabers, and different styles of them. You get a lego Dooku saber, a regular lego saber, and a lego saber staff. There are also reverse versions of the Dooku and regular saber. The sabers also come in three different colors: plastic, silver, and gold. These look cool, and certainly look more detailed than Last Wish\'s single lego saber.[/quote] Oh, and optional lego lightsaber blades are included. ;) ~Zach

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78 downloads

Uploaded:09-18-2007

Lego Lightsabers

lego_lightsabers.zip | 262.88 KB

styles of them. You get a lego Dooku saber, a regular lego saber, and a lego saber staff. There are also reverse versions of the Dooku and regular saber. The sabers also come in three different colors: plastic, silver, and gold. These look cool, and certainly look more detailed than Last Wish's single lego saber. ~Zach

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1543 downloads

Uploaded:09-18-2007

Kyle Katarn\'s Saber

ts_kyleshd.zip | 176.84 KB

in-game. This is probably about as close to a high-poly model as I\'ve seen for Jedi Academy. Each bit is modelled on, with more sides than a modeller would normally use for a model. Normally a reviewer would say such detail is unnecessary, but the detail is indeed the entire [i]point[/i] of the model. So if you\'re looking for a well-made and good-looking saber model, check this out. It overwrite\'s Kyle\'s saber, but it\'s basically the same thing anyway... just better. ~Inyri

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798 downloads

Uploaded:09-18-2007

Knife

knifev1.1.zip | 135.99 KB

that the blade should now be on the correct way. Enjoy slicing and dicing! In case you\'re too lazy to click the link I gave you, here\'s the review from version 1: [quote]Here we have a model of a knife. Looks like just your regular combat knife to me. The model\'s pretty good, as are the sounds and textures. I had one big problem with it, though: the blade is on backwards. Without a lightsaber blade it\'s hard to tell, but after much testing I determined from the trail that indeed the blade tag is upside down, so the blade is sticking out the bottom of the knife instead of the top. With its already shortened blade, this makes it very difficult to kill anything. The quality of the model is pretty good, but that blade tag should definitely be fixed before the SP mod this was made for is released. However I\'d love to see more models like this. We don\'t get enough of those.[/quote]Thanks for fixing the error TK409er ;) ~Inyri

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496 downloads

Uploaded:09-18-2007

Kingdom Key

kingdomkey_if.zip | 397.54 KB

people. I actually did a small search for the Kingdom Key, and believe me, this trumps all the previous ones that I found with it\'s detail. Not that there\'s that much detail that needs to be trumped, but I can say with a certainty, having played the game, that this looks a lot like the Kingdom Key. The model is a bit oversized, and the reason behind that is plainly written in the readme, but since some people choose not to read that, I\'ll put it here for you to read. [quote] The handle is too large for the hands of most/all JA models. I had two options here: alter the proportions of the model to fit, which would look dumb, or leave the keyblade in the proper proportions, which would also look dumb. Since it\'s a lose-lose situation, I chose to keep with the proper keyblade proportions. [/quote] I\'d much rather have an accurate model that uses proper proportions than one made to fit JKA models. That said, the guard for the keyblade clips with player models, which can be explained because the base jedi academy stance wasn\'t made to accomodate a model such as this. But, just download a different saber stance mod and you\'ll probably find one that makes this look really cool. ~Zach

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2040 downloads

Uploaded:09-18-2007

Kingdom Hearts Keyblade Pack

keyblades.zip | 735.41 KB

one. The \"Dark Keyblade\" has an interesting key tip thingy. I like it. Also, there was apparently some issue with the first version of the first keyblade - which has been fixed with this saber pack. So download it and enjoy! :) New Sounds: Yes ~AmosMagee

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685 downloads

Uploaded:09-18-2007

Kingdom Hearts Keyblade - Kingdom Key

khkeyblade.zip | 380.79 KB

It\'s a simple design, but it looks great and the author did take the glow out and stuff. Good job! I can\'t wait to see more keys from you in the future. ~AmosMagee

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5067 downloads

Uploaded:09-18-2007

Katana Pack

katana_pack.zip | 821.34 KB

shinobigatana and shirasaya. Then, to ice the cake, we have one sword to own them all - the dual masamune. Just a shame Jedi Academy\'s saberstaff style isn\'t good for this sword. :( Anyway, the models are all constructed well enough, the skinning job is good although I suspect a little photosourcing, the swords all shine well in-game thanks to a well-done shader. There\'s new sounds, although those grate on the nerves after a while. Single-player support has been added. New hit effects have also been added, which while not realistic, I love \'em all the same - just perfect for fantasy swords, and they sort of remind me of Onimusha. A nice little touch is that the saber throw in single-player is disabled while using these swords, and you\'ll get a kick instead. This fits the whole fighting style typically used by samurai, and let\'s face it, would you throw an elegant sword like a shinobigatana around? In multi-player, the throw is still present (unfortunately). If you like katanas, this pack is for you. You can even mod the NPCs to use them for some funfunfun. Just be aware [b]not[/b] to use these in a dark room with a high-end graphics card, max vid settings and dynamic glow. The hit effect can be... startling. ~ Kouen

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1384 downloads

Uploaded:09-18-2007

JSC Sabers – Silver Version

silver_sabers.zip | 379.68 KB

to match these new silver versions of that model. Now the sabers look awesome, I\'ll be the first to admit that. However I still have something against models which rely entirely on shaders - it seems to me like it takes a lesser amount of work than to actually skin something well. In any case, the sabers look good and that\'s about all that matters. The screenshots will really speak for themselves in this case, and they look even better in-game. Check them out for yourself. ~Inyri

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885 downloads

Uploaded:09-18-2007

JSC Sabers

jscsabers1.zip | 447.84 KB

screenshot of the third one. Hey! It was late when I did the screenshots. Leave me alone! :P Anyway, I really like the first one there. Both blades shown though are very cool. And the hilts too, of course. I can\'t help but think though, that the authors\' Cat model really needs to be holding the Eye of Thundera. ;) Great work guys! ~AmosMagee

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119 downloads

Uploaded:09-18-2007

Jing Jana\'s Saber [NEW]

jj_saber_new.zip | 112.47 KB

different. This hilt uses mirrored objects for the fin things, and the author didn’t feel like, or didn’t notice that on one, it didn’t meet up with the main hilt – so there’s a gap between part of the object. The hilt itself is pretty simple, and looks cool, albeit a little weird. But if you like it, you might as well download it. ~Zach

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17 downloads

Uploaded:09-18-2007

Jing Jana Saber

jing_jana_saber.zip | 64.92 KB

that the skin is just flat colors, which is a bad sign, although the shader hides that fact ingame. Compared to most hilts, this one is rather basic and plain, but at least it's original. My other real gripe is the buttons - they're far too big compared to what is usually found on hilts. Other than that, if you want a new little hilt, then give this one a download. ~ Kouen

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358 downloads

Uploaded:09-18-2007

Jedi Saber

jedi_saber.zip | 229.65 KB

this is a Jedi\'s lightsaber. Nothing more, nothing less. It is a very typical style, nothing out of the ordinary. What [i]is[/i] unique is that there is a battleworn version. The battleworn version features a slightly modified model (some polies were moved to make it look like there are chunks out of it -- no worries, it\'s not any more poly-intensive than the original model). I\'d like to take a moment to give the author a thumb\'s up on the texturing. I have my complaints in that regard, but I\'m relatively certain that this is a big step up from some of his past models, and it\'s always the effort that counts. The technique can always be refined later. In regards to my complaints (read as: suggestions) there\'s no real need to make the base texture have such intense chrome striping. The shader should take care of the chrome (you might consider adding an env map next time, to make it more realisic -- chrome should [i]never[/i] simply be skinned on). The texture itself should really only reflect what the metal looks like beneath it (show some shading, but not so intense as you\'ll never really see it). The specularity map should naturally have more contrast, as it does. I\'d also try a new technique for your battle worn texture. It looks more like a Jackson Pollack painting than battle damage. Overall I\'d say a good hilt, not too out there but it definitely has its perks that make it worth getting. Apparently the battleworn version is targeted at RP fans... you know who you are. Download. ~Inyri

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3646 downloads

Uploaded:09-18-2007

Jedi Master Hilt

jedi_master_hilt.zip | 269.25 KB

it won\'t move with the map lighting. Other than that, this hilt just seems like your run-of-the-mill saber hilt. No shaders, no nothing special, just a hilt. To me it just looks like any Jedi-ish hilt already out there, and it replaces the Arbiter saber so I wouldn\'t download it myself. I prefer adding new sabers to replacing old ones. The screenshot will really speak for the hilt. I prefer something with a little more flair, but if you\'re the conservative Jedi type then give this hilt a download. Its chrome finish may not glint in the sun, but it looks alright. ~Inyri

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551 downloads

Uploaded:09-18-2007

IZaNaGI Saber Model

izzyblades.zip | 653.28 KB

The model itself is quite simple in design but the detail is all in the textures and shaders which are very nicely done. I can\'t really say much else about these sabers, they\'re clean, glow and look really neat...simple as! -WadeV1589-

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397 downloads

Uploaded:09-18-2007

Inferno

inferno.zip | 824.83 KB

disappointing lack of texture detail, but otherwise it\'s a very promising model, and the texturing of the blade frankly isn\'t bad at all. The theoretical treat here is the EFX attached to the blade. EFX are something often passed over, [i]especially[/i] for a sword, where it\'s not necessarily a common addition. EFX files take a lot practice to understand well, and it\'s rather obvious to me that this particular author hasn\'t worked with too many EFX files in the past. That said, though, I think it\'s great that he bothered working with them at all. So I\'m sure you want to know about that fire. In SP (yes, this sword has SP support, impressively enough) the fire works \"fine.\" By fine I mean that it looks like fire... but it\'s not perfect, naturally. The life of the effect seems far too long, and as a result when you move you\'ll see an outline of where the fire was. It\'s hard to explain, so try it out in-game and you\'ll see what I mean. This is far worse in MP because for some reason the effect is far less fire-like, and when you move it looks like a string of balls is following you. Once again, try it out to see what I mean. In case the whole odd-looking fire thing bothers you, a variant with no fire has been included. A couple of sounds are missing, primarily heard in the katas, so that\'s something that should be tested more thoroughly for future mods. Overall a very good attempt, though, and I certainly hope this author will keep on modeling. ~Inyri

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114 downloads

Uploaded:09-18-2007

Hawk Claw

hawkclaw.zip | 262.41 KB

scythe* This blade, while simple in construction, will probably appease all eyes...at least...all of yours =_=...death and doom...quite, yes.. Now, allow me to make this fiendery brief. We\'re given a hilt that is, in fact, not a claw. It merely is a long hilt, equipped with a number of red glowing designs, ending at the muzzle with claw-like adornments. While it is not exactly original, it is creative in its own right. *glares at [b]YOU[/b] submit bandwidth immediately or else be placed violently into a soup can =_= - Averus Retruthan

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79 downloads

Uploaded:09-18-2007

Illumina

illumina.zip | 100.7 KB

typical sword - diamond-shaped broad blade that thins out at the end, leather/snake skin hilt, snakeskin pommel... Like I said above, the modelling work is basic, but the texturing work is downright primitive. As far as I can tell - (I sense hypocrisy coming on again) - textures have just been pasted over the uvw maps with no consideration for the actual alignment. The texture choices themselves are pretty poor - you\'d never see a sword with a hilt made out of what can only be described as a plaster compound material. The specific textures used for the hilt and pommel just don\'t work. At all. The metal used on the blade - if it even is a metal - is nothing like steel. The shading on the sword is also kinda dodgy, and for once I can actually say that a file looked better in ModView than it did in the actual game. As stated previously, it\'s not a *bad* model - it just carries all the hallmarks of a newer modeller, as well as all the mistakes. Still, there\'ve been far worse sword models submitted here, so if this one is to your taste, give it a download. ~ Kouen

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469 downloads

Uploaded:09-18-2007

Imales Saber Hilt

imales-ja-hilt1.zip | 229.13 KB

crystal end. It has two dark gray handgrips on opposing sides, with blue curves adorning them and the hilt. This is a simple and clean saber. It\'s not at all anything like any of the in-game hilts, and uses a gray and blue color scheme that\'s also unique to Jedi Academy. Effective, and refreshing. Hopefully we\'ll see an update to this one that includes new sounds. :) Technical Data: Pros: 1) Good 3D design 2) Good color choice Cons: 1) No new sounds Rating: 9/10 New Sounds: No JEDIofONE :mepimp:

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414 downloads

Uploaded:09-18-2007

Hadhafang

hadhafang.zip | 105.61 KB

which Arwen wields in Lord of the Rings. The detail is quite lovely and it\'s a perfect choice for those who prefer swords. Especially pretty swords. :D Great work here, and I can\'t wait to see more from you! ~AmosMagee

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589 downloads

Uploaded:09-18-2007

Gungan Warlord Hilt

glordsab.zip | 27.59 KB

happen, aside from the fact that Gungans used mostly organic technology, and stayed away from really advanced technology. Anyways, it's a simple saber. But then, how complex can sabers really get? Well this is a simple hilt, with little claws at the end. They remind me of some kind of eggbeater. Or something that goes "whir" and spins around a lot. Power cell run out? No problem, stab your enemy with your saber claws. The model and skinning wasn't particularly bad, but I think that the saber could use a shader, if just to make it a bit better, as in less dull, although you won't notice it when you're ingame. But not a bad little saber. Download it of you like it. ~Zach

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9 downloads

Uploaded:09-18-2007

Green Destiny

greendestiny.zip | 565.48 KB

edges that aren't needed (the blade is especially bare of extraneous polies and edges, which is good), and the hilt and pommel area use 8-edged sections. While the skin is by no means perfect, it is better than the majority of sword skins I've seen, and definitely has some character. Most of the pieces of the skin have proper shading to them, with the exception of the sections that seem to be made with the texturizer effect. In-game I found that the blade was adequately sized. It didn't seem outrageously large, but also didn't feel like swinging around a toothpick. The real treat, which I imagine is how the blade gets its name, is the minty-green clash/hit effect that has been included. I find it to be rather attractive, if just a little large and distracting. ~Inyri

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566 downloads

Uploaded:09-18-2007

Glass Blade Flamberg Sword

saber_flam.zip | 648.05 KB

translucent and shines when the light hits it just right. It\'s quite a lovely sword. When you do turn it on, you can still see the shape of the sword through the saber\'s glow. Looks to me like Darth Doughnut is well on the way to making a name for him/herself as a great weapon modeler for JKA! :) If you\'re looking for some variety in your saber/sword selection, I suggest this, the Glass Blade Flamberg Sword. :) ~AmosMagee

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648 downloads

Uploaded:09-18-2007

Gimli\'s Battle Axe

s_battle_axe.zip | 64.21 KB

should, but the axe blades are square, not sharpened. The textures also stretch, becuase the author probably used planar mapping. This isn\'t too big of a deal, because the texture was such that it didn\'t show any really bad stretch marks. It does have a nice specular and chrome shader, however because of the square blades the chrome shader ends up looking a bit strange. Definitely a good start into weapon modelling, though. Just work on your poly flow, get rid of unnecessary polies/faces, and work on welding those blades together. If you don\'t know how, ask ;) [b]NOTE[/b]: [quote]This MUST be used together with Inyri\'s New Melee Mod, otherwise the effects and sounds wont work.[/quote] You can find this mod here: http://jediknight2.filefront.com/file/Medieval_Times_Melee_Redux;45868 ~Inyri

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988 downloads

Uploaded:09-18-2007

Geonosian Carbine

geocarbine.zip | 45.99 KB

the DEMP, isn't bad. It needs a lot of work, but it looks fairly decent in-game. There are plenty of bugs, however. Firstly, it seems as though the author either didn't use a flash tag or used it improperly, as we get sort of a "crotch" shot. I've personally never had this happen to me during weapon compilation, but I'm assuming it's caused by the same thing as the crotchsaber. Either way, in third person view you'll be shooting out of your groin area. The skin for this model is photosourced, one hundred percent. This isn't really a bad thing, because it gives you that perfect accuracy and seems to look okay on the model. However a shader for this model would've been nice, to make the metal parts shine in the in-game lighting. Something for a future version, perhaps. Now for the model itself. When I look at it in ModView I was disappointed. It's rather square, horizontally. This really only matters if you look at it from the top. I don't suggest doing that, however, because it also wasn't UV mapped very well. To top, bottom, front and back all stretch the texture. I'm guessing the other used planar mapping to just map the sides, so the textures will stretch across the sides not mapped. I understand why he didn't map those sides, however if the model was rounder in those areas it wouldn't show up so much, so that may be something to consider for a future version as well. One little picky thing I must note, though you won't really see it in-game, is that he missed a couple model tips in terms of texture, so they're a white color. As I mentioned, though, you'll probably never see it. Overall a good start to weapon modelling. He says it's an old model, so he's probably improved by now, so hopefully we'll see some more models from him soon. ~Inyri

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709 downloads

Uploaded:09-18-2007

Gaara_Of_The_Sand\'s Legendary Saber

legendary_saber.zip | 434.11 KB

crystal and emitter. I like the look of it, but there are some things that bug me. First, -and this one is just me being picky- he left all of the \"instructions\" in his .sab file. Second, the saber is given a few unfair advantages. It is longer, cannot be disarmed, has lock, parry, and break parry bonuses, and attacks can be chained infinitely. Also, the stlye is locked to Desann, and blue, but in MP, when I change to blue, I\'m stuck there, and haven\'t seen Desann stance. Maybe it works in SP, but I can\'t check... Like I said, this looks good, but you may want to edit the .sab file to take away the unfair advantages and restrictions. -Red

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978 downloads

Uploaded:09-18-2007

Gaara_Of_The_Sand's Kunai

kunai.zip | 340.32 KB

name, anyway. Thanks to Wikipedia I can know almost anything, though! It really is quite a wealth of knowledge... So kunais seem to basically be Japanese throwing knives, although they are shaped more like giant arrowheads, with a large ring on the end. They have been featured in Sonic the Hedgehog, Mortal Kombat, several anime series (including Naruto), Soul Caliber III, and Kingdom Hearts: Chain of Memories. So perhaps some of us really [i]do[/i] know what a kunai is. Anyway, now that I've gone off topic, the model itself seems quite accurate to the desired look. It has the iron look, as well as the wrapped handle. The skin isn't great, though, and could definitely use some work. My wikipedia searches tell me that these kunai are supposed to look kind of dull and unpolished, so I'm very happy the author didn't use a bright shiny chrome shader. Yes, there [i]is[/i] such a thing as too shiny. Overall a good attempt - needs some work in certain areas, but practice makes perfect and I hope to see some more practicing from this author. There was one technical thing I wanted to mention, for the author's benefit. When using the sword trail in your .sab file, you need to watch out that you get your actual blade length right, or close to right. At the moment when you swing the blade is too long, so the trail extends a good several inches out past the edge of the blade. If you're lazy, just remove the trail completely (set trail style to 2, I believe... but [i]don't[/i] trust me on that because I just had quite a trail debacle a few days ago). A few inches isn't going to make a difference in gameplay, but it [i]will[/i] make your model look a little silly when you swing! ~Inyri

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247 downloads

Uploaded:09-18-2007

Fury Saber

thefurysaber.zip | 781.19 KB

Wars in general. It does look similar to quite a few canon hilts. Its simple shape lends to this \"typical\" appearance, having the rounded and angled emitter, a slight cut away section showing a black grip, and the typical buttons on one side. The model here is made quite decently, and though the texture could certainly be better it\'s not too shabby either. Unfortunately there is no chrome shader here, as is typical amongst hilts (and generally needed, for most metallic hilts, to make them look really good). There\'s nothing here that the author should be worried about covering up, so I\'m not sure why he didn\'t go ahead and add the chrome shader to it. In case you were wondering, this hilt is available in the single-player hilt selection menu and does not overwrite any other hilts in the process. However if you have another mod with MENUS.str in it, you won\'t be able to see the name of this hilt. It won\'t make a difference in the long run, though, so kudos on the extra bit of work put in here. Overall a good hilt. I\'d recommend the author work on his texturing a bit for next time, but definitely not one to ignore if you\'re a hilt buff. ~Inyri

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242 downloads

Uploaded:09-18-2007

Fullmetal\'s Lightsaber

fullmetal_saber.zip | 596.34 KB

friendly advice to the author rather than a crucification of his work, which it isn\'t. So let me get right down to that. Most people here know I dislike sabers that get all their looks from a shader (in terms of texture). This is one of those models. It consists of three small images, two of which are basically flat colors with no shape to them. Then a glassy/shiny shader is put over the top to make it look good. That\'s all good and fine, but it doesn\'t really speak to the author\'s talents -- more credit goes to the game in making the hilt look good than to the author, and I like to think/hope that\'s not what mod authors are looking for. So here\'s what I would change to make this an all-around better hilt. Firstly, I\'d take more than 5 minutes texturing it. In fact when I model, I spend about an hour on the model and 2-3 hours on the texture (as an example). Way more effort should go into the texture, on average, because that\'s really what makes the model. Especially for this engine, because when it comes to models, less is more. That brings me to my next point. Here\'s a little question for all of you to think about: if you have a cylinder, and it\'s not going to pinch in at the top or bottom, why add extra edges in the middle? There\'s no reason to, other than to stress the engine. When you have a button, or any cylindrical section that is just a plain ol\' cylinder with no rounding at the top or bottom, you don\'t need any segments! Take \'em out! They\'re wasting space, and will only serve to stress out lower-end computers. We could be practical and admit that it probably won\'t make much of a difference, but one of the steps to becoming a good modeler is learning to be efficient. When you can only use what you need, you\'ll know you\'re becoming very skilled. To summarize, I\'d say it\'s a far better first hilt than a lot I\'ve seen, with plenty of potential for improvement. As a first dive into modeling software, many of the errors seen are very much expected, easily fixed, and if they [i]are[/i] fixed the next time this author submits a model, I will feel all warm and fuzzy inside because that means I get to welcome a new serious modeler to the community. ;) ~Inyri [b]Note[/b]: 8-sided cylinders are plenty adequate for Jedi Academy. Just make sure you have your smoothing groups set!

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1014 downloads

Uploaded:09-18-2007

Frostmourne V3

frostmournev3.zip | 986.49 KB

seems VERY malevolent now. The model itself seems rather accurate compared to it\'s Warcraft counterpart. Additionally, we receive a malevolent fog upon this blade\'s base, adding to the malevolence. Apparantly there is a Frostmourne Chaos version as well, with increased damage even moreso than it\'s already damage tweaked predecessor. All in all, will I say it\'s perfect? Nay, not even a blade of this malevolence met total victory in my eyes, due to one factor: the sounds. Now I\'m no expert on warcraft (in fact I chose never to play it) but I\'ve heard things about this blade and it\'s infamous whispering and what not. The whispering loop is rather obnoxious, not so much in the whispering itself, but mostly because I can hear the voice\'s spittle churning afterwards XD. After I caught it, I couldn\'t stop focusing on the sound of delicious spit. >_> I would suggest maybe a longer loop of some sort with better blending so as to make it seem like it\'s actually a spirit or whatever the intended effect is. Also, for a bonus effect, you could consider finding some audio editing programs of sorts to add an echo effect. A simple suggestion from the Pale Master =_,= However, luck shines upon the annoyed, for Sithdagger anticipated us being annoyed, so there is a version without the voices. Therefore, you may enjoy this angry sword without it nagging at you to do stupid things. (At least that\'s what happened with me..) Overall, a well-done piece of work. I myself will probably use this in one of my RPs for someone\'s weapon =_,= and I know exactly whom. However, that is irrelevant. CATAPULT YOUR BANDWIDTH INTO THE FILE TEMPLE IF YOU DEMAND THE SWORD! - Averus Retruthan

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65 downloads

Uploaded:09-18-2007

FrostMourne

sdfrostmourne.zip | 302.63 KB

either way, I'll leave it up to the Warcraft 3 fans to decide, and I'll just comment on its form. The polyflow of this sword is really quite peculiar. In some places the author was very frugal with his polies, and in other places he probably could have cut down. For instance the handle is actually a rectangle, but the blade could probably have had less faces and still looked fine. Another thing I find peculiar about this sword is that, from the side, it's very fat. As in the blade doesn't get thinner near the top. It's just fat, fat, fat fat, *POOF* pointy! It is the same width from the bottom of the hilt to the top of the blade, until it finally narrows out to the point - rather abruptly, though. The left and right side do not look mirrored, though from the image I found it looks like they would not be. However the handle probably should've been, or at least should've been a little closer. As for the skin itself, if I had to take a guess it's mostly photosourced, except for the blade. As I was poking around the skin, I noticed it stretches on the tops and bottoms of the parts sticking out the side, indicating when the author UV mapped the sword, he used planar mapping. However also while I was poking around the skin, I noticed a gaping hole in the mesh. That's something that should have been caught before compiling. Overall it's a sloppily made weapon, but shows some promise, as I've definitely seen much worse. Keep it up, be mindful of your crits, and improve for next time. Go check out some forums and get some real nasty feedback - nasty feedback is best, because then you know people aren't being soft on you to keep you from crying, and they'll be honest about everything ;) [b]Extra goodies to consider for next time[/b]: -Shader -Less annoying loop sound -Complete custom soundset -Blade effect (does it have one in WC3? The name sounds like it would have a cold effect) Yes, and write a better read-me next time, too. ~Inyri

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155 downloads

Uploaded:09-18-2007

FrostMourne

frostmournev2.zip | 666.16 KB

so I know what Forstmourne is. Kind of a boring game... but that's another story :p. Anyway, while there is still a [i]lot[/i] he can improve upon, this sword is leaps and bounds better than the first, so definitely give it a look if you're a Warcraft fan. I'm going to go into as much detail with what I would fix as I can, to better help in improving our author's skills. First I just want to say that Frostmourne was bit... but not [i]that[/i] big. That sword must be at least seven feet long! I know Arthas was awesome, but I don't know if he'd even bother lugging that thing around! Secondly for homemade sounds the loop, on, and off sounds were decent, but there are a couple of things I'd like to suggest. First of all, filter out some of the background noise, and trim off the mouse clicks. Also with the looping noise try making a sound that actually loops a little bit better, because at the moment it sounds a little like a broken record. Also it's got a couple spots in it that sound like you were too close to your mic - always good to do a fresh record when you get spots like that. It takes practice. As for the texturing, it definitely needs some work, but it definitely shows progress as well. I found it to be a little flat in quite a few places, and the use of beveling filters is mor than apparent, but it's definitely a step up. Texturing just takes a lot of practice, so keep working at it and keep getting good advice on techniques to use. The skull actually looks pretty good, so make sure you get Shady to explain how he did parts of it so you can learn from him. Other than that the sword itself seems to be meshed okay. The polyflow is a little sloppy, but with something as oddly shaped as this that's to be expected. It's pretty true to its form, and other than being immensly large it looks decently playable with no mesh holes like last time. Definitely some kudos for producing a version two that blows away your version one - maybe if we're lucky we'll get a gem of a model for version three ;). Keep practicing! ~Inyri

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1362 downloads

Uploaded:09-18-2007

FrostMourne

frostmournev2.1.zip | 681.34 KB

the end, it's the final product that counts, and if it works and looks good, then you can't really put it down. This pack contains 4 sword variants, although they are only really 4 different variants of the same model, some with a brighter glow and some that are designed for 'strong' saber style only. You may see the screens and realize see that you can see the lightsaber blade through the sword. I think it's supposed to be like that, and even if it isn't, it looks cool. You can even add extra glow-blades by pressing the 'L' key when using the strong style saber and the glow is removed as you'd expect when the saber is turned off. You can't throw them however, which may be a disadvantage when playing for victory. However, the best part of this mod, or rather, the part that makes it really stand out for me, is definitely the sounds. It's not like a standard weapon. When you unsheathe it, you get like a ghostly chorus that starts to murmur, and a very eerie noise. It's almost reminiscent of the background noises you hear in games like Doom3, and it’s awesome. :D I really can't find a lot to fault with this. Some may not like the texture on the blade, or the model shape itself, and I must admit, the blade did look a little weird at first, but it's definitely grown on me. In fact, this is probably the first weapon I'll have kept in my base folder in a few years. ~Szico VII~

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369 downloads

Uploaded:09-18-2007

Forge Lightsaber Hilt

saber_forge.zip | 410.73 KB

inner workings of a lightsaber. While I've never really been concerned about that, it's a nice thing to be able to see. On to the details of the hilt. It looks blocky, which, being something of a fledgling modeller myself, is explainable. You need [i]some[/i] space to work in. Although I would have scaled it down a bit, that's just me. But I must admit, if you want your saber to show its inner workings, you would want it to be a bit bigger, so you'd actually be able to see how it works! One problem that I saw was that the blade itself goes through half the saber! And I mean the actual final blade. So, that's the one small problem that I was able to see. Inyri has also given the option of overriding a default saber! I love it when people do this, as I get sick of the old sabers. So, if you like this, give it a download! ~Zach

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256 downloads

Uploaded:09-18-2007

Flashlight Saber

saber_flash.zip | 166.55 KB

powerful yellow beam is more than just light to help you find your way in a dark place. *giggles uncontrollably* I\'m sure many of you, like the author, used flashlights as sabers when you were kids. Wait. Most of you still ARE kids. Okay, those of us who are too old to have had the plastic sabers to play with must\'ve used flashlights as sabers. I have to admit to battling flashlight duels with my cousins when I was younger ... hehe. Yes, this is a novelty saber. There\'s nothing all that spectacular about it. But I like it. No new sounds or anything, but if I were to suggest sounds to add to this, I think someone making their OWN saber sounds would be PERFECT. This is just a fun saber and I can\'t wait to see more silly sabers. :D If you\'re, like, into brand names, it\'s an Eveready. *shrug* Good work, Darth Doughnut! ~AmosMagee

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1985 downloads

Uploaded:09-18-2007

Final Fantasy X Weapon Pack

ffxweps.zip | 3.4 MB

which can be found in other FF games too. The models used are very well done, however I felt they were a little too thick, compared to the originals, which were that bit more curved. It'll become apparent what I mean when you see the Nirvana. Also, I think a little more could have been done on the shader work, and texture work. They are very good as they are, but I was disappointed that the brotherhood wasn't as waterlike as in the game - oh and adding some extra shine to the golden bits of some of the weapons wouldn't hurt either. :) However, don't think that that means this isn't a good pack - I think its brilliant, being an Final Fantasy fan, especially the blitzball (which replaces the thermal detonator) and despite my qualms about the shader on the brotherhood (The one which emits bubbles) it is a very, very nice piece of work, in terms of its model accuracy. Another favourite was the sphere which replaces the trip mine, but how come it doesn't have a beam anymore Inyri? It's more like a proximity mine now lol :D My least favourite of the pack is probably Auron's Murasame (Katana sword), or possibly Tidus' Longsword. Both are good models, don't get me wrong, but the textures seem a little dull and with the longsword especially, too bright - the longsword was more maroony ingame and had a few more scratches. The gold etching on Auron's sword also kinda goes off the edge of the sword, it doesn't quite fit onto the bottom of the blade smugly. I know there's already a shine on it, but it needs to be more prominent in my opinion. The sounds are all pretty nice, nothing horrible, nothing spectacular, they all fit well and they all sound right :) Overall this is a fantastic pack, I know I sound like I'm being critical of it but trust me I'm not - I'm just a Final fantasy fiend and want everything perfect lol, which isn't always possible in JK3. As one of your first ventures into modelling Inyri, give yourself a pat on the back for a job well done - oh, and make a V2 with the weapons more curved :D Finally, be ready for a LOT of .pk3 files in your base if you want all the weapons, as each comes in it's seperate pk3. This has its upsides and downsides: You can choose individual weapons not to use, but if you want all of them your base folder gets clogged up (Something I don't like lol - but of course, it's all personal;) ) ~Szico VII~

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580 downloads

Uploaded:09-18-2007

Final Fantasy VII: Hardedge

ff7_hardedge.zip | 283.35 KB

to describe the effects this weapon has. Unlike most swords, this has a nice little earthquake effect when it hits the ground, knocking back anyone close by. It also causes sparks to fly from where it hits people, which I thought was odd, as people are soft beings that don\'t spark when hit by metal. But the model itself... A simple one, really, as was the original weapon from FF7. This weapon, though, does not match the original design. If I remember correctly, there was a hole in the middle, where it is filled in with red on this model, and the top part was slanted back. The model pretty much looks to me like a cylinder for the handle, and two boxes for the rest, with the blade being slightly bent inward in the middle. The skinning itself, though, is pretty good. It looks like it could pass well for metal, better than some other metal textures I have seen. But what it needs is a shader to make it more realistic. From what I saw while playing around with it ingame, it just looked like dirty, dull metal. Overall, I thought that despite a very simple and easy to make model, this weapon was pretty nice. I would like to see another version more fitting to the original, though. You all know the drill, give it a download and figure it out for yourselves.

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1070 downloads

Uploaded:09-18-2007

Final Fantasy 12 - Buster Sword

buster_ff12_if.zip | 654.04 KB

Cloud a cameo this time (that part of FF Tactics was the worst sidequest ever). Anyway, this sword is wielded by Gilgamesh, for those who don't know, during (apparently) the "Ancient Man of Mystery" hunt. Those who don't know who Gilgamesh is don't really need a synopsis here - suffice to say he/she/it's a serial sword thief within the FF universe that's packing every WMS ever made by Square-Enix. This Buster Sword is inherently much shorter than the FF7 variant, and has two extra materia slots (although materia don't exist in FFXII, go figure). Other than that, it's pretty much the same thing. The texture of the sword matches up pretty well with all the screenshots of Gilgamesh using this thing that were sent to me over MSN, even the symbol is accurate to the game. Admittedly I was a little concerned about how that symbol would look, but it's come out OK. One part that could use a little more detail is the hilt - the detail is there, I just have a hard time seeing it, while in FFXII it's clearly visible. That's just a minor tweak suggestion, though. Between the WIP thread, and Kessno and Gir's respective input, all the problems seem to have been ironed out. Well, I can certainly see no problems with this, so I'm gettin' the hell out of the way before the fanboy stampede begins. ~ Kouen

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6369 downloads

Uploaded:09-18-2007

Final Duel Maul Sabers

hsmaulsabers.zip | 556.91 KB

it\'s chopped in half. It\'s a beautiful saber. I have yet to see a saber model/skin that looks quite so pretty. Wonderful job here. ~AmosMagee

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460 downloads

Uploaded:09-18-2007

Fantasy Hilts V.1

njo_fantasy_hilts.zip | 632.01 KB

hilts he is creating. The Soul Edge, which looks like an animals head on a shish kabob. The second sword, Twinkle - Scimitar of Drizzt Do\'urden. This is a pretty cool sword. The author put a lot of time into it, you can tell. It looks great. The final sword the author included, was Morthoseth - Sword of Shadows. This is really neat, you can see the handle looks real different. The only problem I found, was that the name ran off the Hilt Selection box., but, who cares? These are awesome in every way. The author even set the sabers up so that you can see that motion trailing effect. Can it get any better? Yes, It can. The author even included his own sound! He also went as far as creating a .PK3 for each sword, so, you can choose which swords you would like to add. I really like the Soul Edge, I just pretend its a fish, and go around smacking everyone:P! -Airm

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469 downloads

Uploaded:09-18-2007

Excalibur

excalibur.zip | 436.5 KB

which is when you do details in a 1-pixel brush. Apparently he used the pencil tool instead, and the sword is UV mapped quite poorly so the texture stretches very badly, making the 1 pixel penciling look like gigundous blocks on the sword. I wasn't about to count the number of sides on the hilt, but from a cursory look it seems to be about 16. Sure, the engine can handle 16 sides on a hilt, but that's [i]way[/i] more than necessary. And when you can easily get away with 8 sides, there's no reason to double it in the name of "smoothness", considering the hands will be covering that section of the model anyway. There are a few other things that are "off". First of all, the way the sword is held in-game has the model holding the pommel. The model should have been moved down so that the hands bolt in the correct position. Also the way it it rotated, the hiltguards clip through the model's face. A lot could be improved here, and I certainly hope the author will listen to these criticisms this time so he can improve for next time. ~Inyri

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2330 downloads

Uploaded:09-18-2007

Exar Kun\'s Staff Hilt

exarkun_staffhilt.zip | 176.68 KB

perfect for those of you who want to be Exar Kun in every way. ~AmosMagee

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7124 downloads

Uploaded:09-18-2007

Episode III Anakin Saber Hilt

e3_anakinsaber.zip | 361.08 KB

perfect, lacked the special touch, and Haps being the guy he is created a totally awesome new model for us. Even though he mentioned the textures could need more work the detail in the skinning is brilliant. A must download, it even puts a new saber icon in there!. -Rink

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1758 downloads

Uploaded:09-18-2007

Elite Plasma Sword

elite_plasma_sword.zip | 86.57 KB

one I will be keeping...even if I never use it myself. So why wouldn\'t I use it? Simply because it\'s too basic. The \'sword\' is held oddly which means that if you perform a special with it it will most likely slice through several parts of your body. It also has no new sounds or special effects - in Halo this sword glowed almost like blue fire didn\'t it...or am I confusing it with another sword? Anyway it needs something to make it look more Covenant...especially custom sounds. The blade itself however looks nice and given those few extra sounds, position fix and extra graphics tweaks this could be a very nice sword for all the Halo fans. Unfortunately as it is it\'s a bit hard to handle and sounds like a saber which always puts me off. -WadeV1589-

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687 downloads

Uploaded:09-18-2007

EFP*Lightsaber

efp_saber_staff.zip | 839.19 KB

fan, I love the animations for how the staff works so I like this saber for letting me keep to my favorite style. :) The colors are almost neon so I presume these are the colors of the clan....ok ok so the green is almost neon, the yellow isn\'t as strong :p Anyway the spikes at the edge mean the saber blade doesn\'t just appear, it has a true source and also just below that are two small cylinders with animated shaders that I luuuurve....don\'t you just think that an animated shader on a static model just makes it that bit more \'real\'? The saber on and saber off sounds have also been replaced which makes this saber more unique (every extra bit you change guys makes these things better and better!) However the saber on sound is short and sharp which is a little annoying - it\'s almost like an energy based gun firing. -WadeV1589-

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580 downloads

Uploaded:09-18-2007

Eclipse 1.0 BETA

eclipse1.0-beta-.zip | 646.29 KB

in a round disc shape. Each hilt looks more like a staff and look cool even when not ignited. I didn\'t find them awkward to use at all. I thought with the sabers being at the very end like that, you would get reach, sure, but you didn\'t have a long saber to slice through someone, y\'know? But I really didn\'t notice a hinderance at all. What I\'d love to see is this look for the saber staff. Though I\'m not sure this would work for a singer saber. I dunno though. I\'m not sure if only the tip of the saber is doing damage or if even part of the hilt would. *shrug* In any case, this saber looks great and I didn\'t experience any problems. ~AmosMagee

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1709 downloads

Uploaded:09-18-2007

Dragon's Claw Hilt Pack

dragonsclawversion2_donut595.zip | 900.42 KB

review: [quote]Now this is an interest couple of hilts. I like new and innovative hilts. This certainly isn't the first dragon-themed hilt to grace the net, but it's not a copy of anything, either. I've always found dragons inspiring, both for myself and obviously for other people, as the concept of these creatures has spawned some of the most unique and interest mod pieces available. This is no exception. For a first released hilt, this is quite good. It's very poly efficient, keeping its edges and polies as minimal as possible while still retaining the desired look. There are really no wasted edges here, which is unusual and refreshing. Plus the design itself is very interesting. The hilt itself is quite boring, being what looks like a simple slab of wood or metal... or something. The intriguing portion is the dragon wrapped around the hilt, masquerading as the main part of the hilt but not actually part of it at all. The tail flips off to the side, and the wings point up, giving the impression of a hilt guard. The face and tail point the same direction, making themselves book-ends for the hands gripping the hilt. Texturing on this hilt is great. Like, really awesomely great, especially given how low-poly it is. The dragon especially looks exactly how it's supposed to. It's just a shame that such texture work is going to go mostly unseen, as hilts are not really seen close-up during lightsaber duels. Overall, though, a great couple of hilts we have here. Definitely worth checking out![/quote]So what's changed here? Well the bit I just cut out of the above review was regarding a lack of shadery goodness, which has happily been corrected. And not only has a glow shader been added (as I suggested) but it seems this author really caught on to shaders in the past four days. Instead of just glow, it glows [i]and[/i] pulses. The only thing [i]I[/i] would have done differently is to remove the glow effect from the base skinmap entirely (so when the eyes are in the non-glow phase they don't look like they still have a glow painted on them). One other thing that's been added to this mod is a new blade style [b]but[/b] the author was kind enough to make it optional, in case you're not keen on a flaming blade. In any case, make sure you choose one of the two optional PK3s in addition to the main one. You need at least one of them for the mod to work! ~Inyri

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82 downloads

Uploaded:09-18-2007

Dragon's Claw Hilt Pack

dragonsclaw_donut595.zip | 269.03 KB

found dragons inspiring, both for myself and obviously for other people, as the concept of these creatures has spawned some of the most unique and interest mod pieces available. This is no exception. For a first released hilt, this is quite good. It's very poly efficient, keeping its edges and polies as minimal as possible while still retaining the desired look. There are really no wasted edges here, which is unusual and refreshing. Plus the design itself is very interesting. The hilt itself is quite boring, being what looks like a simple slab of wood or metal... or something. The intriguing portion is the dragon wrapped around the hilt, masquerading as the main part of the hilt but not actually part of it at all. The tail flips off to the side, and the wings point up, giving the impression of a hilt guard. The face and tail point the same direction, making themselves book-ends for the hands gripping the hilt. Texturing on this hilt is great. Like, really awesomely great, especially given how low-poly it is. The dragon especially looks exactly how it's supposed to. It's just a shame that such texture work is going to go mostly unseen, as hilts are not really seen close-up during lightsaber duels. I suppose for the sake of balance I should say something critical of this hilt. Lessee... ah yes, the eyes. They're supposed to glow, I gather. Alas, no glow shader. But Iny to the rescue! Try this on for size: [code]models/weapons2/saber_ormrclaw/saber_w { { map models/weapons2/saber_ormrclaw/saber_w blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/saber_ormrclaw/saber_w_glow blendFunc GL_ONE GL_ONE glow } }[/code] Just make a glow texture (black with only the glowing eye) and you're set. I think, instead of simply trying to texture the effect, it will really enhance it. Overall, though, a great couple of hilts we have here. Definitely worth checking out! ~Inyri

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483 downloads

Uploaded:09-18-2007

Dragon Sword

dragon_sword.zip | 287.56 KB

work. The sword should look like metal, it shouldn\'t look like the dull material that it is. I don\'t know how to do metal skinning ,but check out our forums, I\'m pretty sure that there\'s a metal skinning tutorial somewhere. I have some comments on the model itself. Try using the attach tool in whatever modeling program that you\'re using. It doesn\'t really matter, but it lessens the entries that you need in your skin file. So basically just clean up the objects that you use, and maybe try to use some better skinning techniques. But other than the skinning, this doesn\'t look too bad. ~Zach

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285 downloads

Uploaded:09-18-2007

Rebellion

rebellion.zip | 415.51 KB

texture UVs were messed up, but apparently not. In all, a rather evil looking blade. I just might use this. :P ~Crazy

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3133 downloads

Uploaded:09-18-2007

DE-10 Blaster Pistol

de_10.zip | 663.64 KB

is for a different time and place). I\'ve used this gun in the past, I remember downloading it but I never actually got around to using it, what a mistake that was!. This gun replaces the blaster and it\'s only a beta at the moment but it\'s great. It includes new shaders, new efx files, new sounds and even replaces the blaster\'s icon! it\'s got everything you\'d expect from a new gun model. Great work, can\'t wait what you in store for us in the next version! -Rink

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5021 downloads

Uploaded:09-18-2007

Darth Vader\'s ROTJ Lightsaber

rotj_vaderhilt.zip | 710.35 KB

the screenie, I prefer the other. This one is just too big and doesn\'t seem as polished. But for a guy who\'s just starting out, it\'s not a bad effort. ~AmosMagee

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1397 downloads

Uploaded:09-18-2007

Darth Vader RotS Hilt

darth_vader_rots_hilt.zip | 152.35 KB

shape-wise, but it just doesn't look that attractive for some reason. Probably because it has no shaders, and the textures haven't been done that well. It looks like the author actually photosourced many of these textures, meaning the seems probably don't line up. I say 'probably' because the skin doesn't appear in ModView, and I'd never be able to get close enough to see it in-game. It was easy to tell, however, that the hilt was missing that something special - a specular or chrome shader would go a long way to fixing this. As for the technical things, which the read-me fails to mention, this hilt will replace the Defender hilt. The name will not change, so to use it you'll need to look for "Defender" in your hilt list, as you can see in the screenshot. ~Inyri

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5947 downloads

Uploaded:09-18-2007

Darth Vader Hilt

darthvaderhilt.zip | 284.55 KB

screenshot speak for itself. And it\'s best if you just test it yourself. ~AmosMagee

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1195 downloads

Uploaded:09-18-2007

Darth Ametha\'s Lightsaber

ametha_lightsaber.zip | 547.8 KB

good for the ol\' smack your opponent in the eye with a pointy object trick! While simple, it still has quite a bit more detail than most hilts we see here. It follows many traditional hilt designs, including those for the grip and emitter, but also adds some unique bits, like the spikes near the top and, of course, that big spike on the bottom. An interesting hilt, to be sure, and the only thing that would really spruce it up would be some better and more interesting texturing. A little color couldn\'t hurt, either. Big downfall (yes, there\'s always one) in my eyes is the hum sound. The author states that if you find it annoying, you can change it to a second one included with the hilt by changing the .sab file. Well, most people aren\'t going to want to have to manually edit a mod they download. This particular hum sound is cool for about the first ten seconds, then it will make you want to tear your hair out. I would recommend that if you download this hilt, you [i]do[/i] indeed change the hum sound. Other than that, though, it seems like a decent hilt to add to your collection. ~Inyri

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536 downloads

Uploaded:09-18-2007

Dark Apprentice Saber

dark_apprentice_saber.zip | 252.07 KB

hilt, the buttons, and the emitter. There is a strange thing about this hilt, though... The chrome shader somehow makes it very... icky, for lack of a better word. I\'m not entirely sure why, but it doesn\'t overlay smoothly on top of the textures. As a result, it actually makes the hilt look [i]worse[/i] than it is in reality. However the blinking blue light on the switch panel is kind of a neat effect. Overall a nice simple hilt, and while it may be a little plain for some of the more wacky-loving folks among us, it\'s definitely a good step. ~Inyri

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353 downloads

Uploaded:09-18-2007

Da Hammer

da_hammer.zip | 222.76 KB

can certainly pick out the other flaws. Firstly, you can clearly see where the texture breaks. It looks like the author has just mirrored the skinmap and pasted a random texture over it with no consideration to the actual layout of the map itself. (Shut up, Inyri. I am [i]aware[/i] of the hypocrisy. >_> ) Not a recommended method of skinning models... Secondly, the .sab file. A lot of unbalancing features are in there. Not slightly unbalancing, but *terminally* unbalancing. That alone will likely stop a lot of people from using this. Thirdly, there are some minor z-fighting issues on the skin. I have no idea how that came to pass, but they\'re there. Overall, it looks like it\'s supposed to look, and hurts like it\'s supposed to hurt. You know where the download link is. Use it, don\'t use it, your choice. Free country, and all. ~ Kouen

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2871 downloads

Uploaded:09-18-2007

Crystal Hilts Pack

crystal_hilt_pack.zip | 988.08 KB

let you see inside to where the blade is created - at a crystal held in place by several spike clips. The single saber variations have a nicely rounded end instead of the standard flat end and are quite darkly colored. The staff hilts all are colored according to the blade they are best used for - see the screenshots to see what I mean. The only thing I noticed was at the very end there is a small slit gap in the mesh you can see particularly well in the purple blade below. The blade itself originates from the tip of each crystal - inside the hilt where the glass is which adds a nice touch, it\'s much better to see a blade come from inside than magically appearing hovering over the end of the staff. Good, clean staffs all round! -WadeV1589-

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842 downloads

Uploaded:09-18-2007

Crusadersword

crusadersword.zip | 255.41 KB

design. It could use a few pointers, though. First of all, some of the polyflow is good and some could use some work. I like the shape of the hiltguards, but they\'ve got way too many sides - many more than they need for the same effect. The same is true for the pommel, which could also use some rounding around the edges. The handle is also square. The shape of the blade is good and tapers to the tip, which is great. It\'s one piece that [i]isn\'t[/i] blocky. Another point of contention: texture stretching. This is common with newer modellers who are not very familiar with the ins and outs of UV mapping. It usually happens with square or angular objects where the front and back are mapped and the sides are mapping perpendicularly to the front. There is a little on the hiltguard, but it\'s minimal. Most of it occurs on the center of the hilt guard and then on the pommel. There is one bit of stretching, not due to the reasons I was referring to, that I find a little strange. This area is the [i]entire handle[/i]. I\'m assuming it\'s an error in the UV map which should probably be fixed. On to texturing. For a first model the texturing isn\'t as bad as I would normally expect. The author recognized the way a blade should look by making one side darker than the other, which shows that he was really trying to get it to look like a real sword. It seems, however, that most of the texturing is stock textures, but as a bonus they all have a little bit of depth to them - no flat textures here! I did notice, however, that both of the Crusader cross images are blurry - one due to stretching in the UV map and one due to the source image being blurry. That\'s something I would try to avoid in the future. Overall if I were the author this would be a model I\'d be proud to call my first. It has a long way to go, but it has already come a long way for a first model and shows some real effort. With practice I can see this author making some great stuff. One last piece of advice, though: next time center the blade on the hilt, and try not to have it floating off to one side ;) ~Inyri

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129 downloads

Uploaded:09-18-2007

Cruril - Blade of the North

crucilbladeofthenorth.zip | 282.4 KB

too. The handle has been desaturated and had almost textureless strips of black thrown around it. The blade also seems desaturated, although I really can't tell whether it's been reskinned or not, even from a side by side comparison. The one thing that turned me off from this blade entirely, though, is the markings along the blade itself. It looks to me like it's been photosourced, and then pasted across an entirely different texture, and it doesn't really work. If you want to add this one to your collection of swords, go right ahead. I think I'll pass, though. ~ Kouen

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1572 downloads

Uploaded:09-18-2007

Crossbow

crossbow_if.zip | 535.76 KB

and shoots bolts instead of arrows? Yes, it’s that kind of crossbow. The model looks nice, and it certainly does look like a crossbow, it’s missing a few things. One of them is the string. Crossbows certainly don’t magically fling arrows, now do they? Well this one does – meaning (if you haven’t already guessed) that it has no string. Well, okay, that’s about the only missing thing on this. Anyhow, Inyri has made bolts (the short, fat crossbow variant of arrows) replace the fire for the blaster rifle, which the crossbow replaces. She’s also changed the model for blaster pack ammunition to a couple of bolts. Now, for some things that could be added: first is that there be a crossbow icon for weapon selection – because right now it’s just the normal blaster rifle. Then next thing is that the icon for blaster pack ammunition be changed to be crossed bolts. (Meaning you see bolts when you pick up bolts instead of seeing a blaster pack). And the last, main thing is that the string for picking up blaster ammo to be changed to something along the lines of “picked up a couple of bolts”. But those are only suggestions to make the model (not the model in itself, the modification as a whole) better. Inyri has included content in this to make it more enjoyable. One is that she’s changed the firing rate in single player so that it’s slower, and more realistic. She has also included sounds for it. Now, I’ve blabbed about this for long enough. If you like it, download it, and if you don’t, then do the opposite of what I previously said. ~Zach

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150 downloads

Uploaded:09-18-2007

Corruption

corruption.zip | 461.09 KB

modeler\'s perspective I want to cry tears of stone. Let\'s go with the relative positives first. It\'s an interesting hilt, although I don\'t know what beyond the author\'s imagination is supposed to make it look evil. To me it looks more like vines or a branch than something \"evil.\" The model\'s pretty efficient with its polyflow, although the sphere at the bottom is probably a little too detailed. The texturing is overall quite bland, though. Now onto the bads. Firstly, it seems like beyond the model itself the author didn\'t do [i]anything[/i] else, including make the textures. Judging from the way the bottom orb texture tiles, I suspect he just grabbed it off somebody\'s website, or Google. The UV maps also look untouched, which tells me that the author was just looking for a quick release. As a result the textures do not reflect the shape of the mesh in any way, which explains why they\'re so bland. To be honest this is the kind of behavior I\'d expect from a new modeler who is not yet completely familiar with his or her software. To see it from someone with such previous experience... well, that simply suggests laziness to me. I sincerely hope that more effort is put into any future models and this author doesn\'t continue to take the cheap and easy path. ~Inyri

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1660 downloads

Uploaded:09-18-2007

Cloud\'s Sword

clsword_if.zip | 319.53 KB

sword for a fanchild named Cloud =_= Now then, while it was not anything like any of cloud\'s swords, exactly, it does look remotely(keyword: remotely) like one of the swords off of the AC Tsurugi. I forget what name it was ._.; but I can see the relation in terms of the guard and the blade design. However, it is quite unique in its own right, as the blade curves inward midway and then a smooth finish to the point, where it then proceeds straight down to the hilt. Along this blade are many intricate designs and notches, to increase the sexuality of the weapon. Overall, it portrays as if this blade were ancient, runed, and concealing, perhaps, a hidden power. Naturally, that\'s just my outlook of it. Otherwise, I doubt there\'s anything magically special about it. The sounds are relatively generic, and well O_o that\'s fine, I suppose. Overall, a rather attractive weapon. The size, as per usual, irks me slightly, but it is small enough to keep it relatively believable and fun. NOW, SUBMIT BANDWIDTH AND THEN COMBAT MY CHINCHILLA TANK. - Averus Retruthan

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478 downloads

Uploaded:09-18-2007

Clawshield

clawshield.zip | 708.86 KB

seriousness, this weapon is pretty interesting. As I mentioned, the shield part looks like a dartboard, but the claw is rather amusing. The style was changed to dual-wield regardless of how many claws you have on your hand, so that\'s a positive. Only possible change I would suggest would be that you alter the location of the weapon model itself, simply because it clips with a number of player models. Otherwise, a nicely crafted weapon. BITE ONTO THE JUICY BANDWIDTH SUBMISSION FRUIT ROLL-UP IF YOU DEMAND THIS WEAPON. - Averus Retruthan

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342 downloads

Uploaded:09-18-2007

Claw Shield and Woodstick

clawshield_and_woodstick.zip | 820.82 KB

email I received when I put this in my folder: [quote]Dartboard with claws is back[/quote] That quote could not be any more truthful. Now to quote the previous review to anger you all: [quote]I have a riddle for you masses: \"What do you get when you combine a japanese cat claw with a dartboard?\" THAT\'S RIGHT! A CLAWSHIELD! *tosses a single solitary * In all seriousness, this weapon is pretty interesting. As I mentioned, the shield part looks like a dartboard, but the claw is rather amusing. The style was changed to dual-wield regardless of how many claws you have on your hand, so that\'s a positive. Only possible change I would suggest would be that you alter the location of the weapon model itself, simply because it clips with a number of player models. Otherwise, a nicely crafted weapon. BITE ONTO THE JUICY BANDWIDTH SUBMISSION FRUIT ROLL-UP IF YOU DEMAND THIS WEAPON.[/quote] HAHAHHAHAHAHAHHA! I hope you all are greatly angered by this. In terms of the clawshield, the clipping issue was fixed. Otherwise, same thing. But what\'s this he\'s added now?? A WOODEN STICK! My god, the surprises never stop with this author! First a dartboard, THEN A STICK! GAGH *skullbashes the wall* In all seriousness though, what was added precisely was a wooden saber hilt. It has pretty much two versions, one in staff stance and a broken one in typical single stances. Texture was rather basic, and left not much to really complain about I guess. Simple and effective, unless you like complaining about wood. Overall, a pleasant addition to this already interesting modification. QUESTION THE POWER OF THE WOODEN STICK AND DEATH WILL RAIN UPON YOU LIKE...ACID RAIN. HA..HAHA...ha...man I should have tried harder on that last threat.. - Averus Retruthan

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623 downloads

Uploaded:09-18-2007

Cigarette Saber

cigarette_saber.zip | 127.88 KB

better than smacking people with a laser-emitting cigarette? Aside from hitting them with an inflatable hammer or a rat-flail, that is. How can I describe this? It's a cylinder from Gmax, textured to look like a cigarette. I'm not even going to go into constructive criticism, because I know 1ShotDoctor's capability goes beyond this little non-violent protest against the new anti-smoking laws. Hey, if you're mature enough to have a laugh beating your enemies to a pulp with a cigarette [u]without[/u] using any puerile jokes, download away. You'll get a good chuckle out of this one, at the very least. ~ Kouen

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405 downloads

Uploaded:09-18-2007

Cherche-Coeur

cherchecoeur.zip | 59.09 KB

done to it. The part you hold onto is pretty thick and then at the bottom of it - it splits out into about 10 different spikes. At the top it looks like bat wings and a small purple symbol in the middle. When you're running around with it ingame it looks like you're holding a giant, man-eating bug. I reccomend that you try to make it look more shiney or metallic. Not only are flat black sabers kind of boring, but everyone loves shiney. :P Although it is rather large, it is still a pretty cool saber. You might want to tone it down a bit though for you next saber, can't wait. ;) -Linky.

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3855 downloads

Uploaded:09-18-2007

Buster Sword (FF7)

buster_if.zip | 646.1 KB

least I think it is roughly the same size as in FF7. The skin here is excellent. Its not brand spanking new and shiny, its used and battle-worn. The way it should be, with bullet dents, chips and scrapes. The hilt even looks dirty and used so Good Job there. The only thing that lets this sword down is the sounds. Its sounds too faint and weak, like a regular sized sword sounds. The Buster Sword should have loud and strong sounding slashes because of the size of it. Overall the model and skin are perfect for the FF7 Buster Sword, just the sounds let it down a small portion. But in any case I know it'll be staying in my base folder to annihilate some so-called sith lords with. Before you comment let me just stress that this is the Final Fantasy 7 Buster Sword! Not the Kingdom Hearts or Advent Children versions but the good ole classic FF7 one! -ElegosVos

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2581 downloads

Uploaded:09-18-2007

Bow v1

bowv1.zip | 446.57 KB

were great, They sounded like a bow. Especially the arrow thuds when they hit something. I really like this weapon mod. With the alternate fire, I really loved the concept and look of bouncing arrows. The arrows also stay sticking out of whatever they are shot into! Major plus! Great job! -Shahadi

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249 downloads

Uploaded:09-18-2007

Blossom of Death

blossomofdeath.zip | 623.75 KB

challenging thing about this hilt is the vines that are wrapped around it -- a very difficult thing to model. I know as I've tried it in a simpler fashion, and even what I did was hard. However this would really take some patience. Unfortunately it's not perfect, as the vines stick out from the hilt at some hard angles at places and don't always look like they are carefully wrapped around the hilt. Despite the difficulty of this technique, taking a little extra time to get it a bit nicer-looking would've been beneficial. Overall, however, it's a very unique hilt, and relatively well-made. The vines even have little leaves on them. I've never much liked having pommel rings on hilts, since the fact that they are stiff really makes me think of them as somewhat silly (including any other "dangling" portion on a hilt), but they look pretty good all things considered. I'd recommend that SithDagger keeps practicing, because his models are getting progressively better, which is something all of us here love to see. ~Inyri

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6974 downloads

Uploaded:09-18-2007

Blastech DC-15A

dc15a_pah.zip | 987.75 KB

shame, and this DC-15A is no lesser a model. I\'m sure a lot of you remember this gun, either from the Battlefront series or Republic Commando. It\'s quite an accurate replica, and we should all feel lucky to have it, as it was originally made for Movie Battles, but has been graciously converted for use with baseJKA. It replaces the repeater, and comes with its own icons so you will actually see this weapon when you are changing guns. It also has some custom sounds and, if that wasn\'t enough, the strings have also been altered to reflect the change of weapon. Ideally you shouldn\'t seen \"repeater\" pop up anywhere in multiplayer! This is definitely a gun worth picking up for those that enjoy new additions, especially Star Wars related additions. Personally I think it\'s loads more interesting than the default repeater and is a great escape from the norm! Give it a download now. ~Inyri

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3253 downloads

Uploaded:09-18-2007

Blades of Fury

blades_of_fury.zip | 44.14 KB

goes along with the claw trend. Texture-wise, it is, how do you say, cute. While it has a malevolent edge to it, I think the red is a bit bright and unshaded, so it doesn\'t quite feel too intimidating. The dual blades, however, should make up for that. A fiendish addition to any weapon enthusiast\'s collection. Bandwidth should be presented to your local bandwidth office immediately. - Averus Retruthan

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140 downloads

Uploaded:09-18-2007

Ava-Mantora

avamantora.zip | 629.79 KB

a bit chunky and blunt. Part of this may be due to the texture not enhancing the model. The texturing here by far is the weakest link. It does very little to enhance the model, and from a distance it almost looks like the model is completely untextured, much like the render included in the screenshots. With a good texture this model would have been about ten times better - I sincerely hope the author will keep that in mind for his next model, and I do hope there is a next one! Let\'s get into some more technical things. The model itself is pretty good. It probably uses more polies than it needs to for the same effect, but not in an outrageous manner. At first I was going to complain about the gripping in-game being far too low - after all, you can see how long the handle is! I am fairly please I rotated my camera around to get a better look, as the gripping is, in fact, perfect. Perfect, as in it couldn\'t possibly get any better than that. The model actually grips the sword right about the circular portion, and right smack dab in the middle of it with the other hand. You can\'t see this in the screenshots, but trust me when I say the positioning is very very good. Most people wouldn\'t bother, and if the author just happened to accidentally position it this way then I envy his luck. One bug that caught my eye was the saber blade. Of course with swords the blade is turned off, but if you have a sword trail on you can still see just about how long it is whenever you swing. Therefor if you make your blade longer than the actual sword, you\'ll be able to tell. I get around that by turning the trail off (I hate the sword trail anyway) which is probably the lazy way of going about it, but in any case the blade here is about6 inches or so longer than the sword itself. Not a huge deal, unless you consider that the stats have also been increased for this hilt. The extra length, plus the boosted stats, makes this sword somewhat unbalanced. Some people, however, won\'t care about that. Definitely a good model which just needs more attention in some places. Give your next model a texture that is just as good as the model and you\'ll have a definite winner! ~Inyri

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301 downloads

Uploaded:09-18-2007

Arwen\'s hilt v1

arwen_hilt_v1.zip | 645.52 KB

old style. Perhaps, this is where Dooku got the idea for his more classically inclined saber, as they say; you cannot teach an old dog new tricks. As hinted this saber follows the design principles of Dooku’s own, a curved handle, yet this is based on Arwen’s sword’s hilt from Lord Of The Rings. It has the same gold embroidery as decoration and the same red-wood fashioned around the center-weight within. I am surprised at the sheer filesize of this lone saber hilt though, 646kb does seem a little excessive in my eyes. New textures: Yes Can kill things: Only if you can ---------------- Gweth

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706 downloads

Uploaded:09-18-2007

AOTC Duel Hilt

aotcduelhilt.zip | 84.52 KB

the Praetor hilt[/quote] Great job, keep bringing \'em! -Rink

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1992 downloads

Uploaded:09-18-2007

Anakin Solo Hilt

asolohilt.zip | 99.61 KB

saber hilt that\'s been posted has been by Broken Hope. :P As always, there\'s only one bad thing I can say about his hilts - they replace default hilts in the game. ~AmosMagee

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418 downloads

Uploaded:09-18-2007

Amy Rose\'s Hammer

amyshammer.zip | 47 KB

I\'m able to compare images. If my image is correct then this model isn\'t quite shaped right. Still, it makes a decent cartoon hammer. When I first listened to the sounds (or sound, rather) in the PK3, I was a bit skeptical. It\'s not much of a hit - more like the sound when you whack your little brother in the head with a stick. Being a good reviewer I decided to test it in-game rather than condemn it as \"unfitting\". I actually found it quite amusing and spent about 10 minutes hitting things just to hear the little ping sound ;). ~Inyri

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467 downloads

Uploaded:09-18-2007

Advent Children First Sword

first_sword.zip | 594.55 KB

here are pretty nice and well done. They all look nearly the same as the swords in the movie but there are a few flaws. Like if you look at the fully contructed model from the side and other angles you can see through the sides of the blade as if its not been fully stuck in, it shouldn't bother you much but if your really into detail it may. My major problem with these models are the skins. They all need work, especially the blade portions; they need either a metallic shader or a more defined skin. Overall these should please all the people who have awaited Cloud's Advent Children sword but hopefully their will be a Version 2 with a better skin or shader and some tweaks to the models. ~ElegosVos

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2297 downloads

Uploaded:09-18-2007

1ShotDoctors Personal Sabers

1shotdoctorspersonalsabers.zip | 698.98 KB

designs for each of the hilts are good, and the look of them in-game are also very sleek. My only concerns lie with the seemingly sub-par skinmaps, which are covered up by the chrome shader, and the inefficience of the models themselves. It seems like one or more of the models used a 16 sided cylinder - twice than what's necessary! An 8-sided cylinder would be plenty for what the author wanted to do here. The skinmaps also didn't do the models any favors. They were simple, and not realistic looking, as if the author was counting on the chrome shaders covering them up. Now that's a valid approach, however I personally detest it as it's the "easy" way out, and reduces the workload of the author. I would rather put out something I could be proud of, even if the detail won't be seen, rather than throwing something together and sticking a shader on top of it. In any case, however, the hilts do look very nice in-game, have interesting designs, and shouldn't really cripple an average computer. Just keep in mind, though, that insanely high-poly hilts are not only unnecessary, but can actually slow down weaker computers. Plus if you're not going to put the detail in the texture, putting it into the model is also kind of silly. ~Inyri

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619 downloads

Uploaded:09-18-2007

-=*BBA*=- Training Sabers

bbatrainingsabers.zip | 256 KB

mainly. The texturing is very bland, using some kind of metal rod pattern for the hilt and solid grey for the trim, both of which are covered with a somewhat over-the-top chrome shader which brings attention to the unsmoothed cylindrical hilt. These hilts are also meant to be used for training, so they do a quarter the damage of regular lightsabers. ~Inyri

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905 downloads

Uploaded:09-18-2007

-=*BBA*=- Training Hilts V2

bbatraininghilts_v2.zip | 226.82 KB

They are meant to do 25% of the damage a normal lightsaber does. On their part, I salute them, for otherwise they would seem nothing more than simple clan hilts. The design is very basic and straightforward. It\'s nice looking in a conserved manner, and on the hilts is the BBA logo engraved upon them. From a distance, that logo reminds me of the Londo Bell logo from Char\'s Counterattack O_o;. However, that is not the time to reminisce on such evil. Overall, very utilitarian, but this could honestly be used for any training situation. I salute the author for a job well done. - Averus Retruthan

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1704 downloads

Uploaded:07-23-2007

Teenage Mutant Ninja Turtles Nunchaku Patch

tmnt_patch.zip | 1.53 KB

issues with those models. ~Inyri

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4427 downloads

Uploaded:07-12-2007

Bender

bender.zip | 6.19 MB

apparatus, whatever they may call it, is madly inaccurate. I noticed it immediately, because Bender has two horizontal lines (at least) in the show that function as lips. This one in particular, however, only has one, so it looks like he has teeth, not a grid. The model also has a slight lopside to it, especially when you duck. The saber also holds strange in the right hand. O_o However, minus all that, it\'s still an amusing model XD. There are a few variants: - Normal - Flexo(the Bender look alike with the goatee) - Gold Bender - Dirty Bender with Burgle hat =_= All of which, while perhaps not totally accurate, is still an amusing package. I could see this being an amusing addition to the community. SUBMIT BANDWIDTH NOW, OR AS BENDER HATH SPOKEN: \"Compare your lives to mine and then kill yourselves!\" Bot Support: Aye NPC Support: Aye Team Skins: Aye New Sounds: Aye - Averus Retruthan

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1203 downloads

Uploaded:05-20-2007

Styx (Stickman)

styx.zip | 418.94 KB

much for a model, but for a model [i]this[/i] simply it\'s quite excessive. Eight-sided cylinders would have been plenty to achieve the appropriate look. One other issue with this model is that none of the parts are connected. One result of this is that deformation at the joins isn\'t all that smooth. The cylinders \'collapse\' during joint motion. Otherwise the weighting is pretty good, although with a model this simple it wouldn\'t be too tough to get by. There are also several color variations for you to use, should black not be your color of choice (available colors include: red, blue, black, brown, green, pink, purple, white, and yellow). And don\'t even ask me what the significance of the included sounds is... [b]Team Support[/b]: Yes [b]Bot Support[/b]: No [b]NPC Support[/b]: No [b]New Sounds[/b]: Yes ~Inyri

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62 downloads

Uploaded:04-09-2007

The Punisher

punisher.zip | 563.06 KB

I had any desire to see the newest one, either. But anyway, this is a model of that vigilante, the Punisher. The model is what you'd expect. He's a big guy. And of course, there's that skull there. The only thing that really kinda freaks me out is seeing his spine like that. *shudders* His face is a little weird to me. He has this like, perpetually dazed look rather than a menacing or vengeful look. I was also QUITE surprised to see that there were no new sounds at all. A model like this totally needs to have all new sounds and a few different taunts and team support! Hopefully we'll see an update for this model in the near future. Bot Support: Yes Team Colors: No New Sounds: No ~AmosMagee

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900 downloads

Uploaded:04-09-2007

Santa Model

santa.zip | 523.18 KB

I\'m not even going to point out the issues with this model because they\'re not all that important with a novelty model like this. He\'s Santa. He\'s fat and jolly and red and white and this model captures that. :D He even has holly on his socks! Feeling that Christmas spirit? Download Santa and Mongo\'s new North Pole map and have a merry time. :D Bot Support: No Team Colors: No New Sounds: Yes ~AmosMagee

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1010 downloads

Uploaded:04-09-2007

Jaspion

jaspion.zip | 860.04 KB

character from a Japanese show, which in Portuguese is called \"Jaspion\". So if you look at it and think \"What the heck is that?\" then you\'re probably not alone. The model, however, seems quite accurate the character. There\'s no lacking of detail here, and even if you didn\'t know who the heck Jaspion was there\'s plenty to like in this model. Team support, bot support, and custom shaders are included. The shaders are really pretty neat. The model does indeed look to be covered in metal plates, rather than cloth. It even comes with single-player support, if you want to fight Rosh and Tavion as a \"Metal Hero\". This model\'s a winner in my book, even though I can\'t appreciate the TV series from which it originates. Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: No ~Inyri

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16064 downloads

Uploaded:04-09-2007

Advent Children - Cloud

broli_cloud_ac.zip | 741.75 KB

This is a model of the AC version of Cloud, where Cloud looks alot better than he does with Playstation graphics. The model works well, there are a few minor problems but nothing noticeable, the hair mainly, but while playing it isn\'t really something that spoils it, so it\'s all good. Unfortunately though, no new sounds, but I know the trouble they had getting them and I\'m sure someone will fix that eventually. The model was made by 3 people; Broli, Jimesu and V, they did a great job, look\'s exactly like Cloud in the movie, thanks for making it guys! Enjoy folks. Bot Support: Yes New Sounds: No Team Support: Yes -Rink

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1566 downloads

Uploaded:01-09-2007

Mark I Vehicle

mark_i_vehicle.zip | 766.65 KB

other maps, but not as a standalone vehicle. And so Averus provides it, for your totally irrational needs regarding destruction. ~Zach

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2377 downloads

Uploaded:10-25-2006

JA+ Grapple Alternative

japlus_grapple_alt.zip | 110.28 KB

over-sized and with colours that don't make sense regarding the item. Well, here Trent has compiled a modification of Slider's(JA+) base grapple hook. Instead of the base purple like ball thing with pointy bits you get a realistic hollywood style steel grapple-hook, three-pronged end as seen in most grapple using films. Also, the end being less noticeable I do enjoy, the base grapple-hook always looked too intrusive and I often wondered where the hell would someone place it on their belt? o.O This simple modification to JA+ Grapple will be remaining in my japlus folder. Although it is stated in the readme I will repeat it here, only install this, if you use the JA+ Mod, and do not isntall it to your base folder, install to your japlus folder. ----------- Gweth

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5270 downloads

Uploaded:10-17-2006

Gamorrean

hs_gamorrean.zip | 4.99 MB

anyway, HapSlash brings us the Gamorrean guard, straight from Gamorr. Complete with fur undies, this pig is ready to get in your face! What\'s a good model without fitting sounds? Nothing, and we all know it. That\'s why this nice soundset, which I imagine almost everyone will recognize on the spot, really polishes off the model. Star Wars fans will be able to easily recognize this model as the large, porcine guards employed by Jabba the Hutt and other crime lord across the galaxy. With team support, bot support, and NPC support, the entertainment should last. On to the negatives. Well, more like negative, as I could only really find one. The shape of the model just isn\'t what Raven had in mind when they designed the skeleton and the animations. The Gamorrean fits the skeleton, to be sure, he\'s just a little... bulky. This results in him looking really quite strange when standing still, and his arms actually clip into his sides slightly. Probably not a big deal, though, since I imagine people rarely stand still in a FFA or duel, and RPers probably won\'t care. Other than that the textures are great, the model is great, and even the weighting seems to be of standard HapSlash quality. Star Wars fans will want to download this ASAP to add to their model collections. [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: Yes ~Inyri

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4403 downloads

Uploaded:09-04-2006

Queen Amidala + Handmaiden 1 and 2

queen_amidalahandmaidens.zip | 5.11 MB

a good thing. The skinning is also very well done. Although...the neck could use a little work, because other than its shape, it doesn't really make me think of a neck. But that's just a small detail. A bigger issue I have with this model is that it doesn't quite look like Natalie Portman. The head just doesn't really look to be shaped quite right. Feel free to correct me on it. But in all truthfulness, this is a good skin pack. There are two other handmaidens included in this pack, so enjoy. Bot Support: No Team Support: Yes Npc Support: No New Sounds: Yes ~Zach

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7255 downloads

Uploaded:05-04-2006

Padme_EpIII

padme_epiii.zip | 12.69 MB

you may very well have stumbled across it. I\'ll admit it - I liked Padme. Well... I like Natalie Portman as an actress. Anyway, this model - or shall I say model [i]pack[/i] - gives a good representation of Padme in some of the outfits that haven\'t yet been represented. Stingray hasn\'t bothered including, for instance, the Geonosis outfit. Probably because this is an Episode III pack :p, but that outfit\'s already been beaten to death anyway. This pack consists of mostly Padme in her more formal garb, as seen in Episode III, as well as one outfit from Episode II. All are quite good and the face is remarkably similar to Natalie Portman\'s without looking like a picture was just pasted on the head. Kudos there! I didn\'t look extraordinarily hard at these models for technical kinks, but I did notice some slight weighting errors around the shoulders and knees, a couple of areas which are quite difficult to weight as it is. However neither area are easily noticible during gameplay so most of you will probably never even notice. I only noticed because I have a trained eye ;). Overall a very good pack of models, including both team and bot support. Definitely give it a download if you\'re a prequel fan - this is a pack not to be missed. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: No ~Inyri

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866 downloads

Uploaded:02-22-2006

Isamu

isamu.zip | 689.17 KB

seen from ShadyD. A couple of things do bother me, though. First of all, I find it strange that the arms are wider around than the thighs. Secondly, the feet are rather oddly shaped. These are a couple of things you\'re not likely to notice all that readily while the model\'s moving, and most people wouldn\'t care unless they were well-versed in the ways of anatomy. The deformation of the character is not nearly as poor as the author made it seem from his read-me. I cringed before I played the animations, assuming they\'d look awful. Really the only formation issues I noticed easily were some shoulder issues in certain animations and some strange deformation of the torso area. However the textures for the clothing are so closed to being pitch black you\'d never even notice the torso stretching. The sounds for this model seem home-made. Most of them were pretty good, except one where the vocalist was a bit too close to the microphone, but they\'re all quite simple sounds (I\'m assuming they\'re in Japanese). There are team skins, though I find them a little dull, as they\'re just colorized versions of the black clothing. Overall a good model. The author should study his body proportions a little more before any future modeling attempts (or get a hold of a really good reference artist - that\'s what I do :p), but definitely a step in the right direction here. I\'m sure despite this model\'s flaws a lot of people will have a good time with it. Bot Support: No Team Support: Yes New Sounds: Yes NPC Support: No ~Inyri

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410 downloads

Uploaded:02-16-2006

Morrowind Player Models

morrowindplayermodels.zip | 15.37 MB

weighting, which the author also did himself. On the first model I looked at, the weighting seemed rather good. On the second, the Argonian male, it was not quite as good. In fact during several animations the mesh around both of the shoulders would tear quite badly, leaving a gaping hole in the model. As for the skinning, I noticed that most of the added textures were flat. No attempts were made to shade them where there would normally be shadows/hilights, and I even found that on some of the models parts of the textures were placed so badly that they overlayed onto other parts of the mesh. For instance with the Argonian male model, the "shorts" texture is clearly present running down the length of the calf. Oops! Overall the textures are flat, the models rigged poorly, there is a lot of stretching around the joints, and basically takes advantages of the strengths of the original modeller and his textures. I hope the author will practice his skinning techniques (and weighting techniques) a bit more for next time, because honestly I think mesh tearing and flat texturing has somewhat ruined this model. Bot Support: No Team Support: No New Sounds: Yes (some are new, some are Jaden) NPC Support: No ~Inyri

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778 downloads

Uploaded:11-04-2005

T-16 Skyhopper

skyhopper_v2.0.zip | 480.21 KB

definitely recognise what it is, but the model is a very basic attempt at recreating the vehicle and the texturing could be vastly improved. Additionally, it has no weapons and no engine effects. Oh yeah, and when it blows up you see bits of an X-Wing... that\'s not right is it? There are 3 separate versions, the standard, the Jedi and the Sith. The Jedi and standard are practically identical, save a small logo, and the sith is just a black version. Nice idea, but definitely an idea which could go further with a more detailed model and improved texture work. On the plus side, it is one of the vehicles I find easier to fly :)[/quote] Well that\'s what I thought of the first version, and I can see that the author has taken onboard some of my suggestions there as well as the ones posted in the comments, which is always good to see :) It looks far more realistic now the engine works, although it\'s still a pretty useless vehicle if it doesn\'t have any weapons. The textures have been improved, and a little more \'definition\' has been added using embossing, however I think more can still be added - perhaps through more model detail instead of more texture work. Oh yes, and when the engine is turned off the engine looks wrong, as you can see the same texture there as the rest of the model. Additionally, the X-Wing bug has been fixed. :) Quite an improvement over the pervious model, but still plenty of room for improvement, keep at it :) ~Szico VII~

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9 downloads

Uploaded:10-27-2005

T-16 Skyhopper

skyhopper.zip | 966.02 KB

recognise what it is, but the model is a very basic attempt at recreating the vehicle and the texturing could be vastly improved. Additionally, it has no weapons and no engine effects. Oh yeah, and when it blows up you see bits of an X-Wing... that's not right is it? There are 3 separate versions, the standard, the Jedi and the Sith. The Jedi and standard are practically identical, save a small logo, and the sith is just a black version. Nice idea, but definitely an idea which could go further with a more detailed model and improved texture work. On the plus side, it is one of the vehicles I find easier to fly :) ~Szico VII~

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7601 downloads

Uploaded:07-30-2005

Olts Sith Anankin

siith_anakin.zip | 2.63 MB

screenshots, I thought to myself "that looks kind of like Harry Potter." That may be going a bit too far, but the face of this model definitely isn't shaped quite right. As it stands, Anakin looks like he's about 13 years old. I'm not even really kidding - his face is much too thin, and the image the author photosourced for the face was probably not the best choice. The result: prepubescent Anakin. Also, the scar across his eye was very poorly done. It uses the crack technique, which is to paint a 1-pixel black line and copy a 1-pixel white line next to it. Unfortunately the author didn't use a 1-pixel brush, and that isn't really the proper technique for a scar. The rest of the model isn't bad, but I find myself wondering if the author has borrowed any textures - or even the base of the model - because his read-me was so vague. He credits Kevin Coyle as a being 'very useful' but doesn't explain [i]how[/i]. I give him the benefit of the doubt, here, hoping that the model is entirely the author's work. We do have bot and NPC support, but the bot personality file is in spanish so English-speakers may not particularly appreciate that. Also, the sounds... they're... they're... reborn sounds! [i]Why??![/i] Well, the taunts are anyway. I can assure you none of those sounds escaped the lips of Hayden Christiansen. The result is it looks like a 13 year old, but it sounds like a 35 year old. Very strange. Is this the best Anakin model? No. Is it the worst? No, I've definitely seen worse. Is it worth a download? That's up to you. I don't like Anakin anyway ;) Bot Support: Yes Team Support: Yes New Sounds: Yes? NPC Support: Yes ~Inyri

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9023 downloads

Uploaded:07-05-2005

Serra Keto with Sounds

s_serra_keto_with_sound.zip | 976.19 KB

be on JK3Files, so that\'s an added bonus! I\'m hoping the author of the sounds doesn\'t mind that I added him [i]and[/i] Mars as the author. Since this model isn\'t yet up on JK3Files, I feel the need to critique it as well. My first impression of it is that she is quite stocky. It doesn\'t seem to look that way in-game, but in ModView she looks a bit heavy-set. The skin itself seems rather good, except in a few areas, and despite the proportions of the model I like it well enough, and may actually keep it. Now for the sounds, added by Kurt Libengood. He says he ripped them from the Episode III game. Now I don\'t want to know any more about that, because odds are it\'s not legal, but a few sounds never hurt anybody (nor made anyone not buy a game - that\'s the point of a EULA, right?) so I\'m going to let them slide. They seem to fit the model, and as I have no idea who Serra Keto is I can\'t comment on it any more than that. I [i]can[/i] say there was a particular taunt I absolutely adore... \"They\'re right, the dark side [i]does[/i] make you ugly.\" Made me laugh quite hard :p So for a model that had no original sounds, we now have some. Hopefully Mars doesn\'t mind his model being posted here along with all the rest. Good job on the model Mars, good job on the sounds Kurt, and may the community enjoy! Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes ~Inyri

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5495 downloads

Uploaded:06-26-2005

AT-PT

atpt.zip | 802.49 KB

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2003 downloads

Uploaded:06-26-2005

Star Viper (Xizor's Virago)

star_viper.zip | 1.4 MB

mode the wings open and quoting a discription "blossom like a flower of death" as well as the cannons rotating forward. i've got to say this is a very good model and has an authentic feel to it. The animations and the skin is very good too. enojy the vehicle !!

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599 downloads

Uploaded:06-21-2005

Viper

viper.zip | 397.96 KB

according to the readme (if I read it right) this vehicle actually comes from Battlestar Galactica. It fits right in with the Star Wars universe, though, and is sure to bring a little something extra to your game. Definitely make sure to read the readme for some important information and instructions on how to use this vehicle! ~Inyri

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4387 downloads

Uploaded:06-21-2005

Dark Adept

dark_adept.zip | 527.86 KB

darkforce. This particular adept is a personal creation. She has salvaged a cannon sheild, and changed it into a makeshift helmet. Little is known of her origin.[/quote] Want something a little more unique? This may be for you. Created out of NeoMarz\' imagination, this black-clad female adept looks ready to kick some butt. Comes with Bot, NPC, and team support. No new sounds, however. Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: Yes ~Inyri

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4817 downloads

Uploaded:06-21-2005

Aurra Sing

aurrasingvm.zip | 789.71 KB

intention or not, but it looks very strange. Also her legs are looking a little stubby, but from the photos I\'ve seen that may just be how she is. I do love her boots, though. Nothing like a Jedi bounty hunter with style. Marz graces us with Bot support, team support, and NPC support. No new sounds. Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: Yes ~Inyri

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18332 downloads

Uploaded:06-21-2005

Asajj Ventress

asajj_ventress.zip | 886.89 KB

have bot, NPC, and team support, but no new sounds. Add this to your list of female models! Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: Yes ~Inyri

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8333 downloads

Uploaded:06-21-2005

Luminara Unduli

luminara.zip | 666.44 KB

the model is pretty spot on. The clothing textures are all magnificent, and minus some strange hilighting on the hands and cheeks the flesh textures are rather good, as well. If you're looking for a good female model, this may be one to add to your collection. As would be expected by such a well-rounded modeller, the model comes with bot support and team colors, as well as NPC support. No new sounds, unfortunately, so we will all have to make do with female Jaden. Bot Support: Yes Team Support: Yes New Sounds: No NPC Support: Yes

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8085 downloads

Uploaded:06-06-2005

AT-TE Vehicle from Attack Of The Clones

psk0atte.zip | 807.07 KB

beginning of the Clone Wars on Geonosis. Of course, I have the memory of a gnat sometimes, so I don\'t remember this at all. I certainly don\'t remember it being so big! But kudos to all involved in this model\'s creation - it looks great! ~AmosMagee

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20427 downloads

Uploaded:05-24-2005

Princess Leia

princessleiaslave.zip | 4.58 MB

I don\'t recall ever seeing the slave model. And now, here she is, in all her glory. There are four seperate, perfect skins. The first one has Leia with her long hair and it looks great! I remember being excited when what\'s-his-face came out with that one model from ... um, was it Farscape? That was just because of the hair, and the hair actually wasn\'t that great. This is great hair right here! In the second screenshot you see Leia in her famous slave outfit. It looks great, and all of the details are included here. The third screenshot shows the classic Leia with her beautiful buns (her HAIR) and finally in the fourth is Leia in her ceremonial costume. StingRay, you did a wonderful job here. Leia is just beautiful and I can\'t wait to get someone to reskin her for me - with your permission, of course. ;) You had absolutely not reason to be intimidated to submit this model. It\'s great. My only complaint would be the colors in some of the skins. I think there\'s one where the reds don\'t match up just right. But that\'s it. Keep modeling! Bot Support: Yes Team Colors: Yes New Sounds: Yes ~AmosMagee

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3504 downloads

Uploaded:03-12-2005

Battle Streeds

battlestreed.zip | 822.38 KB

else hehe :D Ok, onto the streeds themselves. Firstly, the skinning is very crisp and they look great, although theres some texture distortion around the underside and other various places, but I guess you'll always get that on models. This pack corresponds with the HypoStreeds pack, except these guys are armoured, and battle ready - as the name suggests. There's not much else to say really, most of the sounds are great, although the death sound doesn't fit particularly well, and there the odd small clipping problem between the neck gear and the body when the streed bends down to eat some grass, but overall theres not much to complain about. Ok, theres both a white and a black version to be used here, which are sort of team skins I guess - but the dark one looks especially evil and is probably my preferred one. Have a look at the screenshots and see what you think - but it's very hard to describe what they look like when they're running - the animations are great. However, it may be me, but are the legs coming down a little close to each other? Instead of right,left right,left :D New Sounds: Yes Team Support: Limited Bot Support: No ~Szico VII~

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4301 downloads

Uploaded:02-18-2005

Bantha

bantha2.0.zip | 257.15 KB

Okay, now, if I say it enough, maybe I\'ll actually do it - I need to read the readmes BEFORE testing files. I spawned the Bantha in a map and thought it ate me. I was standing in the stomach of a Bantha! I didn\'t realize I could just walk backwards a bit to get out of it, so I just killed myself and came back to ride it. It is fun to ride, but the legs constantly moving (even when not moving) is a bit distracting. Mars DID say it was glitchy, so I\'m not too bothered by it. Anyway, have fun with this new model.[/quote] Light Ninja helped Mars out by giving the bantha some new animations! So some me things don\'t look as buggy now. Great Job! -Rink

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478 downloads

Uploaded:02-08-2005

Bantha

bantha.zip | 242.23 KB

actually do it - I need to read the readmes BEFORE testing files. I spawned the Bantha in a map and thought it ate me. I was standing in the stomach of a Bantha! I didn't realize I could just walk backwards a bit to get out of it, so I just killed myself and came back to ride it. It is fun to ride, but the legs constantly moving (even when not moving) is a bit distracting. Mars DID say it was glitchy, so I'm not too bothered by it. Anyway, have fun with this new model. :D ~AmosMagee

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16656 downloads

Uploaded:01-26-2005

Super Battle Droid

sbd.zip | 423.74 KB

Battle Droid. The only thing, visually, I see missing is a little red dot. Other than that, this is a perfect model. Though it\'s not a complete package. No bot support was included, which is a shame. Cause like, you totally need an army of these things to kill, y\'know? And most unfortunate of all, there are no new sounds. :( Regardless, this is a great model and I can\'t wait to see what\'s next from Chairwalker. :D Bot Support: No Team Colors: Yes New Sounds: No ~AmosMagee

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7426 downloads

Uploaded:07-08-2004

Anakin\'s Custom Jedi Starfighter (v1.1)

anakinjsf11.zip | 857.35 KB

one of those yellow Naboo Starfighters from the Phantom Menace, except in blue. As usual, I couldn\'t fly it and ended up crashing every time. Whilst i died, I did notice a little bug. When the fighter blows up, it turns into an xwing blowing-up model. So you blow up as an X-wing instead of Anakins Starfighter. Naturally, you don\'t usually see it under all the flames which burn you to death, but just thought I should mention it. I was also unsure which author to put this under, as it seems credit should go equally to two authors. As the developer system is a little buggy I went with Zymotico, because he was already listed, but don\'t forget Neo_knight\'s part in this cool ship. Good work guys. Or is it guys? LOL never mind. Good work.[/quote] So there you have it. For the v1.1, not a whole lot has changed in terms of design, but there are a few. Firstly theres the R4 droid, which is a nice addition. The engines have also been changed, with the center one being removed, which in my opinion, is a not so nice \'addition.\' At least I can\'t see an x-wing when it blows up now :) One thing hasn\'t changed though. I still cant fly the darn thing :) ~Szico VII~

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9133 downloads

Uploaded:11-08-2003

STAP

stap_dun04.zip | 350.42 KB

wanting to contribute a JKR map to the community, but want something a little different than just swoops to add to your map, this might be something you\'re interested in. :) The detail on this model is great, as expected. I can\'t wait to see more of what Duncan_10158 has to offer the community. :) Great job! ~AmosMagee

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7729 downloads

Uploaded:11-08-2003

Aratech 74-Z Speeder Bike

speeder_bike_dun03.zip | 652.69 KB

JKR solely in mind, I get the feeling that Duncan_10158 was somewhat inspired by JKR. Duncan_10158 is best known for his Sebulba, Hutt and Gamorrean models. Now that JKA is here, it seems he took a small detour from the character models and focused on this, Aratech 74-Z. Much like the swoop, this vehicle can be spawned by players in the game or added to maps by mappers. Duncan_10158 gives anyone permission to use his model in their maps, as long as he\'s given proper credit in the readme, of course. :) ~AmosMagee

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13499 downloads

Uploaded:10-28-2003

Aayla Secura (Jedi Academy)

aaylaskin.zip | 620.21 KB

EXCELLENT. Unfortunately, as he says, it lacks shader compatibility in this version (so no team colors for Aayla I believe) but it still looks GREAT nonetheless. Did I mention it looks great? What are you waiting for? Download DOWNLOAD!!!!!! - Chrono

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76 downloads

Uploaded:07-19-2012

Eric Lassard

lassard.zip | 1.96 MB

80\'s and early 90\'s music, Jurassic Park and of course, the Police Academy films, which were always on TV in the 90\'s! I remember watching them when I was growing up, though I haven’t seen any for a long time now I still remember the characters. This is a skin of the benevolent yet clueless, goldfish and golfcart loving Commandant Eric Lassard. The skin is pretty awesome, the detailing on the clothing is excellent and the shiney buttons and badge are a nice detail. The face does resemble the character but it does look a bit \'fuzzy\' or smooth and lacking fine definition. I am guessing the face was photo sourced, but i imagine if it was sourced from stills of the movies themselves, that could be why the face is a bit \'fuzzy\'. If it is possible to find a high res photo of George Gaynes (who played Lassard) this might be a good way to get some more fine detailing into the facial texture. One other thing i think could do with tweaking are the team skins, they are different in colour, but the colours are so dark it is a bit difficult to actually tell them apart, i would brighten them up just a little to make it easier to distinguish them, but that is just me. Dont forget to use the included NPC file as well if you want some Lassard themed chat hilarity! All in all a very cool skin here, i love seeing unusual and interesting skins like this, so keep them coming! One Police Academy skin i would love to see is Sgt. Larvell “Motor Mouth” Jones (the real life Michael Winslow – Man of 10,000 sound effects), perhaps with some of his amazing, crazy, vocal sound effects as taunts! :D [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

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142 downloads

Uploaded:06-17-2012

Leslie Burke

lb.zip | 3.72 MB

character in a movie that I never saw (Bridge To Terabithia). From what I can see from Gggole Images, this model is a fairly accurate recreation of the character. The textures are overall not bad. Model work is quite good from what I can see too. That face though. That face, is so stoic and bland, and a little bit frightening. It\'s best to use this with the JA+ mod, as the proper size of the character is detailed within the readme. I used it without JA+ however, and I didn\'t see any problems. Could\'ve done with some new sounds though. [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Textures:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Colours:[/b] Yes -SuperSmeg

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131 downloads

Uploaded:06-17-2012

Forsaken Reborn

forsakenreborn.zip | 8.18 MB

Side Reborns would look like if they were attempting to break from the clutches of the Dark Side. It's basically your standard Reborn reskin. I do like that shaders used for the tattoos, in that they have a glow cycle, well, some of them at least. Other than that, there isn't really much else that could be said about these. The texturing is otherwise good. They MAY work as replacements for the Reborns in singleplayer, though I am not sure myself since I don't have an SP game saved, so I can't check it. Anyway, if you are bored of the basic game Reborn skins, this may spark your interest. [b]New Models:[/b] No [b]New Textures:[/b] Yes [b]Team Colours:[/b] Yes [b]New Sounds:[/b] No -SuperSmeg

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229 downloads

Uploaded:05-22-2012

Nataria\'s Melee Pack 2

nataria_melee_pack_2.zip | 7.5 MB

weapons. This is a completely independent pack to the first one that he/she released, so don\'t go deleteing it. These are all under the single hilt menu this time, although there are 2 weapons that could be classed as staff saber type. 18 weapons in here, one secret, most with all new weapon hit effects, and a few with animated textures. I\'ve grown especially fond of the Energy Claymore. :D A few of the weapons are basically shields. One of them would definitely not work in real life battle situations because of it\'s small size. It still looks cool though. I didn\'t find any issues at all. If it were me though, I would\'ve put the 2 staff type weapons into the staff saber menu. That\'s just my preference. Even though the staff types appear in the single hilt menu, they still use staff saber type animations. This and Nataria\'s first weapons pack, are certainly keepers in my own opinion. I can\'t wait to see what Nataria cooks up for a third pack! :D [b]New Models:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] Yes PS: I kept saying \"he/she\", because I am not aware of what gender you are. My apologies. :p -SuperSmeg

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76 downloads

Uploaded:05-08-2012

Star Trek Phaser Hilt

star_trek_phaser_hilt.zip | 2.08 MB

This really took my by surprise and I think it is a very clever idea! This, combined with the authors Star Trek Jedi skins, which I will be reviewing soon, make a pretty cool Star Wars/Star Trek crossover package. As the author puts it: [quote]It\'s a Star Trek phaser, converted into a \"phaser saber\" by a force sensative Starfleet officer!!! It\'s a \"phasaber\"![/quote] Yes, I know that is utter sacrilege and no doubt I will have a price put on my head by some Star Wars and Star Trek fans for even mentioning the word \'crossover\' but I think this is a really original mod! :D Though it could do with some custom Phaser sound effects, overall this is some good work, keep it up! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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44 downloads

Uploaded:05-02-2012

Basilisc

basilisc.rar | 2.69 MB

not exactly a snake (though it is named for the red snake on the blade), but it looks quite capable of killing you with a single glancing blow! I am not quite sure how to describe it really, but the closest thing I can thing of is sharp lump of still red hot lava forged into a blade. Definitely something you do not want to be on the wrong end of then! I really quite like this sword, it is unusual and original and the modelling and textueing is excellent. The only thing I can think of to improve its lethality would be to have the red snake on the blade actually come to life, jump off, then bite the person you have probably just cut in half. You know, just to be sure. [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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281 downloads

Uploaded:04-22-2012

Nataria\'s Melee Pack

nataria_melee_v1.zip | 3.31 MB

total (8 in the single saber catagory, 2 in the staff catagory) and they all look pretty freakin\' cool. I\'m a big fan of the dragon claws! :) You\'ll need to load them via console in single player, but in multiplayer, they are available straight away. I didn\'t see any bugs when testing them. [b]New Models:[/b] Yes [b]New Textures: [/b] Yes [b]New Sounds: [/b] Yes [b]New Effects: [/b] Yes -SuperSmeg

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198 downloads

Uploaded:04-20-2012

Stargate Jaffa Pack

jaffapack_1.0.zip | 46.42 MB

honest. With all the great JKA Stargate maps that have appeared over the years (some are on here, some aren't, and some you don't even know about *HINT*), you were also probably wishing, that great looking Jaffa models would've appeared by now... Fanboy prayers answered today! :) By now, you've pretty much guessed what this file is. It is a character model pack, containing Jaffa models, which are actually good (good Jaffa models in JKA?! :eek: ). And not only that, great textures and new sounds have also been made for them as well! Anyone of you, that has followed Stargate SG-1 as closely as I have, will recognise all the faction symbols on their foreheads. There is a distinct lack of Apophis's guards though, if you don't count Teal'c (he's in here too, but not in US Air Force fatigues). Infact, Teal'c is the only guard in this pack, rocking the First Prime tattoo (gold poured and dried into a carved wound on a chosen Jaffa’s' head). Other things I really like about this pack, is the inclusion of the Apophis serpent guard helmet. But like I said before, no-one is rockin' the Apophis head tattoo besides Teal'c. The armour also comes with red highlights as an option, to reflect Apophis's rogue status after he took control of some of Sokar's Jaffa, after he escaped from Netu (The Devil You Know, season 3, episode 13). And for all you fans of the original movie out there (me included), Ra's personal guard (Horus and Anubis Guards) make an appearance in this pack as well. :) Model and texture wise, because of the way the JKA character skeleton is, naturally, you are going to get some minor issues, but they are outweighed by the quality of the whole pack. Single player support is also included, but not for all the model types in this pack. You'll only be able to use the red and silver armour variants for single player. The mouths do move in single player, but it is a bit freaky looking... There are no team colours in MP though, so you can't have Jaffa running around in blue armour or anything like that... :( [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Support:[/b] No [b]NPC Support:[/b] Yes [b]New Models:[/b] Yes [b]New Textures:[/b] Yes -SuperSmeg

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30 downloads

Uploaded:04-17-2012

Hand Of Justice

handofjustice.rar | 3.98 MB

frightening looks, it should be called the 'hand of pain'! The modelling of the weapon is well done, though it could perhaps do with a few more polys, and a little more detail. The texturing is excellent though, very crisp and high resolution, something that is nice to see on a weapon; high quality textures often do not seem to be a priority for weapons, but I appreciate the extra detail! Overall a very strange weapon, I’m not exactly sure what else to say about it other than keep up the good work and I look forward to seeing what your imagination comes up with next! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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112 downloads

Uploaded:12-08-2011

Cobra Commander

97cobra_commander.zip | 3.32 MB

the point. :p I have at least some knowledge of the G.I. Joe mythology, just enough to know that all the "good guys" aren't all named Joe. :) But I digress. Here is the main bad guy, Cobra Commander, or it is at least very close to him, based on what pictures I have seen. All I really know about him, is that he has a worse sore throat than Darth Vader! :D It's essentially another Boba Fett reskin. I have seen a lot of those, but at least it's reskinned to be a character from a different media property, and not to be just another Mandalorian. "Cobra, retreat!!!" -SuperSmeg (I've also watched the redubbed PSA's, but that doesn't make me a G.I. Joe fan at all. And even though Christopher Eccleston (9th Doctor) is Cobra Commander in the movie, I refuse to watch it, even though I am a Chris Eccleston fan. No offense!)

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286 downloads

Uploaded:12-08-2011

Hawke

hawke.zip | 17.66 MB

unfamiliar with Bioware\'s work (Mass Effect, oh how I love thee!) But just because I don\'t know anything about Dragon Age, doesn\'t mean that I can\'t appreciate a character model based on a character from it. This, is Hawke (not Ethan Hawke, incase there are any fan girls out there), and he looks amazing (not Ethan Hawke, this model, anyway). He plays like any other character model out there, but also comes with the most awesome, impractical weapon ever! :) I would\'ve liked to have been able to take this guy into the single player portion of the game, but I can understand why it was not included. -SuperSmeg

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54 downloads

Uploaded:11-07-2011

JediNoob Red Squadron X-Wing Fighter Pack V1

jn_red_squadron_fighters_v1.zip | 13.17 MB

Squadron, Red Leader to Red Five. This would be all well and good, but...honestly, it looks like 13 MB of work was done for like, what, maybe 800 KB of product, maybe less? I\'ve been looking at the content inside for half an hour now. The only major differences I can note in this pack: - The X-Wings now have static droid choices, versus just random. - If you use the improved R2 mod, it\'ll change the idle babble the droids make. Otherwise, there appears to be NO difference in the skin content, at all. I looked painstakingly at all the screenshots, the textures, in-game renderings, even the .npc and .veh files. If this was intended to be a prank or joke, you succeeded, because goddess help me, I see no other reason to duplicate all this data save for either taking the long route of modding or just plain wasting a reviewer\'s time. I swear, I exhausted myself to insanity. All in all, I\'d say in the future, at least differentiate some textures on the Red Squadron members instead of keeping them all the same. If you can get a hold of a nice decal of a tie-fighter/bomber, plop some on the side to display just how many enemy fighters these heroes have destroyed, and maybe, just maybe.....a numerical depiction of their squad position? So, that\'s my spiel on it. Sorry if it sounded harsh, but I just had to be frank about how maddening the effort to file size and purpose ratio was. - Averus Retruthan

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72 downloads

Uploaded:10-24-2011

Toxic Detonator

toxic_det.zip | 1.23 MB

little mod here changes the thermal detonators into toxic grenades, complete with luminous green goo and splattery sound effects! I am particularly impressed with this mod, indeed it is one of the best weapon effect mods I have seen in quite a while. The author has obviously thought of all the things that needed changing to make the effect convincing and spent some time getting each of those things right, such as the green goo residue left on the floor (instead of a blast mark) the splatter sound effects, and even the flash of green light, instead of yellow, when the detonator goes off. It is a bit of a shame that the green goo left on the floor does not damage you when you go near it, as toxic residue should, but I don’t see how this could be done in JKA without changing some coding somewhere. All in all a very cool mod, the only think that is missing is a new weapon skin! :D ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

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263 downloads

Uploaded:08-31-2011

Tron Legacy/Evolution Disk

trondisk.zip | 1.38 MB

bits, which makes me happy. I have to say it was pretty cool swinging a glowing frisbee/Tron Identity Disk around, it certainly make for an unusual weapon! I think that the disk would probably look better if you have dynamic glow turned off, as dynamic glow adds quite a bit of glow to the saber effect and it kind of obscures the disk a bit, but it still looks cool nonetheless! There is one thing that was a little disappointing; when thrown the disk rotates vertically, rather than horizontally as a thrown disk/frisbee actually does. Unfortunately I don’t see a way around this because of the way the way saber hilts are positioned in the game, but its not really a big deal. The Tron themed Luke skin is also pretty cool, even though it is a fairly simple reskin; his outfit now sports some glowing lines around the edges of his clothing like the Tron Legacy characters. Personally I think there are other models besides Luke that this might look better on, but it still looks cool nonetheless and its fun to use the Identity Disk and skin together as in the pics below. Lastly, if you do a v2, I think a phrase or two from the film itself would be good to use as a taunt! All in all a cool Tron themed pack here, if you are a fan of the film, or a fan of glowy things (like me) be sure to give it a download! :) [u]Luke Skin:[/u] [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes [u]Identity Disk[/u] [b]New Sounds:[/b] No [b]New Effects:[/b] Yes ~Nozyspy~

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53 downloads

Uploaded:08-29-2011

Berserk - Guts\' Golden Age arc Sword

berserk_golden_age.zip | 8.49 MB

able to lift it up, let alone wield it. The same goes for anime/manga characters hair, defying gravity as it does. That said, I did see a guy in a park once that seemed to have actual anime styles hair, I swear those spikes were held up by super glue, but I digress! Here we have a sword which is called, aptly, \'Guts\' which is from the Golden Age arc of the anime/manga Berserk. While I know nothing about this anime, I was able to find a few pictures on the internet to compare the model to. While the design of the sword on the pictures I found seem to vary a bit they are all roughly the same and I would say that the excellent modelling on this model does the sword justice. Even more impressive for me were the very clean and high resolution textures with the crisp looking details which compliment the model very well. There are also some new sounds thrown in too! The only bugs I noticed were that when you hit a wall, the sword does not make a sound or bounce off, and the player holds the hilt a little too low down, though the author does mention this in his readme. All in all good work here, and another fine addition to our collection of anime/manga swords! [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~ [b]PS, a note from the author, DiNeRo: [quote]I am currently taking up requests (as long as it is a project i find interesting) :3[/quote][/b]

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43 downloads

Uploaded:07-10-2011

Hoodie Zombie

zombie_hoodie.zip | 1.1 MB

replicate the look of some of our citizenry quite well. Wait, what?... *Reads title* Ohh, I see, this is a Zombie! Well, same difference anyway. Now, fun poking at yob culture out of the way, lets have a look at the skin! Generally zombies do not have much fashion sense, after all, they walk around in the decomposing clothes they were buried in, however this fellow seems to have bothered to get some fresh clothes (apart from the blood spatters)! I also noticed that he wasn’t missing any limbs or other appendages, which is good because I am sure it increases his combat effectiveness. Overall I would say this skin nails down the look of a hooded zombie quite well, although I think the effect would be increased by adding some tears or holes to his clothes, and I would also suggest working on the blood stains around the neck and chest as they look a little flat. The only other thing is that the hoodie does not quite go with the normal Reborn pants, though I guess that makes sense if it is in fact an undead Reborn that has just thrown on a hoodie! Overall a cool and unusual skin, though I think it needs some team support for next time around! Keep up the good work Noxy (are you my evil twin perhaps? :P), I hope to see more from you! [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]Team Support:[/b] No ~Nozyspy~

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1027 downloads

Uploaded:07-07-2011

Assassins Creed weaponspack

ac_weapons_ashu.zip | 8.62 MB

character known as Altair, the main protagonist, presumably. I have to say, lot of fancy tools for killing a man. Thought a rusty dagger would've been enough, but I reckon 'tis not. ANYWAY, all of these weapons are uh...shall we say, slanted, when it comes to damages/stances, save for one. Essentially, we are granted 1 weapon replacement and 5 sabers. For speed's sake, I'll just attack the former first. Alrighty, so instead of having the clunky DL-44, Ashura has replaced them to make THROWING KNIVES. They even say THROWING KNIVES in all caps in-game. Kind of obnoxious, since a quick string change woulda saved face. The knife model is pretty majestic looking, I'd surmise, and even though there weren't any stance adjustments to make the motions look a bit more believable, it wasn't that big of a deal. Good stuff, indeed. The blob effect was changed to a knife, but sadly, no impact effect to reflect a knife stuck in the wall. However, I doubt this hasn't gone unforgotten by the good doctor. SO, swords. Yeah, I'm gonna say it off the bat: they're all rigged. Every weapon has a custom stance or altered scale to compensate for the smaller length. You want to piss people off, you use the hidden blade. Damagescale is 6x. Actually, the only person it'll piss off is you, because the length is so small you have to REALLY get up in their face to use it...and even then it's like a 1 in 5 chance you can hit them. Sucks, but hey, the hit is devastating. The rest goes down from there, settings-wise. The shortswords only have 2x damage scale, and the swords have regular scale, but instead have Tavion stance. When it comes to visuals and construction, the models are all eloquently crafted, and look pretty dead-on to their real game counterparts. My favor rests in the simplistic first longsword, as the rest are simply too fancy. SHING! Right, yeah, it's film time

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1222 downloads

Uploaded:07-01-2011

Sith Inquisitor

inquisitor.zip | 17.14 MB

and that’s never a sign of a friendly fellow! I have to say, this is a really nice pack from Jose, I say pack because there isn’t just a skin in here, but a little extra mod which also changes the staff stance, walk and run animations to something much better looking, rather than the strange waddle that the player perform with the base JKA staff animations. But not only that, there is also a staff hilt as well! Its great when some cool extras are thrown in! The skin itself looks pretty cool, and as the author says, is inspired by Revan and star Wars: The old Republic concept art. The belt/waist wrap especially is obviously inspired by Darth Revan\'s robes and the whole skin has a really nice Old Republic vibe to it. The colour scheme fits nicely too , though I’m not sure about the combination of the purple piping on the robe combined with the yellow waist sash for the blue team skin, personally I would have gone with a purple waist sash as the yellow really seems to clash... Not that I generally give fashion advice to the Sith of course! The only other thing that bugged be was the lack of bot support, but apart from that this is a really nice little package here from Jose Carlos. Apparently this was made in about 4 hours over pizza, if pizza helps you make stuff this good in 4 hours, damn I want whatever you had! :P [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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213 downloads

Uploaded:05-30-2011

Cathar Species

catharspecies.rar | 15.52 MB

will see it: ME. -=Syrup streaks across the sky=- But seriously, we got cats.[/quote] One takes the original female Jaden species. One retextures them to look like cats. One then gives them new, additional clothes. Behold: the Cathar are born - a species of female Jadencats. Alas, no male variants yet. Even so, they work, they work, and they work. And you have to admit they look kind of neat. Furries and non-furries alike, rejoice. For the record: these do not overwrite anything, they're a new species. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Nope [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope -Caelum

Nero's Blue Rose (DMC4) - Screenshots Screenshots:

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393 downloads

Uploaded:05-14-2011

Jaden Korr's Lightsaber

jadensaber.zip | 3.15 MB

well made and refined. Maybe he didn’t make it after all, but bought it off the Holonet?! Here Jose brings us a much more accurate representation of what you might expect Jaden, someone with no Jedi training to make; a hilt bodged and cobbled together from bits and pieces! It looks like it may have been constructed using part of his microwave an old lead pipe and some chicken wire, and probably held together with some duck tape. Yes I said duck tape, not 'duct' tape, that’s what it is called in Britain, deal with it! :P Overall I would say that Jose has captured perfectly what Jaden's first hilt [i]should[/i] have looked like. Indeed I would say that some of the edges on that hilt look more likely to cut your fingers off than the blade itself! Anyway. so far as points for improvement go the only thing I can think to suggest would be to add some new sounds, It’s probably reasonable to assume that since the hilt itself has been bodged together from various parts, the blade would probably not ignite with a clean sharp hiss as is usual, but rather would sound a bit more rusty, clunky, rougher, less refined etc. Yes I know an energy beam cant be 'rusty' but you know what I mean! Anyways, if you fancy using this in your singleplayer runthrough to give it a bit more believabiliy, then be sure to give it a download! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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251 downloads

Uploaded:05-06-2011

Nero's Blue rose (DMC4)

nerosbluerose_ashuradx.zip | 6.22 MB

chamber for the kill rocks, and they make people fall on their ass. Sometimes dead. Very fun weaponry, indeed, and I guess Ashura agrees, since he found it prudent to replicate a model revolver from the Devil May Cry series. I don't know whether to love or hate it ;_; Basically, like any game that features Japanese inspiration always has some weird quirk to it, this revolver has...two barrels. Not unheard of, but I'm just like "aw c'mon ._. really? Can't have a NORMAL weapon?" Honestly, I shouldn't be whining, because other than the second barrel, this gun is actually pretty tame. I looked at some comparison shots and was quite impressed. Y'hit it pretty nicely. All the major details seem to be accounted for, and I like how you kept the cylinders hollowed so you could see the bullets lined up with the muzzle. Just hope for y'alls sake you don't miss. The actual firing sound, though, I was slightly disappointed at. The gun's sound signature sounded WAAAY too meek, especially for a gun that was firing from TWO barrels. I know, I know, they were authentic, but a little amplitude wouldn'ta hurt :( the only other thing I noticed was that the weapon was being held a tad too low in the model's hand. Definitely something I'd recommend fixing if y'make a 1.1 or a 2. Welp, that aside, I doubt any of what I say will stop diehard DMC4 fans. Have at it. Screenshots broken or not, you know you wanna try it >_> - Averus Retruthan

Nero's Blue Rose (DMC4) - Screenshots Screenshots:

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336 downloads

Uploaded:03-09-2011

The Dagger of Time Movie Edition

dot_movie_ashuradx.zip | 3.2 MB

somewhat less glowy, but just as cool! As the title suggests, this is based off the Dagger of Time from the recent Prince of Persia movie, rather than from the games and as such is less glowy and abstract and looks something more like a real dagger, albeit a very intricate one. On that note, the texturing work on this weapon, especially on the blade is amazing and looks quite beautiful. The detail on the hilt of the dagger is also most impressive and the hilt itself seems to have a slight glow, presumably because the sands of time are contained within? I’m not familiar with the Prince of Persia but I’m sure those of you who are fans will appreciate these nicely detailed touches! On the subject of realistic touches, obviously a daggers range is pretty limited, being only a small weapon, and the author has reflected this by reducing the damagescale of the weapon. While this may seem a little impractical, it is logical and the author also recommends using the dagger in one hand and a sword in the other to mitigate the effect. Once again an excellent weapon mod from AshuraDX! Included in the .zip file is also the customary model render wallpaper of the Dagger model for you to use as wallpaper should you wish, which I think is a very nice touch, though I would like to see a widesceen variant as well, seeing as many people have 16:9/16:10 displays these days! The only other thing I would suggest is maybe the jewel on the pommel of the dagger should have been more of a reddish colour as opposed to purple, though I could be completely wrong, as it was very difficult to find any reference pictures on the net which clearly showed the jewel. Anyways, keep up the good work Ashura! :D [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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1083 downloads

Uploaded:02-04-2011

TFU2 Maulkiller

tfu2_maulkiller.rar | 4.62 MB

monochrome JKA, but then I looked up what a Maulkiller actually was and found myself forced to conclude the author was neither insane nor colorblind. So, basically, this is Maulkiller. [quote]This model is a re-skined from Darth Phae\'s TFU 2 Cloned Starkiller pack, I tried to make from one of the starkiller models he made into the Maulkiller skin/ costume that is in TFU 2[/quote] [b]The good[/b] -Decent level of accuracy judging by what little reference material I could find [b]The bad[/b] -Definitelys some discrepancies accuracy-wise -Default taunts -Due to a bug, the blue team skin appears to be missing the whole of its right arm, with the exception of a gravity-defying hand -It\'s gray-scale... While the author\'s has, in spite of some discrepancies, done a decent job recreating Maulkiller, I find myself unable to shake the feeling that I\'m looking at a desaturated reborn. It\'s black and white, and rather unremarkable. For the most part though, I believe this isn\'t the author\'s fault, but rather the nutcase who gave birth to Maulkiller. Then again, maybe I\'m overly negative ;) If you\'ve always wanted to be Maulkiller, here\'s your chance. [b]Bot Support:[/b] Nope [b]NPC Support:[/b] Yup [b]New Sounds:[/b] Nope [b]Team Support:[/b] Nope (one\'s identical to the default skin, other is not but misses an arm) -Caelum

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975 downloads

Uploaded:12-22-2010

Haazens Lightsaber

haazen_saber_ashuradx.zip | 1.9 MB

picked up. This contains 2 lightsabers: Haazen's lightsaber and a backhanded version of it. I've also added (optional) SP support for both.[/quote] I have to say, I rather like it. Then again, I rather like Haazen's hilt to begin with for the simple reason that it has an awesome shape. As usual though, both the quality and the accuracy here are great. Additionally, for the backhand saber fans amongst us, Ashura made a special backhand version. Other than that, it also comes with optional SP support for those of us who somehow actually like SP (yes, I'm looking at you Averus :p), though it does mention that... [quote]This collides with other SP compatible saber hilts , if you want to use SP support for this you have to remove all other hilts with SP support from your basefolder[/quote] Long story short: my name is Caelum and I approve of this hilt. -Caelum EDIT: And then I read the last line of comment #2. I'm afraid I may never look upon this hilt the same way again (or my bananas comment)...

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1005 downloads

Uploaded:12-08-2010

Dee Hilts

z_deehilts.zip | 3.19 MB

with its own distinctive flare. While I see a lot of character hilt influences in these creations, it\'s safe to say that each hilt is indeed unique in its own right. Y\'mighta noticed that Galant, the first saber from the left, is quite shorter than its peers. This is probably a saber best used in the off-hand, given it looks slightly dorky to swing it by default. This one seemed like it could\'ve at least used a custom idle stance. The other hilts? Nah, they\'re fine. So, I\'m sure if you\'ve looked down at the shot and are somehow still reading, you can see these things are pretty neatly detailed. I\'m particularly fond of the variation of the ignition triggers between the hilts. I can tell a lot of planning and thought when into these, and for a customly created hilt, that counts for a lot. So, what\'s the Averus\'s favorite hilt? Regrettably, Tyrant, the fifth one.. What can I say, I like the grip on the handle ¬_¬ feels more ergonomically pleasing. Well, once again, you\'ve pumped some real effort into these hilts, Dee. I\'m quite impressed with the turnout. By all means, if you come up with some new ideas, show us. Always nice to see some ingenuity in this community. - Averus Retruthan

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130 downloads

Uploaded:12-03-2010

xmas3000

xmas3000.zip | 2.51 MB

officially started. Bah, humbug. This file is no exception though...and I love it :) [quote]The xmas3000 DEMP2 gun replaces/overwrites the regular DEMP2 gun. This is a weapon of xMASS destruction! It has a candy cane grip, dual present power supply, a jello cooling unit, & last but not least a Rudolph the Red-Nosed Reindeer emitter muzzle.[/quote] Fear it. Essentially, this replaces the DEMP2 electricity shooty gun with the lethal weapon of fatal death included on all of the screenshots (the last two in particular though). It also replaces the DEMP2 scorch mark with a genius scorch mark that has a random Christmas-related decoration on it: think scorch marks shaped as Christmas trees, reindeer and more. There is one drawback: FPS. I cringed when I hit my primary fire button and saw my FPS drop from 70 to 35 in a single shot. Personally, I think it's awesome. I'll admit it: I'm sort of hoping for similar replacements for all other guns :p My name is Caelum, and I highly approve of this file. -Scrooge Caelum

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466 downloads

Uploaded:11-25-2010

[CONTEST] Aegis

96.jccontest.zip | 1.62 MB

spiky.[/i] [b]Pros:[/b] [*] Excellent shaders and textures. [*] Slightly unorthodox 'simple' design for a Sith Hilt. [b]Cons:[/b] [*] Slightly unorthodox 'simple' design for a Sith Hilt. Note: This hilt has been given a generalised review to avoid any biasing of the voters. All hilts submitted for the contest will be fully re-reviewed after the contest has finished.

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338 downloads

Uploaded:11-25-2010

[CONTEST] Beast Tamer

contestbeasttamer.zip | 4.3 MB

saber in SP you can use this (cheat)code : "saber w_varac"[/i] [b]Pros:[/b] [*] Very unusual animals head design. [*] Cool looking energy ribbon visible through cut-out in hilt. [b]Cons:[/b] [*] The textures and model of the beasts head could do with a little more detail. Note: This Hilt has been given a generalised review to avoid any biasing of the voters. All Hilts submitted for the contest will be fully re-reviewed after the contest has finished.

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384 downloads

Uploaded:11-24-2010

Fully Featured TP Link Pack

full_tp_link_pack.zip | 3.68 MB

any extras included in the skin. Welp, TK-962 fixed that with a couple tunic recolors and some bot and NPC files. Enjoy. - Averus Retruthan

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3999 downloads

Uploaded:11-21-2010

TFU 2 sabers

tfu2_ashuradx.zip | 2.17 MB

our cleverly marketed icon and new community deity, Galen Merak. The hilts remind me distantly of the default Praetor hilt, but they seem to maintain a degree of appeal and accuracy to their reference material. They look good, I won\'t lie about that. They definitely have a nice humble design about them, and look like they won\'t be too much of a resource hog(in the small way that sabers can be, that is.) I\'d say the real genius lies in how he markets this thing. It\'s clear to me Ash knew from the start people were going to want that diversity offered by TFU2\'s backhand wielding marketing tool, so we have a standard handed version for those of us who like treating our lightsabers like actual swords, and a backhand version. The backhand version alone functions as a one-bladed staff, BUT...he left out enough restrictions so that you, as a standard player, can indeed wield two backhand sabers with impunity, and you can still throw the right hander, so basically, y\'got nothing lost. Combine this with some VERY easy and memorable saber names, and you got yourself a very difficult weapon to simply pass up. So, any bugs to mention, Averus? Not really, this thing pretty much has nothing to break in itself, I\'d say. It\'s a solid, complete package, and I can\'t think of any reason why this would merit a V2, save for maybe if you wanted to add sounds or something, but honestly, a saber hum is a saber hum, I think we\'ll be okay. Off with ye, now, I have hands to wash. - Averus Retruthan

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389 downloads

Uploaded:10-06-2010

The Crazy Assassin

crazyassassinv3.zip | 4.18 MB

rather enormous, yet simple skinpack in its own right. Basically, what we're given is a huge Quinlan Vos Reskin. The main basis of the skin is an armored suit gentleman with a strange electrical shader engulfing his suit. There are robed and hooded variations of each set of skins. I'd go through all the colors for you, but perhaps it's simply best if you take a look for yourself =_o. Thankfully, this enormous set of skins can be offset by using the species menu, thus making it slightly easier to create the combination you desire. The general overall quality of these skins is actually very high. The face texture is generally agreeable, the armor is pretty well done, and there aren't very many bugs. I will say that the unarmored versions have a strange deforming with the left arm when you taunt, but that's not at the fault of the skinner. There are a few holes in the back of the robe's texture, however, that I think could be fixed. They're not very visible unless you really look, though, so they're not that big of a deal. BANDWIDTH IS DEMANDED OF THEE, AND IF YOU DO NOT PAY YOUR TITHE TO THE TEMPLE, YOU WILL BURN IN BOREDOM FOREVER.[/quote] Hmm...well in the context of what I said, not much has changed. HOWEVER, there have been some changes all around. For one, there was a bit of a texture tweak to the back of the armor, a whole icon overhaul, re-addition of the tunic skins(I guess they were missing?) and an NPC update. [b]Note: The following is true of JAplus ONLY. On baseJA or whatever mod C.A. plays, this is not the case.[/b] Alright, so, there's only one major bummer about this skin: The scar on the cheek The organization. Basically, this skin is a [b]MASSIVE[/b] menu hog, on BOTH fronts. I know you hauled ass on the icons, and they look rather nice, but d'ya reckon that maybe some choices could be downsized? The main selection hogs up 30 slots alone, and the species takes up three. I would say, keep the species, make a default, red, and blue, and call it a day there. Just seems kinda selfish to steal your friends' menus like that, y'know? Other than that, still remains a potent and diverse skin. Whether you know Crazy Assassin, or just lookin' for a diverse skinpack for yourself, it's definitely worth a peek. Bot Support:Aye NPC Support:Aye New Sounds:Nay Team Support:Aye - Averus Retruthan

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215 downloads

Uploaded:10-05-2010

Tenel Ka Djo\'S Lightsaber

telenkadjosaber_ashuradx.zip | 2.58 MB

from two of the teeth of Tenel Ka\'s grandmothers Rancor which had recently died (why anyone would want a pet like a Rancor I’m not quite sure, to be honest my idea of a pet is something that [i]wont try to eat you[/i]). For more info, head over to the [url=http://starwars.wikia.com/wiki/Tenel_Ka_Djo] Wookieepedia Article [/url] for Tenel Ka Djo. Looking at the reference pictures for the hilt in that article I can see straight away that it is definitely up to Ashura\'s usual excellent standard. The model is excellent, although the tooth rim around the top is a bit jagged and sharp, and could probably do with being a little more rounded and bumpy as per the pictures. The textures are also most impressive and are themselves as close to the actual look of the hilt in the pictures as I think it is possible to get. There is only one thing that bugged me though, being the Star Wars geek and perfectionist that I am, you spelled her name \'Telen Ka\' and not Tenel Ka, Ashura. Tsk Tsk... :P Anyway, all in all another excellent quality mod here from AshuraDX, and its great to see that authors are taking projects on that have been requested in the forums, I only wish more authors would do this! So a pat on the back for that Ashura. Keep up the good work, and I look forward to seeing more of your fine work! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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4846 downloads

Uploaded:09-30-2010

Darth Sidious

darth_sidious.zip | 3.62 MB

do you need to know? Oh, what? Details? Fine. Textures appear to be made out of a pattern, probably in Photoshop or an equivalent thereof. While simplistic, they work well. The model itself is okish, but there's a lot of room for improvement. For a start, the shroud-like article of clothing (referred to as the flaps in the readme) bellows out, making it look like stiff padding rather than simple cloth. Next is the hood. Parts of the hood don't line up with the chest, letting you see a gap between them. This is easier to see on the "tfu" version (no shroud-like article of clothing (referred to as the flaps in the readme)). And then there's the sounds. Ow, my ears. Unfortunately, in order to acquire sounds for Sidious, one must rip them from only a handful of places, primarily, the movies. This means either A: There will be a lot of background noise, or B: The sounds will be hard on your ears due to the editing done to remove said background noise. Why, you ask? Because in removing the background noise, the voice has gained some noise 'artifacts' that are rather easy to hear. But hey, there isn't exactly an abundance of background-noise-free Sidious voice tracks available to the public, so that can be (slightly) overlooked. In all, a nice skin, but it needs work. Also, I recommend using the non-wing version ("tfu" version (no shroud-like article of clothing (referred to as the flaps in the readme))). New Sounds: Yes New Textures: Yes New Shaders: Yes Bot Support: No Team Support: No NPC Support: Yes SP Support: No Char_Color Support: No ~Crazy

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1617 downloads

Uploaded:09-28-2010

Hirman's Darth Bane

hirmans_darthbane.zip | 26.52 MB

Bane skin[/file] this entire site. All of that has just changed though - Hirman brings us Darth Bane. For those of us who have no idea who he is (or presumably, like me, never played KotOR read any Star Wars comics/novels), Wookieepedia has an article on the Sith in question right here. He's basically the guy who invented the Rule of Two. Regardless, this Darth Bane really isn't bad at all - I personally prefer the way it looks over the other one I linked to. It also comes with sounds, NPCs, bots & more. To me, it seems pretty accurate to the pictures of Bane I could find, and the skin & model are both of good quality. In fact, my only real gripe (aside from how teamskins really would be nice in a later version ;)), is clipping. Unfortunately, with the kind of clothes Bane is wearing, clipping is inevitable. I did notice several spots (arms, cloak, etc) where it might be fixable though, but I'm no expert. Still, this grand total of 3 Darth Banes to choose from (see screenshots) should more than satisfy all your Bane-related needs. ;) [b]Bot Support:[/b] Yep [b]NPC Support:[/b] Yep [b]New Sounds:[/b] Yep [b]Team Support:[/b] Nope -Caelum

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10061 downloads

Uploaded:09-27-2010

Darth Revan

darth_revan.zip | 10.04 MB

the Star Wars Expanded Universe; what happened to Darth Revan? It was revealed in KotOR 2 that he journeyed into unknown space in search of the \'true Sith\'. Ad up till now that was all we knew. Maybe more of that story would have been explored in KotOR 3, but that was scrapped shortly after pre production began. Hopefully now we will have some answers from the masterful story tellers at Bioware! Anyways, until then we have a Darth Revan model to sate your appetite! Made by Almighty_gir, this is an excellent piece of work. The modelling details on the belt with that large metal ring especially look good. Incidentally this is also the area that changes colour for the team skins. To be honest I probably would have simply recoloured all the red sections of the default skin for the team skins, but this way is nicely subtle. Though the blue belt ring does kinda clash with the red parts of the robes on the blue team skin. The one thing that I definitely think needs some improvement though is the cloak, since it looks very flat texture wise. Some more creases or folds in the fabric would improve it I think. Other than that a very good skin and model here, though some custom sounds would be nice. Yes I know, apart from the odd sentence the player says in KotOR like “ugh, I’ve been poisoned” Revan doesn’t have any voice overs, but I’m sure you could find some menacing sounding taunts somewhere that would pass for Darth Revan. ;) All in all though an excellent model and skin, I hope you decide to do more KotOR characters in future! [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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917 downloads

Uploaded:09-11-2010

NPC Droid Pack

npc_droid_pack.zip | 3.27 MB

alone, not counting the available vehicles in this pack. That\'s right, you can drive some droids as well. So basically, the best way to sum up this pack is to call it a big ol\' recolor pack. Sounds kinda crude, I know, but that\'s about accurate. The majority of the droids are simply recolors of the base textures. Some are good, some are weird, others are repeats, but most of them are not. It\'s a pretty interesting pack, and some of the designs are really appealing. I like the imperial recolor of the R5 in particular, along with some of the green R2/R5\'s. Quite intriguing. Now, what about these vehicles? Pretty simple, you get to drive a regular R2, an imperial R2, and a regular R5. Now what Helena here has done that\'s quite ingenious is using the VH_ANIMAL vehicle class, which unlike the walker class, will NOT run over everyone you see, which was an unintended feature in some of the other packs I\'ve seen. It kinda makes it difficult when your R2 unit\'s rolling by you and he accidentally mows you down. This makes it so the droids won\'t be as much of a hazard, so you can walk alongside them without fear of getting crushed. Now there is one minor technical nitpick I want to make. I noticed the droids seem to constantly loop the movement rotor sounds regardless if the droid is in motion or not. This may be an unintended side effect of the class, and could very well be remedied by simply jumping out, but maybe there\'s a way to fix this? Now, am I the only one who thinks this needs a sequel? There\'s always the protocol droids to drive, gonks, and if you\'re feeling really adventurous, you can try your hand at interrogators, probes, and sentries. With a little creative .veh work, I think all of these could work beautifully. Just some food for thought thar. Anyway, think you need moar droids to work with? Answer: This pack. VICTORY! - Averus Retruthan

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816 downloads

Uploaded:09-10-2010

Battlestar Galactica Vehicle Pack

bsg_vehicle_pack.zip | 15.14 MB

watched. This pack, however, brings intrigue to me. Pra Viilon, a long time clan leader, has taken advantage of a modeller name Coxxon\'s collection of Battlestar Galactica vehicle models that were \"free game to the public,\" and brought them to JK3 for us. Before I begin, I must say that all of these models are beautifully done, so hats off to Coxxon for his magnificent work there. Now, all of these vehicles share between 3 vehicle weapons, so fortunately for you all, there won\'t be a huge overload of vehicle weapons(since there is indeed a limit.) The weapons are as follows: [b]Viper Gun:[/b] Though the weapon obviously is designated for the Viper, this weapon is carried by every ship in the pack. The effect is actually a very amusing one: It\'s the heavy repeater effects, both in sound and visual effects. Mind you, this means by default you\'d be firing beans, but imagine if you were to, say, download the [file=\"72979\"]DC-15A Rifle,[/file] then you could be firing some kinky blue lasers, which is most potent. However, I found that it was just fine without the modification. [b]Nuke:[/b] Effectively what appears to be a nuclear missle, this weapon uses a modified torpedo effect with an extra kick. The damage is naturally quite potent, and the effect on your screen is quite dramatic...and disorienting. [b]Bomb:[/b] This weapon seems to be unique in that it is the only weapon that is meant to be fired down at the ground, and that it seems to be only in the possession of one ship. Essentially, it\'s what one would think it is, a bomb to drop onto ground forces. Now, with the weapons taken into account, let\'s see what we\'ve got: [b]- Viper MK. I:[/b] AKA, the original Viper from the classic series. This one is a vehicle that the community has seen before, created by [file=\"43473\"]Mars Marshall.[/file] This vessel is the least armed of the bunch, sporting only two Viper Guns, and it looks a bit clunky compared to its newer brethren, but it\'s still a sturdy model, and has the ability to roll left and right, a feat not every JK3 vehicle possesses. [b]Armament: 2x Viper Gun[/b] [b]- Viper MK. II:[/b] A much more cleaner model than its predecessor, marked by its sharper paint job and slimmer, more compact tri-thruster design and the additional armament. Just conserve your shots, as you only get two missles. [b]Armament: 2x Viper Gun, 2x Nuclear Missles[/b] [b]- Viper MK. VII:[/b] Wow O_o...what a farcry from the other Vipers. This thing looks closer to a real life jet than it does a sci-fi vessel. Still has the tri-barrel jets, but a much slimmer, grayer design, but not at the expense of flare, weaponry, or the rolling capability its predecessors had. [b]Armament: 3x Viper Gun, 2x Nuclear Missles[/b] Welp, that covers the Vipers. Now, we move onto the Raiders, a set of vessels in the dominion of the Cylons, whom I remember as being quite clunky and robotic. Very amusing bunch, but the Raiders are still quite awesome: [b]- Old Raider:[/b] This is the classic Raider from the old series, from what I understand. It appears to be the most unique of the bunch in its saucer-like shape, and its ability to hurl bombs. Despite its bulky size, the old raider remains a very nimble unit, and can roll away as well. [b]Armament: 2x Viper Gun, 20x bombs[/b] [b]- New Raider:[/b] Now THIS Raider received a MASSIVE imaginative overhaul. No longer the clunky saucer it once was, this new raider has a sleek new design with a monochrome silver paintjob, sleek curved wings outfitted with Viper Guns, and a cockpit whose design looks to be based off the Cylon\'s helmets. Very snazzeh indeed =_= and it rolls. [b]Armament: 2x Viper Gun, 2x Nuclear Missles[/b] [b]- Heavy Raider:[/b] Wow, this thing is a monster O_o; basically, the cylon cockpit has been grafted onto a large peculiar hull. With it, a massive upgrade in firepower has been bestowed. Though it can\'t roll, it can hover in mid-air, unleashing its barrage of lasers upon both aerial and ground targets with equal prowess. Not a ship whose attention you want to attract. [b]Armament: 6x Viper Gun, 4x Nuclear Missles[/b] That covers the Raiders, and now, we cover my favorite of the vehicles, [b]the Raptor[/b]. Now I have NO idea what the Raptor is associated with, but it\'s basically the answer to the Heavy Raider. There are only two versions, an unarmed and an armed. Now the unarmed is a bit of a misgnomer, as it does have a single Viper Gun for defense, but the armed version has a massive edge. Both can hover, and both are very awesome looking frigates. [b]Armament(Unarmed): 1x Viper Gun (Armed) 2x Viper Gun, 28x Nuclear missles[/b] So, about the map...WAIT, WHAT?!? A MAP?! You bet your ass. Anyone who remembers [file=\"76372\"]Flight School Final[/file] will be glad to know that Pra converted the map to use the Battlestar Galactica Vehicles included in this pack. However, you require the original map pack to play it, though the vehicles included with it are not compulsory, so fear. There y\'have it, kiddies. One massive vehicle pack that earns my most favorable gaze, which I guess in this case would be \"=_,=\" .... .... .... ..... What? - Averus Retruthan

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728 downloads

Uploaded:09-06-2010

DT's Dark Forces 2 Kyle

dt_kyle2_ja.zip | 1.14 MB

methinks. Why? Well, how many of them can say they use a whole new model? Not many. This Kyle model literally blows the old kyle out of the water tenfold. So, starting from head to toe, let's see what's gone on here. ...So, anyway, the head. There's so many things about this that puts the Raven Kyle model to shame. The overall head itself is much more crisp and smooth, and doesn't feel as jagged as the old model did. The nose is perfectly rounded off, instead of terminating in that pointy tip that some of you may noticed the old one does. The moustache is no longer grafted into the model, so people who inevitably reskin this will not have to contend with that ugly moustache blurring into their fresh faced characters. Now, the neck and torso, which also made me go "WHOA!" are a lot more vivid and lifelike. I've never really cared much for the old Kyle's shirt, as it felt grainy and generally unpleasing to look at. It didn't even feel like a real shirt so much as it did a bad texture. DT has changed that immensely, and the shirt now feels like it's an actual article of clothing instead of a texture applied to a generic body. You can see in the collar region where the flesh ends and the shirt clearly begins, and the difference is three dimensional, which is truly an excellent effect. The shoulder pad is no longer that hard and rigid piece of suck'age, but is now a nice and soft pauldron that conforms nicely over Kyle's shoulder. Guess what, skinners? I did some toying around and found out: [b]This Pauldron CAN be safely surfed off![/b] Intense, I know! O_o Kyle's belt now has a new addition that shoulda been here ages ago: THE OL' BRYAR PISTOL, resting in its holster. This too, and the belt, can be surfed off with no negative rammifications. I swear, I'm going to explode in awe. @_@; The pants didn't see much action model-wise, but the texture definitely speaks for itself. Very nice black pants. The boots are no longer those jagged clunky anchors but now they're slick leather boots in the purest sense. There was no expense spared here. All this, and I still haven't mentioned how amazing the textures are. DT, I can't believe you were able to effectively make Kyle's old grainy shirt look good. It's shocking. The skin textures were simply sublime, the pants, however dark they may be, are fluid and quite well done, and...I honestly should just stop talking before my feet spontaneously spawn high heels. XD Now, I feel like I gotta cover the extras. Rather than slap Kyle into a set of red or blue pajamas this time around, DT recolored the shirts accordingly, and they look good. They're appealing, subtle, and they get the job done. Now, there was no bot or NPC support added for the skin, and for good reason. This packet contains an extra PK3 that allows you to [b]replace your old kyle,[/b] and basically add the bot and NPC support for you. Sounds? Old JK2/3 voice, and not JK1. This isn't what I'd call a disappointment, since the old actor wasn't exactly the best in that department. Before I close out, I guess it's worth tapping on the subject of likeness. One of DT's objectives was to try and make this guy look like Jason Court, the full-motion video actor who played Katarn in JK1. The question is: is there a likeness? Ehh, I'm not seeing much of a resemblance here, but honestly, it doesn't matter. Even though it isn't a dead-on look of the actor, it *IS* a dead-on solid look of Kyle Katarn, both in Dark Forces II and, honestly, I'd say it could carry through JK2 and 3, and that definitely counts for something. I can see this staying in my base for as long as I keep this game installed, as it's simply the most beautiful recreation of Kyle Katarn I've ever seen, and will change the way I see Kyle(literally,) forever. Enough of this babbling. TO THE BANDWIDTH PITS WITH YOU ALL! Bot Support:Nay NPC Support:Nay New Sounds:Nay Team Support:Aye - Averus Retruthan [i]P.S. - The Yun skin in screenshot #2, along with a beautiful array of other DF2 skins, can be downloaded [file="108275"]here[/file] to fully complete your JK1 experience![/i]

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2620 downloads

Uploaded:09-06-2010

Sith Lord from TOR

22sith_lord_from_tor.zip | 4.29 MB

skin of that anonymous Sith man. So, I guess I\'ve missed some things, as I don\'t recall seeing this guy without a mask, but whatever. Skinned off of Hapslash\'s infamous Anakin model, I gotta say this guy looks really ugly. Not quality ugly but character ugly. I don\'t know what it is with Bioware and disfigured Sith Lords(although that seems to be a trend all throughout Star Wars as well,) but this guy\'s face looks like he tried to shave with his lightsaber one afternoon and paid dearly for it. Now that\'s what the actual character looks to have done; the SKIN, however, seems to have taken it to the next level. It looks far more severe, and it looks like it was just delivered. It reminds me a lot of the saber scorchmarks that show up on characters in singleplayer. Otherwise, does it look like the character in question? Eh...not really. Just looks like a sith anakin with mandalorian chest plating and interesting wrist gauntlets. All in all, it\'s not a terrible first skin, but I reckon a lot of face work will need to be done before it looks anything like the guy in those pictures. Either way, welcome to the moddin\' community and good luck with your future projects ._.! Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Nay - Averus Retruthan

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1436 downloads

Uploaded:09-03-2010

Desann+

desann_smp.zip | 9.56 MB

team colors available at your whim. - Select the Retribution saber in single player and what not. - Select the red blade. Additionally, he has pitch-corrected the Jaden Male sounds so that they\'re deeper, to immerse yourself in the Chistori experience. Overall, not a bad mod, but I guess the only caveat is that now Jaden has desann sounds, which irked me a bit, but that was to be an expected side effect. You know the drill. Get it or don\'t. - Averus Retruthan

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197 downloads

Uploaded:09-02-2010

Episode III Lego Spaceships

ep3_lego_vehicles.zip | 4.9 MB

games are great! Not to mention hilarious. Plus I'm old enough to remember when playing with legos as a kid was cool. And not those crazy packs you got where you had something practically pre-assembled for you. No. I'm talking about getting a big box of legos and someone saying "Here you go, good luck!" Oh those were the days... So for those who aren't familiar with the concept of Lego Star Wars, it's one of the Star Wars Trilogies as told through legos. Yeah, duh, right? Well these three fighters -- the vulture droid, the tri-fighter, and the jedi starfighter -- are made of legos. And they're not too badly done. They look like lego vehicles as you would expect them to look when made out of knobby plastic. My one complaint is the amazing inefficiency of these models. They use [i]a lot[/i] of triangles! I've had problems with this same thing in the past, so I'm not getting up on a soap box pretending [i]I'm[/i] perfect, but 9000 triangles for a Jedi Starfighter is a little excessive. Way more detail in the mesh than needed, since it won't be deforming. Also the smoothing groups were rather poorly assigned, and this shows very much in-game. All the peg parts look rounded when they should be flat on top. Other than that, I'd just say cut down on the triangles, put your entire skinmap on one image to immensely save on file size, and you'll probably have a fine product. Considering these are all animated, they're definitely worth a download if you like the style and don't mind them lagging your machine ever so slightly. ~Inyri

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533 downloads

Uploaded:08-26-2010

Uriziel and Beliar\'s Claw

gothiclegendaryswords_ashuradx.zip | 6.07 MB

from a series of games called \'Gothic\'. Both are large, two-handed weapons, with Uriziel flaunting a large blue gem in the middle of the blade towards the hilt, and Beliar\'s Claw parading a large skull with horns between the blade and the hilt. -------- Wow. Interesting pair of swords, to say the least. The design of both swords may not be my cup of tea, but they\'d sure add to anyone\'s fantasy sword collection, even in real life. I can\'t say much on the accuracy, having never played any of the Gothic games, and having only reference pictures to go on. But from what I can tell, they\'re pretty much spot on. The model quality is very good, one only 2 noticeable errors. Both are on Beliar\'s Claw, and both are very minor. -The entire sword is slightly offset from the center. You can\'t really notice unless you spin it around in ModView though. -There are some \'holes\' in the skull, caused by the skull\'s design. It\'s hard to see this too, but you can if you get real close to the hilt. Regardless, these swords are certainly deadly-looking. [i]*eyes the hooks along Uriziel\'s blade*[/i] The textures are also very good. They come complete with specular maps and shaders to boot. My only qualms here would be the gem for Uriziel. From far away, it looks good, but up close you can see the seams in the texture that are caused by how it is textured. Also, there\'s a thin black line on the one side of the gold frame surrounding the gem. Veeeeeery minor, but it\'s a not-texturing-the-entire-UV-map error, I believe. There\'s also the nit-pickings of the shaders themselves. Doesn\'t make a difference, but you don\'t need the q3map_nolightmap parm for a saber model texture. That\'s used when compiling maps only, hence the \'q3map2\' prefix. No, this doesn\'t warrant an immediate release with a fix. In fact, it could be ignored. Like I said: I\'m nit-picking. [i](And padding my review, but don\'t tell Nozy that.)[/i] :P One more area before I release you upon the download button: The saber files. The .sab file itself is set up properly, for the most part. (Missing a numblades line or two, but that\'s unimportant) And, like any good sword mod, they have sword sounds all set up. (BaseJKA sounds though) Before you download, a few things to keep in mind: -These sabers cannot be thrown. -These sabers bounce on walls. -Uriziel has a blade length of 45, instead of the standard 40. Despite all the minor quirks I outlined, they\'re still very nice sabers. Definitely worth a download, even if just to satisfy your own curiosity. New Models: Yes New Textures: Yes New Shaders: Yes New Sounds: No ~Crazy

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851 downloads

Uploaded:08-23-2010

Ashura's Jawa Pack V1.1

jawa_pack_ashuradx_1.1.zip | 8.02 MB

suggestions (really now, that's twice, don't make me declare you insane! ;)), and has done the following: [b]Split into several files[/b] The Jawa skin, ionization blaster & fusion cutter now each have their own .pk3 file, so you can choose which parts you want to install; you can have just the skin, just the blaster or just the fusion cutter if you want, or a combination of them. [b]Jawa overwrite[/b] The final new .pk3 file lets you overwrite the default Jawa skin with Ashura's jawa skin - definitely one I'm keeping :) Additionally, the sound bug I mentioned in my review has been fixed; the fusion cutter now has its own sounds. Go forth and download. You know you want to. -Caelum

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54 downloads

Uploaded:08-22-2010

Ashura's Jawa Pack

jawa_pack_ashuradx.zip | 7.75 MB

Jawa reskin, originally for JAU, but I decided to expand it and make a complete Jawa pack... This includes: - A new Jawa skin with team and bot support. -A fusion cutter as lightsaber. -A Jawa ionization blaster, DEMP2 replacement. [/quote] Now, starting from the beginning... [b]The new Jawa skin[/b] As seen in the first couple of screenshots, this new Jawa is different from the standard one in several ways. It looks more dirty (to me atleast), its robes are a far lighter shade of brown and it generally looks better. In my opinion, a huge improvement - awesome job. It is a new skin, so it does not overwrite the default Jawa. Personally, I would have loved to atleast have the option to overwrite the default one with this one; something for a future version perhaps? :) To make it even better, the thing also comes with team & bot support. [b]Fusion cutter[/b] RPers rejoice - a saber that is, in fact, a fusion cutter. Works well, looks good, what more can one want? My only gripe lies with the sounds - they're standard saber sounds. Judging by the .sab file, this is a bug (you didn't include the sound folder you referenced!), but I've been wrong before. In any case, other than that, I like it a lot. [b]DEMP2 replacement[/b] As seen on the last two screenshots, the DEMP2 gun has been replaced by this thing (also this thing); a Jawa ionization blaster. Again, it works & it looks good. [b]3 new NPCs[/b] One hostile Jawa with a fusion cutter, one with a thermal detonator and one with an ionization blaster. Now, the one thing I'd like to see is everything being optional. What I mean here is a separate file for the blaster, fusion cutter & Jawa (preferably with another seperate file that just overwrites the old Jawa), so I can choose what I want and do not want. That's your call though, Ashura ;) In any case, awesome job. -Caelum

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633 downloads

Uploaded:08-20-2010

Wookie Lightsaber Hilts

wookie_sabers_ashuradx.zip | 2.7 MB

difference between them is that one is (almost) all wood, and the other is wood with a lot of chrome trim. The model offers a unique shroud and grip, and even has a ring to attach to one's belt. [b]Review:[/b] Well, they're certainly very interesting hilts. I can't say they'd fit my personal taste, but I'm sure we can find a home for them around here. The model itself is actually at a rather high level of quality, which can be attributed to Ashura's skill with a modeling program. The textures aren't quite as good as the model though. While the chrome version is ok, there appears to be line in the shroud caused by not texturing the entire UV map, and the wood version's shroud/trim looks a little strange to me. Although, it could just be my experience (or lack thereof) with wood in real life, so I won't count it against the rest of the mod. Shaders are present, so metal lovers rejoice. Bugs: Yeah, there are two bugs. (One for each hilt? :P) Bug 1: The models are placed juuuust a little to far forward in the player's hands. (That is, the shroud is too close to the hand) Bug 2: The saber files aren't complete. For both sabers, the on/off/loop sounds aren't defined, (resulting in default darkside sounds being used), and there's no mention of a saber length. This means the blade will be the default 32 length, rather than the normal 40 that comes with most single-blade hilts. Not a huge difference, but it's enough that you'd notice in a comparison shot for sure, and you might notice just by looking at the blades. In all, a nice pair of hilts. They'd be much better with a few bug fixes. New Model: Yes New Sounds: No New Textures: Yes New Shaders: Yes ~Crazy

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1050 downloads

Uploaded:08-20-2010

Zuckuss

zuckuss.zip | 5.95 MB

literature, but I did read "Tales of the Bounty Hunters," and I found that I enjoyed: "Of Possible Futures: The Tale of Zuckuss and 4-LOM," quite intensely. I found the character of Zuckuss to be quite an entertaining and awesome entity. Zuckuss, for those unaware, is a Gand, an insectoid species that lives on the ammonia shrouded planet of Gand. Two species exist: those with lungs, and those without. If you've looked at the screenshots by now, you can probably guess Zuckuss is the former, and he is doubly unfortunate, as a problematic bounty hunt resulted in him being exposed to oxygen, and his lungs were damaged by the toxic mixture. He also has a very amusing split personality disorder. I'm actually very tempted to re-read Tales of the Bounty Hunters just to celebrate this release. So, with that aside, BEHOLD the Zuckuss model, and let me say, the accuracy is nearly astounding. Notice I said nearly, as there is one major accuracy issue. All Gands, lungless or not, have only three fingers on each hand, where as this one has a standard human hand. Honestly, I'm willing to overlook this for now though, because: 1.) The way this model is built, it looks like it could easily be cut off and replaced in future versions 2.) The hand there doesn't look that bad 3.)This model was based off of the Empire Strikes Back appearance, so the actor may have had a regular glove instead of the three fingers on the screen.(Points to whoever verifies this for me.) Everything else looks stellar. Seriously, thank you Scout, you've brought the Holy Grail to mah proverbial sick Arthur. There are a couple model-related issues, namely the weird deformation at the back of the skirt and a seam in the waist, but the deformation is negligible and the seam can only be seen at certain angles, so honestly, neither present that big of a problem. The skin work here is impeccable. I dare say this thing has some of the most humble yet awesome team skins I've seen in a while. The colors are nice and dark and blend in nicely with the character and the rest of the skin. To top it all off, this thing DOES have sounds, though there is a slight issue with JA+ users. Essentially, Scouttrooper made a modified trandoshan soundset(that fits in REALLY nicely, might I add,) but only included a single taunt. This means if you use JA+ or any other mod that features multiple taunts, you'll hear a lot of "Take Thats" before you hear the actual taunt. I know I can live past that, how about y'all? =_= And so, 5 out of the 6 bounty hunters are completed. All that's needed is Dengar, and the original ESB bounty hunter troupe will be complete. Scout, this is an excellent contribution, and a smashing debut into our little modding community. Bravo, sir, bravo. I am so totally going to be using this ad nauseum. Pharaoh commands that bandwidth be thrust into submission. DO AS I COMMAND! Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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609 downloads

Uploaded:08-20-2010

SCORPION Vz61 (Fixed)

vz61_fixed.zip | 1.2 MB

were in the previous download, and has custom name support, as an added bonus. [b]Review:[/b] I didn\'t show any real interest in version 1, so I had to go download it in order to compare this version. It\'s pretty much the same as before, so Nozy\'s review still mostly applies. You can find it [file=\"100236\"]here[/file]. Bug fixes, as listed in the readme: 1. \"model indication in the first person was revised in the multi-player\". I\'m assuming the author means the first person model was fixed, as the original version had a bugged first-person view, and in this version, it\'s no longer bugged. +1 for that. I may keep this version... 2. \"Sound was a little changed.\" In testing, only the hit-surface sound is different. Now it\'s a high-pitched ping. (Nozy should be happy now. :P) 3. \"A language file was added\". As I said above, custom name support. Now, when you select the repeater, it doesn\'t say \'Imperial Heavy Repeater\', it says SCORPION Vz61. Not a requirement, but certainly a plus for a mod like this one. 4. \"Texture is just a little corrected\" I honestly couldn\'t tell the difference. Maybe I\'m blind, maybe the author\'s pulling my leg. I don\'t know. More likely the first one. Final thoughts: It\'s a nice weapon mod, there\'s no denying that. I have some gripes, but they\'re all personal taste gripes. First, I don\'t like the firing sound. It\'s too... Simple? It\'s hard to say for sure. Something about that sound just doesn\'t do this model justice. My other gripe would be the effects. True, they add to realism, but I can\'t stand having effects that hinder my ability to see (and in some cases hear, but not in this mod) incoming fire. Now, me being a modder, it is but a trivial matter for me to \'fix\' my gripes. But not everyone mods, so making the effects optional (and finding a better sound) should be a consideration in future versions. Still, it\'s a nice gun. Worth a download, even if just to try it out. [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes ~Crazy

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660 downloads

Uploaded:08-17-2010

Boss Nass

bossnass.rar | 3.41 MB

the \"boss\" of gungans. We could see his debut back when Episode I The Phantom Menace was released. Now onto the model itself. The model is well made and resembles the character almost perfectly. All the most important details were nicely carved onto the mesh, including straps on the coat aswell as spikes on the eyebrows. Face looks spot on, although he has this \"angry\" look to him, maybe it should have been more neutral? My only real complaint lies with the fact he\'s not as... chubby as he\'s supposed to be aswell as a few clipping issues here and there but I guess that can\'t be helped considering the engine limitations. Textures are very detailed, especially the head and feet aswell the the pattern on the coat. Shoulderpads, hands and the golden necklace seem a bit blurry but I guess it\'s not that much of a problem. There\'s really nothing else I could pick on except for the arms of the coat being a slightly darker shade than the main portion making the arm-torso connection area seem a bit weird. As a cherry on top, the model comes with authentic sounds straight from Episode I, so you can expect the famous \"BLRBLRBLRBRLBL\" aswell as \"Wesa give yousa una bongo!\". Well then, what are you waiting for? Give this great model a download, you surely won\'t regret it. New Model - Yup Sounds - Yup Bot /NPC Support - Nay Team Support - Nay ~The Denariax

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774 downloads

Uploaded:08-08-2010

Crade Elcin/Darth Destructus

cradeelcin.zip | 2.98 MB

staffs. Now, about the skin. There is one bug alone, and that is with \'Destructus\' torso. Yes, I have seen through it myself, quite literally. Myself, I found this skin to be a little same-y. It resembles a bald Anakin, but knowing that this is based on the Spanki packs, which were based off the Anakin model, that I can overlook. My only real complaint with this entire file is where the hair looks to be. I know it\'s there, it\'s kinda like a buzzcut. However, this buzzcut has no... \'flavor\', a little on the lazily saturated side. That, however, is my only complaint; I don\'t know if it has something to do with the skinning of the character itself, but I did find it to be pretty cool otherwise. To the sabers! These are replacements of the first three sabers in the Jedi Academy \'assets\'. Eeth Koth\'s hilt, the Improved Stinger by Desann[tm), and Destructus II, which is Desann\'s hilt, have been, in that order, the replacements for the beforementioned three sabers to be replaced. And, while this is cool, I would\'ve personally liked if you had reskinned each of the hilts, to give it more of a \'you\' feeling. There is NPC Support for Crade AND Destructus, along with SP support, sounds from the SP itself, and Team Colors. Strangely, the SP support also has German language support, so for all you Germans who want to have their native language, here you have it! A file for you. While I did complain a bit, I strongly feel the creator could improve on these, and I would certainly like to see more from him. What\'s the coolest part? He has his own story!... kinda. Not story mode, but his own movie in the works by the creator! And that\'s what you call \'extremely awesome\', when someone can put down that much creativity. NEW TEXTURES - Yes NEW SOUNDS - Yes NEW MODELS - No TEAM COLORS? - Yes ~The Denariax

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621 downloads

Uploaded:08-08-2010

Clone Galen Marek's Lightsaber (Fixed)

clonegalensaber2.zip | 2.27 MB

[url=http://jediknight3.filefront.com/file/Clone_Galen_Mareks_lightsaber;115195]here[/url]. I had originally looked at these files before, and from what I see, not much has changed. However, the Multiplayer bug has been officially fixed. Thanks, HOUOU! Galen will certainly have an easier time to roam with his fixed sabers in hands! MULTIPLAYER FIX ADDED ~The Denariax

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453 downloads

Uploaded:08-08-2010

Astral Swords

astralsabers.zip | 2.12 MB

much longer, presumably meaning they are able to damage an enemy from farther away. I personally hope this does not affect player vs player multiplayer dueling, since having a saber that can damage from further away than your opponent is very unfair! But anyways, I also noticed that the speed of the attack animations and even the players run was significantly faster than normal, I\'m not sure how this would affect general gameplay, but I can tell you I wouldn\'t like to be stood near someone who could move a sword around [i]that fast[/i]. :P All in all an interesting little mod here, which is based on a very nice sword model. Give it a download if you like the look of it! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] Yes ~Nozyspy~

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717 downloads

Uploaded:07-13-2010

Sith Lightsaber

sith_saber_bonez_v3.zip | 2.01 MB

multiple skins, now with singleplayer support.[/quote] Basically, it now has SP support - no more need to use cheats to get it. Nothing else has changed in this version. [b]*Caelum runs off to get chocolate*[/b] -Caelum

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432 downloads

Uploaded:07-06-2010

Random Sword Pack

random_sword_pack_v6_final.zip | 15.05 MB

[file="112943"]Random Sword Pack[/file]? A 6th version has appeared. New in this version are 4 new sabers: a Hylian shield, Blue Tang, Word of god & a U.S. Cavalry saber. Now, firstly, the Legend of Zelda Hylian shield (screenshot #1). Being extremely heretical, I've never played any Legend of Zelda games, but Google tells me it's pretty much accurate. My only gripe is it doesn't actually work well as shield - not only does it not properly block stuff (which is semi-inevitable, I admit), it also looks kind of awkward in combination with most other swords in this pack animations-wise. At the very least, I'd love to see a new idle animation for the shield. Still, the shield itself looks fine to me. Next, the Blue Tang (screenshot #2). In short, it is exactly what you see on the screenshot, including idle animation. I cannot help but wonder why it's called BLUE Tang, but other than that, it works fine and looks fine. The Word of god (screenshot #3) next up. Honestly, should've called this one Blue Tang ;) Other than that, once again, looks fine & works fine. This (s)word comes with some very fancy effects if you hit a wall or a player. The one you see if you hit a player looks alright, but the one you see if you hit a wall is [b]awesome[/b]. No, seriously, fancy lightning is fancy. ;) Finally, the real treat: one United States 1800's era Cavalry sword of the North (screenshot #4). Basically, this was the one I really loved every moment of - as you can see, a working, good-looking cavalry saber. I'm keeping this one. In any case, in the words of Darth Java...now go crazy. -Caelum

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796 downloads

Uploaded:07-05-2010

Stick_Ninja

zzstick_ninja.zip | 1.36 MB

sticks. For those of you who are familiar with [i]Xiao Xiao[/i], you'll definitely love this new model! The author was inspired by [url=http://jediknight3.filefront.com/file/Tankoonis_Stick_Man;87730]Tankooni's Stick Man[/url] for this model pack. To start off, we notice that these ninjas are pretty darn thin! Hmm, I wonder why. Could it be because they're sticks with an extraordinarily, lightning-quick metabolism? Oh, we already know that's the reason! Anyways, if we start the top with the head, we notice that the ninja has a "stealth mask," which is one of the classifying features of most of the ninjas we perceive. As we move farther down and take a look on the torso rear, we find ourselves looking at a nice, sheathed katana that's ready to shed excessive amounts of blood and gore! You'll also notice that our stick ninja has some comfortable shoes too. Have you ever seen a more stylish and comfortable looking ninja? I haven't! As I mentioned in the introduction, this pack consists of eleven different variants of the ninja. Each are unique in their own way, as you'll find out when you test out this great pack of stick ninjas. As well have eleven variants, there is also a few "hidden" models that you can discover. Start searching and guessing! :) Moving on, I found myself impressed with the great quality of this model. I hardly expected this to turn out so well, but I was proven wrong. I must congratulate you author, not many people who start out with modeling end up busting up such a decent piece of work. Overall, this is a fantastic model pack! It has so much potential and has room for improvement as well. I could definitely see more apparel being added or modified to make this stick ninja even better. Anyways, if you're looking for a retro ninja skin, this is definitely worth a download! [b]New Textures:[/b] Aye [b]New Shaders:[/b] Aye [b]New Scripts:[/b] Nay [b]New Sounds:[/b] Aye (Silent) [b]New Models:[/b] Aye ~Syyrax

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3902 downloads

Uploaded:06-24-2010

Clone Galen Marek's lightsaber

clonegalensaber.zip | 2.26 MB

around pretending the Sith Stalker was another guy, and that he has to-... I'm getting off track. Anyways. HOUOU has brought us a pretty decent representation of TFU2's Galen Marek Lightsaber. Now, from what we know, Galen is now a clone, therefore speculating the 'Clone' portion of the title. I have seen the trailer, and from what I can tell, this saber is pretty accurate to the representing material. We couldn't see past the hands much, but that doesn't really matter. I foresee an eventual massive uploading of TFU2 files in the future, so I'll let you decide: Is this accurate enough to the sabers Galen had in the trailers? Download and see! ~MODELS - Yes ~TEXTURES - Yes ~SOUNDS - Default JK3 Saber Sounds ~The Denariax

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1436 downloads

Uploaded:06-21-2010

Acolyte Reborns

acolyte_reborns.zip | 7.23 MB

prudent to team up with Schrodinger to reweigh the nostalgically popular Gallimar model from JK2 to make the JK2 Reborns come alive in a new light...and a very fat one. Seriously, I cannot get over how BEEFY these guys look from the back. I've tried to view them in certain lights(and they look okay in the front,) account for the baggy/puffy clothing, but no matter what happens, I just think "Man, these guys look chunky." I downloaded old Gallimar and compared the original model to your newly-weighed version. Other than the sabers being fixed, it doesn't look like much was alterred in the figure. Y'ever heard that phrase: "Black is slimming?" That might be how Gallimar got away with how he looked in JK2 XD Now don't get me wrong, I'm not trying to sound mean or hateful of your work. I love this idea, and think it's a pretty neat idea to give the reborns a model, but like I said, that back just really needs some attention. I think if you tweaked the textures for the back, it may make it seem more proportionate. I wish I could tell you exactly how to alter it, but at this point, I'm not sure if it's the cloth going down the center or the texture application near the arms/shoulders. That's about all I can point out in terms of suspects. Maybe you agree with me, maybe you don't, but give it a look, you might see what I mean. Alright, enough about the fattycakes issues, we have a whole front we neglected to talk about. The fronts themselves look great, giving the reborn a sort of tabard look to their attire, which suits them well. The back amd sodes of the tabard are both carefully textured, using what appears to have been the leg textures in the previous rebornery, and it looks quite fine. Save for that area that shall not be mentioned, this was a pretty nicely executed mod. Now all it needs is bot and NPC support, and maybe an option to replace the old reborn, and we'll be set. Well-done, gents. Bot Support: Nay NPC Support: Nay New Sounds: Default Reborn Team Support: Aye - Averus Retruthan

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881 downloads

Uploaded:06-17-2010

Darth Phobos' Lightsaber Hilt

deceptionsaber.zip | 1.52 MB

Phobos. Along with Darth Desolous who's hilt SimonKTemplar also released recently, Darth Phobos only appears in the Wii, PS2 and PSP versions of The Force Unleashed. Having had a look at the Wookieepedia article for this character I can see there is a very good reference picture of her saber hilt there, and comparing that to SimonKTemplar's work here I can say that he has done a good job of making this model accurate. I also think this is the first double bladed hilt he has released (although I could be wrong) so its nice to see some more variety! One thing I would suggest improving a bit more is the edges of the textures around the metal rings, since they look a bit jagged, apart from that though, another fine hilt mod here! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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994 downloads

Uploaded:06-12-2010

Darth Desolous' Lightsaber Hilt

desolate.zip | 1.22 MB

however Darth Desolous and Darth Phobos only appear in the PS2, PSP and Wii versions of the game. Typical LucasArts... Anyway, here SimonKTemplar returns again with another well made lightsaber hilt, this one being based off the one used by Darth Desolous. Whilst it is fairly simple in its style it looks quite nice, and kinda reminds me a bit of Qui-Gon's hilt in some ways. The only thing I could suggest to improve on is to make the gray areas of the hilt more black, to make it more of a contrast with the solver coloured hilt, since the gray doesn't look quite right to me. That's just my opinion however! I am again pleased to see someone making mods based on some of the less well known areas of Star Wars, as these are often the most interesting kind. Seeing as they haven't been covered in many sources they retain more of an air of mystery than the other parts of Star Wars we are more familiar with. Keep up the good work SimonKTemplar! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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1402 downloads

Uploaded:06-11-2010

Darth Bane's Lightsaber Hilt

overlord.zip | 1.51 MB

reviewmobile once more. Today on Reviewmobile TM: [quote]This lightsaber hilt belonged to Darth Bane, a fearsome Sith Overlord who lived approximately a millenia before the events that took place in Star Wars: Episode I. [/quote] Simon K Templar, you're making it excruciatingly hard to write a review about your sabers. *Points accusing finger* ...I have nothing to complain about. No, seriously, I know, it's dull, I want something to complain about, but quite honestly, there isn't anything. Both when it comes to accuracy and quality, this hilt is Caelum-approved. It looks good and it looks exactly like Bane's saber. Additionally, it has custom sounds and can be used for all your sabering needs. Long story short, if you've always wanted to use an excellent replica of Darth Bane's saber, behold, here it is. -Caelum

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170 downloads

Uploaded:06-08-2010

Jack Shephard (from LOST)

lost_jackshephard.zip | 1.88 MB

(vaguely) of the shows finale, I'm left scratching my head as to what all the hype was about in the first place, but that's just me. :P Here we have a skin of one of the shows main characters, Jack Shephard. The face is photo sourced, but it doesn't look quite right on this model to be honest, in fact, his nose seems to take on frightening dimensions! That said, the rest of the skin is absolutely fine, although I think the skin texture on the arms could do with a bit more texture and detail, it looks somewhat flat. Both the team skins feature Jack wearing different costumes as they appeared in Lost, which I always think is a nice feature to add to a skin, rather than the usual recolours of the default skin. There is also a new taunt, from Lost itself, which fills out the skin and adds some nice authenticity. Some new death and pain sound would be cool as well though! ;) All in all a good skin here, and something I am sure Lost fans will enjoy. Keep up the good work mate, I look forward to seeing more from you! Perhaps you could even use the Rax Joris model to make [url=http://www.youtube.com/watch?v=JoNhx_Rne3o]that rather plump chap[/url] with the curly hair! *wink wink, nudge nudge* ;) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] Yes ~Nozyspy~

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270 downloads

Uploaded:06-05-2010

Warb Null's Lightsaber Hilt

steelbrand.zip | 1.83 MB

Star Wars wiki,) Simon has found it fitting to make his hilt. The first thing I noticed was how long this hilt was. It's practically a lance in its own right, were it not for the saber length. It's a pretty modest hilt in its own right, however, being a long silver cylinder that starts with a thicker pommel, bellcurves out to a brief smaller cylinder and then bellcurves back out for the emitter. Two buttons and a belt ring are the only other distinct markings on this hilt. I'm not sure what to think on this one. The shading and design of this model is great, but it's just somewhat...plain I suppose. However, his hand was dictated by accuracy, and this model definitely marks up to par with his comparison shot. The only thing I'd' of suggested doing was putting a lengthier blade on this thing, as without it, it just seems sorta awkward wielding all that hilt for one puny blade. There is but only one stance on this, so expect to use staff if you download this. Though I'm no fan of it, I still declare this to be yet another great masterpiece from the Templar himself. Well played, m'boy, well played. - Averus Retruthan

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1849 downloads

Uploaded:05-29-2010

Bastila's Lightsaber Hilt

meditant.zip | 1.46 MB

the author has named Meditant, in reference to Bastila's famous Battle Meditation. The hilt model is accurate to the one from Knights of the Old Republic, and its good to see that people are still making KotOR themed mods for JKA even after all this time. In fact, its good to see that both JKA and KotOR both still have active modding communities. I hope that will continue for years to come! The only think I can think of as far as improvements go would be to make the buttons on the hilt red, since it looks a little odd to me without them. Red buttons would break up the otherwise solid silver hilt. But, that said, I cant remember whether Bastila's hilt actually did have any red buttons, so maybe thats just personal preference on my part. Anyway, good work here SimonKTemplar, I hope you will make some more KotOR themed mods for us in the future! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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2034 downloads

Uploaded:05-25-2010

Zero Suit Samus v2

zerosuit.zip | 6.51 MB

skin when I see one. Having seen the original version of the skin, and after looking up some pictures on the internet I can say that overall this skin is much more accurate than the last version. The shoes particularly look much improved. For some reason many of the shoes/boots in JKA look far too pointy and far too flat, which is a problem the last version suffered from, but the new versions shoes look much more like the reference pictures I looked at, so a thumbs up there! :thumbsup: The hair on the previous version however seemed to be more accurate to the reference pictures I found; a bright yellowy blonde, as opposed to the more realistic and natural coloured blond on this skin. That isn't really a big deal though, for one amazing thing I should point out about the hair is that it appears to have its own specular textures! I have never seen this before, and the effect is pretty amazing, even though the hair is obviously only a tiny part of the skin. Actually seeing the shine off the hair change as you move the camera looks great and makes a big difference in the realism of the skin, so another thumbs up there! :thumbsup: I must point out though, that if you do not see the skin in your skin selection menu when you go ingame, don't be alarmed, the skin is there, but you have to select it from the skin customization menu. This I found somewhat odd, since you cant actually customize the skin, there are no extra heads or legs, so the skins you select from the torso menu represent the whole skin. Unless the author is planning on adding more components for the customization menu later on, this really seems like an odd and not particularly good thing to do, since initially I was wondering why no Samus skins were showing up in the skin selection menu. So I have to say a bit of a thumbs down there. :thumbsdown: Apart from that though this is an excellent mod, the skins look fantastic and there are a variety of colours to choose from. A must download for Samus and Metroid fans here! Keep up the good work Tyrael64, this is most impressive and I look forward to seeing more skins of this quality from you! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] No [b]Team Support:[/b] No ~Nozyspy~

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2786 downloads

Uploaded:05-24-2010

Darth Malak's Lightsaber Hilt

malignant.zip | 1.94 MB

THEN, ANOTHER FILE CAME IN! This time it's Malak's hilt, apparently known as "Malignant" (BOOOOO >_> [b]*hurls an ear of corn at whoever named that hilt*[/b]) and this time, it's not so humble and plain: Hilt carved into a double-knotted pommel, a shaft flecked with gold, and a twin pronged emitter guard to effectively so the galaxy can see this guy liked him some fancy. So, another comparison shot for us, and...well, honestly, it looks like he's hit every detail, and even made the hilt look far more polished than in the picture. Well played, Templar =_> No graphical errors or defects as far as I can see, so once again, another potent submission by master SimonKTemplar, and a worthy addition to any KOTOR or saber enthusiast's collection. - Averus Retruthan

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1577 downloads

Uploaded:05-09-2010

Ashura's E-11

e11_ashuradx.zip | 14.53 MB

wielded in the right hands. It's just a shame that JA downplayed the potency of their guns, as I'd be using this thing all the time, but NUUUUuUUU! We had to has sabers moar, didn't we? >_> So, AshuraDX decided the E-11 that JA gave us was far too lacking in detail. Rightly so, since we had to wait for Hapslash to give us a proper stormtrooper model, so the E-11's lack of detail is not surprising. This overhaul includes both 1st and 3rd person support. The gun is now a sleeker black, with far more detail trying to remain more faithful to the original prop. The scope on the E-11 doesn't look welded on there, and looks like it actually can be interchangeable, which I highly approve of. Speaking of interchangeable parts, perhaps one day we could possibly see variants of the E-11 with extended stock or maybe even the carbine or modified versions, eh? =_,= Just a thought. As it stands, this replacement is very effective looking, and gives this handsome rifle the makeover it deserves. I would certainly love to see more gun mods from ye Ashura, as you certainly have a knack for pumping these things out with pinpoint precision. A fine addition to anyone's base, and comes highly recommended for bandwidth swallowing. - Averus Retruthan

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880 downloads

Uploaded:04-29-2010

Harley Quinn

harleyquinn.rar | 5.01 MB

shiver ran down my spine as I picked up the phone, with the only answer being a "Hello." A slightly girly sound came from the other end, and it was probably something that normal men shouldn't hear. "Hey, Denariax! It's Harley Quinn. No, seriously! Look, I got a hot tip for 'ya. Check out your mailbox, you got a surprise waiting for 'ya!" Intrigued by a response such as this, I proceeded to open my mailbox. Lo and behold, it was more than just a hot tip. It was Harley Quinn herself, manufactured into a three-dimensional player object for a game that I review for! Instantly satisfied, I placed this woman in my base folder, and started up my Jedi Academy game. After connecting, I ripped through the files I already have, and noticed Harley's face on an icon. I proceeded to click on it, and decided that it was worthy. The model itself is more than satisfactory. Instead of giving us something 'realistic', it went for the old style comic book look. Averus himself stated that she looked a bit smaller than the average normal person, or even the average Miss America. However, I began to tell him that this is what Harley Quinn actually looks like. She was extremely anorexic, and this model only details that fact with only a sense true Batman nerds will enjoy. Now, I then began to notice several issues. The neck itself was strange, a bit stiff you might say. However, I looked past this, as I noticed a blank spot where an icon should be. I clicked on that, and whoopsies! Harley's jester hat seemingly disappeared, which apparently also held her makeup togehter. I saw the short-haired girl I remembered, and I was happy. Now, this skin was more than satisfactory. I noticed that there were team skins! Usually, it would be red and black, and blue and black, correct? Well, not exactly. I saw a red and white, which didn't even look desaturated! I was impressed, with an impressitude not seen before many mere mortals. This is when I entered the game, and decided to see if this woman could speak. I pressed my 'I' key, the key I binded for Taunts. I was then attacked by a four-worded phrase, directly from the old cartoon itself. However, while being called a loser three times, followed by a laugh, I was still happy. And that, fellow citizens of Gotham Academy, is Harley Quinn in a detailed nutshell. I must leave you now, as I must now find someone to play the Harley for my Joker persona. Toodles! ~New Models - Yes ~New Textures - Yes ~New Sounds - Yes ~New Teamskins - Yes -The Denariax- PS: There is a reference somewhere in this page. Ohhhh, my comic teacher would be so proud.

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624 downloads

Uploaded:04-26-2010

DKS Saber Pack 1

dks_sabers1.zip | 6.32 MB

OmNi server.. *sighs* Oh well, SWORDS! O_,@ These swords in particular are probably the first sign of life out of LordWraith that I've heard since DKS Medevil. Enclosed are 5 blades, most of them a longsword variant, but also are present are the scimitar and the vorpal blade. The one thing I noticed, however, was how BIG the handles were. The handles on these things were massive, and really needed to be scaled down a bit. These behemoths ended up having the player hold the weapon down near the pommel, which would seem very incredibly awkward to handle, and it sure bugged me quite a bit. However, beyond that, these weapons are quite gorgeously modelled AND textured, and would be quite the addition to any sword arsenal. - Averus Retruthan

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348 downloads

Uploaded:04-21-2010

Random Sword Pack

random_sword_pack_v5.zip | 11.78 MB

two knives. Same swords, two reskins for the Fable Longsword and Greatsword. All swords and knives bounce off walls now. Fixed some other stuff like stances, animations, and saber styles. Go crazy.[/quote] Alrighty then, we have liftoff. Everything's fixed, so if you liked V4, UPGRADE I SAY =_= - Averus Retruthan

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97 downloads

Uploaded:04-19-2010

Random Sword Pack v4

random_sword_pack_v4.zip | 10.52 MB

are included, the combat knife from Battlefield 2142 and Jack of Blade's knife from Fable: The Lost Chapters as well (not seen in game). *panting* this was a lot of work! If you find any bugs (besides the shaders LEAVE ME ALONE ABOUT SHADERS!!!) report them to me via email =)[/quote] Got enough swords? XD So yeah, version 4...if you took anything away from that, it's that this sword pack is pretty diverse in terms of game selection. I took a brief tour of the blades. First thing I noticed was that none of them bounced off the wall. Disappointing, but oh well. I also noticed a lot of them had a custom idle stance. Not bad. Now, I did notice a few handle issues on some swords: - Jack of Blades Knife - Hoplite Sword - Stalfos Sword - BJ-2 Combat Knife Where the player either handled it too close to the pommel or too close to the crossguard. Some of the idle animations had the lower hand holding nothing, but that can't be helped sometimes. But yeah, there you have it. MOAR SWORDS, MOAR GOAR. Activate download button now, sez I. - Averus Retruthan

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9849 downloads

Uploaded:03-28-2010

Ahsoka Tano

v2ahsokatano.zip | 14.29 MB

have here today is Ahsoka Tano, otherwise known to the Jedi Council as 'Snips', the Anakin with a better personality. What I see here is good. Textures are flawless on some aspects, but a bit bland. That is to say, it's accurate, but it just seems strange in the middle of battle. The only real problem I have with this model is not its textures or it's weighting. The bot support is good, and so is the alternative skins. My problem is that Ahsoka seems to have put on quite a bit of weight. I'm not entirely sure on that, so please remedy this situation with a sledgehammer to my jawbone. Regardless of this situation, however, the model is good. I would say for you to submit your bandwidth immediately. And I am. Do it to it. SOUNDS - No (At least, not that I could hear) TEXTURES - Yes TEAMSKINS - Yes BOT SUPPORT - Yes MODELS - Yes ~The Denariax

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546 downloads

Uploaded:03-21-2010

The DaeMon

sp_daemon.zip | 13.12 MB

Quinlan Vos as a base ._. and reminds me much of Shagrath from Dimmu Borgir. He's pretty much dressed in standard gothic attire, complete with the spikes, those bigass metal hoop belts, and the brightest thing is his corpse-paint skin. Woot. There's also a slew of variations on this skin in the species menu, including a big ol'skirt to complete that whole gothic priest look. Oh, and he has an electrical shader too >__> Texturally speaking, this skin is pretty clean all around. It's definitely no splatter of black in MS Paint, I'll tell ya that much. Much as I don't care for this skin, I must admit that it is a very solid package, a true uncompromised piece of work. The author knew exactly what he wanted, and knew what he needed to do to get it. It is also very well-rounded in that it has everything one would need .-. team skins, NPCs, new sounds, bot support...yep, he has it all. This is probably one of the most complete works I've seen in quite some time. Anyone who approves of this would definitely get their bandwidth's worth. Welp, I'm done making an ass of myself .-. proceed to the bandwidth vacuum button. Bot Support: Aye NPC Support: Aye New Sounds: Aye Team Support: Aye - Averus Retruthan

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209 downloads

Uploaded:03-20-2010

RagDoll_Kangee

kangee.zip | 1.76 MB

faceless! Instead of a face, it has a whitish blob for a head, with two purple cylinders for eyes. Along with it's black hat, it also wears a shiny black outfit. None of the textures are that well done, the hands being the worst texture for hands next to paintbucketing. The model itself has a number of issues as well. The various pieces don't really flow together, the saber sticks right through the back of the hand, the feet go into the ground, and several cracks and seams can be seen during various animations. This is why it's a great idea to have people test out your models before releasing them... It's amazing how many problems can be found! Anyway, if ya like the model, give it a download. New sounds: No Team support: No Bot support: No NPC Support: No

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72 downloads

Uploaded:02-18-2010

World of Weapons - Pack 3

world_of_weapons_pack_3.zip | 3.09 MB

the technical designs remain mostly the same, in textural and .sab file attributes. Strangely enough, however, it appears only one of the weapons is throwable this time around. Our current presentations feature: [b]- Marrowstrike:[/b] The only weapon amidst the pack that can be thrown, this ornate blue spear with gold accenting is usable both in single and staff stances. [b]- Axe of Shattered Dreams:[/b] Probably one of the most crisp looking of the pack is this cyan-headed axe with black handle. [b]- The Maelstrom's Fury:[/b] Probably Akimoto's smallest weapon to date next to the Arclight Spanner, this curved cyan blade would have probably benefited from using either the Tavion stance or the Dual stance...and be throwable. [b]- Demonshear:[/b] For shearing demons, obviously. Probably the poorest quality photosourcing could be on this weapon, but the detail is still visible. [b]- Deathblow:[/b] Probably the second most crisp of the weapons, this shortblade echoes of elven inspirations with its light green accenting. Overall, a solid pack, I should say. A shame there were no bludgeoning weapons such as a mace or hammer in this pack, but I suppose demand was not high enough. I find myself quite fond of Deathblow's simple and elegant model design. Quite effective. Remain vigilant, peasants. More weapons will soon be made available to you, I can assure you this. - Averus Retruthan

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311 downloads

Uploaded:02-16-2010

World of Weapons - Pack 2

world_of_weapons_pack_2.zip | 2.98 MB

up to thee to learn of it from[file="110653"] previous tales.[/file] So, presented before our altar are a set of low level weapons that your typical warrior might encounter as you first begin the game. Considering I never even laid eyes upon a computer screen of someone who plays it, I cannot say...and no, the Youtube funeral attack video does not count. Now, the weapons: [b]- Enti's Quenched Sword:[/b] Now I have no clue who Enti is, or what is it that he quenched his blade in before distributing it to the public. Suffice to say, this is a rather modest weapon. Much more modest than I had expected out of a game like World of Warcraft. Though the blade looks to be about as long as an arming or a bastard sword, the handle is FAR too long to be a fruitful balance to this weapon, realistically speaking. [b]- Battleworn Hammer:[/b] This hammer looks sorta comical in appearance, really. A big ol' wooden mallet with green string binding it at the head and handle. [b]- Crooked Staff:[/b] A quarterstaff, bent all out of shape and nearly unusable for anything save a walking stick. This weapon seems rather odd because the white cloth wrapping about it seems to excede the diameter of the stick itself, thus making the appearance of duck tape rolls upon it o_O [b]- Pitchfork:[/b] Woe unto the one who would dare question the might of the Hayfork. This one seems to be more equipped for battle, however, as the prongs are far too short for efficably working with hay. [b]- Broad Axe:[/b] Your standard war axe. Good for leaving embedded in the skulls of your enemies. *nod* All in all, I would not be surprised if Akimoto must step in to counter those who believe these weapons are ported again. XD These are actually quite agreeable weapons overall. I feared overly ornate weapons would be coming our way...now of course, they will be, but for now, I am appeased by the simplicity of this weapons pack. Retain your vigil, masses. More is yet to come. - Averus Retruthan

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307 downloads

Uploaded:02-15-2010

World of Weapons - Pack 1

world_of_weapons_pack_1.zip | 2.45 MB

that I would refuse to let this see the light of day. Quite the contrary, really. There was quite a bit of behind the scenes work to ensure these weapons would receive a proper reception, both on the team's and the author's part. Akimoto surprised us all when he flooded our inbox with these weapons. We had feared the worst, but it is true: He has managed to craft a staggering amount of weapons and release them unto us in such a short amount of time =_=; This particular pack is one of multiple that will be coming out. The primary theme in this weapon pack is: Tools. Yes, tools..of trade, of excellence, and of fishing. Let us reveal the contents of this pack unto the masses: [b]- Arclight Spanner:[/b] A rather funny name for a wrench, if you ask me. That's all it is, a humble silver wrench. BRILLIANT! =_,= [b]- Big Iron Fishing Pole:[/b] The name speaks for itself. A large fishing pole, used to fish out the undergarments of many fair maidens from beneath their skirts...or fish, take your pick. [b]- Blacksmith's Hammer:[/b] Without the blacksmith's mighty hammer to tame the metals of our world into tools of great import. Strangely enough, however, is that it looks more like a warhammer than a smithing hammer o_O [b]- Mining Pick:[/b] Much as our smith's hammer beat the metal into our tools, where would the hammer lay its head without the pick that unearths the metal ores that would then become a sword? [b]- Skinning Knife:[/b] Ah yes, a tool that could be considered of just as of import, if not more, than the other tools. This blade would be instrumental to clading our bodies with the furs of great beasts, and skinning skull and bones to form armor...or trophies, or handpuppets. It matters not, the knife is indiscriminate in its service. All of these weapons were modelled quite well, and do quite the service to their World of Warcraft counterparts. The texturing, however, seems to do it a mild disservice. We learned that the good Akimoto had decided to photosource the weapon textures to fit his needs. The result is a rather low quality texture, but honestly, this texturing is actually quite sufficient for its purposes. I should only hope that in the future, Akimoto proves bold enough to craft his own textures! All the weapons are relatively uniform in their handling. Both sounds and .sab files are pretty much the same, save for a few differences here and there, none of which would prove detrimental to this file's use in public. In fact, he himself assured us that: [quote]No special "attributes" are added to keep the playability "fair" on most servers.[/quote] And fair they are. Now, what could improve these, I wonder? I would say a bit of catering to the sound department is the only thing I can currently recommend at this time, other than higher resolution textures. The sounds are definitely a bit bland, in that there's virtually no difference. I should think that a fishing pole of such thin stature would make a sort of "whipping" sound, and the blacksmith's hammer would cut through the air with heavier wooshes. The arclight spanner probably should hardly make a sound, but what fun would that provide? Either way, these improvements would be minor and should not in any way affect your enjoyment of these weapons. Should you enjoy the malevolence of these weapons, retain your vigil. More shall come swiftly to tantalize and delight your depraved desires. =_,= - Averus Retruthan

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1657 downloads

Uploaded:02-05-2010

Mighty Morphin Power Rangers

mighty_morphing_power_rangers.rar | 6.38 MB

at the time I wanted to. Anyway, here's an update to the recently submitted Power Rangers pack. As far as I can tell, there aren't too many differences, so to begin with, here's the previous version's review: [quote]Well, well...a subject I happen to be an expert on. *adjusts glasses* Just kidding. Surely all of you remember this show from when you were a kid. The one show you just couldn't miss was Power Rangers. If you missed even the theme song, it was the end of the world for you. The red rangers has already made his way into JA, thanks to Inyri Forge. Now, TPK is trying to take it to another level - adding the rest of the rangers. On the surface, everything looks okay. The taunts have all been replaced by each ranger yelling the name of their zord. The uniforms are appropriately colored (probably wasn't very hard to do, but still, it was done) and the green ranger has been given the dragonshield. There are also variations of the red and black rangers with the dragonshield, but I didn't get the red ranger version to work. There were some things that were missing and some other things that could definitely use improvement, though. The biggest and most blaring problem is that red ranger is a male. Why is this important? Well...pink ranger and yellow ranger are females. Since this is a reskin of the red ranger and not a new model, uh...well, I'll put it this way: females that look like males aren't highly attractive these days. Besides, they need the miniskirt things added as well, they just don't look like pink and yellow rangers without them. Now, there was one other bigtime bug: the dragonshield is added as a one-sided object, meaning you can see right through the opposite side of it. If you're looking from the front, you can see through the back of it as if it doesn't exist. If I'm not mistaken, that can easily be fixed with a shader modification. One last thing is lacking...where's the white ranger?! I know Tommy is shown here as the green ranger, but as you may recall, there was an episode involving a duplicate green ranger who set out to battle the real Tommy. So yes, they did coexist. Don't ask how I still remember that. So, aside from that...I'd say this needs the blaring gender bender problem fixed and the white ranger added. It's just a shame that doing so will require a new model. Aside from that, it's a good starter. Finish it off, you're halfway there! New sounds: Yes Team support: No Bot support: No NPC Support: No ~Dretzel[/quote] The author states that the dragonshield has been fixed, but as far as I can tell, it is still viewed as a one sided object. The white ranger is still missing from the pack as well. Apparently the arm textures in the red and black dragonshield skins, but as I have not downloaded the previous version, nor do I intend to, I cannot confirm this. Those two skins do work properly ingame, though. Apparently the 'Dragon Dagger' on the black skin has been fixed as well, but I honestly can't see a difference when looking at the previous version's screenshot of that skin. Most of the rangers call out the name of their zord still, but the red and green ones do not. I'm not too fond of the green taunt, though, and the rest of them seem a bit too quiet. So yeah, the only real differences I can tell right now (judging from the previous review) are the sounds, and the red and black dragonshield skins working properly. Not a whole lot, sure, but it's an update anyway! Give it a download if you like it! New sounds: Yes Team support: No Bot support: No NPC Support: No

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984 downloads

Uploaded:02-05-2010

Power Rangers ZEO

power_rangers_zeo.rar | 6.03 MB

spot-on. The back of the so-called-gold skin (Which is more accurately a black skin with some gold on it) isn't quite right, and it's dragonshield is still one sided.The girls are missing their skirts, and the helmet shapes do not match the skins properly either, but those are model issues, and not very visible ones at that. The textures look believable enough, and I can't point out any major flaws with them, except for the one sided dragonshield issue. Sounds have been included, but they do not work. All I hear when I use them is 'Take that!' in the male voice for all but the pink skin, which uses the female version of the same taunt. Honestly, I can't think of more to say about this skin pack. Either you will like it or you won't. If you do, however, then give it a download and enjoy! New sounds: Yes (Not working though) Team support: No Bot support: No NPC Support: No

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378 downloads

Uploaded:01-19-2010

Mighty Morphin Power Rangers

mightymorphin_powerrangers.rar | 5.55 MB

Rangers. If you missed even the theme song, it was the end of the world for you. The red rangers has already made his way into JA, thanks to Inyri Forge. Now, TPK is trying to take it to another level - adding the rest of the rangers. On the surface, everything looks okay. The taunts have all been replaced by each ranger yelling the name of their zord. The uniforms are appropriately colored (probably wasn't very hard to do, but still, it was done) and the green ranger has been given the dragonshield. There are also variations of the red and black rangers with the dragonshield, but I didn't get the red ranger version to work. There were some things that were missing and some other things that could definitely use improvement, though. The biggest and most blaring problem is that red ranger is a male. Why is this important? Well...pink ranger and yellow ranger are females. Since this is a reskin of the red ranger and not a new model, uh...well, I'll put it this way: females that look like males aren't highly attractive these days. Besides, they need the miniskirt things added as well, they just don't look like pink and yellow rangers without them. Now, there was one other bigtime bug: the dragonshield is added as a one-sided object, meaning you can see right through the opposite side of it. If you're looking from the front, you can see through the back of it as if it doesn't exist. If I'm not mistaken, that can easily be fixed with a shader modification. One last thing is lacking...where's the white ranger?! I know Tommy is shown here as the green ranger, but as you may recall, there was an episode involving a duplicate green ranger who set out to battle the real Tommy. So yes, they did coexist. Don't ask how I still remember that. So, aside from that...I'd say this needs the blaring gender bender problem fixed and the white ranger added. It's just a shame that doing so will require a new model. Aside from that, it's a good starter. Finish it off, you're halfway there! New sounds: [b]Yes[/b] Team support: [b]No[/b] Bot support: [b]No[/b] NPC Support: [b]No[/b] ~Dretzel

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2632 downloads

Uploaded:01-17-2010

Homer Simpson

jka_homer.zip | 1.19 MB

Simpson model or skin released here for JKA, there haven't been any Simpson's skins released here besides [file=37279]ArchAngel's Homer Simpson[/file] skin that was released here for JK2 back in 2005, upon which this mod is based. The skin itself does not appear to have been changed, however it does have several new features, including; bot support, NPC support and new authentic Homer sounds, which was my favourite part! Afterall what would a Simpson's mod/skin be without some authentic character sounds? ;) This also includes the team skins from the original mod, including evil Homer for the red team, of course. As for improvements, I would say that since this is a cartoon character, this skin would benefit a lot from being cell shaded, which would give Homer that more 'animated' appearance. Overall its good to see that this mod has been brought over to JKA and also to see that the author has added some new sounds and taunts to spruce up and old JK2 classic. If you are a Simpson's fan, this is a must download! ;) [b]New Sounds:[/b] Yes [b]Bot Support:[/b] Yes [b]NPC Support:[/b] Yes [b]Team Support:[/b] Yes ~Nozyspy~

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36 downloads

Uploaded:12-21-2009

Weeborn

weeborn.zip | 1.05 MB

exactly were [i]all[/i] the Reborn's in JK2 and JKA male? We did have Tavion as a bad guy... uhh I mean girl, didn't we? Anyway, I guess this will forever remain a mystery! Here we have a pink and red reskin of the new Reborn's from JKA. Personally I think one of the old JK2 Reborn's would have been a better choice for a female skin, since this Reborn model is... well, rather butch. To be honest I wouldn't like to meet a woman with these proportions down a dark alley! :eek: The skin is a very feminine pink and red and the sounds have also been replaced with female sounds. There are team skins, but unfortunately these are exactly the same as the default skin. I really think perhaps a baby blue colour scheme for the blue team version and maybe a deep red for the red team version would have fitted the female theme a well for the team skins, but never mind. There is always v2! ;) Overall this is a very interesting skin, something I haven't seen the like of before. I do think it could still do with some improvements, as I mentioned above. Overall though a good try, keep up the skinning mate! [b]New Sounds:[/b] No [b]Bot Support:[/b] No [b]Team Support:[/b] Yes (Just the default skin though) ~Nozyspy~

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191 downloads

Uploaded:12-02-2009

Dark Forces II Kyle's Lightsaber

kyles_saber.zip | 1.21 MB

gripkicking of the later games in the series, but it would have been far less without one particular item: The lightsaber. This particular file is an attempt to bring that lightsaber into Jedi Academy by reskinning the single_1 saber into it. Unfortunately, there's one major flaw with this plan: It looks nothing like it. What it does look like, however, is the single_1 saber model with a slapped-on metal texture with no noticeable attempt at detail or trying to get it all to fit together properly. Still, it's a start, and with practice it can improve. You know the drill: You likey, you download!

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215 downloads

Uploaded:11-27-2009

Gibson Flying V

gibsonv.zip | 27.78 MB

guitar. One of the rock and roll icons is to [i]smash[/i] your guitar upon the stage, with the power of rock supporting you. Now you can do the same, minus the casualities. Making guitar weapons is quite popular. After all, who doesn't want to smash a few instruments on Rosh's head? When the Stratocaster came out, we said "Les Paul!" When the Les Paul weapon came out, we said "Explorer!" When the Explorer came out, we said "SG!" When the SG came out, we said "Flying V!" When opening the door to the tenement that is jedi knight files, I saw something of interest upon the stoop. Upon testing it, I can indeed recommend this model to any guitar fanatic or just cool weapon lover. The Flying V delivers no dissapointment, bug-free, crazy wicked sounds, and the pinpoint accuracy that this deserves. Aw, but... just a few skins right? WRONG. [b]18[/b] different skins to rock out with, all of very high quality. So, if you want to be a guitar hero with the power of rock supporting you in your fight against the sith, I recommend you download this. Enjoy. ~Authuran

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456 downloads

Uploaded:11-27-2009

Gilder Vehicle

gliderflight.zip | 653.43 KB

consistently slow speed. The rideable version rides like a swoop, and bounces high in the air. No bugs here besides one texturing problem where you can't see the top of the wings. Other than that, enjoy. ~Authuran

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711 downloads

Uploaded:11-24-2009

Tusken Rifle

tusken_rifle2.0.zip | 924.97 KB

the thirdperson model to that one, without changing the first person model. The effects appear to be the same as the standard rifle, but I hardly use it or see it used, so I could be wrong about that. It does change the image in the weapon selection bar, though, so there's a plus! Doesn't change the text though... Anyway, give it a download if you like it.

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554 downloads

Uploaded:11-20-2009

Hatchet Saber

hatchet.rar | 967.62 KB

beautiful hand-crafted energy weapon! Slice and dice your enemies with these well-textured hatchet shaped weapons, and stab your enemies in the eye with the handy hook on the top! But wait, there's more! Act now, and get not one, but two blades on your weapon, all for the price of one click of the download button! .......... Alright, enough infomercial babbling. Time to get down to the dirty parts. It seems that if you use just one hatchet, it gets stuck in fast stance, so unless you specialize in that stance, it is recommended that you use two at once. Other than that, and the lack of range on these weapons, I think they are awesome, and suggest a download!

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5632 downloads

Uploaded:11-18-2009

Starkiller's Lightsaber

starkiller_saber.zip | 1.59 MB

Edition. The modelling work here is fantastic, the model is detailed, high-poly and well made. The texturing work is also excellent, with plenty of textural detail crammed in there as well. Bear in mind of course that this is the Ultimate Sith Edition version of Starkiller's saber hilt. This is the hilt he uses if he turns to the Dark Side (as far as I am aware) and the hilt is styled accordingly with some spiky appendages and an overall sharp and painful look about it. As I said Houou has done an excellent job of modelling this saber and what is more he has also included both a normal and backhanded version of the saber from which you can take your pick. Overall excellent work here, this is one mod that I honestly can't fault! Keep it up Houou, I look forward to seeing more from you in the future! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b]No ~Nozyspy~

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510 downloads

Uploaded:11-10-2009

Sai Saber

sai.zip | 188.31 KB

[url=http://en.wikipedia.org/wiki/Sai_(weapon)]this Wikipedia article[/url] for more info. I remember seeing weapons like these in the Mummy Returns and I also believe they featured in the film "Elektra". They are basically short, thin swords with a fancy curved hilt. The modelling job here is pretty good and the weapons look just like the real thing. However I do think there could be a little more work on the texturing, since they seem a little flat and too white at the moment. Perhaps more of a bronze colour would look better, with a bit more textural detail. One other thing is that the saber blade appears around the blade of the sword. I'm not entirely sure whether this was intentional, but it does detract a little from the realism of the weapons. That’s only a small issue though, since they look cool with the saber blades there anyway, kind of like magic glowing Sai or something! Overall a cool weapon mod here, which definitely looks better when used in dual wield mode rather than single mode. Keep up the good work mate, I look forward to seeing more mod's from you! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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209 downloads

Uploaded:11-07-2009

Crappy Weapon Pack

crappack.rar | 1.7 MB

of random weaponry. The pack includes a few lightsaber hilts and a few swords. Each is based off of an abstract idea - the swords (except for the ryojin sword) are based on large, pointed guards that nearly stick through your head. The sabers were a little different - one looked like a normal, made-from-concept-drawing saber, another looked sort of cartoonish, and the third...well, it was rather unique - two hilts mutated together into one. Very nice, I liked this one the best. The screenshot shows you all the weapons in one shot. If you like the look of them, then you know what to click. ~Dretzel

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111 downloads

Uploaded:11-07-2009

Tusken Rifle

tusken_rifle.zip | 924.92 KB

gun replacement and an effects replacement. The gun replacement works fine, but the effects replacement pk3 has a bad structure and therefore makes no changes. The only other bug of note is that the first person view of the gun is still the Tenloss. Simple, but if it's your kind of mod, then go for it. Fix that effects pk3 and there will (hopefully) be nothing lacking. ~Dretzel

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76 downloads

Uploaded:11-05-2009

Foecleaver

axebat.zip | 1.8 MB

wielding! Although if you were clever and quick you could simply pull the axe out of the bat and then chop the bat in half, your opponent would then be left with half a bat while you have a rusty axe, which should even the scores somewhat, no? As with all of our former staffer Jose's creations, both the texturing and modelling work is most impressive. The textures are a nice high resolution and the model itself has enough poly's to have nicely three dimensional nails sticking out of the bat. One thing I am puzzled about though is why the nails are not sticking out with the pointy side up, which would surely make such a weapon even more frightening. This weapon mod also has some nice new sound effects, which rounds it off nicely. Overall then, this is a slightly disturbing and frightening, but excellent piece of work from Jose! ;) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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436 downloads

Uploaded:10-30-2009

Stokhli Spray Stick

stokhli_spray_stick.zip | 777.9 KB

[url=http://starwars.wikia.com/wiki/Stokhli_spray_stick ]Stokhli Spray Stick's[/url]. Well, there is another gap in my Star Wars knowledge filled! ;) I always thought they looked pretty cool, especially with that poison gas type firing effect and now thanks to An_Innocent_Bystander we have the chance to use these weapons for ourselves! This mod replaces the DEMP 2 rifle with the Stokhli Spray Stick, which I personally think is a good choice, since I was never a particular fan of the DEMP 2 as a weapon. The new model looks great as do the new effects, although keep in mind that you can choose to use this weapon wither with or without the Spray Stick Effects, since there are two .pk3s in the .zip. There is also a new icon for the weapon in the weapon selection menu that pops up, although I did notice that the text hasn't been changed and still names the weapon as the DEMP 2, so this is something I think could be fixed for next time. The only other bug is that in first person view, the weapon isn't properly visible, there is just a floating round blob in the middle of the screen, which is the end of the gun, the rest being invisible. No doubt this is due to the fact that the new weapon model doesn't quite fit in with the first person perspective. I don't know what could be done about this, but I think it would be good if it could be fixed. Overall though this is a very cool weapon mod and I will happily be playing around with this for a while to come! :) [b]New Model:[/b] Yes (Base JKA) [b]New Sounds:[/b] Yes (Base JKA) [b]New Effects:[/b] Yes (Base JKA) ~Nozyspy~

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950 downloads

Uploaded:10-15-2009

Berserk Dragonslayer Sword

dragonslayer_d.zip | 3.56 MB

typically gravity-defying anime style weapon (from the anime series 'Berserk'), so large that it would probably weigh twice as much as the person trying to wield it, but hey, this is fiction, anything can happen! ;) The model itself is simple, but well made and looks good. The texturing job fits perfectly and I didn't notice any misalignment in any of the textures. The rough metal texture running along the center of the blade makes this look like it is made out of rough cast iron or something, giving the impression that its even heavier, well it does to me anyway. There also appear to be some new sounds included, which sound cool. Even though there are sword like sounds in Base JKA (for the Sith Sword) I think any proper sword mod deserves some authentic custom sounds. Overall this is a cool sword mod here, definitely one for fans of anime style weapons! Keep up the good work mate, I look forward to seeing more from you! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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272 downloads

Uploaded:10-07-2009

Random Sword Pack v3

random_sword_pack_v3.zip | 4.7 MB

has changed since the last time around. The most major change is that a new sword has been added to the pack; Darth Java's Sword, which is an ingame representation of the authors own home made sword (how you home make a sword I have no idea!). This is a nice touch which adds a bit more of the authors own personality to the mod I think. Judging from the screenshot it is also an accurate representation of his real life sword, which is cool. Although I think the 'colourful' colour schemes on the other swords in the pack perhaps use a bit more artistic license than their real life counterparts which are generally much duller looking (that isn't to say you cannot get some colourfully decorated swords though!) Also included is; a Knights Templar themed sword, a Crusader themed sword, a sword called Redemption and a Greek Hoplite sword, which I would personally say is the most realistic and true-to-life one out of the four. Although really it should be more of a bronze colour to reflect the common metal worked at the time, as opposed to this steely looking version. All four are well modelled, although I think there could be a bit more three dimensional detail in there along with some more detailed textures, the ones used now are OK, but they do look a little flat. The author mentions that he tried to add a shader to make the blades shiny but that they don't work. I'm not exactly sure what could be wrong here, but broken shaders are often caused by not having the correct file path in the .shader file for the shader images and such, so that’s worth checking out. One thing I especially liked about this pack though was that the swords each have different stances rather than using the default saber stances. They looked rather more cinematic and certainly some of them looked appropriate for a sword stance than the saber stances do. Lastly there also appeared to be some new sounds, at least for the saber activation and deactivation sounds, or should that be the sword sheathing and unsheathing sounds? All in all good work here, although I think the models and textures could be polished a bit more. Nevertheless though a good quality sword model pack here, if you guys like the look of this, be sure to give it a download! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No [b]New Stances:[/b] Yes ~Nozyspy~

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116 downloads

Uploaded:10-07-2009

Oddsaber

oddsaber.rar | 662.53 KB

ones indeed. If I had to sum it up briefly I would say that it appears to be a standard saber hilt, fixed onto another longer hilt, only with no blade emitter on it. Instead it has a dangerous red spike on the end. Now not only do you have to worry about possibly hacking your own limbs off when swinging your lightsaber around, you also have to be careful not to go and poke your eyes out with that spike when you swing your saber around your head. :P As with Ryojin's other mod's, this is good quality, although I would say that it is a little plain in the design. Then again, as he explains in the readme, this is his take on a saber hilt model that was requested in our very own FileFront JKA Modding Forums. This is good to see, since it would be cool if modders would more frequently take up requests made by other community members on the forums I think. :) Overall a decent saber hilt here, but a little too plain for my personal tastes. Nevertheless though, another solid mod here from Ryojin. Give it a download if you like the look of it! [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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2718 downloads

Uploaded:10-04-2009

Playable Model Pack

playable_model_pack_v1.zip | 10.28 MB

float around as a ghost swinging your lightsaber. Even better still, I use the light side of the force, so testing this out in-game was even more awkward than ever. But even playing as Ragnos didn't protect me from Tavion's wrath. Stupid yawing NPCs... Anywho, the weighting seemed fine to me, I didn't spot any glitches. Sounds are used from the respective sources in the game, although no taunts were there (obviously). A ragnos NPC has been added, but it still didn't stop my game from crashing when I used [b]/npc spawn ragnos[/b]. Looking at the NPC file, there's info about Desann in there, but Desann still spawned as himself. Not sure what's going on there. The hazard trooper and rocket trooper have been slightly downsized to fit onto the human skeleton, so they don't quite look right. That can't really be helped without the assistance of a serverside mod, though. Team support is included, but NPC and bot support aren't necessary. That's about all I have to say. I like this pack a lot - playing as Ragnos is the bomb. Check it out! New sounds: [b]No[/b] Team support: [b]Yes[/b] Bot support: [b]Not needed[/b] NPC Support: [b]Not needed[/b] ~Dretzel

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2250 downloads

Uploaded:09-29-2009

Rahm Kota's Lightsaber

kotasaber.zip | 876.71 KB

Unleashed mods! What we have here is a very impressive recreation of Rahm Kota's lightsaber hilt, y'know the Jedi who is basically just a Star Wars-ized Samurai. ;) The Samurai theme is also evident in the design of the hilt itself, which looks very much like the hilt of a Katana sword, with the interwoven wrappings. The quality of this hilt is very impressive and shows a good grasp of both modelling and texturing on the author's part. What is more, there are two different versions to choose from, the ordinary one and the ever popular back handed version. Although there is nothing as a 'perfect' mod, to be honest, in this case I think this hilt is pretty much as good as it can be, the author has done an excellent job here. Perhaps a modder who is more familiar with the process of making hilt models would be able to point out some areas for improvement though. All in all excellent work here and another worthy addition to our growing library of The Force Unleashed themed mod's! If you are a fan of The Force Unleashed or just like the look of this saber hilt, be sure to give it a download! :) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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232 downloads

Uploaded:09-27-2009

Gibson Explorer

gibson_explorer.zip | 7.76 MB

and styles of electric guitar as there are different kinds of people and musical styles that use them. Here today we have the Gibson Explorer model from Last Wish and Duragon, the makers of the [file=96165]Gibson SG[/file] saber hilt that I reviewed a while back. Just like their previous work, this new hilt model is both very well made and very accurate the its real life counterpart (only, you don't go around attacking Stormtroopers with the real version now... do you? :P). There are a variety of skins to choose from here, four in fact, to suit your tastes. There is a plain white one, a plain black and white one, an unusual red one and one that has some kind of anime style pictures over it. Now I don't play the guitar or any musical instrument for that matter (though I did learn to play the violin a little back when I was at school) but one of my best friends does. To be honest I prefer the more traditional style of electric guitar that he plays, as opposed to these crazy looking ones with the pointy bits that look like they could poke someone's eyes out. :P Like their last guitar mod, the sounds for this model are short guitar clips, which is a cool idea. No doubt if you had a few players with using these guitar hilts in synch, you could probably play a simple tune or something... I hope we get a video of an ingame concert submitted in the future, now that would be something quite unique! As far as improvements go, I would say to add more skins for the next version if you decide to make it. Considering the wide verity of decorations these guitars can have I think you could easily double, or triple the size of this pack! Apart from that though I would say maybe add different guitar clips to each of the different guitar skins and then you really could have a proper ingame concert! All in all good work again here from Last Wish and Duragon, keep up the good work guys! [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] Yes ~Nozyspy~

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8147 downloads

Uploaded:09-24-2009

PROTOTYPE mod

prototype_mod_1.0.zip | 1.99 MB

them, but this one had something different. Something...weakening about it. Anyways, there are two files included here. One is a skin of Alex Mercer, and the other is a collection of weaponry from Prototype. I'll start with the skin. I was a little...well, I can't say disappointed, because I didn't expect much from a reborn reskin. Since it's a reskin, it's about as close at it can get. However, the bottom of the white shirt really could have used a more defined edge, and the front of the vest should be unbuttoned. I think the jeans also need some work, too...they don't look too jean-y. No new sounds - altogether, I give it a "meh". Fortunately, the best has been saved for last. Five new sabers have been added that will give you Alex Mercer's hands to hack and slash with. The claws and fist are included, as well as the two-sided blade (don't know what it's called). All of them fit over your hand like a glove (a boxing glove, but still, a glove), so it adds to the feel of being mr. Mercer. Now, because of the glove being there, naturally, there are some bugs. Most notably, when you put away the equipment in JA+ mode, it either sticks out of your chest or sticks into your back. Ouch! It isn't fixable, but who cares, it's worth it. The other one was that the claws and thunder fist both gave a saber glow at the map's origin (I didn't check the sword). I'm sure this is fixable, as I've seen it before. There you have it. Download at your discretion. ~Dretzel

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2044 downloads

Uploaded:09-16-2009

Demonic Weapons

demonicweapons.zip | 1014.6 KB

whacked-out lightsaber crystal... So five weapons, the sword, the drill-bit gauntlet, the impaley-spikey gauntlet, the battery-powered pizza cutters and the Lady Deathstrike claws. What's so special about them then? They're well-made and fairly stylish, and that's something. They're also not the exact kind of thing we usually get, even though they're not particularly creative (black + red + pentagram = demonic, for instance). Surely we can forgive Sithmaster555 for playing off a trope, though. Somewhat similar to Daedric themes encountered throughout the Elder Scrolls mythos, these weapons consist of physical components made out of obsidian, with stylised molten pointy bits which may be steel or may, in fact, be hardened lava. Bugger knows. Moving past the obvious, there are no actual errors with the file so all is good, the weapons aren't perfectly balanced against 'traditional' weapons but they do appear to be suitably balanced for actual usage, and aside from the shaders occasionally looking dodgy (and not looking too good without dynamic glow) these are pretty much par for the course with Sithmaster. Do so wish that just once, one person would break away from the misconceptions of blacks, reds and pentagrams adding up to demonic/satanic, though. Just once, to show that it is possible. Hey, come to think of it, maybe using those elements without invoking any tropes would be a good challenge for Sithmaster's next project! :p -Mikouen

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676 downloads

Uploaded:09-16-2009

Crystal Weapons

crystalweapons.zip | 1015.88 KB

rifles, daggers etc. These require rare components and a master weapon smith to make them and even Naktra Crystal weapons with mediocre stats go for ludicrous sums of money. Here we have three new Crystal themed weapons from Sithmaster555 that even the Ice Queen would be proud to have. First off we have [b]Deaths Hand[/b], which is basically a ball of crystal shards surrounding your hand. This was probably my favourite weapon out of the pack since it looks like one of the Ice Queen's evil snowballs! :P Next we have the [b]Crystal Sword[/b] which does exactly as it says on the tin, it’s a sword made out of crystal! This very much reminds me of the Naktra Crystal Dagger from Star Wars Galaxies. I do think however that this should be bigger and longer, since it isn't really the size you would expect from a sword, it is more like a large dagger. Last up we have the [b]Spiked Crystal Sword[/b] which is similar to the Crystal Sword but is double ended and has rather more spikes around the handle, hence the name. Again I think this should have been made bigger, perhaps more to the size of the staff saber or a little smaller. It just doesn't look quite right at its current size. That’s just my opinion though. All of the weapons are nice and glowy, which is a feature I have come to expect from Sithmaster555 and one which fits well with the crystal theme, although I would also have said that they could equally have been called Ice Weapons. All in all another excellent weapons pack here from Sithmaster555, although I would like to see this Crystal theme expanded upon in future, perhaps with some larger scale weapons. Besides, you gotta love stuff that glows! ;) [b]New Model:[/b] Yes [b]New Sounds:[/b] No [b]New Effects:[/b] No ~Nozyspy~

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3257 downloads

Uploaded:09-12-2009

Ichigo Kurosaki

ichigo_kurosaki.zip | 716.3 KB

show, so I can't say I found any major flaws. However, from what I saw a few minutes ago, this model's accuracy is spot on. The hair is good, the clothes were 100% accurate and his sword is strapped onto his back. Too bad you can't pull it off and use it...that'd be the bomb. Even the icy cold stare was included... *shudder* Aside from not being able to use the sword, The only real downside to this was that there were no new sounds. Ichigo sounds like *grunt* *grunt* *wheeze*. Kyle is the farthest thing from that. Aren't there any english versions of Bleach out there? The pk3 did include the sound folders, so I'm not sure if there won't be any, if they're coming out in the final version or if the author forgot to include them. No extras were included. Bot and NPC support would be nice to see for future releases, so you may want to consider it. That being said, for a beta, this certainly is close to being complete. New sounds: [b]No[/b] Team support: [b]No[/b] Bot support: [b]No[/b] NPC Support: [b]No[/b] ~Dretzel [i]P.S. - I added your readme to the .zip file, where it needs to be...please remember that in the future. :)[/i]

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2338 downloads

Uploaded:09-11-2009

IG-88

ig88.zip | 1.32 MB

sentience program. Upon activation, the prototype destroyed it's makers and activated the other three robots. One became a bounty hunter to avoid arousing suspicion, and the other three did evil deeds elsewhere. The model itself looks pretty accurate, although all I was able to find for source material was a few screenshots. The strap going across the shoulder looked a little awkward in-game, since it was quite stiff. But really, that's a limitation of the game, so it's of no consequence. The shiny metal look of the droid may also have been a little too shiny - perhaps a bit darker would have looked better in a dark environment. [i]Edit:[/i] I failed to mention that this model also has SP suport. There are two options - an IG-88 with the shoulder band, and one without it. The voice used was female Jaden...blech. :p I do have one complaint...there are no new sounds! I'm not sure what an IG-88 droid would sound like, but even just some beeping sounds are better than Kyle/Jaden screaming all the time. The author said that the weighting was a bit off, and now I'm curious where the problem areas are...because I didn't see anything amiss. So far, I'd say this is Last_Wish's best contribution to the site. It looks good, and performs well. If only it had sound! ~Dretzel

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91 downloads

Uploaded:09-09-2009

Random Sword Pack v2

random_sword_pack_v2.zip | 3.53 MB

aren't the most appealing things on planet Earth, and I daresay they go a little out-on-a-limb with the color scheme, although they do resemble swords very well. There are four swords given here: Crusader, Greek Hoplite, Redemption and Knights Templar. I'm not going to go into a full description of each individual sword, but they mostly consist of a gray-colored blade and a colored cross-guard. They're very straightforward. The blade textures themselves arent bad at all...they may be low-detail, but that also gives it a brand-new shiny appearance. But the hilts...well, in my opinion, they look a little out-of-place. It's not so much the colors as it is the smoothness and polygon edges...especially the cross-guards. Redemption and Greek Hoplite could use a little scarring/fancying up, whereas Knights Templar and Crusader could probably do with less black pits and more fancy designs. Some extras are also included. Sounds were given, which is always a must with swords. Also, new animations and stances were given for the swords, so when you use them you'll be in an appropriate pose for battle. They only gripe I had with the animations is that after a swing there's a little "pop" where the old stance animation ends and the new stance takes over. You might want to look for a way to smooth that out if you make another version, if it's possible. Shaders were added since v1, but they didn't seem to work for me in-game, and if they did, it wasn't very noticeable. So, have a look at the screenshots and decide whether or not you're interested. Not a lot has changed overall, but there's enough here to make this sword pack worth downloading for sure. ~Dretzel

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648 downloads

Uploaded:09-03-2009

Katanaswords-pack

ashuras_katanapack.zip | 14.56 MB

I sure hope it doesn't suck." My prayers have been answered thankfully. Ashura was requested by a Mr. "Random Guy" on MSN to make a Katana weapon for the game. Being as this was then shared with us, I can only assume that it met the request's requirements satisfyingly. It is a three part package. The first is a Katana with what can best be described as 'redonkulous' amount of dismemberment, as well as a sheathed version, and just the sheath by itself. Each sheath variety adopt the staff katas, giving it a great look and feel. Also, damage is reduced for the sheathed versions, substituted by a slight pushback effect. Your not going to go launching anyone off a ledge (well, not easily at least), but it will get them back a foot or two for you to try to edge in with another swing. The blade itself is simple, nothing to take your breath away, but in sharp contrast, I was very impressed by the job that Ashura did with the hilt and handle of the sword. It is simple, with the right amount of precision to really bring out the detail. I'm not sure if it was intentional, but the original Milkshape (.ms3d) source files have been included for your pleasure. No prisoners taken! Fifteen megabyte TGA's! Compression to the max! All new blueberry flavor! Keep it coming Ashura! -Sared New Models: Yes New Textures: Yes New Flavor: Yes New Sounds: No New Animations: Yes Overall rating: eight out of ten boxes of pockey. Hmmm.....pocky.....

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855 downloads

Uploaded:09-03-2009

Hazardtrooper

hazardtrooper.zip | 2.73 MB

business). Big, imposing, and no normal diet to speak of, these Hazard Troopers can coming crashing towards you with several hundred thousand credits worth of Imperial ordinance down on your toes. Built to withstand everything from acid, lava, and the hard vacuum of space: Hazard Troopers are some of the toughest and strongest that the Stormtrooper ranks have to offer. The model itself is not at all well-suited for the standard model animations (particularly lightsaber and acrobatics), but it does look fairly natural with a firearm equipped. From a game play standpoint, I can see one of these guys presenting a pretty big target to your opponents; but I'll chalk that one up for psychological warfare. The animations are really all that can be hacked at, but without some major model altercations and re-weighing, I understand that there is little that can be done. I would also like to point out that this is the right kind of thinking towards making your own mod. Does it seem obvious? Sound like someone's already made something like that? You might be right. If your not, then go make it yourself! That is what An_Innocent_Bystander did and I applaud him for it. -Sared New Textures: Yes Bot Support: No New Animations: No Overall rating: seven out of ten blueberry candy canes.

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356 downloads

Uploaded:08-31-2009

Turquoise Dragon

turquoise_dragonv1.6.zip | 3.51 MB

color of the scales has been given a turquiose tint, the shoulder pads were removed and a black t-shirt has replaced the scales on the torso. The color of the pupils has also been changed, although as the author pointed out in the readme, it's not easily noticeable unless you're watching a cutscene in SP. I would venture to say the shirt is a little [i]too[/i] black, myself - it's just an absolute black with a logo painted onto the front. On top of that, I don't think black is a good color choice...even white would probably contrast better with the new color scheme. Ultimately, though, it's personal taste more than anything else. Also, since the shoulder pads were skinned off, some slight "enhancements" were left in the muscle tone on the shoulders...we'll say that's a good thing for now. XD One thing screamed out to be fixed, though - there are no muscle/scale shadows on the shirt. I realize that it is a black shirt, but the team skins are blue and red, and they are just [i]screaming[/i] to have shadows added. Flat color shirts make the wearer look like they didn't eat any vegetables since they were two weeks old. Team and NPC support were included, although I didn't see anything about bot support. Overall, I would say this is a decent first file, but it [i]definitely[/i] could be something bigger and better. Keep going! [b]New sounds:[/b] Just Desann [b]Team support:[/b] Yar [b]Bot support:[/b] Not that I saw [b]NPC Support:[/b] Yar ~Dretzel

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2248 downloads

Uploaded:08-23-2009

Galen Marek's lightsaber V2

sa_galensaber_v2.zip | 554.68 KB

character, since the game doesn't reveal it, only the book does). Well, HOUOU decided the hilt needed some editing so here it is, a revised second version. What has changed since last time, you may ask. Well first of all the whole shape of the model was slightly edited to resemble the original hilt from TFU a bit more, it really does look accurate to me, judging by what I could find on the internet, since when I was playing TFU I didn't really pay attention to how the hilt looked, that is. The polygon management is also proper, the hilt maintains enough detail for this old enough game without having OVER NINE THOUSAND verts... (Trust me, I saw many models that were a big waste in this deparment). Texture was touched up a bit aswell since last time. The only thing I really miss is a well toned gloss shader with enviroment map, but that's just me. Want a good Starkiller hilt? Here is it, so grab it while wasting some of your bandwidth in the process. -Schrödinger

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232 downloads

Uploaded:08-05-2009

Howler And Gonks as Vehicles

howlerandgonk_vehicles.zip | 6.33 KB

mighty steed, and the other version is where you're sitting inside of him, somehow jammed inside his internal organs. With the gonk, you just get inside the tiny little thing and drive around. Put those together, add a little speed and turbo, and you have a funny-as-hell mod. What looks more funnier then just walking down a street, then VOOM a little lizard thing comes flying by you at like 50mph? What about finding a droid in the middle of nowhere, then all of a sudden seeing him fly away to Neverland? First when I tested it, I spawned to mp/ffa3 because I thought it was going to be like the regular NPCs but you controlled them. Boy was I wrong! I got in the howler, turned off the parking brake, put the key in, checked my rear view mirror, put it in drive and said "meh. Lets get this over with." Hitting the boost I was suddenly rocketed across the little square I was in. I was like "HOLY FISH PASTE" and immediately jumped out at the risk of my life. How amazed I was at the spectacular diet that it must have eaten to have acquired such rocket fusion and neuromanic distortion. Yes I just made that up, but I'll leave the rest of the file up for you to test. Enjoy ;) ~Authuran

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391 downloads

Uploaded:07-13-2009

Lego e11 & repeater

legogun_ashuradx.zip | 394.05 KB

Legos are, please, step forward. If you don't know what they are, they're like building blocks used to make houses, ships, whatever you want, really. That's the fun of it. They also came with little characters to play with, and if you ever had a Star Wars battledroid character, you'll know that they came with the little blaster. The author has modeled this gun and put it ingame and replaced the e11 & repeater with it. Simple enough =p? So when I went ingame and tested it I was a little happy being the fan of Legos I am. I shot up some things (jawas, etc.) to make sure there were no bugs, but the author states there were no bugs so I didn't worry about anything. Be aware this only replaces the model, so effects and stances are not changed. Although I saw that when switching guns, the e11 picture at the bottom of the screen was untextured, though that may be only me. Download if you like legos. Srsly. ~Authuran

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1008 downloads

Uploaded:04-28-2009

Double-Helix Splittable Saber

doublehelix_ss.zip | 973.67 KB

Ventress has)? Well thanks to some scripting wizardry, now you can! The actual hilt is based off the ‘Double Helix’ saber prop by Parksabers.com and is a good representation, with both a staff and single version of the hilt available. The model looks cool and is well made and would make a good mod just on its own. The ‘saber splitting’ function however, is only available in single player. I presume this mod works in a similar way to the command you can use in MP to quickly switch between single, dual and staff sabers without having to go to the saber selection menu… and then die. So I imagine it should also be possible in multiplayer, but I could be wrong, this type of modding is not something I am that familiar with. Anyway, to use this in singleplayer you need to start a new game, and then when it comes to selecting the saber you start with, you need to select the staff version of the Helix hilt. [b]Don’t forget to put the included autoexec.cfg in your base folder for this to work in singleplayer though![/b] Then, once you have started a new game, all you need to do is press the z key to switch to the dual sabers, and then the x key to re-connect the two sabers back into the saber staff! :D As I said above, this mod doesn’t allow this function to be used in multiplayer, but both the staff and single hilts are available to use in MP. There is a bug here however. The staff version of the hilt does not appear to work properly in multiplayer; one saber blade emits from half way down the hilt, and the other sticks out of the hilt at right angles, which looks rather weird! I’m guessing this should be too difficult to fix though. One other thing is that no name appears in the saber selection menu for these hilts. It is just a blank space. These aren’t mod-breaking problems, but they definitely things that need to be worked on for next time. Overall though, this is a very clever little mod here, one which I have not seen the likes of before. So, if you guys fancy trying out an innovative new mod with some cool new saber hilts to boot, be sure to give this a download! ~Nozyspy~

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735 downloads

Uploaded:04-04-2009

Guard Shoto

guardshoto.zip | 210.17 KB

impractical for combat, but that's beside the point. The author has created some fairly interesting weapons for you to use. The sabers are well designed and look like they should; they're accurate to the original design. The animations have been tweaked slightly to fit the new blades but, as the author says, there are still "some odd looking things". The blades look funny in some positions and during certain animations but it's impossible to fix unless the author designed entirely new animations for this one saber mod. Included are normal grip and, for you TFU enthusiasts, reverse grip variants. This saber pack also comes with a little script that switches your sabers for you between normal and reverse grip, but for some reason I couldn't get it to work. The script requires JA+, which I was running, but it just wouldn't cooperate with me. Oh well. Maybe you'll have better luck than I did. >_> If fighting with unorthodox weapons is your thing and you're a fan of The Force Unleashed then give these saber hilts a spin. ~Laam'inui

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1006 downloads

Uploaded:02-24-2009

Jedi / Sith Chistori

jedi_sith_chistori.zip | 1.91 MB

cutting remark countless times over. They're nearly to the point of exhaustion when on the horizon who shows up but... BROLY. He takes Desann and Obi Wan and rips their heads and hands off, and then proceeds to slam each of the body parts into the other person with such force that they instantly fuse with the body. Thus, Obi Wan now has Desann's head and hands, thanks to Broly. Broly. His power is maximum. Believe it or not, I basically described exactly what the author has done for this file - he's replaced Obi Wan's head and hands with Desann's, creating a purple-dinosaur-jedi. All of the texturing and modeling is done by other people - Namely Hapslash and Desann - and nothing has been changed from the original models. They've just been smashed together. In fact, this doesn't even include any team skins, new sounds, bot support, or NPC support which makes me cry. You could have put AT LEAST SOME OF YOUR OWN WORK INTO THIS. Sigh. Oh well. You're getting Hapslash quality modeling and skinning with Raven quality head and hands - decide for yourself if they mix well. The author HAS included a 'Sith' version which, predictably, is just all the clothing turned so black you can barely see any of the detail on it anymore, and though it IS a 'separate' skin it really doesn't make up for the lack of team skins. - New Sounds: Nej. - Team Skins: Nej. - Bot Support: Nej. - NPC Support: Nej. ~Laam'inui

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472 downloads

Uploaded:02-17-2009

Battle Frying Pan

b_frying_pan.zip | 303.89 KB

galactic skillets! But why use our skillets instead of the other leading brands? Well, not only is this one-of-a-kind skillet good for satisfying your morning hunger, but it's good for satisfying another hunger deep within...That deep-down yearning to chase down mindless creatures and bash them on the head! And, if you call in the next five minutes, we will send you a free complimentary starter skillet kit! Call now! 1-800-KILL-JAWA! *BONNGGG* Just a few crits. The sound when you strike a wall is a little...quiet. It needs a nice loud *BONNNGGGGG*! I'm also not really fond of the logo, but it doesn't hurt, I guess. Otherwise, the title says it all. Have fun! ~Dretzel

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464 downloads

Uploaded:02-06-2009

The Charmcaster

charmcaster.zip | 3.84 MB

wastes. Replacing the concussion rifle, this weapon resembles a sort of oversized revolver with energy clouds jutting out from it. I was going to say jetting, but unfortunately there's no animation to the excess energy streaming out of it. Methinks with a little effort, that could have been corrected. However, the healthy alternative provided is a "no energy" version that's simply the gun without the fumes venting out. While the design is admittedly clever, I find the lack of change in visual effects for the projectiles slightly disappointing. However, we should merely be thankful this was even released, as from the sound of it, this was the result of some boredom. Overall it looks rather impressive, so submit bandwidth while you can, as I'm definitely not going to let these weapons last for long =_= - Averus Retruthan

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1318 downloads

Uploaded:02-03-2009

Galactic Flame Saber

g_flamesaber.zip | 966.74 KB

proportion of blade to handle. In real life, this would be one hell of an unwieldy sword. [b]Textures[/b] Good work with these. Not too large, and they get the job done. Only problem I see is the handle, which I find to be too dark. Oh, and +1 for using shaders. [b]Effects[/b] There's a sign of effort here, but I just don't like the blade effects. It would be better if it had flames running down the blade, like you see in Lord of the Rings. As for the hit effect... What can I say? It's pure awesomeness. 'Nuff said. :P [b]Sounds[/b] *blows whistle* FOUL ON THE 10-SECOND LINE! *does some hand-singles* Seriously, the sounds need to be completely redone. The loop sound has a blatantly obvious seam, and the sounds overall don't sound like a flame sword to me. Well, that wraps it up. *blows whistle again while holding both arms straight up* ~Crazy

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165 downloads

Uploaded:01-29-2009

Excalibolg

excalibolg.zip | 175.65 KB

basically what you're beholding is a obtusely spiked club. The damagescale on this thing is literally 1000, so this thing could be considered a massive cheat weapon. Answer? Bring out the rancor =_,= they appear to be "immune" to damagescale, for some strange reason that I don't care to look up and will probably expect one of our community eggheads to show up and tell me exactly why this is... The texture is rather cartoonish, but only marginally. Were it not for the bold black outlining, this could pass off as a realistically textured weapon, methinks. Other than that, this is probably just another weapon to screw around with when you're bored.... ...which means submit bandwidth immediately, because I know you're bored. - Averus Retruthan

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267 downloads

Uploaded:01-28-2009

Laser Pointer with LED

laserpointer.zip | 658.5 KB

the other one has a L.E.D. light on the tip. Y'know, one of those bendy ones. Looks neat. Not only that, but the saber blades have been modified to suit the new hilts; you can choose any color laser for your saber. I didn't see any bugs, but I did find a rather interesting color mix...if you play this on tattooine, the laser actually looks like it's going off into the distance, depending on your saber stance. Another job well done from SithMasteR555. Download it - it's as good as it sounds. ~Dretzel

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277 downloads

Uploaded:01-18-2009

Plunger

plunger.zip | 215.55 KB

it's by no means boring, I had a great deal of fun beating my opponents to a pulp with this plumbing aid. The model looks very, well, plunger-ish. The textures accurately represent the object they are meant to. I found no bugs with this weapon so if you fancy yourself as a more violent version of Mario give this mighty tool a download. Enjoy. -Sciacca

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253 downloads

Uploaded:01-06-2009

Hamburger Remote

hamburgerremote.zip | 94.01 KB

they hunt for [b]YOUR[/b] blood to soak in. =_= So, in summation, screenshots will denote this evident joke, as your remote droid becomes a hamburger. This does not, however, alter the MP seeker model, so unless you play SP often, or unless you run a mod that allows NPCs to use Md3 models, you won't see it in game. A bit disappointing, but I digress. OFFER YOURSELF TO THE ALMIGHTY HAMBURGER AND YOU MAY YET LIVE TO SEE THE END OF YOUR RESPECTIVE DAY! - Averus Retruthan

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191 downloads

Uploaded:12-29-2008

Candy Cane Sword

candy_cane.zip | 109.12 KB

author stated in his readme, this is his first stab at modeling swords. To be honest, it's not to shabby. Let's take an in-depth dive behind the scenes of this Candy cane. The first thing you'll notice about this Candy cane is, well, the candy cane. The author decided to make a sword which is a [i]food[/i]. Although we've seen this idea before, this is quite interesting if I must say so myself. I never pictured myself hacking and slashing at people with a giant candy cane.. have you? I didn't think so. Only in our dreams, right? >_> As we move on, we notice the textures. Overall, they aren't [i]that[/i] bad. I would suggest improving them a bit though. The author even stated that the textures aren't very good, and the lines on the candy cane don't match up correctly (Along with some fuzzy parts on it as well.) Nevertheless, you can always improve these textures in a version two. So, I wouldn't worry about it too much. The last thing I'd like to give awareness is the sound files. Unfortunately, they are the default saber sounds. I expected the author to add some sort of Christmas-themed sounds, seeing that there is no Candy cane noises in existence (except for the breaking of them upon the floor.) Although, I was wrong on my part. It's only version one though, so there's always time to find some fresh sounds to use for a version two. Overall, this isn't a bad first stab at modeling swords. I loved the idea of a Candy cane causing havoc across the Jedi Academy servers though. I thank you for that image in my head, [i]really[/i]. I suggest you read over my recommendations for improvements though. I hope to see a version two soon enough. This is definitely worth a download if you want to beat other players with giant Candy canes! ~Syyrax

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189 downloads

Uploaded:12-21-2008

Rosh on a Spear

rosh_spear.zip | 383.72 KB

met his end. This time, not only does it have some originality, it has some amusement. Poor Rosh... I wonder what goes on in his mind, day after day, year after year. Must be torture to have to go through all those deaths. Wait, am I feeling sympathy for Rosh? *slaps self* Sorry, must have gone a bit crazy for a minute there. :P This saber mod gave me a bit of a chuckle, particularly when I struck an enemy with it. Yeah, cleaver use of the sounds there. I say download, and be amused! ~Crazy

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270 downloads

Uploaded:12-19-2008

Bat'Leth

batleth.zip | 470.75 KB

scary, crazy Klingon double handed sword thing from Star Trek! Until now I didn’t even know what this thing was called, but after copy pasting the name from the readme into the Memory Alpha Star Trek Wiki I was finally able to read up a bit on this weapon, called a [url=http://memory-alpha.org/en/wiki/Bat%27leth]Bat'leth[/url]. So with the advantage of a few pictures and some information on this thing, I feel I am now able to give it thorough reviewing. The first thing that is striking as soon as you set eyes upon these weapons is how scary looking they are, kinda like the Klingon’s (or pasty heads as i like to call then) themselves. :P There are two versions of this weapon contained in this pack, one that is spiky and vicious in style, and one that is rounded along the front. From looking at the pictures it’s easy to see that the models here are very well made and accurate to the actual props. There isn’t that much really I can say on their construction and skins though, because they aren’t very ornate weapons. There is the unusual shaped metal blade and the leather handles and that is it, but that’s exactly what they are supposed to look like! Both weapons are accessible from the staff saber selection menu, and are used much like a staff saber and there are also some new sounds to compliment the excellent models. All in all very good work here from Last Wish, this is a definite must download for anyone who is a fan of Star Trek or the scary Pasty Heads! ;) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] Yes ~Nozyspy~

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140 downloads

Uploaded:12-13-2008

Wooden Lightsaber

wooden_saber.zip | 427.04 KB

received from you eco lovers since from now on, rejoice because now even you can have your own lightsaber. The saber itself isn't too complicated. It's a simple design which doesn't use too many polies to make it look good, so you can't complain about poly wasting. The textures are supposed to resemble wood, and despite not being highly detailed they do their job nice. Ingame I couldn't need any kind of shader on the model so I can only guess it doesn't have any. As for the bugs, I couldn't find any other than the fact the saber shows on saber list without name, it's simply blank entry so author may want to fix that in next release. Other than that one bug, it's a nice and simple modification, feel free to submit bandwidth, ESPECIALLY YOU ECOS. -Schrödinger

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452 downloads

Uploaded:12-13-2008

Absolution Lightsaber

absolution_hilt.zip | 60.21 KB

ones... The cylinder used to model this one, also seems to be under the "medium" of 12 sides which I consider to be the best in look for Jedi academy without excesive overuse polies. It's just a grey cylinder with 3 black rims over it, two smaller ones near the top and one bigger one near the bottom. The textures also seem very bland and undetailed, certainly a huge room for improvement there. There's really nothing more that could be said about it other than what I've already mentioned... If you want a simple, silver lightsaber with black rims, here's something for you. Others... well submit bandwidth anyway. -Schrödinger

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337 downloads

Uploaded:11-23-2008

Glacial Wind

iceblade.zip | 1017.85 KB

out of ice. Nice idea - I think it looks pretty good! The model looks like a frozen flame, trimmed to a sharp point and with a hilt added onto it. The sounds are actually the best sword sounds I think I've ever heard, so that's another plus. Ice sword plus good sounds is a winning combination. The only thing this sword didn't do was bounce off of walls when I hit them, but we wouldn't want to risk shattering this beauty, now, would we? Pictures are worth a googolplex worth of words, so have a look. I'd highly recommend this to sword collectors. ~Dretzel

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1043 downloads

Uploaded:11-20-2008

TFU Pike Lightsaber

tfu_pike_saber_by_vek892.zip | 44.16 KB

several times for the sheer joy of blasting my enemies away with epic powers non-stop, I was excited when I saw this weapon, as I always thought the pike sabers from TFU were awesome. Now, to remove any confusion, the Shadow Guard is NOT the Red guards you see in the old movies, they are the Emperor's Royal Guards who use a [b]Force[/b] Pike weapon. The Lightsaber Pike is basically a metal staff, which can ignite a short lightsaber blade on the end. Typically the pike is silver, but I think I also remember seeing a black and gold version in The Force Unleased. The developer of this hilt, Vek, has done a good job but I think more work is needed. In terms of shape its basically perfect and I commend you on that, but I feel the textures and design of the pike could definately be improved. I have done some looking around and its not easy to find good pictures of this weapon, but I did find a few which do include a bit more design, like some black rings at the top, perhaps a darker texture on the grip and things like that, because at a distance it almost looks like a plain silver pole, this seems to be something to do with the shaders, when your facing one way, it appears that the bottom half is darker, then when you face another way, its the top half. So yeh, that about sums it up, great idea with putting this together, shape and size is great, but I would like to see a v2 with improved texturing and shaders, or maybe even make a black one with gold trim just for me! Great work for your first attempt Vek, keep it up. I COMMAND THEE TO DOWNLOAD! ... if you like what you see of course. ;) - AmonRa

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238 downloads

Uploaded:11-19-2008

Sting

sting.zip | 567.88 KB

thick, but the length seems correct, and the textures looked accurate. I can't be positive, but I'm sure one of you fanboys out there will happily scour the texture making sure all the lettering is accurate, the swirl goes the right direction, etc. This file has two swords in it: A normal sting and a glowing sting. I wasn't too impressed with the glowing sting - I think it needed a little more shader work. However, it's there for those who want it. Anyways, the sword functions as any sword should. Sounds are included, however, they're from the public domain, so they aren't the best, but they do the job. Are you a fan of Lord of the Rings? Definitely add this to your collection! ~Dretzel

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761 downloads

Uploaded:10-31-2008

Clair's sword [CLAYMORE anime]

clair_claymore.zip | 448.36 KB

Claymore, but I've heard it's pretty good. The first observation I made about this sword is that it has the Outcast Saber stance, where you hold it upside down. The actual hilt is similar to Count Dooku's saber. I've always liked the stance, because it's something different. It's getting quite boring using the default stances in my opinion. The overall structure of the sword is very good. Although, the size of this sword is fairly large. I felt like I was carrying around Pyramid Head's sword, which was creepy at the most. I noticed that the hilt seems a bit, what's the word.. plain. Maybe if you added some more detailed textures, because it definitely needs some ''flavor''. It also looks like the sword is almost medieval looking, or is that just me? Nevertheless, it's bound to be used in a massive killing spree soon enough.. >_> From what I saw, the textures on the sword aren't that bad. They could be a little bit better, but that can always be done in a second version. Also, I noticed the little red symbol at the bottom of the blade. I'm assuming that's what is on the actual blade in the anime? In my honest opinion, it could use some improvements. [b]For those of you who can't see the sword in your weapons list, type this command in the console to use it (But make sure it's uploaded to the server your on):[/b] [b]/saber clair_claymore[/b] All in all, this is an amazing sword. I can picture myself having a lot of ''fun'' with this... >_> This is definitely worth a download. So, SURRENDER YOUR BANDWIDTH! =_= New Hilt Model: Aye New Sounds: Aye (Basic sword sounds) ~Syyrax

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2438 downloads

Uploaded:10-25-2008

AWP Commando - Sniper Rifle

awp_commando.zip | 866.75 KB

rifle has been given a make over, so now it actually looks more like a real world sniper rifle! First off, lets have a look at the new model. It does indeed look like a sniper rifle, it has the long barrel, and the huge optical scope for finding your target. It’s a fairly simple model, but it looks good in my opinion. The texturing also looks pretty good, although the textures in some areas don’t seem to fit together quite right, such as on the back half of the gun. Definitely something to work on there, try and make sure the textures fit as well as possible on the model. The weapon doesn’t include new effects – they are the same as the default disruptor rifle effects – but it does include new, more sniper rifle like sounds which fit well. Overall a good job here, although like I said, I feel the texturing could do with some improvement. Other than that, keep up the good work mate. :) If you guys like the look of this, then give it a download! [b]New Model:[/b] Yes [b]New Sounds:[/b] Yes [b]New Effects:[/b] No ~Nozyspy~

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266 downloads

Uploaded:10-24-2008

Saber "Lord"

saberlordpack.zip | 67.4 KB

almost-but-not-quite-good design. [b]Model[/b] I find that you can get away with a 12-sided cylinder and get a good mix between quality and polygon usage. This saber is 6-sided, which is the absolute minimum. And for reference, most baseJKA hilts are 8-sided. Sides aside, the design is alright, but it could use some work. My chief gripe with it is that shield-like guard at the top. It's too large, and doesn't fit well with the spikes at the bottom. Lastly, there's the button. It's a triangle that sticks out way too far from the body. Redo that, please. [b]Texture[/b] The first thing I noticed was the outlining. It just doesn't look right, and defines the edges, making it easier to tell it's 6-sided. Up next is the metal, or lack thereof. Up close, it simply does not look like metal. Fortunately, it is unlikely that you will see this saber up close when in-game, so it will work to an extent. There is a specular shader too, so you get an extra cookie for that. Overall, I'd say you should try redoing the model from scratch, but with the design altered and improved upon. You've got potential, but you aren't running that extra mile... yet... ~Crazy

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655 downloads

Uploaded:10-19-2008

Hidan's Scythe

hidanscythe.zip | 828.65 KB

research for this review as to the character and his gigantic scythe. As with many manga style weapons this scythe would most likely be physically impossible to wield. In real-world terms most people wouldn’t even be able to pick it up, let alone use it! But this is manga afterall, and physically impossible weapons are a big part of that. ;) From the pictures I managed to find, this is indeed very accurate. It seems to be the correct size and has some good detailing on it. The three huge scythe blades are also present and correct. The colours and textures all looked as they did in the example pictures I found, so Sithmaster555 has done well with the accuracy aspect. I do feel though that the textures used could have been a bit higher resolution / better quality, as they do look a bit blurry in places, especially around the binding on the handle. Apart from that another good fantasy themed hilt here from Sithmaster555, keep up the good work mate! If you guys are fans of Naruto or Sithmaster555’s work, or just like the look of this mod, then give it a download! [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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1223 downloads

Uploaded:10-14-2008

Mysteries of the Sith Kyle V2

mots_kyle_v2.zip | 3.07 MB

skin. For the most part the skin is the same, so I will paste in the original review below. However, there are some major differences with the team skins, and I will talk a bit more about that after I have pasted in my previous review. [quote][b]Yes!!![/b] Finally we have a Mysteries of the Sith Kyle reskin! Why am I so happy you ask? Well for me it was the Mysteries of the Sith demo that came with my then new PC that started off my love of the Jedi Knight series. I’ve played through that demo so many times, and it always brings back memories! I am most pleased therefore that DarthPhae, after having just released his excellent Yun skin has decided to release an MOTS Kyle skin too! So let’s have a look at this skin… DarthPhae has previously released three versions of his Dark Forces Kyle reskin, each getting better, now I am glad to see that he has also made an Mysteries of the Sith version of Kyle. Being quite familiar with Kyle’s appearance in MOTS I can tell you that this skin is indeed very accurate. I am especially impressed with the hair colouring, DarthPhae has got it just right, with the goatee beard and the hair fading from a nice brown colour into the trademark greying patches. Moving downwards, the distinctive black clothing and armour that Kyle wore in Mysteries of the Sith has also been faithfully reproduced. The texture work is up to a very good standard as has been evident with all of the author’s work thus far, and he has done a good job to get the details just right. Afterall the actual skin in MOTS used very low resolution textures, so there will have been a lot of questions as to what kind of fabric texture to use and what details to use when the author was making this skin. The skin also includes team support, and bot support also, which is good. There are a few things I think could be improved upon however. Foremost among these are the team skins. The skins have been very subtly tinted either red or blue for the respective teams, but the tinting is a bit too subtle and is not easy to make out sometimes. Personally I think some red or blue piping around the edges of the armour plates would look cool, or maybe a few subtle patches of colour here and there. Other than that I think the trousers could do with a bit more detail on them, perhaps a few creases here and there, as they look a little flat at the moment. Apart from that though a magnificent skin here! What is more the skin also contains the original sounds used in MOTS. My favourite being the ‘grunt’ sound that you usually get when you fall from a high place and loose some health. Instead of the usual grunt, Kyle wittily says “gravity is a harsh mistress!” which if I remember right is out of the second map of the Asteroid level. Genius! Fantastic idea to include that soundset there mate. ;) All in all then excellent work here, I recommend a download for anyone who is a fan of Mysteries of the Sith! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b]Yes [b]Team Support:[/b] Yes ~Nozyspy~ [/quote] Now, let’s have a look at those differences. The biggest difference I noticed was the team skins. I mentioned last time around that the colouring on the team skins was a bit too subtle, and it wasn’t easy to tell which belonged to which team. This time however the chest plate now features much brighter and easier to see team colours along with either the Imperial or Rebel insignia depending on the team, which I thought was a nice touch. The default skins also seem to have been tweaked a little. However the main thing that still bugged me was the trousers, they still look rather flat. I really think they need more defined texture on them, with some more wrinkles or something. Other than that though, the new team skins make this an excellent update. This is definitely a file I will be keeping in my base folder. Make sure to give it a download! :) [b]New Sounds:[/b] Yes [b]Bot Support:[/b]Yes [b]Team Support:[/b] Yes ~Nozyspy~

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730 downloads

Uploaded:10-08-2008

Dark Evil Spikey

dark_evil_spikey.zip | 583.42 KB

named ''Dark Evil Spikey'' because he got a lot of spikes on him and he looks cute. as usually no sounds, I don't know why I can't make my self work on that, Im probably lazy I guess. there's no arms, because he can move the sabers with pshyic powers^_^. oh, and the textures may be a little weird some places, this is because I didn't uvw map it as it's suppouse to be uvw mapped. I will read some tutorials until next time, hehe xD [/quote] Yes, that would be about it. The model is some sort of spiky monster without arms or face for that matter o.O Textures seem to be bland and shaders don't help the model at all so it's something the author should look into if version 2.0 ever gets made. As stated above by Last Wish, there are no sounds so expect the annying "TAKE THAT!!" taunt over and over again X_X If you want an unique model and you don't mind lack of sounds and not top notch quality textures then you must submit your bandwidth :D Team skins: Yep. Bot support: Yep. NPC support: Yep. New sounds: Not really. -Schrödinger

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309 downloads

Uploaded:10-06-2008

N3oblaster Custom Hilt Design

n3oblaster_hilt.rar | 126.35 KB

saber mod. This one features two sabers, one a single-bladed, and the other a staff. Both are of a simple, yet nice looking design, and are textured in black metal with gold trim. Saber files and shaders are in order, so no trouble there. Bugs: Yes, there is a bug I that I noticed. In the staff version, because it's two singles attached end-to-end, the UV map doesn't line up correctly. Suggestions: Add a little more to the design so it doesn't look so much like a simple pipe, and make some sort of cap for the end of the single version. There, I've said all I can, a little as it may seem. ~Crazy

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209 downloads

Uploaded:09-27-2008

Sin and Virtue

sinandvirtue.zip | 371.66 KB

The overall quality of each saber model is good, and so are the textures. Unfortunately, there aren't any [b]shaders[/b], so this mod doesn't meet all of my standards for a quality mod. [b]Virtue[/b] This saber features a white shaft with black "bindings" going around it. When looked at from the side, they appear to go in a zig-zag formation, yet when looked at from the front or back, they look like circles. Whoa. Blade and hand tags are present and in the proper locations, and the saber file is in order. [b]Sin[/b] This time it's a backhander, with the color scheme of Virtue but inverted. Apart from the direction, the model is identical. Tags in proper location here too, and once again, the saber file is in order. Overall, a good piece of work here, but still room for improvement. (*cough* shaders) ~Crazy

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464 downloads

Uploaded:09-21-2008

Glass Lightsaber

glass_lightsaber.zip | 173.75 KB

exactly how a lightsaber is supposed to work. However I have never seen a [I]glass lightsaber[/b] before! What we have here is exactly that, a saber hilt that is completely transparent, with the inner workings all beautifully modelled so you can examine it ingame. Personally I think this is a fantastic idea! It’s very original and looks great with all the little wires and the diatium power cell in the pommel. As the author admits, its not 100% accurate to the diagrams that have been drawn, since you couldn’t possibly model detail that small into a saber hilt in JKA. Besides that, lightsaber’s don’t actually exist…so no one really knows what would be in them at all! ;) Overall an excellent job here by the author. There’s plenty of detail packed in there, even down to the tiny lightsaber crystal set inside midway down the hilt. As for bugs…well I couldn’t find any, and since this is a pretty small mod there isn’t likely to be much that could go wrong. What I would say for the future is to maybe do some different designs of saber, like a different hilt type and equipment layout, or maybe a staff saber hilt. All in all an original idea that has been very well made, I recommend a download! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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103 downloads

Uploaded:09-16-2008

Random Sword

random_sword.zip | 479.93 KB

⌐_⌐ Aren't we the confident one? Well, I'll give him credit on one thing: This sword IS very bland, consisting of a simple small crossguard, semi-round pommel, and dull average-looking blade as its visible features(the handle being in j00r hand.) I think what's actually more disappointing is the execution of the .sab file. Basically, no attempt was made to change the saber sounds whatsoever, so it seems. As such, expect all saber sounds if you DL it. Well, honestly, I wish I could say more, but my thoughts are about as limited as the effort placed into this model. Maybe if you upgraded the sounds, it wouldn't come out in such mediocre fashion. Ah well, give it a look if you wish. - Averus Retruthan

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456 downloads

Uploaded:09-08-2008

Roshs Lightsaber

rosh_lightsaber.zip | 57.01 KB

if Ravensoft decided to give everyone their own unique hilt. Visual-wise, it's a simple tube with a few hard to see rings, and all shades of gray. Polycount-wise though, it's average. The whole thing is made out of an eight-sided tube, which is above the minimum six-sided, but below what I think to be optimal, which is twelve-sided. Shaders are included, giving it a nice chrome look to it. And strangely enough, the shaders combined with the eight-sidedness gives the whole saber a straight-cut, geometric feel to it, as if it were eight-sided in real life too. Improvements? Of course! This thing lacks a a button for the blade! ~Crazy Assassin Saber Code: /saber1 rshsbr

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202 downloads

Uploaded:09-01-2008

Jalechah's Zombie

jalechahs_zombie.zip | 658.84 KB

mutated arm and leg, other arm and leg are nothing but bones. wears ripped jeans. He is skinny. Has a hole in his chest revealing his heart.[/quote] This sums up the description, really. The model, while slightly lower in polycount than most JKA models, is of decent quality. The textures are agreeable, and surprisingly, fit on only ONE UV map. Sadly, there are bugs to be had. The bone spike on the shoulder leaves it's shoulder when the arm moves, and some of the textures don't match in terms of color. (Namely, where the head meets the neck.) And, alas, there are no new sounds! Also, is it just me, or is this Zombie [i]smiling[/i]? In all, a decent little model, but could use a lot of work. ~Crazy New Sounds: NO (/cry) Bot Support: No Team Support: No SP Support: No NPC Support: No

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480 downloads

Uploaded:08-31-2008

Realistic Lightsaber

realistic_saber.zip | 313.69 KB

what the name says it is, a Realistic Saber. In other words, this is a depiction of what a lightsaber in our own world might look like. This bit of the readme sums it up nicely I think; [quote] On this saber, there is a rod with a mirror attached to bounce the beam back, since a laser or plasma beam cant simply stop.[/quote] Yes, unfortunately lightsaber’s are impossible to make, at least by our technological standards since we couldn’t fit any kind of battery that generates that much power into such a small handle and you cant make a laser or plasma beam stop in mid air. If you have a degree in physics and have a theory as to how you might actually go about making a [b]real[/b] lightsaber however, feel free to correct me! :P In this instance, the hilt has a rod going up the length of the saber beam on the outside, ending in a mirror which reflects the beam back, which is really clever I think. Also, if you really like the look of just the hilt, and want to use it without the ‘realistic’ bits, this mod comes with just the hilt on its own, no rod or mirror. All in all a very cool idea and a well-made hilt from Merios and 1ShotDoctor, I recommend a download! :) [b]New Hilt Model:[/b] Yes [b]New Sounds:[/b] No ~Nozyspy~

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287 downloads

Uploaded:08-29-2008

Peeping Eye

peeping_eye.zip | 1.77 MB

that actually appears in almost every game(I can't say for certain as there are still a few I've yet to play.) As such, I've got a pretty good idea of what this creature looks like. Unfortunately, this just barely passes the line, and only because it only remotely looks like it. Shape-wise, it's pretty much almost dead on. However, the actual EYE itself seems too big. I'm also rather certain that the peeping eye's body, while segmented, still had SOME remote connectivity to it. However, upon looking at the many interpretations of the P.E., it would appear that this is fine.This one here has gaps between segments. Definitely not a good look. The eye lids for the peeping have always had some thick ridges at the ends of the lids. This is just one big circle, and therefore doesn't cut it too well. My main beef with this model is probably in the texture region. First off, there's a clear seam in the texture where you can see where the sphere is divided. Not good. After that, then you look at the color and texture of the eye. It's god awful actually =_o it looks like it was run through a photoshop filter, the result being this...well, it looks like a group of marbles with a scorpion tail, to be honest. Not very attractive at all. I don't know about the rest of you, but I've accepted the yellow/lime color for the Peeping Eye for now. I looked for any possible renditions close to this. Alas, maybe only one, but it wasn't even close because that version had spikes on its eye pod. Also :\ the eye was supposed to look like an average eye, save for the iris, which I think is generally pink or red. Sounds are hard to get for a creature like this, since it generally made very little noise. Honestly, this was sort of a hit-and-miss. I would definitely put a little more work into this model as a V2. Pick your version and stick with it. You got plenty to choose from. There's a Castlevania wiki if you need it, with plenty of shots of a peeping eye for you to use. Now, another suggestion I have: since this model's complexity is minimal, I was going to suggest you could possibly make a separate version of this model for use as an NPC. Then, perhaps you could use the Probe Droid as a basis for said NPC, and rig the animations so its tail would naturally float back and forth. Best of all, Peeping Eyes have been known to fire beams out of their eyes, so you could keep the default pewpew attack and not worry about canon realism o_o Definitely look into it >_> it'd definitely enhance this product tenfold. Well there you have it. Let's see if we can't make this simple model a lot more badass, eh? I personally would love to see more castlevania content on this site, as a lot of it would definitely have some appeal to a lot of folks on this site. Bot Support:Aye NPC Support:Aye New Sounds: Nay Team Support:Aye - Averus Retruthan

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218 downloads

Uploaded:08-24-2008

Fender Stratocaster

fender_stratocaster.zip | 305.77 KB

no idea was an guitar! The actual base of the model is accurate but there are the strings missing and a few extra details which could have improved it. Textures - to cut it short, they are pretty bad. The guitar body is either a solid red or blue colour with no details or anything, and the long section where the strings go along is a simple peachy-white colour with a few fret markers and vertical/horizontal lines. The end is the same colour, peachy-white, with a signature(?) written at the end. Sounds - Looking at the sounds folder in the .pk3, there are several sounds, but in game the only one that 'worked' was the ON sound, which is the sound that gave me a shock. It's a loud buzz which really gets pretty annoying when you switch weapons and then you select the saber/guitar. *sorry, the sounds work only with the RED colour as far as I can tell, the blue colour guitar only has the ON sound.* Additional Author Description: [quote]Just a Fender Stratocaster I made. I know its not 100% accurate. No need to point it out.[/quote] It's a good enough model, but there is quite a bit of room for improvement, especially for textures. Also, a shader across the base (possible) would have been a nice addition. So, if you like the sound/words(;p)/look of it, give it a download. -Dommie Kun

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908 downloads

Uploaded:08-11-2008

Massive Box

massive_box.zip | 222.61 KB

well) It isn't one of the most advanced models, mostly released it for fun. However, I promise that I make something with more poly soon^^.[/quote] Um... Fear the Box man! Well this is a certainly fun addition to SP Gameplay that i will be using its a little something call the Box men! This is basically a Box man Model with a Box Saber and Hilt +_+. Albeit weird and Completely insane idea it has been executed near perfect for what its meant to be. and it looks real funny when rosh snuggles up to you aboard the Yavin Runner ship in the first cutscene just before you crash. So I leave you with an equally insane comment. Fear the Box Man!!!! ~Rets

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48 downloads

Uploaded:08-10-2008

the yellow pencil v2

thepencilv2.zip | 50.15 KB

get these hilt ideas +_+ Welcome all to the Yellow Pencil V2!!! Well this pencil is remarkably pencil like for JK3. the Lead seems to vary in size as you look around the pencil like a lead should. The main body being yellow. It even has the darkened ring of metal around the top of the pencil just before the rubber. The Rubber does seem a little dodgy as you seem to be looking at a giant... well your probably not old enough to know. There is a Big Number 2 Stretched around part of the pencil and a very nice lightened area before the lead that has been sharpened. Overall a nice addition to those who wants to strike down their teachers without getting caught by School Security. ~Rets

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711 downloads

Uploaded:07-17-2008

Kit Rae's: Luciendar - Sword of Light

85luciendar.zip | 992.9 KB

light, crafted by a designer whose attention was brought to me after this review O_o has been replicated for our enjoyment =_= The basic model of the sword includes a jeweled pommel, a clean hilt, a forked crossguard, and a large blade jutting out with runes adorning the base of it.There are three versions, a normal silver-ish version with a cyan jewel, a version with a pitchblack blade and a black jewel, and a "gold" version that that's pretty much bronze/gold. Overall, there's one and a half bugs here. The idle sound is a saber sound, which could easily be fixed, and technically, the tag is awkwardly poised, the guard actually not running along the hand, and the blade's flat is basically what you're hitting with. HOWEVER, it does look cool when thrown. That's about it though. I'd definitely recommend fixing those, despite the awesome throw. Other than that, amazing work. I'm definitely keeping this =_,= SUBMIT BANDWIDTH WITHIN THE NEXT TEN SECONDS AND RECEIVE A FREE SCONE. - Averus Retruthan

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205 downloads

Uploaded:07-11-2008

Jedi Hilt Mark II

67jhm2v2.zip | 333.89 KB

sorts. Color them all up with a chrome texture/shader, and the hilt is complete. Overall, it's a simple and effective hilt. Whilst it may not look as appealing as the single_3 hilt it replaces, it certainly is a decent hilt. All are welcome to feed the abyssmal maw of download city and acquire this =_=. - Averus Retruthan

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1338 downloads

Uploaded:07-08-2008

Karas Sword

karas_sword.zip | 914.04 KB

rapier than an outright sword, but still rather ornate for a world of demons and dragons. Wouldn't be totally out of place in Neo Dark Ages, actually. So yes, it is more of a rapier - one can tell from the physical appearance it's more of a light blade and would be knocked aside easily by heavier weapons. Thankfully the stats don't quite reflect that, which is both bad and good. Bad because it takes some strategic depth out, but good because no one's disadvantaged by choice of weapon. Obviously there's some semi-medieval semi-demonic styling going on here, but it doesn't spoil the model as such. The hybridisation of themes compliments it quite well, forming a more attractive weapon than your average attempt at this style. It's not super-duper-uber-gorgeous, but it looks like it'll [i]hurt[/i], and that's what swords do. Speaking of hurt, the sounds grated a little at first, but you'll get over that. There's also a pre-packaged overwrite if you want to use this on other servers which may not have the weapon installed. Just kiss your Adjudicator hilt goodbye first - the overwrite version will take the single_7 slot. ~ Kouen

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64 downloads

Uploaded:07-01-2008

Jedi Hilt Mark II

hilt1m2.zip | 132.65 KB

were previously a texture on the first version have been made 3D, namely the upper part of the grip. Overall the saber is pretty simple, but I like its shape and form, the conical shape of the bottom of the hilt, and the ‘spiky’ effect where the blade is emitted look cool I think. Unfortunately though this does replace the consular hilt. That isn’t a big problem, but its always better if you can make it so it doesn’t replace an existing saber in the selection menu, so people have more choice. All in all then a nice hilt here, simple but effective and a nice improvement over the original. Keep up the good work mate! :) Don’t forget to leave LightNinja some constructive feedback on where he can improve for next time around. And remember, a little encouragement goes a long way! :) ~Nozyspy~

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42 downloads

Uploaded:06-26-2008

The Yellow Pencil

theyellowpencil.zip | 25.56 KB

model is extremely simple. It's a tube. That's it. The skin is just as simple. It's all solid colors on the model to resemble a pencil, with a badly drawn number two at the top. So... Uhhh... Yeah... That's pretty much all there is to say about this one... Give it a download if you like it.

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8 downloads

Uploaded:06-24-2008

Hilt #1

betajedihilt.zip | 37.9 KB

only reason I say this is because my sleep deprived mind (Thanks to a bad cold) can't think of anything better for an intro. Anyway, I've got a hilt for ya! Model-wise, it's extremely simple. Basically a tube with spikes at the ends. Skin-wise, it's pretty much the same. Quite bland, really. Suggestions on where to improve? Make it more interesting. Add in some buttons or something to make it more than just a tube with spikes. Also might wanna skin the area the blade comes out of, since when the saber is off, that area can be seen easily. It's alright for a first hilt, though. My first was far worse than that... :p Anyway, give it a download if you like it.

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2722 downloads

Uploaded:06-23-2008

Phoenix sword - Talon

phoenix_sword_talon.zip | 919.72 KB

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386 downloads

Uploaded:06-23-2008

Love Heart

love_heart.zip | 619.92 KB

probably the easiest model for me to describe, ever. Picture a heart with disconnected hands and feet, and you've got the basic look of this model. Skinning is mostly cartoonish and simple, which is excusable in this instance. There are a few variants of it with and without wings (default being with,) along with a "dark heart" of sorts, which reminds me of some sort of brooding emo band logo. The bugs/improvements are relatively simple: Due to the unorthodox design of the model, massive clipping is bound to occur when swinging a saber. The improvement? Sounds. "Take that," does not fit an anthromorphic heart. I'm not sure what angle you're going for, so I can't make any specific suggestions in that department. Overall? Definitely something different, I'll give you that. If this intrigues you, fire bandwidth catapults. Bot Support:Aye NPC Support:Aye New Sounds: Nay Team Support:Aye - Averus Retruthan

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817 downloads

Uploaded:06-23-2008

Yamato, Vergil's O-katana from DMC4

yamato_v_1.0.zip | 750.87 KB

need to worry about that factor. Size, I must let you all be the judge on. Everything looks well in order for this weapon, except for one tiny thing, which could warrant a 1.1 at least: The bounce sounds till sound like a lightsaber. Makes it sound rather awkward when clashing with your opponent's weapon. Fix that up, and I think we have a winner =_=. In its current state, however, it is more than ripe for bandwidth submission. Do so as you see fit. =_,= - Averus Retruthan

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135 downloads

Uploaded:04-24-2008

Voodoo-weaponpack

voodoo.zip | 270.52 KB

\"sword\" is a voodoo doll with one humongous needle sticking out of it o_O; seriously, it\'s huge. The shield is a trio of skulls, which I found to be amusing =_,= Well, there\'s only one other thing I really want to say about this mod before turning it over to you all: Saber sounds. Probably the biggest injury the mod technically suffers from. Some custom or solid object sounds were definitely needed. Otherwise, an amusing pack of weapons. SUBMIT BANDWIDTH AT YOUR OWN RISK - Averus Retruthan

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3333 downloads

Uploaded:03-16-2008

Bloodsaber - the final -

bloodsaber_final_version.zip | 500.58 KB

giant hammer, where there are saber blades instead of the hammer's head. Ultra is like a large mace, where some of the spikes have been replaced by saber blades. Both sabers use only Desann's style, and bounce off things that you hit with them. As with the last version, you can only obtain these via SP console. They seem too powerful to be fair in MP anyway. :p Give it a download if you like what you see. I know I personally do. :p[/quote]We've got some minor updates from this last version, reviewed by Ryojin. I'm really quite fond of this mod; I can see it being kind of a cheat, since these weapons are [i]so[/i] big! But on the other hand I really love the idea of taking the original models and turning them into something completely different (I never would have thought to turn Desann's saber into a morning star, much less a morning star saber!). Some folks might consider it cheap -- as I might have in the past -- but now I can't help but think it's a really clever use of what was already available. So, updates. Instead of three saber choices we now have five. Two new morning stars have been included (one with no saber blades, and two with them). They have also been added to the single-player menu, so you can select them in-game without cheating! Still not available for MP, but I do see why. That's a [i]lot[/i] of blades. The 7-bladed saber is still available (see screenshots) as is the nifty saber-hammer. ~Inyri

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191 downloads

Uploaded:03-10-2008

Bloodsaber - 7 blade hilt

bloodsaber.zip | 59.33 KB

are six more blades of varying lengths and colors. This saber is set to use the blue style. The extra blades disappeared and the style changed to Tavion's when I checked what other styles this saber has. Of course, that would mean that this weapon would be more powerful than the standard saber, but that shouldn't be an issue, since the author set it so that you can't use them in MP (Unless, of course, you change the .sab file inside). Unfortunately, you can't access them through the SP saber menu either, so you will have to use the console (/saber blood) to obtain this saber. Also inside is another saber called 'Ultra'. It uses Desann's hilt. Like Blood, you can only obtain this saber through the SP console (/saber ultra). It uses the blue and staff syles. Now to the actual hilt of the Blood saber. It's a bit plain, reminding me of the brown staff hilt whose name I forget at the moment. There's little to say about it that the screenshots won't, so take a look, and decide if it is worthy of a download!

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216 downloads

Uploaded:12-08-2007

Gibson Les Paul

gibson_les_paul.zip | 767.35 KB

There's wasted polies everywhere (especially in the neck and knobs) and a general inefficient use of the tools given to him. The model uses up the entire 35 object limit and it does so in the most useless way I've seen thus far. Nearly every part of the model is its own object. They could've been grouped together into 3 objects, simply due to the engine's limitation of 1000 vertices for an object. Heck, with a more efficient poly usage, it could probably be grouped into a single object. But the general shape is indeed that of a Les Paul. The texture fulfills its job of giving it color and that's pretty much all it does. They hold next to no detail and in some cases are just flat colors. There's a few color scheme options available, all of which look uniformly below average. It's sad, really, that something that could've been so unbelievably awesome is let down by what seems to be a rushed job. There are some new sounds, namely the hit sounds are replaced with some short guitar effects. All in all, it had potential, but it failed. I hope there will be a v2, with improved modelling and texturing. [i]A wise man knows what to say. A wiser man knows when to say it.[/i] - Jose

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1467 downloads

Uploaded:10-31-2007

Kane\'s Lightsaber

kane_if.zip | 1.71 MB

background of this hilt: [quote]Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.[/quote] Now that you know where it comes from, lets move onto the hilt. While not as impressive in it’s texturing the model itself has a lot of detail, just by looking at the screenshot you’ll know what I’m talking about. The design is small but fairly more accurate to the size of a saber than what the standard sabers look like. When I tried it in game it was really a weird feeling, as I am accustomed to using the ridiculously long hilts. The hilt does have some nice things on it like the Sith code which can be seen clearly on a bright map. Overall a hilt that any user that prides himself of being a true Sith should have. So download it now or regret it later! :D [i]Ayane Yamazaki[/i]

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463 downloads

Uploaded:10-10-2007

Beer on a Stick

stick_bottle_if.zip | 2.6 MB

bottle of Samuel Adams as a weapon. There is also a broken variant, so it could make for some interesting bar fight scenes in an RP. Then it went downhill, as far as I\'m concerned. How? ADD A STICK INTO THE EQUATION -_O+. Naturally, there\'s a broken variant, so you can gore people with a bottle on a stick. *sighs* Texturing and the model are both up to Lady Forge\'s typical par, so quite honestly, I needn\'t say more...other than SUBMIT BANDWIDTH AT YOUR OWN RISK. Apologies if I don\'t find it funny, as it seems like one of those inside jokes that only an elect few can truly laugh at. That, and I just don\'t find the idea amusing. Blast, I guess I did need to say more...oh well. - Averus Retruthan

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2639 downloads

Uploaded:09-30-2007

Devil May Cry Weapons Pack

mb_dmcpack.zip | 1.77 MB

pack. Behold as I tackle them all in the least amount of words possible: - Agni & Ruda: Fruity fraternal swords. Textures were decent, models were good, and I don\'t think they were too big - Alastor: Great model, superb textures, but looks too big. - Force Edge: Ditto - Rebellion: Ditto - Sparda: Awesome weapon, but I\'ma have to say Ditto once more. Notice a pattern? Yes, so did Averus. For the most part, the size was the biggest flaw. The second greatest flaw in a number of these weapons was that the .sab files were recycled carelessly, and that some of the sounds are not present, thus we end up with saber sounds for regular swords. A bit hasty, and overlooked, methinks. At a minimum, I would suggest tuning the sounds, and then this pack would be a lot more clean cut =_=. If you have modding skill or can deal with saber sounds, and demand this pack, SUBMIT BANDWIDTH NOW. Otherwise, hold off bandwidth until next version. - Averus Retruthan

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684 downloads

Uploaded:09-21-2007

Musket

arc9_musket.zip | 1.08 MB

hoo! There are some innate problems with this model. First of all, it\'s not properly smoothed, meaning on most of the barrel you can see each individual side with a hard edge between them. The half that isn\'t unsmoothed cylinders is composed of cubes. I\'m not entirely sure what gave the author the idea that muskets were at all square, but... this one apparently is square in a lot of places. And don\'t even get me started on the texturing or how the model wasn\'t UV-mapped properly. In case you don\'t mind all of the above, this model replaces the E-11 blaster rifle, comes with custom sounds, and a weapons.dat that will alter the fire rate in single-player to be painfully slow. Still too fast to be accurate, but to be accurate you\'d have to come up with reloading animations. You might be disappointed to find that there\'s no first person view, however, which is kind of a disappointment. Overall this model needs a lot more work to be passable. It\'s not really accurate, it\'s obviously rushed, and it\'s missing some important features (like the first person view!). I\'d recommend to the author to go back, actually learn how his software works (smoothing groups in particular) and take some actual time on his next model and put out a polished-off product next time. ~Inyri

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2052 downloads

Uploaded:09-18-2007

\"Before Crisis: Final Fantasy VII\" Weapons Pack

bcff7_weapons.zip | 1.28 MB

bad. Included in this pack are three of the BC:FF7 weapons - Rod, Katana, and Rekka (shuriken). Each weapon also has some fundamental effects on the player\'s abilities. The rod, as well as being held back-handed, has a very short range. To counter-balance this, it uses the staff saber style, and deals additional damage with knockback. I found this weapon a challenge to use with standard tactics, but once I adjusted, it was immensely well-balanced. The Murasame katana has a fast swing speed and long range. It can be used in all five saber styles (single, medium, strong, Desann, and Tavion). It also comes with an altered taunt. This one just felt somewhat overpowered, even though the normally overpowered Desann stance is weakened because the blade doesn\'t move as slowly as a standard blade would. Third up is the agility weapon, Rekka. When equipped, it increases the player\'s speed and changes the special attack. Since it\'s intended as a dual weapon, you won\'t get the full bonuses unless you equip two. I didn\'t enjoy using these very much at all, to be honest. From a technical aspect, the models look as good as they possibly can, considering what they\'re based on. It seems some artistic liberties have been taken to improve them aesthetically. No shader has been supplied, but a very valid reason has been provided for that in the readme, so it\'s excusable. In the way of improvements, my suggestions go as far as improving the overall detail. The models don\'t seem particularly high-poly, and for simple weapons such as these, I think they could be a bit closer to the limit. Other than that, the only thing missing is a shader, but that\'s not possible at this point in time, so I\'ll overlook it. Personally, I have more than enough swords, but if you want some extra FF7 gear, click away on that download button. If not, well, that\'s your prerogative. ~ Kouen

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780 downloads

Uploaded:09-18-2007

[Contest] Purgatory

purgatory_if.zip | 1.37 MB

optional staff saber configuration. Sporting a simple. yet well planned out design, with just a bit of a twist to make it a bit more unique in the end. Avoiding any truly unnecessary modeled on detail, the saber handle itself makes use of the mesh in it's most optimal form. Keeping the circumference down to 8 sides, proving that you don't need to fill your mesh with unneeded polys to achieve a desired look. The simplicity of the mesh is helped along by a set of animated textures in the form of pulsating red and blue lights that run along the full length of the handle. The effects, while appearing very well done in close up, are barely visible at most other times. The red more difficult to spot than the blue. But not stopping there Inyri has also updated the saber hum, with an additional electric crackling sound which accompanies the pulsating lights. This gives the saber a different feel while holding it in game. A very well made saber, that is only hurt by the size of the model making it difficult to get the full effect in game. But it looks great up close, and with the new sounds, makes it a joy to play with.

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493 downloads

Uploaded:09-18-2007

[Contest] Primeval Saber (Original Concept)

primeval_saber.zip | 9.36 MB

technical with it. This hilt uses a lot of different, yet simple pieces to look complex. There is a lot of cylinders used in this to make the emitter look complex, and some other simple items were moved around to make the buttons of the model. The grip is in essence just a cylinder with the finger grooves indented into the cylinder. Oh, the emitter part of the model looks like it’s upraised, as well. The model also has a blade included, so it’s a combination saber and sword. The skinning consists of a wood pattern as the base, and what looks like an inscribed stone trim. The model uses a shader on a globe on the butt of the hilt, which makes use of dynamic lighting. There are seven variations of this hilt, ranging from skinning differences, to model differences, including having the blade not be on the hilt, or having it on.

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812 downloads

Uploaded:09-18-2007

Zefex Saber Pack

zefexsaberpackfinal.zip | 1.59 MB

(aside from what ya get if you use the gold hilt with any blade color other than yellow). One has to wonder why none of these were submitted as contest hilts. They would\'ve done well, no doubt. (PS: Deadline is tomorrow. Get your hilts in ASAP!) This pack contains several hilts (one new). They\'re well-constructed, well-textured, and shiny. What more can a Jedi want in a pristine-condition hilt? Recommended download for anyone who\'s into new hilts. ~ Kouen

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63 downloads

Uploaded:09-18-2007

Zefex Saber Pack

zefexsaberpack.pk3 | 1.3 MB

the other sabers I've seen. The buttons are suppose to be easy to hit, not make you break your finger everytime you turn on and off your saber. So maybe making them a wee bit smaller would be a good idea. There are also 2 other sabers that are reskinned to be gold, which both look nice. Each saber comes with a story of how it came about, I believe, you can find this is the readme. These sabers look great in game and I don't have much else to say about these. They're very good so if you like them, go ahead and download them. I give them a 10/10 and a recommendation that you download them. ;) P.S. My first review. Hehe. :) -Linky o_o

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391 downloads

Uploaded:09-18-2007

Z Saber

zsaber1.zip | 4.01 MB

Z-Saber...or is it? NAY, LIES =_= There is more. In regarding changes to the saber, I can note that the blade\'s definitive detail improved. After that, I\'m not noticing too many other big differences. There are still awesome sounds, so you needn\'t worry about that =_=. Included was a variant called the Omega Saber. It\'s at that point that my knowledge slumps a little. Regardless, it\'s still impressive, and seems to have the same changes done to it as the Z-Saber. A bonus was added, and I was highly angered due to the fact that JA+ refuses to let me use awesome huds. =_v+ Is it just me? Despite all that, we\'re given a hud that reminisces the Megaman Huds. Well done =_,= DEVOUR BANDWIDTH AND CLOG OUR SERVER FOR MORE MEGAMAN-ESQUE ACTION. - Averus Retruthan

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484 downloads

Uploaded:09-18-2007

Widowmaker Custom Saber Hilts

jkjaadwidowmaker.zip | 6.36 MB

of incredible flare. The Ripper is a scaled down version of the sword into a shortsword, modded for speed and other factors. The Widowmaker is a larger modified version of the weapon, blessed with both the staff and dual stances to be available to it. And yes, it\'s modded for speed. Along with this pack are a couple extra bonuses mentioned in the readme. IF YOU DEMAND MORE SWORDS,(I know I can\'t have enough because I keep breaking the damn things.)THEN DESTROY FILEFRONT WITH YOUR BANDWIDTH REQUESTS. - Averus Retruthan

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574 downloads

Uploaded:09-18-2007

Ultima Weapon

ultima_weapon.rar | 1.11 MB

itself. Unlike a pervious version submitted to this site, the skin on this weapon felt much more crisp, clean, and defined. While I\'m supposing there was a glow on the weapon, I certainly enjoyed it without. The model was a decent and acceptable size, and sounds were relatively decent. I noted that the kata sounds were still saber sounds, but hey, who uses Katas these days? ¬_¬ Over all, I definitely enjoyed testing out this weapon, and I\'m quite confident that sword and FF7 freaks alike will enjoy adding this weapon to their arsenal and hurting or disciplining young children =_,= BANDWIDTH IS GOOD, BUT NOT FOR YOU =_= GIVE IT UP OR ELSE YOU WILL GAIN INTERNET WEIGHT. - Averus Retruthan

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1023 downloads

Uploaded:09-18-2007

Tidus Weapons Pack

tidusweps_if.zip | 2.29 MB

Academy that much. These are very well done, and it looks as if a lot of detail has gone into them.Apparently, the Brotherhood sword is a water elemental sword, and as such, Inyri has tried to give it a watery effect with a shader, complete with bubble sounds! While the effect isn\'t all that great, it\'s due to the limitations within the game. Also, according to the readme, there are two different versions of the Brotherhood and the Lightning Steel swords, one for Multiplayer, and one for singleplayer. The sabers are not selectable in the Singleplayer saber menu, which would have been nice. But hey, cool swords. my favorite sword is Twilight Steel. This is definitely a must for Final Fantasy Ten lovers. ~Zach

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10751 downloads

Uploaded:09-18-2007

The New Revan Dark Weapons

new_revandark_weapons.zip | 13.27 MB

magnificent weapon. Of course I'm not saying the skins on these weapons are bad, I'm just saying they're simple, and that works. The beauty of these places - and hilts - comes from their shaders. With a simply shaded skin, a custom chrome shader goes a long way. That's right. It's not the ordinary Raven chrome shader. Well, actually the shader [i]is[/i] the same, but the environment maps are custom-made to fit the style of the blades better. This produces an excellent chrome effect on the blades and hilts. This pack actually contains something I, until this very moment, thought was not possible to do in JA - a genuine glow. I'm definitely keeping this in my base folder, more to learn as a modeller than to use. Folks, this pack is very well done, both visually and technically. My hat's off to you, Revan. You are a god among mortals. Oh, in case you guys don't feel like reading the read-me (shame on you!) there are twenty-one weapons in this pack, including 4 lightsabers, 11 swords, 4 staves, 1 hammer (geez is it ever big), and one gun (a DEMP replacement). Read the read-me for more information on special weapons included in this pack. ~Inyri

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20 downloads

Uploaded:09-18-2007

Tai X-mas 06 Hilts

tai_xmas06_hilts.zip | 321.87 KB

gone into it. The idea for it is great and the execution of it was well done. Seriously, how many saber have a freaking face on them? And how many of those have teeth? Now, let’s just point those teeth outward, and hit somebody in the face. (Volunteers, anyone? *Looks around* No one?) Anyways, it’s the Gargoyle saber, as a staff. There was another saber included in this, and I found it interesting. Silver on the outside, green core inside, some nice emitter detail, and it looks cool. I like the shape. It looks like some kind of wizards staff, only cut down to the size of a wand. I just recommend that you look at the screenshots. ~Zach

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2869 downloads

Uploaded:09-18-2007

T21 Stormtrooper Rifle

t21_rifle.zip | 2.46 MB

that big gun. v_v Anyways, this is that big gun! Presenting the T21 Stormtrooper Rifle. The model itself looks to be pretty accurate from the movie, and the skinning looks accurate as well, albeit this version of the weapon isn\'t weather beaten. This replaces the Golan Arms Flechette gun. Why it doesn\'t replace the bowcaster I don\'t know. Mainly because the T21 was a high powered blaster, not a flechette gun. And we all know how powerful the bowcaster is. ;) This looks like an excellent weapon model, and it does come with extra sounds, so download and enjoy! ~Zach

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890 downloads

Uploaded:09-18-2007

Sword of Prometheus

sword_of_prometheus.zip | 1.75 MB

worry about things like that. It looks great! The shader work on the blade and handle are very effective, and I especially took a liking to the handle. It looks so smooth and shiny! It's a fairly small mod mind, so there isn't much to go wrong, but I will pick out a few small things which could have been improved upon. ;) Whilst new sounds were included in the pk3, and they do sound good as weapon sounds (You may remember them from the ac weapons mod) they don't really work for this sword. In the original mod, they were for a long thin kata-type sword. This sword is big and hefty - the sounds don't quite fit, they need to be lower-pitched at least. :( The other teensy thing was, I suppose, more realism, but gives the player a handicap when playing against players who have a saber. It won't let you throw the sword. I can appreciate to spin a sword this big must require more effort yes...but at least it could have been throw-able, but didn't come back to the hand, like it always ends up on the floor. Still, I'm not sure if that's actually possible, but it would have been nice. The gold edges are also perhaps a little too shiny, but when you're in game you honestly won't notice or care. ;) ~Szico VII~

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10909 downloads

Uploaded:09-18-2007

Star Wars Saber pack

_swsaberpack.zip | 2.89 MB

III) Anakin Solo An\'ya Kuro Aurra Sing Bear Clan Saber Boc Callista Crimson Mortem Dara Jade Darth Malak Darth Nemesis Depa Billaba Dooku (Young) Eeth Koth Emperor Even Piell Exar Kun (single) Exar Kun (staff) Jacen Solo Jaina Solo Jerec Jocasta Nu Ki Adi Mundi Kit Fisto K\'ruhk Leia Lilit Lumas Etima Mace Windu Mara Jade (her last saber) Mighella (Nightsister) Obi Wan (Episode III) Palpatine Clone Pic & Gorc Plo Koon Protosaber Quel Drin Fal Quin Lan Vos Saessee Tiin Sarris Tahiri Ulic Qel Droma Vima Da Boda Yarel Poof[/quote] That\'s ALOT of saber hilts there. I love this pack, the only thing that bugs me though is that a few hilts could look a little more shiney and metal looking. But besides that, if you love saber hilt mods, download this and enjoy some quality sabers!. I like the Emperor\'s one best :) -Rink

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1942 downloads

Uploaded:09-18-2007

Star Wars Galaxies Weapon Pack

swg_weps.zip | 6.11 MB

weapons from the Multiplayer game Star Wars Galaxies. It contains six new weapons in all, three guns and three sabers. Players of Star Wars Galaxies will instantly recognise these weapons as you will have seen them being wielded by various different people. My favourite has got to be Light Lightning Cannon, I have always loved them in Star Wars Galaxies, I almost went Bounty Hunter just so I could use one. This is a very good pack, but there is one weapon that lets it down, the EE3 Carbine. To be honest I haven’t seen many of these in Star Wars Galaxies. [quote]I\'m not really happy with the EE3 carbine - the model wasn\'t very good and the first person view is atrocious - but I think it looks really good from third person so I included it anyway. Keep in mind that was the first gun I ever modelled, so go easy on me ;)[/quote] Well personally I would say its good for a first attempt, about the only thing wrong is its position in first person, maybe and update for version 2 :)

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523 downloads

Uploaded:09-18-2007

Soul Edge (Complete) Pack

soul_edge_complete_pack.zip | 4.85 MB

never truly fond of the \"complete\" Soul Edge as it looked like a big Barracuda a million eyes to me. This brings me to the skin. In terms of accuracy, the skin is lacking the eyes. That\'s at least from what I recall. Maybe he was looking at another version. I\'m not certain, nor do I wish to be XD. In truth, however, the skin is not bad at all. It looks strange, and it almost looks like he used pastels and watercolors to skin it O_o. Now, the sword comes in three sizes, each in a separate .pk3: Barracuda(perhaps the only practical one), Bloated Manatee, and Baby Humpback Whale. No, I\'m not kidding. =_o The \"actual\" form is so blasphemously enormous that I can\'t see how anyone other than me can wield it. Thankfully, however, I do have a use for that monster. I can take down that Adamantium Golem that that imbecile rival of mine keeps sending over to try and knock over my tower. Yes that\'s right. You\'re in trouble, fool =_,=. Overall, while the two larger ones aren\'t practical to the average human, I could see the small form being of use. If there were any improvements I could suggest, maybe a little more shape and definition to the blade. Otherwise, I\'ve no qualms with it. *Takes Whale Edge and knocks over Ryojin\'s house simple because he feels like it =_,=* - Averus Retruthan

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368 downloads

Uploaded:09-18-2007

Soul Edge

soul_edge_new.zip | 1.83 MB

be released. There's still several locations that have texture stretching, and to be frankly honest the model is far too blocky for my tastes. So basically this thing was poorly UV mapped. If you look at the skinmaps, you'll be able to see that the textures are horribly stretched, only to be stretched [i]back[/i] on the actual model. Why not just make them the right dimensions in the first place? Stretching your textures always ends up destroying detail. As for the model... it still needs a lot of work. Round off the outer edge, UV map the bottoms of surfaces rather than letting them stretch, make the eye round rather than pointy, narrow down the tip of the blade rather than leaving it thick until the [i]very[/i] end. Paying attention to detail and really putting some work into a model will make it ten times better. Trying to pull a fast one on innocent Soul Calibur fans by not doing so may fool some people, but you'll know exactly how much effort when into your model. Will this model suffice for SC fans? Absolutely. I look at mods only from a modder's point of view and not a fan's. If this is what you've been waiting for, grab it. I just know that it could be a whole lot better, and I hope Marshal Banana will go all out with a version three and really pull out all the stops. It could be great, with the right level of attention and effort. ~Inyri

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1071 downloads

Uploaded:09-18-2007

Soul Edge

soul_edge_if.zip | 1.43 MB

to say this is pretty accurate. It's about the right size and the sounds fit well but the textures dont seem quite right to me. It just looks lighter than I remember it being in Soul Calibur 2. Other than that its really close to the original and I love it. Overall I would say except for the textures seeming a tad bright it's a great model and everyone who loves SC or swords in general should grab it. ~Nexus

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1026 downloads

Uploaded:09-18-2007

Soul Calibur 3 - Kafziel

kafziel_if.zip | 2.2 MB

pleasant. The Lady Forge approached my throne one day with an offer to forge me a scythe. Naturally, I accepted her, and showed her the Kafziel\'s design. For all SC3 fans, you have BOTH OF US TO THANK(technically)! Hmhmhmhahahahahahahhahaha!! =_,= -=Village explodes=- Now, I tell you this because her Ladyship kept my updated at most every stage. This being said, I know what precisely is here. The design itself is nothing short of excellent. The accuracy is 98%. Why 98%? Simple: - There\'s one decal missing: There\'s one decal on the scythe that was pretty much a nitpick. Unless you sit here and stare at pictures of SC3 weapons all day, you really won\'t miss it. - The size is arguable: Sizing a weapon is rather difficult, and getting it to the right size is worse. Lady Inyri has sized it relatively accurate, but I think there\'s just a little bit of size missing. Either way, just a nitpick. Regardless, this now becomes my personal weapon. Included with it is the default staff factors: kicking and yellow stance. Why? I like kicking people in the shins and laughing =_,= It amuses me greatly.\" *Stamps Retruthan Seal of Malevolence* Submit Bandwidth if you dare ever wish to cross blades with me =_,= - Averus Retruthan

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3679 downloads

Uploaded:09-18-2007

Sith Saber Return

sithsabersreturnjk3.zip | 2.19 MB

out of ideas fast. So some of the sabers will be more plain then others. But then some people like the plain ones better then the complex ones. I tried to appeal to all kinds of people by making sabers that had different styles and looks. Almost all sabers are dark in color and look best with a red or blue blade in my opinion. You will see similarities from sabers that already exist. Like Exar Kun, Darth Bane, Darth Vader, The Palpatine Clones...And you will find shapes from things in the world around us. Some sabers are more menacing then others. I tried to provide the player with a range of "evilness" to choose from. There are sabers for 3 kinds of mods and such: JediMOD, ForceMOD, and AcademyMOD. So that means there double and single bladed sabers, and sabers made to be used two-at-a-time aka dual saber mods. You can tell which are which pretty much. The single bladed sabers are about regular saber length. And have an emitter on one end. The double bladed sabers are usually symetric with an emmitter housing on each end. An emmitter housing is the part that houses the saber blade emmiter. It can be decorated with spides, fins, or anything you can imagin. The double bladed sabers are usually longer then single bladed sabers. Then there are the dual sabers which are made for one hand. Some will be shorter then the single and double bladed sabers, but may be both single or double bladed.[/quote] It is rather an amazing pack, such variety that everyone should be able to find something to their taste. There are plain blades in here for those who like simplicity, then there are blades that look like somthing you'd see in an S&M shop! The blades are majorly black and grey in color but of course have variety, there is even one with that looks like wood as the handle, how very different! There are so many blades here I think you can forgive the guy for not including custom sounds, it would be a nice touch but after all this modelling, it's not something to worry about! I await the first person saying the entire pack is bad...there really should be something for everyone here! -WadeV1589-

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506 downloads

Uploaded:09-18-2007

Shaman King Weapons Pack 1

shamankingweaponspack1.zip | 2.48 MB

variations. Let's start with the simple one shall we? I can't really tell what this is... It's kind of like a small sword... A dagger if you may, and it's covered in a rather simple red texture. That's about it... It's clearly unfinished so I look forward to seeing what it's actually supposed to be in a future release. The second, actually complete part of the weapon pack are ''Small'' Spirit of (Ren?) Sword weapons. Neither are really that small, that is, until compared to the ''Normal'' sized one... :rolleyes: Now these look like your generic swords, save for the skinning, which is an almost plain red texture for the hilt, and a slightly opaque blueish-grey blade. The second version of the same weapon includes just the hilt, with a lightsaber for the blade. And now the third and final subject in this here weapon pack is a Large Spirit of Ren Sword. It's usable as a staff, and again, no particularly outstanding skinning here, plain greens and greys are all you get. Personally when I played with it I felt like I was swinging around a huge, low-poly, piece of celery... But I'm sure that's not what this was meant to be... Ah yes, but I saved the largest thing for last... The ''big'' faults of this pack. Basically, the author goofed on disabling the saber blades on every one of his models... So now every sword you play with has a saber trail, goes right through walls, and makes saber sounds... As an added bonus when you use the Spirit of Sword with an energy blade, you have a huge ding-dong, er, saber, right between your legs. Not that this kind of thing amuses me the least bit... No way. >_> ~Metall Pingwin

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224 downloads

Uploaded:09-18-2007

SH.PE_hilts

shpe_hilts.zip | 6 MB

screenshots. The two hilts speak for themselves visually: one glows, and the other does not. I will say that the glowing one looks as if it has the Tri-force on it. Coincidence? YOU BE THE JUDGe...actually no, I revoke that job from you. Only I, Averus Retruthan, can be the true judge of that. No, you can\'t have my verdict, either. Overall, the hilts aren\'t outstanding, but they\'re a pleasant addition. The simple hilt could probably be used for some sort of training saber in role-play environments. Otherwise, I can\'t say much. DROP DOWNLOAD IN THE SLOT *points to slot marked \"Lawl\"* - Averus Retruthan

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205 downloads

Uploaded:09-18-2007

Save The Queen

stq_if.zip | 1.06 MB

the uber boss - and most influential allied character - of Final Fantasy IX, Beatrix! So, with that out of the way, what is this file exactly? Well, Beatrix wouldn\'t be half as uber if she\'d been given a Mythril Sword, lemme tell ya. Save The Queen is Beatrix\'s signature weapon, apparently created specifically for her. The sword\'s custom properties make it virtually unwieldable to anyone else due to it being tailored for Beatrix\'s fighting style. It\'s also proven to be conductive to magical energies, hence Beatrix\'s combination sword techniques which consist of a physical strike enhanced (usually) by non-elemental damage. It also has one rather unique property among swords, in that it doesn\'t restrict the wielder\'s ability to use White Magic - Beatrix is packing several White spells, including Cura and Holy, and can use them at will despite not using a wand, rod or staff for focusing her energies; an ability she shares only with Cecil of FFIV, whose legendary weapons allowed him the same powers as a Paladin. It\'s also suggested that the sword was crafted by Hades, as one can acquire a duplicate of the sword from him upon his defeat in the Memoria dungeon on disc 4. Needless to say, the sword itself is a powerful weapon, but whether or not it would be as powerful when in the hands of anyone but Beatrix... well, who knows? Anyway, enough background (and hell, there\'s sure a LOT of background info on this one!), let\'s take a look at the model. If you\'re insecure about your sexuality, the pink might throw you off a little. True enough, I don\'t quite remember the sword having a pink tint to it in any of the FMVs, but with the standard PSX graphics, it\'s damned nigh impossible to tell. The blade, from every reference image I have available, looks to be the right shape, albeit with a few tweaks to compensate for the fact that 99% of the sword\'s appearances used a model which probably composed of no more than 100 polygons and this model has closer to 1000 polygons. Kinda hard to tell exactly, as in-game shots are never dead-on side shots, but hey - we gotta make do with what we got. :p Despite the pinkyness, there\'s a very apparent steely-tint to the model. And unlike other metal textures, it doesn\'t look like a fork! Not sure just by looking on whether it\'s a shader - I shall have to check in a few minutes once I\'ve seen if I can pinpoint all of the model\'s features and elements just by looking - but there\'s an effect to the blade texture which gives it a sort of weak reflective quality. The common mistake made with sword blades is that it\'s either perfect stainless steel, or [i]too[/i] reflective. Needless to say that swords which see use will never be in either state. OK, yup, that\'s a shader. Nice to see a subtle shader which doesn\'t stick out like a sore thumb wearing a band of neon lights. Most shaders just feel unnecessarily excessive, y\'know? Shaders are a good thing to use, but people don\'t really need to stick giant flashing neon signs next to \'em saying \"

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809 downloads

Uploaded:09-18-2007

Sabre and Cutlass Pack 1

sabcut1_if.zip | 3.58 MB

inspiration to make them came from the website of someone named [url=http://jodysamson.com]Jody Samson[/url], who I had never heard of before this file, but has many cool swords. I couldn\'t find the swords on the site like the ones in the back, but it is obvious that at least the inspiration came from there. The models are quite well done, not anything extremely complicated, but nice looking. The textures are also well done, reminding me that I can\'t make metal textures to save my life. The main thing that I thought kinda took the quality down a little was the very end of some of the handles. It looks as if there should be some sort of design there, but there isn\'t. However, since most people won\'t even see that much while playing, that really isn\'t an issue. To be honest, I can\'t think of any way to improve them without changing what they are, with the exception of the tips of the handles. The best part of it all is that this is apparently pack one of three, though there was no ETA on the other two packs. Give it a download. If you\'re like me, you\'ll enjoy it!

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3177 downloads

Uploaded:09-18-2007

Role Play : A Fading Hope Saber Stance Pack

rpafh_saberpack.zip | 4.84 MB

borrowed and renamed to go into this pack. But I must admit, they are nice sabers, and there are a bunch of them. So if you like the guy that submitted this, or if you want a pack of several cool sabers, then give this a download. ~Zach

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386 downloads

Uploaded:09-18-2007

Requiem, Blade of Siegfried

requiem.zip | 1.62 MB

for truth. This blade belongs to Siegfried Schtauffen, a fictional german knight who was previously taken over by the soul absorbing Sword Soul Edge in the \"Soul\" series. I\'d advise you to take a look, as his story is VERY awesome. So anyway, Marshal here brought us the wonderful, yet sadly bland, Requiem. Requiem is the beginning weapon of Siegfried. A true symbol of a redemption seeking soul. In terms of accuracy, he\'s got the look and feel. It works. I like it simply because it\'s a huge ZWEIHANDER! If there\'s anything that can match a scythe, it\'s a zweihander. However, I suppose people won\'t like this unless they know who, what, and why this sword was placed here. Yes, I know it\'s very bland, but it\'s the principle of the thing! An additional \"con\" is that not all stances are active. However, that can be bypassed by turning off the blade and switching manually. If you play your cards right, you can even activate staff stance. However, I shall keep that a secret... Concluding statement? If you love Soul Calibur-especially Siegfried..he and Nightmare rule the world-then I suggest you OFFER THAT MEAGOR BANDWIDTH IMMEDIATELY! - Averus Retruthan

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935 downloads

Uploaded:09-18-2007

Red Queen

red_queen.zip | 1.28 MB

totally accurate. So I’ll just look at the model. The blade is constructed in a simple manner. A few objects, with each containing different levels of detail. Most of the detail is in the skinning, but it’s very nicely done detail. The model looks great in-game. What advice I would give is to model more onto it, but what’s the point when the game itself is low poly? If you can add nice detail with the skinning, then you might as well do it. You should download this sword and try it out. ~Zach

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234 downloads

Uploaded:09-18-2007

Queen Livia\'s Revenge

livias_revenge.zip | 1.05 MB

you, but rather artistic ones. And the best part is the skull. Yes, it has a skull on it! Isn\'t that cool! Okay, it might not be really cool, but it certainly adds some personality to the hilt. That\'s what a lot of hilts need - personality. When I see a hilt, I don\'t want to go \"Meh, just another hilt\" I want to go \"Cool! A hilt with personality!\". As with most hilts, this does have some skinning issues. First off the metal on this doesn\'t look to be shaded too well. There is also the fact that the skinning doesn\'t match in some parts. But other than skinning details, this isn\'t a bad hilt. The author has included his Gungan Warlord saber hilt in this, which is something that really isn\'t needed. If you\'re going to submit a hilt, submit it, don\'t pack it in with another hilt. But then, you get two hilts in one package. ~Zach

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1108 downloads

Uploaded:09-18-2007

Prince of Persia Staff

pop_if.zip | 1.03 MB

Prince\'s dual-bladed staff weapon taken from the game series. Accuracy-wise, I cannot judge, but I will say that it does look good. However, I will also say that this weapon FEELS TOO SMALL. It would seem this curse of yours keeps resurfacing =_,=. Ahem, well then, I would continue to prattle on emptily about this weapon, but I unfortunately have nothing much else to say. THE SCREENSHOTS WILL GUIDE YOUR FATE AS TO WHETHER YOU WANT IT. I personally don\'t like the ill size. It angers Averus. BANDWIDTH NOW OR ELSE RIDLEY COMES FOR YOU. - Averus Retruthan

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649 downloads

Uploaded:09-18-2007

Prequel Hilt

prequelhilt.zip | 1.01 MB

models he\'s created, this is a great one that\'s worthy of your base folder. Unfortunately, it replaces one of the base sabers. ~AmosMagee

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2113 downloads

Uploaded:09-18-2007

Outcast\'s Unmodded Melee Weapons

outcast_unmodded_melee.zip | 2.1 MB

as people would be more likely to put these on their servers because there\'s really annoying features. There are three sabers in this pack, one is a short, the other one is a reversed saber, and the other one has a curved hilt similar to COunt Dooku\'s lightsaber. There is also a reskin of the buster sword. The remainding swords have a Knight of the Old Republic theme, which I liked since I like KOTOR. But one thing that I would have loved is if some of the vibroblades replaced the default sabers. But that\'s just me. So, if you like these, or if you just want to try something new, then give this a download. ~Zach

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465 downloads

Uploaded:09-18-2007

Osiris' blades V2

osirbladesv2.zip | 3.45 MB

much on some of the swords. On a few they're so bright it's almost like looking at the sun. What annoyed me about this pack was that some of the swords relied on shaders for the blade, so they weren't skinned at all which looks pretty bad. Overall, this would be a very good pack if the skins/shaders were worked on. ¬Elegos Thank you and Good night.

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309 downloads

Uploaded:09-18-2007

Nunchaku

nunchuku.zip | 1.6 MB

got all the bugs you would expect, including the gravitational issues, so it\'s something of a stiff weapon. The model itself looks very nice, though, and the skin is also well done and properly shaded. It also includes a chrome shader for the metal parts, which is quite fitting. Definitely a nice piece of work, though, and I look forward to seeing more. One last note, but I\'ll let the author\'s read-me speak for itself: [quote]The sounds won\'t work unless you download Inyri\'s Melee Mod (http://jediknight2.filefront.com/file/Medieval_Times_Melee_Redux;45868) or Melee Pack (http://jediknight2.filefront.com/file/Inyris_Melee_Pack;60612)[/quote] ~Inyri

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586 downloads

Uploaded:09-18-2007

Morrowind Weapons

morrowindweapons.zip | 3.07 MB

know which guns he replaced or how to use the weapons in single-player. As I was testing these out, I kept a little notepad of model notes, and here\'s what I noticed. First of all, the claymore weapon is far too large. It is not in proportion with the player model at all - it\'s just too thick. Length-wise it might be okay, but right now the hilt is about as wide - or wide - than your model\'s forearm. The crescent weapon, while one of the nicer looking models in the pack, is bolted in such a way that it doesn\'t animate realistically. I would have rotated it so it was held more like a bat\'leth. I\'m not a Star Trek fan, but it\'s the only weapon I could think of that functions the same way as this one. The katana included is more on the lines of Sephiroth\'s Masamune sword - it\'s incredibly long, and almost entirely black. Several swords just had incorrect hand bolting, such as the ebony longsword, the mace, and the two \'lightsabers\'. Now why there would be lightsabers in Morrowind I just don\'t know... None of the weapons have particularly good skins. Each is more like a filter placed on top of a flat, shapeless texture. There is no shading anywhere, so the models look just that - flat. The skins themselves are also uncomplicated, often consisting of nothing but a color and a few lines of detail, if that. If this were my pack, I\'d seriously consider getting a tutor in the realm of skinning, because the best model is just not that great without a good skin, and I think most modellers would agree with me on that point. None of these weapons have appropriate shaders (apparently they all have a dynamic glow, but not all graphics cards can produce dynamic glow). I would have started with at least a specular shader for most of them, if not a chrome shader on a few. Overall a good start, but the skins really leave these weapons down in the trenches. Keep practicing, though, and ask for advice when you need it. [b]Usage Information: Name - Spawn Name[/b]: Ebony Mace - single_ebmace Chitin Spear - chitinspear Boethiah\'s Walking Stick - walkingstick Glass Staff - glasstaff Daedric Crescent - daedriccrescent Daedric Axe - daedricaxe Daedric Die Katana - daedricdiekatana Ebony Broadsword - ebonybroadsword Daedric Claymore - daedricclaymore Daedric Dagger - daedricdagger Spear of Bitter Mercy - spearmercy Plasma Staff - SD_Gem3 Green Gemstone - SD_Gem2 SithDagger\'s Gem - SD_Gem [b]Gun Replacements[/b] E-11 ==> Bow Bowcaster ==> Glass Crossbow Concussion ==> Steel Crossbow ~Inyri

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1618 downloads

Uploaded:09-18-2007

MiB Weapons

mibweapons.zip | 3.09 MB

and has superb detail from the small guns to the large every one looks just like they do in MiB. The included weapons are: Arquillian Arm Cannon (Tri-barrel), D55 SAW, D70 Magnasonic Disruptor, J2 Standard Sidearm, Noisy Cricket, Pulsar Blaster, Reverberating Carbonizer, Seriens 4 Deatomizer, and the Shrapnel Cannon. Something for every MiB fan there non? The replacement for the imperial heavy repeater had a problem on my PC with the animation it plays as it fires, the shader seems to be missing which means you see a blue flash on block instead of being transparent - this may just be my PC but incase it\'s not I thought I better mention it did happen to me! Again however there aren\'t any new sounds which I think would be a good idea seen as in MiB they didn\'t sound like JA! -WadeV1589-

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914 downloads

Uploaded:09-18-2007

Melee Weapons

meleeweaponsv2.zip | 4.62 MB

most part (some handles look to be 12+ sided when far lesser sides would have produced the same effect), but the textures actually have less detail. Most or all of these weapons have no attempt at realistic shading, leaving them looking paintbucketed or as if they were done in MS paint, and most of the weapons look exactly the same, other than being different sizes, or having added parts. The only seeming improvement I can see in this pack is that extra weapons have been added. However with such a decreased attention to detail from the first version, I can't say if it's a bonus or not. To be frank, the modelling needs to be a little neater, and the texturing simply needs some detail. Judging from the quality from version one, I'd have to assume the author was just lazy here, because otherwise I can't see why the quality would drop so drastically. ~Inyri

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1149 downloads

Uploaded:09-18-2007

Medieval Swords Pack

medievalswords.zip | 3.72 MB

doesn't look brilliant . It's a little shabby in terms of texturing - all of them are, and the metal isnt shiny enough, nor the blade sharp enough. In fact, some of the swords seem to have wooden blades, most noticeably the Katana sword and its 3 variations. So I can see a lot of room for improvement. :( The sheer size of the sword is also a bit off, it's too big. I know it's suppossed to be big, but not THIS big :p. The problem being, that with strong style, you can't fight properly because your character kinda flinches and pulls back a little when the blade hits the floor. It also looks stupid. The second sword I came to was something called a Halberd, whch had 2 variations. Each was like a stick with a blade curving from the end, and the variation had a blade at each end. Again, texturing a little odd, and the blades were very blunt. On the plus side, they look cool when you do special tricks with them :) The third sword I got to was the Katana sword (which had 3 variations which I can remember) These were undoubtedly the worst of the pack - The only difference between the variations was the size of the blade and hilt, and I think one of them may havehad a curved blade, like a cutlass. Next up is my favourite sword of the pack. I can't quite remember it's name, although I think it was called a 'Rapier.' (Sword in far bottom-left of the screenshot) Now this sword had class :) The hilt was very nice and curvy, and looked really cool to hold. It also looked the sharpest and most deadly out of all the weapons. This sword easily owns the pack. Then came the 'B*stard sword' Dunno why it's called that, but it looked the same as the Katana. Not brilliant. The last unique sword came in the form of a staff. It had two variations. One was a 'scythe' and the other a Scimitar. Its the thing that the Grim Reaper always carries ;) The wooden parts of these weapons looked okay, and so did the blades. So, not rubbish, but not too impressive. The Scythe is different simply because it has a black handle :p. Last, but definitely not least is the custom sounds. They really add depth to this pack which gives it a little more cause for enjoyment. The author has over-increased the filesize a bit because he has added the same sounds into all the pk3's, when he could have just added them into one pack and used thee set of sounds once, but It's not too bad :) Another minor problem is that with the large handled weapons, i.e the Buster Sword, the character fingers tend to go through the hilt. Pretty good modeling here, I would like to see how much better these can be with some texture improvements :). New Textures: Yes New Models: Yes New Sounds: Yes ~Szico VII~

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230 downloads

Uploaded:09-18-2007

max_sabers12

max_sabers12.zip | 2.1 MB

see some of my "original" projects... *shiver*. Anyway, they're quite well constructed, making excellent use of a small number of polies, and the skinning is also well done, having an aged, weathered look. The shader doesn't completely undo the texturing, either, which is also nice. Custom sounds have been included which just give a personalized spin on the default saber sounds, and thankfully don't seem to overwrite any current sounds. I do have one big beef, though, which I'm sure some of you will share. The author has these hilts turned off in multiplayer! Kind of useless for most of you who don't play single-player, huh? Sure, it's easy enough to fix on your own, but it's probably something that should have been fixed/changed before release, unless the author [i]meant[/i] it to be that way, which I can't fathom... Overall though a good pair of hilts. If that notinmp tag was changed I'd definitely recommend them to all of you. ~Inyri

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624 downloads

Uploaded:09-18-2007

Max Sabers

max_sabers_124.zip | 1.65 MB

pleasing, for the most part. And they're simple, meaning none of those annoying spikes. Just a little embellishment here and there, I like the crystals on one of them. I like the basic design in all of them. But the models aside, this could use some work, as the author tried to modify these. He tried to limit these to having only two styles available. But I could use all of them in MP. And they were supposed to have higher damages. I couldn't detect any. So, improve on the basic effects editing. He also said something about the special sabers only available through the console, and I couldn't get to them. So I guess that the ones that are reviewed are the ones with the unedited properties. Meh. If you like this, download it. ~Zach

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195 downloads

Uploaded:09-18-2007

Link Sword 3.0

link_sword_mod_3.0.zip | 14.59 MB

also that I do not like at all because it is not textured. I liked the Master Sword mainly because it looked good :). The problem with the shield is first it is untextured and it is also way too big. The Master Sword looks hot like it is on fire! The Diety sword also looks really cool. I think he just took the sabers from the original link skin and changed them a bit, but who knows. There is a version with blood and I didn't notice much of a difference I just think it emits blood :/. Overall this pack is interesting except for the fact that for some odd reason there is another weapon called Wolverine claws and they are just claws :/. They look really cool though! Good job Vouksh and you should know me from a previous time ;). -XgamerX New Sounds: No New Textures: Yes

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193 downloads

Uploaded:09-18-2007

Lilarcor

lilarcor.zip | 1.83 MB

He loved mass genocide and complaining, and he had plenty of reason for complaining, as when something got hit, he felt it - literally, for Lilcarcor was usually the one being used to do the hittng! That\'s right - it\'s a sword. While I\'m not going to criticise the model too much, as it was based on psuedo-3D graphics (therefore any transition is a good one), I will comment that the skin doesn\'t look too metallic, and as I remember, Lilarcor\'s blade was pretty much the same color as every other sword. The selling point, is that this sword goes on and on and on with sarcastic retorts. It can get quite annoying in-game, but thankfully it\'s not [i]too[/i] loud. You\'ll just have to get used to your saber yelling \"Boring... boooring...\" every time you turn it off, and various other random comments. :p Download. Now. Even if it\'s just for a quick chuckle. I can guarantee that you\'ll be quite amused by Lilarcor\'s attitude and \"longsword wit\". ~ Kouen

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2545 downloads

Uploaded:09-18-2007

Legend of Zelda Total Conversion Weapons Pack

zelda_tc_weapons.zip | 9.2 MB

interested in counting the large number of weapons here, so take my word for it that there are a lot. Half of them were made by Antizac, renowned author of the [file=\"63486\"]Link[/file] and [file=\"72933\"]Ganondorf[/file] models, and the other half were made by Gaara_of_the_Sand. My one complaint with these swords is that they use the sword saber trail. Why the complaint, you ask, if this is the [b][i]sword[/i][/b] saber trail for [b][i]swords[/i][/b]? Well firstly, swords shouldn\'t leave a trail at all. Secondly, unless you get the length of the blade just right, the trail quickly gives away just how long or short the trail is compared to the length of the model. Thirdly... it\'s ugly. In essence, it\'s my opinion, so you can feel free to formulate your own about the trail. I didn\'t notice that any of the weapons had ghastly long or short blades, so it shouldn\'t be much of an issue. How about on to the pros? They\'re far more interesting anyway. Well woe is me, the last Zelda game I played was one of the early GB ones, so I can\'t vouch much for accuracy here. But for swords, they\'re not bad. I\'m not a fan of thick chrome shaders on swords, but I know a lot of people are, so [i]those[/i] people will appreciate some heavy chrome effects on some of these blades. My favorite bit about this pack is that the wooden sword doesn\'t use metal sword sounds. I know it sounds trivial, but to an experienced modder it says \"Hey, I care about my mod, so I\'m not going to just let this wooden sword sound like metal!\" Caring about your mod is half the battle in making something great. Zelda fans will definitely want to give this pack a try, and make sure to give props to Gaara [i]and[/i] Antizac, who worked together to bring you these fine blades. ~Inyri

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5009 downloads

Uploaded:09-18-2007

KotOR Sabers

kotorsabers.zip | 4.09 MB

Republic-era saber would have looked like. There are seven seperate hilts here. The KotOR hilts - Bandon, Bastila, Jolee, Juhani, Malak, Vandar, and one original design - Revan. All are properly modelled, skinned, and shadered. some hilts have variations to them. Malak has a regular and a long saber. Vandar has a regular and short saber. The general hilts aren\'t the eye-catchers though. They\'re nice enough, but sort of generic. The Revan hilt is what takes the cake. There are single and staff variants, and all are beautifully modelled and designed. The single hilt contains light and dark variants, which are essentially the same hilt, only with the design reversed. The screenshots describe that perfectly. There\'s not really much I can say on these - the screenshots say more than words ever can. This is a great hilt pack, and if you\'re looking to expand your collection, these will be a perfect fit in there. Sadly, they don\'t built-in singleplayer menu support, which would have been great. But, as it is, if you want them in SP, you\'ll have to add it in yourself. Just one warning about the Revan hilts - they are very high-poly, so you should be careful about how many are on-screen at once, lest your FPS take a nasty fall. ~ Kouen

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1023 downloads

Uploaded:09-18-2007

KOTF Clan Sabers

kotf_sabers_final.zip | 4.66 MB

if it was a clan with a two-letter acronym they could sport their whole clan tag at a time - one in each hand, or a dual with both letters. I guess KotF will need partners to do the same ;). The sabers themselves are nice-looking - different than normal hilts in that they are more of a white color than a metal shade, making them seem almost like they are made of ivory. However the blade is really a product of shaders - the skin underneath is not impressive. It is basically a cylindrical hilt, with decent shading, then right around it, which are textured in a random liquid metallic pattern which makes no attempt to follow any UV map set forth - it is just dropped on top indescrimininantly. The same goes for the top gold portion. So the case is here, as it is unfortunately many other places, a good shader covering up a sloppy texture. So in the future I would suggest taking as much time on the skin as on the model. Letting a shader cover up poor skinning work may be a short-term fix, but if you don\'t learn the art you won\'t go much farther with modelling. Trust me - it\'s a handy thing to pick up. ~Inyri

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73 downloads

Uploaded:09-18-2007

Komari Vosa's Saber Hilt

vosasabers.zip | 151.04 KB

could no longer control her, he hired Jango Fett to kill her and, unless you lost at that game, he did. Some sources say the hilts were then destroyed, and other say they were passed on to Asajj Ventress. Either way, it is easy to see where Tryannus's influence came in with these hilts, which sport the curved handle design adopted by Tyrannus and many of his pupils. These models themselves are accurate in shape, and the skins aren't too bad. I have always disliked hilts that had all hilighting skinned on, though, and don't make use of a shader. This causes the hilts to look permanently strange because the hilights are much too bright, and won't move according to the light in the game. That's why putting shaders on metal weapons such as saber hilts is so important. However after comparing the hilts here to pictures of Vosa's hilts, the actually shaping of the hilts is almost spot on, so definite kudos there. ~Inyri

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3550 downloads

Uploaded:09-18-2007

Kensai\'s Hilt Pack

kensai_ja_hilts_fixed.zip | 2.16 MB

went into these. Here\'s a little more indepth on each saber: [b]Goldenbone:[/b] You can choose either the single saber, or staff saber for this, which is modeled after Darth Maul\'s hilt as seen in Episode 1. Obviously it is gold in color, and it shines like I would a golden saber to. [b]Silverbone:[/b] Sister of the Goldenbone, it is the same hilt, just colored silver. This also comes with the choice of using as a single saber or staff saber. [b]Tataku:[/b] A japanese styled saber staff. Looks like something a samurai would use... very badass looking. [b]Diago:[/b] A reskin of the Plo Koon hilt that is available here on JK2files. Had the rounded, silvery feel to it. [b]Saul:[/b] Modeled for the player Saul, it looks like Luke\'s saber with a few things added where the blade extends from. [b]Immortal:[/b] A plain looking, but gold-colored saber. Pretty simple here. [b]SithSM:[/b] Obviously a saber that is intended for sith use. Looks good, too. [b]Saesee Tiin:[/b] This one has been posted already on jk2files, but the author was given permission to use it in this pack.[/b] Overall, this is a beautiful hilt pack. I\'d highly reccommend downloading and adding these to your collection. ~Lord Griever~

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1608 downloads

Uploaded:09-18-2007

Inyri's Melee Pack

inysmelee_if.zip | 5.19 MB

swords, there are several axes, a warhammer, and a mace! The swords are done nicely, and the other weapons are done nicely as well. But while testing the warhammer, I noticed that the head of the hammer didn't quite hit the ground with the hitting edge parallel to the ground. It was at an angle, but it wasn't that big of a deal. I was also thinking: "Big heavy object...Lots of damage!". Alas. They all deal the same amount of damage as a regular saber. Also, the speed of the warhammer wasn't slowed down to what you would expect. Other than that, it was a great weapons pack! If you like melee weapons, or if you like medieval weapons, then download this! ~Zach

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1231 downloads

Uploaded:09-18-2007

Gunblades

gunblades_if.zip | 1.68 MB

gunblade. For those who haven't played FFVIII, a gunblade is like a sword, except the hilt is a gun, where pulling the trigger does something that I can't remember. Anyway, the Revolver is pretty accurate from what I remember and to the references I viewed from Google. It has all the things from the blade except for the chain hanging from the end of the hilt, which would be a waste of vertecies anyway. In fact, my only real problem with the model is that, unless Modview is lying to me, this has about 1887 vertecies. Considering that a lot of character models have about 1500-2500, this seems like a lot. Though I really doubt that there could've been a whole lot done about that without the model losing its quality, and I doubt that it'll really hurt game performance unless your computer is really old. As in, pre-2002. The texture is also pretty good, except that the handle of the gun seems rather plain. I'm also glad that Inyri did the Greiver engravement by hand instead of photosourcing it. It looks much better than a photosource. Overall, though, I really like this blade and will probably keep it until I have to reformat. The Hyperion is pretty accurate too. The model's a bit simpler since the hilt is just a basic pistol instead of a revolver for the hilt, so this time it only has about 550 verts. Now the only problem I have with this is that the pictures I looked at this showed the hilt and blade as having a grayish color. However, the skin for this has it being a rusty-red color. Overall, it's a good blade, though I don't like it quite as much the Revolver. So in the end, I doubt anyone who waited for it would be disappointed with this. Good job! ~IfritZero

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2145 downloads

Uploaded:09-18-2007

Galactic Warriors Saber Pack

galwar_sabers.zip | 2.34 MB

MP and SP support is available New textures: YES New Models: YES Specularity Maps: YES

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975 downloads

Uploaded:09-18-2007

Force Sabers

force_sabers_pack.zip | 2.5 MB

[i]shaders![/i] Okay, so I [i]might[/i] put a little more emphasis on shaders than some folks, but I do think they're important, especially with weapons that are supposed to be made of metal. In this back, we have three weapons: the boomer, the tilted saber, and the crystal saber. The boomer I find to be the most creative, but also the ugliest. However the creativity really makes up for most of the poor skinning. It looks like a bow, but you hold it at the center and the "string" is really the saber blade. The author has perfectly sized the blade so it looks more like a cheese slicer than a lightsaber. And I [i]do[/i] mean that in a good way. Check out the screenshots if you aren't quite getting my analogy. My next favorite is the crystal saber. The skin on this saber is very average - not incredibly exciting, but not bad either. The real treat is in the shader. The end of the saber is given a crystal shader, so it's semi-transparent, and on top of that it has a nice blue pulsating effect that matches well with the blue crystal. The last saber, the tilted saber, simply has the blades tilted at about a 45 degree angle. It's a very typical-type saber... minus the tilty blades, of course. My suggestions would be the following: -Work on your skinning. Your hilts are good, but good skinning will make them even better. -Keep the creativity! It'll set you apart from the rest. -Work some more detail into your hilts. Take some of those wasted polies in the extra sides that you don't need for the cylinders and put them toward some extra detail in the hilt itself. There are also a couple "bonuses" I didn't mention, but in the spirit of the word "bonus" I'm going to leave you guys to find out for yourselves ;) ~Inyri

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1583 downloads

Uploaded:09-18-2007

Final Fantasy VII Weapon Pack

ff7_weapon_pack.zip | 5.04 MB

weapons, Aerith\'s Guard Stick, and a boomerang. A new version of the rod has also been added. { For a more detailed review of the Before Crisis weapons, check [file=68093]here[/file]. } So what\'s different about this pack? Well, a new hit effect is included (which looks more like a space phenomenon from a Star Trek episode than an effect caused by someone being struck). Several items are replaced with FFVII equivalents, with potions replacing medkits, ether replacing Force crystal, etc. I have to question the act of replacing the sentry drone with a cluster of materia. It just looks and feels completely wrong, and those bright glowing orbs are a liability in that they\'ll distract you an awful lot. Same goes for the Ultima Weapon - it\'s just too darn bright. Same with the hit effect, it\'s likely to stun you if you\'re in a dark area or have sensitive retina. This pack ain\'t for epileptics, that\'s for sure. Functionally, though, there\'s nothing to complain about. All the weapons work fine, as would be expected. The texturing job is for the most part just fine. All you really have to be wary of is the fact that they have altered parameters when compared to base weapons, so some weapons may give an unfair advantage whereas others will act as a severe handicap. ~ Kouen

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7622 downloads

Uploaded:09-18-2007

Final Fantasy VII - Advent Children Mod

assetsff7ac.zip | 9.62 MB

or the other if you so desired, in addition to a new startup screen. I'll start with the new screens first of all :) Okay, so this is basically a redesign of all of JA's menu screens and whatnot. Advent Children based, they all are well made and seem to work well for their purpose, e.g. the picture of Aeris when loading an unknown map. I'd imagine this would appeal mostly to Final Fantasy fans, and others may prefer not to include this section. However you can remove it if you want, yet still keep the fantastic weapon set which is included ;) You can check out the screenshots for an example of a changed menu. Incidentally, the only one 'm not too fond of is the main menu pic - it just seems kind of dark around the buttons. Although these are the immediately obvious effects of the mod, once you start playing you'll find it's inner beauty, the weapons pack. It has a huge number of well modelled and skinned weapons, with the most famous ones such as Cloud's buster sword and Sephiroth's masamune being exceptionally detailed. Some new saber trails and slash effects seen from the preview trailers are also included, and coupled with the new sounds they look very snazzy ;) I guess, despite these classic weapons being modelled perfectly, the one I was most impressed with was the gunblade lookalike, although right now the name eludes me. This looks very impressive and seems like the hardest to model as well. If I had to choose one I didn't particularly like it would be the Alastor. Even though the sword itself is just as high-quality as the rest, the electric effects on it don't work smoothly like the other effects do. Incidentally, the old version of this pack had some conflicts with the Midgar v2 map, but the author assures us that this version has no conflicts, so if you have any old versions I advise you update to this one :) Oh, there's also a lot of blood modding here when you slash people, so here's just a forewarning if you have something against blood mods. ~Szico VII~

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984 downloads

Uploaded:09-18-2007

FFX-2 Basic Weapons Pack

ffx2_if.zip | 11.86 MB

very often. Chain attacks, for example - Squall\'s limit break system was more controllable than those. Oh, and the \"ultimate dressphere\" stuff was lame. Shoulda just had a summoner class, or a tamer-type class (since the Aeons were, like, apparently dead). One other thing that annoyed me is that they killed off Bahamut, Ifrit and Shiva - the main summoned characters from throughout the series. Other than those few things which would only really annoy long-term fans of the classic (i.e. pre-FF7) games, s\'all OK. (Yeah, screw Valefor and Ixion, they only got in \'cuz Square couldn\'t afford Fenrir and Ramuh\'s salary demands. >_> ) *cough* Y\'see, there\'s a classic example of adhering to Shakespeare\'s #1 proverb: \"If you don\'t know what to say, just talk about some random {beep} and hope nobody notices!\" What does that have to do with anything, you ask? Well, it doesn\'t, actually. I just couldn\'t think of a good way to start the review. Don\'t judge me. :( Anyway, this pack contains - as if you hadn\'t already guessed or skipped straight to the screenshots - Paine\'s Warrior sword, Yuna\'s Gunner pistol, and Rikku\'s Thief knife-things from FFX-2. The first thing I did, as usual, was check for authenticity. Now, where the hell Inyri got her refs from, I don\'t know, because from the junk I found I certainly wouldn\'t have been able to model these. Guess that makes Prima guides reliable for two things: being wrong about everything, and providing good reference images. These aren\'t perfectly accurate - perfect accuracy on these weapons is impossible to achieve simply because there are no perfect reference images - but they\'re as close as can be, if Inyri had the same pool of references as I have. One inaccuracy I did find was Yuna\'s pistol - the fancy-but-impractical design thingy on the back of the barrel seems vastly smaller than in X-2; however, I always thought having a gigantic decoration on the back of your gun was stupid anyway, so I\'m fine with that change. Oh, and that same decorative thingy is the wrong color. But whatever, that\'s nitpicking. Second thing I checked for was errors. I couldn\'t find any, of course, even when looking pretty close. That\'s not to say there are no errors, I just couldn\'t find them. So, if they\'re there, they\'ll have no effect on gameplay. Most of the things I could pick out to mention are purely aesthetic. Yuna\'s gun, for starters, seems blocky. Then again, the Q3 engine handles considerably less polies than the engine used for FFX-2, so it shouldn\'t really suprise me, although I think maybe the detail could have been a little bit better. Paine\'s sword is accurate enough, the hilt guard just doesn\'t look exactly right to me - can\'t explain it, just seems a little off. Naturally, Rikku\'s weapons have a gameplay imbalance, and don\'t really look right since the animations were made for lightsabers, but hey - they work, so who really cares? As an extra, versions of Rikku\'s thief [i]things[/i] are available which seem to have been redesigned for Paine and Yuna. Two bugs were pointed out in the readme. #1: When throwing/dropping the Paine and Yuna thief [i]thing[/i]s, you\'ll see the default - this is because of an engine glitch in rendering weapons using the CustomSkin line in the .sab files. #2: This pack will clash with other files that use a modified sp_ingame.str file. To fix these clashes, open this pk3 in Pakscape and delete the file - it\'s not necessary anyway, just a little extra addon. Well, for those FFX-2 fans out there, or just general people who like the look of the weapons, download away. ~ Kouen

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2924 downloads

Uploaded:09-18-2007

Fantasy Swords Pack

fantasy_swords_pack.zip | 3.94 MB

logo, and from the various amazing-looking plastic children\'s replicas I have decided this one\'s just fine. The Anduril is likewise fine. The Excalibur I won\'t even judge based on accuracy, since there are [i]so[/i] many versions of it floating around. I don\'t quite remember the musketeer\'s sword looking the way sting does (yes, it\'s from the musketeers, not from LotR, sorry) but it works okay. Maria and Caelum I assume are original conceps, and they\'re quite interesting. Maria is just a sword, basically, with a broad base and a contrasting gold guard and black grip. Caelum is a double-sword, once again featuring a black grip and gold detailing. The textures on all the weapons are quite good, even the ones that are partially photosourced (the photosourcing blends in well). In case you don\'t want all these swords, all six come in separate PK3s. Each one makes use of shaders, and they use the sword trail, which I personally hate because if you don\'t get the blade the exact length of the model the trail looks silly. Aaanyway, though, it\'s a good pack and certainly worth a look. ~Inyri

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417 downloads

Uploaded:09-18-2007

Draconian Judgement

ts_draconian.zip | 1.22 MB

singleplayer saber menu. This lone hilt, while seemingly boring from its screenshots, holds a little bit more than you might expect. This hilt looks like several pieces of metal wrapped around a central core. They're shiny, something that is common among saber hilts, yet Trauma, who I consider a master of shaders, has included some very interesting shaders that you won't normally see on a weapon. The metal parts shine, of course, just as you might expect. However the central core pulses from a dark blackish-grey to nearly the same color as the twisted metal around the core, giving it a very ominous feel. It's a simple hilt, yet it holds that little bit of mystery that adds something special. If you're looking for a simple yet original hilt, definitely check this out. If you want it as an overwrite, it will overwrite the Arbiter, as many hilts seem to. However there is a second PK3 that will not overwrite any hilts, but will add a new one. Using both of the PK3s will not cause any problems. ~Inyri

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91 downloads

Uploaded:09-18-2007

Doom Saber

doom_hilt_pack.zip | 1.87 MB

even 8 sides is plenty for the long-distance viewing you'll get in-game. All those added sides and wasted edge loops just make the hilt lag the game. Not to mention lag my ModView... -_- So I exaggerated slightly. This hilt doesn't have 800 sides. I did count either 16 or 20, though, which is incredibly excessive especially since nothing in this hilt would require that many extra sides. Also there are a lot of unnecessary edge loops (why have five segments for a cylinder that never bends?). I know why it was done this way -- these are the modeling program's defaults. Well, as they (read as: I) always say, the system defaults are generally not the best. Food for thought. So in terms of model efficiency, I give this model a big F. Do you care about [i]any[/i] of that? Not a chance. So let's have everyone (except the author) forget everything I've already said and let's move on to the part the rest of you care about: how it looks. It's a [i]very[/i] snazzy-looking hilt, and it's not the stuffy boring type of hilt we're used to seeing. You know the type I mean -- a cylinder with buttons. The texturing is also rather unique, and not low quality and just covered up by a shader. And yep, it's got a nice metallic shader, as well as both single and staff variants. Long story short, it's a very nice hilt and if you aren't running like... a Pentium 2 you should be fine. So for the author's sake, here are the things I would fix, model-wise:[list][*]fewer sides on your cylinders[*]remove segment edges that aren't necessary[*]reduce overall model complexity and rely more on smoothing groups[*]consolidate multiple textures into a single skinmap to save space, time, and file size[/list]In short, keep modeling. This is a great start, and you'll only get better. Also definitely worth an immediate download for hilt enthusiasts! ~Inyri

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877 downloads

Uploaded:09-18-2007

Doom HiltPRO

doom_hilt_pro_pack.zip | 2.95 MB

although it's still slightly more detailed than it needs to be. Acceptably so, though. This new version includes some extra goodies for you. Not only does it include the basic hilt, which is far snazzier looking than the original, but it also includes a staff version of the hilt as well as some cool new moves (just some swapping of animations for some basic actions like rolling). Now I'm not sure exactly how this hilt is realistically usable -- I can't figure out for the life of me how an actual person would be able to handle that thing without it being incredibly awkward or, at the extreme, fumbling the whole hilt in the middle of the duel! Luckily Jedi Academy isn't really concerned with [i]realism[/i] so the side effect is only that the hilt kind of clips right through the model's hands. I personally don't like this, but I'm sure it won't bother some of you. The blade hovering slightly above the emitters did bother [i]me[/i] a little, and since that's easily corrected it probably should've been fixed before release. Overall definitely a good improvement and a cool-looking new hilt to add to your collection. The additional animation changes are included in a separate PK3, so if you don't want them you can choose not to install them. So if that was keeping you from downloading this hilt, don't let it! ~Inyri

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3262 downloads

Uploaded:09-18-2007

Dark Forces 2 Saber Pack

jkdf2_saber_pack.zip | 2.75 MB

improved. While the models look decent, the textures aren’t so great. To me, in the game, they look very plain, without much detail. That being said, it looks like most of the detail is in the model. With sabers, one should try to have both be detailed. But actually, with most of the sabers, the texturing is pretty plain, and could have used more work. But it sure is nice to be able to have the sabers from Jedi Knight. But it would’ve been so much nicer if there had been a lot more work put into them. Mainly because right now they just feel halfway done. Although…one nice thing the author has included with this is the sabers for Jedi Outcast and Jedi Academy. ~Zach

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12635 downloads

Uploaded:09-18-2007

Custom Lightsaber Pack

ts_saberpack.zip | 1.58 MB

but keeping the same style, I especially like the one with the blue stripes (4th saber down in the screenshot), There\'s also shaders which is a big plus for me, too often are there saber hilts submitted without shaders and kinda degrades the realism from it in game. The pack also include the hilts to be used in Single Player, which I\'m sure will please you SP fans. All round good saber models here, I\'m really impressed with a few of them and may even consider uploading them to my clan’s server. Trauma also made these on his Birthday! So everyone remember to wish him a Happy Birthday -Rink

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3251 downloads

Uploaded:09-18-2007

Classic Trilogy Lightsabers

classic_sabers2.zip | 1.71 MB

keeping saber hilt models low poly is two-fold - most of the time smoothing groups on, say, eight sides will look the same as smoothing groups on sixteen sides. Secondly, you hardly ever see the hilt up close enough to even see the detail. On the first saber I counted roughly a 24-sided cylinder. The first question that comes to mind is: "Why"? The other thing I noticed about these hilts is that, while there is a lot of detail in the model, there's not nearly as much detail in the skin, so much of the detailing in the model will go unnoticed. For such high-poly models, they should also have high-detail textures to make full use of this extra detail in the model. This is not the case here. It seems like the skins rely mostly on the included shaders for their looks. However honestly I think the chrome shaders are way over the top. Those sabers must've been polished for hours! Overall the models are very good, if just a little over the top, but the models and skins are not proportional to each other in detail, and this makes the hilts not quite as good as they could be. However if you're a detail freak, these hilts will probably be right up your alley.[/quote]In this version there are a few slight changes. Most notably among these changes are a softened shader and a texture change to the Ben saber (this adds another saber which has a more weathered look). I still must agree with my original review that the quality of the models [b][i]far[/i][/b] surpasses the quality of the textures, leaving them with something to be desired. However this time we also have included single-player menu support, so if you would like to use this hilts in single-player you can! Definitely a nice little bonus to add. Make sure to check the [file="57860"]original file[/file] for screenshots of the other hilts! ~Inyri

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1548 downloads

Uploaded:09-18-2007

Cable Blade

cable_blade.zip | 4.95 MB

the author made a regular saber hilt that didn’t look too bad, then he added blades on each side of where the saber blade would be. And what do you get then? Something that’s scary whenever the blade is on or off. For a composite saber/sword, this doesn’t look too bad. I would use it! There are several different versions of this saber/sword, all with different coloring. ~Zach

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4623 downloads

Uploaded:09-18-2007

Boba Fett's EE-3 Blaster Carbine

ee3_pah.zip | 1.59 MB

my reference pics I know this is very accurate to Boba Fett's EE3 carbine, full stock and all. The only thing it's missing is a trigger. Luckily despite the fact that this replaces the bowcaster the sounds are still that of the normal blaster. Along with the model we get a lovely specular shader, but we also get some modified effects as well as new icons! You won't have to bear seeing the bowcaster icon with the EE3 carbine. It comes with its own, and they do look very nice. The strings have not been modified, however, so it will still [i]say[/i] Wookiee Bowcaster. Now for my beefs. First of all, the muzzle flash in third person is about 2 inches in front of the muzzle. This looks a bit odd. Also, when the alt fire is charging it's still green, and the bolts seem to actually be a combination of both the blaster effect and the bolt effect. It still splashes green on walls and such. Kind of minor stuff, as the model is really the candy here. Still, it would be nice if those efx and tag glitches could be remedied. You know what would also make this cool? Changing the Boba Fett NPC to have the EE3. Would spice up single-player just a bit... ;). In any case, a great weapon model that should have a place in anyone's base folder, especially Boba Fett fans. Good work! ~Inyri

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1598 downloads

Uploaded:09-18-2007

Blackhole Staff

blackholestaff_v1.1.zip | 1.45 MB

people off of using it. The model itself however is very nice, looking very sleak in black with a clear glass center with what appears to be in the middle what I would presume is a mini-black hole - would make sense for the saber name, non? Where the saber beams come out are spikes surrounding it which I always like, instead of a plain simple end, this is a saber with shape. Not only that but it\'s asthetically designed, should sabers be real and this one real, this would be one you\'d be glad to hold, it even has hand grips! Also included is an optional PK3 to change the effects of the saber, I rather like these new effects, they add impurities (for lack of a better word) to the saber trail. Even if you don\'t use the saber, I\'d say keep the effects mod for sure! -WadeV1589-

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1411 downloads

Uploaded:09-18-2007

BioHazard Assault Weapon

jabiohazard.zip | 2.52 MB

with a new and extremely fitting weapon skin, where it has green tubes that look to transfer the chemicals to the barrel, with a nice looking black casing; there are also new blast effects for both primary and secondary fire modes. The primary fire is some kind of bouncy type thing, which has a very nice splatter effect, and bounce effect. The secondary fire mode is a gas bomb that explodes on impact, but if they don’t hit, anybody they act as smoke bombs and just kind of dissolve into a green gas. ~Wolf

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2928 downloads

Uploaded:09-18-2007

Battle Realms Melee Pack

ts_brmeleepack.zip | 1.37 MB

definitely want to take a look here. Apparently this pack was initially intended for the Battle Realms mod, but apparently that's gone bottom up so Trauma has decided to release it on his own, and I'm sure quite a few people will be glad for that. There are quite a good number of weapons in this pack. Since I'm not up on my oriental weapons, I'm not going to try describing them lest I sound like a dunce, so I'll just let Trauma's read-me do the work for me: [quote]A variety of oriental weapons, all of them modified to have certain attributes depending on your fighting style you will want to use only a few of these, all these weapons have balanced attributes, for example, those that are fast have diminished capacity to inflict damage, and those are shorter have the capacity to parry and block easier, just like in real life =D Included in this pack is: A wide long sword Two staves of similar design A katana A wakizashi A ninjato A battle fan intended for dual using A crescent-shaped blade intended for dual using A large katana A large wide sword[/quote]Now as for critiquing this, I'm going to start out by saying the texturing could be better. Trauma is, by his own admission, not an A+ texturer, but these weapons look just fine in-game so I doubt any but the pickiest critiquers would care much about the texturing. His blade textures always look very nice. My personal favorite is the fan. It's so simple, yet so incredibly amusing... I was actually going to make one myself until I discovered Trauma had already beaten me to it. I do absolutely love the large blade draw sound. I may even steal it... ;) I did find one bug, however. It seems when you use the fan (at least) the ready animation is supposed to be the button hold animation. Unfortunately it seems to loop... Overall a great pack. Enough variety for anyone, and plenty of orientalness for any ninja or oriental weapon fan. Once again a great pack by Trauma Sensei, and I hope to see more in the future. ~Inyri

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1568 downloads

Uploaded:09-18-2007

Angelic Weapons Final

angelicweaponsfinal.zip | 1.86 MB

lightsabers, staffs, scepters and shields. They can be used in MP in either standard form, but i think they would work better in one of the melee mods. overall, the artwork of these models is very impressive. The designs look cool, and they\'re things I might intend to keep on using. ;) One problem I\'m not too happy about is that I don\'t think Konra is aware of the features of the saber system. I say this because even though the swords and shields have no lightsaber blades, they still make the humming sound and burn holes in the walls ala lightsaber, which looks very weird. If you can get over that little glitch, it\'s definately a worthwhile download. :D -TiM

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3281 downloads

Uploaded:09-18-2007

Anakin Hilt Collection

anakin_hilt_col.1.5.zip | 2.2 MB

included, and were fully usable with a little .sab file modification. If you use this file as-is, you\'ll get graphical errors, won\'t be able to select the new hilts, and for some odd and very much unknown reason the Retaliator hilt has been renamed as \'Exar Kun\'. However, like I said, the saber models are still in the pk3, and they\'re still usable. What I did manage to learn from raiding the pk3, however, is that the sabers are also not MP compatible (the notInMP parameter has been set to \'1\'). I think the author should definitely remove that parameter. New sounds are included, and the menu entries are available in both English and German. I couldn\'t isolate the error which was causing my problems, though. From what little I could see in ModView, the models themselves are good quality, so if you want some extra Anakin hilts and you\'re competent at modding .sab files, then this might be of interest to you. The hilts are good quality, and for someone who knows what they\'re doing, it\'ll take three minutes tops to fix the problems. For the rest of you, well, you\'ll have to hope that the author takes up my strong suggestion that he tries to isolate the problem and resubmit a fixed copy. ~ Kouen

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585 downloads

Uploaded:09-18-2007

Akim Sabers

akimsabers.zip | 1.05 MB

The readme says it should be gold and blue, but it looks gold and black in game. The next saber is the Episode 1 and 2 version of Obi Wan's hilt. It's been recolor'd to be gold and purple. This one acutally looks gold and purple in game. These reskins are both cool and they look good. So if you like them because they look cool, or if you want to match them with the Akim Mando skin (yet to be reviewed, but will be out soon though.) download these. I give them a 9/10. You need to install both of the pk3's for the sabers to work (bleh) but I guess it's worth it if you like them. Also they overwrite the Retaliator and the Adjudicator hilt models. -Linky? o_o

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5082 downloads

Uploaded:09-18-2007

Advent Children First Sword

first_swords.zip | 1.49 MB

that's been made with only paintbucketing and you think "omg that's the best mod ever!" because it has a chrome shader. But I know better, so I'll pass my knowledge onto you. These weapons were not skinned well at all, and I hate weapons that use shaders to cover up laziness or lack of skill. If you want to put out something good, take the extra time and either learn how to do it or find a partner to work with you. There's no reason to put out something that's only half done, and "well the community doesn't know any better" is a horrible excuse. So basically what we've got here is Cloud's First Sword from the popular movie Advent Children. Unfortunately the skins are all either pure flat colors or flat colors with a slight noise/motion blur combination. Very close to the bare minimum. The models themselves have much more detail than they need in comparison with the skins provided. In other words the level of detail throughout these models is inconsistent - higher-poly models should have more detailed skins, not [i]less[/i] detailed skins. If you're looking for a really excellent pack of Advent Children swords, I really wouldn't consider this it. But as it's all we have to work with now you'll have to settle. Had more thought and effort been put into the texturing and not just left for shaders to cover up I'd have a much warmer reception for this pack, but when it's obvious someone skipped out on a whole part of a mod just to push it to release, especially on a version two mod after people have already mentioned the quality of the textures, I'm just unable to be very cheerful about it. Oh yeah, and all the weapons do work in SP just fine. I would kill the ugly sword trail next time, though. ~Inyri

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8531 downloads

Uploaded:09-18-2007

Obi Wan Kenobi\'s ROTS saber

saber_obiwan.zip | 1.26 MB

2, reflection mapped New textures: YES New Models: YES Specularity Maps: YES Reflection Map: Yes, on ObiWanRotSRef (second version) elros

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5619 downloads

Uploaded:09-16-2007

TMU Neo & Morpheus + Katana

tmu_set.zip | 9.79 MB

have been released, though. Neo, Morpheus, and a few weapons. The author says that these are unfinished, except the katana, but they are pretty good for being unfinished. I\'ll get the weapons out of the way. There are three included that I could find, but two of them show up untextured ingame for me, both of which are the katana weapons (One normal, one backhanded). The third one, though, worked well except for the fact that it is held sideways, so it hits less than it would held normally. The textures are well done on it. Now to the Neo model. To be honest, I think it is great. It fits the character very well, I found no real issues with the model itself. The only thing I have to complain about is the shading on the face... The shadows on the lower part of the face seem too dark. Other than that, no complaints! The Morpheus model gets almost the same response, except for a couple of things. First off, the texture on the glasses wouldn\'t work for me. So when I checked it out in ModView later, I took them off to see what it looked like without them. Apparently Morpheus is cross-eyed, since the eyes on this model were. :D I also thought that some of the texturing could have used a little work, especially on the lower back of his coat. It just seemed... off. Hard to explain... Sadly, no extras were included either, such as team skins, Bot and NPC support, and new sounds. They really aren\'t hard to do, and with the quality of the work I have seen in this pack, I don\'t see why the author would not want to add them in also... Ah well... But these things aren\'t really enough to make me not want to use them. For being \'unfinished\', they are quite well done. I would love to see what the author\'s finished versions would look like. Give this a download. You will prolly not be disappointed. Bot Support: No NPC Support: No New Sounds: No Team Support: No

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5794 downloads

Uploaded:09-06-2007

Bumblebee

sd_bumblebee.zip | 5.44 MB

the new movie, bumblebee happened to be my favourite character in the movie:p, not a fan of the cartoon though. I can tell you however, this model brings a whole new meaning to JA. As much as surprised I was to see this in the inbox, I was also delighted. Phew where to start, can I say anything bad about this model? no not really. Again we are graced with another awesome model for JA. The accurate modeling done by Shady-D, and awesome texture work done by Lightsource, combined, brings us pretty much a perfect Bumblebee in my eyes. I would of expected a lot of clipping, but its been avoided and there virtually isn\'t any at all. The author, or should I say, authors, have obviously spent a lot of time getting this right, and it can definitely be seen here. Team support has been included, as well as new sounds, npc support, and bot support! the whole lot. I will however add, the sounds for some reason don\'t work as stated by Shady, along with the animations. Though I\'m sure with a bit of tweaking yourselves, it shouldn\'t be hard to fix. This truly gets a well earned thumbs up from me :thumbsup:, and congratulations to you two. This is sure to be a hit with the community and there\'s no surprise there. May I also add, Bumblebee\'s personally gun has been included as well. Be aware it overwrites the default E-11. You like Transformers, you liked the movie, you like Bumblebee? this is definitely for you. -|Jorka Sho\'Hen|- New Sounds: Indeed. Team Support: Indeed. Bot Support: Indeed. NPC Support: Indeed.

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14923 downloads

Uploaded:09-03-2007

Toshi's Yoda

t_yoda.zip | 13.34 MB

model, and boy, I don't know how Toshi does it but he's not only a fast modeler, hes a decent one at that. This is his take on on the famous Jedi Master which as described in the readme was not intended for release, but we are now graced with the release of this model. Now I will admit, its not perfect in places. There is a little clipping but its really only minor and to me it isn't a problem. Plus that's the JA skeleton being a pain. The detail on this model is spectacular, you can really see Yoda's facial detail come out in the texture work. His proportions are spot on as far as I can tell as well. I really don't have anything bad to say about this model, Its just, Yoda o.O. The accuracy is amazing. The only thing I would suggest is adding in different versions of Yoda maybe if there is a version 2 planned. The author has included new sounds, team skins, bot support, and Yoda is also playable in SP. Toshi has also made a custom .glm to fit Yoda's fighting style better. Unfortunately it only works in SP though. Read more about this in the readme. To really put the cherry on top, Toshi has added Yoda's saber in here aswell also made by himself. This model definitely competes with those Yoda's already out there, and in my opinion is the best one out there. This is a must have for your base folder, I demand bandwidth is submitted! -|Jorka Sho'Hen|- [b]Bot Support:[/b] Indeed. [b]NPC Support:[/b] Indeed. [b]Team Skins:[/b] Indeed. [b]New Sounds:[/b] Indeed. [b]SP Support:[/b] Indeed.

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5171 downloads

Uploaded:08-29-2007

Symbiote Pack

venom_pack.zip | 16.78 MB

all know the idea behind the symbiote, even if only from the Spider-Man 3 commercials: the symbiote is a bad blob from space that bonds to folks and makes them [i]completely nuts[/i]. And, naturally, snazzy-looking. Let\'s get into the nitty gritty. This pack contains the following characters:[list][*]Spider-Man 3 Venom[*]Mac Gargan Venom[*]Comic Venom (Comic Venom model)[*]Comic Venom (Spider-Man 3 Model)[*]Toxin[*]Poison[*]Carnage[*]Spider Carnage[/list]I\'m not going to pretend I have the faintest clue which one is which -- well, I do for a few of them -- but it\'s not really important which one\'s which as far as I\'m concerned. I got a chance to test these out while I was futzing around while my cable was out for the last three hours, so I got a quick lesson in Spider-Man 101: The Many Villains of Spider-Man. After a cursory review of the models, I had very little to complain about. The textures all seem very well done, and each skin looks quite different despite there being only two actual models here (comic Venom model by Eclypse and Spider-Man 3 Venom model by Almighty Gir). The rigging here still leaves a lot to be desired, and a few more days of extensive tweaking and fixing would have gone a long way toward removing some of the bulging in the deformation, tearing at seams, and in some areas vertices weighted to the wrong bones. Minor beta testing should have revealed these problems, after which they should have been fixed. I\'m unsure why they still exist in this release and they personally drag the quality of the pack way down for me... being as how I don\'t like being able to see through my model\'s legs... Overall with some major weighting fixing it\'ll be a great usable pack. Don\'t taunt and you might not notice the improper weighting in the hand areas, and don\'t look too close at your legs... take this simple advice and you\'ll get the most out of these models and skins. They\'re still worth having, although I certainly [i]do[/i] hope the weighting gets fixed, ASAP. [b]Team Support[/b]: Yes [b]Bot Support[/b]: Yes [b]NPC Support[/b]: Yes [b]New Sounds[/b]: Yes ~Inyri

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2674 downloads

Uploaded:08-27-2007

Futurama Robots

futuramarobots.zip | 5.24 MB

[file=\"80914\"]Bender model[/file] has been included this this pack, the mouth much more accurate, and, if I\'m not mistaken, a new Santa Bender. Unfortunately, Santa Bender\'s sounds weren\'t configured correctly. Included along with Bender are: The Robot Devil: Man, the robot devil rules planets. The sounds are golden, and quite amusing. Accuracy-wise, he\'s right on the mark. Every extra was included. Robot 1x: A one-hit wonder in a single episode, when Bender had that amusing upgrade encounter. Robot 1x doesn\'t seem to have a full soundset, but that\'s understandable, given his rarity. Just like with the robot devil, it\'s right on the mark, so you\'ll enjoy floating around EMITTING A FRESH PINE SCENT =_O! Overall, the entire pack is quite amusing, and I daresay I had fun messing around as the Robot Devil. If you are a Futurama enthusiast, you will too, OR DIE TRYING. BANDWIDTH INPUT REQUIRED: Bot Support: Aye NPC Support: Aye Team Skins: Aye New Sounds: Aye - Averus Retruthan

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659 downloads

Uploaded:08-26-2007

Medieval Map Objects

medievalmapobjects_if.zip | 1.69 MB

guess I have to review this instead of taunt you. Okay, this is a set of medieval map objects for use in mapping. There are three arrow target map objects , one sword/arrow dummy made out of straw, and a tent, campfire, cart and stone. So lots of map objectss for use in medieval maps. Now, download this if you’re making a castle map, or just want some cool models. Oh, I’m forgetting a criticism! Gasp! Okay, I did notice that the top of the straw dummy wasn’t there, so I could look down the dummy…and it was hollow! But other than that, the models are nice, the skinning on the models is nice, and this is basically a cool model pack. ~Zach

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857 downloads

Uploaded:08-26-2007

Cantina Map Objects

cantina_if.zip | 2.81 MB

Universe. Well, guess what: Now they're available for the masses =_=. Because virtually every one of these instruments has an incredibly goofy and ridiculous name, I will refrain from naming them except this particular time; enclosed in this pack are the following: - nalargon - ommni box - fanfar - slitherhorn - chidinkalu horn. ¬_¬ Now then, proceeding onward, the three wind instruments enclosed in this pack(which should be the last three on the list) have a leaning and upright version added to them. What I'm most disappointed in is the strange keyboard looking "Nalargon" instrument, because it lacks hydraulic systems and a flamethrower firing out of the horn. After all, what kind of concert could you have without them? Also, how does one even play the box like one? Do you just twang the stick on the top, or do you spin it like a top? Perhaps one pushes the stick in to play a pre-recorded melody? These instruments confuse and infuriate Averus greatly =_O+! Well then, now that my piece has been said, I will cease speaking after I speakth the customary two words: SUBMIT BANDWIDTH =_= - Averus Retruthan

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462 downloads

Uploaded:08-26-2007

Pine Tree Map Object

pine_if.zip | 2.29 MB

of dislike for making trees. That one tree is what you get now: A pine tree. It looks like a pine tree, though a rather straight one. Looking out my window at the trees, I can see no tree that is quite that straight and neat as this one is, but it does get it\'s point across, which is all that matters. It is a fine tree model, and the one little thing I noticed about it isn\'t something that would bug most people, or that most people would even notice. So, if you want a nice tree to use, give this a download, and enjoy it!

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2274 downloads

Uploaded:07-15-2007

Final Fantasy VII ShinRa Grunt

shinragrunt.zip | 1.55 MB

So... Where shall I begin with this? Let\'s start with the model itself. It is a remodel of the Luke model, with various items, such as the pads and helmet, added on. Not bad looking, but there are some clipping issues in various spots. However, you prolly won\'t spot those unless you really look for em, like I did. I also can\'t say that I honestly care much for the shoulderpads on the model. They seem too much like bowls on the shoulders, rather than the pieces of armor seen in the game and the anime based on the game. And, finally, I have to admit that I was a bit disappointed at the lack of facial movement support. I do understand that not a lot of people would actually see the face itself, but it would still be a nice addition, especially for those who decide to use it in SP. Other than that, I say well done! Now onto the skinning... I find that I don\'t care a whole lot for it. Parts of the torso are blurry, especially around the ends of the sleeves, the pants are just funny looking, and the face color does not match the arm color. Other than those things, it isn\'t that bad, but still... It could use a lot of work, but I can\'t quite say that I wouldn\'t care less about the skinning than I do about the model itself. After all, people can always come along and reskin the model. There is two variations of the main skin, based on the original games, for team support. I\'d name them properly, but I can\'t remember their names, it\'s been too long since I have played FF7. :p Now for the gun. First things first, this weapon replaces the E-11. To be honest, for the kind of gun it is, taking it\'s size into account as well, I think the repeater might have been a bit better choice, but maybe that\'s just me. The model itself, I think, is great. It fits the original quite well. Sadly, this isn\'t the original. The gun looks blocky to me. Perhaps if the bottom of it was slightly rounded it would look a little better, I can\'t imagine having to grip a hard edge on a gun would be very comfortable. The skinning on the gun is well done, for the most part. The top and bottom of the model, however, appear to have a stretched texture on em, which sorta looks bad, but something I could live with. A lot of the skinning is not as defined as I would normally like, especially the handle. So, to sum it all up, I think the models are great, but the skinning could use some work, on both the Grunt and the gun. The good does outweigh the bad, so I recommend to all to give it a download and enjoy it. Now, if only people would make some more FF8 models....

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5355 downloads

Uploaded:07-12-2007

Teenage Mutant Ninja Turtles

turtles.zip | 13.55 MB

sounds much better that way =_=. So anyway, as if you can't guess at this point, these are in fact who you may have seen from the recent film(because no one seems to remember anything unless its in movie format these days ¬_¬.) However, these gents are idolizing their childhood heroes, so I can't chastise them yet =_,= I too enjoyed these evil turtles, particularly he who wielded the katana of darkness. Generally, the model itself is great, and I really didn't see any big problems. Probably one of Shady-D's best works I've seen in a while. The skins are done by lightsource, so naturally they're in the topmost condition of awesomeness. However, the TAUNTS DRIVE ME NUTS! AGAGHAGHAGHAGHAGH....seriously, though, the taunts are obnoxious, in my opinion. Why? Because all they do is introduce themselves.(Ex: "I'm Raphael!") I always hate a skin with those kind of taunts. While they did add more taunts to certain ones, those particular taunts grind into my central nervous system =_O+ Included with this pack are the turtleses' weapons, only three of which work. The Nunchaku literally crashes your game. I've done extensive testing, and got the same result. I'm not quite sure of the error, but my guess is either model/shader trouble, or the fact that a good number of the sounds on it are missing. However, I am not an expert in the field, so I cannot be certain. The rest work fine though, although the bo staff is annoying with a lightsaber hum. The models themselves, however, are good. Therefore, VICTORY. There is team support, but only for Raphael, who acts as the team support. Sufficient enough, if you ask me. SUBMIT BANDWIDTH TO THE ADOLESCENT MUTATED SHELLED REPTILES PROFICIENT IN THE ART OF NINJUTSU. Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye(defaults) - Averus Retruthan

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1519 downloads

Uploaded:06-07-2007

Venom

sd_venom.zip | 2.5 MB

disappointment. The screenshot the author provided was rather deceptive, as it made the model look good, but looking at it in raw format, it's very ugly. The objective was apparently to make the Venom from the comic/animated series. However, this venom looks like he's been binging on too many twinkies. Then again, I've been having trouble picking out what's out of proportion on this model. On one end, it seems like the torso is too fat, but then sometimes it feels like its the arms. After debating that with Xathon, clearly it's the torso. It's too thick. However, we agreed that most of it is blown out of proportion. The head seems too small, the hands seem smaller. What's even more damning is the lack of the open mouth being modelled in. It was just painted on. I hate to be so negative to a model, but I just think this was just rushed too much. The author was acting as if there were some sort of invisible deadline, when there wasn't. The only positive thing I can find was that the skin was mildly okay, even though the eyes left something to be desired. I would suggest adjusting the proportions a lot more wisely next time. This model makes him look way too fat, even for the comic/cartoon version. Try again next time, human =_= Bot Support:Nay NPC Support:Nay New Sounds: Partially(one custom, most ragnos) Team Support:Aye - Averus Retruthan

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2279 downloads

Uploaded:05-20-2007

MogMod

mogmodv2.1ja.zip | 4.17 MB

in Moogle form, somewhat in the vain of the Devil May Cry series. Both male and female variants, of course, and a strong, beast-like build. But wait - there\'s more! There are also \"jester\" versions, as well as \"wild\" versions, and.... Is that a goddamn lightsaber? Yep, there\'s a Jedi version too! It gets better. You can do mix\'n\'match on the species selection screen. There were some slight issues with clipping and weighting, a lot of them from the front but a few at the back. That can\'t really be helped, it would seem. I had a few beefs with the armor, mostly just how fuzzy most of the detail was, but then again, it\'s just perfectionism rearing it\'s ugly head. Suppose I really need to stop that, after all, pobody\'s nerfect.[/quote] [quote]Well, do you remember how the male\'s chest looked like a deployed airbag before? It doesn\'t any more! The mesh has been altered the give the male variants a sleeker, more human look. Similarly the female\'s chest has been deflated and realisticized (What, that\'s not a real word? Well, it is now!). The models have also been re-weighed to smooth out the issues caused by these changes. Well, the mesh was altered, so they\'d have needed re-weighing anyway - but SithDagger is more than justified in saying that the new weighing job is much better than the old one, I looked specifically for the deformation problems the older versions had and didn\'t see them anywhere.[/quote] Updated in this version: [list][*]Female and male chest areas have been updated for accuracy. [*]New hairstyles have been added. [*]NPC support added. [*]Model has been reweighed for a better in-game experience. [*]Options for no wings in the species selection menu.[/list] [b]Bot Support[/b]: No [b]NPC Support[/b]: Yes [b]Team Support[/b]: Yes [b]Custom Sounds[/b]: No ~Inyri

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13866 downloads

Uploaded:05-09-2007

Cybernetic Maul

cybernetic_maul.zip | 2.56 MB

survived his bisection and fall into the shaft on Naboo and was fitted with cybernetic legs. His hunt for the only person to have defeated him, Obi-Wan Kenobi, began.[/Quote] This revamped Maul, while non-canon, is still pretty intense. Can you imagine facing a foe you were certain was dead, yet he returns, and more menacing than ever? I can, mainly because it happens to me all the time. But honestly, this model is decently done. The structure and the skin are both decent. He even has some pretty well done sounds that I'm assuming were done by a friend. I almost thought it was Maul himself O_o. My only qualm lies in the face. NO ANIMATION =_=, how foul. Maul needs to at least bare his nasty, and now pry nastier, yellow teeth. Minus my qualms, this release is pretty nice. My only suggestion would probably work on the face. I'm sure plenty of others have complaints, but personally I express no care. A fine job, and I do believe this merits the Retruthan Seal of Approval. *Stamp* Bot Support:Aye NPC Support:Nay New Sounds:Aye Team Support:Aye - Averus Retruthan

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2377 downloads

Uploaded:05-05-2007

Qymaen jai Sheelal

sheelal_version_2.zip | 4.21 MB

changes: [quote]Everyone fancies themself a General Grievous fan these days. I wonder, though, how many will see this in the file list and say \"Hey, that\'s Grievous! Rock on!\" Few, I\'m betting. In any case, this is Grievous before he became so grieved. Out of all the characters in the prequels -- except maybe Jango Fett -- Grievous seemed to be the most interesting and yet the most disappointingly portrayed. However simply because his part was botched doesn\'t mean he\'s any less of an interesting character. Indeed this particular model portrays part of that interest. I\'ll leave you to hit Wookieepedia and read up on it if you don\'t already know. Let\'s get into the technicals. The model, I would say, is about 75% accurate to the original. Several parts were taken from Raven models, so those in and of themselves make the model inaccurate. The torso is far too small/frail, as his torso is supposedly covered in armor as far as I can tell. The face isn\'t quite shaped right, and the cape doesn\'t seem big enough and isn\'t tattered at the bottom. Some aspects of the texturing also don\'t help things along. The sleeves and flesh areas seem random -- the striations on the sleeves don\'t seem to be present in the images I\'ve seen. One of the biggest problems with the textures is they rely far too heavily on photoshop filters. Filters only get you so far. The rest has to come down to by-hand tweaks. Now on to the in-game performance. It\'s not too bad, really, despite some missing sounds and some really poor weighting in some areas (namely the cape -- capes are hard to weigh, but you can do them somewhat believably). Sounds such as the jump sound and the land sound are missing, so they are replaced by default Jaden sounds. Well gee, that all seemed so negative. Let\'s move on to some positive things, since this model isn\'t all that bad. A custom weapon has been included with this mod, namely Kummar\'s Lig sword. It seems a bit small, but otherwise seems to fit. A new sound has also been included, supposedly taken from an interview with Matthew Wood. No team skins, which is a shame, but bot support has been included, which is a nice addition. Overall a good and new addition to our archives that, while it could certainly benefit from more attention, is certainly acceptable as-is. ~Inyri[/quote] Now, as far as I saw, the only new thing was team support. I found that a bit disappointing, as I was expecting more from it, such as more choices for skins, npc support, possibly SP support, etc. But, the changes don\'t bring it down, so it\'s still a good update. Give it a download! Bot Support: Yes Team Support: Yes NPC Support: No New Sounds: Yes

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559 downloads

Uploaded:04-25-2007

Qymaen jai Sheelal

sheelal.zip | 2.5 MB

Grievous before he became so grieved. Out of all the characters in the prequels -- except maybe Jango Fett -- Grievous seemed to be the most interesting and yet the most disappointingly portrayed. However simply because his part was botched doesn't mean he's any less of an interesting character. Indeed this particular model portrays part of that interest. I'll leave you to hit Wookieepedia and read up on it if you don't already know. Let's get into the technicals. The model, I would say, is about 75% accurate to [url="http://starwars.wikia.com/wiki/Image:Grievous_original.jpg"]the original[/url]. Several parts were taken from Raven models, so those in and of themselves make the model inaccurate. The torso is far too small/frail, as his torso is supposedly covered in armor as far as I can tell. The face isn't quite shaped right, and the cape doesn't seem big enough and isn't tattered at the bottom. Some aspects of the texturing also don't help things along. The sleeves and flesh areas seem random -- the striations on the sleeves don't seem to be present in the images I've seen. One of the biggest problems with the textures is they rely far too heavily on photoshop filters. Filters only get you so far. The rest has to come down to by-hand tweaks. Now on to the in-game performance. It's not too bad, really, despite some missing sounds and some really poor weighting in some areas (namely the cape -- capes are hard to weigh, but you [i]can[/i] do them somewhat believably). Sounds such as the jump sound and the land sound are missing, so they are replaced by default Jaden sounds. Well gee, that all seemed so negative. Let's move on to some positive things, since this model isn't all that bad. A custom weapon has been included with this mod, namely Kummar's Lig sword. It seems a bit small, but otherwise seems to fit. A new sound has also been included, supposedly taken from an interview with Matthew Wood. No team skins, which is a shame, but bot support [i]has[/i] been included, which is a nice addition. Overall a good and new addition to our archives that, while it could [i]certainly[/i] benefit from more attention, is certainly acceptable as-is. [b]Bot Support[/b]: Yes [b]Team Support[/b]: No [b]NPC Support[/b]: No [b]New Sounds[/b]: Yes ~Inyri

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601 downloads

Uploaded:04-14-2007

Mara Jade\'s Shrike

shrike_if.zip | 1.91 MB

vehicle known as Mara Jade\'s \"Shrike.\" A rather boxy vessel, it lands and takes off in the over-the-top style. This particular vessel seems to use its wings\' fins for what the Master referred to as a \"kickstand.\" What he\'s talking about, I\'ve no clue. In its flight form, the vessel looks slightly more appealing, but I must say that it looks like a box with wings regardless. If that was the original design, I will not intervene with my opinion. Most concerning is how it is only armed with laser cannons. I do not see how this would last long in battle. Regardless, the master bids no ill will to it, so it will not be harmed. A well-constructed vessel overall. *hears something disturbing* =_o; Excuse me.. ~ Xathon

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12243 downloads

Uploaded:04-09-2007

Yuna

yuna.zip | 6.46 MB

with it. I'm a Final Fantasy freak and love everything Final Fantasy, so when this beauty came along it made my day. The hair, the clothes, the skin, the face - everything about this is nigh-on exact to the games. I can only think of one or two points to criticise, and even then I'm nitpicking. Firstly, the face isn't as spot on as the rest of the skin. Yes, it's still amazing, but at a close glance there are a few irregularities. Secondly (and now I'm REALLY nitpicking) was with the skins shown in the second screenshot. In Final Fantasy X, Yuna's dress didn't quite expand as wide as that about her waist, it makes her look a little fatter ;) But apart from that, this model is brilliant. It has all the neat touches and details from the game, and I'm most impressed that they've managed to avoid any noticeable clipping errors with the hanging down dress thing she wears in the first screenshot. There were some when executing moves, but trust me, you won't notice them :D There are 3 skins for this model - Yuna from FFX, Yuna (Gunner Dressphere) from FFX-2 and Yuna (Songstress Dressphere) from FFX-2. All three are intricately textured and detailed to the finest detail, but my favourite has to be the Gunner skin. It's just so spot-on! The others are pretty much as well, but the first one just reminds me of the game more than the other two. There are new sounds taken from the games, which are fine, as they sound like the real thing. I think the author could have found some more interesting ones though, especially for the angry noises (Yuna throws some real fits in FFX-2 ;) ) but aside from personal preference there's nothing wrong with these. No team skins however, and personally I wouldn't really mind as the original ones are brilliant, but maybe if you're making a v2 which is more customised to JA you should include team skins. Bot support too! I'd really enjoy some bot support here :) New Sounds: Yes Team Support: No Bot Support: No ~Szico VII~

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11131 downloads

Uploaded:04-09-2007

Vincent Valentine

vincentvnew.zip | 4.92 MB

=_=. Ahem...at last, after many trials and tribulations, the JKA community is endowed with Final Fantasy VII's most famous antihero, Vincent Valentine. This model is nothing short of splend'rous, and to think otherwise MEANS HERESY. Regardless, this model's detail, texturing, and accuracy are superb to a fault. It looks almost exactly like the model used in Dirge of Cerberus, and perhaps even better than that. Included are not just 1, but 4 variants: The teamskins, a black version, and a slightly redder "Chaos" version. Ah yes, and SP Support Bah...uou fools almost had my hopes up when I saw Chaos in the selection XD I thought you secretly made Chaos and included it. CURSE YOU =_= Guess what came along with the good pimply Vincent? Yes, that is correct: Cerberus. For those of you unfamiliar with what I speak of, I refer to his trusty tri-barreled pistol made famous by DoC. The detail and texturing are nothing short of supreme, thus constituting the previous Heretical statement. The factors that initially confused me were the fact it changed the blaster pistol and why there was a saber of it. These actions were justified with custom animations and the idea of "pistol whipping" in mind. Sadly, there are a couple quirks: - Vincent's mouth isn't rigged: This was actually quite a problem in the forum, as there were a lot of complications involving the skin on the mouth. In short, it seems that they cut out mouth rigging. Perhaps it will appear in a second version. - Awkward choice for Cerberus saber attacks: While the idea of pistol whipping was a rather smart idea, the execution was a bit off. I would think that the dual saber attacks would have been more appropriate. Why? Because: 1.) It would look more as if he were pistol whipping in quite a couple attacks. 2.) It would involve use of his claw, which he used more for melee in DoC than the pistol. - The new animations have a few "flaws": For one, they are not compatible with JA+ users, which would be discouraging for those folk. Second, and while this is more of Raven's fault, the other guns will be shot with one hand. This is because Raven was lazy and decided to spam one stance for almost every gun in the game. Lazy fools. I shall lay death at their doorstep. - The NPC had a saber. Sort of stupid, but I suppose the agile disposition makes up for it. Otherwise, I would not pay attention to those flaws too much. Despite the flaws, I figure no mortal can resist the dark and mysterious disposition of Vincent Valentine =_= if they can, well then they have more gall than I. In that case, I would hunt them down and slay them so that I would rule still =_,=. ....QUIT READING MY GARBAGE TEXT AND SURRENDER BANDWIDTH ASAP. FILEFRONT DEMANDS YOU BREAK IT IN =_,= HAMMER IT WITH ALL THE PACKETS YOUR ISP CAN PROVIDE. Bot Support:Aye NPC Support:Aye New Sounds:Aye Team Support:Aye - Averus Retruthan

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3590 downloads

Uploaded:04-09-2007

Vegito

vegito.zip | 2.41 MB

I've seen, this definitely works! :D Vegito isn't Goku, but very similar so I suggest any Dragonball Z fans out there take a look at this. My only complaint is that the clothes are a little bright, and it would've been nice to see a little more detail on the red top, but the eyes, face and general likeness are spot on. There